Difference between revisions of "Staff/Treasure Effects:By Ability"
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==<!--start-->Staff Paired List== | ==<!--start-->Staff Paired List== | ||
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | <span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> |
Revision as of 00:05, 1 January 2019
Staff Paired List
THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it's fairly obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect.
General Mods
- Staff Base Damage +23%
- Staff Base Damage +23%
- Armor from Combat Refresh Abilities +40 when Staff is active
- Armor from Combat Refresh Abilities +40 when Staff is active
- Nice Attack Power Cost -19 when Staff is active
Blocking Stance
- Blocking Stance boosts your Direct Cold Damage +13.5% for 30 seconds
- Blocking Stance boosts your Direct Cold Damage +13.5% for 30 seconds
- Blocking Stance restores 32 Power to you
- Blocking Stance restores 32 Power to you
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +14 damage
- For 30 seconds after using Blocking Stance, your Mentalism attacks deal +14 damage
- For 60 seconds after using Blocking Stance, First Aid heals you +56
- For 60 seconds after using Blocking Stance, First Aid heals you +56
Deflective Spin
- Suppress and Deflective Spin Damage +36%
- Suppress and Deflective Spin Damage +36%
- Deflective Spin heals 84 Health over 60 seconds
- Deflective Spin heals 84 Health over 60 seconds
- Deflective Spin restores 36 Power after a 20 second delay
- Deflective Spin restores 36 Power after a 20 second delay
- If you have less than half of your Health remaining, Deflective Spin heals you for 25% of your Max Health
- If you have less than half of your Health remaining, Deflective Spin heals you for 25% of your Max Health
Double Hit
- Smash, Double Hit, and Heed The Stick Damage +15
- Smash, Double Hit, and Heed The Stick Damage +15
- Double Hit causes your next attack to deal +90 damage if it is a Crushing attack
- Double Hit causes your next attack to deal +90 damage if it is a Crushing attack
- Double Hit Damage +32%
- Double Hit Damage +32%
- Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing for 15 seconds
- Double Hit ignites the target, dealing 174 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 174 Fire damage over 12 seconds
- Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds
Headcracker
- Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second
- Headcracker Damage +60%
- Headcracker Damage +60%
- Headcracker deals +80 damage, generates no Rage, and reduces Rage by 210
- Headcracker deals +80 damage, generates no Rage, and reduces Rage by 210
- After using Headcracker, you take half damage from Psychic attacks for 11 seconds
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage.
Heed The Stick
- Smash, Double Hit, and Heed The Stick Damage +15
- Smash, Double Hit, and Heed The Stick Damage +15
- Heed The Stick Damage +63%
- Heed The Stick Damage +63%
- Heed The Stick deals +15% Damage and Taunts +840
- Heed The Stick deals +15% Damage and Taunts +840
- Heed The Stick heals you for 24 health (or armor if health is full)
- Heed The Stick heals you for 24 health (or armor if health is full)
- Heed The Stick gives you +13 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +13 mitigation from direct attacks for 10 seconds
Lunge
- Lunge deals +39% damage to health and armor
- Lunge deals +39% damage to health and armor
- Lunge hits all enemies within 5 meters, but deals -21% damage and reuse timer is +2 seconds
- Lunge deals +35 damage and knocks the target backwards
- Lunge deals +90 armor damage
- Lunge deals +90 armor damage
- Strategic Thrust and Lunge Damage +60%
- Strategic Thrust and Lunge Damage +60%
Phoenix Strike
- Phoenix Strike costs -14 Power and boosts your Direct Fire Damage +18% for 30 seconds
- Phoenix Strike Damage +54%
- Phoenix Strike Damage +54%
- Phoenix Strike deals +20% damage and reuse timer is -8 seconds
- Phoenix Strike restores 99 Health to you
- Phoenix Strike restores 99 Health to you
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 62 Health to you
- Phoenix Strike deals +10% damage and triggers the target's Vulnerability
Pin
- Pin heals you for 40 health
- Pin heals you for 40 health
- Pin boosts Core Attack and Nice Attack Damage +73 for 7 seconds
- Pin boosts Core Attack and Nice Attack Damage +73 for 7 seconds
- Pin deals +105 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have)
- Pin Damage +61%
- Pin Damage +61%
- Pin generates no Rage and reduces Rage by 750
- Pin generates no Rage and reduces Rage by 750
- Pin causes target's attacks to deal -40% damage for 5 seconds
Pinning Slash
Redirect
- Redirect deals +78 Trauma damage over 15 seconds
- Redirect deals +78 Trauma damage over 15 seconds
- Redirect Damage +101%
- Redirect Damage +101%
- For 60 seconds after using Redirect, First Aid heals you +51
- For 60 seconds after using Redirect, First Aid heals you +51
- Redirect generates no Rage, reduces Rage by 960, and taunts -690
- Redirect generates no Rage, reduces Rage by 960, and taunts -690
- Redirect deals +48 damage and stuns the target
Safe Fall
Smash
- Smash, Double Hit, and Heed The Stick Damage +15
- Smash, Double Hit, and Heed The Stick Damage +15
- All Staff attacks have a 5% chance to trigger the target's Vulnerability
- All Staff attacks have a 5% chance to trigger the target's Vulnerability
Strategic Thrust
- Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second
- Strategic Thrust deals +54% damage, plus 40% more damage if the target is Vulnerable
- Strategic Thrust deals +54% damage, plus 40% more damage if the target is Vulnerable
- Strategic Thrust and Lunge Damage +60%
- Strategic Thrust and Lunge Damage +60%
- If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you
Suppress
- Suppress and Heed the Stick have +34 Accuracy
- Suppress and Heed the Stick have +34 Accuracy
- Suppress and Deflective Spin Damage +36%
- Suppress and Deflective Spin Damage +36%
- Suppress heals you for 40 health
- Suppress heals you for 40 health
- Suppress Damage +51%
- Suppress Damage +51%
- Suppress deals +33% damage and causes targets to lose an additional 350 Rage
- Suppress deals +33% damage and causes targets to lose an additional 350 Rage
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage.