Difference between revisions of "Staff/Treasure Effects:By Ability"
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− | <!-- Updated on | + | <!-- Updated on March 12, 2020 from v333--> |
==<!--start-->Staff Paired List== | ==<!--start-->Staff Paired List== | ||
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | <span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | ||
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* Armor from Combat Refresh Abilities +46 when Staff is active<br> | * Armor from Combat Refresh Abilities +46 when Staff is active<br> | ||
* Armor from Combat Refresh Abilities +46 when Staff is active<br> | * Armor from Combat Refresh Abilities +46 when Staff is active<br> | ||
− | * Nice Attack Power Cost - | + | * Nice Attack Power Cost -30 when Staff is active<br> |
<br> | <br> | ||
<b><u>Blocking Stance 5</u></b><br> | <b><u>Blocking Stance 5</u></b><br> | ||
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* Blocking Stance restores 38 Power to you<br> | * Blocking Stance restores 38 Power to you<br> | ||
* Blocking Stance restores 38 Power to you<br> | * Blocking Stance restores 38 Power to you<br> | ||
− | * For 30 seconds after using Blocking Stance, your Mentalism | + | * For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +12.5%<br> |
− | * For 30 seconds after using Blocking Stance, your Mentalism | + | * For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +12.5%<br> |
* For 60 seconds after using Blocking Stance, First Aid heals you +68<br> | * For 60 seconds after using Blocking Stance, First Aid heals you +68<br> | ||
* For 60 seconds after using Blocking Stance, First Aid heals you +68<br> | * For 60 seconds after using Blocking Stance, First Aid heals you +68<br> | ||
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<br> | <br> | ||
<b><u>Double Hit 6</u></b><br> | <b><u>Double Hit 6</u></b><br> | ||
− | * Smash, Double Hit, and Heed The Stick Damage + | + | * Smash, Double Hit, and Heed The Stick Damage +69<br> |
− | * Smash, Double Hit, and Heed The Stick Damage + | + | * Smash, Double Hit, and Heed The Stick Damage +69<br> |
* Double Hit causes your next attack to deal +100 damage if it is a Crushing attack<br> | * Double Hit causes your next attack to deal +100 damage if it is a Crushing attack<br> | ||
* Double Hit causes your next attack to deal +100 damage if it is a Crushing attack<br> | * Double Hit causes your next attack to deal +100 damage if it is a Crushing attack<br> | ||
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<br> | <br> | ||
<b><u>Heed The Stick 6</u></b><br> | <b><u>Heed The Stick 6</u></b><br> | ||
− | * Smash, Double Hit, and Heed The Stick Damage + | + | * Smash, Double Hit, and Heed The Stick Damage +69<br> |
− | * Smash, Double Hit, and Heed The Stick Damage + | + | * Smash, Double Hit, and Heed The Stick Damage +69<br> |
* Heed The Stick Damage +61%<br> | * Heed The Stick Damage +61%<br> | ||
* Heed The Stick Damage +61%<br> | * Heed The Stick Damage +61%<br> | ||
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* Lunge hits all enemies within 5 meters, but deals -8% damage and reuse timer is +2 seconds<br> | * Lunge hits all enemies within 5 meters, but deals -8% damage and reuse timer is +2 seconds<br> | ||
* Lunge deals +55 damage and knocks the target backwards<br> | * Lunge deals +55 damage and knocks the target backwards<br> | ||
− | * Lunge deals + | + | * Lunge deals +121 armor damage<br> |
− | * Lunge deals + | + | * Lunge deals +121 armor damage<br> |
− | * Strategic Thrust and Lunge Damage + | + | * Strategic Thrust and Lunge Damage +31%<br> |
− | * Strategic Thrust and Lunge Damage + | + | * Strategic Thrust and Lunge Damage +31%<br> |
<br> | <br> | ||
<b><u>Phoenix Strike 5</u></b><br> | <b><u>Phoenix Strike 5</u></b><br> | ||
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* Phoenix Strike Damage +60%<br> | * Phoenix Strike Damage +60%<br> | ||
* Phoenix Strike Damage +60%<br> | * Phoenix Strike Damage +60%<br> | ||
− | * Phoenix Strike deals + | + | * Phoenix Strike deals +36% Fire damage to melee attackers, and ability reuse timer is -7 seconds<br> |
− | * Phoenix Strike | + | * Phoenix Strike deals +189 Fire damage to melee attackers<br> |
− | * Phoenix Strike | + | * Phoenix Strike deals +189 Fire damage to melee attackers<br> |
* For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 83 Health to you<br> | * For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 83 Health to you<br> | ||
* Phoenix Strike deals +10% damage and triggers the target's Vulnerability<br> | * Phoenix Strike deals +10% damage and triggers the target's Vulnerability<br> | ||
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<br> | <br> | ||
<b><u>Redirect 4</u></b><br> | <b><u>Redirect 4</u></b><br> | ||
− | * Redirect | + | * Redirect causes target to bleed, dealing 448 Trauma damage over 8 seconds<br> |
− | * Redirect | + | * Redirect causes target to bleed, dealing 448 Trauma damage over 8 seconds<br> |
* Redirect Damage +100%<br> | * Redirect Damage +100%<br> | ||
* Redirect Damage +100%<br> | * Redirect Damage +100%<br> | ||
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<br> | <br> | ||
<b><u>Smash 6</u></b><br> | <b><u>Smash 6</u></b><br> | ||
− | * Smash, Double Hit, and Heed The Stick Damage + | + | * Smash, Double Hit, and Heed The Stick Damage +69<br> |
− | * Smash, Double Hit, and Heed The Stick Damage + | + | * Smash, Double Hit, and Heed The Stick Damage +69<br> |
* All Staff attacks have a 5.5% chance to trigger the target's Vulnerability<br> | * All Staff attacks have a 5.5% chance to trigger the target's Vulnerability<br> | ||
* All Staff attacks have a 5.5% chance to trigger the target's Vulnerability<br> | * All Staff attacks have a 5.5% chance to trigger the target's Vulnerability<br> | ||
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* Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable<br> | * Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable<br> | ||
* Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable<br> | * Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable<br> | ||
− | * Strategic Thrust and Lunge Damage + | + | * Strategic Thrust and Lunge Damage +31%<br> |
− | * Strategic Thrust and Lunge Damage + | + | * Strategic Thrust and Lunge Damage +31%<br> |
* If Strategic Thrust is used on a Vulnerable target, it deals +113 damage and restores 80 Health to you<br> | * If Strategic Thrust is used on a Vulnerable target, it deals +113 damage and restores 80 Health to you<br> | ||
* If Strategic Thrust is used on a Vulnerable target, it deals +113 damage and restores 80 Health to you<br> | * If Strategic Thrust is used on a Vulnerable target, it deals +113 damage and restores 80 Health to you<br> |
Revision as of 21:44, 12 March 2020
Staff Paired List
THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.
General Mods
- Staff Base Damage +40%
- Staff Base Damage +40%
- Armor from Combat Refresh Abilities +46 when Staff is active
- Armor from Combat Refresh Abilities +46 when Staff is active
- Nice Attack Power Cost -30 when Staff is active
Blocking Stance 5
- Blocking Stance boosts your Direct Cold Damage +15.5% for 30 seconds
- Blocking Stance boosts your Direct Cold Damage +15.5% for 30 seconds
- Blocking Stance restores 38 Power to you
- Blocking Stance restores 38 Power to you
- For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +12.5%
- For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +12.5%
- For 60 seconds after using Blocking Stance, First Aid heals you +68
- For 60 seconds after using Blocking Stance, First Aid heals you +68
Deflective Spin 4
- Suppress and Deflective Spin Damage +37%
- Suppress and Deflective Spin Damage +37%
- Deflective Spin heals 108 Health over 60 seconds
- Deflective Spin heals 108 Health over 60 seconds
- Deflective Spin restores 42 Power after a 20 second delay
- Deflective Spin restores 42 Power after a 20 second delay
- If you have less than half of your Health remaining, Deflective Spin heals you for 31% of your Max Health
- If you have less than half of your Health remaining, Deflective Spin heals you for 31% of your Max Health
Double Hit 6
- Smash, Double Hit, and Heed The Stick Damage +69
- Smash, Double Hit, and Heed The Stick Damage +69
- Double Hit causes your next attack to deal +100 damage if it is a Crushing attack
- Double Hit causes your next attack to deal +100 damage if it is a Crushing attack
- Double Hit Damage +29%
- Double Hit Damage +29%
- Double Hit costs -16 Power and makes the target 10% more vulnerable to Slashing for 15 seconds
- Double Hit ignites the target, dealing 198 Fire damage over 12 seconds
- Double Hit ignites the target, dealing 198 Fire damage over 12 seconds
- Double Hit deals +36% damage and hastens the current reuse timer of Headcracker by 2 seconds
Headcracker 5
- Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second
- Headcracker Damage +60%
- Headcracker Damage +60%
- Headcracker deals +100 damage, generates no Rage, and reduces Rage by 192
- Headcracker deals +100 damage, generates no Rage, and reduces Rage by 192
- After using Headcracker, you take half damage from Psychic attacks for 15 seconds
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +200 damage.
Heed The Stick 6
- Smash, Double Hit, and Heed The Stick Damage +69
- Smash, Double Hit, and Heed The Stick Damage +69
- Heed The Stick Damage +61%
- Heed The Stick Damage +61%
- Heed The Stick deals +16% Damage and Taunts +960
- Heed The Stick deals +16% Damage and Taunts +960
- Heed The Stick heals you for 28 health (or armor if health is full)
- Heed The Stick heals you for 28 health (or armor if health is full)
- Heed The Stick gives you +17 mitigation from direct attacks for 10 seconds
- Heed The Stick gives you +17 mitigation from direct attacks for 10 seconds
Lunge 7
- Lunge deals +39% damage to health and armor
- Lunge deals +39% damage to health and armor
- Lunge hits all enemies within 5 meters, but deals -8% damage and reuse timer is +2 seconds
- Lunge deals +55 damage and knocks the target backwards
- Lunge deals +121 armor damage
- Lunge deals +121 armor damage
- Strategic Thrust and Lunge Damage +31%
- Strategic Thrust and Lunge Damage +31%
Phoenix Strike 5
- Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +20% for 30 seconds
- Phoenix Strike Damage +60%
- Phoenix Strike Damage +60%
- Phoenix Strike deals +36% Fire damage to melee attackers, and ability reuse timer is -7 seconds
- Phoenix Strike deals +189 Fire damage to melee attackers
- Phoenix Strike deals +189 Fire damage to melee attackers
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 83 Health to you
- Phoenix Strike deals +10% damage and triggers the target's Vulnerability
Pin 5
- Pin heals you for 45 health
- Pin heals you for 45 health
- Pin boosts Core Attack and Nice Attack Damage +83 for 7 seconds
- Pin boosts Core Attack and Nice Attack Damage +83 for 7 seconds
- Pin deals +120 damage and has +25 Accuracy (which cancels out the Evasion that certain monsters have)
- Pin Damage +60%
- Pin Damage +60%
- Pin generates no Rage and reduces Rage by 900
- Pin generates no Rage and reduces Rage by 900
- Pin causes target's attacks to deal -50% damage for 5 seconds
Pinning Slash 4
Redirect 4
- Redirect causes target to bleed, dealing 448 Trauma damage over 8 seconds
- Redirect causes target to bleed, dealing 448 Trauma damage over 8 seconds
- Redirect Damage +100%
- Redirect Damage +100%
- For 60 seconds after using Redirect, First Aid heals you +75
- For 60 seconds after using Redirect, First Aid heals you +75
- Redirect generates no Rage, reduces Rage by 1160, and taunts -780
- Redirect generates no Rage, reduces Rage by 1160, and taunts -780
- Redirect deals +60 damage and stuns the target
Safe Fall 3
Smash 6
- Smash, Double Hit, and Heed The Stick Damage +69
- Smash, Double Hit, and Heed The Stick Damage +69
- All Staff attacks have a 5.5% chance to trigger the target's Vulnerability
- All Staff attacks have a 5.5% chance to trigger the target's Vulnerability
Strategic Thrust 6
- Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second
- Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second
- Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable
- Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable
- Strategic Thrust and Lunge Damage +31%
- Strategic Thrust and Lunge Damage +31%
- If Strategic Thrust is used on a Vulnerable target, it deals +113 damage and restores 80 Health to you
- If Strategic Thrust is used on a Vulnerable target, it deals +113 damage and restores 80 Health to you
Suppress 5
- Suppress and Heed the Stick have +35 Accuracy
- Suppress and Heed the Stick have +35 Accuracy
- Suppress and Deflective Spin Damage +37%
- Suppress and Deflective Spin Damage +37%
- Suppress heals you for 45 health
- Suppress heals you for 45 health
- Suppress Damage +48%
- Suppress Damage +48%
- Suppress deals +32% damage and causes targets to lose an additional 400 Rage
- Suppress deals +32% damage and causes targets to lose an additional 400 Rage
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +200 damage.