Difference between revisions of "Mentalism/Treasure Effects"
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See also: [[Mentalism/Treasure Effects:By Slot]] | See also: [[Mentalism/Treasure Effects:By Slot]] | ||
− | <!-- This table is from patch | + | See also: [[Mentalism/Treasure Effects:By Ability]] |
+ | <!-- This table is from patch v272, December 17, 2016 --> | ||
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | {| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | ||
− | |||
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers | ! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers | ||
|- | |- | ||
− | | | + | | Mentalist's || of Mentalism || <b>Tier 6</b> - Mentalism Base Damage +20% || Head, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Mentalism Damage +3 |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Mentalism Base Damage +8% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Mentalism Base Damage +11% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Mentalism Base Damage +14% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Mentalism Base Damage +17% |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Mentalism Base Damage +20% |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | Wavemaster's || of Effortless Waves || <b>Tier 12</b> - All Psi Wave Abilities cost -12 Power and your Combat Refresh restores +20 Health || Chest, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *All Psi Wave Abilities cost -1 Power and your Combat Refresh restores +4 Health |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *All Psi Wave Abilities cost -2 Power and your Combat Refresh restores +5 Health |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *All Psi Wave Abilities cost -3 Power and your Combat Refresh restores +6 Health |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *All Psi Wave Abilities cost -4 Power and your Combat Refresh restores +8 Health |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *All Psi Wave Abilities cost -5 Power and your Combat Refresh restores +9 Health |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *All Psi Wave Abilities cost -6 Power and your Combat Refresh restores +11 Health |
+ | *; Tier 7 | ||
+ | *All Psi Wave Abilities cost -7 Power and your Combat Refresh restores +12 Health | ||
+ | *; Tier 8 | ||
+ | *All Psi Wave Abilities cost -8 Power and your Combat Refresh restores +14 Health | ||
+ | *; Tier 9 | ||
+ | *All Psi Wave Abilities cost -9 Power and your Combat Refresh restores +16 Health | ||
+ | *; Tier 10 | ||
+ | *All Psi Wave Abilities cost -10 Power and your Combat Refresh restores +17 Health | ||
+ | *; Tier 11 | ||
+ | *All Psi Wave Abilities cost -11 Power and your Combat Refresh restores +18 Health | ||
+ | *; Tier 12 | ||
+ | *All Psi Wave Abilities cost -12 Power and your Combat Refresh restores +20 Health | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Lingering Mindreaves || <b>Tier 12</b> - Mindreave deals +20 damage and deals Electricity damage instead of Psychic || Chest, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | *Mindreave deals + | + | *Mindreave deals +2 damage and deals Electricity damage instead of Psychic |
*; Tier 2 | *; Tier 2 | ||
− | *Mindreave deals + | + | *Mindreave deals +4 damage and deals Electricity damage instead of Psychic |
*; Tier 3 | *; Tier 3 | ||
− | *Mindreave deals + | + | *Mindreave deals +5 damage and deals Electricity damage instead of Psychic |
*; Tier 4 | *; Tier 4 | ||
− | *Mindreave deals + | + | *Mindreave deals +7 damage and deals Electricity damage instead of Psychic |
*; Tier 5 | *; Tier 5 | ||
− | *Mindreave deals + | + | *Mindreave deals +9 damage and deals Electricity damage instead of Psychic |
*; Tier 6 | *; Tier 6 | ||
− | *Mindreave deals + | + | *Mindreave deals +11 damage and deals Electricity damage instead of Psychic |
*; Tier 7 | *; Tier 7 | ||
− | *Mindreave deals + | + | *Mindreave deals +12 damage and deals Electricity damage instead of Psychic |
*; Tier 8 | *; Tier 8 | ||
− | *Mindreave deals + | + | *Mindreave deals +14 damage and deals Electricity damage instead of Psychic |
*; Tier 9 | *; Tier 9 | ||
− | *Mindreave deals + | + | *Mindreave deals +15 damage and deals Electricity damage instead of Psychic |
*; Tier 10 | *; Tier 10 | ||
− | *Mindreave deals + | + | *Mindreave deals +17 damage and deals Electricity damage instead of Psychic |
*; Tier 11 | *; Tier 11 | ||
− | *Mindreave deals + | + | *Mindreave deals +19 damage and deals Electricity damage instead of Psychic |
*; Tier 12 | *; Tier 12 | ||
− | *Mindreave deals + | + | *Mindreave deals +20 damage and deals Electricity damage instead of Psychic |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Shocking Dissemination || <b>Tier 12</b> - Electrify stuns the target and deals +24 damage || Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Electrify stuns the target and deals +2 damage |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Electrify stuns the target and deals +4 damage |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Electrify stuns the target and deals +6 damage |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Electrify stuns the target and deals +8 damage |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Electrify stuns the target and deals +10 damage |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Electrify stuns the target and deals +12 damage |
+ | *; Tier 7 | ||
+ | *Electrify stuns the target and deals +14 damage | ||
+ | *; Tier 8 | ||
+ | *Electrify stuns the target and deals +16 damage | ||
+ | *; Tier 9 | ||
+ | *Electrify stuns the target and deals +18 damage | ||
+ | *; Tier 10 | ||
+ | *Electrify stuns the target and deals +20 damage | ||
+ | *; Tier 11 | ||
+ | *Electrify stuns the target and deals +22 damage | ||
+ | *; Tier 12 | ||
+ | *Electrify stuns the target and deals +24 damage | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Mind Shocks || <b>Tier 12</b> - Electrify, System Shock, and Panic Charge restore 22 Health after a 15 second delay || Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Electrify, System Shock, and Panic Charge restore 2 Health after a 15 second delay |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Electrify, System Shock, and Panic Charge restore 4 Health after a 15 second delay |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Electrify, System Shock, and Panic Charge restore 6 Health after a 15 second delay |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Electrify, System Shock, and Panic Charge restore 8 Health after a 15 second delay |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Electrify, System Shock, and Panic Charge restore 10 Health after a 15 second delay |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Electrify, System Shock, and Panic Charge restore 11 Health after a 15 second delay |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Electrify, System Shock, and Panic Charge restore 13 Health after a 15 second delay |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Electrify, System Shock, and Panic Charge restore 14 Health after a 15 second delay |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Electrify, System Shock, and Panic Charge restore 16 Health after a 15 second delay |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Electrify, System Shock, and Panic Charge restore 18 Health after a 15 second delay |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Electrify, System Shock, and Panic Charge restore 20 Health after a 15 second delay |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Electrify, System Shock, and Panic Charge restore 22 Health after a 15 second delay |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Unsuspecting Mindreaves || <b>Tier 12</b> - Mindreave Taunt -260 || Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Mindreave Taunt -40 |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Mindreave Taunt -60 |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Mindreave Taunt -80 |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Mindreave Taunt -100 |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Mindreave Taunt -120 |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Mindreave Taunt -140 |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Mindreave Taunt -160 |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Mindreave Taunt -180 |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Mindreave Taunt -200 |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Mindreave Taunt -220 |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Mindreave Taunt -240 |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Mindreave Taunt -260 |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | || || <b>Tier 12</b> - Agonize deals +325 Psychic damage over 10 seconds || Legs, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Agonize deals +50 Psychic damage over 10 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Agonize deals +75 Psychic damage over 10 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Agonize deals +100 Psychic damage over 10 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Agonize deals +125 Psychic damage over 10 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Agonize deals +150 Psychic damage over 10 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Agonize deals +175 Psychic damage over 10 seconds |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Agonize deals +200 Psychic damage over 10 seconds |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Agonize deals +225 Psychic damage over 10 seconds |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Agonize deals +250 Psychic damage over 10 seconds |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Agonize deals +275 Psychic damage over 10 seconds |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Agonize deals +300 Psychic damage over 10 seconds |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Agonize deals +325 Psychic damage over 10 seconds |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 6</b> - | + | | || || <b>Tier 6</b> - For 15 seconds after using Mindreave, your Major Healing abilities restore +36 Health (this effect does not stack with itself) || MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *For 15 seconds after using Mindreave, your Major Healing abilities restore +6 Health (this effect does not stack with itself) |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *For 15 seconds after using Mindreave, your Major Healing abilities restore +12 Health (this effect does not stack with itself) |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *For 15 seconds after using Mindreave, your Major Healing abilities restore +18 Health (this effect does not stack with itself) |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *For 15 seconds after using Mindreave, your Major Healing abilities restore +24 Health (this effect does not stack with itself) |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *For 15 seconds after using Mindreave, your Major Healing abilities restore +30 Health (this effect does not stack with itself) |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *For 15 seconds after using Mindreave, your Major Healing abilities restore +36 Health (this effect does not stack with itself) |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier | + | | || of Critical Hits || <b>Tier 12</b> - Archery/Psychology/Mentalism Critical Hit Damage +120% when Mentalism is active || Head, Chest || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Archery/Psychology/Mentalism Critical Hit Damage +10% when Mentalism is active |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Archery/Psychology/Mentalism Critical Hit Damage +20% when Mentalism is active |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Archery/Psychology/Mentalism Critical Hit Damage +30% when Mentalism is active |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Archery/Psychology/Mentalism Critical Hit Damage +40% when Mentalism is active |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Archery/Psychology/Mentalism Critical Hit Damage +50% when Mentalism is active |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Archery/Psychology/Mentalism Critical Hit Damage +60% when Mentalism is active |
+ | *; Tier 7 | ||
+ | *Archery/Psychology/Mentalism Critical Hit Damage +70% when Mentalism is active | ||
+ | *; Tier 8 | ||
+ | *Archery/Psychology/Mentalism Critical Hit Damage +80% when Mentalism is active | ||
+ | *; Tier 9 | ||
+ | *Archery/Psychology/Mentalism Critical Hit Damage +90% when Mentalism is active | ||
+ | *; Tier 10 | ||
+ | *Archery/Psychology/Mentalism Critical Hit Damage +1% when Mentalism is active | ||
+ | *; Tier 11 | ||
+ | *Archery/Psychology/Mentalism Critical Hit Damage +110% when Mentalism is active | ||
+ | *; Tier 12 | ||
+ | *Archery/Psychology/Mentalism Critical Hit Damage +120% when Mentalism is active | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier | + | | || of Effortless Pain || <b>Tier 12</b> - Pain Bubble Power Cost -30 || MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Pain Bubble Power Cost -2 |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Pain Bubble Power Cost -4 |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Pain Bubble Power Cost -6 |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Pain Bubble Power Cost -8 |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Pain Bubble Power Cost -10 |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Pain Bubble Power Cost -12 |
+ | *; Tier 7 | ||
+ | *Pain Bubble Power Cost -14 | ||
+ | *; Tier 8 | ||
+ | *Pain Bubble Power Cost -17 | ||
+ | *; Tier 9 | ||
+ | *Pain Bubble Power Cost -20 | ||
+ | *; Tier 10 | ||
+ | *Pain Bubble Power Cost -23 | ||
+ | *; Tier 11 | ||
+ | *Pain Bubble Power Cost -26 | ||
+ | *; Tier 12 | ||
+ | *Pain Bubble Power Cost -30 | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || of System Shock || <b>Tier 12</b> - System Shock Damage +32% || Legs, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *System Shock Damage +10% |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *System Shock Damage +12% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *System Shock Damage +14% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *System Shock Damage +16% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *System Shock Damage +18% |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *System Shock Damage +20% |
+ | *; Tier 7 | ||
+ | *System Shock Damage +22% | ||
+ | *; Tier 8 | ||
+ | *System Shock Damage +24% | ||
+ | *; Tier 9 | ||
+ | *System Shock Damage +26% | ||
+ | *; Tier 10 | ||
+ | *System Shock Damage +28% | ||
+ | *; Tier 11 | ||
+ | *System Shock Damage +30% | ||
+ | *; Tier 12 | ||
+ | *System Shock Damage +32% | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Aftershocks || <b>Tier 12</b> - System Shock deals +36 Psychic damage and 40 more over 10 seconds || Head, OffHand, Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *System Shock deals +3 Psychic damage and 20 more over 10 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *System Shock deals +6 Psychic damage and 20 more over 10 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *System Shock deals +9 Psychic damage and 20 more over 10 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *System Shock deals +12 Psychic damage and 20 more over 10 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *System Shock deals +15 Psychic damage and 30 more over 10 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *System Shock deals +18 Psychic damage and 30 more over 10 seconds |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *System Shock deals +21 Psychic damage and 30 more over 10 seconds |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *System Shock deals +24 Psychic damage and 30 more over 10 seconds |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *System Shock deals +27 Psychic damage and 40 more over 10 seconds |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *System Shock deals +30 Psychic damage and 40 more over 10 seconds |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *System Shock deals +33 Psychic damage and 40 more over 10 seconds |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *System Shock deals +36 Psychic damage and 40 more over 10 seconds |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Calming Shocks || <b>Tier 12</b> - System Shock deals +24 damage, generates no Rage, and reduces Rage by 250 || Legs, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *System Shock deals +2 damage, generates no Rage, and reduces Rage by 30 |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *System Shock deals +4 damage, generates no Rage, and reduces Rage by 50 |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *System Shock deals +6 damage, generates no Rage, and reduces Rage by 70 |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *System Shock deals +8 damage, generates no Rage, and reduces Rage by 90 |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *System Shock deals +10 damage, generates no Rage, and reduces Rage by 110 |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *System Shock deals +12 damage, generates no Rage, and reduces Rage by 130 |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *System Shock deals +14 damage, generates no Rage, and reduces Rage by 150 |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *System Shock deals +16 damage, generates no Rage, and reduces Rage by 170 |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *System Shock deals +18 damage, generates no Rage, and reduces Rage by 190 |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *System Shock deals +20 damage, generates no Rage, and reduces Rage by 210 |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *System Shock deals +22 damage, generates no Rage, and reduces Rage by 230 |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *System Shock deals +24 damage, generates no Rage, and reduces Rage by 250 |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | || || <b>Tier 12</b> - System Shock boosts the damage of your Signature Debuffs by +68 for 6 seconds || MainHand, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *System Shock boosts the damage of your Signature Debuffs by +5 for 6 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *System Shock boosts the damage of your Signature Debuffs by +10 for 6 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *System Shock boosts the damage of your Signature Debuffs by +15 for 6 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *System Shock boosts the damage of your Signature Debuffs by +20 for 6 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *System Shock boosts the damage of your Signature Debuffs by +26 for 6 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *System Shock boosts the damage of your Signature Debuffs by +32 for 6 seconds |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *System Shock boosts the damage of your Signature Debuffs by +38 for 6 seconds |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *System Shock boosts the damage of your Signature Debuffs by +44 for 6 seconds |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *System Shock boosts the damage of your Signature Debuffs by +50 for 6 seconds |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *System Shock boosts the damage of your Signature Debuffs by +56 for 6 seconds |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *System Shock boosts the damage of your Signature Debuffs by +62 for 6 seconds |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *System Shock boosts the damage of your Signature Debuffs by +68 for 6 seconds |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Refreshing Shocks || <b>Tier 12</b> - System Shock restores 32 Armor to you || Head, Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *System Shock restores 10 Armor to you |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *System Shock restores 12 Armor to you |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *System Shock restores 14 Armor to you |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *System Shock restores 16 Armor to you |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *System Shock restores 18 Armor to you |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *System Shock restores 20 Armor to you |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *System Shock restores 22 Armor to you |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *System Shock restores 24 Armor to you |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *System Shock restores 26 Armor to you |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *System Shock restores 28 Armor to you |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *System Shock restores 30 Armor to you |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *System Shock restores 32 Armor to you |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 12</b> - | + | | || of Reconstruction || <b>Tier 12</b> - Reconstruct Healing +72 || OffHand, Feet, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Reconstruct Healing +6 |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Reconstruct Healing +12 |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Reconstruct Healing +18 |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Reconstruct Healing +24 |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Reconstruct Healing +30 |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Reconstruct Healing +36 |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Reconstruct Healing +42 |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Reconstruct Healing +48 |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Reconstruct Healing +54 |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Reconstruct Healing +60 |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Reconstruct Healing +66 |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Reconstruct Healing +72 |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Revitalization || <b>Tier 12</b> - Revitalize Healing +36 || Legs, MainHand, Head || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Revitalize Healing +3 |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Revitalize Healing +6 |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Revitalize Healing +9 |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Revitalize Healing +12 |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Revitalize Healing +15 |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Revitalize Healing +18 |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Revitalize Healing +21 |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Revitalize Healing +24 |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Revitalize Healing +27 |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Revitalize Healing +30 |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Revitalize Healing +33 |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Revitalize Healing +36 |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Reinforced Reconstruction || <b>Tier 6</b> - Reconstruct restores +12 Health and causes the target to take 24 less damage from attacks for 10 seconds || Necklace, Head || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Reconstruct restores +4 Health and causes the target to take 4 less damage from attacks for 10 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Reconstruct restores +6 Health and causes the target to take 8 less damage from attacks for 10 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Reconstruct restores +8 Health and causes the target to take 12 less damage from attacks for 10 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Reconstruct restores +9 Health and causes the target to take 16 less damage from attacks for 10 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Reconstruct restores +10 Health and causes the target to take 20 less damage from attacks for 10 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Reconstruct restores +12 Health and causes the target to take 24 less damage from attacks for 10 seconds |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 6</b> - | + | | || of Mind Protection || <b>Tier 6</b> - Revitalize restores +12 Health and causes the target to take 30 less damage from Psychic and Nature attacks for 10 seconds || Hands, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Revitalize restores +3 Health and causes the target to take 5 less damage from Psychic and Nature attacks for 10 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Revitalize restores +5 Health and causes the target to take 10 less damage from Psychic and Nature attacks for 10 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Revitalize restores +7 Health and causes the target to take 15 less damage from Psychic and Nature attacks for 10 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Revitalize restores +9 Health and causes the target to take 20 less damage from Psychic and Nature attacks for 10 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Revitalize restores +10 Health and causes the target to take 25 less damage from Psychic and Nature attacks for 10 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Revitalize restores +12 Health and causes the target to take 30 less damage from Psychic and Nature attacks for 10 seconds |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | || || <b>Tier 12</b> - Reconstruct restores 39 Power to the target || Legs || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Reconstruct restores 6 Power to the target |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Reconstruct restores 9 Power to the target |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Reconstruct restores 12 Power to the target |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Reconstruct restores 15 Power to the target |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Reconstruct restores 18 Power to the target |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Reconstruct restores 21 Power to the target |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Reconstruct restores 24 Power to the target |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Reconstruct restores 27 Power to the target |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Reconstruct restores 30 Power to the target |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Reconstruct restores 33 Power to the target |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Reconstruct restores 36 Power to the target |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Reconstruct restores 39 Power to the target |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Organ Repair || <b>Tier 12</b> - Revitalize restores +9 Health and removes ongoing Trauma effects (up to 22 dmg/sec) || Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | *Revitalize | + | *Revitalize restores +1 Health and removes ongoing Trauma effects (up to 1 dmg/sec) |
*; Tier 2 | *; Tier 2 | ||
− | *Revitalize | + | *Revitalize restores +2 Health and removes ongoing Trauma effects (up to 2 dmg/sec) |
*; Tier 3 | *; Tier 3 | ||
− | *Revitalize | + | *Revitalize restores +3 Health and removes ongoing Trauma effects (up to 3 dmg/sec) |
*; Tier 4 | *; Tier 4 | ||
− | *Revitalize | + | *Revitalize restores +3 Health and removes ongoing Trauma effects (up to 4 dmg/sec) |
*; Tier 5 | *; Tier 5 | ||
− | *Revitalize | + | *Revitalize restores +4 Health and removes ongoing Trauma effects (up to 6 dmg/sec) |
*; Tier 6 | *; Tier 6 | ||
− | *Revitalize | + | *Revitalize restores +5 Health and removes ongoing Trauma effects (up to 8 dmg/sec) |
− | + | *; Tier 7 | |
− | + | *Revitalize restores +5 Health and removes ongoing Trauma effects (up to 10 dmg/sec) | |
− | + | *; Tier 8 | |
− | *; Tier | + | *Revitalize restores +6 Health and removes ongoing Trauma effects (up to 12 dmg/sec) |
− | * | + | *; Tier 9 |
− | *; Tier | + | *Revitalize restores +7 Health and removes ongoing Trauma effects (up to 14 dmg/sec) |
− | * | + | *; Tier 10 |
− | *; Tier | + | *Revitalize restores +8 Health and removes ongoing Trauma effects (up to 16 dmg/sec) |
− | * | + | *; Tier 11 |
− | *; Tier | + | *Revitalize restores +8 Health and removes ongoing Trauma effects (up to 19 dmg/sec) |
− | * | + | *; Tier 12 |
− | *; Tier | + | *Revitalize restores +9 Health and removes ongoing Trauma effects (up to 22 dmg/sec) |
− | * | ||
− | *; Tier | ||
− | * | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Reconstructed Feet || <b>Tier 12</b> - Reconstruct restores | + | | || of Reconstructed Feet || <b>Tier 12</b> - Reconstruct restores 24 power and boosts target's sprint speed by 3.5 for 10 seconds || Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
*Reconstruct restores 2 power and boosts target's sprint speed by 1 for 10 seconds | *Reconstruct restores 2 power and boosts target's sprint speed by 1 for 10 seconds | ||
Line 490: | Line 535: | ||
*Reconstruct restores 6 power and boosts target's sprint speed by 1.5 for 10 seconds | *Reconstruct restores 6 power and boosts target's sprint speed by 1.5 for 10 seconds | ||
*; Tier 4 | *; Tier 4 | ||
− | *Reconstruct restores | + | *Reconstruct restores 8 power and boosts target's sprint speed by 1.5 for 10 seconds |
*; Tier 5 | *; Tier 5 | ||
− | *Reconstruct restores | + | *Reconstruct restores 10 power and boosts target's sprint speed by 2 for 10 seconds |
*; Tier 6 | *; Tier 6 | ||
− | *Reconstruct restores | + | *Reconstruct restores 12 power and boosts target's sprint speed by 2 for 10 seconds |
*; Tier 7 | *; Tier 7 | ||
− | *Reconstruct restores | + | *Reconstruct restores 14 power and boosts target's sprint speed by 2.5 for 10 seconds |
*; Tier 8 | *; Tier 8 | ||
− | *Reconstruct restores | + | *Reconstruct restores 16 power and boosts target's sprint speed by 2.5 for 10 seconds |
*; Tier 9 | *; Tier 9 | ||
− | *Reconstruct restores | + | *Reconstruct restores 18 power and boosts target's sprint speed by 3 for 10 seconds |
*; Tier 10 | *; Tier 10 | ||
− | *Reconstruct restores | + | *Reconstruct restores 20 power and boosts target's sprint speed by 3 for 10 seconds |
*; Tier 11 | *; Tier 11 | ||
− | *Reconstruct restores | + | *Reconstruct restores 22 power and boosts target's sprint speed by 3.5 for 10 seconds |
*; Tier 12 | *; Tier 12 | ||
− | *Reconstruct restores | + | *Reconstruct restores 24 power and boosts target's sprint speed by 3.5 for 10 seconds |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Armored Reconstruction || <b>Tier 12</b> - Revitalize restores 51 armor to YOU (regardless of the target of the ability) || Necklace, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Revitalize restores 7 armor to YOU (regardless of the target of the ability) |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Revitalize restores 11 armor to YOU (regardless of the target of the ability) |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Revitalize restores 15 armor to YOU (regardless of the target of the ability) |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Revitalize restores 19 armor to YOU (regardless of the target of the ability) |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Revitalize restores 23 armor to YOU (regardless of the target of the ability) |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Revitalize restores 27 armor to YOU (regardless of the target of the ability) |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Revitalize restores 31 armor to YOU (regardless of the target of the ability) |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Revitalize restores 35 armor to YOU (regardless of the target of the ability) |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Revitalize restores 39 armor to YOU (regardless of the target of the ability) |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Revitalize restores 43 armor to YOU (regardless of the target of the ability) |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Revitalize restores 47 armor to YOU (regardless of the target of the ability) |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Revitalize restores 51 armor to YOU (regardless of the target of the ability) |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 12</b> - Psi | + | | || || <b>Tier 12</b> - Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 24 health || Chest, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | *Psi | + | *Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 10 health |
*; Tier 2 | *; Tier 2 | ||
− | *Psi | + | *Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 12 health |
*; Tier 3 | *; Tier 3 | ||
− | *Psi | + | *Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 13 health |
*; Tier 4 | *; Tier 4 | ||
− | *Psi | + | *Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 15 health |
*; Tier 5 | *; Tier 5 | ||
− | *Psi | + | *Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 16 health |
*; Tier 6 | *; Tier 6 | ||
− | *Psi | + | *Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 17 health |
*; Tier 7 | *; Tier 7 | ||
− | *Psi | + | *Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 18 health |
*; Tier 8 | *; Tier 8 | ||
− | *Psi | + | *Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 20 health |
*; Tier 9 | *; Tier 9 | ||
− | *Psi | + | *Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 21 health |
*; Tier 10 | *; Tier 10 | ||
− | *Psi | + | *Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 22 health |
*; Tier 11 | *; Tier 11 | ||
− | *Psi | + | *Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 23 health |
*; Tier 12 | *; Tier 12 | ||
− | *Psi | + | *Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 24 health |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Miraculous Health Waves || <b>Tier 12</b> - Psi Health Wave heals all targets for 58 health after a 25 second delay || Chest, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Psi Health Wave heals all targets for 14 health after a 25 second delay |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Psi Health Wave heals all targets for 18 health after a 25 second delay |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Psi Health Wave heals all targets for 22 health after a 25 second delay |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Psi Health Wave heals all targets for 26 health after a 25 second delay |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Psi Health Wave heals all targets for 30 health after a 25 second delay |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Psi Health Wave heals all targets for 34 health after a 25 second delay |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Psi Health Wave heals all targets for 38 health after a 25 second delay |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Psi Health Wave heals all targets for 42 health after a 25 second delay |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Psi Health Wave heals all targets for 46 health after a 25 second delay |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Psi Health Wave heals all targets for 50 health after a 25 second delay |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Psi Health Wave heals all targets for 54 health after a 25 second delay |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Psi Health Wave heals all targets for 58 health after a 25 second delay |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 6</b> - Psi | + | | || || <b>Tier 6</b> - Psi Health Wave and Psi Armor Wave instantly heal you for 35 health || Hands, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | *Psi | + | *Psi Health Wave and Psi Armor Wave instantly heal you for 10 health |
*; Tier 2 | *; Tier 2 | ||
− | *Psi | + | *Psi Health Wave and Psi Armor Wave instantly heal you for 15 health |
*; Tier 3 | *; Tier 3 | ||
− | *Psi | + | *Psi Health Wave and Psi Armor Wave instantly heal you for 20 health |
*; Tier 4 | *; Tier 4 | ||
− | *Psi | + | *Psi Health Wave and Psi Armor Wave instantly heal you for 25 health |
*; Tier 5 | *; Tier 5 | ||
− | *Psi | + | *Psi Health Wave and Psi Armor Wave instantly heal you for 30 health |
*; Tier 6 | *; Tier 6 | ||
− | *Psi | + | *Psi Health Wave and Psi Armor Wave instantly heal you for 35 health |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier | + | | || || <b>Tier 6</b> - Psi Health Wave grants all targets +23 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds || Head, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | *Psi | + | *Psi Health Wave grants all targets +6 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds |
*; Tier 2 | *; Tier 2 | ||
− | *Psi | + | *Psi Health Wave grants all targets +9 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds |
*; Tier 3 | *; Tier 3 | ||
− | *Psi | + | *Psi Health Wave grants all targets +13 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds |
*; Tier 4 | *; Tier 4 | ||
− | *Psi | + | *Psi Health Wave grants all targets +17 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds |
*; Tier 5 | *; Tier 5 | ||
− | *Psi | + | *Psi Health Wave grants all targets +20 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds |
+ | *; Tier 6 | ||
+ | *Psi Health Wave grants all targets +23 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Health Waves || <b>Tier 6</b> - Psi Health Wave, Armor Wave, and Power Wave restore +6 Health, Armor, and Power respectively every few seconds || Chest, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | *Psi Armor Wave | + | *Psi Health Wave, Armor Wave, and Power Wave restore +1 Health, Armor, and Power respectively every few seconds |
*; Tier 2 | *; Tier 2 | ||
− | *Psi Armor Wave | + | *Psi Health Wave, Armor Wave, and Power Wave restore +2 Health, Armor, and Power respectively every few seconds |
*; Tier 3 | *; Tier 3 | ||
− | *Psi Armor Wave | + | *Psi Health Wave, Armor Wave, and Power Wave restore +3 Health, Armor, and Power respectively every few seconds |
*; Tier 4 | *; Tier 4 | ||
− | *Psi Armor Wave | + | *Psi Health Wave, Armor Wave, and Power Wave restore +4 Health, Armor, and Power respectively every few seconds |
*; Tier 5 | *; Tier 5 | ||
− | *Psi Armor Wave | + | *Psi Health Wave, Armor Wave, and Power Wave restore +5 Health, Armor, and Power respectively every few seconds |
*; Tier 6 | *; Tier 6 | ||
− | *Psi | + | *Psi Health Wave, Armor Wave, and Power Wave restore +6 Health, Armor, and Power respectively every few seconds |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | || || <b>Tier 12</b> - Psi Armor Wave instantly restores 40 armor to all targets || Hands, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | *Psi | + | *Psi Armor Wave instantly restores 7 armor to all targets |
*; Tier 2 | *; Tier 2 | ||
− | *Psi | + | *Psi Armor Wave instantly restores 10 armor to all targets |
*; Tier 3 | *; Tier 3 | ||
− | *Psi | + | *Psi Armor Wave instantly restores 13 armor to all targets |
*; Tier 4 | *; Tier 4 | ||
− | *Psi | + | *Psi Armor Wave instantly restores 16 armor to all targets |
*; Tier 5 | *; Tier 5 | ||
− | *Psi | + | *Psi Armor Wave instantly restores 19 armor to all targets |
*; Tier 6 | *; Tier 6 | ||
− | *Psi Armor Wave | + | *Psi Armor Wave instantly restores 22 armor to all targets |
+ | *; Tier 7 | ||
+ | *Psi Armor Wave instantly restores 25 armor to all targets | ||
+ | *; Tier 8 | ||
+ | *Psi Armor Wave instantly restores 28 armor to all targets | ||
+ | *; Tier 9 | ||
+ | *Psi Armor Wave instantly restores 31 armor to all targets | ||
+ | *; Tier 10 | ||
+ | *Psi Armor Wave instantly restores 34 armor to all targets | ||
+ | *; Tier 11 | ||
+ | *Psi Armor Wave instantly restores 37 armor to all targets | ||
+ | *; Tier 12 | ||
+ | *Psi Armor Wave instantly restores 40 armor to all targets | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 12</b> - Psi | + | | || of Armor Surprises || <b>Tier 12</b> - Psi Armor Wave and Psi Adrenaline Wave restore 70 armor to all targets after a 25 second delay || Legs, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | *Psi | + | *Psi Armor Wave and Psi Adrenaline Wave restore 15 armor to all targets after a 25 second delay |
*; Tier 2 | *; Tier 2 | ||
− | *Psi | + | *Psi Armor Wave and Psi Adrenaline Wave restore 20 armor to all targets after a 25 second delay |
*; Tier 3 | *; Tier 3 | ||
− | *Psi | + | *Psi Armor Wave and Psi Adrenaline Wave restore 25 armor to all targets after a 25 second delay |
*; Tier 4 | *; Tier 4 | ||
− | *Psi | + | *Psi Armor Wave and Psi Adrenaline Wave restore 30 armor to all targets after a 25 second delay |
*; Tier 5 | *; Tier 5 | ||
− | *Psi | + | *Psi Armor Wave and Psi Adrenaline Wave restore 35 armor to all targets after a 25 second delay |
*; Tier 6 | *; Tier 6 | ||
− | *Psi | + | *Psi Armor Wave and Psi Adrenaline Wave restore 40 armor to all targets after a 25 second delay |
*; Tier 7 | *; Tier 7 | ||
− | *Psi | + | *Psi Armor Wave and Psi Adrenaline Wave restore 45 armor to all targets after a 25 second delay |
*; Tier 8 | *; Tier 8 | ||
− | *Psi | + | *Psi Armor Wave and Psi Adrenaline Wave restore 50 armor to all targets after a 25 second delay |
*; Tier 9 | *; Tier 9 | ||
− | *Psi | + | *Psi Armor Wave and Psi Adrenaline Wave restore 55 armor to all targets after a 25 second delay |
*; Tier 10 | *; Tier 10 | ||
− | *Psi | + | *Psi Armor Wave and Psi Adrenaline Wave restore 60 armor to all targets after a 25 second delay |
*; Tier 11 | *; Tier 11 | ||
− | *Psi | + | *Psi Armor Wave and Psi Adrenaline Wave restore 65 armor to all targets after a 25 second delay |
*; Tier 12 | *; Tier 12 | ||
− | *Psi | + | *Psi Armor Wave and Psi Adrenaline Wave restore 70 armor to all targets after a 25 second delay |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Waves of Instant Armor || <b>Tier 6</b> - Psi Health Wave and Psi Armor Wave instantly restore 52 armor to you || Legs, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Psi Health Wave and Psi Armor Wave instantly restore 12 armor to you |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Psi Health Wave and Psi Armor Wave instantly restore 20 armor to you |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Psi Health Wave and Psi Armor Wave instantly restore 28 armor to you |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Psi Health Wave and Psi Armor Wave instantly restore 36 armor to you |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Psi Health Wave and Psi Armor Wave instantly restore 44 armor to you |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Psi Health Wave and Psi Armor Wave instantly restore 52 armor to you |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Shielding Agony || <b>Tier 12</b> - Agonize deals +14% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated). || Head || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Agonize deals +3% damage and conjures a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Agonize deals +4% damage and conjures a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Agonize deals +5% damage and conjures a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Agonize deals +6% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated). |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Agonize deals +7% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated). |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Agonize deals +8% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated). |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Agonize deals +9% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated). |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Agonize deals +10% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated). |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Agonize deals +11% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated). |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Agonize deals +12% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated). |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Agonize deals +13% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated). |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Agonize deals +14% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated). |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier | + | | || of Mental Prowess || <b>Tier 6</b> - Max Power +30 when Mentalism is active || Hands, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Max Power +5 when Mentalism is active |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Max Power +10 when Mentalism is active |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Max Power +15 when Mentalism is active |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Max Power +20 when Mentalism is active |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Max Power +25 when Mentalism is active |
+ | *; Tier 6 | ||
+ | *Max Power +30 when Mentalism is active | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | || || <b>Tier 12</b> - Psi Power Wave and Psi Adrenaline Wave restore 26 power to all targets after a 25 second delay || Chest, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Psi Power Wave and Psi Adrenaline Wave restore 10 power to all targets after a 25 second delay |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Psi Power Wave and Psi Adrenaline Wave restore 11 power to all targets after a 25 second delay |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Psi Power Wave and Psi Adrenaline Wave restore 12 power to all targets after a 25 second delay |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Psi Power Wave and Psi Adrenaline Wave restore 13 power to all targets after a 25 second delay |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Psi Power Wave and Psi Adrenaline Wave restore 14 power to all targets after a 25 second delay |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Psi Power Wave and Psi Adrenaline Wave restore 15 power to all targets after a 25 second delay |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Psi Power Wave and Psi Adrenaline Wave restore 16 power to all targets after a 25 second delay |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Psi Power Wave and Psi Adrenaline Wave restore 18 power to all targets after a 25 second delay |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Psi Power Wave and Psi Adrenaline Wave restore 20 power to all targets after a 25 second delay |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Psi Power Wave and Psi Adrenaline Wave restore 22 power to all targets after a 25 second delay |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Psi Power Wave and Psi Adrenaline Wave restore 24 power to all targets after a 25 second delay |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Psi Power Wave and Psi Adrenaline Wave restore 26 power to all targets after a 25 second delay |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Sudden Power Overloads || <b>Tier 12</b> - Psi Power Wave instantly restores 20 power to all targets || Head, Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Psi Power Wave instantly restores 5 power to all targets |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Psi Power Wave instantly restores 6 power to all targets |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Psi Power Wave instantly restores 7 power to all targets |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Psi Power Wave instantly restores 8 power to all targets |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Psi Power Wave instantly restores 10 power to all targets |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Psi Power Wave instantly restores 11 power to all targets |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Psi Power Wave instantly restores 12 power to all targets |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Psi Power Wave instantly restores 14 power to all targets |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Psi Power Wave instantly restores 15 power to all targets |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Psi Power Wave instantly restores 16 power to all targets |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Psi Power Wave instantly restores 18 power to all targets |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Psi Power Wave instantly restores 20 power to all targets |
+ | |Expand}} | ||
+ | |- | ||
+ | | || || <b>Tier 6</b> - Psi Power Wave and Psi Adrenaline Wave instantly restore 19 power to you || Chest, OffHand || {{Spoiler| | ||
+ | *; Tier 1 | ||
+ | *Psi Power Wave and Psi Adrenaline Wave instantly restore 5 power to you | ||
+ | *; Tier 2 | ||
+ | *Psi Power Wave and Psi Adrenaline Wave instantly restore 7 power to you | ||
+ | *; Tier 3 | ||
+ | *Psi Power Wave and Psi Adrenaline Wave instantly restore 11 power to you | ||
+ | *; Tier 4 | ||
+ | *Psi Power Wave and Psi Adrenaline Wave instantly restore 14 power to you | ||
+ | *; Tier 5 | ||
+ | *Psi Power Wave and Psi Adrenaline Wave instantly restore 17 power to you | ||
+ | *; Tier 6 | ||
+ | *Psi Power Wave and Psi Adrenaline Wave instantly restore 19 power to you | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 6</b> - | + | | || || <b>Tier 6</b> - Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -6 Power for 20 seconds || Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -1 Power for 20 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -2 Power for 20 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -3 Power for 20 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -4 Power for 20 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -5 Power for 20 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -6 Power for 20 seconds |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 6</b> - | + | | || || <b>Tier 6</b> - Max Health +33 when Mentalism is active || Legs, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Max Health +8 when Mentalism is active |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Max Health +13 when Mentalism is active |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Max Health +18 when Mentalism is active |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Max Health +23 when Mentalism is active |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Max Health +28 when Mentalism is active |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Max Health +33 when Mentalism is active |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier | + | | || || <b>Tier 6</b> - Psi Health Wave, Armor Wave, and Power Wave grant all targets +6 Psychic Damage for 60 seconds || Legs, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Psi Health Wave, Armor Wave, and Power Wave grant all targets +1 Psychic Damage for 60 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Psi Health Wave, Armor Wave, and Power Wave grant all targets +2 Psychic Damage for 60 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Psi Health Wave, Armor Wave, and Power Wave grant all targets +3 Psychic Damage for 60 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Psi Health Wave, Armor Wave, and Power Wave grant all targets +4 Psychic Damage for 60 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Psi Health Wave, Armor Wave, and Power Wave grant all targets +5 Psychic Damage for 60 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Psi Health Wave, Armor Wave, and Power Wave grant all targets +6 Psychic Damage for 60 seconds |
− | |||
− | |||
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− | |||
− | |||
− | |||
− | |||
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|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | || || <b>Tier 6</b> - Psi Adrenaline Wave increases all targets' Slashing damage +7% for 20 seconds || MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Psi Adrenaline Wave increases all targets' Slashing damage +2% for 20 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Psi Adrenaline Wave increases all targets' Slashing damage +3% for 20 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Psi Adrenaline Wave increases all targets' Slashing damage +4% for 20 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Psi Adrenaline Wave increases all targets' Slashing damage +5% for 20 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Psi Adrenaline Wave increases all targets' Slashing damage +6% for 20 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Psi Adrenaline Wave increases all targets' Slashing damage +7% for 20 seconds |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
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|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | || || <b>Tier 6</b> - Psi Adrenaline Wave increases all targets' Electricity damage +7% for 20 seconds || MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | *Psi | + | *Psi Adrenaline Wave increases all targets' Electricity damage +2% for 20 seconds |
*; Tier 2 | *; Tier 2 | ||
− | *Psi | + | *Psi Adrenaline Wave increases all targets' Electricity damage +3% for 20 seconds |
*; Tier 3 | *; Tier 3 | ||
− | *Psi | + | *Psi Adrenaline Wave increases all targets' Electricity damage +4% for 20 seconds |
*; Tier 4 | *; Tier 4 | ||
− | *Psi | + | *Psi Adrenaline Wave increases all targets' Electricity damage +5% for 20 seconds |
*; Tier 5 | *; Tier 5 | ||
− | *Psi | + | *Psi Adrenaline Wave increases all targets' Electricity damage +6% for 20 seconds |
*; Tier 6 | *; Tier 6 | ||
− | *Psi | + | *Psi Adrenaline Wave increases all targets' Electricity damage +7% for 20 seconds |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | || || <b>Tier 6</b> - Psi Adrenaline Wave increases all targets' Crushing damage +7% for 20 seconds || MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Psi Adrenaline Wave increases all targets' Crushing damage +2% for 20 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Psi Adrenaline Wave increases all targets' Crushing damage +3% for 20 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Psi Adrenaline Wave increases all targets' Crushing damage +4% for 20 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Psi Adrenaline Wave increases all targets' Crushing damage +5% for 20 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Psi Adrenaline Wave increases all targets' Crushing damage +6% for 20 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Psi Adrenaline Wave increases all targets' Crushing damage +7% for 20 seconds |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Agonizing Feedback || <b>Tier 6</b> - Agonize deals +50% damage and reuse timer is -11 seconds, but the ability deals 90 health damage to YOU || MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Agonize deals +10% damage and reuse timer is -6 seconds, but the ability deals 15 health damage to YOU |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Agonize deals +18% damage and reuse timer is -7 seconds, but the ability deals 30 health damage to YOU |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Agonize deals +26% damage and reuse timer is -8 seconds, but the ability deals 45 health damage to YOU |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Agonize deals +34% damage and reuse timer is -9 seconds, but the ability deals 60 health damage to YOU |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Agonize deals +42% damage and reuse timer is -10 seconds, but the ability deals 75 health damage to YOU |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Agonize deals +50% damage and reuse timer is -11 seconds, but the ability deals 90 health damage to YOU |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
− | |||
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|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | Agonizing || of Agony || <b>Tier 12</b> - Agonize Damage +51% || Chest, Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Agonize Damage +7% |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Agonize Damage +11% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Agonize Damage +15% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Agonize Damage +19% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Agonize Damage +23% |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Agonize Damage +27% |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Agonize Damage +31% |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Agonize Damage +35% |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Agonize Damage +39% |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Agonize Damage +43% |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Agonize Damage +47% |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Agonize Damage +51% |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier | + | | || of System Shock || <b>Tier 12</b> - Panic Charge Damage +93% || Ring, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Panic Charge Damage +5% |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Panic Charge Damage +13% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Panic Charge Damage +21% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Panic Charge Damage +29% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Panic Charge Damage +37% |
+ | *; Tier 6 | ||
+ | *Panic Charge Damage +45% | ||
+ | *; Tier 7 | ||
+ | *Panic Charge Damage +53% | ||
+ | *; Tier 8 | ||
+ | *Panic Charge Damage +61% | ||
+ | *; Tier 9 | ||
+ | *Panic Charge Damage +69% | ||
+ | *; Tier 10 | ||
+ | *Panic Charge Damage +77% | ||
+ | *; Tier 11 | ||
+ | *Panic Charge Damage +85% | ||
+ | *; Tier 12 | ||
+ | *Panic Charge Damage +93% | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of System Shock || <b>Tier 12</b> - Panic Charge boosts the damage of all your attacks +17 for 20 seconds || Ring, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Panic Charge boosts the damage of all your attacks +2 for 20 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Panic Charge boosts the damage of all your attacks +3 for 20 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Panic Charge boosts the damage of all your attacks +4 for 20 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Panic Charge boosts the damage of all your attacks +6 for 20 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Panic Charge boosts the damage of all your attacks +7 for 20 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Panic Charge boosts the damage of all your attacks +9 for 20 seconds |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Panic Charge boosts the damage of all your attacks +10 for 20 seconds |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Panic Charge boosts the damage of all your attacks +11 for 20 seconds |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Panic Charge boosts the damage of all your attacks +12 for 20 seconds |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Panic Charge boosts the damage of all your attacks +14 for 20 seconds |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Panic Charge boosts the damage of all your attacks +16 for 20 seconds |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Panic Charge boosts the damage of all your attacks +17 for 20 seconds |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Panicked Healing || <b>Tier 12</b> - Panic Charge knocks all targets back and restores 50 armor to you || Feet, Head || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Panic Charge knocks all targets back and restores 6 armor to you |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Panic Charge knocks all targets back and restores 10 armor to you |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Panic Charge knocks all targets back and restores 14 armor to you |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Panic Charge knocks all targets back and restores 18 armor to you |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Panic Charge knocks all targets back and restores 22 armor to you |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Panic Charge knocks all targets back and restores 26 armor to you |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Panic Charge knocks all targets back and restores 30 armor to you |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Panic Charge knocks all targets back and restores 34 armor to you |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Panic Charge knocks all targets back and restores 38 armor to you |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Panic Charge knocks all targets back and restores 42 armor to you |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Panic Charge knocks all targets back and restores 46 armor to you |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Panic Charge knocks all targets back and restores 50 armor to you |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Electrification || <b>Tier 12</b> - Electrify Damage +38% || MainHand, Legs || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Electrify Damage +5% |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Electrify Damage +8% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Electrify Damage +11% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Electrify Damage +14% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Electrify Damage +17% |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Electrify Damage +20% |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Electrify Damage +23% |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Electrify Damage +26% |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Electrify Damage +29% |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Electrify Damage +32% |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Electrify Damage +35% |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Electrify Damage +38% |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || || <b>Tier 12</b> - Pain Bubble deals +60 damage and restores 40 armor to you || Chest, Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Pain Bubble deals +5 damage and restores 40 armor to you |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Pain Bubble deals +10 damage and restores 40 armor to you |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Pain Bubble deals +15 damage and restores 40 armor to you |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Pain Bubble deals +20 damage and restores 40 armor to you |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Pain Bubble deals +25 damage and restores 40 armor to you |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Pain Bubble deals +30 damage and restores 40 armor to you |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Pain Bubble deals +35 damage and restores 40 armor to you |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Pain Bubble deals +40 damage and restores 40 armor to you |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Pain Bubble deals +45 damage and restores 40 armor to you |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Pain Bubble deals +50 damage and restores 40 armor to you |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Pain Bubble deals +55 damage and restores 40 armor to you |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Pain Bubble deals +60 damage and restores 40 armor to you |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Calming Shocks || <b>Tier 12</b> - Electrify generates no rage and removes 800 Rage || Necklace, Chest || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | *Electrify | + | *Electrify generates no rage and removes 250 Rage |
*; Tier 2 | *; Tier 2 | ||
− | *Electrify | + | *Electrify generates no rage and removes 300 Rage |
*; Tier 3 | *; Tier 3 | ||
− | *Electrify | + | *Electrify generates no rage and removes 350 Rage |
*; Tier 4 | *; Tier 4 | ||
− | *Electrify | + | *Electrify generates no rage and removes 400 Rage |
*; Tier 5 | *; Tier 5 | ||
− | *Electrify | + | *Electrify generates no rage and removes 450 Rage |
*; Tier 6 | *; Tier 6 | ||
− | *Electrify | + | *Electrify generates no rage and removes 500 Rage |
*; Tier 7 | *; Tier 7 | ||
− | *Electrify | + | *Electrify generates no rage and removes 550 Rage |
*; Tier 8 | *; Tier 8 | ||
− | *Electrify | + | *Electrify generates no rage and removes 600 Rage |
*; Tier 9 | *; Tier 9 | ||
− | *Electrify | + | *Electrify generates no rage and removes 650 Rage |
*; Tier 10 | *; Tier 10 | ||
− | *Electrify | + | *Electrify generates no rage and removes 700 Rage |
*; Tier 11 | *; Tier 11 | ||
− | *Electrify | + | *Electrify generates no rage and removes 750 Rage |
*; Tier 12 | *; Tier 12 | ||
− | *Electrify | + | *Electrify generates no rage and removes 800 Rage |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Refreshing Shocks || <b>Tier 12</b> - Electrify restores 48 Health to you || Feet, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Electrify restores 8 Health to you |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Electrify restores 11 Health to you |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Electrify restores 14 Health to you |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Electrify restores 17 Health to you |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Electrify restores 20 Health to you |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Electrify restores 24 Health to you |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Electrify restores 28 Health to you |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Electrify restores 32 Health to you |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Electrify restores 36 Health to you |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Electrify restores 40 Health to you |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Electrify restores 44 Health to you |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Electrify restores 48 Health to you |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier | + | | || || <b>Tier 6</b> - Reconstruct Reuse Timer -350 || MainHand, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Reconstruct Reuse Timer -1 |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Reconstruct Reuse Timer -150 |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Reconstruct Reuse Timer -2 |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Reconstruct Reuse Timer -250 |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Reconstruct Reuse Timer -3 |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Reconstruct Reuse Timer -350 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
− | |||
− | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Recharging Shocks || <b>Tier 12</b> - Electrify restores 30 power to you || Head || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Electrify restores 3 power to you |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Electrify restores 5 power to you |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Electrify restores 8 power to you |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Electrify restores 10 power to you |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Electrify restores 13 power to you |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Electrify restores 15 power to you |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Electrify restores 18 power to you |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Electrify restores 20 power to you |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Electrify restores 23 power to you |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Electrify restores 25 power to you |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Electrify restores 27 power to you |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Electrify restores 30 power to you |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Painful Bubbles || <b>Tier 12</b> - Pain Bubble Damage +144 || Necklace, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Pain Bubble Damage +12 |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Pain Bubble Damage +24 |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Pain Bubble Damage +36 |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Pain Bubble Damage +48 |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Pain Bubble Damage +60 |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Pain Bubble Damage +72 |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Pain Bubble Damage +84 |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Pain Bubble Damage +96 |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Pain Bubble Damage +108 |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Pain Bubble Damage +120 |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Pain Bubble Damage +132 |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Pain Bubble Damage +144 |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Bursting Bubbles || <b>Tier 12</b> - Pain Bubble increases the damage of your ranged attacks by 10% for 10 seconds || Ring, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Pain Bubble increases the damage of your ranged attacks by 1% for 10 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Pain Bubble increases the damage of your ranged attacks by 2% for 10 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Pain Bubble increases the damage of your ranged attacks by 3% for 10 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Pain Bubble increases the damage of your ranged attacks by 4% for 10 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Pain Bubble increases the damage of your ranged attacks by 5% for 10 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Pain Bubble increases the damage of your ranged attacks by 5.5% for 10 seconds |
+ | *; Tier 7 | ||
+ | *Pain Bubble increases the damage of your ranged attacks by 6% for 10 seconds | ||
+ | *; Tier 8 | ||
+ | *Pain Bubble increases the damage of your ranged attacks by 6.5% for 10 seconds | ||
+ | *; Tier 9 | ||
+ | *Pain Bubble increases the damage of your ranged attacks by 7% for 10 seconds | ||
+ | *; Tier 10 | ||
+ | *Pain Bubble increases the damage of your ranged attacks by 8% for 10 seconds | ||
+ | *; Tier 11 | ||
+ | *Pain Bubble increases the damage of your ranged attacks by 9% for 10 seconds | ||
+ | *; Tier 12 | ||
+ | *Pain Bubble increases the damage of your ranged attacks by 10% for 10 seconds | ||
|Expand}} | |Expand}} | ||
|} | |} |
Revision as of 19:27, 19 December 2016
See also: Mentalism/Treasure Effects:By Slot See also: Mentalism/Treasure Effects:By Ability
Prefix | Suffix | Best Tier | Slot | All Tiers |
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Mentalist's | of Mentalism | Tier 6 - Mentalism Base Damage +20% | Head, Necklace |
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Wavemaster's | of Effortless Waves | Tier 12 - All Psi Wave Abilities cost -12 Power and your Combat Refresh restores +20 Health | Chest, Feet |
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of Lingering Mindreaves | Tier 12 - Mindreave deals +20 damage and deals Electricity damage instead of Psychic | Chest, Feet |
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of Shocking Dissemination | Tier 12 - Electrify stuns the target and deals +24 damage | Hands |
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of Mind Shocks | Tier 12 - Electrify, System Shock, and Panic Charge restore 22 Health after a 15 second delay | Feet |
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of Unsuspecting Mindreaves | Tier 12 - Mindreave Taunt -260 | Necklace |
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Tier 12 - Agonize deals +325 Psychic damage over 10 seconds | Legs, Ring |
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Tier 6 - For 15 seconds after using Mindreave, your Major Healing abilities restore +36 Health (this effect does not stack with itself) | MainHand |
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of Critical Hits | Tier 12 - Archery/Psychology/Mentalism Critical Hit Damage +120% when Mentalism is active | Head, Chest |
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of Effortless Pain | Tier 12 - Pain Bubble Power Cost -30 | MainHand |
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of System Shock | Tier 12 - System Shock Damage +32% | Legs, MainHand |
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of Aftershocks | Tier 12 - System Shock deals +36 Psychic damage and 40 more over 10 seconds | Head, OffHand, Hands |
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of Calming Shocks | Tier 12 - System Shock deals +24 damage, generates no Rage, and reduces Rage by 250 | Legs, Ring |
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Tier 12 - System Shock boosts the damage of your Signature Debuffs by +68 for 6 seconds | MainHand, Ring |
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of Refreshing Shocks | Tier 12 - System Shock restores 32 Armor to you | Head, Hands |
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of Reconstruction | Tier 12 - Reconstruct Healing +72 | OffHand, Feet, Ring |
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of Revitalization | Tier 12 - Revitalize Healing +36 | Legs, MainHand, Head |
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of Reinforced Reconstruction | Tier 6 - Reconstruct restores +12 Health and causes the target to take 24 less damage from attacks for 10 seconds | Necklace, Head |
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of Mind Protection | Tier 6 - Revitalize restores +12 Health and causes the target to take 30 less damage from Psychic and Nature attacks for 10 seconds | Hands, Feet |
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Tier 12 - Reconstruct restores 39 Power to the target | Legs |
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of Organ Repair | Tier 12 - Revitalize restores +9 Health and removes ongoing Trauma effects (up to 22 dmg/sec) | Necklace |
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of Reconstructed Feet | Tier 12 - Reconstruct restores 24 power and boosts target's sprint speed by 3.5 for 10 seconds | Feet |
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of Armored Reconstruction | Tier 12 - Revitalize restores 51 armor to YOU (regardless of the target of the ability) | Necklace, Ring |
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Tier 12 - Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 24 health | Chest, OffHand |
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of Miraculous Health Waves | Tier 12 - Psi Health Wave heals all targets for 58 health after a 25 second delay | Chest, OffHand |
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Tier 6 - Psi Health Wave and Psi Armor Wave instantly heal you for 35 health | Hands, Ring |
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Tier 6 - Psi Health Wave grants all targets +23 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds | Head, Ring |
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of Health Waves | Tier 6 - Psi Health Wave, Armor Wave, and Power Wave restore +6 Health, Armor, and Power respectively every few seconds | Chest, OffHand |
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Tier 12 - Psi Armor Wave instantly restores 40 armor to all targets | Hands, Necklace |
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of Armor Surprises | Tier 12 - Psi Armor Wave and Psi Adrenaline Wave restore 70 armor to all targets after a 25 second delay | Legs, Necklace |
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of Waves of Instant Armor | Tier 6 - Psi Health Wave and Psi Armor Wave instantly restore 52 armor to you | Legs, Necklace |
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of Shielding Agony | Tier 12 - Agonize deals +14% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated). | Head |
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of Mental Prowess | Tier 6 - Max Power +30 when Mentalism is active | Hands, OffHand |
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Tier 12 - Psi Power Wave and Psi Adrenaline Wave restore 26 power to all targets after a 25 second delay | Chest, OffHand |
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of Sudden Power Overloads | Tier 12 - Psi Power Wave instantly restores 20 power to all targets | Head, Hands |
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Tier 6 - Psi Power Wave and Psi Adrenaline Wave instantly restore 19 power to you | Chest, OffHand |
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Tier 6 - Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -6 Power for 20 seconds | Hands |
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Tier 6 - Max Health +33 when Mentalism is active | Legs, OffHand |
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Tier 6 - Psi Health Wave, Armor Wave, and Power Wave grant all targets +6 Psychic Damage for 60 seconds | Legs, MainHand |
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Tier 6 - Psi Adrenaline Wave increases all targets' Slashing damage +7% for 20 seconds | MainHand |
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Tier 6 - Psi Adrenaline Wave increases all targets' Electricity damage +7% for 20 seconds | MainHand |
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Tier 6 - Psi Adrenaline Wave increases all targets' Crushing damage +7% for 20 seconds | MainHand |
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of Agonizing Feedback | Tier 6 - Agonize deals +50% damage and reuse timer is -11 seconds, but the ability deals 90 health damage to YOU | MainHand |
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Agonizing | of Agony | Tier 12 - Agonize Damage +51% | Chest, Hands |
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of System Shock | Tier 12 - Panic Charge Damage +93% | Ring, Feet |
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of System Shock | Tier 12 - Panic Charge boosts the damage of all your attacks +17 for 20 seconds | Ring, OffHand |
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of Panicked Healing | Tier 12 - Panic Charge knocks all targets back and restores 50 armor to you | Feet, Head |
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of Electrification | Tier 12 - Electrify Damage +38% | MainHand, Legs |
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Tier 12 - Pain Bubble deals +60 damage and restores 40 armor to you | Chest, Hands |
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of Calming Shocks | Tier 12 - Electrify generates no rage and removes 800 Rage | Necklace, Chest |
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of Refreshing Shocks | Tier 12 - Electrify restores 48 Health to you | Feet, Ring |
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Tier 6 - Reconstruct Reuse Timer -350 | MainHand, Necklace |
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of Recharging Shocks | Tier 12 - Electrify restores 30 power to you | Head |
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of Painful Bubbles | Tier 12 - Pain Bubble Damage +144 | Necklace, OffHand |
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of Bursting Bubbles | Tier 12 - Pain Bubble increases the damage of your ranged attacks by 10% for 10 seconds | Ring, Feet |
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