Difference between revisions of "All Skills/Treasure Effects:By Slot"
From Project: Gorgon Wiki
m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game) |
m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game) |
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− | <!-- Updated as of patch | + | <!-- Updated as of patch v273, January 22, 2017 --> |
==<!--start-->All Skills Slot List== | ==<!--start-->All Skills Slot List== | ||
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span> | <span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span> | ||
+ | |||
<b><u>Head</u></b><br> | <b><u>Head</u></b><br> | ||
− | * Armor Received from Patch Armor + | + | * Max Underwater Held Breath +7<br> |
− | * Taunt From Attack Damage + | + | * Inventory Slots +1<br> |
− | * Direct Psychic Damage Reduction + | + | * Max Power +12<br> |
+ | * Max Health +20<br> | ||
+ | * Armor Received from Patch Armor +64<br> | ||
+ | * Taunt From Attack Damage +28%<br> | ||
+ | * Direct Psychic Damage Reduction +24<br> | ||
* Combat XP Boost +5%<br> | * Combat XP Boost +5%<br> | ||
− | * Monster Rage Boost - | + | * Monster Rage Boost -7%<br> |
− | * Major Healing abilities have a | + | * Spore Bomb Damage +34%<br> |
+ | * Major Healing abilities have a 70% chance to also restore 144 Armor<br> | ||
<b><u>Chest</u></b><br> | <b><u>Chest</u></b><br> | ||
* Hygiene +1<br> | * Hygiene +1<br> | ||
− | * Healing Received From First Aid + | + | * Max Underwater Held Breath +7<br> |
− | * Armor Received from Patch Armor + | + | * Inventory Slots +1<br> |
− | * Chance of Uncommon Loot + | + | * Max Power +12<br> |
+ | * Max Health +20<br> | ||
+ | * Healing Received From First Aid +49<br> | ||
+ | * Armor Received from Patch Armor +64<br> | ||
+ | * Chance of Uncommon Loot +28% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br> | ||
* Chance of Rare Loot +15% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br> | * Chance of Rare Loot +15% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br> | ||
* Inventory Slots +10<br> | * Inventory Slots +10<br> | ||
− | * Taunt From Attack Damage + | + | * Taunt From Attack Damage +28%<br> |
− | * Poison Damage Reduction + | + | * Poison Damage Reduction +7<br> |
− | * Healing Received from Major Healing Abilities + | + | * Healing Received from Major Healing Abilities +44<br> |
− | * Accuracy Boost + | + | * Accuracy Boost +18%<br> |
− | * Major Healing abilities have a 65% chance to | + | * Stake The Heart Damage +85%<br> |
+ | * Major Healing abilities have a 65% chance to restore an additional 96 Health<br> | ||
Line 28: | Line 39: | ||
* Hygiene +1<br> | * Hygiene +1<br> | ||
* Sprint Speed Boost +1<br> | * Sprint Speed Boost +1<br> | ||
− | * Healing Received From First Aid + | + | * Max Underwater Held Breath +7<br> |
+ | * Inventory Slots +1<br> | ||
+ | * Max Power +12<br> | ||
+ | * Max Health +20<br> | ||
+ | * Healing Received From First Aid +49<br> | ||
* Inventory Slots +10<br> | * Inventory Slots +10<br> | ||
− | * Taunt From Attack Damage + | + | * Taunt From Attack Damage +28%<br> |
− | * Nature Damage Reduction + | + | * Nature Damage Reduction +7<br> |
− | * Major Healing abilities have a 65% chance to | + | * Stake The Heart Damage +85%<br> |
+ | * Major Healing abilities have a 65% chance to restore an additional 96 Health<br> | ||
<b><u>Hands</u></b><br> | <b><u>Hands</u></b><br> | ||
− | * Max Power + | + | * Max Underwater Held Breath +7<br> |
− | * Trauma Damage Reduction + | + | * Inventory Slots +1<br> |
− | * Poison Damage + | + | * Max Power +12<br> |
− | * Trauma Damage + | + | * Max Health +20<br> |
− | * Nature Damage + | + | * Max Power +22<br> |
− | * Monster Rage Boost - | + | * Trauma Damage Reduction +7<br> |
− | * Healing of your Major Healing Abilities + | + | * Poison Damage +7<br> |
+ | * Trauma Damage +7<br> | ||
+ | * Nature Damage +7<br> | ||
+ | * Monster Rage Boost -7%<br> | ||
+ | * Fish Gut Damage +52%<br> | ||
+ | * Healing of your Major Healing Abilities +48<br> | ||
Line 48: | Line 69: | ||
* Hygiene +1<br> | * Hygiene +1<br> | ||
* Falling Damage -50%<br> | * Falling Damage -50%<br> | ||
− | * Max Health + | + | * Max Underwater Held Breath +7<br> |
− | * Armor Received from Patch Armor + | + | * Inventory Slots +1<br> |
+ | * Max Power +12<br> | ||
+ | * Max Health +20<br> | ||
+ | * Max Health +35<br> | ||
+ | * Armor Received from Patch Armor +64<br> | ||
* Direct Electricity Damage Reduction +24<br> | * Direct Electricity Damage Reduction +24<br> | ||
+ | * Spore Bomb Damage +34%<br> | ||
<b><u>MainHand</u></b><br> | <b><u>MainHand</u></b><br> | ||
− | * Health from Combat Refresh Abilities + | + | * Max Underwater Held Breath +7<br> |
− | * Power from Combat Refresh Abilities + | + | * Inventory Slots +1<br> |
− | * Armor from Combat Refresh Abilities + | + | * Max Power +12<br> |
− | * In-Combat Health Regen + | + | * Max Health +20<br> |
− | * In-Combat Power Regen + | + | * Health from Combat Refresh Abilities +35<br> |
− | * In-Combat Armor Regen + | + | * Power from Combat Refresh Abilities +17<br> |
− | * Healing of your Major Healing Abilities + | + | * Armor from Combat Refresh Abilities +35<br> |
+ | * In-Combat Health Regen +14<br> | ||
+ | * In-Combat Power Regen +7, In-Combat Armor Regen +1<br> | ||
+ | * In-Combat Armor Regen +14<br> | ||
+ | * Fish Gut Damage +52%<br> | ||
+ | * Crossbow Reuse Timer -7.5<br> | ||
+ | * Healing of your Major Healing Abilities +48<br> | ||
<b><u>OffHand</u></b><br> | <b><u>OffHand</u></b><br> | ||
− | * Max Health + | + | * Max Underwater Held Breath +7<br> |
− | * Max Power + | + | * Inventory Slots +1<br> |
− | * Health from Combat Refresh Abilities + | + | * Max Power +12<br> |
− | * Power from Combat Refresh Abilities + | + | * Max Health +20<br> |
− | * Armor from Combat Refresh Abilities + | + | * Max Health +35<br> |
− | * In-Combat Health Regen + | + | * Max Power +22<br> |
− | * In-Combat Power Regen + | + | * Health from Combat Refresh Abilities +35<br> |
− | * In-Combat Armor Regen + | + | * Power from Combat Refresh Abilities +17<br> |
− | * Healing Received From First Aid + | + | * Armor from Combat Refresh Abilities +35<br> |
− | * Healing Received from Major Healing Abilities + | + | * In-Combat Health Regen +14<br> |
− | * Major Healing abilities have a | + | * In-Combat Power Regen +7, In-Combat Armor Regen +1<br> |
+ | * In-Combat Armor Regen +14<br> | ||
+ | * Healing Received From First Aid +49<br> | ||
+ | * Healing Received from Major Healing Abilities +44<br> | ||
+ | * Crossbow Base Damage +41%<br> | ||
+ | * Major Healing abilities have a 70% chance to also restore 144 Armor<br> | ||
<b><u>Necklace</u></b><br> | <b><u>Necklace</u></b><br> | ||
− | * Max Health + | + | * Max Underwater Held Breath +7<br> |
− | * Max Power + | + | * Inventory Slots +1<br> |
− | * Health from Combat Refresh Abilities + | + | * Max Power +12<br> |
− | * Power from Combat Refresh Abilities + | + | * Max Health +20<br> |
− | * Armor from Combat Refresh Abilities + | + | * Max Health +35<br> |
− | * In-Combat Health Regen + | + | * Max Power +22<br> |
− | * In-Combat Power Regen + | + | * Health from Combat Refresh Abilities +35<br> |
− | * In-Combat Armor Regen + | + | * Power from Combat Refresh Abilities +17<br> |
− | * Chance of Uncommon Loot + | + | * Armor from Combat Refresh Abilities +35<br> |
+ | * In-Combat Health Regen +14<br> | ||
+ | * In-Combat Power Regen +7, In-Combat Armor Regen +1<br> | ||
+ | * In-Combat Armor Regen +14<br> | ||
+ | * Chance of Uncommon Loot +28% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br> | ||
* Chance of Rare Loot +15% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br> | * Chance of Rare Loot +15% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br> | ||
− | * Accuracy Boost + | + | * Accuracy Boost +18%<br> |
<b><u>Ring</u></b><br> | <b><u>Ring</u></b><br> | ||
− | * Max Health + | + | * Max Underwater Held Breath +7<br> |
− | * Max Power + | + | * Inventory Slots +1<br> |
− | * Health from Combat Refresh Abilities + | + | * Max Power +12<br> |
− | * Power from Combat Refresh Abilities + | + | * Max Health +20<br> |
− | * Armor from Combat Refresh Abilities + | + | * Max Health +35<br> |
− | * In-Combat Health Regen + | + | * Max Power +22<br> |
− | * In-Combat Power Regen + | + | * Health from Combat Refresh Abilities +35<br> |
− | * In-Combat Armor Regen + | + | * Power from Combat Refresh Abilities +17<br> |
+ | * Armor from Combat Refresh Abilities +35<br> | ||
+ | * In-Combat Health Regen +14<br> | ||
+ | * In-Combat Power Regen +7, In-Combat Armor Regen +1<br> | ||
+ | * In-Combat Armor Regen +14<br> | ||
+ | * Crossbow Base Damage +41%<br> | ||
Revision as of 12:31, 23 January 2017
All Skills Slot List
Note that this only shows the max-level version of each treasure effect.
Head
- Max Underwater Held Breath +7
- Inventory Slots +1
- Max Power +12
- Max Health +20
- Armor Received from Patch Armor +64
- Taunt From Attack Damage +28%
- Direct Psychic Damage Reduction +24
- Combat XP Boost +5%
- Monster Rage Boost -7%
- Spore Bomb Damage +34%
- Major Healing abilities have a 70% chance to also restore 144 Armor
Chest
- Hygiene +1
- Max Underwater Held Breath +7
- Inventory Slots +1
- Max Power +12
- Max Health +20
- Healing Received From First Aid +49
- Armor Received from Patch Armor +64
- Chance of Uncommon Loot +28% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
- Chance of Rare Loot +15% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
- Inventory Slots +10
- Taunt From Attack Damage +28%
- Poison Damage Reduction +7
- Healing Received from Major Healing Abilities +44
- Accuracy Boost +18%
- Stake The Heart Damage +85%
- Major Healing abilities have a 65% chance to restore an additional 96 Health
Legs
- Hygiene +1
- Sprint Speed Boost +1
- Max Underwater Held Breath +7
- Inventory Slots +1
- Max Power +12
- Max Health +20
- Healing Received From First Aid +49
- Inventory Slots +10
- Taunt From Attack Damage +28%
- Nature Damage Reduction +7
- Stake The Heart Damage +85%
- Major Healing abilities have a 65% chance to restore an additional 96 Health
Hands
- Max Underwater Held Breath +7
- Inventory Slots +1
- Max Power +12
- Max Health +20
- Max Power +22
- Trauma Damage Reduction +7
- Poison Damage +7
- Trauma Damage +7
- Nature Damage +7
- Monster Rage Boost -7%
- Fish Gut Damage +52%
- Healing of your Major Healing Abilities +48
Feet
- Hygiene +1
- Falling Damage -50%
- Max Underwater Held Breath +7
- Inventory Slots +1
- Max Power +12
- Max Health +20
- Max Health +35
- Armor Received from Patch Armor +64
- Direct Electricity Damage Reduction +24
- Spore Bomb Damage +34%
MainHand
- Max Underwater Held Breath +7
- Inventory Slots +1
- Max Power +12
- Max Health +20
- Health from Combat Refresh Abilities +35
- Power from Combat Refresh Abilities +17
- Armor from Combat Refresh Abilities +35
- In-Combat Health Regen +14
- In-Combat Power Regen +7, In-Combat Armor Regen +1
- In-Combat Armor Regen +14
- Fish Gut Damage +52%
- Crossbow Reuse Timer -7.5
- Healing of your Major Healing Abilities +48
OffHand
- Max Underwater Held Breath +7
- Inventory Slots +1
- Max Power +12
- Max Health +20
- Max Health +35
- Max Power +22
- Health from Combat Refresh Abilities +35
- Power from Combat Refresh Abilities +17
- Armor from Combat Refresh Abilities +35
- In-Combat Health Regen +14
- In-Combat Power Regen +7, In-Combat Armor Regen +1
- In-Combat Armor Regen +14
- Healing Received From First Aid +49
- Healing Received from Major Healing Abilities +44
- Crossbow Base Damage +41%
- Major Healing abilities have a 70% chance to also restore 144 Armor
Necklace
- Max Underwater Held Breath +7
- Inventory Slots +1
- Max Power +12
- Max Health +20
- Max Health +35
- Max Power +22
- Health from Combat Refresh Abilities +35
- Power from Combat Refresh Abilities +17
- Armor from Combat Refresh Abilities +35
- In-Combat Health Regen +14
- In-Combat Power Regen +7, In-Combat Armor Regen +1
- In-Combat Armor Regen +14
- Chance of Uncommon Loot +28% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
- Chance of Rare Loot +15% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
- Accuracy Boost +18%
Ring
- Max Underwater Held Breath +7
- Inventory Slots +1
- Max Power +12
- Max Health +20
- Max Health +35
- Max Power +22
- Health from Combat Refresh Abilities +35
- Power from Combat Refresh Abilities +17
- Armor from Combat Refresh Abilities +35
- In-Combat Health Regen +14
- In-Combat Power Regen +7, In-Combat Armor Regen +1
- In-Combat Armor Regen +14
- Crossbow Base Damage +41%
Special1
Special2