Difference between revisions of "Skills"
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| colspan="3" style="background:#ccc;"|Combat Skills | | colspan="3" style="background:#ccc;"|Combat Skills | ||
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− | |[[Archery]] || || | + | |[[Archery]] || || Learned by new characters automatically. |
|- | |- | ||
|[[Battle Chemistry]] || || A Test NPC in Marna's shop teaches this for now, but the intended functionality is that you need an Alchemy of 50. | |[[Battle Chemistry]] || || A Test NPC in Marna's shop teaches this for now, but the intended functionality is that you need an Alchemy of 50. | ||
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|[[Staff]] || || | |[[Staff]] || || | ||
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− | |[[Sword]] || || | + | |[[Sword]] || || Learned by new characters automatically. |
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|[[Unarmed]] || || Learned by new characters automatically. | |[[Unarmed]] || || Learned by new characters automatically. |
Revision as of 06:00, 2 October 2014
Skills and how to obtain them
The following table provides an overview of all the available skills currently available in the alpha version of the game, and a brief hint at how to obtain them.
Skill | Description | How to obtain |
---|---|---|
Combat Skills | ||
Archery | Learned by new characters automatically. | |
Battle Chemistry | A Test NPC in Marna's shop teaches this for now, but the intended functionality is that you need an Alchemy of 50. | |
Druid | The Art of Druidin' | Use a shrine in Sun Vale |
Fire Magic | ||
Hammer | ||
Mentalism | The power of mind over matter: psychic powers! This combat ability focuses on recovery and restoration, but it also has multiple damaging abilities. | Reach Friends Favor level with Echur |
Necromancy | Use a Shrine in Serbule Crypt Level 2. | |
Psychology | ||
Shield Mastery | Reach Friends favor level with Tyler Green | |
Staff | ||
Sword | Learned by new characters automatically. | |
Unarmed | Learned by new characters automatically. | |
Beast Forms | ||
Beast Speech | ||
Cow | Become cursed with cow form by Maronesa, the cow boss in the Tutorial Cave. | |
Deer | ||
Lycanthropy | ||
Pig | ||
Spider | ||
Other Skills | ||
Anatomy | Knowledge of the physiology of creatures in general. This is an umbrella skill that encompasses a vast suite of sub-skills for particular types of creatures. This parent skill represents generalized knowledge that applies to all creatures in the world. | |
Dying | The art of dying. | |
Endurance | The ability to endure heavy loads and uncomfortable situations without getting tired. Your endurance increases the speed of your armor regeneration between fights, among other things. This ability permanently raises your armor regeneration rate. | |
Geology | Digging crystals out of the ground, and knowing what they do. | ? |
Gourmand | The art of appreciating what you eat. A high gourmand skill allows you to get maximum benefits from foods. | |
Iocaine Resistance | ||
Meditation | ||
Mycology | Mastery of fungus in all it's forms. | Harvest a mushroom. |
Myconic | Harvest a mushroom, and sometimes you'll receive experience for this instead of Mycology. | |
Notoriety | ||
Pathology | ||
Teleportation | Buy a book from Jesina in Eltibule or Fila in Serbule. |