Difference between revisions of "Staff/Treasure Effects"

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See also: [[Staff/Treasure Effects:By Ability]]
 
See also: [[Staff/Treasure Effects:By Ability]]
<!-- This table is from patch v304, May 25, 2018 -->
+
<!-- Updated on January 22, 2019 from v316 -->
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers
+
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Max-Level Version !! style="width:10%"| Slot !! style="width:15%"| Other Versions
 
|-
 
|-
|  || of Staff-Fighting || <b>Tier 7</b> - Staff Base Damage +23% || Head, MainHand || {{Spoiler|Click Expand to reveal|
+
|  || of Staff-Fighting || <b>Level 70</b> - Staff Base Damage +23% || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
 
:Staff Damage +3
 
:Staff Damage +3
*; Tier 2
+
*; Level 20
 
:Staff Base Damage +8%
 
:Staff Base Damage +8%
*; Tier 3
+
*; Level 30
 
:Staff Base Damage +11%
 
:Staff Base Damage +11%
*; Tier 4
+
*; Level 40
 
:Staff Base Damage +14%
 
:Staff Base Damage +14%
*; Tier 5
+
*; Level 50
 
:Staff Base Damage +17%
 
:Staff Base Damage +17%
*; Tier 6
+
*; Level 60
 
:Staff Base Damage +20%
 
:Staff Base Damage +20%
*; Tier 7
+
*; Level 70
 
:Staff Base Damage +23%
 
:Staff Base Damage +23%
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Armor from Combat Refresh Abilities +40 when Staff is active || Chest, Feet || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 70</b> - Armor from Combat Refresh Abilities +40 when Staff is active || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Armor from Combat Refresh Abilities +12 when Staff is active
 
:Armor from Combat Refresh Abilities +12 when Staff is active
*; Tier 2
+
*; Level 10
 
:Armor from Combat Refresh Abilities +14 when Staff is active
 
:Armor from Combat Refresh Abilities +14 when Staff is active
*; Tier 3
+
*; Level 15
 
:Armor from Combat Refresh Abilities +16 when Staff is active
 
:Armor from Combat Refresh Abilities +16 when Staff is active
*; Tier 4
+
*; Level 20
 
:Armor from Combat Refresh Abilities +18 when Staff is active
 
:Armor from Combat Refresh Abilities +18 when Staff is active
*; Tier 5
+
*; Level 25
 
:Armor from Combat Refresh Abilities +20 when Staff is active
 
:Armor from Combat Refresh Abilities +20 when Staff is active
*; Tier 6
+
*; Level 30
 
:Armor from Combat Refresh Abilities +22 when Staff is active
 
:Armor from Combat Refresh Abilities +22 when Staff is active
*; Tier 7
+
*; Level 35
 
:Armor from Combat Refresh Abilities +24 when Staff is active
 
:Armor from Combat Refresh Abilities +24 when Staff is active
*; Tier 8
+
*; Level 40
 
:Armor from Combat Refresh Abilities +26 when Staff is active
 
:Armor from Combat Refresh Abilities +26 when Staff is active
*; Tier 9
+
*; Level 45
 
:Armor from Combat Refresh Abilities +28 when Staff is active
 
:Armor from Combat Refresh Abilities +28 when Staff is active
*; Tier 10
+
*; Level 50
 
:Armor from Combat Refresh Abilities +30 when Staff is active
 
:Armor from Combat Refresh Abilities +30 when Staff is active
*; Tier 11
+
*; Level 55
 
:Armor from Combat Refresh Abilities +32 when Staff is active
 
:Armor from Combat Refresh Abilities +32 when Staff is active
*; Tier 12
+
*; Level 60
 
:Armor from Combat Refresh Abilities +34 when Staff is active
 
:Armor from Combat Refresh Abilities +34 when Staff is active
*; Tier 13
+
*; Level 65
 
:Armor from Combat Refresh Abilities +37 when Staff is active
 
:Armor from Combat Refresh Abilities +37 when Staff is active
*; Tier 14
+
*; Level 70
 
:Armor from Combat Refresh Abilities +40 when Staff is active
 
:Armor from Combat Refresh Abilities +40 when Staff is active
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Smash, Double Hit, and Heed The Stick Damage +15 || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 70</b> - Smash, Double Hit, and Heed The Stick Damage +15 || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Smash, Double Hit, and Heed The Stick Damage +2
 
:Smash, Double Hit, and Heed The Stick Damage +2
*; Tier 2
+
*; Level 10
 
:Smash, Double Hit, and Heed The Stick Damage +3
 
:Smash, Double Hit, and Heed The Stick Damage +3
*; Tier 3
+
*; Level 15
 
:Smash, Double Hit, and Heed The Stick Damage +4
 
:Smash, Double Hit, and Heed The Stick Damage +4
*; Tier 4
+
*; Level 20
 
:Smash, Double Hit, and Heed The Stick Damage +5
 
:Smash, Double Hit, and Heed The Stick Damage +5
*; Tier 5
+
*; Level 25
 
:Smash, Double Hit, and Heed The Stick Damage +6
 
:Smash, Double Hit, and Heed The Stick Damage +6
*; Tier 6
+
*; Level 30
 
:Smash, Double Hit, and Heed The Stick Damage +7
 
:Smash, Double Hit, and Heed The Stick Damage +7
*; Tier 7
+
*; Level 35
 
:Smash, Double Hit, and Heed The Stick Damage +8
 
:Smash, Double Hit, and Heed The Stick Damage +8
*; Tier 8
+
*; Level 40
 
:Smash, Double Hit, and Heed The Stick Damage +9
 
:Smash, Double Hit, and Heed The Stick Damage +9
*; Tier 9
+
*; Level 45
 
:Smash, Double Hit, and Heed The Stick Damage +10
 
:Smash, Double Hit, and Heed The Stick Damage +10
*; Tier 10
+
*; Level 50
 
:Smash, Double Hit, and Heed The Stick Damage +11
 
:Smash, Double Hit, and Heed The Stick Damage +11
*; Tier 11
+
*; Level 55
 
:Smash, Double Hit, and Heed The Stick Damage +12
 
:Smash, Double Hit, and Heed The Stick Damage +12
*; Tier 12
+
*; Level 60
 
:Smash, Double Hit, and Heed The Stick Damage +13
 
:Smash, Double Hit, and Heed The Stick Damage +13
*; Tier 13
+
*; Level 65
 
:Smash, Double Hit, and Heed The Stick Damage +14
 
:Smash, Double Hit, and Heed The Stick Damage +14
*; Tier 14
+
*; Level 70
 
:Smash, Double Hit, and Heed The Stick Damage +15
 
:Smash, Double Hit, and Heed The Stick Damage +15
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Nice Attack Power Cost -19 when Staff is active || Ring || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 70</b> - Nice Attack Power Cost -19 when Staff is active || Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Nice Attack Power Cost -5 when Staff is active
 
:Nice Attack Power Cost -5 when Staff is active
*; Tier 2
+
*; Level 10
 
:Nice Attack Power Cost -6 when Staff is active
 
:Nice Attack Power Cost -6 when Staff is active
*; Tier 3
+
*; Level 15
 
:Nice Attack Power Cost -7 when Staff is active
 
:Nice Attack Power Cost -7 when Staff is active
*; Tier 4
+
*; Level 20
 
:Nice Attack Power Cost -8 when Staff is active
 
:Nice Attack Power Cost -8 when Staff is active
*; Tier 5
+
*; Level 25
 
:Nice Attack Power Cost -9 when Staff is active
 
:Nice Attack Power Cost -9 when Staff is active
*; Tier 6
+
*; Level 30
 
:Nice Attack Power Cost -10 when Staff is active
 
:Nice Attack Power Cost -10 when Staff is active
*; Tier 7
+
*; Level 35
 
:Nice Attack Power Cost -11 when Staff is active
 
:Nice Attack Power Cost -11 when Staff is active
*; Tier 8
+
*; Level 40
 
:Nice Attack Power Cost -12 when Staff is active
 
:Nice Attack Power Cost -12 when Staff is active
*; Tier 9
+
*; Level 45
 
:Nice Attack Power Cost -13 when Staff is active
 
:Nice Attack Power Cost -13 when Staff is active
*; Tier 10
+
*; Level 50
 
:Nice Attack Power Cost -14 when Staff is active
 
:Nice Attack Power Cost -14 when Staff is active
*; Tier 11
+
*; Level 55
 
:Nice Attack Power Cost -15 when Staff is active
 
:Nice Attack Power Cost -15 when Staff is active
*; Tier 12
+
*; Level 60
 
:Nice Attack Power Cost -16 when Staff is active
 
:Nice Attack Power Cost -16 when Staff is active
*; Tier 13
+
*; Level 65
 
:Nice Attack Power Cost -17 when Staff is active
 
:Nice Attack Power Cost -17 when Staff is active
*; Tier 14
+
*; Level 70
 
:Nice Attack Power Cost -19 when Staff is active
 
:Nice Attack Power Cost -19 when Staff is active
 
}}
 
}}
 
|-
 
|-
|  || of Smashing Vulnerabilities || <b>Tier 14</b> - All Staff attacks have a 5% chance to trigger the target's Vulnerability || OffHand, Ring || {{Spoiler|Click Expand to reveal|
+
|  || of Smashing Vulnerabilities || <b>Level 70</b> - All Staff attacks have a 5% chance to trigger the target's Vulnerability || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:All Staff attacks have a 1.75% chance to trigger the target's Vulnerability
 
:All Staff attacks have a 1.75% chance to trigger the target's Vulnerability
*; Tier 2
+
*; Level 10
 
:All Staff attacks have a 2% chance to trigger the target's Vulnerability
 
:All Staff attacks have a 2% chance to trigger the target's Vulnerability
*; Tier 3
+
*; Level 15
 
:All Staff attacks have a 2.25% chance to trigger the target's Vulnerability
 
:All Staff attacks have a 2.25% chance to trigger the target's Vulnerability
*; Tier 4
+
*; Level 20
 
:All Staff attacks have a 2.5% chance to trigger the target's Vulnerability
 
:All Staff attacks have a 2.5% chance to trigger the target's Vulnerability
*; Tier 5
+
*; Level 25
 
:All Staff attacks have a 2.75% chance to trigger the target's Vulnerability
 
:All Staff attacks have a 2.75% chance to trigger the target's Vulnerability
*; Tier 6
+
*; Level 30
 
:All Staff attacks have a 3% chance to trigger the target's Vulnerability
 
:All Staff attacks have a 3% chance to trigger the target's Vulnerability
*; Tier 7
+
*; Level 35
 
:All Staff attacks have a 3.25% chance to trigger the target's Vulnerability
 
:All Staff attacks have a 3.25% chance to trigger the target's Vulnerability
*; Tier 8
+
*; Level 40
 
:All Staff attacks have a 3.5% chance to trigger the target's Vulnerability
 
:All Staff attacks have a 3.5% chance to trigger the target's Vulnerability
*; Tier 9
+
*; Level 45
 
:All Staff attacks have a 3.75% chance to trigger the target's Vulnerability
 
:All Staff attacks have a 3.75% chance to trigger the target's Vulnerability
*; Tier 10
+
*; Level 50
 
:All Staff attacks have a 4% chance to trigger the target's Vulnerability
 
:All Staff attacks have a 4% chance to trigger the target's Vulnerability
*; Tier 11
+
*; Level 55
 
:All Staff attacks have a 4.25% chance to trigger the target's Vulnerability
 
:All Staff attacks have a 4.25% chance to trigger the target's Vulnerability
*; Tier 12
+
*; Level 60
 
:All Staff attacks have a 4.5% chance to trigger the target's Vulnerability
 
:All Staff attacks have a 4.5% chance to trigger the target's Vulnerability
*; Tier 13
+
*; Level 65
 
:All Staff attacks have a 4.75% chance to trigger the target's Vulnerability
 
:All Staff attacks have a 4.75% chance to trigger the target's Vulnerability
*; Tier 14
+
*; Level 70
 
:All Staff attacks have a 5% chance to trigger the target's Vulnerability
 
:All Staff attacks have a 5% chance to trigger the target's Vulnerability
 
}}
 
}}
 
|-
 
|-
|  || of Fiery Smashing || <b>Tier 14</b> - Phoenix Strike costs -14 Power and boosts your Direct Fire Damage +18% for 30 seconds || Hands || {{Spoiler|Click Expand to reveal|
+
|  || of Fiery Smashing || <b>Level 70</b> - Phoenix Strike costs -14 Power and boosts your Direct Fire Damage +18% for 30 seconds || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Phoenix Strike costs -1 Power and boosts your Direct Fire Damage +5% for 30 seconds
 
:Phoenix Strike costs -1 Power and boosts your Direct Fire Damage +5% for 30 seconds
*; Tier 2
+
*; Level 10
 
:Phoenix Strike costs -2 Power and boosts your Direct Fire Damage +6% for 30 seconds
 
:Phoenix Strike costs -2 Power and boosts your Direct Fire Damage +6% for 30 seconds
*; Tier 3
+
*; Level 15
 
:Phoenix Strike costs -3 Power and boosts your Direct Fire Damage +7% for 30 seconds
 
:Phoenix Strike costs -3 Power and boosts your Direct Fire Damage +7% for 30 seconds
*; Tier 4
+
*; Level 20
 
:Phoenix Strike costs -4 Power and boosts your Direct Fire Damage +8% for 30 seconds
 
:Phoenix Strike costs -4 Power and boosts your Direct Fire Damage +8% for 30 seconds
*; Tier 5
+
*; Level 25
 
:Phoenix Strike costs -5 Power and boosts your Direct Fire Damage +9% for 30 seconds
 
:Phoenix Strike costs -5 Power and boosts your Direct Fire Damage +9% for 30 seconds
*; Tier 6
+
*; Level 30
 
:Phoenix Strike costs -6 Power and boosts your Direct Fire Damage +10% for 30 seconds
 
:Phoenix Strike costs -6 Power and boosts your Direct Fire Damage +10% for 30 seconds
*; Tier 7
+
*; Level 35
 
:Phoenix Strike costs -7 Power and boosts your Direct Fire Damage +11% for 30 seconds
 
:Phoenix Strike costs -7 Power and boosts your Direct Fire Damage +11% for 30 seconds
*; Tier 8
+
*; Level 40
 
:Phoenix Strike costs -8 Power and boosts your Direct Fire Damage +12% for 30 seconds
 
:Phoenix Strike costs -8 Power and boosts your Direct Fire Damage +12% for 30 seconds
*; Tier 9
+
*; Level 45
 
:Phoenix Strike costs -9 Power and boosts your Direct Fire Damage +13% for 30 seconds
 
:Phoenix Strike costs -9 Power and boosts your Direct Fire Damage +13% for 30 seconds
*; Tier 10
+
*; Level 50
 
:Phoenix Strike costs -10 Power and boosts your Direct Fire Damage +14% for 30 seconds
 
:Phoenix Strike costs -10 Power and boosts your Direct Fire Damage +14% for 30 seconds
*; Tier 11
+
*; Level 55
 
:Phoenix Strike costs -11 Power and boosts your Direct Fire Damage +15% for 30 seconds
 
:Phoenix Strike costs -11 Power and boosts your Direct Fire Damage +15% for 30 seconds
*; Tier 12
+
*; Level 60
 
:Phoenix Strike costs -12 Power and boosts your Direct Fire Damage +16% for 30 seconds
 
:Phoenix Strike costs -12 Power and boosts your Direct Fire Damage +16% for 30 seconds
*; Tier 13
+
*; Level 65
 
:Phoenix Strike costs -13 Power and boosts your Direct Fire Damage +17% for 30 seconds
 
:Phoenix Strike costs -13 Power and boosts your Direct Fire Damage +17% for 30 seconds
*; Tier 14
+
*; Level 70
 
:Phoenix Strike costs -14 Power and boosts your Direct Fire Damage +18% for 30 seconds
 
:Phoenix Strike costs -14 Power and boosts your Direct Fire Damage +18% for 30 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Crushing Streaks || <b>Tier 7</b> - Double Hit causes your next attack to deal +90 damage if it is a Crushing attack || Ring, Hands || {{Spoiler|Click Expand to reveal|
+
|  || of Crushing Streaks || <b>Level 70</b> - Double Hit causes your next attack to deal +90 damage if it is a Crushing attack || Ring, Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
 
:Double Hit causes your next attack to deal +15 damage if it is a Crushing attack
 
:Double Hit causes your next attack to deal +15 damage if it is a Crushing attack
*; Tier 2
+
*; Level 20
 
:Double Hit causes your next attack to deal +25 damage if it is a Crushing attack
 
:Double Hit causes your next attack to deal +25 damage if it is a Crushing attack
*; Tier 3
+
*; Level 30
 
:Double Hit causes your next attack to deal +35 damage if it is a Crushing attack
 
:Double Hit causes your next attack to deal +35 damage if it is a Crushing attack
*; Tier 4
+
*; Level 40
 
:Double Hit causes your next attack to deal +50 damage if it is a Crushing attack
 
:Double Hit causes your next attack to deal +50 damage if it is a Crushing attack
*; Tier 5
+
*; Level 50
 
:Double Hit causes your next attack to deal +60 damage if it is a Crushing attack
 
:Double Hit causes your next attack to deal +60 damage if it is a Crushing attack
*; Tier 6
+
*; Level 60
 
:Double Hit causes your next attack to deal +75 damage if it is a Crushing attack
 
:Double Hit causes your next attack to deal +75 damage if it is a Crushing attack
*; Tier 7
+
*; Level 70
 
:Double Hit causes your next attack to deal +90 damage if it is a Crushing attack
 
:Double Hit causes your next attack to deal +90 damage if it is a Crushing attack
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Tier 7</b> - Pin heals you for 40 health || Chest, Hands || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 70</b> - Pin heals you for 40 health || Chest, Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
 
:Pin heals you for 10 health
 
:Pin heals you for 10 health
*; Tier 2
+
*; Level 20
 
:Pin heals you for 15 health
 
:Pin heals you for 15 health
*; Tier 3
+
*; Level 30
 
:Pin heals you for 20 health
 
:Pin heals you for 20 health
*; Tier 4
+
*; Level 40
 
:Pin heals you for 25 health
 
:Pin heals you for 25 health
*; Tier 5
+
*; Level 50
 
:Pin heals you for 30 health
 
:Pin heals you for 30 health
*; Tier 6
+
*; Level 60
 
:Pin heals you for 35 health
 
:Pin heals you for 35 health
*; Tier 7
+
*; Level 70
 
:Pin heals you for 40 health
 
:Pin heals you for 40 health
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Pin boosts Core Attack and Nice Attack Damage +73 for 7 seconds || Head, Feet || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 70</b> - Pin boosts Core Attack and Nice Attack Damage +73 for 7 seconds || Head, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Pin boosts Core Attack and Nice Attack Damage +8 for 7 seconds
 
:Pin boosts Core Attack and Nice Attack Damage +8 for 7 seconds
*; Tier 2
+
*; Level 10
 
:Pin boosts Core Attack and Nice Attack Damage +13 for 7 seconds
 
:Pin boosts Core Attack and Nice Attack Damage +13 for 7 seconds
*; Tier 3
+
*; Level 15
 
:Pin boosts Core Attack and Nice Attack Damage +18 for 7 seconds
 
:Pin boosts Core Attack and Nice Attack Damage +18 for 7 seconds
*; Tier 4
+
*; Level 20
 
:Pin boosts Core Attack and Nice Attack Damage +23 for 7 seconds
 
:Pin boosts Core Attack and Nice Attack Damage +23 for 7 seconds
*; Tier 5
+
*; Level 25
 
:Pin boosts Core Attack and Nice Attack Damage +28 for 7 seconds
 
:Pin boosts Core Attack and Nice Attack Damage +28 for 7 seconds
*; Tier 6
+
*; Level 30
 
:Pin boosts Core Attack and Nice Attack Damage +33 for 7 seconds
 
:Pin boosts Core Attack and Nice Attack Damage +33 for 7 seconds
*; Tier 7
+
*; Level 35
 
:Pin boosts Core Attack and Nice Attack Damage +38 for 7 seconds
 
:Pin boosts Core Attack and Nice Attack Damage +38 for 7 seconds
*; Tier 8
+
*; Level 40
 
:Pin boosts Core Attack and Nice Attack Damage +43 for 7 seconds
 
:Pin boosts Core Attack and Nice Attack Damage +43 for 7 seconds
*; Tier 9
+
*; Level 45
 
:Pin boosts Core Attack and Nice Attack Damage +48 for 7 seconds
 
:Pin boosts Core Attack and Nice Attack Damage +48 for 7 seconds
*; Tier 10
+
*; Level 50
 
:Pin boosts Core Attack and Nice Attack Damage +53 for 7 seconds
 
:Pin boosts Core Attack and Nice Attack Damage +53 for 7 seconds
*; Tier 11
+
*; Level 55
 
:Pin boosts Core Attack and Nice Attack Damage +58 for 7 seconds
 
:Pin boosts Core Attack and Nice Attack Damage +58 for 7 seconds
*; Tier 12
+
*; Level 60
 
:Pin boosts Core Attack and Nice Attack Damage +63 for 7 seconds
 
:Pin boosts Core Attack and Nice Attack Damage +63 for 7 seconds
*; Tier 13
+
*; Level 65
 
:Pin boosts Core Attack and Nice Attack Damage +68 for 7 seconds
 
:Pin boosts Core Attack and Nice Attack Damage +68 for 7 seconds
*; Tier 14
+
*; Level 70
 
:Pin boosts Core Attack and Nice Attack Damage +73 for 7 seconds
 
:Pin boosts Core Attack and Nice Attack Damage +73 for 7 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Accurate Suppression || <b>Tier 7</b> - Suppress and Heed the Stick have +34 Accuracy || Head, Feet || {{Spoiler|Click Expand to reveal|
+
|  || of Accurate Suppression || <b>Level 70</b> - Suppress and Heed the Stick have +34 Accuracy || Head, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
 
:Suppress and Heed the Stick have +10 Accuracy
 
:Suppress and Heed the Stick have +10 Accuracy
*; Tier 2
+
*; Level 20
 
:Suppress and Heed the Stick have +14 Accuracy
 
:Suppress and Heed the Stick have +14 Accuracy
*; Tier 3
+
*; Level 30
 
:Suppress and Heed the Stick have +18 Accuracy
 
:Suppress and Heed the Stick have +18 Accuracy
*; Tier 4
+
*; Level 40
 
:Suppress and Heed the Stick have +22 Accuracy
 
:Suppress and Heed the Stick have +22 Accuracy
*; Tier 5
+
*; Level 50
 
:Suppress and Heed the Stick have +26 Accuracy
 
:Suppress and Heed the Stick have +26 Accuracy
*; Tier 6
+
*; Level 60
 
:Suppress and Heed the Stick have +30 Accuracy
 
:Suppress and Heed the Stick have +30 Accuracy
*; Tier 7
+
*; Level 70
 
:Suppress and Heed the Stick have +34 Accuracy
 
:Suppress and Heed the Stick have +34 Accuracy
 
}}
 
}}
 
|-
 
|-
|  || of Double Hits || <b>Tier 14</b> - Double Hit Damage +32% || Chest, Feet || {{Spoiler|Click Expand to reveal|
+
|  || of Double Hits || <b>Level 70</b> - Double Hit Damage +32% || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Double Hit Damage +12%
 
:Double Hit Damage +12%
*; Tier 2
+
*; Level 10
 
:Double Hit Damage +13%
 
:Double Hit Damage +13%
*; Tier 3
+
*; Level 15
 
:Double Hit Damage +14%
 
:Double Hit Damage +14%
*; Tier 4
+
*; Level 20
 
:Double Hit Damage +15%
 
:Double Hit Damage +15%
*; Tier 5
+
*; Level 25
 
:Double Hit Damage +16%
 
:Double Hit Damage +16%
*; Tier 6
+
*; Level 30
 
:Double Hit Damage +17%
 
:Double Hit Damage +17%
*; Tier 7
+
*; Level 35
 
:Double Hit Damage +18%
 
:Double Hit Damage +18%
*; Tier 8
+
*; Level 40
 
:Double Hit Damage +20%
 
:Double Hit Damage +20%
*; Tier 9
+
*; Level 45
 
:Double Hit Damage +22%
 
:Double Hit Damage +22%
*; Tier 10
+
*; Level 50
 
:Double Hit Damage +24%
 
:Double Hit Damage +24%
*; Tier 11
+
*; Level 55
 
:Double Hit Damage +26%
 
:Double Hit Damage +26%
*; Tier 12
+
*; Level 60
 
:Double Hit Damage +28%
 
:Double Hit Damage +28%
*; Tier 13
+
*; Level 65
 
:Double Hit Damage +30%
 
:Double Hit Damage +30%
*; Tier 14
+
*; Level 70
 
:Double Hit Damage +32%
 
:Double Hit Damage +32%
 
}}
 
}}
 
|-
 
|-
|  || of The Phoenix || <b>Tier 7</b> - Phoenix Strike Damage +54% || Chest, Necklace || {{Spoiler|Click Expand to reveal|
+
|  || of The Phoenix || <b>Level 70</b> - Phoenix Strike Damage +60% || Chest, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 35
 
:Phoenix Strike Damage +10%
 
:Phoenix Strike Damage +10%
*; Tier 2
+
*; Level 40
 
:Phoenix Strike Damage +18%
 
:Phoenix Strike Damage +18%
*; Tier 3
+
*; Level 45
 
:Phoenix Strike Damage +26%
 
:Phoenix Strike Damage +26%
*; Tier 4
+
*; Level 50
 
:Phoenix Strike Damage +34%
 
:Phoenix Strike Damage +34%
*; Tier 5
+
*; Level 55
 
:Phoenix Strike Damage +41%
 
:Phoenix Strike Damage +41%
*; Tier 6
+
*; Level 60
 
:Phoenix Strike Damage +48%
 
:Phoenix Strike Damage +48%
*; Tier 7
+
*; Level 65
 
:Phoenix Strike Damage +54%
 
:Phoenix Strike Damage +54%
 +
*; Level 70
 +
:Phoenix Strike Damage +60%
 
}}
 
}}
 
|-
 
|-
|  || of The Phoenix || <b>Tier 7</b> - Phoenix Strike deals +20% damage and reuse timer is -8 seconds || Feet || {{Spoiler|Click Expand to reveal|
+
|  || of The Phoenix || <b>Level 70</b> - Phoenix Strike deals +25% damage and reuse timer is -8 seconds || Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 35
 
:Phoenix Strike deals +5% damage and reuse timer is -4 seconds
 
:Phoenix Strike deals +5% damage and reuse timer is -4 seconds
*; Tier 2
+
*; Level 40
 
:Phoenix Strike deals +7% damage and reuse timer is -5 seconds
 
:Phoenix Strike deals +7% damage and reuse timer is -5 seconds
*; Tier 3
+
*; Level 45
 
:Phoenix Strike deals +9% damage and reuse timer is -5 seconds
 
:Phoenix Strike deals +9% damage and reuse timer is -5 seconds
*; Tier 4
+
*; Level 50
 
:Phoenix Strike deals +11% damage and reuse timer is -6 seconds
 
:Phoenix Strike deals +11% damage and reuse timer is -6 seconds
*; Tier 5
+
*; Level 55
 
:Phoenix Strike deals +13% damage and reuse timer is -7 seconds
 
:Phoenix Strike deals +13% damage and reuse timer is -7 seconds
*; Tier 6
+
*; Level 60
 
:Phoenix Strike deals +15% damage and reuse timer is -8 seconds
 
:Phoenix Strike deals +15% damage and reuse timer is -8 seconds
*; Tier 7
+
*; Level 65
 
:Phoenix Strike deals +20% damage and reuse timer is -8 seconds
 
:Phoenix Strike deals +20% damage and reuse timer is -8 seconds
 +
*; Level 70
 +
:Phoenix Strike deals +25% damage and reuse timer is -8 seconds
 
}}
 
}}
 
|-
 
|-
|  || of The Phoenix || <b>Tier 7</b> - Phoenix Strike restores 99 Health to you || Head, Legs || {{Spoiler|Click Expand to reveal|
+
|  || of The Phoenix || <b>Level 70</b> - Phoenix Strike restores 108 Health to you || Head, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 35
 
:Phoenix Strike restores 30 Health to you
 
:Phoenix Strike restores 30 Health to you
*; Tier 2
+
*; Level 40
 
:Phoenix Strike restores 42 Health to you
 
:Phoenix Strike restores 42 Health to you
*; Tier 3
+
*; Level 45
 
:Phoenix Strike restores 54 Health to you
 
:Phoenix Strike restores 54 Health to you
*; Tier 4
+
*; Level 50
 
:Phoenix Strike restores 66 Health to you
 
:Phoenix Strike restores 66 Health to you
*; Tier 5
+
*; Level 55
 
:Phoenix Strike restores 78 Health to you
 
:Phoenix Strike restores 78 Health to you
*; Tier 6
+
*; Level 60
 
:Phoenix Strike restores 90 Health to you
 
:Phoenix Strike restores 90 Health to you
*; Tier 7
+
*; Level 65
 
:Phoenix Strike restores 99 Health to you
 
:Phoenix Strike restores 99 Health to you
 +
*; Level 70
 +
:Phoenix Strike restores 108 Health to you
 
}}
 
}}
 
|-
 
|-
|  || of Slashy Double Hits || <b>Tier 7</b> - Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing for 15 seconds || OffHand || {{Spoiler|Click Expand to reveal|
+
|  || of Slashy Double Hits || <b>Level 70</b> - Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing for 15 seconds || OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
 
:Double Hit costs -2 Power and makes the target 3% more vulnerable to Slashing for 15 seconds
 
:Double Hit costs -2 Power and makes the target 3% more vulnerable to Slashing for 15 seconds
*; Tier 2
+
*; Level 20
 
:Double Hit costs -4 Power and makes the target 4% more vulnerable to Slashing for 15 seconds
 
:Double Hit costs -4 Power and makes the target 4% more vulnerable to Slashing for 15 seconds
*; Tier 3
+
*; Level 30
 
:Double Hit costs -6 Power and makes the target 5% more vulnerable to Slashing for 15 seconds
 
:Double Hit costs -6 Power and makes the target 5% more vulnerable to Slashing for 15 seconds
*; Tier 4
+
*; Level 40
 
:Double Hit costs -8 Power and makes the target 6% more vulnerable to Slashing for 15 seconds
 
:Double Hit costs -8 Power and makes the target 6% more vulnerable to Slashing for 15 seconds
*; Tier 5
+
*; Level 50
 
:Double Hit costs -10 Power and makes the target 7% more vulnerable to Slashing for 15 seconds
 
:Double Hit costs -10 Power and makes the target 7% more vulnerable to Slashing for 15 seconds
*; Tier 6
+
*; Level 60
 
:Double Hit costs -12 Power and makes the target 8% more vulnerable to Slashing for 15 seconds
 
:Double Hit costs -12 Power and makes the target 8% more vulnerable to Slashing for 15 seconds
*; Tier 7
+
*; Level 70
 
:Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing for 15 seconds
 
:Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing for 15 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Efficient Thrusting || <b>Tier 14</b> - Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second || Head, Necklace || {{Spoiler|Click Expand to reveal|
+
|  || of Efficient Thrusting || <b>Level 70</b> - Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Headcracker and Strategic Thrust deal +1% damage and reuse timer is -1 second
 
:Headcracker and Strategic Thrust deal +1% damage and reuse timer is -1 second
*; Tier 2
+
*; Level 10
 
:Headcracker and Strategic Thrust deal +2% damage and reuse timer is -1 second
 
:Headcracker and Strategic Thrust deal +2% damage and reuse timer is -1 second
*; Tier 3
+
*; Level 15
 
:Headcracker and Strategic Thrust deal +3% damage and reuse timer is -1 second
 
:Headcracker and Strategic Thrust deal +3% damage and reuse timer is -1 second
*; Tier 4
+
*; Level 20
 
:Headcracker and Strategic Thrust deal +4% damage and reuse timer is -1 second
 
:Headcracker and Strategic Thrust deal +4% damage and reuse timer is -1 second
*; Tier 5
+
*; Level 25
 
:Headcracker and Strategic Thrust deal +5% damage and reuse timer is -1 second
 
:Headcracker and Strategic Thrust deal +5% damage and reuse timer is -1 second
*; Tier 6
+
*; Level 30
 
:Headcracker and Strategic Thrust deal +6% damage and reuse timer is -1 second
 
:Headcracker and Strategic Thrust deal +6% damage and reuse timer is -1 second
*; Tier 7
+
*; Level 35
 
:Headcracker and Strategic Thrust deal +7% damage and reuse timer is -1 second
 
:Headcracker and Strategic Thrust deal +7% damage and reuse timer is -1 second
*; Tier 8
+
*; Level 40
 
:Headcracker and Strategic Thrust deal +8% damage and reuse timer is -1 second
 
:Headcracker and Strategic Thrust deal +8% damage and reuse timer is -1 second
*; Tier 9
+
*; Level 45
 
:Headcracker and Strategic Thrust deal +9% damage and reuse timer is -1 second
 
:Headcracker and Strategic Thrust deal +9% damage and reuse timer is -1 second
*; Tier 10
+
*; Level 50
 
:Headcracker and Strategic Thrust deal +10% damage and reuse timer is -1 second
 
:Headcracker and Strategic Thrust deal +10% damage and reuse timer is -1 second
*; Tier 11
+
*; Level 55
 
:Headcracker and Strategic Thrust deal +11% damage and reuse timer is -1 second
 
:Headcracker and Strategic Thrust deal +11% damage and reuse timer is -1 second
*; Tier 12
+
*; Level 60
 
:Headcracker and Strategic Thrust deal +12% damage and reuse timer is -1 second
 
:Headcracker and Strategic Thrust deal +12% damage and reuse timer is -1 second
*; Tier 13
+
*; Level 65
 
:Headcracker and Strategic Thrust deal +14% damage and reuse timer is -1 second
 
:Headcracker and Strategic Thrust deal +14% damage and reuse timer is -1 second
*; Tier 14
+
*; Level 70
 
:Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second
 
:Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second
 
}}
 
}}
 
|-
 
|-
|  || of Defensive Staff Fighting || <b>Tier 14</b> - Suppress and Deflective Spin Damage +36% || Chest, MainHand || {{Spoiler|Click Expand to reveal|
+
|  || of Defensive Staff Fighting || <b>Level 70</b> - Suppress and Deflective Spin Damage +36% || Chest, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Suppress and Deflective Spin Damage +8%
 
:Suppress and Deflective Spin Damage +8%
*; Tier 2
+
*; Level 10
 
:Suppress and Deflective Spin Damage +10%
 
:Suppress and Deflective Spin Damage +10%
*; Tier 3
+
*; Level 15
 
:Suppress and Deflective Spin Damage +12%
 
:Suppress and Deflective Spin Damage +12%
*; Tier 4
+
*; Level 20
 
:Suppress and Deflective Spin Damage +14%
 
:Suppress and Deflective Spin Damage +14%
*; Tier 5
+
*; Level 25
 
:Suppress and Deflective Spin Damage +16%
 
:Suppress and Deflective Spin Damage +16%
*; Tier 6
+
*; Level 30
 
:Suppress and Deflective Spin Damage +18%
 
:Suppress and Deflective Spin Damage +18%
*; Tier 7
+
*; Level 35
 
:Suppress and Deflective Spin Damage +20%
 
:Suppress and Deflective Spin Damage +20%
*; Tier 8
+
*; Level 40
 
:Suppress and Deflective Spin Damage +22%
 
:Suppress and Deflective Spin Damage +22%
*; Tier 9
+
*; Level 45
 
:Suppress and Deflective Spin Damage +24%
 
:Suppress and Deflective Spin Damage +24%
*; Tier 10
+
*; Level 50
 
:Suppress and Deflective Spin Damage +26%
 
:Suppress and Deflective Spin Damage +26%
*; Tier 11
+
*; Level 55
 
:Suppress and Deflective Spin Damage +28%
 
:Suppress and Deflective Spin Damage +28%
*; Tier 12
+
*; Level 60
 
:Suppress and Deflective Spin Damage +30%
 
:Suppress and Deflective Spin Damage +30%
*; Tier 13
+
*; Level 65
 
:Suppress and Deflective Spin Damage +33%
 
:Suppress and Deflective Spin Damage +33%
*; Tier 14
+
*; Level 70
 
:Suppress and Deflective Spin Damage +36%
 
:Suppress and Deflective Spin Damage +36%
 
}}
 
}}
 
|-
 
|-
|  || of Hot Hits || <b>Tier 14</b> - Double Hit ignites the target, dealing 174 Fire damage over 12 seconds || Head, Legs || {{Spoiler|Click Expand to reveal|
+
|  || of Hot Hits || <b>Level 70</b> - Double Hit ignites the target, dealing 174 Fire damage over 12 seconds || Head, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Double Hit ignites the target, dealing 18 Fire damage over 12 seconds
 
:Double Hit ignites the target, dealing 18 Fire damage over 12 seconds
*; Tier 2
+
*; Level 10
 
:Double Hit ignites the target, dealing 30 Fire damage over 12 seconds
 
:Double Hit ignites the target, dealing 30 Fire damage over 12 seconds
*; Tier 3
+
*; Level 15
 
:Double Hit ignites the target, dealing 42 Fire damage over 12 seconds
 
:Double Hit ignites the target, dealing 42 Fire damage over 12 seconds
*; Tier 4
+
*; Level 20
 
:Double Hit ignites the target, dealing 54 Fire damage over 12 seconds
 
:Double Hit ignites the target, dealing 54 Fire damage over 12 seconds
*; Tier 5
+
*; Level 25
 
:Double Hit ignites the target, dealing 66 Fire damage over 12 seconds
 
:Double Hit ignites the target, dealing 66 Fire damage over 12 seconds
*; Tier 6
+
*; Level 30
 
:Double Hit ignites the target, dealing 78 Fire damage over 12 seconds
 
:Double Hit ignites the target, dealing 78 Fire damage over 12 seconds
*; Tier 7
+
*; Level 35
 
:Double Hit ignites the target, dealing 90 Fire damage over 12 seconds
 
:Double Hit ignites the target, dealing 90 Fire damage over 12 seconds
*; Tier 8
+
*; Level 40
 
:Double Hit ignites the target, dealing 102 Fire damage over 12 seconds
 
:Double Hit ignites the target, dealing 102 Fire damage over 12 seconds
*; Tier 9
+
*; Level 45
 
:Double Hit ignites the target, dealing 114 Fire damage over 12 seconds
 
:Double Hit ignites the target, dealing 114 Fire damage over 12 seconds
*; Tier 10
+
*; Level 50
 
:Double Hit ignites the target, dealing 126 Fire damage over 12 seconds
 
:Double Hit ignites the target, dealing 126 Fire damage over 12 seconds
*; Tier 11
+
*; Level 55
 
:Double Hit ignites the target, dealing 138 Fire damage over 12 seconds
 
:Double Hit ignites the target, dealing 138 Fire damage over 12 seconds
*; Tier 12
+
*; Level 60
 
:Double Hit ignites the target, dealing 150 Fire damage over 12 seconds
 
:Double Hit ignites the target, dealing 150 Fire damage over 12 seconds
*; Tier 13
+
*; Level 65
 
:Double Hit ignites the target, dealing 162 Fire damage over 12 seconds
 
:Double Hit ignites the target, dealing 162 Fire damage over 12 seconds
*; Tier 14
+
*; Level 70
 
:Double Hit ignites the target, dealing 174 Fire damage over 12 seconds
 
:Double Hit ignites the target, dealing 174 Fire damage over 12 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Cold Blocking || <b>Tier 14</b> - Blocking Stance boosts your Direct Cold Damage +13.5% for 30 seconds || Legs, Ring || {{Spoiler|Click Expand to reveal|
+
|  || of Cold Blocking || <b>Level 70</b> - Blocking Stance boosts your Direct Cold Damage +13.5% for 30 seconds || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Blocking Stance boosts your Direct Cold Damage +6% for 30 seconds
 
:Blocking Stance boosts your Direct Cold Damage +6% for 30 seconds
*; Tier 2
+
*; Level 10
 
:Blocking Stance boosts your Direct Cold Damage +6.5% for 30 seconds
 
:Blocking Stance boosts your Direct Cold Damage +6.5% for 30 seconds
*; Tier 3
+
*; Level 15
 
:Blocking Stance boosts your Direct Cold Damage +7% for 30 seconds
 
:Blocking Stance boosts your Direct Cold Damage +7% for 30 seconds
*; Tier 4
+
*; Level 20
 
:Blocking Stance boosts your Direct Cold Damage +7.5% for 30 seconds
 
:Blocking Stance boosts your Direct Cold Damage +7.5% for 30 seconds
*; Tier 5
+
*; Level 25
 
:Blocking Stance boosts your Direct Cold Damage +8% for 30 seconds
 
:Blocking Stance boosts your Direct Cold Damage +8% for 30 seconds
*; Tier 6
+
*; Level 30
 
:Blocking Stance boosts your Direct Cold Damage +8.5% for 30 seconds
 
:Blocking Stance boosts your Direct Cold Damage +8.5% for 30 seconds
*; Tier 7
+
*; Level 35
 
:Blocking Stance boosts your Direct Cold Damage +9% for 30 seconds
 
:Blocking Stance boosts your Direct Cold Damage +9% for 30 seconds
*; Tier 8
+
*; Level 40
 
:Blocking Stance boosts your Direct Cold Damage +9.5% for 30 seconds
 
:Blocking Stance boosts your Direct Cold Damage +9.5% for 30 seconds
*; Tier 9
+
*; Level 45
 
:Blocking Stance boosts your Direct Cold Damage +10% for 30 seconds
 
:Blocking Stance boosts your Direct Cold Damage +10% for 30 seconds
*; Tier 10
+
*; Level 50
 
:Blocking Stance boosts your Direct Cold Damage +10.5% for 30 seconds
 
:Blocking Stance boosts your Direct Cold Damage +10.5% for 30 seconds
*; Tier 11
+
*; Level 55
 
:Blocking Stance boosts your Direct Cold Damage +11% for 30 seconds
 
:Blocking Stance boosts your Direct Cold Damage +11% for 30 seconds
*; Tier 12
+
*; Level 60
 
:Blocking Stance boosts your Direct Cold Damage +11.5% for 30 seconds
 
:Blocking Stance boosts your Direct Cold Damage +11.5% for 30 seconds
*; Tier 13
+
*; Level 65
 
:Blocking Stance boosts your Direct Cold Damage +12.5% for 30 seconds
 
:Blocking Stance boosts your Direct Cold Damage +12.5% for 30 seconds
*; Tier 14
+
*; Level 70
 
:Blocking Stance boosts your Direct Cold Damage +13.5% for 30 seconds
 
:Blocking Stance boosts your Direct Cold Damage +13.5% for 30 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Concussive Cracking || <b>Tier 14</b> - Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds || MainHand || {{Spoiler|Click Expand to reveal|
+
|  || of Concussive Cracking || <b>Level 70</b> - Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds || MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Double Hit deals +6% damage and hastens the current reuse timer of Headcracker by 1 second
 
:Double Hit deals +6% damage and hastens the current reuse timer of Headcracker by 1 second
*; Tier 2
+
*; Level 10
 
:Double Hit deals +8% damage and hastens the current reuse timer of Headcracker by 1 second
 
:Double Hit deals +8% damage and hastens the current reuse timer of Headcracker by 1 second
*; Tier 3
+
*; Level 15
 
:Double Hit deals +10% damage and hastens the current reuse timer of Headcracker by 1 second
 
:Double Hit deals +10% damage and hastens the current reuse timer of Headcracker by 1 second
*; Tier 4
+
*; Level 20
 
:Double Hit deals +12% damage and hastens the current reuse timer of Headcracker by 1 second
 
:Double Hit deals +12% damage and hastens the current reuse timer of Headcracker by 1 second
*; Tier 5
+
*; Level 25
 
:Double Hit deals +14% damage and hastens the current reuse timer of Headcracker by 2 seconds
 
:Double Hit deals +14% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 6
+
*; Level 30
 
:Double Hit deals +16% damage and hastens the current reuse timer of Headcracker by 2 seconds
 
:Double Hit deals +16% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 7
+
*; Level 35
 
:Double Hit deals +18% damage and hastens the current reuse timer of Headcracker by 2 seconds
 
:Double Hit deals +18% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 8
+
*; Level 40
 
:Double Hit deals +20% damage and hastens the current reuse timer of Headcracker by 2 seconds
 
:Double Hit deals +20% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 9
+
*; Level 45
 
:Double Hit deals +22% damage and hastens the current reuse timer of Headcracker by 2 seconds
 
:Double Hit deals +22% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 10
+
*; Level 50
 
:Double Hit deals +24% damage and hastens the current reuse timer of Headcracker by 2 seconds
 
:Double Hit deals +24% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 11
+
*; Level 55
 
:Double Hit deals +26% damage and hastens the current reuse timer of Headcracker by 2 seconds
 
:Double Hit deals +26% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 12
+
*; Level 60
 
:Double Hit deals +28% damage and hastens the current reuse timer of Headcracker by 2 seconds
 
:Double Hit deals +28% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 13
+
*; Level 65
 
:Double Hit deals +30% damage and hastens the current reuse timer of Headcracker by 2 seconds
 
:Double Hit deals +30% damage and hastens the current reuse timer of Headcracker by 2 seconds
*; Tier 14
+
*; Level 70
 
:Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds
 
:Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Lunging || <b>Tier 14</b> - Lunge deals +39% damage to health and armor || Legs, MainHand || {{Spoiler|Click Expand to reveal|
+
|  || of Lunging || <b>Level 70</b> - Lunge deals +39% damage to health and armor || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Lunge deals +3% damage to health and armor
 
:Lunge deals +3% damage to health and armor
*; Tier 2
+
*; Level 10
 
:Lunge deals +5% damage to health and armor
 
:Lunge deals +5% damage to health and armor
*; Tier 3
+
*; Level 15
 
:Lunge deals +8% damage to health and armor
 
:Lunge deals +8% damage to health and armor
*; Tier 4
+
*; Level 20
 
:Lunge deals +10% damage to health and armor
 
:Lunge deals +10% damage to health and armor
*; Tier 5
+
*; Level 25
 
:Lunge deals +12% damage to health and armor
 
:Lunge deals +12% damage to health and armor
*; Tier 6
+
*; Level 30
 
:Lunge deals +15% damage to health and armor
 
:Lunge deals +15% damage to health and armor
*; Tier 7
+
*; Level 35
 
:Lunge deals +18% damage to health and armor
 
:Lunge deals +18% damage to health and armor
*; Tier 8
+
*; Level 40
 
:Lunge deals +21% damage to health and armor
 
:Lunge deals +21% damage to health and armor
*; Tier 9
+
*; Level 45
 
:Lunge deals +24% damage to health and armor
 
:Lunge deals +24% damage to health and armor
*; Tier 10
+
*; Level 50
 
:Lunge deals +27% damage to health and armor
 
:Lunge deals +27% damage to health and armor
*; Tier 11
+
*; Level 55
 
:Lunge deals +30% damage to health and armor
 
:Lunge deals +30% damage to health and armor
*; Tier 12
+
*; Level 60
 
:Lunge deals +33% damage to health and armor
 
:Lunge deals +33% damage to health and armor
*; Tier 13
+
*; Level 65
 
:Lunge deals +36% damage to health and armor
 
:Lunge deals +36% damage to health and armor
*; Tier 14
+
*; Level 70
 
:Lunge deals +39% damage to health and armor
 
:Lunge deals +39% damage to health and armor
 
}}
 
}}
 
|-
 
|-
|  || of Group-Lunging || <b>Tier 14</b> - Lunge hits all enemies within 5 meters, but deals -21% damage and reuse timer is +2 seconds || Hands || {{Spoiler|Click Expand to reveal|
+
|  || of Group-Lunging || <b>Level 70</b> - Lunge hits all enemies within 5 meters, but deals -21% damage and reuse timer is +2 seconds || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Lunge hits all enemies within 5 meters, but deals -55% damage and reuse timer is +2 seconds
 
:Lunge hits all enemies within 5 meters, but deals -55% damage and reuse timer is +2 seconds
*; Tier 2
+
*; Level 10
 
:Lunge hits all enemies within 5 meters, but deals -53% damage and reuse timer is +2 seconds
 
:Lunge hits all enemies within 5 meters, but deals -53% damage and reuse timer is +2 seconds
*; Tier 3
+
*; Level 15
 
:Lunge hits all enemies within 5 meters, but deals -51% damage and reuse timer is +2 seconds
 
:Lunge hits all enemies within 5 meters, but deals -51% damage and reuse timer is +2 seconds
*; Tier 4
+
*; Level 20
 
:Lunge hits all enemies within 5 meters, but deals -49% damage and reuse timer is +2 seconds
 
:Lunge hits all enemies within 5 meters, but deals -49% damage and reuse timer is +2 seconds
*; Tier 5
+
*; Level 25
 
:Lunge hits all enemies within 5 meters, but deals -47% damage and reuse timer is +2 seconds
 
:Lunge hits all enemies within 5 meters, but deals -47% damage and reuse timer is +2 seconds
*; Tier 6
+
*; Level 30
 
:Lunge hits all enemies within 5 meters, but deals -45% damage and reuse timer is +2 seconds
 
:Lunge hits all enemies within 5 meters, but deals -45% damage and reuse timer is +2 seconds
*; Tier 7
+
*; Level 35
 
:Lunge hits all enemies within 5 meters, but deals -43% damage and reuse timer is +2 seconds
 
:Lunge hits all enemies within 5 meters, but deals -43% damage and reuse timer is +2 seconds
*; Tier 8
+
*; Level 40
 
:Lunge hits all enemies within 5 meters, but deals -41% damage and reuse timer is +2 seconds
 
:Lunge hits all enemies within 5 meters, but deals -41% damage and reuse timer is +2 seconds
*; Tier 9
+
*; Level 45
 
:Lunge hits all enemies within 5 meters, but deals -39% damage and reuse timer is +2 seconds
 
:Lunge hits all enemies within 5 meters, but deals -39% damage and reuse timer is +2 seconds
*; Tier 10
+
*; Level 50
 
:Lunge hits all enemies within 5 meters, but deals -37% damage and reuse timer is +2 seconds
 
:Lunge hits all enemies within 5 meters, but deals -37% damage and reuse timer is +2 seconds
*; Tier 11
+
*; Level 55
 
:Lunge hits all enemies within 5 meters, but deals -35% damage and reuse timer is +2 seconds
 
:Lunge hits all enemies within 5 meters, but deals -35% damage and reuse timer is +2 seconds
*; Tier 12
+
*; Level 60
 
:Lunge hits all enemies within 5 meters, but deals -33% damage and reuse timer is +2 seconds
 
:Lunge hits all enemies within 5 meters, but deals -33% damage and reuse timer is +2 seconds
*; Tier 13
+
*; Level 65
 
:Lunge hits all enemies within 5 meters, but deals -27% damage and reuse timer is +2 seconds
 
:Lunge hits all enemies within 5 meters, but deals -27% damage and reuse timer is +2 seconds
*; Tier 14
+
*; Level 70
 
:Lunge hits all enemies within 5 meters, but deals -21% damage and reuse timer is +2 seconds
 
:Lunge hits all enemies within 5 meters, but deals -21% damage and reuse timer is +2 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Bloody Redirection || <b>Tier 14</b> - Redirect deals +78 Trauma damage over 15 seconds || Chest, OffHand || {{Spoiler|Click Expand to reveal|
+
|  || of Bloody Redirection || <b>Level 70</b> - Redirect deals +78 Trauma damage over 15 seconds || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Redirect deals +39 Trauma damage over 15 seconds
 
:Redirect deals +39 Trauma damage over 15 seconds
*; Tier 2
+
*; Level 10
 
:Redirect deals +42 Trauma damage over 15 seconds
 
:Redirect deals +42 Trauma damage over 15 seconds
*; Tier 3
+
*; Level 15
 
:Redirect deals +45 Trauma damage over 15 seconds
 
:Redirect deals +45 Trauma damage over 15 seconds
*; Tier 4
+
*; Level 20
 
:Redirect deals +48 Trauma damage over 15 seconds
 
:Redirect deals +48 Trauma damage over 15 seconds
*; Tier 5
+
*; Level 25
 
:Redirect deals +51 Trauma damage over 15 seconds
 
:Redirect deals +51 Trauma damage over 15 seconds
*; Tier 6
+
*; Level 30
 
:Redirect deals +54 Trauma damage over 15 seconds
 
:Redirect deals +54 Trauma damage over 15 seconds
*; Tier 7
+
*; Level 35
 
:Redirect deals +57 Trauma damage over 15 seconds
 
:Redirect deals +57 Trauma damage over 15 seconds
*; Tier 8
+
*; Level 40
 
:Redirect deals +60 Trauma damage over 15 seconds
 
:Redirect deals +60 Trauma damage over 15 seconds
*; Tier 9
+
*; Level 45
 
:Redirect deals +63 Trauma damage over 15 seconds
 
:Redirect deals +63 Trauma damage over 15 seconds
*; Tier 10
+
*; Level 50
 
:Redirect deals +66 Trauma damage over 15 seconds
 
:Redirect deals +66 Trauma damage over 15 seconds
*; Tier 11
+
*; Level 55
 
:Redirect deals +69 Trauma damage over 15 seconds
 
:Redirect deals +69 Trauma damage over 15 seconds
*; Tier 12
+
*; Level 60
 
:Redirect deals +72 Trauma damage over 15 seconds
 
:Redirect deals +72 Trauma damage over 15 seconds
*; Tier 13
+
*; Level 65
 
:Redirect deals +75 Trauma damage over 15 seconds
 
:Redirect deals +75 Trauma damage over 15 seconds
*; Tier 14
+
*; Level 70
 
:Redirect deals +78 Trauma damage over 15 seconds
 
:Redirect deals +78 Trauma damage over 15 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Knockback Lunges || <b>Tier 14</b> - Lunge deals +35 damage and knocks the target backwards || Feet || {{Spoiler|Click Expand to reveal|
+
|  || of Knockback Lunges || <b>Level 70</b> - Lunge deals +35 damage and knocks the target backwards || Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Lunge deals +1 damage and knocks the target backwards
 
:Lunge deals +1 damage and knocks the target backwards
*; Tier 2
+
*; Level 10
 
:Lunge deals +2 damage and knocks the target backwards
 
:Lunge deals +2 damage and knocks the target backwards
*; Tier 3
+
*; Level 15
 
:Lunge deals +3 damage and knocks the target backwards
 
:Lunge deals +3 damage and knocks the target backwards
*; Tier 4
+
*; Level 20
 
:Lunge deals +4 damage and knocks the target backwards
 
:Lunge deals +4 damage and knocks the target backwards
*; Tier 5
+
*; Level 25
 
:Lunge deals +5 damage and knocks the target backwards
 
:Lunge deals +5 damage and knocks the target backwards
*; Tier 6
+
*; Level 30
 
:Lunge deals +6 damage and knocks the target backwards
 
:Lunge deals +6 damage and knocks the target backwards
*; Tier 7
+
*; Level 35
 
:Lunge deals +7 damage and knocks the target backwards
 
:Lunge deals +7 damage and knocks the target backwards
*; Tier 8
+
*; Level 40
 
:Lunge deals +10 damage and knocks the target backwards
 
:Lunge deals +10 damage and knocks the target backwards
*; Tier 9
+
*; Level 45
 
:Lunge deals +13 damage and knocks the target backwards
 
:Lunge deals +13 damage and knocks the target backwards
*; Tier 10
+
*; Level 50
 
:Lunge deals +15 damage and knocks the target backwards
 
:Lunge deals +15 damage and knocks the target backwards
*; Tier 11
+
*; Level 55
 
:Lunge deals +17 damage and knocks the target backwards
 
:Lunge deals +17 damage and knocks the target backwards
*; Tier 12
+
*; Level 60
 
:Lunge deals +20 damage and knocks the target backwards
 
:Lunge deals +20 damage and knocks the target backwards
*; Tier 13
+
*; Level 65
 
:Lunge deals +25 damage and knocks the target backwards
 
:Lunge deals +25 damage and knocks the target backwards
*; Tier 14
+
*; Level 70
 
:Lunge deals +35 damage and knocks the target backwards
 
:Lunge deals +35 damage and knocks the target backwards
 
}}
 
}}
 
|-
 
|-
|  || of Lunging || <b>Tier 14</b> - Lunge deals +90 armor damage || OffHand, Ring || {{Spoiler|Click Expand to reveal|
+
|  || of Lunging || <b>Level 70</b> - Lunge deals +90 armor damage || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Lunge deals +12 armor damage
 
:Lunge deals +12 armor damage
*; Tier 2
+
*; Level 10
 
:Lunge deals +18 armor damage
 
:Lunge deals +18 armor damage
*; Tier 3
+
*; Level 15
 
:Lunge deals +24 armor damage
 
:Lunge deals +24 armor damage
*; Tier 4
+
*; Level 20
 
:Lunge deals +30 armor damage
 
:Lunge deals +30 armor damage
*; Tier 5
+
*; Level 25
 
:Lunge deals +36 armor damage
 
:Lunge deals +36 armor damage
*; Tier 6
+
*; Level 30
 
:Lunge deals +42 armor damage
 
:Lunge deals +42 armor damage
*; Tier 7
+
*; Level 35
 
:Lunge deals +48 armor damage
 
:Lunge deals +48 armor damage
*; Tier 8
+
*; Level 40
 
:Lunge deals +54 armor damage
 
:Lunge deals +54 armor damage
*; Tier 9
+
*; Level 45
 
:Lunge deals +60 armor damage
 
:Lunge deals +60 armor damage
*; Tier 10
+
*; Level 50
 
:Lunge deals +66 armor damage
 
:Lunge deals +66 armor damage
*; Tier 11
+
*; Level 55
 
:Lunge deals +72 armor damage
 
:Lunge deals +72 armor damage
*; Tier 12
+
*; Level 60
 
:Lunge deals +78 armor damage
 
:Lunge deals +78 armor damage
*; Tier 13
+
*; Level 65
 
:Lunge deals +84 armor damage
 
:Lunge deals +84 armor damage
*; Tier 14
+
*; Level 70
 
:Lunge deals +90 armor damage
 
:Lunge deals +90 armor damage
 
}}
 
}}
 
|-
 
|-
|  || of Healthy Deflection || <b>Tier 14</b> - Deflective Spin heals 84 Health over 60 seconds || Legs, Necklace || {{Spoiler|Click Expand to reveal|
+
|  || of Healthy Deflection || <b>Level 70</b> - Deflective Spin heals 84 Health over 60 seconds || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Deflective Spin heals 6 Health over 60 seconds
 
:Deflective Spin heals 6 Health over 60 seconds
*; Tier 2
+
*; Level 10
 
:Deflective Spin heals 12 Health over 60 seconds
 
:Deflective Spin heals 12 Health over 60 seconds
*; Tier 3
+
*; Level 15
 
:Deflective Spin heals 18 Health over 60 seconds
 
:Deflective Spin heals 18 Health over 60 seconds
*; Tier 4
+
*; Level 20
 
:Deflective Spin heals 24 Health over 60 seconds
 
:Deflective Spin heals 24 Health over 60 seconds
*; Tier 5
+
*; Level 25
 
:Deflective Spin heals 30 Health over 60 seconds
 
:Deflective Spin heals 30 Health over 60 seconds
*; Tier 6
+
*; Level 30
 
:Deflective Spin heals 36 Health over 60 seconds
 
:Deflective Spin heals 36 Health over 60 seconds
*; Tier 7
+
*; Level 35
 
:Deflective Spin heals 42 Health over 60 seconds
 
:Deflective Spin heals 42 Health over 60 seconds
*; Tier 8
+
*; Level 40
 
:Deflective Spin heals 48 Health over 60 seconds
 
:Deflective Spin heals 48 Health over 60 seconds
*; Tier 9
+
*; Level 45
 
:Deflective Spin heals 54 Health over 60 seconds
 
:Deflective Spin heals 54 Health over 60 seconds
*; Tier 10
+
*; Level 50
 
:Deflective Spin heals 60 Health over 60 seconds
 
:Deflective Spin heals 60 Health over 60 seconds
*; Tier 11
+
*; Level 55
 
:Deflective Spin heals 66 Health over 60 seconds
 
:Deflective Spin heals 66 Health over 60 seconds
*; Tier 12
+
*; Level 60
 
:Deflective Spin heals 72 Health over 60 seconds
 
:Deflective Spin heals 72 Health over 60 seconds
*; Tier 13
+
*; Level 65
 
:Deflective Spin heals 78 Health over 60 seconds
 
:Deflective Spin heals 78 Health over 60 seconds
*; Tier 14
+
*; Level 70
 
:Deflective Spin heals 84 Health over 60 seconds
 
:Deflective Spin heals 84 Health over 60 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Refreshing Deflection || <b>Tier 14</b> - Deflective Spin restores 36 Power after a 20 second delay || Head, OffHand || {{Spoiler|Click Expand to reveal|
+
|  || of Refreshing Deflection || <b>Level 70</b> - Deflective Spin restores 36 Power after a 20 second delay || Head, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Deflective Spin restores 6 Power after a 20 second delay
 
:Deflective Spin restores 6 Power after a 20 second delay
*; Tier 2
+
*; Level 10
 
:Deflective Spin restores 8 Power after a 20 second delay
 
:Deflective Spin restores 8 Power after a 20 second delay
*; Tier 3
+
*; Level 15
 
:Deflective Spin restores 10 Power after a 20 second delay
 
:Deflective Spin restores 10 Power after a 20 second delay
*; Tier 4
+
*; Level 20
 
:Deflective Spin restores 12 Power after a 20 second delay
 
:Deflective Spin restores 12 Power after a 20 second delay
*; Tier 5
+
*; Level 25
 
:Deflective Spin restores 14 Power after a 20 second delay
 
:Deflective Spin restores 14 Power after a 20 second delay
*; Tier 6
+
*; Level 30
 
:Deflective Spin restores 16 Power after a 20 second delay
 
:Deflective Spin restores 16 Power after a 20 second delay
*; Tier 7
+
*; Level 35
 
:Deflective Spin restores 18 Power after a 20 second delay
 
:Deflective Spin restores 18 Power after a 20 second delay
*; Tier 8
+
*; Level 40
 
:Deflective Spin restores 20 Power after a 20 second delay
 
:Deflective Spin restores 20 Power after a 20 second delay
*; Tier 9
+
*; Level 45
 
:Deflective Spin restores 22 Power after a 20 second delay
 
:Deflective Spin restores 22 Power after a 20 second delay
*; Tier 10
+
*; Level 50
 
:Deflective Spin restores 24 Power after a 20 second delay
 
:Deflective Spin restores 24 Power after a 20 second delay
*; Tier 11
+
*; Level 55
 
:Deflective Spin restores 27 Power after a 20 second delay
 
:Deflective Spin restores 27 Power after a 20 second delay
*; Tier 12
+
*; Level 60
 
:Deflective Spin restores 30 Power after a 20 second delay
 
:Deflective Spin restores 30 Power after a 20 second delay
*; Tier 13
+
*; Level 65
 
:Deflective Spin restores 33 Power after a 20 second delay
 
:Deflective Spin restores 33 Power after a 20 second delay
*; Tier 14
+
*; Level 70
 
:Deflective Spin restores 36 Power after a 20 second delay
 
:Deflective Spin restores 36 Power after a 20 second delay
 
}}
 
}}
 
|-
 
|-
|  || of Second Chances || <b>Tier 14</b> - If you have less than half of your Health remaining, Deflective Spin heals you for 25% of your Max Health || Feet, Necklace || {{Spoiler|Click Expand to reveal|
+
|  || of Second Chances || <b>Level 70</b> - If you have less than half of your Health remaining, Deflective Spin heals you for 25% of your Max Health || Feet, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 10% of your Max Health
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 10% of your Max Health
*; Tier 2
+
*; Level 10
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 11% of your Max Health
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 11% of your Max Health
*; Tier 3
+
*; Level 15
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 12% of your Max Health
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 12% of your Max Health
*; Tier 4
+
*; Level 20
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 13% of your Max Health
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 13% of your Max Health
*; Tier 5
+
*; Level 25
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 14% of your Max Health
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 14% of your Max Health
*; Tier 6
+
*; Level 30
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 15% of your Max Health
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 15% of your Max Health
*; Tier 7
+
*; Level 35
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 16% of your Max Health
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 16% of your Max Health
*; Tier 8
+
*; Level 40
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 17% of your Max Health
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 17% of your Max Health
*; Tier 9
+
*; Level 45
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 18% of your Max Health
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 18% of your Max Health
*; Tier 10
+
*; Level 50
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 19% of your Max Health
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 19% of your Max Health
*; Tier 11
+
*; Level 55
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 20% of your Max Health
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 20% of your Max Health
*; Tier 12
+
*; Level 60
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 21% of your Max Health
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 21% of your Max Health
*; Tier 13
+
*; Level 65
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 23% of your Max Health
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 23% of your Max Health
*; Tier 14
+
*; Level 70
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 25% of your Max Health
 
:If you have less than half of your Health remaining, Deflective Spin heals you for 25% of your Max Health
 
}}
 
}}
 
|-
 
|-
|  || of Accurate Pinning || <b>Tier 7</b> - Pin deals +105 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have) || Necklace || {{Spoiler|Click Expand to reveal|
+
|  || of Accurate Pinning || <b>Level 70</b> - Pin deals +105 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have) || Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
 
:Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
 
:Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 2
+
*; Level 20
 
:Pin deals +25 damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
 
:Pin deals +25 damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 3
+
*; Level 30
 
:Pin deals +45 damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
 
:Pin deals +45 damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 4
+
*; Level 40
 
:Pin deals +60 damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
 
:Pin deals +60 damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 5
+
*; Level 50
 
:Pin deals +75 damage and has +15 Accuracy (which cancels out the Evasion that certain monsters have)
 
:Pin deals +75 damage and has +15 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 6
+
*; Level 60
 
:Pin deals +90 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)
 
:Pin deals +90 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 7
+
*; Level 70
 
:Pin deals +105 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have)
 
:Pin deals +105 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have)
 
}}
 
}}
 
|-
 
|-
|  || of Zen Stances || <b>Tier 14</b> - Blocking Stance restores 32 Power to you || Head, Chest || {{Spoiler|Click Expand to reveal|
+
|  || of Zen Stances || <b>Level 70</b> - Blocking Stance restores 32 Power to you || Head, Chest || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Blocking Stance restores 4 Power to you
 
:Blocking Stance restores 4 Power to you
*; Tier 2
+
*; Level 10
 
:Blocking Stance restores 6 Power to you
 
:Blocking Stance restores 6 Power to you
*; Tier 3
+
*; Level 15
 
:Blocking Stance restores 8 Power to you
 
:Blocking Stance restores 8 Power to you
*; Tier 4
+
*; Level 20
 
:Blocking Stance restores 10 Power to you
 
:Blocking Stance restores 10 Power to you
*; Tier 5
+
*; Level 25
 
:Blocking Stance restores 12 Power to you
 
:Blocking Stance restores 12 Power to you
*; Tier 6
+
*; Level 30
 
:Blocking Stance restores 14 Power to you
 
:Blocking Stance restores 14 Power to you
*; Tier 7
+
*; Level 35
 
:Blocking Stance restores 16 Power to you
 
:Blocking Stance restores 16 Power to you
*; Tier 8
+
*; Level 40
 
:Blocking Stance restores 18 Power to you
 
:Blocking Stance restores 18 Power to you
*; Tier 9
+
*; Level 45
 
:Blocking Stance restores 20 Power to you
 
:Blocking Stance restores 20 Power to you
*; Tier 10
+
*; Level 50
 
:Blocking Stance restores 22 Power to you
 
:Blocking Stance restores 22 Power to you
*; Tier 11
+
*; Level 55
 
:Blocking Stance restores 24 Power to you
 
:Blocking Stance restores 24 Power to you
*; Tier 12
+
*; Level 60
 
:Blocking Stance restores 26 Power to you
 
:Blocking Stance restores 26 Power to you
*; Tier 13
+
*; Level 65
 
:Blocking Stance restores 29 Power to you
 
:Blocking Stance restores 29 Power to you
*; Tier 14
+
*; Level 70
 
:Blocking Stance restores 32 Power to you
 
:Blocking Stance restores 32 Power to you
 
}}
 
}}
 
|-
 
|-
|  || of Mind-Body Arts || <b>Tier 14</b> - For 30 seconds after using Blocking Stance, your Mentalism attacks deal +14 damage || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
+
|  || of Mind-Body Arts || <b>Level 70</b> - For 30 seconds after using Blocking Stance, your Mentalism attacks deal +14 damage || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +1 damage
 
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +1 damage
*; Tier 2
+
*; Level 10
 
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +2 damage
 
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +2 damage
*; Tier 3
+
*; Level 15
 
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +3 damage
 
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +3 damage
*; Tier 4
+
*; Level 20
 
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +4 damage
 
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +4 damage
*; Tier 5
+
*; Level 25
 
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +5 damage
 
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +5 damage
*; Tier 6
+
*; Level 30
 
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +6 damage
 
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +6 damage
*; Tier 7
+
*; Level 35
 
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +7 damage
 
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +7 damage
*; Tier 8
+
*; Level 40
 
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +8 damage
 
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +8 damage
*; Tier 9
+
*; Level 45
 
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +9 damage
 
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +9 damage
*; Tier 10
+
*; Level 50
 
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +10 damage
 
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +10 damage
*; Tier 11
+
*; Level 55
 
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +11 damage
 
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +11 damage
*; Tier 12
+
*; Level 60
 
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage
 
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage
*; Tier 13
+
*; Level 65
 
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +13 damage
 
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +13 damage
*; Tier 14
+
*; Level 70
 
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +14 damage
 
:For 30 seconds after using Blocking Stance, your Mentalism attacks deal +14 damage
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - For 60 seconds after using Blocking Stance, First Aid heals you +56 || Hands, Feet || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 70</b> - For 60 seconds after using Blocking Stance, First Aid heals you +56 || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:For 60 seconds after using Blocking Stance, First Aid heals you +11
 
:For 60 seconds after using Blocking Stance, First Aid heals you +11
*; Tier 2
+
*; Level 10
 
:For 60 seconds after using Blocking Stance, First Aid heals you +14
 
:For 60 seconds after using Blocking Stance, First Aid heals you +14
*; Tier 3
+
*; Level 15
 
:For 60 seconds after using Blocking Stance, First Aid heals you +17
 
:For 60 seconds after using Blocking Stance, First Aid heals you +17
*; Tier 4
+
*; Level 20
 
:For 60 seconds after using Blocking Stance, First Aid heals you +20
 
:For 60 seconds after using Blocking Stance, First Aid heals you +20
*; Tier 5
+
*; Level 25
 
:For 60 seconds after using Blocking Stance, First Aid heals you +23
 
:For 60 seconds after using Blocking Stance, First Aid heals you +23
*; Tier 6
+
*; Level 30
 
:For 60 seconds after using Blocking Stance, First Aid heals you +26
 
:For 60 seconds after using Blocking Stance, First Aid heals you +26
*; Tier 7
+
*; Level 35
 
:For 60 seconds after using Blocking Stance, First Aid heals you +29
 
:For 60 seconds after using Blocking Stance, First Aid heals you +29
*; Tier 8
+
*; Level 40
 
:For 60 seconds after using Blocking Stance, First Aid heals you +32
 
:For 60 seconds after using Blocking Stance, First Aid heals you +32
*; Tier 9
+
*; Level 45
 
:For 60 seconds after using Blocking Stance, First Aid heals you +35
 
:For 60 seconds after using Blocking Stance, First Aid heals you +35
*; Tier 10
+
*; Level 50
 
:For 60 seconds after using Blocking Stance, First Aid heals you +38
 
:For 60 seconds after using Blocking Stance, First Aid heals you +38
*; Tier 11
+
*; Level 55
 
:For 60 seconds after using Blocking Stance, First Aid heals you +41
 
:For 60 seconds after using Blocking Stance, First Aid heals you +41
*; Tier 12
+
*; Level 60
 
:For 60 seconds after using Blocking Stance, First Aid heals you +44
 
:For 60 seconds after using Blocking Stance, First Aid heals you +44
*; Tier 13
+
*; Level 65
 
:For 60 seconds after using Blocking Stance, First Aid heals you +50
 
:For 60 seconds after using Blocking Stance, First Aid heals you +50
*; Tier 14
+
*; Level 70
 
:For 60 seconds after using Blocking Stance, First Aid heals you +56
 
:For 60 seconds after using Blocking Stance, First Aid heals you +56
 
}}
 
}}
 
|-
 
|-
|  || of Redirection || <b>Tier 14</b> - Redirect Damage +101% || Legs, MainHand || {{Spoiler|Click Expand to reveal|
+
|  || of Redirection || <b>Level 70</b> - Redirect Damage +101% || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Redirect Damage +19%
 
:Redirect Damage +19%
*; Tier 2
+
*; Level 10
 
:Redirect Damage +25%
 
:Redirect Damage +25%
*; Tier 3
+
*; Level 15
 
:Redirect Damage +31%
 
:Redirect Damage +31%
*; Tier 4
+
*; Level 20
 
:Redirect Damage +37%
 
:Redirect Damage +37%
*; Tier 5
+
*; Level 25
 
:Redirect Damage +43%
 
:Redirect Damage +43%
*; Tier 6
+
*; Level 30
 
:Redirect Damage +49%
 
:Redirect Damage +49%
*; Tier 7
+
*; Level 35
 
:Redirect Damage +55%
 
:Redirect Damage +55%
*; Tier 8
+
*; Level 40
 
:Redirect Damage +61%
 
:Redirect Damage +61%
*; Tier 9
+
*; Level 45
 
:Redirect Damage +67%
 
:Redirect Damage +67%
*; Tier 10
+
*; Level 50
 
:Redirect Damage +73%
 
:Redirect Damage +73%
*; Tier 11
+
*; Level 55
 
:Redirect Damage +79%
 
:Redirect Damage +79%
*; Tier 12
+
*; Level 60
 
:Redirect Damage +85%
 
:Redirect Damage +85%
*; Tier 13
+
*; Level 65
 
:Redirect Damage +93%
 
:Redirect Damage +93%
*; Tier 14
+
*; Level 70
 
:Redirect Damage +101%
 
:Redirect Damage +101%
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Tier 7</b> - For 60 seconds after using Redirect, First Aid heals you +51 || Hands, Feet || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 70</b> - For 60 seconds after using Redirect, First Aid heals you +63 || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 30
 
:For 60 seconds after using Redirect, First Aid heals you +15
 
:For 60 seconds after using Redirect, First Aid heals you +15
*; Tier 2
+
*; Level 35
 
:For 60 seconds after using Redirect, First Aid heals you +21
 
:For 60 seconds after using Redirect, First Aid heals you +21
*; Tier 3
+
*; Level 40
 
:For 60 seconds after using Redirect, First Aid heals you +27
 
:For 60 seconds after using Redirect, First Aid heals you +27
*; Tier 4
+
*; Level 45
 
:For 60 seconds after using Redirect, First Aid heals you +33
 
:For 60 seconds after using Redirect, First Aid heals you +33
*; Tier 5
+
*; Level 50
 
:For 60 seconds after using Redirect, First Aid heals you +39
 
:For 60 seconds after using Redirect, First Aid heals you +39
*; Tier 6
+
*; Level 55
 
:For 60 seconds after using Redirect, First Aid heals you +45
 
:For 60 seconds after using Redirect, First Aid heals you +45
*; Tier 7
+
*; Level 60
 
:For 60 seconds after using Redirect, First Aid heals you +51
 
:For 60 seconds after using Redirect, First Aid heals you +51
 +
*; Level 65
 +
:For 60 seconds after using Redirect, First Aid heals you +57
 +
*; Level 70
 +
:For 60 seconds after using Redirect, First Aid heals you +63
 
}}
 
}}
 
|-
 
|-
|  || of Potent Redirection || <b>Tier 14</b> - Redirect generates no Rage, reduces Rage by 960, and taunts -690 || Ring, Necklace || {{Spoiler|Click Expand to reveal|
+
|  || of Potent Redirection || <b>Level 70</b> - Redirect generates no Rage, reduces Rage by 960, and taunts -690 || Ring, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Redirect generates no Rage, reduces Rage by 100, and taunts -105
 
:Redirect generates no Rage, reduces Rage by 100, and taunts -105
*; Tier 2
+
*; Level 10
 
:Redirect generates no Rage, reduces Rage by 160, and taunts -150
 
:Redirect generates no Rage, reduces Rage by 160, and taunts -150
*; Tier 3
+
*; Level 15
 
:Redirect generates no Rage, reduces Rage by 220, and taunts -195
 
:Redirect generates no Rage, reduces Rage by 220, and taunts -195
*; Tier 4
+
*; Level 20
 
:Redirect generates no Rage, reduces Rage by 280, and taunts -240
 
:Redirect generates no Rage, reduces Rage by 280, and taunts -240
*; Tier 5
+
*; Level 25
 
:Redirect generates no Rage, reduces Rage by 340, and taunts -285
 
:Redirect generates no Rage, reduces Rage by 340, and taunts -285
*; Tier 6
+
*; Level 30
 
:Redirect generates no Rage, reduces Rage by 400, and taunts -330
 
:Redirect generates no Rage, reduces Rage by 400, and taunts -330
*; Tier 7
+
*; Level 35
 
:Redirect generates no Rage, reduces Rage by 460, and taunts -375
 
:Redirect generates no Rage, reduces Rage by 460, and taunts -375
*; Tier 8
+
*; Level 40
 
:Redirect generates no Rage, reduces Rage by 520, and taunts -420
 
:Redirect generates no Rage, reduces Rage by 520, and taunts -420
*; Tier 9
+
*; Level 45
 
:Redirect generates no Rage, reduces Rage by 580, and taunts -465
 
:Redirect generates no Rage, reduces Rage by 580, and taunts -465
*; Tier 10
+
*; Level 50
 
:Redirect generates no Rage, reduces Rage by 640, and taunts -510
 
:Redirect generates no Rage, reduces Rage by 640, and taunts -510
*; Tier 11
+
*; Level 55
 
:Redirect generates no Rage, reduces Rage by 700, and taunts -555
 
:Redirect generates no Rage, reduces Rage by 700, and taunts -555
*; Tier 12
+
*; Level 60
 
:Redirect generates no Rage, reduces Rage by 760, and taunts -600
 
:Redirect generates no Rage, reduces Rage by 760, and taunts -600
*; Tier 13
+
*; Level 65
 
:Redirect generates no Rage, reduces Rage by 860, and taunts -645
 
:Redirect generates no Rage, reduces Rage by 860, and taunts -645
*; Tier 14
+
*; Level 70
 
:Redirect generates no Rage, reduces Rage by 960, and taunts -690
 
:Redirect generates no Rage, reduces Rage by 960, and taunts -690
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Redirect deals +48 damage and stuns the target || Hands || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 70</b> - Redirect deals +48 damage and stuns the target || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Redirect deals +3 damage and stuns the target
 
:Redirect deals +3 damage and stuns the target
*; Tier 2
+
*; Level 10
 
:Redirect deals +6 damage and stuns the target
 
:Redirect deals +6 damage and stuns the target
*; Tier 3
+
*; Level 15
 
:Redirect deals +9 damage and stuns the target
 
:Redirect deals +9 damage and stuns the target
*; Tier 4
+
*; Level 20
 
:Redirect deals +12 damage and stuns the target
 
:Redirect deals +12 damage and stuns the target
*; Tier 5
+
*; Level 25
 
:Redirect deals +15 damage and stuns the target
 
:Redirect deals +15 damage and stuns the target
*; Tier 6
+
*; Level 30
 
:Redirect deals +18 damage and stuns the target
 
:Redirect deals +18 damage and stuns the target
*; Tier 7
+
*; Level 35
 
:Redirect deals +21 damage and stuns the target
 
:Redirect deals +21 damage and stuns the target
*; Tier 8
+
*; Level 40
 
:Redirect deals +24 damage and stuns the target
 
:Redirect deals +24 damage and stuns the target
*; Tier 9
+
*; Level 45
 
:Redirect deals +27 damage and stuns the target
 
:Redirect deals +27 damage and stuns the target
*; Tier 10
+
*; Level 50
 
:Redirect deals +30 damage and stuns the target
 
:Redirect deals +30 damage and stuns the target
*; Tier 11
+
*; Level 55
 
:Redirect deals +33 damage and stuns the target
 
:Redirect deals +33 damage and stuns the target
*; Tier 12
+
*; Level 60
 
:Redirect deals +36 damage and stuns the target
 
:Redirect deals +36 damage and stuns the target
*; Tier 13
+
*; Level 65
 
:Redirect deals +42 damage and stuns the target
 
:Redirect deals +42 damage and stuns the target
*; Tier 14
+
*; Level 70
 
:Redirect deals +48 damage and stuns the target
 
:Redirect deals +48 damage and stuns the target
 
}}
 
}}
 
|-
 
|-
|  || of Strategic Thrusts || <b>Tier 14</b> - Strategic Thrust deals +54% damage, plus 40% more damage if the target is Vulnerable || Legs, MainHand || {{Spoiler|Click Expand to reveal|
+
|  || of Strategic Thrusts || <b>Level 70</b> - Strategic Thrust deals +54% damage, plus 40% more damage if the target is Vulnerable || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Strategic Thrust deals +15% damage, plus 35% more damage if the target is Vulnerable
 
:Strategic Thrust deals +15% damage, plus 35% more damage if the target is Vulnerable
*; Tier 2
+
*; Level 10
 
:Strategic Thrust deals +18% damage, plus 35% more damage if the target is Vulnerable
 
:Strategic Thrust deals +18% damage, plus 35% more damage if the target is Vulnerable
*; Tier 3
+
*; Level 15
 
:Strategic Thrust deals +21% damage, plus 35% more damage if the target is Vulnerable
 
:Strategic Thrust deals +21% damage, plus 35% more damage if the target is Vulnerable
*; Tier 4
+
*; Level 20
 
:Strategic Thrust deals +24% damage, plus 35% more damage if the target is Vulnerable
 
:Strategic Thrust deals +24% damage, plus 35% more damage if the target is Vulnerable
*; Tier 5
+
*; Level 25
 
:Strategic Thrust deals +27% damage, plus 35% more damage if the target is Vulnerable
 
:Strategic Thrust deals +27% damage, plus 35% more damage if the target is Vulnerable
*; Tier 6
+
*; Level 30
 
:Strategic Thrust deals +30% damage, plus 35% more damage if the target is Vulnerable
 
:Strategic Thrust deals +30% damage, plus 35% more damage if the target is Vulnerable
*; Tier 7
+
*; Level 35
 
:Strategic Thrust deals +33% damage, plus 35% more damage if the target is Vulnerable
 
:Strategic Thrust deals +33% damage, plus 35% more damage if the target is Vulnerable
*; Tier 8
+
*; Level 40
 
:Strategic Thrust deals +36% damage, plus 35% more damage if the target is Vulnerable
 
:Strategic Thrust deals +36% damage, plus 35% more damage if the target is Vulnerable
*; Tier 9
+
*; Level 45
 
:Strategic Thrust deals +39% damage, plus 35% more damage if the target is Vulnerable
 
:Strategic Thrust deals +39% damage, plus 35% more damage if the target is Vulnerable
*; Tier 10
+
*; Level 50
 
:Strategic Thrust deals +42% damage, plus 35% more damage if the target is Vulnerable
 
:Strategic Thrust deals +42% damage, plus 35% more damage if the target is Vulnerable
*; Tier 11
+
*; Level 55
 
:Strategic Thrust deals +45% damage, plus 35% more damage if the target is Vulnerable
 
:Strategic Thrust deals +45% damage, plus 35% more damage if the target is Vulnerable
*; Tier 12
+
*; Level 60
 
:Strategic Thrust deals +48% damage, plus 35% more damage if the target is Vulnerable
 
:Strategic Thrust deals +48% damage, plus 35% more damage if the target is Vulnerable
*; Tier 13
+
*; Level 65
 
:Strategic Thrust deals +51% damage, plus 40% more damage if the target is Vulnerable
 
:Strategic Thrust deals +51% damage, plus 40% more damage if the target is Vulnerable
*; Tier 14
+
*; Level 70
 
:Strategic Thrust deals +54% damage, plus 40% more damage if the target is Vulnerable
 
:Strategic Thrust deals +54% damage, plus 40% more damage if the target is Vulnerable
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Strategic Thrust and Lunge Damage +60% || Head, OffHand || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 70</b> - Strategic Thrust and Lunge Damage +60% || Head, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Strategic Thrust and Lunge Damage +17%
 
:Strategic Thrust and Lunge Damage +17%
*; Tier 2
+
*; Level 10
 
:Strategic Thrust and Lunge Damage +20%
 
:Strategic Thrust and Lunge Damage +20%
*; Tier 3
+
*; Level 15
 
:Strategic Thrust and Lunge Damage +23%
 
:Strategic Thrust and Lunge Damage +23%
*; Tier 4
+
*; Level 20
 
:Strategic Thrust and Lunge Damage +26%
 
:Strategic Thrust and Lunge Damage +26%
*; Tier 5
+
*; Level 25
 
:Strategic Thrust and Lunge Damage +29%
 
:Strategic Thrust and Lunge Damage +29%
*; Tier 6
+
*; Level 30
 
:Strategic Thrust and Lunge Damage +32%
 
:Strategic Thrust and Lunge Damage +32%
*; Tier 7
+
*; Level 35
 
:Strategic Thrust and Lunge Damage +35%
 
:Strategic Thrust and Lunge Damage +35%
*; Tier 8
+
*; Level 40
 
:Strategic Thrust and Lunge Damage +38%
 
:Strategic Thrust and Lunge Damage +38%
*; Tier 9
+
*; Level 45
 
:Strategic Thrust and Lunge Damage +41%
 
:Strategic Thrust and Lunge Damage +41%
*; Tier 10
+
*; Level 50
 
:Strategic Thrust and Lunge Damage +44%
 
:Strategic Thrust and Lunge Damage +44%
*; Tier 11
+
*; Level 55
 
:Strategic Thrust and Lunge Damage +47%
 
:Strategic Thrust and Lunge Damage +47%
*; Tier 12
+
*; Level 60
 
:Strategic Thrust and Lunge Damage +50%
 
:Strategic Thrust and Lunge Damage +50%
*; Tier 13
+
*; Level 65
 
:Strategic Thrust and Lunge Damage +55%
 
:Strategic Thrust and Lunge Damage +55%
*; Tier 14
+
*; Level 70
 
:Strategic Thrust and Lunge Damage +60%
 
:Strategic Thrust and Lunge Damage +60%
 
}}
 
}}
 
|-
 
|-
|  || of Opportunistic Vulnerabilities || <b>Tier 14</b> - If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you || Chest, Hands || {{Spoiler|Click Expand to reveal|
+
|  || of Opportunistic Vulnerabilities || <b>Level 70</b> - If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you || Chest, Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:If Strategic Thrust is used on a Vulnerable target, it deals +8 damage and restores 5 Health to you
 
:If Strategic Thrust is used on a Vulnerable target, it deals +8 damage and restores 5 Health to you
*; Tier 2
+
*; Level 10
 
:If Strategic Thrust is used on a Vulnerable target, it deals +15 damage and restores 10 Health to you
 
:If Strategic Thrust is used on a Vulnerable target, it deals +15 damage and restores 10 Health to you
*; Tier 3
+
*; Level 15
 
:If Strategic Thrust is used on a Vulnerable target, it deals +22 damage and restores 15 Health to you
 
:If Strategic Thrust is used on a Vulnerable target, it deals +22 damage and restores 15 Health to you
*; Tier 4
+
*; Level 20
 
:If Strategic Thrust is used on a Vulnerable target, it deals +29 damage and restores 20 Health to you
 
:If Strategic Thrust is used on a Vulnerable target, it deals +29 damage and restores 20 Health to you
*; Tier 5
+
*; Level 25
 
:If Strategic Thrust is used on a Vulnerable target, it deals +36 damage and restores 25 Health to you
 
:If Strategic Thrust is used on a Vulnerable target, it deals +36 damage and restores 25 Health to you
*; Tier 6
+
*; Level 30
 
:If Strategic Thrust is used on a Vulnerable target, it deals +43 damage and restores 30 Health to you
 
:If Strategic Thrust is used on a Vulnerable target, it deals +43 damage and restores 30 Health to you
*; Tier 7
+
*; Level 35
 
:If Strategic Thrust is used on a Vulnerable target, it deals +50 damage and restores 35 Health to you
 
:If Strategic Thrust is used on a Vulnerable target, it deals +50 damage and restores 35 Health to you
*; Tier 8
+
*; Level 40
 
:If Strategic Thrust is used on a Vulnerable target, it deals +57 damage and restores 40 Health to you
 
:If Strategic Thrust is used on a Vulnerable target, it deals +57 damage and restores 40 Health to you
*; Tier 9
+
*; Level 45
 
:If Strategic Thrust is used on a Vulnerable target, it deals +64 damage and restores 45 Health to you
 
:If Strategic Thrust is used on a Vulnerable target, it deals +64 damage and restores 45 Health to you
*; Tier 10
+
*; Level 50
 
:If Strategic Thrust is used on a Vulnerable target, it deals +71 damage and restores 50 Health to you
 
:If Strategic Thrust is used on a Vulnerable target, it deals +71 damage and restores 50 Health to you
*; Tier 11
+
*; Level 55
 
:If Strategic Thrust is used on a Vulnerable target, it deals +78 damage and restores 55 Health to you
 
:If Strategic Thrust is used on a Vulnerable target, it deals +78 damage and restores 55 Health to you
*; Tier 12
+
*; Level 60
 
:If Strategic Thrust is used on a Vulnerable target, it deals +85 damage and restores 60 Health to you
 
:If Strategic Thrust is used on a Vulnerable target, it deals +85 damage and restores 60 Health to you
*; Tier 13
+
*; Level 65
 
:If Strategic Thrust is used on a Vulnerable target, it deals +92 damage and restores 65 Health to you
 
:If Strategic Thrust is used on a Vulnerable target, it deals +92 damage and restores 65 Health to you
*; Tier 14
+
*; Level 70
 
:If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you
 
:If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you
 
}}
 
}}
 
|-
 
|-
|  || of Heedfulness || <b>Tier 14</b> - Heed The Stick Damage +63% || Legs, MainHand || {{Spoiler|Click Expand to reveal|
+
|  || of Heedfulness || <b>Level 70</b> - Heed The Stick Damage +63% || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Heed The Stick Damage +11%
 
:Heed The Stick Damage +11%
*; Tier 2
+
*; Level 10
 
:Heed The Stick Damage +15%
 
:Heed The Stick Damage +15%
*; Tier 3
+
*; Level 15
 
:Heed The Stick Damage +19%
 
:Heed The Stick Damage +19%
*; Tier 4
+
*; Level 20
 
:Heed The Stick Damage +23%
 
:Heed The Stick Damage +23%
*; Tier 5
+
*; Level 25
 
:Heed The Stick Damage +27%
 
:Heed The Stick Damage +27%
*; Tier 6
+
*; Level 30
 
:Heed The Stick Damage +31%
 
:Heed The Stick Damage +31%
*; Tier 7
+
*; Level 35
 
:Heed The Stick Damage +35%
 
:Heed The Stick Damage +35%
*; Tier 8
+
*; Level 40
 
:Heed The Stick Damage +39%
 
:Heed The Stick Damage +39%
*; Tier 9
+
*; Level 45
 
:Heed The Stick Damage +43%
 
:Heed The Stick Damage +43%
*; Tier 10
+
*; Level 50
 
:Heed The Stick Damage +47%
 
:Heed The Stick Damage +47%
*; Tier 11
+
*; Level 55
 
:Heed The Stick Damage +51%
 
:Heed The Stick Damage +51%
*; Tier 12
+
*; Level 60
 
:Heed The Stick Damage +55%
 
:Heed The Stick Damage +55%
*; Tier 13
+
*; Level 65
 
:Heed The Stick Damage +59%
 
:Heed The Stick Damage +59%
*; Tier 14
+
*; Level 70
 
:Heed The Stick Damage +63%
 
:Heed The Stick Damage +63%
 
}}
 
}}
 
|-
 
|-
|  || of Potent Heeding || <b>Tier 14</b> - Heed The Stick deals +15% Damage and Taunts +840 || Chest, Head || {{Spoiler|Click Expand to reveal|
+
|  || of Potent Heeding || <b>Level 70</b> - Heed The Stick deals +15% Damage and Taunts +840 || Chest, Head || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Heed The Stick deals +1% Damage and Taunts +60
 
:Heed The Stick deals +1% Damage and Taunts +60
*; Tier 2
+
*; Level 10
 
:Heed The Stick deals +2% Damage and Taunts +120
 
:Heed The Stick deals +2% Damage and Taunts +120
*; Tier 3
+
*; Level 15
 
:Heed The Stick deals +3% Damage and Taunts +180
 
:Heed The Stick deals +3% Damage and Taunts +180
*; Tier 4
+
*; Level 20
 
:Heed The Stick deals +4% Damage and Taunts +240
 
:Heed The Stick deals +4% Damage and Taunts +240
*; Tier 5
+
*; Level 25
 
:Heed The Stick deals +5% Damage and Taunts +300
 
:Heed The Stick deals +5% Damage and Taunts +300
*; Tier 6
+
*; Level 30
 
:Heed The Stick deals +6% Damage and Taunts +360
 
:Heed The Stick deals +6% Damage and Taunts +360
*; Tier 7
+
*; Level 35
 
:Heed The Stick deals +7% Damage and Taunts +420
 
:Heed The Stick deals +7% Damage and Taunts +420
*; Tier 8
+
*; Level 40
 
:Heed The Stick deals +8% Damage and Taunts +480
 
:Heed The Stick deals +8% Damage and Taunts +480
*; Tier 9
+
*; Level 45
 
:Heed The Stick deals +9% Damage and Taunts +540
 
:Heed The Stick deals +9% Damage and Taunts +540
*; Tier 10
+
*; Level 50
 
:Heed The Stick deals +10% Damage and Taunts +600
 
:Heed The Stick deals +10% Damage and Taunts +600
*; Tier 11
+
*; Level 55
 
:Heed The Stick deals +11% Damage and Taunts +660
 
:Heed The Stick deals +11% Damage and Taunts +660
*; Tier 12
+
*; Level 60
 
:Heed The Stick deals +12% Damage and Taunts +720
 
:Heed The Stick deals +12% Damage and Taunts +720
*; Tier 13
+
*; Level 65
 
:Heed The Stick deals +13% Damage and Taunts +780
 
:Heed The Stick deals +13% Damage and Taunts +780
*; Tier 14
+
*; Level 70
 
:Heed The Stick deals +15% Damage and Taunts +840
 
:Heed The Stick deals +15% Damage and Taunts +840
 
}}
 
}}
 
|-
 
|-
|  || of Healthy Heeding || <b>Tier 14</b> - Heed The Stick heals you for 24 health (or armor if health is full) || Hands, Necklace || {{Spoiler|Click Expand to reveal|
+
|  || of Healthy Heeding || <b>Level 70</b> - Heed The Stick heals you for 24 health (or armor if health is full) || Hands, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Heed The Stick heals you for 5 health (or armor if health is full)
 
:Heed The Stick heals you for 5 health (or armor if health is full)
*; Tier 2
+
*; Level 10
 
:Heed The Stick heals you for 6 health (or armor if health is full)
 
:Heed The Stick heals you for 6 health (or armor if health is full)
*; Tier 3
+
*; Level 15
 
:Heed The Stick heals you for 7 health (or armor if health is full)
 
:Heed The Stick heals you for 7 health (or armor if health is full)
*; Tier 4
+
*; Level 20
 
:Heed The Stick heals you for 8 health (or armor if health is full)
 
:Heed The Stick heals you for 8 health (or armor if health is full)
*; Tier 5
+
*; Level 25
 
:Heed The Stick heals you for 9 health (or armor if health is full)
 
:Heed The Stick heals you for 9 health (or armor if health is full)
*; Tier 6
+
*; Level 30
 
:Heed The Stick heals you for 10 health (or armor if health is full)
 
:Heed The Stick heals you for 10 health (or armor if health is full)
*; Tier 7
+
*; Level 35
 
:Heed The Stick heals you for 11 health (or armor if health is full)
 
:Heed The Stick heals you for 11 health (or armor if health is full)
*; Tier 8
+
*; Level 40
 
:Heed The Stick heals you for 12 health (or armor if health is full)
 
:Heed The Stick heals you for 12 health (or armor if health is full)
*; Tier 9
+
*; Level 45
 
:Heed The Stick heals you for 14 health (or armor if health is full)
 
:Heed The Stick heals you for 14 health (or armor if health is full)
*; Tier 10
+
*; Level 50
 
:Heed The Stick heals you for 16 health (or armor if health is full)
 
:Heed The Stick heals you for 16 health (or armor if health is full)
*; Tier 11
+
*; Level 55
 
:Heed The Stick heals you for 18 health (or armor if health is full)
 
:Heed The Stick heals you for 18 health (or armor if health is full)
*; Tier 12
+
*; Level 60
 
:Heed The Stick heals you for 20 health (or armor if health is full)
 
:Heed The Stick heals you for 20 health (or armor if health is full)
*; Tier 13
+
*; Level 65
 
:Heed The Stick heals you for 22 health (or armor if health is full)
 
:Heed The Stick heals you for 22 health (or armor if health is full)
*; Tier 14
+
*; Level 70
 
:Heed The Stick heals you for 24 health (or armor if health is full)
 
:Heed The Stick heals you for 24 health (or armor if health is full)
 
}}
 
}}
 
|-
 
|-
|  || of Thickheaded Heeding || <b>Tier 7</b> - Heed The Stick gives you +13 mitigation from direct attacks for 10 seconds || OffHand, Ring || {{Spoiler|Click Expand to reveal|
+
|  || of Thickheaded Heeding || <b>Level 70</b> - Heed The Stick gives you +15 mitigation from direct attacks for 10 seconds || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 30
 
:Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds
 
:Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds
*; Tier 2
+
*; Level 35
 
:Heed The Stick gives you +6 mitigation from direct attacks for 10 seconds
 
:Heed The Stick gives you +6 mitigation from direct attacks for 10 seconds
*; Tier 3
+
*; Level 40
 
:Heed The Stick gives you +7 mitigation from direct attacks for 10 seconds
 
:Heed The Stick gives you +7 mitigation from direct attacks for 10 seconds
*; Tier 4
+
*; Level 45
 
:Heed The Stick gives you +9 mitigation from direct attacks for 10 seconds
 
:Heed The Stick gives you +9 mitigation from direct attacks for 10 seconds
*; Tier 5
+
*; Level 50
 
:Heed The Stick gives you +10 mitigation from direct attacks for 10 seconds
 
:Heed The Stick gives you +10 mitigation from direct attacks for 10 seconds
*; Tier 6
+
*; Level 55
 
:Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds
 
:Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds
*; Tier 7
+
*; Level 60
 
:Heed The Stick gives you +13 mitigation from direct attacks for 10 seconds
 
:Heed The Stick gives you +13 mitigation from direct attacks for 10 seconds
 +
*; Level 65
 +
:Heed The Stick gives you +14 mitigation from direct attacks for 10 seconds
 +
*; Level 70
 +
:Heed The Stick gives you +15 mitigation from direct attacks for 10 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Headcracking || <b>Tier 14</b> - Headcracker Damage +60% || Chest, Feet || {{Spoiler|Click Expand to reveal|
+
|  || of Headcracking || <b>Level 70</b> - Headcracker Damage +60% || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Headcracker Damage +8%
 
:Headcracker Damage +8%
*; Tier 2
+
*; Level 10
 
:Headcracker Damage +12%
 
:Headcracker Damage +12%
*; Tier 3
+
*; Level 15
 
:Headcracker Damage +16%
 
:Headcracker Damage +16%
*; Tier 4
+
*; Level 20
 
:Headcracker Damage +20%
 
:Headcracker Damage +20%
*; Tier 5
+
*; Level 25
 
:Headcracker Damage +24%
 
:Headcracker Damage +24%
*; Tier 6
+
*; Level 30
 
:Headcracker Damage +28%
 
:Headcracker Damage +28%
*; Tier 7
+
*; Level 35
 
:Headcracker Damage +32%
 
:Headcracker Damage +32%
*; Tier 8
+
*; Level 40
 
:Headcracker Damage +36%
 
:Headcracker Damage +36%
*; Tier 9
+
*; Level 45
 
:Headcracker Damage +40%
 
:Headcracker Damage +40%
*; Tier 10
+
*; Level 50
 
:Headcracker Damage +44%
 
:Headcracker Damage +44%
*; Tier 11
+
*; Level 55
 
:Headcracker Damage +48%
 
:Headcracker Damage +48%
*; Tier 12
+
*; Level 60
 
:Headcracker Damage +52%
 
:Headcracker Damage +52%
*; Tier 13
+
*; Level 65
 
:Headcracker Damage +56%
 
:Headcracker Damage +56%
*; Tier 14
+
*; Level 70
 
:Headcracker Damage +60%
 
:Headcracker Damage +60%
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Headcracker deals +80 damage, generates no Rage, and reduces Rage by 210 || Legs, MainHand || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 70</b> - Headcracker deals +80 damage, generates no Rage, and reduces Rage by 210 || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Headcracker deals +5 damage, generates no Rage, and reduces Rage by 15
 
:Headcracker deals +5 damage, generates no Rage, and reduces Rage by 15
*; Tier 2
+
*; Level 10
 
:Headcracker deals +10 damage, generates no Rage, and reduces Rage by 30
 
:Headcracker deals +10 damage, generates no Rage, and reduces Rage by 30
*; Tier 3
+
*; Level 15
 
:Headcracker deals +15 damage, generates no Rage, and reduces Rage by 45
 
:Headcracker deals +15 damage, generates no Rage, and reduces Rage by 45
*; Tier 4
+
*; Level 20
 
:Headcracker deals +20 damage, generates no Rage, and reduces Rage by 60
 
:Headcracker deals +20 damage, generates no Rage, and reduces Rage by 60
*; Tier 5
+
*; Level 25
 
:Headcracker deals +25 damage, generates no Rage, and reduces Rage by 75
 
:Headcracker deals +25 damage, generates no Rage, and reduces Rage by 75
*; Tier 6
+
*; Level 30
 
:Headcracker deals +30 damage, generates no Rage, and reduces Rage by 90
 
:Headcracker deals +30 damage, generates no Rage, and reduces Rage by 90
*; Tier 7
+
*; Level 35
 
:Headcracker deals +35 damage, generates no Rage, and reduces Rage by 105
 
:Headcracker deals +35 damage, generates no Rage, and reduces Rage by 105
*; Tier 8
+
*; Level 40
 
:Headcracker deals +40 damage, generates no Rage, and reduces Rage by 120
 
:Headcracker deals +40 damage, generates no Rage, and reduces Rage by 120
*; Tier 9
+
*; Level 45
 
:Headcracker deals +45 damage, generates no Rage, and reduces Rage by 135
 
:Headcracker deals +45 damage, generates no Rage, and reduces Rage by 135
*; Tier 10
+
*; Level 50
 
:Headcracker deals +50 damage, generates no Rage, and reduces Rage by 150
 
:Headcracker deals +50 damage, generates no Rage, and reduces Rage by 150
*; Tier 11
+
*; Level 55
 
:Headcracker deals +55 damage, generates no Rage, and reduces Rage by 165
 
:Headcracker deals +55 damage, generates no Rage, and reduces Rage by 165
*; Tier 12
+
*; Level 60
 
:Headcracker deals +60 damage, generates no Rage, and reduces Rage by 180
 
:Headcracker deals +60 damage, generates no Rage, and reduces Rage by 180
*; Tier 13
+
*; Level 65
 
:Headcracker deals +70 damage, generates no Rage, and reduces Rage by 195
 
:Headcracker deals +70 damage, generates no Rage, and reduces Rage by 195
*; Tier 14
+
*; Level 70
 
:Headcracker deals +80 damage, generates no Rage, and reduces Rage by 210
 
:Headcracker deals +80 damage, generates no Rage, and reduces Rage by 210
 
}}
 
}}
 
|-
 
|-
| Uncrackable ||  || <b>Tier 7</b> - After using Headcracker, you take half damage from Psychic attacks for 11 seconds || OffHand || {{Spoiler|Click Expand to reveal|
+
| Uncrackable ||  || <b>Level 70</b> - After using Headcracker, you take half damage from Psychic attacks for 13 seconds || OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 30
 
:After using Headcracker, you take half damage from Psychic attacks for 5 seconds
 
:After using Headcracker, you take half damage from Psychic attacks for 5 seconds
*; Tier 2
+
*; Level 35
 
:After using Headcracker, you take half damage from Psychic attacks for 6 seconds
 
:After using Headcracker, you take half damage from Psychic attacks for 6 seconds
*; Tier 3
+
*; Level 40
 
:After using Headcracker, you take half damage from Psychic attacks for 7 seconds
 
:After using Headcracker, you take half damage from Psychic attacks for 7 seconds
*; Tier 4
+
*; Level 45
 
:After using Headcracker, you take half damage from Psychic attacks for 8 seconds
 
:After using Headcracker, you take half damage from Psychic attacks for 8 seconds
*; Tier 5
+
*; Level 50
 
:After using Headcracker, you take half damage from Psychic attacks for 9 seconds
 
:After using Headcracker, you take half damage from Psychic attacks for 9 seconds
*; Tier 6
+
*; Level 55
 
:After using Headcracker, you take half damage from Psychic attacks for 10 seconds
 
:After using Headcracker, you take half damage from Psychic attacks for 10 seconds
*; Tier 7
+
*; Level 60
 
:After using Headcracker, you take half damage from Psychic attacks for 11 seconds
 
:After using Headcracker, you take half damage from Psychic attacks for 11 seconds
 +
*; Level 65
 +
:After using Headcracker, you take half damage from Psychic attacks for 12 seconds
 +
*; Level 70
 +
:After using Headcracker, you take half damage from Psychic attacks for 13 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Pinning || <b>Tier 14</b> - Pin Damage +61% || Legs, MainHand || {{Spoiler|Click Expand to reveal|
+
|  || of Pinning || <b>Level 70</b> - Pin Damage +61% || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Pin Damage +5%
 
:Pin Damage +5%
*; Tier 2
+
*; Level 10
 
:Pin Damage +9%
 
:Pin Damage +9%
*; Tier 3
+
*; Level 15
 
:Pin Damage +13%
 
:Pin Damage +13%
*; Tier 4
+
*; Level 20
 
:Pin Damage +17%
 
:Pin Damage +17%
*; Tier 5
+
*; Level 25
 
:Pin Damage +21%
 
:Pin Damage +21%
*; Tier 6
+
*; Level 30
 
:Pin Damage +25%
 
:Pin Damage +25%
*; Tier 7
+
*; Level 35
 
:Pin Damage +29%
 
:Pin Damage +29%
*; Tier 8
+
*; Level 40
 
:Pin Damage +33%
 
:Pin Damage +33%
*; Tier 9
+
*; Level 45
 
:Pin Damage +37%
 
:Pin Damage +37%
*; Tier 10
+
*; Level 50
 
:Pin Damage +41%
 
:Pin Damage +41%
*; Tier 11
+
*; Level 55
 
:Pin Damage +45%
 
:Pin Damage +45%
*; Tier 12
+
*; Level 60
 
:Pin Damage +49%
 
:Pin Damage +49%
*; Tier 13
+
*; Level 65
 
:Pin Damage +55%
 
:Pin Damage +55%
*; Tier 14
+
*; Level 70
 
:Pin Damage +61%
 
:Pin Damage +61%
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Pin generates no Rage and reduces Rage by 750 || Necklace, Ring || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 70</b> - Pin generates no Rage and reduces Rage by 750 || Necklace, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Pin generates no Rage and reduces Rage by 50
 
:Pin generates no Rage and reduces Rage by 50
*; Tier 2
+
*; Level 10
 
:Pin generates no Rage and reduces Rage by 100
 
:Pin generates no Rage and reduces Rage by 100
*; Tier 3
+
*; Level 15
 
:Pin generates no Rage and reduces Rage by 150
 
:Pin generates no Rage and reduces Rage by 150
*; Tier 4
+
*; Level 20
 
:Pin generates no Rage and reduces Rage by 200
 
:Pin generates no Rage and reduces Rage by 200
*; Tier 5
+
*; Level 25
 
:Pin generates no Rage and reduces Rage by 250
 
:Pin generates no Rage and reduces Rage by 250
*; Tier 6
+
*; Level 30
 
:Pin generates no Rage and reduces Rage by 300
 
:Pin generates no Rage and reduces Rage by 300
*; Tier 7
+
*; Level 35
 
:Pin generates no Rage and reduces Rage by 350
 
:Pin generates no Rage and reduces Rage by 350
*; Tier 8
+
*; Level 40
 
:Pin generates no Rage and reduces Rage by 400
 
:Pin generates no Rage and reduces Rage by 400
*; Tier 9
+
*; Level 45
 
:Pin generates no Rage and reduces Rage by 450
 
:Pin generates no Rage and reduces Rage by 450
*; Tier 10
+
*; Level 50
 
:Pin generates no Rage and reduces Rage by 500
 
:Pin generates no Rage and reduces Rage by 500
*; Tier 11
+
*; Level 55
 
:Pin generates no Rage and reduces Rage by 550
 
:Pin generates no Rage and reduces Rage by 550
*; Tier 12
+
*; Level 60
 
:Pin generates no Rage and reduces Rage by 600
 
:Pin generates no Rage and reduces Rage by 600
*; Tier 13
+
*; Level 65
 
:Pin generates no Rage and reduces Rage by 675
 
:Pin generates no Rage and reduces Rage by 675
*; Tier 14
+
*; Level 70
 
:Pin generates no Rage and reduces Rage by 750
 
:Pin generates no Rage and reduces Rage by 750
 
}}
 
}}
 
|-
 
|-
|  || of Agonizing Pins || <b>Tier 7</b> - Pin causes target's attacks to deal -40% damage for 5 seconds || OffHand || {{Spoiler|Click Expand to reveal|
+
|  || of Agonizing Pins || <b>Level 70</b> - Pin causes target's attacks to deal -45% damage for 5 seconds || OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 30
 
:Pin causes target's attacks to deal -10% damage for 5 seconds
 
:Pin causes target's attacks to deal -10% damage for 5 seconds
*; Tier 2
+
*; Level 35
 
:Pin causes target's attacks to deal -15% damage for 5 seconds
 
:Pin causes target's attacks to deal -15% damage for 5 seconds
*; Tier 3
+
*; Level 40
 
:Pin causes target's attacks to deal -20% damage for 5 seconds
 
:Pin causes target's attacks to deal -20% damage for 5 seconds
*; Tier 4
+
*; Level 45
 
:Pin causes target's attacks to deal -25% damage for 5 seconds
 
:Pin causes target's attacks to deal -25% damage for 5 seconds
*; Tier 5
+
*; Level 50
 
:Pin causes target's attacks to deal -30% damage for 5 seconds
 
:Pin causes target's attacks to deal -30% damage for 5 seconds
*; Tier 6
+
*; Level 55
 
:Pin causes target's attacks to deal -35% damage for 5 seconds
 
:Pin causes target's attacks to deal -35% damage for 5 seconds
*; Tier 7
+
*; Level 60
 
:Pin causes target's attacks to deal -40% damage for 5 seconds
 
:Pin causes target's attacks to deal -40% damage for 5 seconds
 +
*; Level 65
 +
:Pin causes target's attacks to deal -42% damage for 5 seconds
 +
*; Level 70
 +
:Pin causes target's attacks to deal -45% damage for 5 seconds
 
}}
 
}}
 
|-
 
|-
|  || of The Phoenix || <b>Tier 7</b> - For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 62 Health to you || OffHand || {{Spoiler|Click Expand to reveal|
+
|  || of The Phoenix || <b>Level 70</b> - For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 69 Health to you || OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 35
 
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 20 Health to you
 
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 20 Health to you
*; Tier 2
+
*; Level 40
 
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 27 Health to you
 
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 27 Health to you
*; Tier 3
+
*; Level 45
 
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 34 Health to you
 
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 34 Health to you
*; Tier 4
+
*; Level 50
 
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 41 Health to you
 
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 41 Health to you
*; Tier 5
+
*; Level 55
 
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 48 Health to you
 
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 48 Health to you
*; Tier 6
+
*; Level 60
 
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 55 Health to you
 
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 55 Health to you
*; Tier 7
+
*; Level 65
 
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 62 Health to you
 
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 62 Health to you
 +
*; Level 70
 +
:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 69 Health to you
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Tier 1</b> - Phoenix Strike deals +10% damage and triggers the target's Vulnerability || MainHand || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 30</b> - Phoenix Strike deals +10% damage and triggers the target's Vulnerability || MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 30
 
:Phoenix Strike deals +10% damage and triggers the target's Vulnerability
 
:Phoenix Strike deals +10% damage and triggers the target's Vulnerability
 
}}
 
}}
 
|-
 
|-
|  || of Healthy Suppression || <b>Tier 14</b> - Suppress heals you for 40 health || OffHand, Ring || {{Spoiler|Click Expand to reveal|
+
|  || of Healthy Suppression || <b>Level 70</b> - Suppress heals you for 40 health || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Suppress heals you for 15 health
 
:Suppress heals you for 15 health
*; Tier 2
+
*; Level 10
 
:Suppress heals you for 17 health
 
:Suppress heals you for 17 health
*; Tier 3
+
*; Level 15
 
:Suppress heals you for 19 health
 
:Suppress heals you for 19 health
*; Tier 4
+
*; Level 20
 
:Suppress heals you for 20 health
 
:Suppress heals you for 20 health
*; Tier 5
+
*; Level 25
 
:Suppress heals you for 22 health
 
:Suppress heals you for 22 health
*; Tier 6
+
*; Level 30
 
:Suppress heals you for 24 health
 
:Suppress heals you for 24 health
*; Tier 7
+
*; Level 35
 
:Suppress heals you for 26 health
 
:Suppress heals you for 26 health
*; Tier 8
+
*; Level 40
 
:Suppress heals you for 28 health
 
:Suppress heals you for 28 health
*; Tier 9
+
*; Level 45
 
:Suppress heals you for 30 health
 
:Suppress heals you for 30 health
*; Tier 10
+
*; Level 50
 
:Suppress heals you for 32 health
 
:Suppress heals you for 32 health
*; Tier 11
+
*; Level 55
 
:Suppress heals you for 34 health
 
:Suppress heals you for 34 health
*; Tier 12
+
*; Level 60
 
:Suppress heals you for 36 health
 
:Suppress heals you for 36 health
*; Tier 13
+
*; Level 65
 
:Suppress heals you for 38 health
 
:Suppress heals you for 38 health
*; Tier 14
+
*; Level 70
 
:Suppress heals you for 40 health
 
:Suppress heals you for 40 health
 
}}
 
}}
 
|-
 
|-
|  || of Suppression || <b>Tier 14</b> - Suppress Damage +51% || Ring, MainHand || {{Spoiler|Click Expand to reveal|
+
|  || of Suppression || <b>Level 70</b> - Suppress Damage +51% || Ring, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Suppress Damage +10%
 
:Suppress Damage +10%
*; Tier 2
+
*; Level 10
 
:Suppress Damage +13%
 
:Suppress Damage +13%
*; Tier 3
+
*; Level 15
 
:Suppress Damage +16%
 
:Suppress Damage +16%
*; Tier 4
+
*; Level 20
 
:Suppress Damage +19%
 
:Suppress Damage +19%
*; Tier 5
+
*; Level 25
 
:Suppress Damage +22%
 
:Suppress Damage +22%
*; Tier 6
+
*; Level 30
 
:Suppress Damage +25%
 
:Suppress Damage +25%
*; Tier 7
+
*; Level 35
 
:Suppress Damage +28%
 
:Suppress Damage +28%
*; Tier 8
+
*; Level 40
 
:Suppress Damage +31%
 
:Suppress Damage +31%
*; Tier 9
+
*; Level 45
 
:Suppress Damage +34%
 
:Suppress Damage +34%
*; Tier 10
+
*; Level 50
 
:Suppress Damage +37%
 
:Suppress Damage +37%
*; Tier 11
+
*; Level 55
 
:Suppress Damage +40%
 
:Suppress Damage +40%
*; Tier 12
+
*; Level 60
 
:Suppress Damage +43%
 
:Suppress Damage +43%
*; Tier 13
+
*; Level 65
 
:Suppress Damage +47%
 
:Suppress Damage +47%
*; Tier 14
+
*; Level 70
 
:Suppress Damage +51%
 
:Suppress Damage +51%
 
}}
 
}}
 
|-
 
|-
|  || of Contemplative Suppression || <b>Tier 14</b> - Suppress deals +33% damage and causes targets to lose an additional 350 Rage || Legs, Necklace || {{Spoiler|Click Expand to reveal|
+
|  || of Contemplative Suppression || <b>Level 70</b> - Suppress deals +33% damage and causes targets to lose an additional 350 Rage || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Suppress deals +5% damage and causes targets to lose an additional 25 Rage
 
:Suppress deals +5% damage and causes targets to lose an additional 25 Rage
*; Tier 2
+
*; Level 10
 
:Suppress deals +7% damage and causes targets to lose an additional 50 Rage
 
:Suppress deals +7% damage and causes targets to lose an additional 50 Rage
*; Tier 3
+
*; Level 15
 
:Suppress deals +9% damage and causes targets to lose an additional 75 Rage
 
:Suppress deals +9% damage and causes targets to lose an additional 75 Rage
*; Tier 4
+
*; Level 20
 
:Suppress deals +11% damage and causes targets to lose an additional 100 Rage
 
:Suppress deals +11% damage and causes targets to lose an additional 100 Rage
*; Tier 5
+
*; Level 25
 
:Suppress deals +13% damage and causes targets to lose an additional 125 Rage
 
:Suppress deals +13% damage and causes targets to lose an additional 125 Rage
*; Tier 6
+
*; Level 30
 
:Suppress deals +15% damage and causes targets to lose an additional 150 Rage
 
:Suppress deals +15% damage and causes targets to lose an additional 150 Rage
*; Tier 7
+
*; Level 35
 
:Suppress deals +17% damage and causes targets to lose an additional 175 Rage
 
:Suppress deals +17% damage and causes targets to lose an additional 175 Rage
*; Tier 8
+
*; Level 40
 
:Suppress deals +19% damage and causes targets to lose an additional 200 Rage
 
:Suppress deals +19% damage and causes targets to lose an additional 200 Rage
*; Tier 9
+
*; Level 45
 
:Suppress deals +21% damage and causes targets to lose an additional 225 Rage
 
:Suppress deals +21% damage and causes targets to lose an additional 225 Rage
*; Tier 10
+
*; Level 50
 
:Suppress deals +23% damage and causes targets to lose an additional 250 Rage
 
:Suppress deals +23% damage and causes targets to lose an additional 250 Rage
*; Tier 11
+
*; Level 55
 
:Suppress deals +25% damage and causes targets to lose an additional 275 Rage
 
:Suppress deals +25% damage and causes targets to lose an additional 275 Rage
*; Tier 12
+
*; Level 60
 
:Suppress deals +27% damage and causes targets to lose an additional 300 Rage
 
:Suppress deals +27% damage and causes targets to lose an additional 300 Rage
*; Tier 13
+
*; Level 65
 
:Suppress deals +30% damage and causes targets to lose an additional 325 Rage
 
:Suppress deals +30% damage and causes targets to lose an additional 325 Rage
*; Tier 14
+
*; Level 70
 
:Suppress deals +33% damage and causes targets to lose an additional 350 Rage
 
:Suppress deals +33% damage and causes targets to lose an additional 350 Rage
 
}}
 
}}
 
|-
 
|-
|  || of Stunning Suppression || <b>Tier 14</b> - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage. || Hands || {{Spoiler|Click Expand to reveal|
+
|  || of Stunning Suppression || <b>Level 70</b> - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage. || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +10 damage.
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +10 damage.
*; Tier 2
+
*; Level 10
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +20 damage.
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +20 damage.
*; Tier 3
+
*; Level 15
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +30 damage.
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +30 damage.
*; Tier 4
+
*; Level 20
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +40 damage.
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +40 damage.
*; Tier 5
+
*; Level 25
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +50 damage.
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +50 damage.
*; Tier 6
+
*; Level 30
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +60 damage.
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +60 damage.
*; Tier 7
+
*; Level 35
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +70 damage.
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +70 damage.
*; Tier 8
+
*; Level 40
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +80 damage.
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +80 damage.
*; Tier 9
+
*; Level 45
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +90 damage.
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +90 damage.
*; Tier 10
+
*; Level 50
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +100 damage.
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +100 damage.
*; Tier 11
+
*; Level 55
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +110 damage.
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +110 damage.
*; Tier 12
+
*; Level 60
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 damage.
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 damage.
*; Tier 13
+
*; Level 65
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +140 damage.
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +140 damage.
*; Tier 14
+
*; Level 70
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage.
 
:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage.
 
}}
 
}}
 
|}
 
|}

Revision as of 14:38, 23 January 2019

See also: Staff/Treasure Effects:By Slot

See also: Staff/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Slot Other Versions
of Staff-Fighting Level 70 - Staff Base Damage +23% Head, MainHand

Click Expand to reveal

  • Level 10
Staff Damage +3
  • Level 20
Staff Base Damage +8%
  • Level 30
Staff Base Damage +11%
  • Level 40
Staff Base Damage +14%
  • Level 50
Staff Base Damage +17%
  • Level 60
Staff Base Damage +20%
  • Level 70
Staff Base Damage +23%
Level 70 - Armor from Combat Refresh Abilities +40 when Staff is active Chest, Feet

Click Expand to reveal

  • Level 5
Armor from Combat Refresh Abilities +12 when Staff is active
  • Level 10
Armor from Combat Refresh Abilities +14 when Staff is active
  • Level 15
Armor from Combat Refresh Abilities +16 when Staff is active
  • Level 20
Armor from Combat Refresh Abilities +18 when Staff is active
  • Level 25
Armor from Combat Refresh Abilities +20 when Staff is active
  • Level 30
Armor from Combat Refresh Abilities +22 when Staff is active
  • Level 35
Armor from Combat Refresh Abilities +24 when Staff is active
  • Level 40
Armor from Combat Refresh Abilities +26 when Staff is active
  • Level 45
Armor from Combat Refresh Abilities +28 when Staff is active
  • Level 50
Armor from Combat Refresh Abilities +30 when Staff is active
  • Level 55
Armor from Combat Refresh Abilities +32 when Staff is active
  • Level 60
Armor from Combat Refresh Abilities +34 when Staff is active
  • Level 65
Armor from Combat Refresh Abilities +37 when Staff is active
  • Level 70
Armor from Combat Refresh Abilities +40 when Staff is active
Level 70 - Smash, Double Hit, and Heed The Stick Damage +15 OffHand, Necklace

Click Expand to reveal

  • Level 5
Smash, Double Hit, and Heed The Stick Damage +2
  • Level 10
Smash, Double Hit, and Heed The Stick Damage +3
  • Level 15
Smash, Double Hit, and Heed The Stick Damage +4
  • Level 20
Smash, Double Hit, and Heed The Stick Damage +5
  • Level 25
Smash, Double Hit, and Heed The Stick Damage +6
  • Level 30
Smash, Double Hit, and Heed The Stick Damage +7
  • Level 35
Smash, Double Hit, and Heed The Stick Damage +8
  • Level 40
Smash, Double Hit, and Heed The Stick Damage +9
  • Level 45
Smash, Double Hit, and Heed The Stick Damage +10
  • Level 50
Smash, Double Hit, and Heed The Stick Damage +11
  • Level 55
Smash, Double Hit, and Heed The Stick Damage +12
  • Level 60
Smash, Double Hit, and Heed The Stick Damage +13
  • Level 65
Smash, Double Hit, and Heed The Stick Damage +14
  • Level 70
Smash, Double Hit, and Heed The Stick Damage +15
Level 70 - Nice Attack Power Cost -19 when Staff is active Ring

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  • Level 5
Nice Attack Power Cost -5 when Staff is active
  • Level 10
Nice Attack Power Cost -6 when Staff is active
  • Level 15
Nice Attack Power Cost -7 when Staff is active
  • Level 20
Nice Attack Power Cost -8 when Staff is active
  • Level 25
Nice Attack Power Cost -9 when Staff is active
  • Level 30
Nice Attack Power Cost -10 when Staff is active
  • Level 35
Nice Attack Power Cost -11 when Staff is active
  • Level 40
Nice Attack Power Cost -12 when Staff is active
  • Level 45
Nice Attack Power Cost -13 when Staff is active
  • Level 50
Nice Attack Power Cost -14 when Staff is active
  • Level 55
Nice Attack Power Cost -15 when Staff is active
  • Level 60
Nice Attack Power Cost -16 when Staff is active
  • Level 65
Nice Attack Power Cost -17 when Staff is active
  • Level 70
Nice Attack Power Cost -19 when Staff is active
of Smashing Vulnerabilities Level 70 - All Staff attacks have a 5% chance to trigger the target's Vulnerability OffHand, Ring

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  • Level 5
All Staff attacks have a 1.75% chance to trigger the target's Vulnerability
  • Level 10
All Staff attacks have a 2% chance to trigger the target's Vulnerability
  • Level 15
All Staff attacks have a 2.25% chance to trigger the target's Vulnerability
  • Level 20
All Staff attacks have a 2.5% chance to trigger the target's Vulnerability
  • Level 25
All Staff attacks have a 2.75% chance to trigger the target's Vulnerability
  • Level 30
All Staff attacks have a 3% chance to trigger the target's Vulnerability
  • Level 35
All Staff attacks have a 3.25% chance to trigger the target's Vulnerability
  • Level 40
All Staff attacks have a 3.5% chance to trigger the target's Vulnerability
  • Level 45
All Staff attacks have a 3.75% chance to trigger the target's Vulnerability
  • Level 50
All Staff attacks have a 4% chance to trigger the target's Vulnerability
  • Level 55
All Staff attacks have a 4.25% chance to trigger the target's Vulnerability
  • Level 60
All Staff attacks have a 4.5% chance to trigger the target's Vulnerability
  • Level 65
All Staff attacks have a 4.75% chance to trigger the target's Vulnerability
  • Level 70
All Staff attacks have a 5% chance to trigger the target's Vulnerability
of Fiery Smashing Level 70 - Phoenix Strike costs -14 Power and boosts your Direct Fire Damage +18% for 30 seconds Hands

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  • Level 5
Phoenix Strike costs -1 Power and boosts your Direct Fire Damage +5% for 30 seconds
  • Level 10
Phoenix Strike costs -2 Power and boosts your Direct Fire Damage +6% for 30 seconds
  • Level 15
Phoenix Strike costs -3 Power and boosts your Direct Fire Damage +7% for 30 seconds
  • Level 20
Phoenix Strike costs -4 Power and boosts your Direct Fire Damage +8% for 30 seconds
  • Level 25
Phoenix Strike costs -5 Power and boosts your Direct Fire Damage +9% for 30 seconds
  • Level 30
Phoenix Strike costs -6 Power and boosts your Direct Fire Damage +10% for 30 seconds
  • Level 35
Phoenix Strike costs -7 Power and boosts your Direct Fire Damage +11% for 30 seconds
  • Level 40
Phoenix Strike costs -8 Power and boosts your Direct Fire Damage +12% for 30 seconds
  • Level 45
Phoenix Strike costs -9 Power and boosts your Direct Fire Damage +13% for 30 seconds
  • Level 50
Phoenix Strike costs -10 Power and boosts your Direct Fire Damage +14% for 30 seconds
  • Level 55
Phoenix Strike costs -11 Power and boosts your Direct Fire Damage +15% for 30 seconds
  • Level 60
Phoenix Strike costs -12 Power and boosts your Direct Fire Damage +16% for 30 seconds
  • Level 65
Phoenix Strike costs -13 Power and boosts your Direct Fire Damage +17% for 30 seconds
  • Level 70
Phoenix Strike costs -14 Power and boosts your Direct Fire Damage +18% for 30 seconds
of Crushing Streaks Level 70 - Double Hit causes your next attack to deal +90 damage if it is a Crushing attack Ring, Hands

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  • Level 10
Double Hit causes your next attack to deal +15 damage if it is a Crushing attack
  • Level 20
Double Hit causes your next attack to deal +25 damage if it is a Crushing attack
  • Level 30
Double Hit causes your next attack to deal +35 damage if it is a Crushing attack
  • Level 40
Double Hit causes your next attack to deal +50 damage if it is a Crushing attack
  • Level 50
Double Hit causes your next attack to deal +60 damage if it is a Crushing attack
  • Level 60
Double Hit causes your next attack to deal +75 damage if it is a Crushing attack
  • Level 70
Double Hit causes your next attack to deal +90 damage if it is a Crushing attack
Level 70 - Pin heals you for 40 health Chest, Hands

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  • Level 10
Pin heals you for 10 health
  • Level 20
Pin heals you for 15 health
  • Level 30
Pin heals you for 20 health
  • Level 40
Pin heals you for 25 health
  • Level 50
Pin heals you for 30 health
  • Level 60
Pin heals you for 35 health
  • Level 70
Pin heals you for 40 health
Level 70 - Pin boosts Core Attack and Nice Attack Damage +73 for 7 seconds Head, Feet

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  • Level 5
Pin boosts Core Attack and Nice Attack Damage +8 for 7 seconds
  • Level 10
Pin boosts Core Attack and Nice Attack Damage +13 for 7 seconds
  • Level 15
Pin boosts Core Attack and Nice Attack Damage +18 for 7 seconds
  • Level 20
Pin boosts Core Attack and Nice Attack Damage +23 for 7 seconds
  • Level 25
Pin boosts Core Attack and Nice Attack Damage +28 for 7 seconds
  • Level 30
Pin boosts Core Attack and Nice Attack Damage +33 for 7 seconds
  • Level 35
Pin boosts Core Attack and Nice Attack Damage +38 for 7 seconds
  • Level 40
Pin boosts Core Attack and Nice Attack Damage +43 for 7 seconds
  • Level 45
Pin boosts Core Attack and Nice Attack Damage +48 for 7 seconds
  • Level 50
Pin boosts Core Attack and Nice Attack Damage +53 for 7 seconds
  • Level 55
Pin boosts Core Attack and Nice Attack Damage +58 for 7 seconds
  • Level 60
Pin boosts Core Attack and Nice Attack Damage +63 for 7 seconds
  • Level 65
Pin boosts Core Attack and Nice Attack Damage +68 for 7 seconds
  • Level 70
Pin boosts Core Attack and Nice Attack Damage +73 for 7 seconds
of Accurate Suppression Level 70 - Suppress and Heed the Stick have +34 Accuracy Head, Feet

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  • Level 10
Suppress and Heed the Stick have +10 Accuracy
  • Level 20
Suppress and Heed the Stick have +14 Accuracy
  • Level 30
Suppress and Heed the Stick have +18 Accuracy
  • Level 40
Suppress and Heed the Stick have +22 Accuracy
  • Level 50
Suppress and Heed the Stick have +26 Accuracy
  • Level 60
Suppress and Heed the Stick have +30 Accuracy
  • Level 70
Suppress and Heed the Stick have +34 Accuracy
of Double Hits Level 70 - Double Hit Damage +32% Chest, Feet

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  • Level 5
Double Hit Damage +12%
  • Level 10
Double Hit Damage +13%
  • Level 15
Double Hit Damage +14%
  • Level 20
Double Hit Damage +15%
  • Level 25
Double Hit Damage +16%
  • Level 30
Double Hit Damage +17%
  • Level 35
Double Hit Damage +18%
  • Level 40
Double Hit Damage +20%
  • Level 45
Double Hit Damage +22%
  • Level 50
Double Hit Damage +24%
  • Level 55
Double Hit Damage +26%
  • Level 60
Double Hit Damage +28%
  • Level 65
Double Hit Damage +30%
  • Level 70
Double Hit Damage +32%
of The Phoenix Level 70 - Phoenix Strike Damage +60% Chest, Necklace

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  • Level 35
Phoenix Strike Damage +10%
  • Level 40
Phoenix Strike Damage +18%
  • Level 45
Phoenix Strike Damage +26%
  • Level 50
Phoenix Strike Damage +34%
  • Level 55
Phoenix Strike Damage +41%
  • Level 60
Phoenix Strike Damage +48%
  • Level 65
Phoenix Strike Damage +54%
  • Level 70
Phoenix Strike Damage +60%
of The Phoenix Level 70 - Phoenix Strike deals +25% damage and reuse timer is -8 seconds Feet

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  • Level 35
Phoenix Strike deals +5% damage and reuse timer is -4 seconds
  • Level 40
Phoenix Strike deals +7% damage and reuse timer is -5 seconds
  • Level 45
Phoenix Strike deals +9% damage and reuse timer is -5 seconds
  • Level 50
Phoenix Strike deals +11% damage and reuse timer is -6 seconds
  • Level 55
Phoenix Strike deals +13% damage and reuse timer is -7 seconds
  • Level 60
Phoenix Strike deals +15% damage and reuse timer is -8 seconds
  • Level 65
Phoenix Strike deals +20% damage and reuse timer is -8 seconds
  • Level 70
Phoenix Strike deals +25% damage and reuse timer is -8 seconds
of The Phoenix Level 70 - Phoenix Strike restores 108 Health to you Head, Legs

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  • Level 35
Phoenix Strike restores 30 Health to you
  • Level 40
Phoenix Strike restores 42 Health to you
  • Level 45
Phoenix Strike restores 54 Health to you
  • Level 50
Phoenix Strike restores 66 Health to you
  • Level 55
Phoenix Strike restores 78 Health to you
  • Level 60
Phoenix Strike restores 90 Health to you
  • Level 65
Phoenix Strike restores 99 Health to you
  • Level 70
Phoenix Strike restores 108 Health to you
of Slashy Double Hits Level 70 - Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing for 15 seconds OffHand

Click Expand to reveal

  • Level 10
Double Hit costs -2 Power and makes the target 3% more vulnerable to Slashing for 15 seconds
  • Level 20
Double Hit costs -4 Power and makes the target 4% more vulnerable to Slashing for 15 seconds
  • Level 30
Double Hit costs -6 Power and makes the target 5% more vulnerable to Slashing for 15 seconds
  • Level 40
Double Hit costs -8 Power and makes the target 6% more vulnerable to Slashing for 15 seconds
  • Level 50
Double Hit costs -10 Power and makes the target 7% more vulnerable to Slashing for 15 seconds
  • Level 60
Double Hit costs -12 Power and makes the target 8% more vulnerable to Slashing for 15 seconds
  • Level 70
Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing for 15 seconds
of Efficient Thrusting Level 70 - Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second Head, Necklace

Click Expand to reveal

  • Level 5
Headcracker and Strategic Thrust deal +1% damage and reuse timer is -1 second
  • Level 10
Headcracker and Strategic Thrust deal +2% damage and reuse timer is -1 second
  • Level 15
Headcracker and Strategic Thrust deal +3% damage and reuse timer is -1 second
  • Level 20
Headcracker and Strategic Thrust deal +4% damage and reuse timer is -1 second
  • Level 25
Headcracker and Strategic Thrust deal +5% damage and reuse timer is -1 second
  • Level 30
Headcracker and Strategic Thrust deal +6% damage and reuse timer is -1 second
  • Level 35
Headcracker and Strategic Thrust deal +7% damage and reuse timer is -1 second
  • Level 40
Headcracker and Strategic Thrust deal +8% damage and reuse timer is -1 second
  • Level 45
Headcracker and Strategic Thrust deal +9% damage and reuse timer is -1 second
  • Level 50
Headcracker and Strategic Thrust deal +10% damage and reuse timer is -1 second
  • Level 55
Headcracker and Strategic Thrust deal +11% damage and reuse timer is -1 second
  • Level 60
Headcracker and Strategic Thrust deal +12% damage and reuse timer is -1 second
  • Level 65
Headcracker and Strategic Thrust deal +14% damage and reuse timer is -1 second
  • Level 70
Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second
of Defensive Staff Fighting Level 70 - Suppress and Deflective Spin Damage +36% Chest, MainHand

Click Expand to reveal

  • Level 5
Suppress and Deflective Spin Damage +8%
  • Level 10
Suppress and Deflective Spin Damage +10%
  • Level 15
Suppress and Deflective Spin Damage +12%
  • Level 20
Suppress and Deflective Spin Damage +14%
  • Level 25
Suppress and Deflective Spin Damage +16%
  • Level 30
Suppress and Deflective Spin Damage +18%
  • Level 35
Suppress and Deflective Spin Damage +20%
  • Level 40
Suppress and Deflective Spin Damage +22%
  • Level 45
Suppress and Deflective Spin Damage +24%
  • Level 50
Suppress and Deflective Spin Damage +26%
  • Level 55
Suppress and Deflective Spin Damage +28%
  • Level 60
Suppress and Deflective Spin Damage +30%
  • Level 65
Suppress and Deflective Spin Damage +33%
  • Level 70
Suppress and Deflective Spin Damage +36%
of Hot Hits Level 70 - Double Hit ignites the target, dealing 174 Fire damage over 12 seconds Head, Legs

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  • Level 5
Double Hit ignites the target, dealing 18 Fire damage over 12 seconds
  • Level 10
Double Hit ignites the target, dealing 30 Fire damage over 12 seconds
  • Level 15
Double Hit ignites the target, dealing 42 Fire damage over 12 seconds
  • Level 20
Double Hit ignites the target, dealing 54 Fire damage over 12 seconds
  • Level 25
Double Hit ignites the target, dealing 66 Fire damage over 12 seconds
  • Level 30
Double Hit ignites the target, dealing 78 Fire damage over 12 seconds
  • Level 35
Double Hit ignites the target, dealing 90 Fire damage over 12 seconds
  • Level 40
Double Hit ignites the target, dealing 102 Fire damage over 12 seconds
  • Level 45
Double Hit ignites the target, dealing 114 Fire damage over 12 seconds
  • Level 50
Double Hit ignites the target, dealing 126 Fire damage over 12 seconds
  • Level 55
Double Hit ignites the target, dealing 138 Fire damage over 12 seconds
  • Level 60
Double Hit ignites the target, dealing 150 Fire damage over 12 seconds
  • Level 65
Double Hit ignites the target, dealing 162 Fire damage over 12 seconds
  • Level 70
Double Hit ignites the target, dealing 174 Fire damage over 12 seconds
of Cold Blocking Level 70 - Blocking Stance boosts your Direct Cold Damage +13.5% for 30 seconds Legs, Ring

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  • Level 5
Blocking Stance boosts your Direct Cold Damage +6% for 30 seconds
  • Level 10
Blocking Stance boosts your Direct Cold Damage +6.5% for 30 seconds
  • Level 15
Blocking Stance boosts your Direct Cold Damage +7% for 30 seconds
  • Level 20
Blocking Stance boosts your Direct Cold Damage +7.5% for 30 seconds
  • Level 25
Blocking Stance boosts your Direct Cold Damage +8% for 30 seconds
  • Level 30
Blocking Stance boosts your Direct Cold Damage +8.5% for 30 seconds
  • Level 35
Blocking Stance boosts your Direct Cold Damage +9% for 30 seconds
  • Level 40
Blocking Stance boosts your Direct Cold Damage +9.5% for 30 seconds
  • Level 45
Blocking Stance boosts your Direct Cold Damage +10% for 30 seconds
  • Level 50
Blocking Stance boosts your Direct Cold Damage +10.5% for 30 seconds
  • Level 55
Blocking Stance boosts your Direct Cold Damage +11% for 30 seconds
  • Level 60
Blocking Stance boosts your Direct Cold Damage +11.5% for 30 seconds
  • Level 65
Blocking Stance boosts your Direct Cold Damage +12.5% for 30 seconds
  • Level 70
Blocking Stance boosts your Direct Cold Damage +13.5% for 30 seconds
of Concussive Cracking Level 70 - Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds MainHand

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  • Level 5
Double Hit deals +6% damage and hastens the current reuse timer of Headcracker by 1 second
  • Level 10
Double Hit deals +8% damage and hastens the current reuse timer of Headcracker by 1 second
  • Level 15
Double Hit deals +10% damage and hastens the current reuse timer of Headcracker by 1 second
  • Level 20
Double Hit deals +12% damage and hastens the current reuse timer of Headcracker by 1 second
  • Level 25
Double Hit deals +14% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 30
Double Hit deals +16% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 35
Double Hit deals +18% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 40
Double Hit deals +20% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 45
Double Hit deals +22% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 50
Double Hit deals +24% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 55
Double Hit deals +26% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 60
Double Hit deals +28% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 65
Double Hit deals +30% damage and hastens the current reuse timer of Headcracker by 2 seconds
  • Level 70
Double Hit deals +32% damage and hastens the current reuse timer of Headcracker by 2 seconds
of Lunging Level 70 - Lunge deals +39% damage to health and armor Legs, MainHand

Click Expand to reveal

  • Level 5
Lunge deals +3% damage to health and armor
  • Level 10
Lunge deals +5% damage to health and armor
  • Level 15
Lunge deals +8% damage to health and armor
  • Level 20
Lunge deals +10% damage to health and armor
  • Level 25
Lunge deals +12% damage to health and armor
  • Level 30
Lunge deals +15% damage to health and armor
  • Level 35
Lunge deals +18% damage to health and armor
  • Level 40
Lunge deals +21% damage to health and armor
  • Level 45
Lunge deals +24% damage to health and armor
  • Level 50
Lunge deals +27% damage to health and armor
  • Level 55
Lunge deals +30% damage to health and armor
  • Level 60
Lunge deals +33% damage to health and armor
  • Level 65
Lunge deals +36% damage to health and armor
  • Level 70
Lunge deals +39% damage to health and armor
of Group-Lunging Level 70 - Lunge hits all enemies within 5 meters, but deals -21% damage and reuse timer is +2 seconds Hands

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  • Level 5
Lunge hits all enemies within 5 meters, but deals -55% damage and reuse timer is +2 seconds
  • Level 10
Lunge hits all enemies within 5 meters, but deals -53% damage and reuse timer is +2 seconds
  • Level 15
Lunge hits all enemies within 5 meters, but deals -51% damage and reuse timer is +2 seconds
  • Level 20
Lunge hits all enemies within 5 meters, but deals -49% damage and reuse timer is +2 seconds
  • Level 25
Lunge hits all enemies within 5 meters, but deals -47% damage and reuse timer is +2 seconds
  • Level 30
Lunge hits all enemies within 5 meters, but deals -45% damage and reuse timer is +2 seconds
  • Level 35
Lunge hits all enemies within 5 meters, but deals -43% damage and reuse timer is +2 seconds
  • Level 40
Lunge hits all enemies within 5 meters, but deals -41% damage and reuse timer is +2 seconds
  • Level 45
Lunge hits all enemies within 5 meters, but deals -39% damage and reuse timer is +2 seconds
  • Level 50
Lunge hits all enemies within 5 meters, but deals -37% damage and reuse timer is +2 seconds
  • Level 55
Lunge hits all enemies within 5 meters, but deals -35% damage and reuse timer is +2 seconds
  • Level 60
Lunge hits all enemies within 5 meters, but deals -33% damage and reuse timer is +2 seconds
  • Level 65
Lunge hits all enemies within 5 meters, but deals -27% damage and reuse timer is +2 seconds
  • Level 70
Lunge hits all enemies within 5 meters, but deals -21% damage and reuse timer is +2 seconds
of Bloody Redirection Level 70 - Redirect deals +78 Trauma damage over 15 seconds Chest, OffHand

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  • Level 5
Redirect deals +39 Trauma damage over 15 seconds
  • Level 10
Redirect deals +42 Trauma damage over 15 seconds
  • Level 15
Redirect deals +45 Trauma damage over 15 seconds
  • Level 20
Redirect deals +48 Trauma damage over 15 seconds
  • Level 25
Redirect deals +51 Trauma damage over 15 seconds
  • Level 30
Redirect deals +54 Trauma damage over 15 seconds
  • Level 35
Redirect deals +57 Trauma damage over 15 seconds
  • Level 40
Redirect deals +60 Trauma damage over 15 seconds
  • Level 45
Redirect deals +63 Trauma damage over 15 seconds
  • Level 50
Redirect deals +66 Trauma damage over 15 seconds
  • Level 55
Redirect deals +69 Trauma damage over 15 seconds
  • Level 60
Redirect deals +72 Trauma damage over 15 seconds
  • Level 65
Redirect deals +75 Trauma damage over 15 seconds
  • Level 70
Redirect deals +78 Trauma damage over 15 seconds
of Knockback Lunges Level 70 - Lunge deals +35 damage and knocks the target backwards Feet

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  • Level 5
Lunge deals +1 damage and knocks the target backwards
  • Level 10
Lunge deals +2 damage and knocks the target backwards
  • Level 15
Lunge deals +3 damage and knocks the target backwards
  • Level 20
Lunge deals +4 damage and knocks the target backwards
  • Level 25
Lunge deals +5 damage and knocks the target backwards
  • Level 30
Lunge deals +6 damage and knocks the target backwards
  • Level 35
Lunge deals +7 damage and knocks the target backwards
  • Level 40
Lunge deals +10 damage and knocks the target backwards
  • Level 45
Lunge deals +13 damage and knocks the target backwards
  • Level 50
Lunge deals +15 damage and knocks the target backwards
  • Level 55
Lunge deals +17 damage and knocks the target backwards
  • Level 60
Lunge deals +20 damage and knocks the target backwards
  • Level 65
Lunge deals +25 damage and knocks the target backwards
  • Level 70
Lunge deals +35 damage and knocks the target backwards
of Lunging Level 70 - Lunge deals +90 armor damage OffHand, Ring

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  • Level 5
Lunge deals +12 armor damage
  • Level 10
Lunge deals +18 armor damage
  • Level 15
Lunge deals +24 armor damage
  • Level 20
Lunge deals +30 armor damage
  • Level 25
Lunge deals +36 armor damage
  • Level 30
Lunge deals +42 armor damage
  • Level 35
Lunge deals +48 armor damage
  • Level 40
Lunge deals +54 armor damage
  • Level 45
Lunge deals +60 armor damage
  • Level 50
Lunge deals +66 armor damage
  • Level 55
Lunge deals +72 armor damage
  • Level 60
Lunge deals +78 armor damage
  • Level 65
Lunge deals +84 armor damage
  • Level 70
Lunge deals +90 armor damage
of Healthy Deflection Level 70 - Deflective Spin heals 84 Health over 60 seconds Legs, Necklace

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  • Level 5
Deflective Spin heals 6 Health over 60 seconds
  • Level 10
Deflective Spin heals 12 Health over 60 seconds
  • Level 15
Deflective Spin heals 18 Health over 60 seconds
  • Level 20
Deflective Spin heals 24 Health over 60 seconds
  • Level 25
Deflective Spin heals 30 Health over 60 seconds
  • Level 30
Deflective Spin heals 36 Health over 60 seconds
  • Level 35
Deflective Spin heals 42 Health over 60 seconds
  • Level 40
Deflective Spin heals 48 Health over 60 seconds
  • Level 45
Deflective Spin heals 54 Health over 60 seconds
  • Level 50
Deflective Spin heals 60 Health over 60 seconds
  • Level 55
Deflective Spin heals 66 Health over 60 seconds
  • Level 60
Deflective Spin heals 72 Health over 60 seconds
  • Level 65
Deflective Spin heals 78 Health over 60 seconds
  • Level 70
Deflective Spin heals 84 Health over 60 seconds
of Refreshing Deflection Level 70 - Deflective Spin restores 36 Power after a 20 second delay Head, OffHand

Click Expand to reveal

  • Level 5
Deflective Spin restores 6 Power after a 20 second delay
  • Level 10
Deflective Spin restores 8 Power after a 20 second delay
  • Level 15
Deflective Spin restores 10 Power after a 20 second delay
  • Level 20
Deflective Spin restores 12 Power after a 20 second delay
  • Level 25
Deflective Spin restores 14 Power after a 20 second delay
  • Level 30
Deflective Spin restores 16 Power after a 20 second delay
  • Level 35
Deflective Spin restores 18 Power after a 20 second delay
  • Level 40
Deflective Spin restores 20 Power after a 20 second delay
  • Level 45
Deflective Spin restores 22 Power after a 20 second delay
  • Level 50
Deflective Spin restores 24 Power after a 20 second delay
  • Level 55
Deflective Spin restores 27 Power after a 20 second delay
  • Level 60
Deflective Spin restores 30 Power after a 20 second delay
  • Level 65
Deflective Spin restores 33 Power after a 20 second delay
  • Level 70
Deflective Spin restores 36 Power after a 20 second delay
of Second Chances Level 70 - If you have less than half of your Health remaining, Deflective Spin heals you for 25% of your Max Health Feet, Necklace

Click Expand to reveal

  • Level 5
If you have less than half of your Health remaining, Deflective Spin heals you for 10% of your Max Health
  • Level 10
If you have less than half of your Health remaining, Deflective Spin heals you for 11% of your Max Health
  • Level 15
If you have less than half of your Health remaining, Deflective Spin heals you for 12% of your Max Health
  • Level 20
If you have less than half of your Health remaining, Deflective Spin heals you for 13% of your Max Health
  • Level 25
If you have less than half of your Health remaining, Deflective Spin heals you for 14% of your Max Health
  • Level 30
If you have less than half of your Health remaining, Deflective Spin heals you for 15% of your Max Health
  • Level 35
If you have less than half of your Health remaining, Deflective Spin heals you for 16% of your Max Health
  • Level 40
If you have less than half of your Health remaining, Deflective Spin heals you for 17% of your Max Health
  • Level 45
If you have less than half of your Health remaining, Deflective Spin heals you for 18% of your Max Health
  • Level 50
If you have less than half of your Health remaining, Deflective Spin heals you for 19% of your Max Health
  • Level 55
If you have less than half of your Health remaining, Deflective Spin heals you for 20% of your Max Health
  • Level 60
If you have less than half of your Health remaining, Deflective Spin heals you for 21% of your Max Health
  • Level 65
If you have less than half of your Health remaining, Deflective Spin heals you for 23% of your Max Health
  • Level 70
If you have less than half of your Health remaining, Deflective Spin heals you for 25% of your Max Health
of Accurate Pinning Level 70 - Pin deals +105 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have) Necklace

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  • Level 10
Pin deals +10 damage and has +3 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 20
Pin deals +25 damage and has +6 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 30
Pin deals +45 damage and has +9 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 40
Pin deals +60 damage and has +12 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 50
Pin deals +75 damage and has +15 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 60
Pin deals +90 damage and has +18 Accuracy (which cancels out the Evasion that certain monsters have)
  • Level 70
Pin deals +105 damage and has +21 Accuracy (which cancels out the Evasion that certain monsters have)
of Zen Stances Level 70 - Blocking Stance restores 32 Power to you Head, Chest

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  • Level 5
Blocking Stance restores 4 Power to you
  • Level 10
Blocking Stance restores 6 Power to you
  • Level 15
Blocking Stance restores 8 Power to you
  • Level 20
Blocking Stance restores 10 Power to you
  • Level 25
Blocking Stance restores 12 Power to you
  • Level 30
Blocking Stance restores 14 Power to you
  • Level 35
Blocking Stance restores 16 Power to you
  • Level 40
Blocking Stance restores 18 Power to you
  • Level 45
Blocking Stance restores 20 Power to you
  • Level 50
Blocking Stance restores 22 Power to you
  • Level 55
Blocking Stance restores 24 Power to you
  • Level 60
Blocking Stance restores 26 Power to you
  • Level 65
Blocking Stance restores 29 Power to you
  • Level 70
Blocking Stance restores 32 Power to you
of Mind-Body Arts Level 70 - For 30 seconds after using Blocking Stance, your Mentalism attacks deal +14 damage MainHand, Necklace

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  • Level 5
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +1 damage
  • Level 10
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +2 damage
  • Level 15
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +3 damage
  • Level 20
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +4 damage
  • Level 25
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +5 damage
  • Level 30
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +6 damage
  • Level 35
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +7 damage
  • Level 40
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +8 damage
  • Level 45
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +9 damage
  • Level 50
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +10 damage
  • Level 55
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +11 damage
  • Level 60
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage
  • Level 65
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +13 damage
  • Level 70
For 30 seconds after using Blocking Stance, your Mentalism attacks deal +14 damage
Level 70 - For 60 seconds after using Blocking Stance, First Aid heals you +56 Hands, Feet

Click Expand to reveal

  • Level 5
For 60 seconds after using Blocking Stance, First Aid heals you +11
  • Level 10
For 60 seconds after using Blocking Stance, First Aid heals you +14
  • Level 15
For 60 seconds after using Blocking Stance, First Aid heals you +17
  • Level 20
For 60 seconds after using Blocking Stance, First Aid heals you +20
  • Level 25
For 60 seconds after using Blocking Stance, First Aid heals you +23
  • Level 30
For 60 seconds after using Blocking Stance, First Aid heals you +26
  • Level 35
For 60 seconds after using Blocking Stance, First Aid heals you +29
  • Level 40
For 60 seconds after using Blocking Stance, First Aid heals you +32
  • Level 45
For 60 seconds after using Blocking Stance, First Aid heals you +35
  • Level 50
For 60 seconds after using Blocking Stance, First Aid heals you +38
  • Level 55
For 60 seconds after using Blocking Stance, First Aid heals you +41
  • Level 60
For 60 seconds after using Blocking Stance, First Aid heals you +44
  • Level 65
For 60 seconds after using Blocking Stance, First Aid heals you +50
  • Level 70
For 60 seconds after using Blocking Stance, First Aid heals you +56
of Redirection Level 70 - Redirect Damage +101% Legs, MainHand

Click Expand to reveal

  • Level 5
Redirect Damage +19%
  • Level 10
Redirect Damage +25%
  • Level 15
Redirect Damage +31%
  • Level 20
Redirect Damage +37%
  • Level 25
Redirect Damage +43%
  • Level 30
Redirect Damage +49%
  • Level 35
Redirect Damage +55%
  • Level 40
Redirect Damage +61%
  • Level 45
Redirect Damage +67%
  • Level 50
Redirect Damage +73%
  • Level 55
Redirect Damage +79%
  • Level 60
Redirect Damage +85%
  • Level 65
Redirect Damage +93%
  • Level 70
Redirect Damage +101%
Level 70 - For 60 seconds after using Redirect, First Aid heals you +63 Hands, Feet

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  • Level 30
For 60 seconds after using Redirect, First Aid heals you +15
  • Level 35
For 60 seconds after using Redirect, First Aid heals you +21
  • Level 40
For 60 seconds after using Redirect, First Aid heals you +27
  • Level 45
For 60 seconds after using Redirect, First Aid heals you +33
  • Level 50
For 60 seconds after using Redirect, First Aid heals you +39
  • Level 55
For 60 seconds after using Redirect, First Aid heals you +45
  • Level 60
For 60 seconds after using Redirect, First Aid heals you +51
  • Level 65
For 60 seconds after using Redirect, First Aid heals you +57
  • Level 70
For 60 seconds after using Redirect, First Aid heals you +63
of Potent Redirection Level 70 - Redirect generates no Rage, reduces Rage by 960, and taunts -690 Ring, Necklace

Click Expand to reveal

  • Level 5
Redirect generates no Rage, reduces Rage by 100, and taunts -105
  • Level 10
Redirect generates no Rage, reduces Rage by 160, and taunts -150
  • Level 15
Redirect generates no Rage, reduces Rage by 220, and taunts -195
  • Level 20
Redirect generates no Rage, reduces Rage by 280, and taunts -240
  • Level 25
Redirect generates no Rage, reduces Rage by 340, and taunts -285
  • Level 30
Redirect generates no Rage, reduces Rage by 400, and taunts -330
  • Level 35
Redirect generates no Rage, reduces Rage by 460, and taunts -375
  • Level 40
Redirect generates no Rage, reduces Rage by 520, and taunts -420
  • Level 45
Redirect generates no Rage, reduces Rage by 580, and taunts -465
  • Level 50
Redirect generates no Rage, reduces Rage by 640, and taunts -510
  • Level 55
Redirect generates no Rage, reduces Rage by 700, and taunts -555
  • Level 60
Redirect generates no Rage, reduces Rage by 760, and taunts -600
  • Level 65
Redirect generates no Rage, reduces Rage by 860, and taunts -645
  • Level 70
Redirect generates no Rage, reduces Rage by 960, and taunts -690
Level 70 - Redirect deals +48 damage and stuns the target Hands

Click Expand to reveal

  • Level 5
Redirect deals +3 damage and stuns the target
  • Level 10
Redirect deals +6 damage and stuns the target
  • Level 15
Redirect deals +9 damage and stuns the target
  • Level 20
Redirect deals +12 damage and stuns the target
  • Level 25
Redirect deals +15 damage and stuns the target
  • Level 30
Redirect deals +18 damage and stuns the target
  • Level 35
Redirect deals +21 damage and stuns the target
  • Level 40
Redirect deals +24 damage and stuns the target
  • Level 45
Redirect deals +27 damage and stuns the target
  • Level 50
Redirect deals +30 damage and stuns the target
  • Level 55
Redirect deals +33 damage and stuns the target
  • Level 60
Redirect deals +36 damage and stuns the target
  • Level 65
Redirect deals +42 damage and stuns the target
  • Level 70
Redirect deals +48 damage and stuns the target
of Strategic Thrusts Level 70 - Strategic Thrust deals +54% damage, plus 40% more damage if the target is Vulnerable Legs, MainHand

Click Expand to reveal

  • Level 5
Strategic Thrust deals +15% damage, plus 35% more damage if the target is Vulnerable
  • Level 10
Strategic Thrust deals +18% damage, plus 35% more damage if the target is Vulnerable
  • Level 15
Strategic Thrust deals +21% damage, plus 35% more damage if the target is Vulnerable
  • Level 20
Strategic Thrust deals +24% damage, plus 35% more damage if the target is Vulnerable
  • Level 25
Strategic Thrust deals +27% damage, plus 35% more damage if the target is Vulnerable
  • Level 30
Strategic Thrust deals +30% damage, plus 35% more damage if the target is Vulnerable
  • Level 35
Strategic Thrust deals +33% damage, plus 35% more damage if the target is Vulnerable
  • Level 40
Strategic Thrust deals +36% damage, plus 35% more damage if the target is Vulnerable
  • Level 45
Strategic Thrust deals +39% damage, plus 35% more damage if the target is Vulnerable
  • Level 50
Strategic Thrust deals +42% damage, plus 35% more damage if the target is Vulnerable
  • Level 55
Strategic Thrust deals +45% damage, plus 35% more damage if the target is Vulnerable
  • Level 60
Strategic Thrust deals +48% damage, plus 35% more damage if the target is Vulnerable
  • Level 65
Strategic Thrust deals +51% damage, plus 40% more damage if the target is Vulnerable
  • Level 70
Strategic Thrust deals +54% damage, plus 40% more damage if the target is Vulnerable
Level 70 - Strategic Thrust and Lunge Damage +60% Head, OffHand

Click Expand to reveal

  • Level 5
Strategic Thrust and Lunge Damage +17%
  • Level 10
Strategic Thrust and Lunge Damage +20%
  • Level 15
Strategic Thrust and Lunge Damage +23%
  • Level 20
Strategic Thrust and Lunge Damage +26%
  • Level 25
Strategic Thrust and Lunge Damage +29%
  • Level 30
Strategic Thrust and Lunge Damage +32%
  • Level 35
Strategic Thrust and Lunge Damage +35%
  • Level 40
Strategic Thrust and Lunge Damage +38%
  • Level 45
Strategic Thrust and Lunge Damage +41%
  • Level 50
Strategic Thrust and Lunge Damage +44%
  • Level 55
Strategic Thrust and Lunge Damage +47%
  • Level 60
Strategic Thrust and Lunge Damage +50%
  • Level 65
Strategic Thrust and Lunge Damage +55%
  • Level 70
Strategic Thrust and Lunge Damage +60%
of Opportunistic Vulnerabilities Level 70 - If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you Chest, Hands

Click Expand to reveal

  • Level 5
If Strategic Thrust is used on a Vulnerable target, it deals +8 damage and restores 5 Health to you
  • Level 10
If Strategic Thrust is used on a Vulnerable target, it deals +15 damage and restores 10 Health to you
  • Level 15
If Strategic Thrust is used on a Vulnerable target, it deals +22 damage and restores 15 Health to you
  • Level 20
If Strategic Thrust is used on a Vulnerable target, it deals +29 damage and restores 20 Health to you
  • Level 25
If Strategic Thrust is used on a Vulnerable target, it deals +36 damage and restores 25 Health to you
  • Level 30
If Strategic Thrust is used on a Vulnerable target, it deals +43 damage and restores 30 Health to you
  • Level 35
If Strategic Thrust is used on a Vulnerable target, it deals +50 damage and restores 35 Health to you
  • Level 40
If Strategic Thrust is used on a Vulnerable target, it deals +57 damage and restores 40 Health to you
  • Level 45
If Strategic Thrust is used on a Vulnerable target, it deals +64 damage and restores 45 Health to you
  • Level 50
If Strategic Thrust is used on a Vulnerable target, it deals +71 damage and restores 50 Health to you
  • Level 55
If Strategic Thrust is used on a Vulnerable target, it deals +78 damage and restores 55 Health to you
  • Level 60
If Strategic Thrust is used on a Vulnerable target, it deals +85 damage and restores 60 Health to you
  • Level 65
If Strategic Thrust is used on a Vulnerable target, it deals +92 damage and restores 65 Health to you
  • Level 70
If Strategic Thrust is used on a Vulnerable target, it deals +99 damage and restores 70 Health to you
of Heedfulness Level 70 - Heed The Stick Damage +63% Legs, MainHand

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  • Level 5
Heed The Stick Damage +11%
  • Level 10
Heed The Stick Damage +15%
  • Level 15
Heed The Stick Damage +19%
  • Level 20
Heed The Stick Damage +23%
  • Level 25
Heed The Stick Damage +27%
  • Level 30
Heed The Stick Damage +31%
  • Level 35
Heed The Stick Damage +35%
  • Level 40
Heed The Stick Damage +39%
  • Level 45
Heed The Stick Damage +43%
  • Level 50
Heed The Stick Damage +47%
  • Level 55
Heed The Stick Damage +51%
  • Level 60
Heed The Stick Damage +55%
  • Level 65
Heed The Stick Damage +59%
  • Level 70
Heed The Stick Damage +63%
of Potent Heeding Level 70 - Heed The Stick deals +15% Damage and Taunts +840 Chest, Head

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  • Level 5
Heed The Stick deals +1% Damage and Taunts +60
  • Level 10
Heed The Stick deals +2% Damage and Taunts +120
  • Level 15
Heed The Stick deals +3% Damage and Taunts +180
  • Level 20
Heed The Stick deals +4% Damage and Taunts +240
  • Level 25
Heed The Stick deals +5% Damage and Taunts +300
  • Level 30
Heed The Stick deals +6% Damage and Taunts +360
  • Level 35
Heed The Stick deals +7% Damage and Taunts +420
  • Level 40
Heed The Stick deals +8% Damage and Taunts +480
  • Level 45
Heed The Stick deals +9% Damage and Taunts +540
  • Level 50
Heed The Stick deals +10% Damage and Taunts +600
  • Level 55
Heed The Stick deals +11% Damage and Taunts +660
  • Level 60
Heed The Stick deals +12% Damage and Taunts +720
  • Level 65
Heed The Stick deals +13% Damage and Taunts +780
  • Level 70
Heed The Stick deals +15% Damage and Taunts +840
of Healthy Heeding Level 70 - Heed The Stick heals you for 24 health (or armor if health is full) Hands, Necklace

Click Expand to reveal

  • Level 5
Heed The Stick heals you for 5 health (or armor if health is full)
  • Level 10
Heed The Stick heals you for 6 health (or armor if health is full)
  • Level 15
Heed The Stick heals you for 7 health (or armor if health is full)
  • Level 20
Heed The Stick heals you for 8 health (or armor if health is full)
  • Level 25
Heed The Stick heals you for 9 health (or armor if health is full)
  • Level 30
Heed The Stick heals you for 10 health (or armor if health is full)
  • Level 35
Heed The Stick heals you for 11 health (or armor if health is full)
  • Level 40
Heed The Stick heals you for 12 health (or armor if health is full)
  • Level 45
Heed The Stick heals you for 14 health (or armor if health is full)
  • Level 50
Heed The Stick heals you for 16 health (or armor if health is full)
  • Level 55
Heed The Stick heals you for 18 health (or armor if health is full)
  • Level 60
Heed The Stick heals you for 20 health (or armor if health is full)
  • Level 65
Heed The Stick heals you for 22 health (or armor if health is full)
  • Level 70
Heed The Stick heals you for 24 health (or armor if health is full)
of Thickheaded Heeding Level 70 - Heed The Stick gives you +15 mitigation from direct attacks for 10 seconds OffHand, Ring

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  • Level 30
Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds
  • Level 35
Heed The Stick gives you +6 mitigation from direct attacks for 10 seconds
  • Level 40
Heed The Stick gives you +7 mitigation from direct attacks for 10 seconds
  • Level 45
Heed The Stick gives you +9 mitigation from direct attacks for 10 seconds
  • Level 50
Heed The Stick gives you +10 mitigation from direct attacks for 10 seconds
  • Level 55
Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds
  • Level 60
Heed The Stick gives you +13 mitigation from direct attacks for 10 seconds
  • Level 65
Heed The Stick gives you +14 mitigation from direct attacks for 10 seconds
  • Level 70
Heed The Stick gives you +15 mitigation from direct attacks for 10 seconds
of Headcracking Level 70 - Headcracker Damage +60% Chest, Feet

Click Expand to reveal

  • Level 5
Headcracker Damage +8%
  • Level 10
Headcracker Damage +12%
  • Level 15
Headcracker Damage +16%
  • Level 20
Headcracker Damage +20%
  • Level 25
Headcracker Damage +24%
  • Level 30
Headcracker Damage +28%
  • Level 35
Headcracker Damage +32%
  • Level 40
Headcracker Damage +36%
  • Level 45
Headcracker Damage +40%
  • Level 50
Headcracker Damage +44%
  • Level 55
Headcracker Damage +48%
  • Level 60
Headcracker Damage +52%
  • Level 65
Headcracker Damage +56%
  • Level 70
Headcracker Damage +60%
Level 70 - Headcracker deals +80 damage, generates no Rage, and reduces Rage by 210 Legs, MainHand

Click Expand to reveal

  • Level 5
Headcracker deals +5 damage, generates no Rage, and reduces Rage by 15
  • Level 10
Headcracker deals +10 damage, generates no Rage, and reduces Rage by 30
  • Level 15
Headcracker deals +15 damage, generates no Rage, and reduces Rage by 45
  • Level 20
Headcracker deals +20 damage, generates no Rage, and reduces Rage by 60
  • Level 25
Headcracker deals +25 damage, generates no Rage, and reduces Rage by 75
  • Level 30
Headcracker deals +30 damage, generates no Rage, and reduces Rage by 90
  • Level 35
Headcracker deals +35 damage, generates no Rage, and reduces Rage by 105
  • Level 40
Headcracker deals +40 damage, generates no Rage, and reduces Rage by 120
  • Level 45
Headcracker deals +45 damage, generates no Rage, and reduces Rage by 135
  • Level 50
Headcracker deals +50 damage, generates no Rage, and reduces Rage by 150
  • Level 55
Headcracker deals +55 damage, generates no Rage, and reduces Rage by 165
  • Level 60
Headcracker deals +60 damage, generates no Rage, and reduces Rage by 180
  • Level 65
Headcracker deals +70 damage, generates no Rage, and reduces Rage by 195
  • Level 70
Headcracker deals +80 damage, generates no Rage, and reduces Rage by 210
Uncrackable Level 70 - After using Headcracker, you take half damage from Psychic attacks for 13 seconds OffHand

Click Expand to reveal

  • Level 30
After using Headcracker, you take half damage from Psychic attacks for 5 seconds
  • Level 35
After using Headcracker, you take half damage from Psychic attacks for 6 seconds
  • Level 40
After using Headcracker, you take half damage from Psychic attacks for 7 seconds
  • Level 45
After using Headcracker, you take half damage from Psychic attacks for 8 seconds
  • Level 50
After using Headcracker, you take half damage from Psychic attacks for 9 seconds
  • Level 55
After using Headcracker, you take half damage from Psychic attacks for 10 seconds
  • Level 60
After using Headcracker, you take half damage from Psychic attacks for 11 seconds
  • Level 65
After using Headcracker, you take half damage from Psychic attacks for 12 seconds
  • Level 70
After using Headcracker, you take half damage from Psychic attacks for 13 seconds
of Pinning Level 70 - Pin Damage +61% Legs, MainHand

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  • Level 5
Pin Damage +5%
  • Level 10
Pin Damage +9%
  • Level 15
Pin Damage +13%
  • Level 20
Pin Damage +17%
  • Level 25
Pin Damage +21%
  • Level 30
Pin Damage +25%
  • Level 35
Pin Damage +29%
  • Level 40
Pin Damage +33%
  • Level 45
Pin Damage +37%
  • Level 50
Pin Damage +41%
  • Level 55
Pin Damage +45%
  • Level 60
Pin Damage +49%
  • Level 65
Pin Damage +55%
  • Level 70
Pin Damage +61%
Level 70 - Pin generates no Rage and reduces Rage by 750 Necklace, Ring

Click Expand to reveal

  • Level 5
Pin generates no Rage and reduces Rage by 50
  • Level 10
Pin generates no Rage and reduces Rage by 100
  • Level 15
Pin generates no Rage and reduces Rage by 150
  • Level 20
Pin generates no Rage and reduces Rage by 200
  • Level 25
Pin generates no Rage and reduces Rage by 250
  • Level 30
Pin generates no Rage and reduces Rage by 300
  • Level 35
Pin generates no Rage and reduces Rage by 350
  • Level 40
Pin generates no Rage and reduces Rage by 400
  • Level 45
Pin generates no Rage and reduces Rage by 450
  • Level 50
Pin generates no Rage and reduces Rage by 500
  • Level 55
Pin generates no Rage and reduces Rage by 550
  • Level 60
Pin generates no Rage and reduces Rage by 600
  • Level 65
Pin generates no Rage and reduces Rage by 675
  • Level 70
Pin generates no Rage and reduces Rage by 750
of Agonizing Pins Level 70 - Pin causes target's attacks to deal -45% damage for 5 seconds OffHand

Click Expand to reveal

  • Level 30
Pin causes target's attacks to deal -10% damage for 5 seconds
  • Level 35
Pin causes target's attacks to deal -15% damage for 5 seconds
  • Level 40
Pin causes target's attacks to deal -20% damage for 5 seconds
  • Level 45
Pin causes target's attacks to deal -25% damage for 5 seconds
  • Level 50
Pin causes target's attacks to deal -30% damage for 5 seconds
  • Level 55
Pin causes target's attacks to deal -35% damage for 5 seconds
  • Level 60
Pin causes target's attacks to deal -40% damage for 5 seconds
  • Level 65
Pin causes target's attacks to deal -42% damage for 5 seconds
  • Level 70
Pin causes target's attacks to deal -45% damage for 5 seconds
of The Phoenix Level 70 - For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 69 Health to you OffHand

Click Expand to reveal

  • Level 35
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 20 Health to you
  • Level 40
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 27 Health to you
  • Level 45
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 34 Health to you
  • Level 50
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 41 Health to you
  • Level 55
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 48 Health to you
  • Level 60
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 55 Health to you
  • Level 65
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 62 Health to you
  • Level 70
For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 69 Health to you
Level 30 - Phoenix Strike deals +10% damage and triggers the target's Vulnerability MainHand

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  • Level 30
Phoenix Strike deals +10% damage and triggers the target's Vulnerability
of Healthy Suppression Level 70 - Suppress heals you for 40 health OffHand, Ring

Click Expand to reveal

  • Level 5
Suppress heals you for 15 health
  • Level 10
Suppress heals you for 17 health
  • Level 15
Suppress heals you for 19 health
  • Level 20
Suppress heals you for 20 health
  • Level 25
Suppress heals you for 22 health
  • Level 30
Suppress heals you for 24 health
  • Level 35
Suppress heals you for 26 health
  • Level 40
Suppress heals you for 28 health
  • Level 45
Suppress heals you for 30 health
  • Level 50
Suppress heals you for 32 health
  • Level 55
Suppress heals you for 34 health
  • Level 60
Suppress heals you for 36 health
  • Level 65
Suppress heals you for 38 health
  • Level 70
Suppress heals you for 40 health
of Suppression Level 70 - Suppress Damage +51% Ring, MainHand

Click Expand to reveal

  • Level 5
Suppress Damage +10%
  • Level 10
Suppress Damage +13%
  • Level 15
Suppress Damage +16%
  • Level 20
Suppress Damage +19%
  • Level 25
Suppress Damage +22%
  • Level 30
Suppress Damage +25%
  • Level 35
Suppress Damage +28%
  • Level 40
Suppress Damage +31%
  • Level 45
Suppress Damage +34%
  • Level 50
Suppress Damage +37%
  • Level 55
Suppress Damage +40%
  • Level 60
Suppress Damage +43%
  • Level 65
Suppress Damage +47%
  • Level 70
Suppress Damage +51%
of Contemplative Suppression Level 70 - Suppress deals +33% damage and causes targets to lose an additional 350 Rage Legs, Necklace

Click Expand to reveal

  • Level 5
Suppress deals +5% damage and causes targets to lose an additional 25 Rage
  • Level 10
Suppress deals +7% damage and causes targets to lose an additional 50 Rage
  • Level 15
Suppress deals +9% damage and causes targets to lose an additional 75 Rage
  • Level 20
Suppress deals +11% damage and causes targets to lose an additional 100 Rage
  • Level 25
Suppress deals +13% damage and causes targets to lose an additional 125 Rage
  • Level 30
Suppress deals +15% damage and causes targets to lose an additional 150 Rage
  • Level 35
Suppress deals +17% damage and causes targets to lose an additional 175 Rage
  • Level 40
Suppress deals +19% damage and causes targets to lose an additional 200 Rage
  • Level 45
Suppress deals +21% damage and causes targets to lose an additional 225 Rage
  • Level 50
Suppress deals +23% damage and causes targets to lose an additional 250 Rage
  • Level 55
Suppress deals +25% damage and causes targets to lose an additional 275 Rage
  • Level 60
Suppress deals +27% damage and causes targets to lose an additional 300 Rage
  • Level 65
Suppress deals +30% damage and causes targets to lose an additional 325 Rage
  • Level 70
Suppress deals +33% damage and causes targets to lose an additional 350 Rage
of Stunning Suppression Level 70 - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage. Hands

Click Expand to reveal

  • Level 5
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +10 damage.
  • Level 10
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +20 damage.
  • Level 15
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +30 damage.
  • Level 20
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +40 damage.
  • Level 25
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +50 damage.
  • Level 30
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +60 damage.
  • Level 35
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +70 damage.
  • Level 40
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +80 damage.
  • Level 45
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +90 damage.
  • Level 50
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +100 damage.
  • Level 55
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +110 damage.
  • Level 60
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 damage.
  • Level 65
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +140 damage.
  • Level 70
Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage.