Difference between revisions of "Fire Magic/Treasure Effects:By Slot"
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==<!--start-->Fire Magic Slot List== | ==<!--start-->Fire Magic Slot List== | ||
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span> | <span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span> |
Revision as of 21:27, 8 November 2019
Fire Magic Slot List
Note that this only shows the max-level version of each treasure effect.
Head
- Fire Magic Base Damage +40%
- Direct Fire Damage Reduction +48 when Fire Magic is active, Indirect Fire Damage Reduction +16 when Fire Magic is active
- Room-Temperature Ball Damage +72%
- Super Fireball deals +40% damage and reuse timer is -1 second, but generates 50% more total Rage
- Flesh to Fuel restores +62 Armor
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds
- Ring of Fire Damage +32%
- Molten Veins Response Damage +57
- Calefaction Damage +52%
- Frostball slows target's movement by 25% and deals +16 damage
- Frostball, Scintillating Frost, and Defensive Chill grant +10 Direct and Indirect Cold Protection for 10 seconds
- Fire Walls deal +53 damage per hit
Chest
- All fire spells deal up to +115 damage (randomly determined)
- Scintillating Flame and Scintillating Frost Damage +35%
- Calefaction causes target to take +45% damage from Cold for 12 seconds
- Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)
- You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds
- Ring of Fire Damage +32%
- Fireball and Frostball Damage +36%
- Defensive Burst and Defensive Chill restore 42 Armor to you
- Fire Walls have +176 Max Health
Legs
- Fire Breath and Super Fireball deal +165 damage over 10 seconds
- Fire Breath deals +72 damage and grants you +24 mitigation vs Fire for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -16 damage for 10 seconds
- Flesh to Fuel restores +34 Power but has a 5% chance to stun you
- Flesh to Fuel increases your Out of Combat Sprint speed +8 for 15 seconds
- Scintillating Flame and Scintillating Frost Damage +30 and Power Cost -10
- Scintillating Flame restores 33 Health
- Scintillating Frost and Defensive Chill restore 31 Armor
- Molten Veins restores 55 Armor
- Calefaction and Defensive Burst Damage +33% and Reuse Timer -1 second
- Defensive Chill Damage +38%
- Defensive Chill deals +46 damage and grants you 70% chance to ignore Knockback effects for 7 seconds
Hands
- Indirect Fire Damage +57% when Fire Magic is active
- Super Fireball Damage +42%
- Flesh To Fuel Power Restoration +25
- Fire Breath hits all targets within 8 meters and deals +24.5% damage, but reuse timer is +3 seconds and Power cost is +33%
- Room-Temperature Ball Damage +26% and reuse timer -3.5 seconds
- Scintillating Flame and Scintillating Frost stun and deal +100% damage to Vulnerable targets
- Molten Veins Response Damage +22%
- Calefaction deals 213 additional Fire damage after a 12 second delay
- Frostball targets all enemies within 10 meters and deals +52 damage, but reuse timer is +3 seconds
- Fire Walls' attacks taunt +250%
Feet
- All fire spells deal up to +115 damage (randomly determined)
- Scintillating Flame and Scintillating Frost Damage +35%
- Indirect Fire Damage +57% when Fire Magic is active
- Super Fireball Damage +42%
- Flesh To Fuel Power Restoration +25
- Flesh to Fuel increases your Out of Combat Sprint speed +8 for 15 seconds
- Calefaction Damage +52%
- Calefaction restores 45 Health
- Fireball and Frostball Damage +36%
- Frostball slows target's movement by 25% and deals +16 damage
- Defensive Chill deals +46 damage and grants you 70% chance to ignore Knockback effects for 7 seconds
- Molten Veins causes any nearby Fire Walls to recover 117 health
MainHand
- Fire Magic Base Damage +40%
- Room-Temperature Ball Damage +72%
- Fire Breath Damage +30%
- Flesh to Fuel restores +62 Armor
- Molten Veins restores 55 Armor
- Molten Veins deals 85 Fire damage over 10 seconds in response to melee damage
- Calefaction deals 213 additional Fire damage after a 12 second delay
- Defensive Burst deals +19% damage and raises Basic Attack Damage +28% for 10 seconds
- When you are near your Fire Wall, you heal 10 Health per second
- Defensive Chill Damage +38%
- Molten Veins causes any nearby Fire Walls to recover 117 health
OffHand
- Fire Magic Base Damage +16%
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +61 for 7 seconds
- Calefaction causes target to take +45% damage from Cold for 12 seconds
- Flesh to Fuel boosts your Core Attack Damage +118 for 7 seconds
- Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds
- Scintillating Flame and Scintillating Frost Damage +30 and Power Cost -10
- Scintillating Flame restores 33 Health
- Ring of Fire deals +49% damage but has a 5% chance to deal 140 fire damage to YOU
- Scintillating Frost and Defensive Chill restore 31 Armor
- Molten Veins deals 85 Fire damage over 10 seconds in response to melee damage
- Fire Walls have +176 Max Health
Necklace
- Fire Breath and Super Fireball deal +165 damage over 10 seconds
- Fire Breath Damage +30%
- Fire Magic Base Damage +16%
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +61 for 7 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -16 damage for 10 seconds
- Flesh to Fuel boosts your Core Attack Damage +118 for 7 seconds
- Ring of Fire deals +49% damage but has a 5% chance to deal 140 fire damage to YOU
- Molten Veins Response Damage +57
- Calefaction restores 45 Health
- Defensive Burst deals +19% damage and raises Basic Attack Damage +28% for 10 seconds
- When you are near your Fire Wall, you heal 10 Health per second
- Fire Walls deal +53 damage per hit
Ring
- Direct Fire Damage Reduction +48 when Fire Magic is active, Indirect Fire Damage Reduction +16 when Fire Magic is active
- Super Fireball deals +40% damage and reuse timer is -1 second, but generates 50% more total Rage
- Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds
- You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds
- Calefaction and Defensive Burst Damage +33% and Reuse Timer -1 second
- Defensive Chill Damage +38%
- Frostball, Scintillating Frost, and Defensive Chill grant +10 Direct and Indirect Cold Protection for 10 seconds
- Defensive Burst and Defensive Chill restore 42 Armor to you
- Fire Walls' attacks taunt +250%