Difference between revisions of "Staff/Treasure Effects"

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(Updating Treasure effects to v395 using auto-wiki generator)
(Updating Treasure effects to v398 using auto-wiki generator)
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See also: [[Staff/Treasure Effects:By Ability]]
 
See also: [[Staff/Treasure Effects:By Ability]]
<!-- Updated on Sat Nov 11 2023 08:37:27 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator -->
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<!-- Updated to v398 on Thu Nov 30 2023 01:17:35 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator -->
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Max-Level Version !! style="width:10%"| Slot !! style="width:15%"| Other Versions
 
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Max-Level Version !! style="width:10%"| Slot !! style="width:15%"| Other Versions
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}}
 
}}
 
|-
 
|-
|  || of Crushing Streaks || <b>Level 100</b> - Double Hit causes your next attack to deal +100 damage if it is a Crushing attack || Ring, Hands || {{Spoiler|Click Expand to reveal|
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|  || of Crushing Streaks || <b>Level 100</b> - Double Hit causes your next attack to deal +150 damage if it is a Crushing attack || Ring, Hands || {{Spoiler|Click Expand to reveal|
 
*; Level 10
 
*; Level 10
 
:Double Hit causes your next attack to deal +15 damage if it is a Crushing attack
 
:Double Hit causes your next attack to deal +15 damage if it is a Crushing attack
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:Double Hit causes your next attack to deal +100 damage if it is a Crushing attack
 
:Double Hit causes your next attack to deal +100 damage if it is a Crushing attack
 
*; Level 90
 
*; Level 90
:Double Hit causes your next attack to deal +100 damage if it is a Crushing attack
+
:Double Hit causes your next attack to deal +125 damage if it is a Crushing attack
 
*; Level 100
 
*; Level 100
:Double Hit causes your next attack to deal +100 damage if it is a Crushing attack
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:Double Hit causes your next attack to deal +150 damage if it is a Crushing attack
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 100</b> - Pin heals you for 45 health || Chest, Hands || {{Spoiler|Click Expand to reveal|
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|  ||  || <b>Level 100</b> - Pin heals you for 55 health || Chest, Hands || {{Spoiler|Click Expand to reveal|
 
*; Level 10
 
*; Level 10
 
:Pin heals you for 10 health
 
:Pin heals you for 10 health
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:Pin heals you for 45 health
 
:Pin heals you for 45 health
 
*; Level 90
 
*; Level 90
:Pin heals you for 45 health
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:Pin heals you for 50 health
 
*; Level 100
 
*; Level 100
:Pin heals you for 45 health
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:Pin heals you for 55 health
 
}}
 
}}
 
|-
 
|-
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}}
 
}}
 
|-
 
|-
|  || of Accurate Pinning || <b>Level 100</b> - Pin deals +150 damage and has +25 Accuracy (which cancels out the Evasion that certain monsters have) || Necklace || {{Spoiler|Click Expand to reveal|
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|  || of Accurate Pinning || <b>Level 100</b> - Pin deals +150 damage and has +30 Accuracy (which cancels out the Evasion that certain monsters have) || Necklace || {{Spoiler|Click Expand to reveal|
 
*; Level 10
 
*; Level 10
 
:Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
 
:Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
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:Pin deals +120 damage and has +25 Accuracy (which cancels out the Evasion that certain monsters have)
 
:Pin deals +120 damage and has +25 Accuracy (which cancels out the Evasion that certain monsters have)
 
*; Level 90
 
*; Level 90
:Pin deals +135 damage and has +25 Accuracy (which cancels out the Evasion that certain monsters have)
+
:Pin deals +135 damage and has +27 Accuracy (which cancels out the Evasion that certain monsters have)
 
*; Level 100
 
*; Level 100
:Pin deals +150 damage and has +25 Accuracy (which cancels out the Evasion that certain monsters have)
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:Pin deals +150 damage and has +30 Accuracy (which cancels out the Evasion that certain monsters have)
 
}}
 
}}
 
|-
 
|-
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}}
 
}}
 
|-
 
|-
|  || of Strategic Thrusts || <b>Level 100</b> - Strategic Thrust deals +60% damage, plus 40% more damage if the target is Vulnerable || Legs, MainHand || {{Spoiler|Click Expand to reveal|
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|  || of Strategic Thrusts || <b>Level 100</b> - Strategic Thrust deals +60% damage, plus 45% more damage if the target is Vulnerable || Legs, MainHand || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Strategic Thrust deals +10% damage, plus 25% more damage if the target is Vulnerable
 
:Strategic Thrust deals +10% damage, plus 25% more damage if the target is Vulnerable
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:Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable
 
:Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable
 
*; Level 85
 
*; Level 85
:Strategic Thrust deals +51% damage, plus 40% more damage if the target is Vulnerable
+
:Strategic Thrust deals +51% damage, plus 45% more damage if the target is Vulnerable
 
*; Level 90
 
*; Level 90
:Strategic Thrust deals +54% damage, plus 40% more damage if the target is Vulnerable
+
:Strategic Thrust deals +54% damage, plus 45% more damage if the target is Vulnerable
 
*; Level 95
 
*; Level 95
:Strategic Thrust deals +57% damage, plus 40% more damage if the target is Vulnerable
+
:Strategic Thrust deals +57% damage, plus 45% more damage if the target is Vulnerable
 
*; Level 100
 
*; Level 100
:Strategic Thrust deals +60% damage, plus 40% more damage if the target is Vulnerable
+
:Strategic Thrust deals +60% damage, plus 45% more damage if the target is Vulnerable
 
}}
 
}}
 
|-
 
|-

Revision as of 04:21, 30 November 2023


See also: Staff/Treasure Effects:By Slot

See also: Staff/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Slot [Collapse] Other Versions
of Staff-Fighting Level 100 - Staff Base Damage +50% Head, MainHand
[Expand]

Click Expand to reveal

Level 100 - Armor from Combat Refresh Abilities +67 when Staff is active Chest, Feet
[Expand]

Click Expand to reveal

Level 100 - Smash, Double Hit, and Heed The Stick Damage +157 OffHand, Necklace
[Expand]

Click Expand to reveal

Level 100 - Nice Attack Power Cost -66 when Staff is active Ring
[Expand]

Click Expand to reveal

of Smashing Vulnerabilities Level 100 - All Staff attacks have a 6.5% chance to trigger the target's Vulnerability OffHand, Ring
[Expand]

Click Expand to reveal

of Fiery Smashing Level 100 - Phoenix Strike costs -20 Power and boosts your Direct Fire Damage +24% for 30 seconds Hands
[Expand]

Click Expand to reveal

of Crushing Streaks Level 100 - Double Hit causes your next attack to deal +150 damage if it is a Crushing attack Ring, Hands
[Expand]

Click Expand to reveal

Level 100 - Pin heals you for 55 health Chest, Hands
[Expand]

Click Expand to reveal

Level 100 - Pin boosts Core Attack and Nice Attack Damage +122 for 15 seconds Head, Feet
[Expand]

Click Expand to reveal

of Accurate Suppression Level 100 - Suppress and Heed the Stick have +43 Accuracy Head, Feet
[Expand]

Click Expand to reveal

of Double Hits Level 100 - Double Hit Damage +37% Chest, Feet
[Expand]

Click Expand to reveal

of The Phoenix Level 100 - Phoenix Strike Damage +80% Chest, Necklace
[Expand]

Click Expand to reveal

of The Phoenix Level 100 - Phoenix Strike deals +57% Fire damage to melee attackers, and ability reuse timer is -7 seconds Feet
[Expand]

Click Expand to reveal

of The Phoenix Level 100 - Phoenix Strike deals +245 Fire damage to melee attackers Head, Legs
[Expand]

Click Expand to reveal

Level 100 - Double Hit costs -20 Power and makes the target 12% more vulnerable to direct Fire and Cold damage for 8 seconds OffHand
[Expand]

Click Expand to reveal

of Efficient Thrusting Level 100 - Headcracker and Strategic Thrust deal +30% damage and reuse timer is -1 second Head, Necklace
[Expand]

Click Expand to reveal

of Defensive Staff Fighting Level 100 - Suppress and Deflective Spin Damage +45% Chest, MainHand
[Expand]

Click Expand to reveal

of Hot Hits Level 100 - Double Hit ignites the target, dealing 246 Fire damage over 12 seconds Head, Legs
[Expand]

Click Expand to reveal

of Cold Blocking Level 100 - Blocking Stance boosts your Cold Damage +7.75% for 30 seconds Legs, Ring
[Expand]

Click Expand to reveal

of Concussive Cracking Level 100 - Double Hit deals +44% damage and hastens the current reuse timer of Headcracker by 2 seconds MainHand
[Expand]

Click Expand to reveal

of Lunging Level 100 - Lunge deals +55% damage to health and armor Legs, MainHand
[Expand]

Click Expand to reveal

of Group-Lunging Level 100 - Lunge hits all enemies within 7 meters and deals +215 damage to health and armor, but reuse timer is +2 seconds Hands
[Expand]

Click Expand to reveal

of Bloody Redirection Level 100 - Redirect causes target to bleed, dealing 592 Trauma damage over 8 seconds Chest, OffHand
[Expand]

Click Expand to reveal

of Knockback Lunges Level 100 - Lunge deals +91 damage and knocks the target backwards Feet
[Expand]

Click Expand to reveal

of Safe-Lunging Level 100 - Lunge causes the next attack that hits you to deal 37 less damage OffHand, Ring
[Expand]

Click Expand to reveal

of Healthy Deflection Level 100 - Deflective Spin heals 330 Health over 15 seconds Legs, Necklace
[Expand]

Click Expand to reveal

of Deflection Level 100 - Deflective Spin damage +100. Targets' next attack deals -10% damage Head, OffHand
[Expand]

Click Expand to reveal

Level 100 - Deflective Spin restores 82 Health instantly and provides +37 Mitigation from all Elite attacks for 10 seconds Feet, Necklace
[Expand]

Click Expand to reveal

Level 100 - Deflective Spin gives you +22% Projectile Evasion for 15 seconds Ring
[Expand]

Click Expand to reveal

of Accurate Pinning Level 100 - Pin deals +150 damage and has +30 Accuracy (which cancels out the Evasion that certain monsters have) Necklace
[Expand]

Click Expand to reveal

Level 100 - Blocking Stance increases your Max Health +63 for 30 seconds (and heals you for 63) Head, Chest
[Expand]

Click Expand to reveal

of Mind-Body Arts Level 100 - Blocking Stance boosts your Psychic Damage +7.75% for 30 seconds MainHand, Necklace
[Expand]

Click Expand to reveal

Level 100 - For 60 seconds after using Blocking Stance, First Aid heals you +92 Hands, Feet
[Expand]

Click Expand to reveal

Level 100 - Blocking Stance mitigates +15 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +15 more Head, Necklace
[Expand]

Click Expand to reveal

of Redirection Level 100 - Redirect Damage +124% Legs, MainHand
[Expand]

Click Expand to reveal

Level 100 - For 60 seconds after using Redirect, First Aid heals you +99 Hands, Feet
[Expand]

Click Expand to reveal

of Potent Redirection Level 100 - Redirect generates no Rage, reduces Rage by 1560, and taunts -960 Ring, Necklace
[Expand]

Click Expand to reveal

Level 100 - Redirect deals +84 damage and stuns the target Hands
[Expand]

Click Expand to reveal

of Strategic Thrusts Level 100 - Strategic Thrust deals +60% damage, plus 45% more damage if the target is Vulnerable Legs, MainHand
[Expand]

Click Expand to reveal

Level 100 - Strategic Thrust and Lunge Damage +39% Head, OffHand
[Expand]

Click Expand to reveal

of Opportunistic Vulnerabilities Level 100 - If Strategic Thrust is used on a Vulnerable target, it deals +141 damage and restores 100 Health to you Chest, Hands
[Expand]

Click Expand to reveal

of Heedfulness Level 100 - Heed The Stick Damage +77% Legs, MainHand
[Expand]

Click Expand to reveal

of Potent Heeding Level 100 - Heed The Stick deals +16% Damage and Taunts +1200 Chest, Head
[Expand]

Click Expand to reveal

of Healthy Heeding Level 100 - Heed The Stick heals you for 36 health (or armor if health is full) Hands, Necklace
[Expand]

Click Expand to reveal

of Thickheaded Heeding Level 100 - Heed The Stick gives you +21 mitigation from direct attacks for 10 seconds OffHand, Ring
[Expand]

Click Expand to reveal

of Headcracking Level 100 - Headcracker Damage +75% Chest, Feet
[Expand]

Click Expand to reveal

Level 100 - Headcracker deals +140 damage, generates no Rage, and reduces Rage by 200 Legs, MainHand
[Expand]

Click Expand to reveal

Uncrackable Level 100 - After using Headcracker, you take -62% damage from Psychic attacks for 15 seconds OffHand
[Expand]

Click Expand to reveal

of Pinning Level 100 - Pin Damage +76% Legs, MainHand
[Expand]

Click Expand to reveal

Level 100 - Pin generates no Rage and reduces Rage by 1200 Necklace, Ring
[Expand]

Click Expand to reveal

of Agonizing Pins Level 100 - Pin causes target's attacks to deal -62% damage for 5 seconds OffHand
[Expand]

Click Expand to reveal

of The Phoenix Level 100 - For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 100 Health to you OffHand
[Expand]

Click Expand to reveal

Level 30 - Phoenix Strike deals +10% damage and triggers the target's Vulnerability MainHand
[Expand]

Click Expand to reveal

of Healthy Suppression Level 100 - Suppress heals you for 57 health OffHand, Ring
[Expand]

Click Expand to reveal

of Suppression Level 100 - Suppress Damage +60% Ring, MainHand
[Expand]

Click Expand to reveal

of Contemplative Suppression Level 100 - Suppress deals +40% damage and causes targets to lose an additional 500 Rage Legs, Necklace
[Expand]

Click Expand to reveal

of Stunning Suppression Level 100 - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +280 damage. Hands
[Expand]

Click Expand to reveal