Difference between revisions of "Fire Magic/Abilities"
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==[[{{msg:BASEPAGENAME}}/Abilities|Abilities]]== | ==[[{{msg:BASEPAGENAME}}/Abilities|Abilities]]== | ||
</includeonly> | </includeonly> | ||
− | <!-- This table is from patch | + | <!-- This table is from patch v272, December 17, 2016 --> |
{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style='width:100%;' | {| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style='width:100%;' | ||
! Level !! Name !! Description !! Special !! style="width: 11%; text-align: center;" | Damage !! style="width: 11%; text-align: center;" | Stats !! Gear Required | ! Level !! Name !! Description !! Special !! style="width: 11%; text-align: center;" | Damage !! style="width: 11%; text-align: center;" | Stats !! Gear Required | ||
|- | |- | ||
− | | 0 || Super Warmthball || Throw a very potent fireball. || || <b>Damage: </b> | + | | 0 || Super Warmthball || Throw a very potent fireball.<br><b>This is a Core Attack.</b> || || <b>Damage: </b> 16 Fire || <b>Power Cost: </b>14<br><b>Range: </b>30<br><b>Cooldown: </b>10 || FireStaff |
|- | |- | ||
− | | 0 || Warmth Bolts || Fling relatively harmless projectiles at all enemies with 20 meters. || || <b>Damage: </b> | + | | 0 || Warmth Bolts || Fling relatively harmless projectiles at all enemies with 20 meters. || || <b>Damage: </b> 8 Fire || <b>Power Cost: </b>10<br><b>Range: </b>20<br><b>Cooldown: </b>15<br><b>AoE: </b>20 || FireStaff |
|- | |- | ||
− | | 0 || Warmthball || Throw a vaguely painful ball of warmth.<br>< | + | | 0 || Warmthball || Throw a vaguely painful ball of warmth.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +10 Power) || || <b>Damage: </b> 8 Fire || <b>Power Cost: </b>0<br><b>Range: </b>30<br><b>Cooldown: </b>2 || FireStaff |
|- | |- | ||
− | | 5 || Calefaction || Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. || Target takes 20% more damage from direct Fire attacks for 60 seconds. || <b>Damage: </b> | + | | 5 || Calefaction || Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.<br><b>This is a Signature Debuff.</b> || Target takes 20% more damage from direct Fire attacks for 60 seconds. || <b>Damage: </b> 19 Fire || <b>Power Cost: </b>17<br><b>Range: </b>30<br><b>Cooldown: </b>12 || FireStaff |
|- | |- | ||
− | | 5 || Chillball || Throw an essentially-harmless ball of cold. || || <b>Damage: </b> | + | | 5 || Chillball || Throw an essentially-harmless ball of cold. || || <b>Damage: </b> 8 Cold || <b>Power Cost: </b>5<br><b>Range: </b>30<br><b>Cooldown: </b>3 || FireStaff |
|- | |- | ||
− | | 5 || Defensive Burst || Blast all nearby enemies with a quick wave of fire. || Targets are flung away. || <b>Damage: </b> | + | | 5 || Defensive Burst || Blast all nearby enemies with a quick wave of fire. || Targets are flung away. || <b>Damage: </b> 14 Fire || <b>Power Cost: </b>14<br><b>Range: </b>0<br><b>Cooldown: </b>10<br><b>AoE: </b>10 || FireStaff |
|- | |- | ||
− | | 5 || Defensive Chill || Blast all nearby enemies with a quick wave of cold. || || <b>Damage: </b> | + | | 5 || Defensive Chill || Blast all nearby enemies with a quick wave of cold. || || <b>Damage: </b> 13 Cold || <b>Power Cost: </b>14<br><b>Range: </b>2<br><b>Cooldown: </b>10<br><b>AoE: </b>10 || FireStaff |
|- | |- | ||
− | | 5 || Heat Breath || Spit flame at a nearby foe. || Deals 6 | + | | 5 || Heat Breath || Spit flame at a nearby foe.<br><b>This is a Nice Attack.</b> || Deals 6 Damage Over 10 Seconds.<br>Slightly restores body heat in cold environments. || <b>Damage: </b> 40 Fire || <b>Power Cost: </b>35<br><b>Range: </b>5<br><b>Cooldown: </b>12 || FireStaff |
|- | |- | ||
− | | 10 || | + | | 10 || Cold Protection || Boost your defenses against cold. || +1 Cold Mitigation for 5 minutes || <b>Damage: </b> 10 Smiting || <b>Power Cost: </b>30<br><b>Range: </b>4<br><b>Cooldown: </b>2<br><b>Can Be On Sidebar</b> || FireStaff |
|- | |- | ||
− | | 10 || | + | | 10 || Fire Bolts || Fling fiery projectiles at all enemies within 20 meters. || || <b>Damage: </b> 21 Fire || <b>Power Cost: </b>14<br><b>Range: </b>20<br><b>Cooldown: </b>15<br><b>AoE: </b>20 || FireStaff |
|- | |- | ||
− | | 10 || | + | | 10 || Fireball || Throw a ball of fire.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +12 Power) || || <b>Damage: </b> 14 Fire || <b>Power Cost: </b>0<br><b>Range: </b>30<br><b>Cooldown: </b>2 || FireStaff |
|- | |- | ||
− | | 10 || Scintillating Flame || Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. || || <b>Damage: </b> | + | | 10 || Flesh to Fuel || Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. || Restores 15 Power.<br>Slightly restores body heat in cold environments. || <b>Damage: </b> 45 Fire || <b>Power Cost: </b>0<br><b>Range: </b>0<br><b>Cooldown: </b>20<br><b>Can Be On Sidebar</b> || FireStaff |
+ | |- | ||
+ | | 10 || Scintillating Flame || Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. || || <b>Damage: </b> 22 Fire<br><b>Dmg to Vulnerable Targets: </b> 22 Fire || <b>Power Cost: </b>10<br><b>Range: </b>40<br><b>Cooldown: </b>7 || FireStaff | ||
|- | |- | ||
| 10 || Wall of Fire || Create a dangerous wall of fire at your feet. || || || <b>Power Cost: </b>13<br><b>Range: </b>4<br><b>Cooldown: </b>30 || FireStaff | | 10 || Wall of Fire || Create a dangerous wall of fire at your feet. || || || <b>Power Cost: </b>13<br><b>Range: </b>4<br><b>Cooldown: </b>30 || FireStaff | ||
|- | |- | ||
− | | 15 || Fire Breath || Spit flame at a nearby foe. || Deals 15 | + | | 15 || Fire Breath || Spit flame at a nearby foe.<br><b>This is a Nice Attack.</b> || Deals 15 Damage Over 15 Seconds.<br>Slightly restores body heat in cold environments. || <b>Damage: </b> 80 Fire || <b>Power Cost: </b>46<br><b>Range: </b>5<br><b>Cooldown: </b>12 || FireStaff |
|- | |- | ||
− | | 15 || Frostball || Throw a ball of cold. || || <b>Damage: </b> | + | | 15 || Frostball || Throw a ball of cold. || || <b>Damage: </b> 17 Cold || <b>Power Cost: </b>8<br><b>Range: </b>30<br><b>Cooldown: </b>3 || FireStaff |
|- | |- | ||
− | | 15 || Room-Temperature Ball || Throw an essentially-harmless sphere of room-temperature matter. || || <b>Damage: </b> | + | | 15 || Room-Temperature Ball || Throw an essentially-harmless sphere of room-temperature matter. || || <b>Damage: </b> 26 Crushing || <b>Power Cost: </b>13<br><b>Range: </b>30<br><b>Cooldown: </b>10 || FireStaff |
|- | |- | ||
− | | 15 || Scintillating Frost || Throw a ball of cold. It travels farther than a normal frostball and does extra damage to vulnerable targets. || || <b>Damage: </b> | + | | 15 || Scintillating Frost || Throw a ball of cold. It travels farther than a normal frostball and does extra damage to vulnerable targets. || || <b>Damage: </b> 31 Cold<br><b>Dmg to Vulnerable Targets: </b> 31 Cold || <b>Power Cost: </b>18<br><b>Range: </b>40<br><b>Cooldown: </b>7 || FireStaff |
|- | |- | ||
− | | 15 || Super Fireball || Throw a very potent fireball. || || <b>Damage: </b> | + | | 15 || Super Fireball || Throw a very potent fireball.<br><b>This is a Core Attack.</b> || || <b>Damage: </b> 43 Fire || <b>Power Cost: </b>22<br><b>Range: </b>30<br><b>Cooldown: </b>10 || FireStaff |
|- | |- | ||
− | | 20 || Calefaction 2 || Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. || Target takes 20% more damage from direct Fire attacks for 60 seconds. || <b>Damage: </b> | + | | 20 || Calefaction 2 || Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.<br><b>This is a Signature Debuff.</b> || Target takes 20% more damage from direct Fire attacks for 60 seconds. || <b>Damage: </b> 42 Fire || <b>Power Cost: </b>26<br><b>Range: </b>30<br><b>Cooldown: </b>12 || FireStaff |
|- | |- | ||
− | | 20 || | + | | 20 || Cold Protection 2 || Boost your defenses against cold. || +2 Cold Mitigation for 5 minutes || <b>Damage: </b> 20 Smiting || <b>Power Cost: </b>30<br><b>Range: </b>4<br><b>Cooldown: </b>2<br><b>Can Be On Sidebar</b> || FireStaff |
|- | |- | ||
− | | 20 || Defensive | + | | 20 || Defensive Burst 2 || Blast all nearby enemies with a quick wave of fire. || Targets are flung away. || <b>Damage: </b> 33 Fire || <b>Power Cost: </b>22<br><b>Range: </b>0<br><b>Cooldown: </b>10<br><b>AoE: </b>10 || FireStaff |
|- | |- | ||
− | | 20 || | + | | 20 || Defensive Chill 2 || Blast all nearby enemies with a quick wave of cold. || || <b>Damage: </b> 37 Cold || <b>Power Cost: </b>22<br><b>Range: </b>2<br><b>Cooldown: </b>10<br><b>AoE: </b>10 || FireStaff |
|- | |- | ||
− | | 20 || | + | | 20 || Frostball 2 || Throw a ball of cold. || || <b>Damage: </b> 23 Cold || <b>Power Cost: </b>10<br><b>Range: </b>30<br><b>Cooldown: </b>3 || FireStaff |
|- | |- | ||
− | | | + | | 20 || Ring of Fire || Blast all nearby enemies with an incendiary wave of fire, leaving them burning. || Deals 15 additional damage over 15 seconds. || <b>Damage: </b> 47 Fire || <b>Power Cost: </b>25<br><b>Range: </b>0<br><b>Cooldown: </b>12<br><b>AoE: </b>10 || FireStaff |
|- | |- | ||
− | | 25 || | + | | 25 || Fire Bolts 2 || Fling intensely painful fiery projectiles at all enemies within 20 meters. || || <b>Damage: </b> 43 Fire || <b>Power Cost: </b>20<br><b>Range: </b>20<br><b>Cooldown: </b>15<br><b>AoE: </b>20 || FireStaff |
|- | |- | ||
− | | 25 || | + | | 25 || Fireball 2 || Throw a ball of fire.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +15 Power) || || <b>Damage: </b> 23 Fire || <b>Power Cost: </b>0<br><b>Range: </b>30<br><b>Cooldown: </b>2 || FireStaff |
|- | |- | ||
− | | 25 || | + | | 25 || Flare Fireball 2 || Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +15 Power) || || <b>Damage: </b> 40 Fire || <b>Power Cost: </b>5<br><b>Range: </b>30<br><b>Cooldown: </b>2 || FireStaff |
|- | |- | ||
− | | 25 || | + | | 25 || Ring of Fire 2 || Blast all nearby enemies with an incendiary wave of fire, leaving them burning. || Deals 24 additional damage over 20 seconds. || <b>Damage: </b> 60 Fire || <b>Power Cost: </b>31<br><b>Range: </b>0<br><b>Cooldown: </b>12<br><b>AoE: </b>10 || FireStaff |
|- | |- | ||
− | | 25 || | + | | 25 || Room-Temperature Ball 2 || Throw a ball of room-temperature matter. || || <b>Damage: </b> 37 Crushing || <b>Power Cost: </b>15<br><b>Range: </b>30<br><b>Cooldown: </b>10 || FireStaff |
|- | |- | ||
− | | 25 || Scintillating Frost 2 || Throw a ball of cold. It travels farther than a normal frostball and does extra damage to vulnerable targets. || || <b>Damage: </b> | + | | 25 || Scintillating Flame 2 || Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. || || <b>Damage: </b> 42 Fire<br><b>Dmg to Vulnerable Targets: </b> 42 Fire || <b>Power Cost: </b>14<br><b>Range: </b>40<br><b>Cooldown: </b>7 || FireStaff |
+ | |- | ||
+ | | 25 || Scintillating Frost 2 || Throw a ball of cold. It travels farther than a normal frostball and does extra damage to vulnerable targets. || || <b>Damage: </b> 51 Cold<br><b>Dmg to Vulnerable Targets: </b> 51 Cold || <b>Power Cost: </b>21<br><b>Range: </b>40<br><b>Cooldown: </b>7 || FireStaff | ||
|- | |- | ||
| 25 || Wall of Fire 2 || Create a dangerous wall of fire at your feet. || || || <b>Power Cost: </b>28<br><b>Range: </b>4<br><b>Cooldown: </b>30 || FireStaff | | 25 || Wall of Fire 2 || Create a dangerous wall of fire at your feet. || || || <b>Power Cost: </b>28<br><b>Range: </b>4<br><b>Cooldown: </b>30 || FireStaff | ||
|- | |- | ||
− | | 30 || | + | | 30 || Cold Protection 3 || Boost your defenses against cold. || +3 Cold Mitigation for 5 minutes || <b>Damage: </b> 30 Smiting || <b>Power Cost: </b>30<br><b>Range: </b>4<br><b>Cooldown: </b>2<br><b>Can Be On Sidebar</b> || FireStaff |
|- | |- | ||
− | | 30 || Defensive | + | | 30 || Defensive Burst 3 || Blast all nearby enemies with a quick wave of fire. || Targets are flung away. || <b>Damage: </b> 51 Fire || <b>Power Cost: </b>27<br><b>Range: </b>0<br><b>Cooldown: </b>10<br><b>AoE: </b>10 || FireStaff |
|- | |- | ||
− | | 30 || | + | | 30 || Defensive Chill 3 || Blast all nearby enemies with a quick wave of cold. || || <b>Damage: </b> 51 Cold || <b>Power Cost: </b>27<br><b>Range: </b>2<br><b>Cooldown: </b>10<br><b>AoE: </b>10 || FireStaff |
|- | |- | ||
− | | 30 || | + | | 30 || Fire Breath 2 || Spit flame at a nearby foe.<br><b>This is a Nice Attack.</b> || Deals 24 Damage Over 20 Seconds.<br>Slightly restores body heat in cold environments. || <b>Damage: </b> 147 Fire || <b>Power Cost: </b>60<br><b>Range: </b>5<br><b>Cooldown: </b>12 || FireStaff |
|- | |- | ||
− | | 30 || | + | | 30 || Flesh to Fuel 2 || Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. || Restores 20 Power.<br>Slightly restores body heat in cold environments. || <b>Damage: </b> 60 Fire || <b>Power Cost: </b>0<br><b>Range: </b>0<br><b>Cooldown: </b>20<br><b>Can Be On Sidebar</b> || FireStaff |
|- | |- | ||
− | | | + | | 30 || Super Fireball 2 || Throw a very potent fireball.<br><b>This is a Core Attack.</b> || || <b>Damage: </b> 86 Fire || <b>Power Cost: </b>31<br><b>Range: </b>30<br><b>Cooldown: </b>10 || FireStaff |
|- | |- | ||
− | | 35 || | + | | 35 || Fire Bolts 3 || Fling potently damaging projectiles at all enemies within 20 meters. || || <b>Damage: </b> 62 Fire || <b>Power Cost: </b>25<br><b>Range: </b>20<br><b>Cooldown: </b>15<br><b>AoE: </b>20 || FireStaff |
|- | |- | ||
− | | 35 || | + | | 35 || Fireball 3 || Throw a ball of fire.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +17 Power) || || <b>Damage: </b> 33 Fire || <b>Power Cost: </b>0<br><b>Range: </b>30<br><b>Cooldown: </b>2 || FireStaff |
|- | |- | ||
− | | 35 || | + | | 35 || Frostball 3 || Throw a ball of cold. || || <b>Damage: </b> 37 Cold || <b>Power Cost: </b>12<br><b>Range: </b>30<br><b>Cooldown: </b>3 || FireStaff |
|- | |- | ||
− | | | + | | 35 || Ring of Fire 3 || Blast all nearby enemies with an incendiary wave of fire, leaving them burning. || Deals 35 additional damage over 25 seconds. || <b>Damage: </b> 88 Fire || <b>Power Cost: </b>40<br><b>Range: </b>0<br><b>Cooldown: </b>12<br><b>AoE: </b>10 || FireStaff |
|- | |- | ||
− | | 40 || | + | | 40 || Calefaction 3 || Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.<br><b>This is a Signature Debuff.</b> || Target takes 20% more damage from direct Fire attacks for 60 seconds. || <b>Damage: </b> 93 Fire || <b>Power Cost: </b>36<br><b>Range: </b>30<br><b>Cooldown: </b>12 || FireStaff |
|- | |- | ||
− | | 40 || | + | | 40 || Cold Protection 4 || Boost your defenses against cold. || +4 Cold Mitigation for 5 minutes || <b>Damage: </b> 40 Smiting || <b>Power Cost: </b>30<br><b>Range: </b>4<br><b>Cooldown: </b>2<br><b>Can Be On Sidebar</b> || FireStaff |
|- | |- | ||
− | | 40 || | + | | 40 || Fire Breath 3 || Spit flame at a nearby foe.<br><b>This is a Nice Attack.</b> || Deals 35 Damage Over 25 Seconds.<br>Slightly restores body heat in cold environments. || <b>Damage: </b> 222 Fire || <b>Power Cost: </b>68<br><b>Range: </b>5<br><b>Cooldown: </b>12 || FireStaff |
|- | |- | ||
− | | 40 || Scintillating Frost 3 || Throw a ball of cold. It travels farther than a normal frostball and does extra damage to vulnerable targets. || || <b>Damage: </b> | + | | 40 || Room-Temperature Ball 3 || Throw a reasonably painful ball of room-temperature matter. || || <b>Damage: </b> 68 Crushing || <b>Power Cost: </b>18<br><b>Range: </b>30<br><b>Cooldown: </b>10 || FireStaff |
+ | |- | ||
+ | | 40 || Scintillating Flame 3 || Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. || || <b>Damage: </b> 67 Fire<br><b>Dmg to Vulnerable Targets: </b> 67 Fire || <b>Power Cost: </b>18<br><b>Range: </b>40<br><b>Cooldown: </b>7 || FireStaff | ||
+ | |- | ||
+ | | 40 || Scintillating Frost 3 || Throw a ball of cold. It travels farther than a normal frostball and does extra damage to vulnerable targets. || || <b>Damage: </b> 93 Cold<br><b>Dmg to Vulnerable Targets: </b> 93 Cold || <b>Power Cost: </b>27<br><b>Range: </b>40<br><b>Cooldown: </b>7 || FireStaff | ||
|- | |- | ||
| 40 || Wall of Fire 3 || Create a dangerous wall of fire at your feet. || || || <b>Power Cost: </b>43<br><b>Range: </b>4<br><b>Cooldown: </b>30 || FireStaff | | 40 || Wall of Fire 3 || Create a dangerous wall of fire at your feet. || || || <b>Power Cost: </b>43<br><b>Range: </b>4<br><b>Cooldown: </b>30 || FireStaff | ||
|- | |- | ||
− | | 45 || Defensive Burst 4 || Blast all nearby enemies with a quick wave of fire. || Targets are flung away. || <b>Damage: </b> | + | | 45 || Defensive Burst 4 || Blast all nearby enemies with a quick wave of fire. || Targets are flung away. || <b>Damage: </b> 97 Fire || <b>Power Cost: </b>32<br><b>Range: </b>0<br><b>Cooldown: </b>10<br><b>AoE: </b>10 || FireStaff |
+ | |- | ||
+ | | 45 || Defensive Chill 4 || Blast all nearby enemies with a quick wave of cold. || || <b>Damage: </b> 97 Cold || <b>Power Cost: </b>32<br><b>Range: </b>2<br><b>Cooldown: </b>10<br><b>AoE: </b>10 || FireStaff | ||
|- | |- | ||
− | | 45 || | + | | 45 || Flesh to Fuel 3 || Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. || Restores 25 Power.<br>Slightly restores body heat in cold environments. || <b>Damage: </b> 75 Fire || <b>Power Cost: </b>0<br><b>Range: </b>0<br><b>Cooldown: </b>20<br><b>Can Be On Sidebar</b> || FireStaff |
|- | |- | ||
− | | 45 || | + | | 45 || Frostball 4 || Throw a ball of cold. || || <b>Damage: </b> 58 Cold || <b>Power Cost: </b>13<br><b>Range: </b>30<br><b>Cooldown: </b>3 || FireStaff |
|- | |- | ||
− | | 45 || | + | | 45 || Super Fireball 3 || Throw a very potent fireball.<br><b>This is a Core Attack.</b> || || <b>Damage: </b> 162 Fire || <b>Power Cost: </b>37<br><b>Range: </b>30<br><b>Cooldown: </b>10 || FireStaff |
|- | |- | ||
− | | | + | | 50 || Cold Protection 5 || Boost your defenses against cold. || +5 Cold Mitigation for 5 minutes || <b>Damage: </b> 50 Smiting || <b>Power Cost: </b>30<br><b>Range: </b>4<br><b>Cooldown: </b>2<br><b>Can Be On Sidebar</b> || FireStaff |
|- | |- | ||
− | | 50 || Fire Bolts 4 || Fling grievously harmful projectiles at all enemies within 20 meters. || || <b>Damage: </b> | + | | 50 || Fire Bolts 4 || Fling grievously harmful projectiles at all enemies within 20 meters. || || <b>Damage: </b> 120 Fire || <b>Power Cost: </b>28<br><b>Range: </b>20<br><b>Cooldown: </b>15<br><b>AoE: </b>20 || FireStaff |
|- | |- | ||
− | | 50 || Fire Breath 4 || Spit flame at a nearby foe. || Deals 48 | + | | 50 || Fire Breath 4 || Spit flame at a nearby foe.<br><b>This is a Nice Attack.</b> || Deals 48 Damage Over 30 Seconds.<br>Slightly restores body heat in cold environments. || <b>Damage: </b> 343 Fire || <b>Power Cost: </b>73<br><b>Range: </b>5<br><b>Cooldown: </b>12 || FireStaff |
|- | |- | ||
− | | 50 || Fireball 4 || Throw a ball of | + | | 50 || Fireball 4 || Throw a ball of fire.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +20 Power) || || <b>Damage: </b> 60 Fire || <b>Power Cost: </b>0<br><b>Range: </b>30<br><b>Cooldown: </b>2 || FireStaff |
|- | |- | ||
− | | 50 || Flare Fireball 4 || Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power.<br>< | + | | 50 || Flare Fireball 4 || Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +20 Power) || || <b>Damage: </b> 108 Fire || <b>Power Cost: </b>9<br><b>Range: </b>30<br><b>Cooldown: </b>2 || FireStaff |
|- | |- | ||
− | | 50 || Ring of Fire 4 || Blast all nearby enemies with an incendiary wave of fire, leaving them burning. || Deals 48 additional damage over 30 seconds. || <b>Damage: </b> | + | | 50 || Ring of Fire 4 || Blast all nearby enemies with an incendiary wave of fire, leaving them burning. || Deals 48 additional damage over 30 seconds. || <b>Damage: </b> 170 Fire || <b>Power Cost: </b>45<br><b>Range: </b>0<br><b>Cooldown: </b>12<br><b>AoE: </b>10 || FireStaff |
|- | |- | ||
− | | 50 || Room-Temperature Ball 4 || Throw a painful ball of room-temperature matter. || || <b>Damage: </b> | + | | 50 || Room-Temperature Ball 4 || Throw a painful ball of room-temperature matter. || || <b>Damage: </b> 103 Crushing || <b>Power Cost: </b>20<br><b>Range: </b>30<br><b>Cooldown: </b>10 || FireStaff |
|- | |- | ||
− | | 50 || Scintillating Flame 4 || Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. || || <b>Damage: </b> | + | | 50 || Scintillating Flame 4 || Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. || || <b>Damage: </b> 103 Fire<br><b>Dmg to Vulnerable Targets: </b> 103 Fire || <b>Power Cost: </b>21<br><b>Range: </b>40<br><b>Cooldown: </b>7 || FireStaff |
|- | |- | ||
− | | 55 || Calefaction 4 || Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. || Target takes 20% more damage from direct Fire attacks for 60 seconds. || <b>Damage: </b> | + | | 55 || Calefaction 4 || Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.<br><b>This is a Signature Debuff.</b> || Target takes 20% more damage from direct Fire attacks for 60 seconds. || <b>Damage: </b> 170 Fire || <b>Power Cost: </b>40<br><b>Range: </b>30<br><b>Cooldown: </b>12 || FireStaff |
|- | |- | ||
− | | 55 || Defensive Burst 5 || Blast all nearby enemies with a quick wave of fire. || Targets are flung away. || <b>Damage: </b> | + | | 55 || Defensive Burst 5 || Blast all nearby enemies with a quick wave of fire. || Targets are flung away. || <b>Damage: </b> 142 Fire || <b>Power Cost: </b>35<br><b>Range: </b>0<br><b>Cooldown: </b>10<br><b>AoE: </b>10 || FireStaff |
|- | |- | ||
− | | 55 || Frostball 5 || Throw a | + | | 55 || Frostball 5 || Throw a ball of cold. || || <b>Damage: </b> 85 Cold || <b>Power Cost: </b>15<br><b>Range: </b>30<br><b>Cooldown: </b>3 || FireStaff |
|- | |- | ||
− | | 55 || Scintillating Frost 4 || Throw a ball of cold. It travels farther than a normal frostball and does extra damage to vulnerable targets. || || <b>Damage: </b> | + | | 55 || Scintillating Frost 4 || Throw a ball of cold. It travels farther than a normal frostball and does extra damage to vulnerable targets. || || <b>Damage: </b> 170 Cold<br><b>Dmg to Vulnerable Targets: </b> 170 Cold || <b>Power Cost: </b>29<br><b>Range: </b>40<br><b>Cooldown: </b>7 || FireStaff |
|- | |- | ||
− | | 55 || Super Fireball 4 || Throw a very potent fireball. || || <b>Damage: </b> | + | | 55 || Super Fireball 4 || Throw a very potent fireball.<br><b>This is a Core Attack.</b> || || <b>Damage: </b> 237 Fire || <b>Power Cost: </b>40<br><b>Range: </b>30<br><b>Cooldown: </b>10 || FireStaff |
|- | |- | ||
| 55 || Wall of Fire 4 || Create a dangerous wall of fire at your feet. || || || <b>Power Cost: </b>58<br><b>Range: </b>4<br><b>Cooldown: </b>30 || FireStaff | | 55 || Wall of Fire 4 || Create a dangerous wall of fire at your feet. || || || <b>Power Cost: </b>58<br><b>Range: </b>4<br><b>Cooldown: </b>30 || FireStaff | ||
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| 55 || Wall of Fire 4 (Purple) || Create a dangerous wall of fire at your feet. This variant version of Wall of Fire 4 uses an unnaturally colored flame. || || || <b>Power Cost: </b>58<br><b>Range: </b>4<br><b>Cooldown: </b>30 || FireStaff | | 55 || Wall of Fire 4 (Purple) || Create a dangerous wall of fire at your feet. This variant version of Wall of Fire 4 uses an unnaturally colored flame. || || || <b>Power Cost: </b>58<br><b>Range: </b>4<br><b>Cooldown: </b>30 || FireStaff | ||
|- | |- | ||
− | | 60 || Defensive Chill 5 || Blast all nearby enemies with a quick wave of cold. || || <b>Damage: </b> | + | | 60 || Defensive Chill 5 || Blast all nearby enemies with a quick wave of cold. || || <b>Damage: </b> 164 Cold || <b>Power Cost: </b>36<br><b>Range: </b>2<br><b>Cooldown: </b>10<br><b>AoE: </b>10 || FireStaff |
|- | |- | ||
− | | 60 || Fire Breath 5 || Spit flame at a nearby foe. || Deals 63 | + | | 60 || Fire Breath 5 || Spit flame at a nearby foe.<br><b>This is a Nice Attack.</b> || Deals 63 Damage Over 35 Seconds.<br>Slightly restores body heat in cold environments. || <b>Damage: </b> 468 Fire || <b>Power Cost: </b>79<br><b>Range: </b>5<br><b>Cooldown: </b>12 || FireStaff |
|- | |- | ||
− | | 60 || Fireball 5 || Throw a ball of | + | | 60 || Fireball 5 || Throw a ball of fire.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +22 Power) || || <b>Damage: </b> 80 Fire || <b>Power Cost: </b>0<br><b>Range: </b>30<br><b>Cooldown: </b>2 || FireStaff |
|- | |- | ||
− | | 60 || Flesh to Fuel 4 || Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. || | + | | 60 || Flesh to Fuel 4 || Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. || Restores 30 Power.<br>Slightly restores body heat in cold environments. || <b>Damage: </b> 90 Fire || <b>Power Cost: </b>0<br><b>Range: </b>0<br><b>Cooldown: </b>20<br><b>Can Be On Sidebar</b> || FireStaff |
|- | |- | ||
− | | 60 || Room-Temperature Ball 5 || Throw a painful ball of room-temperature matter. || || <b>Damage: </b> | + | | 60 || Room-Temperature Ball 5 || Throw a painful ball of room-temperature matter. || || <b>Damage: </b> 140 Crushing || <b>Power Cost: </b>21<br><b>Range: </b>30<br><b>Cooldown: </b>10 || FireStaff |
|- | |- | ||
− | | 60 || Scintillating Flame 5 || Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. || || <b>Damage: </b> | + | | 60 || Scintillating Flame 5 || Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. || || <b>Damage: </b> 140 Fire<br><b>Dmg to Vulnerable Targets: </b> 140 Fire || <b>Power Cost: </b>22<br><b>Range: </b>40<br><b>Cooldown: </b>7 || FireStaff |
|} | |} |
Revision as of 00:14, 20 December 2016
Level | Name | Description | Special | Damage | Stats | Gear Required |
---|---|---|---|---|---|---|
0 | Super Warmthball | Throw a very potent fireball. This is a Core Attack. |
Damage: 16 Fire | Power Cost: 14 Range: 30 Cooldown: 10 |
FireStaff | |
0 | Warmth Bolts | Fling relatively harmless projectiles at all enemies with 20 meters. | Damage: 8 Fire | Power Cost: 10 Range: 20 Cooldown: 15 AoE: 20 |
FireStaff | |
0 | Warmthball | Throw a vaguely painful ball of warmth. This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power) |
Damage: 8 Fire | Power Cost: 0 Range: 30 Cooldown: 2 |
FireStaff | |
5 | Calefaction | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff. |
Target takes 20% more damage from direct Fire attacks for 60 seconds. | Damage: 19 Fire | Power Cost: 17 Range: 30 Cooldown: 12 |
FireStaff |
5 | Chillball | Throw an essentially-harmless ball of cold. | Damage: 8 Cold | Power Cost: 5 Range: 30 Cooldown: 3 |
FireStaff | |
5 | Defensive Burst | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. | Damage: 14 Fire | Power Cost: 14 Range: 0 Cooldown: 10 AoE: 10 |
FireStaff |
5 | Defensive Chill | Blast all nearby enemies with a quick wave of cold. | Damage: 13 Cold | Power Cost: 14 Range: 2 Cooldown: 10 AoE: 10 |
FireStaff | |
5 | Heat Breath | Spit flame at a nearby foe. This is a Nice Attack. |
Deals 6 Damage Over 10 Seconds. Slightly restores body heat in cold environments. |
Damage: 40 Fire | Power Cost: 35 Range: 5 Cooldown: 12 |
FireStaff |
10 | Cold Protection | Boost your defenses against cold. | +1 Cold Mitigation for 5 minutes | Damage: 10 Smiting | Power Cost: 30 Range: 4 Cooldown: 2 Can Be On Sidebar |
FireStaff |
10 | Fire Bolts | Fling fiery projectiles at all enemies within 20 meters. | Damage: 21 Fire | Power Cost: 14 Range: 20 Cooldown: 15 AoE: 20 |
FireStaff | |
10 | Fireball | Throw a ball of fire. This is a Basic Attack. (When it triggers a Combat Refresh, +12 Power) |
Damage: 14 Fire | Power Cost: 0 Range: 30 Cooldown: 2 |
FireStaff | |
10 | Flesh to Fuel | Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. | Restores 15 Power. Slightly restores body heat in cold environments. |
Damage: 45 Fire | Power Cost: 0 Range: 0 Cooldown: 20 Can Be On Sidebar |
FireStaff |
10 | Scintillating Flame | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 22 Fire Dmg to Vulnerable Targets: 22 Fire |
Power Cost: 10 Range: 40 Cooldown: 7 |
FireStaff | |
10 | Wall of Fire | Create a dangerous wall of fire at your feet. | Power Cost: 13 Range: 4 Cooldown: 30 |
FireStaff | ||
15 | Fire Breath | Spit flame at a nearby foe. This is a Nice Attack. |
Deals 15 Damage Over 15 Seconds. Slightly restores body heat in cold environments. |
Damage: 80 Fire | Power Cost: 46 Range: 5 Cooldown: 12 |
FireStaff |
15 | Frostball | Throw a ball of cold. | Damage: 17 Cold | Power Cost: 8 Range: 30 Cooldown: 3 |
FireStaff | |
15 | Room-Temperature Ball | Throw an essentially-harmless sphere of room-temperature matter. | Damage: 26 Crushing | Power Cost: 13 Range: 30 Cooldown: 10 |
FireStaff | |
15 | Scintillating Frost | Throw a ball of cold. It travels farther than a normal frostball and does extra damage to vulnerable targets. | Damage: 31 Cold Dmg to Vulnerable Targets: 31 Cold |
Power Cost: 18 Range: 40 Cooldown: 7 |
FireStaff | |
15 | Super Fireball | Throw a very potent fireball. This is a Core Attack. |
Damage: 43 Fire | Power Cost: 22 Range: 30 Cooldown: 10 |
FireStaff | |
20 | Calefaction 2 | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff. |
Target takes 20% more damage from direct Fire attacks for 60 seconds. | Damage: 42 Fire | Power Cost: 26 Range: 30 Cooldown: 12 |
FireStaff |
20 | Cold Protection 2 | Boost your defenses against cold. | +2 Cold Mitigation for 5 minutes | Damage: 20 Smiting | Power Cost: 30 Range: 4 Cooldown: 2 Can Be On Sidebar |
FireStaff |
20 | Defensive Burst 2 | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. | Damage: 33 Fire | Power Cost: 22 Range: 0 Cooldown: 10 AoE: 10 |
FireStaff |
20 | Defensive Chill 2 | Blast all nearby enemies with a quick wave of cold. | Damage: 37 Cold | Power Cost: 22 Range: 2 Cooldown: 10 AoE: 10 |
FireStaff | |
20 | Frostball 2 | Throw a ball of cold. | Damage: 23 Cold | Power Cost: 10 Range: 30 Cooldown: 3 |
FireStaff | |
20 | Ring of Fire | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Deals 15 additional damage over 15 seconds. | Damage: 47 Fire | Power Cost: 25 Range: 0 Cooldown: 12 AoE: 10 |
FireStaff |
25 | Fire Bolts 2 | Fling intensely painful fiery projectiles at all enemies within 20 meters. | Damage: 43 Fire | Power Cost: 20 Range: 20 Cooldown: 15 AoE: 20 |
FireStaff | |
25 | Fireball 2 | Throw a ball of fire. This is a Basic Attack. (When it triggers a Combat Refresh, +15 Power) |
Damage: 23 Fire | Power Cost: 0 Range: 30 Cooldown: 2 |
FireStaff | |
25 | Flare Fireball 2 | Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power. This is a Basic Attack. (When it triggers a Combat Refresh, +15 Power) |
Damage: 40 Fire | Power Cost: 5 Range: 30 Cooldown: 2 |
FireStaff | |
25 | Ring of Fire 2 | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Deals 24 additional damage over 20 seconds. | Damage: 60 Fire | Power Cost: 31 Range: 0 Cooldown: 12 AoE: 10 |
FireStaff |
25 | Room-Temperature Ball 2 | Throw a ball of room-temperature matter. | Damage: 37 Crushing | Power Cost: 15 Range: 30 Cooldown: 10 |
FireStaff | |
25 | Scintillating Flame 2 | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 42 Fire Dmg to Vulnerable Targets: 42 Fire |
Power Cost: 14 Range: 40 Cooldown: 7 |
FireStaff | |
25 | Scintillating Frost 2 | Throw a ball of cold. It travels farther than a normal frostball and does extra damage to vulnerable targets. | Damage: 51 Cold Dmg to Vulnerable Targets: 51 Cold |
Power Cost: 21 Range: 40 Cooldown: 7 |
FireStaff | |
25 | Wall of Fire 2 | Create a dangerous wall of fire at your feet. | Power Cost: 28 Range: 4 Cooldown: 30 |
FireStaff | ||
30 | Cold Protection 3 | Boost your defenses against cold. | +3 Cold Mitigation for 5 minutes | Damage: 30 Smiting | Power Cost: 30 Range: 4 Cooldown: 2 Can Be On Sidebar |
FireStaff |
30 | Defensive Burst 3 | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. | Damage: 51 Fire | Power Cost: 27 Range: 0 Cooldown: 10 AoE: 10 |
FireStaff |
30 | Defensive Chill 3 | Blast all nearby enemies with a quick wave of cold. | Damage: 51 Cold | Power Cost: 27 Range: 2 Cooldown: 10 AoE: 10 |
FireStaff | |
30 | Fire Breath 2 | Spit flame at a nearby foe. This is a Nice Attack. |
Deals 24 Damage Over 20 Seconds. Slightly restores body heat in cold environments. |
Damage: 147 Fire | Power Cost: 60 Range: 5 Cooldown: 12 |
FireStaff |
30 | Flesh to Fuel 2 | Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. | Restores 20 Power. Slightly restores body heat in cold environments. |
Damage: 60 Fire | Power Cost: 0 Range: 0 Cooldown: 20 Can Be On Sidebar |
FireStaff |
30 | Super Fireball 2 | Throw a very potent fireball. This is a Core Attack. |
Damage: 86 Fire | Power Cost: 31 Range: 30 Cooldown: 10 |
FireStaff | |
35 | Fire Bolts 3 | Fling potently damaging projectiles at all enemies within 20 meters. | Damage: 62 Fire | Power Cost: 25 Range: 20 Cooldown: 15 AoE: 20 |
FireStaff | |
35 | Fireball 3 | Throw a ball of fire. This is a Basic Attack. (When it triggers a Combat Refresh, +17 Power) |
Damage: 33 Fire | Power Cost: 0 Range: 30 Cooldown: 2 |
FireStaff | |
35 | Frostball 3 | Throw a ball of cold. | Damage: 37 Cold | Power Cost: 12 Range: 30 Cooldown: 3 |
FireStaff | |
35 | Ring of Fire 3 | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Deals 35 additional damage over 25 seconds. | Damage: 88 Fire | Power Cost: 40 Range: 0 Cooldown: 12 AoE: 10 |
FireStaff |
40 | Calefaction 3 | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff. |
Target takes 20% more damage from direct Fire attacks for 60 seconds. | Damage: 93 Fire | Power Cost: 36 Range: 30 Cooldown: 12 |
FireStaff |
40 | Cold Protection 4 | Boost your defenses against cold. | +4 Cold Mitigation for 5 minutes | Damage: 40 Smiting | Power Cost: 30 Range: 4 Cooldown: 2 Can Be On Sidebar |
FireStaff |
40 | Fire Breath 3 | Spit flame at a nearby foe. This is a Nice Attack. |
Deals 35 Damage Over 25 Seconds. Slightly restores body heat in cold environments. |
Damage: 222 Fire | Power Cost: 68 Range: 5 Cooldown: 12 |
FireStaff |
40 | Room-Temperature Ball 3 | Throw a reasonably painful ball of room-temperature matter. | Damage: 68 Crushing | Power Cost: 18 Range: 30 Cooldown: 10 |
FireStaff | |
40 | Scintillating Flame 3 | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 67 Fire Dmg to Vulnerable Targets: 67 Fire |
Power Cost: 18 Range: 40 Cooldown: 7 |
FireStaff | |
40 | Scintillating Frost 3 | Throw a ball of cold. It travels farther than a normal frostball and does extra damage to vulnerable targets. | Damage: 93 Cold Dmg to Vulnerable Targets: 93 Cold |
Power Cost: 27 Range: 40 Cooldown: 7 |
FireStaff | |
40 | Wall of Fire 3 | Create a dangerous wall of fire at your feet. | Power Cost: 43 Range: 4 Cooldown: 30 |
FireStaff | ||
45 | Defensive Burst 4 | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. | Damage: 97 Fire | Power Cost: 32 Range: 0 Cooldown: 10 AoE: 10 |
FireStaff |
45 | Defensive Chill 4 | Blast all nearby enemies with a quick wave of cold. | Damage: 97 Cold | Power Cost: 32 Range: 2 Cooldown: 10 AoE: 10 |
FireStaff | |
45 | Flesh to Fuel 3 | Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. | Restores 25 Power. Slightly restores body heat in cold environments. |
Damage: 75 Fire | Power Cost: 0 Range: 0 Cooldown: 20 Can Be On Sidebar |
FireStaff |
45 | Frostball 4 | Throw a ball of cold. | Damage: 58 Cold | Power Cost: 13 Range: 30 Cooldown: 3 |
FireStaff | |
45 | Super Fireball 3 | Throw a very potent fireball. This is a Core Attack. |
Damage: 162 Fire | Power Cost: 37 Range: 30 Cooldown: 10 |
FireStaff | |
50 | Cold Protection 5 | Boost your defenses against cold. | +5 Cold Mitigation for 5 minutes | Damage: 50 Smiting | Power Cost: 30 Range: 4 Cooldown: 2 Can Be On Sidebar |
FireStaff |
50 | Fire Bolts 4 | Fling grievously harmful projectiles at all enemies within 20 meters. | Damage: 120 Fire | Power Cost: 28 Range: 20 Cooldown: 15 AoE: 20 |
FireStaff | |
50 | Fire Breath 4 | Spit flame at a nearby foe. This is a Nice Attack. |
Deals 48 Damage Over 30 Seconds. Slightly restores body heat in cold environments. |
Damage: 343 Fire | Power Cost: 73 Range: 5 Cooldown: 12 |
FireStaff |
50 | Fireball 4 | Throw a ball of fire. This is a Basic Attack. (When it triggers a Combat Refresh, +20 Power) |
Damage: 60 Fire | Power Cost: 0 Range: 30 Cooldown: 2 |
FireStaff | |
50 | Flare Fireball 4 | Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power. This is a Basic Attack. (When it triggers a Combat Refresh, +20 Power) |
Damage: 108 Fire | Power Cost: 9 Range: 30 Cooldown: 2 |
FireStaff | |
50 | Ring of Fire 4 | Blast all nearby enemies with an incendiary wave of fire, leaving them burning. | Deals 48 additional damage over 30 seconds. | Damage: 170 Fire | Power Cost: 45 Range: 0 Cooldown: 12 AoE: 10 |
FireStaff |
50 | Room-Temperature Ball 4 | Throw a painful ball of room-temperature matter. | Damage: 103 Crushing | Power Cost: 20 Range: 30 Cooldown: 10 |
FireStaff | |
50 | Scintillating Flame 4 | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 103 Fire Dmg to Vulnerable Targets: 103 Fire |
Power Cost: 21 Range: 40 Cooldown: 7 |
FireStaff | |
55 | Calefaction 4 | Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. This is a Signature Debuff. |
Target takes 20% more damage from direct Fire attacks for 60 seconds. | Damage: 170 Fire | Power Cost: 40 Range: 30 Cooldown: 12 |
FireStaff |
55 | Defensive Burst 5 | Blast all nearby enemies with a quick wave of fire. | Targets are flung away. | Damage: 142 Fire | Power Cost: 35 Range: 0 Cooldown: 10 AoE: 10 |
FireStaff |
55 | Frostball 5 | Throw a ball of cold. | Damage: 85 Cold | Power Cost: 15 Range: 30 Cooldown: 3 |
FireStaff | |
55 | Scintillating Frost 4 | Throw a ball of cold. It travels farther than a normal frostball and does extra damage to vulnerable targets. | Damage: 170 Cold Dmg to Vulnerable Targets: 170 Cold |
Power Cost: 29 Range: 40 Cooldown: 7 |
FireStaff | |
55 | Super Fireball 4 | Throw a very potent fireball. This is a Core Attack. |
Damage: 237 Fire | Power Cost: 40 Range: 30 Cooldown: 10 |
FireStaff | |
55 | Wall of Fire 4 | Create a dangerous wall of fire at your feet. | Power Cost: 58 Range: 4 Cooldown: 30 |
FireStaff | ||
55 | Wall of Fire 4 (Purple) | Create a dangerous wall of fire at your feet. This variant version of Wall of Fire 4 uses an unnaturally colored flame. | Power Cost: 58 Range: 4 Cooldown: 30 |
FireStaff | ||
60 | Defensive Chill 5 | Blast all nearby enemies with a quick wave of cold. | Damage: 164 Cold | Power Cost: 36 Range: 2 Cooldown: 10 AoE: 10 |
FireStaff | |
60 | Fire Breath 5 | Spit flame at a nearby foe. This is a Nice Attack. |
Deals 63 Damage Over 35 Seconds. Slightly restores body heat in cold environments. |
Damage: 468 Fire | Power Cost: 79 Range: 5 Cooldown: 12 |
FireStaff |
60 | Fireball 5 | Throw a ball of fire. This is a Basic Attack. (When it triggers a Combat Refresh, +22 Power) |
Damage: 80 Fire | Power Cost: 0 Range: 30 Cooldown: 2 |
FireStaff | |
60 | Flesh to Fuel 4 | Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. | Restores 30 Power. Slightly restores body heat in cold environments. |
Damage: 90 Fire | Power Cost: 0 Range: 0 Cooldown: 20 Can Be On Sidebar |
FireStaff |
60 | Room-Temperature Ball 5 | Throw a painful ball of room-temperature matter. | Damage: 140 Crushing | Power Cost: 21 Range: 30 Cooldown: 10 |
FireStaff | |
60 | Scintillating Flame 5 | Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. | Damage: 140 Fire Dmg to Vulnerable Targets: 140 Fire |
Power Cost: 22 Range: 40 Cooldown: 7 |
FireStaff |