Difference between revisions of "Template:Attribute label"
From Project: Gorgon Wiki
(Updating icon labels to match the attributes.json file from v392) |
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− | <!-- | + | <noinclude> |
− | {{ #if: {{{1|}}} | | + | <!-- v349 --> |
+ | <!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --> | ||
+ | </noinclude>{{ #if: {{{1|}}} | | ||
{{ #replace:{{ #switch: {{{1|None}}} | {{ #replace:{{ #switch: {{{1|None}}} | ||
| ABILITY_AMMOSTICK_DELTA_KNIFE = Chance for Thrown Knives to Stick in Corpse | | ABILITY_AMMOSTICK_DELTA_KNIFE = Chance for Thrown Knives to Stick in Corpse | ||
Line 16: | Line 18: | ||
| ABILITY_COST_DELTA_BARDSONG = Bard Song Power Cost | | ABILITY_COST_DELTA_BARDSONG = Bard Song Power Cost | ||
| ABILITY_COST_DELTA_BARRAGE = Barrage Power Cost | | ABILITY_COST_DELTA_BARRAGE = Barrage Power Cost | ||
+ | | ABILITY_COST_DELTA_BLOCKINGSTANCE = Blocking Stance Power Cost | ||
| ABILITY_COST_DELTA_BLOODOFTHEPACK = Blood of the Pack Power Cost | | ABILITY_COST_DELTA_BLOODOFTHEPACK = Blood of the Pack Power Cost | ||
| ABILITY_COST_DELTA_BUNFU = Bun-Fu Power Cost | | ABILITY_COST_DELTA_BUNFU = Bun-Fu Power Cost | ||
+ | | ABILITY_COST_DELTA_CALMSKIES = Calm Skies Power Cost | ||
| ABILITY_COST_DELTA_CAUSETERROR = Cause Terror Power Cost | | ABILITY_COST_DELTA_CAUSETERROR = Cause Terror Power Cost | ||
+ | | ABILITY_COST_DELTA_CLOUDTRICK = Cloud Trick Power Cost | ||
| ABILITY_COST_DELTA_CONTROLLEDBURN = Controlled Burn Power Cost | | ABILITY_COST_DELTA_CONTROLLEDBURN = Controlled Burn Power Cost | ||
| ABILITY_COST_DELTA_COREATTACK = Core Attack Power Cost | | ABILITY_COST_DELTA_COREATTACK = Core Attack Power Cost | ||
+ | | ABILITY_COST_DELTA_COWBASH = Cow Bash Power Cost | ||
| ABILITY_COST_DELTA_DEATHSCREAM = Deathscream Power Cost | | ABILITY_COST_DELTA_DEATHSCREAM = Deathscream Power Cost | ||
+ | | ABILITY_COST_DELTA_DEFLECTIVESPIN = Deflective Spin Power Cost | ||
| ABILITY_COST_DELTA_DISCHARGINGSTRIKE = Discharging Strike Power Cost | | ABILITY_COST_DELTA_DISCHARGINGSTRIKE = Discharging Strike Power Cost | ||
| ABILITY_COST_DELTA_DOUBLECLAW = Double Claw Power Cost | | ABILITY_COST_DELTA_DOUBLECLAW = Double Claw Power Cost | ||
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| ABILITY_COST_DELTA_EPICATTACK = Epic Attack Power Cost | | ABILITY_COST_DELTA_EPICATTACK = Epic Attack Power Cost | ||
| ABILITY_COST_DELTA_FAECONDUIT = Fae Conduit Power Cost | | ABILITY_COST_DELTA_FAECONDUIT = Fae Conduit Power Cost | ||
+ | | ABILITY_COST_DELTA_FASTTALK = Fast Talk Power Cost | ||
| ABILITY_COST_DELTA_FIERY_BOLT = Fiery Bolt Power Cost | | ABILITY_COST_DELTA_FIERY_BOLT = Fiery Bolt Power Cost | ||
| ABILITY_COST_DELTA_FINISHIT = Finish It Power Cost | | ABILITY_COST_DELTA_FINISHIT = Finish It Power Cost | ||
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| ABILITY_COST_DELTA_HEAVYMULTISHOT = Heavy Multishot Power Cost | | ABILITY_COST_DELTA_HEAVYMULTISHOT = Heavy Multishot Power Cost | ||
| ABILITY_COST_DELTA_HIPTHROW = Hip Throw Power Cost | | ABILITY_COST_DELTA_HIPTHROW = Hip Throw Power Cost | ||
+ | | ABILITY_COST_DELTA_ICEARMOR = Ice Armor Power Cost | ||
+ | | ABILITY_COST_DELTA_ICENOVA = Ice Nova Power Cost | ||
| ABILITY_COST_DELTA_ICESPEAR = Ice Spear Power Cost | | ABILITY_COST_DELTA_ICESPEAR = Ice Spear Power Cost | ||
| ABILITY_COST_DELTA_ICEVEINS = Ice Veins Power Cost | | ABILITY_COST_DELTA_ICEVEINS = Ice Veins Power Cost | ||
Line 44: | Line 54: | ||
| ABILITY_COST_DELTA_LONGEAR = Long Ear Power Cost | | ABILITY_COST_DELTA_LONGEAR = Long Ear Power Cost | ||
| ABILITY_COST_DELTA_MAJORHEAL = Major Heal Power Cost | | ABILITY_COST_DELTA_MAJORHEAL = Major Heal Power Cost | ||
+ | | ABILITY_COST_DELTA_MAMBASTRIKE = Mamba Strike Power Cost | ||
| ABILITY_COST_DELTA_MANGLINGSHOT = Mangling Shot Power Cost | | ABILITY_COST_DELTA_MANGLINGSHOT = Mangling Shot Power Cost | ||
| ABILITY_COST_DELTA_MINORHEAL = Minor Heal Power Cost | | ABILITY_COST_DELTA_MINORHEAL = Minor Heal Power Cost | ||
Line 60: | Line 71: | ||
| ABILITY_COST_DELTA_SCINTILLATINGFROST = Scintillating Frost Power Cost | | ABILITY_COST_DELTA_SCINTILLATINGFROST = Scintillating Frost Power Cost | ||
| ABILITY_COST_DELTA_SEERED = See Red Power Cost | | ABILITY_COST_DELTA_SEERED = See Red Power Cost | ||
+ | | ABILITY_COST_DELTA_SHARDBLAST = Shardblast Power Cost | ||
| ABILITY_COST_DELTA_SHOOT_CROSSBOW = Shoot Crossbow Power Cost | | ABILITY_COST_DELTA_SHOOT_CROSSBOW = Shoot Crossbow Power Cost | ||
| ABILITY_COST_DELTA_SIGNATUREDEBUFF = Signature Debuff Power Cost | | ABILITY_COST_DELTA_SIGNATUREDEBUFF = Signature Debuff Power Cost | ||
| ABILITY_COST_DELTA_SIGNATURESUPPORT = Signature Support Power Cost | | ABILITY_COST_DELTA_SIGNATURESUPPORT = Signature Support Power Cost | ||
+ | | ABILITY_COST_DELTA_SOULBITE = Soul Bite Power Cost | ||
+ | | ABILITY_COST_DELTA_SPIRITPOUNCE = Spirit Pounce Power Cost | ||
+ | | ABILITY_COST_DELTA_TEMPESTFLIGHT = Tempest Flight Power Cost (to activate/deactivate) | ||
| ABILITY_COST_DELTA_THUNDEROUSNOTE = Thunderous Note Power Cost | | ABILITY_COST_DELTA_THUNDEROUSNOTE = Thunderous Note Power Cost | ||
+ | | ABILITY_COST_DELTA_TOUGHHOOF = Tough Hoof Power Cost | ||
| ABILITY_COST_DELTA_TOXINBALL = Toxinball Power Cost | | ABILITY_COST_DELTA_TOXINBALL = Toxinball Power Cost | ||
+ | | ABILITY_COST_DELTA_WINDWARD = Wind Ward Power Cost | ||
| ABILITY_COST_DELTA_YOUWEREADOPTED = You Were Adopted Power Cost | | ABILITY_COST_DELTA_YOUWEREADOPTED = You Were Adopted Power Cost | ||
| ABILITY_COST_MOD_BARDSONG = Bard Song Power Cost % | | ABILITY_COST_MOD_BARDSONG = Bard Song Power Cost % | ||
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| ABILITY_RANGE_DELTA_DEATHSCREAM = Deathscream Range | | ABILITY_RANGE_DELTA_DEATHSCREAM = Deathscream Range | ||
| ABILITY_RANGE_DELTA_FAIRYFIRE = Fairy Fire Range | | ABILITY_RANGE_DELTA_FAIRYFIRE = Fairy Fire Range | ||
+ | | ABILITY_RANGE_DELTA_LIGHTNINGBOLT = Lightning Bolt Range | ||
| ABILITY_RANGE_DELTA_PIXIEFLARE = Pixie Flare Range | | ABILITY_RANGE_DELTA_PIXIEFLARE = Pixie Flare Range | ||
+ | | ABILITY_RANGE_DELTA_PSYCHOANALYZE = Psychoanalyze Range | ||
+ | | ABILITY_RANGE_DELTA_SHOCKINGGRASP = Shocking Grasp Range | ||
+ | | ABILITY_RANGE_DELTA_SOOTHE = Soothe Range | ||
+ | | ABILITY_RANGE_DELTA_SPIRITBOLT = Spirit Bolt Range | ||
| ABILITY_RANGE_DELTA_THUNDEROUSNOTE = Thunderous Note Range | | ABILITY_RANGE_DELTA_THUNDEROUSNOTE = Thunderous Note Range | ||
| ABILITY_RANGE_DELTA_WARNINGJOLT = Warning Jolt Range | | ABILITY_RANGE_DELTA_WARNINGJOLT = Warning Jolt Range | ||
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| ABILITY_RESETTIME_DELTA_BUNFUSTRIKE = Bun-Fu Strike Reuse Timer | | ABILITY_RESETTIME_DELTA_BUNFUSTRIKE = Bun-Fu Strike Reuse Timer | ||
| ABILITY_RESETTIME_DELTA_CALEFACTION = Calefaction Reuse Timer | | ABILITY_RESETTIME_DELTA_CALEFACTION = Calefaction Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_CALMSKIES = Calm Skies Reuse Time | ||
| ABILITY_RESETTIME_DELTA_CARROTPOWER = Carrot Power Reuse Timer | | ABILITY_RESETTIME_DELTA_CARROTPOWER = Carrot Power Reuse Timer | ||
| ABILITY_RESETTIME_DELTA_CAUSETERROR = Cause Terror Reuse Timer | | ABILITY_RESETTIME_DELTA_CAUSETERROR = Cause Terror Reuse Timer | ||
| ABILITY_RESETTIME_DELTA_CHILL = Chill Reuse Timer | | ABILITY_RESETTIME_DELTA_CHILL = Chill Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_CLOUDTRICK = Cloud Trick Reuse Time | ||
| ABILITY_RESETTIME_DELTA_COMBATREFRESH = Combat Refresh Reuse Timer | | ABILITY_RESETTIME_DELTA_COMBATREFRESH = Combat Refresh Reuse Timer | ||
| ABILITY_RESETTIME_DELTA_CONDITIONINGSHOCK = Conditioning Shock Reuse Time | | ABILITY_RESETTIME_DELTA_CONDITIONINGSHOCK = Conditioning Shock Reuse Time | ||
| ABILITY_RESETTIME_DELTA_CONFUSINGDOUBLE = Confusing Double Reuse Timer | | ABILITY_RESETTIME_DELTA_CONFUSINGDOUBLE = Confusing Double Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_COWBASH = Cow Bash Reuse Timer | ||
| ABILITY_RESETTIME_DELTA_CRUSHINGBALL = Room-Temperature Ball Reuse Timer | | ABILITY_RESETTIME_DELTA_CRUSHINGBALL = Room-Temperature Ball Reuse Timer | ||
| ABILITY_RESETTIME_DELTA_DEADLYEMISSION = Deadly Emission Reuse Timer | | ABILITY_RESETTIME_DELTA_DEADLYEMISSION = Deadly Emission Reuse Timer | ||
| ABILITY_RESETTIME_DELTA_DEATHGAZE = Deathgaze Reuse Timer | | ABILITY_RESETTIME_DELTA_DEATHGAZE = Deathgaze Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_DEERKICK = Deer Kick Reuse Timer | ||
| ABILITY_RESETTIME_DELTA_DEFENSIVEBURST = Defensive Burst Reuse Timer | | ABILITY_RESETTIME_DELTA_DEFENSIVEBURST = Defensive Burst Reuse Timer | ||
| ABILITY_RESETTIME_DELTA_DEFENSIVECHILL = Defensive Chill Reuse Timer | | ABILITY_RESETTIME_DELTA_DEFENSIVECHILL = Defensive Chill Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_DOEEYES = Doe Eyes Reuse Timer | ||
| ABILITY_RESETTIME_DELTA_DOUBLECLAW = Double Claw Reuse Timer | | ABILITY_RESETTIME_DELTA_DOUBLECLAW = Double Claw Reuse Timer | ||
| ABILITY_RESETTIME_DELTA_FAECONDUIT = Fae Conduit Reuse Timer | | ABILITY_RESETTIME_DELTA_FAECONDUIT = Fae Conduit Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_FASTTALK = Fast Talk Reuse Timer | ||
| ABILITY_RESETTIME_DELTA_FIREBOLTS = Fire Bolts Reuse Timer | | ABILITY_RESETTIME_DELTA_FIREBOLTS = Fire Bolts Reuse Timer | ||
| ABILITY_RESETTIME_DELTA_FIREBREATH = Fire Breath Reuse Timer | | ABILITY_RESETTIME_DELTA_FIREBREATH = Fire Breath Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_FLASHINGSTRIKE = Flashing Strike Reuse Timer | ||
| ABILITY_RESETTIME_DELTA_FORESTCHALLENGE = Forest Challenge Reuse Timer | | ABILITY_RESETTIME_DELTA_FORESTCHALLENGE = Forest Challenge Reuse Timer | ||
| ABILITY_RESETTIME_DELTA_FROSTBALL = Frostball Reuse Timer | | ABILITY_RESETTIME_DELTA_FROSTBALL = Frostball Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_GALVANIZE = Galvanize Reuse Time | ||
| ABILITY_RESETTIME_DELTA_GETITOFFME = Get It Off Me Reuse Timer | | ABILITY_RESETTIME_DELTA_GETITOFFME = Get It Off Me Reuse Timer | ||
| ABILITY_RESETTIME_DELTA_GUT = Gut Reuse Timer | | ABILITY_RESETTIME_DELTA_GUT = Gut Reuse Timer | ||
Line 164: | Line 194: | ||
| ABILITY_RESETTIME_DELTA_HEAVYSHOT = Heavy Shot Reuse Timer | | ABILITY_RESETTIME_DELTA_HEAVYSHOT = Heavy Shot Reuse Timer | ||
| ABILITY_RESETTIME_DELTA_HURLLIGHTNING = Hurl Lightning Reuse Timer | | ABILITY_RESETTIME_DELTA_HURLLIGHTNING = Hurl Lightning Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_ICENOVA = Ice Nova Reuse Timer | ||
| ABILITY_RESETTIME_DELTA_INFINITELEGS = Infinite Legs Reuse Timer | | ABILITY_RESETTIME_DELTA_INFINITELEGS = Infinite Legs Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_KINGOFTHEFOREST = King of the Forest Reuse Timer | ||
| ABILITY_RESETTIME_DELTA_KNIFE_THROWS = Thrown Knife Ability Reuse Timer | | ABILITY_RESETTIME_DELTA_KNIFE_THROWS = Thrown Knife Ability Reuse Timer | ||
| ABILITY_RESETTIME_DELTA_LETHALFORCE = Lethal Force Reuse Time | | ABILITY_RESETTIME_DELTA_LETHALFORCE = Lethal Force Reuse Time | ||
Line 175: | Line 207: | ||
| ABILITY_RESETTIME_DELTA_MOCK = Mock Reuse Timer | | ABILITY_RESETTIME_DELTA_MOCK = Mock Reuse Timer | ||
| ABILITY_RESETTIME_DELTA_MOMENTOFRESOLVE = Moment of Resolve Reuse Timer | | ABILITY_RESETTIME_DELTA_MOMENTOFRESOLVE = Moment of Resolve Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_PAINBUBBLE = Pain Bubble Reuse Timer | ||
| ABILITY_RESETTIME_DELTA_PHOENIXSTRIKE = Phoenix Strike Reuse Timer | | ABILITY_RESETTIME_DELTA_PHOENIXSTRIKE = Phoenix Strike Reuse Timer | ||
| ABILITY_RESETTIME_DELTA_PIXIEFLARE = Pixie Flare Reuse Timer | | ABILITY_RESETTIME_DELTA_PIXIEFLARE = Pixie Flare Reuse Timer | ||
Line 180: | Line 213: | ||
| ABILITY_RESETTIME_DELTA_POSITIVEATTITUDE = Positive Attitude Reuse Timer | | ABILITY_RESETTIME_DELTA_POSITIVEATTITUDE = Positive Attitude Reuse Timer | ||
| ABILITY_RESETTIME_DELTA_PRECISIONPIERCE = Precision Pierce Reuse Timer | | ABILITY_RESETTIME_DELTA_PRECISIONPIERCE = Precision Pierce Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_PULSEOFLIFE = Pulse of Life Reset Time | ||
| ABILITY_RESETTIME_DELTA_RABBITSFOOT = Rabbit's Foot Reuse Timer | | ABILITY_RESETTIME_DELTA_RABBITSFOOT = Rabbit's Foot Reuse Timer | ||
| ABILITY_RESETTIME_DELTA_REMEDY = Remedy Reuse Timer | | ABILITY_RESETTIME_DELTA_REMEDY = Remedy Reuse Timer | ||
| ABILITY_RESETTIME_DELTA_RESTORATIVEARROW = Restorative Arrow Reuse Timer | | ABILITY_RESETTIME_DELTA_RESTORATIVEARROW = Restorative Arrow Reuse Timer | ||
| ABILITY_RESETTIME_DELTA_RINGOFFIRE = Ring of Fire Reuse Timer | | ABILITY_RESETTIME_DELTA_RINGOFFIRE = Ring of Fire Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_SOOTHE = Soothe Reuse Timer | ||
| ABILITY_RESETTIME_DELTA_STRATEGICTHRUST = Strategic Thrust Reuse Timer | | ABILITY_RESETTIME_DELTA_STRATEGICTHRUST = Strategic Thrust Reuse Timer | ||
| ABILITY_RESETTIME_DELTA_STUNTRAP = Stun Trap Reuse Time | | ABILITY_RESETTIME_DELTA_STUNTRAP = Stun Trap Reuse Time | ||
+ | | ABILITY_RESETTIME_DELTA_SUMMONTORNADO = Summon Tornado Reuse Time | ||
| ABILITY_RESETTIME_DELTA_SUPERFIREBALL = Super Fireball Reuse Timer | | ABILITY_RESETTIME_DELTA_SUPERFIREBALL = Super Fireball Reuse Timer | ||
| ABILITY_RESETTIME_DELTA_TERRIFYINGBITE = Terrifying Bite Reuse Timer | | ABILITY_RESETTIME_DELTA_TERRIFYINGBITE = Terrifying Bite Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_THUNDERSTRIKE = Thunderstrike Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_TOUGHHOOF = Tough Hoof Reuse Timer | ||
| ABILITY_RESETTIME_DELTA_VIRTUOSOSBALLAD = Virtuoso's Ballad Reuse Timer | | ABILITY_RESETTIME_DELTA_VIRTUOSOSBALLAD = Virtuoso's Ballad Reuse Timer | ||
| ABILITY_RESETTIME_DELTA_WAVEOFDARKNESS = Wave of Darkness Reuse Timer | | ABILITY_RESETTIME_DELTA_WAVEOFDARKNESS = Wave of Darkness Reuse Timer | ||
| ABILITY_RESETTIME_DELTA_WEREWOLFBITE = Werewolf Bite Reuse Timer | | ABILITY_RESETTIME_DELTA_WEREWOLFBITE = Werewolf Bite Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_WINDWARD = Wind Ward Reuse Time | ||
| ABILITY_RESETTIME_FIRSTAID_DELTA = First Aid Reuse Timer | | ABILITY_RESETTIME_FIRSTAID_DELTA = First Aid Reuse Timer | ||
| ABILITY_RESETTIME_MAJORHEAL_DELTA = Major Healing Reuse Timer | | ABILITY_RESETTIME_MAJORHEAL_DELTA = Major Healing Reuse Timer | ||
Line 199: | Line 238: | ||
| ABILITY_RESETTIME_WEBTRAP_DELTA = Web Trap Reuse Timer | | ABILITY_RESETTIME_WEBTRAP_DELTA = Web Trap Reuse Timer | ||
| ABILITY_TAUNT_DELTA_ACIDARROW = Acid Arrow Taunt | | ABILITY_TAUNT_DELTA_ACIDARROW = Acid Arrow Taunt | ||
+ | | ABILITY_TAUNT_DELTA_ANTLERSLASH = Antler Slash Taunt | ||
| ABILITY_TAUNT_DELTA_BLIZZARD = Blizzard Taunt | | ABILITY_TAUNT_DELTA_BLIZZARD = Blizzard Taunt | ||
| ABILITY_TAUNT_DELTA_BOWBASH = Bow Bash Taunt + | | ABILITY_TAUNT_DELTA_BOWBASH = Bow Bash Taunt + | ||
| ABILITY_TAUNT_DELTA_CLOBBERINGHOOF = Clobbering Hoof Taunt | | ABILITY_TAUNT_DELTA_CLOBBERINGHOOF = Clobbering Hoof Taunt | ||
| ABILITY_TAUNT_DELTA_CONTROLLEDBURN = Controlled Burn Taunt | | ABILITY_TAUNT_DELTA_CONTROLLEDBURN = Controlled Burn Taunt | ||
+ | | ABILITY_TAUNT_DELTA_COWBASH = Cow Bash Taunt | ||
| ABILITY_TAUNT_DELTA_COWFRONTKICK = Cow's Front Kick Taunt | | ABILITY_TAUNT_DELTA_COWFRONTKICK = Cow's Front Kick Taunt | ||
| ABILITY_TAUNT_DELTA_DEADLYEMISSION = Deadly Emission Taunt | | ABILITY_TAUNT_DELTA_DEADLYEMISSION = Deadly Emission Taunt | ||
Line 239: | Line 280: | ||
| ABILITY_TAUNT_DELTA_WARNINGJOLT = Warning Jolt Taunt | | ABILITY_TAUNT_DELTA_WARNINGJOLT = Warning Jolt Taunt | ||
| ABILITY_TAUNT_MOD_ACIDARROW = Acid Arrow Taunt % | | ABILITY_TAUNT_MOD_ACIDARROW = Acid Arrow Taunt % | ||
+ | | ABILITY_TEMP_TAUNT_DELTA_FEIGNINJURY = Feign Injury Temp-Taunt | ||
+ | | ABILITY_WORKSWHILESTUNNED_DELTA_UNARMEDSTRIKE = Unarmed Strikes work while stunned? | ||
| ACCURACY_BOOST = Accuracy Boost % | | ACCURACY_BOOST = Accuracy Boost % | ||
| ACCURACY_BOOST_BURST = Burst Accuracy Boost % | | ACCURACY_BOOST_BURST = Burst Accuracy Boost % | ||
Line 248: | Line 291: | ||
| ACCURACY_DELTA_EPICATTACK = Epic Attack Accuracy Boost | | ACCURACY_DELTA_EPICATTACK = Epic Attack Accuracy Boost | ||
| ACCURACY_DELTA_NICEATTACK = Nice Attack Accuracy Boost | | ACCURACY_DELTA_NICEATTACK = Nice Attack Accuracy Boost | ||
+ | | ACCURACY_DELTA_SHOCKINGGRASP = ShockIng Grasp Accuracy | ||
| ACCURACY_DELTA_SIGNATUREDEBUFF = Signature Debuff Accuracy Boost | | ACCURACY_DELTA_SIGNATUREDEBUFF = Signature Debuff Accuracy Boost | ||
| ACTIVE_TITLE = Current Title | | ACTIVE_TITLE = Current Title | ||
| ALCOHOL_LIVER_RECOVERY_MOD = Alcohol Liver Recovery Rate % | | ALCOHOL_LIVER_RECOVERY_MOD = Alcohol Liver Recovery Rate % | ||
+ | | ALLOW_SADDLEBAG_TELEPORT = Mystic Saddlebag? | ||
+ | | ANGLING_DELTA_CAPTURETIME = Angling Capture Time (secs) | ||
+ | | ANGLING_DELTA_WAITTIME = Angling Hook-Fish Time (secs) | ||
| ANIMALHANDLING_COST_MOD = Animal Handling Ability Power Cost % | | ANIMALHANDLING_COST_MOD = Animal Handling Ability Power Cost % | ||
| ARCHERY_COST_MOD = Archery Ability Power Cost % | | ARCHERY_COST_MOD = Archery Ability Power Cost % | ||
Line 261: | Line 308: | ||
| AVOID_DEATH_CHANCE = Chance to Miraculously Avoid Death % | | AVOID_DEATH_CHANCE = Chance to Miraculously Avoid Death % | ||
| AVOID_DEATH_RESETTIME = Seconds Before Death-Avoidance Resets | | AVOID_DEATH_RESETTIME = Seconds Before Death-Avoidance Resets | ||
+ | | BALL_KICK_BOOST = Ball-Kick Boost | ||
+ | | BALL_KICK_ENGLISH = Ball-Kick English | ||
+ | | BALL_KICK_FALLOFF_MOD = Ball-Kick Falloff Mod | ||
| BARD_COST_MOD = Bard Ability Power Cost % | | BARD_COST_MOD = Bard Ability Power Cost % | ||
| BASICATTACK_COST_DELTA = Basic-Attack Power Cost | | BASICATTACK_COST_DELTA = Basic-Attack Power Cost | ||
| BATTLECHEMISTRY_COST_MOD = Battle Chemistry Ability Power Cost % | | BATTLECHEMISTRY_COST_MOD = Battle Chemistry Ability Power Cost % | ||
| BODYHEAT_DROP_MOD_IN_COMBAT = Body Heat Drop Chance Mod When In Combat | | BODYHEAT_DROP_MOD_IN_COMBAT = Body Heat Drop Chance Mod When In Combat | ||
+ | | BOND_XP_EARNED_MOD = Bond XP Boost % | ||
+ | | BONUS_STABLE_SLOTS = Bonus Stable Slots | ||
| BOOSTLATE_SKILL_HAMMER = Do Nothing | | BOOSTLATE_SKILL_HAMMER = Do Nothing | ||
| BOOSTLATE_SKILL_KNIFE = Do Nothing | | BOOSTLATE_SKILL_KNIFE = Do Nothing | ||
| BOOSTLATE_SKILL_SWORD = Do Nothing | | BOOSTLATE_SKILL_SWORD = Do Nothing | ||
+ | | BOOST_ABILITYBUFF_INFECTIOUSINSTINCTS = Infectious Instincts Bonus Damage to Next Attack | ||
| BOOST_ABILITYDOT2_DRINKBLOOD = Drink Blood Damage over Time | | BOOST_ABILITYDOT2_DRINKBLOOD = Drink Blood Damage over Time | ||
| BOOST_ABILITYDOT2_FIREARROW = Fire Arrow Delayed Damage | | BOOST_ABILITYDOT2_FIREARROW = Fire Arrow Delayed Damage | ||
Line 273: | Line 326: | ||
| BOOST_ABILITYDOT2_SANGUINEFANGS = Sanguine Fangs Delayed Damage | | BOOST_ABILITYDOT2_SANGUINEFANGS = Sanguine Fangs Delayed Damage | ||
| BOOST_ABILITYDOT2_SPITACID = Spit Acid Health Damage over Time (Per Tick) | | BOOST_ABILITYDOT2_SPITACID = Spit Acid Health Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT3_HEARTTHORN = Heart Thorn Acid Damage Over Time (Per Tick) | ||
| BOOST_ABILITYDOT_AGGRESSIONDETERRENT = Aggression Deterrent Damage over Time (per tick) | | BOOST_ABILITYDOT_AGGRESSIONDETERRENT = Aggression Deterrent Damage over Time (per tick) | ||
| BOOST_ABILITYDOT_AGONIZE = Agonize Damage over Time (Per Tick) | | BOOST_ABILITYDOT_AGONIZE = Agonize Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_AIMEDSHOT = Aimed Shot Damage Over Time (Per Tick) | ||
| BOOST_ABILITYDOT_ASTRALSTRIKE = Astral Strike Damage over Time (Per Tick) | | BOOST_ABILITYDOT_ASTRALSTRIKE = Astral Strike Damage over Time (Per Tick) | ||
| BOOST_ABILITYDOT_BACKSTAB = Backstab Damage-over-Time Per Tick | | BOOST_ABILITYDOT_BACKSTAB = Backstab Damage-over-Time Per Tick | ||
Line 281: | Line 336: | ||
| BOOST_ABILITYDOT_BOMB = All Bomb Damage over Time (Per Tick) | | BOOST_ABILITYDOT_BOMB = All Bomb Damage over Time (Per Tick) | ||
| BOOST_ABILITYDOT_CALEFACTION = Calefaction Delayed Damage | | BOOST_ABILITYDOT_CALEFACTION = Calefaction Delayed Damage | ||
+ | | BOOST_ABILITYDOT_CLAWBARRAGE = Claw Barrage Damage over Time (Per Tick) | ||
| BOOST_ABILITYDOT_CLOBBERINGHOOF = Clobbering Hoof Damage over Time (Per Tick) | | BOOST_ABILITYDOT_CLOBBERINGHOOF = Clobbering Hoof Damage over Time (Per Tick) | ||
| BOOST_ABILITYDOT_CLOUDSIGHT = Cloud Sight Damage Over Time (Per Tick) | | BOOST_ABILITYDOT_CLOUDSIGHT = Cloud Sight Damage Over Time (Per Tick) | ||
Line 290: | Line 346: | ||
| BOOST_ABILITYDOT_DEATHSHOLD = Death's Hold Damage over Time (Per Tick) | | BOOST_ABILITYDOT_DEATHSHOLD = Death's Hold Damage over Time (Per Tick) | ||
| BOOST_ABILITYDOT_DEBILITATINGBLOW = Debilitating Blow Damage over Time (Per Tick) | | BOOST_ABILITYDOT_DEBILITATINGBLOW = Debilitating Blow Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_DEERKICK_EGGS = Deer Kick Insect Eggs Damage (Per sec) | ||
+ | | BOOST_ABILITYDOT_DELUGE = Deluge Indirect Damage (per second) | ||
+ | | BOOST_ABILITYDOT_DIMENSIONALSNARE = Dimensional Snare Damage over Time (Per Tick) | ||
| BOOST_ABILITYDOT_DOUBLEHIT = Double Hit Damage over Time (Per Tick) | | BOOST_ABILITYDOT_DOUBLEHIT = Double Hit Damage over Time (Per Tick) | ||
| BOOST_ABILITYDOT_DRINKBLOOD = Drink Blood Health-Steal | | BOOST_ABILITYDOT_DRINKBLOOD = Drink Blood Health-Steal | ||
| BOOST_ABILITYDOT_FAIRYFIRE = Fairy Fire Damage over Time (Per Tick) | | BOOST_ABILITYDOT_FAIRYFIRE = Fairy Fire Damage over Time (Per Tick) | ||
| BOOST_ABILITYDOT_FIERY_BOLT = Fiery Bolt Damage Over Time (Per Tick) | | BOOST_ABILITYDOT_FIERY_BOLT = Fiery Bolt Damage Over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_FINISHINGBLOW = Finishing Blow Delayed Damage | ||
| BOOST_ABILITYDOT_FIREARROW = Fire Arrow Damage Over Time (Per Tick) | | BOOST_ABILITYDOT_FIREARROW = Fire Arrow Damage Over Time (Per Tick) | ||
| BOOST_ABILITYDOT_FIREBREATH = Fire Breath Damage over Time (Per Tick) | | BOOST_ABILITYDOT_FIREBREATH = Fire Breath Damage over Time (Per Tick) | ||
| BOOST_ABILITYDOT_FIRESHIELD = Fire Shield Damage Over Time (Per Tick) | | BOOST_ABILITYDOT_FIRESHIELD = Fire Shield Damage Over Time (Per Tick) | ||
| BOOST_ABILITYDOT_FLAMESTRIKE = Flamestrike Damage over Time (Per Tick) | | BOOST_ABILITYDOT_FLAMESTRIKE = Flamestrike Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_FLASHINGSTRIKE = Flashing Strike Undead Damage | ||
| BOOST_ABILITYDOT_GIANTBAT_SONICNATURE = Giant Bat Sonic Nature Damage (per tick) | | BOOST_ABILITYDOT_GIANTBAT_SONICNATURE = Giant Bat Sonic Nature Damage (per tick) | ||
| BOOST_ABILITYDOT_GRAPPLINGWEB = Grappling Web Damage over Time (Per Tick) | | BOOST_ABILITYDOT_GRAPPLINGWEB = Grappling Web Damage over Time (Per Tick) | ||
| BOOST_ABILITYDOT_GUT = Gut Damage-over-Time Per Tick | | BOOST_ABILITYDOT_GUT = Gut Damage-over-Time Per Tick | ||
| BOOST_ABILITYDOT_HACKINGBLADE = Hacking Blade Damage over Time (Per Tick) | | BOOST_ABILITYDOT_HACKINGBLADE = Hacking Blade Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_HAILSTORM = Hailstorm Damage over Time (per tick) | ||
| BOOST_ABILITYDOT_HEARTTHORN = Heart Thorn Damage Over Time (Per Tick) | | BOOST_ABILITYDOT_HEARTTHORN = Heart Thorn Damage Over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_HOOKSHOT = Hook Shot Damage Over Time (Per Tick) | ||
| BOOST_ABILITYDOT_INFURIATINGFIST = Infuriating Fist Damage over Time (Per Tick) | | BOOST_ABILITYDOT_INFURIATINGFIST = Infuriating Fist Damage over Time (Per Tick) | ||
| BOOST_ABILITYDOT_INJECTVENOM = Inject Venom Poison Damage (Per Tick) | | BOOST_ABILITYDOT_INJECTVENOM = Inject Venom Poison Damage (Per Tick) | ||
Line 309: | Line 372: | ||
| BOOST_ABILITYDOT_LIFESTEAL = Life Steal Damage over Time (Per Tick) | | BOOST_ABILITYDOT_LIFESTEAL = Life Steal Damage over Time (Per Tick) | ||
| BOOST_ABILITYDOT_MANGLINGSHOT = Mangling Shot Damage Over Time (Per Tick) | | BOOST_ABILITYDOT_MANGLINGSHOT = Mangling Shot Damage Over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_MANYCUTS = Many Cuts Damage over Time (Per Tick) | ||
| BOOST_ABILITYDOT_MOLTENVEINS = Molten Veins Damage over Time (Per Tick) | | BOOST_ABILITYDOT_MOLTENVEINS = Molten Veins Damage over Time (Per Tick) | ||
| BOOST_ABILITYDOT_PIGREND = Pig Rend Damage over Time (Per Tick) | | BOOST_ABILITYDOT_PIGREND = Pig Rend Damage over Time (Per Tick) | ||
Line 324: | Line 388: | ||
| BOOST_ABILITYDOT_SONICBURST = Sonic Burst Trauma Damage (per tick) | | BOOST_ABILITYDOT_SONICBURST = Sonic Burst Trauma Damage (per tick) | ||
| BOOST_ABILITYDOT_SPARKOFDEATH = Spark of Death Damage over Time (Per Tick) | | BOOST_ABILITYDOT_SPARKOFDEATH = Spark of Death Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_SPIRITBOLT = Spirit Bolt Damage over Time (Per Tick) | ||
| BOOST_ABILITYDOT_SPITACID = Spit Acid Armor Damage over Time (Per Tick) | | BOOST_ABILITYDOT_SPITACID = Spit Acid Armor Damage over Time (Per Tick) | ||
| BOOST_ABILITYDOT_SQUEAL = Squeal Damage over Time (Per Tick) | | BOOST_ABILITYDOT_SQUEAL = Squeal Damage over Time (Per Tick) | ||
Line 333: | Line 398: | ||
| BOOST_ABILITYDOT_TOUGHHOOF = Tough Hoof Reactive Damage | | BOOST_ABILITYDOT_TOUGHHOOF = Tough Hoof Reactive Damage | ||
| BOOST_ABILITYDOT_TOXINBALL = Toxinball Damage Over Time (Per Tick) | | BOOST_ABILITYDOT_TOXINBALL = Toxinball Damage Over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_TSUNAMI = Tsunami Damage over Time (per tick) | ||
| BOOST_ABILITYDOT_VENOMSTRIKE = Venomstrike Damage-over-Time Per Tick | | BOOST_ABILITYDOT_VENOMSTRIKE = Venomstrike Damage-over-Time Per Tick | ||
| BOOST_ABILITYDOT_VIRULENTBITE = Virulent Bite Damage over Time (Per Tick) | | BOOST_ABILITYDOT_VIRULENTBITE = Virulent Bite Damage over Time (Per Tick) | ||
Line 351: | Line 417: | ||
| BOOST_ABILITY_BASICATTACK = Basic Attack Damage | | BOOST_ABILITY_BASICATTACK = Basic Attack Damage | ||
| BOOST_ABILITY_BASICSHOT = Basic Shot Damage | | BOOST_ABILITY_BASICSHOT = Basic Shot Damage | ||
− | | BOOST_ABILITY_BITE = Bite Damage | + | | BOOST_ABILITY_BITE = Animal Bite-Attack Damage |
| BOOST_ABILITY_BLASTOFDEFIANCE = Blast of Defiance Damage | | BOOST_ABILITY_BLASTOFDEFIANCE = Blast of Defiance Damage | ||
| BOOST_ABILITY_BLASTOFDESPAIR = Blast of Despair Damage | | BOOST_ABILITY_BLASTOFDESPAIR = Blast of Despair Damage | ||
Line 363: | Line 429: | ||
| BOOST_ABILITY_BRUISINGBLOW = Bruising Blow Damage | | BOOST_ABILITY_BRUISINGBLOW = Bruising Blow Damage | ||
| BOOST_ABILITY_BUNFUBLAST = Bun-Fu Blast Damage | | BOOST_ABILITY_BUNFUBLAST = Bun-Fu Blast Damage | ||
− | | BOOST_ABILITY_BUNFUKICK = Bun-Fu | + | | BOOST_ABILITY_BUNFUKICK = Bun-Fu Kick Damage |
− | | BOOST_ABILITY_BUNFUKICK_DELAYED = Bun-Fu | + | | BOOST_ABILITY_BUNFUKICK_DELAYED = Bun-Fu Kick Delayed Trauma Damage |
| BOOST_ABILITY_BUNFUSTRIKE = Bun-Fu Strike Damage | | BOOST_ABILITY_BUNFUSTRIKE = Bun-Fu Strike Damage | ||
| BOOST_ABILITY_BURST = Burst Attack Damage | | BOOST_ABILITY_BURST = Burst Attack Damage | ||
Line 379: | Line 445: | ||
| BOOST_ABILITY_CONTROLLEDBURN = Controlled Burn Damage | | BOOST_ABILITY_CONTROLLEDBURN = Controlled Burn Damage | ||
| BOOST_ABILITY_COREATTACK = Core Attack Damage | | BOOST_ABILITY_COREATTACK = Core Attack Damage | ||
+ | | BOOST_ABILITY_COREPOISONATTACK = Core Attack Damage (Poison Only) | ||
| BOOST_ABILITY_CORRUPTHATE = Corrupt Hate Damage | | BOOST_ABILITY_CORRUPTHATE = Corrupt Hate Damage | ||
| BOOST_ABILITY_COSMICSTRIKE = Cosmic Strike Damage | | BOOST_ABILITY_COSMICSTRIKE = Cosmic Strike Damage | ||
Line 385: | Line 452: | ||
| BOOST_ABILITY_CRUSHINGBALL = Room-Temperature Ball Damage | | BOOST_ABILITY_CRUSHINGBALL = Room-Temperature Ball Damage | ||
| BOOST_ABILITY_CUTENESSOVERLOAD = Cuteness Overload Damage | | BOOST_ABILITY_CUTENESSOVERLOAD = Cuteness Overload Damage | ||
+ | | BOOST_ABILITY_DAMPEN = Dampen Damage | ||
| BOOST_ABILITY_DEADLYEMISSION = Deadly Emission Damage | | BOOST_ABILITY_DEADLYEMISSION = Deadly Emission Damage | ||
| BOOST_ABILITY_DEATHGAZE = Deathgaze Damage | | BOOST_ABILITY_DEATHGAZE = Deathgaze Damage | ||
Line 396: | Line 464: | ||
| BOOST_ABILITY_DEFLECTIVESPIN = Deflective Spin Damage | | BOOST_ABILITY_DEFLECTIVESPIN = Deflective Spin Damage | ||
| BOOST_ABILITY_DELERIUM = Delerium Damage | | BOOST_ABILITY_DELERIUM = Delerium Damage | ||
+ | | BOOST_ABILITY_DELUGE = Deluge Direct Damage | ||
+ | | BOOST_ABILITY_DIMENSIONALSNARE = Dimensional Snare Damage | ||
| BOOST_ABILITY_DISCHARGINGSTRIKE = Discharging Strike Damage | | BOOST_ABILITY_DISCHARGINGSTRIKE = Discharging Strike Damage | ||
| BOOST_ABILITY_DISHARMONY = Disharmony Damage | | BOOST_ABILITY_DISHARMONY = Disharmony Damage | ||
Line 429: | Line 499: | ||
| BOOST_ABILITY_GUT = Gut Damage | | BOOST_ABILITY_GUT = Gut Damage | ||
| BOOST_ABILITY_HACKINGBLADE = Hacking Blade Direct Damage | | BOOST_ABILITY_HACKINGBLADE = Hacking Blade Direct Damage | ||
+ | | BOOST_ABILITY_HAILSTORM = Hailstorm Direct Damage | ||
| BOOST_ABILITY_HAMSTRINGTHROW = Hamstring Throw Damage | | BOOST_ABILITY_HAMSTRINGTHROW = Hamstring Throw Damage | ||
| BOOST_ABILITY_HEADBUTT = Headbutt Damage | | BOOST_ABILITY_HEADBUTT = Headbutt Damage | ||
Line 445: | Line 516: | ||
| BOOST_ABILITY_INCUBATE = Incubate Damage | | BOOST_ABILITY_INCUBATE = Incubate Damage | ||
| BOOST_ABILITY_INFINITELEGS = Infinite Legs Damage | | BOOST_ABILITY_INFINITELEGS = Infinite Legs Damage | ||
+ | | BOOST_ABILITY_INFINITELEGS_TSYSDMG = Extra Infinite Legs Damage | ||
| BOOST_ABILITY_INFURIATINGBASH = Infuriating Bash Damage | | BOOST_ABILITY_INFURIATINGBASH = Infuriating Bash Damage | ||
| BOOST_ABILITY_INFURIATINGFIST = Infuriating Fist Damage | | BOOST_ABILITY_INFURIATINGFIST = Infuriating Fist Damage | ||
Line 458: | Line 530: | ||
| BOOST_ABILITY_LIFECRUSH = Life Crush Damage | | BOOST_ABILITY_LIFECRUSH = Life Crush Damage | ||
| BOOST_ABILITY_LIFESTEAL = Life Steal Damage | | BOOST_ABILITY_LIFESTEAL = Life Steal Damage | ||
+ | | BOOST_ABILITY_LIGHTNINGBOLT = Lightning Bolt Damage | ||
| BOOST_ABILITY_LONGSHOT = Long Shot Damage | | BOOST_ABILITY_LONGSHOT = Long Shot Damage | ||
| BOOST_ABILITY_LOVETAP_DELAYED = Love Tap Delayed Cold Damage | | BOOST_ABILITY_LOVETAP_DELAYED = Love Tap Delayed Cold Damage | ||
Line 470: | Line 543: | ||
| BOOST_ABILITY_MULTISHOT = Multishot Damage | | BOOST_ABILITY_MULTISHOT = Multishot Damage | ||
| BOOST_ABILITY_MYCOTOXINBOMB = Mycotoxin Bomb Damage | | BOOST_ABILITY_MYCOTOXINBOMB = Mycotoxin Bomb Damage | ||
+ | | BOOST_ABILITY_NICEACIDATTACK = Nice Attack Damage (Acid Only) | ||
| BOOST_ABILITY_NICEATTACK = Nice Attack Damage | | BOOST_ABILITY_NICEATTACK = Nice Attack Damage | ||
+ | | BOOST_ABILITY_NICEPOISONATTACK = Nice Attack Damage (Poison Only) | ||
+ | | BOOST_ABILITY_NIP = Nip Damage | ||
| BOOST_ABILITY_NONRAGEATTACK = Non-Rage Attack Damage | | BOOST_ABILITY_NONRAGEATTACK = Non-Rage Attack Damage | ||
| BOOST_ABILITY_OPENINGTHRUST = Opening Thrust Damage | | BOOST_ABILITY_OPENINGTHRUST = Opening Thrust Damage | ||
Line 526: | Line 602: | ||
| BOOST_ABILITY_SHIELDBASH = All Shield Bash Abilities Damage | | BOOST_ABILITY_SHIELDBASH = All Shield Bash Abilities Damage | ||
| BOOST_ABILITY_SHILLELAGH = Shillelagh Damage | | BOOST_ABILITY_SHILLELAGH = Shillelagh Damage | ||
+ | | BOOST_ABILITY_SHOCKINGGRASP = Shocking Grasp Damage | ||
| BOOST_ABILITY_SHOOT_CROSSBOW = Shoot Crossbow Damage | | BOOST_ABILITY_SHOOT_CROSSBOW = Shoot Crossbow Damage | ||
| BOOST_ABILITY_SHRILLCOMMAND = Shrill Command Damage | | BOOST_ABILITY_SHRILLCOMMAND = Shrill Command Damage | ||
Line 537: | Line 614: | ||
| BOOST_ABILITY_SONICBURST = Sonic Burst Damage | | BOOST_ABILITY_SONICBURST = Sonic Burst Damage | ||
| BOOST_ABILITY_SOOTHE = Soothe Damage | | BOOST_ABILITY_SOOTHE = Soothe Damage | ||
+ | | BOOST_ABILITY_SOULBITE = Soul Bite Damage | ||
+ | | BOOST_ABILITY_SPADEASSAULT = Spade Assault Damage | ||
| BOOST_ABILITY_SPARKOFDEATH = Spark of Death Damage | | BOOST_ABILITY_SPARKOFDEATH = Spark of Death Damage | ||
| BOOST_ABILITY_SPIDERBITE = Spider Bite Damage | | BOOST_ABILITY_SPIDERBITE = Spider Bite Damage | ||
+ | | BOOST_ABILITY_SPIRITBOLT = Spirit Bolt Damage | ||
+ | | BOOST_ABILITY_SPIRITPOUNCE = Spirit Pounce Damage | ||
| BOOST_ABILITY_SPITACID = Spit Acid Damage | | BOOST_ABILITY_SPITACID = Spit Acid Damage | ||
| BOOST_ABILITY_SPOREBOMB = Spore Bomb Damage | | BOOST_ABILITY_SPOREBOMB = Spore Bomb Damage | ||
Line 565: | Line 646: | ||
| BOOST_ABILITY_TOXINBALL = Toxinball Damage | | BOOST_ABILITY_TOXINBALL = Toxinball Damage | ||
| BOOST_ABILITY_TOXINBOMB = Toxin Bomb Damage | | BOOST_ABILITY_TOXINBOMB = Toxin Bomb Damage | ||
+ | | BOOST_ABILITY_TSUNAMI = Tsunami Direct Damage | ||
| BOOST_ABILITY_TUNDRASPIKES = Tundra Spikes Damage | | BOOST_ABILITY_TUNDRASPIKES = Tundra Spikes Damage | ||
| BOOST_ABILITY_VENOMSTRIKE = Venomstrike Damage | | BOOST_ABILITY_VENOMSTRIKE = Venomstrike Damage | ||
Line 585: | Line 667: | ||
| BOOST_AUTOHEAL_ARMOR_SENDER = Auto-Heal Armor (Per Sec) | | BOOST_AUTOHEAL_ARMOR_SENDER = Auto-Heal Armor (Per Sec) | ||
| BOOST_AUTOHEAL_HEALTH_SENDER = Auto-Heal Health (Per Sec) | | BOOST_AUTOHEAL_HEALTH_SENDER = Auto-Heal Health (Per Sec) | ||
+ | | BOOST_BACON_HEALTH_SENDER = Bacon Healing Amount | ||
| BOOST_BATSTABILITY_ARMOR_SENDER = Bat Stability Armor Heal | | BOOST_BATSTABILITY_ARMOR_SENDER = Bat Stability Armor Heal | ||
| BOOST_BATTLECHEMISTRYGOLEMHEAL1_SENDER = Battle Chemistry Golem Healing | | BOOST_BATTLECHEMISTRYGOLEMHEAL1_SENDER = Battle Chemistry Golem Healing | ||
Line 592: | Line 675: | ||
| BOOST_BATTLECHEMISTRYGOLEMHEAL5_SENDER = Battle Chemistry Golem Healing | | BOOST_BATTLECHEMISTRYGOLEMHEAL5_SENDER = Battle Chemistry Golem Healing | ||
| BOOST_BATTLECHEMISTRYHEAL_SENDER = Battle Chemistry Healing | | BOOST_BATTLECHEMISTRYHEAL_SENDER = Battle Chemistry Healing | ||
+ | | BOOST_BLOCKINGSTANCE_ELITEMITIGATION = Blocking Stance Mitigation vs. Elites | ||
+ | | BOOST_BLOCKINGSTANCE_PHYSICALMITIGATION = Blocking Stance Physical Mitigation | ||
| BOOST_BLOODOFTHEPACK_SENDER = Blood of the Pack Healing Boost | | BOOST_BLOODOFTHEPACK_SENDER = Blood of the Pack Healing Boost | ||
+ | | BOOST_BLURSTEP_HEALTH_SENDER = Blur Step Healing (per Tick) | ||
| BOOST_BUFF_MOOOFDETERMINATION_DAMAGE = Moo of Determination Damage Buff | | BOOST_BUFF_MOOOFDETERMINATION_DAMAGE = Moo of Determination Damage Buff | ||
| BOOST_BUFF_PROVOKEUNDEAD_DAMAGE = Provoke Undead Damage Boost | | BOOST_BUFF_PROVOKEUNDEAD_DAMAGE = Provoke Undead Damage Boost | ||
Line 599: | Line 685: | ||
| BOOST_BUFF_SUPERZOMBIE_LONGDAMAGE = Raise Zombie Existing-Zombie Damage Buff | | BOOST_BUFF_SUPERZOMBIE_LONGDAMAGE = Raise Zombie Existing-Zombie Damage Buff | ||
| BOOST_BUFF_SUPERZOMBIE_MAXHEALTH = Raise Zombie Existing-Zombie Max-Health Buff | | BOOST_BUFF_SUPERZOMBIE_MAXHEALTH = Raise Zombie Existing-Zombie Max-Health Buff | ||
+ | | BOOST_BULWARKMODE_ABILITY_COST_DELTA = Ability Cost While Bulwark Mode Active | ||
+ | | BOOST_BULWARKMODE_ARMOR_REACT_SENDER = Bulwark Mode Armor Restoration (Per Attack) | ||
+ | | BOOST_BULWARKMODE_ARMOR_SENDER = Bulwark Mode Armor Restoration (Per Second) | ||
+ | | BOOST_BULWARKMODE_HEALTH_REACT_SENDER = Bulwark Mode Health Restoration (Per Attack) | ||
+ | | BOOST_BULWARKMODE_POWER_SENDER = Bulwark Mode Power Restoration (Per Second) | ||
+ | | BOOST_BULWARKMODE_TAUNT_MOD = Bulwark Mode Taunt Mod (Per Attack) | ||
| BOOST_BUNFUBLAST_POWER_SENDER = Bun-Fu Blast Delayed Power Restoration | | BOOST_BUNFUBLAST_POWER_SENDER = Bun-Fu Blast Delayed Power Restoration | ||
| BOOST_CARROTPOWER_SENDER = Carrot Power Healing | | BOOST_CARROTPOWER_SENDER = Carrot Power Healing | ||
| BOOST_CHEWCUD_SENDER = Chew Cud Healing | | BOOST_CHEWCUD_SENDER = Chew Cud Healing | ||
+ | | BOOST_CLOUDTRICK_HEALTH_SENDER = Cloud Trick Activation Healing | ||
+ | | BOOST_CLOUDTRICK_HOT_SENDER = Cloud Trick Activation Healing over Time (per Tick) | ||
+ | | BOOST_CLOUDTRICK_POWER_SENDER = Cloud Trick Activation Power Recovery | ||
| BOOST_COLD = Cold Damage (Direct&Per-Tick) | | BOOST_COLD = Cold Damage (Direct&Per-Tick) | ||
+ | | BOOST_COLDSPHERE_PET_DEBUFF = Cold Sphere Cold Debuff % | ||
| BOOST_COLD_DIRECT = Direct Cold Damage | | BOOST_COLD_DIRECT = Direct Cold Damage | ||
| BOOST_COLD_INDIRECT = Indirect Cold Damage (Per Tick) | | BOOST_COLD_INDIRECT = Indirect Cold Damage (Per Tick) | ||
Line 612: | Line 708: | ||
| BOOST_DARKNESS_DIRECT = Direct Darkness Damage | | BOOST_DARKNESS_DIRECT = Direct Darkness Damage | ||
| BOOST_DARKNESS_INDIRECT = Indirect Darkness Damage (Per Tick) | | BOOST_DARKNESS_INDIRECT = Indirect Darkness Damage (Per Tick) | ||
+ | | BOOST_DEFLECTIVESPIN_HEALTH_SENDER = Deflective Spin Healing | ||
+ | | BOOST_DEFLECTIVESPIN_HOT_SENDER = Deflective Spin Healing (per tick) | ||
| BOOST_DEMONIC = Demonic Damage (Direct&Per-Tick) | | BOOST_DEMONIC = Demonic Damage (Direct&Per-Tick) | ||
| BOOST_DEMONIC_DIRECT = Direct Demonic Damage | | BOOST_DEMONIC_DIRECT = Direct Demonic Damage | ||
Line 619: | Line 717: | ||
| BOOST_DIVINE_DIRECT = Direct Divine Damage | | BOOST_DIVINE_DIRECT = Direct Divine Damage | ||
| BOOST_DIVINE_INDIRECT = Indirect Divine Damage (Per Tick) | | BOOST_DIVINE_INDIRECT = Indirect Divine Damage (Per Tick) | ||
+ | | BOOST_DOEEYES_ELITEMITIGATION = Doe Eyes Mitigation vs. Elites | ||
+ | | BOOST_DOEEYES_PHYSICALMITIGATION = Doe Eyes Physical Mitigation | ||
| BOOST_DRUIDAURAHEAL_ARMOR_SENDER = Healing Sanctuary Armor Heal | | BOOST_DRUIDAURAHEAL_ARMOR_SENDER = Healing Sanctuary Armor Heal | ||
| BOOST_DRUIDAURAHEAL_POWER_SENDER = Healing Sanctuary Power Heal | | BOOST_DRUIDAURAHEAL_POWER_SENDER = Healing Sanctuary Power Heal | ||
Line 627: | Line 727: | ||
| BOOST_ELECTRICITY_DIRECT = Direct Electricity Damage | | BOOST_ELECTRICITY_DIRECT = Direct Electricity Damage | ||
| BOOST_ELECTRICITY_INDIRECT = Indirect Electricity Damage (Per Tick) | | BOOST_ELECTRICITY_INDIRECT = Indirect Electricity Damage (Per Tick) | ||
+ | | BOOST_ELEMENTALWARD_DARKNESSMITIGATION = Elemental Ward Long-Duration Darkness Mitigation | ||
+ | | BOOST_ELEMENTALWARD_ELEMENTALMITIGATION = Elemental Ward Long-Duration Physical Mitigation | ||
+ | | BOOST_ELEMENTALWARD_ELEMENTALMITIGATION_ELITE = Elemental Ward Long-Duration Physical Mitigation vs. Elites | ||
+ | | BOOST_ELEMENTALWARD_TRAUMAMITIGATION = Elemental Ward Long-Duration Trauma Mitigation | ||
| BOOST_ENERGIZE_SENDER = Energize Healing | | BOOST_ENERGIZE_SENDER = Energize Healing | ||
| BOOST_EXHILARATE_RECEIVER = Healing From Exhilarate | | BOOST_EXHILARATE_RECEIVER = Healing From Exhilarate | ||
| BOOST_EXHILARATE_SENDER = Exhilarate Healing | | BOOST_EXHILARATE_SENDER = Exhilarate Healing | ||
+ | | BOOST_FAEHOT_ARMOR_SENDER = Cell Matrix Repair Armor/Sec | ||
+ | | BOOST_FIGHTMEYOUFOOLS_HEALTH_SENDER = Fight Me You Fools Health Restoration (Per Tick) | ||
| BOOST_FIRE = Fire Damage (Direct&Per-Tick) | | BOOST_FIRE = Fire Damage (Direct&Per-Tick) | ||
| BOOST_FIREWALL_SENDER = Healing When Near Firewall (per sec) | | BOOST_FIREWALL_SENDER = Healing When Near Firewall (per sec) | ||
Line 641: | Line 747: | ||
| BOOST_FUNGUS_DIRECT = Direct Fungus Damage | | BOOST_FUNGUS_DIRECT = Direct Fungus Damage | ||
| BOOST_FUNGUS_INDIRECT = Indirect Fungus Damage (Per Tick) | | BOOST_FUNGUS_INDIRECT = Indirect Fungus Damage (Per Tick) | ||
+ | | BOOST_GALVANIZE_HEALTH_SENDER = Galvanize Health Restoration | ||
+ | | BOOST_GALVANIZE_POWER2_SENDER = Galvanize Power Restoration (Delayed) | ||
+ | | BOOST_GALVANIZE_POWER_SENDER = Galvanize Power Restoration | ||
| BOOST_GARDENING_GROWSPEED = Garden Plant Growth Speed | | BOOST_GARDENING_GROWSPEED = Garden Plant Growth Speed | ||
| BOOST_GIVEWARMTH_SENDER = Give Warmth Healing | | BOOST_GIVEWARMTH_SENDER = Give Warmth Healing | ||
Line 647: | Line 756: | ||
| BOOST_HEALINGINJECTION_SENDER = Healing Injection Healing | | BOOST_HEALINGINJECTION_SENDER = Healing Injection Healing | ||
| BOOST_HEALTHWAVE_SENDER = Psi Health Wave Healing | | BOOST_HEALTHWAVE_SENDER = Psi Health Wave Healing | ||
+ | | BOOST_ICEARMOR_ELITEMITIGATION = Ice Armor Mitigation vs. Elites | ||
+ | | BOOST_ICEARMOR_PHYSICALMITIGATION = Ice Armor Mitigation | ||
| BOOST_ICEVEINS_SENDER = Ice Veins Healing | | BOOST_ICEVEINS_SENDER = Ice Veins Healing | ||
| BOOST_INSPIRECONFIDENCE_SENDER = Inspire Confidence / Positive Attitude Healing | | BOOST_INSPIRECONFIDENCE_SENDER = Inspire Confidence / Positive Attitude Healing | ||
Line 666: | Line 777: | ||
| BOOST_NATURE_DIRECT = Direct Nature Damage | | BOOST_NATURE_DIRECT = Direct Nature Damage | ||
| BOOST_NATURE_INDIRECT = Indirect Nature Damage (Per Tick) | | BOOST_NATURE_INDIRECT = Indirect Nature Damage (Per Tick) | ||
+ | | BOOST_PARADOXTROT_SPRINTSPEED = Paradox Trot Sprint Speed Boost | ||
| BOOST_PEPTALK_SENDER = Pep Talk Healing | | BOOST_PEPTALK_SENDER = Pep Talk Healing | ||
| BOOST_PET_DOT = Animal-Handling Pet Damage-over-Time | | BOOST_PET_DOT = Animal-Handling Pet Damage-over-Time | ||
+ | | BOOST_PET_POWERGLYPH_DELAYEDPOWER = Power Glyph Delayed Power Restoration | ||
+ | | BOOST_PET_POWERGLYPH_HEALTH = Power Glyph Health Restoration | ||
+ | | BOOST_PET_POWERGLYPH_POWER = Power Glyph Power Restoration | ||
| BOOST_PIERCING = Piercing Damage | | BOOST_PIERCING = Piercing Damage | ||
| BOOST_PIERCING_DIRECT = Direct Piercing Damage | | BOOST_PIERCING_DIRECT = Direct Piercing Damage | ||
Line 684: | Line 799: | ||
| BOOST_PSYCHIC_DIRECT = Direct Psychic Damage | | BOOST_PSYCHIC_DIRECT = Direct Psychic Damage | ||
| BOOST_PSYCHIC_INDIRECT = Indirect Psychic Damage (Per Tick) | | BOOST_PSYCHIC_INDIRECT = Indirect Psychic Damage (Per Tick) | ||
+ | | BOOST_PULSEOFLIFE_HOT_SENDER = Pulse of Life Healing Over Time (Per Tick) | ||
| BOOST_PULSEOFLIFE_SENDER = Pulse of Life Healing | | BOOST_PULSEOFLIFE_SENDER = Pulse of Life Healing | ||
+ | | BOOST_PUMMELINGHOOVES_SENDER = Pummeling Hooves Healing (Per 2 secs) | ||
| BOOST_RALLY_SENDER = Rally Healing | | BOOST_RALLY_SENDER = Rally Healing | ||
| BOOST_RECONSTRUCT_SENDER = Reconstruct Healing | | BOOST_RECONSTRUCT_SENDER = Reconstruct Healing | ||
Line 721: | Line 838: | ||
| BOOST_SKILL_SHIELD = Shield Skill Damage | | BOOST_SKILL_SHIELD = Shield Skill Damage | ||
| BOOST_SKILL_SPIDER = Spider Skill Damage | | BOOST_SKILL_SPIDER = Spider Skill Damage | ||
+ | | BOOST_SKILL_SPIRITFOX = Spirit Fox Damage | ||
| BOOST_SKILL_STAFF = Staff Damage | | BOOST_SKILL_STAFF = Staff Damage | ||
| BOOST_SKILL_SWORD = Sword Damage | | BOOST_SKILL_SWORD = Sword Damage | ||
| BOOST_SKILL_UNARMED = Unarmed Damage | | BOOST_SKILL_UNARMED = Unarmed Damage | ||
| BOOST_SKILL_WARDEN = Warden Damage | | BOOST_SKILL_WARDEN = Warden Damage | ||
+ | | BOOST_SKILL_WEATHERWITCHING = Weather Witching Damage | ||
| BOOST_SKILL_WEREWOLF = Lycanthropy Damage | | BOOST_SKILL_WEREWOLF = Lycanthropy Damage | ||
| BOOST_SLASHING = Slashing Damage | | BOOST_SLASHING = Slashing Damage | ||
Line 735: | Line 854: | ||
| BOOST_STABLEDPETHEAL_SENDER = Animal Handling Healing | | BOOST_STABLEDPETHEAL_SENDER = Animal Handling Healing | ||
| BOOST_SUPERZOMBIE_RECEIVER = Raise Zombie Existing-Zombie Heal | | BOOST_SUPERZOMBIE_RECEIVER = Raise Zombie Existing-Zombie Heal | ||
+ | | BOOST_TEMPESTFLIGHT_SPEED = Tempest Flight Speed | ||
| BOOST_TOUGHHOOF_RECEIVER = Tough Hoof Activation Healing | | BOOST_TOUGHHOOF_RECEIVER = Tough Hoof Activation Healing | ||
| BOOST_TRAUMA = Trauma Damage (Direct&Per-Tick) | | BOOST_TRAUMA = Trauma Damage (Direct&Per-Tick) | ||
Line 748: | Line 868: | ||
| BOOST_UNIVERSAL_DIRECT = All Direct Damage | | BOOST_UNIVERSAL_DIRECT = All Direct Damage | ||
| BOOST_UNIVERSAL_INDIRECT = All Indirect Damage (Per Tick) | | BOOST_UNIVERSAL_INDIRECT = All Indirect Damage (Per Tick) | ||
− | | BOOST_VIGOROUSDEFENSE_POWER_SENDER = Vigorous Defense Power Restoration | + | | BOOST_VIGOROUSDEFENSE_POWER_SENDER = Vigorous Defense Power Restoration (obsolete) |
| BOOST_WARNINGJOLT_ARMOR_SENDER = Warning Jolt Armor Recovery | | BOOST_WARNINGJOLT_ARMOR_SENDER = Warning Jolt Armor Recovery | ||
| BOOST_WARNINGJOLT_POWER_SENDER = Warning Jolt Power Recovery | | BOOST_WARNINGJOLT_POWER_SENDER = Warning Jolt Power Recovery | ||
Line 762: | Line 882: | ||
| BUFF_DELTA_FAECONDUIT_DAMAGEBOOST = Fae Conduit Damage Buff | | BUFF_DELTA_FAECONDUIT_DAMAGEBOOST = Fae Conduit Damage Buff | ||
| BUFF_DELTA_ROTSKIN = Rotskin Mitigation Debuff | | BUFF_DELTA_ROTSKIN = Rotskin Mitigation Debuff | ||
+ | | CALMSKIES_HEAL_ARMOR = Calm Skies Armor (every 2 secs) | ||
+ | | CALMSKIES_HEAL_HEALTH = Calm Skies Healing (every 2 secs) | ||
+ | | CALMSKIES_HEAL_POWER = Calm Skies Power Recover (every 3 secs) | ||
| CHEESE_DURATION_BONUS = Bonus Cheese Duration (secs) | | CHEESE_DURATION_BONUS = Bonus Cheese Duration (secs) | ||
+ | | CLIMB_SPEED = Climb Speed | ||
| COMBAT_REFRESH_ARMOR_DELTA = Armor from Combat Refresh Abilities | | COMBAT_REFRESH_ARMOR_DELTA = Armor from Combat Refresh Abilities | ||
| COMBAT_REFRESH_HEALTH_DELTA = Health from Combat Refresh Abilities | | COMBAT_REFRESH_HEALTH_DELTA = Health from Combat Refresh Abilities | ||
Line 791: | Line 915: | ||
| CUR_HEALTH = Current Health | | CUR_HEALTH = Current Health | ||
| CUR_METABOLISM = Current Metabolism | | CUR_METABOLISM = Current Metabolism | ||
+ | | CUR_MOUNT_ANXIETY = Cur Mount Anxiety | ||
| CUR_PEACEABLENESS = Current Peaceableness | | CUR_PEACEABLENESS = Current Peaceableness | ||
| CUR_POWER = Current Power | | CUR_POWER = Current Power | ||
| CUR_RADIATION = Radiation Level | | CUR_RADIATION = Radiation Level | ||
| CUR_RAGE = Current Rage | | CUR_RAGE = Current Rage | ||
+ | | CUR_TEMPEST_ENERGY = Current Tempest Energy | ||
| DANCE_APPRECIATION_BOOST = Dance Appreciation Boost | | DANCE_APPRECIATION_BOOST = Dance Appreciation Boost | ||
| DANCE_APPRECIATION_EXTRAEFFECT_CHANCE_DELTA = Dance Appreciation Extra-Effect Chance Boost % | | DANCE_APPRECIATION_EXTRAEFFECT_CHANCE_DELTA = Dance Appreciation Extra-Effect Chance Boost % | ||
| DEER_COST_MOD = Deer Ability Power Cost % | | DEER_COST_MOD = Deer Ability Power Cost % | ||
+ | | DELTA_TEMPESTFLIGHT_COST = Tempest Flight Power Cost (per sec while active) | ||
| DETECTABLE_RANGE_DELTA = Detected-By-Monsters Range | | DETECTABLE_RANGE_DELTA = Detected-By-Monsters Range | ||
| DETECTABLE_RANGE_MOD = Detected-By-Monsters Range % | | DETECTABLE_RANGE_MOD = Detected-By-Monsters Range % | ||
| DRUID_COST_MOD = Druid Ability Power Cost % | | DRUID_COST_MOD = Druid Ability Power Cost % | ||
+ | | ENABLE_SUMMONTORNADO_DEBUFF = Summoned Tornados Can Debuff? | ||
| EVASION_CHANCE = Chance to Evade Attacks % | | EVASION_CHANCE = Chance to Evade Attacks % | ||
| EVASION_CHANCE_BURST = Chance to Evade Bursts % | | EVASION_CHANCE_BURST = Chance to Evade Bursts % | ||
Line 814: | Line 942: | ||
| FLY_FASTSPEED_COST_PER_SEC = Fast-Flying Cost (Per Second) | | FLY_FASTSPEED_COST_PER_SEC = Fast-Flying Cost (Per Second) | ||
| FLY_INCOMBAT_COST_PER_SEC = Flying Cost (Per Second In Combat) | | FLY_INCOMBAT_COST_PER_SEC = Flying Cost (Per Second In Combat) | ||
+ | | GENETICS_MAX_ARMOR_MOD = Genetic Bonus Armor | ||
+ | | GENETICS_MAX_HEALTH_MOD = Genetic Bonus Health | ||
+ | | GESTATION_DURATION_MOD = Gestation Reduction % | ||
| GIANTBAT_COST_MOD = Giant Bat Ability Power Cost % | | GIANTBAT_COST_MOD = Giant Bat Ability Power Cost % | ||
| GRAVITY = Falling Speed | | GRAVITY = Falling Speed | ||
Line 859: | Line 990: | ||
| IS_LYCANTHROPE = Is Lycanthrope? | | IS_LYCANTHROPE = Is Lycanthrope? | ||
| IS_MALE = Is Male? | | IS_MALE = Is Male? | ||
+ | | IS_MOUNTED = Is On a Mount? | ||
| IS_STUNNED = Is Stunned? | | IS_STUNNED = Is Stunned? | ||
| IS_UNDEAD = Is Undead? | | IS_UNDEAD = Is Undead? | ||
Line 876: | Line 1,008: | ||
| LOOT_CHANCE_BONUS_GARDENING = Chance for Garden Bonus % | | LOOT_CHANCE_BONUS_GARDENING = Chance for Garden Bonus % | ||
| LOOT_CHANCE_EXTRA_BASICWOOD = Chance to Chop Extra Wood % | | LOOT_CHANCE_EXTRA_BASICWOOD = Chance to Chop Extra Wood % | ||
+ | | LOOT_CHANCE_EXTRA_BONES = Chance for Extra Bones from Excavation Sites % | ||
| LOOT_CHANCE_EXTRA_FISH = Chance to Catch Bonus Fish % | | LOOT_CHANCE_EXTRA_FISH = Chance to Catch Bonus Fish % | ||
| LOOT_CHANCE_EXTRA_FRUIT = Chance to Forage Extra Fruit % | | LOOT_CHANCE_EXTRA_FRUIT = Chance to Forage Extra Fruit % | ||
Line 892: | Line 1,025: | ||
| MAX_BODYHEAT = Max Body Heat Points (In Cold Environments) | | MAX_BODYHEAT = Max Body Heat Points (In Cold Environments) | ||
| MAX_BREATH = Max Underwater Held Breath | | MAX_BREATH = Max Underwater Held Breath | ||
+ | | MAX_BREEDING_ATTEMPTS = Max Breeding Attempts | ||
| MAX_CASINO_VAULT_SIZE = Casino Storage | | MAX_CASINO_VAULT_SIZE = Casino Storage | ||
| MAX_CLEANLINESS = Max Cleanliness | | MAX_CLEANLINESS = Max Cleanliness | ||
Line 902: | Line 1,036: | ||
| MAX_MAP_PIN_ICONS = Available Map Pin Icons | | MAX_MAP_PIN_ICONS = Available Map Pin Icons | ||
| MAX_METABOLISM = Max Metabolism | | MAX_METABOLISM = Max Metabolism | ||
+ | | MAX_MOUNT_ANXIETY = Max Mount Anxiety | ||
| MAX_PEACEABLENESS = Max Peaceableness | | MAX_PEACEABLENESS = Max Peaceableness | ||
| MAX_PERSONAL_VAULT_SIZE = Global Vault Slots | | MAX_PERSONAL_VAULT_SIZE = Global Vault Slots | ||
+ | | MAX_POVUS_VAULT_SIZE = Povus Town Storage | ||
| MAX_POWER = Max Power | | MAX_POWER = Max Power | ||
| MAX_RAGE = Max Rage | | MAX_RAGE = Max Rage | ||
+ | | MAX_SADDLEBAG_VAULT_SIZE = Saddlebag Size | ||
| MAX_SIDEBAR_SLOTS = Sidebar Slots | | MAX_SIDEBAR_SLOTS = Sidebar Slots | ||
| MAX_STABLE_SLOTS = Stable Slots | | MAX_STABLE_SLOTS = Stable Slots | ||
+ | | MAX_TEMPEST_ENERGY = Max Tempest Energy | ||
| MAX_WARDEN_VAULT_SIZE = Warden Storage | | MAX_WARDEN_VAULT_SIZE = Warden Storage | ||
| MEAL_DURATION_BONUS = Bonus Meal Duration (secs) | | MEAL_DURATION_BONUS = Bonus Meal Duration (secs) | ||
Line 1,006: | Line 1,144: | ||
| MOD_ABILITY_BASICATTACK = Basic Attack Damage % | | MOD_ABILITY_BASICATTACK = Basic Attack Damage % | ||
| MOD_ABILITY_BASICSHOT = Basic Shot Damage % | | MOD_ABILITY_BASICSHOT = Basic Shot Damage % | ||
− | | MOD_ABILITY_BITE = Bite Damage % | + | | MOD_ABILITY_BITE = Animal Bite-Attack Damage % |
| MOD_ABILITY_BLASTOFDEFIANCE = Blast of Defiance Damage % | | MOD_ABILITY_BLASTOFDEFIANCE = Blast of Defiance Damage % | ||
| MOD_ABILITY_BLASTOFDESPAIR = Blast of Despair Damage % | | MOD_ABILITY_BLASTOFDESPAIR = Blast of Despair Damage % | ||
Line 1,018: | Line 1,156: | ||
| MOD_ABILITY_BRUISINGBLOW = Bruising Blow Damage % | | MOD_ABILITY_BRUISINGBLOW = Bruising Blow Damage % | ||
| MOD_ABILITY_BUNFUBLAST = Bun-Fu Blast Damage % | | MOD_ABILITY_BUNFUBLAST = Bun-Fu Blast Damage % | ||
− | | MOD_ABILITY_BUNFUKICK = Bun-Fu | + | | MOD_ABILITY_BUNFUKICK = Bun-Fu Kick Damage % |
| MOD_ABILITY_BUNFUSTRIKE = Bun-Fu Strike Damage % | | MOD_ABILITY_BUNFUSTRIKE = Bun-Fu Strike Damage % | ||
| MOD_ABILITY_BURST = Burst Attack Damage % | | MOD_ABILITY_BURST = Burst Attack Damage % | ||
Line 1,039: | Line 1,177: | ||
| MOD_ABILITY_CRUSHINGBALL = Room-Temperature Ball Damage % | | MOD_ABILITY_CRUSHINGBALL = Room-Temperature Ball Damage % | ||
| MOD_ABILITY_CUTENESSOVERLOAD = Cuteness Overload Damage % | | MOD_ABILITY_CUTENESSOVERLOAD = Cuteness Overload Damage % | ||
+ | | MOD_ABILITY_DAMPEN = Dampen Damage % | ||
| MOD_ABILITY_DEADLYEMISSION = Deadly Emission Damage % | | MOD_ABILITY_DEADLYEMISSION = Deadly Emission Damage % | ||
| MOD_ABILITY_DEATHGAZE = Deathgaze Damage % | | MOD_ABILITY_DEATHGAZE = Deathgaze Damage % | ||
Line 1,050: | Line 1,189: | ||
| MOD_ABILITY_DEFLECTIVESPIN = Deflective Spin Damage % | | MOD_ABILITY_DEFLECTIVESPIN = Deflective Spin Damage % | ||
| MOD_ABILITY_DELERIUM = Delerium Damage % | | MOD_ABILITY_DELERIUM = Delerium Damage % | ||
+ | | MOD_ABILITY_DELUGE = Deluge Direct Damage % | ||
+ | | MOD_ABILITY_DIMENSIONALSNARE = Dimensional Snare Damage % | ||
| MOD_ABILITY_DISCHARGINGSTRIKE = Discharging Strike Damage % | | MOD_ABILITY_DISCHARGINGSTRIKE = Discharging Strike Damage % | ||
| MOD_ABILITY_DISHARMONY = Disharmony Damage % | | MOD_ABILITY_DISHARMONY = Disharmony Damage % | ||
Line 1,083: | Line 1,224: | ||
| MOD_ABILITY_GUT = Gut Damage % | | MOD_ABILITY_GUT = Gut Damage % | ||
| MOD_ABILITY_HACKINGBLADE = Hacking Blade Direct Damage % | | MOD_ABILITY_HACKINGBLADE = Hacking Blade Direct Damage % | ||
+ | | MOD_ABILITY_HAILSTORM = Hailstorm Direct Damage % | ||
| MOD_ABILITY_HAMSTRINGTHROW = Hamstring Throw Damage % | | MOD_ABILITY_HAMSTRINGTHROW = Hamstring Throw Damage % | ||
| MOD_ABILITY_HEADBUTT = Headbutt Damage % | | MOD_ABILITY_HEADBUTT = Headbutt Damage % | ||
Line 1,112: | Line 1,254: | ||
| MOD_ABILITY_LETHALFORCE = Lethal Force Damage % | | MOD_ABILITY_LETHALFORCE = Lethal Force Damage % | ||
| MOD_ABILITY_LIFECRUSH = Life Crush Damage % | | MOD_ABILITY_LIFECRUSH = Life Crush Damage % | ||
+ | | MOD_ABILITY_LIGHTNINGBOLT = Lightning Bolt Damage % | ||
| MOD_ABILITY_LONGSHOT = Long Shot Damage % | | MOD_ABILITY_LONGSHOT = Long Shot Damage % | ||
| MOD_ABILITY_LUNGE = Lunge Damage % | | MOD_ABILITY_LUNGE = Lunge Damage % | ||
Line 1,124: | Line 1,267: | ||
| MOD_ABILITY_MYCOTOXINBOMB = Mycotoxin Formula Damage % | | MOD_ABILITY_MYCOTOXINBOMB = Mycotoxin Formula Damage % | ||
| MOD_ABILITY_NICEATTACK = Nice Attack Damage % | | MOD_ABILITY_NICEATTACK = Nice Attack Damage % | ||
+ | | MOD_ABILITY_NIP = Nip Damage % | ||
| MOD_ABILITY_NONRAGEATTACK = Non-Rage Attack Damage % | | MOD_ABILITY_NONRAGEATTACK = Non-Rage Attack Damage % | ||
| MOD_ABILITY_OPENINGTHRUST = Opening Thrust Damage % | | MOD_ABILITY_OPENINGTHRUST = Opening Thrust Damage % | ||
Line 1,176: | Line 1,320: | ||
| MOD_ABILITY_SHIELDBASH = All Shield Bash Abilities Damage % | | MOD_ABILITY_SHIELDBASH = All Shield Bash Abilities Damage % | ||
| MOD_ABILITY_SHILLELAGH = Shillelagh Damage % | | MOD_ABILITY_SHILLELAGH = Shillelagh Damage % | ||
+ | | MOD_ABILITY_SHOCKINGGRASP = Shocking Grasp Damage % | ||
| MOD_ABILITY_SHOOT_CROSSBOW = Shoot Crossbow Damage % | | MOD_ABILITY_SHOOT_CROSSBOW = Shoot Crossbow Damage % | ||
| MOD_ABILITY_SHRILLCOMMAND = Shrill Command Damage % | | MOD_ABILITY_SHRILLCOMMAND = Shrill Command Damage % | ||
Line 1,187: | Line 1,332: | ||
| MOD_ABILITY_SONICBURST = Sonic Burst Damage % | | MOD_ABILITY_SONICBURST = Sonic Burst Damage % | ||
| MOD_ABILITY_SOOTHE = Soothe Damage % | | MOD_ABILITY_SOOTHE = Soothe Damage % | ||
+ | | MOD_ABILITY_SOULBITE = Soul Bite Damage % | ||
+ | | MOD_ABILITY_SPADEASSAULT = Spade Assault Damage % | ||
| MOD_ABILITY_SPARKOFDEATH = Spark of Death Damage % | | MOD_ABILITY_SPARKOFDEATH = Spark of Death Damage % | ||
| MOD_ABILITY_SPIDERBITE = Spider Bite Damage % | | MOD_ABILITY_SPIDERBITE = Spider Bite Damage % | ||
+ | | MOD_ABILITY_SPIRITBOLT = Spirit Bolt Damage % | ||
+ | | MOD_ABILITY_SPIRITPOUNCE = Spirit Pounce Damage % | ||
| MOD_ABILITY_SPITACID = Spit Acid Damage % | | MOD_ABILITY_SPITACID = Spit Acid Damage % | ||
| MOD_ABILITY_SPOREBOMB = Spore Bomb Damage % | | MOD_ABILITY_SPOREBOMB = Spore Bomb Damage % | ||
Line 1,215: | Line 1,364: | ||
| MOD_ABILITY_TOXINBALL = Toxinball Damage % | | MOD_ABILITY_TOXINBALL = Toxinball Damage % | ||
| MOD_ABILITY_TOXINBOMB = Toxin Bomb Damage % | | MOD_ABILITY_TOXINBOMB = Toxin Bomb Damage % | ||
+ | | MOD_ABILITY_TSUNAMI = Tsunami Direct Damage % | ||
| MOD_ABILITY_TUNDRASPIKES = Tundra Spikes Damage % | | MOD_ABILITY_TUNDRASPIKES = Tundra Spikes Damage % | ||
| MOD_ABILITY_VENOMSTRIKE = Venomstrike Damage % | | MOD_ABILITY_VENOMSTRIKE = Venomstrike Damage % | ||
Line 1,277: | Line 1,427: | ||
| MOD_SEAFOOD_DIRECT = Direct Seafood Damage % | | MOD_SEAFOOD_DIRECT = Direct Seafood Damage % | ||
| MOD_SEAFOOD_INDIRECT = Indirect Seafood Damage % | | MOD_SEAFOOD_INDIRECT = Indirect Seafood Damage % | ||
+ | | MOD_SKILL_ALL_KNIFE = Knife Damage % | ||
+ | | MOD_SKILL_ALL_PSYCHOLOGY = Psychology Damage % | ||
+ | | MOD_SKILL_ALL_SWORD = Sword Damage % | ||
| MOD_SKILL_ANIMALHANDLING = Animal Handling Base Damage % | | MOD_SKILL_ANIMALHANDLING = Animal Handling Base Damage % | ||
| MOD_SKILL_ARCHERY = Archery Base Damage % | | MOD_SKILL_ARCHERY = Archery Base Damage % | ||
Line 1,299: | Line 1,452: | ||
| MOD_SKILL_SHIELD = Shield Mastery Base Damage % | | MOD_SKILL_SHIELD = Shield Mastery Base Damage % | ||
| MOD_SKILL_SPIDER = Spider Skill Base Damage % | | MOD_SKILL_SPIDER = Spider Skill Base Damage % | ||
+ | | MOD_SKILL_SPIRITFOX = Spirit Fox Base Damage % | ||
| MOD_SKILL_STAFF = Staff Base Damage % | | MOD_SKILL_STAFF = Staff Base Damage % | ||
| MOD_SKILL_SWORD = Sword Base Damage % | | MOD_SKILL_SWORD = Sword Base Damage % | ||
| MOD_SKILL_UNARMED = Unarmed Base Damage % | | MOD_SKILL_UNARMED = Unarmed Base Damage % | ||
| MOD_SKILL_WARDEN = Warden Base Damage % | | MOD_SKILL_WARDEN = Warden Base Damage % | ||
+ | | MOD_SKILL_WEATHERWITCHING = Weather Witching Base Damage % | ||
| MOD_SKILL_WEREWOLF = Lycanthropy Base Damage % | | MOD_SKILL_WEREWOLF = Lycanthropy Base Damage % | ||
| MOD_SLASHING = Slashing Damage % | | MOD_SLASHING = Slashing Damage % | ||
Line 1,317: | Line 1,472: | ||
| MOD_UNIVERSAL_INDIRECT = All Indirect Damage % | | MOD_UNIVERSAL_INDIRECT = All Indirect Damage % | ||
| MONSTER_CRIT_CHANCE = Chance to Critically-Hit % | | MONSTER_CRIT_CHANCE = Chance to Critically-Hit % | ||
+ | | MOUNTED_ACCELERATION_LAND = Acceleration (Land) | ||
+ | | MOUNTED_ACCELERATION_WATER_DEEP = Acceleration (When Swimming) | ||
+ | | MOUNTED_ACCELERATION_WATER_SHALLOW = Acceleration (Shallow Water) | ||
+ | | MOUNTED_JUMP_BURST = Jump Power | ||
+ | | MOUNTED_JUMP_BURST_DURATION = Jump Duration | ||
+ | | MOUNTED_TOP_SPEED_LAND = Top Speed (Land) | ||
+ | | MOUNTED_TOP_SPEED_WATER_DEEP = Top Speed (When Swimming) | ||
+ | | MOUNTED_TOP_SPEED_WATER_SHALLOW = Top Speed (Shallow Water) | ||
+ | | MOUNTED_TURN_SPEED_LAND = Turning Speed (Land) | ||
+ | | MOUNTED_TURN_SPEED_WATER_DEEP = Turning Radius (When Swimming) | ||
+ | | MOUNTED_TURN_SPEED_WATER_SHALLOW = Turning Radius (Shallow Water) | ||
+ | | MOUNT_ANXIETY_REGEN_INACTIVE = Anxiety Reduction Per Sec (Stabled) | ||
+ | | MOUNT_ANXIETY_REGEN_RIDING = Anxiety Reduction Per Sec (Riding) | ||
+ | | MOUNT_RESILIENCE = Mount Resilience to Damage | ||
| MOVEMENT_SPEED = Movement Speed | | MOVEMENT_SPEED = Movement Speed | ||
| NECROMANCY_COST_DELTA = Necromancy Ability Power Cost | | NECROMANCY_COST_DELTA = Necromancy Ability Power Cost | ||
Line 1,337: | Line 1,506: | ||
| NUM_INVENTORY_FOLDERS = Number of Inventory Folders | | NUM_INVENTORY_FOLDERS = Number of Inventory Folders | ||
| PERCUSSION_INSTRUMENT_COMPETENCE = Percussion Instrument Skill | | PERCUSSION_INSTRUMENT_COMPETENCE = Percussion Instrument Skill | ||
+ | | PET_BREEDER_ACCOUNT_ID = Breeder's Player ID | ||
+ | | PET_BREEDER_PLAYER_ID = Breeder's Account ID | ||
+ | | PET_ENTHUSIASM = Enthusiasm | ||
+ | | PET_FEROCITY = Ferocity | ||
+ | | PET_FRIENDLINESS = Friendliness | ||
+ | | PET_HAPPINESS = OBSOLETE | ||
+ | | PET_INTELLIGENCE = Intelligence | ||
+ | | PET_LOYALTY = OBSOLETE | ||
+ | | PET_RUGGEDNESS = Ruggedness | ||
| PET_SPECIALATTACK_COST_DELTA = Pet's "Sic 'Em" Attack Power Cost | | PET_SPECIALATTACK_COST_DELTA = Pet's "Sic 'Em" Attack Power Cost | ||
| PET_SPECIALTRICK_COST_DELTA = Pet's "Special Trick" Power Cost | | PET_SPECIALTRICK_COST_DELTA = Pet's "Special Trick" Power Cost | ||
+ | | PET_TOUGHNESS = Toughness | ||
+ | | PET_VIRILITY = Virility | ||
| PIG_COST_MOD = Pig Ability Power Cost % | | PIG_COST_MOD = Pig Ability Power Cost % | ||
| PLAYER_ORDERS_MAX_ACTIVE = Max Active Item Orders | | PLAYER_ORDERS_MAX_ACTIVE = Max Active Item Orders | ||
Line 1,355: | Line 1,535: | ||
| RECIPE_CHANCE_EXTRA_FISHSCALES = Chance to Scrape Extra Fish Scales % | | RECIPE_CHANCE_EXTRA_FISHSCALES = Chance to Scrape Extra Fish Scales % | ||
| RECIPE_CHANCE_EXTRA_PERFECTCOTTON = Chance to Card Extra Perfect Cotton % | | RECIPE_CHANCE_EXTRA_PERFECTCOTTON = Chance to Card Extra Perfect Cotton % | ||
+ | | RIDING_XP_EARNED_MOD = Riding XP Earned % | ||
| RIGHTEOUSNESS_BONUS = Righteousness | | RIGHTEOUSNESS_BONUS = Righteousness | ||
| SCREEN_FX_FLAGS = OBSOLETE | | SCREEN_FX_FLAGS = OBSOLETE | ||
Line 1,364: | Line 1,545: | ||
| SHOP_LOG_DAYSKEPT = Days of Shop Logs Retained | | SHOP_LOG_DAYSKEPT = Days of Shop Logs Retained | ||
| SHOW_BODYHEAT_INDICATORS = Is It Cold? | | SHOW_BODYHEAT_INDICATORS = Is It Cold? | ||
+ | | SHOW_MOUNT_SPEED_INDICATORS = Show Mount Speedometer? | ||
+ | | SHOW_MOUNT_XP_INDICATORS = Show "Riding Xp Earned" Checkmark? | ||
| SKILL_COST_DELTA_CROSSBOW = Crossbow Attack Power Cost | | SKILL_COST_DELTA_CROSSBOW = Crossbow Attack Power Cost | ||
| SKILL_RESETTIME_DELTA_CROSSBOW = Crossbow Reuse Timer | | SKILL_RESETTIME_DELTA_CROSSBOW = Crossbow Reuse Timer | ||
Line 1,396: | Line 1,579: | ||
| SPAWN_VIEW_UNGULATES = Spawn Premonition (Ungulates) | | SPAWN_VIEW_UNGULATES = Spawn Premonition (Ungulates) | ||
| SPIDER_COST_MOD = Spider Ability Power Cost % | | SPIDER_COST_MOD = Spider Ability Power Cost % | ||
+ | | SPIRITFOX_COST_DELTA = Spirit Fox Ability Power Cost | ||
| SPRINT_BOOST = Sprint Speed Boost | | SPRINT_BOOST = Sprint Speed Boost | ||
| SPRINT_COST_PER_SEC = Sprint Cost (Per Second) | | SPRINT_COST_PER_SEC = Sprint Cost (Per Second) | ||
Line 1,410: | Line 1,594: | ||
| VULN_ACID = Vulnerability to Acid % | | VULN_ACID = Vulnerability to Acid % | ||
| VULN_ACID_DIRECT = Vulnerability to Direct Acid % | | VULN_ACID_DIRECT = Vulnerability to Direct Acid % | ||
+ | | VULN_ACID_ELITE_DIRECT = Vulnerability to Elite Acid % | ||
| VULN_ACID_INDIRECT = Vulnerability to Indirect Acid % | | VULN_ACID_INDIRECT = Vulnerability to Indirect Acid % | ||
| VULN_BURST = Burst Attack Vulnerability % | | VULN_BURST = Burst Attack Vulnerability % | ||
| VULN_COLD = Vulnerability to Cold % | | VULN_COLD = Vulnerability to Cold % | ||
| VULN_COLD_DIRECT = Vulnerability to Direct Cold % | | VULN_COLD_DIRECT = Vulnerability to Direct Cold % | ||
+ | | VULN_COLD_ELITE_DIRECT = Vulnerability to Elite Cold % | ||
| VULN_COLD_INDIRECT = Vulnerability to Indirect Cold % | | VULN_COLD_INDIRECT = Vulnerability to Indirect Cold % | ||
| VULN_CRUSHING = Vulnerability to Crushing % | | VULN_CRUSHING = Vulnerability to Crushing % | ||
| VULN_CRUSHING_DIRECT = Vulnerability to Direct Crushing % | | VULN_CRUSHING_DIRECT = Vulnerability to Direct Crushing % | ||
+ | | VULN_CRUSHING_ELITE_DIRECT = Vulnerability to Elite Crushing % | ||
| VULN_CRUSHING_INDIRECT = Vulnerability to Indirect Crushing % | | VULN_CRUSHING_INDIRECT = Vulnerability to Indirect Crushing % | ||
| VULN_DARKNESS = Vulnerability to Darkness % | | VULN_DARKNESS = Vulnerability to Darkness % | ||
| VULN_DARKNESS_DIRECT = Vulnerability to Direct Darkness % | | VULN_DARKNESS_DIRECT = Vulnerability to Direct Darkness % | ||
+ | | VULN_DARKNESS_ELITE_DIRECT = Vulnerability to Elite Darkness % | ||
| VULN_DARKNESS_INDIRECT = Vulnerability to Indirect Darkness % | | VULN_DARKNESS_INDIRECT = Vulnerability to Indirect Darkness % | ||
| VULN_DEMONIC = Vulnerability to Demonic % | | VULN_DEMONIC = Vulnerability to Demonic % | ||
| VULN_DEMONIC_DIRECT = Vulnerability to Direct Demonic % | | VULN_DEMONIC_DIRECT = Vulnerability to Direct Demonic % | ||
+ | | VULN_DEMONIC_ELITE_DIRECT = Vulnerability to Elite Demonic % | ||
| VULN_DEMONIC_INDIRECT = Vulnerability to Indirect Demonic % | | VULN_DEMONIC_INDIRECT = Vulnerability to Indirect Demonic % | ||
| VULN_DIVINE = Vulnerability to Divine % | | VULN_DIVINE = Vulnerability to Divine % | ||
| VULN_DIVINE_DIRECT = Vulnerability to Direct Divine % | | VULN_DIVINE_DIRECT = Vulnerability to Direct Divine % | ||
+ | | VULN_DIVINE_ELITE_DIRECT = Vulnerability to Elite Divine % | ||
| VULN_DIVINE_INDIRECT = Vulnerability to Indirect Divine % | | VULN_DIVINE_INDIRECT = Vulnerability to Indirect Divine % | ||
| VULN_ELECTRICITY = Vulnerability to Electricity % | | VULN_ELECTRICITY = Vulnerability to Electricity % | ||
| VULN_ELECTRICITY_DIRECT = Vulnerability to Direct Electricity % | | VULN_ELECTRICITY_DIRECT = Vulnerability to Direct Electricity % | ||
+ | | VULN_ELECTRICITY_ELITE_DIRECT = Vulnerability to Elite Electricity % | ||
| VULN_ELECTRICITY_INDIRECT = Vulnerability to Indirect Electricity % | | VULN_ELECTRICITY_INDIRECT = Vulnerability to Indirect Electricity % | ||
| VULN_FIRE = Vulnerability to Fire % | | VULN_FIRE = Vulnerability to Fire % | ||
| VULN_FIRE_DIRECT = Vulnerability to Direct Fire % | | VULN_FIRE_DIRECT = Vulnerability to Direct Fire % | ||
+ | | VULN_FIRE_ELITE_DIRECT = Vulnerability to Elite Fire % | ||
| VULN_FIRE_INDIRECT = Vulnerability to Indirect Fire % | | VULN_FIRE_INDIRECT = Vulnerability to Indirect Fire % | ||
| VULN_FUNGUS = Vulnerability to Fungus % | | VULN_FUNGUS = Vulnerability to Fungus % | ||
| VULN_FUNGUS_DIRECT = Vulnerability to Direct Fungus % | | VULN_FUNGUS_DIRECT = Vulnerability to Direct Fungus % | ||
+ | | VULN_FUNGUS_ELITE_DIRECT = Vulnerability to Elite Fungus % | ||
| VULN_FUNGUS_INDIRECT = Vulnerability to Indirect Fungus % | | VULN_FUNGUS_INDIRECT = Vulnerability to Indirect Fungus % | ||
| VULN_MELEE = Melee Attack Vulnerability % | | VULN_MELEE = Melee Attack Vulnerability % | ||
| VULN_NATURE = Vulnerability to Nature % | | VULN_NATURE = Vulnerability to Nature % | ||
| VULN_NATURE_DIRECT = Vulnerability to Direct Nature % | | VULN_NATURE_DIRECT = Vulnerability to Direct Nature % | ||
+ | | VULN_NATURE_ELITE_DIRECT = Vulnerability to Elite Nature % | ||
| VULN_NATURE_INDIRECT = Vulnerability to Indirect Nature % | | VULN_NATURE_INDIRECT = Vulnerability to Indirect Nature % | ||
| VULN_PIERCING = Vulnerability to Piercing % | | VULN_PIERCING = Vulnerability to Piercing % | ||
| VULN_PIERCING_DIRECT = Vulnerability to Direct Piercing % | | VULN_PIERCING_DIRECT = Vulnerability to Direct Piercing % | ||
+ | | VULN_PIERCING_ELITE_DIRECT = Vulnerability to Elite Piercing % | ||
| VULN_PIERCING_INDIRECT = Vulnerability to Indirect Piercing % | | VULN_PIERCING_INDIRECT = Vulnerability to Indirect Piercing % | ||
| VULN_POISON = Vulnerability to Poison % | | VULN_POISON = Vulnerability to Poison % | ||
| VULN_POISON_DIRECT = Vulnerability to Direct Poison % | | VULN_POISON_DIRECT = Vulnerability to Direct Poison % | ||
+ | | VULN_POISON_ELITE_DIRECT = Vulnerability to Elite Poison % | ||
| VULN_POISON_INDIRECT = Vulnerability to Indirect Poison % | | VULN_POISON_INDIRECT = Vulnerability to Indirect Poison % | ||
| VULN_PROJECTILE = Projectile Attack Vulnerability % | | VULN_PROJECTILE = Projectile Attack Vulnerability % | ||
| VULN_PSYCHIC = Vulnerability to Psychic % | | VULN_PSYCHIC = Vulnerability to Psychic % | ||
| VULN_PSYCHIC_DIRECT = Vulnerability to Direct Psychic % | | VULN_PSYCHIC_DIRECT = Vulnerability to Direct Psychic % | ||
+ | | VULN_PSYCHIC_ELITE_DIRECT = Vulnerability to Elite Psychic % | ||
| VULN_PSYCHIC_INDIRECT = Vulnerability to Indirect Psychic % | | VULN_PSYCHIC_INDIRECT = Vulnerability to Indirect Psychic % | ||
| VULN_RANGED = Ranged Attack Vulnerability % | | VULN_RANGED = Ranged Attack Vulnerability % | ||
| VULN_SEAFOOD = Vulnerability to Seafood % | | VULN_SEAFOOD = Vulnerability to Seafood % | ||
| VULN_SEAFOOD_DIRECT = Vulnerability to Direct Seafood % | | VULN_SEAFOOD_DIRECT = Vulnerability to Direct Seafood % | ||
+ | | VULN_SEAFOOD_ELITE_DIRECT = Vulnerability to Elite Seafood % | ||
| VULN_SEAFOOD_INDIRECT = Vulnerability to Indirect Seafood % | | VULN_SEAFOOD_INDIRECT = Vulnerability to Indirect Seafood % | ||
| VULN_SLASHING = Vulnerability to Slashing % | | VULN_SLASHING = Vulnerability to Slashing % | ||
| VULN_SLASHING_DIRECT = Vulnerability to Direct Slashing % | | VULN_SLASHING_DIRECT = Vulnerability to Direct Slashing % | ||
+ | | VULN_SLASHING_ELITE_DIRECT = Vulnerability to Elite Slashing % | ||
| VULN_SLASHING_INDIRECT = Vulnerability to Indirect Slashing % | | VULN_SLASHING_INDIRECT = Vulnerability to Indirect Slashing % | ||
| VULN_SONIC = Vulnerability to Sonic % | | VULN_SONIC = Vulnerability to Sonic % | ||
| VULN_SONIC_DIRECT = Vulnerability to Direct Sonic % | | VULN_SONIC_DIRECT = Vulnerability to Direct Sonic % | ||
+ | | VULN_SONIC_ELITE_DIRECT = Vulnerability to Elite Sonic % | ||
| VULN_SONIC_INDIRECT = Vulnerability to Indirect Sonic % | | VULN_SONIC_INDIRECT = Vulnerability to Indirect Sonic % | ||
| VULN_TRAUMA = Vulnerability to Trauma % | | VULN_TRAUMA = Vulnerability to Trauma % | ||
| VULN_TRAUMA_DIRECT = Vulnerability to Direct Trauma % | | VULN_TRAUMA_DIRECT = Vulnerability to Direct Trauma % | ||
+ | | VULN_TRAUMA_ELITE_DIRECT = Vulnerability to Elite Trauma % | ||
| VULN_TRAUMA_INDIRECT = Vulnerability to Indirect Trauma % | | VULN_TRAUMA_INDIRECT = Vulnerability to Indirect Trauma % | ||
| VULN_UNIVERSAL_DIRECT = Vulnerability to Direct Damage % | | VULN_UNIVERSAL_DIRECT = Vulnerability to Direct Damage % | ||
+ | | VULN_UNIVERSAL_ELITE_DIRECT = Vulnerability to Elite Direct Damage % | ||
| VULN_UNIVERSAL_INDIRECT = Vulnerability to Indirect Damage % | | VULN_UNIVERSAL_INDIRECT = Vulnerability to Indirect Damage % | ||
| WEREWOLF_BUFF_POINTS = Tokens of Norala | | WEREWOLF_BUFF_POINTS = Tokens of Norala | ||
| WEREWOLF_COST_DELTA = Lycanthropy Ability Power Cost | | WEREWOLF_COST_DELTA = Lycanthropy Ability Power Cost | ||
| WEREWOLF_COST_MOD = Lycanthropy Ability Power Cost % | | WEREWOLF_COST_MOD = Lycanthropy Ability Power Cost % | ||
+ | | WINDWARD_ABSORB_DELTA = Wind Ward Bonus Absorption | ||
+ | | WINDWARD_TRIGGER_ARMOR_SENDER = Wind Ward Armor Healing (on end) | ||
+ | | WINDWARD_TRIGGER_HEALTH_SENDER = Wind Ward Healing (on end) | ||
| WIND_INSTRUMENT_COMPETENCE = Brass/Wind Instrument Skill | | WIND_INSTRUMENT_COMPETENCE = Brass/Wind Instrument Skill | ||
| WORKORDER_COIN_REWARD_MOD = Cash Payout From Work Orders % | | WORKORDER_COIN_REWARD_MOD = Cash Payout From Work Orders % | ||
− | |||
| #default = {{ #if: {{ #pos: {{{1|}}} | : }} | 4003 | <span style="color:red">Error: Attribute not found</span> }} | | #default = {{ #if: {{ #pos: {{{1|}}} | : }} | 4003 | <span style="color:red">Error: Attribute not found</span> }} | ||
}}| | }}| | ||
− | http://cdn.projectgorgon.com/ | + | http://cdn.projectgorgon.com/v377/icons/icon_<span style="color:red">Error: Attribute not found</span>.png | |
+ | <span style="color:red">Error: Attribute not found</span> }} | [[File:Item-icon-none.png]] }}<noinclude> | ||
{{Attribute label/Explanation}} | {{Attribute label/Explanation}} | ||
− | [[Category:Formatting templates | + | [[Category:Formatting templates]] |
</noinclude> | </noinclude> |
Latest revision as of 23:19, 29 July 2023
Description
This accepts an Attribute name as input and returns the in-game label.
Syntax
{{Attribute label|<name>}}
Parameters
- <name>
- The name of the Attribute. It must match exactly what the Attributes json uses. NOT the Label.
Examples
Basic Use
{{Attribute label|ABILITY_AMMOSTICK_DELTA_KNIFE}}
Chance for Thrown Knives to Stick in Corpse