Difference between revisions of "List of Equipment Bonuses"

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(Basic listing of all equipment with inherent effects)
 
 
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|+<div align='left'><h3>Chest</h3></div>
 
|+<div align='left'><h3>Chest</h3></div>
  
! Name !! Description !! Effects
+
! Name !! Description !! Attributes !! Effects
 
|-
 
|-
| Amazing Cow Barding || Pretty protective. Still pretty embarrassing. ||  
+
| Amazing Cow Barding || Pretty protective. Still pretty embarrassing. ||  ||  
 
:Armor: 192
 
:Armor: 192
 
:MITIGATION_PIERCING: 5
 
:MITIGATION_PIERCING: 5
Line 11: Line 11:
 
|-
 
|-
 
| Amazing Evasion Shirt ||  ||  
 
| Amazing Evasion Shirt ||  ||  
 +
:LeatherArmor
 +
:Fashionable
 +
||
 
:Armor: 156
 
:Armor: 156
 
:EVASION_CHANCE_PROJECTILE: 0.105
 
:EVASION_CHANCE_PROJECTILE: 0.105
 
|-
 
|-
 
| Amazing Leather Shirt || This leather armor is so comfortable, it's almost criminal. ||  
 
| Amazing Leather Shirt || This leather armor is so comfortable, it's almost criminal. ||  
 +
:LeatherArmor
 +
:Fashionable
 +
||
 
:Armor: 168
 
:Armor: 168
 
|-
 
|-
| Amazing Snail Coat || Made of snail shells and sinew. ||  
+
| Amazing Snail Coat || Made of snail shells and sinew. ||  ||  
 
:Armor: 161
 
:Armor: 161
 
:MITIGATION_CRUSHING: 6
 
:MITIGATION_CRUSHING: 6
 
:VULN_COLD: 0.2
 
:VULN_COLD: 0.2
 
|-
 
|-
| Astounding Cow Barding || Pretty protective. Still pretty embarrassing. ||  
+
| Astounding Cow Barding || Pretty protective. Still pretty embarrassing. ||  ||  
 
:Armor: 216
 
:Armor: 216
 
:MITIGATION_PIERCING: 6
 
:MITIGATION_PIERCING: 6
Line 28: Line 34:
 
|-
 
|-
 
| Astounding Evasion Shirt ||  ||  
 
| Astounding Evasion Shirt ||  ||  
 +
:LeatherArmor
 +
:Fashionable
 +
||
 
:Armor: 180
 
:Armor: 180
 
:EVASION_CHANCE_PROJECTILE: 0.11
 
:EVASION_CHANCE_PROJECTILE: 0.11
 
|-
 
|-
 
| Astounding Leather Shirt || This is a masterpiece. It's got little hidden straps and buckles to make sure you can fit it perfectly to any form. ||  
 
| Astounding Leather Shirt || This is a masterpiece. It's got little hidden straps and buckles to make sure you can fit it perfectly to any form. ||  
 +
:LeatherArmor
 +
:Fashionable
 +
||
 
:Armor: 192
 
:Armor: 192
 
|-
 
|-
| Astounding Snail Coat || Made of snail shells and sinew. ||  
+
| Astounding Snail Coat || Made of snail shells and sinew. ||  ||  
 
:Armor: 185
 
:Armor: 185
 
:MITIGATION_CRUSHING: 7
 
:MITIGATION_CRUSHING: 7
 
:VULN_COLD: 0.2
 
:VULN_COLD: 0.2
 
|-
 
|-
| Awesome Cow Barding || Pretty protective. Still pretty embarrassing. ||  
+
| Awesome Cow Barding || Pretty protective. Still pretty embarrassing. ||  ||  
 
:Armor: 240
 
:Armor: 240
 
:MITIGATION_PIERCING: 7
 
:MITIGATION_PIERCING: 7
Line 45: Line 57:
 
|-
 
|-
 
| Awesome Evasion Shirt ||  ||  
 
| Awesome Evasion Shirt ||  ||  
 +
:LeatherArmor
 +
:Fashionable
 +
||
 
:Armor: 204
 
:Armor: 204
 
:EVASION_CHANCE_PROJECTILE: 0.115
 
:EVASION_CHANCE_PROJECTILE: 0.115
 
|-
 
|-
 
| Awesome Leather Shirt || Wow! Awesome! You could sleep in this baby, it's so comfortable. ||  
 
| Awesome Leather Shirt || Wow! Awesome! You could sleep in this baby, it's so comfortable. ||  
 +
:LeatherArmor
 +
:Fashionable
 +
||
 
:Armor: 216
 
:Armor: 216
 
|-
 
|-
| Awesome Snail Coat || Made of snail shells and sinew. ||  
+
| Awesome Snail Coat || Made of snail shells and sinew. ||  ||  
 
:Armor: 209
 
:Armor: 209
 
:MITIGATION_CRUSHING: 8
 
:MITIGATION_CRUSHING: 8
Line 57: Line 75:
 
|-
 
|-
 
| Basic Breastplate || Pretty shoddy workmanship... but hey, it's armor. ||  
 
| Basic Breastplate || Pretty shoddy workmanship... but hey, it's armor. ||  
 +
:MetalArmor
 +
||
 
:Armor: 24
 
:Armor: 24
 
|-
 
|-
 
| Basic Breastplate || Pretty shoddy workmanship... but hey, it's armor. ||  
 
| Basic Breastplate || Pretty shoddy workmanship... but hey, it's armor. ||  
 +
:MetalArmor
 +
||
 +
:Armor: 24
 +
|-
 +
| Basic Breastplate || Pretty shoddy workmanship... but hey, it's armor. ||
 +
:MetalArmor
 +
||
 
:Armor: 24
 
:Armor: 24
 
|-
 
|-
 
| Camouflaged Crude Shirt || A poor piece of Clothing,  but it does at least blend into the surroundings well. ||  
 
| Camouflaged Crude Shirt || A poor piece of Clothing,  but it does at least blend into the surroundings well. ||  
 +
:ClothArmor
 +
:Clothing
 +
||
 
:Armor: 36
 
:Armor: 36
 
:TAUNT_MOD: -0.1
 
:TAUNT_MOD: -0.1
 
|-
 
|-
 
| Camouflaged Decent Shirt || People won't realize how silly your shirt is, because they won't even notice you're there! Much. ||  
 
| Camouflaged Decent Shirt || People won't realize how silly your shirt is, because they won't even notice you're there! Much. ||  
 +
:ClothArmor
 +
:Clothing
 +
||
 
:Armor: 60
 
:Armor: 60
 
:TAUNT_MOD: -0.11
 
:TAUNT_MOD: -0.11
 
|-
 
|-
 
| Camouflaged Nice Shirt || Is it a camouflaged nice shirt, or a nice camouflaged shirt? A little of both, probably. ||  
 
| Camouflaged Nice Shirt || Is it a camouflaged nice shirt, or a nice camouflaged shirt? A little of both, probably. ||  
 +
:ClothArmor
 +
:Clothing
 +
||
 
:Armor: 84
 
:Armor: 84
 
:TAUNT_MOD: -0.12
 
:TAUNT_MOD: -0.12
 
|-
 
|-
 
| Coat of the Summer Court || Makeshift Summer armor. It grants empathy to the wearer, though only those who are attuned to such things will notice. ||  
 
| Coat of the Summer Court || Makeshift Summer armor. It grants empathy to the wearer, though only those who are attuned to such things will notice. ||  
 +
:MetalArmor
 +
:Fashionable
 +
||
 
:Armor: 120
 
:Armor: 120
 
:HIGH_PEACEABLENESS_XP_EARNED_MOD: 0.01
 
:HIGH_PEACEABLENESS_XP_EARNED_MOD: 0.01
 
|-
 
|-
 
| Coat of the Winter Court || When you don this strange metal suit, you can feel your sense of empathy and community diminish. All the better to kill without remorse! ||  
 
| Coat of the Winter Court || When you don this strange metal suit, you can feel your sense of empathy and community diminish. All the better to kill without remorse! ||  
 +
:MetalArmor
 +
:Fashionable
 +
||
 
:Armor: 144
 
:Armor: 144
 +
:MOD_ELECTRICITY: 0.01
 
:LOW_COMMUNITY_XP_EARNED_MOD: 0.01
 
:LOW_COMMUNITY_XP_EARNED_MOD: 0.01
:MOD_ELECTRICITY: 0.01
 
 
|-
 
|-
 
| Comfortable Ancient Shirt || This is the grossest possible thing. But all the blood smears make it harder for monsters to tell where to stab you. ||  
 
| Comfortable Ancient Shirt || This is the grossest possible thing. But all the blood smears make it harder for monsters to tell where to stab you. ||  
 +
:MetalArmor
 +
||
 
:Armor: 36
 
:Armor: 36
 
|-
 
|-
 
| Corroded Breastplate || Rust damage has taken a heavy toll on this breastplate. It's still functional, but you'll probably get rust stains all over yourself. ||  
 
| Corroded Breastplate || Rust damage has taken a heavy toll on this breastplate. It's still functional, but you'll probably get rust stains all over yourself. ||  
 +
:MetalArmor
 +
||
 
:Armor: 62
 
:Armor: 62
 
:MAX_HEALTH: 10
 
:MAX_HEALTH: 10
 
|-
 
|-
 
| Crude Cloth Shirt || Hm... there must be something nice to say about this shirt. Ah! The pockets are sewn on straight. Nice! ||  
 
| Crude Cloth Shirt || Hm... there must be something nice to say about this shirt. Ah! The pockets are sewn on straight. Nice! ||  
 +
:ClothArmor
 +
:Clothing
 +
||
 
:Armor: 41
 
:Armor: 41
 
:TAUNT_MOD: -0.05
 
:TAUNT_MOD: -0.05
 
|-
 
|-
 
| Crude Evasion Shirt || This crumpled leather shirt can't decide whether it wants to be nimble or protective, instead failing at both. ||  
 
| Crude Evasion Shirt || This crumpled leather shirt can't decide whether it wants to be nimble or protective, instead failing at both. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 36
 
:Armor: 36
 
:EVASION_CHANCE_PROJECTILE: 0.08
 
:EVASION_CHANCE_PROJECTILE: 0.08
 
|-
 
|-
 
| Crude Leather Shirt || Not nice to look at, but its got it where it counts. Which is to say the chest region. ||  
 
| Crude Leather Shirt || Not nice to look at, but its got it where it counts. Which is to say the chest region. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 48
 
:Armor: 48
 
|-
 
|-
 
| Decent Cloth Shirt || Good for lounging around the house. Where nobody will see you. ||  
 
| Decent Cloth Shirt || Good for lounging around the house. Where nobody will see you. ||  
 +
:ClothArmor
 +
:Clothing
 +
||
 
:Armor: 65
 
:Armor: 65
 
:TAUNT_MOD: -0.05
 
:TAUNT_MOD: -0.05
 
|-
 
|-
| Decent Cow Barding || Well this is pretty embarrassing. ||  
+
| Decent Cow Barding || Well this is pretty embarrassing. ||  ||  
 
:Armor: 96
 
:Armor: 96
 
:MITIGATION_PIERCING: 1
 
:MITIGATION_PIERCING: 1
Line 111: Line 167:
 
|-
 
|-
 
| Decent Evasion Shirt || This is incredibly light leather chest armor. You can really move around in this baby. Pity about the stitching. And the color. And the design. ||  
 
| Decent Evasion Shirt || This is incredibly light leather chest armor. You can really move around in this baby. Pity about the stitching. And the color. And the design. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 60
 
:Armor: 60
 
:EVASION_CHANCE_PROJECTILE: 0.085
 
:EVASION_CHANCE_PROJECTILE: 0.085
 
|-
 
|-
 
| Decent Leather Shirt || It's pretty generic. ||  
 
| Decent Leather Shirt || It's pretty generic. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 72
 
:Armor: 72
 
|-
 
|-
| Decent Snail Coat || Made of snail shells and sinew. The sinews were not properly cured and stink beyond comprehension. ||  
+
| Decent Snail Coat || Made of snail shells and sinew. The sinews were not properly cured and stink beyond comprehension. ||  ||  
 
:Armor: 65
 
:Armor: 65
 
:MITIGATION_CRUSHING: 2
 
:MITIGATION_CRUSHING: 2
Line 123: Line 183:
 
|-
 
|-
 
| Decent Winter Coat || Extra insulated to protect against winds. ||  
 
| Decent Winter Coat || Extra insulated to protect against winds. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 67
 
:Armor: 67
 
:MITIGATION_COLD_INDIRECT: 1
 
:MITIGATION_COLD_INDIRECT: 1
 
|-
 
|-
 
| Desert Vagabond Shirt || Worn leather with metal meticulously inserted into it. Whoever made this lacked skill in leatherworking, but made up for it with time and attention to detail. ||  
 
| Desert Vagabond Shirt || Worn leather with metal meticulously inserted into it. Whoever made this lacked skill in leatherworking, but made up for it with time and attention to detail. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 108
 
:Armor: 108
 
:HipThrow: +35 damage
 
:HipThrow: +35 damage
 
|-
 
|-
 
| Dwarven Soldier Breastplate || When the dwarves were holed up under Serbule so many centuries ago, they didn't have a lot to do but make really resilient armor. The resiliency magic bleeds over to the wearer. ||  
 
| Dwarven Soldier Breastplate || When the dwarves were holed up under Serbule so many centuries ago, they didn't have a lot to do but make really resilient armor. The resiliency magic bleeds over to the wearer. ||  
 +
:MetalArmor
 +
||
 
:Armor: 60
 
:Armor: 60
 
:MAX_HEALTH: 22
 
:MAX_HEALTH: 22
 
|-
 
|-
 
| Elven Ceremonial Suit || Another piece of once-ceremonial armor that was retrofitted for combat during the Elf-Dwarf wars. The suit has since become a favorite of elven warriors thanks to its handy odor-repulsion magic. And also, of course, its insane amount of protection. ||  
 
| Elven Ceremonial Suit || Another piece of once-ceremonial armor that was retrofitted for combat during the Elf-Dwarf wars. The suit has since become a favorite of elven warriors thanks to its handy odor-repulsion magic. And also, of course, its insane amount of protection. ||  
:Armor: 108
+
:MetalArmor
 +
:Fashionable
 +
||
 +
:Armor: 120
 
:HYGIENE_BONUS: 1
 
:HYGIENE_BONUS: 1
 
|-
 
|-
 
| Everpatching Shirt || Imbued with potent magic, the ever-patching shirt is constantly fixing itself. ||  
 
| Everpatching Shirt || Imbued with potent magic, the ever-patching shirt is constantly fixing itself. ||  
 +
:MetalArmor
 +
||
 
:Armor: 79
 
:Armor: 79
 +
:NONCOMBAT_REGEN_ARMOR_DELTA: 5
 
:COMBAT_REGEN_ARMOR_DELTA: 5
 
:COMBAT_REGEN_ARMOR_DELTA: 5
:NONCOMBAT_REGEN_ARMOR_DELTA: 5
 
 
|-
 
|-
 
| Extra-Sturdy Shirt || Simple in design, but heavy on the armor plating. ||  
 
| Extra-Sturdy Shirt || Simple in design, but heavy on the armor plating. ||  
 +
:MetalArmor
 +
||
 
:Armor: 65
 
:Armor: 65
 
|-
 
|-
 
| Goblin Breastplate || Strong enough for a Human, but made for a Goblin. By slaves who toil in very poor working conditions. ||  
 
| Goblin Breastplate || Strong enough for a Human, but made for a Goblin. By slaves who toil in very poor working conditions. ||  
 +
:MetalArmor
 +
||
 
:Armor: 84
 
:Armor: 84
 
|-
 
|-
 
| Goblin Chain Shirt || This is good armor, but rather uncomfortable if you have chest hair... lots of pinching. ||  
 
| Goblin Chain Shirt || This is good armor, but rather uncomfortable if you have chest hair... lots of pinching. ||  
 +
:MetalArmor
 +
||
 
:Armor: 60
 
:Armor: 60
 
:MITIGATION_SLASHING: 1
 
:MITIGATION_SLASHING: 1
 
|-
 
|-
| Great Cow Barding || Pretty protective. Still pretty embarrassing. ||  
+
| Great Coat of the Winter Court || When you don this strange metal suit, you can feel your sense of empathy and community diminish. All the better to kill without remorse! ||
 +
:MetalArmor
 +
:Fashionable
 +
||
 +
:Armor: 180
 +
:MOD_ELECTRICITY: 0.01
 +
:LOW_COMMUNITY_XP_EARNED_MOD: 0.01
 +
|-
 +
| Great Cow Barding || Pretty protective. Still pretty embarrassing. ||  ||  
 
:Armor: 168
 
:Armor: 168
 
:MITIGATION_PIERCING: 4
 
:MITIGATION_PIERCING: 4
Line 159: Line 244:
 
|-
 
|-
 
| Great Evasion Shirt ||  ||  
 
| Great Evasion Shirt ||  ||  
 +
:LeatherArmor
 +
:Fashionable
 +
||
 
:Armor: 132
 
:Armor: 132
 
:EVASION_CHANCE_PROJECTILE: 0.1
 
:EVASION_CHANCE_PROJECTILE: 0.1
 
|-
 
|-
 
| Great Leather Shirt || A soft leather vest with thick reinforced sleeves. Who knew wearing ten pounds of leather could be this not-horrible? ||  
 
| Great Leather Shirt || A soft leather vest with thick reinforced sleeves. Who knew wearing ten pounds of leather could be this not-horrible? ||  
 +
:LeatherArmor
 +
:Fashionable
 +
||
 
:Armor: 144
 
:Armor: 144
 
|-
 
|-
| Great Snail Coat || Made of snail shells and sinew. ||  
+
| Great Snail Coat || Made of snail shells and sinew. ||  ||  
 
:Armor: 137
 
:Armor: 137
 
:MITIGATION_CRUSHING: 5
 
:MITIGATION_CRUSHING: 5
 
:VULN_COLD: 0.15
 
:VULN_COLD: 0.15
 
|-
 
|-
| Harness of Poisons || A strange mechanism that can augment an arthropod's venomous attack capabilities. (Only wearable by spiders.) ||  
+
| Harness of Poisons || A strange mechanism that can augment an arthropod's venomous attack capabilities. (Only wearable by spiders.) ||  ||  
 
:Armor: 84
 
:Armor: 84
 
:MOD_POISON: 0.1
 
:MOD_POISON: 0.1
 
|-
 
|-
 
| Harry's Old Shirt || Threadbare and covered in dog hair, this shirt seems to be held together by sheer force of magic. ||  
 
| Harry's Old Shirt || Threadbare and covered in dog hair, this shirt seems to be held together by sheer force of magic. ||  
 +
:Clothing
 +
:LeatherArmor
 +
||
 
:Armor: 34
 
:Armor: 34
 
:NONCOMBAT_REGEN_ARMOR_DELTA: 1
 
:NONCOMBAT_REGEN_ARMOR_DELTA: 1
 
|-
 
|-
 
| Hunter's Breastplate || This breastplate is very old, and a sequence of enchantments has been laid atop it to protect it from the elements. ||  
 
| Hunter's Breastplate || This breastplate is very old, and a sequence of enchantments has been laid atop it to protect it from the elements. ||  
 +
:MetalArmor
 +
||
 
:Armor: 96
 
:Armor: 96
 
:VULN_COLD: -0.1
 
:VULN_COLD: -0.1
Line 184: Line 280:
 
|-
 
|-
 
| Knight's Armor || The best armor ever! Oh, except it rusts easily, squeaks a lot, is hot in the summer and cold in the winter, very uncomfortable, and particularly prone to lightning damage. And also it's not the best armor in terms of armor capacity. But ... but it's not bad. ||  
 
| Knight's Armor || The best armor ever! Oh, except it rusts easily, squeaks a lot, is hot in the summer and cold in the winter, very uncomfortable, and particularly prone to lightning damage. And also it's not the best armor in terms of armor capacity. But ... but it's not bad. ||  
 +
:MetalArmor
 +
:Fashionable
 +
||
 
:Armor: 132
 
:Armor: 132
:VULN_COLD: 0.1
 
 
:VULN_ELECTRICITY: 0.2
 
:VULN_ELECTRICITY: 0.2
 
:VULN_FIRE: 0.1
 
:VULN_FIRE: 0.1
 +
:VULN_COLD: 0.1
 
|-
 
|-
 
| Lawara's Mangled Platemail || Lawara the amnesiac was wearing this when she first awoke. It clearly used to be something special, but now it's barely holding together. ||  
 
| Lawara's Mangled Platemail || Lawara the amnesiac was wearing this when she first awoke. It clearly used to be something special, but now it's barely holding together. ||  
 +
:MetalArmor
 +
||
 
:Armor: 70
 
:Armor: 70
 +
:BOOST_SKILL_UNARMED: 1
 
:BOOST_SKILL_ARCHERY: 1
 
:BOOST_SKILL_ARCHERY: 1
:BOOST_SKILL_UNARMED: 1
 
 
|-
 
|-
 
| Leafy Shirt || Woven with fairy magic, this lovely shirt regenerates its leaves continuously. Unfortunately it is extremely itchy to wear. But noone said safety and comfort had to go hand in hand, so stop complaining. ||  
 
| Leafy Shirt || Woven with fairy magic, this lovely shirt regenerates its leaves continuously. Unfortunately it is extremely itchy to wear. But noone said safety and comfort had to go hand in hand, so stop complaining. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 70
 
:Armor: 70
 
:NONCOMBAT_REGEN_ARMOR_DELTA: 5
 
:NONCOMBAT_REGEN_ARMOR_DELTA: 5
 
|-
 
|-
 
| Moldy Ancient Shirt || Oh... yuck. ||  
 
| Moldy Ancient Shirt || Oh... yuck. ||  
 +
:Clothing
 +
:LeatherArmor
 +
||
 
:Armor: 12
 
:Armor: 12
 
|-
 
|-
 
| Nice Cloth Shirt || Not exactly formalwear, but not humiliating either. ||  
 
| Nice Cloth Shirt || Not exactly formalwear, but not humiliating either. ||  
 +
:ClothArmor
 +
:Clothing
 +
:Fashionable
 +
||
 
:Armor: 89
 
:Armor: 89
 
:TAUNT_MOD: -0.05
 
:TAUNT_MOD: -0.05
 
|-
 
|-
| Nice Cow Barding || Moderately less embarrassing! ||  
+
| Nice Cow Barding || Moderately less embarrassing! ||  ||  
 
:Armor: 120
 
:Armor: 120
 
:MITIGATION_PIERCING: 2
 
:MITIGATION_PIERCING: 2
Line 211: Line 321:
 
|-
 
|-
 
| Nice Evasion Shirt || You feel nice wearing a leather shirt like this. Nice enough to be able to dodge arrows. ||  
 
| Nice Evasion Shirt || You feel nice wearing a leather shirt like this. Nice enough to be able to dodge arrows. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 84
 
:Armor: 84
 
:EVASION_CHANCE_PROJECTILE: 0.09
 
:EVASION_CHANCE_PROJECTILE: 0.09
 
|-
 
|-
 
| Nice Leather Shirt || This is a pro-quality piece of equipment! The stitching isn't even visible from the outside. Fancy. ||  
 
| Nice Leather Shirt || This is a pro-quality piece of equipment! The stitching isn't even visible from the outside. Fancy. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 96
 
:Armor: 96
 
|-
 
|-
| Nice Snail Coat || Made of snail shells and sinew. Only somewhat stinky. ||  
+
| Nice Snail Coat || Made of snail shells and sinew. Only somewhat stinky. ||  ||  
 
:Armor: 89
 
:Armor: 89
 
:MITIGATION_CRUSHING: 3
 
:MITIGATION_CRUSHING: 3
Line 223: Line 337:
 
|-
 
|-
 
| Nice Spring Fairy Top || Itchy and viney, but the magic is impressively resilient. ||  
 
| Nice Spring Fairy Top || Itchy and viney, but the magic is impressively resilient. ||  
:Armor: 96
+
:ClothArmor
 +
:Clothing
 +
||
 +
:Armor: 72
 +
:MOD_NATURE: 0.07
 
:MOD_ELECTRICITY: 0.07
 
:MOD_ELECTRICITY: 0.07
:MOD_NATURE: 0.07
 
 
|-
 
|-
 
| Nice Winter Coat || Cozy and warm, with lots of fur trim. ||  
 
| Nice Winter Coat || Cozy and warm, with lots of fur trim. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 91
 
:Armor: 91
 
:MITIGATION_COLD_INDIRECT: 2
 
:MITIGATION_COLD_INDIRECT: 2
 
|-
 
|-
 
| Orcish Coat || This tough leather armor is interwoven with magical threads that supposedly keep psionic attacks at bay. ||  
 
| Orcish Coat || This tough leather armor is interwoven with magical threads that supposedly keep psionic attacks at bay. ||  
:Armor: 89
+
:LeatherArmor
 +
||
 +
:Armor: 101
 
:MITIGATION_COLD: 1
 
:MITIGATION_COLD: 1
 
:MITIGATION_PSYCHIC: 2
 
:MITIGATION_PSYCHIC: 2
 +
|-
 +
| Peltast Coat || Used by the typical troops of the Crone Hegemony. ||
 +
:MetalArmor
 +
||
 +
:Armor: 144
 
|-
 
|-
 
| Pigskin Shirt || Ah, good old pig skins, fashioned into sturdy, breathable armor. Put it on and you'll squeal with delight! Okay that was in poor taste. ||  
 
| Pigskin Shirt || Ah, good old pig skins, fashioned into sturdy, breathable armor. Put it on and you'll squeal with delight! Okay that was in poor taste. ||  
 +
:Clothing
 +
:LeatherArmor
 +
||
 
:Armor: 58
 
:Armor: 58
 
:MAX_HEALTH: 3
 
:MAX_HEALTH: 3
 
|-
 
|-
 
| Quality Breastplate || Strong armor with a strong statement to make: "I like red!" ||  
 
| Quality Breastplate || Strong armor with a strong statement to make: "I like red!" ||  
 +
:MetalArmor
 +
||
 
:Armor: 72
 
:Armor: 72
 
|-
 
|-
 
| Quality Breastplate || Strong armor with a strong statement to make: "I like red!" ||  
 
| Quality Breastplate || Strong armor with a strong statement to make: "I like red!" ||  
 +
:Clothing
 +
:MetalArmor
 +
||
 
:Armor: 72
 
:Armor: 72
 
|-
 
|-
| Quality Cow Barding || Pretty protective. Still pretty embarrassing. ||  
+
| Quality Cow Barding || Pretty protective. Still pretty embarrassing. ||  ||  
 
:Armor: 144
 
:Armor: 144
 
:MITIGATION_PIERCING: 3
 
:MITIGATION_PIERCING: 3
Line 252: Line 386:
 
|-
 
|-
 
| Quality Evasion Shirt || A pro made this leather armor, and aside from some unusual choices in tailoring, there's not much to complain about. ||  
 
| Quality Evasion Shirt || A pro made this leather armor, and aside from some unusual choices in tailoring, there's not much to complain about. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 108
 
:Armor: 108
 
:EVASION_CHANCE_PROJECTILE: 0.095
 
:EVASION_CHANCE_PROJECTILE: 0.095
 
|-
 
|-
 
| Quality Leather Shirt || This looks great! Very professional. And moderately comfortable, too! ||  
 
| Quality Leather Shirt || This looks great! Very professional. And moderately comfortable, too! ||  
 +
:LeatherArmor
 +
||
 
:Armor: 120
 
:Armor: 120
 
|-
 
|-
| Quality Snail Coat || Made of snail shells and sinew. ||  
+
| Quality Snail Coat || Made of snail shells and sinew. ||  ||  
 
:Armor: 113
 
:Armor: 113
 
:MITIGATION_CRUSHING: 4
 
:MITIGATION_CRUSHING: 4
Line 264: Line 402:
 
|-
 
|-
 
| Quality Spring Fairy Top || Itchy and viney, but the magic is impressively resilient. ||  
 
| Quality Spring Fairy Top || Itchy and viney, but the magic is impressively resilient. ||  
:Armor: 120
+
:ClothArmor
 +
:Clothing
 +
||
 +
:Armor: 96
 +
:MOD_NATURE: 0.08
 
:MOD_ELECTRICITY: 0.07
 
:MOD_ELECTRICITY: 0.07
:MOD_NATURE: 0.08
 
 
|-
 
|-
 
| Quality Winter Coat || A professional-looking winter coat with heavy insulation. ||  
 
| Quality Winter Coat || A professional-looking winter coat with heavy insulation. ||  
 +
:LeatherArmor
 +
:Fashionable
 +
||
 
:Armor: 113
 
:Armor: 113
 +
:MITIGATION_COLD_INDIRECT: 3
 
:MITIGATION_COLD_DIRECT: 1
 
:MITIGATION_COLD_DIRECT: 1
:MITIGATION_COLD_INDIRECT: 3
 
 
|-
 
|-
 
| RakChest || Temp armor for testing appearances ||  
 
| RakChest || Temp armor for testing appearances ||  
 +
:Clothing
 +
:LeatherArmor
 +
||
 
:Armor: 12
 
:Armor: 12
 
|-
 
|-
 
| Rakshasian Elite Coat || This is the latest masterpiece of rakshasa leatherworking, designed to replace the old Ravana armor they can no longer create. In many ways, this surpasses anything from their homeworld, a testament to rakshasa skill... and the toughness of beasts in Alharth. ||  
 
| Rakshasian Elite Coat || This is the latest masterpiece of rakshasa leatherworking, designed to replace the old Ravana armor they can no longer create. In many ways, this surpasses anything from their homeworld, a testament to rakshasa skill... and the toughness of beasts in Alharth. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 144
 
:Armor: 144
 +
:MITIGATION_FIRE: 2
 
:MITIGATION_ELECTRICITY: 2
 
:MITIGATION_ELECTRICITY: 2
:MITIGATION_FIRE: 2
 
 
|-
 
|-
 
| Ravana Soldier Coat || When thousands of Rakshasa warriors arrived on Alharth, they wore suits of armor like this, designed to accommodate all environments. The secret to their crafting is lost to the Rakshasa living here now. ||  
 
| Ravana Soldier Coat || When thousands of Rakshasa warriors arrived on Alharth, they wore suits of armor like this, designed to accommodate all environments. The secret to their crafting is lost to the Rakshasa living here now. ||  
 +
:MetalArmor
 +
:Fashionable
 +
||
 
:Armor: 120
 
:Armor: 120
 
:MITIGATION_UNIVERSAL_INDIRECT: 2
 
:MITIGATION_UNIVERSAL_INDIRECT: 2
 
|-
 
|-
 
| Robes of Hateful Comeuppance || Designed by a spiteful necromancer bent on conquering a city, these robes seethe with hatred. And it turns out that pure hatred is pretty warm, providing mild protection against the cold. ||  
 
| Robes of Hateful Comeuppance || Designed by a spiteful necromancer bent on conquering a city, these robes seethe with hatred. And it turns out that pure hatred is pretty warm, providing mild protection against the cold. ||  
 +
:ClothArmor
 +
:Clothing
 +
:Fashionable
 +
:NecromancyGem
 +
||
 
:Armor: 77
 
:Armor: 77
 
:MAX_POWER: 10
 
:MAX_POWER: 10
Line 291: Line 448:
 
|-
 
|-
 
| Robes of Malediction || Sacrificing armor for killing power, these robes are popular with wizards. A Necromancy Gem is woven into the chest. ||  
 
| Robes of Malediction || Sacrificing armor for killing power, these robes are popular with wizards. A Necromancy Gem is woven into the chest. ||  
 +
:ClothArmor
 +
:Clothing
 +
:Fashionable
 +
:NecromancyGem
 +
||
 
:Armor: 77
 
:Armor: 77
 
:MAX_POWER: 15
 
:MAX_POWER: 15
 
|-
 
|-
 
| Rough Cloth Shirt || A few years ago, the humans of Statehelm decided shirts like this were ironically in fashion. That time has come and gone, however, and now it's just hideous again. ||  
 
| Rough Cloth Shirt || A few years ago, the humans of Statehelm decided shirts like this were ironically in fashion. That time has come and gone, however, and now it's just hideous again. ||  
 +
:ClothArmor
 +
:Clothing
 +
||
 
:Armor: 17
 
:Armor: 17
 
:TAUNT_MOD: -0.05
 
:TAUNT_MOD: -0.05
 
|-
 
|-
 
| Rough Leather Shirt || A novice-quality piece of work, with embarrassingly wide stitches. ||  
 
| Rough Leather Shirt || A novice-quality piece of work, with embarrassingly wide stitches. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 24
 
:Armor: 24
 
|-
 
|-
 
| Rusted Platemail || The rust and blood are the only things holding this together. ||  
 
| Rusted Platemail || The rust and blood are the only things holding this together. ||  
 +
:MetalArmor
 +
||
 
:Armor: 10
 
:Armor: 10
 
:MAX_POWER: 5
 
:MAX_POWER: 5
 
|-
 
|-
 
| Shoddy Cloth Shirt || It sucks. But it makes you look less intimidating. Which might be a good thing or a bad thing. ||  
 
| Shoddy Cloth Shirt || It sucks. But it makes you look less intimidating. Which might be a good thing or a bad thing. ||  
 +
:ClothArmor
 +
:Clothing
 +
||
 
:Armor: 5
 
:Armor: 5
 
:TAUNT_MOD: -0.05
 
:TAUNT_MOD: -0.05
 
|-
 
|-
 
| Shoddy Leather Shirt || Poor-quality leather has been crudely woven into a fairly repulsive shirt. It's essentially made of garbage. ||  
 
| Shoddy Leather Shirt || Poor-quality leather has been crudely woven into a fairly repulsive shirt. It's essentially made of garbage. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 12
 
:Armor: 12
 
|-
 
|-
 
| Silver-Threaded Shirt || Inlaid with beautiful silver filigree, this cozy shirt looks gorgeous. ||  
 
| Silver-Threaded Shirt || Inlaid with beautiful silver filigree, this cozy shirt looks gorgeous. ||  
 +
:ClothArmor
 +
:Clothing
 +
:Fashionable
 +
||
 
:Armor: 84
 
:Armor: 84
 
:BOOST_COLD_DIRECT: 5
 
:BOOST_COLD_DIRECT: 5
 
|-
 
|-
 
| Snail Plate Armor || The breastplate features a perfectly preserved Giant Snail shell. ||  
 
| Snail Plate Armor || The breastplate features a perfectly preserved Giant Snail shell. ||  
 +
:MetalArmor
 +
||
 
:Armor: 96
 
:Armor: 96
 
|-
 
|-
 
| Spider-Worn Coat || Somehow this breastplate got stuck onto a spider via sticky web! What are the odds? Unfortunately, spider acid has filled it with holes, but what a great story! ||  
 
| Spider-Worn Coat || Somehow this breastplate got stuck onto a spider via sticky web! What are the odds? Unfortunately, spider acid has filled it with holes, but what a great story! ||  
 +
:LeatherArmor
 +
||
 
:Armor: 36
 
:Armor: 36
 
|-
 
|-
 
| Spring Fairy Top || Itchy and viney, but the magic is impressively resilient. ||  
 
| Spring Fairy Top || Itchy and viney, but the magic is impressively resilient. ||  
 +
:ClothArmor
 +
:Clothing
 +
||
 
:Armor: 96
 
:Armor: 96
 +
:MOD_NATURE: 0.07
 
:MOD_ELECTRICITY: 0.07
 
:MOD_ELECTRICITY: 0.07
:MOD_NATURE: 0.07
 
 
|-
 
|-
 
| Stalwart Breastplate || This thick and ungainly thing was the preferred armor of the ancient Dwarven Stalwarts. It's easy to see why: this armor is very... stalwart. ||  
 
| Stalwart Breastplate || This thick and ungainly thing was the preferred armor of the ancient Dwarven Stalwarts. It's easy to see why: this armor is very... stalwart. ||  
 +
:MetalArmor
 +
||
 
:Armor: 108
 
:Armor: 108
 
|-
 
|-
 
| Sturdy Shirt || This simple platemail has sufficient protection, but it could do with more padding. Very uncomfortable! ||  
 
| Sturdy Shirt || This simple platemail has sufficient protection, but it could do with more padding. Very uncomfortable! ||  
 +
:Clothing
 +
:MetalArmor
 +
||
 
:Armor: 48
 
:Armor: 48
 
|-
 
|-
 
| Sturdy Shirt || This simple platemail has sufficient protection, but it could do with more padding. Very uncomfortable! ||  
 
| Sturdy Shirt || This simple platemail has sufficient protection, but it could do with more padding. Very uncomfortable! ||  
 +
:Clothing
 +
:MetalArmor
 +
||
 
:Armor: 48
 
:Armor: 48
 
|-
 
|-
 
| Sturdy Shirt || This simple platemail has sufficient protection, but it could do with more padding. Very uncomfortable! ||  
 
| Sturdy Shirt || This simple platemail has sufficient protection, but it could do with more padding. Very uncomfortable! ||  
 +
:MetalArmor
 +
||
 
:Armor: 53
 
:Armor: 53
 
|-
 
|-
 
| Syndra's Winter Coat || Cozy and warm, with lots of fur trim. ||  
 
| Syndra's Winter Coat || Cozy and warm, with lots of fur trim. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 91
 
:Armor: 91
 
:MITIGATION_COLD_INDIRECT: 2
 
:MITIGATION_COLD_INDIRECT: 2
 
|-
 
|-
 
| Test Shirt 5 || Temp armor for testing appearances ||  
 
| Test Shirt 5 || Temp armor for testing appearances ||  
 +
:MetalArmor
 +
||
 
:Armor: 12
 
:Armor: 12
 
|-
 
|-
 
| Test Shirt 6 || Temp armor for testing appearances ||  
 
| Test Shirt 6 || Temp armor for testing appearances ||  
 +
:MetalArmor
 +
||
 
:Armor: 12
 
:Armor: 12
 
|-
 
|-
 
| Test Shirt 7 || Temp armor for testing appearances ||  
 
| Test Shirt 7 || Temp armor for testing appearances ||  
 +
:MetalArmor
 +
||
 
:Armor: 12
 
:Armor: 12
 
|-
 
|-
 
| Test Shirt 8 || Temp armor for testing appearances ||  
 
| Test Shirt 8 || Temp armor for testing appearances ||  
 +
:MetalArmor
 +
||
 
:Armor: 12
 
:Armor: 12
 
|-
 
|-
| Test Shirt 9 || Temp armor for testing appearances ||  
+
| Test Shirt 9 || Temp armor for testing appearances ||  ||  
 
:Armor: 12
 
:Armor: 12
 +
|-
 +
| Thentree Harness || The isolated elf colony of Sedgewick Forest prefers armor of this type because it reminds them of their home in Verta. It's been explained to them that nobody in Verta dresses this way anymore, but they don't seem to care. ||
 +
:MetalArmor
 +
||
 +
:Armor: 91
 +
:MOD_NATURE: 0.01
 +
:MOD_SKILL_ARCHERY: 0.03
 
|-
 
|-
 
| Thickened Chainmail Shirt || The rings of this chain suit are ridiculously thick, resulting in a very protective garment that is pretty ugly. ||  
 
| Thickened Chainmail Shirt || The rings of this chain suit are ridiculously thick, resulting in a very protective garment that is pretty ugly. ||  
 +
:MetalArmor
 +
||
 
:Armor: 120
 
:Armor: 120
 
:VULN_COLD: 0.1
 
:VULN_COLD: 0.1
Line 364: Line 578:
 
|-
 
|-
 
| Tiger-Urine-Encrusted Shirt || It was in the bedding of Old Fangsworth's lair. ||  
 
| Tiger-Urine-Encrusted Shirt || It was in the bedding of Old Fangsworth's lair. ||  
 +
:ClothArmor
 +
:Clothing
 +
||
 
:Armor: 58
 
:Armor: 58
 
:MAX_HEALTH: 8
 
:MAX_HEALTH: 8
 +
|-
 +
| Yeti Jacket || Thick matted hair combined with spider silk. It's kind of sticky, making it a little too form-fitting. It's surprisingly durable, though! ||
 +
:ClothArmor
 +
:Clothing
 +
||
 +
:Armor: 96
 +
:MITIGATION_UNIVERSAL_INDIRECT: 1
 
|}
 
|}
 
<br>
 
<br>
Line 372: Line 596:
 
|+<div align='left'><h3>Feet</h3></div>
 
|+<div align='left'><h3>Feet</h3></div>
  
! Name !! Description !! Effects
+
! Name !! Description !! Attributes !! Effects
 
|-
 
|-
 
| Amazing Cow Shoes || These horseshoes – err, cow shoes – are practically supernaturally lovely. ||  
 
| Amazing Cow Shoes || These horseshoes – err, cow shoes – are practically supernaturally lovely. ||  
 +
:MetalArmor
 +
||
 
:Armor: 83
 
:Armor: 83
 +
:SPRINT_BOOST: 2.75
 
:FALLING_DAMAGE_MOD: -0.1
 
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 2.75
 
 
|-
 
|-
 
| Amazing Deer Shoes || These horseshoes – err, deer shoes – are practically supernaturally lovely. ||  
 
| Amazing Deer Shoes || These horseshoes – err, deer shoes – are practically supernaturally lovely. ||  
 +
:MetalArmor
 +
||
 
:Armor: 83
 
:Armor: 83
 +
:SPRINT_BOOST: 2.75
 
:FALLING_DAMAGE_MOD: -0.1
 
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 2.75
 
 
|-
 
|-
 
| Amazing Evasion Boots ||  ||  
 
| Amazing Evasion Boots ||  ||  
 +
:LeatherArmor
 +
||
 
:Armor: 78
 
:Armor: 78
 
:EVASION_CHANCE_PROJECTILE: 0.065
 
:EVASION_CHANCE_PROJECTILE: 0.065
 
|-
 
|-
 
| Amazing Leather Boots || These boots breathe better than most leather garments, so your feet don't get quite as stinky. Plus, they have double-reinforced laces! ||  
 
| Amazing Leather Boots || These boots breathe better than most leather garments, so your feet don't get quite as stinky. Plus, they have double-reinforced laces! ||  
 +
:LeatherArmor
 +
:Fashionable
 +
||
 
:Armor: 84
 
:Armor: 84
 
|-
 
|-
| Amazing Snail Boots || Made of snail shells and sinew. ||  
+
| Amazing Snail Boots || Made of snail shells and sinew. ||  ||  
 
:Armor: 82
 
:Armor: 82
 
:MITIGATION_PIERCING: 5
 
:MITIGATION_PIERCING: 5
Line 397: Line 630:
 
|-
 
|-
 
| Amazing Wooden Cow Shoes || These wooden footguards are a work of art. Avant garde art, where you nail wood to cows' feet. ||  
 
| Amazing Wooden Cow Shoes || These wooden footguards are a work of art. Avant garde art, where you nail wood to cows' feet. ||  
 +
:Wooden
 +
||
 
:Armor: 83
 
:Armor: 83
 +
:SPRINT_BOOST: 2.25
 
:FALLING_DAMAGE_MOD: -0.1
 
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 2.25
 
 
:VULN_FIRE: 0.1
 
:VULN_FIRE: 0.1
 
|-
 
|-
 
| Amazing Wooden Deer Shoes || These wooden footguards are a work of art. Avant garde art, where you nail wood to the feet of an unsuspecting ungulate. ||  
 
| Amazing Wooden Deer Shoes || These wooden footguards are a work of art. Avant garde art, where you nail wood to the feet of an unsuspecting ungulate. ||  
 +
:Wooden
 +
||
 
:Armor: 83
 
:Armor: 83
 +
:SPRINT_BOOST: 2
 
:JUMP_BURST: 1
 
:JUMP_BURST: 1
:SPRINT_BOOST: 2
 
 
:VULN_FIRE: 0.1
 
:VULN_FIRE: 0.1
 
|-
 
|-
 
| Astounding Cow Shoes || Wow, someone put way too much effort into these cow shoes! ||  
 
| Astounding Cow Shoes || Wow, someone put way too much effort into these cow shoes! ||  
 +
:MetalArmor
 +
||
 
:Armor: 95
 
:Armor: 95
 +
:SPRINT_BOOST: 3
 
:FALLING_DAMAGE_MOD: -0.1
 
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 3
 
 
|-
 
|-
 
| Astounding Deer Shoes || Wow, someone put way too much effort into these deer shoes! ||  
 
| Astounding Deer Shoes || Wow, someone put way too much effort into these deer shoes! ||  
 +
:MetalArmor
 +
||
 
:Armor: 95
 
:Armor: 95
 +
:SPRINT_BOOST: 3
 
:FALLING_DAMAGE_MOD: -0.1
 
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 3
 
 
|-
 
|-
 
| Astounding Evasion Boots ||  ||  
 
| Astounding Evasion Boots ||  ||  
 +
:LeatherArmor
 +
||
 
:Armor: 90
 
:Armor: 90
 
:EVASION_CHANCE_PROJECTILE: 0.07
 
:EVASION_CHANCE_PROJECTILE: 0.07
 
|-
 
|-
 
| Astounding Leather Boots || This shoe has been heavily over-engineered, with secret cushions and odd snaps to ensure a perfect fit for any foot size. ||  
 
| Astounding Leather Boots || This shoe has been heavily over-engineered, with secret cushions and odd snaps to ensure a perfect fit for any foot size. ||  
 +
:LeatherArmor
 +
:Fashionable
 +
||
 
:Armor: 96
 
:Armor: 96
 
|-
 
|-
| Astounding Snail Boots || Made of snail shells and sinew. ||  
+
| Astounding Snail Boots || Made of snail shells and sinew. ||  ||  
 
:Armor: 94
 
:Armor: 94
 
:MITIGATION_PIERCING: 6
 
:MITIGATION_PIERCING: 6
Line 431: Line 677:
 
|-
 
|-
 
| Astounding Wooden Cow Shoes || Wow, someone put way too much effort into these wooden cow shoes! ||  
 
| Astounding Wooden Cow Shoes || Wow, someone put way too much effort into these wooden cow shoes! ||  
 +
:Wooden
 +
||
 
:Armor: 95
 
:Armor: 95
 +
:SPRINT_BOOST: 2.5
 
:FALLING_DAMAGE_MOD: -0.1
 
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 2.5
 
 
:VULN_FIRE: 0.1
 
:VULN_FIRE: 0.1
 
|-
 
|-
 
| Astounding Wooden Deer Shoes || Wow, someone put way too much effort into these wooden deer shoes! ||  
 
| Astounding Wooden Deer Shoes || Wow, someone put way too much effort into these wooden deer shoes! ||  
 +
:Wooden
 +
||
 
:Armor: 95
 
:Armor: 95
 +
:SPRINT_BOOST: 2.25
 
:JUMP_BURST: 1
 
:JUMP_BURST: 1
:SPRINT_BOOST: 2.25
 
 
:VULN_FIRE: 0.1
 
:VULN_FIRE: 0.1
 
|-
 
|-
 
| Awesome Cow Shoes || If you know anything about cowshoe craftsmanship, you know you're looking at a masterpiece right here. ||  
 
| Awesome Cow Shoes || If you know anything about cowshoe craftsmanship, you know you're looking at a masterpiece right here. ||  
 +
:MetalArmor
 +
||
 
:Armor: 107
 
:Armor: 107
 +
:SPRINT_BOOST: 3.25
 
:FALLING_DAMAGE_MOD: -0.1
 
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 3.25
 
 
|-
 
|-
 
| Awesome Deer Shoes || If you know anything about deershoe craftsmanship, you know you're looking at a masterpiece right here. ||  
 
| Awesome Deer Shoes || If you know anything about deershoe craftsmanship, you know you're looking at a masterpiece right here. ||  
 +
:MetalArmor
 +
||
 
:Armor: 107
 
:Armor: 107
 +
:SPRINT_BOOST: 3.25
 
:FALLING_DAMAGE_MOD: -0.1
 
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 3.25
 
 
|-
 
|-
 
| Awesome Evasion Boots ||  ||  
 
| Awesome Evasion Boots ||  ||  
 +
:LeatherArmor
 +
||
 
:Armor: 102
 
:Armor: 102
 
:EVASION_CHANCE_PROJECTILE: 0.075
 
:EVASION_CHANCE_PROJECTILE: 0.075
 
|-
 
|-
 
| Awesome Leather Boots || These are like an extension of your feet, they're so comfortable! ||  
 
| Awesome Leather Boots || These are like an extension of your feet, they're so comfortable! ||  
 +
:LeatherArmor
 +
:Fashionable
 +
||
 
:Armor: 108
 
:Armor: 108
 
|-
 
|-
| Awesome Snail Boots || Made of snail shells and sinew. ||  
+
| Awesome Snail Boots || Made of snail shells and sinew. ||  ||  
 
:Armor: 106
 
:Armor: 106
 
:MITIGATION_PIERCING: 7
 
:MITIGATION_PIERCING: 7
Line 465: Line 724:
 
|-
 
|-
 
| Awesome Wooden Cow Shoes || A masterpiece of wood-nailed-to-cow-hoof design! Comfortable and stylish. Well, stylish for a cow. They have different sensibilities than people. ||  
 
| Awesome Wooden Cow Shoes || A masterpiece of wood-nailed-to-cow-hoof design! Comfortable and stylish. Well, stylish for a cow. They have different sensibilities than people. ||  
 +
:Wooden
 +
||
 
:Armor: 107
 
:Armor: 107
 +
:SPRINT_BOOST: 2.75
 
:FALLING_DAMAGE_MOD: -0.1
 
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 2.75
 
 
:VULN_FIRE: 0.1
 
:VULN_FIRE: 0.1
 
|-
 
|-
 
| Awesome Wooden Deer Shoes || A masterpiece of wood-nailed-to-deer-hoof design! Comfortable and stylish. Well, stylish for a deer. They have different sensibilities than people. ||  
 
| Awesome Wooden Deer Shoes || A masterpiece of wood-nailed-to-deer-hoof design! Comfortable and stylish. Well, stylish for a deer. They have different sensibilities than people. ||  
 +
:Wooden
 +
||
 
:Armor: 107
 
:Armor: 107
 +
:SPRINT_BOOST: 2.5
 
:JUMP_BURST: 1
 
:JUMP_BURST: 1
:SPRINT_BOOST: 2.5
 
 
:VULN_FIRE: 0.1
 
:VULN_FIRE: 0.1
 
|-
 
|-
 
| Basic Boots || Sturdy and fashionable, if not especially protective. ||  
 
| Basic Boots || Sturdy and fashionable, if not especially protective. ||  
 +
:MetalArmor
 +
||
 +
:Armor: 12
 +
|-
 +
| Basic Boots || Sturdy and fashionable, if not especially protective. ||
 +
:MetalArmor
 +
||
 
:Armor: 12
 
:Armor: 12
 
|-
 
|-
 
| Basic Boots || Sturdy and fashionable, if not especially protective. ||  
 
| Basic Boots || Sturdy and fashionable, if not especially protective. ||  
 +
:MetalArmor
 +
||
 
:Armor: 12
 
:Armor: 12
 
|-
 
|-
 
| Blanche's Running Shoes || These boots have been painted with gold lightning bolts. ||  
 
| Blanche's Running Shoes || These boots have been painted with gold lightning bolts. ||  
 +
:ClothArmor
 +
:Clothing
 +
:Fashionable
 +
||
 
:Armor: 16
 
:Armor: 16
 
:NONCOMBAT_REGEN_POWER_DELTA: 2
 
:NONCOMBAT_REGEN_POWER_DELTA: 2
 
|-
 
|-
 
| Booties of Hateful Comeuppance || Designed by a spiteful necromancer bent on conquering a city, these cloth foot coverings seethe with hatred. And it turns out that pure hatred is pretty warm, providing mild protection against the cold. ||  
 
| Booties of Hateful Comeuppance || Designed by a spiteful necromancer bent on conquering a city, these cloth foot coverings seethe with hatred. And it turns out that pure hatred is pretty warm, providing mild protection against the cold. ||  
 +
:ClothArmor
 +
:Clothing
 +
:Fashionable
 +
||
 
:Armor: 38
 
:Armor: 38
 
:MAX_POWER: 10
 
:MAX_POWER: 10
Line 492: Line 772:
 
|-
 
|-
 
| Boots of the Summer Court || Makeshift fae armor crafted from repurposed Winter Court armor. It doesn't have quite the style or powers of Summer Court armor, but it's not bad. ||  
 
| Boots of the Summer Court || Makeshift fae armor crafted from repurposed Winter Court armor. It doesn't have quite the style or powers of Summer Court armor, but it's not bad. ||  
 +
:MetalArmor
 +
:Fashionable
 +
||
 
:Armor: 60
 
:Armor: 60
 
:MOD_NATURE: 0.01
 
:MOD_NATURE: 0.01
 
|-
 
|-
 
| Boots of the Winter Court || Made of a bizarre metal, these uncomfortable boots seem to clench your feet with malice. ||  
 
| Boots of the Winter Court || Made of a bizarre metal, these uncomfortable boots seem to clench your feet with malice. ||  
 +
:MetalArmor
 +
:Fashionable
 +
||
 
:Armor: 72
 
:Armor: 72
 
:MOD_ELECTRICITY: 0.01
 
:MOD_ELECTRICITY: 0.01
Line 501: Line 787:
 
|-
 
|-
 
| Ciervos's Anklets || The evil creature Ciervos wore these for thousands of years. Must be lucky! Hmm, but he died wearing them. Maybe they're unlucky... ||  
 
| Ciervos's Anklets || The evil creature Ciervos wore these for thousands of years. Must be lucky! Hmm, but he died wearing them. Maybe they're unlucky... ||  
 +
:MetalArmor
 +
||
 
:Armor: 38
 
:Armor: 38
 +
:SPRINT_BOOST: 2
 
:FALLING_DAMAGE_MOD: -0.1
 
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 2
 
 
|-
 
|-
 
| Comfortable Ancient Shoes || These have been perfectly worn in! Nice. But still very smelly. ||  
 
| Comfortable Ancient Shoes || These have been perfectly worn in! Nice. But still very smelly. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 18
 
:Armor: 18
 
|-
 
|-
 
| Cow Shoes || Horseshoes, but fitted for a cow's hooves. ||  
 
| Cow Shoes || Horseshoes, but fitted for a cow's hooves. ||  
 +
:MetalArmor
 +
||
 
:Armor: 25
 
:Armor: 25
 +
:SPRINT_BOOST: 1
 
:FALLING_DAMAGE_MOD: -0.1
 
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 1
 
 
|-
 
|-
 
| Crude Cow Shoes || A crude cow will love these crude shoes. ||  
 
| Crude Cow Shoes || A crude cow will love these crude shoes. ||  
 +
:MetalArmor
 +
||
 
:Armor: 23
 
:Armor: 23
 +
:SPRINT_BOOST: 1.5
 
:FALLING_DAMAGE_MOD: -0.1
 
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 1.5
 
 
|-
 
|-
 
| Crude Deer Shoes || A crude deer will love these crude shoes. ||  
 
| Crude Deer Shoes || A crude deer will love these crude shoes. ||  
 +
:MetalArmor
 +
||
 
:Armor: 23
 
:Armor: 23
 +
:SPRINT_BOOST: 1.5
 
:FALLING_DAMAGE_MOD: -0.1
 
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 1.5
 
 
|-
 
|-
 
| Crude Evasion Boots || These are shoddy boots that have had sections of their protective armor removed to make them a little more agile. The holes let moisture in, and they quickly stink beyond fathoming. ||  
 
| Crude Evasion Boots || These are shoddy boots that have had sections of their protective armor removed to make them a little more agile. The holes let moisture in, and they quickly stink beyond fathoming. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 18
 
:Armor: 18
 
:EVASION_CHANCE_PROJECTILE: 0.04
 
:EVASION_CHANCE_PROJECTILE: 0.04
 
|-
 
|-
 
| Crude Leather Boots || Hideous foot wrappings covered in excess leather to provide protection – but not comfort. Expect gigantic blisters. ||  
 
| Crude Leather Boots || Hideous foot wrappings covered in excess leather to provide protection – but not comfort. Expect gigantic blisters. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 24
 
:Armor: 24
 
|-
 
|-
 
| Crude Wooden Cow Shoes || Not generally considered a good choice, shodding a cow with bits of wood. These crude shoes are... crude. ||  
 
| Crude Wooden Cow Shoes || Not generally considered a good choice, shodding a cow with bits of wood. These crude shoes are... crude. ||  
 +
:Wooden
 +
||
 
:Armor: 23
 
:Armor: 23
 +
:SPRINT_BOOST: 1
 
:FALLING_DAMAGE_MOD: -0.1
 
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 1
 
 
:VULN_FIRE: 0.1
 
:VULN_FIRE: 0.1
 
|-
 
|-
 
| Crude Wooden Deer Shoes || Not generally considered a good choice, shodding a deer with bits of wood. These crude shoes are... crude. ||  
 
| Crude Wooden Deer Shoes || Not generally considered a good choice, shodding a deer with bits of wood. These crude shoes are... crude. ||  
 +
:Wooden
 +
||
 
:Armor: 23
 
:Armor: 23
 +
:SPRINT_BOOST: 0.75
 
:JUMP_BURST: 1
 
:JUMP_BURST: 1
:SPRINT_BOOST: 0.75
 
 
:VULN_FIRE: 0.1
 
:VULN_FIRE: 0.1
 
|-
 
|-
 
| Decent Cow Shoes || Decent shoes for a cow that's not too shabby. ||  
 
| Decent Cow Shoes || Decent shoes for a cow that's not too shabby. ||  
 +
:MetalArmor
 +
||
 
:Armor: 35
 
:Armor: 35
 +
:SPRINT_BOOST: 1.75
 
:FALLING_DAMAGE_MOD: -0.1
 
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 1.75
 
 
|-
 
|-
 
| Decent Deer Shoes || Decent shoes for a deer that's not too shabby. ||  
 
| Decent Deer Shoes || Decent shoes for a deer that's not too shabby. ||  
 +
:MetalArmor
 +
||
 
:Armor: 35
 
:Armor: 35
 +
:SPRINT_BOOST: 1.75
 
:FALLING_DAMAGE_MOD: -0.1
 
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 1.75
 
 
|-
 
|-
 
| Decent Evasion Boots || Reasonable boots that have been oiled and softened to let the wearer dash and dart about. Kinda comfortable, but not really. ||  
 
| Decent Evasion Boots || Reasonable boots that have been oiled and softened to let the wearer dash and dart about. Kinda comfortable, but not really. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 30
 
:Armor: 30
 
:EVASION_CHANCE_PROJECTILE: 0.045
 
:EVASION_CHANCE_PROJECTILE: 0.045
 
|-
 
|-
 
| Decent Leather Boots || The sort of boots you might imagine if you tried to visualize leather boots in your head. Fairly generic. ||  
 
| Decent Leather Boots || The sort of boots you might imagine if you tried to visualize leather boots in your head. Fairly generic. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 36
 
:Armor: 36
 
|-
 
|-
| Decent Snail Boots || Made of snail shells and sinew. The sinews were not properly cured and stink beyond comprehension. ||  
+
| Decent Snail Boots || Made of snail shells and sinew. The sinews were not properly cured and stink beyond comprehension. ||  ||  
 
:Armor: 34
 
:Armor: 34
 
:MITIGATION_PIERCING: 1
 
:MITIGATION_PIERCING: 1
Line 565: Line 877:
 
|-
 
|-
 
| Decent Wooden Cow Shoes || If all you're looking for is some horseshoe-shaped pieces of wood to nail to your cow's feet, you're in luck. ||  
 
| Decent Wooden Cow Shoes || If all you're looking for is some horseshoe-shaped pieces of wood to nail to your cow's feet, you're in luck. ||  
 +
:Wooden
 +
||
 
:Armor: 35
 
:Armor: 35
 +
:SPRINT_BOOST: 1.25
 
:FALLING_DAMAGE_MOD: -0.1
 
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 1.25
 
 
:VULN_FIRE: 0.1
 
:VULN_FIRE: 0.1
 
|-
 
|-
 
| Decent Wooden Deer Shoes || If all you're looking for is some horseshoe-shaped pieces of wood to nail to your deer's feet, you're in luck. ||  
 
| Decent Wooden Deer Shoes || If all you're looking for is some horseshoe-shaped pieces of wood to nail to your deer's feet, you're in luck. ||  
 +
:Wooden
 +
||
 
:Armor: 35
 
:Armor: 35
 +
:SPRINT_BOOST: 1
 
:JUMP_BURST: 1
 
:JUMP_BURST: 1
:SPRINT_BOOST: 1
 
 
:VULN_FIRE: 0.1
 
:VULN_FIRE: 0.1
 
|-
 
|-
 
| Deer Shoes || Horseshoes, but fitted for a deer's hooves. ||  
 
| Deer Shoes || Horseshoes, but fitted for a deer's hooves. ||  
 +
:MetalArmor
 +
||
 
:Armor: 26
 
:Armor: 26
 +
:SPRINT_BOOST: 1
 
:FALLING_DAMAGE_MOD: -0.1
 
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 1
 
 
|-
 
|-
 
| Deerskin Boots || These were made out of deer skins. They're pretty cozy. ||  
 
| Deerskin Boots || These were made out of deer skins. They're pretty cozy. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 28
 
:Armor: 28
 
:MITIGATION_NATURE: 2
 
:MITIGATION_NATURE: 2
 
|-
 
|-
 
| Desert Vagabond Boots || Worn leather boots with metal meticulously inserted into them. Whoever made these lacked skill in leatherworking, but made up for it with time and attention to detail. ||  
 
| Desert Vagabond Boots || Worn leather boots with metal meticulously inserted into them. Whoever made these lacked skill in leatherworking, but made up for it with time and attention to detail. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 54
 
:Armor: 54
 +
:SPRINT_BOOST: 1
 
:Kick: +25 damage
 
:Kick: +25 damage
:SPRINT_BOOST: 1
 
 
|-
 
|-
 
| Discarded Boots || It's hard to imagine, but once these boots were the height of fashion. ||  
 
| Discarded Boots || It's hard to imagine, but once these boots were the height of fashion. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 29
 
:Armor: 29
 
:MAX_HEALTH: 5
 
:MAX_HEALTH: 5
 
|-
 
|-
 
| Dwarven Soldier Boots || Common apparel from the Serbule Revolt, 1500 years ago. These boots are so over-engineered that they look brand new. But the smell is pretty bad. ||  
 
| Dwarven Soldier Boots || Common apparel from the Serbule Revolt, 1500 years ago. These boots are so over-engineered that they look brand new. But the smell is pretty bad. ||  
 +
:MetalArmor
 +
||
 
:Armor: 30
 
:Armor: 30
 +
:MAX_HEALTH: 10
 
:HYGIENE_BONUS: -1
 
:HYGIENE_BONUS: -1
:MAX_HEALTH: 10
 
 
|-
 
|-
 
| Echur's Boots || A pair of simple boots. Echur says that they help one connect with the world around them, whatever that means. ||  
 
| Echur's Boots || A pair of simple boots. Echur says that they help one connect with the world around them, whatever that means. ||  
 +
:ClothArmor
 +
:Clothing
 +
||
 
:Armor: 40
 
:Armor: 40
 
:BOOST_SKILL_MENTALISM: 2
 
:BOOST_SKILL_MENTALISM: 2
 
|-
 
|-
 
| Elven Plate Boots || Profoundly uncomfortable and rather awkward to move in, but very stylish. ||  
 
| Elven Plate Boots || Profoundly uncomfortable and rather awkward to move in, but very stylish. ||  
 +
:MetalArmor
 +
:Fashionable
 +
||
 
:Armor: 58
 
:Armor: 58
 +
:MAX_POWER: 5
 
:HYGIENE_BONUS: 1
 
:HYGIENE_BONUS: 1
:MAX_POWER: 5
 
 
|-
 
|-
 
| Featherweights || When you put these slippers on, your whole body feels lighter. ||  
 
| Featherweights || When you put these slippers on, your whole body feels lighter. ||  
 +
:ClothArmor
 +
:Clothing
 +
||
 
:Armor: 36
 
:Armor: 36
 +
:NONCOMBAT_REGEN_POWER_DELTA: 6
 
:COMBAT_REGEN_POWER_DELTA: 2
 
:COMBAT_REGEN_POWER_DELTA: 2
:NONCOMBAT_REGEN_POWER_DELTA: 6
 
 
|-
 
|-
 
| Flat Footers || Home-made from snail parts. ||  
 
| Flat Footers || Home-made from snail parts. ||  
 +
:MetalArmor
 +
||
 
:Armor: 40
 
:Armor: 40
 
:MITIGATION_CRUSHING: 2
 
:MITIGATION_CRUSHING: 2
 
|-
 
|-
 
| Flower Dainties || Handmade by a fairy, these make you especially light on your feet. ||  
 
| Flower Dainties || Handmade by a fairy, these make you especially light on your feet. ||  
 +
:ClothArmor
 +
:Clothing
 +
:Fashionable
 +
||
 
:Armor: 30
 
:Armor: 30
 
:SPRINT_BOOST: 1.5
 
:SPRINT_BOOST: 1.5
 
|-
 
|-
 
| Goblin Slippers || These were worn by a dainty goblin. ||  
 
| Goblin Slippers || These were worn by a dainty goblin. ||  
 +
:ClothArmor
 +
:Clothing
 +
:Fashionable
 +
||
 
:Armor: 30
 
:Armor: 30
 
:NONCOMBAT_REGEN_POWER_DELTA: 2
 
:NONCOMBAT_REGEN_POWER_DELTA: 2
 
|-
 
|-
 
| Goblin Stompers || These were worn by a tough goblin. ||  
 
| Goblin Stompers || These were worn by a tough goblin. ||  
 +
:MetalArmor
 +
||
 
:Armor: 36
 
:Armor: 36
 +
|-
 +
| Great Boots of the Winter Court || Made of a bizarre metal, these uncomfortable boots seem to clench your feet with malice. ||
 +
:MetalArmor
 +
:Fashionable
 +
||
 +
:Armor: 84
 +
:MOD_ELECTRICITY: 0.01
 +
:MOVEMENT_SPEED: 0.5
 
|-
 
|-
 
| Great Cow Shoes || Great! Just great. For cows. ||  
 
| Great Cow Shoes || Great! Just great. For cows. ||  
 +
:MetalArmor
 +
||
 
:Armor: 71
 
:Armor: 71
 +
:SPRINT_BOOST: 2.5
 
:FALLING_DAMAGE_MOD: -0.1
 
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 2.5
 
 
|-
 
|-
 
| Great Deer Shoes || Great! Just great. For deers. ||  
 
| Great Deer Shoes || Great! Just great. For deers. ||  
 +
:MetalArmor
 +
||
 
:Armor: 71
 
:Armor: 71
 +
:SPRINT_BOOST: 2.5
 
:FALLING_DAMAGE_MOD: -0.1
 
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 2.5
 
 
|-
 
|-
 
| Great Evasion Boots ||  ||  
 
| Great Evasion Boots ||  ||  
 +
:LeatherArmor
 +
||
 
:Armor: 66
 
:Armor: 66
 
:EVASION_CHANCE_PROJECTILE: 0.06
 
:EVASION_CHANCE_PROJECTILE: 0.06
 
|-
 
|-
 
| Great Leather Boots || These are so soft to touch that you almost feel criminal wearing them out into the mud and gore. ||  
 
| Great Leather Boots || These are so soft to touch that you almost feel criminal wearing them out into the mud and gore. ||  
 +
:LeatherArmor
 +
:Fashionable
 +
||
 
:Armor: 72
 
:Armor: 72
 
|-
 
|-
| Great Snail Boots || Made of snail shells and sinew. ||  
+
| Great Snail Boots || Made of snail shells and sinew. ||  ||  
 
:Armor: 70
 
:Armor: 70
 
:MITIGATION_PIERCING: 4
 
:MITIGATION_PIERCING: 4
Line 651: Line 1,015:
 
|-
 
|-
 
| Great Wooden Cow Shoes || You'd almost think these were metal, that's how great these bits of wood are! ||  
 
| Great Wooden Cow Shoes || You'd almost think these were metal, that's how great these bits of wood are! ||  
 +
:Wooden
 +
||
 
:Armor: 71
 
:Armor: 71
 +
:SPRINT_BOOST: 2
 
:FALLING_DAMAGE_MOD: -0.1
 
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 2
 
 
:VULN_FIRE: 0.1
 
:VULN_FIRE: 0.1
 
|-
 
|-
 
| Great Wooden Deer Shoes || You'd almost think these were metal, that's how great these bits of wood are! ||  
 
| Great Wooden Deer Shoes || You'd almost think these were metal, that's how great these bits of wood are! ||  
 +
:Wooden
 +
||
 
:Armor: 71
 
:Armor: 71
 +
:SPRINT_BOOST: 1.75
 
:JUMP_BURST: 1
 
:JUMP_BURST: 1
:SPRINT_BOOST: 1.75
 
 
:VULN_FIRE: 0.1
 
:VULN_FIRE: 0.1
 
|-
 
|-
 
| Hateboots || These boots have been dyed red and given a preposterous name. ||  
 
| Hateboots || These boots have been dyed red and given a preposterous name. ||  
 +
:MetalArmor
 +
||
 
:Armor: 40
 
:Armor: 40
 
:NONCOMBAT_REGEN_POWER_DELTA: 2
 
:NONCOMBAT_REGEN_POWER_DELTA: 2
 
|-
 
|-
 
| Insulated Boots || Thick layers of hide and fur make these boots quite warm. ||  
 
| Insulated Boots || Thick layers of hide and fur make these boots quite warm. ||  
 +
:LeatherArmor
 +
||
 +
:Armor: 46
 +
:MITIGATION_COLD_INDIRECT: 1
 +
:MITIGATION_ELECTRICITY_INDIRECT: 1
 +
|-
 +
| Insulated Boots || Thick layers of hide and fur make these boots quite warm. ||
 +
:LeatherArmor
 +
||
 
:Armor: 46
 
:Armor: 46
 
:MITIGATION_COLD_INDIRECT: 1
 
:MITIGATION_COLD_INDIRECT: 1
Line 672: Line 1,051:
 
|-
 
|-
 
| Moldy Ancient Shoes || Smelly old shoes. ||  
 
| Moldy Ancient Shoes || Smelly old shoes. ||  
 +
:Clothing
 +
:LeatherArmor
 +
||
 
:Armor: 7
 
:Armor: 7
 
|-
 
|-
 
| Nice Cow Shoes || Comfortable shoes that make a violent cow feel free as the wind. ||  
 
| Nice Cow Shoes || Comfortable shoes that make a violent cow feel free as the wind. ||  
 +
:MetalArmor
 +
||
 
:Armor: 47
 
:Armor: 47
 +
:SPRINT_BOOST: 2
 
:FALLING_DAMAGE_MOD: -0.1
 
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 2
 
 
|-
 
|-
 
| Nice Deer Shoes || Comfortable shoes that make a violent deer feel free as the wind. ||  
 
| Nice Deer Shoes || Comfortable shoes that make a violent deer feel free as the wind. ||  
 +
:MetalArmor
 +
||
 
:Armor: 47
 
:Armor: 47
 +
:SPRINT_BOOST: 2
 
:FALLING_DAMAGE_MOD: -0.1
 
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 2
 
 
|-
 
|-
 
| Nice Evasion Boots || Someone with competence put together these nimble leather boots. Only a small amount of protection is lost in exchange for nimble dodging ability. ||  
 
| Nice Evasion Boots || Someone with competence put together these nimble leather boots. Only a small amount of protection is lost in exchange for nimble dodging ability. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 42
 
:Armor: 42
 
:EVASION_CHANCE_PROJECTILE: 0.05
 
:EVASION_CHANCE_PROJECTILE: 0.05
 
|-
 
|-
 
| Nice Leather Boots || Boots with a fair amount of reinforcement in the heel, and padding to prevent blisters. Still not elegant, but fairly effective in combat. ||  
 
| Nice Leather Boots || Boots with a fair amount of reinforcement in the heel, and padding to prevent blisters. Still not elegant, but fairly effective in combat. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 48
 
:Armor: 48
 
|-
 
|-
| Nice Snail Boots || Made of snail shells and sinew. Only somewhat stinky. ||  
+
| Nice Snail Boots || Made of snail shells and sinew. Only somewhat stinky. ||  ||  
 
:Armor: 46
 
:Armor: 46
 
:MITIGATION_PIERCING: 2
 
:MITIGATION_PIERCING: 2
Line 697: Line 1,087:
 
|-
 
|-
 
| Nice Spring Fairy Shoes || A bit of leaves, a bit of bark, and a lot of magic. ||  
 
| Nice Spring Fairy Shoes || A bit of leaves, a bit of bark, and a lot of magic. ||  
:Armor: 48
+
:ClothArmor
 +
:Clothing
 +
||
 +
:Armor: 36
 +
:MOD_NATURE: 0.05
 
:MOD_ELECTRICITY: 0.04
 
:MOD_ELECTRICITY: 0.04
:MOD_NATURE: 0.05
 
 
|-
 
|-
 
| Nice Wooden Cow Shoes || Elegantly whittled and reinforced wooden shoes. They can easily withstand the weight of an angry heiffer. ||  
 
| Nice Wooden Cow Shoes || Elegantly whittled and reinforced wooden shoes. They can easily withstand the weight of an angry heiffer. ||  
 +
:Wooden
 +
||
 
:Armor: 47
 
:Armor: 47
 +
:SPRINT_BOOST: 1.5
 
:FALLING_DAMAGE_MOD: -0.1
 
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 1.5
 
 
:VULN_FIRE: 0.1
 
:VULN_FIRE: 0.1
 
|-
 
|-
 
| Nice Wooden Deer Shoes || Elegantly whittled and reinforced wooden shoes. They can easily withstand the weight of an angry buck. ||  
 
| Nice Wooden Deer Shoes || Elegantly whittled and reinforced wooden shoes. They can easily withstand the weight of an angry buck. ||  
 +
:Wooden
 +
||
 
:Armor: 47
 
:Armor: 47
 +
:SPRINT_BOOST: 1.25
 
:JUMP_BURST: 1
 
:JUMP_BURST: 1
:SPRINT_BOOST: 1.25
 
 
:VULN_FIRE: 0.1
 
:VULN_FIRE: 0.1
 
|-
 
|-
 
| Orcish Rugged Boots || Although they're leather instead of metal, these insulated boots are made for protection, not grace or mobility. ||  
 
| Orcish Rugged Boots || Although they're leather instead of metal, these insulated boots are made for protection, not grace or mobility. ||  
:Armor: 46
+
:LeatherArmor
:Kick: +-2 damage
+
||
 +
:Armor: 52
 
:MITIGATION_COLD_INDIRECT: 1
 
:MITIGATION_COLD_INDIRECT: 1
 
:MITIGATION_ELECTRICITY_INDIRECT: 1
 
:MITIGATION_ELECTRICITY_INDIRECT: 1
 +
:Kick: +-2 damage
 +
|-
 +
| Peltast Boots || Used by the typical troops of the Crone Hegemony. ||
 +
:MetalArmor
 +
||
 +
:Armor: 72
 
|-
 
|-
 
| Pig Shoes || Horseshoes, but fitted for a pig's hooves. ||  
 
| Pig Shoes || Horseshoes, but fitted for a pig's hooves. ||  
 +
:MetalArmor
 +
||
 
:Armor: 25
 
:Armor: 25
 +
:SPRINT_BOOST: 1
 
:FALLING_DAMAGE_MOD: -0.1
 
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 1
 
 
|-
 
|-
 
| Quality Boots || Well-made boots with significant armor. ||  
 
| Quality Boots || Well-made boots with significant armor. ||  
 +
:MetalArmor
 +
||
 
:Armor: 36
 
:Armor: 36
 
|-
 
|-
 
| Quality Boots || Well-made boots with significant armor. ||  
 
| Quality Boots || Well-made boots with significant armor. ||  
 +
:MetalArmor
 +
||
 
:Armor: 36
 
:Armor: 36
 
|-
 
|-
 
| Quality Cow Shoes || Nice cow shoes! ||  
 
| Quality Cow Shoes || Nice cow shoes! ||  
 +
:MetalArmor
 +
||
 
:Armor: 59
 
:Armor: 59
 +
:SPRINT_BOOST: 2.25
 
:FALLING_DAMAGE_MOD: -0.1
 
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 2.25
 
 
|-
 
|-
 
| Quality Deer Shoes || Nice deer shoes! ||  
 
| Quality Deer Shoes || Nice deer shoes! ||  
 +
:MetalArmor
 +
||
 
:Armor: 59
 
:Armor: 59
 +
:SPRINT_BOOST: 2.25
 
:FALLING_DAMAGE_MOD: -0.1
 
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 2.25
 
 
|-
 
|-
 
| Quality Evasion Boots || Quality stuff! These are the sort of evasion boots you'd see in a storefront window, if there was a store specifically for evasion boots, which there is not. ||  
 
| Quality Evasion Boots || Quality stuff! These are the sort of evasion boots you'd see in a storefront window, if there was a store specifically for evasion boots, which there is not. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 54
 
:Armor: 54
 
:EVASION_CHANCE_PROJECTILE: 0.055
 
:EVASION_CHANCE_PROJECTILE: 0.055
 
|-
 
|-
 
| Quality Leather Boots || These boots are pretty nice to wear, and seem like they'll last a long time, too. ||  
 
| Quality Leather Boots || These boots are pretty nice to wear, and seem like they'll last a long time, too. ||  
 +
:LeatherArmor
 +
:Fashionable
 +
||
 
:Armor: 60
 
:Armor: 60
 
|-
 
|-
| Quality Snail Boots || Made of snail shells and sinew. ||  
+
| Quality Snail Boots || Made of snail shells and sinew. ||  ||  
 
:Armor: 58
 
:Armor: 58
 
:MITIGATION_PIERCING: 3
 
:MITIGATION_PIERCING: 3
Line 753: Line 1,172:
 
|-
 
|-
 
| Quality Spring Fairy Shoes || A bit of leaves, a bit of bark, and a lot of magic. ||  
 
| Quality Spring Fairy Shoes || A bit of leaves, a bit of bark, and a lot of magic. ||  
:Armor: 60
+
:ClothArmor
 +
:Clothing
 +
||
 +
:Armor: 48
 +
:MOD_NATURE: 0.05
 
:MOD_ELECTRICITY: 0.05
 
:MOD_ELECTRICITY: 0.05
:MOD_NATURE: 0.05
 
 
|-
 
|-
 
| Quality Wooden Cow Shoes || Made by someone with decent working knowledge of wood, these seem fairly comfortable if you have hooves for feet. ||  
 
| Quality Wooden Cow Shoes || Made by someone with decent working knowledge of wood, these seem fairly comfortable if you have hooves for feet. ||  
 +
:Wooden
 +
||
 
:Armor: 59
 
:Armor: 59
 +
:SPRINT_BOOST: 1.75
 
:FALLING_DAMAGE_MOD: -0.1
 
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 1.75
 
 
:VULN_FIRE: 0.1
 
:VULN_FIRE: 0.1
 
|-
 
|-
 
| Quality Wooden Deer Shoes || Made by someone with decent working knowledge of wood, these seem fairly comfortable if you have hooves for feet. ||  
 
| Quality Wooden Deer Shoes || Made by someone with decent working knowledge of wood, these seem fairly comfortable if you have hooves for feet. ||  
 +
:Wooden
 +
||
 
:Armor: 59
 
:Armor: 59
 +
:SPRINT_BOOST: 1.5
 
:JUMP_BURST: 1
 
:JUMP_BURST: 1
:SPRINT_BOOST: 1.5
 
 
:VULN_FIRE: 0.1
 
:VULN_FIRE: 0.1
 
|-
 
|-
 
| RakBoots || Temp armor for testing appearances ||  
 
| RakBoots || Temp armor for testing appearances ||  
 +
:ClothArmor
 +
:Clothing
 +
||
 
:Armor: 13
 
:Armor: 13
 
|-
 
|-
 
| Rakshasian Elite Boots || This is the latest masterpiece of rakshasa leatherworking, designed to replace the old Ravana armor they can no longer create. In many ways, this surpasses anything from their homeworld, a testament to rakshasa skill... and the toughness of beasts in Alharth. ||  
 
| Rakshasian Elite Boots || This is the latest masterpiece of rakshasa leatherworking, designed to replace the old Ravana armor they can no longer create. In many ways, this surpasses anything from their homeworld, a testament to rakshasa skill... and the toughness of beasts in Alharth. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 72
 
:Armor: 72
 +
:SPRINT_BOOST: 1
 
:MITIGATION_ELECTRICITY: 1
 
:MITIGATION_ELECTRICITY: 1
:SPRINT_BOOST: 1
 
 
|-
 
|-
 
| Ravana Soldier Boots || When thousands of Rakshasa warriors arrived on Alharth, they wore boots like these, designed to accommodate all environments. The secret to their crafting is lost to the Rakshasa living here now. ||  
 
| Ravana Soldier Boots || When thousands of Rakshasa warriors arrived on Alharth, they wore boots like these, designed to accommodate all environments. The secret to their crafting is lost to the Rakshasa living here now. ||  
 +
:MetalArmor
 +
:Fashionable
 +
||
 
:Armor: 60
 
:Armor: 60
 
:MITIGATION_UNIVERSAL_INDIRECT: 1
 
:MITIGATION_UNIVERSAL_INDIRECT: 1
Line 783: Line 1,217:
 
|-
 
|-
 
| Rough Cow Shoes || Your violent cow will be made all the more violent by these uncomfortable shoes! ||  
 
| Rough Cow Shoes || Your violent cow will be made all the more violent by these uncomfortable shoes! ||  
 +
:MetalArmor
 +
||
 
:Armor: 11
 
:Armor: 11
 +
:SPRINT_BOOST: 1.25
 
:FALLING_DAMAGE_MOD: -0.1
 
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 1.25
 
 
|-
 
|-
 
| Rough Deer Shoes || The nails are too long for the deer's small hooves, causing considerable pain while wearing. ||  
 
| Rough Deer Shoes || The nails are too long for the deer's small hooves, causing considerable pain while wearing. ||  
 +
:MetalArmor
 +
||
 
:Armor: 11
 
:Armor: 11
 +
:SPRINT_BOOST: 1.25
 
:FALLING_DAMAGE_MOD: -0.1
 
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 1.25
 
 
|-
 
|-
 
| Rough Leather Boots || Well, they're hand-made shoes. Not everything that's hand-made is good quality, though, it turns out. ||  
 
| Rough Leather Boots || Well, they're hand-made shoes. Not everything that's hand-made is good quality, though, it turns out. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 12
 
:Armor: 12
 
|-
 
|-
 
| Rough Wooden Cow Shoes || Basically just chunks of wood nailed to a cow's feet. Which makes them sound more comfortable than they really are. ||  
 
| Rough Wooden Cow Shoes || Basically just chunks of wood nailed to a cow's feet. Which makes them sound more comfortable than they really are. ||  
 +
:Wooden
 +
||
 
:Armor: 11
 
:Armor: 11
 +
:SPRINT_BOOST: 0.75
 
:FALLING_DAMAGE_MOD: -0.1
 
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 0.75
 
 
:VULN_FIRE: 0.1
 
:VULN_FIRE: 0.1
 
|-
 
|-
 
| Rough Wooden Deer Shoes || Basically just chunks of wood nailed to a deer's feet. Which makes them sound more comfortable than they really are. ||  
 
| Rough Wooden Deer Shoes || Basically just chunks of wood nailed to a deer's feet. Which makes them sound more comfortable than they really are. ||  
 +
:Wooden
 +
||
 
:Armor: 11
 
:Armor: 11
 +
:SPRINT_BOOST: 0.5
 
:JUMP_BURST: 1
 
:JUMP_BURST: 1
:SPRINT_BOOST: 0.5
 
 
:VULN_FIRE: 0.1
 
:VULN_FIRE: 0.1
 
|-
 
|-
 
| Ruggedized Boots || Strong general-purpose footwear, with metal outside for protection, wool inside for insulation. ||  
 
| Ruggedized Boots || Strong general-purpose footwear, with metal outside for protection, wool inside for insulation. ||  
 +
:MetalArmor
 +
||
 
:Armor: 40
 
:Armor: 40
 +
:MITIGATION_CRUSHING: 1
 
:MITIGATION_COLD: 1
 
:MITIGATION_COLD: 1
:MITIGATION_CRUSHING: 1
 
 
:MITIGATION_FIRE: 1
 
:MITIGATION_FIRE: 1
 
|-
 
|-
 
| Ruined Shifter's Boots || A werewolf wore these boots while transforming a few too many times. The armor quality is totally shot, but it still has some value. ||  
 
| Ruined Shifter's Boots || A werewolf wore these boots while transforming a few too many times. The armor quality is totally shot, but it still has some value. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 59
 
:Armor: 59
 
:BOOST_SKILL_WEREWOLF: 1
 
:BOOST_SKILL_WEREWOLF: 1
 
|-
 
|-
 
| Shadow Trotters || Special deer-fitted horseshoes made of an otherworldly metal.  ||  
 
| Shadow Trotters || Special deer-fitted horseshoes made of an otherworldly metal.  ||  
 +
:MetalArmor
 +
||
 
:Armor: 34
 
:Armor: 34
 
:MITIGATION_DARKNESS: 3
 
:MITIGATION_DARKNESS: 3
Line 823: Line 1,273:
 
|-
 
|-
 
| Shoddy Cow Shoes || Farmers typically don't feel compelled to shod a cow. But some cows are more violent and adventurous than others. ||  
 
| Shoddy Cow Shoes || Farmers typically don't feel compelled to shod a cow. But some cows are more violent and adventurous than others. ||  
 +
:MetalArmor
 +
||
 
:Armor: 5
 
:Armor: 5
 +
:SPRINT_BOOST: 1
 
:FALLING_DAMAGE_MOD: -0.1
 
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 1
 
 
|-
 
|-
 
| Shoddy Deer Shoes || Deer seem to get along fine in nature without having metal hammered into their hooves, but not all deer are content with the life of a passive ungulate. ||  
 
| Shoddy Deer Shoes || Deer seem to get along fine in nature without having metal hammered into their hooves, but not all deer are content with the life of a passive ungulate. ||  
 +
:MetalArmor
 +
||
 
:Armor: 5
 
:Armor: 5
 +
:SPRINT_BOOST: 1
 
:FALLING_DAMAGE_MOD: -0.1
 
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 1
 
 
|-
 
|-
 
| Shoddy Leather Boots || These boots are abysmal, leaky, and humiliating to wear. ||  
 
| Shoddy Leather Boots || These boots are abysmal, leaky, and humiliating to wear. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 6
 
:Armor: 6
 
|-
 
|-
 
| Shoddy Wooden Cow Shoes || If a cow needed to be shod for some reason, it is surely not with these wooden, splinter-laced bits of junk. ||  
 
| Shoddy Wooden Cow Shoes || If a cow needed to be shod for some reason, it is surely not with these wooden, splinter-laced bits of junk. ||  
 +
:Wooden
 +
||
 
:Armor: 5
 
:Armor: 5
 +
:SPRINT_BOOST: 0.5
 
:FALLING_DAMAGE_MOD: -0.1
 
:FALLING_DAMAGE_MOD: -0.1
:SPRINT_BOOST: 0.5
 
 
:VULN_FIRE: 0.1
 
:VULN_FIRE: 0.1
 
|-
 
|-
 
| Shoddy Wooden Deer Shoes || If a deer needed to be shod for some reason, it is surely not with these wooden, splinter-laced bits of junk. ||  
 
| Shoddy Wooden Deer Shoes || If a deer needed to be shod for some reason, it is surely not with these wooden, splinter-laced bits of junk. ||  
 +
:Wooden
 +
||
 
:Armor: 5
 
:Armor: 5
 +
:SPRINT_BOOST: 0.25
 
:JUMP_BURST: 1
 
:JUMP_BURST: 1
:SPRINT_BOOST: 0.25
 
 
:VULN_FIRE: 0.1
 
:VULN_FIRE: 0.1
 
|-
 
|-
 
| Slimy Shoes || These fancy boots have been digested by a slime creature, leaving mostly just metal behind. Don't worry about them being uncomfortable, though: there's tons of ooze in there to keep your feet cozy. ||  
 
| Slimy Shoes || These fancy boots have been digested by a slime creature, leaving mostly just metal behind. Don't worry about them being uncomfortable, though: there's tons of ooze in there to keep your feet cozy. ||  
 +
:MetalArmor
 +
||
 
:Armor: 28
 
:Armor: 28
 
:MITIGATION_ACID: 2
 
:MITIGATION_ACID: 2
 
|-
 
|-
 
| Spring Fairy Shoes || A bit of leaves, a bit of bark, and a lot of magic. ||  
 
| Spring Fairy Shoes || A bit of leaves, a bit of bark, and a lot of magic. ||  
 +
:ClothArmor
 +
:Clothing
 +
||
 
:Armor: 48
 
:Armor: 48
 +
:MOD_NATURE: 0.05
 
:MOD_ELECTRICITY: 0.04
 
:MOD_ELECTRICITY: 0.04
:MOD_NATURE: 0.05
 
 
|-
 
|-
 
| Stalwart Boots || Part of the ancient uniform of Dwarven Stalwarts, the elite warriors entrusted with protecting the most important Dwarven secrets. Quality-wise, they're very protective, but very uncomfortable. ||  
 
| Stalwart Boots || Part of the ancient uniform of Dwarven Stalwarts, the elite warriors entrusted with protecting the most important Dwarven secrets. Quality-wise, they're very protective, but very uncomfortable. ||  
 +
:MetalArmor
 +
||
 
:Armor: 42
 
:Armor: 42
 
:MAX_HEALTH: 15
 
:MAX_HEALTH: 15
 
|-
 
|-
 
| Sturdy Boots || These boots have been hand-painted, but are still pretty ugly. ||  
 
| Sturdy Boots || These boots have been hand-painted, but are still pretty ugly. ||  
 +
:MetalArmor
 +
||
 
:Armor: 24
 
:Armor: 24
 
|-
 
|-
 
| Sturdy Boots || These boots have been hand-painted, but are still pretty ugly. ||  
 
| Sturdy Boots || These boots have been hand-painted, but are still pretty ugly. ||  
 +
:MetalArmor
 +
||
 
:Armor: 24
 
:Armor: 24
 
|-
 
|-
 
| Test Boots 3 || Test shoes for testing appearances ||  
 
| Test Boots 3 || Test shoes for testing appearances ||  
 +
:MetalArmor
 +
||
 
:Armor: 6
 
:Armor: 6
 +
|-
 +
| Thentree Boots || The isolated elf colony of Sedgewick Forest prefers armor of this type because it reminds them of their home in Verta. It's been explained to them that nobody in Verta dresses this way anymore, but they don't seem to care. ||
 +
:MetalArmor
 +
||
 +
:Armor: 46
 +
:MOD_NATURE: 0.03
 
|-
 
|-
 
| Tough Old Shoes || A pair of old cloth shoes that are much, <i>much</i> tougher than they look. ||  
 
| Tough Old Shoes || A pair of old cloth shoes that are much, <i>much</i> tougher than they look. ||  
 +
:ClothArmor
 +
:Clothing
 +
||
 
:Armor: 42
 
:Armor: 42
 
:MAX_HEALTH: 5
 
:MAX_HEALTH: 5
 
|-
 
|-
 
| Web-Encrusted Shoes || These boots have clearly been the birthing spot for baby spiders in the past. You can clean them off, but can you ever really get the image out of your head? ||  
 
| Web-Encrusted Shoes || These boots have clearly been the birthing spot for baby spiders in the past. You can clean them off, but can you ever really get the image out of your head? ||  
 +
:LeatherArmor
 +
||
 
:Armor: 17
 
:Armor: 17
 
:MITIGATION_ACID: 1
 
:MITIGATION_ACID: 1
 
|-
 
|-
 
| Windstep Shoes || Popular with elven messengers, these elegant cloth footwraps make your feet move much faster! But they don't protect your feet very well, so you'll need significant endurance to tolerate the numerous stubbed toes and sprained ankles. ||  
 
| Windstep Shoes || Popular with elven messengers, these elegant cloth footwraps make your feet move much faster! But they don't protect your feet very well, so you'll need significant endurance to tolerate the numerous stubbed toes and sprained ankles. ||  
 +
:ClothArmor
 +
:Clothing
 +
:Fashionable
 +
||
 
:Armor: 36
 
:Armor: 36
 
:SPRINT_BOOST: 2
 
:SPRINT_BOOST: 2
 
|-
 
|-
 
| Yarn Socks || A pair of yarn socks. ||  
 
| Yarn Socks || A pair of yarn socks. ||  
 +
:ClothArmor
 +
:Clothing
 +
||
 
:Armor: 5
 
:Armor: 5
 +
|-
 +
| Yeti Stockings || Thick matted hair combined with spider silk. These feel great. No, really. They don't <i>look</i> great, but they feel great. ||
 +
:ClothArmor
 +
:Clothing
 +
||
 +
:Armor: 48
 +
:MAX_POWER: 5
 
|}
 
|}
 
<br>
 
<br>
Line 889: Line 1,387:
 
|+<div align='left'><h3>Hands</h3></div>
 
|+<div align='left'><h3>Hands</h3></div>
  
! Name !! Description !! Effects
+
! Name !! Description !! Attributes !! Effects
 
|-
 
|-
 
| Amazing Leather Gloves || These soft elegant gloves have custom gripping surfaces to make sure you never slip up in combat. ||  
 
| Amazing Leather Gloves || These soft elegant gloves have custom gripping surfaces to make sure you never slip up in combat. ||  
 +
:LeatherArmor
 +
:Fashionable
 +
||
 
:Armor: 84
 
:Armor: 84
 
|-
 
|-
| Amazing Snail Gauntlets || Made of snail shells and sinew. ||  
+
| Amazing Snail Gauntlets || Made of snail shells and sinew. ||  ||  
 
:Armor: 83
 
:Armor: 83
 
:MITIGATION_NATURE: 5
 
:MITIGATION_NATURE: 5
Line 900: Line 1,401:
 
|-
 
|-
 
| Astounding Leather Gloves || These gloves are so light, yet so protective! Astonishing craftsmanship. ||  
 
| Astounding Leather Gloves || These gloves are so light, yet so protective! Astonishing craftsmanship. ||  
 +
:LeatherArmor
 +
:Fashionable
 +
||
 
:Armor: 96
 
:Armor: 96
 
|-
 
|-
| Astounding Snail Gauntlets || Made of snail shells and sinew. ||  
+
| Astounding Snail Gauntlets || Made of snail shells and sinew. ||  ||  
 
:Armor: 95
 
:Armor: 95
 
:MITIGATION_NATURE: 6
 
:MITIGATION_NATURE: 6
Line 908: Line 1,412:
 
|-
 
|-
 
| Awesome Leather Gloves || They're as comfortable as not wearing any gloves, and as protective as wearing plate metal on your hands. ||  
 
| Awesome Leather Gloves || They're as comfortable as not wearing any gloves, and as protective as wearing plate metal on your hands. ||  
 +
:LeatherArmor
 +
:Fashionable
 +
||
 
:Armor: 108
 
:Armor: 108
 
|-
 
|-
| Awesome Snail Gauntlets || Made of snail shells and sinew. ||  
+
| Awesome Snail Gauntlets || Made of snail shells and sinew. ||  ||  
 
:Armor: 107
 
:Armor: 107
 
:MITIGATION_NATURE: 7
 
:MITIGATION_NATURE: 7
Line 916: Line 1,423:
 
|-
 
|-
 
| Basic Gloves || Wow, off-red utility gloves. Nice. I guess. ||  
 
| Basic Gloves || Wow, off-red utility gloves. Nice. I guess. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 12
 
:Armor: 12
 
|-
 
|-
 
| Basic Gloves || Wow, off-red utility gloves. Nice. I guess. ||  
 
| Basic Gloves || Wow, off-red utility gloves. Nice. I guess. ||  
 +
:LeatherArmor
 +
||
 +
:Armor: 12
 +
|-
 +
| Basic Gloves || Wow, off-red utility gloves. Nice. I guess. ||
 +
:LeatherArmor
 +
||
 
:Armor: 12
 
:Armor: 12
 
|-
 
|-
 
| Claws of the Undone Beast || Lost in a cave and worn by generations of insane werewolves, these well-made gauntlets have become infused with lycanthropic power. ||  
 
| Claws of the Undone Beast || Lost in a cave and worn by generations of insane werewolves, these well-made gauntlets have become infused with lycanthropic power. ||  
 +
:MetalArmor
 +
||
 
:Armor: 60
 
:Armor: 60
 
:MOD_SKILL_WEREWOLF: 0.05
 
:MOD_SKILL_WEREWOLF: 0.05
 
|-
 
|-
 
| Comfortable Ancient Gloves || The padding is worn through in all the right places, making it easy to fight in these disgusting gloves. ||  
 
| Comfortable Ancient Gloves || The padding is worn through in all the right places, making it easy to fight in these disgusting gloves. ||  
 +
:MetalArmor
 +
||
 
:Armor: 17
 
:Armor: 17
 
:NONCOMBAT_REGEN_POWER_DELTA: 1
 
:NONCOMBAT_REGEN_POWER_DELTA: 1
 
|-
 
|-
 
| Crude Leather Gloves || The craftsmanship of these gloves is adequate, but the material is poor, resulting in a functional pair of gloves that aren't much fun to wear. ||  
 
| Crude Leather Gloves || The craftsmanship of these gloves is adequate, but the material is poor, resulting in a functional pair of gloves that aren't much fun to wear. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 24
 
:Armor: 24
 
|-
 
|-
 
| Decent Leather Gloves || These still get insanely hot and sweaty when worn, but at least they're kind of fashionable. Kind of. ||  
 
| Decent Leather Gloves || These still get insanely hot and sweaty when worn, but at least they're kind of fashionable. Kind of. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 36
 
:Armor: 36
 
|-
 
|-
| Decent Snail Gauntlets || Made of snail shells and sinew. The sinews were not properly cured and stink beyond comprehension. ||  
+
| Decent Snail Gauntlets || Made of snail shells and sinew. The sinews were not properly cured and stink beyond comprehension. ||  ||  
 
:Armor: 35
 
:Armor: 35
 
:MITIGATION_NATURE: 1
 
:MITIGATION_NATURE: 1
Line 941: Line 1,465:
 
|-
 
|-
 
| Desert Vagabond Gloves || Worn leather with metal meticulously inserted into it. Whoever made this lacked skill in leatherworking, but made up for it with time and attention to detail. ||  
 
| Desert Vagabond Gloves || Worn leather with metal meticulously inserted into it. Whoever made this lacked skill in leatherworking, but made up for it with time and attention to detail. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 54
 
:Armor: 54
 
:Punch: +20 damage
 
:Punch: +20 damage
 
|-
 
|-
 
| Dwarven Soldier Gauntlets || Oversized gloves were the style hundreds of years ago, which is why these dwarven gauntlets can fit your hands. ||  
 
| Dwarven Soldier Gauntlets || Oversized gloves were the style hundreds of years ago, which is why these dwarven gauntlets can fit your hands. ||  
 +
:MetalArmor
 +
||
 
:Armor: 31
 
:Armor: 31
 
:MAX_HEALTH: 10
 
:MAX_HEALTH: 10
 
|-
 
|-
 
| Elven Gauntlets || These were once used in ceremonies, not combat, but they turned out to work pretty well there too, as long as you're not trying to do anything too terribly dextrous. ||  
 
| Elven Gauntlets || These were once used in ceremonies, not combat, but they turned out to work pretty well there too, as long as you're not trying to do anything too terribly dextrous. ||  
:Armor: 54
+
:MetalArmor
 +
:Fashionable
 +
||
 +
:Armor: 60
 
:BOOST_SKILL_ARCHERY: -2
 
:BOOST_SKILL_ARCHERY: -2
 
|-
 
|-
 
| Fey Gloves || Light, delicate gloves that seem far more fragile than they really are. ||  
 
| Fey Gloves || Light, delicate gloves that seem far more fragile than they really are. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 36
 
:Armor: 36
 
:BOOST_SKILL_MENTALISM: 1
 
:BOOST_SKILL_MENTALISM: 1
Line 958: Line 1,491:
 
|-
 
|-
 
| Gardener's Gloves || These gloves let you plant seeds and seedlings more precisely so that your plants grow more quickly. ||  
 
| Gardener's Gloves || These gloves let you plant seeds and seedlings more precisely so that your plants grow more quickly. ||  
 +
:Clothing
 +
||
 
:BOOST_GARDENING_GROWSPEED: 5
 
:BOOST_GARDENING_GROWSPEED: 5
 
|-
 
|-
 
| Gauntlets || Who doesn't love steel plate armor on your hands? Well... besides wizards? ||  
 
| Gauntlets || Who doesn't love steel plate armor on your hands? Well... besides wizards? ||  
 +
:MetalArmor
 +
||
 
:Armor: 34
 
:Armor: 34
 
:BOOST_SKILL_FIREMAGIC: -1
 
:BOOST_SKILL_FIREMAGIC: -1
 
|-
 
|-
 
| Gauntlets of the Summer Court || Oddly warm to the touch, even in cold weather, these makeshift Summer Court gloves protect from frostbite. ||  
 
| Gauntlets of the Summer Court || Oddly warm to the touch, even in cold weather, these makeshift Summer Court gloves protect from frostbite. ||  
 +
:MetalArmor
 +
:Fashionable
 +
||
 
:Armor: 60
 
:Armor: 60
 
:MITIGATION_COLD: 1
 
:MITIGATION_COLD: 1
 
|-
 
|-
 
| Gauntlets of the Winter Court || These freezing-cold gloves are hard to don, but once worn, they reveal themselves to be remarkably dextrous. ||  
 
| Gauntlets of the Winter Court || These freezing-cold gloves are hard to don, but once worn, they reveal themselves to be remarkably dextrous. ||  
 +
:MetalArmor
 +
:Fashionable
 +
||
 
:Armor: 72
 
:Armor: 72
 +
:MOD_ELECTRICITY: 0.01
 
:BOOST_SKILL_ARCHERY: 1
 
:BOOST_SKILL_ARCHERY: 1
:MOD_ELECTRICITY: 0.01
 
 
|-
 
|-
 
| Gloves of Hateful Comeuppance || Designed by a spiteful necromancer bent on conquering a city, these cloth gloves seethe with hatred. And it turns out that pure hatred is pretty warm, providing mild protection against the cold. ||  
 
| Gloves of Hateful Comeuppance || Designed by a spiteful necromancer bent on conquering a city, these cloth gloves seethe with hatred. And it turns out that pure hatred is pretty warm, providing mild protection against the cold. ||  
 +
:ClothArmor
 +
:Clothing
 +
||
 
:Armor: 38
 
:Armor: 38
 
:MAX_POWER: 10
 
:MAX_POWER: 10
Line 979: Line 1,525:
 
|-
 
|-
 
| Goblin Fist Wraps || Protects your hands so well that you can even punch harder than before. ||  
 
| Goblin Fist Wraps || Protects your hands so well that you can even punch harder than before. ||  
 +
:ClothArmor
 +
:Clothing
 +
||
 
:Armor: 30
 
:Armor: 30
 
:BOOST_SKILL_UNARMED: 1
 
:BOOST_SKILL_UNARMED: 1
 
|-
 
|-
 
| Goblin Gloves || Thick smelly gloves that have been through a few fights ||  
 
| Goblin Gloves || Thick smelly gloves that have been through a few fights ||  
 +
:MetalArmor
 +
||
 
:Armor: 40
 
:Armor: 40
 
:BOOST_SKILL_UNARMED: 1
 
:BOOST_SKILL_UNARMED: 1
 
|-
 
|-
 
| Graz's Shackles || The goblin-trained bear Graz was outfitted with these after he killed one too many overzealous goblin mages. (Only animals can wear these.) ||  
 
| Graz's Shackles || The goblin-trained bear Graz was outfitted with these after he killed one too many overzealous goblin mages. (Only animals can wear these.) ||  
 +
:MetalArmor
 +
||
 
:Armor: 34
 
:Armor: 34
 +
:VULN_FIRE_DIRECT: -0.1
 
:VULN_COLD_DIRECT: -0.1
 
:VULN_COLD_DIRECT: -0.1
:VULN_FIRE_DIRECT: -0.1
+
|-
 +
| Great Gauntlets of the Winter Court || These freezing-cold gloves are hard to don, but once worn, they reveal themselves to be remarkably dextrous. ||
 +
:MetalArmor
 +
:Fashionable
 +
||
 +
:Armor: 84
 +
:MOD_ELECTRICITY: 0.01
 +
:MOD_SKILL_ARCHERY: 0.04
 
|-
 
|-
 
| Great Leather Gloves || Pleasant to wear and reasonably protective. ||  
 
| Great Leather Gloves || Pleasant to wear and reasonably protective. ||  
 +
:LeatherArmor
 +
:Fashionable
 +
||
 
:Armor: 72
 
:Armor: 72
 
|-
 
|-
| Great Snail Gauntlets || Made of snail shells and sinew. ||  
+
| Great Snail Gauntlets || Made of snail shells and sinew. ||  ||  
 
:Armor: 71
 
:Armor: 71
 
:MITIGATION_NATURE: 4
 
:MITIGATION_NATURE: 4
Line 1,000: Line 1,564:
 
|-
 
|-
 
| Grouper Grippers || The smell is almost unbearable. ||  
 
| Grouper Grippers || The smell is almost unbearable. ||  
 +
:ClothArmor
 +
:Clothing
 +
||
 
:Armor: 24
 
:Armor: 24
 
:BOOST_NATURE: 5
 
:BOOST_NATURE: 5
 
|-
 
|-
 
| Grouper Gropers || These smell like sailor vomit. ||  
 
| Grouper Gropers || These smell like sailor vomit. ||  
 +
:Clothing
 +
:LeatherArmor
 +
||
 
:Armor: 38
 
:Armor: 38
 
:BOOST_NATURE: 15
 
:BOOST_NATURE: 15
 
|-
 
|-
 
| Jumjab's Necrogloves || Thick smelly gloves that the goblin Jumjab augmented. A Necromancy gem has been embedded into the right palm. ||  
 
| Jumjab's Necrogloves || Thick smelly gloves that the goblin Jumjab augmented. A Necromancy gem has been embedded into the right palm. ||  
 +
:MetalArmor
 +
:NecromancyGem
 +
||
 
:Armor: 46
 
:Armor: 46
 
:BOOST_SKILL_NECROMANCY: 1
 
:BOOST_SKILL_NECROMANCY: 1
 
|-
 
|-
 
| Legacy Gloves || The legacy is one of rusting quietly in a cave for hundreds of years. ||  
 
| Legacy Gloves || The legacy is one of rusting quietly in a cave for hundreds of years. ||  
 +
:MetalArmor
 +
||
 
:Armor: 28
 
:Armor: 28
 
:MAX_HEALTH: 5
 
:MAX_HEALTH: 5
 
|-
 
|-
 
| Moldy Ancient Gloves || These are so slimy, wearing them is like sticking dozens of leeches to your hands. ||  
 
| Moldy Ancient Gloves || These are so slimy, wearing them is like sticking dozens of leeches to your hands. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 6
 
:Armor: 6
 
|-
 
|-
 
| Myconic Defense Gloves || Fashioned by strange beings for unknowable purposes. Well, actually the purposes are pretty straightforward. ||  
 
| Myconic Defense Gloves || Fashioned by strange beings for unknowable purposes. Well, actually the purposes are pretty straightforward. ||  
 +
:Clothing
 +
:MetalArmor
 +
||
 
:Armor: 36
 
:Armor: 36
 
:BOOST_NATURE: 1
 
:BOOST_NATURE: 1
Line 1,024: Line 1,604:
 
|-
 
|-
 
| Nameless Gauntlets || Well, there's no name inscribed on them or anything. But you could give them a name if you wanted! ||  
 
| Nameless Gauntlets || Well, there's no name inscribed on them or anything. But you could give them a name if you wanted! ||  
 +
:LeatherArmor
 +
:Fashionable
 +
||
 
:Armor: 30
 
:Armor: 30
 +
:MOD_SKILL_SWORD: 0.05
 +
:MITIGATION_FIRE: 1
 
:MITIGATION_COLD: 1
 
:MITIGATION_COLD: 1
:MITIGATION_FIRE: 1
 
:MOD_SKILL_SWORD: 0.05
 
 
|-
 
|-
 
| Nice Leather Gloves || Made of reasonable materials, these gloves are nice. Just nice. ||  
 
| Nice Leather Gloves || Made of reasonable materials, these gloves are nice. Just nice. ||  
 +
:LeatherArmor
 +
:Fashionable
 +
||
 
:Armor: 48
 
:Armor: 48
 
|-
 
|-
| Nice Snail Gauntlets || Made of snail shells and sinew. Only somewhat stinky. ||  
+
| Nice Snail Gauntlets || Made of snail shells and sinew. Only somewhat stinky. ||  ||  
 
:Armor: 47
 
:Armor: 47
 
:MITIGATION_NATURE: 2
 
:MITIGATION_NATURE: 2
Line 1,038: Line 1,624:
 
|-
 
|-
 
| Orcish Gladiator Gloves || These super-thick chainmail gloves are used by orcish arena fighters. They're uncomfortable and ugly, but very thick. ||  
 
| Orcish Gladiator Gloves || These super-thick chainmail gloves are used by orcish arena fighters. They're uncomfortable and ugly, but very thick. ||  
 +
:MetalArmor
 +
||
 
:Armor: 60
 
:Armor: 60
 +
:MOD_SKILL_UNARMED: 0.05
 +
:MOD_SKILL_FIREMAGIC: -0.1
 
:MOD_SKILL_DRUID: -0.1
 
:MOD_SKILL_DRUID: -0.1
:MOD_SKILL_FIREMAGIC: -0.1
 
:MOD_SKILL_UNARMED: 0.05
 
 
|-
 
|-
 
| Orcish Gloves || Designed for orcish scouts and mobile assault troops, these gloves are patterned after the famous orcish plate gauntlets, but just made out of many layers of leather. Nobody really loves the result, but it's still better than steel gauntlets if you're trying to aim a bow. ||  
 
| Orcish Gloves || Designed for orcish scouts and mobile assault troops, these gloves are patterned after the famous orcish plate gauntlets, but just made out of many layers of leather. Nobody really loves the result, but it's still better than steel gauntlets if you're trying to aim a bow. ||  
:Armor: 42
+
:LeatherArmor
 +
||
 +
:Armor: 54
 +
|-
 +
| Peltast Gauntlets || Used by the typical troops of the Crone Hegemony. ||
 +
:MetalArmor
 +
||
 +
:Armor: 72
 
|-
 
|-
 
| Quality Gloves || They're vaguely gold-colored, because gold is the color of quality. ||  
 
| Quality Gloves || They're vaguely gold-colored, because gold is the color of quality. ||  
 +
:MetalArmor
 +
||
 
:Armor: 36
 
:Armor: 36
 
|-
 
|-
 
| Quality Gloves || They're vaguely gold-colored, because gold is the color of quality. ||  
 
| Quality Gloves || They're vaguely gold-colored, because gold is the color of quality. ||  
 +
:MetalArmor
 +
||
 
:Armor: 36
 
:Armor: 36
 
|-
 
|-
 
| Quality Leather Gloves || These gloves were made by someone with a keen sense of anatomy, allowing a full range of motion. ||  
 
| Quality Leather Gloves || These gloves were made by someone with a keen sense of anatomy, allowing a full range of motion. ||  
 +
:LeatherArmor
 +
:Fashionable
 +
||
 
:Armor: 60
 
:Armor: 60
 
|-
 
|-
| Quality Snail Gauntlets || Made of snail shells and sinew. ||  
+
| Quality Snail Gauntlets || Made of snail shells and sinew. ||  ||  
 
:Armor: 59
 
:Armor: 59
 
:MITIGATION_NATURE: 3
 
:MITIGATION_NATURE: 3
Line 1,061: Line 1,663:
 
|-
 
|-
 
| Rakshasian Elite Gloves || This is the latest masterpiece of rakshasa leatherworking, designed to replace the old Ravana armor they can no longer create. In many ways, this surpasses anything from their homeworld, a testament to rakshasa skill... and the toughness of beasts in Alharth. ||  
 
| Rakshasian Elite Gloves || This is the latest masterpiece of rakshasa leatherworking, designed to replace the old Ravana armor they can no longer create. In many ways, this surpasses anything from their homeworld, a testament to rakshasa skill... and the toughness of beasts in Alharth. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 72
 
:Armor: 72
 
:MITIGATION_FIRE: 1
 
:MITIGATION_FIRE: 1
 
|-
 
|-
 
| Ravana Soldier Gloves || When thousands of Rakshasa warriors arrived on Alharth, they wore suits of armor like this, designed to accommodate all environments. The secret to their crafting is lost to the Rakshasa living here now. ||  
 
| Ravana Soldier Gloves || When thousands of Rakshasa warriors arrived on Alharth, they wore suits of armor like this, designed to accommodate all environments. The secret to their crafting is lost to the Rakshasa living here now. ||  
 +
:MetalArmor
 +
:Fashionable
 +
||
 
:Armor: 66
 
:Armor: 66
 
:MITIGATION_UNIVERSAL_INDIRECT: 1
 
:MITIGATION_UNIVERSAL_INDIRECT: 1
 
|-
 
|-
 
| Republic Gloves || Popular among the guards of the Council, these gloves are lined with lead to protect against mind control. Of course, the lead would be more effective if it was on your head instead of your hands, but nobody really wants a bunch of lead on their head. ||  
 
| Republic Gloves || Popular among the guards of the Council, these gloves are lined with lead to protect against mind control. Of course, the lead would be more effective if it was on your head instead of your hands, but nobody really wants a bunch of lead on their head. ||  
 +
:MetalArmor
 +
||
 
:Armor: 40
 
:Armor: 40
 
:BOOST_SKILL_MENTALISM: 1
 
:BOOST_SKILL_MENTALISM: 1
 
|-
 
|-
 
| Rough Leather Gloves || Although clearly intended to be gloves, these are little more than wads of leather in vaguely-hand-shaped form. Expect immense amounts of palm sweat! ||  
 
| Rough Leather Gloves || Although clearly intended to be gloves, these are little more than wads of leather in vaguely-hand-shaped form. Expect immense amounts of palm sweat! ||  
 +
:LeatherArmor
 +
||
 
:Armor: 12
 
:Armor: 12
 
|-
 
|-
 
| Ruggedized Gloves || An attempt at perfect harmony: metal outside, wool inside. Unfortunately, the gloves get really sweaty and are prone to fungal infestation. Ew. ||  
 
| Ruggedized Gloves || An attempt at perfect harmony: metal outside, wool inside. Unfortunately, the gloves get really sweaty and are prone to fungal infestation. Ew. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 40
 
:Armor: 40
 
:BOOST_CRUSHING: 1
 
:BOOST_CRUSHING: 1
Line 1,082: Line 1,695:
 
|-
 
|-
 
| Shoddy Leather Gloves || Instead of wearing these, why not just strap some dead animals to your hands? That would be more stylish, more convenient, and less smelly. ||  
 
| Shoddy Leather Gloves || Instead of wearing these, why not just strap some dead animals to your hands? That would be more stylish, more convenient, and less smelly. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 6
 
:Armor: 6
 
|-
 
|-
 
| Spiked Gloves || Great for punching! Also, somehow makes your kicks hurt more, too... weird. ||  
 
| Spiked Gloves || Great for punching! Also, somehow makes your kicks hurt more, too... weird. ||  
 +
:MetalArmor
 +
||
 
:Armor: 36
 
:Armor: 36
 
:BOOST_SKILL_UNARMED: 2
 
:BOOST_SKILL_UNARMED: 2
 
|-
 
|-
 
| Stalwart Gauntlets || The Dwarven Stalwarts were hammer-lovers to a fault, and these thick gauntlets were engineered with hammers in mind. ||  
 
| Stalwart Gauntlets || The Dwarven Stalwarts were hammer-lovers to a fault, and these thick gauntlets were engineered with hammers in mind. ||  
 +
:MetalArmor
 +
||
 
:Armor: 42
 
:Armor: 42
 
:PoundToSlag: +20 damage
 
:PoundToSlag: +20 damage
 
|-
 
|-
 
| Sturdy Gloves || Wow, purple gloves. Very nice. ||  
 
| Sturdy Gloves || Wow, purple gloves. Very nice. ||  
 +
:MetalArmor
 +
||
 
:Armor: 24
 
:Armor: 24
 
|-
 
|-
 
| Sturdy Gloves || Wow, purple gloves. Very nice. ||  
 
| Sturdy Gloves || Wow, purple gloves. Very nice. ||  
 +
:MetalArmor
 +
||
 
:Armor: 24
 
:Armor: 24
 
|-
 
|-
| Temperature Control Gloves || Insulated gloves for the most demanding of environments ||  
+
| Temperature Control Gloves || Insulated gloves for the most demanding of environments. ||
 +
:LeatherArmor
 +
||  
 
:Armor: 30
 
:Armor: 30
 +
:MITIGATION_FIRE: 1
 
:MITIGATION_COLD: 1
 
:MITIGATION_COLD: 1
 
:MITIGATION_ELECTRICITY: 1
 
:MITIGATION_ELECTRICITY: 1
:MITIGATION_FIRE: 1
 
 
|-
 
|-
| Ukorga's Furry Fistwraps || Warm and cozy without getting in the way of violence. ||  
+
| Temperature Control Gloves || Insulated gloves for the most demanding of environments. ||
:Armor: 34
+
:LeatherArmor
:BOOST_SKILL_UNARMED: 1
+
||
 +
:Armor: 54
 +
:MITIGATION_FIRE: 2
 +
:MITIGATION_COLD: 2
 +
:MITIGATION_ELECTRICITY: 2
 +
|-
 +
| Thentree Gloves || The isolated elf colony of Sedgewick Forest prefers armor of this type because it reminds them of their home in Verta. It's been explained to them that nobody in Verta dresses this way anymore, but they don't seem to care. ||
 +
:MetalArmor
 +
||
 +
:Armor: 46
 +
:MOD_SKILL_ARCHERY: 0.01
 +
|-
 +
| Ukorga's Furry Fistwraps || Warm and cozy without getting in the way of violence. ||
 +
:Clothing
 +
:LeatherArmor
 +
||  
 +
:Armor: 34
 +
:BOOST_SKILL_UNARMED: 1
 
:MITIGATION_COLD: 1
 
:MITIGATION_COLD: 1
 
|-
 
|-
 
| Ursula's Gloves || Dainty gloves made of a stretchy material. They could fit any sized hands, but were made for a child. ||  
 
| Ursula's Gloves || Dainty gloves made of a stretchy material. They could fit any sized hands, but were made for a child. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 24
 
:Armor: 24
 
:BOOST_SKILL_FIREMAGIC: 1
 
:BOOST_SKILL_FIREMAGIC: 1
Line 1,115: Line 1,759:
 
|-
 
|-
 
| Velkort's Classy Gloves || Velkort gave these to you. ||  
 
| Velkort's Classy Gloves || Velkort gave these to you. ||  
 +
:ClothArmor
 +
:Clothing
 +
||
 
:Armor: 18
 
:Armor: 18
 
:BOOST_SKILL_FIREMAGIC: 1
 
:BOOST_SKILL_FIREMAGIC: 1
 
|-
 
|-
 
| Venom Piercers || Magic gauntlets that were in a giant spider's hoard for decades, taking some of the spider's aspect. ||  
 
| Venom Piercers || Magic gauntlets that were in a giant spider's hoard for decades, taking some of the spider's aspect. ||  
 +
:MetalArmor
 +
||
 
:Armor: 55
 
:Armor: 55
 
:MOD_POISON: 0.03
 
:MOD_POISON: 0.03
 
|-
 
|-
 
| Webbed-Up Gloves || Decades of spiderwebs have made the joints hard to open and close. It's hard to make magical gestures while wearing them, but on the bright side, they're silky smooth inside. ||  
 
| Webbed-Up Gloves || Decades of spiderwebs have made the joints hard to open and close. It's hard to make magical gestures while wearing them, but on the bright side, they're silky smooth inside. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 16
 
:Armor: 16
 +
:MAX_HEALTH: 5
 
:BOOST_FIRE: -1
 
:BOOST_FIRE: -1
:MAX_HEALTH: 5
+
|-
 +
| Yeti Gloves || Thick matted hair combined with spider silk. These feel great. No, really. They don't <i>look</i> great, but they feel great. ||
 +
:ClothArmor
 +
:Clothing
 +
||
 +
:Armor: 48
 +
:MITIGATION_COLD: 2
 
|}
 
|}
 
<br>
 
<br>
Line 1,132: Line 1,790:
 
|+<div align='left'><h3>Head</h3></div>
 
|+<div align='left'><h3>Head</h3></div>
  
! Name !! Description !! Effects
+
! Name !! Description !! Attributes !! Effects
 
|-
 
|-
| Amazing Cow Champron || Hammered and polished and ready for battle. ||  
+
| Amazing Cow Champron || Hammered and polished and ready for battle. ||  ||  
 
:Armor: 96
 
:Armor: 96
 
:MITIGATION_PIERCING: 5
 
:MITIGATION_PIERCING: 5
Line 1,140: Line 1,798:
 
|-
 
|-
 
| Amazing Leather Helmet || This helmet goes beyond mere adequacy. It says "adequate isn't enough!" It takes it one step farther, all the way to more-than-adequate. ||  
 
| Amazing Leather Helmet || This helmet goes beyond mere adequacy. It says "adequate isn't enough!" It takes it one step farther, all the way to more-than-adequate. ||  
 +
:LeatherArmor
 +
:Fashionable
 +
||
 
:Armor: 84
 
:Armor: 84
 
|-
 
|-
| Amazing Snail Helm || Made of snail shells and sinew. ||  
+
| Amazing Snail Helm || Made of snail shells and sinew. ||  ||  
 
:Armor: 83
 
:Armor: 83
 
:MITIGATION_ACID: 5
 
:MITIGATION_ACID: 5
 
:VULN_COLD: 0.15
 
:VULN_COLD: 0.15
 
|-
 
|-
| Astounding Cow Champron || Hammered and polished and ready for battle. ||  
+
| Astounding Cow Champron || Hammered and polished and ready for battle. ||  ||  
 
:Armor: 108
 
:Armor: 108
 
:MITIGATION_PIERCING: 6
 
:MITIGATION_PIERCING: 6
Line 1,153: Line 1,814:
 
|-
 
|-
 
| Astounding Leather Helmet || A hat you wouldn't be embarrassed being seen in, and so light and protective! Anti-odor components keep it smelling fresh all day, too. ||  
 
| Astounding Leather Helmet || A hat you wouldn't be embarrassed being seen in, and so light and protective! Anti-odor components keep it smelling fresh all day, too. ||  
 +
:LeatherArmor
 +
:Fashionable
 +
||
 
:Armor: 96
 
:Armor: 96
 
|-
 
|-
| Astounding Snail Helm || Made of snail shells and sinew. ||  
+
| Astounding Snail Helm || Made of snail shells and sinew. ||  ||  
 
:Armor: 95
 
:Armor: 95
 
:MITIGATION_ACID: 6
 
:MITIGATION_ACID: 6
 
:VULN_COLD: 0.15
 
:VULN_COLD: 0.15
 
|-
 
|-
| Awesome Cow Champron || Hammered and polished and ready for battle. ||  
+
| Awesome Cow Champron || Hammered and polished and ready for battle. ||  ||  
 
:Armor: 120
 
:Armor: 120
 
:MITIGATION_PIERCING: 7
 
:MITIGATION_PIERCING: 7
Line 1,166: Line 1,830:
 
|-
 
|-
 
| Awesome Leather Helmet || A great helmet with great safety features, like extra padding to keep sweat out of your eyes and customized ear-holes to make sure you never miss a thing. ||  
 
| Awesome Leather Helmet || A great helmet with great safety features, like extra padding to keep sweat out of your eyes and customized ear-holes to make sure you never miss a thing. ||  
 +
:LeatherArmor
 +
:Fashionable
 +
||
 
:Armor: 108
 
:Armor: 108
 
|-
 
|-
| Awesome Snail Helm || Made of snail shells and sinew. ||  
+
| Awesome Snail Helm || Made of snail shells and sinew. ||  ||  
 
:Armor: 107
 
:Armor: 107
 
:MITIGATION_ACID: 7
 
:MITIGATION_ACID: 7
Line 1,174: Line 1,841:
 
|-
 
|-
 
| Basic Helm || Protects from basic head injury. ||  
 
| Basic Helm || Protects from basic head injury. ||  
 +
:MetalArmor
 +
:Fashionable
 +
||
 +
:Armor: 13
 +
|-
 +
| Basic Helm || Protects from basic head injury. ||
 +
:MetalArmor
 +
:Fashionable
 +
||
 
:Armor: 13
 
:Armor: 13
 
|-
 
|-
 
| Basic Helm || Protects from basic head injury. ||  
 
| Basic Helm || Protects from basic head injury. ||  
 +
:MetalArmor
 +
:Fashionable
 +
||
 
:Armor: 13
 
:Armor: 13
 
|-
 
|-
 
| Brainwave Safety Hat || This supposedly protects against brain-eaters. ||  
 
| Brainwave Safety Hat || This supposedly protects against brain-eaters. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 16
 
:Armor: 16
 
:BOOST_PSYCHIC: 2
 
:BOOST_PSYCHIC: 2
 
|-
 
|-
 
| Coif of Calamities || "Coif of Calamities" is inscribed inside, in tiny lettering. It doesn't seem very calamitous, though. Maybe it was some sort of ancient marketing campaign. ||  
 
| Coif of Calamities || "Coif of Calamities" is inscribed inside, in tiny lettering. It doesn't seem very calamitous, though. Maybe it was some sort of ancient marketing campaign. ||  
 +
:MetalArmor
 +
||
 
:Armor: 36
 
:Armor: 36
 
:MAX_HEALTH: 5
 
:MAX_HEALTH: 5
 
|-
 
|-
 
| Comfortable Ancient Helm || A thick layer of mold lines the inside, helping to seal the helmet to your head. ||  
 
| Comfortable Ancient Helm || A thick layer of mold lines the inside, helping to seal the helmet to your head. ||  
 +
:MetalArmor
 +
||
 
:Armor: 19
 
:Armor: 19
 
|-
 
|-
 
| Cotton Balaclava || A cotton hat that's good in the cold. ||  
 
| Cotton Balaclava || A cotton hat that's good in the cold. ||  
 +
:Clothing
 +
||
 
:MITIGATION_COLD_INDIRECT: 1
 
:MITIGATION_COLD_INDIRECT: 1
 
|-
 
|-
 
| Crude Leather Helmet || While the craftsmanship is adequate, the materials are not, and this helmet looks more like a dead beaver than a helm. ||  
 
| Crude Leather Helmet || While the craftsmanship is adequate, the materials are not, and this helmet looks more like a dead beaver than a helm. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 24
 
:Armor: 24
 
|-
 
|-
| Decent Cow Champron || Hammered together from simple materials, for a simple battle cow. ||  
+
| Decent Cow Champron || Hammered together from simple materials, for a simple battle cow. ||  ||  
 
:Armor: 48
 
:Armor: 48
 
:MITIGATION_PIERCING: 1
 
:MITIGATION_PIERCING: 1
Line 1,202: Line 1,891:
 
|-
 
|-
 
| Decent Leather Helmet || A well-made helmet that will keep you alive in combat. But you'll sweat profusely in it, and you don't want to know what it's going to do to your hair. ||  
 
| Decent Leather Helmet || A well-made helmet that will keep you alive in combat. But you'll sweat profusely in it, and you don't want to know what it's going to do to your hair. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 36
 
:Armor: 36
 
|-
 
|-
| Decent Snail Helm || Made of snail shells and sinew. The sinews were not properly cured and stink beyond comprehension. ||  
+
| Decent Snail Helm || Made of snail shells and sinew. The sinews were not properly cured and stink beyond comprehension. ||  ||  
 
:Armor: 35
 
:Armor: 35
 
:MITIGATION_ACID: 1
 
:MITIGATION_ACID: 1
Line 1,210: Line 1,901:
 
|-
 
|-
 
| Desert Vagabond Cap || Worn leather with metal meticulously inserted into it. Whoever made this lacked skill in leatherworking, but made up for it with time and attention to detail. ||  
 
| Desert Vagabond Cap || Worn leather with metal meticulously inserted into it. Whoever made this lacked skill in leatherworking, but made up for it with time and attention to detail. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 54
 
:Armor: 54
 
:Headbutt: +35 damage
 
:Headbutt: +35 damage
 
|-
 
|-
 
| Dwarven Soldier Helm || A resilient piece of history! Perfect for the dwarf fetishist in your life. Or you could wear it in battle, if that's what you're into. ||  
 
| Dwarven Soldier Helm || A resilient piece of history! Perfect for the dwarf fetishist in your life. Or you could wear it in battle, if that's what you're into. ||  
 +
:MetalArmor
 +
||
 
:Armor: 30
 
:Armor: 30
 
:MAX_HEALTH: 10
 
:MAX_HEALTH: 10
 
|-
 
|-
 
| Elven Officer's Helm || Ceremonial armor refitted for battlefield use, this helm looks sharp -- and can make the wearer look sharp, too, provided they know how to wear it with style. ||  
 
| Elven Officer's Helm || Ceremonial armor refitted for battlefield use, this helm looks sharp -- and can make the wearer look sharp, too, provided they know how to wear it with style. ||  
:Armor: 53
+
:MetalArmor
 +
:Fashionable
 +
||
 +
:Armor: 59
 
:MAX_CLEANLINESS: 10
 
:MAX_CLEANLINESS: 10
 
|-
 
|-
 
| Flanged Helm || A fairly basic helmet with some unnecessary stylistic flourishes. ||  
 
| Flanged Helm || A fairly basic helmet with some unnecessary stylistic flourishes. ||  
 +
:MetalArmor
 +
||
 
:Armor: 12
 
:Armor: 12
 
|-
 
|-
 
| Goblin Cap || Iconic goblin headwear. ||  
 
| Goblin Cap || Iconic goblin headwear. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 36
 
:Armor: 36
 
|-
 
|-
 
| Goblin Helmet || The finest in slave-made head protection. ||  
 
| Goblin Helmet || The finest in slave-made head protection. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 36
 
:Armor: 36
 
:MITIGATION_SLASHING: 1
 
:MITIGATION_SLASHING: 1
 
|-
 
|-
| Great Cow Champron || Hammered and polished and ready for battle. ||  
+
| Great Cow Champron || Hammered and polished and ready for battle. ||  ||  
 
:Armor: 84
 
:Armor: 84
 
:MITIGATION_PIERCING: 4
 
:MITIGATION_PIERCING: 4
 
:VULN_FIRE: 0.1
 
:VULN_FIRE: 0.1
 +
|-
 +
| Great Helm of the Winter Court || This bizarre helmet affects the mind of the wearer ever so slightly. Just a touch. ||
 +
:MetalArmor
 +
:Fashionable
 +
||
 +
:Armor: 84
 +
:MOD_ELECTRICITY: 0.01
 +
:MOD_SKILL_PSYCHOLOGY: 0.04
 
|-
 
|-
 
| Great Leather Helmet || A helmet that's stylish and also functional! Great. ||  
 
| Great Leather Helmet || A helmet that's stylish and also functional! Great. ||  
 +
:LeatherArmor
 +
:Fashionable
 +
||
 
:Armor: 72
 
:Armor: 72
 
|-
 
|-
| Great Snail Helm || Made of snail shells and sinew. ||  
+
| Great Snail Helm || Made of snail shells and sinew. ||  ||  
 
:Armor: 71
 
:Armor: 71
 
:MITIGATION_ACID: 4
 
:MITIGATION_ACID: 4
Line 1,245: Line 1,960:
 
|-
 
|-
 
| Helm of the Summer Court || This was once a Winter Court helm that was repurposed. Instead of twisting the mind, it protects against such things. ||  
 
| Helm of the Summer Court || This was once a Winter Court helm that was repurposed. Instead of twisting the mind, it protects against such things. ||  
 +
:MetalArmor
 +
:Fashionable
 +
||
 
:Armor: 60
 
:Armor: 60
 
:MITIGATION_PSYCHIC_DIRECT: 1
 
:MITIGATION_PSYCHIC_DIRECT: 1
 
|-
 
|-
 
| Helm of the Winter Court || This bizarre helmet affects the mind of the wearer ever so slightly. Just a touch. ||  
 
| Helm of the Winter Court || This bizarre helmet affects the mind of the wearer ever so slightly. Just a touch. ||  
 +
:MetalArmor
 +
:Fashionable
 +
||
 
:Armor: 72
 
:Armor: 72
 +
:MOD_ELECTRICITY: 0.01
 
:BOOST_PSYCHIC_DIRECT: 1
 
:BOOST_PSYCHIC_DIRECT: 1
:MOD_ELECTRICITY: 0.01
 
 
|-
 
|-
 
| Hood of Hateful Comeuppance || Designed by a spiteful necromancer bent on conquering a city, this hood seethes with hatred. And it turns out that pure hatred is pretty warm, providing mild protection against the cold. ||  
 
| Hood of Hateful Comeuppance || Designed by a spiteful necromancer bent on conquering a city, this hood seethes with hatred. And it turns out that pure hatred is pretty warm, providing mild protection against the cold. ||  
 +
:Clothing
 +
:NecromancyGem
 +
||
 
:Armor: 38
 
:Armor: 38
 
:MAX_POWER: 10
 
:MAX_POWER: 10
Line 1,259: Line 1,983:
 
|-
 
|-
 
| Indestructible Fae Knight's Helm || Fae blacksmiths have infused the metal of this helm with the essence of eternity, meaning that this helm has never not existed. Don't think about it too much. ||  
 
| Indestructible Fae Knight's Helm || Fae blacksmiths have infused the metal of this helm with the essence of eternity, meaning that this helm has never not existed. Don't think about it too much. ||  
 +
:MetalArmor
 +
:Fashionable
 +
||
 
:Armor: 54
 
:Armor: 54
 
:BOOST_PSYCHIC: 3
 
:BOOST_PSYCHIC: 3
Line 1,264: Line 1,991:
 
|-
 
|-
 
| Intellect Augmentation Helmet || The damaged remains of an intellect-enhancement helmet. ||  
 
| Intellect Augmentation Helmet || The damaged remains of an intellect-enhancement helmet. ||  
 +
:MetalArmor
 +
||
 
:Armor: 24
 
:Armor: 24
 
:MAX_POWER: 20
 
:MAX_POWER: 20
 
|-
 
|-
 
| Jaunty Hat of Despair || Named by a bard who was having a bad day, this jaunty hat is actually pretty despair-free. ||  
 
| Jaunty Hat of Despair || Named by a bard who was having a bad day, this jaunty hat is actually pretty despair-free. ||  
 +
:LeatherArmor
 +
:Fashionable
 +
||
 
:Armor: 37
 
:Armor: 37
 
:MAX_HEALTH: 10
 
:MAX_HEALTH: 10
 
|-
 
|-
 
| Knight's Helm || Knights love this sort of thing. Hope they don't go out in a thunderstorm though... ||  
 
| Knight's Helm || Knights love this sort of thing. Hope they don't go out in a thunderstorm though... ||  
 +
:MetalArmor
 +
:Fashionable
 +
||
 
:Armor: 40
 
:Armor: 40
 
:VULN_ELECTRICITY: 0.05
 
:VULN_ELECTRICITY: 0.05
 +
|-
 +
| Lobe Hat || A blob of organic sentient tissue that you can kind of fit onto your head! ||
 +
:ClothArmor
 +
:Clothing
 +
||
 +
:Armor: 18
 +
:BOOST_SKILL_MENTALISM: 5
 
|-
 
|-
 
| Mantis Hat || What a gauche hat! ||  
 
| Mantis Hat || What a gauche hat! ||  
 +
:MetalArmor
 +
||
 
:Armor: 40
 
:Armor: 40
 
:MITIGATION_SLASHING: 1
 
:MITIGATION_SLASHING: 1
 
|-
 
|-
 
| Moldy Ancient Helm || Smelly old helmet. ||  
 
| Moldy Ancient Helm || Smelly old helmet. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 7
 
:Armor: 7
 
|-
 
|-
| Nice Cow Champron || A better-made helmet for a better-made bovine. ||  
+
| Nice Cow Champron || A better-made helmet for a better-made bovine. ||  ||  
 
:Armor: 60
 
:Armor: 60
 
:MITIGATION_PIERCING: 2
 
:MITIGATION_PIERCING: 2
Line 1,288: Line 2,034:
 
|-
 
|-
 
| Nice Leather Helmet || A comfy helmet that is almost (but not quite) attractive, too! ||  
 
| Nice Leather Helmet || A comfy helmet that is almost (but not quite) attractive, too! ||  
 +
:LeatherArmor
 +
||
 
:Armor: 48
 
:Armor: 48
 
|-
 
|-
| Nice Snail Helm || Made of snail shells and sinew. Only somewhat stinky. ||  
+
| Nice Snail Helm || Made of snail shells and sinew. Only somewhat stinky. ||  ||  
 
:Armor: 47
 
:Armor: 47
 
:MITIGATION_ACID: 2
 
:MITIGATION_ACID: 2
Line 1,296: Line 2,044:
 
|-
 
|-
 
| Orcish Cap || For orcs that rely on speed and stealth to survive, this leather helmet is the standard. It's not really the best possible cap, but standards usually aren't. ||  
 
| Orcish Cap || For orcs that rely on speed and stealth to survive, this leather helmet is the standard. It's not really the best possible cap, but standards usually aren't. ||  
:Armor: 41
+
:LeatherArmor
 +
||
 +
:Armor: 53
 
:MAX_POWER: 5
 
:MAX_POWER: 5
 
|-
 
|-
 
| Orcish Gladiator Cap || This ugly leather thing is supposed to be worn on the head, apparently. ||  
 
| Orcish Gladiator Cap || This ugly leather thing is supposed to be worn on the head, apparently. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 60
 
:Armor: 60
 
:MOD_SKILL_MENTALISM: -0.1
 
:MOD_SKILL_MENTALISM: -0.1
 
|-
 
|-
| Quality Cow Champron || Hammered and polished and ready for battle. ||  
+
| Peltast Hat || Used by the typical troops of the Crone Hegemony. ||
 +
:ClothArmor
 +
:Clothing
 +
||
 +
:Armor: 72
 +
|-
 +
| Quality Cow Champron || Hammered and polished and ready for battle. ||  ||  
 
:Armor: 72
 
:Armor: 72
 
:MITIGATION_PIERCING: 3
 
:MITIGATION_PIERCING: 3
Line 1,309: Line 2,067:
 
|-
 
|-
 
| Quality Helm || This is a nice helmet. ||  
 
| Quality Helm || This is a nice helmet. ||  
 +
:MetalArmor
 +
||
 
:Armor: 36
 
:Armor: 36
 
|-
 
|-
 
| Quality Helm || This is a nice helmet. ||  
 
| Quality Helm || This is a nice helmet. ||  
 +
:MetalArmor
 +
||
 
:Armor: 36
 
:Armor: 36
 
|-
 
|-
 
| Quality Leather Helmet || Good materials and great craftsmanship combine in a helmet that breathes easy and protects from nearly any injury. ||  
 
| Quality Leather Helmet || Good materials and great craftsmanship combine in a helmet that breathes easy and protects from nearly any injury. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 60
 
:Armor: 60
 
|-
 
|-
| Quality Snail Helm || Made of snail shells and sinew. ||  
+
| Quality Snail Helm || Made of snail shells and sinew. ||  ||  
 
:Armor: 59
 
:Armor: 59
 
:MITIGATION_ACID: 3
 
:MITIGATION_ACID: 3
Line 1,323: Line 2,087:
 
|-
 
|-
 
| Rakshasian Elite Helm || This is the latest masterpiece of rakshasa leatherworking, designed to replace the old Ravana armor they can no longer create. In many ways, this surpasses anything from their homeworld, a testament to rakshasa skill... and the toughness of beasts in Alharth. ||  
 
| Rakshasian Elite Helm || This is the latest masterpiece of rakshasa leatherworking, designed to replace the old Ravana armor they can no longer create. In many ways, this surpasses anything from their homeworld, a testament to rakshasa skill... and the toughness of beasts in Alharth. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 72
 
:Armor: 72
 
:MITIGATION_ELECTRICITY: 1
 
:MITIGATION_ELECTRICITY: 1
 
|-
 
|-
 
| Ravana Soldier Helm || When thousands of Rakshasa warriors arrived on Alharth, they wore suits of armor like this, designed to accommodate all environments. The secret to their crafting is lost to the Rakshasa living here now. ||  
 
| Ravana Soldier Helm || When thousands of Rakshasa warriors arrived on Alharth, they wore suits of armor like this, designed to accommodate all environments. The secret to their crafting is lost to the Rakshasa living here now. ||  
 +
:MetalArmor
 +
:Fashionable
 +
||
 
:Armor: 65
 
:Armor: 65
 
:MITIGATION_UNIVERSAL_INDIRECT: 1
 
:MITIGATION_UNIVERSAL_INDIRECT: 1
 
|-
 
|-
 
| Rough Leather Helmet || Designed to protect from concussions and minor scrapes, this helmet has the serious drawbacks of reduced visibility, unpleasant odor, and terrible craftsmanship. ||  
 
| Rough Leather Helmet || Designed to protect from concussions and minor scrapes, this helmet has the serious drawbacks of reduced visibility, unpleasant odor, and terrible craftsmanship. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 12
 
:Armor: 12
 
|-
 
|-
 
| Shoddy Leather Helmet || While vaguely protective, this lopsided helmet is so unbalancing that you're almost better off just going into combat without a helm at all. ||  
 
| Shoddy Leather Helmet || While vaguely protective, this lopsided helmet is so unbalancing that you're almost better off just going into combat without a helm at all. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 6
 
:Armor: 6
 
|-
 
|-
 
| Skullcap || A tough little helmet. ||  
 
| Skullcap || A tough little helmet. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 30
 
:Armor: 30
 
|-
 
|-
| Snail Mother's Face || The face of a big snail has been made into a makeshift helmet. ||  
+
| Snail Mother's Face || The face of a big snail has been made into a makeshift helmet. ||  ||  
 
:Armor: 66
 
:Armor: 66
 
|-
 
|-
 
| Stalwart Helmet || It's a tough helmet that was once used by the elite Dwarven Stalwarts. But that was a thousand years ago, and more recent wearers have not been big on armor maintenance. It's still a great helm, but you imagine it was once even more impressive. ||  
 
| Stalwart Helmet || It's a tough helmet that was once used by the elite Dwarven Stalwarts. But that was a thousand years ago, and more recent wearers have not been big on armor maintenance. It's still a great helm, but you imagine it was once even more impressive. ||  
 +
:MetalArmor
 +
||
 
:Armor: 52
 
:Armor: 52
 
|-
 
|-
 
| Sturdy Helm || A sturdy boring helmet. ||  
 
| Sturdy Helm || A sturdy boring helmet. ||  
 +
:MetalArmor
 +
||
 
:Armor: 24
 
:Armor: 24
 
|-
 
|-
 
| Sturdy Helm || A sturdy boring helmet. ||  
 
| Sturdy Helm || A sturdy boring helmet. ||  
 +
:MetalArmor
 +
||
 
:Armor: 24
 
:Armor: 24
 +
|-
 +
| Thentree Helmet || The isolated elf colony of Sedgewick Forest prefers armor of this type because it reminds them of their home in Verta. It's been explained to them that nobody in Verta dresses this way anymore, but they don't seem to care. ||
 +
:MetalArmor
 +
||
 +
:Armor: 40
 +
:MOD_SKILL_ARCHERY: 0.02
 
|-
 
|-
 
| Thimble Pete's Awful Cap || A horrific cotton cap. High quality in every way, but just... ugly. ||  
 
| Thimble Pete's Awful Cap || A horrific cotton cap. High quality in every way, but just... ugly. ||  
 +
:Clothing
 +
||
 
:Armor: 36
 
:Armor: 36
 
|-
 
|-
 
| Ugly Helm || Truth in advertising: this is not a pretty helmet. It has other charms, though, such as a deep-seated aroma of spoiled cheese. ||  
 
| Ugly Helm || Truth in advertising: this is not a pretty helmet. It has other charms, though, such as a deep-seated aroma of spoiled cheese. ||  
 +
:MetalArmor
 +
||
 
:Armor: 28
 
:Armor: 28
 +
:MAX_HEALTH: 5
 
:HYGIENE_BONUS: -1
 
:HYGIENE_BONUS: -1
:MAX_HEALTH: 5
 
 
|-
 
|-
 
| Web-Coated Hat || This hat was stuck to a spider for years. There's so much webbing that you can't get all of it off, and it'll keep falling in your face while you try to murder things. ||  
 
| Web-Coated Hat || This hat was stuck to a spider for years. There's so much webbing that you can't get all of it off, and it'll keep falling in your face while you try to murder things. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 16
 
:Armor: 16
 
:MAX_HEALTH: 5
 
:MAX_HEALTH: 5
Line 1,365: Line 2,158:
 
|-
 
|-
 
| Whitecap || It smells like spores and dysentery, but it seems to have interesting mushroom powers. ||  
 
| Whitecap || It smells like spores and dysentery, but it seems to have interesting mushroom powers. ||  
 +
:MetalArmor
 +
||
 
:Armor: 28
 
:Armor: 28
 
:BOOST_NATURE: 5
 
:BOOST_NATURE: 5
|}
+
|-
 +
| Yeti Mask || Thick matted hair combined with spider silk. The silk gets all in your hair and eyes and is rather uncomfortable, but it's really warm. ||
 +
:ClothArmor
 +
:Clothing
 +
||
 +
:Armor: 48
 +
:MITIGATION_COLD: 2
 +
|}
 
<br>
 
<br>
 
{| class='table mw-collapsible mw-collapsed' style='width:100%;'
 
{| class='table mw-collapsible mw-collapsed' style='width:100%;'
Line 1,373: Line 2,175:
 
|+<div align='left'><h3>Legs</h3></div>
 
|+<div align='left'><h3>Legs</h3></div>
  
! Name !! Description !! Effects
+
! Name !! Description !! Attributes !! Effects
 
|-
 
|-
 
| Amazing Evasion Pants ||  ||  
 
| Amazing Evasion Pants ||  ||  
 +
:LeatherArmor
 +
:Fashionable
 +
||
 
:Armor: 130
 
:Armor: 130
 
:EVASION_CHANCE_PROJECTILE: 0.105
 
:EVASION_CHANCE_PROJECTILE: 0.105
 
|-
 
|-
 
| Amazing Leather Leggings || These beautiful leather pants are so soft, you just want to pet them. Don't let anybody see you doing that. ||  
 
| Amazing Leather Leggings || These beautiful leather pants are so soft, you just want to pet them. Don't let anybody see you doing that. ||  
 +
:LeatherArmor
 +
:Fashionable
 +
||
 
:Armor: 140
 
:Armor: 140
 
|-
 
|-
| Amazing Snail Greaves || Made of snail shells and sinew. ||  
+
| Amazing Snail Greaves || Made of snail shells and sinew. ||  ||  
 
:Armor: 134
 
:Armor: 134
 
:MITIGATION_SLASHING: 6
 
:MITIGATION_SLASHING: 6
Line 1,388: Line 2,196:
 
|-
 
|-
 
| Ancient Slacks || Someone was buried in these, apparently. They're caked with dust, but don't seem the worse for wear. ||  
 
| Ancient Slacks || Someone was buried in these, apparently. They're caked with dust, but don't seem the worse for wear. ||  
 +
:ClothArmor
 +
:Clothing
 +
||
 
:Armor: 60
 
:Armor: 60
 
|-
 
|-
 
| Astounding Evasion Pants ||  ||  
 
| Astounding Evasion Pants ||  ||  
 +
:LeatherArmor
 +
:Fashionable
 +
||
 
:Armor: 150
 
:Armor: 150
 
:EVASION_CHANCE_PROJECTILE: 0.11
 
:EVASION_CHANCE_PROJECTILE: 0.11
 
|-
 
|-
 
| Astounding Leather Leggings || You get the feeling that, even when they were brand new, these pants already had that great worn-in feeling. The padding is strong but not bulky and the leather smell is intoxicating. ||  
 
| Astounding Leather Leggings || You get the feeling that, even when they were brand new, these pants already had that great worn-in feeling. The padding is strong but not bulky and the leather smell is intoxicating. ||  
 +
:LeatherArmor
 +
:Fashionable
 +
||
 
:Armor: 160
 
:Armor: 160
 
|-
 
|-
| Astounding Snail Greaves || Made of snail shells and sinew. ||  
+
| Astounding Snail Greaves || Made of snail shells and sinew. ||  ||  
 
:Armor: 154
 
:Armor: 154
 
:MITIGATION_SLASHING: 7
 
:MITIGATION_SLASHING: 7
Line 1,403: Line 2,220:
 
|-
 
|-
 
| Awesome Evasion Pants ||  ||  
 
| Awesome Evasion Pants ||  ||  
 +
:LeatherArmor
 +
:Fashionable
 +
||
 
:Armor: 170
 
:Armor: 170
 
:EVASION_CHANCE_PROJECTILE: 0.115
 
:EVASION_CHANCE_PROJECTILE: 0.115
 
|-
 
|-
 
| Awesome Leather Leggings || Slip into these and enjoy having leather on your crotch like never before. ||  
 
| Awesome Leather Leggings || Slip into these and enjoy having leather on your crotch like never before. ||  
 +
:LeatherArmor
 +
:Fashionable
 +
||
 
:Armor: 180
 
:Armor: 180
 
|-
 
|-
| Awesome Snail Greaves || Made of snail shells and sinew. ||  
+
| Awesome Snail Greaves || Made of snail shells and sinew. ||  ||  
 
:Armor: 174
 
:Armor: 174
 
:MITIGATION_SLASHING: 8
 
:MITIGATION_SLASHING: 8
Line 1,415: Line 2,238:
 
|-
 
|-
 
| Basic Pants || Nice greaves. Vaguely stylish yet vaguely protective. ||  
 
| Basic Pants || Nice greaves. Vaguely stylish yet vaguely protective. ||  
 +
:MetalArmor
 +
||
 
:Armor: 22
 
:Armor: 22
 
|-
 
|-
 
| Basic Pants || Nice greaves. Vaguely stylish yet vaguely protective. ||  
 
| Basic Pants || Nice greaves. Vaguely stylish yet vaguely protective. ||  
 +
:MetalArmor
 +
||
 +
:Armor: 22
 +
|-
 +
| Basic Pants || Nice greaves. Vaguely stylish yet vaguely protective. ||
 +
:MetalArmor
 +
||
 
:Armor: 22
 
:Armor: 22
 
|-
 
|-
 
| Camouflaged Crude Pants || Someone has awkwardly painted these sub-par pants. Well, woodland animals aren't super smart, so maybe that'll do. ||  
 
| Camouflaged Crude Pants || Someone has awkwardly painted these sub-par pants. Well, woodland animals aren't super smart, so maybe that'll do. ||  
 +
:ClothArmor
 +
:Clothing
 +
||
 
:Armor: 20
 
:Armor: 20
 
:TAUNT_MOD: -0.1
 
:TAUNT_MOD: -0.1
 
|-
 
|-
 
| Camouflaged Decent Pants || Decent pants that blend into the surroundings. ||  
 
| Camouflaged Decent Pants || Decent pants that blend into the surroundings. ||  
 +
:ClothArmor
 +
:Clothing
 +
||
 
:Armor: 40
 
:Armor: 40
 
:TAUNT_MOD: -0.11
 
:TAUNT_MOD: -0.11
 
|-
 
|-
 
| Camouflaged Nice Pants || This is a great camouflage job! The pants, well, they're not <i>bad</i> per se... ||  
 
| Camouflaged Nice Pants || This is a great camouflage job! The pants, well, they're not <i>bad</i> per se... ||  
 +
:ClothArmor
 +
:Clothing
 +
:Fashionable
 +
||
 
:Armor: 60
 
:Armor: 60
 
:TAUNT_MOD: -0.12
 
:TAUNT_MOD: -0.12
 
|-
 
|-
 
| Comfortable Ancient Pants || Sure they're gross, but they're already worn in, and the caked-on dirt provides extra resilience. ||  
 
| Comfortable Ancient Pants || Sure they're gross, but they're already worn in, and the caked-on dirt provides extra resilience. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 30
 
:Armor: 30
 
|-
 
|-
 
| Cotton Long Underwear || These cotton undergarments are possibly the least interesting piece of clothing possible. ||  
 
| Cotton Long Underwear || These cotton undergarments are possibly the least interesting piece of clothing possible. ||  
 +
:ClothArmor
 +
:Clothing
 +
||
 
:Armor: 10
 
:Armor: 10
 
|-
 
|-
 
| Crude Cloth Pants || A rustic farmer might consider these pants barely adequate. Might. ||  
 
| Crude Cloth Pants || A rustic farmer might consider these pants barely adequate. Might. ||  
 +
:ClothArmor
 +
:Clothing
 +
||
 
:Armor: 30
 
:Armor: 30
 
:TAUNT_MOD: -0.05
 
:TAUNT_MOD: -0.05
 
|-
 
|-
 
| Crude Evasion Pants || A sub-par pair of leather leggings has been chopped inexpertly to make it more evasive. The result is humiliating in most respects. ||  
 
| Crude Evasion Pants || A sub-par pair of leather leggings has been chopped inexpertly to make it more evasive. The result is humiliating in most respects. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 30
 
:Armor: 30
 
:EVASION_CHANCE_PROJECTILE: 0.08
 
:EVASION_CHANCE_PROJECTILE: 0.08
 
|-
 
|-
 
| Crude Leather Leggings || With an eye toward performance over elegance, these leather pants will protect you from monsters, but not from chafing. ||  
 
| Crude Leather Leggings || With an eye toward performance over elegance, these leather pants will protect you from monsters, but not from chafing. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 40
 
:Armor: 40
 
|-
 
|-
 
| Decent Cloth Pants || The premier choice for those who work the land daily. Strong stitching, and none of that annoying "attractiveness" to get in the way. ||  
 
| Decent Cloth Pants || The premier choice for those who work the land daily. Strong stitching, and none of that annoying "attractiveness" to get in the way. ||  
 +
:ClothArmor
 +
:Clothing
 +
||
 
:Armor: 50
 
:Armor: 50
 
:TAUNT_MOD: -0.05
 
:TAUNT_MOD: -0.05
 
|-
 
|-
 
| Decent Evasion Pants || These leather pants have had the joints replaced with super-soft leather. The stitching is poor, though, and the pants are drafty. Drafty pants! ||  
 
| Decent Evasion Pants || These leather pants have had the joints replaced with super-soft leather. The stitching is poor, though, and the pants are drafty. Drafty pants! ||  
 +
:LeatherArmor
 +
||
 
:Armor: 50
 
:Armor: 50
 
:EVASION_CHANCE_PROJECTILE: 0.085
 
:EVASION_CHANCE_PROJECTILE: 0.085
 
|-
 
|-
 
| Decent Leather Leggings || Thanks to a modicum of padding inside, wearing these pants will only leave you severely chafed, instead of incapacitated. ||  
 
| Decent Leather Leggings || Thanks to a modicum of padding inside, wearing these pants will only leave you severely chafed, instead of incapacitated. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 60
 
:Armor: 60
 
|-
 
|-
| Decent Snail Greaves || Made of snail shells and sinew. The sinews were not properly cured and stink beyond comprehension. ||  
+
| Decent Snail Greaves || Made of snail shells and sinew. The sinews were not properly cured and stink beyond comprehension. ||  ||  
 
:Armor: 54
 
:Armor: 54
 
:MITIGATION_SLASHING: 2
 
:MITIGATION_SLASHING: 2
Line 1,466: Line 2,327:
 
|-
 
|-
 
| Desert Vagabond Pants || Worn leather pants with metal meticulously inserted into them. Whoever made these lacked skill in leatherworking, but made up for it with time and attention to detail. ||  
 
| Desert Vagabond Pants || Worn leather pants with metal meticulously inserted into them. Whoever made these lacked skill in leatherworking, but made up for it with time and attention to detail. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 90
 
:Armor: 90
 
:KneeKick: +35 damage
 
:KneeKick: +35 damage
 
|-
 
|-
 
| Dwarven Soldier Leggings || It's been about 15 centuries since the Serbule Revolt, but these dwarven leggings don't seem a day over 450. Their preservative magic is quite strong. ||  
 
| Dwarven Soldier Leggings || It's been about 15 centuries since the Serbule Revolt, but these dwarven leggings don't seem a day over 450. Their preservative magic is quite strong. ||  
 +
:MetalArmor
 +
||
 
:Armor: 50
 
:Armor: 50
 +
:MAX_HEALTH: 20
 
:HYGIENE_BONUS: -1
 
:HYGIENE_BONUS: -1
:MAX_HEALTH: 20
 
 
|-
 
|-
 
| Elven Plate Leggings || During the Elf-Dwarf wars, Dwarven mages created leather-evaporation magic, rendering elves' usual armor obsolete. These ceremonial plate leggings were hurried into battle. Although they're impressively protective, they're still pretty uncomfortable. ||  
 
| Elven Plate Leggings || During the Elf-Dwarf wars, Dwarven mages created leather-evaporation magic, rendering elves' usual armor obsolete. These ceremonial plate leggings were hurried into battle. Although they're impressively protective, they're still pretty uncomfortable. ||  
 +
:MetalArmor
 +
:Fashionable
 +
||
 
:Armor: 100
 
:Armor: 100
 
|-
 
|-
 
| General Lawyr's Pants || These once-amazing pants aren't amazing anymore. They're torn and mangled. But there's still some armor on them... could be worse! A hand-sewn tag inside says "To General Lawyr, may you remember me always, your Kello." ||  
 
| General Lawyr's Pants || These once-amazing pants aren't amazing anymore. They're torn and mangled. But there's still some armor on them... could be worse! A hand-sewn tag inside says "To General Lawyr, may you remember me always, your Kello." ||  
 +
:MetalArmor
 +
||
 
:Armor: 36
 
:Armor: 36
 
:MITIGATION_SLASHING: 1
 
:MITIGATION_SLASHING: 1
 
:NONCOMBAT_REGEN_POWER_DELTA: 3
 
:NONCOMBAT_REGEN_POWER_DELTA: 3
 +
|-
 +
| Goblin Kilt || A protective garment that also keeps you light on your feet. The goblin smell, unfortunately, doesn't wash out. ||
 +
:ClothArmor
 +
:Clothing
 +
||
 +
:Armor: 100
 +
:NONCOMBAT_REGEN_POWER_DELTA: 10
 
|-
 
|-
 
| Goblin Leggings || Strong pants made of leather. You don't want to think about what creature the leather may have come from. ||  
 
| Goblin Leggings || Strong pants made of leather. You don't want to think about what creature the leather may have come from. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 70
 
:Armor: 70
 
|-
 
|-
 
| Goblin Skirt || A protective garment that also keeps you light on your feet. The goblin smell, unfortunately, doesn't wash out. ||  
 
| Goblin Skirt || A protective garment that also keeps you light on your feet. The goblin smell, unfortunately, doesn't wash out. ||  
 +
:ClothArmor
 +
:Clothing
 +
||
 
:Armor: 56
 
:Armor: 56
 
:NONCOMBAT_REGEN_POWER_DELTA: 3
 
:NONCOMBAT_REGEN_POWER_DELTA: 3
 
|-
 
|-
 
| Great Evasion Pants ||  ||  
 
| Great Evasion Pants ||  ||  
 +
:LeatherArmor
 +
:Fashionable
 +
||
 
:Armor: 110
 
:Armor: 110
 
:EVASION_CHANCE_PROJECTILE: 0.1
 
:EVASION_CHANCE_PROJECTILE: 0.1
 +
|-
 +
| Great Greaves of the Winter Court || Made of a bizarre metal, these uncomfortable boots seem to clench your feet with malice. ||
 +
:MetalArmor
 +
:Fashionable
 +
||
 +
:Armor: 140
 +
:MOD_ELECTRICITY: 0.01
 +
:MOD_MEDITATION_DURATION: 0.06
 
|-
 
|-
 
| Great Leather Leggings || Astonishingly, these leather pants don't chafe! This is some high-grade magic right here. Or just great tailoring. ||  
 
| Great Leather Leggings || Astonishingly, these leather pants don't chafe! This is some high-grade magic right here. Or just great tailoring. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 120
 
:Armor: 120
 
|-
 
|-
| Great Snail Greaves || Made of snail shells and sinew. ||  
+
| Great Snail Greaves || Made of snail shells and sinew. ||  ||  
 
:Armor: 114
 
:Armor: 114
 
:MITIGATION_SLASHING: 5
 
:MITIGATION_SLASHING: 5
Line 1,502: Line 2,397:
 
|-
 
|-
 
| Greaves of the Summer Court || Made from repurposed Winter Court armor in an imperfect process. This somehow conveys the warmth of summer while still being quite cold to the touch. ||  
 
| Greaves of the Summer Court || Made from repurposed Winter Court armor in an imperfect process. This somehow conveys the warmth of summer while still being quite cold to the touch. ||  
 +
:MetalArmor
 +
:Fashionable
 +
||
 
:Armor: 100
 
:Armor: 100
 
:MOD_NATURE: 0.01
 
:MOD_NATURE: 0.01
 
|-
 
|-
 
| Greaves of the Winter Court || The metal is always freezing cold, but you'll soon become numb to such trivial irritations. ||  
 
| Greaves of the Winter Court || The metal is always freezing cold, but you'll soon become numb to such trivial irritations. ||  
 +
:MetalArmor
 +
:Fashionable
 +
||
 
:Armor: 120
 
:Armor: 120
 
:MOD_ELECTRICITY: 0.01
 
:MOD_ELECTRICITY: 0.01
Line 1,511: Line 2,412:
 
|-
 
|-
 
| Idealist's Skirts || This kilt is part of the uniform of the dwarven Idealist's Guild. Members produce a substance they call "optimism", which is sold in the form of addictive crystals. ||  
 
| Idealist's Skirts || This kilt is part of the uniform of the dwarven Idealist's Guild. Members produce a substance they call "optimism", which is sold in the form of addictive crystals. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 60
 
:Armor: 60
 +
:MAX_POWER: 10
 
:BOOST_PSYCHIC_DIRECT: 2
 
:BOOST_PSYCHIC_DIRECT: 2
:MAX_POWER: 10
 
 
|-
 
|-
 
| Ivyn's Family Pants || Created by an alchemist/farmer to protect her legs in the fields, these pants are great at keeping nature off of you. Too bad about the odor... ||  
 
| Ivyn's Family Pants || Created by an alchemist/farmer to protect her legs in the fields, these pants are great at keeping nature off of you. Too bad about the odor... ||  
 +
:LeatherArmor
 +
||
 
:Armor: 54
 
:Armor: 54
 
:MITIGATION_NATURE: 4
 
:MITIGATION_NATURE: 4
 
|-
 
|-
 
| Long Stockings || These are just cotton underclothes, but they're really well made! ||  
 
| Long Stockings || These are just cotton underclothes, but they're really well made! ||  
 +
:ClothArmor
 +
:Clothing
 +
||
 
:Armor: 40
 
:Armor: 40
 
:MAX_INVENTORY_SIZE: 2
 
:MAX_INVENTORY_SIZE: 2
 
|-
 
|-
 
| Long-Lost Leggings || Any beauty these leggings once possessed has long faded. But they still have an inner beauty, right? ||  
 
| Long-Lost Leggings || Any beauty these leggings once possessed has long faded. But they still have an inner beauty, right? ||  
 +
:MetalArmor
 +
||
 
:Armor: 44
 
:Armor: 44
 
:MAX_HEALTH: 10
 
:MAX_HEALTH: 10
 
|-
 
|-
 
| Makopa's Pants || Once worn by Makopa the semi-legendary goblin boss. ||  
 
| Makopa's Pants || Once worn by Makopa the semi-legendary goblin boss. ||  
 +
:MetalArmor
 +
||
 
:Armor: 70
 
:Armor: 70
 
:NONCOMBAT_REGEN_ARMOR_DELTA: 5
 
:NONCOMBAT_REGEN_ARMOR_DELTA: 5
 
|-
 
|-
 
| Moldy Ancient Pants || These have been in the muck for ages... ||  
 
| Moldy Ancient Pants || These have been in the muck for ages... ||  
 +
:LeatherArmor
 +
||
 
:Armor: 12
 
:Armor: 12
 
|-
 
|-
 
| Nice Cloth Pants || Not bad. You wouldn't even be embarrassed to be seen in these nice pants. Unless you were seen by someone you wanted to impress. ||  
 
| Nice Cloth Pants || Not bad. You wouldn't even be embarrassed to be seen in these nice pants. Unless you were seen by someone you wanted to impress. ||  
 +
:ClothArmor
 +
:Clothing
 +
||
 
:Armor: 70
 
:Armor: 70
 
:TAUNT_MOD: -0.05
 
:TAUNT_MOD: -0.05
 
|-
 
|-
 
| Nice Evasion Pants || These leather pants are so soft. They're nice for dodging arrows and the like.  ||  
 
| Nice Evasion Pants || These leather pants are so soft. They're nice for dodging arrows and the like.  ||  
 +
:LeatherArmor
 +
||
 
:Armor: 70
 
:Armor: 70
 
:EVASION_CHANCE_PROJECTILE: 0.09
 
:EVASION_CHANCE_PROJECTILE: 0.09
 
|-
 
|-
 
| Nice Leather Leggings || Someone with a basic sense of style has fashioned these leather pants. Unfortunately the protective reinforcement ruins the look, but it could be worse. ||  
 
| Nice Leather Leggings || Someone with a basic sense of style has fashioned these leather pants. Unfortunately the protective reinforcement ruins the look, but it could be worse. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 80
 
:Armor: 80
 
|-
 
|-
| Nice Snail Greaves || Made of snail shells and sinew. Only somewhat stinky. ||  
+
| Nice Snail Greaves || Made of snail shells and sinew. Only somewhat stinky. ||  ||  
 
:Armor: 74
 
:Armor: 74
 
:MITIGATION_SLASHING: 3
 
:MITIGATION_SLASHING: 3
Line 1,551: Line 2,472:
 
|-
 
|-
 
| Nice Spring Fairy Leggings || Kind of revealing. But very comfortable. ||  
 
| Nice Spring Fairy Leggings || Kind of revealing. But very comfortable. ||  
:Armor: 80
+
:ClothArmor
 +
:Clothing
 +
||
 +
:Armor: 60
 +
:MOD_NATURE: 0.07
 
:MOD_ELECTRICITY: 0.06
 
:MOD_ELECTRICITY: 0.06
:MOD_NATURE: 0.07
 
 
|-
 
|-
 
| Nightmare Pants || Made from the skin of abominations, these pants seem to constantly fondle your legs as you wear them. It's really quite disturbing, but the armor is tough... ||  
 
| Nightmare Pants || Made from the skin of abominations, these pants seem to constantly fondle your legs as you wear them. It's really quite disturbing, but the armor is tough... ||  
 +
:LeatherArmor
 +
||
 
:Armor: 42
 
:Armor: 42
 
:MITIGATION_PSYCHIC: 4
 
:MITIGATION_PSYCHIC: 4
 
|-
 
|-
 
| Orcish Greaves || Leather armor with a thin layer of strong metal inside. ||  
 
| Orcish Greaves || Leather armor with a thin layer of strong metal inside. ||  
:Armor: 64
+
:LeatherArmor
 +
||
 +
:Armor: 80
 +
:MITIGATION_SLASHING: 1
 
:MITIGATION_CRUSHING: 1
 
:MITIGATION_CRUSHING: 1
 
:MITIGATION_PIERCING: 1
 
:MITIGATION_PIERCING: 1
:MITIGATION_SLASHING: 1
 
 
|-
 
|-
 
| Pants of Hateful Comeuppance || Designed by a spiteful necromancer bent on conquering a city, these airy pants seethe with hatred. And it turns out that pure hatred is pretty warm, providing mild protection against the cold. ||  
 
| Pants of Hateful Comeuppance || Designed by a spiteful necromancer bent on conquering a city, these airy pants seethe with hatred. And it turns out that pure hatred is pretty warm, providing mild protection against the cold. ||  
 +
:ClothArmor
 +
:Clothing
 +
:Fashionable
 +
||
 
:Armor: 64
 
:Armor: 64
 
:MAX_POWER: 10
 
:MAX_POWER: 10
Line 1,571: Line 2,503:
 
|-
 
|-
 
| Pants of the Yearning Sea || Crafted by elves who were too homesick to get out of bed, the Pants of the Yearning Sea are sorrow incarnate. But these sure are comfy. Plus, the tears that dripped onto the fabric have made it extra bouncy! ||  
 
| Pants of the Yearning Sea || Crafted by elves who were too homesick to get out of bed, the Pants of the Yearning Sea are sorrow incarnate. But these sure are comfy. Plus, the tears that dripped onto the fabric have made it extra bouncy! ||  
 +
:LeatherArmor
 +
||
 
:Armor: 66
 
:Armor: 66
 +
:NONCOMBAT_REGEN_POWER_DELTA: 3
 
:COMBAT_REGEN_POWER_DELTA: 3
 
:COMBAT_REGEN_POWER_DELTA: 3
:NONCOMBAT_REGEN_POWER_DELTA: 3
+
|-
 +
| Peltast Kilt || Used by the typical troops of the Crone Hegemony. ||
 +
:MetalArmor
 +
||
 +
:Armor: 120
 
|-
 
|-
 
| Quality Evasion Pants || Stylish, highly mobile, and almost-but-not-quite comfortable leather pants. ||  
 
| Quality Evasion Pants || Stylish, highly mobile, and almost-but-not-quite comfortable leather pants. ||  
 +
:LeatherArmor
 +
:Fashionable
 +
||
 
:Armor: 90
 
:Armor: 90
 
:EVASION_CHANCE_PROJECTILE: 0.095
 
:EVASION_CHANCE_PROJECTILE: 0.095
 
|-
 
|-
 
| Quality Leather Leggings || Stylish, protective, and almost-but-not-quite comfortable. ||  
 
| Quality Leather Leggings || Stylish, protective, and almost-but-not-quite comfortable. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 100
 
:Armor: 100
 
|-
 
|-
 
| Quality Pants || The "quality" in the title refers to the defensive merits, not the fashion statement. ||  
 
| Quality Pants || The "quality" in the title refers to the defensive merits, not the fashion statement. ||  
 +
:MetalArmor
 +
||
 
:Armor: 60
 
:Armor: 60
 
|-
 
|-
 
| Quality Pants || The "quality" in the title refers to the defensive merits, not the fashion statement. ||  
 
| Quality Pants || The "quality" in the title refers to the defensive merits, not the fashion statement. ||  
 +
:MetalArmor
 +
||
 
:Armor: 60
 
:Armor: 60
 
|-
 
|-
| Quality Snail Greaves || Made of snail shells and sinew. ||  
+
| Quality Snail Greaves || Made of snail shells and sinew. ||  ||  
 
:Armor: 94
 
:Armor: 94
 
:MITIGATION_SLASHING: 4
 
:MITIGATION_SLASHING: 4
Line 1,594: Line 2,542:
 
|-
 
|-
 
| Quality Spring Fairy Leggings || Kind of revealing. But very comfortable. ||  
 
| Quality Spring Fairy Leggings || Kind of revealing. But very comfortable. ||  
:Armor: 100
+
:ClothArmor
 +
:Clothing
 +
||
 +
:Armor: 80
 +
:MOD_NATURE: 0.08
 
:MOD_ELECTRICITY: 0.06
 
:MOD_ELECTRICITY: 0.06
:MOD_NATURE: 0.08
 
 
|-
 
|-
 
| Rakshasian Elite Leggings || This is the latest masterpiece of rakshasa leatherworking, designed to replace the old Ravana armor they can no longer create. In many ways, this surpasses anything from their homeworld, a testament to rakshasa skill... and the toughness of beasts in Alharth. ||  
 
| Rakshasian Elite Leggings || This is the latest masterpiece of rakshasa leatherworking, designed to replace the old Ravana armor they can no longer create. In many ways, this surpasses anything from their homeworld, a testament to rakshasa skill... and the toughness of beasts in Alharth. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 120
 
:Armor: 120
 +
:MITIGATION_FIRE: 1
 
:MITIGATION_ELECTRICITY: 1
 
:MITIGATION_ELECTRICITY: 1
:MITIGATION_FIRE: 1
 
 
|-
 
|-
 
| Ravana Soldier Leggings || When thousands of Rakshasa warriors arrived on Alharth, they wore suits of armor like this, designed to accommodate all environments. The secret to their crafting is lost to the Rakshasa living here now. ||  
 
| Ravana Soldier Leggings || When thousands of Rakshasa warriors arrived on Alharth, they wore suits of armor like this, designed to accommodate all environments. The secret to their crafting is lost to the Rakshasa living here now. ||  
 +
:MetalArmor
 +
:Fashionable
 +
||
 
:Armor: 100
 
:Armor: 100
 
:MITIGATION_UNIVERSAL_INDIRECT: 2
 
:MITIGATION_UNIVERSAL_INDIRECT: 2
 
|-
 
|-
 
| Rita's Disturbing Dimensional Panties || They're supernaturally slimming! Plus they have a hidden dimensional pocket inside that can fit a few extra items. ||  
 
| Rita's Disturbing Dimensional Panties || They're supernaturally slimming! Plus they have a hidden dimensional pocket inside that can fit a few extra items. ||  
 +
:ClothArmor
 +
:Clothing
 +
:Fashionable
 +
||
 
:Armor: 62
 
:Armor: 62
 
:MAX_INVENTORY_SIZE: 3
 
:MAX_INVENTORY_SIZE: 3
 
|-
 
|-
 
| Rita's Lucky Underpants || Comfy, invigorating, and magically protective. They smell like lilac and pimentos for some reason. ||  
 
| Rita's Lucky Underpants || Comfy, invigorating, and magically protective. They smell like lilac and pimentos for some reason. ||  
 +
:ClothArmor
 +
:Clothing
 +
:Fashionable
 +
||
 
:Armor: 36
 
:Armor: 36
 +
:NONCOMBAT_REGEN_POWER_DELTA: 3
 
:HYGIENE_BONUS: 1
 
:HYGIENE_BONUS: 1
:NONCOMBAT_REGEN_POWER_DELTA: 3
 
 
|-
 
|-
 
| Rough Cloth Pants || The quadruple-thick stitching screams "overcompensating" and the pattern is frankly horrendous. But it'd be good for sewer-delving or something. ||  
 
| Rough Cloth Pants || The quadruple-thick stitching screams "overcompensating" and the pattern is frankly horrendous. But it'd be good for sewer-delving or something. ||  
 +
:ClothArmor
 +
:Clothing
 +
||
 
:Armor: 10
 
:Armor: 10
 
:TAUNT_MOD: -0.05
 
:TAUNT_MOD: -0.05
 
|-
 
|-
 
| Rough Leather Leggings || Sewn by an amateur, with low-quality materials and a lack of fashion sense. ||  
 
| Rough Leather Leggings || Sewn by an amateur, with low-quality materials and a lack of fashion sense. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 20
 
:Armor: 20
 
|-
 
|-
 
| Shoddy Cloth Pants || A barbaric act of cruelty to cotton. ||  
 
| Shoddy Cloth Pants || A barbaric act of cruelty to cotton. ||  
 +
:ClothArmor
 +
:Clothing
 +
||
 
:TAUNT_MOD: -0.05
 
:TAUNT_MOD: -0.05
 
|-
 
|-
 
| Shoddy Leather Leggings || With horrid stitching and gigantic holes, these smelly pants are just plain sad. ||  
 
| Shoddy Leather Leggings || With horrid stitching and gigantic holes, these smelly pants are just plain sad. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 10
 
:Armor: 10
 
|-
 
|-
 
| Sir Coth's Discarded Gift || Apparently Rita gave these to Sir Coth, who has since discarded them. ||  
 
| Sir Coth's Discarded Gift || Apparently Rita gave these to Sir Coth, who has since discarded them. ||  
 +
:ClothArmor
 +
:Clothing
 +
:Fashionable
 +
||
 
:Armor: 38
 
:Armor: 38
 
:NONCOMBAT_REGEN_POWER_DELTA: 2
 
:NONCOMBAT_REGEN_POWER_DELTA: 2
 
|-
 
|-
 
| Spider Leggings || Made of spider chitin sewn onto leather, these pants are only for the brave, or the bad-ass. ||  
 
| Spider Leggings || Made of spider chitin sewn onto leather, these pants are only for the brave, or the bad-ass. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 70
 
:Armor: 70
 
|-
 
|-
 
| Spring Fairy Leggings || Kind of revealing. But very comfortable. ||  
 
| Spring Fairy Leggings || Kind of revealing. But very comfortable. ||  
 +
:ClothArmor
 +
:Clothing
 +
||
 
:Armor: 80
 
:Armor: 80
 +
:MOD_NATURE: 0.07
 
:MOD_ELECTRICITY: 0.06
 
:MOD_ELECTRICITY: 0.06
:MOD_NATURE: 0.07
 
 
|-
 
|-
 
| Stalwart Leggings || Dwarven Stalwarts wore leg armor like this a thousand years ago, and then handed down for centuries after the Stalwarts were no more, because these pants are great at absorbing punishment. ||  
 
| Stalwart Leggings || Dwarven Stalwarts wore leg armor like this a thousand years ago, and then handed down for centuries after the Stalwarts were no more, because these pants are great at absorbing punishment. ||  
 +
:MetalArmor
 +
||
 
:Armor: 90
 
:Armor: 90
 
|-
 
|-
 
| Sturdy Pants || Gold! With little white frill things. Reasonably protective, too. ||  
 
| Sturdy Pants || Gold! With little white frill things. Reasonably protective, too. ||  
 +
:MetalArmor
 +
||
 
:Armor: 40
 
:Armor: 40
 
|-
 
|-
 
| Sturdy Pants || Gold! With little white frill things. Reasonably protective, too. ||  
 
| Sturdy Pants || Gold! With little white frill things. Reasonably protective, too. ||  
 +
:MetalArmor
 +
||
 
:Armor: 40
 
:Armor: 40
 +
|-
 +
| Thentree Skirt || The isolated elf colony of Sedgewick Forest prefers armor of this type because it reminds them of their home in Verta. It's been explained to them that nobody in Verta dresses this way anymore, but they don't seem to care. ||
 +
:MetalArmor
 +
||
 +
:Armor: 76
 +
:MOD_NATURE: 0.03
 +
:MOD_SKILL_ARCHERY: 0.02
 
|-
 
|-
 
| Ukorga's Experimental Pants || Full of wool! Way too much wool. You'd get heatstroke if it was too hot! ||  
 
| Ukorga's Experimental Pants || Full of wool! Way too much wool. You'd get heatstroke if it was too hot! ||  
 +
:Clothing
 +
:LeatherArmor
 +
||
 
:Armor: 68
 
:Armor: 68
 
:MITIGATION_COLD_INDIRECT: 2
 
:MITIGATION_COLD_INDIRECT: 2
Line 1,656: Line 2,655:
 
|-
 
|-
 
| Web-Encrusted Pants || There's a big hole in these, but a decade of spiderweb build-up kind of seals the hole. Kind of. ||  
 
| Web-Encrusted Pants || There's a big hole in these, but a decade of spiderweb build-up kind of seals the hole. Kind of. ||  
 +
:LeatherArmor
 +
||
 
:Armor: 28
 
:Armor: 28
 
:MAX_HEALTH: 5
 
:MAX_HEALTH: 5
 +
|-
 +
| Yeti Leggings || Thick matted hair combined with spider silk. These feel great. No, really. They don't <i>look</i> great, but they feel great. ||
 +
:ClothArmor
 +
:Clothing
 +
||
 +
:Armor: 80
 +
:MITIGATION_UNIVERSAL_INDIRECT: 1
 
|}
 
|}
 
<br>
 
<br>
Line 1,664: Line 2,672:
 
|+<div align='left'><h3>MainHand</h3></div>
 
|+<div align='left'><h3>MainHand</h3></div>
  
! Name !! Description !! Effects
+
! Name !! Description !! Attributes !! Effects
 
|-
 
|-
 
| Acid Beaker || A beaker for flinging chemicals in combat. Held in the main hand. ||  
 
| Acid Beaker || A beaker for flinging chemicals in combat. Held in the main hand. ||  
 +
:ChemistryEquipment
 +
||
 
:BOOST_ACID_DIRECT: 1
 
:BOOST_ACID_DIRECT: 1
 +
|-
 +
| Adequate Staff || A staff with modest enchantments and modest grip and modest... well, let's just say the whole thing is 'modest'. In a 'not very good' kind of way. ||
 +
:FireStaff
 +
:Wooden
 +
||
 +
:BOOST_SKILL_STAFF: 2
 
|-
 
|-
 
| Admin Sword || Test sword! ||  
 
| Admin Sword || Test sword! ||  
 +
:Sword
 +
||
 
:BOOST_SKILL_SWORD: 20000
 
:BOOST_SKILL_SWORD: 20000
 
|-
 
|-
 
| Agrashab's Club || Agrashab used this club for a while before he found a better one. ||  
 
| Agrashab's Club || Agrashab used this club for a while before he found a better one. ||  
 +
:Wooden
 +
||
 +
:MOD_SKILL_HAMMER: 0.03
 
:MAX_HEALTH: 5
 
:MAX_HEALTH: 5
:MOD_SKILL_HAMMER: 0.03
 
 
|-
 
|-
 
| Amazing Combat Staff || This staff has a surprising amount of detail work. Grips at just the right places, metal tips, and a reduction of weight without adversely affecting durability. The Fire Magic runes are elegant but understated. ||  
 
| Amazing Combat Staff || This staff has a surprising amount of detail work. Grips at just the right places, metal tips, and a reduction of weight without adversely affecting durability. The Fire Magic runes are elegant but understated. ||  
 +
:FireStaff
 +
:Wooden
 +
||
 +
:MOD_SKILL_STAFF: 0.12
 
:MOD_SKILL_FIREMAGIC: 0.07
 
:MOD_SKILL_FIREMAGIC: 0.07
:MOD_SKILL_STAFF: 0.12
 
 
|-
 
|-
 
| Amazing Melee Staff || This staff has a surprising amount of detail work. Grips at just the right places, metal tips, and a reduction of weight without adversely affecting durability. (It will work for Staff Fighting but not Fire Magic abilities.) ||  
 
| Amazing Melee Staff || This staff has a surprising amount of detail work. Grips at just the right places, metal tips, and a reduction of weight without adversely affecting durability. (It will work for Staff Fighting but not Fire Magic abilities.) ||  
 +
:Wooden
 +
||
 
:MOD_SKILL_STAFF: 0.12
 
:MOD_SKILL_STAFF: 0.12
 
|-
 
|-
 
| Ancient Dwarven Blade || A very old style of Dwarven sword design. ||  
 
| Ancient Dwarven Blade || A very old style of Dwarven sword design. ||  
 +
:Sword
 +
||
 
:MOD_SKILL_SWORD: 0.08
 
:MOD_SKILL_SWORD: 0.08
 +
|-
 +
| Antique Spatha || This is a really old weapon design! They don't make 'em like this anymore, for better or for worse. ||
 +
:Sword
 +
||
 +
:MOD_SKILL_SWORD: 0.1
 +
|-
 +
| Archcudgel || Archtroll merchants in the fae realm sell these clubs as souvenirs to rich magical tourists. Very few tourists realize the exceptional quality they're purchasing, and most are thrown away as junk a few years later. ||
 +
:Wooden
 +
||
 +
:MOD_SKILL_HAMMER: 0.14
 +
|-
 +
| Asterion's Hammer || Asterion the minotaur customized this ridiculously heavy hammer to be even heavier. A phrase is inscribed on the shaft in common tongue: "If you cannot lift my hammer, I shall lift it for you." ||  ||
 +
:MOD_SKILL_HAMMER: 0.15
 +
:RibShatter: +30 damage
 
|-
 
|-
 
| Astounding Combat Staff || This has all the relevant features that a staff fighter or fire mage could want: durable, flexible, perfectly weighted, fire-spewing, and makes a cool whistling sound when swung. ||  
 
| Astounding Combat Staff || This has all the relevant features that a staff fighter or fire mage could want: durable, flexible, perfectly weighted, fire-spewing, and makes a cool whistling sound when swung. ||  
 +
:FireStaff
 +
:Wooden
 +
||
 +
:MOD_SKILL_STAFF: 0.14
 
:MOD_SKILL_FIREMAGIC: 0.08
 
:MOD_SKILL_FIREMAGIC: 0.08
:MOD_SKILL_STAFF: 0.14
 
 
|-
 
|-
 
| Astounding Melee Staff || This has all the relevant features that a staff fighter could want: durable, flexible, perfectly weighted, and makes a cool whistling sound when swung. (This will work for Staff Fighting but not Fire Magic abilities.) ||  
 
| Astounding Melee Staff || This has all the relevant features that a staff fighter could want: durable, flexible, perfectly weighted, and makes a cool whistling sound when swung. (This will work for Staff Fighting but not Fire Magic abilities.) ||  
 +
:Wooden
 +
||
 
:MOD_SKILL_STAFF: 0.14
 
:MOD_SKILL_STAFF: 0.14
 
|-
 
|-
 
| Awesome Combat Staff || No words. Just swing this staff around a few times and you'll realize that its beauty surpasses the spoken language. The Fire Magic runes are a masterpiece of calligraphy, too. ||  
 
| Awesome Combat Staff || No words. Just swing this staff around a few times and you'll realize that its beauty surpasses the spoken language. The Fire Magic runes are a masterpiece of calligraphy, too. ||  
 +
:FireStaff
 +
:Wooden
 +
||
 +
:MOD_SKILL_STAFF: 0.16
 
:MOD_SKILL_FIREMAGIC: 0.09
 
:MOD_SKILL_FIREMAGIC: 0.09
:MOD_SKILL_STAFF: 0.16
 
 
|-
 
|-
 
| Awesome Melee Staff || No words. Just swing this staff around a few times and you'll realize that its beauty surpasses the spoken language. (This will work for Staff Fighting but not Fire Magic abilities.) ||  
 
| Awesome Melee Staff || No words. Just swing this staff around a few times and you'll realize that its beauty surpasses the spoken language. (This will work for Staff Fighting but not Fire Magic abilities.) ||  
 +
:Wooden
 +
||
 
:MOD_SKILL_STAFF: 0.16
 
:MOD_SKILL_STAFF: 0.16
 
|-
 
|-
 
| Balanced Battlestaff || Well-suited for staff-fighting, but a reasonable fire staff as well. Versatility! ||  
 
| Balanced Battlestaff || Well-suited for staff-fighting, but a reasonable fire staff as well. Versatility! ||  
 +
:FireStaff
 +
:Wooden
 +
||
 +
:BOOST_SKILL_STAFF: 1
 
:BOOST_SKILL_FIREMAGIC: 1
 
:BOOST_SKILL_FIREMAGIC: 1
:BOOST_SKILL_STAFF: 1
 
 
|-
 
|-
| Basic Brass Knuckles || These fit over your knuckles to make your punches hurt more. Now with real faux-brass coating! ||  
+
| Basic Brass Knuckles || These fit over your knuckles to make your punches hurt more. Now with real faux-brass coating! ||  ||  
 
:BOOST_SKILL_UNARMED: 1
 
:BOOST_SKILL_UNARMED: 1
 
|-
 
|-
| Battle Hammer || This hammer has little rivulets carved into it to guide any blood away from the wielder's hand. Craftsmanship! ||  
+
| Battle Hammer || This hammer has little rivulets carved into it to guide any blood away from the wielder's hand. Craftsmanship! ||  ||  
 
:BOOST_SKILL_HAMMER: 2
 
:BOOST_SKILL_HAMMER: 2
 
|-
 
|-
 
| Battle Hardened Staff || It's charred and black from tossing hundreds of fireballs over the years, but it's still really comfortable to use. ||  
 
| Battle Hardened Staff || It's charred and black from tossing hundreds of fireballs over the years, but it's still really comfortable to use. ||  
 +
:FireStaff
 +
:Wooden
 +
||
 +
:NONCOMBAT_REGEN_POWER_DELTA: 15
 +
|-
 +
| Battle Hardened Staff || It's charred and black from tossing hundreds of fireballs over the years, but it's still really comfortable to use. ||
 +
:FireStaff
 +
:Wooden
 +
||
 +
:NONCOMBAT_REGEN_POWER_DELTA: 8
 +
|-
 +
| Battle Hardened Staff || It's charred and black from tossing hundreds of fireballs over the years, but it's still really comfortable to use. ||
 +
:FireStaff
 +
:Wooden
 +
||
 +
:NONCOMBAT_REGEN_POWER_DELTA: 1
 +
|-
 +
| Battle-Hardened Sword || The hilt has been worn smooth with use, leaving indentations that make it easier for neophytes to know how to hold it properly. ||
 +
:Sword
 +
||
 
:NONCOMBAT_REGEN_POWER_DELTA: 1
 
:NONCOMBAT_REGEN_POWER_DELTA: 1
 
|-
 
|-
 
| Battle-Hardened Sword || The hilt has been worn smooth with use, leaving indentations that make it easier for neophytes to know how to hold it properly. ||  
 
| Battle-Hardened Sword || The hilt has been worn smooth with use, leaving indentations that make it easier for neophytes to know how to hold it properly. ||  
 +
:Sword
 +
||
 +
:BOOST_SKILL_SWORD: 1
 
:NONCOMBAT_REGEN_POWER_DELTA: 1
 
:NONCOMBAT_REGEN_POWER_DELTA: 1
 
|-
 
|-
 
| Beaker of Xegatis || This beaker is one of Xegatis' early failed attempts at restoring flesh to Nightmare Creatures. A crude Necromancy Gem is embedded in the bottom. ||  
 
| Beaker of Xegatis || This beaker is one of Xegatis' early failed attempts at restoring flesh to Nightmare Creatures. A crude Necromancy Gem is embedded in the bottom. ||  
 +
:NecromancyGem
 +
:ChemistryEquipment
 +
||
 
:MAX_HEALTH: 15
 
:MAX_HEALTH: 15
 
|-
 
|-
 
| Blackened Sword || Stained with blood, ash, and lightning scars, this dark, evil sword is cold to the touch. Which is kind of creepy. But it's surprisingly well-maintained, and wonderfully sharp! A necromancy gem is embedded in the hilt. ||  
 
| Blackened Sword || Stained with blood, ash, and lightning scars, this dark, evil sword is cold to the touch. Which is kind of creepy. But it's surprisingly well-maintained, and wonderfully sharp! A necromancy gem is embedded in the hilt. ||  
 +
:NecromancyGem
 +
:Sword
 +
||
 
:MOD_SKILL_SWORD: 0.1
 
:MOD_SKILL_SWORD: 0.1
 
|-
 
|-
| Blasting Hammer || Perfect for hitting enemies and then shooting them with lightning. Much less practical for construction work. ||  
+
| Blackened Sword || Stained with blood, ash, and lightning scars, this dark, evil sword is cold to the touch. Which is kind of creepy. But it's surprisingly well-maintained, and wonderfully sharp! A necromancy gem is embedded in the hilt. ||
 +
:NecromancyGem
 +
:Sword
 +
||
 +
:MOD_SKILL_SWORD: 0.11
 +
|-
 +
| Blasting Hammer || Perfect for hitting enemies and then shooting them with lightning. Much less practical for construction work. || ||
 +
:MOD_SKILL_HAMMER: 0.07
 
:MOD_ELECTRICITY_DIRECT: 0.08
 
:MOD_ELECTRICITY_DIRECT: 0.08
:MOD_SKILL_HAMMER: 0.05
 
 
|-
 
|-
 
| Bombing Beaker || A beaker for exploding stuff. Held in the main hand. ||  
 
| Bombing Beaker || A beaker for exploding stuff. Held in the main hand. ||  
 +
:ChemistryEquipment
 +
||
 +
:MOD_SKILL_BATTLECHEMISTRY: 0.11
 
:Bomb: +35 damage
 
:Bomb: +35 damage
:MOD_SKILL_BATTLECHEMISTRY: 0.11
 
 
|-
 
|-
 
| Bonfire Summoner || This was the favored match-stick of a minor flame spirit. ||  
 
| Bonfire Summoner || This was the favored match-stick of a minor flame spirit. ||  
 +
:FireStaff
 +
:Wooden
 +
||
 +
:MOD_SKILL_FIREMAGIC: 0.04
 
:MOD_FIRE_INDIRECT: 0.1
 
:MOD_FIRE_INDIRECT: 0.1
:MOD_SKILL_FIREMAGIC: 0.04
 
 
|-
 
|-
 
| Chugging Beaker || This old beaker is perfectly shaped for gulping down quick-brewed healing concoctions. ||  
 
| Chugging Beaker || This old beaker is perfectly shaped for gulping down quick-brewed healing concoctions. ||  
 +
:ChemistryEquipment
 +
||
 
:BOOST_BATTLECHEMISTRYHEAL_SENDER: 4
 
:BOOST_BATTLECHEMISTRYHEAL_SENDER: 4
 
|-
 
|-
| Corroded Brass Knuckles || They've turned all green and gross. But they'll still work to make your punches more painful. ||  
+
| Corroded Brass Knuckles || They've turned all green and gross. But they'll still work to make your punches more painful. || ||
 +
:BOOST_SKILL_UNARMED: 1
 
:BOOST_CRUSHING: 1
 
:BOOST_CRUSHING: 1
:BOOST_SKILL_UNARMED: 1
 
 
|-
 
|-
 
| Council Trooper Sword || It has an inscription: "Ensorcelled by Official Council Battlemages. Not for use by Rakshasa upon penalty of triple-death." ||  
 
| Council Trooper Sword || It has an inscription: "Ensorcelled by Official Council Battlemages. Not for use by Rakshasa upon penalty of triple-death." ||  
 +
:Sword
 +
||
 
:MOD_SKILL_SWORD: 0.13
 
:MOD_SKILL_SWORD: 0.13
 
|-
 
|-
 
| Crude Combat Staff || Look, someone figured out how to sand down the edges of a stick. Too bad the creator had no idea how to balance its weight. The Fire Magic runes look a little less haphazard, though. ||  
 
| Crude Combat Staff || Look, someone figured out how to sand down the edges of a stick. Too bad the creator had no idea how to balance its weight. The Fire Magic runes look a little less haphazard, though. ||  
 +
:FireStaff
 +
:Wooden
 +
||
 +
:MOD_SKILL_STAFF: 0.02
 
:MOD_SKILL_FIREMAGIC: 0.02
 
:MOD_SKILL_FIREMAGIC: 0.02
:MOD_SKILL_STAFF: 0.02
 
 
|-
 
|-
 
| Crude Melee Staff || Look, someone figured out how to sand down the edges of a stick. Too bad the creator had no idea how to balance its weight. (It will work for Staff Fighting but not Fire Magic abilities.) ||  
 
| Crude Melee Staff || Look, someone figured out how to sand down the edges of a stick. Too bad the creator had no idea how to balance its weight. (It will work for Staff Fighting but not Fire Magic abilities.) ||  
 +
:Wooden
 +
||
 
:MOD_SKILL_STAFF: 0.02
 
:MOD_SKILL_STAFF: 0.02
 
|-
 
|-
 
| Cruel Club || A very nasty very heavy stick. ||  
 
| Cruel Club || A very nasty very heavy stick. ||  
 +
:Wooden
 +
||
 
:MOD_SKILL_HAMMER: 0.05
 
:MOD_SKILL_HAMMER: 0.05
 
|-
 
|-
 
| Decent Combat Staff || This staff is what you'd expect from a combat staff. Absolutely nothing special, though. The standard Fire Magic runes have been etched into the wood. ||  
 
| Decent Combat Staff || This staff is what you'd expect from a combat staff. Absolutely nothing special, though. The standard Fire Magic runes have been etched into the wood. ||  
 +
:FireStaff
 +
:Wooden
 +
||
 +
:MOD_SKILL_STAFF: 0.04
 
:MOD_SKILL_FIREMAGIC: 0.03
 
:MOD_SKILL_FIREMAGIC: 0.03
:MOD_SKILL_STAFF: 0.04
 
 
|-
 
|-
 
| Decent Melee Staff || This staff is what you'd expect from a combat staff. Absolutely nothing special, though. This will work for Staff Fighting but lacks the runes necessary to work for Fire Magic. ||  
 
| Decent Melee Staff || This staff is what you'd expect from a combat staff. Absolutely nothing special, though. This will work for Staff Fighting but lacks the runes necessary to work for Fire Magic. ||  
 +
:Wooden
 +
||
 
:MOD_SKILL_STAFF: 0.04
 
:MOD_SKILL_STAFF: 0.04
 
|-
 
|-
 
| Deworming Club || This huge club has been used to kill so many drakeworms that some of their strange magic has rubbed off on it. ||  
 
| Deworming Club || This huge club has been used to kill so many drakeworms that some of their strange magic has rubbed off on it. ||  
 +
:Wooden
 +
||
 +
:MOD_SKILL_HAMMER: 0.1
 
:IGNORE_CHANCE_KNOCKBACK: 0.2
 
:IGNORE_CHANCE_KNOCKBACK: 0.2
:MOD_SKILL_HAMMER: 0.1
+
|-
 +
| Druidic Assault Staff || A traditional druidic training staff has been augmented with dozens of arcane sigils and then dipped in ... something waxy. Probably something organic. Best not to contemplate. ||
 +
:FireStaff
 +
:Wooden
 +
||
 +
:BOOST_SKILL_STAFF: 2
 +
:MOD_SKILL_DRUID: 0.05
 
|-
 
|-
 
| Dwarf-Inspired Beaker || The creator of this beaker designed it around what he thought dwarves would use in combat. He was utterly wrong in every way, but the beaker is still pretty powerful. ||  
 
| Dwarf-Inspired Beaker || The creator of this beaker designed it around what he thought dwarves would use in combat. He was utterly wrong in every way, but the beaker is still pretty powerful. ||  
 +
:ChemistryEquipment
 +
||
 
:MAX_HEALTH: 10
 
:MAX_HEALTH: 10
 
|-
 
|-
| Dwarven Hammer || Thick and awkward, but basically indestructible. ||  
+
| Dwarven Hammer || Thick and awkward, but basically indestructible. ||  ||  
 
:BOOST_SKILL_HAMMER: 1
 
:BOOST_SKILL_HAMMER: 1
 
|-
 
|-
 
| Dwarven Medic Staff || Used by Dwarves who must venture onto the battle field to aid fallen comrades. ||  
 
| Dwarven Medic Staff || Used by Dwarves who must venture onto the battle field to aid fallen comrades. ||  
 +
:FireStaff
 +
:Wooden
 +
||
 +
:MOD_SKILL_STAFF: 0.1
 
:BOOST_FIRSTAID_SENDER: 20
 
:BOOST_FIRSTAID_SENDER: 20
:MOD_SKILL_STAFF: 0.1
 
 
|-
 
|-
| Dwarven Pugilfist || It's a bit cramped for larger races, but this Dwarven unarmed weapon feels impressively heavy. ||  
+
| Dwarven Pugilfist || It's a bit cramped for larger races, but this Dwarven unarmed weapon feels impressively heavy. ||  ||  
 
:BOOST_SKILL_UNARMED: 3
 
:BOOST_SKILL_UNARMED: 3
 
|-
 
|-
 
| Elerimon Staff || Honed to perfection by a staff expert who slowly went mad from Lycanthropy. It's a powerful weapon, though it is marred by long ugly claw marks. ||  
 
| Elerimon Staff || Honed to perfection by a staff expert who slowly went mad from Lycanthropy. It's a powerful weapon, though it is marred by long ugly claw marks. ||  
 +
:FireStaff
 +
:Wooden
 +
||
 
:MOD_SKILL_STAFF: 0.1
 
:MOD_SKILL_STAFF: 0.1
 
|-
 
|-
| Elven Cestus || The preferred punching thingy of elven bullies. ||  
+
| Elven Cestus || The preferred punching thingy of elven bullies. ||  ||  
:MOD_SKILL_UNARMED: 0.08
+
:MOD_SKILL_UNARMED: 0.1
 
|-
 
|-
 
| Elven Longsword || The  rune etchings in this blade were made by Elven masters. It is rare to find these so far from Elven homelands. ||  
 
| Elven Longsword || The  rune etchings in this blade were made by Elven masters. It is rare to find these so far from Elven homelands. ||  
 +
:Sword
 +
||
 +
:MOD_SKILL_SWORD: 0.11
 
:MAX_POWER: 5
 
:MAX_POWER: 5
:MOD_SKILL_SWORD: 0.11
 
 
|-
 
|-
 
| Elven Staff || Elves create these staves when they're feeling old. The feeling usually passes after a few decades, though, and then the elves give them away. ||  
 
| Elven Staff || Elves create these staves when they're feeling old. The feeling usually passes after a few decades, though, and then the elves give them away. ||  
 +
:FireStaff
 +
||
 +
:MOD_SKILL_FIREMAGIC: 0.06
 
:HYGIENE_BONUS: 1
 
:HYGIENE_BONUS: 1
:MOD_SKILL_FIREMAGIC: 0.04
 
 
|-
 
|-
 
| Fatestick || Created in a bygone age by Jessandra the Cruel, who used it to save an orphanage from frost bees. Afterwards she declared that the staff had somehow tricked her into being kind and discarded it. ||  
 
| Fatestick || Created in a bygone age by Jessandra the Cruel, who used it to save an orphanage from frost bees. Afterwards she declared that the staff had somehow tricked her into being kind and discarded it. ||  
 +
:FireStaff
 +
:Wooden
 +
||
 
:BOOST_SKILL_FIREMAGIC: 2
 
:BOOST_SKILL_FIREMAGIC: 2
 
:NONCOMBAT_REGEN_POWER_DELTA: 5
 
:NONCOMBAT_REGEN_POWER_DELTA: 5
 
|-
 
|-
| Fist of the Green Man || This grim fist weapon was clearly inspired by the Human legend of the Green Man, a druid who supposedly wanders the forests and punches wayword teens to death if they're out past curfew. ||  
+
| Fist of the Green Man || This grim fist weapon was clearly inspired by the Human legend of the Green Man, a druid who supposedly wanders the forests and punches wayword teens to death if they're out past curfew. || ||
 +
:BOOST_SKILL_UNARMED: 2
 
:BOOST_CRUSHING: 1
 
:BOOST_CRUSHING: 1
:BOOST_SKILL_UNARMED: 2
 
 
|-
 
|-
 
| Flame Basher || This legendary anti-troll device is imbued with magic flame that can never be quenched. There are rumors that sometimes the club's wielder gets a <i>tiny</i> bit incinerated when the fire gets out of control... but what are you, a baby? ||  
 
| Flame Basher || This legendary anti-troll device is imbued with magic flame that can never be quenched. There are rumors that sometimes the club's wielder gets a <i>tiny</i> bit incinerated when the fire gets out of control... but what are you, a baby? ||  
:MOD_SKILL_HAMMER: 0.06
+
:Wooden
 +
||
 +
:TSys_PoundFireEquipmentUnique_1
 +
:MOD_SKILL_HAMMER: 0.04
 
|-
 
|-
 
| Freezing Staff || This wooden staff is icy cold to the touch. ||  
 
| Freezing Staff || This wooden staff is icy cold to the touch. ||  
 +
:FireStaff
 +
:Wooden
 +
||
 
:MOD_SKILL_ICEMAGIC: 0.04
 
:MOD_SKILL_ICEMAGIC: 0.04
 
:VULN_COLD: -0.05
 
:VULN_COLD: -0.05
 
|-
 
|-
| Goblin Cestus || This simple fist weapon was fitted for a goblin's hand, but you can make it work. (Cestuses count as an empty hand for purposes of Unarmed attacks.) ||  
+
| Glassstone Fist || Someone has carved a fist weapon out of glasstone, a rock known for its supernatural lightness. The glasstone market is in shambles now that glasstone jewelry has fallen out of fashion among humans, so new uses are becoming affordable. ||  ||
 +
:MOD_SKILL_UNARMED: 0.06
 +
:JUMP_BURST: 1
 +
|-
 +
| Goblin Cestus || This simple fist weapon was fitted for a goblin's hand, but you can make it work. (Cestuses count as an empty hand for purposes of Unarmed attacks.) ||  ||  
 
:BOOST_CRUSHING: 2
 
:BOOST_CRUSHING: 2
 
|-
 
|-
 
| Goblin Cutlass || Goblin-made, with a focus on sharpness over all else. ||  
 
| Goblin Cutlass || Goblin-made, with a focus on sharpness over all else. ||  
 +
:Sword
 +
||
 
:BOOST_SLASHING: 2
 
:BOOST_SLASHING: 2
 
|-
 
|-
 
| Goblin Staff || Very sturdy, but with a hollow core that gives it a strange heft when swung. ||  
 
| Goblin Staff || Very sturdy, but with a hollow core that gives it a strange heft when swung. ||  
 +
:FireStaff
 +
:Wooden
 +
||
 
:BOOST_SKILL_FIREMAGIC: 1
 
:BOOST_SKILL_FIREMAGIC: 1
 
:BOOST_SKILL_STAFF: 1
 
:BOOST_SKILL_STAFF: 1
 
|-
 
|-
 
| Goblinblade || Forged by the most skilled goblin weaponsmiths in the tri-county area. ||  
 
| Goblinblade || Forged by the most skilled goblin weaponsmiths in the tri-county area. ||  
 +
:Sword
 +
||
 
:BOOST_SKILL_SWORD: 3
 
:BOOST_SKILL_SWORD: 3
 
|-
 
|-
| Golem Fist || A piece of arm machinery from a large ancient golem. ||  
+
| Golem Fist || A piece of arm machinery from a large ancient golem. ||  ||  
 
:MOD_SKILL_UNARMED: 0.1
 
:MOD_SKILL_UNARMED: 0.1
 +
|-
 +
| Gouging Stiletto || This goblin-made weapon uses a manticore tail as a powerful injector. It's not a very good sword, but it's a great poisoning tool. ||
 +
:Sword
 +
||
 +
:MOD_SKILL_SWORD: 0.05
 +
:MOD_POISON_DIRECT: 0.1
 
|-
 
|-
 
| Great Combat Staff || The creator of this staff obviously had a lot of experience in making these. Largely metal-clad, but just the right amount of give from the wood. The Fire Magic Runes were burned in, and glow with comforting warmth when used. ||  
 
| Great Combat Staff || The creator of this staff obviously had a lot of experience in making these. Largely metal-clad, but just the right amount of give from the wood. The Fire Magic Runes were burned in, and glow with comforting warmth when used. ||  
 +
:FireStaff
 +
:Wooden
 +
||
 +
:MOD_SKILL_STAFF: 0.1
 
:MOD_SKILL_FIREMAGIC: 0.06
 
:MOD_SKILL_FIREMAGIC: 0.06
:MOD_SKILL_STAFF: 0.1
 
 
|-
 
|-
 
| Great Melee Staff || The creator of this staff obviously had a lot of experience in making these. Largely metal-clad, but just the right amount of give from the wood. (This staff will work well for Staff Fighting, but lacks the runes necessary to work for Fire Magic.) ||  
 
| Great Melee Staff || The creator of this staff obviously had a lot of experience in making these. Largely metal-clad, but just the right amount of give from the wood. (This staff will work well for Staff Fighting, but lacks the runes necessary to work for Fire Magic.) ||  
 +
:Wooden
 +
||
 
:MOD_SKILL_STAFF: 0.1
 
:MOD_SKILL_STAFF: 0.1
 
|-
 
|-
 
| Gulagra's Club || Gulagra, the spirit of discord, usually takes the form of a mountain-sized worm, and would have no use for this club. But somebody named it after him anyway. ||  
 
| Gulagra's Club || Gulagra, the spirit of discord, usually takes the form of a mountain-sized worm, and would have no use for this club. But somebody named it after him anyway. ||  
 +
:Wooden
 +
||
 
:MOD_SKILL_HAMMER: 0.08
 
:MOD_SKILL_HAMMER: 0.08
 
|-
 
|-
| Hammer of the Five Truths || Covered in weird runes. Probably just graffiti. ||  
+
| Hammer of the Five Truths || Covered in weird runes. Probably just graffiti. ||  ||  
 
:MOD_SKILL_HAMMER: 0.08
 
:MOD_SKILL_HAMMER: 0.08
 
|-
 
|-
| Hand Drum || A simple and nicely-made drum. ||  
+
| Hand Drum || A simple and nicely-made drum. ||  ||  
 
:RaiseSkillToLevel(Performance_Percussion,1)
 
:RaiseSkillToLevel(Performance_Percussion,1)
 
:SetPrimaryCombatSkill(Performance_Percussion)
 
:SetPrimaryCombatSkill(Performance_Percussion)
 
|-
 
|-
 
| Hogan's Crippler || Hogan the staff-fighter's masterpiece... Well, a reasonable facsimile. ||  
 
| Hogan's Crippler || Hogan the staff-fighter's masterpiece... Well, a reasonable facsimile. ||  
 +
:FireStaff
 +
:Wooden
 +
||
 
:BOOST_SKILL_STAFF: 2
 
:BOOST_SKILL_STAFF: 2
 
|-
 
|-
 
| Inquisitor's Staff || Designed for inquisitive fire mages who like to explore new ways to burn things. What? No, it has nothing to do with inquisitions. Weirdo. ||  
 
| Inquisitor's Staff || Designed for inquisitive fire mages who like to explore new ways to burn things. What? No, it has nothing to do with inquisitions. Weirdo. ||  
 +
:FireStaff
 +
:Wooden
 +
||
 
:BOOST_SKILL_FIREMAGIC: 2
 
:BOOST_SKILL_FIREMAGIC: 2
 
:MOD_FIRE_INDIRECT: 0.1
 
:MOD_FIRE_INDIRECT: 0.1
 
|-
 
|-
 
| Jesina's Staff || Handmade by a fairy, this staff is embarrassingly dainty. ||  
 
| Jesina's Staff || Handmade by a fairy, this staff is embarrassingly dainty. ||  
 +
:FireStaff
 +
:Wooden
 +
||
 
:BOOST_SKILL_FIREMAGIC: 2
 
:BOOST_SKILL_FIREMAGIC: 2
 
:BOOST_SKILL_STAFF: 2
 
:BOOST_SKILL_STAFF: 2
 
|-
 
|-
 
| Joeh's Old Sword || This is a basic sword that Joeh custom-modded over the years. It has a unique hilt, "speed stripes" on the blade, and the pommel lights up in the dark. ||  
 
| Joeh's Old Sword || This is a basic sword that Joeh custom-modded over the years. It has a unique hilt, "speed stripes" on the blade, and the pommel lights up in the dark. ||  
 +
:Sword
 +
||
 
:BOOST_SKILL_SWORD: 1
 
:BOOST_SKILL_SWORD: 1
 
:NONCOMBAT_REGEN_POWER_DELTA: 2
 
:NONCOMBAT_REGEN_POWER_DELTA: 2
 
|-
 
|-
 
| Maiming Beaker || The story goes that a crazed elf spent a hundred years splashing himself with different acid beakers to find the one that hurt the most. This is that beaker. ||  
 
| Maiming Beaker || The story goes that a crazed elf spent a hundred years splashing himself with different acid beakers to find the one that hurt the most. This is that beaker. ||  
 +
:ChemistryEquipment
 +
||
 
:MOD_SKILL_BATTLECHEMISTRY: 0.08
 
:MOD_SKILL_BATTLECHEMISTRY: 0.08
 
|-
 
|-
| Mallet of Obliteration || This ungainly hammer has an inscription: 'Not even their bones must survive. - Ku Turla' ||  
+
| Mallet of Obliteration || This ungainly hammer has an inscription: 'Not even their bones must survive. - Ku Turla' || ||
 +
:MOD_SKILL_HAMMER: 0.1
 +
:PoundToSlag: +40 damage
 +
|-
 +
| Minotaur Hammer || A huge weighted hammer that can only be wielded by mighty warriors. It is said that a minotaur may not criticize their elders until they can wield this hammer -- a task that requires years of training even for that gigantic race. ||  ||
 +
:MOD_SKILL_HAMMER: 0.14
 
:PoundToSlag: +40 damage
 
:PoundToSlag: +40 damage
:MOD_SKILL_HAMMER: 0.1
 
 
|-
 
|-
 
| Naturebane || Crafted by dwarven blacksmith (and inveterate tree-stabber) Goh Rastuk. It was going to be imbued with anti-nature magic, but Goh didn't get around to it. It's still a nice sword, though. ||  
 
| Naturebane || Crafted by dwarven blacksmith (and inveterate tree-stabber) Goh Rastuk. It was going to be imbued with anti-nature magic, but Goh didn't get around to it. It's still a nice sword, though. ||  
 +
:Sword
 +
||
 
:BOOST_SKILL_SWORD: 2
 
:BOOST_SKILL_SWORD: 2
 
:NONCOMBAT_REGEN_POWER_DELTA: 5
 
:NONCOMBAT_REGEN_POWER_DELTA: 5
 
|-
 
|-
 
| Necromancer's Training Staff || Made of burned bones, this staff is great for necromancers or fire mages. Less great for staff fighting, because burned bones aren't exactly quality building material. It's topped with a green necromancy gem. ||  
 
| Necromancer's Training Staff || Made of burned bones, this staff is great for necromancers or fire mages. Less great for staff fighting, because burned bones aren't exactly quality building material. It's topped with a green necromancy gem. ||  
 +
:NecromancyGem
 +
:FireStaff
 +
||
 
:BOOST_SKILL_STAFF: -5
 
:BOOST_SKILL_STAFF: -5
 
|-
 
|-
 
| Necromancy Test Staff || A plain stick topped with a necromancy gem. Also works for Fire Magic and Staff Fighting. ||  
 
| Necromancy Test Staff || A plain stick topped with a necromancy gem. Also works for Fire Magic and Staff Fighting. ||  
 +
:NecromancyGem
 +
:FireStaff
 +
:Wooden
 +
||
 
:BOOST_SKILL_NECROMANCY: 3
 
:BOOST_SKILL_NECROMANCY: 3
 
|-
 
|-
 
| Nice Combat Staff || Someone took a lot of time balancing and testing this staff to make sure it had the perfect weight distribution. Then Fire Magic runes were carefully sculpted into the wood. ||  
 
| Nice Combat Staff || Someone took a lot of time balancing and testing this staff to make sure it had the perfect weight distribution. Then Fire Magic runes were carefully sculpted into the wood. ||  
 +
:FireStaff
 +
:Wooden
 +
||
 +
:MOD_SKILL_STAFF: 0.06
 
:MOD_SKILL_FIREMAGIC: 0.04
 
:MOD_SKILL_FIREMAGIC: 0.04
:MOD_SKILL_STAFF: 0.06
 
 
|-
 
|-
 
| Nice Melee Staff || Someone took a lot of time balancing and testing this staff to make sure it had the perfect weight distribution. This will work well for Staff Fighting, but lacks the runes necessary to work for Fire Magic. ||  
 
| Nice Melee Staff || Someone took a lot of time balancing and testing this staff to make sure it had the perfect weight distribution. This will work well for Staff Fighting, but lacks the runes necessary to work for Fire Magic. ||  
 +
:Wooden
 +
||
 
:MOD_SKILL_STAFF: 0.06
 
:MOD_SKILL_STAFF: 0.06
 
|-
 
|-
| Orcish Katar || Preferred by orcish martial artists, this black-iron fist weapon is intimidatingly heavy in the hand. ||  
+
| Orcish Katar || Preferred by orcish martial artists, this black-iron fist weapon is intimidatingly heavy in the hand. ||  ||  
:BOOST_SKILL_UNARMED: 1
+
:MOD_SKILL_UNARMED: 0.065
:BOOST_TRAUMA: 3
 
 
|-
 
|-
 
| Orloaka's Staff || Orloaka the goblin sage augmented this staff by filling its hollow core with tears collected from dying unicorns. Unicorns that he burned alive! (They were actually rhinos, not unicorns, though, so the enchantment isn't all that great.) ||  
 
| Orloaka's Staff || Orloaka the goblin sage augmented this staff by filling its hollow core with tears collected from dying unicorns. Unicorns that he burned alive! (They were actually rhinos, not unicorns, though, so the enchantment isn't all that great.) ||  
 +
:FireStaff
 +
:Wooden
 +
||
 
:BOOST_SKILL_FIREMAGIC: 1
 
:BOOST_SKILL_FIREMAGIC: 1
 
:MAX_POWER: 10
 
:MAX_POWER: 10
 
|-
 
|-
| Protruding Knuckles || Designed to fit over leather gloves, these brass knuckles have nasty bumps to make your punches cause extra injury. ||  
+
| Pig Sticker || This short sword is fairly terrible for anything except gutting livestock. But it does that really well! ||
 +
:Sword
 +
||
 +
:TSys_PigSticker_1
 +
|-
 +
| Protruding Knuckles || Designed to fit over leather gloves, these brass knuckles have nasty bumps to make your punches cause extra injury. ||  ||  
 
:BOOST_SKILL_UNARMED: 1
 
:BOOST_SKILL_UNARMED: 1
 
:BOOST_TRAUMA: 2
 
:BOOST_TRAUMA: 2
 
|-
 
|-
| Punchmaster || It says "punchmaster" in small letters. It's been painted in primary colors and the leather straps smell curiously of oranges. ||  
+
| Punchmaster || It says "punchmaster" in small letters. It's been painted in primary colors and the leather straps smell curiously of oranges. ||  ||  
 
:BOOST_SKILL_UNARMED: 2
 
:BOOST_SKILL_UNARMED: 2
 
:MITIGATION_CRUSHING: 1
 
:MITIGATION_CRUSHING: 1
 
|-
 
|-
| Quality Cestus || This simple fist weapon will make your punches hurt more. ||  
+
| Quality Cestus || This simple fist weapon will make your punches hurt more. || ||
 +
:BOOST_SKILL_UNARMED: 1
 
:BOOST_CRUSHING: 1
 
:BOOST_CRUSHING: 1
 +
|-
 +
| Quality Cestus || This simple fist weapon will make your punches hurt more. ||  ||
 
:BOOST_SKILL_UNARMED: 1
 
:BOOST_SKILL_UNARMED: 1
|-
 
| Quality Cestus || This simple fist weapon will make your punches hurt more. ||
 
 
:BOOST_CRUSHING: 1
 
:BOOST_CRUSHING: 1
:BOOST_SKILL_UNARMED: 1
 
 
|-
 
|-
 
| Quality Combat Staff || Reinforced and quite sturdy. The weight distribution is slightly off because of the added metal, but it's hardly noticeable. The Fire Magic runes were burned through the metal, creating a neat tactile sensation. ||  
 
| Quality Combat Staff || Reinforced and quite sturdy. The weight distribution is slightly off because of the added metal, but it's hardly noticeable. The Fire Magic runes were burned through the metal, creating a neat tactile sensation. ||  
 +
:FireStaff
 +
:Wooden
 +
||
 +
:MOD_SKILL_STAFF: 0.08
 
:MOD_SKILL_FIREMAGIC: 0.05
 
:MOD_SKILL_FIREMAGIC: 0.05
:MOD_SKILL_STAFF: 0.08
 
 
|-
 
|-
 
| Quality Melee Staff || Reinforced and quite sturdy. The weight distribution is slightly off because of the added metal, but it's hardly noticeable. This staff will work well for Staff Fighting, but lacks the runes necessary to work for Fire Magic. ||  
 
| Quality Melee Staff || Reinforced and quite sturdy. The weight distribution is slightly off because of the added metal, but it's hardly noticeable. This staff will work well for Staff Fighting, but lacks the runes necessary to work for Fire Magic. ||  
 +
:Wooden
 +
||
 
:MOD_SKILL_STAFF: 0.08
 
:MOD_SKILL_STAFF: 0.08
 
|-
 
|-
 
| Quality Staff || This was made by an advanced apprentice using the classic ritual formula: 'Grown from trees, toned with bees, disowned by Elise.' Elise keeps pretty busy. ||  
 
| Quality Staff || This was made by an advanced apprentice using the classic ritual formula: 'Grown from trees, toned with bees, disowned by Elise.' Elise keeps pretty busy. ||  
 +
:FireStaff
 +
:Wooden
 +
||
 
:BOOST_SKILL_FIREMAGIC: 2
 
:BOOST_SKILL_FIREMAGIC: 2
 
|-
 
|-
 
| Quality Staff || This was made by an advanced apprentice using the classic ritual formula: 'Grown from trees, toned with bees, disowned by Elise.' Elise keeps pretty busy. ||  
 
| Quality Staff || This was made by an advanced apprentice using the classic ritual formula: 'Grown from trees, toned with bees, disowned by Elise.' Elise keeps pretty busy. ||  
 +
:FireStaff
 +
:Wooden
 +
||
 
:BOOST_SKILL_FIREMAGIC: 2
 
:BOOST_SKILL_FIREMAGIC: 2
 
|-
 
|-
 
| Quality Sword || This sword is sharp. Really sharp. As sharp as you can probably get without imbuing it with magic. ||  
 
| Quality Sword || This sword is sharp. Really sharp. As sharp as you can probably get without imbuing it with magic. ||  
 +
:Sword
 +
||
 
:BOOST_SKILL_SWORD: 2
 
:BOOST_SKILL_SWORD: 2
 
|-
 
|-
 
| Quality Sword || This sword is sharp. Really sharp. As sharp as you can probably get without imbuing it with magic. ||  
 
| Quality Sword || This sword is sharp. Really sharp. As sharp as you can probably get without imbuing it with magic. ||  
 +
:Sword
 +
||
 
:BOOST_SKILL_SWORD: 2
 
:BOOST_SKILL_SWORD: 2
 
|-
 
|-
 
| Recuperative Beaker || This beaker has been carefully constructed to keep healing chemicals at a lower temperature, slightly improving their effects. Held in the main hand. ||  
 
| Recuperative Beaker || This beaker has been carefully constructed to keep healing chemicals at a lower temperature, slightly improving their effects. Held in the main hand. ||  
 +
:ChemistryEquipment
 +
||
 
:BOOST_BATTLECHEMISTRYHEAL_SENDER: 2
 
:BOOST_BATTLECHEMISTRYHEAL_SENDER: 2
 
|-
 
|-
 
| Rough Combat Staff || Well, the bark has mostly been removed. Mostly. You'll only get a few splinters trying to use this. The crude Fire Magic runes bear the mark of an amateur, but should work. ||  
 
| Rough Combat Staff || Well, the bark has mostly been removed. Mostly. You'll only get a few splinters trying to use this. The crude Fire Magic runes bear the mark of an amateur, but should work. ||  
 +
:FireStaff
 +
:Wooden
 +
||
 +
:MOD_SKILL_STAFF: 0.01
 
:MOD_SKILL_FIREMAGIC: 0.01
 
:MOD_SKILL_FIREMAGIC: 0.01
:MOD_SKILL_STAFF: 0.01
 
 
|-
 
|-
 
| Rough Melee Staff || Well, the bark has mostly been removed. Mostly. You'll only get a few splinters trying to use this. (It will work for Staff Fighting but not Fire Magic abilities.) ||  
 
| Rough Melee Staff || Well, the bark has mostly been removed. Mostly. You'll only get a few splinters trying to use this. (It will work for Staff Fighting but not Fire Magic abilities.) ||  
 +
:Wooden
 +
||
 
:MOD_SKILL_STAFF: 0.01
 
:MOD_SKILL_STAFF: 0.01
 
|-
 
|-
 
| Sandy Staff || It doesn't have any sand magic or anything. It's just been in the sand a long time. ||  
 
| Sandy Staff || It doesn't have any sand magic or anything. It's just been in the sand a long time. ||  
 +
:FireStaff
 +
:Wooden
 +
||
 +
:MOD_SKILL_STAFF: 0.12
 
:MOD_SKILL_FIREMAGIC: 0.05
 
:MOD_SKILL_FIREMAGIC: 0.05
:MOD_SKILL_STAFF: 0.12
 
 
|-
 
|-
 
| Sedgewick's Honor || A blade that has been in the Sedgewick family line for generations. ||  
 
| Sedgewick's Honor || A blade that has been in the Sedgewick family line for generations. ||  
 +
:Sword
 +
||
 +
:MOD_SKILL_SWORD: 0.12
 
:MAX_HEALTH: 20
 
:MAX_HEALTH: 20
:MOD_SKILL_SWORD: 0.12
 
 
|-
 
|-
| Serpent Sting || This punching weapon has a little mechanical serpent head on it which can be used to inject poison deep into a target. ||  
+
| Serpent Sting || This punching weapon has a little mechanical serpent head on it which can be used to inject poison deep into a target. || ||
 +
:MOD_SKILL_UNARMED: 0.12
 
:MOD_POISON_DIRECT: 0.08
 
:MOD_POISON_DIRECT: 0.08
:MOD_SKILL_UNARMED: 0.12
 
 
|-
 
|-
| Shoddy Brass Knuckles || Made by an amateur, this punching weapon barely fits onto your hand. But sometimes an ugly, stupid-looking weapon can inspire more fear than a good weapon. Not really. But keep thinking that while you wear these. ||  
+
| Shoddy Brass Knuckles || Made by an amateur, this punching weapon barely fits onto your hand. But sometimes an ugly, stupid-looking weapon can inspire more fear than a good weapon. Not really. But keep thinking that while you wear these. ||  ||  
 
:BOOST_SKILL_UNARMED: 1
 
:BOOST_SKILL_UNARMED: 1
 
|-
 
|-
 
| Silvered Sword || An iron sword with a thick coat of silver on top. ||  
 
| Silvered Sword || An iron sword with a thick coat of silver on top. ||  
:MOD_SKILL_SWORD: 0.1
+
:Sword
 +
||
 
:SilverWeaponBonusDamage
 
:SilverWeaponBonusDamage
 
:SilverWeaponDispel
 
:SilverWeaponDispel
 +
:MOD_SKILL_SWORD: 0.1
 
|-
 
|-
 
| Simple Silver Knife || Silver is a poor metal for making weapons, and this pocked and marred blade shows it. But its effect against lycanthropes is quite pronounced. ||  
 
| Simple Silver Knife || Silver is a poor metal for making weapons, and this pocked and marred blade shows it. But its effect against lycanthropes is quite pronounced. ||  
 +
:Sword
 +
||
 
:SilverWeaponBonusDamage
 
:SilverWeaponBonusDamage
 
:SilverWeaponDispel
 
:SilverWeaponDispel
 
|-
 
|-
| Spider Cestus || It was found in the gut of a giant spider. That's really the only spider-related thing going on here. ||  
+
| Spider Cestus || It was found in the gut of a giant spider. That's really the only spider-related thing going on here. ||  ||  
 
:BOOST_SKILL_UNARMED: 1
 
:BOOST_SKILL_UNARMED: 1
 
|-
 
|-
 
| Splash Beaker || A beaker for flinging chemicals in combat. Held in the main hand. ||  
 
| Splash Beaker || A beaker for flinging chemicals in combat. Held in the main hand. ||  
 +
:ChemistryEquipment
 +
||
 
:BOOST_SKILL_BATTLECHEMISTRY: 1
 
:BOOST_SKILL_BATTLECHEMISTRY: 1
 
|-
 
|-
 
| Staff of Ice || This seems to be made of enchanted ice. Kind of neat. ||  
 
| Staff of Ice || This seems to be made of enchanted ice. Kind of neat. ||  
 +
:FireStaff
 +
:Wooden
 +
||
 
:MOD_SKILL_ICEMAGIC: 0.05
 
:MOD_SKILL_ICEMAGIC: 0.05
 
:VULN_COLD: -0.05
 
:VULN_COLD: -0.05
 
|-
 
|-
| Stalwart Hammer || Standard issue for the ancient Dwarven Stalwarts. They don't make them like this anymore. ||  
+
| Stalwart Hammer || Standard issue for the ancient Dwarven Stalwarts. They don't make them like this anymore. || ||
 +
:MOD_SKILL_HAMMER: 0.06
 
:RecklessSlam: +10 damage
 
:RecklessSlam: +10 damage
:MOD_SKILL_HAMMER: 0.06
 
 
|-
 
|-
| Sturdy Cestus || It's sturdy, but it's so simple that it'd be hard <i>not</i> to be sturdy. But it's not false advertising, anyway. ||  
+
| Sturdy Cestus || It's sturdy, but it's so simple that it'd be hard <i>not</i> to be sturdy. But it's not false advertising, anyway. ||  ||  
 
:BOOST_SKILL_UNARMED: 1
 
:BOOST_SKILL_UNARMED: 1
 
:BOOST_TRAUMA: 1
 
:BOOST_TRAUMA: 1
 
|-
 
|-
 
| Sturdy Staff || This was enchanted by a competent apprentice who followed the classic formula for making fire staves: 'Hewn from yew, dipped in dew, and spit on by a ewe.' ||  
 
| Sturdy Staff || This was enchanted by a competent apprentice who followed the classic formula for making fire staves: 'Hewn from yew, dipped in dew, and spit on by a ewe.' ||  
 +
:FireStaff
 +
:Wooden
 +
||
 
:BOOST_SKILL_FIREMAGIC: 1
 
:BOOST_SKILL_FIREMAGIC: 1
 
|-
 
|-
 
| Sturdy Staff || This was enchanted by a competent apprentice who followed the classic formula for making fire staves: 'Hewn from yew, dipped in dew, and spit on by a ewe.' ||  
 
| Sturdy Staff || This was enchanted by a competent apprentice who followed the classic formula for making fire staves: 'Hewn from yew, dipped in dew, and spit on by a ewe.' ||  
 +
:FireStaff
 +
:Wooden
 +
||
 
:BOOST_SKILL_FIREMAGIC: 1
 
:BOOST_SKILL_FIREMAGIC: 1
 
|-
 
|-
 
| Sturdy Sword || Competent workmanship. ||  
 
| Sturdy Sword || Competent workmanship. ||  
 +
:Sword
 +
||
 
:BOOST_SKILL_SWORD: 1
 
:BOOST_SKILL_SWORD: 1
 
|-
 
|-
 
| Sturdy Sword || Competent workmanship. ||  
 
| Sturdy Sword || Competent workmanship. ||  
 +
:Sword
 +
||
 
:BOOST_SKILL_SWORD: 1
 
:BOOST_SKILL_SWORD: 1
 
|-
 
|-
 
| Swishystick || So named because it makes a sort of swishing noise. Nobody said weapons crafters were good at naming things. ||  
 
| Swishystick || So named because it makes a sort of swishing noise. Nobody said weapons crafters were good at naming things. ||  
 +
:FireStaff
 +
:Wooden
 +
||
 
:BOOST_SKILL_STAFF: 1
 
:BOOST_SKILL_STAFF: 1
 
|-
 
|-
 
| The Flower Child's Prodder || The Flower Child liked to lovingly poke people with this dainty stick. ||  
 
| The Flower Child's Prodder || The Flower Child liked to lovingly poke people with this dainty stick. ||  
 +
:Wooden
 +
||
 +
:MOD_SKILL_HAMMER: 0.03
 
:MITIGATION_FIRE: 1
 
:MITIGATION_FIRE: 1
:MOD_SKILL_HAMMER: 0.03
 
 
|-
 
|-
 
| The Galvanizer || The lich Khyrulek crafted this wand during her centuries as a living corpse. It works better for the undead, but it's still pretty good for living people. (Not suitable for use as a fighting staff. This only works for fire magic.) ||  
 
| The Galvanizer || The lich Khyrulek crafted this wand during her centuries as a living corpse. It works better for the undead, but it's still pretty good for living people. (Not suitable for use as a fighting staff. This only works for fire magic.) ||  
 +
:FireStaff
 +
:Wooden
 +
||
 
:BOOST_SKILL_FIREMAGIC: 2
 
:BOOST_SKILL_FIREMAGIC: 2
 
:VULN_FIRE: -0.1
 
:VULN_FIRE: -0.1
 
|-
 
|-
 
| Velkort's Hand-Me-Down || An inscription in Elven reads "To my lovely Velkort, thanks for a great evening." ||  
 
| Velkort's Hand-Me-Down || An inscription in Elven reads "To my lovely Velkort, thanks for a great evening." ||  
 +
:FireStaff
 +
:Wooden
 +
||
 
:BOOST_SKILL_FIREMAGIC: 1
 
:BOOST_SKILL_FIREMAGIC: 1
 
:NONCOMBAT_REGEN_POWER_DELTA: 2
 
:NONCOMBAT_REGEN_POWER_DELTA: 2
 
|-
 
|-
 
| Wolfbite || An old style of blade, favored by some werewolves but not many others. ||  
 
| Wolfbite || An old style of blade, favored by some werewolves but not many others. ||  
 +
:Sword
 +
||
 +
:MOD_SKILL_SWORD: 0.1
 
:BOOST_CRUSHING: 1
 
:BOOST_CRUSHING: 1
:MOD_SKILL_SWORD: 0.1
 
 
|-
 
|-
 
| Xiphos || Each orc is given a xiphos upon their attainment of adulthood. Made of cold iron, it has a broad blade that slightly favors strength over finesse. ||  
 
| Xiphos || Each orc is given a xiphos upon their attainment of adulthood. Made of cold iron, it has a broad blade that slightly favors strength over finesse. ||  
 +
:Sword
 +
||
 
:ColdIronWeaponBonusDamage
 
:ColdIronWeaponBonusDamage
 
:MOD_SKILL_SWORD: 0.11
 
:MOD_SKILL_SWORD: 0.11
 
|-
 
|-
 
| Yagreet's Staff || Infused with arcane protective rituals. While technically usable by fire Fire Mages and Staff Fighters, this weapon is designed to be wielded by those who fancy themselves healers. ||  
 
| Yagreet's Staff || Infused with arcane protective rituals. While technically usable by fire Fire Mages and Staff Fighters, this weapon is designed to be wielded by those who fancy themselves healers. ||  
 +
:FireStaff
 +
:Wooden
 +
||
 +
:RevitalizeResetsPepTalk
 +
:BOOST_RECONSTRUCT_SENDER: 20
 +
:BOOST_PEPTALK_SENDER: 10
 
:BOOST_FIRSTAID_SENDER: 10
 
:BOOST_FIRSTAID_SENDER: 10
:BOOST_PEPTALK_SENDER: 10
 
:BOOST_RECONSTRUCT_SENDER: 20
 
:RevitalizeResetsPepTalk
 
 
|-
 
|-
 
| Yagreet's Staff || Infused with arcane protective rituals. While technically usable by fire Fire Mages and Staff Fighters, this weapon is designed to be wielded by those who fancy themselves healers. ||  
 
| Yagreet's Staff || Infused with arcane protective rituals. While technically usable by fire Fire Mages and Staff Fighters, this weapon is designed to be wielded by those who fancy themselves healers. ||  
 +
:FireStaff
 +
:Wooden
 +
||
 +
:RevitalizeResetsPepTalk
 +
:BOOST_RECONSTRUCT_SENDER: 20
 +
:BOOST_PEPTALK_SENDER: 10
 
:BOOST_FIRSTAID_SENDER: 10
 
:BOOST_FIRSTAID_SENDER: 10
:BOOST_PEPTALK_SENDER: 10
+
|-
:BOOST_RECONSTRUCT_SENDER: 20
+
| Yeti Knuckleduster || This is just a piece of metal, but it's been covered in strange substances that help protect the hand of the puncher. ||  ||
:RevitalizeResetsPepTalk
+
:MOD_SKILL_UNARMED: 0.06
 +
:MITIGATION_CRUSHING: 2
 
|}
 
|}
 
<br>
 
<br>
Line 2,026: Line 3,299:
 
|+<div align='left'><h3>Necklace</h3></div>
 
|+<div align='left'><h3>Necklace</h3></div>
  
! Name !! Description !! Effects
+
! Name !! Description !! Attributes !! Effects
 
|-
 
|-
 
| Alamyneth || This is just some weird elven runes on a chain. ||  
 
| Alamyneth || This is just some weird elven runes on a chain. ||  
 +
:Fashionable
 +
||
 
:MAX_POWER: 20
 
:MAX_POWER: 20
 
|-
 
|-
| Amulet of Cold Mitigation 1 || A figurine of a smiling man with ice-entombed feet. ||  
+
| Amulet of Cold Mitigation 1 || A figurine of a smiling man with ice-entombed feet. ||  ||  
 
:MITIGATION_COLD: 1
 
:MITIGATION_COLD: 1
 
|-
 
|-
| Amulet of Crushing Mitigation 1 || A tiny metal fist squeezing a man, who seems unperturbed. That's craftsmanship! ||  
+
| Amulet of Crushing Mitigation 1 || A tiny metal fist squeezing a man, who seems unperturbed. That's craftsmanship! ||  ||  
 
:MITIGATION_CRUSHING: 1
 
:MITIGATION_CRUSHING: 1
 
|-
 
|-
| Amulet of Crushing Mitigation 2 || A tiny metal fist squeezing a man, who seems unperturbed. That's craftsmanship! ||  
+
| Amulet of Crushing Mitigation 2 || A tiny metal fist squeezing a man, who seems unperturbed. That's craftsmanship! ||  ||  
 
:MITIGATION_CRUSHING: 2
 
:MITIGATION_CRUSHING: 2
 
|-
 
|-
| Amulet of Crushing Mitigation 3 || A tiny metal fist squeezing a man, who seems unperturbed. That's craftsmanship! ||  
+
| Amulet of Crushing Mitigation 3 || A tiny metal fist squeezing a man, who seems unperturbed. That's craftsmanship! ||  ||  
 
:MITIGATION_CRUSHING: 3
 
:MITIGATION_CRUSHING: 3
 
|-
 
|-
| Amulet of Crushing Mitigation 4 || A tiny metal fist squeezing a man, who seems unperturbed. That's craftsmanship! ||  
+
| Amulet of Crushing Mitigation 4 || A tiny metal fist squeezing a man, who seems unperturbed. That's craftsmanship! ||  ||  
 
:MITIGATION_CRUSHING: 4
 
:MITIGATION_CRUSHING: 4
 
|-
 
|-
| Amulet of Crushing Mitigation 5 || A tiny metal fist squeezing a man, who seems unperturbed. That's craftsmanship! ||  
+
| Amulet of Crushing Mitigation 5 || A tiny metal fist squeezing a man, who seems unperturbed. That's craftsmanship! ||  ||  
 
:MITIGATION_CRUSHING: 5
 
:MITIGATION_CRUSHING: 5
 
|-
 
|-
| Amulet of Fire Magic +1 || A figurine of a tiny metal fireball on a chain. ||  
+
| Amulet of Fire Magic +1 || A figurine of a tiny metal fireball on a chain. ||  ||  
 
:BOOST_SKILL_FIREMAGIC: 1
 
:BOOST_SKILL_FIREMAGIC: 1
 
|-
 
|-
| Amulet of Fire Magic +2 || A figurine of two tiny metal fireballs on a chain. ||  
+
| Amulet of Fire Magic +2 || A figurine of two tiny metal fireballs on a chain. ||  ||  
 
:BOOST_SKILL_FIREMAGIC: 2
 
:BOOST_SKILL_FIREMAGIC: 2
 
|-
 
|-
| Amulet of Lycanthropy +1 || Covered in matted fur. ||  
+
| Amulet of Lycanthropy +1 || Covered in matted fur. ||  ||  
 
:BOOST_SKILL_WEREWOLF: 1
 
:BOOST_SKILL_WEREWOLF: 1
 
|-
 
|-
| Amulet of Lycanthropy +2 || Covered in spiked teeth. ||  
+
| Amulet of Lycanthropy +2 || Covered in spiked teeth. ||  ||  
 
:BOOST_SKILL_WEREWOLF: 2
 
:BOOST_SKILL_WEREWOLF: 2
 
|-
 
|-
| Amulet of Max Armor +10 || A figurine of a tiny shield. ||  
+
| Amulet of Max Armor +10 || A figurine of a tiny shield. ||  ||  
 
:MAX_ARMOR: 10
 
:MAX_ARMOR: 10
 
|-
 
|-
| Amulet of Max Armor +15 || A figurine of a tiny shield. ||  
+
| Amulet of Max Armor +15 || A figurine of a tiny shield. ||  ||  
 
:MAX_ARMOR: 15
 
:MAX_ARMOR: 15
 
|-
 
|-
| Amulet of Max Armor +20 || A figurine of a tiny shield. ||  
+
| Amulet of Max Armor +20 || A figurine of a tiny shield. ||  ||  
 
:MAX_ARMOR: 20
 
:MAX_ARMOR: 20
 
|-
 
|-
| Amulet of Max Armor +25 || A figurine of a tiny shield. ||  
+
| Amulet of Max Armor +25 || A figurine of a tiny shield. ||  ||  
 
:MAX_ARMOR: 25
 
:MAX_ARMOR: 25
 
|-
 
|-
| Amulet of Max Armor +30 || A figurine of a tiny shield. ||  
+
| Amulet of Max Armor +30 || A figurine of a tiny shield. ||  ||  
 
:MAX_ARMOR: 30
 
:MAX_ARMOR: 30
 
|-
 
|-
| Amulet of Max Armor +5 || A figurine of a tiny shield. ||  
+
| Amulet of Max Armor +5 || A figurine of a tiny shield. ||  ||  
 
:MAX_ARMOR: 5
 
:MAX_ARMOR: 5
 
|-
 
|-
| Amulet of Max Armor +50 || A figurine of a tiny shield. ||  
+
| Amulet of Max Armor +50 || A figurine of a tiny shield. ||  ||  
 
:MAX_ARMOR: 50
 
:MAX_ARMOR: 50
 
|-
 
|-
| Amulet of Max Health +10 || A figurine of a heart with many smaller little hearts attached to it. Eerie. ||  
+
| Amulet of Max Health +10 || A figurine of a heart with many smaller little hearts attached to it. Eerie. ||  ||  
 
:MAX_HEALTH: 10
 
:MAX_HEALTH: 10
 
|-
 
|-
| Amulet of Max Health +15 || A figurine of two hearts combined. Weird. ||  
+
| Amulet of Max Health +15 || A figurine of two hearts combined. Weird. ||  ||  
 
:MAX_HEALTH: 15
 
:MAX_HEALTH: 15
 
|-
 
|-
| Amulet of Max Health +20 || A figurine of two hearts with little hearts coming off of them, as if they were in love. Creepy. ||  
+
| Amulet of Max Health +20 || A figurine of two hearts with little hearts coming off of them, as if they were in love. Creepy. ||  ||  
 
:MAX_HEALTH: 20
 
:MAX_HEALTH: 20
 
|-
 
|-
| Amulet of Max Health +25 || A figurine of a woman with hearts glued to every surface of her body. Very disturbing. ||  
+
| Amulet of Max Health +25 || A figurine of a woman with hearts glued to every surface of her body. Very disturbing. ||  ||  
 
:MAX_HEALTH: 25
 
:MAX_HEALTH: 25
 
|-
 
|-
| Amulet of Max Health +30 || A figurine of a man holding a heart in his hands. The tiny heart pulses with its own rhythm. ||  
+
| Amulet of Max Health +30 || A figurine of a man holding a heart in his hands. The tiny heart pulses with its own rhythm. ||  ||  
 
:MAX_HEALTH: 30
 
:MAX_HEALTH: 30
 
|-
 
|-
| Amulet of Max Health +5 || A figurine of a heart. ||  
+
| Amulet of Max Health +5 || A figurine of a heart. ||  ||  
 
:MAX_HEALTH: 5
 
:MAX_HEALTH: 5
 
|-
 
|-
| Amulet of Piercing Mitigation 1 || A figurine of a man with an arrow in his back, who seems to be grinning. ||  
+
| Amulet of Piercing Mitigation 1 || A figurine of a man with an arrow in his back, who seems to be grinning. ||  ||  
 
:MITIGATION_PIERCING: 1
 
:MITIGATION_PIERCING: 1
 
|-
 
|-
| Amulet of Piercing Mitigation 2 || A figurine of a man with an arrow in his back, who seems to be grinning. ||  
+
| Amulet of Piercing Mitigation 2 || A figurine of a man with an arrow in his back, who seems to be grinning. ||  ||  
 
:MITIGATION_PIERCING: 2
 
:MITIGATION_PIERCING: 2
 
|-
 
|-
| Amulet of Piercing Mitigation 3 || A figurine of a man with an arrow in his back, who seems to be grinning. ||  
+
| Amulet of Piercing Mitigation 3 || A figurine of a man with an arrow in his back, who seems to be grinning. ||  ||  
 
:MITIGATION_PIERCING: 3
 
:MITIGATION_PIERCING: 3
 
|-
 
|-
| Amulet of Piercing Mitigation 4 || A figurine of a man with an arrow in his back, who seems to be grinning. ||  
+
| Amulet of Piercing Mitigation 4 || A figurine of a man with an arrow in his back, who seems to be grinning. ||  ||  
 
:MITIGATION_PIERCING: 4
 
:MITIGATION_PIERCING: 4
 
|-
 
|-
| Amulet of Piercing Mitigation 5 || A figurine of a man with an arrow in his back, who seems to be grinning. ||  
+
| Amulet of Piercing Mitigation 5 || A figurine of a man with an arrow in his back, who seems to be grinning. ||  ||  
 
:MITIGATION_PIERCING: 5
 
:MITIGATION_PIERCING: 5
 
|-
 
|-
| Amulet of Slashing Mitigation 1 || A figurine of a tiny man with a sword in his skull, who seems to be unperturbed. ||  
+
| Amulet of Slashing Mitigation 1 || A figurine of a tiny man with a sword in his skull, who seems to be unperturbed. ||  ||  
 
:MITIGATION_SLASHING: 1
 
:MITIGATION_SLASHING: 1
 
|-
 
|-
| Amulet of Slashing Mitigation 2 || A figurine of a tiny man with a sword in his skull, who seems to be unperturbed. ||  
+
| Amulet of Slashing Mitigation 2 || A figurine of a tiny man with a sword in his skull, who seems to be unperturbed. ||  ||  
 
:MITIGATION_SLASHING: 2
 
:MITIGATION_SLASHING: 2
 
|-
 
|-
| Amulet of Slashing Mitigation 3 || A figurine of a tiny man with a sword in his skull, who seems to be unperturbed. ||  
+
| Amulet of Slashing Mitigation 3 || A figurine of a tiny man with a sword in his skull, who seems to be unperturbed. ||  ||  
 
:MITIGATION_SLASHING: 3
 
:MITIGATION_SLASHING: 3
 
|-
 
|-
| Amulet of Slashing Mitigation 4 || A figurine of a tiny man with a sword in his skull, who seems to be unperturbed. ||  
+
| Amulet of Slashing Mitigation 4 || A figurine of a tiny man with a sword in his skull, who seems to be unperturbed. ||  ||  
 
:MITIGATION_SLASHING: 4
 
:MITIGATION_SLASHING: 4
 
|-
 
|-
| Amulet of Slashing Mitigation 5 || A figurine of a tiny man with a sword in his skull, who seems to be unperturbed. ||  
+
| Amulet of Slashing Mitigation 5 || A figurine of a tiny man with a sword in his skull, who seems to be unperturbed. ||  ||  
 
:MITIGATION_SLASHING: 5
 
:MITIGATION_SLASHING: 5
 
|-
 
|-
| Amulet of Swording +1 || Covered in little tiny blades. ||  
+
| Amulet of Swording +1 || Covered in little tiny blades. ||  ||  
 
:BOOST_SKILL_SWORD: 1
 
:BOOST_SKILL_SWORD: 1
 
|-
 
|-
| Amulet of Swording +2 || Shaped like a tiny pair of longswords. ||  
+
| Amulet of Swording +2 || Shaped like a tiny pair of longswords. ||  ||  
 
:BOOST_SKILL_SWORD: 2
 
:BOOST_SKILL_SWORD: 2
 
|-
 
|-
| Amulet of Unarmed +1 || A tiny metal fist on a chain. ||  
+
| Amulet of Unarmed +1 || A tiny metal fist on a chain. ||  ||  
 
:BOOST_SKILL_UNARMED: 1
 
:BOOST_SKILL_UNARMED: 1
 
|-
 
|-
| Amulet of Unarmed +2 || A tiny metal foot on a chain. ||  
+
| Amulet of Unarmed +2 || A tiny metal foot on a chain. ||  ||  
 
:BOOST_SKILL_UNARMED: 2
 
:BOOST_SKILL_UNARMED: 2
 
|-
 
|-
| Amulet of the Pack || A figurine of two wolves killing a deer together. So tiny and yet so detailed! ||  
+
| Amulet of the Pack || A figurine of two wolves killing a deer together. So tiny and yet so detailed! ||  ||  
 
:BOOST_ABILITY_PACKATTACK: 3
 
:BOOST_ABILITY_PACKATTACK: 3
 
|-
 
|-
| Amulet of the Rugged Traveler || A figurine of a muscular human with a huge pack on his back. ||  
+
| Amulet of the Rugged Traveler || A figurine of a muscular human with a huge pack on his back. ||  ||  
 
:MAX_INVENTORY_SIZE: 3
 
:MAX_INVENTORY_SIZE: 3
 
:SPRINT_BOOST: 1
 
:SPRINT_BOOST: 1
 
|-
 
|-
| Cutting Blade Necklace || A tiny enchanted saw on a chain. But it's not just an amulet: upon command, the tiny saw can cut lumber at high speed! (This item acts as a handsaw.) ||  
+
| Cutting Blade Necklace || A tiny enchanted saw on a chain. But it's not just an amulet: upon command, the tiny saw can cut lumber at high speed! (This item acts as a handsaw.) || ||
 +
:MOD_SLASHING: 0.05
 
:MITIGATION_SLASHING: 2
 
:MITIGATION_SLASHING: 2
:MOD_SLASHING: 0.05
 
 
|-
 
|-
| Elzehatl's Insignia || A medallion with an abstract design. Perhaps it is mantis claws raised in victory. Or in pain. ||  
+
| Elzehatl's Insignia || A medallion with an abstract design. Perhaps it is mantis claws raised in victory. Or in pain. ||  ||  
 
:BOOST_PSYCHIC_INDIRECT: 2
 
:BOOST_PSYCHIC_INDIRECT: 2
 
|-
 
|-
 
| Eraphylle || This is just some weird elven runes on a chain. ||  
 
| Eraphylle || This is just some weird elven runes on a chain. ||  
 +
:Fashionable
 +
||
 
:MAX_HEALTH: -40
 
:MAX_HEALTH: -40
 
:MITIGATION_UNIVERSAL: 5
 
:MITIGATION_UNIVERSAL: 5
 
|-
 
|-
 
| Eynophille || This is just some weird elven runes on a chain. ||  
 
| Eynophille || This is just some weird elven runes on a chain. ||  
 +
:Fashionable
 +
||
 +
:MAX_HEALTH: 20
 
:MAX_ARMOR: 20
 
:MAX_ARMOR: 20
:MAX_HEALTH: 20
 
 
|-
 
|-
| Fae Bead Necklace || A string covered in weird little beads and shells. ||  
+
| Fae Bead Necklace || A string covered in weird little beads and shells. ||  ||  
 
:HIGH_CLEANLINESS_XP_EARNED_MOD: 0.01
 
:HIGH_CLEANLINESS_XP_EARNED_MOD: 0.01
 
:MAX_ARMOR: 25
 
:MAX_ARMOR: 25
 
|-
 
|-
| Fox Glyph || Foxes are beloved wizard familiars because they channel tremendous Power. This little metal image of a fox does too. ||  
+
| Fox Glyph || Foxes are beloved wizard familiars because they channel tremendous Power. This little metal image of a fox does too. || ||
 +
:MAX_POWER: 25
 
:COMBAT_REGEN_POWER_DELTA: 5
 
:COMBAT_REGEN_POWER_DELTA: 5
:MAX_POWER: 25
 
 
|-
 
|-
| Goblin Necromancy Focus || Used by goblin necromancers. A necromancy gem has been embedded in a case made of bone shards. ||  
+
| Goblin Necromancy Focus || Used by goblin necromancers. A necromancy gem has been embedded in a case made of bone shards. ||  ||  
 
:BOOST_SKILL_NECROMANCY: 1
 
:BOOST_SKILL_NECROMANCY: 1
 
:MAX_POWER: 10
 
:MAX_POWER: 10
 
|-
 
|-
| Hammerseal || A potent dwarven rune. ||  
+
| Hammerseal || A potent dwarven rune. || ||
 +
:MAX_HEALTH: 30
 
:MAX_ARMOR: 10
 
:MAX_ARMOR: 10
:MAX_HEALTH: 30
 
 
|-
 
|-
| Hexagonal Trendsetter || A fad item by the master of trend magic, Rea Shuloth. Rea's spell compelled everyone to love these necklaces, but even magic can't control fashion for long, and now these are seen as incredibly gauche. ||  
+
| Hexagonal Trendsetter || A fad item by the master of trend magic, Rea Shuloth. Rea's spell compelled everyone to love these necklaces, but even magic can't control fashion for long, and now these are seen as incredibly gauche. ||  ||  
 
:MAX_ARMOR: 15
 
:MAX_ARMOR: 15
 
:MAX_HEALTH: 15
 
:MAX_HEALTH: 15
 
:MAX_POWER: 15
 
:MAX_POWER: 15
 
|-
 
|-
| Indicator of False Beauty || A mirror on a chain with a subtle illusion. Enemies briefly see you as being far more beautiful than you are, then suddenly perceive you as being far uglier than reality. It's pretty unnerving. ||  
+
| Indicator of False Beauty || A mirror on a chain with a subtle illusion. Enemies briefly see you as being far more beautiful than you are, then suddenly perceive you as being far uglier than reality. It's pretty unnerving. ||  ||  
 
:MITIGATION_PSYCHIC_DIRECT: 5
 
:MITIGATION_PSYCHIC_DIRECT: 5
 
:MOD_SKILL_PSYCHOLOGY: 0.1
 
:MOD_SKILL_PSYCHOLOGY: 0.1
 
|-
 
|-
| Jumjab's Compelling Augment || Used by the goblin necromancer Jumjab. It contains two different necromancy gems, in case one gets shattered in combat. ||  
+
| Jumjab's Compelling Augment || Used by the goblin necromancer Jumjab. It contains two different necromancy gems, in case one gets shattered in combat. ||  ||  
 
:MOD_SKILL_NECROMANCY: 0.03
 
:MOD_SKILL_NECROMANCY: 0.03
 
|-
 
|-
 
| Necromancy Test Medallion || A figurine of a grinning skull. But, of course, all skulls grin. A necromancy gem is in the eye socket. ||  
 
| Necromancy Test Medallion || A figurine of a grinning skull. But, of course, all skulls grin. A necromancy gem is in the eye socket. ||  
 +
:NecromancyGem
 +
||
 
:MAX_POWER: 20
 
:MAX_POWER: 20
 +
|-
 +
| Rhino Necklace || This bit of magical rhino horn can be worn as a makeshift necklace. ||  ||
 +
:IGNORE_CHANCE_KNOCKBACK: 0.1
 
|-
 
|-
 
| Rita's Charm || An elegant opal on a thin gold chain. Tasteful. ||  
 
| Rita's Charm || An elegant opal on a thin gold chain. Tasteful. ||  
 +
:Fashionable
 +
||
 +
:MITIGATION_PSYCHIC: 2
 
:MITIGATION_FUNGUS: 2
 
:MITIGATION_FUNGUS: 2
 
:MITIGATION_NATURE: 2
 
:MITIGATION_NATURE: 2
:MITIGATION_PSYCHIC: 2
 
 
|-
 
|-
| Sie Antry's Bracelet || Hand-made from a leftover snail shell, and infused with simple magic by Sie's fairy friends. ||  
+
| Sie Antry's Bracelet || Hand-made from a leftover snail shell, and infused with simple magic by Sie's fairy friends. ||  ||  
 
:MITIGATION_PIERCING: 1
 
:MITIGATION_PIERCING: 1
 
:MITIGATION_SLASHING: 1
 
:MITIGATION_SLASHING: 1
 
|-
 
|-
| Soothing Medallion || An expensive necklace with a well-cut magic tourmaline. This type of necklace is often used by people who fear they are in danger of having a psychotic break, although it can only hold off the inevitable for a little while. ||  
+
| Soothing Medallion || An expensive necklace with a well-cut magic tourmaline. This type of necklace is often used by people who fear they are in danger of having a psychotic break, although it can only hold off the inevitable for a little while. ||  ||  
 
:Soothe: +50 damage
 
:Soothe: +50 damage
 
|-
 
|-
 
| Symbol of Hate Made Manifest || Blackened as if from fire, this metal glyph emanates controlled rage. A soot-covered Necromancy Gem is still affixed on the back. ||  
 
| Symbol of Hate Made Manifest || Blackened as if from fire, this metal glyph emanates controlled rage. A soot-covered Necromancy Gem is still affixed on the back. ||  
 +
:NecromancyGem
 +
||
 +
:MAX_POWER: -25
 
:MAX_HEALTH: 50
 
:MAX_HEALTH: 50
:MAX_POWER: -25
 
 
|-
 
|-
| Thundersmite || A potent dwarven rune. ||  
+
| Thundersmite || A potent dwarven rune. ||  ||  
 
:MAX_HEALTH: 20
 
:MAX_HEALTH: 20
 
:MOD_ELECTRICITY_DIRECT: 0.05
 
:MOD_ELECTRICITY_DIRECT: 0.05
 
|-
 
|-
| Tidal's Circlet || Made of blackened metal and etched with demonic runes. ||  
+
| Tidal's Circlet || Made of blackened metal and etched with demonic runes. || ||
 +
:MOD_NATURE: 0.1
 +
:MOD_COLD: 0.1
 
:MITIGATION_FIRE: 0.1
 
:MITIGATION_FIRE: 0.1
:MOD_COLD: 0.1
 
:MOD_NATURE: 0.1
 
 
|-
 
|-
| Ulnaphylle || A weird elven rune on a chain. Unlike most elven rune amulets, this one was mass-produced in Verta for export to other lands. Not exactly a triumph of art, but its protective magic is undeniable. ||  
+
| Ulnaphylle || A weird elven rune on a chain. Unlike most elven rune amulets, this one was mass-produced in Verta for export to other lands. Not exactly a triumph of art, but its protective magic is undeniable. ||  ||  
 
:MAX_ARMOR: 20
 
:MAX_ARMOR: 20
 
|-
 
|-
 
| Yyllastra || This is just some weird elven runes on a chain. ||  
 
| Yyllastra || This is just some weird elven runes on a chain. ||  
 +
:Fashionable
 +
||
 
:NONCOMBAT_REGEN_ARMOR_DELTA: 10
 
:NONCOMBAT_REGEN_ARMOR_DELTA: 10
 
|}
 
|}
Line 2,231: Line 3,521:
 
|+<div align='left'><h3>OffHand</h3></div>
 
|+<div align='left'><h3>OffHand</h3></div>
  
! Name !! Description !! Effects
+
! Name !! Description !! Attributes !! Effects
 
|-
 
|-
 
| Acid Flask || A flask for flinging chemicals in combat. Held in the off hand. ||  
 
| Acid Flask || A flask for flinging chemicals in combat. Held in the off hand. ||  
 +
:ChemistryEquipment
 +
||
 
:BOOST_ACID_DIRECT: 1
 
:BOOST_ACID_DIRECT: 1
 
|-
 
|-
 
| Anguish Orb || Somehow this glass orb has pure anguish trapped inside it. Dark emotions are power for Necromancy, and this orb can be used as a Necromancy Gem. ||  
 
| Anguish Orb || Somehow this glass orb has pure anguish trapped inside it. Dark emotions are power for Necromancy, and this orb can be used as a Necromancy Gem. ||  
:NECROMANCY_COST_MOD: -0.2
+
:NecromancyGem
 +
||
 +
:BOOST_SKILL_NECROMANCY: 5
 
|-
 
|-
| Basic War Claw || Long, deadly blades jut out from this glove-like weapon. It only fits the left hand. ||  
+
| Basic War Claw || Long, deadly blades jut out from this glove-like weapon. It only fits the left hand. ||  ||  
 
:MOD_SKILL_UNARMED: 0.04
 
:MOD_SKILL_UNARMED: 0.04
 
:MOD_TRAUMA: 0.1
 
:MOD_TRAUMA: 0.1
 
|-
 
|-
| Blazing Orb || It's heat energy trapped in glass. It's hot to the touch. ||  
+
| Blackened Bow || A scarred and twisted bow, barely able to be strung. A hum of darkness can be felt from within. A tiny necromancy gem is embedded in the top. ||
:FIREMAGIC_COST_MOD: -0.25
+
:NecromancyGem
:MAX_POWER: 20
+
:Bow
 +
||
 +
:MOD_SKILL_ARCHERY: 0.07
 +
|-
 +
| Blatterhorn || A brass horn of dwarven design. ||  ||
 +
:SetInteractionFlag(LevelCap_Performance_Wind20)
 +
:RaiseSkillToLevel(Performance_Wind,11)
 +
:SetPrimaryCombatSkill(Performance_Wind)
 +
|-
 +
| Blazing Orb || It's heat energy trapped in glass. It's hot to the touch. ||  ||  
 +
:FIREMAGIC_COST_MOD: -0.15
 +
:MAX_POWER: 15
 
|-
 
|-
 
| Bow of Range || A longbow optimized for long-distance targets. ||  
 
| Bow of Range || A longbow optimized for long-distance targets. ||  
 +
:Bow
 +
||
 +
:MOD_SKILL_ARCHERY: 0.15
 
:LongShot: +35 damage
 
:LongShot: +35 damage
:MOD_SKILL_ARCHERY: 0.15
 
 
|-
 
|-
| Burning Orb || It's heat energy trapped in glass. It's hot to the touch. ||  
+
| Burning Orb || It's heat energy trapped in glass. It's hot to the touch. ||  ||  
:FIREMAGIC_COST_MOD: -0.2
+
:FIREMAGIC_COST_MOD: -0.15
 
:MAX_POWER: 10
 
:MAX_POWER: 10
 
|-
 
|-
 
| Chugging Flask || This old flask is perfectly shaped for gulping down quick-brewed healing concoctions. ||  
 
| Chugging Flask || This old flask is perfectly shaped for gulping down quick-brewed healing concoctions. ||  
 +
:ChemistryEquipment
 +
||
 
:BOOST_BATTLECHEMISTRYHEAL_SENDER: 4
 
:BOOST_BATTLECHEMISTRYHEAL_SENDER: 4
 
|-
 
|-
| Classic Lute || A well-made but simple lute. ||  
+
| Classic Lute || A well-made but simple lute. ||  ||  
 
:RaiseSkillToLevel(Performance_Strings,1)
 
:RaiseSkillToLevel(Performance_Strings,1)
 
:SetPrimaryCombatSkill(Performance_Strings)
 
:SetPrimaryCombatSkill(Performance_Strings)
 +
|-
 +
| Claw-Barrager || A claw tailored specifically for the Claw Barrage maneuver. ||  ||
 +
:MOD_SKILL_UNARMED: 0.05
 +
:ClawBarrage: +20 damage
 
|-
 
|-
 
| Despair Orb || Somehow this glass orb has pure despair trapped within it. Dark emotions are power for Necromancy, and this orb can be used as a Necromancy Gem. ||  
 
| Despair Orb || Somehow this glass orb has pure despair trapped within it. Dark emotions are power for Necromancy, and this orb can be used as a Necromancy Gem. ||  
 +
:NecromancyGem
 +
||
 +
:BOOST_SKILL_NECROMANCY: 7
 
:MAX_POWER: 10
 
:MAX_POWER: 10
:NECROMANCY_COST_MOD: -0.2
 
 
|-
 
|-
 
| Dwarven Bashbow || Dwarves aren't really great at making bows with decent range. But this bow is very sturdy! ||  
 
| Dwarven Bashbow || Dwarves aren't really great at making bows with decent range. But this bow is very sturdy! ||  
 +
:Bow
 +
||
 +
:BOOST_SKILL_ARCHERY: 1
 
:BowBash: +8 damage
 
:BowBash: +8 damage
:BOOST_SKILL_ARCHERY: 1
 
 
|-
 
|-
 
| Dwarven Brewer Flask || While dwarves are mostly known for brewing alcohol, those same techniques can also be used to brew potent offensive chemicals. ||  
 
| Dwarven Brewer Flask || While dwarves are mostly known for brewing alcohol, those same techniques can also be used to brew potent offensive chemicals. ||  
 +
:ChemistryEquipment
 +
||
 +
:MOD_SKILL_BATTLECHEMISTRY: 0.07
 
:ToxinBomb: +15 damage
 
:ToxinBomb: +15 damage
:MOD_SKILL_BATTLECHEMISTRY: 0.07
 
 
|-
 
|-
 
| Eltibule Bow || A light bow designed for precision over power. ||  
 
| Eltibule Bow || A light bow designed for precision over power. ||  
 +
:Bow
 +
||
 +
:BOOST_SKILL_ARCHERY: 1
 
:AimedShot: +15 damage
 
:AimedShot: +15 damage
:BOOST_SKILL_ARCHERY: 1
 
 
|-
 
|-
 
| Elven Master Bow || Practically oozing with enchantment, this masterpiece is rarely seen outside of Elven lands. ||  
 
| Elven Master Bow || Practically oozing with enchantment, this masterpiece is rarely seen outside of Elven lands. ||  
:MOD_SKILL_ARCHERY: 0.1
+
:Bow
 +
||
 +
:MOD_SKILL_ARCHERY: 0.12
 +
:BOOST_NATURE: 3
 
|-
 
|-
| Fae Claw || Made of Cold Iron, this weapon is used in fae civil wars. Fairies who wield it are in constant pain from the metal... but not as much pain as their victims. ||  
+
| Fae Claw || Made of Cold Iron, this weapon is used in fae civil wars. Fairies who wield it are in constant pain from the metal... but not as much pain as their victims. ||  ||  
 
:MOD_SKILL_UNARMED: 0.05
 
:MOD_SKILL_UNARMED: 0.05
 
:MOD_TRAUMA: 0.16
 
:MOD_TRAUMA: 0.16
 
|-
 
|-
| Fire Orb || It's heat energy trapped in glass. It's hot to the touch. ||  
+
| Fastbow || A longbow optimized for quick shots. ||  
:FIREMAGIC_COST_MOD: -0.2
+
:Bow
 +
||
 +
:MOD_SKILL_ARCHERY: 0.15
 +
:QuickShot: +35 damage
 
|-
 
|-
| Furlak's Claw || The Rakshasa martial artist handed this weapon down to a promising pupil. ||  
+
| Fire Orb || It's heat energy trapped in glass. It's hot to the touch. ||  ||
 +
:FIREMAGIC_COST_MOD: -0.15
 +
|-
 +
| Furlak's Claw || The Rakshasa martial artist handed this weapon down to a promising pupil. ||  ||  
 
:BOOST_SKILL_UNARMED: 2
 
:BOOST_SKILL_UNARMED: 2
 
:MOD_TRAUMA: 0.08
 
:MOD_TRAUMA: 0.08
 
|-
 
|-
 
| Fury Orb || This glass orb contains a tiny bit of the essence of fury. It can be used as a Necromancy Gem, but it should not be wielded by those lacking self-control. ||  
 
| Fury Orb || This glass orb contains a tiny bit of the essence of fury. It can be used as a Necromancy Gem, but it should not be wielded by those lacking self-control. ||  
:MAX_POWER: 25
+
:NecromancyGem
 +
||
 +
:BOOST_SKILL_NECROMANCY: 15
 +
:MAX_POWER: 20
 
:MITIGATION_PSYCHIC: -5
 
:MITIGATION_PSYCHIC: -5
:NECROMANCY_COST_MOD: -0.25
 
 
|-
 
|-
| Gemshorn || An ocarina made of horn. ||  
+
| Gemshorn || An ocarina made of horn. ||  ||  
 
:RaiseSkillToLevel(Performance_Wind,1)
 
:RaiseSkillToLevel(Performance_Wind,1)
 
:SetPrimaryCombatSkill(Performance_Wind)
 
:SetPrimaryCombatSkill(Performance_Wind)
 
|-
 
|-
| Goblin Claw || This martial artist's glove is adorned with small sharpened metal protrusions. It smells like soup. ||  
+
| Goblin Claw || This martial artist's glove is adorned with small sharpened metal protrusions. It smells like soup. ||  ||  
 
:BOOST_SKILL_UNARMED: 2
 
:BOOST_SKILL_UNARMED: 2
 
:BOOST_TRAUMA: 1
 
:BOOST_TRAUMA: 1
 
|-
 
|-
 
| Goblinic Piercer || Crafted by goblin slaves under the watchful eye of Gyrumpa, the legendary bowyer. He hated fun, and made sure his bows were especially taxing to use. ||  
 
| Goblinic Piercer || Crafted by goblin slaves under the watchful eye of Gyrumpa, the legendary bowyer. He hated fun, and made sure his bows were especially taxing to use. ||  
 +
:Bow
 +
||
 +
:MOD_SKILL_ARCHERY: 0.15
 
:MAX_POWER: -10
 
:MAX_POWER: -10
:MOD_SKILL_ARCHERY: 0.15
 
 
|-
 
|-
 
| Goblinized Bow || An Elven bow that's been enhanced with Goblin magic. ||  
 
| Goblinized Bow || An Elven bow that's been enhanced with Goblin magic. ||  
 +
:Bow
 +
||
 
:BOOST_SKILL_ARCHERY: 1
 
:BOOST_SKILL_ARCHERY: 1
 
:MITIGATION_FIRE: 1
 
:MITIGATION_FIRE: 1
 
|-
 
|-
 
| Gulagra Orb || There are six nature spirits responsible for creating the undead. Gulagra, the spirit of chaos, is not one of them. But don't try to tell <i>him</i> that. ||  
 
| Gulagra Orb || There are six nature spirits responsible for creating the undead. Gulagra, the spirit of chaos, is not one of them. But don't try to tell <i>him</i> that. ||  
 +
:NecromancyGem
 +
||
 +
:BOOST_SKILL_NECROMANCY: 10
 
:LOOT_BOOST_CHANCE_RARE: 0.03
 
:LOOT_BOOST_CHANCE_RARE: 0.03
:NECROMANCY_COST_MOD: -0.25
 
 
|-
 
|-
 
| Hate Orb || Somehow this glass orb has raw emotional hate trapped inside it. Dark emotions are power for Necromancy, and this orb can be used as a Necromancy Gem. ||  
 
| Hate Orb || Somehow this glass orb has raw emotional hate trapped inside it. Dark emotions are power for Necromancy, and this orb can be used as a Necromancy Gem. ||  
:MAX_POWER: 20
+
:NecromancyGem
:NECROMANCY_COST_MOD: -0.25
+
||
 +
:BOOST_SKILL_NECROMANCY: 10
 +
:MAX_POWER: 15
 
|-
 
|-
| Heat Orb || It's a pool of liquid heat energy trapped in special glass. ||  
+
| Heat Orb || It's a pool of liquid heat energy trapped in special glass. ||  ||  
:FIREMAGIC_COST_MOD: -0.15
+
:FIREMAGIC_COST_MOD: -0.12
 
|-
 
|-
 
| Hunting Bow || An Elven bow made by someone with a lot of time on their hands. (An Elf, in other words.) ||  
 
| Hunting Bow || An Elven bow made by someone with a lot of time on their hands. (An Elf, in other words.) ||  
 +
:Bow
 +
||
 
:BOOST_SKILL_ARCHERY: 1
 
:BOOST_SKILL_ARCHERY: 1
 
|-
 
|-
| Incinerating Orb || It's heat energy trapped in glass. It's hot to the touch. ||  
+
| Incinerating Orb || It's heat energy trapped in glass. It's hot to the touch. ||  ||  
:FIREMAGIC_COST_MOD: -0.25
+
:FIREMAGIC_COST_MOD: -0.15
:MAX_POWER: 25
+
:MAX_POWER: 20
 
|-
 
|-
 
| Lawara's Bow || Apparently once used by Lawara, an elf you met in a cave. It's high-quality, and has a custom hand plate that provides a bit of shielding. ||  
 
| Lawara's Bow || Apparently once used by Lawara, an elf you met in a cave. It's high-quality, and has a custom hand plate that provides a bit of shielding. ||  
 +
:Bow
 +
||
 
:BOOST_SKILL_ARCHERY: 1
 
:BOOST_SKILL_ARCHERY: 1
 
:MITIGATION_SLASHING: 1
 
:MITIGATION_SLASHING: 1
 
|-
 
|-
| Leopold's Claw || The deadly elf Leopold wore this claw. Until he died. ||  
+
| Leopold's Claw || The deadly elf Leopold wore this claw. Until he died. ||  ||  
 
:MOD_SKILL_UNARMED: 0.055
 
:MOD_SKILL_UNARMED: 0.055
 
:MOD_TRAUMA: 0.19
 
:MOD_TRAUMA: 0.19
 
|-
 
|-
 
| Lopsided Flask || This cunningly made flask is slightly askew, causing chemicals to spray everywhere. Only experts can hope to use it in combat. ||  
 
| Lopsided Flask || This cunningly made flask is slightly askew, causing chemicals to spray everywhere. Only experts can hope to use it in combat. ||  
 +
:ChemistryEquipment
 +
||
 
:MOD_SKILL_BATTLECHEMISTRY: 0.09
 
:MOD_SKILL_BATTLECHEMISTRY: 0.09
 
|-
 
|-
 
| Malgath's Demo Bow || A rakshasa craftsman named Malgath once used this to demonstrate his skill at crafting. ||  
 
| Malgath's Demo Bow || A rakshasa craftsman named Malgath once used this to demonstrate his skill at crafting. ||  
 +
:Bow
 +
||
 +
:MOD_SKILL_ARCHERY: 0.1
 
:MAX_POWER: 5
 
:MAX_POWER: 5
:MOD_SKILL_ARCHERY: 0.1
+
|-
 +
| Mini-Dulcimer || An innovatively compact hammered dulcimer. ||  ||
 +
:SetInteractionFlag(LevelCap_Performance_Percussion20)
 +
:RaiseSkillToLevel(Performance_Percussion,11)
 +
:SetPrimaryCombatSkill(Performance_Percussion)
 
|-
 
|-
 
| Old Worn Bow || Once a fine weapon, this bow has been mistreated for a very long time. It still shoots arrows, though. ||  
 
| Old Worn Bow || Once a fine weapon, this bow has been mistreated for a very long time. It still shoots arrows, though. ||  
 +
:Bow
 +
||
 
:BOOST_SKILL_ARCHERY: -1
 
:BOOST_SKILL_ARCHERY: -1
 
|-
 
|-
| Primitive Fighting Claw || Sharpened bone "blades" protrude from this off-hand martial weapon. It's silly looking, but dangerous! ||  
+
| Peltast Bow || These lightweight bows aren't actually used by the Peltasts of the Crone Hegemony, but by their support archers. ||
 +
:Bow
 +
||
 +
:MOD_SKILL_ARCHERY: 0.16
 +
|-
 +
| Primitive Fighting Claw || Sharpened bone "blades" protrude from this off-hand martial weapon. It's silly looking, but dangerous! ||  ||  
 
:BOOST_SKILL_UNARMED: 1
 
:BOOST_SKILL_UNARMED: 1
 
:BOOST_TRAUMA: 1
 
:BOOST_TRAUMA: 1
 
|-
 
|-
| Quality Claw || A skilled metalsmith put this left-handed fighting claw together. It's a little uncomfortable to wear, though. ||  
+
| Quality Claw || A skilled metalsmith put this left-handed fighting claw together. It's a little uncomfortable to wear, though. ||  ||  
 
:BOOST_SKILL_UNARMED: 2
 
:BOOST_SKILL_UNARMED: 2
 
:MOD_TRAUMA: 0.07
 
:MOD_TRAUMA: 0.07
 
|-
 
|-
| Quality Claw || A skilled metalsmith put this left-handed fighting claw together. It's a little uncomfortable to wear, though. ||  
+
| Quality Claw || A skilled metalsmith put this left-handed fighting claw together. It's a little uncomfortable to wear, though. ||  ||  
 
:BOOST_SKILL_UNARMED: 2
 
:BOOST_SKILL_UNARMED: 2
 
:MOD_TRAUMA: 0.07
 
:MOD_TRAUMA: 0.07
 
|-
 
|-
 
| Recuperative Flask || This flask has been carefully constructed to keep healing chemicals at a lower temperature, slightly improving their effects. Held in the off hand. ||  
 
| Recuperative Flask || This flask has been carefully constructed to keep healing chemicals at a lower temperature, slightly improving their effects. Held in the off hand. ||  
 +
:ChemistryEquipment
 +
||
 
:BOOST_BATTLECHEMISTRYHEAL_SENDER: 2
 
:BOOST_BATTLECHEMISTRYHEAL_SENDER: 2
 
|-
 
|-
| Resistant Claw || The Rakshasa outcasts in the Ilmari Desert enchant these claws with life-saving protection from the desert elements. ||  
+
| Replica Rakshasa Bow || A fairly-new item made in the Rakshasa manner, but probably not by a Rakshasa. Still not terrible. ||
 +
:Bow
 +
||
 +
:MOD_SKILL_ARCHERY: 0.1
 +
:MAX_POWER: 5
 +
|-
 +
| Resistant Claw || The Rakshasa outcasts in the Ilmari Desert enchant these claws with life-saving protection from the desert elements. || ||
 +
:MOD_SKILL_UNARMED: 0.05
 
:MITIGATION_FIRE_INDIRECT: 5
 
:MITIGATION_FIRE_INDIRECT: 5
 
:MITIGATION_SLASHING: 5
 
:MITIGATION_SLASHING: 5
:MOD_SKILL_UNARMED: 0.05
 
 
|-
 
|-
 
| Revulsion Orb || Somehow this glass orb has pure revulsion trapped within it. Dark emotions are power for Necromancy, and this orb can be used as a Necromancy Gem. ||  
 
| Revulsion Orb || Somehow this glass orb has pure revulsion trapped within it. Dark emotions are power for Necromancy, and this orb can be used as a Necromancy Gem. ||  
:NECROMANCY_COST_MOD: -0.15
+
:NecromancyGem
 +
||
 +
:BOOST_SKILL_NECROMANCY: 3
 
|-
 
|-
| Sand War Claw || When the Council demanded that the Rakshasa provide renumeration for every human that was injured at the Battle of Rahu, outraged Rakshasa tour up the treaty and killed the messengers, leading to the Sand War. The Rakshasa won the war with claws like this, fashioned after weapons from their home world. ||  
+
| Sand War Claw || When the Council demanded that the Rakshasa provide renumeration for every human that was injured at the Battle of Rahu, outraged Rakshasa tour up the treaty and killed the messengers, leading to the Sand War. The Rakshasa won the war with claws like this, fashioned after weapons from their home world. ||  ||  
 
:MOD_SKILL_UNARMED: 0.045
 
:MOD_SKILL_UNARMED: 0.045
 
:MOD_TRAUMA: 0.13
 
:MOD_TRAUMA: 0.13
 
|-
 
|-
| Shoddy Fighting Claw || Some bones strapped to a handle make this off-hand martial weapon look as stupid as it feels. ||  
+
| Shoddy Fighting Claw || Some bones strapped to a handle make this off-hand martial weapon look as stupid as it feels. ||  ||  
 
:BOOST_SKILL_UNARMED: 1
 
:BOOST_SKILL_UNARMED: 1
 
|-
 
|-
 
| Splash Flask || A flask for flinging chemicals in combat. Held in the off hand. ||  
 
| Splash Flask || A flask for flinging chemicals in combat. Held in the off hand. ||  
 +
:ChemistryEquipment
 +
||
 
:BOOST_SKILL_BATTLECHEMISTRY: 1
 
:BOOST_SKILL_BATTLECHEMISTRY: 1
 
|-
 
|-
 
| Stalwart Bow || The Dwarven Stalwarts had to overcome their prejudice against ranged weapons. They developed this bludgeoning bow which acknowledges the value of archery while still insisting that hammers are better. ||  
 
| Stalwart Bow || The Dwarven Stalwarts had to overcome their prejudice against ranged weapons. They developed this bludgeoning bow which acknowledges the value of archery while still insisting that hammers are better. ||  
 +
:Bow
 +
||
 +
:MOD_SKILL_ARCHERY: 0.1
 
:RibShatter: +8 damage
 
:RibShatter: +8 damage
:MOD_SKILL_ARCHERY: 0.1
 
 
|-
 
|-
| Stalwart Claw || Few of the legendary Dwarven Stalwarts used unarmed weapons, but the ones that did wore claws like this. ||  
+
| Stalwart Claw || Few of the legendary Dwarven Stalwarts used unarmed weapons, but the ones that did wore claws like this. || ||
:BruisingBlow: +10 damage
 
 
:MOD_SKILL_UNARMED: 0.05
 
:MOD_SKILL_UNARMED: 0.05
 +
:BruisingBlow: +20 damage
 
|-
 
|-
| Sturdy Claw || Fashionable, but a little uncomfortable to wear unless you're a Rakshasa. ||  
+
| Sturdy Claw || Fashionable, but a little uncomfortable to wear unless you're a Rakshasa. ||  ||  
 
:BOOST_SKILL_UNARMED: 2
 
:BOOST_SKILL_UNARMED: 2
 
:BOOST_TRAUMA: 2
 
:BOOST_TRAUMA: 2
 
|-
 
|-
 
| Suicide Orb || Somehow this glass orb has a bit of depression trapped within it. Dark emotions are power for Necromancy, and this orb can be used as a Necromancy Gem. ||  
 
| Suicide Orb || Somehow this glass orb has a bit of depression trapped within it. Dark emotions are power for Necromancy, and this orb can be used as a Necromancy Gem. ||  
:NECROMANCY_COST_MOD: -0.1
+
:NecromancyGem
 +
||
 +
:BOOST_SKILL_NECROMANCY: 1
 +
|-
 +
| Thentree Bow || A competent and accurate weapon made by the elves of Sedgewick Forest. ||
 +
:Bow
 +
||
 +
:MOD_SKILL_ARCHERY: 0.1
 +
:HeavyShot: +25 damage
 +
|-
 +
| Torturer's Claw || A claw enchanted specifically for making horrible scars. ||  ||
 +
:MOD_SKILL_UNARMED: 0.05
 +
:SlashingStrike: +20 damage
 
|-
 
|-
 
| Tremor's Bow || Tremor the Myconian took this bow from a pesky elf. Myconians can't use bows, but Tremor liked plucking the string to make a 'twang' sound. It really irritated other myconians, and Tremor liked that. ||  
 
| Tremor's Bow || Tremor the Myconian took this bow from a pesky elf. Myconians can't use bows, but Tremor liked plucking the string to make a 'twang' sound. It really irritated other myconians, and Tremor liked that. ||  
 +
:Bow
 +
||
 
:BOOST_SKILL_ARCHERY: 1
 
:BOOST_SKILL_ARCHERY: 1
 
:MITIGATION_NATURE: 1
 
:MITIGATION_NATURE: 1
 
|-
 
|-
 
| Tremor's Enhanced Bow || Tremor the Myconian took this bow from a pesky elf. Myconians can't use bows, but Tremor liked plucking the string to make a 'twang' sound. It really irritated other myconians, and Tremor liked that. ||  
 
| Tremor's Enhanced Bow || Tremor the Myconian took this bow from a pesky elf. Myconians can't use bows, but Tremor liked plucking the string to make a 'twang' sound. It really irritated other myconians, and Tremor liked that. ||  
 +
:Bow
 +
||
 +
:MOD_SKILL_ARCHERY: 0.1
 
:MITIGATION_NATURE: 2
 
:MITIGATION_NATURE: 2
:MOD_SKILL_ARCHERY: 0.1
 
 
|-
 
|-
 
| Un-Tal Bow || Although technically Orcish, these bows are made by Dwarven conscripts. ||  
 
| Un-Tal Bow || Although technically Orcish, these bows are made by Dwarven conscripts. ||  
:BOOST_PIERCING: 1
+
:Bow
:BOOST_SKILL_ARCHERY: 1
+
||
 +
:MOD_SKILL_ARCHERY: 0.1
 
|-
 
|-
 
| War Flask || The great alchemists of yore supposedly used flasks like this when they fought in wars. Or perhaps that's just a tale invented to sell flasks. ||  
 
| War Flask || The great alchemists of yore supposedly used flasks like this when they fought in wars. Or perhaps that's just a tale invented to sell flasks. ||  
 +
:ChemistryEquipment
 +
||
 
:MOD_SKILL_BATTLECHEMISTRY: 0.1
 
:MOD_SKILL_BATTLECHEMISTRY: 0.1
 
|-
 
|-
| Warmth Orb || It's glass with some kind of chemicals in it. ||  
+
| Warmth Orb || It's glass with some kind of chemicals in it. ||  ||  
:FIREMAGIC_COST_MOD: -0.1
+
:FIREMAGIC_COST_MOD: -0.08
 
|}
 
|}
 
<br>
 
<br>
Line 2,420: Line 3,813:
 
|+<div align='left'><h3>OffHandShield</h3></div>
 
|+<div align='left'><h3>OffHandShield</h3></div>
  
! Name !! Description !! Effects
+
! Name !! Description !! Attributes !! Effects
 
|-
 
|-
 
| Acid-Pitted Shield || Found stuck to a giant spider, this shield has been scarred and pitted with acid. It looks pretty badass, but it's not really very protective. ||  
 
| Acid-Pitted Shield || Found stuck to a giant spider, this shield has been scarred and pitted with acid. It looks pretty badass, but it's not really very protective. ||  
 +
:MetalArmor
 +
||
 
:Armor: 18
 
:Armor: 18
 
|-
 
|-
| Basic Shield || The epitome of mass-produced shielding. ||  
+
| Admin Shield || This special testing shield grants the wielder immense health. ||  ||
 +
:Armor: 72
 +
:MAX_HEALTH: 10000
 +
|-
 +
| Basic Shield || The epitome of mass-produced shielding. ||  ||
 +
:Armor: 12
 +
|-
 +
| Basic Shield || The epitome of mass-produced shielding. ||  ||  
 
:Armor: 12
 
:Armor: 12
 
|-
 
|-
| Basic Shield || The epitome of mass-produced shielding. ||  
+
| Basic Shield || The epitome of mass-produced shielding. ||  ||  
 
:Armor: 12
 
:Armor: 12
 
|-
 
|-
 
| Battered Shield || An old shield that was repaired by a human named Tyler. It's not pretty, but it's quite sturdy. ||  
 
| Battered Shield || An old shield that was repaired by a human named Tyler. It's not pretty, but it's quite sturdy. ||  
 +
:MetalArmor
 +
||
 
:Armor: 23
 
:Armor: 23
 
:MITIGATION_POISON: 1
 
:MITIGATION_POISON: 1
 
|-
 
|-
| Battle-Hardened Shield || This sucker's seen some good times and some bad times. But mostly bad times, from the shield's point of view. ||  
+
| Battle-Hardened Shield || This sucker's seen some good times and some bad times. But mostly bad times, from the shield's point of view. ||  ||  
 
:Armor: 18
 
:Armor: 18
 
|-
 
|-
 
| Defender of the Frail || This was once owned by a powerful shaman who protected cute woodland animals. A tiny bit of his soul resides in this shield. If you don't use it, you're throwing away his life's work! ||  
 
| Defender of the Frail || This was once owned by a powerful shaman who protected cute woodland animals. A tiny bit of his soul resides in this shield. If you don't use it, you're throwing away his life's work! ||  
 +
:MetalArmor
 +
||
 
:Armor: 38
 
:Armor: 38
 
:MITIGATION_UNIVERSAL: 2
 
:MITIGATION_UNIVERSAL: 2
 
|-
 
|-
| Dwarven Targe || Robust, like dwarves. Flammable, like dwarves. ||  
+
| Dwarven Targe || Robust, like dwarves. Flammable, like dwarves. ||  ||  
 
:Armor: 36
 
:Armor: 36
 
:BOOST_SKILL_SHIELD: 1
 
:BOOST_SKILL_SHIELD: 1
Line 2,448: Line 3,854:
 
|-
 
|-
 
| Elven Shield || Although nothing special by elven standards, other races would kill for the secrets of the protective runes etched into this shield. ||  
 
| Elven Shield || Although nothing special by elven standards, other races would kill for the secrets of the protective runes etched into this shield. ||  
:Armor: 44
+
:MetalArmor
 +
||
 +
:Armor: 56
 
:MAX_POWER: 10
 
:MAX_POWER: 10
 
|-
 
|-
| Goblin Shield || Etchings in the Goblin language roughly translate to "I Don't Care About Your Feelings". It sounds better in the native tongue. ||  
+
| Goblin Shield || Etchings in the Goblin language roughly translate to "I Don't Care About Your Feelings". It sounds better in the native tongue. ||  ||  
 
:Armor: 36
 
:Armor: 36
 
|-
 
|-
| Goblin Shield || Etchings in the Goblin language roughly translate to "I Bash Really Well". It sounds better in the native tongue. ||  
+
| Goblin Shield || Etchings in the Goblin language roughly translate to "I Bash Really Well". It sounds better in the native tongue. ||  ||  
 
:Armor: 36
 
:Armor: 36
 
|-
 
|-
| Marna's Lucky Shield || If this shield is so lucky, why did Marna give it away? Still, it seems pretty sturdy. ||  
+
| Marna's Lucky Shield || If this shield is so lucky, why did Marna give it away? Still, it seems pretty sturdy. ||  ||  
 
:Armor: 44
 
:Armor: 44
 
:MAX_POWER: 10
 
:MAX_POWER: 10
 
|-
 
|-
| Moldy Ancient Shield || Well, you wouldn't want to eat off this shield, that's for sure. But why would you eat off a shield? Just strap it on your arm, weirdo. ||  
+
| Moldy Ancient Shield || Well, you wouldn't want to eat off this shield, that's for sure. But why would you eat off a shield? Just strap it on your arm, weirdo. ||  ||  
 
:Armor: 6
 
:Armor: 6
 
|-
 
|-
| Nameless Guardian's Shield || This antique shield once had an insignia, but it's been dented and scratched beyond recognition. ||  
+
| Nameless Guardian's Shield || This antique shield once had an insignia, but it's been dented and scratched beyond recognition. ||  ||  
 
:Armor: 37
 
:Armor: 37
 
:MITIGATION_CRUSHING: 3
 
:MITIGATION_CRUSHING: 3
 
|-
 
|-
 
| Nelson Ballard's Shield || Obtained from a human named Nelson Ballard. It's not in the best condition, but it has been powerfully enchanted. ||  
 
| Nelson Ballard's Shield || Obtained from a human named Nelson Ballard. It's not in the best condition, but it has been powerfully enchanted. ||  
 +
:MetalArmor
 +
||
 
:Armor: 34
 
:Armor: 34
 
:MITIGATION_ACID: 3
 
:MITIGATION_ACID: 3
 
|-
 
|-
| Oaken Shield || A thick wooden shield, etched with magical runes. ||  
+
| Oaken Shield || A thick wooden shield, etched with magical runes. ||  ||  
 
:Armor: 28
 
:Armor: 28
 +
:MITIGATION_NATURE: 2
 
:MITIGATION_FIRE: 1
 
:MITIGATION_FIRE: 1
:MITIGATION_NATURE: 2
 
 
|-
 
|-
 
| Old Crusty's Backside || This shield was stuck to a big droach for decades. It apparently absorbed some of the droach's protective power. ||  
 
| Old Crusty's Backside || This shield was stuck to a big droach for decades. It apparently absorbed some of the droach's protective power. ||  
 +
:MetalArmor
 +
||
 
:Armor: 54
 
:Armor: 54
 
:VULN_FIRE_DIRECT: -0.1
 
:VULN_FIRE_DIRECT: -0.1
 
|-
 
|-
 
| Orcish Targe || A mass-produced shield for non-elite orcs. ||  
 
| Orcish Targe || A mass-produced shield for non-elite orcs. ||  
:Armor: 42
+
:MetalArmor
 +
||
 +
:Armor: 54
 +
|-
 +
| Peltast Shield || The stock shield used by countless grunts in the Crone Hegemony. ||  ||
 +
:Armor: 72
 
|-
 
|-
 
| Quality Shield || "You'll look protected yet stylish with the latest quality shield from Helena's Quality Killsuits." ||  
 
| Quality Shield || "You'll look protected yet stylish with the latest quality shield from Helena's Quality Killsuits." ||  
 +
:MetalArmor
 +
:Fashionable
 +
||
 
:Armor: 36
 
:Armor: 36
 
|-
 
|-
 
| Quality Shield || "You'll look protected yet stylish with the latest quality shield from Helena's Quality Killsuits." ||  
 
| Quality Shield || "You'll look protected yet stylish with the latest quality shield from Helena's Quality Killsuits." ||  
 +
:MetalArmor
 +
:Fashionable
 +
||
 
:Armor: 36
 
:Armor: 36
 
|-
 
|-
 
| Ravana Soldier Shield || This is a fake: Ravana soldiers did not wear shields when they arrived on Alharth. This shield is a masterpiece made in the style of their armor. ||  
 
| Ravana Soldier Shield || This is a fake: Ravana soldiers did not wear shields when they arrived on Alharth. This shield is a masterpiece made in the style of their armor. ||  
 +
:MetalArmor
 +
||
 
:Armor: 60
 
:Armor: 60
 
:StunningBash: +35 damage
 
:StunningBash: +35 damage
 
|-
 
|-
 
| Seafarer's Shield || This is a beautifully-made shield, except for the crude etching of a fish with a sword in its back. Somebody really hates fish. ||  
 
| Seafarer's Shield || This is a beautifully-made shield, except for the crude etching of a fish with a sword in its back. Somebody really hates fish. ||  
 +
:MetalArmor
 +
||
 
:Armor: 26
 
:Armor: 26
 +
:MITIGATION_NATURE: 1
 
:MITIGATION_COLD: 1
 
:MITIGATION_COLD: 1
:MITIGATION_NATURE: 1
 
 
|-
 
|-
 
| Snail Shield || Made from a perfectly preserved Giant Snail shell. ||  
 
| Snail Shield || Made from a perfectly preserved Giant Snail shell. ||  
 +
:MetalArmor
 +
||
 
:Armor: 40
 
:Armor: 40
 
:MITIGATION_UNIVERSAL: 1
 
:MITIGATION_UNIVERSAL: 1
 
|-
 
|-
 
| Stalwart Targe || The elite Stalwarts used this sort of shield. It's hard to find fault with the design, except that it's super heavy. ||  
 
| Stalwart Targe || The elite Stalwarts used this sort of shield. It's hard to find fault with the design, except that it's super heavy. ||  
 +
:MetalArmor
 +
||
 
:Armor: 55
 
:Armor: 55
 
|-
 
|-
| Sturdy Shield || It's wood with some thin metal plating over it. Pretty sturdy, and also lightweight. ||  
+
| Sturdy Shield || It's wood with some thin metal plating over it. Pretty sturdy, and also lightweight. ||  ||  
 
:Armor: 24
 
:Armor: 24
 
|-
 
|-
| Sturdy Shield || It's wood with some thin metal plating over it. Pretty sturdy, and also lightweight. ||  
+
| Sturdy Shield || It's wood with some thin metal plating over it. Pretty sturdy, and also lightweight. ||  ||  
 
:Armor: 24
 
:Armor: 24
 +
|-
 +
| Thentree Shield || The elves of Sedgewick Forest use shields like this for some reason. ||  ||
 +
:Armor: 48
 +
:VULN_FIRE: 0.02
 +
:VULN_NATURE: -0.02
 
|-
 
|-
 
| Tuber Aegis || A simple shield that is potato-brown in color. ||  
 
| Tuber Aegis || A simple shield that is potato-brown in color. ||  
 +
:MetalArmor
 +
||
 
:Armor: 26
 
:Armor: 26
 
:NONCOMBAT_REGEN_ARMOR_DELTA: 3
 
:NONCOMBAT_REGEN_ARMOR_DELTA: 3
 
|-
 
|-
 
| Tyler's Shield || Obtained from a human named Tyler, this shield seems to have been well-maintained. ||  
 
| Tyler's Shield || Obtained from a human named Tyler, this shield seems to have been well-maintained. ||  
 +
:MetalArmor
 +
:Fashionable
 +
||
 
:Armor: 46
 
:Armor: 46
 
:MITIGATION_ACID: 3
 
:MITIGATION_ACID: 3
 +
|-
 +
| Yeti Shield || Not many yetis use shields, but they aren't terrible. This one is made of super-thick wood that's been reinforced with pounds of spider silk. ||  ||
 +
:Armor: 48
 
|}
 
|}
 
<br>
 
<br>
Line 2,525: Line 3,969:
 
|+<div align='left'><h3>Racial</h3></div>
 
|+<div align='left'><h3>Racial</h3></div>
  
! Name !! Description !! Effects
+
! Name !! Description !! Attributes !! Effects
 
|-
 
|-
| Earrings of Community || Designed to be worn in humans' pierced ears, these earrings boost the wearer's maximum capacity for enjoyment of others' company, allowing them to be alone longer without becoming miserable. ||  
+
| Earrings of Community || Designed to be worn in humans' pierced ears, these earrings boost the wearer's maximum capacity for enjoyment of others' company, allowing them to be alone longer without becoming miserable. ||  ||  
 
:MAX_COMMUNITY: 10
 
:MAX_COMMUNITY: 10
 
|-
 
|-
| Navel Ring of Cleanliness || Designed to be worn in an elf's pierced navel, this small gemmed ring repels dust and dirt. ||  
+
| Navel Ring of Cleanliness || Designed to be worn in an elf's pierced navel, this small gemmed ring repels dust and dirt. ||  ||  
 
:MAX_CLEANLINESS: 1
 
:MAX_CLEANLINESS: 1
 
|-
 
|-
| Navel Ring of Health || Designed to be worn in an elf's pierced navel, this small gemmed ring enhances the elf's biorhythms slightly. ||  
+
| Navel Ring of Health || Designed to be worn in an elf's pierced navel, this small gemmed ring enhances the elf's biorhythms slightly. ||  ||  
 
:MAX_HEALTH: 5
 
:MAX_HEALTH: 5
 
|-
 
|-
| Navel Ring of Precision || Designed to be worn in an elf's pierced navel, this small gemmed ring enhances the elf's natural accuracy with a bow. ||  
+
| Navel Ring of Precision || Designed to be worn in an elf's pierced navel, this small gemmed ring enhances the elf's natural accuracy with a bow. ||  ||  
 
:BOOST_SKILL_ARCHERY: 1
 
:BOOST_SKILL_ARCHERY: 1
 
|-
 
|-
| Sinda's Tail Ring of Cartography || Designed to be worn at the base of a Rakshasa's tail, this allows the wearer to remember two additional map spots at a time. It is inscribed, "to Sinda, the explorer supreme." ||  
+
| Nose Ring of Inexhaustability || Designed to be worn in a cow's nose, this brass ring further enhances natural bovine strength. ||  ||
 +
:MAX_HEALTH: 25
 +
|-
 +
| Sinda's Tail Ring of Cartography || Designed to be worn at the base of a Rakshasa's tail, this allows the wearer to remember two additional map spots at a time. It is inscribed, "to Sinda, the explorer supreme." ||  ||  
 
:MAX_MAP_PINS_PER_AREA: 2
 
:MAX_MAP_PINS_PER_AREA: 2
 
|-
 
|-
| Tail Ring of Hydration || Designed to be worn at the base of a Rakshasa's tail, this slows the rate at which hydration is lost, allowing the Rakshasa to function without water for twice as long. ||  
+
| Tail Ring of Hydration || Designed to be worn at the base of a Rakshasa's tail, this slows the rate at which hydration is lost, allowing the Rakshasa to function without water for twice as long. ||  ||  
 
:HYDRATION_DROP_CHANCE: -0.025
 
:HYDRATION_DROP_CHANCE: -0.025
 
|-
 
|-
| Tail Ring of Righteousness || Designed to be worn at the base of a Rakshasa's tail, this improves the wearer's Righteousness, allowing them to forgo the negative effects of killing sentient creatures for longer. ||  
+
| Tail Ring of Righteousness || Designed to be worn at the base of a Rakshasa's tail, this improves the wearer's Righteousness, allowing them to forgo the negative effects of killing sentient creatures for longer. ||  ||  
 
:RIGHTEOUSNESS_BONUS: 1
 
:RIGHTEOUSNESS_BONUS: 1
 
|}
 
|}
Line 2,553: Line 4,000:
 
|+<div align='left'><h3>Ring</h3></div>
 
|+<div align='left'><h3>Ring</h3></div>
  
! Name !! Description !! Effects
+
! Name !! Description !! Attributes !! Effects
 
|-
 
|-
| Admin Ring of Non-Detection || This ring makes you unnoticeable by monsters, unless they see you in combat. ||  
+
| Admin Ring of Non-Detection || This ring makes you unnoticeable by monsters, unless they see you in combat. ||  ||  
 
:DETECTABLE_RANGE_MOD: -1
 
:DETECTABLE_RANGE_MOD: -1
 
|-
 
|-
| Arcane Ring || Jade with scrimshaw glyphs that say "Wizards Rule" in elvish. Fortunately the inscription is on the inside of the ring where nobody can see it. ||  
+
| Arcane Ring || Jade with scrimshaw glyphs that say "Wizards Rule" in elvish. Fortunately the inscription is on the inside of the ring where nobody can see it. ||  ||  
 
:MAX_POWER: 20
 
:MAX_POWER: 20
 
|-
 
|-
| Blight Ring || An ugly green ring that leaves a vaguely smelly odor behind. ||  
+
| Blight Ring || An ugly green ring that leaves a vaguely smelly odor behind. || ||
 +
:MOD_POISON_DIRECT: 0.05
 
:MOD_ACID_DIRECT: 0.1
 
:MOD_ACID_DIRECT: 0.1
:MOD_POISON_DIRECT: 0.05
 
 
|-
 
|-
| Dwarven Ring || This gold ring is not particularly unique, but it was clearly made by dwarves. ||  
+
| Dwarven Ring || This gold ring is not particularly unique, but it was clearly made by dwarves. ||  ||  
 
:MAX_HEALTH: 25
 
:MAX_HEALTH: 25
 
|-
 
|-
| Grand Ring || A gaudy golden ring with a purple enchantment aura. ||  
+
| Fae Ring of Healing || A tiny ring made of an otherworldly metal. ||  ||
 +
:BOOST_FIRSTAID_SENDER: 25
 +
:BOOST_DRUIDHEAL_SENDER: 25
 +
|-
 +
| Gaudy Ring of Sleaziness || This piece of costume jewelry is so ugly that monsters tend to hate you just for wearing it. ||  ||
 +
:TAUNT_MOD: 0.1
 +
|-
 +
| Grand Ring || A gaudy golden ring with a purple enchantment aura. ||  ||  
 
:BOOST_UNIVERSAL_DIRECT: 1
 
:BOOST_UNIVERSAL_DIRECT: 1
 
|-
 
|-
| Heavy Ring || So heavy! Wait, that's probably an illusion... nope, it really is super heavy. Makes it hard to hold stuff. ||  
+
| Heavy Ring || So heavy! Wait, that's probably an illusion... nope, it really is super heavy. Makes it hard to hold stuff. || ||
 +
:MAX_INVENTORY_SIZE: -1
 
:MAX_ARMOR: 30
 
:MAX_ARMOR: 30
:MAX_INVENTORY_SIZE: -1
 
 
:MITIGATION_CRUSHING: 3
 
:MITIGATION_CRUSHING: 3
 
|-
 
|-
| Mindroot || Made of dried root, this myconian-designed ring is not attractive, but it is comfortable. ||  
+
| Mindroot || Made of dried root, this myconian-designed ring is not attractive, but it is comfortable. ||  ||  
 
:MOD_SKILL_MENTALISM: 0.05
 
:MOD_SKILL_MENTALISM: 0.05
 
|-
 
|-
| Ring of Acid Blasting || This ring is blackened and pitted from (presumed) acid splashes. ||  
+
| Ring of Acid Blasting || This ring is blackened and pitted from (presumed) acid splashes. ||  ||  
 
:BOOST_ACID: 2
 
:BOOST_ACID: 2
 
|-
 
|-
| Ring of Acid Resistance || A disgusting ring coated in a perpetual layer of slime. But the slime isn't acid. It's just slime. ||  
+
| Ring of Acid Resistance || A disgusting ring coated in a perpetual layer of slime. But the slime isn't acid. It's just slime. ||  ||  
 
:MITIGATION_ACID: 5
 
:MITIGATION_ACID: 5
 
|-
 
|-
| Ring of Armor Regeneration +5 || This ring glows a pale blue. ||  
+
| Ring of Armor Regeneration +5 || This ring glows a pale blue. ||  ||  
 
:NONCOMBAT_REGEN_ARMOR_DELTA: 5
 
:NONCOMBAT_REGEN_ARMOR_DELTA: 5
 
|-
 
|-
| Ring of Arrows || An arrowhead is embedded in this wooden ring, making it rather uncomfortable to wear. ||  
+
| Ring of Arrows || An arrowhead is embedded in this wooden ring, making it rather uncomfortable to wear. ||  ||  
 
:BOOST_SKILL_ARCHERY: 1
 
:BOOST_SKILL_ARCHERY: 1
 
|-
 
|-
| Ring of Booming || This ring is slightly warm to the touch. It augments Fire Magic abilities that deal area-effect damage focused on the caster, such as Ring of Flames and Defensive Flames. ||  
+
| Ring of Booming || This ring is slightly warm to the touch. It augments Fire Magic abilities that deal area-effect damage focused on the caster, such as Ring of Flames and Defensive Flames. ||  ||  
 
:FireBurst: +1 damage
 
:FireBurst: +1 damage
 
|-
 
|-
| Ring of Burning || This ring is unpleasantly warm. ||  
+
| Ring of Burning || This ring is unpleasantly warm. ||  ||  
 
:BOOST_FIRE_INDIRECT: 1
 
:BOOST_FIRE_INDIRECT: 1
 
|-
 
|-
| Ring of Critical Hits || This jade ring thumps in time to the wearer's pulse, the better to tune into their mind. ||  
+
| Ring of Critical Hits || This jade ring thumps in time to the wearer's pulse, the better to tune into their mind. ||  ||  
 
:MOD_CRITICAL_HIT_DAMAGE: 0.05
 
:MOD_CRITICAL_HIT_DAMAGE: 0.05
 
|-
 
|-
| Ring of Directness || Made of pink wood, supposedly common in the orcish homeland of Gu. ||  
+
| Ring of Directness || Made of pink wood, supposedly common in the orcish homeland of Gu. ||  ||  
:BOOST_UNIVERSAL_DIRECT: 3
+
:BOOST_UNIVERSAL_DIRECT: 5
:BOOST_UNIVERSAL_INDIRECT: -3
+
:BOOST_UNIVERSAL_INDIRECT: -5
 
|-
 
|-
| Ring of Ferocious Clawing || This mottled ring improves a Werewolf ability: Claw ||  
+
| Ring of Ferocious Clawing || This mottled ring improves a Werewolf ability: Claw ||  ||  
 
:WerewolfClaw: +3 damage
 
:WerewolfClaw: +3 damage
 
|-
 
|-
| Ring of Furry Clawing || This mottled ring improves a Werewolf ability: Claw ||  
+
| Ring of Furry Clawing || This mottled ring improves a Werewolf ability: Claw ||  ||  
 
:WerewolfClaw: +1 damage
 
:WerewolfClaw: +1 damage
 
|-
 
|-
| Ring of Gusty Striking || This slightly off-white metal ring improves a Sword ability: Wind Strike. ||  
+
| Ring of Gusty Striking || This slightly off-white metal ring improves a Sword ability: Wind Strike. ||  ||  
 
:WindStrike: +1 damage
 
:WindStrike: +1 damage
 
|-
 
|-
| Ring of Health || This gaudy gold heart ring looks more like a lovelorn elf's token of affection than some powerful magical device. ||  
+
| Ring of Health || This gaudy gold heart ring looks more like a lovelorn elf's token of affection than some powerful magical device. ||  ||  
 
:MAX_HEALTH: 30
 
:MAX_HEALTH: 30
 
|-
 
|-
| Ring of Increasing Anxiety || This small metal band seems to get tighter and tighter the longer you wear it. ||  
+
| Ring of Increasing Anxiety || This small metal band seems to get tighter and tighter the longer you wear it. || ||
 +
:MOD_PSYCHIC_DIRECT: 0.1
 
:YouWereAdopted: +40 damage
 
:YouWereAdopted: +40 damage
:MOD_PSYCHIC_DIRECT: 0.1
 
 
|-
 
|-
| Ring of Jaunty Traipsing || This criminally ugly purple ring augments your movement so that your sprint speed is slightly faster. ||  
+
| Ring of Jaunty Traipsing || This criminally ugly purple ring augments your movement so that your sprint speed is slightly faster. ||  ||  
 
:SPRINT_BOOST: 1
 
:SPRINT_BOOST: 1
 
|-
 
|-
| Ring of Kicking Ass || This chunky blue ring augments any kind of kick, such as the Unarmed ability Kick or kicks done when in the form of a deer or other ungulate. ||  
+
| Ring of Kicking Ass || This chunky blue ring augments any kind of kick, such as the Unarmed ability Kick or kicks done when in the form of a deer or other ungulate. ||  ||  
 
:Kick: +1 damage
 
:Kick: +1 damage
 
|-
 
|-
| Ring of Mind Insight || This grungy ring has a little scoop on the end to help you dig skulls out of corpses. (Acts as a skull extractor.) ||  
+
| Ring of Mind Insight || This grungy ring has a little scoop on the end to help you dig skulls out of corpses. (Acts as a skull extractor.) ||  ||  
 
:MOD_SKILL_MENTALISM: 0.1
 
:MOD_SKILL_MENTALISM: 0.1
 
|-
 
|-
| Ring of Mindblasts || This ring weighs almost nothing. ||  
+
| Ring of Mindblasts || This ring weighs almost nothing. ||  ||  
 
:SystemShock: +20 damage
 
:SystemShock: +20 damage
 
|-
 
|-
| Ring of Multiple Lacerations || This slightly off-white metal ring improves a Sword ability: Many Cuts. ||  
+
| Ring of Multiple Lacerations || This slightly off-white metal ring improves a Sword ability: Many Cuts. ||  ||  
 
:ManyCuts: +1 damage
 
:ManyCuts: +1 damage
 
|-
 
|-
| Ring of Natural Hurting || This ring has little barbs all along the outside. Takes some practice to wear it safely. ||  
+
| Ring of Natural Hurting || This ring has little barbs all along the outside. Takes some practice to wear it safely. ||  ||  
 
:BOOST_NATURE: 1
 
:BOOST_NATURE: 1
 
|-
 
|-
| Ring of Practical Psychology || This ugly blue ring enhances most Psychology healing effects by 50. ||  
+
| Ring of Practical Psychology || This ugly blue ring enhances most Psychology healing effects by 50. ||  ||  
 
:BOOST_PEPTALK_SENDER: 50
 
:BOOST_PEPTALK_SENDER: 50
 
|-
 
|-
| Ring of Projectile Expression || This ring seems ready to fly off your finger at any moment, but mercifully stays put. ||  
+
| Ring of Projectile Expression || This ring seems ready to fly off your finger at any moment, but mercifully stays put. || ||
 +
:MOD_SKILL_ARCHERY: 0.1
 
:IceSpear: +30 damage
 
:IceSpear: +30 damage
:MOD_SKILL_ARCHERY: 0.1
 
 
|-
 
|-
| Ring of Psychiatric Abuse || This dull black ring improves a Psychology ability: Cause Terror. ||  
+
| Ring of Psychiatric Abuse || This dull black ring improves a Psychology ability: Cause Terror. ||  ||  
 
:CauseTerror: +1 damage
 
:CauseTerror: +1 damage
 
|-
 
|-
| Ring of Snakelike Behavior || This vaguely-green metal ring improves an Unarmed ability: Cobra Strike. ||  
+
| Ring of Snakelike Behavior || This vaguely-green metal ring improves an Unarmed ability: Cobra Strike. ||  ||  
 
:CobraStrike: +1 damage
 
:CobraStrike: +1 damage
 
|-
 
|-
| Ring of Staff Supremacy || This thick wooden ring feels surprisingly light. ||  
+
| Ring of Staff Supremacy || This thick wooden ring feels surprisingly light. ||  ||  
 
:BOOST_SKILL_STAFF: 2
 
:BOOST_SKILL_STAFF: 2
 
|-
 
|-
| Ring of Strong Ankles || This ugly purple ring magically strengthens your ankles so that falling from great heights isn't quite as painful. It's a pretty weak enchantment, really. ||  
+
| Ring of Strong Ankles || This ugly purple ring magically strengthens your ankles so that falling from great heights isn't quite as painful. It's a pretty weak enchantment, really. ||  ||  
 
:FALLING_DAMAGE_MOD: -0.1
 
:FALLING_DAMAGE_MOD: -0.1
 
|-
 
|-
| Ring of Swording || This wooden ring is carved with elven sword-runes. ||  
+
| Ring of Swording || This wooden ring is carved with elven sword-runes. ||  ||  
 
:BOOST_SKILL_SWORD: 1
 
:BOOST_SKILL_SWORD: 1
 
|-
 
|-
| Ring of Telepathic Pestering || This shoddily-made ring improves psychic attacks. ||  
+
| Ring of Telepathic Pestering || This shoddily-made ring improves psychic attacks. ||  ||  
 
:BOOST_PSYCHIC: 1
 
:BOOST_PSYCHIC: 1
 
|-
 
|-
| Ring of Trusty Punching || This tough-but-ugly ring makes Punch attacks deal more damage. ||  
+
| Ring of Trusty Punching || This tough-but-ugly ring makes Punch attacks deal more damage. ||  ||  
 
:Punch: +1 damage
 
:Punch: +1 damage
 
|-
 
|-
| Ring of Vague Poison Resistance || This cheap-looking purple ring makes poisons slightly less effective. ||  
+
| Ring of Vague Poison Resistance || This cheap-looking purple ring makes poisons slightly less effective. ||  ||  
 
:VULN_POISON: -0.05
 
:VULN_POISON: -0.05
 
|-
 
|-
| Ring of Wolfen Terror || This mottled ring improves a Werewolf ability: Smell Fear ||  
+
| Ring of Wolfen Terror || This mottled ring improves a Werewolf ability: Smell Fear ||  ||  
 
:SmellFear: +15 damage
 
:SmellFear: +15 damage
 
|-
 
|-
| Stafflord's Ring || Carved of bamboo and painted with magic pigments. ||  
+
| Stafflord's Ring || Carved of bamboo and painted with magic pigments. ||  ||  
 
:MOD_SKILL_STAFF: 0.05
 
:MOD_SKILL_STAFF: 0.05
 
|-
 
|-
| Tyler's Ring || Tyler gave this ring to his soulmate as a token of his affection. ||  
+
| Tyler's Ring || Tyler gave this ring to his soulmate as a token of his affection. ||  ||  
 
:DisruptingBash: +10 damage
 
:DisruptingBash: +10 damage
 
|}
 
|}
Line 2,683: Line 4,137:
 
|+<div align='left'><h3>Waist</h3></div>
 
|+<div align='left'><h3>Waist</h3></div>
  
! Name !! Description !! Effects
+
! Name !! Description !! Attributes !! Effects
 
|-
 
|-
 
| Crude Arachnid Harness || This uncomfortable wooden spider suit was designed with the best of intentions. It just sucks. But the wood can act as a focal point for druidic spiders. ||  
 
| Crude Arachnid Harness || This uncomfortable wooden spider suit was designed with the best of intentions. It just sucks. But the wood can act as a focal point for druidic spiders. ||  
 +
:Wooden
 +
||
 
:Set loot preference to Spider and Spider
 
:Set loot preference to Spider and Spider
 
|-
 
|-
| Echur's Lucky Belt of the Mentalist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. Echur has augmented this particular belt. ||  
+
| Echur's Lucky Belt of the Mentalist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. Echur has augmented this particular belt. || ||
 +
:Set loot preference to Mentalism and Unknown
 
:BOOST_SKILL_MENTALISM: 1
 
:BOOST_SKILL_MENTALISM: 1
 
:MAX_POWER: 5
 
:MAX_POWER: 5
:Set loot preference to Mentalism and Unknown
 
 
|-
 
|-
 
| Great Arachnid Harness || Lovingly crafted to a high standard, this wooden spider suit makes spiders even more adaptable than normal. Its wood can also act as a focal point for druidic spiders. ||  
 
| Great Arachnid Harness || Lovingly crafted to a high standard, this wooden spider suit makes spiders even more adaptable than normal. Its wood can also act as a focal point for druidic spiders. ||  
 +
:Wooden
 +
||
 +
:Set loot preference to Spider and Spider
 
:MAX_INVENTORY_SIZE: 8
 
:MAX_INVENTORY_SIZE: 8
:Set loot preference to Spider and Spider
 
 
|-
 
|-
| Lucky Belt of Nice Rewards || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of Nice Rewards || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:LOOT_BOOST_CHANCE_UNCOMMON: 0.15
 
:LOOT_BOOST_CHANCE_UNCOMMON: 0.15
 
|-
 
|-
| Lucky Belt of The Alchemist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of The Alchemist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to BattleChemistry and Mentalism
 
:Set loot preference to BattleChemistry and Mentalism
 
|-
 
|-
| Lucky Belt of The Arachnid || A belt adorned with an odd rune that gives the wearer a certain kind of luck. It has been custom-sized to fit around the middle of a gigantic spider. ||  
+
| Lucky Belt of The Arachnid || A belt adorned with an odd rune that gives the wearer a certain kind of luck. It has been custom-sized to fit around the middle of a gigantic spider. ||  ||  
 
:Set loot preference to Spider and Spider
 
:Set loot preference to Spider and Spider
 
|-
 
|-
| Lucky Belt of The Barbarian || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of The Barbarian || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to Hammer and Shield
 
:Set loot preference to Hammer and Shield
 
|-
 
|-
| Lucky Belt of The Bovine Battler || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of The Bovine Battler || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to Cow and Cow
 
:Set loot preference to Cow and Cow
 
|-
 
|-
| Lucky Belt of The Controller || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of The Controller || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to Druid and Psychology
 
:Set loot preference to Druid and Psychology
 
|-
 
|-
| Lucky Belt of The Cruel Tormenter || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of The Cruel Tormenter || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to Necromancy and Mentalism
 
:Set loot preference to Necromancy and Mentalism
 
|-
 
|-
| Lucky Belt of The Cunning Wolf || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of The Crypt Keeper || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||
 +
:Set loot preference to IceMagic and Necromancy
 +
|-
 +
| Lucky Belt of The Cunning Wolf || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to Werewolf and Psychology
 
:Set loot preference to Werewolf and Psychology
 
|-
 
|-
| Lucky Belt of The Defender || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of The Defender || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to Staff and Shield
 
:Set loot preference to Staff and Shield
 
|-
 
|-
| Lucky Belt of The Defiler || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of The Defiler || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to Necromancy and FireMagic
 
:Set loot preference to Necromancy and FireMagic
 
|-
 
|-
| Lucky Belt of The Feral Intendant || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of The Feral Intendant || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to Sword and AnimalHandling
 
:Set loot preference to Sword and AnimalHandling
 
|-
 
|-
| Lucky Belt of The Forest King || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of The Forest King || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to Deer and Deer
 
:Set loot preference to Deer and Deer
 
|-
 
|-
| Lucky Belt of The Forest Traveller || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of The Forest Traveller || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to Druid and Staff
 
:Set loot preference to Druid and Staff
 
|-
 
|-
| Lucky Belt of The Freeze Wizard || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of The Freeze Wizard || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to IceMagic and Mentalism
 
:Set loot preference to IceMagic and Mentalism
 
|-
 
|-
| Lucky Belt of The Gladiator || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of The Gladiator || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to Sword and Psychology
 
:Set loot preference to Sword and Psychology
 
|-
 
|-
| Lucky Belt of The Hunter || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of The Hunter || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to Archery and Sword
 
:Set loot preference to Archery and Sword
 
|-
 
|-
| Lucky Belt of The Master Exploder || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of The Master Exploder || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to FireMagic and BattleChemistry
 
:Set loot preference to FireMagic and BattleChemistry
 
|-
 
|-
| Lucky Belt of The Medic || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of The Medic || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to Psychology and Mentalism
 
:Set loot preference to Psychology and Mentalism
 
|-
 
|-
| Lucky Belt of The Mindfist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of The Mindfist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to Hammer and Mentalism
 
:Set loot preference to Hammer and Mentalism
 
|-
 
|-
| Lucky Belt of The Monk || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of The Monk || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to Unarmed and Mentalism
 
:Set loot preference to Unarmed and Mentalism
 
|-
 
|-
| Lucky Belt of The Natural Healer || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of The Natural Healer || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to Druid and Mentalism
 
:Set loot preference to Druid and Mentalism
 
|-
 
|-
| Lucky Belt of The Pack Leader || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of The Pack Leader || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to Werewolf and AnimalHandling
 
:Set loot preference to Werewolf and AnimalHandling
 
|-
 
|-
| Lucky Belt of The Porcine Warrior || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of The Porcine Warrior || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to Pig and Pig
 
:Set loot preference to Pig and Pig
 
|-
 
|-
| Lucky Belt of The Ranger || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of The Ranger || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to Archery and AnimalHandling
 
:Set loot preference to Archery and AnimalHandling
 
|-
 
|-
| Lucky Belt of The Skirmish Mage || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of The Skirmish Mage || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to FireMagic and Shield
 
:Set loot preference to FireMagic and Shield
 
|-
 
|-
| Lucky Belt of The Sneak || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of The Sneak || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to Unarmed and Psychology
 
:Set loot preference to Unarmed and Psychology
 
|-
 
|-
| Lucky Belt of The Soldier || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of The Soldier || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to Sword and Shield
 
:Set loot preference to Sword and Shield
 
|-
 
|-
| Lucky Belt of The Support Archer || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of The Support Archer || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to Archery and BattleChemistry
 
:Set loot preference to Archery and BattleChemistry
 
|-
 
|-
| Lucky Belt of The Temperature Mage || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of The Temperature Mage || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to FireMagic and IceMagic
 
:Set loot preference to FireMagic and IceMagic
 
|-
 
|-
| Lucky Belt of The Tundra Guardian || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of The Tundra Guardian || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to Staff and IceMagic
 
:Set loot preference to Staff and IceMagic
 
|-
 
|-
| Lucky Belt of The Vile General || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of The Vile General || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to Necromancy and Archery
 
:Set loot preference to Necromancy and Archery
 
|-
 
|-
| Lucky Belt of The Wandering Do-Gooder || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of The Wandering Do-Gooder || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to Staff and AnimalHandling
 
:Set loot preference to Staff and AnimalHandling
 
|-
 
|-
| Lucky Belt of The War Wizard || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of The War Wizard || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to FireMagic and Staff
 
:Set loot preference to FireMagic and Staff
 
|-
 
|-
| Lucky Belt of The Wise Duelist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of The Winter Warden || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||
 +
:Set loot preference to IceMagic and Druid
 +
|-
 +
| Lucky Belt of The Wise Duelist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to Sword and Mentalism
 
:Set loot preference to Sword and Mentalism
 
|-
 
|-
| Lucky Belt of The Woodland Warrior || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of The Woodland Warrior || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to Hammer and Druid
 
:Set loot preference to Hammer and Druid
 
|-
 
|-
| Lucky Belt of The Wraith || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of The Wraith || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to Unarmed and Necromancy
 
:Set loot preference to Unarmed and Necromancy
 
|-
 
|-
| Lucky Belt of Uncommon Rewards || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of Uncommon Rewards || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:LOOT_BOOST_CHANCE_UNCOMMON: 0.1
 
:LOOT_BOOST_CHANCE_UNCOMMON: 0.1
 
|-
 
|-
| Lucky Belt of the Animal Handler || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of the Animal Handler || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to AnimalHandling and Unknown
 
:Set loot preference to AnimalHandling and Unknown
 
|-
 
|-
| Lucky Belt of the Archer || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of the Archer || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to Archery and Unknown
 
:Set loot preference to Archery and Unknown
 
|-
 
|-
| Lucky Belt of the Battle Chemist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of the Battle Chemist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to BattleChemistry and Unknown
 
:Set loot preference to BattleChemistry and Unknown
 
|-
 
|-
| Lucky Belt of the Druid || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of the Druid || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to Druid and Unknown
 
:Set loot preference to Druid and Unknown
 
|-
 
|-
| Lucky Belt of the Fire Mage || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of the Fire Mage || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to FireMagic and Unknown
 
:Set loot preference to FireMagic and Unknown
 
|-
 
|-
| Lucky Belt of the Hammerer || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of the Hammerer || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to Hammer and Unknown
 
:Set loot preference to Hammer and Unknown
 
|-
 
|-
| Lucky Belt of the Mentalist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of the Ice Mage || A belt adorned with an odd rune that gives the wearer a certain kind of luck. Echur has augmented this particular belt. ||  ||
 +
:Set loot preference to IceMagic and Unknown
 +
|-
 +
| Lucky Belt of the Mentalist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to Mentalism and Unknown
 
:Set loot preference to Mentalism and Unknown
 
|-
 
|-
| Lucky Belt of the Necromancer || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of the Necromancer || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to Necromancy and Unknown
 
:Set loot preference to Necromancy and Unknown
 
|-
 
|-
| Lucky Belt of the Psychologist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of the Psychologist || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to Psychology and Unknown
 
:Set loot preference to Psychology and Unknown
 
|-
 
|-
| Lucky Belt of the Shielder || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of the Shielder || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to Shield and Unknown
 
:Set loot preference to Shield and Unknown
 
|-
 
|-
| Lucky Belt of the Staff Fighter || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of the Staff Fighter || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to Staff and Unknown
 
:Set loot preference to Staff and Unknown
 
|-
 
|-
| Lucky Belt of the Swordsman || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of the Swordsman || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to Sword and Unknown
 
:Set loot preference to Sword and Unknown
 
|-
 
|-
| Lucky Belt of the Unarmed Fighter || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of the Unarmed Fighter || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to Unarmed and Unknown
 
:Set loot preference to Unarmed and Unknown
 
|-
 
|-
| Lucky Belt of the Werewolf || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  
+
| Lucky Belt of the Werewolf || A belt adorned with an odd rune that gives the wearer a certain kind of luck. ||  ||  
 
:Set loot preference to Werewolf and Unknown
 
:Set loot preference to Werewolf and Unknown
 
|-
 
|-
 
| Nice Arachnid Harness || Carefully crafted of dozens of little jointed sections, this harness can hold a lot of weight. The wood can also act as a focal point for druidic spiders. ||  
 
| Nice Arachnid Harness || Carefully crafted of dozens of little jointed sections, this harness can hold a lot of weight. The wood can also act as a focal point for druidic spiders. ||  
 +
:Wooden
 +
||
 +
:Set loot preference to Spider and Spider
 
:MAX_INVENTORY_SIZE: 4
 
:MAX_INVENTORY_SIZE: 4
:Set loot preference to Spider and Spider
 
 
|}
 
|}

Latest revision as of 12:21, 15 September 2015

Name Description Attributes Effects
Amazing Cow Barding Pretty protective. Still pretty embarrassing.
Armor: 192
MITIGATION_PIERCING: 5
VULN_FIRE: 0.15
Amazing Evasion Shirt
LeatherArmor
Fashionable
Armor: 156
EVASION_CHANCE_PROJECTILE: 0.105
Amazing Leather Shirt This leather armor is so comfortable, it's almost criminal.
LeatherArmor
Fashionable
Armor: 168
Amazing Snail Coat Made of snail shells and sinew.
Armor: 161
MITIGATION_CRUSHING: 6
VULN_COLD: 0.2
Astounding Cow Barding Pretty protective. Still pretty embarrassing.
Armor: 216
MITIGATION_PIERCING: 6
VULN_FIRE: 0.15
Astounding Evasion Shirt
LeatherArmor
Fashionable
Armor: 180
EVASION_CHANCE_PROJECTILE: 0.11
Astounding Leather Shirt This is a masterpiece. It's got little hidden straps and buckles to make sure you can fit it perfectly to any form.
LeatherArmor
Fashionable
Armor: 192
Astounding Snail Coat Made of snail shells and sinew.
Armor: 185
MITIGATION_CRUSHING: 7
VULN_COLD: 0.2
Awesome Cow Barding Pretty protective. Still pretty embarrassing.
Armor: 240
MITIGATION_PIERCING: 7
VULN_FIRE: 0.15
Awesome Evasion Shirt
LeatherArmor
Fashionable
Armor: 204
EVASION_CHANCE_PROJECTILE: 0.115
Awesome Leather Shirt Wow! Awesome! You could sleep in this baby, it's so comfortable.
LeatherArmor
Fashionable
Armor: 216
Awesome Snail Coat Made of snail shells and sinew.
Armor: 209
MITIGATION_CRUSHING: 8
VULN_COLD: 0.2
Basic Breastplate Pretty shoddy workmanship... but hey, it's armor.
MetalArmor
Armor: 24
Basic Breastplate Pretty shoddy workmanship... but hey, it's armor.
MetalArmor
Armor: 24
Basic Breastplate Pretty shoddy workmanship... but hey, it's armor.
MetalArmor
Armor: 24
Camouflaged Crude Shirt A poor piece of Clothing, but it does at least blend into the surroundings well.
ClothArmor
Clothing
Armor: 36
TAUNT_MOD: -0.1
Camouflaged Decent Shirt People won't realize how silly your shirt is, because they won't even notice you're there! Much.
ClothArmor
Clothing
Armor: 60
TAUNT_MOD: -0.11
Camouflaged Nice Shirt Is it a camouflaged nice shirt, or a nice camouflaged shirt? A little of both, probably.
ClothArmor
Clothing
Armor: 84
TAUNT_MOD: -0.12
Coat of the Summer Court Makeshift Summer armor. It grants empathy to the wearer, though only those who are attuned to such things will notice.
MetalArmor
Fashionable
Armor: 120
HIGH_PEACEABLENESS_XP_EARNED_MOD: 0.01
Coat of the Winter Court When you don this strange metal suit, you can feel your sense of empathy and community diminish. All the better to kill without remorse!
MetalArmor
Fashionable
Armor: 144
MOD_ELECTRICITY: 0.01
LOW_COMMUNITY_XP_EARNED_MOD: 0.01
Comfortable Ancient Shirt This is the grossest possible thing. But all the blood smears make it harder for monsters to tell where to stab you.
MetalArmor
Armor: 36
Corroded Breastplate Rust damage has taken a heavy toll on this breastplate. It's still functional, but you'll probably get rust stains all over yourself.
MetalArmor
Armor: 62
MAX_HEALTH: 10
Crude Cloth Shirt Hm... there must be something nice to say about this shirt. Ah! The pockets are sewn on straight. Nice!
ClothArmor
Clothing
Armor: 41
TAUNT_MOD: -0.05
Crude Evasion Shirt This crumpled leather shirt can't decide whether it wants to be nimble or protective, instead failing at both.
LeatherArmor
Armor: 36
EVASION_CHANCE_PROJECTILE: 0.08
Crude Leather Shirt Not nice to look at, but its got it where it counts. Which is to say the chest region.
LeatherArmor
Armor: 48
Decent Cloth Shirt Good for lounging around the house. Where nobody will see you.
ClothArmor
Clothing
Armor: 65
TAUNT_MOD: -0.05
Decent Cow Barding Well this is pretty embarrassing.
Armor: 96
MITIGATION_PIERCING: 1
VULN_FIRE: 0.05
Decent Evasion Shirt This is incredibly light leather chest armor. You can really move around in this baby. Pity about the stitching. And the color. And the design.
LeatherArmor
Armor: 60
EVASION_CHANCE_PROJECTILE: 0.085
Decent Leather Shirt It's pretty generic.
LeatherArmor
Armor: 72
Decent Snail Coat Made of snail shells and sinew. The sinews were not properly cured and stink beyond comprehension.
Armor: 65
MITIGATION_CRUSHING: 2
VULN_COLD: 0.1
Decent Winter Coat Extra insulated to protect against winds.
LeatherArmor
Armor: 67
MITIGATION_COLD_INDIRECT: 1
Desert Vagabond Shirt Worn leather with metal meticulously inserted into it. Whoever made this lacked skill in leatherworking, but made up for it with time and attention to detail.
LeatherArmor
Armor: 108
HipThrow: +35 damage
Dwarven Soldier Breastplate When the dwarves were holed up under Serbule so many centuries ago, they didn't have a lot to do but make really resilient armor. The resiliency magic bleeds over to the wearer.
MetalArmor
Armor: 60
MAX_HEALTH: 22
Elven Ceremonial Suit Another piece of once-ceremonial armor that was retrofitted for combat during the Elf-Dwarf wars. The suit has since become a favorite of elven warriors thanks to its handy odor-repulsion magic. And also, of course, its insane amount of protection.
MetalArmor
Fashionable
Armor: 120
HYGIENE_BONUS: 1
Everpatching Shirt Imbued with potent magic, the ever-patching shirt is constantly fixing itself.
MetalArmor
Armor: 79
NONCOMBAT_REGEN_ARMOR_DELTA: 5
COMBAT_REGEN_ARMOR_DELTA: 5
Extra-Sturdy Shirt Simple in design, but heavy on the armor plating.
MetalArmor
Armor: 65
Goblin Breastplate Strong enough for a Human, but made for a Goblin. By slaves who toil in very poor working conditions.
MetalArmor
Armor: 84
Goblin Chain Shirt This is good armor, but rather uncomfortable if you have chest hair... lots of pinching.
MetalArmor
Armor: 60
MITIGATION_SLASHING: 1
Great Coat of the Winter Court When you don this strange metal suit, you can feel your sense of empathy and community diminish. All the better to kill without remorse!
MetalArmor
Fashionable
Armor: 180
MOD_ELECTRICITY: 0.01
LOW_COMMUNITY_XP_EARNED_MOD: 0.01
Great Cow Barding Pretty protective. Still pretty embarrassing.
Armor: 168
MITIGATION_PIERCING: 4
VULN_FIRE: 0.1
Great Evasion Shirt
LeatherArmor
Fashionable
Armor: 132
EVASION_CHANCE_PROJECTILE: 0.1
Great Leather Shirt A soft leather vest with thick reinforced sleeves. Who knew wearing ten pounds of leather could be this not-horrible?
LeatherArmor
Fashionable
Armor: 144
Great Snail Coat Made of snail shells and sinew.
Armor: 137
MITIGATION_CRUSHING: 5
VULN_COLD: 0.15
Harness of Poisons A strange mechanism that can augment an arthropod's venomous attack capabilities. (Only wearable by spiders.)
Armor: 84
MOD_POISON: 0.1
Harry's Old Shirt Threadbare and covered in dog hair, this shirt seems to be held together by sheer force of magic.
Clothing
LeatherArmor
Armor: 34
NONCOMBAT_REGEN_ARMOR_DELTA: 1
Hunter's Breastplate This breastplate is very old, and a sequence of enchantments has been laid atop it to protect it from the elements.
MetalArmor
Armor: 96
VULN_COLD: -0.1
VULN_FIRE: -0.1
Knight's Armor The best armor ever! Oh, except it rusts easily, squeaks a lot, is hot in the summer and cold in the winter, very uncomfortable, and particularly prone to lightning damage. And also it's not the best armor in terms of armor capacity. But ... but it's not bad.
MetalArmor
Fashionable
Armor: 132
VULN_ELECTRICITY: 0.2
VULN_FIRE: 0.1
VULN_COLD: 0.1
Lawara's Mangled Platemail Lawara the amnesiac was wearing this when she first awoke. It clearly used to be something special, but now it's barely holding together.
MetalArmor
Armor: 70
BOOST_SKILL_UNARMED: 1
BOOST_SKILL_ARCHERY: 1
Leafy Shirt Woven with fairy magic, this lovely shirt regenerates its leaves continuously. Unfortunately it is extremely itchy to wear. But noone said safety and comfort had to go hand in hand, so stop complaining.
LeatherArmor
Armor: 70
NONCOMBAT_REGEN_ARMOR_DELTA: 5
Moldy Ancient Shirt Oh... yuck.
Clothing
LeatherArmor
Armor: 12
Nice Cloth Shirt Not exactly formalwear, but not humiliating either.
ClothArmor
Clothing
Fashionable
Armor: 89
TAUNT_MOD: -0.05
Nice Cow Barding Moderately less embarrassing!
Armor: 120
MITIGATION_PIERCING: 2
VULN_FIRE: 0.05
Nice Evasion Shirt You feel nice wearing a leather shirt like this. Nice enough to be able to dodge arrows.
LeatherArmor
Armor: 84
EVASION_CHANCE_PROJECTILE: 0.09
Nice Leather Shirt This is a pro-quality piece of equipment! The stitching isn't even visible from the outside. Fancy.
LeatherArmor
Armor: 96
Nice Snail Coat Made of snail shells and sinew. Only somewhat stinky.
Armor: 89
MITIGATION_CRUSHING: 3
VULN_COLD: 0.1
Nice Spring Fairy Top Itchy and viney, but the magic is impressively resilient.
ClothArmor
Clothing
Armor: 72
MOD_NATURE: 0.07
MOD_ELECTRICITY: 0.07
Nice Winter Coat Cozy and warm, with lots of fur trim.
LeatherArmor
Armor: 91
MITIGATION_COLD_INDIRECT: 2
Orcish Coat This tough leather armor is interwoven with magical threads that supposedly keep psionic attacks at bay.
LeatherArmor
Armor: 101
MITIGATION_COLD: 1
MITIGATION_PSYCHIC: 2
Peltast Coat Used by the typical troops of the Crone Hegemony.
MetalArmor
Armor: 144
Pigskin Shirt Ah, good old pig skins, fashioned into sturdy, breathable armor. Put it on and you'll squeal with delight! Okay that was in poor taste.
Clothing
LeatherArmor
Armor: 58
MAX_HEALTH: 3
Quality Breastplate Strong armor with a strong statement to make: "I like red!"
MetalArmor
Armor: 72
Quality Breastplate Strong armor with a strong statement to make: "I like red!"
Clothing
MetalArmor
Armor: 72
Quality Cow Barding Pretty protective. Still pretty embarrassing.
Armor: 144
MITIGATION_PIERCING: 3
VULN_FIRE: 0.1
Quality Evasion Shirt A pro made this leather armor, and aside from some unusual choices in tailoring, there's not much to complain about.
LeatherArmor
Armor: 108
EVASION_CHANCE_PROJECTILE: 0.095
Quality Leather Shirt This looks great! Very professional. And moderately comfortable, too!
LeatherArmor
Armor: 120
Quality Snail Coat Made of snail shells and sinew.
Armor: 113
MITIGATION_CRUSHING: 4
VULN_COLD: 0.15
Quality Spring Fairy Top Itchy and viney, but the magic is impressively resilient.
ClothArmor
Clothing
Armor: 96
MOD_NATURE: 0.08
MOD_ELECTRICITY: 0.07
Quality Winter Coat A professional-looking winter coat with heavy insulation.
LeatherArmor
Fashionable
Armor: 113
MITIGATION_COLD_INDIRECT: 3
MITIGATION_COLD_DIRECT: 1
RakChest Temp armor for testing appearances
Clothing
LeatherArmor
Armor: 12
Rakshasian Elite Coat This is the latest masterpiece of rakshasa leatherworking, designed to replace the old Ravana armor they can no longer create. In many ways, this surpasses anything from their homeworld, a testament to rakshasa skill... and the toughness of beasts in Alharth.
LeatherArmor
Armor: 144
MITIGATION_FIRE: 2
MITIGATION_ELECTRICITY: 2
Ravana Soldier Coat When thousands of Rakshasa warriors arrived on Alharth, they wore suits of armor like this, designed to accommodate all environments. The secret to their crafting is lost to the Rakshasa living here now.
MetalArmor
Fashionable
Armor: 120
MITIGATION_UNIVERSAL_INDIRECT: 2
Robes of Hateful Comeuppance Designed by a spiteful necromancer bent on conquering a city, these robes seethe with hatred. And it turns out that pure hatred is pretty warm, providing mild protection against the cold.
ClothArmor
Clothing
Fashionable
NecromancyGem
Armor: 77
MAX_POWER: 10
MITIGATION_COLD: 2
Robes of Malediction Sacrificing armor for killing power, these robes are popular with wizards. A Necromancy Gem is woven into the chest.
ClothArmor
Clothing
Fashionable
NecromancyGem
Armor: 77
MAX_POWER: 15
Rough Cloth Shirt A few years ago, the humans of Statehelm decided shirts like this were ironically in fashion. That time has come and gone, however, and now it's just hideous again.
ClothArmor
Clothing
Armor: 17
TAUNT_MOD: -0.05
Rough Leather Shirt A novice-quality piece of work, with embarrassingly wide stitches.
LeatherArmor
Armor: 24
Rusted Platemail The rust and blood are the only things holding this together.
MetalArmor
Armor: 10
MAX_POWER: 5
Shoddy Cloth Shirt It sucks. But it makes you look less intimidating. Which might be a good thing or a bad thing.
ClothArmor
Clothing
Armor: 5
TAUNT_MOD: -0.05
Shoddy Leather Shirt Poor-quality leather has been crudely woven into a fairly repulsive shirt. It's essentially made of garbage.
LeatherArmor
Armor: 12
Silver-Threaded Shirt Inlaid with beautiful silver filigree, this cozy shirt looks gorgeous.
ClothArmor
Clothing
Fashionable
Armor: 84
BOOST_COLD_DIRECT: 5
Snail Plate Armor The breastplate features a perfectly preserved Giant Snail shell.
MetalArmor
Armor: 96
Spider-Worn Coat Somehow this breastplate got stuck onto a spider via sticky web! What are the odds? Unfortunately, spider acid has filled it with holes, but what a great story!
LeatherArmor
Armor: 36
Spring Fairy Top Itchy and viney, but the magic is impressively resilient.
ClothArmor
Clothing
Armor: 96
MOD_NATURE: 0.07
MOD_ELECTRICITY: 0.07
Stalwart Breastplate This thick and ungainly thing was the preferred armor of the ancient Dwarven Stalwarts. It's easy to see why: this armor is very... stalwart.
MetalArmor
Armor: 108
Sturdy Shirt This simple platemail has sufficient protection, but it could do with more padding. Very uncomfortable!
Clothing
MetalArmor
Armor: 48
Sturdy Shirt This simple platemail has sufficient protection, but it could do with more padding. Very uncomfortable!
Clothing
MetalArmor
Armor: 48
Sturdy Shirt This simple platemail has sufficient protection, but it could do with more padding. Very uncomfortable!
MetalArmor
Armor: 53
Syndra's Winter Coat Cozy and warm, with lots of fur trim.
LeatherArmor
Armor: 91
MITIGATION_COLD_INDIRECT: 2
Test Shirt 5 Temp armor for testing appearances
MetalArmor
Armor: 12
Test Shirt 6 Temp armor for testing appearances
MetalArmor
Armor: 12
Test Shirt 7 Temp armor for testing appearances
MetalArmor
Armor: 12
Test Shirt 8 Temp armor for testing appearances
MetalArmor
Armor: 12
Test Shirt 9 Temp armor for testing appearances
Armor: 12
Thentree Harness The isolated elf colony of Sedgewick Forest prefers armor of this type because it reminds them of their home in Verta. It's been explained to them that nobody in Verta dresses this way anymore, but they don't seem to care.
MetalArmor
Armor: 91
MOD_NATURE: 0.01
MOD_SKILL_ARCHERY: 0.03
Thickened Chainmail Shirt The rings of this chain suit are ridiculously thick, resulting in a very protective garment that is pretty ugly.
MetalArmor
Armor: 120
VULN_COLD: 0.1
VULN_ELECTRICITY: 0.1
Tiger-Urine-Encrusted Shirt It was in the bedding of Old Fangsworth's lair.
ClothArmor
Clothing
Armor: 58
MAX_HEALTH: 8
Yeti Jacket Thick matted hair combined with spider silk. It's kind of sticky, making it a little too form-fitting. It's surprisingly durable, though!
ClothArmor
Clothing
Armor: 96
MITIGATION_UNIVERSAL_INDIRECT: 1


Feet

Name Description Attributes Effects
Amazing Cow Shoes These horseshoes – err, cow shoes – are practically supernaturally lovely.
MetalArmor
Armor: 83
SPRINT_BOOST: 2.75
FALLING_DAMAGE_MOD: -0.1
Amazing Deer Shoes These horseshoes – err, deer shoes – are practically supernaturally lovely.
MetalArmor
Armor: 83
SPRINT_BOOST: 2.75
FALLING_DAMAGE_MOD: -0.1
Amazing Evasion Boots
LeatherArmor
Armor: 78
EVASION_CHANCE_PROJECTILE: 0.065
Amazing Leather Boots These boots breathe better than most leather garments, so your feet don't get quite as stinky. Plus, they have double-reinforced laces!
LeatherArmor
Fashionable
Armor: 84
Amazing Snail Boots Made of snail shells and sinew.
Armor: 82
MITIGATION_PIERCING: 5
VULN_COLD: 0.2
Amazing Wooden Cow Shoes These wooden footguards are a work of art. Avant garde art, where you nail wood to cows' feet.
Wooden
Armor: 83
SPRINT_BOOST: 2.25
FALLING_DAMAGE_MOD: -0.1
VULN_FIRE: 0.1
Amazing Wooden Deer Shoes These wooden footguards are a work of art. Avant garde art, where you nail wood to the feet of an unsuspecting ungulate.
Wooden
Armor: 83
SPRINT_BOOST: 2
JUMP_BURST: 1
VULN_FIRE: 0.1
Astounding Cow Shoes Wow, someone put way too much effort into these cow shoes!
MetalArmor
Armor: 95
SPRINT_BOOST: 3
FALLING_DAMAGE_MOD: -0.1
Astounding Deer Shoes Wow, someone put way too much effort into these deer shoes!
MetalArmor
Armor: 95
SPRINT_BOOST: 3
FALLING_DAMAGE_MOD: -0.1
Astounding Evasion Boots
LeatherArmor
Armor: 90
EVASION_CHANCE_PROJECTILE: 0.07
Astounding Leather Boots This shoe has been heavily over-engineered, with secret cushions and odd snaps to ensure a perfect fit for any foot size.
LeatherArmor
Fashionable
Armor: 96
Astounding Snail Boots Made of snail shells and sinew.
Armor: 94
MITIGATION_PIERCING: 6
VULN_COLD: 0.2
Astounding Wooden Cow Shoes Wow, someone put way too much effort into these wooden cow shoes!
Wooden
Armor: 95
SPRINT_BOOST: 2.5
FALLING_DAMAGE_MOD: -0.1
VULN_FIRE: 0.1
Astounding Wooden Deer Shoes Wow, someone put way too much effort into these wooden deer shoes!
Wooden
Armor: 95
SPRINT_BOOST: 2.25
JUMP_BURST: 1
VULN_FIRE: 0.1
Awesome Cow Shoes If you know anything about cowshoe craftsmanship, you know you're looking at a masterpiece right here.
MetalArmor
Armor: 107
SPRINT_BOOST: 3.25
FALLING_DAMAGE_MOD: -0.1
Awesome Deer Shoes If you know anything about deershoe craftsmanship, you know you're looking at a masterpiece right here.
MetalArmor
Armor: 107
SPRINT_BOOST: 3.25
FALLING_DAMAGE_MOD: -0.1
Awesome Evasion Boots
LeatherArmor
Armor: 102
EVASION_CHANCE_PROJECTILE: 0.075
Awesome Leather Boots These are like an extension of your feet, they're so comfortable!
LeatherArmor
Fashionable
Armor: 108
Awesome Snail Boots Made of snail shells and sinew.
Armor: 106
MITIGATION_PIERCING: 7
VULN_COLD: 0.2
Awesome Wooden Cow Shoes A masterpiece of wood-nailed-to-cow-hoof design! Comfortable and stylish. Well, stylish for a cow. They have different sensibilities than people.
Wooden
Armor: 107
SPRINT_BOOST: 2.75
FALLING_DAMAGE_MOD: -0.1
VULN_FIRE: 0.1
Awesome Wooden Deer Shoes A masterpiece of wood-nailed-to-deer-hoof design! Comfortable and stylish. Well, stylish for a deer. They have different sensibilities than people.
Wooden
Armor: 107
SPRINT_BOOST: 2.5
JUMP_BURST: 1
VULN_FIRE: 0.1
Basic Boots Sturdy and fashionable, if not especially protective.
MetalArmor
Armor: 12
Basic Boots Sturdy and fashionable, if not especially protective.
MetalArmor
Armor: 12
Basic Boots Sturdy and fashionable, if not especially protective.
MetalArmor
Armor: 12
Blanche's Running Shoes These boots have been painted with gold lightning bolts.
ClothArmor
Clothing
Fashionable
Armor: 16
NONCOMBAT_REGEN_POWER_DELTA: 2
Booties of Hateful Comeuppance Designed by a spiteful necromancer bent on conquering a city, these cloth foot coverings seethe with hatred. And it turns out that pure hatred is pretty warm, providing mild protection against the cold.
ClothArmor
Clothing
Fashionable
Armor: 38
MAX_POWER: 10
MITIGATION_COLD: 2
Boots of the Summer Court Makeshift fae armor crafted from repurposed Winter Court armor. It doesn't have quite the style or powers of Summer Court armor, but it's not bad.
MetalArmor
Fashionable
Armor: 60
MOD_NATURE: 0.01
Boots of the Winter Court Made of a bizarre metal, these uncomfortable boots seem to clench your feet with malice.
MetalArmor
Fashionable
Armor: 72
MOD_ELECTRICITY: 0.01
MOVEMENT_SPEED: 0.25
Ciervos's Anklets The evil creature Ciervos wore these for thousands of years. Must be lucky! Hmm, but he died wearing them. Maybe they're unlucky...
MetalArmor
Armor: 38
SPRINT_BOOST: 2
FALLING_DAMAGE_MOD: -0.1
Comfortable Ancient Shoes These have been perfectly worn in! Nice. But still very smelly.
LeatherArmor
Armor: 18
Cow Shoes Horseshoes, but fitted for a cow's hooves.
MetalArmor
Armor: 25
SPRINT_BOOST: 1
FALLING_DAMAGE_MOD: -0.1
Crude Cow Shoes A crude cow will love these crude shoes.
MetalArmor
Armor: 23
SPRINT_BOOST: 1.5
FALLING_DAMAGE_MOD: -0.1
Crude Deer Shoes A crude deer will love these crude shoes.
MetalArmor
Armor: 23
SPRINT_BOOST: 1.5
FALLING_DAMAGE_MOD: -0.1
Crude Evasion Boots These are shoddy boots that have had sections of their protective armor removed to make them a little more agile. The holes let moisture in, and they quickly stink beyond fathoming.
LeatherArmor
Armor: 18
EVASION_CHANCE_PROJECTILE: 0.04
Crude Leather Boots Hideous foot wrappings covered in excess leather to provide protection – but not comfort. Expect gigantic blisters.
LeatherArmor
Armor: 24
Crude Wooden Cow Shoes Not generally considered a good choice, shodding a cow with bits of wood. These crude shoes are... crude.
Wooden
Armor: 23
SPRINT_BOOST: 1
FALLING_DAMAGE_MOD: -0.1
VULN_FIRE: 0.1
Crude Wooden Deer Shoes Not generally considered a good choice, shodding a deer with bits of wood. These crude shoes are... crude.
Wooden
Armor: 23
SPRINT_BOOST: 0.75
JUMP_BURST: 1
VULN_FIRE: 0.1
Decent Cow Shoes Decent shoes for a cow that's not too shabby.
MetalArmor
Armor: 35
SPRINT_BOOST: 1.75
FALLING_DAMAGE_MOD: -0.1
Decent Deer Shoes Decent shoes for a deer that's not too shabby.
MetalArmor
Armor: 35
SPRINT_BOOST: 1.75
FALLING_DAMAGE_MOD: -0.1
Decent Evasion Boots Reasonable boots that have been oiled and softened to let the wearer dash and dart about. Kinda comfortable, but not really.
LeatherArmor
Armor: 30
EVASION_CHANCE_PROJECTILE: 0.045
Decent Leather Boots The sort of boots you might imagine if you tried to visualize leather boots in your head. Fairly generic.
LeatherArmor
Armor: 36
Decent Snail Boots Made of snail shells and sinew. The sinews were not properly cured and stink beyond comprehension.
Armor: 34
MITIGATION_PIERCING: 1
VULN_COLD: 0.1
Decent Wooden Cow Shoes If all you're looking for is some horseshoe-shaped pieces of wood to nail to your cow's feet, you're in luck.
Wooden
Armor: 35
SPRINT_BOOST: 1.25
FALLING_DAMAGE_MOD: -0.1
VULN_FIRE: 0.1
Decent Wooden Deer Shoes If all you're looking for is some horseshoe-shaped pieces of wood to nail to your deer's feet, you're in luck.
Wooden
Armor: 35
SPRINT_BOOST: 1
JUMP_BURST: 1
VULN_FIRE: 0.1
Deer Shoes Horseshoes, but fitted for a deer's hooves.
MetalArmor
Armor: 26
SPRINT_BOOST: 1
FALLING_DAMAGE_MOD: -0.1
Deerskin Boots These were made out of deer skins. They're pretty cozy.
LeatherArmor
Armor: 28
MITIGATION_NATURE: 2
Desert Vagabond Boots Worn leather boots with metal meticulously inserted into them. Whoever made these lacked skill in leatherworking, but made up for it with time and attention to detail.
LeatherArmor
Armor: 54
SPRINT_BOOST: 1
Kick: +25 damage
Discarded Boots It's hard to imagine, but once these boots were the height of fashion.
LeatherArmor
Armor: 29
MAX_HEALTH: 5
Dwarven Soldier Boots Common apparel from the Serbule Revolt, 1500 years ago. These boots are so over-engineered that they look brand new. But the smell is pretty bad.
MetalArmor
Armor: 30
MAX_HEALTH: 10
HYGIENE_BONUS: -1
Echur's Boots A pair of simple boots. Echur says that they help one connect with the world around them, whatever that means.
ClothArmor
Clothing
Armor: 40
BOOST_SKILL_MENTALISM: 2
Elven Plate Boots Profoundly uncomfortable and rather awkward to move in, but very stylish.
MetalArmor
Fashionable
Armor: 58
MAX_POWER: 5
HYGIENE_BONUS: 1
Featherweights When you put these slippers on, your whole body feels lighter.
ClothArmor
Clothing
Armor: 36
NONCOMBAT_REGEN_POWER_DELTA: 6
COMBAT_REGEN_POWER_DELTA: 2
Flat Footers Home-made from snail parts.
MetalArmor
Armor: 40
MITIGATION_CRUSHING: 2
Flower Dainties Handmade by a fairy, these make you especially light on your feet.
ClothArmor
Clothing
Fashionable
Armor: 30
SPRINT_BOOST: 1.5
Goblin Slippers These were worn by a dainty goblin.
ClothArmor
Clothing
Fashionable
Armor: 30
NONCOMBAT_REGEN_POWER_DELTA: 2
Goblin Stompers These were worn by a tough goblin.
MetalArmor
Armor: 36
Great Boots of the Winter Court Made of a bizarre metal, these uncomfortable boots seem to clench your feet with malice.
MetalArmor
Fashionable
Armor: 84
MOD_ELECTRICITY: 0.01
MOVEMENT_SPEED: 0.5
Great Cow Shoes Great! Just great. For cows.
MetalArmor
Armor: 71
SPRINT_BOOST: 2.5
FALLING_DAMAGE_MOD: -0.1
Great Deer Shoes Great! Just great. For deers.
MetalArmor
Armor: 71
SPRINT_BOOST: 2.5
FALLING_DAMAGE_MOD: -0.1
Great Evasion Boots
LeatherArmor
Armor: 66
EVASION_CHANCE_PROJECTILE: 0.06
Great Leather Boots These are so soft to touch that you almost feel criminal wearing them out into the mud and gore.
LeatherArmor
Fashionable
Armor: 72
Great Snail Boots Made of snail shells and sinew.
Armor: 70
MITIGATION_PIERCING: 4
VULN_COLD: 0.15
Great Wooden Cow Shoes You'd almost think these were metal, that's how great these bits of wood are!
Wooden
Armor: 71
SPRINT_BOOST: 2
FALLING_DAMAGE_MOD: -0.1
VULN_FIRE: 0.1
Great Wooden Deer Shoes You'd almost think these were metal, that's how great these bits of wood are!
Wooden
Armor: 71
SPRINT_BOOST: 1.75
JUMP_BURST: 1
VULN_FIRE: 0.1
Hateboots These boots have been dyed red and given a preposterous name.
MetalArmor
Armor: 40
NONCOMBAT_REGEN_POWER_DELTA: 2
Insulated Boots Thick layers of hide and fur make these boots quite warm.
LeatherArmor
Armor: 46
MITIGATION_COLD_INDIRECT: 1
MITIGATION_ELECTRICITY_INDIRECT: 1
Insulated Boots Thick layers of hide and fur make these boots quite warm.
LeatherArmor
Armor: 46
MITIGATION_COLD_INDIRECT: 1
MITIGATION_ELECTRICITY_INDIRECT: 1
Moldy Ancient Shoes Smelly old shoes.
Clothing
LeatherArmor
Armor: 7
Nice Cow Shoes Comfortable shoes that make a violent cow feel free as the wind.
MetalArmor
Armor: 47
SPRINT_BOOST: 2
FALLING_DAMAGE_MOD: -0.1
Nice Deer Shoes Comfortable shoes that make a violent deer feel free as the wind.
MetalArmor
Armor: 47
SPRINT_BOOST: 2
FALLING_DAMAGE_MOD: -0.1
Nice Evasion Boots Someone with competence put together these nimble leather boots. Only a small amount of protection is lost in exchange for nimble dodging ability.
LeatherArmor
Armor: 42
EVASION_CHANCE_PROJECTILE: 0.05
Nice Leather Boots Boots with a fair amount of reinforcement in the heel, and padding to prevent blisters. Still not elegant, but fairly effective in combat.
LeatherArmor
Armor: 48
Nice Snail Boots Made of snail shells and sinew. Only somewhat stinky.
Armor: 46
MITIGATION_PIERCING: 2
VULN_COLD: 0.1
Nice Spring Fairy Shoes A bit of leaves, a bit of bark, and a lot of magic.
ClothArmor
Clothing
Armor: 36
MOD_NATURE: 0.05
MOD_ELECTRICITY: 0.04
Nice Wooden Cow Shoes Elegantly whittled and reinforced wooden shoes. They can easily withstand the weight of an angry heiffer.
Wooden
Armor: 47
SPRINT_BOOST: 1.5
FALLING_DAMAGE_MOD: -0.1
VULN_FIRE: 0.1
Nice Wooden Deer Shoes Elegantly whittled and reinforced wooden shoes. They can easily withstand the weight of an angry buck.
Wooden
Armor: 47
SPRINT_BOOST: 1.25
JUMP_BURST: 1
VULN_FIRE: 0.1
Orcish Rugged Boots Although they're leather instead of metal, these insulated boots are made for protection, not grace or mobility.
LeatherArmor
Armor: 52
MITIGATION_COLD_INDIRECT: 1
MITIGATION_ELECTRICITY_INDIRECT: 1
Kick: +-2 damage
Peltast Boots Used by the typical troops of the Crone Hegemony.
MetalArmor
Armor: 72
Pig Shoes Horseshoes, but fitted for a pig's hooves.
MetalArmor
Armor: 25
SPRINT_BOOST: 1
FALLING_DAMAGE_MOD: -0.1
Quality Boots Well-made boots with significant armor.
MetalArmor
Armor: 36
Quality Boots Well-made boots with significant armor.
MetalArmor
Armor: 36
Quality Cow Shoes Nice cow shoes!
MetalArmor
Armor: 59
SPRINT_BOOST: 2.25
FALLING_DAMAGE_MOD: -0.1
Quality Deer Shoes Nice deer shoes!
MetalArmor
Armor: 59
SPRINT_BOOST: 2.25
FALLING_DAMAGE_MOD: -0.1
Quality Evasion Boots Quality stuff! These are the sort of evasion boots you'd see in a storefront window, if there was a store specifically for evasion boots, which there is not.
LeatherArmor
Armor: 54
EVASION_CHANCE_PROJECTILE: 0.055
Quality Leather Boots These boots are pretty nice to wear, and seem like they'll last a long time, too.
LeatherArmor
Fashionable
Armor: 60
Quality Snail Boots Made of snail shells and sinew.
Armor: 58
MITIGATION_PIERCING: 3
VULN_COLD: 0.15
Quality Spring Fairy Shoes A bit of leaves, a bit of bark, and a lot of magic.
ClothArmor
Clothing
Armor: 48
MOD_NATURE: 0.05
MOD_ELECTRICITY: 0.05
Quality Wooden Cow Shoes Made by someone with decent working knowledge of wood, these seem fairly comfortable if you have hooves for feet.
Wooden
Armor: 59
SPRINT_BOOST: 1.75
FALLING_DAMAGE_MOD: -0.1
VULN_FIRE: 0.1
Quality Wooden Deer Shoes Made by someone with decent working knowledge of wood, these seem fairly comfortable if you have hooves for feet.
Wooden
Armor: 59
SPRINT_BOOST: 1.5
JUMP_BURST: 1
VULN_FIRE: 0.1
RakBoots Temp armor for testing appearances
ClothArmor
Clothing
Armor: 13
Rakshasian Elite Boots This is the latest masterpiece of rakshasa leatherworking, designed to replace the old Ravana armor they can no longer create. In many ways, this surpasses anything from their homeworld, a testament to rakshasa skill... and the toughness of beasts in Alharth.
LeatherArmor
Armor: 72
SPRINT_BOOST: 1
MITIGATION_ELECTRICITY: 1
Ravana Soldier Boots When thousands of Rakshasa warriors arrived on Alharth, they wore boots like these, designed to accommodate all environments. The secret to their crafting is lost to the Rakshasa living here now.
MetalArmor
Fashionable
Armor: 60
MITIGATION_UNIVERSAL_INDIRECT: 1
SPRINT_BOOST: 1
Rough Cow Shoes Your violent cow will be made all the more violent by these uncomfortable shoes!
MetalArmor
Armor: 11
SPRINT_BOOST: 1.25
FALLING_DAMAGE_MOD: -0.1
Rough Deer Shoes The nails are too long for the deer's small hooves, causing considerable pain while wearing.
MetalArmor
Armor: 11
SPRINT_BOOST: 1.25
FALLING_DAMAGE_MOD: -0.1
Rough Leather Boots Well, they're hand-made shoes. Not everything that's hand-made is good quality, though, it turns out.
LeatherArmor
Armor: 12
Rough Wooden Cow Shoes Basically just chunks of wood nailed to a cow's feet. Which makes them sound more comfortable than they really are.
Wooden
Armor: 11
SPRINT_BOOST: 0.75
FALLING_DAMAGE_MOD: -0.1
VULN_FIRE: 0.1
Rough Wooden Deer Shoes Basically just chunks of wood nailed to a deer's feet. Which makes them sound more comfortable than they really are.
Wooden
Armor: 11
SPRINT_BOOST: 0.5
JUMP_BURST: 1
VULN_FIRE: 0.1
Ruggedized Boots Strong general-purpose footwear, with metal outside for protection, wool inside for insulation.
MetalArmor
Armor: 40
MITIGATION_CRUSHING: 1
MITIGATION_COLD: 1
MITIGATION_FIRE: 1
Ruined Shifter's Boots A werewolf wore these boots while transforming a few too many times. The armor quality is totally shot, but it still has some value.
LeatherArmor
Armor: 59
BOOST_SKILL_WEREWOLF: 1
Shadow Trotters Special deer-fitted horseshoes made of an otherworldly metal.
MetalArmor
Armor: 34
MITIGATION_DARKNESS: 3
MITIGATION_NATURE: 3
Shoddy Cow Shoes Farmers typically don't feel compelled to shod a cow. But some cows are more violent and adventurous than others.
MetalArmor
Armor: 5
SPRINT_BOOST: 1
FALLING_DAMAGE_MOD: -0.1
Shoddy Deer Shoes Deer seem to get along fine in nature without having metal hammered into their hooves, but not all deer are content with the life of a passive ungulate.
MetalArmor
Armor: 5
SPRINT_BOOST: 1
FALLING_DAMAGE_MOD: -0.1
Shoddy Leather Boots These boots are abysmal, leaky, and humiliating to wear.
LeatherArmor
Armor: 6
Shoddy Wooden Cow Shoes If a cow needed to be shod for some reason, it is surely not with these wooden, splinter-laced bits of junk.
Wooden
Armor: 5
SPRINT_BOOST: 0.5
FALLING_DAMAGE_MOD: -0.1
VULN_FIRE: 0.1
Shoddy Wooden Deer Shoes If a deer needed to be shod for some reason, it is surely not with these wooden, splinter-laced bits of junk.
Wooden
Armor: 5
SPRINT_BOOST: 0.25
JUMP_BURST: 1
VULN_FIRE: 0.1
Slimy Shoes These fancy boots have been digested by a slime creature, leaving mostly just metal behind. Don't worry about them being uncomfortable, though: there's tons of ooze in there to keep your feet cozy.
MetalArmor
Armor: 28
MITIGATION_ACID: 2
Spring Fairy Shoes A bit of leaves, a bit of bark, and a lot of magic.
ClothArmor
Clothing
Armor: 48
MOD_NATURE: 0.05
MOD_ELECTRICITY: 0.04
Stalwart Boots Part of the ancient uniform of Dwarven Stalwarts, the elite warriors entrusted with protecting the most important Dwarven secrets. Quality-wise, they're very protective, but very uncomfortable.
MetalArmor
Armor: 42
MAX_HEALTH: 15
Sturdy Boots These boots have been hand-painted, but are still pretty ugly.
MetalArmor
Armor: 24
Sturdy Boots These boots have been hand-painted, but are still pretty ugly.
MetalArmor
Armor: 24
Test Boots 3 Test shoes for testing appearances
MetalArmor
Armor: 6
Thentree Boots The isolated elf colony of Sedgewick Forest prefers armor of this type because it reminds them of their home in Verta. It's been explained to them that nobody in Verta dresses this way anymore, but they don't seem to care.
MetalArmor
Armor: 46
MOD_NATURE: 0.03
Tough Old Shoes A pair of old cloth shoes that are much, much tougher than they look.
ClothArmor
Clothing
Armor: 42
MAX_HEALTH: 5
Web-Encrusted Shoes These boots have clearly been the birthing spot for baby spiders in the past. You can clean them off, but can you ever really get the image out of your head?
LeatherArmor
Armor: 17
MITIGATION_ACID: 1
Windstep Shoes Popular with elven messengers, these elegant cloth footwraps make your feet move much faster! But they don't protect your feet very well, so you'll need significant endurance to tolerate the numerous stubbed toes and sprained ankles.
ClothArmor
Clothing
Fashionable
Armor: 36
SPRINT_BOOST: 2
Yarn Socks A pair of yarn socks.
ClothArmor
Clothing
Armor: 5
Yeti Stockings Thick matted hair combined with spider silk. These feel great. No, really. They don't look great, but they feel great.
ClothArmor
Clothing
Armor: 48
MAX_POWER: 5


Hands

Name Description Attributes Effects
Amazing Leather Gloves These soft elegant gloves have custom gripping surfaces to make sure you never slip up in combat.
LeatherArmor
Fashionable
Armor: 84
Amazing Snail Gauntlets Made of snail shells and sinew.
Armor: 83
MITIGATION_NATURE: 5
VULN_COLD: 0.15
Astounding Leather Gloves These gloves are so light, yet so protective! Astonishing craftsmanship.
LeatherArmor
Fashionable
Armor: 96
Astounding Snail Gauntlets Made of snail shells and sinew.
Armor: 95
MITIGATION_NATURE: 6
VULN_COLD: 0.15
Awesome Leather Gloves They're as comfortable as not wearing any gloves, and as protective as wearing plate metal on your hands.
LeatherArmor
Fashionable
Armor: 108
Awesome Snail Gauntlets Made of snail shells and sinew.
Armor: 107
MITIGATION_NATURE: 7
VULN_COLD: 0.15
Basic Gloves Wow, off-red utility gloves. Nice. I guess.
LeatherArmor
Armor: 12
Basic Gloves Wow, off-red utility gloves. Nice. I guess.
LeatherArmor
Armor: 12
Basic Gloves Wow, off-red utility gloves. Nice. I guess.
LeatherArmor
Armor: 12
Claws of the Undone Beast Lost in a cave and worn by generations of insane werewolves, these well-made gauntlets have become infused with lycanthropic power.
MetalArmor
Armor: 60
MOD_SKILL_WEREWOLF: 0.05
Comfortable Ancient Gloves The padding is worn through in all the right places, making it easy to fight in these disgusting gloves.
MetalArmor
Armor: 17
NONCOMBAT_REGEN_POWER_DELTA: 1
Crude Leather Gloves The craftsmanship of these gloves is adequate, but the material is poor, resulting in a functional pair of gloves that aren't much fun to wear.
LeatherArmor
Armor: 24
Decent Leather Gloves These still get insanely hot and sweaty when worn, but at least they're kind of fashionable. Kind of.
LeatherArmor
Armor: 36
Decent Snail Gauntlets Made of snail shells and sinew. The sinews were not properly cured and stink beyond comprehension.
Armor: 35
MITIGATION_NATURE: 1
VULN_COLD: 0.05
Desert Vagabond Gloves Worn leather with metal meticulously inserted into it. Whoever made this lacked skill in leatherworking, but made up for it with time and attention to detail.
LeatherArmor
Armor: 54
Punch: +20 damage
Dwarven Soldier Gauntlets Oversized gloves were the style hundreds of years ago, which is why these dwarven gauntlets can fit your hands.
MetalArmor
Armor: 31
MAX_HEALTH: 10
Elven Gauntlets These were once used in ceremonies, not combat, but they turned out to work pretty well there too, as long as you're not trying to do anything too terribly dextrous.
MetalArmor
Fashionable
Armor: 60
BOOST_SKILL_ARCHERY: -2
Fey Gloves Light, delicate gloves that seem far more fragile than they really are.
LeatherArmor
Armor: 36
BOOST_SKILL_MENTALISM: 1
MITIGATION_NATURE: 3
Gardener's Gloves These gloves let you plant seeds and seedlings more precisely so that your plants grow more quickly.
Clothing
BOOST_GARDENING_GROWSPEED: 5
Gauntlets Who doesn't love steel plate armor on your hands? Well... besides wizards?
MetalArmor
Armor: 34
BOOST_SKILL_FIREMAGIC: -1
Gauntlets of the Summer Court Oddly warm to the touch, even in cold weather, these makeshift Summer Court gloves protect from frostbite.
MetalArmor
Fashionable
Armor: 60
MITIGATION_COLD: 1
Gauntlets of the Winter Court These freezing-cold gloves are hard to don, but once worn, they reveal themselves to be remarkably dextrous.
MetalArmor
Fashionable
Armor: 72
MOD_ELECTRICITY: 0.01
BOOST_SKILL_ARCHERY: 1
Gloves of Hateful Comeuppance Designed by a spiteful necromancer bent on conquering a city, these cloth gloves seethe with hatred. And it turns out that pure hatred is pretty warm, providing mild protection against the cold.
ClothArmor
Clothing
Armor: 38
MAX_POWER: 10
MITIGATION_COLD: 2
Goblin Fist Wraps Protects your hands so well that you can even punch harder than before.
ClothArmor
Clothing
Armor: 30
BOOST_SKILL_UNARMED: 1
Goblin Gloves Thick smelly gloves that have been through a few fights
MetalArmor
Armor: 40
BOOST_SKILL_UNARMED: 1
Graz's Shackles The goblin-trained bear Graz was outfitted with these after he killed one too many overzealous goblin mages. (Only animals can wear these.)
MetalArmor
Armor: 34
VULN_FIRE_DIRECT: -0.1
VULN_COLD_DIRECT: -0.1
Great Gauntlets of the Winter Court These freezing-cold gloves are hard to don, but once worn, they reveal themselves to be remarkably dextrous.
MetalArmor
Fashionable
Armor: 84
MOD_ELECTRICITY: 0.01
MOD_SKILL_ARCHERY: 0.04
Great Leather Gloves Pleasant to wear and reasonably protective.
LeatherArmor
Fashionable
Armor: 72
Great Snail Gauntlets Made of snail shells and sinew.
Armor: 71
MITIGATION_NATURE: 4
VULN_COLD: 0.1
Grouper Grippers The smell is almost unbearable.
ClothArmor
Clothing
Armor: 24
BOOST_NATURE: 5
Grouper Gropers These smell like sailor vomit.
Clothing
LeatherArmor
Armor: 38
BOOST_NATURE: 15
Jumjab's Necrogloves Thick smelly gloves that the goblin Jumjab augmented. A Necromancy gem has been embedded into the right palm.
MetalArmor
NecromancyGem
Armor: 46
BOOST_SKILL_NECROMANCY: 1
Legacy Gloves The legacy is one of rusting quietly in a cave for hundreds of years.
MetalArmor
Armor: 28
MAX_HEALTH: 5
Moldy Ancient Gloves These are so slimy, wearing them is like sticking dozens of leeches to your hands.
LeatherArmor
Armor: 6
Myconic Defense Gloves Fashioned by strange beings for unknowable purposes. Well, actually the purposes are pretty straightforward.
Clothing
MetalArmor
Armor: 36
BOOST_NATURE: 1
MITIGATION_NATURE: 3
Nameless Gauntlets Well, there's no name inscribed on them or anything. But you could give them a name if you wanted!
LeatherArmor
Fashionable
Armor: 30
MOD_SKILL_SWORD: 0.05
MITIGATION_FIRE: 1
MITIGATION_COLD: 1
Nice Leather Gloves Made of reasonable materials, these gloves are nice. Just nice.
LeatherArmor
Fashionable
Armor: 48
Nice Snail Gauntlets Made of snail shells and sinew. Only somewhat stinky.
Armor: 47
MITIGATION_NATURE: 2
VULN_COLD: 0.05
Orcish Gladiator Gloves These super-thick chainmail gloves are used by orcish arena fighters. They're uncomfortable and ugly, but very thick.
MetalArmor
Armor: 60
MOD_SKILL_UNARMED: 0.05
MOD_SKILL_FIREMAGIC: -0.1
MOD_SKILL_DRUID: -0.1
Orcish Gloves Designed for orcish scouts and mobile assault troops, these gloves are patterned after the famous orcish plate gauntlets, but just made out of many layers of leather. Nobody really loves the result, but it's still better than steel gauntlets if you're trying to aim a bow.
LeatherArmor
Armor: 54
Peltast Gauntlets Used by the typical troops of the Crone Hegemony.
MetalArmor
Armor: 72
Quality Gloves They're vaguely gold-colored, because gold is the color of quality.
MetalArmor
Armor: 36
Quality Gloves They're vaguely gold-colored, because gold is the color of quality.
MetalArmor
Armor: 36
Quality Leather Gloves These gloves were made by someone with a keen sense of anatomy, allowing a full range of motion.
LeatherArmor
Fashionable
Armor: 60
Quality Snail Gauntlets Made of snail shells and sinew.
Armor: 59
MITIGATION_NATURE: 3
VULN_COLD: 0.1
Rakshasian Elite Gloves This is the latest masterpiece of rakshasa leatherworking, designed to replace the old Ravana armor they can no longer create. In many ways, this surpasses anything from their homeworld, a testament to rakshasa skill... and the toughness of beasts in Alharth.
LeatherArmor
Armor: 72
MITIGATION_FIRE: 1
Ravana Soldier Gloves When thousands of Rakshasa warriors arrived on Alharth, they wore suits of armor like this, designed to accommodate all environments. The secret to their crafting is lost to the Rakshasa living here now.
MetalArmor
Fashionable
Armor: 66
MITIGATION_UNIVERSAL_INDIRECT: 1
Republic Gloves Popular among the guards of the Council, these gloves are lined with lead to protect against mind control. Of course, the lead would be more effective if it was on your head instead of your hands, but nobody really wants a bunch of lead on their head.
MetalArmor
Armor: 40
BOOST_SKILL_MENTALISM: 1
Rough Leather Gloves Although clearly intended to be gloves, these are little more than wads of leather in vaguely-hand-shaped form. Expect immense amounts of palm sweat!
LeatherArmor
Armor: 12
Ruggedized Gloves An attempt at perfect harmony: metal outside, wool inside. Unfortunately, the gloves get really sweaty and are prone to fungal infestation. Ew.
LeatherArmor
Armor: 40
BOOST_CRUSHING: 1
MITIGATION_COLD: 2
MITIGATION_FUNGUS: -3
Shoddy Leather Gloves Instead of wearing these, why not just strap some dead animals to your hands? That would be more stylish, more convenient, and less smelly.
LeatherArmor
Armor: 6
Spiked Gloves Great for punching! Also, somehow makes your kicks hurt more, too... weird.
MetalArmor
Armor: 36
BOOST_SKILL_UNARMED: 2
Stalwart Gauntlets The Dwarven Stalwarts were hammer-lovers to a fault, and these thick gauntlets were engineered with hammers in mind.
MetalArmor
Armor: 42
PoundToSlag: +20 damage
Sturdy Gloves Wow, purple gloves. Very nice.
MetalArmor
Armor: 24
Sturdy Gloves Wow, purple gloves. Very nice.
MetalArmor
Armor: 24
Temperature Control Gloves Insulated gloves for the most demanding of environments.
LeatherArmor
Armor: 30
MITIGATION_FIRE: 1
MITIGATION_COLD: 1
MITIGATION_ELECTRICITY: 1
Temperature Control Gloves Insulated gloves for the most demanding of environments.
LeatherArmor
Armor: 54
MITIGATION_FIRE: 2
MITIGATION_COLD: 2
MITIGATION_ELECTRICITY: 2
Thentree Gloves The isolated elf colony of Sedgewick Forest prefers armor of this type because it reminds them of their home in Verta. It's been explained to them that nobody in Verta dresses this way anymore, but they don't seem to care.
MetalArmor
Armor: 46
MOD_SKILL_ARCHERY: 0.01
Ukorga's Furry Fistwraps Warm and cozy without getting in the way of violence.
Clothing
LeatherArmor
Armor: 34
BOOST_SKILL_UNARMED: 1
MITIGATION_COLD: 1
Ursula's Gloves Dainty gloves made of a stretchy material. They could fit any sized hands, but were made for a child.
LeatherArmor
Armor: 24
BOOST_SKILL_FIREMAGIC: 1
MITIGATION_FIRE: 1
Velkort's Classy Gloves Velkort gave these to you.
ClothArmor
Clothing
Armor: 18
BOOST_SKILL_FIREMAGIC: 1
Venom Piercers Magic gauntlets that were in a giant spider's hoard for decades, taking some of the spider's aspect.
MetalArmor
Armor: 55
MOD_POISON: 0.03
Webbed-Up Gloves Decades of spiderwebs have made the joints hard to open and close. It's hard to make magical gestures while wearing them, but on the bright side, they're silky smooth inside.
LeatherArmor
Armor: 16
MAX_HEALTH: 5
BOOST_FIRE: -1
Yeti Gloves Thick matted hair combined with spider silk. These feel great. No, really. They don't look great, but they feel great.
ClothArmor
Clothing
Armor: 48
MITIGATION_COLD: 2


Head

Name Description Attributes Effects
Amazing Cow Champron Hammered and polished and ready for battle.
Armor: 96
MITIGATION_PIERCING: 5
VULN_FIRE: 0.15
Amazing Leather Helmet This helmet goes beyond mere adequacy. It says "adequate isn't enough!" It takes it one step farther, all the way to more-than-adequate.
LeatherArmor
Fashionable
Armor: 84
Amazing Snail Helm Made of snail shells and sinew.
Armor: 83
MITIGATION_ACID: 5
VULN_COLD: 0.15
Astounding Cow Champron Hammered and polished and ready for battle.
Armor: 108
MITIGATION_PIERCING: 6
VULN_FIRE: 0.15
Astounding Leather Helmet A hat you wouldn't be embarrassed being seen in, and so light and protective! Anti-odor components keep it smelling fresh all day, too.
LeatherArmor
Fashionable
Armor: 96
Astounding Snail Helm Made of snail shells and sinew.
Armor: 95
MITIGATION_ACID: 6
VULN_COLD: 0.15
Awesome Cow Champron Hammered and polished and ready for battle.
Armor: 120
MITIGATION_PIERCING: 7
VULN_FIRE: 0.15
Awesome Leather Helmet A great helmet with great safety features, like extra padding to keep sweat out of your eyes and customized ear-holes to make sure you never miss a thing.
LeatherArmor
Fashionable
Armor: 108
Awesome Snail Helm Made of snail shells and sinew.
Armor: 107
MITIGATION_ACID: 7
VULN_COLD: 0.15
Basic Helm Protects from basic head injury.
MetalArmor
Fashionable
Armor: 13
Basic Helm Protects from basic head injury.
MetalArmor
Fashionable
Armor: 13
Basic Helm Protects from basic head injury.
MetalArmor
Fashionable
Armor: 13
Brainwave Safety Hat This supposedly protects against brain-eaters.
LeatherArmor
Armor: 16
BOOST_PSYCHIC: 2
Coif of Calamities "Coif of Calamities" is inscribed inside, in tiny lettering. It doesn't seem very calamitous, though. Maybe it was some sort of ancient marketing campaign.
MetalArmor
Armor: 36
MAX_HEALTH: 5
Comfortable Ancient Helm A thick layer of mold lines the inside, helping to seal the helmet to your head.
MetalArmor
Armor: 19
Cotton Balaclava A cotton hat that's good in the cold.
Clothing
MITIGATION_COLD_INDIRECT: 1
Crude Leather Helmet While the craftsmanship is adequate, the materials are not, and this helmet looks more like a dead beaver than a helm.
LeatherArmor
Armor: 24
Decent Cow Champron Hammered together from simple materials, for a simple battle cow.
Armor: 48
MITIGATION_PIERCING: 1
VULN_FIRE: 0.05
Decent Leather Helmet A well-made helmet that will keep you alive in combat. But you'll sweat profusely in it, and you don't want to know what it's going to do to your hair.
LeatherArmor
Armor: 36
Decent Snail Helm Made of snail shells and sinew. The sinews were not properly cured and stink beyond comprehension.
Armor: 35
MITIGATION_ACID: 1
VULN_COLD: 0.05
Desert Vagabond Cap Worn leather with metal meticulously inserted into it. Whoever made this lacked skill in leatherworking, but made up for it with time and attention to detail.
LeatherArmor
Armor: 54
Headbutt: +35 damage
Dwarven Soldier Helm A resilient piece of history! Perfect for the dwarf fetishist in your life. Or you could wear it in battle, if that's what you're into.
MetalArmor
Armor: 30
MAX_HEALTH: 10
Elven Officer's Helm Ceremonial armor refitted for battlefield use, this helm looks sharp -- and can make the wearer look sharp, too, provided they know how to wear it with style.
MetalArmor
Fashionable
Armor: 59
MAX_CLEANLINESS: 10
Flanged Helm A fairly basic helmet with some unnecessary stylistic flourishes.
MetalArmor
Armor: 12
Goblin Cap Iconic goblin headwear.
LeatherArmor
Armor: 36
Goblin Helmet The finest in slave-made head protection.
LeatherArmor
Armor: 36
MITIGATION_SLASHING: 1
Great Cow Champron Hammered and polished and ready for battle.
Armor: 84
MITIGATION_PIERCING: 4
VULN_FIRE: 0.1
Great Helm of the Winter Court This bizarre helmet affects the mind of the wearer ever so slightly. Just a touch.
MetalArmor
Fashionable
Armor: 84
MOD_ELECTRICITY: 0.01
MOD_SKILL_PSYCHOLOGY: 0.04
Great Leather Helmet A helmet that's stylish and also functional! Great.
LeatherArmor
Fashionable
Armor: 72
Great Snail Helm Made of snail shells and sinew.
Armor: 71
MITIGATION_ACID: 4
VULN_COLD: 0.1
Helm of the Summer Court This was once a Winter Court helm that was repurposed. Instead of twisting the mind, it protects against such things.
MetalArmor
Fashionable
Armor: 60
MITIGATION_PSYCHIC_DIRECT: 1
Helm of the Winter Court This bizarre helmet affects the mind of the wearer ever so slightly. Just a touch.
MetalArmor
Fashionable
Armor: 72
MOD_ELECTRICITY: 0.01
BOOST_PSYCHIC_DIRECT: 1
Hood of Hateful Comeuppance Designed by a spiteful necromancer bent on conquering a city, this hood seethes with hatred. And it turns out that pure hatred is pretty warm, providing mild protection against the cold.
Clothing
NecromancyGem
Armor: 38
MAX_POWER: 10
MITIGATION_COLD: 2
Indestructible Fae Knight's Helm Fae blacksmiths have infused the metal of this helm with the essence of eternity, meaning that this helm has never not existed. Don't think about it too much.
MetalArmor
Fashionable
Armor: 54
BOOST_PSYCHIC: 3
BOOST_SKILL_SWORD: 3
Intellect Augmentation Helmet The damaged remains of an intellect-enhancement helmet.
MetalArmor
Armor: 24
MAX_POWER: 20
Jaunty Hat of Despair Named by a bard who was having a bad day, this jaunty hat is actually pretty despair-free.
LeatherArmor
Fashionable
Armor: 37
MAX_HEALTH: 10
Knight's Helm Knights love this sort of thing. Hope they don't go out in a thunderstorm though...
MetalArmor
Fashionable
Armor: 40
VULN_ELECTRICITY: 0.05
Lobe Hat A blob of organic sentient tissue that you can kind of fit onto your head!
ClothArmor
Clothing
Armor: 18
BOOST_SKILL_MENTALISM: 5
Mantis Hat What a gauche hat!
MetalArmor
Armor: 40
MITIGATION_SLASHING: 1
Moldy Ancient Helm Smelly old helmet.
LeatherArmor
Armor: 7
Nice Cow Champron A better-made helmet for a better-made bovine.
Armor: 60
MITIGATION_PIERCING: 2
VULN_FIRE: 0.05
Nice Leather Helmet A comfy helmet that is almost (but not quite) attractive, too!
LeatherArmor
Armor: 48
Nice Snail Helm Made of snail shells and sinew. Only somewhat stinky.
Armor: 47
MITIGATION_ACID: 2
VULN_COLD: 0.05
Orcish Cap For orcs that rely on speed and stealth to survive, this leather helmet is the standard. It's not really the best possible cap, but standards usually aren't.
LeatherArmor
Armor: 53
MAX_POWER: 5
Orcish Gladiator Cap This ugly leather thing is supposed to be worn on the head, apparently.
LeatherArmor
Armor: 60
MOD_SKILL_MENTALISM: -0.1
Peltast Hat Used by the typical troops of the Crone Hegemony.
ClothArmor
Clothing
Armor: 72
Quality Cow Champron Hammered and polished and ready for battle.
Armor: 72
MITIGATION_PIERCING: 3
VULN_FIRE: 0.1
Quality Helm This is a nice helmet.
MetalArmor
Armor: 36
Quality Helm This is a nice helmet.
MetalArmor
Armor: 36
Quality Leather Helmet Good materials and great craftsmanship combine in a helmet that breathes easy and protects from nearly any injury.
LeatherArmor
Armor: 60
Quality Snail Helm Made of snail shells and sinew.
Armor: 59
MITIGATION_ACID: 3
VULN_COLD: 0.1
Rakshasian Elite Helm This is the latest masterpiece of rakshasa leatherworking, designed to replace the old Ravana armor they can no longer create. In many ways, this surpasses anything from their homeworld, a testament to rakshasa skill... and the toughness of beasts in Alharth.
LeatherArmor
Armor: 72
MITIGATION_ELECTRICITY: 1
Ravana Soldier Helm When thousands of Rakshasa warriors arrived on Alharth, they wore suits of armor like this, designed to accommodate all environments. The secret to their crafting is lost to the Rakshasa living here now.
MetalArmor
Fashionable
Armor: 65
MITIGATION_UNIVERSAL_INDIRECT: 1
Rough Leather Helmet Designed to protect from concussions and minor scrapes, this helmet has the serious drawbacks of reduced visibility, unpleasant odor, and terrible craftsmanship.
LeatherArmor
Armor: 12
Shoddy Leather Helmet While vaguely protective, this lopsided helmet is so unbalancing that you're almost better off just going into combat without a helm at all.
LeatherArmor
Armor: 6
Skullcap A tough little helmet.
LeatherArmor
Armor: 30
Snail Mother's Face The face of a big snail has been made into a makeshift helmet.
Armor: 66
Stalwart Helmet It's a tough helmet that was once used by the elite Dwarven Stalwarts. But that was a thousand years ago, and more recent wearers have not been big on armor maintenance. It's still a great helm, but you imagine it was once even more impressive.
MetalArmor
Armor: 52
Sturdy Helm A sturdy boring helmet.
MetalArmor
Armor: 24
Sturdy Helm A sturdy boring helmet.
MetalArmor
Armor: 24
Thentree Helmet The isolated elf colony of Sedgewick Forest prefers armor of this type because it reminds them of their home in Verta. It's been explained to them that nobody in Verta dresses this way anymore, but they don't seem to care.
MetalArmor
Armor: 40
MOD_SKILL_ARCHERY: 0.02
Thimble Pete's Awful Cap A horrific cotton cap. High quality in every way, but just... ugly.
Clothing
Armor: 36
Ugly Helm Truth in advertising: this is not a pretty helmet. It has other charms, though, such as a deep-seated aroma of spoiled cheese.
MetalArmor
Armor: 28
MAX_HEALTH: 5
HYGIENE_BONUS: -1
Web-Coated Hat This hat was stuck to a spider for years. There's so much webbing that you can't get all of it off, and it'll keep falling in your face while you try to murder things.
LeatherArmor
Armor: 16
MAX_HEALTH: 5
MAX_POWER: -5
Whitecap It smells like spores and dysentery, but it seems to have interesting mushroom powers.
MetalArmor
Armor: 28
BOOST_NATURE: 5
Yeti Mask Thick matted hair combined with spider silk. The silk gets all in your hair and eyes and is rather uncomfortable, but it's really warm.
ClothArmor
Clothing
Armor: 48
MITIGATION_COLD: 2


Legs

Name Description Attributes Effects
Amazing Evasion Pants
LeatherArmor
Fashionable
Armor: 130
EVASION_CHANCE_PROJECTILE: 0.105
Amazing Leather Leggings These beautiful leather pants are so soft, you just want to pet them. Don't let anybody see you doing that.
LeatherArmor
Fashionable
Armor: 140
Amazing Snail Greaves Made of snail shells and sinew.
Armor: 134
MITIGATION_SLASHING: 6
VULN_COLD: 0.1
Ancient Slacks Someone was buried in these, apparently. They're caked with dust, but don't seem the worse for wear.
ClothArmor
Clothing
Armor: 60
Astounding Evasion Pants
LeatherArmor
Fashionable
Armor: 150
EVASION_CHANCE_PROJECTILE: 0.11
Astounding Leather Leggings You get the feeling that, even when they were brand new, these pants already had that great worn-in feeling. The padding is strong but not bulky and the leather smell is intoxicating.
LeatherArmor
Fashionable
Armor: 160
Astounding Snail Greaves Made of snail shells and sinew.
Armor: 154
MITIGATION_SLASHING: 7
VULN_COLD: 0.1
Awesome Evasion Pants
LeatherArmor
Fashionable
Armor: 170
EVASION_CHANCE_PROJECTILE: 0.115
Awesome Leather Leggings Slip into these and enjoy having leather on your crotch like never before.
LeatherArmor
Fashionable
Armor: 180
Awesome Snail Greaves Made of snail shells and sinew.
Armor: 174
MITIGATION_SLASHING: 8
VULN_COLD: 0.1
Basic Pants Nice greaves. Vaguely stylish yet vaguely protective.
MetalArmor
Armor: 22
Basic Pants Nice greaves. Vaguely stylish yet vaguely protective.
MetalArmor
Armor: 22
Basic Pants Nice greaves. Vaguely stylish yet vaguely protective.
MetalArmor
Armor: 22
Camouflaged Crude Pants Someone has awkwardly painted these sub-par pants. Well, woodland animals aren't super smart, so maybe that'll do.
ClothArmor
Clothing
Armor: 20
TAUNT_MOD: -0.1
Camouflaged Decent Pants Decent pants that blend into the surroundings.
ClothArmor
Clothing
Armor: 40
TAUNT_MOD: -0.11
Camouflaged Nice Pants This is a great camouflage job! The pants, well, they're not bad per se...
ClothArmor
Clothing
Fashionable
Armor: 60
TAUNT_MOD: -0.12
Comfortable Ancient Pants Sure they're gross, but they're already worn in, and the caked-on dirt provides extra resilience.
LeatherArmor
Armor: 30
Cotton Long Underwear These cotton undergarments are possibly the least interesting piece of clothing possible.
ClothArmor
Clothing
Armor: 10
Crude Cloth Pants A rustic farmer might consider these pants barely adequate. Might.
ClothArmor
Clothing
Armor: 30
TAUNT_MOD: -0.05
Crude Evasion Pants A sub-par pair of leather leggings has been chopped inexpertly to make it more evasive. The result is humiliating in most respects.
LeatherArmor
Armor: 30
EVASION_CHANCE_PROJECTILE: 0.08
Crude Leather Leggings With an eye toward performance over elegance, these leather pants will protect you from monsters, but not from chafing.
LeatherArmor
Armor: 40
Decent Cloth Pants The premier choice for those who work the land daily. Strong stitching, and none of that annoying "attractiveness" to get in the way.
ClothArmor
Clothing
Armor: 50
TAUNT_MOD: -0.05
Decent Evasion Pants These leather pants have had the joints replaced with super-soft leather. The stitching is poor, though, and the pants are drafty. Drafty pants!
LeatherArmor
Armor: 50
EVASION_CHANCE_PROJECTILE: 0.085
Decent Leather Leggings Thanks to a modicum of padding inside, wearing these pants will only leave you severely chafed, instead of incapacitated.
LeatherArmor
Armor: 60
Decent Snail Greaves Made of snail shells and sinew. The sinews were not properly cured and stink beyond comprehension.
Armor: 54
MITIGATION_SLASHING: 2
VULN_COLD: 0.1
Desert Vagabond Pants Worn leather pants with metal meticulously inserted into them. Whoever made these lacked skill in leatherworking, but made up for it with time and attention to detail.
LeatherArmor
Armor: 90
KneeKick: +35 damage
Dwarven Soldier Leggings It's been about 15 centuries since the Serbule Revolt, but these dwarven leggings don't seem a day over 450. Their preservative magic is quite strong.
MetalArmor
Armor: 50
MAX_HEALTH: 20
HYGIENE_BONUS: -1
Elven Plate Leggings During the Elf-Dwarf wars, Dwarven mages created leather-evaporation magic, rendering elves' usual armor obsolete. These ceremonial plate leggings were hurried into battle. Although they're impressively protective, they're still pretty uncomfortable.
MetalArmor
Fashionable
Armor: 100
General Lawyr's Pants These once-amazing pants aren't amazing anymore. They're torn and mangled. But there's still some armor on them... could be worse! A hand-sewn tag inside says "To General Lawyr, may you remember me always, your Kello."
MetalArmor
Armor: 36
MITIGATION_SLASHING: 1
NONCOMBAT_REGEN_POWER_DELTA: 3
Goblin Kilt A protective garment that also keeps you light on your feet. The goblin smell, unfortunately, doesn't wash out.
ClothArmor
Clothing
Armor: 100
NONCOMBAT_REGEN_POWER_DELTA: 10
Goblin Leggings Strong pants made of leather. You don't want to think about what creature the leather may have come from.
LeatherArmor
Armor: 70
Goblin Skirt A protective garment that also keeps you light on your feet. The goblin smell, unfortunately, doesn't wash out.
ClothArmor
Clothing
Armor: 56
NONCOMBAT_REGEN_POWER_DELTA: 3
Great Evasion Pants
LeatherArmor
Fashionable
Armor: 110
EVASION_CHANCE_PROJECTILE: 0.1
Great Greaves of the Winter Court Made of a bizarre metal, these uncomfortable boots seem to clench your feet with malice.
MetalArmor
Fashionable
Armor: 140
MOD_ELECTRICITY: 0.01
MOD_MEDITATION_DURATION: 0.06
Great Leather Leggings Astonishingly, these leather pants don't chafe! This is some high-grade magic right here. Or just great tailoring.
LeatherArmor
Armor: 120
Great Snail Greaves Made of snail shells and sinew.
Armor: 114
MITIGATION_SLASHING: 5
VULN_COLD: 0.1
Greaves of the Summer Court Made from repurposed Winter Court armor in an imperfect process. This somehow conveys the warmth of summer while still being quite cold to the touch.
MetalArmor
Fashionable
Armor: 100
MOD_NATURE: 0.01
Greaves of the Winter Court The metal is always freezing cold, but you'll soon become numb to such trivial irritations.
MetalArmor
Fashionable
Armor: 120
MOD_ELECTRICITY: 0.01
MOD_MEDITATION_DURATION: 0.05
Idealist's Skirts This kilt is part of the uniform of the dwarven Idealist's Guild. Members produce a substance they call "optimism", which is sold in the form of addictive crystals.
LeatherArmor
Armor: 60
MAX_POWER: 10
BOOST_PSYCHIC_DIRECT: 2
Ivyn's Family Pants Created by an alchemist/farmer to protect her legs in the fields, these pants are great at keeping nature off of you. Too bad about the odor...
LeatherArmor
Armor: 54
MITIGATION_NATURE: 4
Long Stockings These are just cotton underclothes, but they're really well made!
ClothArmor
Clothing
Armor: 40
MAX_INVENTORY_SIZE: 2
Long-Lost Leggings Any beauty these leggings once possessed has long faded. But they still have an inner beauty, right?
MetalArmor
Armor: 44
MAX_HEALTH: 10
Makopa's Pants Once worn by Makopa the semi-legendary goblin boss.
MetalArmor
Armor: 70
NONCOMBAT_REGEN_ARMOR_DELTA: 5
Moldy Ancient Pants These have been in the muck for ages...
LeatherArmor
Armor: 12
Nice Cloth Pants Not bad. You wouldn't even be embarrassed to be seen in these nice pants. Unless you were seen by someone you wanted to impress.
ClothArmor
Clothing
Armor: 70
TAUNT_MOD: -0.05
Nice Evasion Pants These leather pants are so soft. They're nice for dodging arrows and the like.
LeatherArmor
Armor: 70
EVASION_CHANCE_PROJECTILE: 0.09
Nice Leather Leggings Someone with a basic sense of style has fashioned these leather pants. Unfortunately the protective reinforcement ruins the look, but it could be worse.
LeatherArmor
Armor: 80
Nice Snail Greaves Made of snail shells and sinew. Only somewhat stinky.
Armor: 74
MITIGATION_SLASHING: 3
VULN_COLD: 0.1
Nice Spring Fairy Leggings Kind of revealing. But very comfortable.
ClothArmor
Clothing
Armor: 60
MOD_NATURE: 0.07
MOD_ELECTRICITY: 0.06
Nightmare Pants Made from the skin of abominations, these pants seem to constantly fondle your legs as you wear them. It's really quite disturbing, but the armor is tough...
LeatherArmor
Armor: 42
MITIGATION_PSYCHIC: 4
Orcish Greaves Leather armor with a thin layer of strong metal inside.
LeatherArmor
Armor: 80
MITIGATION_SLASHING: 1
MITIGATION_CRUSHING: 1
MITIGATION_PIERCING: 1
Pants of Hateful Comeuppance Designed by a spiteful necromancer bent on conquering a city, these airy pants seethe with hatred. And it turns out that pure hatred is pretty warm, providing mild protection against the cold.
ClothArmor
Clothing
Fashionable
Armor: 64
MAX_POWER: 10
MITIGATION_COLD: 2
Pants of the Yearning Sea Crafted by elves who were too homesick to get out of bed, the Pants of the Yearning Sea are sorrow incarnate. But these sure are comfy. Plus, the tears that dripped onto the fabric have made it extra bouncy!
LeatherArmor
Armor: 66
NONCOMBAT_REGEN_POWER_DELTA: 3
COMBAT_REGEN_POWER_DELTA: 3
Peltast Kilt Used by the typical troops of the Crone Hegemony.
MetalArmor
Armor: 120
Quality Evasion Pants Stylish, highly mobile, and almost-but-not-quite comfortable leather pants.
LeatherArmor
Fashionable
Armor: 90
EVASION_CHANCE_PROJECTILE: 0.095
Quality Leather Leggings Stylish, protective, and almost-but-not-quite comfortable.
LeatherArmor
Armor: 100
Quality Pants The "quality" in the title refers to the defensive merits, not the fashion statement.
MetalArmor
Armor: 60
Quality Pants The "quality" in the title refers to the defensive merits, not the fashion statement.
MetalArmor
Armor: 60
Quality Snail Greaves Made of snail shells and sinew.
Armor: 94
MITIGATION_SLASHING: 4
VULN_COLD: 0.1
Quality Spring Fairy Leggings Kind of revealing. But very comfortable.
ClothArmor
Clothing
Armor: 80
MOD_NATURE: 0.08
MOD_ELECTRICITY: 0.06
Rakshasian Elite Leggings This is the latest masterpiece of rakshasa leatherworking, designed to replace the old Ravana armor they can no longer create. In many ways, this surpasses anything from their homeworld, a testament to rakshasa skill... and the toughness of beasts in Alharth.
LeatherArmor
Armor: 120
MITIGATION_FIRE: 1
MITIGATION_ELECTRICITY: 1
Ravana Soldier Leggings When thousands of Rakshasa warriors arrived on Alharth, they wore suits of armor like this, designed to accommodate all environments. The secret to their crafting is lost to the Rakshasa living here now.
MetalArmor
Fashionable
Armor: 100
MITIGATION_UNIVERSAL_INDIRECT: 2
Rita's Disturbing Dimensional Panties They're supernaturally slimming! Plus they have a hidden dimensional pocket inside that can fit a few extra items.
ClothArmor
Clothing
Fashionable
Armor: 62
MAX_INVENTORY_SIZE: 3
Rita's Lucky Underpants Comfy, invigorating, and magically protective. They smell like lilac and pimentos for some reason.
ClothArmor
Clothing
Fashionable
Armor: 36
NONCOMBAT_REGEN_POWER_DELTA: 3
HYGIENE_BONUS: 1
Rough Cloth Pants The quadruple-thick stitching screams "overcompensating" and the pattern is frankly horrendous. But it'd be good for sewer-delving or something.
ClothArmor
Clothing
Armor: 10
TAUNT_MOD: -0.05
Rough Leather Leggings Sewn by an amateur, with low-quality materials and a lack of fashion sense.
LeatherArmor
Armor: 20
Shoddy Cloth Pants A barbaric act of cruelty to cotton.
ClothArmor
Clothing
TAUNT_MOD: -0.05
Shoddy Leather Leggings With horrid stitching and gigantic holes, these smelly pants are just plain sad.
LeatherArmor
Armor: 10
Sir Coth's Discarded Gift Apparently Rita gave these to Sir Coth, who has since discarded them.
ClothArmor
Clothing
Fashionable
Armor: 38
NONCOMBAT_REGEN_POWER_DELTA: 2
Spider Leggings Made of spider chitin sewn onto leather, these pants are only for the brave, or the bad-ass.
LeatherArmor
Armor: 70
Spring Fairy Leggings Kind of revealing. But very comfortable.
ClothArmor
Clothing
Armor: 80
MOD_NATURE: 0.07
MOD_ELECTRICITY: 0.06
Stalwart Leggings Dwarven Stalwarts wore leg armor like this a thousand years ago, and then handed down for centuries after the Stalwarts were no more, because these pants are great at absorbing punishment.
MetalArmor
Armor: 90
Sturdy Pants Gold! With little white frill things. Reasonably protective, too.
MetalArmor
Armor: 40
Sturdy Pants Gold! With little white frill things. Reasonably protective, too.
MetalArmor
Armor: 40
Thentree Skirt The isolated elf colony of Sedgewick Forest prefers armor of this type because it reminds them of their home in Verta. It's been explained to them that nobody in Verta dresses this way anymore, but they don't seem to care.
MetalArmor
Armor: 76
MOD_NATURE: 0.03
MOD_SKILL_ARCHERY: 0.02
Ukorga's Experimental Pants Full of wool! Way too much wool. You'd get heatstroke if it was too hot!
Clothing
LeatherArmor
Armor: 68
MITIGATION_COLD_INDIRECT: 2
MITIGATION_FIRE_INDIRECT: -1
Web-Encrusted Pants There's a big hole in these, but a decade of spiderweb build-up kind of seals the hole. Kind of.
LeatherArmor
Armor: 28
MAX_HEALTH: 5
Yeti Leggings Thick matted hair combined with spider silk. These feel great. No, really. They don't look great, but they feel great.
ClothArmor
Clothing
Armor: 80
MITIGATION_UNIVERSAL_INDIRECT: 1


MainHand

Name Description Attributes Effects
Acid Beaker A beaker for flinging chemicals in combat. Held in the main hand.
ChemistryEquipment
BOOST_ACID_DIRECT: 1
Adequate Staff A staff with modest enchantments and modest grip and modest... well, let's just say the whole thing is 'modest'. In a 'not very good' kind of way.
FireStaff
Wooden
BOOST_SKILL_STAFF: 2
Admin Sword Test sword!
Sword
BOOST_SKILL_SWORD: 20000
Agrashab's Club Agrashab used this club for a while before he found a better one.
Wooden
MOD_SKILL_HAMMER: 0.03
MAX_HEALTH: 5
Amazing Combat Staff This staff has a surprising amount of detail work. Grips at just the right places, metal tips, and a reduction of weight without adversely affecting durability. The Fire Magic runes are elegant but understated.
FireStaff
Wooden
MOD_SKILL_STAFF: 0.12
MOD_SKILL_FIREMAGIC: 0.07
Amazing Melee Staff This staff has a surprising amount of detail work. Grips at just the right places, metal tips, and a reduction of weight without adversely affecting durability. (It will work for Staff Fighting but not Fire Magic abilities.)
Wooden
MOD_SKILL_STAFF: 0.12
Ancient Dwarven Blade A very old style of Dwarven sword design.
Sword
MOD_SKILL_SWORD: 0.08
Antique Spatha This is a really old weapon design! They don't make 'em like this anymore, for better or for worse.
Sword
MOD_SKILL_SWORD: 0.1
Archcudgel Archtroll merchants in the fae realm sell these clubs as souvenirs to rich magical tourists. Very few tourists realize the exceptional quality they're purchasing, and most are thrown away as junk a few years later.
Wooden
MOD_SKILL_HAMMER: 0.14
Asterion's Hammer Asterion the minotaur customized this ridiculously heavy hammer to be even heavier. A phrase is inscribed on the shaft in common tongue: "If you cannot lift my hammer, I shall lift it for you."
MOD_SKILL_HAMMER: 0.15
RibShatter: +30 damage
Astounding Combat Staff This has all the relevant features that a staff fighter or fire mage could want: durable, flexible, perfectly weighted, fire-spewing, and makes a cool whistling sound when swung.
FireStaff
Wooden
MOD_SKILL_STAFF: 0.14
MOD_SKILL_FIREMAGIC: 0.08
Astounding Melee Staff This has all the relevant features that a staff fighter could want: durable, flexible, perfectly weighted, and makes a cool whistling sound when swung. (This will work for Staff Fighting but not Fire Magic abilities.)
Wooden
MOD_SKILL_STAFF: 0.14
Awesome Combat Staff No words. Just swing this staff around a few times and you'll realize that its beauty surpasses the spoken language. The Fire Magic runes are a masterpiece of calligraphy, too.
FireStaff
Wooden
MOD_SKILL_STAFF: 0.16
MOD_SKILL_FIREMAGIC: 0.09
Awesome Melee Staff No words. Just swing this staff around a few times and you'll realize that its beauty surpasses the spoken language. (This will work for Staff Fighting but not Fire Magic abilities.)
Wooden
MOD_SKILL_STAFF: 0.16
Balanced Battlestaff Well-suited for staff-fighting, but a reasonable fire staff as well. Versatility!
FireStaff
Wooden
BOOST_SKILL_STAFF: 1
BOOST_SKILL_FIREMAGIC: 1
Basic Brass Knuckles These fit over your knuckles to make your punches hurt more. Now with real faux-brass coating!
BOOST_SKILL_UNARMED: 1
Battle Hammer This hammer has little rivulets carved into it to guide any blood away from the wielder's hand. Craftsmanship!
BOOST_SKILL_HAMMER: 2
Battle Hardened Staff It's charred and black from tossing hundreds of fireballs over the years, but it's still really comfortable to use.
FireStaff
Wooden
NONCOMBAT_REGEN_POWER_DELTA: 15
Battle Hardened Staff It's charred and black from tossing hundreds of fireballs over the years, but it's still really comfortable to use.
FireStaff
Wooden
NONCOMBAT_REGEN_POWER_DELTA: 8
Battle Hardened Staff It's charred and black from tossing hundreds of fireballs over the years, but it's still really comfortable to use.
FireStaff
Wooden
NONCOMBAT_REGEN_POWER_DELTA: 1
Battle-Hardened Sword The hilt has been worn smooth with use, leaving indentations that make it easier for neophytes to know how to hold it properly.
Sword
NONCOMBAT_REGEN_POWER_DELTA: 1
Battle-Hardened Sword The hilt has been worn smooth with use, leaving indentations that make it easier for neophytes to know how to hold it properly.
Sword
BOOST_SKILL_SWORD: 1
NONCOMBAT_REGEN_POWER_DELTA: 1
Beaker of Xegatis This beaker is one of Xegatis' early failed attempts at restoring flesh to Nightmare Creatures. A crude Necromancy Gem is embedded in the bottom.
NecromancyGem
ChemistryEquipment
MAX_HEALTH: 15
Blackened Sword Stained with blood, ash, and lightning scars, this dark, evil sword is cold to the touch. Which is kind of creepy. But it's surprisingly well-maintained, and wonderfully sharp! A necromancy gem is embedded in the hilt.
NecromancyGem
Sword
MOD_SKILL_SWORD: 0.1
Blackened Sword Stained with blood, ash, and lightning scars, this dark, evil sword is cold to the touch. Which is kind of creepy. But it's surprisingly well-maintained, and wonderfully sharp! A necromancy gem is embedded in the hilt.
NecromancyGem
Sword
MOD_SKILL_SWORD: 0.11
Blasting Hammer Perfect for hitting enemies and then shooting them with lightning. Much less practical for construction work.
MOD_SKILL_HAMMER: 0.07
MOD_ELECTRICITY_DIRECT: 0.08
Bombing Beaker A beaker for exploding stuff. Held in the main hand.
ChemistryEquipment
MOD_SKILL_BATTLECHEMISTRY: 0.11
Bomb: +35 damage
Bonfire Summoner This was the favored match-stick of a minor flame spirit.
FireStaff
Wooden
MOD_SKILL_FIREMAGIC: 0.04
MOD_FIRE_INDIRECT: 0.1
Chugging Beaker This old beaker is perfectly shaped for gulping down quick-brewed healing concoctions.
ChemistryEquipment
BOOST_BATTLECHEMISTRYHEAL_SENDER: 4
Corroded Brass Knuckles They've turned all green and gross. But they'll still work to make your punches more painful.
BOOST_SKILL_UNARMED: 1
BOOST_CRUSHING: 1
Council Trooper Sword It has an inscription: "Ensorcelled by Official Council Battlemages. Not for use by Rakshasa upon penalty of triple-death."
Sword
MOD_SKILL_SWORD: 0.13
Crude Combat Staff Look, someone figured out how to sand down the edges of a stick. Too bad the creator had no idea how to balance its weight. The Fire Magic runes look a little less haphazard, though.
FireStaff
Wooden
MOD_SKILL_STAFF: 0.02
MOD_SKILL_FIREMAGIC: 0.02
Crude Melee Staff Look, someone figured out how to sand down the edges of a stick. Too bad the creator had no idea how to balance its weight. (It will work for Staff Fighting but not Fire Magic abilities.)
Wooden
MOD_SKILL_STAFF: 0.02
Cruel Club A very nasty very heavy stick.
Wooden
MOD_SKILL_HAMMER: 0.05
Decent Combat Staff This staff is what you'd expect from a combat staff. Absolutely nothing special, though. The standard Fire Magic runes have been etched into the wood.
FireStaff
Wooden
MOD_SKILL_STAFF: 0.04
MOD_SKILL_FIREMAGIC: 0.03
Decent Melee Staff This staff is what you'd expect from a combat staff. Absolutely nothing special, though. This will work for Staff Fighting but lacks the runes necessary to work for Fire Magic.
Wooden
MOD_SKILL_STAFF: 0.04
Deworming Club This huge club has been used to kill so many drakeworms that some of their strange magic has rubbed off on it.
Wooden
MOD_SKILL_HAMMER: 0.1
IGNORE_CHANCE_KNOCKBACK: 0.2
Druidic Assault Staff A traditional druidic training staff has been augmented with dozens of arcane sigils and then dipped in ... something waxy. Probably something organic. Best not to contemplate.
FireStaff
Wooden
BOOST_SKILL_STAFF: 2
MOD_SKILL_DRUID: 0.05
Dwarf-Inspired Beaker The creator of this beaker designed it around what he thought dwarves would use in combat. He was utterly wrong in every way, but the beaker is still pretty powerful.
ChemistryEquipment
MAX_HEALTH: 10
Dwarven Hammer Thick and awkward, but basically indestructible.
BOOST_SKILL_HAMMER: 1
Dwarven Medic Staff Used by Dwarves who must venture onto the battle field to aid fallen comrades.
FireStaff
Wooden
MOD_SKILL_STAFF: 0.1
BOOST_FIRSTAID_SENDER: 20
Dwarven Pugilfist It's a bit cramped for larger races, but this Dwarven unarmed weapon feels impressively heavy.
BOOST_SKILL_UNARMED: 3
Elerimon Staff Honed to perfection by a staff expert who slowly went mad from Lycanthropy. It's a powerful weapon, though it is marred by long ugly claw marks.
FireStaff
Wooden
MOD_SKILL_STAFF: 0.1
Elven Cestus The preferred punching thingy of elven bullies.
MOD_SKILL_UNARMED: 0.1
Elven Longsword The rune etchings in this blade were made by Elven masters. It is rare to find these so far from Elven homelands.
Sword
MOD_SKILL_SWORD: 0.11
MAX_POWER: 5
Elven Staff Elves create these staves when they're feeling old. The feeling usually passes after a few decades, though, and then the elves give them away.
FireStaff
MOD_SKILL_FIREMAGIC: 0.06
HYGIENE_BONUS: 1
Fatestick Created in a bygone age by Jessandra the Cruel, who used it to save an orphanage from frost bees. Afterwards she declared that the staff had somehow tricked her into being kind and discarded it.
FireStaff
Wooden
BOOST_SKILL_FIREMAGIC: 2
NONCOMBAT_REGEN_POWER_DELTA: 5
Fist of the Green Man This grim fist weapon was clearly inspired by the Human legend of the Green Man, a druid who supposedly wanders the forests and punches wayword teens to death if they're out past curfew.
BOOST_SKILL_UNARMED: 2
BOOST_CRUSHING: 1
Flame Basher This legendary anti-troll device is imbued with magic flame that can never be quenched. There are rumors that sometimes the club's wielder gets a tiny bit incinerated when the fire gets out of control... but what are you, a baby?
Wooden
TSys_PoundFireEquipmentUnique_1
MOD_SKILL_HAMMER: 0.04
Freezing Staff This wooden staff is icy cold to the touch.
FireStaff
Wooden
MOD_SKILL_ICEMAGIC: 0.04
VULN_COLD: -0.05
Glassstone Fist Someone has carved a fist weapon out of glasstone, a rock known for its supernatural lightness. The glasstone market is in shambles now that glasstone jewelry has fallen out of fashion among humans, so new uses are becoming affordable.
MOD_SKILL_UNARMED: 0.06
JUMP_BURST: 1
Goblin Cestus This simple fist weapon was fitted for a goblin's hand, but you can make it work. (Cestuses count as an empty hand for purposes of Unarmed attacks.)
BOOST_CRUSHING: 2
Goblin Cutlass Goblin-made, with a focus on sharpness over all else.
Sword
BOOST_SLASHING: 2
Goblin Staff Very sturdy, but with a hollow core that gives it a strange heft when swung.
FireStaff
Wooden
BOOST_SKILL_FIREMAGIC: 1
BOOST_SKILL_STAFF: 1
Goblinblade Forged by the most skilled goblin weaponsmiths in the tri-county area.
Sword
BOOST_SKILL_SWORD: 3
Golem Fist A piece of arm machinery from a large ancient golem.
MOD_SKILL_UNARMED: 0.1
Gouging Stiletto This goblin-made weapon uses a manticore tail as a powerful injector. It's not a very good sword, but it's a great poisoning tool.
Sword
MOD_SKILL_SWORD: 0.05
MOD_POISON_DIRECT: 0.1
Great Combat Staff The creator of this staff obviously had a lot of experience in making these. Largely metal-clad, but just the right amount of give from the wood. The Fire Magic Runes were burned in, and glow with comforting warmth when used.
FireStaff
Wooden
MOD_SKILL_STAFF: 0.1
MOD_SKILL_FIREMAGIC: 0.06
Great Melee Staff The creator of this staff obviously had a lot of experience in making these. Largely metal-clad, but just the right amount of give from the wood. (This staff will work well for Staff Fighting, but lacks the runes necessary to work for Fire Magic.)
Wooden
MOD_SKILL_STAFF: 0.1
Gulagra's Club Gulagra, the spirit of discord, usually takes the form of a mountain-sized worm, and would have no use for this club. But somebody named it after him anyway.
Wooden
MOD_SKILL_HAMMER: 0.08
Hammer of the Five Truths Covered in weird runes. Probably just graffiti.
MOD_SKILL_HAMMER: 0.08
Hand Drum A simple and nicely-made drum.
RaiseSkillToLevel(Performance_Percussion,1)
SetPrimaryCombatSkill(Performance_Percussion)
Hogan's Crippler Hogan the staff-fighter's masterpiece... Well, a reasonable facsimile.
FireStaff
Wooden
BOOST_SKILL_STAFF: 2
Inquisitor's Staff Designed for inquisitive fire mages who like to explore new ways to burn things. What? No, it has nothing to do with inquisitions. Weirdo.
FireStaff
Wooden
BOOST_SKILL_FIREMAGIC: 2
MOD_FIRE_INDIRECT: 0.1
Jesina's Staff Handmade by a fairy, this staff is embarrassingly dainty.
FireStaff
Wooden
BOOST_SKILL_FIREMAGIC: 2
BOOST_SKILL_STAFF: 2
Joeh's Old Sword This is a basic sword that Joeh custom-modded over the years. It has a unique hilt, "speed stripes" on the blade, and the pommel lights up in the dark.
Sword
BOOST_SKILL_SWORD: 1
NONCOMBAT_REGEN_POWER_DELTA: 2
Maiming Beaker The story goes that a crazed elf spent a hundred years splashing himself with different acid beakers to find the one that hurt the most. This is that beaker.
ChemistryEquipment
MOD_SKILL_BATTLECHEMISTRY: 0.08
Mallet of Obliteration This ungainly hammer has an inscription: 'Not even their bones must survive. - Ku Turla'
MOD_SKILL_HAMMER: 0.1
PoundToSlag: +40 damage
Minotaur Hammer A huge weighted hammer that can only be wielded by mighty warriors. It is said that a minotaur may not criticize their elders until they can wield this hammer -- a task that requires years of training even for that gigantic race.
MOD_SKILL_HAMMER: 0.14
PoundToSlag: +40 damage
Naturebane Crafted by dwarven blacksmith (and inveterate tree-stabber) Goh Rastuk. It was going to be imbued with anti-nature magic, but Goh didn't get around to it. It's still a nice sword, though.
Sword
BOOST_SKILL_SWORD: 2
NONCOMBAT_REGEN_POWER_DELTA: 5
Necromancer's Training Staff Made of burned bones, this staff is great for necromancers or fire mages. Less great for staff fighting, because burned bones aren't exactly quality building material. It's topped with a green necromancy gem.
NecromancyGem
FireStaff
BOOST_SKILL_STAFF: -5
Necromancy Test Staff A plain stick topped with a necromancy gem. Also works for Fire Magic and Staff Fighting.
NecromancyGem
FireStaff
Wooden
BOOST_SKILL_NECROMANCY: 3
Nice Combat Staff Someone took a lot of time balancing and testing this staff to make sure it had the perfect weight distribution. Then Fire Magic runes were carefully sculpted into the wood.
FireStaff
Wooden
MOD_SKILL_STAFF: 0.06
MOD_SKILL_FIREMAGIC: 0.04
Nice Melee Staff Someone took a lot of time balancing and testing this staff to make sure it had the perfect weight distribution. This will work well for Staff Fighting, but lacks the runes necessary to work for Fire Magic.
Wooden
MOD_SKILL_STAFF: 0.06
Orcish Katar Preferred by orcish martial artists, this black-iron fist weapon is intimidatingly heavy in the hand.
MOD_SKILL_UNARMED: 0.065
Orloaka's Staff Orloaka the goblin sage augmented this staff by filling its hollow core with tears collected from dying unicorns. Unicorns that he burned alive! (They were actually rhinos, not unicorns, though, so the enchantment isn't all that great.)
FireStaff
Wooden
BOOST_SKILL_FIREMAGIC: 1
MAX_POWER: 10
Pig Sticker This short sword is fairly terrible for anything except gutting livestock. But it does that really well!
Sword
TSys_PigSticker_1
Protruding Knuckles Designed to fit over leather gloves, these brass knuckles have nasty bumps to make your punches cause extra injury.
BOOST_SKILL_UNARMED: 1
BOOST_TRAUMA: 2
Punchmaster It says "punchmaster" in small letters. It's been painted in primary colors and the leather straps smell curiously of oranges.
BOOST_SKILL_UNARMED: 2
MITIGATION_CRUSHING: 1
Quality Cestus This simple fist weapon will make your punches hurt more.
BOOST_SKILL_UNARMED: 1
BOOST_CRUSHING: 1
Quality Cestus This simple fist weapon will make your punches hurt more.
BOOST_SKILL_UNARMED: 1
BOOST_CRUSHING: 1
Quality Combat Staff Reinforced and quite sturdy. The weight distribution is slightly off because of the added metal, but it's hardly noticeable. The Fire Magic runes were burned through the metal, creating a neat tactile sensation.
FireStaff
Wooden
MOD_SKILL_STAFF: 0.08
MOD_SKILL_FIREMAGIC: 0.05
Quality Melee Staff Reinforced and quite sturdy. The weight distribution is slightly off because of the added metal, but it's hardly noticeable. This staff will work well for Staff Fighting, but lacks the runes necessary to work for Fire Magic.
Wooden
MOD_SKILL_STAFF: 0.08
Quality Staff This was made by an advanced apprentice using the classic ritual formula: 'Grown from trees, toned with bees, disowned by Elise.' Elise keeps pretty busy.
FireStaff
Wooden
BOOST_SKILL_FIREMAGIC: 2
Quality Staff This was made by an advanced apprentice using the classic ritual formula: 'Grown from trees, toned with bees, disowned by Elise.' Elise keeps pretty busy.
FireStaff
Wooden
BOOST_SKILL_FIREMAGIC: 2
Quality Sword This sword is sharp. Really sharp. As sharp as you can probably get without imbuing it with magic.
Sword
BOOST_SKILL_SWORD: 2
Quality Sword This sword is sharp. Really sharp. As sharp as you can probably get without imbuing it with magic.
Sword
BOOST_SKILL_SWORD: 2
Recuperative Beaker This beaker has been carefully constructed to keep healing chemicals at a lower temperature, slightly improving their effects. Held in the main hand.
ChemistryEquipment
BOOST_BATTLECHEMISTRYHEAL_SENDER: 2
Rough Combat Staff Well, the bark has mostly been removed. Mostly. You'll only get a few splinters trying to use this. The crude Fire Magic runes bear the mark of an amateur, but should work.
FireStaff
Wooden
MOD_SKILL_STAFF: 0.01
MOD_SKILL_FIREMAGIC: 0.01
Rough Melee Staff Well, the bark has mostly been removed. Mostly. You'll only get a few splinters trying to use this. (It will work for Staff Fighting but not Fire Magic abilities.)
Wooden
MOD_SKILL_STAFF: 0.01
Sandy Staff It doesn't have any sand magic or anything. It's just been in the sand a long time.
FireStaff
Wooden
MOD_SKILL_STAFF: 0.12
MOD_SKILL_FIREMAGIC: 0.05
Sedgewick's Honor A blade that has been in the Sedgewick family line for generations.
Sword
MOD_SKILL_SWORD: 0.12
MAX_HEALTH: 20
Serpent Sting This punching weapon has a little mechanical serpent head on it which can be used to inject poison deep into a target.
MOD_SKILL_UNARMED: 0.12
MOD_POISON_DIRECT: 0.08
Shoddy Brass Knuckles Made by an amateur, this punching weapon barely fits onto your hand. But sometimes an ugly, stupid-looking weapon can inspire more fear than a good weapon. Not really. But keep thinking that while you wear these.
BOOST_SKILL_UNARMED: 1
Silvered Sword An iron sword with a thick coat of silver on top.
Sword
SilverWeaponBonusDamage
SilverWeaponDispel
MOD_SKILL_SWORD: 0.1
Simple Silver Knife Silver is a poor metal for making weapons, and this pocked and marred blade shows it. But its effect against lycanthropes is quite pronounced.
Sword
SilverWeaponBonusDamage
SilverWeaponDispel
Spider Cestus It was found in the gut of a giant spider. That's really the only spider-related thing going on here.
BOOST_SKILL_UNARMED: 1
Splash Beaker A beaker for flinging chemicals in combat. Held in the main hand.
ChemistryEquipment
BOOST_SKILL_BATTLECHEMISTRY: 1
Staff of Ice This seems to be made of enchanted ice. Kind of neat.
FireStaff
Wooden
MOD_SKILL_ICEMAGIC: 0.05
VULN_COLD: -0.05
Stalwart Hammer Standard issue for the ancient Dwarven Stalwarts. They don't make them like this anymore.
MOD_SKILL_HAMMER: 0.06
RecklessSlam: +10 damage
Sturdy Cestus It's sturdy, but it's so simple that it'd be hard not to be sturdy. But it's not false advertising, anyway.
BOOST_SKILL_UNARMED: 1
BOOST_TRAUMA: 1
Sturdy Staff This was enchanted by a competent apprentice who followed the classic formula for making fire staves: 'Hewn from yew, dipped in dew, and spit on by a ewe.'
FireStaff
Wooden
BOOST_SKILL_FIREMAGIC: 1
Sturdy Staff This was enchanted by a competent apprentice who followed the classic formula for making fire staves: 'Hewn from yew, dipped in dew, and spit on by a ewe.'
FireStaff
Wooden
BOOST_SKILL_FIREMAGIC: 1
Sturdy Sword Competent workmanship.
Sword
BOOST_SKILL_SWORD: 1
Sturdy Sword Competent workmanship.
Sword
BOOST_SKILL_SWORD: 1
Swishystick So named because it makes a sort of swishing noise. Nobody said weapons crafters were good at naming things.
FireStaff
Wooden
BOOST_SKILL_STAFF: 1
The Flower Child's Prodder The Flower Child liked to lovingly poke people with this dainty stick.
Wooden
MOD_SKILL_HAMMER: 0.03
MITIGATION_FIRE: 1
The Galvanizer The lich Khyrulek crafted this wand during her centuries as a living corpse. It works better for the undead, but it's still pretty good for living people. (Not suitable for use as a fighting staff. This only works for fire magic.)
FireStaff
Wooden
BOOST_SKILL_FIREMAGIC: 2
VULN_FIRE: -0.1
Velkort's Hand-Me-Down An inscription in Elven reads "To my lovely Velkort, thanks for a great evening."
FireStaff
Wooden
BOOST_SKILL_FIREMAGIC: 1
NONCOMBAT_REGEN_POWER_DELTA: 2
Wolfbite An old style of blade, favored by some werewolves but not many others.
Sword
MOD_SKILL_SWORD: 0.1
BOOST_CRUSHING: 1
Xiphos Each orc is given a xiphos upon their attainment of adulthood. Made of cold iron, it has a broad blade that slightly favors strength over finesse.
Sword
ColdIronWeaponBonusDamage
MOD_SKILL_SWORD: 0.11
Yagreet's Staff Infused with arcane protective rituals. While technically usable by fire Fire Mages and Staff Fighters, this weapon is designed to be wielded by those who fancy themselves healers.
FireStaff
Wooden
RevitalizeResetsPepTalk
BOOST_RECONSTRUCT_SENDER: 20
BOOST_PEPTALK_SENDER: 10
BOOST_FIRSTAID_SENDER: 10
Yagreet's Staff Infused with arcane protective rituals. While technically usable by fire Fire Mages and Staff Fighters, this weapon is designed to be wielded by those who fancy themselves healers.
FireStaff
Wooden
RevitalizeResetsPepTalk
BOOST_RECONSTRUCT_SENDER: 20
BOOST_PEPTALK_SENDER: 10
BOOST_FIRSTAID_SENDER: 10
Yeti Knuckleduster This is just a piece of metal, but it's been covered in strange substances that help protect the hand of the puncher.
MOD_SKILL_UNARMED: 0.06
MITIGATION_CRUSHING: 2


Necklace

Name Description Attributes Effects
Alamyneth This is just some weird elven runes on a chain.
Fashionable
MAX_POWER: 20
Amulet of Cold Mitigation 1 A figurine of a smiling man with ice-entombed feet.
MITIGATION_COLD: 1
Amulet of Crushing Mitigation 1 A tiny metal fist squeezing a man, who seems unperturbed. That's craftsmanship!
MITIGATION_CRUSHING: 1
Amulet of Crushing Mitigation 2 A tiny metal fist squeezing a man, who seems unperturbed. That's craftsmanship!
MITIGATION_CRUSHING: 2
Amulet of Crushing Mitigation 3 A tiny metal fist squeezing a man, who seems unperturbed. That's craftsmanship!
MITIGATION_CRUSHING: 3
Amulet of Crushing Mitigation 4 A tiny metal fist squeezing a man, who seems unperturbed. That's craftsmanship!
MITIGATION_CRUSHING: 4
Amulet of Crushing Mitigation 5 A tiny metal fist squeezing a man, who seems unperturbed. That's craftsmanship!
MITIGATION_CRUSHING: 5
Amulet of Fire Magic +1 A figurine of a tiny metal fireball on a chain.
BOOST_SKILL_FIREMAGIC: 1
Amulet of Fire Magic +2 A figurine of two tiny metal fireballs on a chain.
BOOST_SKILL_FIREMAGIC: 2
Amulet of Lycanthropy +1 Covered in matted fur.
BOOST_SKILL_WEREWOLF: 1
Amulet of Lycanthropy +2 Covered in spiked teeth.
BOOST_SKILL_WEREWOLF: 2
Amulet of Max Armor +10 A figurine of a tiny shield.
MAX_ARMOR: 10
Amulet of Max Armor +15 A figurine of a tiny shield.
MAX_ARMOR: 15
Amulet of Max Armor +20 A figurine of a tiny shield.
MAX_ARMOR: 20
Amulet of Max Armor +25 A figurine of a tiny shield.
MAX_ARMOR: 25
Amulet of Max Armor +30 A figurine of a tiny shield.
MAX_ARMOR: 30
Amulet of Max Armor +5 A figurine of a tiny shield.
MAX_ARMOR: 5
Amulet of Max Armor +50 A figurine of a tiny shield.
MAX_ARMOR: 50
Amulet of Max Health +10 A figurine of a heart with many smaller little hearts attached to it. Eerie.
MAX_HEALTH: 10
Amulet of Max Health +15 A figurine of two hearts combined. Weird.
MAX_HEALTH: 15
Amulet of Max Health +20 A figurine of two hearts with little hearts coming off of them, as if they were in love. Creepy.
MAX_HEALTH: 20
Amulet of Max Health +25 A figurine of a woman with hearts glued to every surface of her body. Very disturbing.
MAX_HEALTH: 25
Amulet of Max Health +30 A figurine of a man holding a heart in his hands. The tiny heart pulses with its own rhythm.
MAX_HEALTH: 30
Amulet of Max Health +5 A figurine of a heart.
MAX_HEALTH: 5
Amulet of Piercing Mitigation 1 A figurine of a man with an arrow in his back, who seems to be grinning.
MITIGATION_PIERCING: 1
Amulet of Piercing Mitigation 2 A figurine of a man with an arrow in his back, who seems to be grinning.
MITIGATION_PIERCING: 2
Amulet of Piercing Mitigation 3 A figurine of a man with an arrow in his back, who seems to be grinning.
MITIGATION_PIERCING: 3
Amulet of Piercing Mitigation 4 A figurine of a man with an arrow in his back, who seems to be grinning.
MITIGATION_PIERCING: 4
Amulet of Piercing Mitigation 5 A figurine of a man with an arrow in his back, who seems to be grinning.
MITIGATION_PIERCING: 5
Amulet of Slashing Mitigation 1 A figurine of a tiny man with a sword in his skull, who seems to be unperturbed.
MITIGATION_SLASHING: 1
Amulet of Slashing Mitigation 2 A figurine of a tiny man with a sword in his skull, who seems to be unperturbed.
MITIGATION_SLASHING: 2
Amulet of Slashing Mitigation 3 A figurine of a tiny man with a sword in his skull, who seems to be unperturbed.
MITIGATION_SLASHING: 3
Amulet of Slashing Mitigation 4 A figurine of a tiny man with a sword in his skull, who seems to be unperturbed.
MITIGATION_SLASHING: 4
Amulet of Slashing Mitigation 5 A figurine of a tiny man with a sword in his skull, who seems to be unperturbed.
MITIGATION_SLASHING: 5
Amulet of Swording +1 Covered in little tiny blades.
BOOST_SKILL_SWORD: 1
Amulet of Swording +2 Shaped like a tiny pair of longswords.
BOOST_SKILL_SWORD: 2
Amulet of Unarmed +1 A tiny metal fist on a chain.
BOOST_SKILL_UNARMED: 1
Amulet of Unarmed +2 A tiny metal foot on a chain.
BOOST_SKILL_UNARMED: 2
Amulet of the Pack A figurine of two wolves killing a deer together. So tiny and yet so detailed!
BOOST_ABILITY_PACKATTACK: 3
Amulet of the Rugged Traveler A figurine of a muscular human with a huge pack on his back.
MAX_INVENTORY_SIZE: 3
SPRINT_BOOST: 1
Cutting Blade Necklace A tiny enchanted saw on a chain. But it's not just an amulet: upon command, the tiny saw can cut lumber at high speed! (This item acts as a handsaw.)
MOD_SLASHING: 0.05
MITIGATION_SLASHING: 2
Elzehatl's Insignia A medallion with an abstract design. Perhaps it is mantis claws raised in victory. Or in pain.
BOOST_PSYCHIC_INDIRECT: 2
Eraphylle This is just some weird elven runes on a chain.
Fashionable
MAX_HEALTH: -40
MITIGATION_UNIVERSAL: 5
Eynophille This is just some weird elven runes on a chain.
Fashionable
MAX_HEALTH: 20
MAX_ARMOR: 20
Fae Bead Necklace A string covered in weird little beads and shells.
HIGH_CLEANLINESS_XP_EARNED_MOD: 0.01
MAX_ARMOR: 25
Fox Glyph Foxes are beloved wizard familiars because they channel tremendous Power. This little metal image of a fox does too.
MAX_POWER: 25
COMBAT_REGEN_POWER_DELTA: 5
Goblin Necromancy Focus Used by goblin necromancers. A necromancy gem has been embedded in a case made of bone shards.
BOOST_SKILL_NECROMANCY: 1
MAX_POWER: 10
Hammerseal A potent dwarven rune.
MAX_HEALTH: 30
MAX_ARMOR: 10
Hexagonal Trendsetter A fad item by the master of trend magic, Rea Shuloth. Rea's spell compelled everyone to love these necklaces, but even magic can't control fashion for long, and now these are seen as incredibly gauche.
MAX_ARMOR: 15
MAX_HEALTH: 15
MAX_POWER: 15
Indicator of False Beauty A mirror on a chain with a subtle illusion. Enemies briefly see you as being far more beautiful than you are, then suddenly perceive you as being far uglier than reality. It's pretty unnerving.
MITIGATION_PSYCHIC_DIRECT: 5
MOD_SKILL_PSYCHOLOGY: 0.1
Jumjab's Compelling Augment Used by the goblin necromancer Jumjab. It contains two different necromancy gems, in case one gets shattered in combat.
MOD_SKILL_NECROMANCY: 0.03
Necromancy Test Medallion A figurine of a grinning skull. But, of course, all skulls grin. A necromancy gem is in the eye socket.
NecromancyGem
MAX_POWER: 20
Rhino Necklace This bit of magical rhino horn can be worn as a makeshift necklace.
IGNORE_CHANCE_KNOCKBACK: 0.1
Rita's Charm An elegant opal on a thin gold chain. Tasteful.
Fashionable
MITIGATION_PSYCHIC: 2
MITIGATION_FUNGUS: 2
MITIGATION_NATURE: 2
Sie Antry's Bracelet Hand-made from a leftover snail shell, and infused with simple magic by Sie's fairy friends.
MITIGATION_PIERCING: 1
MITIGATION_SLASHING: 1
Soothing Medallion An expensive necklace with a well-cut magic tourmaline. This type of necklace is often used by people who fear they are in danger of having a psychotic break, although it can only hold off the inevitable for a little while.
Soothe: +50 damage
Symbol of Hate Made Manifest Blackened as if from fire, this metal glyph emanates controlled rage. A soot-covered Necromancy Gem is still affixed on the back.
NecromancyGem
MAX_POWER: -25
MAX_HEALTH: 50
Thundersmite A potent dwarven rune.
MAX_HEALTH: 20
MOD_ELECTRICITY_DIRECT: 0.05
Tidal's Circlet Made of blackened metal and etched with demonic runes.
MOD_NATURE: 0.1
MOD_COLD: 0.1
MITIGATION_FIRE: 0.1
Ulnaphylle A weird elven rune on a chain. Unlike most elven rune amulets, this one was mass-produced in Verta for export to other lands. Not exactly a triumph of art, but its protective magic is undeniable.
MAX_ARMOR: 20
Yyllastra This is just some weird elven runes on a chain.
Fashionable
NONCOMBAT_REGEN_ARMOR_DELTA: 10


OffHand

Name Description Attributes Effects
Acid Flask A flask for flinging chemicals in combat. Held in the off hand.
ChemistryEquipment
BOOST_ACID_DIRECT: 1
Anguish Orb Somehow this glass orb has pure anguish trapped inside it. Dark emotions are power for Necromancy, and this orb can be used as a Necromancy Gem.
NecromancyGem
BOOST_SKILL_NECROMANCY: 5
Basic War Claw Long, deadly blades jut out from this glove-like weapon. It only fits the left hand.
MOD_SKILL_UNARMED: 0.04
MOD_TRAUMA: 0.1
Blackened Bow A scarred and twisted bow, barely able to be strung. A hum of darkness can be felt from within. A tiny necromancy gem is embedded in the top.
NecromancyGem
Bow
MOD_SKILL_ARCHERY: 0.07
Blatterhorn A brass horn of dwarven design.
SetInteractionFlag(LevelCap_Performance_Wind20)
RaiseSkillToLevel(Performance_Wind,11)
SetPrimaryCombatSkill(Performance_Wind)
Blazing Orb It's heat energy trapped in glass. It's hot to the touch.
FIREMAGIC_COST_MOD: -0.15
MAX_POWER: 15
Bow of Range A longbow optimized for long-distance targets.
Bow
MOD_SKILL_ARCHERY: 0.15
LongShot: +35 damage
Burning Orb It's heat energy trapped in glass. It's hot to the touch.
FIREMAGIC_COST_MOD: -0.15
MAX_POWER: 10
Chugging Flask This old flask is perfectly shaped for gulping down quick-brewed healing concoctions.
ChemistryEquipment
BOOST_BATTLECHEMISTRYHEAL_SENDER: 4
Classic Lute A well-made but simple lute.
RaiseSkillToLevel(Performance_Strings,1)
SetPrimaryCombatSkill(Performance_Strings)
Claw-Barrager A claw tailored specifically for the Claw Barrage maneuver.
MOD_SKILL_UNARMED: 0.05
ClawBarrage: +20 damage
Despair Orb Somehow this glass orb has pure despair trapped within it. Dark emotions are power for Necromancy, and this orb can be used as a Necromancy Gem.
NecromancyGem
BOOST_SKILL_NECROMANCY: 7
MAX_POWER: 10
Dwarven Bashbow Dwarves aren't really great at making bows with decent range. But this bow is very sturdy!
Bow
BOOST_SKILL_ARCHERY: 1
BowBash: +8 damage
Dwarven Brewer Flask While dwarves are mostly known for brewing alcohol, those same techniques can also be used to brew potent offensive chemicals.
ChemistryEquipment
MOD_SKILL_BATTLECHEMISTRY: 0.07
ToxinBomb: +15 damage
Eltibule Bow A light bow designed for precision over power.
Bow
BOOST_SKILL_ARCHERY: 1
AimedShot: +15 damage
Elven Master Bow Practically oozing with enchantment, this masterpiece is rarely seen outside of Elven lands.
Bow
MOD_SKILL_ARCHERY: 0.12
BOOST_NATURE: 3
Fae Claw Made of Cold Iron, this weapon is used in fae civil wars. Fairies who wield it are in constant pain from the metal... but not as much pain as their victims.
MOD_SKILL_UNARMED: 0.05
MOD_TRAUMA: 0.16
Fastbow A longbow optimized for quick shots.
Bow
MOD_SKILL_ARCHERY: 0.15
QuickShot: +35 damage
Fire Orb It's heat energy trapped in glass. It's hot to the touch.
FIREMAGIC_COST_MOD: -0.15
Furlak's Claw The Rakshasa martial artist handed this weapon down to a promising pupil.
BOOST_SKILL_UNARMED: 2
MOD_TRAUMA: 0.08
Fury Orb This glass orb contains a tiny bit of the essence of fury. It can be used as a Necromancy Gem, but it should not be wielded by those lacking self-control.
NecromancyGem
BOOST_SKILL_NECROMANCY: 15
MAX_POWER: 20
MITIGATION_PSYCHIC: -5
Gemshorn An ocarina made of horn.
RaiseSkillToLevel(Performance_Wind,1)
SetPrimaryCombatSkill(Performance_Wind)
Goblin Claw This martial artist's glove is adorned with small sharpened metal protrusions. It smells like soup.
BOOST_SKILL_UNARMED: 2
BOOST_TRAUMA: 1
Goblinic Piercer Crafted by goblin slaves under the watchful eye of Gyrumpa, the legendary bowyer. He hated fun, and made sure his bows were especially taxing to use.
Bow
MOD_SKILL_ARCHERY: 0.15
MAX_POWER: -10
Goblinized Bow An Elven bow that's been enhanced with Goblin magic.
Bow
BOOST_SKILL_ARCHERY: 1
MITIGATION_FIRE: 1
Gulagra Orb There are six nature spirits responsible for creating the undead. Gulagra, the spirit of chaos, is not one of them. But don't try to tell him that.
NecromancyGem
BOOST_SKILL_NECROMANCY: 10
LOOT_BOOST_CHANCE_RARE: 0.03
Hate Orb Somehow this glass orb has raw emotional hate trapped inside it. Dark emotions are power for Necromancy, and this orb can be used as a Necromancy Gem.
NecromancyGem
BOOST_SKILL_NECROMANCY: 10
MAX_POWER: 15
Heat Orb It's a pool of liquid heat energy trapped in special glass.
FIREMAGIC_COST_MOD: -0.12
Hunting Bow An Elven bow made by someone with a lot of time on their hands. (An Elf, in other words.)
Bow
BOOST_SKILL_ARCHERY: 1
Incinerating Orb It's heat energy trapped in glass. It's hot to the touch.
FIREMAGIC_COST_MOD: -0.15
MAX_POWER: 20
Lawara's Bow Apparently once used by Lawara, an elf you met in a cave. It's high-quality, and has a custom hand plate that provides a bit of shielding.
Bow
BOOST_SKILL_ARCHERY: 1
MITIGATION_SLASHING: 1
Leopold's Claw The deadly elf Leopold wore this claw. Until he died.
MOD_SKILL_UNARMED: 0.055
MOD_TRAUMA: 0.19
Lopsided Flask This cunningly made flask is slightly askew, causing chemicals to spray everywhere. Only experts can hope to use it in combat.
ChemistryEquipment
MOD_SKILL_BATTLECHEMISTRY: 0.09
Malgath's Demo Bow A rakshasa craftsman named Malgath once used this to demonstrate his skill at crafting.
Bow
MOD_SKILL_ARCHERY: 0.1
MAX_POWER: 5
Mini-Dulcimer An innovatively compact hammered dulcimer.
SetInteractionFlag(LevelCap_Performance_Percussion20)
RaiseSkillToLevel(Performance_Percussion,11)
SetPrimaryCombatSkill(Performance_Percussion)
Old Worn Bow Once a fine weapon, this bow has been mistreated for a very long time. It still shoots arrows, though.
Bow
BOOST_SKILL_ARCHERY: -1
Peltast Bow These lightweight bows aren't actually used by the Peltasts of the Crone Hegemony, but by their support archers.
Bow
MOD_SKILL_ARCHERY: 0.16
Primitive Fighting Claw Sharpened bone "blades" protrude from this off-hand martial weapon. It's silly looking, but dangerous!
BOOST_SKILL_UNARMED: 1
BOOST_TRAUMA: 1
Quality Claw A skilled metalsmith put this left-handed fighting claw together. It's a little uncomfortable to wear, though.
BOOST_SKILL_UNARMED: 2
MOD_TRAUMA: 0.07
Quality Claw A skilled metalsmith put this left-handed fighting claw together. It's a little uncomfortable to wear, though.
BOOST_SKILL_UNARMED: 2
MOD_TRAUMA: 0.07
Recuperative Flask This flask has been carefully constructed to keep healing chemicals at a lower temperature, slightly improving their effects. Held in the off hand.
ChemistryEquipment
BOOST_BATTLECHEMISTRYHEAL_SENDER: 2
Replica Rakshasa Bow A fairly-new item made in the Rakshasa manner, but probably not by a Rakshasa. Still not terrible.
Bow
MOD_SKILL_ARCHERY: 0.1
MAX_POWER: 5
Resistant Claw The Rakshasa outcasts in the Ilmari Desert enchant these claws with life-saving protection from the desert elements.
MOD_SKILL_UNARMED: 0.05
MITIGATION_FIRE_INDIRECT: 5
MITIGATION_SLASHING: 5
Revulsion Orb Somehow this glass orb has pure revulsion trapped within it. Dark emotions are power for Necromancy, and this orb can be used as a Necromancy Gem.
NecromancyGem
BOOST_SKILL_NECROMANCY: 3
Sand War Claw When the Council demanded that the Rakshasa provide renumeration for every human that was injured at the Battle of Rahu, outraged Rakshasa tour up the treaty and killed the messengers, leading to the Sand War. The Rakshasa won the war with claws like this, fashioned after weapons from their home world.
MOD_SKILL_UNARMED: 0.045
MOD_TRAUMA: 0.13
Shoddy Fighting Claw Some bones strapped to a handle make this off-hand martial weapon look as stupid as it feels.
BOOST_SKILL_UNARMED: 1
Splash Flask A flask for flinging chemicals in combat. Held in the off hand.
ChemistryEquipment
BOOST_SKILL_BATTLECHEMISTRY: 1
Stalwart Bow The Dwarven Stalwarts had to overcome their prejudice against ranged weapons. They developed this bludgeoning bow which acknowledges the value of archery while still insisting that hammers are better.
Bow
MOD_SKILL_ARCHERY: 0.1
RibShatter: +8 damage
Stalwart Claw Few of the legendary Dwarven Stalwarts used unarmed weapons, but the ones that did wore claws like this.
MOD_SKILL_UNARMED: 0.05
BruisingBlow: +20 damage
Sturdy Claw Fashionable, but a little uncomfortable to wear unless you're a Rakshasa.
BOOST_SKILL_UNARMED: 2
BOOST_TRAUMA: 2
Suicide Orb Somehow this glass orb has a bit of depression trapped within it. Dark emotions are power for Necromancy, and this orb can be used as a Necromancy Gem.
NecromancyGem
BOOST_SKILL_NECROMANCY: 1
Thentree Bow A competent and accurate weapon made by the elves of Sedgewick Forest.
Bow
MOD_SKILL_ARCHERY: 0.1
HeavyShot: +25 damage
Torturer's Claw A claw enchanted specifically for making horrible scars.
MOD_SKILL_UNARMED: 0.05
SlashingStrike: +20 damage
Tremor's Bow Tremor the Myconian took this bow from a pesky elf. Myconians can't use bows, but Tremor liked plucking the string to make a 'twang' sound. It really irritated other myconians, and Tremor liked that.
Bow
BOOST_SKILL_ARCHERY: 1
MITIGATION_NATURE: 1
Tremor's Enhanced Bow Tremor the Myconian took this bow from a pesky elf. Myconians can't use bows, but Tremor liked plucking the string to make a 'twang' sound. It really irritated other myconians, and Tremor liked that.
Bow
MOD_SKILL_ARCHERY: 0.1
MITIGATION_NATURE: 2
Un-Tal Bow Although technically Orcish, these bows are made by Dwarven conscripts.
Bow
MOD_SKILL_ARCHERY: 0.1
War Flask The great alchemists of yore supposedly used flasks like this when they fought in wars. Or perhaps that's just a tale invented to sell flasks.
ChemistryEquipment
MOD_SKILL_BATTLECHEMISTRY: 0.1
Warmth Orb It's glass with some kind of chemicals in it.
FIREMAGIC_COST_MOD: -0.08


OffHandShield

Name Description Attributes Effects
Acid-Pitted Shield Found stuck to a giant spider, this shield has been scarred and pitted with acid. It looks pretty badass, but it's not really very protective.
MetalArmor
Armor: 18
Admin Shield This special testing shield grants the wielder immense health.
Armor: 72
MAX_HEALTH: 10000
Basic Shield The epitome of mass-produced shielding.
Armor: 12
Basic Shield The epitome of mass-produced shielding.
Armor: 12
Basic Shield The epitome of mass-produced shielding.
Armor: 12
Battered Shield An old shield that was repaired by a human named Tyler. It's not pretty, but it's quite sturdy.
MetalArmor
Armor: 23
MITIGATION_POISON: 1
Battle-Hardened Shield This sucker's seen some good times and some bad times. But mostly bad times, from the shield's point of view.
Armor: 18
Defender of the Frail This was once owned by a powerful shaman who protected cute woodland animals. A tiny bit of his soul resides in this shield. If you don't use it, you're throwing away his life's work!
MetalArmor
Armor: 38
MITIGATION_UNIVERSAL: 2
Dwarven Targe Robust, like dwarves. Flammable, like dwarves.
Armor: 36
BOOST_SKILL_SHIELD: 1
VULN_FIRE: 0.05
Elven Shield Although nothing special by elven standards, other races would kill for the secrets of the protective runes etched into this shield.
MetalArmor
Armor: 56
MAX_POWER: 10
Goblin Shield Etchings in the Goblin language roughly translate to "I Don't Care About Your Feelings". It sounds better in the native tongue.
Armor: 36
Goblin Shield Etchings in the Goblin language roughly translate to "I Bash Really Well". It sounds better in the native tongue.
Armor: 36
Marna's Lucky Shield If this shield is so lucky, why did Marna give it away? Still, it seems pretty sturdy.
Armor: 44
MAX_POWER: 10
Moldy Ancient Shield Well, you wouldn't want to eat off this shield, that's for sure. But why would you eat off a shield? Just strap it on your arm, weirdo.
Armor: 6
Nameless Guardian's Shield This antique shield once had an insignia, but it's been dented and scratched beyond recognition.
Armor: 37
MITIGATION_CRUSHING: 3
Nelson Ballard's Shield Obtained from a human named Nelson Ballard. It's not in the best condition, but it has been powerfully enchanted.
MetalArmor
Armor: 34
MITIGATION_ACID: 3
Oaken Shield A thick wooden shield, etched with magical runes.
Armor: 28
MITIGATION_NATURE: 2
MITIGATION_FIRE: 1
Old Crusty's Backside This shield was stuck to a big droach for decades. It apparently absorbed some of the droach's protective power.
MetalArmor
Armor: 54
VULN_FIRE_DIRECT: -0.1
Orcish Targe A mass-produced shield for non-elite orcs.
MetalArmor
Armor: 54
Peltast Shield The stock shield used by countless grunts in the Crone Hegemony.
Armor: 72
Quality Shield "You'll look protected yet stylish with the latest quality shield from Helena's Quality Killsuits."
MetalArmor
Fashionable
Armor: 36
Quality Shield "You'll look protected yet stylish with the latest quality shield from Helena's Quality Killsuits."
MetalArmor
Fashionable
Armor: 36
Ravana Soldier Shield This is a fake: Ravana soldiers did not wear shields when they arrived on Alharth. This shield is a masterpiece made in the style of their armor.
MetalArmor
Armor: 60
StunningBash: +35 damage
Seafarer's Shield This is a beautifully-made shield, except for the crude etching of a fish with a sword in its back. Somebody really hates fish.
MetalArmor
Armor: 26
MITIGATION_NATURE: 1
MITIGATION_COLD: 1
Snail Shield Made from a perfectly preserved Giant Snail shell.
MetalArmor
Armor: 40
MITIGATION_UNIVERSAL: 1
Stalwart Targe The elite Stalwarts used this sort of shield. It's hard to find fault with the design, except that it's super heavy.
MetalArmor
Armor: 55
Sturdy Shield It's wood with some thin metal plating over it. Pretty sturdy, and also lightweight.
Armor: 24
Sturdy Shield It's wood with some thin metal plating over it. Pretty sturdy, and also lightweight.
Armor: 24
Thentree Shield The elves of Sedgewick Forest use shields like this for some reason.
Armor: 48
VULN_FIRE: 0.02
VULN_NATURE: -0.02
Tuber Aegis A simple shield that is potato-brown in color.
MetalArmor
Armor: 26
NONCOMBAT_REGEN_ARMOR_DELTA: 3
Tyler's Shield Obtained from a human named Tyler, this shield seems to have been well-maintained.
MetalArmor
Fashionable
Armor: 46
MITIGATION_ACID: 3
Yeti Shield Not many yetis use shields, but they aren't terrible. This one is made of super-thick wood that's been reinforced with pounds of spider silk.
Armor: 48


Racial

Name Description Attributes Effects
Earrings of Community Designed to be worn in humans' pierced ears, these earrings boost the wearer's maximum capacity for enjoyment of others' company, allowing them to be alone longer without becoming miserable.
MAX_COMMUNITY: 10
Navel Ring of Cleanliness Designed to be worn in an elf's pierced navel, this small gemmed ring repels dust and dirt.
MAX_CLEANLINESS: 1
Navel Ring of Health Designed to be worn in an elf's pierced navel, this small gemmed ring enhances the elf's biorhythms slightly.
MAX_HEALTH: 5
Navel Ring of Precision Designed to be worn in an elf's pierced navel, this small gemmed ring enhances the elf's natural accuracy with a bow.
BOOST_SKILL_ARCHERY: 1
Nose Ring of Inexhaustability Designed to be worn in a cow's nose, this brass ring further enhances natural bovine strength.
MAX_HEALTH: 25
Sinda's Tail Ring of Cartography Designed to be worn at the base of a Rakshasa's tail, this allows the wearer to remember two additional map spots at a time. It is inscribed, "to Sinda, the explorer supreme."
MAX_MAP_PINS_PER_AREA: 2
Tail Ring of Hydration Designed to be worn at the base of a Rakshasa's tail, this slows the rate at which hydration is lost, allowing the Rakshasa to function without water for twice as long.
HYDRATION_DROP_CHANCE: -0.025
Tail Ring of Righteousness Designed to be worn at the base of a Rakshasa's tail, this improves the wearer's Righteousness, allowing them to forgo the negative effects of killing sentient creatures for longer.
RIGHTEOUSNESS_BONUS: 1


Ring

Name Description Attributes Effects
Admin Ring of Non-Detection This ring makes you unnoticeable by monsters, unless they see you in combat.
DETECTABLE_RANGE_MOD: -1
Arcane Ring Jade with scrimshaw glyphs that say "Wizards Rule" in elvish. Fortunately the inscription is on the inside of the ring where nobody can see it.
MAX_POWER: 20
Blight Ring An ugly green ring that leaves a vaguely smelly odor behind.
MOD_POISON_DIRECT: 0.05
MOD_ACID_DIRECT: 0.1
Dwarven Ring This gold ring is not particularly unique, but it was clearly made by dwarves.
MAX_HEALTH: 25
Fae Ring of Healing A tiny ring made of an otherworldly metal.
BOOST_FIRSTAID_SENDER: 25
BOOST_DRUIDHEAL_SENDER: 25
Gaudy Ring of Sleaziness This piece of costume jewelry is so ugly that monsters tend to hate you just for wearing it.
TAUNT_MOD: 0.1
Grand Ring A gaudy golden ring with a purple enchantment aura.
BOOST_UNIVERSAL_DIRECT: 1
Heavy Ring So heavy! Wait, that's probably an illusion... nope, it really is super heavy. Makes it hard to hold stuff.
MAX_INVENTORY_SIZE: -1
MAX_ARMOR: 30
MITIGATION_CRUSHING: 3
Mindroot Made of dried root, this myconian-designed ring is not attractive, but it is comfortable.
MOD_SKILL_MENTALISM: 0.05
Ring of Acid Blasting This ring is blackened and pitted from (presumed) acid splashes.
BOOST_ACID: 2
Ring of Acid Resistance A disgusting ring coated in a perpetual layer of slime. But the slime isn't acid. It's just slime.
MITIGATION_ACID: 5
Ring of Armor Regeneration +5 This ring glows a pale blue.
NONCOMBAT_REGEN_ARMOR_DELTA: 5
Ring of Arrows An arrowhead is embedded in this wooden ring, making it rather uncomfortable to wear.
BOOST_SKILL_ARCHERY: 1
Ring of Booming This ring is slightly warm to the touch. It augments Fire Magic abilities that deal area-effect damage focused on the caster, such as Ring of Flames and Defensive Flames.
FireBurst: +1 damage
Ring of Burning This ring is unpleasantly warm.
BOOST_FIRE_INDIRECT: 1
Ring of Critical Hits This jade ring thumps in time to the wearer's pulse, the better to tune into their mind.
MOD_CRITICAL_HIT_DAMAGE: 0.05
Ring of Directness Made of pink wood, supposedly common in the orcish homeland of Gu.
BOOST_UNIVERSAL_DIRECT: 5
BOOST_UNIVERSAL_INDIRECT: -5
Ring of Ferocious Clawing This mottled ring improves a Werewolf ability: Claw
WerewolfClaw: +3 damage
Ring of Furry Clawing This mottled ring improves a Werewolf ability: Claw
WerewolfClaw: +1 damage
Ring of Gusty Striking This slightly off-white metal ring improves a Sword ability: Wind Strike.
WindStrike: +1 damage
Ring of Health This gaudy gold heart ring looks more like a lovelorn elf's token of affection than some powerful magical device.
MAX_HEALTH: 30
Ring of Increasing Anxiety This small metal band seems to get tighter and tighter the longer you wear it.
MOD_PSYCHIC_DIRECT: 0.1
YouWereAdopted: +40 damage
Ring of Jaunty Traipsing This criminally ugly purple ring augments your movement so that your sprint speed is slightly faster.
SPRINT_BOOST: 1
Ring of Kicking Ass This chunky blue ring augments any kind of kick, such as the Unarmed ability Kick or kicks done when in the form of a deer or other ungulate.
Kick: +1 damage
Ring of Mind Insight This grungy ring has a little scoop on the end to help you dig skulls out of corpses. (Acts as a skull extractor.)
MOD_SKILL_MENTALISM: 0.1
Ring of Mindblasts This ring weighs almost nothing.
SystemShock: +20 damage
Ring of Multiple Lacerations This slightly off-white metal ring improves a Sword ability: Many Cuts.
ManyCuts: +1 damage
Ring of Natural Hurting This ring has little barbs all along the outside. Takes some practice to wear it safely.
BOOST_NATURE: 1
Ring of Practical Psychology This ugly blue ring enhances most Psychology healing effects by 50.
BOOST_PEPTALK_SENDER: 50
Ring of Projectile Expression This ring seems ready to fly off your finger at any moment, but mercifully stays put.
MOD_SKILL_ARCHERY: 0.1
IceSpear: +30 damage
Ring of Psychiatric Abuse This dull black ring improves a Psychology ability: Cause Terror.
CauseTerror: +1 damage
Ring of Snakelike Behavior This vaguely-green metal ring improves an Unarmed ability: Cobra Strike.
CobraStrike: +1 damage
Ring of Staff Supremacy This thick wooden ring feels surprisingly light.
BOOST_SKILL_STAFF: 2
Ring of Strong Ankles This ugly purple ring magically strengthens your ankles so that falling from great heights isn't quite as painful. It's a pretty weak enchantment, really.
FALLING_DAMAGE_MOD: -0.1
Ring of Swording This wooden ring is carved with elven sword-runes.
BOOST_SKILL_SWORD: 1
Ring of Telepathic Pestering This shoddily-made ring improves psychic attacks.
BOOST_PSYCHIC: 1
Ring of Trusty Punching This tough-but-ugly ring makes Punch attacks deal more damage.
Punch: +1 damage
Ring of Vague Poison Resistance This cheap-looking purple ring makes poisons slightly less effective.
VULN_POISON: -0.05
Ring of Wolfen Terror This mottled ring improves a Werewolf ability: Smell Fear
SmellFear: +15 damage
Stafflord's Ring Carved of bamboo and painted with magic pigments.
MOD_SKILL_STAFF: 0.05
Tyler's Ring Tyler gave this ring to his soulmate as a token of his affection.
DisruptingBash: +10 damage


Waist

Name Description Attributes Effects
Crude Arachnid Harness This uncomfortable wooden spider suit was designed with the best of intentions. It just sucks. But the wood can act as a focal point for druidic spiders.
Wooden
Set loot preference to Spider and Spider
Echur's Lucky Belt of the Mentalist A belt adorned with an odd rune that gives the wearer a certain kind of luck. Echur has augmented this particular belt.
Set loot preference to Mentalism and Unknown
BOOST_SKILL_MENTALISM: 1
MAX_POWER: 5
Great Arachnid Harness Lovingly crafted to a high standard, this wooden spider suit makes spiders even more adaptable than normal. Its wood can also act as a focal point for druidic spiders.
Wooden
Set loot preference to Spider and Spider
MAX_INVENTORY_SIZE: 8
Lucky Belt of Nice Rewards A belt adorned with an odd rune that gives the wearer a certain kind of luck.
LOOT_BOOST_CHANCE_UNCOMMON: 0.15
Lucky Belt of The Alchemist A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to BattleChemistry and Mentalism
Lucky Belt of The Arachnid A belt adorned with an odd rune that gives the wearer a certain kind of luck. It has been custom-sized to fit around the middle of a gigantic spider.
Set loot preference to Spider and Spider
Lucky Belt of The Barbarian A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to Hammer and Shield
Lucky Belt of The Bovine Battler A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to Cow and Cow
Lucky Belt of The Controller A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to Druid and Psychology
Lucky Belt of The Cruel Tormenter A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to Necromancy and Mentalism
Lucky Belt of The Crypt Keeper A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to IceMagic and Necromancy
Lucky Belt of The Cunning Wolf A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to Werewolf and Psychology
Lucky Belt of The Defender A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to Staff and Shield
Lucky Belt of The Defiler A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to Necromancy and FireMagic
Lucky Belt of The Feral Intendant A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to Sword and AnimalHandling
Lucky Belt of The Forest King A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to Deer and Deer
Lucky Belt of The Forest Traveller A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to Druid and Staff
Lucky Belt of The Freeze Wizard A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to IceMagic and Mentalism
Lucky Belt of The Gladiator A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to Sword and Psychology
Lucky Belt of The Hunter A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to Archery and Sword
Lucky Belt of The Master Exploder A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to FireMagic and BattleChemistry
Lucky Belt of The Medic A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to Psychology and Mentalism
Lucky Belt of The Mindfist A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to Hammer and Mentalism
Lucky Belt of The Monk A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to Unarmed and Mentalism
Lucky Belt of The Natural Healer A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to Druid and Mentalism
Lucky Belt of The Pack Leader A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to Werewolf and AnimalHandling
Lucky Belt of The Porcine Warrior A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to Pig and Pig
Lucky Belt of The Ranger A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to Archery and AnimalHandling
Lucky Belt of The Skirmish Mage A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to FireMagic and Shield
Lucky Belt of The Sneak A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to Unarmed and Psychology
Lucky Belt of The Soldier A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to Sword and Shield
Lucky Belt of The Support Archer A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to Archery and BattleChemistry
Lucky Belt of The Temperature Mage A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to FireMagic and IceMagic
Lucky Belt of The Tundra Guardian A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to Staff and IceMagic
Lucky Belt of The Vile General A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to Necromancy and Archery
Lucky Belt of The Wandering Do-Gooder A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to Staff and AnimalHandling
Lucky Belt of The War Wizard A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to FireMagic and Staff
Lucky Belt of The Winter Warden A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to IceMagic and Druid
Lucky Belt of The Wise Duelist A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to Sword and Mentalism
Lucky Belt of The Woodland Warrior A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to Hammer and Druid
Lucky Belt of The Wraith A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to Unarmed and Necromancy
Lucky Belt of Uncommon Rewards A belt adorned with an odd rune that gives the wearer a certain kind of luck.
LOOT_BOOST_CHANCE_UNCOMMON: 0.1
Lucky Belt of the Animal Handler A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to AnimalHandling and Unknown
Lucky Belt of the Archer A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to Archery and Unknown
Lucky Belt of the Battle Chemist A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to BattleChemistry and Unknown
Lucky Belt of the Druid A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to Druid and Unknown
Lucky Belt of the Fire Mage A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to FireMagic and Unknown
Lucky Belt of the Hammerer A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to Hammer and Unknown
Lucky Belt of the Ice Mage A belt adorned with an odd rune that gives the wearer a certain kind of luck. Echur has augmented this particular belt.
Set loot preference to IceMagic and Unknown
Lucky Belt of the Mentalist A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to Mentalism and Unknown
Lucky Belt of the Necromancer A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to Necromancy and Unknown
Lucky Belt of the Psychologist A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to Psychology and Unknown
Lucky Belt of the Shielder A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to Shield and Unknown
Lucky Belt of the Staff Fighter A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to Staff and Unknown
Lucky Belt of the Swordsman A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to Sword and Unknown
Lucky Belt of the Unarmed Fighter A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to Unarmed and Unknown
Lucky Belt of the Werewolf A belt adorned with an odd rune that gives the wearer a certain kind of luck.
Set loot preference to Werewolf and Unknown
Nice Arachnid Harness Carefully crafted of dozens of little jointed sections, this harness can hold a lot of weight. The wood can also act as a focal point for druidic spiders.
Wooden
Set loot preference to Spider and Spider
MAX_INVENTORY_SIZE: 4