Difference between revisions of "Unarmed/Treasure Effects:By Slot"

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<!-- Updated as of patch v259, June 19, 2016 -->
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<!-- Updated as of patch v272, December 17, 2016 -->
==<!--a-->Unarmed Slot List==
+
==<!--start-->Unarmed Slot List==
<spoiler show="Expand" hide"Hide">
+
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
 
<b><u>Head</u></b><br>
 
<b><u>Head</u></b><br>
* Barrage restores 55 Armor to you<br>
+
* Unarmed Damage +20%<br>
* Crushing Damage Reduction +12 when Unarmed is active, Trauma Damage Reduction +6 when Unarmed is active<br>
+
* Unarmed attacks deal +14 Armor damage<br>
* Hip Throw and Bodyslam deal +52% damage and deplete target's Rage by 300<br>
+
* Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).<br>
* Slashing Damage Reduction +6 when Unarmed is active, Psychic Damage Reduction +6 when Unarmed is active<br>
 
* Slashing Strike generates -200 Rage<br>
 
* Slashing Strike has a 70% chance to deal double slashing damage<br>
 
* Unarmed Damage +35%<br>
 
* Unarmed attacks deal +13 Armor damage<br>
 
 
* Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.<br>
 
* Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.<br>
* Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).<br>
+
* Taunt From Attack Damage +60% when Unarmed is active<br>
 +
* Mamba Strike deals +200% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds<br>
 +
* Barrage costs -12 Power and restores 15 Armor to you<br>
 +
* Hip Throw and Bodyslam deal +18% damage and generate -250 Rage<br>
 +
* Bodyslam deals +30% damage and slows target's movement speed by 45%<br>
 +
* Slashing Strike and Claw Barrage boost damage from Epic attacks +42 for 10 seconds<br>
 +
* Infuriating Fist generates no Rage and instead reduces Rage by 450<br>
  
  
 
<b><u>Chest</u></b><br>
 
<b><u>Chest</u></b><br>
* Cobra Strike and Mamba Strike deal +48% damage<br>
+
* Jab and Infuriating Fist Damage +48<br>
* Cobra Strike and Mamba Strike have a 54% chance to deal double damage<br>
+
* Knee Kick Damage +40%<br>
* Cobra Strike and Mamba Strike restore 17 Armor to you<br>
+
* 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab<br>
* Punch and Jab attacks deal +18 damage<br>
+
* Kick attacks restore 43 Armor<br>
* Punch and Jab attacks deal +24 armor damage<br>
+
* Hip Throw Damage +43%<br>
* You regain 35 Armor whenever you use a kick (from any skill!)<br>
+
* Bodyslam heals you for 100 health<br>
* You regain 8 health whenever you use Punch or Jab<br>
+
* Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +32 for 7 seconds<br>
 +
* Cobra Strike and Mamba Strike restore 24 Armor to you<br>
 +
* Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2 seconds<br>
 +
* Infuriating Fist generates no Rage and instead reduces Rage by 450<br>
  
  
 
<b><u>Legs</u></b><br>
 
<b><u>Legs</u></b><br>
* 60% of any Darkness damage you take is reflected back in your next Punch or Jab.<br>
+
* Unarmed attacks deal +22% damage when you have 33% or less of your Armor left<br>
* All kick attacks (even animal kicks!) deal +33 damage<br>
+
* 22% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab<br>
* Any kick attack (including animal kicks!) deals +110% damage when you have 33% or less of your Armor left<br>
+
* Kick Damage +46<br>
* Barrage and Headbutt deal +36% damage<br>
+
* Kick attacks deal +34% damage when you have 33% or less of your Armor left<br>
* Barrage and Headbutt ignite the target, causing them to take 70 damage over 20 seconds<br>
+
* Barrage Damage +49%<br>
* Bruising Blow has a 30% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)<br>
+
* Barrage and Headbutt ignite the target, causing them to take 95 damage over 20 seconds<br>
* Bruising Blow restores 25 health<br>
+
* Headbutt and Knee Kick deal +95 armor damage<br>
* Headbutt deals +76 armor damage<br>
+
* Hip Throw and Bodyslam deal +18% damage and generate -250 Rage<br>
* Hip Throw and Bodyslam deal +111% damage<br>
+
* Cobra Strike and Mamba Strike Damage +32%<br>
* Hip Throw and Bodyslam deal +52% damage and deplete target's Rage by 300<br>
+
* Bruisng Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 10 seconds<br>
* Unarmed attacks deal +40% damage when you have 33% or less of your Armor left<br>
+
* Bruising Blow and Headbutt restore 20 Health<br>
* Whenever you take physical damage (Slashing/Crushing/Piercing) 24% of that damage is reflected back in your next Punch or Jab.<br>
 
  
  
 
<b><u>Hands</u></b><br>
 
<b><u>Hands</u></b><br>
* Any kick attack (including animal kicks!) has a 70% chance to slow target's movement by 25%<br>
+
* Kick attacks deal +9% damage and grant you 6% Physical Damage Reflection for 15 seconds<br>
* Barrage and Headbutt hit all enemies within 5 meters and deal +24% damage<br>
+
* 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick<br>
* Cobra Strike and Mamba Strike have a 54% chance to deal double damage<br>
+
* Barrage hits all enemies within 5 meters and deals +24% damage, but reuse timer is +3 seconds<br>
* Headbutt attacks have a 68% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)<br>
+
* Headbutt deals +12% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)<br>
* Hip Throw and Bodyslam deal +132 armor damage<br>
+
* Hip Throw and Bodyslam deal +100 armor damage<br>
* Hip Throw and Bodyslam deal +15% damage and hit all enemies within 5 meters<br>
+
* Hip Throw hits all enemies within 8 meters and deals +15% damage, but Power cost is +20<br>
* Kick attacks have a 55% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.<br>
+
* Bodyslam deals +30% damage and slows target's movement speed by 45%<br>
 +
* Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +32 for 7 seconds<br>
 +
* Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2 seconds<br>
 +
* Infuriating Fist taunts +240 and deals 90 Trauma damage over 15 seconds<br>
  
  
 
<b><u>Feet</u></b><br>
 
<b><u>Feet</u></b><br>
* 60% of any Darkness damage you take is reflected back in your next Punch or Jab.<br>
+
* Jab and Infuriating Fist Damage +48<br>
* Any kick attack (including animal kicks!) has a 36% chance to slow target's movement by 45%<br>
+
* Knee Kick Damage +40%<br>
* Bodyslam deals +50 damage and boosts your sprint speed by 5 for 20 seconds<br>
+
* 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab<br>
* Bruising Blow has a 30% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)<br>
+
* 22% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab<br>
 +
* Front Kick Damage +33%<br>
 +
* 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick<br>
 +
* Cobra Strike and Mamba Strike Damage +32%<br>
 +
* Bruisng Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 10 seconds<br>
 
* Chance to Ignore Knockbacks +30% when Unarmed is active<br>
 
* Chance to Ignore Knockbacks +30% when Unarmed is active<br>
* Cobra Strike and Mamba Strike deal +48% damage<br>
+
* Infuriating Fist taunts +240 and deals 90 Trauma damage over 15 seconds<br>
* Headbutt attacks have a 68% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)<br>
 
* Hip Throw and Bodyslam deal +111% damage<br>
 
* Hip Throw and Bodyslam deal +132 armor damage<br>
 
* Kick attacks have a 55% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.<br>
 
* Punch and Jab attacks deal +18 damage<br>
 
* Punch and Jab attacks deal +24 armor damage<br>
 
* Whenever you take physical damage (Slashing/Crushing/Piercing) 24% of that damage is reflected back in your next Punch or Jab.<br>
 
  
  
 
<b><u>MainHand</u></b><br>
 
<b><u>MainHand</u></b><br>
* All kick attacks (even animal kicks!) deal +33 damage<br>
+
* Unarmed Damage +20%<br>
* Bodyslam deals +100% damage and slows target's movement speed by 45%<br>
+
* Unarmed attacks deal +14 Armor damage<br>
* Bodyslam deals +190% damage<br>
 
* Bodyslam deals +350 damage to Snails<br>
 
* Bruising Blow deals +85% damage<br>
 
* Unarmed Damage +35%<br>
 
* Unarmed attacks deal +13 Armor damage<br>
 
 
* Unarmed attacks deal +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)<br>
 
* Unarmed attacks deal +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)<br>
 +
* Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).<br>
 
* Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.<br>
 
* Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.<br>
* Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).<br>
+
* Kick Damage +46<br>
 +
* Hip Throw Damage +43%<br>
 +
* Bodyslam Damage +43%<br>
 +
* Bodyslam deals +330 damage to non-Elite enemies<br>
 +
* Bruising Blow Damage +45%<br>
 +
* Slashing Strike deals +20% damage plus 30 Trauma damage over 15 seconds<br>
  
  
 
<b><u>OffHand</u></b><br>
 
<b><u>OffHand</u></b><br>
* Any kick attack (including animal kicks!) has a 24% chance to slow target's movement by 75%<br>
+
* Punch, Jab, and Infuriating Fist restore 14 Health to you<br>
* Barrage restores 55 Armor to you<br>
+
* Mamba Strike deals +200% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds<br>
 +
* Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds<br>
 +
* Kick attacks deal +14% damage and slow target's movement speed by 45%<br>
 +
* Barrage costs -12 Power and restores 15 Armor to you<br>
 
* Bodyslam heals you for 100 health<br>
 
* Bodyslam heals you for 100 health<br>
 +
* Slashing Strike Damage +35%<br>
 +
* Slashing Strike and Claw Barrage boost damage from Epic attacks +42 for 10 seconds<br>
 
* Chance to Ignore Knockbacks +30% when Unarmed is active<br>
 
* Chance to Ignore Knockbacks +30% when Unarmed is active<br>
* Slashing Strike deals +70% damage<br>
+
* Infuriating Fist deals +35% damage and taunts +300<br>
* Slashing Strike generates -200 Rage<br>
 
* Slashing Strike has a 100% chance to deal an additional 60 Trauma damage over 15 seconds<br>
 
* Slashing Strike has a 70% chance to deal double slashing damage<br>
 
* Unarmed Damage +6%<br>
 
* You regain 8 health whenever you use Punch or Jab<br>
 
  
  
 
<b><u>Necklace</u></b><br>
 
<b><u>Necklace</u></b><br>
* Any kick attack (including animal kicks!) deals +110% damage when you have 33% or less of your Armor left<br>
+
* Unarmed attacks deal +22% damage when you have 33% or less of your Armor left<br>
* Barrage and Headbutt attacks make the target 30% more vulnerable to Psychic damage for 20 seconds - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
 
* Bodyslam deals +350 damage to Snails<br>
 
* Bodyslam deals +50 damage and boosts your sprint speed by 5 for 20 seconds<br>
 
* Bruising Blow restores 25 health<br>
 
* Slashing Strike deals +70% damage<br>
 
* Slashing Strike has a 100% chance to deal an additional 60 Trauma damage over 15 seconds<br>
 
* Unarmed Damage +6%<br>
 
* Unarmed attacks deal +40% damage when you have 33% or less of your Armor left<br>
 
 
* Unarmed attacks deal +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)<br>
 
* Unarmed attacks deal +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)<br>
 +
* Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds<br>
 +
* Kick attacks deal +34% damage when you have 33% or less of your Armor left<br>
 +
* Barrage and Headbutt make the target 18% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)<br>
 +
* Hip Throw and Bodyslam deal +100 armor damage<br>
 +
* Bruising Blow causes the target to take +18% damage from Poison for 20 seconds (this effect does not stack with itself)<br>
 +
* Bodyslam deals +330 damage to non-Elite enemies<br>
 +
* Bruising Blow and Headbutt restore 20 Health<br>
 +
* Slashing Strike Damage +35%<br>
 +
* Slashing Strike deals +20% damage plus 30 Trauma damage over 15 seconds<br>
  
  
 
<b><u>Ring</u></b><br>
 
<b><u>Ring</u></b><br>
* All kick attacks (even animal kicks!) deal +33 damage<br>
+
* Punch, Jab, and Infuriating Fist restore 14 Health to you<br>
* Barrage and Headbutt deal +36% damage<br>
+
* Taunt From Attack Damage +60% when Unarmed is active<br>
* Barrage and Headbutt ignite the target, causing them to take 70 damage over 20 seconds<br>
+
* Kick Damage +46<br>
* Bodyslam deals +100% damage and slows target's movement speed by 45%<br>
+
* Kick attacks restore 43 Armor<br>
* Bodyslam deals +190% damage<br>
+
* Barrage Damage +49%<br>
* Bodyslam heals you for 100 health<br>
+
* Barrage and Headbutt ignite the target, causing them to take 95 damage over 20 seconds<br>
* Bruising Blow deals +85% damage<br>
+
* Headbutt and Knee Kick deal +95 armor damage<br>
* Cobra Strike and Mamba Strike restore 17 Armor to you<br>
+
* Bodyslam Damage +43%<br>
* Crushing Damage Reduction +12 when Unarmed is active, Trauma Damage Reduction +6 when Unarmed is active<br>
+
* Cobra Strike and Mamba Strike restore 24 Armor to you<br>
* Headbutt deals +76 armor damage<br>
+
* Bruising Blow Damage +45%<br>
* Slashing Damage Reduction +6 when Unarmed is active, Psychic Damage Reduction +6 when Unarmed is active<br>
+
* Infuriating Fist deals +35% damage and taunts +300<br>
* You regain 35 Armor whenever you use a kick (from any skill!)<br>
+
 
* You regain 8 health whenever you use Punch or Jab<br>
+
 
 +
<b><u>Special1</u></b><br>
 +
 
 +
 
 +
<b><u>Special2</u></b><br>
  
  
</spoiler>
+
<!--end-->

Revision as of 19:36, 19 December 2016

Unarmed Slot List

Note that this only shows the max-level version of each treasure effect. Head

  • Unarmed Damage +20%
  • Unarmed attacks deal +14 Armor damage
  • Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Taunt From Attack Damage +60% when Unarmed is active
  • Mamba Strike deals +200% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
  • Barrage costs -12 Power and restores 15 Armor to you
  • Hip Throw and Bodyslam deal +18% damage and generate -250 Rage
  • Bodyslam deals +30% damage and slows target's movement speed by 45%
  • Slashing Strike and Claw Barrage boost damage from Epic attacks +42 for 10 seconds
  • Infuriating Fist generates no Rage and instead reduces Rage by 450


Chest

  • Jab and Infuriating Fist Damage +48
  • Knee Kick Damage +40%
  • 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Kick attacks restore 43 Armor
  • Hip Throw Damage +43%
  • Bodyslam heals you for 100 health
  • Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +32 for 7 seconds
  • Cobra Strike and Mamba Strike restore 24 Armor to you
  • Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Infuriating Fist generates no Rage and instead reduces Rage by 450


Legs

  • Unarmed attacks deal +22% damage when you have 33% or less of your Armor left
  • 22% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Kick Damage +46
  • Kick attacks deal +34% damage when you have 33% or less of your Armor left
  • Barrage Damage +49%
  • Barrage and Headbutt ignite the target, causing them to take 95 damage over 20 seconds
  • Headbutt and Knee Kick deal +95 armor damage
  • Hip Throw and Bodyslam deal +18% damage and generate -250 Rage
  • Cobra Strike and Mamba Strike Damage +32%
  • Bruisng Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 10 seconds
  • Bruising Blow and Headbutt restore 20 Health


Hands

  • Kick attacks deal +9% damage and grant you 6% Physical Damage Reflection for 15 seconds
  • 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Barrage hits all enemies within 5 meters and deals +24% damage, but reuse timer is +3 seconds
  • Headbutt deals +12% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Hip Throw and Bodyslam deal +100 armor damage
  • Hip Throw hits all enemies within 8 meters and deals +15% damage, but Power cost is +20
  • Bodyslam deals +30% damage and slows target's movement speed by 45%
  • Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +32 for 7 seconds
  • Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Infuriating Fist taunts +240 and deals 90 Trauma damage over 15 seconds


Feet

  • Jab and Infuriating Fist Damage +48
  • Knee Kick Damage +40%
  • 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • 22% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Front Kick Damage +33%
  • 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Cobra Strike and Mamba Strike Damage +32%
  • Bruisng Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 10 seconds
  • Chance to Ignore Knockbacks +30% when Unarmed is active
  • Infuriating Fist taunts +240 and deals 90 Trauma damage over 15 seconds


MainHand

  • Unarmed Damage +20%
  • Unarmed attacks deal +14 Armor damage
  • Unarmed attacks deal +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)
  • Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Kick Damage +46
  • Hip Throw Damage +43%
  • Bodyslam Damage +43%
  • Bodyslam deals +330 damage to non-Elite enemies
  • Bruising Blow Damage +45%
  • Slashing Strike deals +20% damage plus 30 Trauma damage over 15 seconds


OffHand

  • Punch, Jab, and Infuriating Fist restore 14 Health to you
  • Mamba Strike deals +200% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
  • Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds
  • Kick attacks deal +14% damage and slow target's movement speed by 45%
  • Barrage costs -12 Power and restores 15 Armor to you
  • Bodyslam heals you for 100 health
  • Slashing Strike Damage +35%
  • Slashing Strike and Claw Barrage boost damage from Epic attacks +42 for 10 seconds
  • Chance to Ignore Knockbacks +30% when Unarmed is active
  • Infuriating Fist deals +35% damage and taunts +300


Necklace

  • Unarmed attacks deal +22% damage when you have 33% or less of your Armor left
  • Unarmed attacks deal +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)
  • Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds
  • Kick attacks deal +34% damage when you have 33% or less of your Armor left
  • Barrage and Headbutt make the target 18% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Hip Throw and Bodyslam deal +100 armor damage
  • Bruising Blow causes the target to take +18% damage from Poison for 20 seconds (this effect does not stack with itself)
  • Bodyslam deals +330 damage to non-Elite enemies
  • Bruising Blow and Headbutt restore 20 Health
  • Slashing Strike Damage +35%
  • Slashing Strike deals +20% damage plus 30 Trauma damage over 15 seconds


Ring

  • Punch, Jab, and Infuriating Fist restore 14 Health to you
  • Taunt From Attack Damage +60% when Unarmed is active
  • Kick Damage +46
  • Kick attacks restore 43 Armor
  • Barrage Damage +49%
  • Barrage and Headbutt ignite the target, causing them to take 95 damage over 20 seconds
  • Headbutt and Knee Kick deal +95 armor damage
  • Bodyslam Damage +43%
  • Cobra Strike and Mamba Strike restore 24 Armor to you
  • Bruising Blow Damage +45%
  • Infuriating Fist deals +35% damage and taunts +300


Special1


Special2