Difference between revisions of "Unarmed/Treasure Effects:By Slot"

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<!-- Updated on May 25, 2021 from v346-->
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<!-- Updated on November 17, 2022 from v374-->
 
==<!--start-->Unarmed Slot List==
 
==<!--start-->Unarmed Slot List==
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<noinclude>[[Category:Treasure Effects By Slot]]</noinclude>
 
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
 
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
  
 
<b><u>Head</u></b><br>
 
<b><u>Head</u></b><br>
 
* Unarmed Base Damage +40%<br>
 
* Unarmed Base Damage +40%<br>
* Unarmed attacks deal +32 Armor damage<br>
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* Unarmed attacks deal +42 Armor damage<br>
 
* While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor<br>
 
* While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor<br>
 
* While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage<br>
 
* While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage<br>
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* Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +12.5% damage from other Trauma attacks for 20 seconds<br>
 
* Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +12.5% damage from other Trauma attacks for 20 seconds<br>
 
* Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds<br>
 
* Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds<br>
 +
* Cobra Strike, Mamba Strike, and Slashing Strike deal +40 damage and can be used while stunned. Doing so removes the stun effect from you.<br>
 
* Infuriating Fist damage +103. Damage becomes Trauma instead of Crushing<br>
 
* Infuriating Fist damage +103. Damage becomes Trauma instead of Crushing<br>
  
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<b><u>MainHand</u></b><br>
 
<b><u>MainHand</u></b><br>
 
* Unarmed Base Damage +40%<br>
 
* Unarmed Base Damage +40%<br>
* Unarmed attacks deal +32 Armor damage<br>
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* Unarmed attacks deal +42 Armor damage<br>
 
* Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)<br>
 
* Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)<br>
 
* While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor<br>
 
* While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor<br>

Latest revision as of 12:40, 18 November 2022

Unarmed Slot List

Note that this only shows the max-level version of each treasure effect.

Head

  • Unarmed Base Damage +40%
  • Unarmed attacks deal +42 Armor damage
  • While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor
  • While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage
  • Taunt From Attack Damage +80% when Unarmed is active
  • Mamba Strike Damage +47 and Reuse Time -1 sec
  • Barrage costs -14 Power and restores 23 Armor to you
  • Hip Throw and Bodyslam deal +22% damage and generate -390 Rage
  • Bodyslam deals +80 damage and grants you immunity to direct damage for 3 seconds
  • Slashing Strike boosts your Melee Evasion +4.25% for 5 seconds
  • Infuriating Fist damage +53 and for 10 seconds all Elite attacks deal -7% damage to you.


Chest

  • Jab and Infuriating Fist Damage +64
  • Knee Kick Damage +44%
  • While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
  • Kick attacks restore 42 Armor
  • Headbutt Damage +44%
  • Claw Barrage Damage +119
  • Hip Throw Damage +50%
  • Bodyslam heals you for 130 health
  • Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds
  • Cobra Strike and Mamba Strike restore 42 Armor to you
  • Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
  • Infuriating Fist damage +53 and for 10 seconds all Elite attacks deal -7% damage to you.


Legs

  • Unarmed attacks deal +20% damage when you have 33% or less of your Armor left
  • While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate
  • Kick Damage +80
  • Kick attacks deal +34% damage when you have 33% or less of your Armor left
  • Barrage Damage +54%
  • Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds
  • Headbutt and Knee Kick Damage +108
  • Hip Throw and Bodyslam deal +22% damage and generate -390 Rage
  • Cobra Strike and Mamba Strike Damage +51%
  • Bruising Blow deals +28% damage and hastens the current reuse timer of Bodyslam by 5 seconds
  • Bruising Blow and Headbutt restore 28 Health


Hands

  • Kick attacks deal +13% damage and grant you 8% Physical Damage Reflection for 15 seconds
  • While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate
  • Barrage hits all enemies within 5 meters and deals +19% damage, but reuse timer is +3 seconds
  • Headbutt deals +20% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 400 damage is mitigated)
  • Hip Throw deals +160 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
  • Hip Throw hits all enemies within 8 meters and deals +16% damage, but Power cost is +20
  • Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds
  • Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +12.5% damage from other Trauma attacks for 20 seconds
  • Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
  • Cobra Strike, Mamba Strike, and Slashing Strike deal +40 damage and can be used while stunned. Doing so removes the stun effect from you.
  • Infuriating Fist damage +103. Damage becomes Trauma instead of Crushing


Feet

  • Jab and Infuriating Fist Damage +64
  • Knee Kick Damage +44%
  • While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
  • While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate
  • Front Kick Damage +40%
  • While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate
  • Claw Barrage Damage +119
  • Cobra Strike and Mamba Strike Damage +51%
  • Bruising Blow deals +28% damage and hastens the current reuse timer of Bodyslam by 5 seconds
  • Chance to Ignore Knockbacks +30% when Unarmed is active
  • Infuriating Fist taunts +460 and deals 150 Trauma damage over 6 seconds


MainHand

  • Unarmed Base Damage +40%
  • Unarmed attacks deal +42 Armor damage
  • Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)
  • While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor
  • While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage
  • Kick Damage +80
  • Hip Throw Damage +50%
  • Bodyslam Damage +47%
  • Bodyslam deals +435 damage to non-Elite enemies
  • Bruising Blow Damage +55%
  • Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds


OffHand

  • Punch, Jab, and Infuriating Fist restore 18 Health to you
  • Mamba Strike Damage +47 and Reuse Time -1 sec
  • Mamba Strike and Front Kick damage +68
  • Kick attacks deal +18% damage and slow target's movement speed by 45%
  • Barrage costs -14 Power and restores 23 Armor to you
  • Headbutt Damage +44%
  • Bodyslam heals you for 130 health
  • Slashing Strike Damage +31%
  • Slashing Strike boosts your Melee Evasion +4.25% for 5 seconds
  • Chance to Ignore Knockbacks +30% when Unarmed is active
  • Infuriating Fist deals +40% damage and taunts +400


Necklace

  • Unarmed attacks deal +20% damage when you have 33% or less of your Armor left
  • Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)
  • Mamba Strike and Front Kick damage +68
  • Kick attacks deal +34% damage when you have 33% or less of your Armor left
  • Barrage and Headbutt make the target 19% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Hip Throw deals +160 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
  • Bruising Blow causes the target to take +24% damage from Poison for 20 seconds
  • Bodyslam deals +435 damage to non-Elite enemies
  • Cobra Strike Damage +80
  • Bruising Blow and Headbutt restore 28 Health
  • Slashing Strike Damage +31%
  • Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds


Ring

  • Punch, Jab, and Infuriating Fist restore 18 Health to you
  • Taunt From Attack Damage +80% when Unarmed is active
  • Kick Damage +80
  • Kick attacks restore 42 Armor
  • Barrage Damage +54%
  • Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds
  • Headbutt and Knee Kick Damage +108
  • Bodyslam Damage +47%
  • Cobra Strike and Mamba Strike restore 42 Armor to you
  • Bruising Blow Damage +55%
  • Infuriating Fist deals +40% damage and taunts +400