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| See also: [[Hammer/Treasure Effects:By Ability]] | | See also: [[Hammer/Treasure Effects:By Ability]] |
− | <!-- Updated on Sat Nov 11 2023 08:04:48 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator --> | + | <!-- Updated to v398 on Thu Nov 30 2023 00:54:55 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator --> |
| {| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | | {| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" |
| ! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Max-Level Version !! style="width:10%"| Slot !! style="width:15%"| Other Versions | | ! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Max-Level Version !! style="width:10%"| Slot !! style="width:15%"| Other Versions |
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| }} | | }} |
| |- | | |- |
− | | || of Dazing || <b>Level 100</b> - Hammer attacks have a 16% chance to Knock Down targets whose Rage meter is at least 66% full || Feet || {{Spoiler|Click Expand to reveal| | + | | || of Dazing || <b>Level 100</b> - Hammer attacks have a 20% chance to Knock Down targets whose Rage meter is at least 66% full || Feet || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Hammer attacks have a 1% chance to Knock Down targets whose Rage meter is at least 66% full | | :Hammer attacks have a 1% chance to Knock Down targets whose Rage meter is at least 66% full |
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| :Hammer attacks have a 16% chance to Knock Down targets whose Rage meter is at least 66% full | | :Hammer attacks have a 16% chance to Knock Down targets whose Rage meter is at least 66% full |
| *; Level 85 | | *; Level 85 |
− | :Hammer attacks have a 16% chance to Knock Down targets whose Rage meter is at least 66% full | + | :Hammer attacks have a 17% chance to Knock Down targets whose Rage meter is at least 66% full |
| *; Level 90 | | *; Level 90 |
− | :Hammer attacks have a 16% chance to Knock Down targets whose Rage meter is at least 66% full | + | :Hammer attacks have a 18% chance to Knock Down targets whose Rage meter is at least 66% full |
| *; Level 95 | | *; Level 95 |
− | :Hammer attacks have a 16% chance to Knock Down targets whose Rage meter is at least 66% full | + | :Hammer attacks have a 19% chance to Knock Down targets whose Rage meter is at least 66% full |
| *; Level 100 | | *; Level 100 |
− | :Hammer attacks have a 16% chance to Knock Down targets whose Rage meter is at least 66% full | + | :Hammer attacks have a 20% chance to Knock Down targets whose Rage meter is at least 66% full |
| }} | | }} |
| |- | | |- |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Way of the Hammer boosts Slashing and Piercing Damage +34% for 10 seconds || Ring || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Way of the Hammer boosts Slashing and Piercing Damage +39% for 10 seconds || Ring || {{Spoiler|Click Expand to reveal| |
| *; Level 10 | | *; Level 10 |
| :Way of the Hammer boosts Slashing and Piercing Damage +4% for 10 seconds | | :Way of the Hammer boosts Slashing and Piercing Damage +4% for 10 seconds |
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| :Way of the Hammer boosts Slashing and Piercing Damage +34% for 10 seconds | | :Way of the Hammer boosts Slashing and Piercing Damage +34% for 10 seconds |
| *; Level 90 | | *; Level 90 |
− | :Way of the Hammer boosts Slashing and Piercing Damage +34% for 10 seconds | + | :Way of the Hammer boosts Slashing and Piercing Damage +37% for 10 seconds |
| *; Level 100 | | *; Level 100 |
− | :Way of the Hammer boosts Slashing and Piercing Damage +34% for 10 seconds | + | :Way of the Hammer boosts Slashing and Piercing Damage +39% for 10 seconds |
| }} | | }} |
| |- | | |- |
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Line 335: |
| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Seismic Impact restores 80 Armor to you || OffHand, Necklace || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Seismic Impact restores 100 Armor to you || OffHand, Necklace || {{Spoiler|Click Expand to reveal| |
| *; Level 10 | | *; Level 10 |
| :Seismic Impact restores 10 Armor to you | | :Seismic Impact restores 10 Armor to you |
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Line 353: |
| :Seismic Impact restores 80 Armor to you | | :Seismic Impact restores 80 Armor to you |
| *; Level 90 | | *; Level 90 |
− | :Seismic Impact restores 80 Armor to you | + | :Seismic Impact restores 90 Armor to you |
| *; Level 100 | | *; Level 100 |
− | :Seismic Impact restores 80 Armor to you | + | :Seismic Impact restores 100 Armor to you |
| }} | | }} |
| |- | | |- |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Way of the Hammer grants all targets +14 Direct Mitigation for 10 seconds || Head, Legs || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Way of the Hammer grants all targets +18 Direct Mitigation for 10 seconds || Head, Legs || {{Spoiler|Click Expand to reveal| |
| *; Level 10 | | *; Level 10 |
| :Way of the Hammer grants all targets +5 Direct Mitigation for 10 seconds | | :Way of the Hammer grants all targets +5 Direct Mitigation for 10 seconds |
Line 1,349: |
Line 1,349: |
| :Way of the Hammer grants all targets +14 Direct Mitigation for 10 seconds | | :Way of the Hammer grants all targets +14 Direct Mitigation for 10 seconds |
| *; Level 90 | | *; Level 90 |
− | :Way of the Hammer grants all targets +14 Direct Mitigation for 10 seconds | + | :Way of the Hammer grants all targets +16 Direct Mitigation for 10 seconds |
| *; Level 100 | | *; Level 100 |
− | :Way of the Hammer grants all targets +14 Direct Mitigation for 10 seconds | + | :Way of the Hammer grants all targets +18 Direct Mitigation for 10 seconds |
| }} | | }} |
| |- | | |- |
Prefix |
Suffix |
Max-Level Version |
Slot |
Other Versions
|
|
of Hammering |
Level 100 - Hammer Base Damage +50% |
Head, MainHand |
Click Expand to reveal
- Hammer Damage +5
- Hammer Base Damage +10%
- Hammer Base Damage +15%
- Hammer Base Damage +20%
- Hammer Base Damage +25%
- Hammer Base Damage +30%
- Hammer Base Damage +35%
- Hammer Base Damage +40%
- Hammer Base Damage +45%
- Hammer Base Damage +50%
|
|
|
Level 100 - Hammer Damage +105 |
Legs, Ring |
Click Expand to reveal
- Hammer Damage +10
- Hammer Damage +15
- Hammer Damage +20
- Hammer Damage +25
- Hammer Damage +30
- Hammer Damage +35
- Hammer Damage +40
- Hammer Damage +45
- Hammer Damage +50
- Hammer Damage +55
- Hammer Damage +60
- Hammer Damage +65
- Hammer Damage +70
- Hammer Damage +75
- Hammer Damage +80
- Hammer Damage +85
- Hammer Damage +90
- Hammer Damage +95
- Hammer Damage +100
- Hammer Damage +105
|
Powerful-Looking |
|
Level 100 - Core Attacks cause the next use of Look At My Hammer to restore +50 Power |
OffHand, Necklace |
Click Expand to reveal
- Core Attacks cause the next use of Look At My Hammer to restore +3 Power
- Core Attacks cause the next use of Look At My Hammer to restore +5 Power
- Core Attacks cause the next use of Look At My Hammer to restore +7 Power
- Core Attacks cause the next use of Look At My Hammer to restore +9 Power
- Core Attacks cause the next use of Look At My Hammer to restore +11 Power
- Core Attacks cause the next use of Look At My Hammer to restore +13 Power
- Core Attacks cause the next use of Look At My Hammer to restore +15 Power
- Core Attacks cause the next use of Look At My Hammer to restore +17 Power
- Core Attacks cause the next use of Look At My Hammer to restore +19 Power
- Core Attacks cause the next use of Look At My Hammer to restore +22 Power
- Core Attacks cause the next use of Look At My Hammer to restore +25 Power
- Core Attacks cause the next use of Look At My Hammer to restore +28 Power
- Core Attacks cause the next use of Look At My Hammer to restore +31 Power
- Core Attacks cause the next use of Look At My Hammer to restore +33 Power
- Core Attacks cause the next use of Look At My Hammer to restore +36 Power
- Core Attacks cause the next use of Look At My Hammer to restore +38 Power
- Core Attacks cause the next use of Look At My Hammer to restore +41 Power
- Core Attacks cause the next use of Look At My Hammer to restore +44 Power
- Core Attacks cause the next use of Look At My Hammer to restore +47 Power
- Core Attacks cause the next use of Look At My Hammer to restore +50 Power
|
|
of Vindictive Clubbing |
Level 100 - Hammer attacks deal +20% damage but generate +60% Rage |
Legs, Necklace |
Click Expand to reveal
- Hammer attacks deal +1% damage but generate +3% Rage
- Hammer attacks deal +2% damage but generate +6% Rage
- Hammer attacks deal +3% damage but generate +9% Rage
- Hammer attacks deal +4% damage but generate +12% Rage
- Hammer attacks deal +5% damage but generate +15% Rage
- Hammer attacks deal +6% damage but generate +18% Rage
- Hammer attacks deal +7% damage but generate +21% Rage
- Hammer attacks deal +8% damage but generate +24% Rage
- Hammer attacks deal +9% damage but generate +27% Rage
- Hammer attacks deal +10% damage but generate +30% Rage
- Hammer attacks deal +11% damage but generate +33% Rage
- Hammer attacks deal +12% damage but generate +36% Rage
- Hammer attacks deal +13% damage but generate +39% Rage
- Hammer attacks deal +14% damage but generate +42% Rage
- Hammer attacks deal +15% damage but generate +45% Rage
- Hammer attacks deal +16% damage but generate +48% Rage
- Hammer attacks deal +17% damage but generate +51% Rage
- Hammer attacks deal +18% damage but generate +54% Rage
- Hammer attacks deal +19% damage but generate +57% Rage
- Hammer attacks deal +20% damage but generate +60% Rage
|
|
of Braining |
Level 100 - Hammer attacks deal +24% damage to targets whose Rage meters are at least 66% full |
Chest, Hands |
Click Expand to reveal
- Hammer attacks deal +5% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +6% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +7% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +8% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +9% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +10% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +11% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +12% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +13% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +14% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +15% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +16% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +17% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +18% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +19% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +20% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +21% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +22% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +23% damage to targets whose Rage meters are at least 66% full
- Hammer attacks deal +24% damage to targets whose Rage meters are at least 66% full
|
|
of Dazing |
Level 100 - Hammer attacks have a 20% chance to Knock Down targets whose Rage meter is at least 66% full |
Feet |
Click Expand to reveal
- Hammer attacks have a 1% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 2% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 3% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 4% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 5% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 6% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 7% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 8% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 9% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 10% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 11% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 12% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 13% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 14% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 15% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 16% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 17% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 18% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 19% chance to Knock Down targets whose Rage meter is at least 66% full
- Hammer attacks have a 20% chance to Knock Down targets whose Rage meter is at least 66% full
|
|
of Seismic Slamming |
Level 100 - Seismic Impact Damage +51.5% |
Head, Ring |
Click Expand to reveal
- Seismic Impact Damage +4%
- Seismic Impact Damage +6.5%
- Seismic Impact Damage +9%
- Seismic Impact Damage +11.5%
- Seismic Impact Damage +14%
- Seismic Impact Damage +16.5%
- Seismic Impact Damage +19%
- Seismic Impact Damage +21.5%
- Seismic Impact Damage +24%
- Seismic Impact Damage +26.5%
- Seismic Impact Damage +29%
- Seismic Impact Damage +31.5%
- Seismic Impact Damage +34%
- Seismic Impact Damage +36.5%
- Seismic Impact Damage +39%
- Seismic Impact Damage +41.5%
- Seismic Impact Damage +44%
- Seismic Impact Damage +46.5%
- Seismic Impact Damage +49%
- Seismic Impact Damage +51.5%
|
|
|
Level 100 - Way of the Hammer boosts Slashing and Piercing Damage +39% for 10 seconds |
Ring |
Click Expand to reveal
- Way of the Hammer boosts Slashing and Piercing Damage +4% for 10 seconds
- Way of the Hammer boosts Slashing and Piercing Damage +8% for 10 seconds
- Way of the Hammer boosts Slashing and Piercing Damage +12% for 10 seconds
- Way of the Hammer boosts Slashing and Piercing Damage +16% for 10 seconds
- Way of the Hammer boosts Slashing and Piercing Damage +20% for 10 seconds
- Way of the Hammer boosts Slashing and Piercing Damage +24% for 10 seconds
- Way of the Hammer boosts Slashing and Piercing Damage +30% for 10 seconds
- Way of the Hammer boosts Slashing and Piercing Damage +34% for 10 seconds
- Way of the Hammer boosts Slashing and Piercing Damage +37% for 10 seconds
- Way of the Hammer boosts Slashing and Piercing Damage +39% for 10 seconds
|
|
of Seismic Events |
Level 100 - Seismic Impact hits all targets within 8 meters and deals +21% damage |
Hands |
Click Expand to reveal
- Seismic Impact hits all targets within 8 meters and deals +3% damage
- Seismic Impact hits all targets within 8 meters and deals +5% damage
- Seismic Impact hits all targets within 8 meters and deals +7% damage
- Seismic Impact hits all targets within 8 meters and deals +9% damage
- Seismic Impact hits all targets within 8 meters and deals +11% damage
- Seismic Impact hits all targets within 8 meters and deals +13% damage
- Seismic Impact hits all targets within 8 meters and deals +15% damage
- Seismic Impact hits all targets within 8 meters and deals +17% damage
- Seismic Impact hits all targets within 8 meters and deals +19% damage
- Seismic Impact hits all targets within 8 meters and deals +21% damage
|
|
|
Level 100 - Seismic Impact restores 100 Armor to you |
OffHand, Necklace |
Click Expand to reveal
- Seismic Impact restores 10 Armor to you
- Seismic Impact restores 20 Armor to you
- Seismic Impact restores 30 Armor to you
- Seismic Impact restores 40 Armor to you
- Seismic Impact restores 50 Armor to you
- Seismic Impact restores 60 Armor to you
- Seismic Impact restores 70 Armor to you
- Seismic Impact restores 80 Armor to you
- Seismic Impact restores 90 Armor to you
- Seismic Impact restores 100 Armor to you
|
|
|
Level 100 - Seismic Impact deals +70% damage to targets that are Knocked Down |
Chest, Feet |
Click Expand to reveal
- Seismic Impact deals +13% damage to targets that are Knocked Down
- Seismic Impact deals +16% damage to targets that are Knocked Down
- Seismic Impact deals +19% damage to targets that are Knocked Down
- Seismic Impact deals +22% damage to targets that are Knocked Down
- Seismic Impact deals +25% damage to targets that are Knocked Down
- Seismic Impact deals +28% damage to targets that are Knocked Down
- Seismic Impact deals +31% damage to targets that are Knocked Down
- Seismic Impact deals +34% damage to targets that are Knocked Down
- Seismic Impact deals +37% damage to targets that are Knocked Down
- Seismic Impact deals +40% damage to targets that are Knocked Down
- Seismic Impact deals +43% damage to targets that are Knocked Down
- Seismic Impact deals +46% damage to targets that are Knocked Down
- Seismic Impact deals +49% damage to targets that are Knocked Down
- Seismic Impact deals +52% damage to targets that are Knocked Down
- Seismic Impact deals +55% damage to targets that are Knocked Down
- Seismic Impact deals +58% damage to targets that are Knocked Down
- Seismic Impact deals +61% damage to targets that are Knocked Down
- Seismic Impact deals +64% damage to targets that are Knocked Down
- Seismic Impact deals +67% damage to targets that are Knocked Down
- Seismic Impact deals +70% damage to targets that are Knocked Down
|
Reverberating |
|
Level 100 - Reverberating Strike Damage +31% |
Legs, MainHand |
Click Expand to reveal
- Reverberating Strike Damage +5%
- Reverberating Strike Damage +6%
- Reverberating Strike Damage +7%
- Reverberating Strike Damage +8%
- Reverberating Strike Damage +9%
- Reverberating Strike Damage +10%
- Reverberating Strike Damage +11.5%
- Reverberating Strike Damage +13%
- Reverberating Strike Damage +14.5%
- Reverberating Strike Damage +16%
- Reverberating Strike Damage +17.5%
- Reverberating Strike Damage +19%
- Reverberating Strike Damage +20.5%
- Reverberating Strike Damage +22%
- Reverberating Strike Damage +23.5%
- Reverberating Strike Damage +25%
- Reverberating Strike Damage +26.5%
- Reverberating Strike Damage +28%
- Reverberating Strike Damage +29.5%
- Reverberating Strike Damage +31%
|
|
|
Level 100 - Way of the Hammer restores 100 Armor to all targets |
Hands, Necklace |
Click Expand to reveal
- Way of the Hammer restores 16 Armor to all targets
- Way of the Hammer restores 20 Armor to all targets
- Way of the Hammer restores 24 Armor to all targets
- Way of the Hammer restores 28 Armor to all targets
- Way of the Hammer restores 32 Armor to all targets
- Way of the Hammer restores 36 Armor to all targets
- Way of the Hammer restores 40 Armor to all targets
- Way of the Hammer restores 44 Armor to all targets
- Way of the Hammer restores 48 Armor to all targets
- Way of the Hammer restores 52 Armor to all targets
- Way of the Hammer restores 56 Armor to all targets
- Way of the Hammer restores 60 Armor to all targets
- Way of the Hammer restores 65 Armor to all targets
- Way of the Hammer restores 70 Armor to all targets
- Way of the Hammer restores 75 Armor to all targets
- Way of the Hammer restores 80 Armor to all targets
- Way of the Hammer restores 85 Armor to all targets
- Way of the Hammer restores 90 Armor to all targets
- Way of the Hammer restores 95 Armor to all targets
- Way of the Hammer restores 100 Armor to all targets
|
|
|
Level 100 - Reverberating Strike Damage +105 |
Head |
Click Expand to reveal
- Reverberating Strike Damage +10
- Reverberating Strike Damage +15
- Reverberating Strike Damage +20
- Reverberating Strike Damage +25
- Reverberating Strike Damage +30
- Reverberating Strike Damage +35
- Reverberating Strike Damage +40
- Reverberating Strike Damage +45
- Reverberating Strike Damage +50
- Reverberating Strike Damage +55
- Reverberating Strike Damage +60
- Reverberating Strike Damage +65
- Reverberating Strike Damage +70
- Reverberating Strike Damage +75
- Reverberating Strike Damage +80
- Reverberating Strike Damage +85
- Reverberating Strike Damage +90
- Reverberating Strike Damage +95
- Reverberating Strike Damage +100
- Reverberating Strike Damage +105
|
|
of Slagging |
Level 100 - Pound To Slag Damage +65% |
Chest, Feet |
Click Expand to reveal
- Pound To Slag Damage +8%
- Pound To Slag Damage +11%
- Pound To Slag Damage +14%
- Pound To Slag Damage +17%
- Pound To Slag Damage +20%
- Pound To Slag Damage +23%
- Pound To Slag Damage +26%
- Pound To Slag Damage +29%
- Pound To Slag Damage +32%
- Pound To Slag Damage +35%
- Pound To Slag Damage +38%
- Pound To Slag Damage +41%
- Pound To Slag Damage +44%
- Pound To Slag Damage +47%
- Pound To Slag Damage +50%
- Pound To Slag Damage +53%
- Pound To Slag Damage +56%
- Pound To Slag Damage +59%
- Pound To Slag Damage +62%
- Pound To Slag Damage +65%
|
|
|
Level 100 - Hurl Lightning and Thunderstrike Damage +38% |
Chest, Ring |
Click Expand to reveal
- Hurl Lightning and Thunderstrike Damage +5%
- Hurl Lightning and Thunderstrike Damage +6%
- Hurl Lightning and Thunderstrike Damage +7%
- Hurl Lightning and Thunderstrike Damage +8%
- Hurl Lightning and Thunderstrike Damage +9%
- Hurl Lightning and Thunderstrike Damage +10%
- Hurl Lightning and Thunderstrike Damage +12%
- Hurl Lightning and Thunderstrike Damage +14%
- Hurl Lightning and Thunderstrike Damage +16%
- Hurl Lightning and Thunderstrike Damage +18%
- Hurl Lightning and Thunderstrike Damage +20%
- Hurl Lightning and Thunderstrike Damage +22%
- Hurl Lightning and Thunderstrike Damage +24%
- Hurl Lightning and Thunderstrike Damage +26%
- Hurl Lightning and Thunderstrike Damage +28%
- Hurl Lightning and Thunderstrike Damage +30%
- Hurl Lightning and Thunderstrike Damage +32%
- Hurl Lightning and Thunderstrike Damage +34%
- Hurl Lightning and Thunderstrike Damage +36%
- Hurl Lightning and Thunderstrike Damage +38%
|
|
of Healthy Obliteration |
Level 100 - Pound To Slag restores 144 health to you |
Ring, OffHand |
Click Expand to reveal
- Pound To Slag restores 8 health to you
- Pound To Slag restores 16 health to you
- Pound To Slag restores 24 health to you
- Pound To Slag restores 32 health to you
- Pound To Slag restores 40 health to you
- Pound To Slag restores 48 health to you
- Pound To Slag restores 56 health to you
- Pound To Slag restores 64 health to you
- Pound To Slag restores 72 health to you
- Pound To Slag restores 80 health to you
- Pound To Slag restores 88 health to you
- Pound To Slag restores 96 health to you
- Pound To Slag restores 102 health to you
- Pound To Slag restores 108 health to you
- Pound To Slag restores 114 health to you
- Pound To Slag restores 120 health to you
- Pound To Slag restores 126 health to you
- Pound To Slag restores 132 health to you
- Pound To Slag restores 138 health to you
- Pound To Slag restores 144 health to you
|
|
of Frenzied Slagging |
Level 100 - Pound To Slag deals +40% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35% |
Hands |
Click Expand to reveal
- Pound To Slag deals +2% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +4% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +6% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +8% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +10% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +12% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +14% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +16% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +18% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +20% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +22% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +24% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +26% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +28% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +30% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +32% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +34% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +36% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +38% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Pound To Slag deals +40% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
|
|
of Proud Pounding |
Level 100 - Pound To Slag deals +150 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds |
Necklace |
Click Expand to reveal
- Pound To Slag hastens the current reuse timer of Look at My Hammer by 5 seconds
- Pound To Slag deals +15 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
- Pound To Slag deals +30 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
- Pound To Slag deals +50 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
- Pound To Slag deals +70 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
- Pound To Slag deals +90 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
- Pound To Slag deals +110 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
- Pound To Slag deals +130 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
- Pound To Slag deals +150 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
|
|
|
Level 100 - Way of the Hammer boosts all targets' Electricity Damage +43% for 10 seconds |
MainHand |
Click Expand to reveal
- Way of the Hammer boosts all targets' Electricity Damage +7% for 10 seconds
- Way of the Hammer boosts all targets' Electricity Damage +11% for 10 seconds
- Way of the Hammer boosts all targets' Electricity Damage +15% for 10 seconds
- Way of the Hammer boosts all targets' Electricity Damage +19% for 10 seconds
- Way of the Hammer boosts all targets' Electricity Damage +23% for 10 seconds
- Way of the Hammer boosts all targets' Electricity Damage +27% for 10 seconds
- Way of the Hammer boosts all targets' Electricity Damage +31% for 10 seconds
- Way of the Hammer boosts all targets' Electricity Damage +35% for 10 seconds
- Way of the Hammer boosts all targets' Electricity Damage +39% for 10 seconds
- Way of the Hammer boosts all targets' Electricity Damage +43% for 10 seconds
|
|
of Hammer-Style Rage Management |
Level 100 - Pound To Slag deals +640 damage if target's Rage is at least 66% full |
MainHand |
Click Expand to reveal
- Pound To Slag deals +32 damage if target's Rage is at least 66% full
- Pound To Slag deals +64 damage if target's Rage is at least 66% full
- Pound To Slag deals +96 damage if target's Rage is at least 66% full
- Pound To Slag deals +128 damage if target's Rage is at least 66% full
- Pound To Slag deals +160 damage if target's Rage is at least 66% full
- Pound To Slag deals +192 damage if target's Rage is at least 66% full
- Pound To Slag deals +224 damage if target's Rage is at least 66% full
- Pound To Slag deals +256 damage if target's Rage is at least 66% full
- Pound To Slag deals +288 damage if target's Rage is at least 66% full
- Pound To Slag deals +320 damage if target's Rage is at least 66% full
- Pound To Slag deals +352 damage if target's Rage is at least 66% full
- Pound To Slag deals +384 damage if target's Rage is at least 66% full
- Pound To Slag deals +416 damage if target's Rage is at least 66% full
- Pound To Slag deals +448 damage if target's Rage is at least 66% full
- Pound To Slag deals +480 damage if target's Rage is at least 66% full
- Pound To Slag deals +512 damage if target's Rage is at least 66% full
- Pound To Slag deals +544 damage if target's Rage is at least 66% full
- Pound To Slag deals +576 damage if target's Rage is at least 66% full
- Pound To Slag deals +608 damage if target's Rage is at least 66% full
- Pound To Slag deals +640 damage if target's Rage is at least 66% full
|
|
|
Level 100 - Pound To Slag Damage +136 and Reuse Time -8 seconds |
Head |
Click Expand to reveal
- Pound To Slag Damage +6 and Reuse Time -5 seconds
- Pound To Slag Damage +12 and Reuse Time -5 seconds
- Pound To Slag Damage +18 and Reuse Time -5 seconds
- Pound To Slag Damage +24 and Reuse Time -5 seconds
- Pound To Slag Damage +30 and Reuse Time -5 seconds
- Pound To Slag Damage +36 and Reuse Time -5 seconds
- Pound To Slag Damage +42 and Reuse Time -5 seconds
- Pound To Slag Damage +48 and Reuse Time -5 seconds
- Pound To Slag Damage +54 and Reuse Time -6 seconds
- Pound To Slag Damage +60 and Reuse Time -6 seconds
- Pound To Slag Damage +66 and Reuse Time -6 seconds
- Pound To Slag Damage +72 and Reuse Time -6 seconds
- Pound To Slag Damage +80 and Reuse Time -7 seconds
- Pound To Slag Damage +88 and Reuse Time -7 seconds
- Pound To Slag Damage +96 and Reuse Time -8 seconds
- Pound To Slag Damage +104 and Reuse Time -8 seconds
- Pound To Slag Damage +112 and Reuse Time -8 seconds
- Pound To Slag Damage +120 and Reuse Time -8 seconds
- Pound To Slag Damage +128 and Reuse Time -8 seconds
- Pound To Slag Damage +136 and Reuse Time -8 seconds
|
|
of Nice Looking Hammers |
Level 100 - Look At My Hammer restores +102 health to you |
OffHand, Ring |
Click Expand to reveal
- Look At My Hammer restores +7 health to you
- Look At My Hammer restores +12 health to you
- Look At My Hammer restores +17 health to you
- Look At My Hammer restores +22 health to you
- Look At My Hammer restores +27 health to you
- Look At My Hammer restores +32 health to you
- Look At My Hammer restores +37 health to you
- Look At My Hammer restores +42 health to you
- Look At My Hammer restores +47 health to you
- Look At My Hammer restores +52 health to you
- Look At My Hammer restores +57 health to you
- Look At My Hammer restores +62 health to you
- Look At My Hammer restores +67 health to you
- Look At My Hammer restores +72 health to you
- Look At My Hammer restores +77 health to you
- Look At My Hammer restores +82 health to you
- Look At My Hammer restores +87 health to you
- Look At My Hammer restores +92 health to you
- Look At My Hammer restores +97 health to you
- Look At My Hammer restores +102 health to you
|
|
of Attractive Clubs |
Level 100 - Look At My Hammer restores +148 armor to you |
Chest, Necklace |
Click Expand to reveal
- Look At My Hammer restores +15 armor to you
- Look At My Hammer restores +22 armor to you
- Look At My Hammer restores +29 armor to you
- Look At My Hammer restores +36 armor to you
- Look At My Hammer restores +43 armor to you
- Look At My Hammer restores +50 armor to you
- Look At My Hammer restores +57 armor to you
- Look At My Hammer restores +64 armor to you
- Look At My Hammer restores +71 armor to you
- Look At My Hammer restores +78 armor to you
- Look At My Hammer restores +85 armor to you
- Look At My Hammer restores +92 armor to you
- Look At My Hammer restores +99 armor to you
- Look At My Hammer restores +106 armor to you
- Look At My Hammer restores +113 armor to you
- Look At My Hammer restores +120 armor to you
- Look At My Hammer restores +127 armor to you
- Look At My Hammer restores +134 armor to you
- Look At My Hammer restores +141 armor to you
- Look At My Hammer restores +148 armor to you
|
|
of Safe Clubbing |
Level 100 - Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 54 for 5 seconds |
Head |
Click Expand to reveal
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 3 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 6 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 9 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 12 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 15 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 18 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 20 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 22 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 24 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 26 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 28 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 30 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 33 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 36 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 39 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 42 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 45 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 48 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 51 for 5 seconds
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 54 for 5 seconds
|
|
of Efficient Clubbing |
Level 100 - After using Look At My Hammer, all other Hammer attacks cost -26 Power for 8 seconds |
Hands |
Click Expand to reveal
- After using Look At My Hammer, all other Hammer attacks cost -2 Power for 8 seconds
- After using Look At My Hammer, all other Hammer attacks cost -4 Power for 8 seconds
- After using Look At My Hammer, all other Hammer attacks cost -6 Power for 8 seconds
- After using Look At My Hammer, all other Hammer attacks cost -8 Power for 8 seconds
- After using Look At My Hammer, all other Hammer attacks cost -11 Power for 8 seconds
- After using Look At My Hammer, all other Hammer attacks cost -14 Power for 8 seconds
- After using Look At My Hammer, all other Hammer attacks cost -17 Power for 8 seconds
- After using Look At My Hammer, all other Hammer attacks cost -20 Power for 8 seconds
- After using Look At My Hammer, all other Hammer attacks cost -23 Power for 8 seconds
- After using Look At My Hammer, all other Hammer attacks cost -26 Power for 8 seconds
|
|
of Efficient Clubbing |
Level 100 - After using Look At My Hammer, all other Hammer attacks cost -20 Power for 10 seconds |
MainHand |
Click Expand to reveal
- After using Look At My Hammer, all other Hammer attacks cost -2 Power for 10 seconds
- After using Look At My Hammer, all other Hammer attacks cost -4 Power for 10 seconds
- After using Look At My Hammer, all other Hammer attacks cost -6 Power for 10 seconds
- After using Look At My Hammer, all other Hammer attacks cost -8 Power for 10 seconds
- After using Look At My Hammer, all other Hammer attacks cost -10 Power for 10 seconds
- After using Look At My Hammer, all other Hammer attacks cost -12 Power for 10 seconds
- After using Look At My Hammer, all other Hammer attacks cost -14 Power for 10 seconds
- After using Look At My Hammer, all other Hammer attacks cost -16 Power for 10 seconds
- After using Look At My Hammer, all other Hammer attacks cost -18 Power for 10 seconds
- After using Look At My Hammer, all other Hammer attacks cost -20 Power for 10 seconds
|
|
of Efficient Clubbing |
Level 100 - After using Look At My Hammer, all other Hammer attacks cost -17 Power for 12 seconds |
Legs |
Click Expand to reveal
- After using Look At My Hammer, all other Hammer attacks cost -1 Power for 12 seconds
- After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds
- After using Look At My Hammer, all other Hammer attacks cost -3 Power for 12 seconds
- After using Look At My Hammer, all other Hammer attacks cost -5 Power for 12 seconds
- After using Look At My Hammer, all other Hammer attacks cost -7 Power for 12 seconds
- After using Look At My Hammer, all other Hammer attacks cost -9 Power for 12 seconds
- After using Look At My Hammer, all other Hammer attacks cost -11 Power for 12 seconds
- After using Look At My Hammer, all other Hammer attacks cost -13 Power for 12 seconds
- After using Look At My Hammer, all other Hammer attacks cost -15 Power for 12 seconds
- After using Look At My Hammer, all other Hammer attacks cost -17 Power for 12 seconds
|
|
of Leaping and Smashing |
Level 100 - Leaping Smash Damage +86% |
Legs, MainHand |
Click Expand to reveal
- Leaping Smash Damage +10%
- Leaping Smash Damage +14%
- Leaping Smash Damage +18%
- Leaping Smash Damage +22%
- Leaping Smash Damage +26%
- Leaping Smash Damage +30%
- Leaping Smash Damage +34%
- Leaping Smash Damage +38%
- Leaping Smash Damage +42%
- Leaping Smash Damage +46%
- Leaping Smash Damage +50%
- Leaping Smash Damage +54%
- Leaping Smash Damage +58%
- Leaping Smash Damage +62%
- Leaping Smash Damage +66%
- Leaping Smash Damage +70%
- Leaping Smash Damage +74%
- Leaping Smash Damage +78%
- Leaping Smash Damage +82%
- Leaping Smash Damage +86%
|
|
of Leaping and Smashing |
Level 100 - Leaping Smash and Latent Charge boost your Core Attack damage +115 for 6 seconds |
Ring, Necklace |
Click Expand to reveal
- Leaping Smash and Latent Charge boost your Core Attack damage +12 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +17 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +22 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +27 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +32 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +37 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +42 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +47 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +52 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +57 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +62 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +67 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +73 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +79 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +85 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +91 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +97 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +103 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +109 for 6 seconds
- Leaping Smash and Latent Charge boost your Core Attack damage +115 for 6 seconds
|
|
of Armored Leaping |
Level 100 - Leaping Smash restores 64 Armor to you |
Chest, Feet |
Click Expand to reveal
- Leaping Smash restores 7 Armor to you
- Leaping Smash restores 10 Armor to you
- Leaping Smash restores 13 Armor to you
- Leaping Smash restores 16 Armor to you
- Leaping Smash restores 19 Armor to you
- Leaping Smash restores 22 Armor to you
- Leaping Smash restores 25 Armor to you
- Leaping Smash restores 28 Armor to you
- Leaping Smash restores 31 Armor to you
- Leaping Smash restores 34 Armor to you
- Leaping Smash restores 37 Armor to you
- Leaping Smash restores 40 Armor to you
- Leaping Smash restores 43 Armor to you
- Leaping Smash restores 46 Armor to you
- Leaping Smash restores 49 Armor to you
- Leaping Smash restores 52 Armor to you
- Leaping Smash restores 55 Armor to you
- Leaping Smash restores 58 Armor to you
- Leaping Smash restores 61 Armor to you
- Leaping Smash restores 64 Armor to you
|
|
of Rib Removal |
Level 100 - Rib Shatter Damage +43% |
OffHand, Ring |
Click Expand to reveal
- Rib Shatter Damage +5%
- Rib Shatter Damage +7%
- Rib Shatter Damage +9%
- Rib Shatter Damage +11%
- Rib Shatter Damage +13%
- Rib Shatter Damage +15%
- Rib Shatter Damage +17%
- Rib Shatter Damage +19%
- Rib Shatter Damage +21%
- Rib Shatter Damage +23%
- Rib Shatter Damage +25%
- Rib Shatter Damage +27%
- Rib Shatter Damage +29%
- Rib Shatter Damage +31%
- Rib Shatter Damage +33%
- Rib Shatter Damage +35%
- Rib Shatter Damage +37%
- Rib Shatter Damage +39%
- Rib Shatter Damage +41%
- Rib Shatter Damage +43%
|
|
of Rib Removal |
Level 100 - Rib Shatter restores 48 Health to you |
Feet, MainHand |
Click Expand to reveal
- Rib Shatter restores 10 Health to you
- Rib Shatter restores 12 Health to you
- Rib Shatter restores 14 Health to you
- Rib Shatter restores 16 Health to you
- Rib Shatter restores 18 Health to you
- Rib Shatter restores 20 Health to you
- Rib Shatter restores 22 Health to you
- Rib Shatter restores 24 Health to you
- Rib Shatter restores 26 Health to you
- Rib Shatter restores 28 Health to you
- Rib Shatter restores 30 Health to you
- Rib Shatter restores 32 Health to you
- Rib Shatter restores 34 Health to you
- Rib Shatter restores 36 Health to you
- Rib Shatter restores 38 Health to you
- Rib Shatter restores 40 Health to you
- Rib Shatter restores 42 Health to you
- Rib Shatter restores 44 Health to you
- Rib Shatter restores 46 Health to you
- Rib Shatter restores 48 Health to you
|
|
|
Level 100 - Hurl Lightning Damage +122 and Reuse Time -1 second |
MainHand, Necklace |
Click Expand to reveal
- Hurl Lightning Damage +10 and Reuse Time -1 second
- Hurl Lightning Damage +15 and Reuse Time -1 second
- Hurl Lightning Damage +20 and Reuse Time -1 second
- Hurl Lightning Damage +25 and Reuse Time -1 second
- Hurl Lightning Damage +30 and Reuse Time -1 second
- Hurl Lightning Damage +35 and Reuse Time -1 second
- Hurl Lightning Damage +40 and Reuse Time -1 second
- Hurl Lightning Damage +45 and Reuse Time -1 second
- Hurl Lightning Damage +50 and Reuse Time -1 second
- Hurl Lightning Damage +55 and Reuse Time -1 second
- Hurl Lightning Damage +60 and Reuse Time -1 second
- Hurl Lightning Damage +66 and Reuse Time -1 second
- Hurl Lightning Damage +73 and Reuse Time -1 second
- Hurl Lightning Damage +80 and Reuse Time -1 second
- Hurl Lightning Damage +87 and Reuse Time -1 second
- Hurl Lightning Damage +94 and Reuse Time -1 second
- Hurl Lightning Damage +101 and Reuse Time -1 second
- Hurl Lightning Damage +108 and Reuse Time -1 second
- Hurl Lightning Damage +115 and Reuse Time -1 second
- Hurl Lightning Damage +122 and Reuse Time -1 second
|
|
of Ribcage Explosion |
Level 100 - Rib Shatter deals +210 damage to targets that are knocked down |
Legs, Necklace |
Click Expand to reveal
- Rib Shatter deals +20 damage to targets that are knocked down
- Rib Shatter deals +30 damage to targets that are knocked down
- Rib Shatter deals +40 damage to targets that are knocked down
- Rib Shatter deals +50 damage to targets that are knocked down
- Rib Shatter deals +60 damage to targets that are knocked down
- Rib Shatter deals +70 damage to targets that are knocked down
- Rib Shatter deals +80 damage to targets that are knocked down
- Rib Shatter deals +90 damage to targets that are knocked down
- Rib Shatter deals +100 damage to targets that are knocked down
- Rib Shatter deals +110 damage to targets that are knocked down
- Rib Shatter deals +120 damage to targets that are knocked down
- Rib Shatter deals +130 damage to targets that are knocked down
- Rib Shatter deals +140 damage to targets that are knocked down
- Rib Shatter deals +150 damage to targets that are knocked down
- Rib Shatter deals +160 damage to targets that are knocked down
- Rib Shatter deals +170 damage to targets that are knocked down
- Rib Shatter deals +180 damage to targets that are knocked down
- Rib Shatter deals +190 damage to targets that are knocked down
- Rib Shatter deals +200 damage to targets that are knocked down
- Rib Shatter deals +210 damage to targets that are knocked down
|
|
|
Level 100 - Way of the Hammer grants all targets +18 Direct Mitigation for 10 seconds |
Head, Legs |
Click Expand to reveal
- Way of the Hammer grants all targets +5 Direct Mitigation for 10 seconds
- Way of the Hammer grants all targets +6 Direct Mitigation for 10 seconds
- Way of the Hammer grants all targets +7 Direct Mitigation for 10 seconds
- Way of the Hammer grants all targets +8 Direct Mitigation for 10 seconds
- Way of the Hammer grants all targets +9 Direct Mitigation for 10 seconds
- Way of the Hammer grants all targets +10 Direct Mitigation for 10 seconds
- Way of the Hammer grants all targets +12 Direct Mitigation for 10 seconds
- Way of the Hammer grants all targets +14 Direct Mitigation for 10 seconds
- Way of the Hammer grants all targets +16 Direct Mitigation for 10 seconds
- Way of the Hammer grants all targets +18 Direct Mitigation for 10 seconds
|
Unstoppable |
of Unstoppability |
Level 50 - Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +3 and Power cost to sprint in combat is reduced -3 for 9 seconds |
Feet |
Click Expand to reveal
- Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +1 and Power cost to sprint in combat is reduced -1 for 9 seconds
- Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +2 and Power cost to sprint in combat is reduced -2 for 9 seconds
- Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +3 and Power cost to sprint in combat is reduced -3 for 9 seconds
|
|
|
Level 100 - Rib Shatter and Leaping Smash Damage +56% if target's Rage is at least 66% full |
Head, Hands |
Click Expand to reveal
- Rib Shatter and Leaping Smash Damage +10% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +12% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +14% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +16% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +18% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +20% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +22% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +24% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +26% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +28% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +30% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +32% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +35% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +38% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +41% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +44% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +47% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +50% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +53% if target's Rage is at least 66% full
- Rib Shatter and Leaping Smash Damage +56% if target's Rage is at least 66% full
|
|
of Thunder Healing |
Level 100 - Thunderstrike heals you for 51 health |
Legs, Necklace |
Click Expand to reveal
- Thunderstrike heals you for 2 health
- Thunderstrike heals you for 4 health
- Thunderstrike heals you for 6 health
- Thunderstrike heals you for 8 health
- Thunderstrike heals you for 10 health
- Thunderstrike heals you for 12 health
- Thunderstrike heals you for 14 health
- Thunderstrike heals you for 16 health
- Thunderstrike heals you for 18 health
- Thunderstrike heals you for 20 health
- Thunderstrike heals you for 24 health
- Thunderstrike heals you for 28 health
- Thunderstrike heals you for 30 health
- Thunderstrike heals you for 33 health
- Thunderstrike heals you for 36 health
- Thunderstrike heals you for 39 health
- Thunderstrike heals you for 42 health
- Thunderstrike heals you for 45 health
- Thunderstrike heals you for 48 health
- Thunderstrike heals you for 51 health
|
|
of Discordant Thunder |
Level 100 - Thunderstrike deals +22% damage and knocks all targets back |
Hands, Feet |
Click Expand to reveal
- Thunderstrike deals +5% damage and knocks all targets back
- Thunderstrike deals +5.5% damage and knocks all targets back
- Thunderstrike deals +6% damage and knocks all targets back
- Thunderstrike deals +6.5% damage and knocks all targets back
- Thunderstrike deals +7% damage and knocks all targets back
- Thunderstrike deals +8% damage and knocks all targets back
- Thunderstrike deals +9% damage and knocks all targets back
- Thunderstrike deals +10% damage and knocks all targets back
- Thunderstrike deals +11% damage and knocks all targets back
- Thunderstrike deals +12% damage and knocks all targets back
- Thunderstrike deals +13% damage and knocks all targets back
- Thunderstrike deals +14% damage and knocks all targets back
- Thunderstrike deals +15% damage and knocks all targets back
- Thunderstrike deals +16% damage and knocks all targets back
- Thunderstrike deals +17% damage and knocks all targets back
- Thunderstrike deals +18% damage and knocks all targets back
- Thunderstrike deals +19% damage and knocks all targets back
- Thunderstrike deals +20% damage and knocks all targets back
- Thunderstrike deals +21% damage and knocks all targets back
- Thunderstrike deals +22% damage and knocks all targets back
|
Thunderstriking |
of Thunder Strikes |
Level 100 - Thunderstrike Damage +160 |
MainHand, OffHand |
Click Expand to reveal
- Thunderstrike Damage +8
- Thunderstrike Damage +16
- Thunderstrike Damage +24
- Thunderstrike Damage +32
- Thunderstrike Damage +40
- Thunderstrike Damage +48
- Thunderstrike Damage +56
- Thunderstrike Damage +64
- Thunderstrike Damage +72
- Thunderstrike Damage +80
- Thunderstrike Damage +88
- Thunderstrike Damage +96
- Thunderstrike Damage +104
- Thunderstrike Damage +112
- Thunderstrike Damage +120
- Thunderstrike Damage +128
- Thunderstrike Damage +136
- Thunderstrike Damage +144
- Thunderstrike Damage +152
- Thunderstrike Damage +160
|
Discharging |
|
Level 100 - Discharging Strike Damage +42% |
Legs, MainHand |
Click Expand to reveal
- Discharging Strike Damage +6%
- Discharging Strike Damage +7.5%
- Discharging Strike Damage +9%
- Discharging Strike Damage +10.5%
- Discharging Strike Damage +12%
- Discharging Strike Damage +14%
- Discharging Strike Damage +16%
- Discharging Strike Damage +18%
- Discharging Strike Damage +20%
- Discharging Strike Damage +22%
- Discharging Strike Damage +24%
- Discharging Strike Damage +26%
- Discharging Strike Damage +28%
- Discharging Strike Damage +30%
- Discharging Strike Damage +32%
- Discharging Strike Damage +34%
- Discharging Strike Damage +36%
- Discharging Strike Damage +38%
- Discharging Strike Damage +40%
- Discharging Strike Damage +42%
|
|
|
Level 100 - Discharging Strike deals +10.5% damage plus 65% more damage if target's Rage meter is at least 66% full |
Hands, Feet |
Click Expand to reveal
- Discharging Strike deals +1% damage plus 8% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +1.5% damage plus 11% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +2% damage plus 14% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +2.5% damage plus 17% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +3% damage plus 20% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +3.5% damage plus 23% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +4% damage plus 26% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +4.5% damage plus 29% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +5% damage plus 32% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +5.5% damage plus 35% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +6% damage plus 38% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +6.5% damage plus 41% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +7% damage plus 44% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +7.5% damage plus 47% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +8% damage plus 50% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +8.5% damage plus 53% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +9% damage plus 56% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +9.5% damage plus 59% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +10% damage plus 62% more damage if target's Rage meter is at least 66% full
- Discharging Strike deals +10.5% damage plus 65% more damage if target's Rage meter is at least 66% full
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Level 100 - Discharging Strike and Latent Charge boost your Epic Attack damage +110 for 15 seconds |
OffHand, Ring |
Click Expand to reveal
- Discharging Strike and Latent Charge boost your Epic Attack damage +15 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +20 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +25 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +30 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +35 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +40 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +45 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +50 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +55 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +60 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +65 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +70 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +75 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +80 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +85 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +90 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +95 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +100 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +105 for 15 seconds
- Discharging Strike and Latent Charge boost your Epic Attack damage +110 for 15 seconds
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of Discount Discharges |
Level 100 - Discharging Strike Power Cost -44 |
Head, Chest |
Click Expand to reveal
- Discharging Strike Power Cost -8
- Discharging Strike Power Cost -12
- Discharging Strike Power Cost -16
- Discharging Strike Power Cost -20
- Discharging Strike Power Cost -24
- Discharging Strike Power Cost -28
- Discharging Strike Power Cost -32
- Discharging Strike Power Cost -36
- Discharging Strike Power Cost -40
- Discharging Strike Power Cost -44
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Level 100 - Hurl Lightning deals +24% damage and applies Moderate Concussion status: target is prone to random self-stuns |
OffHand |
Click Expand to reveal
- Hurl Lightning deals +5% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +6% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +7% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +8% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +9% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +10% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +11% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +12% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +13% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +14% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +15% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +16% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +17% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +18% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +19% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +20% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +21% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +22% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +23% damage and applies Moderate Concussion status: target is prone to random self-stuns
- Hurl Lightning deals +24% damage and applies Moderate Concussion status: target is prone to random self-stuns
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Reckful |
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Level 100 - Reckless Slam boosts your direct damage mitigation +19 for 5 seconds |
Head, OffHand |
Click Expand to reveal
- Reckless Slam boosts your direct damage mitigation +2 for 5 seconds
- Reckless Slam boosts your direct damage mitigation +3 for 5 seconds
- Reckless Slam boosts your direct damage mitigation +4 for 5 seconds
- Reckless Slam boosts your direct damage mitigation +6 for 5 seconds
- Reckless Slam boosts your direct damage mitigation +8 for 5 seconds
- Reckless Slam boosts your direct damage mitigation +11 for 5 seconds
- Reckless Slam boosts your direct damage mitigation +13 for 5 seconds
- Reckless Slam boosts your direct damage mitigation +15 for 5 seconds
- Reckless Slam boosts your direct damage mitigation +17 for 5 seconds
- Reckless Slam boosts your direct damage mitigation +19 for 5 seconds
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Level 100 - Hurl Lightning Damage +65% |
Head, Feet |
Click Expand to reveal
- Hurl Lightning Damage +8%
- Hurl Lightning Damage +11%
- Hurl Lightning Damage +14%
- Hurl Lightning Damage +17%
- Hurl Lightning Damage +20%
- Hurl Lightning Damage +23%
- Hurl Lightning Damage +26%
- Hurl Lightning Damage +29%
- Hurl Lightning Damage +32%
- Hurl Lightning Damage +35%
- Hurl Lightning Damage +38%
- Hurl Lightning Damage +41%
- Hurl Lightning Damage +44%
- Hurl Lightning Damage +47%
- Hurl Lightning Damage +50%
- Hurl Lightning Damage +53%
- Hurl Lightning Damage +56%
- Hurl Lightning Damage +59%
- Hurl Lightning Damage +62%
- Hurl Lightning Damage +65%
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Reckless |
of Reckless Slamming |
Level 100 - Reckless Slam Damage +58% |
Chest, MainHand |
Click Expand to reveal
- Reckless Slam Damage +5%
- Reckless Slam Damage +7%
- Reckless Slam Damage +9%
- Reckless Slam Damage +11%
- Reckless Slam Damage +13%
- Reckless Slam Damage +16%
- Reckless Slam Damage +19%
- Reckless Slam Damage +22%
- Reckless Slam Damage +25%
- Reckless Slam Damage +28%
- Reckless Slam Damage +31%
- Reckless Slam Damage +34%
- Reckless Slam Damage +37%
- Reckless Slam Damage +40%
- Reckless Slam Damage +43%
- Reckless Slam Damage +46%
- Reckless Slam Damage +49%
- Reckless Slam Damage +52%
- Reckless Slam Damage +55%
- Reckless Slam Damage +58%
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Level 100 - Latent Charge Direct Damage +61% |
Head, Legs |
Click Expand to reveal
- Latent Charge Direct Damage +10%
- Latent Charge Direct Damage +12%
- Latent Charge Direct Damage +14%
- Latent Charge Direct Damage +16%
- Latent Charge Direct Damage +18%
- Latent Charge Direct Damage +20%
- Latent Charge Direct Damage +22%
- Latent Charge Direct Damage +25%
- Latent Charge Direct Damage +28%
- Latent Charge Direct Damage +31%
- Latent Charge Direct Damage +34%
- Latent Charge Direct Damage +37%
- Latent Charge Direct Damage +40%
- Latent Charge Direct Damage +43%
- Latent Charge Direct Damage +46%
- Latent Charge Direct Damage +49%
- Latent Charge Direct Damage +52%
- Latent Charge Direct Damage +55%
- Latent Charge Direct Damage +58%
- Latent Charge Direct Damage +61%
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Level 100 - Reckless Slam deals +89 damage and taunts -345 |
Necklace, Ring |
Click Expand to reveal
- Reckless Slam deals +4 damage and taunts -60
- Reckless Slam deals +8 damage and taunts -75
- Reckless Slam deals +12 damage and taunts -90
- Reckless Slam deals +16 damage and taunts -105
- Reckless Slam deals +20 damage and taunts -120
- Reckless Slam deals +24 damage and taunts -135
- Reckless Slam deals +28 damage and taunts -150
- Reckless Slam deals +32 damage and taunts -165
- Reckless Slam deals +36 damage and taunts -180
- Reckless Slam deals +40 damage and taunts -195
- Reckless Slam deals +44 damage and taunts -210
- Reckless Slam deals +49 damage and taunts -225
- Reckless Slam deals +54 damage and taunts -240
- Reckless Slam deals +59 damage and taunts -255
- Reckless Slam deals +64 damage and taunts -270
- Reckless Slam deals +69 damage and taunts -285
- Reckless Slam deals +74 damage and taunts -300
- Reckless Slam deals +79 damage and taunts -315
- Reckless Slam deals +84 damage and taunts -330
- Reckless Slam deals +89 damage and taunts -345
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Level 100 - Reckless Slam and Reverberating Strike boost your Nice Attack Damage +86 for 9 seconds |
Hands, Feet |
Click Expand to reveal
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +6 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +10 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +14 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +18 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +22 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +26 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +30 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +34 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +38 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +42 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +46 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +50 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +54 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +58 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +62 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +66 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +71 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +76 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +81 for 9 seconds
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +86 for 9 seconds
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Level 100 - Latent Charge deals +300 Electricity damage after a 5 second delay |
Chest, Hands |
Click Expand to reveal
- Latent Charge deals +15 Electricity damage after a 5 second delay
- Latent Charge deals +30 Electricity damage after a 5 second delay
- Latent Charge deals +45 Electricity damage after a 5 second delay
- Latent Charge deals +60 Electricity damage after a 5 second delay
- Latent Charge deals +75 Electricity damage after a 5 second delay
- Latent Charge deals +90 Electricity damage after a 5 second delay
- Latent Charge deals +105 Electricity damage after a 5 second delay
- Latent Charge deals +120 Electricity damage after a 5 second delay
- Latent Charge deals +135 Electricity damage after a 5 second delay
- Latent Charge deals +150 Electricity damage after a 5 second delay
- Latent Charge deals +165 Electricity damage after a 5 second delay
- Latent Charge deals +180 Electricity damage after a 5 second delay
- Latent Charge deals +195 Electricity damage after a 5 second delay
- Latent Charge deals +210 Electricity damage after a 5 second delay
- Latent Charge deals +225 Electricity damage after a 5 second delay
- Latent Charge deals +240 Electricity damage after a 5 second delay
- Latent Charge deals +255 Electricity damage after a 5 second delay
- Latent Charge deals +270 Electricity damage after a 5 second delay
- Latent Charge deals +285 Electricity damage after a 5 second delay
- Latent Charge deals +300 Electricity damage after a 5 second delay
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|
of Armor Transference |
Level 100 - Reverberating Strike restores 120 armor after a 6-second delay |
Chest, OffHand |
Click Expand to reveal
- Reverberating Strike restores 6 armor after a 6-second delay
- Reverberating Strike restores 12 armor after a 6-second delay
- Reverberating Strike restores 18 armor after a 6-second delay
- Reverberating Strike restores 24 armor after a 6-second delay
- Reverberating Strike restores 30 armor after a 6-second delay
- Reverberating Strike restores 36 armor after a 6-second delay
- Reverberating Strike restores 42 armor after a 6-second delay
- Reverberating Strike restores 48 armor after a 6-second delay
- Reverberating Strike restores 54 armor after a 6-second delay
- Reverberating Strike restores 60 armor after a 6-second delay
- Reverberating Strike restores 66 armor after a 6-second delay
- Reverberating Strike restores 72 armor after a 6-second delay
- Reverberating Strike restores 78 armor after a 6-second delay
- Reverberating Strike restores 84 armor after a 6-second delay
- Reverberating Strike restores 90 armor after a 6-second delay
- Reverberating Strike restores 96 armor after a 6-second delay
- Reverberating Strike restores 102 armor after a 6-second delay
- Reverberating Strike restores 108 armor after a 6-second delay
- Reverberating Strike restores 114 armor after a 6-second delay
- Reverberating Strike restores 120 armor after a 6-second delay
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|
of Echoing Charges |
Level 100 - Latent Charge deals +100 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay |
Feet |
Click Expand to reveal
- Latent Charge deals +5 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
- Latent Charge deals +10 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
- Latent Charge deals +15 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
- Latent Charge deals +20 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
- Latent Charge deals +25 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
- Latent Charge deals +30 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
- Latent Charge deals +35 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
- Latent Charge deals +40 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
- Latent Charge deals +45 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
- Latent Charge deals +50 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
- Latent Charge deals +55 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
- Latent Charge deals +60 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
- Latent Charge deals +65 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
- Latent Charge deals +70 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
- Latent Charge deals +75 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
- Latent Charge deals +80 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
- Latent Charge deals +85 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
- Latent Charge deals +90 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
- Latent Charge deals +95 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
- Latent Charge deals +100 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
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