Difference between revisions of "Raise Zombie"
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+ | ==Description== | ||
+ | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | ||
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<noinclude>[[Category:Abilities]]</noinclude><includeonly> | <noinclude>[[Category:Abilities]]</noinclude><includeonly> | ||
==[[Necromancy/Abilities|Necromancy Complete Ability List]]== | ==[[Necromancy/Abilities|Necromancy Complete Ability List]]== |
Revision as of 01:02, 5 May 2019
Description
Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Click "Expand" on the box below to view a complete list of Abilities for the Raise Zombie skill.
Icon | Level | Name | Description | Special | Effects | Stats | Source |
---|---|---|---|---|---|---|---|
10 | Raise Zombie | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage: +5 for 60 seconds Existing Zombie's Direct Damage: +0 for 5 minutes Existing Zombie's Damage Boosted: +0% for 60 seconds Existing Zombie's Max Health: +25 for 60 seconds Existing Zombie is Healed: 25 Health |
Power Cost: 26 Range: 3 Cooldown: 60 |
Leveling | ||
20 | Raise Zombie 2 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage: +10 for 60 seconds Existing Zombie's Direct Damage: +0 for 5 minutes Existing Zombie's Damage Boosted: +0% for 60 seconds Existing Zombie's Max Health: +50 for 60 seconds Existing Zombie is Healed: 50 Health |
Power Cost: 33 Range: 3 Cooldown: 60 |
Leveling | ||
30 | Raise Zombie 3 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage: +20 for 60 seconds Existing Zombie's Direct Damage: +0 for 5 minutes Existing Zombie's Damage Boosted: +0% for 60 seconds Existing Zombie's Max Health: +75 for 60 seconds Existing Zombie is Healed: 75 Health |
Power Cost: 40 Range: 3 Cooldown: 60 |
Leveling | ||
40 | Raise Zombie 4 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage: +30 for 60 seconds Existing Zombie's Direct Damage: +0 for 5 minutes Existing Zombie's Damage Boosted: +0% for 60 seconds Existing Zombie's Max Health: +100 for 60 seconds Existing Zombie is Healed: 100 Health |
Power Cost: 45 Range: 3 Cooldown: 60 |
Leveling | ||
50 | Raise Zombie 5 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage: +40 for 60 seconds Existing Zombie's Direct Damage: +0 for 5 minutes Existing Zombie's Damage Boosted: +0% for 60 seconds Existing Zombie's Max Health: +125 for 60 seconds Existing Zombie is Healed: 125 Health |
Power Cost: 48 Range: 3 Cooldown: 60 |
Leveling | ||
60 | Raise Zombie 6 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage: +50 for 60 seconds Existing Zombie's Direct Damage: +0 for 5 minutes Existing Zombie's Damage Boosted: +0% for 60 seconds Existing Zombie's Max Health: +150 for 60 seconds Existing Zombie is Healed: 150 Health |
Power Cost: 52 Range: 3 Cooldown: 60 |
Training: Daniel Murderdark | ||
70 | Raise Zombie 7 | Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) | Existing Zombie's Direct Damage: +60 for 60 seconds Existing Zombie's Direct Damage: +0 for 5 minutes Existing Zombie's Damage Boosted: +0% for 60 seconds Existing Zombie's Max Health: +175 for 60 seconds Existing Zombie is Healed: 175 Health |
Power Cost: 55 Range: 3 Cooldown: 60 |
Training: Daniel Murderdark |