Prefix |
Suffix |
Max-Level Version |
Rarity |
Slot |
Other Versions
|
Martial |
of Deadly Fists |
Level 100 - Unarmed Base Damage +50% |
Uncommon |
Head, MainHand |
Click Expand to reveal
- Unarmed Damage +5
- Unarmed Base Damage +10%
- Unarmed Base Damage +15%
- Unarmed Base Damage +20%
- Unarmed Base Damage +25%
- Unarmed Base Damage +30%
- Unarmed Base Damage +35%
- Unarmed Base Damage +40%
- Unarmed Base Damage +45%
- Unarmed Base Damage +50%
|
Punching |
of Punches |
Level 100 - Jab and Infuriating Fist Damage +80 |
Uncommon |
Chest, Feet |
Click Expand to reveal
- Jab and Infuriating Fist Damage +8
- Jab and Infuriating Fist Damage +16
- Jab and Infuriating Fist Damage +24
- Jab and Infuriating Fist Damage +32
- Jab and Infuriating Fist Damage +40
- Jab and Infuriating Fist Damage +48
- Jab and Infuriating Fist Damage +56
- Jab and Infuriating Fist Damage +64
- Jab and Infuriating Fist Damage +72
- Jab and Infuriating Fist Damage +80
|
|
of Refreshing Punches |
Level 100 - Punch, Jab, and Infuriating Fist restore 22 Health to you |
Uncommon |
OffHand, Ring |
Click Expand to reveal
- Punch, Jab, and Infuriating Fist restore 3 Health to you
- Punch, Jab, and Infuriating Fist restore 5 Health to you
- Punch, Jab, and Infuriating Fist restore 7 Health to you
- Punch, Jab, and Infuriating Fist restore 9 Health to you
- Punch, Jab, and Infuriating Fist restore 12 Health to you
- Punch, Jab, and Infuriating Fist restore 14 Health to you
- Punch, Jab, and Infuriating Fist restore 16 Health to you
- Punch, Jab, and Infuriating Fist restore 18 Health to you
- Punch, Jab, and Infuriating Fist restore 20 Health to you
- Punch, Jab, and Infuriating Fist restore 22 Health to you
|
|
of Knee-Kicking |
Level 100 - Knee Kick Damage +56% |
Uncommon |
Chest, Feet |
Click Expand to reveal
- Knee Kick Damage +6%
- Knee Kick Damage +8%
- Knee Kick Damage +11%
- Knee Kick Damage +13%
- Knee Kick Damage +16%
- Knee Kick Damage +18%
- Knee Kick Damage +21%
- Knee Kick Damage +23%
- Knee Kick Damage +26%
- Knee Kick Damage +28%
- Knee Kick Damage +30%
- Knee Kick Damage +32%
- Knee Kick Damage +35%
- Knee Kick Damage +38%
- Knee Kick Damage +41%
- Knee Kick Damage +44%
- Knee Kick Damage +47%
- Knee Kick Damage +50%
- Knee Kick Damage +53%
- Knee Kick Damage +56%
|
|
of Naked Fury |
Level 100 - Unarmed attacks deal +24% damage when you have 33% or less of your Armor left |
Rare |
Legs, Necklace |
Click Expand to reveal
- Unarmed attacks deal +2 damage when you have 33% or less of your Armor left
- Unarmed attacks deal +4 damage when you have 33% or less of your Armor left
- Unarmed attacks deal +6% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +7% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +8% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +9% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +10% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +11% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +12% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +13% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +14% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +15% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +16% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +18% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +19% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +20% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +21% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +22% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +23% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +24% damage when you have 33% or less of your Armor left
|
|
of Armor Hatred |
Level 100 - Unarmed attacks deal +52 Armor damage |
Uncommon |
Head, MainHand |
Click Expand to reveal
- Unarmed attacks deal +7 Armor damage
- Unarmed attacks deal +12 Armor damage
- Unarmed attacks deal +17 Armor damage
- Unarmed attacks deal +22 Armor damage
- Unarmed attacks deal +27 Armor damage
- Unarmed attacks deal +32 Armor damage
- Unarmed attacks deal +37 Armor damage
- Unarmed attacks deal +42 Armor damage
- Unarmed attacks deal +47 Armor damage
- Unarmed attacks deal +52 Armor damage
|
|
of Accurate Martial Arts |
Level 100 - Unarmed attacks deal +9 damage and have +20 Accuracy (which cancels out the Evasion that certain monsters have) |
Uncommon |
MainHand, Necklace |
Click Expand to reveal
- Unarmed attacks deal +1 damage and have +1 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +1 damage and have +2 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +2 damage and have +3 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +2 damage and have +4 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +3 damage and have +5 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +3 damage and have +6 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +4 damage and have +7 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +4 damage and have +8 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +5 damage and have +9 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +5 damage and have +10 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +6 damage and have +11 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +7 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +8 damage and have +13 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +9 damage and have +15 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +9 damage and have +16 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +9 damage and have +17 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +9 damage and have +18 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +9 damage and have +19 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks deal +9 damage and have +20 Accuracy (which cancels out the Evasion that certain monsters have)
|
|
of Evasion |
Level 100 - While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 80 Armor |
Uncommon |
Head, MainHand |
Click Expand to reveal
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 4 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 8 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 12 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 16 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 20 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 24 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 28 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 32 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 36 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 40 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 44 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 48 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 52 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 56 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 60 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 64 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 68 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 72 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 76 Armor
- While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 80 Armor
|
|
of Evasive Maneuvers |
Level 100 - While Unarmed skill is active: any time you Evade an attack, your next attack deals +165 damage |
Uncommon |
Head, MainHand |
Click Expand to reveal
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +24 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +31 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +38 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +45 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +52 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +59 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +66 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +73 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +80 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +87 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +94 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +101 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +109 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +117 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +125 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +141 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +149 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +157 damage
- While Unarmed skill is active: any time you Evade an attack, your next attack deals +165 damage
|
|
of Angst Fists |
Level 100 - While Unarmed skill is active: 21% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate |
Uncommon |
Chest, Feet |
Click Expand to reveal
- While Unarmed skill is active: 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 100% rate
- While Unarmed skill is active: 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 120% rate
- While Unarmed skill is active: 12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 120% rate
- While Unarmed skill is active: 12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 140% rate
- While Unarmed skill is active: 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 140% rate
- While Unarmed skill is active: 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 160% rate
- While Unarmed skill is active: 15% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 160% rate
- While Unarmed skill is active: 15% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 180% rate
- While Unarmed skill is active: 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 180% rate
- While Unarmed skill is active: 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 200% rate
- While Unarmed skill is active: 17% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 200% rate
- While Unarmed skill is active: 17% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 220% rate
- While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 230% rate
- While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate
- While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 250% rate
- While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
- While Unarmed skill is active: 20% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 270% rate
- While Unarmed skill is active: 20% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 280% rate
- While Unarmed skill is active: 21% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 290% rate
- While Unarmed skill is active: 21% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate
|
Anti-Darkness |
of Dark and Angry Fists |
Level 100 - While Unarmed skill is active: 28.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 380% rate |
Uncommon |
Legs, Feet |
Click Expand to reveal
- While Unarmed skill is active: 13% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 100% rate
- While Unarmed skill is active: 14% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 110% rate
- While Unarmed skill is active: 15% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 120% rate
- While Unarmed skill is active: 16% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 130% rate
- While Unarmed skill is active: 17% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 140% rate
- While Unarmed skill is active: 18% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 150% rate
- While Unarmed skill is active: 19% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 160% rate
- While Unarmed skill is active: 20% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 170% rate
- While Unarmed skill is active: 21% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 180% rate
- While Unarmed skill is active: 22% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 190% rate
- While Unarmed skill is active: 23% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 210% rate
- While Unarmed skill is active: 24% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 220% rate
- While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate
- While Unarmed skill is active: 25.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate
- While Unarmed skill is active: 26% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 280% rate
- While Unarmed skill is active: 26.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate
- While Unarmed skill is active: 27% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 320% rate
- While Unarmed skill is active: 27.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 340% rate
- While Unarmed skill is active: 28% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 360% rate
- While Unarmed skill is active: 28.5% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 380% rate
|
Infuriating |
|
Level 100 - Taunt From Attack Damage +100% when Unarmed is active |
Uncommon |
Head, Ring |
Click Expand to reveal
- Taunt From Attack Damage +5% when Unarmed is active
- Taunt From Attack Damage +10% when Unarmed is active
- Taunt From Attack Damage +15% when Unarmed is active
- Taunt From Attack Damage +20% when Unarmed is active
- Taunt From Attack Damage +25% when Unarmed is active
- Taunt From Attack Damage +30% when Unarmed is active
- Taunt From Attack Damage +35% when Unarmed is active
- Taunt From Attack Damage +40% when Unarmed is active
- Taunt From Attack Damage +45% when Unarmed is active
- Taunt From Attack Damage +50% when Unarmed is active
- Taunt From Attack Damage +55% when Unarmed is active
- Taunt From Attack Damage +60% when Unarmed is active
- Taunt From Attack Damage +65% when Unarmed is active
- Taunt From Attack Damage +70% when Unarmed is active
- Taunt From Attack Damage +75% when Unarmed is active
- Taunt From Attack Damage +80% when Unarmed is active
- Taunt From Attack Damage +85% when Unarmed is active
- Taunt From Attack Damage +90% when Unarmed is active
- Taunt From Attack Damage +95% when Unarmed is active
- Taunt From Attack Damage +100% when Unarmed is active
|
|
of Mambas |
Level 100 - Mamba Strike Reuse Time -2 seconds |
Uncommon |
OffHand |
Click Expand to reveal
- Mamba Strike Reuse Time -0.2 seconds
- Mamba Strike Reuse Time -0.4 seconds
- Mamba Strike Reuse Time -0.6 seconds
- Mamba Strike Reuse Time -0.8 seconds
- Mamba Strike Reuse Time -1 seconds
- Mamba Strike Reuse Time -1.2 seconds
- Mamba Strike Reuse Time -1.4 seconds
- Mamba Strike Reuse Time -1.6 seconds
- Mamba Strike Reuse Time -1.8 seconds
- Mamba Strike Reuse Time -2 seconds
|
|
of Internal Injuries |
Level 100 - Mamba Strike and Front Kick damage +84 |
Uncommon |
OffHand, Necklace |
Click Expand to reveal
- Mamba Strike and Front Kick damage +12
- Mamba Strike and Front Kick damage +20
- Mamba Strike and Front Kick damage +28
- Mamba Strike and Front Kick damage +36
- Mamba Strike and Front Kick damage +44
- Mamba Strike and Front Kick damage +52
- Mamba Strike and Front Kick damage +60
- Mamba Strike and Front Kick damage +68
- Mamba Strike and Front Kick damage +76
- Mamba Strike and Front Kick damage +84
|
|
of Evasive Mambas |
Level 100 - Mamba Strike boosts your Melee Evasion +10% for 10 seconds |
Uncommon |
Head |
Click Expand to reveal
- Mamba Strike boosts your Melee Evasion +5.5% for 10 seconds
- Mamba Strike boosts your Melee Evasion +6% for 10 seconds
- Mamba Strike boosts your Melee Evasion +6.5% for 10 seconds
- Mamba Strike boosts your Melee Evasion +7% for 10 seconds
- Mamba Strike boosts your Melee Evasion +7.5% for 10 seconds
- Mamba Strike boosts your Melee Evasion +8% for 10 seconds
- Mamba Strike boosts your Melee Evasion +8.5% for 10 seconds
- Mamba Strike boosts your Melee Evasion +9% for 10 seconds
- Mamba Strike boosts your Melee Evasion +9.5% for 10 seconds
- Mamba Strike boosts your Melee Evasion +10% for 10 seconds
|
|
of Mambvasion |
Level 100 - Mamba Strike deals +67 Damage and boosts your Melee Evasion +5.5% for 6 seconds |
Uncommon |
MainHand |
Click Expand to reveal
- Mamba Strike deals +13 Damage and boosts your Melee Evasion +1% for 6 seconds
- Mamba Strike deals +19 Damage and boosts your Melee Evasion +1.5% for 6 seconds
- Mamba Strike deals +25 Damage and boosts your Melee Evasion +2% for 6 seconds
- Mamba Strike deals +31 Damage and boosts your Melee Evasion +2.5% for 6 seconds
- Mamba Strike deals +37 Damage and boosts your Melee Evasion +3% for 6 seconds
- Mamba Strike deals +43 Damage and boosts your Melee Evasion +3.5% for 6 seconds
- Mamba Strike deals +49 Damage and boosts your Melee Evasion +4% for 6 seconds
- Mamba Strike deals +55 Damage and boosts your Melee Evasion +4.5% for 6 seconds
- Mamba Strike deals +61 Damage and boosts your Melee Evasion +5% for 6 seconds
- Mamba Strike deals +67 Damage and boosts your Melee Evasion +5.5% for 6 seconds
|
Kicking |
of Kicking |
Level 100 - Kick Damage +100 |
Uncommon |
Legs, MainHand, Ring |
Click Expand to reveal
- Kick Damage +5
- Kick Damage +10
- Kick Damage +15
- Kick Damage +20
- Kick Damage +25
- Kick Damage +30
- Kick Damage +35
- Kick Damage +40
- Kick Damage +45
- Kick Damage +50
- Kick Damage +55
- Kick Damage +60
- Kick Damage +65
- Kick Damage +70
- Kick Damage +75
- Kick Damage +80
- Kick Damage +85
- Kick Damage +90
- Kick Damage +95
- Kick Damage +100
|
Platefooted |
|
Level 100 - Kick attacks restore 50 Armor |
Uncommon |
Chest, Ring |
Click Expand to reveal
- Kick attacks restore 12 Armor
- Kick attacks restore 14 Armor
- Kick attacks restore 16 Armor
- Kick attacks restore 18 Armor
- Kick attacks restore 20 Armor
- Kick attacks restore 22 Armor
- Kick attacks restore 24 Armor
- Kick attacks restore 26 Armor
- Kick attacks restore 28 Armor
- Kick attacks restore 30 Armor
- Kick attacks restore 32 Armor
- Kick attacks restore 34 Armor
- Kick attacks restore 36 Armor
- Kick attacks restore 38 Armor
- Kick attacks restore 40 Armor
- Kick attacks restore 42 Armor
- Kick attacks restore 44 Armor
- Kick attacks restore 46 Armor
- Kick attacks restore 48 Armor
- Kick attacks restore 50 Armor
|
|
of Reflective Kicks |
Level 100 - Kick attacks deal +17% damage and grant you 10% Physical Damage Reflection for 15 seconds |
Uncommon |
Hands |
Click Expand to reveal
- Kick attacks deal +4% damage and grant you 1% Physical Damage Reflection for 15 seconds
- Kick attacks deal +5% damage and grant you 2% Physical Damage Reflection for 15 seconds
- Kick attacks deal +6% damage and grant you 3% Physical Damage Reflection for 15 seconds
- Kick attacks deal +7% damage and grant you 4% Physical Damage Reflection for 15 seconds
- Kick attacks deal +8% damage and grant you 5% Physical Damage Reflection for 15 seconds
- Kick attacks deal +9% damage and grant you 6% Physical Damage Reflection for 15 seconds
- Kick attacks deal +11% damage and grant you 7% Physical Damage Reflection for 15 seconds
- Kick attacks deal +13% damage and grant you 8% Physical Damage Reflection for 15 seconds
- Kick attacks deal +15% damage and grant you 9% Physical Damage Reflection for 15 seconds
- Kick attacks deal +17% damage and grant you 10% Physical Damage Reflection for 15 seconds
|
Front-Kicker's |
of Front-Kicking |
Level 100 - Front Kick Damage +50% |
Uncommon |
Feet |
Click Expand to reveal
- Front Kick Damage +5%
- Front Kick Damage +10%
- Front Kick Damage +15%
- Front Kick Damage +20%
- Front Kick Damage +25%
- Front Kick Damage +30%
- Front Kick Damage +35%
- Front Kick Damage +40%
- Front Kick Damage +45%
- Front Kick Damage +50%
|
Hip-Shattering |
of Hip-Shattering |
Level 100 - Kick attacks deal +22% damage and slow target's movement speed by 45% |
Epic |
OffHand |
Click Expand to reveal
- Kick attacks deal +5% damage and slow target's movement speed by 45%
- Kick attacks deal +7% damage and slow target's movement speed by 45%
- Kick attacks deal +9% damage and slow target's movement speed by 45%
- Kick attacks deal +11% damage and slow target's movement speed by 45%
- Kick attacks deal +13% damage and slow target's movement speed by 45%
- Kick attacks deal +14% damage and slow target's movement speed by 45%
- Kick attacks deal +16% damage and slow target's movement speed by 45%
- Kick attacks deal +18% damage and slow target's movement speed by 45%
- Kick attacks deal +20% damage and slow target's movement speed by 45%
- Kick attacks deal +22% damage and slow target's movement speed by 45%
|
|
of Kicking While Nude |
Level 100 - Kick attacks deal +42% damage when you have 33% or less of your Armor left |
Uncommon |
Legs, Necklace |
Click Expand to reveal
- Kick attacks deal +9% damage when you have 33% or less of your Armor left
- Kick attacks deal +10% damage when you have 33% or less of your Armor left
- Kick attacks deal +11% damage when you have 33% or less of your Armor left
- Kick attacks deal +12% damage when you have 33% or less of your Armor left
- Kick attacks deal +13% damage when you have 33% or less of your Armor left
- Kick attacks deal +14% damage when you have 33% or less of your Armor left
- Kick attacks deal +16% damage when you have 33% or less of your Armor left
- Kick attacks deal +18% damage when you have 33% or less of your Armor left
- Kick attacks deal +20% damage when you have 33% or less of your Armor left
- Kick attacks deal +22% damage when you have 33% or less of your Armor left
- Kick attacks deal +24% damage when you have 33% or less of your Armor left
- Kick attacks deal +26% damage when you have 33% or less of your Armor left
- Kick attacks deal +28% damage when you have 33% or less of your Armor left
- Kick attacks deal +30% damage when you have 33% or less of your Armor left
- Kick attacks deal +32% damage when you have 33% or less of your Armor left
- Kick attacks deal +34% damage when you have 33% or less of your Armor left
- Kick attacks deal +36% damage when you have 33% or less of your Armor left
- Kick attacks deal +38% damage when you have 33% or less of your Armor left
- Kick attacks deal +40% damage when you have 33% or less of your Armor left
- Kick attacks deal +42% damage when you have 33% or less of your Armor left
|
|
of Kicking Away Toxins |
Level 100 - While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 360% rate |
Uncommon |
Hands, Feet |
Click Expand to reveal
- While Unarmed skill active: 10% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 100% rate
- While Unarmed skill active: 11% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 110% rate
- While Unarmed skill active: 12% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 120% rate
- While Unarmed skill active: 13% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 130% rate
- While Unarmed skill active: 14% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 140% rate
- While Unarmed skill active: 15% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 150% rate
- While Unarmed skill active: 16% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 160% rate
- While Unarmed skill active: 17% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 170% rate
- While Unarmed skill active: 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 180% rate
- While Unarmed skill active: 19% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 190% rate
- While Unarmed skill active: 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 200% rate
- While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 210% rate
- While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 220% rate
- While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 240% rate
- While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 260% rate
- While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate
- While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 300% rate
- While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 320% rate
- While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 340% rate
- While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 360% rate
|
|
of Reckless Barrages |
Level 100 - Barrage hits all enemies within 5 meters and deals +27% damage, but reuse timer is +3 seconds |
Uncommon |
Hands |
Click Expand to reveal
- Barrage hits all enemies within 5 meters and deals +2% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +3% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +4% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +5% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +6% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +7% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +8% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +9% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +10% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +11% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +12% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +13% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +14% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +15% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +17% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +19% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +21% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +23% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +25% damage, but reuse timer is +3 seconds
- Barrage hits all enemies within 5 meters and deals +27% damage, but reuse timer is +3 seconds
|
Mindfist |
|
Level 100 - Barrage and Headbutt make the target 23% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) |
Rare |
Necklace |
Click Expand to reveal
- Barrage and Headbutt make the target 5% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
- Barrage and Headbutt make the target 7% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
- Barrage and Headbutt make the target 9% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
- Barrage and Headbutt make the target 11% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
- Barrage and Headbutt make the target 13% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
- Barrage and Headbutt make the target 15% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
- Barrage and Headbutt make the target 17% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
- Barrage and Headbutt make the target 19% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
- Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
- Barrage and Headbutt make the target 23% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
|
|
of Headbutt Bubbles |
Level 100 - Headbutt deals +28% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 480 damage is mitigated) |
Rare |
Hands |
Click Expand to reveal
- Headbutt deals +1% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
- Headbutt deals +2% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 120 damage is mitigated)
- Headbutt deals +3% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 140 damage is mitigated)
- Headbutt deals +4% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 160 damage is mitigated)
- Headbutt deals +5% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 180 damage is mitigated)
- Headbutt deals +6% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
- Headbutt deals +7% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 220 damage is mitigated)
- Headbutt deals +8% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 240 damage is mitigated)
- Headbutt deals +9% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 260 damage is mitigated)
- Headbutt deals +10% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 280 damage is mitigated)
- Headbutt deals +11% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 300 damage is mitigated)
- Headbutt deals +12% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 320 damage is mitigated)
- Headbutt deals +14% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 340 damage is mitigated)
- Headbutt deals +16% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 360 damage is mitigated)
- Headbutt deals +18% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 380 damage is mitigated)
- Headbutt deals +20% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 400 damage is mitigated)
- Headbutt deals +22% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 420 damage is mitigated)
- Headbutt deals +24% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 440 damage is mitigated)
- Headbutt deals +26% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 460 damage is mitigated)
- Headbutt deals +28% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 480 damage is mitigated)
|
|
of Deadly Barrages |
Level 100 - Barrage Damage +70% |
Uncommon |
Legs, Ring |
Click Expand to reveal
- Barrage Damage +5%
- Barrage Damage +8%
- Barrage Damage +11%
- Barrage Damage +14%
- Barrage Damage +17%
- Barrage Damage +20%
- Barrage Damage +23%
- Barrage Damage +26%
- Barrage Damage +29%
- Barrage Damage +32%
- Barrage Damage +35%
- Barrage Damage +38%
- Barrage Damage +42%
- Barrage Damage +46%
- Barrage Damage +50%
- Barrage Damage +54%
- Barrage Damage +58%
- Barrage Damage +62%
- Barrage Damage +66%
- Barrage Damage +70%
|
|
of Fiery Barrages |
Level 100 - Barrage and Headbutt ignite the target, causing them to take 268 Fire damage over 8 seconds |
Uncommon |
Legs, Ring |
Click Expand to reveal
- Barrage and Headbutt ignite the target, causing them to take 32 Fire damage over 8 seconds
- Barrage and Headbutt ignite the target, causing them to take 56 Fire damage over 8 seconds
- Barrage and Headbutt ignite the target, causing them to take 80 Fire damage over 8 seconds
- Barrage and Headbutt ignite the target, causing them to take 104 Fire damage over 8 seconds
- Barrage and Headbutt ignite the target, causing them to take 128 Fire damage over 8 seconds
- Barrage and Headbutt ignite the target, causing them to take 156 Fire damage over 8 seconds
- Barrage and Headbutt ignite the target, causing them to take 184 Fire damage over 8 seconds
- Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds
- Barrage and Headbutt ignite the target, causing them to take 240 Fire damage over 8 seconds
- Barrage and Headbutt ignite the target, causing them to take 268 Fire damage over 8 seconds
|
|
of Headbutting |
Level 100 - Headbutt and Knee Kick Damage +140 |
Uncommon |
Legs, Ring |
Click Expand to reveal
- Headbutt and Knee Kick Damage +10
- Headbutt and Knee Kick Damage +16
- Headbutt and Knee Kick Damage +22
- Headbutt and Knee Kick Damage +28
- Headbutt and Knee Kick Damage +34
- Headbutt and Knee Kick Damage +40
- Headbutt and Knee Kick Damage +46
- Headbutt and Knee Kick Damage +52
- Headbutt and Knee Kick Damage +58
- Headbutt and Knee Kick Damage +64
- Headbutt and Knee Kick Damage +70
- Headbutt and Knee Kick Damage +76
- Headbutt and Knee Kick Damage +84
- Headbutt and Knee Kick Damage +92
- Headbutt and Knee Kick Damage +100
- Headbutt and Knee Kick Damage +108
- Headbutt and Knee Kick Damage +116
- Headbutt and Knee Kick Damage +124
- Headbutt and Knee Kick Damage +132
- Headbutt and Knee Kick Damage +140
|
|
of Calloused Barrages |
Level 100 - Barrage costs -30 Power and restores 31 Armor to you |
Uncommon |
Head, OffHand |
Click Expand to reveal
- Barrage costs -1 Power and restores 3 Armor to you
- Barrage costs -2 Power and restores 4 Armor to you
- Barrage costs -3 Power and restores 6 Armor to you
- Barrage costs -4 Power and restores 7 Armor to you
- Barrage costs -5 Power and restores 8 Armor to you
- Barrage costs -6 Power and restores 9 Armor to you
- Barrage costs -7 Power and restores 10 Armor to you
- Barrage costs -8 Power and restores 11 Armor to you
- Barrage costs -10 Power and restores 12 Armor to you
- Barrage costs -12 Power and restores 13 Armor to you
- Barrage costs -14 Power and restores 14 Armor to you
- Barrage costs -16 Power and restores 15 Armor to you
- Barrage costs -18 Power and restores 17 Armor to you
- Barrage costs -20 Power and restores 19 Armor to you
- Barrage costs -21 Power and restores 21 Armor to you
- Barrage costs -23 Power and restores 23 Armor to you
- Barrage costs -24 Power and restores 25 Armor to you
- Barrage costs -26 Power and restores 27 Armor to you
- Barrage costs -28 Power and restores 29 Armor to you
- Barrage costs -30 Power and restores 31 Armor to you
|
|
of Headbutting |
Level 100 - Headbutt Damage +56% |
Uncommon |
Chest, OffHand |
Click Expand to reveal
- Headbutt Damage +10%
- Headbutt Damage +12%
- Headbutt Damage +14%
- Headbutt Damage +16%
- Headbutt Damage +18%
- Headbutt Damage +20%
- Headbutt Damage +22%
- Headbutt Damage +24%
- Headbutt Damage +26%
- Headbutt Damage +28%
- Headbutt Damage +30%
- Headbutt Damage +32%
- Headbutt Damage +35%
- Headbutt Damage +38%
- Headbutt Damage +41%
- Headbutt Damage +44%
- Headbutt Damage +47%
- Headbutt Damage +50%
- Headbutt Damage +53%
- Headbutt Damage +56%
|
|
|
Level 100 - Claw Barrage Damage +147 |
Uncommon |
Chest, Feet |
Click Expand to reveal
- Claw Barrage Damage +14
- Claw Barrage Damage +21
- Claw Barrage Damage +28
- Claw Barrage Damage +35
- Claw Barrage Damage +42
- Claw Barrage Damage +49
- Claw Barrage Damage +56
- Claw Barrage Damage +63
- Claw Barrage Damage +70
- Claw Barrage Damage +77
- Claw Barrage Damage +84
- Claw Barrage Damage +91
- Claw Barrage Damage +98
- Claw Barrage Damage +105
- Claw Barrage Damage +112
- Claw Barrage Damage +119
- Claw Barrage Damage +126
- Claw Barrage Damage +133
- Claw Barrage Damage +140
- Claw Barrage Damage +147
|
|
of Hip Throwing |
Level 100 - Hip Throw Damage +66% |
Rare |
Chest, MainHand |
Click Expand to reveal
- Hip Throw Damage +10%
- Hip Throw Damage +12%
- Hip Throw Damage +14%
- Hip Throw Damage +16%
- Hip Throw Damage +18%
- Hip Throw Damage +20%
- Hip Throw Damage +22%
- Hip Throw Damage +24%
- Hip Throw Damage +26%
- Hip Throw Damage +28%
- Hip Throw Damage +31%
- Hip Throw Damage +34%
- Hip Throw Damage +38%
- Hip Throw Damage +42%
- Hip Throw Damage +46%
- Hip Throw Damage +50%
- Hip Throw Damage +54%
- Hip Throw Damage +58%
- Hip Throw Damage +62%
- Hip Throw Damage +66%
|
|
of Hip Throwing |
Level 100 - Hip Throw deals +200 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage |
Uncommon |
Necklace, Hands |
Click Expand to reveal
- Hip Throw deals +10 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
- Hip Throw deals +20 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
- Hip Throw deals +30 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
- Hip Throw deals +40 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
- Hip Throw deals +50 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
- Hip Throw deals +60 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
- Hip Throw deals +70 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
- Hip Throw deals +80 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
- Hip Throw deals +90 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
- Hip Throw deals +100 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
- Hip Throw deals +110 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
- Hip Throw deals +120 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
- Hip Throw deals +130 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
- Hip Throw deals +140 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
- Hip Throw deals +150 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
- Hip Throw deals +160 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
- Hip Throw deals +170 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
- Hip Throw deals +180 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
- Hip Throw deals +190 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
- Hip Throw deals +200 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage
|
|
of Anger Tossing |
Level 100 - Hip Throw and Bodyslam deal +30% damage and generate -530 Rage |
Rare |
Head, Legs |
Click Expand to reveal
- Hip Throw and Bodyslam deal +5% damage and generate -20 Rage
- Hip Throw and Bodyslam deal +6% damage and generate -40 Rage
- Hip Throw and Bodyslam deal +7% damage and generate -60 Rage
- Hip Throw and Bodyslam deal +8% damage and generate -80 Rage
- Hip Throw and Bodyslam deal +9% damage and generate -100 Rage
- Hip Throw and Bodyslam deal +10% damage and generate -120 Rage
- Hip Throw and Bodyslam deal +11% damage and generate -140 Rage
- Hip Throw and Bodyslam deal +12% damage and generate -160 Rage
- Hip Throw and Bodyslam deal +13% damage and generate -180 Rage
- Hip Throw and Bodyslam deal +14% damage and generate -200 Rage
- Hip Throw and Bodyslam deal +15% damage and generate -225 Rage
- Hip Throw and Bodyslam deal +16% damage and generate -250 Rage
- Hip Throw and Bodyslam deal +17% damage and generate -285 Rage
- Hip Throw and Bodyslam deal +18% damage and generate -320 Rage
- Hip Throw and Bodyslam deal +20% damage and generate -355 Rage
- Hip Throw and Bodyslam deal +22% damage and generate -390 Rage
- Hip Throw and Bodyslam deal +24% damage and generate -425 Rage
- Hip Throw and Bodyslam deal +26% damage and generate -460 Rage
- Hip Throw and Bodyslam deal +28% damage and generate -495 Rage
- Hip Throw and Bodyslam deal +30% damage and generate -530 Rage
|
|
of Impossible Hip Throws |
Level 100 - Hip Throw hits all enemies within 8 meters and deals +20% damage, but Power cost is +20 |
Rare |
Hands |
Click Expand to reveal
- Hip Throw hits all enemies within 8 meters, but Power cost is +20
- Hip Throw hits all enemies within 8 meters and deals +4% damage, but Power cost is +20
- Hip Throw hits all enemies within 8 meters and deals +6% damage, but Power cost is +20
- Hip Throw hits all enemies within 8 meters and deals +8% damage, but Power cost is +20
- Hip Throw hits all enemies within 8 meters and deals +10% damage, but Power cost is +20
- Hip Throw hits all enemies within 8 meters and deals +12% damage, but Power cost is +20
- Hip Throw hits all enemies within 8 meters and deals +14% damage, but Power cost is +20
- Hip Throw hits all enemies within 8 meters and deals +16% damage, but Power cost is +20
- Hip Throw hits all enemies within 8 meters and deals +18% damage, but Power cost is +20
- Hip Throw hits all enemies within 8 meters and deals +20% damage, but Power cost is +20
|
Bodyslamming |
of Bodyslamming |
Level 100 - Bodyslam Damage +59% |
Uncommon |
MainHand, Ring |
Click Expand to reveal
- Bodyslam Damage +6%
- Bodyslam Damage +8%
- Bodyslam Damage +10%
- Bodyslam Damage +12%
- Bodyslam Damage +14%
- Bodyslam Damage +17%
- Bodyslam Damage +20%
- Bodyslam Damage +23%
- Bodyslam Damage +26%
- Bodyslam Damage +29%
- Bodyslam Damage +32%
- Bodyslam Damage +35%
- Bodyslam Damage +38%
- Bodyslam Damage +41%
- Bodyslam Damage +44%
- Bodyslam Damage +47%
- Bodyslam Damage +50%
- Bodyslam Damage +53%
- Bodyslam Damage +56%
- Bodyslam Damage +59%
|
|
of Invincible Bodyslamming |
Level 100 - Bodyslam deals +100 damage and grants you immunity to direct damage for 3 seconds |
Uncommon |
Head |
Click Expand to reveal
- Bodyslam deals +10 damage and grants you immunity to direct damage for 3 seconds
- Bodyslam deals +20 damage and grants you immunity to direct damage for 3 seconds
- Bodyslam deals +30 damage and grants you immunity to direct damage for 3 seconds
- Bodyslam deals +40 damage and grants you immunity to direct damage for 3 seconds
- Bodyslam deals +50 damage and grants you immunity to direct damage for 3 seconds
- Bodyslam deals +60 damage and grants you immunity to direct damage for 3 seconds
- Bodyslam deals +70 damage and grants you immunity to direct damage for 3 seconds
- Bodyslam deals +80 damage and grants you immunity to direct damage for 3 seconds
- Bodyslam deals +90 damage and grants you immunity to direct damage for 3 seconds
- Bodyslam deals +100 damage and grants you immunity to direct damage for 3 seconds
|
|
of Toxic Bruising |
Level 100 - Bruising Blow causes the target to take +30% damage from Poison for 20 seconds |
Uncommon |
Necklace |
Click Expand to reveal
- Bruising Blow causes the target to take +3% damage from Poison for 20 seconds
- Bruising Blow causes the target to take +6% damage from Poison for 20 seconds
- Bruising Blow causes the target to take +9% damage from Poison for 20 seconds
- Bruising Blow causes the target to take +12% damage from Poison for 20 seconds
- Bruising Blow causes the target to take +15% damage from Poison for 20 seconds
- Bruising Blow causes the target to take +18% damage from Poison for 20 seconds
- Bruising Blow causes the target to take +21% damage from Poison for 20 seconds
- Bruising Blow causes the target to take +24% damage from Poison for 20 seconds
- Bruising Blow causes the target to take +27% damage from Poison for 20 seconds
- Bruising Blow causes the target to take +30% damage from Poison for 20 seconds
|
|
of Slamming Weaklings |
Level 100 - Bodyslam deals +535 damage to non-Elite enemies |
Uncommon |
Necklace, MainHand |
Click Expand to reveal
- Bodyslam deals +60 damage to non-Elite enemies
- Bodyslam deals +85 damage to non-Elite enemies
- Bodyslam deals +110 damage to non-Elite enemies
- Bodyslam deals +135 damage to non-Elite enemies
- Bodyslam deals +160 damage to non-Elite enemies
- Bodyslam deals +185 damage to non-Elite enemies
- Bodyslam deals +210 damage to non-Elite enemies
- Bodyslam deals +235 damage to non-Elite enemies
- Bodyslam deals +260 damage to non-Elite enemies
- Bodyslam deals +285 damage to non-Elite enemies
- Bodyslam deals +310 damage to non-Elite enemies
- Bodyslam deals +335 damage to non-Elite enemies
- Bodyslam deals +360 damage to non-Elite enemies
- Bodyslam deals +385 damage to non-Elite enemies
- Bodyslam deals +410 damage to non-Elite enemies
- Bodyslam deals +435 damage to non-Elite enemies
- Bodyslam deals +460 damage to non-Elite enemies
- Bodyslam deals +485 damage to non-Elite enemies
- Bodyslam deals +510 damage to non-Elite enemies
- Bodyslam deals +535 damage to non-Elite enemies
|
|
of Healslamming |
Level 100 - Bodyslam heals you for 162 health |
Uncommon |
Chest, OffHand |
Click Expand to reveal
- Bodyslam heals you for 10 health
- Bodyslam heals you for 18 health
- Bodyslam heals you for 26 health
- Bodyslam heals you for 34 health
- Bodyslam heals you for 42 health
- Bodyslam heals you for 50 health
- Bodyslam heals you for 58 health
- Bodyslam heals you for 66 health
- Bodyslam heals you for 74 health
- Bodyslam heals you for 82 health
- Bodyslam heals you for 90 health
- Bodyslam heals you for 98 health
- Bodyslam heals you for 106 health
- Bodyslam heals you for 114 health
- Bodyslam heals you for 122 health
- Bodyslam heals you for 130 health
- Bodyslam heals you for 138 health
- Bodyslam heals you for 146 health
- Bodyslam heals you for 154 health
- Bodyslam heals you for 162 health
|
Serpentine |
of Cobra Striking |
Level 100 - Cobra Strike and Mamba Strike Damage +63% |
Uncommon |
Legs, Feet |
Click Expand to reveal
- Cobra Strike and Mamba Strike Damage +6%
- Cobra Strike and Mamba Strike Damage +9%
- Cobra Strike and Mamba Strike Damage +12%
- Cobra Strike and Mamba Strike Damage +15%
- Cobra Strike and Mamba Strike Damage +18%
- Cobra Strike and Mamba Strike Damage +21%
- Cobra Strike and Mamba Strike Damage +24%
- Cobra Strike and Mamba Strike Damage +27%
- Cobra Strike and Mamba Strike Damage +30%
- Cobra Strike and Mamba Strike Damage +33%
- Cobra Strike and Mamba Strike Damage +36%
- Cobra Strike and Mamba Strike Damage +39%
- Cobra Strike and Mamba Strike Damage +42%
- Cobra Strike and Mamba Strike Damage +45%
- Cobra Strike and Mamba Strike Damage +48%
- Cobra Strike and Mamba Strike Damage +51%
- Cobra Strike and Mamba Strike Damage +54%
- Cobra Strike and Mamba Strike Damage +57%
- Cobra Strike and Mamba Strike Damage +60%
- Cobra Strike and Mamba Strike Damage +63%
|
|
|
Level 100 - Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +105 for 7 seconds |
Uncommon |
Chest, Hands |
Click Expand to reveal
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +10 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +15 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +20 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +25 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +30 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +35 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +40 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +45 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +50 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +60 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +65 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +70 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +75 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +80 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +85 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +90 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +95 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +100 for 7 seconds
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +105 for 7 seconds
|
|
of Cobra Scales |
Level 100 - Cobra Strike and Mamba Strike restore 54 Armor to you |
Uncommon |
Chest, Ring |
Click Expand to reveal
- Cobra Strike and Mamba Strike restore 10 Armor to you
- Cobra Strike and Mamba Strike restore 12 Armor to you
- Cobra Strike and Mamba Strike restore 14 Armor to you
- Cobra Strike and Mamba Strike restore 16 Armor to you
- Cobra Strike and Mamba Strike restore 18 Armor to you
- Cobra Strike and Mamba Strike restore 20 Armor to you
- Cobra Strike and Mamba Strike restore 22 Armor to you
- Cobra Strike and Mamba Strike restore 24 Armor to you
- Cobra Strike and Mamba Strike restore 26 Armor to you
- Cobra Strike and Mamba Strike restore 28 Armor to you
- Cobra Strike and Mamba Strike restore 30 Armor to you
- Cobra Strike and Mamba Strike restore 32 Armor to you
- Cobra Strike and Mamba Strike restore 34 Armor to you
- Cobra Strike and Mamba Strike restore 36 Armor to you
- Cobra Strike and Mamba Strike restore 39 Armor to you
- Cobra Strike and Mamba Strike restore 42 Armor to you
- Cobra Strike and Mamba Strike restore 45 Armor to you
- Cobra Strike and Mamba Strike restore 48 Armor to you
- Cobra Strike and Mamba Strike restore 51 Armor to you
- Cobra Strike and Mamba Strike restore 54 Armor to you
|
|
of Evasive Cobras |
Level 100 - Cobra Strike deals +100 damage and boosts your Melee Evasion +14.5% for 7 seconds |
Uncommon |
Necklace |
Click Expand to reveal
- Cobra Strike deals +5 damage and boosts your Melee Evasion +5% for 7 seconds
- Cobra Strike deals +10 damage and boosts your Melee Evasion +5.5% for 7 seconds
- Cobra Strike deals +15 damage and boosts your Melee Evasion +6% for 7 seconds
- Cobra Strike deals +20 damage and boosts your Melee Evasion +6.5% for 7 seconds
- Cobra Strike deals +25 damage and boosts your Melee Evasion +7% for 7 seconds
- Cobra Strike deals +30 damage and boosts your Melee Evasion +7.5% for 7 seconds
- Cobra Strike deals +35 damage and boosts your Melee Evasion +8% for 7 seconds
- Cobra Strike deals +40 damage and boosts your Melee Evasion +8.5% for 7 seconds
- Cobra Strike deals +45 damage and boosts your Melee Evasion +9% for 7 seconds
- Cobra Strike deals +50 damage and boosts your Melee Evasion +9.5% for 7 seconds
- Cobra Strike deals +55 damage and boosts your Melee Evasion +10% for 7 seconds
- Cobra Strike deals +60 damage and boosts your Melee Evasion +10.5% for 7 seconds
- Cobra Strike deals +65 damage and boosts your Melee Evasion +11% for 7 seconds
- Cobra Strike deals +70 damage and boosts your Melee Evasion +11.5% for 7 seconds
- Cobra Strike deals +75 damage and boosts your Melee Evasion +12% for 7 seconds
- Cobra Strike deals +80 damage and boosts your Melee Evasion +12.5% for 7 seconds
- Cobra Strike deals +85 damage and boosts your Melee Evasion +13% for 7 seconds
- Cobra Strike deals +90 damage and boosts your Melee Evasion +13.5% for 7 seconds
- Cobra Strike deals +95 damage and boosts your Melee Evasion +14% for 7 seconds
- Cobra Strike deals +100 damage and boosts your Melee Evasion +14.5% for 7 seconds
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Level 100 - Unarmed Accuracy +25 |
Uncommon |
OffHand |
Click Expand to reveal
- Unarmed Accuracy +5
- Unarmed Accuracy +6
- Unarmed Accuracy +7
- Unarmed Accuracy +8
- Unarmed Accuracy +9
- Unarmed Accuracy +10
- Unarmed Accuracy +11
- Unarmed Accuracy +12
- Unarmed Accuracy +13
- Unarmed Accuracy +14
- Unarmed Accuracy +15
- Unarmed Accuracy +16
- Unarmed Accuracy +17
- Unarmed Accuracy +18
- Unarmed Accuracy +19
- Unarmed Accuracy +20
- Unarmed Accuracy +21
- Unarmed Accuracy +22
- Unarmed Accuracy +23
- Unarmed Accuracy +24
- Unarmed Accuracy +25
|
Bruising |
of Bruises |
Level 100 - Bruising Blow Damage +71% |
Uncommon |
MainHand, Ring |
Click Expand to reveal
- Bruising Blow Damage +9%
- Bruising Blow Damage +12%
- Bruising Blow Damage +15%
- Bruising Blow Damage +18%
- Bruising Blow Damage +21%
- Bruising Blow Damage +24%
- Bruising Blow Damage +27%
- Bruising Blow Damage +30%
- Bruising Blow Damage +33%
- Bruising Blow Damage +36%
- Bruising Blow Damage +39%
- Bruising Blow Damage +42%
- Bruising Blow Damage +45%
- Bruising Blow Damage +49%
- Bruising Blow Damage +52%
- Bruising Blow Damage +55%
- Bruising Blow Damage +59%
- Bruising Blow Damage +63%
- Bruising Blow Damage +67%
- Bruising Blow Damage +71%
|
|
of Bruising Slams |
Level 100 - Bruising Blow deals +40% damage and hastens the current reuse timer of Bodyslam by 5 seconds |
Uncommon |
Legs, Feet |
Click Expand to reveal
- Bruising Blow hastens the current reuse timer of Bodyslam by 1 second
- Bruising Blow deals +2% damage and hastens the current reuse timer of Bodyslam by 1 second
- Bruising Blow deals +3% damage and hastens the current reuse timer of Bodyslam by 2 seconds
- Bruising Blow deals +4% damage and hastens the current reuse timer of Bodyslam by 2 seconds
- Bruising Blow deals +5% damage and hastens the current reuse timer of Bodyslam by 3 seconds
- Bruising Blow deals +6% damage and hastens the current reuse timer of Bodyslam by 3 seconds
- Bruising Blow deals +7% damage and hastens the current reuse timer of Bodyslam by 3 seconds
- Bruising Blow deals +8% damage and hastens the current reuse timer of Bodyslam by 3 seconds
- Bruising Blow deals +9% damage and hastens the current reuse timer of Bodyslam by 4 seconds
- Bruising Blow deals +10% damage and hastens the current reuse timer of Bodyslam by 4 seconds
- Bruising Blow deals +13% damage and hastens the current reuse timer of Bodyslam by 4 seconds
- Bruising Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 5 seconds
- Bruising Blow deals +19% damage and hastens the current reuse timer of Bodyslam by 5 seconds
- Bruising Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 5 seconds
- Bruising Blow deals +25% damage and hastens the current reuse timer of Bodyslam by 5 seconds
- Bruising Blow deals +28% damage and hastens the current reuse timer of Bodyslam by 5 seconds
- Bruising Blow deals +31% damage and hastens the current reuse timer of Bodyslam by 5 seconds
- Bruising Blow deals +34% damage and hastens the current reuse timer of Bodyslam by 5 seconds
- Bruising Blow deals +37% damage and hastens the current reuse timer of Bodyslam by 5 seconds
- Bruising Blow deals +40% damage and hastens the current reuse timer of Bodyslam by 5 seconds
|
|
of Healthy Bruises |
Level 100 - Bruising Blow and Headbutt restore 36 Health |
Uncommon |
Legs, Necklace |
Click Expand to reveal
- Bruising Blow and Headbutt restore 2 Health
- Bruising Blow and Headbutt restore 3 Health
- Bruising Blow and Headbutt restore 5 Health
- Bruising Blow and Headbutt restore 6 Health
- Bruising Blow and Headbutt restore 8 Health
- Bruising Blow and Headbutt restore 9 Health
- Bruising Blow and Headbutt restore 11 Health
- Bruising Blow and Headbutt restore 13 Health
- Bruising Blow and Headbutt restore 15 Health
- Bruising Blow and Headbutt restore 17 Health
- Bruising Blow and Headbutt restore 18 Health
- Bruising Blow and Headbutt restore 20 Health
- Bruising Blow and Headbutt restore 22 Health
- Bruising Blow and Headbutt restore 24 Health
- Bruising Blow and Headbutt restore 26 Health
- Bruising Blow and Headbutt restore 28 Health
- Bruising Blow and Headbutt restore 30 Health
- Bruising Blow and Headbutt restore 32 Health
- Bruising Blow and Headbutt restore 34 Health
- Bruising Blow and Headbutt restore 36 Health
|
Bruising |
of Traumatic Bruises |
Level 100 - Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +14.5% damage from other Trauma attacks for 20 seconds |
Uncommon |
Hands |
Click Expand to reveal
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +5% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +5.5% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +6% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +6.5% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +7% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +7.5% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +8% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +8.5% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +9% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +9.5% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +10% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +10.5% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +11% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +11.5% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +12% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +12.5% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +13% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +13.5% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +14% damage from other Trauma attacks for 20 seconds
- Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +14.5% damage from other Trauma attacks for 20 seconds
|
Slashing |
of Slashing Strikes |
Level 100 - Slashing Strike Damage +37% |
Uncommon |
OffHand, Necklace |
Click Expand to reveal
- Slashing Strike Damage +7%
- Slashing Strike Damage +10%
- Slashing Strike Damage +14%
- Slashing Strike Damage +17%
- Slashing Strike Damage +21%
- Slashing Strike Damage +24%
- Slashing Strike Damage +28%
- Slashing Strike Damage +31%
- Slashing Strike Damage +34%
- Slashing Strike Damage +37%
|
|
of Bleeding Slashes |
Level 100 - Slashing Strike and Claw Barrage deal +150 Trauma damage over 6 seconds |
Uncommon |
MainHand, Necklace |
Click Expand to reveal
- Slashing Strike and Claw Barrage deal +42 Trauma damage over 6 seconds
- Slashing Strike and Claw Barrage deal +54 Trauma damage over 6 seconds
- Slashing Strike and Claw Barrage deal +66 Trauma damage over 6 seconds
- Slashing Strike and Claw Barrage deal +78 Trauma damage over 6 seconds
- Slashing Strike and Claw Barrage deal +90 Trauma damage over 6 seconds
- Slashing Strike and Claw Barrage deal +102 Trauma damage over 6 seconds
- Slashing Strike and Claw Barrage deal +114 Trauma damage over 6 seconds
- Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds
- Slashing Strike and Claw Barrage deal +138 Trauma damage over 6 seconds
- Slashing Strike and Claw Barrage deal +150 Trauma damage over 6 seconds
|
Slashing |
of Evasive Slashes |
Level 100 - Slashing Strike deals +64 damage and boosts your Melee Evasion +5.25% for 5 seconds |
Uncommon |
OffHand, Head |
Click Expand to reveal
- Slashing Strike deals +12 damage and boosts your Melee Evasion +2% for 5 seconds
- Slashing Strike deals +16 damage and boosts your Melee Evasion +2.25% for 5 seconds
- Slashing Strike deals +20 damage and boosts your Melee Evasion +2.5% for 5 seconds
- Slashing Strike deals +24 damage and boosts your Melee Evasion +2.75% for 5 seconds
- Slashing Strike deals +28 damage and boosts your Melee Evasion +3% for 5 seconds
- Slashing Strike deals +32 damage and boosts your Melee Evasion +3.25% for 5 seconds
- Slashing Strike deals +36 damage and boosts your Melee Evasion +3.5% for 5 seconds
- Slashing Strike deals +40 damage and boosts your Melee Evasion +3.75% for 5 seconds
- Slashing Strike deals +44 damage and boosts your Melee Evasion +4% for 5 seconds
- Slashing Strike deals +48 damage and boosts your Melee Evasion +4.25% for 5 seconds
- Slashing Strike deals +52 damage and boosts your Melee Evasion +4.5% for 5 seconds
- Slashing Strike deals +56 damage and boosts your Melee Evasion +4.75% for 5 seconds
- Slashing Strike deals +60 damage and boosts your Melee Evasion +5% for 5 seconds
- Slashing Strike deals +64 damage and boosts your Melee Evasion +5.25% for 5 seconds
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|
Level 100 - Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds |
Uncommon |
Chest, Hands |
Click Expand to reveal
- Slashing Strike deals +6% damage and hastens the current reuse timer of Hip Throw by 2 seconds
- Slashing Strike deals +7% damage and hastens the current reuse timer of Hip Throw by 2 seconds
- Slashing Strike deals +8% damage and hastens the current reuse timer of Hip Throw by 2 seconds
- Slashing Strike deals +9% damage and hastens the current reuse timer of Hip Throw by 2 seconds
- Slashing Strike deals +10% damage and hastens the current reuse timer of Hip Throw by 2 seconds
- Slashing Strike deals +11% damage and hastens the current reuse timer of Hip Throw by 2 seconds
- Slashing Strike deals +12% damage and hastens the current reuse timer of Hip Throw by 2 seconds
- Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds
- Slashing Strike deals +14% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
- Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
- Slashing Strike deals +16% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
- Slashing Strike deals +17% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
- Slashing Strike deals +18% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
- Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
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Level 100 - Cobra Strike, Mamba Strike, and Slashing Strike deal +50 damage and can be used while stunned. Doing so removes the stun effect from you. |
Uncommon |
Hands |
Click Expand to reveal
- Cobra Strike, Mamba Strike, and Slashing Strike deal +5 damage and can be used while stunned. Doing so removes the stun effect from you.
- Cobra Strike, Mamba Strike, and Slashing Strike deal +10 damage and can be used while stunned. Doing so removes the stun effect from you.
- Cobra Strike, Mamba Strike, and Slashing Strike deal +15 damage and can be used while stunned. Doing so removes the stun effect from you.
- Cobra Strike, Mamba Strike, and Slashing Strike deal +20 damage and can be used while stunned. Doing so removes the stun effect from you.
- Cobra Strike, Mamba Strike, and Slashing Strike deal +25 damage and can be used while stunned. Doing so removes the stun effect from you.
- Cobra Strike, Mamba Strike, and Slashing Strike deal +30 damage and can be used while stunned. Doing so removes the stun effect from you.
- Cobra Strike, Mamba Strike, and Slashing Strike deal +35 damage and can be used while stunned. Doing so removes the stun effect from you.
- Cobra Strike, Mamba Strike, and Slashing Strike deal +40 damage and can be used while stunned. Doing so removes the stun effect from you.
- Cobra Strike, Mamba Strike, and Slashing Strike deal +45 damage and can be used while stunned. Doing so removes the stun effect from you.
- Cobra Strike, Mamba Strike, and Slashing Strike deal +50 damage and can be used while stunned. Doing so removes the stun effect from you.
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|
Level 100 - Slashing Strike deals +64 damage and worsens the target's Slashing Vulnerability +16% for 60 seconds. (This effect does not stack with itself.) |
Uncommon |
Ring |
Click Expand to reveal
- Slashing Strike deals +12 damage and worsens the target's Slashing Vulnerability +5% for 60 seconds. (This effect does not stack with itself.)
- Slashing Strike deals +16 damage and worsens the target's Slashing Vulnerability +5.5% for 60 seconds. (This effect does not stack with itself.)
- Slashing Strike deals +20 damage and worsens the target's Slashing Vulnerability +6% for 60 seconds. (This effect does not stack with itself.)
- Slashing Strike deals +24 damage and worsens the target's Slashing Vulnerability +6.5% for 60 seconds. (This effect does not stack with itself.)
- Slashing Strike deals +28 damage and worsens the target's Slashing Vulnerability +7% for 60 seconds. (This effect does not stack with itself.)
- Slashing Strike deals +32 damage and worsens the target's Slashing Vulnerability +8% for 60 seconds. (This effect does not stack with itself.)
- Slashing Strike deals +36 damage and worsens the target's Slashing Vulnerability +9% for 60 seconds. (This effect does not stack with itself.)
- Slashing Strike deals +40 damage and worsens the target's Slashing Vulnerability +10% for 60 seconds. (This effect does not stack with itself.)
- Slashing Strike deals +44 damage and worsens the target's Slashing Vulnerability +11% for 60 seconds. (This effect does not stack with itself.)
- Slashing Strike deals +48 damage and worsens the target's Slashing Vulnerability +12% for 60 seconds. (This effect does not stack with itself.)
- Slashing Strike deals +52 damage and worsens the target's Slashing Vulnerability +13% for 60 seconds. (This effect does not stack with itself.)
- Slashing Strike deals +56 damage and worsens the target's Slashing Vulnerability +14% for 60 seconds. (This effect does not stack with itself.)
- Slashing Strike deals +60 damage and worsens the target's Slashing Vulnerability +15% for 60 seconds. (This effect does not stack with itself.)
- Slashing Strike deals +64 damage and worsens the target's Slashing Vulnerability +16% for 60 seconds. (This effect does not stack with itself.)
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Level 51 - Chance to Ignore Knockbacks +30% when Unarmed is active |
Rare |
Feet, OffHand |
Click Expand to reveal
- Chance to Ignore Knockbacks +25% when Unarmed is active
- Chance to Ignore Knockbacks +30% when Unarmed is active
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|
Level 100 - Infuriating Fist deals +52% damage and taunts +560 |
Uncommon |
OffHand, Ring |
Click Expand to reveal
- Infuriating Fist deals +13% damage and taunts +40
- Infuriating Fist deals +16% damage and taunts +80
- Infuriating Fist deals +19% damage and taunts +120
- Infuriating Fist deals +22% damage and taunts +160
- Infuriating Fist deals +25% damage and taunts +200
- Infuriating Fist deals +28% damage and taunts +240
- Infuriating Fist deals +31% damage and taunts +280
- Infuriating Fist deals +34% damage and taunts +320
- Infuriating Fist deals +37% damage and taunts +360
- Infuriating Fist deals +40% damage and taunts +400
- Infuriating Fist deals +43% damage and taunts +440
- Infuriating Fist deals +46% damage and taunts +480
- Infuriating Fist deals +49% damage and taunts +520
- Infuriating Fist deals +52% damage and taunts +560
|
|
of Traumatic Furious Punches |
Level 100 - Infuriating Fist taunts +540 and deals 222 Trauma damage over 6 seconds |
Uncommon |
Feet |
Click Expand to reveal
- Infuriating Fist taunts +280 and deals 30 Trauma damage over 6 seconds
- Infuriating Fist taunts +300 and deals 42 Trauma damage over 6 seconds
- Infuriating Fist taunts +320 and deals 54 Trauma damage over 6 seconds
- Infuriating Fist taunts +340 and deals 66 Trauma damage over 6 seconds
- Infuriating Fist taunts +360 and deals 78 Trauma damage over 6 seconds
- Infuriating Fist taunts +380 and deals 90 Trauma damage over 6 seconds
- Infuriating Fist taunts +400 and deals 102 Trauma damage over 6 seconds
- Infuriating Fist taunts +420 and deals 114 Trauma damage over 6 seconds
- Infuriating Fist taunts +440 and deals 132 Trauma damage over 6 seconds
- Infuriating Fist taunts +460 and deals 150 Trauma damage over 6 seconds
- Infuriating Fist taunts +480 and deals 168 Trauma damage over 6 seconds
- Infuriating Fist taunts +500 and deals 186 Trauma damage over 6 seconds
- Infuriating Fist taunts +520 and deals 204 Trauma damage over 6 seconds
- Infuriating Fist taunts +540 and deals 222 Trauma damage over 6 seconds
|
|
of Elite Fury |
Level 100 - Infuriating Fist damage +73 and for 10 seconds all Elite attacks deal -8% damage to you. |
Uncommon |
Head, Chest |
Click Expand to reveal
- Infuriating Fist damage +8 and for 10 seconds all Elite attacks deal -5% damage to you.
- Infuriating Fist damage +13 and for 10 seconds all Elite attacks deal -5% damage to you.
- Infuriating Fist damage +18 and for 10 seconds all Elite attacks deal -5% damage to you.
- Infuriating Fist damage +23 and for 10 seconds all Elite attacks deal -5% damage to you.
- Infuriating Fist damage +28 and for 10 seconds all Elite attacks deal -5% damage to you.
- Infuriating Fist damage +33 and for 10 seconds all Elite attacks deal -5% damage to you.
- Infuriating Fist damage +38 and for 10 seconds all Elite attacks deal -6% damage to you.
- Infuriating Fist damage +43 and for 10 seconds all Elite attacks deal -6% damage to you.
- Infuriating Fist damage +48 and for 10 seconds all Elite attacks deal -7% damage to you.
- Infuriating Fist damage +53 and for 10 seconds all Elite attacks deal -7% damage to you.
- Infuriating Fist damage +58 and for 10 seconds all Elite attacks deal -7% damage to you.
- Infuriating Fist damage +63 and for 10 seconds all Elite attacks deal -8% damage to you.
- Infuriating Fist damage +68 and for 10 seconds all Elite attacks deal -8% damage to you.
- Infuriating Fist damage +73 and for 10 seconds all Elite attacks deal -8% damage to you.
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Level 100 - Infuriating Fist damage +131. Damage becomes Trauma instead of Crushing |
Uncommon |
Hands |
Click Expand to reveal
- Infuriating Fist damage +50. Damage becomes Trauma instead of Crushing
- Infuriating Fist damage +55. Damage becomes Trauma instead of Crushing
- Infuriating Fist damage +60. Damage becomes Trauma instead of Crushing
- Infuriating Fist damage +65. Damage becomes Trauma instead of Crushing
- Infuriating Fist damage +70. Damage becomes Trauma instead of Crushing
- Infuriating Fist damage +75. Damage becomes Trauma instead of Crushing
- Infuriating Fist damage +82. Damage becomes Trauma instead of Crushing
- Infuriating Fist damage +89. Damage becomes Trauma instead of Crushing
- Infuriating Fist damage +96. Damage becomes Trauma instead of Crushing
- Infuriating Fist damage +103. Damage becomes Trauma instead of Crushing
- Infuriating Fist damage +110. Damage becomes Trauma instead of Crushing
- Infuriating Fist damage +117. Damage becomes Trauma instead of Crushing
- Infuriating Fist damage +124. Damage becomes Trauma instead of Crushing
- Infuriating Fist damage +131. Damage becomes Trauma instead of Crushing
|