Difference between revisions of "Treasure Effects"
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Extractum11 (talk | contribs) (Updated and organized, kind of. The effects like {MITIGATION_SLASHING}{1} still need to be changed though) |
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− | + | __NOTOC__ | |
− | + | ||
− | + | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | |
− | -- | + | |+<div align="left"><h3>Endurance/Miscellaneous Effects</h3></div> |
− | + | ! Prefix !! Suffix !! Tier 1 !! All Tiers | |
− | |||
|- | |- | ||
− | || | + | | Odor-Eating || of Odor-Eating || {HYGIENE_BONUS}{1} || |
|- | |- | ||
− | || | + | | Stain-Resistant || of Stain Resistance || {HYGIENE_BONUS}{1} || |
|- | |- | ||
− | | | + | | Tidy || || {HYGIENE_BONUS}{1} || |
|- | |- | ||
− | | | + | | Sprinter's || || {SPRINT_BOOST}{1} || |
|- | |- | ||
− | || | + | | Featherlight || of Light Feet || {FALLING_DAMAGE_MOD}{-0.1} || {{Spoiler| |
− | |- | ||
− | |||
*;2 | *;2 | ||
− | : | + | :{FALLING_DAMAGE_MOD}{-0.2} |
*;3 | *;3 | ||
− | : | + | :{FALLING_DAMAGE_MOD}{-0.3} |
*;4 | *;4 | ||
− | : | + | :{FALLING_DAMAGE_MOD}{-0.4} |
*;5 | *;5 | ||
− | : | + | :{FALLING_DAMAGE_MOD}{-0.5} |
}} | }} | ||
|- | |- | ||
− | + | | || || {MAX_HEALTH}{1} || {{Spoiler| | |
*;2 | *;2 | ||
− | :{ | + | :{MAX_HEALTH}{3} |
*;3 | *;3 | ||
− | :{ | + | :{MAX_HEALTH}{5} |
*;4 | *;4 | ||
− | :{ | + | :{MAX_HEALTH}{10} |
*;5 | *;5 | ||
− | :{ | + | :{MAX_HEALTH}{13} |
*;6 | *;6 | ||
− | :{ | + | :{MAX_HEALTH}{15} |
*;7 | *;7 | ||
− | :{ | + | :{MAX_HEALTH}{18} |
*;8 | *;8 | ||
− | :{ | + | :{MAX_HEALTH}{20} |
*;9 | *;9 | ||
− | :{ | + | :{MAX_HEALTH}{23} |
*;10 | *;10 | ||
− | :{ | + | :{MAX_HEALTH}{25} |
}} | }} | ||
|- | |- | ||
− | + | | || || {MAX_POWER}{1} || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :{MAX_POWER}{3} |
*;3 | *;3 | ||
− | : | + | :{MAX_POWER}{5} |
*;4 | *;4 | ||
− | : | + | :{MAX_POWER}{10} |
*;5 | *;5 | ||
− | : | + | :{MAX_POWER}{13} |
*;6 | *;6 | ||
− | : | + | :{MAX_POWER}{15} |
*;7 | *;7 | ||
− | : | + | :{MAX_POWER}{18} |
*;8 | *;8 | ||
− | : | + | :{MAX_POWER}{20} |
*;9 | *;9 | ||
− | : | + | :{MAX_POWER}{23} |
*;10 | *;10 | ||
− | : | + | :{MAX_POWER}{25} |
}} | }} | ||
|- | |- | ||
− | + | | || || {NONCOMBAT_REGEN_HEALTH_DELTA}{1} || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :{NONCOMBAT_REGEN_HEALTH_DELTA}{2} |
*;3 | *;3 | ||
− | : | + | :{NONCOMBAT_REGEN_HEALTH_DELTA}{3} |
*;4 | *;4 | ||
− | : | + | :{NONCOMBAT_REGEN_HEALTH_DELTA}{4} |
*;5 | *;5 | ||
− | : | + | :{NONCOMBAT_REGEN_HEALTH_DELTA}{5} |
+ | *;6 | ||
+ | :{NONCOMBAT_REGEN_HEALTH_DELTA}{6} | ||
+ | *;7 | ||
+ | :{NONCOMBAT_REGEN_HEALTH_DELTA}{7} | ||
+ | *;8 | ||
+ | :{NONCOMBAT_REGEN_HEALTH_DELTA}{8} | ||
+ | *;9 | ||
+ | :{NONCOMBAT_REGEN_HEALTH_DELTA}{9} | ||
+ | *;10 | ||
+ | :{NONCOMBAT_REGEN_HEALTH_DELTA}{10} | ||
}} | }} | ||
|- | |- | ||
− | | | + | | Tireless || || {NONCOMBAT_REGEN_POWER_DELTA}{1} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{NONCOMBAT_REGEN_POWER_DELTA}{2} |
*;3 | *;3 | ||
− | : | + | :{NONCOMBAT_REGEN_POWER_DELTA}{3} |
*;4 | *;4 | ||
− | : | + | :{NONCOMBAT_REGEN_POWER_DELTA}{4} |
*;5 | *;5 | ||
− | : | + | :{NONCOMBAT_REGEN_POWER_DELTA}{5} |
*;6 | *;6 | ||
− | : | + | :{NONCOMBAT_REGEN_POWER_DELTA}{6} |
*;7 | *;7 | ||
− | : | + | :{NONCOMBAT_REGEN_POWER_DELTA}{7} |
*;8 | *;8 | ||
− | : | + | :{NONCOMBAT_REGEN_POWER_DELTA}{8} |
*;9 | *;9 | ||
− | : | + | :{NONCOMBAT_REGEN_POWER_DELTA}{9} |
*;10 | *;10 | ||
− | : | + | :{NONCOMBAT_REGEN_POWER_DELTA}{10} |
}} | }} | ||
|- | |- | ||
− | + | | || || {NONCOMBAT_REGEN_ARMOR_DELTA}{1} || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :{NONCOMBAT_REGEN_ARMOR_DELTA}{2} |
*;3 | *;3 | ||
− | : | + | :{NONCOMBAT_REGEN_ARMOR_DELTA}{3} |
*;4 | *;4 | ||
− | : | + | :{NONCOMBAT_REGEN_ARMOR_DELTA}{4} |
*;5 | *;5 | ||
− | : | + | :{NONCOMBAT_REGEN_ARMOR_DELTA}{5} |
*;6 | *;6 | ||
− | : | + | :{NONCOMBAT_REGEN_ARMOR_DELTA}{6} |
*;7 | *;7 | ||
− | : | + | :{NONCOMBAT_REGEN_ARMOR_DELTA}{7} |
*;8 | *;8 | ||
− | : | + | :{NONCOMBAT_REGEN_ARMOR_DELTA}{8} |
*;9 | *;9 | ||
− | : | + | :{NONCOMBAT_REGEN_ARMOR_DELTA}{9} |
*;10 | *;10 | ||
− | : | + | :{NONCOMBAT_REGEN_ARMOR_DELTA}{10} |
}} | }} | ||
|- | |- | ||
− | + | | || of the Wolf || {COMBAT_REGEN_HEALTH_DELTA}{1} || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :{COMBAT_REGEN_HEALTH_DELTA}{2} |
*;3 | *;3 | ||
− | : | + | :{COMBAT_REGEN_HEALTH_DELTA}{3} |
*;4 | *;4 | ||
− | : | + | :{COMBAT_REGEN_HEALTH_DELTA}{4} |
*;5 | *;5 | ||
− | : | + | :{COMBAT_REGEN_HEALTH_DELTA}{5} |
*;6 | *;6 | ||
− | : | + | :{COMBAT_REGEN_HEALTH_DELTA}{6} |
*;7 | *;7 | ||
− | : | + | :{COMBAT_REGEN_HEALTH_DELTA}{7} |
*;8 | *;8 | ||
− | : | + | :{COMBAT_REGEN_HEALTH_DELTA}{8} |
*;9 | *;9 | ||
− | : | + | :{COMBAT_REGEN_HEALTH_DELTA}{9} |
*;10 | *;10 | ||
− | : | + | :{COMBAT_REGEN_HEALTH_DELTA}{10} |
}} | }} | ||
|- | |- | ||
− | | | + | | Indefatigable || || {COMBAT_REGEN_POWER_DELTA}{1} || {{Spoiler| |
− | |||
− | |||
*;2 | *;2 | ||
− | :{ | + | :{COMBAT_REGEN_POWER_DELTA}{2} |
*;3 | *;3 | ||
− | :{ | + | :{COMBAT_REGEN_POWER_DELTA}{3} |
*;4 | *;4 | ||
− | :{ | + | :{COMBAT_REGEN_POWER_DELTA}{4} |
*;5 | *;5 | ||
− | :{ | + | :{COMBAT_REGEN_POWER_DELTA}{5} |
+ | *;6 | ||
+ | :{COMBAT_REGEN_POWER_DELTA}{6} | ||
+ | *;7 | ||
+ | :{COMBAT_REGEN_POWER_DELTA}{7} | ||
+ | *;8 | ||
+ | :{COMBAT_REGEN_POWER_DELTA}{8} | ||
+ | *;9 | ||
+ | :{COMBAT_REGEN_POWER_DELTA}{9} | ||
+ | *;10 | ||
+ | :{COMBAT_REGEN_POWER_DELTA}{10} | ||
}} | }} | ||
|- | |- | ||
− | | | + | | Titan's || || {COMBAT_REGEN_ARMOR_DELTA}{1} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{COMBAT_REGEN_ARMOR_DELTA}{2} |
*;3 | *;3 | ||
− | : | + | :{COMBAT_REGEN_ARMOR_DELTA}{3} |
*;4 | *;4 | ||
− | : | + | :{COMBAT_REGEN_ARMOR_DELTA}{4} |
*;5 | *;5 | ||
− | : | + | :{COMBAT_REGEN_ARMOR_DELTA}{5} |
+ | *;6 | ||
+ | :{COMBAT_REGEN_ARMOR_DELTA}{6} | ||
+ | *;7 | ||
+ | :{COMBAT_REGEN_ARMOR_DELTA}{7} | ||
+ | *;8 | ||
+ | :{COMBAT_REGEN_ARMOR_DELTA}{8} | ||
+ | *;9 | ||
+ | :{COMBAT_REGEN_ARMOR_DELTA}{9} | ||
+ | *;10 | ||
+ | :{COMBAT_REGEN_ARMOR_DELTA}{10} | ||
}} | }} | ||
|- | |- | ||
− | | | + | | First Responder's || || {BOOST_FIRSTAID_RECEIVER}{5} || {{Spoiler| |
*;2 | *;2 | ||
− | :{ | + | :{BOOST_FIRSTAID_RECEIVER}{10} |
*;3 | *;3 | ||
− | :{ | + | :{BOOST_FIRSTAID_RECEIVER}{15} |
*;4 | *;4 | ||
− | :{ | + | :{BOOST_FIRSTAID_RECEIVER}{20} |
*;5 | *;5 | ||
− | :{ | + | :{BOOST_FIRSTAID_RECEIVER}{25} |
+ | *;6 | ||
+ | :{BOOST_FIRSTAID_RECEIVER}{30} | ||
+ | *;7 | ||
+ | :{BOOST_FIRSTAID_RECEIVER}{35} | ||
+ | *;8 | ||
+ | :{BOOST_FIRSTAID_RECEIVER}{40} | ||
+ | *;9 | ||
+ | :{BOOST_FIRSTAID_RECEIVER}{45} | ||
+ | *;10 | ||
+ | :{BOOST_FIRSTAID_RECEIVER}{50} | ||
}} | }} | ||
|- | |- | ||
− | | | + | | Repairman's || || {BOOST_ARMORREPAIR_RECEIVER}{5} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{BOOST_ARMORREPAIR_RECEIVER}{10} |
*;3 | *;3 | ||
− | : | + | :{BOOST_ARMORREPAIR_RECEIVER}{15} |
*;4 | *;4 | ||
− | : | + | :{BOOST_ARMORREPAIR_RECEIVER}{20} |
*;5 | *;5 | ||
− | : | + | :{BOOST_ARMORREPAIR_RECEIVER}{25} |
+ | *;6 | ||
+ | :{BOOST_ARMORREPAIR_RECEIVER}{30} | ||
+ | *;7 | ||
+ | :{BOOST_ARMORREPAIR_RECEIVER}{35} | ||
+ | *;8 | ||
+ | :{BOOST_ARMORREPAIR_RECEIVER}{40} | ||
+ | *;9 | ||
+ | :{BOOST_ARMORREPAIR_RECEIVER}{45} | ||
+ | *;10 | ||
+ | :{BOOST_ARMORREPAIR_RECEIVER}{50} | ||
}} | }} | ||
|- | |- | ||
− | || | + | | Treasure-Hunter's || || {LOOT_BOOST_CHANCE_UNCOMMON}{0.01} || {{Spoiler| |
*;2 | *;2 | ||
− | :{ | + | :{LOOT_BOOST_CHANCE_UNCOMMON}{0.02} |
*;3 | *;3 | ||
− | :{ | + | :{LOOT_BOOST_CHANCE_UNCOMMON}{0.03} |
*;4 | *;4 | ||
− | :{ | + | :{LOOT_BOOST_CHANCE_UNCOMMON}{0.04} |
*;5 | *;5 | ||
− | :{ | + | :{LOOT_BOOST_CHANCE_UNCOMMON}{0.05} |
+ | *;6 | ||
+ | :{LOOT_BOOST_CHANCE_UNCOMMON}{0.06} | ||
+ | *;7 | ||
+ | :{LOOT_BOOST_CHANCE_UNCOMMON}{0.07} | ||
+ | *;8 | ||
+ | :{LOOT_BOOST_CHANCE_UNCOMMON}{0.08} | ||
+ | *;9 | ||
+ | :{LOOT_BOOST_CHANCE_UNCOMMON}{0.09} | ||
+ | *;10 | ||
+ | :{LOOT_BOOST_CHANCE_UNCOMMON}{0.1} | ||
}} | }} | ||
|- | |- | ||
− | | | + | | Treasure-Hunter's || || {LOOT_BOOST_CHANCE_RARE}{0.01} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{LOOT_BOOST_CHANCE_RARE}{0.02} |
*;3 | *;3 | ||
− | : | + | :{LOOT_BOOST_CHANCE_RARE}{0.03} |
*;4 | *;4 | ||
− | : | + | :{LOOT_BOOST_CHANCE_RARE}{0.04} |
*;5 | *;5 | ||
− | : | + | :{LOOT_BOOST_CHANCE_RARE}{0.05} |
}} | }} | ||
|- | |- | ||
− | | | + | | Roomy || || {MAX_INVENTORY_SIZE}{1} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{MAX_INVENTORY_SIZE}{2} |
*;3 | *;3 | ||
− | : | + | :{MAX_INVENTORY_SIZE}{3} |
*;4 | *;4 | ||
− | : | + | :{MAX_INVENTORY_SIZE}{4} |
*;5 | *;5 | ||
− | : | + | :{MAX_INVENTORY_SIZE}{5} |
}} | }} | ||
|- | |- | ||
− | | | + | | Provocative || || {TAUNT_MOD}{0.01} || {{Spoiler| |
*;2 | *;2 | ||
− | :{ | + | :{TAUNT_MOD}{0.02} |
*;3 | *;3 | ||
− | :{ | + | :{TAUNT_MOD}{0.03} |
*;4 | *;4 | ||
− | :{ | + | :{TAUNT_MOD}{0.04} |
*;5 | *;5 | ||
− | :{ | + | :{TAUNT_MOD}{0.05} |
}} | }} | ||
|- | |- | ||
− | | | + | | Insulated || || {MITIGATION_ELECTRICITY}{1} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{MITIGATION_ELECTRICITY}{2} |
*;3 | *;3 | ||
− | : | + | :{MITIGATION_ELECTRICITY}{3} |
*;4 | *;4 | ||
− | : | + | :{MITIGATION_ELECTRICITY}{4} |
*;5 | *;5 | ||
− | : | + | :{MITIGATION_ELECTRICITY}{5} |
+ | *;6 | ||
+ | :{MITIGATION_ELECTRICITY}{6} | ||
}} | }} | ||
|- | |- | ||
− | | | + | | Foil-Lined || || {MITIGATION_PSYCHIC}{1} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{MITIGATION_PSYCHIC}{2} |
*;3 | *;3 | ||
− | : | + | :{MITIGATION_PSYCHIC}{3} |
*;4 | *;4 | ||
− | : | + | :{MITIGATION_PSYCHIC}{4} |
*;5 | *;5 | ||
− | : | + | :{MITIGATION_PSYCHIC}{5} |
+ | *;6 | ||
+ | :{MITIGATION_PSYCHIC}{6} | ||
}} | }} | ||
|- | |- | ||
− | | | + | | Waterproof || || {MITIGATION_TRAUMA}{1} || {{Spoiler| |
*;2 | *;2 | ||
− | :{ | + | :{MITIGATION_TRAUMA}{2} |
*;3 | *;3 | ||
− | :{ | + | :{MITIGATION_TRAUMA}{3} |
*;4 | *;4 | ||
− | :{ | + | :{MITIGATION_TRAUMA}{4} |
*;5 | *;5 | ||
− | :{ | + | :{MITIGATION_TRAUMA}{5} |
+ | *;6 | ||
+ | :{MITIGATION_TRAUMA}{6} | ||
}} | }} | ||
|- | |- | ||
− | | | + | | Antifungal || || {MITIGATION_NATURE}{1} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{MITIGATION_NATURE}{2} |
*;3 | *;3 | ||
− | : | + | :{MITIGATION_NATURE}{3} |
*;4 | *;4 | ||
− | : | + | :{MITIGATION_NATURE}{4} |
*;5 | *;5 | ||
− | : | + | :{MITIGATION_NATURE}{5} |
+ | *;6 | ||
+ | :{MITIGATION_NATURE}{6} | ||
}} | }} | ||
|- | |- | ||
− | | | + | | Antitoxic || || {MITIGATION_POISON}{1} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{MITIGATION_POISON}{2} |
*;3 | *;3 | ||
− | : | + | :{MITIGATION_POISON}{3} |
*;4 | *;4 | ||
− | : | + | :{MITIGATION_POISON}{4} |
*;5 | *;5 | ||
− | : | + | :{MITIGATION_POISON}{5} |
+ | *;6 | ||
+ | :{MITIGATION_POISON}{6} | ||
}} | }} | ||
|- | |- | ||
− | || || | + | | Learner's || || {COMBAT_XP_EARNED_MOD}{0.01} || {{Spoiler| |
+ | *;2 | ||
+ | :{COMBAT_XP_EARNED_MOD}{0.02} | ||
+ | *;3 | ||
+ | :{COMBAT_XP_EARNED_MOD}{0.03} | ||
+ | *;4 | ||
+ | :{COMBAT_XP_EARNED_MOD}{0.04} | ||
+ | *;5 | ||
+ | :{COMBAT_XP_EARNED_MOD}{0.05} | ||
+ | }} | ||
|- | |- | ||
− | | | + | | Poisoner's || || {BOOST_POISON}{1} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{BOOST_POISON}{2} |
*;3 | *;3 | ||
− | : | + | :{BOOST_POISON}{3} |
*;4 | *;4 | ||
− | : | + | :{BOOST_POISON}{4} |
*;5 | *;5 | ||
− | : | + | :{BOOST_POISON}{5} |
*;6 | *;6 | ||
− | : | + | :{BOOST_POISON}{6} |
*;7 | *;7 | ||
− | : | + | :{BOOST_POISON}{7} |
*;8 | *;8 | ||
− | : | + | :{BOOST_POISON}{8} |
*;9 | *;9 | ||
− | : | + | :{BOOST_POISON}{9} |
*;10 | *;10 | ||
− | : | + | :{BOOST_POISON}{10} |
}} | }} | ||
|- | |- | ||
− | | | + | | Traumatic || || {BOOST_TRAUMA}{1} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{BOOST_TRAUMA}{2} |
*;3 | *;3 | ||
− | : | + | :{BOOST_TRAUMA}{3} |
*;4 | *;4 | ||
− | : | + | :{BOOST_TRAUMA}{4} |
*;5 | *;5 | ||
− | : | + | :{BOOST_TRAUMA}{5} |
− | }} | + | *;6 |
− | + | :{BOOST_TRAUMA}{6} | |
− | + | *;7 | |
− | *; | + | :{BOOST_TRAUMA}{7} |
− | : | + | *;8 |
− | *; | + | :{BOOST_TRAUMA}{8} |
− | : | + | *;9 |
− | *; | + | :{BOOST_TRAUMA}{9} |
− | : | + | *;10 |
− | *; | + | :{BOOST_TRAUMA}{10} |
− | : | ||
}} | }} | ||
|- | |- | ||
− | | | + | | Natural || || {BOOST_NATURE}{1} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{BOOST_NATURE}{2} |
*;3 | *;3 | ||
− | : | + | :{BOOST_NATURE}{3} |
*;4 | *;4 | ||
− | : | + | :{BOOST_NATURE}{4} |
*;5 | *;5 | ||
− | : | + | :{BOOST_NATURE}{5} |
*;6 | *;6 | ||
− | : | + | :{BOOST_NATURE}{6} |
*;7 | *;7 | ||
− | : | + | :{BOOST_NATURE}{7} |
*;8 | *;8 | ||
− | : | + | :{BOOST_NATURE}{8} |
*;9 | *;9 | ||
− | : | + | :{BOOST_NATURE}{9} |
*;10 | *;10 | ||
− | : | + | :{BOOST_NATURE}{10} |
}} | }} | ||
|- | |- | ||
− | | | + | | Patient's || || {BOOST_MISCPLAYERHEAL_RECEIVER}{2} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{BOOST_MISCPLAYERHEAL_RECEIVER}{4} |
*;3 | *;3 | ||
− | : | + | :{BOOST_MISCPLAYERHEAL_RECEIVER}{6} |
*;4 | *;4 | ||
− | : | + | :{BOOST_MISCPLAYERHEAL_RECEIVER}{8} |
*;5 | *;5 | ||
− | : | + | :{BOOST_MISCPLAYERHEAL_RECEIVER}{10} |
+ | *;6 | ||
+ | :{BOOST_MISCPLAYERHEAL_RECEIVER}{12} | ||
+ | *;7 | ||
+ | :{BOOST_MISCPLAYERHEAL_RECEIVER}{14} | ||
+ | *;8 | ||
+ | :{BOOST_MISCPLAYERHEAL_RECEIVER}{16} | ||
+ | *;9 | ||
+ | :{BOOST_MISCPLAYERHEAL_RECEIVER}{18} | ||
+ | *;10 | ||
+ | :{BOOST_MISCPLAYERHEAL_RECEIVER}{20} | ||
}} | }} | ||
|- | |- | ||
− | | | + | | Calming || || {RAGE_INFLICT_MOD}{-0.01} || {{Spoiler| |
*;2 | *;2 | ||
− | :{ | + | :{RAGE_INFLICT_MOD}{-0.02} |
*;3 | *;3 | ||
− | :{ | + | :{RAGE_INFLICT_MOD}{-0.03} |
*;4 | *;4 | ||
− | :{ | + | :{RAGE_INFLICT_MOD}{-0.04} |
*;5 | *;5 | ||
− | :{ | + | :{RAGE_INFLICT_MOD}{-0.05} |
+ | *;6 | ||
+ | :{RAGE_INFLICT_MOD}{-0.06} | ||
}} | }} | ||
|- | |- | ||
− | + | | || of the Redwall || {MAX_ARMOR}{2} || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :{MAX_ARMOR}{4} |
*;3 | *;3 | ||
− | : | + | :{MAX_ARMOR}{7} |
*;4 | *;4 | ||
− | : | + | :{MAX_ARMOR}{12} |
*;5 | *;5 | ||
− | : | + | :{MAX_ARMOR}{15} |
*;6 | *;6 | ||
− | : | + | :{MAX_ARMOR}{18} |
*;7 | *;7 | ||
− | : | + | :{MAX_ARMOR}{20} |
*;8 | *;8 | ||
− | : | + | :{MAX_ARMOR}{23} |
*;9 | *;9 | ||
− | : | + | :{MAX_ARMOR}{25} |
*;10 | *;10 | ||
− | : | + | :{MAX_ARMOR}{30} |
}} | }} | ||
|- | |- | ||
− | + | | || of the Redwall || {MAX_ARMOR}{7} || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :{MAX_ARMOR}{12} |
*;3 | *;3 | ||
− | : | + | :{MAX_ARMOR}{15} |
*;4 | *;4 | ||
− | : | + | :{MAX_ARMOR}{18} |
*;5 | *;5 | ||
− | : | + | :{MAX_ARMOR}{20} |
*;6 | *;6 | ||
− | : | + | :{MAX_ARMOR}{23} |
*;7 | *;7 | ||
− | : | + | :{MAX_ARMOR}{25} |
*;8 | *;8 | ||
− | : | + | :{MAX_ARMOR}{30} |
*;9 | *;9 | ||
− | : | + | :{MAX_ARMOR}{35} |
*;10 | *;10 | ||
− | : | + | :{MAX_ARMOR}{40} |
}} | }} | ||
|- | |- | ||
− | + | | || of the Redwall || {MAX_ARMOR}{8} || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :{MAX_ARMOR}{14} |
*;3 | *;3 | ||
− | : | + | :{MAX_ARMOR}{20} |
*;4 | *;4 | ||
− | : | + | :{MAX_ARMOR}{26} |
*;5 | *;5 | ||
− | : | + | :{MAX_ARMOR}{32} |
*;6 | *;6 | ||
− | : | + | :{MAX_ARMOR}{38} |
*;7 | *;7 | ||
− | : | + | :{MAX_ARMOR}{46} |
*;8 | *;8 | ||
− | : | + | :{MAX_ARMOR}{54} |
*;9 | *;9 | ||
− | : | + | :{MAX_ARMOR}{62} |
*;10 | *;10 | ||
− | : | + | :{MAX_ARMOR}{70} |
}} | }} | ||
|- | |- | ||
− | + | | || of the Redwall || {MITIGATION_SLASHING}{1}<br> {MITIGATION_CRUSHING}{1}<br> {MITIGATION_PIERCING}{1} || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :{MITIGATION_SLASHING}{2} |
+ | :{MITIGATION_CRUSHING}{1} | ||
+ | :{MITIGATION_PIERCING}{1} | ||
*;3 | *;3 | ||
− | : | + | :{MITIGATION_SLASHING}{2} |
+ | :{MITIGATION_CRUSHING}{2} | ||
+ | :{MITIGATION_PIERCING}{1} | ||
*;4 | *;4 | ||
− | : | + | :{MITIGATION_SLASHING}{2} |
+ | :{MITIGATION_CRUSHING}{2} | ||
+ | :{MITIGATION_PIERCING}{2} | ||
*;5 | *;5 | ||
− | : | + | :{MITIGATION_SLASHING}{3} |
+ | :{MITIGATION_CRUSHING}{2} | ||
+ | :{MITIGATION_PIERCING}{2} | ||
*;6 | *;6 | ||
− | : | + | :{MITIGATION_SLASHING}{3} |
− | + | :{MITIGATION_CRUSHING}{3} | |
− | : | + | :{MITIGATION_PIERCING}{2} |
− | + | }} | |
− | : | + | |- |
− | + | | || of the Redwall || {MITIGATION_POISON}{1}<br> {MITIGATION_TRAUMA}{1}<br> {MITIGATION_PSYCHIC}{1} || {{Spoiler| | |
− | + | *;2 | |
− | + | :{MITIGATION_POISON}{2} | |
− | + | :{MITIGATION_TRAUMA}{1} | |
− | }} | + | :{MITIGATION_PSYCHIC}{1} |
− | |- | ||
− | |||
− | *;2 | ||
− | : | ||
*;3 | *;3 | ||
− | : | + | :{MITIGATION_POISON}{2} |
+ | :{MITIGATION_TRAUMA}{2} | ||
+ | :{MITIGATION_PSYCHIC}{1} | ||
*;4 | *;4 | ||
− | : | + | :{MITIGATION_POISON}{2} |
+ | :{MITIGATION_TRAUMA}{2} | ||
+ | :{MITIGATION_PSYCHIC}{2} | ||
*;5 | *;5 | ||
− | : | + | :{MITIGATION_POISON}{3} |
+ | :{MITIGATION_TRAUMA}{2} | ||
+ | :{MITIGATION_PSYCHIC}{2} | ||
*;6 | *;6 | ||
− | : | + | :{MITIGATION_POISON}{3} |
− | + | :{MITIGATION_TRAUMA}{3} | |
− | + | :{MITIGATION_PSYCHIC}{2} | |
− | |||
− | |||
− | |||
− | : | ||
− | |||
− | : | ||
}} | }} | ||
|- | |- | ||
− | + | | || of the Redwall || {MITIGATION_ACID}{1}<br> {MITIGATION_NATURE}{1}<br> {MITIGATION_DARKNESS}{1} || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :{MITIGATION_ACID}{2} |
+ | :{MITIGATION_NATURE}{1} | ||
+ | :{MITIGATION_DARKNESS}{1} | ||
*;3 | *;3 | ||
− | : | + | :{MITIGATION_ACID}{2} |
+ | :{MITIGATION_NATURE}{2} | ||
+ | :{MITIGATION_DARKNESS}{1} | ||
*;4 | *;4 | ||
− | : | + | :{MITIGATION_ACID}{2} |
+ | :{MITIGATION_NATURE}{2} | ||
+ | :{MITIGATION_DARKNESS}{2} | ||
*;5 | *;5 | ||
− | : | + | :{MITIGATION_ACID}{3} |
+ | :{MITIGATION_NATURE}{2} | ||
+ | :{MITIGATION_DARKNESS}{2} | ||
+ | *;6 | ||
+ | :{MITIGATION_ACID}{3} | ||
+ | :{MITIGATION_NATURE}{3} | ||
+ | :{MITIGATION_DARKNESS}{2} | ||
}} | }} | ||
|- | |- | ||
− | + | | || of the Redwall || {MITIGATION_FIRE}{1}<br> {MITIGATION_COLD}{1}<br> {MITIGATION_ELECTRICITY}{1} || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :{MITIGATION_FIRE}{2} |
+ | :{MITIGATION_COLD}{1} | ||
+ | :{MITIGATION_ELECTRICITY}{1} | ||
*;3 | *;3 | ||
− | : | + | :{MITIGATION_FIRE}{2} |
+ | :{MITIGATION_COLD}{2} | ||
+ | :{MITIGATION_ELECTRICITY}{1} | ||
*;4 | *;4 | ||
− | : | + | :{MITIGATION_FIRE}{2} |
+ | :{MITIGATION_COLD}{2} | ||
+ | :{MITIGATION_ELECTRICITY}{2} | ||
*;5 | *;5 | ||
− | : | + | :{MITIGATION_FIRE}{3} |
+ | :{MITIGATION_COLD}{2} | ||
+ | :{MITIGATION_ELECTRICITY}{2} | ||
*;6 | *;6 | ||
− | : | + | :{MITIGATION_FIRE}{3} |
− | + | :{MITIGATION_COLD}{3} | |
− | + | :{MITIGATION_ELECTRICITY}{2} | |
− | |||
− | |||
− | |||
− | : | ||
− | |||
− | : | ||
}} | }} | ||
|- | |- | ||
− | + | | || of the Redwall || {MAX_HEALTH}{1} || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :{MAX_HEALTH}{2} |
*;3 | *;3 | ||
− | : | + | :{MAX_HEALTH}{3} |
*;4 | *;4 | ||
− | : | + | :{MAX_HEALTH}{4} |
*;5 | *;5 | ||
− | : | + | :{MAX_HEALTH}{5} |
*;6 | *;6 | ||
− | : | + | :{MAX_HEALTH}{6} |
*;7 | *;7 | ||
− | : | + | :{MAX_HEALTH}{7} |
*;8 | *;8 | ||
− | : | + | :{MAX_HEALTH}{8} |
*;9 | *;9 | ||
− | : | + | :{MAX_HEALTH}{9} |
*;10 | *;10 | ||
− | : | + | :{MAX_HEALTH}{10} |
}} | }} | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
+ | |+<div align="left"><h3>Sword Effects</h3></div> | ||
+ | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
− | || | + | | Swordsman's || of Swordsmanship || {MOD_SKILL_SWORD}{0.15} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{MOD_SKILL_SWORD}{0.2} |
*;3 | *;3 | ||
− | : | + | :{MOD_SKILL_SWORD}{0.25} |
*;4 | *;4 | ||
− | : | + | :{MOD_SKILL_SWORD}{0.3} |
*;5 | *;5 | ||
− | : | + | :{MOD_SKILL_SWORD}{0.35} |
*;6 | *;6 | ||
− | : | + | :{MOD_SKILL_SWORD}{0.4} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | || | + | | Rallying || of Rallying || Sword Slash and Thrusting Blade deal +5 damage when you have 33% or less of your Armor left || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Sword Slash and Thrusting Blade deal +10 damage when you have 33% or less of your Armor left |
*;3 | *;3 | ||
− | : | + | :Sword Slash and Thrusting Blade deal +15 damage when you have 33% or less of your Armor left |
*;4 | *;4 | ||
− | : | + | :Sword Slash and Thrusting Blade deal +20 damage when you have 33% or less of your Armor left |
*;5 | *;5 | ||
− | : | + | :Sword Slash and Thrusting Blade deal +25 damage when you have 33% or less of your Armor left |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | || | + | | Slashy || of Slashing || Sword Slash and Thrusting Blade deal +3 damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Sword Slash and Thrusting Blade deal +6 damage |
*;3 | *;3 | ||
− | : | + | :Sword Slash and Thrusting Blade deal +9 damage |
*;4 | *;4 | ||
− | : | + | :Sword Slash and Thrusting Blade deal +12 damage |
*;5 | *;5 | ||
− | : | + | :Sword Slash and Thrusting Blade deal +15 damage |
− | + | }} | |
− | + | |- | |
− | *; | + | | Refortifying || of Refortifying || Sword Slash and Thrusting Blade restore 3 armor || {{Spoiler| |
− | : | + | *;2 |
− | *; | + | :Sword Slash and Thrusting Blade restore 5 armor |
− | : | + | *;3 |
− | *; | + | :Sword Slash and Thrusting Blade restore 9 armor |
− | : | + | *;4 |
− | *; | + | :Sword Slash and Thrusting Blade restore 12 armor |
− | : | + | *;5 |
+ | :Sword Slash and Thrusting Blade restore 15 armor | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Undetected Slashes || Sword Slash and Thrusting Blade generate 2 less rage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Sword Slash and Thrusting Blade generate 4 less rage |
*;3 | *;3 | ||
− | : | + | :Sword Slash and Thrusting Blade generate 6 less rage |
*;4 | *;4 | ||
− | : | + | :Sword Slash and Thrusting Blade generate 8 less rage |
*;5 | *;5 | ||
− | : | + | :Sword Slash and Thrusting Blade generate 10 less rage |
*;6 | *;6 | ||
− | : | + | :Sword Slash and Thrusting Blade generate 12 less rage |
*;7 | *;7 | ||
− | : | + | :Sword Slash and Thrusting Blade generate 15 less rage |
*;8 | *;8 | ||
− | : | + | :Sword Slash and Thrusting Blade generate 18 less rage |
*;9 | *;9 | ||
− | : | + | :Sword Slash and Thrusting Blade generate 21 less rage |
*;10 | *;10 | ||
− | : | + | :Sword Slash and Thrusting Blade generate 25 less rage |
+ | }} | ||
+ | |- | ||
+ | | || of Explosive Slashes || Sword Slash and Thrusting Blade have a 10% chance to hit all enemies within 5 meters || {{Spoiler| | ||
+ | *;2 | ||
+ | :Sword Slash and Thrusting Blade have a 10% chance to hit all enemies within 5 meters | ||
+ | *;3 | ||
+ | :Sword Slash and Thrusting Blade have a 10% chance to hit all enemies within 5 meters | ||
}} | }} | ||
|- | |- | ||
− | | | + | | Razorslash || || Many Cuts and Debilitating Blow have a 1% chance to deal double damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Many Cuts and Debilitating Blow have a 2% chance to deal double damage |
*;3 | *;3 | ||
− | : | + | :Many Cuts and Debilitating Blow have a 3% chance to deal double damage |
*;4 | *;4 | ||
− | : | + | :Many Cuts and Debilitating Blow have a 4% chance to deal double damage |
*;5 | *;5 | ||
− | : | + | :Many Cuts and Debilitating Blow have a 5% chance to deal double damage |
*;6 | *;6 | ||
− | : | + | :Many Cuts and Debilitating Blow have a 6% chance to deal double damage |
*;7 | *;7 | ||
− | : | + | :Many Cuts and Debilitating Blow have a 7% chance to deal double damage |
*;8 | *;8 | ||
− | : | + | :Many Cuts and Debilitating Blow have a 8% chance to deal double damage |
*;9 | *;9 | ||
− | : | + | :Many Cuts and Debilitating Blow have a 9% chance to deal double damage |
*;10 | *;10 | ||
− | : | + | :Many Cuts and Debilitating Blow have a 10% chance to deal double damage |
}} | }} | ||
|- | |- | ||
− | | | + | | Keenslash || || Sword Slash and Thrusting Blade have a 20% chance to deal +55 damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Sword Slash and Thrusting Blade have a 20% chance to deal +60 damage |
*;3 | *;3 | ||
− | : | + | :Sword Slash and Thrusting Blade have a 20% chance to deal +65 damage |
*;4 | *;4 | ||
− | : | + | :Sword Slash and Thrusting Blade have a 20% chance to deal +70 damage |
*;5 | *;5 | ||
− | : | + | :Sword Slash and Thrusting Blade have a 20% chance to deal +75 damage |
*;6 | *;6 | ||
− | : | + | :Sword Slash and Thrusting Blade have a 20% chance to deal +80 damage |
*;7 | *;7 | ||
− | : | + | :Sword Slash and Thrusting Blade have a 20% chance to deal +85 damage |
*;8 | *;8 | ||
− | : | + | :Sword Slash and Thrusting Blade have a 20% chance to deal +90 damage |
*;9 | *;9 | ||
− | : | + | :Sword Slash and Thrusting Blade have a 20% chance to deal +95 damage |
*;10 | *;10 | ||
− | : | + | :Sword Slash and Thrusting Blade have a 20% chance to deal +100 damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Many Cuts || Many Cuts deals +4 armor damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Many Cuts deals +8 armor damage |
*;3 | *;3 | ||
− | : | + | :Many Cuts deals +12 armor damage |
*;4 | *;4 | ||
− | : | + | :Many Cuts deals +16 armor damage |
*;5 | *;5 | ||
− | : | + | :Many Cuts deals +20 armor damage |
*;6 | *;6 | ||
− | : | + | :Many Cuts deals +24 armor damage |
*;7 | *;7 | ||
− | : | + | :Many Cuts deals +28 armor damage |
*;8 | *;8 | ||
− | : | + | :Many Cuts deals +32 armor damage |
*;9 | *;9 | ||
− | : | + | :Many Cuts deals +36 armor damage |
*;10 | *;10 | ||
− | : | + | :Many Cuts deals +40 armor damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Dazing the Naked || Many Cuts attacks have a 10% chance to stun targets that have less than half of their Armor || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Many Cuts attacks have a 20% chance to stun targets that have less than half of their Armor |
*;3 | *;3 | ||
− | : | + | :Many Cuts attacks have a 30% chance to stun targets that have less than half of their Armor |
*;4 | *;4 | ||
− | : | + | :Many Cuts attacks have a 40% chance to stun targets that have less than half of their Armor |
*;5 | *;5 | ||
− | : | + | :Many Cuts attacks have a 50% chance to stun targets that have less than half of their Armor |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || of Flinging the Naked || Many Cuts attacks have a 10% chance to knock back targets that have less than half of their Armor, also dealing +3 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Many Cuts attacks have a 20% chance to knock back targets that have less than half of their Armor, also dealing +6 damage |
*;3 | *;3 | ||
− | : | + | :Many Cuts attacks have a 30% chance to knock back targets that have less than half of their Armor, also dealing +9 damage |
*;4 | *;4 | ||
− | : | + | :Many Cuts attacks have a 40% chance to knock back targets that have less than half of their Armor, also dealing +12 damage |
*;5 | *;5 | ||
− | : | + | :Many Cuts attacks have a 50% chance to knock back targets that have less than half of their Armor, also dealing +15 damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Arachnid Slicing || Many Cuts and Debilitating Blow attacks deal +5 damage to Spiders || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Many Cuts and Debilitating Blow attacks deal +10 damage to Spiders |
*;3 | *;3 | ||
− | : | + | :Many Cuts and Debilitating Blow attacks deal +15 damage to Spiders |
*;4 | *;4 | ||
− | : | + | :Many Cuts and Debilitating Blow attacks deal +20 damage to Spiders |
*;5 | *;5 | ||
− | : | + | :Many Cuts and Debilitating Blow attacks deal +25 damage to Spiders |
+ | *;6 | ||
+ | :Many Cuts and Debilitating Blow attacks deal +30 damage to Spiders | ||
+ | *;7 | ||
+ | :Many Cuts and Debilitating Blow attacks deal +35 damage to Spiders | ||
+ | *;8 | ||
+ | :Many Cuts and Debilitating Blow attacks deal +40 damage to Spiders | ||
+ | *;9 | ||
+ | :Many Cuts and Debilitating Blow attacks deal +45 damage to Spiders | ||
+ | *;10 | ||
+ | :Many Cuts and Debilitating Blow attacks deal +50 damage to Spiders | ||
}} | }} | ||
|- | |- | ||
− | || || | + | | Rage Poking || || Precision Pierce deals 5 more direct health damage and further reduces target's Rage by 20 || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Precision Pierce deals 10 more direct health damage and further reduces target's Rage by 40 |
*;3 | *;3 | ||
− | :{ | + | :Precision Pierce deals 15 more direct health damage and further reduces target's Rage by 60 |
+ | *;4 | ||
+ | :Precision Pierce deals 20 more direct health damage and further reduces target's Rage by 80 | ||
+ | *;5 | ||
+ | :Precision Pierce deals 25 more direct health damage and further reduces target's Rage by 100 | ||
+ | }} | ||
+ | |- | ||
+ | | || of Lucky Strikes || Wind Strike has a 10% chance to reset the timer on Finishing Blow (so it can be used again immediately) || {{Spoiler| | ||
+ | *;2 | ||
+ | :Wind Strike has a 20% chance to reset the timer on Finishing Blow (so it can be used again immediately) | ||
+ | *;3 | ||
+ | :Wind Strike has a 30% chance to reset the timer on Finishing Blow (so it can be used again immediately) | ||
*;4 | *;4 | ||
− | : | + | :Wind Strike has a 40% chance to reset the timer on Finishing Blow (so it can be used again immediately) |
*;5 | *;5 | ||
− | : | + | :Wind Strike has a 50% chance to reset the timer on Finishing Blow (so it can be used again immediately) |
}} | }} | ||
|- | |- | ||
− | + | | || of Lucky Strikes || Wind Strike has a 3% chance to deal +25 damage and reset the timer on Decapitate (so it can be used again immediately) || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Wind Strike has a 6% chance to deal +50 damage and reset the timer on Decapitate (so it can be used again immediately) |
*;3 | *;3 | ||
− | : | + | :Wind Strike has a 9% chance to deal +75 damage and reset the timer on Decapitate (so it can be used again immediately) |
*;4 | *;4 | ||
− | : | + | :Wind Strike has a 12% chance to deal +100 damage and reset the timer on Decapitate (so it can be used again immediately) |
*;5 | *;5 | ||
− | : | + | :Wind Strike has a 15% chance to deal +125 damage and reset the timer on Decapitate (so it can be used again immediately) |
}} | }} | ||
|- | |- | ||
− | + | | || of Explosive Cuts || Many Cuts attacks hit all enemies within 5 meters, dealing +1 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Many Cuts attacks hit all enemies within 5 meters, dealing +2 damage |
*;3 | *;3 | ||
− | : | + | :Many Cuts attacks hit all enemies within 5 meters, dealing +3 damage |
*;4 | *;4 | ||
− | : | + | :Many Cuts attacks hit all enemies within 5 meters, dealing +4 damage |
*;5 | *;5 | ||
− | : | + | :Many Cuts attacks hit all enemies within 5 meters, dealing +5 damage |
*;6 | *;6 | ||
− | : | + | :Many Cuts attacks hit all enemies within 5 meters, dealing +7 damage |
*;7 | *;7 | ||
− | : | + | :Many Cuts attacks hit all enemies within 5 meters, dealing +10 damage |
*;8 | *;8 | ||
− | : | + | :Many Cuts attacks hit all enemies within 5 meters, dealing +14 damage |
*;9 | *;9 | ||
− | : | + | :Many Cuts attacks hit all enemies within 5 meters, dealing +18 damage |
*;10 | *;10 | ||
− | : | + | :Many Cuts attacks hit all enemies within 5 meters, dealing +22 damage |
}} | }} | ||
|- | |- | ||
− | | | + | | Belaying || of Belaying || Parry and Riposte further reduce target's Rage by 5 || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Parry and Riposte further reduce target's Rage by 10 |
*;3 | *;3 | ||
− | : | + | :Parry and Riposte further reduce target's Rage by 15 |
*;4 | *;4 | ||
− | : | + | :Parry and Riposte further reduce target's Rage by 20 |
*;5 | *;5 | ||
− | : | + | :Parry and Riposte further reduce target's Rage by 25 |
+ | *;6 | ||
+ | :Parry and Riposte further reduce target's Rage by 30 | ||
+ | *;7 | ||
+ | :Parry and Riposte further reduce target's Rage by 35 | ||
+ | *;8 | ||
+ | :Parry and Riposte further reduce target's Rage by 40 | ||
+ | *;9 | ||
+ | :Parry and Riposte further reduce target's Rage by 45 | ||
+ | *;10 | ||
+ | :Parry and Riposte further reduce target's Rage by 50 | ||
}} | }} | ||
|- | |- | ||
− | | | + | | Repositioning || || You regain 5 health whenever you use Parry or Riposte || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :You regain 10 health whenever you use Parry or Riposte |
*;3 | *;3 | ||
− | : | + | :You regain 15 health whenever you use Parry or Riposte |
*;4 | *;4 | ||
− | : | + | :You regain 20 health whenever you use Parry or Riposte |
*;5 | *;5 | ||
− | : | + | :You regain 25 health whenever you use Parry or Riposte |
+ | *;6 | ||
+ | :You regain 30 health whenever you use Parry or Riposte | ||
+ | *;7 | ||
+ | :You regain 35 health whenever you use Parry or Riposte | ||
+ | *;8 | ||
+ | :You regain 40 health whenever you use Parry or Riposte | ||
+ | *;9 | ||
+ | :You regain 45 health whenever you use Parry or Riposte | ||
+ | *;10 | ||
+ | :You regain 50 health whenever you use Parry or Riposte | ||
}} | }} | ||
|- | |- | ||
− | | | + | | Invigorating || of Invigoration || Parry and Riposte have a 10% chance to restore 25 Power to you || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Parry and Riposte have a 10% chance to restore 50 Power to you |
*;3 | *;3 | ||
− | : | + | :Parry and Riposte have a 10% chance to restore 75 Power to you |
*;4 | *;4 | ||
− | : | + | :Parry and Riposte have a 10% chance to restore 100 Power to you |
*;5 | *;5 | ||
− | : | + | :Parry and Riposte have a 10% chance to restore 125 Power to you |
}} | }} | ||
|- | |- | ||
− | + | | || of Masterful Parrying || Parry and Riposte hit all enemies within 5 meters, dealing an additional +12 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Parry and Riposte hit all enemies within 5 meters, dealing an additional +24 damage |
*;3 | *;3 | ||
− | : | + | :Parry and Riposte hit all enemies within 5 meters, dealing an additional +36 damage |
*;4 | *;4 | ||
− | : | + | :Parry and Riposte hit all enemies within 5 meters, dealing an additional +48 damage |
*;5 | *;5 | ||
− | : | + | :Parry and Riposte hit all enemies within 5 meters, dealing an additional +60 damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Feinting || After a Wind Strike attack, your next attack deals an additional +8 damage || {{Spoiler| | |
− | |||
− | |||
− | |||
− | |||
*;2 | *;2 | ||
− | : | + | :After a Wind Strike attack, your next attack deals an additional +16 damage |
*;3 | *;3 | ||
− | : | + | :After a Wind Strike attack, your next attack deals an additional +24 damage |
*;4 | *;4 | ||
− | : | + | :After a Wind Strike attack, your next attack deals an additional +32 damage |
*;5 | *;5 | ||
− | : | + | :After a Wind Strike attack, your next attack deals an additional +40 damage |
*;6 | *;6 | ||
− | : | + | :After a Wind Strike attack, your next attack deals an additional +48 damage |
*;7 | *;7 | ||
− | : | + | :After a Wind Strike attack, your next attack deals an additional +56 damage |
*;8 | *;8 | ||
− | : | + | :After a Wind Strike attack, your next attack deals an additional +64 damage |
*;9 | *;9 | ||
− | : | + | :After a Wind Strike attack, your next attack deals an additional +72 damage |
*;10 | *;10 | ||
− | : | + | :After a Wind Strike attack, your next attack deals an additional +80 damage |
}} | }} | ||
|- | |- | ||
− | | | + | | Platestriker || || Wind Strike deals +5 armor damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Wind Strike deals +10 armor damage |
*;3 | *;3 | ||
− | : | + | :Wind Strike deals +15 armor damage |
*;4 | *;4 | ||
− | : | + | :Wind Strike deals +20 armor damage |
*;5 | *;5 | ||
− | : | + | :Wind Strike deals +25 armor damage |
*;6 | *;6 | ||
− | : | + | :Wind Strike deals +30 armor damage |
*;7 | *;7 | ||
− | : | + | :Wind Strike deals +35 armor damage |
*;8 | *;8 | ||
− | : | + | :Wind Strike deals +40 armor damage |
*;9 | *;9 | ||
− | : | + | :Wind Strike deals +45 armor damage |
*;10 | *;10 | ||
− | : | + | :Wind Strike deals +50 armor damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Goblin Racism || Wind Strike deals +10 damage to Goblins || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Wind Strike deals +20 damage to Goblins |
*;3 | *;3 | ||
− | : | + | :Wind Strike deals +30 damage to Goblins |
*;4 | *;4 | ||
− | : | + | :Wind Strike deals +40 damage to Goblins |
*;5 | *;5 | ||
− | : | + | :Wind Strike deals +50 damage to Goblins |
*;6 | *;6 | ||
− | : | + | :Wind Strike deals +60 damage to Goblins |
*;7 | *;7 | ||
− | : | + | :Wind Strike deals +70 damage to Goblins |
*;8 | *;8 | ||
− | : | + | :Wind Strike deals +80 damage to Goblins |
*;9 | *;9 | ||
− | : | + | :Wind Strike deals +90 damage to Goblins |
*;10 | *;10 | ||
− | : | + | :Wind Strike deals +100 damage to Goblins |
}} | }} | ||
|- | |- | ||
− | || || || || | + | | Wind Dancer's || || Using Wind Strike makes you immune to Elemental damage (Fire, Cold, Electricity) for 5 seconds. || |
+ | |- | ||
+ | | Wind Dancer's || || Using Wind Strike grants you +50% projectile evasion for 5 seconds. || | ||
+ | |- | ||
+ | | || of Critical Windstrikes || Wind Strike has a 4% chance to deal +100 damage || {{Spoiler| | ||
*;2 | *;2 | ||
− | : | + | :Wind Strike has a 8% chance to deal +100 damage |
*;3 | *;3 | ||
− | : | + | :Wind Strike has a 12% chance to deal +100 damage |
*;4 | *;4 | ||
− | : | + | :Wind Strike has a 16% chance to deal +100 damage |
*;5 | *;5 | ||
− | : | + | :Wind Strike has a 20% chance to deal +100 damage |
*;6 | *;6 | ||
− | : | + | :Wind Strike has a 24% chance to deal +100 damage |
*;7 | *;7 | ||
− | : | + | :Wind Strike has a 28% chance to deal +100 damage |
*;8 | *;8 | ||
− | : | + | :Wind Strike has a 32% chance to deal +100 damage |
*;9 | *;9 | ||
− | : | + | :Wind Strike has a 36% chance to deal +100 damage |
*;10 | *;10 | ||
− | : | + | :Wind Strike has a 40% chance to deal +100 damage |
}} | }} | ||
|- | |- | ||
− | || | + | | || of Mortifying Wounds || Finishing Blow attacks leave their targets terrified for a moment || |
+ | |- | ||
+ | | || of Resurgence || Finishing Blow has a 15% chance to restore 25 Power to you || {{Spoiler| | ||
*;2 | *;2 | ||
− | : | + | :Finishing Blow has a 15% chance to restore 50 Power to you |
*;3 | *;3 | ||
− | : | + | :Finishing Blow has a 15% chance to restore 75 Power to you |
*;4 | *;4 | ||
− | : | + | :Finishing Blow has a 15% chance to restore 100 Power to you |
*;5 | *;5 | ||
− | : | + | :Finishing Blow has a 15% chance to restore 125 Power to you |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || of Finishing Blows || Finishing Blow deals +8% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Finishing Blow deals +16% damage |
*;3 | *;3 | ||
− | : | + | :Finishing Blow deals +24% damage |
*;4 | *;4 | ||
− | : | + | :Finishing Blow deals +32% damage |
*;5 | *;5 | ||
− | : | + | :Finishing Blow deals +40% damage |
*;6 | *;6 | ||
− | : | + | :Finishing Blow deals +48% damage |
*;7 | *;7 | ||
− | : | + | :Finishing Blow deals +55% damage |
*;8 | *;8 | ||
− | : | + | :Finishing Blow deals +62% damage |
*;9 | *;9 | ||
− | : | + | :Finishing Blow deals +68% damage |
*;10 | *;10 | ||
− | : | + | :Finishing Blow deals +75% damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Heart Seeking || Finishing Blow and Decapitate deal +3 health damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Finishing Blow and Decapitate deal +5 health damage |
*;3 | *;3 | ||
− | : | + | :Finishing Blow and Decapitate deal +8 health damage |
*;4 | *;4 | ||
− | : | + | :Finishing Blow and Decapitate deal +12 health damage |
*;5 | *;5 | ||
− | : | + | :Finishing Blow and Decapitate deal +15 health damage |
*;6 | *;6 | ||
− | : | + | :Finishing Blow and Decapitate deal +19 health damage |
*;7 | *;7 | ||
− | : | + | :Finishing Blow and Decapitate deal +22 health damage |
*;8 | *;8 | ||
− | : | + | :Finishing Blow and Decapitate deal +26 health damage |
*;9 | *;9 | ||
− | : | + | :Finishing Blow and Decapitate deal +29 health damage |
*;10 | *;10 | ||
− | : | + | :Finishing Blow and Decapitate deal +33 health damage |
}} | }} | ||
|- | |- | ||
− | | | + | | Death Vigor || || Finishing Blow heals you for 8 health || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Finishing Blow heals you for 15 health |
*;3 | *;3 | ||
− | : | + | :Finishing Blow heals you for 23 health |
*;4 | *;4 | ||
− | : | + | :Finishing Blow heals you for 30 health |
*;5 | *;5 | ||
− | : | + | :Finishing Blow heals you for 37 health |
*;6 | *;6 | ||
− | : | + | :Finishing Blow heals you for 45 health |
*;7 | *;7 | ||
− | : | + | :Finishing Blow heals you for 52 health |
*;8 | *;8 | ||
− | : | + | :Finishing Blow heals you for 60 health |
*;9 | *;9 | ||
− | : | + | :Finishing Blow heals you for 67 health |
*;10 | *;10 | ||
− | : | + | :Finishing Blow heals you for 75 health |
}} | }} | ||
|- | |- | ||
− | + | | || of Decapitations || Decapitate deals +5% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Decapitate deals +10% damage |
*;3 | *;3 | ||
− | : | + | :Decapitate deals +15% damage |
*;4 | *;4 | ||
− | : | + | :Decapitate deals +20% damage |
*;5 | *;5 | ||
− | : | + | :Decapitate deals +25% damage |
*;6 | *;6 | ||
− | : | + | :Decapitate deals +30% damage |
*;7 | *;7 | ||
− | : | + | :Decapitate deals +35% damage |
*;8 | *;8 | ||
− | : | + | :Decapitate deals +40% damage |
*;9 | *;9 | ||
− | : | + | :Decapitate deals +45% damage |
*;10 | *;10 | ||
− | : | + | :Decapitate deals +50% damage |
}} | }} | ||
|- | |- | ||
− | + | | || || Decapitate restores 15 armor to you || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Decapitate restores 30 armor to you |
*;3 | *;3 | ||
− | : | + | :Decapitate restores 45 armor to you |
*;4 | *;4 | ||
− | : | + | :Decapitate restores 60 armor to you |
*;5 | *;5 | ||
− | : | + | :Decapitate restores 75 armor to you |
*;6 | *;6 | ||
− | : | + | :Decapitate restores 90 armor to you |
*;7 | *;7 | ||
− | : | + | :Decapitate restores 105 armor to you |
*;8 | *;8 | ||
− | : | + | :Decapitate restores 120 armor to you |
*;9 | *;9 | ||
− | : | + | :Decapitate restores 135 armor to you |
*;10 | *;10 | ||
− | : | + | :Decapitate restores 150 armor to you |
}} | }} | ||
|- | |- | ||
− | + | | || of De-cat-itation || Decapitate deals +20 damage to Cats || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Decapitate deals +40 damage to Cats |
*;3 | *;3 | ||
− | : | + | :Decapitate deals +60 damage to Cats |
*;4 | *;4 | ||
− | : | + | :Decapitate deals +80 damage to Cats |
*;5 | *;5 | ||
− | : | + | :Decapitate deals +100 damage to Cats |
*;6 | *;6 | ||
− | : | + | :Decapitate deals +120 damage to Cats |
*;7 | *;7 | ||
− | : | + | :Decapitate deals +140 damage to Cats |
*;8 | *;8 | ||
− | : | + | :Decapitate deals +160 damage to Cats |
*;9 | *;9 | ||
− | : | + | :Decapitate deals +180 damage to Cats |
*;10 | *;10 | ||
− | : | + | :Decapitate deals +200 damage to Cats |
}} | }} | ||
|- | |- | ||
− | + | | || of Flashing Life || Flashing Strike heals you for 6 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Flashing Strike heals you for 12 health |
*;3 | *;3 | ||
− | : | + | :Flashing Strike heals you for 18 health |
*;4 | *;4 | ||
− | : | + | :Flashing Strike heals you for 24 health |
*;5 | *;5 | ||
− | : | + | :Flashing Strike heals you for 30 health |
*;6 | *;6 | ||
− | : | + | :Flashing Strike heals you for 36 health |
*;7 | *;7 | ||
− | : | + | :Flashing Strike heals you for 42 health |
*;8 | *;8 | ||
− | : | + | :Flashing Strike heals you for 48 health |
*;9 | *;9 | ||
− | : | + | :Flashing Strike heals you for 54 health |
*;10 | *;10 | ||
− | : | + | :Flashing Strike heals you for 60 health |
}} | }} | ||
|- | |- | ||
− | + | | || || Flashing Strike deals +10% Slashing damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Flashing Strike deals +20% Slashing damage |
*;3 | *;3 | ||
− | : | + | :Flashing Strike deals +30% Slashing damage |
*;4 | *;4 | ||
− | : | + | :Flashing Strike deals +40% Slashing damage |
*;5 | *;5 | ||
− | : | + | :Flashing Strike deals +50% Slashing damage |
*;6 | *;6 | ||
− | : | + | :Flashing Strike deals +60% Slashing damage |
*;7 | *;7 | ||
− | : | + | :Flashing Strike deals +70% Slashing damage |
*;8 | *;8 | ||
− | : | + | :Flashing Strike deals +80% Slashing damage |
*;9 | *;9 | ||
− | : | + | :Flashing Strike deals +90% Slashing damage |
*;10 | *;10 | ||
− | : | + | :Flashing Strike deals +100% Slashing damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Flashing Life || Flashing Strike deals +8 damage to undead || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Flashing Strike deals +16 damage to undead |
*;3 | *;3 | ||
− | : | + | :Flashing Strike deals +24 damage to undead |
*;4 | *;4 | ||
− | : | + | :Flashing Strike deals +32 damage to undead |
*;5 | *;5 | ||
− | : | + | :Flashing Strike deals +40 damage to undead |
*;6 | *;6 | ||
− | : | + | :Flashing Strike deals +48 damage to undead |
*;7 | *;7 | ||
− | : | + | :Flashing Strike deals +56 damage to undead |
*;8 | *;8 | ||
− | : | + | :Flashing Strike deals +64 damage to undead |
*;9 | *;9 | ||
− | : | + | :Flashing Strike deals +72 damage to undead |
*;10 | *;10 | ||
− | : | + | :Flashing Strike deals +80 damage to undead |
}} | }} | ||
|- | |- | ||
− | + | | || || Heart Piercer heals you for 6 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Heart Piercer heals you for 12 health |
*;3 | *;3 | ||
− | : | + | :Heart Piercer heals you for 18 health |
*;4 | *;4 | ||
− | : | + | :Heart Piercer heals you for 24 health |
*;5 | *;5 | ||
− | : | + | :Heart Piercer heals you for 30 health |
*;6 | *;6 | ||
− | : | + | :Heart Piercer heals you for 36 health |
*;7 | *;7 | ||
− | : | + | :Heart Piercer heals you for 42 health |
*;8 | *;8 | ||
− | : | + | :Heart Piercer heals you for 48 health |
*;9 | *;9 | ||
− | : | + | :Heart Piercer heals you for 54 health |
*;10 | *;10 | ||
− | : | + | :Heart Piercer heals you for 60 health |
}} | }} | ||
|- | |- | ||
− | + | | || of De-escalating Heart Piercing || Heart Piercer removes (up to) 15 more Rage, turning half of that into Trauma damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Heart Piercer removes (up to) 30 more Rage, turning half of that into Trauma damage |
*;3 | *;3 | ||
− | : | + | :Heart Piercer removes (up to) 45 more Rage, turning half of that into Trauma damage |
*;4 | *;4 | ||
− | : | + | :Heart Piercer removes (up to) 60 more Rage, turning half of that into Trauma damage |
*;5 | *;5 | ||
− | : | + | :Heart Piercer removes (up to) 75 more Rage, turning half of that into Trauma damage |
*;6 | *;6 | ||
− | : | + | :Heart Piercer removes (up to) 90 more Rage, turning half of that into Trauma damage |
*;7 | *;7 | ||
− | : | + | :Heart Piercer removes (up to) 105 more Rage, turning half of that into Trauma damage |
*;8 | *;8 | ||
− | : | + | :Heart Piercer removes (up to) 120 more Rage, turning half of that into Trauma damage |
*;9 | *;9 | ||
− | : | + | :Heart Piercer removes (up to) 135 more Rage, turning half of that into Trauma damage |
*;10 | *;10 | ||
− | : | + | :Heart Piercer removes (up to) 150 more Rage, turning half of that into Trauma damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Heart Piercing || Heart Piercer deals +5% piercing damage and heals you for 3 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Heart Piercer deals +10% piercing damage and heals you for 6 health |
*;3 | *;3 | ||
− | : | + | :Heart Piercer deals +15% piercing damage and heals you for 9 health |
*;4 | *;4 | ||
− | : | + | :Heart Piercer deals +20% piercing damage and heals you for 12 health |
*;5 | *;5 | ||
− | : | + | :Heart Piercer deals +25% piercing damage and heals you for 15 health |
*;6 | *;6 | ||
− | : | + | :Heart Piercer deals +30% piercing damage and heals you for 18 health |
*;7 | *;7 | ||
− | : | + | :Heart Piercer deals +35% piercing damage and heals you for 21 health |
*;8 | *;8 | ||
− | : | + | :Heart Piercer deals +40% piercing damage and heals you for 24 health |
*;9 | *;9 | ||
− | : | + | :Heart Piercer deals +45% piercing damage and heals you for 27 health |
*;10 | *;10 | ||
− | : | + | :Heart Piercer deals +50% piercing damage and heals you for 30 health |
}} | }} | ||
|- | |- | ||
− | | | + | | Precision Healer's || || Precision Pierce heals you for 5 health || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Precision Pierce heals you for 10 health |
*;3 | *;3 | ||
− | : | + | :Precision Pierce heals you for 15 health |
*;4 | *;4 | ||
− | : | + | :Precision Pierce heals you for 20 health |
*;5 | *;5 | ||
− | : | + | :Precision Pierce heals you for 25 health |
*;6 | *;6 | ||
− | : | + | :Precision Pierce heals you for 30 health |
*;7 | *;7 | ||
− | : | + | :Precision Pierce heals you for 35 health |
*;8 | *;8 | ||
− | : | + | :Precision Pierce heals you for 40 health |
*;9 | *;9 | ||
− | : | + | :Precision Pierce heals you for 45 health |
*;10 | *;10 | ||
− | : | + | :Precision Pierce heals you for 50 health |
}} | }} | ||
|- | |- | ||
− | + | | || || Precision Pierce deals +10 direct health damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Precision Pierce deals +20 direct health damage |
*;3 | *;3 | ||
− | : | + | :Precision Pierce deals +30 direct health damage |
*;4 | *;4 | ||
− | : | + | :Precision Pierce deals +40 direct health damage |
*;5 | *;5 | ||
− | : | + | :Precision Pierce deals +50 direct health damage |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || || Precision Pierce has a 4% chance to deal +100 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Precision Pierce has a 8% chance to deal +100 damage |
*;3 | *;3 | ||
− | : | + | :Precision Pierce has a 12% chance to deal +100 damage |
*;4 | *;4 | ||
− | : | + | :Precision Pierce has a 16% chance to deal +100 damage |
*;5 | *;5 | ||
− | : | + | :Precision Pierce has a 20% chance to deal +100 damage |
*;6 | *;6 | ||
− | : | + | :Precision Pierce has a 24% chance to deal +100 damage |
*;7 | *;7 | ||
− | : | + | :Precision Pierce has a 28% chance to deal +100 damage |
*;8 | *;8 | ||
− | : | + | :Precision Pierce has a 32% chance to deal +100 damage |
*;9 | *;9 | ||
− | : | + | :Precision Pierce has a 36% chance to deal +100 damage |
*;10 | *;10 | ||
− | : | + | :Precision Pierce has a 40% chance to deal +100 damage |
}} | }} | ||
|- | |- | ||
− | + | | || || Precision Pierce has a 3% chance to deal +40 damage and stun the target || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Precision Pierce has a 6% chance to deal +40 damage and stun the target |
− | |||
*;3 | *;3 | ||
− | : | + | :Precision Pierce has a 9% chance to deal +40 damage and stun the target |
− | |||
*;4 | *;4 | ||
− | : | + | :Precision Pierce has a 12% chance to deal +40 damage and stun the target |
− | |||
*;5 | *;5 | ||
− | : | + | :Precision Pierce has a 15% chance to deal +40 damage and stun the target |
− | |||
*;6 | *;6 | ||
− | : | + | :Precision Pierce has a 18% chance to deal +40 damage and stun the target |
− | |||
*;7 | *;7 | ||
− | : | + | :Precision Pierce has a 21% chance to deal +40 damage and stun the target |
− | |||
*;8 | *;8 | ||
− | : | + | :Precision Pierce has a 24% chance to deal +40 damage and stun the target |
− | |||
*;9 | *;9 | ||
− | : | + | :Precision Pierce has a 27% chance to deal +40 damage and stun the target |
− | |||
*;10 | *;10 | ||
− | : | + | :Precision Pierce has a 30% chance to deal +40 damage and stun the target |
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || || {IGNORE_CHANCE_STUN}{0.15}{Sword} || | |
+ | |- | ||
+ | | || of Hacking Blades || Hacking Blade deals +10% slashing damage || {{Spoiler| | ||
*;2 | *;2 | ||
− | : | + | :Hacking Blade deals +20% slashing damage |
*;3 | *;3 | ||
− | : | + | :Hacking Blade deals +30% slashing damage |
*;4 | *;4 | ||
− | : | + | :Hacking Blade deals +40% slashing damage |
*;5 | *;5 | ||
− | : | + | :Hacking Blade deals +50% slashing damage |
*;6 | *;6 | ||
− | : | + | :Hacking Blade deals +60% slashing damage |
*;7 | *;7 | ||
− | : | + | :Hacking Blade deals +70% slashing damage |
*;8 | *;8 | ||
− | : | + | :Hacking Blade deals +80% slashing damage |
*;9 | *;9 | ||
− | : | + | :Hacking Blade deals +90% slashing damage |
*;10 | *;10 | ||
− | : | + | :Hacking Blade deals +100% slashing damage |
}} | }} | ||
|- | |- | ||
− | || || | + | | Hacking || || Hacking Blade deals +1 Trauma damage every second for 5 seconds || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Hacking Blade deals +2 Trauma damage every second for 5 seconds |
*;3 | *;3 | ||
− | : | + | :Hacking Blade deals +3 Trauma damage every second for 5 seconds |
*;4 | *;4 | ||
− | : | + | :Hacking Blade deals +4 Trauma damage every second for 5 seconds |
*;5 | *;5 | ||
− | : | + | :Hacking Blade deals +5 Trauma damage every second for 5 seconds |
*;6 | *;6 | ||
− | : | + | :Hacking Blade deals +6 Trauma damage every second for 5 seconds |
*;7 | *;7 | ||
− | : | + | :Hacking Blade deals +7 Trauma damage every second for 5 seconds |
*;8 | *;8 | ||
− | : | + | :Hacking Blade deals +8 Trauma damage every second for 5 seconds |
*;9 | *;9 | ||
− | : | + | :Hacking Blade deals +9 Trauma damage every second for 5 seconds |
*;10 | *;10 | ||
− | : | + | :Hacking Blade deals +10 Trauma damage every second for 5 seconds |
}} | }} | ||
|- | |- | ||
− | | | + | | Hacking || || Hacking Blade has a 5% chance to deal +2 Trauma damage every second for 20 seconds || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Hacking Blade has a 10% chance to deal +2 Trauma damage every second for 20 seconds |
*;3 | *;3 | ||
− | : | + | :Hacking Blade has a 15% chance to deal +3 Trauma damage every second for 20 seconds |
*;4 | *;4 | ||
− | : | + | :Hacking Blade has a 20% chance to deal +3 Trauma damage every second for 20 seconds |
*;5 | *;5 | ||
− | : | + | :Hacking Blade has a 25% chance to deal +4 Trauma damage every second for 20 seconds |
+ | *;6 | ||
+ | :Hacking Blade has a 30% chance to deal +4 Trauma damage every second for 20 seconds | ||
+ | *;7 | ||
+ | :Hacking Blade has a 35% chance to deal +5 Trauma damage every second for 20 seconds | ||
+ | *;8 | ||
+ | :Hacking Blade has a 40% chance to deal +5 Trauma damage every second for 20 seconds | ||
+ | *;9 | ||
+ | :Hacking Blade has a 45% chance to deal +6 Trauma damage every second for 20 seconds | ||
+ | *;10 | ||
+ | :Hacking Blade has a 50% chance to deal +6 Trauma damage every second for 20 seconds | ||
}} | }} | ||
|- | |- | ||
− | + | | || || Hacking Blade deals +1 immediate slashing damage and generates -6 rage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Hacking Blade deals +2 immediate slashing damage and generates -12 rage |
*;3 | *;3 | ||
− | : | + | :Hacking Blade deals +3 immediate slashing damage and generates -18 rage |
*;4 | *;4 | ||
− | : | + | :Hacking Blade deals +4 immediate slashing damage and generates -24 rage |
*;5 | *;5 | ||
− | : | + | :Hacking Blade deals +5 immediate slashing damage and generates -30 rage |
− | + | *;6 | |
− | + | :Hacking Blade deals +6 immediate slashing damage and generates -36 rage | |
− | + | *;7 | |
− | *; | + | :Hacking Blade deals +7 immediate slashing damage and generates -42 rage |
− | : | + | *;8 |
− | *; | + | :Hacking Blade deals +8 immediate slashing damage and generates -48 rage |
− | : | + | *;9 |
− | *; | + | :Hacking Blade deals +9 immediate slashing damage and generates -54 rage |
− | : | + | *;10 |
− | *; | + | :Hacking Blade deals +10 immediate slashing damage and generates -60 rage |
− | : | ||
}} | }} | ||
|- | |- | ||
− | | | + | | Debilitating || || Debilitating Blow deals +5 damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Debilitating Blow deals +10 damage |
*;3 | *;3 | ||
− | : | + | :Debilitating Blow deals +15 damage |
*;4 | *;4 | ||
− | : | + | :Debilitating Blow deals +20 damage |
*;5 | *;5 | ||
− | : | + | :Debilitating Blow deals +25 damage |
*;6 | *;6 | ||
− | : | + | :Debilitating Blow deals +30 damage |
*;7 | *;7 | ||
− | : | + | :Debilitating Blow deals +35 damage |
*;8 | *;8 | ||
− | : | + | :Debilitating Blow deals +40 damage |
*;9 | *;9 | ||
− | : | + | :Debilitating Blow deals +45 damage |
*;10 | *;10 | ||
− | : | + | :Debilitating Blow deals +50 damage |
}} | }} | ||
|- | |- | ||
− | | | + | | Debilitating || || Debilitating Blow deals +2 damage and generates -10 rage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Debilitating Blow deals +4 damage and generates -20 rage |
*;3 | *;3 | ||
− | : | + | :Debilitating Blow deals +6 damage and generates -30 rage |
*;4 | *;4 | ||
− | : | + | :Debilitating Blow deals +8 damage and generates -40 rage |
*;5 | *;5 | ||
− | : | + | :Debilitating Blow deals +10 damage and generates -50 rage |
*;6 | *;6 | ||
− | : | + | :Debilitating Blow deals +12 damage and generates -60 rage |
*;7 | *;7 | ||
− | : | + | :Debilitating Blow deals +14 damage and generates -70 rage |
*;8 | *;8 | ||
− | : | + | :Debilitating Blow deals +16 damage and generates -80 rage |
*;9 | *;9 | ||
− | : | + | :Debilitating Blow deals +18 damage and generates -90 rage |
*;10 | *;10 | ||
− | : | + | :Debilitating Blow deals +20 damage and generates -100 rage |
}} | }} | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
+ | |+<div align="left"><h3>Fire Magic Effects</h3></div> | ||
+ | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
− | | | + | | Fiery || of Flames || {MOD_SKILL_FIREMAGIC}{0.15} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{MOD_SKILL_FIREMAGIC}{0.2} |
*;3 | *;3 | ||
− | : | + | :{MOD_SKILL_FIREMAGIC}{0.25} |
*;4 | *;4 | ||
− | : | + | :{MOD_SKILL_FIREMAGIC}{0.3} |
*;5 | *;5 | ||
− | : | + | :{MOD_SKILL_FIREMAGIC}{0.35} |
*;6 | *;6 | ||
− | : | + | :{MOD_SKILL_FIREMAGIC}{0.4} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | | + | | Flameproof || || {MITIGATION_FIRE}{1}{FireMagic} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{MITIGATION_FIRE}{2}{FireMagic} |
*;3 | *;3 | ||
− | : | + | :{MITIGATION_FIRE}{3}{FireMagic} |
*;4 | *;4 | ||
− | : | + | :{MITIGATION_FIRE}{4}{FireMagic} |
*;5 | *;5 | ||
− | : | + | :{MITIGATION_FIRE}{5}{FireMagic} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || of Fireballs || Fireball deals +5% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Fireball deals +10% damage |
*;3 | *;3 | ||
− | : | + | :Fireball deals +15% damage |
*;4 | *;4 | ||
− | : | + | :Fireball deals +20% damage |
*;5 | *;5 | ||
− | : | + | :Fireball deals +25% damage |
*;6 | *;6 | ||
− | : | + | :Fireball deals +30% damage |
*;7 | *;7 | ||
− | : | + | :Fireball deals +35% damage |
*;8 | *;8 | ||
− | : | + | :Fireball deals +40% damage |
*;9 | *;9 | ||
− | : | + | :Fireball deals +45% damage |
*;10 | *;10 | ||
− | : | + | :Fireball deals +50% damage |
}} | }} | ||
|- | |- | ||
− | || | + | | Sparkly || of Sparklefire || Scintillating Flame and Scintillating Frost deal +15% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Scintillating Flame and Scintillating Frost deal +30% damage |
*;3 | *;3 | ||
− | : | + | :Scintillating Flame and Scintillating Frost deal +45% damage |
*;4 | *;4 | ||
− | : | + | :Scintillating Flame and Scintillating Frost deal +60% damage |
*;5 | *;5 | ||
− | : | + | :Scintillating Flame and Scintillating Frost deal +75% damage |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || of Burning || Fireball and Super Fireball deal an additional +10 damage over 5 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Fireball and Super Fireball deal an additional +14 damage over 7 seconds |
*;3 | *;3 | ||
− | : | + | :Fireball and Super Fireball deal an additional +18 damage over 9 seconds |
*;4 | *;4 | ||
− | : | + | :Fireball and Super Fireball deal an additional +24 damage over 12 seconds |
*;5 | *;5 | ||
− | : | + | :Fireball and Super Fireball deal an additional +30 damage over 15 seconds |
}} | }} | ||
|- | |- | ||
− | + | | || of Prolonged Agony || {MOD_FIRE_INDIRECT}{0.05} || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :{MOD_FIRE_INDIRECT}{0.1} |
*;3 | *;3 | ||
− | : | + | :{MOD_FIRE_INDIRECT}{0.15} |
*;4 | *;4 | ||
− | : | + | :{MOD_FIRE_INDIRECT}{0.2} |
*;5 | *;5 | ||
− | : | + | :{MOD_FIRE_INDIRECT}{0.25} |
+ | *;6 | ||
+ | :{MOD_FIRE_INDIRECT}{0.3} | ||
+ | *;7 | ||
+ | :{MOD_FIRE_INDIRECT}{0.35} | ||
+ | *;8 | ||
+ | :{MOD_FIRE_INDIRECT}{0.4} | ||
+ | *;9 | ||
+ | :{MOD_FIRE_INDIRECT}{0.45} | ||
+ | *;10 | ||
+ | :{MOD_FIRE_INDIRECT}{0.5} | ||
}} | }} | ||
|- | |- | ||
− | | | + | | Super || of Super Fire || Super Fireball deals +8% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Super Fireball deals +16% damage |
*;3 | *;3 | ||
− | : | + | :Super Fireball deals +24% damage |
*;4 | *;4 | ||
− | : | + | :Super Fireball deals +32% damage |
*;5 | *;5 | ||
− | : | + | :Super Fireball deals +40% damage |
*;6 | *;6 | ||
− | : | + | :Super Fireball deals +48% damage |
*;7 | *;7 | ||
− | : | + | :Super Fireball deals +56% damage |
*;8 | *;8 | ||
− | : | + | :Super Fireball deals +64% damage |
*;9 | *;9 | ||
− | : | + | :Super Fireball deals +72% damage |
*;10 | *;10 | ||
− | : | + | :Super Fireball deals +80% damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Flesh Frying || Flesh to Fuel restores +3 Power || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Flesh to Fuel restores +6 Power |
*;3 | *;3 | ||
− | : | + | :Flesh to Fuel restores +9 Power |
*;4 | *;4 | ||
− | : | + | :Flesh to Fuel restores +12 Power |
*;5 | *;5 | ||
− | : | + | :Flesh to Fuel restores +15 Power |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || || Fire Breath attacks deal +5 damage and grant you +3 mitigation vs Fire for 5 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Fire Breath attacks deal +10 damage and grant you +6 mitigation vs Fire for 5 seconds |
*;3 | *;3 | ||
− | : | + | :Fire Breath attacks deal +15 damage and grant you +9 mitigation vs Fire for 5 seconds |
*;4 | *;4 | ||
− | : | + | :Fire Breath attacks deal +20 damage and grant you +12 mitigation vs Fire for 5 seconds |
*;5 | *;5 | ||
− | : | + | :Fire Breath attacks deal +25 damage and grant you +15 mitigation vs Fire for 5 seconds |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | | + | | Room-Temperature || || Room-Temperature Ball deals +20% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Room-Temperature Ball deals +40% damage |
*;3 | *;3 | ||
− | : | + | :Room-Temperature Ball deals +60% damage |
*;4 | *;4 | ||
− | : | + | :Room-Temperature Ball deals +80% damage |
*;5 | *;5 | ||
− | : | + | :Room-Temperature Ball deals +100% damage |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || of Molten Spewing || Fire Breath has a 4% chance to hit all enemies within 7 meters and deal +4% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Fire Breath has a 8% chance to hit all enemies within 7 meters and deal +8% damage |
*;3 | *;3 | ||
− | : | + | :Fire Breath has a 12% chance to hit all enemies within 7 meters and deal +12% damage |
*;4 | *;4 | ||
− | : | + | :Fire Breath has a 16% chance to hit all enemies within 7 meters and deal +16% damage |
*;5 | *;5 | ||
− | : | + | :Fire Breath has a 20% chance to hit all enemies within 7 meters and deal +20% damage |
*;6 | *;6 | ||
− | : | + | :Fire Breath has a 24% chance to hit all enemies within 7 meters and deal +24% damage |
*;7 | *;7 | ||
− | : | + | :Fire Breath has a 28% chance to hit all enemies within 7 meters and deal +28% damage |
*;8 | *;8 | ||
− | : | + | :Fire Breath has a 32% chance to hit all enemies within 7 meters and deal +32% damage |
*;9 | *;9 | ||
− | : | + | :Fire Breath has a 36% chance to hit all enemies within 7 meters and deal +36% damage |
*;10 | *;10 | ||
− | : | + | :Fire Breath has a 40% chance to hit all enemies within 7 meters and deal +40% damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Staggering Flame || Super Fireball has a 3% chance to stun the target and deal +2% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Super Fireball has a 5% chance to stun the target and deal +4% damage |
*;3 | *;3 | ||
− | : | + | :Super Fireball has a 7% chance to stun the target and deal +6% damage |
*;4 | *;4 | ||
− | : | + | :Super Fireball has a 10% chance to stun the target and deal +8% damage |
*;5 | *;5 | ||
− | : | + | :Super Fireball has a 13% chance to stun the target and deal +10% damage |
+ | *;6 | ||
+ | :Super Fireball has a 15% chance to stun the target and deal +12% damage | ||
+ | *;7 | ||
+ | :Super Fireball has a 17% chance to stun the target and deal +14% damage | ||
+ | *;8 | ||
+ | :Super Fireball has a 20% chance to stun the target and deal +16% damage | ||
+ | *;9 | ||
+ | :Super Fireball has a 23% chance to stun the target and deal +18% damage | ||
+ | *;10 | ||
+ | :Super Fireball has a 25% chance to stun the target and deal +20% damage | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Burning Breath || Fire Breath deals +6% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Fire Breath deals +12% damage |
*;3 | *;3 | ||
− | : | + | :Fire Breath deals +18% damage |
*;4 | *;4 | ||
− | : | + | :Fire Breath deals +24% damage |
*;5 | *;5 | ||
− | : | + | :Fire Breath deals +30% damage |
*;6 | *;6 | ||
− | : | + | :Fire Breath deals +36% damage |
*;7 | *;7 | ||
− | : | + | :Fire Breath deals +42% damage |
*;8 | *;8 | ||
− | : | + | :Fire Breath deals +48% damage |
*;9 | *;9 | ||
− | : | + | :Fire Breath deals +54% damage |
*;10 | *;10 | ||
− | : | + | :Fire Breath deals +60% damage |
}} | }} | ||
|- | |- | ||
− | || | + | | Fiery || of Flames || {MOD_SKILL_FIREMAGIC}{0.01} || {{Spoiler| |
*;2 | *;2 | ||
− | :{ | + | :{MOD_SKILL_FIREMAGIC}{0.02} |
*;3 | *;3 | ||
− | :{ | + | :{MOD_SKILL_FIREMAGIC}{0.03} |
*;4 | *;4 | ||
− | :{ | + | :{MOD_SKILL_FIREMAGIC}{0.04} |
*;5 | *;5 | ||
− | :{ | + | :{MOD_SKILL_FIREMAGIC}{0.05} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || of Lucky Fireballs || Fireball and Frostball have a 25% chance to deal +20% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Fireball and Frostball have a 25% chance to deal +40% damage |
*;3 | *;3 | ||
− | : | + | :Fireball and Frostball have a 25% chance to deal +60% damage |
*;4 | *;4 | ||
− | : | + | :Fireball and Frostball have a 25% chance to deal +80% damage |
*;5 | *;5 | ||
− | : | + | :Fireball and Frostball have a 25% chance to deal +100% damage |
*;6 | *;6 | ||
− | : | + | :Fireball and Frostball have a 25% chance to deal +120% damage |
*;7 | *;7 | ||
− | : | + | :Fireball and Frostball have a 25% chance to deal +140% damage |
*;8 | *;8 | ||
− | : | + | :Fireball and Frostball have a 25% chance to deal +160% damage |
*;9 | *;9 | ||
− | : | + | :Fireball and Frostball have a 25% chance to deal +180% damage |
*;10 | *;10 | ||
− | : | + | :Fireball and Frostball have a 25% chance to deal +200% damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Terrifying Flame || Fire Breath has a 50% chance to deal +5% damage and restore 7 Armor to you || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Fire Breath has a 50% chance to deal +10% damage and restore 14 Armor to you |
*;3 | *;3 | ||
− | : | + | :Fire Breath has a 50% chance to deal +15% damage and restore 21 Armor to you |
*;4 | *;4 | ||
− | : | + | :Fire Breath has a 50% chance to deal +20% damage and restore 28 Armor to you |
*;5 | *;5 | ||
− | : | + | :Fire Breath has a 50% chance to deal +25% damage and restore 35 Armor to you |
*;6 | *;6 | ||
− | : | + | :Fire Breath has a 50% chance to deal +30% damage and restore 42 Armor to you |
*;7 | *;7 | ||
− | : | + | :Fire Breath has a 50% chance to deal +35% damage and restore 49 Armor to you |
*;8 | *;8 | ||
− | : | + | :Fire Breath has a 50% chance to deal +40% damage and restore 56 Armor to you |
*;9 | *;9 | ||
− | : | + | :Fire Breath has a 50% chance to deal +45% damage and restore 63 Armor to you |
*;10 | *;10 | ||
− | : | + | :Fire Breath has a 50% chance to deal +50% damage and restore 70 Armor to you |
}} | }} | ||
|- | |- | ||
− | + | | || of Fire Tapping || You regain 1 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
*;3 | *;3 | ||
− | : | + | :You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
*;4 | *;4 | ||
− | : | + | :You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
*;5 | *;5 | ||
− | : | + | :You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
*;6 | *;6 | ||
− | : | + | :You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
*;7 | *;7 | ||
− | : | + | :You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
*;8 | *;8 | ||
− | : | + | :You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
*;9 | *;9 | ||
− | : | + | :You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
*;10 | *;10 | ||
− | : | + | :You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
}} | }} | ||
|- | |- | ||
− | + | | || of the Salamander || You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill |
*;3 | *;3 | ||
− | : | + | :You regain 15 Health when using Ring of Fire, Defensive Burst, or Defensive Chill |
*;4 | *;4 | ||
− | : | + | :You regain 20 Health when using Ring of Fire, Defensive Burst, or Defensive Chill |
*;5 | *;5 | ||
− | : | + | :You regain 25 Health when using Ring of Fire, Defensive Burst, or Defensive Chill |
*;6 | *;6 | ||
− | : | + | :You regain 30 Health when using Ring of Fire, Defensive Burst, or Defensive Chill |
*;7 | *;7 | ||
− | : | + | :You regain 35 Health when using Ring of Fire, Defensive Burst, or Defensive Chill |
*;8 | *;8 | ||
− | : | + | :You regain 40 Health when using Ring of Fire, Defensive Burst, or Defensive Chill |
*;9 | *;9 | ||
− | : | + | :You regain 45 Health when using Ring of Fire, Defensive Burst, or Defensive Chill |
*;10 | *;10 | ||
− | : | + | :You regain 50 Health when using Ring of Fire, Defensive Burst, or Defensive Chill |
}} | }} | ||
|- | |- | ||
− | + | | || of Scintillating Power || Scintillating Frost and Scintillating Flame restore 2 Power || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Scintillating Frost and Scintillating Flame restore 4 Power |
*;3 | *;3 | ||
− | : | + | :Scintillating Frost and Scintillating Flame restore 6 Power |
*;4 | *;4 | ||
− | : | + | :Scintillating Frost and Scintillating Flame restore 8 Power |
*;5 | *;5 | ||
− | : | + | :Scintillating Frost and Scintillating Flame restore 10 Power |
*;6 | *;6 | ||
− | : | + | :Scintillating Frost and Scintillating Flame restore 12 Power |
*;7 | *;7 | ||
− | : | + | :Scintillating Frost and Scintillating Flame restore 14 Power |
*;8 | *;8 | ||
− | : | + | :Scintillating Frost and Scintillating Flame restore 16 Power |
*;9 | *;9 | ||
− | : | + | :Scintillating Frost and Scintillating Flame restore 18 Power |
*;10 | *;10 | ||
− | : | + | :Scintillating Frost and Scintillating Flame restore 20 Power |
}} | }} | ||
|- | |- | ||
− | + | | || of Scintillating Life || Scintillating Frost and Scintillating Flame restore 7 Health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Scintillating Frost and Scintillating Flame restore 14 Health |
*;3 | *;3 | ||
− | : | + | :Scintillating Frost and Scintillating Flame restore 21 Health |
*;4 | *;4 | ||
− | : | + | :Scintillating Frost and Scintillating Flame restore 28 Health |
*;5 | *;5 | ||
− | : | + | :Scintillating Frost and Scintillating Flame restore 35 Health |
*;6 | *;6 | ||
− | : | + | :Scintillating Frost and Scintillating Flame restore 42 Health |
*;7 | *;7 | ||
− | : | + | :Scintillating Frost and Scintillating Flame restore 49 Health |
*;8 | *;8 | ||
− | : | + | :Scintillating Frost and Scintillating Flame restore 56 Health |
*;9 | *;9 | ||
− | : | + | :Scintillating Frost and Scintillating Flame restore 63 Health |
*;10 | *;10 | ||
− | : | + | :Scintillating Frost and Scintillating Flame restore 70 Health |
}} | }} | ||
|- | |- | ||
− | + | | || of Fiery Bolts || Fire Bolts deals +10% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Fire Bolts deals +20% damage |
*;3 | *;3 | ||
− | : | + | :Fire Bolts deals +30% damage |
*;4 | *;4 | ||
− | : | + | :Fire Bolts deals +40% damage |
*;5 | *;5 | ||
− | : | + | :Fire Bolts deals +50% damage |
− | + | }} | |
− | + | |- | |
− | *; | + | | || of Everlong Flames || Fire Bolts hit all targets within 23 meters (instead of 20) || {{Spoiler| |
− | : | + | *;2 |
− | *; | + | :Fire Bolts hit all targets within 26 meters (instead of 20) |
− | : | + | *;3 |
− | *; | + | :Fire Bolts hit all targets within 29 meters (instead of 20) |
− | : | + | *;4 |
− | *; | + | :Fire Bolts hit all targets within 32 meters (instead of 20) |
− | : | + | *;5 |
+ | :Fire Bolts hit all targets within 35 meters (instead of 20) | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Drilling Fire Bolts || Fire Bolts deal +3 armor damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Fire Bolts deal +6 armor damage |
*;3 | *;3 | ||
− | : | + | :Fire Bolts deal +9 armor damage |
*;4 | *;4 | ||
− | : | + | :Fire Bolts deal +12 armor damage |
*;5 | *;5 | ||
− | : | + | :Fire Bolts deal +15 armor damage |
*;6 | *;6 | ||
− | : | + | :Fire Bolts deal +18 armor damage |
*;7 | *;7 | ||
− | : | + | :Fire Bolts deal +21 armor damage |
*;8 | *;8 | ||
− | : | + | :Fire Bolts deal +24 armor damage |
*;9 | *;9 | ||
− | : | + | :Fire Bolts deal +27 armor damage |
*;10 | *;10 | ||
− | : | + | :Fire Bolts deal +30 armor damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Calefaction || Calefaction deals +10% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Calefaction deals +20% damage |
*;3 | *;3 | ||
− | : | + | :Calefaction deals +30% damage |
*;4 | *;4 | ||
− | : | + | :Calefaction deals +40% damage |
*;5 | *;5 | ||
− | : | + | :Calefaction deals +50% damage |
*;6 | *;6 | ||
− | : | + | :Calefaction deals +60% damage |
*;7 | *;7 | ||
− | : | + | :Calefaction deals +70% damage |
*;8 | *;8 | ||
− | : | + | :Calefaction deals +80% damage |
*;9 | *;9 | ||
− | : | + | :Calefaction deals +90% damage |
*;10 | *;10 | ||
− | : | + | :Calefaction deals +100% damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Nuclear Calefaction || Calefaction has a 10% chance to deal +30% damage and stun the target || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Calefaction has a 10% chance to deal +60% damage and stun the target |
*;3 | *;3 | ||
− | : | + | :Calefaction has a 10% chance to deal +90% damage and stun the target |
*;4 | *;4 | ||
− | : | + | :Calefaction has a 15% chance to deal +120% damage and stun the target |
*;5 | *;5 | ||
− | : | + | :Calefaction has a 15% chance to deal +150% damage and stun the target |
*;6 | *;6 | ||
− | : | + | :Calefaction has a 15% chance to deal +180% damage and stun the target |
*;7 | *;7 | ||
− | : | + | :Calefaction has a 20% chance to deal +210% damage and stun the target |
*;8 | *;8 | ||
− | : | + | :Calefaction has a 20% chance to deal +240% damage and stun the target |
*;9 | *;9 | ||
− | : | + | :Calefaction has a 20% chance to deal +270% damage and stun the target |
*;10 | *;10 | ||
− | : | + | :Calefaction has a 20% chance to deal +300% damage and stun the target |
}} | }} | ||
|- | |- | ||
− | + | | || || Calefaction restores 7 Health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Calefaction restores 14 Health |
*;3 | *;3 | ||
− | : | + | :Calefaction restores 21 Health |
*;4 | *;4 | ||
− | : | + | :Calefaction restores 28 Health |
*;5 | *;5 | ||
− | : | + | :Calefaction restores 35 Health |
*;6 | *;6 | ||
− | : | + | :Calefaction restores 42 Health |
*;7 | *;7 | ||
− | : | + | :Calefaction restores 49 Health |
*;8 | *;8 | ||
− | : | + | :Calefaction restores 56 Health |
*;9 | *;9 | ||
− | : | + | :Calefaction restores 63 Health |
*;10 | *;10 | ||
− | : | + | :Calefaction restores 70 Health |
}} | }} | ||
|- | |- | ||
− | + | | || of Frosty Balls || Frostball deals +7% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Frostball deals +14% damage |
*;3 | *;3 | ||
− | : | + | :Frostball deals +21% damage |
*;4 | *;4 | ||
− | : | + | :Frostball deals +28% damage |
*;5 | *;5 | ||
− | : | + | :Frostball deals +35% damage |
*;6 | *;6 | ||
− | : | + | :Frostball deals +42% damage |
*;7 | *;7 | ||
− | : | + | :Frostball deals +49% damage |
*;8 | *;8 | ||
− | : | + | :Frostball deals +56% damage |
*;9 | *;9 | ||
− | : | + | :Frostball deals +63% damage |
*;10 | *;10 | ||
− | : | + | :Frostball deals +70% damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Frost Waves || Frostball has a 5% chance to target all enemies within 30 meters || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Frostball has a 8% chance to target all enemies within 30 meters |
*;3 | *;3 | ||
− | : | + | :Frostball has a 10% chance to target all enemies within 30 meters |
*;4 | *;4 | ||
− | : | + | :Frostball has a 13% chance to target all enemies within 30 meters |
*;5 | *;5 | ||
− | : | + | :Frostball has a 15% chance to target all enemies within 30 meters |
*;6 | *;6 | ||
− | : | + | :Frostball has a 18% chance to target all enemies within 30 meters |
*;7 | *;7 | ||
− | : | + | :Frostball has a 20% chance to target all enemies within 30 meters |
*;8 | *;8 | ||
− | : | + | :Frostball has a 23% chance to target all enemies within 30 meters |
*;9 | *;9 | ||
− | : | + | :Frostball has a 25% chance to target all enemies within 30 meters |
*;10 | *;10 | ||
− | : | + | :Frostball has a 28% chance to target all enemies within 30 meters |
}} | }} | ||
|- | |- | ||
− | + | | || of Stiffening Winds || Frostball has a 20% chance to slow target's movement by 25% || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Frostball has a 40% chance to slow target's movement by 25% |
*;3 | *;3 | ||
− | : | + | :Frostball has a 60% chance to slow target's movement by 25% |
*;4 | *;4 | ||
− | : | + | :Frostball has a 80% chance to slow target's movement by 25% |
*;5 | *;5 | ||
− | : | + | :Frostball has a 100% chance to slow target's movement by 25% |
− | + | }} | |
− | + | |- | |
− | *; | + | | || of Spider Freezing || Frostball deals +5 damage to Arachnids || {{Spoiler| |
− | : | + | *;2 |
− | *; | + | :Frostball deals +10 damage to Arachnids |
− | : | + | *;3 |
− | *; | + | :Frostball deals +15 damage to Arachnids |
− | : | + | *;4 |
− | *; | + | :Frostball deals +20 damage to Arachnids |
− | : | + | *;5 |
+ | :Frostball deals +25 damage to Arachnids | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Flame-Beast Freezing || Frostball deals +10 damage to creatures that are inherently on fire. || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Frostball deals +20 damage to creatures that are inherently on fire. |
*;3 | *;3 | ||
− | : | + | :Frostball deals +30 damage to creatures that are inherently on fire. |
*;4 | *;4 | ||
− | : | + | :Frostball deals +40 damage to creatures that are inherently on fire. |
*;5 | *;5 | ||
− | : | + | :Frostball deals +50 damage to creatures that are inherently on fire. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || of Freezewalls || Defensive Chill deals +5% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Defensive Chill deals +10% damage |
*;3 | *;3 | ||
− | : | + | :Defensive Chill deals +15% damage |
*;4 | *;4 | ||
− | : | + | :Defensive Chill deals +20% damage |
*;5 | *;5 | ||
− | : | + | :Defensive Chill deals +25% damage |
*;6 | *;6 | ||
− | : | + | :Defensive Chill deals +30% damage |
*;7 | *;7 | ||
− | : | + | :Defensive Chill deals +35% damage |
*;8 | *;8 | ||
− | : | + | :Defensive Chill deals +40% damage |
*;9 | *;9 | ||
− | : | + | :Defensive Chill deals +45% damage |
*;10 | *;10 | ||
− | : | + | :Defensive Chill deals +50% damage |
}} | }} | ||
|- | |- | ||
− | | | + | | Freezeproof || || {MITIGATION_COLD}{1}{FireMagic} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{MITIGATION_COLD}{2}{FireMagic} |
*;3 | *;3 | ||
− | : | + | :{MITIGATION_COLD}{3}{FireMagic} |
*;4 | *;4 | ||
− | : | + | :{MITIGATION_COLD}{4}{FireMagic} |
*;5 | *;5 | ||
− | : | + | :{MITIGATION_COLD}{5}{FireMagic} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || of Icy Blood || You regain 5 health when using Defensive Burst or Defensive Chill || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :You regain 8 health when using Defensive Burst or Defensive Chill |
*;3 | *;3 | ||
− | : | + | :You regain 11 health when using Defensive Burst or Defensive Chill |
*;4 | *;4 | ||
− | : | + | :You regain 14 health when using Defensive Burst or Defensive Chill |
*;5 | *;5 | ||
− | : | + | :You regain 17 health when using Defensive Burst or Defensive Chill |
*;6 | *;6 | ||
− | : | + | :You regain 20 health when using Defensive Burst or Defensive Chill |
*;7 | *;7 | ||
− | : | + | :You regain 23 health when using Defensive Burst or Defensive Chill |
*;8 | *;8 | ||
− | : | + | :You regain 26 health when using Defensive Burst or Defensive Chill |
*;9 | *;9 | ||
− | : | + | :You regain 29 health when using Defensive Burst or Defensive Chill |
*;10 | *;10 | ||
− | : | + | :You regain 32 health when using Defensive Burst or Defensive Chill |
}} | }} | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
+ | |+<div align="left"><h3>Unarmed Effects</h3></div> | ||
+ | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
− | | | + | | Martial || of Deadly Fists || {MOD_SKILL_UNARMED}{0.15} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{MOD_SKILL_UNARMED}{0.2} |
*;3 | *;3 | ||
− | : | + | :{MOD_SKILL_UNARMED}{0.25} |
*;4 | *;4 | ||
− | : | + | :{MOD_SKILL_UNARMED}{0.3} |
*;5 | *;5 | ||
− | : | + | :{MOD_SKILL_UNARMED}{0.35} |
*;6 | *;6 | ||
− | : | + | :{MOD_SKILL_UNARMED}{0.4} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | | + | | Punching || of Punches || Punch and Jab attacks deal +1 damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Punch and Jab attacks deal +2 damage |
*;3 | *;3 | ||
− | : | + | :Punch and Jab attacks deal +4 damage |
*;4 | *;4 | ||
− | : | + | :Punch and Jab attacks deal +7 damage |
*;5 | *;5 | ||
− | : | + | :Punch and Jab attacks deal +10 damage |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || of Refreshing Punches || You regain 2 health whenever you use Punch or Jab || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :You regain 4 health whenever you use Punch or Jab |
*;3 | *;3 | ||
− | : | + | :You regain 6 health whenever you use Punch or Jab |
*;4 | *;4 | ||
− | : | + | :You regain 8 health whenever you use Punch or Jab |
*;5 | *;5 | ||
− | : | + | :You regain 10 health whenever you use Punch or Jab |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || of Armor Punching || Punch and Jab attacks deal +2 armor damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Punch and Jab attacks deal +3 armor damage |
*;3 | *;3 | ||
− | : | + | :Punch and Jab attacks deal +5 armor damage |
*;4 | *;4 | ||
− | : | + | :Punch and Jab attacks deal +6 armor damage |
*;5 | *;5 | ||
− | : | + | :Punch and Jab attacks deal +9 armor damage |
*;6 | *;6 | ||
− | : | + | :Punch and Jab attacks deal +10 armor damage |
*;7 | *;7 | ||
− | : | + | :Punch and Jab attacks deal +12 armor damage |
*;8 | *;8 | ||
− | : | + | :Punch and Jab attacks deal +13 armor damage |
*;9 | *;9 | ||
− | : | + | :Punch and Jab attacks deal +14 armor damage |
*;10 | *;10 | ||
− | : | + | :Punch and Jab attacks deal +15 armor damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Naked Fury || All Unarmed attacks deal +1 damage when you have 33% or less of your Armor left || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :All Unarmed attacks deal +2 damage when you have 33% or less of your Armor left |
*;3 | *;3 | ||
− | : | + | :All Unarmed attacks deal +6% damage when you have 33% or less of your Armor left |
*;4 | *;4 | ||
− | : | + | :All Unarmed attacks deal +8% damage when you have 33% or less of your Armor left |
*;5 | *;5 | ||
− | : | + | :All Unarmed attacks deal +10% damage when you have 33% or less of your Armor left |
*;6 | *;6 | ||
− | : | + | :All Unarmed attacks deal +12% damage when you have 33% or less of your Armor left |
*;7 | *;7 | ||
− | : | + | :All Unarmed attacks deal +14% damage when you have 33% or less of your Armor left |
*;8 | *;8 | ||
− | : | + | :All Unarmed attacks deal +16% damage when you have 33% or less of your Armor left |
*;9 | *;9 | ||
− | : | + | :All Unarmed attacks deal +18% damage when you have 33% or less of your Armor left |
*;10 | *;10 | ||
− | : | + | :All Unarmed attacks deal +20% damage when you have 33% or less of your Armor left |
}} | }} | ||
|- | |- | ||
− | + | | || of Armor Hatred || All Unarmed attacks deal +1 Armor damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :All Unarmed attacks deal +2 Armor damage |
*;3 | *;3 | ||
− | : | + | :All Unarmed attacks deal +3 Armor damage |
*;4 | *;4 | ||
− | : | + | :All Unarmed attacks deal +4 Armor damage |
*;5 | *;5 | ||
− | : | + | :All Unarmed attacks deal +5 Armor damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Goblin Hatred || Punch and Jab attacks deal +2 damage versus goblins || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Punch and Jab attacks deal +4 damage versus goblins |
*;3 | *;3 | ||
− | : | + | :Punch and Jab attacks deal +6 damage versus goblins |
*;4 | *;4 | ||
− | : | + | :Punch and Jab attacks deal +8 damage versus goblins |
*;5 | *;5 | ||
− | : | + | :Punch and Jab attacks deal +10 damage versus goblins |
*;6 | *;6 | ||
− | : | + | :Punch and Jab attacks deal +13 damage versus goblins |
*;7 | *;7 | ||
− | : | + | :Punch and Jab attacks deal +16 damage versus goblins |
*;8 | *;8 | ||
− | : | + | :Punch and Jab attacks deal +19 damage versus goblins |
*;9 | *;9 | ||
− | : | + | :Punch and Jab attacks deal +21 damage versus goblins |
*;10 | *;10 | ||
− | : | + | :Punch and Jab attacks deal +24 damage versus goblins |
}} | }} | ||
|- | |- | ||
− | + | | || of Punch-Shielding || Punch and Jab attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Punch and Jab attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;3 | *;3 | ||
− | : | + | :Punch and Jab attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;4 | *;4 | ||
− | : | + | :Punch and Jab attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;5 | *;5 | ||
− | : | + | :Punch and Jab attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;6 | *;6 | ||
− | : | + | :Punch and Jab attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;7 | *;7 | ||
− | : | + | :Punch and Jab attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;8 | *;8 | ||
− | : | + | :Punch and Jab attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;9 | *;9 | ||
− | : | + | :Punch and Jab attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;10 | *;10 | ||
− | : | + | :Punch and Jab attacks have a 15% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
}} | }} | ||
|- | |- | ||
− | + | | || of Pain-Reflection || Punch and Jab attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Punch and Jab attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*;3 | *;3 | ||
− | : | + | :Punch and Jab attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*;4 | *;4 | ||
− | : | + | :Punch and Jab attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*;5 | *;5 | ||
− | : | + | :Punch and Jab attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*;6 | *;6 | ||
− | : | + | :Punch and Jab attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*;7 | *;7 | ||
− | : | + | :Punch and Jab attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*;8 | *;8 | ||
− | : | + | :Punch and Jab attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*;9 | *;9 | ||
− | : | + | :Punch and Jab attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*;10 | *;10 | ||
− | : | + | :Punch and Jab attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
}} | }} | ||
|- | |- | ||
− | + | | || of Angst Fists || Whenever you take physical damage (Slashing/Crushing/Piercing) 2% of that damage is reflected back in your next Punch or Jab. || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Whenever you take physical damage (Slashing/Crushing/Piercing) 4% of that damage is reflected back in your next Punch or Jab. |
*;3 | *;3 | ||
− | : | + | :Whenever you take physical damage (Slashing/Crushing/Piercing) 6% of that damage is reflected back in your next Punch or Jab. |
*;4 | *;4 | ||
− | : | + | :Whenever you take physical damage (Slashing/Crushing/Piercing) 8% of that damage is reflected back in your next Punch or Jab. |
*;5 | *;5 | ||
− | : | + | :Whenever you take physical damage (Slashing/Crushing/Piercing) 10% of that damage is reflected back in your next Punch or Jab. |
*;6 | *;6 | ||
− | : | + | :Whenever you take physical damage (Slashing/Crushing/Piercing) 12% of that damage is reflected back in your next Punch or Jab. |
*;7 | *;7 | ||
− | : | + | :Whenever you take physical damage (Slashing/Crushing/Piercing) 14% of that damage is reflected back in your next Punch or Jab. |
*;8 | *;8 | ||
− | : | + | :Whenever you take physical damage (Slashing/Crushing/Piercing) 16% of that damage is reflected back in your next Punch or Jab. |
*;9 | *;9 | ||
− | : | + | :Whenever you take physical damage (Slashing/Crushing/Piercing) 18% of that damage is reflected back in your next Punch or Jab. |
*;10 | *;10 | ||
− | : | + | :Whenever you take physical damage (Slashing/Crushing/Piercing) 20% of that damage is reflected back in your next Punch or Jab. |
}} | }} | ||
|- | |- | ||
− | | | + | | Anti-Darkness || || 5% of any Darkness damage you take is reflected back in your next Punch or Jab. || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :10% of any Darkness damage you take is reflected back in your next Punch or Jab. |
*;3 | *;3 | ||
− | : | + | :15% of any Darkness damage you take is reflected back in your next Punch or Jab. |
*;4 | *;4 | ||
− | : | + | :20% of any Darkness damage you take is reflected back in your next Punch or Jab. |
*;5 | *;5 | ||
− | : | + | :25% of any Darkness damage you take is reflected back in your next Punch or Jab. |
*;6 | *;6 | ||
− | : | + | :30% of any Darkness damage you take is reflected back in your next Punch or Jab. |
*;7 | *;7 | ||
− | : | + | :35% of any Darkness damage you take is reflected back in your next Punch or Jab. |
*;8 | *;8 | ||
− | : | + | :40% of any Darkness damage you take is reflected back in your next Punch or Jab. |
*;9 | *;9 | ||
− | : | + | :45% of any Darkness damage you take is reflected back in your next Punch or Jab. |
*;10 | *;10 | ||
− | : | + | :50% of any Darkness damage you take is reflected back in your next Punch or Jab. |
}} | }} | ||
|- | |- | ||
− | | | + | | Uncrushable || of Crush-Defense || {MITIGATION_CRUSHING}{1}{Unarmed} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{MITIGATION_CRUSHING}{2}{Unarmed} |
*;3 | *;3 | ||
− | : | + | :{MITIGATION_CRUSHING}{3}{Unarmed} |
*;4 | *;4 | ||
− | : | + | :{MITIGATION_CRUSHING}{4}{Unarmed} |
*;5 | *;5 | ||
− | : | + | :{MITIGATION_CRUSHING}{5}{Unarmed} |
*;6 | *;6 | ||
− | : | + | :{MITIGATION_CRUSHING}{6}{Unarmed} |
*;7 | *;7 | ||
− | : | + | :{MITIGATION_CRUSHING}{7}{Unarmed} |
*;8 | *;8 | ||
− | : | + | :{MITIGATION_CRUSHING}{8}{Unarmed} |
*;9 | *;9 | ||
− | : | + | :{MITIGATION_CRUSHING}{9}{Unarmed} |
*;10 | *;10 | ||
− | : | + | :{MITIGATION_CRUSHING}{10}{Unarmed} |
}} | }} | ||
|- | |- | ||
− | | | + | | Unflappable || of Mind-Defense || {MITIGATION_PSYCHIC}{1}{Unarmed} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{MITIGATION_PSYCHIC}{2}{Unarmed} |
*;3 | *;3 | ||
− | : | + | :{MITIGATION_PSYCHIC}{3}{Unarmed} |
*;4 | *;4 | ||
− | : | + | :{MITIGATION_PSYCHIC}{4}{Unarmed} |
*;5 | *;5 | ||
− | : | + | :{MITIGATION_PSYCHIC}{5}{Unarmed} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | | + | | Martial Artist's || || {MOD_SKILL_UNARMED}{0.01} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{MOD_SKILL_UNARMED}{0.02} |
*;3 | *;3 | ||
− | : | + | :{MOD_SKILL_UNARMED}{0.03} |
*;4 | *;4 | ||
− | : | + | :{MOD_SKILL_UNARMED}{0.04} |
*;5 | *;5 | ||
− | : | + | :{MOD_SKILL_UNARMED}{0.05} |
}} | }} | ||
|- | |- | ||
− | || | + | | Kicking || of Kicking || All kick attacks (even animal kicks!) deal +1 damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :All kick attacks (even animal kicks!) deal +2 damage |
*;3 | *;3 | ||
− | : | + | :All kick attacks (even animal kicks!) deal +3 damage |
*;4 | *;4 | ||
− | : | + | :All kick attacks (even animal kicks!) deal +4 damage |
*;5 | *;5 | ||
− | : | + | :All kick attacks (even animal kicks!) deal +5 damage |
+ | *;6 | ||
+ | :All kick attacks (even animal kicks!) deal +6 damage | ||
+ | *;7 | ||
+ | :All kick attacks (even animal kicks!) deal +7 damage | ||
+ | *;8 | ||
+ | :All kick attacks (even animal kicks!) deal +8 damage | ||
+ | *;9 | ||
+ | :All kick attacks (even animal kicks!) deal +9 damage | ||
+ | *;10 | ||
+ | :All kick attacks (even animal kicks!) deal +10 damage | ||
}} | }} | ||
|- | |- | ||
− | | | + | | Aerobic || || You regain 5 Health whenever you use a kick (from any skill!) || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :You regain 10 Health whenever you use a kick (from any skill!) |
*;3 | *;3 | ||
− | : | + | :You regain 15 Health whenever you use a kick (from any skill!) |
*;4 | *;4 | ||
− | : | + | :You regain 20 Health whenever you use a kick (from any skill!) |
*;5 | *;5 | ||
− | : | + | :You regain 25 Health whenever you use a kick (from any skill!) |
*;6 | *;6 | ||
− | : | + | :You regain 30 Health whenever you use a kick (from any skill!) |
*;7 | *;7 | ||
− | : | + | :You regain 35 Health whenever you use a kick (from any skill!) |
*;8 | *;8 | ||
− | : | + | :You regain 40 Health whenever you use a kick (from any skill!) |
*;9 | *;9 | ||
− | : | + | :You regain 45 Health whenever you use a kick (from any skill!) |
*;10 | *;10 | ||
− | : | + | :You regain 50 Health whenever you use a kick (from any skill!) |
}} | }} | ||
|- | |- | ||
− | | | + | | Ankle-Kicking || of Ankle-Kicking || Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 25% || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 25% |
*;3 | *;3 | ||
− | : | + | :Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 25% |
*;4 | *;4 | ||
− | : | + | :Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 25% |
*;5 | *;5 | ||
− | : | + | :Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 25% |
− | + | }} | |
− | + | |- | |
− | *; | + | | Knee-Shattering || of Knee-Shattering || Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 45% || {{Spoiler| |
− | : | + | *;2 |
− | *; | + | :Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 45% |
− | : | + | *;3 |
− | *; | + | :Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 45% |
− | : | + | *;4 |
− | *; | + | :Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 45% |
− | : | + | *;5 |
+ | :Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 45% | ||
}} | }} | ||
|- | |- | ||
− | || | + | | Hip-Shattering || of Hip-Shattering || Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 75% || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 75% |
*;3 | *;3 | ||
− | : | + | :Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 75% |
*;4 | *;4 | ||
− | : | + | :Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 75% |
*;5 | *;5 | ||
− | : | + | :Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 75% |
}} | }} | ||
|- | |- | ||
− | + | | || of Kicking While Nude || Any kick attack (including animal kicks!) deals +25% damage when you have 33% or less of your Armor left || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Any kick attack (including animal kicks!) deals +30% damage when you have 33% or less of your Armor left |
*;3 | *;3 | ||
− | : | + | :Any kick attack (including animal kicks!) deals +35% damage when you have 33% or less of your Armor left |
*;4 | *;4 | ||
− | : | + | :Any kick attack (including animal kicks!) deals +40% damage when you have 33% or less of your Armor left |
*;5 | *;5 | ||
− | : | + | :Any kick attack (including animal kicks!) deals +45% damage when you have 33% or less of your Armor left |
*;6 | *;6 | ||
− | : | + | :Any kick attack (including animal kicks!) deals +50% damage when you have 33% or less of your Armor left |
*;7 | *;7 | ||
− | : | + | :Any kick attack (including animal kicks!) deals +55% damage when you have 33% or less of your Armor left |
*;8 | *;8 | ||
− | : | + | :Any kick attack (including animal kicks!) deals +60% damage when you have 33% or less of your Armor left |
*;9 | *;9 | ||
− | : | + | :Any kick attack (including animal kicks!) deals +65% damage when you have 33% or less of your Armor left |
*;10 | *;10 | ||
− | : | + | :Any kick attack (including animal kicks!) deals +75% damage when you have 33% or less of your Armor left |
}} | }} | ||
|- | |- | ||
− | + | | || of Kicking Away Toxins || Kick attacks have a 5% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Kick attacks have a 10% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*;3 | *;3 | ||
− | : | + | :Kick attacks have a 15% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*;4 | *;4 | ||
− | : | + | :Kick attacks have a 20% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*;5 | *;5 | ||
− | : | + | :Kick attacks have a 24% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*;6 | *;6 | ||
− | : | + | :Kick attacks have a 28% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*;7 | *;7 | ||
− | : | + | :Kick attacks have a 32% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*;8 | *;8 | ||
− | : | + | :Kick attacks have a 36% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*;9 | *;9 | ||
− | : | + | :Kick attacks have a 40% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*;10 | *;10 | ||
− | : | + | :Kick attacks have a 45% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
}} | }} | ||
|- | |- | ||
− | + | | || of Reckless Barrages || Barrage and Headbutt hit all enemies within 5 meters and deal +5% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Barrage and Headbutt hit all enemies within 5 meters and deal +10% damage |
*;3 | *;3 | ||
− | : | + | :Barrage and Headbutt hit all enemies within 5 meters and deal +15% damage |
*;4 | *;4 | ||
− | : | + | :Barrage and Headbutt hit all enemies within 5 meters and deal +20% damage |
*;5 | *;5 | ||
− | : | + | :Barrage and Headbutt hit all enemies within 5 meters and deal +25% damage |
*;6 | *;6 | ||
− | : | + | :Barrage and Headbutt hit all enemies within 5 meters and deal +30% damage |
*;7 | *;7 | ||
− | : | + | :Barrage and Headbutt hit all enemies within 5 meters and deal +35% damage |
*;8 | *;8 | ||
− | : | + | :Barrage and Headbutt hit all enemies within 5 meters and deal +40% damage |
*;9 | *;9 | ||
− | : | + | :Barrage and Headbutt hit all enemies within 5 meters and deal +45% damage |
*;10 | *;10 | ||
− | : | + | :Barrage and Headbutt hit all enemies within 5 meters and deal +50% damage |
+ | }} | ||
+ | |- | ||
+ | | Mindfist || || Barrage and Headbutt attacks make the target 5% more vulnerable to Psychic damage for 20 seconds || {{Spoiler| | ||
+ | *;2 | ||
+ | :Barrage and Headbutt attacks make the target 10% more vulnerable to Psychic damage for 20 seconds | ||
+ | *;3 | ||
+ | :Barrage and Headbutt attacks make the target 15% more vulnerable to Psychic damage for 20 seconds | ||
+ | *;4 | ||
+ | :Barrage and Headbutt attacks make the target 20% more vulnerable to Psychic damage for 20 seconds | ||
+ | *;5 | ||
+ | :Barrage and Headbutt attacks make the target 25% more vulnerable to Psychic damage for 20 seconds | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Barrage Bubbles || Barrage and Headbutt attacks have a 5% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Barrage and Headbutt attacks have a 10% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). |
*;3 | *;3 | ||
− | : | + | :Barrage and Headbutt attacks have a 15% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). |
*;4 | *;4 | ||
− | : | + | :Barrage and Headbutt attacks have a 20% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). |
*;5 | *;5 | ||
− | : | + | :Barrage and Headbutt attacks have a 25% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). |
*;6 | *;6 | ||
− | : | + | :Barrage and Headbutt attacks have a 28% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). |
*;7 | *;7 | ||
− | : | + | :Barrage and Headbutt attacks have a 32% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). |
*;8 | *;8 | ||
− | : | + | :Barrage and Headbutt attacks have a 36% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). |
*;9 | *;9 | ||
− | : | + | :Barrage and Headbutt attacks have a 40% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). |
*;10 | *;10 | ||
− | : | + | :Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). |
}} | }} | ||
|- | |- | ||
− | + | | || of Deadly Barrages || Barrage and Headbutt deal +7% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Barrage and Headbutt deal +14% damage |
*;3 | *;3 | ||
− | : | + | :Barrage and Headbutt deal +21% damage |
*;4 | *;4 | ||
− | : | + | :Barrage and Headbutt deal +28% damage |
*;5 | *;5 | ||
− | : | + | :Barrage and Headbutt deal +35% damage |
+ | *;6 | ||
+ | :Barrage and Headbutt deal +42% damage | ||
+ | *;7 | ||
+ | :Barrage and Headbutt deal +49% damage | ||
+ | *;8 | ||
+ | :Barrage and Headbutt deal +56% damage | ||
+ | *;9 | ||
+ | :Barrage and Headbutt deal +63% damage | ||
+ | *;10 | ||
+ | :Barrage and Headbutt deal +70% damage | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Fiery Barrages || Barrage and Headbutt attacks have a 20% chance to ignite the target, causing them to take 25 damage over 20 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Barrage and Headbutt attacks have a 40% chance to ignite the target, causing them to take 30 damage over 20 seconds |
*;3 | *;3 | ||
− | : | + | :Barrage and Headbutt attacks have a 60% chance to ignite the target, causing them to take 35 damage over 20 seconds |
*;4 | *;4 | ||
− | : | + | :Barrage and Headbutt attacks have a 80% chance to ignite the target, causing them to take 40 damage over 20 seconds |
*;5 | *;5 | ||
− | : | + | :Barrage and Headbutt attacks have a 100% chance to ignite the target, causing them to take 45 damage over 20 seconds |
}} | }} | ||
|- | |- | ||
− | + | | || of Armor Barrages || Barrage and Headbutt deal +4 armor damage || {{Spoiler| | |
− | |||
− | |||
− | |||
− | |||
*;2 | *;2 | ||
− | : | + | :Barrage and Headbutt deal +8 armor damage |
*;3 | *;3 | ||
− | : | + | :Barrage and Headbutt deal +12 armor damage |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
*;4 | *;4 | ||
− | : | + | :Barrage and Headbutt deal +16 armor damage |
*;5 | *;5 | ||
− | : | + | :Barrage and Headbutt deal +20 armor damage |
+ | *;6 | ||
+ | :Barrage and Headbutt deal +24 armor damage | ||
+ | *;7 | ||
+ | :Barrage and Headbutt deal +28 armor damage | ||
+ | *;8 | ||
+ | :Barrage and Headbutt deal +32 armor damage | ||
+ | *;9 | ||
+ | :Barrage and Headbutt deal +36 armor damage | ||
+ | *;10 | ||
+ | :Barrage and Headbutt deal +40 armor damage | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Healthy Barrages || Barrage and Headbutt heal you for 4 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Barrage and Headbutt heal you for 8 health |
*;3 | *;3 | ||
− | : | + | :Barrage and Headbutt heal you for 12 health |
*;4 | *;4 | ||
− | : | + | :Barrage and Headbutt heal you for 16 health |
*;5 | *;5 | ||
− | : | + | :Barrage and Headbutt heal you for 20 health |
+ | *;6 | ||
+ | :Barrage and Headbutt heal you for 24 health | ||
+ | *;7 | ||
+ | :Barrage and Headbutt heal you for 28 health | ||
+ | *;8 | ||
+ | :Barrage and Headbutt heal you for 32 health | ||
+ | *;9 | ||
+ | :Barrage and Headbutt heal you for 36 health | ||
+ | *;10 | ||
+ | :Barrage and Headbutt heal you for 40 health | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Hip Throwing || Hip Throw and Bodyslam deal +5% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Hip Throw and Bodyslam deal +10% damage |
*;3 | *;3 | ||
− | : | + | :Hip Throw and Bodyslam deal +15% damage |
*;4 | *;4 | ||
− | : | + | :Hip Throw and Bodyslam deal +20% damage |
*;5 | *;5 | ||
− | : | + | :Hip Throw and Bodyslam deal +25% damage |
+ | *;6 | ||
+ | :Hip Throw and Bodyslam deal +30% damage | ||
+ | *;7 | ||
+ | :Hip Throw and Bodyslam deal +35% damage | ||
+ | *;8 | ||
+ | :Hip Throw and Bodyslam deal +40% damage | ||
+ | *;9 | ||
+ | :Hip Throw and Bodyslam deal +45% damage | ||
+ | *;10 | ||
+ | :Hip Throw and Bodyslam deal +50% damage | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Armor Tossing || Hip Throw and Bodyslam deal +5 armor damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Hip Throw and Bodyslam deal +10 armor damage |
*;3 | *;3 | ||
− | : | + | :Hip Throw and Bodyslam deal +15 armor damage |
*;4 | *;4 | ||
− | : | + | :Hip Throw and Bodyslam deal +20 armor damage |
*;5 | *;5 | ||
− | : | + | :Hip Throw and Bodyslam deal +25 armor damage |
+ | *;6 | ||
+ | :Hip Throw and Bodyslam deal +30 armor damage | ||
+ | *;7 | ||
+ | :Hip Throw and Bodyslam deal +35 armor damage | ||
+ | *;8 | ||
+ | :Hip Throw and Bodyslam deal +40 armor damage | ||
+ | *;9 | ||
+ | :Hip Throw and Bodyslam deal +45 armor damage | ||
+ | *;10 | ||
+ | :Hip Throw and Bodyslam deal +50 armor damage | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Anger Tossing || Hip Throw and Bodyslam attacks deplete target's Rage by 20 || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Hip Throw and Bodyslam attacks deplete target's Rage by 40 |
*;3 | *;3 | ||
− | : | + | :Hip Throw and Bodyslam attacks deplete target's Rage by 60 |
*;4 | *;4 | ||
− | : | + | :Hip Throw and Bodyslam attacks deplete target's Rage by 80 |
*;5 | *;5 | ||
− | : | + | :Hip Throw and Bodyslam attacks deplete target's Rage by 100 |
+ | *;6 | ||
+ | :Hip Throw and Bodyslam attacks deplete target's Rage by 120 | ||
+ | *;7 | ||
+ | :Hip Throw and Bodyslam attacks deplete target's Rage by 140 | ||
+ | *;8 | ||
+ | :Hip Throw and Bodyslam attacks deplete target's Rage by 160 | ||
+ | *;9 | ||
+ | :Hip Throw and Bodyslam attacks deplete target's Rage by 180 | ||
+ | *;10 | ||
+ | :Hip Throw and Bodyslam attacks deplete target's Rage by 200 | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Impossible Hip Throws || Hip Throw and Bodyslam attacks affect all additional enemies within 5 meters || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Hip Throw and Bodyslam attacks deal 25% less damage, but affect all additional enemies within 10 meters |
*;3 | *;3 | ||
− | : | + | :Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 15 meters |
*;4 | *;4 | ||
− | : | + | :Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 18 meters |
*;5 | *;5 | ||
− | : | + | :Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 20 meters |
}} | }} | ||
|- | |- | ||
− | | | + | | Bodyslamming || of Bodyslamming || Bodyslam deals +5% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Bodyslam deals +10% damage |
*;3 | *;3 | ||
− | : | + | :Bodyslam deals +15% damage |
*;4 | *;4 | ||
− | : | + | :Bodyslam deals +20% damage |
*;5 | *;5 | ||
− | : | + | :Bodyslam deals +25% damage |
+ | *;6 | ||
+ | :Bodyslam deals +30% damage | ||
+ | *;7 | ||
+ | :Bodyslam deals +35% damage | ||
+ | *;8 | ||
+ | :Bodyslam deals +40% damage | ||
+ | *;9 | ||
+ | :Bodyslam deals +45% damage | ||
+ | *;10 | ||
+ | :Bodyslam deals +50% damage | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Crippling Slams || Bodyslam deals +5% damage and slows target's movement speed by 45% || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Bodyslam deals +10% damage and slows target's movement speed by 45% |
*;3 | *;3 | ||
− | : | + | :Bodyslam deals +15% damage and slows target's movement speed by 45% |
*;4 | *;4 | ||
− | : | + | :Bodyslam deals +20% damage and slows target's movement speed by 45% |
*;5 | *;5 | ||
− | : | + | :Bodyslam deals +25% damage and slows target's movement speed by 45% |
}} | }} | ||
|- | |- | ||
− | + | | || of Slamming and Jogging || Bodyslam deals +6 damage and boost your movement speed by 1 for 20 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Bodyslam deals +12 damage and boost your movement speed by 2 for 20 seconds |
*;3 | *;3 | ||
− | : | + | :Bodyslam deals +18 damage and boost your movement speed by 3 for 20 seconds |
*;4 | *;4 | ||
− | : | + | :Bodyslam deals +24 damage and boost your movement speed by 4 for 20 seconds |
*;5 | *;5 | ||
− | : | + | :Bodyslam deals +30 damage and boost your movement speed by 5 for 20 seconds |
}} | }} | ||
|- | |- | ||
− | + | | || of Slamming Snails || Bodyslam deals +10 damage to Snails || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Bodyslam deals +20 damage to Snails |
*;3 | *;3 | ||
− | : | + | :Bodyslam deals +30 damage to Snails |
*;4 | *;4 | ||
− | : | + | :Bodyslam deals +40 damage to Snails |
*;5 | *;5 | ||
− | : | + | :Bodyslam deals +50 damage to Snails |
*;6 | *;6 | ||
− | : | + | :Bodyslam deals +60 damage to Snails |
*;7 | *;7 | ||
− | : | + | :Bodyslam deals +70 damage to Snails |
*;8 | *;8 | ||
− | : | + | :Bodyslam deals +80 damage to Snails |
*;9 | *;9 | ||
− | : | + | :Bodyslam deals +90 damage to Snails |
*;10 | *;10 | ||
− | : | + | :Bodyslam deals +100 damage to Snails |
}} | }} | ||
|- | |- | ||
− | + | | || of Healslamming || Bodyslam heals you for 10 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Bodyslam heals you for 20 health |
*;3 | *;3 | ||
− | : | + | :Bodyslam heals you for 30 health |
*;4 | *;4 | ||
− | : | + | :Bodyslam heals you for 40 health |
*;5 | *;5 | ||
− | : | + | :Bodyslam heals you for 50 health |
*;6 | *;6 | ||
− | : | + | :Bodyslam heals you for 60 health |
*;7 | *;7 | ||
− | : | + | :Bodyslam heals you for 70 health |
*;8 | *;8 | ||
− | : | + | :Bodyslam heals you for 80 health |
*;9 | *;9 | ||
− | : | + | :Bodyslam heals you for 90 health |
*;10 | *;10 | ||
− | : | + | :Bodyslam heals you for 100 health |
}} | }} | ||
|- | |- | ||
− | | | + | | Serpentine || of Cobra Striking || Cobra Strike and Mamba Strike deal +10% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Cobra Strike and Mamba Strike deal +20% damage |
*;3 | *;3 | ||
− | : | + | :Cobra Strike and Mamba Strike deal +30% damage |
*;4 | *;4 | ||
− | : | + | :Cobra Strike and Mamba Strike deal +40% damage |
*;5 | *;5 | ||
− | : | + | :Cobra Strike and Mamba Strike deal +50% damage |
+ | *;6 | ||
+ | :Cobra Strike and Mamba Strike deal +60% damage | ||
+ | *;7 | ||
+ | :Cobra Strike and Mamba Strike deal +70% damage | ||
+ | *;8 | ||
+ | :Cobra Strike and Mamba Strike deal +80% damage | ||
+ | *;9 | ||
+ | :Cobra Strike and Mamba Strike deal +90% damage | ||
+ | *;10 | ||
+ | :Cobra Strike and Mamba Strike deal +100% damage | ||
}} | }} | ||
|- | |- | ||
− | | | + | | Serpentine || of Cobra Striking || Cobra Strike and Mamba Strike have a 2% chance to deal double damage || {{Spoiler| |
− | |||
− | |||
*;2 | *;2 | ||
− | : | + | :Cobra Strike and Mamba Strike have a 4% chance to deal double damage |
*;3 | *;3 | ||
− | : | + | :Cobra Strike and Mamba Strike have a 6% chance to deal double damage |
*;4 | *;4 | ||
− | : | + | :Cobra Strike and Mamba Strike have a 8% chance to deal double damage |
*;5 | *;5 | ||
− | : | + | :Cobra Strike and Mamba Strike have a 10% chance to deal double damage |
+ | *;6 | ||
+ | :Cobra Strike and Mamba Strike have a 12% chance to deal double damage | ||
+ | *;7 | ||
+ | :Cobra Strike and Mamba Strike have a 14% chance to deal double damage | ||
+ | *;8 | ||
+ | :Cobra Strike and Mamba Strike have a 16% chance to deal double damage | ||
+ | *;9 | ||
+ | :Cobra Strike and Mamba Strike have a 18% chance to deal double damage | ||
+ | *;10 | ||
+ | :Cobra Strike and Mamba Strike have a 20% chance to deal double damage | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Cobra Healing || You regain 8 Health whenever you use Cobra Strike or Mamba Strike || {{Spoiler| | |
− | |||
− | |||
− | |||
− | |||
*;2 | *;2 | ||
− | :Strike | + | :You regain 15 Health whenever you use Cobra Strike or Mamba Strike |
*;3 | *;3 | ||
− | :Strike | + | :You regain 23 Health whenever you use Cobra Strike or Mamba Strike |
*;4 | *;4 | ||
− | :Strike | + | :You regain 30 Health whenever you use Cobra Strike or Mamba Strike |
*;5 | *;5 | ||
− | :Strike | + | :You regain 38 Health whenever you use Cobra Strike or Mamba Strike |
*;6 | *;6 | ||
− | :Strike | + | :You regain 45 Health whenever you use Cobra Strike or Mamba Strike |
*;7 | *;7 | ||
− | :Strike | + | :You regain 53 Health whenever you use Cobra Strike or Mamba Strike |
*;8 | *;8 | ||
− | :Strike | + | :You regain 60 Health whenever you use Cobra Strike or Mamba Strike |
*;9 | *;9 | ||
− | :Strike | + | :You regain 68 Health whenever you use Cobra Strike or Mamba Strike |
*;10 | *;10 | ||
− | :Strike | + | :You regain 75 Health whenever you use Cobra Strike or Mamba Strike |
}} | }} | ||
|- | |- | ||
− | | | + | | Bruising || of Bruises || Bruising Blow deals +6% damage || {{Spoiler| |
− | |||
− | |||
*;2 | *;2 | ||
− | : | + | :Bruising Blow deals +12% damage |
*;3 | *;3 | ||
− | : | + | :Bruising Blow deals +18% damage |
*;4 | *;4 | ||
− | : | + | :Bruising Blow deals +24% damage |
*;5 | *;5 | ||
− | : | + | :Bruising Blow deals +30% damage |
*;6 | *;6 | ||
− | : | + | :Bruising Blow deals +36% damage |
*;7 | *;7 | ||
− | : | + | :Bruising Blow deals +42% damage |
*;8 | *;8 | ||
− | : | + | :Bruising Blow deals +48% damage |
*;9 | *;9 | ||
− | : | + | :Bruising Blow deals +54% damage |
*;10 | *;10 | ||
− | : | + | :Bruising Blow deals +60% damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Bruising Slams || Bruising Blow has a 3% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Bruising Blow has a 6% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) |
*;3 | *;3 | ||
− | : | + | :Bruising Blow has a 9% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) |
*;4 | *;4 | ||
− | : | + | :Bruising Blow has a 12% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) |
*;5 | *;5 | ||
− | : | + | :Bruising Blow has a 15% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) |
*;6 | *;6 | ||
− | : | + | :Bruising Blow has a 18% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) |
*;7 | *;7 | ||
− | : | + | :Bruising Blow has a 21% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) |
*;8 | *;8 | ||
− | : | + | :Bruising Blow has a 24% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) |
*;9 | *;9 | ||
− | : | + | :Bruising Blow has a 27% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) |
*;10 | *;10 | ||
− | : | + | :Bruising Blow has a 30% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) |
}} | }} | ||
|- | |- | ||
− | | | + | | Slashing || of Slashing Strikes || Slashing Strike deals +50% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Slashing Strike deals +60% damage |
*;3 | *;3 | ||
− | : | + | :Slashing Strike deals +70% damage |
*;4 | *;4 | ||
− | : | + | :Slashing Strike deals +85% damage |
*;5 | *;5 | ||
− | : | + | :Slashing Strike deals +100% damage |
− | + | }} | |
− | + | |- | |
− | + | | || of Bleeding Strikes || Slashing Strike has a 30% chance to deal an additional 60 Trauma damage over 15 seconds || {{Spoiler| | |
− | + | *;2 | |
− | + | :Slashing Strike has a 45% chance to deal an additional 60 Trauma damage over 15 seconds | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | }} | ||
− | |- | ||
− | |||
− | *;2 | ||
− | : | ||
*;3 | *;3 | ||
− | : | + | :Slashing Strike has a 60% chance to deal an additional 60 Trauma damage over 15 seconds |
*;4 | *;4 | ||
− | : | + | :Slashing Strike has a 75% chance to deal an additional 60 Trauma damage over 15 seconds |
*;5 | *;5 | ||
− | : | + | :Slashing Strike has a 90% chance to deal an additional 60 Trauma damage over 15 seconds |
}} | }} | ||
|- | |- | ||
− | | | + | | Slashing || of Slashing Strikes || Slashing Strike has a 20% chance to deal double slashing damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Slashing Strike has a 30% chance to deal double slashing damage |
*;3 | *;3 | ||
− | : | + | :Slashing Strike has a 40% chance to deal double slashing damage |
*;4 | *;4 | ||
− | : | + | :Slashing Strike has a 50% chance to deal double slashing damage |
*;5 | *;5 | ||
− | : | + | :Slashing Strike has a 60% chance to deal double slashing damage |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | | + | | Slashing || of Slashing Strikes || Slashing Strike generates -30 Rage and aggro || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Slashing Strike generates -60 Rage and aggro |
*;3 | *;3 | ||
− | : | + | :Slashing Strike generates -90 Rage and aggro |
*;4 | *;4 | ||
− | : | + | :Slashing Strike generates -120 Rage and aggro |
*;5 | *;5 | ||
− | : | + | :Slashing Strike generates -150 Rage and aggro |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || || {IGNORE_CHANCE_KNOCKBACK}{0.2}{Unarmed} || | |
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
+ | |+<div align="left"><h3>Psychology Effects</h3></div> | ||
+ | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
− | | | + | | Psychologist's || of Psychology || {MOD_SKILL_PSYCHOLOGY}{0.15} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{MOD_SKILL_PSYCHOLOGY}{0.2} |
*;3 | *;3 | ||
− | : | + | :{MOD_SKILL_PSYCHOLOGY}{0.25} |
*;4 | *;4 | ||
− | : | + | :{MOD_SKILL_PSYCHOLOGY}{0.3} |
*;5 | *;5 | ||
− | : | + | :{MOD_SKILL_PSYCHOLOGY}{0.35} |
+ | *;6 | ||
+ | :{MOD_SKILL_PSYCHOLOGY}{0.4} | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Critical Insight || Psychoanalyze has a 10% chance to deal +150% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Psychoanalyze has a 20% chance to deal +150% damage |
*;3 | *;3 | ||
− | : | + | :Psychoanalyze has a 30% chance to deal +150% damage |
*;4 | *;4 | ||
− | : | + | :Psychoanalyze has a 40% chance to deal +150% damage |
*;5 | *;5 | ||
− | : | + | :Psychoanalyze has a 50% chance to deal +150% damage |
*;6 | *;6 | ||
− | : | + | :Psychoanalyze has a 60% chance to deal +150% damage |
*;7 | *;7 | ||
− | : | + | :Psychoanalyze has a 65% chance to deal +150% damage |
*;8 | *;8 | ||
− | : | + | :Psychoanalyze has a 70% chance to deal +150% damage |
*;9 | *;9 | ||
− | : | + | :Psychoanalyze has a 75% chance to deal +150% damage |
*;10 | *;10 | ||
− | : | + | :Psychoanalyze has a 80% chance to deal +150% damage |
}} | }} | ||
|- | |- | ||
− | | | + | | Smug || of Smug Analysis || Psychoanalyze attacks also heal you for 8 health || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Psychoanalyze attacks also heal you for 16 health |
*;3 | *;3 | ||
− | : | + | :Psychoanalyze attacks also heal you for 24 health |
*;4 | *;4 | ||
− | : | + | :Psychoanalyze attacks also heal you for 32 health |
*;5 | *;5 | ||
− | : | + | :Psychoanalyze attacks also heal you for 40 health |
*;6 | *;6 | ||
− | : | + | :Psychoanalyze attacks also heal you for 48 health |
*;7 | *;7 | ||
− | : | + | :Psychoanalyze attacks also heal you for 56 health |
*;8 | *;8 | ||
− | : | + | :Psychoanalyze attacks also heal you for 64 health |
*;9 | *;9 | ||
− | : | + | :Psychoanalyze attacks also heal you for 72 health |
*;10 | *;10 | ||
− | : | + | :Psychoanalyze attacks also heal you for 80 health |
}} | }} | ||
|- | |- | ||
− | + | | || of Emotional Walls || Psychoanalyze attacks also restore 8 of your Armor || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Psychoanalyze attacks also restore 16 of your Armor |
*;3 | *;3 | ||
− | : | + | :Psychoanalyze attacks also restore 24 of your Armor |
*;4 | *;4 | ||
− | : | + | :Psychoanalyze attacks also restore 32 of your Armor |
*;5 | *;5 | ||
− | : | + | :Psychoanalyze attacks also restore 40 of your Armor |
*;6 | *;6 | ||
− | : | + | :Psychoanalyze attacks also restore 48 of your Armor |
*;7 | *;7 | ||
− | : | + | :Psychoanalyze attacks also restore 56 of your Armor |
*;8 | *;8 | ||
− | : | + | :Psychoanalyze attacks also restore 64 of your Armor |
*;9 | *;9 | ||
− | : | + | :Psychoanalyze attacks also restore 72 of your Armor |
*;10 | *;10 | ||
− | : | + | :Psychoanalyze attacks also restore 80 of your Armor |
}} | }} | ||
|- | |- | ||
− | + | | || of Tragic Lessons || Psychoanalyze attacks cause their victim to be worth 1% more XP if slain within 60 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Psychoanalyze attacks cause their victim to be worth 2% more XP if slain within 60 seconds |
*;3 | *;3 | ||
− | : | + | :Psychoanalyze attacks cause their victim to be worth 3% more XP if slain within 60 seconds |
*;4 | *;4 | ||
− | : | + | :Psychoanalyze attacks cause their victim to be worth 4% more XP if slain within 60 seconds |
*;5 | *;5 | ||
− | : | + | :Psychoanalyze attacks cause their victim to be worth 5% more XP if slain within 60 seconds |
*;6 | *;6 | ||
− | : | + | :Psychoanalyze attacks cause their victim to be worth 6% more XP if slain within 60 seconds |
*;7 | *;7 | ||
− | : | + | :Psychoanalyze attacks cause their victim to be worth 7% more XP if slain within 60 seconds |
*;8 | *;8 | ||
− | : | + | :Psychoanalyze attacks cause their victim to be worth 8% more XP if slain within 60 seconds |
*;9 | *;9 | ||
− | : | + | :Psychoanalyze attacks cause their victim to be worth 9% more XP if slain within 60 seconds |
*;10 | *;10 | ||
− | : | + | :Psychoanalyze attacks cause their victim to be worth 10% more XP if slain within 60 seconds |
}} | }} | ||
|- | |- | ||
− | | | + | | Mind-Shattering || || Psychoanalyze attacks cause their victim to take 1 extra damage from any Psychic attack during the next 60 seconds || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Psychoanalyze attacks cause their victim to take 2 extra damage from any Psychic attack during the next 60 seconds |
*;3 | *;3 | ||
− | : | + | :Psychoanalyze attacks cause their victim to take 3 extra damage from any Psychic attack during the next 60 seconds |
*;4 | *;4 | ||
− | : | + | :Psychoanalyze attacks cause their victim to take 4 extra damage from any Psychic attack during the next 60 seconds |
*;5 | *;5 | ||
− | : | + | :Psychoanalyze attacks cause their victim to take 5 extra damage from any Psychic attack during the next 60 seconds |
*;6 | *;6 | ||
− | : | + | :Psychoanalyze attacks cause their victim to take 6 extra damage from any Psychic attack during the next 60 seconds |
*;7 | *;7 | ||
− | : | + | :Psychoanalyze attacks cause their victim to take 7 extra damage from any Psychic attack during the next 60 seconds |
*;8 | *;8 | ||
− | : | + | :Psychoanalyze attacks cause their victim to take 8 extra damage from any Psychic attack during the next 60 seconds |
*;9 | *;9 | ||
− | : | + | :Psychoanalyze attacks cause their victim to take 9 extra damage from any Psychic attack during the next 60 seconds |
*;10 | *;10 | ||
− | : | + | :Psychoanalyze attacks cause their victim to take 10 extra damage from any Psychic attack during the next 60 seconds |
}} | }} | ||
|- | |- | ||
− | || || || || | + | | || || Psychoanalyze attacks also clear Pep Talk timer (so it can be reused immediately) || |
+ | |- | ||
+ | | || || Psychoanalyze deals +10% damage || {{Spoiler| | ||
*;2 | *;2 | ||
− | : | + | :Psychoanalyze deals +20% damage |
*;3 | *;3 | ||
− | : | + | :Psychoanalyze deals +30% damage |
*;4 | *;4 | ||
− | : | + | :Psychoanalyze deals +40% damage |
*;5 | *;5 | ||
− | : | + | :Psychoanalyze deals +50% damage |
*;6 | *;6 | ||
− | : | + | :Psychoanalyze deals +60% damage |
*;7 | *;7 | ||
− | : | + | :Psychoanalyze deals +70% damage |
*;8 | *;8 | ||
− | : | + | :Psychoanalyze deals +80% damage |
*;9 | *;9 | ||
− | : | + | :Psychoanalyze deals +90% damage |
*;10 | *;10 | ||
− | : | + | :Psychoanalyze deals +100% damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Critical Hits || {MOD_CRITICAL_HIT_DAMAGE}{0.05} || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :{MOD_CRITICAL_HIT_DAMAGE}{0.1} |
*;3 | *;3 | ||
− | : | + | :{MOD_CRITICAL_HIT_DAMAGE}{0.15} |
*;4 | *;4 | ||
− | : | + | :{MOD_CRITICAL_HIT_DAMAGE}{0.2} |
*;5 | *;5 | ||
− | : | + | :{MOD_CRITICAL_HIT_DAMAGE}{0.25} |
*;6 | *;6 | ||
− | : | + | :{MOD_CRITICAL_HIT_DAMAGE}{0.3} |
*;7 | *;7 | ||
− | : | + | :{MOD_CRITICAL_HIT_DAMAGE}{0.35} |
*;8 | *;8 | ||
− | : | + | :{MOD_CRITICAL_HIT_DAMAGE}{0.4} |
*;9 | *;9 | ||
− | : | + | :{MOD_CRITICAL_HIT_DAMAGE}{0.45} |
*;10 | *;10 | ||
− | : | + | :{MOD_CRITICAL_HIT_DAMAGE}{0.5} |
}} | }} | ||
|- | |- | ||
− | + | | || of Your Mother || Tell Me About Your Mother attacks deal +5 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Tell Me About Your Mother attacks deal +10 damage |
*;3 | *;3 | ||
− | : | + | :Tell Me About Your Mother attacks deal +15 damage |
*;4 | *;4 | ||
− | : | + | :Tell Me About Your Mother attacks deal +20 damage |
*;5 | *;5 | ||
− | : | + | :Tell Me About Your Mother attacks deal +25 damage |
+ | *;6 | ||
+ | :Tell Me About Your Mother attacks deal +30 damage | ||
+ | *;7 | ||
+ | :Tell Me About Your Mother attacks deal +35 damage | ||
+ | *;8 | ||
+ | :Tell Me About Your Mother attacks deal +40 damage | ||
+ | *;9 | ||
+ | :Tell Me About Your Mother attacks deal +45 damage | ||
+ | *;10 | ||
+ | :Tell Me About Your Mother attacks deal +50 damage | ||
}} | }} | ||
|- | |- | ||
− | | | + | | Mind-Numbing || || Tell Me About Your Mother attacks have a 20% chance to slow target's movement by 25% || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Tell Me About Your Mother attacks have a 40% chance to slow target's movement by 25% |
*;3 | *;3 | ||
− | : | + | :Tell Me About Your Mother attacks have a 60% chance to slow target's movement by 25% |
*;4 | *;4 | ||
− | : | + | :Tell Me About Your Mother attacks have a 80% chance to slow target's movement by 25% |
*;5 | *;5 | ||
− | : | + | :Tell Me About Your Mother attacks have a 100% chance to slow target's movement by 25% |
}} | }} | ||
|- | |- | ||
− | | | + | | Mind-Numbing || || Tell Me About Your Mother attacks have a 20% chance to slow target's movement by 45% || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Tell Me About Your Mother attacks have a 40% chance to slow target's movement by 45% |
*;3 | *;3 | ||
− | : | + | :Tell Me About Your Mother attacks have a 60% chance to slow target's movement by 45% |
*;4 | *;4 | ||
− | : | + | :Tell Me About Your Mother attacks have a 80% chance to slow target's movement by 45% |
*;5 | *;5 | ||
− | : | + | :Tell Me About Your Mother attacks have a 100% chance to slow target's movement by 45% |
}} | }} | ||
|- | |- | ||
− | | | + | | Mind-Numbing || || Tell Me About Your Mother attacks have a 20% chance to slow target's movement by 75% || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Tell Me About Your Mother attacks have a 40% chance to slow target's movement by 75% |
*;3 | *;3 | ||
− | : | + | :Tell Me About Your Mother attacks have a 60% chance to slow target's movement by 75% |
*;4 | *;4 | ||
− | : | + | :Tell Me About Your Mother attacks have a 80% chance to slow target's movement by 75% |
*;5 | *;5 | ||
− | : | + | :Tell Me About Your Mother attacks have a 100% chance to slow target's movement by 75% |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | | + | | Depressing || || Tell Me About Your Mother attacks cause Depression Level 1 (target's attacks deal -1 damage for 60 seconds) || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Tell Me About Your Mother attacks cause Depression Level 2 (target's attacks deal -2 damage for 60 seconds) |
*;3 | *;3 | ||
− | : | + | :Tell Me About Your Mother attacks cause Depression Level 3 (target's attacks deal -3 damage for 60 seconds) |
*;4 | *;4 | ||
− | : | + | :Tell Me About Your Mother attacks cause Depression Level 4 (target's attacks deal -4 damage for 60 seconds) |
*;5 | *;5 | ||
− | : | + | :Tell Me About Your Mother attacks cause Depression Level 5 (target's attacks deal -5 damage for 60 seconds) |
*;6 | *;6 | ||
− | : | + | :Tell Me About Your Mother attacks cause Depression Level 6 (target's attacks deal -6 damage for 60 seconds) |
*;7 | *;7 | ||
− | : | + | :Tell Me About Your Mother attacks cause Depression Level 7 (target's attacks deal -7 damage for 60 seconds) |
*;8 | *;8 | ||
− | : | + | :Tell Me About Your Mother attacks cause Depression Level 8 (target's attacks deal -8 damage for 60 seconds) |
*;9 | *;9 | ||
− | : | + | :Tell Me About Your Mother attacks cause Depression Level 9 (target's attacks deal -9 damage for 60 seconds) |
*;10 | *;10 | ||
− | : | + | :Tell Me About Your Mother attacks cause Depression Level 10 (target's attacks deal -10 damage for 60 seconds) |
}} | }} | ||
|- | |- | ||
− | || | + | | || of Rejuvenating Discussion || Tell Me About Your Mother attacks also clear Pep Talk timer (so it can be reused immediately) || |
+ | |- | ||
+ | | Grating || of Nerve-Striking || Strike a Nerve deals +5% damage || {{Spoiler| | ||
*;2 | *;2 | ||
− | : | + | :Strike a Nerve deals +10% damage |
*;3 | *;3 | ||
− | : | + | :Strike a Nerve deals +15% damage |
*;4 | *;4 | ||
− | : | + | :Strike a Nerve deals +20% damage |
*;5 | *;5 | ||
− | : | + | :Strike a Nerve deals +25% damage |
*;6 | *;6 | ||
− | : | + | :Strike a Nerve deals +30% damage |
*;7 | *;7 | ||
− | : | + | :Strike a Nerve deals +35% damage |
*;8 | *;8 | ||
− | : | + | :Strike a Nerve deals +40% damage |
*;9 | *;9 | ||
− | : | + | :Strike a Nerve deals +45% damage |
*;10 | *;10 | ||
− | : | + | :Strike a Nerve deals +50% damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Aneurysms || Strike a Nerve has a 3% chance to deal +100% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Strike a Nerve has a 6% chance to deal +100% damage |
*;3 | *;3 | ||
− | : | + | :Strike a Nerve has a 9% chance to deal +100% damage |
*;4 | *;4 | ||
− | : | + | :Strike a Nerve has a 12% chance to deal +100% damage |
*;5 | *;5 | ||
− | : | + | :Strike a Nerve has a 15% chance to deal +100% damage |
*;6 | *;6 | ||
− | : | + | :Strike a Nerve has a 18% chance to deal +100% damage |
*;7 | *;7 | ||
− | : | + | :Strike a Nerve has a 21% chance to deal +100% damage |
*;8 | *;8 | ||
− | : | + | :Strike a Nerve has a 24% chance to deal +100% damage |
*;9 | *;9 | ||
− | : | + | :Strike a Nerve has a 27% chance to deal +100% damage |
*;10 | *;10 | ||
− | : | + | :Strike a Nerve has a 30% chance to deal +100% damage |
}} | }} | ||
|- | |- | ||
− | | | + | | Grating || of Nerve-Striking || Strike a Nerve deals +2 armor damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Strike a Nerve deals +4 armor damage |
*;3 | *;3 | ||
− | : | + | :Strike a Nerve deals +6 armor damage |
*;4 | *;4 | ||
− | : | + | :Strike a Nerve deals +8 armor damage |
*;5 | *;5 | ||
− | : | + | :Strike a Nerve deals +10 armor damage |
+ | *;6 | ||
+ | :Strike a Nerve deals +12 armor damage | ||
+ | *;7 | ||
+ | :Strike a Nerve deals +14 armor damage | ||
+ | *;8 | ||
+ | :Strike a Nerve deals +16 armor damage | ||
+ | *;9 | ||
+ | :Strike a Nerve deals +18 armor damage | ||
+ | *;10 | ||
+ | :Strike a Nerve deals +20 armor damage | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Deflating Comments || Strike a Nerve generates 3 less Rage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Strike a Nerve generates 6 less Rage |
*;3 | *;3 | ||
− | : | + | :Strike a Nerve generates 9 less Rage |
*;4 | *;4 | ||
− | : | + | :Strike a Nerve generates 12 less Rage |
*;5 | *;5 | ||
− | : | + | :Strike a Nerve generates 15 less Rage |
+ | *;6 | ||
+ | :Strike a Nerve generates 18 less Rage | ||
+ | *;7 | ||
+ | :Strike a Nerve generates 21 less Rage | ||
+ | *;8 | ||
+ | :Strike a Nerve generates 24 less Rage | ||
+ | *;9 | ||
+ | :Strike a Nerve generates 27 less Rage | ||
+ | *;10 | ||
+ | :Strike a Nerve generates 30 less Rage | ||
}} | }} | ||
|- | |- | ||
− | + | | || || Strike A Nerve attacks cause your Sprint speed to increase by 10 for 10 seconds || | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | | || of Vulnerability || Strike a Nerve has a 1% chance to also trigger monster's vulnerability || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Strike a Nerve has a 2% chance to also trigger monster's vulnerability |
*;3 | *;3 | ||
− | : | + | :Strike a Nerve has a 3% chance to also trigger monster's vulnerability |
*;4 | *;4 | ||
− | : | + | :Strike a Nerve has a 4% chance to also trigger monster's vulnerability |
*;5 | *;5 | ||
− | : | + | :Strike a Nerve has a 5% chance to also trigger monster's vulnerability |
*;6 | *;6 | ||
− | : | + | :Strike a Nerve has a 6% chance to also trigger monster's vulnerability |
*;7 | *;7 | ||
− | : | + | :Strike a Nerve has a 7% chance to also trigger monster's vulnerability |
*;8 | *;8 | ||
− | : | + | :Strike a Nerve has a 8% chance to also trigger monster's vulnerability |
*;9 | *;9 | ||
− | : | + | :Strike a Nerve has a 9% chance to also trigger monster's vulnerability |
*;10 | *;10 | ||
− | : | + | :Strike a Nerve has a 10% chance to also trigger monster's vulnerability |
}} | }} | ||
|- | |- | ||
− | | | + | | Peppy || of Pep || {BOOST_PEPTALK_SENDER}{7} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{BOOST_PEPTALK_SENDER}{14} |
*;3 | *;3 | ||
− | : | + | :{BOOST_PEPTALK_SENDER}{21} |
*;4 | *;4 | ||
− | : | + | :{BOOST_PEPTALK_SENDER}{28} |
*;5 | *;5 | ||
− | : | + | :{BOOST_PEPTALK_SENDER}{35} |
+ | *;6 | ||
+ | :{BOOST_PEPTALK_SENDER}{42} | ||
+ | *;7 | ||
+ | :{BOOST_PEPTALK_SENDER}{49} | ||
+ | *;8 | ||
+ | :{BOOST_PEPTALK_SENDER}{56} | ||
+ | *;9 | ||
+ | :{BOOST_PEPTALK_SENDER}{63} | ||
+ | *;10 | ||
+ | :{BOOST_PEPTALK_SENDER}{70} | ||
}} | }} | ||
|- | |- | ||
− | | | + | | Inspiring || of Inspiration || Pep Talk restores 5 Power || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Pep Talk restores 10 Power |
*;3 | *;3 | ||
− | : | + | :Pep Talk restores 15 Power |
*;4 | *;4 | ||
− | : | + | :Pep Talk restores 20 Power |
*;5 | *;5 | ||
− | : | + | :Pep Talk restores 25 Power |
+ | *;6 | ||
+ | :Pep Talk restores 30 Power | ||
+ | *;7 | ||
+ | :Pep Talk restores 35 Power | ||
+ | *;8 | ||
+ | :Pep Talk restores 40 Power | ||
+ | *;9 | ||
+ | :Pep Talk restores 45 Power | ||
+ | *;10 | ||
+ | :Pep Talk restores 50 Power | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Antivenin Phrasing || Pep Talk removes ongoing Poison effects (up to 3 dmg/sec) || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Pep Talk removes ongoing Poison effects (up to 6 dmg/sec) |
*;3 | *;3 | ||
− | : | + | :Pep Talk removes ongoing Poison effects (up to 9 dmg/sec) |
*;4 | *;4 | ||
− | : | + | :Pep Talk removes ongoing Poison effects (up to 12 dmg/sec) |
*;5 | *;5 | ||
− | : | + | :Pep Talk removes ongoing Poison effects (up to 15 dmg/sec) |
+ | *;6 | ||
+ | :Pep Talk removes ongoing Poison effects (up to 18 dmg/sec) | ||
+ | *;7 | ||
+ | :Pep Talk removes ongoing Poison effects (up to 21 dmg/sec) | ||
+ | *;8 | ||
+ | :Pep Talk removes ongoing Poison effects (up to 24 dmg/sec) | ||
+ | *;9 | ||
+ | :Pep Talk removes ongoing Poison effects (up to 27 dmg/sec) | ||
+ | *;10 | ||
+ | :Pep Talk removes ongoing Poison effects (up to 30 dmg/sec) | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Extinguishing Words || Pep Talk removes ongoing Fire effects (up to 3 dmg/sec) || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Pep Talk removes ongoing Fire effects (up to 6 dmg/sec) |
*;3 | *;3 | ||
− | : | + | :Pep Talk removes ongoing Fire effects (up to 9 dmg/sec) |
*;4 | *;4 | ||
− | : | + | :Pep Talk removes ongoing Fire effects (up to 12 dmg/sec) |
*;5 | *;5 | ||
− | : | + | :Pep Talk removes ongoing Fire effects (up to 15 dmg/sec) |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
*;6 | *;6 | ||
− | : | + | :Pep Talk removes ongoing Fire effects (up to 18 dmg/sec) |
*;7 | *;7 | ||
− | : | + | :Pep Talk removes ongoing Fire effects (up to 21 dmg/sec) |
*;8 | *;8 | ||
− | : | + | :Pep Talk removes ongoing Fire effects (up to 24 dmg/sec) |
*;9 | *;9 | ||
− | : | + | :Pep Talk removes ongoing Fire effects (up to 27 dmg/sec) |
*;10 | *;10 | ||
− | : | + | :Pep Talk removes ongoing Fire effects (up to 30 dmg/sec) |
}} | }} | ||
|- | |- | ||
− | | | + | | Peppy || of Pep || Pep Talk restores 10 Armor || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Pep Talk restores 20 Armor |
*;3 | *;3 | ||
− | : | + | :Pep Talk restores 30 Armor |
*;4 | *;4 | ||
− | : | + | :Pep Talk restores 40 Armor |
*;5 | *;5 | ||
− | : | + | :Pep Talk restores 50 Armor |
*;6 | *;6 | ||
− | : | + | :Pep Talk restores 60 Armor |
*;7 | *;7 | ||
− | : | + | :Pep Talk restores 70 Armor |
*;8 | *;8 | ||
− | : | + | :Pep Talk restores 80 Armor |
*;9 | *;9 | ||
− | : | + | :Pep Talk restores 90 Armor |
*;10 | *;10 | ||
− | : | + | :Pep Talk restores 100 Armor |
}} | }} | ||
|- | |- | ||
− | + | | || of Dissuasion || Fast Talk also reduces Rage by 30 || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Fast Talk also reduces Rage by 60 |
*;3 | *;3 | ||
− | : | + | :Fast Talk also reduces Rage by 90 |
*;4 | *;4 | ||
− | : | + | :Fast Talk also reduces Rage by 120 |
*;5 | *;5 | ||
− | : | + | :Fast Talk also reduces Rage by 150 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || of Sly Talk || Fast Talk also heals you for 6 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Fast Talk also heals you for 12 health |
*;3 | *;3 | ||
− | : | + | :Fast Talk also heals you for 18 health |
*;4 | *;4 | ||
− | : | + | :Fast Talk also heals you for 24 health |
*;5 | *;5 | ||
− | : | + | :Fast Talk also heals you for 30 health |
*;6 | *;6 | ||
− | : | + | :Fast Talk also heals you for 36 health |
*;7 | *;7 | ||
− | : | + | :Fast Talk also heals you for 42 health |
*;8 | *;8 | ||
− | : | + | :Fast Talk also heals you for 48 health |
*;9 | *;9 | ||
− | : | + | :Fast Talk also heals you for 54 health |
*;10 | *;10 | ||
− | : | + | :Fast Talk also heals you for 60 health |
}} | }} | ||
|- | |- | ||
− | + | | || of Sly Talk || Fast Talk also heals you for 7 armor || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Fast Talk also heals you for 14 armor |
*;3 | *;3 | ||
− | : | + | :Fast Talk also heals you for 21 armor |
*;4 | *;4 | ||
− | : | + | :Fast Talk also heals you for 28 armor |
*;5 | *;5 | ||
− | : | + | :Fast Talk also heals you for 35 armor |
*;6 | *;6 | ||
− | : | + | :Fast Talk also heals you for 42 armor |
*;7 | *;7 | ||
− | : | + | :Fast Talk also heals you for 49 armor |
*;8 | *;8 | ||
− | : | + | :Fast Talk also heals you for 56 armor |
*;9 | *;9 | ||
− | : | + | :Fast Talk also heals you for 63 armor |
*;10 | *;10 | ||
− | : | + | :Fast Talk also heals you for 70 armor |
}} | }} | ||
|- | |- | ||
− | || || || of | + | | || || Positive Attitude boosts your sprint speed by 10 for 10 seconds || |
+ | |- | ||
+ | | || of Denying Poison || Positive Attitude increases your Poison Mitigation +1 for 10 seconds || {{Spoiler| | ||
*;2 | *;2 | ||
− | : | + | :Positive Attitude increases your Poison Mitigation +2 for 10 seconds |
*;3 | *;3 | ||
− | : | + | :Positive Attitude increases your Poison Mitigation +3 for 10 seconds |
*;4 | *;4 | ||
− | : | + | :Positive Attitude increases your Poison Mitigation +4 for 10 seconds |
*;5 | *;5 | ||
− | : | + | :Positive Attitude increases your Poison Mitigation +5 for 10 seconds |
*;6 | *;6 | ||
− | : | + | :Positive Attitude increases your Poison Mitigation +6 for 10 seconds |
*;7 | *;7 | ||
− | : | + | :Positive Attitude increases your Poison Mitigation +7 for 10 seconds |
*;8 | *;8 | ||
− | : | + | :Positive Attitude increases your Poison Mitigation +8 for 10 seconds |
*;9 | *;9 | ||
− | : | + | :Positive Attitude increases your Poison Mitigation +9 for 10 seconds |
*;10 | *;10 | ||
− | : | + | :Positive Attitude increases your Poison Mitigation +10 for 10 seconds |
}} | }} | ||
|- | |- | ||
− | + | | || of Denying the Psyche || Positive Attitude increases your Psychic Mitigation +1 for 10 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Positive Attitude increases your Psychic Mitigation +2 for 10 seconds |
*;3 | *;3 | ||
− | : | + | :Positive Attitude increases your Psychic Mitigation +3 for 10 seconds |
*;4 | *;4 | ||
− | : | + | :Positive Attitude increases your Psychic Mitigation +4 for 10 seconds |
*;5 | *;5 | ||
− | : | + | :Positive Attitude increases your Psychic Mitigation +5 for 10 seconds |
*;6 | *;6 | ||
− | : | + | :Positive Attitude increases your Psychic Mitigation +6 for 10 seconds |
*;7 | *;7 | ||
− | : | + | :Positive Attitude increases your Psychic Mitigation +7 for 10 seconds |
*;8 | *;8 | ||
− | : | + | :Positive Attitude increases your Psychic Mitigation +8 for 10 seconds |
*;9 | *;9 | ||
− | : | + | :Positive Attitude increases your Psychic Mitigation +9 for 10 seconds |
*;10 | *;10 | ||
− | : | + | :Positive Attitude increases your Psychic Mitigation +10 for 10 seconds |
}} | }} | ||
|- | |- | ||
− | + | | || of Denying the Psyche || Inspire Confidence increases targets' Psychic Mitigation +1 for 10 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Inspire Confidence increases targets' Psychic Mitigation +2 for 10 seconds |
*;3 | *;3 | ||
− | : | + | :Inspire Confidence increases targets' Psychic Mitigation +3 for 10 seconds |
*;4 | *;4 | ||
− | : | + | :Inspire Confidence increases targets' Psychic Mitigation +4 for 10 seconds |
*;5 | *;5 | ||
− | : | + | :Inspire Confidence increases targets' Psychic Mitigation +5 for 10 seconds |
*;6 | *;6 | ||
− | : | + | :Inspire Confidence increases targets' Psychic Mitigation +6 for 10 seconds |
*;7 | *;7 | ||
− | : | + | :Inspire Confidence increases targets' Psychic Mitigation +7 for 10 seconds |
*;8 | *;8 | ||
− | : | + | :Inspire Confidence increases targets' Psychic Mitigation +8 for 10 seconds |
*;9 | *;9 | ||
− | : | + | :Inspire Confidence increases targets' Psychic Mitigation +9 for 10 seconds |
*;10 | *;10 | ||
− | : | + | :Inspire Confidence increases targets' Psychic Mitigation +10 for 10 seconds |
}} | }} | ||
|- | |- | ||
− | + | | || of Denying the Darkness || Inspire Confidence increases targets' Darkness Mitigation +1 for 10 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Inspire Confidence increases targets' Darkness Mitigation +2 for 10 seconds |
*;3 | *;3 | ||
− | : | + | :Inspire Confidence increases targets' Darkness Mitigation +3 for 10 seconds |
*;4 | *;4 | ||
− | : | + | :Inspire Confidence increases targets' Darkness Mitigation +4 for 10 seconds |
*;5 | *;5 | ||
− | : | + | :Inspire Confidence increases targets' Darkness Mitigation +5 for 10 seconds |
*;6 | *;6 | ||
− | : | + | :Inspire Confidence increases targets' Darkness Mitigation +6 for 10 seconds |
*;7 | *;7 | ||
− | : | + | :Inspire Confidence increases targets' Darkness Mitigation +7 for 10 seconds |
*;8 | *;8 | ||
− | : | + | :Inspire Confidence increases targets' Darkness Mitigation +8 for 10 seconds |
*;9 | *;9 | ||
− | : | + | :Inspire Confidence increases targets' Darkness Mitigation +9 for 10 seconds |
*;10 | *;10 | ||
− | : | + | :Inspire Confidence increases targets' Darkness Mitigation +10 for 10 seconds |
}} | }} | ||
|- | |- | ||
− | + | | || of Confident Killing || Inspire Confidence increases the damage of all targets' attacks +1 for 5 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Inspire Confidence increases the damage of all targets' attacks +2 for 5 seconds |
*;3 | *;3 | ||
− | : | + | :Inspire Confidence increases the damage of all targets' attacks +3 for 5 seconds |
*;4 | *;4 | ||
− | : | + | :Inspire Confidence increases the damage of all targets' attacks +4 for 5 seconds |
*;5 | *;5 | ||
− | : | + | :Inspire Confidence increases the damage of all targets' attacks +5 for 5 seconds |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || of Critical Confidence || Inspire Confidence has a 8% chance to heal targets +50 || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Inspire Confidence has a 16% chance to heal targets +50 |
*;3 | *;3 | ||
− | : | + | :Inspire Confidence has a 24% chance to heal targets +50 |
*;4 | *;4 | ||
− | : | + | :Inspire Confidence has a 32% chance to heal targets +50 |
*;5 | *;5 | ||
− | : | + | :Inspire Confidence has a 40% chance to heal targets +50 |
*;6 | *;6 | ||
− | : | + | :Inspire Confidence has a 48% chance to heal targets +50 |
*;7 | *;7 | ||
− | : | + | :Inspire Confidence has a 56% chance to heal targets +50 |
*;8 | *;8 | ||
− | : | + | :Inspire Confidence has a 64% chance to heal targets +50 |
*;9 | *;9 | ||
− | : | + | :Inspire Confidence has a 72% chance to heal targets +50 |
*;10 | *;10 | ||
− | : | + | :Inspire Confidence has a 80% chance to heal targets +50 |
}} | }} | ||
|- | |- | ||
− | + | | || of Critical Confidence || Inspire Confidence has a 3% chance to heal targets +200 || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Inspire Confidence has a 6% chance to heal targets +200 |
*;3 | *;3 | ||
− | : | + | :Inspire Confidence has a 9% chance to heal targets +200 |
*;4 | *;4 | ||
− | : | + | :Inspire Confidence has a 12% chance to heal targets +200 |
*;5 | *;5 | ||
− | : | + | :Inspire Confidence has a 15% chance to heal targets +200 |
*;6 | *;6 | ||
− | : | + | :Inspire Confidence has a 18% chance to heal targets +200 |
*;7 | *;7 | ||
− | : | + | :Inspire Confidence has a 21% chance to heal targets +200 |
*;8 | *;8 | ||
− | : | + | :Inspire Confidence has a 24% chance to heal targets +200 |
*;9 | *;9 | ||
− | : | + | :Inspire Confidence has a 27% chance to heal targets +200 |
*;10 | *;10 | ||
− | : | + | :Inspire Confidence has a 30% chance to heal targets +200 |
}} | }} | ||
|- | |- | ||
− | + | | || of Healing Love || But I Love You heals you for 25 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :But I Love You heals you for 35 health |
*;3 | *;3 | ||
− | : | + | :But I Love You heals you for 45 health |
*;4 | *;4 | ||
− | : | + | :But I Love You heals you for 60 health |
*;5 | *;5 | ||
− | : | + | :But I Love You heals you for 70 health |
+ | *;6 | ||
+ | :But I Love You heals you for 80 health | ||
+ | *;7 | ||
+ | :But I Love You heals you for 90 health | ||
+ | *;8 | ||
+ | :But I Love You heals you for 100 health | ||
+ | *;9 | ||
+ | :But I Love You heals you for 110 health | ||
+ | *;10 | ||
+ | :But I Love You heals you for 120 health | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Stunning Love || But I Love You has a 10% chance to stun the target || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :But I Love You has a 20% chance to stun the target |
*;3 | *;3 | ||
− | : | + | :But I Love You has a 30% chance to stun the target |
*;4 | *;4 | ||
− | : | + | :But I Love You has a 40% chance to stun the target |
*;5 | *;5 | ||
− | : | + | :But I Love You has a 50% chance to stun the target |
+ | *;6 | ||
+ | :But I Love You has a 60% chance to stun the target | ||
+ | *;7 | ||
+ | :But I Love You has a 70% chance to stun the target | ||
+ | *;8 | ||
+ | :But I Love You has a 80% chance to stun the target | ||
+ | *;9 | ||
+ | :But I Love You has a 90% chance to stun the target | ||
+ | *;10 | ||
+ | :But I Love You has a 100% chance to stun the target | ||
}} | }} | ||
|- | |- | ||
− | | | + | | Sociopathic || of Cruel Dialogue || You Were Adopted restores 10 power to you || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :You Were Adopted restores 20 power to you |
*;3 | *;3 | ||
− | : | + | :You Were Adopted restores 30 power to you |
*;4 | *;4 | ||
− | : | + | :You Were Adopted restores 40 power to you |
*;5 | *;5 | ||
− | : | + | :You Were Adopted restores 50 power to you |
*;6 | *;6 | ||
− | : | + | :You Were Adopted restores 60 power to you |
*;7 | *;7 | ||
− | : | + | :You Were Adopted restores 70 power to you |
*;8 | *;8 | ||
− | : | + | :You Were Adopted restores 80 power to you |
*;9 | *;9 | ||
− | : | + | :You Were Adopted restores 90 power to you |
*;10 | *;10 | ||
− | : | + | :You Were Adopted restores 100 power to you |
}} | }} | ||
|- | |- | ||
− | | | + | | Sociopathic || of Cruel Dialogue || You Were Adopted deals +5% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :You Were Adopted deals +10% damage |
*;3 | *;3 | ||
− | : | + | :You Were Adopted deals +15% damage |
*;4 | *;4 | ||
− | : | + | :You Were Adopted deals +20% damage |
*;5 | *;5 | ||
− | : | + | :You Were Adopted deals +25% damage |
*;6 | *;6 | ||
− | : | + | :You Were Adopted deals +30% damage |
*;7 | *;7 | ||
− | : | + | :You Were Adopted deals +35% damage |
*;8 | *;8 | ||
− | : | + | :You Were Adopted deals +40% damage |
*;9 | *;9 | ||
− | : | + | :You Were Adopted deals +45% damage |
*;10 | *;10 | ||
− | : | + | :You Were Adopted deals +50% damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Terrifying Words || Cause Terror deals +5 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Cause Terror deals +10 damage |
*;3 | *;3 | ||
− | : | + | :Cause Terror deals +15 damage |
*;4 | *;4 | ||
− | : | + | :Cause Terror deals +20 damage |
*;5 | *;5 | ||
− | : | + | :Cause Terror deals +25 damage |
*;6 | *;6 | ||
− | : | + | :Cause Terror deals +30 damage |
*;7 | *;7 | ||
− | : | + | :Cause Terror deals +35 damage |
*;8 | *;8 | ||
− | : | + | :Cause Terror deals +40 damage |
*;9 | *;9 | ||
− | : | + | :Cause Terror deals +45 damage |
*;10 | *;10 | ||
− | : | + | :Cause Terror deals +50 damage |
}} | }} | ||
|- | |- | ||
− | + | | || || Cause Terror heals you for 8 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Cause Terror heals you for 16 health |
*;3 | *;3 | ||
− | : | + | :Cause Terror heals you for 24 health |
*;4 | *;4 | ||
− | : | + | :Cause Terror heals you for 32 health |
*;5 | *;5 | ||
− | : | + | :Cause Terror heals you for 40 health |
*;6 | *;6 | ||
− | : | + | :Cause Terror heals you for 48 health |
*;7 | *;7 | ||
− | : | + | :Cause Terror heals you for 56 health |
*;8 | *;8 | ||
− | : | + | :Cause Terror heals you for 64 health |
*;9 | *;9 | ||
− | : | + | :Cause Terror heals you for 72 health |
*;10 | *;10 | ||
− | : | + | :Cause Terror heals you for 80 health |
}} | }} | ||
|- | |- | ||
− | + | | || of Backhanded Compliments || Soothe deals +5 psychic damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Soothe deals +10 psychic damage |
*;3 | *;3 | ||
− | : | + | :Soothe deals +15 psychic damage |
*;4 | *;4 | ||
− | : | + | :Soothe deals +20 psychic damage |
*;5 | *;5 | ||
− | : | + | :Soothe deals +25 psychic damage |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
*;6 | *;6 | ||
− | : | + | :Soothe deals +30 psychic damage |
*;7 | *;7 | ||
− | : | + | :Soothe deals +35 psychic damage |
*;8 | *;8 | ||
− | : | + | :Soothe deals +40 psychic damage |
*;9 | *;9 | ||
− | : | + | :Soothe deals +45 psychic damage |
*;10 | *;10 | ||
− | : | + | :Soothe deals +50 psychic damage |
}} | }} | ||
|- | |- | ||
− | + | | || || Soothe has a 10% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Soothe has a 20% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again |
*;3 | *;3 | ||
− | : | + | :Soothe has a 30% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again |
*;4 | *;4 | ||
− | : | + | :Soothe has a 40% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again |
*;5 | *;5 | ||
− | : | + | :Soothe has a 50% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || || Ridicule deals +4 psychic damage and taunts as if it did +20 more damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Ridicule deals +8 psychic damage and taunts as if it did +40 more damage |
*;3 | *;3 | ||
− | : | + | :Ridicule deals +12 psychic damage and taunts as if it did +60 more damage |
*;4 | *;4 | ||
− | : | + | :Ridicule deals +16 psychic damage and taunts as if it did +80 more damage |
*;5 | *;5 | ||
− | : | + | :Ridicule deals +20 psychic damage and taunts as if it did +100 more damage |
*;6 | *;6 | ||
− | : | + | :Ridicule deals +24 psychic damage and taunts as if it did +120 more damage |
*;7 | *;7 | ||
− | : | + | :Ridicule deals +28 psychic damage and taunts as if it did +140 more damage |
*;8 | *;8 | ||
− | : | + | :Ridicule deals +32 psychic damage and taunts as if it did +160 more damage |
*;9 | *;9 | ||
− | : | + | :Ridicule deals +36 psychic damage and taunts as if it did +180 more damage |
*;10 | *;10 | ||
− | : | + | :Ridicule deals +40 psychic damage and taunts as if it did +200 more damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Ridiculous Speed || Ridicule boosts movement speed by 1 for 6 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Ridicule boosts movement speed by 2 for 6 seconds |
*;3 | *;3 | ||
− | : | + | :Ridicule boosts movement speed by 3 for 6 seconds |
*;4 | *;4 | ||
− | : | + | :Ridicule boosts movement speed by 4 for 6 seconds |
*;5 | *;5 | ||
− | : | + | :Ridicule boosts movement speed by 5 for 6 seconds |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
+ | |+<div align="left"><h3>Staff Effects</h3></div> | ||
+ | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
− | + | | || of Staff-Fighting || {MOD_SKILL_STAFF}{0.15} || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :{MOD_SKILL_STAFF}{0.2} |
*;3 | *;3 | ||
− | : | + | :{MOD_SKILL_STAFF}{0.25} |
*;4 | *;4 | ||
− | : | + | :{MOD_SKILL_STAFF}{0.3} |
*;5 | *;5 | ||
− | : | + | :{MOD_SKILL_STAFF}{0.35} |
*;6 | *;6 | ||
− | : | + | :{MOD_SKILL_STAFF}{0.4} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || of Armor Smashing || Smash deals +2 armor damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Smash deals +4 armor damage |
*;3 | *;3 | ||
− | : | + | :Smash deals +6 armor damage |
*;4 | *;4 | ||
− | : | + | :Smash deals +8 armor damage |
*;5 | *;5 | ||
− | : | + | :Smash deals +10 armor damage |
*;6 | *;6 | ||
− | : | + | :Smash deals +12 armor damage |
*;7 | *;7 | ||
− | : | + | :Smash deals +14 armor damage |
*;8 | *;8 | ||
− | : | + | :Smash deals +16 armor damage |
*;9 | *;9 | ||
− | : | + | :Smash deals +18 armor damage |
*;10 | *;10 | ||
− | : | + | :Smash deals +20 armor damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Smashing || Smash deals +2 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Smash deals +4 damage |
*;3 | *;3 | ||
− | : | + | :Smash deals +6 damage |
*;4 | *;4 | ||
− | : | + | :Smash deals +8 damage |
*;5 | *;5 | ||
− | : | + | :Smash deals +10 damage |
*;6 | *;6 | ||
− | : | + | :Smash deals +12 damage |
*;7 | *;7 | ||
− | : | + | :Smash deals +14 damage |
*;8 | *;8 | ||
− | : | + | :Smash deals +16 damage |
*;9 | *;9 | ||
− | : | + | :Smash deals +18 damage |
*;10 | *;10 | ||
− | : | + | :Smash deals +20 damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Critical Smashing || Smash has a 5% chance to deal +25 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Smash has a 10% chance to deal +25 damage |
*;3 | *;3 | ||
− | : | + | :Smash has a 15% chance to deal +25 damage |
*;4 | *;4 | ||
− | : | + | :Smash has a 20% chance to deal +25 damage |
*;5 | *;5 | ||
− | : | + | :Smash has a 25% chance to deal +25 damage |
*;6 | *;6 | ||
− | : | + | :Smash has a 30% chance to deal +25 damage |
*;7 | *;7 | ||
− | : | + | :Smash has a 9% chance to deal +100 damage |
*;8 | *;8 | ||
− | : | + | :Smash has a 10% chance to deal +105 damage |
*;9 | *;9 | ||
− | : | + | :Smash has a 11% chance to deal +110 damage |
*;10 | *;10 | ||
− | : | + | :Smash has a 12% chance to deal +115 damage |
}} | }} | ||
|- | |- | ||
− | | | + | | Stress-Releasing || of Healthful Smashing || Smash has a 5% chance to heal you for 25 health || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Smash has a 10% chance to heal you for 25 health |
*;3 | *;3 | ||
− | : | + | :Smash has a 15% chance to heal you for 25 health |
*;4 | *;4 | ||
− | : | + | :Smash has a 20% chance to heal you for 25 health |
*;5 | *;5 | ||
− | : | + | :Smash has a 25% chance to heal you for 25 health |
*;6 | *;6 | ||
− | : | + | :Smash has a 30% chance to heal you for 25 health |
*;7 | *;7 | ||
− | : | + | :Smash has a 35% chance to heal you for 25 health |
*;8 | *;8 | ||
− | : | + | :Smash has a 40% chance to heal you for 25 health |
*;9 | *;9 | ||
− | : | + | :Smash has a 45% chance to heal you for 25 health |
*;10 | *;10 | ||
− | : | + | :Smash has a 50% chance to heal you for 25 health |
}} | }} | ||
|- | |- | ||
− | + | | || of Wild Smashing || Smash attacks have a 5% chance to hit all enemies within 5 meters, dealing +1 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Smash attacks have a 5% chance to hit all enemies within 5 meters, dealing +2 damage |
*;3 | *;3 | ||
− | : | + | :Smash attacks have a 10% chance to hit all enemies within 5 meters, dealing +3 damage |
*;4 | *;4 | ||
− | : | + | :Smash attacks have a 10% chance to hit all enemies within 5 meters, dealing +4 damage |
*;5 | *;5 | ||
− | : | + | :Smash attacks have a 15% chance to hit all enemies within 5 meters, dealing +5 damage |
*;6 | *;6 | ||
− | : | + | :Smash attacks have a 15% chance to hit all enemies within 5 meters, dealing +6 damage |
*;7 | *;7 | ||
− | : | + | :Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +7 damage |
*;8 | *;8 | ||
− | : | + | :Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +10 damage |
*;9 | *;9 | ||
− | : | + | :Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +13 damage |
*;10 | *;10 | ||
− | : | + | :Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +16 damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Infections || Double Hit attacks make the target 5% more vulnerable to Nature attacks for 15 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Double Hit attacks make the target 10% more vulnerable to Nature attacks for 15 seconds |
*;3 | *;3 | ||
− | : | + | :Double Hit attacks make the target 15% more vulnerable to Nature attacks for 15 seconds |
*;4 | *;4 | ||
− | : | + | :Double Hit attacks make the target 20% more vulnerable to Nature attacks for 15 seconds |
*;5 | *;5 | ||
− | : | + | :Double Hit attacks make the target 25% more vulnerable to Nature attacks for 15 seconds |
}} | }} | ||
|- | |- | ||
− | + | | || of Unhealing Wounds || Double Hit attacks make the target 10% more vulnerable to Trauma attacks for 15 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Double Hit attacks make the target 20% more vulnerable to Trauma attacks for 15 seconds |
*;3 | *;3 | ||
− | : | + | :Double Hit attacks make the target 30% more vulnerable to Trauma attacks for 15 seconds |
*;4 | *;4 | ||
− | : | + | :Double Hit attacks make the target 40% more vulnerable to Trauma attacks for 15 seconds |
*;5 | *;5 | ||
− | : | + | :Double Hit attacks make the target 50% more vulnerable to Trauma attacks for 15 seconds |
− | + | }} | |
− | + | |- | |
− | + | | || of Refreshing Smashes || Smash has a 3% chance to restore 60 Power to you over 60 seconds || {{Spoiler| | |
− | + | *;2 | |
− | + | :Smash has a 5% chance to restore 60 Power to you over 60 seconds | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | }} | ||
− | |- | ||
− | |||
− | *;2 | ||
− | : | ||
*;3 | *;3 | ||
− | : | + | :Smash has a 7% chance to restore 60 Power to you over 60 seconds |
*;4 | *;4 | ||
− | : | + | :Smash has a 9% chance to restore 60 Power to you over 60 seconds |
*;5 | *;5 | ||
− | : | + | :Smash has a 11% chance to restore 60 Power to you over 60 seconds |
*;6 | *;6 | ||
− | : | + | :Smash has a 13% chance to restore 60 Power to you over 60 seconds |
*;7 | *;7 | ||
− | : | + | :Smash has a 15% chance to restore 60 Power to you over 60 seconds |
*;8 | *;8 | ||
− | : | + | :Smash has a 18% chance to restore 60 Power to you over 60 seconds |
*;9 | *;9 | ||
− | : | + | :Smash has a 21% chance to restore 60 Power to you over 60 seconds |
*;10 | *;10 | ||
− | : | + | :Smash has a 24% chance to restore 60 Power to you over 60 seconds |
}} | }} | ||
|- | |- | ||
− | + | | || of Ankle Smashing || Smash has a 10% chance to slow target's movement by 25% || {{Spoiler| | |
− | |||
− | |||
− | |||
− | |||
*;2 | *;2 | ||
− | : | + | :Smash has a 15% chance to slow target's movement by 25% |
*;3 | *;3 | ||
− | : | + | :Smash has a 20% chance to slow target's movement by 25% |
*;4 | *;4 | ||
− | : | + | :Smash has a 25% chance to slow target's movement by 25% |
*;5 | *;5 | ||
− | : | + | :Smash has a 30% chance to slow target's movement by 25% |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || of Double Hits || Double Hit deals +7% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Double Hit deals +14% damage |
*;3 | *;3 | ||
− | : | + | :Double Hit deals +21% damage |
*;4 | *;4 | ||
− | : | + | :Double Hit deals +28% damage |
*;5 | *;5 | ||
− | : | + | :Double Hit deals +35% damage |
*;6 | *;6 | ||
− | : | + | :Double Hit deals +42% damage |
*;7 | *;7 | ||
− | : | + | :Double Hit deals +49% damage |
*;8 | *;8 | ||
− | : | + | :Double Hit deals +56% damage |
*;9 | *;9 | ||
− | : | + | :Double Hit deals +63% damage |
*;10 | *;10 | ||
− | : | + | :Double Hit deals +70% damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Ankle Smashing || Double Hit has a 20% chance to slow target's movement by 25% || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Double Hit has a 40% chance to slow target's movement by 25% |
*;3 | *;3 | ||
− | : | + | :Double Hit has a 60% chance to slow target's movement by 25% |
+ | *;4 | ||
+ | :Double Hit has a 80% chance to slow target's movement by 25% | ||
+ | *;5 | ||
+ | :Double Hit has a 100% chance to slow target's movement by 25% | ||
+ | }} | ||
+ | |- | ||
+ | | || of Knee Smashing || Double Hit has a 20% chance to slow target's movement by 45% || {{Spoiler| | ||
+ | *;2 | ||
+ | :Double Hit has a 40% chance to slow target's movement by 45% | ||
+ | *;3 | ||
+ | :Double Hit has a 60% chance to slow target's movement by 45% | ||
+ | *;4 | ||
+ | :Double Hit has a 80% chance to slow target's movement by 45% | ||
+ | *;5 | ||
+ | :Double Hit has a 100% chance to slow target's movement by 45% | ||
+ | }} | ||
+ | |- | ||
+ | | || of Hip Smashing || Double Hit has a 20% chance to slow target's movement by 75% || {{Spoiler| | ||
+ | *;2 | ||
+ | :Double Hit has a 40% chance to slow target's movement by 75% | ||
+ | *;3 | ||
+ | :Double Hit has a 60% chance to slow target's movement by 75% | ||
*;4 | *;4 | ||
− | : | + | :Double Hit has a 80% chance to slow target's movement by 75% |
*;5 | *;5 | ||
− | : | + | :Double Hit has a 100% chance to slow target's movement by 75% |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || of Fiery Double Hits || Double Hit makes the target 3% more vulnerable to slashing attacks for 15 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Double Hit makes the target 6% more vulnerable to slashing attacks for 15 seconds |
*;3 | *;3 | ||
− | : | + | :Double Hit makes the target 9% more vulnerable to slashing attacks for 15 seconds |
*;4 | *;4 | ||
− | : | + | :Double Hit makes the target 12% more vulnerable to slashing attacks for 15 seconds |
*;5 | *;5 | ||
− | : | + | :Double Hit makes the target 15% more vulnerable to slashing attacks for 15 seconds |
}} | }} | ||
|- | |- | ||
− | + | | || of Refreshing Double Hits || Double Hit has a 4% chance to restore 60 Power to you over 60 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Double Hit has a 8% chance to restore 60 Power to you over 60 seconds |
*;3 | *;3 | ||
− | : | + | :Double Hit has a 12% chance to restore 60 Power to you over 60 seconds |
*;4 | *;4 | ||
− | : | + | :Double Hit has a 16% chance to restore 60 Power to you over 60 seconds |
*;5 | *;5 | ||
− | : | + | :Double Hit has a 20% chance to restore 60 Power to you over 60 seconds |
*;6 | *;6 | ||
− | : | + | :Double Hit has a 24% chance to restore 60 Power to you over 60 seconds |
*;7 | *;7 | ||
− | : | + | :Double Hit has a 28% chance to restore 60 Power to you over 60 seconds |
*;8 | *;8 | ||
− | : | + | :Double Hit has a 32% chance to restore 60 Power to you over 60 seconds |
*;9 | *;9 | ||
− | : | + | :Double Hit has a 36% chance to restore 60 Power to you over 60 seconds |
*;10 | *;10 | ||
− | : | + | :Double Hit has a 40% chance to restore 60 Power to you over 60 seconds |
}} | }} | ||
|- | |- | ||
− | + | | || of Healthy Double Hitting || Double Hit has a 10% chance to heal 60 Health over 60 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Double Hit has a 20% chance to heal 60 Health over 60 seconds |
*;3 | *;3 | ||
− | : | + | :Double Hit has a 30% chance to heal 60 Health over 60 seconds |
*;4 | *;4 | ||
− | : | + | :Double Hit has a 40% chance to heal 60 Health over 60 seconds |
*;5 | *;5 | ||
− | : | + | :Double Hit has a 50% chance to heal 60 Health over 60 seconds |
*;6 | *;6 | ||
− | : | + | :Double Hit has a 60% chance to heal 60 Health over 60 seconds |
*;7 | *;7 | ||
− | : | + | :Double Hit has a 70% chance to heal 60 Health over 60 seconds |
*;8 | *;8 | ||
− | : | + | :Double Hit has a 80% chance to heal 60 Health over 60 seconds |
*;9 | *;9 | ||
− | : | + | :Double Hit has a 90% chance to heal 60 Health over 60 seconds |
*;10 | *;10 | ||
− | : | + | :Double Hit has a 100% chance to heal 60 Health over 60 seconds |
}} | }} | ||
|- | |- | ||
− | | | + | | Belaying || of Belaying || Double Hit generates 10 less Rage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Double Hit generates 20 less Rage |
*;3 | *;3 | ||
− | : | + | :Double Hit generates 30 less Rage |
*;4 | *;4 | ||
− | : | + | :Double Hit generates 40 less Rage |
*;5 | *;5 | ||
− | : | + | :Double Hit generates 50 less Rage |
*;6 | *;6 | ||
− | : | + | :Double Hit generates 60 less Rage |
*;7 | *;7 | ||
− | : | + | :Double Hit generates 70 less Rage |
*;8 | *;8 | ||
− | : | + | :Double Hit generates 80 less Rage |
*;9 | *;9 | ||
− | : | + | :Double Hit generates 90 less Rage |
*;10 | *;10 | ||
− | : | + | :Double Hit generates 100 less Rage |
}} | }} | ||
|- | |- | ||
− | + | | || of Double Hits || Double Hit deals +3% damage and generates 5 less Rage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Double Hit deals +6% damage and generates 10 less Rage |
*;3 | *;3 | ||
− | : | + | :Double Hit deals +9% damage and generates 15 less Rage |
*;4 | *;4 | ||
− | : | + | :Double Hit deals +12% damage and generates 20 less Rage |
*;5 | *;5 | ||
− | : | + | :Double Hit deals +15% damage and generates 25 less Rage |
*;6 | *;6 | ||
− | : | + | :Double Hit deals +18% damage and generates 30 less Rage |
*;7 | *;7 | ||
− | : | + | :Double Hit deals +21% damage and generates 35 less Rage |
*;8 | *;8 | ||
− | : | + | :Double Hit deals +24% damage and generates 40 less Rage |
*;9 | *;9 | ||
− | : | + | :Double Hit deals +27% damage and generates 45 less Rage |
*;10 | *;10 | ||
− | : | + | :Double Hit deals +30% damage and generates 50 less Rage |
}} | }} | ||
|- | |- | ||
− | + | | || of Concussive Cracking || Double Hit deals +3% damage and resets the timer for Headcracker (so it can be used again immediately) || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Double Hit deals +6% damage and resets the timer for Headcracker (so it can be used again immediately) |
*;3 | *;3 | ||
− | : | + | :Double Hit deals +9% damage and resets the timer for Headcracker (so it can be used again immediately) |
*;4 | *;4 | ||
− | : | + | :Double Hit deals +12% damage and resets the timer for Headcracker (so it can be used again immediately) |
*;5 | *;5 | ||
− | : | + | :Double Hit deals +15% damage and resets the timer for Headcracker (so it can be used again immediately) |
*;6 | *;6 | ||
− | : | + | :Double Hit deals +18% damage and resets the timer for Headcracker (so it can be used again immediately) |
*;7 | *;7 | ||
− | : | + | :Double Hit deals +21% damage and resets the timer for Headcracker (so it can be used again immediately) |
*;8 | *;8 | ||
− | : | + | :Double Hit deals +24% damage and resets the timer for Headcracker (so it can be used again immediately) |
*;9 | *;9 | ||
− | : | + | :Double Hit deals +27% damage and resets the timer for Headcracker (so it can be used again immediately) |
*;10 | *;10 | ||
− | : | + | :Double Hit deals +30% damage and resets the timer for Headcracker (so it can be used again immediately) |
}} | }} | ||
|- | |- | ||
− | + | | || of Lunging || Lunge deals +10% damage to health and armor || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Lunge deals +20% damage to health and armor |
*;3 | *;3 | ||
− | : | + | :Lunge deals +30% damage to health and armor |
*;4 | *;4 | ||
− | : | + | :Lunge deals +40% damage to health and armor |
*;5 | *;5 | ||
− | : | + | :Lunge deals +50% damage to health and armor |
*;6 | *;6 | ||
− | : | + | :Lunge deals +60% damage to health and armor |
*;7 | *;7 | ||
− | : | + | :Lunge deals +70% damage to health and armor |
*;8 | *;8 | ||
− | : | + | :Lunge deals +80% damage to health and armor |
*;9 | *;9 | ||
− | : | + | :Lunge deals +90% damage to health and armor |
*;10 | *;10 | ||
− | : | + | :Lunge deals +100% damage to health and armor |
}} | }} | ||
|- | |- | ||
− | + | | || of Group-Lunging || Lunge has a 10% chance to hit all enemies within 5 meters, dealing +6 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Lunge has a 10% chance to hit all enemies within 5 meters, dealing +9 damage |
*;3 | *;3 | ||
− | : | + | :Lunge has a 20% chance to hit all enemies within 5 meters, dealing +12 damage |
*;4 | *;4 | ||
− | : | + | :Lunge has a 20% chance to hit all enemies within 5 meters, dealing +15 damage |
*;5 | *;5 | ||
− | : | + | :Lunge has a 30% chance to hit all enemies within 5 meters, dealing +18 damage |
*;6 | *;6 | ||
− | : | + | :Lunge has a 30% chance to hit all enemies within 5 meters, dealing +21 damage |
*;7 | *;7 | ||
− | : | + | :Lunge has a 40% chance to hit all enemies within 5 meters, dealing +24 damage |
*;8 | *;8 | ||
− | : | + | :Lunge has a 40% chance to hit all enemies within 5 meters, dealing +27 damage |
*;9 | *;9 | ||
− | : | + | :Lunge has a 50% chance to hit all enemies within 5 meters, dealing +30 damage |
*;10 | *;10 | ||
− | : | + | :Lunge has a 50% chance to hit all enemies within 5 meters, dealing +33 damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Stunning Lunges || Lunge has a 3% chance to stun the target || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Lunge has a 6% chance to stun the target |
*;3 | *;3 | ||
− | : | + | :Lunge has a 9% chance to stun the target |
*;4 | *;4 | ||
− | : | + | :Lunge has a 12% chance to stun the target |
*;5 | *;5 | ||
− | : | + | :Lunge has a 15% chance to stun the target |
− | }} | + | *;6 |
+ | :Lunge has a 18% chance to stun the target | ||
+ | *;7 | ||
+ | :Lunge has a 21% chance to stun the target | ||
+ | *;8 | ||
+ | :Lunge has a 24% chance to stun the target | ||
+ | *;9 | ||
+ | :Lunge has a 27% chance to stun the target | ||
+ | *;10 | ||
+ | :Lunge has a 30% chance to stun the target | ||
+ | }} | ||
|- | |- | ||
− | + | | || of Knockback Lunges || Lunge has a 2% chance to knock the target backwards || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Lunge has a 4% chance to knock the target backwards |
*;3 | *;3 | ||
− | : | + | :Lunge has a 6% chance to knock the target backwards |
*;4 | *;4 | ||
− | : | + | :Lunge has a 8% chance to knock the target backwards |
*;5 | *;5 | ||
− | : | + | :Lunge has a 10% chance to knock the target backwards |
*;6 | *;6 | ||
− | : | + | :Lunge has a 13% chance to knock the target backwards |
*;7 | *;7 | ||
− | : | + | :Lunge has a 15% chance to knock the target backwards |
*;8 | *;8 | ||
− | : | + | :Lunge has a 18% chance to knock the target backwards |
*;9 | *;9 | ||
− | : | + | :Lunge has a 21% chance to knock the target backwards |
*;10 | *;10 | ||
− | : | + | :Lunge has a 24% chance to knock the target backwards |
}} | }} | ||
|- | |- | ||
− | + | | || of Lunging || Lunge deals +4 armor damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Lunge deals +8 armor damage |
*;3 | *;3 | ||
− | : | + | :Lunge deals +12 armor damage |
*;4 | *;4 | ||
− | : | + | :Lunge deals +16 armor damage |
*;5 | *;5 | ||
− | : | + | :Lunge deals +20 armor damage |
*;6 | *;6 | ||
− | : | + | :Lunge deals +24 armor damage |
*;7 | *;7 | ||
− | : | + | :Lunge deals +28 armor damage |
*;8 | *;8 | ||
− | : | + | :Lunge deals +32 armor damage |
*;9 | *;9 | ||
− | : | + | :Lunge deals +36 armor damage |
*;10 | *;10 | ||
− | : | + | :Lunge deals +40 armor damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Healthy Deflection || Deflective Spin has a 5% chance to heal 60 Health over 60 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Deflective Spin has a 10% chance to heal 60 Health over 60 seconds |
*;3 | *;3 | ||
− | : | + | :Deflective Spin has a 15% chance to heal 60 Health over 60 seconds |
*;4 | *;4 | ||
− | : | + | :Deflective Spin has a 20% chance to heal 60 Health over 60 seconds |
*;5 | *;5 | ||
− | : | + | :Deflective Spin has a 25% chance to heal 60 Health over 60 seconds |
*;6 | *;6 | ||
− | : | + | :Deflective Spin has a 30% chance to heal 60 Health over 60 seconds |
*;7 | *;7 | ||
− | : | + | :Deflective Spin has a 35% chance to heal 60 Health over 60 seconds |
*;8 | *;8 | ||
− | : | + | :Deflective Spin has a 40% chance to heal 60 Health over 60 seconds |
*;9 | *;9 | ||
− | : | + | :Deflective Spin has a 45% chance to heal 60 Health over 60 seconds |
*;10 | *;10 | ||
− | : | + | :Deflective Spin has a 50% chance to heal 60 Health over 60 seconds |
}} | }} | ||
|- | |- | ||
− | + | | || of Refreshing Deflection || Deflective Spin has a 4% chance to restore 60 Power over 60 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Deflective Spin has a 7% chance to restore 60 Power over 60 seconds |
*;3 | *;3 | ||
− | : | + | :Deflective Spin has a 11% chance to restore 60 Power over 60 seconds |
*;4 | *;4 | ||
− | : | + | :Deflective Spin has a 14% chance to restore 60 Power over 60 seconds |
*;5 | *;5 | ||
− | : | + | :Deflective Spin has a 18% chance to restore 60 Power over 60 seconds |
*;6 | *;6 | ||
− | : | + | :Deflective Spin has a 21% chance to restore 60 Power over 60 seconds |
*;7 | *;7 | ||
− | : | + | :Deflective Spin has a 25% chance to restore 60 Power over 60 seconds |
*;8 | *;8 | ||
− | : | + | :Deflective Spin has a 28% chance to restore 60 Power over 60 seconds |
*;9 | *;9 | ||
− | : | + | :Deflective Spin has a 32% chance to restore 60 Power over 60 seconds |
*;10 | *;10 | ||
− | : | + | :Deflective Spin has a 35% chance to restore 60 Power over 60 seconds |
}} | }} | ||
|- | |- | ||
− | + | | || of Second Chances || Deflective Spin has a 1% chance to fully restore your Health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Deflective Spin has a 2% chance to fully restore your Health |
*;3 | *;3 | ||
− | : | + | :Deflective Spin has a 3% chance to fully restore your Health |
*;4 | *;4 | ||
− | : | + | :Deflective Spin has a 4% chance to fully restore your Health |
*;5 | *;5 | ||
− | : | + | :Deflective Spin has a 5% chance to fully restore your Health |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || of Second Chances || Blocking Stance has a 1% chance to fully restore your Health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Blocking Stance has a 2% chance to fully restore your Health |
*;3 | *;3 | ||
− | : | + | :Blocking Stance has a 3% chance to fully restore your Health |
*;4 | *;4 | ||
− | : | + | :Blocking Stance has a 4% chance to fully restore your Health |
*;5 | *;5 | ||
− | : | + | :Blocking Stance has a 5% chance to fully restore your Health |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || of Zen Stances || Blocking Stance restores 7 Power to you || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Blocking Stance restores 14 Power to you |
*;3 | *;3 | ||
− | : | + | :Blocking Stance restores 21 Power to you |
*;4 | *;4 | ||
− | : | + | :Blocking Stance restores 28 Power to you |
*;5 | *;5 | ||
− | : | + | :Blocking Stance restores 35 Power to you |
*;6 | *;6 | ||
− | : | + | :Blocking Stance restores 42 Power to you |
*;7 | *;7 | ||
− | : | + | :Blocking Stance restores 49 Power to you |
*;8 | *;8 | ||
− | : | + | :Blocking Stance restores 56 Power to you |
*;9 | *;9 | ||
− | : | + | :Blocking Stance restores 63 Power to you |
*;10 | *;10 | ||
− | : | + | :Blocking Stance restores 70 Power to you |
}} | }} | ||
|- | |- | ||
− | + | | || of Mind-Body Arts || For 8 seconds after using Blocking Stance, your Mentalism attacks deal +1 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :For 8 seconds after using Blocking Stance, your Mentalism attacks deal +2 damage |
*;3 | *;3 | ||
− | : | + | :For 8 seconds after using Blocking Stance, your Mentalism attacks deal +3 damage |
*;4 | *;4 | ||
− | : | + | :For 8 seconds after using Blocking Stance, your Mentalism attacks deal +4 damage |
*;5 | *;5 | ||
− | : | + | :For 8 seconds after using Blocking Stance, your Mentalism attacks deal +5 damage |
*;6 | *;6 | ||
− | : | + | :For 8 seconds after using Blocking Stance, your Mentalism attacks deal +6 damage |
*;7 | *;7 | ||
− | : | + | :For 8 seconds after using Blocking Stance, your Mentalism attacks deal +7 damage |
*;8 | *;8 | ||
− | : | + | :For 8 seconds after using Blocking Stance, your Mentalism attacks deal +8 damage |
*;9 | *;9 | ||
− | : | + | :For 8 seconds after using Blocking Stance, your Mentalism attacks deal +9 damage |
*;10 | *;10 | ||
− | : | + | :For 8 seconds after using Blocking Stance, your Mentalism attacks deal +10 damage |
}} | }} | ||
|- | |- | ||
− | + | | || || For 8 seconds after using Blocking Stance, First Aid heals you +8 || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :For 8 seconds after using Blocking Stance, First Aid heals you +16 |
*;3 | *;3 | ||
− | : | + | :For 8 seconds after using Blocking Stance, First Aid heals you +24 |
*;4 | *;4 | ||
− | : | + | :For 8 seconds after using Blocking Stance, First Aid heals you +32 |
*;5 | *;5 | ||
− | : | + | :For 8 seconds after using Blocking Stance, First Aid heals you +40 |
*;6 | *;6 | ||
− | : | + | :For 8 seconds after using Blocking Stance, First Aid heals you +48 |
*;7 | *;7 | ||
− | : | + | :For 8 seconds after using Blocking Stance, First Aid heals you +56 |
*;8 | *;8 | ||
− | : | + | :For 8 seconds after using Blocking Stance, First Aid heals you +64 |
*;9 | *;9 | ||
− | : | + | :For 8 seconds after using Blocking Stance, First Aid heals you +72 |
*;10 | *;10 | ||
− | : | + | :For 8 seconds after using Blocking Stance, First Aid heals you +80 |
}} | }} | ||
|- | |- | ||
− | + | | || of Redirection || Redirect deals +10 damage (but does not increase rage or aggro) || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Redirect deals +20 damage (but does not increase rage or aggro) |
*;3 | *;3 | ||
− | : | + | :Redirect deals +30 damage (but does not increase rage or aggro) |
*;4 | *;4 | ||
− | : | + | :Redirect deals +40 damage (but does not increase rage or aggro) |
*;5 | *;5 | ||
− | : | + | :Redirect deals +50 damage (but does not increase rage or aggro) |
*;6 | *;6 | ||
− | : | + | :Redirect deals +60 damage (but does not increase rage or aggro) |
*;7 | *;7 | ||
− | : | + | :Redirect deals +70 damage (but does not increase rage or aggro) |
*;8 | *;8 | ||
− | : | + | :Redirect deals +80 damage (but does not increase rage or aggro) |
*;9 | *;9 | ||
− | : | + | :Redirect deals +90 damage (but does not increase rage or aggro) |
*;10 | *;10 | ||
− | : | + | :Redirect deals +100 damage (but does not increase rage or aggro) |
}} | }} | ||
|- | |- | ||
− | + | | || of Redirection || For 8 seconds after using Redirect, First Aid heals you +20 || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :For 8 seconds after using Redirect, First Aid heals you +40 |
*;3 | *;3 | ||
− | : | + | :For 8 seconds after using Redirect, First Aid heals you +60 |
*;4 | *;4 | ||
− | : | + | :For 8 seconds after using Redirect, First Aid heals you +80 |
*;5 | *;5 | ||
− | : | + | :For 8 seconds after using Redirect, First Aid heals you +100 |
}} | }} | ||
|- | |- | ||
− | + | | || of Potent Redirection || Redirect further reduces aggro by 15 and reduces Rage by 15 || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Redirect further reduces aggro by 30 and reduces Rage by 30 |
*;3 | *;3 | ||
− | : | + | :Redirect further reduces aggro by 45 and reduces Rage by 45 |
*;4 | *;4 | ||
− | : | + | :Redirect further reduces aggro by 60 and reduces Rage by 60 |
*;5 | *;5 | ||
− | : | + | :Redirect further reduces aggro by 75 and reduces Rage by 75 |
+ | *;6 | ||
+ | :Redirect further reduces aggro by 90 and reduces Rage by 90 | ||
+ | *;7 | ||
+ | :Redirect further reduces aggro by 105 and reduces Rage by 105 | ||
+ | *;8 | ||
+ | :Redirect further reduces aggro by 120 and reduces Rage by 120 | ||
+ | *;9 | ||
+ | :Redirect further reduces aggro by 135 and reduces Rage by 135 | ||
+ | *;10 | ||
+ | :Redirect further reduces aggro by 150 and reduces Rage by 150 | ||
}} | }} | ||
|- | |- | ||
− | + | | || || Redirect stuns the target and deals +4 damage (but does not increase rage or aggro) || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Redirect stuns the target and deals +8 damage (but does not increase rage or aggro) |
*;3 | *;3 | ||
− | : | + | :Redirect stuns the target and deals +12 damage (but does not increase rage or aggro) |
*;4 | *;4 | ||
− | : | + | :Redirect stuns the target and deals +16 damage (but does not increase rage or aggro) |
*;5 | *;5 | ||
− | : | + | :Redirect stuns the target and deals +20 damage (but does not increase rage or aggro) |
*;6 | *;6 | ||
− | : | + | :Redirect stuns the target and deals +24 damage (but does not increase rage or aggro) |
*;7 | *;7 | ||
− | : | + | :Redirect stuns the target and deals +28 damage (but does not increase rage or aggro) |
*;8 | *;8 | ||
− | : | + | :Redirect stuns the target and deals +32 damage (but does not increase rage or aggro) |
*;9 | *;9 | ||
− | : | + | :Redirect stuns the target and deals +36 damage (but does not increase rage or aggro) |
*;10 | *;10 | ||
− | : | + | :Redirect stuns the target and deals +40 damage (but does not increase rage or aggro) |
}} | }} | ||
|- | |- | ||
− | + | | || of Strategic Thrusts || Strategic Thrust attacks deal +10% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Strategic Thrust attacks deal +20% damage |
*;3 | *;3 | ||
− | : | + | :Strategic Thrust attacks deal +30% damage |
*;4 | *;4 | ||
− | : | + | :Strategic Thrust attacks deal +40% damage |
*;5 | *;5 | ||
− | : | + | :Strategic Thrust attacks deal +50% damage |
*;6 | *;6 | ||
− | : | + | :Strategic Thrust attacks deal +60% damage |
*;7 | *;7 | ||
− | : | + | :Strategic Thrust attacks deal +70% damage |
*;8 | *;8 | ||
− | : | + | :Strategic Thrust attacks deal +80% damage |
*;9 | *;9 | ||
− | : | + | :Strategic Thrust attacks deal +90% damage |
*;10 | *;10 | ||
− | : | + | :Strategic Thrust attacks deal +100% damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Critical Strategic Thrusts || Strategic Thrust attacks have a 2% chance to deal +300% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Strategic Thrust attacks have a 4% chance to deal +300% damage |
*;3 | *;3 | ||
− | : | + | :Strategic Thrust attacks have a 6% chance to deal +300% damage |
*;4 | *;4 | ||
− | : | + | :Strategic Thrust attacks have a 8% chance to deal +300% damage |
*;5 | *;5 | ||
− | : | + | :Strategic Thrust attacks have a 10% chance to deal +300% damage |
*;6 | *;6 | ||
− | : | + | :Strategic Thrust attacks have a 12% chance to deal +300% damage |
*;7 | *;7 | ||
− | : | + | :Strategic Thrust attacks have a 14% chance to deal +300% damage |
*;8 | *;8 | ||
− | : | + | :Strategic Thrust attacks have a 16% chance to deal +300% damage |
*;9 | *;9 | ||
− | : | + | :Strategic Thrust attacks have a 18% chance to deal +300% damage |
*;10 | *;10 | ||
− | : | + | :Strategic Thrust attacks have a 20% chance to deal +300% damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Fatal Vulnerabilities || Strategic Thrust attacks have a 1% chance to deal +10000 damage to targets that are Vulnerable || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Strategic Thrust attacks have a 2% chance to deal +10000 damage to targets that are Vulnerable |
*;3 | *;3 | ||
− | : | + | :Strategic Thrust attacks have a 3% chance to deal +10000 damage to targets that are Vulnerable |
*;4 | *;4 | ||
− | : | + | :Strategic Thrust attacks have a 4% chance to deal +10000 damage to targets that are Vulnerable |
*;5 | *;5 | ||
− | : | + | :Strategic Thrust attacks have a 5% chance to deal +10000 damage to targets that are Vulnerable |
*;6 | *;6 | ||
− | : | + | :Strategic Thrust attacks have a 6% chance to deal +10000 damage to targets that are Vulnerable |
*;7 | *;7 | ||
− | : | + | :Strategic Thrust attacks have a 7% chance to deal +10000 damage to targets that are Vulnerable |
*;8 | *;8 | ||
− | : | + | :Strategic Thrust attacks have a 8% chance to deal +10000 damage to targets that are Vulnerable |
*;9 | *;9 | ||
− | : | + | :Strategic Thrust attacks have a 9% chance to deal +10000 damage to targets that are Vulnerable |
*;10 | *;10 | ||
− | : | + | :Strategic Thrust attacks have a 10% chance to deal +10000 damage to targets that are Vulnerable |
}} | }} | ||
|- | |- | ||
− | + | | || of Heedfulness || Heed the Stick deals +10% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Heed the Stick deals +20% damage |
*;3 | *;3 | ||
− | : | + | :Heed the Stick deals +30% damage |
*;4 | *;4 | ||
− | : | + | :Heed the Stick deals +40% damage |
*;5 | *;5 | ||
− | : | + | :Heed the Stick deals +50% damage |
*;6 | *;6 | ||
− | : | + | :Heed the Stick deals +60% damage |
*;7 | *;7 | ||
− | : | + | :Heed the Stick deals +70% damage |
*;8 | *;8 | ||
− | : | + | :Heed the Stick deals +80% damage |
*;9 | *;9 | ||
− | : | + | :Heed the Stick deals +90% damage |
*;10 | *;10 | ||
− | : | + | :Heed the Stick deals +100% damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Potent Heeding || Heed The Stick taunts the target as if you did +30 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Heed The Stick taunts the target as if you did +60 damage |
*;3 | *;3 | ||
− | : | + | :Heed The Stick taunts the target as if you did +90 damage |
*;4 | *;4 | ||
− | : | + | :Heed The Stick taunts the target as if you did +120 damage |
*;5 | *;5 | ||
− | : | + | :Heed The Stick taunts the target as if you did +150 damage |
*;6 | *;6 | ||
− | : | + | :Heed The Stick taunts the target as if you did +180 damage |
*;7 | *;7 | ||
− | : | + | :Heed The Stick taunts the target as if you did +210 damage |
*;8 | *;8 | ||
− | : | + | :Heed The Stick taunts the target as if you did +240 damage |
*;9 | *;9 | ||
− | : | + | :Heed The Stick taunts the target as if you did +270 damage |
*;10 | *;10 | ||
− | : | + | :Heed The Stick taunts the target as if you did +300 damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Healthy Heeding || Heed The Stick heals you for 5 health (or armor if health is full) || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Heed The Stick heals you for 10 health (or armor if health is full) |
*;3 | *;3 | ||
− | : | + | :Heed The Stick heals you for 15 health (or armor if health is full) |
*;4 | *;4 | ||
− | : | + | :Heed The Stick heals you for 20 health (or armor if health is full) |
*;5 | *;5 | ||
− | : | + | :Heed The Stick heals you for 25 health (or armor if health is full) |
*;6 | *;6 | ||
− | : | + | :Heed The Stick heals you for 30 health (or armor if health is full) |
*;7 | *;7 | ||
− | : | + | :Heed The Stick heals you for 35 health (or armor if health is full) |
*;8 | *;8 | ||
− | : | + | :Heed The Stick heals you for 40 health (or armor if health is full) |
*;9 | *;9 | ||
− | : | + | :Heed The Stick heals you for 45 health (or armor if health is full) |
*;10 | *;10 | ||
− | : | + | :Heed The Stick heals you for 50 health (or armor if health is full) |
}} | }} | ||
|- | |- | ||
− | + | | || of Thickheaded Heeding || Heed The Stick gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Heed The Stick gives you +2 absorption of any physical damage for 10 seconds |
*;3 | *;3 | ||
− | : | + | :Heed The Stick gives you +3 absorption of any physical damage for 10 seconds |
*;4 | *;4 | ||
− | : | + | :Heed The Stick gives you +4 absorption of any physical damage for 10 seconds |
*;5 | *;5 | ||
− | : | + | :Heed The Stick gives you +5 absorption of any physical damage for 10 seconds |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || of Headcracking || Headcracker deals +8% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Headcracker deals +16% damage |
*;3 | *;3 | ||
− | : | + | :Headcracker deals +24% damage |
*;4 | *;4 | ||
− | : | + | :Headcracker deals +32% damage |
*;5 | *;5 | ||
− | : | + | :Headcracker deals +40% damage |
*;6 | *;6 | ||
− | : | + | :Headcracker deals +48% damage |
*;7 | *;7 | ||
− | : | + | :Headcracker deals +56% damage |
*;8 | *;8 | ||
− | : | + | :Headcracker deals +64% damage |
*;9 | *;9 | ||
− | : | + | :Headcracker deals +72% damage |
*;10 | *;10 | ||
− | : | + | :Headcracker deals +80% damage |
}} | }} | ||
|- | |- | ||
− | + | | || || Headcracker generates 25 less Rage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Headcracker generates 50 less Rage |
*;3 | *;3 | ||
− | : | + | :Headcracker generates 75 less Rage |
*;4 | *;4 | ||
− | : | + | :Headcracker generates 100 less Rage |
*;5 | *;5 | ||
− | : | + | :Headcracker generates 125 less Rage |
*;6 | *;6 | ||
− | : | + | :Headcracker generates 150 less Rage |
*;7 | *;7 | ||
− | : | + | :Headcracker generates 175 less Rage |
*;8 | *;8 | ||
− | : | + | :Headcracker generates 200 less Rage |
*;9 | *;9 | ||
− | : | + | :Headcracker generates 225 less Rage |
*;10 | *;10 | ||
− | : | + | :Headcracker generates 250 less Rage |
}} | }} | ||
|- | |- | ||
− | + | | || of Thickheaded Heeding || Headcracker gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Headcracker gives you +2 absorption of any physical damage for 10 seconds |
*;3 | *;3 | ||
− | : | + | :Headcracker gives you +3 absorption of any physical damage for 10 seconds |
*;4 | *;4 | ||
− | : | + | :Headcracker gives you +4 absorption of any physical damage for 10 seconds |
*;5 | *;5 | ||
− | : | + | :Headcracker gives you +5 absorption of any physical damage for 10 seconds |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || of Pinning || Pin deals +10% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Pin deals +20% damage |
*;3 | *;3 | ||
− | : | + | :Pin deals +30% damage |
*;4 | *;4 | ||
− | : | + | :Pin deals +40% damage |
*;5 | *;5 | ||
− | : | + | :Pin deals +50% damage |
*;6 | *;6 | ||
− | : | + | :Pin deals +60% damage |
*;7 | *;7 | ||
− | : | + | :Pin deals +70% damage |
*;8 | *;8 | ||
− | : | + | :Pin deals +80% damage |
*;9 | *;9 | ||
− | : | + | :Pin deals +90% damage |
*;10 | *;10 | ||
− | : | + | :Pin deals +100% damage |
}} | }} | ||
|- | |- | ||
− | + | | || || Pin generates 12 less Rage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Pin generates 24 less Rage |
*;3 | *;3 | ||
− | : | + | :Pin generates 36 less Rage |
*;4 | *;4 | ||
− | : | + | :Pin generates 48 less Rage |
*;5 | *;5 | ||
− | : | + | :Pin generates 60 less Rage |
*;6 | *;6 | ||
− | : | + | :Pin generates 72 less Rage |
*;7 | *;7 | ||
− | : | + | :Pin generates 84 less Rage |
*;8 | *;8 | ||
− | : | + | :Pin generates 96 less Rage |
*;9 | *;9 | ||
− | : | + | :Pin generates 108 less Rage |
*;10 | *;10 | ||
− | : | + | :Pin generates 120 less Rage |
}} | }} | ||
|- | |- | ||
− | + | | || of Agonizing Pins || Pin causes target's attacks to deal -10% damage for 5 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Pin causes target's attacks to deal -15% damage for 5 seconds |
*;3 | *;3 | ||
− | : | + | :Pin causes target's attacks to deal -20% damage for 5 seconds |
*;4 | *;4 | ||
− | : | + | :Pin causes target's attacks to deal -25% damage for 5 seconds |
*;5 | *;5 | ||
− | : | + | :Pin causes target's attacks to deal -30% damage for 5 seconds |
}} | }} | ||
|- | |- | ||
− | || || | + | | || || {IGNORE_CHANCE_KNOCKBACK}{0.15}{Staff} || |
− | + | |- | |
− | + | | || || {IGNORE_CHANCE_STUN}{0.15}{Staff} || | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | }} | ||
|- | |- | ||
− | + | | || of Suppression || Suppress deals +8% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Suppress deals +16% damage |
*;3 | *;3 | ||
− | : | + | :Suppress deals +24% damage |
*;4 | *;4 | ||
− | : | + | :Suppress deals +32% damage |
*;5 | *;5 | ||
− | : | + | :Suppress deals +40% damage |
+ | *;6 | ||
+ | :Suppress deals +48% damage | ||
+ | *;7 | ||
+ | :Suppress deals +56% damage | ||
+ | *;8 | ||
+ | :Suppress deals +64% damage | ||
+ | *;9 | ||
+ | :Suppress deals +72% damage | ||
+ | *;10 | ||
+ | :Suppress deals +80% damage | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Contemplative Suppression || Suppress deals +4% damage and causes targets to lose an additional 12 Rage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Suppress deals +8% damage and causes targets to lose an additional 24 Rage |
*;3 | *;3 | ||
− | : | + | :Suppress deals +12% damage and causes targets to lose an additional 36 Rage |
*;4 | *;4 | ||
− | : | + | :Suppress deals +16% damage and causes targets to lose an additional 48 Rage |
*;5 | *;5 | ||
− | : | + | :Suppress deals +20% damage and causes targets to lose an additional 60 Rage |
*;6 | *;6 | ||
− | : | + | :Suppress deals +24% damage and causes targets to lose an additional 72 Rage |
*;7 | *;7 | ||
− | : | + | :Suppress deals +28% damage and causes targets to lose an additional 84 Rage |
*;8 | *;8 | ||
− | : | + | :Suppress deals +32% damage and causes targets to lose an additional 96 Rage |
*;9 | *;9 | ||
− | : | + | :Suppress deals +36% damage and causes targets to lose an additional 108 Rage |
*;10 | *;10 | ||
− | : | + | :Suppress deals +40% damage and causes targets to lose an additional 120 Rage |
}} | }} | ||
|- | |- | ||
− | + | | || of Stunning Suppression || Suppress has a 4% chance to stun all targets and deal +3% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Suppress has a 8% chance to stun all targets and deal +6% damage |
*;3 | *;3 | ||
− | : | + | :Suppress has a 12% chance to stun all targets and deal +9% damage |
*;4 | *;4 | ||
− | : | + | :Suppress has a 16% chance to stun all targets and deal +12% damage |
*;5 | *;5 | ||
− | : | + | :Suppress has a 20% chance to stun all targets and deal +15% damage |
+ | *;6 | ||
+ | :Suppress has a 24% chance to stun all targets and deal +18% damage | ||
+ | *;7 | ||
+ | :Suppress has a 28% chance to stun all targets and deal +21% damage | ||
+ | *;8 | ||
+ | :Suppress has a 32% chance to stun all targets and deal +24% damage | ||
+ | *;9 | ||
+ | :Suppress has a 36% chance to stun all targets and deal +27% damage | ||
+ | *;10 | ||
+ | :Suppress has a 40% chance to stun all targets and deal +30% damage | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Healthy Suppression || Suppress heals you for 5 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Suppress heals you for 10 health |
*;3 | *;3 | ||
− | : | + | :Suppress heals you for 15 health |
*;4 | *;4 | ||
− | : | + | :Suppress heals you for 20 health |
*;5 | *;5 | ||
− | : | + | :Suppress heals you for 25 health |
+ | *;6 | ||
+ | :Suppress heals you for 30 health | ||
+ | *;7 | ||
+ | :Suppress heals you for 35 health | ||
+ | *;8 | ||
+ | :Suppress heals you for 40 health | ||
+ | *;9 | ||
+ | :Suppress heals you for 45 health | ||
+ | *;10 | ||
+ | :Suppress heals you for 50 health | ||
}} | }} | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
+ | |+<div align="left"><h3>Lycanthropy Effects</h3></div> | ||
+ | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
− | | | + | | Hairy || of Lycanthropy || {MOD_SKILL_WEREWOLF}{0.15} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{MOD_SKILL_WEREWOLF}{0.2} |
*;3 | *;3 | ||
− | : | + | :{MOD_SKILL_WEREWOLF}{0.25} |
*;4 | *;4 | ||
− | : | + | :{MOD_SKILL_WEREWOLF}{0.3} |
*;5 | *;5 | ||
− | : | + | :{MOD_SKILL_WEREWOLF}{0.35} |
+ | *;6 | ||
+ | :{MOD_SKILL_WEREWOLF}{0.4} | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Clawing || Claw attacks deal +1 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Claw attacks deal +3 damage |
*;3 | *;3 | ||
− | : | + | :Claw attacks deal +4 damage |
*;4 | *;4 | ||
− | : | + | :Claw attacks deal +6 damage |
*;5 | *;5 | ||
− | : | + | :Claw attacks deal +7 damage |
+ | *;6 | ||
+ | :Claw attacks deal +9 damage | ||
+ | *;7 | ||
+ | :Claw attacks deal +10 damage | ||
+ | *;8 | ||
+ | :Claw attacks deal +12 damage | ||
+ | *;9 | ||
+ | :Claw attacks deal +14 damage | ||
+ | *;10 | ||
+ | :Claw attacks deal +15 damage | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Masseuse Claws || Claw attacks heal you for 2 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Claw attacks heal you for 4 health |
*;3 | *;3 | ||
− | : | + | :Claw attacks heal you for 6 health |
*;4 | *;4 | ||
− | : | + | :Claw attacks heal you for 8 health |
*;5 | *;5 | ||
− | : | + | :Claw attacks heal you for 10 health |
*;6 | *;6 | ||
− | : | + | :Claw attacks heal you for 12 health |
*;7 | *;7 | ||
− | : | + | :Claw attacks heal you for 14 health |
*;8 | *;8 | ||
− | : | + | :Claw attacks heal you for 16 health |
*;9 | *;9 | ||
− | : | + | :Claw attacks heal you for 18 health |
*;10 | *;10 | ||
− | : | + | :Claw attacks heal you for 20 health |
}} | }} | ||
|- | |- | ||
− | + | | || of Sneaky Claws || Claw attacks generate 3 less Rage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Claw attacks generate 6 less Rage |
*;3 | *;3 | ||
− | : | + | :Claw attacks generate 9 less Rage |
*;4 | *;4 | ||
− | : | + | :Claw attacks generate 12 less Rage |
*;5 | *;5 | ||
− | : | + | :Claw attacks generate 15 less Rage |
*;6 | *;6 | ||
− | : | + | :Claw attacks generate 18 less Rage |
*;7 | *;7 | ||
− | : | + | :Claw attacks generate 21 less Rage |
*;8 | *;8 | ||
− | : | + | :Claw attacks generate 24 less Rage |
*;9 | *;9 | ||
− | : | + | :Claw attacks generate 27 less Rage |
*;10 | *;10 | ||
− | : | + | :Claw attacks generate 30 less Rage |
}} | }} | ||
|- | |- | ||
− | + | | || of Critical Claws || Claw attacks have a 2% chance to deal +150 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Claw attacks have a 4% chance to deal +150 damage |
*;3 | *;3 | ||
− | : | + | :Claw attacks have a 6% chance to deal +150 damage |
*;4 | *;4 | ||
− | : | + | :Claw attacks have a 8% chance to deal +150 damage |
*;5 | *;5 | ||
− | : | + | :Claw attacks have a 10% chance to deal +150 damage |
*;6 | *;6 | ||
− | : | + | :Claw attacks have a 12% chance to deal +150 damage |
*;7 | *;7 | ||
− | : | + | :Claw attacks have a 14% chance to deal +150 damage |
*;8 | *;8 | ||
− | : | + | :Claw attacks have a 16% chance to deal +150 damage |
*;9 | *;9 | ||
− | : | + | :Claw attacks have a 18% chance to deal +150 damage |
*;10 | *;10 | ||
− | : | + | :Claw attacks have a 20% chance to deal +150 damage |
}} | }} | ||
|- | |- | ||
− | | | + | | Biter's || of Biting || Bite attacks deal +1 damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Bite attacks deal +2 damage |
*;3 | *;3 | ||
− | : | + | :Bite attacks deal +3 damage |
*;4 | *;4 | ||
− | : | + | :Bite attacks deal +4 damage |
*;5 | *;5 | ||
− | : | + | :Bite attacks deal +6 damage |
+ | *;6 | ||
+ | :Bite attacks deal +9 damage | ||
+ | *;7 | ||
+ | :Bite attacks deal +12 damage | ||
+ | *;8 | ||
+ | :Bite attacks deal +15 damage | ||
+ | *;9 | ||
+ | :Bite attacks deal +18 damage | ||
+ | *;10 | ||
+ | :Bite attacks deal +21 damage | ||
}} | }} | ||
|- | |- | ||
− | | | + | | Biter's || of Critical Biting || Bite attacks have a 3% chance to deal 100 extra damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Bite attacks have a 6% chance to deal 100 extra damage |
*;3 | *;3 | ||
− | : | + | :Bite attacks have a 9% chance to deal 100 extra damage |
*;4 | *;4 | ||
− | : | + | :Bite attacks have a 12% chance to deal 100 extra damage |
*;5 | *;5 | ||
− | : | + | :Bite attacks have a 15% chance to deal 100 extra damage |
*;6 | *;6 | ||
− | : | + | :Bite attacks have a 18% chance to deal 100 extra damage |
*;7 | *;7 | ||
− | : | + | :Bite attacks have a 21% chance to deal 100 extra damage |
*;8 | *;8 | ||
− | : | + | :Bite attacks have a 24% chance to deal 100 extra damage |
*;9 | *;9 | ||
− | : | + | :Bite attacks have a 27% chance to deal 100 extra damage |
*;10 | *;10 | ||
− | : | + | :Bite attacks have a 30% chance to deal 100 extra damage |
}} | }} | ||
|- | |- | ||
− | + | | || || Bite attacks heal you for 4 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Bite attacks heal you for 8 health |
*;3 | *;3 | ||
− | : | + | :Bite attacks heal you for 12 health |
*;4 | *;4 | ||
− | : | + | :Bite attacks heal you for 16 health |
*;5 | *;5 | ||
− | : | + | :Bite attacks heal you for 20 health |
*;6 | *;6 | ||
− | : | + | :Bite attacks heal you for 24 health |
*;7 | *;7 | ||
− | : | + | :Bite attacks heal you for 28 health |
*;8 | *;8 | ||
− | : | + | :Bite attacks heal you for 32 health |
*;9 | *;9 | ||
− | : | + | :Bite attacks heal you for 36 health |
*;10 | *;10 | ||
− | : | + | :Bite attacks heal you for 40 health |
}} | }} | ||
|- | |- | ||
− | + | | || of Gorey Biting || Bite attacks hit all enemies within 5 meters and deal 3 extra damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Bite attacks hit all enemies within 5 meters and deal 6 extra damage |
*;3 | *;3 | ||
− | : | + | :Bite attacks hit all enemies within 5 meters and deal 9 extra damage |
*;4 | *;4 | ||
− | : | + | :Bite attacks hit all enemies within 5 meters and deal 12 extra damage |
*;5 | *;5 | ||
− | : | + | :Bite attacks hit all enemies within 5 meters and deal 15 extra damage |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | || | + | | Biter's || of Biting || Bite attacks deal +1 armor damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Bite attacks deal +2 armor damage |
*;3 | *;3 | ||
− | : | + | :Bite attacks deal +3 armor damage |
*;4 | *;4 | ||
− | : | + | :Bite attacks deal +4 armor damage |
*;5 | *;5 | ||
− | : | + | :Bite attacks deal +6 armor damage |
*;6 | *;6 | ||
− | : | + | :Bite attacks deal +9 armor damage |
*;7 | *;7 | ||
− | : | + | :Bite attacks deal +12 armor damage |
*;8 | *;8 | ||
− | : | + | :Bite attacks deal +15 armor damage |
*;9 | *;9 | ||
− | : | + | :Bite attacks deal +18 armor damage |
*;10 | *;10 | ||
− | : | + | :Bite attacks deal +21 armor damage |
}} | }} | ||
|- | |- | ||
− | || | + | | Pouncer's || of Pouncing || Pouncing Rake deals +4 damage || {{Spoiler| |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
*;2 | *;2 | ||
− | : | + | :Pouncing Rake deals +8 damage |
*;3 | *;3 | ||
− | : | + | :Pouncing Rake deals +12 damage |
*;4 | *;4 | ||
− | : | + | :Pouncing Rake deals +16 damage |
*;5 | *;5 | ||
− | : | + | :Pouncing Rake deals +20 damage |
*;6 | *;6 | ||
− | : | + | :Pouncing Rake deals +24 damage |
*;7 | *;7 | ||
− | : | + | :Pouncing Rake deals +28 damage |
*;8 | *;8 | ||
− | : | + | :Pouncing Rake deals +32 damage |
*;9 | *;9 | ||
− | : | + | :Pouncing Rake deals +36 damage |
*;10 | *;10 | ||
− | : | + | :Pouncing Rake deals +40 damage |
}} | }} | ||
|- | |- | ||
− | || | + | | Double Clawed || of Double Clawing || Double Claw deals +4 armor damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Double Claw deals +8 armor damage |
*;3 | *;3 | ||
− | : | + | :Double Claw deals +12 armor damage |
*;4 | *;4 | ||
− | : | + | :Double Claw deals +16 armor damage |
*;5 | *;5 | ||
− | : | + | :Double Claw deals +20 armor damage |
*;6 | *;6 | ||
− | : | + | :Double Claw deals +24 armor damage |
*;7 | *;7 | ||
− | : | + | :Double Claw deals +28 armor damage |
*;8 | *;8 | ||
− | : | + | :Double Claw deals +32 armor damage |
*;9 | *;9 | ||
− | : | + | :Double Claw deals +36 armor damage |
*;10 | *;10 | ||
− | : | + | :Double Claw deals +40 armor damage |
}} | }} | ||
|- | |- | ||
− | || | + | | Pouncer's || of Pouncing || Pouncing Rake deals +4 Armor damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Pouncing Rake deals +8 Armor damage |
*;3 | *;3 | ||
− | : | + | :Pouncing Rake deals +12 Armor damage |
*;4 | *;4 | ||
− | : | + | :Pouncing Rake deals +16 Armor damage |
*;5 | *;5 | ||
− | : | + | :Pouncing Rake deals +20 Armor damage |
+ | *;6 | ||
+ | :Pouncing Rake deals +24 Armor damage | ||
+ | *;7 | ||
+ | :Pouncing Rake deals +28 Armor damage | ||
+ | *;8 | ||
+ | :Pouncing Rake deals +32 Armor damage | ||
+ | *;9 | ||
+ | :Pouncing Rake deals +36 Armor damage | ||
+ | *;10 | ||
+ | :Pouncing Rake deals +40 Armor damage | ||
}} | }} | ||
|- | |- | ||
− | | | + | | Pouncer's || of Pouncing || Pouncing Rake has a 50% chance to deal +10% health and armor damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Pouncing Rake has a 50% chance to deal +20% health and armor damage |
*;3 | *;3 | ||
− | : | + | :Pouncing Rake has a 50% chance to deal +30% health and armor damage |
*;4 | *;4 | ||
− | : | + | :Pouncing Rake has a 50% chance to deal +40% health and armor damage |
*;5 | *;5 | ||
− | : | + | :Pouncing Rake has a 50% chance to deal +50% health and armor damage |
*;6 | *;6 | ||
− | : | + | :Pouncing Rake has a 50% chance to deal +60% health and armor damage |
*;7 | *;7 | ||
− | : | + | :Pouncing Rake has a 50% chance to deal +70% health and armor damage |
*;8 | *;8 | ||
− | : | + | :Pouncing Rake has a 50% chance to deal +80% health and armor damage |
*;9 | *;9 | ||
− | : | + | :Pouncing Rake has a 50% chance to deal +90% health and armor damage |
*;10 | *;10 | ||
− | : | + | :Pouncing Rake has a 50% chance to deal +100% health and armor damage |
}} | }} | ||
|- | |- | ||
− | | | + | | Pouncer's || of Pouncing || Pouncing Rake deals +5% health and armor damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Pouncing Rake deals +10% health and armor damage |
*;3 | *;3 | ||
− | : | + | :Pouncing Rake deals +15% health and armor damage |
*;4 | *;4 | ||
− | : | + | :Pouncing Rake deals +20% health and armor damage |
*;5 | *;5 | ||
− | : | + | :Pouncing Rake deals +25% health and armor damage |
*;6 | *;6 | ||
− | : | + | :Pouncing Rake deals +30% health and armor damage |
*;7 | *;7 | ||
− | : | + | :Pouncing Rake deals +35% health and armor damage |
*;8 | *;8 | ||
− | : | + | :Pouncing Rake deals +40% health and armor damage |
*;9 | *;9 | ||
− | : | + | :Pouncing Rake deals +45% health and armor damage |
*;10 | *;10 | ||
− | : | + | :Pouncing Rake deals +50% health and armor damage |
}} | }} | ||
|- | |- | ||
− | || | + | | Double Clawed || of Double Clawing || Double Claw deals +10% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Double Claw deals +20% damage |
*;3 | *;3 | ||
− | : | + | :Double Claw deals +30% damage |
*;4 | *;4 | ||
− | : | + | :Double Claw deals +40% damage |
*;5 | *;5 | ||
− | : | + | :Double Claw deals +50% damage |
*;6 | *;6 | ||
− | : | + | :Double Claw deals +60% damage |
*;7 | *;7 | ||
− | : | + | :Double Claw deals +70% damage |
*;8 | *;8 | ||
− | : | + | :Double Claw deals +80% damage |
*;9 | *;9 | ||
− | : | + | :Double Claw deals +90% damage |
*;10 | *;10 | ||
− | : | + | :Double Claw deals +100% damage |
}} | }} | ||
|- | |- | ||
− | || | + | | Double Clawed || of Power Clawing || Double Claw deals +3% damage and restores 2 Power to you || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Double Claw deals +6% damage and restores 4 Power to you |
*;3 | *;3 | ||
− | : | + | :Double Claw deals +9% damage and restores 6 Power to you |
*;4 | *;4 | ||
− | : | + | :Double Claw deals +12% damage and restores 8 Power to you |
*;5 | *;5 | ||
− | : | + | :Double Claw deals +15% damage and restores 10 Power to you |
*;6 | *;6 | ||
− | : | + | :Double Claw deals +18% damage and restores 12 Power to you |
*;7 | *;7 | ||
− | : | + | :Double Claw deals +21% damage and restores 14 Power to you |
*;8 | *;8 | ||
− | : | + | :Double Claw deals +24% damage and restores 16 Power to you |
*;9 | *;9 | ||
− | : | + | :Double Claw deals +27% damage and restores 18 Power to you |
*;10 | *;10 | ||
− | : | + | :Double Claw deals +30% damage and restores 20 Power to you |
}} | }} | ||
|- | |- | ||
− | + | | || of Pack Attacking || Pack Attack deals +6% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Pack Attack deals +12% damage |
*;3 | *;3 | ||
− | : | + | :Pack Attack deals +18% damage |
*;4 | *;4 | ||
− | : | + | :Pack Attack deals +24% damage |
*;5 | *;5 | ||
− | : | + | :Pack Attack deals +30% damage |
*;6 | *;6 | ||
− | : | + | :Pack Attack deals +36% damage |
*;7 | *;7 | ||
− | : | + | :Pack Attack deals +42% damage |
*;8 | *;8 | ||
− | : | + | :Pack Attack deals +48% damage |
*;9 | *;9 | ||
− | : | + | :Pack Attack deals +54% damage |
*;10 | *;10 | ||
− | : | + | :Pack Attack deals +60% damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Sanguine Fangs || Sanguine Fangs deals +12% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Sanguine Fangs deals +24% damage |
*;3 | *;3 | ||
− | : | + | :Sanguine Fangs deals +36% damage |
*;4 | *;4 | ||
− | : | + | :Sanguine Fangs deals +48% damage |
*;5 | *;5 | ||
− | : | + | :Sanguine Fangs deals +60% damage |
*;6 | *;6 | ||
− | : | + | :Sanguine Fangs deals +72% damage |
*;7 | *;7 | ||
− | : | + | :Sanguine Fangs deals +84% damage |
*;8 | *;8 | ||
− | : | + | :Sanguine Fangs deals +96% damage |
*;9 | *;9 | ||
− | : | + | :Sanguine Fangs deals +108% damage |
*;10 | *;10 | ||
− | : | + | :Sanguine Fangs deals +120% damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Sanguine Fangs || Sanguine Fangs deals +15 damage over 15 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Sanguine Fangs deals +20 damage over 20 seconds |
*;3 | *;3 | ||
− | : | + | :Sanguine Fangs deals +27 damage over 9 seconds |
*;4 | *;4 | ||
− | : | + | :Sanguine Fangs deals +32 damage over 8 seconds |
*;5 | *;5 | ||
− | : | + | :Sanguine Fangs deals +35 damage over 7 seconds |
− | *;6 | + | }} |
− | : | + | |- |
+ | | || || Sanguine Fangs causes the target to take +3% damage from Slashing attacks for 15 seconds || {{Spoiler| | ||
+ | *;2 | ||
+ | :Sanguine Fangs causes the target to take +6% damage from Slashing attacks for 15 seconds | ||
+ | *;3 | ||
+ | :Sanguine Fangs causes the target to take +9% damage from Slashing attacks for 15 seconds | ||
+ | *;4 | ||
+ | :Sanguine Fangs causes the target to take +12% damage from Slashing attacks for 15 seconds | ||
+ | *;5 | ||
+ | :Sanguine Fangs causes the target to take +15% damage from Slashing attacks for 15 seconds | ||
+ | }} | ||
+ | |- | ||
+ | | || of Bloody Mists || See Red heals you for 15 health || {{Spoiler| | ||
+ | *;2 | ||
+ | :See Red heals you for 30 health | ||
+ | *;3 | ||
+ | :See Red heals you for 45 health | ||
+ | *;4 | ||
+ | :See Red heals you for 60 health | ||
+ | *;5 | ||
+ | :See Red heals you for 75 health | ||
+ | *;6 | ||
+ | :See Red heals you for 90 health | ||
*;7 | *;7 | ||
− | : | + | :See Red heals you for 105 health |
*;8 | *;8 | ||
− | : | + | :See Red heals you for 120 health |
*;9 | *;9 | ||
− | : | + | :See Red heals you for 135 health |
*;10 | *;10 | ||
− | : | + | :See Red heals you for 150 health |
}} | }} | ||
|- | |- | ||
− | + | | || of Blood-Fueled Fury || See Red restores 6 Power || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :See Red restores 12 Power |
*;3 | *;3 | ||
− | : | + | :See Red restores 18 Power |
*;4 | *;4 | ||
− | : | + | :See Red restores 24 Power |
*;5 | *;5 | ||
− | : | + | :See Red restores 30 Power |
*;6 | *;6 | ||
− | : | + | :See Red restores 36 Power |
*;7 | *;7 | ||
− | : | + | :See Red restores 42 Power |
*;8 | *;8 | ||
− | : | + | :See Red restores 48 Power |
*;9 | *;9 | ||
− | : | + | :See Red restores 54 Power |
*;10 | *;10 | ||
− | : | + | :See Red restores 60 Power |
}} | }} | ||
|- | |- | ||
− | + | | || || See Red restores 20 Armor || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :See Red restores 40 Armor |
*;3 | *;3 | ||
− | : | + | :See Red restores 60 Armor |
*;4 | *;4 | ||
− | : | + | :See Red restores 80 Armor |
*;5 | *;5 | ||
− | : | + | :See Red restores 100 Armor |
*;6 | *;6 | ||
− | : | + | :See Red restores 120 Armor |
*;7 | *;7 | ||
− | : | + | :See Red restores 140 Armor |
*;8 | *;8 | ||
− | : | + | :See Red restores 160 Armor |
*;9 | *;9 | ||
− | : | + | :See Red restores 180 Armor |
*;10 | *;10 | ||
− | : | + | :See Red restores 200 Armor |
}} | }} | ||
|- | |- | ||
− | | | + | | Fear-Scented || || Smell Fear deals +10% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Smell Fear deals +20% damage |
*;3 | *;3 | ||
− | : | + | :Smell Fear deals +30% damage |
*;4 | *;4 | ||
− | : | + | :Smell Fear deals +40% damage |
*;5 | *;5 | ||
− | : | + | :Smell Fear deals +50% damage |
*;6 | *;6 | ||
− | : | + | :Smell Fear deals +60% damage |
*;7 | *;7 | ||
− | : | + | :Smell Fear deals +70% damage |
*;8 | *;8 | ||
− | : | + | :Smell Fear deals +80% damage |
*;9 | *;9 | ||
− | : | + | :Smell Fear deals +90% damage |
*;10 | *;10 | ||
− | : | + | :Smell Fear deals +100% damage |
}} | }} | ||
|- | |- | ||
− | || || | + | | Fear-Scented || || Smell Fear deals +4% damage and further reduces Rage by 15 || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Smell Fear deals +8% damage and further reduces Rage by 30 |
*;3 | *;3 | ||
− | : | + | :Smell Fear deals +12% damage and further reduces Rage by 45 |
*;4 | *;4 | ||
− | : | + | :Smell Fear deals +16% damage and further reduces Rage by 60 |
*;5 | *;5 | ||
− | : | + | :Smell Fear deals +20% damage and further reduces Rage by 75 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
*;6 | *;6 | ||
− | : | + | :Smell Fear deals +24% damage and further reduces Rage by 90 |
*;7 | *;7 | ||
− | : | + | :Smell Fear deals +28% damage and further reduces Rage by 105 |
*;8 | *;8 | ||
− | : | + | :Smell Fear deals +32% damage and further reduces Rage by 120 |
*;9 | *;9 | ||
− | : | + | :Smell Fear deals +36% damage and further reduces Rage by 135 |
*;10 | *;10 | ||
− | : | + | :Smell Fear deals +40% damage and further reduces Rage by 150 |
}} | }} | ||
|- | |- | ||
− | || || | + | | Fear-Scented || || Smell Fear has a 30% chance to deal +10% damage and further reduce Rage by 30 || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Smell Fear has a 30% chance to deal +20% damage and further reduce Rage by 60 |
*;3 | *;3 | ||
− | : | + | :Smell Fear has a 30% chance to deal +30% damage and further reduce Rage by 90 |
*;4 | *;4 | ||
− | : | + | :Smell Fear has a 30% chance to deal +40% damage and further reduce Rage by 120 |
*;5 | *;5 | ||
− | : | + | :Smell Fear has a 30% chance to deal +50% damage and further reduce Rage by 150 |
*;6 | *;6 | ||
− | : | + | :Smell Fear has a 30% chance to deal +60% damage and further reduce Rage by 180 |
*;7 | *;7 | ||
− | : | + | :Smell Fear has a 30% chance to deal +70% damage and further reduce Rage by 210 |
*;8 | *;8 | ||
− | : | + | :Smell Fear has a 30% chance to deal +80% damage and further reduce Rage by 240 |
*;9 | *;9 | ||
− | : | + | :Smell Fear has a 30% chance to deal +90% damage and further reduce Rage by 270 |
*;10 | *;10 | ||
− | : | + | :Smell Fear has a 30% chance to deal +100% damage and further reduce Rage by 300 |
}} | }} | ||
|- | |- | ||
− | + | | || of Bonechewing || {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{1} || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{2} |
*;3 | *;3 | ||
− | : | + | :{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{3} |
*;4 | *;4 | ||
− | : | + | :{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{4} |
*;5 | *;5 | ||
− | : | + | :{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{5} |
*;6 | *;6 | ||
− | : | + | :{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{6} |
*;7 | *;7 | ||
− | : | + | :{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{7} |
*;8 | *;8 | ||
− | : | + | :{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{8} |
*;9 | *;9 | ||
− | : | + | :{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{9} |
*;10 | *;10 | ||
− | : | + | :{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{10} |
}} | }} | ||
|- | |- | ||
− | + | | || of Savaging Blows || Lets you use the werewolf combo Savaging Blows 1 || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Lets you use the werewolf combo Savaging Blows 2 |
*;3 | *;3 | ||
− | : | + | :Lets you use the werewolf combo Savaging Blows 3 |
*;4 | *;4 | ||
− | : | + | :Lets you use the werewolf combo Savaging Blows 4 |
*;5 | *;5 | ||
− | : | + | :Lets you use the werewolf combo Savaging Blows 5 |
*;6 | *;6 | ||
− | : | + | :Lets you use the werewolf combo Savaging Blows 6 |
*;7 | *;7 | ||
− | : | + | :Lets you use the werewolf combo Savaging Blows 7 |
*;8 | *;8 | ||
− | : | + | :Lets you use the werewolf combo Savaging Blows 8 |
*;9 | *;9 | ||
− | : | + | :Lets you use the werewolf combo Savaging Blows 9 |
*;10 | *;10 | ||
− | : | + | :Lets you use the werewolf combo Savaging Blows 10 |
}} | }} | ||
|- | |- | ||
− | + | | || of Savaging Blows || Lets you use the werewolf combo Deadly Rending 1 || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Lets you use the werewolf combo Deadly Rending 2 |
*;3 | *;3 | ||
− | : | + | :Lets you use the werewolf combo Deadly Rending 3 |
*;4 | *;4 | ||
− | : | + | :Lets you use the werewolf combo Deadly Rending 4 |
*;5 | *;5 | ||
− | : | + | :Lets you use the werewolf combo Deadly Rending 5 |
*;6 | *;6 | ||
− | : | + | :Lets you use the werewolf combo Deadly Rending 6 |
*;7 | *;7 | ||
− | : | + | :Lets you use the werewolf combo Deadly Rending 7 |
*;8 | *;8 | ||
− | : | + | :Lets you use the werewolf combo Deadly Rending 8 |
*;9 | *;9 | ||
− | : | + | :Lets you use the werewolf combo Deadly Rending 9 |
*;10 | *;10 | ||
− | : | + | :Lets you use the werewolf combo Deadly Rending 10 |
}} | }} | ||
|- | |- | ||
− | + | | || of Sanguine Horror || Lets you use the werewolf combo Sanguine Horror 1 || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Lets you use the werewolf combo Sanguine Horror 2 |
*;3 | *;3 | ||
− | : | + | :Lets you use the werewolf combo Sanguine Horror 3 |
*;4 | *;4 | ||
− | : | + | :Lets you use the werewolf combo Sanguine Horror 4 |
*;5 | *;5 | ||
− | : | + | :Lets you use the werewolf combo Sanguine Horror 5 |
*;6 | *;6 | ||
− | : | + | :Lets you use the werewolf combo Sanguine Horror 6 |
*;7 | *;7 | ||
− | : | + | :Lets you use the werewolf combo Sanguine Horror 7 |
*;8 | *;8 | ||
− | : | + | :Lets you use the werewolf combo Sanguine Horror 8 |
*;9 | *;9 | ||
− | : | + | :Lets you use the werewolf combo Sanguine Horror 9 |
*;10 | *;10 | ||
− | : | + | :Lets you use the werewolf combo Sanguine Horror 10 |
}} | }} | ||
|- | |- | ||
− | + | | || of Pack Protection || Lets you use the werewolf combo Pack Protection 1 || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Lets you use the werewolf combo Pack Protection 2 |
*;3 | *;3 | ||
− | : | + | :Lets you use the werewolf combo Pack Protection 3 |
*;4 | *;4 | ||
− | : | + | :Lets you use the werewolf combo Pack Protection 4 |
*;5 | *;5 | ||
− | : | + | :Lets you use the werewolf combo Pack Protection 5 |
*;6 | *;6 | ||
− | : | + | :Lets you use the werewolf combo Pack Protection 6 |
*;7 | *;7 | ||
− | : | + | :Lets you use the werewolf combo Pack Protection 7 |
*;8 | *;8 | ||
− | : | + | :Lets you use the werewolf combo Pack Protection 8 |
*;9 | *;9 | ||
− | : | + | :Lets you use the werewolf combo Pack Protection 9 |
*;10 | *;10 | ||
− | : | + | :Lets you use the werewolf combo Pack Protection 10 |
}} | }} | ||
|- | |- | ||
− | + | | || of Gore Mastery || Lets you use the werewolf combo Gore Master 1 || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Lets you use the werewolf combo Gore Master 2 |
*;3 | *;3 | ||
− | : | + | :Lets you use the werewolf combo Gore Master 3 |
*;4 | *;4 | ||
− | : | + | :Lets you use the werewolf combo Gore Master 4 |
*;5 | *;5 | ||
− | : | + | :Lets you use the werewolf combo Gore Master 5 |
*;6 | *;6 | ||
− | : | + | :Lets you use the werewolf combo Gore Master 6 |
*;7 | *;7 | ||
− | : | + | :Lets you use the werewolf combo Gore Master 7 |
*;8 | *;8 | ||
− | : | + | :Lets you use the werewolf combo Gore Master 8 |
*;9 | *;9 | ||
− | : | + | :Lets you use the werewolf combo Gore Master 9 |
*;10 | *;10 | ||
− | : | + | :Lets you use the werewolf combo Gore Master 10 |
}} | }} | ||
|- | |- | ||
− | + | | || of Survival Mastery || Lets you use the werewolf combo Survival Master 1 || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Lets you use the werewolf combo Survival Master 2 |
*;3 | *;3 | ||
− | : | + | :Lets you use the werewolf combo Survival Master 3 |
*;4 | *;4 | ||
− | : | + | :Lets you use the werewolf combo Survival Master 4 |
*;5 | *;5 | ||
− | : | + | :Lets you use the werewolf combo Survival Master 5 |
*;6 | *;6 | ||
− | : | + | :Lets you use the werewolf combo Survival Master 6 |
*;7 | *;7 | ||
− | : | + | :Lets you use the werewolf combo Survival Master 7 |
*;8 | *;8 | ||
− | : | + | :Lets you use the werewolf combo Survival Master 8 |
*;9 | *;9 | ||
− | : | + | :Lets you use the werewolf combo Survival Master 9 |
*;10 | *;10 | ||
− | : | + | :Lets you use the werewolf combo Survival Master 10 |
}} | }} | ||
|- | |- | ||
− | + | | || of Fireteeth || Lets you use the werewolf combo Fireteeth 1 || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Lets you use the werewolf combo Fireteeth 2 |
*;3 | *;3 | ||
− | : | + | :Lets you use the werewolf combo Fireteeth 3 |
*;4 | *;4 | ||
− | : | + | :Lets you use the werewolf combo Fireteeth 4 |
*;5 | *;5 | ||
− | : | + | :Lets you use the werewolf combo Fireteeth 5 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || of Incitement || Lets you use the werewolf combo Incitement 1 || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Lets you use the werewolf combo Incitement 2 |
*;3 | *;3 | ||
− | : | + | :Lets you use the werewolf combo Incitement 3 |
*;4 | *;4 | ||
− | : | + | :Lets you use the werewolf combo Incitement 4 |
*;5 | *;5 | ||
− | : | + | :Lets you use the werewolf combo Incitement 5 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
+ | |+<div align="left"><h3>Battle Chemistry Effects</h3></div> | ||
+ | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
− | | | + | | Chemist's || of Chemistry || {MOD_SKILL_BATTLECHEMISTRY}{0.15} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{MOD_SKILL_BATTLECHEMISTRY}{0.2} |
*;3 | *;3 | ||
− | : | + | :{MOD_SKILL_BATTLECHEMISTRY}{0.25} |
*;4 | *;4 | ||
− | : | + | :{MOD_SKILL_BATTLECHEMISTRY}{0.3} |
*;5 | *;5 | ||
− | : | + | :{MOD_SKILL_BATTLECHEMISTRY}{0.35} |
*;6 | *;6 | ||
− | : | + | :{MOD_SKILL_BATTLECHEMISTRY}{0.4} |
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | | + | | Bomber's || of Bombing || All Bomb attacks (from any skill!) deal +1 damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :All Bomb attacks (from any skill!) deal +2 damage |
*;3 | *;3 | ||
− | : | + | :All Bomb attacks (from any skill!) deal +3 damage |
*;4 | *;4 | ||
− | : | + | :All Bomb attacks (from any skill!) deal +4 damage |
*;5 | *;5 | ||
− | : | + | :All Bomb attacks (from any skill!) deal +5 damage |
*;6 | *;6 | ||
− | : | + | :All Bomb attacks (from any skill!) deal +6 damage |
*;7 | *;7 | ||
− | : | + | :All Bomb attacks (from any skill!) deal +7 damage |
*;8 | *;8 | ||
− | : | + | :All Bomb attacks (from any skill!) deal +8 damage |
*;9 | *;9 | ||
− | : | + | :All Bomb attacks (from any skill!) deal +9 damage |
*;10 | *;10 | ||
− | : | + | :All Bomb attacks (from any skill!) deal +10 damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Toxin Bombs || Toxin Bomb deals +15% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Toxin Bomb deals +30% damage |
*;3 | *;3 | ||
− | : | + | :Toxin Bomb deals +45% damage |
*;4 | *;4 | ||
− | : | + | :Toxin Bomb deals +60% damage |
*;5 | *;5 | ||
− | : | + | :Toxin Bomb deals +75% damage |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || of Mycotoxins || Mycotoxin Formula deals +15% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Mycotoxin Formula deals +30% damage |
*;3 | *;3 | ||
− | : | + | :Mycotoxin Formula deals +45% damage |
*;4 | *;4 | ||
− | : | + | :Mycotoxin Formula deals +60% damage |
*;5 | *;5 | ||
− | : | + | :Mycotoxin Formula deals +75% damage |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || of Acid Bombs || Acid Bomb deals +15% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Acid Bomb deals +30% damage |
*;3 | *;3 | ||
− | : | + | :Acid Bomb deals +45% damage |
*;4 | *;4 | ||
− | : | + | :Acid Bomb deals +60% damage |
*;5 | *;5 | ||
− | : | + | :Acid Bomb deals +75% damage |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || of Painful Freezefog || Freezing Mist deals +30% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Freezing Mist deals +60% damage |
*;3 | *;3 | ||
− | : | + | :Freezing Mist deals +90% damage |
*;4 | *;4 | ||
− | : | + | :Freezing Mist deals +110% damage |
*;5 | *;5 | ||
− | : | + | :Freezing Mist deals +140% damage |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || of Ice Cold Healing || Freezing Mist heals you for 20 Health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Freezing Mist heals you for 40 Health |
*;3 | *;3 | ||
− | : | + | :Freezing Mist heals you for 60 Health |
*;4 | *;4 | ||
− | : | + | :Freezing Mist heals you for 80 Health |
*;5 | *;5 | ||
− | : | + | :Freezing Mist heals you for 100 Health |
*;6 | *;6 | ||
− | : | + | :Freezing Mist heals you for 120 Health |
*;7 | *;7 | ||
− | : | + | :Freezing Mist heals you for 140 Health |
*;8 | *;8 | ||
− | : | + | :Freezing Mist heals you for 160 Health |
*;9 | *;9 | ||
− | : | + | :Freezing Mist heals you for 180 Health |
*;10 | *;10 | ||
− | : | + | :Freezing Mist heals you for 200 Health |
}} | }} | ||
|- | |- | ||
− | + | | || of Healing Vapors || Healing Mist heals +10 Health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Healing Mist heals +20 Health |
*;3 | *;3 | ||
− | : | + | :Healing Mist heals +30 Health |
*;4 | *;4 | ||
− | : | + | :Healing Mist heals +40 Health |
*;5 | *;5 | ||
− | : | + | :Healing Mist heals +50 Health |
*;6 | *;6 | ||
− | : | + | :Healing Mist heals +60 Health |
*;7 | *;7 | ||
− | : | + | :Healing Mist heals +70 Health |
*;8 | *;8 | ||
− | : | + | :Healing Mist heals +80 Health |
*;9 | *;9 | ||
− | : | + | :Healing Mist heals +90 Health |
*;10 | *;10 | ||
− | : | + | :Healing Mist heals +100 Health |
}} | }} | ||
|- | |- | ||
− | + | | || of Reinforcing Vapors || Healing Mist heals +10 Armor || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Healing Mist heals +20 Armor |
*;3 | *;3 | ||
− | : | + | :Healing Mist heals +30 Armor |
*;4 | *;4 | ||
− | : | + | :Healing Mist heals +40 Armor |
*;5 | *;5 | ||
− | : | + | :Healing Mist heals +50 Armor |
*;6 | *;6 | ||
− | : | + | :Healing Mist heals +60 Armor |
*;7 | *;7 | ||
− | : | + | :Healing Mist heals +70 Armor |
*;8 | *;8 | ||
− | : | + | :Healing Mist heals +80 Armor |
*;9 | *;9 | ||
− | : | + | :Healing Mist heals +90 Armor |
*;10 | *;10 | ||
− | : | + | :Healing Mist heals +100 Armor |
}} | }} | ||
|- | |- | ||
− | + | | || of Fiery Bombs || Bomb attacks have a 20% chance to ignite the target, causing them to take 25 damage over 20 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Bomb attacks have a 40% chance to ignite the target, causing them to take 25 damage over 20 seconds |
*;3 | *;3 | ||
− | : | + | :Bomb attacks have a 60% chance to ignite the target, causing them to take 25 damage over 20 seconds |
*;4 | *;4 | ||
− | : | + | :Bomb attacks have a 80% chance to ignite the target, causing them to take 25 damage over 20 seconds |
*;5 | *;5 | ||
− | : | + | :Bomb attacks have a 100% chance to ignite the target, causing them to take 25 damage over 20 seconds |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || of Potent Health Injections || Healing Injection heals +7 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Healing Injection heals +14 health |
*;3 | *;3 | ||
− | : | + | :Healing Injection heals +21 health |
*;4 | *;4 | ||
− | : | + | :Healing Injection heals +28 health |
*;5 | *;5 | ||
− | : | + | :Healing Injection heals +35 health |
*;6 | *;6 | ||
− | : | + | :Healing Injection heals +42 health |
*;7 | *;7 | ||
− | : | + | :Healing Injection heals +49 health |
*;8 | *;8 | ||
− | : | + | :Healing Injection heals +56 health |
*;9 | *;9 | ||
− | : | + | :Healing Injection heals +63 health |
*;10 | *;10 | ||
− | : | + | :Healing Injection heals +70 health |
}} | }} | ||
|- | |- | ||
− | + | | || of Invigorating Vapors || Healing Mist restores 3 power || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Healing Mist restores 6 power |
*;3 | *;3 | ||
− | : | + | :Healing Mist restores 9 power |
*;4 | *;4 | ||
− | : | + | :Healing Mist restores 12 power |
*;5 | *;5 | ||
− | : | + | :Healing Mist restores 15 power |
*;6 | *;6 | ||
− | : | + | :Healing Mist restores 18 power |
*;7 | *;7 | ||
− | : | + | :Healing Mist restores 21 power |
*;8 | *;8 | ||
− | : | + | :Healing Mist restores 24 power |
*;9 | *;9 | ||
− | : | + | :Healing Mist restores 27 power |
*;10 | *;10 | ||
− | : | + | :Healing Mist restores 30 power |
}} | }} | ||
|- | |- | ||
− | + | | || of Potent Health Injections || Healing Injection raises the target's Max Health by 4 for an hour (acts as a mutation) || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Healing Injection raises the target's Max Health by 8 for an hour (acts as a mutation) |
*;3 | *;3 | ||
− | : | + | :Healing Injection raises the target's Max Health by 12 for an hour (acts as a mutation) |
*;4 | *;4 | ||
− | : | + | :Healing Injection raises the target's Max Health by 16 for an hour (acts as a mutation) |
*;5 | *;5 | ||
− | : | + | :Healing Injection raises the target's Max Health by 20 for an hour (acts as a mutation) |
*;6 | *;6 | ||
− | : | + | :Healing Injection raises the target's Max Health by 24 for an hour (acts as a mutation) |
*;7 | *;7 | ||
− | : | + | :Healing Injection raises the target's Max Health by 28 for an hour (acts as a mutation) |
*;8 | *;8 | ||
− | : | + | :Healing Injection raises the target's Max Health by 32 for an hour (acts as a mutation) |
*;9 | *;9 | ||
− | : | + | :Healing Injection raises the target's Max Health by 36 for an hour (acts as a mutation) |
*;10 | *;10 | ||
− | : | + | :Healing Injection raises the target's Max Health by 40 for an hour (acts as a mutation) |
}} | }} | ||
|- | |- | ||
− | + | | || of Bombs For Health || Bomb attacks have a 3% chance to deal +2 damage and reset the timer on Healing Mist (so it can be used again immediately) || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Bomb attacks have a 6% chance to deal +4 damage and reset the timer on Healing Mist (so it can be used again immediately) |
*;3 | *;3 | ||
− | : | + | :Bomb attacks have a 9% chance to deal +6 damage and reset the timer on Healing Mist (so it can be used again immediately) |
*;4 | *;4 | ||
− | : | + | :Bomb attacks have a 12% chance to deal +8 damage and reset the timer on Healing Mist (so it can be used again immediately) |
*;5 | *;5 | ||
− | : | + | :Bomb attacks have a 15% chance to deal +10 damage and reset the timer on Healing Mist (so it can be used again immediately) |
*;6 | *;6 | ||
− | : | + | :Bomb attacks have a 18% chance to deal +12 damage and reset the timer on Healing Mist (so it can be used again immediately) |
*;7 | *;7 | ||
− | : | + | :Bomb attacks have a 21% chance to deal +14 damage and reset the timer on Healing Mist (so it can be used again immediately) |
*;8 | *;8 | ||
− | : | + | :Bomb attacks have a 24% chance to deal +16 damage and reset the timer on Healing Mist (so it can be used again immediately) |
*;9 | *;9 | ||
− | : | + | :Bomb attacks have a 27% chance to deal +18 damage and reset the timer on Healing Mist (so it can be used again immediately) |
*;10 | *;10 | ||
− | : | + | :Bomb attacks have a 30% chance to deal +20 damage and reset the timer on Healing Mist (so it can be used again immediately) |
}} | }} | ||
|- | |- | ||
− | || || || | + | | || || Healing Mist resets the timer on Tell Me About Your Mother (so it can be used again immediately) || |
+ | |- | ||
+ | | || || Healing Mist resets the timer on Reconstruct (so it can be used again immediately) || | ||
+ | |- | ||
+ | | || || Healing Mist resets the timer on Regrowth (so it can be used again immediately) || | ||
+ | |- | ||
+ | | || || You heal 2 health per second while under the effect of Haste Concoction || {{Spoiler| | ||
*;2 | *;2 | ||
− | : | + | :You heal 4 health per second while under the effect of Haste Concoction |
*;3 | *;3 | ||
− | : | + | :You heal 6 health per second while under the effect of Haste Concoction |
*;4 | *;4 | ||
− | : | + | :You heal 8 health per second while under the effect of Haste Concoction |
*;5 | *;5 | ||
− | : | + | :You heal 10 health per second while under the effect of Haste Concoction |
*;6 | *;6 | ||
− | : | + | :You heal 12 health per second while under the effect of Haste Concoction |
*;7 | *;7 | ||
− | : | + | :You heal 14 health per second while under the effect of Haste Concoction |
*;8 | *;8 | ||
− | : | + | :You heal 16 health per second while under the effect of Haste Concoction |
*;9 | *;9 | ||
− | : | + | :You heal 18 health per second while under the effect of Haste Concoction |
*;10 | *;10 | ||
− | : | + | :You heal 20 health per second while under the effect of Haste Concoction |
}} | }} | ||
|- | |- | ||
− | + | | || of Recuperative Fleeing || You heal 2 health and 2 armor per second while under the effect of Haste Concoction || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :You heal 4 health and 4 armor per second while under the effect of Haste Concoction |
*;3 | *;3 | ||
− | : | + | :You heal 6 health and 6 armor per second while under the effect of Haste Concoction |
*;4 | *;4 | ||
− | : | + | :You heal 8 health and 8 armor per second while under the effect of Haste Concoction |
*;5 | *;5 | ||
− | : | + | :You heal 10 health and 10 armor per second while under the effect of Haste Concoction |
*;6 | *;6 | ||
− | : | + | :You heal 12 health and 12 armor per second while under the effect of Haste Concoction |
*;7 | *;7 | ||
− | : | + | :You heal 14 health and 14 armor per second while under the effect of Haste Concoction |
*;8 | *;8 | ||
− | : | + | :You heal 16 health and 16 armor per second while under the effect of Haste Concoction |
*;9 | *;9 | ||
− | : | + | :You heal 18 health and 18 armor per second while under the effect of Haste Concoction |
*;10 | *;10 | ||
− | : | + | :You heal 20 health and 20 armor per second while under the effect of Haste Concoction |
}} | }} | ||
|- | |- | ||
− | + | | || of Powerful Haste || You regain 1 Power per second while under the effect of Haste Concoction || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :You regain 2 Power per second while under the effect of Haste Concoction |
*;3 | *;3 | ||
− | : | + | :You regain 3 Power per second while under the effect of Haste Concoction |
*;4 | *;4 | ||
− | : | + | :You regain 4 Power per second while under the effect of Haste Concoction |
*;5 | *;5 | ||
− | : | + | :You regain 5 Power per second while under the effect of Haste Concoction |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || || Your golem minion's Taunting Punch deals +2 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Your golem minion's Taunting Punch deals +4 damage |
*;3 | *;3 | ||
− | : | + | :Your golem minion's Taunting Punch deals +6 damage |
*;4 | *;4 | ||
− | : | + | :Your golem minion's Taunting Punch deals +8 damage |
*;5 | *;5 | ||
− | : | + | :Your golem minion's Taunting Punch deals +10 damage |
*;6 | *;6 | ||
− | : | + | :Your golem minion's Taunting Punch deals +12 damage |
*;7 | *;7 | ||
− | : | + | :Your golem minion's Taunting Punch deals +14 damage |
*;8 | *;8 | ||
− | : | + | :Your golem minion's Taunting Punch deals +16 damage |
*;9 | *;9 | ||
− | : | + | :Your golem minion's Taunting Punch deals +18 damage |
*;10 | *;10 | ||
− | : | + | :Your golem minion's Taunting Punch deals +20 damage |
}} | }} | ||
|- | |- | ||
− | || || | + | | || || Your golem minion's Poison Bomb deals +3 damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Your golem minion's Poison Bomb deals +6 damage |
*;3 | *;3 | ||
− | : | + | :Your golem minion's Poison Bomb deals +9 damage |
*;4 | *;4 | ||
− | : | + | :Your golem minion's Poison Bomb deals +12 damage |
*;5 | *;5 | ||
− | : | + | :Your golem minion's Poison Bomb deals +15 damage |
+ | *;6 | ||
+ | :Your golem minion's Poison Bomb deals +18 damage | ||
+ | *;7 | ||
+ | :Your golem minion's Poison Bomb deals +21 damage | ||
+ | *;8 | ||
+ | :Your golem minion's Poison Bomb deals +24 damage | ||
+ | *;9 | ||
+ | :Your golem minion's Poison Bomb deals +27 damage | ||
+ | *;10 | ||
+ | :Your golem minion's Poison Bomb deals +30 damage | ||
}} | }} | ||
|- | |- | ||
− | + | | || || Your golem minion's Self Destruct deals +7 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Your golem minion's Self Destruct deals +14 damage |
*;3 | *;3 | ||
− | : | + | :Your golem minion's Self Destruct deals +21 damage |
*;4 | *;4 | ||
− | : | + | :Your golem minion's Self Destruct deals +28 damage |
*;5 | *;5 | ||
− | : | + | :Your golem minion's Self Destruct deals +35 damage |
*;6 | *;6 | ||
− | : | + | :Your golem minion's Self Destruct deals +42 damage |
*;7 | *;7 | ||
− | : | + | :Your golem minion's Self Destruct deals +49 damage |
*;8 | *;8 | ||
− | : | + | :Your golem minion's Self Destruct deals +56 damage |
*;9 | *;9 | ||
− | : | + | :Your golem minion's Self Destruct deals +63 damage |
*;10 | *;10 | ||
− | : | + | :Your golem minion's Self Destruct deals +70 damage |
}} | }} | ||
|- | |- | ||
− | + | | || || Your golem minion's Rage Acid Toss deals +4 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Your golem minion's Rage Acid Toss deals +8 damage |
*;3 | *;3 | ||
− | : | + | :Your golem minion's Rage Acid Toss deals +12 damage |
*;4 | *;4 | ||
− | : | + | :Your golem minion's Rage Acid Toss deals +16 damage |
*;5 | *;5 | ||
− | : | + | :Your golem minion's Rage Acid Toss deals +20 damage |
*;6 | *;6 | ||
− | : | + | :Your golem minion's Rage Acid Toss deals +24 damage |
*;7 | *;7 | ||
− | : | + | :Your golem minion's Rage Acid Toss deals +28 damage |
*;8 | *;8 | ||
− | : | + | :Your golem minion's Rage Acid Toss deals +32 damage |
*;9 | *;9 | ||
− | : | + | :Your golem minion's Rage Acid Toss deals +36 damage |
*;10 | *;10 | ||
− | : | + | :Your golem minion's Rage Acid Toss deals +40 damage |
}} | }} | ||
|- | |- | ||
− | + | | || || Your golem minion's Doom Admixture deals +5 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Your golem minion's Doom Admixture deals +10 damage |
*;3 | *;3 | ||
− | : | + | :Your golem minion's Doom Admixture deals +15 damage |
*;4 | *;4 | ||
− | : | + | :Your golem minion's Doom Admixture deals +20 damage |
*;5 | *;5 | ||
− | : | + | :Your golem minion's Doom Admixture deals +25 damage |
*;6 | *;6 | ||
− | : | + | :Your golem minion's Doom Admixture deals +30 damage |
*;7 | *;7 | ||
− | : | + | :Your golem minion's Doom Admixture deals +35 damage |
*;8 | *;8 | ||
− | : | + | :Your golem minion's Doom Admixture deals +40 damage |
*;9 | *;9 | ||
− | : | + | :Your golem minion's Doom Admixture deals +45 damage |
*;10 | *;10 | ||
− | : | + | :Your golem minion's Doom Admixture deals +50 damage |
}} | }} | ||
|- | |- | ||
− | + | | || || Your golem minion's Healing Mist heals 4 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Your golem minion's Healing Mist heals 8 health |
*;3 | *;3 | ||
− | : | + | :Your golem minion's Healing Mist heals 12 health |
*;4 | *;4 | ||
− | : | + | :Your golem minion's Healing Mist heals 16 health |
*;5 | *;5 | ||
− | : | + | :Your golem minion's Healing Mist heals 20 health |
*;6 | *;6 | ||
− | : | + | :Your golem minion's Healing Mist heals 24 health |
*;7 | *;7 | ||
− | : | + | :Your golem minion's Healing Mist heals 28 health |
*;8 | *;8 | ||
− | : | + | :Your golem minion's Healing Mist heals 32 health |
*;9 | *;9 | ||
− | : | + | :Your golem minion's Healing Mist heals 36 health |
*;10 | *;10 | ||
− | : | + | :Your golem minion's Healing Mist heals 40 health |
}} | }} | ||
|- | |- | ||
− | + | | || || Your golem minion's Invigorating Mist heals 2 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Your golem minion's Invigorating Mist heals 4 health |
*;3 | *;3 | ||
− | : | + | :Your golem minion's Invigorating Mist heals 6 health |
*;4 | *;4 | ||
− | : | + | :Your golem minion's Invigorating Mist heals 8 health |
*;5 | *;5 | ||
− | : | + | :Your golem minion's Invigorating Mist heals 10 health |
+ | *;6 | ||
+ | :Your golem minion's Invigorating Mist heals 12 health | ||
+ | *;7 | ||
+ | :Your golem minion's Invigorating Mist heals 14 health | ||
+ | *;8 | ||
+ | :Your golem minion's Invigorating Mist heals 16 health | ||
+ | *;9 | ||
+ | :Your golem minion's Invigorating Mist heals 18 health | ||
+ | *;10 | ||
+ | :Your golem minion's Invigorating Mist heals 20 health | ||
}} | }} | ||
|- | |- | ||
− | + | | || || Your golem minion's Rage Mist and Self Sacrifice abilities heal +5 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Your golem minion's Rage Mist and Self Sacrifice abilities heal +10 health |
*;3 | *;3 | ||
− | : | + | :Your golem minion's Rage Mist and Self Sacrifice abilities heal +15 health |
*;4 | *;4 | ||
− | : | + | :Your golem minion's Rage Mist and Self Sacrifice abilities heal +20 health |
*;5 | *;5 | ||
− | : | + | :Your golem minion's Rage Mist and Self Sacrifice abilities heal +25 health |
+ | *;6 | ||
+ | :Your golem minion's Rage Mist and Self Sacrifice abilities heal +30 health | ||
+ | *;7 | ||
+ | :Your golem minion's Rage Mist and Self Sacrifice abilities heal +35 health | ||
+ | *;8 | ||
+ | :Your golem minion's Rage Mist and Self Sacrifice abilities heal +40 health | ||
+ | *;9 | ||
+ | :Your golem minion's Rage Mist and Self Sacrifice abilities heal +45 health | ||
+ | *;10 | ||
+ | :Your golem minion's Rage Mist and Self Sacrifice abilities heal +50 health | ||
}} | }} | ||
|- | |- | ||
− | + | | || || Your golem minion's Healing Injection heals +4 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Your golem minion's Healing Injection heals +8 health |
*;3 | *;3 | ||
− | : | + | :Your golem minion's Healing Injection heals +12 health |
*;4 | *;4 | ||
− | : | + | :Your golem minion's Healing Injection heals +16 health |
*;5 | *;5 | ||
− | : | + | :Your golem minion's Healing Injection heals +20 health |
+ | *;6 | ||
+ | :Your golem minion's Healing Injection heals +24 health | ||
+ | *;7 | ||
+ | :Your golem minion's Healing Injection heals +28 health | ||
+ | *;8 | ||
+ | :Your golem minion's Healing Injection heals +32 health | ||
+ | *;9 | ||
+ | :Your golem minion's Healing Injection heals +36 health | ||
+ | *;10 | ||
+ | :Your golem minion's Healing Injection heals +40 health | ||
}} | }} | ||
|- | |- | ||
− | + | | || || Your golem minion's Fire Balm heals +3 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Your golem minion's Fire Balm heals +6 health |
*;3 | *;3 | ||
− | : | + | :Your golem minion's Fire Balm heals +9 health |
*;4 | *;4 | ||
− | : | + | :Your golem minion's Fire Balm heals +12 health |
*;5 | *;5 | ||
− | : | + | :Your golem minion's Fire Balm heals +15 health |
+ | *;6 | ||
+ | :Your golem minion's Fire Balm heals +18 health | ||
+ | *;7 | ||
+ | :Your golem minion's Fire Balm heals +21 health | ||
+ | *;8 | ||
+ | :Your golem minion's Fire Balm heals +24 health | ||
+ | *;9 | ||
+ | :Your golem minion's Fire Balm heals +27 health | ||
+ | *;10 | ||
+ | :Your golem minion's Fire Balm heals +30 health | ||
}} | }} | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
+ | |+<div align="left"><h3>Necromancy Effects</h3></div> | ||
+ | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
− | | | + | | Necromancer's || of Necromancy || {MOD_SKILL_NECROMANCY}{0.15} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{MOD_SKILL_NECROMANCY}{0.2} |
*;3 | *;3 | ||
− | : | + | :{MOD_SKILL_NECROMANCY}{0.25} |
*;4 | *;4 | ||
− | : | + | :{MOD_SKILL_NECROMANCY}{0.3} |
*;5 | *;5 | ||
− | : | + | :{MOD_SKILL_NECROMANCY}{0.35} |
+ | *;6 | ||
+ | :{MOD_SKILL_NECROMANCY}{0.4} | ||
}} | }} | ||
|- | |- | ||
− | | | + | | Lifecrusher's || of Lifecrushing || Life Crush deals +2 damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Life Crush deals +4 damage |
*;3 | *;3 | ||
− | : | + | :Life Crush deals +6 damage |
*;4 | *;4 | ||
− | : | + | :Life Crush deals +8 damage |
*;5 | *;5 | ||
− | : | + | :Life Crush deals +10 damage |
+ | *;6 | ||
+ | :Life Crush deals +12 damage | ||
+ | *;7 | ||
+ | :Life Crush deals +14 damage | ||
+ | *;8 | ||
+ | :Life Crush deals +16 damage | ||
+ | *;9 | ||
+ | :Life Crush deals +18 damage | ||
+ | *;10 | ||
+ | :Life Crush deals +20 damage | ||
}} | }} | ||
|- | |- | ||
− | | | + | | Liferipper's || of Liferipping || Life Crush has a 3% chance to deal double damage and restore 10 health to you || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Life Crush has a 6% chance to deal double damage and restore 20 health to you |
*;3 | *;3 | ||
− | : | + | :Life Crush has a 9% chance to deal double damage and restore 30 health to you |
*;4 | *;4 | ||
− | : | + | :Life Crush has a 12% chance to deal double damage and restore 40 health to you |
*;5 | *;5 | ||
− | : | + | :Life Crush has a 15% chance to deal double damage and restore 50 health to you |
+ | *;6 | ||
+ | :Life Crush has a 18% chance to deal double damage and restore 60 health to you | ||
+ | *;7 | ||
+ | :Life Crush has a 21% chance to deal double damage and restore 70 health to you | ||
+ | *;8 | ||
+ | :Life Crush has a 24% chance to deal double damage and restore 80 health to you | ||
+ | *;9 | ||
+ | :Life Crush has a 27% chance to deal double damage and restore 90 health to you | ||
+ | *;10 | ||
+ | :Life Crush has a 30% chance to deal double damage and restore 100 health to you | ||
}} | }} | ||
|- | |- | ||
− | | | + | | Necromancer's || of Necromancy || {MOD_SKILL_NECROMANCY}{0.01} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{MOD_SKILL_NECROMANCY}{0.02} |
*;3 | *;3 | ||
− | : | + | :{MOD_SKILL_NECROMANCY}{0.03} |
*;4 | *;4 | ||
− | : | + | :{MOD_SKILL_NECROMANCY}{0.04} |
*;5 | *;5 | ||
− | : | + | :{MOD_SKILL_NECROMANCY}{0.05} |
}} | }} | ||
|- | |- | ||
− | + | | || of Life Theft || Life Steal has a 5% chance to reap an additional 100 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Life Steal has a 8% chance to reap an additional 100 health |
*;3 | *;3 | ||
− | : | + | :Life Steal has a 11% chance to reap an additional 100 health |
*;4 | *;4 | ||
− | : | + | :Life Steal has a 14% chance to reap an additional 100 health |
*;5 | *;5 | ||
− | : | + | :Life Steal has a 17% chance to reap an additional 100 health |
+ | *;6 | ||
+ | :Life Steal has a 20% chance to reap an additional 100 health | ||
+ | *;7 | ||
+ | :Life Steal has a 23% chance to reap an additional 100 health | ||
+ | *;8 | ||
+ | :Life Steal has a 26% chance to reap an additional 100 health | ||
+ | *;9 | ||
+ | :Life Steal has a 29% chance to reap an additional 100 health | ||
+ | *;10 | ||
+ | :Life Steal has a 32% chance to reap an additional 100 health | ||
}} | }} | ||
|- | |- | ||
− | | | + | | Crowd Reaper's || of Crowd Reaping || Life Steal has a 3% chance to affect all targets within 15 meters || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Life Steal has a 6% chance to affect all targets within 15 meters |
*;3 | *;3 | ||
− | : | + | :Life Steal has a 9% chance to affect all targets within 15 meters |
*;4 | *;4 | ||
− | : | + | :Life Steal has a 12% chance to affect all targets within 15 meters |
*;5 | *;5 | ||
− | : | + | :Life Steal has a 15% chance to affect all targets within 15 meters |
+ | *;6 | ||
+ | :Life Steal has a 18% chance to affect all targets within 15 meters | ||
+ | *;7 | ||
+ | :Life Steal has a 21% chance to affect all targets within 15 meters | ||
+ | *;8 | ||
+ | :Life Steal has a 24% chance to affect all targets within 15 meters | ||
+ | *;9 | ||
+ | :Life Steal has a 27% chance to affect all targets within 15 meters | ||
+ | *;10 | ||
+ | :Life Steal has a 30% chance to affect all targets within 15 meters | ||
}} | }} | ||
|- | |- | ||
− | | | + | | Lifestealer's || of Life Stealing || Life Steal attacks reap 2 additional health || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Life Steal attacks reap 4 additional health |
*;3 | *;3 | ||
− | : | + | :Life Steal attacks reap 6 additional health |
*;4 | *;4 | ||
− | : | + | :Life Steal attacks reap 8 additional health |
*;5 | *;5 | ||
− | : | + | :Life Steal attacks reap 10 additional health |
+ | *;6 | ||
+ | :Life Steal attacks reap 12 additional health | ||
+ | *;7 | ||
+ | :Life Steal attacks reap 14 additional health | ||
+ | *;8 | ||
+ | :Life Steal attacks reap 16 additional health | ||
+ | *;9 | ||
+ | :Life Steal attacks reap 18 additional health | ||
+ | *;10 | ||
+ | :Life Steal attacks reap 20 additional health | ||
}} | }} | ||
|- | |- | ||
− | + | | || || Life Steal reduces monster aggression toward you as if you did 10 less damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Life Steal reduces monster aggression toward you as if you did 20 less damage |
*;3 | *;3 | ||
− | : | + | :Life Steal reduces monster aggression toward you as if you did 30 less damage |
*;4 | *;4 | ||
− | : | + | :Life Steal reduces monster aggression toward you as if you did 40 less damage |
*;5 | *;5 | ||
− | : | + | :Life Steal reduces monster aggression toward you as if you did 50 less damage |
*;6 | *;6 | ||
− | : | + | :Life Steal reduces monster aggression toward you as if you did 60 less damage |
*;7 | *;7 | ||
− | : | + | :Life Steal reduces monster aggression toward you as if you did 70 less damage |
*;8 | *;8 | ||
− | : | + | :Life Steal reduces monster aggression toward you as if you did 80 less damage |
*;9 | *;9 | ||
− | : | + | :Life Steal reduces monster aggression toward you as if you did 90 less damage |
*;10 | *;10 | ||
− | : | + | :Life Steal reduces monster aggression toward you as if you did 100 less damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Death Gazing || Deathgaze deals +10% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Deathgaze deals +20% damage |
*;3 | *;3 | ||
− | : | + | :Deathgaze deals +30% damage |
*;4 | *;4 | ||
− | : | + | :Deathgaze deals +40% damage |
*;5 | *;5 | ||
− | : | + | :Deathgaze deals +50% damage |
*;6 | *;6 | ||
− | : | + | :Deathgaze deals +60% damage |
*;7 | *;7 | ||
− | : | + | :Deathgaze deals +70% damage |
*;8 | *;8 | ||
− | : | + | :Deathgaze deals +80% damage |
*;9 | *;9 | ||
− | : | + | :Deathgaze deals +90% damage |
*;10 | *;10 | ||
− | : | + | :Deathgaze deals +100% damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Death Leering || Deathgaze has a 4% chance to deal +200 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Deathgaze has a 8% chance to deal +200 damage |
*;3 | *;3 | ||
− | : | + | :Deathgaze has a 12% chance to deal +200 damage |
*;4 | *;4 | ||
− | : | + | :Deathgaze has a 16% chance to deal +200 damage |
*;5 | *;5 | ||
− | : | + | :Deathgaze has a 20% chance to deal +200 damage |
*;6 | *;6 | ||
− | : | + | :Deathgaze has a 24% chance to deal +200 damage |
*;7 | *;7 | ||
− | : | + | :Deathgaze has a 28% chance to deal +200 damage |
*;8 | *;8 | ||
− | : | + | :Deathgaze has a 32% chance to deal +200 damage |
*;9 | *;9 | ||
− | : | + | :Deathgaze has a 36% chance to deal +200 damage |
*;10 | *;10 | ||
− | : | + | :Deathgaze has a 40% chance to deal +200 damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Reaching Dead || Death's Hold deals +10% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Death's Hold deals +20% damage |
*;3 | *;3 | ||
− | : | + | :Death's Hold deals +30% damage |
*;4 | *;4 | ||
− | : | + | :Death's Hold deals +40% damage |
*;5 | *;5 | ||
− | : | + | :Death's Hold deals +50% damage |
*;6 | *;6 | ||
− | : | + | :Death's Hold deals +60% damage |
*;7 | *;7 | ||
− | : | + | :Death's Hold deals +70% damage |
*;8 | *;8 | ||
− | : | + | :Death's Hold deals +80% damage |
*;9 | *;9 | ||
− | : | + | :Death's Hold deals +90% damage |
*;10 | *;10 | ||
− | : | + | :Death's Hold deals +100% damage |
}} | }} | ||
|- | |- | ||
− | + | | || || Death's Hold generates 5 less Rage and reduces aggro as if it did 5 less damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Death's Hold generates 10 less Rage and reduces aggro as if it did 10 less damage |
*;3 | *;3 | ||
− | : | + | :Death's Hold generates 15 less Rage and reduces aggro as if it did 15 less damage |
*;4 | *;4 | ||
− | : | + | :Death's Hold generates 20 less Rage and reduces aggro as if it did 20 less damage |
*;5 | *;5 | ||
− | : | + | :Death's Hold generates 25 less Rage and reduces aggro as if it did 25 less damage |
*;6 | *;6 | ||
− | : | + | :Death's Hold generates 30 less Rage and reduces aggro as if it did 30 less damage |
*;7 | *;7 | ||
− | : | + | :Death's Hold generates 35 less Rage and reduces aggro as if it did 35 less damage |
*;8 | *;8 | ||
− | : | + | :Death's Hold generates 40 less Rage and reduces aggro as if it did 40 less damage |
*;9 | *;9 | ||
− | : | + | :Death's Hold generates 45 less Rage and reduces aggro as if it did 45 less damage |
*;10 | *;10 | ||
− | : | + | :Death's Hold generates 50 less Rage and reduces aggro as if it did 50 less damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Reaching Dead || Death's Hold has a 4% chance to deal +100 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Death's Hold has a 8% chance to deal +100 damage |
*;3 | *;3 | ||
− | : | + | :Death's Hold has a 12% chance to deal +100 damage |
*;4 | *;4 | ||
− | : | + | :Death's Hold has a 16% chance to deal +100 damage |
*;5 | *;5 | ||
− | : | + | :Death's Hold has a 20% chance to deal +100 damage |
*;6 | *;6 | ||
− | : | + | :Death's Hold has a 24% chance to deal +100 damage |
*;7 | *;7 | ||
− | : | + | :Death's Hold has a 28% chance to deal +100 damage |
*;8 | *;8 | ||
− | : | + | :Death's Hold has a 32% chance to deal +100 damage |
*;9 | *;9 | ||
− | : | + | :Death's Hold has a 36% chance to deal +100 damage |
*;10 | *;10 | ||
− | : | + | :Death's Hold has a 40% chance to deal +100 damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Deathsparks || Spark of Death deals +10% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Spark of Death deals +20% damage |
*;3 | *;3 | ||
− | : | + | :Spark of Death deals +30% damage |
*;4 | *;4 | ||
− | : | + | :Spark of Death deals +40% damage |
*;5 | *;5 | ||
− | : | + | :Spark of Death deals +50% damage |
*;6 | *;6 | ||
− | : | + | :Spark of Death deals +60% damage |
*;7 | *;7 | ||
− | : | + | :Spark of Death deals +70% damage |
*;8 | *;8 | ||
− | : | + | :Spark of Death deals +80% damage |
*;9 | *;9 | ||
− | : | + | :Spark of Death deals +90% damage |
*;10 | *;10 | ||
− | : | + | :Spark of Death deals +100% damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Deathsparks || Spark of Death has a 4% chance to deal +100 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Spark of Death has a 8% chance to deal +100 damage |
*;3 | *;3 | ||
− | : | + | :Spark of Death has a 12% chance to deal +100 damage |
*;4 | *;4 | ||
− | : | + | :Spark of Death has a 16% chance to deal +100 damage |
*;5 | *;5 | ||
− | : | + | :Spark of Death has a 20% chance to deal +100 damage |
*;6 | *;6 | ||
− | : | + | :Spark of Death has a 24% chance to deal +100 damage |
*;7 | *;7 | ||
− | : | + | :Spark of Death has a 28% chance to deal +100 damage |
*;8 | *;8 | ||
− | : | + | :Spark of Death has a 32% chance to deal +100 damage |
*;9 | *;9 | ||
− | : | + | :Spark of Death has a 36% chance to deal +100 damage |
*;10 | *;10 | ||
− | : | + | :Spark of Death has a 40% chance to deal +100 damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Ragesparks || Spark of Death steals up to 15 Rage from the target and turns half of it into Trauma damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Spark of Death steals up to 30 Rage from the target and turns half of it into Trauma damage |
*;3 | *;3 | ||
− | : | + | :Spark of Death steals up to 45 Rage from the target and turns half of it into Trauma damage |
*;4 | *;4 | ||
− | : | + | :Spark of Death steals up to 60 Rage from the target and turns half of it into Trauma damage |
*;5 | *;5 | ||
− | : | + | :Spark of Death steals up to 75 Rage from the target and turns half of it into Trauma damage |
}} | }} | ||
|- | |- | ||
− | | | + | | Chirurgeon's || || {BOOST_UNDEADHEALALL_SENDER}{4} || {{Spoiler| |
*;2 | *;2 | ||
− | :{ | + | :{BOOST_UNDEADHEALALL_SENDER}{8} |
*;3 | *;3 | ||
− | :{ | + | :{BOOST_UNDEADHEALALL_SENDER}{12} |
*;4 | *;4 | ||
− | :{ | + | :{BOOST_UNDEADHEALALL_SENDER}{16} |
*;5 | *;5 | ||
− | :{ | + | :{BOOST_UNDEADHEALALL_SENDER}{20} |
*;6 | *;6 | ||
− | :{ | + | :{BOOST_UNDEADHEALALL_SENDER}{24} |
*;7 | *;7 | ||
− | :{ | + | :{BOOST_UNDEADHEALALL_SENDER}{28} |
*;8 | *;8 | ||
− | :{ | + | :{BOOST_UNDEADHEALALL_SENDER}{32} |
*;9 | *;9 | ||
− | :{ | + | :{BOOST_UNDEADHEALALL_SENDER}{36} |
*;10 | *;10 | ||
− | :{ | + | :{BOOST_UNDEADHEALALL_SENDER}{40} |
}} | }} | ||
|- | |- | ||
− | | | + | | Chirurgeon's || || Rebuild Undead heals you for 4 health || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Rebuild Undead heals you for 8 health |
*;3 | *;3 | ||
− | : | + | :Rebuild Undead heals you for 12 health |
*;4 | *;4 | ||
− | : | + | :Rebuild Undead heals you for 16 health |
*;5 | *;5 | ||
− | : | + | :Rebuild Undead heals you for 20 health |
*;6 | *;6 | ||
− | : | + | :Rebuild Undead heals you for 24 health |
*;7 | *;7 | ||
− | : | + | :Rebuild Undead heals you for 28 health |
*;8 | *;8 | ||
− | : | + | :Rebuild Undead heals you for 32 health |
*;9 | *;9 | ||
− | : | + | :Rebuild Undead heals you for 36 health |
*;10 | *;10 | ||
− | : | + | :Rebuild Undead heals you for 40 health |
}} | }} | ||
|- | |- | ||
− | + | | || || Rebuild Undead heals you for 4 armor || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Rebuild Undead heals you for 8 armor |
*;3 | *;3 | ||
− | : | + | :Rebuild Undead heals you for 12 armor |
*;4 | *;4 | ||
− | : | + | :Rebuild Undead heals you for 16 armor |
*;5 | *;5 | ||
− | : | + | :Rebuild Undead heals you for 20 armor |
*;6 | *;6 | ||
− | : | + | :Rebuild Undead heals you for 24 armor |
*;7 | *;7 | ||
− | : | + | :Rebuild Undead heals you for 28 armor |
*;8 | *;8 | ||
− | : | + | :Rebuild Undead heals you for 32 armor |
*;9 | *;9 | ||
− | : | + | :Rebuild Undead heals you for 36 armor |
*;10 | *;10 | ||
− | : | + | :Rebuild Undead heals you for 40 armor |
}} | }} | ||
|- | |- | ||
− | + | | || || Rebuild Undead recovers 2 power for you || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Rebuild Undead recovers 4 power for you |
*;3 | *;3 | ||
− | : | + | :Rebuild Undead recovers 6 power for you |
*;4 | *;4 | ||
− | : | + | :Rebuild Undead recovers 8 power for you |
*;5 | *;5 | ||
− | : | + | :Rebuild Undead recovers 10 power for you |
*;6 | *;6 | ||
− | : | + | :Rebuild Undead recovers 12 power for you |
*;7 | *;7 | ||
− | : | + | :Rebuild Undead recovers 14 power for you |
*;8 | *;8 | ||
− | : | + | :Rebuild Undead recovers 16 power for you |
*;9 | *;9 | ||
− | : | + | :Rebuild Undead recovers 18 power for you |
*;10 | *;10 | ||
− | : | + | :Rebuild Undead recovers 20 power for you |
}} | }} | ||
|- | |- | ||
− | + | | || || Create Super Zombie also heals yourself for 30 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Create Super Zombie also heals yourself for 40 health |
*;3 | *;3 | ||
− | : | + | :Create Super Zombie also heals yourself for 50 health |
*;4 | *;4 | ||
− | : | + | :Create Super Zombie also heals yourself for 60 health |
*;5 | *;5 | ||
− | : | + | :Create Super Zombie also heals yourself for 70 health |
*;6 | *;6 | ||
− | : | + | :Create Super Zombie also heals yourself for 80 health |
*;7 | *;7 | ||
− | : | + | :Create Super Zombie also heals yourself for 90 health |
*;8 | *;8 | ||
− | : | + | :Create Super Zombie also heals yourself for 100 health |
*;9 | *;9 | ||
− | : | + | :Create Super Zombie also heals yourself for 110 health |
*;10 | *;10 | ||
− | : | + | :Create Super Zombie also heals yourself for 120 health |
}} | }} | ||
|- | |- | ||
− | + | | || || Create Shambling Corpse also heals yourself for 20 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Create Shambling Corpse also heals yourself for 25 health |
*;3 | *;3 | ||
− | : | + | :Create Shambling Corpse also heals yourself for 30 health |
*;4 | *;4 | ||
− | : | + | :Create Shambling Corpse also heals yourself for 35 health |
*;5 | *;5 | ||
− | : | + | :Create Shambling Corpse also heals yourself for 40 health |
*;6 | *;6 | ||
− | : | + | :Create Shambling Corpse also heals yourself for 45 health |
*;7 | *;7 | ||
− | : | + | :Create Shambling Corpse also heals yourself for 50 health |
*;8 | *;8 | ||
− | : | + | :Create Shambling Corpse also heals yourself for 55 health |
*;9 | *;9 | ||
− | : | + | :Create Shambling Corpse also heals yourself for 60 health |
*;10 | *;10 | ||
− | : | + | :Create Shambling Corpse also heals yourself for 65 health |
}} | }} | ||
|- | |- | ||
− | + | | || of Dark Waves || Wave of Darkness deals +10% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Wave of Darkness deals +20% damage |
*;3 | *;3 | ||
− | : | + | :Wave of Darkness deals +30% damage |
*;4 | *;4 | ||
− | : | + | :Wave of Darkness deals +40% damage |
*;5 | *;5 | ||
− | : | + | :Wave of Darkness deals +50% damage |
*;6 | *;6 | ||
− | : | + | :Wave of Darkness deals +60% damage |
*;7 | *;7 | ||
− | : | + | :Wave of Darkness deals +70% damage |
*;8 | *;8 | ||
− | : | + | :Wave of Darkness deals +80% damage |
*;9 | *;9 | ||
− | : | + | :Wave of Darkness deals +90% damage |
*;10 | *;10 | ||
− | : | + | :Wave of Darkness deals +100% damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Dark Waves of Power || Wave of Darkness restores 2 power to you || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Wave of Darkness restores 4 power to you |
*;3 | *;3 | ||
− | : | + | :Wave of Darkness restores 6 power to you |
*;4 | *;4 | ||
− | : | + | :Wave of Darkness restores 8 power to you |
*;5 | *;5 | ||
− | : | + | :Wave of Darkness restores 10 power to you |
*;6 | *;6 | ||
− | : | + | :Wave of Darkness restores 12 power to you |
*;7 | *;7 | ||
− | : | + | :Wave of Darkness restores 14 power to you |
*;8 | *;8 | ||
− | : | + | :Wave of Darkness restores 16 power to you |
*;9 | *;9 | ||
− | : | + | :Wave of Darkness restores 18 power to you |
*;10 | *;10 | ||
− | : | + | :Wave of Darkness restores 20 power to you |
}} | }} | ||
|- | |- | ||
− | + | | || of Dark Life || Wave of Darkness heals you for 15 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Wave of Darkness heals you for 30 health |
*;3 | *;3 | ||
− | : | + | :Wave of Darkness heals you for 45 health |
*;4 | *;4 | ||
− | : | + | :Wave of Darkness heals you for 60 health |
*;5 | *;5 | ||
− | : | + | :Wave of Darkness heals you for 75 health |
*;6 | *;6 | ||
− | : | + | :Wave of Darkness heals you for 90 health |
*;7 | *;7 | ||
− | : | + | :Wave of Darkness heals you for 105 health |
*;8 | *;8 | ||
− | : | + | :Wave of Darkness heals you for 120 health |
*;9 | *;9 | ||
− | : | + | :Wave of Darkness heals you for 135 health |
*;10 | *;10 | ||
− | : | + | :Wave of Darkness heals you for 150 health |
}} | }} | ||
|- | |- | ||
− | || | + | | Fearmongering || of Dark Waves || Wave of Darkness deals +6 damage to sentient creatures || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Wave of Darkness deals +12 damage to sentient creatures |
*;3 | *;3 | ||
− | : | + | :Wave of Darkness deals +18 damage to sentient creatures |
*;4 | *;4 | ||
− | : | + | :Wave of Darkness deals +24 damage to sentient creatures |
*;5 | *;5 | ||
− | : | + | :Wave of Darkness deals +30 damage to sentient creatures |
+ | *;6 | ||
+ | :Wave of Darkness deals +36 damage to sentient creatures | ||
+ | *;7 | ||
+ | :Wave of Darkness deals +42 damage to sentient creatures | ||
+ | *;8 | ||
+ | :Wave of Darkness deals +48 damage to sentient creatures | ||
+ | *;9 | ||
+ | :Wave of Darkness deals +54 damage to sentient creatures | ||
+ | *;10 | ||
+ | :Wave of Darkness deals +60 damage to sentient creatures | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Stone Bone Warriors || All Summoned Skeletons have +12 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :All Summoned Skeletons have +24 health |
*;3 | *;3 | ||
− | : | + | :All Summoned Skeletons have +36 health |
*;4 | *;4 | ||
− | : | + | :All Summoned Skeletons have +48 health |
*;5 | *;5 | ||
− | : | + | :All Summoned Skeletons have +60 health |
+ | *;6 | ||
+ | :All Summoned Skeletons have +72 health | ||
+ | *;7 | ||
+ | :All Summoned Skeletons have +84 health | ||
+ | *;8 | ||
+ | :All Summoned Skeletons have +96 health | ||
+ | *;9 | ||
+ | :All Summoned Skeletons have +108 health | ||
+ | *;10 | ||
+ | :All Summoned Skeletons have +120 health | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Plated Bone Warriors || All Summoned Skeletons have +15 armor || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :All Summoned Skeletons have +30 armor |
*;3 | *;3 | ||
− | : | + | :All Summoned Skeletons have +45 armor |
*;4 | *;4 | ||
− | : | + | :All Summoned Skeletons have +60 armor |
*;5 | *;5 | ||
− | : | + | :All Summoned Skeletons have +75 armor |
*;6 | *;6 | ||
− | : | + | :All Summoned Skeletons have +90 armor |
*;7 | *;7 | ||
− | : | + | :All Summoned Skeletons have +105 armor |
*;8 | *;8 | ||
− | : | + | :All Summoned Skeletons have +120 armor |
*;9 | *;9 | ||
− | : | + | :All Summoned Skeletons have +135 armor |
*;10 | *;10 | ||
− | : | + | :All Summoned Skeletons have +150 armor |
}} | }} | ||
|- | |- | ||
− | + | | || of Bone Arrows || Summoned Skeletal Archers deal +1 direct damage with each attack || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Summoned Skeletal Archers deal +2 direct damage with each attack |
*;3 | *;3 | ||
− | : | + | :Summoned Skeletal Archers deal +3 direct damage with each attack |
*;4 | *;4 | ||
− | : | + | :Summoned Skeletal Archers deal +4 direct damage with each attack |
*;5 | *;5 | ||
− | : | + | :Summoned Skeletal Archers deal +5 direct damage with each attack |
*;6 | *;6 | ||
− | : | + | :Summoned Skeletal Archers deal +6 direct damage with each attack |
*;7 | *;7 | ||
− | : | + | :Summoned Skeletal Archers deal +7 direct damage with each attack |
*;8 | *;8 | ||
− | : | + | :Summoned Skeletal Archers deal +8 direct damage with each attack |
*;9 | *;9 | ||
− | : | + | :Summoned Skeletal Archers deal +9 direct damage with each attack |
*;10 | *;10 | ||
− | : | + | :Summoned Skeletal Archers deal +10 direct damage with each attack |
}} | }} | ||
|- | |- | ||
− | + | | || of Dense Sentries || Summoned Skeletal Swordsmen have +25 armor || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Summoned Skeletal Swordsmen have +50 armor |
*;3 | *;3 | ||
− | : | + | :Summoned Skeletal Swordsmen have +75 armor |
*;4 | *;4 | ||
− | : | + | :Summoned Skeletal Swordsmen have +100 armor |
*;5 | *;5 | ||
− | : | + | :Summoned Skeletal Swordsmen have +125 armor |
*;6 | *;6 | ||
− | : | + | :Summoned Skeletal Swordsmen have +150 armor |
*;7 | *;7 | ||
− | : | + | :Summoned Skeletal Swordsmen have +175 armor |
*;8 | *;8 | ||
− | : | + | :Summoned Skeletal Swordsmen have +200 armor |
*;9 | *;9 | ||
− | : | + | :Summoned Skeletal Swordsmen have +225 armor |
*;10 | *;10 | ||
− | : | + | :Summoned Skeletal Swordsmen have +250 armor |
}} | }} | ||
|- | |- | ||
− | + | | || of Fiery Death || Summoned Skeletal Mages deal +1 direct damage with each attack || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Summoned Skeletal Mages deal +2 direct damage with each attack |
*;3 | *;3 | ||
− | : | + | :Summoned Skeletal Mages deal +3 direct damage with each attack |
*;4 | *;4 | ||
− | : | + | :Summoned Skeletal Mages deal +5 direct damage with each attack |
*;5 | *;5 | ||
− | : | + | :Summoned Skeletal Mages deal +6 direct damage with each attack |
*;6 | *;6 | ||
− | : | + | :Summoned Skeletal Mages deal +8 direct damage with each attack |
*;7 | *;7 | ||
− | : | + | :Summoned Skeletal Mages deal +9 direct damage with each attack |
*;8 | *;8 | ||
− | : | + | :Summoned Skeletal Mages deal +10 direct damage with each attack |
*;9 | *;9 | ||
− | : | + | :Summoned Skeletal Mages deal +12 direct damage with each attack |
*;10 | *;10 | ||
− | : | + | :Summoned Skeletal Mages deal +13 direct damage with each attack |
}} | }} | ||
|- | |- | ||
− | + | | || || Summoned Skeletal Archers and Mages have +8 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Summoned Skeletal Archers and Mages have +16 health |
*;3 | *;3 | ||
− | : | + | :Summoned Skeletal Archers and Mages have +24 health |
*;4 | *;4 | ||
− | : | + | :Summoned Skeletal Archers and Mages have +32 health |
*;5 | *;5 | ||
− | : | + | :Summoned Skeletal Archers and Mages have +40 health |
*;6 | *;6 | ||
− | : | + | :Summoned Skeletal Archers and Mages have +48 health |
*;7 | *;7 | ||
− | : | + | :Summoned Skeletal Archers and Mages have +56 health |
*;8 | *;8 | ||
− | : | + | :Summoned Skeletal Archers and Mages have +64 health |
*;9 | *;9 | ||
− | : | + | :Summoned Skeletal Archers and Mages have +72 health |
*;10 | *;10 | ||
− | : | + | :Summoned Skeletal Archers and Mages have +80 health |
}} | }} | ||
|- | |- | ||
− | | | + | | Necromancer's || of Mighty Bone Warriors || Summoned Skeletal Swordsmen deal +1 damage with each attack || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Summoned Skeletal Swordsmen deal +2 damage with each attack |
*;3 | *;3 | ||
− | : | + | :Summoned Skeletal Swordsmen deal +3 damage with each attack |
*;4 | *;4 | ||
− | : | + | :Summoned Skeletal Swordsmen deal +5 damage with each attack |
*;5 | *;5 | ||
− | : | + | :Summoned Skeletal Swordsmen deal +7 damage with each attack |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || of Laughing Bone Warriors || Summoned Skeletal Swordsmen taunt as if they did 10% more damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Summoned Skeletal Swordsmen taunt as if they did 20% more damage |
*;3 | *;3 | ||
− | : | + | :Summoned Skeletal Swordsmen taunt as if they did 30% more damage |
*;4 | *;4 | ||
− | : | + | :Summoned Skeletal Swordsmen taunt as if they did 40% more damage |
*;5 | *;5 | ||
− | : | + | :Summoned Skeletal Swordsmen taunt as if they did 50% more damage |
+ | *;6 | ||
+ | :Summoned Skeletal Swordsmen taunt as if they did 60% more damage | ||
+ | *;7 | ||
+ | :Summoned Skeletal Swordsmen taunt as if they did 70% more damage | ||
+ | *;8 | ||
+ | :Summoned Skeletal Swordsmen taunt as if they did 80% more damage | ||
+ | *;9 | ||
+ | :Summoned Skeletal Swordsmen taunt as if they did 90% more damage | ||
+ | *;10 | ||
+ | :Summoned Skeletal Swordsmen taunt as if they did 100% more damage | ||
}} | }} | ||
|- | |- | ||
− | + | | || || Summoned Skeletal Archers regenerate +3 health every update, both in and out of combat || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Summoned Skeletal Archers regenerate +6 health every update, both in and out of combat |
*;3 | *;3 | ||
− | : | + | :Summoned Skeletal Archers regenerate +9 health every update, both in and out of combat |
*;4 | *;4 | ||
− | : | + | :Summoned Skeletal Archers regenerate +12 health every update, both in and out of combat |
*;5 | *;5 | ||
− | : | + | :Summoned Skeletal Archers regenerate +15 health every update, both in and out of combat |
+ | *;6 | ||
+ | :Summoned Skeletal Archers regenerate +18 health every update, both in and out of combat | ||
+ | *;7 | ||
+ | :Summoned Skeletal Archers regenerate +21 health every update, both in and out of combat | ||
+ | *;8 | ||
+ | :Summoned Skeletal Archers regenerate +24 health every update, both in and out of combat | ||
+ | *;9 | ||
+ | :Summoned Skeletal Archers regenerate +27 health every update, both in and out of combat | ||
+ | *;10 | ||
+ | :Summoned Skeletal Archers regenerate +30 health every update, both in and out of combat | ||
}} | }} | ||
|- | |- | ||
− | + | | || || Summoned Skeletal Swordsmen and Mages regenerate +2 health every update, both in and out of combat || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Summoned Skeletal Swordsmen and Mages regenerate +4 health every update, both in and out of combat |
*;3 | *;3 | ||
− | : | + | :Summoned Skeletal Swordsmen and Mages regenerate +6 health every update, both in and out of combat |
*;4 | *;4 | ||
− | : | + | :Summoned Skeletal Swordsmen and Mages regenerate +8 health every update, both in and out of combat |
*;5 | *;5 | ||
− | : | + | :Summoned Skeletal Swordsmen and Mages regenerate +10 health every update, both in and out of combat |
*;6 | *;6 | ||
− | : | + | :Summoned Skeletal Swordsmen and Mages regenerate +12 health every update, both in and out of combat |
*;7 | *;7 | ||
− | : | + | :Summoned Skeletal Swordsmen and Mages regenerate +14 health every update, both in and out of combat |
*;8 | *;8 | ||
− | : | + | :Summoned Skeletal Swordsmen and Mages regenerate +16 health every update, both in and out of combat |
*;9 | *;9 | ||
− | : | + | :Summoned Skeletal Swordsmen and Mages regenerate +18 health every update, both in and out of combat |
*;10 | *;10 | ||
− | : | + | :Summoned Skeletal Swordsmen and Mages regenerate +20 health every update, both in and out of combat |
}} | }} | ||
|- | |- | ||
− | + | | || || Summoned Skeletal Swordsmen regenerate +3 armor every update, both in and out of combat || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Summoned Skeletal Swordsmen regenerate +6 armor every update, both in and out of combat |
*;3 | *;3 | ||
− | : | + | :Summoned Skeletal Swordsmen regenerate +9 armor every update, both in and out of combat |
*;4 | *;4 | ||
− | : | + | :Summoned Skeletal Swordsmen regenerate +12 armor every update, both in and out of combat |
*;5 | *;5 | ||
− | : | + | :Summoned Skeletal Swordsmen regenerate +15 armor every update, both in and out of combat |
*;6 | *;6 | ||
− | : | + | :Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combat |
*;7 | *;7 | ||
− | : | + | :Summoned Skeletal Swordsmen regenerate +21 armor every update, both in and out of combat |
*;8 | *;8 | ||
− | : | + | :Summoned Skeletal Swordsmen regenerate +24 armor every update, both in and out of combat |
*;9 | *;9 | ||
− | : | + | :Summoned Skeletal Swordsmen regenerate +27 armor every update, both in and out of combat |
*;10 | *;10 | ||
− | : | + | :Summoned Skeletal Swordsmen regenerate +30 armor every update, both in and out of combat |
}} | }} | ||
|- | |- | ||
− | + | | || of Angry Bone Warriors || Summoned Skeletal Swordsmen have 10% less Max Rage, allowing them to use their stun attack more often || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Summoned Skeletal Swordsmen have 17% less Max Rage, allowing them to use their stun attack more often |
*;3 | *;3 | ||
− | : | + | :Summoned Skeletal Swordsmen have 25% less Max Rage, allowing them to use their stun attack more often |
*;4 | *;4 | ||
− | : | + | :Summoned Skeletal Swordsmen have 32% less Max Rage, allowing them to use their stun attack more often |
*;5 | *;5 | ||
− | : | + | :Summoned Skeletal Swordsmen have 40% less Max Rage, allowing them to use their stun attack more often |
}} | }} | ||
|- | |- | ||
− | + | | || of Toughened Bone Warriors || Summoned Skeletal Swordsmen take 1 less direct damage from each attack || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Summoned Skeletal Swordsmen take 2 less direct damage from each attack |
*;3 | *;3 | ||
− | : | + | :Summoned Skeletal Swordsmen take 3 less direct damage from each attack |
*;4 | *;4 | ||
− | : | + | :Summoned Skeletal Swordsmen take 4 less direct damage from each attack |
*;5 | *;5 | ||
− | : | + | :Summoned Skeletal Swordsmen take 5 less direct damage from each attack |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || of Crushproof Skeletons || All Summoned Skeletons take 1 less damage from Crushing attacks || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :All Summoned Skeletons take 2 less damage from Crushing attacks |
*;3 | *;3 | ||
− | : | + | :All Summoned Skeletons take 3 less damage from Crushing attacks |
*;4 | *;4 | ||
− | : | + | :All Summoned Skeletons take 4 less damage from Crushing attacks |
*;5 | *;5 | ||
− | : | + | :All Summoned Skeletons take 5 less damage from Crushing attacks |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || of Pierceproof Skeletons || All Summoned Skeletons take 1 less damage from Piercing attacks || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :All Summoned Skeletons take 2 less damage from Piercing attacks |
*;3 | *;3 | ||
− | : | + | :All Summoned Skeletons take 3 less damage from Piercing attacks |
*;4 | *;4 | ||
− | : | + | :All Summoned Skeletons take 4 less damage from Piercing attacks |
*;5 | *;5 | ||
− | : | + | :All Summoned Skeletons take 5 less damage from Piercing attacks |
}} | }} | ||
|- | |- | ||
− | + | | || of Unflapping Skeletons || Summoned Skeletal Swordsmen have a 8% chance to ignore any Knockback or Stun effect || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Summoned Skeletal Swordsmen have a 16% chance to ignore any Knockback or Stun effect |
*;3 | *;3 | ||
− | : | + | :Summoned Skeletal Swordsmen have a 24% chance to ignore any Knockback or Stun effect |
*;4 | *;4 | ||
− | : | + | :Summoned Skeletal Swordsmen have a 32% chance to ignore any Knockback or Stun effect |
*;5 | *;5 | ||
− | : | + | :Summoned Skeletal Swordsmen have a 45% chance to ignore any Knockback or Stun effect |
}} | }} | ||
|- | |- | ||
− | + | | || of Nimble Bone Troops || Summoned Skeletal Archers and Mages have a 10% chance to dodge any projectile || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Summoned Skeletal Archers and Mages have a 20% chance to dodge any projectile |
*;3 | *;3 | ||
− | : | + | :Summoned Skeletal Archers and Mages have a 30% chance to dodge any projectile |
*;4 | *;4 | ||
− | : | + | :Summoned Skeletal Archers and Mages have a 40% chance to dodge any projectile |
*;5 | *;5 | ||
− | : | + | :Summoned Skeletal Archers and Mages have a 50% chance to dodge any projectile |
}} | }} | ||
|- | |- | ||
− | + | | || of Nimble Bone Troops || Summoned Skeletal Archers and Mages have a 10% chance to dodge any burst attack || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Summoned Skeletal Archers and Mages have a 20% chance to dodge any burst attack |
*;3 | *;3 | ||
− | : | + | :Summoned Skeletal Archers and Mages have a 30% chance to dodge any burst attack |
*;4 | *;4 | ||
− | : | + | :Summoned Skeletal Archers and Mages have a 40% chance to dodge any burst attack |
*;5 | *;5 | ||
− | : | + | :Summoned Skeletal Archers and Mages have a 50% chance to dodge any burst attack |
}} | }} | ||
|- | |- | ||
− | + | | || of Heated Bones || Summoned Skeletal Mages deal +1 direct damage with each attack, but take 10% more damage from any cold attacks || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Summoned Skeletal Mages deal +2 direct damage with each attack, but take 20% more damage from any cold attacks |
*;3 | *;3 | ||
− | : | + | :Summoned Skeletal Mages deal +4 direct damage with each attack, but take 30% more damage from any cold attacks |
*;4 | *;4 | ||
− | : | + | :Summoned Skeletal Mages deal +6 direct damage with each attack, but take 40% more damage from any cold attacks |
*;5 | *;5 | ||
− | : | + | :Summoned Skeletal Mages deal +8 direct damage with each attack, but take 50% more damage from any cold attacks |
}} | }} | ||
|- | |- | ||
− | + | | || of Fragile Bones || Summoned Skeletal Mages deal +1 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Summoned Skeletal Mages deal +2 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks |
*;3 | *;3 | ||
− | : | + | :Summoned Skeletal Mages deal +4 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks |
*;4 | *;4 | ||
− | : | + | :Summoned Skeletal Mages deal +6 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks |
*;5 | *;5 | ||
− | : | + | :Summoned Skeletal Mages deal +8 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks |
}} | }} | ||
|- | |- | ||
− | + | | || of Fragile Bones || Summoned Skeletal Archers and Mages deal +1 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Summoned Skeletal Archers and Mages deal +2 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks |
*;3 | *;3 | ||
− | : | + | :Summoned Skeletal Archers and Mages deal +4 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks |
*;4 | *;4 | ||
− | : | + | :Summoned Skeletal Archers and Mages deal +6 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks |
*;5 | *;5 | ||
− | : | + | :Summoned Skeletal Archers and Mages deal +8 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks |
}} | }} | ||
|- | |- | ||
− | + | | || of Anti-Nature Skeletons || All Summoned Skeletons deal +1 damage with each attack, but are instantly destroyed by ANY Nature attack || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :All Summoned Skeletons deal +2 damage with each attack, but are instantly destroyed by ANY Nature attack |
*;3 | *;3 | ||
− | : | + | :All Summoned Skeletons deal +4 damage with each attack, but are instantly destroyed by ANY Nature attack |
*;4 | *;4 | ||
− | : | + | :All Summoned Skeletons deal +6 damage with each attack, but are instantly destroyed by ANY Nature attack |
*;5 | *;5 | ||
− | : | + | :All Summoned Skeletons deal +8 damage with each attack, but are instantly destroyed by ANY Nature attack |
}} | }} | ||
|- | |- | ||
− | + | | || of Strong Zombies || Raised Zombies deal +1 damage with each attack || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Raised Zombies deal +2 damage with each attack |
*;3 | *;3 | ||
− | : | + | :Raised Zombies deal +3 damage with each attack |
*;4 | *;4 | ||
− | : | + | :Raised Zombies deal +4 damage with each attack |
*;5 | *;5 | ||
− | : | + | :Raised Zombies deal +5 damage with each attack |
*;6 | *;6 | ||
− | : | + | :Raised Zombies deal +6 damage with each attack |
*;7 | *;7 | ||
− | : | + | :Raised Zombies deal +7 damage with each attack |
*;8 | *;8 | ||
− | : | + | :Raised Zombies deal +8 damage with each attack |
*;9 | *;9 | ||
− | : | + | :Raised Zombies deal +9 damage with each attack |
*;10 | *;10 | ||
− | : | + | :Raised Zombies deal +10 damage with each attack |
}} | }} | ||
|- | |- | ||
− | + | | || of Inciting Zombies || Raised Zombies taunt as if they did 10% more damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Raised Zombies taunt as if they did 20% more damage |
*;3 | *;3 | ||
− | : | + | :Raised Zombies taunt as if they did 30% more damage |
*;4 | *;4 | ||
− | : | + | :Raised Zombies taunt as if they did 40% more damage |
*;5 | *;5 | ||
− | : | + | :Raised Zombies taunt as if they did 50% more damage |
*;6 | *;6 | ||
− | : | + | :Raised Zombies taunt as if they did 60% more damage |
*;7 | *;7 | ||
− | : | + | :Raised Zombies taunt as if they did 70% more damage |
*;8 | *;8 | ||
− | : | + | :Raised Zombies taunt as if they did 80% more damage |
*;9 | *;9 | ||
− | : | + | :Raised Zombies taunt as if they did 90% more damage |
*;10 | *;10 | ||
− | : | + | :Raised Zombies taunt as if they did 100% more damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Fast Zombies || Raised Zombies move +1 faster || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Raised Zombies move +2 faster |
*;3 | *;3 | ||
− | : | + | :Raised Zombies move +3 faster |
*;4 | *;4 | ||
− | : | + | :Raised Zombies move +4 faster |
*;5 | *;5 | ||
− | : | + | :Raised Zombies move +5 faster |
− | *; | + | }} |
− | : | + | |} |
− | *; | + | |
− | : | + | |
− | *; | + | |
− | : | + | {| class="table mw-collapsible mw-collapsed" style="width:100%;" |
− | *; | + | |+<div align="left"><h3>Mentalism Effects</h3></div> |
− | : | + | ! Prefix !! Suffix !! Tier 1 !! All Tiers |
− | *; | + | |- |
− | : | + | | Mentalist's || of Mentalism || {MOD_SKILL_MENTALISM}{0.15} || {{Spoiler| |
+ | *;2 | ||
+ | :{MOD_SKILL_MENTALISM}{0.2} | ||
+ | *;3 | ||
+ | :{MOD_SKILL_MENTALISM}{0.25} | ||
+ | *;4 | ||
+ | :{MOD_SKILL_MENTALISM}{0.3} | ||
+ | *;5 | ||
+ | :{MOD_SKILL_MENTALISM}{0.35} | ||
+ | *;6 | ||
+ | :{MOD_SKILL_MENTALISM}{0.4} | ||
}} | }} | ||
|- | |- | ||
− | | | + | | Mindreaver's || of Mindreaving || Mindreave deals +1 damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Mindreave deals +2 damage |
*;3 | *;3 | ||
− | : | + | :Mindreave deals +3 damage |
*;4 | *;4 | ||
− | : | + | :Mindreave deals +4 damage |
*;5 | *;5 | ||
− | : | + | :Mindreave deals +5 damage |
*;6 | *;6 | ||
− | : | + | :Mindreave deals +6 damage |
*;7 | *;7 | ||
− | : | + | :Mindreave deals +7 damage |
*;8 | *;8 | ||
− | : | + | :Mindreave deals +8 damage |
*;9 | *;9 | ||
− | : | + | :Mindreave deals +9 damage |
*;10 | *;10 | ||
− | : | + | :Mindreave deals +10 damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Lingering Mindreaves || Mindreave attacks have a 20% chance to cause 15 additional damage over 15 seconds. || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Mindreave attacks have a 40% chance to cause 15 additional damage over 15 seconds. |
*;3 | *;3 | ||
− | : | + | :Mindreave attacks have a 60% chance to cause 15 additional damage over 15 seconds. |
*;4 | *;4 | ||
− | : | + | :Mindreave attacks have an 80% chance to cause 15 additional damage over 15 seconds. |
*;5 | *;5 | ||
− | : | + | :Mindreave attacks have a 100% chance to cause 15 additional damage over 15 seconds. |
*;6 | *;6 | ||
− | : | + | :Mindreave attacks have a 20% chance to cause 30 additional damage over 15 seconds. |
*;7 | *;7 | ||
− | : | + | :Mindreave attacks have a 40% chance to cause 30 additional damage over 15 seconds. |
*;8 | *;8 | ||
− | : | + | :Mindreave attacks have a 60% chance to cause 30 additional damage over 15 seconds. |
*;9 | *;9 | ||
− | : | + | :Mindreave attacks have an 80% chance to cause 30 additional damage over 15 seconds. |
*;10 | *;10 | ||
− | : | + | :Mindreave attacks have a 100% chance to cause 30 additional damage over 15 seconds. |
}} | }} | ||
|- | |- | ||
− | + | | || of Expansive Mindreaves || Mindreave has a 5% chance to hit all enemies within 10 meters || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Mindreave has a 8% chance to hit all enemies within 10 meters |
*;3 | *;3 | ||
− | : | + | :Mindreave has a 12% chance to hit all enemies within 10 meters |
*;4 | *;4 | ||
− | : | + | :Mindreave has a 16% chance to hit all enemies within 10 meters |
*;5 | *;5 | ||
− | : | + | :Mindreave has a 20% chance to hit all enemies within 10 meters |
*;6 | *;6 | ||
− | : | + | :Mindreave has a 25% chance to hit all enemies within 10 meters |
*;7 | *;7 | ||
− | : | + | :Mindreave has a 28% chance to hit all enemies within 10 meters |
*;8 | *;8 | ||
− | : | + | :Mindreave has a 32% chance to hit all enemies within 10 meters |
*;9 | *;9 | ||
− | : | + | :Mindreave has a 36% chance to hit all enemies within 10 meters |
*;10 | *;10 | ||
− | : | + | :Mindreave has a 40% chance to hit all enemies within 10 meters |
}} | }} | ||
|- | |- | ||
− | + | | || of Stunning Mindreaves || Mindreave has a 2% chance to stun the target || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Mindreave has a 4% chance to stun the target |
*;3 | *;3 | ||
− | : | + | :Mindreave has a 6% chance to stun the target |
*;4 | *;4 | ||
− | : | + | :Mindreave has a 8% chance to stun the target |
*;5 | *;5 | ||
− | : | + | :Mindreave has a 10% chance to stun the target |
*;6 | *;6 | ||
− | : | + | :Mindreave has a 12% chance to stun the target |
*;7 | *;7 | ||
− | : | + | :Mindreave has a 14% chance to stun the target |
*;8 | *;8 | ||
− | : | + | :Mindreave has a 16% chance to stun the target |
*;9 | *;9 | ||
− | : | + | :Mindreave has a 18% chance to stun the target |
*;10 | *;10 | ||
− | : | + | :Mindreave has a 20% chance to stun the target |
}} | }} | ||
|- | |- | ||
− | + | | || of Recuperative Mindreaves || Mindreave gives you 1 Power || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Mindreave gives you 2 Power |
*;3 | *;3 | ||
− | : | + | :Mindreave gives you 4 Power |
*;4 | *;4 | ||
− | : | + | :Mindreave gives you 5 Power |
*;5 | *;5 | ||
− | : | + | :Mindreave gives you 7 Power |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
*;6 | *;6 | ||
− | : | + | :Mindreave gives you 8 Power |
*;7 | *;7 | ||
− | : | + | :Mindreave gives you 10 Power |
*;8 | *;8 | ||
− | : | + | :Mindreave gives you 11 Power |
*;9 | *;9 | ||
− | : | + | :Mindreave gives you 13 Power |
*;10 | *;10 | ||
− | : | + | :Mindreave gives you 15 Power |
}} | }} | ||
|- | |- | ||
− | + | | || || After using Mindreave, you gain +1 Piercing Mitigation for 5 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :After using Mindreave, you gain +2 Piercing Mitigation for 5 seconds |
*;3 | *;3 | ||
− | : | + | :After using Mindreave, you gain +3 Piercing Mitigation for 5 seconds |
*;4 | *;4 | ||
− | : | + | :After using Mindreave, you gain +4 Piercing Mitigation for 5 seconds |
*;5 | *;5 | ||
− | : | + | :After using Mindreave, you gain +5 Piercing Mitigation for 5 seconds |
*;6 | *;6 | ||
− | : | + | :After using Mindreave, you gain +6 Piercing Mitigation for 5 seconds |
*;7 | *;7 | ||
− | : | + | :After using Mindreave, you gain +7 Piercing Mitigation for 5 seconds |
*;8 | *;8 | ||
− | : | + | :After using Mindreave, you gain +8 Piercing Mitigation for 5 seconds |
*;9 | *;9 | ||
− | : | + | :After using Mindreave, you gain +9 Piercing Mitigation for 5 seconds |
*;10 | *;10 | ||
− | : | + | :After using Mindreave, you gain +10 Piercing Mitigation for 5 seconds |
}} | }} | ||
|- | |- | ||
− | + | | || || After using Mindreave, your Reconstruct ability heals +20 for 15 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :After using Mindreave, your Reconstruct ability heals +40 for 15 seconds |
*;3 | *;3 | ||
− | : | + | :After using Mindreave, your Reconstruct ability heals +60 for 15 seconds |
*;4 | *;4 | ||
− | : | + | :After using Mindreave, your Reconstruct ability heals +80 for 15 seconds |
*;5 | *;5 | ||
− | : | + | :After using Mindreave, your Reconstruct ability heals +100 for 15 seconds |
− | + | }} | |
− | + | |- | |
− | + | | || of Critical Hits || {MOD_CRITICAL_HIT_DAMAGE}{0.05} || {{Spoiler| | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
− | |||
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | }} | ||
− | |- | ||
− | |||
*;2 | *;2 | ||
:{MOD_CRITICAL_HIT_DAMAGE}{0.1} | :{MOD_CRITICAL_HIT_DAMAGE}{0.1} | ||
Line 6,899: | Line 7,018: | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Recuperative Mindreaves || Pain Bubble gives you 4 Power || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Pain Bubble gives you 8 Power |
*;3 | *;3 | ||
− | : | + | :Pain Bubble gives you 12 Power |
*;4 | *;4 | ||
− | : | + | :Pain Bubble gives you 16 Power |
*;5 | *;5 | ||
− | : | + | :Pain Bubble gives you 20 Power |
*;6 | *;6 | ||
− | : | + | :Pain Bubble gives you 24 Power |
*;7 | *;7 | ||
− | : | + | :Pain Bubble gives you 28 Power |
*;8 | *;8 | ||
− | : | + | :Pain Bubble gives you 32 Power |
*;9 | *;9 | ||
− | : | + | :Pain Bubble gives you 36 Power |
*;10 | *;10 | ||
− | : | + | :Pain Bubble gives you 40 Power |
}} | }} | ||
|- | |- | ||
− | + | | || of System Shock || System Shock deals +10% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :System Shock deals +20% damage |
*;3 | *;3 | ||
− | : | + | :System Shock deals +30% damage |
*;4 | *;4 | ||
− | : | + | :System Shock deals +40% damage |
*;5 | *;5 | ||
− | : | + | :System Shock deals +50% damage |
*;6 | *;6 | ||
− | : | + | :System Shock deals +60% damage |
*;7 | *;7 | ||
− | : | + | :System Shock deals +70% damage |
*;8 | *;8 | ||
− | : | + | :System Shock deals +80% damage |
*;9 | *;9 | ||
− | : | + | :System Shock deals +90% damage |
*;10 | *;10 | ||
− | : | + | :System Shock deals +100% damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Aftershocks || System Shock attacks have a 20% chance to cause 15 additional damage over 15 seconds. || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :System Shock attacks have a 20% chance to cause 30 additional damage over 15 seconds. |
*;3 | *;3 | ||
− | : | + | :System Shock attacks have a 25% chance to cause 30 additional damage over 15 seconds. |
*;4 | *;4 | ||
− | : | + | :System Shock attacks have a 60% chance to cause 15 additional damage over 15 seconds. |
*;5 | *;5 | ||
− | : | + | :System Shock attacks have a 40% chance to cause 30 additional damage over 15 seconds. |
*;6 | *;6 | ||
− | : | + | :System Shock attacks have a 50% chance to cause 30 additional damage over 15 seconds. |
*;7 | *;7 | ||
− | : | + | :System Shock attacks have a 60% chance to cause 30 additional damage over 15 seconds. |
*;8 | *;8 | ||
− | : | + | :System Shock attacks have a 70% chance to cause 30 additional damage over 15 seconds. |
*;9 | *;9 | ||
− | : | + | :System Shock attacks have an 80% chance to cause 30 additional damage over 15 seconds. |
*;10 | *;10 | ||
− | : | + | :System Shock attacks have a 100% chance to cause 30 additional damage over 15 seconds. |
}} | }} | ||
|- | |- | ||
− | + | | || of Calming Shocks || System Shock generates 4 less Rage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :System Shock generates 8 less Rage |
*;3 | *;3 | ||
− | : | + | :System Shock generates 12 less Rage |
*;4 | *;4 | ||
− | : | + | :System Shock generates 16 less Rage |
*;5 | *;5 | ||
− | : | + | :System Shock generates 20 less Rage |
*;6 | *;6 | ||
− | : | + | :System Shock generates 24 less Rage |
*;7 | *;7 | ||
− | : | + | :System Shock generates 28 less Rage |
*;8 | *;8 | ||
− | : | + | :System Shock generates 32 less Rage |
*;9 | *;9 | ||
− | : | + | :System Shock generates 36 less Rage |
*;10 | *;10 | ||
− | : | + | :System Shock generates 40 less Rage |
}} | }} | ||
|- | |- | ||
− | + | | || of Critical Shocks || System Shock has a 4% chance to deal +50 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :System Shock has a 8% chance to deal +50 damage |
*;3 | *;3 | ||
− | : | + | :System Shock has a 12% chance to deal +50 damage |
*;4 | *;4 | ||
− | : | + | :System Shock has a 16% chance to deal +50 damage |
*;5 | *;5 | ||
− | : | + | :System Shock has a 20% chance to deal +50 damage |
*;6 | *;6 | ||
− | : | + | :System Shock has a 24% chance to deal +50 damage |
*;7 | *;7 | ||
− | : | + | :System Shock has a 28% chance to deal +50 damage |
*;8 | *;8 | ||
− | : | + | :System Shock has a 32% chance to deal +50 damage |
*;9 | *;9 | ||
− | : | + | :System Shock has a 36% chance to deal +50 damage |
*;10 | *;10 | ||
− | : | + | :System Shock has a 40% chance to deal +50 damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Refreshing Shocks || System Shock heals you for 3 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :System Shock heals you for 6 health |
*;3 | *;3 | ||
− | : | + | :System Shock heals you for 9 health |
*;4 | *;4 | ||
− | : | + | :System Shock heals you for 12 health |
*;5 | *;5 | ||
− | : | + | :System Shock heals you for 15 health |
*;6 | *;6 | ||
− | : | + | :System Shock heals you for 18 health |
*;7 | *;7 | ||
− | : | + | :System Shock heals you for 21 health |
*;8 | *;8 | ||
− | : | + | :System Shock heals you for 24 health |
*;9 | *;9 | ||
− | : | + | :System Shock heals you for 27 health |
*;10 | *;10 | ||
− | : | + | :System Shock heals you for 30 health |
}} | }} | ||
|- | |- | ||
− | + | | || of Reconstruction || {BOOST_RECONSTRUCT_SENDER}{12} || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :{BOOST_RECONSTRUCT_SENDER}{24} |
*;3 | *;3 | ||
− | : | + | :{BOOST_RECONSTRUCT_SENDER}{36} |
*;4 | *;4 | ||
− | : | + | :{BOOST_RECONSTRUCT_SENDER}{48} |
*;5 | *;5 | ||
− | : | + | :{BOOST_RECONSTRUCT_SENDER}{60} |
*;6 | *;6 | ||
− | : | + | :{BOOST_RECONSTRUCT_SENDER}{72} |
*;7 | *;7 | ||
− | : | + | :{BOOST_RECONSTRUCT_SENDER}{84} |
*;8 | *;8 | ||
− | : | + | :{BOOST_RECONSTRUCT_SENDER}{96} |
*;9 | *;9 | ||
− | : | + | :{BOOST_RECONSTRUCT_SENDER}{108} |
*;10 | *;10 | ||
− | : | + | :{BOOST_RECONSTRUCT_SENDER}{120} |
}} | }} | ||
|- | |- | ||
− | + | | || of Revitalization || {BOOST_REVITALIZE_SENDER}{6} || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :{BOOST_REVITALIZE_SENDER}{12} |
*;3 | *;3 | ||
− | : | + | :{BOOST_REVITALIZE_SENDER}{18} |
*;4 | *;4 | ||
− | : | + | :{BOOST_REVITALIZE_SENDER}{24} |
*;5 | *;5 | ||
− | : | + | :{BOOST_REVITALIZE_SENDER}{30} |
+ | *;6 | ||
+ | :{BOOST_REVITALIZE_SENDER}{36} | ||
+ | *;7 | ||
+ | :{BOOST_REVITALIZE_SENDER}{42} | ||
+ | *;8 | ||
+ | :{BOOST_REVITALIZE_SENDER}{48} | ||
+ | *;9 | ||
+ | :{BOOST_REVITALIZE_SENDER}{54} | ||
+ | *;10 | ||
+ | :{BOOST_REVITALIZE_SENDER}{60} | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Reinforced Reconstruction || Reconstruct causes the target to take 1 less damage from any attack for 10 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Reconstruct causes the target to take 2 less damage from any attack for 10 seconds |
*;3 | *;3 | ||
− | : | + | :Reconstruct causes the target to take 3 less damage from any attack for 10 seconds |
*;4 | *;4 | ||
− | : | + | :Reconstruct causes the target to take 4 less damage from any attack for 10 seconds |
*;5 | *;5 | ||
− | : | + | :Reconstruct causes the target to take 5 less damage from any attack for 10 seconds |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || of Mind Protection || Revitalize causes the target to take 1 less damage from Psychic attacks for 10 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Revitalize causes the target to take 2 less damage from Psychic attacks for 10 seconds |
*;3 | *;3 | ||
− | : | + | :Revitalize causes the target to take 3 less damage from Psychic attacks for 10 seconds |
*;4 | *;4 | ||
− | : | + | :Revitalize causes the target to take 4 less damage from Psychic attacks for 10 seconds |
*;5 | *;5 | ||
− | : | + | :Revitalize causes the target to take 5 less damage from Psychic attacks for 10 seconds |
+ | }} | ||
+ | |- | ||
+ | | || || Reconstruct also restores 5 power to the target || {{Spoiler| | ||
+ | *;2 | ||
+ | :Reconstruct also restores 10 power to the target | ||
+ | *;3 | ||
+ | :Reconstruct also restores 15 power to the target | ||
+ | *;4 | ||
+ | :Reconstruct also restores 20 power to the target | ||
+ | *;5 | ||
+ | :Reconstruct also restores 25 power to the target | ||
*;6 | *;6 | ||
− | : | + | :Reconstruct also restores 30 power to the target |
*;7 | *;7 | ||
− | : | + | :Reconstruct also restores 35 power to the target |
*;8 | *;8 | ||
− | : | + | :Reconstruct also restores 40 power to the target |
*;9 | *;9 | ||
− | : | + | :Reconstruct also restores 45 power to the target |
*;10 | *;10 | ||
− | : | + | :Reconstruct also restores 50 power to the target |
}} | }} | ||
|- | |- | ||
− | + | | || of Organ Repair || Reconstruct removes ongoing Trauma effects (up to 3 dmg/sec) || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Reconstruct removes ongoing Trauma effects (up to 6 dmg/sec) |
*;3 | *;3 | ||
− | : | + | :Reconstruct removes ongoing Trauma effects (up to 9 dmg/sec) |
*;4 | *;4 | ||
− | : | + | :Reconstruct removes ongoing Trauma effects (up to 12 dmg/sec) |
*;5 | *;5 | ||
− | : | + | :Reconstruct removes ongoing Trauma effects (up to 15 dmg/sec) |
*;6 | *;6 | ||
− | : | + | :Reconstruct removes ongoing Trauma effects (up to 18 dmg/sec) |
*;7 | *;7 | ||
− | : | + | :Reconstruct removes ongoing Trauma effects (up to 21 dmg/sec) |
*;8 | *;8 | ||
− | : | + | :Reconstruct removes ongoing Trauma effects (up to 24 dmg/sec) |
*;9 | *;9 | ||
− | : | + | :Reconstruct removes ongoing Trauma effects (up to 27 dmg/sec) |
*;10 | *;10 | ||
− | : | + | :Reconstruct removes ongoing Trauma effects (up to 30 dmg/sec) |
}} | }} | ||
|- | |- | ||
− | + | | || of Reconstructed Feet || Reconstruct increases target's sprint speed by 1 for 10 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Reconstruct increases target's sprint speed by 1.5 for 10 seconds |
*;3 | *;3 | ||
− | : | + | :Reconstruct increases target's sprint speed by 2 for 10 seconds |
*;4 | *;4 | ||
− | : | + | :Reconstruct increases target's sprint speed by 2.5 for 10 seconds |
*;5 | *;5 | ||
− | : | + | :Reconstruct increases target's sprint speed by 3 for 10 seconds |
*;6 | *;6 | ||
− | : | + | :Reconstruct increases target's sprint speed by 3.5 for 10 seconds |
*;7 | *;7 | ||
− | : | + | :Reconstruct increases target's sprint speed by 4 for 10 seconds |
*;8 | *;8 | ||
− | : | + | :Reconstruct increases target's sprint speed by 4.5 for 10 seconds |
*;9 | *;9 | ||
− | : | + | :Reconstruct increases target's sprint speed by 5 for 10 seconds |
*;10 | *;10 | ||
− | : | + | :Reconstruct increases target's sprint speed by 5.5 for 10 seconds |
}} | }} | ||
|- | |- | ||
− | + | | || of Armored Reconstruction || Revitalize restores 10 armor to YOU (regardless of the target of the ability) || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Revitalize restores 20 armor to YOU (regardless of the target of the ability) |
*;3 | *;3 | ||
− | : | + | :Revitalize restores 30 armor to YOU (regardless of the target of the ability) |
*;4 | *;4 | ||
− | : | + | :Revitalize restores 40 armor to YOU (regardless of the target of the ability) |
*;5 | *;5 | ||
− | : | + | :Revitalize restores 50 armor to YOU (regardless of the target of the ability) |
− | + | *;6 | |
− | + | :Revitalize restores 60 armor to YOU (regardless of the target of the ability) | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | *;6 | ||
− | : | ||
*;7 | *;7 | ||
− | : | + | :Revitalize restores 70 armor to YOU (regardless of the target of the ability) |
*;8 | *;8 | ||
− | : | + | :Revitalize restores 80 armor to YOU (regardless of the target of the ability) |
*;9 | *;9 | ||
− | : | + | :Revitalize restores 90 armor to YOU (regardless of the target of the ability) |
*;10 | *;10 | ||
− | : | + | :Revitalize restores 100 armor to YOU (regardless of the target of the ability) |
}} | }} | ||
|- | |- | ||
− | + | | || || Psi Health Wave instantly heals all targets for 7 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Psi Health Wave instantly heals all targets for 14 health |
*;3 | *;3 | ||
− | : | + | :Psi Health Wave instantly heals all targets for 21 health |
*;4 | *;4 | ||
− | : | + | :Psi Health Wave instantly heals all targets for 28 health |
*;5 | *;5 | ||
− | : | + | :Psi Health Wave instantly heals all targets for 35 health |
*;6 | *;6 | ||
− | : | + | :Psi Health Wave instantly heals all targets for 42 health |
*;7 | *;7 | ||
− | : | + | :Psi Health Wave instantly heals all targets for 49 health |
*;8 | *;8 | ||
− | : | + | :Psi Health Wave instantly heals all targets for 56 health |
*;9 | *;9 | ||
− | : | + | :Psi Health Wave instantly heals all targets for 63 health |
*;10 | *;10 | ||
− | : | + | :Psi Health Wave instantly heals all targets for 70 health |
}} | }} | ||
|- | |- | ||
− | + | | || of Miraculous Psi Waves || Psi Health Wave has a 2% chance to heal all targets for 250 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Psi Health Wave has a 4% chance to heal all targets for 250 health |
*;3 | *;3 | ||
− | : | + | :Psi Health Wave has a 6% chance to heal all targets for 250 health |
*;4 | *;4 | ||
− | : | + | :Psi Health Wave has a 8% chance to heal all targets for 250 health |
*;5 | *;5 | ||
− | : | + | :Psi Health Wave has a 10% chance to heal all targets for 250 health |
*;6 | *;6 | ||
− | : | + | :Psi Health Wave has a 12% chance to heal all targets for 250 health |
*;7 | *;7 | ||
− | : | + | :Psi Health Wave has a 14% chance to heal all targets for 250 health |
*;8 | *;8 | ||
− | : | + | :Psi Health Wave has a 16% chance to heal all targets for 250 health |
*;9 | *;9 | ||
− | : | + | :Psi Health Wave has a 18% chance to heal all targets for 250 health |
*;10 | *;10 | ||
− | : | + | :Psi Health Wave has a 20% chance to heal all targets for 250 health |
}} | }} | ||
|- | |- | ||
− | + | | || || Psi Health Wave instantly heals you for 30 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Psi Health Wave instantly heals you for 50 health |
*;3 | *;3 | ||
− | : | + | :Psi Health Wave instantly heals you for 70 health |
*;4 | *;4 | ||
− | : | + | :Psi Health Wave instantly heals you for 90 health |
*;5 | *;5 | ||
− | : | + | :Psi Health Wave instantly heals you for 110 health |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || || Psi Health Wave raises your Electricity Mitigation by 1 for 15 seconds. || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Psi Health Wave raises your Electricity and Acid Mitigation by 1 for 15 seconds. |
*;3 | *;3 | ||
− | : | + | :Psi Health Wave raises your Electricity, Acid, and Cold Mitigation by 1 for 15 seconds. |
*;4 | *;4 | ||
− | : | + | :Psi Health Wave raises your Electricity and Acid Mitigation by 2 for 15 seconds. |
*;5 | *;5 | ||
− | : | + | :Psi Health Wave raises your Electricity, Acid, and Cold Mitigation by 2 for 15 seconds. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || of Health Waves || {BOOST_HEALTHWAVE_SENDER}{1} || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :{BOOST_HEALTHWAVE_SENDER}{2} |
*;3 | *;3 | ||
− | : | + | :{BOOST_HEALTHWAVE_SENDER}{3} |
*;4 | *;4 | ||
− | : | + | :{BOOST_HEALTHWAVE_SENDER}{4} |
*;5 | *;5 | ||
− | : | + | :{BOOST_HEALTHWAVE_SENDER}{5} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || || Psi Armor Wave instantly restores 8 armor to all targets || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Psi Armor Wave instantly restores 16 armor to all targets |
*;3 | *;3 | ||
− | : | + | :Psi Armor Wave instantly restores 24 armor to all targets |
*;4 | *;4 | ||
− | : | + | :Psi Armor Wave instantly restores 32 armor to all targets |
*;5 | *;5 | ||
− | : | + | :Psi Armor Wave instantly restores 40 armor to all targets |
*;6 | *;6 | ||
− | : | + | :Psi Armor Wave instantly restores 48 armor to all targets |
*;7 | *;7 | ||
− | : | + | :Psi Armor Wave instantly restores 56 armor to all targets |
*;8 | *;8 | ||
− | : | + | :Psi Armor Wave instantly restores 64 armor to all targets |
*;9 | *;9 | ||
− | : | + | :Psi Armor Wave instantly restores 72 armor to all targets |
*;10 | *;10 | ||
− | : | + | :Psi Armor Wave instantly restores 80 armor to all targets |
}} | }} | ||
|- | |- | ||
− | + | | || of Armor Surprises || Psi Armor Wave has a 4% chance to instantly restore 250 armor to all targets || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Psi Armor Wave has a 6% chance to instantly restore 250 armor to all targets |
*;3 | *;3 | ||
− | : | + | :Psi Armor Wave has a 8% chance to instantly restore 250 armor to all targets |
*;4 | *;4 | ||
− | : | + | :Psi Armor Wave has a 10% chance to instantly restore 250 armor to all targets |
*;5 | *;5 | ||
− | : | + | :Psi Armor Wave has a 12% chance to instantly restore 250 armor to all targets |
*;6 | *;6 | ||
− | : | + | :Psi Armor Wave has a 14% chance to instantly restore 250 armor to all targets |
*;7 | *;7 | ||
− | : | + | :Psi Armor Wave has a 16% chance to instantly restore 250 armor to all targets |
*;8 | *;8 | ||
− | : | + | :Psi Armor Wave has a 18% chance to instantly restore 250 armor to all targets |
*;9 | *;9 | ||
− | : | + | :Psi Armor Wave has a 20% chance to instantly restore 250 armor to all targets |
*;10 | *;10 | ||
− | : | + | :Psi Armor Wave has a 22% chance to instantly restore 250 armor to all targets |
}} | }} | ||
|- | |- | ||
− | + | | || of Waves of Instant Armor || Psi Armor Wave and Mind Armor Wave instantly restores 40 armor to you || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Psi Armor Wave and Mind Armor Wave instantly restores 60 armor to you |
*;3 | *;3 | ||
− | : | + | :Psi Armor Wave and Mind Armor Wave instantly restores 80 armor to you |
*;4 | *;4 | ||
− | : | + | :Psi Armor Wave and Mind Armor Wave instantly restores 100 armor to you |
+ | *;5 | ||
+ | :Psi Armor Wave and Mind Armor Wave instantly restores 120 armor to you | ||
+ | }} | ||
+ | |- | ||
+ | | || of Shielding Waves || Psi Armor Wave has a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || {{Spoiler| | ||
+ | *;2 | ||
+ | :Psi Armor Wave has a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | ||
+ | *;3 | ||
+ | :Psi Armor Wave has a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | ||
+ | *;4 | ||
+ | :Psi Armor Wave has a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | ||
*;5 | *;5 | ||
− | : | + | :Psi Armor Wave has a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;6 | *;6 | ||
− | : | + | :Psi Armor Wave has a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;7 | *;7 | ||
− | : | + | :Psi Armor Wave has a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;8 | *;8 | ||
− | : | + | :Psi Armor Wave has a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;9 | *;9 | ||
− | : | + | :Psi Armor Wave has a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*;10 | *;10 | ||
− | : | + | :Psi Armor Wave has a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
}} | }} | ||
|- | |- | ||
− | + | | || of Armor Waves || {BOOST_ARMORWAVE_SENDER}{1} || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :{BOOST_ARMORWAVE_SENDER}{2} |
*;3 | *;3 | ||
− | : | + | :{BOOST_ARMORWAVE_SENDER}{3} |
*;4 | *;4 | ||
− | : | + | :{BOOST_ARMORWAVE_SENDER}{4} |
*;5 | *;5 | ||
− | : | + | :{BOOST_ARMORWAVE_SENDER}{5} |
}} | }} | ||
|- | |- | ||
− | + | | || || Psi Power Wave has a 5% chance to instantly restore 20 power to all targets || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Psi Power Wave has a 10% chance to instantly restore 20 power to all targets |
*;3 | *;3 | ||
− | : | + | :Psi Power Wave has a 15% chance to instantly restore 20 power to all targets |
*;4 | *;4 | ||
− | : | + | :Psi Power Wave has a 20% chance to instantly restore 20 power to all targets |
*;5 | *;5 | ||
− | : | + | :Psi Power Wave has a 25% chance to instantly restore 20 power to all targets |
*;6 | *;6 | ||
− | : | + | :Psi Power Wave has a 30% chance to instantly restore 20 power to all targets |
*;7 | *;7 | ||
− | : | + | :Psi Power Wave has a 35% chance to instantly restore 20 power to all targets |
*;8 | *;8 | ||
− | : | + | :Psi Power Wave has a 40% chance to instantly restore 20 power to all targets |
*;9 | *;9 | ||
− | : | + | :Psi Power Wave has a 45% chance to instantly restore 20 power to all targets |
*;10 | *;10 | ||
− | : | + | :Psi Power Wave has a 50% chance to instantly restore 20 power to all targets |
}} | }} | ||
|- | |- | ||
− | + | | || of Sudden Power Overloads || Psi Power Wave has a 1% chance to restore 100 power to all targets || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Psi Power Wave has a 2% chance to restore 100 power to all targets |
*;3 | *;3 | ||
− | : | + | :Psi Power Wave has a 3% chance to restore 100 power to all targets |
*;4 | *;4 | ||
− | : | + | :Psi Power Wave has a 4% chance to restore 100 power to all targets |
*;5 | *;5 | ||
− | : | + | :Psi Power Wave has a 5% chance to restore 100 power to all targets |
*;6 | *;6 | ||
− | : | + | :Psi Power Wave has a 6% chance to restore 100 power to all targets |
*;7 | *;7 | ||
− | : | + | :Psi Power Wave has a 7% chance to restore 100 power to all targets |
*;8 | *;8 | ||
− | : | + | :Psi Power Wave has a 8% chance to restore 100 power to all targets |
*;9 | *;9 | ||
− | : | + | :Psi Power Wave has a 9% chance to restore 100 power to all targets |
*;10 | *;10 | ||
− | : | + | :Psi Power Wave has a 10% chance to restore 100 power to all targets |
}} | }} | ||
|- | |- | ||
− | + | | || || Psi Power Wave and Mind Armor Wave instantly restores 5 power to you || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Psi Power Wave and Mind Armor Wave instantly restores 10 power to you |
*;3 | *;3 | ||
− | : | + | :Psi Power Wave and Mind Armor Wave instantly restores 15 power to you |
*;4 | *;4 | ||
− | : | + | :Psi Power Wave and Mind Armor Wave instantly restores 20 power to you |
*;5 | *;5 | ||
− | : | + | :Psi Power Wave and Mind Armor Wave instantly restores 25 power to you |
}} | }} | ||
|- | |- | ||
− | + | | || || Mind Armor Wave causes all allies' melee attacks to cost -1 Power for 20 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Mind Armor Wave causes all allies' melee attacks to cost -2 Power for 20 seconds |
*;3 | *;3 | ||
− | : | + | :Mind Armor Wave causes all allies' melee attacks to cost -3 Power for 20 seconds |
*;4 | *;4 | ||
− | : | + | :Mind Armor Wave causes all allies' melee attacks to cost -4 Power for 20 seconds |
*;5 | *;5 | ||
− | : | + | :Mind Armor Wave causes all allies' melee attacks to cost -5 Power for 20 seconds |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || of Power Waves || {BOOST_POWERWAVE_SENDER}{1} || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :{BOOST_POWERWAVE_SENDER}{2} |
*;3 | *;3 | ||
− | : | + | :{BOOST_POWERWAVE_SENDER}{3} |
*;4 | *;4 | ||
− | : | + | :{BOOST_POWERWAVE_SENDER}{4} |
*;5 | *;5 | ||
− | : | + | :{BOOST_POWERWAVE_SENDER}{5} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || || Mind Armor Wave grants all allies +1 Psychic Damage for 60 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Mind Armor Wave grants all allies +2 Psychic Damage for 60 seconds |
*;3 | *;3 | ||
− | : | + | :Mind Armor Wave grants all allies +3 Psychic Damage for 60 seconds |
*;4 | *;4 | ||
− | : | + | :Mind Armor Wave grants all allies +4 Psychic Damage for 60 seconds |
*;5 | *;5 | ||
− | : | + | :Mind Armor Wave grants all allies +5 Psychic Damage for 60 seconds |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || || Psi Adrenaline Wave increases your damage done with Slashing attacks by 10% for 10 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Psi Adrenaline Wave increases your damage done with Slashing attacks by 15% for 10 seconds |
*;3 | *;3 | ||
− | : | + | :Psi Adrenaline Wave increases your damage done with Slashing attacks by 20% for 10 seconds |
*;4 | *;4 | ||
− | : | + | :Psi Adrenaline Wave increases your damage done with Slashing attacks by 25% for 10 seconds |
*;5 | *;5 | ||
− | : | + | :Psi Adrenaline Wave increases your damage done with Slashing attacks by 30% for 10 seconds |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || || Psi Adrenaline Wave increases your damage done with Electricity attacks by 10% for 10 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Psi Adrenaline Wave increases your damage done with Electricity attacks by 15% for 10 seconds |
*;3 | *;3 | ||
− | : | + | :Psi Adrenaline Wave increases your damage done with Electricity attacks by 20% for 10 seconds |
*;4 | *;4 | ||
− | : | + | :Psi Adrenaline Wave increases your damage done with Electricity attacks by 25% for 10 seconds |
*;5 | *;5 | ||
− | : | + | :Psi Adrenaline Wave increases your damage done with Electricity attacks by 30% for 10 seconds |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || || Psi Adrenaline Wave increases your damage done with Crushing attacks by 10% for 10 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Psi Adrenaline Wave increases your damage done with Crushing attacks by 15% for 10 seconds |
*;3 | *;3 | ||
− | : | + | :Psi Adrenaline Wave increases your damage done with Crushing attacks by 20% for 10 seconds |
*;4 | *;4 | ||
− | : | + | :Psi Adrenaline Wave increases your damage done with Crushing attacks by 25% for 10 seconds |
*;5 | *;5 | ||
− | : | + | :Psi Adrenaline Wave increases your damage done with Crushing attacks by 30% for 10 seconds |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || || Mind Armor Wave has a 25% chance to restore 40 health and 40 armor to you || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Mind Armor Wave has a 25% chance to restore 80 health and 80 armor to you |
*;3 | *;3 | ||
− | : | + | :Mind Armor Wave has a 25% chance to restore 110 health and 110 armor to you |
*;4 | *;4 | ||
− | : | + | :Mind Armor Wave has a 25% chance to restore 140 health and 140 armor to you |
*;5 | *;5 | ||
− | : | + | :Mind Armor Wave has a 25% chance to restore 170 health and 170 armor to you |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | | + | | Supercharging || || Psi Adrenaline Wave has a 3% chance to boost all targets' damage output by 10 for 20 seconds || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Psi Adrenaline Wave has a 6% chance to boost all targets' damage output by 10 for 20 seconds |
*;3 | *;3 | ||
− | : | + | :Psi Adrenaline Wave has a 9% chance to boost all targets' damage output by 10 for 20 seconds |
*;4 | *;4 | ||
− | : | + | :Psi Adrenaline Wave has a 12% chance to boost all targets' damage output by 10 for 20 seconds |
*;5 | *;5 | ||
− | : | + | :Psi Adrenaline Wave has a 15% chance to boost all targets' damage output by 10 for 20 seconds |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || of System Shock || Panic Charge deals +10% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Panic Charge deals +20% damage |
*;3 | *;3 | ||
− | : | + | :Panic Charge deals +30% damage |
*;4 | *;4 | ||
− | : | + | :Panic Charge deals +40% damage |
*;5 | *;5 | ||
− | : | + | :Panic Charge deals +50% damage |
*;6 | *;6 | ||
− | : | + | :Panic Charge deals +60% damage |
*;7 | *;7 | ||
− | : | + | :Panic Charge deals +70% damage |
*;8 | *;8 | ||
− | : | + | :Panic Charge deals +80% damage |
*;9 | *;9 | ||
− | : | + | :Panic Charge deals +90% damage |
*;10 | *;10 | ||
− | : | + | :Panic Charge deals +100% damage |
}} | }} | ||
|- | |- | ||
− | + | | || of System Shock || Panic Charge has a 3% chance to boost all your attack damage by 10 for 20 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Panic Charge has a 6% chance to boost all your attack damage by 10 for 20 seconds |
*;3 | *;3 | ||
− | : | + | :Panic Charge has a 9% chance to boost all your attack damage by 10 for 20 seconds |
*;4 | *;4 | ||
− | : | + | :Panic Charge has a 12% chance to boost all your attack damage by 10 for 20 seconds |
*;5 | *;5 | ||
− | : | + | :Panic Charge has a 15% chance to boost all your attack damage by 10 for 20 seconds |
*;6 | *;6 | ||
− | : | + | :Panic Charge has a 18% chance to boost all your attack damage by 10 for 20 seconds |
*;7 | *;7 | ||
− | : | + | :Panic Charge has a 21% chance to boost all your attack damage by 10 for 20 seconds |
*;8 | *;8 | ||
− | : | + | :Panic Charge has a 24% chance to boost all your attack damage by 10 for 20 seconds |
*;9 | *;9 | ||
− | : | + | :Panic Charge has a 27% chance to boost all your attack damage by 10 for 20 seconds |
*;10 | *;10 | ||
− | : | + | :Panic Charge has a 30% chance to boost all your attack damage by 10 for 20 seconds |
}} | }} | ||
|- | |- | ||
− | + | | || of Panicked Healing || Panic Charge instantly restores 10 armor || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Panic Charge instantly restores 20 armor |
*;3 | *;3 | ||
− | : | + | :Panic Charge instantly restores 30 armor |
*;4 | *;4 | ||
− | : | + | :Panic Charge instantly restores 40 armor |
*;5 | *;5 | ||
− | : | + | :Panic Charge instantly restores 50 armor |
*;6 | *;6 | ||
− | : | + | :Panic Charge instantly restores 60 armor |
*;7 | *;7 | ||
− | : | + | :Panic Charge instantly restores 70 armor |
*;8 | *;8 | ||
− | : | + | :Panic Charge instantly restores 80 armor |
*;9 | *;9 | ||
− | : | + | :Panic Charge instantly restores 90 armor |
*;10 | *;10 | ||
− | : | + | :Panic Charge instantly restores 100 armor |
}} | }} | ||
|- | |- | ||
− | + | | || of Electrification || Electrify deals +10% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Electrify deals +20% damage |
*;3 | *;3 | ||
− | : | + | :Electrify deals +30% damage |
*;4 | *;4 | ||
− | : | + | :Electrify deals +40% damage |
*;5 | *;5 | ||
− | : | + | :Electrify deals +50% damage |
*;6 | *;6 | ||
− | : | + | :Electrify deals +60% damage |
*;7 | *;7 | ||
− | : | + | :Electrify deals +70% damage |
*;8 | *;8 | ||
− | : | + | :Electrify deals +80% damage |
*;9 | *;9 | ||
− | : | + | :Electrify deals +90% damage |
*;10 | *;10 | ||
− | : | + | :Electrify deals +100% damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Aftershocks || Electrify has a 8% chance to deal +25% damage and heal you for 50 armor || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Electrify has a 16% chance to deal +25% damage and heal you for 50 armor |
*;3 | *;3 | ||
− | : | + | :Electrify has a 24% chance to deal +25% damage and heal you for 50 armor |
*;4 | *;4 | ||
− | : | + | :Electrify has a 32% chance to deal +25% damage and heal you for 50 armor |
*;5 | *;5 | ||
− | : | + | :Electrify has a 40% chance to deal +25% damage and heal you for 50 armor |
*;6 | *;6 | ||
− | : | + | :Electrify has a 48% chance to deal +25% damage and heal you for 50 armor |
*;7 | *;7 | ||
− | : | + | :Electrify has a 56% chance to deal +25% damage and heal you for 50 armor |
*;8 | *;8 | ||
− | : | + | :Electrify has a 64% chance to deal +25% damage and heal you for 50 armor |
*;9 | *;9 | ||
− | : | + | :Electrify has a 72% chance to deal +25% damage and heal you for 50 armor |
*;10 | *;10 | ||
− | : | + | :Electrify has a 80% chance to deal +25% damage and heal you for 50 armor |
}} | }} | ||
|- | |- | ||
− | + | | || of Calming Shocks || Electrify generates 10 less Rage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Electrify generates 20 less Rage |
*;3 | *;3 | ||
− | : | + | :Electrify generates 30 less Rage |
*;4 | *;4 | ||
− | : | + | :Electrify generates 40 less Rage |
*;5 | *;5 | ||
− | : | + | :Electrify generates 50 less Rage |
*;6 | *;6 | ||
− | : | + | :Electrify generates 60 less Rage |
*;7 | *;7 | ||
− | : | + | :Electrify generates 70 less Rage |
*;8 | *;8 | ||
− | : | + | :Electrify generates 80 less Rage |
*;9 | *;9 | ||
− | : | + | :Electrify generates 90 less Rage |
*;10 | *;10 | ||
− | : | + | :Electrify generates 100 less Rage |
}} | }} | ||
|- | |- | ||
− | + | | || of Refreshing Shocks || Electrify heals you for 10 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Electrify heals you for 20 health |
*;3 | *;3 | ||
− | : | + | :Electrify heals you for 30 health |
*;4 | *;4 | ||
− | : | + | :Electrify heals you for 40 health |
*;5 | *;5 | ||
− | : | + | :Electrify heals you for 50 health |
*;6 | *;6 | ||
− | : | + | :Electrify heals you for 60 health |
*;7 | *;7 | ||
− | : | + | :Electrify heals you for 70 health |
*;8 | *;8 | ||
− | : | + | :Electrify heals you for 80 health |
*;9 | *;9 | ||
− | : | + | :Electrify heals you for 90 health |
*;10 | *;10 | ||
− | : | + | :Electrify heals you for 100 health |
}} | }} | ||
|- | |- | ||
− | + | | || of Stunning Shocks || Electrify has a 18% chance to stun the target || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Electrify has a 36% chance to stun the target |
*;3 | *;3 | ||
− | : | + | :Electrify has a 54% chance to stun the target |
*;4 | *;4 | ||
− | : | + | :Electrify has a 72% chance to stun the target |
*;5 | *;5 | ||
− | : | + | :Electrify has a 90% chance to stun the target |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || of Recharging Shocks || Electrify restores 10 power to you || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Electrify restores 20 power to you |
*;3 | *;3 | ||
− | : | + | :Electrify restores 30 power to you |
*;4 | *;4 | ||
− | : | + | :Electrify restores 40 power to you |
*;5 | *;5 | ||
− | : | + | :Electrify restores 50 power to you |
+ | *;6 | ||
+ | :Electrify restores 60 power to you | ||
+ | *;7 | ||
+ | :Electrify restores 70 power to you | ||
+ | *;8 | ||
+ | :Electrify restores 80 power to you | ||
+ | *;9 | ||
+ | :Electrify restores 90 power to you | ||
+ | *;10 | ||
+ | :Electrify restores 100 power to you | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Painful Bubbles || Pain Bubble deals 10 Psychic damage before applying the bubble || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Pain Bubble deals 20 Psychic damage before applying the bubble |
*;3 | *;3 | ||
− | : | + | :Pain Bubble deals 30 Psychic damage before applying the bubble |
*;4 | *;4 | ||
− | : | + | :Pain Bubble deals 40 Psychic damage before applying the bubble |
*;5 | *;5 | ||
− | : | + | :Pain Bubble deals 50 Psychic damage before applying the bubble |
+ | *;6 | ||
+ | :Pain Bubble deals 60 Psychic damage before applying the bubble | ||
+ | *;7 | ||
+ | :Pain Bubble deals 70 Psychic damage before applying the bubble | ||
+ | *;8 | ||
+ | :Pain Bubble deals 80 Psychic damage before applying the bubble | ||
+ | *;9 | ||
+ | :Pain Bubble deals 90 Psychic damage before applying the bubble | ||
+ | *;10 | ||
+ | :Pain Bubble deals 100 Psychic damage before applying the bubble | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Painful Bubbles || Pain Bubble has a 25% chance to deal 40 Psychic damage before applying the bubble || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Pain Bubble has a 25% chance to deal 80 Psychic damage before applying the bubble |
*;3 | *;3 | ||
− | : | + | :Pain Bubble has a 25% chance to deal 120 Psychic damage before applying the bubble |
*;4 | *;4 | ||
− | : | + | :Pain Bubble has a 25% chance to deal 160 Psychic damage before applying the bubble |
*;5 | *;5 | ||
− | : | + | :Pain Bubble has a 25% chance to deal 200 Psychic damage before applying the bubble |
*;6 | *;6 | ||
− | : | + | :Pain Bubble has a 25% chance to deal 240 Psychic damage before applying the bubble |
*;7 | *;7 | ||
− | : | + | :Pain Bubble has a 25% chance to deal 280 Psychic damage before applying the bubble |
*;8 | *;8 | ||
− | : | + | :Pain Bubble has a 25% chance to deal 320 Psychic damage before applying the bubble |
*;9 | *;9 | ||
− | : | + | :Pain Bubble has a 25% chance to deal 360 Psychic damage before applying the bubble |
*;10 | *;10 | ||
− | : | + | :Pain Bubble has a 25% chance to deal 400 Psychic damage before applying the bubble |
}} | }} | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
+ | |+<div align="left"><h3>Archery Effects</h3></div> | ||
+ | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
− | + | | || of Archery || {MOD_SKILL_ARCHERY}{0.15} || {{Spoiler| | |
*;2 | *;2 | ||
− | :{ | + | :{MOD_SKILL_ARCHERY}{0.2} |
*;3 | *;3 | ||
− | :{ | + | :{MOD_SKILL_ARCHERY}{0.25} |
*;4 | *;4 | ||
− | :{ | + | :{MOD_SKILL_ARCHERY}{0.3} |
*;5 | *;5 | ||
− | :{ | + | :{MOD_SKILL_ARCHERY}{0.35} |
*;6 | *;6 | ||
− | :{ | + | :{MOD_SKILL_ARCHERY}{0.4} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || of Practical Archery || Basic Shot deals +10% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Basic Shot deals +15% damage |
*;3 | *;3 | ||
− | : | + | :Basic Shot deals +20% damage |
*;4 | *;4 | ||
− | : | + | :Basic Shot deals +25% damage |
*;5 | *;5 | ||
− | : | + | :Basic Shot deals +30% damage |
*;6 | *;6 | ||
− | : | + | :Basic Shot deals +35% damage |
*;7 | *;7 | ||
− | : | + | :Basic Shot deals +40% damage |
*;8 | *;8 | ||
− | : | + | :Basic Shot deals +45% damage |
*;9 | *;9 | ||
− | : | + | :Basic Shot deals +50% damage |
*;10 | *;10 | ||
− | : | + | :Basic Shot deals +60% damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Medicinal Arrows || Basic Shot attacks heal you for 3 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Basic Shot attacks heal you for 6 health |
*;3 | *;3 | ||
− | : | + | :Basic Shot attacks heal you for 10 health |
*;4 | *;4 | ||
− | : | + | :Basic Shot attacks heal you for 15 health |
*;5 | *;5 | ||
− | : | + | :Basic Shot attacks heal you for 20 health |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || of Critical Hits || {MOD_CRITICAL_HIT_DAMAGE}{0.05} || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :{MOD_CRITICAL_HIT_DAMAGE}{0.1} |
*;3 | *;3 | ||
− | : | + | :{MOD_CRITICAL_HIT_DAMAGE}{0.15} |
*;4 | *;4 | ||
− | : | + | :{MOD_CRITICAL_HIT_DAMAGE}{0.2} |
*;5 | *;5 | ||
− | : | + | :{MOD_CRITICAL_HIT_DAMAGE}{0.25} |
*;6 | *;6 | ||
− | : | + | :{MOD_CRITICAL_HIT_DAMAGE}{0.3} |
*;7 | *;7 | ||
− | : | + | :{MOD_CRITICAL_HIT_DAMAGE}{0.35} |
*;8 | *;8 | ||
− | : | + | :{MOD_CRITICAL_HIT_DAMAGE}{0.4} |
*;9 | *;9 | ||
− | : | + | :{MOD_CRITICAL_HIT_DAMAGE}{0.45} |
*;10 | *;10 | ||
− | : | + | :{MOD_CRITICAL_HIT_DAMAGE}{0.5} |
}} | }} | ||
|- | |- | ||
− | + | | || of Splintering Shots || Basic Shot has a 1% chance to hit all targets within 30 meters, dealing +1 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Basic Shot has a 2% chance to hit all targets within 30 meters, dealing +2 damage |
*;3 | *;3 | ||
− | : | + | :Basic Shot has a 3% chance to hit all targets within 30 meters, dealing +3 damage |
*;4 | *;4 | ||
− | : | + | :Basic Shot has a 4% chance to hit all targets within 30 meters, dealing +4 damage |
*;5 | *;5 | ||
− | : | + | :Basic Shot has a 5% chance to hit all targets within 30 meters, dealing +5 damage |
+ | *;6 | ||
+ | :Basic Shot has a 6% chance to hit all targets within 30 meters, dealing +6 damage | ||
+ | *;7 | ||
+ | :Basic Shot has a 7% chance to hit all targets within 30 meters, dealing +7 damage | ||
+ | *;8 | ||
+ | :Basic Shot has a 8% chance to hit all targets within 30 meters, dealing +8 damage | ||
+ | *;9 | ||
+ | :Basic Shot has a 9% chance to hit all targets within 30 meters, dealing +9 damage | ||
+ | *;10 | ||
+ | :Basic Shot has a 10% chance to hit all targets within 30 meters, dealing +10 damage | ||
}} | }} | ||
|- | |- | ||
− | | | + | | Arrow-Resistant || || {MITIGATION_PIERCING}{1}{Archery} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{MITIGATION_PIERCING}{2}{Archery} |
*;3 | *;3 | ||
− | : | + | :{MITIGATION_PIERCING}{3}{Archery} |
*;4 | *;4 | ||
− | : | + | :{MITIGATION_PIERCING}{4}{Archery} |
*;5 | *;5 | ||
− | : | + | :{MITIGATION_PIERCING}{5}{Archery} |
+ | *;6 | ||
+ | :{MITIGATION_PIERCING}{6}{Archery} | ||
+ | *;7 | ||
+ | :{MITIGATION_PIERCING}{7}{Archery} | ||
+ | *;8 | ||
+ | :{MITIGATION_PIERCING}{8}{Archery} | ||
+ | *;9 | ||
+ | :{MITIGATION_PIERCING}{9}{Archery} | ||
+ | *;10 | ||
+ | :{MITIGATION_PIERCING}{10}{Archery} | ||
}} | }} | ||
|- | |- | ||
− | || | + | | Marksman's || of Aimed Shots || Aimed Shot deals +5% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Aimed Shot deals +10% damage |
*;3 | *;3 | ||
− | : | + | :Aimed Shot deals +15% damage |
*;4 | *;4 | ||
− | : | + | :Aimed Shot deals +20% damage |
*;5 | *;5 | ||
− | : | + | :Aimed Shot deals +25% damage |
+ | *;6 | ||
+ | :Aimed Shot deals +30% damage | ||
+ | *;7 | ||
+ | :Aimed Shot deals +35% damage | ||
+ | *;8 | ||
+ | :Aimed Shot deals +40% damage | ||
+ | *;9 | ||
+ | :Aimed Shot deals +45% damage | ||
+ | *;10 | ||
+ | :Aimed Shot deals +50% damage | ||
}} | }} | ||
|- | |- | ||
− | || | + | | Marksman's || of Lingering Arrows || Aimed Shot attacks have a 20% chance to cause 15 additional Trauma damage over 15 seconds. || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Aimed Shot attacks have a 40% chance to cause 15 additional Trauma damage over 15 seconds. |
*;3 | *;3 | ||
− | : | + | :Aimed Shot attacks have a 25% chance to cause 30 additional Trauma damage over 15 seconds. |
*;4 | *;4 | ||
− | : | + | :Aimed Shot attacks have a 60% chance to cause 15 additional Trauma damage over 15 seconds. |
*;5 | *;5 | ||
− | : | + | :Aimed Shot attacks have an 80% chance to cause 15 additional Trauma damage over 15 seconds. |
− | }} | + | *;6 |
− | |- | + | :Aimed Shot attacks have a 45% chance to cause 30 additional Trauma damage over 15 seconds. |
− | || | + | *;7 |
− | *;2 | + | :Aimed Shot attacks have a 100% chance to cause 15 additional Trauma damage over 15 seconds. |
− | : | + | *;8 |
+ | :Aimed Shot attacks have a 60% chance to cause 30 additional Trauma damage over 15 seconds. | ||
+ | *;9 | ||
+ | :Aimed Shot attacks have an 80% chance to cause 30 additional Trauma damage over 15 seconds. | ||
+ | *;10 | ||
+ | :Aimed Shot attacks have a 100% chance to cause 30 additional Trauma damage over 15 seconds. | ||
+ | }} | ||
+ | |- | ||
+ | | Marksman's || of Lucky Aimed Shots || Aimed Shot has a 2% chance to deal +150 damage || {{Spoiler| | ||
+ | *;2 | ||
+ | :Aimed Shot has a 4% chance to deal +150 damage | ||
*;3 | *;3 | ||
− | : | + | :Aimed Shot has a 6% chance to deal +150 damage |
*;4 | *;4 | ||
− | : | + | :Aimed Shot has a 8% chance to deal +150 damage |
*;5 | *;5 | ||
− | : | + | :Aimed Shot has a 10% chance to deal +150 damage |
*;6 | *;6 | ||
− | : | + | :Aimed Shot has a 12% chance to deal +150 damage |
*;7 | *;7 | ||
− | : | + | :Aimed Shot has a 14% chance to deal +150 damage |
*;8 | *;8 | ||
− | : | + | :Aimed Shot has a 16% chance to deal +150 damage |
*;9 | *;9 | ||
− | : | + | :Aimed Shot has a 18% chance to deal +150 damage |
*;10 | *;10 | ||
− | : | + | :Aimed Shot has a 20% chance to deal +150 damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Orcish Racism || Aimed Shot deals +10 damage versus orcs || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Aimed Shot deals +20 damage versus orcs |
*;3 | *;3 | ||
− | : | + | :Aimed Shot deals +30 damage versus orcs |
*;4 | *;4 | ||
− | : | + | :Aimed Shot deals +40 damage versus orcs |
*;5 | *;5 | ||
− | : | + | :Aimed Shot deals +50 damage versus orcs |
+ | *;6 | ||
+ | :Aimed Shot deals +60 damage versus orcs | ||
+ | *;7 | ||
+ | :Aimed Shot deals +70 damage versus orcs | ||
+ | *;8 | ||
+ | :Aimed Shot deals +80 damage versus orcs | ||
+ | *;9 | ||
+ | :Aimed Shot deals +90 damage versus orcs | ||
+ | *;10 | ||
+ | :Aimed Shot deals +100 damage versus orcs | ||
}} | }} | ||
|- | |- | ||
− | + | | || of The Porcupine || Multishot deals +5% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Multishot deals +10% damage |
*;3 | *;3 | ||
− | : | + | :Multishot deals +15% damage |
*;4 | *;4 | ||
− | : | + | :Multishot deals +20% damage |
*;5 | *;5 | ||
− | : | + | :Multishot deals +25% damage |
*;6 | *;6 | ||
− | : | + | :Multishot deals +30% damage |
*;7 | *;7 | ||
− | : | + | :Multishot deals +35% damage |
*;8 | *;8 | ||
− | : | + | :Multishot deals +40% damage |
*;9 | *;9 | ||
− | : | + | :Multishot deals +45% damage |
*;10 | *;10 | ||
− | : | + | :Multishot deals +50% damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Stupifying Arrows || Multishot and Heavy Multishot have a 10% chance to stun all targets || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Multishot and Heavy Multishot have a 13% chance to stun all targets |
*;3 | *;3 | ||
− | : | + | :Multishot and Heavy Multishot have a 16% chance to stun all targets |
*;4 | *;4 | ||
− | : | + | :Multishot and Heavy Multishot have a 19% chance to stun all targets |
*;5 | *;5 | ||
− | : | + | :Multishot and Heavy Multishot have a 23% chance to stun all targets |
− | *;6 | + | }} |
− | : | + | |- |
+ | | || of Long Shots || Long Shot deals +5% damage || {{Spoiler| | ||
+ | *;2 | ||
+ | :Long Shot deals +10% damage | ||
+ | *;3 | ||
+ | :Long Shot deals +15% damage | ||
+ | *;4 | ||
+ | :Long Shot deals +20% damage | ||
+ | *;5 | ||
+ | :Long Shot deals +25% damage | ||
+ | *;6 | ||
+ | :Long Shot deals +30% damage | ||
*;7 | *;7 | ||
− | : | + | :Long Shot deals +35% damage |
*;8 | *;8 | ||
− | : | + | :Long Shot deals +40% damage |
*;9 | *;9 | ||
− | : | + | :Long Shot deals +45% damage |
*;10 | *;10 | ||
− | : | + | :Long Shot deals +50% damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Long Horrific Shots || Long Shot attacks have a 50% chance to deal +100 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Long Shot attacks have a 50% chance to deal +100 damage |
*;3 | *;3 | ||
− | : | + | :Long Shot attacks have a 50% chance to deal +100 damage |
*;4 | *;4 | ||
− | : | + | :Long Shot attacks have a 50% chance to deal +100 damage |
*;5 | *;5 | ||
− | : | + | :Long Shot attacks have a 50% chance to deal +100 damage |
*;6 | *;6 | ||
− | : | + | :Long Shot attacks have a 50% chance to deal +100 damage |
*;7 | *;7 | ||
− | : | + | :Long Shot attacks have a 50% chance to deal +100 damage |
*;8 | *;8 | ||
− | : | + | :Long Shot attacks have a 50% chance to deal +100 damage |
*;9 | *;9 | ||
− | : | + | :Long Shot attacks have a 50% chance to deal +100 damage |
*;10 | *;10 | ||
− | : | + | :Long Shot attacks have a 50% chance to deal +100 damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Long Shot Healing || Long Shot attacks heal you for 10 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Long Shot attacks heal you for 20 health |
*;3 | *;3 | ||
− | : | + | :Long Shot attacks heal you for 30 health |
*;4 | *;4 | ||
− | : | + | :Long Shot attacks heal you for 40 health |
*;5 | *;5 | ||
− | : | + | :Long Shot attacks heal you for 50 health |
*;6 | *;6 | ||
− | : | + | :Long Shot attacks heal you for 60 health |
*;7 | *;7 | ||
− | : | + | :Long Shot attacks heal you for 70 health |
*;8 | *;8 | ||
− | : | + | :Long Shot attacks heal you for 80 health |
*;9 | *;9 | ||
− | : | + | :Long Shot attacks heal you for 90 health |
*;10 | *;10 | ||
− | : | + | :Long Shot attacks heal you for 100 health |
}} | }} | ||
|- | |- | ||
− | | | + | | Blitzing || of Blitzing || Blitz Shot deals +1 damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Blitz Shot deals +2 damage |
*;3 | *;3 | ||
− | : | + | :Blitz Shot deals +3 damage |
*;4 | *;4 | ||
− | : | + | :Blitz Shot deals +4 damage |
*;5 | *;5 | ||
− | : | + | :Blitz Shot deals +5 damage |
*;6 | *;6 | ||
− | : | + | :Blitz Shot deals +6 damage |
*;7 | *;7 | ||
− | : | + | :Blitz Shot deals +7 damage |
*;8 | *;8 | ||
− | : | + | :Blitz Shot deals +8 damage |
*;9 | *;9 | ||
− | : | + | :Blitz Shot deals +9 damage |
*;10 | *;10 | ||
− | : | + | :Blitz Shot deals +10 damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Recuperative Blitzing || Blitz Shot attacks heal you for 3 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Blitz Shot attacks heal you for 6 health |
*;3 | *;3 | ||
− | : | + | :Blitz Shot attacks heal you for 9 health |
*;4 | *;4 | ||
− | :{ | + | :Blitz Shot attacks heal you for 12 health |
+ | *;5 | ||
+ | :Blitz Shot attacks heal you for 15 health | ||
+ | }} | ||
+ | |- | ||
+ | | || of Heavy Arrows || Heavy Shot and Heavy Multishot attacks deal +4% damage || {{Spoiler| | ||
+ | *;2 | ||
+ | :Heavy Shot and Heavy Multishot attacks deal +8% damage | ||
+ | *;3 | ||
+ | :Heavy Shot and Heavy Multishot attacks deal +12% damage | ||
+ | *;4 | ||
+ | :Heavy Shot and Heavy Multishot attacks deal +16% damage | ||
*;5 | *;5 | ||
− | : | + | :Heavy Shot and Heavy Multishot attacks deal +20% damage |
*;6 | *;6 | ||
− | : | + | :Heavy Shot and Heavy Multishot attacks deal +24% damage |
*;7 | *;7 | ||
− | : | + | :Heavy Shot and Heavy Multishot attacks deal +28% damage |
*;8 | *;8 | ||
− | : | + | :Heavy Shot and Heavy Multishot attacks deal +32% damage |
*;9 | *;9 | ||
− | : | + | :Heavy Shot and Heavy Multishot attacks deal +36% damage |
*;10 | *;10 | ||
− | : | + | :Heavy Shot and Heavy Multishot attacks deal +40% damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Lucky Heavy Arrows || Heavy Shot and Heavy Multishot attacks have a 2% chance to deal +150 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Heavy Shot and Heavy Multishot attacks have a 4% chance to deal +150 damage |
*;3 | *;3 | ||
− | : | + | :Heavy Shot and Heavy Multishot attacks have a 6% chance to deal +150 damage |
*;4 | *;4 | ||
− | : | + | :Heavy Shot and Heavy Multishot attacks have a 8% chance to deal +150 damage |
*;5 | *;5 | ||
− | : | + | :Heavy Shot and Heavy Multishot attacks have a 10% chance to deal +150 damage |
*;6 | *;6 | ||
− | : | + | :Heavy Shot and Heavy Multishot attacks have a 12% chance to deal +150 damage |
*;7 | *;7 | ||
− | : | + | :Heavy Shot and Heavy Multishot attacks have a 14% chance to deal +150 damage |
*;8 | *;8 | ||
− | : | + | :Heavy Shot and Heavy Multishot attacks have a 16% chance to deal +150 damage |
*;9 | *;9 | ||
− | : | + | :Heavy Shot and Heavy Multishot attacks have a 18% chance to deal +150 damage |
*;10 | *;10 | ||
− | : | + | :Heavy Shot and Heavy Multishot attacks have a 20% chance to deal +150 damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Fire Arrows || Fire Arrow deals +7% direct damage and an additional 20 damage over 20 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Fire Arrow deals +14% direct damage and an additional 20 damage over 20 seconds |
*;3 | *;3 | ||
− | : | + | :Fire Arrow deals +21% direct damage and an additional 20 damage over 20 seconds |
*;4 | *;4 | ||
− | : | + | :Fire Arrow deals +28% direct damage and an additional 40 damage over 20 seconds |
*;5 | *;5 | ||
− | : | + | :Fire Arrow deals +35% direct damage and an additional 40 damage over 20 seconds |
*;6 | *;6 | ||
− | : | + | :Fire Arrow deals +42% direct damage and an additional 40 damage over 20 seconds |
*;7 | *;7 | ||
− | : | + | :Fire Arrow deals +49% direct damage and an additional 60 damage over 20 seconds |
*;8 | *;8 | ||
− | : | + | :Fire Arrow deals +56% direct damage and an additional 60 damage over 20 seconds |
*;9 | *;9 | ||
− | : | + | :Fire Arrow deals +63% direct damage and an additional 60 damage over 20 seconds |
*;10 | *;10 | ||
− | : | + | :Fire Arrow deals +70% direct damage and an additional 60 damage over 20 seconds |
}} | }} | ||
|- | |- | ||
− | + | | || of Acid Arrows || Acid Arrow deals +8% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Acid Arrow deals +16% damage |
*;3 | *;3 | ||
− | : | + | :Acid Arrow deals +24% damage |
*;4 | *;4 | ||
− | : | + | :Acid Arrow deals +32% damage |
*;5 | *;5 | ||
− | : | + | :Acid Arrow deals +40% damage |
*;6 | *;6 | ||
− | : | + | :Acid Arrow deals +48% damage |
*;7 | *;7 | ||
− | : | + | :Acid Arrow deals +56% damage |
*;8 | *;8 | ||
− | : | + | :Acid Arrow deals +64% damage |
*;9 | *;9 | ||
− | : | + | :Acid Arrow deals +72% damage |
*;10 | *;10 | ||
− | : | + | :Acid Arrow deals +80% damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Poison Arrows || Poison Arrow deals +7% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Poison Arrow deals +14% damage |
*;3 | *;3 | ||
− | : | + | :Poison Arrow deals +21% damage |
*;4 | *;4 | ||
− | : | + | :Poison Arrow deals +28% damage |
*;5 | *;5 | ||
− | : | + | :Poison Arrow deals +35% damage |
*;6 | *;6 | ||
− | : | + | :Poison Arrow deals +42% damage |
*;7 | *;7 | ||
− | : | + | :Poison Arrow deals +49% damage |
*;8 | *;8 | ||
− | : | + | :Poison Arrow deals +56% damage |
*;9 | *;9 | ||
− | : | + | :Poison Arrow deals +63% damage |
*;10 | *;10 | ||
− | : | + | :Poison Arrow deals +70% damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Elemental Arrows || Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +3% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +6% damage |
*;3 | *;3 | ||
− | : | + | :Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +9% damage |
*;4 | *;4 | ||
− | : | + | :Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +12% damage |
*;5 | *;5 | ||
− | : | + | :Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +15% damage |
*;6 | *;6 | ||
− | : | + | :Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +18% damage |
*;7 | *;7 | ||
− | : | + | :Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +21% damage |
*;8 | *;8 | ||
− | : | + | :Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +24% damage |
*;9 | *;9 | ||
− | : | + | :Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +27% damage |
*;10 | *;10 | ||
− | : | + | :Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +30% damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Devastating Snare Arrows || Snare Arrow deals +20% damage. || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Snare Arrow deals +30% damage. |
*;3 | *;3 | ||
− | : | + | :Snare Arrow deals +40% damage. |
*;4 | *;4 | ||
− | : | + | :Snare Arrow deals +50% damage. |
*;5 | *;5 | ||
− | : | + | :Snare Arrow deals +60% damage. |
*;6 | *;6 | ||
− | : | + | :Snare Arrow deals +70% damage. |
*;7 | *;7 | ||
− | : | + | :Snare Arrow deals +80% damage. |
*;8 | *;8 | ||
− | : | + | :Snare Arrow deals +90% damage. |
*;9 | *;9 | ||
− | : | + | :Snare Arrow deals +100% damage. |
*;10 | *;10 | ||
− | : | + | :Snare Arrow deals +120% damage. |
}} | }} | ||
|- | |- | ||
− | + | | || of Critical Snaring || Snare Arrow has a 10% chance to deal +100 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Snare Arrow has a 10% chance to deal +200 damage |
*;3 | *;3 | ||
− | : | + | :Snare Arrow has a 10% chance to deal +300 damage |
*;4 | *;4 | ||
− | : | + | :Snare Arrow has a 10% chance to deal +400 damage |
*;5 | *;5 | ||
− | : | + | :Snare Arrow has a 10% chance to deal +500 damage |
*;6 | *;6 | ||
− | : | + | :Snare Arrow has a 10% chance to deal +600 damage |
*;7 | *;7 | ||
− | : | + | :Snare Arrow has a 10% chance to deal +700 damage |
*;8 | *;8 | ||
− | : | + | :Snare Arrow has a 10% chance to deal +800 damage |
*;9 | *;9 | ||
− | : | + | :Snare Arrow has a 10% chance to deal +900 damage |
*;10 | *;10 | ||
− | : | + | :Snare Arrow has a 10% chance to deal +1000 damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Soothing Snares || Snare Arrow lowers targets rage by 40 || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Snare Arrow lowers targets rage by 80 |
*;3 | *;3 | ||
− | : | + | :Snare Arrow lowers targets rage by 120 |
*;4 | *;4 | ||
− | : | + | :Snare Arrow lowers targets rage by 160 |
*;5 | *;5 | ||
− | : | + | :Snare Arrow lowers targets rage by 200 |
*;6 | *;6 | ||
− | : | + | :Snare Arrow lowers targets rage by 240 |
*;7 | *;7 | ||
− | : | + | :Snare Arrow lowers targets rage by 280 |
*;8 | *;8 | ||
− | : | + | :Snare Arrow lowers targets rage by 320 |
*;9 | *;9 | ||
− | : | + | :Snare Arrow lowers targets rage by 360 |
*;10 | *;10 | ||
− | : | + | :Snare Arrow lowers targets rage by 400 |
+ | }} | ||
+ | |- | ||
+ | | || of Defensive Bashing || Bow Bash gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler| | ||
+ | *;2 | ||
+ | :Bow Bash gives you +2 absorption of any physical damage for 10 seconds | ||
+ | *;3 | ||
+ | :Bow Bash gives you +3 absorption of any physical damage for 10 seconds | ||
+ | *;4 | ||
+ | :Bow Bash gives you +4 absorption of any physical damage for 10 seconds | ||
+ | *;5 | ||
+ | :Bow Bash gives you +5 absorption of any physical damage for 10 seconds | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Recuperative Bashing || Bow Bash heals you for 4 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Bow Bash heals you for 8 health |
*;3 | *;3 | ||
− | : | + | :Bow Bash heals you for 12 health |
*;4 | *;4 | ||
− | : | + | :Bow Bash heals you for 16 health |
*;5 | *;5 | ||
− | : | + | :Bow Bash heals you for 20 health |
*;6 | *;6 | ||
− | : | + | :Bow Bash heals you for 24 health |
*;7 | *;7 | ||
− | : | + | :Bow Bash heals you for 28 health |
*;8 | *;8 | ||
− | : | + | :Bow Bash heals you for 32 health |
*;9 | *;9 | ||
− | : | + | :Bow Bash heals you for 36 health |
*;10 | *;10 | ||
− | : | + | :Bow Bash heals you for 40 health |
}} | }} | ||
|- | |- | ||
− | + | | || of Horrifying Bow Bashes || Bow Bash deals +10% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Bow Bash deals +20% damage |
*;3 | *;3 | ||
− | : | + | :Bow Bash deals +30% damage |
*;4 | *;4 | ||
− | : | + | :Bow Bash deals +40% damage |
*;5 | *;5 | ||
− | : | + | :Bow Bash deals +50% damage |
*;6 | *;6 | ||
− | : | + | :Bow Bash deals +60% damage |
*;7 | *;7 | ||
− | : | + | :Bow Bash deals +70% damage |
*;8 | *;8 | ||
− | : | + | :Bow Bash deals +80% damage |
*;9 | *;9 | ||
− | : | + | :Bow Bash deals +90% damage |
*;10 | *;10 | ||
− | : | + | :Bow Bash deals +100% damage |
}} | }} | ||
|- | |- | ||
− | + | | || || Bow Bash deals +5% damage and knocks the target backwards || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Bow Bash deals +10% damage and knocks the target backwards |
*;3 | *;3 | ||
− | : | + | :Bow Bash deals +15% damage and knocks the target backwards |
*;4 | *;4 | ||
− | : | + | :Bow Bash deals +20% damage and knocks the target backwards |
*;5 | *;5 | ||
− | : | + | :Bow Bash deals +25% damage and knocks the target backwards |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
+ | |+<div align="left"><h3>Shield Effects</h3></div> | ||
+ | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
− | + | | || of Shielding || {MOD_SKILL_SHIELD}{0.15} || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :{MOD_SKILL_SHIELD}{0.2} |
*;3 | *;3 | ||
− | : | + | :{MOD_SKILL_SHIELD}{0.25} |
*;4 | *;4 | ||
− | : | + | :{MOD_SKILL_SHIELD}{0.3} |
*;5 | *;5 | ||
− | : | + | :{MOD_SKILL_SHIELD}{0.35} |
*;6 | *;6 | ||
− | : | + | :{MOD_SKILL_SHIELD}{0.4} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || of Bashing || All types of shield Bash attacks deal +1 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :All types of shield Bash attacks deal +2 damage |
*;3 | *;3 | ||
− | : | + | :All types of shield Bash attacks deal +3 damage |
*;4 | *;4 | ||
− | : | + | :All types of shield Bash attacks deal +4 damage |
*;5 | *;5 | ||
− | : | + | :All types of shield Bash attacks deal +5 damage |
*;6 | *;6 | ||
− | : | + | :All types of shield Bash attacks deal +6 damage |
*;7 | *;7 | ||
− | : | + | :All types of shield Bash attacks deal +7 damage |
*;8 | *;8 | ||
− | : | + | :All types of shield Bash attacks deal +8 damage |
*;9 | *;9 | ||
− | : | + | :All types of shield Bash attacks deal +9 damage |
*;10 | *;10 | ||
− | : | + | :All types of shield Bash attacks deal +10 damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Critical Bashing || All types of shield Bash attacks have a 3% chance to deal +50 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :All types of shield Bash attacks have a 6% chance to deal +50 damage |
*;3 | *;3 | ||
− | : | + | :All types of shield Bash attacks have a 9% chance to deal +50 damage |
*;4 | *;4 | ||
− | : | + | :All types of shield Bash attacks have a 12% chance to deal +50 damage |
*;5 | *;5 | ||
− | : | + | :All types of shield Bash attacks have a 15% chance to deal +50 damage |
*;6 | *;6 | ||
− | : | + | :All types of shield Bash attacks have a 18% chance to deal +50 damage |
*;7 | *;7 | ||
− | : | + | :All types of shield Bash attacks have a 21% chance to deal +50 damage |
*;8 | *;8 | ||
− | : | + | :All types of shield Bash attacks have a 24% chance to deal +50 damage |
*;9 | *;9 | ||
− | : | + | :All types of shield Bash attacks have a 27% chance to deal +50 damage |
*;10 | *;10 | ||
− | : | + | :All types of shield Bash attacks have a 30% chance to deal +50 damage |
}} | }} | ||
|- | |- | ||
− | || || || | + | | Armor Master's || || After using any type of shield Bash, you gain +5 Armor Absorbency for 60 seconds. (Normally, you mitigate 1 point of damage for every 25 Armor you have remaining; this effect changes it to 1 for every 20 Armor.) || |
+ | |- | ||
+ | | || of Reconciliatory Stunning || Stunning Bash attacks heal you of 5 damage || {{Spoiler| | ||
*;2 | *;2 | ||
− | : | + | :Stunning Bash attacks heal you of 10 damage |
*;3 | *;3 | ||
− | : | + | :Stunning Bash attacks heal you of 15 damage |
*;4 | *;4 | ||
− | : | + | :Stunning Bash attacks heal you of 20 damage |
*;5 | *;5 | ||
− | : | + | :Stunning Bash attacks heal you of 25 damage |
*;6 | *;6 | ||
− | : | + | :Stunning Bash attacks heal you of 30 damage |
*;7 | *;7 | ||
− | : | + | :Stunning Bash attacks heal you of 35 damage |
*;8 | *;8 | ||
− | : | + | :Stunning Bash attacks heal you of 40 damage |
*;9 | *;9 | ||
− | : | + | :Stunning Bash attacks heal you of 45 damage |
*;10 | *;10 | ||
− | : | + | :Stunning Bash attacks heal you of 50 damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Stunning Bashes || Stunning Bash deals +8% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Stunning Bash deals +16% damage |
*;3 | *;3 | ||
− | : | + | :Stunning Bash deals +24% damage |
*;4 | *;4 | ||
− | : | + | :Stunning Bash deals +32% damage |
*;5 | *;5 | ||
− | : | + | :Stunning Bash deals +40% damage |
*;6 | *;6 | ||
− | : | + | :Stunning Bash deals +48% damage |
*;7 | *;7 | ||
− | : | + | :Stunning Bash deals +56% damage |
*;8 | *;8 | ||
− | : | + | :Stunning Bash deals +64% damage |
*;9 | *;9 | ||
− | : | + | :Stunning Bash deals +72% damage |
*;10 | *;10 | ||
− | : | + | :Stunning Bash deals +80% damage |
}} | }} | ||
|- | |- | ||
− | | | + | | Armored || || {MAX_ARMOR}{7}{Shield} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{MAX_ARMOR}{14}{Shield} |
*;3 | *;3 | ||
− | : | + | :{MAX_ARMOR}{21}{Shield} |
*;4 | *;4 | ||
− | : | + | :{MAX_ARMOR}{28}{Shield} |
*;5 | *;5 | ||
− | : | + | :{MAX_ARMOR}{35}{Shield} |
*;6 | *;6 | ||
− | : | + | :{MAX_ARMOR}{42}{Shield} |
*;7 | *;7 | ||
− | : | + | :{MAX_ARMOR}{49}{Shield} |
*;8 | *;8 | ||
− | : | + | :{MAX_ARMOR}{56}{Shield} |
*;9 | *;9 | ||
− | : | + | :{MAX_ARMOR}{63}{Shield} |
*;10 | *;10 | ||
− | : | + | :{MAX_ARMOR}{70}{Shield} |
}} | }} | ||
|- | |- | ||
− | | | + | | Protective || || {MITIGATION_SLASHING}{1}{Shield} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{MITIGATION_SLASHING}{2}{Shield} |
*;3 | *;3 | ||
− | : | + | :{MITIGATION_SLASHING}{3}{Shield} |
*;4 | *;4 | ||
− | : | + | :{MITIGATION_SLASHING}{4}{Shield} |
*;5 | *;5 | ||
− | : | + | :{MITIGATION_SLASHING}{5}{Shield} |
*;6 | *;6 | ||
− | : | + | :{MITIGATION_SLASHING}{6}{Shield} |
*;7 | *;7 | ||
− | : | + | :{MITIGATION_SLASHING}{7}{Shield} |
*;8 | *;8 | ||
− | : | + | :{MITIGATION_SLASHING}{8}{Shield} |
*;9 | *;9 | ||
− | : | + | :{MITIGATION_SLASHING}{9}{Shield} |
*;10 | *;10 | ||
− | : | + | :{MITIGATION_SLASHING}{10}{Shield} |
}} | }} | ||
|- | |- | ||
− | | | + | | Protective || || {MITIGATION_PIERCING}{1}{Shield} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{MITIGATION_PIERCING}{2}{Shield} |
*;3 | *;3 | ||
− | : | + | :{MITIGATION_PIERCING}{3}{Shield} |
*;4 | *;4 | ||
− | : | + | :{MITIGATION_PIERCING}{4}{Shield} |
*;5 | *;5 | ||
− | : | + | :{MITIGATION_PIERCING}{5}{Shield} |
*;6 | *;6 | ||
− | : | + | :{MITIGATION_PIERCING}{6}{Shield} |
*;7 | *;7 | ||
− | : | + | :{MITIGATION_PIERCING}{7}{Shield} |
*;8 | *;8 | ||
− | : | + | :{MITIGATION_PIERCING}{8}{Shield} |
*;9 | *;9 | ||
− | : | + | :{MITIGATION_PIERCING}{9}{Shield} |
*;10 | *;10 | ||
− | : | + | :{MITIGATION_PIERCING}{10}{Shield} |
}} | }} | ||
|- | |- | ||
− | | | + | | Protective || || {MITIGATION_CRUSHING}{1}{Shield} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{MITIGATION_CRUSHING}{2}{Shield} |
*;3 | *;3 | ||
− | : | + | :{MITIGATION_CRUSHING}{3}{Shield} |
*;4 | *;4 | ||
− | : | + | :{MITIGATION_CRUSHING}{4}{Shield} |
*;5 | *;5 | ||
− | : | + | :{MITIGATION_CRUSHING}{5}{Shield} |
*;6 | *;6 | ||
− | : | + | :{MITIGATION_CRUSHING}{6}{Shield} |
*;7 | *;7 | ||
− | : | + | :{MITIGATION_CRUSHING}{7}{Shield} |
*;8 | *;8 | ||
− | : | + | :{MITIGATION_CRUSHING}{8}{Shield} |
*;9 | *;9 | ||
− | : | + | :{MITIGATION_CRUSHING}{9}{Shield} |
*;10 | *;10 | ||
− | : | + | :{MITIGATION_CRUSHING}{10}{Shield} |
}} | }} | ||
|- | |- | ||
− | + | | || of Disrupting Bashes || Disrupting Bash further reduces target's Rage by 10 || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Disrupting Bash further reduces target's Rage by 20 |
*;3 | *;3 | ||
− | : | + | :Disrupting Bash further reduces target's Rage by 30 |
*;4 | *;4 | ||
− | : | + | :Disrupting Bash further reduces target's Rage by 40 |
*;5 | *;5 | ||
− | : | + | :Disrupting Bash further reduces target's Rage by 50 |
*;6 | *;6 | ||
− | : | + | :Disrupting Bash further reduces target's Rage by 60 |
*;7 | *;7 | ||
− | : | + | :Disrupting Bash further reduces target's Rage by 70 |
*;8 | *;8 | ||
− | : | + | :Disrupting Bash further reduces target's Rage by 80 |
*;9 | *;9 | ||
− | : | + | :Disrupting Bash further reduces target's Rage by 90 |
*;10 | *;10 | ||
− | : | + | :Disrupting Bash further reduces target's Rage by 100 |
}} | }} | ||
|- | |- | ||
− | + | | || of Disrupting Bashes || Disrupting Bash deals +6% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Disrupting Bash deals +12% damage |
*;3 | *;3 | ||
− | : | + | :Disrupting Bash deals +18% damage |
*;4 | *;4 | ||
− | : | + | :Disrupting Bash deals +24% damage |
*;5 | *;5 | ||
− | : | + | :Disrupting Bash deals +30% damage |
*;6 | *;6 | ||
− | : | + | :Disrupting Bash deals +36% damage |
*;7 | *;7 | ||
− | : | + | :Disrupting Bash deals +42% damage |
*;8 | *;8 | ||
− | : | + | :Disrupting Bash deals +48% damage |
*;9 | *;9 | ||
− | : | + | :Disrupting Bash deals +54% damage |
*;10 | *;10 | ||
− | : | + | :Disrupting Bash deals +60% damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Disrupting Bashes || Disrupting Bash deals +1% damage and taunts the target as if it did 20 additional damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Disrupting Bash deals +2% damage and taunts the target as if it did 40 additional damage |
*;3 | *;3 | ||
− | : | + | :Disrupting Bash deals +3% damage and taunts the target as if it did 60 additional damage |
*;4 | *;4 | ||
− | : | + | :Disrupting Bash deals +4% damage and taunts the target as if it did 80 additional damage |
*;5 | *;5 | ||
− | : | + | :Disrupting Bash deals +5% damage and taunts the target as if it did 100 additional damage |
*;6 | *;6 | ||
− | : | + | :Disrupting Bash deals +6% damage and taunts the target as if it did 120 additional damage |
*;7 | *;7 | ||
− | : | + | :Disrupting Bash deals +7% damage and taunts the target as if it did 140 additional damage |
*;8 | *;8 | ||
− | : | + | :Disrupting Bash deals +8% damage and taunts the target as if it did 160 additional damage |
*;9 | *;9 | ||
− | : | + | :Disrupting Bash deals +9% damage and taunts the target as if it did 180 additional damage |
*;10 | *;10 | ||
− | : | + | :Disrupting Bash deals +10% damage and taunts the target as if it did 200 additional damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Rageless Infuriation || Infuriating Bash generates 10 less Rage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Infuriating Bash generates 20 less Rage |
*;3 | *;3 | ||
− | : | + | :Infuriating Bash generates 30 less Rage |
*;4 | *;4 | ||
− | : | + | :Infuriating Bash generates 40 less Rage |
*;5 | *;5 | ||
− | : | + | :Infuriating Bash generates 50 less Rage |
*;6 | *;6 | ||
− | : | + | :Infuriating Bash generates 60 less Rage |
*;7 | *;7 | ||
− | : | + | :Infuriating Bash generates 70 less Rage |
*;8 | *;8 | ||
− | : | + | :Infuriating Bash generates 80 less Rage |
*;9 | *;9 | ||
− | : | + | :Infuriating Bash generates 90 less Rage |
*;10 | *;10 | ||
− | : | + | :Infuriating Bash generates 100 less Rage |
}} | }} | ||
|- | |- | ||
− | + | | || of Infuriating Bashes || Infuriating Bash deals +7% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Infuriating Bash deals +14% damage |
*;3 | *;3 | ||
− | : | + | :Infuriating Bash deals +21% damage |
*;4 | *;4 | ||
− | : | + | :Infuriating Bash deals +28% damage |
*;5 | *;5 | ||
− | : | + | :Infuriating Bash deals +35% damage |
*;6 | *;6 | ||
− | : | + | :Infuriating Bash deals +42% damage |
*;7 | *;7 | ||
− | : | + | :Infuriating Bash deals +49% damage |
*;8 | *;8 | ||
− | : | + | :Infuriating Bash deals +56% damage |
*;9 | *;9 | ||
− | : | + | :Infuriating Bash deals +63% damage |
*;10 | *;10 | ||
− | : | + | :Infuriating Bash deals +70% damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Infuriating Bashes || Infuriating Bash deals +4% damage and taunts the target as if it did 25 additional damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Infuriating Bash deals +8% damage and taunts the target as if it did 50 additional damage |
*;3 | *;3 | ||
− | : | + | :Infuriating Bash deals +12% damage and taunts the target as if it did 75 additional damage |
*;4 | *;4 | ||
− | : | + | :Infuriating Bash deals +16% damage and taunts the target as if it did 100 additional damage |
*;5 | *;5 | ||
− | : | + | :Infuriating Bash deals +20% damage and taunts the target as if it did 125 additional damage |
*;6 | *;6 | ||
− | : | + | :Infuriating Bash deals +24% damage and taunts the target as if it did 150 additional damage |
*;7 | *;7 | ||
− | : | + | :Infuriating Bash deals +28% damage and taunts the target as if it did 175 additional damage |
*;8 | *;8 | ||
− | : | + | :Infuriating Bash deals +32% damage and taunts the target as if it did 200 additional damage |
*;9 | *;9 | ||
− | : | + | :Infuriating Bash deals +36% damage and taunts the target as if it did 225 additional damage |
*;10 | *;10 | ||
− | : | + | :Infuriating Bash deals +40% damage and taunts the target as if it did 250 additional damage |
}} | }} | ||
|- | |- | ||
− | || || || | + | | || || Using Strategic Preparation clears the Emergency Bash timer (so it can be reused immediately) || |
+ | |- | ||
+ | | || || Using Strategic Preparation boosts your in-combat Armor regeneration +5 for 20 seconds || {{Spoiler| | ||
*;2 | *;2 | ||
− | : | + | :Using Strategic Preparation boosts your in-combat Armor regeneration +10 for 20 seconds |
*;3 | *;3 | ||
− | : | + | :Using Strategic Preparation boosts your in-combat Armor regeneration +15 for 20 seconds |
*;4 | *;4 | ||
− | : | + | :Using Strategic Preparation boosts your in-combat Armor regeneration +20 for 20 seconds |
*;5 | *;5 | ||
− | : | + | :Using Strategic Preparation boosts your in-combat Armor regeneration +25 for 20 seconds |
*;6 | *;6 | ||
− | : | + | :Using Strategic Preparation boosts your in-combat Armor regeneration +30 for 20 seconds |
*;7 | *;7 | ||
− | : | + | :Using Strategic Preparation boosts your in-combat Armor regeneration +35 for 20 seconds |
*;8 | *;8 | ||
− | : | + | :Using Strategic Preparation boosts your in-combat Armor regeneration +40 for 20 seconds |
*;9 | *;9 | ||
− | : | + | :Using Strategic Preparation boosts your in-combat Armor regeneration +45 for 20 seconds |
*;10 | *;10 | ||
− | : | + | :Using Strategic Preparation boosts your in-combat Armor regeneration +50 for 20 seconds |
}} | }} | ||
|- | |- | ||
− | + | | || || Using Strategic Preparation boosts your in-combat Health regeneration +5 for 20 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Using Strategic Preparation boosts your in-combat Health regeneration +10 for 20 seconds |
*;3 | *;3 | ||
− | : | + | :Using Strategic Preparation boosts your in-combat Health regeneration +15 for 20 seconds |
*;4 | *;4 | ||
− | : | + | :Using Strategic Preparation boosts your in-combat Health regeneration +20 for 20 seconds |
*;5 | *;5 | ||
− | : | + | :Using Strategic Preparation boosts your in-combat Health regeneration +25 for 20 seconds |
*;6 | *;6 | ||
− | : | + | :Using Strategic Preparation boosts your in-combat Health regeneration +30 for 20 seconds |
*;7 | *;7 | ||
− | : | + | :Using Strategic Preparation boosts your in-combat Health regeneration +35 for 20 seconds |
*;8 | *;8 | ||
− | : | + | :Using Strategic Preparation boosts your in-combat Health regeneration +40 for 20 seconds |
*;9 | *;9 | ||
− | : | + | :Using Strategic Preparation boosts your in-combat Health regeneration +45 for 20 seconds |
*;10 | *;10 | ||
− | : | + | :Using Strategic Preparation boosts your in-combat Health regeneration +50 for 20 seconds |
}} | }} | ||
|- | |- | ||
− | | | + | | Unpoisonable || || Elemental Ward grants you +20% Poison Mitigation || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Elemental Ward grants you +40% Poison Mitigation |
*;3 | *;3 | ||
− | : | + | :Elemental Ward grants you +60% Poison Mitigation |
*;4 | *;4 | ||
− | : | + | :Elemental Ward grants you +80% Poison Mitigation |
*;5 | *;5 | ||
− | : | + | :Elemental Ward makes you immune to Poison damage |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | | + | | Untraumatic || || Elemental Ward grants you +20% Trauma Mitigation || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Elemental Ward grants you +40% Trauma Mitigation |
*;3 | *;3 | ||
− | : | + | :Elemental Ward grants you +60% Trauma Mitigation |
*;4 | *;4 | ||
− | : | + | :Elemental Ward grants you +80% Trauma Mitigation |
*;5 | *;5 | ||
− | : | + | :Elemental Ward makes you immune to Trauma damage |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | | | + | | Repositioning || || You regain 10 Armor whenever you use Elemental Ward || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :You regain 20 Armor whenever you use Elemental Ward |
*;3 | *;3 | ||
− | : | + | :You regain 30 Armor whenever you use Elemental Ward |
*;4 | *;4 | ||
− | : | + | :You regain 40 Armor whenever you use Elemental Ward |
*;5 | *;5 | ||
− | : | + | :You regain 50 Armor whenever you use Elemental Ward |
*;6 | *;6 | ||
− | : | + | :You regain 60 Armor whenever you use Elemental Ward |
*;7 | *;7 | ||
− | : | + | :You regain 70 Armor whenever you use Elemental Ward |
*;8 | *;8 | ||
− | : | + | :You regain 80 Armor whenever you use Elemental Ward |
*;9 | *;9 | ||
− | : | + | :You regain 90 Armor whenever you use Elemental Ward |
*;10 | *;10 | ||
− | : | + | :You regain 100 Armor whenever you use Elemental Ward |
}} | }} | ||
|- | |- | ||
− | | | + | | Reinforcing || || {BOOST_REINFORCE_SENDER}{10} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{BOOST_REINFORCE_SENDER}{20} |
*;3 | *;3 | ||
− | : | + | :{BOOST_REINFORCE_SENDER}{30} |
*;4 | *;4 | ||
− | : | + | :{BOOST_REINFORCE_SENDER}{40} |
*;5 | *;5 | ||
− | : | + | :{BOOST_REINFORCE_SENDER}{50} |
*;6 | *;6 | ||
− | : | + | :{BOOST_REINFORCE_SENDER}{60} |
*;7 | *;7 | ||
− | : | + | :{BOOST_REINFORCE_SENDER}{70} |
*;8 | *;8 | ||
− | : | + | :{BOOST_REINFORCE_SENDER}{80} |
*;9 | *;9 | ||
− | : | + | :{BOOST_REINFORCE_SENDER}{90} |
*;10 | *;10 | ||
− | : | + | :{BOOST_REINFORCE_SENDER}{100} |
}} | }} | ||
|- | |- | ||
− | + | | || || Vigorous Defense also heals you for 20 Health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Vigorous Defense also heals you for 30 Health |
*;3 | *;3 | ||
− | : | + | :Vigorous Defense also heals you for 40 Health |
*;4 | *;4 | ||
− | : | + | :Vigorous Defense also heals you for 50 Health |
*;5 | *;5 | ||
− | : | + | :Vigorous Defense also heals you for 70 Health |
*;6 | *;6 | ||
− | : | + | :Vigorous Defense also heals you for 80 Health |
*;7 | *;7 | ||
− | : | + | :Vigorous Defense also heals you for 100 Health |
*;8 | *;8 | ||
− | : | + | :Vigorous Defense also heals you for 110 Health |
*;9 | *;9 | ||
− | : | + | :Vigorous Defense also heals you for 130 Health |
*;10 | *;10 | ||
− | : | + | :Vigorous Defense also heals you for 150 Health |
}} | }} | ||
|- | |- | ||
− | + | | || || Reinforce also restores 3 Power || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Reinforce also restores 6 Power |
*;3 | *;3 | ||
− | : | + | :Reinforce also restores 9 Power |
*;4 | *;4 | ||
− | : | + | :Reinforce also restores 12 Power |
*;5 | *;5 | ||
− | : | + | :Reinforce also restores 15 Power |
*;6 | *;6 | ||
− | : | + | :Reinforce also restores 18 Power |
*;7 | *;7 | ||
− | : | + | :Reinforce also restores 21 Power |
*;8 | *;8 | ||
− | : | + | :Reinforce also restores 24 Power |
*;9 | *;9 | ||
− | : | + | :Reinforce also restores 27 Power |
*;10 | *;10 | ||
− | : | + | :Reinforce also restores 30 Power |
}} | }} | ||
|- | |- | ||
− | + | | || || Vigorous Defense also has a 25% chance to heal you for 40 Health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Vigorous Defense also has a 25% chance to heal you for 60 Health |
*;3 | *;3 | ||
− | : | + | :Vigorous Defense also has a 25% chance to heal you for 80 Health |
*;4 | *;4 | ||
− | : | + | :Vigorous Defense also has a 25% chance to heal you for 100 Health |
*;5 | *;5 | ||
− | : | + | :Vigorous Defense also has a 25% chance to heal you for 140 Health |
*;6 | *;6 | ||
− | : | + | :Vigorous Defense also has a 25% chance to heal you for 180 Health |
*;7 | *;7 | ||
− | : | + | :Vigorous Defense also has a 25% chance to heal you for 200 Health |
*;8 | *;8 | ||
− | : | + | :Vigorous Defense also has a 25% chance to heal you for 220 Health |
*;9 | *;9 | ||
− | : | + | :Vigorous Defense also has a 25% chance to heal you for 260 Health |
*;10 | *;10 | ||
− | : | + | :Vigorous Defense also has a 25% chance to heal you for 300 Health |
}} | }} | ||
|- | |- | ||
− | + | | || of Burst-Dodging || For 10 seconds after using Deflect Arrows, you evade 10% of Burst attacks || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :For 10 seconds after using Deflect Arrows, you evade 15% of Burst attacks |
*;3 | *;3 | ||
− | : | + | :For 10 seconds after using Deflect Arrows, you evade 20% of Burst attacks |
*;4 | *;4 | ||
− | : | + | :For 10 seconds after using Deflect Arrows, you evade 25% of Burst attacks |
*;5 | *;5 | ||
− | : | + | :For 10 seconds after using Deflect Arrows, you evade 30% of Burst attacks |
}} | }} | ||
|- | |- | ||
− | | | + | | Evasive || || For 10 seconds after using Deflect Arrows, you evade 2% of Melee attacks || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :For 10 seconds after using Deflect Arrows, you evade 4% of Melee attacks |
*;3 | *;3 | ||
− | : | + | :For 10 seconds after using Deflect Arrows, you evade 6% of Melee attacks |
*;4 | *;4 | ||
− | : | + | :For 10 seconds after using Deflect Arrows, you evade 8% of Melee attacks |
*;5 | *;5 | ||
− | : | + | :For 10 seconds after using Deflect Arrows, you evade 10% of Melee attacks |
}} | }} | ||
|- | |- | ||
− | + | | || || For 10 seconds after using Deflect Arrows, you gain +1 mitigation of all physical attacks (Crushing, Slasing, or Piercing) || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :For 10 seconds after using Deflect Arrows, you gain +2 mitigation of all physical attacks (Crushing, Slasing, or Piercing) |
*;3 | *;3 | ||
− | : | + | :For 10 seconds after using Deflect Arrows, you gain +3 mitigation of all physical attacks (Crushing, Slasing, or Piercing) |
*;4 | *;4 | ||
− | : | + | :For 10 seconds after using Deflect Arrows, you gain +4 mitigation of all physical attacks (Crushing, Slasing, or Piercing) |
*;5 | *;5 | ||
− | : | + | :For 10 seconds after using Deflect Arrows, you gain +5 mitigation of all physical attacks (Crushing, Slasing, or Piercing) |
}} | }} | ||
|- | |- | ||
− | + | | || || For 10 seconds after using Deflect Arrows, you gain +0.5 sprint speed || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :For 10 seconds after using Deflect Arrows, you gain +1 sprint speed |
*;3 | *;3 | ||
− | : | + | :For 10 seconds after using Deflect Arrows, you gain +1.5 sprint speed |
*;4 | *;4 | ||
− | : | + | :For 10 seconds after using Deflect Arrows, you gain +2 sprint speed |
*;5 | *;5 | ||
− | : | + | :For 10 seconds after using Deflect Arrows, you gain +2.5 sprint speed |
+ | }} | ||
+ | |- | ||
+ | | || || Take the Lead heals you for 10 Health || {{Spoiler| | ||
+ | *;2 | ||
+ | :Take the Lead heals you for 15 Health | ||
+ | *;3 | ||
+ | :Take the Lead heals you for 20 Health | ||
+ | *;4 | ||
+ | :Take the Lead heals you for 25 Health | ||
+ | *;5 | ||
+ | :Take the Lead heals you for 30 Health | ||
*;6 | *;6 | ||
− | : | + | :Take the Lead heals you for 35 Health |
*;7 | *;7 | ||
− | : | + | :Take the Lead heals you for 40 Health |
*;8 | *;8 | ||
− | : | + | :Take the Lead heals you for 45 Health |
*;9 | *;9 | ||
− | : | + | :Take the Lead heals you for 50 Health |
*;10 | *;10 | ||
− | : | + | :Take the Lead heals you for 55 Health |
}} | }} | ||
|- | |- | ||
− | + | | || || Take the Lead boosts your movement speed by an additional +1 || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Take the Lead boosts your movement speed by an additional +2 |
*;3 | *;3 | ||
− | : | + | :Take the Lead boosts your movement speed by an additional +3 |
*;4 | *;4 | ||
− | : | + | :Take the Lead boosts your movement speed by an additional +4 |
*;5 | *;5 | ||
− | : | + | :Take the Lead boosts your movement speed by an additional +5 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || || Take the Lead boosts the aggro of all your attacks by +5% || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Take the Lead boosts the aggro of all your attacks by +10% |
*;3 | *;3 | ||
− | : | + | :Take the Lead boosts the aggro of all your attacks by +15% |
*;4 | *;4 | ||
− | : | + | :Take the Lead boosts the aggro of all your attacks by +20% |
*;5 | *;5 | ||
− | : | + | :Take the Lead boosts the aggro of all your attacks by +25% |
*;6 | *;6 | ||
− | : | + | :Take the Lead boosts the aggro of all your attacks by +30% |
*;7 | *;7 | ||
− | : | + | :Take the Lead boosts the aggro of all your attacks by +35% |
*;8 | *;8 | ||
− | : | + | :Take the Lead boosts the aggro of all your attacks by +40% |
*;9 | *;9 | ||
− | : | + | :Take the Lead boosts the aggro of all your attacks by +45% |
*;10 | *;10 | ||
− | : | + | :Take the Lead boosts the aggro of all your attacks by +50% |
}} | }} | ||
|- | |- | ||
− | + | | || of Fool Fighting || Fight Me You Fools deals +10% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Fight Me You Fools deals +20% damage |
*;3 | *;3 | ||
− | : | + | :Fight Me You Fools deals +30% damage |
*;4 | *;4 | ||
− | : | + | :Fight Me You Fools deals +40% damage |
*;5 | *;5 | ||
− | : | + | :Fight Me You Fools deals +50% damage |
*;6 | *;6 | ||
− | : | + | :Fight Me You Fools deals +60% damage |
*;7 | *;7 | ||
− | : | + | :Fight Me You Fools deals +70% damage |
*;8 | *;8 | ||
− | : | + | :Fight Me You Fools deals +80% damage |
*;9 | *;9 | ||
− | : | + | :Fight Me You Fools deals +90% damage |
*;10 | *;10 | ||
− | : | + | :Fight Me You Fools deals +100% damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Fool Fighting || Fight Me You Fools deals +1% damage and taunts as if it did +25 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Fight Me You Fools deals +2% damage and taunts as if it did +50 damage |
*;3 | *;3 | ||
− | : | + | :Fight Me You Fools deals +3% damage and taunts as if it did +75 damage |
*;4 | *;4 | ||
− | : | + | :Fight Me You Fools deals +4% damage and taunts as if it did +100 damage |
*;5 | *;5 | ||
− | : | + | :Fight Me You Fools deals +5% damage and taunts as if it did +125 damage |
*;6 | *;6 | ||
− | : | + | :Fight Me You Fools deals +6% damage and taunts as if it did +150 damage |
*;7 | *;7 | ||
− | : | + | :Fight Me You Fools deals +7% damage and taunts as if it did +175 damage |
*;8 | *;8 | ||
− | : | + | :Fight Me You Fools deals +8% damage and taunts as if it did +200 damage |
*;9 | *;9 | ||
− | : | + | :Fight Me You Fools deals +9% damage and taunts as if it did +225 damage |
*;10 | *;10 | ||
− | : | + | :Fight Me You Fools deals +10% damage and taunts as if it did +250 damage |
}} | }} | ||
|- | |- | ||
− | | | + | | Finisher's || of Finishing || Finish It deals +10% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Finish It deals +20% damage |
*;3 | *;3 | ||
− | : | + | :Finish It deals +30% damage |
*;4 | *;4 | ||
− | : | + | :Finish It deals +40% damage |
*;5 | *;5 | ||
− | : | + | :Finish It deals +50% damage |
*;6 | *;6 | ||
− | : | + | :Finish It deals +60% damage |
*;7 | *;7 | ||
− | : | + | :Finish It deals +70% damage |
*;8 | *;8 | ||
− | : | + | :Finish It deals +80% damage |
*;9 | *;9 | ||
− | : | + | :Finish It deals +90% damage |
*;10 | *;10 | ||
− | : | + | :Finish It deals +100% damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Sudden Finishes || \"Finish It\" has a 1% chance to deal +250 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :\"Finish It\" has a 2% chance to deal +250 damage |
*;3 | *;3 | ||
− | : | + | :\"Finish It\" has a 3% chance to deal +250 damage |
*;4 | *;4 | ||
− | : | + | :\"Finish It\" has a 4% chance to deal +250 damage |
*;5 | *;5 | ||
− | : | + | :\"Finish It\" has a 5% chance to deal +250 damage |
*;6 | *;6 | ||
− | : | + | :\"Finish It\" has a 6% chance to deal +250 damage |
*;7 | *;7 | ||
− | : | + | :\"Finish It\" has a 7% chance to deal +250 damage |
*;8 | *;8 | ||
− | : | + | :\"Finish It\" has a 8% chance to deal +250 damage |
*;9 | *;9 | ||
− | : | + | :\"Finish It\" has a 9% chance to deal +250 damage |
*;10 | *;10 | ||
− | : | + | :\"Finish It\" has a 10% chance to deal +250 damage |
}} | }} | ||
|- | |- | ||
− | || || | + | | || || {IGNORE_CHANCE_KNOCKBACK}{0.15}{Shield} || |
+ | |- | ||
+ | | || || {IGNORE_CHANCE_STUN}{0.15}{Shield} || | ||
+ | |- | ||
+ | | || of Death Avoidance || {AVOID_DEATH_CHANCE}{0.1}{Shield} || {{Spoiler| | ||
*;2 | *;2 | ||
− | : | + | :{AVOID_DEATH_CHANCE}{0.2}{Shield} |
*;3 | *;3 | ||
− | : | + | :{AVOID_DEATH_CHANCE}{0.3}{Shield} |
*;4 | *;4 | ||
− | : | + | :{AVOID_DEATH_CHANCE}{0.4}{Shield} |
*;5 | *;5 | ||
− | : | + | :{AVOID_DEATH_CHANCE}{0.5}{Shield} |
*;6 | *;6 | ||
− | : | + | :{AVOID_DEATH_CHANCE}{0.6}{Shield} |
*;7 | *;7 | ||
− | : | + | :{AVOID_DEATH_CHANCE}{0.7}{Shield} |
*;8 | *;8 | ||
− | : | + | :{AVOID_DEATH_CHANCE}{0.8}{Shield} |
*;9 | *;9 | ||
− | : | + | :{AVOID_DEATH_CHANCE}{0.9}{Shield} |
*;10 | *;10 | ||
− | : | + | :{AVOID_DEATH_CHANCE}{1}{Shield} |
}} | }} | ||
|- | |- | ||
− | | | + | | Fire-Shielding || || Fire Shield also restores 10 Armor || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Fire Shield also restores 20 Armor |
*;3 | *;3 | ||
− | : | + | :Fire Shield also restores 30 Armor |
*;4 | *;4 | ||
− | : | + | :Fire Shield also restores 40 Armor |
*;5 | *;5 | ||
− | : | + | :Fire Shield also restores 50 Armor |
*;6 | *;6 | ||
− | : | + | :Fire Shield also restores 60 Armor |
*;7 | *;7 | ||
− | : | + | :Fire Shield also restores 70 Armor |
*;8 | *;8 | ||
− | : | + | :Fire Shield also restores 80 Armor |
*;9 | *;9 | ||
− | : | + | :Fire Shield also restores 90 Armor |
*;10 | *;10 | ||
− | : | + | :Fire Shield also restores 100 Armor |
}} | }} | ||
|- | |- | ||
− | + | | || of Fiery Insulation || While using Fire Shield, you take 1 less damage from direct and indirect Cold attacks || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :While using Fire Shield, you take 2 less damage from direct and indirect Cold attacks |
*;3 | *;3 | ||
− | : | + | :While using Fire Shield, you take 3 less damage from direct and indirect Cold attacks |
*;4 | *;4 | ||
− | : | + | :While using Fire Shield, you take 4 less damage from direct and indirect Cold attacks |
*;5 | *;5 | ||
− | : | + | :While using Fire Shield, you take 5 less damage from direct and indirect Cold attacks |
*;6 | *;6 | ||
− | : | + | :While using Fire Shield, you take 6 less damage from direct and indirect Cold attacks |
*;7 | *;7 | ||
− | : | + | :While using Fire Shield, you take 7 less damage from direct and indirect Cold attacks |
*;8 | *;8 | ||
− | : | + | :While using Fire Shield, you take 8 less damage from direct and indirect Cold attacks |
*;9 | *;9 | ||
− | : | + | :While using Fire Shield, you take 9 less damage from direct and indirect Cold attacks |
*;10 | *;10 | ||
− | : | + | :While using Fire Shield, you take 10 less damage from direct and indirect Cold attacks |
}} | }} | ||
|- | |- | ||
− | + | | || of True Fire Shielding || While using Fire Shield, you take 1 less damage from direct and indirect Fire attacks || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :While using Fire Shield, you take 2 less damage from direct and indirect Fire attacks |
*;3 | *;3 | ||
− | : | + | :While using Fire Shield, you take 3 less damage from direct and indirect Fire attacks |
*;4 | *;4 | ||
− | : | + | :While using Fire Shield, you take 4 less damage from direct and indirect Fire attacks |
*;5 | *;5 | ||
− | : | + | :While using Fire Shield, you take 5 less damage from direct and indirect Fire attacks |
*;6 | *;6 | ||
− | : | + | :While using Fire Shield, you take 6 less damage from direct and indirect Fire attacks |
*;7 | *;7 | ||
− | : | + | :While using Fire Shield, you take 7 less damage from direct and indirect Fire attacks |
*;8 | *;8 | ||
− | : | + | :While using Fire Shield, you take 8 less damage from direct and indirect Fire attacks |
*;9 | *;9 | ||
− | : | + | :While using Fire Shield, you take 9 less damage from direct and indirect Fire attacks |
*;10 | *;10 | ||
− | : | + | :While using Fire Shield, you take 10 less damage from direct and indirect Fire attacks |
}} | }} | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
+ | |+<div align="left"><h3>Animal Handling Effects</h3></div> | ||
+ | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
− | + | | || of Shrill Commands || Shrill Command attacks deal +5 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Shrill Command attacks deal +10 damage |
*;3 | *;3 | ||
− | : | + | :Shrill Command attacks deal +15 damage |
*;4 | *;4 | ||
− | : | + | :Shrill Command attacks deal +20 damage |
*;5 | *;5 | ||
− | : | + | :Shrill Command attacks deal +25 damage |
*;6 | *;6 | ||
− | : | + | :Shrill Command attacks deal +30 damage |
*;7 | *;7 | ||
− | : | + | :Shrill Command attacks deal +35 damage |
*;8 | *;8 | ||
− | : | + | :Shrill Command attacks deal +40 damage |
*;9 | *;9 | ||
− | : | + | :Shrill Command attacks deal +45 damage |
*;10 | *;10 | ||
− | : | + | :Shrill Command attacks deal +50 damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Shrill Moments || Shrill Command attacks have a 5% chance to deal +100% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Shrill Command attacks have a 10% chance to deal +100% damage |
*;3 | *;3 | ||
− | : | + | :Shrill Command attacks have a 15% chance to deal +100% damage |
*;4 | *;4 | ||
− | : | + | :Shrill Command attacks have a 20% chance to deal +100% damage |
*;5 | *;5 | ||
− | : | + | :Shrill Command attacks have a 25% chance to deal +100% damage |
*;6 | *;6 | ||
− | : | + | :Shrill Command attacks have a 30% chance to deal +100% damage |
*;7 | *;7 | ||
− | : | + | :Shrill Command attacks have a 35% chance to deal +100% damage |
*;8 | *;8 | ||
− | : | + | :Shrill Command attacks have a 40% chance to deal +100% damage |
*;9 | *;9 | ||
− | : | + | :Shrill Command attacks have a 45% chance to deal +100% damage |
*;10 | *;10 | ||
− | : | + | :Shrill Command attacks have a 50% chance to deal +100% damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Synchronized Slashing || When you use Monstrous Rage on your pet, your Slashing attacks deal +1% damage for 8 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :When you use Monstrous Rage on your pet, your Slashing attacks deal +2% damage for 8 seconds |
*;3 | *;3 | ||
− | : | + | :When you use Monstrous Rage on your pet, your Slashing attacks deal +3% damage for 8 seconds |
*;4 | *;4 | ||
− | : | + | :When you use Monstrous Rage on your pet, your Slashing attacks deal +4% damage for 8 seconds |
*;5 | *;5 | ||
− | : | + | :When you use Monstrous Rage on your pet, your Slashing attacks deal +5% damage for 8 seconds |
+ | *;6 | ||
+ | :When you use Monstrous Rage on your pet, your Slashing attacks deal +6% damage for 8 seconds | ||
+ | *;7 | ||
+ | :When you use Monstrous Rage on your pet, your Slashing attacks deal +7% damage for 8 seconds | ||
+ | *;8 | ||
+ | :When you use Monstrous Rage on your pet, your Slashing attacks deal +8% damage for 8 seconds | ||
+ | *;9 | ||
+ | :When you use Monstrous Rage on your pet, your Slashing attacks deal +9% damage for 8 seconds | ||
+ | *;10 | ||
+ | :When you use Monstrous Rage on your pet, your Slashing attacks deal +10% damage for 8 seconds | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Synchronized Crushing || When you use Monstrous Rage on your pet, your Crushing attacks deal +1% damage for 8 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :When you use Monstrous Rage on your pet, your Crushing attacks deal +2% damage for 8 seconds |
*;3 | *;3 | ||
− | : | + | :When you use Monstrous Rage on your pet, your Crushing attacks deal +3% damage for 8 seconds |
*;4 | *;4 | ||
− | : | + | :When you use Monstrous Rage on your pet, your Crushing attacks deal +4% damage for 8 seconds |
*;5 | *;5 | ||
− | : | + | :When you use Monstrous Rage on your pet, your Crushing attacks deal +5% damage for 8 seconds |
*;6 | *;6 | ||
− | : | + | :When you use Monstrous Rage on your pet, your Crushing attacks deal +6% damage for 8 seconds |
*;7 | *;7 | ||
− | : | + | :When you use Monstrous Rage on your pet, your Crushing attacks deal +7% damage for 8 seconds |
*;8 | *;8 | ||
− | : | + | :When you use Monstrous Rage on your pet, your Crushing attacks deal +8% damage for 8 seconds |
*;9 | *;9 | ||
− | : | + | :When you use Monstrous Rage on your pet, your Crushing attacks deal +9% damage for 8 seconds |
*;10 | *;10 | ||
− | : | + | :When you use Monstrous Rage on your pet, your Crushing attacks deal +10% damage for 8 seconds |
}} | }} | ||
|- | |- | ||
− | + | | || of Enhanced Orders || When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +7 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +14 damage |
*;3 | *;3 | ||
− | : | + | :When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +21 damage |
*;4 | *;4 | ||
− | : | + | :When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +28 damage |
*;5 | *;5 | ||
− | : | + | :When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +35 damage |
*;6 | *;6 | ||
− | : | + | :When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +42 damage |
*;7 | *;7 | ||
− | : | + | :When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +49 damage |
*;8 | *;8 | ||
− | : | + | :When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +56 damage |
*;9 | *;9 | ||
− | : | + | :When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +63 damage |
*;10 | *;10 | ||
− | : | + | :When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +70 damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Synchronized Sprinting || When you use Sic Em on your pet, your sprint speed increases by +1 for 10 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :When you use Sic Em on your pet, your sprint speed increases by +2 for 10 seconds |
*;3 | *;3 | ||
− | : | + | :When you use Sic Em on your pet, your sprint speed increases by +3 for 10 seconds |
*;4 | *;4 | ||
− | : | + | :When you use Sic Em on your pet, your sprint speed increases by +4 for 10 seconds |
*;5 | *;5 | ||
− | : | + | :When you use Sic Em on your pet, your sprint speed increases by +4.5 for 10 seconds |
*;6 | *;6 | ||
− | : | + | :When you use Sic Em on your pet, your sprint speed increases by +5 for 10 seconds |
*;7 | *;7 | ||
− | : | + | :When you use Sic Em on your pet, your sprint speed increases by +5.5 for 10 seconds |
*;8 | *;8 | ||
− | : | + | :When you use Sic Em on your pet, your sprint speed increases by +6 for 10 seconds |
*;9 | *;9 | ||
− | : | + | :When you use Sic Em on your pet, your sprint speed increases by +6.5 for 10 seconds |
*;10 | *;10 | ||
− | : | + | :When you use Sic Em on your pet, your sprint speed increases by +7 for 10 seconds |
}} | }} | ||
|- | |- | ||
− | + | | || of Speedy Slashing || When you use Sic Em on your pet, its Slashing attacks (if any) deal +1 damage for 10 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :When you use Sic Em on your pet, its Slashing attacks (if any) deal +2 damage for 10 seconds |
*;3 | *;3 | ||
− | : | + | :When you use Sic Em on your pet, its Slashing attacks (if any) deal +3 damage for 10 seconds |
*;4 | *;4 | ||
− | : | + | :When you use Sic Em on your pet, its Slashing attacks (if any) deal +4 damage for 10 seconds |
*;5 | *;5 | ||
− | : | + | :When you use Sic Em on your pet, its Slashing attacks (if any) deal +5 damage for 10 seconds |
*;6 | *;6 | ||
− | : | + | :When you use Sic Em on your pet, its Slashing attacks (if any) deal +6 damage for 10 seconds |
*;7 | *;7 | ||
− | : | + | :When you use Sic Em on your pet, its Slashing attacks (if any) deal +7 damage for 10 seconds |
*;8 | *;8 | ||
− | : | + | :When you use Sic Em on your pet, its Slashing attacks (if any) deal +8 damage for 10 seconds |
*;9 | *;9 | ||
− | : | + | :When you use Sic Em on your pet, its Slashing attacks (if any) deal +9 damage for 10 seconds |
*;10 | *;10 | ||
− | : | + | :When you use Sic Em on your pet, its Slashing attacks (if any) deal +10 damage for 10 seconds |
}} | }} | ||
|- | |- | ||
− | + | | || of Concerned Pets || When you use Get It Off Me, your pet's attacks taunt an additional +20% || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :When you use Get It Off Me, your pet's attacks taunt an additional +40% |
*;3 | *;3 | ||
− | : | + | :When you use Get It Off Me, your pet's attacks taunt an additional +60% |
*;4 | *;4 | ||
− | : | + | :When you use Get It Off Me, your pet's attacks taunt an additional +80% |
*;5 | *;5 | ||
− | : | + | :When you use Get It Off Me, your pet's attacks taunt an additional +100% |
*;6 | *;6 | ||
− | : | + | :When you use Get It Off Me, your pet's attacks taunt an additional +120% |
*;7 | *;7 | ||
− | : | + | :When you use Get It Off Me, your pet's attacks taunt an additional +140% |
*;8 | *;8 | ||
− | : | + | :When you use Get It Off Me, your pet's attacks taunt an additional +160% |
*;9 | *;9 | ||
− | : | + | :When you use Get It Off Me, your pet's attacks taunt an additional +180% |
*;10 | *;10 | ||
− | : | + | :When you use Get It Off Me, your pet's attacks taunt an additional +200% |
}} | }} | ||
|- | |- | ||
− | + | | || of Regenerative Pleas || When you use Get It Off Me, you regenerate 25 Armor || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :When you use Get It Off Me, you regenerate 50 Armor |
*;3 | *;3 | ||
− | : | + | :When you use Get It Off Me, you regenerate 75 Armor |
*;4 | *;4 | ||
− | : | + | :When you use Get It Off Me, you regenerate 100 Armor |
*;5 | *;5 | ||
− | : | + | :When you use Get It Off Me, you regenerate 125 Armor |
*;6 | *;6 | ||
− | : | + | :When you use Get It Off Me, you regenerate 150 Armor |
*;7 | *;7 | ||
− | : | + | :When you use Get It Off Me, you regenerate 175 Armor |
*;8 | *;8 | ||
− | : | + | :When you use Get It Off Me, you regenerate 200 Armor |
*;9 | *;9 | ||
− | : | + | :When you use Get It Off Me, you regenerate 225 Armor |
*;10 | *;10 | ||
− | : | + | :When you use Get It Off Me, you regenerate 250 Armor |
}} | }} | ||
|- | |- | ||
− | | | + | | Treat Keeper's || || {BOOST_STABLEDPETHEAL_SENDER}{8} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{BOOST_STABLEDPETHEAL_SENDER}{16} |
*;3 | *;3 | ||
− | : | + | :{BOOST_STABLEDPETHEAL_SENDER}{24} |
*;4 | *;4 | ||
− | : | + | :{BOOST_STABLEDPETHEAL_SENDER}{35} |
*;5 | *;5 | ||
− | : | + | :{BOOST_STABLEDPETHEAL_SENDER}{46} |
*;6 | *;6 | ||
− | : | + | :{BOOST_STABLEDPETHEAL_SENDER}{55} |
*;7 | *;7 | ||
− | : | + | :{BOOST_STABLEDPETHEAL_SENDER}{70} |
*;8 | *;8 | ||
− | : | + | :{BOOST_STABLEDPETHEAL_SENDER}{80} |
*;9 | *;9 | ||
− | : | + | :{BOOST_STABLEDPETHEAL_SENDER}{90} |
*;10 | *;10 | ||
− | : | + | :{BOOST_STABLEDPETHEAL_SENDER}{100} |
}} | }} | ||
|- | |- | ||
− | + | | || || Wild Endurance heals your pet for 20 Health/Armor || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Wild Endurance heals your pet for 40 Health/Armor |
*;3 | *;3 | ||
− | : | + | :Wild Endurance heals your pet for 60 Health/Armor |
*;4 | *;4 | ||
− | : | + | :Wild Endurance heals your pet for 80 Health/Armor |
*;5 | *;5 | ||
− | : | + | :Wild Endurance heals your pet for 100 Health/Armor |
*;6 | *;6 | ||
− | : | + | :Wild Endurance heals your pet for 120 Health/Armor |
*;7 | *;7 | ||
− | : | + | :Wild Endurance heals your pet for 140 Health/Armor |
*;8 | *;8 | ||
− | : | + | :Wild Endurance heals your pet for 160 Health/Armor |
*;9 | *;9 | ||
− | : | + | :Wild Endurance heals your pet for 180 Health/Armor |
*;10 | *;10 | ||
− | : | + | :Wild Endurance heals your pet for 200 Health/Armor |
}} | }} | ||
|- | |- | ||
− | + | | || || Nimble Limbs heals your pet for 20 Health/Armor || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Nimble Limbs heals your pet for 40 Health/Armor |
*;3 | *;3 | ||
− | : | + | :Nimble Limbs heals your pet for 60 Health/Armor |
*;4 | *;4 | ||
− | : | + | :Nimble Limbs heals your pet for 80 Health/Armor |
*;5 | *;5 | ||
− | : | + | :Nimble Limbs heals your pet for 100 Health/Armor |
*;6 | *;6 | ||
− | : | + | :Nimble Limbs heals your pet for 120 Health/Armor |
*;7 | *;7 | ||
− | : | + | :Nimble Limbs heals your pet for 140 Health/Armor |
*;8 | *;8 | ||
− | : | + | :Nimble Limbs heals your pet for 160 Health/Armor |
*;9 | *;9 | ||
− | : | + | :Nimble Limbs heals your pet for 180 Health/Armor |
*;10 | *;10 | ||
− | : | + | :Nimble Limbs heals your pet for 200 Health/Armor |
}} | }} | ||
|- | |- | ||
− | | | + | | Pet Sadist's || || Using Unnatural Wrath on your pet heals you for 20 Health/Armor || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Using Unnatural Wrath on your pet heals you for 40 Health/Armor |
*;3 | *;3 | ||
− | : | + | :Using Unnatural Wrath on your pet heals you for 60 Health/Armor |
*;4 | *;4 | ||
− | : | + | :Using Unnatural Wrath on your pet heals you for 80 Health/Armor |
*;5 | *;5 | ||
− | : | + | :Using Unnatural Wrath on your pet heals you for 100 Health/Armor |
*;6 | *;6 | ||
− | : | + | :Using Unnatural Wrath on your pet heals you for 120 Health/Armor |
*;7 | *;7 | ||
− | : | + | :Using Unnatural Wrath on your pet heals you for 140 Health/Armor |
*;8 | *;8 | ||
− | : | + | :Using Unnatural Wrath on your pet heals you for 160 Health/Armor |
*;9 | *;9 | ||
− | : | + | :Using Unnatural Wrath on your pet heals you for 180 Health/Armor |
*;10 | *;10 | ||
− | : | + | :Using Unnatural Wrath on your pet heals you for 200 Health/Armor |
}} | }} | ||
|- | |- | ||
− | + | | || of Healthy Pets || Animal Handling pets have +10 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Animal Handling pets have +20 health |
*;3 | *;3 | ||
− | : | + | :Animal Handling pets have +30 health |
*;4 | *;4 | ||
− | : | + | :Animal Handling pets have +40 health |
*;5 | *;5 | ||
− | : | + | :Animal Handling pets have +50 health |
*;6 | *;6 | ||
− | : | + | :Animal Handling pets have +60 health |
*;7 | *;7 | ||
− | : | + | :Animal Handling pets have +70 health |
*;8 | *;8 | ||
− | : | + | :Animal Handling pets have +80 health |
*;9 | *;9 | ||
− | : | + | :Animal Handling pets have +90 health |
*;10 | *;10 | ||
− | : | + | :Animal Handling pets have +100 health |
}} | }} | ||
|- | |- | ||
− | + | | || of Plated Pets || Animal Handling pets have +15 armor || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Animal Handling pets have +30 armor |
*;3 | *;3 | ||
− | : | + | :Animal Handling pets have +45 armor |
*;4 | *;4 | ||
− | : | + | :Animal Handling pets have +60 armor |
*;5 | *;5 | ||
− | : | + | :Animal Handling pets have +75 armor |
*;6 | *;6 | ||
− | : | + | :Animal Handling pets have +90 armor |
*;7 | *;7 | ||
− | : | + | :Animal Handling pets have +105 armor |
*;8 | *;8 | ||
− | : | + | :Animal Handling pets have +120 armor |
*;9 | *;9 | ||
− | : | + | :Animal Handling pets have +135 armor |
*;10 | *;10 | ||
− | : | + | :Animal Handling pets have +150 armor |
}} | }} | ||
|- | |- | ||
− | + | | || of Vicious Pets || Animal Handling pets deal +1 direct damage with each attack || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Animal Handling pets deal +2 direct damage with each attack |
*;3 | *;3 | ||
− | : | + | :Animal Handling pets deal +3 direct damage with each attack |
*;4 | *;4 | ||
− | : | + | :Animal Handling pets deal +4 direct damage with each attack |
*;5 | *;5 | ||
− | : | + | :Animal Handling pets deal +5 direct damage with each attack |
*;6 | *;6 | ||
− | : | + | :Animal Handling pets deal +6 direct damage with each attack |
*;7 | *;7 | ||
− | : | + | :Animal Handling pets deal +7 direct damage with each attack |
*;8 | *;8 | ||
− | : | + | :Animal Handling pets deal +8 direct damage with each attack |
*;9 | *;9 | ||
− | : | + | :Animal Handling pets deal +9 direct damage with each attack |
*;10 | *;10 | ||
− | : | + | :Animal Handling pets deal +10 direct damage with each attack |
}} | }} | ||
|- | |- | ||
− | + | | || of Deadly Pets || Animal Handling pets deal +2.5% direct damage with each attack || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Animal Handling pets deal +5% direct damage with each attack |
*;3 | *;3 | ||
− | : | + | :Animal Handling pets deal +7.5% direct damage with each attack |
*;4 | *;4 | ||
− | : | + | :Animal Handling pets deal +10% direct damage with each attack |
*;5 | *;5 | ||
− | : | + | :Animal Handling pets deal +12.5% direct damage with each attack |
*;6 | *;6 | ||
− | : | + | :Animal Handling pets deal +15% direct damage with each attack |
*;7 | *;7 | ||
− | : | + | :Animal Handling pets deal +17.5% direct damage with each attack |
*;8 | *;8 | ||
− | : | + | :Animal Handling pets deal +20% direct damage with each attack |
*;9 | *;9 | ||
− | : | + | :Animal Handling pets deal +22.5% direct damage with each attack |
*;10 | *;10 | ||
− | : | + | :Animal Handling pets deal +25% direct damage with each attack |
}} | }} | ||
|- | |- | ||
− | + | | || of Masterful Instruction || Animal Handling pets earn +2% XP || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Animal Handling pets earn +4% XP |
*;3 | *;3 | ||
− | : | + | :Animal Handling pets earn +6% XP |
*;4 | *;4 | ||
− | : | + | :Animal Handling pets earn +8% XP |
*;5 | *;5 | ||
− | : | + | :Animal Handling pets earn +10% XP |
*;6 | *;6 | ||
− | : | + | :Animal Handling pets earn +12% XP |
*;7 | *;7 | ||
− | : | + | :Animal Handling pets earn +14% XP |
*;8 | *;8 | ||
− | : | + | :Animal Handling pets earn +16% XP |
*;9 | *;9 | ||
− | : | + | :Animal Handling pets earn +18% XP |
*;10 | *;10 | ||
− | : | + | :Animal Handling pets earn +20% XP |
}} | }} | ||
|- | |- | ||
− | + | | || of Enthusiastic Orders || Animal Handling pets have +3% Enthusiasm || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Animal Handling pets have +6% Enthusiasm |
*;3 | *;3 | ||
− | : | + | :Animal Handling pets have +9% Enthusiasm |
*;4 | *;4 | ||
− | : | + | :Animal Handling pets have +12% Enthusiasm |
*;5 | *;5 | ||
− | : | + | :Animal Handling pets have +15% Enthusiasm |
*;6 | *;6 | ||
− | : | + | :Animal Handling pets have +18% Enthusiasm |
*;7 | *;7 | ||
− | : | + | :Animal Handling pets have +21% Enthusiasm |
*;8 | *;8 | ||
− | : | + | :Animal Handling pets have +24% Enthusiasm |
*;9 | *;9 | ||
− | : | + | :Animal Handling pets have +27% Enthusiasm |
*;10 | *;10 | ||
− | : | + | :Animal Handling pets have +30% Enthusiasm |
}} | }} | ||
|- | |- | ||
− | + | | || of Scary Looking Pets || Animal Handling pets taunt as if they did +5% additional damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Animal Handling pets taunt as if they did +10% additional damage |
*;3 | *;3 | ||
− | : | + | :Animal Handling pets taunt as if they did +15% additional damage |
*;4 | *;4 | ||
− | : | + | :Animal Handling pets taunt as if they did +20% additional damage |
*;5 | *;5 | ||
− | : | + | :Animal Handling pets taunt as if they did +25% additional damage |
*;6 | *;6 | ||
− | : | + | :Animal Handling pets taunt as if they did +30% additional damage |
*;7 | *;7 | ||
− | : | + | :Animal Handling pets taunt as if they did +35% additional damage |
*;8 | *;8 | ||
− | : | + | :Animal Handling pets taunt as if they did +40% additional damage |
*;9 | *;9 | ||
− | : | + | :Animal Handling pets taunt as if they did +45% additional damage |
*;10 | *;10 | ||
− | : | + | :Animal Handling pets taunt as if they did +50% additional damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Wimpy Looking Pets || Animal Handling pets taunt monsters less, as if they did -2% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Animal Handling pets taunt monsters less, as if they did -4% damage |
*;3 | *;3 | ||
− | : | + | :Animal Handling pets taunt monsters less, as if they did -6% damage |
*;4 | *;4 | ||
− | : | + | :Animal Handling pets taunt monsters less, as if they did -8% damage |
*;5 | *;5 | ||
− | : | + | :Animal Handling pets taunt monsters less, as if they did -10% damage |
*;6 | *;6 | ||
− | : | + | :Animal Handling pets taunt monsters less, as if they did -12% damage |
*;7 | *;7 | ||
− | : | + | :Animal Handling pets taunt monsters less, as if they did -14% damage |
*;8 | *;8 | ||
− | : | + | :Animal Handling pets taunt monsters less, as if they did -16% damage |
*;9 | *;9 | ||
− | : | + | :Animal Handling pets taunt monsters less, as if they did -18% damage |
*;10 | *;10 | ||
− | : | + | :Animal Handling pets taunt monsters less, as if they did -20% damage |
}} | }} | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
+ | |+<div align="left"><h3>Hammer Effects</h3></div> | ||
+ | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
− | + | | || of Hammering || {MOD_SKILL_HAMMER}{0.15} || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :{MOD_SKILL_HAMMER}{0.2} |
*;3 | *;3 | ||
− | : | + | :{MOD_SKILL_HAMMER}{0.25} |
*;4 | *;4 | ||
− | : | + | :{MOD_SKILL_HAMMER}{0.3} |
*;5 | *;5 | ||
− | : | + | :{MOD_SKILL_HAMMER}{0.35} |
*;6 | *;6 | ||
− | : | + | :{MOD_SKILL_HAMMER}{0.4} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || of Clubbing || Pound attacks deal +2 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Pound attacks deal +4 damage |
*;3 | *;3 | ||
− | : | + | :Pound attacks deal +6 damage |
*;4 | *;4 | ||
− | : | + | :Pound attacks deal +8 damage |
*;5 | *;5 | ||
− | : | + | :Pound attacks deal +10 damage |
*;6 | *;6 | ||
− | : | + | :Pound attacks deal +12 damage |
*;7 | *;7 | ||
− | : | + | :Pound attacks deal +14 damage |
*;8 | *;8 | ||
− | : | + | :Pound attacks deal +16 damage |
*;9 | *;9 | ||
− | : | + | :Pound attacks deal +18 damage |
*;10 | *;10 | ||
− | : | + | :Pound attacks deal +20 damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Braining || Pound attacks have a 3% chance to deal +150 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Pound attacks have a 6% chance to deal +150 damage |
*;3 | *;3 | ||
− | : | + | :Pound attacks have a 9% chance to deal +150 damage |
*;4 | *;4 | ||
− | : | + | :Pound attacks have a 12% chance to deal +150 damage |
*;5 | *;5 | ||
− | : | + | :Pound attacks have a 15% chance to deal +150 damage |
*;6 | *;6 | ||
− | : | + | :Pound attacks have a 18% chance to deal +150 damage |
*;7 | *;7 | ||
− | : | + | :Pound attacks have a 21% chance to deal +150 damage |
*;8 | *;8 | ||
− | : | + | :Pound attacks have a 24% chance to deal +150 damage |
*;9 | *;9 | ||
− | : | + | :Pound attacks have a 27% chance to deal +150 damage |
*;10 | *;10 | ||
− | : | + | :Pound attacks have a 30% chance to deal +150 damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Dazing || Pound attacks have a 2% chance to stun the target and deal +2 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Pound attacks have a 4% chance to stun the target and deal +4 damage |
*;3 | *;3 | ||
− | : | + | :Pound attacks have a 6% chance to stun the target and deal +6 damage |
*;4 | *;4 | ||
− | : | + | :Pound attacks have a 8% chance to stun the target and deal +8 damage |
*;5 | *;5 | ||
− | : | + | :Pound attacks have a 10% chance to stun the target and deal +10 damage |
*;6 | *;6 | ||
− | : | + | :Pound attacks have a 12% chance to stun the target and deal +12 damage |
*;7 | *;7 | ||
− | : | + | :Pound attacks have a 14% chance to stun the target and deal +14 damage |
*;8 | *;8 | ||
− | : | + | :Pound attacks have a 16% chance to stun the target and deal +16 damage |
*;9 | *;9 | ||
− | : | + | :Pound attacks have a 18% chance to stun the target and deal +18 damage |
*;10 | *;10 | ||
− | : | + | :Pound attacks have a 20% chance to stun the target and deal +20 damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Suspicious Bashing || Pound attacks taunt the target so that it temporarily thinks the attack did +15 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Pound attacks taunt the target so that it temporarily thinks the attack did +30 damage |
*;3 | *;3 | ||
− | : | + | :Pound attacks taunt the target so that it temporarily thinks the attack did +45 damage |
*;4 | *;4 | ||
− | : | + | :Pound attacks taunt the target so that it temporarily thinks the attack did +60 damage |
*;5 | *;5 | ||
− | : | + | :Pound attacks taunt the target so that it temporarily thinks the attack did +75 damage |
*;6 | *;6 | ||
− | : | + | :Pound attacks taunt the target so that it temporarily thinks the attack did +90 damage |
*;7 | *;7 | ||
− | : | + | :Pound attacks taunt the target so that it temporarily thinks the attack did +105 damage |
*;8 | *;8 | ||
− | : | + | :Pound attacks taunt the target so that it temporarily thinks the attack did +120 damage |
*;9 | *;9 | ||
− | : | + | :Pound attacks taunt the target so that it temporarily thinks the attack did +135 damage |
*;10 | *;10 | ||
− | : | + | :Pound attacks taunt the target so that it temporarily thinks the attack did +150 damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Slagging || Pound To Slag deals +7% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Pound To Slag deals +14% damage |
*;3 | *;3 | ||
− | : | + | :Pound To Slag deals +21% damage |
*;4 | *;4 | ||
− | : | + | :Pound To Slag deals +28% damage |
*;5 | *;5 | ||
− | : | + | :Pound To Slag deals +35% damage |
*;6 | *;6 | ||
− | : | + | :Pound To Slag deals +42% damage |
*;7 | *;7 | ||
− | : | + | :Pound To Slag deals +49% damage |
*;8 | *;8 | ||
− | : | + | :Pound To Slag deals +56% damage |
*;9 | *;9 | ||
− | : | + | :Pound To Slag deals +63% damage |
*;10 | *;10 | ||
− | : | + | :Pound To Slag deals +70% damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Stunning Slagging || Pound To Slag deals +2% damage and stun the target || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Pound To Slag deals +4% damage and stun the target |
*;3 | *;3 | ||
− | : | + | :Pound To Slag deals +6% damage and stun the target |
*;4 | *;4 | ||
− | : | + | :Pound To Slag deals +8% damage and stun the target |
*;5 | *;5 | ||
− | : | + | :Pound To Slag deals +10% damage and stun the target |
*;6 | *;6 | ||
− | : | + | :Pound To Slag deals +12% damage and stun the target |
*;7 | *;7 | ||
− | : | + | :Pound To Slag deals +14% damage and stun the target |
*;8 | *;8 | ||
− | : | + | :Pound To Slag deals +16% damage and stun the target |
*;9 | *;9 | ||
− | : | + | :Pound To Slag deals +18% damage and stun the target |
*;10 | *;10 | ||
− | : | + | :Pound To Slag deals +20% damage and stun the target |
}} | }} | ||
|- | |- | ||
− | + | | || of Healthy Obliteration || Pound To Slag attacks restore 7 health to you || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Pound To Slag attacks restore 14 health to you |
*;3 | *;3 | ||
− | : | + | :Pound To Slag attacks restore 21 health to you |
*;4 | *;4 | ||
− | : | + | :Pound To Slag attacks restore 28 health to you |
*;5 | *;5 | ||
− | : | + | :Pound To Slag attacks restore 35 health to you |
*;6 | *;6 | ||
− | : | + | :Pound To Slag attacks restore 42 health to you |
*;7 | *;7 | ||
− | : | + | :Pound To Slag attacks restore 49 health to you |
*;8 | *;8 | ||
− | : | + | :Pound To Slag attacks restore 56 health to you |
*;9 | *;9 | ||
− | : | + | :Pound To Slag attacks restore 63 health to you |
*;10 | *;10 | ||
− | : | + | :Pound To Slag attacks restore 70 health to you |
}} | }} | ||
|- | |- | ||
− | + | | || of Frenzied Slagging || Pound To Slag attacks have a 5% chance to hit all enemies within 5 meters, dealing +5 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Pound To Slag attacks have a 10% chance to hit all enemies within 5 meters, dealing +10 damage |
*;3 | *;3 | ||
− | : | + | :Pound To Slag attacks have a 15% chance to hit all enemies within 5 meters, dealing +15 damage |
*;4 | *;4 | ||
− | : | + | :Pound To Slag attacks have a 20% chance to hit all enemies within 5 meters, dealing +20 damage |
*;5 | *;5 | ||
− | : | + | :Pound To Slag attacks have a 25% chance to hit all enemies within 5 meters, dealing +25 damage |
*;6 | *;6 | ||
− | : | + | :Pound To Slag attacks have a 30% chance to hit all enemies within 5 meters, dealing +30 damage |
*;7 | *;7 | ||
− | : | + | :Pound To Slag attacks have a 35% chance to hit all enemies within 5 meters, dealing +35 damage |
*;8 | *;8 | ||
− | : | + | :Pound To Slag attacks have a 40% chance to hit all enemies within 5 meters, dealing +40 damage |
*;9 | *;9 | ||
− | : | + | :Pound To Slag attacks have a 45% chance to hit all enemies within 5 meters, dealing +45 damage |
*;10 | *;10 | ||
− | : | + | :Pound To Slag attacks have a 50% chance to hit all enemies within 5 meters, dealing +50 damage |
}} | }} | ||
|- | |- | ||
− | || | + | | || of Proud Pounding || Pound To Slag resets the timer on Look at My Hammer (so it can be used again immediately) || |
+ | |- | ||
+ | | || of Nice Looking Hammers || Look At My Hammer restores +6 health to you || {{Spoiler| | ||
*;2 | *;2 | ||
− | : | + | :Look At My Hammer restores +12 health to you |
*;3 | *;3 | ||
− | : | + | :Look At My Hammer restores +18 health to you |
*;4 | *;4 | ||
− | : | + | :Look At My Hammer restores +24 health to you |
*;5 | *;5 | ||
− | : | + | :Look At My Hammer restores +30 health to you |
*;6 | *;6 | ||
− | : | + | :Look At My Hammer restores +36 health to you |
*;7 | *;7 | ||
− | : | + | :Look At My Hammer restores +42 health to you |
*;8 | *;8 | ||
− | : | + | :Look At My Hammer restores +48 health to you |
*;9 | *;9 | ||
− | : | + | :Look At My Hammer restores +54 health to you |
*;10 | *;10 | ||
− | : | + | :Look At My Hammer restores +60 health to you |
}} | }} | ||
|- | |- | ||
− | + | | || of Attractive Clubs || Look At My Hammer restores +6 armor to you || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Look At My Hammer restores +12 armor to you |
*;3 | *;3 | ||
− | : | + | :Look At My Hammer restores +18 armor to you |
*;4 | *;4 | ||
− | : | + | :Look At My Hammer restores +24 armor to you |
*;5 | *;5 | ||
− | : | + | :Look At My Hammer restores +30 armor to you |
*;6 | *;6 | ||
− | : | + | :Look At My Hammer restores +36 armor to you |
*;7 | *;7 | ||
− | : | + | :Look At My Hammer restores +42 armor to you |
*;8 | *;8 | ||
− | : | + | :Look At My Hammer restores +48 armor to you |
*;9 | *;9 | ||
− | : | + | :Look At My Hammer restores +54 armor to you |
*;10 | *;10 | ||
− | : | + | :Look At My Hammer restores +60 armor to you |
}} | }} | ||
|- | |- | ||
− | | | + | | Nice Clubbin' || || Look At My Hammer causes your Crushing attacks to deal +3% damage for 10 seconds || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Look At My Hammer causes your Crushing attacks to deal +5% damage for 10 seconds |
*;3 | *;3 | ||
− | : | + | :Look At My Hammer causes your Crushing attacks to deal +7% damage for 10 seconds |
*;4 | *;4 | ||
− | : | + | :Look At My Hammer causes your Crushing attacks to deal +10% damage for 10 seconds |
*;5 | *;5 | ||
− | : | + | :Look At My Hammer causes your Crushing attacks to deal +12% damage for 10 seconds |
*;6 | *;6 | ||
− | : | + | :Look At My Hammer causes your Crushing attacks to deal +14% damage for 10 seconds |
*;7 | *;7 | ||
− | : | + | :Look At My Hammer causes your Crushing attacks to deal +16% damage for 10 seconds |
*;8 | *;8 | ||
− | : | + | :Look At My Hammer causes your Crushing attacks to deal +18% damage for 10 seconds |
*;9 | *;9 | ||
− | : | + | :Look At My Hammer causes your Crushing attacks to deal +20% damage for 10 seconds |
*;10 | *;10 | ||
− | : | + | :Look At My Hammer causes your Crushing attacks to deal +22% damage for 10 seconds |
}} | }} | ||
|- | |- | ||
− | + | | || of Efficient Clubbing || After using Look At My Hammer, all other Hammer attacks cost -1 Power for 8 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :After using Look At My Hammer, all other Hammer attacks cost -2 Power for 8 seconds |
*;3 | *;3 | ||
− | : | + | :After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds |
*;4 | *;4 | ||
− | : | + | :After using Look At My Hammer, all other Hammer attacks cost -3 Power for 10 seconds |
*;5 | *;5 | ||
− | : | + | :After using Look At My Hammer, all other Hammer attacks cost -3 Power for 12 seconds |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || of Performant Clubbing || After using Look At My Hammer, all other Hammer attacks cost -1 Power for 8 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :After using Look At My Hammer, all other Hammer attacks cost -1 Power for 10 seconds |
*;3 | *;3 | ||
− | : | + | :After using Look At My Hammer, all other Hammer attacks cost -1 Power for 12 seconds |
*;4 | *;4 | ||
− | : | + | :After using Look At My Hammer, all other Hammer attacks cost -1 Power for 15 seconds |
*;5 | *;5 | ||
− | : | + | :After using Look At My Hammer, all other Hammer attacks cost -1 Power for 18 seconds |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || of Efficient Clubbing || After using Look At My Hammer, all other Hammer attacks cost -2 Power for 8 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :After using Look At My Hammer, all other Hammer attacks cost -2 Power for 10 seconds |
− | |||
*;3 | *;3 | ||
− | : | + | :After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds |
− | |||
*;4 | *;4 | ||
− | : | + | :After using Look At My Hammer, all other Hammer attacks cost -2 Power for 15 seconds |
− | |||
*;5 | *;5 | ||
− | : | + | :After using Look At My Hammer, all other Hammer attacks cost -2 Power for 18 seconds |
− | : | + | }} |
+ | |- | ||
+ | | || of Leaping and Smashing || Leaping Smash deals +10% damage || {{Spoiler| | ||
+ | *;2 | ||
+ | :Leaping Smash deals +20% damage | ||
+ | *;3 | ||
+ | :Leaping Smash deals +30% damage | ||
+ | *;4 | ||
+ | :Leaping Smash deals +40% damage | ||
+ | *;5 | ||
+ | :Leaping Smash deals +50% damage | ||
*;6 | *;6 | ||
− | : | + | :Leaping Smash deals +60% damage |
− | |||
*;7 | *;7 | ||
− | : | + | :Leaping Smash deals +70% damage |
− | |||
*;8 | *;8 | ||
− | : | + | :Leaping Smash deals +80% damage |
− | |||
*;9 | *;9 | ||
− | : | + | :Leaping Smash deals +90% damage |
− | |||
*;10 | *;10 | ||
− | : | + | :Leaping Smash deals +100% damage |
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || of Leaping and Smashing || Leaping Smash has a 5% chance to deal +100% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Leaping Smash has a 10% chance to deal +100% damage |
*;3 | *;3 | ||
− | : | + | :Leaping Smash has a 15% chance to deal +100% damage |
*;4 | *;4 | ||
− | : | + | :Leaping Smash has a 20% chance to deal +100% damage |
*;5 | *;5 | ||
− | : | + | :Leaping Smash has a 25% chance to deal +100% damage |
*;6 | *;6 | ||
− | : | + | :Leaping Smash has a 30% chance to deal +100% damage |
*;7 | *;7 | ||
− | : | + | :Leaping Smash has a 35% chance to deal +100% damage |
*;8 | *;8 | ||
− | : | + | :Leaping Smash has a 40% chance to deal +100% damage |
*;9 | *;9 | ||
− | : | + | :Leaping Smash has a 45% chance to deal +100% damage |
*;10 | *;10 | ||
− | : | + | :Leaping Smash has a 50% chance to deal +100% damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Leaping and Healing || Leaping Smash heals you for 10 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Leaping Smash heals you for 20 health |
*;3 | *;3 | ||
− | : | + | :Leaping Smash heals you for 30 health |
*;4 | *;4 | ||
− | : | + | :Leaping Smash heals you for 40 health |
*;5 | *;5 | ||
− | : | + | :Leaping Smash heals you for 50 health |
*;6 | *;6 | ||
− | : | + | :Leaping Smash heals you for 60 health |
*;7 | *;7 | ||
− | : | + | :Leaping Smash heals you for 70 health |
*;8 | *;8 | ||
− | : | + | :Leaping Smash heals you for 80 health |
*;9 | *;9 | ||
− | : | + | :Leaping Smash heals you for 90 health |
*;10 | *;10 | ||
− | : | + | :Leaping Smash heals you for 100 health |
}} | }} | ||
|- | |- | ||
− | + | | || of Rib Removal || Rib Shatter deals +6 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Rib Shatter deals +12 damage |
*;3 | *;3 | ||
− | : | + | :Rib Shatter deals +18 damage |
*;4 | *;4 | ||
− | : | + | :Rib Shatter deals +24 damage |
*;5 | *;5 | ||
− | : | + | :Rib Shatter deals +30 damage |
*;6 | *;6 | ||
− | : | + | :Rib Shatter deals +36 damage |
*;7 | *;7 | ||
− | : | + | :Rib Shatter deals +42 damage |
*;8 | *;8 | ||
− | : | + | :Rib Shatter deals +48 damage |
*;9 | *;9 | ||
− | : | + | :Rib Shatter deals +54 damage |
*;10 | *;10 | ||
− | : | + | :Rib Shatter deals +60 damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Rib Removal || Rib Shatter deals +6 armor damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Rib Shatter deals +12 armor damage |
*;3 | *;3 | ||
− | : | + | :Rib Shatter deals +18 armor damage |
*;4 | *;4 | ||
− | : | + | :Rib Shatter deals +24 armor damage |
*;5 | *;5 | ||
− | : | + | :Rib Shatter deals +30 armor damage |
*;6 | *;6 | ||
− | : | + | :Rib Shatter deals +36 armor damage |
*;7 | *;7 | ||
− | : | + | :Rib Shatter deals +42 armor damage |
*;8 | *;8 | ||
− | : | + | :Rib Shatter deals +48 armor damage |
*;9 | *;9 | ||
− | : | + | :Rib Shatter deals +54 armor damage |
*;10 | *;10 | ||
− | : | + | :Rib Shatter deals +60 armor damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Critical De-Ribbing || Rib Shatter attacks have a 3% chance to deal +150 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Rib Shatter attacks have a 6% chance to deal +150 damage |
*;3 | *;3 | ||
− | : | + | :Rib Shatter attacks have a 9% chance to deal +150 damage |
*;4 | *;4 | ||
− | : | + | :Rib Shatter attacks have a 12% chance to deal +150 damage |
*;5 | *;5 | ||
− | : | + | :Rib Shatter attacks have a 15% chance to deal +150 damage |
*;6 | *;6 | ||
− | : | + | :Rib Shatter attacks have a 18% chance to deal +150 damage |
*;7 | *;7 | ||
− | : | + | :Rib Shatter attacks have a 21% chance to deal +150 damage |
*;8 | *;8 | ||
− | : | + | :Rib Shatter attacks have a 24% chance to deal +150 damage |
*;9 | *;9 | ||
− | : | + | :Rib Shatter attacks have a 27% chance to deal +150 damage |
*;10 | *;10 | ||
− | : | + | :Rib Shatter attacks have a 30% chance to deal +150 damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Ribcage Explosion || Rib Shatter attacks deal +5 damage to targets that are knocked down || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Rib Shatter attacks deal +10 damage to targets that are knocked down |
*;3 | *;3 | ||
− | : | + | :Rib Shatter attacks deal +15 damage to targets that are knocked down |
*;4 | *;4 | ||
− | : | + | :Rib Shatter attacks deal +20 damage to targets that are knocked down |
*;5 | *;5 | ||
− | : | + | :Rib Shatter attacks deal +25 damage to targets that are knocked down |
*;6 | *;6 | ||
− | : | + | :Rib Shatter attacks deal +30 damage to targets that are knocked down |
*;7 | *;7 | ||
− | : | + | :Rib Shatter attacks deal +35 damage to targets that are knocked down |
*;8 | *;8 | ||
− | : | + | :Rib Shatter attacks deal +40 damage to targets that are knocked down |
*;9 | *;9 | ||
− | : | + | :Rib Shatter attacks deal +45 damage to targets that are knocked down |
*;10 | *;10 | ||
− | : | + | :Rib Shatter attacks deal +50 damage to targets that are knocked down |
}} | }} | ||
|- | |- | ||
− | | | + | | Thunderstriking || of Thunder Strikes || Thunderstrike deals +4 damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Thunderstrike deals +8 damage |
*;3 | *;3 | ||
− | : | + | :Thunderstrike deals +12 damage |
*;4 | *;4 | ||
− | : | + | :Thunderstrike deals +16 damage |
*;5 | *;5 | ||
− | : | + | :Thunderstrike deals +20 damage |
*;6 | *;6 | ||
− | : | + | :Thunderstrike deals +24 damage |
*;7 | *;7 | ||
− | : | + | :Thunderstrike deals +28 damage |
*;8 | *;8 | ||
− | : | + | :Thunderstrike deals +32 damage |
*;9 | *;9 | ||
− | : | + | :Thunderstrike deals +36 damage |
*;10 | *;10 | ||
− | : | + | :Thunderstrike deals +40 damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Thunder Healing || Thunderstrike attacks heal you for 4 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Thunderstrike attacks heal you for 8 health |
*;3 | *;3 | ||
− | : | + | :Thunderstrike attacks heal you for 12 health |
*;4 | *;4 | ||
− | : | + | :Thunderstrike attacks heal you for 16 health |
*;5 | *;5 | ||
− | : | + | :Thunderstrike attacks heal you for 20 health |
+ | *;6 | ||
+ | :Thunderstrike attacks heal you for 24 health | ||
+ | *;7 | ||
+ | :Thunderstrike attacks heal you for 28 health | ||
+ | *;8 | ||
+ | :Thunderstrike attacks heal you for 32 health | ||
+ | *;9 | ||
+ | :Thunderstrike attacks heal you for 36 health | ||
+ | *;10 | ||
+ | :Thunderstrike attacks heal you for 40 health | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Discordant Thunder || Thunderstrike deals +2 damage and knock all targets back || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Thunderstrike deals +4 damage and knock all targets back |
*;3 | *;3 | ||
− | : | + | :Thunderstrike deals +6 damage and knock all targets back |
*;4 | *;4 | ||
− | : | + | :Thunderstrike deals +8 damage and knock all targets back |
*;5 | *;5 | ||
− | : | + | :Thunderstrike deals +10 damage and knock all targets back |
+ | *;6 | ||
+ | :Thunderstrike deals +12 damage and knock all targets back | ||
+ | *;7 | ||
+ | :Thunderstrike deals +14 damage and knock all targets back | ||
+ | *;8 | ||
+ | :Thunderstrike deals +16 damage and knock all targets back | ||
+ | *;9 | ||
+ | :Thunderstrike deals +18 damage and knock all targets back | ||
+ | *;10 | ||
+ | :Thunderstrike deals +20 damage and knock all targets back | ||
}} | }} | ||
|- | |- | ||
− | | | + | | Discharging || || Discharging Strike deals +7% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Discharging Strike deals +14% damage |
*;3 | *;3 | ||
− | : | + | :Discharging Strike deals +21% damage |
*;4 | *;4 | ||
− | : | + | :Discharging Strike deals +28% damage |
*;5 | *;5 | ||
− | : | + | :Discharging Strike deals +35% damage |
+ | *;6 | ||
+ | :Discharging Strike deals +42% damage | ||
+ | *;7 | ||
+ | :Discharging Strike deals +49% damage | ||
+ | *;8 | ||
+ | :Discharging Strike deals +56% damage | ||
+ | *;9 | ||
+ | :Discharging Strike deals +63% damage | ||
+ | *;10 | ||
+ | :Discharging Strike deals +70% damage | ||
}} | }} | ||
|- | |- | ||
− | + | | || || Discharging Strike has a 1% chance to knock down the target || {{Spoiler| | |
− | |||
− | |||
− | |||
− | || || | ||
*;2 | *;2 | ||
− | : | + | :Discharging Strike has a 2% chance to knock down the target |
*;3 | *;3 | ||
− | : | + | :Discharging Strike has a 3% chance to knock down the target |
*;4 | *;4 | ||
− | : | + | :Discharging Strike has a 4% chance to knock down the target |
*;5 | *;5 | ||
− | : | + | :Discharging Strike has a 5% chance to knock down the target |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
*;6 | *;6 | ||
− | : | + | :Discharging Strike has a 6% chance to knock down the target |
*;7 | *;7 | ||
− | : | + | :Discharging Strike has a 7% chance to knock down the target |
*;8 | *;8 | ||
− | : | + | :Discharging Strike has a 8% chance to knock down the target |
*;9 | *;9 | ||
− | : | + | :Discharging Strike has a 9% chance to knock down the target |
*;10 | *;10 | ||
− | : | + | :Discharging Strike has a 10% chance to knock down the target |
}} | }} | ||
|- | |- | ||
− | + | | || || Discharging Strike deals +1% damage and taunts the target as if you'd done +20 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Discharging Strike deals +2% damage and taunts the target as if you'd done +40 damage |
*;3 | *;3 | ||
− | : | + | :Discharging Strike deals +3% damage and taunts the target as if you'd done +60 damage |
*;4 | *;4 | ||
− | : | + | :Discharging Strike deals +4% damage and taunts the target as if you'd done +80 damage |
*;5 | *;5 | ||
− | : | + | :Discharging Strike deals +5% damage and taunts the target as if you'd done +100 damage |
*;6 | *;6 | ||
− | : | + | :Discharging Strike deals +6% damage and taunts the target as if you'd done +120 damage |
*;7 | *;7 | ||
− | : | + | :Discharging Strike deals +7% damage and taunts the target as if you'd done +140 damage |
*;8 | *;8 | ||
− | : | + | :Discharging Strike deals +8% damage and taunts the target as if you'd done +160 damage |
*;9 | *;9 | ||
− | : | + | :Discharging Strike deals +9% damage and taunts the target as if you'd done +180 damage |
*;10 | *;10 | ||
− | : | + | :Discharging Strike deals +10% damage and taunts the target as if you'd done +200 damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Discount Discharges || Discharging Strike restores 2 Power to you || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Discharging Strike restores 4 Power to you |
*;3 | *;3 | ||
− | : | + | :Discharging Strike restores 6 Power to you |
*;4 | *;4 | ||
− | : | + | :Discharging Strike restores 8 Power to you |
*;5 | *;5 | ||
− | : | + | :Discharging Strike restores 10 Power to you |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || || For 5 seconds after using Reckless Slam, you gain +1 direct damage mitigation || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :For 5 seconds after using Reckless Slam, you gain +2 direct damage mitigation |
*;3 | *;3 | ||
− | : | + | :For 5 seconds after using Reckless Slam, you gain +3 direct damage mitigation |
*;4 | *;4 | ||
− | : | + | :For 5 seconds after using Reckless Slam, you gain +4 direct damage mitigation |
*;5 | *;5 | ||
− | : | + | :For 5 seconds after using Reckless Slam, you gain +5 direct damage mitigation |
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || || Reckless Slam attacks heal you for 3 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Reckless Slam attacks heal you for 6 health |
*;3 | *;3 | ||
− | : | + | :Reckless Slam attacks heal you for 9 health |
*;4 | *;4 | ||
− | : | + | :Reckless Slam attacks heal you for 12 health |
*;5 | *;5 | ||
− | : | + | :Reckless Slam attacks heal you for 15 health |
*;6 | *;6 | ||
− | : | + | :Reckless Slam attacks heal you for 18 health |
+ | *;7 | ||
+ | :Reckless Slam attacks heal you for 21 health | ||
+ | *;8 | ||
+ | :Reckless Slam attacks heal you for 24 health | ||
+ | *;9 | ||
+ | :Reckless Slam attacks heal you for 27 health | ||
+ | *;10 | ||
+ | :Reckless Slam attacks heal you for 30 health | ||
}} | }} | ||
|- | |- | ||
− | | | + | | Reckless || of Reckless Slamming || Reckless Slam deals +10% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Reckless Slam deals +20% damage |
*;3 | *;3 | ||
− | : | + | :Reckless Slam deals +30% damage |
*;4 | *;4 | ||
− | : | + | :Reckless Slam deals +40% damage |
*;5 | *;5 | ||
− | : | + | :Reckless Slam deals +50% damage |
*;6 | *;6 | ||
− | : | + | :Reckless Slam deals +60% damage |
+ | *;7 | ||
+ | :Reckless Slam deals +70% damage | ||
+ | *;8 | ||
+ | :Reckless Slam deals +80% damage | ||
+ | *;9 | ||
+ | :Reckless Slam deals +90% damage | ||
+ | *;10 | ||
+ | :Reckless Slam deals +100% damage | ||
}} | }} | ||
|- | |- | ||
− | || | + | | Reckless || of Reckless Slamming || Reckless Slam has a 25% chance to deal +20% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Reckless Slam has a 25% chance to deal +40% damage |
*;3 | *;3 | ||
− | : | + | :Reckless Slam has a 25% chance to deal +60% damage |
*;4 | *;4 | ||
− | : | + | :Reckless Slam has a 25% chance to deal +80% damage |
*;5 | *;5 | ||
− | : | + | :Reckless Slam has a 25% chance to deal +100% damage |
*;6 | *;6 | ||
− | : | + | :Reckless Slam has a 25% chance to deal +120% damage |
+ | *;7 | ||
+ | :Reckless Slam has a 25% chance to deal +140% damage | ||
+ | *;8 | ||
+ | :Reckless Slam has a 25% chance to deal +160% damage | ||
+ | *;9 | ||
+ | :Reckless Slam has a 25% chance to deal +180% damage | ||
+ | *;10 | ||
+ | :Reckless Slam has a 25% chance to deal +200% damage | ||
}} | }} | ||
|- | |- | ||
− | + | | || || Reckless Slam deals +1% damage and taunts as if it did +20 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Reckless Slam deals +2% damage and taunts as if it did +40 damage |
*;3 | *;3 | ||
− | : | + | :Reckless Slam deals +3% damage and taunts as if it did +60 damage |
*;4 | *;4 | ||
− | : | + | :Reckless Slam deals +4% damage and taunts as if it did +80 damage |
*;5 | *;5 | ||
− | : | + | :Reckless Slam deals +5% damage and taunts as if it did +100 damage |
*;6 | *;6 | ||
− | : | + | :Reckless Slam deals +6% damage and taunts as if it did +120 damage |
− | }} | + | *;7 |
+ | :Reckless Slam deals +7% damage and taunts as if it did +140 damage | ||
+ | *;8 | ||
+ | :Reckless Slam deals +8% damage and taunts as if it did +160 damage | ||
+ | *;9 | ||
+ | :Reckless Slam deals +9% damage and taunts as if it did +180 damage | ||
+ | *;10 | ||
+ | :Reckless Slam deals +10% damage and taunts as if it did +200 damage | ||
+ | }} | ||
|- | |- | ||
− | | | + | | Reverberating || || Reverberating Strike has a 2% chance to deal +250 armor damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Reverberating Strike has a 4% chance to deal +250 armor damage |
*;3 | *;3 | ||
− | : | + | :Reverberating Strike has a 6% chance to deal +250 armor damage |
*;4 | *;4 | ||
− | : | + | :Reverberating Strike has a 8% chance to deal +250 armor damage |
*;5 | *;5 | ||
− | : | + | :Reverberating Strike has a 10% chance to deal +250 armor damage |
*;6 | *;6 | ||
− | : | + | :Reverberating Strike has a 12% chance to deal +250 armor damage |
+ | *;7 | ||
+ | :Reverberating Strike has a 14% chance to deal +250 armor damage | ||
+ | *;8 | ||
+ | :Reverberating Strike has a 16% chance to deal +250 armor damage | ||
+ | *;9 | ||
+ | :Reverberating Strike has a 18% chance to deal +250 armor damage | ||
+ | *;10 | ||
+ | :Reverberating Strike has a 20% chance to deal +250 armor damage | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Taunting Reverberations || Reverberating Strike taunts the target so that it temporarily thinks the attack did +25 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Reverberating Strike taunts the target so that it temporarily thinks the attack did +50 damage |
*;3 | *;3 | ||
− | : | + | :Reverberating Strike taunts the target so that it temporarily thinks the attack did +75 damage |
*;4 | *;4 | ||
− | : | + | :Reverberating Strike taunts the target so that it temporarily thinks the attack did +100 damage |
*;5 | *;5 | ||
− | : | + | :Reverberating Strike taunts the target so that it temporarily thinks the attack did +125 damage |
*;6 | *;6 | ||
− | : | + | :Reverberating Strike taunts the target so that it temporarily thinks the attack did +150 damage |
+ | *;7 | ||
+ | :Reverberating Strike taunts the target so that it temporarily thinks the attack did +175 damage | ||
+ | *;8 | ||
+ | :Reverberating Strike taunts the target so that it temporarily thinks the attack did +200 damage | ||
+ | *;9 | ||
+ | :Reverberating Strike taunts the target so that it temporarily thinks the attack did +225 damage | ||
+ | *;10 | ||
+ | :Reverberating Strike taunts the target so that it temporarily thinks the attack did +250 damage | ||
}} | }} | ||
|- | |- | ||
− | | | + | | Reverberating || || Reverberating Strike deals +5% armor damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Reverberating Strike deals +10% armor damage |
*;3 | *;3 | ||
− | : | + | :Reverberating Strike deals +15% armor damage |
*;4 | *;4 | ||
− | : | + | :Reverberating Strike deals +20% armor damage |
*;5 | *;5 | ||
− | : | + | :Reverberating Strike deals +25% armor damage |
*;6 | *;6 | ||
− | : | + | :Reverberating Strike deals +30% armor damage |
+ | *;7 | ||
+ | :Reverberating Strike deals +35% armor damage | ||
+ | *;8 | ||
+ | :Reverberating Strike deals +40% armor damage | ||
+ | *;9 | ||
+ | :Reverberating Strike deals +45% armor damage | ||
+ | *;10 | ||
+ | :Reverberating Strike deals +50% armor damage | ||
}} | }} | ||
|- | |- | ||
− | || || | + | | || || Reverberating Strike reduces target's Armor regeneration per heartbeat by 4% for 10 seconds || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Reverberating Strike reduces target's Armor regeneration per heartbeat by 8% for 10 seconds |
*;3 | *;3 | ||
− | : | + | :Reverberating Strike reduces target's Armor regeneration per heartbeat by 12% for 10 seconds |
*;4 | *;4 | ||
− | : | + | :Reverberating Strike reduces target's Armor regeneration per heartbeat by 16% for 10 seconds |
*;5 | *;5 | ||
− | : | + | :Reverberating Strike reduces target's Armor regeneration per heartbeat by 20% for 10 seconds |
+ | *;6 | ||
+ | :Reverberating Strike reduces target's Armor regeneration per heartbeat by 24% for 10 seconds | ||
+ | *;7 | ||
+ | :Reverberating Strike reduces target's Armor regeneration per heartbeat by 28% for 10 seconds | ||
+ | *;8 | ||
+ | :Reverberating Strike reduces target's Armor regeneration per heartbeat by 32% for 10 seconds | ||
+ | *;9 | ||
+ | :Reverberating Strike reduces target's Armor regeneration per heartbeat by 36% for 10 seconds | ||
+ | *;10 | ||
+ | :Reverberating Strike reduces target's Armor regeneration per heartbeat by 40% for 10 seconds | ||
}} | }} | ||
|- | |- | ||
− | + | | || || Reverberating Strike reduces target's Health regeneration per heartbeat by 3% for 10 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Reverberating Strike reduces target's Health regeneration per heartbeat by 6% for 10 seconds |
*;3 | *;3 | ||
− | : | + | :Reverberating Strike reduces target's Health regeneration per heartbeat by 9% for 10 seconds |
*;4 | *;4 | ||
− | : | + | :Reverberating Strike reduces target's Health regeneration per heartbeat by 12% for 10 seconds |
*;5 | *;5 | ||
− | : | + | :Reverberating Strike reduces target's Health regeneration per heartbeat by 15% for 10 seconds |
+ | *;6 | ||
+ | :Reverberating Strike reduces target's Health regeneration per heartbeat by 18% for 10 seconds | ||
+ | *;7 | ||
+ | :Reverberating Strike reduces target's Health regeneration per heartbeat by 21% for 10 seconds | ||
+ | *;8 | ||
+ | :Reverberating Strike reduces target's Health regeneration per heartbeat by 24% for 10 seconds | ||
+ | *;9 | ||
+ | :Reverberating Strike reduces target's Health regeneration per heartbeat by 27% for 10 seconds | ||
+ | *;10 | ||
+ | :Reverberating Strike reduces target's Health regeneration per heartbeat by 30% for 10 seconds | ||
}} | }} | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
+ | |+<div align="left"><h3>Druid Effects</h3></div> | ||
+ | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
− | + | | || of Druiding || {MOD_SKILL_DRUID}{0.15} || {{Spoiler| | |
*;2 | *;2 | ||
− | :{ | + | :{MOD_SKILL_DRUID}{0.2} |
*;3 | *;3 | ||
− | :{ | + | :{MOD_SKILL_DRUID}{0.25} |
*;4 | *;4 | ||
− | :{ | + | :{MOD_SKILL_DRUID}{0.3} |
*;5 | *;5 | ||
− | :{ | + | :{MOD_SKILL_DRUID}{0.35} |
+ | *;6 | ||
+ | :{MOD_SKILL_DRUID}{0.4} | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Heart Thorns || Heart Thorn deals +10% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Heart Thorn deals +20% damage |
*;3 | *;3 | ||
− | : | + | :Heart Thorn deals +30% damage |
*;4 | *;4 | ||
− | : | + | :Heart Thorn deals +40% damage |
*;5 | *;5 | ||
− | : | + | :Heart Thorn deals +50% damage |
*;6 | *;6 | ||
− | : | + | :Heart Thorn deals +60% damage |
+ | *;7 | ||
+ | :Heart Thorn deals +70% damage | ||
+ | *;8 | ||
+ | :Heart Thorn deals +80% damage | ||
+ | *;9 | ||
+ | :Heart Thorn deals +90% damage | ||
+ | *;10 | ||
+ | :Heart Thorn deals +100% damage | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Explosive Heart Thorns || Heart Thorn attacks have a 5% chance to deal +100 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Heart Thorn attacks have a 10% chance to deal +100 damage |
*;3 | *;3 | ||
− | : | + | :Heart Thorn attacks have a 15% chance to deal +100 damage |
*;4 | *;4 | ||
− | : | + | :Heart Thorn attacks have a 20% chance to deal +100 damage |
*;5 | *;5 | ||
− | : | + | :Heart Thorn attacks have a 25% chance to deal +100 damage |
*;6 | *;6 | ||
− | : | + | :Heart Thorn attacks have a 30% chance to deal +100 damage |
− | }} | + | *;7 |
+ | :Heart Thorn attacks have a 35% chance to deal +100 damage | ||
+ | *;8 | ||
+ | :Heart Thorn attacks have a 40% chance to deal +100 damage | ||
+ | *;9 | ||
+ | :Heart Thorn attacks have a 45% chance to deal +100 damage | ||
+ | *;10 | ||
+ | :Heart Thorn attacks have a 50% chance to deal +100 damage | ||
+ | }} | ||
|- | |- | ||
− | + | | || || Heart Thorn reduces the target's Slashing damage by 1% for 30 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Heart Thorn reduces the target's Slashing damage by 2% for 30 seconds |
*;3 | *;3 | ||
− | : | + | :Heart Thorn reduces the target's Slashing damage by 3% for 30 seconds |
*;4 | *;4 | ||
− | : | + | :Heart Thorn reduces the target's Slashing damage by 4% for 30 seconds |
*;5 | *;5 | ||
− | : | + | :Heart Thorn reduces the target's Slashing damage by 5% for 30 seconds |
*;6 | *;6 | ||
− | : | + | :Heart Thorn reduces the target's Slashing damage by 6% for 30 seconds |
+ | *;7 | ||
+ | :Heart Thorn reduces the target's Slashing damage by 7% for 30 seconds | ||
+ | *;8 | ||
+ | :Heart Thorn reduces the target's Slashing damage by 8% for 30 seconds | ||
+ | *;9 | ||
+ | :Heart Thorn reduces the target's Slashing damage by 9% for 30 seconds | ||
+ | *;10 | ||
+ | :Heart Thorn reduces the target's Slashing damage by 10% for 30 seconds | ||
}} | }} | ||
|- | |- | ||
− | + | | || || Heart Thorn reduces the target's Piercing damage by 1% for 30 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Heart Thorn reduces the target's Piercing damage by 2% for 30 seconds |
*;3 | *;3 | ||
− | : | + | :Heart Thorn reduces the target's Piercing damage by 3% for 30 seconds |
*;4 | *;4 | ||
− | : | + | :Heart Thorn reduces the target's Piercing damage by 4% for 30 seconds |
*;5 | *;5 | ||
− | : | + | :Heart Thorn reduces the target's Piercing damage by 5% for 30 seconds |
*;6 | *;6 | ||
− | : | + | :Heart Thorn reduces the target's Piercing damage by 6% for 30 seconds |
+ | *;7 | ||
+ | :Heart Thorn reduces the target's Piercing damage by 7% for 30 seconds | ||
+ | *;8 | ||
+ | :Heart Thorn reduces the target's Piercing damage by 8% for 30 seconds | ||
+ | *;9 | ||
+ | :Heart Thorn reduces the target's Piercing damage by 9% for 30 seconds | ||
+ | *;10 | ||
+ | :Heart Thorn reduces the target's Piercing damage by 10% for 30 seconds | ||
}} | }} | ||
|- | |- | ||
− | + | | || || Heart Thorn reduces the target's Crushing damage by 1% for 30 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Heart Thorn reduces the target's Crushing damage by 2% for 30 seconds |
*;3 | *;3 | ||
− | : | + | :Heart Thorn reduces the target's Crushing damage by 3% for 30 seconds |
*;4 | *;4 | ||
− | : | + | :Heart Thorn reduces the target's Crushing damage by 4% for 30 seconds |
*;5 | *;5 | ||
− | : | + | :Heart Thorn reduces the target's Crushing damage by 5% for 30 seconds |
*;6 | *;6 | ||
− | : | + | :Heart Thorn reduces the target's Crushing damage by 6% for 30 seconds |
+ | *;7 | ||
+ | :Heart Thorn reduces the target's Crushing damage by 7% for 30 seconds | ||
+ | *;8 | ||
+ | :Heart Thorn reduces the target's Crushing damage by 8% for 30 seconds | ||
+ | *;9 | ||
+ | :Heart Thorn reduces the target's Crushing damage by 9% for 30 seconds | ||
+ | *;10 | ||
+ | :Heart Thorn reduces the target's Crushing damage by 10% for 30 seconds | ||
}} | }} | ||
|- | |- | ||
− | + | | || || Heart Thorn restores 7 armor to you || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Heart Thorn restores 14 armor to you |
*;3 | *;3 | ||
− | : | + | :Heart Thorn restores 21 armor to you |
*;4 | *;4 | ||
− | : | + | :Heart Thorn restores 28 armor to you |
*;5 | *;5 | ||
− | : | + | :Heart Thorn restores 35 armor to you |
+ | *;6 | ||
+ | :Heart Thorn restores 42 armor to you | ||
+ | *;7 | ||
+ | :Heart Thorn restores 49 armor to you | ||
+ | *;8 | ||
+ | :Heart Thorn restores 56 armor to you | ||
+ | *;9 | ||
+ | :Heart Thorn restores 63 armor to you | ||
+ | *;10 | ||
+ | :Heart Thorn restores 70 armor to you | ||
}} | }} | ||
|- | |- | ||
− | || || | + | | || || Heart Thorn resets the timer on Regrowth (so it can be used again immediately) || |
+ | |- | ||
+ | | || || Rotskin deals +10% armor damage || {{Spoiler| | ||
*;2 | *;2 | ||
− | : | + | :Rotskin deals +20% armor damage |
*;3 | *;3 | ||
− | : | + | :Rotskin deals +30% armor damage |
*;4 | *;4 | ||
− | : | + | :Rotskin deals +40% armor damage |
*;5 | *;5 | ||
− | : | + | :Rotskin deals +50% armor damage |
+ | *;6 | ||
+ | :Rotskin deals +60% armor damage | ||
+ | *;7 | ||
+ | :Rotskin deals +70% armor damage | ||
+ | *;8 | ||
+ | :Rotskin deals +80% armor damage | ||
+ | *;9 | ||
+ | :Rotskin deals +90% armor damage | ||
*;10 | *;10 | ||
− | : | + | :Rotskin deals +100% armor damage |
}} | }} | ||
|- | |- | ||
− | + | | || || Rotskin attacks have a 5% chance to deal +50 armor damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Rotskin attacks have a 10% chance to deal +50 armor damage |
*;3 | *;3 | ||
− | : | + | :Rotskin attacks have a 15% chance to deal +50 armor damage |
*;4 | *;4 | ||
− | : | + | :Rotskin attacks have a 20% chance to deal +50 armor damage |
*;5 | *;5 | ||
− | : | + | :Rotskin attacks have a 25% chance to deal +50 armor damage |
*;6 | *;6 | ||
− | : | + | :Rotskin attacks have a 30% chance to deal +50 armor damage |
+ | *;7 | ||
+ | :Rotskin attacks have a 35% chance to deal +50 armor damage | ||
+ | *;8 | ||
+ | :Rotskin attacks have a 40% chance to deal +50 armor damage | ||
+ | *;9 | ||
+ | :Rotskin attacks have a 45% chance to deal +50 armor damage | ||
+ | *;10 | ||
+ | :Rotskin attacks have a 50% chance to deal +50 armor damage | ||
}} | }} | ||
|- | |- | ||
− | + | | || || Rotskin attacks have a 3% chance to hit all targets within 20 meters || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Rotskin attacks have a 6% chance to hit all targets within 20 meters |
*;3 | *;3 | ||
− | : | + | :Rotskin attacks have a 9% chance to hit all targets within 20 meters |
*;4 | *;4 | ||
− | : | + | :Rotskin attacks have a 12% chance to hit all targets within 20 meters |
*;5 | *;5 | ||
− | : | + | :Rotskin attacks have a 15% chance to hit all targets within 20 meters |
*;6 | *;6 | ||
− | : | + | :Rotskin attacks have a 18% chance to hit all targets within 20 meters |
*;7 | *;7 | ||
− | : | + | :Rotskin attacks have a 21% chance to hit all targets within 20 meters |
*;8 | *;8 | ||
− | : | + | :Rotskin attacks have a 24% chance to hit all targets within 20 meters |
*;9 | *;9 | ||
− | : | + | :Rotskin attacks have a 27% chance to hit all targets within 20 meters |
*;10 | *;10 | ||
− | : | + | :Rotskin attacks have a 30% chance to hit all targets within 20 meters |
}} | }} | ||
|- | |- | ||
− | || | + | | || of the Life Cycle || Rotskin resets the timer on Regrowth (so it can be used again immediately) || |
+ | |- | ||
+ | | || || Delerium deals +10% damage || {{Spoiler| | ||
*;2 | *;2 | ||
− | : | + | :Delerium deals +20% damage |
*;3 | *;3 | ||
− | : | + | :Delerium deals +30% damage |
*;4 | *;4 | ||
− | : | + | :Delerium deals +40% damage |
*;5 | *;5 | ||
− | : | + | :Delerium deals +50% damage |
*;6 | *;6 | ||
− | : | + | :Delerium deals +60% damage |
*;7 | *;7 | ||
− | : | + | :Delerium deals +70% damage |
*;8 | *;8 | ||
− | : | + | :Delerium deals +80% damage |
*;9 | *;9 | ||
− | : | + | :Delerium deals +90% damage |
*;10 | *;10 | ||
− | : | + | :Delerium deals +100% damage |
}} | }} | ||
|- | |- | ||
− | + | | || || Delerium attacks detaunt the enemy as if you had done 20 less damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Delerium attacks detaunt the enemy as if you had done 40 less damage |
*;3 | *;3 | ||
− | : | + | :Delerium attacks detaunt the enemy as if you had done 60 less damage |
*;4 | *;4 | ||
− | : | + | :Delerium attacks detaunt the enemy as if you had done 80 less damage |
*;5 | *;5 | ||
− | : | + | :Delerium attacks detaunt the enemy as if you had done 100 less damage |
*;6 | *;6 | ||
− | : | + | :Delerium attacks detaunt the enemy as if you had done 120 less damage |
+ | *;7 | ||
+ | :Delerium attacks detaunt the enemy as if you had done 140 less damage | ||
+ | *;8 | ||
+ | :Delerium attacks detaunt the enemy as if you had done 160 less damage | ||
+ | *;9 | ||
+ | :Delerium attacks detaunt the enemy as if you had done 180 less damage | ||
+ | *;10 | ||
+ | :Delerium attacks detaunt the enemy as if you had done 200 less damage | ||
}} | }} | ||
|- | |- | ||
− | + | | || || Delerium attacks deplete an additional 10 rage and deal +2 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Delerium attacks deplete an additional 20 rage and deal +4 damage |
*;3 | *;3 | ||
− | : | + | :Delerium attacks deplete an additional 30 rage and deal +6 damage |
*;4 | *;4 | ||
− | : | + | :Delerium attacks deplete an additional 40 rage and deal +8 damage |
*;5 | *;5 | ||
− | : | + | :Delerium attacks deplete an additional 50 rage and deal +10 damage |
*;6 | *;6 | ||
− | : | + | :Delerium attacks deplete an additional 60 rage and deal +12 damage |
*;7 | *;7 | ||
− | : | + | :Delerium attacks deplete an additional 70 rage and deal +14 damage |
*;8 | *;8 | ||
− | : | + | :Delerium attacks deplete an additional 80 rage and deal +16 damage |
*;9 | *;9 | ||
− | : | + | :Delerium attacks deplete an additional 90 rage and deal +18 damage |
*;10 | *;10 | ||
− | : | + | :Delerium attacks deplete an additional 100 rage and deal +20 damage |
}} | }} | ||
|- | |- | ||
− | + | | || || Brambleskin increases your Max Health by +6 for 30 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Brambleskin increases your Max Health by +12 for 30 seconds |
*;3 | *;3 | ||
− | : | + | :Brambleskin increases your Max Health by +18 for 30 seconds |
*;4 | *;4 | ||
− | : | + | :Brambleskin increases your Max Health by +24 for 30 seconds |
*;5 | *;5 | ||
− | : | + | :Brambleskin increases your Max Health by +30 for 30 seconds |
*;6 | *;6 | ||
− | : | + | :Brambleskin increases your Max Health by +36 for 30 seconds |
*;7 | *;7 | ||
− | : | + | :Brambleskin increases your Max Health by +42 for 30 seconds |
*;8 | *;8 | ||
− | : | + | :Brambleskin increases your Max Health by +48 for 30 seconds |
*;9 | *;9 | ||
− | : | + | :Brambleskin increases your Max Health by +54 for 30 seconds |
*;10 | *;10 | ||
− | : | + | :Brambleskin increases your Max Health by +60 for 30 seconds |
}} | }} | ||
|- | |- | ||
− | + | | || || Brambleskin increases your Max Health by +6 for 30 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Brambleskin increases your Max Health by +12 for 30 seconds |
*;3 | *;3 | ||
− | : | + | :Brambleskin increases your Max Health by +18 for 30 seconds |
*;4 | *;4 | ||
− | : | + | :Brambleskin increases your Max Health by +24 for 30 seconds |
*;5 | *;5 | ||
− | : | + | :Brambleskin increases your Max Health by +30 for 30 seconds |
*;6 | *;6 | ||
− | : | + | :Brambleskin increases your Max Health by +36 for 30 seconds |
*;7 | *;7 | ||
− | : | + | :Brambleskin increases your Max Health by +42 for 30 seconds |
*;8 | *;8 | ||
− | : | + | :Brambleskin increases your Max Health by +48 for 30 seconds |
*;9 | *;9 | ||
− | : | + | :Brambleskin increases your Max Health by +54 for 30 seconds |
*;10 | *;10 | ||
− | : | + | :Brambleskin increases your Max Health by +60 for 30 seconds |
}} | }} | ||
|- | |- | ||
− | + | | || || Brambleskin increases your Max Armor by +6 for 30 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Brambleskin increases your Max Armor by +12 for 30 seconds |
− | |||
− | |||
*;3 | *;3 | ||
− | : | + | :Brambleskin increases your Max Armor by +18 for 30 seconds |
− | |||
− | |||
*;4 | *;4 | ||
− | : | + | :Brambleskin increases your Max Armor by +24 for 30 seconds |
− | |||
− | |||
*;5 | *;5 | ||
− | : | + | :Brambleskin increases your Max Armor by +30 for 30 seconds |
− | |||
− | |||
*;6 | *;6 | ||
− | : | + | :Brambleskin increases your Max Armor by +36 for 30 seconds |
− | : | + | *;7 |
− | : | + | :Brambleskin increases your Max Armor by +42 for 30 seconds |
+ | *;8 | ||
+ | :Brambleskin increases your Max Armor by +48 for 30 seconds | ||
+ | *;9 | ||
+ | :Brambleskin increases your Max Armor by +54 for 30 seconds | ||
+ | *;10 | ||
+ | :Brambleskin increases your Max Armor by +60 for 30 seconds | ||
}} | }} | ||
|- | |- | ||
− | + | | || || Brambleskin increases your Max Armor by +6 for 30 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Brambleskin increases your Max Armor by +12 for 30 seconds |
− | |||
− | |||
*;3 | *;3 | ||
− | : | + | :Brambleskin increases your Max Armor by +18 for 30 seconds |
− | |||
− | |||
*;4 | *;4 | ||
− | : | + | :Brambleskin increases your Max Armor by +24 for 30 seconds |
− | |||
− | |||
*;5 | *;5 | ||
− | : | + | :Brambleskin increases your Max Armor by +30 for 30 seconds |
− | |||
− | |||
*;6 | *;6 | ||
− | : | + | :Brambleskin increases your Max Armor by +36 for 30 seconds |
− | : | + | *;7 |
− | : | + | :Brambleskin increases your Max Armor by +42 for 30 seconds |
+ | *;8 | ||
+ | :Brambleskin increases your Max Armor by +48 for 30 seconds | ||
+ | *;9 | ||
+ | :Brambleskin increases your Max Armor by +54 for 30 seconds | ||
+ | *;10 | ||
+ | :Brambleskin increases your Max Armor by +60 for 30 seconds | ||
}} | }} | ||
|- | |- | ||
− | + | | || || Brambleskin increases your Max Power by +2 for 30 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Brambleskin increases your Max Power by +4 for 30 seconds |
− | |||
− | |||
*;3 | *;3 | ||
− | : | + | :Brambleskin increases your Max Power by +6 for 30 seconds |
− | |||
− | |||
*;4 | *;4 | ||
− | : | + | :Brambleskin increases your Max Power by +8 for 30 seconds |
− | |||
− | |||
*;5 | *;5 | ||
− | : | + | :Brambleskin increases your Max Power by +10 for 30 seconds |
− | |||
− | |||
*;6 | *;6 | ||
− | : | + | :Brambleskin increases your Max Power by +12 for 30 seconds |
− | : | + | *;7 |
− | : | + | :Brambleskin increases your Max Power by +14 for 30 seconds |
+ | *;8 | ||
+ | :Brambleskin increases your Max Power by +16 for 30 seconds | ||
+ | *;9 | ||
+ | :Brambleskin increases your Max Power by +18 for 30 seconds | ||
+ | *;10 | ||
+ | :Brambleskin increases your Max Power by +20 for 30 seconds | ||
}} | }} | ||
|- | |- | ||
− | + | | || || Brambleskin increases your Max Power by +2 for 30 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Brambleskin increases your Max Power by +4 for 30 seconds |
− | |||
− | |||
*;3 | *;3 | ||
− | : | + | :Brambleskin increases your Max Power by +6 for 30 seconds |
− | |||
− | |||
*;4 | *;4 | ||
− | : | + | :Brambleskin increases your Max Power by +8 for 30 seconds |
− | |||
− | |||
*;5 | *;5 | ||
− | : | + | :Brambleskin increases your Max Power by +10 for 30 seconds |
− | |||
− | |||
*;6 | *;6 | ||
− | : | + | :Brambleskin increases your Max Power by +12 for 30 seconds |
− | : | + | *;7 |
− | : | + | :Brambleskin increases your Max Power by +14 for 30 seconds |
+ | *;8 | ||
+ | :Brambleskin increases your Max Power by +16 for 30 seconds | ||
+ | *;9 | ||
+ | :Brambleskin increases your Max Power by +18 for 30 seconds | ||
+ | *;10 | ||
+ | :Brambleskin increases your Max Power by +20 for 30 seconds | ||
}} | }} | ||
|- | |- | ||
− | + | | || || Brambleskin heals you for 10 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Brambleskin heals you for 20 health |
*;3 | *;3 | ||
− | : | + | :Brambleskin heals you for 30 health |
*;4 | *;4 | ||
− | : | + | :Brambleskin heals you for 40 health |
*;5 | *;5 | ||
− | : | + | :Brambleskin heals you for 50 health |
*;6 | *;6 | ||
− | : | + | :Brambleskin heals you for 60 health |
*;7 | *;7 | ||
− | : | + | :Brambleskin heals you for 70 health |
*;8 | *;8 | ||
− | : | + | :Brambleskin heals you for 80 health |
*;9 | *;9 | ||
− | : | + | :Brambleskin heals you for 90 health |
*;10 | *;10 | ||
− | : | + | :Brambleskin heals you for 100 health |
}} | }} | ||
|- | |- | ||
− | || || | + | | || || Brambleskin resets the timer on Regrowth (so it can be used again immediately) || |
+ | |- | ||
+ | | || || Cosmic Strike deals +10% damage || {{Spoiler| | ||
*;2 | *;2 | ||
− | : | + | :Cosmic Strike deals +20% damage |
*;3 | *;3 | ||
− | : | + | :Cosmic Strike deals +30% damage |
*;4 | *;4 | ||
− | : | + | :Cosmic Strike deals +40% damage |
*;5 | *;5 | ||
− | : | + | :Cosmic Strike deals +50% damage |
+ | *;6 | ||
+ | :Cosmic Strike deals +60% damage | ||
+ | *;7 | ||
+ | :Cosmic Strike deals +70% damage | ||
+ | *;8 | ||
+ | :Cosmic Strike deals +80% damage | ||
+ | *;9 | ||
+ | :Cosmic Strike deals +90% damage | ||
+ | *;10 | ||
+ | :Cosmic Strike deals +100% damage | ||
}} | }} | ||
|- | |- | ||
− | + | | || || Cosmic Strike attacks have a 5% chance to deal +100 armor damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Cosmic Strike attacks have a 10% chance to deal +100 armor damage |
*;3 | *;3 | ||
− | : | + | :Cosmic Strike attacks have a 15% chance to deal +100 armor damage |
*;4 | *;4 | ||
− | : | + | :Cosmic Strike attacks have a 20% chance to deal +100 armor damage |
*;5 | *;5 | ||
− | : | + | :Cosmic Strike attacks have a 25% chance to deal +100 armor damage |
+ | *;6 | ||
+ | :Cosmic Strike attacks have a 30% chance to deal +100 armor damage | ||
+ | *;7 | ||
+ | :Cosmic Strike attacks have a 35% chance to deal +100 armor damage | ||
+ | *;8 | ||
+ | :Cosmic Strike attacks have a 40% chance to deal +100 armor damage | ||
+ | *;9 | ||
+ | :Cosmic Strike attacks have a 45% chance to deal +100 armor damage | ||
+ | *;10 | ||
+ | :Cosmic Strike attacks have a 50% chance to deal +100 armor damage | ||
}} | }} | ||
|- | |- | ||
− | + | | || || Cosmic Strike attacks deplete 7 rage and deal +2 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Cosmic Strike attacks deplete 14 rage and deal +4 damage |
*;3 | *;3 | ||
− | : | + | :Cosmic Strike attacks deplete 21 rage and deal +6 damage |
*;4 | *;4 | ||
− | : | + | :Cosmic Strike attacks deplete 28 rage and deal +8 damage |
*;5 | *;5 | ||
− | : | + | :Cosmic Strike attacks deplete 35 rage and deal +10 damage |
+ | *;6 | ||
+ | :Cosmic Strike attacks deplete 42 rage and deal +12 damage | ||
+ | *;7 | ||
+ | :Cosmic Strike attacks deplete 49 rage and deal +14 damage | ||
+ | *;8 | ||
+ | :Cosmic Strike attacks deplete 56 rage and deal +16 damage | ||
+ | *;9 | ||
+ | :Cosmic Strike attacks deplete 63 rage and deal +18 damage | ||
+ | *;10 | ||
+ | :Cosmic Strike attacks deplete 70 rage and deal +20 damage | ||
}} | }} | ||
|- | |- | ||
− | + | | || || Cosmic Strike attacks have a 3% chance to heal you for 150 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Cosmic Strike attacks have a 6% chance to heal you for 150 health |
*;3 | *;3 | ||
− | : | + | :Cosmic Strike attacks have a 9% chance to heal you for 150 health |
*;4 | *;4 | ||
− | : | + | :Cosmic Strike attacks have a 12% chance to heal you for 150 health |
*;5 | *;5 | ||
− | : | + | :Cosmic Strike attacks have a 15% chance to heal you for 150 health |
+ | *;6 | ||
+ | :Cosmic Strike attacks have a 18% chance to heal you for 150 health | ||
+ | *;7 | ||
+ | :Cosmic Strike attacks have a 21% chance to heal you for 150 health | ||
+ | *;8 | ||
+ | :Cosmic Strike attacks have a 24% chance to heal you for 150 health | ||
+ | *;9 | ||
+ | :Cosmic Strike attacks have a 27% chance to heal you for 150 health | ||
+ | *;10 | ||
+ | :Cosmic Strike attacks have a 30% chance to heal you for 150 health | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Tasty Bile || Fill With Bile heals the target for 7 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Fill With Bile heals the target for 14 health |
*;3 | *;3 | ||
− | : | + | :Fill With Bile heals the target for 21 health |
*;4 | *;4 | ||
− | : | + | :Fill With Bile heals the target for 28 health |
*;5 | *;5 | ||
− | : | + | :Fill With Bile heals the target for 35 health |
*;6 | *;6 | ||
− | : | + | :Fill With Bile heals the target for 42 health |
*;7 | *;7 | ||
− | : | + | :Fill With Bile heals the target for 49 health |
*;8 | *;8 | ||
− | : | + | :Fill With Bile heals the target for 56 health |
*;9 | *;9 | ||
− | : | + | :Fill With Bile heals the target for 63 health |
*;10 | *;10 | ||
− | : | + | :Fill With Bile heals the target for 70 health |
}} | }} | ||
|- | |- | ||
− | + | | || of Healthy Bile || Fill With Bile increases target's Max Health by +5 for 60 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Fill With Bile increases target's Max Health by +10 for 60 seconds |
*;3 | *;3 | ||
− | : | + | :Fill With Bile increases target's Max Health by +15 for 60 seconds |
*;4 | *;4 | ||
− | : | + | :Fill With Bile increases target's Max Health by +20 for 60 seconds |
*;5 | *;5 | ||
− | : | + | :Fill With Bile increases target's Max Health by +25 for 60 seconds |
*;6 | *;6 | ||
− | : | + | :Fill With Bile increases target's Max Health by +30 for 60 seconds |
*;7 | *;7 | ||
− | : | + | :Fill With Bile increases target's Max Health by +35 for 60 seconds |
*;8 | *;8 | ||
− | : | + | :Fill With Bile increases target's Max Health by +40 for 60 seconds |
*;9 | *;9 | ||
− | : | + | :Fill With Bile increases target's Max Health by +45 for 60 seconds |
*;10 | *;10 | ||
− | : | + | :Fill With Bile increases target's Max Health by +50 for 60 seconds |
}} | }} | ||
|- | |- | ||
− | + | | || of Healthy Bile || Fill With Bile increases target's Max Health by +5 for 60 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Fill With Bile increases target's Max Health by +10 for 60 seconds |
*;3 | *;3 | ||
− | : | + | :Fill With Bile increases target's Max Health by +15 for 60 seconds |
*;4 | *;4 | ||
− | : | + | :Fill With Bile increases target's Max Health by +20 for 60 seconds |
*;5 | *;5 | ||
− | : | + | :Fill With Bile increases target's Max Health by +25 for 60 seconds |
*;6 | *;6 | ||
− | : | + | :Fill With Bile increases target's Max Health by +30 for 60 seconds |
*;7 | *;7 | ||
− | : | + | :Fill With Bile increases target's Max Health by +35 for 60 seconds |
*;8 | *;8 | ||
− | : | + | :Fill With Bile increases target's Max Health by +40 for 60 seconds |
*;9 | *;9 | ||
− | : | + | :Fill With Bile increases target's Max Health by +45 for 60 seconds |
*;10 | *;10 | ||
− | : | + | :Fill With Bile increases target's Max Health by +50 for 60 seconds |
}} | }} | ||
|- | |- | ||
− | + | | || of Regrowth || {BOOST_DRUIDHEAL_SENDER}{6} || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :{BOOST_DRUIDHEAL_SENDER}{12} |
*;3 | *;3 | ||
− | : | + | :{BOOST_DRUIDHEAL_SENDER}{18} |
*;4 | *;4 | ||
− | : | + | :{BOOST_DRUIDHEAL_SENDER}{24} |
*;5 | *;5 | ||
− | : | + | :{BOOST_DRUIDHEAL_SENDER}{30} |
*;6 | *;6 | ||
− | : | + | :{BOOST_DRUIDHEAL_SENDER}{36} |
*;7 | *;7 | ||
− | : | + | :{BOOST_DRUIDHEAL_SENDER}{42} |
*;8 | *;8 | ||
− | : | + | :{BOOST_DRUIDHEAL_SENDER}{48} |
*;9 | *;9 | ||
− | : | + | :{BOOST_DRUIDHEAL_SENDER}{54} |
*;10 | *;10 | ||
− | : | + | :{BOOST_DRUIDHEAL_SENDER}{60} |
}} | }} | ||
|- | |- | ||
− | + | | || || Regrowth restores +2 power || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Regrowth restores +4 power |
*;3 | *;3 | ||
− | : | + | :Regrowth restores +6 power |
*;4 | *;4 | ||
− | : | + | :Regrowth restores +8 power |
*;5 | *;5 | ||
− | : | + | :Regrowth restores +10 power |
}} | }} | ||
|- | |- | ||
− | + | | || || Regrowth has a 2% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Regrowth has a 4% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). |
*;3 | *;3 | ||
− | : | + | :Regrowth has a 6% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). |
*;4 | *;4 | ||
− | : | + | :Regrowth has a 8% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). |
*;5 | *;5 | ||
− | : | + | :Regrowth has a 10% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). |
+ | *;6 | ||
+ | :Regrowth has a 12% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). | ||
+ | *;7 | ||
+ | :Regrowth has a 14% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). | ||
+ | *;8 | ||
+ | :Regrowth has a 16% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). | ||
+ | *;9 | ||
+ | :Regrowth has a 18% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). | ||
+ | *;10 | ||
+ | :Regrowth has a 20% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). | ||
}} | }} | ||
|- | |- | ||
− | + | | || || Regrowth has a 2% chance to heal +100 armor damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Regrowth has a 4% chance to heal +100 armor damage |
*;3 | *;3 | ||
− | : | + | :Regrowth has a 6% chance to heal +100 armor damage |
*;4 | *;4 | ||
− | : | + | :Regrowth has a 8% chance to heal +100 armor damage |
*;5 | *;5 | ||
− | : | + | :Regrowth has a 10% chance to heal +100 armor damage |
*;6 | *;6 | ||
− | : | + | :Regrowth has a 12% chance to heal +100 armor damage |
*;7 | *;7 | ||
− | : | + | :Regrowth has a 14% chance to heal +100 armor damage |
*;8 | *;8 | ||
− | : | + | :Regrowth has a 16% chance to heal +100 armor damage |
*;9 | *;9 | ||
− | : | + | :Regrowth has a 18% chance to heal +100 armor damage |
*;10 | *;10 | ||
− | : | + | :Regrowth has a 20% chance to heal +100 armor damage |
}} | }} | ||
|- | |- | ||
− | + | | || || Enervate has a 2% chance to heal +200 armor damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Enervate has a 4% chance to heal +200 armor damage |
*;3 | *;3 | ||
− | : | + | :Enervate has a 6% chance to heal +200 armor damage |
*;4 | *;4 | ||
− | : | + | :Enervate has a 8% chance to heal +200 armor damage |
*;5 | *;5 | ||
− | : | + | :Enervate has a 10% chance to heal +200 armor damage |
+ | *;6 | ||
+ | :Enervate has a 12% chance to heal +200 armor damage | ||
+ | *;7 | ||
+ | :Enervate has a 14% chance to heal +200 armor damage | ||
+ | *;8 | ||
+ | :Enervate has a 16% chance to heal +200 armor damage | ||
+ | *;9 | ||
+ | :Enervate has a 18% chance to heal +200 armor damage | ||
+ | *;10 | ||
+ | :Enervate has a 20% chance to heal +200 armor damage | ||
}} | }} | ||
|- | |- | ||
− | + | | || || Enervate has a 2% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Enervate has a 4% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). |
*;3 | *;3 | ||
− | : | + | :Enervate has a 6% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). |
*;4 | *;4 | ||
− | : | + | :Enervate has a 8% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). |
*;5 | *;5 | ||
− | : | + | :Enervate has a 10% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). |
+ | *;6 | ||
+ | :Enervate has a 12% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). | ||
+ | *;7 | ||
+ | :Enervate has a 14% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). | ||
+ | *;8 | ||
+ | :Enervate has a 16% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). | ||
+ | *;9 | ||
+ | :Enervate has a 18% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). | ||
+ | *;10 | ||
+ | :Enervate has a 20% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). | ||
}} | }} | ||
|- | |- | ||
− | + | | || || Hunter's Stride boosts targets' Out Of Combat Power Regeneration +1 || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Hunter's Stride boosts targets' Out Of Combat Power Regeneration +2 |
*;3 | *;3 | ||
− | : | + | :Hunter's Stride boosts targets' Out Of Combat Power Regeneration +3 |
*;4 | *;4 | ||
− | : | + | :Hunter's Stride boosts targets' Out Of Combat Power Regeneration +4 |
*;5 | *;5 | ||
− | : | + | :Hunter's Stride boosts targets' Out Of Combat Power Regeneration +5 |
+ | *;6 | ||
+ | :Hunter's Stride boosts targets' Out Of Combat Power Regeneration +6 | ||
+ | *;7 | ||
+ | :Hunter's Stride boosts targets' Out Of Combat Power Regeneration +7 | ||
+ | *;8 | ||
+ | :Hunter's Stride boosts targets' Out Of Combat Power Regeneration +8 | ||
+ | *;9 | ||
+ | :Hunter's Stride boosts targets' Out Of Combat Power Regeneration +9 | ||
+ | *;10 | ||
+ | :Hunter's Stride boosts targets' Out Of Combat Power Regeneration +10 | ||
}} | }} | ||
|- | |- | ||
− | + | | || || Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +1 || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +2 |
*;3 | *;3 | ||
− | : | + | :Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +3 |
*;4 | *;4 | ||
− | : | + | :Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +4 |
*;5 | *;5 | ||
− | : | + | :Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +5 |
*;6 | *;6 | ||
− | : | + | :Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +6 |
*;7 | *;7 | ||
− | : | + | :Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +7 |
*;8 | *;8 | ||
− | : | + | :Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +8 |
*;9 | *;9 | ||
− | : | + | :Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +9 |
*;10 | *;10 | ||
− | : | + | :Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +10 |
}} | }} | ||
|- | |- | ||
− | + | | || || Hunter's Stride boosts targets' Out Of Combat Health Regeneration +1 || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Hunter's Stride boosts targets' Out Of Combat Health Regeneration +2 |
*;3 | *;3 | ||
− | : | + | :Hunter's Stride boosts targets' Out Of Combat Health Regeneration +3 |
*;4 | *;4 | ||
− | : | + | :Hunter's Stride boosts targets' Out Of Combat Health Regeneration +4 |
*;5 | *;5 | ||
− | : | + | :Hunter's Stride boosts targets' Out Of Combat Health Regeneration +5 |
*;6 | *;6 | ||
− | : | + | :Hunter's Stride boosts targets' Out Of Combat Health Regeneration +6 |
*;7 | *;7 | ||
− | : | + | :Hunter's Stride boosts targets' Out Of Combat Health Regeneration +7 |
*;8 | *;8 | ||
− | : | + | :Hunter's Stride boosts targets' Out Of Combat Health Regeneration +8 |
*;9 | *;9 | ||
− | : | + | :Hunter's Stride boosts targets' Out Of Combat Health Regeneration +9 |
*;10 | *;10 | ||
− | : | + | :Hunter's Stride boosts targets' Out Of Combat Health Regeneration +10 |
}} | }} | ||
|- | |- | ||
− | + | | || of Toxic Balls || Toxinball attacks deal +6 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Toxinball attacks deal +12 damage |
*;3 | *;3 | ||
− | : | + | :Toxinball attacks deal +18 damage |
+ | *;4 | ||
+ | :Toxinball attacks deal +24 damage | ||
+ | *;5 | ||
+ | :Toxinball attacks deal +30 damage | ||
+ | *;6 | ||
+ | :Toxinball attacks deal +36 damage | ||
+ | *;7 | ||
+ | :Toxinball attacks deal +42 damage | ||
+ | *;8 | ||
+ | :Toxinball attacks deal +48 damage | ||
+ | *;9 | ||
+ | :Toxinball attacks deal +54 damage | ||
+ | *;10 | ||
+ | :Toxinball attacks deal +60 damage | ||
+ | }} | ||
+ | |- | ||
+ | | || of Exploding Toxic Balls || Toxinball attacks have a 5% chance to deal +100 damage || {{Spoiler| | ||
+ | *;2 | ||
+ | :Toxinball attacks have a 10% chance to deal +100 damage | ||
+ | *;3 | ||
+ | :Toxinball attacks have a 15% chance to deal +100 damage | ||
*;4 | *;4 | ||
− | : | + | :Toxinball attacks have a 20% chance to deal +100 damage |
*;5 | *;5 | ||
− | : | + | :Toxinball attacks have a 25% chance to deal +100 damage |
*;6 | *;6 | ||
− | : | + | :Toxinball attacks have a 30% chance to deal +100 damage |
*;7 | *;7 | ||
− | : | + | :Toxinball attacks have a 35% chance to deal +100 damage |
*;8 | *;8 | ||
− | : | + | :Toxinball attacks have a 40% chance to deal +100 damage |
*;9 | *;9 | ||
− | : | + | :Toxinball attacks have a 45% chance to deal +100 damage |
*;10 | *;10 | ||
− | : | + | :Toxinball attacks have a 50% chance to deal +100 damage |
}} | }} | ||
|- | |- | ||
− | + | | || || Toxinball restores 1 power || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Toxinball restores 2 power |
*;3 | *;3 | ||
− | : | + | :Toxinball restores 3 power |
*;4 | *;4 | ||
− | : | + | :Toxinball restores 4 power |
*;5 | *;5 | ||
− | : | + | :Toxinball restores 5 power |
+ | *;6 | ||
+ | :Toxinball restores 6 power | ||
+ | *;7 | ||
+ | :Toxinball restores 7 power | ||
+ | *;8 | ||
+ | :Toxinball restores 8 power | ||
+ | *;9 | ||
+ | :Toxinball restores 9 power | ||
+ | *;10 | ||
+ | :Toxinball restores 10 power | ||
}} | }} | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
+ | |+<div align="left"><h3>Ice Magic Effects</h3></div> | ||
+ | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
− | + | | || of Druiding || {MOD_SKILL_ICEMAGIC}{0.15} || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :{MOD_SKILL_ICEMAGIC}{0.2} |
*;3 | *;3 | ||
− | : | + | :{MOD_SKILL_ICEMAGIC}{0.25} |
*;4 | *;4 | ||
− | : | + | :{MOD_SKILL_ICEMAGIC}{0.3} |
*;5 | *;5 | ||
− | : | + | :{MOD_SKILL_ICEMAGIC}{0.35} |
+ | *;6 | ||
+ | :{MOD_SKILL_ICEMAGIC}{0.4} | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Ice Spears || Ice Spear deals +10% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Ice Spear deals +20% damage |
*;3 | *;3 | ||
− | : | + | :Ice Spear deals +30% damage |
*;4 | *;4 | ||
− | : | + | :Ice Spear deals +40% damage |
*;5 | *;5 | ||
− | : | + | :Ice Spear deals +50% damage |
*;6 | *;6 | ||
− | : | + | :Ice Spear deals +60% damage |
*;7 | *;7 | ||
− | : | + | :Ice Spear deals +70% damage |
*;8 | *;8 | ||
− | : | + | :Ice Spear deals +80% damage |
*;9 | *;9 | ||
− | : | + | :Ice Spear deals +90% damage |
*;10 | *;10 | ||
− | : | + | :Ice Spear deals +100% damage |
}} | }} | ||
|- | |- | ||
− | + | | || || Ice Spear has a 50% chance to deal +5% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Ice Spear has a 50% chance to deal +10% damage |
*;3 | *;3 | ||
− | : | + | :Ice Spear has a 50% chance to deal +15% damage |
*;4 | *;4 | ||
− | : | + | :Ice Spear has a 50% chance to deal +20% damage |
*;5 | *;5 | ||
− | : | + | :Ice Spear has a 50% chance to deal +25% damage |
*;6 | *;6 | ||
− | : | + | :Ice Spear has a 50% chance to deal +30% damage |
*;7 | *;7 | ||
− | : | + | :Ice Spear has a 50% chance to deal +35% damage |
*;8 | *;8 | ||
− | : | + | :Ice Spear has a 50% chance to deal +40% damage |
*;9 | *;9 | ||
− | : | + | :Ice Spear has a 50% chance to deal +45% damage |
*;10 | *;10 | ||
− | : | + | :Ice Spear has a 50% chance to deal +50% damage |
}} | }} | ||
|- | |- | ||
− | + | | || || Ice Spear has a 15% chance to stun the target and deal +3% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Ice Spear has a 15% chance to stun the target and deal +6% damage |
*;3 | *;3 | ||
− | : | + | :Ice Spear has a 15% chance to stun the target and deal +9% damage |
*;4 | *;4 | ||
− | : | + | :Ice Spear has a 20% chance to stun the target and deal +12% damage |
*;5 | *;5 | ||
− | : | + | :Ice Spear has a 20% chance to stun the target and deal +15% damage |
*;6 | *;6 | ||
− | : | + | :Ice Spear has a 20% chance to stun the target and deal +18% damage |
*;7 | *;7 | ||
− | : | + | :Ice Spear has a 25% chance to stun the target and deal +21% damage |
*;8 | *;8 | ||
− | : | + | :Ice Spear has a 25% chance to stun the target and deal +24% damage |
*;9 | *;9 | ||
− | : | + | :Ice Spear has a 25% chance to stun the target and deal +27% damage |
*;10 | *;10 | ||
− | : | + | :Ice Spear has a 25% chance to stun the target and deal +30% damage |
}} | }} | ||
|- | |- | ||
− | + | | || || You regain 1 Power after using Ice Nova or Shardblast || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :You regain 2 Power after using Ice Nova or Shardblast |
*;3 | *;3 | ||
− | : | + | :You regain 3 Power after using Ice Nova or Shardblast |
*;4 | *;4 | ||
− | : | + | :You regain 4 Power after using Ice Nova or Shardblast |
*;5 | *;5 | ||
− | : | + | :You regain 5 Power after using Ice Nova or Shardblast |
*;6 | *;6 | ||
− | : | + | :You regain 6 Power after using Ice Nova or Shardblast |
*;7 | *;7 | ||
− | : | + | :You regain 7 Power after using Ice Nova or Shardblast |
*;8 | *;8 | ||
− | : | + | :You regain 8 Power after using Ice Nova or Shardblast |
*;9 | *;9 | ||
− | : | + | :You regain 9 Power after using Ice Nova or Shardblast |
*;10 | *;10 | ||
− | : | + | :You regain 10 Power after using Ice Nova or Shardblast |
}} | }} | ||
|- | |- | ||
− | + | | || || You regain 4 Health when using Ice Nova or Shardblast || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :You regain 8 Health when using Ice Nova or Shardblast |
*;3 | *;3 | ||
− | : | + | :You regain 12 Health when using Ice Nova or Shardblast |
*;4 | *;4 | ||
− | : | + | :You regain 16 Health when using Ice Nova or Shardblast |
*;5 | *;5 | ||
− | : | + | :You regain 20 Health when using Ice Nova or Shardblast |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
*;6 | *;6 | ||
− | : | + | :You regain 24 Health when using Ice Nova or Shardblast |
*;7 | *;7 | ||
− | : | + | :You regain 28 Health when using Ice Nova or Shardblast |
*;8 | *;8 | ||
− | : | + | :You regain 32 Health when using Ice Nova or Shardblast |
*;9 | *;9 | ||
− | : | + | :You regain 36 Health when using Ice Nova or Shardblast |
*;10 | *;10 | ||
− | : | + | :You regain 40 Health when using Ice Nova or Shardblast |
}} | }} | ||
|- | |- | ||
− | + | | || || Ice Nova and Shardblast deal +10% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Ice Nova and Shardblast deal +20% damage |
*;3 | *;3 | ||
− | : | + | :Ice Nova and Shardblast deal +30% damage |
*;4 | *;4 | ||
− | : | + | :Ice Nova and Shardblast deal +40% damage |
*;5 | *;5 | ||
− | : | + | :Ice Nova and Shardblast deal +50% damage |
*;6 | *;6 | ||
− | : | + | :Ice Nova and Shardblast deal +60% damage |
*;7 | *;7 | ||
− | : | + | :Ice Nova and Shardblast deal +70% damage |
*;8 | *;8 | ||
− | : | + | :Ice Nova and Shardblast deal +80% damage |
*;9 | *;9 | ||
− | : | + | :Ice Nova and Shardblast deal +90% damage |
*;10 | *;10 | ||
− | : | + | :Ice Nova and Shardblast deal +100% damage |
}} | }} | ||
|- | |- | ||
− | + | | || || Ice Nova has a 25% chance to restore 10 Armor to you || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Ice Nova has a 25% chance to restore 20 Armor to you |
*;3 | *;3 | ||
− | : | + | :Ice Nova has a 25% chance to restore 30 Armor to you |
*;4 | *;4 | ||
− | : | + | :Ice Nova has a 25% chance to restore 40 Armor to you |
*;5 | *;5 | ||
− | : | + | :Ice Nova has a 25% chance to restore 50 Armor to you |
*;6 | *;6 | ||
− | : | + | :Ice Nova has a 25% chance to restore 60 Armor to you |
*;7 | *;7 | ||
− | : | + | :Ice Nova has a 25% chance to restore 70 Armor to you |
*;8 | *;8 | ||
− | : | + | :Ice Nova has a 25% chance to restore 80 Armor to you |
*;9 | *;9 | ||
− | : | + | :Ice Nova has a 25% chance to restore 90 Armor to you |
*;10 | *;10 | ||
− | : | + | :Ice Nova has a 25% chance to restore 100 Armor to you |
}} | }} | ||
|- | |- | ||
− | + | | || || Ice Armor restores +1 Armor every second || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Ice Armor restores +2 Armor every second |
*;3 | *;3 | ||
− | : | + | :Ice Armor restores +3 Armor every second |
*;4 | *;4 | ||
− | : | + | :Ice Armor restores +4 Armor every second |
*;5 | *;5 | ||
− | : | + | :Ice Armor restores +5 Armor every second |
*;6 | *;6 | ||
− | : | + | :Ice Armor restores +6 Armor every second |
*;7 | *;7 | ||
− | : | + | :Ice Armor restores +7 Armor every second |
*;8 | *;8 | ||
− | : | + | :Ice Armor restores +8 Armor every second |
*;9 | *;9 | ||
− | : | + | :Ice Armor restores +9 Armor every second |
*;10 | *;10 | ||
− | : | + | :Ice Armor restores +10 Armor every second |
}} | }} | ||
|- | |- | ||
− | + | | || || Ice Armor restores +1 Power every 3 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Ice Armor restores +2 Power every 3 seconds |
*;3 | *;3 | ||
− | : | + | :Ice Armor restores +3 Power every 3 seconds |
+ | *;4 | ||
+ | :Ice Armor restores +4 Power every 3 seconds | ||
+ | *;5 | ||
+ | :Ice Armor restores +5 Power every 3 seconds | ||
+ | }} | ||
+ | |- | ||
+ | | || || Ice Armor boosts Acid Mitigation +1 || {{Spoiler| | ||
+ | *;2 | ||
+ | :Ice Armor boosts Acid Mitigation +2 | ||
+ | *;3 | ||
+ | :Ice Armor boosts Acid Mitigation +3 | ||
+ | *;4 | ||
+ | :Ice Armor boosts Acid Mitigation +4 | ||
+ | *;5 | ||
+ | :Ice Armor boosts Acid Mitigation +5 | ||
+ | }} | ||
+ | |- | ||
+ | | || || Ice Armor boosts Trauma Mitigation +1 || {{Spoiler| | ||
+ | *;2 | ||
+ | :Ice Armor boosts Trauma Mitigation +2 | ||
+ | *;3 | ||
+ | :Ice Armor boosts Trauma Mitigation +3 | ||
+ | *;4 | ||
+ | :Ice Armor boosts Trauma Mitigation +4 | ||
+ | *;5 | ||
+ | :Ice Armor boosts Trauma Mitigation +5 | ||
+ | }} | ||
+ | |- | ||
+ | | || || Ice Armor boosts Cold damage +1 || {{Spoiler| | ||
+ | *;2 | ||
+ | :Ice Armor boosts Cold damage +2 | ||
+ | *;3 | ||
+ | :Ice Armor boosts Cold damage +3 | ||
*;4 | *;4 | ||
− | : | + | :Ice Armor boosts Cold damage +4 |
*;5 | *;5 | ||
− | : | + | :Ice Armor boosts Cold damage +5 |
*;6 | *;6 | ||
− | : | + | :Ice Armor boosts Cold damage +6 |
*;7 | *;7 | ||
− | : | + | :Ice Armor boosts Cold damage +7 |
*;8 | *;8 | ||
− | : | + | :Ice Armor boosts Cold damage +8 |
*;9 | *;9 | ||
− | : | + | :Ice Armor boosts Cold damage +9 |
*;10 | *;10 | ||
− | : | + | :Ice Armor boosts Cold damage +10 |
}} | }} | ||
|- | |- | ||
− | + | | || || Freeze Solid and Frostbite deal +10% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Freeze Solid and Frostbite deal +20% damage |
*;3 | *;3 | ||
− | : | + | :Freeze Solid and Frostbite deal +30% damage |
*;4 | *;4 | ||
− | : | + | :Freeze Solid and Frostbite deal +40% damage |
*;5 | *;5 | ||
− | : | + | :Freeze Solid and Frostbite deal +50% damage |
*;6 | *;6 | ||
− | : | + | :Freeze Solid and Frostbite deal +60% damage |
*;7 | *;7 | ||
− | : | + | :Freeze Solid and Frostbite deal +70% damage |
*;8 | *;8 | ||
− | : | + | :Freeze Solid and Frostbite deal +80% damage |
*;9 | *;9 | ||
− | : | + | :Freeze Solid and Frostbite deal +90% damage |
*;10 | *;10 | ||
− | : | + | :Freeze Solid and Frostbite deal +100% damage |
}} | }} | ||
|- | |- | ||
− | + | | || || Frostbite causes target's attacks to deal -1 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Frostbite causes target's attacks to deal -2 damage |
*;3 | *;3 | ||
− | : | + | :Frostbite causes target's attacks to deal -3 damage |
*;4 | *;4 | ||
− | : | + | :Frostbite causes target's attacks to deal -4 damage |
*;5 | *;5 | ||
− | : | + | :Frostbite causes target's attacks to deal -5 damage |
*;6 | *;6 | ||
− | : | + | :Frostbite causes target's attacks to deal -7 damage |
*;7 | *;7 | ||
− | : | + | :Frostbite causes target's attacks to deal -9 damage |
*;8 | *;8 | ||
− | : | + | :Frostbite causes target's attacks to deal -11 damage |
*;9 | *;9 | ||
− | : | + | :Frostbite causes target's attacks to deal -13 damage |
*;10 | *;10 | ||
− | : | + | :Frostbite causes target's attacks to deal -15 damage |
}} | }} | ||
|- | |- | ||
− | + | | || || Frostbite raises the target's Max Rage by 2%, preventing them from using their Rage attacks as often || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Frostbite raises the target's Max Rage by 4%, preventing them from using their Rage attacks as often |
*;3 | *;3 | ||
− | : | + | :Frostbite raises the target's Max Rage by 6%, preventing them from using their Rage attacks as often |
*;4 | *;4 | ||
− | : | + | :Frostbite raises the target's Max Rage by 8%, preventing them from using their Rage attacks as often |
*;5 | *;5 | ||
− | : | + | :Frostbite raises the target's Max Rage by 10%, preventing them from using their Rage attacks as often |
*;6 | *;6 | ||
− | : | + | :Frostbite raises the target's Max Rage by 12%, preventing them from using their Rage attacks as often |
*;7 | *;7 | ||
− | : | + | :Frostbite raises the target's Max Rage by 14%, preventing them from using their Rage attacks as often |
*;8 | *;8 | ||
− | : | + | :Frostbite raises the target's Max Rage by 16%, preventing them from using their Rage attacks as often |
*;9 | *;9 | ||
− | : | + | :Frostbite raises the target's Max Rage by 18%, preventing them from using their Rage attacks as often |
*;10 | *;10 | ||
− | : | + | :Frostbite raises the target's Max Rage by 20%, preventing them from using their Rage attacks as often |
}} | }} | ||
|- | |- | ||
− | + | | || || Tundra Spikes and Blizzard deal +7% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Tundra Spikes and Blizzard deal +14% damage |
*;3 | *;3 | ||
− | : | + | :Tundra Spikes and Blizzard deal +21% damage |
*;4 | *;4 | ||
− | : | + | :Tundra Spikes and Blizzard deal +28% damage |
*;5 | *;5 | ||
− | : | + | :Tundra Spikes and Blizzard deal +35% damage |
*;6 | *;6 | ||
− | : | + | :Tundra Spikes and Blizzard deal +42% damage |
*;7 | *;7 | ||
− | : | + | :Tundra Spikes and Blizzard deal +49% damage |
*;8 | *;8 | ||
− | : | + | :Tundra Spikes and Blizzard deal +56% damage |
*;9 | *;9 | ||
− | : | + | :Tundra Spikes and Blizzard deal +63% damage |
*;10 | *;10 | ||
− | : | + | :Tundra Spikes and Blizzard deal +70% damage |
}} | }} | ||
|- | |- | ||
− | + | | || || Tundra Spikes has a 5% chance to deal +100% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Tundra Spikes has a 10% chance to deal +100% damage |
*;3 | *;3 | ||
− | : | + | :Tundra Spikes has a 15% chance to deal +100% damage |
*;4 | *;4 | ||
− | : | + | :Tundra Spikes has a 20% chance to deal +100% damage |
*;5 | *;5 | ||
− | : | + | :Tundra Spikes has a 25% chance to deal +100% damage |
− | + | }} | |
− | + | |- | |
− | *; | + | | || || Blizzard has a 10% chance to cause all sentient targets to flee in terror || {{Spoiler| |
− | : | + | *;2 |
− | *; | + | :Blizzard has a 15% chance to cause all sentient targets to flee in terror |
− | : | + | *;3 |
− | *; | + | :Blizzard has a 25% chance to cause all sentient targets to flee in terror |
− | : | + | *;4 |
− | *; | + | :Blizzard has a 30% chance to cause all sentient targets to flee in terror |
− | : | + | *;5 |
+ | :Blizzard has a 35% chance to cause all sentient targets to flee in terror | ||
}} | }} | ||
|- | |- | ||
− | + | | || || Blizzard generates -20 Rage and -25 aggro || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Blizzard generates -40 Rage and -50 aggro |
*;3 | *;3 | ||
− | : | + | :Blizzard generates -60 Rage and -75 aggro |
*;4 | *;4 | ||
− | : | + | :Blizzard generates -80 Rage and -100 aggro |
*;5 | *;5 | ||
− | : | + | :Blizzard generates -100 Rage and -125 aggro |
*;6 | *;6 | ||
− | : | + | :Blizzard generates -120 Rage and -150 aggro |
*;7 | *;7 | ||
− | : | + | :Blizzard generates -140 Rage and -175 aggro |
*;8 | *;8 | ||
− | : | + | :Blizzard generates -160 Rage and -200 aggro |
*;9 | *;9 | ||
− | : | + | :Blizzard generates -180 Rage and -225 aggro |
*;10 | *;10 | ||
− | : | + | :Blizzard generates -200 Rage and -250 aggro |
}} | }} | ||
|- | |- | ||
− | + | | || || You regain 10 Health when using Blizzard || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :You regain 20 Health when using Blizzard |
*;3 | *;3 | ||
− | : | + | :You regain 30 Health when using Blizzard |
*;4 | *;4 | ||
− | : | + | :You regain 40 Health when using Blizzard |
*;5 | *;5 | ||
− | : | + | :You regain 50 Health when using Blizzard |
*;6 | *;6 | ||
− | : | + | :You regain 60 Health when using Blizzard |
*;7 | *;7 | ||
− | : | + | :You regain 70 Health when using Blizzard |
*;8 | *;8 | ||
− | : | + | :You regain 80 Health when using Blizzard |
*;9 | *;9 | ||
− | : | + | :You regain 90 Health when using Blizzard |
*;10 | *;10 | ||
− | : | + | :You regain 100 Health when using Blizzard |
}} | }} | ||
|- | |- | ||
− | + | | || || Blizzard deals +4 damage and taunts as if it did +20 more damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Blizzard deals +8 damage and taunts as if it did +40 more damage |
*;3 | *;3 | ||
− | : | + | :Blizzard deals +12 damage and taunts as if it did +60 more damage |
*;4 | *;4 | ||
− | : | + | :Blizzard deals +16 damage and taunts as if it did +80 more damage |
*;5 | *;5 | ||
− | : | + | :Blizzard deals +20 damage and taunts as if it did +100 more damage |
*;6 | *;6 | ||
− | : | + | :Blizzard deals +24 damage and taunts as if it did +120 more damage |
*;7 | *;7 | ||
− | : | + | :Blizzard deals +28 damage and taunts as if it did +140 more damage |
*;8 | *;8 | ||
− | : | + | :Blizzard deals +32 damage and taunts as if it did +160 more damage |
*;9 | *;9 | ||
− | : | + | :Blizzard deals +36 damage and taunts as if it did +180 more damage |
*;10 | *;10 | ||
− | : | + | :Blizzard deals +40 damage and taunts as if it did +200 more damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Ice Spears || Ice Lightning deals +10% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Ice Lightning deals +20% damage |
*;3 | *;3 | ||
− | : | + | :Ice Lightning deals +30% damage |
*;4 | *;4 | ||
− | : | + | :Ice Lightning deals +40% damage |
*;5 | *;5 | ||
− | : | + | :Ice Lightning deals +50% damage |
+ | *;6 | ||
+ | :Ice Lightning deals +60% damage | ||
+ | *;7 | ||
+ | :Ice Lightning deals +70% damage | ||
+ | *;8 | ||
+ | :Ice Lightning deals +80% damage | ||
+ | *;9 | ||
+ | :Ice Lightning deals +90% damage | ||
+ | *;10 | ||
+ | :Ice Lightning deals +100% damage | ||
}} | }} | ||
|- | |- | ||
− | + | | || || Ice Lightning has a 50% chance to deal +5% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Ice Lightning has a 50% chance to deal +10% damage |
*;3 | *;3 | ||
− | : | + | :Ice Lightning has a 50% chance to deal +15% damage |
*;4 | *;4 | ||
− | : | + | :Ice Lightning has a 50% chance to deal +20% damage |
*;5 | *;5 | ||
− | : | + | :Ice Lightning has a 50% chance to deal +25% damage |
*;6 | *;6 | ||
− | : | + | :Ice Lightning has a 50% chance to deal +30% damage |
*;7 | *;7 | ||
− | : | + | :Ice Lightning has a 50% chance to deal +35% damage |
*;8 | *;8 | ||
− | : | + | :Ice Lightning has a 50% chance to deal +40% damage |
*;9 | *;9 | ||
− | : | + | :Ice Lightning has a 50% chance to deal +45% damage |
*;10 | *;10 | ||
− | : | + | :Ice Lightning has a 50% chance to deal +50% damage |
}} | }} | ||
|- | |- | ||
− | + | | || || Ice Spear has a 15% chance to stun the target and deal +3% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Ice Spear has a 15% chance to stun the target and deal +6% damage |
*;3 | *;3 | ||
− | : | + | :Ice Spear has a 15% chance to stun the target and deal +9% damage |
*;4 | *;4 | ||
− | : | + | :Ice Spear has a 20% chance to stun the target and deal +12% damage |
*;5 | *;5 | ||
− | : | + | :Ice Spear has a 20% chance to stun the target and deal +15% damage |
*;6 | *;6 | ||
− | : | + | :Ice Spear has a 20% chance to stun the target and deal +18% damage |
*;7 | *;7 | ||
− | : | + | :Ice Spear has a 25% chance to stun the target and deal +21% damage |
*;8 | *;8 | ||
− | : | + | :Ice Spear has a 25% chance to stun the target and deal +24% damage |
*;9 | *;9 | ||
− | : | + | :Ice Spear has a 25% chance to stun the target and deal +27% damage |
*;10 | *;10 | ||
− | : | + | :Ice Spear has a 25% chance to stun the target and deal +30% damage |
}} | }} | ||
|- | |- | ||
− | + | | || || You regain 20 Health when using Cryogenic Freeze || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :You regain 40 Health when using Cryogenic Freeze |
*;3 | *;3 | ||
− | : | + | :You regain 60 Health when using Cryogenic Freeze |
*;4 | *;4 | ||
− | : | + | :You regain 80 Health when using Cryogenic Freeze |
*;5 | *;5 | ||
− | : | + | :You regain 100 Health when using Cryogenic Freeze |
*;6 | *;6 | ||
− | : | + | :You regain 120 Health when using Cryogenic Freeze |
*;7 | *;7 | ||
− | : | + | :You regain 140 Health when using Cryogenic Freeze |
*;8 | *;8 | ||
− | : | + | :You regain 160 Health when using Cryogenic Freeze |
*;9 | *;9 | ||
− | : | + | :You regain 180 Health when using Cryogenic Freeze |
*;10 | *;10 | ||
− | : | + | :You regain 200 Health when using Cryogenic Freeze |
}} | }} | ||
|- | |- | ||
− | + | | || || You regain 20 Armor when using Cryogenic Freeze || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :You regain 40 Armor when using Cryogenic Freeze |
*;3 | *;3 | ||
− | : | + | :You regain 60 Armor when using Cryogenic Freeze |
*;4 | *;4 | ||
− | : | + | :You regain 80 Armor when using Cryogenic Freeze |
*;5 | *;5 | ||
− | : | + | :You regain 100 Armor when using Cryogenic Freeze |
*;6 | *;6 | ||
− | : | + | :You regain 120 Armor when using Cryogenic Freeze |
*;7 | *;7 | ||
− | : | + | :You regain 140 Armor when using Cryogenic Freeze |
*;8 | *;8 | ||
− | : | + | :You regain 160 Armor when using Cryogenic Freeze |
*;9 | *;9 | ||
− | : | + | :You regain 180 Armor when using Cryogenic Freeze |
*;10 | *;10 | ||
− | : | + | :You regain 200 Armor when using Cryogenic Freeze |
}} | }} | ||
|- | |- | ||
− | + | | || || You regain 7 Power after using Cryogenic Freeze || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :You regain 14 Power after using Cryogenic Freeze |
*;3 | *;3 | ||
− | : | + | :You regain 21 Power after using Cryogenic Freeze |
*;4 | *;4 | ||
− | : | + | :You regain 28 Power after using Cryogenic Freeze |
*;5 | *;5 | ||
− | : | + | :You regain 35 Power after using Cryogenic Freeze |
*;6 | *;6 | ||
− | : | + | :You regain 42 Power after using Cryogenic Freeze |
*;7 | *;7 | ||
− | : | + | :You regain 49 Power after using Cryogenic Freeze |
*;8 | *;8 | ||
− | : | + | :You regain 56 Power after using Cryogenic Freeze |
*;9 | *;9 | ||
− | : | + | :You regain 63 Power after using Cryogenic Freeze |
*;10 | *;10 | ||
− | : | + | :You regain 70 Power after using Cryogenic Freeze |
+ | }} | ||
+ | |- | ||
+ | | || || While in Cryogenic Freeze, you are 30% resistant to Fire damage || {{Spoiler| | ||
+ | *;2 | ||
+ | :While in Cryogenic Freeze, you are 50% resistant to Fire damage | ||
+ | *;3 | ||
+ | :While in Cryogenic Freeze, you are 70% resistant to Fire damage | ||
+ | *;4 | ||
+ | :While in Cryogenic Freeze, you are 80% resistant to Fire damage | ||
+ | *;5 | ||
+ | :While in Cryogenic Freeze, you are 90% resistant to Fire damage | ||
+ | }} | ||
+ | |- | ||
+ | | || || While in Cryogenic Freeze, you are 30% resistant to Poison damage || {{Spoiler| | ||
+ | *;2 | ||
+ | :While in Cryogenic Freeze, you are 50% resistant to Poison damage | ||
+ | *;3 | ||
+ | :While in Cryogenic Freeze, you are 70% resistant to Poison damage | ||
+ | *;4 | ||
+ | :While in Cryogenic Freeze, you are 80% resistant to Poison damage | ||
+ | *;5 | ||
+ | :While in Cryogenic Freeze, you are 90% resistant to Poison damage | ||
}} | }} | ||
|- | |- | ||
− | + | | || || You regain 6 Health and 6 Armor when using Ice Veins || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :You regain 12 Health and 12 Armor when using Ice Veins |
*;3 | *;3 | ||
− | : | + | :You regain 18 Health and 18 Armor when using Ice Veins |
*;4 | *;4 | ||
− | : | + | :You regain 24 Health and 24 Armor when using Ice Veins |
*;5 | *;5 | ||
− | : | + | :You regain 30 Health and 30 Armor when using Ice Veins |
*;6 | *;6 | ||
− | : | + | :You regain 36 Health and 36 Armor when using Ice Veins |
*;7 | *;7 | ||
− | : | + | :You regain 42 Health and 42 Armor when using Ice Veins |
*;8 | *;8 | ||
− | : | + | :You regain 48 Health and 48 Armor when using Ice Veins |
*;9 | *;9 | ||
− | : | + | :You regain 54 Health and 54 Armor when using Ice Veins |
*;10 | *;10 | ||
− | : | + | :You regain 60 Health and 60 Armor when using Ice Veins |
}} | }} | ||
|- | |- | ||
− | + | | || || Ice Veins causes you to regenerate 1 Health every second for 30 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Ice Veins causes you to regenerate 2 Health every second for 30 seconds |
*;3 | *;3 | ||
− | : | + | :Ice Veins causes you to regenerate 3 Health every second for 30 seconds |
*;4 | *;4 | ||
− | : | + | :Ice Veins causes you to regenerate 4 Health every second for 30 seconds |
*;5 | *;5 | ||
− | : | + | :Ice Veins causes you to regenerate 5 Health every second for 30 seconds |
*;6 | *;6 | ||
− | : | + | :Ice Veins causes you to regenerate 6 Health every second for 30 seconds |
*;7 | *;7 | ||
− | : | + | :Ice Veins causes you to regenerate 7 Health every second for 30 seconds |
*;8 | *;8 | ||
− | : | + | :Ice Veins causes you to regenerate 8 Health every second for 30 seconds |
*;9 | *;9 | ||
− | : | + | :Ice Veins causes you to regenerate 9 Health every second for 30 seconds |
*;10 | *;10 | ||
− | : | + | :Ice Veins causes you to regenerate 10 Health every second for 30 seconds |
}} | }} | ||
|- | |- | ||
− | + | | || || Your Cold Sphere's attacks deal +2 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Your Cold Sphere's attacks deal +4 damage |
*;3 | *;3 | ||
− | : | + | :Your Cold Sphere's attacks deal +6 damage |
*;4 | *;4 | ||
− | : | + | :Your Cold Sphere's attacks deal +8 damage |
*;5 | *;5 | ||
− | : | + | :Your Cold Sphere's attacks deal +10 damage |
*;6 | *;6 | ||
− | : | + | :Your Cold Sphere's attacks deal +12 damage |
*;7 | *;7 | ||
− | : | + | :Your Cold Sphere's attacks deal +14 damage |
*;8 | *;8 | ||
− | : | + | :Your Cold Sphere's attacks deal +16 damage |
*;9 | *;9 | ||
− | : | + | :Your Cold Sphere's attacks deal +18 damage |
*;10 | *;10 | ||
− | : | + | :Your Cold Sphere's attacks deal +20 damage |
}} | }} | ||
|- | |- | ||
− | + | | || || Your Cold Sphere gains 15 Armor || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Your Cold Sphere gains 30 Armor |
*;3 | *;3 | ||
− | : | + | :Your Cold Sphere gains 45 Armor |
*;4 | *;4 | ||
− | : | + | :Your Cold Sphere gains 60 Armor |
*;5 | *;5 | ||
− | : | + | :Your Cold Sphere gains 75 Armor |
*;6 | *;6 | ||
− | : | + | :Your Cold Sphere gains 90 Armor |
*;7 | *;7 | ||
− | : | + | :Your Cold Sphere gains 105 Armor |
*;8 | *;8 | ||
− | : | + | :Your Cold Sphere gains 120 Armor |
*;9 | *;9 | ||
− | : | + | :Your Cold Sphere gains 135 Armor |
*;10 | *;10 | ||
− | : | + | :Your Cold Sphere gains 150 Armor |
}} | }} | ||
|- | |- | ||
− | + | | || || Your Cold Sphere's Rage attack deals +8 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Your Cold Sphere's Rage attack deals +16 damage |
*;3 | *;3 | ||
− | : | + | :Your Cold Sphere's Rage attack deals +24 damage |
*;4 | *;4 | ||
− | : | + | :Your Cold Sphere's Rage attack deals +32 damage |
*;5 | *;5 | ||
− | : | + | :Your Cold Sphere's Rage attack deals +40 damage |
+ | *;6 | ||
+ | :Your Cold Sphere's Rage attack deals +48 damage | ||
+ | *;7 | ||
+ | :Your Cold Sphere's Rage attack deals +56 damage | ||
+ | *;8 | ||
+ | :Your Cold Sphere's Rage attack deals +64 damage | ||
+ | *;9 | ||
+ | :Your Cold Sphere's Rage attack deals +72 damage | ||
+ | *;10 | ||
+ | :Your Cold Sphere's Rage attack deals +80 damage | ||
}} | }} | ||
|- | |- | ||
− | || || | + | | || || Shardblast resets the timer on Ice Armor (so it can be used again immediately) || |
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
+ | |+<div align="left"><h3>Cow Effects</h3></div> | ||
+ | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
+ | |- | ||
+ | | Bovine || of Bovinity || {MOD_SKILL_COW}{0.15} || {{Spoiler| | ||
*;2 | *;2 | ||
− | : | + | :{MOD_SKILL_COW}{0.2} |
*;3 | *;3 | ||
− | : | + | :{MOD_SKILL_COW}{0.25} |
*;4 | *;4 | ||
− | : | + | :{MOD_SKILL_COW}{0.3} |
*;5 | *;5 | ||
− | : | + | :{MOD_SKILL_COW}{0.35} |
+ | *;6 | ||
+ | :{MOD_SKILL_COW}{0.4} | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Cowhide || {MAX_ARMOR}{5}{Cow}<br> {MAX_ARMOR}{7}{Cow} || {{Spoiler| | |
*;2 | *;2 | ||
− | :{ | + | :{MAX_ARMOR}{10}{Cow} |
+ | :{MAX_ARMOR}{14}{Cow} | ||
*;3 | *;3 | ||
− | :{ | + | :{MAX_ARMOR}{15}{Cow} |
+ | :{MAX_ARMOR}{21}{Cow} | ||
*;4 | *;4 | ||
− | :{ | + | :{MAX_ARMOR}{20}{Cow} |
+ | :{MAX_ARMOR}{28}{Cow} | ||
*;5 | *;5 | ||
− | :{ | + | :{MAX_ARMOR}{25}{Cow} |
+ | :{MAX_ARMOR}{35}{Cow} | ||
*;6 | *;6 | ||
− | :{ | + | :{MAX_ARMOR}{30}{Cow} |
+ | :{MAX_ARMOR}{42}{Cow} | ||
*;7 | *;7 | ||
− | :{ | + | :{MAX_ARMOR}{35}{Cow} |
+ | :{MAX_ARMOR}{49}{Cow} | ||
*;8 | *;8 | ||
− | :{ | + | :{MAX_ARMOR}{40}{Cow} |
+ | :{MAX_ARMOR}{56}{Cow} | ||
*;9 | *;9 | ||
− | :{ | + | :{MAX_ARMOR}{45}{Cow} |
+ | :{MAX_ARMOR}{63}{Cow} | ||
*;10 | *;10 | ||
− | :{ | + | :{MAX_ARMOR}{50}{Cow} |
+ | :{MAX_ARMOR}{70}{Cow} | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Critical Hooves || Cow's Front Kick has a 25% chance to deal +50 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Cow's Front Kick has a 25% chance to deal +60 damage |
*;3 | *;3 | ||
− | : | + | :Cow's Front Kick has a 25% chance to deal +65 damage |
*;4 | *;4 | ||
− | : | + | :Cow's Front Kick has a 25% chance to deal +70 damage |
*;5 | *;5 | ||
− | : | + | :Cow's Front Kick has a 25% chance to deal +75 damage |
*;6 | *;6 | ||
− | : | + | :Cow's Front Kick has a 25% chance to deal +80 damage |
*;7 | *;7 | ||
− | : | + | :Cow's Front Kick has a 25% chance to deal +85 damage |
*;8 | *;8 | ||
− | : | + | :Cow's Front Kick has a 25% chance to deal +90 damage |
*;9 | *;9 | ||
− | : | + | :Cow's Front Kick has a 25% chance to deal +95 damage |
*;10 | *;10 | ||
− | : | + | :Cow's Front Kick has a 25% chance to deal +100 damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Lucky Trampling || Cow's Stampede has a 25% chance to deal +40 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Cow's Stampede has a 25% chance to deal +45 damage |
+ | *;3 | ||
+ | :Cow's Stampede has a 25% chance to deal +50 damage | ||
+ | *;4 | ||
+ | :Cow's Stampede has a 25% chance to deal +55 damage | ||
+ | *;5 | ||
+ | :Cow's Stampede has a 25% chance to deal +60 damage | ||
+ | *;6 | ||
+ | :Cow's Stampede has a 25% chance to deal +65 damage | ||
+ | *;7 | ||
+ | :Cow's Stampede has a 25% chance to deal +70 damage | ||
+ | *;8 | ||
+ | :Cow's Stampede has a 25% chance to deal +75 damage | ||
+ | *;9 | ||
+ | :Cow's Stampede has a 25% chance to deal +80 damage | ||
+ | *;10 | ||
+ | :Cow's Stampede has a 25% chance to deal +85 damage | ||
+ | }} | ||
+ | |- | ||
+ | | || of Trampling || Cow's Stampede deals +3 damage || {{Spoiler| | ||
+ | *;2 | ||
+ | :Cow's Stampede deals +6 damage | ||
*;3 | *;3 | ||
− | : | + | :Cow's Stampede deals +9 damage |
*;4 | *;4 | ||
− | : | + | :Cow's Stampede deals +12 damage |
*;5 | *;5 | ||
− | : | + | :Cow's Stampede deals +15 damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Punitive Hooves || Cow's Front Kick deals +4 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Cow's Front Kick deals +7 damage |
*;3 | *;3 | ||
− | : | + | :Cow's Front Kick deals +12 damage |
*;4 | *;4 | ||
− | : | + | :Cow's Front Kick deals +18 damage |
*;5 | *;5 | ||
− | : | + | :Cow's Front Kick deals +23 damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Bovine Bashing || Cow's Bash deals +7% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Cow's Bash deals +14% damage |
*;3 | *;3 | ||
− | : | + | :Cow's Bash deals +21% damage |
*;4 | *;4 | ||
− | : | + | :Cow's Bash deals +28% damage |
*;5 | *;5 | ||
− | : | + | :Cow's Bash deals +35% damage |
*;6 | *;6 | ||
− | : | + | :Cow's Bash deals +42% damage |
*;7 | *;7 | ||
− | : | + | :Cow's Bash deals +49% damage |
*;8 | *;8 | ||
− | : | + | :Cow's Bash deals +56% damage |
*;9 | *;9 | ||
− | : | + | :Cow's Bash deals +63% damage |
*;10 | *;10 | ||
− | : | + | :Cow's Bash deals +70% damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Refreshing Headbutts || Cow's Bash restores 3 Power to you || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Cow's Bash restores 6 Power to you |
*;3 | *;3 | ||
− | : | + | :Cow's Bash restores 9 Power to you |
*;4 | *;4 | ||
− | : | + | :Cow's Bash restores 12 Power to you |
*;5 | *;5 | ||
− | : | + | :Cow's Bash restores 15 Power to you |
*;6 | *;6 | ||
− | : | + | :Cow's Bash restores 18 Power to you |
*;7 | *;7 | ||
− | : | + | :Cow's Bash restores 21 Power to you |
*;8 | *;8 | ||
− | : | + | :Cow's Bash restores 24 Power to you |
*;9 | *;9 | ||
− | : | + | :Cow's Bash restores 27 Power to you |
*;10 | *;10 | ||
− | : | + | :Cow's Bash restores 30 Power to you |
}} | }} | ||
|- | |- | ||
− | + | | || of Recuperative Headbutts || Cow's Bash heals you for 5 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Cow's Bash heals you for 10 health |
*;3 | *;3 | ||
− | : | + | :Cow's Bash heals you for 15 health |
*;4 | *;4 | ||
− | : | + | :Cow's Bash heals you for 20 health |
*;5 | *;5 | ||
− | : | + | :Cow's Bash heals you for 25 health |
*;6 | *;6 | ||
− | : | + | :Cow's Bash heals you for 30 health |
*;7 | *;7 | ||
− | : | + | :Cow's Bash heals you for 35 health |
*;8 | *;8 | ||
− | : | + | :Cow's Bash heals you for 40 health |
*;9 | *;9 | ||
− | : | + | :Cow's Bash heals you for 45 health |
*;10 | *;10 | ||
− | : | + | :Cow's Bash heals you for 50 health |
}} | }} | ||
|- | |- | ||
− | + | | || of Insulting Kicks || Cow's Front Kick deals +3% damage and taunts the target as if you'd done +10 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Cow's Front Kick deals +6% damage and taunts the target as if you'd done +20 damage |
*;3 | *;3 | ||
− | : | + | :Cow's Front Kick deals +9% damage and taunts the target as if you'd done +30 damage |
*;4 | *;4 | ||
− | : | + | :Cow's Front Kick deals +12% damage and taunts the target as if you'd done +40 damage |
*;5 | *;5 | ||
− | : | + | :Cow's Front Kick deals +15% damage and taunts the target as if you'd done +50 damage |
*;6 | *;6 | ||
− | : | + | :Cow's Front Kick deals +18% damage and taunts the target as if you'd done +60 damage |
*;7 | *;7 | ||
− | : | + | :Cow's Front Kick deals +21% damage and taunts the target as if you'd done +70 damage |
*;8 | *;8 | ||
− | : | + | :Cow's Front Kick deals +24% damage and taunts the target as if you'd done +80 damage |
*;9 | *;9 | ||
− | : | + | :Cow's Front Kick deals +27% damage and taunts the target as if you'd done +90 damage |
*;10 | *;10 | ||
− | : | + | :Cow's Front Kick deals +30% damage and taunts the target as if you'd done +100 damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Explosive Hooves || Cow's Front Kick has a 15% chance to hit all enemies within 5 meters and deal +10 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Cow's Front Kick has a 20% chance to hit all enemies within 5 meters and deal +10 damage |
*;3 | *;3 | ||
− | : | + | :Cow's Front Kick has a 25% chance to hit all enemies within 5 meters and deal +10 damage |
*;4 | *;4 | ||
− | : | + | :Cow's Front Kick has a 30% chance to hit all enemies within 5 meters and deal +20 damage |
*;5 | *;5 | ||
− | : | + | :Cow's Front Kick has a 35% chance to hit all enemies within 5 meters and deal +20 damage |
*;6 | *;6 | ||
− | : | + | :Cow's Front Kick has a 40% chance to hit all enemies within 5 meters and deal +20 damage |
*;7 | *;7 | ||
− | : | + | :Cow's Front Kick has a 45% chance to hit all enemies within 5 meters and deal +30 damage |
*;8 | *;8 | ||
− | : | + | :Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +30 damage |
*;9 | *;9 | ||
− | : | + | :Cow's Front Kick has a 55% chance to hit all enemies within 5 meters and deal +30 damage |
*;10 | *;10 | ||
− | : | + | :Cow's Front Kick has a 60% chance to hit all enemies within 5 meters and deal +35 damage |
}} | }} | ||
|- | |- | ||
− | | | + | | Mooer's || of Wholesome Mooing || Moo of Calm heals +10 health || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Moo of Calm heals +20 health |
*;3 | *;3 | ||
− | : | + | :Moo of Calm heals +30 health |
*;4 | *;4 | ||
− | : | + | :Moo of Calm heals +40 health |
*;5 | *;5 | ||
− | : | + | :Moo of Calm heals +50 health |
*;6 | *;6 | ||
− | : | + | :Moo of Calm heals +60 health |
*;7 | *;7 | ||
− | : | + | :Moo of Calm heals +70 health |
*;8 | *;8 | ||
− | : | + | :Moo of Calm heals +80 health |
*;9 | *;9 | ||
− | : | + | :Moo of Calm heals +90 health |
*;10 | *;10 | ||
− | : | + | :Moo of Calm heals +100 health |
}} | }} | ||
|- | |- | ||
− | + | | || of Calm Mooing || Moo of Calm restores +5 power || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Moo of Calm restores +10 power |
*;3 | *;3 | ||
− | : | + | :Moo of Calm restores +15 power |
*;4 | *;4 | ||
− | : | + | :Moo of Calm restores +20 power |
*;5 | *;5 | ||
− | : | + | :Moo of Calm restores +25 power |
*;6 | *;6 | ||
− | : | + | :Moo of Calm restores +30 power |
*;7 | *;7 | ||
− | : | + | :Moo of Calm restores +35 power |
*;8 | *;8 | ||
− | : | + | :Moo of Calm restores +40 power |
*;9 | *;9 | ||
− | : | + | :Moo of Calm restores +45 power |
*;10 | *;10 | ||
− | : | + | :Moo of Calm restores +50 power |
}} | }} | ||
|- | |- | ||
− | || | + | | Mooer's || of Defensive Mooing || Moo of Calm restores +10 armor || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Moo of Calm restores +20 armor |
*;3 | *;3 | ||
− | : | + | :Moo of Calm restores +30 armor |
*;4 | *;4 | ||
− | : | + | :Moo of Calm restores +40 armor |
*;5 | *;5 | ||
− | : | + | :Moo of Calm restores +50 armor |
*;6 | *;6 | ||
− | : | + | :Moo of Calm restores +60 armor |
*;7 | *;7 | ||
− | : | + | :Moo of Calm restores +70 armor |
*;8 | *;8 | ||
− | : | + | :Moo of Calm restores +80 armor |
*;9 | *;9 | ||
− | : | + | :Moo of Calm restores +90 armor |
*;10 | *;10 | ||
− | : | + | :Moo of Calm restores +100 armor |
}} | }} | ||
|- | |- | ||
− | | | + | | Cudspeeder's || || Chew Cud boosts your movement speed by 1 for 6 seconds || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Chew Cud boosts your movement speed by 1 for 8 seconds |
*;3 | *;3 | ||
− | : | + | :Chew Cud boosts your movement speed by 2 for 8 seconds |
*;4 | *;4 | ||
− | : | + | :Chew Cud boosts your movement speed by 2.5 for 8 seconds |
*;5 | *;5 | ||
− | : | + | :Chew Cud boosts your movement speed by 2.5 for 10 seconds |
*;6 | *;6 | ||
− | : | + | :Chew Cud boosts your movement speed by 3 for 10 seconds |
*;7 | *;7 | ||
− | : | + | :Chew Cud boosts your movement speed by 3.5 for 10 seconds |
*;8 | *;8 | ||
− | : | + | :Chew Cud boosts your movement speed by 4 for 10 seconds |
*;9 | *;9 | ||
− | : | + | :Chew Cud boosts your movement speed by 4.5 for 10 seconds |
*;10 | *;10 | ||
− | : | + | :Chew Cud boosts your movement speed by 5 for 10 seconds |
}} | }} | ||
|- | |- | ||
− | | | + | | Cud-Toughened || || Chew Cud increases your mitigation versus Crushing attacks +1 for 10 seconds || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Chew Cud increases your mitigation versus Crushing attacks +2 for 10 seconds |
*;3 | *;3 | ||
− | : | + | :Chew Cud increases your mitigation versus Crushing attacks +3 for 10 seconds |
*;4 | *;4 | ||
− | : | + | :Chew Cud increases your mitigation versus Crushing attacks +4 for 10 seconds |
*;5 | *;5 | ||
− | : | + | :Chew Cud increases your mitigation versus Crushing attacks +5 for 10 seconds |
}} | }} | ||
|- | |- | ||
− | | | + | | Cud-Toughened || || Chew Cud increases your mitigation versus Slashing attacks +1 for 10 seconds || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Chew Cud increases your mitigation versus Slashing attacks +2 for 10 seconds |
*;3 | *;3 | ||
− | : | + | :Chew Cud increases your mitigation versus Slashing attacks +3 for 10 seconds |
*;4 | *;4 | ||
− | : | + | :Chew Cud increases your mitigation versus Slashing attacks +4 for 10 seconds |
*;5 | *;5 | ||
− | : | + | :Chew Cud increases your mitigation versus Slashing attacks +5 for 10 seconds |
− | + | }} | |
− | + | |- | |
− | *; | + | | Cud-Toughened || || Chew Cud increases your mitigation versus Piercing attacks +1 for 10 seconds || {{Spoiler| |
− | : | + | *;2 |
− | *; | + | :Chew Cud increases your mitigation versus Piercing attacks +2 for 10 seconds |
− | : | + | *;3 |
− | *; | + | :Chew Cud increases your mitigation versus Piercing attacks +3 for 10 seconds |
− | : | + | *;4 |
− | *; | + | :Chew Cud increases your mitigation versus Piercing attacks +4 for 10 seconds |
− | : | + | *;5 |
+ | :Chew Cud increases your mitigation versus Piercing attacks +5 for 10 seconds | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Clobbering Hooves || Clobbering Hoof deals +10% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Clobbering Hoof deals +20% damage |
*;3 | *;3 | ||
− | : | + | :Clobbering Hoof deals +30% damage |
*;4 | *;4 | ||
− | : | + | :Clobbering Hoof deals +40% damage |
*;5 | *;5 | ||
− | : | + | :Clobbering Hoof deals +50% damage |
*;6 | *;6 | ||
− | : | + | :Clobbering Hoof deals +60% damage |
*;7 | *;7 | ||
− | : | + | :Clobbering Hoof deals +70% damage |
*;8 | *;8 | ||
− | : | + | :Clobbering Hoof deals +80% damage |
*;9 | *;9 | ||
− | : | + | :Clobbering Hoof deals +90% damage |
*;10 | *;10 | ||
− | : | + | :Clobbering Hoof deals +100% damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Clobbering Hooves || Clobbering Hoof attacks have a 3% chance to deal +160 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Clobbering Hoof attacks have a 6% chance to deal +160 damage |
*;3 | *;3 | ||
− | : | + | :Clobbering Hoof attacks have a 9% chance to deal +160 damage |
*;4 | *;4 | ||
− | : | + | :Clobbering Hoof attacks have a 12% chance to deal +160 damage |
*;5 | *;5 | ||
− | : | + | :Clobbering Hoof attacks have a 15% chance to deal +160 damage |
*;6 | *;6 | ||
− | : | + | :Clobbering Hoof attacks have a 18% chance to deal +160 damage |
*;7 | *;7 | ||
− | : | + | :Clobbering Hoof attacks have a 21% chance to deal +160 damage |
*;8 | *;8 | ||
− | : | + | :Clobbering Hoof attacks have a 24% chance to deal +160 damage |
*;9 | *;9 | ||
− | : | + | :Clobbering Hoof attacks have a 27% chance to deal +160 damage |
*;10 | *;10 | ||
− | : | + | :Clobbering Hoof attacks have a 30% chance to deal +160 damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Clobbering Hooves || Clobbering Hoof deals +5% damage and taunts the target as if it did +25 more damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Clobbering Hoof deals +10% damage and taunts the target as if it did +50 more damage |
*;3 | *;3 | ||
− | : | + | :Clobbering Hoof deals +15% damage and taunts the target as if it did +75 more damage |
*;4 | *;4 | ||
− | : | + | :Clobbering Hoof deals +20% damage and taunts the target as if it did +100 more damage |
*;5 | *;5 | ||
− | : | + | :Clobbering Hoof deals +25% damage and taunts the target as if it did +125 more damage |
*;6 | *;6 | ||
− | : | + | :Clobbering Hoof deals +30% damage and taunts the target as if it did +150 more damage |
*;7 | *;7 | ||
− | : | + | :Clobbering Hoof deals +35% damage and taunts the target as if it did +175 more damage |
*;8 | *;8 | ||
− | : | + | :Clobbering Hoof deals +40% damage and taunts the target as if it did +200 more damage |
*;9 | *;9 | ||
− | : | + | :Clobbering Hoof deals +45% damage and taunts the target as if it did +225 more damage |
*;10 | *;10 | ||
− | : | + | :Clobbering Hoof deals +50% damage and taunts the target as if it did +250 more damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Four-Stomach Mastery || {COMBAT_REGEN_HEALTH_DELTA}{1}{Cow}<br> {NONCOMBAT_REGEN_HEALTH_DELTA}{1}{Cow} || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :{COMBAT_REGEN_HEALTH_DELTA}{2}{Cow} |
+ | :{NONCOMBAT_REGEN_HEALTH_DELTA}{2}{Cow} | ||
*;3 | *;3 | ||
− | : | + | :{COMBAT_REGEN_HEALTH_DELTA}{3}{Cow} |
+ | :{NONCOMBAT_REGEN_HEALTH_DELTA}{3}{Cow} | ||
*;4 | *;4 | ||
− | : | + | :{COMBAT_REGEN_HEALTH_DELTA}{4}{Cow} |
+ | :{NONCOMBAT_REGEN_HEALTH_DELTA}{4}{Cow} | ||
*;5 | *;5 | ||
− | : | + | :{COMBAT_REGEN_HEALTH_DELTA}{5}{Cow} |
+ | :{NONCOMBAT_REGEN_HEALTH_DELTA}{5}{Cow} | ||
*;6 | *;6 | ||
− | : | + | :{COMBAT_REGEN_HEALTH_DELTA}{6}{Cow} |
+ | :{NONCOMBAT_REGEN_HEALTH_DELTA}{6}{Cow} | ||
*;7 | *;7 | ||
− | : | + | :{COMBAT_REGEN_HEALTH_DELTA}{7}{Cow} |
+ | :{NONCOMBAT_REGEN_HEALTH_DELTA}{7}{Cow} | ||
*;8 | *;8 | ||
− | : | + | :{COMBAT_REGEN_HEALTH_DELTA}{8}{Cow} |
+ | :{NONCOMBAT_REGEN_HEALTH_DELTA}{8}{Cow} | ||
*;9 | *;9 | ||
− | : | + | :{COMBAT_REGEN_HEALTH_DELTA}{9}{Cow} |
+ | :{NONCOMBAT_REGEN_HEALTH_DELTA}{9}{Cow} | ||
*;10 | *;10 | ||
− | : | + | :{COMBAT_REGEN_HEALTH_DELTA}{10}{Cow} |
+ | :{NONCOMBAT_REGEN_HEALTH_DELTA}{10}{Cow} | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Aggravating Moos || {TAUNT_MOD}{0.1}{Cow} || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :{TAUNT_MOD}{0.2}{Cow} |
*;3 | *;3 | ||
− | : | + | :{TAUNT_MOD}{0.3}{Cow} |
*;4 | *;4 | ||
− | : | + | :{TAUNT_MOD}{0.4}{Cow} |
*;5 | *;5 | ||
− | : | + | :{TAUNT_MOD}{0.5}{Cow} |
*;6 | *;6 | ||
− | : | + | :{TAUNT_MOD}{0.6}{Cow} |
*;7 | *;7 | ||
− | : | + | :{TAUNT_MOD}{0.7}{Cow} |
*;8 | *;8 | ||
− | : | + | :{TAUNT_MOD}{0.8}{Cow} |
*;9 | *;9 | ||
− | : | + | :{TAUNT_MOD}{0.9}{Cow} |
*;10 | *;10 | ||
− | : | + | :{TAUNT_MOD}{1}{Cow} |
}} | }} | ||
|- | |- | ||
− | | | + | | Hearty || of Healthy Livestock || {MAX_HEALTH}{5}{Cow} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{MAX_HEALTH}{10}{Cow} |
*;3 | *;3 | ||
− | : | + | :{MAX_HEALTH}{15}{Cow} |
*;4 | *;4 | ||
− | : | + | :{MAX_HEALTH}{20}{Cow} |
*;5 | *;5 | ||
− | : | + | :{MAX_HEALTH}{25}{Cow} |
+ | *;6 | ||
+ | :{MAX_HEALTH}{30}{Cow} | ||
+ | *;7 | ||
+ | :{MAX_HEALTH}{35}{Cow} | ||
+ | *;8 | ||
+ | :{MAX_HEALTH}{40}{Cow} | ||
+ | *;9 | ||
+ | :{MAX_HEALTH}{45}{Cow} | ||
+ | *;10 | ||
+ | :{MAX_HEALTH}{50}{Cow} | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Howling Moos || Moo of Determination restores +10 armor || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Moo of Determination restores +20 armor |
*;3 | *;3 | ||
− | : | + | :Moo of Determination restores +30 armor |
*;4 | *;4 | ||
− | : | + | :Moo of Determination restores +40 armor |
*;5 | *;5 | ||
− | : | + | :Moo of Determination restores +50 armor |
+ | *;6 | ||
+ | :Moo of Determination restores +60 armor | ||
+ | *;7 | ||
+ | :Moo of Determination restores +70 armor | ||
+ | *;8 | ||
+ | :Moo of Determination restores +80 armor | ||
+ | *;9 | ||
+ | :Moo of Determination restores +90 armor | ||
+ | *;10 | ||
+ | :Moo of Determination restores +100 armor | ||
}} | }} | ||
|- | |- | ||
− | + | | || of The Eternal Bull || After you use Moo of Determination, you are healed of 1 damage every second for 20 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :After you use Moo of Determination, you are healed of 2 damage every second for 20 seconds |
*;3 | *;3 | ||
− | : | + | :After you use Moo of Determination, you are healed of 3 damage every second for 20 seconds |
*;4 | *;4 | ||
− | : | + | :After you use Moo of Determination, you are healed of 4 damage every second for 20 seconds |
*;5 | *;5 | ||
− | : | + | :After you use Moo of Determination, you are healed of 5 damage every second for 20 seconds |
+ | *;6 | ||
+ | :After you use Moo of Determination, you are healed of 6 damage every second for 20 seconds | ||
+ | *;7 | ||
+ | :After you use Moo of Determination, you are healed of 7 damage every second for 20 seconds | ||
+ | *;8 | ||
+ | :After you use Moo of Determination, you are healed of 8 damage every second for 20 seconds | ||
+ | *;9 | ||
+ | :After you use Moo of Determination, you are healed of 9 damage every second for 20 seconds | ||
+ | *;10 | ||
+ | :After you use Moo of Determination, you are healed of 10 damage every second for 20 seconds | ||
}} | }} | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
+ | |+<div align="left"><h3>Deer Effects</h3></div> | ||
+ | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
− | + | | || of Deeriness || {MOD_SKILL_DEER}{0.15} || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :{MOD_SKILL_DEER}{0.2} |
*;3 | *;3 | ||
− | : | + | :{MOD_SKILL_DEER}{0.25} |
*;4 | *;4 | ||
− | : | + | :{MOD_SKILL_DEER}{0.3} |
*;5 | *;5 | ||
− | : | + | :{MOD_SKILL_DEER}{0.35} |
*;6 | *;6 | ||
− | : | + | :{MOD_SKILL_DEER}{0.4} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || of Deer Kicks || Deer Kick deals +4 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Deer Kick deals +8 damage |
*;3 | *;3 | ||
− | : | + | :Deer Kick deals +12 damage |
*;4 | *;4 | ||
− | : | + | :Deer Kick deals +16 damage |
*;5 | *;5 | ||
− | : | + | :Deer Kick deals +20 damage |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || of Flying Hooves || Deer Kick deals +2 damage and hits all enemies within 5 meters || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Deer Kick deals +4 damage and hits all enemies within 5 meters |
*;3 | *;3 | ||
− | : | + | :Deer Kick deals +6 damage and hits all enemies within 5 meters |
*;4 | *;4 | ||
− | : | + | :Deer Kick deals +8 damage and hits all enemies within 5 meters |
*;5 | *;5 | ||
− | : | + | :Deer Kick deals +10 damage and hits all enemies within 5 meters |
}} | }} | ||
|- | |- | ||
− | + | | || of Violent Hooves || Deer Kick has a 10% chance to deal +2 damage and stun the target || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Deer Kick has a 20% chance to deal +4 damage and stun the target |
*;3 | *;3 | ||
− | : | + | :Deer Kick has a 30% chance to deal +6 damage and stun the target |
*;4 | *;4 | ||
− | : | + | :Deer Kick has a 40% chance to deal +8 damage and stun the target |
*;5 | *;5 | ||
− | : | + | :Deer Kick has a 50% chance to deal +10 damage and stun the target |
}} | }} | ||
|- | |- | ||
− | + | | || of Antlersprings || Deer Bash deals +10 damage and knocks the enemy backwards || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Deer Bash deals +20 damage and knocks the enemy backwards |
*;3 | *;3 | ||
− | : | + | :Deer Bash deals +30 damage and knocks the enemy backwards |
*;4 | *;4 | ||
− | : | + | :Deer Bash deals +40 damage and knocks the enemy backwards |
*;5 | *;5 | ||
− | : | + | :Deer Bash deals +50 damage and knocks the enemy backwards |
+ | }} | ||
+ | |- | ||
+ | | || of Antlery || Deer Bash deals +10% damage || {{Spoiler| | ||
+ | *;2 | ||
+ | :Deer Bash deals +20% damage | ||
+ | *;3 | ||
+ | :Deer Bash deals +30% damage | ||
+ | *;4 | ||
+ | :Deer Bash deals +40% damage | ||
+ | *;5 | ||
+ | :Deer Bash deals +50% damage | ||
*;6 | *;6 | ||
− | : | + | :Deer Bash deals +60% damage |
*;7 | *;7 | ||
− | : | + | :Deer Bash deals +70% damage |
*;8 | *;8 | ||
− | : | + | :Deer Bash deals +80% damage |
*;9 | *;9 | ||
− | : | + | :Deer Bash deals +90% damage |
*;10 | *;10 | ||
− | : | + | :Deer Bash deals +100% damage |
}} | }} | ||
|- | |- | ||
− | | | + | | Lucky Basher's || || Deer Bash has a 5% chance to deal +100% damage || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Deer Bash has a 10% chance to deal +100% damage |
*;3 | *;3 | ||
− | : | + | :Deer Bash has a 15% chance to deal +100% damage |
*;4 | *;4 | ||
− | : | + | :Deer Bash has a 20% chance to deal +100% damage |
*;5 | *;5 | ||
− | : | + | :Deer Bash has a 25% chance to deal +100% damage |
*;6 | *;6 | ||
− | : | + | :Deer Bash has a 30% chance to deal +100% damage |
*;7 | *;7 | ||
− | : | + | :Deer Bash has a 35% chance to deal +100% damage |
*;8 | *;8 | ||
− | : | + | :Deer Bash has a 40% chance to deal +100% damage |
*;9 | *;9 | ||
− | : | + | :Deer Bash has a 45% chance to deal +100% damage |
*;10 | *;10 | ||
− | : | + | :Deer Bash has a 50% chance to deal +100% damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Deceitful Eyes || After using Doe Eyes, your next attack deals +5 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :After using Doe Eyes, your next attack deals +10 damage |
*;3 | *;3 | ||
− | : | + | :After using Doe Eyes, your next attack deals +15 damage |
*;4 | *;4 | ||
− | : | + | :After using Doe Eyes, your next attack deals +20 damage |
*;5 | *;5 | ||
− | : | + | :After using Doe Eyes, your next attack deals +25 damage |
+ | *;6 | ||
+ | :After using Doe Eyes, your next attack deals +30 damage | ||
+ | *;7 | ||
+ | :After using Doe Eyes, your next attack deals +35 damage | ||
+ | *;8 | ||
+ | :After using Doe Eyes, your next attack deals +40 damage | ||
+ | *;9 | ||
+ | :After using Doe Eyes, your next attack deals +45 damage | ||
+ | *;10 | ||
+ | :After using Doe Eyes, your next attack deals +50 damage | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Armored Glances || Doe Eyes restores 15 armor || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Doe Eyes restores 30 armor |
*;3 | *;3 | ||
− | : | + | :Doe Eyes restores 45 armor |
*;4 | *;4 | ||
− | : | + | :Doe Eyes restores 60 armor |
*;5 | *;5 | ||
− | : | + | :Doe Eyes restores 75 armor |
*;6 | *;6 | ||
− | : | + | :Doe Eyes restores 90 armor |
*;7 | *;7 | ||
− | : | + | :Doe Eyes restores 105 armor |
*;8 | *;8 | ||
− | : | + | :Doe Eyes restores 120 armor |
*;9 | *;9 | ||
− | : | + | :Doe Eyes restores 135 armor |
*;10 | *;10 | ||
− | : | + | :Doe Eyes restores 150 armor |
}} | }} | ||
|- | |- | ||
− | + | | || || Doe Eyes restores 2 power || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Doe Eyes restores 4 power |
*;3 | *;3 | ||
− | : | + | :Doe Eyes restores 6 power |
*;4 | *;4 | ||
− | : | + | :Doe Eyes restores 8 power |
*;5 | *;5 | ||
− | : | + | :Doe Eyes restores 10 power |
*;6 | *;6 | ||
− | : | + | :Doe Eyes restores 12 power |
*;7 | *;7 | ||
− | : | + | :Doe Eyes restores 14 power |
*;8 | *;8 | ||
− | : | + | :Doe Eyes restores 16 power |
*;9 | *;9 | ||
− | : | + | :Doe Eyes restores 18 power |
*;10 | *;10 | ||
− | : | + | :Doe Eyes restores 20 power |
}} | }} | ||
|- | |- | ||
− | + | | || || Doe Eyes heals 12 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Doe Eyes heals 24 health |
*;3 | *;3 | ||
− | : | + | :Doe Eyes heals 36 health |
*;4 | *;4 | ||
− | : | + | :Doe Eyes heals 48 health |
*;5 | *;5 | ||
− | : | + | :Doe Eyes heals 60 health |
*;6 | *;6 | ||
− | : | + | :Doe Eyes heals 72 health |
*;7 | *;7 | ||
− | : | + | :Doe Eyes heals 84 health |
*;8 | *;8 | ||
− | : | + | :Doe Eyes heals 96 health |
*;9 | *;9 | ||
− | : | + | :Doe Eyes heals 108 health |
*;10 | *;10 | ||
− | : | + | :Doe Eyes heals 120 health |
}} | }} | ||
|- | |- | ||
− | + | | || of Healthy Cuteness || Cuteness Overload heals you for 20 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Cuteness Overload heals you for 40 health |
*;3 | *;3 | ||
− | : | + | :Cuteness Overload heals you for 60 health |
*;4 | *;4 | ||
− | : | + | :Cuteness Overload heals you for 80 health |
*;5 | *;5 | ||
− | : | + | :Cuteness Overload heals you for 100 health |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || of Adorable Fleeing || Cuteness Overload increases your movement speed by +1 for 20 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Cuteness Overload increases your movement speed by +1.5 for 20 seconds |
*;3 | *;3 | ||
− | : | + | :Cuteness Overload increases your movement speed by +2 for 20 seconds |
*;4 | *;4 | ||
− | : | + | :Cuteness Overload increases your movement speed by +2.5 for 20 seconds |
*;5 | *;5 | ||
− | : | + | :Cuteness Overload increases your movement speed by +3 for 20 seconds |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || of Energetic Bounding || {MAX_POWER}{3}{Deer}<br> {SPRINT_BOOST}{1}{Deer} || {{Spoiler| | |
*;2 | *;2 | ||
− | :{ | + | :{MAX_POWER}{5}{Deer} |
+ | :{SPRINT_BOOST}{1}{Deer} | ||
*;3 | *;3 | ||
− | :{ | + | :{MAX_POWER}{8}{Deer} |
+ | :{SPRINT_BOOST}{1}{Deer} | ||
*;4 | *;4 | ||
− | :{ | + | :{MAX_POWER}{10}{Deer} |
+ | :{SPRINT_BOOST}{1}{Deer} | ||
*;5 | *;5 | ||
− | :{ | + | :{MAX_POWER}{13}{Deer} |
+ | :{SPRINT_BOOST}{1}{Deer} | ||
*;6 | *;6 | ||
− | :{ | + | :{MAX_POWER}{15}{Deer} |
+ | :{SPRINT_BOOST}{1}{Deer} | ||
*;7 | *;7 | ||
− | :{ | + | :{MAX_POWER}{18}{Deer} |
+ | :{SPRINT_BOOST}{1}{Deer} | ||
*;8 | *;8 | ||
− | :{ | + | :{MAX_POWER}{20}{Deer} |
+ | :{SPRINT_BOOST}{1}{Deer} | ||
*;9 | *;9 | ||
− | :{ | + | :{MAX_POWER}{23}{Deer} |
+ | :{SPRINT_BOOST}{1}{Deer} | ||
*;10 | *;10 | ||
− | :{ | + | :{MAX_POWER}{25}{Deer} |
+ | :{SPRINT_BOOST}{1}{Deer} | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Guilty Looks || Cuteness Overload deals +10% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Cuteness Overload deals +20% damage |
*;3 | *;3 | ||
− | : | + | :Cuteness Overload deals +30% damage |
*;4 | *;4 | ||
− | : | + | :Cuteness Overload deals +40% damage |
*;5 | *;5 | ||
− | : | + | :Cuteness Overload deals +50% damage |
*;6 | *;6 | ||
− | : | + | :Cuteness Overload deals +60% damage |
*;7 | *;7 | ||
− | : | + | :Cuteness Overload deals +70% damage |
*;8 | *;8 | ||
− | : | + | :Cuteness Overload deals +80% damage |
*;9 | *;9 | ||
− | : | + | :Cuteness Overload deals +90% damage |
*;10 | *;10 | ||
− | : | + | :Cuteness Overload deals +100% damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Tough Cuteness || Cuteness Overload restores 15 armor to you || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Cuteness Overload restores 30 armor to you |
*;3 | *;3 | ||
− | : | + | :Cuteness Overload restores 45 armor to you |
*;4 | *;4 | ||
− | : | + | :Cuteness Overload restores 60 armor to you |
*;5 | *;5 | ||
− | : | + | :Cuteness Overload restores 75 armor to you |
*;6 | *;6 | ||
− | : | + | :Cuteness Overload restores 90 armor to you |
*;7 | *;7 | ||
− | : | + | :Cuteness Overload restores 105 armor to you |
*;8 | *;8 | ||
− | : | + | :Cuteness Overload restores 120 armor to you |
*;9 | *;9 | ||
− | : | + | :Cuteness Overload restores 135 armor to you |
*;10 | *;10 | ||
− | : | + | :Cuteness Overload restores 150 armor to you |
}} | }} | ||
|- | |- | ||
− | + | | || of Antlery || King of the Forest has a 5% chance to deal +200 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :King of the Forest has a 7% chance to deal +200 damage |
*;3 | *;3 | ||
− | : | + | :King of the Forest has a 9% chance to deal +200 damage |
*;4 | *;4 | ||
− | : | + | :King of the Forest has a 11% chance to deal +200 damage |
*;5 | *;5 | ||
− | : | + | :King of the Forest has a 13% chance to deal +200 damage |
+ | *;6 | ||
+ | :King of the Forest has a 15% chance to deal +200 damage | ||
+ | *;7 | ||
+ | :King of the Forest has a 17% chance to deal +200 damage | ||
+ | *;8 | ||
+ | :King of the Forest has a 19% chance to deal +200 damage | ||
+ | *;9 | ||
+ | :King of the Forest has a 21% chance to deal +200 damage | ||
+ | *;10 | ||
+ | :King of the Forest has a 23% chance to deal +200 damage | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Antlery || King of the Forest deals +10% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :King of the Forest deals +20% damage |
*;3 | *;3 | ||
− | : | + | :King of the Forest deals +30% damage |
*;4 | *;4 | ||
− | : | + | :King of the Forest deals +40% damage |
*;5 | *;5 | ||
− | : | + | :King of the Forest deals +50% damage |
+ | *;6 | ||
+ | :King of the Forest deals +60% damage | ||
+ | *;7 | ||
+ | :King of the Forest deals +70% damage | ||
+ | *;8 | ||
+ | :King of the Forest deals +80% damage | ||
+ | *;9 | ||
+ | :King of the Forest deals +90% damage | ||
+ | *;10 | ||
+ | :King of the Forest deals +100% damage | ||
}} | }} | ||
|- | |- | ||
− | || | + | | Forest King's || of Invincible Kings || King of the Forest gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :King of the Forest gives you +2 absorption of any physical damage for 10 seconds |
*;3 | *;3 | ||
− | : | + | :King of the Forest gives you +3 absorption of any physical damage for 10 seconds |
*;4 | *;4 | ||
− | : | + | :King of the Forest gives you +4 absorption of any physical damage for 10 seconds |
*;5 | *;5 | ||
− | : | + | :King of the Forest gives you +5 absorption of any physical damage for 10 seconds |
}} | }} | ||
|- | |- | ||
− | | | + | | Dumb Deer's || || {MITIGATION_PSYCHIC}{1}{Deer} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{MITIGATION_PSYCHIC}{2}{Deer} |
*;3 | *;3 | ||
− | : | + | :{MITIGATION_PSYCHIC}{3}{Deer} |
*;4 | *;4 | ||
− | : | + | :{MITIGATION_PSYCHIC}{4}{Deer} |
*;5 | *;5 | ||
− | : | + | :{MITIGATION_PSYCHIC}{5}{Deer} |
*;6 | *;6 | ||
− | : | + | :{MITIGATION_PSYCHIC}{6}{Deer} |
*;7 | *;7 | ||
− | : | + | :{MITIGATION_PSYCHIC}{7}{Deer} |
*;8 | *;8 | ||
− | : | + | :{MITIGATION_PSYCHIC}{8}{Deer} |
*;9 | *;9 | ||
− | : | + | :{MITIGATION_PSYCHIC}{9}{Deer} |
*;10 | *;10 | ||
− | : | + | :{MITIGATION_PSYCHIC}{10}{Deer} |
}} | }} | ||
|- | |- | ||
− | | | + | | Natural Deer's || || {MITIGATION_NATURE}{1}{Deer} || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :{MITIGATION_NATURE}{2}{Deer} |
*;3 | *;3 | ||
− | : | + | :{MITIGATION_NATURE}{3}{Deer} |
*;4 | *;4 | ||
− | : | + | :{MITIGATION_NATURE}{4}{Deer} |
*;5 | *;5 | ||
− | : | + | :{MITIGATION_NATURE}{5}{Deer} |
*;6 | *;6 | ||
− | : | + | :{MITIGATION_NATURE}{6}{Deer} |
*;7 | *;7 | ||
− | : | + | :{MITIGATION_NATURE}{7}{Deer} |
*;8 | *;8 | ||
− | : | + | :{MITIGATION_NATURE}{8}{Deer} |
*;9 | *;9 | ||
− | : | + | :{MITIGATION_NATURE}{9}{Deer} |
*;10 | *;10 | ||
− | : | + | :{MITIGATION_NATURE}{10}{Deer} |
}} | }} | ||
|- | |- | ||
− | + | | || || Pummeling Hooves deals +10% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Pummeling Hooves deals +20% damage |
*;3 | *;3 | ||
− | : | + | :Pummeling Hooves deals +30% damage |
*;4 | *;4 | ||
− | : | + | :Pummeling Hooves deals +40% damage |
*;5 | *;5 | ||
− | : | + | :Pummeling Hooves deals +50% damage |
+ | *;6 | ||
+ | :Pummeling Hooves deals +60% damage | ||
+ | *;7 | ||
+ | :Pummeling Hooves deals +70% damage | ||
+ | *;8 | ||
+ | :Pummeling Hooves deals +80% damage | ||
+ | *;9 | ||
+ | :Pummeling Hooves deals +90% damage | ||
+ | *;10 | ||
+ | :Pummeling Hooves deals +100% damage | ||
}} | }} | ||
|- | |- | ||
− | + | | || || Pummeling Hooves deals +10% damage and taunts the enemy as if it did +20 more damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Pummeling Hooves deals +20% damage and taunts the enemy as if it did +40 more damage |
*;3 | *;3 | ||
− | : | + | :Pummeling Hooves deals +30% damage and taunts the enemy as if it did +60 more damage |
*;4 | *;4 | ||
− | : | + | :Pummeling Hooves deals +40% damage and taunts the enemy as if it did +80 more damage |
*;5 | *;5 | ||
− | : | + | :Pummeling Hooves deals +50% damage and taunts the enemy as if it did +100 more damage |
*;6 | *;6 | ||
− | : | + | :Pummeling Hooves deals +60% damage and taunts the enemy as if it did +120 more damage |
*;7 | *;7 | ||
− | : | + | :Pummeling Hooves deals +70% damage and taunts the enemy as if it did +140 more damage |
*;8 | *;8 | ||
− | : | + | :Pummeling Hooves deals +80% damage and taunts the enemy as if it did +160 more damage |
*;9 | *;9 | ||
− | : | + | :Pummeling Hooves deals +90% damage and taunts the enemy as if it did +180 more damage |
*;10 | *;10 | ||
− | : | + | :Pummeling Hooves deals +100% damage and taunts the enemy as if it did +200 more damage |
}} | }} | ||
|- | |- | ||
− | + | | || || Pummeling Hooves has a 25% chance to deal +30% damage and taunt the enemy as if it did +60 more damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Pummeling Hooves has a 25% chance to deal +60% damage and taunt the enemy as if it did +120 more damage |
*;3 | *;3 | ||
− | : | + | :Pummeling Hooves has a 25% chance to deal +90% damage and taunt the enemy as if it did +180 more damage |
*;4 | *;4 | ||
− | : | + | :Pummeling Hooves has a 25% chance to deal +120% damage and taunt the enemy as if it did +240 more damage |
*;5 | *;5 | ||
− | : | + | :Pummeling Hooves has a 25% chance to deal +150% damage and taunt the enemy as if it did +300 more damage |
+ | *;6 | ||
+ | :Pummeling Hooves has a 25% chance to deal +180% damage and taunt the enemy as if it did +360 more damage | ||
+ | *;7 | ||
+ | :Pummeling Hooves has a 25% chance to deal +210% damage and taunt the enemy as if it did +420 more damage | ||
+ | *;8 | ||
+ | :Pummeling Hooves has a 25% chance to deal +240% damage and taunt the enemy as if it did +480 more damage | ||
+ | *;9 | ||
+ | :Pummeling Hooves has a 25% chance to deal +270% damage and taunt the enemy as if it did +540 more damage | ||
+ | *;10 | ||
+ | :Pummeling Hooves has a 25% chance to deal +300% damage and taunt the enemy as if it did +600 more damage | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Tough Stag Brothers || Summoned Deer have +6 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Summoned Deer have +12 health |
*;3 | *;3 | ||
− | : | + | :Summoned Deer have +18 health |
*;4 | *;4 | ||
− | : | + | :Summoned Deer have +24 health |
*;5 | *;5 | ||
− | : | + | :Summoned Deer have +30 health |
*;6 | *;6 | ||
− | : | + | :Summoned Deer have +36 health |
*;7 | *;7 | ||
− | : | + | :Summoned Deer have +42 health |
*;8 | *;8 | ||
− | : | + | :Summoned Deer have +48 health |
*;9 | *;9 | ||
− | : | + | :Summoned Deer have +54 health |
*;10 | *;10 | ||
− | : | + | :Summoned Deer have +60 health |
}} | }} | ||
|- | |- | ||
− | + | | || of Rough Stag Brothers || Summoned Deer have +5 armor || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Summoned Deer have +10 armor |
*;3 | *;3 | ||
− | : | + | :Summoned Deer have +15 armor |
*;4 | *;4 | ||
− | : | + | :Summoned Deer have +20 armor |
*;5 | *;5 | ||
− | : | + | :Summoned Deer have +25 armor |
*;6 | *;6 | ||
− | : | + | :Summoned Deer have +30 armor |
*;7 | *;7 | ||
− | : | + | :Summoned Deer have +35 armor |
*;8 | *;8 | ||
− | : | + | :Summoned Deer have +40 armor |
*;9 | *;9 | ||
− | : | + | :Summoned Deer have +45 armor |
*;10 | *;10 | ||
− | : | + | :Summoned Deer have +50 armor |
}} | }} | ||
|- | |- | ||
− | + | | || of Violent Brethren || Summoned Deer deal +1 damage with each attack || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Summoned Deer deal +2 damage with each attack |
*;3 | *;3 | ||
− | : | + | :Summoned Deer deal +3 damage with each attack |
*;4 | *;4 | ||
− | : | + | :Summoned Deer deal +4 damage with each attack |
*;5 | *;5 | ||
− | : | + | :Summoned Deer deal +5 damage with each attack |
*;6 | *;6 | ||
− | : | + | :Summoned Deer deal +6 damage with each attack |
*;7 | *;7 | ||
− | : | + | :Summoned Deer deal +7 damage with each attack |
*;8 | *;8 | ||
− | : | + | :Summoned Deer deal +8 damage with each attack |
*;9 | *;9 | ||
− | : | + | :Summoned Deer deal +9 damage with each attack |
*;10 | *;10 | ||
− | : | + | :Summoned Deer deal +10 damage with each attack |
}} | }} | ||
|- | |- | ||
− | + | | || of Enraging Brethren || Summoned Deer taunt as if they did 5% more damage than they do || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Summoned Deer taunt as if they did 10% more damage than they do |
*;3 | *;3 | ||
− | : | + | :Summoned Deer taunt as if they did 15% more damage than they do |
*;4 | *;4 | ||
− | : | + | :Summoned Deer taunt as if they did 20% more damage than they do |
*;5 | *;5 | ||
− | : | + | :Summoned Deer taunt as if they did 25% more damage than they do |
*;6 | *;6 | ||
− | : | + | :Summoned Deer taunt as if they did 30% more damage than they do |
*;7 | *;7 | ||
− | : | + | :Summoned Deer taunt as if they did 35% more damage than they do |
*;8 | *;8 | ||
− | : | + | :Summoned Deer taunt as if they did 40% more damage than they do |
*;9 | *;9 | ||
− | : | + | :Summoned Deer taunt as if they did 45% more damage than they do |
*;10 | *;10 | ||
− | : | + | :Summoned Deer taunt as if they did 50% more damage than they do |
}} | }} | ||
|- | |- | ||
− | + | | || of Survivable Escapes || Bounding Escape heals you for 20 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Bounding Escape heals you for 40 health |
*;3 | *;3 | ||
− | : | + | :Bounding Escape heals you for 60 health |
*;4 | *;4 | ||
− | : | + | :Bounding Escape heals you for 80 health |
*;5 | *;5 | ||
− | : | + | :Bounding Escape heals you for 100 health |
*;6 | *;6 | ||
− | : | + | :Bounding Escape heals you for 120 health |
*;7 | *;7 | ||
− | : | + | :Bounding Escape heals you for 140 health |
*;8 | *;8 | ||
− | : | + | :Bounding Escape heals you for 160 health |
*;9 | *;9 | ||
− | : | + | :Bounding Escape heals you for 180 health |
*;10 | *;10 | ||
− | : | + | :Bounding Escape heals you for 200 health |
}} | }} | ||
|- | |- | ||
− | + | | || of Survivable Escapes || Bounding Escape restores 20 armor to you || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Bounding Escape restores 40 armor to you |
*;3 | *;3 | ||
− | : | + | :Bounding Escape restores 60 armor to you |
*;4 | *;4 | ||
− | : | + | :Bounding Escape restores 80 armor to you |
*;5 | *;5 | ||
− | : | + | :Bounding Escape restores 100 armor to you |
+ | *;6 | ||
+ | :Bounding Escape restores 120 armor to you | ||
+ | *;7 | ||
+ | :Bounding Escape restores 140 armor to you | ||
+ | *;8 | ||
+ | :Bounding Escape restores 160 armor to you | ||
+ | *;9 | ||
+ | :Bounding Escape restores 180 armor to you | ||
+ | *;10 | ||
+ | :Bounding Escape restores 200 armor to you | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Fresh Escapes || Bounding Escape restores 5 power to you || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Bounding Escape restores 10 power to you |
*;3 | *;3 | ||
− | : | + | :Bounding Escape restores 15 power to you |
*;4 | *;4 | ||
− | : | + | :Bounding Escape restores 20 power to you |
*;5 | *;5 | ||
− | : | + | :Bounding Escape restores 25 power to you |
*;6 | *;6 | ||
− | : | + | :Bounding Escape restores 30 power to you |
*;7 | *;7 | ||
− | : | + | :Bounding Escape restores 35 power to you |
*;8 | *;8 | ||
− | : | + | :Bounding Escape restores 40 power to you |
*;9 | *;9 | ||
− | : | + | :Bounding Escape restores 45 power to you |
*;10 | *;10 | ||
− | : | + | :Bounding Escape restores 50 power to you |
}} | }} | ||
|- | |- | ||
− | + | | || || Antler Slash restores 1 power to you || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Antler Slash restores 2 power to you |
*;3 | *;3 | ||
− | : | + | :Antler Slash restores 4 power to you |
*;4 | *;4 | ||
− | : | + | :Antler Slash restores 5 power to you |
*;5 | *;5 | ||
− | : | + | :Antler Slash restores 7 power to you |
}} | }} | ||
|- | |- | ||
− | + | | || of Antler Slashing || Antler Slash deals +8% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Antler Slash deals +16% damage |
*;3 | *;3 | ||
− | : | + | :Antler Slash deals +24% damage |
*;4 | *;4 | ||
− | : | + | :Antler Slash deals +32% damage |
*;5 | *;5 | ||
− | : | + | :Antler Slash deals +40% damage |
+ | *;6 | ||
+ | :Antler Slash deals +48% damage | ||
+ | *;7 | ||
+ | :Antler Slash deals +56% damage | ||
+ | *;8 | ||
+ | :Antler Slash deals +64% damage | ||
+ | *;9 | ||
+ | :Antler Slash deals +72% damage | ||
+ | *;10 | ||
+ | :Antler Slash deals +80% damage | ||
}} | }} | ||
|- | |- | ||
− | + | | || || Antler Slash has a 15% chance to heal you for 10 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Antler Slash has a 15% chance to heal you for 20 health |
*;3 | *;3 | ||
− | : | + | :Antler Slash has a 15% chance to heal you for 30 health |
*;4 | *;4 | ||
− | : | + | :Antler Slash has a 15% chance to heal you for 40 health |
*;5 | *;5 | ||
− | : | + | :Antler Slash has a 15% chance to heal you for 50 health |
*;6 | *;6 | ||
− | : | + | :Antler Slash has a 15% chance to heal you for 60 health |
*;7 | *;7 | ||
− | : | + | :Antler Slash has a 15% chance to heal you for 70 health |
*;8 | *;8 | ||
− | : | + | :Antler Slash has a 20% chance to heal you for 80 health |
*;9 | *;9 | ||
− | : | + | :Antler Slash has a 20% chance to heal you for 90 health |
*;10 | *;10 | ||
− | : | + | :Antler Slash has a 20% chance to heal you for 100 health |
}} | }} | ||
|- | |- | ||
− | + | | || of Indefatigable Antlery || Antler Slash heals you for 1 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Antler Slash heals you for 2 health |
*;3 | *;3 | ||
− | : | + | :Antler Slash heals you for 4 health |
*;4 | *;4 | ||
− | : | + | :Antler Slash heals you for 6 health |
*;5 | *;5 | ||
− | : | + | :Antler Slash heals you for 7 health |
*;6 | *;6 | ||
− | : | + | :Antler Slash heals you for 10 health |
*;7 | *;7 | ||
− | : | + | :Antler Slash heals you for 12 health |
*;8 | *;8 | ||
− | : | + | :Antler Slash heals you for 14 health |
*;9 | *;9 | ||
− | : | + | :Antler Slash heals you for 16 health |
*;10 | *;10 | ||
− | : | + | :Antler Slash heals you for 20 health |
}} | }} | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
+ | |+<div align="left"><h3>Pig Effects</h3></div> | ||
+ | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
|- | |- | ||
− | + | | || of Pigginess || {MOD_SKILL_PIG}{0.15} || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :{MOD_SKILL_PIG}{0.2} |
*;3 | *;3 | ||
− | : | + | :{MOD_SKILL_PIG}{0.25} |
*;4 | *;4 | ||
− | : | + | :{MOD_SKILL_PIG}{0.3} |
*;5 | *;5 | ||
− | : | + | :{MOD_SKILL_PIG}{0.35} |
*;6 | *;6 | ||
− | : | + | :{MOD_SKILL_PIG}{0.4} |
− | *; | + | }} |
− | : | + | |- |
− | *; | + | | || of Piggy Bites || Pig Bite deals +3 damage || {{Spoiler| |
− | : | + | *;2 |
− | *; | + | :Pig Bite deals +6 damage |
− | : | + | *;3 |
− | *; | + | :Pig Bite deals +9 damage |
− | : | + | *;4 |
+ | :Pig Bite deals +12 damage | ||
+ | *;5 | ||
+ | :Pig Bite deals +15 damage | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Chomping All Foes || Pig Bite has a 3% chance to deal +40 damage and hit all targets within 5 meters || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Pig Bite has a 6% chance to deal +40 damage and hit all targets within 5 meters |
*;3 | *;3 | ||
− | : | + | :Pig Bite has a 9% chance to deal +40 damage and hit all targets within 5 meters |
*;4 | *;4 | ||
− | : | + | :Pig Bite has a 12% chance to deal +40 damage and hit all targets within 5 meters |
*;5 | *;5 | ||
− | : | + | :Pig Bite has a 15% chance to deal +40 damage and hit all targets within 5 meters |
*;6 | *;6 | ||
− | : | + | :Pig Bite has a 18% chance to deal +40 damage and hit all targets within 5 meters |
*;7 | *;7 | ||
− | : | + | :Pig Bite has a 21% chance to deal +40 damage and hit all targets within 5 meters |
*;8 | *;8 | ||
− | : | + | :Pig Bite has a 24% chance to deal +40 damage and hit all targets within 5 meters |
*;9 | *;9 | ||
− | : | + | :Pig Bite has a 27% chance to deal +40 damage and hit all targets within 5 meters |
*;10 | *;10 | ||
− | : | + | :Pig Bite has a 30% chance to deal +40 damage and hit all targets within 5 meters |
}} | }} | ||
|- | |- | ||
− | + | | || of Healthy Chomping || Pig Bite restores 3 Health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Pig Bite restores 6 Health |
*;3 | *;3 | ||
− | : | + | :Pig Bite restores 9 Health |
*;4 | *;4 | ||
− | : | + | :Pig Bite restores 12 Health |
*;5 | *;5 | ||
− | : | + | :Pig Bite restores 15 Health |
*;6 | *;6 | ||
− | : | + | :Pig Bite restores 18 Health |
*;7 | *;7 | ||
− | : | + | :Pig Bite restores 21 Health |
*;8 | *;8 | ||
− | : | + | :Pig Bite restores 24 Health |
*;9 | *;9 | ||
− | : | + | :Pig Bite restores 27 Health |
*;10 | *;10 | ||
− | : | + | :Pig Bite restores 30 Health |
}} | }} | ||
|- | |- | ||
− | + | | || of Unnoticeable Bites || Pig Bite lowers enemy aggression toward you as if you'd done -4 damage to it || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Pig Bite lowers enemy aggression toward you as if you'd done -8 damage to it |
*;3 | *;3 | ||
− | : | + | :Pig Bite lowers enemy aggression toward you as if you'd done -12 damage to it |
*;4 | *;4 | ||
− | : | + | :Pig Bite lowers enemy aggression toward you as if you'd done -16 damage to it |
*;5 | *;5 | ||
− | : | + | :Pig Bite lowers enemy aggression toward you as if you'd done -20 damage to it |
*;6 | *;6 | ||
− | : | + | :Pig Bite lowers enemy aggression toward you as if you'd done -24 damage to it |
*;7 | *;7 | ||
− | : | + | :Pig Bite lowers enemy aggression toward you as if you'd done -28 damage to it |
*;8 | *;8 | ||
− | : | + | :Pig Bite lowers enemy aggression toward you as if you'd done -32 damage to it |
*;9 | *;9 | ||
− | : | + | :Pig Bite lowers enemy aggression toward you as if you'd done -36 damage to it |
*;10 | *;10 | ||
− | : | + | :Pig Bite lowers enemy aggression toward you as if you'd done -40 damage to it |
}} | }} | ||
|- | |- | ||
− | + | | || of Porcine Rending || Pig Rend attacks deal +4 damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Pig Rend attacks deal +8 damage |
*;3 | *;3 | ||
− | : | + | :Pig Rend attacks deal +12 damage |
*;4 | *;4 | ||
− | : | + | :Pig Rend attacks deal +16 damage |
*;5 | *;5 | ||
− | : | + | :Pig Rend attacks deal +20 damage |
*;6 | *;6 | ||
− | : | + | :Pig Rend attacks deal +24 damage |
*;7 | *;7 | ||
− | : | + | :Pig Rend attacks deal +28 damage |
*;8 | *;8 | ||
− | : | + | :Pig Rend attacks deal +32 damage |
*;9 | *;9 | ||
− | : | + | :Pig Rend attacks deal +36 damage |
*;10 | *;10 | ||
− | : | + | :Pig Rend attacks deal +40 damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Contemplative Snacking || Sustaining Snack restores 5 Power || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Sustaining Snack restores 10 Power |
*;3 | *;3 | ||
− | : | + | :Sustaining Snack restores 15 Power |
*;4 | *;4 | ||
− | : | + | :Sustaining Snack restores 20 Power |
*;5 | *;5 | ||
− | : | + | :Sustaining Snack restores 25 Power |
+ | *;6 | ||
+ | :Sustaining Snack restores 30 Power | ||
+ | *;7 | ||
+ | :Sustaining Snack restores 35 Power | ||
+ | *;8 | ||
+ | :Sustaining Snack restores 40 Power | ||
+ | *;9 | ||
+ | :Sustaining Snack restores 45 Power | ||
+ | *;10 | ||
+ | :Sustaining Snack restores 50 Power | ||
}} | }} | ||
|- | |- | ||
− | | | + | | Snacker's || of Quality Shrooming || Sustaining Snack heals +15 Health || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Sustaining Snack heals +30 Health |
*;3 | *;3 | ||
− | : | + | :Sustaining Snack heals +45 Health |
*;4 | *;4 | ||
− | : | + | :Sustaining Snack heals +60 Health |
*;5 | *;5 | ||
− | : | + | :Sustaining Snack heals +75 Health |
− | + | *;6 | |
− | + | :Sustaining Snack heals +90 Health | |
− | + | *;7 | |
− | *; | + | :Sustaining Snack heals +105 Health |
− | : | + | *;8 |
− | *; | + | :Sustaining Snack heals +120 Health |
− | : | + | *;9 |
− | *; | + | :Sustaining Snack heals +135 Health |
− | : | + | *;10 |
− | *; | + | :Sustaining Snack heals +150 Health |
− | : | ||
}} | }} | ||
|- | |- | ||
− | | | + | | Snacker's || of Heavy Mushrooms || Sustaining Snack restores +20 armor || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Sustaining Snack restores +40 armor |
*;3 | *;3 | ||
− | : | + | :Sustaining Snack restores +60 armor |
*;4 | *;4 | ||
− | : | + | :Sustaining Snack restores +80 armor |
*;5 | *;5 | ||
− | : | + | :Sustaining Snack restores +100 armor |
*;6 | *;6 | ||
− | : | + | :Sustaining Snack restores +120 armor |
*;7 | *;7 | ||
− | : | + | :Sustaining Snack restores +140 armor |
*;8 | *;8 | ||
− | : | + | :Sustaining Snack restores +160 armor |
*;9 | *;9 | ||
− | : | + | :Sustaining Snack restores +180 armor |
*;10 | *;10 | ||
− | : | + | :Sustaining Snack restores +200 armor |
}} | }} | ||
|- | |- | ||
− | + | | || of Healthy Shrooming || Truffle Sniff restores 10 Health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Truffle Sniff restores 20 Health |
*;3 | *;3 | ||
− | : | + | :Truffle Sniff restores 30 Health |
*;4 | *;4 | ||
− | : | + | :Truffle Sniff restores 40 Health |
*;5 | *;5 | ||
− | : | + | :Truffle Sniff restores 50 Health |
*;6 | *;6 | ||
− | : | + | :Truffle Sniff restores 60 Health |
*;7 | *;7 | ||
− | : | + | :Truffle Sniff restores 70 Health |
*;8 | *;8 | ||
− | : | + | :Truffle Sniff restores 80 Health |
*;9 | *;9 | ||
− | : | + | :Truffle Sniff restores 90 Health |
*;10 | *;10 | ||
− | : | + | :Truffle Sniff restores 100 Health |
}} | }} | ||
|- | |- | ||
− | + | | || of Infuriating Chomps || Strategic Chomp deals +2% damage and generates 15 less Rage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Strategic Chomp deals +4% damage and generates 30 less Rage |
*;3 | *;3 | ||
− | : | + | :Strategic Chomp deals +6% damage and generates 45 less Rage |
*;4 | *;4 | ||
− | : | + | :Strategic Chomp deals +8% damage and generates 60 less Rage |
*;5 | *;5 | ||
− | : | + | :Strategic Chomp deals +10% damage and generates 75 less Rage |
*;6 | *;6 | ||
− | : | + | :Strategic Chomp deals +12% damage and generates 90 less Rage |
*;7 | *;7 | ||
− | : | + | :Strategic Chomp deals +14% damage and generates 105 less Rage |
*;8 | *;8 | ||
− | : | + | :Strategic Chomp deals +16% damage and generates 120 less Rage |
*;9 | *;9 | ||
− | : | + | :Strategic Chomp deals +18% damage and generates 135 less Rage |
*;10 | *;10 | ||
− | : | + | :Strategic Chomp deals +20% damage and generates 150 less Rage |
}} | }} | ||
|- | |- | ||
− | + | | || of Unimpressive Chomping || Strategic Chomp reduces enemy's aggro toward you as if you had done -15 damage to it || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Strategic Chomp reduces enemy's aggro toward you as if you had done -30 damage to it |
*;3 | *;3 | ||
− | : | + | :Strategic Chomp reduces enemy's aggro toward you as if you had done -45 damage to it |
*;4 | *;4 | ||
− | : | + | :Strategic Chomp reduces enemy's aggro toward you as if you had done -60 damage to it |
*;5 | *;5 | ||
− | : | + | :Strategic Chomp reduces enemy's aggro toward you as if you had done -75 damage to it |
*;6 | *;6 | ||
− | : | + | :Strategic Chomp reduces enemy's aggro toward you as if you had done -90 damage to it |
*;7 | *;7 | ||
− | : | + | :Strategic Chomp reduces enemy's aggro toward you as if you had done -105 damage to it |
*;8 | *;8 | ||
− | : | + | :Strategic Chomp reduces enemy's aggro toward you as if you had done -120 damage to it |
*;9 | *;9 | ||
− | : | + | :Strategic Chomp reduces enemy's aggro toward you as if you had done -135 damage to it |
*;10 | *;10 | ||
− | : | + | :Strategic Chomp reduces enemy's aggro toward you as if you had done -150 damage to it |
}} | }} | ||
|- | |- | ||
− | + | | || of Strategic Chomping || Strategic Chomp deals +12% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Strategic Chomp deals +24% damage |
*;3 | *;3 | ||
− | : | + | :Strategic Chomp deals +36% damage |
*;4 | *;4 | ||
− | : | + | :Strategic Chomp deals +48% damage |
*;5 | *;5 | ||
− | : | + | :Strategic Chomp deals +60% damage |
*;6 | *;6 | ||
− | : | + | :Strategic Chomp deals +72% damage |
*;7 | *;7 | ||
− | : | + | :Strategic Chomp deals +84% damage |
*;8 | *;8 | ||
− | : | + | :Strategic Chomp deals +96% damage |
*;9 | *;9 | ||
− | : | + | :Strategic Chomp deals +108% damage |
*;10 | *;10 | ||
− | : | + | :Strategic Chomp deals +120% damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Defensive Chomping || Strategic Chomp boosts your mitigation versus physical damage +1 for 10 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Strategic Chomp boosts your mitigation versus physical damage +2 for 10 seconds |
*;3 | *;3 | ||
− | : | + | :Strategic Chomp boosts your mitigation versus physical damage +3 for 10 seconds |
*;4 | *;4 | ||
− | : | + | :Strategic Chomp boosts your mitigation versus physical damage +4 for 10 seconds |
*;5 | *;5 | ||
− | : | + | :Strategic Chomp boosts your mitigation versus physical damage +5 for 10 seconds |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || || Strategic Chomp restores 5 Power || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Strategic Chomp restores 10 Power |
*;3 | *;3 | ||
− | : | + | :Strategic Chomp restores 15 Power |
*;4 | *;4 | ||
− | : | + | :Strategic Chomp restores 20 Power |
*;5 | *;5 | ||
− | : | + | :Strategic Chomp restores 25 Power |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || of Porcine Resistance || {MITIGATION_POISON}{1}{Pig} || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :{MITIGATION_POISON}{2}{Pig} |
*;3 | *;3 | ||
− | : | + | :{MITIGATION_POISON}{3}{Pig} |
*;4 | *;4 | ||
− | : | + | :{MITIGATION_POISON}{4}{Pig} |
*;5 | *;5 | ||
− | : | + | :{MITIGATION_POISON}{5}{Pig} |
*;6 | *;6 | ||
− | : | + | :{MITIGATION_POISON}{6}{Pig} |
*;7 | *;7 | ||
− | : | + | :{MITIGATION_POISON}{7}{Pig} |
*;8 | *;8 | ||
− | : | + | :{MITIGATION_POISON}{8}{Pig} |
*;9 | *;9 | ||
− | : | + | :{MITIGATION_POISON}{9}{Pig} |
*;10 | *;10 | ||
− | : | + | :{MITIGATION_POISON}{10}{Pig} |
}} | }} | ||
|- | |- | ||
− | + | | || of Porcine Resistance || {MITIGATION_TRAUMA}{1}{Pig} || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :{MITIGATION_TRAUMA}{2}{Pig} |
*;3 | *;3 | ||
− | : | + | :{MITIGATION_TRAUMA}{3}{Pig} |
*;4 | *;4 | ||
− | : | + | :{MITIGATION_TRAUMA}{4}{Pig} |
*;5 | *;5 | ||
− | : | + | :{MITIGATION_TRAUMA}{5}{Pig} |
+ | *;6 | ||
+ | :{MITIGATION_TRAUMA}{6}{Pig} | ||
+ | *;7 | ||
+ | :{MITIGATION_TRAUMA}{7}{Pig} | ||
+ | *;8 | ||
+ | :{MITIGATION_TRAUMA}{8}{Pig} | ||
+ | *;9 | ||
+ | :{MITIGATION_TRAUMA}{9}{Pig} | ||
+ | *;10 | ||
+ | :{MITIGATION_TRAUMA}{10}{Pig} | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Pigheaded Stupidity || {MITIGATION_PSYCHIC}{1}{Pig} || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :{MITIGATION_PSYCHIC}{2}{Pig} |
*;3 | *;3 | ||
− | : | + | :{MITIGATION_PSYCHIC}{3}{Pig} |
*;4 | *;4 | ||
− | : | + | :{MITIGATION_PSYCHIC}{4}{Pig} |
*;5 | *;5 | ||
− | : | + | :{MITIGATION_PSYCHIC}{5}{Pig} |
+ | *;6 | ||
+ | :{MITIGATION_PSYCHIC}{6}{Pig} | ||
+ | *;7 | ||
+ | :{MITIGATION_PSYCHIC}{7}{Pig} | ||
+ | *;8 | ||
+ | :{MITIGATION_PSYCHIC}{8}{Pig} | ||
+ | *;9 | ||
+ | :{MITIGATION_PSYCHIC}{9}{Pig} | ||
+ | *;10 | ||
+ | :{MITIGATION_PSYCHIC}{10}{Pig} | ||
}} | }} | ||
|- | |- | ||
− | + | | || of Unshockable Sows || {MITIGATION_ELECTRICITY}{1}{Pig} || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :{MITIGATION_ELECTRICITY}{2}{Pig} |
*;3 | *;3 | ||
− | : | + | :{MITIGATION_ELECTRICITY}{3}{Pig} |
*;4 | *;4 | ||
− | : | + | :{MITIGATION_ELECTRICITY}{4}{Pig} |
*;5 | *;5 | ||
− | : | + | :{MITIGATION_ELECTRICITY}{5}{Pig} |
− | }} | + | *;6 |
− | |- | + | :{MITIGATION_ELECTRICITY}{6}{Pig} |
− | + | *;7 | |
− | *;2 | + | :{MITIGATION_ELECTRICITY}{7}{Pig} |
− | : | + | *;8 |
+ | :{MITIGATION_ELECTRICITY}{8}{Pig} | ||
+ | *;9 | ||
+ | :{MITIGATION_ELECTRICITY}{9}{Pig} | ||
+ | *;10 | ||
+ | :{MITIGATION_ELECTRICITY}{10}{Pig} | ||
+ | }} | ||
+ | |- | ||
+ | | || of Pigskin || {MAX_ARMOR}{7}{Pig} || {{Spoiler| | ||
+ | *;2 | ||
+ | :{MAX_ARMOR}{14}{Pig} | ||
*;3 | *;3 | ||
− | : | + | :{MAX_ARMOR}{21}{Pig} |
*;4 | *;4 | ||
− | : | + | :{MAX_ARMOR}{28}{Pig} |
*;5 | *;5 | ||
− | : | + | :{MAX_ARMOR}{35}{Pig} |
*;6 | *;6 | ||
− | : | + | :{MAX_ARMOR}{42}{Pig} |
*;7 | *;7 | ||
− | : | + | :{MAX_ARMOR}{49}{Pig} |
*;8 | *;8 | ||
− | : | + | :{MAX_ARMOR}{56}{Pig} |
*;9 | *;9 | ||
− | : | + | :{MAX_ARMOR}{63}{Pig} |
*;10 | *;10 | ||
− | : | + | :{MAX_ARMOR}{70}{Pig} |
}} | }} | ||
|- | |- | ||
− | + | | || of Squealing || Squeal deals +20% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Squeal deals +40% damage |
*;3 | *;3 | ||
− | : | + | :Squeal deals +60% damage |
*;4 | *;4 | ||
− | : | + | :Squeal deals +80% damage |
*;5 | *;5 | ||
− | : | + | :Squeal deals +100% damage |
*;6 | *;6 | ||
− | : | + | :Squeal deals +120% damage |
*;7 | *;7 | ||
− | : | + | :Squeal deals +140% damage |
*;8 | *;8 | ||
− | : | + | :Squeal deals +160% damage |
*;9 | *;9 | ||
− | : | + | :Squeal deals +180% damage |
*;10 | *;10 | ||
− | : | + | :Squeal deals +200% damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Heart-Exploding Squealing || Squeal has a 30% chance to deal +30% damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Squeal has a 30% chance to deal +60% damage |
*;3 | *;3 | ||
− | : | + | :Squeal has a 30% chance to deal +90% damage |
*;4 | *;4 | ||
− | : | + | :Squeal has a 30% chance to deal +120% damage |
*;5 | *;5 | ||
− | : | + | :Squeal has a 30% chance to deal +150% damage |
*;6 | *;6 | ||
− | : | + | :Squeal has a 30% chance to deal +180% damage |
*;7 | *;7 | ||
− | : | + | :Squeal has a 30% chance to deal +210% damage |
*;8 | *;8 | ||
− | : | + | :Squeal has a 30% chance to deal +240% damage |
*;9 | *;9 | ||
− | : | + | :Squeal has a 30% chance to deal +270% damage |
*;10 | *;10 | ||
− | : | + | :Squeal has a 30% chance to deal +300% damage |
}} | }} | ||
|- | |- | ||
− | + | | || || Squeal boosts sprint speed by 1 for 10 seconds || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Squeal boosts sprint speed by 2 for 10 seconds |
*;3 | *;3 | ||
− | : | + | :Squeal boosts sprint speed by 3 for 10 seconds |
*;4 | *;4 | ||
− | : | + | :Squeal boosts sprint speed by 3.5 for 10 seconds |
*;5 | *;5 | ||
− | : | + | :Squeal boosts sprint speed by 4 for 10 seconds |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || || Squeal uniformly diminishes all targets' entire aggro lists by 5%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Squeal uniformly diminishes all targets' entire aggro lists by 10%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts |
*;3 | *;3 | ||
− | : | + | :Squeal uniformly diminishes all targets' entire aggro lists by 15%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts |
*;4 | *;4 | ||
− | : | + | :Squeal uniformly diminishes all targets' entire aggro lists by 20%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts |
*;5 | *;5 | ||
− | : | + | :Squeal uniformly diminishes all targets' entire aggro lists by 25%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || of Cooling Mud || Mudbath heals you for 15 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Mudbath heals you for 30 health |
*;3 | *;3 | ||
− | : | + | :Mudbath heals you for 45 health |
*;4 | *;4 | ||
− | : | + | :Mudbath heals you for 60 health |
*;5 | *;5 | ||
− | : | + | :Mudbath heals you for 75 health |
*;6 | *;6 | ||
− | : | + | :Mudbath heals you for 90 health |
*;7 | *;7 | ||
− | : | + | :Mudbath heals you for 105 health |
*;8 | *;8 | ||
− | : | + | :Mudbath heals you for 120 health |
*;9 | *;9 | ||
− | : | + | :Mudbath heals you for 135 health |
*;10 | *;10 | ||
− | : | + | :Mudbath heals you for 150 health |
}} | }} | ||
|- | |- | ||
− | + | | || of Thick Mud || Mudbath restores 15 armor || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Mudbath restores 30 armor |
*;3 | *;3 | ||
− | : | + | :Mudbath restores 45 armor |
*;4 | *;4 | ||
− | : | + | :Mudbath restores 60 armor |
*;5 | *;5 | ||
− | : | + | :Mudbath restores 75 armor |
*;6 | *;6 | ||
− | : | + | :Mudbath restores 90 armor |
*;7 | *;7 | ||
− | : | + | :Mudbath restores 105 armor |
*;8 | *;8 | ||
− | : | + | :Mudbath restores 120 armor |
*;9 | *;9 | ||
− | : | + | :Mudbath restores 135 armor |
*;10 | *;10 | ||
− | : | + | :Mudbath restores 150 armor |
}} | }} | ||
|- | |- | ||
− | | | + | | Mudbather's || of Mudbaths || Mudbath gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler| |
*;2 | *;2 | ||
− | : | + | :Mudbath gives you +2 absorption of any physical damage for 10 seconds |
*;3 | *;3 | ||
− | : | + | :Mudbath gives you +3 absorption of any physical damage for 10 seconds |
*;4 | *;4 | ||
− | : | + | :Mudbath gives you +4 absorption of any physical damage for 10 seconds |
*;5 | *;5 | ||
− | : | + | :Mudbath gives you +5 absorption of any physical damage for 10 seconds |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || || Harmlessness heals you for 20 health || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Harmlessness heals you for 40 health |
*;3 | *;3 | ||
− | : | + | :Harmlessness heals you for 60 health |
*;4 | *;4 | ||
− | : | + | :Harmlessness heals you for 80 health |
*;5 | *;5 | ||
− | : | + | :Harmlessness heals you for 100 health |
*;6 | *;6 | ||
− | : | + | :Harmlessness heals you for 120 health |
*;7 | *;7 | ||
− | : | + | :Harmlessness heals you for 140 health |
*;8 | *;8 | ||
− | : | + | :Harmlessness heals you for 160 health |
*;9 | *;9 | ||
− | : | + | :Harmlessness heals you for 180 health |
*;10 | *;10 | ||
− | : | + | :Harmlessness heals you for 200 health |
}} | }} | ||
|- | |- | ||
− | + | | || || Harmlessness restores 20 armor to you || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Harmlessness restores 40 armor to you |
*;3 | *;3 | ||
− | : | + | :Harmlessness restores 60 armor to you |
*;4 | *;4 | ||
− | : | + | :Harmlessness restores 80 armor to you |
*;5 | *;5 | ||
− | : | + | :Harmlessness restores 100 armor to you |
*;6 | *;6 | ||
− | : | + | :Harmlessness restores 120 armor to you |
*;7 | *;7 | ||
− | : | + | :Harmlessness restores 140 armor to you |
*;8 | *;8 | ||
− | : | + | :Harmlessness restores 160 armor to you |
*;9 | *;9 | ||
− | : | + | :Harmlessness restores 180 armor to you |
*;10 | *;10 | ||
− | : | + | :Harmlessness restores 200 armor to you |
}} | }} | ||
|- | |- | ||
− | + | | || of Powerful Harmlessness || Harmlessness restores 4 power to you || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Harmlessness restores 8 power to you |
*;3 | *;3 | ||
− | : | + | :Harmlessness restores 12 power to you |
*;4 | *;4 | ||
− | : | + | :Harmlessness restores 16 power to you |
*;5 | *;5 | ||
− | : | + | :Harmlessness restores 20 power to you |
*;6 | *;6 | ||
− | : | + | :Harmlessness restores 24 power to you |
*;7 | *;7 | ||
− | : | + | :Harmlessness restores 28 power to you |
*;8 | *;8 | ||
− | : | + | :Harmlessness restores 32 power to you |
*;9 | *;9 | ||
− | : | + | :Harmlessness restores 36 power to you |
*;10 | *;10 | ||
− | : | + | :Harmlessness restores 40 power to you |
}} | }} | ||
|- | |- | ||
− | || | + | | Confusing || of Harmless Confusion || Harmlessness confuses the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about || |
+ | |- | ||
+ | | || of Punting || Pig Punt deals +10% damage || {{Spoiler| | ||
*;2 | *;2 | ||
− | : | + | :Pig Punt deals +20% damage |
*;3 | *;3 | ||
− | : | + | :Pig Punt deals +30% damage |
*;4 | *;4 | ||
− | : | + | :Pig Punt deals +40% damage |
*;5 | *;5 | ||
− | : | + | :Pig Punt deals +50% damage |
*;6 | *;6 | ||
− | : | + | :Pig Punt deals +60% damage |
*;7 | *;7 | ||
− | : | + | :Pig Punt deals +70% damage |
*;8 | *;8 | ||
− | : | + | :Pig Punt deals +80% damage |
*;9 | *;9 | ||
− | : | + | :Pig Punt deals +90% damage |
*;10 | *;10 | ||
− | : | + | :Pig Punt deals +100% damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Punting || Pig Punt deals +5% damage and de-taunts the target as if you'd done 15 less damage || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Pig Punt deals +10% damage and de-taunts the target as if you'd done 30 less damage |
*;3 | *;3 | ||
− | : | + | :Pig Punt deals +15% damage and de-taunts the target as if you'd done 45 less damage |
*;4 | *;4 | ||
− | : | + | :Pig Punt deals +20% damage and de-taunts the target as if you'd done 60 less damage |
*;5 | *;5 | ||
− | : | + | :Pig Punt deals +25% damage and de-taunts the target as if you'd done 75 less damage |
*;6 | *;6 | ||
− | : | + | :Pig Punt deals +30% damage and de-taunts the target as if you'd done 90 less damage |
*;7 | *;7 | ||
− | : | + | :Pig Punt deals +35% damage and de-taunts the target as if you'd done 105 less damage |
*;8 | *;8 | ||
− | : | + | :Pig Punt deals +40% damage and de-taunts the target as if you'd done 120 less damage |
*;9 | *;9 | ||
− | : | + | :Pig Punt deals +45% damage and de-taunts the target as if you'd done 135 less damage |
*;10 | *;10 | ||
− | : | + | :Pig Punt deals +50% damage and de-taunts the target as if you'd done 150 less damage |
}} | }} | ||
|- | |- | ||
− | + | | || of Ignorable Punting || Pig Punt causes the target to ignore you for 3 seconds, or until you attack it again || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Pig Punt causes the target to ignore you for 4 seconds, or until you attack it again |
*;3 | *;3 | ||
− | : | + | :Pig Punt causes the target to ignore you for 5 seconds, or until you attack it again |
*;4 | *;4 | ||
− | : | + | :Pig Punt causes the target to ignore you for 6 seconds, or until you attack it again |
*;5 | *;5 | ||
− | : | + | :Pig Punt causes the target to ignore you for 7 seconds, or until you attack it again |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
|- | |- | ||
− | + | | || || Pig Punt has a 10% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Pig Punt has a 15% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about |
*;3 | *;3 | ||
− | : | + | :Pig Punt has a 20% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about |
*;4 | *;4 | ||
− | : | + | :Pig Punt has a 25% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about |
*;5 | *;5 | ||
− | : | + | :Pig Punt has a 30% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about |
− | + | }} | |
− | + | |- | |
− | *; | + | | || of Crippling Punts || Pig Punt has a 15% chance to slow target's movement by 45% || {{Spoiler| |
− | : | + | *;2 |
− | *; | + | :Pig Punt has a 30% chance to slow target's movement by 45% |
− | : | + | *;3 |
− | *; | + | :Pig Punt has a 45% chance to slow target's movement by 45% |
− | : | + | *;4 |
− | *; | + | :Pig Punt has a 60% chance to slow target's movement by 45% |
− | : | + | *;5 |
+ | :Pig Punt has a 70% chance to slow target's movement by 45% | ||
+ | }} | ||
+ | |- | ||
+ | | || || Frenzy boosts sprint speed by 1 for 10 seconds || {{Spoiler| | ||
+ | *;2 | ||
+ | :Frenzy boosts sprint speed by 2 for 10 seconds | ||
+ | *;3 | ||
+ | :Frenzy boosts sprint speed by 3 for 10 seconds | ||
+ | *;4 | ||
+ | :Frenzy boosts sprint speed by 3.5 for 10 seconds | ||
+ | *;5 | ||
+ | :Frenzy boosts sprint speed by 4 for 10 seconds | ||
}} | }} | ||
|- | |- | ||
− | + | | || || Frenzy restores 1 power to you || {{Spoiler| | |
*;2 | *;2 | ||
− | : | + | :Frenzy restores 2 power to you |
*;3 | *;3 | ||
− | : | + | :Frenzy restores 3 power to you |
*;4 | *;4 | ||
− | : | + | :Frenzy restores 4 power to you |
*;5 | *;5 | ||
− | : | + | :Frenzy restores 5 power to you |
*;6 | *;6 | ||
− | : | + | :Frenzy restores 6 power to you |
*;7 | *;7 | ||
− | : | + | :Frenzy restores 7 power to you |
*;8 | *;8 | ||
− | : | + | :Frenzy restores 8 power to you |
*;9 | *;9 | ||
− | : | + | :Frenzy restores 9 power to you |
*;10 | *;10 | ||
− | : | + | :Frenzy restores 10 power to you |
+ | }} | ||
+ | |- | ||
+ | | || || Frenzy gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler| | ||
+ | *;2 | ||
+ | :Frenzy gives you +2 absorption of any physical damage for 10 seconds | ||
+ | *;3 | ||
+ | :Frenzy gives you +3 absorption of any physical damage for 10 seconds | ||
+ | *;4 | ||
+ | :Frenzy gives you +4 absorption of any physical damage for 10 seconds | ||
+ | *;5 | ||
+ | :Frenzy gives you +5 absorption of any physical damage for 10 seconds | ||
+ | }} | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | ||
+ | |+<div align="left"><h3>Spider Effects</h3></div> | ||
+ | ! Prefix !! Suffix !! Tier 1 !! All Tiers | ||
+ | |- | ||
+ | | || of Spiders || {MOD_SKILL_SPIDER}{0.15} || {{Spoiler| | ||
+ | *;2 | ||
+ | :{MOD_SKILL_SPIDER}{0.2} | ||
+ | *;3 | ||
+ | :{MOD_SKILL_SPIDER}{0.25} | ||
+ | *;4 | ||
+ | :{MOD_SKILL_SPIDER}{0.3} | ||
+ | *;5 | ||
+ | :{MOD_SKILL_SPIDER}{0.35} | ||
+ | *;6 | ||
+ | :{MOD_SKILL_SPIDER}{0.4} | ||
+ | }} | ||
+ | |- | ||
+ | | || of Mandibles || Spider Bite deals +20% damage || {{Spoiler| | ||
+ | *;2 | ||
+ | :Spider Bite deals +40% damage | ||
+ | *;3 | ||
+ | :Spider Bite deals +60% damage | ||
+ | *;4 | ||
+ | :Spider Bite deals +80% damage | ||
+ | *;5 | ||
+ | :Spider Bite deals +100% damage | ||
+ | }} | ||
+ | |- | ||
+ | | || of Mandibular Refreshment || Spider Bite attacks restore 2 health || {{Spoiler| | ||
+ | *;2 | ||
+ | :Spider Bite attacks restore 4 health | ||
+ | *;3 | ||
+ | :Spider Bite attacks restore 6 health | ||
+ | *;4 | ||
+ | :Spider Bite attacks restore 8 health | ||
+ | *;5 | ||
+ | :Spider Bite attacks restore 10 health | ||
+ | *;6 | ||
+ | :Spider Bite attacks restore 12 health | ||
+ | *;7 | ||
+ | :Spider Bite attacks restore 14 health | ||
+ | *;8 | ||
+ | :Spider Bite attacks restore 16 health | ||
+ | *;9 | ||
+ | :Spider Bite attacks restore 18 health | ||
+ | *;10 | ||
+ | :Spider Bite attacks restore 20 health | ||
+ | }} | ||
+ | |- | ||
+ | | || of Venom Injection || Spider Bite has a 20% chance to deal +100% damage || {{Spoiler| | ||
+ | *;2 | ||
+ | :Spider Bite has a 20% chance to deal +110% damage | ||
+ | *;3 | ||
+ | :Spider Bite has a 20% chance to deal +120% damage | ||
+ | *;4 | ||
+ | :Spider Bite has a 20% chance to deal +130% damage | ||
+ | *;5 | ||
+ | :Spider Bite has a 20% chance to deal +140% damage | ||
+ | *;6 | ||
+ | :Spider Bite has a 20% chance to deal +150% damage | ||
+ | *;7 | ||
+ | :Spider Bite has a 20% chance to deal +160% damage | ||
+ | *;8 | ||
+ | :Spider Bite has a 20% chance to deal +170% damage | ||
+ | *;9 | ||
+ | :Spider Bite has a 25% chance to deal +185% damage | ||
+ | *;10 | ||
+ | :Spider Bite has a 25% chance to deal +200% damage | ||
+ | }} | ||
+ | |- | ||
+ | | || of Venom Injection || Inject Venom deals +10% damage || {{Spoiler| | ||
+ | *;2 | ||
+ | :Inject Venom deals +20% damage | ||
+ | *;3 | ||
+ | :Inject Venom deals +30% damage | ||
+ | *;4 | ||
+ | :Inject Venom deals +40% damage | ||
+ | *;5 | ||
+ | :Inject Venom deals +50% damage | ||
+ | *;6 | ||
+ | :Inject Venom deals +60% damage | ||
+ | *;7 | ||
+ | :Inject Venom deals +70% damage | ||
+ | *;8 | ||
+ | :Inject Venom deals +80% damage | ||
+ | *;9 | ||
+ | :Inject Venom deals +90% damage | ||
+ | *;10 | ||
+ | :Inject Venom deals +100% damage | ||
+ | }} | ||
+ | |- | ||
+ | | || of Critical Venom Injection || Inject Venom has a 30% chance to deal +100% damage || {{Spoiler| | ||
+ | *;2 | ||
+ | :Inject Venom has a 30% chance to deal +110% damage | ||
+ | *;3 | ||
+ | :Inject Venom has a 30% chance to deal +120% damage | ||
+ | *;4 | ||
+ | :Inject Venom has a 30% chance to deal +130% damage | ||
+ | *;5 | ||
+ | :Inject Venom has a 30% chance to deal +140% damage | ||
+ | *;6 | ||
+ | :Inject Venom has a 30% chance to deal +150% damage | ||
+ | *;7 | ||
+ | :Inject Venom has a 30% chance to deal +160% damage | ||
+ | *;8 | ||
+ | :Inject Venom has a 30% chance to deal +170% damage | ||
+ | *;9 | ||
+ | :Inject Venom has a 30% chance to deal +185% damage | ||
+ | *;10 | ||
+ | :Inject Venom has a 30% chance to deal +200% damage | ||
+ | }} | ||
+ | |- | ||
+ | | || of Bloodsucking Venom || Inject Venom heals you for 4 health || {{Spoiler| | ||
+ | *;2 | ||
+ | :Inject Venom heals you for 8 health | ||
+ | *;3 | ||
+ | :Inject Venom heals you for 12 health | ||
+ | *;4 | ||
+ | :Inject Venom heals you for 16 health | ||
+ | *;5 | ||
+ | :Inject Venom heals you for 20 health | ||
+ | *;6 | ||
+ | :Inject Venom heals you for 24 health | ||
+ | *;7 | ||
+ | :Inject Venom heals you for 28 health | ||
+ | *;8 | ||
+ | :Inject Venom heals you for 32 health | ||
+ | *;9 | ||
+ | :Inject Venom heals you for 36 health | ||
+ | *;10 | ||
+ | :Inject Venom heals you for 40 health | ||
+ | }} | ||
+ | |- | ||
+ | | || of Trapping and Leaving || Web Trap boosts your movement speed by 2 for 10 seconds || {{Spoiler| | ||
+ | *;2 | ||
+ | :Web Trap boosts your movement speed by 3 for 10 seconds | ||
+ | *;3 | ||
+ | :Web Trap boosts your movement speed by 4 for 10 seconds | ||
+ | *;4 | ||
+ | :Web Trap boosts your movement speed by 5 for 10 seconds | ||
+ | *;5 | ||
+ | :Web Trap boosts your movement speed by 6 for 10 seconds | ||
+ | }} | ||
+ | |- | ||
+ | | || of Invigorating Grips || Gripjaw heals 5 health || {{Spoiler| | ||
+ | *;2 | ||
+ | :Gripjaw heals 10 health | ||
+ | *;3 | ||
+ | :Gripjaw heals 15 health | ||
+ | *;4 | ||
+ | :Gripjaw heals 20 health | ||
+ | *;5 | ||
+ | :Gripjaw heals 25 health | ||
+ | *;6 | ||
+ | :Gripjaw heals 30 health | ||
+ | *;7 | ||
+ | :Gripjaw heals 35 health | ||
+ | *;8 | ||
+ | :Gripjaw heals 40 health | ||
+ | *;9 | ||
+ | :Gripjaw heals 45 health | ||
+ | *;10 | ||
+ | :Gripjaw heals 50 health | ||
+ | }} | ||
+ | |- | ||
+ | | || of Crushing Gripjaws || Gripjaw attacks deal +4 damage || {{Spoiler| | ||
+ | *;2 | ||
+ | :Gripjaw attacks deal +8 damage | ||
+ | *;3 | ||
+ | :Gripjaw attacks deal +12 damage | ||
+ | *;4 | ||
+ | :Gripjaw attacks deal +16 damage | ||
+ | *;5 | ||
+ | :Gripjaw attacks deal +20 damage | ||
+ | *;6 | ||
+ | :Gripjaw attacks deal +24 damage | ||
+ | *;7 | ||
+ | :Gripjaw attacks deal +28 damage | ||
+ | *;8 | ||
+ | :Gripjaw attacks deal +32 damage | ||
+ | *;9 | ||
+ | :Gripjaw attacks deal +36 damage | ||
+ | *;10 | ||
+ | :Gripjaw attacks deal +40 damage | ||
+ | }} | ||
+ | |- | ||
+ | | || || Gripjaw has a 30% chance to deal +150% damage || {{Spoiler| | ||
+ | *;2 | ||
+ | :Gripjaw has a 30% chance to deal +160% damage | ||
+ | *;3 | ||
+ | :Gripjaw has a 30% chance to deal +170% damage | ||
+ | *;4 | ||
+ | :Gripjaw has a 30% chance to deal +180% damage | ||
+ | *;5 | ||
+ | :Gripjaw has a 30% chance to deal +190% damage | ||
+ | *;6 | ||
+ | :Gripjaw has a 30% chance to deal +200% damage | ||
+ | *;7 | ||
+ | :Gripjaw has a 30% chance to deal +210% damage | ||
+ | *;8 | ||
+ | :Gripjaw has a 30% chance to deal +220% damage | ||
+ | *;9 | ||
+ | :Gripjaw has a 30% chance to deal +230% damage | ||
+ | *;10 | ||
+ | :Gripjaw has a 30% chance to deal +240% damage | ||
+ | }} | ||
+ | |- | ||
+ | | || of Spider Armoring || Infinite Legs restores 3 Armor || {{Spoiler| | ||
+ | *;2 | ||
+ | :Infinite Legs restores 6 Armor | ||
+ | *;3 | ||
+ | :Infinite Legs restores 10 Armor | ||
+ | *;4 | ||
+ | :Infinite Legs restores 13 Armor | ||
+ | *;5 | ||
+ | :Infinite Legs restores 16 Armor | ||
+ | *;6 | ||
+ | :Infinite Legs restores 20 Armor | ||
+ | *;7 | ||
+ | :Infinite Legs restores 24 Armor | ||
+ | *;8 | ||
+ | :Infinite Legs restores 28 Armor | ||
+ | *;9 | ||
+ | :Infinite Legs restores 32 Armor | ||
+ | *;10 | ||
+ | :Infinite Legs restores 35 Armor | ||
+ | }} | ||
+ | |- | ||
+ | | || || Infinite Legs restores 1 Power || {{Spoiler| | ||
+ | *;2 | ||
+ | :Infinite Legs restores 2 Power | ||
+ | *;3 | ||
+ | :Infinite Legs restores 3 Power | ||
+ | *;4 | ||
+ | :Infinite Legs restores 4 Power | ||
+ | *;5 | ||
+ | :Infinite Legs restores 5 Power | ||
+ | *;6 | ||
+ | :Infinite Legs restores 6 Power | ||
+ | *;7 | ||
+ | :Infinite Legs restores 7 Power | ||
+ | *;8 | ||
+ | :Infinite Legs restores 8 Power | ||
+ | *;9 | ||
+ | :Infinite Legs restores 9 Power | ||
+ | *;10 | ||
+ | :Infinite Legs restores 10 Power | ||
+ | }} | ||
+ | |- | ||
+ | | || of Infinite Legs || Infinite Legs deals +3 damage || {{Spoiler| | ||
+ | *;2 | ||
+ | :Infinite Legs deals +5 damage | ||
+ | *;3 | ||
+ | :Infinite Legs deals +7 damage | ||
+ | *;4 | ||
+ | :Infinite Legs deals +10 damage | ||
+ | *;5 | ||
+ | :Infinite Legs deals +13 damage | ||
+ | *;6 | ||
+ | :Infinite Legs deals +15 damage | ||
+ | *;7 | ||
+ | :Infinite Legs deals +17 damage | ||
+ | *;8 | ||
+ | :Infinite Legs deals +20 damage | ||
+ | *;9 | ||
+ | :Infinite Legs deals +23 damage | ||
+ | *;10 | ||
+ | :Infinite Legs deals +25 damage | ||
+ | }} | ||
+ | |- | ||
+ | | || of Healthy Spiderlings || Incubated Spiders have +6 health || {{Spoiler| | ||
+ | *;2 | ||
+ | :Incubated Spiders have +12 health | ||
+ | *;3 | ||
+ | :Incubated Spiders have +18 health | ||
+ | *;4 | ||
+ | :Incubated Spiders have +24 health | ||
+ | *;5 | ||
+ | :Incubated Spiders have +30 health | ||
+ | *;6 | ||
+ | :Incubated Spiders have +36 health | ||
+ | *;7 | ||
+ | :Incubated Spiders have +42 health | ||
+ | *;8 | ||
+ | :Incubated Spiders have +48 health | ||
+ | *;9 | ||
+ | :Incubated Spiders have +54 health | ||
+ | *;10 | ||
+ | :Incubated Spiders have +60 health | ||
+ | }} | ||
+ | |- | ||
+ | | || of Tough Spiderlings || Incubated Spiders have +5 armor || {{Spoiler| | ||
+ | *;2 | ||
+ | :Incubated Spiders have +10 armor | ||
+ | *;3 | ||
+ | :Incubated Spiders have +15 armor | ||
+ | *;4 | ||
+ | :Incubated Spiders have +20 armor | ||
+ | *;5 | ||
+ | :Incubated Spiders have +25 armor | ||
+ | *;6 | ||
+ | :Incubated Spiders have +30 armor | ||
+ | *;7 | ||
+ | :Incubated Spiders have +35 armor | ||
+ | *;8 | ||
+ | :Incubated Spiders have +40 armor | ||
+ | *;9 | ||
+ | :Incubated Spiders have +45 armor | ||
+ | *;10 | ||
+ | :Incubated Spiders have +50 armor | ||
+ | }} | ||
+ | |- | ||
+ | | || of Bitey Baby Spiders || Incubated Spiders deal +1 direct damage with each attack || {{Spoiler| | ||
+ | *;2 | ||
+ | :Incubated Spiders deal +2 direct damage with each attack | ||
+ | *;3 | ||
+ | :Incubated Spiders deal +3 direct damage with each attack | ||
+ | *;4 | ||
+ | :Incubated Spiders deal +4 direct damage with each attack | ||
+ | *;5 | ||
+ | :Incubated Spiders deal +5 direct damage with each attack | ||
+ | *;6 | ||
+ | :Incubated Spiders deal +6 direct damage with each attack | ||
+ | *;7 | ||
+ | :Incubated Spiders deal +7 direct damage with each attack | ||
+ | *;8 | ||
+ | :Incubated Spiders deal +8 direct damage with each attack | ||
+ | *;9 | ||
+ | :Incubated Spiders deal +9 direct damage with each attack | ||
+ | *;10 | ||
+ | :Incubated Spiders deal +10 direct damage with each attack | ||
+ | }} | ||
+ | |- | ||
+ | | || of Spider Toughness || {MITIGATION_ACID}{1}{Spider} || {{Spoiler| | ||
+ | *;2 | ||
+ | :{MITIGATION_ACID}{2}{Spider} | ||
+ | *;3 | ||
+ | :{MITIGATION_ACID}{3}{Spider} | ||
+ | *;4 | ||
+ | :{MITIGATION_ACID}{4}{Spider} | ||
+ | *;5 | ||
+ | :{MITIGATION_ACID}{5}{Spider} | ||
+ | *;6 | ||
+ | :{MITIGATION_ACID}{6}{Spider} | ||
+ | *;7 | ||
+ | :{MITIGATION_ACID}{7}{Spider} | ||
+ | *;8 | ||
+ | :{MITIGATION_ACID}{8}{Spider} | ||
+ | *;9 | ||
+ | :{MITIGATION_ACID}{9}{Spider} | ||
+ | *;10 | ||
+ | :{MITIGATION_ACID}{10}{Spider} | ||
+ | }} | ||
+ | |- | ||
+ | | || of Spider Toughness || {MITIGATION_POISON}{1}{Spider} || {{Spoiler| | ||
+ | *;2 | ||
+ | :{MITIGATION_POISON}{2}{Spider} | ||
+ | *;3 | ||
+ | :{MITIGATION_POISON}{3}{Spider} | ||
+ | *;4 | ||
+ | :{MITIGATION_POISON}{4}{Spider} | ||
+ | *;5 | ||
+ | :{MITIGATION_POISON}{5}{Spider} | ||
+ | *;6 | ||
+ | :{MITIGATION_POISON}{6}{Spider} | ||
+ | *;7 | ||
+ | :{MITIGATION_POISON}{7}{Spider} | ||
+ | *;8 | ||
+ | :{MITIGATION_POISON}{8}{Spider} | ||
+ | *;9 | ||
+ | :{MITIGATION_POISON}{9}{Spider} | ||
+ | *;10 | ||
+ | :{MITIGATION_POISON}{10}{Spider} | ||
+ | }} | ||
+ | |- | ||
+ | | || of Acid Spitting || Spit Acid deals +4 armor damage || {{Spoiler| | ||
+ | *;2 | ||
+ | :Spit Acid deals +8 armor damage | ||
+ | *;3 | ||
+ | :Spit Acid deals +12 armor damage | ||
+ | *;4 | ||
+ | :Spit Acid deals +16 armor damage | ||
+ | *;5 | ||
+ | :Spit Acid deals +20 armor damage | ||
+ | *;6 | ||
+ | :Spit Acid deals +24 armor damage | ||
+ | *;7 | ||
+ | :Spit Acid deals +28 armor damage | ||
+ | *;8 | ||
+ | :Spit Acid deals +32 armor damage | ||
+ | *;9 | ||
+ | :Spit Acid deals +36 armor damage | ||
+ | *;10 | ||
+ | :Spit Acid deals +40 armor damage | ||
+ | }} | ||
+ | |- | ||
+ | | || of Terrifying Speed || Terrifying Bite boosts sprint speed by 1 for 10 seconds || {{Spoiler| | ||
+ | *;2 | ||
+ | :Terrifying Bite boosts sprint speed by 2 for 10 seconds | ||
+ | *;3 | ||
+ | :Terrifying Bite boosts sprint speed by 3 for 10 seconds | ||
+ | *;4 | ||
+ | :Terrifying Bite boosts sprint speed by 3.5 for 10 seconds | ||
+ | *;5 | ||
+ | :Terrifying Bite boosts sprint speed by 4 for 10 seconds | ||
+ | }} | ||
+ | |- | ||
+ | | || || Terrifying Bite deals +3 direct health damage || {{Spoiler| | ||
+ | *;2 | ||
+ | :Terrifying Bite deals +6 direct health damage | ||
+ | *;3 | ||
+ | :Terrifying Bite deals +9 direct health damage | ||
+ | *;4 | ||
+ | :Terrifying Bite deals +12 direct health damage | ||
+ | *;5 | ||
+ | :Terrifying Bite deals +15 direct health damage | ||
+ | *;6 | ||
+ | :Terrifying Bite deals +18 direct health damage | ||
+ | *;7 | ||
+ | :Terrifying Bite deals +21 direct health damage | ||
+ | *;8 | ||
+ | :Terrifying Bite deals +24 direct health damage | ||
+ | *;9 | ||
+ | :Terrifying Bite deals +27 direct health damage | ||
+ | *;10 | ||
+ | :Terrifying Bite deals +30 direct health damage | ||
+ | }} | ||
+ | |- | ||
+ | | || of Healthy Gaits || Scuttling Gait heals you for 20 health || {{Spoiler| | ||
+ | *;2 | ||
+ | :Scuttling Gait heals you for 40 health | ||
+ | *;3 | ||
+ | :Scuttling Gait heals you for 60 health | ||
+ | *;4 | ||
+ | :Scuttling Gait heals you for 80 health | ||
+ | *;5 | ||
+ | :Scuttling Gait heals you for 100 health | ||
+ | *;6 | ||
+ | :Scuttling Gait heals you for 120 health | ||
+ | *;7 | ||
+ | :Scuttling Gait heals you for 140 health | ||
+ | *;8 | ||
+ | :Scuttling Gait heals you for 160 health | ||
+ | *;9 | ||
+ | :Scuttling Gait heals you for 180 health | ||
+ | *;10 | ||
+ | :Scuttling Gait heals you for 200 health | ||
+ | }} | ||
+ | |- | ||
+ | | || of Tough Gaits || Scuttling Gait restores 20 armor || {{Spoiler| | ||
+ | *;2 | ||
+ | :Scuttling Gait restores 40 armor | ||
+ | *;3 | ||
+ | :Scuttling Gait restores 60 armor | ||
+ | *;4 | ||
+ | :Scuttling Gait restores 80 armor | ||
+ | *;5 | ||
+ | :Scuttling Gait restores 100 armor | ||
+ | *;6 | ||
+ | :Scuttling Gait restores 120 armor | ||
+ | *;7 | ||
+ | :Scuttling Gait restores 140 armor | ||
+ | *;8 | ||
+ | :Scuttling Gait restores 160 armor | ||
+ | *;9 | ||
+ | :Scuttling Gait restores 180 armor | ||
+ | *;10 | ||
+ | :Scuttling Gait restores 200 armor | ||
}} | }} | ||
|} | |} | ||
− |
Revision as of 18:50, 4 May 2015
Prefix | Suffix | Tier 1 | All Tiers |
---|---|---|---|
Odor-Eating | of Odor-Eating | {HYGIENE_BONUS}{1} | |
Stain-Resistant | of Stain Resistance | {HYGIENE_BONUS}{1} | |
Tidy | {HYGIENE_BONUS}{1} | ||
Sprinter's | {SPRINT_BOOST}{1} | ||
Featherlight | of Light Feet | {FALLING_DAMAGE_MOD}{-0.1} |
Spoiler text.
|
{MAX_HEALTH}{1} |
Spoiler text.
| ||
{MAX_POWER}{1} |
Spoiler text.
| ||
{NONCOMBAT_REGEN_HEALTH_DELTA}{1} |
Spoiler text.
| ||
Tireless | {NONCOMBAT_REGEN_POWER_DELTA}{1} |
Spoiler text.
| |
{NONCOMBAT_REGEN_ARMOR_DELTA}{1} |
Spoiler text.
| ||
of the Wolf | {COMBAT_REGEN_HEALTH_DELTA}{1} |
Spoiler text.
| |
Indefatigable | {COMBAT_REGEN_POWER_DELTA}{1} |
Spoiler text.
| |
Titan's | {COMBAT_REGEN_ARMOR_DELTA}{1} |
Spoiler text.
| |
First Responder's | {BOOST_FIRSTAID_RECEIVER}{5} |
Spoiler text.
| |
Repairman's | {BOOST_ARMORREPAIR_RECEIVER}{5} |
Spoiler text.
| |
Treasure-Hunter's | {LOOT_BOOST_CHANCE_UNCOMMON}{0.01} |
Spoiler text.
| |
Treasure-Hunter's | {LOOT_BOOST_CHANCE_RARE}{0.01} |
Spoiler text.
| |
Roomy | {MAX_INVENTORY_SIZE}{1} |
Spoiler text.
| |
Provocative | {TAUNT_MOD}{0.01} |
Spoiler text.
| |
Insulated | {MITIGATION_ELECTRICITY}{1} |
Spoiler text.
| |
Foil-Lined | {MITIGATION_PSYCHIC}{1} |
Spoiler text.
| |
Waterproof | {MITIGATION_TRAUMA}{1} |
Spoiler text.
| |
Antifungal | {MITIGATION_NATURE}{1} |
Spoiler text.
| |
Antitoxic | {MITIGATION_POISON}{1} |
Spoiler text.
| |
Learner's | {COMBAT_XP_EARNED_MOD}{0.01} |
Spoiler text.
| |
Poisoner's | {BOOST_POISON}{1} |
Spoiler text.
| |
Traumatic | {BOOST_TRAUMA}{1} |
Spoiler text.
| |
Natural | {BOOST_NATURE}{1} |
Spoiler text.
| |
Patient's | {BOOST_MISCPLAYERHEAL_RECEIVER}{2} |
Spoiler text.
| |
Calming | {RAGE_INFLICT_MOD}{-0.01} |
Spoiler text.
| |
of the Redwall | {MAX_ARMOR}{2} |
Spoiler text.
| |
of the Redwall | {MAX_ARMOR}{7} |
Spoiler text.
| |
of the Redwall | {MAX_ARMOR}{8} |
Spoiler text.
| |
of the Redwall | {MITIGATION_SLASHING}{1} {MITIGATION_CRUSHING}{1} {MITIGATION_PIERCING}{1} |
Spoiler text.
| |
of the Redwall | {MITIGATION_POISON}{1} {MITIGATION_TRAUMA}{1} {MITIGATION_PSYCHIC}{1} |
Spoiler text.
| |
of the Redwall | {MITIGATION_ACID}{1} {MITIGATION_NATURE}{1} {MITIGATION_DARKNESS}{1} |
Spoiler text.
| |
of the Redwall | {MITIGATION_FIRE}{1} {MITIGATION_COLD}{1} {MITIGATION_ELECTRICITY}{1} |
Spoiler text.
| |
of the Redwall | {MAX_HEALTH}{1} |
Spoiler text.
|
Prefix | Suffix | Tier 1 | All Tiers |
---|---|---|---|
Swordsman's | of Swordsmanship | {MOD_SKILL_SWORD}{0.15} |
Spoiler text.
|
Rallying | of Rallying | Sword Slash and Thrusting Blade deal +5 damage when you have 33% or less of your Armor left |
Spoiler text.
|
Slashy | of Slashing | Sword Slash and Thrusting Blade deal +3 damage |
Spoiler text.
|
Refortifying | of Refortifying | Sword Slash and Thrusting Blade restore 3 armor |
Spoiler text.
|
of Undetected Slashes | Sword Slash and Thrusting Blade generate 2 less rage |
Spoiler text.
| |
of Explosive Slashes | Sword Slash and Thrusting Blade have a 10% chance to hit all enemies within 5 meters |
Spoiler text.
| |
Razorslash | Many Cuts and Debilitating Blow have a 1% chance to deal double damage |
Spoiler text.
| |
Keenslash | Sword Slash and Thrusting Blade have a 20% chance to deal +55 damage |
Spoiler text.
| |
of Many Cuts | Many Cuts deals +4 armor damage |
Spoiler text.
| |
of Dazing the Naked | Many Cuts attacks have a 10% chance to stun targets that have less than half of their Armor |
Spoiler text.
| |
of Flinging the Naked | Many Cuts attacks have a 10% chance to knock back targets that have less than half of their Armor, also dealing +3 damage |
Spoiler text.
| |
of Arachnid Slicing | Many Cuts and Debilitating Blow attacks deal +5 damage to Spiders |
Spoiler text.
| |
Rage Poking | Precision Pierce deals 5 more direct health damage and further reduces target's Rage by 20 |
Spoiler text.
| |
of Lucky Strikes | Wind Strike has a 10% chance to reset the timer on Finishing Blow (so it can be used again immediately) |
Spoiler text.
| |
of Lucky Strikes | Wind Strike has a 3% chance to deal +25 damage and reset the timer on Decapitate (so it can be used again immediately) |
Spoiler text.
| |
of Explosive Cuts | Many Cuts attacks hit all enemies within 5 meters, dealing +1 damage |
Spoiler text.
| |
Belaying | of Belaying | Parry and Riposte further reduce target's Rage by 5 |
Spoiler text.
|
Repositioning | You regain 5 health whenever you use Parry or Riposte |
Spoiler text.
| |
Invigorating | of Invigoration | Parry and Riposte have a 10% chance to restore 25 Power to you |
Spoiler text.
|
of Masterful Parrying | Parry and Riposte hit all enemies within 5 meters, dealing an additional +12 damage |
Spoiler text.
| |
of Feinting | After a Wind Strike attack, your next attack deals an additional +8 damage |
Spoiler text.
| |
Platestriker | Wind Strike deals +5 armor damage |
Spoiler text.
| |
of Goblin Racism | Wind Strike deals +10 damage to Goblins |
Spoiler text.
| |
Wind Dancer's | Using Wind Strike makes you immune to Elemental damage (Fire, Cold, Electricity) for 5 seconds. | ||
Wind Dancer's | Using Wind Strike grants you +50% projectile evasion for 5 seconds. | ||
of Critical Windstrikes | Wind Strike has a 4% chance to deal +100 damage |
Spoiler text.
| |
of Mortifying Wounds | Finishing Blow attacks leave their targets terrified for a moment | ||
of Resurgence | Finishing Blow has a 15% chance to restore 25 Power to you |
Spoiler text.
| |
of Finishing Blows | Finishing Blow deals +8% damage |
Spoiler text.
| |
of Heart Seeking | Finishing Blow and Decapitate deal +3 health damage |
Spoiler text.
| |
Death Vigor | Finishing Blow heals you for 8 health |
Spoiler text.
| |
of Decapitations | Decapitate deals +5% damage |
Spoiler text.
| |
Decapitate restores 15 armor to you |
Spoiler text.
| ||
of De-cat-itation | Decapitate deals +20 damage to Cats |
Spoiler text.
| |
of Flashing Life | Flashing Strike heals you for 6 health |
Spoiler text.
| |
Flashing Strike deals +10% Slashing damage |
Spoiler text.
| ||
of Flashing Life | Flashing Strike deals +8 damage to undead |
Spoiler text.
| |
Heart Piercer heals you for 6 health |
Spoiler text.
| ||
of De-escalating Heart Piercing | Heart Piercer removes (up to) 15 more Rage, turning half of that into Trauma damage |
Spoiler text.
| |
of Heart Piercing | Heart Piercer deals +5% piercing damage and heals you for 3 health |
Spoiler text.
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Precision Healer's | Precision Pierce heals you for 5 health |
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Precision Pierce deals +10 direct health damage |
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Precision Pierce has a 4% chance to deal +100 damage |
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Precision Pierce has a 3% chance to deal +40 damage and stun the target |
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{IGNORE_CHANCE_STUN}{0.15}{Sword} | |||
of Hacking Blades | Hacking Blade deals +10% slashing damage |
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Hacking | Hacking Blade deals +1 Trauma damage every second for 5 seconds |
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Hacking | Hacking Blade has a 5% chance to deal +2 Trauma damage every second for 20 seconds |
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Hacking Blade deals +1 immediate slashing damage and generates -6 rage |
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Debilitating | Debilitating Blow deals +5 damage |
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Debilitating | Debilitating Blow deals +2 damage and generates -10 rage |
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Prefix | Suffix | Tier 1 | All Tiers |
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Fiery | of Flames | {MOD_SKILL_FIREMAGIC}{0.15} |
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Flameproof | {MITIGATION_FIRE}{1}{FireMagic} |
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of Fireballs | Fireball deals +5% damage |
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Sparkly | of Sparklefire | Scintillating Flame and Scintillating Frost deal +15% damage |
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of Burning | Fireball and Super Fireball deal an additional +10 damage over 5 seconds |
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of Prolonged Agony | {MOD_FIRE_INDIRECT}{0.05} |
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Super | of Super Fire | Super Fireball deals +8% damage |
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of Flesh Frying | Flesh to Fuel restores +3 Power |
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Fire Breath attacks deal +5 damage and grant you +3 mitigation vs Fire for 5 seconds |
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Room-Temperature | Room-Temperature Ball deals +20% damage |
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of Molten Spewing | Fire Breath has a 4% chance to hit all enemies within 7 meters and deal +4% damage |
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of Staggering Flame | Super Fireball has a 3% chance to stun the target and deal +2% damage |
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of Burning Breath | Fire Breath deals +6% damage |
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Fiery | of Flames | {MOD_SKILL_FIREMAGIC}{0.01} |
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of Lucky Fireballs | Fireball and Frostball have a 25% chance to deal +20% damage |
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of Terrifying Flame | Fire Breath has a 50% chance to deal +5% damage and restore 7 Armor to you |
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of Fire Tapping | You regain 1 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
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of the Salamander | You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill |
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of Scintillating Power | Scintillating Frost and Scintillating Flame restore 2 Power |
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of Scintillating Life | Scintillating Frost and Scintillating Flame restore 7 Health |
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of Fiery Bolts | Fire Bolts deals +10% damage |
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of Everlong Flames | Fire Bolts hit all targets within 23 meters (instead of 20) |
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of Drilling Fire Bolts | Fire Bolts deal +3 armor damage |
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of Calefaction | Calefaction deals +10% damage |
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of Nuclear Calefaction | Calefaction has a 10% chance to deal +30% damage and stun the target |
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Calefaction restores 7 Health |
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of Frosty Balls | Frostball deals +7% damage |
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of Frost Waves | Frostball has a 5% chance to target all enemies within 30 meters |
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of Stiffening Winds | Frostball has a 20% chance to slow target's movement by 25% |
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of Spider Freezing | Frostball deals +5 damage to Arachnids |
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of Flame-Beast Freezing | Frostball deals +10 damage to creatures that are inherently on fire. |
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of Freezewalls | Defensive Chill deals +5% damage |
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Freezeproof | {MITIGATION_COLD}{1}{FireMagic} |
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of Icy Blood | You regain 5 health when using Defensive Burst or Defensive Chill |
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Prefix | Suffix | Tier 1 | All Tiers |
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Martial | of Deadly Fists | {MOD_SKILL_UNARMED}{0.15} |
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Punching | of Punches | Punch and Jab attacks deal +1 damage |
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of Refreshing Punches | You regain 2 health whenever you use Punch or Jab |
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of Armor Punching | Punch and Jab attacks deal +2 armor damage |
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of Naked Fury | All Unarmed attacks deal +1 damage when you have 33% or less of your Armor left |
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of Armor Hatred | All Unarmed attacks deal +1 Armor damage |
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of Goblin Hatred | Punch and Jab attacks deal +2 damage versus goblins |
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of Punch-Shielding | Punch and Jab attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
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of Pain-Reflection | Punch and Jab attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
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of Angst Fists | Whenever you take physical damage (Slashing/Crushing/Piercing) 2% of that damage is reflected back in your next Punch or Jab. |
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Anti-Darkness | 5% of any Darkness damage you take is reflected back in your next Punch or Jab. |
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Uncrushable | of Crush-Defense | {MITIGATION_CRUSHING}{1}{Unarmed} |
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Unflappable | of Mind-Defense | {MITIGATION_PSYCHIC}{1}{Unarmed} |
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Martial Artist's | {MOD_SKILL_UNARMED}{0.01} |
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Kicking | of Kicking | All kick attacks (even animal kicks!) deal +1 damage |
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Aerobic | You regain 5 Health whenever you use a kick (from any skill!) |
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Ankle-Kicking | of Ankle-Kicking | Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 25% |
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Knee-Shattering | of Knee-Shattering | Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 45% |
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Hip-Shattering | of Hip-Shattering | Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 75% |
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of Kicking While Nude | Any kick attack (including animal kicks!) deals +25% damage when you have 33% or less of your Armor left |
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of Kicking Away Toxins | Kick attacks have a 5% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
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of Reckless Barrages | Barrage and Headbutt hit all enemies within 5 meters and deal +5% damage |
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Mindfist | Barrage and Headbutt attacks make the target 5% more vulnerable to Psychic damage for 20 seconds |
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of Barrage Bubbles | Barrage and Headbutt attacks have a 5% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). |
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of Deadly Barrages | Barrage and Headbutt deal +7% damage |
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of Fiery Barrages | Barrage and Headbutt attacks have a 20% chance to ignite the target, causing them to take 25 damage over 20 seconds |
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of Armor Barrages | Barrage and Headbutt deal +4 armor damage |
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of Healthy Barrages | Barrage and Headbutt heal you for 4 health |
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of Hip Throwing | Hip Throw and Bodyslam deal +5% damage |
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of Armor Tossing | Hip Throw and Bodyslam deal +5 armor damage |
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of Anger Tossing | Hip Throw and Bodyslam attacks deplete target's Rage by 20 |
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of Impossible Hip Throws | Hip Throw and Bodyslam attacks affect all additional enemies within 5 meters |
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Bodyslamming | of Bodyslamming | Bodyslam deals +5% damage |
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of Crippling Slams | Bodyslam deals +5% damage and slows target's movement speed by 45% |
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of Slamming and Jogging | Bodyslam deals +6 damage and boost your movement speed by 1 for 20 seconds |
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of Slamming Snails | Bodyslam deals +10 damage to Snails |
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of Healslamming | Bodyslam heals you for 10 health |
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Serpentine | of Cobra Striking | Cobra Strike and Mamba Strike deal +10% damage |
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Serpentine | of Cobra Striking | Cobra Strike and Mamba Strike have a 2% chance to deal double damage |
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of Cobra Healing | You regain 8 Health whenever you use Cobra Strike or Mamba Strike |
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Bruising | of Bruises | Bruising Blow deals +6% damage |
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of Bruising Slams | Bruising Blow has a 3% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) |
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Slashing | of Slashing Strikes | Slashing Strike deals +50% damage |
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of Bleeding Strikes | Slashing Strike has a 30% chance to deal an additional 60 Trauma damage over 15 seconds |
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Slashing | of Slashing Strikes | Slashing Strike has a 20% chance to deal double slashing damage |
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Slashing | of Slashing Strikes | Slashing Strike generates -30 Rage and aggro |
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{IGNORE_CHANCE_KNOCKBACK}{0.2}{Unarmed} |
Prefix | Suffix | Tier 1 | All Tiers |
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Psychologist's | of Psychology | {MOD_SKILL_PSYCHOLOGY}{0.15} |
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of Critical Insight | Psychoanalyze has a 10% chance to deal +150% damage |
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Smug | of Smug Analysis | Psychoanalyze attacks also heal you for 8 health |
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of Emotional Walls | Psychoanalyze attacks also restore 8 of your Armor |
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of Tragic Lessons | Psychoanalyze attacks cause their victim to be worth 1% more XP if slain within 60 seconds |
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Mind-Shattering | Psychoanalyze attacks cause their victim to take 1 extra damage from any Psychic attack during the next 60 seconds |
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Psychoanalyze attacks also clear Pep Talk timer (so it can be reused immediately) | |||
Psychoanalyze deals +10% damage |
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of Critical Hits | {MOD_CRITICAL_HIT_DAMAGE}{0.05} |
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of Your Mother | Tell Me About Your Mother attacks deal +5 damage |
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Mind-Numbing | Tell Me About Your Mother attacks have a 20% chance to slow target's movement by 25% |
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Mind-Numbing | Tell Me About Your Mother attacks have a 20% chance to slow target's movement by 45% |
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Mind-Numbing | Tell Me About Your Mother attacks have a 20% chance to slow target's movement by 75% |
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Depressing | Tell Me About Your Mother attacks cause Depression Level 1 (target's attacks deal -1 damage for 60 seconds) |
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of Rejuvenating Discussion | Tell Me About Your Mother attacks also clear Pep Talk timer (so it can be reused immediately) | ||
Grating | of Nerve-Striking | Strike a Nerve deals +5% damage |
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of Aneurysms | Strike a Nerve has a 3% chance to deal +100% damage |
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Grating | of Nerve-Striking | Strike a Nerve deals +2 armor damage |
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of Deflating Comments | Strike a Nerve generates 3 less Rage |
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Strike A Nerve attacks cause your Sprint speed to increase by 10 for 10 seconds | |||
of Vulnerability | Strike a Nerve has a 1% chance to also trigger monster's vulnerability |
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Peppy | of Pep | {BOOST_PEPTALK_SENDER}{7} |
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Inspiring | of Inspiration | Pep Talk restores 5 Power |
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of Antivenin Phrasing | Pep Talk removes ongoing Poison effects (up to 3 dmg/sec) |
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of Extinguishing Words | Pep Talk removes ongoing Fire effects (up to 3 dmg/sec) |
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Peppy | of Pep | Pep Talk restores 10 Armor |
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of Dissuasion | Fast Talk also reduces Rage by 30 |
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of Sly Talk | Fast Talk also heals you for 6 health |
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of Sly Talk | Fast Talk also heals you for 7 armor |
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Positive Attitude boosts your sprint speed by 10 for 10 seconds | |||
of Denying Poison | Positive Attitude increases your Poison Mitigation +1 for 10 seconds |
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of Denying the Psyche | Positive Attitude increases your Psychic Mitigation +1 for 10 seconds |
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of Denying the Psyche | Inspire Confidence increases targets' Psychic Mitigation +1 for 10 seconds |
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of Denying the Darkness | Inspire Confidence increases targets' Darkness Mitigation +1 for 10 seconds |
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of Confident Killing | Inspire Confidence increases the damage of all targets' attacks +1 for 5 seconds |
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of Critical Confidence | Inspire Confidence has a 8% chance to heal targets +50 |
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of Critical Confidence | Inspire Confidence has a 3% chance to heal targets +200 |
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of Healing Love | But I Love You heals you for 25 health |
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of Stunning Love | But I Love You has a 10% chance to stun the target |
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Sociopathic | of Cruel Dialogue | You Were Adopted restores 10 power to you |
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Sociopathic | of Cruel Dialogue | You Were Adopted deals +5% damage |
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of Terrifying Words | Cause Terror deals +5 damage |
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Cause Terror heals you for 8 health |
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of Backhanded Compliments | Soothe deals +5 psychic damage |
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Soothe has a 10% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again |
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Ridicule deals +4 psychic damage and taunts as if it did +20 more damage |
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of Ridiculous Speed | Ridicule boosts movement speed by 1 for 6 seconds |
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Prefix | Suffix | Tier 1 | All Tiers |
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of Staff-Fighting | {MOD_SKILL_STAFF}{0.15} |
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of Armor Smashing | Smash deals +2 armor damage |
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of Smashing | Smash deals +2 damage |
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of Critical Smashing | Smash has a 5% chance to deal +25 damage |
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Stress-Releasing | of Healthful Smashing | Smash has a 5% chance to heal you for 25 health |
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of Wild Smashing | Smash attacks have a 5% chance to hit all enemies within 5 meters, dealing +1 damage |
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of Infections | Double Hit attacks make the target 5% more vulnerable to Nature attacks for 15 seconds |
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of Unhealing Wounds | Double Hit attacks make the target 10% more vulnerable to Trauma attacks for 15 seconds |
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of Refreshing Smashes | Smash has a 3% chance to restore 60 Power to you over 60 seconds |
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of Ankle Smashing | Smash has a 10% chance to slow target's movement by 25% |
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of Double Hits | Double Hit deals +7% damage |
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of Ankle Smashing | Double Hit has a 20% chance to slow target's movement by 25% |
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of Knee Smashing | Double Hit has a 20% chance to slow target's movement by 45% |
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of Hip Smashing | Double Hit has a 20% chance to slow target's movement by 75% |
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of Fiery Double Hits | Double Hit makes the target 3% more vulnerable to slashing attacks for 15 seconds |
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of Refreshing Double Hits | Double Hit has a 4% chance to restore 60 Power to you over 60 seconds |
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of Healthy Double Hitting | Double Hit has a 10% chance to heal 60 Health over 60 seconds |
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Belaying | of Belaying | Double Hit generates 10 less Rage |
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of Double Hits | Double Hit deals +3% damage and generates 5 less Rage |
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of Concussive Cracking | Double Hit deals +3% damage and resets the timer for Headcracker (so it can be used again immediately) |
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of Lunging | Lunge deals +10% damage to health and armor |
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of Group-Lunging | Lunge has a 10% chance to hit all enemies within 5 meters, dealing +6 damage |
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of Stunning Lunges | Lunge has a 3% chance to stun the target |
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of Knockback Lunges | Lunge has a 2% chance to knock the target backwards |
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of Lunging | Lunge deals +4 armor damage |
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of Healthy Deflection | Deflective Spin has a 5% chance to heal 60 Health over 60 seconds |
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of Refreshing Deflection | Deflective Spin has a 4% chance to restore 60 Power over 60 seconds |
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of Second Chances | Deflective Spin has a 1% chance to fully restore your Health |
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of Second Chances | Blocking Stance has a 1% chance to fully restore your Health |
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of Zen Stances | Blocking Stance restores 7 Power to you |
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of Mind-Body Arts | For 8 seconds after using Blocking Stance, your Mentalism attacks deal +1 damage |
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For 8 seconds after using Blocking Stance, First Aid heals you +8 |
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of Redirection | Redirect deals +10 damage (but does not increase rage or aggro) |
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of Redirection | For 8 seconds after using Redirect, First Aid heals you +20 |
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of Potent Redirection | Redirect further reduces aggro by 15 and reduces Rage by 15 |
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Redirect stuns the target and deals +4 damage (but does not increase rage or aggro) |
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of Strategic Thrusts | Strategic Thrust attacks deal +10% damage |
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of Critical Strategic Thrusts | Strategic Thrust attacks have a 2% chance to deal +300% damage |
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of Fatal Vulnerabilities | Strategic Thrust attacks have a 1% chance to deal +10000 damage to targets that are Vulnerable |
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of Heedfulness | Heed the Stick deals +10% damage |
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of Potent Heeding | Heed The Stick taunts the target as if you did +30 damage |
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of Healthy Heeding | Heed The Stick heals you for 5 health (or armor if health is full) |
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of Thickheaded Heeding | Heed The Stick gives you +1 absorption of any physical damage for 10 seconds |
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of Headcracking | Headcracker deals +8% damage |
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Headcracker generates 25 less Rage |
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of Thickheaded Heeding | Headcracker gives you +1 absorption of any physical damage for 10 seconds |
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of Pinning | Pin deals +10% damage |
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Pin generates 12 less Rage |
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of Agonizing Pins | Pin causes target's attacks to deal -10% damage for 5 seconds |
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{IGNORE_CHANCE_KNOCKBACK}{0.15}{Staff} | |||
{IGNORE_CHANCE_STUN}{0.15}{Staff} | |||
of Suppression | Suppress deals +8% damage |
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of Contemplative Suppression | Suppress deals +4% damage and causes targets to lose an additional 12 Rage |
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of Stunning Suppression | Suppress has a 4% chance to stun all targets and deal +3% damage |
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of Healthy Suppression | Suppress heals you for 5 health |
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Prefix | Suffix | Tier 1 | All Tiers |
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Hairy | of Lycanthropy | {MOD_SKILL_WEREWOLF}{0.15} |
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of Clawing | Claw attacks deal +1 damage |
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of Masseuse Claws | Claw attacks heal you for 2 health |
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of Sneaky Claws | Claw attacks generate 3 less Rage |
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of Critical Claws | Claw attacks have a 2% chance to deal +150 damage |
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Biter's | of Biting | Bite attacks deal +1 damage |
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Biter's | of Critical Biting | Bite attacks have a 3% chance to deal 100 extra damage |
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Bite attacks heal you for 4 health |
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of Gorey Biting | Bite attacks hit all enemies within 5 meters and deal 3 extra damage |
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Biter's | of Biting | Bite attacks deal +1 armor damage |
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Pouncer's | of Pouncing | Pouncing Rake deals +4 damage |
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Double Clawed | of Double Clawing | Double Claw deals +4 armor damage |
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Pouncer's | of Pouncing | Pouncing Rake deals +4 Armor damage |
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Pouncer's | of Pouncing | Pouncing Rake has a 50% chance to deal +10% health and armor damage |
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Pouncer's | of Pouncing | Pouncing Rake deals +5% health and armor damage |
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Double Clawed | of Double Clawing | Double Claw deals +10% damage |
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Double Clawed | of Power Clawing | Double Claw deals +3% damage and restores 2 Power to you |
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of Pack Attacking | Pack Attack deals +6% damage |
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of Sanguine Fangs | Sanguine Fangs deals +12% damage |
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of Sanguine Fangs | Sanguine Fangs deals +15 damage over 15 seconds |
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Sanguine Fangs causes the target to take +3% damage from Slashing attacks for 15 seconds |
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of Bloody Mists | See Red heals you for 15 health |
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of Blood-Fueled Fury | See Red restores 6 Power |
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See Red restores 20 Armor |
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Fear-Scented | Smell Fear deals +10% damage |
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Fear-Scented | Smell Fear deals +4% damage and further reduces Rage by 15 |
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Fear-Scented | Smell Fear has a 30% chance to deal +10% damage and further reduce Rage by 30 |
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of Bonechewing | {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{1} |
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of Savaging Blows | Lets you use the werewolf combo Savaging Blows 1 |
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of Savaging Blows | Lets you use the werewolf combo Deadly Rending 1 |
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of Sanguine Horror | Lets you use the werewolf combo Sanguine Horror 1 |
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of Pack Protection | Lets you use the werewolf combo Pack Protection 1 |
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of Gore Mastery | Lets you use the werewolf combo Gore Master 1 |
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of Survival Mastery | Lets you use the werewolf combo Survival Master 1 |
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of Fireteeth | Lets you use the werewolf combo Fireteeth 1 |
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of Incitement | Lets you use the werewolf combo Incitement 1 |
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Prefix | Suffix | Tier 1 | All Tiers |
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Chemist's | of Chemistry | {MOD_SKILL_BATTLECHEMISTRY}{0.15} |
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Bomber's | of Bombing | All Bomb attacks (from any skill!) deal +1 damage |
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of Toxin Bombs | Toxin Bomb deals +15% damage |
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of Mycotoxins | Mycotoxin Formula deals +15% damage |
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of Acid Bombs | Acid Bomb deals +15% damage |
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of Painful Freezefog | Freezing Mist deals +30% damage |
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of Ice Cold Healing | Freezing Mist heals you for 20 Health |
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of Healing Vapors | Healing Mist heals +10 Health |
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of Reinforcing Vapors | Healing Mist heals +10 Armor |
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of Fiery Bombs | Bomb attacks have a 20% chance to ignite the target, causing them to take 25 damage over 20 seconds |
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of Potent Health Injections | Healing Injection heals +7 health |
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of Invigorating Vapors | Healing Mist restores 3 power |
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of Potent Health Injections | Healing Injection raises the target's Max Health by 4 for an hour (acts as a mutation) |
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of Bombs For Health | Bomb attacks have a 3% chance to deal +2 damage and reset the timer on Healing Mist (so it can be used again immediately) |
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Healing Mist resets the timer on Tell Me About Your Mother (so it can be used again immediately) | |||
Healing Mist resets the timer on Reconstruct (so it can be used again immediately) | |||
Healing Mist resets the timer on Regrowth (so it can be used again immediately) | |||
You heal 2 health per second while under the effect of Haste Concoction |
Spoiler text.
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of Recuperative Fleeing | You heal 2 health and 2 armor per second while under the effect of Haste Concoction |
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of Powerful Haste | You regain 1 Power per second while under the effect of Haste Concoction |
Spoiler text.
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Your golem minion's Taunting Punch deals +2 damage |
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Your golem minion's Poison Bomb deals +3 damage |
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Your golem minion's Self Destruct deals +7 damage |
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Your golem minion's Rage Acid Toss deals +4 damage |
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Your golem minion's Doom Admixture deals +5 damage |
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Your golem minion's Healing Mist heals 4 health |
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Your golem minion's Invigorating Mist heals 2 health |
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Your golem minion's Rage Mist and Self Sacrifice abilities heal +5 health |
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Your golem minion's Healing Injection heals +4 health |
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Your golem minion's Fire Balm heals +3 health |
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Prefix | Suffix | Tier 1 | All Tiers |
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Necromancer's | of Necromancy | {MOD_SKILL_NECROMANCY}{0.15} |
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Lifecrusher's | of Lifecrushing | Life Crush deals +2 damage |
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Liferipper's | of Liferipping | Life Crush has a 3% chance to deal double damage and restore 10 health to you |
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Necromancer's | of Necromancy | {MOD_SKILL_NECROMANCY}{0.01} |
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of Life Theft | Life Steal has a 5% chance to reap an additional 100 health |
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Crowd Reaper's | of Crowd Reaping | Life Steal has a 3% chance to affect all targets within 15 meters |
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Lifestealer's | of Life Stealing | Life Steal attacks reap 2 additional health |
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Life Steal reduces monster aggression toward you as if you did 10 less damage |
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of Death Gazing | Deathgaze deals +10% damage |
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of Death Leering | Deathgaze has a 4% chance to deal +200 damage |
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of Reaching Dead | Death's Hold deals +10% damage |
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Death's Hold generates 5 less Rage and reduces aggro as if it did 5 less damage |
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of Reaching Dead | Death's Hold has a 4% chance to deal +100 damage |
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of Deathsparks | Spark of Death deals +10% damage |
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of Deathsparks | Spark of Death has a 4% chance to deal +100 damage |
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of Ragesparks | Spark of Death steals up to 15 Rage from the target and turns half of it into Trauma damage |
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Chirurgeon's | {BOOST_UNDEADHEALALL_SENDER}{4} |
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Chirurgeon's | Rebuild Undead heals you for 4 health |
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Rebuild Undead heals you for 4 armor |
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Rebuild Undead recovers 2 power for you |
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Create Super Zombie also heals yourself for 30 health |
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Create Shambling Corpse also heals yourself for 20 health |
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of Dark Waves | Wave of Darkness deals +10% damage |
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of Dark Waves of Power | Wave of Darkness restores 2 power to you |
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of Dark Life | Wave of Darkness heals you for 15 health |
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Fearmongering | of Dark Waves | Wave of Darkness deals +6 damage to sentient creatures |
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of Stone Bone Warriors | All Summoned Skeletons have +12 health |
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of Plated Bone Warriors | All Summoned Skeletons have +15 armor |
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of Bone Arrows | Summoned Skeletal Archers deal +1 direct damage with each attack |
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of Dense Sentries | Summoned Skeletal Swordsmen have +25 armor |
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of Fiery Death | Summoned Skeletal Mages deal +1 direct damage with each attack |
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Summoned Skeletal Archers and Mages have +8 health |
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Necromancer's | of Mighty Bone Warriors | Summoned Skeletal Swordsmen deal +1 damage with each attack |
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of Laughing Bone Warriors | Summoned Skeletal Swordsmen taunt as if they did 10% more damage |
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Summoned Skeletal Archers regenerate +3 health every update, both in and out of combat |
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Summoned Skeletal Swordsmen and Mages regenerate +2 health every update, both in and out of combat |
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Summoned Skeletal Swordsmen regenerate +3 armor every update, both in and out of combat |
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of Angry Bone Warriors | Summoned Skeletal Swordsmen have 10% less Max Rage, allowing them to use their stun attack more often |
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of Toughened Bone Warriors | Summoned Skeletal Swordsmen take 1 less direct damage from each attack |
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of Crushproof Skeletons | All Summoned Skeletons take 1 less damage from Crushing attacks |
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of Pierceproof Skeletons | All Summoned Skeletons take 1 less damage from Piercing attacks |
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of Unflapping Skeletons | Summoned Skeletal Swordsmen have a 8% chance to ignore any Knockback or Stun effect |
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of Nimble Bone Troops | Summoned Skeletal Archers and Mages have a 10% chance to dodge any projectile |
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of Nimble Bone Troops | Summoned Skeletal Archers and Mages have a 10% chance to dodge any burst attack |
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of Heated Bones | Summoned Skeletal Mages deal +1 direct damage with each attack, but take 10% more damage from any cold attacks |
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of Fragile Bones | Summoned Skeletal Mages deal +1 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks |
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of Fragile Bones | Summoned Skeletal Archers and Mages deal +1 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks |
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of Anti-Nature Skeletons | All Summoned Skeletons deal +1 damage with each attack, but are instantly destroyed by ANY Nature attack |
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of Strong Zombies | Raised Zombies deal +1 damage with each attack |
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of Inciting Zombies | Raised Zombies taunt as if they did 10% more damage |
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of Fast Zombies | Raised Zombies move +1 faster |
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Prefix | Suffix | Tier 1 | All Tiers |
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Mentalist's | of Mentalism | {MOD_SKILL_MENTALISM}{0.15} |
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Mindreaver's | of Mindreaving | Mindreave deals +1 damage |
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of Lingering Mindreaves | Mindreave attacks have a 20% chance to cause 15 additional damage over 15 seconds. |
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of Expansive Mindreaves | Mindreave has a 5% chance to hit all enemies within 10 meters |
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of Stunning Mindreaves | Mindreave has a 2% chance to stun the target |
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of Recuperative Mindreaves | Mindreave gives you 1 Power |
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After using Mindreave, you gain +1 Piercing Mitigation for 5 seconds |
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After using Mindreave, your Reconstruct ability heals +20 for 15 seconds |
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of Critical Hits | {MOD_CRITICAL_HIT_DAMAGE}{0.05} |
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of Recuperative Mindreaves | Pain Bubble gives you 4 Power |
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of System Shock | System Shock deals +10% damage |
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of Aftershocks | System Shock attacks have a 20% chance to cause 15 additional damage over 15 seconds. |
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of Calming Shocks | System Shock generates 4 less Rage |
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of Critical Shocks | System Shock has a 4% chance to deal +50 damage |
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of Refreshing Shocks | System Shock heals you for 3 health |
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of Reconstruction | {BOOST_RECONSTRUCT_SENDER}{12} |
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of Revitalization | {BOOST_REVITALIZE_SENDER}{6} |
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of Reinforced Reconstruction | Reconstruct causes the target to take 1 less damage from any attack for 10 seconds |
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of Mind Protection | Revitalize causes the target to take 1 less damage from Psychic attacks for 10 seconds |
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Reconstruct also restores 5 power to the target |
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of Organ Repair | Reconstruct removes ongoing Trauma effects (up to 3 dmg/sec) |
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of Reconstructed Feet | Reconstruct increases target's sprint speed by 1 for 10 seconds |
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of Armored Reconstruction | Revitalize restores 10 armor to YOU (regardless of the target of the ability) |
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Psi Health Wave instantly heals all targets for 7 health |
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of Miraculous Psi Waves | Psi Health Wave has a 2% chance to heal all targets for 250 health |
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Psi Health Wave instantly heals you for 30 health |
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Psi Health Wave raises your Electricity Mitigation by 1 for 15 seconds. |
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of Health Waves | {BOOST_HEALTHWAVE_SENDER}{1} |
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Psi Armor Wave instantly restores 8 armor to all targets |
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of Armor Surprises | Psi Armor Wave has a 4% chance to instantly restore 250 armor to all targets |
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of Waves of Instant Armor | Psi Armor Wave and Mind Armor Wave instantly restores 40 armor to you |
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of Shielding Waves | Psi Armor Wave has a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
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of Armor Waves | {BOOST_ARMORWAVE_SENDER}{1} |
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Psi Power Wave has a 5% chance to instantly restore 20 power to all targets |
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of Sudden Power Overloads | Psi Power Wave has a 1% chance to restore 100 power to all targets |
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Psi Power Wave and Mind Armor Wave instantly restores 5 power to you |
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Mind Armor Wave causes all allies' melee attacks to cost -1 Power for 20 seconds |
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of Power Waves | {BOOST_POWERWAVE_SENDER}{1} |
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Mind Armor Wave grants all allies +1 Psychic Damage for 60 seconds |
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Psi Adrenaline Wave increases your damage done with Slashing attacks by 10% for 10 seconds |
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Psi Adrenaline Wave increases your damage done with Electricity attacks by 10% for 10 seconds |
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Psi Adrenaline Wave increases your damage done with Crushing attacks by 10% for 10 seconds |
Spoiler text.
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Mind Armor Wave has a 25% chance to restore 40 health and 40 armor to you |
Spoiler text.
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Supercharging | Psi Adrenaline Wave has a 3% chance to boost all targets' damage output by 10 for 20 seconds |
Spoiler text.
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of System Shock | Panic Charge deals +10% damage |
Spoiler text.
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of System Shock | Panic Charge has a 3% chance to boost all your attack damage by 10 for 20 seconds |
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of Panicked Healing | Panic Charge instantly restores 10 armor |
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of Electrification | Electrify deals +10% damage |
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of Aftershocks | Electrify has a 8% chance to deal +25% damage and heal you for 50 armor |
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of Calming Shocks | Electrify generates 10 less Rage |
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of Refreshing Shocks | Electrify heals you for 10 health |
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of Stunning Shocks | Electrify has a 18% chance to stun the target |
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of Recharging Shocks | Electrify restores 10 power to you |
Spoiler text.
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of Painful Bubbles | Pain Bubble deals 10 Psychic damage before applying the bubble |
Spoiler text.
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of Painful Bubbles | Pain Bubble has a 25% chance to deal 40 Psychic damage before applying the bubble |
Spoiler text.
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Prefix | Suffix | Tier 1 | All Tiers |
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of Archery | {MOD_SKILL_ARCHERY}{0.15} |
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of Practical Archery | Basic Shot deals +10% damage |
Spoiler text.
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of Medicinal Arrows | Basic Shot attacks heal you for 3 health |
Spoiler text.
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of Critical Hits | {MOD_CRITICAL_HIT_DAMAGE}{0.05} |
Spoiler text.
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of Splintering Shots | Basic Shot has a 1% chance to hit all targets within 30 meters, dealing +1 damage |
Spoiler text.
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Arrow-Resistant | {MITIGATION_PIERCING}{1}{Archery} |
Spoiler text.
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Marksman's | of Aimed Shots | Aimed Shot deals +5% damage |
Spoiler text.
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Marksman's | of Lingering Arrows | Aimed Shot attacks have a 20% chance to cause 15 additional Trauma damage over 15 seconds. |
Spoiler text.
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Marksman's | of Lucky Aimed Shots | Aimed Shot has a 2% chance to deal +150 damage |
Spoiler text.
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of Orcish Racism | Aimed Shot deals +10 damage versus orcs |
Spoiler text.
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of The Porcupine | Multishot deals +5% damage |
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of Stupifying Arrows | Multishot and Heavy Multishot have a 10% chance to stun all targets |
Spoiler text.
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of Long Shots | Long Shot deals +5% damage |
Spoiler text.
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of Long Horrific Shots | Long Shot attacks have a 50% chance to deal +100 damage |
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of Long Shot Healing | Long Shot attacks heal you for 10 health |
Spoiler text.
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Blitzing | of Blitzing | Blitz Shot deals +1 damage |
Spoiler text.
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of Recuperative Blitzing | Blitz Shot attacks heal you for 3 health |
Spoiler text.
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of Heavy Arrows | Heavy Shot and Heavy Multishot attacks deal +4% damage |
Spoiler text.
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of Lucky Heavy Arrows | Heavy Shot and Heavy Multishot attacks have a 2% chance to deal +150 damage |
Spoiler text.
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of Fire Arrows | Fire Arrow deals +7% direct damage and an additional 20 damage over 20 seconds |
Spoiler text.
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of Acid Arrows | Acid Arrow deals +8% damage |
Spoiler text.
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of Poison Arrows | Poison Arrow deals +7% damage |
Spoiler text.
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of Elemental Arrows | Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +3% damage |
Spoiler text.
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of Devastating Snare Arrows | Snare Arrow deals +20% damage. |
Spoiler text.
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of Critical Snaring | Snare Arrow has a 10% chance to deal +100 damage |
Spoiler text.
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of Soothing Snares | Snare Arrow lowers targets rage by 40 |
Spoiler text.
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of Defensive Bashing | Bow Bash gives you +1 absorption of any physical damage for 10 seconds |
Spoiler text.
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of Recuperative Bashing | Bow Bash heals you for 4 health |
Spoiler text.
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of Horrifying Bow Bashes | Bow Bash deals +10% damage |
Spoiler text.
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Bow Bash deals +5% damage and knocks the target backwards |
Spoiler text.
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Prefix | Suffix | Tier 1 | All Tiers |
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of Shielding | {MOD_SKILL_SHIELD}{0.15} |
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of Bashing | All types of shield Bash attacks deal +1 damage |
Spoiler text.
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of Critical Bashing | All types of shield Bash attacks have a 3% chance to deal +50 damage |
Spoiler text.
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Armor Master's | After using any type of shield Bash, you gain +5 Armor Absorbency for 60 seconds. (Normally, you mitigate 1 point of damage for every 25 Armor you have remaining; this effect changes it to 1 for every 20 Armor.) | ||
of Reconciliatory Stunning | Stunning Bash attacks heal you of 5 damage |
Spoiler text.
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of Stunning Bashes | Stunning Bash deals +8% damage |
Spoiler text.
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Armored | {MAX_ARMOR}{7}{Shield} |
Spoiler text.
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Protective | {MITIGATION_SLASHING}{1}{Shield} |
Spoiler text.
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Protective | {MITIGATION_PIERCING}{1}{Shield} |
Spoiler text.
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Protective | {MITIGATION_CRUSHING}{1}{Shield} |
Spoiler text.
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of Disrupting Bashes | Disrupting Bash further reduces target's Rage by 10 |
Spoiler text.
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of Disrupting Bashes | Disrupting Bash deals +6% damage |
Spoiler text.
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of Disrupting Bashes | Disrupting Bash deals +1% damage and taunts the target as if it did 20 additional damage |
Spoiler text.
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of Rageless Infuriation | Infuriating Bash generates 10 less Rage |
Spoiler text.
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of Infuriating Bashes | Infuriating Bash deals +7% damage |
Spoiler text.
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of Infuriating Bashes | Infuriating Bash deals +4% damage and taunts the target as if it did 25 additional damage |
Spoiler text.
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Using Strategic Preparation clears the Emergency Bash timer (so it can be reused immediately) | |||
Using Strategic Preparation boosts your in-combat Armor regeneration +5 for 20 seconds |
Spoiler text.
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Using Strategic Preparation boosts your in-combat Health regeneration +5 for 20 seconds |
Spoiler text.
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Unpoisonable | Elemental Ward grants you +20% Poison Mitigation |
Spoiler text.
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Untraumatic | Elemental Ward grants you +20% Trauma Mitigation |
Spoiler text.
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Repositioning | You regain 10 Armor whenever you use Elemental Ward |
Spoiler text.
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Reinforcing | {BOOST_REINFORCE_SENDER}{10} |
Spoiler text.
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Vigorous Defense also heals you for 20 Health |
Spoiler text.
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Reinforce also restores 3 Power |
Spoiler text.
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Vigorous Defense also has a 25% chance to heal you for 40 Health |
Spoiler text.
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of Burst-Dodging | For 10 seconds after using Deflect Arrows, you evade 10% of Burst attacks |
Spoiler text.
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Evasive | For 10 seconds after using Deflect Arrows, you evade 2% of Melee attacks |
Spoiler text.
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For 10 seconds after using Deflect Arrows, you gain +1 mitigation of all physical attacks (Crushing, Slasing, or Piercing) |
Spoiler text.
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For 10 seconds after using Deflect Arrows, you gain +0.5 sprint speed |
Spoiler text.
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Take the Lead heals you for 10 Health |
Spoiler text.
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Take the Lead boosts your movement speed by an additional +1 |
Spoiler text.
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Take the Lead boosts the aggro of all your attacks by +5% |
Spoiler text.
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of Fool Fighting | Fight Me You Fools deals +10% damage |
Spoiler text.
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of Fool Fighting | Fight Me You Fools deals +1% damage and taunts as if it did +25 damage |
Spoiler text.
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Finisher's | of Finishing | Finish It deals +10% damage |
Spoiler text.
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of Sudden Finishes | \"Finish It\" has a 1% chance to deal +250 damage |
Spoiler text.
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{IGNORE_CHANCE_KNOCKBACK}{0.15}{Shield} | |||
{IGNORE_CHANCE_STUN}{0.15}{Shield} | |||
of Death Avoidance | {AVOID_DEATH_CHANCE}{0.1}{Shield} |
Spoiler text.
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Fire-Shielding | Fire Shield also restores 10 Armor |
Spoiler text.
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of Fiery Insulation | While using Fire Shield, you take 1 less damage from direct and indirect Cold attacks |
Spoiler text.
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of True Fire Shielding | While using Fire Shield, you take 1 less damage from direct and indirect Fire attacks |
Spoiler text.
|
Prefix | Suffix | Tier 1 | All Tiers |
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of Shrill Commands | Shrill Command attacks deal +5 damage |
Spoiler text.
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of Shrill Moments | Shrill Command attacks have a 5% chance to deal +100% damage |
Spoiler text.
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of Synchronized Slashing | When you use Monstrous Rage on your pet, your Slashing attacks deal +1% damage for 8 seconds |
Spoiler text.
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of Synchronized Crushing | When you use Monstrous Rage on your pet, your Crushing attacks deal +1% damage for 8 seconds |
Spoiler text.
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of Enhanced Orders | When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +7 damage |
Spoiler text.
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of Synchronized Sprinting | When you use Sic Em on your pet, your sprint speed increases by +1 for 10 seconds |
Spoiler text.
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of Speedy Slashing | When you use Sic Em on your pet, its Slashing attacks (if any) deal +1 damage for 10 seconds |
Spoiler text.
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of Concerned Pets | When you use Get It Off Me, your pet's attacks taunt an additional +20% |
Spoiler text.
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of Regenerative Pleas | When you use Get It Off Me, you regenerate 25 Armor |
Spoiler text.
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Treat Keeper's | {BOOST_STABLEDPETHEAL_SENDER}{8} |
Spoiler text.
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Wild Endurance heals your pet for 20 Health/Armor |
Spoiler text.
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Nimble Limbs heals your pet for 20 Health/Armor |
Spoiler text.
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Pet Sadist's | Using Unnatural Wrath on your pet heals you for 20 Health/Armor |
Spoiler text.
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of Healthy Pets | Animal Handling pets have +10 health |
Spoiler text.
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of Plated Pets | Animal Handling pets have +15 armor |
Spoiler text.
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of Vicious Pets | Animal Handling pets deal +1 direct damage with each attack |
Spoiler text.
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of Deadly Pets | Animal Handling pets deal +2.5% direct damage with each attack |
Spoiler text.
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of Masterful Instruction | Animal Handling pets earn +2% XP |
Spoiler text.
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of Enthusiastic Orders | Animal Handling pets have +3% Enthusiasm |
Spoiler text.
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of Scary Looking Pets | Animal Handling pets taunt as if they did +5% additional damage |
Spoiler text.
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of Wimpy Looking Pets | Animal Handling pets taunt monsters less, as if they did -2% damage |
Spoiler text.
|
Prefix | Suffix | Tier 1 | All Tiers |
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of Hammering | {MOD_SKILL_HAMMER}{0.15} |
Spoiler text.
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of Clubbing | Pound attacks deal +2 damage |
Spoiler text.
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of Braining | Pound attacks have a 3% chance to deal +150 damage |
Spoiler text.
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of Dazing | Pound attacks have a 2% chance to stun the target and deal +2 damage |
Spoiler text.
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of Suspicious Bashing | Pound attacks taunt the target so that it temporarily thinks the attack did +15 damage |
Spoiler text.
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of Slagging | Pound To Slag deals +7% damage |
Spoiler text.
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of Stunning Slagging | Pound To Slag deals +2% damage and stun the target |
Spoiler text.
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of Healthy Obliteration | Pound To Slag attacks restore 7 health to you |
Spoiler text.
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of Frenzied Slagging | Pound To Slag attacks have a 5% chance to hit all enemies within 5 meters, dealing +5 damage |
Spoiler text.
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of Proud Pounding | Pound To Slag resets the timer on Look at My Hammer (so it can be used again immediately) | ||
of Nice Looking Hammers | Look At My Hammer restores +6 health to you |
Spoiler text.
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of Attractive Clubs | Look At My Hammer restores +6 armor to you |
Spoiler text.
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Nice Clubbin' | Look At My Hammer causes your Crushing attacks to deal +3% damage for 10 seconds |
Spoiler text.
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of Efficient Clubbing | After using Look At My Hammer, all other Hammer attacks cost -1 Power for 8 seconds |
Spoiler text.
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of Performant Clubbing | After using Look At My Hammer, all other Hammer attacks cost -1 Power for 8 seconds |
Spoiler text.
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of Efficient Clubbing | After using Look At My Hammer, all other Hammer attacks cost -2 Power for 8 seconds |
Spoiler text.
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of Leaping and Smashing | Leaping Smash deals +10% damage |
Spoiler text.
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of Leaping and Smashing | Leaping Smash has a 5% chance to deal +100% damage |
Spoiler text.
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of Leaping and Healing | Leaping Smash heals you for 10 health |
Spoiler text.
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of Rib Removal | Rib Shatter deals +6 damage |
Spoiler text.
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of Rib Removal | Rib Shatter deals +6 armor damage |
Spoiler text.
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of Critical De-Ribbing | Rib Shatter attacks have a 3% chance to deal +150 damage |
Spoiler text.
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of Ribcage Explosion | Rib Shatter attacks deal +5 damage to targets that are knocked down |
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Thunderstriking | of Thunder Strikes | Thunderstrike deals +4 damage |
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of Thunder Healing | Thunderstrike attacks heal you for 4 health |
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of Discordant Thunder | Thunderstrike deals +2 damage and knock all targets back |
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Discharging | Discharging Strike deals +7% damage |
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Discharging Strike has a 1% chance to knock down the target |
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Discharging Strike deals +1% damage and taunts the target as if you'd done +20 damage |
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of Discount Discharges | Discharging Strike restores 2 Power to you |
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For 5 seconds after using Reckless Slam, you gain +1 direct damage mitigation |
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Reckless Slam attacks heal you for 3 health |
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Reckless | of Reckless Slamming | Reckless Slam deals +10% damage |
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Reckless | of Reckless Slamming | Reckless Slam has a 25% chance to deal +20% damage |
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Reckless Slam deals +1% damage and taunts as if it did +20 damage |
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Reverberating | Reverberating Strike has a 2% chance to deal +250 armor damage |
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of Taunting Reverberations | Reverberating Strike taunts the target so that it temporarily thinks the attack did +25 damage |
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Reverberating | Reverberating Strike deals +5% armor damage |
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Reverberating Strike reduces target's Armor regeneration per heartbeat by 4% for 10 seconds |
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Reverberating Strike reduces target's Health regeneration per heartbeat by 3% for 10 seconds |
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Prefix | Suffix | Tier 1 | All Tiers |
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of Druiding | {MOD_SKILL_DRUID}{0.15} |
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of Heart Thorns | Heart Thorn deals +10% damage |
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of Explosive Heart Thorns | Heart Thorn attacks have a 5% chance to deal +100 damage |
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Heart Thorn reduces the target's Slashing damage by 1% for 30 seconds |
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Heart Thorn reduces the target's Piercing damage by 1% for 30 seconds |
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Heart Thorn reduces the target's Crushing damage by 1% for 30 seconds |
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Heart Thorn restores 7 armor to you |
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Heart Thorn resets the timer on Regrowth (so it can be used again immediately) | |||
Rotskin deals +10% armor damage |
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Rotskin attacks have a 5% chance to deal +50 armor damage |
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Rotskin attacks have a 3% chance to hit all targets within 20 meters |
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of the Life Cycle | Rotskin resets the timer on Regrowth (so it can be used again immediately) | ||
Delerium deals +10% damage |
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Delerium attacks detaunt the enemy as if you had done 20 less damage |
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Delerium attacks deplete an additional 10 rage and deal +2 damage |
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Brambleskin increases your Max Health by +6 for 30 seconds |
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Brambleskin increases your Max Health by +6 for 30 seconds |
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Brambleskin increases your Max Armor by +6 for 30 seconds |
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Brambleskin increases your Max Armor by +6 for 30 seconds |
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Brambleskin increases your Max Power by +2 for 30 seconds |
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Brambleskin increases your Max Power by +2 for 30 seconds |
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Brambleskin heals you for 10 health |
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Brambleskin resets the timer on Regrowth (so it can be used again immediately) | |||
Cosmic Strike deals +10% damage |
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Cosmic Strike attacks have a 5% chance to deal +100 armor damage |
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Cosmic Strike attacks deplete 7 rage and deal +2 damage |
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Cosmic Strike attacks have a 3% chance to heal you for 150 health |
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of Tasty Bile | Fill With Bile heals the target for 7 health |
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of Healthy Bile | Fill With Bile increases target's Max Health by +5 for 60 seconds |
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of Healthy Bile | Fill With Bile increases target's Max Health by +5 for 60 seconds |
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of Regrowth | {BOOST_DRUIDHEAL_SENDER}{6} |
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Regrowth restores +2 power |
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Regrowth has a 2% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). |
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Regrowth has a 2% chance to heal +100 armor damage |
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Enervate has a 2% chance to heal +200 armor damage |
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Enervate has a 2% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). |
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Hunter's Stride boosts targets' Out Of Combat Power Regeneration +1 |
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Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +1 |
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Hunter's Stride boosts targets' Out Of Combat Health Regeneration +1 |
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of Toxic Balls | Toxinball attacks deal +6 damage |
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of Exploding Toxic Balls | Toxinball attacks have a 5% chance to deal +100 damage |
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Toxinball restores 1 power |
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Prefix | Suffix | Tier 1 | All Tiers |
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of Druiding | {MOD_SKILL_ICEMAGIC}{0.15} |
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of Ice Spears | Ice Spear deals +10% damage |
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Ice Spear has a 50% chance to deal +5% damage |
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Ice Spear has a 15% chance to stun the target and deal +3% damage |
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You regain 1 Power after using Ice Nova or Shardblast |
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You regain 4 Health when using Ice Nova or Shardblast |
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Ice Nova and Shardblast deal +10% damage |
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Ice Nova has a 25% chance to restore 10 Armor to you |
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Ice Armor restores +1 Armor every second |
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Ice Armor restores +1 Power every 3 seconds |
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Ice Armor boosts Acid Mitigation +1 |
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Ice Armor boosts Trauma Mitigation +1 |
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Ice Armor boosts Cold damage +1 |
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Freeze Solid and Frostbite deal +10% damage |
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Frostbite causes target's attacks to deal -1 damage |
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Frostbite raises the target's Max Rage by 2%, preventing them from using their Rage attacks as often |
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Tundra Spikes and Blizzard deal +7% damage |
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Tundra Spikes has a 5% chance to deal +100% damage |
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Blizzard has a 10% chance to cause all sentient targets to flee in terror |
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Blizzard generates -20 Rage and -25 aggro |
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You regain 10 Health when using Blizzard |
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Blizzard deals +4 damage and taunts as if it did +20 more damage |
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of Ice Spears | Ice Lightning deals +10% damage |
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Ice Lightning has a 50% chance to deal +5% damage |
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Ice Spear has a 15% chance to stun the target and deal +3% damage |
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You regain 20 Health when using Cryogenic Freeze |
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You regain 20 Armor when using Cryogenic Freeze |
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You regain 7 Power after using Cryogenic Freeze |
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While in Cryogenic Freeze, you are 30% resistant to Fire damage |
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While in Cryogenic Freeze, you are 30% resistant to Poison damage |
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You regain 6 Health and 6 Armor when using Ice Veins |
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Ice Veins causes you to regenerate 1 Health every second for 30 seconds |
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Your Cold Sphere's attacks deal +2 damage |
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Your Cold Sphere gains 15 Armor |
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Your Cold Sphere's Rage attack deals +8 damage |
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Shardblast resets the timer on Ice Armor (so it can be used again immediately) |
Prefix | Suffix | Tier 1 | All Tiers |
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Bovine | of Bovinity | {MOD_SKILL_COW}{0.15} |
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of Cowhide | {MAX_ARMOR}{5}{Cow} {MAX_ARMOR}{7}{Cow} |
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of Critical Hooves | Cow's Front Kick has a 25% chance to deal +50 damage |
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of Lucky Trampling | Cow's Stampede has a 25% chance to deal +40 damage |
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of Trampling | Cow's Stampede deals +3 damage |
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of Punitive Hooves | Cow's Front Kick deals +4 damage |
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of Bovine Bashing | Cow's Bash deals +7% damage |
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of Refreshing Headbutts | Cow's Bash restores 3 Power to you |
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of Recuperative Headbutts | Cow's Bash heals you for 5 health |
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of Insulting Kicks | Cow's Front Kick deals +3% damage and taunts the target as if you'd done +10 damage |
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of Explosive Hooves | Cow's Front Kick has a 15% chance to hit all enemies within 5 meters and deal +10 damage |
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Mooer's | of Wholesome Mooing | Moo of Calm heals +10 health |
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of Calm Mooing | Moo of Calm restores +5 power |
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Mooer's | of Defensive Mooing | Moo of Calm restores +10 armor |
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Cudspeeder's | Chew Cud boosts your movement speed by 1 for 6 seconds |
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Cud-Toughened | Chew Cud increases your mitigation versus Crushing attacks +1 for 10 seconds |
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Cud-Toughened | Chew Cud increases your mitigation versus Slashing attacks +1 for 10 seconds |
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Cud-Toughened | Chew Cud increases your mitigation versus Piercing attacks +1 for 10 seconds |
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of Clobbering Hooves | Clobbering Hoof deals +10% damage |
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of Clobbering Hooves | Clobbering Hoof attacks have a 3% chance to deal +160 damage |
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of Clobbering Hooves | Clobbering Hoof deals +5% damage and taunts the target as if it did +25 more damage |
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of Four-Stomach Mastery | {COMBAT_REGEN_HEALTH_DELTA}{1}{Cow} {NONCOMBAT_REGEN_HEALTH_DELTA}{1}{Cow} |
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of Aggravating Moos | {TAUNT_MOD}{0.1}{Cow} |
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Hearty | of Healthy Livestock | {MAX_HEALTH}{5}{Cow} |
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of Howling Moos | Moo of Determination restores +10 armor |
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of The Eternal Bull | After you use Moo of Determination, you are healed of 1 damage every second for 20 seconds |
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Prefix | Suffix | Tier 1 | All Tiers |
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of Deeriness | {MOD_SKILL_DEER}{0.15} |
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of Deer Kicks | Deer Kick deals +4 damage |
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of Flying Hooves | Deer Kick deals +2 damage and hits all enemies within 5 meters |
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of Violent Hooves | Deer Kick has a 10% chance to deal +2 damage and stun the target |
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of Antlersprings | Deer Bash deals +10 damage and knocks the enemy backwards |
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of Antlery | Deer Bash deals +10% damage |
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Lucky Basher's | Deer Bash has a 5% chance to deal +100% damage |
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of Deceitful Eyes | After using Doe Eyes, your next attack deals +5 damage |
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of Armored Glances | Doe Eyes restores 15 armor |
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Doe Eyes restores 2 power |
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Doe Eyes heals 12 health |
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of Healthy Cuteness | Cuteness Overload heals you for 20 health |
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of Adorable Fleeing | Cuteness Overload increases your movement speed by +1 for 20 seconds |
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of Energetic Bounding | {MAX_POWER}{3}{Deer} {SPRINT_BOOST}{1}{Deer} |
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of Guilty Looks | Cuteness Overload deals +10% damage |
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of Tough Cuteness | Cuteness Overload restores 15 armor to you |
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of Antlery | King of the Forest has a 5% chance to deal +200 damage |
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of Antlery | King of the Forest deals +10% damage |
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Forest King's | of Invincible Kings | King of the Forest gives you +1 absorption of any physical damage for 10 seconds |
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Dumb Deer's | {MITIGATION_PSYCHIC}{1}{Deer} |
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Natural Deer's | {MITIGATION_NATURE}{1}{Deer} |
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Pummeling Hooves deals +10% damage |
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Pummeling Hooves deals +10% damage and taunts the enemy as if it did +20 more damage |
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Pummeling Hooves has a 25% chance to deal +30% damage and taunt the enemy as if it did +60 more damage |
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of Tough Stag Brothers | Summoned Deer have +6 health |
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of Rough Stag Brothers | Summoned Deer have +5 armor |
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of Violent Brethren | Summoned Deer deal +1 damage with each attack |
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of Enraging Brethren | Summoned Deer taunt as if they did 5% more damage than they do |
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of Survivable Escapes | Bounding Escape heals you for 20 health |
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of Survivable Escapes | Bounding Escape restores 20 armor to you |
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of Fresh Escapes | Bounding Escape restores 5 power to you |
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Antler Slash restores 1 power to you |
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of Antler Slashing | Antler Slash deals +8% damage |
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Antler Slash has a 15% chance to heal you for 10 health |
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of Indefatigable Antlery | Antler Slash heals you for 1 health |
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Prefix | Suffix | Tier 1 | All Tiers |
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of Pigginess | {MOD_SKILL_PIG}{0.15} |
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of Piggy Bites | Pig Bite deals +3 damage |
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of Chomping All Foes | Pig Bite has a 3% chance to deal +40 damage and hit all targets within 5 meters |
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of Healthy Chomping | Pig Bite restores 3 Health |
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of Unnoticeable Bites | Pig Bite lowers enemy aggression toward you as if you'd done -4 damage to it |
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of Porcine Rending | Pig Rend attacks deal +4 damage |
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of Contemplative Snacking | Sustaining Snack restores 5 Power |
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Snacker's | of Quality Shrooming | Sustaining Snack heals +15 Health |
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Snacker's | of Heavy Mushrooms | Sustaining Snack restores +20 armor |
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of Healthy Shrooming | Truffle Sniff restores 10 Health |
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of Infuriating Chomps | Strategic Chomp deals +2% damage and generates 15 less Rage |
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of Unimpressive Chomping | Strategic Chomp reduces enemy's aggro toward you as if you had done -15 damage to it |
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of Strategic Chomping | Strategic Chomp deals +12% damage |
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of Defensive Chomping | Strategic Chomp boosts your mitigation versus physical damage +1 for 10 seconds |
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Strategic Chomp restores 5 Power |
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of Porcine Resistance | {MITIGATION_POISON}{1}{Pig} |
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of Porcine Resistance | {MITIGATION_TRAUMA}{1}{Pig} |
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of Pigheaded Stupidity | {MITIGATION_PSYCHIC}{1}{Pig} |
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of Unshockable Sows | {MITIGATION_ELECTRICITY}{1}{Pig} |
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of Pigskin | {MAX_ARMOR}{7}{Pig} |
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of Squealing | Squeal deals +20% damage |
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of Heart-Exploding Squealing | Squeal has a 30% chance to deal +30% damage |
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Squeal boosts sprint speed by 1 for 10 seconds |
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Squeal uniformly diminishes all targets' entire aggro lists by 5%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts |
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of Cooling Mud | Mudbath heals you for 15 health |
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of Thick Mud | Mudbath restores 15 armor |
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Mudbather's | of Mudbaths | Mudbath gives you +1 absorption of any physical damage for 10 seconds |
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Harmlessness heals you for 20 health |
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Harmlessness restores 20 armor to you |
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of Powerful Harmlessness | Harmlessness restores 4 power to you |
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Confusing | of Harmless Confusion | Harmlessness confuses the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about | |
of Punting | Pig Punt deals +10% damage |
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of Punting | Pig Punt deals +5% damage and de-taunts the target as if you'd done 15 less damage |
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of Ignorable Punting | Pig Punt causes the target to ignore you for 3 seconds, or until you attack it again |
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Pig Punt has a 10% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about |
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of Crippling Punts | Pig Punt has a 15% chance to slow target's movement by 45% |
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Frenzy boosts sprint speed by 1 for 10 seconds |
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Frenzy restores 1 power to you |
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Frenzy gives you +1 absorption of any physical damage for 10 seconds |
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Prefix | Suffix | Tier 1 | All Tiers |
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of Spiders | {MOD_SKILL_SPIDER}{0.15} |
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of Mandibles | Spider Bite deals +20% damage |
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of Mandibular Refreshment | Spider Bite attacks restore 2 health |
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of Venom Injection | Spider Bite has a 20% chance to deal +100% damage |
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of Venom Injection | Inject Venom deals +10% damage |
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of Critical Venom Injection | Inject Venom has a 30% chance to deal +100% damage |
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of Bloodsucking Venom | Inject Venom heals you for 4 health |
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of Trapping and Leaving | Web Trap boosts your movement speed by 2 for 10 seconds |
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of Invigorating Grips | Gripjaw heals 5 health |
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of Crushing Gripjaws | Gripjaw attacks deal +4 damage |
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Gripjaw has a 30% chance to deal +150% damage |
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of Spider Armoring | Infinite Legs restores 3 Armor |
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Infinite Legs restores 1 Power |
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of Infinite Legs | Infinite Legs deals +3 damage |
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of Healthy Spiderlings | Incubated Spiders have +6 health |
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of Tough Spiderlings | Incubated Spiders have +5 armor |
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of Bitey Baby Spiders | Incubated Spiders deal +1 direct damage with each attack |
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of Spider Toughness | {MITIGATION_ACID}{1}{Spider} |
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of Spider Toughness | {MITIGATION_POISON}{1}{Spider} |
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of Acid Spitting | Spit Acid deals +4 armor damage |
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of Terrifying Speed | Terrifying Bite boosts sprint speed by 1 for 10 seconds |
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Terrifying Bite deals +3 direct health damage |
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of Healthy Gaits | Scuttling Gait heals you for 20 health |
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of Tough Gaits | Scuttling Gait restores 20 armor |
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