Difference between revisions of "Giant Bat/Treasure Effects:By Ability"

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m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
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<!-- Updated as of patch v304, May 25, 2018 -->
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<!-- Updated on January 22, 2019 from v316-->
 
==<!--start-->Giant Bat Paired List==
 
==<!--start-->Giant Bat Paired List==
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
 
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
Don't worry, it's fairly obvious if a treasure effect is in the wrong category. Just be aware!</b></span><br>
+
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!<br>
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
+
Note that this only shows the max-level version of each treasure effect and ability.</b></span>
  
 
<b><u>General Mods</u></b><br>
 
<b><u>General Mods</u></b><br>
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* Max Health +19 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active<br>
 
* Max Health +19 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active<br>
 
<br>
 
<br>
<b><u>Bat Stability</u></b><br>
+
<b><u>Bat Stability 3</u></b><br>
 
* Bat Stability heals 65 health<br>
 
* Bat Stability heals 65 health<br>
 
* Bat Stability heals 65 health<br>
 
* Bat Stability heals 65 health<br>
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* Bat Stability provides +40% Projectile Evasion for 10 seconds<br>
 
* Bat Stability provides +40% Projectile Evasion for 10 seconds<br>
 
<br>
 
<br>
<b><u>Confusing Double</u></b><br>
+
<b><u>Confusing Double 4</u></b><br>
 
* Confusing Double heals you for 80 health<br>
 
* Confusing Double heals you for 80 health<br>
 
* Confusing Double heals you for 80 health<br>
 
* Confusing Double heals you for 80 health<br>
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* Confusing Double restores 62 Power after a 10 second delay<br>
 
* Confusing Double restores 62 Power after a 10 second delay<br>
 
<br>
 
<br>
<b><u>Drink Blood</u></b><br>
+
<b><u>Drink Blood 7</u></b><br>
 
* Drink Blood reaps 39 additional health<br>
 
* Drink Blood reaps 39 additional health<br>
 
* Drink Blood reaps 39 additional health<br>
 
* Drink Blood reaps 39 additional health<br>
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* Drink Blood deals 84 damage over 12 seconds, and 50% of the damage becomes health for you<br>
 
* Drink Blood deals 84 damage over 12 seconds, and 50% of the damage becomes health for you<br>
 
<br>
 
<br>
<b><u>Rip</u></b><br>
+
<b><u>Rip 8</u></b><br>
 
* Rip Damage +23<br>
 
* Rip Damage +23<br>
 
* Rip Damage +23<br>
 
* Rip Damage +23<br>
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* Bat Stability provides +40% Projectile Evasion for 10 seconds<br>
 
* Bat Stability provides +40% Projectile Evasion for 10 seconds<br>
 
<br>
 
<br>
<b><u>Screech</u></b><br>
+
<b><u>Screech 7</u></b><br>
 
* Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage<br>
 
* Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage<br>
 
* Screech Damage +48%<br>
 
* Screech Damage +48%<br>
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* Screech deals +111 armor damage<br>
 
* Screech deals +111 armor damage<br>
 
<br>
 
<br>
<b><u>Smouldering Gaze</u></b><br>
+
<b><u>Smouldering Gaze 5</u></b><br>
 
* Confusing Double Reuse Timer -10<br>
 
* Confusing Double Reuse Timer -10<br>
 
* Smouldering Gaze Damage +64%<br>
 
* Smouldering Gaze Damage +64%<br>
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* Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 336 additional damage<br>
 
* Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 336 additional damage<br>
 
<br>
 
<br>
<b><u>Sonic Burst</u></b><br>
+
<b><u>Sonic Burst 7</u></b><br>
 
* Sonic Burst Damage +51%<br>
 
* Sonic Burst Damage +51%<br>
 
* Sonic Burst Damage +51%<br>
 
* Sonic Burst Damage +51%<br>
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* Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +40% damage<br>
 
* Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +40% damage<br>
 
<br>
 
<br>
<b><u>Tear</u></b><br>
+
<b><u>Tear 7</u></b><br>
 
* Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.<br>
 
* Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.<br>
 
* Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.<br>
 
* Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.<br>
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* Tear deals +60 damage and restores 18 Armor to you<br>
 
* Tear deals +60 damage and restores 18 Armor to you<br>
 
<br>
 
<br>
<b><u>Virulent Bite</u></b><br>
+
<b><u>Virulent Bite 7</u></b><br>
 
* Virulent Bite Damage +49%<br>
 
* Virulent Bite Damage +49%<br>
 
* Virulent Bite Damage +49%<br>
 
* Virulent Bite Damage +49%<br>
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* Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage<br>
 
* Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage<br>
 
<br>
 
<br>
<b><u>Wing Vortex</u></b><br>
+
<b><u>Wing Vortex 7</u></b><br>
 
* Wing Vortex Damage +38%<br>
 
* Wing Vortex Damage +38%<br>
 
* Wing Vortex Damage +38%<br>
 
* Wing Vortex Damage +38%<br>

Revision as of 14:59, 23 January 2019

Giant Bat Paired List

THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.

General Mods

  • Giant Bat Base Damage +23%
  • Giant Bat Base Damage +23%
  • Sonic Damage +28%
  • Max Health +19 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active
  • Max Health +19 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active


Bat Stability 3

  • Bat Stability heals 65 health
  • Bat Stability heals 65 health
  • Bat Stability restores 92 armor and 14 power
  • Bat Stability restores 92 armor and 14 power
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
  • Bat Stability provides +40% Projectile Evasion for 10 seconds
  • Bat Stability provides +40% Projectile Evasion for 10 seconds


Confusing Double 4

  • Confusing Double heals you for 80 health
  • Confusing Double heals you for 80 health
  • Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
  • Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
  • Confusing Double restores 62 Power after a 10 second delay


Drink Blood 7

  • Drink Blood reaps 39 additional health
  • Drink Blood reaps 39 additional health
  • Drink Blood deals +120 direct health damage
  • Drink Blood deals +120 direct health damage
  • Drink Blood restores 17 power and 17 armor
  • Drink Blood restores 17 power and 17 armor
  • For 30 seconds after using Drink Blood, all sonic attacks deal +39 damage
  • For 30 seconds after using Drink Blood, all sonic attacks deal +39 damage
  • For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage
  • For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage
  • Drink Blood deals 84 damage over 12 seconds, and 50% of the damage becomes health for you
  • Drink Blood deals 84 damage over 12 seconds, and 50% of the damage becomes health for you


Rip 8

  • Rip Damage +23
  • Rip Damage +23
  • Rip has a 50% chance to deal +58 damage
  • Rip has a 50% chance to deal +58 damage
  • Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.
  • Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
  • Bat Stability provides +40% Projectile Evasion for 10 seconds
  • Bat Stability provides +40% Projectile Evasion for 10 seconds


Screech 7

  • Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage
  • Screech Damage +48%
  • Screech Damage +48%
  • Screech has a 60% chance to deal +115% damage
  • Screech has a 60% chance to deal +115% damage
  • Screech deals +111 armor damage
  • Screech deals +111 armor damage


Smouldering Gaze 5

  • Confusing Double Reuse Timer -10
  • Smouldering Gaze Damage +64%
  • Smouldering Gaze Damage +64%
  • Smouldering Gaze has a 60% chance to deal +128% damage
  • Smouldering Gaze has a 60% chance to deal +128% damage
  • Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 336 additional damage
  • Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 336 additional damage


Sonic Burst 7

  • Sonic Burst Damage +51%
  • Sonic Burst Damage +51%
  • Sonic Burst has a 60% chance to deal +62% damage to all targets
  • Sonic Burst has a 60% chance to deal +62% damage to all targets
  • Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +40% damage
  • Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +40% damage


Tear 7

  • Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.
  • Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.
  • Tear Damage +46%
  • Tear Damage +46%
  • Tear has a 50% chance to deal +111% damage
  • Tear has a 50% chance to deal +111% damage
  • Tear has a 33% chance to deal +114% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Tear has a 33% chance to deal +114% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Tear deals +60 damage and restores 18 Armor to you
  • Tear deals +60 damage and restores 18 Armor to you


Virulent Bite 7

  • Virulent Bite Damage +49%
  • Virulent Bite Damage +49%
  • Virulent Bite deals 168 Trauma damage over 12 seconds and also has a 25% chance to deal +68% direct Piercing damage
  • Virulent Bite deals 168 Trauma damage over 12 seconds and also has a 25% chance to deal +68% direct Piercing damage
  • Virulent Bite deals 192 Trauma damage to health over 12 seconds
  • Virulent Bite deals 192 Trauma damage to health over 12 seconds
  • Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage


Wing Vortex 7

  • Wing Vortex Damage +38%
  • Wing Vortex Damage +38%
  • Wing Vortex has a 90% chance to deal +24% damage
  • Wing Vortex has a 90% chance to deal +24% damage
  • Wing Vortex has a 30% chance to deal +34% damage and stun all targets
  • Wing Vortex has a 30% chance to deal +34% damage and stun all targets
  • Wing Vortex cause targets' next attack to deal -64 damage
  • Wing Vortex cause targets' next attack to deal -64 damage