Difference between revisions of "Necromancy/Treasure Effects:By Slot"

From Project: Gorgon Wiki
Jump to: navigation, search
(Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
 
m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
Line 1: Line 1:
<!-- Updated as of patch v259, June 19, 2016 -->
+
<!-- Updated as of patch v272, December 17, 2016 -->
==<!--a-->Necromancy Slot List==
+
==<!--start-->Necromancy Slot List==
<spoiler show="Expand" hide"Hide">
+
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
 
<b><u>Head</u></b><br>
 
<b><u>Head</u></b><br>
* All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack<br>
+
* Necromancy Base Damage +20%<br>
* All Summoned Skeletons take 12 less damage from Piercing attacks<br>
+
* Life Steal restores 27 Health<br>
* Death's Hold deals +173% damage<br>
+
* Deathgaze deals +90 damage and increases your sprint speed +2 for 15 seconds<br>
* Death's Hold deals +50 damage while lowering Rage by 250<br>
+
* Wave of Darkness Damage +65%<br>
* Deathgaze deals +120 damage and increases your sprint speed +4 for 15 seconds<br>
+
* Deathgaze and Wave of Darkness deal +65% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage<br>
* Life Steal deals 75 armor damage<br>
 
* Necromancy Base Damage +40%<br>
 
* Spark of Death has a 50% chance to deal +100 damage<br>
 
 
* Summoned Skeletal Mages deal +26 direct damage with each attack<br>
 
* Summoned Skeletal Mages deal +26 direct damage with each attack<br>
 
* Summoned Skeletal Swordsmen have 50% less Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
 
* Summoned Skeletal Swordsmen have 50% less Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
* Wave of Darkness deals +185% damage<br>
+
* Provoke Undead restores 40 Health to you and causes your attacks to taunt +20% for 10 seconds<br>
* Wave of Darkness has a 50% chance to deal +96 damage and reduce all targets' movement by 90% for 5 seconds<br>
+
* Heal Undead and Rebuild Undead restore +17 Health/Armor<br>
 +
* All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack<br>
  
  
 
<b><u>Chest</u></b><br>
 
<b><u>Chest</u></b><br>
* All Summoned Skeletons have a 35% chance to dodge any burst attack<br>
+
* Death's Hold deals +135 Fire damage over 15 seconds<br>
* Bulk Undead Healing +60<br>
+
* Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +25 damage<br>
* Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 36 health.<br>
+
* Life Steal reaps 27 additional health<br>
 +
* Deathgaze deals +60 damage and restores 63 armor to you<br>
 +
* Rebuild Undead Healing +55<br>
 +
* Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power<br>
 
* Create Shambling Corpse also heals yourself for 120 health<br>
 
* Create Shambling Corpse also heals yourself for 120 health<br>
* Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power<br>
+
* Wave of Darkness heals you for 70 health<br>
* Life Crush deals +15 damage<br>
+
* All Summoned Skeletons have +44 health<br>
* Life Steal attacks reap 17 additional health<br>
+
* Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combat<br>
* Life Steal has a 50% chance to reap an additional 34 health<br>
 
* Spark of Death has a 50% chance to deal +100 damage<br>
 
* Spark of Death removes up to 155 Rage from the target and turns 20% of it into Trauma damage<br>
 
* Summoned Skeletal Swordsmen regenerate +36 armor every update, both in and out of combat<br>
 
* Wave of Darkness heals you for 60 health<br>
 
  
  
 
<b><u>Legs</u></b><br>
 
<b><u>Legs</u></b><br>
 +
* Life Steal reaps 27 additional health<br>
 +
* Death's Hold Damage +82%<br>
 +
* Spark of Death deals 75 Psychic damage over 10 seconds<br>
 +
* Rebuild Undead restores 62 health/armor to your undead after a 15 second delay<br>
 +
* Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power<br>
 
* Create Shambling Corpse also heals yourself for 120 health<br>
 
* Create Shambling Corpse also heals yourself for 120 health<br>
* Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power<br>
+
* Wave of Darkness heals you for 70 health<br>
* Deathgaze deals +208% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)<br>
+
* Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds<br>
* Life Steal attacks reap 17 additional health<br>
+
* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>
* Raised Zombies deal +16 damage with each attack<br>
+
* Raised Zombies deal +24 damage with each attack<br>
* Raised Zombies taunt as if they did 320% more damage<br>
+
* Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage<br>
* Rebuild Undead heals you for 50 armor<br>
 
* Summoned Skeletal Archers and Mages deal +12 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>
 
* Wave of Darkness heals you for 60 health<br>
 
  
  
 
<b><u>Hands</u></b><br>
 
<b><u>Hands</u></b><br>
* All Summoned Skeletons take 6 less direct damage from each attack<br>
+
* Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +25 damage<br>
* Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 36 health.<br>
+
* Life Steal targets all enemies within 10 meters and deals +40 damage but reuse timer is +3 seconds<br>
* Life Steal deals 75 armor damage<br>
+
* Deathgaze deals +100% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)<br>
* Life Steal has a 50% chance to reap an additional 34 health<br>
+
* Rebuild Undead restores 43 Health to you<br>
* Life Steal targets all enemies within 10 meters of you and deals +40 damage but also generates +310 Rage<br>
+
* Wave of Darkness deals +192 damage to sentient creatures<br>
* Raised Zombies deal +16 damage with each attack<br>
 
* Rebuild Undead heals you for 36 health<br>
 
 
* Summoned Skeletal Archers deal +20 direct damage with each attack<br>
 
* Summoned Skeletal Archers deal +20 direct damage with each attack<br>
* Summoned Skeletal Archers regenerate +18 health every update, both in and out of combat<br>
 
* Summoned Skeletal Swordsmen and Mages regenerate +18 health every update, both in and out of combat<br>
 
* Summoned Skeletal Swordsmen have 50% less Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
 
 
* Summoned Skeletal Swordsmen taunt as if they did 650% more damage<br>
 
* Summoned Skeletal Swordsmen taunt as if they did 650% more damage<br>
* Wave of Darkness deals +216 damage to sentient creatures<br>
+
* Provoke Undead causes target undead to recover 50 Armor<br>
 +
* Summoned Skeletal Archers and Mages regenerate +13 health every update, both in and out of combat<br>
 +
* Raised Zombies deal +24 damage with each attack<br>
  
  
 
<b><u>Feet</u></b><br>
 
<b><u>Feet</u></b><br>
* All Summoned Skeletons have +48 health<br>
+
* Death's Hold causes target to take +22% damage from Slashing for 15 seconds<br>
* All Summoned Skeletons have +85 armor<br>
+
* Spark of Death Damage +58%<br>
* All Summoned Skeletons take 12 less damage from Crushing attacks<br>
+
* Wave of Darkness deals +192 damage to sentient creatures<br>
* Death's Hold deals +50 damage while lowering Rage by 250<br>
+
* All Summoned Skeletons have +62 armor<br>
* Life Crush deals +15 damage<br>
+
* Summoned Skeletal Swordsmen have +87 armor<br>
* Raised Zombies move +12 faster<br>
+
* Provoke Undead causes target undead to deal +48% damage for 10 seconds<br>
* Spark of Death deals +79% damage<br>
+
* Provoke Undead causes target undead to recover 50 Armor<br>
* Summoned Skeletal Archers and Mages have +72 health<br>
+
* Provoke Undead causes target undead to deal +80% damage for 10 seconds, but also take 100 Health damage after a 10-second delay<br>
* Summoned Skeletal Archers regenerate +18 health every update, both in and out of combat<br>
+
* Heal Undead grants target undead +9 Mitigation from all attacks for 8 seconds<br>
* Summoned Skeletal Swordsmen have +97 armor<br>
+
* Raised Zombies move +12 faster and deal +6 damage with each attack<br>
* Summoned Skeletal Swordsmen have a 60% chance to ignore any Knockback or Stun effect<br>
 
* Wave of Darkness deals +216 damage to sentient creatures<br>
 
  
  
 
<b><u>MainHand</u></b><br>
 
<b><u>MainHand</u></b><br>
* Death's Hold deals +173% damage<br>
+
* Necromancy Base Damage +20%<br>
* Death's Hold has a 50% chance to deal +200 damage<br>
+
* Life Steal deals 100 Psychic damage over 10 seconds<br>
* Necromancy Base Damage +40%<br>
+
* Death's Hold Damage +82%<br>
* Spark of Death deals +79% damage<br>
+
* Spark of Death Damage +58%<br>
* Summoned Skeletal Archers and Mages have +72 health<br>
+
* Wave of Darkness Damage +65%<br>
* Summoned Skeletal Mages deal +12 direct damage with each attack, but take 120% more damage from any cold attacks<br>
 
 
* Summoned Skeletal Mages deal +26 direct damage with each attack<br>
 
* Summoned Skeletal Mages deal +26 direct damage with each attack<br>
* Wave of Darkness deals +185% damage<br>
+
* Provoke Undead causes target undead to deal +48% damage for 10 seconds<br>
 +
* Provoke Undead restores 40 Health to you and causes your attacks to taunt +20% for 10 seconds<br>
 +
* Heal Undead and Rebuild Undead restore +17 Health/Armor<br>
 +
* Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds<br>
 +
* Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks<br>
  
  
 
<b><u>OffHand</u></b><br>
 
<b><u>OffHand</u></b><br>
* All Summoned Skeletons have +48 health<br>
+
* Necromancy Base Damage +12%<br>
* All Summoned Skeletons have +85 armor<br>
+
* Spark of Death deals +40% damage and taunts +300<br>
* All Summoned Skeletons have a 35% chance to dodge any projectile<br>
+
* Rebuild Undead Healing +55<br>
* All Summoned Skeletons take 6 less direct damage from each attack<br>
+
* Rebuild Undead restores 43 Health to you<br>
* Bulk Undead Healing +60<br>
+
* Deathgaze and Wave of Darkness deal +65% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage<br>
* Necromancy Base Damage +6%<br>
+
* All Summoned Skeletons have +44 health<br>
* Rebuild Undead heals you for 36 health<br>
+
* All Summoned Skeletons have +62 armor<br>
* Summoned Skeletal Swordsmen deal +12 damage with each attack<br>
+
* Summoned Skeletal Swordsmen have +87 armor<br>
* Summoned Skeletal Swordsmen have +97 armor<br>
+
* Provoke Undead causes target undead to deal +72% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds<br>
* Wave of Darkness has a 50% chance to deal +96 damage and reduce all targets' movement by 90% for 5 seconds<br>
+
* Heal Undead restores +16 Health/Armor and boosts your next attack +27 if it is a Darkness attack<br>
  
  
 
<b><u>Necklace</u></b><br>
 
<b><u>Necklace</u></b><br>
* All Summoned Skeletons take 12 less damage from Piercing attacks<br>
+
* Necromancy Base Damage +12%<br>
* Death's Hold has a 50% chance to deal +200 damage<br>
+
* Life Steal deals 100 Psychic damage over 10 seconds<br>
* Deathgaze deals +208% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)<br>
+
* Deathgaze deals +100% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)<br>
* Deathgaze deals +60 damage and restores 72 armor to you<br>
+
* Death's Hold deals +12 damage and Stuns target after a 15 second delay<br>
* Necromancy Base Damage +6%<br>
+
* Spark of Death deals +40% damage and taunts +300<br>
* Raised Zombies taunt as if they did 320% more damage<br>
+
* Rebuild Undead Power Cost -25<br>
* Rebuild Undead restores 20 power to you<br>
+
* Provoke Undead causes target undead to deal +72% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds<br>
* Summoned Skeletal Archers and Mages deal +12 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>
 
* Summoned Skeletal Swordsmen and Mages regenerate +18 health every update, both in and out of combat<br>
 
* Summoned Skeletal Swordsmen deal +12 damage with each attack<br>
 
 
* Summoned Skeletal Swordsmen taunt as if they did 650% more damage<br>
 
* Summoned Skeletal Swordsmen taunt as if they did 650% more damage<br>
 +
* Summoned Skeletal Archers and Mages regenerate +13 health every update, both in and out of combat<br>
 +
* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>
 +
* Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage<br>
  
  
 
<b><u>Ring</u></b><br>
 
<b><u>Ring</u></b><br>
* All Summoned Skeletons take 12 less damage from Crushing attacks<br>
+
* Death's Hold deals +135 Fire damage over 15 seconds<br>
* Deathgaze deals +60 damage and restores 72 armor to you<br>
+
* Life Steal restores 27 Health<br>
* Rebuild Undead heals you for 50 armor<br>
+
* Deathgaze deals +60 damage and restores 63 armor to you<br>
* Spark of Death removes up to 155 Rage from the target and turns 20% of it into Trauma damage<br>
+
* Spark of Death deals 75 Psychic damage over 10 seconds<br>
 +
* Rebuild Undead restores 62 health/armor to your undead after a 15 second delay<br>
 
* Summoned Skeletal Archers deal +20 direct damage with each attack<br>
 
* Summoned Skeletal Archers deal +20 direct damage with each attack<br>
* Summoned Skeletal Mages deal +12 direct damage with each attack, but take 120% more damage from any cold attacks<br>
+
* Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combat<br>
* Summoned Skeletal Swordsmen regenerate +36 armor every update, both in and out of combat<br>
+
* Provoke Undead causes target undead to deal +80% damage for 10 seconds, but also take 100 Health damage after a 10-second delay<br>
 +
* Heal Undead restores +16 Health/Armor and boosts your next attack +27 if it is a Darkness attack<br>
 +
* Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks<br>
 +
 
 +
 
 +
<b><u>Special1</u></b><br>
 +
 
 +
 
 +
<b><u>Special2</u></b><br>
  
  
</spoiler>
+
<!--end-->

Revision as of 20:36, 19 December 2016

Necromancy Slot List

Note that this only shows the max-level version of each treasure effect. Head

  • Necromancy Base Damage +20%
  • Life Steal restores 27 Health
  • Deathgaze deals +90 damage and increases your sprint speed +2 for 15 seconds
  • Wave of Darkness Damage +65%
  • Deathgaze and Wave of Darkness deal +65% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
  • Summoned Skeletal Mages deal +26 direct damage with each attack
  • Summoned Skeletal Swordsmen have 50% less Max Rage, allowing them to use their stun attack more often - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
  • Provoke Undead restores 40 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Heal Undead and Rebuild Undead restore +17 Health/Armor
  • All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack


Chest

  • Death's Hold deals +135 Fire damage over 15 seconds
  • Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +25 damage
  • Life Steal reaps 27 additional health
  • Deathgaze deals +60 damage and restores 63 armor to you
  • Rebuild Undead Healing +55
  • Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power
  • Create Shambling Corpse also heals yourself for 120 health
  • Wave of Darkness heals you for 70 health
  • All Summoned Skeletons have +44 health
  • Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combat


Legs

  • Life Steal reaps 27 additional health
  • Death's Hold Damage +82%
  • Spark of Death deals 75 Psychic damage over 10 seconds
  • Rebuild Undead restores 62 health/armor to your undead after a 15 second delay
  • Create Super Zombie also heals yourself for 144 health, 144 armor, and 28 power
  • Create Shambling Corpse also heals yourself for 120 health
  • Wave of Darkness heals you for 70 health
  • Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds
  • Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
  • Raised Zombies deal +24 damage with each attack
  • Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage


Hands

  • Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +25 damage
  • Life Steal targets all enemies within 10 meters and deals +40 damage but reuse timer is +3 seconds
  • Deathgaze deals +100% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
  • Rebuild Undead restores 43 Health to you
  • Wave of Darkness deals +192 damage to sentient creatures
  • Summoned Skeletal Archers deal +20 direct damage with each attack
  • Summoned Skeletal Swordsmen taunt as if they did 650% more damage
  • Provoke Undead causes target undead to recover 50 Armor
  • Summoned Skeletal Archers and Mages regenerate +13 health every update, both in and out of combat
  • Raised Zombies deal +24 damage with each attack


Feet

  • Death's Hold causes target to take +22% damage from Slashing for 15 seconds
  • Spark of Death Damage +58%
  • Wave of Darkness deals +192 damage to sentient creatures
  • All Summoned Skeletons have +62 armor
  • Summoned Skeletal Swordsmen have +87 armor
  • Provoke Undead causes target undead to deal +48% damage for 10 seconds
  • Provoke Undead causes target undead to recover 50 Armor
  • Provoke Undead causes target undead to deal +80% damage for 10 seconds, but also take 100 Health damage after a 10-second delay
  • Heal Undead grants target undead +9 Mitigation from all attacks for 8 seconds
  • Raised Zombies move +12 faster and deal +6 damage with each attack


MainHand

  • Necromancy Base Damage +20%
  • Life Steal deals 100 Psychic damage over 10 seconds
  • Death's Hold Damage +82%
  • Spark of Death Damage +58%
  • Wave of Darkness Damage +65%
  • Summoned Skeletal Mages deal +26 direct damage with each attack
  • Provoke Undead causes target undead to deal +48% damage for 10 seconds
  • Provoke Undead restores 40 Health to you and causes your attacks to taunt +20% for 10 seconds
  • Heal Undead and Rebuild Undead restore +17 Health/Armor
  • Heal Undead restores +12 Health/Armor and boosts targets' Slashing damage +6 for 8 seconds
  • Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks


OffHand

  • Necromancy Base Damage +12%
  • Spark of Death deals +40% damage and taunts +300
  • Rebuild Undead Healing +55
  • Rebuild Undead restores 43 Health to you
  • Deathgaze and Wave of Darkness deal +65% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage
  • All Summoned Skeletons have +44 health
  • All Summoned Skeletons have +62 armor
  • Summoned Skeletal Swordsmen have +87 armor
  • Provoke Undead causes target undead to deal +72% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
  • Heal Undead restores +16 Health/Armor and boosts your next attack +27 if it is a Darkness attack


Necklace

  • Necromancy Base Damage +12%
  • Life Steal deals 100 Psychic damage over 10 seconds
  • Deathgaze deals +100% damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
  • Death's Hold deals +12 damage and Stuns target after a 15 second delay
  • Spark of Death deals +40% damage and taunts +300
  • Rebuild Undead Power Cost -25
  • Provoke Undead causes target undead to deal +72% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds
  • Summoned Skeletal Swordsmen taunt as if they did 650% more damage
  • Summoned Skeletal Archers and Mages regenerate +13 health every update, both in and out of combat
  • Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
  • Raised Zombies deal +16 damage with each attack and taunt as if they did 320% more damage


Ring

  • Death's Hold deals +135 Fire damage over 15 seconds
  • Life Steal restores 27 Health
  • Deathgaze deals +60 damage and restores 63 armor to you
  • Spark of Death deals 75 Psychic damage over 10 seconds
  • Rebuild Undead restores 62 health/armor to your undead after a 15 second delay
  • Summoned Skeletal Archers deal +20 direct damage with each attack
  • Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combat
  • Provoke Undead causes target undead to deal +80% damage for 10 seconds, but also take 100 Health damage after a 10-second delay
  • Heal Undead restores +16 Health/Armor and boosts your next attack +27 if it is a Darkness attack
  • Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks


Special1


Special2