Difference between revisions of "Unknown/Abilities"

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==[[{{msg:BASEPAGENAME}}/Abilities|Abilities]]==
 
==[[{{msg:BASEPAGENAME}}/Abilities|Abilities]]==
 
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<!-- This table is from patch v266, August 18, 2016 -->
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<!-- This table is from patch v272, December 17, 2016 -->
 
{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style='width:100%;'
 
{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style='width:100%;'
 
! Level !! Name !! Description !! Special !! style="width: 11%; text-align: center;" | Damage !! style="width: 11%; text-align: center;" | Stats !! Gear Required
 
! Level !! Name !! Description !! Special !! style="width: 11%; text-align: center;" | Damage !! style="width: 11%; text-align: center;" | Stats !! Gear Required
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| 0 || Become Dark Wolf || Become a wolf attuned to darkness -- both the absence of light and the force of undeath. (Use again to attempt to stop being a wolf.) || Darkvision, +5 Darkness Mitigation, -2 Nature Mitigation ||  || <b>Power Cost: </b>0<br><b>Range: </b>4<br><b>Cooldown: </b>10 || None
 
|-
 
|-
 
| 0 || Become Winter Wolf || Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf.) || +5 Indirect Cold Mitigation, -2 indirect Fire Mitigation ||  || <b>Power Cost: </b>0<br><b>Range: </b>4<br><b>Cooldown: </b>10 || None
 
| 0 || Become Winter Wolf || Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf.) || +5 Indirect Cold Mitigation, -2 indirect Fire Mitigation ||  || <b>Power Cost: </b>0<br><b>Range: </b>4<br><b>Cooldown: </b>10 || None
 
|-
 
|-
 
| 0 || Become Wolf || Become a wolf. (Use again to attempt to stop being a wolf.) ||  ||  || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>10 || None
 
| 0 || Become Wolf || Become a wolf. (Use again to attempt to stop being a wolf.) ||  ||  || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>10 || None
 +
|-
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| 0 || Brain Scrub || Dispels up to three stacks of the Brain Fog debuff. ||  ||  || <b>Power Cost: </b>10<br><b>Range: </b>5<br><b>Cooldown: </b>30 || None
 
|-
 
|-
 
| 0 || Charm Rat || Befriend a rat. The rat will fight for you as long as you remain in the rat's natural home zone. Requires a cheese. ||  ||  || <b>Power Cost: </b>40<br><b>Range: </b>10<br><b>Cooldown: </b>60 || None
 
| 0 || Charm Rat || Befriend a rat. The rat will fight for you as long as you remain in the rat's natural home zone. Requires a cheese. ||  ||  || <b>Power Cost: </b>40<br><b>Range: </b>10<br><b>Cooldown: </b>60 || None
|-
 
| 0 || Cold Protection || Boost your defenses against cold, but at the cost of your fire defenses. This spell goes on your Miscellaneous ability bar, but you must be using Fire Magic to maintain this effect. || +1 Cold Mitigation, -3 Fire Mitigation ||  || <b>Power Cost: </b>30<br><b>Range: </b>4<br><b>Cooldown: </b>2 || FireStaff
 
|-
 
| 0 || Cold Protection 2 || Boost your defenses against cold, but at the cost of your fire defenses. This spell goes on your Miscellaneous ability bar, but you must be using Fire Magic to maintain this effect. || +2 Cold Mitigation, -5 Fire Mitigation ||  || <b>Power Cost: </b>30<br><b>Range: </b>4<br><b>Cooldown: </b>2 || FireStaff
 
|-
 
| 0 || Cold Protection 3 || Boost your defenses against cold, but at the cost of your fire defenses. This spell goes on your Miscellaneous ability bar, but you must be using Fire Magic to maintain this effect. || +3 Cold Mitigation, -7 Fire Mitigation ||  || <b>Power Cost: </b>30<br><b>Range: </b>4<br><b>Cooldown: </b>2 || FireStaff
 
|-
 
| 0 || Cold Protection 4 || Boost your defenses against cold, but at the cost of your fire defenses. This spell goes on your Miscellaneous ability bar, but you must be using Fire Magic to maintain this effect. || +4 Cold Mitigation, -10 Fire Mitigation ||  || <b>Power Cost: </b>30<br><b>Range: </b>4<br><b>Cooldown: </b>2 || FireStaff
 
|-
 
| 0 || Cold Protection 5 || Boost your defenses against cold, but at the cost of your fire defenses. This spell goes on your Miscellaneous ability bar, but you must be using Fire Magic to maintain this effect. || +5 Cold Mitigation, -13 Fire Mitigation ||  || <b>Power Cost: </b>30<br><b>Range: </b>4<br><b>Cooldown: </b>2 || FireStaff
 
 
|-
 
|-
 
| 0 || Deer Form || Become a deer. ||  ||  || <b>Power Cost: </b>30<br><b>Range: </b>5<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || None
 
| 0 || Deer Form || Become a deer. ||  ||  || <b>Power Cost: </b>30<br><b>Range: </b>5<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || None
 
|-
 
|-
 
| 0 || Echolocation || Use your horrible squeaks and giant ears to interpret your environment. ||  ||  || <b>Power Cost: </b>50<br><b>Range: </b>5<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || form:GiantBat
 
| 0 || Echolocation || Use your horrible squeaks and giant ears to interpret your environment. ||  ||  || <b>Power Cost: </b>50<br><b>Range: </b>5<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || form:GiantBat
 +
|-
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| 0 || Mallard Form || Become a duck. This is a travel form that can only be used outdoors. || Mallard has enhanced swim speed. Automatically dispelled when indoors. ||  || <b>Power Cost: </b>50<br><b>Range: </b>5<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || None
 
|-
 
|-
 
| 0 || Owl Form || Become an owl. This is a travel form that can only be used outdoors. || Owl has nightvision. Automatically dispelled when indoors. ||  || <b>Power Cost: </b>50<br><b>Range: </b>5<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || None
 
| 0 || Owl Form || Become an owl. This is a travel form that can only be used outdoors. || Owl has nightvision. Automatically dispelled when indoors. ||  || <b>Power Cost: </b>50<br><b>Range: </b>5<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || None
 
|-
 
|-
 
| 0 || Raven Form || Become a raven. This is a travel form that can only be used outdoors. || Automatically dispelled when indoors. ||  || <b>Power Cost: </b>50<br><b>Range: </b>5<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || None
 
| 0 || Raven Form || Become a raven. This is a travel form that can only be used outdoors. || Automatically dispelled when indoors. ||  || <b>Power Cost: </b>50<br><b>Range: </b>5<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || None
 +
|-
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| 0 || Shutdown Automaton || Constructs are stunned. (Has no effect on other types of targets.) ||  ||  || <b>Power Cost: </b>10<br><b>Range: </b>5<br><b>Cooldown: </b>30 || None
 
|-
 
|-
 
| 0 || Snow Raven Form || Become a snow raven. This is a travel form that can only be used outdoors. || Snow raven has +4 indirect cold mitigation and -2 indirect fire mitigation. Automatically dispelled when indoors. ||  || <b>Power Cost: </b>50<br><b>Range: </b>5<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || None
 
| 0 || Snow Raven Form || Become a snow raven. This is a travel form that can only be used outdoors. || Snow raven has +4 indirect cold mitigation and -2 indirect fire mitigation. Automatically dispelled when indoors. ||  || <b>Power Cost: </b>50<br><b>Range: </b>5<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || None
 
|-
 
|-
| 0 || Spontaneous Fireball || Throw a ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. ||  || <b>Damage: </b> 10 Fire || <b>Power Cost: </b>3<br><b>Range: </b>30<br><b>Cooldown: </b>60 || None
+
| 0 || Spontaneous Fireball || Throw a ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. ||  || <b>Damage: </b> 14 Fire || <b>Power Cost: </b>3<br><b>Range: </b>30<br><b>Cooldown: </b>60 || None
 
|-
 
|-
| 0 || Spontaneous Fireball 2 || Throw an intensely painful ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. ||  || <b>Damage: </b> 15 Fire || <b>Power Cost: </b>3<br><b>Range: </b>30<br><b>Cooldown: </b>60 || None
+
| 0 || Spontaneous Fireball 2 || Throw an intensely painful ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. ||  || <b>Damage: </b> 23 Fire || <b>Power Cost: </b>3<br><b>Range: </b>30<br><b>Cooldown: </b>60 || None
 
|-
 
|-
| 0 || Spontaneous Fireball 3 || Throw a potently damaging ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. ||  || <b>Damage: </b> 22 Fire || <b>Power Cost: </b>3<br><b>Range: </b>30<br><b>Cooldown: </b>60 || None
+
| 0 || Spontaneous Fireball 3 || Throw a potently damaging ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. ||  || <b>Damage: </b> 33 Fire || <b>Power Cost: </b>3<br><b>Range: </b>30<br><b>Cooldown: </b>60 || None
 
|-
 
|-
| 0 || Spontaneous Fireball 4 || Throw a grievously harmful ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. ||  || <b>Damage: </b> 44 Fire || <b>Power Cost: </b>3<br><b>Range: </b>30<br><b>Cooldown: </b>60 || None
+
| 0 || Spontaneous Fireball 4 || Throw a grievously harmful ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. ||  || <b>Damage: </b> 60 Fire || <b>Power Cost: </b>3<br><b>Range: </b>30<br><b>Cooldown: </b>60 || None
 
|-
 
|-
| 0 || Spontaneous Warmthball || Throw a vaguely painful ball of warmth. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. ||  || <b>Damage: </b> 7 Fire || <b>Power Cost: </b>3<br><b>Range: </b>30<br><b>Cooldown: </b>60 || None
+
| 0 || Spontaneous Warmthball || Throw a vaguely painful ball of warmth. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. ||  || <b>Damage: </b> 8 Fire || <b>Power Cost: </b>3<br><b>Range: </b>30<br><b>Cooldown: </b>60 || None
 
|-
 
|-
 
| 0 || Vile Recuperation || Consume Nightmare Flesh to heal your wounds. || You recover 50 Health. ||  || <b>Power Cost: </b>0<br><b>Range: </b>5<br><b>Cooldown: </b>60 || None
 
| 0 || Vile Recuperation || Consume Nightmare Flesh to heal your wounds. || You recover 50 Health. ||  || <b>Power Cost: </b>0<br><b>Range: </b>5<br><b>Cooldown: </b>60 || None

Revision as of 00:25, 20 December 2016

Level Name Description Special Damage Stats Gear Required
0 Become Dark Wolf Become a wolf attuned to darkness -- both the absence of light and the force of undeath. (Use again to attempt to stop being a wolf.) Darkvision, +5 Darkness Mitigation, -2 Nature Mitigation Power Cost: 0
Range: 4
Cooldown: 10
None
0 Become Winter Wolf Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf.) +5 Indirect Cold Mitigation, -2 indirect Fire Mitigation Power Cost: 0
Range: 4
Cooldown: 10
None
0 Become Wolf Become a wolf. (Use again to attempt to stop being a wolf.) Power Cost: 0
Range: 3
Cooldown: 10
None
0 Brain Scrub Dispels up to three stacks of the Brain Fog debuff. Power Cost: 10
Range: 5
Cooldown: 30
None
0 Charm Rat Befriend a rat. The rat will fight for you as long as you remain in the rat's natural home zone. Requires a cheese. Power Cost: 40
Range: 10
Cooldown: 60
None
0 Deer Form Become a deer. Power Cost: 30
Range: 5
Cooldown: 10
Can Be On Sidebar
None
0 Echolocation Use your horrible squeaks and giant ears to interpret your environment. Power Cost: 50
Range: 5
Cooldown: 10
Can Be On Sidebar
form:GiantBat
0 Mallard Form Become a duck. This is a travel form that can only be used outdoors. Mallard has enhanced swim speed. Automatically dispelled when indoors. Power Cost: 50
Range: 5
Cooldown: 10
Can Be On Sidebar
None
0 Owl Form Become an owl. This is a travel form that can only be used outdoors. Owl has nightvision. Automatically dispelled when indoors. Power Cost: 50
Range: 5
Cooldown: 10
Can Be On Sidebar
None
0 Raven Form Become a raven. This is a travel form that can only be used outdoors. Automatically dispelled when indoors. Power Cost: 50
Range: 5
Cooldown: 10
Can Be On Sidebar
None
0 Shutdown Automaton Constructs are stunned. (Has no effect on other types of targets.) Power Cost: 10
Range: 5
Cooldown: 30
None
0 Snow Raven Form Become a snow raven. This is a travel form that can only be used outdoors. Snow raven has +4 indirect cold mitigation and -2 indirect fire mitigation. Automatically dispelled when indoors. Power Cost: 50
Range: 5
Cooldown: 10
Can Be On Sidebar
None
0 Spontaneous Fireball Throw a ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. Damage: 14 Fire Power Cost: 3
Range: 30
Cooldown: 60
None
0 Spontaneous Fireball 2 Throw an intensely painful ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. Damage: 23 Fire Power Cost: 3
Range: 30
Cooldown: 60
None
0 Spontaneous Fireball 3 Throw a potently damaging ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. Damage: 33 Fire Power Cost: 3
Range: 30
Cooldown: 60
None
0 Spontaneous Fireball 4 Throw a grievously harmful ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. Damage: 60 Fire Power Cost: 3
Range: 30
Cooldown: 60
None
0 Spontaneous Warmthball Throw a vaguely painful ball of warmth. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. Damage: 8 Fire Power Cost: 3
Range: 30
Cooldown: 60
None
0 Vile Recuperation Consume Nightmare Flesh to heal your wounds. You recover 50 Health. Power Cost: 0
Range: 5
Cooldown: 60
None
0 Vile Recuperation 2 Consume Nightmare Flesh to heal your wounds. You recover 90 Health. Power Cost: 0
Range: 5
Cooldown: 60
None
0 Vile Recuperation 3 Consume Nightmare Flesh to heal your wounds. You recover 130 Health. Power Cost: 0
Range: 5
Cooldown: 60
None