Difference between revisions of "Anagoge Island"

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=== A test of Magical affinity ===
 
=== A test of Magical affinity ===
 
Resting on a small plateau in the southeast hills of '''Anagoge,''' an [[Enchanted Dummy]] Immune to Physical Attacks stands, despite the passage of time.
 
Resting on a small plateau in the southeast hills of '''Anagoge,''' an [[Enchanted Dummy]] Immune to Physical Attacks stands, despite the passage of time.
 +
 
=== Gajus's Basement ===
 
=== Gajus's Basement ===
 
[[Gajus the Big-Headed]], an angry goblin subjected to experiments, is trapped somewhere in this hidden dungeon, once part of the academy's basement.
 
[[Gajus the Big-Headed]], an angry goblin subjected to experiments, is trapped somewhere in this hidden dungeon, once part of the academy's basement.
  
==Cave==
+
In the Basement there is a riddle that you have to answer to unlock the force field.  
In the Anagoge Island Cave there is a riddle that you have to answer to unlock the force field.  
+
It will ask you "How many Godlings are there?"
It will ask you "How many Godlings are there"
 
  
 
<spoiler>The Answer to this question is 37</spoiler>
 
<spoiler>The Answer to this question is 37</spoiler>

Revision as of 17:48, 6 July 2016

Button Green.png
name
Thanks to Kender
Map of Anagoge Island (click for larger size)
Connects to
Area Level
1-10
File:Anagoge Island.png
Quest Given

Welcome! This is a game about exploration, and your first task is to find a way off this island. We'll give you 60 seconds of combat training and then set you off to explore on your own.

There's a backpack nearby with some useful stuff. Pick it up!

— Welcome Message

Upon arriving to Anagoge Island players will start on the beach with nothing but the clothes on their back. This is the starting area where you will learn basic skills, and eventually teleport to Serbule. The dungeon on this island contains Gajus the Big-Headed.

In order to escape the island, players must learn Teleportation from Elmetaph. Players must then cast the spell "Bind Circle" on the teleport circle on the southern side of the island, then return to Elmetaph for further guidance. Elmetaph will then ask the player to find the coordinates for a new teleportation bind, by looking up the four obelisks on the island.

Show Spoiler


Points of Interest

The Lighthouse

An old Elf named Elmetaph makes his home in the Lighthouse in the North-West hills of the storm-swept island. Once a teacher, Elmetaph may be your best hope at escaping the island.

Riger's Shack near the pier

This is where Riger lives. He seems a little depressed. Can you cheer him up ?

Lawara's camp

Why don't you try the porridge. And your first option to store some items. Tho you will have to travel back to the island to collect them.

Strange platform

Hmm...

Pedestal Puzzle

The Pedestal Puzzle is designed to test the critical thinking skills of students at Elmetaph's school. Perhaps a student left a clue somewhere...

Teleport Platform

Elmetaph's quest will lead you here.

Obelisks

There are four obelisks constructed on the island by the Council. They were once used to help account for fluctuation in the region's Ley Lines, to assist in long-range Teleportation.

A test of Magical affinity

Resting on a small plateau in the southeast hills of Anagoge, an Enchanted Dummy Immune to Physical Attacks stands, despite the passage of time.

Gajus's Basement

Gajus the Big-Headed, an angry goblin subjected to experiments, is trapped somewhere in this hidden dungeon, once part of the academy's basement.

In the Basement there is a riddle that you have to answer to unlock the force field. It will ask you "How many Godlings are there?"

Show Spoiler

Dungeons


      NPCs

      Friends

      Foes

      Special Foes

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      Harvestables

      Things to do

      Travel

      Players can return to Anagoge Island by talking to the Boatman north of Serbule and asking, "Where else can you take me?""