Difference between revisions of "Kur Mountains"
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====Campfires==== | ====Campfires==== | ||
− | Several '''smoldering fires''' can be found throughout the zone. If you light it with 1 piece of wood (Oak and Maple works), it will burn for | + | Several '''smoldering fires''' can be found throughout the zone. If you light it with 1 piece of wood (Oak and Maple works), it will burn for some time (e.g. 45 minutes for a piece of Oak) and heal ''Frostbite'' and ''Hypothermia''. |
====Abandoned Barn==== | ====Abandoned Barn==== |
Revision as of 11:45, 30 November 2019
Kur Mountains
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Map of Kur Mountains (click for larger size)
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Connects to | |
Temperature: | Cold
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Area Level | 30-50
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A windy path leads to the freezing Kur Mountains, and than on to Gazluk.
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Kur Moutains is a massive, bitter cold mountainous region.
An interesting mechanic in this zone, is that the player character gradually loses Body Heat over time. Losing all your Body Heat causes Frostbite and eventually Hypothermia. Frostbite reduces damage dealt by 20%. If you remain frostbitten for too long, you will also get Hypothermia, which significantly reduces health regeneration and movement speed (-20% and -50%). Both effects can be healed by lighting a Smoldering Fire, or by taking cover in the northwestern outpost. Left untreated, hypothermia will eventually kill you.
The rate at which you lose Body Heat is affected by Indirect Cold Mitigation, which can be improved through gear and abilities. In addition to the smoldering campfires scatted throughout the zone, Ukorga can teach you how to make an Emergency Warmth Fire or Basic Campfire through Carpentry. Spot teaches beast form players the same through Foraging. Varying amounts of Body Heat can also be restored through several Fire Magic, First Aid, Mentalism and Priest abilities or a Simple Blanket. Finally, Cold Resistance and Orcish Thickskin Potions can boost your total Body Heat capacity, allowing you more time away from heat sources.
Apparently, The Council has imposed a road maintenance tax on Kur's citizens, though oddly enough there is no road to be found in this region.
Points of Interest
Campfires
Several smoldering fires can be found throughout the zone. If you light it with 1 piece of wood (Oak and Maple works), it will burn for some time (e.g. 45 minutes for a piece of Oak) and heal Frostbite and Hypothermia.
Abandoned Barn
A barn which houses another Smoldering Fire. Syndra is living inside. A Teleportation Circle is nearby.
Northwestern Outpost
A very tiny community lives there: Ukorga, Laura Neth, Landri the Cold, Gurki, Nightshade, and Janet Lews.
Orc Camps
There is a small orc camp to the west, and a large one to the north. There is a Smoldering Fire that can be lit in the west camp.
Dungeons
Kur Tower
Description
Necromancer's Courtyard
Description
Wolf Cave
Description
Yeti Cave
Description
Teleportation
- Northwest outpost
- Northern shore (east of Wolf Cave)
- Slightly southwest of Wolf Cave (northeast of the Outpost), on top of the cliff.
- North of the spawn point (Eltibule Portal), near an empty barn with a fireplace.
- Next to Ratuk the Thinker in the glaciers to the west.
Neighbor Map(s)
NPCs
Friends
Foes
Special Foes
Known to Have Storage
Harvestables
- Blood Mushrooms (30)
- Block of Ice (45)
- Iridium Deposit (40)
- Silver Ore (35) Hint
- Tundra Lichen (37)
- Wild Winterhue (50)
Trivia
- In late 2014, a rumor arose suggesting that the Statehelm Mint was a building hidden somewhere in the eastern mountains of Kur. Instructions to find the mythical building suggested following the northern beach shore as far east as you could go, and climbing from there.