Difference between revisions of "Mentalism/Treasure Effects"
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See also: [[Mentalism/Treasure Effects:By Ability]] | See also: [[Mentalism/Treasure Effects:By Ability]] | ||
− | <!-- This table is from patch | + | <!-- This table is from patch v284, June 09, 2017 --> |
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | {| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | ||
− | ! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers | + | ! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers |
|- | |- | ||
| Mentalist's || of Mentalism || <b>Tier 7</b> - Mentalism Base Damage +23% || Head, Necklace || {{Spoiler| | | Mentalist's || of Mentalism || <b>Tier 7</b> - Mentalism Base Damage +23% || Head, Necklace || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
− | + | :Mentalism Damage +3 | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Mentalism Base Damage +8% | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Mentalism Base Damage +11% | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Mentalism Base Damage +14% | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Mentalism Base Damage +17% | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Mentalism Base Damage +20% | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Mentalism Base Damage +23% | |
|Expand}} | |Expand}} | ||
|- | |- | ||
| Wavemaster's || of Effortless Waves || <b>Tier 14</b> - All Psi Wave Abilities cost -13 Power and your Combat Refresh restores +24 Health || Chest, Feet || {{Spoiler| | | Wavemaster's || of Effortless Waves || <b>Tier 14</b> - All Psi Wave Abilities cost -13 Power and your Combat Refresh restores +24 Health || Chest, Feet || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
− | + | :All Psi Wave Abilities cost -1 Power and your Combat Refresh restores +4 Health | |
*; Tier 2 | *; Tier 2 | ||
− | + | :All Psi Wave Abilities cost -2 Power and your Combat Refresh restores +5 Health | |
*; Tier 3 | *; Tier 3 | ||
− | + | :All Psi Wave Abilities cost -3 Power and your Combat Refresh restores +6 Health | |
*; Tier 4 | *; Tier 4 | ||
− | + | :All Psi Wave Abilities cost -4 Power and your Combat Refresh restores +8 Health | |
*; Tier 5 | *; Tier 5 | ||
− | + | :All Psi Wave Abilities cost -5 Power and your Combat Refresh restores +9 Health | |
*; Tier 6 | *; Tier 6 | ||
− | + | :All Psi Wave Abilities cost -6 Power and your Combat Refresh restores +11 Health | |
*; Tier 7 | *; Tier 7 | ||
− | + | :All Psi Wave Abilities cost -7 Power and your Combat Refresh restores +12 Health | |
*; Tier 8 | *; Tier 8 | ||
− | + | :All Psi Wave Abilities cost -8 Power and your Combat Refresh restores +14 Health | |
*; Tier 9 | *; Tier 9 | ||
− | + | :All Psi Wave Abilities cost -9 Power and your Combat Refresh restores +16 Health | |
*; Tier 10 | *; Tier 10 | ||
− | + | :All Psi Wave Abilities cost -10 Power and your Combat Refresh restores +17 Health | |
*; Tier 11 | *; Tier 11 | ||
− | + | :All Psi Wave Abilities cost -11 Power and your Combat Refresh restores +18 Health | |
*; Tier 12 | *; Tier 12 | ||
− | + | :All Psi Wave Abilities cost -12 Power and your Combat Refresh restores +20 Health | |
*; Tier 13 | *; Tier 13 | ||
− | + | :All Psi Wave Abilities cost -13 Power and your Combat Refresh restores +22 Health | |
*; Tier 14 | *; Tier 14 | ||
− | + | :All Psi Wave Abilities cost -13 Power and your Combat Refresh restores +24 Health | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Lingering Mindreaves || <b>Tier 14</b> - Mindreave deals +24 damage and deals Electricity damage instead of Psychic || Chest, Feet || {{Spoiler| | + | | || of Lingering Mindreaves || <b>Tier 14</b> - Mindreave deals +24 damage and deals Electricity damage instead of Psychic || Chest, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Mindreave deals +2 damage and deals Electricity damage instead of Psychic | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Mindreave deals +4 damage and deals Electricity damage instead of Psychic | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Mindreave deals +5 damage and deals Electricity damage instead of Psychic | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Mindreave deals +7 damage and deals Electricity damage instead of Psychic | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Mindreave deals +9 damage and deals Electricity damage instead of Psychic | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Mindreave deals +11 damage and deals Electricity damage instead of Psychic | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Mindreave deals +12 damage and deals Electricity damage instead of Psychic | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Mindreave deals +14 damage and deals Electricity damage instead of Psychic | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Mindreave deals +15 damage and deals Electricity damage instead of Psychic | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Mindreave deals +17 damage and deals Electricity damage instead of Psychic | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Mindreave deals +19 damage and deals Electricity damage instead of Psychic | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Mindreave deals +20 damage and deals Electricity damage instead of Psychic | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Mindreave deals +22 damage and deals Electricity damage instead of Psychic | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Mindreave deals +24 damage and deals Electricity damage instead of Psychic | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Shocking Dissemination || <b>Tier 14</b> - Electrify stuns the target and deals +28 damage || Hands || {{Spoiler| | + | | || of Shocking Dissemination || <b>Tier 14</b> - Electrify stuns the target and deals +28 damage || Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Electrify stuns the target and deals +2 damage | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Electrify stuns the target and deals +4 damage | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Electrify stuns the target and deals +6 damage | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Electrify stuns the target and deals +8 damage | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Electrify stuns the target and deals +10 damage | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Electrify stuns the target and deals +12 damage | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Electrify stuns the target and deals +14 damage | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Electrify stuns the target and deals +16 damage | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Electrify stuns the target and deals +18 damage | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Electrify stuns the target and deals +20 damage | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Electrify stuns the target and deals +22 damage | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Electrify stuns the target and deals +24 damage | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Electrify stuns the target and deals +26 damage | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Electrify stuns the target and deals +28 damage | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Mind Shocks || <b>Tier 14</b> - Electrify, System Shock, and Panic Charge restore 25 Health after a 15 second delay || Feet || {{Spoiler| | + | | || of Mind Shocks || <b>Tier 14</b> - Electrify, System Shock, and Panic Charge restore 25 Health after a 15 second delay || Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Electrify, System Shock, and Panic Charge restore 2 Health after a 15 second delay | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Electrify, System Shock, and Panic Charge restore 4 Health after a 15 second delay | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Electrify, System Shock, and Panic Charge restore 6 Health after a 15 second delay | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Electrify, System Shock, and Panic Charge restore 8 Health after a 15 second delay | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Electrify, System Shock, and Panic Charge restore 10 Health after a 15 second delay | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Electrify, System Shock, and Panic Charge restore 11 Health after a 15 second delay | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Electrify, System Shock, and Panic Charge restore 13 Health after a 15 second delay | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Electrify, System Shock, and Panic Charge restore 14 Health after a 15 second delay | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Electrify, System Shock, and Panic Charge restore 16 Health after a 15 second delay | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Electrify, System Shock, and Panic Charge restore 18 Health after a 15 second delay | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Electrify, System Shock, and Panic Charge restore 20 Health after a 15 second delay | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Electrify, System Shock, and Panic Charge restore 22 Health after a 15 second delay | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Electrify, System Shock, and Panic Charge restore 23 Health after a 15 second delay | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Electrify, System Shock, and Panic Charge restore 25 Health after a 15 second delay | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Unsuspecting Mindreaves || <b>Tier 14</b> - Mindreave Taunt -360 || Necklace || {{Spoiler| | + | | || of Unsuspecting Mindreaves || <b>Tier 14</b> - Mindreave Taunt -360 || Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Mindreave Taunt -40 | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Mindreave Taunt -60 | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Mindreave Taunt -80 | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Mindreave Taunt -100 | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Mindreave Taunt -120 | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Mindreave Taunt -140 | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Mindreave Taunt -160 | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Mindreave Taunt -180 | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Mindreave Taunt -200 | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Mindreave Taunt -220 | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Mindreave Taunt -240 | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Mindreave Taunt -260 | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Mindreave Taunt -310 | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Mindreave Taunt -360 | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 14</b> - Agonize deals +425 Psychic damage over 10 seconds || Legs, Ring || {{Spoiler| | + | | || || <b>Tier 14</b> - Agonize deals +425 Psychic damage over 10 seconds || Legs, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Agonize deals +50 Psychic damage over 10 seconds | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Agonize deals +75 Psychic damage over 10 seconds | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Agonize deals +100 Psychic damage over 10 seconds | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Agonize deals +125 Psychic damage over 10 seconds | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Agonize deals +150 Psychic damage over 10 seconds | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Agonize deals +175 Psychic damage over 10 seconds | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Agonize deals +200 Psychic damage over 10 seconds | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Agonize deals +225 Psychic damage over 10 seconds | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Agonize deals +250 Psychic damage over 10 seconds | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Agonize deals +275 Psychic damage over 10 seconds | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Agonize deals +300 Psychic damage over 10 seconds | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Agonize deals +325 Psychic damage over 10 seconds | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Agonize deals +375 Psychic damage over 10 seconds | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Agonize deals +425 Psychic damage over 10 seconds | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 7</b> - For 15 seconds after using Mindreave, your Major Healing abilities restore +42 Health (this effect does not stack with itself) || MainHand || {{Spoiler| | + | | || || <b>Tier 7</b> - For 15 seconds after using Mindreave, your Major Healing abilities restore +42 Health (this effect does not stack with itself) || MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :For 15 seconds after using Mindreave, your Major Healing abilities restore +6 Health (this effect does not stack with itself) | |
*; Tier 2 | *; Tier 2 | ||
− | + | :For 15 seconds after using Mindreave, your Major Healing abilities restore +12 Health (this effect does not stack with itself) | |
*; Tier 3 | *; Tier 3 | ||
− | + | :For 15 seconds after using Mindreave, your Major Healing abilities restore +18 Health (this effect does not stack with itself) | |
*; Tier 4 | *; Tier 4 | ||
− | + | :For 15 seconds after using Mindreave, your Major Healing abilities restore +24 Health (this effect does not stack with itself) | |
*; Tier 5 | *; Tier 5 | ||
− | + | :For 15 seconds after using Mindreave, your Major Healing abilities restore +30 Health (this effect does not stack with itself) | |
*; Tier 6 | *; Tier 6 | ||
− | + | :For 15 seconds after using Mindreave, your Major Healing abilities restore +36 Health (this effect does not stack with itself) | |
*; Tier 7 | *; Tier 7 | ||
− | + | :For 15 seconds after using Mindreave, your Major Healing abilities restore +42 Health (this effect does not stack with itself) | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Critical Hits || <b>Tier 14</b> - Psychology/Mentalism Critical Hit Damage +140% when Mentalism is active || Head, Chest || {{Spoiler| | + | | || of Critical Hits || <b>Tier 14</b> - Psychology/Mentalism Critical Hit Damage +140% when Mentalism is active || Head, Chest || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Psychology/Mentalism Critical Hit Damage +10% when Mentalism is active | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Psychology/Mentalism Critical Hit Damage +20% when Mentalism is active | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Psychology/Mentalism Critical Hit Damage +30% when Mentalism is active | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Psychology/Mentalism Critical Hit Damage +40% when Mentalism is active | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Psychology/Mentalism Critical Hit Damage +50% when Mentalism is active | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Psychology/Mentalism Critical Hit Damage +60% when Mentalism is active | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Psychology/Mentalism Critical Hit Damage +70% when Mentalism is active | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Psychology/Mentalism Critical Hit Damage +80% when Mentalism is active | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Psychology/Mentalism Critical Hit Damage +90% when Mentalism is active | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Psychology/Mentalism Critical Hit Damage +100% when Mentalism is active | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Psychology/Mentalism Critical Hit Damage +110% when Mentalism is active | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Psychology/Mentalism Critical Hit Damage +120% when Mentalism is active | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Psychology/Mentalism Critical Hit Damage +130% when Mentalism is active | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Psychology/Mentalism Critical Hit Damage +140% when Mentalism is active | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Effortless Pain || <b>Tier 14</b> - Pain Bubble Power Cost -34 || MainHand || {{Spoiler| | + | | || of Effortless Pain || <b>Tier 14</b> - Pain Bubble Power Cost -34 || MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Pain Bubble Power Cost -2 | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Pain Bubble Power Cost -4 | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Pain Bubble Power Cost -6 | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Pain Bubble Power Cost -8 | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Pain Bubble Power Cost -10 | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Pain Bubble Power Cost -12 | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Pain Bubble Power Cost -14 | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Pain Bubble Power Cost -17 | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Pain Bubble Power Cost -20 | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Pain Bubble Power Cost -23 | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Pain Bubble Power Cost -26 | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Pain Bubble Power Cost -30 | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Pain Bubble Power Cost -32 | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Pain Bubble Power Cost -34 | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of System Shock || <b>Tier 14</b> - System Shock Damage +44% || Legs, MainHand || {{Spoiler| | + | | || of System Shock || <b>Tier 14</b> - System Shock Damage +44% || Legs, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :System Shock Damage +10% | |
*; Tier 2 | *; Tier 2 | ||
− | + | :System Shock Damage +12% | |
*; Tier 3 | *; Tier 3 | ||
− | + | :System Shock Damage +14% | |
*; Tier 4 | *; Tier 4 | ||
− | + | :System Shock Damage +16% | |
*; Tier 5 | *; Tier 5 | ||
− | + | :System Shock Damage +18% | |
*; Tier 6 | *; Tier 6 | ||
− | + | :System Shock Damage +20% | |
*; Tier 7 | *; Tier 7 | ||
− | + | :System Shock Damage +22% | |
*; Tier 8 | *; Tier 8 | ||
− | + | :System Shock Damage +24% | |
*; Tier 9 | *; Tier 9 | ||
− | + | :System Shock Damage +26% | |
*; Tier 10 | *; Tier 10 | ||
− | + | :System Shock Damage +28% | |
*; Tier 11 | *; Tier 11 | ||
− | + | :System Shock Damage +30% | |
*; Tier 12 | *; Tier 12 | ||
− | + | :System Shock Damage +32% | |
*; Tier 13 | *; Tier 13 | ||
− | + | :System Shock Damage +38% | |
*; Tier 14 | *; Tier 14 | ||
− | + | :System Shock Damage +44% | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Aftershocks || <b>Tier 14</b> - System Shock deals +42 Psychic damage and 100 more over 10 seconds || Head, OffHand, Hands || {{Spoiler| | + | | || of Aftershocks || <b>Tier 14</b> - System Shock deals +42 Psychic damage and 100 more over 10 seconds || Head, OffHand, Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :System Shock deals +3 Psychic damage and 40 more over 10 seconds | |
*; Tier 2 | *; Tier 2 | ||
− | + | :System Shock deals +6 Psychic damage and 40 more over 10 seconds | |
*; Tier 3 | *; Tier 3 | ||
− | + | :System Shock deals +9 Psychic damage and 40 more over 10 seconds | |
*; Tier 4 | *; Tier 4 | ||
− | + | :System Shock deals +12 Psychic damage and 40 more over 10 seconds | |
*; Tier 5 | *; Tier 5 | ||
− | + | :System Shock deals +15 Psychic damage and 40 more over 10 seconds | |
*; Tier 6 | *; Tier 6 | ||
− | + | :System Shock deals +18 Psychic damage and 60 more over 10 seconds | |
*; Tier 7 | *; Tier 7 | ||
− | + | :System Shock deals +21 Psychic damage and 60 more over 10 seconds | |
*; Tier 8 | *; Tier 8 | ||
− | + | :System Shock deals +24 Psychic damage and 60 more over 10 seconds | |
*; Tier 9 | *; Tier 9 | ||
− | + | :System Shock deals +27 Psychic damage and 80 more over 10 seconds | |
*; Tier 10 | *; Tier 10 | ||
− | + | :System Shock deals +30 Psychic damage and 80 more over 10 seconds | |
*; Tier 11 | *; Tier 11 | ||
− | + | :System Shock deals +33 Psychic damage and 80 more over 10 seconds | |
*; Tier 12 | *; Tier 12 | ||
− | + | :System Shock deals +36 Psychic damage and 80 more over 10 seconds | |
*; Tier 13 | *; Tier 13 | ||
− | + | :System Shock deals +39 Psychic damage and 100 more over 10 seconds | |
*; Tier 14 | *; Tier 14 | ||
− | + | :System Shock deals +42 Psychic damage and 100 more over 10 seconds | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Calming Shocks || <b>Tier 14</b> - System Shock deals +42 damage, generates no Rage, and reduces Rage by 290 || Legs, Ring || {{Spoiler| | + | | || of Calming Shocks || <b>Tier 14</b> - System Shock deals +42 damage, generates no Rage, and reduces Rage by 290 || Legs, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :System Shock deals +2 damage, generates no Rage, and reduces Rage by 30 | |
*; Tier 2 | *; Tier 2 | ||
− | + | :System Shock deals +4 damage, generates no Rage, and reduces Rage by 50 | |
*; Tier 3 | *; Tier 3 | ||
− | + | :System Shock deals +6 damage, generates no Rage, and reduces Rage by 70 | |
*; Tier 4 | *; Tier 4 | ||
− | + | :System Shock deals +8 damage, generates no Rage, and reduces Rage by 90 | |
*; Tier 5 | *; Tier 5 | ||
− | + | :System Shock deals +10 damage, generates no Rage, and reduces Rage by 110 | |
*; Tier 6 | *; Tier 6 | ||
− | + | :System Shock deals +12 damage, generates no Rage, and reduces Rage by 130 | |
*; Tier 7 | *; Tier 7 | ||
− | + | :System Shock deals +14 damage, generates no Rage, and reduces Rage by 150 | |
*; Tier 8 | *; Tier 8 | ||
− | + | :System Shock deals +16 damage, generates no Rage, and reduces Rage by 170 | |
*; Tier 9 | *; Tier 9 | ||
− | + | :System Shock deals +18 damage, generates no Rage, and reduces Rage by 190 | |
*; Tier 10 | *; Tier 10 | ||
− | + | :System Shock deals +20 damage, generates no Rage, and reduces Rage by 210 | |
*; Tier 11 | *; Tier 11 | ||
− | + | :System Shock deals +22 damage, generates no Rage, and reduces Rage by 230 | |
*; Tier 12 | *; Tier 12 | ||
− | + | :System Shock deals +24 damage, generates no Rage, and reduces Rage by 250 | |
*; Tier 13 | *; Tier 13 | ||
− | + | :System Shock deals +33 damage, generates no Rage, and reduces Rage by 270 | |
*; Tier 14 | *; Tier 14 | ||
− | + | :System Shock deals +42 damage, generates no Rage, and reduces Rage by 290 | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 14</b> - System Shock boosts the damage of your Signature Debuffs by +88 for 6 seconds || MainHand, Ring || {{Spoiler| | + | | || || <b>Tier 14</b> - System Shock boosts the damage of your Signature Debuffs by +88 for 6 seconds || MainHand, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :System Shock boosts the damage of your Signature Debuffs by +5 for 6 seconds | |
*; Tier 2 | *; Tier 2 | ||
− | + | :System Shock boosts the damage of your Signature Debuffs by +10 for 6 seconds | |
*; Tier 3 | *; Tier 3 | ||
− | + | :System Shock boosts the damage of your Signature Debuffs by +15 for 6 seconds | |
*; Tier 4 | *; Tier 4 | ||
− | + | :System Shock boosts the damage of your Signature Debuffs by +20 for 6 seconds | |
*; Tier 5 | *; Tier 5 | ||
− | + | :System Shock boosts the damage of your Signature Debuffs by +26 for 6 seconds | |
*; Tier 6 | *; Tier 6 | ||
− | + | :System Shock boosts the damage of your Signature Debuffs by +32 for 6 seconds | |
*; Tier 7 | *; Tier 7 | ||
− | + | :System Shock boosts the damage of your Signature Debuffs by +38 for 6 seconds | |
*; Tier 8 | *; Tier 8 | ||
− | + | :System Shock boosts the damage of your Signature Debuffs by +44 for 6 seconds | |
*; Tier 9 | *; Tier 9 | ||
− | + | :System Shock boosts the damage of your Signature Debuffs by +50 for 6 seconds | |
*; Tier 10 | *; Tier 10 | ||
− | + | :System Shock boosts the damage of your Signature Debuffs by +56 for 6 seconds | |
*; Tier 11 | *; Tier 11 | ||
− | + | :System Shock boosts the damage of your Signature Debuffs by +62 for 6 seconds | |
*; Tier 12 | *; Tier 12 | ||
− | + | :System Shock boosts the damage of your Signature Debuffs by +68 for 6 seconds | |
*; Tier 13 | *; Tier 13 | ||
− | + | :System Shock boosts the damage of your Signature Debuffs by +78 for 6 seconds | |
*; Tier 14 | *; Tier 14 | ||
− | + | :System Shock boosts the damage of your Signature Debuffs by +88 for 6 seconds | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Refreshing Shocks || <b>Tier 14</b> - System Shock restores 38 Armor to you || Head, Hands || {{Spoiler| | + | | || of Refreshing Shocks || <b>Tier 14</b> - System Shock restores 38 Armor to you || Head, Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :System Shock restores 10 Armor to you | |
*; Tier 2 | *; Tier 2 | ||
− | + | :System Shock restores 12 Armor to you | |
*; Tier 3 | *; Tier 3 | ||
− | + | :System Shock restores 14 Armor to you | |
*; Tier 4 | *; Tier 4 | ||
− | + | :System Shock restores 16 Armor to you | |
*; Tier 5 | *; Tier 5 | ||
− | + | :System Shock restores 18 Armor to you | |
*; Tier 6 | *; Tier 6 | ||
− | + | :System Shock restores 20 Armor to you | |
*; Tier 7 | *; Tier 7 | ||
− | + | :System Shock restores 22 Armor to you | |
*; Tier 8 | *; Tier 8 | ||
− | + | :System Shock restores 24 Armor to you | |
*; Tier 9 | *; Tier 9 | ||
− | + | :System Shock restores 26 Armor to you | |
*; Tier 10 | *; Tier 10 | ||
− | + | :System Shock restores 28 Armor to you | |
*; Tier 11 | *; Tier 11 | ||
− | + | :System Shock restores 30 Armor to you | |
*; Tier 12 | *; Tier 12 | ||
− | + | :System Shock restores 32 Armor to you | |
*; Tier 13 | *; Tier 13 | ||
− | + | :System Shock restores 35 Armor to you | |
*; Tier 14 | *; Tier 14 | ||
− | + | :System Shock restores 38 Armor to you | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Reconstruction || <b>Tier 14</b> - Reconstruct Healing +84 || OffHand, Feet, Ring || {{Spoiler| | + | | || of Reconstruction || <b>Tier 14</b> - Reconstruct Healing +84 || OffHand, Feet, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Reconstruct Healing +6 | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Reconstruct Healing +12 | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Reconstruct Healing +18 | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Reconstruct Healing +24 | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Reconstruct Healing +30 | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Reconstruct Healing +36 | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Reconstruct Healing +42 | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Reconstruct Healing +48 | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Reconstruct Healing +54 | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Reconstruct Healing +60 | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Reconstruct Healing +66 | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Reconstruct Healing +72 | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Reconstruct Healing +78 | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Reconstruct Healing +84 | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Revitalization || <b>Tier 14</b> - Revitalize Healing +42 || Legs, MainHand, Head || {{Spoiler| | + | | || of Revitalization || <b>Tier 14</b> - Revitalize Healing +42 || Legs, MainHand, Head || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Revitalize Healing +3 | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Revitalize Healing +6 | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Revitalize Healing +9 | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Revitalize Healing +12 | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Revitalize Healing +15 | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Revitalize Healing +18 | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Revitalize Healing +21 | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Revitalize Healing +24 | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Revitalize Healing +27 | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Revitalize Healing +30 | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Revitalize Healing +33 | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Revitalize Healing +36 | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Revitalize Healing +39 | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Revitalize Healing +42 | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Reinforced Reconstruction || <b>Tier 7</b> - Reconstruct restores +14 Health and causes the target to take 28 less damage from attacks for 10 seconds || Necklace, Head || {{Spoiler| | + | | || of Reinforced Reconstruction || <b>Tier 7</b> - Reconstruct restores +14 Health and causes the target to take 28 less damage from attacks for 10 seconds || Necklace, Head || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Reconstruct restores +4 Health and causes the target to take 4 less damage from attacks for 10 seconds | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Reconstruct restores +6 Health and causes the target to take 8 less damage from attacks for 10 seconds | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Reconstruct restores +8 Health and causes the target to take 12 less damage from attacks for 10 seconds | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Reconstruct restores +9 Health and causes the target to take 16 less damage from attacks for 10 seconds | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Reconstruct restores +10 Health and causes the target to take 20 less damage from attacks for 10 seconds | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Reconstruct restores +12 Health and causes the target to take 24 less damage from attacks for 10 seconds | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Reconstruct restores +14 Health and causes the target to take 28 less damage from attacks for 10 seconds | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Mind Protection || <b>Tier 7</b> - Revitalize restores +16 Health and causes the target to take 30 less damage from Psychic and Nature attacks for 10 seconds || Hands, Feet || {{Spoiler| | + | | || of Mind Protection || <b>Tier 7</b> - Revitalize restores +16 Health and causes the target to take 30 less damage from Psychic and Nature attacks for 10 seconds || Hands, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Revitalize restores +3 Health and causes the target to take 5 less damage from Psychic and Nature attacks for 10 seconds | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Revitalize restores +5 Health and causes the target to take 10 less damage from Psychic and Nature attacks for 10 seconds | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Revitalize restores +7 Health and causes the target to take 15 less damage from Psychic and Nature attacks for 10 seconds | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Revitalize restores +9 Health and causes the target to take 20 less damage from Psychic and Nature attacks for 10 seconds | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Revitalize restores +10 Health and causes the target to take 25 less damage from Psychic and Nature attacks for 10 seconds | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Revitalize restores +12 Health and causes the target to take 30 less damage from Psychic and Nature attacks for 10 seconds | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Revitalize restores +16 Health and causes the target to take 30 less damage from Psychic and Nature attacks for 10 seconds | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 14</b> - Reconstruct restores 45 Power to the target || Legs || {{Spoiler| | + | | || || <b>Tier 14</b> - Reconstruct restores 45 Power to the target || Legs || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Reconstruct restores 6 Power to the target | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Reconstruct restores 9 Power to the target | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Reconstruct restores 12 Power to the target | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Reconstruct restores 15 Power to the target | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Reconstruct restores 18 Power to the target | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Reconstruct restores 21 Power to the target | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Reconstruct restores 24 Power to the target | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Reconstruct restores 27 Power to the target | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Reconstruct restores 30 Power to the target | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Reconstruct restores 33 Power to the target | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Reconstruct restores 36 Power to the target | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Reconstruct restores 39 Power to the target | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Reconstruct restores 42 Power to the target | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Reconstruct restores 45 Power to the target | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Organ Repair || <b>Tier 14</b> - Revitalize restores +14 Health and removes ongoing Trauma effects (up to 22 dmg/sec) || Necklace || {{Spoiler| | + | | || of Organ Repair || <b>Tier 14</b> - Revitalize restores +14 Health and removes ongoing Trauma effects (up to 22 dmg/sec) || Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Revitalize restores +1 Health and removes ongoing Trauma effects (up to 1 dmg/sec) | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Revitalize restores +2 Health and removes ongoing Trauma effects (up to 2 dmg/sec) | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Revitalize restores +3 Health and removes ongoing Trauma effects (up to 3 dmg/sec) | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Revitalize restores +3 Health and removes ongoing Trauma effects (up to 4 dmg/sec) | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Revitalize restores +4 Health and removes ongoing Trauma effects (up to 6 dmg/sec) | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Revitalize restores +5 Health and removes ongoing Trauma effects (up to 8 dmg/sec) | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Revitalize restores +5 Health and removes ongoing Trauma effects (up to 10 dmg/sec) | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Revitalize restores +6 Health and removes ongoing Trauma effects (up to 12 dmg/sec) | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Revitalize restores +7 Health and removes ongoing Trauma effects (up to 14 dmg/sec) | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Revitalize restores +8 Health and removes ongoing Trauma effects (up to 16 dmg/sec) | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Revitalize restores +8 Health and removes ongoing Trauma effects (up to 19 dmg/sec) | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Revitalize restores +9 Health and removes ongoing Trauma effects (up to 22 dmg/sec) | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Revitalize restores +12 Health and removes ongoing Trauma effects (up to 22 dmg/sec) | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Revitalize restores +14 Health and removes ongoing Trauma effects (up to 22 dmg/sec) | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Reconstructed Feet || <b>Tier 14</b> - Reconstruct restores 30 power and boosts target's sprint speed by 4 for 10 seconds || Feet || {{Spoiler| | + | | || of Reconstructed Feet || <b>Tier 14</b> - Reconstruct restores 30 power and boosts target's sprint speed by 4 for 10 seconds || Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Reconstruct restores 2 power and boosts target's sprint speed by 1 for 10 seconds | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Reconstruct restores 4 power and boosts target's sprint speed by 1 for 10 seconds | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Reconstruct restores 6 power and boosts target's sprint speed by 1.5 for 10 seconds | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Reconstruct restores 8 power and boosts target's sprint speed by 1.5 for 10 seconds | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Reconstruct restores 10 power and boosts target's sprint speed by 2 for 10 seconds | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Reconstruct restores 12 power and boosts target's sprint speed by 2 for 10 seconds | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Reconstruct restores 14 power and boosts target's sprint speed by 2.5 for 10 seconds | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Reconstruct restores 16 power and boosts target's sprint speed by 2.5 for 10 seconds | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Reconstruct restores 18 power and boosts target's sprint speed by 3 for 10 seconds | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Reconstruct restores 20 power and boosts target's sprint speed by 3 for 10 seconds | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Reconstruct restores 22 power and boosts target's sprint speed by 3.5 for 10 seconds | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Reconstruct restores 24 power and boosts target's sprint speed by 3.5 for 10 seconds | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Reconstruct restores 27 power and boosts target's sprint speed by 4 for 10 seconds | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Reconstruct restores 30 power and boosts target's sprint speed by 4 for 10 seconds | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Armored Reconstruction || <b>Tier 14</b> - Revitalize restores 59 armor to YOU (regardless of the target of the ability) || Necklace, Ring || {{Spoiler| | + | | || of Armored Reconstruction || <b>Tier 14</b> - Revitalize restores 59 armor to YOU (regardless of the target of the ability) || Necklace, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Revitalize restores 7 armor to YOU (regardless of the target of the ability) | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Revitalize restores 11 armor to YOU (regardless of the target of the ability) | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Revitalize restores 15 armor to YOU (regardless of the target of the ability) | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Revitalize restores 19 armor to YOU (regardless of the target of the ability) | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Revitalize restores 23 armor to YOU (regardless of the target of the ability) | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Revitalize restores 27 armor to YOU (regardless of the target of the ability) | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Revitalize restores 31 armor to YOU (regardless of the target of the ability) | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Revitalize restores 35 armor to YOU (regardless of the target of the ability) | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Revitalize restores 39 armor to YOU (regardless of the target of the ability) | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Revitalize restores 43 armor to YOU (regardless of the target of the ability) | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Revitalize restores 47 armor to YOU (regardless of the target of the ability) | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Revitalize restores 51 armor to YOU (regardless of the target of the ability) | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Revitalize restores 55 armor to YOU (regardless of the target of the ability) | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Revitalize restores 59 armor to YOU (regardless of the target of the ability) | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 14</b> - Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 28 health || Chest, OffHand || {{Spoiler| | + | | || || <b>Tier 14</b> - Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 28 health || Chest, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 10 health | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 12 health | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 13 health | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 15 health | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 16 health | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 17 health | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 18 health | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 20 health | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 21 health | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 22 health | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 23 health | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 24 health | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 26 health | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 28 health | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Miraculous Health Waves || <b>Tier 14</b> - Psi Health Wave heals all targets for 66 health after a 25 second delay || Chest, OffHand || {{Spoiler| | + | | || of Miraculous Health Waves || <b>Tier 14</b> - Psi Health Wave heals all targets for 66 health after a 25 second delay || Chest, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Psi Health Wave heals all targets for 14 health after a 25 second delay | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Psi Health Wave heals all targets for 18 health after a 25 second delay | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Psi Health Wave heals all targets for 22 health after a 25 second delay | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Psi Health Wave heals all targets for 26 health after a 25 second delay | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Psi Health Wave heals all targets for 30 health after a 25 second delay | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Psi Health Wave heals all targets for 34 health after a 25 second delay | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Psi Health Wave heals all targets for 38 health after a 25 second delay | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Psi Health Wave heals all targets for 42 health after a 25 second delay | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Psi Health Wave heals all targets for 46 health after a 25 second delay | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Psi Health Wave heals all targets for 50 health after a 25 second delay | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Psi Health Wave heals all targets for 54 health after a 25 second delay | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Psi Health Wave heals all targets for 58 health after a 25 second delay | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Psi Health Wave heals all targets for 62 health after a 25 second delay | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Psi Health Wave heals all targets for 66 health after a 25 second delay | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 7</b> - Psi Health Wave and Psi Armor Wave instantly heal you for 41 health || Hands, Ring || {{Spoiler| | + | | || || <b>Tier 7</b> - Psi Health Wave and Psi Armor Wave instantly heal you for 41 health || Hands, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Psi Health Wave and Psi Armor Wave instantly heal you for 10 health | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Psi Health Wave and Psi Armor Wave instantly heal you for 15 health | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Psi Health Wave and Psi Armor Wave instantly heal you for 20 health | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Psi Health Wave and Psi Armor Wave instantly heal you for 25 health | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Psi Health Wave and Psi Armor Wave instantly heal you for 30 health | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Psi Health Wave and Psi Armor Wave instantly heal you for 35 health | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Psi Health Wave and Psi Armor Wave instantly heal you for 41 health | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 7</b> - Psi Health Wave grants all targets +27 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds || Head, Ring || {{Spoiler| | + | | || || <b>Tier 7</b> - Psi Health Wave grants all targets +27 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds || Head, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Psi Health Wave grants all targets +6 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Psi Health Wave grants all targets +9 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Psi Health Wave grants all targets +13 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Psi Health Wave grants all targets +17 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Psi Health Wave grants all targets +20 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Psi Health Wave grants all targets +23 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Psi Health Wave grants all targets +27 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Health Waves || <b>Tier 7</b> - Psi Health Wave, Armor Wave, and Power Wave restore +7 Health, Armor, and Power respectively every few seconds || Chest, OffHand || {{Spoiler| | + | | || of Health Waves || <b>Tier 7</b> - Psi Health Wave, Armor Wave, and Power Wave restore +7 Health, Armor, and Power respectively every few seconds || Chest, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Psi Health Wave, Armor Wave, and Power Wave restore +1 Health, Armor, and Power respectively every few seconds | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Psi Health Wave, Armor Wave, and Power Wave restore +2 Health, Armor, and Power respectively every few seconds | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Psi Health Wave, Armor Wave, and Power Wave restore +3 Health, Armor, and Power respectively every few seconds | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Psi Health Wave, Armor Wave, and Power Wave restore +4 Health, Armor, and Power respectively every few seconds | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Psi Health Wave, Armor Wave, and Power Wave restore +5 Health, Armor, and Power respectively every few seconds | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Psi Health Wave, Armor Wave, and Power Wave restore +6 Health, Armor, and Power respectively every few seconds | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Psi Health Wave, Armor Wave, and Power Wave restore +7 Health, Armor, and Power respectively every few seconds | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 14</b> - Psi Armor Wave instantly restores 46 armor to all targets || Hands, Necklace || {{Spoiler| | + | | || || <b>Tier 14</b> - Psi Armor Wave instantly restores 46 armor to all targets || Hands, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Psi Armor Wave instantly restores 7 armor to all targets | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Psi Armor Wave instantly restores 10 armor to all targets | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Psi Armor Wave instantly restores 13 armor to all targets | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Psi Armor Wave instantly restores 16 armor to all targets | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Psi Armor Wave instantly restores 19 armor to all targets | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Psi Armor Wave instantly restores 22 armor to all targets | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Psi Armor Wave instantly restores 25 armor to all targets | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Psi Armor Wave instantly restores 28 armor to all targets | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Psi Armor Wave instantly restores 31 armor to all targets | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Psi Armor Wave instantly restores 34 armor to all targets | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Psi Armor Wave instantly restores 37 armor to all targets | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Psi Armor Wave instantly restores 40 armor to all targets | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Psi Armor Wave instantly restores 43 armor to all targets | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Psi Armor Wave instantly restores 46 armor to all targets | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Armor Surprises || <b>Tier 14</b> - Psi Armor Wave and Psi Adrenaline Wave restore 80 armor to all targets after a 25 second delay || Legs, Necklace || {{Spoiler| | + | | || of Armor Surprises || <b>Tier 14</b> - Psi Armor Wave and Psi Adrenaline Wave restore 80 armor to all targets after a 25 second delay || Legs, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Psi Armor Wave and Psi Adrenaline Wave restore 15 armor to all targets after a 25 second delay | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Psi Armor Wave and Psi Adrenaline Wave restore 20 armor to all targets after a 25 second delay | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Psi Armor Wave and Psi Adrenaline Wave restore 25 armor to all targets after a 25 second delay | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Psi Armor Wave and Psi Adrenaline Wave restore 30 armor to all targets after a 25 second delay | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Psi Armor Wave and Psi Adrenaline Wave restore 35 armor to all targets after a 25 second delay | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Psi Armor Wave and Psi Adrenaline Wave restore 40 armor to all targets after a 25 second delay | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Psi Armor Wave and Psi Adrenaline Wave restore 45 armor to all targets after a 25 second delay | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Psi Armor Wave and Psi Adrenaline Wave restore 50 armor to all targets after a 25 second delay | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Psi Armor Wave and Psi Adrenaline Wave restore 55 armor to all targets after a 25 second delay | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Psi Armor Wave and Psi Adrenaline Wave restore 60 armor to all targets after a 25 second delay | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Psi Armor Wave and Psi Adrenaline Wave restore 65 armor to all targets after a 25 second delay | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Psi Armor Wave and Psi Adrenaline Wave restore 70 armor to all targets after a 25 second delay | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Psi Armor Wave and Psi Adrenaline Wave restore 75 armor to all targets after a 25 second delay | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Psi Armor Wave and Psi Adrenaline Wave restore 80 armor to all targets after a 25 second delay | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Waves of Instant Armor || <b>Tier 7</b> - Psi Health Wave and Psi Armor Wave instantly restore 60 armor to you || Legs, Necklace || {{Spoiler| | + | | || of Waves of Instant Armor || <b>Tier 7</b> - Psi Health Wave and Psi Armor Wave instantly restore 60 armor to you || Legs, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Psi Health Wave and Psi Armor Wave instantly restore 12 armor to you | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Psi Health Wave and Psi Armor Wave instantly restore 20 armor to you | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Psi Health Wave and Psi Armor Wave instantly restore 28 armor to you | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Psi Health Wave and Psi Armor Wave instantly restore 36 armor to you | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Psi Health Wave and Psi Armor Wave instantly restore 44 armor to you | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Psi Health Wave and Psi Armor Wave instantly restore 52 armor to you | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Psi Health Wave and Psi Armor Wave instantly restore 60 armor to you | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Shielding Agony || <b>Tier 14</b> - Agonize deals +20% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated). || Head || {{Spoiler| | + | | || of Shielding Agony || <b>Tier 14</b> - Agonize deals +20% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated). || Head || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Agonize deals +3% damage and conjures a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Agonize deals +4% damage and conjures a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Agonize deals +5% damage and conjures a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Agonize deals +6% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated). | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Agonize deals +7% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated). | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Agonize deals +8% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated). | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Agonize deals +9% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated). | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Agonize deals +10% damage and conjures a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated). | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Agonize deals +11% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated). | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Agonize deals +12% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated). | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Agonize deals +13% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated). | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Agonize deals +14% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated). | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Agonize deals +17% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated). | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Agonize deals +20% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated). | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Mental Prowess || <b>Tier 7</b> - Max Power +35 when Mentalism is active || Hands, OffHand || {{Spoiler| | + | | || of Mental Prowess || <b>Tier 7</b> - Max Power +35 when Mentalism is active || Hands, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Max Power +5 when Mentalism is active | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Max Power +10 when Mentalism is active | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Max Power +15 when Mentalism is active | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Max Power +20 when Mentalism is active | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Max Power +25 when Mentalism is active | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Max Power +30 when Mentalism is active | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Max Power +35 when Mentalism is active | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 14</b> - Psi Power Wave and Psi Adrenaline Wave restore 30 power to all targets after a 25 second delay || Chest, OffHand || {{Spoiler| | + | | || || <b>Tier 14</b> - Psi Power Wave and Psi Adrenaline Wave restore 30 power to all targets after a 25 second delay || Chest, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Psi Power Wave and Psi Adrenaline Wave restore 10 power to all targets after a 25 second delay | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Psi Power Wave and Psi Adrenaline Wave restore 11 power to all targets after a 25 second delay | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Psi Power Wave and Psi Adrenaline Wave restore 12 power to all targets after a 25 second delay | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Psi Power Wave and Psi Adrenaline Wave restore 13 power to all targets after a 25 second delay | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Psi Power Wave and Psi Adrenaline Wave restore 14 power to all targets after a 25 second delay | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Psi Power Wave and Psi Adrenaline Wave restore 15 power to all targets after a 25 second delay | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Psi Power Wave and Psi Adrenaline Wave restore 16 power to all targets after a 25 second delay | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Psi Power Wave and Psi Adrenaline Wave restore 18 power to all targets after a 25 second delay | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Psi Power Wave and Psi Adrenaline Wave restore 20 power to all targets after a 25 second delay | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Psi Power Wave and Psi Adrenaline Wave restore 22 power to all targets after a 25 second delay | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Psi Power Wave and Psi Adrenaline Wave restore 24 power to all targets after a 25 second delay | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Psi Power Wave and Psi Adrenaline Wave restore 26 power to all targets after a 25 second delay | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Psi Power Wave and Psi Adrenaline Wave restore 28 power to all targets after a 25 second delay | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Psi Power Wave and Psi Adrenaline Wave restore 30 power to all targets after a 25 second delay | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Sudden Power Overloads || <b>Tier 14</b> - Psi Power Wave instantly restores 24 power to all targets || Head, Hands || {{Spoiler| | + | | || of Sudden Power Overloads || <b>Tier 14</b> - Psi Power Wave instantly restores 24 power to all targets || Head, Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Psi Power Wave instantly restores 5 power to all targets | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Psi Power Wave instantly restores 6 power to all targets | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Psi Power Wave instantly restores 7 power to all targets | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Psi Power Wave instantly restores 8 power to all targets | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Psi Power Wave instantly restores 10 power to all targets | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Psi Power Wave instantly restores 11 power to all targets | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Psi Power Wave instantly restores 12 power to all targets | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Psi Power Wave instantly restores 14 power to all targets | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Psi Power Wave instantly restores 15 power to all targets | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Psi Power Wave instantly restores 16 power to all targets | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Psi Power Wave instantly restores 18 power to all targets | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Psi Power Wave instantly restores 20 power to all targets | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Psi Power Wave instantly restores 22 power to all targets | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Psi Power Wave instantly restores 24 power to all targets | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 7</b> - Psi Power Wave and Psi Adrenaline Wave instantly restore 23 power to you || Chest, OffHand || {{Spoiler| | + | | || || <b>Tier 7</b> - Psi Power Wave and Psi Adrenaline Wave instantly restore 23 power to you || Chest, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Psi Power Wave and Psi Adrenaline Wave instantly restore 5 power to you | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Psi Power Wave and Psi Adrenaline Wave instantly restore 7 power to you | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Psi Power Wave and Psi Adrenaline Wave instantly restore 11 power to you | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Psi Power Wave and Psi Adrenaline Wave instantly restore 14 power to you | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Psi Power Wave and Psi Adrenaline Wave instantly restore 17 power to you | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Psi Power Wave and Psi Adrenaline Wave instantly restore 19 power to you | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Psi Power Wave and Psi Adrenaline Wave instantly restore 23 power to you | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 7</b> - Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -6 Power for 20 seconds || Hands || {{Spoiler| | + | | || || <b>Tier 7</b> - Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -6 Power for 20 seconds || Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -1 Power for 20 seconds | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -2 Power for 20 seconds | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -3 Power for 20 seconds | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -4 Power for 20 seconds | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -5 Power for 20 seconds | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -6 Power for 20 seconds | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -6 Power for 20 seconds | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 7</b> - Max Health +54 when Mentalism is active || Legs, OffHand || {{Spoiler| | + | | || || <b>Tier 7</b> - Max Health +54 when Mentalism is active || Legs, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Max Health +12 when Mentalism is active | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Max Health +19 when Mentalism is active | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Max Health +26 when Mentalism is active | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Max Health +33 when Mentalism is active | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Max Health +40 when Mentalism is active | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Max Health +47 when Mentalism is active | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Max Health +54 when Mentalism is active | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 7</b> - Psi Health Wave, Armor Wave, and Power Wave grant all targets +6 Psychic Damage for 60 seconds || Legs, MainHand || {{Spoiler| | + | | || || <b>Tier 7</b> - Psi Health Wave, Armor Wave, and Power Wave grant all targets +6 Psychic Damage for 60 seconds || Legs, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Psi Health Wave, Armor Wave, and Power Wave grant all targets +1 Psychic Damage for 60 seconds | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Psi Health Wave, Armor Wave, and Power Wave grant all targets +2 Psychic Damage for 60 seconds | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Psi Health Wave, Armor Wave, and Power Wave grant all targets +3 Psychic Damage for 60 seconds | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Psi Health Wave, Armor Wave, and Power Wave grant all targets +4 Psychic Damage for 60 seconds | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Psi Health Wave, Armor Wave, and Power Wave grant all targets +5 Psychic Damage for 60 seconds | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Psi Health Wave, Armor Wave, and Power Wave grant all targets +6 Psychic Damage for 60 seconds | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Psi Health Wave, Armor Wave, and Power Wave grant all targets +6 Psychic Damage for 60 seconds | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 7</b> - Psi Adrenaline Wave increases all targets' Slashing damage +7% for 20 seconds || MainHand || {{Spoiler| | + | | || || <b>Tier 7</b> - Psi Adrenaline Wave increases all targets' Slashing damage +7% for 20 seconds || MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Psi Adrenaline Wave increases all targets' Slashing damage +2% for 20 seconds | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Psi Adrenaline Wave increases all targets' Slashing damage +3% for 20 seconds | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Psi Adrenaline Wave increases all targets' Slashing damage +4% for 20 seconds | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Psi Adrenaline Wave increases all targets' Slashing damage +5% for 20 seconds | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Psi Adrenaline Wave increases all targets' Slashing damage +6% for 20 seconds | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Psi Adrenaline Wave increases all targets' Slashing damage +7% for 20 seconds | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Psi Adrenaline Wave increases all targets' Slashing damage +7% for 20 seconds | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 7</b> - Psi Adrenaline Wave increases all targets' Electricity damage +7% for 20 seconds || MainHand || {{Spoiler| | + | | || || <b>Tier 7</b> - Psi Adrenaline Wave increases all targets' Electricity damage +7% for 20 seconds || MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Psi Adrenaline Wave increases all targets' Electricity damage +2% for 20 seconds | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Psi Adrenaline Wave increases all targets' Electricity damage +3% for 20 seconds | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Psi Adrenaline Wave increases all targets' Electricity damage +4% for 20 seconds | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Psi Adrenaline Wave increases all targets' Electricity damage +5% for 20 seconds | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Psi Adrenaline Wave increases all targets' Electricity damage +6% for 20 seconds | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Psi Adrenaline Wave increases all targets' Electricity damage +7% for 20 seconds | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Psi Adrenaline Wave increases all targets' Electricity damage +7% for 20 seconds | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 7</b> - Psi Adrenaline Wave increases all targets' Crushing damage +7% for 20 seconds || MainHand || {{Spoiler| | + | | || || <b>Tier 7</b> - Psi Adrenaline Wave increases all targets' Crushing damage +7% for 20 seconds || MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Psi Adrenaline Wave increases all targets' Crushing damage +2% for 20 seconds | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Psi Adrenaline Wave increases all targets' Crushing damage +3% for 20 seconds | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Psi Adrenaline Wave increases all targets' Crushing damage +4% for 20 seconds | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Psi Adrenaline Wave increases all targets' Crushing damage +5% for 20 seconds | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Psi Adrenaline Wave increases all targets' Crushing damage +6% for 20 seconds | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Psi Adrenaline Wave increases all targets' Crushing damage +7% for 20 seconds | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Psi Adrenaline Wave increases all targets' Crushing damage +7% for 20 seconds | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Agonizing Feedback || <b>Tier 7</b> - Agonize deals +58% damage and reuse timer is -11 seconds, but the ability deals 105 health damage to YOU || MainHand || {{Spoiler| | + | | || of Agonizing Feedback || <b>Tier 7</b> - Agonize deals +58% damage and reuse timer is -11 seconds, but the ability deals 105 health damage to YOU || MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Agonize deals +10% damage and reuse timer is -6 seconds, but the ability deals 15 health damage to YOU | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Agonize deals +18% damage and reuse timer is -7 seconds, but the ability deals 30 health damage to YOU | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Agonize deals +26% damage and reuse timer is -8 seconds, but the ability deals 45 health damage to YOU | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Agonize deals +34% damage and reuse timer is -9 seconds, but the ability deals 60 health damage to YOU | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Agonize deals +42% damage and reuse timer is -10 seconds, but the ability deals 75 health damage to YOU | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Agonize deals +50% damage and reuse timer is -11 seconds, but the ability deals 90 health damage to YOU | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Agonize deals +58% damage and reuse timer is -11 seconds, but the ability deals 105 health damage to YOU | |
|Expand}} | |Expand}} | ||
|- | |- | ||
| Agonizing || of Agony || <b>Tier 14</b> - Agonize Damage +59% || Chest, Hands || {{Spoiler| | | Agonizing || of Agony || <b>Tier 14</b> - Agonize Damage +59% || Chest, Hands || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
− | + | :Agonize Damage +7% | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Agonize Damage +11% | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Agonize Damage +15% | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Agonize Damage +19% | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Agonize Damage +23% | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Agonize Damage +27% | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Agonize Damage +31% | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Agonize Damage +35% | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Agonize Damage +39% | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Agonize Damage +43% | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Agonize Damage +47% | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Agonize Damage +51% | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Agonize Damage +55% | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Agonize Damage +59% | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of System Shock || <b>Tier 14</b> - Panic Charge Damage +109% || Ring, Feet || {{Spoiler| | + | | || of System Shock || <b>Tier 14</b> - Panic Charge Damage +109% || Ring, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Panic Charge Damage +5% | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Panic Charge Damage +13% | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Panic Charge Damage +21% | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Panic Charge Damage +29% | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Panic Charge Damage +37% | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Panic Charge Damage +45% | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Panic Charge Damage +53% | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Panic Charge Damage +61% | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Panic Charge Damage +69% | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Panic Charge Damage +77% | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Panic Charge Damage +85% | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Panic Charge Damage +93% | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Panic Charge Damage +101% | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Panic Charge Damage +109% | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of System Shock || <b>Tier 14</b> - Panic Charge boosts the damage of all your attacks +17 for 20 seconds || Ring, OffHand || {{Spoiler| | + | | || of System Shock || <b>Tier 14</b> - Panic Charge boosts the damage of all your attacks +17 for 20 seconds || Ring, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Panic Charge boosts the damage of all your attacks +2 for 20 seconds | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Panic Charge boosts the damage of all your attacks +3 for 20 seconds | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Panic Charge boosts the damage of all your attacks +4 for 20 seconds | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Panic Charge boosts the damage of all your attacks +6 for 20 seconds | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Panic Charge boosts the damage of all your attacks +7 for 20 seconds | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Panic Charge boosts the damage of all your attacks +9 for 20 seconds | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Panic Charge boosts the damage of all your attacks +10 for 20 seconds | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Panic Charge boosts the damage of all your attacks +11 for 20 seconds | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Panic Charge boosts the damage of all your attacks +12 for 20 seconds | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Panic Charge boosts the damage of all your attacks +14 for 20 seconds | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Panic Charge boosts the damage of all your attacks +16 for 20 seconds | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Panic Charge boosts the damage of all your attacks +17 for 20 seconds | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Panic Charge boosts the damage of all your attacks +17 for 20 seconds | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Panic Charge boosts the damage of all your attacks +17 for 20 seconds | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Panicked Healing || <b>Tier 14</b> - Panic Charge knocks all targets back and restores 58 armor to you || Feet, Head || {{Spoiler| | + | | || of Panicked Healing || <b>Tier 14</b> - Panic Charge knocks all targets back and restores 58 armor to you || Feet, Head || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Panic Charge knocks all targets back and restores 6 armor to you | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Panic Charge knocks all targets back and restores 10 armor to you | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Panic Charge knocks all targets back and restores 14 armor to you | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Panic Charge knocks all targets back and restores 18 armor to you | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Panic Charge knocks all targets back and restores 22 armor to you | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Panic Charge knocks all targets back and restores 26 armor to you | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Panic Charge knocks all targets back and restores 30 armor to you | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Panic Charge knocks all targets back and restores 34 armor to you | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Panic Charge knocks all targets back and restores 38 armor to you | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Panic Charge knocks all targets back and restores 42 armor to you | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Panic Charge knocks all targets back and restores 46 armor to you | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Panic Charge knocks all targets back and restores 50 armor to you | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Panic Charge knocks all targets back and restores 54 armor to you | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Panic Charge knocks all targets back and restores 58 armor to you | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Electrification || <b>Tier 14</b> - Electrify Damage +44% || MainHand, Legs || {{Spoiler| | + | | || of Electrification || <b>Tier 14</b> - Electrify Damage +44% || MainHand, Legs || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Electrify Damage +5% | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Electrify Damage +8% | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Electrify Damage +11% | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Electrify Damage +14% | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Electrify Damage +17% | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Electrify Damage +20% | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Electrify Damage +23% | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Electrify Damage +26% | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Electrify Damage +29% | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Electrify Damage +32% | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Electrify Damage +35% | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Electrify Damage +38% | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Electrify Damage +41% | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Electrify Damage +44% | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 14</b> - Pain Bubble deals +70 damage and restores 40 armor to you || Chest, Hands || {{Spoiler| | + | | || || <b>Tier 14</b> - Pain Bubble deals +70 damage and restores 40 armor to you || Chest, Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Pain Bubble deals +5 damage and restores 40 armor to you | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Pain Bubble deals +10 damage and restores 40 armor to you | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Pain Bubble deals +15 damage and restores 40 armor to you | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Pain Bubble deals +20 damage and restores 40 armor to you | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Pain Bubble deals +25 damage and restores 40 armor to you | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Pain Bubble deals +30 damage and restores 40 armor to you | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Pain Bubble deals +35 damage and restores 40 armor to you | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Pain Bubble deals +40 damage and restores 40 armor to you | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Pain Bubble deals +45 damage and restores 40 armor to you | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Pain Bubble deals +50 damage and restores 40 armor to you | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Pain Bubble deals +55 damage and restores 40 armor to you | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Pain Bubble deals +60 damage and restores 40 armor to you | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Pain Bubble deals +65 damage and restores 40 armor to you | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Pain Bubble deals +70 damage and restores 40 armor to you | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Calming Shocks || <b>Tier 14</b> - Electrify generates no rage and removes 900 Rage || Necklace, Chest || {{Spoiler| | + | | || of Calming Shocks || <b>Tier 14</b> - Electrify generates no rage and removes 900 Rage || Necklace, Chest || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Electrify generates no rage and removes 250 Rage | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Electrify generates no rage and removes 300 Rage | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Electrify generates no rage and removes 350 Rage | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Electrify generates no rage and removes 400 Rage | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Electrify generates no rage and removes 450 Rage | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Electrify generates no rage and removes 500 Rage | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Electrify generates no rage and removes 550 Rage | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Electrify generates no rage and removes 600 Rage | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Electrify generates no rage and removes 650 Rage | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Electrify generates no rage and removes 700 Rage | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Electrify generates no rage and removes 750 Rage | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Electrify generates no rage and removes 800 Rage | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Electrify generates no rage and removes 850 Rage | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Electrify generates no rage and removes 900 Rage | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Refreshing Shocks || <b>Tier 14</b> - Electrify restores 56 Health to you || Feet, Ring || {{Spoiler| | + | | || of Refreshing Shocks || <b>Tier 14</b> - Electrify restores 56 Health to you || Feet, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Electrify restores 8 Health to you | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Electrify restores 11 Health to you | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Electrify restores 14 Health to you | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Electrify restores 17 Health to you | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Electrify restores 20 Health to you | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Electrify restores 24 Health to you | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Electrify restores 28 Health to you | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Electrify restores 32 Health to you | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Electrify restores 36 Health to you | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Electrify restores 40 Health to you | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Electrify restores 44 Health to you | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Electrify restores 48 Health to you | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Electrify restores 52 Health to you | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Electrify restores 56 Health to you | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 7</b> - Reconstruct Reuse Timer -4 || MainHand, Necklace || {{Spoiler| | + | | || || <b>Tier 7</b> - Reconstruct Reuse Timer -4 || MainHand, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Reconstruct Reuse Timer -1 | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Reconstruct Reuse Timer -1.5 | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Reconstruct Reuse Timer -2 | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Reconstruct Reuse Timer -2.5 | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Reconstruct Reuse Timer -3 | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Reconstruct Reuse Timer -3.5 | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Reconstruct Reuse Timer -4 | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Recharging Shocks || <b>Tier 14</b> - Electrify restores 36 power to you || Head || {{Spoiler| | + | | || of Recharging Shocks || <b>Tier 14</b> - Electrify restores 36 power to you || Head || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Electrify restores 3 power to you | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Electrify restores 5 power to you | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Electrify restores 8 power to you | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Electrify restores 10 power to you | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Electrify restores 13 power to you | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Electrify restores 15 power to you | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Electrify restores 18 power to you | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Electrify restores 20 power to you | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Electrify restores 23 power to you | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Electrify restores 25 power to you | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Electrify restores 27 power to you | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Electrify restores 30 power to you | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Electrify restores 33 power to you | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Electrify restores 36 power to you | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Painful Bubbles || <b>Tier 14</b> - Pain Bubble Damage +192 || Necklace, OffHand || {{Spoiler| | + | | || of Painful Bubbles || <b>Tier 14</b> - Pain Bubble Damage +192 || Necklace, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Pain Bubble Damage +12 | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Pain Bubble Damage +24 | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Pain Bubble Damage +36 | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Pain Bubble Damage +48 | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Pain Bubble Damage +60 | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Pain Bubble Damage +72 | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Pain Bubble Damage +84 | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Pain Bubble Damage +96 | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Pain Bubble Damage +108 | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Pain Bubble Damage +120 | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Pain Bubble Damage +132 | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Pain Bubble Damage +144 | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Pain Bubble Damage +168 | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Pain Bubble Damage +192 | |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Bursting Bubbles || <b>Tier 14</b> - Pain Bubble increases the damage of your ranged attacks by 13% for 10 seconds || Ring, Feet || {{Spoiler| | + | | || of Bursting Bubbles || <b>Tier 14</b> - Pain Bubble increases the damage of your ranged attacks by 13% for 10 seconds || Ring, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | + | :Pain Bubble increases the damage of your ranged attacks by 1% for 10 seconds | |
*; Tier 2 | *; Tier 2 | ||
− | + | :Pain Bubble increases the damage of your ranged attacks by 2% for 10 seconds | |
*; Tier 3 | *; Tier 3 | ||
− | + | :Pain Bubble increases the damage of your ranged attacks by 3% for 10 seconds | |
*; Tier 4 | *; Tier 4 | ||
− | + | :Pain Bubble increases the damage of your ranged attacks by 4% for 10 seconds | |
*; Tier 5 | *; Tier 5 | ||
− | + | :Pain Bubble increases the damage of your ranged attacks by 5% for 10 seconds | |
*; Tier 6 | *; Tier 6 | ||
− | + | :Pain Bubble increases the damage of your ranged attacks by 5.5% for 10 seconds | |
*; Tier 7 | *; Tier 7 | ||
− | + | :Pain Bubble increases the damage of your ranged attacks by 6% for 10 seconds | |
*; Tier 8 | *; Tier 8 | ||
− | + | :Pain Bubble increases the damage of your ranged attacks by 6.5% for 10 seconds | |
*; Tier 9 | *; Tier 9 | ||
− | + | :Pain Bubble increases the damage of your ranged attacks by 7% for 10 seconds | |
*; Tier 10 | *; Tier 10 | ||
− | + | :Pain Bubble increases the damage of your ranged attacks by 8% for 10 seconds | |
*; Tier 11 | *; Tier 11 | ||
− | + | :Pain Bubble increases the damage of your ranged attacks by 9% for 10 seconds | |
*; Tier 12 | *; Tier 12 | ||
− | + | :Pain Bubble increases the damage of your ranged attacks by 10% for 10 seconds | |
*; Tier 13 | *; Tier 13 | ||
− | + | :Pain Bubble increases the damage of your ranged attacks by 11% for 10 seconds | |
*; Tier 14 | *; Tier 14 | ||
− | + | :Pain Bubble increases the damage of your ranged attacks by 13% for 10 seconds | |
|Expand}} | |Expand}} | ||
|} | |} |
Revision as of 21:57, 10 June 2017
See also: Mentalism/Treasure Effects:By Slot
See also: Mentalism/Treasure Effects:By Ability
Prefix | Suffix | Best Tier | Slot | All Tiers |
---|---|---|---|---|
Mentalist's | of Mentalism | Tier 7 - Mentalism Base Damage +23% | Head, Necklace |
Expand
|
Wavemaster's | of Effortless Waves | Tier 14 - All Psi Wave Abilities cost -13 Power and your Combat Refresh restores +24 Health | Chest, Feet |
Expand
|
of Lingering Mindreaves | Tier 14 - Mindreave deals +24 damage and deals Electricity damage instead of Psychic | Chest, Feet |
Expand
| |
of Shocking Dissemination | Tier 14 - Electrify stuns the target and deals +28 damage | Hands |
Expand
| |
of Mind Shocks | Tier 14 - Electrify, System Shock, and Panic Charge restore 25 Health after a 15 second delay | Feet |
Expand
| |
of Unsuspecting Mindreaves | Tier 14 - Mindreave Taunt -360 | Necklace |
Expand
| |
Tier 14 - Agonize deals +425 Psychic damage over 10 seconds | Legs, Ring |
Expand
| ||
Tier 7 - For 15 seconds after using Mindreave, your Major Healing abilities restore +42 Health (this effect does not stack with itself) | MainHand |
Expand
| ||
of Critical Hits | Tier 14 - Psychology/Mentalism Critical Hit Damage +140% when Mentalism is active | Head, Chest |
Expand
| |
of Effortless Pain | Tier 14 - Pain Bubble Power Cost -34 | MainHand |
Expand
| |
of System Shock | Tier 14 - System Shock Damage +44% | Legs, MainHand |
Expand
| |
of Aftershocks | Tier 14 - System Shock deals +42 Psychic damage and 100 more over 10 seconds | Head, OffHand, Hands |
Expand
| |
of Calming Shocks | Tier 14 - System Shock deals +42 damage, generates no Rage, and reduces Rage by 290 | Legs, Ring |
Expand
| |
Tier 14 - System Shock boosts the damage of your Signature Debuffs by +88 for 6 seconds | MainHand, Ring |
Expand
| ||
of Refreshing Shocks | Tier 14 - System Shock restores 38 Armor to you | Head, Hands |
Expand
| |
of Reconstruction | Tier 14 - Reconstruct Healing +84 | OffHand, Feet, Ring |
Expand
| |
of Revitalization | Tier 14 - Revitalize Healing +42 | Legs, MainHand, Head |
Expand
| |
of Reinforced Reconstruction | Tier 7 - Reconstruct restores +14 Health and causes the target to take 28 less damage from attacks for 10 seconds | Necklace, Head |
Expand
| |
of Mind Protection | Tier 7 - Revitalize restores +16 Health and causes the target to take 30 less damage from Psychic and Nature attacks for 10 seconds | Hands, Feet |
Expand
| |
Tier 14 - Reconstruct restores 45 Power to the target | Legs |
Expand
| ||
of Organ Repair | Tier 14 - Revitalize restores +14 Health and removes ongoing Trauma effects (up to 22 dmg/sec) | Necklace |
Expand
| |
of Reconstructed Feet | Tier 14 - Reconstruct restores 30 power and boosts target's sprint speed by 4 for 10 seconds | Feet |
Expand
| |
of Armored Reconstruction | Tier 14 - Revitalize restores 59 armor to YOU (regardless of the target of the ability) | Necklace, Ring |
Expand
| |
Tier 14 - Psi Health Wave and Psi Adrenaline Wave instantly heal all targets for 28 health | Chest, OffHand |
Expand
| ||
of Miraculous Health Waves | Tier 14 - Psi Health Wave heals all targets for 66 health after a 25 second delay | Chest, OffHand |
Expand
| |
Tier 7 - Psi Health Wave and Psi Armor Wave instantly heal you for 41 health | Hands, Ring |
Expand
| ||
Tier 7 - Psi Health Wave grants all targets +27 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds | Head, Ring |
Expand
| ||
of Health Waves | Tier 7 - Psi Health Wave, Armor Wave, and Power Wave restore +7 Health, Armor, and Power respectively every few seconds | Chest, OffHand |
Expand
| |
Tier 14 - Psi Armor Wave instantly restores 46 armor to all targets | Hands, Necklace |
Expand
| ||
of Armor Surprises | Tier 14 - Psi Armor Wave and Psi Adrenaline Wave restore 80 armor to all targets after a 25 second delay | Legs, Necklace |
Expand
| |
of Waves of Instant Armor | Tier 7 - Psi Health Wave and Psi Armor Wave instantly restore 60 armor to you | Legs, Necklace |
Expand
| |
of Shielding Agony | Tier 14 - Agonize deals +20% damage and conjures a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated). | Head |
Expand
| |
of Mental Prowess | Tier 7 - Max Power +35 when Mentalism is active | Hands, OffHand |
Expand
| |
Tier 14 - Psi Power Wave and Psi Adrenaline Wave restore 30 power to all targets after a 25 second delay | Chest, OffHand |
Expand
| ||
of Sudden Power Overloads | Tier 14 - Psi Power Wave instantly restores 24 power to all targets | Head, Hands |
Expand
| |
Tier 7 - Psi Power Wave and Psi Adrenaline Wave instantly restore 23 power to you | Chest, OffHand |
Expand
| ||
Tier 7 - Psi Power Wave and Psi Armor Wave cause all targets' melee attacks to cost -6 Power for 20 seconds | Hands |
Expand
| ||
Tier 7 - Max Health +54 when Mentalism is active | Legs, OffHand |
Expand
| ||
Tier 7 - Psi Health Wave, Armor Wave, and Power Wave grant all targets +6 Psychic Damage for 60 seconds | Legs, MainHand |
Expand
| ||
Tier 7 - Psi Adrenaline Wave increases all targets' Slashing damage +7% for 20 seconds | MainHand |
Expand
| ||
Tier 7 - Psi Adrenaline Wave increases all targets' Electricity damage +7% for 20 seconds | MainHand |
Expand
| ||
Tier 7 - Psi Adrenaline Wave increases all targets' Crushing damage +7% for 20 seconds | MainHand |
Expand
| ||
of Agonizing Feedback | Tier 7 - Agonize deals +58% damage and reuse timer is -11 seconds, but the ability deals 105 health damage to YOU | MainHand |
Expand
| |
Agonizing | of Agony | Tier 14 - Agonize Damage +59% | Chest, Hands |
Expand
|
of System Shock | Tier 14 - Panic Charge Damage +109% | Ring, Feet |
Expand
| |
of System Shock | Tier 14 - Panic Charge boosts the damage of all your attacks +17 for 20 seconds | Ring, OffHand |
Expand
| |
of Panicked Healing | Tier 14 - Panic Charge knocks all targets back and restores 58 armor to you | Feet, Head |
Expand
| |
of Electrification | Tier 14 - Electrify Damage +44% | MainHand, Legs |
Expand
| |
Tier 14 - Pain Bubble deals +70 damage and restores 40 armor to you | Chest, Hands |
Expand
| ||
of Calming Shocks | Tier 14 - Electrify generates no rage and removes 900 Rage | Necklace, Chest |
Expand
| |
of Refreshing Shocks | Tier 14 - Electrify restores 56 Health to you | Feet, Ring |
Expand
| |
Tier 7 - Reconstruct Reuse Timer -4 | MainHand, Necklace |
Expand
| ||
of Recharging Shocks | Tier 14 - Electrify restores 36 power to you | Head |
Expand
| |
of Painful Bubbles | Tier 14 - Pain Bubble Damage +192 | Necklace, OffHand |
Expand
| |
of Bursting Bubbles | Tier 14 - Pain Bubble increases the damage of your ranged attacks by 13% for 10 seconds | Ring, Feet |
Expand
|