Difference between revisions of "Unarmed/Treasure Effects:By Slot"
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− | <!-- Updated as of patch | + | <!-- Updated as of patch v288, August 28, 2017 --> |
==<!--start-->Unarmed Slot List== | ==<!--start-->Unarmed Slot List== | ||
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span> | <span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span> | ||
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<b><u>Head</u></b><br> | <b><u>Head</u></b><br> | ||
* Unarmed Base Damage +23%<br> | * Unarmed Base Damage +23%<br> | ||
− | * Unarmed attacks deal + | + | * Unarmed attacks deal +16 Armor damage<br> |
* Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).<br> | * Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).<br> | ||
* Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.<br> | * Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.<br> | ||
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* Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds<br> | * Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds<br> | ||
* Barrage costs -13 Power and restores 19 Armor to you<br> | * Barrage costs -13 Power and restores 19 Armor to you<br> | ||
− | * Hip Throw and Bodyslam deal + | + | * Hip Throw and Bodyslam deal +22% damage and generate -320 Rage<br> |
− | * Bodyslam deals + | + | * Bodyslam deals +37% damage and slows target's movement speed by 45%<br> |
− | * Slashing Strike and Claw Barrage boost damage from Epic attacks + | + | * Slashing Strike and Claw Barrage boost damage from Epic attacks +45 for 10 seconds<br> |
− | * Infuriating Fist generates no Rage and instead reduces Rage by | + | * Infuriating Fist generates no Rage and instead reduces Rage by 525<br> |
<b><u>Chest</u></b><br> | <b><u>Chest</u></b><br> | ||
* Jab and Infuriating Fist Damage +56<br> | * Jab and Infuriating Fist Damage +56<br> | ||
− | * Knee Kick Damage + | + | * Knee Kick Damage +46%<br> |
* While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab<br> | * While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab<br> | ||
* Kick attacks restore 38 Armor<br> | * Kick attacks restore 38 Armor<br> | ||
− | * Hip Throw Damage + | + | * Hip Throw Damage +51%<br> |
* Bodyslam heals you for 114 health<br> | * Bodyslam heals you for 114 health<br> | ||
− | * Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage + | + | * Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 for 7 seconds<br> |
* Cobra Strike and Mamba Strike restore 28 Armor to you<br> | * Cobra Strike and Mamba Strike restore 28 Armor to you<br> | ||
− | * Slashing Strike deals + | + | * Slashing Strike deals +17% damage and hastens the current reuse timer of Hip Throw by 2 seconds<br> |
− | * Infuriating Fist generates no Rage and instead reduces Rage by | + | * Infuriating Fist generates no Rage and instead reduces Rage by 525<br> |
<b><u>Legs</u></b><br> | <b><u>Legs</u></b><br> | ||
− | * Unarmed attacks deal + | + | * Unarmed attacks deal +26% damage when you have 33% or less of your Armor left<br> |
* While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab<br> | * While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab<br> | ||
− | * Kick Damage + | + | * Kick Damage +54<br> |
− | * Kick attacks deal + | + | * Kick attacks deal +40% damage when you have 33% or less of your Armor left<br> |
− | * Barrage Damage + | + | * Barrage Damage +57%<br> |
− | * Barrage and Headbutt ignite the target, causing them to take | + | * Barrage and Headbutt ignite the target, causing them to take 110 damage over 20 seconds<br> |
− | * Headbutt and Knee Kick deal + | + | * Headbutt and Knee Kick deal +118 armor damage<br> |
− | * Hip Throw and Bodyslam deal + | + | * Hip Throw and Bodyslam deal +22% damage and generate -320 Rage<br> |
− | * Cobra Strike and Mamba Strike Damage + | + | * Cobra Strike and Mamba Strike Damage +40%<br> |
− | * Bruisng Blow deals + | + | * Bruisng Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 10 seconds<br> |
* Bruising Blow and Headbutt restore 24 Health<br> | * Bruising Blow and Headbutt restore 24 Health<br> | ||
<b><u>Hands</u></b><br> | <b><u>Hands</u></b><br> | ||
− | * Kick attacks deal +11% damage and grant you | + | * Kick attacks deal +11% damage and grant you 7% Physical Damage Reflection for 15 seconds<br> |
* While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick<br> | * While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick<br> | ||
* Barrage hits all enemies within 5 meters and deals +28% damage, but reuse timer is +3 seconds<br> | * Barrage hits all enemies within 5 meters and deals +28% damage, but reuse timer is +3 seconds<br> | ||
− | * Headbutt deals + | + | * Headbutt deals +20% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)<br> |
− | * Hip Throw and Bodyslam deal + | + | * Hip Throw and Bodyslam deal +128 armor damage<br> |
* Hip Throw hits all enemies within 8 meters and deals +17% damage, but Power cost is +20<br> | * Hip Throw hits all enemies within 8 meters and deals +17% damage, but Power cost is +20<br> | ||
− | * Bodyslam deals + | + | * Bodyslam deals +37% damage and slows target's movement speed by 45%<br> |
− | * Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage + | + | * Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 for 7 seconds<br> |
− | * Slashing Strike deals + | + | * Slashing Strike deals +17% damage and hastens the current reuse timer of Hip Throw by 2 seconds<br> |
− | * Infuriating Fist taunts + | + | * Infuriating Fist taunts +400 and deals 105 Trauma damage over 15 seconds<br> |
<b><u>Feet</u></b><br> | <b><u>Feet</u></b><br> | ||
* Jab and Infuriating Fist Damage +56<br> | * Jab and Infuriating Fist Damage +56<br> | ||
− | * Knee Kick Damage + | + | * Knee Kick Damage +46%<br> |
* While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab<br> | * While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab<br> | ||
* While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab<br> | * While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab<br> | ||
− | * Front Kick Damage + | + | * Front Kick Damage +40%<br> |
* While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick<br> | * While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick<br> | ||
− | * Cobra Strike and Mamba Strike Damage + | + | * Cobra Strike and Mamba Strike Damage +40%<br> |
− | * Bruisng Blow deals + | + | * Bruisng Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 10 seconds<br> |
* Chance to Ignore Knockbacks +30% when Unarmed is active<br> | * Chance to Ignore Knockbacks +30% when Unarmed is active<br> | ||
− | * Infuriating Fist taunts + | + | * Infuriating Fist taunts +400 and deals 105 Trauma damage over 15 seconds<br> |
<b><u>MainHand</u></b><br> | <b><u>MainHand</u></b><br> | ||
* Unarmed Base Damage +23%<br> | * Unarmed Base Damage +23%<br> | ||
− | * Unarmed attacks deal + | + | * Unarmed attacks deal +16 Armor damage<br> |
− | * Unarmed attacks deal +9 damage and have + | + | * Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)<br> |
* Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).<br> | * Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).<br> | ||
* Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.<br> | * Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.<br> | ||
− | * Kick Damage + | + | * Kick Damage +54<br> |
− | * Hip Throw Damage + | + | * Hip Throw Damage +51%<br> |
− | * Bodyslam Damage + | + | * Bodyslam Damage +49%<br> |
− | * Bodyslam deals + | + | * Bodyslam deals +385 damage to non-Elite enemies<br> |
− | * Bruising Blow Damage + | + | * Bruising Blow Damage +57%<br> |
− | * Slashing Strike deals + | + | * Slashing Strike deals +23% damage plus 45 Trauma damage over 15 seconds<br> |
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* Punch, Jab, and Infuriating Fist restore 16 Health to you<br> | * Punch, Jab, and Infuriating Fist restore 16 Health to you<br> | ||
* Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds<br> | * Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds<br> | ||
− | * Mamba Strike and Front Kick deal | + | * Mamba Strike and Front Kick deal 80 Trauma damage over 15 seconds<br> |
− | * Kick attacks deal + | + | * Kick attacks deal +16% damage and slow target's movement speed by 45%<br> |
* Barrage costs -13 Power and restores 19 Armor to you<br> | * Barrage costs -13 Power and restores 19 Armor to you<br> | ||
* Bodyslam heals you for 114 health<br> | * Bodyslam heals you for 114 health<br> | ||
− | * Slashing Strike Damage + | + | * Slashing Strike Damage +44%<br> |
− | * Slashing Strike and Claw Barrage boost damage from Epic attacks + | + | * Slashing Strike and Claw Barrage boost damage from Epic attacks +45 for 10 seconds<br> |
* Chance to Ignore Knockbacks +30% when Unarmed is active<br> | * Chance to Ignore Knockbacks +30% when Unarmed is active<br> | ||
− | * Infuriating Fist deals + | + | * Infuriating Fist deals +39% damage and taunts +280<br> |
<b><u>Necklace</u></b><br> | <b><u>Necklace</u></b><br> | ||
− | * Unarmed attacks deal + | + | * Unarmed attacks deal +26% damage when you have 33% or less of your Armor left<br> |
− | * Unarmed attacks deal +9 damage and have + | + | * Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)<br> |
− | * Mamba Strike and Front Kick deal | + | * Mamba Strike and Front Kick deal 80 Trauma damage over 15 seconds<br> |
− | * Kick attacks deal + | + | * Kick attacks deal +40% damage when you have 33% or less of your Armor left<br> |
* Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)<br> | * Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)<br> | ||
− | * Hip Throw and Bodyslam deal + | + | * Hip Throw and Bodyslam deal +128 armor damage<br> |
− | * Bruising Blow causes the target to take + | + | * Bruising Blow causes the target to take +21% damage from Poison for 20 seconds (this effect does not stack with itself)<br> |
− | * Bodyslam deals + | + | * Bodyslam deals +385 damage to non-Elite enemies<br> |
* Bruising Blow and Headbutt restore 24 Health<br> | * Bruising Blow and Headbutt restore 24 Health<br> | ||
− | * Slashing Strike Damage + | + | * Slashing Strike Damage +44%<br> |
− | * Slashing Strike deals + | + | * Slashing Strike deals +23% damage plus 45 Trauma damage over 15 seconds<br> |
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* Punch, Jab, and Infuriating Fist restore 16 Health to you<br> | * Punch, Jab, and Infuriating Fist restore 16 Health to you<br> | ||
* Taunt From Attack Damage +70% when Unarmed is active<br> | * Taunt From Attack Damage +70% when Unarmed is active<br> | ||
− | * Kick Damage + | + | * Kick Damage +54<br> |
* Kick attacks restore 38 Armor<br> | * Kick attacks restore 38 Armor<br> | ||
− | * Barrage Damage + | + | * Barrage Damage +57%<br> |
− | * Barrage and Headbutt ignite the target, causing them to take | + | * Barrage and Headbutt ignite the target, causing them to take 110 damage over 20 seconds<br> |
− | * Headbutt and Knee Kick deal + | + | * Headbutt and Knee Kick deal +118 armor damage<br> |
− | * Bodyslam Damage + | + | * Bodyslam Damage +49%<br> |
* Cobra Strike and Mamba Strike restore 28 Armor to you<br> | * Cobra Strike and Mamba Strike restore 28 Armor to you<br> | ||
− | * Bruising Blow Damage + | + | * Bruising Blow Damage +57%<br> |
− | * Infuriating Fist deals + | + | * Infuriating Fist deals +39% damage and taunts +280<br> |
Revision as of 12:58, 3 October 2017
Unarmed Slot List
Note that this only shows the max-level version of each treasure effect.
Head
- Unarmed Base Damage +23%
- Unarmed attacks deal +16 Armor damage
- Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Taunt From Attack Damage +70% when Unarmed is active
- Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
- Barrage costs -13 Power and restores 19 Armor to you
- Hip Throw and Bodyslam deal +22% damage and generate -320 Rage
- Bodyslam deals +37% damage and slows target's movement speed by 45%
- Slashing Strike and Claw Barrage boost damage from Epic attacks +45 for 10 seconds
- Infuriating Fist generates no Rage and instead reduces Rage by 525
Chest
- Jab and Infuriating Fist Damage +56
- Knee Kick Damage +46%
- While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
- Kick attacks restore 38 Armor
- Hip Throw Damage +51%
- Bodyslam heals you for 114 health
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 for 7 seconds
- Cobra Strike and Mamba Strike restore 28 Armor to you
- Slashing Strike deals +17% damage and hastens the current reuse timer of Hip Throw by 2 seconds
- Infuriating Fist generates no Rage and instead reduces Rage by 525
Legs
- Unarmed attacks deal +26% damage when you have 33% or less of your Armor left
- While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
- Kick Damage +54
- Kick attacks deal +40% damage when you have 33% or less of your Armor left
- Barrage Damage +57%
- Barrage and Headbutt ignite the target, causing them to take 110 damage over 20 seconds
- Headbutt and Knee Kick deal +118 armor damage
- Hip Throw and Bodyslam deal +22% damage and generate -320 Rage
- Cobra Strike and Mamba Strike Damage +40%
- Bruisng Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 10 seconds
- Bruising Blow and Headbutt restore 24 Health
Hands
- Kick attacks deal +11% damage and grant you 7% Physical Damage Reflection for 15 seconds
- While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
- Barrage hits all enemies within 5 meters and deals +28% damage, but reuse timer is +3 seconds
- Headbutt deals +20% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
- Hip Throw and Bodyslam deal +128 armor damage
- Hip Throw hits all enemies within 8 meters and deals +17% damage, but Power cost is +20
- Bodyslam deals +37% damage and slows target's movement speed by 45%
- Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 for 7 seconds
- Slashing Strike deals +17% damage and hastens the current reuse timer of Hip Throw by 2 seconds
- Infuriating Fist taunts +400 and deals 105 Trauma damage over 15 seconds
Feet
- Jab and Infuriating Fist Damage +56
- Knee Kick Damage +46%
- While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
- While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
- Front Kick Damage +40%
- While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
- Cobra Strike and Mamba Strike Damage +40%
- Bruisng Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 10 seconds
- Chance to Ignore Knockbacks +30% when Unarmed is active
- Infuriating Fist taunts +400 and deals 105 Trauma damage over 15 seconds
MainHand
- Unarmed Base Damage +23%
- Unarmed attacks deal +16 Armor damage
- Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)
- Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Kick Damage +54
- Hip Throw Damage +51%
- Bodyslam Damage +49%
- Bodyslam deals +385 damage to non-Elite enemies
- Bruising Blow Damage +57%
- Slashing Strike deals +23% damage plus 45 Trauma damage over 15 seconds
OffHand
- Punch, Jab, and Infuriating Fist restore 16 Health to you
- Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
- Mamba Strike and Front Kick deal 80 Trauma damage over 15 seconds
- Kick attacks deal +16% damage and slow target's movement speed by 45%
- Barrage costs -13 Power and restores 19 Armor to you
- Bodyslam heals you for 114 health
- Slashing Strike Damage +44%
- Slashing Strike and Claw Barrage boost damage from Epic attacks +45 for 10 seconds
- Chance to Ignore Knockbacks +30% when Unarmed is active
- Infuriating Fist deals +39% damage and taunts +280
Necklace
- Unarmed attacks deal +26% damage when you have 33% or less of your Armor left
- Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)
- Mamba Strike and Front Kick deal 80 Trauma damage over 15 seconds
- Kick attacks deal +40% damage when you have 33% or less of your Armor left
- Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
- Hip Throw and Bodyslam deal +128 armor damage
- Bruising Blow causes the target to take +21% damage from Poison for 20 seconds (this effect does not stack with itself)
- Bodyslam deals +385 damage to non-Elite enemies
- Bruising Blow and Headbutt restore 24 Health
- Slashing Strike Damage +44%
- Slashing Strike deals +23% damage plus 45 Trauma damage over 15 seconds
Ring
- Punch, Jab, and Infuriating Fist restore 16 Health to you
- Taunt From Attack Damage +70% when Unarmed is active
- Kick Damage +54
- Kick attacks restore 38 Armor
- Barrage Damage +57%
- Barrage and Headbutt ignite the target, causing them to take 110 damage over 20 seconds
- Headbutt and Knee Kick deal +118 armor damage
- Bodyslam Damage +49%
- Cobra Strike and Mamba Strike restore 28 Armor to you
- Bruising Blow Damage +57%
- Infuriating Fist deals +39% damage and taunts +280