Difference between revisions of "Fire Magic/Treasure Effects:By Slot"
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− | <!-- Updated on | + | <!-- Updated on February 26, 2019 from v318--> |
==<!--start-->Fire Magic Slot List== | ==<!--start-->Fire Magic Slot List== | ||
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span> | <span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span> | ||
<b><u>Head</u></b><br> | <b><u>Head</u></b><br> | ||
− | * Fire Magic Base Damage + | + | * Fire Magic Base Damage +35%<br> |
* Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active<br> | * Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active<br> | ||
− | * Room-Temperature Ball Damage + | + | * Room-Temperature Ball Damage +63%<br> |
− | * Super Fireball deals + | + | * Super Fireball deals +36% damage and reuse timer is -1 second, but generates +100% Rage<br> |
* Flesh to Fuel restores +54 Armor<br> | * Flesh to Fuel restores +54 Armor<br> | ||
− | * Scintillating Flame and | + | * Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds<br> |
− | * Ring of Fire Damage + | + | * Ring of Fire Damage +28%<br> |
− | * | + | * Molten Veins Response Damage +50<br> |
− | + | * Calefaction Damage +46%<br> | |
− | * Calefaction Damage + | ||
* Frostball slows target's movement by 25% and deals +14 damage<br> | * Frostball slows target's movement by 25% and deals +14 damage<br> | ||
− | * Frostball, Scintillating Frost, and Defensive Chill grant + | + | * Frostball, Scintillating Frost, and Defensive Chill grant +9 Direct and Indirect Cold Protection for 10 seconds<br> |
− | * Fire Walls deal + | + | * Fire Walls deal +47 damage per hit<br> |
<b><u>Chest</u></b><br> | <b><u>Chest</u></b><br> | ||
− | * All fire spells deal up to + | + | * All fire spells deal up to +101 damage (randomly determined)<br> |
− | * Scintillating Flame and Scintillating Frost Damage + | + | * Scintillating Flame and Scintillating Frost Damage +32%<br> |
− | * Calefaction causes target to take + | + | * Calefaction causes target to take +39% damage from Cold for 12 seconds<br> |
* Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself)<br> | * Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself)<br> | ||
* You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | * You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | ||
* You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | * You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | ||
− | * Scintillating Flame and | + | * Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds<br> |
− | * Ring of Fire Damage + | + | * Ring of Fire Damage +28%<br> |
− | * Fireball and Frostball Damage + | + | * Fireball and Frostball Damage +32%<br> |
* Defensive Burst and Defensive Chill restore 36 Armor to you<br> | * Defensive Burst and Defensive Chill restore 36 Armor to you<br> | ||
− | * Fire Walls have + | + | * Fire Walls have +154 Max Health<br> |
Line 42: | Line 41: | ||
* Scintillating Flame restores 29 Health<br> | * Scintillating Flame restores 29 Health<br> | ||
* Scintillating Frost and Defensive Chill restore 27 Armor<br> | * Scintillating Frost and Defensive Chill restore 27 Armor<br> | ||
− | * | + | * Molten Veins restores 49 Armor<br> |
− | * Calefaction and Defensive Burst Damage + | + | * Calefaction and Defensive Burst Damage +27% and Reuse Timer -1 second<br> |
− | * Defensive Chill Damage + | + | * Defensive Chill Damage +34%<br> |
* Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds<br> | * Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds<br> | ||
<b><u>Hands</u></b><br> | <b><u>Hands</u></b><br> | ||
− | * Indirect Fire Damage +47%<br> | + | * Indirect Fire Damage +47% when Fire Magic is active<br> |
− | * Super Fireball Damage + | + | * Super Fireball Damage +36%<br> |
* Flesh To Fuel Power Restoration +22<br> | * Flesh To Fuel Power Restoration +22<br> | ||
− | * Fire Breath hits all targets within 8 meters and deals + | + | * Fire Breath hits all targets within 8 meters and deals +21.5% damage, but reuse timer is +3 seconds and Power cost is +33%<br> |
− | * Room-Temperature Ball Damage + | + | * Room-Temperature Ball Damage +23% and reuse timer -3 seconds<br> |
− | * Scintillating | + | * Scintillating Flame and Scintillating Frost stun and deal +90% damage to Vulnerable targets<br> |
− | * | + | * Molten Veins Response Damage +19%<br> |
* Calefaction deals 189 additional Fire damage after a 12 second delay<br> | * Calefaction deals 189 additional Fire damage after a 12 second delay<br> | ||
* Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds<br> | * Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds<br> | ||
− | * Fire Walls' attacks taunt + | + | * Fire Walls' attacks taunt +220%<br> |
<b><u>Feet</u></b><br> | <b><u>Feet</u></b><br> | ||
− | * All fire spells deal up to + | + | * All fire spells deal up to +101 damage (randomly determined)<br> |
− | * Scintillating Flame and Scintillating Frost Damage + | + | * Scintillating Flame and Scintillating Frost Damage +32%<br> |
− | * Indirect Fire Damage +47%<br> | + | * Indirect Fire Damage +47% when Fire Magic is active<br> |
− | * Super Fireball Damage + | + | * Super Fireball Damage +36%<br> |
* Flesh To Fuel Power Restoration +22<br> | * Flesh To Fuel Power Restoration +22<br> | ||
* Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds<br> | * Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds<br> | ||
− | * Calefaction Damage + | + | * Calefaction Damage +46%<br> |
* Calefaction restores 40 Health<br> | * Calefaction restores 40 Health<br> | ||
− | * Fireball and Frostball Damage + | + | * Fireball and Frostball Damage +32%<br> |
* Frostball slows target's movement by 25% and deals +14 damage<br> | * Frostball slows target's movement by 25% and deals +14 damage<br> | ||
* Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds<br> | * Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds<br> | ||
+ | * Molten Veins causes any nearby Fire Walls to recover 103 health<br> | ||
<b><u>MainHand</u></b><br> | <b><u>MainHand</u></b><br> | ||
− | * Fire Magic Base Damage + | + | * Fire Magic Base Damage +35%<br> |
− | * Room-Temperature Ball Damage + | + | * Room-Temperature Ball Damage +63%<br> |
− | * Fire Breath Damage + | + | * Fire Breath Damage +26%<br> |
* Flesh to Fuel restores +54 Armor<br> | * Flesh to Fuel restores +54 Armor<br> | ||
− | * | + | * Molten Veins restores 49 Armor<br> |
− | * Fire | + | * Molten Veins deals 75 Fire damage over 10 seconds in response to melee damage<br> |
− | |||
* Calefaction deals 189 additional Fire damage after a 12 second delay<br> | * Calefaction deals 189 additional Fire damage after a 12 second delay<br> | ||
− | * Defensive Burst deals + | + | * Defensive Burst deals +18% damage and raises Basic Attack Damage +24% for 10 seconds<br> |
− | * | + | * When you are near your Fire Wall, you heal 9 Health per second<br> |
− | * Defensive Chill Damage + | + | * Defensive Chill Damage +34%<br> |
+ | * Molten Veins causes any nearby Fire Walls to recover 103 health<br> | ||
Line 92: | Line 92: | ||
* Fire Magic Base Damage +15%<br> | * Fire Magic Base Damage +15%<br> | ||
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds<br> | * Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds<br> | ||
− | * Calefaction causes target to take + | + | * Calefaction causes target to take +39% damage from Cold for 12 seconds<br> |
* Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds<br> | * Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds<br> | ||
* Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds<br> | * Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds<br> | ||
* Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9<br> | * Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9<br> | ||
* Scintillating Flame restores 29 Health<br> | * Scintillating Flame restores 29 Health<br> | ||
− | * Ring of Fire deals + | + | * Ring of Fire deals +43% damage but has a 5% chance to deal 128 fire damage to YOU<br> |
* Scintillating Frost and Defensive Chill restore 27 Armor<br> | * Scintillating Frost and Defensive Chill restore 27 Armor<br> | ||
− | * Fire | + | * Molten Veins deals 75 Fire damage over 10 seconds in response to melee damage<br> |
− | * Fire Walls have + | + | * Fire Walls have +154 Max Health<br> |
<b><u>Necklace</u></b><br> | <b><u>Necklace</u></b><br> | ||
* Fire Breath and Super Fireball deal +140 damage over 10 seconds<br> | * Fire Breath and Super Fireball deal +140 damage over 10 seconds<br> | ||
− | * Fire Breath Damage + | + | * Fire Breath Damage +26%<br> |
* Fire Magic Base Damage +15%<br> | * Fire Magic Base Damage +15%<br> | ||
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds<br> | * Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds<br> | ||
* Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds<br> | * Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds<br> | ||
* Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds<br> | * Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds<br> | ||
− | * Ring of Fire deals + | + | * Ring of Fire deals +43% damage but has a 5% chance to deal 128 fire damage to YOU<br> |
− | * | + | * Molten Veins Response Damage +50<br> |
* Calefaction restores 40 Health<br> | * Calefaction restores 40 Health<br> | ||
− | * Defensive Burst deals + | + | * Defensive Burst deals +18% damage and raises Basic Attack Damage +24% for 10 seconds<br> |
− | * | + | * When you are near your Fire Wall, you heal 9 Health per second<br> |
− | * Fire Walls deal + | + | * Fire Walls deal +47 damage per hit<br> |
<b><u>Ring</u></b><br> | <b><u>Ring</u></b><br> | ||
* Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active<br> | * Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active<br> | ||
− | * Super Fireball deals + | + | * Super Fireball deals +36% damage and reuse timer is -1 second, but generates +100% Rage<br> |
* Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds<br> | * Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds<br> | ||
* You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | * You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | ||
* You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | * You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br> | ||
− | * Scintillating Flame and | + | * Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds<br> |
− | * Calefaction and Defensive Burst Damage + | + | * Calefaction and Defensive Burst Damage +27% and Reuse Timer -1 second<br> |
− | * Defensive Chill Damage + | + | * Defensive Chill Damage +34%<br> |
− | * Frostball, Scintillating Frost, and Defensive Chill grant + | + | * Frostball, Scintillating Frost, and Defensive Chill grant +9 Direct and Indirect Cold Protection for 10 seconds<br> |
* Defensive Burst and Defensive Chill restore 36 Armor to you<br> | * Defensive Burst and Defensive Chill restore 36 Armor to you<br> | ||
− | * Fire Walls' attacks taunt + | + | * Fire Walls' attacks taunt +220%<br> |
Revision as of 14:52, 26 February 2019
Fire Magic Slot List
Note that this only shows the max-level version of each treasure effect.
Head
- Fire Magic Base Damage +35%
- Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active
- Room-Temperature Ball Damage +63%
- Super Fireball deals +36% damage and reuse timer is -1 second, but generates +100% Rage
- Flesh to Fuel restores +54 Armor
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
- Ring of Fire Damage +28%
- Molten Veins Response Damage +50
- Calefaction Damage +46%
- Frostball slows target's movement by 25% and deals +14 damage
- Frostball, Scintillating Frost, and Defensive Chill grant +9 Direct and Indirect Cold Protection for 10 seconds
- Fire Walls deal +47 damage per hit
Chest
- All fire spells deal up to +101 damage (randomly determined)
- Scintillating Flame and Scintillating Frost Damage +32%
- Calefaction causes target to take +39% damage from Cold for 12 seconds
- Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself)
- You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
- Ring of Fire Damage +28%
- Fireball and Frostball Damage +32%
- Defensive Burst and Defensive Chill restore 36 Armor to you
- Fire Walls have +154 Max Health
Legs
- Fire Breath and Super Fireball deal +140 damage over 10 seconds
- Fire Breath deals +65 damage and grants you +21 mitigation vs Fire for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
- Flesh to Fuel restores +32 Power but has a 5% chance to stun you
- Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds
- Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
- Scintillating Flame restores 29 Health
- Scintillating Frost and Defensive Chill restore 27 Armor
- Molten Veins restores 49 Armor
- Calefaction and Defensive Burst Damage +27% and Reuse Timer -1 second
- Defensive Chill Damage +34%
- Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds
Hands
- Indirect Fire Damage +47% when Fire Magic is active
- Super Fireball Damage +36%
- Flesh To Fuel Power Restoration +22
- Fire Breath hits all targets within 8 meters and deals +21.5% damage, but reuse timer is +3 seconds and Power cost is +33%
- Room-Temperature Ball Damage +23% and reuse timer -3 seconds
- Scintillating Flame and Scintillating Frost stun and deal +90% damage to Vulnerable targets
- Molten Veins Response Damage +19%
- Calefaction deals 189 additional Fire damage after a 12 second delay
- Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds
- Fire Walls' attacks taunt +220%
Feet
- All fire spells deal up to +101 damage (randomly determined)
- Scintillating Flame and Scintillating Frost Damage +32%
- Indirect Fire Damage +47% when Fire Magic is active
- Super Fireball Damage +36%
- Flesh To Fuel Power Restoration +22
- Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds
- Calefaction Damage +46%
- Calefaction restores 40 Health
- Fireball and Frostball Damage +32%
- Frostball slows target's movement by 25% and deals +14 damage
- Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds
- Molten Veins causes any nearby Fire Walls to recover 103 health
MainHand
- Fire Magic Base Damage +35%
- Room-Temperature Ball Damage +63%
- Fire Breath Damage +26%
- Flesh to Fuel restores +54 Armor
- Molten Veins restores 49 Armor
- Molten Veins deals 75 Fire damage over 10 seconds in response to melee damage
- Calefaction deals 189 additional Fire damage after a 12 second delay
- Defensive Burst deals +18% damage and raises Basic Attack Damage +24% for 10 seconds
- When you are near your Fire Wall, you heal 9 Health per second
- Defensive Chill Damage +34%
- Molten Veins causes any nearby Fire Walls to recover 103 health
OffHand
- Fire Magic Base Damage +15%
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
- Calefaction causes target to take +39% damage from Cold for 12 seconds
- Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds
- Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds
- Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
- Scintillating Flame restores 29 Health
- Ring of Fire deals +43% damage but has a 5% chance to deal 128 fire damage to YOU
- Scintillating Frost and Defensive Chill restore 27 Armor
- Molten Veins deals 75 Fire damage over 10 seconds in response to melee damage
- Fire Walls have +154 Max Health
Necklace
- Fire Breath and Super Fireball deal +140 damage over 10 seconds
- Fire Breath Damage +26%
- Fire Magic Base Damage +15%
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
- Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds
- Ring of Fire deals +43% damage but has a 5% chance to deal 128 fire damage to YOU
- Molten Veins Response Damage +50
- Calefaction restores 40 Health
- Defensive Burst deals +18% damage and raises Basic Attack Damage +24% for 10 seconds
- When you are near your Fire Wall, you heal 9 Health per second
- Fire Walls deal +47 damage per hit
Ring
- Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active
- Super Fireball deals +36% damage and reuse timer is -1 second, but generates +100% Rage
- Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds
- You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
- Calefaction and Defensive Burst Damage +27% and Reuse Timer -1 second
- Defensive Chill Damage +34%
- Frostball, Scintillating Frost, and Defensive Chill grant +9 Direct and Indirect Cold Protection for 10 seconds
- Defensive Burst and Defensive Chill restore 36 Armor to you
- Fire Walls' attacks taunt +220%