Difference between revisions of "Unarmed/Treasure Effects:By Slot"
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− | <!-- Updated as of patch | + | <!-- Updated as of patch v272, December 17, 2016 --> |
− | ==<!-- | + | ==<!--start-->Unarmed Slot List== |
− | < | + | <span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span> |
<b><u>Head</u></b><br> | <b><u>Head</u></b><br> | ||
− | * | + | * Unarmed Damage +20%<br> |
− | + | * Unarmed attacks deal +14 Armor damage<br> | |
− | * | + | * Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).<br> |
− | * | ||
− | |||
− | |||
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− | |||
* Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.<br> | * Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.<br> | ||
− | * Unarmed | + | * Taunt From Attack Damage +60% when Unarmed is active<br> |
+ | * Mamba Strike deals +200% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds<br> | ||
+ | * Barrage costs -12 Power and restores 15 Armor to you<br> | ||
+ | * Hip Throw and Bodyslam deal +18% damage and generate -250 Rage<br> | ||
+ | * Bodyslam deals +30% damage and slows target's movement speed by 45%<br> | ||
+ | * Slashing Strike and Claw Barrage boost damage from Epic attacks +42 for 10 seconds<br> | ||
+ | * Infuriating Fist generates no Rage and instead reduces Rage by 450<br> | ||
<b><u>Chest</u></b><br> | <b><u>Chest</u></b><br> | ||
− | * | + | * Jab and Infuriating Fist Damage +48<br> |
− | * | + | * Knee Kick Damage +40%<br> |
− | * | + | * 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab<br> |
− | * | + | * Kick attacks restore 43 Armor<br> |
− | * | + | * Hip Throw Damage +43%<br> |
− | * | + | * Bodyslam heals you for 100 health<br> |
− | * | + | * Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +32 for 7 seconds<br> |
+ | * Cobra Strike and Mamba Strike restore 24 Armor to you<br> | ||
+ | * Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2 seconds<br> | ||
+ | * Infuriating Fist generates no Rage and instead reduces Rage by 450<br> | ||
<b><u>Legs</u></b><br> | <b><u>Legs</u></b><br> | ||
− | * | + | * Unarmed attacks deal +22% damage when you have 33% or less of your Armor left<br> |
− | * | + | * 22% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab<br> |
− | * | + | * Kick Damage +46<br> |
− | * Barrage | + | * Kick attacks deal +34% damage when you have 33% or less of your Armor left<br> |
− | * Barrage and Headbutt ignite the target, causing them to take | + | * Barrage Damage +49%<br> |
− | * | + | * Barrage and Headbutt ignite the target, causing them to take 95 damage over 20 seconds<br> |
− | + | * Headbutt and Knee Kick deal +95 armor damage<br> | |
− | + | * Hip Throw and Bodyslam deal +18% damage and generate -250 Rage<br> | |
− | * Hip Throw and Bodyslam deal + | + | * Cobra Strike and Mamba Strike Damage +32%<br> |
− | * | + | * Bruisng Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 10 seconds<br> |
− | * | + | * Bruising Blow and Headbutt restore 20 Health<br> |
− | * | ||
<b><u>Hands</u></b><br> | <b><u>Hands</u></b><br> | ||
− | * | + | * Kick attacks deal +9% damage and grant you 6% Physical Damage Reflection for 15 seconds<br> |
− | * Barrage | + | * 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick<br> |
− | * | + | * Barrage hits all enemies within 5 meters and deals +24% damage, but reuse timer is +3 seconds<br> |
− | + | * Headbutt deals +12% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)<br> | |
− | * Hip Throw and Bodyslam deal + | + | * Hip Throw and Bodyslam deal +100 armor damage<br> |
− | * Hip Throw and | + | * Hip Throw hits all enemies within 8 meters and deals +15% damage, but Power cost is +20<br> |
− | * | + | * Bodyslam deals +30% damage and slows target's movement speed by 45%<br> |
+ | * Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +32 for 7 seconds<br> | ||
+ | * Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2 seconds<br> | ||
+ | * Infuriating Fist taunts +240 and deals 90 Trauma damage over 15 seconds<br> | ||
<b><u>Feet</u></b><br> | <b><u>Feet</u></b><br> | ||
− | * | + | * Jab and Infuriating Fist Damage +48<br> |
− | * | + | * Knee Kick Damage +40%<br> |
− | * | + | * 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab<br> |
− | * | + | * 22% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab<br> |
+ | * Front Kick Damage +33%<br> | ||
+ | * 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick<br> | ||
+ | * Cobra Strike and Mamba Strike Damage +32%<br> | ||
+ | * Bruisng Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 10 seconds<br> | ||
* Chance to Ignore Knockbacks +30% when Unarmed is active<br> | * Chance to Ignore Knockbacks +30% when Unarmed is active<br> | ||
− | * | + | * Infuriating Fist taunts +240 and deals 90 Trauma damage over 15 seconds<br> |
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<b><u>MainHand</u></b><br> | <b><u>MainHand</u></b><br> | ||
− | + | * Unarmed Damage +20%<br> | |
− | + | * Unarmed attacks deal +14 Armor damage<br> | |
− | |||
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− | * Unarmed Damage + | ||
− | * Unarmed attacks deal + | ||
* Unarmed attacks deal +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)<br> | * Unarmed attacks deal +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)<br> | ||
+ | * Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).<br> | ||
* Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.<br> | * Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.<br> | ||
− | * | + | * Kick Damage +46<br> |
+ | * Hip Throw Damage +43%<br> | ||
+ | * Bodyslam Damage +43%<br> | ||
+ | * Bodyslam deals +330 damage to non-Elite enemies<br> | ||
+ | * Bruising Blow Damage +45%<br> | ||
+ | * Slashing Strike deals +20% damage plus 30 Trauma damage over 15 seconds<br> | ||
<b><u>OffHand</u></b><br> | <b><u>OffHand</u></b><br> | ||
− | * | + | * Punch, Jab, and Infuriating Fist restore 14 Health to you<br> |
− | * Barrage restores | + | * Mamba Strike deals +200% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds<br> |
+ | * Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds<br> | ||
+ | * Kick attacks deal +14% damage and slow target's movement speed by 45%<br> | ||
+ | * Barrage costs -12 Power and restores 15 Armor to you<br> | ||
* Bodyslam heals you for 100 health<br> | * Bodyslam heals you for 100 health<br> | ||
+ | * Slashing Strike Damage +35%<br> | ||
+ | * Slashing Strike and Claw Barrage boost damage from Epic attacks +42 for 10 seconds<br> | ||
* Chance to Ignore Knockbacks +30% when Unarmed is active<br> | * Chance to Ignore Knockbacks +30% when Unarmed is active<br> | ||
− | * | + | * Infuriating Fist deals +35% damage and taunts +300<br> |
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<b><u>Necklace</u></b><br> | <b><u>Necklace</u></b><br> | ||
− | + | * Unarmed attacks deal +22% damage when you have 33% or less of your Armor left<br> | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | * Unarmed attacks deal + | ||
* Unarmed attacks deal +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)<br> | * Unarmed attacks deal +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)<br> | ||
+ | * Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds<br> | ||
+ | * Kick attacks deal +34% damage when you have 33% or less of your Armor left<br> | ||
+ | * Barrage and Headbutt make the target 18% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)<br> | ||
+ | * Hip Throw and Bodyslam deal +100 armor damage<br> | ||
+ | * Bruising Blow causes the target to take +18% damage from Poison for 20 seconds (this effect does not stack with itself)<br> | ||
+ | * Bodyslam deals +330 damage to non-Elite enemies<br> | ||
+ | * Bruising Blow and Headbutt restore 20 Health<br> | ||
+ | * Slashing Strike Damage +35%<br> | ||
+ | * Slashing Strike deals +20% damage plus 30 Trauma damage over 15 seconds<br> | ||
<b><u>Ring</u></b><br> | <b><u>Ring</u></b><br> | ||
− | * | + | * Punch, Jab, and Infuriating Fist restore 14 Health to you<br> |
− | * Barrage | + | * Taunt From Attack Damage +60% when Unarmed is active<br> |
− | * Barrage and Headbutt ignite the target, causing them to take | + | * Kick Damage +46<br> |
− | * | + | * Kick attacks restore 43 Armor<br> |
− | + | * Barrage Damage +49%<br> | |
− | * Bodyslam | + | * Barrage and Headbutt ignite the target, causing them to take 95 damage over 20 seconds<br> |
− | + | * Headbutt and Knee Kick deal +95 armor damage<br> | |
− | * Cobra Strike and Mamba Strike restore | + | * Bodyslam Damage +43%<br> |
− | * | + | * Cobra Strike and Mamba Strike restore 24 Armor to you<br> |
− | * | + | * Bruising Blow Damage +45%<br> |
− | + | * Infuriating Fist deals +35% damage and taunts +300<br> | |
− | + | ||
− | + | ||
+ | <b><u>Special1</u></b><br> | ||
+ | |||
+ | |||
+ | <b><u>Special2</u></b><br> | ||
− | < | + | <!--end--> |
Revision as of 19:36, 19 December 2016
Unarmed Slot List
Note that this only shows the max-level version of each treasure effect.
Head
- Unarmed Damage +20%
- Unarmed attacks deal +14 Armor damage
- Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Taunt From Attack Damage +60% when Unarmed is active
- Mamba Strike deals +200% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
- Barrage costs -12 Power and restores 15 Armor to you
- Hip Throw and Bodyslam deal +18% damage and generate -250 Rage
- Bodyslam deals +30% damage and slows target's movement speed by 45%
- Slashing Strike and Claw Barrage boost damage from Epic attacks +42 for 10 seconds
- Infuriating Fist generates no Rage and instead reduces Rage by 450
Chest
- Jab and Infuriating Fist Damage +48
- Knee Kick Damage +40%
- 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
- Kick attacks restore 43 Armor
- Hip Throw Damage +43%
- Bodyslam heals you for 100 health
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +32 for 7 seconds
- Cobra Strike and Mamba Strike restore 24 Armor to you
- Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2 seconds
- Infuriating Fist generates no Rage and instead reduces Rage by 450
Legs
- Unarmed attacks deal +22% damage when you have 33% or less of your Armor left
- 22% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
- Kick Damage +46
- Kick attacks deal +34% damage when you have 33% or less of your Armor left
- Barrage Damage +49%
- Barrage and Headbutt ignite the target, causing them to take 95 damage over 20 seconds
- Headbutt and Knee Kick deal +95 armor damage
- Hip Throw and Bodyslam deal +18% damage and generate -250 Rage
- Cobra Strike and Mamba Strike Damage +32%
- Bruisng Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 10 seconds
- Bruising Blow and Headbutt restore 20 Health
Hands
- Kick attacks deal +9% damage and grant you 6% Physical Damage Reflection for 15 seconds
- 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
- Barrage hits all enemies within 5 meters and deals +24% damage, but reuse timer is +3 seconds
- Headbutt deals +12% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
- Hip Throw and Bodyslam deal +100 armor damage
- Hip Throw hits all enemies within 8 meters and deals +15% damage, but Power cost is +20
- Bodyslam deals +30% damage and slows target's movement speed by 45%
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +32 for 7 seconds
- Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2 seconds
- Infuriating Fist taunts +240 and deals 90 Trauma damage over 15 seconds
Feet
- Jab and Infuriating Fist Damage +48
- Knee Kick Damage +40%
- 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
- 22% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
- Front Kick Damage +33%
- 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
- Cobra Strike and Mamba Strike Damage +32%
- Bruisng Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 10 seconds
- Chance to Ignore Knockbacks +30% when Unarmed is active
- Infuriating Fist taunts +240 and deals 90 Trauma damage over 15 seconds
MainHand
- Unarmed Damage +20%
- Unarmed attacks deal +14 Armor damage
- Unarmed attacks deal +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Kick Damage +46
- Hip Throw Damage +43%
- Bodyslam Damage +43%
- Bodyslam deals +330 damage to non-Elite enemies
- Bruising Blow Damage +45%
- Slashing Strike deals +20% damage plus 30 Trauma damage over 15 seconds
OffHand
- Punch, Jab, and Infuriating Fist restore 14 Health to you
- Mamba Strike deals +200% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
- Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds
- Kick attacks deal +14% damage and slow target's movement speed by 45%
- Barrage costs -12 Power and restores 15 Armor to you
- Bodyslam heals you for 100 health
- Slashing Strike Damage +35%
- Slashing Strike and Claw Barrage boost damage from Epic attacks +42 for 10 seconds
- Chance to Ignore Knockbacks +30% when Unarmed is active
- Infuriating Fist deals +35% damage and taunts +300
Necklace
- Unarmed attacks deal +22% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)
- Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds
- Kick attacks deal +34% damage when you have 33% or less of your Armor left
- Barrage and Headbutt make the target 18% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
- Hip Throw and Bodyslam deal +100 armor damage
- Bruising Blow causes the target to take +18% damage from Poison for 20 seconds (this effect does not stack with itself)
- Bodyslam deals +330 damage to non-Elite enemies
- Bruising Blow and Headbutt restore 20 Health
- Slashing Strike Damage +35%
- Slashing Strike deals +20% damage plus 30 Trauma damage over 15 seconds
Ring
- Punch, Jab, and Infuriating Fist restore 14 Health to you
- Taunt From Attack Damage +60% when Unarmed is active
- Kick Damage +46
- Kick attacks restore 43 Armor
- Barrage Damage +49%
- Barrage and Headbutt ignite the target, causing them to take 95 damage over 20 seconds
- Headbutt and Knee Kick deal +95 armor damage
- Bodyslam Damage +43%
- Cobra Strike and Mamba Strike restore 24 Armor to you
- Bruising Blow Damage +45%
- Infuriating Fist deals +35% damage and taunts +300
Special1
Special2