Difference between revisions of "Psychology/Treasure Effects"

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</includeonly>
 
</includeonly>
 
See also: [[Psychology/Treasure Effects:By Slot]]
 
See also: [[Psychology/Treasure Effects:By Slot]]
<!-- This table is from patch v266, August 18, 2016 -->
+
See also: [[Psychology/Treasure Effects:By Ability]]
 +
<!-- This table is from patch v272, December 17, 2016 -->
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
|+<div align="left"><h3>Psychology</h3></div>
 
 
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
 
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
 
|-
 
|-
| || of Antivenin Phrasing || <b>Tier 12</b> - Pep Talk removes ongoing Poison effects (up to 36 dmg/sec) || Necklace || {{Spoiler|
+
| Psychologist's || of Psychology || <b>Tier 6</b> - Psychology Base Damage +20% || Head, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Pep Talk removes ongoing Poison effects (up to 3 dmg/sec)
+
*Psychology Damage +3
 
*; Tier 2
 
*; Tier 2
*Pep Talk removes ongoing Poison effects (up to 6 dmg/sec)
+
*Psychology Base Damage +8%
 
*; Tier 3
 
*; Tier 3
*Pep Talk removes ongoing Poison effects (up to 9 dmg/sec)
+
*Psychology Base Damage +11%
 
*; Tier 4
 
*; Tier 4
*Pep Talk removes ongoing Poison effects (up to 12 dmg/sec)
+
*Psychology Base Damage +14%
 
*; Tier 5
 
*; Tier 5
*Pep Talk removes ongoing Poison effects (up to 15 dmg/sec)
+
*Psychology Base Damage +17%
 
*; Tier 6
 
*; Tier 6
*Pep Talk removes ongoing Poison effects (up to 18 dmg/sec)
+
*Psychology Base Damage +20%
*; Tier 7
 
*Pep Talk removes ongoing Poison effects (up to 21 dmg/sec)
 
*; Tier 8
 
*Pep Talk removes ongoing Poison effects (up to 24 dmg/sec)
 
*; Tier 9
 
*Pep Talk removes ongoing Poison effects (up to 27 dmg/sec)
 
*; Tier 10
 
*Pep Talk removes ongoing Poison effects (up to 30 dmg/sec)
 
*; Tier 11
 
*Pep Talk removes ongoing Poison effects (up to 33 dmg/sec)
 
*; Tier 12
 
*Pep Talk removes ongoing Poison effects (up to 36 dmg/sec)
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Terrifying Words || <b>Tier 12</b> - Cause Terror deals +140 direct health damage || Hands, Feet || {{Spoiler|
+
| || of Critical Insight || <b>Tier 12</b> - Psychoanalyze deals between 120 and 280 extra damage || Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Cause Terror deals +30 direct health damage
+
*Psychoanalyze deals between 10 and 60 extra damage
 
*; Tier 2
 
*; Tier 2
*Cause Terror deals +40 direct health damage
+
*Psychoanalyze deals between 20 and 80 extra damage
 
*; Tier 3
 
*; Tier 3
*Cause Terror deals +50 direct health damage
+
*Psychoanalyze deals between 30 and 100 extra damage
 
*; Tier 4
 
*; Tier 4
*Cause Terror deals +60 direct health damage
+
*Psychoanalyze deals between 40 and 120 extra damage
 
*; Tier 5
 
*; Tier 5
*Cause Terror deals +70 direct health damage
+
*Psychoanalyze deals between 50 and 140 extra damage
 
*; Tier 6
 
*; Tier 6
*Cause Terror deals +80 direct health damage
+
*Psychoanalyze deals between 60 and 160 extra damage
 
*; Tier 7
 
*; Tier 7
*Cause Terror deals +90 direct health damage
+
*Psychoanalyze deals between 70 and 180 extra damage
 
*; Tier 8
 
*; Tier 8
*Cause Terror deals +100 direct health damage
+
*Psychoanalyze deals between 80 and 200 extra damage
 
*; Tier 9
 
*; Tier 9
*Cause Terror deals +110 direct health damage
+
*Psychoanalyze deals between 90 and 220 extra damage
 
*; Tier 10
 
*; Tier 10
*Cause Terror deals +120 direct health damage
+
*Psychoanalyze deals between 100 and 240 extra damage
 
*; Tier 11
 
*; Tier 11
*Cause Terror deals +130 direct health damage
+
*Psychoanalyze deals between 110 and 260 extra damage
 
*; Tier 12
 
*; Tier 12
*Cause Terror deals +140 direct health damage
+
*Psychoanalyze deals between 120 and 280 extra damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 6</b> - Pep Talk Reuse Time -3 || Legs, Feet || {{Spoiler|
+
| Smug || of Smug Analysis || <b>Tier 12</b> - Psychoanalyze restores 87 Health to you after a 15 second delay || OffHand, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Pep Talk Reuse Time -50
+
*Psychoanalyze restores 10 Health to you after a 15 second delay
 
*; Tier 2
 
*; Tier 2
*Pep Talk Reuse Time -1
+
*Psychoanalyze restores 17 Health to you after a 15 second delay
 
*; Tier 3
 
*; Tier 3
*Pep Talk Reuse Time -150
+
*Psychoanalyze restores 24 Health to you after a 15 second delay
 
*; Tier 4
 
*; Tier 4
*Pep Talk Reuse Time -2
+
*Psychoanalyze restores 31 Health to you after a 15 second delay
 
*; Tier 5
 
*; Tier 5
*Pep Talk Reuse Time -250
+
*Psychoanalyze restores 38 Health to you after a 15 second delay
 
*; Tier 6
 
*; Tier 6
*Pep Talk Reuse Time -3
+
*Psychoanalyze restores 45 Health to you after a 15 second delay
|Expand}}
 
|-
 
| Inspiring || of Inspiration || <b>Tier 12</b> - Pep Talk restores 48 Power || Chest, OffHand, Ring || {{Spoiler|
 
*; Tier 1
 
*Pep Talk restores 4 Power
 
*; Tier 2
 
*Pep Talk restores 8 Power
 
*; Tier 3
 
*Pep Talk restores 12 Power
 
*; Tier 4
 
*Pep Talk restores 16 Power
 
*; Tier 5
 
*Pep Talk restores 20 Power
 
*; Tier 6
 
*Pep Talk restores 24 Power
 
 
*; Tier 7
 
*; Tier 7
*Pep Talk restores 28 Power
+
*Psychoanalyze restores 52 Health to you after a 15 second delay
 
*; Tier 8
 
*; Tier 8
*Pep Talk restores 32 Power
+
*Psychoanalyze restores 59 Health to you after a 15 second delay
 
*; Tier 9
 
*; Tier 9
*Pep Talk restores 36 Power
+
*Psychoanalyze restores 66 Health to you after a 15 second delay
 
*; Tier 10
 
*; Tier 10
*Pep Talk restores 40 Power
+
*Psychoanalyze restores 73 Health to you after a 15 second delay
 
*; Tier 11
 
*; Tier 11
*Pep Talk restores 44 Power
+
*Psychoanalyze restores 80 Health to you after a 15 second delay
 
*; Tier 12
 
*; Tier 12
*Pep Talk restores 48 Power
+
*Psychoanalyze restores 87 Health to you after a 15 second delay
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Your Mother || <b>Tier 12</b> - Tell Me About Your Mother deals +100 direct health damage || Head, MainHand || {{Spoiler|
+
| || of Emotional Walls || <b>Tier 12</b> - Psychoanalyze restores 108 Armor to you || Chest, Legs || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Tell Me About Your Mother deals +8 direct health damage
+
*Psychoanalyze restores 9 Armor to you
 
*; Tier 2
 
*; Tier 2
*Tell Me About Your Mother deals +16 direct health damage
+
*Psychoanalyze restores 18 Armor to you
 
*; Tier 3
 
*; Tier 3
*Tell Me About Your Mother deals +24 direct health damage
+
*Psychoanalyze restores 27 Armor to you
 
*; Tier 4
 
*; Tier 4
*Tell Me About Your Mother deals +32 direct health damage
+
*Psychoanalyze restores 36 Armor to you
 
*; Tier 5
 
*; Tier 5
*Tell Me About Your Mother deals +40 direct health damage
+
*Psychoanalyze restores 45 Armor to you
 
*; Tier 6
 
*; Tier 6
*Tell Me About Your Mother deals +48 direct health damage
+
*Psychoanalyze restores 54 Armor to you
 
*; Tier 7
 
*; Tier 7
*Tell Me About Your Mother deals +56 direct health damage
+
*Psychoanalyze restores 63 Armor to you
 
*; Tier 8
 
*; Tier 8
*Tell Me About Your Mother deals +64 direct health damage
+
*Psychoanalyze restores 72 Armor to you
 
*; Tier 9
 
*; Tier 9
*Tell Me About Your Mother deals +72 direct health damage
+
*Psychoanalyze restores 81 Armor to you
 
*; Tier 10
 
*; Tier 10
*Tell Me About Your Mother deals +80 direct health damage
+
*Psychoanalyze restores 90 Armor to you
 
*; Tier 11
 
*; Tier 11
*Tell Me About Your Mother deals +90 direct health damage
+
*Psychoanalyze restores 99 Armor to you
 
*; Tier 12
 
*; Tier 12
*Tell Me About Your Mother deals +100 direct health damage
+
*Psychoanalyze restores 108 Armor to you
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Sociopathic || of Cruel Dialogue || <b>Tier 12</b> - You Were Adopted restores 48 power to you || Hands, MainHand || {{Spoiler|
+
| || of Tragic Lessons || <b>Tier 12</b> - Psychoanalyze causes the target to be worth 12% more XP if slain within 60 seconds || MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*You Were Adopted restores 4 power to you
+
*Psychoanalyze causes the target to be worth 1% more XP if slain within 60 seconds
 
*; Tier 2
 
*; Tier 2
*You Were Adopted restores 8 power to you
+
*Psychoanalyze causes the target to be worth 2% more XP if slain within 60 seconds
 
*; Tier 3
 
*; Tier 3
*You Were Adopted restores 12 power to you
+
*Psychoanalyze causes the target to be worth 3% more XP if slain within 60 seconds
 
*; Tier 4
 
*; Tier 4
*You Were Adopted restores 16 power to you
+
*Psychoanalyze causes the target to be worth 4% more XP if slain within 60 seconds
 
*; Tier 5
 
*; Tier 5
*You Were Adopted restores 20 power to you
+
*Psychoanalyze causes the target to be worth 5% more XP if slain within 60 seconds
 
*; Tier 6
 
*; Tier 6
*You Were Adopted restores 24 power to you
+
*Psychoanalyze causes the target to be worth 6% more XP if slain within 60 seconds
 
*; Tier 7
 
*; Tier 7
*You Were Adopted restores 28 power to you
+
*Psychoanalyze causes the target to be worth 7% more XP if slain within 60 seconds
 
*; Tier 8
 
*; Tier 8
*You Were Adopted restores 32 power to you
+
*Psychoanalyze causes the target to be worth 8% more XP if slain within 60 seconds
 
*; Tier 9
 
*; Tier 9
*You Were Adopted restores 36 power to you
+
*Psychoanalyze causes the target to be worth 9% more XP if slain within 60 seconds
 
*; Tier 10
 
*; Tier 10
*You Were Adopted restores 40 power to you
+
*Psychoanalyze causes the target to be worth 10% more XP if slain within 60 seconds
 
*; Tier 11
 
*; Tier 11
*You Were Adopted restores 44 power to you
+
*Psychoanalyze causes the target to be worth 11% more XP if slain within 60 seconds
 
*; Tier 12
 
*; Tier 12
*You Were Adopted restores 48 power to you
+
*Psychoanalyze causes the target to be worth 12% more XP if slain within 60 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 1</b> - Positive Attitude boosts your sprint speed by 10 for 10 seconds || Head, Feet ||
+
| Mind-Shattering || || <b>Tier 12</b> - Psychoanalyze causes the target to take +12 damage from Psychic attacks for 60 seconds || Head, Hands || {{Spoiler|
|-
 
| || of Tragic Lessons || <b>Tier 12</b> - Psychoanalyze attacks cause their victim to be worth 12% more XP if slain within 60 seconds || Head, MainHand || {{Spoiler|
 
 
*; Tier 1
 
*; Tier 1
*Psychoanalyze attacks cause their victim to be worth 1% more XP if slain within 60 seconds
+
*Psychoanalyze causes the target to take +1 damage from Psychic attacks for 60 seconds
 
*; Tier 2
 
*; Tier 2
*Psychoanalyze attacks cause their victim to be worth 2% more XP if slain within 60 seconds
+
*Psychoanalyze causes the target to take +2 damage from Psychic attacks for 60 seconds
 
*; Tier 3
 
*; Tier 3
*Psychoanalyze attacks cause their victim to be worth 3% more XP if slain within 60 seconds
+
*Psychoanalyze causes the target to take +3 damage from Psychic attacks for 60 seconds
 
*; Tier 4
 
*; Tier 4
*Psychoanalyze attacks cause their victim to be worth 4% more XP if slain within 60 seconds
+
*Psychoanalyze causes the target to take +4 damage from Psychic attacks for 60 seconds
 
*; Tier 5
 
*; Tier 5
*Psychoanalyze attacks cause their victim to be worth 5% more XP if slain within 60 seconds
+
*Psychoanalyze causes the target to take +5 damage from Psychic attacks for 60 seconds
 
*; Tier 6
 
*; Tier 6
*Psychoanalyze attacks cause their victim to be worth 6% more XP if slain within 60 seconds
+
*Psychoanalyze causes the target to take +6 damage from Psychic attacks for 60 seconds
 
*; Tier 7
 
*; Tier 7
*Psychoanalyze attacks cause their victim to be worth 7% more XP if slain within 60 seconds
+
*Psychoanalyze causes the target to take +7 damage from Psychic attacks for 60 seconds
 
*; Tier 8
 
*; Tier 8
*Psychoanalyze attacks cause their victim to be worth 8% more XP if slain within 60 seconds
+
*Psychoanalyze causes the target to take +8 damage from Psychic attacks for 60 seconds
 
*; Tier 9
 
*; Tier 9
*Psychoanalyze attacks cause their victim to be worth 9% more XP if slain within 60 seconds
+
*Psychoanalyze causes the target to take +9 damage from Psychic attacks for 60 seconds
 
*; Tier 10
 
*; Tier 10
*Psychoanalyze attacks cause their victim to be worth 10% more XP if slain within 60 seconds
+
*Psychoanalyze causes the target to take +10 damage from Psychic attacks for 60 seconds
 
*; Tier 11
 
*; Tier 11
*Psychoanalyze attacks cause their victim to be worth 11% more XP if slain within 60 seconds
+
*Psychoanalyze causes the target to take +11 damage from Psychic attacks for 60 seconds
 
*; Tier 12
 
*; Tier 12
*Psychoanalyze attacks cause their victim to be worth 12% more XP if slain within 60 seconds
+
*Psychoanalyze causes the target to take +12 damage from Psychic attacks for 60 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Ridicule deals +24 psychic damage and taunts +390 || Hands, Legs || {{Spoiler|
+
| || || <b>Tier 6</b> - Pep Talk Reuse Timer -350 || Legs, Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Ridicule deals +2 psychic damage and taunts +60
+
*Pep Talk Reuse Timer -1
 
*; Tier 2
 
*; Tier 2
*Ridicule deals +4 psychic damage and taunts +90
+
*Pep Talk Reuse Timer -150
 
*; Tier 3
 
*; Tier 3
*Ridicule deals +6 psychic damage and taunts +120
+
*Pep Talk Reuse Timer -2
 
*; Tier 4
 
*; Tier 4
*Ridicule deals +8 psychic damage and taunts +150
+
*Pep Talk Reuse Timer -250
 
*; Tier 5
 
*; Tier 5
*Ridicule deals +10 psychic damage and taunts +180
+
*Pep Talk Reuse Timer -3
 
*; Tier 6
 
*; Tier 6
*Ridicule deals +12 psychic damage and taunts +210
+
*Pep Talk Reuse Timer -350
*; Tier 7
 
*Ridicule deals +14 psychic damage and taunts +240
 
*; Tier 8
 
*Ridicule deals +16 psychic damage and taunts +270
 
*; Tier 9
 
*Ridicule deals +18 psychic damage and taunts +300
 
*; Tier 10
 
*Ridicule deals +20 psychic damage and taunts +330
 
*; Tier 11
 
*Ridicule deals +22 psychic damage and taunts +360
 
*; Tier 12
 
*Ridicule deals +24 psychic damage and taunts +390
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Sociopathic || of Cruel Dialogue || <b>Tier 12</b> - You Were Adopted deals +96% damage || MainHand, Legs || {{Spoiler|
+
| || || <b>Tier 12</b> - Soothe, But I Love You, and Cause Terror Damage +53 || Chest, Legs || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*You Were Adopted deals +8% damage
+
*Soothe, But I Love You, and Cause Terror Damage +20
 
*; Tier 2
 
*; Tier 2
*You Were Adopted deals +16% damage
+
*Soothe, But I Love You, and Cause Terror Damage +23
 
*; Tier 3
 
*; Tier 3
*You Were Adopted deals +24% damage
+
*Soothe, But I Love You, and Cause Terror Damage +26
 
*; Tier 4
 
*; Tier 4
*You Were Adopted deals +32% damage
+
*Soothe, But I Love You, and Cause Terror Damage +29
 
*; Tier 5
 
*; Tier 5
*You Were Adopted deals +40% damage
+
*Soothe, But I Love You, and Cause Terror Damage +32
 
*; Tier 6
 
*; Tier 6
*You Were Adopted deals +48% damage
+
*Soothe, But I Love You, and Cause Terror Damage +35
 
*; Tier 7
 
*; Tier 7
*You Were Adopted deals +56% damage
+
*Soothe, But I Love You, and Cause Terror Damage +38
 
*; Tier 8
 
*; Tier 8
*You Were Adopted deals +64% damage
+
*Soothe, But I Love You, and Cause Terror Damage +41
 
*; Tier 9
 
*; Tier 9
*You Were Adopted deals +72% damage
+
*Soothe, But I Love You, and Cause Terror Damage +44
 
*; Tier 10
 
*; Tier 10
*You Were Adopted deals +80% damage
+
*Soothe, But I Love You, and Cause Terror Damage +47
 
*; Tier 11
 
*; Tier 11
*You Were Adopted deals +88% damage
+
*Soothe, But I Love You, and Cause Terror Damage +50
 
*; Tier 12
 
*; Tier 12
*You Were Adopted deals +96% damage
+
*Soothe, But I Love You, and Cause Terror Damage +53
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Peppy || of Pep || <b>Tier 12</b> - Pep Talk restores 120 Armor || Chest, OffHand, Ring || {{Spoiler|
+
| || of Critical Hits || <b>Tier 12</b> - Archery/Psychology/Mentalism Critical Hit Damage +120% when Psychology is active || Chest, Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Pep Talk restores 10 Armor
+
*Archery/Psychology/Mentalism Critical Hit Damage +10% when Psychology is active
 
*; Tier 2
 
*; Tier 2
*Pep Talk restores 20 Armor
+
*Archery/Psychology/Mentalism Critical Hit Damage +20% when Psychology is active
 
*; Tier 3
 
*; Tier 3
*Pep Talk restores 30 Armor
+
*Archery/Psychology/Mentalism Critical Hit Damage +30% when Psychology is active
 
*; Tier 4
 
*; Tier 4
*Pep Talk restores 40 Armor
+
*Archery/Psychology/Mentalism Critical Hit Damage +40% when Psychology is active
 
*; Tier 5
 
*; Tier 5
*Pep Talk restores 50 Armor
+
*Archery/Psychology/Mentalism Critical Hit Damage +50% when Psychology is active
 
*; Tier 6
 
*; Tier 6
*Pep Talk restores 60 Armor
+
*Archery/Psychology/Mentalism Critical Hit Damage +60% when Psychology is active
 
*; Tier 7
 
*; Tier 7
*Pep Talk restores 70 Armor
+
*Archery/Psychology/Mentalism Critical Hit Damage +70% when Psychology is active
 
*; Tier 8
 
*; Tier 8
*Pep Talk restores 80 Armor
+
*Archery/Psychology/Mentalism Critical Hit Damage +80% when Psychology is active
 
*; Tier 9
 
*; Tier 9
*Pep Talk restores 90 Armor
+
*Archery/Psychology/Mentalism Critical Hit Damage +90% when Psychology is active
 
*; Tier 10
 
*; Tier 10
*Pep Talk restores 100 Armor
+
*Archery/Psychology/Mentalism Critical Hit Damage +1% when Psychology is active
 
*; Tier 11
 
*; Tier 11
*Pep Talk restores 110 Armor
+
*Archery/Psychology/Mentalism Critical Hit Damage +110% when Psychology is active
 
*; Tier 12
 
*; Tier 12
*Pep Talk restores 120 Armor
+
*Archery/Psychology/Mentalism Critical Hit Damage +120% when Psychology is active
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Healing Love || <b>Tier 12</b> - But I Love You heals you for 38 health || Legs, Necklace || {{Spoiler|
+
| || of Your Mother || <b>Tier 12</b> - Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +81 || Chest, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*But I Love You heals you for 5 health
+
*Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +15
 
*; Tier 2
 
*; Tier 2
*But I Love You heals you for 8 health
+
*Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +21
 
*; Tier 3
 
*; Tier 3
*But I Love You heals you for 11 health
+
*Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +27
 
*; Tier 4
 
*; Tier 4
*But I Love You heals you for 14 health
+
*Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +33
 
*; Tier 5
 
*; Tier 5
*But I Love You heals you for 17 health
+
*Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +39
 
*; Tier 6
 
*; Tier 6
*But I Love You heals you for 20 health
+
*Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +45
 
*; Tier 7
 
*; Tier 7
*But I Love You heals you for 23 health
+
*Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +51
 
*; Tier 8
 
*; Tier 8
*But I Love You heals you for 26 health
+
*Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +57
 
*; Tier 9
 
*; Tier 9
*But I Love You heals you for 29 health
+
*Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +63
 
*; Tier 10
 
*; Tier 10
*But I Love You heals you for 32 health
+
*Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +69
 
*; Tier 11
 
*; Tier 11
*But I Love You heals you for 35 health
+
*Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +75
 
*; Tier 12
 
*; Tier 12
*But I Love You heals you for 38 health
+
*Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +81
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Depressing || || <b>Tier 12</b> - Tell Me About Your Mother attacks cause Depression Level 12 (target's attacks deal -12 damage for 60 seconds) || Head, Feet || {{Spoiler|
+
| Mind-Numbing || || <b>Tier 5</b> - Mock deals +80% damage and taunts +500, but reuse timer is +2 seconds || Hands, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Tell Me About Your Mother attacks cause Depression Level 1 (target's attacks deal -1 damage for 60 seconds)
+
*Mock deals +20% damage and taunts +100, but reuse timer is +2 seconds
 
*; Tier 2
 
*; Tier 2
*Tell Me About Your Mother attacks cause Depression Level 2 (target's attacks deal -2 damage for 60 seconds)
+
*Mock deals +35% damage and taunts +200, but reuse timer is +2 seconds
 
*; Tier 3
 
*; Tier 3
*Tell Me About Your Mother attacks cause Depression Level 3 (target's attacks deal -3 damage for 60 seconds)
+
*Mock deals +50% damage and taunts +300, but reuse timer is +2 seconds
 
*; Tier 4
 
*; Tier 4
*Tell Me About Your Mother attacks cause Depression Level 4 (target's attacks deal -4 damage for 60 seconds)
+
*Mock deals +65% damage and taunts +400, but reuse timer is +2 seconds
 
*; Tier 5
 
*; Tier 5
*Tell Me About Your Mother attacks cause Depression Level 5 (target's attacks deal -5 damage for 60 seconds)
+
*Mock deals +80% damage and taunts +500, but reuse timer is +2 seconds
*; Tier 6
 
*Tell Me About Your Mother attacks cause Depression Level 6 (target's attacks deal -6 damage for 60 seconds)
 
*; Tier 7
 
*Tell Me About Your Mother attacks cause Depression Level 7 (target's attacks deal -7 damage for 60 seconds)
 
*; Tier 8
 
*Tell Me About Your Mother attacks cause Depression Level 8 (target's attacks deal -8 damage for 60 seconds)
 
*; Tier 9
 
*Tell Me About Your Mother attacks cause Depression Level 9 (target's attacks deal -9 damage for 60 seconds)
 
*; Tier 10
 
*Tell Me About Your Mother attacks cause Depression Level 10 (target's attacks deal -10 damage for 60 seconds)
 
*; Tier 11
 
*Tell Me About Your Mother attacks cause Depression Level 11 (target's attacks deal -11 damage for 60 seconds)
 
*; Tier 12
 
*Tell Me About Your Mother attacks cause Depression Level 12 (target's attacks deal -12 damage for 60 seconds)
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Ridiculous Speed || <b>Tier 5</b> - Ridicule boosts movement speed by 5 for 6 seconds || Feet || {{Spoiler|
+
| Mind-Numbing || || <b>Tier 5</b> - Soothe further reduces target's Rage by 700 || MainHand, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Ridicule boosts movement speed by 1 for 6 seconds
+
*Soothe further reduces target's Rage by 100
 
*; Tier 2
 
*; Tier 2
*Ridicule boosts movement speed by 2 for 6 seconds
+
*Soothe further reduces target's Rage by 250
 
*; Tier 3
 
*; Tier 3
*Ridicule boosts movement speed by 3 for 6 seconds
+
*Soothe further reduces target's Rage by 400
 
*; Tier 4
 
*; Tier 4
*Ridicule boosts movement speed by 4 for 6 seconds
+
*Soothe further reduces target's Rage by 550
 
*; Tier 5
 
*; Tier 5
*Ridicule boosts movement speed by 5 for 6 seconds
+
*Soothe further reduces target's Rage by 700
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Psychologist's || of Psychology || <b>Tier 6</b> - Psychology Base Damage +35% || Head, Necklace || {{Spoiler|
+
| Mind-Numbing || || <b>Tier 5</b> - Tell Me About Your Mother restores 100 Armor to you || OffHand, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Psychology Base Damage +10%
+
*Tell Me About Your Mother restores 20 Armor to you
 
*; Tier 2
 
*; Tier 2
*Psychology Base Damage +15%
+
*Tell Me About Your Mother restores 40 Armor to you
 
*; Tier 3
 
*; Tier 3
*Psychology Base Damage +20%
+
*Tell Me About Your Mother restores 60 Armor to you
 
*; Tier 4
 
*; Tier 4
*Psychology Base Damage +25%
+
*Tell Me About Your Mother restores 80 Armor to you
 
*; Tier 5
 
*; Tier 5
*Psychology Base Damage +30%
+
*Tell Me About Your Mother restores 100 Armor to you
*; Tier 6
 
*Psychology Base Damage +35%
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Grating || of Nerve-Striking || <b>Tier 12</b> - Strike a Nerve deals +75 armor damage || Chest, Feet || {{Spoiler|
+
| Depressing || of Your Mother || <b>Tier 12</b> - Tell Me About Your Mother causes target's attacks to deal -12 damage for 60 seconds || Head, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Strike a Nerve deals +9 armor damage
+
*Tell Me About Your Mother causes target's attacks to deal -1 damage for 60 seconds
 
*; Tier 2
 
*; Tier 2
*Strike a Nerve deals +15 armor damage
+
*Tell Me About Your Mother causes target's attacks to deal -2 damage for 60 seconds
 
*; Tier 3
 
*; Tier 3
*Strike a Nerve deals +21 armor damage
+
*Tell Me About Your Mother causes target's attacks to deal -3 damage for 60 seconds
 
*; Tier 4
 
*; Tier 4
*Strike a Nerve deals +27 armor damage
+
*Tell Me About Your Mother causes target's attacks to deal -4 damage for 60 seconds
 
*; Tier 5
 
*; Tier 5
*Strike a Nerve deals +33 armor damage
+
*Tell Me About Your Mother causes target's attacks to deal -5 damage for 60 seconds
 
*; Tier 6
 
*; Tier 6
*Strike a Nerve deals +39 armor damage
+
*Tell Me About Your Mother causes target's attacks to deal -6 damage for 60 seconds
 
*; Tier 7
 
*; Tier 7
*Strike a Nerve deals +45 armor damage
+
*Tell Me About Your Mother causes target's attacks to deal -7 damage for 60 seconds
 
*; Tier 8
 
*; Tier 8
*Strike a Nerve deals +51 armor damage
+
*Tell Me About Your Mother causes target's attacks to deal -8 damage for 60 seconds
 
*; Tier 9
 
*; Tier 9
*Strike a Nerve deals +57 armor damage
+
*Tell Me About Your Mother causes target's attacks to deal -9 damage for 60 seconds
 
*; Tier 10
 
*; Tier 10
*Strike a Nerve deals +63 armor damage
+
*Tell Me About Your Mother causes target's attacks to deal -10 damage for 60 seconds
 
*; Tier 11
 
*; Tier 11
*Strike a Nerve deals +69 armor damage
+
*Tell Me About Your Mother causes target's attacks to deal -11 damage for 60 seconds
 
*; Tier 12
 
*; Tier 12
*Strike a Nerve deals +75 armor damage
+
*Tell Me About Your Mother causes target's attacks to deal -12 damage for 60 seconds
 +
|Expand}}
 +
|-
 +
| || of Epic Discussion || <b>Tier 5</b> - Tell Me About Your Mother boosts your Epic Attack Damage +50 and reduces the Power cost of your Epic Attacks -20 for 15 seconds || Legs, Feet || {{Spoiler|
 +
*; Tier 1
 +
*Tell Me About Your Mother boosts your Epic Attack Damage +10 and reduces the Power cost of your Epic Attacks -4 for 15 seconds
 +
*; Tier 2
 +
*Tell Me About Your Mother boosts your Epic Attack Damage +20 and reduces the Power cost of your Epic Attacks -8 for 15 seconds
 +
*; Tier 3
 +
*Tell Me About Your Mother boosts your Epic Attack Damage +30 and reduces the Power cost of your Epic Attacks -12 for 15 seconds
 +
*; Tier 4
 +
*Tell Me About Your Mother boosts your Epic Attack Damage +40 and reduces the Power cost of your Epic Attacks -16 for 15 seconds
 +
*; Tier 5
 +
*Tell Me About Your Mother boosts your Epic Attack Damage +50 and reduces the Power cost of your Epic Attacks -20 for 15 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Peppy || of Pep || <b>Tier 12</b> - Psychology Healing +120 || Chest, OffHand, Ring || {{Spoiler|
+
| Grating || of Nerve-Striking || <b>Tier 12</b> - Strike a Nerve Damage +32% || MainHand, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Psychology Healing +10
+
*Strike a Nerve Damage +10%
 
*; Tier 2
 
*; Tier 2
*Psychology Healing +20
+
*Strike a Nerve Damage +12%
 
*; Tier 3
 
*; Tier 3
*Psychology Healing +30
+
*Strike a Nerve Damage +14%
 
*; Tier 4
 
*; Tier 4
*Psychology Healing +40
+
*Strike a Nerve Damage +16%
 
*; Tier 5
 
*; Tier 5
*Psychology Healing +50
+
*Strike a Nerve Damage +18%
 
*; Tier 6
 
*; Tier 6
*Psychology Healing +60
+
*Strike a Nerve Damage +20%
 
*; Tier 7
 
*; Tier 7
*Psychology Healing +70
+
*Strike a Nerve Damage +22%
 
*; Tier 8
 
*; Tier 8
*Psychology Healing +80
+
*Strike a Nerve Damage +24%
 
*; Tier 9
 
*; Tier 9
*Psychology Healing +90
+
*Strike a Nerve Damage +26%
 
*; Tier 10
 
*; Tier 10
*Psychology Healing +100
+
*Strike a Nerve Damage +28%
 
*; Tier 11
 
*; Tier 11
*Psychology Healing +110
+
*Strike a Nerve Damage +30%
 
*; Tier 12
 
*; Tier 12
*Psychology Healing +120
+
*Strike a Nerve Damage +32%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Mind-Numbing || || <b>Tier 5</b> - Tell Me About Your Mother reduces target's Rage by 625 || Hands, Feet || {{Spoiler|
+
| || of Aneurysms || <b>Tier 12</b> - Strike a Nerve deals between 36 and 120 extra damage || Chest, Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Tell Me About Your Mother reduces target's Rage by 125
+
*Strike a Nerve deals between 3 and 10 extra damage
 
*; Tier 2
 
*; Tier 2
*Tell Me About Your Mother reduces target's Rage by 250
+
*Strike a Nerve deals between 6 and 20 extra damage
 
*; Tier 3
 
*; Tier 3
*Tell Me About Your Mother reduces target's Rage by 375
+
*Strike a Nerve deals between 9 and 30 extra damage
 
*; Tier 4
 
*; Tier 4
*Tell Me About Your Mother reduces target's Rage by 500
+
*Strike a Nerve deals between 12 and 40 extra damage
 
*; Tier 5
 
*; Tier 5
*Tell Me About Your Mother reduces target's Rage by 625
+
*Strike a Nerve deals between 15 and 50 extra damage
|Expand}}
 
|-
 
| || of Denying the Darkness || <b>Tier 10</b> - Inspire Confidence increases targets' Accuracy +10 for 10 seconds || Head, Ring || {{Spoiler|
 
*; Tier 1
 
*Inspire Confidence increases targets' Accuracy +1 for 10 seconds
 
*; Tier 2
 
*Inspire Confidence increases targets' Accuracy +2 for 10 seconds
 
*; Tier 3
 
*Inspire Confidence increases targets' Accuracy +3 for 10 seconds
 
*; Tier 4
 
*Inspire Confidence increases targets' Accuracy +4 for 10 seconds
 
*; Tier 5
 
*Inspire Confidence increases targets' Accuracy +5 for 10 seconds
 
 
*; Tier 6
 
*; Tier 6
*Inspire Confidence increases targets' Accuracy +6 for 10 seconds
+
*Strike a Nerve deals between 18 and 60 extra damage
 
*; Tier 7
 
*; Tier 7
*Inspire Confidence increases targets' Accuracy +7 for 10 seconds
+
*Strike a Nerve deals between 21 and 70 extra damage
 
*; Tier 8
 
*; Tier 8
*Inspire Confidence increases targets' Accuracy +8 for 10 seconds
+
*Strike a Nerve deals between 24 and 80 extra damage
 
*; Tier 9
 
*; Tier 9
*Inspire Confidence increases targets' Accuracy +9 for 10 seconds
+
*Strike a Nerve deals between 27 and 90 extra damage
 
*; Tier 10
 
*; Tier 10
*Inspire Confidence increases targets' Accuracy +10 for 10 seconds
+
*Strike a Nerve deals between 30 and 100 extra damage
 +
*; Tier 11
 +
*Strike a Nerve deals between 33 and 110 extra damage
 +
*; Tier 12
 +
*Strike a Nerve deals between 36 and 120 extra damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Critical Insight || <b>Tier 12</b> - Psychoanalyze has a 82% chance to deal +240% damage || Chest, Hands || {{Spoiler|
+
| Grating || of Nerve-Striking || <b>Tier 12</b> - Strike a Nerve deals +85 armor damage || OffHand, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Psychoanalyze has a 60% chance to deal +20% damage
+
*Strike a Nerve deals +8 armor damage
 
*; Tier 2
 
*; Tier 2
*Psychoanalyze has a 62% chance to deal +40% damage
+
*Strike a Nerve deals +15 armor damage
 
*; Tier 3
 
*; Tier 3
*Psychoanalyze has a 64% chance to deal +60% damage
+
*Strike a Nerve deals +22 armor damage
 
*; Tier 4
 
*; Tier 4
*Psychoanalyze has a 66% chance to deal +80% damage
+
*Strike a Nerve deals +29 armor damage
 
*; Tier 5
 
*; Tier 5
*Psychoanalyze has a 68% chance to deal +100% damage
+
*Strike a Nerve deals +36 armor damage
 
*; Tier 6
 
*; Tier 6
*Psychoanalyze has a 70% chance to deal +120% damage
+
*Strike a Nerve deals +43 armor damage
 
*; Tier 7
 
*; Tier 7
*Psychoanalyze has a 72% chance to deal +140% damage
+
*Strike a Nerve deals +50 armor damage
 
*; Tier 8
 
*; Tier 8
*Psychoanalyze has a 74% chance to deal +160% damage
+
*Strike a Nerve deals +57 armor damage
 
*; Tier 9
 
*; Tier 9
*Psychoanalyze has a 76% chance to deal +180% damage
+
*Strike a Nerve deals +64 armor damage
 
*; Tier 10
 
*; Tier 10
*Psychoanalyze has a 78% chance to deal +200% damage
+
*Strike a Nerve deals +71 armor damage
 
*; Tier 11
 
*; Tier 11
*Psychoanalyze has a 80% chance to deal +220% damage
+
*Strike a Nerve deals +78 armor damage
 
*; Tier 12
 
*; Tier 12
*Psychoanalyze has a 82% chance to deal +240% damage
+
*Strike a Nerve deals +85 armor damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Grating || of Nerve-Striking || <b>Tier 12</b> - Strike a Nerve deals +91% damage || Chest, Feet || {{Spoiler|
+
| || of Deflating Comments || <b>Tier 12</b> - Strike a Nerve generates no Rage and instead reduces Rage by 325 || Head, Legs || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Strike a Nerve deals +25% damage
+
*Strike a Nerve generates no Rage and instead reduces Rage by 50
 
*; Tier 2
 
*; Tier 2
*Strike a Nerve deals +31% damage
+
*Strike a Nerve generates no Rage and instead reduces Rage by 75
 
*; Tier 3
 
*; Tier 3
*Strike a Nerve deals +37% damage
+
*Strike a Nerve generates no Rage and instead reduces Rage by 100
 
*; Tier 4
 
*; Tier 4
*Strike a Nerve deals +43% damage
+
*Strike a Nerve generates no Rage and instead reduces Rage by 125
 
*; Tier 5
 
*; Tier 5
*Strike a Nerve deals +49% damage
+
*Strike a Nerve generates no Rage and instead reduces Rage by 150
 
*; Tier 6
 
*; Tier 6
*Strike a Nerve deals +55% damage
+
*Strike a Nerve generates no Rage and instead reduces Rage by 175
 
*; Tier 7
 
*; Tier 7
*Strike a Nerve deals +61% damage
+
*Strike a Nerve generates no Rage and instead reduces Rage by 200
 
*; Tier 8
 
*; Tier 8
*Strike a Nerve deals +67% damage
+
*Strike a Nerve generates no Rage and instead reduces Rage by 225
 
*; Tier 9
 
*; Tier 9
*Strike a Nerve deals +73% damage
+
*Strike a Nerve generates no Rage and instead reduces Rage by 250
 
*; Tier 10
 
*; Tier 10
*Strike a Nerve deals +79% damage
+
*Strike a Nerve generates no Rage and instead reduces Rage by 275
 
*; Tier 11
 
*; Tier 11
*Strike a Nerve deals +85% damage
+
*Strike a Nerve generates no Rage and instead reduces Rage by 300
 
*; Tier 12
 
*; Tier 12
*Strike a Nerve deals +91% damage
+
*Strike a Nerve generates no Rage and instead reduces Rage by 325
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Sly Talk || <b>Tier 12</b> - Fast Talk heals you for 34 armor || Legs, Necklace || {{Spoiler|
+
| || || <b>Tier 1</b> - Strike a Nerve Damage +65 (this treasure effect is retired and is using a placeholder buff) - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || Waist ||
 +
|-
 +
| || of Mockery || <b>Tier 12</b> - Mock and Ridicule deal +25 damage and taunt +120 || Necklace, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Fast Talk heals you for 3 armor
+
*Mock and Ridicule deal +3 damage and taunt +10
 
*; Tier 2
 
*; Tier 2
*Fast Talk heals you for 5 armor
+
*Mock and Ridicule deal +5 damage and taunt +20
 
*; Tier 3
 
*; Tier 3
*Fast Talk heals you for 8 armor
+
*Mock and Ridicule deal +7 damage and taunt +30
 
*; Tier 4
 
*; Tier 4
*Fast Talk heals you for 10 armor
+
*Mock and Ridicule deal +9 damage and taunt +40
 
*; Tier 5
 
*; Tier 5
*Fast Talk heals you for 13 armor
+
*Mock and Ridicule deal +11 damage and taunt +50
 
*; Tier 6
 
*; Tier 6
*Fast Talk heals you for 15 armor
+
*Mock and Ridicule deal +13 damage and taunt +60
 
*; Tier 7
 
*; Tier 7
*Fast Talk heals you for 18 armor
+
*Mock and Ridicule deal +15 damage and taunt +70
 
*; Tier 8
 
*; Tier 8
*Fast Talk heals you for 20 armor
+
*Mock and Ridicule deal +17 damage and taunt +80
 
*; Tier 9
 
*; Tier 9
*Fast Talk heals you for 23 armor
+
*Mock and Ridicule deal +19 damage and taunt +90
 
*; Tier 10
 
*; Tier 10
*Fast Talk heals you for 25 armor
+
*Mock and Ridicule deal +21 damage and taunt +100
 
*; Tier 11
 
*; Tier 11
*Fast Talk heals you for 29 armor
+
*Mock and Ridicule deal +23 damage and taunt +110
 
*; Tier 12
 
*; Tier 12
*Fast Talk heals you for 34 armor
+
*Mock and Ridicule deal +25 damage and taunt +120
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Sly Talk || <b>Tier 12</b> - Fast Talk heals you for 24 health || Legs, Necklace || {{Spoiler|
+
| Peppy || of Pep || <b>Tier 12</b> - Pep Talk Healing +72 || OffHand, Feet, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Fast Talk heals you for 2 health
+
*Pep Talk Healing +6
 
*; Tier 2
 
*; Tier 2
*Fast Talk heals you for 4 health
+
*Pep Talk Healing +12
 
*; Tier 3
 
*; Tier 3
*Fast Talk heals you for 6 health
+
*Pep Talk Healing +18
 
*; Tier 4
 
*; Tier 4
*Fast Talk heals you for 8 health
+
*Pep Talk Healing +24
 
*; Tier 5
 
*; Tier 5
*Fast Talk heals you for 10 health
+
*Pep Talk Healing +30
 
*; Tier 6
 
*; Tier 6
*Fast Talk heals you for 12 health
+
*Pep Talk Healing +36
 
*; Tier 7
 
*; Tier 7
*Fast Talk heals you for 14 health
+
*Pep Talk Healing +42
 
*; Tier 8
 
*; Tier 8
*Fast Talk heals you for 16 health
+
*Pep Talk Healing +48
 
*; Tier 9
 
*; Tier 9
*Fast Talk heals you for 18 health
+
*Pep Talk Healing +54
 
*; Tier 10
 
*; Tier 10
*Fast Talk heals you for 20 health
+
*Pep Talk Healing +60
 
*; Tier 11
 
*; Tier 11
*Fast Talk heals you for 22 health
+
*Pep Talk Healing +66
 
*; Tier 12
 
*; Tier 12
*Fast Talk heals you for 24 health
+
*Pep Talk Healing +72
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Stunning Love || <b>Tier 12</b> - But I Love You has a 39% chance to stun the target || Head, Feet || {{Spoiler|
+
| Inspiring || of Inspiration || <b>Tier 12</b> - Pep Talk restores 34 Power || Head, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*But I Love You has a 6% chance to stun the target
+
*Pep Talk restores 12 Power
 
*; Tier 2
 
*; Tier 2
*But I Love You has a 9% chance to stun the target
+
*Pep Talk restores 14 Power
 
*; Tier 3
 
*; Tier 3
*But I Love You has a 12% chance to stun the target
+
*Pep Talk restores 16 Power
 
*; Tier 4
 
*; Tier 4
*But I Love You has a 15% chance to stun the target
+
*Pep Talk restores 18 Power
 
*; Tier 5
 
*; Tier 5
*But I Love You has a 18% chance to stun the target
+
*Pep Talk restores 20 Power
 
*; Tier 6
 
*; Tier 6
*But I Love You has a 21% chance to stun the target
+
*Pep Talk restores 22 Power
 
*; Tier 7
 
*; Tier 7
*But I Love You has a 24% chance to stun the target
+
*Pep Talk restores 24 Power
 
*; Tier 8
 
*; Tier 8
*But I Love You has a 27% chance to stun the target
+
*Pep Talk restores 26 Power
 
*; Tier 9
 
*; Tier 9
*But I Love You has a 30% chance to stun the target
+
*Pep Talk restores 28 Power
 
*; Tier 10
 
*; Tier 10
*But I Love You has a 33% chance to stun the target
+
*Pep Talk restores 30 Power
 
*; Tier 11
 
*; Tier 11
*But I Love You has a 36% chance to stun the target
+
*Pep Talk restores 32 Power
 
*; Tier 12
 
*; Tier 12
*But I Love You has a 39% chance to stun the target
+
*Pep Talk restores 34 Power
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Deflating Comments || <b>Tier 12</b> - Strike a Nerve removes 330 Rage || Head, Legs || {{Spoiler|
+
| || of Antivenin Phrasing || <b>Tier 12</b> - Pep Talk removes ongoing Poison effects (up to 36 dmg/sec) || Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Strike a Nerve removes 33 Rage
+
*Pep Talk removes ongoing Poison effects (up to 3 dmg/sec)
 
*; Tier 2
 
*; Tier 2
*Strike a Nerve removes 60 Rage
+
*Pep Talk removes ongoing Poison effects (up to 6 dmg/sec)
 
*; Tier 3
 
*; Tier 3
*Strike a Nerve removes 87 Rage
+
*Pep Talk removes ongoing Poison effects (up to 9 dmg/sec)
 
*; Tier 4
 
*; Tier 4
*Strike a Nerve removes 114 Rage
+
*Pep Talk removes ongoing Poison effects (up to 12 dmg/sec)
 
*; Tier 5
 
*; Tier 5
*Strike a Nerve removes 141 Rage
+
*Pep Talk removes ongoing Poison effects (up to 15 dmg/sec)
 
*; Tier 6
 
*; Tier 6
*Strike a Nerve removes 168 Rage
+
*Pep Talk removes ongoing Poison effects (up to 18 dmg/sec)
 
*; Tier 7
 
*; Tier 7
*Strike a Nerve removes 195 Rage
+
*Pep Talk removes ongoing Poison effects (up to 21 dmg/sec)
 
*; Tier 8
 
*; Tier 8
*Strike a Nerve removes 222 Rage
+
*Pep Talk removes ongoing Poison effects (up to 24 dmg/sec)
 
*; Tier 9
 
*; Tier 9
*Strike a Nerve removes 249 Rage
+
*Pep Talk removes ongoing Poison effects (up to 27 dmg/sec)
 
*; Tier 10
 
*; Tier 10
*Strike a Nerve removes 276 Rage
+
*Pep Talk removes ongoing Poison effects (up to 30 dmg/sec)
 
*; Tier 11
 
*; Tier 11
*Strike a Nerve removes 303 Rage
+
*Pep Talk removes ongoing Poison effects (up to 33 dmg/sec)
 
*; Tier 12
 
*; Tier 12
*Strike a Nerve removes 330 Rage
+
*Pep Talk removes ongoing Poison effects (up to 36 dmg/sec)
 
|Expand}}
 
|Expand}}
 
|-
 
|-
Line 629: Line 578:
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 6</b> - Combo: Soothe+Any Psychology Ability+Ridicule: final step deals +30 damage and briefly incites fear in the enemy. || Head, Ring || {{Spoiler|
+
| Peppy || of Pep || <b>Tier 12</b> - Pep Talk restores 84 Armor || Chest, Ring || {{Spoiler|
 +
*; Tier 1
 +
*Pep Talk restores 7 Armor
 +
*; Tier 2
 +
*Pep Talk restores 14 Armor
 +
*; Tier 3
 +
*Pep Talk restores 21 Armor
 +
*; Tier 4
 +
*Pep Talk restores 28 Armor
 +
*; Tier 5
 +
*Pep Talk restores 35 Armor
 +
*; Tier 6
 +
*Pep Talk restores 42 Armor
 +
*; Tier 7
 +
*Pep Talk restores 49 Armor
 +
*; Tier 8
 +
*Pep Talk restores 56 Armor
 +
*; Tier 9
 +
*Pep Talk restores 63 Armor
 +
*; Tier 10
 +
*Pep Talk restores 70 Armor
 +
*; Tier 11
 +
*Pep Talk restores 77 Armor
 +
*; Tier 12
 +
*Pep Talk restores 84 Armor
 +
|Expand}}
 +
|-
 +
| || of Dissuasion || <b>Tier 5</b> - Fast Talk taunts -300 and reduces Rage by 500 || Head, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Combo: Soothe+Any Psychology Ability+Ridicule: final step deals +5 damage and briefly incites fear in the enemy.
+
*Fast Talk taunts -60 and reduces Rage by 100
 
*; Tier 2
 
*; Tier 2
*Combo: Soothe+Any Psychology Ability+Ridicule: final step deals +10 damage and briefly incites fear in the enemy.
+
*Fast Talk taunts -120 and reduces Rage by 200
 
*; Tier 3
 
*; Tier 3
*Combo: Soothe+Any Psychology Ability+Ridicule: final step deals +15 damage and briefly incites fear in the enemy.
+
*Fast Talk taunts -180 and reduces Rage by 300
 
*; Tier 4
 
*; Tier 4
*Combo: Soothe+Any Psychology Ability+Ridicule: final step deals +20 damage and briefly incites fear in the enemy.
+
*Fast Talk taunts -240 and reduces Rage by 400
 
*; Tier 5
 
*; Tier 5
*Combo: Soothe+Any Psychology Ability+Ridicule: final step deals +25 damage and briefly incites fear in the enemy.
+
*Fast Talk taunts -300 and reduces Rage by 500
 +
|Expand}}
 +
|-
 +
| || of Sly Talk || <b>Tier 12</b> - Fast Talk heals you for 29 health || Legs, Ring || {{Spoiler|
 +
*; Tier 1
 +
*Fast Talk heals you for 5 health
 +
*; Tier 2
 +
*Fast Talk heals you for 6 health
 +
*; Tier 3
 +
*Fast Talk heals you for 7 health
 +
*; Tier 4
 +
*Fast Talk heals you for 10 health
 +
*; Tier 5
 +
*Fast Talk heals you for 12 health
 
*; Tier 6
 
*; Tier 6
*Combo: Soothe+Any Psychology Ability+Ridicule: final step deals +30 damage and briefly incites fear in the enemy.
+
*Fast Talk heals you for 14 health
 +
*; Tier 7
 +
*Fast Talk heals you for 16 health
 +
*; Tier 8
 +
*Fast Talk heals you for 18 health
 +
*; Tier 9
 +
*Fast Talk heals you for 20 health
 +
*; Tier 10
 +
*Fast Talk heals you for 23 health
 +
*; Tier 11
 +
*Fast Talk heals you for 26 health
 +
*; Tier 12
 +
*Fast Talk heals you for 29 health
 +
|Expand}}
 +
|-
 +
| || of Sly Talk || <b>Tier 12</b> - Fast Talk heals you for 43 armor || Chest, MainHand || {{Spoiler|
 +
*; Tier 1
 +
*Fast Talk heals you for 10 armor
 +
*; Tier 2
 +
*Fast Talk heals you for 12 armor
 +
*; Tier 3
 +
*Fast Talk heals you for 14 armor
 +
*; Tier 4
 +
*Fast Talk heals you for 16 armor
 +
*; Tier 5
 +
*Fast Talk heals you for 18 armor
 +
*; Tier 6
 +
*Fast Talk heals you for 22 armor
 +
*; Tier 7
 +
*Fast Talk heals you for 26 armor
 +
*; Tier 8
 +
*Fast Talk heals you for 30 armor
 +
*; Tier 9
 +
*Fast Talk heals you for 34 armor
 +
*; Tier 10
 +
*Fast Talk heals you for 37 armor
 +
*; Tier 11
 +
*Fast Talk heals you for 40 armor
 +
*; Tier 12
 +
*Fast Talk heals you for 43 armor
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Psychoanalyze deals +144 direct health damage || Chest, Feet || {{Spoiler|
+
| || || <b>Tier 1</b> - Positive Attitude boosts your Out-of-Combat Sprint Speed by 4 for 60 seconds || Head, Feet ||
 +
|-
 +
| || of Denying Poison || <b>Tier 12</b> - Positive Attitude increases your Poison Mitigation +12 for 30 seconds || Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Psychoanalyze deals +12 direct health damage
+
*Positive Attitude increases your Poison Mitigation +1 for 30 seconds
 
*; Tier 2
 
*; Tier 2
*Psychoanalyze deals +24 direct health damage
+
*Positive Attitude increases your Poison Mitigation +2 for 30 seconds
 
*; Tier 3
 
*; Tier 3
*Psychoanalyze deals +36 direct health damage
+
*Positive Attitude increases your Poison Mitigation +3 for 30 seconds
 
*; Tier 4
 
*; Tier 4
*Psychoanalyze deals +48 direct health damage
+
*Positive Attitude increases your Poison Mitigation +4 for 30 seconds
 
*; Tier 5
 
*; Tier 5
*Psychoanalyze deals +60 direct health damage
+
*Positive Attitude increases your Poison Mitigation +5 for 30 seconds
 
*; Tier 6
 
*; Tier 6
*Psychoanalyze deals +72 direct health damage
+
*Positive Attitude increases your Poison Mitigation +6 for 30 seconds
 
*; Tier 7
 
*; Tier 7
*Psychoanalyze deals +84 direct health damage
+
*Positive Attitude increases your Poison Mitigation +7 for 30 seconds
 
*; Tier 8
 
*; Tier 8
*Psychoanalyze deals +96 direct health damage
+
*Positive Attitude increases your Poison Mitigation +8 for 30 seconds
 
*; Tier 9
 
*; Tier 9
*Psychoanalyze deals +108 direct health damage
+
*Positive Attitude increases your Poison Mitigation +9 for 30 seconds
 
*; Tier 10
 
*; Tier 10
*Psychoanalyze deals +120 direct health damage
+
*Positive Attitude increases your Poison Mitigation +10 for 30 seconds
 
*; Tier 11
 
*; Tier 11
*Psychoanalyze deals +132 direct health damage
+
*Positive Attitude increases your Poison Mitigation +11 for 30 seconds
 
*; Tier 12
 
*; Tier 12
*Psychoanalyze deals +144 direct health damage
+
*Positive Attitude increases your Poison Mitigation +12 for 30 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Mind-Shattering || || <b>Tier 12</b> - Psychoanalyze attacks cause their victim to take 12 extra damage from any Psychic attack during the next 60 seconds || Chest, Hands || {{Spoiler|
+
| || || <b>Tier 12</b> - Positive Attitude increases your Core Attack Damage +65 for 15 seconds || MainHand, Legs || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Psychoanalyze attacks cause their victim to take 1 extra damage from any Psychic attack during the next 60 seconds
+
*Positive Attitude increases your Core Attack Damage +10 for 15 seconds
 
*; Tier 2
 
*; Tier 2
*Psychoanalyze attacks cause their victim to take 2 extra damage from any Psychic attack during the next 60 seconds
+
*Positive Attitude increases your Core Attack Damage +15 for 15 seconds
 
*; Tier 3
 
*; Tier 3
*Psychoanalyze attacks cause their victim to take 3 extra damage from any Psychic attack during the next 60 seconds
+
*Positive Attitude increases your Core Attack Damage +20 for 15 seconds
 
*; Tier 4
 
*; Tier 4
*Psychoanalyze attacks cause their victim to take 4 extra damage from any Psychic attack during the next 60 seconds
+
*Positive Attitude increases your Core Attack Damage +25 for 15 seconds
 
*; Tier 5
 
*; Tier 5
*Psychoanalyze attacks cause their victim to take 5 extra damage from any Psychic attack during the next 60 seconds
+
*Positive Attitude increases your Core Attack Damage +30 for 15 seconds
 
*; Tier 6
 
*; Tier 6
*Psychoanalyze attacks cause their victim to take 6 extra damage from any Psychic attack during the next 60 seconds
+
*Positive Attitude increases your Core Attack Damage +35 for 15 seconds
 
*; Tier 7
 
*; Tier 7
*Psychoanalyze attacks cause their victim to take 7 extra damage from any Psychic attack during the next 60 seconds
+
*Positive Attitude increases your Core Attack Damage +40 for 15 seconds
 
*; Tier 8
 
*; Tier 8
*Psychoanalyze attacks cause their victim to take 8 extra damage from any Psychic attack during the next 60 seconds
+
*Positive Attitude increases your Core Attack Damage +45 for 15 seconds
 
*; Tier 9
 
*; Tier 9
*Psychoanalyze attacks cause their victim to take 9 extra damage from any Psychic attack during the next 60 seconds
+
*Positive Attitude increases your Core Attack Damage +50 for 15 seconds
 
*; Tier 10
 
*; Tier 10
*Psychoanalyze attacks cause their victim to take 10 extra damage from any Psychic attack during the next 60 seconds
+
*Positive Attitude increases your Core Attack Damage +55 for 15 seconds
 
*; Tier 11
 
*; Tier 11
*Psychoanalyze attacks cause their victim to take 11 extra damage from any Psychic attack during the next 60 seconds
+
*Positive Attitude increases your Core Attack Damage +60 for 15 seconds
 
*; Tier 12
 
*; Tier 12
*Psychoanalyze attacks cause their victim to take 12 extra damage from any Psychic attack during the next 60 seconds
+
*Positive Attitude increases your Core Attack Damage +65 for 15 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Mind-Numbing || || <b>Tier 5</b> - Tell Me About Your Mother restores 85 Armor to you || Hands, Feet || {{Spoiler|
+
| || || <b>Tier 6</b> - Positive Attitude Reuse Timer -12 || MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Tell Me About Your Mother restores 17 Armor to you
+
*Positive Attitude Reuse Timer -2
 
*; Tier 2
 
*; Tier 2
*Tell Me About Your Mother restores 34 Armor to you
+
*Positive Attitude Reuse Timer -4
 
*; Tier 3
 
*; Tier 3
*Tell Me About Your Mother restores 51 Armor to you
+
*Positive Attitude Reuse Timer -6
 
*; Tier 4
 
*; Tier 4
*Tell Me About Your Mother restores 68 Armor to you
+
*Positive Attitude Reuse Timer -8
 
*; Tier 5
 
*; Tier 5
*Tell Me About Your Mother restores 85 Armor to you
+
*Positive Attitude Reuse Timer -10
 +
*; Tier 6
 +
*Positive Attitude Reuse Timer -12
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Mind-Numbing || || <b>Tier 5</b> - Tell Me About Your Mother has a 50% chance to slow target's movement by 75% || Hands, Feet || {{Spoiler|
+
| || || <b>Tier 12</b> - Inspire Confidence / Positive Attitude Healing +43 || Necklace, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Tell Me About Your Mother has a 10% chance to slow target's movement by 75%
+
*Inspire Confidence / Positive Attitude Healing +10
 
*; Tier 2
 
*; Tier 2
*Tell Me About Your Mother has a 20% chance to slow target's movement by 75%
+
*Inspire Confidence / Positive Attitude Healing +13
 
*; Tier 3
 
*; Tier 3
*Tell Me About Your Mother has a 30% chance to slow target's movement by 75%
+
*Inspire Confidence / Positive Attitude Healing +16
 
*; Tier 4
 
*; Tier 4
*Tell Me About Your Mother has a 40% chance to slow target's movement by 75%
+
*Inspire Confidence / Positive Attitude Healing +19
 
*; Tier 5
 
*; Tier 5
*Tell Me About Your Mother has a 50% chance to slow target's movement by 75%
+
*Inspire Confidence / Positive Attitude Healing +22
 +
*; Tier 6
 +
*Inspire Confidence / Positive Attitude Healing +25
 +
*; Tier 7
 +
*Inspire Confidence / Positive Attitude Healing +28
 +
*; Tier 8
 +
*Inspire Confidence / Positive Attitude Healing +31
 +
*; Tier 9
 +
*Inspire Confidence / Positive Attitude Healing +34
 +
*; Tier 10
 +
*Inspire Confidence / Positive Attitude Healing +37
 +
*; Tier 11
 +
*Inspire Confidence / Positive Attitude Healing +40
 +
*; Tier 12
 +
*Inspire Confidence / Positive Attitude Healing +43
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Vulnerability || <b>Tier 12</b> - Strike a Nerve has a 33% chance to also trigger monster's vulnerability || Hands, Feet || {{Spoiler|
+
| || of Confident Accuracy || <b>Tier 12</b> - Inspire Confidence increases all targets' Accuracy +12 for 10 seconds || Head, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Strike a Nerve has a 10% chance to also trigger monster's vulnerability
+
*Inspire Confidence increases all targets' Accuracy +1 for 10 seconds
 
*; Tier 2
 
*; Tier 2
*Strike a Nerve has a 12% chance to also trigger monster's vulnerability
+
*Inspire Confidence increases all targets' Accuracy +2 for 10 seconds
 
*; Tier 3
 
*; Tier 3
*Strike a Nerve has a 14% chance to also trigger monster's vulnerability
+
*Inspire Confidence increases all targets' Accuracy +3 for 10 seconds
 
*; Tier 4
 
*; Tier 4
*Strike a Nerve has a 16% chance to also trigger monster's vulnerability
+
*Inspire Confidence increases all targets' Accuracy +4 for 10 seconds
 
*; Tier 5
 
*; Tier 5
*Strike a Nerve has a 18% chance to also trigger monster's vulnerability
+
*Inspire Confidence increases all targets' Accuracy +5 for 10 seconds
 
*; Tier 6
 
*; Tier 6
*Strike a Nerve has a 20% chance to also trigger monster's vulnerability
+
*Inspire Confidence increases all targets' Accuracy +6 for 10 seconds
 
*; Tier 7
 
*; Tier 7
*Strike a Nerve has a 22% chance to also trigger monster's vulnerability
+
*Inspire Confidence increases all targets' Accuracy +7 for 10 seconds
 
*; Tier 8
 
*; Tier 8
*Strike a Nerve has a 24% chance to also trigger monster's vulnerability
+
*Inspire Confidence increases all targets' Accuracy +8 for 10 seconds
 
*; Tier 9
 
*; Tier 9
*Strike a Nerve has a 26% chance to also trigger monster's vulnerability
+
*Inspire Confidence increases all targets' Accuracy +9 for 10 seconds
 
*; Tier 10
 
*; Tier 10
*Strike a Nerve has a 28% chance to also trigger monster's vulnerability
+
*Inspire Confidence increases all targets' Accuracy +10 for 10 seconds
 
*; Tier 11
 
*; Tier 11
*Strike a Nerve has a 30% chance to also trigger monster's vulnerability
+
*Inspire Confidence increases all targets' Accuracy +11 for 10 seconds
 
*; Tier 12
 
*; Tier 12
*Strike a Nerve has a 33% chance to also trigger monster's vulnerability
+
*Inspire Confidence increases all targets' Accuracy +12 for 10 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Confident Killing || <b>Tier 8</b> - Inspire Confidence increases the damage of all targets' attacks +7 for 30 seconds || Chest, Legs || {{Spoiler|
+
| || of Confident Killing || <b>Tier 8</b> - Inspire Confidence increases the damage of all targets' attacks +7 for 30 seconds || MainHand, Legs || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Inspire Confidence increases the damage of all targets' attacks +1 for 30 seconds
 
*Inspire Confidence increases the damage of all targets' attacks +1 for 30 seconds
Line 770: Line 816:
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Aneurysms || <b>Tier 12</b> - Strike a Nerve has a 66% chance to deal +140% damage || Chest, Hands || {{Spoiler|
+
| Vaguely Confident || of Shaky Confidence || <b>Tier 12</b> - Inspire Confidence restores +84 Health after a 15 second delay || Chest, Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Strike a Nerve has a 66% chance to deal +30% damage
+
*Inspire Confidence restores +7 Health after a 15 second delay
 
*; Tier 2
 
*; Tier 2
*Strike a Nerve has a 66% chance to deal +40% damage
+
*Inspire Confidence restores +14 Health after a 15 second delay
 
*; Tier 3
 
*; Tier 3
*Strike a Nerve has a 66% chance to deal +50% damage
+
*Inspire Confidence restores +21 Health after a 15 second delay
 
*; Tier 4
 
*; Tier 4
*Strike a Nerve has a 66% chance to deal +60% damage
+
*Inspire Confidence restores +28 Health after a 15 second delay
 
*; Tier 5
 
*; Tier 5
*Strike a Nerve has a 66% chance to deal +70% damage
+
*Inspire Confidence restores +35 Health after a 15 second delay
 
*; Tier 6
 
*; Tier 6
*Strike a Nerve has a 66% chance to deal +80% damage
+
*Inspire Confidence restores +42 Health after a 15 second delay
 
*; Tier 7
 
*; Tier 7
*Strike a Nerve has a 66% chance to deal +90% damage
+
*Inspire Confidence restores +49 Health after a 15 second delay
 
*; Tier 8
 
*; Tier 8
*Strike a Nerve has a 66% chance to deal +100% damage
+
*Inspire Confidence restores +56 Health after a 15 second delay
 
*; Tier 9
 
*; Tier 9
*Strike a Nerve has a 66% chance to deal +110% damage
+
*Inspire Confidence restores +63 Health after a 15 second delay
 
*; Tier 10
 
*; Tier 10
*Strike a Nerve has a 66% chance to deal +120% damage
+
*Inspire Confidence restores +70 Health after a 15 second delay
 
*; Tier 11
 
*; Tier 11
*Strike a Nerve has a 66% chance to deal +130% damage
+
*Inspire Confidence restores +77 Health after a 15 second delay
 
*; Tier 12
 
*; Tier 12
*Strike a Nerve has a 66% chance to deal +140% damage
+
*Inspire Confidence restores +84 Health after a 15 second delay
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Denying Poison || <b>Tier 10</b> - Positive Attitude increases your Poison Mitigation +10 for 30 seconds || Head, Ring || {{Spoiler|
+
| Vaguely Confident || of Shaky Confidence || <b>Tier 12</b> - Inspire Confidence restores +125 Health after a 25 second delay || OffHand, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Positive Attitude increases your Poison Mitigation +1 for 30 seconds
+
*Inspire Confidence restores +15 Health after a 25 second delay
 
*; Tier 2
 
*; Tier 2
*Positive Attitude increases your Poison Mitigation +2 for 30 seconds
+
*Inspire Confidence restores +25 Health after a 25 second delay
 
*; Tier 3
 
*; Tier 3
*Positive Attitude increases your Poison Mitigation +3 for 30 seconds
+
*Inspire Confidence restores +35 Health after a 25 second delay
 
*; Tier 4
 
*; Tier 4
*Positive Attitude increases your Poison Mitigation +4 for 30 seconds
+
*Inspire Confidence restores +45 Health after a 25 second delay
 
*; Tier 5
 
*; Tier 5
*Positive Attitude increases your Poison Mitigation +5 for 30 seconds
+
*Inspire Confidence restores +55 Health after a 25 second delay
 
*; Tier 6
 
*; Tier 6
*Positive Attitude increases your Poison Mitigation +6 for 30 seconds
+
*Inspire Confidence restores +65 Health after a 25 second delay
 
*; Tier 7
 
*; Tier 7
*Positive Attitude increases your Poison Mitigation +7 for 30 seconds
+
*Inspire Confidence restores +75 Health after a 25 second delay
 
*; Tier 8
 
*; Tier 8
*Positive Attitude increases your Poison Mitigation +8 for 30 seconds
+
*Inspire Confidence restores +85 Health after a 25 second delay
 
*; Tier 9
 
*; Tier 9
*Positive Attitude increases your Poison Mitigation +9 for 30 seconds
+
*Inspire Confidence restores +95 Health after a 25 second delay
 
*; Tier 10
 
*; Tier 10
*Positive Attitude increases your Poison Mitigation +10 for 30 seconds
+
*Inspire Confidence restores +105 Health after a 25 second delay
 +
*; Tier 11
 +
*Inspire Confidence restores +115 Health after a 25 second delay
 +
*; Tier 12
 +
*Inspire Confidence restores +125 Health after a 25 second delay
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Emotional Walls || <b>Tier 12</b> - Psychoanalyze attacks also restore 108 of your Armor || Chest, OffHand, Ring || {{Spoiler|
+
| || of Stunning Love || <b>Tier 12</b> - But I Love You deals +27% damage and stuns the target || Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Psychoanalyze attacks also restore 9 of your Armor
+
*But I Love You deals +5% damage and stuns the target
 
*; Tier 2
 
*; Tier 2
*Psychoanalyze attacks also restore 18 of your Armor
+
*But I Love You deals +7% damage and stuns the target
 
*; Tier 3
 
*; Tier 3
*Psychoanalyze attacks also restore 27 of your Armor
+
*But I Love You deals +9% damage and stuns the target
 
*; Tier 4
 
*; Tier 4
*Psychoanalyze attacks also restore 36 of your Armor
+
*But I Love You deals +11% damage and stuns the target
 
*; Tier 5
 
*; Tier 5
*Psychoanalyze attacks also restore 45 of your Armor
+
*But I Love You deals +13% damage and stuns the target
 
*; Tier 6
 
*; Tier 6
*Psychoanalyze attacks also restore 54 of your Armor
+
*But I Love You deals +15% damage and stuns the target
 
*; Tier 7
 
*; Tier 7
*Psychoanalyze attacks also restore 63 of your Armor
+
*But I Love You deals +17% damage and stuns the target
 
*; Tier 8
 
*; Tier 8
*Psychoanalyze attacks also restore 72 of your Armor
+
*But I Love You deals +19% damage and stuns the target
 
*; Tier 9
 
*; Tier 9
*Psychoanalyze attacks also restore 81 of your Armor
+
*But I Love You deals +21% damage and stuns the target
 
*; Tier 10
 
*; Tier 10
*Psychoanalyze attacks also restore 90 of your Armor
+
*But I Love You deals +23% damage and stuns the target
 
*; Tier 11
 
*; Tier 11
*Psychoanalyze attacks also restore 99 of your Armor
+
*But I Love You deals +25% damage and stuns the target
 
*; Tier 12
 
*; Tier 12
*Psychoanalyze attacks also restore 108 of your Armor
+
*But I Love You deals +27% damage and stuns the target
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Critical Confidence || <b>Tier 12</b> - Inspire Confidence heals targets +180 after a 25 second delay || Chest, Hands, OffHand || {{Spoiler|
+
| || || <b>Tier 12</b> - But I Love You boosts your Nice and Epic Attack Damage +60 for 8 seconds || Chest, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Inspire Confidence heals targets +15 after a 25 second delay
+
*But I Love You boosts your Nice and Epic Attack Damage +5 for 8 seconds
 
*; Tier 2
 
*; Tier 2
*Inspire Confidence heals targets +30 after a 25 second delay
+
*But I Love You boosts your Nice and Epic Attack Damage +10 for 8 seconds
 
*; Tier 3
 
*; Tier 3
*Inspire Confidence heals targets +45 after a 25 second delay
+
*But I Love You boosts your Nice and Epic Attack Damage +15 for 8 seconds
 
*; Tier 4
 
*; Tier 4
*Inspire Confidence heals targets +60 after a 25 second delay
+
*But I Love You boosts your Nice and Epic Attack Damage +20 for 8 seconds
 
*; Tier 5
 
*; Tier 5
*Inspire Confidence heals targets +75 after a 25 second delay
+
*But I Love You boosts your Nice and Epic Attack Damage +25 for 8 seconds
 
*; Tier 6
 
*; Tier 6
*Inspire Confidence heals targets +90 after a 25 second delay
+
*But I Love You boosts your Nice and Epic Attack Damage +30 for 8 seconds
 
*; Tier 7
 
*; Tier 7
*Inspire Confidence heals targets +105 after a 25 second delay
+
*But I Love You boosts your Nice and Epic Attack Damage +35 for 8 seconds
 
*; Tier 8
 
*; Tier 8
*Inspire Confidence heals targets +120 after a 25 second delay
+
*But I Love You boosts your Nice and Epic Attack Damage +40 for 8 seconds
 
*; Tier 9
 
*; Tier 9
*Inspire Confidence heals targets +135 after a 25 second delay
+
*But I Love You boosts your Nice and Epic Attack Damage +45 for 8 seconds
 
*; Tier 10
 
*; Tier 10
*Inspire Confidence heals targets +150 after a 25 second delay
+
*But I Love You boosts your Nice and Epic Attack Damage +50 for 8 seconds
 
*; Tier 11
 
*; Tier 11
*Inspire Confidence heals targets +165 after a 25 second delay
+
*But I Love You boosts your Nice and Epic Attack Damage +55 for 8 seconds
 
*; Tier 12
 
*; Tier 12
*Inspire Confidence heals targets +180 after a 25 second delay
+
*But I Love You boosts your Nice and Epic Attack Damage +60 for 8 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 1</b> - Strike A Nerve attacks cause your Sprint speed to increase by 7 for 5 seconds || Head, Feet, Necklace ||
+
| Sociopathic || of Cruel Dialogue || <b>Tier 12</b> - You Were Adopted deals +32% damage and Power cost is -14 || Head, OffHand || {{Spoiler|
|-
 
| || of Denying the Psyche || <b>Tier 10</b> - Inspire Confidence increases target's Psychic Mitigation +20 for 30 seconds || Head, Ring || {{Spoiler|
 
 
*; Tier 1
 
*; Tier 1
*Inspire Confidence increases target's Psychic Mitigation +2 for 30 seconds
+
*You Were Adopted deals +10% damage and Power cost is -3
 
*; Tier 2
 
*; Tier 2
*Inspire Confidence increases target's Psychic Mitigation +4 for 30 seconds
+
*You Were Adopted deals +12% damage and Power cost is -4
 
*; Tier 3
 
*; Tier 3
*Inspire Confidence increases target's Psychic Mitigation +6 for 30 seconds
+
*You Were Adopted deals +14% damage and Power cost is -5
 
*; Tier 4
 
*; Tier 4
*Inspire Confidence increases target's Psychic Mitigation +8 for 30 seconds
+
*You Were Adopted deals +16% damage and Power cost is -6
 
*; Tier 5
 
*; Tier 5
*Inspire Confidence increases target's Psychic Mitigation +10 for 30 seconds
+
*You Were Adopted deals +18% damage and Power cost is -7
 
*; Tier 6
 
*; Tier 6
*Inspire Confidence increases target's Psychic Mitigation +12 for 30 seconds
+
*You Were Adopted deals +20% damage and Power cost is -8
 
*; Tier 7
 
*; Tier 7
*Inspire Confidence increases target's Psychic Mitigation +14 for 30 seconds
+
*You Were Adopted deals +22% damage and Power cost is -9
 
*; Tier 8
 
*; Tier 8
*Inspire Confidence increases target's Psychic Mitigation +16 for 30 seconds
+
*You Were Adopted deals +24% damage and Power cost is -10
 
*; Tier 9
 
*; Tier 9
*Inspire Confidence increases target's Psychic Mitigation +18 for 30 seconds
+
*You Were Adopted deals +26% damage and Power cost is -11
 
*; Tier 10
 
*; Tier 10
*Inspire Confidence increases target's Psychic Mitigation +20 for 30 seconds
+
*You Were Adopted deals +28% damage and Power cost is -12
 +
*; Tier 11
 +
*You Were Adopted deals +30% damage and Power cost is -13
 +
*; Tier 12
 +
*You Were Adopted deals +32% damage and Power cost is -14
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Backhanded Compliments || <b>Tier 12</b> - Soothe deals +48 psychic damage || Ring, Necklace || {{Spoiler|
+
| Sociopathic || of Cruel Dialogue || <b>Tier 12</b> - You Were Adopted Damage +51% || Necklace, Legs || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Soothe deals +4 psychic damage
+
*You Were Adopted Damage +7%
 
*; Tier 2
 
*; Tier 2
*Soothe deals +8 psychic damage
+
*You Were Adopted Damage +11%
 
*; Tier 3
 
*; Tier 3
*Soothe deals +12 psychic damage
+
*You Were Adopted Damage +15%
 
*; Tier 4
 
*; Tier 4
*Soothe deals +16 psychic damage
+
*You Were Adopted Damage +19%
 
*; Tier 5
 
*; Tier 5
*Soothe deals +20 psychic damage
+
*You Were Adopted Damage +23%
 
*; Tier 6
 
*; Tier 6
*Soothe deals +24 psychic damage
+
*You Were Adopted Damage +27%
 
*; Tier 7
 
*; Tier 7
*Soothe deals +28 psychic damage
+
*You Were Adopted Damage +31%
 
*; Tier 8
 
*; Tier 8
*Soothe deals +32 psychic damage
+
*You Were Adopted Damage +35%
 
*; Tier 9
 
*; Tier 9
*Soothe deals +36 psychic damage
+
*You Were Adopted Damage +39%
 
*; Tier 10
 
*; Tier 10
*Soothe deals +40 psychic damage
+
*You Were Adopted Damage +43%
 
*; Tier 11
 
*; Tier 11
*Soothe deals +44 psychic damage
+
*You Were Adopted Damage +47%
 
*; Tier 12
 
*; Tier 12
*Soothe deals +48 psychic damage
+
*You Were Adopted Damage +51%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Critical Confidence || <b>Tier 10</b> - Inspire Confidence heals targets +120 after a 15 second delay || Chest, Hands, OffHand || {{Spoiler|
+
| Sociopathic || of Cruel Dialogue || <b>Tier 12</b> - You Were Adopted deals +36% damage and triggers the target's Vulnerability || Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Inspire Confidence heals targets +10 after a 15 second delay
+
*You Were Adopted deals +3% damage and triggers the target's Vulnerability
 
*; Tier 2
 
*; Tier 2
*Inspire Confidence heals targets +20 after a 15 second delay
+
*You Were Adopted deals +6% damage and triggers the target's Vulnerability
 
*; Tier 3
 
*; Tier 3
*Inspire Confidence heals targets +30 after a 15 second delay
+
*You Were Adopted deals +9% damage and triggers the target's Vulnerability
 
*; Tier 4
 
*; Tier 4
*Inspire Confidence heals targets +40 after a 15 second delay
+
*You Were Adopted deals +12% damage and triggers the target's Vulnerability
 
*; Tier 5
 
*; Tier 5
*Inspire Confidence heals targets +50 after a 15 second delay
+
*You Were Adopted deals +15% damage and triggers the target's Vulnerability
 
*; Tier 6
 
*; Tier 6
*Inspire Confidence heals targets +60 after a 15 second delay
+
*You Were Adopted deals +18% damage and triggers the target's Vulnerability
 
*; Tier 7
 
*; Tier 7
*Inspire Confidence heals targets +70 after a 15 second delay
+
*You Were Adopted deals +21% damage and triggers the target's Vulnerability
 
*; Tier 8
 
*; Tier 8
*Inspire Confidence heals targets +80 after a 15 second delay
+
*You Were Adopted deals +24% damage and triggers the target's Vulnerability
 
*; Tier 9
 
*; Tier 9
*Inspire Confidence heals targets +90 after a 15 second delay
+
*You Were Adopted deals +27% damage and triggers the target's Vulnerability
 
*; Tier 10
 
*; Tier 10
*Inspire Confidence heals targets +120 after a 15 second delay
+
*You Were Adopted deals +30% damage and triggers the target's Vulnerability
 +
*; Tier 11
 +
*You Were Adopted deals +33% damage and triggers the target's Vulnerability
 +
*; Tier 12
 +
*You Were Adopted deals +36% damage and triggers the target's Vulnerability
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Critical Hits || <b>Tier 12</b> - Archery/Mentalism Critical Hit +60% when Psychology is active || Head, Hands || {{Spoiler|
+
| || of Terrifying Words || <b>Tier 12</b> - Cause Terror Damage +134 || Hands, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Archery/Mentalism Critical Hit +5% when Psychology is active
+
*Cause Terror Damage +24
 
*; Tier 2
 
*; Tier 2
*Archery/Mentalism Critical Hit +10% when Psychology is active
+
*Cause Terror Damage +34
 
*; Tier 3
 
*; Tier 3
*Archery/Mentalism Critical Hit +15% when Psychology is active
+
*Cause Terror Damage +44
 
*; Tier 4
 
*; Tier 4
*Archery/Mentalism Critical Hit +20% when Psychology is active
+
*Cause Terror Damage +54
 
*; Tier 5
 
*; Tier 5
*Archery/Mentalism Critical Hit +25% when Psychology is active
+
*Cause Terror Damage +64
 
*; Tier 6
 
*; Tier 6
*Archery/Mentalism Critical Hit +30% when Psychology is active
+
*Cause Terror Damage +74
 
*; Tier 7
 
*; Tier 7
*Archery/Mentalism Critical Hit +35% when Psychology is active
+
*Cause Terror Damage +84
 
*; Tier 8
 
*; Tier 8
*Archery/Mentalism Critical Hit +40% when Psychology is active
+
*Cause Terror Damage +94
 
*; Tier 9
 
*; Tier 9
*Archery/Mentalism Critical Hit +45% when Psychology is active
+
*Cause Terror Damage +104
 
*; Tier 10
 
*; Tier 10
*Archery/Mentalism Critical Hit +50% when Psychology is active
+
*Cause Terror Damage +114
 
*; Tier 11
 
*; Tier 11
*Archery/Mentalism Critical Hit +55% when Psychology is active
+
*Cause Terror Damage +124
 
*; Tier 12
 
*; Tier 12
*Archery/Mentalism Critical Hit +60% when Psychology is active
+
*Cause Terror Damage +134
|Expand}}
 
|-
 
| || of Dissuasion || <b>Tier 5</b> - Fast Talk reduces Rage by 310 || Head, Feet || {{Spoiler|
 
*; Tier 1
 
*Fast Talk reduces Rage by 70
 
*; Tier 2
 
*Fast Talk reduces Rage by 120
 
*; Tier 3
 
*Fast Talk reduces Rage by 190
 
*; Tier 4
 
*Fast Talk reduces Rage by 240
 
*; Tier 5
 
*Fast Talk reduces Rage by 310
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Denying the Psyche || <b>Tier 10</b> - Positive Attitude increases your Psychic Mitigation +10 for 30 seconds || Head, Ring || {{Spoiler|
+
| || || <b>Tier 12</b> - Cause Terror deals +50 damage, costs -13 Power, and reuse timer is -6 seconds || OffHand, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Positive Attitude increases your Psychic Mitigation +1 for 30 seconds
+
*Cause Terror deals +4 damage and costs -2 Power
 
*; Tier 2
 
*; Tier 2
*Positive Attitude increases your Psychic Mitigation +2 for 30 seconds
+
*Cause Terror deals +10 damage, costs -3 Power, and reuse timer is -1 seconds
 
*; Tier 3
 
*; Tier 3
*Positive Attitude increases your Psychic Mitigation +3 for 30 seconds
+
*Cause Terror deals +14 damage, costs -4 Power, and reuse timer is -1 seconds
 
*; Tier 4
 
*; Tier 4
*Positive Attitude increases your Psychic Mitigation +4 for 30 seconds
+
*Cause Terror deals +18 damage, costs -5 Power, and reuse timer is -2 seconds
 
*; Tier 5
 
*; Tier 5
*Positive Attitude increases your Psychic Mitigation +5 for 30 seconds
+
*Cause Terror deals +22 damage, costs -6 Power, and reuse timer is -2 seconds
 
*; Tier 6
 
*; Tier 6
*Positive Attitude increases your Psychic Mitigation +6 for 30 seconds
+
*Cause Terror deals +26 damage, costs -7 Power, and reuse timer is -3 seconds
 
*; Tier 7
 
*; Tier 7
*Positive Attitude increases your Psychic Mitigation +7 for 30 seconds
+
*Cause Terror deals +30 damage, costs -8 Power, and reuse timer is -3 seconds
 
*; Tier 8
 
*; Tier 8
*Positive Attitude increases your Psychic Mitigation +8 for 30 seconds
+
*Cause Terror deals +34 damage, costs -9 Power, and reuse timer is -4 seconds
 
*; Tier 9
 
*; Tier 9
*Positive Attitude increases your Psychic Mitigation +9 for 30 seconds
+
*Cause Terror deals +38 damage, costs -10 Power, and reuse timer is -4 seconds
 
*; Tier 10
 
*; Tier 10
*Positive Attitude increases your Psychic Mitigation +10 for 30 seconds
+
*Cause Terror deals +42 damage, costs -11 Power, and reuse timer is -5 seconds
 +
*; Tier 11
 +
*Cause Terror deals +46 damage, costs -12 Power, and reuse timer is -5 seconds
 +
*; Tier 12
 +
*Cause Terror deals +50 damage, costs -13 Power, and reuse timer is -6 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Smug || of Smug Analysis || <b>Tier 12</b> - Psychoanalyze attacks also heal you for 96 health || Chest, OffHand, Ring || {{Spoiler|
+
| || of Backhanded Compliments || <b>Tier 12</b> - Soothe Damage +72 || Ring, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Psychoanalyze attacks also heal you for 8 health
+
*Soothe Damage +6
 
*; Tier 2
 
*; Tier 2
*Psychoanalyze attacks also heal you for 16 health
+
*Soothe Damage +12
 
*; Tier 3
 
*; Tier 3
*Psychoanalyze attacks also heal you for 24 health
+
*Soothe Damage +18
 
*; Tier 4
 
*; Tier 4
*Psychoanalyze attacks also heal you for 32 health
+
*Soothe Damage +24
 
*; Tier 5
 
*; Tier 5
*Psychoanalyze attacks also heal you for 40 health
+
*Soothe Damage +30
 
*; Tier 6
 
*; Tier 6
*Psychoanalyze attacks also heal you for 48 health
+
*Soothe Damage +36
 
*; Tier 7
 
*; Tier 7
*Psychoanalyze attacks also heal you for 56 health
+
*Soothe Damage +42
 
*; Tier 8
 
*; Tier 8
*Psychoanalyze attacks also heal you for 64 health
+
*Soothe Damage +48
 
*; Tier 9
 
*; Tier 9
*Psychoanalyze attacks also heal you for 72 health
+
*Soothe Damage +54
 
*; Tier 10
 
*; Tier 10
*Psychoanalyze attacks also heal you for 80 health
+
*Soothe Damage +60
 
*; Tier 11
 
*; Tier 11
*Psychoanalyze attacks also heal you for 88 health
+
*Soothe Damage +66
 
*; Tier 12
 
*; Tier 12
*Psychoanalyze attacks also heal you for 96 health
+
*Soothe Damage +72
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Rejuvenating Discussion || <b>Tier 5</b> - Tell Me About Your Mother shortens the remaining reset time of Pep Talk by 3 seconds || Legs, Feet || {{Spoiler|
+
| || || <b>Tier 6</b> - Soothe boosts the healing from your Major Healing abilities +34 for 10 seconds || Head, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Tell Me About Your Mother shortens the remaining reset time of Pep Talk by 1 second
+
*Soothe boosts the healing from your Major Healing abilities +9 for 10 seconds
 
*; Tier 2
 
*; Tier 2
*Tell Me About Your Mother shortens the remaining reset time of Pep Talk by 1.5 seconds
+
*Soothe boosts the healing from your Major Healing abilities +14 for 10 seconds
 
*; Tier 3
 
*; Tier 3
*Tell Me About Your Mother shortens the remaining reset time of Pep Talk by 2 seconds
+
*Soothe boosts the healing from your Major Healing abilities +19 for 10 seconds
 
*; Tier 4
 
*; Tier 4
*Tell Me About Your Mother shortens the remaining reset time of Pep Talk by 2.5 seconds
+
*Soothe boosts the healing from your Major Healing abilities +24 for 10 seconds
 
*; Tier 5
 
*; Tier 5
*Tell Me About Your Mother shortens the remaining reset time of Pep Talk by 3 seconds
+
*Soothe boosts the healing from your Major Healing abilities +29 for 10 seconds
 +
*; Tier 6
 +
*Soothe boosts the healing from your Major Healing abilities +34 for 10 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Cause Terror restores 87 Armor to you || Hands, Ring || {{Spoiler|
+
| || || <b>Tier 12</b> - Ridicule deals +33 health damage and taunts +325 || Hands, Legs || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Cause Terror restores 10 Armor to you
+
*Ridicule deals +3 health damage and taunts +50
 
*; Tier 2
 
*; Tier 2
*Cause Terror restores 17 Armor to you
+
*Ridicule deals +5 health damage and taunts +75
 
*; Tier 3
 
*; Tier 3
*Cause Terror restores 24 Armor to you
+
*Ridicule deals +7 health damage and taunts +100
 
*; Tier 4
 
*; Tier 4
*Cause Terror restores 31 Armor to you
+
*Ridicule deals +10 health damage and taunts +125
 
*; Tier 5
 
*; Tier 5
*Cause Terror restores 38 Armor to you
+
*Ridicule deals +12 health damage and taunts +150
 
*; Tier 6
 
*; Tier 6
*Cause Terror restores 45 Armor to you
+
*Ridicule deals +15 health damage and taunts +175
 
*; Tier 7
 
*; Tier 7
*Cause Terror restores 52 Armor to you
+
*Ridicule deals +18 health damage and taunts +200
 
*; Tier 8
 
*; Tier 8
*Cause Terror restores 59 Armor to you
+
*Ridicule deals +21 health damage and taunts +225
 
*; Tier 9
 
*; Tier 9
*Cause Terror restores 66 Armor to you
+
*Ridicule deals +24 health damage and taunts +250
 
*; Tier 10
 
*; Tier 10
*Cause Terror restores 73 Armor to you
+
*Ridicule deals +27 health damage and taunts +275
 
*; Tier 11
 
*; Tier 11
*Cause Terror restores 80 Armor to you
+
*Ridicule deals +30 health damage and taunts +300
 
*; Tier 12
 
*; Tier 12
*Cause Terror restores 87 Armor to you
+
*Ridicule deals +33 health damage and taunts +325
 +
|Expand}}
 +
|-
 +
| || of Ridiculous Speed || <b>Tier 5</b> - Ridicule boosts movement speed by 3 for 6 seconds || Feet || {{Spoiler|
 +
*; Tier 1
 +
*Ridicule boosts movement speed by 1 for 6 seconds
 +
*; Tier 2
 +
*Ridicule boosts movement speed by 1.5 for 6 seconds
 +
*; Tier 3
 +
*Ridicule boosts movement speed by 2 for 6 seconds
 +
*; Tier 4
 +
*Ridicule boosts movement speed by 2.5 for 6 seconds
 +
*; Tier 5
 +
*Ridicule boosts movement speed by 3 for 6 seconds
 
|Expand}}
 
|Expand}}
 
|}
 
|}

Revision as of 19:27, 19 December 2016

See also: Psychology/Treasure Effects:By Slot See also: Psychology/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
Psychologist's of Psychology Tier 6 - Psychology Base Damage +20% Head, Necklace

  • Tier 1
  • Psychology Damage +3
    Tier 2
  • Psychology Base Damage +8%
    Tier 3
  • Psychology Base Damage +11%
    Tier 4
  • Psychology Base Damage +14%
    Tier 5
  • Psychology Base Damage +17%
    Tier 6
  • Psychology Base Damage +20%

Expand
of Critical Insight Tier 12 - Psychoanalyze deals between 120 and 280 extra damage Necklace

  • Tier 1
  • Psychoanalyze deals between 10 and 60 extra damage
    Tier 2
  • Psychoanalyze deals between 20 and 80 extra damage
    Tier 3
  • Psychoanalyze deals between 30 and 100 extra damage
    Tier 4
  • Psychoanalyze deals between 40 and 120 extra damage
    Tier 5
  • Psychoanalyze deals between 50 and 140 extra damage
    Tier 6
  • Psychoanalyze deals between 60 and 160 extra damage
    Tier 7
  • Psychoanalyze deals between 70 and 180 extra damage
    Tier 8
  • Psychoanalyze deals between 80 and 200 extra damage
    Tier 9
  • Psychoanalyze deals between 90 and 220 extra damage
    Tier 10
  • Psychoanalyze deals between 100 and 240 extra damage
    Tier 11
  • Psychoanalyze deals between 110 and 260 extra damage
    Tier 12
  • Psychoanalyze deals between 120 and 280 extra damage

Expand
Smug of Smug Analysis Tier 12 - Psychoanalyze restores 87 Health to you after a 15 second delay OffHand, Ring

  • Tier 1
  • Psychoanalyze restores 10 Health to you after a 15 second delay
    Tier 2
  • Psychoanalyze restores 17 Health to you after a 15 second delay
    Tier 3
  • Psychoanalyze restores 24 Health to you after a 15 second delay
    Tier 4
  • Psychoanalyze restores 31 Health to you after a 15 second delay
    Tier 5
  • Psychoanalyze restores 38 Health to you after a 15 second delay
    Tier 6
  • Psychoanalyze restores 45 Health to you after a 15 second delay
    Tier 7
  • Psychoanalyze restores 52 Health to you after a 15 second delay
    Tier 8
  • Psychoanalyze restores 59 Health to you after a 15 second delay
    Tier 9
  • Psychoanalyze restores 66 Health to you after a 15 second delay
    Tier 10
  • Psychoanalyze restores 73 Health to you after a 15 second delay
    Tier 11
  • Psychoanalyze restores 80 Health to you after a 15 second delay
    Tier 12
  • Psychoanalyze restores 87 Health to you after a 15 second delay

Expand
of Emotional Walls Tier 12 - Psychoanalyze restores 108 Armor to you Chest, Legs

  • Tier 1
  • Psychoanalyze restores 9 Armor to you
    Tier 2
  • Psychoanalyze restores 18 Armor to you
    Tier 3
  • Psychoanalyze restores 27 Armor to you
    Tier 4
  • Psychoanalyze restores 36 Armor to you
    Tier 5
  • Psychoanalyze restores 45 Armor to you
    Tier 6
  • Psychoanalyze restores 54 Armor to you
    Tier 7
  • Psychoanalyze restores 63 Armor to you
    Tier 8
  • Psychoanalyze restores 72 Armor to you
    Tier 9
  • Psychoanalyze restores 81 Armor to you
    Tier 10
  • Psychoanalyze restores 90 Armor to you
    Tier 11
  • Psychoanalyze restores 99 Armor to you
    Tier 12
  • Psychoanalyze restores 108 Armor to you

Expand
of Tragic Lessons Tier 12 - Psychoanalyze causes the target to be worth 12% more XP if slain within 60 seconds MainHand

  • Tier 1
  • Psychoanalyze causes the target to be worth 1% more XP if slain within 60 seconds
    Tier 2
  • Psychoanalyze causes the target to be worth 2% more XP if slain within 60 seconds
    Tier 3
  • Psychoanalyze causes the target to be worth 3% more XP if slain within 60 seconds
    Tier 4
  • Psychoanalyze causes the target to be worth 4% more XP if slain within 60 seconds
    Tier 5
  • Psychoanalyze causes the target to be worth 5% more XP if slain within 60 seconds
    Tier 6
  • Psychoanalyze causes the target to be worth 6% more XP if slain within 60 seconds
    Tier 7
  • Psychoanalyze causes the target to be worth 7% more XP if slain within 60 seconds
    Tier 8
  • Psychoanalyze causes the target to be worth 8% more XP if slain within 60 seconds
    Tier 9
  • Psychoanalyze causes the target to be worth 9% more XP if slain within 60 seconds
    Tier 10
  • Psychoanalyze causes the target to be worth 10% more XP if slain within 60 seconds
    Tier 11
  • Psychoanalyze causes the target to be worth 11% more XP if slain within 60 seconds
    Tier 12
  • Psychoanalyze causes the target to be worth 12% more XP if slain within 60 seconds

Expand
Mind-Shattering Tier 12 - Psychoanalyze causes the target to take +12 damage from Psychic attacks for 60 seconds Head, Hands

  • Tier 1
  • Psychoanalyze causes the target to take +1 damage from Psychic attacks for 60 seconds
    Tier 2
  • Psychoanalyze causes the target to take +2 damage from Psychic attacks for 60 seconds
    Tier 3
  • Psychoanalyze causes the target to take +3 damage from Psychic attacks for 60 seconds
    Tier 4
  • Psychoanalyze causes the target to take +4 damage from Psychic attacks for 60 seconds
    Tier 5
  • Psychoanalyze causes the target to take +5 damage from Psychic attacks for 60 seconds
    Tier 6
  • Psychoanalyze causes the target to take +6 damage from Psychic attacks for 60 seconds
    Tier 7
  • Psychoanalyze causes the target to take +7 damage from Psychic attacks for 60 seconds
    Tier 8
  • Psychoanalyze causes the target to take +8 damage from Psychic attacks for 60 seconds
    Tier 9
  • Psychoanalyze causes the target to take +9 damage from Psychic attacks for 60 seconds
    Tier 10
  • Psychoanalyze causes the target to take +10 damage from Psychic attacks for 60 seconds
    Tier 11
  • Psychoanalyze causes the target to take +11 damage from Psychic attacks for 60 seconds
    Tier 12
  • Psychoanalyze causes the target to take +12 damage from Psychic attacks for 60 seconds

Expand
Tier 6 - Pep Talk Reuse Timer -350 Legs, Hands

  • Tier 1
  • Pep Talk Reuse Timer -1
    Tier 2
  • Pep Talk Reuse Timer -150
    Tier 3
  • Pep Talk Reuse Timer -2
    Tier 4
  • Pep Talk Reuse Timer -250
    Tier 5
  • Pep Talk Reuse Timer -3
    Tier 6
  • Pep Talk Reuse Timer -350

Expand
Tier 12 - Soothe, But I Love You, and Cause Terror Damage +53 Chest, Legs

  • Tier 1
  • Soothe, But I Love You, and Cause Terror Damage +20
    Tier 2
  • Soothe, But I Love You, and Cause Terror Damage +23
    Tier 3
  • Soothe, But I Love You, and Cause Terror Damage +26
    Tier 4
  • Soothe, But I Love You, and Cause Terror Damage +29
    Tier 5
  • Soothe, But I Love You, and Cause Terror Damage +32
    Tier 6
  • Soothe, But I Love You, and Cause Terror Damage +35
    Tier 7
  • Soothe, But I Love You, and Cause Terror Damage +38
    Tier 8
  • Soothe, But I Love You, and Cause Terror Damage +41
    Tier 9
  • Soothe, But I Love You, and Cause Terror Damage +44
    Tier 10
  • Soothe, But I Love You, and Cause Terror Damage +47
    Tier 11
  • Soothe, But I Love You, and Cause Terror Damage +50
    Tier 12
  • Soothe, But I Love You, and Cause Terror Damage +53

Expand
of Critical Hits Tier 12 - Archery/Psychology/Mentalism Critical Hit Damage +120% when Psychology is active Chest, Hands

  • Tier 1
  • Archery/Psychology/Mentalism Critical Hit Damage +10% when Psychology is active
    Tier 2
  • Archery/Psychology/Mentalism Critical Hit Damage +20% when Psychology is active
    Tier 3
  • Archery/Psychology/Mentalism Critical Hit Damage +30% when Psychology is active
    Tier 4
  • Archery/Psychology/Mentalism Critical Hit Damage +40% when Psychology is active
    Tier 5
  • Archery/Psychology/Mentalism Critical Hit Damage +50% when Psychology is active
    Tier 6
  • Archery/Psychology/Mentalism Critical Hit Damage +60% when Psychology is active
    Tier 7
  • Archery/Psychology/Mentalism Critical Hit Damage +70% when Psychology is active
    Tier 8
  • Archery/Psychology/Mentalism Critical Hit Damage +80% when Psychology is active
    Tier 9
  • Archery/Psychology/Mentalism Critical Hit Damage +90% when Psychology is active
    Tier 10
  • Archery/Psychology/Mentalism Critical Hit Damage +1% when Psychology is active
    Tier 11
  • Archery/Psychology/Mentalism Critical Hit Damage +110% when Psychology is active
    Tier 12
  • Archery/Psychology/Mentalism Critical Hit Damage +120% when Psychology is active

Expand
of Your Mother Tier 12 - Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +81 Chest, MainHand

  • Tier 1
  • Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +15
    Tier 2
  • Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +21
    Tier 3
  • Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +27
    Tier 4
  • Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +33
    Tier 5
  • Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +39
    Tier 6
  • Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +45
    Tier 7
  • Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +51
    Tier 8
  • Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +57
    Tier 9
  • Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +63
    Tier 10
  • Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +69
    Tier 11
  • Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +75
    Tier 12
  • Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +81

Expand
Mind-Numbing Tier 5 - Mock deals +80% damage and taunts +500, but reuse timer is +2 seconds Hands, Feet

  • Tier 1
  • Mock deals +20% damage and taunts +100, but reuse timer is +2 seconds
    Tier 2
  • Mock deals +35% damage and taunts +200, but reuse timer is +2 seconds
    Tier 3
  • Mock deals +50% damage and taunts +300, but reuse timer is +2 seconds
    Tier 4
  • Mock deals +65% damage and taunts +400, but reuse timer is +2 seconds
    Tier 5
  • Mock deals +80% damage and taunts +500, but reuse timer is +2 seconds

Expand
Mind-Numbing Tier 5 - Soothe further reduces target's Rage by 700 MainHand, Necklace

  • Tier 1
  • Soothe further reduces target's Rage by 100
    Tier 2
  • Soothe further reduces target's Rage by 250
    Tier 3
  • Soothe further reduces target's Rage by 400
    Tier 4
  • Soothe further reduces target's Rage by 550
    Tier 5
  • Soothe further reduces target's Rage by 700

Expand
Mind-Numbing Tier 5 - Tell Me About Your Mother restores 100 Armor to you OffHand, Ring

  • Tier 1
  • Tell Me About Your Mother restores 20 Armor to you
    Tier 2
  • Tell Me About Your Mother restores 40 Armor to you
    Tier 3
  • Tell Me About Your Mother restores 60 Armor to you
    Tier 4
  • Tell Me About Your Mother restores 80 Armor to you
    Tier 5
  • Tell Me About Your Mother restores 100 Armor to you

Expand
Depressing of Your Mother Tier 12 - Tell Me About Your Mother causes target's attacks to deal -12 damage for 60 seconds Head, Feet

  • Tier 1
  • Tell Me About Your Mother causes target's attacks to deal -1 damage for 60 seconds
    Tier 2
  • Tell Me About Your Mother causes target's attacks to deal -2 damage for 60 seconds
    Tier 3
  • Tell Me About Your Mother causes target's attacks to deal -3 damage for 60 seconds
    Tier 4
  • Tell Me About Your Mother causes target's attacks to deal -4 damage for 60 seconds
    Tier 5
  • Tell Me About Your Mother causes target's attacks to deal -5 damage for 60 seconds
    Tier 6
  • Tell Me About Your Mother causes target's attacks to deal -6 damage for 60 seconds
    Tier 7
  • Tell Me About Your Mother causes target's attacks to deal -7 damage for 60 seconds
    Tier 8
  • Tell Me About Your Mother causes target's attacks to deal -8 damage for 60 seconds
    Tier 9
  • Tell Me About Your Mother causes target's attacks to deal -9 damage for 60 seconds
    Tier 10
  • Tell Me About Your Mother causes target's attacks to deal -10 damage for 60 seconds
    Tier 11
  • Tell Me About Your Mother causes target's attacks to deal -11 damage for 60 seconds
    Tier 12
  • Tell Me About Your Mother causes target's attacks to deal -12 damage for 60 seconds

Expand
of Epic Discussion Tier 5 - Tell Me About Your Mother boosts your Epic Attack Damage +50 and reduces the Power cost of your Epic Attacks -20 for 15 seconds Legs, Feet

  • Tier 1
  • Tell Me About Your Mother boosts your Epic Attack Damage +10 and reduces the Power cost of your Epic Attacks -4 for 15 seconds
    Tier 2
  • Tell Me About Your Mother boosts your Epic Attack Damage +20 and reduces the Power cost of your Epic Attacks -8 for 15 seconds
    Tier 3
  • Tell Me About Your Mother boosts your Epic Attack Damage +30 and reduces the Power cost of your Epic Attacks -12 for 15 seconds
    Tier 4
  • Tell Me About Your Mother boosts your Epic Attack Damage +40 and reduces the Power cost of your Epic Attacks -16 for 15 seconds
    Tier 5
  • Tell Me About Your Mother boosts your Epic Attack Damage +50 and reduces the Power cost of your Epic Attacks -20 for 15 seconds

Expand
Grating of Nerve-Striking Tier 12 - Strike a Nerve Damage +32% MainHand, Necklace

  • Tier 1
  • Strike a Nerve Damage +10%
    Tier 2
  • Strike a Nerve Damage +12%
    Tier 3
  • Strike a Nerve Damage +14%
    Tier 4
  • Strike a Nerve Damage +16%
    Tier 5
  • Strike a Nerve Damage +18%
    Tier 6
  • Strike a Nerve Damage +20%
    Tier 7
  • Strike a Nerve Damage +22%
    Tier 8
  • Strike a Nerve Damage +24%
    Tier 9
  • Strike a Nerve Damage +26%
    Tier 10
  • Strike a Nerve Damage +28%
    Tier 11
  • Strike a Nerve Damage +30%
    Tier 12
  • Strike a Nerve Damage +32%

Expand
of Aneurysms Tier 12 - Strike a Nerve deals between 36 and 120 extra damage Chest, Hands

  • Tier 1
  • Strike a Nerve deals between 3 and 10 extra damage
    Tier 2
  • Strike a Nerve deals between 6 and 20 extra damage
    Tier 3
  • Strike a Nerve deals between 9 and 30 extra damage
    Tier 4
  • Strike a Nerve deals between 12 and 40 extra damage
    Tier 5
  • Strike a Nerve deals between 15 and 50 extra damage
    Tier 6
  • Strike a Nerve deals between 18 and 60 extra damage
    Tier 7
  • Strike a Nerve deals between 21 and 70 extra damage
    Tier 8
  • Strike a Nerve deals between 24 and 80 extra damage
    Tier 9
  • Strike a Nerve deals between 27 and 90 extra damage
    Tier 10
  • Strike a Nerve deals between 30 and 100 extra damage
    Tier 11
  • Strike a Nerve deals between 33 and 110 extra damage
    Tier 12
  • Strike a Nerve deals between 36 and 120 extra damage

Expand
Grating of Nerve-Striking Tier 12 - Strike a Nerve deals +85 armor damage OffHand, Feet

  • Tier 1
  • Strike a Nerve deals +8 armor damage
    Tier 2
  • Strike a Nerve deals +15 armor damage
    Tier 3
  • Strike a Nerve deals +22 armor damage
    Tier 4
  • Strike a Nerve deals +29 armor damage
    Tier 5
  • Strike a Nerve deals +36 armor damage
    Tier 6
  • Strike a Nerve deals +43 armor damage
    Tier 7
  • Strike a Nerve deals +50 armor damage
    Tier 8
  • Strike a Nerve deals +57 armor damage
    Tier 9
  • Strike a Nerve deals +64 armor damage
    Tier 10
  • Strike a Nerve deals +71 armor damage
    Tier 11
  • Strike a Nerve deals +78 armor damage
    Tier 12
  • Strike a Nerve deals +85 armor damage

Expand
of Deflating Comments Tier 12 - Strike a Nerve generates no Rage and instead reduces Rage by 325 Head, Legs

  • Tier 1
  • Strike a Nerve generates no Rage and instead reduces Rage by 50
    Tier 2
  • Strike a Nerve generates no Rage and instead reduces Rage by 75
    Tier 3
  • Strike a Nerve generates no Rage and instead reduces Rage by 100
    Tier 4
  • Strike a Nerve generates no Rage and instead reduces Rage by 125
    Tier 5
  • Strike a Nerve generates no Rage and instead reduces Rage by 150
    Tier 6
  • Strike a Nerve generates no Rage and instead reduces Rage by 175
    Tier 7
  • Strike a Nerve generates no Rage and instead reduces Rage by 200
    Tier 8
  • Strike a Nerve generates no Rage and instead reduces Rage by 225
    Tier 9
  • Strike a Nerve generates no Rage and instead reduces Rage by 250
    Tier 10
  • Strike a Nerve generates no Rage and instead reduces Rage by 275
    Tier 11
  • Strike a Nerve generates no Rage and instead reduces Rage by 300
    Tier 12
  • Strike a Nerve generates no Rage and instead reduces Rage by 325

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Tier 1 - Strike a Nerve Damage +65 (this treasure effect is retired and is using a placeholder buff) - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY Waist
of Mockery Tier 12 - Mock and Ridicule deal +25 damage and taunt +120 Necklace, OffHand

  • Tier 1
  • Mock and Ridicule deal +3 damage and taunt +10
    Tier 2
  • Mock and Ridicule deal +5 damage and taunt +20
    Tier 3
  • Mock and Ridicule deal +7 damage and taunt +30
    Tier 4
  • Mock and Ridicule deal +9 damage and taunt +40
    Tier 5
  • Mock and Ridicule deal +11 damage and taunt +50
    Tier 6
  • Mock and Ridicule deal +13 damage and taunt +60
    Tier 7
  • Mock and Ridicule deal +15 damage and taunt +70
    Tier 8
  • Mock and Ridicule deal +17 damage and taunt +80
    Tier 9
  • Mock and Ridicule deal +19 damage and taunt +90
    Tier 10
  • Mock and Ridicule deal +21 damage and taunt +100
    Tier 11
  • Mock and Ridicule deal +23 damage and taunt +110
    Tier 12
  • Mock and Ridicule deal +25 damage and taunt +120

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Peppy of Pep Tier 12 - Pep Talk Healing +72 OffHand, Feet, Ring

  • Tier 1
  • Pep Talk Healing +6
    Tier 2
  • Pep Talk Healing +12
    Tier 3
  • Pep Talk Healing +18
    Tier 4
  • Pep Talk Healing +24
    Tier 5
  • Pep Talk Healing +30
    Tier 6
  • Pep Talk Healing +36
    Tier 7
  • Pep Talk Healing +42
    Tier 8
  • Pep Talk Healing +48
    Tier 9
  • Pep Talk Healing +54
    Tier 10
  • Pep Talk Healing +60
    Tier 11
  • Pep Talk Healing +66
    Tier 12
  • Pep Talk Healing +72

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Inspiring of Inspiration Tier 12 - Pep Talk restores 34 Power Head, Ring

  • Tier 1
  • Pep Talk restores 12 Power
    Tier 2
  • Pep Talk restores 14 Power
    Tier 3
  • Pep Talk restores 16 Power
    Tier 4
  • Pep Talk restores 18 Power
    Tier 5
  • Pep Talk restores 20 Power
    Tier 6
  • Pep Talk restores 22 Power
    Tier 7
  • Pep Talk restores 24 Power
    Tier 8
  • Pep Talk restores 26 Power
    Tier 9
  • Pep Talk restores 28 Power
    Tier 10
  • Pep Talk restores 30 Power
    Tier 11
  • Pep Talk restores 32 Power
    Tier 12
  • Pep Talk restores 34 Power

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of Antivenin Phrasing Tier 12 - Pep Talk removes ongoing Poison effects (up to 36 dmg/sec) Necklace

  • Tier 1
  • Pep Talk removes ongoing Poison effects (up to 3 dmg/sec)
    Tier 2
  • Pep Talk removes ongoing Poison effects (up to 6 dmg/sec)
    Tier 3
  • Pep Talk removes ongoing Poison effects (up to 9 dmg/sec)
    Tier 4
  • Pep Talk removes ongoing Poison effects (up to 12 dmg/sec)
    Tier 5
  • Pep Talk removes ongoing Poison effects (up to 15 dmg/sec)
    Tier 6
  • Pep Talk removes ongoing Poison effects (up to 18 dmg/sec)
    Tier 7
  • Pep Talk removes ongoing Poison effects (up to 21 dmg/sec)
    Tier 8
  • Pep Talk removes ongoing Poison effects (up to 24 dmg/sec)
    Tier 9
  • Pep Talk removes ongoing Poison effects (up to 27 dmg/sec)
    Tier 10
  • Pep Talk removes ongoing Poison effects (up to 30 dmg/sec)
    Tier 11
  • Pep Talk removes ongoing Poison effects (up to 33 dmg/sec)
    Tier 12
  • Pep Talk removes ongoing Poison effects (up to 36 dmg/sec)

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of Extinguishing Words Tier 12 - Pep Talk removes ongoing Fire effects (up to 36 dmg/sec) MainHand

  • Tier 1
  • Pep Talk removes ongoing Fire effects (up to 3 dmg/sec)
    Tier 2
  • Pep Talk removes ongoing Fire effects (up to 6 dmg/sec)
    Tier 3
  • Pep Talk removes ongoing Fire effects (up to 9 dmg/sec)
    Tier 4
  • Pep Talk removes ongoing Fire effects (up to 12 dmg/sec)
    Tier 5
  • Pep Talk removes ongoing Fire effects (up to 15 dmg/sec)
    Tier 6
  • Pep Talk removes ongoing Fire effects (up to 18 dmg/sec)
    Tier 7
  • Pep Talk removes ongoing Fire effects (up to 21 dmg/sec)
    Tier 8
  • Pep Talk removes ongoing Fire effects (up to 24 dmg/sec)
    Tier 9
  • Pep Talk removes ongoing Fire effects (up to 27 dmg/sec)
    Tier 10
  • Pep Talk removes ongoing Fire effects (up to 30 dmg/sec)
    Tier 11
  • Pep Talk removes ongoing Fire effects (up to 33 dmg/sec)
    Tier 12
  • Pep Talk removes ongoing Fire effects (up to 36 dmg/sec)

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Peppy of Pep Tier 12 - Pep Talk restores 84 Armor Chest, Ring

  • Tier 1
  • Pep Talk restores 7 Armor
    Tier 2
  • Pep Talk restores 14 Armor
    Tier 3
  • Pep Talk restores 21 Armor
    Tier 4
  • Pep Talk restores 28 Armor
    Tier 5
  • Pep Talk restores 35 Armor
    Tier 6
  • Pep Talk restores 42 Armor
    Tier 7
  • Pep Talk restores 49 Armor
    Tier 8
  • Pep Talk restores 56 Armor
    Tier 9
  • Pep Talk restores 63 Armor
    Tier 10
  • Pep Talk restores 70 Armor
    Tier 11
  • Pep Talk restores 77 Armor
    Tier 12
  • Pep Talk restores 84 Armor

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of Dissuasion Tier 5 - Fast Talk taunts -300 and reduces Rage by 500 Head, Feet

  • Tier 1
  • Fast Talk taunts -60 and reduces Rage by 100
    Tier 2
  • Fast Talk taunts -120 and reduces Rage by 200
    Tier 3
  • Fast Talk taunts -180 and reduces Rage by 300
    Tier 4
  • Fast Talk taunts -240 and reduces Rage by 400
    Tier 5
  • Fast Talk taunts -300 and reduces Rage by 500

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of Sly Talk Tier 12 - Fast Talk heals you for 29 health Legs, Ring

  • Tier 1
  • Fast Talk heals you for 5 health
    Tier 2
  • Fast Talk heals you for 6 health
    Tier 3
  • Fast Talk heals you for 7 health
    Tier 4
  • Fast Talk heals you for 10 health
    Tier 5
  • Fast Talk heals you for 12 health
    Tier 6
  • Fast Talk heals you for 14 health
    Tier 7
  • Fast Talk heals you for 16 health
    Tier 8
  • Fast Talk heals you for 18 health
    Tier 9
  • Fast Talk heals you for 20 health
    Tier 10
  • Fast Talk heals you for 23 health
    Tier 11
  • Fast Talk heals you for 26 health
    Tier 12
  • Fast Talk heals you for 29 health

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of Sly Talk Tier 12 - Fast Talk heals you for 43 armor Chest, MainHand

  • Tier 1
  • Fast Talk heals you for 10 armor
    Tier 2
  • Fast Talk heals you for 12 armor
    Tier 3
  • Fast Talk heals you for 14 armor
    Tier 4
  • Fast Talk heals you for 16 armor
    Tier 5
  • Fast Talk heals you for 18 armor
    Tier 6
  • Fast Talk heals you for 22 armor
    Tier 7
  • Fast Talk heals you for 26 armor
    Tier 8
  • Fast Talk heals you for 30 armor
    Tier 9
  • Fast Talk heals you for 34 armor
    Tier 10
  • Fast Talk heals you for 37 armor
    Tier 11
  • Fast Talk heals you for 40 armor
    Tier 12
  • Fast Talk heals you for 43 armor

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Tier 1 - Positive Attitude boosts your Out-of-Combat Sprint Speed by 4 for 60 seconds Head, Feet
of Denying Poison Tier 12 - Positive Attitude increases your Poison Mitigation +12 for 30 seconds Ring

  • Tier 1
  • Positive Attitude increases your Poison Mitigation +1 for 30 seconds
    Tier 2
  • Positive Attitude increases your Poison Mitigation +2 for 30 seconds
    Tier 3
  • Positive Attitude increases your Poison Mitigation +3 for 30 seconds
    Tier 4
  • Positive Attitude increases your Poison Mitigation +4 for 30 seconds
    Tier 5
  • Positive Attitude increases your Poison Mitigation +5 for 30 seconds
    Tier 6
  • Positive Attitude increases your Poison Mitigation +6 for 30 seconds
    Tier 7
  • Positive Attitude increases your Poison Mitigation +7 for 30 seconds
    Tier 8
  • Positive Attitude increases your Poison Mitigation +8 for 30 seconds
    Tier 9
  • Positive Attitude increases your Poison Mitigation +9 for 30 seconds
    Tier 10
  • Positive Attitude increases your Poison Mitigation +10 for 30 seconds
    Tier 11
  • Positive Attitude increases your Poison Mitigation +11 for 30 seconds
    Tier 12
  • Positive Attitude increases your Poison Mitigation +12 for 30 seconds

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Tier 12 - Positive Attitude increases your Core Attack Damage +65 for 15 seconds MainHand, Legs

  • Tier 1
  • Positive Attitude increases your Core Attack Damage +10 for 15 seconds
    Tier 2
  • Positive Attitude increases your Core Attack Damage +15 for 15 seconds
    Tier 3
  • Positive Attitude increases your Core Attack Damage +20 for 15 seconds
    Tier 4
  • Positive Attitude increases your Core Attack Damage +25 for 15 seconds
    Tier 5
  • Positive Attitude increases your Core Attack Damage +30 for 15 seconds
    Tier 6
  • Positive Attitude increases your Core Attack Damage +35 for 15 seconds
    Tier 7
  • Positive Attitude increases your Core Attack Damage +40 for 15 seconds
    Tier 8
  • Positive Attitude increases your Core Attack Damage +45 for 15 seconds
    Tier 9
  • Positive Attitude increases your Core Attack Damage +50 for 15 seconds
    Tier 10
  • Positive Attitude increases your Core Attack Damage +55 for 15 seconds
    Tier 11
  • Positive Attitude increases your Core Attack Damage +60 for 15 seconds
    Tier 12
  • Positive Attitude increases your Core Attack Damage +65 for 15 seconds

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Tier 6 - Positive Attitude Reuse Timer -12 MainHand

  • Tier 1
  • Positive Attitude Reuse Timer -2
    Tier 2
  • Positive Attitude Reuse Timer -4
    Tier 3
  • Positive Attitude Reuse Timer -6
    Tier 4
  • Positive Attitude Reuse Timer -8
    Tier 5
  • Positive Attitude Reuse Timer -10
    Tier 6
  • Positive Attitude Reuse Timer -12

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Tier 12 - Inspire Confidence / Positive Attitude Healing +43 Necklace, OffHand

  • Tier 1
  • Inspire Confidence / Positive Attitude Healing +10
    Tier 2
  • Inspire Confidence / Positive Attitude Healing +13
    Tier 3
  • Inspire Confidence / Positive Attitude Healing +16
    Tier 4
  • Inspire Confidence / Positive Attitude Healing +19
    Tier 5
  • Inspire Confidence / Positive Attitude Healing +22
    Tier 6
  • Inspire Confidence / Positive Attitude Healing +25
    Tier 7
  • Inspire Confidence / Positive Attitude Healing +28
    Tier 8
  • Inspire Confidence / Positive Attitude Healing +31
    Tier 9
  • Inspire Confidence / Positive Attitude Healing +34
    Tier 10
  • Inspire Confidence / Positive Attitude Healing +37
    Tier 11
  • Inspire Confidence / Positive Attitude Healing +40
    Tier 12
  • Inspire Confidence / Positive Attitude Healing +43

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of Confident Accuracy Tier 12 - Inspire Confidence increases all targets' Accuracy +12 for 10 seconds Head, Ring

  • Tier 1
  • Inspire Confidence increases all targets' Accuracy +1 for 10 seconds
    Tier 2
  • Inspire Confidence increases all targets' Accuracy +2 for 10 seconds
    Tier 3
  • Inspire Confidence increases all targets' Accuracy +3 for 10 seconds
    Tier 4
  • Inspire Confidence increases all targets' Accuracy +4 for 10 seconds
    Tier 5
  • Inspire Confidence increases all targets' Accuracy +5 for 10 seconds
    Tier 6
  • Inspire Confidence increases all targets' Accuracy +6 for 10 seconds
    Tier 7
  • Inspire Confidence increases all targets' Accuracy +7 for 10 seconds
    Tier 8
  • Inspire Confidence increases all targets' Accuracy +8 for 10 seconds
    Tier 9
  • Inspire Confidence increases all targets' Accuracy +9 for 10 seconds
    Tier 10
  • Inspire Confidence increases all targets' Accuracy +10 for 10 seconds
    Tier 11
  • Inspire Confidence increases all targets' Accuracy +11 for 10 seconds
    Tier 12
  • Inspire Confidence increases all targets' Accuracy +12 for 10 seconds

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of Confident Killing Tier 8 - Inspire Confidence increases the damage of all targets' attacks +7 for 30 seconds MainHand, Legs

  • Tier 1
  • Inspire Confidence increases the damage of all targets' attacks +1 for 30 seconds
    Tier 2
  • Inspire Confidence increases the damage of all targets' attacks +2 for 30 seconds
    Tier 3
  • Inspire Confidence increases the damage of all targets' attacks +3 for 30 seconds
    Tier 4
  • Inspire Confidence increases the damage of all targets' attacks +4 for 30 seconds
    Tier 5
  • Inspire Confidence increases the damage of all targets' attacks +5 for 30 seconds
    Tier 6
  • Inspire Confidence increases the damage of all targets' attacks +5 for 30 seconds
    Tier 7
  • Inspire Confidence increases the damage of all targets' attacks +6 for 30 seconds
    Tier 8
  • Inspire Confidence increases the damage of all targets' attacks +7 for 30 seconds

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Vaguely Confident of Shaky Confidence Tier 12 - Inspire Confidence restores +84 Health after a 15 second delay Chest, Hands

  • Tier 1
  • Inspire Confidence restores +7 Health after a 15 second delay
    Tier 2
  • Inspire Confidence restores +14 Health after a 15 second delay
    Tier 3
  • Inspire Confidence restores +21 Health after a 15 second delay
    Tier 4
  • Inspire Confidence restores +28 Health after a 15 second delay
    Tier 5
  • Inspire Confidence restores +35 Health after a 15 second delay
    Tier 6
  • Inspire Confidence restores +42 Health after a 15 second delay
    Tier 7
  • Inspire Confidence restores +49 Health after a 15 second delay
    Tier 8
  • Inspire Confidence restores +56 Health after a 15 second delay
    Tier 9
  • Inspire Confidence restores +63 Health after a 15 second delay
    Tier 10
  • Inspire Confidence restores +70 Health after a 15 second delay
    Tier 11
  • Inspire Confidence restores +77 Health after a 15 second delay
    Tier 12
  • Inspire Confidence restores +84 Health after a 15 second delay

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Vaguely Confident of Shaky Confidence Tier 12 - Inspire Confidence restores +125 Health after a 25 second delay OffHand, Feet

  • Tier 1
  • Inspire Confidence restores +15 Health after a 25 second delay
    Tier 2
  • Inspire Confidence restores +25 Health after a 25 second delay
    Tier 3
  • Inspire Confidence restores +35 Health after a 25 second delay
    Tier 4
  • Inspire Confidence restores +45 Health after a 25 second delay
    Tier 5
  • Inspire Confidence restores +55 Health after a 25 second delay
    Tier 6
  • Inspire Confidence restores +65 Health after a 25 second delay
    Tier 7
  • Inspire Confidence restores +75 Health after a 25 second delay
    Tier 8
  • Inspire Confidence restores +85 Health after a 25 second delay
    Tier 9
  • Inspire Confidence restores +95 Health after a 25 second delay
    Tier 10
  • Inspire Confidence restores +105 Health after a 25 second delay
    Tier 11
  • Inspire Confidence restores +115 Health after a 25 second delay
    Tier 12
  • Inspire Confidence restores +125 Health after a 25 second delay

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of Stunning Love Tier 12 - But I Love You deals +27% damage and stuns the target Hands

  • Tier 1
  • But I Love You deals +5% damage and stuns the target
    Tier 2
  • But I Love You deals +7% damage and stuns the target
    Tier 3
  • But I Love You deals +9% damage and stuns the target
    Tier 4
  • But I Love You deals +11% damage and stuns the target
    Tier 5
  • But I Love You deals +13% damage and stuns the target
    Tier 6
  • But I Love You deals +15% damage and stuns the target
    Tier 7
  • But I Love You deals +17% damage and stuns the target
    Tier 8
  • But I Love You deals +19% damage and stuns the target
    Tier 9
  • But I Love You deals +21% damage and stuns the target
    Tier 10
  • But I Love You deals +23% damage and stuns the target
    Tier 11
  • But I Love You deals +25% damage and stuns the target
    Tier 12
  • But I Love You deals +27% damage and stuns the target

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Tier 12 - But I Love You boosts your Nice and Epic Attack Damage +60 for 8 seconds Chest, MainHand

  • Tier 1
  • But I Love You boosts your Nice and Epic Attack Damage +5 for 8 seconds
    Tier 2
  • But I Love You boosts your Nice and Epic Attack Damage +10 for 8 seconds
    Tier 3
  • But I Love You boosts your Nice and Epic Attack Damage +15 for 8 seconds
    Tier 4
  • But I Love You boosts your Nice and Epic Attack Damage +20 for 8 seconds
    Tier 5
  • But I Love You boosts your Nice and Epic Attack Damage +25 for 8 seconds
    Tier 6
  • But I Love You boosts your Nice and Epic Attack Damage +30 for 8 seconds
    Tier 7
  • But I Love You boosts your Nice and Epic Attack Damage +35 for 8 seconds
    Tier 8
  • But I Love You boosts your Nice and Epic Attack Damage +40 for 8 seconds
    Tier 9
  • But I Love You boosts your Nice and Epic Attack Damage +45 for 8 seconds
    Tier 10
  • But I Love You boosts your Nice and Epic Attack Damage +50 for 8 seconds
    Tier 11
  • But I Love You boosts your Nice and Epic Attack Damage +55 for 8 seconds
    Tier 12
  • But I Love You boosts your Nice and Epic Attack Damage +60 for 8 seconds

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Sociopathic of Cruel Dialogue Tier 12 - You Were Adopted deals +32% damage and Power cost is -14 Head, OffHand

  • Tier 1
  • You Were Adopted deals +10% damage and Power cost is -3
    Tier 2
  • You Were Adopted deals +12% damage and Power cost is -4
    Tier 3
  • You Were Adopted deals +14% damage and Power cost is -5
    Tier 4
  • You Were Adopted deals +16% damage and Power cost is -6
    Tier 5
  • You Were Adopted deals +18% damage and Power cost is -7
    Tier 6
  • You Were Adopted deals +20% damage and Power cost is -8
    Tier 7
  • You Were Adopted deals +22% damage and Power cost is -9
    Tier 8
  • You Were Adopted deals +24% damage and Power cost is -10
    Tier 9
  • You Were Adopted deals +26% damage and Power cost is -11
    Tier 10
  • You Were Adopted deals +28% damage and Power cost is -12
    Tier 11
  • You Were Adopted deals +30% damage and Power cost is -13
    Tier 12
  • You Were Adopted deals +32% damage and Power cost is -14

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Sociopathic of Cruel Dialogue Tier 12 - You Were Adopted Damage +51% Necklace, Legs

  • Tier 1
  • You Were Adopted Damage +7%
    Tier 2
  • You Were Adopted Damage +11%
    Tier 3
  • You Were Adopted Damage +15%
    Tier 4
  • You Were Adopted Damage +19%
    Tier 5
  • You Were Adopted Damage +23%
    Tier 6
  • You Were Adopted Damage +27%
    Tier 7
  • You Were Adopted Damage +31%
    Tier 8
  • You Were Adopted Damage +35%
    Tier 9
  • You Were Adopted Damage +39%
    Tier 10
  • You Were Adopted Damage +43%
    Tier 11
  • You Were Adopted Damage +47%
    Tier 12
  • You Were Adopted Damage +51%

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Sociopathic of Cruel Dialogue Tier 12 - You Were Adopted deals +36% damage and triggers the target's Vulnerability Hands

  • Tier 1
  • You Were Adopted deals +3% damage and triggers the target's Vulnerability
    Tier 2
  • You Were Adopted deals +6% damage and triggers the target's Vulnerability
    Tier 3
  • You Were Adopted deals +9% damage and triggers the target's Vulnerability
    Tier 4
  • You Were Adopted deals +12% damage and triggers the target's Vulnerability
    Tier 5
  • You Were Adopted deals +15% damage and triggers the target's Vulnerability
    Tier 6
  • You Were Adopted deals +18% damage and triggers the target's Vulnerability
    Tier 7
  • You Were Adopted deals +21% damage and triggers the target's Vulnerability
    Tier 8
  • You Were Adopted deals +24% damage and triggers the target's Vulnerability
    Tier 9
  • You Were Adopted deals +27% damage and triggers the target's Vulnerability
    Tier 10
  • You Were Adopted deals +30% damage and triggers the target's Vulnerability
    Tier 11
  • You Were Adopted deals +33% damage and triggers the target's Vulnerability
    Tier 12
  • You Were Adopted deals +36% damage and triggers the target's Vulnerability

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of Terrifying Words Tier 12 - Cause Terror Damage +134 Hands, Necklace

  • Tier 1
  • Cause Terror Damage +24
    Tier 2
  • Cause Terror Damage +34
    Tier 3
  • Cause Terror Damage +44
    Tier 4
  • Cause Terror Damage +54
    Tier 5
  • Cause Terror Damage +64
    Tier 6
  • Cause Terror Damage +74
    Tier 7
  • Cause Terror Damage +84
    Tier 8
  • Cause Terror Damage +94
    Tier 9
  • Cause Terror Damage +104
    Tier 10
  • Cause Terror Damage +114
    Tier 11
  • Cause Terror Damage +124
    Tier 12
  • Cause Terror Damage +134

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Tier 12 - Cause Terror deals +50 damage, costs -13 Power, and reuse timer is -6 seconds OffHand, Ring

  • Tier 1
  • Cause Terror deals +4 damage and costs -2 Power
    Tier 2
  • Cause Terror deals +10 damage, costs -3 Power, and reuse timer is -1 seconds
    Tier 3
  • Cause Terror deals +14 damage, costs -4 Power, and reuse timer is -1 seconds
    Tier 4
  • Cause Terror deals +18 damage, costs -5 Power, and reuse timer is -2 seconds
    Tier 5
  • Cause Terror deals +22 damage, costs -6 Power, and reuse timer is -2 seconds
    Tier 6
  • Cause Terror deals +26 damage, costs -7 Power, and reuse timer is -3 seconds
    Tier 7
  • Cause Terror deals +30 damage, costs -8 Power, and reuse timer is -3 seconds
    Tier 8
  • Cause Terror deals +34 damage, costs -9 Power, and reuse timer is -4 seconds
    Tier 9
  • Cause Terror deals +38 damage, costs -10 Power, and reuse timer is -4 seconds
    Tier 10
  • Cause Terror deals +42 damage, costs -11 Power, and reuse timer is -5 seconds
    Tier 11
  • Cause Terror deals +46 damage, costs -12 Power, and reuse timer is -5 seconds
    Tier 12
  • Cause Terror deals +50 damage, costs -13 Power, and reuse timer is -6 seconds

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of Backhanded Compliments Tier 12 - Soothe Damage +72 Ring, Necklace

  • Tier 1
  • Soothe Damage +6
    Tier 2
  • Soothe Damage +12
    Tier 3
  • Soothe Damage +18
    Tier 4
  • Soothe Damage +24
    Tier 5
  • Soothe Damage +30
    Tier 6
  • Soothe Damage +36
    Tier 7
  • Soothe Damage +42
    Tier 8
  • Soothe Damage +48
    Tier 9
  • Soothe Damage +54
    Tier 10
  • Soothe Damage +60
    Tier 11
  • Soothe Damage +66
    Tier 12
  • Soothe Damage +72

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Tier 6 - Soothe boosts the healing from your Major Healing abilities +34 for 10 seconds Head, OffHand

  • Tier 1
  • Soothe boosts the healing from your Major Healing abilities +9 for 10 seconds
    Tier 2
  • Soothe boosts the healing from your Major Healing abilities +14 for 10 seconds
    Tier 3
  • Soothe boosts the healing from your Major Healing abilities +19 for 10 seconds
    Tier 4
  • Soothe boosts the healing from your Major Healing abilities +24 for 10 seconds
    Tier 5
  • Soothe boosts the healing from your Major Healing abilities +29 for 10 seconds
    Tier 6
  • Soothe boosts the healing from your Major Healing abilities +34 for 10 seconds

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Tier 12 - Ridicule deals +33 health damage and taunts +325 Hands, Legs

  • Tier 1
  • Ridicule deals +3 health damage and taunts +50
    Tier 2
  • Ridicule deals +5 health damage and taunts +75
    Tier 3
  • Ridicule deals +7 health damage and taunts +100
    Tier 4
  • Ridicule deals +10 health damage and taunts +125
    Tier 5
  • Ridicule deals +12 health damage and taunts +150
    Tier 6
  • Ridicule deals +15 health damage and taunts +175
    Tier 7
  • Ridicule deals +18 health damage and taunts +200
    Tier 8
  • Ridicule deals +21 health damage and taunts +225
    Tier 9
  • Ridicule deals +24 health damage and taunts +250
    Tier 10
  • Ridicule deals +27 health damage and taunts +275
    Tier 11
  • Ridicule deals +30 health damage and taunts +300
    Tier 12
  • Ridicule deals +33 health damage and taunts +325

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of Ridiculous Speed Tier 5 - Ridicule boosts movement speed by 3 for 6 seconds Feet

  • Tier 1
  • Ridicule boosts movement speed by 1 for 6 seconds
    Tier 2
  • Ridicule boosts movement speed by 1.5 for 6 seconds
    Tier 3
  • Ridicule boosts movement speed by 2 for 6 seconds
    Tier 4
  • Ridicule boosts movement speed by 2.5 for 6 seconds
    Tier 5
  • Ridicule boosts movement speed by 3 for 6 seconds

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