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| See also: [[Fire Magic/Treasure Effects:By Ability]] | | See also: [[Fire Magic/Treasure Effects:By Ability]] |
− | <!-- Updated to v398 on Thu Nov 30 2023 00:54:55 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator --> | + | <!-- Updated to v399 on Tue Dec 05 2023 10:06:35 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator --> |
| {| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | | {| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" |
− | ! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Max-Level Version !! style="width:10%"| Slot !! style="width:15%"| Other Versions | + | ! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions |
| |- | | |- |
− | | Fiery || of Flames || <b>Level 100</b> - Fire Magic Base Damage +50% || Head, MainHand || {{Spoiler|Click Expand to reveal| | + | | Fiery || of Flames || <b>Level 100</b> - Fire Magic Base Damage +50% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal| |
| *; Level 10 | | *; Level 10 |
| :Fire Magic Damage +5 | | :Fire Magic Damage +5 |
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| }} | | }} |
| |- | | |- |
− | | Flameproof || || <b>Level 100</b> - Direct Fire Damage Reduction +60 when Fire Magic is active. Indirect Fire Damage Reduction +20 when Fire Magic is active || Head, Ring || {{Spoiler|Click Expand to reveal| | + | | Flameproof || || <b>Level 100</b> - Direct Fire Damage Reduction +60 when Fire Magic is active. Indirect Fire Damage Reduction +20 when Fire Magic is active || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Direct Fire Damage Reduction +3 when Fire Magic is active. Indirect Fire Damage Reduction +1 when Fire Magic is active | | :Direct Fire Damage Reduction +3 when Fire Magic is active. Indirect Fire Damage Reduction +1 when Fire Magic is active |
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| }} | | }} |
| |- | | |- |
− | | || of Chaotic Flames || <b>Level 100</b> - All fire spells deal up to +143 damage (randomly determined) || Chest, Feet || {{Spoiler|Click Expand to reveal| | + | | || of Chaotic Flames || <b>Level 100</b> - All fire spells deal up to +143 damage (randomly determined) || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :All fire spells deal up to +10 damage (randomly determined) | | :All fire spells deal up to +10 damage (randomly determined) |
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| }} | | }} |
| |- | | |- |
− | | Sparkly || of Sparklefire || <b>Level 100</b> - Scintillating Flame and Scintillating Frost Damage +41% || Chest, Feet || {{Spoiler|Click Expand to reveal| | + | | Sparkly || of Sparklefire || <b>Level 100</b> - Scintillating Flame and Scintillating Frost Damage +41% || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal| |
| *; Level 10 | | *; Level 10 |
| :Scintillating Flame and Scintillating Frost Damage +14% | | :Scintillating Flame and Scintillating Frost Damage +14% |
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| }} | | }} |
| |- | | |- |
− | | || of Burning || <b>Level 100</b> - Fire Breath and Super Fireball deal +165 damage over 10 seconds || Legs, Necklace || {{Spoiler|Click Expand to reveal| | + | | || of Burning || <b>Level 100</b> - Fire Breath and Super Fireball deal +165 damage over 10 seconds || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal| |
| *; Level 10 | | *; Level 10 |
| :Fire Breath and Super Fireball deal +45 damage over 10 seconds | | :Fire Breath and Super Fireball deal +45 damage over 10 seconds |
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| }} | | }} |
| |- | | |- |
− | | || of Prolonged Agony || <b>Level 100</b> - Indirect Fire Damage +38% when Fire Magic is active || Hands, Feet || {{Spoiler|Click Expand to reveal| | + | | || of Prolonged Agony || <b>Level 100</b> - Indirect Fire Damage +38% when Fire Magic is active || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Indirect Fire Damage +10% when Fire Magic is active | | :Indirect Fire Damage +10% when Fire Magic is active |
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| }} | | }} |
| |- | | |- |
− | | Super || of Super Fire || <b>Level 100</b> - Super Fireball Damage +54% || Hands, Feet || {{Spoiler|Click Expand to reveal| | + | | Super || of Super Fire || <b>Level 100</b> - Super Fireball Damage +54% || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Super Fireball Damage +10% | | :Super Fireball Damage +10% |
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| }} | | }} |
| |- | | |- |
− | | || of Flesh Frying || <b>Level 100</b> - Flesh To Fuel Power Restoration +50 || Hands, Feet || {{Spoiler|Click Expand to reveal| | + | | || of Flesh Frying || <b>Level 100</b> - Flesh To Fuel Power Restoration +50 || Rare || Hands, Feet || {{Spoiler|Click Expand to reveal| |
| *; Level 10 | | *; Level 10 |
| :Flesh To Fuel Power Restoration +5 | | :Flesh To Fuel Power Restoration +5 |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Fire Breath deals +86 damage and grants you +30 mitigation vs Fire for 10 seconds || Legs || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Fire Breath deals +86 damage and grants you +30 mitigation vs Fire for 10 seconds || Uncommon || Legs || {{Spoiler|Click Expand to reveal| |
| *; Level 10 | | *; Level 10 |
| :Fire Breath deals +23 damage and grants you +3 mitigation vs Fire for 10 seconds | | :Fire Breath deals +23 damage and grants you +3 mitigation vs Fire for 10 seconds |
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| }} | | }} |
| |- | | |- |
− | | Room-Temperature || || <b>Level 100</b> - Room-Temperature Ball Damage +90% || Head, MainHand || {{Spoiler|Click Expand to reveal| | + | | Room-Temperature || || <b>Level 100</b> - Room-Temperature Ball Damage +90% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal| |
| *; Level 10 | | *; Level 10 |
| :Room-Temperature Ball Damage +9% | | :Room-Temperature Ball Damage +9% |
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| }} | | }} |
| |- | | |- |
− | | || of Molten Spewing || <b>Level 100</b> - Fire Breath hits all targets within 8 meters and deals +60 damage, but reuse timer is +3 seconds and Power cost is +40 || Hands || {{Spoiler|Click Expand to reveal| | + | | || of Molten Spewing || <b>Level 100</b> - Fire Breath hits all targets within 8 meters and deals +60 damage, but reuse timer is +3 seconds and Power cost is +40 || Rare || Hands || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Fire Breath hits all targets within 8 meters and deals +3 damage, but reuse timer is +3 seconds and Power cost is +2 | | :Fire Breath hits all targets within 8 meters and deals +3 damage, but reuse timer is +3 seconds and Power cost is +2 |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Super Fireball deals +110 damage and reuse timer is -1 second || Head, Ring || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Super Fireball deals +110 damage and reuse timer is -1 second || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Super Fireball deals +15 damage and reuse timer is -1 second | | :Super Fireball deals +15 damage and reuse timer is -1 second |
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| }} | | }} |
| |- | | |- |
− | | || of Burning Breath || <b>Level 100</b> - Fire Breath Damage +38% || MainHand, Necklace || {{Spoiler|Click Expand to reveal| | + | | || of Burning Breath || <b>Level 100</b> - Fire Breath Damage +38% || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Fire Breath Damage +5% | | :Fire Breath Damage +5% |
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| }} | | }} |
| |- | | |- |
− | | Fiery || of Flames || <b>Level 100</b> - Fire Magic Base Damage +18% || OffHand, Necklace || {{Spoiler|Click Expand to reveal| | + | | Fiery || of Flames || <b>Level 100</b> - Fire Magic Base Damage +18% || Epic || OffHand, Necklace || {{Spoiler|Click Expand to reveal| |
| *; Level 10 | | *; Level 10 |
| :Fire Magic Base Damage +3% | | :Fire Magic Base Damage +3% |
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| }} | | }} |
| |- | | |- |
− | | || of Nice Flames || <b>Level 100</b> - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +83 for 7 seconds || OffHand, Necklace || {{Spoiler|Click Expand to reveal| | + | | || of Nice Flames || <b>Level 100</b> - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +83 for 7 seconds || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +16 for 7 seconds | | :Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +16 for 7 seconds |
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| }} | | }} |
| |- | | |- |
− | | || of Cold Calefaction || <b>Level 100</b> - Calefaction causes target to take +20% damage from Cold for 12 seconds || Chest, OffHand || {{Spoiler|Click Expand to reveal| | + | | || of Cold Calefaction || <b>Level 100</b> - Calefaction causes target to take +20% damage from Cold for 12 seconds || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Calefaction causes target to take +1% damage from Cold for 12 seconds | | :Calefaction causes target to take +1% damage from Cold for 12 seconds |
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| }} | | }} |
| |- | | |- |
− | | || of Weakening Flame || <b>Level 100</b> - Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -22 damage for 10 seconds || Legs, Necklace || {{Spoiler|Click Expand to reveal| | + | | || of Weakening Flame || <b>Level 100</b> - Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -22 damage for 10 seconds || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal| |
| *; Level 10 | | *; Level 10 |
| :Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -3 damage for 10 seconds | | :Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -3 damage for 10 seconds |
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| }} | | }} |
| |- | | |- |
− | | || of Enflaming Skin || <b>Level 100</b> - Super Fireball causes the target to take +74% damage from indirect Fire (this effect does not stack with itself) || Chest || {{Spoiler|Click Expand to reveal| | + | | || of Enflaming Skin || <b>Level 100</b> - Super Fireball causes the target to take +74% damage from indirect Fire (this effect does not stack with itself) || Rare || Chest || {{Spoiler|Click Expand to reveal| |
| *; Level 10 | | *; Level 10 |
| :Super Fireball causes the target to take +11% damage from indirect Fire (this effect does not stack with itself) | | :Super Fireball causes the target to take +11% damage from indirect Fire (this effect does not stack with itself) |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Flesh to Fuel boosts your Core Attack Damage +146 for 7 seconds || OffHand, Necklace || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Flesh to Fuel boosts your Core Attack Damage +146 for 7 seconds || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Flesh to Fuel boosts your Core Attack Damage +13 for 7 seconds | | :Flesh to Fuel boosts your Core Attack Damage +13 for 7 seconds |
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| }} | | }} |
| |- | | |- |
− | | || of Tough Ruined Flesh || <b>Level 100</b> - Flesh to Fuel restores +78 Armor || MainHand, Head || {{Spoiler|Click Expand to reveal| | + | | || of Tough Ruined Flesh || <b>Level 100</b> - Flesh to Fuel restores +78 Armor || Uncommon || MainHand, Head || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Flesh to Fuel restores +15 Armor | | :Flesh to Fuel restores +15 Armor |
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| }} | | }} |
| |- | | |- |
− | | || of Flesh Frying || <b>Level 100</b> - Flesh to Fuel restores +72 Power but has a 5% chance to stun you || Legs || {{Spoiler|Click Expand to reveal| | + | | || of Flesh Frying || <b>Level 100</b> - Flesh to Fuel restores +72 Power but has a 5% chance to stun you || Rare || Legs || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Flesh to Fuel restores +8 Power but has a 5% chance to stun you | | :Flesh to Fuel restores +8 Power but has a 5% chance to stun you |
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| }} | | }} |
| |- | | |- |
− | | || of Quickly Melted Flesh || <b>Level 100</b> - Flesh to Fuel increases your Out of Combat Sprint speed +9 for 15 seconds || Legs, Feet || {{Spoiler|Click Expand to reveal| | + | | || of Quickly Melted Flesh || <b>Level 100</b> - Flesh to Fuel increases your Out of Combat Sprint speed +9 for 15 seconds || Rare || Legs, Feet || {{Spoiler|Click Expand to reveal| |
| *; Level 10 | | *; Level 10 |
| :Flesh to Fuel increases your Out of Combat Sprint speed +1 for 15 seconds | | :Flesh to Fuel increases your Out of Combat Sprint speed +1 for 15 seconds |
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| }} | | }} |
| |- | | |- |
− | | || of Dark Balls || <b>Level 100</b> - Room-Temperature Ball deals Darkness damage and causes +162 damage over 12 seconds || OffHand, Ring || {{Spoiler|Click Expand to reveal| | + | | || of Dark Balls || <b>Level 100</b> - Room-Temperature Ball deals Darkness damage and causes +162 damage over 12 seconds || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Room-Temperature Ball deals Darkness damage and causes +24 damage over 12 seconds | | :Room-Temperature Ball deals Darkness damage and causes +24 damage over 12 seconds |
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| }} | | }} |
| |- | | |- |
− | | || of Fast Balls || <b>Level 100</b> - Room-Temperature Ball Damage +32% and reuse timer -3.5 seconds || Hands || {{Spoiler|Click Expand to reveal| | + | | || of Fast Balls || <b>Level 100</b> - Room-Temperature Ball Damage +32% and reuse timer -3.5 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal| |
| *; Level 10 | | *; Level 10 |
| :Room-Temperature Ball Damage +5% and reuse timer -1 second | | :Room-Temperature Ball Damage +5% and reuse timer -1 second |
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| }} | | }} |
| |- | | |- |
− | | || of Fire Tapping || <b>Level 100</b> - You regain 40 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Chest, Ring || {{Spoiler|Click Expand to reveal| | + | | || of Fire Tapping || <b>Level 100</b> - You regain 40 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill | | :You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
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| }} | | }} |
| |- | | |- |
− | | || of the Salamander || <b>Level 100</b> - You regain 39 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || Chest, Ring || {{Spoiler|Click Expand to reveal| | + | | || of the Salamander || <b>Level 100</b> - You regain 39 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || Rare || Chest, Ring || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill | | :You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill |
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| }} | | }} |
| |- | | |- |
− | | || of Scintillating Power || <b>Level 100</b> - Scintillating Flame and Scintillating Frost Damage +50 and Power Cost -10 || Legs, OffHand || {{Spoiler|Click Expand to reveal| | + | | || of Scintillating Power || <b>Level 100</b> - Scintillating Flame and Scintillating Frost Damage +50 and Power Cost -10 || Rare || Legs, OffHand || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Scintillating Flame and Scintillating Frost Damage +1 and Power Cost -2 | | :Scintillating Flame and Scintillating Frost Damage +1 and Power Cost -2 |
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| }} | | }} |
| |- | | |- |
− | | || of Scintillating Life || <b>Level 100</b> - Scintillating Flame restores 41 Health || Legs, OffHand || {{Spoiler|Click Expand to reveal| | + | | || of Scintillating Life || <b>Level 100</b> - Scintillating Flame restores 41 Health || Uncommon || Legs, OffHand || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Scintillating Flame restores 2 Health | | :Scintillating Flame restores 2 Health |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +51 for 15 seconds || Head, Chest, Ring || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +51 for 15 seconds || Uncommon || Head, Chest, Ring || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +6 for 15 seconds | | :Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +6 for 15 seconds |
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| }} | | }} |
| |- | | |- |
− | | || of Fire Rings || <b>Level 100</b> - Ring of Fire Damage +192 || Head, Chest || {{Spoiler|Click Expand to reveal| | + | | || of Fire Rings || <b>Level 100</b> - Ring of Fire Damage +192 || Uncommon || Head, Chest || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Ring of Fire Damage +8 | | :Ring of Fire Damage +8 |
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| }} | | }} |
| |- | | |- |
− | | || of Scintillating Opportunism || <b>Level 100</b> - Scintillating Flame and Scintillating Frost stun and deal +120% damage to Vulnerable targets || Hands || {{Spoiler|Click Expand to reveal| | + | | || of Scintillating Opportunism || <b>Level 100</b> - Scintillating Flame and Scintillating Frost stun and deal +120% damage to Vulnerable targets || Uncommon || Hands || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Scintillating Flame and Scintillating Frost stun and deal +25% damage to Vulnerable targets | | :Scintillating Flame and Scintillating Frost stun and deal +25% damage to Vulnerable targets |
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| }} | | }} |
| |- | | |- |
− | | || of Chaotic Rings || <b>Level 100</b> - Ring of Fire deals +61% damage but has a 5% chance to deal 164 fire damage to YOU || OffHand, Necklace || {{Spoiler|Click Expand to reveal| | + | | || of Chaotic Rings || <b>Level 100</b> - Ring of Fire deals +61% damage but has a 5% chance to deal 164 fire damage to YOU || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Ring of Fire deals +8% damage but has a 5% chance to deal 50 fire damage to YOU | | :Ring of Fire deals +8% damage but has a 5% chance to deal 50 fire damage to YOU |
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| }} | | }} |
| |- | | |- |
− | | || of Icy Armor || <b>Level 100</b> - Scintillating Frost and Defensive Chill restore 39 Armor || Legs, OffHand || {{Spoiler|Click Expand to reveal| | + | | || of Icy Armor || <b>Level 100</b> - Scintillating Frost and Defensive Chill restore 39 Armor || Uncommon || Legs, OffHand || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Scintillating Frost and Defensive Chill restore 5 Armor | | :Scintillating Frost and Defensive Chill restore 5 Armor |
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| }} | | }} |
| |- | | |- |
− | | Veiny || of Molten Veins || <b>Level 100</b> - Molten Veins Response Damage +71 || Head, Necklace || {{Spoiler|Click Expand to reveal| | + | | Veiny || of Molten Veins || <b>Level 100</b> - Molten Veins Response Damage +71 || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal| |
| *; Level 10 | | *; Level 10 |
| :Molten Veins Response Damage +8 | | :Molten Veins Response Damage +8 |
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| }} | | }} |
| |- | | |- |
− | | Hot-Blooded || of Molten Veins || <b>Level 100</b> - Molten Veins Response Damage +28% || Hands || {{Spoiler|Click Expand to reveal| | + | | Hot-Blooded || of Molten Veins || <b>Level 100</b> - Molten Veins Response Damage +28% || Uncommon || Hands || {{Spoiler|Click Expand to reveal| |
| *; Level 10 | | *; Level 10 |
| :Molten Veins Response Damage +6% | | :Molten Veins Response Damage +6% |
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| }} | | }} |
| |- | | |- |
− | | Thick-Blooded || of Tough Hot Veins || <b>Level 100</b> - Molten Veins restores 67 Armor || Legs, MainHand || {{Spoiler|Click Expand to reveal| | + | | Thick-Blooded || of Tough Hot Veins || <b>Level 100</b> - Molten Veins restores 67 Armor || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Molten Veins restores 10 Armor | | :Molten Veins restores 10 Armor |
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| }} | | }} |
| |- | | |- |
− | | Hot-Blooded || of Fiery Veins || <b>Level 100</b> - Molten Veins deals 105 Fire damage over 10 seconds in response to melee damage || OffHand, MainHand || {{Spoiler|Click Expand to reveal| | + | | Hot-Blooded || of Fiery Veins || <b>Level 100</b> - Molten Veins deals 105 Fire damage over 10 seconds in response to melee damage || Uncommon || OffHand, MainHand || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Molten Veins deals 10 Fire damage over 10 seconds in response to melee damage | | :Molten Veins deals 10 Fire damage over 10 seconds in response to melee damage |
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| }} | | }} |
| |- | | |- |
− | | || of Calefaction || <b>Level 100</b> - Calefaction Damage +64% || Head, Feet || {{Spoiler|Click Expand to reveal| | + | | || of Calefaction || <b>Level 100</b> - Calefaction Damage +64% || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Calefaction Damage +18% | | :Calefaction Damage +18% |
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| }} | | }} |
| |- | | |- |
− | | || of Nuclear Calefaction || <b>Level 100</b> - Calefaction and Defensive Burst Damage +45% and Reuse Timer -1 second || Legs, Ring || {{Spoiler|Click Expand to reveal| | + | | || of Nuclear Calefaction || <b>Level 100</b> - Calefaction and Defensive Burst Damage +45% and Reuse Timer -1 second || Rare || Legs, Ring || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Calefaction and Defensive Burst Damage +10% and Reuse Timer -1 second | | :Calefaction and Defensive Burst Damage +10% and Reuse Timer -1 second |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Calefaction restores 57 Health || Feet, Necklace || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Calefaction restores 57 Health || Uncommon || Feet, Necklace || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Calefaction restores 14 Health | | :Calefaction restores 14 Health |
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| }} | | }} |
| |- | | |- |
− | | || of Delayed Eruption || <b>Level 100</b> - Calefaction deals 261 additional Fire damage after a 12 second delay || Hands, MainHand || {{Spoiler|Click Expand to reveal| | + | | || of Delayed Eruption || <b>Level 100</b> - Calefaction deals 261 additional Fire damage after a 12 second delay || Uncommon || Hands, MainHand || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Calefaction deals 33 additional Fire damage after a 12 second delay | | :Calefaction deals 33 additional Fire damage after a 12 second delay |
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| }} | | }} |
| |- | | |- |
− | | || of Frosty Balls || <b>Level 100</b> - Fireball and Frostball Damage +44% || Chest, Feet || {{Spoiler|Click Expand to reveal| | + | | || of Frosty Balls || <b>Level 100</b> - Fireball and Frostball Damage +44% || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Fireball and Frostball Damage +6% | | :Fireball and Frostball Damage +6% |
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| }} | | }} |
| |- | | |- |
− | | || of Frost Waves || <b>Level 100</b> - Frostball targets all enemies within 10 meters and deals +92 damage, but reuse timer is +3 seconds || Hands || {{Spoiler|Click Expand to reveal| | + | | || of Frost Waves || <b>Level 100</b> - Frostball targets all enemies within 10 meters and deals +92 damage, but reuse timer is +3 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Frostball targets all enemies within 10 meters and deals +1 damage, but reuse timer is +3 seconds | | :Frostball targets all enemies within 10 meters and deals +1 damage, but reuse timer is +3 seconds |
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Line 1,597: |
| }} | | }} |
| |- | | |- |
− | | || of Stiffening Cold || <b>Level 100</b> - Frostball slows target's movement by 25% and deals +20 damage || Head, Feet || {{Spoiler|Click Expand to reveal| | + | | || of Stiffening Cold || <b>Level 100</b> - Frostball slows target's movement by 25% and deals +20 damage || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal| |
| *; Level 10 | | *; Level 10 |
| :Frostball slows target's movement by 25% and deals +2 damage | | :Frostball slows target's movement by 25% and deals +2 damage |
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Line 1,620: |
| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Defensive Burst deals +21% damage and raises Basic Attack Damage +36% for 10 seconds || MainHand, Necklace || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Defensive Burst deals +21% damage and raises Basic Attack Damage +36% for 10 seconds || Rare || MainHand, Necklace || {{Spoiler|Click Expand to reveal| |
| *; Level 10 | | *; Level 10 |
| :Defensive Burst deals +12% damage and raises Basic Attack Damage +5% for 10 seconds | | :Defensive Burst deals +12% damage and raises Basic Attack Damage +5% for 10 seconds |
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Line 1,643: |
| }} | | }} |
| |- | | |- |
− | | || of Restorative Bonfires || <b>Level 100</b> - When you are near your Fire Wall, you heal 12 Health per second || MainHand, Necklace || {{Spoiler|Click Expand to reveal| | + | | || of Restorative Bonfires || <b>Level 100</b> - When you are near your Fire Wall, you heal 12 Health per second || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal| |
| *; Level 10 | | *; Level 10 |
| :When you are near your Fire Wall, you heal 3 Health per second | | :When you are near your Fire Wall, you heal 3 Health per second |
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Line 1,666: |
| }} | | }} |
| |- | | |- |
− | | || of Freezewalls || <b>Level 100</b> - Defensive Chill Damage +46% || Legs, MainHand, Ring || {{Spoiler|Click Expand to reveal| | + | | || of Freezewalls || <b>Level 100</b> - Defensive Chill Damage +46% || Rare || Legs, MainHand, Ring || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Defensive Chill Damage +8% | | :Defensive Chill Damage +8% |
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Line 1,709: |
| }} | | }} |
| |- | | |- |
− | | Freezeproof || || <b>Level 100</b> - Frostball, Scintillating Frost, and Defensive Chill grant +12 Direct and Indirect Cold Protection for 10 seconds || Head, Ring || {{Spoiler|Click Expand to reveal| | + | | Freezeproof || || <b>Level 100</b> - Frostball, Scintillating Frost, and Defensive Chill grant +12 Direct and Indirect Cold Protection for 10 seconds || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal| |
| *; Level 10 | | *; Level 10 |
| :Frostball, Scintillating Frost, and Defensive Chill grant +3 Direct and Indirect Cold Protection for 10 seconds | | :Frostball, Scintillating Frost, and Defensive Chill grant +3 Direct and Indirect Cold Protection for 10 seconds |
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Line 1,732: |
| }} | | }} |
| |- | | |- |
− | | || of Icy Blood || <b>Level 100</b> - Defensive Burst and Defensive Chill restore 54 Armor to you || Chest, Ring || {{Spoiler|Click Expand to reveal| | + | | || of Icy Blood || <b>Level 100</b> - Defensive Burst and Defensive Chill restore 54 Armor to you || Rare || Chest, Ring || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Defensive Burst and Defensive Chill restore 10 Armor to you | | :Defensive Burst and Defensive Chill restore 10 Armor to you |
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Line 1,775: |
| }} | | }} |
| |- | | |- |
− | | || of Frozen Fortitude || <b>Level 100</b> - Defensive Chill deals +62 damage and grants you 86% chance to ignore Knockback effects for 7 seconds || Legs, Feet || {{Spoiler|Click Expand to reveal| | + | | || of Frozen Fortitude || <b>Level 100</b> - Defensive Chill deals +62 damage and grants you 86% chance to ignore Knockback effects for 7 seconds || Rare || Legs, Feet || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Defensive Chill deals +3 damage and grants you 10% chance to ignore Knockback effects for 7 seconds | | :Defensive Chill deals +3 damage and grants you 10% chance to ignore Knockback effects for 7 seconds |
Line 1,818: |
Line 1,818: |
| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Fire Walls deal +65 damage per hit || Head, Necklace || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Fire Walls deal +65 damage per hit || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Fire Walls deal +8 damage per hit | | :Fire Walls deal +8 damage per hit |
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Line 1,861: |
| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Fire Walls have +220 Max Health || Chest, OffHand || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Fire Walls have +220 Max Health || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Fire Walls have +11 Max Health | | :Fire Walls have +11 Max Health |
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Line 1,904: |
| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Fire Walls' attacks taunt +310% || Hands, Ring || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Fire Walls' attacks taunt +310% || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Fire Walls' attacks taunt +25% | | :Fire Walls' attacks taunt +25% |
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Line 1,947: |
| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Molten Veins causes any nearby Fire Walls to recover 145 health || MainHand, Feet || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Molten Veins causes any nearby Fire Walls to recover 145 health || Uncommon || MainHand, Feet || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Molten Veins causes any nearby Fire Walls to recover 12 health | | :Molten Veins causes any nearby Fire Walls to recover 12 health |
Prefix |
Suffix |
Max-Level Version |
Rarity |
Slot |
Other Versions
|
Fiery |
of Flames |
Level 100 - Fire Magic Base Damage +50% |
Uncommon |
Head, MainHand |
Click Expand to reveal
- Fire Magic Damage +5
- Fire Magic Base Damage +10%
- Fire Magic Base Damage +15%
- Fire Magic Base Damage +20%
- Fire Magic Base Damage +25%
- Fire Magic Base Damage +30%
- Fire Magic Base Damage +35%
- Fire Magic Base Damage +40%
- Fire Magic Base Damage +45%
- Fire Magic Base Damage +50%
|
Flameproof |
|
Level 100 - Direct Fire Damage Reduction +60 when Fire Magic is active. Indirect Fire Damage Reduction +20 when Fire Magic is active |
Uncommon |
Head, Ring |
Click Expand to reveal
- Direct Fire Damage Reduction +3 when Fire Magic is active. Indirect Fire Damage Reduction +1 when Fire Magic is active
- Direct Fire Damage Reduction +6 when Fire Magic is active. Indirect Fire Damage Reduction +2 when Fire Magic is active
- Direct Fire Damage Reduction +9 when Fire Magic is active. Indirect Fire Damage Reduction +3 when Fire Magic is active
- Direct Fire Damage Reduction +12 when Fire Magic is active. Indirect Fire Damage Reduction +4 when Fire Magic is active
- Direct Fire Damage Reduction +15 when Fire Magic is active. Indirect Fire Damage Reduction +5 when Fire Magic is active
- Direct Fire Damage Reduction +18 when Fire Magic is active. Indirect Fire Damage Reduction +6 when Fire Magic is active
- Direct Fire Damage Reduction +21 when Fire Magic is active. Indirect Fire Damage Reduction +7 when Fire Magic is active
- Direct Fire Damage Reduction +24 when Fire Magic is active. Indirect Fire Damage Reduction +8 when Fire Magic is active
- Direct Fire Damage Reduction +27 when Fire Magic is active. Indirect Fire Damage Reduction +9 when Fire Magic is active
- Direct Fire Damage Reduction +30 when Fire Magic is active. Indirect Fire Damage Reduction +10 when Fire Magic is active
- Direct Fire Damage Reduction +33 when Fire Magic is active. Indirect Fire Damage Reduction +11 when Fire Magic is active
- Direct Fire Damage Reduction +36 when Fire Magic is active. Indirect Fire Damage Reduction +12 when Fire Magic is active
- Direct Fire Damage Reduction +39 when Fire Magic is active. Indirect Fire Damage Reduction +13 when Fire Magic is active
- Direct Fire Damage Reduction +42 when Fire Magic is active. Indirect Fire Damage Reduction +14 when Fire Magic is active
- Direct Fire Damage Reduction +45 when Fire Magic is active. Indirect Fire Damage Reduction +15 when Fire Magic is active
- Direct Fire Damage Reduction +48 when Fire Magic is active. Indirect Fire Damage Reduction +16 when Fire Magic is active
- Direct Fire Damage Reduction +51 when Fire Magic is active. Indirect Fire Damage Reduction +17 when Fire Magic is active
- Direct Fire Damage Reduction +54 when Fire Magic is active. Indirect Fire Damage Reduction +18 when Fire Magic is active
- Direct Fire Damage Reduction +57 when Fire Magic is active. Indirect Fire Damage Reduction +19 when Fire Magic is active
- Direct Fire Damage Reduction +60 when Fire Magic is active. Indirect Fire Damage Reduction +20 when Fire Magic is active
|
|
of Chaotic Flames |
Level 100 - All fire spells deal up to +143 damage (randomly determined) |
Uncommon |
Chest, Feet |
Click Expand to reveal
- All fire spells deal up to +10 damage (randomly determined)
- All fire spells deal up to +17 damage (randomly determined)
- All fire spells deal up to +24 damage (randomly determined)
- All fire spells deal up to +31 damage (randomly determined)
- All fire spells deal up to +38 damage (randomly determined)
- All fire spells deal up to +45 damage (randomly determined)
- All fire spells deal up to +52 damage (randomly determined)
- All fire spells deal up to +59 damage (randomly determined)
- All fire spells deal up to +66 damage (randomly determined)
- All fire spells deal up to +73 damage (randomly determined)
- All fire spells deal up to +80 damage (randomly determined)
- All fire spells deal up to +87 damage (randomly determined)
- All fire spells deal up to +94 damage (randomly determined)
- All fire spells deal up to +101 damage (randomly determined)
- All fire spells deal up to +108 damage (randomly determined)
- All fire spells deal up to +115 damage (randomly determined)
- All fire spells deal up to +122 damage (randomly determined)
- All fire spells deal up to +129 damage (randomly determined)
- All fire spells deal up to +136 damage (randomly determined)
- All fire spells deal up to +143 damage (randomly determined)
|
Sparkly |
of Sparklefire |
Level 100 - Scintillating Flame and Scintillating Frost Damage +41% |
Uncommon |
Chest, Feet |
Click Expand to reveal
- Scintillating Flame and Scintillating Frost Damage +14%
- Scintillating Flame and Scintillating Frost Damage +17%
- Scintillating Flame and Scintillating Frost Damage +20%
- Scintillating Flame and Scintillating Frost Damage +23%
- Scintillating Flame and Scintillating Frost Damage +26%
- Scintillating Flame and Scintillating Frost Damage +29%
- Scintillating Flame and Scintillating Frost Damage +32%
- Scintillating Flame and Scintillating Frost Damage +35%
- Scintillating Flame and Scintillating Frost Damage +38%
- Scintillating Flame and Scintillating Frost Damage +41%
|
|
of Burning |
Level 100 - Fire Breath and Super Fireball deal +165 damage over 10 seconds |
Uncommon |
Legs, Necklace |
Click Expand to reveal
- Fire Breath and Super Fireball deal +45 damage over 10 seconds
- Fire Breath and Super Fireball deal +60 damage over 10 seconds
- Fire Breath and Super Fireball deal +75 damage over 10 seconds
- Fire Breath and Super Fireball deal +90 damage over 10 seconds
- Fire Breath and Super Fireball deal +105 damage over 10 seconds
- Fire Breath and Super Fireball deal +120 damage over 10 seconds
- Fire Breath and Super Fireball deal +140 damage over 10 seconds
- Fire Breath and Super Fireball deal +165 damage over 10 seconds
- Fire Breath and Super Fireball deal +165 damage over 10 seconds
- Fire Breath and Super Fireball deal +165 damage over 10 seconds
|
|
of Prolonged Agony |
Level 100 - Indirect Fire Damage +38% when Fire Magic is active |
Uncommon |
Hands, Feet |
Click Expand to reveal
- Indirect Fire Damage +10% when Fire Magic is active
- Indirect Fire Damage +11% when Fire Magic is active
- Indirect Fire Damage +12% when Fire Magic is active
- Indirect Fire Damage +13% when Fire Magic is active
- Indirect Fire Damage +14% when Fire Magic is active
- Indirect Fire Damage +15% when Fire Magic is active
- Indirect Fire Damage +16% when Fire Magic is active
- Indirect Fire Damage +17% when Fire Magic is active
- Indirect Fire Damage +18% when Fire Magic is active
- Indirect Fire Damage +19% when Fire Magic is active
- Indirect Fire Damage +20% when Fire Magic is active
- Indirect Fire Damage +22% when Fire Magic is active
- Indirect Fire Damage +24% when Fire Magic is active
- Indirect Fire Damage +26% when Fire Magic is active
- Indirect Fire Damage +28% when Fire Magic is active
- Indirect Fire Damage +30% when Fire Magic is active
- Indirect Fire Damage +32% when Fire Magic is active
- Indirect Fire Damage +34% when Fire Magic is active
- Indirect Fire Damage +36% when Fire Magic is active
- Indirect Fire Damage +38% when Fire Magic is active
|
Super |
of Super Fire |
Level 100 - Super Fireball Damage +54% |
Uncommon |
Hands, Feet |
Click Expand to reveal
- Super Fireball Damage +10%
- Super Fireball Damage +12%
- Super Fireball Damage +14%
- Super Fireball Damage +16%
- Super Fireball Damage +18%
- Super Fireball Damage +20%
- Super Fireball Damage +22%
- Super Fireball Damage +24%
- Super Fireball Damage +26%
- Super Fireball Damage +28%
- Super Fireball Damage +30%
- Super Fireball Damage +32%
- Super Fireball Damage +34%
- Super Fireball Damage +36%
- Super Fireball Damage +39%
- Super Fireball Damage +42%
- Super Fireball Damage +45%
- Super Fireball Damage +48%
- Super Fireball Damage +51%
- Super Fireball Damage +54%
|
|
of Flesh Frying |
Level 100 - Flesh To Fuel Power Restoration +50 |
Rare |
Hands, Feet |
Click Expand to reveal
- Flesh To Fuel Power Restoration +5
- Flesh To Fuel Power Restoration +10
- Flesh To Fuel Power Restoration +15
- Flesh To Fuel Power Restoration +20
- Flesh To Fuel Power Restoration +25
- Flesh To Fuel Power Restoration +30
- Flesh To Fuel Power Restoration +35
- Flesh To Fuel Power Restoration +40
- Flesh To Fuel Power Restoration +45
- Flesh To Fuel Power Restoration +50
|
|
|
Level 100 - Fire Breath deals +86 damage and grants you +30 mitigation vs Fire for 10 seconds |
Uncommon |
Legs |
Click Expand to reveal
- Fire Breath deals +23 damage and grants you +3 mitigation vs Fire for 10 seconds
- Fire Breath deals +30 damage and grants you +6 mitigation vs Fire for 10 seconds
- Fire Breath deals +37 damage and grants you +9 mitigation vs Fire for 10 seconds
- Fire Breath deals +44 damage and grants you +12 mitigation vs Fire for 10 seconds
- Fire Breath deals +51 damage and grants you +15 mitigation vs Fire for 10 seconds
- Fire Breath deals +58 damage and grants you +18 mitigation vs Fire for 10 seconds
- Fire Breath deals +65 damage and grants you +21 mitigation vs Fire for 10 seconds
- Fire Breath deals +72 damage and grants you +24 mitigation vs Fire for 10 seconds
- Fire Breath deals +79 damage and grants you +27 mitigation vs Fire for 10 seconds
- Fire Breath deals +86 damage and grants you +30 mitigation vs Fire for 10 seconds
|
Room-Temperature |
|
Level 100 - Room-Temperature Ball Damage +90% |
Uncommon |
Head, MainHand |
Click Expand to reveal
- Room-Temperature Ball Damage +9%
- Room-Temperature Ball Damage +18%
- Room-Temperature Ball Damage +27%
- Room-Temperature Ball Damage +36%
- Room-Temperature Ball Damage +45%
- Room-Temperature Ball Damage +54%
- Room-Temperature Ball Damage +63%
- Room-Temperature Ball Damage +72%
- Room-Temperature Ball Damage +81%
- Room-Temperature Ball Damage +90%
|
|
of Molten Spewing |
Level 100 - Fire Breath hits all targets within 8 meters and deals +60 damage, but reuse timer is +3 seconds and Power cost is +40 |
Rare |
Hands |
Click Expand to reveal
- Fire Breath hits all targets within 8 meters and deals +3 damage, but reuse timer is +3 seconds and Power cost is +2
- Fire Breath hits all targets within 8 meters and deals +6 damage, but reuse timer is +3 seconds and Power cost is +4
- Fire Breath hits all targets within 8 meters and deals +9 damage, but reuse timer is +3 seconds and Power cost is +6
- Fire Breath hits all targets within 8 meters and deals +12 damage, but reuse timer is +3 seconds and Power cost is +8
- Fire Breath hits all targets within 8 meters and deals +15 damage, but reuse timer is +3 seconds and Power cost is +10
- Fire Breath hits all targets within 8 meters and deals +18 damage, but reuse timer is +3 seconds and Power cost is +12
- Fire Breath hits all targets within 8 meters and deals +21 damage, but reuse timer is +3 seconds and Power cost is +14
- Fire Breath hits all targets within 8 meters and deals +24 damage, but reuse timer is +3 seconds and Power cost is +16
- Fire Breath hits all targets within 8 meters and deals +27 damage, but reuse timer is +3 seconds and Power cost is +18
- Fire Breath hits all targets within 8 meters and deals +30 damage, but reuse timer is +3 seconds and Power cost is +20
- Fire Breath hits all targets within 8 meters and deals +33 damage, but reuse timer is +3 seconds and Power cost is +22
- Fire Breath hits all targets within 8 meters and deals +36 damage, but reuse timer is +3 seconds and Power cost is +24
- Fire Breath hits all targets within 8 meters and deals +39 damage, but reuse timer is +3 seconds and Power cost is +26
- Fire Breath hits all targets within 8 meters and deals +42 damage, but reuse timer is +3 seconds and Power cost is +28
- Fire Breath hits all targets within 8 meters and deals +45 damage, but reuse timer is +3 seconds and Power cost is +30
- Fire Breath hits all targets within 8 meters and deals +48 damage, but reuse timer is +3 seconds and Power cost is +32
- Fire Breath hits all targets within 8 meters and deals +51 damage, but reuse timer is +3 seconds and Power cost is +34
- Fire Breath hits all targets within 8 meters and deals +54 damage, but reuse timer is +3 seconds and Power cost is +36
- Fire Breath hits all targets within 8 meters and deals +57 damage, but reuse timer is +3 seconds and Power cost is +38
- Fire Breath hits all targets within 8 meters and deals +60 damage, but reuse timer is +3 seconds and Power cost is +40
|
|
|
Level 100 - Super Fireball deals +110 damage and reuse timer is -1 second |
Uncommon |
Head, Ring |
Click Expand to reveal
- Super Fireball deals +15 damage and reuse timer is -1 second
- Super Fireball deals +20 damage and reuse timer is -1 second
- Super Fireball deals +25 damage and reuse timer is -1 second
- Super Fireball deals +30 damage and reuse timer is -1 second
- Super Fireball deals +35 damage and reuse timer is -1 second
- Super Fireball deals +40 damage and reuse timer is -1 second
- Super Fireball deals +45 damage and reuse timer is -1 second
- Super Fireball deals +50 damage and reuse timer is -1 second
- Super Fireball deals +55 damage and reuse timer is -1 second
- Super Fireball deals +60 damage and reuse timer is -1 second
- Super Fireball deals +65 damage and reuse timer is -1 second
- Super Fireball deals +70 damage and reuse timer is -1 second
- Super Fireball deals +75 damage and reuse timer is -1 second
- Super Fireball deals +80 damage and reuse timer is -1 second
- Super Fireball deals +85 damage and reuse timer is -1 second
- Super Fireball deals +90 damage and reuse timer is -1 second
- Super Fireball deals +95 damage and reuse timer is -1 second
- Super Fireball deals +100 damage and reuse timer is -1 second
- Super Fireball deals +105 damage and reuse timer is -1 second
- Super Fireball deals +110 damage and reuse timer is -1 second
|
|
of Burning Breath |
Level 100 - Fire Breath Damage +38% |
Uncommon |
MainHand, Necklace |
Click Expand to reveal
- Fire Breath Damage +5%
- Fire Breath Damage +6.5%
- Fire Breath Damage +8%
- Fire Breath Damage +9.5%
- Fire Breath Damage +11%
- Fire Breath Damage +12.5%
- Fire Breath Damage +14%
- Fire Breath Damage +15.5%
- Fire Breath Damage +17%
- Fire Breath Damage +18.5%
- Fire Breath Damage +20%
- Fire Breath Damage +22%
- Fire Breath Damage +24%
- Fire Breath Damage +26%
- Fire Breath Damage +28%
- Fire Breath Damage +30%
- Fire Breath Damage +32%
- Fire Breath Damage +34%
- Fire Breath Damage +36%
- Fire Breath Damage +38%
|
Fiery |
of Flames |
Level 100 - Fire Magic Base Damage +18% |
Epic |
OffHand, Necklace |
Click Expand to reveal
- Fire Magic Base Damage +3%
- Fire Magic Base Damage +5%
- Fire Magic Base Damage +7%
- Fire Magic Base Damage +9%
- Fire Magic Base Damage +11%
- Fire Magic Base Damage +13%
- Fire Magic Base Damage +15%
- Fire Magic Base Damage +16%
- Fire Magic Base Damage +17%
- Fire Magic Base Damage +18%
|
|
of Nice Flames |
Level 100 - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +83 for 7 seconds |
Uncommon |
OffHand, Necklace |
Click Expand to reveal
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +16 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +19 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +22 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +25 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +28 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +31 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +34 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +37 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +40 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +43 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +46 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +49 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +52 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +58 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +63 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +68 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +73 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +78 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +83 for 7 seconds
|
|
of Cold Calefaction |
Level 100 - Calefaction causes target to take +20% damage from Cold for 12 seconds |
Uncommon |
Chest, OffHand |
Click Expand to reveal
- Calefaction causes target to take +1% damage from Cold for 12 seconds
- Calefaction causes target to take +2% damage from Cold for 12 seconds
- Calefaction causes target to take +3% damage from Cold for 12 seconds
- Calefaction causes target to take +4% damage from Cold for 12 seconds
- Calefaction causes target to take +5% damage from Cold for 12 seconds
- Calefaction causes target to take +6% damage from Cold for 12 seconds
- Calefaction causes target to take +7% damage from Cold for 12 seconds
- Calefaction causes target to take +8% damage from Cold for 12 seconds
- Calefaction causes target to take +9% damage from Cold for 12 seconds
- Calefaction causes target to take +10% damage from Cold for 12 seconds
- Calefaction causes target to take +11% damage from Cold for 12 seconds
- Calefaction causes target to take +12% damage from Cold for 12 seconds
- Calefaction causes target to take +13% damage from Cold for 12 seconds
- Calefaction causes target to take +14% damage from Cold for 12 seconds
- Calefaction causes target to take +15% damage from Cold for 12 seconds
- Calefaction causes target to take +16% damage from Cold for 12 seconds
- Calefaction causes target to take +17% damage from Cold for 12 seconds
- Calefaction causes target to take +18% damage from Cold for 12 seconds
- Calefaction causes target to take +19% damage from Cold for 12 seconds
- Calefaction causes target to take +20% damage from Cold for 12 seconds
|
|
of Weakening Flame |
Level 100 - Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -22 damage for 10 seconds |
Uncommon |
Legs, Necklace |
Click Expand to reveal
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -3 damage for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -4 damage for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -5 damage for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -7 damage for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -8 damage for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -10 damage for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -16 damage for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -19 damage for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -22 damage for 10 seconds
|
|
of Enflaming Skin |
Level 100 - Super Fireball causes the target to take +74% damage from indirect Fire (this effect does not stack with itself) |
Rare |
Chest |
Click Expand to reveal
- Super Fireball causes the target to take +11% damage from indirect Fire (this effect does not stack with itself)
- Super Fireball causes the target to take +18% damage from indirect Fire (this effect does not stack with itself)
- Super Fireball causes the target to take +25% damage from indirect Fire (this effect does not stack with itself)
- Super Fireball causes the target to take +32% damage from indirect Fire (this effect does not stack with itself)
- Super Fireball causes the target to take +39% damage from indirect Fire (this effect does not stack with itself)
- Super Fireball causes the target to take +46% damage from indirect Fire (this effect does not stack with itself)
- Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself)
- Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)
- Super Fireball causes the target to take +67% damage from indirect Fire (this effect does not stack with itself)
- Super Fireball causes the target to take +74% damage from indirect Fire (this effect does not stack with itself)
|
|
|
Level 100 - Flesh to Fuel boosts your Core Attack Damage +146 for 7 seconds |
Uncommon |
OffHand, Necklace |
Click Expand to reveal
- Flesh to Fuel boosts your Core Attack Damage +13 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +20 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +27 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +34 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +41 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +48 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +55 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +62 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +69 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +76 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +83 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +90 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +97 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +111 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +118 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +125 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +132 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +139 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +146 for 7 seconds
|
|
of Tough Ruined Flesh |
Level 100 - Flesh to Fuel restores +78 Armor |
Uncommon |
MainHand, Head |
Click Expand to reveal
- Flesh to Fuel restores +15 Armor
- Flesh to Fuel restores +18 Armor
- Flesh to Fuel restores +21 Armor
- Flesh to Fuel restores +24 Armor
- Flesh to Fuel restores +27 Armor
- Flesh to Fuel restores +30 Armor
- Flesh to Fuel restores +33 Armor
- Flesh to Fuel restores +36 Armor
- Flesh to Fuel restores +39 Armor
- Flesh to Fuel restores +42 Armor
- Flesh to Fuel restores +45 Armor
- Flesh to Fuel restores +48 Armor
- Flesh to Fuel restores +51 Armor
- Flesh to Fuel restores +54 Armor
- Flesh to Fuel restores +58 Armor
- Flesh to Fuel restores +62 Armor
- Flesh to Fuel restores +66 Armor
- Flesh to Fuel restores +70 Armor
- Flesh to Fuel restores +74 Armor
- Flesh to Fuel restores +78 Armor
|
|
of Flesh Frying |
Level 100 - Flesh to Fuel restores +72 Power but has a 5% chance to stun you |
Rare |
Legs |
Click Expand to reveal
- Flesh to Fuel restores +8 Power but has a 5% chance to stun you
- Flesh to Fuel restores +10 Power but has a 5% chance to stun you
- Flesh to Fuel restores +13 Power but has a 5% chance to stun you
- Flesh to Fuel restores +16 Power but has a 5% chance to stun you
- Flesh to Fuel restores +19 Power but has a 5% chance to stun you
- Flesh to Fuel restores +22 Power but has a 5% chance to stun you
- Flesh to Fuel restores +25 Power but has a 5% chance to stun you
- Flesh to Fuel restores +28 Power but has a 5% chance to stun you
- Flesh to Fuel restores +31 Power but has a 5% chance to stun you
- Flesh to Fuel restores +34 Power but has a 5% chance to stun you
- Flesh to Fuel restores +37 Power but has a 5% chance to stun you
- Flesh to Fuel restores +40 Power but has a 5% chance to stun you
- Flesh to Fuel restores +44 Power but has a 5% chance to stun you
- Flesh to Fuel restores +48 Power but has a 5% chance to stun you
- Flesh to Fuel restores +52 Power but has a 5% chance to stun you
- Flesh to Fuel restores +56 Power but has a 5% chance to stun you
- Flesh to Fuel restores +60 Power but has a 5% chance to stun you
- Flesh to Fuel restores +64 Power but has a 5% chance to stun you
- Flesh to Fuel restores +68 Power but has a 5% chance to stun you
- Flesh to Fuel restores +72 Power but has a 5% chance to stun you
|
|
of Quickly Melted Flesh |
Level 100 - Flesh to Fuel increases your Out of Combat Sprint speed +9 for 15 seconds |
Rare |
Legs, Feet |
Click Expand to reveal
- Flesh to Fuel increases your Out of Combat Sprint speed +1 for 15 seconds
- Flesh to Fuel increases your Out of Combat Sprint speed +2 for 15 seconds
- Flesh to Fuel increases your Out of Combat Sprint speed +3 for 15 seconds
- Flesh to Fuel increases your Out of Combat Sprint speed +4 for 15 seconds
- Flesh to Fuel increases your Out of Combat Sprint speed +5 for 15 seconds
- Flesh to Fuel increases your Out of Combat Sprint speed +6 for 15 seconds
- Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds
- Flesh to Fuel increases your Out of Combat Sprint speed +8 for 15 seconds
- Flesh to Fuel increases your Out of Combat Sprint speed +8.5 for 15 seconds
- Flesh to Fuel increases your Out of Combat Sprint speed +9 for 15 seconds
|
|
of Dark Balls |
Level 100 - Room-Temperature Ball deals Darkness damage and causes +162 damage over 12 seconds |
Uncommon |
OffHand, Ring |
Click Expand to reveal
- Room-Temperature Ball deals Darkness damage and causes +24 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +30 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +36 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +42 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +48 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +54 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +60 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +66 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +72 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +78 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +90 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +96 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +102 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +114 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +132 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +138 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +150 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +162 damage over 12 seconds
|
|
of Fast Balls |
Level 100 - Room-Temperature Ball Damage +32% and reuse timer -3.5 seconds |
Uncommon |
Hands |
Click Expand to reveal
- Room-Temperature Ball Damage +5% and reuse timer -1 second
- Room-Temperature Ball Damage +8% and reuse timer -1 second
- Room-Temperature Ball Damage +11% and reuse timer -1.5 seconds
- Room-Temperature Ball Damage +14% and reuse timer -1.5 seconds
- Room-Temperature Ball Damage +17% and reuse timer -2 seconds
- Room-Temperature Ball Damage +20% and reuse timer -2.5 seconds
- Room-Temperature Ball Damage +23% and reuse timer -3 seconds
- Room-Temperature Ball Damage +26% and reuse timer -3.5 seconds
- Room-Temperature Ball Damage +29% and reuse timer -3.5 seconds
- Room-Temperature Ball Damage +32% and reuse timer -3.5 seconds
|
|
of Fire Tapping |
Level 100 - You regain 40 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
Uncommon |
Chest, Ring |
Click Expand to reveal
- You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 12 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 14 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 18 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 22 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 24 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 26 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 28 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 30 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 32 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 34 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 36 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 38 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 40 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
|
|
of the Salamander |
Level 100 - You regain 39 Health when using Ring of Fire, Defensive Burst, or Defensive Chill |
Rare |
Chest, Ring |
Click Expand to reveal
- You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 8 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 9 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 14 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 19 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 24 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 25 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 29 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 33 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 35 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 37 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 39 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
|
|
of Scintillating Power |
Level 100 - Scintillating Flame and Scintillating Frost Damage +50 and Power Cost -10 |
Rare |
Legs, OffHand |
Click Expand to reveal
- Scintillating Flame and Scintillating Frost Damage +1 and Power Cost -2
- Scintillating Flame and Scintillating Frost Damage +2 and Power Cost -2
- Scintillating Flame and Scintillating Frost Damage +3 and Power Cost -3
- Scintillating Flame and Scintillating Frost Damage +4 and Power Cost -3
- Scintillating Flame and Scintillating Frost Damage +5 and Power Cost -4
- Scintillating Flame and Scintillating Frost Damage +6 and Power Cost -4
- Scintillating Flame and Scintillating Frost Damage +7 and Power Cost -5
- Scintillating Flame and Scintillating Frost Damage +8 and Power Cost -5
- Scintillating Flame and Scintillating Frost Damage +9 and Power Cost -6
- Scintillating Flame and Scintillating Frost Damage +10 and Power Cost -6
- Scintillating Flame and Scintillating Frost Damage +11 and Power Cost -7
- Scintillating Flame and Scintillating Frost Damage +12 and Power Cost -7
- Scintillating Flame and Scintillating Frost Damage +16 and Power Cost -8
- Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
- Scintillating Flame and Scintillating Frost Damage +25 and Power Cost -9
- Scintillating Flame and Scintillating Frost Damage +30 and Power Cost -10
- Scintillating Flame and Scintillating Frost Damage +35 and Power Cost -10
- Scintillating Flame and Scintillating Frost Damage +40 and Power Cost -10
- Scintillating Flame and Scintillating Frost Damage +45 and Power Cost -10
- Scintillating Flame and Scintillating Frost Damage +50 and Power Cost -10
|
|
of Scintillating Life |
Level 100 - Scintillating Flame restores 41 Health |
Uncommon |
Legs, OffHand |
Click Expand to reveal
- Scintillating Flame restores 2 Health
- Scintillating Flame restores 4 Health
- Scintillating Flame restores 6 Health
- Scintillating Flame restores 8 Health
- Scintillating Flame restores 10 Health
- Scintillating Flame restores 12 Health
- Scintillating Flame restores 14 Health
- Scintillating Flame restores 16 Health
- Scintillating Flame restores 18 Health
- Scintillating Flame restores 20 Health
- Scintillating Flame restores 22 Health
- Scintillating Flame restores 25 Health
- Scintillating Flame restores 27 Health
- Scintillating Flame restores 29 Health
- Scintillating Flame restores 31 Health
- Scintillating Flame restores 33 Health
- Scintillating Flame restores 35 Health
- Scintillating Flame restores 37 Health
- Scintillating Flame restores 39 Health
- Scintillating Flame restores 41 Health
|
|
|
Level 100 - Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +51 for 15 seconds |
Uncommon |
Head, Chest, Ring |
Click Expand to reveal
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +6 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +8 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +10 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +12 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +14 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +16 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +18 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +20 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +22 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +24 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +26 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +28 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +30 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +36 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +42 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +45 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +48 for 15 seconds
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +51 for 15 seconds
|
|
of Fire Rings |
Level 100 - Ring of Fire Damage +192 |
Uncommon |
Head, Chest |
Click Expand to reveal
- Ring of Fire Damage +8
- Ring of Fire Damage +16
- Ring of Fire Damage +24
- Ring of Fire Damage +32
- Ring of Fire Damage +42
- Ring of Fire Damage +52
- Ring of Fire Damage +62
- Ring of Fire Damage +72
- Ring of Fire Damage +82
- Ring of Fire Damage +92
- Ring of Fire Damage +102
- Ring of Fire Damage +112
- Ring of Fire Damage +122
- Ring of Fire Damage +132
- Ring of Fire Damage +142
- Ring of Fire Damage +152
- Ring of Fire Damage +162
- Ring of Fire Damage +172
- Ring of Fire Damage +182
- Ring of Fire Damage +192
|
|
of Scintillating Opportunism |
Level 100 - Scintillating Flame and Scintillating Frost stun and deal +120% damage to Vulnerable targets |
Uncommon |
Hands |
Click Expand to reveal
- Scintillating Flame and Scintillating Frost stun and deal +25% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +30% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +35% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +40% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +45% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +50% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +55% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +60% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +65% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +70% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +75% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +80% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +85% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +90% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +95% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +100% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +105% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +110% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +115% damage to Vulnerable targets
- Scintillating Flame and Scintillating Frost stun and deal +120% damage to Vulnerable targets
|
|
of Chaotic Rings |
Level 100 - Ring of Fire deals +61% damage but has a 5% chance to deal 164 fire damage to YOU |
Uncommon |
OffHand, Necklace |
Click Expand to reveal
- Ring of Fire deals +8% damage but has a 5% chance to deal 50 fire damage to YOU
- Ring of Fire deals +10% damage but has a 5% chance to deal 56 fire damage to YOU
- Ring of Fire deals +12% damage but has a 5% chance to deal 62 fire damage to YOU
- Ring of Fire deals +14% damage but has a 5% chance to deal 68 fire damage to YOU
- Ring of Fire deals +16% damage but has a 5% chance to deal 74 fire damage to YOU
- Ring of Fire deals +19% damage but has a 5% chance to deal 80 fire damage to YOU
- Ring of Fire deals +22% damage but has a 5% chance to deal 86 fire damage to YOU
- Ring of Fire deals +25% damage but has a 5% chance to deal 92 fire damage to YOU
- Ring of Fire deals +28% damage but has a 5% chance to deal 98 fire damage to YOU
- Ring of Fire deals +31% damage but has a 5% chance to deal 104 fire damage to YOU
- Ring of Fire deals +34% damage but has a 5% chance to deal 110 fire damage to YOU
- Ring of Fire deals +37% damage but has a 5% chance to deal 116 fire damage to YOU
- Ring of Fire deals +40% damage but has a 5% chance to deal 122 fire damage to YOU
- Ring of Fire deals +43% damage but has a 5% chance to deal 128 fire damage to YOU
- Ring of Fire deals +46% damage but has a 5% chance to deal 134 fire damage to YOU
- Ring of Fire deals +49% damage but has a 5% chance to deal 140 fire damage to YOU
- Ring of Fire deals +52% damage but has a 5% chance to deal 146 fire damage to YOU
- Ring of Fire deals +55% damage but has a 5% chance to deal 152 fire damage to YOU
- Ring of Fire deals +58% damage but has a 5% chance to deal 158 fire damage to YOU
- Ring of Fire deals +61% damage but has a 5% chance to deal 164 fire damage to YOU
|
|
of Icy Armor |
Level 100 - Scintillating Frost and Defensive Chill restore 39 Armor |
Uncommon |
Legs, OffHand |
Click Expand to reveal
- Scintillating Frost and Defensive Chill restore 5 Armor
- Scintillating Frost and Defensive Chill restore 7 Armor
- Scintillating Frost and Defensive Chill restore 9 Armor
- Scintillating Frost and Defensive Chill restore 10 Armor
- Scintillating Frost and Defensive Chill restore 11 Armor
- Scintillating Frost and Defensive Chill restore 13 Armor
- Scintillating Frost and Defensive Chill restore 14 Armor
- Scintillating Frost and Defensive Chill restore 16 Armor
- Scintillating Frost and Defensive Chill restore 17 Armor
- Scintillating Frost and Defensive Chill restore 19 Armor
- Scintillating Frost and Defensive Chill restore 21 Armor
- Scintillating Frost and Defensive Chill restore 23 Armor
- Scintillating Frost and Defensive Chill restore 25 Armor
- Scintillating Frost and Defensive Chill restore 27 Armor
- Scintillating Frost and Defensive Chill restore 29 Armor
- Scintillating Frost and Defensive Chill restore 31 Armor
- Scintillating Frost and Defensive Chill restore 33 Armor
- Scintillating Frost and Defensive Chill restore 35 Armor
- Scintillating Frost and Defensive Chill restore 37 Armor
- Scintillating Frost and Defensive Chill restore 39 Armor
|
Veiny |
of Molten Veins |
Level 100 - Molten Veins Response Damage +71 |
Uncommon |
Head, Necklace |
Click Expand to reveal
- Molten Veins Response Damage +8
- Molten Veins Response Damage +15
- Molten Veins Response Damage +22
- Molten Veins Response Damage +29
- Molten Veins Response Damage +36
- Molten Veins Response Damage +43
- Molten Veins Response Damage +50
- Molten Veins Response Damage +57
- Molten Veins Response Damage +64
- Molten Veins Response Damage +71
|
Hot-Blooded |
of Molten Veins |
Level 100 - Molten Veins Response Damage +28% |
Uncommon |
Hands |
Click Expand to reveal
- Molten Veins Response Damage +6%
- Molten Veins Response Damage +8%
- Molten Veins Response Damage +10%
- Molten Veins Response Damage +12%
- Molten Veins Response Damage +14%
- Molten Veins Response Damage +16%
- Molten Veins Response Damage +19%
- Molten Veins Response Damage +22%
- Molten Veins Response Damage +25%
- Molten Veins Response Damage +28%
|
Thick-Blooded |
of Tough Hot Veins |
Level 100 - Molten Veins restores 67 Armor |
Uncommon |
Legs, MainHand |
Click Expand to reveal
- Molten Veins restores 10 Armor
- Molten Veins restores 13 Armor
- Molten Veins restores 16 Armor
- Molten Veins restores 19 Armor
- Molten Veins restores 22 Armor
- Molten Veins restores 25 Armor
- Molten Veins restores 28 Armor
- Molten Veins restores 31 Armor
- Molten Veins restores 34 Armor
- Molten Veins restores 37 Armor
- Molten Veins restores 40 Armor
- Molten Veins restores 43 Armor
- Molten Veins restores 46 Armor
- Molten Veins restores 49 Armor
- Molten Veins restores 52 Armor
- Molten Veins restores 55 Armor
- Molten Veins restores 58 Armor
- Molten Veins restores 61 Armor
- Molten Veins restores 64 Armor
- Molten Veins restores 67 Armor
|
Hot-Blooded |
of Fiery Veins |
Level 100 - Molten Veins deals 105 Fire damage over 10 seconds in response to melee damage |
Uncommon |
OffHand, MainHand |
Click Expand to reveal
- Molten Veins deals 10 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 15 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 20 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 25 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 30 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 35 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 40 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 45 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 50 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 55 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 60 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 65 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 70 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 75 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 80 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 85 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 90 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 95 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 100 Fire damage over 10 seconds in response to melee damage
- Molten Veins deals 105 Fire damage over 10 seconds in response to melee damage
|
|
of Calefaction |
Level 100 - Calefaction Damage +64% |
Uncommon |
Head, Feet |
Click Expand to reveal
- Calefaction Damage +18%
- Calefaction Damage +20%
- Calefaction Damage +22%
- Calefaction Damage +24%
- Calefaction Damage +26%
- Calefaction Damage +28%
- Calefaction Damage +30%
- Calefaction Damage +32%
- Calefaction Damage +34%
- Calefaction Damage +36%
- Calefaction Damage +38%
- Calefaction Damage +40%
- Calefaction Damage +43%
- Calefaction Damage +46%
- Calefaction Damage +49%
- Calefaction Damage +52%
- Calefaction Damage +55%
- Calefaction Damage +58%
- Calefaction Damage +61%
- Calefaction Damage +64%
|
|
of Nuclear Calefaction |
Level 100 - Calefaction and Defensive Burst Damage +45% and Reuse Timer -1 second |
Rare |
Legs, Ring |
Click Expand to reveal
- Calefaction and Defensive Burst Damage +10% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +11% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +12% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +13% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +14% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +15% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +16% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +17% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +18% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +19% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +20% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +21% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +24% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +27% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +30% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +33% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +36% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +39% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +42% and Reuse Timer -1 second
- Calefaction and Defensive Burst Damage +45% and Reuse Timer -1 second
|
|
|
Level 100 - Calefaction restores 57 Health |
Uncommon |
Feet, Necklace |
Click Expand to reveal
- Calefaction restores 14 Health
- Calefaction restores 16 Health
- Calefaction restores 18 Health
- Calefaction restores 20 Health
- Calefaction restores 22 Health
- Calefaction restores 24 Health
- Calefaction restores 26 Health
- Calefaction restores 28 Health
- Calefaction restores 30 Health
- Calefaction restores 32 Health
- Calefaction restores 34 Health
- Calefaction restores 36 Health
- Calefaction restores 38 Health
- Calefaction restores 40 Health
- Calefaction restores 42 Health
- Calefaction restores 45 Health
- Calefaction restores 48 Health
- Calefaction restores 51 Health
- Calefaction restores 54 Health
- Calefaction restores 57 Health
|
|
of Delayed Eruption |
Level 100 - Calefaction deals 261 additional Fire damage after a 12 second delay |
Uncommon |
Hands, MainHand |
Click Expand to reveal
- Calefaction deals 33 additional Fire damage after a 12 second delay
- Calefaction deals 45 additional Fire damage after a 12 second delay
- Calefaction deals 57 additional Fire damage after a 12 second delay
- Calefaction deals 69 additional Fire damage after a 12 second delay
- Calefaction deals 81 additional Fire damage after a 12 second delay
- Calefaction deals 93 additional Fire damage after a 12 second delay
- Calefaction deals 105 additional Fire damage after a 12 second delay
- Calefaction deals 117 additional Fire damage after a 12 second delay
- Calefaction deals 129 additional Fire damage after a 12 second delay
- Calefaction deals 141 additional Fire damage after a 12 second delay
- Calefaction deals 153 additional Fire damage after a 12 second delay
- Calefaction deals 165 additional Fire damage after a 12 second delay
- Calefaction deals 177 additional Fire damage after a 12 second delay
- Calefaction deals 189 additional Fire damage after a 12 second delay
- Calefaction deals 201 additional Fire damage after a 12 second delay
- Calefaction deals 213 additional Fire damage after a 12 second delay
- Calefaction deals 225 additional Fire damage after a 12 second delay
- Calefaction deals 237 additional Fire damage after a 12 second delay
- Calefaction deals 249 additional Fire damage after a 12 second delay
- Calefaction deals 261 additional Fire damage after a 12 second delay
|
|
of Frosty Balls |
Level 100 - Fireball and Frostball Damage +44% |
Uncommon |
Chest, Feet |
Click Expand to reveal
- Fireball and Frostball Damage +6%
- Fireball and Frostball Damage +8%
- Fireball and Frostball Damage +10%
- Fireball and Frostball Damage +12%
- Fireball and Frostball Damage +14%
- Fireball and Frostball Damage +16%
- Fireball and Frostball Damage +18%
- Fireball and Frostball Damage +20%
- Fireball and Frostball Damage +22%
- Fireball and Frostball Damage +24%
- Fireball and Frostball Damage +26%
- Fireball and Frostball Damage +28%
- Fireball and Frostball Damage +30%
- Fireball and Frostball Damage +32%
- Fireball and Frostball Damage +34%
- Fireball and Frostball Damage +36%
- Fireball and Frostball Damage +38%
- Fireball and Frostball Damage +40%
- Fireball and Frostball Damage +42%
- Fireball and Frostball Damage +44%
|
|
of Frost Waves |
Level 100 - Frostball targets all enemies within 10 meters and deals +92 damage, but reuse timer is +3 seconds |
Uncommon |
Hands |
Click Expand to reveal
- Frostball targets all enemies within 10 meters and deals +1 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +2 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +3 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +4 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +5 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +6 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +7 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +8 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +9 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +10 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +11 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +12 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +22 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +42 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +52 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +62 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +72 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +82 damage, but reuse timer is +3 seconds
- Frostball targets all enemies within 10 meters and deals +92 damage, but reuse timer is +3 seconds
|
|
of Stiffening Cold |
Level 100 - Frostball slows target's movement by 25% and deals +20 damage |
Uncommon |
Head, Feet |
Click Expand to reveal
- Frostball slows target's movement by 25% and deals +2 damage
- Frostball slows target's movement by 25% and deals +4 damage
- Frostball slows target's movement by 25% and deals +6 damage
- Frostball slows target's movement by 25% and deals +8 damage
- Frostball slows target's movement by 25% and deals +10 damage
- Frostball slows target's movement by 25% and deals +12 damage
- Frostball slows target's movement by 25% and deals +14 damage
- Frostball slows target's movement by 25% and deals +16 damage
- Frostball slows target's movement by 25% and deals +18 damage
- Frostball slows target's movement by 25% and deals +20 damage
|
|
|
Level 100 - Defensive Burst deals +21% damage and raises Basic Attack Damage +36% for 10 seconds |
Rare |
MainHand, Necklace |
Click Expand to reveal
- Defensive Burst deals +12% damage and raises Basic Attack Damage +5% for 10 seconds
- Defensive Burst deals +13% damage and raises Basic Attack Damage +8% for 10 seconds
- Defensive Burst deals +14% damage and raises Basic Attack Damage +11% for 10 seconds
- Defensive Burst deals +15% damage and raises Basic Attack Damage +14% for 10 seconds
- Defensive Burst deals +16% damage and raises Basic Attack Damage +17% for 10 seconds
- Defensive Burst deals +17% damage and raises Basic Attack Damage +20% for 10 seconds
- Defensive Burst deals +18% damage and raises Basic Attack Damage +24% for 10 seconds
- Defensive Burst deals +19% damage and raises Basic Attack Damage +28% for 10 seconds
- Defensive Burst deals +20% damage and raises Basic Attack Damage +32% for 10 seconds
- Defensive Burst deals +21% damage and raises Basic Attack Damage +36% for 10 seconds
|
|
of Restorative Bonfires |
Level 100 - When you are near your Fire Wall, you heal 12 Health per second |
Uncommon |
MainHand, Necklace |
Click Expand to reveal
- When you are near your Fire Wall, you heal 3 Health per second
- When you are near your Fire Wall, you heal 4 Health per second
- When you are near your Fire Wall, you heal 5 Health per second
- When you are near your Fire Wall, you heal 6 Health per second
- When you are near your Fire Wall, you heal 7 Health per second
- When you are near your Fire Wall, you heal 8 Health per second
- When you are near your Fire Wall, you heal 9 Health per second
- When you are near your Fire Wall, you heal 10 Health per second
- When you are near your Fire Wall, you heal 11 Health per second
- When you are near your Fire Wall, you heal 12 Health per second
|
|
of Freezewalls |
Level 100 - Defensive Chill Damage +46% |
Rare |
Legs, MainHand, Ring |
Click Expand to reveal
- Defensive Chill Damage +8%
- Defensive Chill Damage +10%
- Defensive Chill Damage +12%
- Defensive Chill Damage +14%
- Defensive Chill Damage +16%
- Defensive Chill Damage +18%
- Defensive Chill Damage +20%
- Defensive Chill Damage +22%
- Defensive Chill Damage +24%
- Defensive Chill Damage +26%
- Defensive Chill Damage +28%
- Defensive Chill Damage +30%
- Defensive Chill Damage +32%
- Defensive Chill Damage +34%
- Defensive Chill Damage +36%
- Defensive Chill Damage +38%
- Defensive Chill Damage +40%
- Defensive Chill Damage +42%
- Defensive Chill Damage +44%
- Defensive Chill Damage +46%
|
Freezeproof |
|
Level 100 - Frostball, Scintillating Frost, and Defensive Chill grant +12 Direct and Indirect Cold Protection for 10 seconds |
Uncommon |
Head, Ring |
Click Expand to reveal
- Frostball, Scintillating Frost, and Defensive Chill grant +3 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +4 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +5 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +6 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +8 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +9 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +10 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +11 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +12 Direct and Indirect Cold Protection for 10 seconds
|
|
of Icy Blood |
Level 100 - Defensive Burst and Defensive Chill restore 54 Armor to you |
Rare |
Chest, Ring |
Click Expand to reveal
- Defensive Burst and Defensive Chill restore 10 Armor to you
- Defensive Burst and Defensive Chill restore 12 Armor to you
- Defensive Burst and Defensive Chill restore 14 Armor to you
- Defensive Burst and Defensive Chill restore 16 Armor to you
- Defensive Burst and Defensive Chill restore 18 Armor to you
- Defensive Burst and Defensive Chill restore 20 Armor to you
- Defensive Burst and Defensive Chill restore 22 Armor to you
- Defensive Burst and Defensive Chill restore 24 Armor to you
- Defensive Burst and Defensive Chill restore 26 Armor to you
- Defensive Burst and Defensive Chill restore 28 Armor to you
- Defensive Burst and Defensive Chill restore 30 Armor to you
- Defensive Burst and Defensive Chill restore 32 Armor to you
- Defensive Burst and Defensive Chill restore 34 Armor to you
- Defensive Burst and Defensive Chill restore 36 Armor to you
- Defensive Burst and Defensive Chill restore 39 Armor to you
- Defensive Burst and Defensive Chill restore 42 Armor to you
- Defensive Burst and Defensive Chill restore 45 Armor to you
- Defensive Burst and Defensive Chill restore 48 Armor to you
- Defensive Burst and Defensive Chill restore 51 Armor to you
- Defensive Burst and Defensive Chill restore 54 Armor to you
|
|
of Frozen Fortitude |
Level 100 - Defensive Chill deals +62 damage and grants you 86% chance to ignore Knockback effects for 7 seconds |
Rare |
Legs, Feet |
Click Expand to reveal
- Defensive Chill deals +3 damage and grants you 10% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +5 damage and grants you 14% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +7 damage and grants you 18% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +10 damage and grants you 22% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +13 damage and grants you 26% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +15 damage and grants you 30% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +17 damage and grants you 34% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +20 damage and grants you 38% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +23 damage and grants you 42% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +25 damage and grants you 46% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +28 damage and grants you 50% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +30 damage and grants you 54% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +34 damage and grants you 58% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +42 damage and grants you 66% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +46 damage and grants you 70% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +50 damage and grants you 74% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +54 damage and grants you 78% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +58 damage and grants you 82% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +62 damage and grants you 86% chance to ignore Knockback effects for 7 seconds
|
|
|
Level 100 - Fire Walls deal +65 damage per hit |
Uncommon |
Head, Necklace |
Click Expand to reveal
- Fire Walls deal +8 damage per hit
- Fire Walls deal +11 damage per hit
- Fire Walls deal +14 damage per hit
- Fire Walls deal +17 damage per hit
- Fire Walls deal +20 damage per hit
- Fire Walls deal +23 damage per hit
- Fire Walls deal +26 damage per hit
- Fire Walls deal +29 damage per hit
- Fire Walls deal +32 damage per hit
- Fire Walls deal +35 damage per hit
- Fire Walls deal +38 damage per hit
- Fire Walls deal +41 damage per hit
- Fire Walls deal +44 damage per hit
- Fire Walls deal +47 damage per hit
- Fire Walls deal +50 damage per hit
- Fire Walls deal +53 damage per hit
- Fire Walls deal +56 damage per hit
- Fire Walls deal +59 damage per hit
- Fire Walls deal +62 damage per hit
- Fire Walls deal +65 damage per hit
|
|
|
Level 100 - Fire Walls have +220 Max Health |
Uncommon |
Chest, OffHand |
Click Expand to reveal
- Fire Walls have +11 Max Health
- Fire Walls have +22 Max Health
- Fire Walls have +33 Max Health
- Fire Walls have +44 Max Health
- Fire Walls have +55 Max Health
- Fire Walls have +66 Max Health
- Fire Walls have +77 Max Health
- Fire Walls have +88 Max Health
- Fire Walls have +99 Max Health
- Fire Walls have +110 Max Health
- Fire Walls have +121 Max Health
- Fire Walls have +132 Max Health
- Fire Walls have +143 Max Health
- Fire Walls have +154 Max Health
- Fire Walls have +165 Max Health
- Fire Walls have +176 Max Health
- Fire Walls have +187 Max Health
- Fire Walls have +198 Max Health
- Fire Walls have +209 Max Health
- Fire Walls have +220 Max Health
|
|
|
Level 100 - Fire Walls' attacks taunt +310% |
Uncommon |
Hands, Ring |
Click Expand to reveal
- Fire Walls' attacks taunt +25%
- Fire Walls' attacks taunt +40%
- Fire Walls' attacks taunt +55%
- Fire Walls' attacks taunt +70%
- Fire Walls' attacks taunt +85%
- Fire Walls' attacks taunt +100%
- Fire Walls' attacks taunt +115%
- Fire Walls' attacks taunt +130%
- Fire Walls' attacks taunt +145%
- Fire Walls' attacks taunt +160%
- Fire Walls' attacks taunt +175%
- Fire Walls' attacks taunt +190%
- Fire Walls' attacks taunt +205%
- Fire Walls' attacks taunt +220%
- Fire Walls' attacks taunt +235%
- Fire Walls' attacks taunt +250%
- Fire Walls' attacks taunt +265%
- Fire Walls' attacks taunt +280%
- Fire Walls' attacks taunt +295%
- Fire Walls' attacks taunt +310%
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|
|
Level 100 - Molten Veins causes any nearby Fire Walls to recover 145 health |
Uncommon |
MainHand, Feet |
Click Expand to reveal
- Molten Veins causes any nearby Fire Walls to recover 12 health
- Molten Veins causes any nearby Fire Walls to recover 19 health
- Molten Veins causes any nearby Fire Walls to recover 26 health
- Molten Veins causes any nearby Fire Walls to recover 33 health
- Molten Veins causes any nearby Fire Walls to recover 40 health
- Molten Veins causes any nearby Fire Walls to recover 47 health
- Molten Veins causes any nearby Fire Walls to recover 54 health
- Molten Veins causes any nearby Fire Walls to recover 61 health
- Molten Veins causes any nearby Fire Walls to recover 68 health
- Molten Veins causes any nearby Fire Walls to recover 75 health
- Molten Veins causes any nearby Fire Walls to recover 82 health
- Molten Veins causes any nearby Fire Walls to recover 89 health
- Molten Veins causes any nearby Fire Walls to recover 96 health
- Molten Veins causes any nearby Fire Walls to recover 103 health
- Molten Veins causes any nearby Fire Walls to recover 110 health
- Molten Veins causes any nearby Fire Walls to recover 117 health
- Molten Veins causes any nearby Fire Walls to recover 124 health
- Molten Veins causes any nearby Fire Walls to recover 131 health
- Molten Veins causes any nearby Fire Walls to recover 138 health
- Molten Veins causes any nearby Fire Walls to recover 145 health
|