Difference between revisions of "General gameplay tips/Inventory and Items"
From Project: Gorgon Wiki
(Initial setup.) |
m (moving section from Creating General gameplay tips#Inventory and Items) |
||
Line 2: | Line 2: | ||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||
</noinclude> | </noinclude> | ||
+ | ==Inventory and Items== | ||
+ | |||
+ | ===Storage basics=== | ||
+ | *[[Hulon]] in [[Serbule Keep]] is the vaultmaster. You can use [[storage|storeage]] in the main "council storage", and you can also use the nearby chest which is meant to transfer items between your characters on the same account. | ||
+ | *Many, many, NPCs offer storage once the player is their friend, this is very handy once the price of more bank slots becomes unmanageable. see: [[Storage]] | ||
+ | |||
+ | ===Combat Items=== | ||
+ | [[File:Items (example of a purple item).jpg|thumb|right|300px|An example of a Purple item (alpha build).|Example Purple item.]] | ||
+ | *Currently, items come in 5 flavors, '''Common''', <span style="color: #04c304;">'''Uncomon'''</span>, <span style="color: #00e7e7;">'''Rare'''</span>, <span style="color: #993399;">'''Exceptional'''</span>, <span style="color: #ff00ff;">'''Epic'''</span>, <span style="color: #c3b304;">'''Legendary'''</span>, see [[Items]]. | ||
+ | *When a mob is killed that has an item that is <span style="color: #00e7e7;">'''Rare'''</span>, <span style="color: #993399;">'''Exceptional'''</span>, <span style="color: #ff00ff;">'''Epic'''</span>, or <span style="color: #c3b304;">'''Legendary'''</span> a small effect will play with a sound effect. | ||
+ | *[[Belt|Belts]] [[File:Item-icon-belt.png]] are important for players looking for loot with a specific skill type. A player is far more likely to get loot that is attuned to the skill of the belt they are wearing. | ||
+ | *Stacking Item effects: All augments, flat or percent damage increase, stack. Augments with a chance to proc each roll their chances and may proc separately. | ||
+ | |||
+ | ===Loot=== | ||
+ | Various looting options become available once you have the required tool in your inventory. Burying a corpse (to reduce the respawn time of the creature), [[skinning]], [[butchering]], and so on. Most of these items are available from the townsfolk of Serbule Keep. | ||
+ | |||
+ | See the following (mild) spoiler for a list of such items, or see the relevant skill pages. | ||
+ | |||
+ | {{Spoiler| | ||
+ | ; Autopsy Kit | ||
+ | : Allows figuring out "how someone or something died" with the [[pathology]] skill. A simple Autopsy Kit is first obtained in the tutorial cave. Examining corpses will also raise related '''Anatomy''' skills such as "Rodent Anatomy" and "Undead Anatomy". As these skills increase you will be able to see more details about the enemies before engaging them, such as what abilities they use, and what type of weaknesses they have. | ||
+ | ; Butcher Knife | ||
+ | : Allows [[butchering]] of corpses for organs and meat. Can be bought from [[Fainor]]. | ||
+ | ; Handsaw | ||
+ | : Allows harvesting wood. A Handsaw can be bought from [[Therese]] in Serbule. | ||
+ | ; Shovel | ||
+ | : Gives the option of burying the corpses of deceased monsters, which makes replacement monsters appear more quickly. | ||
+ | ; Simple Skinning Knife | ||
+ | : Allows removing fur or skin of an animal with the [[skinning]] skill. | ||
+ | }} | ||
+ | |||
+ | ===Save everything!=== | ||
+ | *Nearly everything that drops off enemies and harvestables are either useful in crafting or will earn you [[favor]](see below). As a new player make sure to use the "Small Talk" option with every new NPC you discover to learn about their likes and dislikes. Experiment by giving them appropriate gifts. This will give you over time an idea of what's worth holding onto. | ||
+ | |||
+ | *If you still are not sure or want to hold onto stacks of items to gift later, store it with Hulon and start buying additional vault slots. You will be happy to have those stacks of items many levels later when you realize what they are for. | ||
+ | |||
+ | *For those what are worried about running out of room on their characters personal inv space, certain armor mod, skills and potions(temporally) can increase the amount of space you have to carry items. Beware though! If you become overburdened with items you lose the ability to run. | ||
+ | |||
+ | *Empty bottles:[[File:Item-icon-bottle.png]] To fill an empty bottle with water you can either activate a water well (eg. in Serbule) or similar object, but you can also simply stand in a body of water outdoors and right click an empty bottle. |
Revision as of 09:50, 15 April 2016
Inventory and Items
Storage basics
- Hulon in Serbule Keep is the vaultmaster. You can use storeage in the main "council storage", and you can also use the nearby chest which is meant to transfer items between your characters on the same account.
- Many, many, NPCs offer storage once the player is their friend, this is very handy once the price of more bank slots becomes unmanageable. see: Storage
Combat Items
- Currently, items come in 5 flavors, Common, Uncomon, Rare, Exceptional, Epic, Legendary, see Items.
- When a mob is killed that has an item that is Rare, Exceptional, Epic, or Legendary a small effect will play with a sound effect.
- Belts are important for players looking for loot with a specific skill type. A player is far more likely to get loot that is attuned to the skill of the belt they are wearing.
- Stacking Item effects: All augments, flat or percent damage increase, stack. Augments with a chance to proc each roll their chances and may proc separately.
Loot
Various looting options become available once you have the required tool in your inventory. Burying a corpse (to reduce the respawn time of the creature), skinning, butchering, and so on. Most of these items are available from the townsfolk of Serbule Keep.
See the following (mild) spoiler for a list of such items, or see the relevant skill pages.
- Autopsy Kit
- Allows figuring out "how someone or something died" with the pathology skill. A simple Autopsy Kit is first obtained in the tutorial cave. Examining corpses will also raise related Anatomy skills such as "Rodent Anatomy" and "Undead Anatomy". As these skills increase you will be able to see more details about the enemies before engaging them, such as what abilities they use, and what type of weaknesses they have.
- Butcher Knife
- Allows butchering of corpses for organs and meat. Can be bought from Fainor.
- Handsaw
- Allows harvesting wood. A Handsaw can be bought from Therese in Serbule.
- Shovel
- Gives the option of burying the corpses of deceased monsters, which makes replacement monsters appear more quickly.
- Simple Skinning Knife
- Allows removing fur or skin of an animal with the skinning skill.
Spoiler text.
Save everything!
- Nearly everything that drops off enemies and harvestables are either useful in crafting or will earn you favor(see below). As a new player make sure to use the "Small Talk" option with every new NPC you discover to learn about their likes and dislikes. Experiment by giving them appropriate gifts. This will give you over time an idea of what's worth holding onto.
- If you still are not sure or want to hold onto stacks of items to gift later, store it with Hulon and start buying additional vault slots. You will be happy to have those stacks of items many levels later when you realize what they are for.
- For those what are worried about running out of room on their characters personal inv space, certain armor mod, skills and potions(temporally) can increase the amount of space you have to carry items. Beware though! If you become overburdened with items you lose the ability to run.