Difference between revisions of "Battle Chemistry/Abilities"
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| 34 || Healing Mist 4 || Fling restorative chemicals onto yourself and nearby allies. || Restore 60 Health to you and nearby allies. || || <b>Power Cost: </b>31<br><b>Range: </b>10<br><b>Cooldown: </b>30<br><b>AoE: </b>10 || ChemistryEquipment | | 34 || Healing Mist 4 || Fling restorative chemicals onto yourself and nearby allies. || Restore 60 Health to you and nearby allies. || || <b>Power Cost: </b>31<br><b>Range: </b>10<br><b>Cooldown: </b>30<br><b>AoE: </b>10 || ChemistryEquipment | ||
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− | | 35 || Haste Concoction 2 || Disperse chemicals that let you and your allies run at high speed for a short time. || Sprint Speed +8 for 8 seconds. || || <b>Power Cost: </b>15<br><b>Range: </b>10<br><b>Cooldown: </b>45<br><b>AoE: </b>10 || ChemistryEquipment | + | | 35 || Haste Concoction 2 || Disperse chemicals that let you and your allies run at high speed for a short time. || Sprint Speed +8 for 8 seconds. || || <b>Power Cost: </b>15<br><b>Range: </b>10<br><b>Cooldown: </b>45<br><b>AoE: </b>10 || ChemistryEquipment<br><span style="color:#800000">Requires Meditation 25 to learn</span> |
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| 36 || Mutation: Knee Spikes 4 || Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) || Kicks deal +9 damage. || || <b>Power Cost: </b>22<br><b>Range: </b>10<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || None | | 36 || Mutation: Knee Spikes 4 || Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) || Kicks deal +9 damage. || || <b>Power Cost: </b>22<br><b>Range: </b>10<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || None |
Revision as of 19:14, 17 January 2017
Level | Name | Description | Special | Damage | Stats | Gear Required |
---|---|---|---|---|---|---|
1 | Toxin Bomb | Fling deadly toxins into the air all around you (10m radius). This is a Core Attack. |
Damage: 12 Poison | Power Cost: 14 Range: 10 Cooldown: 15 AoE: 10 |
ChemistryEquipment | |
2 | Mycotoxin Formula | Fling deadly fungal toxins into the air all around you (10m radius). | Damage: 12 Nature | Power Cost: 13 Range: 10 Cooldown: 16 AoE: 10 |
ChemistryEquipment | |
3 | Acid Bomb | Fling armor-dissolving acids into the air all around you (10m radius). This is a Nice Attack. |
Damage Armor: 12 Acid | Power Cost: 11 Range: 10 Cooldown: 15 AoE: 10 |
ChemistryEquipment | |
4 | Freezing Mist | Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). | Damage: 9 Cold | Power Cost: 21 Range: 10 Cooldown: 45 AoE: 10 |
ChemistryEquipment | |
4 | Healing Injection | Inject healing chemicals into yourself or an ally. This has the side-effect of canceling any active Mutation in the target. (But a mutation can be re-applied immediately.) This is a Minor Heal. |
Restore 25 Health. | Power Cost: 13 Range: 10 Cooldown: 15 |
ChemistryEquipment | |
4 | Healing Mist | Fling restorative chemicals onto yourself and nearby allies. | Restore 25 Health to you and nearby allies. | Power Cost: 15 Range: 10 Cooldown: 30 AoE: 10 |
ChemistryEquipment | |
6 | Mutation: Knee Spikes | Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) | Kicks deal +3 damage. | Power Cost: 11 Range: 10 Cooldown: 10 Can Be On Sidebar |
None | |
7 | Mutation: Extra Skin | Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) | Universal Mitigation +1. | Power Cost: 12 Range: 10 Cooldown: 10 Can Be On Sidebar |
None | |
8 | Mutation: Extra Heart | You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) | In-Combat Power Regeneration +1, Out-Of-Combat Power Regeneration +3. | Power Cost: 12 Range: 10 Cooldown: 10 Can Be On Sidebar |
None | |
9 | Mutation: Extra Toes | You grow numerous additional toes on your feet, giving you slightly better purchase on the ground. You can sprint faster. (You can only have one Mutation active at a time.) | Sprint +2. | Power Cost: 13 Range: 10 Cooldown: 10 Can Be On Sidebar |
None | |
10 | Toxin Bomb 2 | Fling deadly toxins into the air all around you (10m radius). This is a Core Attack. |
Damage: 26 Poison | Power Cost: 19 Range: 10 Cooldown: 15 AoE: 10 |
ChemistryEquipment | |
11 | Create Primitive Golem | You concoct an automaton that can be given one command. | Power Cost: 50 Range: 0 Cooldown: 90 Can Be On Sidebar |
None | ||
12 | Mycotoxin Formula 2 | Fling deadly fungal toxins into the air all around you (10m radius). | Damage: 24 Nature | Power Cost: 17 Range: 10 Cooldown: 16 AoE: 10 |
ChemistryEquipment | |
13 | Acid Bomb 2 | Fling armor-dissolving acids into the air all around you (10m radius). This is a Nice Attack. |
Damage Armor: 24 Acid | Power Cost: 14 Range: 10 Cooldown: 15 AoE: 10 |
ChemistryEquipment | |
14 | Freezing Mist 2 | Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). | Damage: 22 Cold | Power Cost: 29 Range: 10 Cooldown: 45 AoE: 10 |
ChemistryEquipment | |
14 | Healing Injection 2 | Inject healing chemicals into yourself or an ally. This has the side-effect of canceling any active Mutation in the target. (But a mutation can be re-applied immediately.) This is a Minor Heal. |
Restore 35 Health. | Power Cost: 17 Range: 10 Cooldown: 15 |
ChemistryEquipment | |
14 | Healing Mist 2 | Fling restorative chemicals onto yourself and nearby allies. | Restore 35 Health to you and nearby allies. | Power Cost: 21 Range: 10 Cooldown: 30 AoE: 10 |
ChemistryEquipment | |
15 | Haste Concoction | Disperse chemicals that let you and your allies run at high speed for a short time. | Sprint Speed +6 for 6 seconds. | Power Cost: 10 Range: 10 Cooldown: 45 AoE: 10 |
ChemistryEquipment | |
16 | Mutation: Knee Spikes 2 | Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) | Kicks deal +5 damage. | Power Cost: 15 Range: 10 Cooldown: 10 Can Be On Sidebar |
None | |
17 | Mutation: Extra Skin 2 | Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) | Universal Mitigation +2. | Power Cost: 16 Range: 10 Cooldown: 10 Can Be On Sidebar |
None | |
18 | Mutation: Extra Heart 2 | You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) | In-Combat Power Regeneration +2, Out-Of-Combat Power Regeneration +5. | Power Cost: 16 Range: 10 Cooldown: 10 Can Be On Sidebar |
None | |
19 | Mutation: Stretchy Spine | Your spine becomes flexible like rubber. You are highly resistant to physical trauma. (You can only have one Mutation active at a time.) | Trauma Mitigation +10. | Power Cost: 16 Range: 10 Cooldown: 10 Can Be On Sidebar |
None | |
20 | Toxin Bomb 3 | Fling deadly toxins into the air all around you (10m radius). This is a Core Attack. |
Damage: 41 Poison | Power Cost: 24 Range: 10 Cooldown: 15 AoE: 10 |
ChemistryEquipment | |
22 | Mycotoxin Formula 3 | Fling deadly fungal toxins into the air all around you (10m radius). | Damage: 36 Nature | Power Cost: 21 Range: 10 Cooldown: 16 AoE: 10 |
ChemistryEquipment | |
23 | Acid Bomb 3 | Fling armor-dissolving acids into the air all around you (10m radius). This is a Nice Attack. |
Damage Armor: 40 Acid | Power Cost: 18 Range: 10 Cooldown: 15 AoE: 10 |
ChemistryEquipment | |
24 | Freezing Mist 3 | Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). | Damage: 38 Cold | Power Cost: 36 Range: 10 Cooldown: 45 AoE: 10 |
ChemistryEquipment | |
24 | Healing Injection 3 | Inject healing chemicals into yourself or an ally. This has the side-effect of canceling any active Mutation in the target. (But a mutation can be re-applied immediately.) This is a Minor Heal. |
Restore 45 Health. | Power Cost: 22 Range: 10 Cooldown: 15 |
ChemistryEquipment | |
24 | Healing Mist 3 | Fling restorative chemicals onto yourself and nearby allies. | Restore 45 Health to you and nearby allies. | Power Cost: 26 Range: 10 Cooldown: 30 AoE: 10 |
ChemistryEquipment | |
25 | Create Simple Golem | You concoct an automaton that can be given two commands. | Power Cost: 50 Range: 0 Cooldown: 90 Can Be On Sidebar |
None | ||
26 | Mutation: Knee Spikes 3 | Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) | Kicks deal +7 damage. | Power Cost: 19 Range: 10 Cooldown: 10 Can Be On Sidebar |
None | |
27 | Mutation: Extra Skin 3 | Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) | Universal Mitigation +3. | Power Cost: 19 Range: 10 Cooldown: 10 Can Be On Sidebar |
None | |
28 | Mutation: Extra Heart 3 | You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) | In-Combat Power Regeneration +3, Out-Of-Combat Power Regeneration +7. | Power Cost: 19 Range: 10 Cooldown: 10 Can Be On Sidebar |
None | |
29 | Mutation: Extra Toes 2 | You grow numerous additional toes on your feet, giving you slightly better purchase on the ground. You can sprint faster. (You can only have one Mutation active at a time.) | Sprint +3. | Power Cost: 20 Range: 10 Cooldown: 10 Can Be On Sidebar |
None | |
30 | Toxin Bomb 4 | Fling deadly toxins into the air all around you (10m radius). This is a Core Attack. |
Damage: 62 Poison | Power Cost: 29 Range: 10 Cooldown: 15 AoE: 10 |
ChemistryEquipment | |
30 | Trigger Golem | This ability does nothing on its own. It is possible to program golems to behave differently when this ability is active, however. (Use the ability again to turn the trigger off.) | Power Cost: 0 Range: 0 Cooldown: 1 Can Be On Sidebar |
None | ||
31 | Create Basic Golem | You concoct an automaton that can be given three commands. | Power Cost: 50 Range: 0 Cooldown: 90 Can Be On Sidebar |
None | ||
32 | Mycotoxin Formula 4 | Fling deadly fungal toxins into the air all around you (10m radius). | Damage: 55 Nature | Power Cost: 25 Range: 10 Cooldown: 16 AoE: 10 |
ChemistryEquipment | |
33 | Acid Bomb 4 | Fling armor-dissolving acids into the air all around you (10m radius). This is a Nice Attack. |
Damage Armor: 57 Acid | Power Cost: 21 Range: 10 Cooldown: 15 AoE: 10 |
ChemistryEquipment | |
34 | Freezing Mist 4 | Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). | Damage: 59 Cold | Power Cost: 42 Range: 10 Cooldown: 45 AoE: 10 |
ChemistryEquipment | |
34 | Healing Injection 4 | Inject healing chemicals into yourself or an ally. This has the side-effect of canceling any active Mutation in the target. (But a mutation can be re-applied immediately.) This is a Minor Heal. |
Restore 55 Health. | Power Cost: 26 Range: 10 Cooldown: 15 |
ChemistryEquipment | |
34 | Healing Mist 4 | Fling restorative chemicals onto yourself and nearby allies. | Restore 60 Health to you and nearby allies. | Power Cost: 31 Range: 10 Cooldown: 30 AoE: 10 |
ChemistryEquipment | |
35 | Haste Concoction 2 | Disperse chemicals that let you and your allies run at high speed for a short time. | Sprint Speed +8 for 8 seconds. | Power Cost: 15 Range: 10 Cooldown: 45 AoE: 10 |
ChemistryEquipment Requires Meditation 25 to learn | |
36 | Mutation: Knee Spikes 4 | Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) | Kicks deal +9 damage. | Power Cost: 22 Range: 10 Cooldown: 10 Can Be On Sidebar |
None | |
36 | Mutation: Stretchy Spine 2 | Your spine becomes flexible like rubber. You are highly resistant to physical trauma. (You can only have one Mutation active at a time.) | Trauma Mitigation +20. Occasionally cures broken bones. | Power Cost: 22 Range: 10 Cooldown: 10 Can Be On Sidebar |
None | |
37 | Mutation: Extra Skin 4 | Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) | Universal Mitigation +4. | Power Cost: 22 Range: 10 Cooldown: 10 Can Be On Sidebar |
None | |
38 | Mutation: Extra Heart 4 | You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) | In-Combat Power Regeneration +4, Out-Of-Combat Power Regeneration +9. | Power Cost: 22 Range: 10 Cooldown: 10 Can Be On Sidebar |
None | |
39 | Create Standard Golem | You concoct an automaton that can be given four commands. | Power Cost: 50 Range: 0 Cooldown: 90 Can Be On Sidebar |
None | ||
40 | Create Armored Standard Golem | You concoct an automaton that can be given four commands. It is extra-armored against attack. | Power Cost: 50 Range: 0 Cooldown: 90 Can Be On Sidebar |
None | ||
40 | Toxin Bomb 5 | Fling deadly toxins into the air all around you (10m radius). This is a Core Attack. |
Damage: 93 Poison | Power Cost: 33 Range: 10 Cooldown: 15 AoE: 10 |
ChemistryEquipment | |
42 | Mycotoxin Formula 5 | Fling deadly fungal toxins into the air all around you (10m radius). | Damage: 85 Nature | Power Cost: 28 Range: 10 Cooldown: 16 AoE: 10 |
ChemistryEquipment | |
43 | Acid Bomb 5 | Fling armor-dissolving acids into the air all around you (10m radius). This is a Nice Attack. |
Damage Armor: 88 Acid | Power Cost: 23 Range: 10 Cooldown: 15 AoE: 10 |
ChemistryEquipment | |
44 | Freezing Mist 5 | Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). | Damage: 92 Cold | Power Cost: 46 Range: 10 Cooldown: 45 AoE: 10 |
ChemistryEquipment | |
44 | Healing Injection 5 | Inject healing chemicals into yourself or an ally. This has the side-effect of canceling any active Mutation in the target. (But a mutation can be re-applied immediately.) This is a Minor Heal. |
Restore 65 Health. | Power Cost: 28 Range: 10 Cooldown: 15 |
ChemistryEquipment | |
44 | Healing Mist 5 | Fling restorative chemicals onto yourself and nearby allies. | Restore 70 Health to you and nearby allies. | Power Cost: 34 Range: 10 Cooldown: 30 AoE: 10 |
ChemistryEquipment | |
45 | Haste Concoction 3 | Disperse chemicals that let you and your allies run at high speed for a short time. | Sprint Speed +10 for 10 seconds. | Power Cost: 16 Range: 10 Cooldown: 45 AoE: 10 |
ChemistryEquipment | |
46 | Mutation: Knee Spikes 5 | Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) | Kicks deal +11 damage. | Power Cost: 24 Range: 10 Cooldown: 10 Can Be On Sidebar |
None | |
47 | Mutation: Extra Skin 5 | Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) | Universal Mitigation +5. | Power Cost: 24 Range: 10 Cooldown: 10 Can Be On Sidebar |
None | |
48 | Mutation: Extra Heart 5 | You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) | In-Combat Power Regeneration +5, Out-Of-Combat Power Regeneration +11. | Power Cost: 24 Range: 10 Cooldown: 10 Can Be On Sidebar |
None | |
49 | Mutation: Extra Toes 3 | You grow numerous additional toes on your feet, giving you slightly better purchase on the ground. You can sprint faster. (You can only have one Mutation active at a time.) | Sprint +4. | Power Cost: 24 Range: 10 Cooldown: 10 Can Be On Sidebar |
None | |
50 | Mutation: Stretchy Spine 3 | Your spine becomes flexible like rubber. You are highly resistant to physical trauma. (You can only have one Mutation active at a time.) | Trauma Mitigation +35. Randomly cures broken bones. | Power Cost: 24 Range: 10 Cooldown: 10 Can Be On Sidebar |
None | |
50 | Toxin Bomb 6 | Fling deadly toxins into the air all around you (10m radius). This is a Core Attack. |
Damage: 144 Poison | Power Cost: 35 Range: 10 Cooldown: 15 AoE: 10 |
ChemistryEquipment | |
51 | Create Improved Golem | You concoct an automaton that can be given five commands. | Power Cost: 50 Range: 0 Cooldown: 90 Can Be On Sidebar |
None | ||
52 | Mycotoxin Formula 6 | Fling deadly fungal toxins into the air all around you (10m radius). | Damage: 128 Nature | Power Cost: 30 Range: 10 Cooldown: 16 AoE: 10 |
ChemistryEquipment | |
53 | Acid Bomb 6 | Fling armor-dissolving acids into the air all around you (10m radius). This is a Nice Attack. |
Damage Armor: 132 Acid | Power Cost: 25 Range: 10 Cooldown: 15 AoE: 10 |
ChemistryEquipment | |
54 | Freezing Mist 6 | Toss instant-freeze chemicals all around yourself to slow enemy movement (10m radius). | Damage: 137 Cold | Power Cost: 50 Range: 10 Cooldown: 45 AoE: 10 |
ChemistryEquipment | |
54 | Healing Injection 6 | Inject healing chemicals into yourself or an ally. This has the side-effect of canceling any active Mutation in the target. (But a mutation can be re-applied immediately.) This is a Minor Heal. |
Restore 75 Health. | Power Cost: 30 Range: 10 Cooldown: 15 |
ChemistryEquipment | |
54 | Healing Mist 6 | Fling restorative chemicals onto yourself and nearby allies. | Restore 80 Health to you and nearby allies. | Power Cost: 36 Range: 10 Cooldown: 30 AoE: 10 |
ChemistryEquipment | |
56 | Mutation: Knee Spikes 6 | Sharp spikes grow out of your knees, causing all Kick attacks to deal extra damage. (You can only have one Mutation active at a time.) | Kicks deal +18 damage. | Power Cost: 25 Range: 10 Cooldown: 10 Can Be On Sidebar |
None | |
57 | Mutation: Extra Skin 6 | Your skin thickens and coarsens. You take less damage from attacks. (You can only have one Mutation active at a time.) | Universal Mitigation +6. | Power Cost: 26 Range: 10 Cooldown: 10 Can Be On Sidebar |
None | |
58 | Mutation: Extra Heart 6 | You grow a small ancillary heart inside your ribcage. You regenerate power quicker. (You can only have one Mutation active at a time.) | In-Combat Power Regeneration +6, Out-Of-Combat Power Regeneration +13. | Power Cost: 26 Range: 10 Cooldown: 10 Can Be On Sidebar |
None |