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| See also: [[Staff/Treasure Effects:By Ability]] | | See also: [[Staff/Treasure Effects:By Ability]] |
− | <!-- Updated on Sat Nov 11 2023 08:37:27 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator --> | + | <!-- Updated to v398 on Thu Nov 30 2023 01:17:35 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator --> |
| {| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | | {| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" |
| ! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Max-Level Version !! style="width:10%"| Slot !! style="width:15%"| Other Versions | | ! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Max-Level Version !! style="width:10%"| Slot !! style="width:15%"| Other Versions |
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| }} | | }} |
| |- | | |- |
− | | || of Crushing Streaks || <b>Level 100</b> - Double Hit causes your next attack to deal +100 damage if it is a Crushing attack || Ring, Hands || {{Spoiler|Click Expand to reveal| | + | | || of Crushing Streaks || <b>Level 100</b> - Double Hit causes your next attack to deal +150 damage if it is a Crushing attack || Ring, Hands || {{Spoiler|Click Expand to reveal| |
| *; Level 10 | | *; Level 10 |
| :Double Hit causes your next attack to deal +15 damage if it is a Crushing attack | | :Double Hit causes your next attack to deal +15 damage if it is a Crushing attack |
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| :Double Hit causes your next attack to deal +100 damage if it is a Crushing attack | | :Double Hit causes your next attack to deal +100 damage if it is a Crushing attack |
| *; Level 90 | | *; Level 90 |
− | :Double Hit causes your next attack to deal +100 damage if it is a Crushing attack | + | :Double Hit causes your next attack to deal +125 damage if it is a Crushing attack |
| *; Level 100 | | *; Level 100 |
− | :Double Hit causes your next attack to deal +100 damage if it is a Crushing attack | + | :Double Hit causes your next attack to deal +150 damage if it is a Crushing attack |
| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Pin heals you for 45 health || Chest, Hands || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Pin heals you for 55 health || Chest, Hands || {{Spoiler|Click Expand to reveal| |
| *; Level 10 | | *; Level 10 |
| :Pin heals you for 10 health | | :Pin heals you for 10 health |
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Line 287: |
| :Pin heals you for 45 health | | :Pin heals you for 45 health |
| *; Level 90 | | *; Level 90 |
− | :Pin heals you for 45 health | + | :Pin heals you for 50 health |
| *; Level 100 | | *; Level 100 |
− | :Pin heals you for 45 health | + | :Pin heals you for 55 health |
| }} | | }} |
| |- | | |- |
Line 1,119: |
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| }} | | }} |
| |- | | |- |
− | | || of Accurate Pinning || <b>Level 100</b> - Pin deals +150 damage and has +25 Accuracy (which cancels out the Evasion that certain monsters have) || Necklace || {{Spoiler|Click Expand to reveal| | + | | || of Accurate Pinning || <b>Level 100</b> - Pin deals +150 damage and has +30 Accuracy (which cancels out the Evasion that certain monsters have) || Necklace || {{Spoiler|Click Expand to reveal| |
| *; Level 10 | | *; Level 10 |
| :Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have) | | :Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have) |
Line 1,137: |
Line 1,137: |
| :Pin deals +120 damage and has +25 Accuracy (which cancels out the Evasion that certain monsters have) | | :Pin deals +120 damage and has +25 Accuracy (which cancels out the Evasion that certain monsters have) |
| *; Level 90 | | *; Level 90 |
− | :Pin deals +135 damage and has +25 Accuracy (which cancels out the Evasion that certain monsters have) | + | :Pin deals +135 damage and has +27 Accuracy (which cancels out the Evasion that certain monsters have) |
| *; Level 100 | | *; Level 100 |
− | :Pin deals +150 damage and has +25 Accuracy (which cancels out the Evasion that certain monsters have) | + | :Pin deals +150 damage and has +30 Accuracy (which cancels out the Evasion that certain monsters have) |
| }} | | }} |
| |- | | |- |
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| }} | | }} |
| |- | | |- |
− | | || of Strategic Thrusts || <b>Level 100</b> - Strategic Thrust deals +60% damage, plus 40% more damage if the target is Vulnerable || Legs, MainHand || {{Spoiler|Click Expand to reveal| | + | | || of Strategic Thrusts || <b>Level 100</b> - Strategic Thrust deals +60% damage, plus 45% more damage if the target is Vulnerable || Legs, MainHand || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Strategic Thrust deals +10% damage, plus 25% more damage if the target is Vulnerable | | :Strategic Thrust deals +10% damage, plus 25% more damage if the target is Vulnerable |
Line 1,490: |
Line 1,490: |
| :Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable | | :Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable |
| *; Level 85 | | *; Level 85 |
− | :Strategic Thrust deals +51% damage, plus 40% more damage if the target is Vulnerable | + | :Strategic Thrust deals +51% damage, plus 45% more damage if the target is Vulnerable |
| *; Level 90 | | *; Level 90 |
− | :Strategic Thrust deals +54% damage, plus 40% more damage if the target is Vulnerable | + | :Strategic Thrust deals +54% damage, plus 45% more damage if the target is Vulnerable |
| *; Level 95 | | *; Level 95 |
− | :Strategic Thrust deals +57% damage, plus 40% more damage if the target is Vulnerable | + | :Strategic Thrust deals +57% damage, plus 45% more damage if the target is Vulnerable |
| *; Level 100 | | *; Level 100 |
− | :Strategic Thrust deals +60% damage, plus 40% more damage if the target is Vulnerable | + | :Strategic Thrust deals +60% damage, plus 45% more damage if the target is Vulnerable |
| }} | | }} |
| |- | | |- |
Prefix |
Suffix |
Max-Level Version |
Slot |
Other Versions
|
|
of Staff-Fighting |
Level 100 - Staff Base Damage +50% |
Head, MainHand |
Click Expand to reveal
- Staff Damage +5
- Staff Base Damage +10%
- Staff Base Damage +15%
- Staff Base Damage +20%
- Staff Base Damage +25%
- Staff Base Damage +30%
- Staff Base Damage +35%
- Staff Base Damage +40%
- Staff Base Damage +45%
- Staff Base Damage +50%
|
|
|
Level 100 - Armor from Combat Refresh Abilities +67 when Staff is active |
Chest, Feet |
Click Expand to reveal
- Armor from Combat Refresh Abilities +10 when Staff is active
- Armor from Combat Refresh Abilities +13 when Staff is active
- Armor from Combat Refresh Abilities +16 when Staff is active
- Armor from Combat Refresh Abilities +19 when Staff is active
- Armor from Combat Refresh Abilities +22 when Staff is active
- Armor from Combat Refresh Abilities +25 when Staff is active
- Armor from Combat Refresh Abilities +28 when Staff is active
- Armor from Combat Refresh Abilities +31 when Staff is active
- Armor from Combat Refresh Abilities +34 when Staff is active
- Armor from Combat Refresh Abilities +37 when Staff is active
- Armor from Combat Refresh Abilities +40 when Staff is active
- Armor from Combat Refresh Abilities +43 when Staff is active
- Armor from Combat Refresh Abilities +46 when Staff is active
- Armor from Combat Refresh Abilities +49 when Staff is active
- Armor from Combat Refresh Abilities +52 when Staff is active
- Armor from Combat Refresh Abilities +55 when Staff is active
- Armor from Combat Refresh Abilities +58 when Staff is active
- Armor from Combat Refresh Abilities +61 when Staff is active
- Armor from Combat Refresh Abilities +64 when Staff is active
- Armor from Combat Refresh Abilities +67 when Staff is active
|
|
|
Level 100 - Smash, Double Hit, and Heed The Stick Damage +157 |
OffHand, Necklace |
Click Expand to reveal
- Smash, Double Hit, and Heed The Stick Damage +5
- Smash, Double Hit, and Heed The Stick Damage +13
- Smash, Double Hit, and Heed The Stick Damage +21
- Smash, Double Hit, and Heed The Stick Damage +29
- Smash, Double Hit, and Heed The Stick Damage +37
- Smash, Double Hit, and Heed The Stick Damage +45
- Smash, Double Hit, and Heed The Stick Damage +53
- Smash, Double Hit, and Heed The Stick Damage +61
- Smash, Double Hit, and Heed The Stick Damage +69
- Smash, Double Hit, and Heed The Stick Damage +77
- Smash, Double Hit, and Heed The Stick Damage +85
- Smash, Double Hit, and Heed The Stick Damage +93
- Smash, Double Hit, and Heed The Stick Damage +101
- Smash, Double Hit, and Heed The Stick Damage +109
- Smash, Double Hit, and Heed The Stick Damage +117
- Smash, Double Hit, and Heed The Stick Damage +125
- Smash, Double Hit, and Heed The Stick Damage +133
- Smash, Double Hit, and Heed The Stick Damage +141
- Smash, Double Hit, and Heed The Stick Damage +149
- Smash, Double Hit, and Heed The Stick Damage +157
|
|
|
Level 100 - Nice Attack Power Cost -66 when Staff is active |
Ring |
Click Expand to reveal
- Nice Attack Power Cost -2 when Staff is active
- Nice Attack Power Cost -4 when Staff is active
- Nice Attack Power Cost -6 when Staff is active
- Nice Attack Power Cost -8 when Staff is active
- Nice Attack Power Cost -10 when Staff is active
- Nice Attack Power Cost -13 when Staff is active
- Nice Attack Power Cost -16 when Staff is active
- Nice Attack Power Cost -20 when Staff is active
- Nice Attack Power Cost -24 when Staff is active
- Nice Attack Power Cost -28 when Staff is active
- Nice Attack Power Cost -32 when Staff is active
- Nice Attack Power Cost -36 when Staff is active
- Nice Attack Power Cost -40 when Staff is active
- Nice Attack Power Cost -43 when Staff is active
- Nice Attack Power Cost -47 when Staff is active
- Nice Attack Power Cost -50 when Staff is active
- Nice Attack Power Cost -54 when Staff is active
- Nice Attack Power Cost -58 when Staff is active
- Nice Attack Power Cost -62 when Staff is active
- Nice Attack Power Cost -66 when Staff is active
|
|
of Smashing Vulnerabilities |
Level 100 - All Staff attacks have a 6.5% chance to trigger the target's Vulnerability |
OffHand, Ring |
Click Expand to reveal
- All Staff attacks have a 1.75% chance to trigger the target's Vulnerability
- All Staff attacks have a 2% chance to trigger the target's Vulnerability
- All Staff attacks have a 2.25% chance to trigger the target's Vulnerability
- All Staff attacks have a 2.5% chance to trigger the target's Vulnerability
- All Staff attacks have a 2.75% chance to trigger the target's Vulnerability
- All Staff attacks have a 3% chance to trigger the target's Vulnerability
- All Staff attacks have a 3.25% chance to trigger the target's Vulnerability
- All Staff attacks have a 3.5% chance to trigger the target's Vulnerability
- All Staff attacks have a 3.75% chance to trigger the target's Vulnerability
- All Staff attacks have a 4% chance to trigger the target's Vulnerability
- All Staff attacks have a 4.25% chance to trigger the target's Vulnerability
- All Staff attacks have a 4.5% chance to trigger the target's Vulnerability
- All Staff attacks have a 4.75% chance to trigger the target's Vulnerability
- All Staff attacks have a 5% chance to trigger the target's Vulnerability
- All Staff attacks have a 5.25% chance to trigger the target's Vulnerability
- All Staff attacks have a 5.5% chance to trigger the target's Vulnerability
- All Staff attacks have a 5.75% chance to trigger the target's Vulnerability
- All Staff attacks have a 6% chance to trigger the target's Vulnerability
- All Staff attacks have a 6.25% chance to trigger the target's Vulnerability
- All Staff attacks have a 6.5% chance to trigger the target's Vulnerability
|
|
of Fiery Smashing |
Level 100 - Phoenix Strike costs -20 Power and boosts your Direct Fire Damage +24% for 30 seconds |
Hands |
Click Expand to reveal
- Phoenix Strike costs -1 Power and boosts your Direct Fire Damage +5% for 30 seconds
- Phoenix Strike costs -2 Power and boosts your Direct Fire Damage +6% for 30 seconds
- Phoenix Strike costs -3 Power and boosts your Direct Fire Damage +7% for 30 seconds
- Phoenix Strike costs -4 Power and boosts your Direct Fire Damage +8% for 30 seconds
- Phoenix Strike costs -5 Power and boosts your Direct Fire Damage +9% for 30 seconds
- Phoenix Strike costs -6 Power and boosts your Direct Fire Damage +10% for 30 seconds
- Phoenix Strike costs -7 Power and boosts your Direct Fire Damage +11% for 30 seconds
- Phoenix Strike costs -8 Power and boosts your Direct Fire Damage +12% for 30 seconds
- Phoenix Strike costs -9 Power and boosts your Direct Fire Damage +13% for 30 seconds
- Phoenix Strike costs -10 Power and boosts your Direct Fire Damage +14% for 30 seconds
- Phoenix Strike costs -11 Power and boosts your Direct Fire Damage +15% for 30 seconds
- Phoenix Strike costs -12 Power and boosts your Direct Fire Damage +16% for 30 seconds
- Phoenix Strike costs -13 Power and boosts your Direct Fire Damage +17% for 30 seconds
- Phoenix Strike costs -14 Power and boosts your Direct Fire Damage +18% for 30 seconds
- Phoenix Strike costs -15 Power and boosts your Direct Fire Damage +19% for 30 seconds
- Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +20% for 30 seconds
- Phoenix Strike costs -17 Power and boosts your Direct Fire Damage +21% for 30 seconds
- Phoenix Strike costs -18 Power and boosts your Direct Fire Damage +22% for 30 seconds
- Phoenix Strike costs -19 Power and boosts your Direct Fire Damage +23% for 30 seconds
- Phoenix Strike costs -20 Power and boosts your Direct Fire Damage +24% for 30 seconds
|
|
of Crushing Streaks |
Level 100 - Double Hit causes your next attack to deal +150 damage if it is a Crushing attack |
Ring, Hands |
Click Expand to reveal
- Double Hit causes your next attack to deal +15 damage if it is a Crushing attack
- Double Hit causes your next attack to deal +25 damage if it is a Crushing attack
- Double Hit causes your next attack to deal +35 damage if it is a Crushing attack
- Double Hit causes your next attack to deal +50 damage if it is a Crushing attack
- Double Hit causes your next attack to deal +60 damage if it is a Crushing attack
- Double Hit causes your next attack to deal +75 damage if it is a Crushing attack
- Double Hit causes your next attack to deal +90 damage if it is a Crushing attack
- Double Hit causes your next attack to deal +100 damage if it is a Crushing attack
- Double Hit causes your next attack to deal +125 damage if it is a Crushing attack
- Double Hit causes your next attack to deal +150 damage if it is a Crushing attack
|
|
|
Level 100 - Pin heals you for 55 health |
Chest, Hands |
Click Expand to reveal
- Pin heals you for 10 health
- Pin heals you for 15 health
- Pin heals you for 20 health
- Pin heals you for 25 health
- Pin heals you for 30 health
- Pin heals you for 35 health
- Pin heals you for 40 health
- Pin heals you for 45 health
- Pin heals you for 50 health
- Pin heals you for 55 health
|
|
|
Level 100 - Pin boosts Core Attack and Nice Attack Damage +122 for 15 seconds |
Head, Feet |
Click Expand to reveal
- Pin boosts Core Attack and Nice Attack Damage +8 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +14 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +20 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +26 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +32 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +38 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +44 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +50 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +56 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +62 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +68 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +74 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +80 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +86 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +92 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +98 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +104 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +110 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +116 for 15 seconds
- Pin boosts Core Attack and Nice Attack Damage +122 for 15 seconds
|
|
of Accurate Suppression |
Level 100 - Suppress and Heed the Stick have +43 Accuracy |
Head, Feet |
Click Expand to reveal
- Suppress and Heed the Stick have +7 Accuracy
- Suppress and Heed the Stick have +11 Accuracy
- Suppress and Heed the Stick have +15 Accuracy
- Suppress and Heed the Stick have +19 Accuracy
- Suppress and Heed the Stick have +23 Accuracy
- Suppress and Heed the Stick have +27 Accuracy
- Suppress and Heed the Stick have +31 Accuracy
- Suppress and Heed the Stick have +35 Accuracy
- Suppress and Heed the Stick have +39 Accuracy
- Suppress and Heed the Stick have +43 Accuracy
|
|
of Double Hits |
Level 100 - Double Hit Damage +37% |
Chest, Feet |
Click Expand to reveal
- Double Hit Damage +8%
- Double Hit Damage +9%
- Double Hit Damage +10%
- Double Hit Damage +11%
- Double Hit Damage +12%
- Double Hit Damage +13%
- Double Hit Damage +14%
- Double Hit Damage +16%
- Double Hit Damage +17%
- Double Hit Damage +19%
- Double Hit Damage +20%
- Double Hit Damage +22%
- Double Hit Damage +23%
- Double Hit Damage +25%
- Double Hit Damage +27%
- Double Hit Damage +29%
- Double Hit Damage +31%
- Double Hit Damage +33%
- Double Hit Damage +35%
- Double Hit Damage +37%
|
|
of The Phoenix |
Level 100 - Phoenix Strike Damage +80% |
Chest, Necklace |
Click Expand to reveal
- Phoenix Strike Damage +7%
- Phoenix Strike Damage +14%
- Phoenix Strike Damage +20%
- Phoenix Strike Damage +27%
- Phoenix Strike Damage +33%
- Phoenix Strike Damage +40%
- Phoenix Strike Damage +45%
- Phoenix Strike Damage +50%
- Phoenix Strike Damage +55%
- Phoenix Strike Damage +60%
- Phoenix Strike Damage +65%
- Phoenix Strike Damage +70%
- Phoenix Strike Damage +75%
- Phoenix Strike Damage +80%
|
|
of The Phoenix |
Level 100 - Phoenix Strike deals +57% Fire damage to melee attackers, and ability reuse timer is -7 seconds |
Feet |
Click Expand to reveal
- Phoenix Strike deals +5% Fire damage to melee attackers, and ability reuse timer is -4 seconds
- Phoenix Strike deals +9% Fire damage to melee attackers, and ability reuse timer is -5 seconds
- Phoenix Strike deals +13% Fire damage to melee attackers, and ability reuse timer is -5 seconds
- Phoenix Strike deals +17% Fire damage to melee attackers, and ability reuse timer is -6 seconds
- Phoenix Strike deals +21% Fire damage to melee attackers, and ability reuse timer is -6 seconds
- Phoenix Strike deals +25% Fire damage to melee attackers, and ability reuse timer is -7 seconds
- Phoenix Strike deals +29% Fire damage to melee attackers, and ability reuse timer is -7 seconds
- Phoenix Strike deals +33% Fire damage to melee attackers, and ability reuse timer is -7 seconds
- Phoenix Strike deals +37% Fire damage to melee attackers, and ability reuse timer is -7 seconds
- Phoenix Strike deals +41% Fire damage to melee attackers, and ability reuse timer is -7 seconds
- Phoenix Strike deals +45% Fire damage to melee attackers, and ability reuse timer is -7 seconds
- Phoenix Strike deals +49% Fire damage to melee attackers, and ability reuse timer is -7 seconds
- Phoenix Strike deals +53% Fire damage to melee attackers, and ability reuse timer is -7 seconds
- Phoenix Strike deals +57% Fire damage to melee attackers, and ability reuse timer is -7 seconds
|
|
of The Phoenix |
Level 100 - Phoenix Strike deals +245 Fire damage to melee attackers |
Head, Legs |
Click Expand to reveal
- Phoenix Strike deals +63 Fire damage to melee attackers
- Phoenix Strike deals +77 Fire damage to melee attackers
- Phoenix Strike deals +91 Fire damage to melee attackers
- Phoenix Strike deals +105 Fire damage to melee attackers
- Phoenix Strike deals +119 Fire damage to melee attackers
- Phoenix Strike deals +133 Fire damage to melee attackers
- Phoenix Strike deals +147 Fire damage to melee attackers
- Phoenix Strike deals +161 Fire damage to melee attackers
- Phoenix Strike deals +175 Fire damage to melee attackers
- Phoenix Strike deals +189 Fire damage to melee attackers
- Phoenix Strike deals +203 Fire damage to melee attackers
- Phoenix Strike deals +217 Fire damage to melee attackers
- Phoenix Strike deals +231 Fire damage to melee attackers
- Phoenix Strike deals +245 Fire damage to melee attackers
|
|
|
Level 100 - Double Hit costs -20 Power and makes the target 12% more vulnerable to direct Fire and Cold damage for 8 seconds |
OffHand |
Click Expand to reveal
- Double Hit costs -2 Power and makes the target 3% more vulnerable to direct Fire and Cold damage for 8 seconds
- Double Hit costs -4 Power and makes the target 4% more vulnerable to direct Fire and Cold damage for 8 seconds
- Double Hit costs -6 Power and makes the target 5% more vulnerable to direct Fire and Cold damage for 8 seconds
- Double Hit costs -8 Power and makes the target 6% more vulnerable to direct Fire and Cold damage for 8 seconds
- Double Hit costs -10 Power and makes the target 7% more vulnerable to direct Fire and Cold damage for 8 seconds
- Double Hit costs -12 Power and makes the target 8% more vulnerable to direct Fire and Cold damage for 8 seconds
- Double Hit costs -14 Power and makes the target 9% more vulnerable to direct Fire and Cold damage for 8 seconds
- Double Hit costs -16 Power and makes the target 10% more vulnerable to direct Fire and Cold damage for 8 seconds
- Double Hit costs -18 Power and makes the target 11% more vulnerable to direct Fire and Cold damage for 8 seconds
- Double Hit costs -20 Power and makes the target 12% more vulnerable to direct Fire and Cold damage for 8 seconds
|
|
of Efficient Thrusting |
Level 100 - Headcracker and Strategic Thrust deal +30% damage and reuse timer is -1 second |
Head, Necklace |
Click Expand to reveal
- Headcracker and Strategic Thrust deal +3% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +4% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +5% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +6% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +7% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +8% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +9% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +10% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +11% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +12% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +13% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +14% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +18% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +20% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +22% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +24% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +26% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +28% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +30% damage and reuse timer is -1 second
|
|
of Defensive Staff Fighting |
Level 100 - Suppress and Deflective Spin Damage +45% |
Chest, MainHand |
Click Expand to reveal
- Suppress and Deflective Spin Damage +7%
- Suppress and Deflective Spin Damage +9%
- Suppress and Deflective Spin Damage +11%
- Suppress and Deflective Spin Damage +13%
- Suppress and Deflective Spin Damage +15%
- Suppress and Deflective Spin Damage +17%
- Suppress and Deflective Spin Damage +19%
- Suppress and Deflective Spin Damage +21%
- Suppress and Deflective Spin Damage +23%
- Suppress and Deflective Spin Damage +25%
- Suppress and Deflective Spin Damage +27%
- Suppress and Deflective Spin Damage +29%
- Suppress and Deflective Spin Damage +31%
- Suppress and Deflective Spin Damage +33%
- Suppress and Deflective Spin Damage +35%
- Suppress and Deflective Spin Damage +37%
- Suppress and Deflective Spin Damage +39%
- Suppress and Deflective Spin Damage +41%
- Suppress and Deflective Spin Damage +43%
- Suppress and Deflective Spin Damage +45%
|
|
of Hot Hits |
Level 100 - Double Hit ignites the target, dealing 246 Fire damage over 12 seconds |
Head, Legs |
Click Expand to reveal
- Double Hit ignites the target, dealing 18 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 30 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 42 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 54 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 66 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 78 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 90 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 102 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 114 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 126 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 138 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 150 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 162 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 174 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 186 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 198 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 210 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 222 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 234 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 246 Fire damage over 12 seconds
|
|
of Cold Blocking |
Level 100 - Blocking Stance boosts your Cold Damage +7.75% for 30 seconds |
Legs, Ring |
Click Expand to reveal
- Blocking Stance boosts your Cold Damage +3% for 30 seconds
- Blocking Stance boosts your Cold Damage +3.25% for 30 seconds
- Blocking Stance boosts your Cold Damage +3.5% for 30 seconds
- Blocking Stance boosts your Cold Damage +3.75% for 30 seconds
- Blocking Stance boosts your Cold Damage +4% for 30 seconds
- Blocking Stance boosts your Cold Damage +4.25% for 30 seconds
- Blocking Stance boosts your Cold Damage +4.5% for 30 seconds
- Blocking Stance boosts your Cold Damage +4.75% for 30 seconds
- Blocking Stance boosts your Cold Damage +5% for 30 seconds
- Blocking Stance boosts your Cold Damage +5.25% for 30 seconds
- Blocking Stance boosts your Cold Damage +5.5% for 30 seconds
- Blocking Stance boosts your Cold Damage +5.75% for 30 seconds
- Blocking Stance boosts your Cold Damage +6% for 30 seconds
- Blocking Stance boosts your Cold Damage +6.25% for 30 seconds
- Blocking Stance boosts your Cold Damage +6.5% for 30 seconds
- Blocking Stance boosts your Cold Damage +6.75% for 30 seconds
- Blocking Stance boosts your Cold Damage +7% for 30 seconds
- Blocking Stance boosts your Cold Damage +7.25% for 30 seconds
- Blocking Stance boosts your Cold Damage +7.5% for 30 seconds
- Blocking Stance boosts your Cold Damage +7.75% for 30 seconds
|
|
of Concussive Cracking |
Level 100 - Double Hit deals +44% damage and hastens the current reuse timer of Headcracker by 2 seconds |
MainHand |
Click Expand to reveal
- Double Hit deals +6% damage and hastens the current reuse timer of Headcracker by 1 second
- Double Hit deals +8% damage and hastens the current reuse timer of Headcracker by 1 second
- Double Hit deals +10% damage and hastens the current reuse timer of Headcracker by 1 second
- Double Hit deals +12% damage and hastens the current reuse timer of Headcracker by 1 second
- Double Hit deals +14% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +16% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +18% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +20% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +22% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +24% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +26% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +28% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +30% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +34% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +36% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +38% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +40% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +42% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Double Hit deals +44% damage and hastens the current reuse timer of Headcracker by 2 seconds
|
|
of Lunging |
Level 100 - Lunge deals +55% damage to health and armor |
Legs, MainHand |
Click Expand to reveal
- Lunge deals +7% damage to health and armor
- Lunge deals +9% damage to health and armor
- Lunge deals +11% damage to health and armor
- Lunge deals +13% damage to health and armor
- Lunge deals +15% damage to health and armor
- Lunge deals +17% damage to health and armor
- Lunge deals +19% damage to health and armor
- Lunge deals +21% damage to health and armor
- Lunge deals +23% damage to health and armor
- Lunge deals +25% damage to health and armor
- Lunge deals +28% damage to health and armor
- Lunge deals +31% damage to health and armor
- Lunge deals +34% damage to health and armor
- Lunge deals +37% damage to health and armor
- Lunge deals +40% damage to health and armor
- Lunge deals +43% damage to health and armor
- Lunge deals +46% damage to health and armor
- Lunge deals +49% damage to health and armor
- Lunge deals +52% damage to health and armor
- Lunge deals +55% damage to health and armor
|
|
of Group-Lunging |
Level 100 - Lunge hits all enemies within 7 meters and deals +215 damage to health and armor, but reuse timer is +2 seconds |
Hands |
Click Expand to reveal
- Lunge hits all enemies within 7 meters and deals +25 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +35 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +45 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +55 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +65 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +75 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +85 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +95 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +105 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +115 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +125 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +135 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +145 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +155 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +165 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +175 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +185 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +195 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +205 damage to health and armor, but reuse timer is +2 seconds
- Lunge hits all enemies within 7 meters and deals +215 damage to health and armor, but reuse timer is +2 seconds
|
|
of Bloody Redirection |
Level 100 - Redirect causes target to bleed, dealing 592 Trauma damage over 8 seconds |
Chest, OffHand |
Click Expand to reveal
- Redirect causes target to bleed, dealing 40 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 64 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 88 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 112 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 136 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 160 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 184 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 208 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 232 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 256 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 280 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 304 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 340 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 376 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 412 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 448 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 484 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 520 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 556 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 592 Trauma damage over 8 seconds
|
|
of Knockback Lunges |
Level 100 - Lunge deals +91 damage and knocks the target backwards |
Feet |
Click Expand to reveal
- Lunge deals +2 damage and knocks the target backwards
- Lunge deals +5 damage and knocks the target backwards
- Lunge deals +8 damage and knocks the target backwards
- Lunge deals +11 damage and knocks the target backwards
- Lunge deals +14 damage and knocks the target backwards
- Lunge deals +17 damage and knocks the target backwards
- Lunge deals +20 damage and knocks the target backwards
- Lunge deals +23 damage and knocks the target backwards
- Lunge deals +26 damage and knocks the target backwards
- Lunge deals +29 damage and knocks the target backwards
- Lunge deals +32 damage and knocks the target backwards
- Lunge deals +35 damage and knocks the target backwards
- Lunge deals +42 damage and knocks the target backwards
- Lunge deals +49 damage and knocks the target backwards
- Lunge deals +56 damage and knocks the target backwards
- Lunge deals +63 damage and knocks the target backwards
- Lunge deals +70 damage and knocks the target backwards
- Lunge deals +77 damage and knocks the target backwards
- Lunge deals +84 damage and knocks the target backwards
- Lunge deals +91 damage and knocks the target backwards
|
|
of Safe-Lunging |
Level 100 - Lunge causes the next attack that hits you to deal 37 less damage |
OffHand, Ring |
Click Expand to reveal
- Lunge causes the next attack that hits you to deal 10 less damage
- Lunge causes the next attack that hits you to deal 11 less damage
- Lunge causes the next attack that hits you to deal 12 less damage
- Lunge causes the next attack that hits you to deal 13 less damage
- Lunge causes the next attack that hits you to deal 14 less damage
- Lunge causes the next attack that hits you to deal 15 less damage
- Lunge causes the next attack that hits you to deal 16 less damage
- Lunge causes the next attack that hits you to deal 17 less damage
- Lunge causes the next attack that hits you to deal 18 less damage
- Lunge causes the next attack that hits you to deal 19 less damage
- Lunge causes the next attack that hits you to deal 20 less damage
- Lunge causes the next attack that hits you to deal 21 less damage
- Lunge causes the next attack that hits you to deal 23 less damage
- Lunge causes the next attack that hits you to deal 25 less damage
- Lunge causes the next attack that hits you to deal 27 less damage
- Lunge causes the next attack that hits you to deal 29 less damage
- Lunge causes the next attack that hits you to deal 31 less damage
- Lunge causes the next attack that hits you to deal 33 less damage
- Lunge causes the next attack that hits you to deal 35 less damage
- Lunge causes the next attack that hits you to deal 37 less damage
|
|
of Healthy Deflection |
Level 100 - Deflective Spin heals 330 Health over 15 seconds |
Legs, Necklace |
Click Expand to reveal
- Deflective Spin heals 45 Health over 15 seconds
- Deflective Spin heals 60 Health over 15 seconds
- Deflective Spin heals 75 Health over 15 seconds
- Deflective Spin heals 90 Health over 15 seconds
- Deflective Spin heals 105 Health over 15 seconds
- Deflective Spin heals 120 Health over 15 seconds
- Deflective Spin heals 135 Health over 15 seconds
- Deflective Spin heals 150 Health over 15 seconds
- Deflective Spin heals 165 Health over 15 seconds
- Deflective Spin heals 180 Health over 15 seconds
- Deflective Spin heals 195 Health over 15 seconds
- Deflective Spin heals 210 Health over 15 seconds
- Deflective Spin heals 225 Health over 15 seconds
- Deflective Spin heals 240 Health over 15 seconds
- Deflective Spin heals 255 Health over 15 seconds
- Deflective Spin heals 270 Health over 15 seconds
- Deflective Spin heals 285 Health over 15 seconds
- Deflective Spin heals 300 Health over 15 seconds
- Deflective Spin heals 315 Health over 15 seconds
- Deflective Spin heals 330 Health over 15 seconds
|
|
of Deflection |
Level 100 - Deflective Spin damage +100. Targets' next attack deals -10% damage |
Head, OffHand |
Click Expand to reveal
- Deflective Spin damage +5. Targets' next attack deals -10% damage
- Deflective Spin damage +10. Targets' next attack deals -10% damage
- Deflective Spin damage +15. Targets' next attack deals -10% damage
- Deflective Spin damage +20. Targets' next attack deals -10% damage
- Deflective Spin damage +25. Targets' next attack deals -10% damage
- Deflective Spin damage +30. Targets' next attack deals -10% damage
- Deflective Spin damage +35. Targets' next attack deals -10% damage
- Deflective Spin damage +40. Targets' next attack deals -10% damage
- Deflective Spin damage +45. Targets' next attack deals -10% damage
- Deflective Spin damage +50. Targets' next attack deals -10% damage
- Deflective Spin damage +55. Targets' next attack deals -10% damage
- Deflective Spin damage +60. Targets' next attack deals -10% damage
- Deflective Spin damage +65. Targets' next attack deals -10% damage
- Deflective Spin damage +70. Targets' next attack deals -10% damage
- Deflective Spin damage +75. Targets' next attack deals -10% damage
- Deflective Spin damage +80. Targets' next attack deals -10% damage
- Deflective Spin damage +85. Targets' next attack deals -10% damage
- Deflective Spin damage +90. Targets' next attack deals -10% damage
- Deflective Spin damage +95. Targets' next attack deals -10% damage
- Deflective Spin damage +100. Targets' next attack deals -10% damage
|
|
|
Level 100 - Deflective Spin restores 82 Health instantly and provides +37 Mitigation from all Elite attacks for 10 seconds |
Feet, Necklace |
Click Expand to reveal
- Deflective Spin restores 6 Health instantly and provides +10 Mitigation from all Elite attacks for 10 seconds
- Deflective Spin restores 10 Health instantly and provides +11 Mitigation from all Elite attacks for 10 seconds
- Deflective Spin restores 14 Health instantly and provides +12 Mitigation from all Elite attacks for 10 seconds
- Deflective Spin restores 18 Health instantly and provides +13 Mitigation from all Elite attacks for 10 seconds
- Deflective Spin restores 22 Health instantly and provides +14 Mitigation from all Elite attacks for 10 seconds
- Deflective Spin restores 26 Health instantly and provides +15 Mitigation from all Elite attacks for 10 seconds
- Deflective Spin restores 30 Health instantly and provides +16 Mitigation from all Elite attacks for 10 seconds
- Deflective Spin restores 34 Health instantly and provides +17 Mitigation from all Elite attacks for 10 seconds
- Deflective Spin restores 38 Health instantly and provides +18 Mitigation from all Elite attacks for 10 seconds
- Deflective Spin restores 42 Health instantly and provides +20 Mitigation from all Elite attacks for 10 seconds
- Deflective Spin restores 46 Health instantly and provides +21 Mitigation from all Elite attacks for 10 seconds
- Deflective Spin restores 50 Health instantly and provides +23 Mitigation from all Elite attacks for 10 seconds
- Deflective Spin restores 54 Health instantly and provides +24 Mitigation from all Elite attacks for 10 seconds
- Deflective Spin restores 58 Health instantly and provides +26 Mitigation from all Elite attacks for 10 seconds
- Deflective Spin restores 62 Health instantly and provides +27 Mitigation from all Elite attacks for 10 seconds
- Deflective Spin restores 66 Health instantly and provides +29 Mitigation from all Elite attacks for 10 seconds
- Deflective Spin restores 70 Health instantly and provides +31 Mitigation from all Elite attacks for 10 seconds
- Deflective Spin restores 74 Health instantly and provides +33 Mitigation from all Elite attacks for 10 seconds
- Deflective Spin restores 78 Health instantly and provides +35 Mitigation from all Elite attacks for 10 seconds
- Deflective Spin restores 82 Health instantly and provides +37 Mitigation from all Elite attacks for 10 seconds
|
|
|
Level 100 - Deflective Spin gives you +22% Projectile Evasion for 15 seconds |
Ring |
Click Expand to reveal
- Deflective Spin gives you +3% Projectile Evasion for 15 seconds
- Deflective Spin gives you +4% Projectile Evasion for 15 seconds
- Deflective Spin gives you +5% Projectile Evasion for 15 seconds
- Deflective Spin gives you +6% Projectile Evasion for 15 seconds
- Deflective Spin gives you +7% Projectile Evasion for 15 seconds
- Deflective Spin gives you +8% Projectile Evasion for 15 seconds
- Deflective Spin gives you +9% Projectile Evasion for 15 seconds
- Deflective Spin gives you +10% Projectile Evasion for 15 seconds
- Deflective Spin gives you +11% Projectile Evasion for 15 seconds
- Deflective Spin gives you +12% Projectile Evasion for 15 seconds
- Deflective Spin gives you +13% Projectile Evasion for 15 seconds
- Deflective Spin gives you +14% Projectile Evasion for 15 seconds
- Deflective Spin gives you +15% Projectile Evasion for 15 seconds
- Deflective Spin gives you +16% Projectile Evasion for 15 seconds
- Deflective Spin gives you +17% Projectile Evasion for 15 seconds
- Deflective Spin gives you +18% Projectile Evasion for 15 seconds
- Deflective Spin gives you +19% Projectile Evasion for 15 seconds
- Deflective Spin gives you +20% Projectile Evasion for 15 seconds
- Deflective Spin gives you +21% Projectile Evasion for 15 seconds
- Deflective Spin gives you +22% Projectile Evasion for 15 seconds
|
|
of Accurate Pinning |
Level 100 - Pin deals +150 damage and has +30 Accuracy (which cancels out the Evasion that certain monsters have) |
Necklace |
Click Expand to reveal
- Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
- Pin deals +25 damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
- Pin deals +45 damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
- Pin deals +60 damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
- Pin deals +75 damage and has +15 Accuracy (which cancels out the Evasion that certain monsters have)
- Pin deals +90 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)
- Pin deals +105 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have)
- Pin deals +120 damage and has +25 Accuracy (which cancels out the Evasion that certain monsters have)
- Pin deals +135 damage and has +27 Accuracy (which cancels out the Evasion that certain monsters have)
- Pin deals +150 damage and has +30 Accuracy (which cancels out the Evasion that certain monsters have)
|
|
|
Level 100 - Blocking Stance increases your Max Health +63 for 30 seconds (and heals you for 63) |
Head, Chest |
Click Expand to reveal
- Blocking Stance increases your Max Health +6 for 30 seconds (and heals you for 6)
- Blocking Stance increases your Max Health +9 for 30 seconds (and heals you for 9)
- Blocking Stance increases your Max Health +12 for 30 seconds (and heals you for 12)
- Blocking Stance increases your Max Health +15 for 30 seconds (and heals you for 15)
- Blocking Stance increases your Max Health +18 for 30 seconds (and heals you for 18)
- Blocking Stance increases your Max Health +21 for 30 seconds (and heals you for 21)
- Blocking Stance increases your Max Health +24 for 30 seconds (and heals you for 24)
- Blocking Stance increases your Max Health +27 for 30 seconds (and heals you for 27)
- Blocking Stance increases your Max Health +30 for 30 seconds (and heals you for 30)
- Blocking Stance increases your Max Health +33 for 30 seconds (and heals you for 33)
- Blocking Stance increases your Max Health +36 for 30 seconds (and heals you for 36)
- Blocking Stance increases your Max Health +39 for 30 seconds (and heals you for 39)
- Blocking Stance increases your Max Health +42 for 30 seconds (and heals you for 42)
- Blocking Stance increases your Max Health +45 for 30 seconds (and heals you for 45)
- Blocking Stance increases your Max Health +48 for 30 seconds (and heals you for 48)
- Blocking Stance increases your Max Health +51 for 30 seconds (and heals you for 51)
- Blocking Stance increases your Max Health +54 for 30 seconds (and heals you for 54)
- Blocking Stance increases your Max Health +57 for 30 seconds (and heals you for 57)
- Blocking Stance increases your Max Health +60 for 30 seconds (and heals you for 60)
- Blocking Stance increases your Max Health +63 for 30 seconds (and heals you for 63)
|
|
of Mind-Body Arts |
Level 100 - Blocking Stance boosts your Psychic Damage +7.75% for 30 seconds |
MainHand, Necklace |
Click Expand to reveal
- Blocking Stance boosts your Psychic Damage +3% for 30 seconds
- Blocking Stance boosts your Psychic Damage +3.25% for 30 seconds
- Blocking Stance boosts your Psychic Damage +3.5% for 30 seconds
- Blocking Stance boosts your Psychic Damage +3.75% for 30 seconds
- Blocking Stance boosts your Psychic Damage +4% for 30 seconds
- Blocking Stance boosts your Psychic Damage +4.25% for 30 seconds
- Blocking Stance boosts your Psychic Damage +4.5% for 30 seconds
- Blocking Stance boosts your Psychic Damage +4.75% for 30 seconds
- Blocking Stance boosts your Psychic Damage +5% for 30 seconds
- Blocking Stance boosts your Psychic Damage +5.25% for 30 seconds
- Blocking Stance boosts your Psychic Damage +5.5% for 30 seconds
- Blocking Stance boosts your Psychic Damage +5.75% for 30 seconds
- Blocking Stance boosts your Psychic Damage +6% for 30 seconds
- Blocking Stance boosts your Psychic Damage +6.25% for 30 seconds
- Blocking Stance boosts your Psychic Damage +6.5% for 30 seconds
- Blocking Stance boosts your Psychic Damage +6.75% for 30 seconds
- Blocking Stance boosts your Psychic Damage +7% for 30 seconds
- Blocking Stance boosts your Psychic Damage +7.25% for 30 seconds
- Blocking Stance boosts your Psychic Damage +7.5% for 30 seconds
- Blocking Stance boosts your Psychic Damage +7.75% for 30 seconds
|
|
|
Level 100 - For 60 seconds after using Blocking Stance, First Aid heals you +92 |
Hands, Feet |
Click Expand to reveal
- For 60 seconds after using Blocking Stance, First Aid heals you +11
- For 60 seconds after using Blocking Stance, First Aid heals you +14
- For 60 seconds after using Blocking Stance, First Aid heals you +17
- For 60 seconds after using Blocking Stance, First Aid heals you +20
- For 60 seconds after using Blocking Stance, First Aid heals you +23
- For 60 seconds after using Blocking Stance, First Aid heals you +26
- For 60 seconds after using Blocking Stance, First Aid heals you +29
- For 60 seconds after using Blocking Stance, First Aid heals you +32
- For 60 seconds after using Blocking Stance, First Aid heals you +35
- For 60 seconds after using Blocking Stance, First Aid heals you +38
- For 60 seconds after using Blocking Stance, First Aid heals you +41
- For 60 seconds after using Blocking Stance, First Aid heals you +44
- For 60 seconds after using Blocking Stance, First Aid heals you +50
- For 60 seconds after using Blocking Stance, First Aid heals you +56
- For 60 seconds after using Blocking Stance, First Aid heals you +62
- For 60 seconds after using Blocking Stance, First Aid heals you +68
- For 60 seconds after using Blocking Stance, First Aid heals you +74
- For 60 seconds after using Blocking Stance, First Aid heals you +80
- For 60 seconds after using Blocking Stance, First Aid heals you +86
- For 60 seconds after using Blocking Stance, First Aid heals you +92
|
|
|
Level 100 - Blocking Stance mitigates +15 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +15 more |
Head, Necklace |
Click Expand to reveal
- Blocking Stance mitigates +2 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +2 more
- Blocking Stance mitigates +4 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +4 more
- Blocking Stance mitigates +6 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +6 more
- Blocking Stance mitigates +7 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +7 more
- Blocking Stance mitigates +8 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +8 more
- Blocking Stance mitigates +9 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +9 more
- Blocking Stance mitigates +11 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +11 more
- Blocking Stance mitigates +12 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +12 more
- Blocking Stance mitigates +13 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +13 more
- Blocking Stance mitigates +15 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +15 more
|
|
of Redirection |
Level 100 - Redirect Damage +124% |
Legs, MainHand |
Click Expand to reveal
- Redirect Damage +10%
- Redirect Damage +16%
- Redirect Damage +22%
- Redirect Damage +28%
- Redirect Damage +34%
- Redirect Damage +40%
- Redirect Damage +46%
- Redirect Damage +52%
- Redirect Damage +58%
- Redirect Damage +64%
- Redirect Damage +70%
- Redirect Damage +76%
- Redirect Damage +82%
- Redirect Damage +88%
- Redirect Damage +94%
- Redirect Damage +100%
- Redirect Damage +106%
- Redirect Damage +112%
- Redirect Damage +118%
- Redirect Damage +124%
|
|
|
Level 100 - For 60 seconds after using Redirect, First Aid heals you +99 |
Hands, Feet |
Click Expand to reveal
- For 60 seconds after using Redirect, First Aid heals you +15
- For 60 seconds after using Redirect, First Aid heals you +21
- For 60 seconds after using Redirect, First Aid heals you +27
- For 60 seconds after using Redirect, First Aid heals you +33
- For 60 seconds after using Redirect, First Aid heals you +39
- For 60 seconds after using Redirect, First Aid heals you +45
- For 60 seconds after using Redirect, First Aid heals you +51
- For 60 seconds after using Redirect, First Aid heals you +57
- For 60 seconds after using Redirect, First Aid heals you +63
- For 60 seconds after using Redirect, First Aid heals you +69
- For 60 seconds after using Redirect, First Aid heals you +75
- For 60 seconds after using Redirect, First Aid heals you +81
- For 60 seconds after using Redirect, First Aid heals you +87
- For 60 seconds after using Redirect, First Aid heals you +93
- For 60 seconds after using Redirect, First Aid heals you +99
|
|
of Potent Redirection |
Level 100 - Redirect generates no Rage, reduces Rage by 1560, and taunts -960 |
Ring, Necklace |
Click Expand to reveal
- Redirect generates no Rage, reduces Rage by 100, and taunts -105
- Redirect generates no Rage, reduces Rage by 160, and taunts -150
- Redirect generates no Rage, reduces Rage by 220, and taunts -195
- Redirect generates no Rage, reduces Rage by 280, and taunts -240
- Redirect generates no Rage, reduces Rage by 340, and taunts -285
- Redirect generates no Rage, reduces Rage by 400, and taunts -330
- Redirect generates no Rage, reduces Rage by 460, and taunts -375
- Redirect generates no Rage, reduces Rage by 520, and taunts -420
- Redirect generates no Rage, reduces Rage by 580, and taunts -465
- Redirect generates no Rage, reduces Rage by 640, and taunts -510
- Redirect generates no Rage, reduces Rage by 700, and taunts -555
- Redirect generates no Rage, reduces Rage by 760, and taunts -600
- Redirect generates no Rage, reduces Rage by 860, and taunts -645
- Redirect generates no Rage, reduces Rage by 960, and taunts -690
- Redirect generates no Rage, reduces Rage by 1060, and taunts -735
- Redirect generates no Rage, reduces Rage by 1160, and taunts -780
- Redirect generates no Rage, reduces Rage by 1260, and taunts -825
- Redirect generates no Rage, reduces Rage by 1360, and taunts -870
- Redirect generates no Rage, reduces Rage by 1460, and taunts -915
- Redirect generates no Rage, reduces Rage by 1560, and taunts -960
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|
|
Level 100 - Redirect deals +84 damage and stuns the target |
Hands |
Click Expand to reveal
- Redirect deals +3 damage and stuns the target
- Redirect deals +6 damage and stuns the target
- Redirect deals +9 damage and stuns the target
- Redirect deals +12 damage and stuns the target
- Redirect deals +15 damage and stuns the target
- Redirect deals +18 damage and stuns the target
- Redirect deals +21 damage and stuns the target
- Redirect deals +24 damage and stuns the target
- Redirect deals +27 damage and stuns the target
- Redirect deals +30 damage and stuns the target
- Redirect deals +33 damage and stuns the target
- Redirect deals +36 damage and stuns the target
- Redirect deals +42 damage and stuns the target
- Redirect deals +48 damage and stuns the target
- Redirect deals +54 damage and stuns the target
- Redirect deals +60 damage and stuns the target
- Redirect deals +66 damage and stuns the target
- Redirect deals +72 damage and stuns the target
- Redirect deals +78 damage and stuns the target
- Redirect deals +84 damage and stuns the target
|
|
of Strategic Thrusts |
Level 100 - Strategic Thrust deals +60% damage, plus 45% more damage if the target is Vulnerable |
Legs, MainHand |
Click Expand to reveal
- Strategic Thrust deals +10% damage, plus 25% more damage if the target is Vulnerable
- Strategic Thrust deals +12% damage, plus 35% more damage if the target is Vulnerable
- Strategic Thrust deals +14% damage, plus 35% more damage if the target is Vulnerable
- Strategic Thrust deals +16% damage, plus 35% more damage if the target is Vulnerable
- Strategic Thrust deals +18% damage, plus 35% more damage if the target is Vulnerable
- Strategic Thrust deals +20% damage, plus 35% more damage if the target is Vulnerable
- Strategic Thrust deals +22% damage, plus 35% more damage if the target is Vulnerable
- Strategic Thrust deals +24% damage, plus 35% more damage if the target is Vulnerable
- Strategic Thrust deals +27% damage, plus 35% more damage if the target is Vulnerable
- Strategic Thrust deals +30% damage, plus 35% more damage if the target is Vulnerable
- Strategic Thrust deals +33% damage, plus 35% more damage if the target is Vulnerable
- Strategic Thrust deals +36% damage, plus 35% more damage if the target is Vulnerable
- Strategic Thrust deals +39% damage, plus 40% more damage if the target is Vulnerable
- Strategic Thrust deals +42% damage, plus 40% more damage if the target is Vulnerable
- Strategic Thrust deals +45% damage, plus 40% more damage if the target is Vulnerable
- Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable
- Strategic Thrust deals +51% damage, plus 45% more damage if the target is Vulnerable
- Strategic Thrust deals +54% damage, plus 45% more damage if the target is Vulnerable
- Strategic Thrust deals +57% damage, plus 45% more damage if the target is Vulnerable
- Strategic Thrust deals +60% damage, plus 45% more damage if the target is Vulnerable
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|
|
Level 100 - Strategic Thrust and Lunge Damage +39% |
Head, OffHand |
Click Expand to reveal
- Strategic Thrust and Lunge Damage +10%
- Strategic Thrust and Lunge Damage +11%
- Strategic Thrust and Lunge Damage +12%
- Strategic Thrust and Lunge Damage +13%
- Strategic Thrust and Lunge Damage +14%
- Strategic Thrust and Lunge Damage +15%
- Strategic Thrust and Lunge Damage +16%
- Strategic Thrust and Lunge Damage +17%
- Strategic Thrust and Lunge Damage +18%
- Strategic Thrust and Lunge Damage +19%
- Strategic Thrust and Lunge Damage +21%
- Strategic Thrust and Lunge Damage +23%
- Strategic Thrust and Lunge Damage +25%
- Strategic Thrust and Lunge Damage +27%
- Strategic Thrust and Lunge Damage +29%
- Strategic Thrust and Lunge Damage +31%
- Strategic Thrust and Lunge Damage +33%
- Strategic Thrust and Lunge Damage +35%
- Strategic Thrust and Lunge Damage +37%
- Strategic Thrust and Lunge Damage +39%
|
|
of Opportunistic Vulnerabilities |
Level 100 - If Strategic Thrust is used on a Vulnerable target, it deals +141 damage and restores 100 Health to you |
Chest, Hands |
Click Expand to reveal
- If Strategic Thrust is used on a Vulnerable target, it deals +8 damage and restores 5 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +15 damage and restores 10 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +22 damage and restores 15 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +29 damage and restores 20 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +36 damage and restores 25 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +43 damage and restores 30 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +50 damage and restores 35 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +57 damage and restores 40 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +64 damage and restores 45 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +71 damage and restores 50 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +78 damage and restores 55 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +85 damage and restores 60 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +92 damage and restores 65 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +106 damage and restores 75 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +113 damage and restores 80 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +120 damage and restores 85 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +127 damage and restores 90 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +134 damage and restores 95 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +141 damage and restores 100 Health to you
|
|
of Heedfulness |
Level 100 - Heed The Stick Damage +77% |
Legs, MainHand |
Click Expand to reveal
- Heed The Stick Damage +10%
- Heed The Stick Damage +13%
- Heed The Stick Damage +16%
- Heed The Stick Damage +19%
- Heed The Stick Damage +22%
- Heed The Stick Damage +25%
- Heed The Stick Damage +28%
- Heed The Stick Damage +31%
- Heed The Stick Damage +34%
- Heed The Stick Damage +37%
- Heed The Stick Damage +41%
- Heed The Stick Damage +45%
- Heed The Stick Damage +49%
- Heed The Stick Damage +53%
- Heed The Stick Damage +56.99%
- Heed The Stick Damage +61%
- Heed The Stick Damage +65%
- Heed The Stick Damage +68.99%
- Heed The Stick Damage +73%
- Heed The Stick Damage +77%
|
|
of Potent Heeding |
Level 100 - Heed The Stick deals +16% Damage and Taunts +1200 |
Chest, Head |
Click Expand to reveal
- Heed The Stick deals +1% Damage and Taunts +60
- Heed The Stick deals +2% Damage and Taunts +120
- Heed The Stick deals +3% Damage and Taunts +180
- Heed The Stick deals +4% Damage and Taunts +240
- Heed The Stick deals +5% Damage and Taunts +300
- Heed The Stick deals +6% Damage and Taunts +360
- Heed The Stick deals +7% Damage and Taunts +420
- Heed The Stick deals +8% Damage and Taunts +480
- Heed The Stick deals +9% Damage and Taunts +540
- Heed The Stick deals +10% Damage and Taunts +600
- Heed The Stick deals +11% Damage and Taunts +660
- Heed The Stick deals +12% Damage and Taunts +720
- Heed The Stick deals +13% Damage and Taunts +780
- Heed The Stick deals +14% Damage and Taunts +840
- Heed The Stick deals +15% Damage and Taunts +900
- Heed The Stick deals +16% Damage and Taunts +960
- Heed The Stick deals +16% Damage and Taunts +1020
- Heed The Stick deals +16% Damage and Taunts +1080
- Heed The Stick deals +16% Damage and Taunts +1140
- Heed The Stick deals +16% Damage and Taunts +1200
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|
of Healthy Heeding |
Level 100 - Heed The Stick heals you for 36 health (or armor if health is full) |
Hands, Necklace |
Click Expand to reveal
- Heed The Stick heals you for 5 health (or armor if health is full)
- Heed The Stick heals you for 6 health (or armor if health is full)
- Heed The Stick heals you for 7 health (or armor if health is full)
- Heed The Stick heals you for 8 health (or armor if health is full)
- Heed The Stick heals you for 9 health (or armor if health is full)
- Heed The Stick heals you for 10 health (or armor if health is full)
- Heed The Stick heals you for 11 health (or armor if health is full)
- Heed The Stick heals you for 12 health (or armor if health is full)
- Heed The Stick heals you for 14 health (or armor if health is full)
- Heed The Stick heals you for 16 health (or armor if health is full)
- Heed The Stick heals you for 18 health (or armor if health is full)
- Heed The Stick heals you for 20 health (or armor if health is full)
- Heed The Stick heals you for 22 health (or armor if health is full)
- Heed The Stick heals you for 24 health (or armor if health is full)
- Heed The Stick heals you for 26 health (or armor if health is full)
- Heed The Stick heals you for 28 health (or armor if health is full)
- Heed The Stick heals you for 30 health (or armor if health is full)
- Heed The Stick heals you for 32 health (or armor if health is full)
- Heed The Stick heals you for 34 health (or armor if health is full)
- Heed The Stick heals you for 36 health (or armor if health is full)
|
|
of Thickheaded Heeding |
Level 100 - Heed The Stick gives you +21 mitigation from direct attacks for 10 seconds |
OffHand, Ring |
Click Expand to reveal
- Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +6 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +7 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +9 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +10 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +13 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +14 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +15 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +16 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +17 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +18 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +19 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +20 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +21 mitigation from direct attacks for 10 seconds
|
|
of Headcracking |
Level 100 - Headcracker Damage +75% |
Chest, Feet |
Click Expand to reveal
- Headcracker Damage +8%
- Headcracker Damage +11%
- Headcracker Damage +14%
- Headcracker Damage +17%
- Headcracker Damage +20%
- Headcracker Damage +23%
- Headcracker Damage +26%
- Headcracker Damage +29%
- Headcracker Damage +32%
- Headcracker Damage +36%
- Headcracker Damage +40%
- Headcracker Damage +44%
- Headcracker Damage +48%
- Headcracker Damage +52%
- Headcracker Damage +56%
- Headcracker Damage +60%
- Headcracker Damage +64%
- Headcracker Damage +67%
- Headcracker Damage +71%
- Headcracker Damage +75%
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|
Level 100 - Headcracker deals +140 damage, generates no Rage, and reduces Rage by 200 |
Legs, MainHand |
Click Expand to reveal
- Headcracker deals +5 damage, generates no Rage, and reduces Rage by 10
- Headcracker deals +10 damage, generates no Rage, and reduces Rage by 20
- Headcracker deals +15 damage, generates no Rage, and reduces Rage by 30
- Headcracker deals +20 damage, generates no Rage, and reduces Rage by 40
- Headcracker deals +25 damage, generates no Rage, and reduces Rage by 50
- Headcracker deals +30 damage, generates no Rage, and reduces Rage by 60
- Headcracker deals +35 damage, generates no Rage, and reduces Rage by 70
- Headcracker deals +40 damage, generates no Rage, and reduces Rage by 80
- Headcracker deals +45 damage, generates no Rage, and reduces Rage by 90
- Headcracker deals +50 damage, generates no Rage, and reduces Rage by 100
- Headcracker deals +55 damage, generates no Rage, and reduces Rage by 110
- Headcracker deals +60 damage, generates no Rage, and reduces Rage by 120
- Headcracker deals +70 damage, generates no Rage, and reduces Rage by 130
- Headcracker deals +80 damage, generates no Rage, and reduces Rage by 140
- Headcracker deals +90 damage, generates no Rage, and reduces Rage by 150
- Headcracker deals +100 damage, generates no Rage, and reduces Rage by 160
- Headcracker deals +110 damage, generates no Rage, and reduces Rage by 170
- Headcracker deals +120 damage, generates no Rage, and reduces Rage by 180
- Headcracker deals +130 damage, generates no Rage, and reduces Rage by 190
- Headcracker deals +140 damage, generates no Rage, and reduces Rage by 200
|
Uncrackable |
|
Level 100 - After using Headcracker, you take -62% damage from Psychic attacks for 15 seconds |
OffHand |
Click Expand to reveal
- After using Headcracker, you take -50% damage from Psychic attacks for 5 seconds
- After using Headcracker, you take -50% damage from Psychic attacks for 6 seconds
- After using Headcracker, you take -50% damage from Psychic attacks for 7 seconds
- After using Headcracker, you take -50% damage from Psychic attacks for 8 seconds
- After using Headcracker, you take -50% damage from Psychic attacks for 9 seconds
- After using Headcracker, you take -50% damage from Psychic attacks for 10 seconds
- After using Headcracker, you take -50% damage from Psychic attacks for 11 seconds
- After using Headcracker, you take -50% damage from Psychic attacks for 12 seconds
- After using Headcracker, you take -50% damage from Psychic attacks for 13 seconds
- After using Headcracker, you take -50% damage from Psychic attacks for 14 seconds
- After using Headcracker, you take -50% damage from Psychic attacks for 15 seconds
- After using Headcracker, you take -53% damage from Psychic attacks for 15 seconds
- After using Headcracker, you take -56% damage from Psychic attacks for 15 seconds
- After using Headcracker, you take -59% damage from Psychic attacks for 15 seconds
- After using Headcracker, you take -62% damage from Psychic attacks for 15 seconds
|
|
of Pinning |
Level 100 - Pin Damage +76% |
Legs, MainHand |
Click Expand to reveal
- Pin Damage +5%
- Pin Damage +8%
- Pin Damage +11%
- Pin Damage +14%
- Pin Damage +17%
- Pin Damage +20%
- Pin Damage +24%
- Pin Damage +28%
- Pin Damage +32%
- Pin Damage +36%
- Pin Damage +40%
- Pin Damage +44%
- Pin Damage +48%
- Pin Damage +52%
- Pin Damage +56%
- Pin Damage +60%
- Pin Damage +64%
- Pin Damage +68%
- Pin Damage +72%
- Pin Damage +76%
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|
|
Level 100 - Pin generates no Rage and reduces Rage by 1200 |
Necklace, Ring |
Click Expand to reveal
- Pin generates no Rage and reduces Rage by 50
- Pin generates no Rage and reduces Rage by 100
- Pin generates no Rage and reduces Rage by 150
- Pin generates no Rage and reduces Rage by 200
- Pin generates no Rage and reduces Rage by 250
- Pin generates no Rage and reduces Rage by 300
- Pin generates no Rage and reduces Rage by 350
- Pin generates no Rage and reduces Rage by 400
- Pin generates no Rage and reduces Rage by 450
- Pin generates no Rage and reduces Rage by 500
- Pin generates no Rage and reduces Rage by 550
- Pin generates no Rage and reduces Rage by 600
- Pin generates no Rage and reduces Rage by 675
- Pin generates no Rage and reduces Rage by 750
- Pin generates no Rage and reduces Rage by 825
- Pin generates no Rage and reduces Rage by 900
- Pin generates no Rage and reduces Rage by 975
- Pin generates no Rage and reduces Rage by 1050
- Pin generates no Rage and reduces Rage by 1125
- Pin generates no Rage and reduces Rage by 1200
|
|
of Agonizing Pins |
Level 100 - Pin causes target's attacks to deal -62% damage for 5 seconds |
OffHand |
Click Expand to reveal
- Pin causes target's attacks to deal -10% damage for 5 seconds
- Pin causes target's attacks to deal -15% damage for 5 seconds
- Pin causes target's attacks to deal -20% damage for 5 seconds
- Pin causes target's attacks to deal -25% damage for 5 seconds
- Pin causes target's attacks to deal -30% damage for 5 seconds
- Pin causes target's attacks to deal -35% damage for 5 seconds
- Pin causes target's attacks to deal -40% damage for 5 seconds
- Pin causes target's attacks to deal -42% damage for 5 seconds
- Pin causes target's attacks to deal -45% damage for 5 seconds
- Pin causes target's attacks to deal -47% damage for 5 seconds
- Pin causes target's attacks to deal -50% damage for 5 seconds
- Pin causes target's attacks to deal -53% damage for 5 seconds
- Pin causes target's attacks to deal -56% damage for 5 seconds
- Pin causes target's attacks to deal -59% damage for 5 seconds
- Pin causes target's attacks to deal -62% damage for 5 seconds
|
|
of The Phoenix |
Level 100 - For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 100 Health to you |
OffHand |
Click Expand to reveal
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 35 Health to you
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 40 Health to you
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 45 Health to you
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 50 Health to you
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 55 Health to you
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 60 Health to you
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 65 Health to you
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 70 Health to you
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 75 Health to you
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 80 Health to you
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 85 Health to you
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 90 Health to you
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 95 Health to you
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 100 Health to you
|
|
|
Level 30 - Phoenix Strike deals +10% damage and triggers the target's Vulnerability |
MainHand |
Click Expand to reveal
- Phoenix Strike deals +10% damage and triggers the target's Vulnerability
|
|
of Healthy Suppression |
Level 100 - Suppress heals you for 57 health |
OffHand, Ring |
Click Expand to reveal
- Suppress heals you for 15 health
- Suppress heals you for 17 health
- Suppress heals you for 19 health
- Suppress heals you for 20 health
- Suppress heals you for 22 health
- Suppress heals you for 24 health
- Suppress heals you for 26 health
- Suppress heals you for 28 health
- Suppress heals you for 30 health
- Suppress heals you for 32 health
- Suppress heals you for 34 health
- Suppress heals you for 36 health
- Suppress heals you for 38 health
- Suppress heals you for 40 health
- Suppress heals you for 42 health
- Suppress heals you for 45 health
- Suppress heals you for 48 health
- Suppress heals you for 51 health
- Suppress heals you for 54 health
- Suppress heals you for 57 health
|
|
of Suppression |
Level 100 - Suppress Damage +60% |
Ring, MainHand |
Click Expand to reveal
- Suppress Damage +7%
- Suppress Damage +9%
- Suppress Damage +11%
- Suppress Damage +13%
- Suppress Damage +15%
- Suppress Damage +18%
- Suppress Damage +21%
- Suppress Damage +24%
- Suppress Damage +27%
- Suppress Damage +30%
- Suppress Damage +33%
- Suppress Damage +36%
- Suppress Damage +39%
- Suppress Damage +42%
- Suppress Damage +45%
- Suppress Damage +48%
- Suppress Damage +51%
- Suppress Damage +54%
- Suppress Damage +56.99%
- Suppress Damage +60%
|
|
of Contemplative Suppression |
Level 100 - Suppress deals +40% damage and causes targets to lose an additional 500 Rage |
Legs, Necklace |
Click Expand to reveal
- Suppress deals +7% damage and causes targets to lose an additional 25 Rage
- Suppress deals +8% damage and causes targets to lose an additional 50 Rage
- Suppress deals +9% damage and causes targets to lose an additional 75 Rage
- Suppress deals +10% damage and causes targets to lose an additional 100 Rage
- Suppress deals +11% damage and causes targets to lose an additional 125 Rage
- Suppress deals +12% damage and causes targets to lose an additional 150 Rage
- Suppress deals +14% damage and causes targets to lose an additional 175 Rage
- Suppress deals +16% damage and causes targets to lose an additional 200 Rage
- Suppress deals +18% damage and causes targets to lose an additional 225 Rage
- Suppress deals +20% damage and causes targets to lose an additional 250 Rage
- Suppress deals +22% damage and causes targets to lose an additional 275 Rage
- Suppress deals +24% damage and causes targets to lose an additional 300 Rage
- Suppress deals +26% damage and causes targets to lose an additional 325 Rage
- Suppress deals +28% damage and causes targets to lose an additional 350 Rage
- Suppress deals +30% damage and causes targets to lose an additional 375 Rage
- Suppress deals +32% damage and causes targets to lose an additional 400 Rage
- Suppress deals +34% damage and causes targets to lose an additional 425 Rage
- Suppress deals +36% damage and causes targets to lose an additional 450 Rage
- Suppress deals +38% damage and causes targets to lose an additional 475 Rage
- Suppress deals +40% damage and causes targets to lose an additional 500 Rage
|
|
of Stunning Suppression |
Level 100 - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +280 damage. |
Hands |
Click Expand to reveal
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +10 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +20 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +30 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +40 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +50 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +60 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +70 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +80 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +90 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +100 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +110 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +140 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +180 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +200 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +220 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +240 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +260 damage.
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +280 damage.
|