Difference between revisions of "Template:Attribute label"
From Project: Gorgon Wiki
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m (fixed capitalization errors (hopefully)) |
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| ABILITY_CONSUMECHANCE_MOD_HEARTSPOWER = Heart's Power Chance To Consume Heart(s) % | | ABILITY_CONSUMECHANCE_MOD_HEARTSPOWER = Heart's Power Chance To Consume Heart(s) % | ||
| ABILITY_CONSUMECHANCE_MOD_SPLEENSPOWER = Spleen's Power Chance To Consume Spleens(s) % | | ABILITY_CONSUMECHANCE_MOD_SPLEENSPOWER = Spleen's Power Chance To Consume Spleens(s) % | ||
− | | ABILITY_COST_DELTA = | + | | ABILITY_COST_DELTA = Ability Power Cost |
| ABILITY_COST_DELTA_ACID_BOLT = Acid Bolt Power Cost | | ABILITY_COST_DELTA_ACID_BOLT = Acid Bolt Power Cost | ||
| ABILITY_COST_DELTA_ANTHEMOFAVOIDANCE = Anthem of Avoidance Power Cost | | ABILITY_COST_DELTA_ANTHEMOFAVOIDANCE = Anthem of Avoidance Power Cost | ||
− | | ABILITY_COST_DELTA_ARCHERY = Archery | + | | ABILITY_COST_DELTA_ARCHERY = Archery Ability Power Cost |
| ABILITY_COST_DELTA_BARDSONG = Bard Song Power Cost | | ABILITY_COST_DELTA_BARDSONG = Bard Song Power Cost | ||
| ABILITY_COST_DELTA_BARRAGE = Barrage Power Cost | | ABILITY_COST_DELTA_BARRAGE = Barrage Power Cost | ||
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| ABILITY_RESETTIME_COSMICSTRIKE_DELTA = Cosmic Strike Reuse Timer | | ABILITY_RESETTIME_COSMICSTRIKE_DELTA = Cosmic Strike Reuse Timer | ||
| ABILITY_RESETTIME_DECAPITATE_DELTA = Decapitate Reuse Timer | | ABILITY_RESETTIME_DECAPITATE_DELTA = Decapitate Reuse Timer | ||
− | | ABILITY_RESETTIME_DELTA = | + | | ABILITY_RESETTIME_DELTA = Ability Reuse Timer |
| ABILITY_RESETTIME_DELTA_AGONIZE = Agonize Reuse Timer | | ABILITY_RESETTIME_DELTA_AGONIZE = Agonize Reuse Timer | ||
| ABILITY_RESETTIME_DELTA_ANTHEMOFAVOIDANCE = Anthem of Avoidance Reuse Timer | | ABILITY_RESETTIME_DELTA_ANTHEMOFAVOIDANCE = Anthem of Avoidance Reuse Timer | ||
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| ABILITY_RESETTIME_DELTA_HURLLIGHTNING = Hurl Lightning Reuse Timer | | ABILITY_RESETTIME_DELTA_HURLLIGHTNING = Hurl Lightning Reuse Timer | ||
| ABILITY_RESETTIME_DELTA_INFINITELEGS = Infinite Legs Reuse Timer | | ABILITY_RESETTIME_DELTA_INFINITELEGS = Infinite Legs Reuse Timer | ||
− | | ABILITY_RESETTIME_DELTA_KNIFE_THROWS = Thrown Knife | + | | ABILITY_RESETTIME_DELTA_KNIFE_THROWS = Thrown Knife Ability Reuse Timer |
| ABILITY_RESETTIME_DELTA_LIFESTEAL = Life Steal Reuse Timer | | ABILITY_RESETTIME_DELTA_LIFESTEAL = Life Steal Reuse Timer | ||
| ABILITY_RESETTIME_DELTA_LONGEAR = Long Ear Reuse Timer | | ABILITY_RESETTIME_DELTA_LONGEAR = Long Ear Reuse Timer | ||
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| ACCURACY_DELTA_SIGNATUREDEBUFF = Signature Debuff Accuracy Boost | | ACCURACY_DELTA_SIGNATUREDEBUFF = Signature Debuff Accuracy Boost | ||
| ALCOHOL_LIVER_RECOVERY_MOD = Alcohol Liver Recovery Rate % | | ALCOHOL_LIVER_RECOVERY_MOD = Alcohol Liver Recovery Rate % | ||
− | | ANIMALHANDLING_COST_MOD = Animal Handling | + | | ANIMALHANDLING_COST_MOD = Animal Handling Ability Power Cost % |
− | | ARCHERY_COST_MOD = Archery | + | | ARCHERY_COST_MOD = Archery Ability Power Cost % |
− | | ARMORPATCHING_COST_MOD = Armor Patching | + | | ARMORPATCHING_COST_MOD = Armor Patching Ability Power Cost % |
| ARMOR_MITIGATION_BYPASS_DELTA = Armor Mitigation | | ARMOR_MITIGATION_BYPASS_DELTA = Armor Mitigation | ||
| ATTACK_COST_DELTA = Attack Power Cost | | ATTACK_COST_DELTA = Attack Power Cost | ||
| AVOID_DEATH_CHANCE = Chance to Miraculously Avoid Death % | | AVOID_DEATH_CHANCE = Chance to Miraculously Avoid Death % | ||
| AVOID_DEATH_RESETTIME = Seconds Before Death-Avoidance Resets | | AVOID_DEATH_RESETTIME = Seconds Before Death-Avoidance Resets | ||
− | | BARD_COST_MOD = Bard | + | | BARD_COST_MOD = Bard Ability Power Cost % |
| BASICATTACK_COST_DELTA = Basic-Attack Power Cost | | BASICATTACK_COST_DELTA = Basic-Attack Power Cost | ||
− | | BATTLECHEMISTRY_COST_MOD = Battle Chemistry | + | | BATTLECHEMISTRY_COST_MOD = Battle Chemistry Ability Power Cost % |
| BODYHEAT_DROP_MOD_IN_COMBAT = Body Heat Drop Chance Mod When In Combat | | BODYHEAT_DROP_MOD_IN_COMBAT = Body Heat Drop Chance Mod When In Combat | ||
| BOOSTLATE_SKILL_HAMMER = Do Nothing | | BOOSTLATE_SKILL_HAMMER = Do Nothing | ||
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| BOOST_ABILITYDOT_VIRULENTBITE = Virulent Bite Damage over Time (Per Tick) | | BOOST_ABILITYDOT_VIRULENTBITE = Virulent Bite Damage over Time (Per Tick) | ||
| BOOST_ABILITYDOT_WAVEOFDARKNESS = Wave of Darkness Damage over Time (Per Tick) | | BOOST_ABILITYDOT_WAVEOFDARKNESS = Wave of Darkness Damage over Time (Per Tick) | ||
− | | BOOST_ABILITYDOT_WEREWOLFBLEED = Werewolf | + | | BOOST_ABILITYDOT_WEREWOLFBLEED = Werewolf Ability Damage over Time (Per Tick) |
| BOOST_ABILITY_ACIDARROW = Acid Arrow Damage | | BOOST_ABILITY_ACIDARROW = Acid Arrow Damage | ||
| BOOST_ABILITY_ACIDBOMB = Acid Bomb Damage | | BOOST_ABILITY_ACIDBOMB = Acid Bomb Damage | ||
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| BOOST_ABILITY_OPENINGTHRUST = Opening Thrust Damage | | BOOST_ABILITY_OPENINGTHRUST = Opening Thrust Damage | ||
| BOOST_ABILITY_PACKATTACK = Pack Attack Damage | | BOOST_ABILITY_PACKATTACK = Pack Attack Damage | ||
− | | BOOST_ABILITY_PACKATTACK_BONUS = Pack-Attack | + | | BOOST_ABILITY_PACKATTACK_BONUS = Pack-Attack Ability Damage |
| BOOST_ABILITY_PAINBUBBLE = Pain Bubble Damage | | BOOST_ABILITY_PAINBUBBLE = Pain Bubble Damage | ||
| BOOST_ABILITY_PANICCHARGE = Panic Charge Damage | | BOOST_ABILITY_PANICCHARGE = Panic Charge Damage | ||
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| COMBAT_WISDOM_EARNED_MOD = Combat Wisdom Earned Rate % | | COMBAT_WISDOM_EARNED_MOD = Combat Wisdom Earned Rate % | ||
| COMBAT_XP_EARNED_MOD = Combat XP Boost % | | COMBAT_XP_EARNED_MOD = Combat XP Boost % | ||
− | | COW_COST_MOD = Cow | + | | COW_COST_MOD = Cow Ability Power Cost % |
| CRAFTING_XP_EARNED_MOD = Crafting XP Boost % | | CRAFTING_XP_EARNED_MOD = Crafting XP Boost % | ||
− | | CROSSBOW_COST_MOD = Crossbow | + | | CROSSBOW_COST_MOD = Crossbow Ability Power Cost % |
| CURSE_RANDOM_DIRECTION = Chance of Changing Direction When Disoriented % | | CURSE_RANDOM_DIRECTION = Chance of Changing Direction When Disoriented % | ||
| CUR_ARMOR = Current Armor | | CUR_ARMOR = Current Armor | ||
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| DANCE_APPRECIATION_BOOST = Dance Appreciation Boost | | DANCE_APPRECIATION_BOOST = Dance Appreciation Boost | ||
| DANCE_APPRECIATION_EXTRAEFFECT_CHANCE_DELTA = Dance Appreciation Extra-Effect Chance Boost % | | DANCE_APPRECIATION_EXTRAEFFECT_CHANCE_DELTA = Dance Appreciation Extra-Effect Chance Boost % | ||
− | | DEER_COST_MOD = Deer | + | | DEER_COST_MOD = Deer Ability Power Cost % |
− | | DRUID_COST_MOD = Druid | + | | DRUID_COST_MOD = Druid Ability Power Cost % |
| EVASION_CHANCE = Chance to Evade Attacks % | | EVASION_CHANCE = Chance to Evade Attacks % | ||
| EVASION_CHANCE_BURST = Chance to Evade Bursts % | | EVASION_CHANCE_BURST = Chance to Evade Bursts % | ||
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| EVASION_CHANCE_RANGED = Chance to Evade Ranged % | | EVASION_CHANCE_RANGED = Chance to Evade Ranged % | ||
| FALLING_DAMAGE_MOD = Falling Damage % | | FALLING_DAMAGE_MOD = Falling Damage % | ||
− | | FIREMAGIC_COST_DELTA = Fire Magic | + | | FIREMAGIC_COST_DELTA = Fire Magic Ability Power Cost |
− | | FIREMAGIC_COST_MOD = Fire Magic | + | | FIREMAGIC_COST_MOD = Fire Magic Ability Power Cost % |
− | | FIRSTAID_COST_MOD = First Aid | + | | FIRSTAID_COST_MOD = First Aid Ability Power Cost % |
| FLY_COST_PER_SEC = Flying Cost (Per Second) | | FLY_COST_PER_SEC = Flying Cost (Per Second) | ||
| FLY_FASTSPEED_BOOST = Fast-Flying Speed | | FLY_FASTSPEED_BOOST = Fast-Flying Speed | ||
| FLY_FASTSPEED_COST_PER_SEC = Fast-Flying Cost (Per Second) | | FLY_FASTSPEED_COST_PER_SEC = Fast-Flying Cost (Per Second) | ||
| FLY_INCOMBAT_COST_PER_SEC = Flying Cost (Per Second In Combat) | | FLY_INCOMBAT_COST_PER_SEC = Flying Cost (Per Second In Combat) | ||
− | | GIANTBAT_COST_MOD = Giant Bat | + | | GIANTBAT_COST_MOD = Giant Bat Ability Power Cost % |
| GRAVITY = Falling Speed | | GRAVITY = Falling Speed | ||
− | | HAMMER_COST_DELTA = Hammer | + | | HAMMER_COST_DELTA = Hammer Ability Power Cost |
− | | HAMMER_COST_MOD = Hammer | + | | HAMMER_COST_MOD = Hammer Ability Power Cost % |
| HIGH_CLEANLINESS_XP_EARNED_MOD = Bonus XP When Feeling Clean % | | HIGH_CLEANLINESS_XP_EARNED_MOD = Bonus XP When Feeling Clean % | ||
| HIGH_COMMUNITY_XP_EARNED_MOD = XP Bonus When Feeling Community-Minded % | | HIGH_COMMUNITY_XP_EARNED_MOD = XP Bonus When Feeling Community-Minded % | ||
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| HYDRATION_DROP_CHANCE = Dehydration Rate % | | HYDRATION_DROP_CHANCE = Dehydration Rate % | ||
| HYGIENE_BONUS = Hygiene | | HYGIENE_BONUS = Hygiene | ||
− | | ICEMAGIC_COST_DELTA = Ice Magic | + | | ICEMAGIC_COST_DELTA = Ice Magic Ability Power Cost |
− | | ICEMAGIC_COST_MOD = Ice Magic | + | | ICEMAGIC_COST_MOD = Ice Magic Ability Power Cost % |
| IGNORE_CHANCE_FEAR = Chance to Ignore Fear Effects % | | IGNORE_CHANCE_FEAR = Chance to Ignore Fear Effects % | ||
| IGNORE_CHANCE_KNOCKBACK = Chance to Ignore Knockbacks % | | IGNORE_CHANCE_KNOCKBACK = Chance to Ignore Knockbacks % | ||
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| JUMP_BURST = Jump Power | | JUMP_BURST = Jump Power | ||
| JUMP_BURST_DURATION = Jump Duration | | JUMP_BURST_DURATION = Jump Duration | ||
− | | KNIFE_COST_MOD = Knife | + | | KNIFE_COST_MOD = Knife Ability Power Cost % |
| LOOT_CHANCE_BONUS_GARDENING = Chance for Garden Bonus % | | LOOT_CHANCE_BONUS_GARDENING = Chance for Garden Bonus % | ||
| LOOT_CHANCE_EXTRA_BASICWOOD = Chance to Chop Extra Wood % | | LOOT_CHANCE_EXTRA_BASICWOOD = Chance to Chop Extra Wood % | ||
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| MEAL_DURATION_BONUS = Bonus Meal Duration (secs) | | MEAL_DURATION_BONUS = Bonus Meal Duration (secs) | ||
| MELEEATTACK_COST_DELTA = Melee Attack Power Cost | | MELEEATTACK_COST_DELTA = Melee Attack Power Cost | ||
− | | MENTALISM_COST_MOD = Mentalism | + | | MENTALISM_COST_MOD = Mentalism Ability Power Cost % |
| MISS_CHANCE = Chance for Your Attacks to Miss % | | MISS_CHANCE = Chance for Your Attacks to Miss % | ||
| MISS_CHANCE_BURST = Chance to Miss With Bursts % | | MISS_CHANCE_BURST = Chance to Miss With Bursts % | ||
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| MONSTER_CRIT_CHANCE = Chance to Critically-Hit % | | MONSTER_CRIT_CHANCE = Chance to Critically-Hit % | ||
| MOVEMENT_SPEED = Movement Speed | | MOVEMENT_SPEED = Movement Speed | ||
− | | NECROMANCY_COST_DELTA = Necromancy | + | | NECROMANCY_COST_DELTA = Necromancy Ability Power Cost |
− | | NECROMANCY_COST_MOD = Necromancy | + | | NECROMANCY_COST_MOD = Necromancy Ability Power Cost % |
| NONCOMBAT_REGEN_ARMOR_DELTA = Armor Regen (Non-Combat) | | NONCOMBAT_REGEN_ARMOR_DELTA = Armor Regen (Non-Combat) | ||
| NONCOMBAT_REGEN_ARMOR_MOD = Armor Regen (Non-Combat) % | | NONCOMBAT_REGEN_ARMOR_MOD = Armor Regen (Non-Combat) % | ||
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| PET_SPECIALATTACK_COST_DELTA = Pet's \Sic 'Em\ Attack Power Cost | | PET_SPECIALATTACK_COST_DELTA = Pet's \Sic 'Em\ Attack Power Cost | ||
| PET_SPECIALTRICK_COST_DELTA = Pet's \Special Trick\ Power Cost | | PET_SPECIALTRICK_COST_DELTA = Pet's \Special Trick\ Power Cost | ||
− | | PIG_COST_MOD = Pig | + | | PIG_COST_MOD = Pig Ability Power Cost % |
| PLAYER_ORDERS_MAX_ACTIVE = Max Active Item Orders | | PLAYER_ORDERS_MAX_ACTIVE = Max Active Item Orders | ||
| PLAYER_ORDERS_SERVICE_FEE_MOD = Item Order Order Service Fee % | | PLAYER_ORDERS_SERVICE_FEE_MOD = Item Order Order Service Fee % | ||
− | | PRIEST_COST_MOD = Priest | + | | PRIEST_COST_MOD = Priest Ability Power Cost % |
− | | PSYCHOLOGY_COST_MOD = Psychology | + | | PSYCHOLOGY_COST_MOD = Psychology Ability Power Cost % |
− | | RABBIT_COST_MOD = Rabbit | + | | RABBIT_COST_MOD = Rabbit Ability Power Cost % |
| RADIATION_PROTECTION = Radiation Protection | | RADIATION_PROTECTION = Radiation Protection | ||
| RAGE_INFLICT_MOD = Monster Rage Boost % | | RAGE_INFLICT_MOD = Monster Rage Boost % | ||
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| RIGHTEOUSNESS_BONUS = Righteousness | | RIGHTEOUSNESS_BONUS = Righteousness | ||
| SCREEN_FX_FLAGS = OBSOLETE | | SCREEN_FX_FLAGS = OBSOLETE | ||
− | | SHIELD_COST_MOD = Shield | + | | SHIELD_COST_MOD = Shield Ability Power Cost % |
| SHOP_HIRING_COSTMOD = Shopkeeper Hiring Cost % | | SHOP_HIRING_COSTMOD = Shopkeeper Hiring Cost % | ||
| SHOP_HIRING_MAX_PREPAY_DAYS = Max Pre-Paid Shop Days | | SHOP_HIRING_MAX_PREPAY_DAYS = Max Pre-Paid Shop Days | ||
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| SPAWN_VIEW_UNDEAD = Spawn Premonition (Undead) | | SPAWN_VIEW_UNDEAD = Spawn Premonition (Undead) | ||
| SPAWN_VIEW_UNGULATES = Spawn Premonition (Ungulates) | | SPAWN_VIEW_UNGULATES = Spawn Premonition (Ungulates) | ||
− | | SPIDER_COST_MOD = Spider | + | | SPIDER_COST_MOD = Spider Ability Power Cost % |
| SPRINT_BOOST = Sprint Speed Boost | | SPRINT_BOOST = Sprint Speed Boost | ||
| SPRINT_COST_PER_SEC = Sprint Cost (Per Second) | | SPRINT_COST_PER_SEC = Sprint Cost (Per Second) | ||
| STAFF_ARMOR_AUTOHEAL = Staff Armor-Heal Amount | | STAFF_ARMOR_AUTOHEAL = Staff Armor-Heal Amount | ||
− | | STAFF_COST_MOD = Staff | + | | STAFF_COST_MOD = Staff Ability Power Cost % |
| STRINGED_INSTRUMENT_COMPETENCE = Stringed Instrument Skill | | STRINGED_INSTRUMENT_COMPETENCE = Stringed Instrument Skill | ||
| SWIM_FASTSPEED_BOOST = Sprint-Swimming Speed Boost | | SWIM_FASTSPEED_BOOST = Sprint-Swimming Speed Boost | ||
| SWIM_SPEED_MOD = Swimming Speed % | | SWIM_SPEED_MOD = Swimming Speed % | ||
− | | SWORD_COST_MOD = Sword | + | | SWORD_COST_MOD = Sword Ability Power Cost % |
| TAUNT_MOD = Taunt From Attack Damage % | | TAUNT_MOD = Taunt From Attack Damage % | ||
− | | UNARMED_COST_MOD = Unarmed | + | | UNARMED_COST_MOD = Unarmed Ability Power Cost % |
| UNDERWATER_GRAVITY = Sinking Speed Underwater | | UNDERWATER_GRAVITY = Sinking Speed Underwater | ||
− | | VULN_ACID = | + | | VULN_ACID = Vulnerability to Acid % |
− | | VULN_ACID_DIRECT = | + | | VULN_ACID_DIRECT = Vulnerability to Direct Acid % |
− | | VULN_ACID_INDIRECT = | + | | VULN_ACID_INDIRECT = Vulnerability to Indirect Acid % |
− | | VULN_BURST = Burst Attack | + | | VULN_BURST = Burst Attack Vulnerability % |
− | | VULN_COLD = | + | | VULN_COLD = Vulnerability to Cold % |
− | | VULN_COLD_DIRECT = | + | | VULN_COLD_DIRECT = Vulnerability to Direct Cold % |
− | | VULN_COLD_INDIRECT = | + | | VULN_COLD_INDIRECT = Vulnerability to Indirect Cold % |
− | | VULN_CRUSHING = | + | | VULN_CRUSHING = Vulnerability to Crushing % |
− | | VULN_CRUSHING_DIRECT = | + | | VULN_CRUSHING_DIRECT = Vulnerability to Direct Crushing % |
− | | VULN_CRUSHING_INDIRECT = | + | | VULN_CRUSHING_INDIRECT = Vulnerability to Indirect Crushing % |
− | | VULN_DARKNESS = | + | | VULN_DARKNESS = Vulnerability to Darkness % |
− | | VULN_DARKNESS_DIRECT = | + | | VULN_DARKNESS_DIRECT = Vulnerability to Direct Darkness % |
− | | VULN_DARKNESS_INDIRECT = | + | | VULN_DARKNESS_INDIRECT = Vulnerability to Indirect Darkness % |
− | | VULN_DEMONIC = | + | | VULN_DEMONIC = Vulnerability to Demonic % |
− | | VULN_DEMONIC_DIRECT = | + | | VULN_DEMONIC_DIRECT = Vulnerability to Direct Demonic % |
− | | VULN_DEMONIC_INDIRECT = | + | | VULN_DEMONIC_INDIRECT = Vulnerability to Indirect Demonic % |
− | | VULN_DIVINE = | + | | VULN_DIVINE = Vulnerability to Divine % |
− | | VULN_DIVINE_DIRECT = | + | | VULN_DIVINE_DIRECT = Vulnerability to Direct Divine % |
− | | VULN_DIVINE_INDIRECT = | + | | VULN_DIVINE_INDIRECT = Vulnerability to Indirect Divine % |
− | | VULN_ELECTRICITY = | + | | VULN_ELECTRICITY = Vulnerability to Electricity % |
− | | VULN_ELECTRICITY_DIRECT = | + | | VULN_ELECTRICITY_DIRECT = Vulnerability to Direct Electricity % |
− | | VULN_ELECTRICITY_INDIRECT = | + | | VULN_ELECTRICITY_INDIRECT = Vulnerability to Indirect Electricity % |
− | | VULN_FIRE = | + | | VULN_FIRE = Vulnerability to Fire % |
− | | VULN_FIRE_DIRECT = | + | | VULN_FIRE_DIRECT = Vulnerability to Direct Fire % |
− | | VULN_FIRE_INDIRECT = | + | | VULN_FIRE_INDIRECT = Vulnerability to Indirect Fire % |
− | | VULN_FUNGUS = | + | | VULN_FUNGUS = Vulnerability to Fungus % |
− | | VULN_FUNGUS_DIRECT = | + | | VULN_FUNGUS_DIRECT = Vulnerability to Direct Fungus % |
− | | VULN_FUNGUS_INDIRECT = | + | | VULN_FUNGUS_INDIRECT = Vulnerability to Indirect Fungus % |
− | | VULN_MELEE = Melee Attack | + | | VULN_MELEE = Melee Attack Vulnerability % |
− | | VULN_NATURE = | + | | VULN_NATURE = Vulnerability to Nature % |
− | | VULN_NATURE_DIRECT = | + | | VULN_NATURE_DIRECT = Vulnerability to Direct Nature % |
− | | VULN_NATURE_INDIRECT = | + | | VULN_NATURE_INDIRECT = Vulnerability to Indirect Nature % |
− | | VULN_PIERCING = | + | | VULN_PIERCING = Vulnerability to Piercing % |
− | | VULN_PIERCING_DIRECT = | + | | VULN_PIERCING_DIRECT = Vulnerability to Direct Piercing % |
− | | VULN_PIERCING_INDIRECT = | + | | VULN_PIERCING_INDIRECT = Vulnerability to Indirect Piercing % |
− | | VULN_POISON = | + | | VULN_POISON = Vulnerability to Poison % |
− | | VULN_POISON_DIRECT = | + | | VULN_POISON_DIRECT = Vulnerability to Direct Poison % |
− | | VULN_POISON_INDIRECT = | + | | VULN_POISON_INDIRECT = Vulnerability to Indirect Poison % |
− | | VULN_PROJECTILE = Projectile Attack | + | | VULN_PROJECTILE = Projectile Attack Vulnerability % |
− | | VULN_PSYCHIC = | + | | VULN_PSYCHIC = Vulnerability to Psychic % |
− | | VULN_PSYCHIC_DIRECT = | + | | VULN_PSYCHIC_DIRECT = Vulnerability to Direct Psychic % |
− | | VULN_PSYCHIC_INDIRECT = | + | | VULN_PSYCHIC_INDIRECT = Vulnerability to Indirect Psychic % |
− | | VULN_RANGED = Ranged Attack | + | | VULN_RANGED = Ranged Attack Vulnerability % |
− | | VULN_SEAFOOD = | + | | VULN_SEAFOOD = Vulnerability to Seafood % |
− | | VULN_SEAFOOD_DIRECT = | + | | VULN_SEAFOOD_DIRECT = Vulnerability to Direct Seafood % |
− | | VULN_SEAFOOD_INDIRECT = | + | | VULN_SEAFOOD_INDIRECT = Vulnerability to Indirect Seafood % |
− | | VULN_SLASHING = | + | | VULN_SLASHING = Vulnerability to Slashing % |
− | | VULN_SLASHING_DIRECT = | + | | VULN_SLASHING_DIRECT = Vulnerability to Direct Slashing % |
− | | VULN_SLASHING_INDIRECT = | + | | VULN_SLASHING_INDIRECT = Vulnerability to Indirect Slashing % |
− | | VULN_SONIC = | + | | VULN_SONIC = Vulnerability to Sonic % |
− | | VULN_SONIC_DIRECT = | + | | VULN_SONIC_DIRECT = Vulnerability to Direct Sonic % |
− | | VULN_SONIC_INDIRECT = | + | | VULN_SONIC_INDIRECT = Vulnerability to Indirect Sonic % |
− | | VULN_TRAUMA = | + | | VULN_TRAUMA = Vulnerability to Trauma % |
− | | VULN_TRAUMA_DIRECT = | + | | VULN_TRAUMA_DIRECT = Vulnerability to Direct Trauma % |
− | | VULN_TRAUMA_INDIRECT = | + | | VULN_TRAUMA_INDIRECT = Vulnerability to Indirect Trauma % |
− | | VULN_UNIVERSAL_DIRECT = | + | | VULN_UNIVERSAL_DIRECT = Vulnerability to Direct Damage % |
− | | VULN_UNIVERSAL_INDIRECT = | + | | VULN_UNIVERSAL_INDIRECT = Vulnerability to Indirect Damage % |
− | | WEREWOLF_COST_DELTA = Lycanthropy | + | | WEREWOLF_COST_DELTA = Lycanthropy Ability Power Cost |
− | | WEREWOLF_COST_MOD = Lycanthropy | + | | WEREWOLF_COST_MOD = Lycanthropy Ability Power Cost % |
| WIND_INSTRUMENT_COMPETENCE = Brass/Wind Instrument Skill | | WIND_INSTRUMENT_COMPETENCE = Brass/Wind Instrument Skill | ||
| WORKORDER_COIN_REWARD_MOD = Cash Payout From Work Orders % | | WORKORDER_COIN_REWARD_MOD = Cash Payout From Work Orders % |
Revision as of 08:46, 3 June 2020
Description
This accepts an Attribute name as input and returns the in-game label.
Syntax
{{Attribute label|<name>}}
Parameters
- <name>
- The name of the Attribute. It must match exactly what the Attributes json uses. NOT the Label.
Examples
Basic Use
{{Attribute label|ABILITY_AMMOSTICK_DELTA_KNIFE}}
Chance for Thrown Knives to Stick in Corpse