Difference between revisions of "Staff/Treasure Effects:By Slot"
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− | <!-- Updated on | + | <!-- Updated on March 12, 2020 from v333--> |
==<!--start-->Staff Slot List== | ==<!--start-->Staff Slot List== | ||
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span> | <span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span> | ||
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* Pin boosts Core Attack and Nice Attack Damage +83 for 7 seconds<br> | * Pin boosts Core Attack and Nice Attack Damage +83 for 7 seconds<br> | ||
* Suppress and Heed the Stick have +35 Accuracy<br> | * Suppress and Heed the Stick have +35 Accuracy<br> | ||
− | * Phoenix Strike | + | * Phoenix Strike deals +189 Fire damage to melee attackers<br> |
* Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second<br> | * Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second<br> | ||
* Double Hit ignites the target, dealing 198 Fire damage over 12 seconds<br> | * Double Hit ignites the target, dealing 198 Fire damage over 12 seconds<br> | ||
* Deflective Spin restores 42 Power after a 20 second delay<br> | * Deflective Spin restores 42 Power after a 20 second delay<br> | ||
* Blocking Stance restores 38 Power to you<br> | * Blocking Stance restores 38 Power to you<br> | ||
− | * Strategic Thrust and Lunge Damage + | + | * Strategic Thrust and Lunge Damage +31%<br> |
* Heed The Stick deals +16% Damage and Taunts +960<br> | * Heed The Stick deals +16% Damage and Taunts +960<br> | ||
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* Phoenix Strike Damage +60%<br> | * Phoenix Strike Damage +60%<br> | ||
* Suppress and Deflective Spin Damage +37%<br> | * Suppress and Deflective Spin Damage +37%<br> | ||
− | * Redirect | + | * Redirect causes target to bleed, dealing 448 Trauma damage over 8 seconds<br> |
* Blocking Stance restores 38 Power to you<br> | * Blocking Stance restores 38 Power to you<br> | ||
* If Strategic Thrust is used on a Vulnerable target, it deals +113 damage and restores 80 Health to you<br> | * If Strategic Thrust is used on a Vulnerable target, it deals +113 damage and restores 80 Health to you<br> | ||
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<b><u>Legs</u></b><br> | <b><u>Legs</u></b><br> | ||
− | * Phoenix Strike | + | * Phoenix Strike deals +189 Fire damage to melee attackers<br> |
* Double Hit ignites the target, dealing 198 Fire damage over 12 seconds<br> | * Double Hit ignites the target, dealing 198 Fire damage over 12 seconds<br> | ||
* Blocking Stance boosts your Direct Cold Damage +15.5% for 30 seconds<br> | * Blocking Stance boosts your Direct Cold Damage +15.5% for 30 seconds<br> | ||
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* Suppress and Heed the Stick have +35 Accuracy<br> | * Suppress and Heed the Stick have +35 Accuracy<br> | ||
* Double Hit Damage +29%<br> | * Double Hit Damage +29%<br> | ||
− | * Phoenix Strike deals + | + | * Phoenix Strike deals +36% Fire damage to melee attackers, and ability reuse timer is -7 seconds<br> |
* Lunge deals +55 damage and knocks the target backwards<br> | * Lunge deals +55 damage and knocks the target backwards<br> | ||
* If you have less than half of your Health remaining, Deflective Spin heals you for 31% of your Max Health<br> | * If you have less than half of your Health remaining, Deflective Spin heals you for 31% of your Max Health<br> | ||
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* Double Hit deals +36% damage and hastens the current reuse timer of Headcracker by 2 seconds<br> | * Double Hit deals +36% damage and hastens the current reuse timer of Headcracker by 2 seconds<br> | ||
* Lunge deals +39% damage to health and armor<br> | * Lunge deals +39% damage to health and armor<br> | ||
− | * For 30 seconds after using Blocking Stance, your Mentalism | + | * For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +12.5%<br> |
* Redirect Damage +100%<br> | * Redirect Damage +100%<br> | ||
* Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable<br> | * Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable<br> | ||
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<b><u>OffHand</u></b><br> | <b><u>OffHand</u></b><br> | ||
− | * Smash, Double Hit, and Heed The Stick Damage + | + | * Smash, Double Hit, and Heed The Stick Damage +69<br> |
* All Staff attacks have a 5.5% chance to trigger the target's Vulnerability<br> | * All Staff attacks have a 5.5% chance to trigger the target's Vulnerability<br> | ||
* Double Hit costs -16 Power and makes the target 10% more vulnerable to Slashing for 15 seconds<br> | * Double Hit costs -16 Power and makes the target 10% more vulnerable to Slashing for 15 seconds<br> | ||
− | * Redirect | + | * Redirect causes target to bleed, dealing 448 Trauma damage over 8 seconds<br> |
− | * Lunge deals + | + | * Lunge deals +121 armor damage<br> |
* Deflective Spin restores 42 Power after a 20 second delay<br> | * Deflective Spin restores 42 Power after a 20 second delay<br> | ||
− | * Strategic Thrust and Lunge Damage + | + | * Strategic Thrust and Lunge Damage +31%<br> |
* Heed The Stick gives you +17 mitigation from direct attacks for 10 seconds<br> | * Heed The Stick gives you +17 mitigation from direct attacks for 10 seconds<br> | ||
* After using Headcracker, you take half damage from Psychic attacks for 15 seconds<br> | * After using Headcracker, you take half damage from Psychic attacks for 15 seconds<br> | ||
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<b><u>Necklace</u></b><br> | <b><u>Necklace</u></b><br> | ||
− | * Smash, Double Hit, and Heed The Stick Damage + | + | * Smash, Double Hit, and Heed The Stick Damage +69<br> |
* Phoenix Strike Damage +60%<br> | * Phoenix Strike Damage +60%<br> | ||
* Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second<br> | * Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second<br> | ||
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* If you have less than half of your Health remaining, Deflective Spin heals you for 31% of your Max Health<br> | * If you have less than half of your Health remaining, Deflective Spin heals you for 31% of your Max Health<br> | ||
* Pin deals +120 damage and has +25 Accuracy (which cancels out the Evasion that certain monsters have)<br> | * Pin deals +120 damage and has +25 Accuracy (which cancels out the Evasion that certain monsters have)<br> | ||
− | * For 30 seconds after using Blocking Stance, your Mentalism | + | * For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +12.5%<br> |
* Redirect generates no Rage, reduces Rage by 1160, and taunts -780<br> | * Redirect generates no Rage, reduces Rage by 1160, and taunts -780<br> | ||
* Heed The Stick heals you for 28 health (or armor if health is full)<br> | * Heed The Stick heals you for 28 health (or armor if health is full)<br> | ||
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<b><u>Ring</u></b><br> | <b><u>Ring</u></b><br> | ||
− | * Nice Attack Power Cost - | + | * Nice Attack Power Cost -30 when Staff is active<br> |
* All Staff attacks have a 5.5% chance to trigger the target's Vulnerability<br> | * All Staff attacks have a 5.5% chance to trigger the target's Vulnerability<br> | ||
* Double Hit causes your next attack to deal +100 damage if it is a Crushing attack<br> | * Double Hit causes your next attack to deal +100 damage if it is a Crushing attack<br> | ||
* Blocking Stance boosts your Direct Cold Damage +15.5% for 30 seconds<br> | * Blocking Stance boosts your Direct Cold Damage +15.5% for 30 seconds<br> | ||
− | * Lunge deals + | + | * Lunge deals +121 armor damage<br> |
* Redirect generates no Rage, reduces Rage by 1160, and taunts -780<br> | * Redirect generates no Rage, reduces Rage by 1160, and taunts -780<br> | ||
* Heed The Stick gives you +17 mitigation from direct attacks for 10 seconds<br> | * Heed The Stick gives you +17 mitigation from direct attacks for 10 seconds<br> |
Revision as of 21:42, 12 March 2020
Staff Slot List
Note that this only shows the max-level version of each treasure effect.
Head
- Staff Base Damage +40%
- Pin boosts Core Attack and Nice Attack Damage +83 for 7 seconds
- Suppress and Heed the Stick have +35 Accuracy
- Phoenix Strike deals +189 Fire damage to melee attackers
- Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second
- Double Hit ignites the target, dealing 198 Fire damage over 12 seconds
- Deflective Spin restores 42 Power after a 20 second delay
- Blocking Stance restores 38 Power to you
- Strategic Thrust and Lunge Damage +31%
- Heed The Stick deals +16% Damage and Taunts +960
Chest
- Armor from Combat Refresh Abilities +46 when Staff is active
- Pin heals you for 45 health
- Double Hit Damage +29%
- Phoenix Strike Damage +60%
- Suppress and Deflective Spin Damage +37%
- Redirect causes target to bleed, dealing 448 Trauma damage over 8 seconds
- Blocking Stance restores 38 Power to you
- If Strategic Thrust is used on a Vulnerable target, it deals +113 damage and restores 80 Health to you
- Heed The Stick deals +16% Damage and Taunts +960
- Headcracker Damage +60%
Legs
- Phoenix Strike deals +189 Fire damage to melee attackers
- Double Hit ignites the target, dealing 198 Fire damage over 12 seconds
- Blocking Stance boosts your Direct Cold Damage +15.5% for 30 seconds
- Lunge deals +39% damage to health and armor
- Deflective Spin heals 108 Health over 60 seconds
- Redirect Damage +100%
- Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable
- Heed The Stick Damage +61%
- Headcracker deals +100 damage, generates no Rage, and reduces Rage by 192
- Pin Damage +60%
- Suppress deals +32% damage and causes targets to lose an additional 400 Rage
Hands
- Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +20% for 30 seconds
- Double Hit causes your next attack to deal +100 damage if it is a Crushing attack
- Pin heals you for 45 health
- Lunge hits all enemies within 5 meters, but deals -8% damage and reuse timer is +2 seconds
- For 60 seconds after using Blocking Stance, First Aid heals you +68
- For 60 seconds after using Redirect, First Aid heals you +75
- Redirect deals +60 damage and stuns the target
- If Strategic Thrust is used on a Vulnerable target, it deals +113 damage and restores 80 Health to you
- Heed The Stick heals you for 28 health (or armor if health is full)
- Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +200 damage.
Feet
- Armor from Combat Refresh Abilities +46 when Staff is active
- Pin boosts Core Attack and Nice Attack Damage +83 for 7 seconds
- Suppress and Heed the Stick have +35 Accuracy
- Double Hit Damage +29%
- Phoenix Strike deals +36% Fire damage to melee attackers, and ability reuse timer is -7 seconds
- Lunge deals +55 damage and knocks the target backwards
- If you have less than half of your Health remaining, Deflective Spin heals you for 31% of your Max Health
- For 60 seconds after using Blocking Stance, First Aid heals you +68
- For 60 seconds after using Redirect, First Aid heals you +75
- Headcracker Damage +60%
MainHand
- Staff Base Damage +40%
- Suppress and Deflective Spin Damage +37%
- Double Hit deals +36% damage and hastens the current reuse timer of Headcracker by 2 seconds
- Lunge deals +39% damage to health and armor
- For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +12.5%
- Redirect Damage +100%
- Strategic Thrust deals +48% damage, plus 40% more damage if the target is Vulnerable
- Heed The Stick Damage +61%
- Headcracker deals +100 damage, generates no Rage, and reduces Rage by 192
- Pin Damage +60%
- Phoenix Strike deals +10% damage and triggers the target's Vulnerability
- Suppress Damage +48%
OffHand
- Smash, Double Hit, and Heed The Stick Damage +69
- All Staff attacks have a 5.5% chance to trigger the target's Vulnerability
- Double Hit costs -16 Power and makes the target 10% more vulnerable to Slashing for 15 seconds
- Redirect causes target to bleed, dealing 448 Trauma damage over 8 seconds
- Lunge deals +121 armor damage
- Deflective Spin restores 42 Power after a 20 second delay
- Strategic Thrust and Lunge Damage +31%
- Heed The Stick gives you +17 mitigation from direct attacks for 10 seconds
- After using Headcracker, you take half damage from Psychic attacks for 15 seconds
- Pin causes target's attacks to deal -50% damage for 5 seconds
- For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 83 Health to you
- Suppress heals you for 45 health
Necklace
- Smash, Double Hit, and Heed The Stick Damage +69
- Phoenix Strike Damage +60%
- Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second
- Deflective Spin heals 108 Health over 60 seconds
- If you have less than half of your Health remaining, Deflective Spin heals you for 31% of your Max Health
- Pin deals +120 damage and has +25 Accuracy (which cancels out the Evasion that certain monsters have)
- For 30 seconds after using Blocking Stance, your Mentalism Base Damage is +12.5%
- Redirect generates no Rage, reduces Rage by 1160, and taunts -780
- Heed The Stick heals you for 28 health (or armor if health is full)
- Pin generates no Rage and reduces Rage by 900
- Suppress deals +32% damage and causes targets to lose an additional 400 Rage
Ring
- Nice Attack Power Cost -30 when Staff is active
- All Staff attacks have a 5.5% chance to trigger the target's Vulnerability
- Double Hit causes your next attack to deal +100 damage if it is a Crushing attack
- Blocking Stance boosts your Direct Cold Damage +15.5% for 30 seconds
- Lunge deals +121 armor damage
- Redirect generates no Rage, reduces Rage by 1160, and taunts -780
- Heed The Stick gives you +17 mitigation from direct attacks for 10 seconds
- Pin generates no Rage and reduces Rage by 900
- Suppress heals you for 45 health
- Suppress Damage +48%