Difference between revisions of "Treasure Effects"

From Project: Gorgon Wiki
Jump to: navigation, search
m
(Updated and organized, kind of. The effects like {MITIGATION_SLASHING}{1} still need to be changed though)
Line 1: Line 1:
<!-- The following table was autogenerated by SokerCap/Rekos using patch data v213 March 19, 2015
+
__NOTOC__
This data does not have info on what skill these effects belong to or level requirements
+
 
Also the formatting is pretty ugly. We don't have any extra info than provided in the table but messing with the column widths and layout might help make it more accessible.
+
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
-->
+
|+<div align="left"><h3>Endurance/Miscellaneous Effects</h3></div>
{| {{STDT|sortable}} style='width:100%;'
+
! Prefix !! Suffix !! Tier 1 !! All Tiers
! Skill(?) !! Prefix !! Suffix !! Tier 1 !! All Tiers
 
 
|-
 
|-
|| || ||  || {IGNORE_CHANCE_STUN}{0.15}{Shield} ||  
+
| Odor-Eating || of Odor-Eating || {HYGIENE_BONUS}{1} ||  
 
|-
 
|-
|| || ||  || Pound To Slag resets the timer on Look at My Hammer (so it can be used again immediately) ||  
+
| Stain-Resistant || of Stain Resistance || {HYGIENE_BONUS}{1} ||  
 
|-
 
|-
||  ||  ||  || Heart Thorn resets the timer on Regrowth (so it can be used again immediately) ||  
+
| Tidy ||  || {HYGIENE_BONUS}{1} ||  
 
|-
 
|-
||  ||  ||  || Rotskin resets the timer on Regrowth (so it can be used again immediately) ||  
+
| Sprinter's ||  || {SPRINT_BOOST}{1} ||  
 
|-
 
|-
|| ||  ||  || Brambleskin resets the timer on Regrowth (so it can be used again immediately) ||  
+
| Featherlight || of Light Feet || {FALLING_DAMAGE_MOD}{-0.1} || {{Spoiler|
|-
 
||  ||  || of Mandibles || Spider Bite deals +20% damage || {{Spoiler|
 
 
*;2
 
*;2
:Spider Bite deals +40% damage
+
:{FALLING_DAMAGE_MOD}{-0.2}
 
*;3
 
*;3
:Spider Bite deals +60% damage
+
:{FALLING_DAMAGE_MOD}{-0.3}
 
*;4
 
*;4
:Spider Bite deals +80% damage
+
:{FALLING_DAMAGE_MOD}{-0.4}
 
*;5
 
*;5
:Spider Bite deals +100% damage
+
:{FALLING_DAMAGE_MOD}{-0.5}
 
}}
 
}}
 
|-
 
|-
||  ||  || of Spider Toughness || {MITIGATION_POISON}{1}{Spider} || {{Spoiler|
+
|  ||  || {MAX_HEALTH}{1} || {{Spoiler|
 
*;2
 
*;2
:{MITIGATION_POISON}{2}{Spider}
+
:{MAX_HEALTH}{3}
 
*;3
 
*;3
:{MITIGATION_POISON}{3}{Spider}
+
:{MAX_HEALTH}{5}
 
*;4
 
*;4
:{MITIGATION_POISON}{4}{Spider}
+
:{MAX_HEALTH}{10}
 
*;5
 
*;5
:{MITIGATION_POISON}{5}{Spider}
+
:{MAX_HEALTH}{13}
 
*;6
 
*;6
:{MITIGATION_POISON}{6}{Spider}
+
:{MAX_HEALTH}{15}
 
*;7
 
*;7
:{MITIGATION_POISON}{7}{Spider}
+
:{MAX_HEALTH}{18}
 
*;8
 
*;8
:{MITIGATION_POISON}{8}{Spider}
+
:{MAX_HEALTH}{20}
 
*;9
 
*;9
:{MITIGATION_POISON}{9}{Spider}
+
:{MAX_HEALTH}{23}
 
*;10
 
*;10
:{MITIGATION_POISON}{10}{Spider}
+
:{MAX_HEALTH}{25}
 
}}
 
}}
 
|-
 
|-
||  ||  || of Acid Spitting || Spit Acid deals +4 armor damage || {{Spoiler|
+
|  ||  || {MAX_POWER}{1} || {{Spoiler|
 
*;2
 
*;2
:Spit Acid deals +8 armor damage
+
:{MAX_POWER}{3}
 
*;3
 
*;3
:Spit Acid deals +12 armor damage
+
:{MAX_POWER}{5}
 
*;4
 
*;4
:Spit Acid deals +16 armor damage
+
:{MAX_POWER}{10}
 
*;5
 
*;5
:Spit Acid deals +20 armor damage
+
:{MAX_POWER}{13}
 
*;6
 
*;6
:Spit Acid deals +24 armor damage
+
:{MAX_POWER}{15}
 
*;7
 
*;7
:Spit Acid deals +28 armor damage
+
:{MAX_POWER}{18}
 
*;8
 
*;8
:Spit Acid deals +32 armor damage
+
:{MAX_POWER}{20}
 
*;9
 
*;9
:Spit Acid deals +36 armor damage
+
:{MAX_POWER}{23}
 
*;10
 
*;10
:Spit Acid deals +40 armor damage
+
:{MAX_POWER}{25}
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || Terrifying Bite boosts sprint speed by 1 for 10 seconds || {{Spoiler|
+
|  ||  || {NONCOMBAT_REGEN_HEALTH_DELTA}{1} || {{Spoiler|
 
*;2
 
*;2
:Terrifying Bite boosts sprint speed by 2 for 10 seconds
+
:{NONCOMBAT_REGEN_HEALTH_DELTA}{2}
 
*;3
 
*;3
:Terrifying Bite boosts sprint speed by 3 for 10 seconds
+
:{NONCOMBAT_REGEN_HEALTH_DELTA}{3}
 
*;4
 
*;4
:Terrifying Bite boosts sprint speed by 3.5 for 10 seconds
+
:{NONCOMBAT_REGEN_HEALTH_DELTA}{4}
 
*;5
 
*;5
:Terrifying Bite boosts sprint speed by 4 for 10 seconds
+
:{NONCOMBAT_REGEN_HEALTH_DELTA}{5}
 +
*;6
 +
:{NONCOMBAT_REGEN_HEALTH_DELTA}{6}
 +
*;7
 +
:{NONCOMBAT_REGEN_HEALTH_DELTA}{7}
 +
*;8
 +
:{NONCOMBAT_REGEN_HEALTH_DELTA}{8}
 +
*;9
 +
:{NONCOMBAT_REGEN_HEALTH_DELTA}{9}
 +
*;10
 +
:{NONCOMBAT_REGEN_HEALTH_DELTA}{10}
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || Terrifying Bite deals +3 direct health damage || {{Spoiler|
+
| Tireless ||  || {NONCOMBAT_REGEN_POWER_DELTA}{1} || {{Spoiler|
 
*;2
 
*;2
:Terrifying Bite deals +6 direct health damage
+
:{NONCOMBAT_REGEN_POWER_DELTA}{2}
 
*;3
 
*;3
:Terrifying Bite deals +9 direct health damage
+
:{NONCOMBAT_REGEN_POWER_DELTA}{3}
 
*;4
 
*;4
:Terrifying Bite deals +12 direct health damage
+
:{NONCOMBAT_REGEN_POWER_DELTA}{4}
 
*;5
 
*;5
:Terrifying Bite deals +15 direct health damage
+
:{NONCOMBAT_REGEN_POWER_DELTA}{5}
 
*;6
 
*;6
:Terrifying Bite deals +18 direct health damage
+
:{NONCOMBAT_REGEN_POWER_DELTA}{6}
 
*;7
 
*;7
:Terrifying Bite deals +21 direct health damage
+
:{NONCOMBAT_REGEN_POWER_DELTA}{7}
 
*;8
 
*;8
:Terrifying Bite deals +24 direct health damage
+
:{NONCOMBAT_REGEN_POWER_DELTA}{8}
 
*;9
 
*;9
:Terrifying Bite deals +27 direct health damage
+
:{NONCOMBAT_REGEN_POWER_DELTA}{9}
 
*;10
 
*;10
:Terrifying Bite deals +30 direct health damage
+
:{NONCOMBAT_REGEN_POWER_DELTA}{10}
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || Scuttling Gait heals you for 20 health || {{Spoiler|
+
|  ||  || {NONCOMBAT_REGEN_ARMOR_DELTA}{1} || {{Spoiler|
 
*;2
 
*;2
:Scuttling Gait heals you for 40 health
+
:{NONCOMBAT_REGEN_ARMOR_DELTA}{2}
 
*;3
 
*;3
:Scuttling Gait heals you for 60 health
+
:{NONCOMBAT_REGEN_ARMOR_DELTA}{3}
 
*;4
 
*;4
:Scuttling Gait heals you for 80 health
+
:{NONCOMBAT_REGEN_ARMOR_DELTA}{4}
 
*;5
 
*;5
:Scuttling Gait heals you for 100 health
+
:{NONCOMBAT_REGEN_ARMOR_DELTA}{5}
 
*;6
 
*;6
:Scuttling Gait heals you for 120 health
+
:{NONCOMBAT_REGEN_ARMOR_DELTA}{6}
 
*;7
 
*;7
:Scuttling Gait heals you for 140 health
+
:{NONCOMBAT_REGEN_ARMOR_DELTA}{7}
 
*;8
 
*;8
:Scuttling Gait heals you for 160 health
+
:{NONCOMBAT_REGEN_ARMOR_DELTA}{8}
 
*;9
 
*;9
:Scuttling Gait heals you for 180 health
+
:{NONCOMBAT_REGEN_ARMOR_DELTA}{9}
 
*;10
 
*;10
:Scuttling Gait heals you for 200 health
+
:{NONCOMBAT_REGEN_ARMOR_DELTA}{10}
 
}}
 
}}
 
|-
 
|-
||  || ||  || Scuttling Gait restores 20 armor || {{Spoiler|
+
|  || of the Wolf || {COMBAT_REGEN_HEALTH_DELTA}{1} || {{Spoiler|
 
*;2
 
*;2
:Scuttling Gait restores 40 armor
+
:{COMBAT_REGEN_HEALTH_DELTA}{2}
 
*;3
 
*;3
:Scuttling Gait restores 60 armor
+
:{COMBAT_REGEN_HEALTH_DELTA}{3}
 
*;4
 
*;4
:Scuttling Gait restores 80 armor
+
:{COMBAT_REGEN_HEALTH_DELTA}{4}
 
*;5
 
*;5
:Scuttling Gait restores 100 armor
+
:{COMBAT_REGEN_HEALTH_DELTA}{5}
 
*;6
 
*;6
:Scuttling Gait restores 120 armor
+
:{COMBAT_REGEN_HEALTH_DELTA}{6}
 
*;7
 
*;7
:Scuttling Gait restores 140 armor
+
:{COMBAT_REGEN_HEALTH_DELTA}{7}
 
*;8
 
*;8
:Scuttling Gait restores 160 armor
+
:{COMBAT_REGEN_HEALTH_DELTA}{8}
 
*;9
 
*;9
:Scuttling Gait restores 180 armor
+
:{COMBAT_REGEN_HEALTH_DELTA}{9}
 
*;10
 
*;10
:Scuttling Gait restores 200 armor
+
:{COMBAT_REGEN_HEALTH_DELTA}{10}
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || {IGNORE_CHANCE_KNOCKBACK}{0.15}{Shield} ||
+
| Indefatigable ||  || {COMBAT_REGEN_POWER_DELTA}{1} || {{Spoiler|
|-
 
||  ||  || of Hammering || {MOD_SKILL_HAMMER}{0.15} || {{Spoiler|
 
 
*;2
 
*;2
:{MOD_SKILL_HAMMER}{0.2}
+
:{COMBAT_REGEN_POWER_DELTA}{2}
 
*;3
 
*;3
:{MOD_SKILL_HAMMER}{0.25}
+
:{COMBAT_REGEN_POWER_DELTA}{3}
 
*;4
 
*;4
:{MOD_SKILL_HAMMER}{0.3}
+
:{COMBAT_REGEN_POWER_DELTA}{4}
 
*;5
 
*;5
:{MOD_SKILL_HAMMER}{0.35}
+
:{COMBAT_REGEN_POWER_DELTA}{5}
 +
*;6
 +
:{COMBAT_REGEN_POWER_DELTA}{6}
 +
*;7
 +
:{COMBAT_REGEN_POWER_DELTA}{7}
 +
*;8
 +
:{COMBAT_REGEN_POWER_DELTA}{8}
 +
*;9
 +
:{COMBAT_REGEN_POWER_DELTA}{9}
 +
*;10
 +
:{COMBAT_REGEN_POWER_DELTA}{10}
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || Discharging Strike restores 1 Power to you || {{Spoiler|
+
| Titan's ||  || {COMBAT_REGEN_ARMOR_DELTA}{1} || {{Spoiler|
 
*;2
 
*;2
:Discharging Strike restores 2 Power to you
+
:{COMBAT_REGEN_ARMOR_DELTA}{2}
 
*;3
 
*;3
:Discharging Strike restores 3 Power to you
+
:{COMBAT_REGEN_ARMOR_DELTA}{3}
 
*;4
 
*;4
:Discharging Strike restores 4 Power to you
+
:{COMBAT_REGEN_ARMOR_DELTA}{4}
 
*;5
 
*;5
:Discharging Strike restores 5 Power to you
+
:{COMBAT_REGEN_ARMOR_DELTA}{5}
 +
*;6
 +
:{COMBAT_REGEN_ARMOR_DELTA}{6}
 +
*;7
 +
:{COMBAT_REGEN_ARMOR_DELTA}{7}
 +
*;8
 +
:{COMBAT_REGEN_ARMOR_DELTA}{8}
 +
*;9
 +
:{COMBAT_REGEN_ARMOR_DELTA}{9}
 +
*;10
 +
:{COMBAT_REGEN_ARMOR_DELTA}{10}
 
}}
 
}}
 
|-
 
|-
|||  || of Druiding || {MOD_SKILL_DRUID}{0.15} || {{Spoiler|
+
| First Responder's ||  || {BOOST_FIRSTAID_RECEIVER}{5} || {{Spoiler|
 
*;2
 
*;2
:{MOD_SKILL_DRUID}{0.2}
+
:{BOOST_FIRSTAID_RECEIVER}{10}
 
*;3
 
*;3
:{MOD_SKILL_DRUID}{0.25}
+
:{BOOST_FIRSTAID_RECEIVER}{15}
 
*;4
 
*;4
:{MOD_SKILL_DRUID}{0.3}
+
:{BOOST_FIRSTAID_RECEIVER}{20}
 
*;5
 
*;5
:{MOD_SKILL_DRUID}{0.35}
+
:{BOOST_FIRSTAID_RECEIVER}{25}
 +
*;6
 +
:{BOOST_FIRSTAID_RECEIVER}{30}
 +
*;7
 +
:{BOOST_FIRSTAID_RECEIVER}{35}
 +
*;8
 +
:{BOOST_FIRSTAID_RECEIVER}{40}
 +
*;9
 +
:{BOOST_FIRSTAID_RECEIVER}{45}
 +
*;10
 +
:{BOOST_FIRSTAID_RECEIVER}{50}
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || Regrowth restores +2 power || {{Spoiler|
+
| Repairman's ||  || {BOOST_ARMORREPAIR_RECEIVER}{5} || {{Spoiler|
 
*;2
 
*;2
:Regrowth restores +4 power
+
:{BOOST_ARMORREPAIR_RECEIVER}{10}
 
*;3
 
*;3
:Regrowth restores +6 power
+
:{BOOST_ARMORREPAIR_RECEIVER}{15}
 
*;4
 
*;4
:Regrowth restores +8 power
+
:{BOOST_ARMORREPAIR_RECEIVER}{20}
 
*;5
 
*;5
:Regrowth restores +10 power
+
:{BOOST_ARMORREPAIR_RECEIVER}{25}
 +
*;6
 +
:{BOOST_ARMORREPAIR_RECEIVER}{30}
 +
*;7
 +
:{BOOST_ARMORREPAIR_RECEIVER}{35}
 +
*;8
 +
:{BOOST_ARMORREPAIR_RECEIVER}{40}
 +
*;9
 +
:{BOOST_ARMORREPAIR_RECEIVER}{45}
 +
*;10
 +
:{BOOST_ARMORREPAIR_RECEIVER}{50}
 
}}
 
}}
 
|-
 
|-
||  || Bovine || of Bovinity || {MOD_SKILL_COW}{0.15} || {{Spoiler|
+
| Treasure-Hunter's ||  || {LOOT_BOOST_CHANCE_UNCOMMON}{0.01} || {{Spoiler|
 
*;2
 
*;2
:{MOD_SKILL_COW}{0.2}
+
:{LOOT_BOOST_CHANCE_UNCOMMON}{0.02}
 
*;3
 
*;3
:{MOD_SKILL_COW}{0.25}
+
:{LOOT_BOOST_CHANCE_UNCOMMON}{0.03}
 
*;4
 
*;4
:{MOD_SKILL_COW}{0.3}
+
:{LOOT_BOOST_CHANCE_UNCOMMON}{0.04}
 
*;5
 
*;5
:{MOD_SKILL_COW}{0.35}
+
:{LOOT_BOOST_CHANCE_UNCOMMON}{0.05}
 +
*;6
 +
:{LOOT_BOOST_CHANCE_UNCOMMON}{0.06}
 +
*;7
 +
:{LOOT_BOOST_CHANCE_UNCOMMON}{0.07}
 +
*;8
 +
:{LOOT_BOOST_CHANCE_UNCOMMON}{0.08}
 +
*;9
 +
:{LOOT_BOOST_CHANCE_UNCOMMON}{0.09}
 +
*;10
 +
:{LOOT_BOOST_CHANCE_UNCOMMON}{0.1}
 
}}
 
}}
 
|-
 
|-
|||  || of Trampling || Cow's Stampede deals +2 damage || {{Spoiler|
+
| Treasure-Hunter's ||  || {LOOT_BOOST_CHANCE_RARE}{0.01} || {{Spoiler|
 
*;2
 
*;2
:Cow's Stampede deals +4 damage
+
:{LOOT_BOOST_CHANCE_RARE}{0.02}
 
*;3
 
*;3
:Cow's Stampede deals +6 damage
+
:{LOOT_BOOST_CHANCE_RARE}{0.03}
 
*;4
 
*;4
:Cow's Stampede deals +8 damage
+
:{LOOT_BOOST_CHANCE_RARE}{0.04}
 
*;5
 
*;5
:Cow's Stampede deals +10 damage
+
:{LOOT_BOOST_CHANCE_RARE}{0.05}
 
}}
 
}}
 
|-
 
|-
|||  || of Punitive Hooves || Cow's Front Kick deals +3 damage || {{Spoiler|
+
| Roomy ||  || {MAX_INVENTORY_SIZE}{1} || {{Spoiler|
 
*;2
 
*;2
:Cow's Front Kick deals +6 damage
+
:{MAX_INVENTORY_SIZE}{2}
 
*;3
 
*;3
:Cow's Front Kick deals +10 damage
+
:{MAX_INVENTORY_SIZE}{3}
 
*;4
 
*;4
:Cow's Front Kick deals +15 damage
+
:{MAX_INVENTORY_SIZE}{4}
 
*;5
 
*;5
:Cow's Front Kick deals +20 damage
+
:{MAX_INVENTORY_SIZE}{5}
 
}}
 
}}
 
|-
 
|-
|||  || of Deeriness || {MOD_SKILL_DEER}{0.15} || {{Spoiler|
+
| Provocative ||  || {TAUNT_MOD}{0.01} || {{Spoiler|
 
*;2
 
*;2
:{MOD_SKILL_DEER}{0.2}
+
:{TAUNT_MOD}{0.02}
 
*;3
 
*;3
:{MOD_SKILL_DEER}{0.25}
+
:{TAUNT_MOD}{0.03}
 
*;4
 
*;4
:{MOD_SKILL_DEER}{0.3}
+
:{TAUNT_MOD}{0.04}
 
*;5
 
*;5
:{MOD_SKILL_DEER}{0.35}
+
:{TAUNT_MOD}{0.05}
 
}}
 
}}
 
|-
 
|-
|||  || of Deer Kicks || Deer Kick deals +4 damage || {{Spoiler|
+
| Insulated ||  || {MITIGATION_ELECTRICITY}{1} || {{Spoiler|
 
*;2
 
*;2
:Deer Kick deals +8 damage
+
:{MITIGATION_ELECTRICITY}{2}
 
*;3
 
*;3
:Deer Kick deals +12 damage
+
:{MITIGATION_ELECTRICITY}{3}
 
*;4
 
*;4
:Deer Kick deals +16 damage
+
:{MITIGATION_ELECTRICITY}{4}
 
*;5
 
*;5
:Deer Kick deals +20 damage
+
:{MITIGATION_ELECTRICITY}{5}
 +
*;6
 +
:{MITIGATION_ELECTRICITY}{6}
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || Antler Slash restores 1 power to you || {{Spoiler|
+
| Foil-Lined ||  || {MITIGATION_PSYCHIC}{1} || {{Spoiler|
 
*;2
 
*;2
:Antler Slash restores 2 power to you
+
:{MITIGATION_PSYCHIC}{2}
 
*;3
 
*;3
:Antler Slash restores 4 power to you
+
:{MITIGATION_PSYCHIC}{3}
 
*;4
 
*;4
:Antler Slash restores 5 power to you
+
:{MITIGATION_PSYCHIC}{4}
 
*;5
 
*;5
:Antler Slash restores 7 power to you
+
:{MITIGATION_PSYCHIC}{5}
 +
*;6
 +
:{MITIGATION_PSYCHIC}{6}
 
}}
 
}}
 
|-
 
|-
|||  || of Pigginess || {MOD_SKILL_PIG}{0.15} || {{Spoiler|
+
| Waterproof ||  || {MITIGATION_TRAUMA}{1} || {{Spoiler|
 
*;2
 
*;2
:{MOD_SKILL_PIG}{0.2}
+
:{MITIGATION_TRAUMA}{2}
 
*;3
 
*;3
:{MOD_SKILL_PIG}{0.25}
+
:{MITIGATION_TRAUMA}{3}
 
*;4
 
*;4
:{MOD_SKILL_PIG}{0.3}
+
:{MITIGATION_TRAUMA}{4}
 
*;5
 
*;5
:{MOD_SKILL_PIG}{0.35}
+
:{MITIGATION_TRAUMA}{5}
 +
*;6
 +
:{MITIGATION_TRAUMA}{6}
 
}}
 
}}
 
|-
 
|-
|||  || of Piggy Bites || Pig Bite deals +3 damage || {{Spoiler|
+
| Antifungal ||  || {MITIGATION_NATURE}{1} || {{Spoiler|
 
*;2
 
*;2
:Pig Bite deals +6 damage
+
:{MITIGATION_NATURE}{2}
 
*;3
 
*;3
:Pig Bite deals +9 damage
+
:{MITIGATION_NATURE}{3}
 
*;4
 
*;4
:Pig Bite deals +12 damage
+
:{MITIGATION_NATURE}{4}
 
*;5
 
*;5
:Pig Bite deals +15 damage
+
:{MITIGATION_NATURE}{5}
 +
*;6
 +
:{MITIGATION_NATURE}{6}
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || Strategic Chomp restores 5 Power || {{Spoiler|
+
| Antitoxic ||  || {MITIGATION_POISON}{1} || {{Spoiler|
 
*;2
 
*;2
:Strategic Chomp restores 10 Power
+
:{MITIGATION_POISON}{2}
 
*;3
 
*;3
:Strategic Chomp restores 15 Power
+
:{MITIGATION_POISON}{3}
 
*;4
 
*;4
:Strategic Chomp restores 20 Power
+
:{MITIGATION_POISON}{4}
 
*;5
 
*;5
:Strategic Chomp restores 25 Power
+
:{MITIGATION_POISON}{5}
 +
*;6
 +
:{MITIGATION_POISON}{6}
 
}}
 
}}
 
|-
 
|-
||  || Confusing || of Harmless Confusion || Harmlessness confuses the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about ||  
+
| Learner's ||  || {COMBAT_XP_EARNED_MOD}{0.01} || {{Spoiler|
 +
*;2
 +
:{COMBAT_XP_EARNED_MOD}{0.02}
 +
*;3
 +
:{COMBAT_XP_EARNED_MOD}{0.03}
 +
*;4
 +
:{COMBAT_XP_EARNED_MOD}{0.04}
 +
*;5
 +
:{COMBAT_XP_EARNED_MOD}{0.05}
 +
}}
 
|-
 
|-
|||  || of Punting || Pig Punt deals +5% damage and de-taunts the target as if you'd done 15 less damage || {{Spoiler|
+
| Poisoner's ||  || {BOOST_POISON}{1} || {{Spoiler|
 
*;2
 
*;2
:Pig Punt deals +10% damage and de-taunts the target as if you'd done 30 less damage
+
:{BOOST_POISON}{2}
 
*;3
 
*;3
:Pig Punt deals +15% damage and de-taunts the target as if you'd done 45 less damage
+
:{BOOST_POISON}{3}
 
*;4
 
*;4
:Pig Punt deals +20% damage and de-taunts the target as if you'd done 60 less damage
+
:{BOOST_POISON}{4}
 
*;5
 
*;5
:Pig Punt deals +25% damage and de-taunts the target as if you'd done 75 less damage
+
:{BOOST_POISON}{5}
 
*;6
 
*;6
:Pig Punt deals +30% damage and de-taunts the target as if you'd done 90 less damage
+
:{BOOST_POISON}{6}
 
*;7
 
*;7
:Pig Punt deals +35% damage and de-taunts the target as if you'd done 105 less damage
+
:{BOOST_POISON}{7}
 
*;8
 
*;8
:Pig Punt deals +40% damage and de-taunts the target as if you'd done 120 less damage
+
:{BOOST_POISON}{8}
 
*;9
 
*;9
:Pig Punt deals +45% damage and de-taunts the target as if you'd done 135 less damage
+
:{BOOST_POISON}{9}
 
*;10
 
*;10
:Pig Punt deals +50% damage and de-taunts the target as if you'd done 150 less damage
+
:{BOOST_POISON}{10}
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || Pig Punt has a 10% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about || {{Spoiler|
+
| Traumatic ||  || {BOOST_TRAUMA}{1} || {{Spoiler|
 
*;2
 
*;2
:Pig Punt has a 15% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
+
:{BOOST_TRAUMA}{2}
 
*;3
 
*;3
:Pig Punt has a 20% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
+
:{BOOST_TRAUMA}{3}
 
*;4
 
*;4
:Pig Punt has a 25% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
+
:{BOOST_TRAUMA}{4}
 
*;5
 
*;5
:Pig Punt has a 30% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
+
:{BOOST_TRAUMA}{5}
}}
+
*;6
|-
+
:{BOOST_TRAUMA}{6}
||  ||  ||  || Frenzy boosts sprint speed by 1 for 10 seconds || {{Spoiler|
+
*;7
*;2
+
:{BOOST_TRAUMA}{7}
:Frenzy boosts sprint speed by 2 for 10 seconds
+
*;8
*;3
+
:{BOOST_TRAUMA}{8}
:Frenzy boosts sprint speed by 3 for 10 seconds
+
*;9
*;4
+
:{BOOST_TRAUMA}{9}
:Frenzy boosts sprint speed by 3.5 for 10 seconds
+
*;10
*;5
+
:{BOOST_TRAUMA}{10}
:Frenzy boosts sprint speed by 4 for 10 seconds
 
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || Frenzy restores 1 power to you || {{Spoiler|
+
| Natural ||  || {BOOST_NATURE}{1} || {{Spoiler|
 
*;2
 
*;2
:Frenzy restores 2 power to you
+
:{BOOST_NATURE}{2}
 
*;3
 
*;3
:Frenzy restores 3 power to you
+
:{BOOST_NATURE}{3}
 
*;4
 
*;4
:Frenzy restores 4 power to you
+
:{BOOST_NATURE}{4}
 
*;5
 
*;5
:Frenzy restores 5 power to you
+
:{BOOST_NATURE}{5}
 
*;6
 
*;6
:Frenzy restores 6 power to you
+
:{BOOST_NATURE}{6}
 
*;7
 
*;7
:Frenzy restores 7 power to you
+
:{BOOST_NATURE}{7}
 
*;8
 
*;8
:Frenzy restores 8 power to you
+
:{BOOST_NATURE}{8}
 
*;9
 
*;9
:Frenzy restores 9 power to you
+
:{BOOST_NATURE}{9}
 
*;10
 
*;10
:Frenzy restores 10 power to you
+
:{BOOST_NATURE}{10}
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || Frenzy gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler|
+
| Patient's ||  || {BOOST_MISCPLAYERHEAL_RECEIVER}{2} || {{Spoiler|
 
*;2
 
*;2
:Frenzy gives you +2 absorption of any physical damage for 10 seconds
+
:{BOOST_MISCPLAYERHEAL_RECEIVER}{4}
 
*;3
 
*;3
:Frenzy gives you +3 absorption of any physical damage for 10 seconds
+
:{BOOST_MISCPLAYERHEAL_RECEIVER}{6}
 
*;4
 
*;4
:Frenzy gives you +4 absorption of any physical damage for 10 seconds
+
:{BOOST_MISCPLAYERHEAL_RECEIVER}{8}
 
*;5
 
*;5
:Frenzy gives you +5 absorption of any physical damage for 10 seconds
+
:{BOOST_MISCPLAYERHEAL_RECEIVER}{10}
 +
*;6
 +
:{BOOST_MISCPLAYERHEAL_RECEIVER}{12}
 +
*;7
 +
:{BOOST_MISCPLAYERHEAL_RECEIVER}{14}
 +
*;8
 +
:{BOOST_MISCPLAYERHEAL_RECEIVER}{16}
 +
*;9
 +
:{BOOST_MISCPLAYERHEAL_RECEIVER}{18}
 +
*;10
 +
:{BOOST_MISCPLAYERHEAL_RECEIVER}{20}
 
}}
 
}}
 
|-
 
|-
|||  || of Spiders || {MOD_SKILL_SPIDER}{0.15} || {{Spoiler|
+
| Calming ||  || {RAGE_INFLICT_MOD}{-0.01} || {{Spoiler|
 
*;2
 
*;2
:{MOD_SKILL_SPIDER}{0.2}
+
:{RAGE_INFLICT_MOD}{-0.02}
 
*;3
 
*;3
:{MOD_SKILL_SPIDER}{0.25}
+
:{RAGE_INFLICT_MOD}{-0.03}
 
*;4
 
*;4
:{MOD_SKILL_SPIDER}{0.3}
+
:{RAGE_INFLICT_MOD}{-0.04}
 
*;5
 
*;5
:{MOD_SKILL_SPIDER}{0.35}
+
:{RAGE_INFLICT_MOD}{-0.05}
 +
*;6
 +
:{RAGE_INFLICT_MOD}{-0.06}
 
}}
 
}}
 
|-
 
|-
||  ||  || of Mandibular Refreshment || Spider Bite attacks restore 2 health || {{Spoiler|
+
|  || of the Redwall || {MAX_ARMOR}{2} || {{Spoiler|
 
*;2
 
*;2
:Spider Bite attacks restore 4 health
+
:{MAX_ARMOR}{4}
 
*;3
 
*;3
:Spider Bite attacks restore 6 health
+
:{MAX_ARMOR}{7}
 
*;4
 
*;4
:Spider Bite attacks restore 8 health
+
:{MAX_ARMOR}{12}
 
*;5
 
*;5
:Spider Bite attacks restore 10 health
+
:{MAX_ARMOR}{15}
 
*;6
 
*;6
:Spider Bite attacks restore 12 health
+
:{MAX_ARMOR}{18}
 
*;7
 
*;7
:Spider Bite attacks restore 14 health
+
:{MAX_ARMOR}{20}
 
*;8
 
*;8
:Spider Bite attacks restore 16 health
+
:{MAX_ARMOR}{23}
 
*;9
 
*;9
:Spider Bite attacks restore 18 health
+
:{MAX_ARMOR}{25}
 
*;10
 
*;10
:Spider Bite attacks restore 20 health
+
:{MAX_ARMOR}{30}
 
}}
 
}}
 
|-
 
|-
||  ||  || of Venom Injection || Spider Bite has a 20% chance to deal +100% damage || {{Spoiler|
+
|  || of the Redwall || {MAX_ARMOR}{7} || {{Spoiler|
 
*;2
 
*;2
:Spider Bite has a 20% chance to deal +110% damage
+
:{MAX_ARMOR}{12}
 
*;3
 
*;3
:Spider Bite has a 20% chance to deal +120% damage
+
:{MAX_ARMOR}{15}
 
*;4
 
*;4
:Spider Bite has a 20% chance to deal +130% damage
+
:{MAX_ARMOR}{18}
 
*;5
 
*;5
:Spider Bite has a 20% chance to deal +140% damage
+
:{MAX_ARMOR}{20}
 
*;6
 
*;6
:Spider Bite has a 20% chance to deal +150% damage
+
:{MAX_ARMOR}{23}
 
*;7
 
*;7
:Spider Bite has a 20% chance to deal +160% damage
+
:{MAX_ARMOR}{25}
 
*;8
 
*;8
:Spider Bite has a 20% chance to deal +170% damage
+
:{MAX_ARMOR}{30}
 
*;9
 
*;9
:Spider Bite has a 25% chance to deal +185% damage
+
:{MAX_ARMOR}{35}
 
*;10
 
*;10
:Spider Bite has a 25% chance to deal +200% damage
+
:{MAX_ARMOR}{40}
 
}}
 
}}
 
|-
 
|-
||  ||  || of Venom Injection || Inject Venom deals +10% damage || {{Spoiler|
+
|  || of the Redwall || {MAX_ARMOR}{8} || {{Spoiler|
 
*;2
 
*;2
:Inject Venom deals +20% damage
+
:{MAX_ARMOR}{14}
 
*;3
 
*;3
:Inject Venom deals +30% damage
+
:{MAX_ARMOR}{20}
 
*;4
 
*;4
:Inject Venom deals +40% damage
+
:{MAX_ARMOR}{26}
 
*;5
 
*;5
:Inject Venom deals +50% damage
+
:{MAX_ARMOR}{32}
 
*;6
 
*;6
:Inject Venom deals +60% damage
+
:{MAX_ARMOR}{38}
 
*;7
 
*;7
:Inject Venom deals +70% damage
+
:{MAX_ARMOR}{46}
 
*;8
 
*;8
:Inject Venom deals +80% damage
+
:{MAX_ARMOR}{54}
 
*;9
 
*;9
:Inject Venom deals +90% damage
+
:{MAX_ARMOR}{62}
 
*;10
 
*;10
:Inject Venom deals +100% damage
+
:{MAX_ARMOR}{70}
 
}}
 
}}
 
|-
 
|-
||  ||  || of Critical Venom Injection || Inject Venom has a 30% chance to deal +100% damage || {{Spoiler|
+
|  || of the Redwall || {MITIGATION_SLASHING}{1}<br> {MITIGATION_CRUSHING}{1}<br> {MITIGATION_PIERCING}{1} || {{Spoiler|
 
*;2
 
*;2
:Inject Venom has a 30% chance to deal +110% damage
+
:{MITIGATION_SLASHING}{2}
 +
:{MITIGATION_CRUSHING}{1}
 +
:{MITIGATION_PIERCING}{1}
 
*;3
 
*;3
:Inject Venom has a 30% chance to deal +120% damage
+
:{MITIGATION_SLASHING}{2}
 +
:{MITIGATION_CRUSHING}{2}
 +
:{MITIGATION_PIERCING}{1}
 
*;4
 
*;4
:Inject Venom has a 30% chance to deal +130% damage
+
:{MITIGATION_SLASHING}{2}
 +
:{MITIGATION_CRUSHING}{2}
 +
:{MITIGATION_PIERCING}{2}
 
*;5
 
*;5
:Inject Venom has a 30% chance to deal +140% damage
+
:{MITIGATION_SLASHING}{3}
 +
:{MITIGATION_CRUSHING}{2}
 +
:{MITIGATION_PIERCING}{2}
 
*;6
 
*;6
:Inject Venom has a 30% chance to deal +150% damage
+
:{MITIGATION_SLASHING}{3}
*;7
+
:{MITIGATION_CRUSHING}{3}
:Inject Venom has a 30% chance to deal +160% damage
+
:{MITIGATION_PIERCING}{2}
*;8
+
}}
:Inject Venom has a 30% chance to deal +170% damage
+
|-
*;9
+
|  || of the Redwall || {MITIGATION_POISON}{1}<br> {MITIGATION_TRAUMA}{1}<br> {MITIGATION_PSYCHIC}{1} || {{Spoiler|
:Inject Venom has a 30% chance to deal +185% damage
+
*;2
*;10
+
:{MITIGATION_POISON}{2}
:Inject Venom has a 30% chance to deal +200% damage
+
:{MITIGATION_TRAUMA}{1}
}}
+
:{MITIGATION_PSYCHIC}{1}
|-
 
||  ||  || of Bloodsucking Venom || Inject Venom heals you for 4 health || {{Spoiler|
 
*;2
 
:Inject Venom heals you for 8 health
 
 
*;3
 
*;3
:Inject Venom heals you for 12 health
+
:{MITIGATION_POISON}{2}
 +
:{MITIGATION_TRAUMA}{2}
 +
:{MITIGATION_PSYCHIC}{1}
 
*;4
 
*;4
:Inject Venom heals you for 16 health
+
:{MITIGATION_POISON}{2}
 +
:{MITIGATION_TRAUMA}{2}
 +
:{MITIGATION_PSYCHIC}{2}
 
*;5
 
*;5
:Inject Venom heals you for 20 health
+
:{MITIGATION_POISON}{3}
 +
:{MITIGATION_TRAUMA}{2}
 +
:{MITIGATION_PSYCHIC}{2}
 
*;6
 
*;6
:Inject Venom heals you for 24 health
+
:{MITIGATION_POISON}{3}
*;7
+
:{MITIGATION_TRAUMA}{3}
:Inject Venom heals you for 28 health
+
:{MITIGATION_PSYCHIC}{2}
*;8
 
:Inject Venom heals you for 32 health
 
*;9
 
:Inject Venom heals you for 36 health
 
*;10
 
:Inject Venom heals you for 40 health
 
 
}}
 
}}
 
|-
 
|-
||  ||  || of Trapping and Leaving || Web Trap boosts your movement speed by 2 for 10 seconds || {{Spoiler|
+
|  || of the Redwall || {MITIGATION_ACID}{1}<br> {MITIGATION_NATURE}{1}<br> {MITIGATION_DARKNESS}{1} || {{Spoiler|
 
*;2
 
*;2
:Web Trap boosts your movement speed by 3 for 10 seconds
+
:{MITIGATION_ACID}{2}
 +
:{MITIGATION_NATURE}{1}
 +
:{MITIGATION_DARKNESS}{1}
 
*;3
 
*;3
:Web Trap boosts your movement speed by 4 for 10 seconds
+
:{MITIGATION_ACID}{2}
 +
:{MITIGATION_NATURE}{2}
 +
:{MITIGATION_DARKNESS}{1}
 
*;4
 
*;4
:Web Trap boosts your movement speed by 5 for 10 seconds
+
:{MITIGATION_ACID}{2}
 +
:{MITIGATION_NATURE}{2}
 +
:{MITIGATION_DARKNESS}{2}
 
*;5
 
*;5
:Web Trap boosts your movement speed by 6 for 10 seconds
+
:{MITIGATION_ACID}{3}
 +
:{MITIGATION_NATURE}{2}
 +
:{MITIGATION_DARKNESS}{2}
 +
*;6
 +
:{MITIGATION_ACID}{3}
 +
:{MITIGATION_NATURE}{3}
 +
:{MITIGATION_DARKNESS}{2}
 
}}
 
}}
 
|-
 
|-
||  ||  || of Invigorating Grips || Gripjaw heals 5 health || {{Spoiler|
+
|  || of the Redwall || {MITIGATION_FIRE}{1}<br> {MITIGATION_COLD}{1}<br> {MITIGATION_ELECTRICITY}{1} || {{Spoiler|
 
*;2
 
*;2
:Gripjaw heals 10 health
+
:{MITIGATION_FIRE}{2}
 +
:{MITIGATION_COLD}{1}
 +
:{MITIGATION_ELECTRICITY}{1}
 
*;3
 
*;3
:Gripjaw heals 15 health
+
:{MITIGATION_FIRE}{2}
 +
:{MITIGATION_COLD}{2}
 +
:{MITIGATION_ELECTRICITY}{1}
 
*;4
 
*;4
:Gripjaw heals 20 health
+
:{MITIGATION_FIRE}{2}
 +
:{MITIGATION_COLD}{2}
 +
:{MITIGATION_ELECTRICITY}{2}
 
*;5
 
*;5
:Gripjaw heals 25 health
+
:{MITIGATION_FIRE}{3}
 +
:{MITIGATION_COLD}{2}
 +
:{MITIGATION_ELECTRICITY}{2}
 
*;6
 
*;6
:Gripjaw heals 30 health
+
:{MITIGATION_FIRE}{3}
*;7
+
:{MITIGATION_COLD}{3}
:Gripjaw heals 35 health
+
:{MITIGATION_ELECTRICITY}{2}
*;8
 
:Gripjaw heals 40 health
 
*;9
 
:Gripjaw heals 45 health
 
*;10
 
:Gripjaw heals 50 health
 
 
}}
 
}}
 
|-
 
|-
||  ||  || of Crushing Gripjaws || Gripjaw attacks deal +4 damage || {{Spoiler|
+
|  || of the Redwall || {MAX_HEALTH}{1} || {{Spoiler|
 
*;2
 
*;2
:Gripjaw attacks deal +8 damage
+
:{MAX_HEALTH}{2}
 
*;3
 
*;3
:Gripjaw attacks deal +12 damage
+
:{MAX_HEALTH}{3}
 
*;4
 
*;4
:Gripjaw attacks deal +16 damage
+
:{MAX_HEALTH}{4}
 
*;5
 
*;5
:Gripjaw attacks deal +20 damage
+
:{MAX_HEALTH}{5}
 
*;6
 
*;6
:Gripjaw attacks deal +24 damage
+
:{MAX_HEALTH}{6}
 
*;7
 
*;7
:Gripjaw attacks deal +28 damage
+
:{MAX_HEALTH}{7}
 
*;8
 
*;8
:Gripjaw attacks deal +32 damage
+
:{MAX_HEALTH}{8}
 
*;9
 
*;9
:Gripjaw attacks deal +36 damage
+
:{MAX_HEALTH}{9}
 
*;10
 
*;10
:Gripjaw attacks deal +40 damage
+
:{MAX_HEALTH}{10}
 
}}
 
}}
 +
|}
 +
 +
 +
 +
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>Sword Effects</h3></div>
 +
! Prefix !! Suffix !! Tier 1 !! All Tiers
 
|-
 
|-
|| || ||  || Gripjaw has a 30% chance to deal +150% damage || {{Spoiler|
+
| Swordsman's || of Swordsmanship || {MOD_SKILL_SWORD}{0.15} || {{Spoiler|
 
*;2
 
*;2
:Gripjaw has a 30% chance to deal +160% damage
+
:{MOD_SKILL_SWORD}{0.2}
 
*;3
 
*;3
:Gripjaw has a 30% chance to deal +170% damage
+
:{MOD_SKILL_SWORD}{0.25}
 
*;4
 
*;4
:Gripjaw has a 30% chance to deal +180% damage
+
:{MOD_SKILL_SWORD}{0.3}
 
*;5
 
*;5
:Gripjaw has a 30% chance to deal +190% damage
+
:{MOD_SKILL_SWORD}{0.35}
 
*;6
 
*;6
:Gripjaw has a 30% chance to deal +200% damage
+
:{MOD_SKILL_SWORD}{0.4}
*;7
 
:Gripjaw has a 30% chance to deal +210% damage
 
*;8
 
:Gripjaw has a 30% chance to deal +220% damage
 
*;9
 
:Gripjaw has a 30% chance to deal +230% damage
 
*;10
 
:Gripjaw has a 30% chance to deal +240% damage
 
 
}}
 
}}
 
|-
 
|-
|| ||| of Spider Armoring || Infinite Legs restores 2 Armor || {{Spoiler|
+
| Rallying || of Rallying || Sword Slash and Thrusting Blade deal +5 damage when you have 33% or less of your Armor left || {{Spoiler|
 
*;2
 
*;2
:Infinite Legs restores 4 Armor
+
:Sword Slash and Thrusting Blade deal +10 damage when you have 33% or less of your Armor left
 
*;3
 
*;3
:Infinite Legs restores 6 Armor
+
:Sword Slash and Thrusting Blade deal +15 damage when you have 33% or less of your Armor left
 
*;4
 
*;4
:Infinite Legs restores 8 Armor
+
:Sword Slash and Thrusting Blade deal +20 damage when you have 33% or less of your Armor left
 
*;5
 
*;5
:Infinite Legs restores 10 Armor
+
:Sword Slash and Thrusting Blade deal +25 damage when you have 33% or less of your Armor left
*;6
 
:Infinite Legs restores 12 Armor
 
*;7
 
:Infinite Legs restores 14 Armor
 
*;8
 
:Infinite Legs restores 16 Armor
 
*;9
 
:Infinite Legs restores 18 Armor
 
*;10
 
:Infinite Legs restores 20 Armor
 
 
}}
 
}}
 
|-
 
|-
|| || ||  || Infinite Legs restores 1 Power || {{Spoiler|
+
| Slashy || of Slashing || Sword Slash and Thrusting Blade deal +3 damage || {{Spoiler|
 
*;2
 
*;2
:Infinite Legs restores 2 Power
+
:Sword Slash and Thrusting Blade deal +6 damage
 
*;3
 
*;3
:Infinite Legs restores 3 Power
+
:Sword Slash and Thrusting Blade deal +9 damage
 
*;4
 
*;4
:Infinite Legs restores 4 Power
+
:Sword Slash and Thrusting Blade deal +12 damage
 
*;5
 
*;5
:Infinite Legs restores 5 Power
+
:Sword Slash and Thrusting Blade deal +15 damage
*;6
+
}}
:Infinite Legs restores 6 Power
+
|-
*;7
+
| Refortifying || of Refortifying || Sword Slash and Thrusting Blade restore 3 armor || {{Spoiler|
:Infinite Legs restores 7 Power
+
*;2
*;8
+
:Sword Slash and Thrusting Blade restore 5 armor
:Infinite Legs restores 8 Power
+
*;3
*;9
+
:Sword Slash and Thrusting Blade restore 9 armor
:Infinite Legs restores 9 Power
+
*;4
*;10
+
:Sword Slash and Thrusting Blade restore 12 armor
:Infinite Legs restores 10 Power
+
*;5
 +
:Sword Slash and Thrusting Blade restore 15 armor
 
}}
 
}}
 
|-
 
|-
||  ||  || of Infinite Legs || Infinite Legs deals +3 damage || {{Spoiler|
+
|  || of Undetected Slashes || Sword Slash and Thrusting Blade generate 2 less rage || {{Spoiler|
 
*;2
 
*;2
:Infinite Legs deals +5 damage
+
:Sword Slash and Thrusting Blade generate 4 less rage
 
*;3
 
*;3
:Infinite Legs deals +7 damage
+
:Sword Slash and Thrusting Blade generate 6 less rage
 
*;4
 
*;4
:Infinite Legs deals +10 damage
+
:Sword Slash and Thrusting Blade generate 8 less rage
 
*;5
 
*;5
:Infinite Legs deals +13 damage
+
:Sword Slash and Thrusting Blade generate 10 less rage
 
*;6
 
*;6
:Infinite Legs deals +15 damage
+
:Sword Slash and Thrusting Blade generate 12 less rage
 
*;7
 
*;7
:Infinite Legs deals +17 damage
+
:Sword Slash and Thrusting Blade generate 15 less rage
 
*;8
 
*;8
:Infinite Legs deals +20 damage
+
:Sword Slash and Thrusting Blade generate 18 less rage
 
*;9
 
*;9
:Infinite Legs deals +23 damage
+
:Sword Slash and Thrusting Blade generate 21 less rage
 
*;10
 
*;10
:Infinite Legs deals +25 damage
+
:Sword Slash and Thrusting Blade generate 25 less rage
 +
}}
 +
|-
 +
|  || of Explosive Slashes || Sword Slash and Thrusting Blade have a 10% chance to hit all enemies within 5 meters || {{Spoiler|
 +
*;2
 +
:Sword Slash and Thrusting Blade have a 10% chance to hit all enemies within 5 meters
 +
*;3
 +
:Sword Slash and Thrusting Blade have a 10% chance to hit all enemies within 5 meters
 
}}
 
}}
 
|-
 
|-
|||  || of Healthy Spiderlings || Incubated Spiders have +6 health || {{Spoiler|
+
| Razorslash ||  || Many Cuts and Debilitating Blow have a 1% chance to deal double damage || {{Spoiler|
 
*;2
 
*;2
:Incubated Spiders have +12 health
+
:Many Cuts and Debilitating Blow have a 2% chance to deal double damage
 
*;3
 
*;3
:Incubated Spiders have +18 health
+
:Many Cuts and Debilitating Blow have a 3% chance to deal double damage
 
*;4
 
*;4
:Incubated Spiders have +24 health
+
:Many Cuts and Debilitating Blow have a 4% chance to deal double damage
 
*;5
 
*;5
:Incubated Spiders have +30 health
+
:Many Cuts and Debilitating Blow have a 5% chance to deal double damage
 
*;6
 
*;6
:Incubated Spiders have +36 health
+
:Many Cuts and Debilitating Blow have a 6% chance to deal double damage
 
*;7
 
*;7
:Incubated Spiders have +42 health
+
:Many Cuts and Debilitating Blow have a 7% chance to deal double damage
 
*;8
 
*;8
:Incubated Spiders have +48 health
+
:Many Cuts and Debilitating Blow have a 8% chance to deal double damage
 
*;9
 
*;9
:Incubated Spiders have +54 health
+
:Many Cuts and Debilitating Blow have a 9% chance to deal double damage
 
*;10
 
*;10
:Incubated Spiders have +60 health
+
:Many Cuts and Debilitating Blow have a 10% chance to deal double damage
 
}}
 
}}
 
|-
 
|-
|||  || of Tough Spiderlings || Incubated Spiders have +5 armor || {{Spoiler|
+
| Keenslash ||  || Sword Slash and Thrusting Blade have a 20% chance to deal +55 damage || {{Spoiler|
 
*;2
 
*;2
:Incubated Spiders have +10 armor
+
:Sword Slash and Thrusting Blade have a 20% chance to deal +60 damage
 
*;3
 
*;3
:Incubated Spiders have +15 armor
+
:Sword Slash and Thrusting Blade have a 20% chance to deal +65 damage
 
*;4
 
*;4
:Incubated Spiders have +20 armor
+
:Sword Slash and Thrusting Blade have a 20% chance to deal +70 damage
 
*;5
 
*;5
:Incubated Spiders have +25 armor
+
:Sword Slash and Thrusting Blade have a 20% chance to deal +75 damage
 
*;6
 
*;6
:Incubated Spiders have +30 armor
+
:Sword Slash and Thrusting Blade have a 20% chance to deal +80 damage
 
*;7
 
*;7
:Incubated Spiders have +35 armor
+
:Sword Slash and Thrusting Blade have a 20% chance to deal +85 damage
 
*;8
 
*;8
:Incubated Spiders have +40 armor
+
:Sword Slash and Thrusting Blade have a 20% chance to deal +90 damage
 
*;9
 
*;9
:Incubated Spiders have +45 armor
+
:Sword Slash and Thrusting Blade have a 20% chance to deal +95 damage
 
*;10
 
*;10
:Incubated Spiders have +50 armor
+
:Sword Slash and Thrusting Blade have a 20% chance to deal +100 damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Bitey Baby Spiders || Incubated Spiders deal +1 direct damage with each attack || {{Spoiler|
+
|  || of Many Cuts || Many Cuts deals +4 armor damage || {{Spoiler|
 
*;2
 
*;2
:Incubated Spiders deal +2 direct damage with each attack
+
:Many Cuts deals +8 armor damage
 
*;3
 
*;3
:Incubated Spiders deal +3 direct damage with each attack
+
:Many Cuts deals +12 armor damage
 
*;4
 
*;4
:Incubated Spiders deal +4 direct damage with each attack
+
:Many Cuts deals +16 armor damage
 
*;5
 
*;5
:Incubated Spiders deal +5 direct damage with each attack
+
:Many Cuts deals +20 armor damage
 
*;6
 
*;6
:Incubated Spiders deal +6 direct damage with each attack
+
:Many Cuts deals +24 armor damage
 
*;7
 
*;7
:Incubated Spiders deal +7 direct damage with each attack
+
:Many Cuts deals +28 armor damage
 
*;8
 
*;8
:Incubated Spiders deal +8 direct damage with each attack
+
:Many Cuts deals +32 armor damage
 
*;9
 
*;9
:Incubated Spiders deal +9 direct damage with each attack
+
:Many Cuts deals +36 armor damage
 
*;10
 
*;10
:Incubated Spiders deal +10 direct damage with each attack
+
:Many Cuts deals +40 armor damage
 
}}
 
}}
 
|-
 
|-
||  || || of Spider Toughness || {MITIGATION_ACID}{1}{Spider} || {{Spoiler|
+
|  || of Dazing the Naked || Many Cuts attacks have a 10% chance to stun targets that have less than half of their Armor || {{Spoiler|
 
*;2
 
*;2
:{MITIGATION_ACID}{2}{Spider}
+
:Many Cuts attacks have a 20% chance to stun targets that have less than half of their Armor
 
*;3
 
*;3
:{MITIGATION_ACID}{3}{Spider}
+
:Many Cuts attacks have a 30% chance to stun targets that have less than half of their Armor
 
*;4
 
*;4
:{MITIGATION_ACID}{4}{Spider}
+
:Many Cuts attacks have a 40% chance to stun targets that have less than half of their Armor
 
*;5
 
*;5
:{MITIGATION_ACID}{5}{Spider}
+
:Many Cuts attacks have a 50% chance to stun targets that have less than half of their Armor
*;6
 
:{MITIGATION_ACID}{6}{Spider}
 
*;7
 
:{MITIGATION_ACID}{7}{Spider}
 
*;8
 
:{MITIGATION_ACID}{8}{Spider}
 
*;9
 
:{MITIGATION_ACID}{9}{Spider}
 
*;10
 
:{MITIGATION_ACID}{10}{Spider}
 
 
}}
 
}}
 
|-
 
|-
||  || Necromancer's || of Necromancy || {MOD_SKILL_NECROMANCY}{0.01} || {{Spoiler|
+
|  || of Flinging the Naked || Many Cuts attacks have a 10% chance to knock back targets that have less than half of their Armor, also dealing +3 damage || {{Spoiler|
 
*;2
 
*;2
:{MOD_SKILL_NECROMANCY}{0.02}
+
:Many Cuts attacks have a 20% chance to knock back targets that have less than half of their Armor, also dealing +6 damage
 
*;3
 
*;3
:{MOD_SKILL_NECROMANCY}{0.03}
+
:Many Cuts attacks have a 30% chance to knock back targets that have less than half of their Armor, also dealing +9 damage
 
*;4
 
*;4
:{MOD_SKILL_NECROMANCY}{0.04}
+
:Many Cuts attacks have a 40% chance to knock back targets that have less than half of their Armor, also dealing +12 damage
 
*;5
 
*;5
:{MOD_SKILL_NECROMANCY}{0.05}
+
:Many Cuts attacks have a 50% chance to knock back targets that have less than half of their Armor, also dealing +15 damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Fast Zombies || Raised Zombies move +1 faster || {{Spoiler|
+
|  || of Arachnid Slicing || Many Cuts and Debilitating Blow attacks deal +5 damage to Spiders || {{Spoiler|
 
*;2
 
*;2
:Raised Zombies move +2 faster
+
:Many Cuts and Debilitating Blow attacks deal +10 damage to Spiders
 
*;3
 
*;3
:Raised Zombies move +3 faster
+
:Many Cuts and Debilitating Blow attacks deal +15 damage to Spiders
 
*;4
 
*;4
:Raised Zombies move +4 faster
+
:Many Cuts and Debilitating Blow attacks deal +20 damage to Spiders
 
*;5
 
*;5
:Raised Zombies move +5 faster
+
:Many Cuts and Debilitating Blow attacks deal +25 damage to Spiders
 +
*;6
 +
:Many Cuts and Debilitating Blow attacks deal +30 damage to Spiders
 +
*;7
 +
:Many Cuts and Debilitating Blow attacks deal +35 damage to Spiders
 +
*;8
 +
:Many Cuts and Debilitating Blow attacks deal +40 damage to Spiders
 +
*;9
 +
:Many Cuts and Debilitating Blow attacks deal +45 damage to Spiders
 +
*;10
 +
:Many Cuts and Debilitating Blow attacks deal +50 damage to Spiders
 
}}
 
}}
 
|-
 
|-
||  || Mentalist's || of Mentalism || {MOD_SKILL_MENTALISM}{0.15} || {{Spoiler|
+
| Rage Poking ||  || Precision Pierce deals 5 more direct health damage and further reduces target's Rage by 20 || {{Spoiler|
 
*;2
 
*;2
:{MOD_SKILL_MENTALISM}{0.2}
+
:Precision Pierce deals 10 more direct health damage and further reduces target's Rage by 40
 
*;3
 
*;3
:{MOD_SKILL_MENTALISM}{0.25}
+
:Precision Pierce deals 15 more direct health damage and further reduces target's Rage by 60
 +
*;4
 +
:Precision Pierce deals 20 more direct health damage and further reduces target's Rage by 80
 +
*;5
 +
:Precision Pierce deals 25 more direct health damage and further reduces target's Rage by 100
 +
}}
 +
|-
 +
|  || of Lucky Strikes || Wind Strike has a 10% chance to reset the timer on Finishing Blow (so it can be used again immediately) || {{Spoiler|
 +
*;2
 +
:Wind Strike has a 20% chance to reset the timer on Finishing Blow (so it can be used again immediately)
 +
*;3
 +
:Wind Strike has a 30% chance to reset the timer on Finishing Blow (so it can be used again immediately)
 
*;4
 
*;4
:{MOD_SKILL_MENTALISM}{0.3}
+
:Wind Strike has a 40% chance to reset the timer on Finishing Blow (so it can be used again immediately)
 
*;5
 
*;5
:{MOD_SKILL_MENTALISM}{0.35}
+
:Wind Strike has a 50% chance to reset the timer on Finishing Blow (so it can be used again immediately)
 
}}
 
}}
 
|-
 
|-
||  ||  || of Health Waves || {BOOST_HEALTHWAVE_SENDER}{1} || {{Spoiler|
+
|  || of Lucky Strikes || Wind Strike has a 3% chance to deal +25 damage and reset the timer on Decapitate (so it can be used again immediately) || {{Spoiler|
 
*;2
 
*;2
:{BOOST_HEALTHWAVE_SENDER}{2}
+
:Wind Strike has a 6% chance to deal +50 damage and reset the timer on Decapitate (so it can be used again immediately)
 
*;3
 
*;3
:{BOOST_HEALTHWAVE_SENDER}{3}
+
:Wind Strike has a 9% chance to deal +75 damage and reset the timer on Decapitate (so it can be used again immediately)
 
*;4
 
*;4
:{BOOST_HEALTHWAVE_SENDER}{4}
+
:Wind Strike has a 12% chance to deal +100 damage and reset the timer on Decapitate (so it can be used again immediately)
 
*;5
 
*;5
:{BOOST_HEALTHWAVE_SENDER}{5}
+
:Wind Strike has a 15% chance to deal +125 damage and reset the timer on Decapitate (so it can be used again immediately)
 
}}
 
}}
 
|-
 
|-
||  ||  || of Shielding Waves || Psi Armor Wave has a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || {{Spoiler|
+
|  || of Explosive Cuts || Many Cuts attacks hit all enemies within 5 meters, dealing +1 damage || {{Spoiler|
 
*;2
 
*;2
:Psi Armor Wave has a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
:Many Cuts attacks hit all enemies within 5 meters, dealing +2 damage
 
*;3
 
*;3
:Psi Armor Wave has a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
:Many Cuts attacks hit all enemies within 5 meters, dealing +3 damage
 
*;4
 
*;4
:Psi Armor Wave has a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
:Many Cuts attacks hit all enemies within 5 meters, dealing +4 damage
 
*;5
 
*;5
:Psi Armor Wave has a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
:Many Cuts attacks hit all enemies within 5 meters, dealing +5 damage
 
*;6
 
*;6
:Psi Armor Wave has a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
:Many Cuts attacks hit all enemies within 5 meters, dealing +7 damage
 
*;7
 
*;7
:Psi Armor Wave has a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
:Many Cuts attacks hit all enemies within 5 meters, dealing +10 damage
 
*;8
 
*;8
:Psi Armor Wave has a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
:Many Cuts attacks hit all enemies within 5 meters, dealing +14 damage
 
*;9
 
*;9
:Psi Armor Wave has a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
:Many Cuts attacks hit all enemies within 5 meters, dealing +18 damage
 
*;10
 
*;10
:Psi Armor Wave has a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
:Many Cuts attacks hit all enemies within 5 meters, dealing +22 damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Armor Waves || {BOOST_ARMORWAVE_SENDER}{1} || {{Spoiler|
+
| Belaying || of Belaying || Parry and Riposte further reduce target's Rage by 5 || {{Spoiler|
 
*;2
 
*;2
:{BOOST_ARMORWAVE_SENDER}{2}
+
:Parry and Riposte further reduce target's Rage by 10
 
*;3
 
*;3
:{BOOST_ARMORWAVE_SENDER}{3}
+
:Parry and Riposte further reduce target's Rage by 15
 
*;4
 
*;4
:{BOOST_ARMORWAVE_SENDER}{4}
+
:Parry and Riposte further reduce target's Rage by 20
 
*;5
 
*;5
:{BOOST_ARMORWAVE_SENDER}{5}
+
:Parry and Riposte further reduce target's Rage by 25
 +
*;6
 +
:Parry and Riposte further reduce target's Rage by 30
 +
*;7
 +
:Parry and Riposte further reduce target's Rage by 35
 +
*;8
 +
:Parry and Riposte further reduce target's Rage by 40
 +
*;9
 +
:Parry and Riposte further reduce target's Rage by 45
 +
*;10
 +
:Parry and Riposte further reduce target's Rage by 50
 
}}
 
}}
 
|-
 
|-
|||  || of Power Waves || {BOOST_POWERWAVE_SENDER}{1} || {{Spoiler|
+
| Repositioning ||  || You regain 5 health whenever you use Parry or Riposte || {{Spoiler|
 
*;2
 
*;2
:{BOOST_POWERWAVE_SENDER}{2}
+
:You regain 10 health whenever you use Parry or Riposte
 
*;3
 
*;3
:{BOOST_POWERWAVE_SENDER}{3}
+
:You regain 15 health whenever you use Parry or Riposte
 
*;4
 
*;4
:{BOOST_POWERWAVE_SENDER}{4}
+
:You regain 20 health whenever you use Parry or Riposte
 
*;5
 
*;5
:{BOOST_POWERWAVE_SENDER}{5}
+
:You regain 25 health whenever you use Parry or Riposte
 +
*;6
 +
:You regain 30 health whenever you use Parry or Riposte
 +
*;7
 +
:You regain 35 health whenever you use Parry or Riposte
 +
*;8
 +
:You regain 40 health whenever you use Parry or Riposte
 +
*;9
 +
:You regain 45 health whenever you use Parry or Riposte
 +
*;10
 +
:You regain 50 health whenever you use Parry or Riposte
 
}}
 
}}
 
|-
 
|-
||  ||  || of Archery || {MOD_SKILL_ARCHERY}{0.15} || {{Spoiler|
+
| Invigorating || of Invigoration || Parry and Riposte have a 10% chance to restore 25 Power to you || {{Spoiler|
 
*;2
 
*;2
:{MOD_SKILL_ARCHERY}{0.2}
+
:Parry and Riposte have a 10% chance to restore 50 Power to you
 
*;3
 
*;3
:{MOD_SKILL_ARCHERY}{0.25}
+
:Parry and Riposte have a 10% chance to restore 75 Power to you
 
*;4
 
*;4
:{MOD_SKILL_ARCHERY}{0.3}
+
:Parry and Riposte have a 10% chance to restore 100 Power to you
 
*;5
 
*;5
:{MOD_SKILL_ARCHERY}{0.35}
+
:Parry and Riposte have a 10% chance to restore 125 Power to you
 
}}
 
}}
 
|-
 
|-
||  ||  || of Shielding || {MOD_SKILL_SHIELD}{0.15} || {{Spoiler|
+
|  || of Masterful Parrying || Parry and Riposte hit all enemies within 5 meters, dealing an additional +12 damage || {{Spoiler|
 
*;2
 
*;2
:{MOD_SKILL_SHIELD}{0.2}
+
:Parry and Riposte hit all enemies within 5 meters, dealing an additional +24 damage
 
*;3
 
*;3
:{MOD_SKILL_SHIELD}{0.25}
+
:Parry and Riposte hit all enemies within 5 meters, dealing an additional +36 damage
 
*;4
 
*;4
:{MOD_SKILL_SHIELD}{0.3}
+
:Parry and Riposte hit all enemies within 5 meters, dealing an additional +48 damage
 
*;5
 
*;5
:{MOD_SKILL_SHIELD}{0.35}
+
:Parry and Riposte hit all enemies within 5 meters, dealing an additional +60 damage
 
}}
 
}}
 
|-
 
|-
||  || Armor Master's ||  || After using any type of shield Bash, you gain +5 Armor Absorbency for 60 seconds. (Normally, you mitigate 1 point of damage for every 25 Armor you have remaining; this effect changes it to 1 for every 20 Armor.) ||
+
|  || of Feinting || After a Wind Strike attack, your next attack deals an additional +8 damage || {{Spoiler|
|-
 
||  ||  ||  || Using Strategic Preparation clears the Emergency Bash timer (so it can be reused immediately) ||
 
|-
 
||  ||  ||  || Brambleskin increases your Max Armor by +6 for 30 seconds || {{Spoiler|
 
 
*;2
 
*;2
:Brambleskin increases your Max Armor by +12 for 30 seconds
+
:After a Wind Strike attack, your next attack deals an additional +16 damage
 
*;3
 
*;3
:Brambleskin increases your Max Armor by +18 for 30 seconds
+
:After a Wind Strike attack, your next attack deals an additional +24 damage
 
*;4
 
*;4
:Brambleskin increases your Max Armor by +24 for 30 seconds
+
:After a Wind Strike attack, your next attack deals an additional +32 damage
 
*;5
 
*;5
:Brambleskin increases your Max Armor by +30 for 30 seconds
+
:After a Wind Strike attack, your next attack deals an additional +40 damage
 
*;6
 
*;6
:Brambleskin increases your Max Armor by +36 for 30 seconds
+
:After a Wind Strike attack, your next attack deals an additional +48 damage
 
*;7
 
*;7
:Brambleskin increases your Max Armor by +42 for 30 seconds
+
:After a Wind Strike attack, your next attack deals an additional +56 damage
 
*;8
 
*;8
:Brambleskin increases your Max Armor by +48 for 30 seconds
+
:After a Wind Strike attack, your next attack deals an additional +64 damage
 
*;9
 
*;9
:Brambleskin increases your Max Armor by +54 for 30 seconds
+
:After a Wind Strike attack, your next attack deals an additional +72 damage
 
*;10
 
*;10
:Brambleskin increases your Max Armor by +60 for 30 seconds
+
:After a Wind Strike attack, your next attack deals an additional +80 damage
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || Brambleskin increases your Max Power by +2 for 30 seconds || {{Spoiler|
+
| Platestriker ||  || Wind Strike deals +5 armor damage || {{Spoiler|
 
*;2
 
*;2
:Brambleskin increases your Max Power by +4 for 30 seconds
+
:Wind Strike deals +10 armor damage
 
*;3
 
*;3
:Brambleskin increases your Max Power by +6 for 30 seconds
+
:Wind Strike deals +15 armor damage
 
*;4
 
*;4
:Brambleskin increases your Max Power by +8 for 30 seconds
+
:Wind Strike deals +20 armor damage
 
*;5
 
*;5
:Brambleskin increases your Max Power by +10 for 30 seconds
+
:Wind Strike deals +25 armor damage
 
*;6
 
*;6
:Brambleskin increases your Max Power by +12 for 30 seconds
+
:Wind Strike deals +30 armor damage
 
*;7
 
*;7
:Brambleskin increases your Max Power by +14 for 30 seconds
+
:Wind Strike deals +35 armor damage
 
*;8
 
*;8
:Brambleskin increases your Max Power by +16 for 30 seconds
+
:Wind Strike deals +40 armor damage
 
*;9
 
*;9
:Brambleskin increases your Max Power by +18 for 30 seconds
+
:Wind Strike deals +45 armor damage
 
*;10
 
*;10
:Brambleskin increases your Max Power by +20 for 30 seconds
+
:Wind Strike deals +50 armor damage
 
}}
 
}}
 
|-
 
|-
||  || ||  || Brambleskin increases your Max Power by +2 for 30 seconds || {{Spoiler|
+
|  || of Goblin Racism || Wind Strike deals +10 damage to Goblins || {{Spoiler|
 
*;2
 
*;2
:Brambleskin increases your Max Power by +4 for 30 seconds
+
:Wind Strike deals +20 damage to Goblins
 
*;3
 
*;3
:Brambleskin increases your Max Power by +6 for 30 seconds
+
:Wind Strike deals +30 damage to Goblins
 
*;4
 
*;4
:Brambleskin increases your Max Power by +8 for 30 seconds
+
:Wind Strike deals +40 damage to Goblins
 
*;5
 
*;5
:Brambleskin increases your Max Power by +10 for 30 seconds
+
:Wind Strike deals +50 damage to Goblins
 
*;6
 
*;6
:Brambleskin increases your Max Power by +12 for 30 seconds
+
:Wind Strike deals +60 damage to Goblins
 
*;7
 
*;7
:Brambleskin increases your Max Power by +14 for 30 seconds
+
:Wind Strike deals +70 damage to Goblins
 
*;8
 
*;8
:Brambleskin increases your Max Power by +16 for 30 seconds
+
:Wind Strike deals +80 damage to Goblins
 
*;9
 
*;9
:Brambleskin increases your Max Power by +18 for 30 seconds
+
:Wind Strike deals +90 damage to Goblins
 
*;10
 
*;10
:Brambleskin increases your Max Power by +20 for 30 seconds
+
:Wind Strike deals +100 damage to Goblins
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || Cosmic Strike attacks have a 5% chance to deal +100 armor damage || {{Spoiler|
+
| Wind Dancer's ||  || Using Wind Strike makes you immune to Elemental damage (Fire, Cold, Electricity) for 5 seconds. ||
 +
|-
 +
| Wind Dancer's ||  || Using Wind Strike grants you +50% projectile evasion for 5 seconds. ||
 +
|-
 +
|  || of Critical Windstrikes || Wind Strike has a 4% chance to deal +100 damage || {{Spoiler|
 
*;2
 
*;2
:Cosmic Strike attacks have a 10% chance to deal +100 armor damage
+
:Wind Strike has a 8% chance to deal +100 damage
 
*;3
 
*;3
:Cosmic Strike attacks have a 15% chance to deal +100 armor damage
+
:Wind Strike has a 12% chance to deal +100 damage
 
*;4
 
*;4
:Cosmic Strike attacks have a 20% chance to deal +100 armor damage
+
:Wind Strike has a 16% chance to deal +100 damage
 
*;5
 
*;5
:Cosmic Strike attacks have a 25% chance to deal +100 armor damage
+
:Wind Strike has a 20% chance to deal +100 damage
 
*;6
 
*;6
:Cosmic Strike attacks have a 30% chance to deal +100 armor damage
+
:Wind Strike has a 24% chance to deal +100 damage
 
*;7
 
*;7
:Cosmic Strike attacks have a 35% chance to deal +100 armor damage
+
:Wind Strike has a 28% chance to deal +100 damage
 
*;8
 
*;8
:Cosmic Strike attacks have a 40% chance to deal +100 armor damage
+
:Wind Strike has a 32% chance to deal +100 damage
 
*;9
 
*;9
:Cosmic Strike attacks have a 45% chance to deal +100 armor damage
+
:Wind Strike has a 36% chance to deal +100 damage
 
*;10
 
*;10
:Cosmic Strike attacks have a 50% chance to deal +100 armor damage
+
:Wind Strike has a 40% chance to deal +100 damage
 
}}
 
}}
 
|-
 
|-
|| ||  || || Cosmic Strike attacks deplete 7 rage and deal +2 damage || {{Spoiler|
+
| || of Mortifying Wounds || Finishing Blow attacks leave their targets terrified for a moment ||  
 +
|-
 +
|  || of Resurgence || Finishing Blow has a 15% chance to restore 25 Power to you || {{Spoiler|
 
*;2
 
*;2
:Cosmic Strike attacks deplete 14 rage and deal +4 damage
+
:Finishing Blow has a 15% chance to restore 50 Power to you
 
*;3
 
*;3
:Cosmic Strike attacks deplete 21 rage and deal +6 damage
+
:Finishing Blow has a 15% chance to restore 75 Power to you
 
*;4
 
*;4
:Cosmic Strike attacks deplete 28 rage and deal +8 damage
+
:Finishing Blow has a 15% chance to restore 100 Power to you
 
*;5
 
*;5
:Cosmic Strike attacks deplete 35 rage and deal +10 damage
+
:Finishing Blow has a 15% chance to restore 125 Power to you
*;6
 
:Cosmic Strike attacks deplete 42 rage and deal +12 damage
 
*;7
 
:Cosmic Strike attacks deplete 49 rage and deal +14 damage
 
*;8
 
:Cosmic Strike attacks deplete 56 rage and deal +16 damage
 
*;9
 
:Cosmic Strike attacks deplete 63 rage and deal +18 damage
 
*;10
 
:Cosmic Strike attacks deplete 70 rage and deal +20 damage
 
 
}}
 
}}
 
|-
 
|-
||  || ||  || Cosmic Strike attacks have a 3% chance to heal you for 150 health || {{Spoiler|
+
|  || of Finishing Blows || Finishing Blow deals +8% damage || {{Spoiler|
 
*;2
 
*;2
:Cosmic Strike attacks have a 6% chance to heal you for 150 health
+
:Finishing Blow deals +16% damage
 
*;3
 
*;3
:Cosmic Strike attacks have a 9% chance to heal you for 150 health
+
:Finishing Blow deals +24% damage
 
*;4
 
*;4
:Cosmic Strike attacks have a 12% chance to heal you for 150 health
+
:Finishing Blow deals +32% damage
 
*;5
 
*;5
:Cosmic Strike attacks have a 15% chance to heal you for 150 health
+
:Finishing Blow deals +40% damage
 
*;6
 
*;6
:Cosmic Strike attacks have a 18% chance to heal you for 150 health
+
:Finishing Blow deals +48% damage
 
*;7
 
*;7
:Cosmic Strike attacks have a 21% chance to heal you for 150 health
+
:Finishing Blow deals +55% damage
 
*;8
 
*;8
:Cosmic Strike attacks have a 24% chance to heal you for 150 health
+
:Finishing Blow deals +62% damage
 
*;9
 
*;9
:Cosmic Strike attacks have a 27% chance to heal you for 150 health
+
:Finishing Blow deals +68% damage
 
*;10
 
*;10
:Cosmic Strike attacks have a 30% chance to heal you for 150 health
+
:Finishing Blow deals +75% damage
 
}}
 
}}
 
|-
 
|-
||  || ||  || Fill With Bile increases target's Max Health by +5 for 60 seconds || {{Spoiler|
+
|  || of Heart Seeking || Finishing Blow and Decapitate deal +3 health damage || {{Spoiler|
 
*;2
 
*;2
:Fill With Bile increases target's Max Health by +10 for 60 seconds
+
:Finishing Blow and Decapitate deal +5 health damage
 
*;3
 
*;3
:Fill With Bile increases target's Max Health by +15 for 60 seconds
+
:Finishing Blow and Decapitate deal +8 health damage
 
*;4
 
*;4
:Fill With Bile increases target's Max Health by +20 for 60 seconds
+
:Finishing Blow and Decapitate deal +12 health damage
 
*;5
 
*;5
:Fill With Bile increases target's Max Health by +25 for 60 seconds
+
:Finishing Blow and Decapitate deal +15 health damage
 
*;6
 
*;6
:Fill With Bile increases target's Max Health by +30 for 60 seconds
+
:Finishing Blow and Decapitate deal +19 health damage
 
*;7
 
*;7
:Fill With Bile increases target's Max Health by +35 for 60 seconds
+
:Finishing Blow and Decapitate deal +22 health damage
 
*;8
 
*;8
:Fill With Bile increases target's Max Health by +40 for 60 seconds
+
:Finishing Blow and Decapitate deal +26 health damage
 
*;9
 
*;9
:Fill With Bile increases target's Max Health by +45 for 60 seconds
+
:Finishing Blow and Decapitate deal +29 health damage
 
*;10
 
*;10
:Fill With Bile increases target's Max Health by +50 for 60 seconds
+
:Finishing Blow and Decapitate deal +33 health damage
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || Fill With Bile increases target's Max Health by +5 for 60 seconds || {{Spoiler|
+
| Death Vigor ||  || Finishing Blow heals you for 8 health || {{Spoiler|
 
*;2
 
*;2
:Fill With Bile increases target's Max Health by +10 for 60 seconds
+
:Finishing Blow heals you for 15 health
 
*;3
 
*;3
:Fill With Bile increases target's Max Health by +15 for 60 seconds
+
:Finishing Blow heals you for 23 health
 
*;4
 
*;4
:Fill With Bile increases target's Max Health by +20 for 60 seconds
+
:Finishing Blow heals you for 30 health
 
*;5
 
*;5
:Fill With Bile increases target's Max Health by +25 for 60 seconds
+
:Finishing Blow heals you for 37 health
 
*;6
 
*;6
:Fill With Bile increases target's Max Health by +30 for 60 seconds
+
:Finishing Blow heals you for 45 health
 
*;7
 
*;7
:Fill With Bile increases target's Max Health by +35 for 60 seconds
+
:Finishing Blow heals you for 52 health
 
*;8
 
*;8
:Fill With Bile increases target's Max Health by +40 for 60 seconds
+
:Finishing Blow heals you for 60 health
 
*;9
 
*;9
:Fill With Bile increases target's Max Health by +45 for 60 seconds
+
:Finishing Blow heals you for 67 health
 
*;10
 
*;10
:Fill With Bile increases target's Max Health by +50 for 60 seconds
+
:Finishing Blow heals you for 75 health
 
}}
 
}}
 
|-
 
|-
||  || || || Regrowth has a 2% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). || {{Spoiler|
+
|  || of Decapitations || Decapitate deals +5% damage || {{Spoiler|
 
*;2
 
*;2
:Regrowth has a 4% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
+
:Decapitate deals +10% damage
 
*;3
 
*;3
:Regrowth has a 6% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
+
:Decapitate deals +15% damage
 
*;4
 
*;4
:Regrowth has a 8% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
+
:Decapitate deals +20% damage
 
*;5
 
*;5
:Regrowth has a 10% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
+
:Decapitate deals +25% damage
 
*;6
 
*;6
:Regrowth has a 12% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
+
:Decapitate deals +30% damage
 
*;7
 
*;7
:Regrowth has a 14% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
+
:Decapitate deals +35% damage
 
*;8
 
*;8
:Regrowth has a 16% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
+
:Decapitate deals +40% damage
 
*;9
 
*;9
:Regrowth has a 18% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
+
:Decapitate deals +45% damage
 
*;10
 
*;10
:Regrowth has a 20% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
+
:Decapitate deals +50% damage
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || Enervate has a 2% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). || {{Spoiler|
+
|  ||  || Decapitate restores 15 armor to you || {{Spoiler|
 
*;2
 
*;2
:Enervate has a 4% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
+
:Decapitate restores 30 armor to you
 
*;3
 
*;3
:Enervate has a 6% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
+
:Decapitate restores 45 armor to you
 
*;4
 
*;4
:Enervate has a 8% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
+
:Decapitate restores 60 armor to you
 
*;5
 
*;5
:Enervate has a 10% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
+
:Decapitate restores 75 armor to you
 
*;6
 
*;6
:Enervate has a 12% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
+
:Decapitate restores 90 armor to you
 
*;7
 
*;7
:Enervate has a 14% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
+
:Decapitate restores 105 armor to you
 
*;8
 
*;8
:Enervate has a 16% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
+
:Decapitate restores 120 armor to you
 
*;9
 
*;9
:Enervate has a 18% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
+
:Decapitate restores 135 armor to you
 
*;10
 
*;10
:Enervate has a 20% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
+
:Decapitate restores 150 armor to you
 
}}
 
}}
 
|-
 
|-
||  || ||  || Hunter's Stride boosts targets' Out Of Combat Power Regeneration +1 || {{Spoiler|
+
|  || of De-cat-itation || Decapitate deals +20 damage to Cats || {{Spoiler|
 
*;2
 
*;2
:Hunter's Stride boosts targets' Out Of Combat Power Regeneration +2
+
:Decapitate deals +40 damage to Cats
 
*;3
 
*;3
:Hunter's Stride boosts targets' Out Of Combat Power Regeneration +3
+
:Decapitate deals +60 damage to Cats
 
*;4
 
*;4
:Hunter's Stride boosts targets' Out Of Combat Power Regeneration +4
+
:Decapitate deals +80 damage to Cats
 
*;5
 
*;5
:Hunter's Stride boosts targets' Out Of Combat Power Regeneration +5
+
:Decapitate deals +100 damage to Cats
 
*;6
 
*;6
:Hunter's Stride boosts targets' Out Of Combat Power Regeneration +6
+
:Decapitate deals +120 damage to Cats
 
*;7
 
*;7
:Hunter's Stride boosts targets' Out Of Combat Power Regeneration +7
+
:Decapitate deals +140 damage to Cats
 
*;8
 
*;8
:Hunter's Stride boosts targets' Out Of Combat Power Regeneration +8
+
:Decapitate deals +160 damage to Cats
 
*;9
 
*;9
:Hunter's Stride boosts targets' Out Of Combat Power Regeneration +9
+
:Decapitate deals +180 damage to Cats
 
*;10
 
*;10
:Hunter's Stride boosts targets' Out Of Combat Power Regeneration +10
+
:Decapitate deals +200 damage to Cats
 
}}
 
}}
 
|-
 
|-
||  || ||  || Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +1 || {{Spoiler|
+
|  || of Flashing Life || Flashing Strike heals you for 6 health || {{Spoiler|
 
*;2
 
*;2
:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +2
+
:Flashing Strike heals you for 12 health
 
*;3
 
*;3
:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +3
+
:Flashing Strike heals you for 18 health
 
*;4
 
*;4
:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +4
+
:Flashing Strike heals you for 24 health
 
*;5
 
*;5
:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +5
+
:Flashing Strike heals you for 30 health
 
*;6
 
*;6
:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +6
+
:Flashing Strike heals you for 36 health
 
*;7
 
*;7
:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +7
+
:Flashing Strike heals you for 42 health
 
*;8
 
*;8
:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +8
+
:Flashing Strike heals you for 48 health
 
*;9
 
*;9
:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +9
+
:Flashing Strike heals you for 54 health
 
*;10
 
*;10
:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +10
+
:Flashing Strike heals you for 60 health
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || Hunter's Stride boosts targets' Out Of Combat Health Regeneration +1 || {{Spoiler|
+
|  ||  || Flashing Strike deals +10% Slashing damage || {{Spoiler|
 
*;2
 
*;2
:Hunter's Stride boosts targets' Out Of Combat Health Regeneration +2
+
:Flashing Strike deals +20% Slashing damage
 
*;3
 
*;3
:Hunter's Stride boosts targets' Out Of Combat Health Regeneration +3
+
:Flashing Strike deals +30% Slashing damage
 
*;4
 
*;4
:Hunter's Stride boosts targets' Out Of Combat Health Regeneration +4
+
:Flashing Strike deals +40% Slashing damage
 
*;5
 
*;5
:Hunter's Stride boosts targets' Out Of Combat Health Regeneration +5
+
:Flashing Strike deals +50% Slashing damage
 
*;6
 
*;6
:Hunter's Stride boosts targets' Out Of Combat Health Regeneration +6
+
:Flashing Strike deals +60% Slashing damage
 
*;7
 
*;7
:Hunter's Stride boosts targets' Out Of Combat Health Regeneration +7
+
:Flashing Strike deals +70% Slashing damage
 
*;8
 
*;8
:Hunter's Stride boosts targets' Out Of Combat Health Regeneration +8
+
:Flashing Strike deals +80% Slashing damage
 
*;9
 
*;9
:Hunter's Stride boosts targets' Out Of Combat Health Regeneration +9
+
:Flashing Strike deals +90% Slashing damage
 
*;10
 
*;10
:Hunter's Stride boosts targets' Out Of Combat Health Regeneration +10
+
:Flashing Strike deals +100% Slashing damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Exploding Toxic Balls || Toxinball attacks have a 5% chance to deal +100 damage || {{Spoiler|
+
|  || of Flashing Life || Flashing Strike deals +8 damage to undead || {{Spoiler|
 
*;2
 
*;2
:Toxinball attacks have a 10% chance to deal +100 damage
+
:Flashing Strike deals +16 damage to undead
 
*;3
 
*;3
:Toxinball attacks have a 15% chance to deal +100 damage
+
:Flashing Strike deals +24 damage to undead
 
*;4
 
*;4
:Toxinball attacks have a 20% chance to deal +100 damage
+
:Flashing Strike deals +32 damage to undead
 
*;5
 
*;5
:Toxinball attacks have a 25% chance to deal +100 damage
+
:Flashing Strike deals +40 damage to undead
 
*;6
 
*;6
:Toxinball attacks have a 30% chance to deal +100 damage
+
:Flashing Strike deals +48 damage to undead
 
*;7
 
*;7
:Toxinball attacks have a 35% chance to deal +100 damage
+
:Flashing Strike deals +56 damage to undead
 
*;8
 
*;8
:Toxinball attacks have a 40% chance to deal +100 damage
+
:Flashing Strike deals +64 damage to undead
 
*;9
 
*;9
:Toxinball attacks have a 45% chance to deal +100 damage
+
:Flashing Strike deals +72 damage to undead
 
*;10
 
*;10
:Toxinball attacks have a 50% chance to deal +100 damage
+
:Flashing Strike deals +80 damage to undead
 
}}
 
}}
 
|-
 
|-
||  ||  || of Critical Hooves || Cow's Front Kick has a 25% chance to deal +50 damage || {{Spoiler|
+
|  ||  || Heart Piercer heals you for 6 health || {{Spoiler|
 
*;2
 
*;2
:Cow's Front Kick has a 25% chance to deal +60 damage
+
:Heart Piercer heals you for 12 health
 
*;3
 
*;3
:Cow's Front Kick has a 25% chance to deal +65 damage
+
:Heart Piercer heals you for 18 health
 
*;4
 
*;4
:Cow's Front Kick has a 25% chance to deal +70 damage
+
:Heart Piercer heals you for 24 health
 
*;5
 
*;5
:Cow's Front Kick has a 25% chance to deal +75 damage
+
:Heart Piercer heals you for 30 health
 
*;6
 
*;6
:Cow's Front Kick has a 25% chance to deal +80 damage
+
:Heart Piercer heals you for 36 health
 
*;7
 
*;7
:Cow's Front Kick has a 25% chance to deal +85 damage
+
:Heart Piercer heals you for 42 health
 
*;8
 
*;8
:Cow's Front Kick has a 25% chance to deal +90 damage
+
:Heart Piercer heals you for 48 health
 
*;9
 
*;9
:Cow's Front Kick has a 25% chance to deal +95 damage
+
:Heart Piercer heals you for 54 health
 
*;10
 
*;10
:Cow's Front Kick has a 25% chance to deal +100 damage
+
:Heart Piercer heals you for 60 health
 
}}
 
}}
 
|-
 
|-
||  || || of Insulting Kicks || Cow's Front Kick deals +3% damage and taunts the target as if you'd done +10 damage || {{Spoiler|
+
|  || of De-escalating Heart Piercing || Heart Piercer removes (up to) 15 more Rage, turning half of that into Trauma damage || {{Spoiler|
 
*;2
 
*;2
:Cow's Front Kick deals +6% damage and taunts the target as if you'd done +20 damage
+
:Heart Piercer removes (up to) 30 more Rage, turning half of that into Trauma damage
 
*;3
 
*;3
:Cow's Front Kick deals +9% damage and taunts the target as if you'd done +30 damage
+
:Heart Piercer removes (up to) 45 more Rage, turning half of that into Trauma damage
 
*;4
 
*;4
:Cow's Front Kick deals +12% damage and taunts the target as if you'd done +40 damage
+
:Heart Piercer removes (up to) 60 more Rage, turning half of that into Trauma damage
 
*;5
 
*;5
:Cow's Front Kick deals +15% damage and taunts the target as if you'd done +50 damage
+
:Heart Piercer removes (up to) 75 more Rage, turning half of that into Trauma damage
 
*;6
 
*;6
:Cow's Front Kick deals +18% damage and taunts the target as if you'd done +60 damage
+
:Heart Piercer removes (up to) 90 more Rage, turning half of that into Trauma damage
 
*;7
 
*;7
:Cow's Front Kick deals +21% damage and taunts the target as if you'd done +70 damage
+
:Heart Piercer removes (up to) 105 more Rage, turning half of that into Trauma damage
 
*;8
 
*;8
:Cow's Front Kick deals +24% damage and taunts the target as if you'd done +80 damage
+
:Heart Piercer removes (up to) 120 more Rage, turning half of that into Trauma damage
 
*;9
 
*;9
:Cow's Front Kick deals +27% damage and taunts the target as if you'd done +90 damage
+
:Heart Piercer removes (up to) 135 more Rage, turning half of that into Trauma damage
 
*;10
 
*;10
:Cow's Front Kick deals +30% damage and taunts the target as if you'd done +100 damage
+
:Heart Piercer removes (up to) 150 more Rage, turning half of that into Trauma damage
 
}}
 
}}
 
|-
 
|-
||  || Cudspeeder's ||  || Chew Cud boosts your movement speed by 1 for 6 seconds || {{Spoiler|
+
|  || of Heart Piercing || Heart Piercer deals +5% piercing damage and heals you for 3 health || {{Spoiler|
 
*;2
 
*;2
:Chew Cud boosts your movement speed by 1 for 8 seconds
+
:Heart Piercer deals +10% piercing damage and heals you for 6 health
 
*;3
 
*;3
:Chew Cud boosts your movement speed by 2 for 8 seconds
+
:Heart Piercer deals +15% piercing damage and heals you for 9 health
 
*;4
 
*;4
:Chew Cud boosts your movement speed by 2.5 for 8 seconds
+
:Heart Piercer deals +20% piercing damage and heals you for 12 health
 
*;5
 
*;5
:Chew Cud boosts your movement speed by 2.5 for 10 seconds
+
:Heart Piercer deals +25% piercing damage and heals you for 15 health
 
*;6
 
*;6
:Chew Cud boosts your movement speed by 3 for 10 seconds
+
:Heart Piercer deals +30% piercing damage and heals you for 18 health
 
*;7
 
*;7
:Chew Cud boosts your movement speed by 3.5 for 10 seconds
+
:Heart Piercer deals +35% piercing damage and heals you for 21 health
 
*;8
 
*;8
:Chew Cud boosts your movement speed by 4 for 10 seconds
+
:Heart Piercer deals +40% piercing damage and heals you for 24 health
 
*;9
 
*;9
:Chew Cud boosts your movement speed by 4.5 for 10 seconds
+
:Heart Piercer deals +45% piercing damage and heals you for 27 health
 
*;10
 
*;10
:Chew Cud boosts your movement speed by 5 for 10 seconds
+
:Heart Piercer deals +50% piercing damage and heals you for 30 health
 
}}
 
}}
 
|-
 
|-
|||  || of Clobbering Hooves || Clobbering Hoof deals +10% damage || {{Spoiler|
+
| Precision Healer's ||  || Precision Pierce heals you for 5 health || {{Spoiler|
 
*;2
 
*;2
:Clobbering Hoof deals +20% damage
+
:Precision Pierce heals you for 10 health
 
*;3
 
*;3
:Clobbering Hoof deals +30% damage
+
:Precision Pierce heals you for 15 health
 
*;4
 
*;4
:Clobbering Hoof deals +40% damage
+
:Precision Pierce heals you for 20 health
 
*;5
 
*;5
:Clobbering Hoof deals +50% damage
+
:Precision Pierce heals you for 25 health
 
*;6
 
*;6
:Clobbering Hoof deals +60% damage
+
:Precision Pierce heals you for 30 health
 
*;7
 
*;7
:Clobbering Hoof deals +70% damage
+
:Precision Pierce heals you for 35 health
 
*;8
 
*;8
:Clobbering Hoof deals +80% damage
+
:Precision Pierce heals you for 40 health
 
*;9
 
*;9
:Clobbering Hoof deals +90% damage
+
:Precision Pierce heals you for 45 health
 
*;10
 
*;10
:Clobbering Hoof deals +100% damage
+
:Precision Pierce heals you for 50 health
 
}}
 
}}
 
|-
 
|-
||  ||  || of Clobbering Hooves || Clobbering Hoof attacks have a 3% chance to deal +160 damage || {{Spoiler|
+
|  ||  || Precision Pierce deals +10 direct health damage || {{Spoiler|
 
*;2
 
*;2
:Clobbering Hoof attacks have a 6% chance to deal +160 damage
+
:Precision Pierce deals +20 direct health damage
 
*;3
 
*;3
:Clobbering Hoof attacks have a 9% chance to deal +160 damage
+
:Precision Pierce deals +30 direct health damage
 
*;4
 
*;4
:Clobbering Hoof attacks have a 12% chance to deal +160 damage
+
:Precision Pierce deals +40 direct health damage
 
*;5
 
*;5
:Clobbering Hoof attacks have a 15% chance to deal +160 damage
+
:Precision Pierce deals +50 direct health damage
*;6
 
:Clobbering Hoof attacks have a 18% chance to deal +160 damage
 
*;7
 
:Clobbering Hoof attacks have a 21% chance to deal +160 damage
 
*;8
 
:Clobbering Hoof attacks have a 24% chance to deal +160 damage
 
*;9
 
:Clobbering Hoof attacks have a 27% chance to deal +160 damage
 
*;10
 
:Clobbering Hoof attacks have a 30% chance to deal +160 damage
 
 
}}
 
}}
 
|-
 
|-
||  ||  || of Clobbering Hooves || Clobbering Hoof deals +5% damage and taunts the target as if it did +25 more damage || {{Spoiler|
+
|  ||  || Precision Pierce has a 4% chance to deal +100 damage || {{Spoiler|
 
*;2
 
*;2
:Clobbering Hoof deals +10% damage and taunts the target as if it did +50 more damage
+
:Precision Pierce has a 8% chance to deal +100 damage
 
*;3
 
*;3
:Clobbering Hoof deals +15% damage and taunts the target as if it did +75 more damage
+
:Precision Pierce has a 12% chance to deal +100 damage
 
*;4
 
*;4
:Clobbering Hoof deals +20% damage and taunts the target as if it did +100 more damage
+
:Precision Pierce has a 16% chance to deal +100 damage
 
*;5
 
*;5
:Clobbering Hoof deals +25% damage and taunts the target as if it did +125 more damage
+
:Precision Pierce has a 20% chance to deal +100 damage
 
*;6
 
*;6
:Clobbering Hoof deals +30% damage and taunts the target as if it did +150 more damage
+
:Precision Pierce has a 24% chance to deal +100 damage
 
*;7
 
*;7
:Clobbering Hoof deals +35% damage and taunts the target as if it did +175 more damage
+
:Precision Pierce has a 28% chance to deal +100 damage
 
*;8
 
*;8
:Clobbering Hoof deals +40% damage and taunts the target as if it did +200 more damage
+
:Precision Pierce has a 32% chance to deal +100 damage
 
*;9
 
*;9
:Clobbering Hoof deals +45% damage and taunts the target as if it did +225 more damage
+
:Precision Pierce has a 36% chance to deal +100 damage
 
*;10
 
*;10
:Clobbering Hoof deals +50% damage and taunts the target as if it did +250 more damage
+
:Precision Pierce has a 40% chance to deal +100 damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Four-Stomach Mastery || {COMBAT_REGEN_HEALTH_DELTA}{1}{Cow}<br> {NONCOMBAT_REGEN_HEALTH_DELTA}{1}{Cow}  || {{Spoiler|
+
|  ||  || Precision Pierce has a 3% chance to deal +40 damage and stun the target || {{Spoiler|
 
*;2
 
*;2
:{COMBAT_REGEN_HEALTH_DELTA}{2}{Cow}
+
:Precision Pierce has a 6% chance to deal +40 damage and stun the target
:{NONCOMBAT_REGEN_HEALTH_DELTA}{2}{Cow}
 
 
*;3
 
*;3
:{COMBAT_REGEN_HEALTH_DELTA}{3}{Cow}
+
:Precision Pierce has a 9% chance to deal +40 damage and stun the target
:{NONCOMBAT_REGEN_HEALTH_DELTA}{3}{Cow}
 
 
*;4
 
*;4
:{COMBAT_REGEN_HEALTH_DELTA}{4}{Cow}
+
:Precision Pierce has a 12% chance to deal +40 damage and stun the target
:{NONCOMBAT_REGEN_HEALTH_DELTA}{4}{Cow}
 
 
*;5
 
*;5
:{COMBAT_REGEN_HEALTH_DELTA}{5}{Cow}
+
:Precision Pierce has a 15% chance to deal +40 damage and stun the target
:{NONCOMBAT_REGEN_HEALTH_DELTA}{5}{Cow}
 
 
*;6
 
*;6
:{COMBAT_REGEN_HEALTH_DELTA}{6}{Cow}
+
:Precision Pierce has a 18% chance to deal +40 damage and stun the target
:{NONCOMBAT_REGEN_HEALTH_DELTA}{6}{Cow}
 
 
*;7
 
*;7
:{COMBAT_REGEN_HEALTH_DELTA}{7}{Cow}
+
:Precision Pierce has a 21% chance to deal +40 damage and stun the target
:{NONCOMBAT_REGEN_HEALTH_DELTA}{7}{Cow}
 
 
*;8
 
*;8
:{COMBAT_REGEN_HEALTH_DELTA}{8}{Cow}
+
:Precision Pierce has a 24% chance to deal +40 damage and stun the target
:{NONCOMBAT_REGEN_HEALTH_DELTA}{8}{Cow}
 
 
*;9
 
*;9
:{COMBAT_REGEN_HEALTH_DELTA}{9}{Cow}
+
:Precision Pierce has a 27% chance to deal +40 damage and stun the target
:{NONCOMBAT_REGEN_HEALTH_DELTA}{9}{Cow}
 
 
*;10
 
*;10
:{COMBAT_REGEN_HEALTH_DELTA}{10}{Cow}
+
:Precision Pierce has a 30% chance to deal +40 damage and stun the target
:{NONCOMBAT_REGEN_HEALTH_DELTA}{10}{Cow}
 
 
}}
 
}}
 
|-
 
|-
||  ||  || of Aggravating Moos || {TAUNT_MOD}{0.1}{Cow} || {{Spoiler|
+
|  ||  || {IGNORE_CHANCE_STUN}{0.15}{Sword} ||
 +
|-
 +
|  || of Hacking Blades || Hacking Blade deals +10% slashing damage || {{Spoiler|
 
*;2
 
*;2
:{TAUNT_MOD}{0.2}{Cow}
+
:Hacking Blade deals +20% slashing damage
 
*;3
 
*;3
:{TAUNT_MOD}{0.3}{Cow}
+
:Hacking Blade deals +30% slashing damage
 
*;4
 
*;4
:{TAUNT_MOD}{0.4}{Cow}
+
:Hacking Blade deals +40% slashing damage
 
*;5
 
*;5
:{TAUNT_MOD}{0.5}{Cow}
+
:Hacking Blade deals +50% slashing damage
 
*;6
 
*;6
:{TAUNT_MOD}{0.6}{Cow}
+
:Hacking Blade deals +60% slashing damage
 
*;7
 
*;7
:{TAUNT_MOD}{0.7}{Cow}
+
:Hacking Blade deals +70% slashing damage
 
*;8
 
*;8
:{TAUNT_MOD}{0.8}{Cow}
+
:Hacking Blade deals +80% slashing damage
 
*;9
 
*;9
:{TAUNT_MOD}{0.9}{Cow}
+
:Hacking Blade deals +90% slashing damage
 
*;10
 
*;10
:{TAUNT_MOD}{1}{Cow}
+
:Hacking Blade deals +100% slashing damage
 
}}
 
}}
 
|-
 
|-
||  || Hearty || of Healthy Livestock || {MAX_HEALTH}{5}{Cow} || {{Spoiler|
+
| Hacking ||  || Hacking Blade deals +1 Trauma damage every second for 5 seconds || {{Spoiler|
 
*;2
 
*;2
:{MAX_HEALTH}{10}{Cow}
+
:Hacking Blade deals +2 Trauma damage every second for 5 seconds
 
*;3
 
*;3
:{MAX_HEALTH}{15}{Cow}
+
:Hacking Blade deals +3 Trauma damage every second for 5 seconds
 
*;4
 
*;4
:{MAX_HEALTH}{20}{Cow}
+
:Hacking Blade deals +4 Trauma damage every second for 5 seconds
 
*;5
 
*;5
:{MAX_HEALTH}{25}{Cow}
+
:Hacking Blade deals +5 Trauma damage every second for 5 seconds
 
*;6
 
*;6
:{MAX_HEALTH}{30}{Cow}
+
:Hacking Blade deals +6 Trauma damage every second for 5 seconds
 
*;7
 
*;7
:{MAX_HEALTH}{35}{Cow}
+
:Hacking Blade deals +7 Trauma damage every second for 5 seconds
 
*;8
 
*;8
:{MAX_HEALTH}{40}{Cow}
+
:Hacking Blade deals +8 Trauma damage every second for 5 seconds
 
*;9
 
*;9
:{MAX_HEALTH}{45}{Cow}
+
:Hacking Blade deals +9 Trauma damage every second for 5 seconds
 
*;10
 
*;10
:{MAX_HEALTH}{50}{Cow}
+
:Hacking Blade deals +10 Trauma damage every second for 5 seconds
 
}}
 
}}
 
|-
 
|-
|||  || of Flying Hooves || Deer Kick deals +2 damage and hits all enemies within 5 meters || {{Spoiler|
+
| Hacking ||  || Hacking Blade has a 5% chance to deal +2 Trauma damage every second for 20 seconds || {{Spoiler|
 
*;2
 
*;2
:Deer Kick deals +4 damage and hits all enemies within 5 meters
+
:Hacking Blade has a 10% chance to deal +2 Trauma damage every second for 20 seconds
 
*;3
 
*;3
:Deer Kick deals +6 damage and hits all enemies within 5 meters
+
:Hacking Blade has a 15% chance to deal +3 Trauma damage every second for 20 seconds
 
*;4
 
*;4
:Deer Kick deals +8 damage and hits all enemies within 5 meters
+
:Hacking Blade has a 20% chance to deal +3 Trauma damage every second for 20 seconds
 
*;5
 
*;5
:Deer Kick deals +10 damage and hits all enemies within 5 meters
+
:Hacking Blade has a 25% chance to deal +4 Trauma damage every second for 20 seconds
 +
*;6
 +
:Hacking Blade has a 30% chance to deal +4 Trauma damage every second for 20 seconds
 +
*;7
 +
:Hacking Blade has a 35% chance to deal +5 Trauma damage every second for 20 seconds
 +
*;8
 +
:Hacking Blade has a 40% chance to deal +5 Trauma damage every second for 20 seconds
 +
*;9
 +
:Hacking Blade has a 45% chance to deal +6 Trauma damage every second for 20 seconds
 +
*;10
 +
:Hacking Blade has a 50% chance to deal +6 Trauma damage every second for 20 seconds
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || Deer Kick has a 10% chance to deal +2 damage and stun the target || {{Spoiler|
+
|  ||  || Hacking Blade deals +1 immediate slashing damage and generates -6 rage || {{Spoiler|
 
*;2
 
*;2
:Deer Kick has a 20% chance to deal +4 damage and stun the target
+
:Hacking Blade deals +2 immediate slashing damage and generates -12 rage
 
*;3
 
*;3
:Deer Kick has a 30% chance to deal +6 damage and stun the target
+
:Hacking Blade deals +3 immediate slashing damage and generates -18 rage
 
*;4
 
*;4
:Deer Kick has a 40% chance to deal +8 damage and stun the target
+
:Hacking Blade deals +4 immediate slashing damage and generates -24 rage
 
*;5
 
*;5
:Deer Kick has a 50% chance to deal +10 damage and stun the target
+
:Hacking Blade deals +5 immediate slashing damage and generates -30 rage
}}
+
*;6
|-
+
:Hacking Blade deals +6 immediate slashing damage and generates -36 rage
||  ||  || of Antlersprings || Deer Bash deals +10 damage and knocks the enemy backwards || {{Spoiler|
+
*;7
*;2
+
:Hacking Blade deals +7 immediate slashing damage and generates -42 rage
:Deer Bash deals +20 damage and knocks the enemy backwards
+
*;8
*;3
+
:Hacking Blade deals +8 immediate slashing damage and generates -48 rage
:Deer Bash deals +30 damage and knocks the enemy backwards
+
*;9
*;4
+
:Hacking Blade deals +9 immediate slashing damage and generates -54 rage
:Deer Bash deals +40 damage and knocks the enemy backwards
+
*;10
*;5
+
:Hacking Blade deals +10 immediate slashing damage and generates -60 rage
:Deer Bash deals +50 damage and knocks the enemy backwards
 
 
}}
 
}}
 
|-
 
|-
|||  || of Antlery || Deer Bash deals +10% damage || {{Spoiler|
+
| Debilitating ||  || Debilitating Blow deals +5 damage || {{Spoiler|
 
*;2
 
*;2
:Deer Bash deals +20% damage
+
:Debilitating Blow deals +10 damage
 
*;3
 
*;3
:Deer Bash deals +30% damage
+
:Debilitating Blow deals +15 damage
 
*;4
 
*;4
:Deer Bash deals +40% damage
+
:Debilitating Blow deals +20 damage
 
*;5
 
*;5
:Deer Bash deals +50% damage
+
:Debilitating Blow deals +25 damage
 
*;6
 
*;6
:Deer Bash deals +60% damage
+
:Debilitating Blow deals +30 damage
 
*;7
 
*;7
:Deer Bash deals +70% damage
+
:Debilitating Blow deals +35 damage
 
*;8
 
*;8
:Deer Bash deals +80% damage
+
:Debilitating Blow deals +40 damage
 
*;9
 
*;9
:Deer Bash deals +90% damage
+
:Debilitating Blow deals +45 damage
 
*;10
 
*;10
:Deer Bash deals +100% damage
+
:Debilitating Blow deals +50 damage
 
}}
 
}}
 
|-
 
|-
||  || Lucky Basher's ||  || Deer Bash has a 5% chance to deal +100% damage || {{Spoiler|
+
| Debilitating ||  || Debilitating Blow deals +2 damage and generates -10 rage || {{Spoiler|
 
*;2
 
*;2
:Deer Bash has a 10% chance to deal +100% damage
+
:Debilitating Blow deals +4 damage and generates -20 rage
 
*;3
 
*;3
:Deer Bash has a 15% chance to deal +100% damage
+
:Debilitating Blow deals +6 damage and generates -30 rage
 
*;4
 
*;4
:Deer Bash has a 20% chance to deal +100% damage
+
:Debilitating Blow deals +8 damage and generates -40 rage
 
*;5
 
*;5
:Deer Bash has a 25% chance to deal +100% damage
+
:Debilitating Blow deals +10 damage and generates -50 rage
 
*;6
 
*;6
:Deer Bash has a 30% chance to deal +100% damage
+
:Debilitating Blow deals +12 damage and generates -60 rage
 
*;7
 
*;7
:Deer Bash has a 35% chance to deal +100% damage
+
:Debilitating Blow deals +14 damage and generates -70 rage
 
*;8
 
*;8
:Deer Bash has a 40% chance to deal +100% damage
+
:Debilitating Blow deals +16 damage and generates -80 rage
 
*;9
 
*;9
:Deer Bash has a 45% chance to deal +100% damage
+
:Debilitating Blow deals +18 damage and generates -90 rage
 
*;10
 
*;10
:Deer Bash has a 50% chance to deal +100% damage
+
:Debilitating Blow deals +20 damage and generates -100 rage
 
}}
 
}}
 +
|}
 +
 +
 +
 +
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>Fire Magic Effects</h3></div>
 +
! Prefix !! Suffix !! Tier 1 !! All Tiers
 
|-
 
|-
||  ||  || of Deceitful Eyes || After using Doe Eyes, your next attack deals +5 damage || {{Spoiler|
+
| Fiery || of Flames || {MOD_SKILL_FIREMAGIC}{0.15} || {{Spoiler|
 
*;2
 
*;2
:After using Doe Eyes, your next attack deals +10 damage
+
:{MOD_SKILL_FIREMAGIC}{0.2}
 
*;3
 
*;3
:After using Doe Eyes, your next attack deals +15 damage
+
:{MOD_SKILL_FIREMAGIC}{0.25}
 
*;4
 
*;4
:After using Doe Eyes, your next attack deals +20 damage
+
:{MOD_SKILL_FIREMAGIC}{0.3}
 
*;5
 
*;5
:After using Doe Eyes, your next attack deals +25 damage
+
:{MOD_SKILL_FIREMAGIC}{0.35}
 
*;6
 
*;6
:After using Doe Eyes, your next attack deals +30 damage
+
:{MOD_SKILL_FIREMAGIC}{0.4}
*;7
 
:After using Doe Eyes, your next attack deals +35 damage
 
*;8
 
:After using Doe Eyes, your next attack deals +40 damage
 
*;9
 
:After using Doe Eyes, your next attack deals +45 damage
 
*;10
 
:After using Doe Eyes, your next attack deals +50 damage
 
 
}}
 
}}
 
|-
 
|-
|||  || of Armored Glances || Doe Eyes restores 15 armor || {{Spoiler|
+
| Flameproof ||  || {MITIGATION_FIRE}{1}{FireMagic} || {{Spoiler|
 
*;2
 
*;2
:Doe Eyes restores 30 armor
+
:{MITIGATION_FIRE}{2}{FireMagic}
 
*;3
 
*;3
:Doe Eyes restores 45 armor
+
:{MITIGATION_FIRE}{3}{FireMagic}
 
*;4
 
*;4
:Doe Eyes restores 60 armor
+
:{MITIGATION_FIRE}{4}{FireMagic}
 
*;5
 
*;5
:Doe Eyes restores 75 armor
+
:{MITIGATION_FIRE}{5}{FireMagic}
*;6
 
:Doe Eyes restores 90 armor
 
*;7
 
:Doe Eyes restores 105 armor
 
*;8
 
:Doe Eyes restores 120 armor
 
*;9
 
:Doe Eyes restores 135 armor
 
*;10
 
:Doe Eyes restores 150 armor
 
 
}}
 
}}
 
|-
 
|-
||  || ||  || Doe Eyes restores 2 power || {{Spoiler|
+
|  || of Fireballs || Fireball deals +5% damage || {{Spoiler|
 
*;2
 
*;2
:Doe Eyes restores 4 power
+
:Fireball deals +10% damage
 
*;3
 
*;3
:Doe Eyes restores 6 power
+
:Fireball deals +15% damage
 
*;4
 
*;4
:Doe Eyes restores 8 power
+
:Fireball deals +20% damage
 
*;5
 
*;5
:Doe Eyes restores 10 power
+
:Fireball deals +25% damage
 
*;6
 
*;6
:Doe Eyes restores 12 power
+
:Fireball deals +30% damage
 
*;7
 
*;7
:Doe Eyes restores 14 power
+
:Fireball deals +35% damage
 
*;8
 
*;8
:Doe Eyes restores 16 power
+
:Fireball deals +40% damage
 
*;9
 
*;9
:Doe Eyes restores 18 power
+
:Fireball deals +45% damage
 
*;10
 
*;10
:Doe Eyes restores 20 power
+
:Fireball deals +50% damage
 
}}
 
}}
 
|-
 
|-
|| || ||  || Doe Eyes heals 12 health || {{Spoiler|
+
| Sparkly || of Sparklefire || Scintillating Flame and Scintillating Frost deal +15% damage || {{Spoiler|
 
*;2
 
*;2
:Doe Eyes heals 24 health
+
:Scintillating Flame and Scintillating Frost deal +30% damage
 
*;3
 
*;3
:Doe Eyes heals 36 health
+
:Scintillating Flame and Scintillating Frost deal +45% damage
 
*;4
 
*;4
:Doe Eyes heals 48 health
+
:Scintillating Flame and Scintillating Frost deal +60% damage
 
*;5
 
*;5
:Doe Eyes heals 60 health
+
:Scintillating Flame and Scintillating Frost deal +75% damage
*;6
 
:Doe Eyes heals 72 health
 
*;7
 
:Doe Eyes heals 84 health
 
*;8
 
:Doe Eyes heals 96 health
 
*;9
 
:Doe Eyes heals 108 health
 
*;10
 
:Doe Eyes heals 120 health
 
 
}}
 
}}
 
|-
 
|-
||  ||  || of Healthy Cuteness || Cuteness Overload heals you for 20 health || {{Spoiler|
+
|  || of Burning || Fireball and Super Fireball deal an additional +10 damage over 5 seconds || {{Spoiler|
 
*;2
 
*;2
:Cuteness Overload heals you for 40 health
+
:Fireball and Super Fireball deal an additional +14 damage over 7 seconds
 
*;3
 
*;3
:Cuteness Overload heals you for 60 health
+
:Fireball and Super Fireball deal an additional +18 damage over 9 seconds
 
*;4
 
*;4
:Cuteness Overload heals you for 80 health
+
:Fireball and Super Fireball deal an additional +24 damage over 12 seconds
 
*;5
 
*;5
:Cuteness Overload heals you for 100 health
+
:Fireball and Super Fireball deal an additional +30 damage over 15 seconds
 
}}
 
}}
 
|-
 
|-
||  ||  || of Adorable Fleeing || Cuteness Overload increases your movement speed by +1 for 20 seconds || {{Spoiler|
+
|  || of Prolonged Agony || {MOD_FIRE_INDIRECT}{0.05} || {{Spoiler|
 
*;2
 
*;2
:Cuteness Overload increases your movement speed by +1.5 for 20 seconds
+
:{MOD_FIRE_INDIRECT}{0.1}
 
*;3
 
*;3
:Cuteness Overload increases your movement speed by +2 for 20 seconds
+
:{MOD_FIRE_INDIRECT}{0.15}
 
*;4
 
*;4
:Cuteness Overload increases your movement speed by +2.5 for 20 seconds
+
:{MOD_FIRE_INDIRECT}{0.2}
 
*;5
 
*;5
:Cuteness Overload increases your movement speed by +3 for 20 seconds
+
:{MOD_FIRE_INDIRECT}{0.25}
 +
*;6
 +
:{MOD_FIRE_INDIRECT}{0.3}
 +
*;7
 +
:{MOD_FIRE_INDIRECT}{0.35}
 +
*;8
 +
:{MOD_FIRE_INDIRECT}{0.4}
 +
*;9
 +
:{MOD_FIRE_INDIRECT}{0.45}
 +
*;10
 +
:{MOD_FIRE_INDIRECT}{0.5}
 
}}
 
}}
 
|-
 
|-
||  ||  || of Energetic Bounding || {MAX_POWER}{3}{Deer} || {{Spoiler|
+
| Super || of Super Fire || Super Fireball deals +8% damage || {{Spoiler|
 
*;2
 
*;2
:{MAX_POWER}{5}{Deer}
+
:Super Fireball deals +16% damage
 
*;3
 
*;3
:{MAX_POWER}{8}{Deer}
+
:Super Fireball deals +24% damage
 
*;4
 
*;4
:{MAX_POWER}{10}{Deer}
+
:Super Fireball deals +32% damage
 
*;5
 
*;5
:{MAX_POWER}{13}{Deer}
+
:Super Fireball deals +40% damage
 
*;6
 
*;6
:{MAX_POWER}{15}{Deer}
+
:Super Fireball deals +48% damage
 
*;7
 
*;7
:{MAX_POWER}{18}{Deer}
+
:Super Fireball deals +56% damage
 
*;8
 
*;8
:{MAX_POWER}{20}{Deer}
+
:Super Fireball deals +64% damage
 
*;9
 
*;9
:{MAX_POWER}{23}{Deer}
+
:Super Fireball deals +72% damage
 
*;10
 
*;10
:{MAX_POWER}{25}{Deer}
+
:Super Fireball deals +80% damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Guilty Looks || Cuteness Overload deals +10% damage || {{Spoiler|
+
|  || of Flesh Frying || Flesh to Fuel restores +3 Power || {{Spoiler|
 
*;2
 
*;2
:Cuteness Overload deals +20% damage
+
:Flesh to Fuel restores +6 Power
 
*;3
 
*;3
:Cuteness Overload deals +30% damage
+
:Flesh to Fuel restores +9 Power
 
*;4
 
*;4
:Cuteness Overload deals +40% damage
+
:Flesh to Fuel restores +12 Power
 
*;5
 
*;5
:Cuteness Overload deals +50% damage
+
:Flesh to Fuel restores +15 Power
*;6
 
:Cuteness Overload deals +60% damage
 
*;7
 
:Cuteness Overload deals +70% damage
 
*;8
 
:Cuteness Overload deals +80% damage
 
*;9
 
:Cuteness Overload deals +90% damage
 
*;10
 
:Cuteness Overload deals +100% damage
 
 
}}
 
}}
 
|-
 
|-
||  ||  || of Tough Cuteness || Cuteness Overload restores 15 armor to you || {{Spoiler|
+
|  ||  || Fire Breath attacks deal +5 damage and grant you +3 mitigation vs Fire for 5 seconds || {{Spoiler|
 
*;2
 
*;2
:Cuteness Overload restores 30 armor to you
+
:Fire Breath attacks deal +10 damage and grant you +6 mitigation vs Fire for 5 seconds
 
*;3
 
*;3
:Cuteness Overload restores 45 armor to you
+
:Fire Breath attacks deal +15 damage and grant you +9 mitigation vs Fire for 5 seconds
 
*;4
 
*;4
:Cuteness Overload restores 60 armor to you
+
:Fire Breath attacks deal +20 damage and grant you +12 mitigation vs Fire for 5 seconds
 
*;5
 
*;5
:Cuteness Overload restores 75 armor to you
+
:Fire Breath attacks deal +25 damage and grant you +15 mitigation vs Fire for 5 seconds
*;6
 
:Cuteness Overload restores 90 armor to you
 
*;7
 
:Cuteness Overload restores 105 armor to you
 
*;8
 
:Cuteness Overload restores 120 armor to you
 
*;9
 
:Cuteness Overload restores 135 armor to you
 
*;10
 
:Cuteness Overload restores 150 armor to you
 
 
}}
 
}}
 
|-
 
|-
|||  || of Antlery || King of the Forest has a 5% chance to deal +200 damage || {{Spoiler|
+
| Room-Temperature ||  || Room-Temperature Ball deals +20% damage || {{Spoiler|
 
*;2
 
*;2
:King of the Forest has a 7% chance to deal +200 damage
+
:Room-Temperature Ball deals +40% damage
 
*;3
 
*;3
:King of the Forest has a 9% chance to deal +200 damage
+
:Room-Temperature Ball deals +60% damage
 
*;4
 
*;4
:King of the Forest has a 11% chance to deal +200 damage
+
:Room-Temperature Ball deals +80% damage
 
*;5
 
*;5
:King of the Forest has a 13% chance to deal +200 damage
+
:Room-Temperature Ball deals +100% damage
*;6
 
:King of the Forest has a 15% chance to deal +200 damage
 
*;7
 
:King of the Forest has a 17% chance to deal +200 damage
 
*;8
 
:King of the Forest has a 19% chance to deal +200 damage
 
*;9
 
:King of the Forest has a 21% chance to deal +200 damage
 
*;10
 
:King of the Forest has a 23% chance to deal +200 damage
 
 
}}
 
}}
 
|-
 
|-
||  ||  || of Antlery || King of the Forest deals +10% damage || {{Spoiler|
+
|  || of Molten Spewing || Fire Breath has a 4% chance to hit all enemies within 7 meters and deal +4% damage || {{Spoiler|
 
*;2
 
*;2
:King of the Forest deals +20% damage
+
:Fire Breath has a 8% chance to hit all enemies within 7 meters and deal +8% damage
 
*;3
 
*;3
:King of the Forest deals +30% damage
+
:Fire Breath has a 12% chance to hit all enemies within 7 meters and deal +12% damage
 
*;4
 
*;4
:King of the Forest deals +40% damage
+
:Fire Breath has a 16% chance to hit all enemies within 7 meters and deal +16% damage
 
*;5
 
*;5
:King of the Forest deals +50% damage
+
:Fire Breath has a 20% chance to hit all enemies within 7 meters and deal +20% damage
 
*;6
 
*;6
:King of the Forest deals +60% damage
+
:Fire Breath has a 24% chance to hit all enemies within 7 meters and deal +24% damage
 
*;7
 
*;7
:King of the Forest deals +70% damage
+
:Fire Breath has a 28% chance to hit all enemies within 7 meters and deal +28% damage
 
*;8
 
*;8
:King of the Forest deals +80% damage
+
:Fire Breath has a 32% chance to hit all enemies within 7 meters and deal +32% damage
 
*;9
 
*;9
:King of the Forest deals +90% damage
+
:Fire Breath has a 36% chance to hit all enemies within 7 meters and deal +36% damage
 
*;10
 
*;10
:King of the Forest deals +100% damage
+
:Fire Breath has a 40% chance to hit all enemies within 7 meters and deal +40% damage
 
}}
 
}}
 
|-
 
|-
||| Forest King's || of Invincible Kings || King of the Forest gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler|
+
|  || of Staggering Flame || Super Fireball has a 3% chance to stun the target and deal +2% damage || {{Spoiler|
 
*;2
 
*;2
:King of the Forest gives you +2 absorption of any physical damage for 10 seconds
+
:Super Fireball has a 5% chance to stun the target and deal +4% damage
 
*;3
 
*;3
:King of the Forest gives you +3 absorption of any physical damage for 10 seconds
+
:Super Fireball has a 7% chance to stun the target and deal +6% damage
 
*;4
 
*;4
:King of the Forest gives you +4 absorption of any physical damage for 10 seconds
+
:Super Fireball has a 10% chance to stun the target and deal +8% damage
 
*;5
 
*;5
:King of the Forest gives you +5 absorption of any physical damage for 10 seconds
+
:Super Fireball has a 13% chance to stun the target and deal +10% damage
 +
*;6
 +
:Super Fireball has a 15% chance to stun the target and deal +12% damage
 +
*;7
 +
:Super Fireball has a 17% chance to stun the target and deal +14% damage
 +
*;8
 +
:Super Fireball has a 20% chance to stun the target and deal +16% damage
 +
*;9
 +
:Super Fireball has a 23% chance to stun the target and deal +18% damage
 +
*;10
 +
:Super Fireball has a 25% chance to stun the target and deal +20% damage
 
}}
 
}}
 
|-
 
|-
||  || Dumb Deer's ||  || {MITIGATION_PSYCHIC}{1}{Deer} || {{Spoiler|
+
|  || of Burning Breath || Fire Breath deals +6% damage || {{Spoiler|
 
*;2
 
*;2
:{MITIGATION_PSYCHIC}{2}{Deer}
+
:Fire Breath deals +12% damage
 
*;3
 
*;3
:{MITIGATION_PSYCHIC}{3}{Deer}
+
:Fire Breath deals +18% damage
 
*;4
 
*;4
:{MITIGATION_PSYCHIC}{4}{Deer}
+
:Fire Breath deals +24% damage
 
*;5
 
*;5
:{MITIGATION_PSYCHIC}{5}{Deer}
+
:Fire Breath deals +30% damage
 
*;6
 
*;6
:{MITIGATION_PSYCHIC}{6}{Deer}
+
:Fire Breath deals +36% damage
 
*;7
 
*;7
:{MITIGATION_PSYCHIC}{7}{Deer}
+
:Fire Breath deals +42% damage
 
*;8
 
*;8
:{MITIGATION_PSYCHIC}{8}{Deer}
+
:Fire Breath deals +48% damage
 
*;9
 
*;9
:{MITIGATION_PSYCHIC}{9}{Deer}
+
:Fire Breath deals +54% damage
 
*;10
 
*;10
:{MITIGATION_PSYCHIC}{10}{Deer}
+
:Fire Breath deals +60% damage
 
}}
 
}}
 
|-
 
|-
|| || Natural Deer's ||  || {MITIGATION_NATURE}{1}{Deer} || {{Spoiler|
+
| Fiery || of Flames || {MOD_SKILL_FIREMAGIC}{0.01} || {{Spoiler|
 
*;2
 
*;2
:{MITIGATION_NATURE}{2}{Deer}
+
:{MOD_SKILL_FIREMAGIC}{0.02}
 
*;3
 
*;3
:{MITIGATION_NATURE}{3}{Deer}
+
:{MOD_SKILL_FIREMAGIC}{0.03}
 
*;4
 
*;4
:{MITIGATION_NATURE}{4}{Deer}
+
:{MOD_SKILL_FIREMAGIC}{0.04}
 
*;5
 
*;5
:{MITIGATION_NATURE}{5}{Deer}
+
:{MOD_SKILL_FIREMAGIC}{0.05}
*;6
 
:{MITIGATION_NATURE}{6}{Deer}
 
*;7
 
:{MITIGATION_NATURE}{7}{Deer}
 
*;8
 
:{MITIGATION_NATURE}{8}{Deer}
 
*;9
 
:{MITIGATION_NATURE}{9}{Deer}
 
*;10
 
:{MITIGATION_NATURE}{10}{Deer}
 
 
}}
 
}}
 
|-
 
|-
||  || ||  || Pummeling Hooves deals +10% damage || {{Spoiler|
+
|  || of Lucky Fireballs || Fireball and Frostball have a 25% chance to deal +20% damage || {{Spoiler|
 
*;2
 
*;2
:Pummeling Hooves deals +20% damage
+
:Fireball and Frostball have a 25% chance to deal +40% damage
 
*;3
 
*;3
:Pummeling Hooves deals +30% damage
+
:Fireball and Frostball have a 25% chance to deal +60% damage
 
*;4
 
*;4
:Pummeling Hooves deals +40% damage
+
:Fireball and Frostball have a 25% chance to deal +80% damage
 
*;5
 
*;5
:Pummeling Hooves deals +50% damage
+
:Fireball and Frostball have a 25% chance to deal +100% damage
 
*;6
 
*;6
:Pummeling Hooves deals +60% damage
+
:Fireball and Frostball have a 25% chance to deal +120% damage
 
*;7
 
*;7
:Pummeling Hooves deals +70% damage
+
:Fireball and Frostball have a 25% chance to deal +140% damage
 
*;8
 
*;8
:Pummeling Hooves deals +80% damage
+
:Fireball and Frostball have a 25% chance to deal +160% damage
 
*;9
 
*;9
:Pummeling Hooves deals +90% damage
+
:Fireball and Frostball have a 25% chance to deal +180% damage
 
*;10
 
*;10
:Pummeling Hooves deals +100% damage
+
:Fireball and Frostball have a 25% chance to deal +200% damage
 
}}
 
}}
 
|-
 
|-
||  || || || Pummeling Hooves deals +10% damage and taunts the enemy as if it did +20 more damage || {{Spoiler|
+
|  || of Terrifying Flame || Fire Breath has a 50% chance to deal +5% damage and restore 7 Armor to you || {{Spoiler|
 
*;2
 
*;2
:Pummeling Hooves deals +20% damage and taunts the enemy as if it did +40 more damage
+
:Fire Breath has a 50% chance to deal +10% damage and restore 14 Armor to you
 
*;3
 
*;3
:Pummeling Hooves deals +30% damage and taunts the enemy as if it did +60 more damage
+
:Fire Breath has a 50% chance to deal +15% damage and restore 21 Armor to you
 
*;4
 
*;4
:Pummeling Hooves deals +40% damage and taunts the enemy as if it did +80 more damage
+
:Fire Breath has a 50% chance to deal +20% damage and restore 28 Armor to you
 
*;5
 
*;5
:Pummeling Hooves deals +50% damage and taunts the enemy as if it did +100 more damage
+
:Fire Breath has a 50% chance to deal +25% damage and restore 35 Armor to you
 
*;6
 
*;6
:Pummeling Hooves deals +60% damage and taunts the enemy as if it did +120 more damage
+
:Fire Breath has a 50% chance to deal +30% damage and restore 42 Armor to you
 
*;7
 
*;7
:Pummeling Hooves deals +70% damage and taunts the enemy as if it did +140 more damage
+
:Fire Breath has a 50% chance to deal +35% damage and restore 49 Armor to you
 
*;8
 
*;8
:Pummeling Hooves deals +80% damage and taunts the enemy as if it did +160 more damage
+
:Fire Breath has a 50% chance to deal +40% damage and restore 56 Armor to you
 
*;9
 
*;9
:Pummeling Hooves deals +90% damage and taunts the enemy as if it did +180 more damage
+
:Fire Breath has a 50% chance to deal +45% damage and restore 63 Armor to you
 
*;10
 
*;10
:Pummeling Hooves deals +100% damage and taunts the enemy as if it did +200 more damage
+
:Fire Breath has a 50% chance to deal +50% damage and restore 70 Armor to you
 
}}
 
}}
 
|-
 
|-
||  || ||  || Pummeling Hooves has a 25% chance to deal +30% damage and taunt the enemy as if it did +60 more damage || {{Spoiler|
+
|  || of Fire Tapping || You regain 1 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || {{Spoiler|
 
*;2
 
*;2
:Pummeling Hooves has a 25% chance to deal +60% damage and taunt the enemy as if it did +120 more damage
+
:You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*;3
 
*;3
:Pummeling Hooves has a 25% chance to deal +90% damage and taunt the enemy as if it did +180 more damage
+
:You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*;4
 
*;4
:Pummeling Hooves has a 25% chance to deal +120% damage and taunt the enemy as if it did +240 more damage
+
:You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*;5
 
*;5
:Pummeling Hooves has a 25% chance to deal +150% damage and taunt the enemy as if it did +300 more damage
+
:You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*;6
 
*;6
:Pummeling Hooves has a 25% chance to deal +180% damage and taunt the enemy as if it did +360 more damage
+
:You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*;7
 
*;7
:Pummeling Hooves has a 25% chance to deal +210% damage and taunt the enemy as if it did +420 more damage
+
:You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*;8
 
*;8
:Pummeling Hooves has a 25% chance to deal +240% damage and taunt the enemy as if it did +480 more damage
+
:You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*;9
 
*;9
:Pummeling Hooves has a 25% chance to deal +270% damage and taunt the enemy as if it did +540 more damage
+
:You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*;10
 
*;10
:Pummeling Hooves has a 25% chance to deal +300% damage and taunt the enemy as if it did +600 more damage
+
:You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
}}
 
}}
 
|-
 
|-
||  || || of Tough Stag Brothers || Summoned Deer have +6 health || {{Spoiler|
+
|  || of the Salamander || You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || {{Spoiler|
 
*;2
 
*;2
:Summoned Deer have +12 health
+
:You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*;3
 
*;3
:Summoned Deer have +18 health
+
:You regain 15 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*;4
 
*;4
:Summoned Deer have +24 health
+
:You regain 20 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*;5
 
*;5
:Summoned Deer have +30 health
+
:You regain 25 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*;6
 
*;6
:Summoned Deer have +36 health
+
:You regain 30 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*;7
 
*;7
:Summoned Deer have +42 health
+
:You regain 35 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*;8
 
*;8
:Summoned Deer have +48 health
+
:You regain 40 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*;9
 
*;9
:Summoned Deer have +54 health
+
:You regain 45 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*;10
 
*;10
:Summoned Deer have +60 health
+
:You regain 50 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 
}}
 
}}
 
|-
 
|-
||  ||  || of Rough Stag Brothers || Summoned Deer have +5 armor || {{Spoiler|
+
|  || of Scintillating Power || Scintillating Frost and Scintillating Flame restore 2 Power || {{Spoiler|
 
*;2
 
*;2
:Summoned Deer have +10 armor
+
:Scintillating Frost and Scintillating Flame restore 4 Power
 
*;3
 
*;3
:Summoned Deer have +15 armor
+
:Scintillating Frost and Scintillating Flame restore 6 Power
 
*;4
 
*;4
:Summoned Deer have +20 armor
+
:Scintillating Frost and Scintillating Flame restore 8 Power
 
*;5
 
*;5
:Summoned Deer have +25 armor
+
:Scintillating Frost and Scintillating Flame restore 10 Power
 
*;6
 
*;6
:Summoned Deer have +30 armor
+
:Scintillating Frost and Scintillating Flame restore 12 Power
 
*;7
 
*;7
:Summoned Deer have +35 armor
+
:Scintillating Frost and Scintillating Flame restore 14 Power
 
*;8
 
*;8
:Summoned Deer have +40 armor
+
:Scintillating Frost and Scintillating Flame restore 16 Power
 
*;9
 
*;9
:Summoned Deer have +45 armor
+
:Scintillating Frost and Scintillating Flame restore 18 Power
 
*;10
 
*;10
:Summoned Deer have +50 armor
+
:Scintillating Frost and Scintillating Flame restore 20 Power
 
}}
 
}}
 
|-
 
|-
||  ||  || of Violent Brethren || Summoned Deer deal +1 damage with each attack || {{Spoiler|
+
|  || of Scintillating Life || Scintillating Frost and Scintillating Flame restore 7 Health || {{Spoiler|
 
*;2
 
*;2
:Summoned Deer deal +2 damage with each attack
+
:Scintillating Frost and Scintillating Flame restore 14 Health
 
*;3
 
*;3
:Summoned Deer deal +3 damage with each attack
+
:Scintillating Frost and Scintillating Flame restore 21 Health
 
*;4
 
*;4
:Summoned Deer deal +4 damage with each attack
+
:Scintillating Frost and Scintillating Flame restore 28 Health
 
*;5
 
*;5
:Summoned Deer deal +5 damage with each attack
+
:Scintillating Frost and Scintillating Flame restore 35 Health
 
*;6
 
*;6
:Summoned Deer deal +6 damage with each attack
+
:Scintillating Frost and Scintillating Flame restore 42 Health
 
*;7
 
*;7
:Summoned Deer deal +7 damage with each attack
+
:Scintillating Frost and Scintillating Flame restore 49 Health
 
*;8
 
*;8
:Summoned Deer deal +8 damage with each attack
+
:Scintillating Frost and Scintillating Flame restore 56 Health
 
*;9
 
*;9
:Summoned Deer deal +9 damage with each attack
+
:Scintillating Frost and Scintillating Flame restore 63 Health
 
*;10
 
*;10
:Summoned Deer deal +10 damage with each attack
+
:Scintillating Frost and Scintillating Flame restore 70 Health
 
}}
 
}}
 
|-
 
|-
||  ||  || of Enraging Brethren || Summoned Deer taunt as if they did 5% more damage than they do || {{Spoiler|
+
|  || of Fiery Bolts || Fire Bolts deals +10% damage || {{Spoiler|
 
*;2
 
*;2
:Summoned Deer taunt as if they did 10% more damage than they do
+
:Fire Bolts deals +20% damage
 
*;3
 
*;3
:Summoned Deer taunt as if they did 15% more damage than they do
+
:Fire Bolts deals +30% damage
 
*;4
 
*;4
:Summoned Deer taunt as if they did 20% more damage than they do
+
:Fire Bolts deals +40% damage
 
*;5
 
*;5
:Summoned Deer taunt as if they did 25% more damage than they do
+
:Fire Bolts deals +50% damage
*;6
+
}}
:Summoned Deer taunt as if they did 30% more damage than they do
+
|-
*;7
+
|  || of Everlong Flames || Fire Bolts hit all targets within 23 meters (instead of 20) || {{Spoiler|
:Summoned Deer taunt as if they did 35% more damage than they do
+
*;2
*;8
+
:Fire Bolts hit all targets within 26 meters (instead of 20)
:Summoned Deer taunt as if they did 40% more damage than they do
+
*;3
*;9
+
:Fire Bolts hit all targets within 29 meters (instead of 20)
:Summoned Deer taunt as if they did 45% more damage than they do
+
*;4
*;10
+
:Fire Bolts hit all targets within 32 meters (instead of 20)
:Summoned Deer taunt as if they did 50% more damage than they do
+
*;5
 +
:Fire Bolts hit all targets within 35 meters (instead of 20)
 
}}
 
}}
 
|-
 
|-
||  ||  || of Survivable Escapes || Bounding Escape heals you for 20 health || {{Spoiler|
+
|  || of Drilling Fire Bolts || Fire Bolts deal +3 armor damage || {{Spoiler|
 
*;2
 
*;2
:Bounding Escape heals you for 40 health
+
:Fire Bolts deal +6 armor damage
 
*;3
 
*;3
:Bounding Escape heals you for 60 health
+
:Fire Bolts deal +9 armor damage
 
*;4
 
*;4
:Bounding Escape heals you for 80 health
+
:Fire Bolts deal +12 armor damage
 
*;5
 
*;5
:Bounding Escape heals you for 100 health
+
:Fire Bolts deal +15 armor damage
 
*;6
 
*;6
:Bounding Escape heals you for 120 health
+
:Fire Bolts deal +18 armor damage
 
*;7
 
*;7
:Bounding Escape heals you for 140 health
+
:Fire Bolts deal +21 armor damage
 
*;8
 
*;8
:Bounding Escape heals you for 160 health
+
:Fire Bolts deal +24 armor damage
 
*;9
 
*;9
:Bounding Escape heals you for 180 health
+
:Fire Bolts deal +27 armor damage
 
*;10
 
*;10
:Bounding Escape heals you for 200 health
+
:Fire Bolts deal +30 armor damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Survivable Escapes || Bounding Escape restores 20 armor to you || {{Spoiler|
+
|  || of Calefaction || Calefaction deals +10% damage || {{Spoiler|
 
*;2
 
*;2
:Bounding Escape restores 40 armor to you
+
:Calefaction deals +20% damage
 
*;3
 
*;3
:Bounding Escape restores 60 armor to you
+
:Calefaction deals +30% damage
 
*;4
 
*;4
:Bounding Escape restores 80 armor to you
+
:Calefaction deals +40% damage
 
*;5
 
*;5
:Bounding Escape restores 100 armor to you
+
:Calefaction deals +50% damage
 
*;6
 
*;6
:Bounding Escape restores 120 armor to you
+
:Calefaction deals +60% damage
 
*;7
 
*;7
:Bounding Escape restores 140 armor to you
+
:Calefaction deals +70% damage
 
*;8
 
*;8
:Bounding Escape restores 160 armor to you
+
:Calefaction deals +80% damage
 
*;9
 
*;9
:Bounding Escape restores 180 armor to you
+
:Calefaction deals +90% damage
 
*;10
 
*;10
:Bounding Escape restores 200 armor to you
+
:Calefaction deals +100% damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Fresh Escapes || Bounding Escape restores 5 power to you || {{Spoiler|
+
|  || of Nuclear Calefaction || Calefaction has a 10% chance to deal +30% damage and stun the target || {{Spoiler|
 
*;2
 
*;2
:Bounding Escape restores 10 power to you
+
:Calefaction has a 10% chance to deal +60% damage and stun the target
 
*;3
 
*;3
:Bounding Escape restores 15 power to you
+
:Calefaction has a 10% chance to deal +90% damage and stun the target
 
*;4
 
*;4
:Bounding Escape restores 20 power to you
+
:Calefaction has a 15% chance to deal +120% damage and stun the target
 
*;5
 
*;5
:Bounding Escape restores 25 power to you
+
:Calefaction has a 15% chance to deal +150% damage and stun the target
 
*;6
 
*;6
:Bounding Escape restores 30 power to you
+
:Calefaction has a 15% chance to deal +180% damage and stun the target
 
*;7
 
*;7
:Bounding Escape restores 35 power to you
+
:Calefaction has a 20% chance to deal +210% damage and stun the target
 
*;8
 
*;8
:Bounding Escape restores 40 power to you
+
:Calefaction has a 20% chance to deal +240% damage and stun the target
 
*;9
 
*;9
:Bounding Escape restores 45 power to you
+
:Calefaction has a 20% chance to deal +270% damage and stun the target
 
*;10
 
*;10
:Bounding Escape restores 50 power to you
+
:Calefaction has a 20% chance to deal +300% damage and stun the target
 
}}
 
}}
 
|-
 
|-
||  ||  || of Antler Slashing || Antler Slash deals +8% damage || {{Spoiler|
+
|  ||  || Calefaction restores 7 Health || {{Spoiler|
 
*;2
 
*;2
:Antler Slash deals +16% damage
+
:Calefaction restores 14 Health
 
*;3
 
*;3
:Antler Slash deals +24% damage
+
:Calefaction restores 21 Health
 
*;4
 
*;4
:Antler Slash deals +32% damage
+
:Calefaction restores 28 Health
 
*;5
 
*;5
:Antler Slash deals +40% damage
+
:Calefaction restores 35 Health
 
*;6
 
*;6
:Antler Slash deals +48% damage
+
:Calefaction restores 42 Health
 
*;7
 
*;7
:Antler Slash deals +56% damage
+
:Calefaction restores 49 Health
 
*;8
 
*;8
:Antler Slash deals +64% damage
+
:Calefaction restores 56 Health
 
*;9
 
*;9
:Antler Slash deals +72% damage
+
:Calefaction restores 63 Health
 
*;10
 
*;10
:Antler Slash deals +80% damage
+
:Calefaction restores 70 Health
 
}}
 
}}
 
|-
 
|-
||  || ||  || Antler Slash has a 15% chance to heal you for 10 health || {{Spoiler|
+
|  || of Frosty Balls || Frostball deals +7% damage || {{Spoiler|
 
*;2
 
*;2
:Antler Slash has a 15% chance to heal you for 20 health
+
:Frostball deals +14% damage
 
*;3
 
*;3
:Antler Slash has a 15% chance to heal you for 30 health
+
:Frostball deals +21% damage
 
*;4
 
*;4
:Antler Slash has a 15% chance to heal you for 40 health
+
:Frostball deals +28% damage
 
*;5
 
*;5
:Antler Slash has a 15% chance to heal you for 50 health
+
:Frostball deals +35% damage
 
*;6
 
*;6
:Antler Slash has a 15% chance to heal you for 60 health
+
:Frostball deals +42% damage
 
*;7
 
*;7
:Antler Slash has a 15% chance to heal you for 70 health
+
:Frostball deals +49% damage
 
*;8
 
*;8
:Antler Slash has a 20% chance to heal you for 80 health
+
:Frostball deals +56% damage
 
*;9
 
*;9
:Antler Slash has a 20% chance to heal you for 90 health
+
:Frostball deals +63% damage
 
*;10
 
*;10
:Antler Slash has a 20% chance to heal you for 100 health
+
:Frostball deals +70% damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Chomping All Foes || Pig Bite has a 3% chance to deal +40 damage and hit all targets within 5 meters || {{Spoiler|
+
|  || of Frost Waves || Frostball has a 5% chance to target all enemies within 30 meters || {{Spoiler|
 
*;2
 
*;2
:Pig Bite has a 6% chance to deal +40 damage and hit all targets within 5 meters
+
:Frostball has a 8% chance to target all enemies within 30 meters
 
*;3
 
*;3
:Pig Bite has a 9% chance to deal +40 damage and hit all targets within 5 meters
+
:Frostball has a 10% chance to target all enemies within 30 meters
 
*;4
 
*;4
:Pig Bite has a 12% chance to deal +40 damage and hit all targets within 5 meters
+
:Frostball has a 13% chance to target all enemies within 30 meters
 
*;5
 
*;5
:Pig Bite has a 15% chance to deal +40 damage and hit all targets within 5 meters
+
:Frostball has a 15% chance to target all enemies within 30 meters
 
*;6
 
*;6
:Pig Bite has a 18% chance to deal +40 damage and hit all targets within 5 meters
+
:Frostball has a 18% chance to target all enemies within 30 meters
 
*;7
 
*;7
:Pig Bite has a 21% chance to deal +40 damage and hit all targets within 5 meters
+
:Frostball has a 20% chance to target all enemies within 30 meters
 
*;8
 
*;8
:Pig Bite has a 24% chance to deal +40 damage and hit all targets within 5 meters
+
:Frostball has a 23% chance to target all enemies within 30 meters
 
*;9
 
*;9
:Pig Bite has a 27% chance to deal +40 damage and hit all targets within 5 meters
+
:Frostball has a 25% chance to target all enemies within 30 meters
 
*;10
 
*;10
:Pig Bite has a 30% chance to deal +40 damage and hit all targets within 5 meters
+
:Frostball has a 28% chance to target all enemies within 30 meters
 
}}
 
}}
 
|-
 
|-
||  ||  || of Healthy Chomping || Pig Bite restores 3 Health || {{Spoiler|
+
|  || of Stiffening Winds || Frostball has a 20% chance to slow target's movement by 25% || {{Spoiler|
 
*;2
 
*;2
:Pig Bite restores 6 Health
+
:Frostball has a 40% chance to slow target's movement by 25%
 
*;3
 
*;3
:Pig Bite restores 9 Health
+
:Frostball has a 60% chance to slow target's movement by 25%
 
*;4
 
*;4
:Pig Bite restores 12 Health
+
:Frostball has a 80% chance to slow target's movement by 25%
 
*;5
 
*;5
:Pig Bite restores 15 Health
+
:Frostball has a 100% chance to slow target's movement by 25%
*;6
+
}}
:Pig Bite restores 18 Health
+
|-
*;7
+
|  || of Spider Freezing || Frostball deals +5 damage to Arachnids || {{Spoiler|
:Pig Bite restores 21 Health
+
*;2
*;8
+
:Frostball deals +10 damage to Arachnids
:Pig Bite restores 24 Health
+
*;3
*;9
+
:Frostball deals +15 damage to Arachnids
:Pig Bite restores 27 Health
+
*;4
*;10
+
:Frostball deals +20 damage to Arachnids
:Pig Bite restores 30 Health
+
*;5
 +
:Frostball deals +25 damage to Arachnids
 
}}
 
}}
 
|-
 
|-
||  ||  || of Unnoticeable Bites || Pig Bite lowers enemy aggression toward you as if you'd done -4 damage to it || {{Spoiler|
+
|  || of Flame-Beast Freezing || Frostball deals +10 damage to creatures that are inherently on fire. || {{Spoiler|
 
*;2
 
*;2
:Pig Bite lowers enemy aggression toward you as if you'd done -8 damage to it
+
:Frostball deals +20 damage to creatures that are inherently on fire.
 
*;3
 
*;3
:Pig Bite lowers enemy aggression toward you as if you'd done -12 damage to it
+
:Frostball deals +30 damage to creatures that are inherently on fire.
 
*;4
 
*;4
:Pig Bite lowers enemy aggression toward you as if you'd done -16 damage to it
+
:Frostball deals +40 damage to creatures that are inherently on fire.
 
*;5
 
*;5
:Pig Bite lowers enemy aggression toward you as if you'd done -20 damage to it
+
:Frostball deals +50 damage to creatures that are inherently on fire.
*;6
 
:Pig Bite lowers enemy aggression toward you as if you'd done -24 damage to it
 
*;7
 
:Pig Bite lowers enemy aggression toward you as if you'd done -28 damage to it
 
*;8
 
:Pig Bite lowers enemy aggression toward you as if you'd done -32 damage to it
 
*;9
 
:Pig Bite lowers enemy aggression toward you as if you'd done -36 damage to it
 
*;10
 
:Pig Bite lowers enemy aggression toward you as if you'd done -40 damage to it
 
 
}}
 
}}
 
|-
 
|-
||  ||  || of Porcine Rending || Pig Rend attacks deal +4 damage || {{Spoiler|
+
|  || of Freezewalls || Defensive Chill deals +5% damage || {{Spoiler|
 
*;2
 
*;2
:Pig Rend attacks deal +8 damage
+
:Defensive Chill deals +10% damage
 
*;3
 
*;3
:Pig Rend attacks deal +12 damage
+
:Defensive Chill deals +15% damage
 
*;4
 
*;4
:Pig Rend attacks deal +16 damage
+
:Defensive Chill deals +20% damage
 
*;5
 
*;5
:Pig Rend attacks deal +20 damage
+
:Defensive Chill deals +25% damage
 
*;6
 
*;6
:Pig Rend attacks deal +24 damage
+
:Defensive Chill deals +30% damage
 
*;7
 
*;7
:Pig Rend attacks deal +28 damage
+
:Defensive Chill deals +35% damage
 
*;8
 
*;8
:Pig Rend attacks deal +32 damage
+
:Defensive Chill deals +40% damage
 
*;9
 
*;9
:Pig Rend attacks deal +36 damage
+
:Defensive Chill deals +45% damage
 
*;10
 
*;10
:Pig Rend attacks deal +40 damage
+
:Defensive Chill deals +50% damage
 
}}
 
}}
 
|-
 
|-
|||  || of Contemplative Snacking || Sustaining Snack restores 5 Power || {{Spoiler|
+
| Freezeproof ||  || {MITIGATION_COLD}{1}{FireMagic} || {{Spoiler|
 
*;2
 
*;2
:Sustaining Snack restores 10 Power
+
:{MITIGATION_COLD}{2}{FireMagic}
 
*;3
 
*;3
:Sustaining Snack restores 15 Power
+
:{MITIGATION_COLD}{3}{FireMagic}
 
*;4
 
*;4
:Sustaining Snack restores 20 Power
+
:{MITIGATION_COLD}{4}{FireMagic}
 
*;5
 
*;5
:Sustaining Snack restores 25 Power
+
:{MITIGATION_COLD}{5}{FireMagic}
*;6
 
:Sustaining Snack restores 30 Power
 
*;7
 
:Sustaining Snack restores 35 Power
 
*;8
 
:Sustaining Snack restores 40 Power
 
*;9
 
:Sustaining Snack restores 45 Power
 
*;10
 
:Sustaining Snack restores 50 Power
 
 
}}
 
}}
 
|-
 
|-
||| Snacker's || of Quality Shrooming || Sustaining Snack heals +15 Health || {{Spoiler|
+
|  || of Icy Blood || You regain 5 health when using Defensive Burst or Defensive Chill || {{Spoiler|
 
*;2
 
*;2
:Sustaining Snack heals +30 Health
+
:You regain 8 health when using Defensive Burst or Defensive Chill
 
*;3
 
*;3
:Sustaining Snack heals +45 Health
+
:You regain 11 health when using Defensive Burst or Defensive Chill
 
*;4
 
*;4
:Sustaining Snack heals +60 Health
+
:You regain 14 health when using Defensive Burst or Defensive Chill
 
*;5
 
*;5
:Sustaining Snack heals +75 Health
+
:You regain 17 health when using Defensive Burst or Defensive Chill
 
*;6
 
*;6
:Sustaining Snack heals +90 Health
+
:You regain 20 health when using Defensive Burst or Defensive Chill
 
*;7
 
*;7
:Sustaining Snack heals +105 Health
+
:You regain 23 health when using Defensive Burst or Defensive Chill
 
*;8
 
*;8
:Sustaining Snack heals +120 Health
+
:You regain 26 health when using Defensive Burst or Defensive Chill
 
*;9
 
*;9
:Sustaining Snack heals +135 Health
+
:You regain 29 health when using Defensive Burst or Defensive Chill
 
*;10
 
*;10
:Sustaining Snack heals +150 Health
+
:You regain 32 health when using Defensive Burst or Defensive Chill
 
}}
 
}}
 +
|}
 +
 +
 +
 +
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>Unarmed Effects</h3></div>
 +
! Prefix !! Suffix !! Tier 1 !! All Tiers
 
|-
 
|-
||  || Snacker's || of Heavy Mushrooms || Sustaining Snack restores +20 armor || {{Spoiler|
+
| Martial || of Deadly Fists || {MOD_SKILL_UNARMED}{0.15} || {{Spoiler|
 
*;2
 
*;2
:Sustaining Snack restores +40 armor
+
:{MOD_SKILL_UNARMED}{0.2}
 
*;3
 
*;3
:Sustaining Snack restores +60 armor
+
:{MOD_SKILL_UNARMED}{0.25}
 
*;4
 
*;4
:Sustaining Snack restores +80 armor
+
:{MOD_SKILL_UNARMED}{0.3}
 
*;5
 
*;5
:Sustaining Snack restores +100 armor
+
:{MOD_SKILL_UNARMED}{0.35}
 
*;6
 
*;6
:Sustaining Snack restores +120 armor
+
:{MOD_SKILL_UNARMED}{0.4}
*;7
 
:Sustaining Snack restores +140 armor
 
*;8
 
:Sustaining Snack restores +160 armor
 
*;9
 
:Sustaining Snack restores +180 armor
 
*;10
 
:Sustaining Snack restores +200 armor
 
 
}}
 
}}
 
|-
 
|-
||  ||  || of Healthy Shrooming || Truffle Sniff restores 10 Health || {{Spoiler|
+
| Punching || of Punches || Punch and Jab attacks deal +1 damage || {{Spoiler|
 
*;2
 
*;2
:Truffle Sniff restores 20 Health
+
:Punch and Jab attacks deal +2 damage
 
*;3
 
*;3
:Truffle Sniff restores 30 Health
+
:Punch and Jab attacks deal +4 damage
 
*;4
 
*;4
:Truffle Sniff restores 40 Health
+
:Punch and Jab attacks deal +7 damage
 
*;5
 
*;5
:Truffle Sniff restores 50 Health
+
:Punch and Jab attacks deal +10 damage
*;6
 
:Truffle Sniff restores 60 Health
 
*;7
 
:Truffle Sniff restores 70 Health
 
*;8
 
:Truffle Sniff restores 80 Health
 
*;9
 
:Truffle Sniff restores 90 Health
 
*;10
 
:Truffle Sniff restores 100 Health
 
 
}}
 
}}
 
|-
 
|-
||  ||  || of Infuriating Chomps || Strategic Chomp deals +2% damage and generates 15 less Rage || {{Spoiler|
+
|  || of Refreshing Punches || You regain 2 health whenever you use Punch or Jab || {{Spoiler|
 
*;2
 
*;2
:Strategic Chomp deals +4% damage and generates 30 less Rage
+
:You regain 4 health whenever you use Punch or Jab
 
*;3
 
*;3
:Strategic Chomp deals +6% damage and generates 45 less Rage
+
:You regain 6 health whenever you use Punch or Jab
 
*;4
 
*;4
:Strategic Chomp deals +8% damage and generates 60 less Rage
+
:You regain 8 health whenever you use Punch or Jab
 
*;5
 
*;5
:Strategic Chomp deals +10% damage and generates 75 less Rage
+
:You regain 10 health whenever you use Punch or Jab
*;6
 
:Strategic Chomp deals +12% damage and generates 90 less Rage
 
*;7
 
:Strategic Chomp deals +14% damage and generates 105 less Rage
 
*;8
 
:Strategic Chomp deals +16% damage and generates 120 less Rage
 
*;9
 
:Strategic Chomp deals +18% damage and generates 135 less Rage
 
*;10
 
:Strategic Chomp deals +20% damage and generates 150 less Rage
 
 
}}
 
}}
 
|-
 
|-
||  ||  || of Unimpressive Chomping || Strategic Chomp reduces enemy's aggro toward you as if you had done -15 damage to it || {{Spoiler|
+
|  || of Armor Punching || Punch and Jab attacks deal +2 armor damage || {{Spoiler|
 
*;2
 
*;2
:Strategic Chomp reduces enemy's aggro toward you as if you had done -30 damage to it
+
:Punch and Jab attacks deal +3 armor damage
 
*;3
 
*;3
:Strategic Chomp reduces enemy's aggro toward you as if you had done -45 damage to it
+
:Punch and Jab attacks deal +5 armor damage
 
*;4
 
*;4
:Strategic Chomp reduces enemy's aggro toward you as if you had done -60 damage to it
+
:Punch and Jab attacks deal +6 armor damage
 
*;5
 
*;5
:Strategic Chomp reduces enemy's aggro toward you as if you had done -75 damage to it
+
:Punch and Jab attacks deal +9 armor damage
 
*;6
 
*;6
:Strategic Chomp reduces enemy's aggro toward you as if you had done -90 damage to it
+
:Punch and Jab attacks deal +10 armor damage
 
*;7
 
*;7
:Strategic Chomp reduces enemy's aggro toward you as if you had done -105 damage to it
+
:Punch and Jab attacks deal +12 armor damage
 
*;8
 
*;8
:Strategic Chomp reduces enemy's aggro toward you as if you had done -120 damage to it
+
:Punch and Jab attacks deal +13 armor damage
 
*;9
 
*;9
:Strategic Chomp reduces enemy's aggro toward you as if you had done -135 damage to it
+
:Punch and Jab attacks deal +14 armor damage
 
*;10
 
*;10
:Strategic Chomp reduces enemy's aggro toward you as if you had done -150 damage to it
+
:Punch and Jab attacks deal +15 armor damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Strategic Chomping || Strategic Chomp deals +12% damage || {{Spoiler|
+
|  || of Naked Fury || All Unarmed attacks deal +1 damage when you have 33% or less of your Armor left || {{Spoiler|
 
*;2
 
*;2
:Strategic Chomp deals +24% damage
+
:All Unarmed attacks deal +2 damage when you have 33% or less of your Armor left
 
*;3
 
*;3
:Strategic Chomp deals +36% damage
+
:All Unarmed attacks deal +6% damage when you have 33% or less of your Armor left
 
*;4
 
*;4
:Strategic Chomp deals +48% damage
+
:All Unarmed attacks deal +8% damage when you have 33% or less of your Armor left
 
*;5
 
*;5
:Strategic Chomp deals +60% damage
+
:All Unarmed attacks deal +10% damage when you have 33% or less of your Armor left
 
*;6
 
*;6
:Strategic Chomp deals +72% damage
+
:All Unarmed attacks deal +12% damage when you have 33% or less of your Armor left
 
*;7
 
*;7
:Strategic Chomp deals +84% damage
+
:All Unarmed attacks deal +14% damage when you have 33% or less of your Armor left
 
*;8
 
*;8
:Strategic Chomp deals +96% damage
+
:All Unarmed attacks deal +16% damage when you have 33% or less of your Armor left
 
*;9
 
*;9
:Strategic Chomp deals +108% damage
+
:All Unarmed attacks deal +18% damage when you have 33% or less of your Armor left
 
*;10
 
*;10
:Strategic Chomp deals +120% damage
+
:All Unarmed attacks deal +20% damage when you have 33% or less of your Armor left
 
}}
 
}}
 
|-
 
|-
||  ||  || of Defensive Chomping || Strategic Chomp boosts your mitigation versus physical damage +1 for 10 seconds || {{Spoiler|
+
|  || of Armor Hatred || All Unarmed attacks deal +1 Armor damage || {{Spoiler|
 
*;2
 
*;2
:Strategic Chomp boosts your mitigation versus physical damage +2 for 10 seconds
+
:All Unarmed attacks deal +2 Armor damage
 
*;3
 
*;3
:Strategic Chomp boosts your mitigation versus physical damage +3 for 10 seconds
+
:All Unarmed attacks deal +3 Armor damage
 
*;4
 
*;4
:Strategic Chomp boosts your mitigation versus physical damage +4 for 10 seconds
+
:All Unarmed attacks deal +4 Armor damage
 
*;5
 
*;5
:Strategic Chomp boosts your mitigation versus physical damage +5 for 10 seconds
+
:All Unarmed attacks deal +5 Armor damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Porcine Resistance || {MITIGATION_POISON}{1}{Pig} || {{Spoiler|
+
|  || of Goblin Hatred || Punch and Jab attacks deal +2 damage versus goblins || {{Spoiler|
 
*;2
 
*;2
:{MITIGATION_POISON}{2}{Pig}
+
:Punch and Jab attacks deal +4 damage versus goblins
 
*;3
 
*;3
:{MITIGATION_POISON}{3}{Pig}
+
:Punch and Jab attacks deal +6 damage versus goblins
 
*;4
 
*;4
:{MITIGATION_POISON}{4}{Pig}
+
:Punch and Jab attacks deal +8 damage versus goblins
 
*;5
 
*;5
:{MITIGATION_POISON}{5}{Pig}
+
:Punch and Jab attacks deal +10 damage versus goblins
 
*;6
 
*;6
:{MITIGATION_POISON}{6}{Pig}
+
:Punch and Jab attacks deal +13 damage versus goblins
 
*;7
 
*;7
:{MITIGATION_POISON}{7}{Pig}
+
:Punch and Jab attacks deal +16 damage versus goblins
 
*;8
 
*;8
:{MITIGATION_POISON}{8}{Pig}
+
:Punch and Jab attacks deal +19 damage versus goblins
 
*;9
 
*;9
:{MITIGATION_POISON}{9}{Pig}
+
:Punch and Jab attacks deal +21 damage versus goblins
 
*;10
 
*;10
:{MITIGATION_POISON}{10}{Pig}
+
:Punch and Jab attacks deal +24 damage versus goblins
 
}}
 
}}
 
|-
 
|-
||  || || of Porcine Resistance || {MITIGATION_TRAUMA}{1}{Pig} || {{Spoiler|
+
|  || of Punch-Shielding || Punch and Jab attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || {{Spoiler|
 
*;2
 
*;2
:{MITIGATION_TRAUMA}{2}{Pig}
+
:Punch and Jab attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
*;3
 
*;3
:{MITIGATION_TRAUMA}{3}{Pig}
+
:Punch and Jab attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
*;4
 
*;4
:{MITIGATION_TRAUMA}{4}{Pig}
+
:Punch and Jab attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
*;5
 
*;5
:{MITIGATION_TRAUMA}{5}{Pig}
+
:Punch and Jab attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
*;6
 
*;6
:{MITIGATION_TRAUMA}{6}{Pig}
+
:Punch and Jab attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
*;7
 
*;7
:{MITIGATION_TRAUMA}{7}{Pig}
+
:Punch and Jab attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
*;8
 
*;8
:{MITIGATION_TRAUMA}{8}{Pig}
+
:Punch and Jab attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
*;9
 
*;9
:{MITIGATION_TRAUMA}{9}{Pig}
+
:Punch and Jab attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
*;10
 
*;10
:{MITIGATION_TRAUMA}{10}{Pig}
+
:Punch and Jab attacks have a 15% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
}}
 
}}
 
|-
 
|-
||  || || of Pigheaded Stupidity || {MITIGATION_PSYCHIC}{1}{Pig} || {{Spoiler|
+
|  || of Pain-Reflection || Punch and Jab attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).  Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || {{Spoiler|
 
*;2
 
*;2
:{MITIGATION_PSYCHIC}{2}{Pig}
+
:Punch and Jab attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).  Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
*;3
 
*;3
:{MITIGATION_PSYCHIC}{3}{Pig}
+
:Punch and Jab attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).  Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
*;4
 
*;4
:{MITIGATION_PSYCHIC}{4}{Pig}
+
:Punch and Jab attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).  Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
*;5
 
*;5
:{MITIGATION_PSYCHIC}{5}{Pig}
+
:Punch and Jab attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).  Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
*;6
 
*;6
:{MITIGATION_PSYCHIC}{6}{Pig}
+
:Punch and Jab attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).  Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
*;7
 
*;7
:{MITIGATION_PSYCHIC}{7}{Pig}
+
:Punch and Jab attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).  Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
*;8
 
*;8
:{MITIGATION_PSYCHIC}{8}{Pig}
+
:Punch and Jab attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).  Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
*;9
 
*;9
:{MITIGATION_PSYCHIC}{9}{Pig}
+
:Punch and Jab attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).  Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
*;10
 
*;10
:{MITIGATION_PSYCHIC}{10}{Pig}
+
:Punch and Jab attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).  Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
}}
 
}}
 
|-
 
|-
||  || || of Unshockable Sows || {MITIGATION_ELECTRICITY}{1}{Pig} || {{Spoiler|
+
|  || of Angst Fists || Whenever you take physical damage (Slashing/Crushing/Piercing) 2% of that damage is reflected back in your next Punch or Jab. || {{Spoiler|
 
*;2
 
*;2
:{MITIGATION_ELECTRICITY}{2}{Pig}
+
:Whenever you take physical damage (Slashing/Crushing/Piercing) 4% of that damage is reflected back in your next Punch or Jab.
 
*;3
 
*;3
:{MITIGATION_ELECTRICITY}{3}{Pig}
+
:Whenever you take physical damage (Slashing/Crushing/Piercing) 6% of that damage is reflected back in your next Punch or Jab.
 
*;4
 
*;4
:{MITIGATION_ELECTRICITY}{4}{Pig}
+
:Whenever you take physical damage (Slashing/Crushing/Piercing) 8% of that damage is reflected back in your next Punch or Jab.
 
*;5
 
*;5
:{MITIGATION_ELECTRICITY}{5}{Pig}
+
:Whenever you take physical damage (Slashing/Crushing/Piercing) 10% of that damage is reflected back in your next Punch or Jab.
 
*;6
 
*;6
:{MITIGATION_ELECTRICITY}{6}{Pig}
+
:Whenever you take physical damage (Slashing/Crushing/Piercing) 12% of that damage is reflected back in your next Punch or Jab.
 
*;7
 
*;7
:{MITIGATION_ELECTRICITY}{7}{Pig}
+
:Whenever you take physical damage (Slashing/Crushing/Piercing) 14% of that damage is reflected back in your next Punch or Jab.
 
*;8
 
*;8
:{MITIGATION_ELECTRICITY}{8}{Pig}
+
:Whenever you take physical damage (Slashing/Crushing/Piercing) 16% of that damage is reflected back in your next Punch or Jab.
 
*;9
 
*;9
:{MITIGATION_ELECTRICITY}{9}{Pig}
+
:Whenever you take physical damage (Slashing/Crushing/Piercing) 18% of that damage is reflected back in your next Punch or Jab.
 
*;10
 
*;10
:{MITIGATION_ELECTRICITY}{10}{Pig}
+
:Whenever you take physical damage (Slashing/Crushing/Piercing) 20% of that damage is reflected back in your next Punch or Jab.
 
}}
 
}}
 
|-
 
|-
|||  || of Pigskin || {MAX_ARMOR}{7}{Pig} || {{Spoiler|
+
| Anti-Darkness ||  || 5% of any Darkness damage you take is reflected back in your next Punch or Jab. || {{Spoiler|
 
*;2
 
*;2
:{MAX_ARMOR}{14}{Pig}
+
:10% of any Darkness damage you take is reflected back in your next Punch or Jab.
 
*;3
 
*;3
:{MAX_ARMOR}{21}{Pig}
+
:15% of any Darkness damage you take is reflected back in your next Punch or Jab.
 
*;4
 
*;4
:{MAX_ARMOR}{28}{Pig}
+
:20% of any Darkness damage you take is reflected back in your next Punch or Jab.
 
*;5
 
*;5
:{MAX_ARMOR}{35}{Pig}
+
:25% of any Darkness damage you take is reflected back in your next Punch or Jab.
 
*;6
 
*;6
:{MAX_ARMOR}{42}{Pig}
+
:30% of any Darkness damage you take is reflected back in your next Punch or Jab.
 
*;7
 
*;7
:{MAX_ARMOR}{49}{Pig}
+
:35% of any Darkness damage you take is reflected back in your next Punch or Jab.
 
*;8
 
*;8
:{MAX_ARMOR}{56}{Pig}
+
:40% of any Darkness damage you take is reflected back in your next Punch or Jab.
 
*;9
 
*;9
:{MAX_ARMOR}{63}{Pig}
+
:45% of any Darkness damage you take is reflected back in your next Punch or Jab.
 
*;10
 
*;10
:{MAX_ARMOR}{70}{Pig}
+
:50% of any Darkness damage you take is reflected back in your next Punch or Jab.
 
}}
 
}}
 
|-
 
|-
||  ||  || of Squealing || Squeal deals +20% damage || {{Spoiler|
+
| Uncrushable || of Crush-Defense || {MITIGATION_CRUSHING}{1}{Unarmed} || {{Spoiler|
 
*;2
 
*;2
:Squeal deals +40% damage
+
:{MITIGATION_CRUSHING}{2}{Unarmed}
 
*;3
 
*;3
:Squeal deals +60% damage
+
:{MITIGATION_CRUSHING}{3}{Unarmed}
 
*;4
 
*;4
:Squeal deals +80% damage
+
:{MITIGATION_CRUSHING}{4}{Unarmed}
 
*;5
 
*;5
:Squeal deals +100% damage
+
:{MITIGATION_CRUSHING}{5}{Unarmed}
 
*;6
 
*;6
:Squeal deals +120% damage
+
:{MITIGATION_CRUSHING}{6}{Unarmed}
 
*;7
 
*;7
:Squeal deals +140% damage
+
:{MITIGATION_CRUSHING}{7}{Unarmed}
 
*;8
 
*;8
:Squeal deals +160% damage
+
:{MITIGATION_CRUSHING}{8}{Unarmed}
 
*;9
 
*;9
:Squeal deals +180% damage
+
:{MITIGATION_CRUSHING}{9}{Unarmed}
 
*;10
 
*;10
:Squeal deals +200% damage
+
:{MITIGATION_CRUSHING}{10}{Unarmed}
 
}}
 
}}
 
|-
 
|-
||  ||  || of Heart-Exploding Squealing || Squeal has a 30% chance to deal +30% damage || {{Spoiler|
+
| Unflappable || of Mind-Defense || {MITIGATION_PSYCHIC}{1}{Unarmed} || {{Spoiler|
 
*;2
 
*;2
:Squeal has a 30% chance to deal +60% damage
+
:{MITIGATION_PSYCHIC}{2}{Unarmed}
 
*;3
 
*;3
:Squeal has a 30% chance to deal +90% damage
+
:{MITIGATION_PSYCHIC}{3}{Unarmed}
 
*;4
 
*;4
:Squeal has a 30% chance to deal +120% damage
+
:{MITIGATION_PSYCHIC}{4}{Unarmed}
 
*;5
 
*;5
:Squeal has a 30% chance to deal +150% damage
+
:{MITIGATION_PSYCHIC}{5}{Unarmed}
*;6
 
:Squeal has a 30% chance to deal +180% damage
 
*;7
 
:Squeal has a 30% chance to deal +210% damage
 
*;8
 
:Squeal has a 30% chance to deal +240% damage
 
*;9
 
:Squeal has a 30% chance to deal +270% damage
 
*;10
 
:Squeal has a 30% chance to deal +300% damage
 
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || Squeal boosts sprint speed by 1 for 10 seconds || {{Spoiler|
+
| Martial Artist's ||  || {MOD_SKILL_UNARMED}{0.01} || {{Spoiler|
 
*;2
 
*;2
:Squeal boosts sprint speed by 2 for 10 seconds
+
:{MOD_SKILL_UNARMED}{0.02}
 
*;3
 
*;3
:Squeal boosts sprint speed by 3 for 10 seconds
+
:{MOD_SKILL_UNARMED}{0.03}
 
*;4
 
*;4
:Squeal boosts sprint speed by 3.5 for 10 seconds
+
:{MOD_SKILL_UNARMED}{0.04}
 
*;5
 
*;5
:Squeal boosts sprint speed by 4 for 10 seconds
+
:{MOD_SKILL_UNARMED}{0.05}
 
}}
 
}}
 
|-
 
|-
|| || ||  || Squeal uniformly diminishes all targets' entire aggro lists by 5%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts || {{Spoiler|
+
| Kicking || of Kicking || All kick attacks (even animal kicks!) deal +1 damage || {{Spoiler|
 
*;2
 
*;2
:Squeal uniformly diminishes all targets' entire aggro lists by 10%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
+
:All kick attacks (even animal kicks!) deal +2 damage
 
*;3
 
*;3
:Squeal uniformly diminishes all targets' entire aggro lists by 15%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
+
:All kick attacks (even animal kicks!) deal +3 damage
 
*;4
 
*;4
:Squeal uniformly diminishes all targets' entire aggro lists by 20%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
+
:All kick attacks (even animal kicks!) deal +4 damage
 
*;5
 
*;5
:Squeal uniformly diminishes all targets' entire aggro lists by 25%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
+
:All kick attacks (even animal kicks!) deal +5 damage
 +
*;6
 +
:All kick attacks (even animal kicks!) deal +6 damage
 +
*;7
 +
:All kick attacks (even animal kicks!) deal +7 damage
 +
*;8
 +
:All kick attacks (even animal kicks!) deal +8 damage
 +
*;9
 +
:All kick attacks (even animal kicks!) deal +9 damage
 +
*;10
 +
:All kick attacks (even animal kicks!) deal +10 damage
 
}}
 
}}
 
|-
 
|-
|||  || of Cooling Mud || Mudbath heals you for 15 health || {{Spoiler|
+
| Aerobic ||  || You regain 5 Health whenever you use a kick (from any skill!) || {{Spoiler|
 
*;2
 
*;2
:Mudbath heals you for 30 health
+
:You regain 10 Health whenever you use a kick (from any skill!)
 
*;3
 
*;3
:Mudbath heals you for 45 health
+
:You regain 15 Health whenever you use a kick (from any skill!)
 
*;4
 
*;4
:Mudbath heals you for 60 health
+
:You regain 20 Health whenever you use a kick (from any skill!)
 
*;5
 
*;5
:Mudbath heals you for 75 health
+
:You regain 25 Health whenever you use a kick (from any skill!)
 
*;6
 
*;6
:Mudbath heals you for 90 health
+
:You regain 30 Health whenever you use a kick (from any skill!)
 
*;7
 
*;7
:Mudbath heals you for 105 health
+
:You regain 35 Health whenever you use a kick (from any skill!)
 
*;8
 
*;8
:Mudbath heals you for 120 health
+
:You regain 40 Health whenever you use a kick (from any skill!)
 
*;9
 
*;9
:Mudbath heals you for 135 health
+
:You regain 45 Health whenever you use a kick (from any skill!)
 
*;10
 
*;10
:Mudbath heals you for 150 health
+
:You regain 50 Health whenever you use a kick (from any skill!)
 
}}
 
}}
 
|-
 
|-
||  ||  || of Thick Mud || Mudbath restores 15 armor || {{Spoiler|
+
| Ankle-Kicking || of Ankle-Kicking || Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 25% || {{Spoiler|
 
*;2
 
*;2
:Mudbath restores 30 armor
+
:Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 25%
 
*;3
 
*;3
:Mudbath restores 45 armor
+
:Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 25%
 
*;4
 
*;4
:Mudbath restores 60 armor
+
:Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 25%
 
*;5
 
*;5
:Mudbath restores 75 armor
+
:Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 25%
*;6
+
}}
:Mudbath restores 90 armor
+
|-
*;7
+
| Knee-Shattering || of Knee-Shattering || Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 45% || {{Spoiler|
:Mudbath restores 105 armor
+
*;2
*;8
+
:Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 45%
:Mudbath restores 120 armor
+
*;3
*;9
+
:Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 45%
:Mudbath restores 135 armor
+
*;4
*;10
+
:Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 45%
:Mudbath restores 150 armor
+
*;5
 +
:Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 45%
 
}}
 
}}
 
|-
 
|-
|| || ||  || Mudbath gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler|
+
| Hip-Shattering || of Hip-Shattering || Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 75% || {{Spoiler|
 
*;2
 
*;2
:Mudbath gives you +2 absorption of any physical damage for 10 seconds
+
:Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 75%
 
*;3
 
*;3
:Mudbath gives you +3 absorption of any physical damage for 10 seconds
+
:Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 75%
 
*;4
 
*;4
:Mudbath gives you +4 absorption of any physical damage for 10 seconds
+
:Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 75%
 
*;5
 
*;5
:Mudbath gives you +5 absorption of any physical damage for 10 seconds
+
:Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 75%
 
}}
 
}}
 
|-
 
|-
||  || ||  || Harmlessness heals you for 20 health || {{Spoiler|
+
|  || of Kicking While Nude || Any kick attack (including animal kicks!) deals +25% damage when you have 33% or less of your Armor left || {{Spoiler|
 
*;2
 
*;2
:Harmlessness heals you for 40 health
+
:Any kick attack (including animal kicks!) deals +30% damage when you have 33% or less of your Armor left
 
*;3
 
*;3
:Harmlessness heals you for 60 health
+
:Any kick attack (including animal kicks!) deals +35% damage when you have 33% or less of your Armor left
 
*;4
 
*;4
:Harmlessness heals you for 80 health
+
:Any kick attack (including animal kicks!) deals +40% damage when you have 33% or less of your Armor left
 
*;5
 
*;5
:Harmlessness heals you for 100 health
+
:Any kick attack (including animal kicks!) deals +45% damage when you have 33% or less of your Armor left
 
*;6
 
*;6
:Harmlessness heals you for 120 health
+
:Any kick attack (including animal kicks!) deals +50% damage when you have 33% or less of your Armor left
 
*;7
 
*;7
:Harmlessness heals you for 140 health
+
:Any kick attack (including animal kicks!) deals +55% damage when you have 33% or less of your Armor left
 
*;8
 
*;8
:Harmlessness heals you for 160 health
+
:Any kick attack (including animal kicks!) deals +60% damage when you have 33% or less of your Armor left
 
*;9
 
*;9
:Harmlessness heals you for 180 health
+
:Any kick attack (including animal kicks!) deals +65% damage when you have 33% or less of your Armor left
 
*;10
 
*;10
:Harmlessness heals you for 200 health
+
:Any kick attack (including animal kicks!) deals +75% damage when you have 33% or less of your Armor left
 
}}
 
}}
 
|-
 
|-
||  || || || Harmlessness restores 20 armor to you || {{Spoiler|
+
|  || of Kicking Away Toxins || Kick attacks have a 5% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || {{Spoiler|
 
*;2
 
*;2
:Harmlessness restores 40 armor to you
+
:Kick attacks have a 10% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
*;3
 
*;3
:Harmlessness restores 60 armor to you
+
:Kick attacks have a 15% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
*;4
 
*;4
:Harmlessness restores 80 armor to you
+
:Kick attacks have a 20% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
*;5
 
*;5
:Harmlessness restores 100 armor to you
+
:Kick attacks have a 24% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
*;6
 
*;6
:Harmlessness restores 120 armor to you
+
:Kick attacks have a 28% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
*;7
 
*;7
:Harmlessness restores 140 armor to you
+
:Kick attacks have a 32% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
*;8
 
*;8
:Harmlessness restores 160 armor to you
+
:Kick attacks have a 36% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
*;9
 
*;9
:Harmlessness restores 180 armor to you
+
:Kick attacks have a 40% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
*;10
 
*;10
:Harmlessness restores 200 armor to you
+
:Kick attacks have a 45% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 
}}
 
}}
 
|-
 
|-
||  || ||  || Harmlessness restores 4 power to you || {{Spoiler|
+
|  || of Reckless Barrages || Barrage and Headbutt hit all enemies within 5 meters and deal +5% damage || {{Spoiler|
 
*;2
 
*;2
:Harmlessness restores 8 power to you
+
:Barrage and Headbutt hit all enemies within 5 meters and deal +10% damage
 
*;3
 
*;3
:Harmlessness restores 12 power to you
+
:Barrage and Headbutt hit all enemies within 5 meters and deal +15% damage
 
*;4
 
*;4
:Harmlessness restores 16 power to you
+
:Barrage and Headbutt hit all enemies within 5 meters and deal +20% damage
 
*;5
 
*;5
:Harmlessness restores 20 power to you
+
:Barrage and Headbutt hit all enemies within 5 meters and deal +25% damage
 
*;6
 
*;6
:Harmlessness restores 24 power to you
+
:Barrage and Headbutt hit all enemies within 5 meters and deal +30% damage
 
*;7
 
*;7
:Harmlessness restores 28 power to you
+
:Barrage and Headbutt hit all enemies within 5 meters and deal +35% damage
 
*;8
 
*;8
:Harmlessness restores 32 power to you
+
:Barrage and Headbutt hit all enemies within 5 meters and deal +40% damage
 
*;9
 
*;9
:Harmlessness restores 36 power to you
+
:Barrage and Headbutt hit all enemies within 5 meters and deal +45% damage
 
*;10
 
*;10
:Harmlessness restores 40 power to you
+
:Barrage and Headbutt hit all enemies within 5 meters and deal +50% damage
 +
}}
 +
|-
 +
| Mindfist ||  || Barrage and Headbutt attacks make the target 5% more vulnerable to Psychic damage for 20 seconds || {{Spoiler|
 +
*;2
 +
:Barrage and Headbutt attacks make the target 10% more vulnerable to Psychic damage for 20 seconds
 +
*;3
 +
:Barrage and Headbutt attacks make the target 15% more vulnerable to Psychic damage for 20 seconds
 +
*;4
 +
:Barrage and Headbutt attacks make the target 20% more vulnerable to Psychic damage for 20 seconds
 +
*;5
 +
:Barrage and Headbutt attacks make the target 25% more vulnerable to Psychic damage for 20 seconds
 
}}
 
}}
 
|-
 
|-
||  || || of Punting || Pig Punt deals +10% damage || {{Spoiler|
+
|  || of Barrage Bubbles || Barrage and Headbutt attacks have a 5% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). || {{Spoiler|
 
*;2
 
*;2
:Pig Punt deals +20% damage
+
:Barrage and Headbutt attacks have a 10% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
 
*;3
 
*;3
:Pig Punt deals +30% damage
+
:Barrage and Headbutt attacks have a 15% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
 
*;4
 
*;4
:Pig Punt deals +40% damage
+
:Barrage and Headbutt attacks have a 20% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
 
*;5
 
*;5
:Pig Punt deals +50% damage
+
:Barrage and Headbutt attacks have a 25% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
 
*;6
 
*;6
:Pig Punt deals +60% damage
+
:Barrage and Headbutt attacks have a 28% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
 
*;7
 
*;7
:Pig Punt deals +70% damage
+
:Barrage and Headbutt attacks have a 32% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
 
*;8
 
*;8
:Pig Punt deals +80% damage
+
:Barrage and Headbutt attacks have a 36% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
 
*;9
 
*;9
:Pig Punt deals +90% damage
+
:Barrage and Headbutt attacks have a 40% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
 
*;10
 
*;10
:Pig Punt deals +100% damage
+
:Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
 
}}
 
}}
 
|-
 
|-
||  || ||  || Pig Punt causes the target to ignore you for 3 seconds, or until you attack it again || {{Spoiler|
+
|  || of Deadly Barrages || Barrage and Headbutt deal +7% damage || {{Spoiler|
 
*;2
 
*;2
:Pig Punt causes the target to ignore you for 4 seconds, or until you attack it again
+
:Barrage and Headbutt deal +14% damage
 
*;3
 
*;3
:Pig Punt causes the target to ignore you for 5 seconds, or until you attack it again
+
:Barrage and Headbutt deal +21% damage
 
*;4
 
*;4
:Pig Punt causes the target to ignore you for 6 seconds, or until you attack it again
+
:Barrage and Headbutt deal +28% damage
 
*;5
 
*;5
:Pig Punt causes the target to ignore you for 7 seconds, or until you attack it again
+
:Barrage and Headbutt deal +35% damage
 +
*;6
 +
:Barrage and Headbutt deal +42% damage
 +
*;7
 +
:Barrage and Headbutt deal +49% damage
 +
*;8
 +
:Barrage and Headbutt deal +56% damage
 +
*;9
 +
:Barrage and Headbutt deal +63% damage
 +
*;10
 +
:Barrage and Headbutt deal +70% damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Crippling Punts || Pig Punt has a 15% chance to slow target's movement by 45% || {{Spoiler|
+
|  || of Fiery Barrages || Barrage and Headbutt attacks have a 20% chance to ignite the target, causing them to take 25 damage over 20 seconds || {{Spoiler|
 
*;2
 
*;2
:Pig Punt has a 30% chance to slow target's movement by 45%
+
:Barrage and Headbutt attacks have a 40% chance to ignite the target, causing them to take 30 damage over 20 seconds
 
*;3
 
*;3
:Pig Punt has a 45% chance to slow target's movement by 45%
+
:Barrage and Headbutt attacks have a 60% chance to ignite the target, causing them to take 35 damage over 20 seconds
 
*;4
 
*;4
:Pig Punt has a 60% chance to slow target's movement by 45%
+
:Barrage and Headbutt attacks have a 80% chance to ignite the target, causing them to take 40 damage over 20 seconds
 
*;5
 
*;5
:Pig Punt has a 70% chance to slow target's movement by 45%
+
:Barrage and Headbutt attacks have a 100% chance to ignite the target, causing them to take 45 damage over 20 seconds
 
}}
 
}}
 
|-
 
|-
||  || Tidy ||  || {HYGIENE_BONUS}{1} ||
+
|  || of Armor Barrages || Barrage and Headbutt deal +4 armor damage || {{Spoiler|
|-
 
||  || Sprinter's ||  || {SPRINT_BOOST}{1} ||
 
|-
 
||  ||  || of Explosive Slashes || Sword Slash and Thrusting Blade have a 10% chance to hit all enemies within 5 meters || {{Spoiler|
 
 
*;2
 
*;2
:Sword Slash and Thrusting Blade have a 10% chance to hit all enemies within 5 meters
+
:Barrage and Headbutt deal +8 armor damage
 
*;3
 
*;3
:Sword Slash and Thrusting Blade have a 10% chance to hit all enemies within 5 meters
+
:Barrage and Headbutt deal +12 armor damage
}}
 
|-
 
||  || Wind Dancer's ||  || Using Wind Strike makes you immune to Elemental damage (Fire, Cold, Electricity) for 5 seconds. ||
 
|-
 
||  || Wind Dancer's ||  || Using Wind Strike grants you +50% projectile evasion for 5 seconds. ||
 
|-
 
||  ||  || of Mortifying Wounds || Finishing Blow attacks leave their targets terrified for a moment ||
 
|-
 
||  ||  ||  || {IGNORE_CHANCE_STUN}{0.15}{Sword} ||
 
|-
 
||  || Fiery || of Flames || {MOD_SKILL_FIREMAGIC}{0.15} || {{Spoiler|
 
*;2
 
:{MOD_SKILL_FIREMAGIC}{0.2}
 
*;3
 
:{MOD_SKILL_FIREMAGIC}{0.25}
 
 
*;4
 
*;4
:{MOD_SKILL_FIREMAGIC}{0.3}
+
:Barrage and Headbutt deal +16 armor damage
 
*;5
 
*;5
:{MOD_SKILL_FIREMAGIC}{0.35}
+
:Barrage and Headbutt deal +20 armor damage
 +
*;6
 +
:Barrage and Headbutt deal +24 armor damage
 +
*;7
 +
:Barrage and Headbutt deal +28 armor damage
 +
*;8
 +
:Barrage and Headbutt deal +32 armor damage
 +
*;9
 +
:Barrage and Headbutt deal +36 armor damage
 +
*;10
 +
:Barrage and Headbutt deal +40 armor damage
 
}}
 
}}
 
|-
 
|-
||  || Flameproof ||  || {MITIGATION_FIRE}{1}{FireMagic} || {{Spoiler|
+
|  || of Healthy Barrages || Barrage and Headbutt heal you for 4 health || {{Spoiler|
 
*;2
 
*;2
:{MITIGATION_FIRE}{2}{FireMagic}
+
:Barrage and Headbutt heal you for 8 health
 
*;3
 
*;3
:{MITIGATION_FIRE}{3}{FireMagic}
+
:Barrage and Headbutt heal you for 12 health
 
*;4
 
*;4
:{MITIGATION_FIRE}{4}{FireMagic}
+
:Barrage and Headbutt heal you for 16 health
 
*;5
 
*;5
:{MITIGATION_FIRE}{5}{FireMagic}
+
:Barrage and Headbutt heal you for 20 health
 +
*;6
 +
:Barrage and Headbutt heal you for 24 health
 +
*;7
 +
:Barrage and Headbutt heal you for 28 health
 +
*;8
 +
:Barrage and Headbutt heal you for 32 health
 +
*;9
 +
:Barrage and Headbutt heal you for 36 health
 +
*;10
 +
:Barrage and Headbutt heal you for 40 health
 
}}
 
}}
 
|-
 
|-
||  ||  || of Flesh Frying || Flesh to Fuel restores +3 Power || {{Spoiler|
+
|  || of Hip Throwing || Hip Throw and Bodyslam deal +5% damage || {{Spoiler|
 
*;2
 
*;2
:Flesh to Fuel restores +6 Power
+
:Hip Throw and Bodyslam deal +10% damage
 
*;3
 
*;3
:Flesh to Fuel restores +9 Power
+
:Hip Throw and Bodyslam deal +15% damage
 
*;4
 
*;4
:Flesh to Fuel restores +12 Power
+
:Hip Throw and Bodyslam deal +20% damage
 
*;5
 
*;5
:Flesh to Fuel restores +15 Power
+
:Hip Throw and Bodyslam deal +25% damage
 +
*;6
 +
:Hip Throw and Bodyslam deal +30% damage
 +
*;7
 +
:Hip Throw and Bodyslam deal +35% damage
 +
*;8
 +
:Hip Throw and Bodyslam deal +40% damage
 +
*;9
 +
:Hip Throw and Bodyslam deal +45% damage
 +
*;10
 +
:Hip Throw and Bodyslam deal +50% damage
 
}}
 
}}
 
|-
 
|-
||| Fiery || of Flames || {MOD_SKILL_FIREMAGIC}{0.01} || {{Spoiler|
+
|  || of Armor Tossing || Hip Throw and Bodyslam deal +5 armor damage || {{Spoiler|
 
*;2
 
*;2
:{MOD_SKILL_FIREMAGIC}{0.02}
+
:Hip Throw and Bodyslam deal +10 armor damage
 
*;3
 
*;3
:{MOD_SKILL_FIREMAGIC}{0.03}
+
:Hip Throw and Bodyslam deal +15 armor damage
 
*;4
 
*;4
:{MOD_SKILL_FIREMAGIC}{0.04}
+
:Hip Throw and Bodyslam deal +20 armor damage
 
*;5
 
*;5
:{MOD_SKILL_FIREMAGIC}{0.05}
+
:Hip Throw and Bodyslam deal +25 armor damage
 +
*;6
 +
:Hip Throw and Bodyslam deal +30 armor damage
 +
*;7
 +
:Hip Throw and Bodyslam deal +35 armor damage
 +
*;8
 +
:Hip Throw and Bodyslam deal +40 armor damage
 +
*;9
 +
:Hip Throw and Bodyslam deal +45 armor damage
 +
*;10
 +
:Hip Throw and Bodyslam deal +50 armor damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Fiery Bolts || Fire Bolts deals +10% damage || {{Spoiler|
+
|  || of Anger Tossing || Hip Throw and Bodyslam attacks deplete target's Rage by 20 || {{Spoiler|
 
*;2
 
*;2
:Fire Bolts deals +20% damage
+
:Hip Throw and Bodyslam attacks deplete target's Rage by 40
 
*;3
 
*;3
:Fire Bolts deals +30% damage
+
:Hip Throw and Bodyslam attacks deplete target's Rage by 60
 
*;4
 
*;4
:Fire Bolts deals +40% damage
+
:Hip Throw and Bodyslam attacks deplete target's Rage by 80
 
*;5
 
*;5
:Fire Bolts deals +50% damage
+
:Hip Throw and Bodyslam attacks deplete target's Rage by 100
 +
*;6
 +
:Hip Throw and Bodyslam attacks deplete target's Rage by 120
 +
*;7
 +
:Hip Throw and Bodyslam attacks deplete target's Rage by 140
 +
*;8
 +
:Hip Throw and Bodyslam attacks deplete target's Rage by 160
 +
*;9
 +
:Hip Throw and Bodyslam attacks deplete target's Rage by 180
 +
*;10
 +
:Hip Throw and Bodyslam attacks deplete target's Rage by 200
 
}}
 
}}
 
|-
 
|-
||  || Freezeproof ||  || {MITIGATION_COLD}{1}{FireMagic} || {{Spoiler|
+
|  || of Impossible Hip Throws || Hip Throw and Bodyslam attacks affect all additional enemies within 5 meters || {{Spoiler|
 
*;2
 
*;2
:{MITIGATION_COLD}{2}{FireMagic}
+
:Hip Throw and Bodyslam attacks deal 25% less damage, but affect all additional enemies within 10 meters
 
*;3
 
*;3
:{MITIGATION_COLD}{3}{FireMagic}
+
:Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 15 meters
 
*;4
 
*;4
:{MITIGATION_COLD}{4}{FireMagic}
+
:Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 18 meters
 
*;5
 
*;5
:{MITIGATION_COLD}{5}{FireMagic}
+
:Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 20 meters
 
}}
 
}}
 
|-
 
|-
||  || Martial || of Deadly Fists || {MOD_SKILL_UNARMED}{0.15} || {{Spoiler|
+
| Bodyslamming || of Bodyslamming || Bodyslam deals +5% damage || {{Spoiler|
 
*;2
 
*;2
:{MOD_SKILL_UNARMED}{0.2}
+
:Bodyslam deals +10% damage
 
*;3
 
*;3
:{MOD_SKILL_UNARMED}{0.25}
+
:Bodyslam deals +15% damage
 
*;4
 
*;4
:{MOD_SKILL_UNARMED}{0.3}
+
:Bodyslam deals +20% damage
 
*;5
 
*;5
:{MOD_SKILL_UNARMED}{0.35}
+
:Bodyslam deals +25% damage
 +
*;6
 +
:Bodyslam deals +30% damage
 +
*;7
 +
:Bodyslam deals +35% damage
 +
*;8
 +
:Bodyslam deals +40% damage
 +
*;9
 +
:Bodyslam deals +45% damage
 +
*;10
 +
:Bodyslam deals +50% damage
 
}}
 
}}
 
|-
 
|-
||| Unflappable || of Mind-Defense || {MITIGATION_PSYCHIC}{1}{Unarmed} || {{Spoiler|
+
|  || of Crippling Slams || Bodyslam deals +5% damage and slows target's movement speed by 45% || {{Spoiler|
 
*;2
 
*;2
:{MITIGATION_PSYCHIC}{2}{Unarmed}
+
:Bodyslam deals +10% damage and slows target's movement speed by 45%
 
*;3
 
*;3
:{MITIGATION_PSYCHIC}{3}{Unarmed}
+
:Bodyslam deals +15% damage and slows target's movement speed by 45%
 
*;4
 
*;4
:{MITIGATION_PSYCHIC}{4}{Unarmed}
+
:Bodyslam deals +20% damage and slows target's movement speed by 45%
 
*;5
 
*;5
:{MITIGATION_PSYCHIC}{5}{Unarmed}
+
:Bodyslam deals +25% damage and slows target's movement speed by 45%
 
}}
 
}}
 
|-
 
|-
||  || Martial Artist's ||  || {MOD_SKILL_UNARMED}{0.01} || {{Spoiler|
+
|  || of Slamming and Jogging || Bodyslam deals +6 damage and boost your movement speed by 1 for 20 seconds || {{Spoiler|
 
*;2
 
*;2
:{MOD_SKILL_UNARMED}{0.02}
+
:Bodyslam deals +12 damage and boost your movement speed by 2 for 20 seconds
 
*;3
 
*;3
:{MOD_SKILL_UNARMED}{0.03}
+
:Bodyslam deals +18 damage and boost your movement speed by 3 for 20 seconds
 
*;4
 
*;4
:{MOD_SKILL_UNARMED}{0.04}
+
:Bodyslam deals +24 damage and boost your movement speed by 4 for 20 seconds
 
*;5
 
*;5
:{MOD_SKILL_UNARMED}{0.05}
+
:Bodyslam deals +30 damage and boost your movement speed by 5 for 20 seconds
 
}}
 
}}
 
|-
 
|-
||  ||  || of Kicking Away Toxins || Kick attacks have a 5% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || {{Spoiler|
+
|  || of Slamming Snails || Bodyslam deals +10 damage to Snails || {{Spoiler|
 
*;2
 
*;2
:Kick attacks have a 10% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Bodyslam deals +20 damage to Snails
 
*;3
 
*;3
:Kick attacks have a 15% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Bodyslam deals +30 damage to Snails
 
*;4
 
*;4
:Kick attacks have a 20% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Bodyslam deals +40 damage to Snails
 
*;5
 
*;5
:Kick attacks have a 24% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Bodyslam deals +50 damage to Snails
 
*;6
 
*;6
:Kick attacks have a 28% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Bodyslam deals +60 damage to Snails
 
*;7
 
*;7
:Kick attacks have a 32% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Bodyslam deals +70 damage to Snails
 
*;8
 
*;8
:Kick attacks have a 36% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Bodyslam deals +80 damage to Snails
 
*;9
 
*;9
:Kick attacks have a 40% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Bodyslam deals +90 damage to Snails
 
*;10
 
*;10
:Kick attacks have a 45% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Bodyslam deals +100 damage to Snails
 
}}
 
}}
 
|-
 
|-
||  ||  || of Barrage Bubbles || Barrage and Headbutt attacks have a 5% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). || {{Spoiler|
+
|  || of Healslamming || Bodyslam heals you for 10 health || {{Spoiler|
 
*;2
 
*;2
:Barrage and Headbutt attacks have a 10% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
+
:Bodyslam heals you for 20 health
 
*;3
 
*;3
:Barrage and Headbutt attacks have a 15% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
+
:Bodyslam heals you for 30 health
 
*;4
 
*;4
:Barrage and Headbutt attacks have a 20% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
+
:Bodyslam heals you for 40 health
 
*;5
 
*;5
:Barrage and Headbutt attacks have a 25% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
+
:Bodyslam heals you for 50 health
 
*;6
 
*;6
:Barrage and Headbutt attacks have a 28% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
+
:Bodyslam heals you for 60 health
 
*;7
 
*;7
:Barrage and Headbutt attacks have a 32% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
+
:Bodyslam heals you for 70 health
 
*;8
 
*;8
:Barrage and Headbutt attacks have a 36% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
+
:Bodyslam heals you for 80 health
 
*;9
 
*;9
:Barrage and Headbutt attacks have a 40% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
+
:Bodyslam heals you for 90 health
 
*;10
 
*;10
:Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
+
:Bodyslam heals you for 100 health
 
}}
 
}}
 
|-
 
|-
||  || Slashing || of Slashing Strikes || Slashing Strike deals +50% damage || {{Spoiler|
+
| Serpentine || of Cobra Striking || Cobra Strike and Mamba Strike deal +10% damage || {{Spoiler|
 
*;2
 
*;2
:Slashing Strike deals +60% damage
+
:Cobra Strike and Mamba Strike deal +20% damage
 
*;3
 
*;3
:Slashing Strike deals +70% damage
+
:Cobra Strike and Mamba Strike deal +30% damage
 
*;4
 
*;4
:Slashing Strike deals +85% damage
+
:Cobra Strike and Mamba Strike deal +40% damage
 
*;5
 
*;5
:Slashing Strike deals +100% damage
+
:Cobra Strike and Mamba Strike deal +50% damage
 +
*;6
 +
:Cobra Strike and Mamba Strike deal +60% damage
 +
*;7
 +
:Cobra Strike and Mamba Strike deal +70% damage
 +
*;8
 +
:Cobra Strike and Mamba Strike deal +80% damage
 +
*;9
 +
:Cobra Strike and Mamba Strike deal +90% damage
 +
*;10
 +
:Cobra Strike and Mamba Strike deal +100% damage
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || {IGNORE_CHANCE_KNOCKBACK}{0.15}{Unarmed} ||
+
| Serpentine || of Cobra Striking || Cobra Strike and Mamba Strike have a 2% chance to deal double damage || {{Spoiler|
|-
 
||  || Psychologist's || of Psychology || {MOD_SKILL_PSYCHOLOGY}{0.15} || {{Spoiler|
 
 
*;2
 
*;2
:{MOD_SKILL_PSYCHOLOGY}{0.2}
+
:Cobra Strike and Mamba Strike have a 4% chance to deal double damage
 
*;3
 
*;3
:{MOD_SKILL_PSYCHOLOGY}{0.25}
+
:Cobra Strike and Mamba Strike have a 6% chance to deal double damage
 
*;4
 
*;4
:{MOD_SKILL_PSYCHOLOGY}{0.3}
+
:Cobra Strike and Mamba Strike have a 8% chance to deal double damage
 
*;5
 
*;5
:{MOD_SKILL_PSYCHOLOGY}{0.35}
+
:Cobra Strike and Mamba Strike have a 10% chance to deal double damage
 +
*;6
 +
:Cobra Strike and Mamba Strike have a 12% chance to deal double damage
 +
*;7
 +
:Cobra Strike and Mamba Strike have a 14% chance to deal double damage
 +
*;8
 +
:Cobra Strike and Mamba Strike have a 16% chance to deal double damage
 +
*;9
 +
:Cobra Strike and Mamba Strike have a 18% chance to deal double damage
 +
*;10
 +
:Cobra Strike and Mamba Strike have a 20% chance to deal double damage
 
}}
 
}}
 
|-
 
|-
||  || ||  || Psychoanalyze attacks also clear Pep Talk timer (so it can be reused immediately) ||
+
|  || of Cobra Healing || You regain 8 Health whenever you use Cobra Strike or Mamba Strike || {{Spoiler|
|-
 
||  ||  ||  || Tell Me About Your Mother attacks also clear Pep Talk timer (so it can be reused immediately) ||
 
|-
 
||  ||  ||  || Strike a Nerve generates 3 less Rage || {{Spoiler|
 
 
*;2
 
*;2
:Strike a Nerve generates 6 less Rage
+
:You regain 15 Health whenever you use Cobra Strike or Mamba Strike
 
*;3
 
*;3
:Strike a Nerve generates 9 less Rage
+
:You regain 23 Health whenever you use Cobra Strike or Mamba Strike
 
*;4
 
*;4
:Strike a Nerve generates 12 less Rage
+
:You regain 30 Health whenever you use Cobra Strike or Mamba Strike
 
*;5
 
*;5
:Strike a Nerve generates 15 less Rage
+
:You regain 38 Health whenever you use Cobra Strike or Mamba Strike
 
*;6
 
*;6
:Strike a Nerve generates 18 less Rage
+
:You regain 45 Health whenever you use Cobra Strike or Mamba Strike
 
*;7
 
*;7
:Strike a Nerve generates 21 less Rage
+
:You regain 53 Health whenever you use Cobra Strike or Mamba Strike
 
*;8
 
*;8
:Strike a Nerve generates 24 less Rage
+
:You regain 60 Health whenever you use Cobra Strike or Mamba Strike
 
*;9
 
*;9
:Strike a Nerve generates 27 less Rage
+
:You regain 68 Health whenever you use Cobra Strike or Mamba Strike
 
*;10
 
*;10
:Strike a Nerve generates 30 less Rage
+
:You regain 75 Health whenever you use Cobra Strike or Mamba Strike
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || Strike A Nerve attacks cause your Sprint speed to increase by 10 for 10 seconds ||
+
| Bruising || of Bruises || Bruising Blow deals +6% damage || {{Spoiler|
|-
 
||  || Peppy || of Pep || {BOOST_PEPTALK_SENDER}{7} || {{Spoiler|
 
 
*;2
 
*;2
:{BOOST_PEPTALK_SENDER}{14}
+
:Bruising Blow deals +12% damage
 
*;3
 
*;3
:{BOOST_PEPTALK_SENDER}{21}
+
:Bruising Blow deals +18% damage
 
*;4
 
*;4
:{BOOST_PEPTALK_SENDER}{28}
+
:Bruising Blow deals +24% damage
 
*;5
 
*;5
:{BOOST_PEPTALK_SENDER}{35}
+
:Bruising Blow deals +30% damage
 
*;6
 
*;6
:{BOOST_PEPTALK_SENDER}{42}
+
:Bruising Blow deals +36% damage
 
*;7
 
*;7
:{BOOST_PEPTALK_SENDER}{49}
+
:Bruising Blow deals +42% damage
 
*;8
 
*;8
:{BOOST_PEPTALK_SENDER}{56}
+
:Bruising Blow deals +48% damage
 
*;9
 
*;9
:{BOOST_PEPTALK_SENDER}{63}
+
:Bruising Blow deals +54% damage
 
*;10
 
*;10
:{BOOST_PEPTALK_SENDER}{70}
+
:Bruising Blow deals +60% damage
 
}}
 
}}
 
|-
 
|-
||| Inspiring || of Inspiration || Pep Talk restores 5 Power || {{Spoiler|
+
|  || of Bruising Slams || Bruising Blow has a 3% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) || {{Spoiler|
 
*;2
 
*;2
:Pep Talk restores 10 Power
+
:Bruising Blow has a 6% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
 
*;3
 
*;3
:Pep Talk restores 15 Power
+
:Bruising Blow has a 9% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
 
*;4
 
*;4
:Pep Talk restores 20 Power
+
:Bruising Blow has a 12% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
 
*;5
 
*;5
:Pep Talk restores 25 Power
+
:Bruising Blow has a 15% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
 
*;6
 
*;6
:Pep Talk restores 30 Power
+
:Bruising Blow has a 18% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
 
*;7
 
*;7
:Pep Talk restores 35 Power
+
:Bruising Blow has a 21% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
 
*;8
 
*;8
:Pep Talk restores 40 Power
+
:Bruising Blow has a 24% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
 
*;9
 
*;9
:Pep Talk restores 45 Power
+
:Bruising Blow has a 27% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
 
*;10
 
*;10
:Pep Talk restores 50 Power
+
:Bruising Blow has a 30% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
 
}}
 
}}
 
|-
 
|-
||  || Peppy || of Pep || Pep Talk restores 10 Armor || {{Spoiler|
+
| Slashing || of Slashing Strikes || Slashing Strike deals +50% damage || {{Spoiler|
 
*;2
 
*;2
:Pep Talk restores 20 Armor
+
:Slashing Strike deals +60% damage
 
*;3
 
*;3
:Pep Talk restores 30 Armor
+
:Slashing Strike deals +70% damage
 
*;4
 
*;4
:Pep Talk restores 40 Armor
+
:Slashing Strike deals +85% damage
 
*;5
 
*;5
:Pep Talk restores 50 Armor
+
:Slashing Strike deals +100% damage
*;6
+
}}
:Pep Talk restores 60 Armor
+
|-
*;7
+
|  || of Bleeding Strikes || Slashing Strike has a 30% chance to deal an additional 60 Trauma damage over 15 seconds || {{Spoiler|
:Pep Talk restores 70 Armor
+
*;2
*;8
+
:Slashing Strike has a 45% chance to deal an additional 60 Trauma damage over 15 seconds
:Pep Talk restores 80 Armor
 
*;9
 
:Pep Talk restores 90 Armor
 
*;10
 
:Pep Talk restores 100 Armor
 
}}
 
|-
 
||  ||  || of Dissuasion || Fast Talk also reduces Rage by 30 || {{Spoiler|
 
*;2
 
:Fast Talk also reduces Rage by 60
 
 
*;3
 
*;3
:Fast Talk also reduces Rage by 90
+
:Slashing Strike has a 60% chance to deal an additional 60 Trauma damage over 15 seconds
 
*;4
 
*;4
:Fast Talk also reduces Rage by 120
+
:Slashing Strike has a 75% chance to deal an additional 60 Trauma damage over 15 seconds
 
*;5
 
*;5
:Fast Talk also reduces Rage by 150
+
:Slashing Strike has a 90% chance to deal an additional 60 Trauma damage over 15 seconds
 
}}
 
}}
 
|-
 
|-
||  ||  || of Sly Talk || Fast Talk also heals you for 3 health || {{Spoiler|
+
| Slashing || of Slashing Strikes || Slashing Strike has a 20% chance to deal double slashing damage || {{Spoiler|
 
*;2
 
*;2
:Fast Talk also heals you for 6 health
+
:Slashing Strike has a 30% chance to deal double slashing damage
 
*;3
 
*;3
:Fast Talk also heals you for 9 health
+
:Slashing Strike has a 40% chance to deal double slashing damage
 
*;4
 
*;4
:Fast Talk also heals you for 12 health
+
:Slashing Strike has a 50% chance to deal double slashing damage
 
*;5
 
*;5
:Fast Talk also heals you for 15 health
+
:Slashing Strike has a 60% chance to deal double slashing damage
*;6
 
:Fast Talk also heals you for 18 health
 
*;7
 
:Fast Talk also heals you for 21 health
 
*;8
 
:Fast Talk also heals you for 24 health
 
*;9
 
:Fast Talk also heals you for 27 health
 
*;10
 
:Fast Talk also heals you for 30 health
 
 
}}
 
}}
 
|-
 
|-
||  ||  || of Sly Talk || Fast Talk also heals you for 4 armor || {{Spoiler|
+
| Slashing || of Slashing Strikes || Slashing Strike generates -30 Rage and aggro || {{Spoiler|
 
*;2
 
*;2
:Fast Talk also heals you for 8 armor
+
:Slashing Strike generates -60 Rage and aggro
 
*;3
 
*;3
:Fast Talk also heals you for 12 armor
+
:Slashing Strike generates -90 Rage and aggro
 
*;4
 
*;4
:Fast Talk also heals you for 16 armor
+
:Slashing Strike generates -120 Rage and aggro
 
*;5
 
*;5
:Fast Talk also heals you for 20 armor
+
:Slashing Strike generates -150 Rage and aggro
*;6
 
:Fast Talk also heals you for 24 armor
 
*;7
 
:Fast Talk also heals you for 28 armor
 
*;8
 
:Fast Talk also heals you for 32 armor
 
*;9
 
:Fast Talk also heals you for 36 armor
 
*;10
 
:Fast Talk also heals you for 40 armor
 
 
}}
 
}}
 
|-
 
|-
||  ||  || || Positive Attitude boosts your sprint speed by 10 for 10 seconds ||  
+
|  ||  || {IGNORE_CHANCE_KNOCKBACK}{0.2}{Unarmed} ||  
 +
|}
 +
 
 +
 
 +
 
 +
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>Psychology Effects</h3></div>
 +
! Prefix !! Suffix !! Tier 1 !! All Tiers
 
|-
 
|-
||  ||  || of Confident Killing || Inspire Confidence increases the damage of all targets' attacks +1 for 5 seconds || {{Spoiler|
+
| Psychologist's || of Psychology || {MOD_SKILL_PSYCHOLOGY}{0.15} || {{Spoiler|
 
*;2
 
*;2
:Inspire Confidence increases the damage of all targets' attacks +2 for 5 seconds
+
:{MOD_SKILL_PSYCHOLOGY}{0.2}
 
*;3
 
*;3
:Inspire Confidence increases the damage of all targets' attacks +3 for 5 seconds
+
:{MOD_SKILL_PSYCHOLOGY}{0.25}
 
*;4
 
*;4
:Inspire Confidence increases the damage of all targets' attacks +4 for 5 seconds
+
:{MOD_SKILL_PSYCHOLOGY}{0.3}
 
*;5
 
*;5
:Inspire Confidence increases the damage of all targets' attacks +5 for 5 seconds
+
:{MOD_SKILL_PSYCHOLOGY}{0.35}
 +
*;6
 +
:{MOD_SKILL_PSYCHOLOGY}{0.4}
 
}}
 
}}
 
|-
 
|-
||  ||  || of Healing Love || But I Love You heals you for 25 health || {{Spoiler|
+
|  || of Critical Insight || Psychoanalyze has a 10% chance to deal +150% damage || {{Spoiler|
 
*;2
 
*;2
:But I Love You heals you for 35 health
+
:Psychoanalyze has a 20% chance to deal +150% damage
 
*;3
 
*;3
:But I Love You heals you for 45 health
+
:Psychoanalyze has a 30% chance to deal +150% damage
 
*;4
 
*;4
:But I Love You heals you for 60 health
+
:Psychoanalyze has a 40% chance to deal +150% damage
 
*;5
 
*;5
:But I Love You heals you for 70 health
+
:Psychoanalyze has a 50% chance to deal +150% damage
 
*;6
 
*;6
:But I Love You heals you for 80 health
+
:Psychoanalyze has a 60% chance to deal +150% damage
 
*;7
 
*;7
:But I Love You heals you for 90 health
+
:Psychoanalyze has a 65% chance to deal +150% damage
 
*;8
 
*;8
:But I Love You heals you for 100 health
+
:Psychoanalyze has a 70% chance to deal +150% damage
 
*;9
 
*;9
:But I Love You heals you for 110 health
+
:Psychoanalyze has a 75% chance to deal +150% damage
 
*;10
 
*;10
:But I Love You heals you for 120 health
+
:Psychoanalyze has a 80% chance to deal +150% damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Stunning Love || But I Love You has a 10% chance to stun the target || {{Spoiler|
+
| Smug || of Smug Analysis || Psychoanalyze attacks also heal you for 8 health || {{Spoiler|
 
*;2
 
*;2
:But I Love You has a 20% chance to stun the target
+
:Psychoanalyze attacks also heal you for 16 health
 
*;3
 
*;3
:But I Love You has a 30% chance to stun the target
+
:Psychoanalyze attacks also heal you for 24 health
 
*;4
 
*;4
:But I Love You has a 40% chance to stun the target
+
:Psychoanalyze attacks also heal you for 32 health
 
*;5
 
*;5
:But I Love You has a 50% chance to stun the target
+
:Psychoanalyze attacks also heal you for 40 health
 
*;6
 
*;6
:But I Love You has a 60% chance to stun the target
+
:Psychoanalyze attacks also heal you for 48 health
 
*;7
 
*;7
:But I Love You has a 70% chance to stun the target
+
:Psychoanalyze attacks also heal you for 56 health
 
*;8
 
*;8
:But I Love You has a 80% chance to stun the target
+
:Psychoanalyze attacks also heal you for 64 health
 
*;9
 
*;9
:But I Love You has a 90% chance to stun the target
+
:Psychoanalyze attacks also heal you for 72 health
 
*;10
 
*;10
:But I Love You has a 100% chance to stun the target
+
:Psychoanalyze attacks also heal you for 80 health
 
}}
 
}}
 
|-
 
|-
||  || Sociopathic || of Cruel Dialogue || You Were Adopted restores 10 power to you || {{Spoiler|
+
|  || of Emotional Walls || Psychoanalyze attacks also restore 8 of your Armor || {{Spoiler|
 
*;2
 
*;2
:You Were Adopted restores 20 power to you
+
:Psychoanalyze attacks also restore 16 of your Armor
 
*;3
 
*;3
:You Were Adopted restores 30 power to you
+
:Psychoanalyze attacks also restore 24 of your Armor
 
*;4
 
*;4
:You Were Adopted restores 40 power to you
+
:Psychoanalyze attacks also restore 32 of your Armor
 
*;5
 
*;5
:You Were Adopted restores 50 power to you
+
:Psychoanalyze attacks also restore 40 of your Armor
 
*;6
 
*;6
:You Were Adopted restores 60 power to you
+
:Psychoanalyze attacks also restore 48 of your Armor
 
*;7
 
*;7
:You Were Adopted restores 70 power to you
+
:Psychoanalyze attacks also restore 56 of your Armor
 
*;8
 
*;8
:You Were Adopted restores 80 power to you
+
:Psychoanalyze attacks also restore 64 of your Armor
 
*;9
 
*;9
:You Were Adopted restores 90 power to you
+
:Psychoanalyze attacks also restore 72 of your Armor
 
*;10
 
*;10
:You Were Adopted restores 100 power to you
+
:Psychoanalyze attacks also restore 80 of your Armor
 
}}
 
}}
 
|-
 
|-
||| Sociopathic || of Cruel Dialogue || You Were Adopted deals +5% damage || {{Spoiler|
+
|  || of Tragic Lessons || Psychoanalyze attacks cause their victim to be worth 1% more XP if slain within 60 seconds || {{Spoiler|
 
*;2
 
*;2
:You Were Adopted deals +10% damage
+
:Psychoanalyze attacks cause their victim to be worth 2% more XP if slain within 60 seconds
 
*;3
 
*;3
:You Were Adopted deals +15% damage
+
:Psychoanalyze attacks cause their victim to be worth 3% more XP if slain within 60 seconds
 
*;4
 
*;4
:You Were Adopted deals +20% damage
+
:Psychoanalyze attacks cause their victim to be worth 4% more XP if slain within 60 seconds
 
*;5
 
*;5
:You Were Adopted deals +25% damage
+
:Psychoanalyze attacks cause their victim to be worth 5% more XP if slain within 60 seconds
 
*;6
 
*;6
:You Were Adopted deals +30% damage
+
:Psychoanalyze attacks cause their victim to be worth 6% more XP if slain within 60 seconds
 
*;7
 
*;7
:You Were Adopted deals +35% damage
+
:Psychoanalyze attacks cause their victim to be worth 7% more XP if slain within 60 seconds
 
*;8
 
*;8
:You Were Adopted deals +40% damage
+
:Psychoanalyze attacks cause their victim to be worth 8% more XP if slain within 60 seconds
 
*;9
 
*;9
:You Were Adopted deals +45% damage
+
:Psychoanalyze attacks cause their victim to be worth 9% more XP if slain within 60 seconds
 
*;10
 
*;10
:You Were Adopted deals +50% damage
+
:Psychoanalyze attacks cause their victim to be worth 10% more XP if slain within 60 seconds
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || Cause Terror deals +5 damage || {{Spoiler|
+
| Mind-Shattering ||  || Psychoanalyze attacks cause their victim to take 1 extra damage from any Psychic attack during the next 60 seconds || {{Spoiler|
 
*;2
 
*;2
:Cause Terror deals +10 damage
+
:Psychoanalyze attacks cause their victim to take 2 extra damage from any Psychic attack during the next 60 seconds
 
*;3
 
*;3
:Cause Terror deals +15 damage
+
:Psychoanalyze attacks cause their victim to take 3 extra damage from any Psychic attack during the next 60 seconds
 
*;4
 
*;4
:Cause Terror deals +20 damage
+
:Psychoanalyze attacks cause their victim to take 4 extra damage from any Psychic attack during the next 60 seconds
 
*;5
 
*;5
:Cause Terror deals +25 damage
+
:Psychoanalyze attacks cause their victim to take 5 extra damage from any Psychic attack during the next 60 seconds
 
*;6
 
*;6
:Cause Terror deals +30 damage
+
:Psychoanalyze attacks cause their victim to take 6 extra damage from any Psychic attack during the next 60 seconds
 
*;7
 
*;7
:Cause Terror deals +35 damage
+
:Psychoanalyze attacks cause their victim to take 7 extra damage from any Psychic attack during the next 60 seconds
 
*;8
 
*;8
:Cause Terror deals +40 damage
+
:Psychoanalyze attacks cause their victim to take 8 extra damage from any Psychic attack during the next 60 seconds
 
*;9
 
*;9
:Cause Terror deals +45 damage
+
:Psychoanalyze attacks cause their victim to take 9 extra damage from any Psychic attack during the next 60 seconds
 
*;10
 
*;10
:Cause Terror deals +50 damage
+
:Psychoanalyze attacks cause their victim to take 10 extra damage from any Psychic attack during the next 60 seconds
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || Cause Terror heals you for 8 health || {{Spoiler|
+
||  || Psychoanalyze attacks also clear Pep Talk timer (so it can be reused immediately) ||
 +
|-
 +
|  ||  || Psychoanalyze deals +10% damage || {{Spoiler|
 
*;2
 
*;2
:Cause Terror heals you for 16 health
+
:Psychoanalyze deals +20% damage
 
*;3
 
*;3
:Cause Terror heals you for 24 health
+
:Psychoanalyze deals +30% damage
 
*;4
 
*;4
:Cause Terror heals you for 32 health
+
:Psychoanalyze deals +40% damage
 
*;5
 
*;5
:Cause Terror heals you for 40 health
+
:Psychoanalyze deals +50% damage
 
*;6
 
*;6
:Cause Terror heals you for 48 health
+
:Psychoanalyze deals +60% damage
 
*;7
 
*;7
:Cause Terror heals you for 56 health
+
:Psychoanalyze deals +70% damage
 
*;8
 
*;8
:Cause Terror heals you for 64 health
+
:Psychoanalyze deals +80% damage
 
*;9
 
*;9
:Cause Terror heals you for 72 health
+
:Psychoanalyze deals +90% damage
 
*;10
 
*;10
:Cause Terror heals you for 80 health
+
:Psychoanalyze deals +100% damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Backhanded Compliments || Soothe deals +5 psychic damage || {{Spoiler|
+
|  || of Critical Hits || {MOD_CRITICAL_HIT_DAMAGE}{0.05} || {{Spoiler|
 
*;2
 
*;2
:Soothe deals +10 psychic damage
+
:{MOD_CRITICAL_HIT_DAMAGE}{0.1}
 
*;3
 
*;3
:Soothe deals +15 psychic damage
+
:{MOD_CRITICAL_HIT_DAMAGE}{0.15}
 
*;4
 
*;4
:Soothe deals +20 psychic damage
+
:{MOD_CRITICAL_HIT_DAMAGE}{0.2}
 
*;5
 
*;5
:Soothe deals +25 psychic damage
+
:{MOD_CRITICAL_HIT_DAMAGE}{0.25}
 
*;6
 
*;6
:Soothe deals +30 psychic damage
+
:{MOD_CRITICAL_HIT_DAMAGE}{0.3}
 
*;7
 
*;7
:Soothe deals +35 psychic damage
+
:{MOD_CRITICAL_HIT_DAMAGE}{0.35}
 
*;8
 
*;8
:Soothe deals +40 psychic damage
+
:{MOD_CRITICAL_HIT_DAMAGE}{0.4}
 
*;9
 
*;9
:Soothe deals +45 psychic damage
+
:{MOD_CRITICAL_HIT_DAMAGE}{0.45}
 
*;10
 
*;10
:Soothe deals +50 psychic damage
+
:{MOD_CRITICAL_HIT_DAMAGE}{0.5}
 
}}
 
}}
 
|-
 
|-
||  || ||  || Soothe has a 10% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again || {{Spoiler|
+
|  || of Your Mother || Tell Me About Your Mother attacks deal +5 damage || {{Spoiler|
 
*;2
 
*;2
:Soothe has a 20% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again
+
:Tell Me About Your Mother attacks deal +10 damage
 
*;3
 
*;3
:Soothe has a 30% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again
+
:Tell Me About Your Mother attacks deal +15 damage
 
*;4
 
*;4
:Soothe has a 40% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again
+
:Tell Me About Your Mother attacks deal +20 damage
 
*;5
 
*;5
:Soothe has a 50% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again
+
:Tell Me About Your Mother attacks deal +25 damage
 +
*;6
 +
:Tell Me About Your Mother attacks deal +30 damage
 +
*;7
 +
:Tell Me About Your Mother attacks deal +35 damage
 +
*;8
 +
:Tell Me About Your Mother attacks deal +40 damage
 +
*;9
 +
:Tell Me About Your Mother attacks deal +45 damage
 +
*;10
 +
:Tell Me About Your Mother attacks deal +50 damage
 
}}
 
}}
 
|-
 
|-
|||  || of Ridiculous Speed || Ridicule boosts movement speed by 1 for 6 seconds || {{Spoiler|
+
| Mind-Numbing ||  || Tell Me About Your Mother attacks have a 20% chance to slow target's movement by 25% || {{Spoiler|
 
*;2
 
*;2
:Ridicule boosts movement speed by 2 for 6 seconds
+
:Tell Me About Your Mother attacks have a 40% chance to slow target's movement by 25%
 
*;3
 
*;3
:Ridicule boosts movement speed by 3 for 6 seconds
+
:Tell Me About Your Mother attacks have a 60% chance to slow target's movement by 25%
 
*;4
 
*;4
:Ridicule boosts movement speed by 4 for 6 seconds
+
:Tell Me About Your Mother attacks have a 80% chance to slow target's movement by 25%
 
*;5
 
*;5
:Ridicule boosts movement speed by 5 for 6 seconds
+
:Tell Me About Your Mother attacks have a 100% chance to slow target's movement by 25%
 
}}
 
}}
 
|-
 
|-
|||  || of Staff-Fighting || {MOD_SKILL_STAFF}{0.15} || {{Spoiler|
+
| Mind-Numbing ||  || Tell Me About Your Mother attacks have a 20% chance to slow target's movement by 45% || {{Spoiler|
 
*;2
 
*;2
:{MOD_SKILL_STAFF}{0.2}
+
:Tell Me About Your Mother attacks have a 40% chance to slow target's movement by 45%
 
*;3
 
*;3
:{MOD_SKILL_STAFF}{0.25}
+
:Tell Me About Your Mother attacks have a 60% chance to slow target's movement by 45%
 
*;4
 
*;4
:{MOD_SKILL_STAFF}{0.3}
+
:Tell Me About Your Mother attacks have a 80% chance to slow target's movement by 45%
 
*;5
 
*;5
:{MOD_SKILL_STAFF}{0.35}
+
:Tell Me About Your Mother attacks have a 100% chance to slow target's movement by 45%
 
}}
 
}}
 
|-
 
|-
|||  || of Armor Smashing || Smash deals +1 armor damage || {{Spoiler|
+
| Mind-Numbing ||  || Tell Me About Your Mother attacks have a 20% chance to slow target's movement by 75% || {{Spoiler|
 
*;2
 
*;2
:Smash deals +3 armor damage
+
:Tell Me About Your Mother attacks have a 40% chance to slow target's movement by 75%
 
*;3
 
*;3
:Smash deals +5 armor damage
+
:Tell Me About Your Mother attacks have a 60% chance to slow target's movement by 75%
 
*;4
 
*;4
:Smash deals +6 armor damage
+
:Tell Me About Your Mother attacks have a 80% chance to slow target's movement by 75%
 
*;5
 
*;5
:Smash deals +8 armor damage
+
:Tell Me About Your Mother attacks have a 100% chance to slow target's movement by 75%
*;6
 
:Smash deals +10 armor damage
 
*;7
 
:Smash deals +11 armor damage
 
*;8
 
:Smash deals +13 armor damage
 
*;9
 
:Smash deals +14 armor damage
 
*;10
 
:Smash deals +15 armor damage
 
 
}}
 
}}
 
|-
 
|-
|||  || of Smashing || Smash deals +1 damage || {{Spoiler|
+
| Depressing ||  || Tell Me About Your Mother attacks cause Depression Level 1 (target's attacks deal -1 damage for 60 seconds) || {{Spoiler|
 
*;2
 
*;2
:Smash deals +3 damage
+
:Tell Me About Your Mother attacks cause Depression Level 2 (target's attacks deal -2 damage for 60 seconds)
 
*;3
 
*;3
:Smash deals +5 damage
+
:Tell Me About Your Mother attacks cause Depression Level 3 (target's attacks deal -3 damage for 60 seconds)
 
*;4
 
*;4
:Smash deals +6 damage
+
:Tell Me About Your Mother attacks cause Depression Level 4 (target's attacks deal -4 damage for 60 seconds)
 
*;5
 
*;5
:Smash deals +8 damage
+
:Tell Me About Your Mother attacks cause Depression Level 5 (target's attacks deal -5 damage for 60 seconds)
 
*;6
 
*;6
:Smash deals +10 damage
+
:Tell Me About Your Mother attacks cause Depression Level 6 (target's attacks deal -6 damage for 60 seconds)
 
*;7
 
*;7
:Smash deals +11 damage
+
:Tell Me About Your Mother attacks cause Depression Level 7 (target's attacks deal -7 damage for 60 seconds)
 
*;8
 
*;8
:Smash deals +13 damage
+
:Tell Me About Your Mother attacks cause Depression Level 8 (target's attacks deal -8 damage for 60 seconds)
 
*;9
 
*;9
:Smash deals +14 damage
+
:Tell Me About Your Mother attacks cause Depression Level 9 (target's attacks deal -9 damage for 60 seconds)
 
*;10
 
*;10
:Smash deals +15 damage
+
:Tell Me About Your Mother attacks cause Depression Level 10 (target's attacks deal -10 damage for 60 seconds)
 
}}
 
}}
 
|-
 
|-
|| || || of Critical Smashing || Smash has a 5% chance to deal +25 damage || {{Spoiler|
+
| || of Rejuvenating Discussion || Tell Me About Your Mother attacks also clear Pep Talk timer (so it can be reused immediately) ||
 +
|-
 +
| Grating || of Nerve-Striking || Strike a Nerve deals +5% damage || {{Spoiler|
 
*;2
 
*;2
:Smash has a 10% chance to deal +25 damage
+
:Strike a Nerve deals +10% damage
 
*;3
 
*;3
:Smash has a 15% chance to deal +25 damage
+
:Strike a Nerve deals +15% damage
 
*;4
 
*;4
:Smash has a 20% chance to deal +25 damage
+
:Strike a Nerve deals +20% damage
 
*;5
 
*;5
:Smash has a 25% chance to deal +25 damage
+
:Strike a Nerve deals +25% damage
 
*;6
 
*;6
:Smash has a 30% chance to deal +25 damage
+
:Strike a Nerve deals +30% damage
 
*;7
 
*;7
:Smash has a 9% chance to deal +100 damage
+
:Strike a Nerve deals +35% damage
 
*;8
 
*;8
:Smash has a 10% chance to deal +105 damage
+
:Strike a Nerve deals +40% damage
 
*;9
 
*;9
:Smash has a 11% chance to deal +110 damage
+
:Strike a Nerve deals +45% damage
 
*;10
 
*;10
:Smash has a 12% chance to deal +115 damage
+
:Strike a Nerve deals +50% damage
 
}}
 
}}
 
|-
 
|-
||| Stress-Releasing || of Healthful Smashing || Smash has a 5% chance to heal you for 25 health || {{Spoiler|
+
|  || of Aneurysms || Strike a Nerve has a 3% chance to deal +100% damage || {{Spoiler|
 
*;2
 
*;2
:Smash has a 10% chance to heal you for 25 health
+
:Strike a Nerve has a 6% chance to deal +100% damage
 
*;3
 
*;3
:Smash has a 15% chance to heal you for 25 health
+
:Strike a Nerve has a 9% chance to deal +100% damage
 
*;4
 
*;4
:Smash has a 20% chance to heal you for 25 health
+
:Strike a Nerve has a 12% chance to deal +100% damage
 
*;5
 
*;5
:Smash has a 25% chance to heal you for 25 health
+
:Strike a Nerve has a 15% chance to deal +100% damage
 
*;6
 
*;6
:Smash has a 30% chance to heal you for 25 health
+
:Strike a Nerve has a 18% chance to deal +100% damage
 
*;7
 
*;7
:Smash has a 35% chance to heal you for 25 health
+
:Strike a Nerve has a 21% chance to deal +100% damage
 
*;8
 
*;8
:Smash has a 40% chance to heal you for 25 health
+
:Strike a Nerve has a 24% chance to deal +100% damage
 
*;9
 
*;9
:Smash has a 45% chance to heal you for 25 health
+
:Strike a Nerve has a 27% chance to deal +100% damage
 
*;10
 
*;10
:Smash has a 50% chance to heal you for 25 health
+
:Strike a Nerve has a 30% chance to deal +100% damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Infections || Double Hit attacks make the target 5% more vulnerable to Nature attacks for 15 seconds || {{Spoiler|
+
| Grating || of Nerve-Striking || Strike a Nerve deals +2 armor damage || {{Spoiler|
 
*;2
 
*;2
:Double Hit attacks make the target 10% more vulnerable to Nature attacks for 15 seconds
+
:Strike a Nerve deals +4 armor damage
 
*;3
 
*;3
:Double Hit attacks make the target 15% more vulnerable to Nature attacks for 15 seconds
+
:Strike a Nerve deals +6 armor damage
 
*;4
 
*;4
:Double Hit attacks make the target 20% more vulnerable to Nature attacks for 15 seconds
+
:Strike a Nerve deals +8 armor damage
 
*;5
 
*;5
:Double Hit attacks make the target 25% more vulnerable to Nature attacks for 15 seconds
+
:Strike a Nerve deals +10 armor damage
 +
*;6
 +
:Strike a Nerve deals +12 armor damage
 +
*;7
 +
:Strike a Nerve deals +14 armor damage
 +
*;8
 +
:Strike a Nerve deals +16 armor damage
 +
*;9
 +
:Strike a Nerve deals +18 armor damage
 +
*;10
 +
:Strike a Nerve deals +20 armor damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Unhealing Wounds || Double Hit attacks make the target 10% more vulnerable to Trauma attacks for 15 seconds || {{Spoiler|
+
|  || of Deflating Comments || Strike a Nerve generates 3 less Rage || {{Spoiler|
 
*;2
 
*;2
:Double Hit attacks make the target 20% more vulnerable to Trauma attacks for 15 seconds
+
:Strike a Nerve generates 6 less Rage
 
*;3
 
*;3
:Double Hit attacks make the target 30% more vulnerable to Trauma attacks for 15 seconds
+
:Strike a Nerve generates 9 less Rage
 
*;4
 
*;4
:Double Hit attacks make the target 40% more vulnerable to Trauma attacks for 15 seconds
+
:Strike a Nerve generates 12 less Rage
 
*;5
 
*;5
:Double Hit attacks make the target 50% more vulnerable to Trauma attacks for 15 seconds
+
:Strike a Nerve generates 15 less Rage
 +
*;6
 +
:Strike a Nerve generates 18 less Rage
 +
*;7
 +
:Strike a Nerve generates 21 less Rage
 +
*;8
 +
:Strike a Nerve generates 24 less Rage
 +
*;9
 +
:Strike a Nerve generates 27 less Rage
 +
*;10
 +
:Strike a Nerve generates 30 less Rage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Ankle Smashing || Smash has a 10% chance to slow target's movement by 25% || {{Spoiler|
+
|  ||  || Strike A Nerve attacks cause your Sprint speed to increase by 10 for 10 seconds ||  
*;2
 
:Smash has a 15% chance to slow target's movement by 25%
 
*;3
 
:Smash has a 20% chance to slow target's movement by 25%
 
*;4
 
:Smash has a 25% chance to slow target's movement by 25%
 
*;5
 
:Smash has a 30% chance to slow target's movement by 25%
 
}}
 
 
|-
 
|-
||  ||  || of Double Hits || Double Hit deals +7% damage || {{Spoiler|
+
|  || of Vulnerability || Strike a Nerve has a 1% chance to also trigger monster's vulnerability || {{Spoiler|
 
*;2
 
*;2
:Double Hit deals +14% damage
+
:Strike a Nerve has a 2% chance to also trigger monster's vulnerability
 
*;3
 
*;3
:Double Hit deals +21% damage
+
:Strike a Nerve has a 3% chance to also trigger monster's vulnerability
 
*;4
 
*;4
:Double Hit deals +28% damage
+
:Strike a Nerve has a 4% chance to also trigger monster's vulnerability
 
*;5
 
*;5
:Double Hit deals +35% damage
+
:Strike a Nerve has a 5% chance to also trigger monster's vulnerability
 
*;6
 
*;6
:Double Hit deals +42% damage
+
:Strike a Nerve has a 6% chance to also trigger monster's vulnerability
 
*;7
 
*;7
:Double Hit deals +49% damage
+
:Strike a Nerve has a 7% chance to also trigger monster's vulnerability
 
*;8
 
*;8
:Double Hit deals +56% damage
+
:Strike a Nerve has a 8% chance to also trigger monster's vulnerability
 
*;9
 
*;9
:Double Hit deals +63% damage
+
:Strike a Nerve has a 9% chance to also trigger monster's vulnerability
 
*;10
 
*;10
:Double Hit deals +70% damage
+
:Strike a Nerve has a 10% chance to also trigger monster's vulnerability
 
}}
 
}}
 
|-
 
|-
||  ||  || of Ankle Smashing || Double Hit has a 20% chance to slow target's movement by 25% || {{Spoiler|
+
| Peppy || of Pep || {BOOST_PEPTALK_SENDER}{7} || {{Spoiler|
 
*;2
 
*;2
:Double Hit has a 40% chance to slow target's movement by 25%
+
:{BOOST_PEPTALK_SENDER}{14}
 
*;3
 
*;3
:Double Hit has a 60% chance to slow target's movement by 25%
+
:{BOOST_PEPTALK_SENDER}{21}
 
*;4
 
*;4
:Double Hit has a 80% chance to slow target's movement by 25%
+
:{BOOST_PEPTALK_SENDER}{28}
 
*;5
 
*;5
:Double Hit has a 100% chance to slow target's movement by 25%
+
:{BOOST_PEPTALK_SENDER}{35}
 +
*;6
 +
:{BOOST_PEPTALK_SENDER}{42}
 +
*;7
 +
:{BOOST_PEPTALK_SENDER}{49}
 +
*;8
 +
:{BOOST_PEPTALK_SENDER}{56}
 +
*;9
 +
:{BOOST_PEPTALK_SENDER}{63}
 +
*;10
 +
:{BOOST_PEPTALK_SENDER}{70}
 
}}
 
}}
 
|-
 
|-
||  ||  || of Knee Smashing || Double Hit has a 20% chance to slow target's movement by 45% || {{Spoiler|
+
| Inspiring || of Inspiration || Pep Talk restores 5 Power || {{Spoiler|
 
*;2
 
*;2
:Double Hit has a 40% chance to slow target's movement by 45%
+
:Pep Talk restores 10 Power
 
*;3
 
*;3
:Double Hit has a 60% chance to slow target's movement by 45%
+
:Pep Talk restores 15 Power
 
*;4
 
*;4
:Double Hit has a 80% chance to slow target's movement by 45%
+
:Pep Talk restores 20 Power
 
*;5
 
*;5
:Double Hit has a 100% chance to slow target's movement by 45%
+
:Pep Talk restores 25 Power
 +
*;6
 +
:Pep Talk restores 30 Power
 +
*;7
 +
:Pep Talk restores 35 Power
 +
*;8
 +
:Pep Talk restores 40 Power
 +
*;9
 +
:Pep Talk restores 45 Power
 +
*;10
 +
:Pep Talk restores 50 Power
 
}}
 
}}
 
|-
 
|-
||  ||  || of Hip Smashing || Double Hit has a 20% chance to slow target's movement by 75% || {{Spoiler|
+
|  || of Antivenin Phrasing || Pep Talk removes ongoing Poison effects (up to 3 dmg/sec) || {{Spoiler|
 
*;2
 
*;2
:Double Hit has a 40% chance to slow target's movement by 75%
+
:Pep Talk removes ongoing Poison effects (up to 6 dmg/sec)
 
*;3
 
*;3
:Double Hit has a 60% chance to slow target's movement by 75%
+
:Pep Talk removes ongoing Poison effects (up to 9 dmg/sec)
 
*;4
 
*;4
:Double Hit has a 80% chance to slow target's movement by 75%
+
:Pep Talk removes ongoing Poison effects (up to 12 dmg/sec)
 
*;5
 
*;5
:Double Hit has a 100% chance to slow target's movement by 75%
+
:Pep Talk removes ongoing Poison effects (up to 15 dmg/sec)
 +
*;6
 +
:Pep Talk removes ongoing Poison effects (up to 18 dmg/sec)
 +
*;7
 +
:Pep Talk removes ongoing Poison effects (up to 21 dmg/sec)
 +
*;8
 +
:Pep Talk removes ongoing Poison effects (up to 24 dmg/sec)
 +
*;9
 +
:Pep Talk removes ongoing Poison effects (up to 27 dmg/sec)
 +
*;10
 +
:Pep Talk removes ongoing Poison effects (up to 30 dmg/sec)
 
}}
 
}}
 
|-
 
|-
||  ||  || of Fiery Double Hits || Double Hit makes the target 3% more vulnerable to slashing attacks for 15 seconds || {{Spoiler|
+
|  || of Extinguishing Words || Pep Talk removes ongoing Fire effects (up to 3 dmg/sec) || {{Spoiler|
 
*;2
 
*;2
:Double Hit makes the target 6% more vulnerable to slashing attacks for 15 seconds
+
:Pep Talk removes ongoing Fire effects (up to 6 dmg/sec)
 
*;3
 
*;3
:Double Hit makes the target 9% more vulnerable to slashing attacks for 15 seconds
+
:Pep Talk removes ongoing Fire effects (up to 9 dmg/sec)
 
*;4
 
*;4
:Double Hit makes the target 12% more vulnerable to slashing attacks for 15 seconds
+
:Pep Talk removes ongoing Fire effects (up to 12 dmg/sec)
 
*;5
 
*;5
:Double Hit makes the target 15% more vulnerable to slashing attacks for 15 seconds
+
:Pep Talk removes ongoing Fire effects (up to 15 dmg/sec)
}}
 
|-
 
||  ||  || of Refreshing Double Hits || Double Hit has a 3% chance to restore 60 Power to you over 60 seconds || {{Spoiler|
 
*;2
 
:Double Hit has a 5% chance to restore 60 Power to you over 60 seconds
 
*;3
 
:Double Hit has a 7% chance to restore 60 Power to you over 60 seconds
 
*;4
 
:Double Hit has a 9% chance to restore 60 Power to you over 60 seconds
 
*;5
 
:Double Hit has a 11% chance to restore 60 Power to you over 60 seconds
 
 
*;6
 
*;6
:Double Hit has a 13% chance to restore 60 Power to you over 60 seconds
+
:Pep Talk removes ongoing Fire effects (up to 18 dmg/sec)
 
*;7
 
*;7
:Double Hit has a 15% chance to restore 60 Power to you over 60 seconds
+
:Pep Talk removes ongoing Fire effects (up to 21 dmg/sec)
 
*;8
 
*;8
:Double Hit has a 18% chance to restore 60 Power to you over 60 seconds
+
:Pep Talk removes ongoing Fire effects (up to 24 dmg/sec)
 
*;9
 
*;9
:Double Hit has a 21% chance to restore 60 Power to you over 60 seconds
+
:Pep Talk removes ongoing Fire effects (up to 27 dmg/sec)
 
*;10
 
*;10
:Double Hit has a 24% chance to restore 60 Power to you over 60 seconds
+
:Pep Talk removes ongoing Fire effects (up to 30 dmg/sec)
 
}}
 
}}
 
|-
 
|-
||  ||  || of Healthy Double Hitting || Double Hit has a 5% chance to heal 60 Health over 60 seconds || {{Spoiler|
+
| Peppy || of Pep || Pep Talk restores 10 Armor || {{Spoiler|
 
*;2
 
*;2
:Double Hit has a 10% chance to heal 60 Health over 60 seconds
+
:Pep Talk restores 20 Armor
 
*;3
 
*;3
:Double Hit has a 15% chance to heal 60 Health over 60 seconds
+
:Pep Talk restores 30 Armor
 
*;4
 
*;4
:Double Hit has a 20% chance to heal 60 Health over 60 seconds
+
:Pep Talk restores 40 Armor
 
*;5
 
*;5
:Double Hit has a 25% chance to heal 60 Health over 60 seconds
+
:Pep Talk restores 50 Armor
 
*;6
 
*;6
:Double Hit has a 30% chance to heal 60 Health over 60 seconds
+
:Pep Talk restores 60 Armor
 
*;7
 
*;7
:Double Hit has a 35% chance to heal 60 Health over 60 seconds
+
:Pep Talk restores 70 Armor
 
*;8
 
*;8
:Double Hit has a 40% chance to heal 60 Health over 60 seconds
+
:Pep Talk restores 80 Armor
 
*;9
 
*;9
:Double Hit has a 45% chance to heal 60 Health over 60 seconds
+
:Pep Talk restores 90 Armor
 
*;10
 
*;10
:Double Hit has a 50% chance to heal 60 Health over 60 seconds
+
:Pep Talk restores 100 Armor
 
}}
 
}}
 
|-
 
|-
||| Belaying || of Belaying || Double Hit generates 10 less Rage || {{Spoiler|
+
|  || of Dissuasion || Fast Talk also reduces Rage by 30 || {{Spoiler|
 
*;2
 
*;2
:Double Hit generates 20 less Rage
+
:Fast Talk also reduces Rage by 60
 
*;3
 
*;3
:Double Hit generates 30 less Rage
+
:Fast Talk also reduces Rage by 90
 
*;4
 
*;4
:Double Hit generates 40 less Rage
+
:Fast Talk also reduces Rage by 120
 
*;5
 
*;5
:Double Hit generates 50 less Rage
+
:Fast Talk also reduces Rage by 150
*;6
 
:Double Hit generates 60 less Rage
 
*;7
 
:Double Hit generates 70 less Rage
 
*;8
 
:Double Hit generates 80 less Rage
 
*;9
 
:Double Hit generates 90 less Rage
 
*;10
 
:Double Hit generates 100 less Rage
 
 
}}
 
}}
 
|-
 
|-
||  ||  || of Double Hits || Double Hit deals +3% damage and generates 5 less Rage || {{Spoiler|
+
|  || of Sly Talk || Fast Talk also heals you for 6 health || {{Spoiler|
 
*;2
 
*;2
:Double Hit deals +6% damage and generates 10 less Rage
+
:Fast Talk also heals you for 12 health
 
*;3
 
*;3
:Double Hit deals +9% damage and generates 15 less Rage
+
:Fast Talk also heals you for 18 health
 
*;4
 
*;4
:Double Hit deals +12% damage and generates 20 less Rage
+
:Fast Talk also heals you for 24 health
 
*;5
 
*;5
:Double Hit deals +15% damage and generates 25 less Rage
+
:Fast Talk also heals you for 30 health
 
*;6
 
*;6
:Double Hit deals +18% damage and generates 30 less Rage
+
:Fast Talk also heals you for 36 health
 
*;7
 
*;7
:Double Hit deals +21% damage and generates 35 less Rage
+
:Fast Talk also heals you for 42 health
 
*;8
 
*;8
:Double Hit deals +24% damage and generates 40 less Rage
+
:Fast Talk also heals you for 48 health
 
*;9
 
*;9
:Double Hit deals +27% damage and generates 45 less Rage
+
:Fast Talk also heals you for 54 health
 
*;10
 
*;10
:Double Hit deals +30% damage and generates 50 less Rage
+
:Fast Talk also heals you for 60 health
 
}}
 
}}
 
|-
 
|-
||  || ||  || Double Hit has a 2% chance to deal +40% damage and reset the timer for Headcracker (so it can be used again immediately) || {{Spoiler|
+
|  || of Sly Talk || Fast Talk also heals you for 7 armor || {{Spoiler|
 
*;2
 
*;2
:Double Hit has a 4% chance to deal +40% damage and reset the timer for Headcracker (so it can be used again immediately)
+
:Fast Talk also heals you for 14 armor
 
*;3
 
*;3
:Double Hit has a 6% chance to deal +40% damage and reset the timer for Headcracker (so it can be used again immediately)
+
:Fast Talk also heals you for 21 armor
 
*;4
 
*;4
:Double Hit has a 8% chance to deal +40% damage and reset the timer for Headcracker (so it can be used again immediately)
+
:Fast Talk also heals you for 28 armor
 
*;5
 
*;5
:Double Hit has a 10% chance to deal +40% damage and reset the timer for Headcracker (so it can be used again immediately)
+
:Fast Talk also heals you for 35 armor
 
*;6
 
*;6
:Double Hit has a 12% chance to deal +40% damage and reset the timer for Headcracker (so it can be used again immediately)
+
:Fast Talk also heals you for 42 armor
 
*;7
 
*;7
:Double Hit has a 14% chance to deal +40% damage and reset the timer for Headcracker (so it can be used again immediately)
+
:Fast Talk also heals you for 49 armor
 
*;8
 
*;8
:Double Hit has a 16% chance to deal +40% damage and reset the timer for Headcracker (so it can be used again immediately)
+
:Fast Talk also heals you for 56 armor
 
*;9
 
*;9
:Double Hit has a 18% chance to deal +40% damage and reset the timer for Headcracker (so it can be used again immediately)
+
:Fast Talk also heals you for 63 armor
 
*;10
 
*;10
:Double Hit has a 20% chance to deal +40% damage and reset the timer for Headcracker (so it can be used again immediately)
+
:Fast Talk also heals you for 70 armor
 
}}
 
}}
 
|-
 
|-
||  ||  || of Lunging || Lunge deals +10% damage to health and armor || {{Spoiler|
+
||  || Positive Attitude boosts your sprint speed by 10 for 10 seconds ||
 +
|-
 +
|  || of Denying Poison || Positive Attitude increases your Poison Mitigation +1 for 10 seconds || {{Spoiler|
 
*;2
 
*;2
:Lunge deals +20% damage to health and armor
+
:Positive Attitude increases your Poison Mitigation +2 for 10 seconds
 
*;3
 
*;3
:Lunge deals +30% damage to health and armor
+
:Positive Attitude increases your Poison Mitigation +3 for 10 seconds
 
*;4
 
*;4
:Lunge deals +40% damage to health and armor
+
:Positive Attitude increases your Poison Mitigation +4 for 10 seconds
 
*;5
 
*;5
:Lunge deals +50% damage to health and armor
+
:Positive Attitude increases your Poison Mitigation +5 for 10 seconds
 
*;6
 
*;6
:Lunge deals +60% damage to health and armor
+
:Positive Attitude increases your Poison Mitigation +6 for 10 seconds
 
*;7
 
*;7
:Lunge deals +70% damage to health and armor
+
:Positive Attitude increases your Poison Mitigation +7 for 10 seconds
 
*;8
 
*;8
:Lunge deals +80% damage to health and armor
+
:Positive Attitude increases your Poison Mitigation +8 for 10 seconds
 
*;9
 
*;9
:Lunge deals +90% damage to health and armor
+
:Positive Attitude increases your Poison Mitigation +9 for 10 seconds
 
*;10
 
*;10
:Lunge deals +100% damage to health and armor
+
:Positive Attitude increases your Poison Mitigation +10 for 10 seconds
 
}}
 
}}
 
|-
 
|-
||  ||  || of Group-Lunging || Lunge has a 5% chance to hit all enemies within 5 meters, dealing +6 damage || {{Spoiler|
+
|  || of Denying the Psyche || Positive Attitude increases your Psychic Mitigation +1 for 10 seconds || {{Spoiler|
 
*;2
 
*;2
:Lunge has a 5% chance to hit all enemies within 5 meters, dealing +9 damage
+
:Positive Attitude increases your Psychic Mitigation +2 for 10 seconds
 
*;3
 
*;3
:Lunge has a 10% chance to hit all enemies within 5 meters, dealing +12 damage
+
:Positive Attitude increases your Psychic Mitigation +3 for 10 seconds
 
*;4
 
*;4
:Lunge has a 10% chance to hit all enemies within 5 meters, dealing +15 damage
+
:Positive Attitude increases your Psychic Mitigation +4 for 10 seconds
 
*;5
 
*;5
:Lunge has a 15% chance to hit all enemies within 5 meters, dealing +18 damage
+
:Positive Attitude increases your Psychic Mitigation +5 for 10 seconds
 
*;6
 
*;6
:Lunge has a 15% chance to hit all enemies within 5 meters, dealing +21 damage
+
:Positive Attitude increases your Psychic Mitigation +6 for 10 seconds
 
*;7
 
*;7
:Lunge has a 20% chance to hit all enemies within 5 meters, dealing +24 damage
+
:Positive Attitude increases your Psychic Mitigation +7 for 10 seconds
 
*;8
 
*;8
:Lunge has a 20% chance to hit all enemies within 5 meters, dealing +27 damage
+
:Positive Attitude increases your Psychic Mitigation +8 for 10 seconds
 
*;9
 
*;9
:Lunge has a 20% chance to hit all enemies within 5 meters, dealing +30 damage
+
:Positive Attitude increases your Psychic Mitigation +9 for 10 seconds
 
*;10
 
*;10
:Lunge has a 20% chance to hit all enemies within 5 meters, dealing +33 damage
+
:Positive Attitude increases your Psychic Mitigation +10 for 10 seconds
 
}}
 
}}
 
|-
 
|-
||  ||  || of Stunning Lunges || Lunge has a 1% chance to stun the target || {{Spoiler|
+
|  || of Denying the Psyche || Inspire Confidence increases targets' Psychic Mitigation +1 for 10 seconds || {{Spoiler|
 
*;2
 
*;2
:Lunge has a 3% chance to stun the target
+
:Inspire Confidence increases targets' Psychic Mitigation +2 for 10 seconds
 
*;3
 
*;3
:Lunge has a 4% chance to stun the target
+
:Inspire Confidence increases targets' Psychic Mitigation +3 for 10 seconds
 
*;4
 
*;4
:Lunge has a 6% chance to stun the target
+
:Inspire Confidence increases targets' Psychic Mitigation +4 for 10 seconds
 
*;5
 
*;5
:Lunge has a 8% chance to stun the target
+
:Inspire Confidence increases targets' Psychic Mitigation +5 for 10 seconds
 
*;6
 
*;6
:Lunge has a 10% chance to stun the target
+
:Inspire Confidence increases targets' Psychic Mitigation +6 for 10 seconds
 
*;7
 
*;7
:Lunge has a 11% chance to stun the target
+
:Inspire Confidence increases targets' Psychic Mitigation +7 for 10 seconds
 
*;8
 
*;8
:Lunge has a 12% chance to stun the target
+
:Inspire Confidence increases targets' Psychic Mitigation +8 for 10 seconds
 
*;9
 
*;9
:Lunge has a 14% chance to stun the target
+
:Inspire Confidence increases targets' Psychic Mitigation +9 for 10 seconds
 
*;10
 
*;10
:Lunge has a 15% chance to stun the target
+
:Inspire Confidence increases targets' Psychic Mitigation +10 for 10 seconds
 
}}
 
}}
 
|-
 
|-
||  ||  || of Knockback Lunges || Lunge has a 2% chance to knock the target backwards || {{Spoiler|
+
|  || of Denying the Darkness || Inspire Confidence increases targets' Darkness Mitigation +1 for 10 seconds || {{Spoiler|
 
*;2
 
*;2
:Lunge has a 4% chance to knock the target backwards
+
:Inspire Confidence increases targets' Darkness Mitigation +2 for 10 seconds
 
*;3
 
*;3
:Lunge has a 6% chance to knock the target backwards
+
:Inspire Confidence increases targets' Darkness Mitigation +3 for 10 seconds
 
*;4
 
*;4
:Lunge has a 8% chance to knock the target backwards
+
:Inspire Confidence increases targets' Darkness Mitigation +4 for 10 seconds
 
*;5
 
*;5
:Lunge has a 10% chance to knock the target backwards
+
:Inspire Confidence increases targets' Darkness Mitigation +5 for 10 seconds
 
*;6
 
*;6
:Lunge has a 13% chance to knock the target backwards
+
:Inspire Confidence increases targets' Darkness Mitigation +6 for 10 seconds
 
*;7
 
*;7
:Lunge has a 15% chance to knock the target backwards
+
:Inspire Confidence increases targets' Darkness Mitigation +7 for 10 seconds
 
*;8
 
*;8
:Lunge has a 18% chance to knock the target backwards
+
:Inspire Confidence increases targets' Darkness Mitigation +8 for 10 seconds
 
*;9
 
*;9
:Lunge has a 21% chance to knock the target backwards
+
:Inspire Confidence increases targets' Darkness Mitigation +9 for 10 seconds
 
*;10
 
*;10
:Lunge has a 24% chance to knock the target backwards
+
:Inspire Confidence increases targets' Darkness Mitigation +10 for 10 seconds
 
}}
 
}}
 
|-
 
|-
||  || || of Lunging || Lunge deals +4 armor damage || {{Spoiler|
+
|  || of Confident Killing || Inspire Confidence increases the damage of all targets' attacks +1 for 5 seconds || {{Spoiler|
 
*;2
 
*;2
:Lunge deals +8 armor damage
+
:Inspire Confidence increases the damage of all targets' attacks +2 for 5 seconds
 
*;3
 
*;3
:Lunge deals +12 armor damage
+
:Inspire Confidence increases the damage of all targets' attacks +3 for 5 seconds
 
*;4
 
*;4
:Lunge deals +16 armor damage
+
:Inspire Confidence increases the damage of all targets' attacks +4 for 5 seconds
 
*;5
 
*;5
:Lunge deals +20 armor damage
+
:Inspire Confidence increases the damage of all targets' attacks +5 for 5 seconds
*;6
 
:Lunge deals +24 armor damage
 
*;7
 
:Lunge deals +28 armor damage
 
*;8
 
:Lunge deals +32 armor damage
 
*;9
 
:Lunge deals +36 armor damage
 
*;10
 
:Lunge deals +40 armor damage
 
 
}}
 
}}
 
|-
 
|-
||  ||  || of Healthy Deflection || Deflective Spin has a 5% chance to heal 60 Health over 60 seconds || {{Spoiler|
+
|  || of Critical Confidence || Inspire Confidence has a 8% chance to heal targets +50 || {{Spoiler|
 
*;2
 
*;2
:Deflective Spin has a 10% chance to heal 60 Health over 60 seconds
+
:Inspire Confidence has a 16% chance to heal targets +50
 
*;3
 
*;3
:Deflective Spin has a 15% chance to heal 60 Health over 60 seconds
+
:Inspire Confidence has a 24% chance to heal targets +50
 
*;4
 
*;4
:Deflective Spin has a 20% chance to heal 60 Health over 60 seconds
+
:Inspire Confidence has a 32% chance to heal targets +50
 
*;5
 
*;5
:Deflective Spin has a 25% chance to heal 60 Health over 60 seconds
+
:Inspire Confidence has a 40% chance to heal targets +50
 
*;6
 
*;6
:Deflective Spin has a 30% chance to heal 60 Health over 60 seconds
+
:Inspire Confidence has a 48% chance to heal targets +50
 
*;7
 
*;7
:Deflective Spin has a 35% chance to heal 60 Health over 60 seconds
+
:Inspire Confidence has a 56% chance to heal targets +50
 
*;8
 
*;8
:Deflective Spin has a 40% chance to heal 60 Health over 60 seconds
+
:Inspire Confidence has a 64% chance to heal targets +50
 
*;9
 
*;9
:Deflective Spin has a 45% chance to heal 60 Health over 60 seconds
+
:Inspire Confidence has a 72% chance to heal targets +50
 
*;10
 
*;10
:Deflective Spin has a 50% chance to heal 60 Health over 60 seconds
+
:Inspire Confidence has a 80% chance to heal targets +50
 
}}
 
}}
 
|-
 
|-
||  ||  || of Refreshing Deflection || Deflective Spin has a 4% chance to restore 60 Power over 60 seconds || {{Spoiler|
+
|  || of Critical Confidence || Inspire Confidence has a 3% chance to heal targets +200 || {{Spoiler|
 
*;2
 
*;2
:Deflective Spin has a 7% chance to restore 60 Power over 60 seconds
+
:Inspire Confidence has a 6% chance to heal targets +200
 
*;3
 
*;3
:Deflective Spin has a 11% chance to restore 60 Power over 60 seconds
+
:Inspire Confidence has a 9% chance to heal targets +200
 
*;4
 
*;4
:Deflective Spin has a 14% chance to restore 60 Power over 60 seconds
+
:Inspire Confidence has a 12% chance to heal targets +200
 
*;5
 
*;5
:Deflective Spin has a 18% chance to restore 60 Power over 60 seconds
+
:Inspire Confidence has a 15% chance to heal targets +200
 
*;6
 
*;6
:Deflective Spin has a 21% chance to restore 60 Power over 60 seconds
+
:Inspire Confidence has a 18% chance to heal targets +200
 
*;7
 
*;7
:Deflective Spin has a 25% chance to restore 60 Power over 60 seconds
+
:Inspire Confidence has a 21% chance to heal targets +200
 
*;8
 
*;8
:Deflective Spin has a 28% chance to restore 60 Power over 60 seconds
+
:Inspire Confidence has a 24% chance to heal targets +200
 
*;9
 
*;9
:Deflective Spin has a 32% chance to restore 60 Power over 60 seconds
+
:Inspire Confidence has a 27% chance to heal targets +200
 
*;10
 
*;10
:Deflective Spin has a 35% chance to restore 60 Power over 60 seconds
+
:Inspire Confidence has a 30% chance to heal targets +200
 
}}
 
}}
 
|-
 
|-
||  ||  || of Second Chances || Deflective Spin has a 1% chance to fully restore your Health || {{Spoiler|
+
|  || of Healing Love || But I Love You heals you for 25 health || {{Spoiler|
 
*;2
 
*;2
:Deflective Spin has a 2% chance to fully restore your Health
+
:But I Love You heals you for 35 health
 
*;3
 
*;3
:Deflective Spin has a 3% chance to fully restore your Health
+
:But I Love You heals you for 45 health
 
*;4
 
*;4
:Deflective Spin has a 4% chance to fully restore your Health
+
:But I Love You heals you for 60 health
 
*;5
 
*;5
:Deflective Spin has a 5% chance to fully restore your Health
+
:But I Love You heals you for 70 health
 +
*;6
 +
:But I Love You heals you for 80 health
 +
*;7
 +
:But I Love You heals you for 90 health
 +
*;8
 +
:But I Love You heals you for 100 health
 +
*;9
 +
:But I Love You heals you for 110 health
 +
*;10
 +
:But I Love You heals you for 120 health
 
}}
 
}}
 
|-
 
|-
||  ||  || of Second Chances || Blocking Stance has a 1% chance to fully restore your Health || {{Spoiler|
+
|  || of Stunning Love || But I Love You has a 10% chance to stun the target || {{Spoiler|
 
*;2
 
*;2
:Blocking Stance has a 2% chance to fully restore your Health
+
:But I Love You has a 20% chance to stun the target
 
*;3
 
*;3
:Blocking Stance has a 3% chance to fully restore your Health
+
:But I Love You has a 30% chance to stun the target
 
*;4
 
*;4
:Blocking Stance has a 4% chance to fully restore your Health
+
:But I Love You has a 40% chance to stun the target
 
*;5
 
*;5
:Blocking Stance has a 5% chance to fully restore your Health
+
:But I Love You has a 50% chance to stun the target
 +
*;6
 +
:But I Love You has a 60% chance to stun the target
 +
*;7
 +
:But I Love You has a 70% chance to stun the target
 +
*;8
 +
:But I Love You has a 80% chance to stun the target
 +
*;9
 +
:But I Love You has a 90% chance to stun the target
 +
*;10
 +
:But I Love You has a 100% chance to stun the target
 
}}
 
}}
 
|-
 
|-
||  ||  || of Martial Arts || For 8 seconds after using Blocking Stance, your Unarmed attacks deal +1 damage || {{Spoiler|
+
| Sociopathic || of Cruel Dialogue || You Were Adopted restores 10 power to you || {{Spoiler|
 
*;2
 
*;2
:For 8 seconds after using Blocking Stance, your Unarmed attacks deal +2 damage
+
:You Were Adopted restores 20 power to you
 
*;3
 
*;3
:For 8 seconds after using Blocking Stance, your Unarmed attacks deal +3 damage
+
:You Were Adopted restores 30 power to you
 
*;4
 
*;4
:For 8 seconds after using Blocking Stance, your Unarmed attacks deal +4 damage
+
:You Were Adopted restores 40 power to you
 
*;5
 
*;5
:For 8 seconds after using Blocking Stance, your Unarmed attacks deal +5 damage
+
:You Were Adopted restores 50 power to you
 
*;6
 
*;6
:For 8 seconds after using Blocking Stance, your Unarmed attacks deal +6 damage
+
:You Were Adopted restores 60 power to you
 
*;7
 
*;7
:For 8 seconds after using Blocking Stance, your Unarmed attacks deal +7 damage
+
:You Were Adopted restores 70 power to you
 
*;8
 
*;8
:For 8 seconds after using Blocking Stance, your Unarmed attacks deal +8 damage
+
:You Were Adopted restores 80 power to you
 
*;9
 
*;9
:For 8 seconds after using Blocking Stance, your Unarmed attacks deal +9 damage
+
:You Were Adopted restores 90 power to you
 
*;10
 
*;10
:For 8 seconds after using Blocking Stance, your Unarmed attacks deal +10 damage
+
:You Were Adopted restores 100 power to you
 
}}
 
}}
 
|-
 
|-
||  ||  || of Mind-Body Arts || For 8 seconds after using Blocking Stance, your Mentalism attacks deal +1 damage || {{Spoiler|
+
| Sociopathic || of Cruel Dialogue || You Were Adopted deals +5% damage || {{Spoiler|
 
*;2
 
*;2
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +2 damage
+
:You Were Adopted deals +10% damage
 
*;3
 
*;3
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +3 damage
+
:You Were Adopted deals +15% damage
 
*;4
 
*;4
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +4 damage
+
:You Were Adopted deals +20% damage
 
*;5
 
*;5
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +5 damage
+
:You Were Adopted deals +25% damage
 
*;6
 
*;6
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +6 damage
+
:You Were Adopted deals +30% damage
 
*;7
 
*;7
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +7 damage
+
:You Were Adopted deals +35% damage
 
*;8
 
*;8
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +8 damage
+
:You Were Adopted deals +40% damage
 
*;9
 
*;9
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +9 damage
+
:You Were Adopted deals +45% damage
 
*;10
 
*;10
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +10 damage
+
:You Were Adopted deals +50% damage
 
}}
 
}}
 
|-
 
|-
||  || ||  || For 8 seconds after using Blocking Stance, First Aid heals you +8 || {{Spoiler|
+
|  || of Terrifying Words || Cause Terror deals +5 damage || {{Spoiler|
 
*;2
 
*;2
:For 8 seconds after using Blocking Stance, First Aid heals you +16
+
:Cause Terror deals +10 damage
 
*;3
 
*;3
:For 8 seconds after using Blocking Stance, First Aid heals you +24
+
:Cause Terror deals +15 damage
 
*;4
 
*;4
:For 8 seconds after using Blocking Stance, First Aid heals you +32
+
:Cause Terror deals +20 damage
 
*;5
 
*;5
:For 8 seconds after using Blocking Stance, First Aid heals you +40
+
:Cause Terror deals +25 damage
 
*;6
 
*;6
:For 8 seconds after using Blocking Stance, First Aid heals you +48
+
:Cause Terror deals +30 damage
 
*;7
 
*;7
:For 8 seconds after using Blocking Stance, First Aid heals you +56
+
:Cause Terror deals +35 damage
 
*;8
 
*;8
:For 8 seconds after using Blocking Stance, First Aid heals you +64
+
:Cause Terror deals +40 damage
 
*;9
 
*;9
:For 8 seconds after using Blocking Stance, First Aid heals you +72
+
:Cause Terror deals +45 damage
 
*;10
 
*;10
:For 8 seconds after using Blocking Stance, First Aid heals you +80
+
:Cause Terror deals +50 damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Redirection || Redirect deals +10 damage (but does not increase rage or aggro) || {{Spoiler|
+
|  ||  || Cause Terror heals you for 8 health || {{Spoiler|
 
*;2
 
*;2
:Redirect deals +20 damage (but does not increase rage or aggro)
+
:Cause Terror heals you for 16 health
 
*;3
 
*;3
:Redirect deals +30 damage (but does not increase rage or aggro)
+
:Cause Terror heals you for 24 health
 
*;4
 
*;4
:Redirect deals +40 damage (but does not increase rage or aggro)
+
:Cause Terror heals you for 32 health
 
*;5
 
*;5
:Redirect deals +50 damage (but does not increase rage or aggro)
+
:Cause Terror heals you for 40 health
 
*;6
 
*;6
:Redirect deals +60 damage (but does not increase rage or aggro)
+
:Cause Terror heals you for 48 health
 
*;7
 
*;7
:Redirect deals +70 damage (but does not increase rage or aggro)
+
:Cause Terror heals you for 56 health
 
*;8
 
*;8
:Redirect deals +80 damage (but does not increase rage or aggro)
+
:Cause Terror heals you for 64 health
 
*;9
 
*;9
:Redirect deals +90 damage (but does not increase rage or aggro)
+
:Cause Terror heals you for 72 health
 
*;10
 
*;10
:Redirect deals +100 damage (but does not increase rage or aggro)
+
:Cause Terror heals you for 80 health
 
}}
 
}}
 
|-
 
|-
||  ||  || of Redirection || For 8 seconds after using Redirect, First Aid heals you +20 || {{Spoiler|
+
|  || of Backhanded Compliments || Soothe deals +5 psychic damage || {{Spoiler|
 
*;2
 
*;2
:For 8 seconds after using Redirect, First Aid heals you +40
+
:Soothe deals +10 psychic damage
 
*;3
 
*;3
:For 8 seconds after using Redirect, First Aid heals you +60
+
:Soothe deals +15 psychic damage
 
*;4
 
*;4
:For 8 seconds after using Redirect, First Aid heals you +80
+
:Soothe deals +20 psychic damage
 
*;5
 
*;5
:For 8 seconds after using Redirect, First Aid heals you +100
+
:Soothe deals +25 psychic damage
}}
 
|-
 
||  ||  ||  || Redirect further reduces aggro by 15 and reduces Rage by 10 || {{Spoiler|
 
*;2
 
:Redirect further reduces aggro by 30 and reduces Rage by 20
 
*;3
 
:Redirect further reduces aggro by 45 and reduces Rage by 30
 
*;4
 
:Redirect further reduces aggro by 60 and reduces Rage by 40
 
*;5
 
:Redirect further reduces aggro by 75 and reduces Rage by 50
 
 
*;6
 
*;6
:Redirect further reduces aggro by 90 and reduces Rage by 60
+
:Soothe deals +30 psychic damage
 
*;7
 
*;7
:Redirect further reduces aggro by 105 and reduces Rage by 70
+
:Soothe deals +35 psychic damage
 
*;8
 
*;8
:Redirect further reduces aggro by 120 and reduces Rage by 80
+
:Soothe deals +40 psychic damage
 
*;9
 
*;9
:Redirect further reduces aggro by 135 and reduces Rage by 90
+
:Soothe deals +45 psychic damage
 
*;10
 
*;10
:Redirect further reduces aggro by 150 and reduces Rage by 100
+
:Soothe deals +50 psychic damage
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || Redirect stuns the target and deals +4 damage (but does not increase rage or aggro) || {{Spoiler|
+
|  ||  || Soothe has a 10% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again || {{Spoiler|
 
*;2
 
*;2
:Redirect stuns the target and deals +8 damage (but does not increase rage or aggro)
+
:Soothe has a 20% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again
 
*;3
 
*;3
:Redirect stuns the target and deals +12 damage (but does not increase rage or aggro)
+
:Soothe has a 30% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again
 
*;4
 
*;4
:Redirect stuns the target and deals +16 damage (but does not increase rage or aggro)
+
:Soothe has a 40% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again
 
*;5
 
*;5
:Redirect stuns the target and deals +20 damage (but does not increase rage or aggro)
+
:Soothe has a 50% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again
*;6
 
:Redirect stuns the target and deals +24 damage (but does not increase rage or aggro)
 
*;7
 
:Redirect stuns the target and deals +28 damage (but does not increase rage or aggro)
 
*;8
 
:Redirect stuns the target and deals +32 damage (but does not increase rage or aggro)
 
*;9
 
:Redirect stuns the target and deals +36 damage (but does not increase rage or aggro)
 
*;10
 
:Redirect stuns the target and deals +40 damage (but does not increase rage or aggro)
 
 
}}
 
}}
 
|-
 
|-
||  ||  || of Strategic Thrusts || Strategic Thrust attacks deal +5% damage || {{Spoiler|
+
|  ||  || Ridicule deals +4 psychic damage and taunts as if it did +20 more damage || {{Spoiler|
 
*;2
 
*;2
:Strategic Thrust attacks deal +10% damage
+
:Ridicule deals +8 psychic damage and taunts as if it did +40 more damage
 
*;3
 
*;3
:Strategic Thrust attacks deal +15% damage
+
:Ridicule deals +12 psychic damage and taunts as if it did +60 more damage
 
*;4
 
*;4
:Strategic Thrust attacks deal +20% damage
+
:Ridicule deals +16 psychic damage and taunts as if it did +80 more damage
 
*;5
 
*;5
:Strategic Thrust attacks deal +25% damage
+
:Ridicule deals +20 psychic damage and taunts as if it did +100 more damage
 
*;6
 
*;6
:Strategic Thrust attacks deal +30% damage
+
:Ridicule deals +24 psychic damage and taunts as if it did +120 more damage
 
*;7
 
*;7
:Strategic Thrust attacks deal +35% damage
+
:Ridicule deals +28 psychic damage and taunts as if it did +140 more damage
 
*;8
 
*;8
:Strategic Thrust attacks deal +40% damage
+
:Ridicule deals +32 psychic damage and taunts as if it did +160 more damage
 
*;9
 
*;9
:Strategic Thrust attacks deal +45% damage
+
:Ridicule deals +36 psychic damage and taunts as if it did +180 more damage
 
*;10
 
*;10
:Strategic Thrust attacks deal +50% damage
+
:Ridicule deals +40 psychic damage and taunts as if it did +200 more damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Critical Strategic Thrusts || Strategic Thrust attacks have a 2% chance to deal +300% damage || {{Spoiler|
+
|  || of Ridiculous Speed || Ridicule boosts movement speed by 1 for 6 seconds || {{Spoiler|
 
*;2
 
*;2
:Strategic Thrust attacks have a 4% chance to deal +300% damage
+
:Ridicule boosts movement speed by 2 for 6 seconds
 
*;3
 
*;3
:Strategic Thrust attacks have a 6% chance to deal +300% damage
+
:Ridicule boosts movement speed by 3 for 6 seconds
 
*;4
 
*;4
:Strategic Thrust attacks have a 8% chance to deal +300% damage
+
:Ridicule boosts movement speed by 4 for 6 seconds
 
*;5
 
*;5
:Strategic Thrust attacks have a 10% chance to deal +300% damage
+
:Ridicule boosts movement speed by 5 for 6 seconds
*;6
 
:Strategic Thrust attacks have a 12% chance to deal +300% damage
 
*;7
 
:Strategic Thrust attacks have a 14% chance to deal +300% damage
 
*;8
 
:Strategic Thrust attacks have a 16% chance to deal +300% damage
 
*;9
 
:Strategic Thrust attacks have a 18% chance to deal +300% damage
 
*;10
 
:Strategic Thrust attacks have a 20% chance to deal +300% damage
 
 
}}
 
}}
 +
|}
 +
 +
 +
 +
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>Staff Effects</h3></div>
 +
! Prefix !! Suffix !! Tier 1 !! All Tiers
 
|-
 
|-
||  ||  || of Fatal Vulnerabilities || Strategic Thrust attacks have a 1% chance to deal +10000 damage to targets that are Vulnerable || {{Spoiler|
+
|  || of Staff-Fighting || {MOD_SKILL_STAFF}{0.15} || {{Spoiler|
 
*;2
 
*;2
:Strategic Thrust attacks have a 2% chance to deal +10000 damage to targets that are Vulnerable
+
:{MOD_SKILL_STAFF}{0.2}
 
*;3
 
*;3
:Strategic Thrust attacks have a 3% chance to deal +10000 damage to targets that are Vulnerable
+
:{MOD_SKILL_STAFF}{0.25}
 
*;4
 
*;4
:Strategic Thrust attacks have a 4% chance to deal +10000 damage to targets that are Vulnerable
+
:{MOD_SKILL_STAFF}{0.3}
 
*;5
 
*;5
:Strategic Thrust attacks have a 5% chance to deal +10000 damage to targets that are Vulnerable
+
:{MOD_SKILL_STAFF}{0.35}
 
*;6
 
*;6
:Strategic Thrust attacks have a 6% chance to deal +10000 damage to targets that are Vulnerable
+
:{MOD_SKILL_STAFF}{0.4}
*;7
 
:Strategic Thrust attacks have a 7% chance to deal +10000 damage to targets that are Vulnerable
 
*;8
 
:Strategic Thrust attacks have a 8% chance to deal +10000 damage to targets that are Vulnerable
 
*;9
 
:Strategic Thrust attacks have a 9% chance to deal +10000 damage to targets that are Vulnerable
 
*;10
 
:Strategic Thrust attacks have a 10% chance to deal +10000 damage to targets that are Vulnerable
 
 
}}
 
}}
 
|-
 
|-
||  ||  || of Heedfulness || Heed The Stick attacks deal +3 damage || {{Spoiler|
+
|  || of Armor Smashing || Smash deals +2 armor damage || {{Spoiler|
 
*;2
 
*;2
:Heed The Stick attacks deal +6 damage
+
:Smash deals +4 armor damage
 
*;3
 
*;3
:Heed The Stick attacks deal +9 damage
+
:Smash deals +6 armor damage
 
*;4
 
*;4
:Heed The Stick attacks deal +12 damage
+
:Smash deals +8 armor damage
 
*;5
 
*;5
:Heed The Stick attacks deal +15 damage
+
:Smash deals +10 armor damage
 
*;6
 
*;6
:Heed The Stick attacks deal +18 damage
+
:Smash deals +12 armor damage
 
*;7
 
*;7
:Heed The Stick attacks deal +21 damage
+
:Smash deals +14 armor damage
 
*;8
 
*;8
:Heed The Stick attacks deal +24 damage
+
:Smash deals +16 armor damage
 
*;9
 
*;9
:Heed The Stick attacks deal +27 damage
+
:Smash deals +18 armor damage
 
*;10
 
*;10
:Heed The Stick attacks deal +30 damage
+
:Smash deals +20 armor damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Potent Heeding || Heed The Stick attacks taunt the target as if you did +30 damage || {{Spoiler|
+
|  || of Smashing || Smash deals +2 damage || {{Spoiler|
 
*;2
 
*;2
:Heed The Stick attacks taunt the target as if you did +60 damage
+
:Smash deals +4 damage
 
*;3
 
*;3
:Heed The Stick attacks taunt the target as if you did +90 damage
+
:Smash deals +6 damage
 
*;4
 
*;4
:Heed The Stick attacks taunt the target as if you did +120 damage
+
:Smash deals +8 damage
 
*;5
 
*;5
:Heed The Stick attacks taunt the target as if you did +150 damage
+
:Smash deals +10 damage
 
*;6
 
*;6
:Heed The Stick attacks taunt the target as if you did +180 damage
+
:Smash deals +12 damage
 
*;7
 
*;7
:Heed The Stick attacks taunt the target as if you did +210 damage
+
:Smash deals +14 damage
 
*;8
 
*;8
:Heed The Stick attacks taunt the target as if you did +240 damage
+
:Smash deals +16 damage
 
*;9
 
*;9
:Heed The Stick attacks taunt the target as if you did +270 damage
+
:Smash deals +18 damage
 
*;10
 
*;10
:Heed The Stick attacks taunt the target as if you did +300 damage
+
:Smash deals +20 damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Healthy Heeding || Heed The Stick attacks heal you for 5 health (or armor if health is full) || {{Spoiler|
+
|  || of Critical Smashing || Smash has a 5% chance to deal +25 damage || {{Spoiler|
 
*;2
 
*;2
:Heed The Stick attacks heal you for 10 health (or armor if health is full)
+
:Smash has a 10% chance to deal +25 damage
 
*;3
 
*;3
:Heed The Stick attacks heal you for 15 health (or armor if health is full)
+
:Smash has a 15% chance to deal +25 damage
 
*;4
 
*;4
:Heed The Stick attacks heal you for 20 health (or armor if health is full)
+
:Smash has a 20% chance to deal +25 damage
 
*;5
 
*;5
:Heed The Stick attacks heal you for 25 health (or armor if health is full)
+
:Smash has a 25% chance to deal +25 damage
 
*;6
 
*;6
:Heed The Stick attacks heal you for 30 health (or armor if health is full)
+
:Smash has a 30% chance to deal +25 damage
 
*;7
 
*;7
:Heed The Stick attacks heal you for 35 health (or armor if health is full)
+
:Smash has a 9% chance to deal +100 damage
 
*;8
 
*;8
:Heed The Stick attacks heal you for 40 health (or armor if health is full)
+
:Smash has a 10% chance to deal +105 damage
 
*;9
 
*;9
:Heed The Stick attacks heal you for 45 health (or armor if health is full)
+
:Smash has a 11% chance to deal +110 damage
 
*;10
 
*;10
:Heed The Stick attacks heal you for 50 health (or armor if health is full)
+
:Smash has a 12% chance to deal +115 damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Headcracking || Headcracker deals +8% damage || {{Spoiler|
+
| Stress-Releasing || of Healthful Smashing || Smash has a 5% chance to heal you for 25 health || {{Spoiler|
 
*;2
 
*;2
:Headcracker deals +16% damage
+
:Smash has a 10% chance to heal you for 25 health
 
*;3
 
*;3
:Headcracker deals +24% damage
+
:Smash has a 15% chance to heal you for 25 health
 
*;4
 
*;4
:Headcracker deals +32% damage
+
:Smash has a 20% chance to heal you for 25 health
 
*;5
 
*;5
:Headcracker deals +40% damage
+
:Smash has a 25% chance to heal you for 25 health
 
*;6
 
*;6
:Headcracker deals +48% damage
+
:Smash has a 30% chance to heal you for 25 health
 
*;7
 
*;7
:Headcracker deals +56% damage
+
:Smash has a 35% chance to heal you for 25 health
 
*;8
 
*;8
:Headcracker deals +64% damage
+
:Smash has a 40% chance to heal you for 25 health
 
*;9
 
*;9
:Headcracker deals +72% damage
+
:Smash has a 45% chance to heal you for 25 health
 
*;10
 
*;10
:Headcracker deals +80% damage
+
:Smash has a 50% chance to heal you for 25 health
 
}}
 
}}
 
|-
 
|-
||  || ||  || Headcracker generates 25 less Rage || {{Spoiler|
+
|  || of Wild Smashing || Smash attacks have a 5% chance to hit all enemies within 5 meters, dealing +1 damage || {{Spoiler|
 
*;2
 
*;2
:Headcracker generates 50 less Rage
+
:Smash attacks have a 5% chance to hit all enemies within 5 meters, dealing +2 damage
 
*;3
 
*;3
:Headcracker generates 75 less Rage
+
:Smash attacks have a 10% chance to hit all enemies within 5 meters, dealing +3 damage
 
*;4
 
*;4
:Headcracker generates 100 less Rage
+
:Smash attacks have a 10% chance to hit all enemies within 5 meters, dealing +4 damage
 
*;5
 
*;5
:Headcracker generates 125 less Rage
+
:Smash attacks have a 15% chance to hit all enemies within 5 meters, dealing +5 damage
 
*;6
 
*;6
:Headcracker generates 150 less Rage
+
:Smash attacks have a 15% chance to hit all enemies within 5 meters, dealing +6 damage
 
*;7
 
*;7
:Headcracker generates 175 less Rage
+
:Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +7 damage
 
*;8
 
*;8
:Headcracker generates 200 less Rage
+
:Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +10 damage
 
*;9
 
*;9
:Headcracker generates 225 less Rage
+
:Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +13 damage
 
*;10
 
*;10
:Headcracker generates 250 less Rage
+
:Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +16 damage
 
}}
 
}}
 
|-
 
|-
||  || || || Headcracker gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler|
+
|  || of Infections || Double Hit attacks make the target 5% more vulnerable to Nature attacks for 15 seconds || {{Spoiler|
 
*;2
 
*;2
:Headcracker gives you +2 absorption of any physical damage for 10 seconds
+
:Double Hit attacks make the target 10% more vulnerable to Nature attacks for 15 seconds
 
*;3
 
*;3
:Headcracker gives you +3 absorption of any physical damage for 10 seconds
+
:Double Hit attacks make the target 15% more vulnerable to Nature attacks for 15 seconds
 
*;4
 
*;4
:Headcracker gives you +4 absorption of any physical damage for 10 seconds
+
:Double Hit attacks make the target 20% more vulnerable to Nature attacks for 15 seconds
 
*;5
 
*;5
:Headcracker gives you +5 absorption of any physical damage for 10 seconds
+
:Double Hit attacks make the target 25% more vulnerable to Nature attacks for 15 seconds
 
}}
 
}}
 
|-
 
|-
||  ||  || of Pinning || Pin deals +10% damage || {{Spoiler|
+
|  || of Unhealing Wounds || Double Hit attacks make the target 10% more vulnerable to Trauma attacks for 15 seconds || {{Spoiler|
 
*;2
 
*;2
:Pin deals +20% damage
+
:Double Hit attacks make the target 20% more vulnerable to Trauma attacks for 15 seconds
 
*;3
 
*;3
:Pin deals +30% damage
+
:Double Hit attacks make the target 30% more vulnerable to Trauma attacks for 15 seconds
 
*;4
 
*;4
:Pin deals +40% damage
+
:Double Hit attacks make the target 40% more vulnerable to Trauma attacks for 15 seconds
 
*;5
 
*;5
:Pin deals +50% damage
+
:Double Hit attacks make the target 50% more vulnerable to Trauma attacks for 15 seconds
*;6
+
}}
:Pin deals +60% damage
+
|-
*;7
+
|  || of Refreshing Smashes || Smash has a 3% chance to restore 60 Power to you over 60 seconds || {{Spoiler|
:Pin deals +70% damage
+
*;2
*;8
+
:Smash has a 5% chance to restore 60 Power to you over 60 seconds
:Pin deals +80% damage
 
*;9
 
:Pin deals +90% damage
 
*;10
 
:Pin deals +100% damage
 
}}
 
|-
 
||  || || || Pin generates 12 less Rage || {{Spoiler|
 
*;2
 
:Pin generates 24 less Rage
 
 
*;3
 
*;3
:Pin generates 36 less Rage
+
:Smash has a 7% chance to restore 60 Power to you over 60 seconds
 
*;4
 
*;4
:Pin generates 48 less Rage
+
:Smash has a 9% chance to restore 60 Power to you over 60 seconds
 
*;5
 
*;5
:Pin generates 60 less Rage
+
:Smash has a 11% chance to restore 60 Power to you over 60 seconds
 
*;6
 
*;6
:Pin generates 72 less Rage
+
:Smash has a 13% chance to restore 60 Power to you over 60 seconds
 
*;7
 
*;7
:Pin generates 84 less Rage
+
:Smash has a 15% chance to restore 60 Power to you over 60 seconds
 
*;8
 
*;8
:Pin generates 96 less Rage
+
:Smash has a 18% chance to restore 60 Power to you over 60 seconds
 
*;9
 
*;9
:Pin generates 108 less Rage
+
:Smash has a 21% chance to restore 60 Power to you over 60 seconds
 
*;10
 
*;10
:Pin generates 120 less Rage
+
:Smash has a 24% chance to restore 60 Power to you over 60 seconds
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || {IGNORE_CHANCE_KNOCKBACK}{0.15}{Staff} ||
+
|  || of Ankle Smashing || Smash has a 10% chance to slow target's movement by 25% || {{Spoiler|
|-
 
||  ||  ||  || {IGNORE_CHANCE_STUN}{0.15}{Staff} ||
 
|-
 
||  ||  || of Suppression || Suppress deals +8% damage || {{Spoiler|
 
 
*;2
 
*;2
:Suppress deals +16% damage
+
:Smash has a 15% chance to slow target's movement by 25%
 
*;3
 
*;3
:Suppress deals +24% damage
+
:Smash has a 20% chance to slow target's movement by 25%
 
*;4
 
*;4
:Suppress deals +32% damage
+
:Smash has a 25% chance to slow target's movement by 25%
 
*;5
 
*;5
:Suppress deals +40% damage
+
:Smash has a 30% chance to slow target's movement by 25%
*;6
 
:Suppress deals +48% damage
 
*;7
 
:Suppress deals +56% damage
 
*;8
 
:Suppress deals +64% damage
 
*;9
 
:Suppress deals +72% damage
 
*;10
 
:Suppress deals +80% damage
 
 
}}
 
}}
 
|-
 
|-
||  ||  || of Suppression || Suppress deals +4% damage and causes targets to lose an additional 12 Rage || {{Spoiler|
+
|  || of Double Hits || Double Hit deals +7% damage || {{Spoiler|
 
*;2
 
*;2
:Suppress deals +8% damage and causes targets to lose an additional 24 Rage
+
:Double Hit deals +14% damage
 
*;3
 
*;3
:Suppress deals +12% damage and causes targets to lose an additional 36 Rage
+
:Double Hit deals +21% damage
 
*;4
 
*;4
:Suppress deals +16% damage and causes targets to lose an additional 48 Rage
+
:Double Hit deals +28% damage
 
*;5
 
*;5
:Suppress deals +20% damage and causes targets to lose an additional 60 Rage
+
:Double Hit deals +35% damage
 
*;6
 
*;6
:Suppress deals +24% damage and causes targets to lose an additional 72 Rage
+
:Double Hit deals +42% damage
 
*;7
 
*;7
:Suppress deals +28% damage and causes targets to lose an additional 84 Rage
+
:Double Hit deals +49% damage
 
*;8
 
*;8
:Suppress deals +32% damage and causes targets to lose an additional 96 Rage
+
:Double Hit deals +56% damage
 
*;9
 
*;9
:Suppress deals +36% damage and causes targets to lose an additional 108 Rage
+
:Double Hit deals +63% damage
 
*;10
 
*;10
:Suppress deals +40% damage and causes targets to lose an additional 120 Rage
+
:Double Hit deals +70% damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Stunning Suppression || Suppress has a 4% chance to stun all targets and deal +3% damage || {{Spoiler|
+
|  || of Ankle Smashing || Double Hit has a 20% chance to slow target's movement by 25% || {{Spoiler|
 
*;2
 
*;2
:Suppress has a 8% chance to stun all targets and deal +6% damage
+
:Double Hit has a 40% chance to slow target's movement by 25%
 
*;3
 
*;3
:Suppress has a 12% chance to stun all targets and deal +9% damage
+
:Double Hit has a 60% chance to slow target's movement by 25%
 +
*;4
 +
:Double Hit has a 80% chance to slow target's movement by 25%
 +
*;5
 +
:Double Hit has a 100% chance to slow target's movement by 25%
 +
}}
 +
|-
 +
|  || of Knee Smashing || Double Hit has a 20% chance to slow target's movement by 45% || {{Spoiler|
 +
*;2
 +
:Double Hit has a 40% chance to slow target's movement by 45%
 +
*;3
 +
:Double Hit has a 60% chance to slow target's movement by 45%
 +
*;4
 +
:Double Hit has a 80% chance to slow target's movement by 45%
 +
*;5
 +
:Double Hit has a 100% chance to slow target's movement by 45%
 +
}}
 +
|-
 +
|  || of Hip Smashing || Double Hit has a 20% chance to slow target's movement by 75% || {{Spoiler|
 +
*;2
 +
:Double Hit has a 40% chance to slow target's movement by 75%
 +
*;3
 +
:Double Hit has a 60% chance to slow target's movement by 75%
 
*;4
 
*;4
:Suppress has a 16% chance to stun all targets and deal +12% damage
+
:Double Hit has a 80% chance to slow target's movement by 75%
 
*;5
 
*;5
:Suppress has a 20% chance to stun all targets and deal +15% damage
+
:Double Hit has a 100% chance to slow target's movement by 75%
*;6
 
:Suppress has a 24% chance to stun all targets and deal +18% damage
 
*;7
 
:Suppress has a 28% chance to stun all targets and deal +21% damage
 
*;8
 
:Suppress has a 32% chance to stun all targets and deal +24% damage
 
*;9
 
:Suppress has a 36% chance to stun all targets and deal +27% damage
 
*;10
 
:Suppress has a 40% chance to stun all targets and deal +30% damage
 
 
}}
 
}}
 
|-
 
|-
||| Hairy || of Lycanthropy || {MOD_SKILL_WEREWOLF}{0.15} || {{Spoiler|
+
|  || of Fiery Double Hits || Double Hit makes the target 3% more vulnerable to slashing attacks for 15 seconds || {{Spoiler|
 
*;2
 
*;2
:{MOD_SKILL_WEREWOLF}{0.2}
+
:Double Hit makes the target 6% more vulnerable to slashing attacks for 15 seconds
 
*;3
 
*;3
:{MOD_SKILL_WEREWOLF}{0.25}
+
:Double Hit makes the target 9% more vulnerable to slashing attacks for 15 seconds
 
*;4
 
*;4
:{MOD_SKILL_WEREWOLF}{0.3}
+
:Double Hit makes the target 12% more vulnerable to slashing attacks for 15 seconds
 
*;5
 
*;5
:{MOD_SKILL_WEREWOLF}{0.35}
+
:Double Hit makes the target 15% more vulnerable to slashing attacks for 15 seconds
 
}}
 
}}
 
|-
 
|-
||  ||  || of Clawing || Claw attacks deal +1 damage || {{Spoiler|
+
|  || of Refreshing Double Hits || Double Hit has a 4% chance to restore 60 Power to you over 60 seconds || {{Spoiler|
 
*;2
 
*;2
:Claw attacks deal +3 damage
+
:Double Hit has a 8% chance to restore 60 Power to you over 60 seconds
 
*;3
 
*;3
:Claw attacks deal +4 damage
+
:Double Hit has a 12% chance to restore 60 Power to you over 60 seconds
 
*;4
 
*;4
:Claw attacks deal +6 damage
+
:Double Hit has a 16% chance to restore 60 Power to you over 60 seconds
 
*;5
 
*;5
:Claw attacks deal +7 damage
+
:Double Hit has a 20% chance to restore 60 Power to you over 60 seconds
 
*;6
 
*;6
:Claw attacks deal +9 damage
+
:Double Hit has a 24% chance to restore 60 Power to you over 60 seconds
 
*;7
 
*;7
:Claw attacks deal +10 damage
+
:Double Hit has a 28% chance to restore 60 Power to you over 60 seconds
 
*;8
 
*;8
:Claw attacks deal +12 damage
+
:Double Hit has a 32% chance to restore 60 Power to you over 60 seconds
 
*;9
 
*;9
:Claw attacks deal +14 damage
+
:Double Hit has a 36% chance to restore 60 Power to you over 60 seconds
 
*;10
 
*;10
:Claw attacks deal +15 damage
+
:Double Hit has a 40% chance to restore 60 Power to you over 60 seconds
 
}}
 
}}
 
|-
 
|-
||  ||  || of Masseuse Claws || Claw attacks heal you for 2 health || {{Spoiler|
+
|  || of Healthy Double Hitting || Double Hit has a 10% chance to heal 60 Health over 60 seconds || {{Spoiler|
 
*;2
 
*;2
:Claw attacks heal you for 4 health
+
:Double Hit has a 20% chance to heal 60 Health over 60 seconds
 
*;3
 
*;3
:Claw attacks heal you for 6 health
+
:Double Hit has a 30% chance to heal 60 Health over 60 seconds
 
*;4
 
*;4
:Claw attacks heal you for 8 health
+
:Double Hit has a 40% chance to heal 60 Health over 60 seconds
 
*;5
 
*;5
:Claw attacks heal you for 10 health
+
:Double Hit has a 50% chance to heal 60 Health over 60 seconds
 
*;6
 
*;6
:Claw attacks heal you for 12 health
+
:Double Hit has a 60% chance to heal 60 Health over 60 seconds
 
*;7
 
*;7
:Claw attacks heal you for 14 health
+
:Double Hit has a 70% chance to heal 60 Health over 60 seconds
 
*;8
 
*;8
:Claw attacks heal you for 16 health
+
:Double Hit has a 80% chance to heal 60 Health over 60 seconds
 
*;9
 
*;9
:Claw attacks heal you for 18 health
+
:Double Hit has a 90% chance to heal 60 Health over 60 seconds
 
*;10
 
*;10
:Claw attacks heal you for 20 health
+
:Double Hit has a 100% chance to heal 60 Health over 60 seconds
 
}}
 
}}
 
|-
 
|-
||  ||  || of Sneaky Claws || Claw attacks generate 3 less Rage || {{Spoiler|
+
| Belaying || of Belaying || Double Hit generates 10 less Rage || {{Spoiler|
 
*;2
 
*;2
:Claw attacks generate 6 less Rage
+
:Double Hit generates 20 less Rage
 
*;3
 
*;3
:Claw attacks generate 9 less Rage
+
:Double Hit generates 30 less Rage
 
*;4
 
*;4
:Claw attacks generate 12 less Rage
+
:Double Hit generates 40 less Rage
 
*;5
 
*;5
:Claw attacks generate 15 less Rage
+
:Double Hit generates 50 less Rage
 
*;6
 
*;6
:Claw attacks generate 18 less Rage
+
:Double Hit generates 60 less Rage
 
*;7
 
*;7
:Claw attacks generate 21 less Rage
+
:Double Hit generates 70 less Rage
 
*;8
 
*;8
:Claw attacks generate 24 less Rage
+
:Double Hit generates 80 less Rage
 
*;9
 
*;9
:Claw attacks generate 27 less Rage
+
:Double Hit generates 90 less Rage
 
*;10
 
*;10
:Claw attacks generate 30 less Rage
+
:Double Hit generates 100 less Rage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Critical Claws || Claw attacks have a 2% chance to deal +125 damage || {{Spoiler|
+
|  || of Double Hits || Double Hit deals +3% damage and generates 5 less Rage || {{Spoiler|
 
*;2
 
*;2
:Claw attacks have a 4% chance to deal +125 damage
+
:Double Hit deals +6% damage and generates 10 less Rage
 
*;3
 
*;3
:Claw attacks have a 6% chance to deal +125 damage
+
:Double Hit deals +9% damage and generates 15 less Rage
 
*;4
 
*;4
:Claw attacks have a 8% chance to deal +125 damage
+
:Double Hit deals +12% damage and generates 20 less Rage
 
*;5
 
*;5
:Claw attacks have a 10% chance to deal +125 damage
+
:Double Hit deals +15% damage and generates 25 less Rage
 
*;6
 
*;6
:Claw attacks have a 12% chance to deal +125 damage
+
:Double Hit deals +18% damage and generates 30 less Rage
 
*;7
 
*;7
:Claw attacks have a 14% chance to deal +125 damage
+
:Double Hit deals +21% damage and generates 35 less Rage
 
*;8
 
*;8
:Claw attacks have a 16% chance to deal +125 damage
+
:Double Hit deals +24% damage and generates 40 less Rage
 
*;9
 
*;9
:Claw attacks have a 18% chance to deal +125 damage
+
:Double Hit deals +27% damage and generates 45 less Rage
 
*;10
 
*;10
:Claw attacks have a 20% chance to deal +125 damage
+
:Double Hit deals +30% damage and generates 50 less Rage
 
}}
 
}}
 
|-
 
|-
||| Biter's || of Biting || Bite attacks deal +1 damage || {{Spoiler|
+
|  || of Concussive Cracking || Double Hit deals +3% damage and resets the timer for Headcracker (so it can be used again immediately) || {{Spoiler|
 
*;2
 
*;2
:Bite attacks deal +2 damage
+
:Double Hit deals +6% damage and resets the timer for Headcracker (so it can be used again immediately)
 
*;3
 
*;3
:Bite attacks deal +3 damage
+
:Double Hit deals +9% damage and resets the timer for Headcracker (so it can be used again immediately)
 
*;4
 
*;4
:Bite attacks deal +4 damage
+
:Double Hit deals +12% damage and resets the timer for Headcracker (so it can be used again immediately)
 
*;5
 
*;5
:Bite attacks deal +6 damage
+
:Double Hit deals +15% damage and resets the timer for Headcracker (so it can be used again immediately)
 
*;6
 
*;6
:Bite attacks deal +9 damage
+
:Double Hit deals +18% damage and resets the timer for Headcracker (so it can be used again immediately)
 
*;7
 
*;7
:Bite attacks deal +12 damage
+
:Double Hit deals +21% damage and resets the timer for Headcracker (so it can be used again immediately)
 
*;8
 
*;8
:Bite attacks deal +15 damage
+
:Double Hit deals +24% damage and resets the timer for Headcracker (so it can be used again immediately)
 
*;9
 
*;9
:Bite attacks deal +18 damage
+
:Double Hit deals +27% damage and resets the timer for Headcracker (so it can be used again immediately)
 
*;10
 
*;10
:Bite attacks deal +21 damage
+
:Double Hit deals +30% damage and resets the timer for Headcracker (so it can be used again immediately)
 
}}
 
}}
 
|-
 
|-
||| Biter's || of Critical Biting || Bite attacks have a 3% chance to deal 100 extra damage || {{Spoiler|
+
|  || of Lunging || Lunge deals +10% damage to health and armor || {{Spoiler|
 
*;2
 
*;2
:Bite attacks have a 6% chance to deal 100 extra damage
+
:Lunge deals +20% damage to health and armor
 
*;3
 
*;3
:Bite attacks have a 9% chance to deal 100 extra damage
+
:Lunge deals +30% damage to health and armor
 
*;4
 
*;4
:Bite attacks have a 12% chance to deal 100 extra damage
+
:Lunge deals +40% damage to health and armor
 
*;5
 
*;5
:Bite attacks have a 15% chance to deal 100 extra damage
+
:Lunge deals +50% damage to health and armor
 
*;6
 
*;6
:Bite attacks have a 18% chance to deal 100 extra damage
+
:Lunge deals +60% damage to health and armor
 
*;7
 
*;7
:Bite attacks have a 21% chance to deal 100 extra damage
+
:Lunge deals +70% damage to health and armor
 
*;8
 
*;8
:Bite attacks have a 24% chance to deal 100 extra damage
+
:Lunge deals +80% damage to health and armor
 
*;9
 
*;9
:Bite attacks have a 27% chance to deal 100 extra damage
+
:Lunge deals +90% damage to health and armor
 
*;10
 
*;10
:Bite attacks have a 30% chance to deal 100 extra damage
+
:Lunge deals +100% damage to health and armor
 
}}
 
}}
 
|-
 
|-
||  || ||  || Bite attacks heal you for 4 health || {{Spoiler|
+
|  || of Group-Lunging || Lunge has a 10% chance to hit all enemies within 5 meters, dealing +6 damage || {{Spoiler|
 
*;2
 
*;2
:Bite attacks heal you for 8 health
+
:Lunge has a 10% chance to hit all enemies within 5 meters, dealing +9 damage
 
*;3
 
*;3
:Bite attacks heal you for 12 health
+
:Lunge has a 20% chance to hit all enemies within 5 meters, dealing +12 damage
 
*;4
 
*;4
:Bite attacks heal you for 16 health
+
:Lunge has a 20% chance to hit all enemies within 5 meters, dealing +15 damage
 
*;5
 
*;5
:Bite attacks heal you for 20 health
+
:Lunge has a 30% chance to hit all enemies within 5 meters, dealing +18 damage
 
*;6
 
*;6
:Bite attacks heal you for 24 health
+
:Lunge has a 30% chance to hit all enemies within 5 meters, dealing +21 damage
 
*;7
 
*;7
:Bite attacks heal you for 28 health
+
:Lunge has a 40% chance to hit all enemies within 5 meters, dealing +24 damage
 
*;8
 
*;8
:Bite attacks heal you for 32 health
+
:Lunge has a 40% chance to hit all enemies within 5 meters, dealing +27 damage
 
*;9
 
*;9
:Bite attacks heal you for 36 health
+
:Lunge has a 50% chance to hit all enemies within 5 meters, dealing +30 damage
 
*;10
 
*;10
:Bite attacks heal you for 40 health
+
:Lunge has a 50% chance to hit all enemies within 5 meters, dealing +33 damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Gorey Biting || Bite attacks hit all enemies within 5 meters and deal 3 extra damage || {{Spoiler|
+
|  || of Stunning Lunges || Lunge has a 3% chance to stun the target || {{Spoiler|
 
*;2
 
*;2
:Bite attacks hit all enemies within 5 meters and deal 6 extra damage
+
:Lunge has a 6% chance to stun the target
 
*;3
 
*;3
:Bite attacks hit all enemies within 5 meters and deal 9 extra damage
+
:Lunge has a 9% chance to stun the target
 
*;4
 
*;4
:Bite attacks hit all enemies within 5 meters and deal 12 extra damage
+
:Lunge has a 12% chance to stun the target
 
*;5
 
*;5
:Bite attacks hit all enemies within 5 meters and deal 15 extra damage
+
:Lunge has a 15% chance to stun the target
}}
+
*;6
 +
:Lunge has a 18% chance to stun the target
 +
*;7
 +
:Lunge has a 21% chance to stun the target
 +
*;8
 +
:Lunge has a 24% chance to stun the target
 +
*;9
 +
:Lunge has a 27% chance to stun the target
 +
*;10
 +
:Lunge has a 30% chance to stun the target
 +
}}
 
|-
 
|-
||| Biter's || of Biting || Bite attacks deal +1 armor damage || {{Spoiler|
+
|  || of Knockback Lunges || Lunge has a 2% chance to knock the target backwards || {{Spoiler|
 
*;2
 
*;2
:Bite attacks deal +2 armor damage
+
:Lunge has a 4% chance to knock the target backwards
 
*;3
 
*;3
:Bite attacks deal +3 armor damage
+
:Lunge has a 6% chance to knock the target backwards
 
*;4
 
*;4
:Bite attacks deal +4 armor damage
+
:Lunge has a 8% chance to knock the target backwards
 
*;5
 
*;5
:Bite attacks deal +6 armor damage
+
:Lunge has a 10% chance to knock the target backwards
 
*;6
 
*;6
:Bite attacks deal +9 armor damage
+
:Lunge has a 13% chance to knock the target backwards
 
*;7
 
*;7
:Bite attacks deal +12 armor damage
+
:Lunge has a 15% chance to knock the target backwards
 
*;8
 
*;8
:Bite attacks deal +15 armor damage
+
:Lunge has a 18% chance to knock the target backwards
 
*;9
 
*;9
:Bite attacks deal +18 armor damage
+
:Lunge has a 21% chance to knock the target backwards
 
*;10
 
*;10
:Bite attacks deal +21 armor damage
+
:Lunge has a 24% chance to knock the target backwards
 
}}
 
}}
 
|-
 
|-
||| Pouncer's || of Pouncing || Pouncing Rake deals +4 damage || {{Spoiler|
+
|  || of Lunging || Lunge deals +4 armor damage || {{Spoiler|
 
*;2
 
*;2
:Pouncing Rake deals +8 damage
+
:Lunge deals +8 armor damage
 
*;3
 
*;3
:Pouncing Rake deals +12 damage
+
:Lunge deals +12 armor damage
 
*;4
 
*;4
:Pouncing Rake deals +16 damage
+
:Lunge deals +16 armor damage
 
*;5
 
*;5
:Pouncing Rake deals +20 damage
+
:Lunge deals +20 armor damage
 
*;6
 
*;6
:Pouncing Rake deals +24 damage
+
:Lunge deals +24 armor damage
 
*;7
 
*;7
:Pouncing Rake deals +28 damage
+
:Lunge deals +28 armor damage
 
*;8
 
*;8
:Pouncing Rake deals +32 damage
+
:Lunge deals +32 armor damage
 
*;9
 
*;9
:Pouncing Rake deals +36 damage
+
:Lunge deals +36 armor damage
 
*;10
 
*;10
:Pouncing Rake deals +40 damage
+
:Lunge deals +40 armor damage
 
}}
 
}}
 
|-
 
|-
||| Double Clawed || of Double Clawing || Double Claw deals +4 armor damage || {{Spoiler|
+
|  || of Healthy Deflection || Deflective Spin has a 5% chance to heal 60 Health over 60 seconds || {{Spoiler|
 
*;2
 
*;2
:Double Claw deals +8 armor damage
+
:Deflective Spin has a 10% chance to heal 60 Health over 60 seconds
 
*;3
 
*;3
:Double Claw deals +12 armor damage
+
:Deflective Spin has a 15% chance to heal 60 Health over 60 seconds
 
*;4
 
*;4
:Double Claw deals +16 armor damage
+
:Deflective Spin has a 20% chance to heal 60 Health over 60 seconds
 
*;5
 
*;5
:Double Claw deals +20 armor damage
+
:Deflective Spin has a 25% chance to heal 60 Health over 60 seconds
 
*;6
 
*;6
:Double Claw deals +24 armor damage
+
:Deflective Spin has a 30% chance to heal 60 Health over 60 seconds
 
*;7
 
*;7
:Double Claw deals +28 armor damage
+
:Deflective Spin has a 35% chance to heal 60 Health over 60 seconds
 
*;8
 
*;8
:Double Claw deals +32 armor damage
+
:Deflective Spin has a 40% chance to heal 60 Health over 60 seconds
 
*;9
 
*;9
:Double Claw deals +36 armor damage
+
:Deflective Spin has a 45% chance to heal 60 Health over 60 seconds
 
*;10
 
*;10
:Double Claw deals +40 armor damage
+
:Deflective Spin has a 50% chance to heal 60 Health over 60 seconds
 
}}
 
}}
 
|-
 
|-
||| Pouncer's || of Pouncing || Pouncing Rake deals +4 Armor damage || {{Spoiler|
+
|  || of Refreshing Deflection || Deflective Spin has a 4% chance to restore 60 Power over 60 seconds || {{Spoiler|
 
*;2
 
*;2
:Pouncing Rake deals +8 Armor damage
+
:Deflective Spin has a 7% chance to restore 60 Power over 60 seconds
 
*;3
 
*;3
:Pouncing Rake deals +12 Armor damage
+
:Deflective Spin has a 11% chance to restore 60 Power over 60 seconds
 
*;4
 
*;4
:Pouncing Rake deals +16 Armor damage
+
:Deflective Spin has a 14% chance to restore 60 Power over 60 seconds
 
*;5
 
*;5
:Pouncing Rake deals +20 Armor damage
+
:Deflective Spin has a 18% chance to restore 60 Power over 60 seconds
 
*;6
 
*;6
:Pouncing Rake deals +24 Armor damage
+
:Deflective Spin has a 21% chance to restore 60 Power over 60 seconds
 
*;7
 
*;7
:Pouncing Rake deals +28 Armor damage
+
:Deflective Spin has a 25% chance to restore 60 Power over 60 seconds
 
*;8
 
*;8
:Pouncing Rake deals +32 Armor damage
+
:Deflective Spin has a 28% chance to restore 60 Power over 60 seconds
 
*;9
 
*;9
:Pouncing Rake deals +36 Armor damage
+
:Deflective Spin has a 32% chance to restore 60 Power over 60 seconds
 
*;10
 
*;10
:Pouncing Rake deals +40 Armor damage
+
:Deflective Spin has a 35% chance to restore 60 Power over 60 seconds
 
}}
 
}}
 
|-
 
|-
||| Pouncer's || of Pouncing || Pouncing Rake has a 50% chance to deal +10% health and armor damage || {{Spoiler|
+
|  || of Second Chances || Deflective Spin has a 1% chance to fully restore your Health || {{Spoiler|
 
*;2
 
*;2
:Pouncing Rake has a 50% chance to deal +20% health and armor damage
+
:Deflective Spin has a 2% chance to fully restore your Health
 
*;3
 
*;3
:Pouncing Rake has a 50% chance to deal +30% health and armor damage
+
:Deflective Spin has a 3% chance to fully restore your Health
 
*;4
 
*;4
:Pouncing Rake has a 50% chance to deal +40% health and armor damage
+
:Deflective Spin has a 4% chance to fully restore your Health
 
*;5
 
*;5
:Pouncing Rake has a 50% chance to deal +50% health and armor damage
+
:Deflective Spin has a 5% chance to fully restore your Health
*;6
 
:Pouncing Rake has a 50% chance to deal +60% health and armor damage
 
*;7
 
:Pouncing Rake has a 50% chance to deal +70% health and armor damage
 
*;8
 
:Pouncing Rake has a 50% chance to deal +80% health and armor damage
 
*;9
 
:Pouncing Rake has a 50% chance to deal +90% health and armor damage
 
*;10
 
:Pouncing Rake has a 50% chance to deal +100% health and armor damage
 
 
}}
 
}}
 
|-
 
|-
||| Pouncer's || of Pouncing || Pouncing Rake deals +5% health and armor damage || {{Spoiler|
+
|  || of Second Chances || Blocking Stance has a 1% chance to fully restore your Health || {{Spoiler|
 
*;2
 
*;2
:Pouncing Rake deals +10% health and armor damage
+
:Blocking Stance has a 2% chance to fully restore your Health
 
*;3
 
*;3
:Pouncing Rake deals +15% health and armor damage
+
:Blocking Stance has a 3% chance to fully restore your Health
 
*;4
 
*;4
:Pouncing Rake deals +20% health and armor damage
+
:Blocking Stance has a 4% chance to fully restore your Health
 
*;5
 
*;5
:Pouncing Rake deals +25% health and armor damage
+
:Blocking Stance has a 5% chance to fully restore your Health
*;6
 
:Pouncing Rake deals +30% health and armor damage
 
*;7
 
:Pouncing Rake deals +35% health and armor damage
 
*;8
 
:Pouncing Rake deals +40% health and armor damage
 
*;9
 
:Pouncing Rake deals +45% health and armor damage
 
*;10
 
:Pouncing Rake deals +50% health and armor damage
 
 
}}
 
}}
 
|-
 
|-
||| Double Clawed || of Double Clawing || Double Claw deals +10% damage || {{Spoiler|
+
|  || of Zen Stances || Blocking Stance restores 7 Power to you || {{Spoiler|
 
*;2
 
*;2
:Double Claw deals +20% damage
+
:Blocking Stance restores 14 Power to you
 
*;3
 
*;3
:Double Claw deals +30% damage
+
:Blocking Stance restores 21 Power to you
 
*;4
 
*;4
:Double Claw deals +40% damage
+
:Blocking Stance restores 28 Power to you
 
*;5
 
*;5
:Double Claw deals +50% damage
+
:Blocking Stance restores 35 Power to you
 
*;6
 
*;6
:Double Claw deals +60% damage
+
:Blocking Stance restores 42 Power to you
 
*;7
 
*;7
:Double Claw deals +70% damage
+
:Blocking Stance restores 49 Power to you
 
*;8
 
*;8
:Double Claw deals +80% damage
+
:Blocking Stance restores 56 Power to you
 
*;9
 
*;9
:Double Claw deals +90% damage
+
:Blocking Stance restores 63 Power to you
 
*;10
 
*;10
:Double Claw deals +100% damage
+
:Blocking Stance restores 70 Power to you
 
}}
 
}}
 
|-
 
|-
||| Double Clawed || of Double Clawing || Double Claw deals +3% damage and restores 1 Power to you || {{Spoiler|
+
|  || of Mind-Body Arts || For 8 seconds after using Blocking Stance, your Mentalism attacks deal +1 damage || {{Spoiler|
 
*;2
 
*;2
:Double Claw deals +6% damage and restores 2 Power to you
+
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +2 damage
 
*;3
 
*;3
:Double Claw deals +9% damage and restores 3 Power to you
+
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +3 damage
 
*;4
 
*;4
:Double Claw deals +12% damage and restores 4 Power to you
+
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +4 damage
 
*;5
 
*;5
:Double Claw deals +15% damage and restores 5 Power to you
+
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +5 damage
 
*;6
 
*;6
:Double Claw deals +18% damage and restores 6 Power to you
+
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +6 damage
 
*;7
 
*;7
:Double Claw deals +21% damage and restores 7 Power to you
+
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +7 damage
 
*;8
 
*;8
:Double Claw deals +24% damage and restores 8 Power to you
+
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +8 damage
 
*;9
 
*;9
:Double Claw deals +27% damage and restores 9 Power to you
+
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +9 damage
 
*;10
 
*;10
:Double Claw deals +30% damage and restores 10 Power to you
+
:For 8 seconds after using Blocking Stance, your Mentalism attacks deal +10 damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Pack Attacking || Pack Attack deals +6% damage || {{Spoiler|
+
|  ||  || For 8 seconds after using Blocking Stance, First Aid heals you +8 || {{Spoiler|
 
*;2
 
*;2
:Pack Attack deals +12% damage
+
:For 8 seconds after using Blocking Stance, First Aid heals you +16
 
*;3
 
*;3
:Pack Attack deals +18% damage
+
:For 8 seconds after using Blocking Stance, First Aid heals you +24
 
*;4
 
*;4
:Pack Attack deals +24% damage
+
:For 8 seconds after using Blocking Stance, First Aid heals you +32
 
*;5
 
*;5
:Pack Attack deals +30% damage
+
:For 8 seconds after using Blocking Stance, First Aid heals you +40
 
*;6
 
*;6
:Pack Attack deals +36% damage
+
:For 8 seconds after using Blocking Stance, First Aid heals you +48
 
*;7
 
*;7
:Pack Attack deals +42% damage
+
:For 8 seconds after using Blocking Stance, First Aid heals you +56
 
*;8
 
*;8
:Pack Attack deals +48% damage
+
:For 8 seconds after using Blocking Stance, First Aid heals you +64
 
*;9
 
*;9
:Pack Attack deals +54% damage
+
:For 8 seconds after using Blocking Stance, First Aid heals you +72
 
*;10
 
*;10
:Pack Attack deals +60% damage
+
:For 8 seconds after using Blocking Stance, First Aid heals you +80
 
}}
 
}}
 
|-
 
|-
||  ||  || of Sanguine Fangs || Sanguine Fangs deals +10% damage || {{Spoiler|
+
|  || of Redirection || Redirect deals +10 damage (but does not increase rage or aggro) || {{Spoiler|
 
*;2
 
*;2
:Sanguine Fangs deals +20% damage
+
:Redirect deals +20 damage (but does not increase rage or aggro)
 
*;3
 
*;3
:Sanguine Fangs deals +30% damage
+
:Redirect deals +30 damage (but does not increase rage or aggro)
 
*;4
 
*;4
:Sanguine Fangs deals +40% damage
+
:Redirect deals +40 damage (but does not increase rage or aggro)
 
*;5
 
*;5
:Sanguine Fangs deals +50% damage
+
:Redirect deals +50 damage (but does not increase rage or aggro)
 
*;6
 
*;6
:Sanguine Fangs deals +60% damage
+
:Redirect deals +60 damage (but does not increase rage or aggro)
 
*;7
 
*;7
:Sanguine Fangs deals +70% damage
+
:Redirect deals +70 damage (but does not increase rage or aggro)
 
*;8
 
*;8
:Sanguine Fangs deals +80% damage
+
:Redirect deals +80 damage (but does not increase rage or aggro)
 
*;9
 
*;9
:Sanguine Fangs deals +90% damage
+
:Redirect deals +90 damage (but does not increase rage or aggro)
 
*;10
 
*;10
:Sanguine Fangs deals +100% damage
+
:Redirect deals +100 damage (but does not increase rage or aggro)
 
}}
 
}}
 
|-
 
|-
||  ||  || of Sanguine Fangs || Sanguine Fangs deals +15 damage over 15 seconds || {{Spoiler|
+
|  || of Redirection || For 8 seconds after using Redirect, First Aid heals you +20 || {{Spoiler|
 
*;2
 
*;2
:Sanguine Fangs deals +20 damage over 20 seconds
+
:For 8 seconds after using Redirect, First Aid heals you +40
 
*;3
 
*;3
:Sanguine Fangs deals +27 damage over 9 seconds
+
:For 8 seconds after using Redirect, First Aid heals you +60
 
*;4
 
*;4
:Sanguine Fangs deals +32 damage over 8 seconds
+
:For 8 seconds after using Redirect, First Aid heals you +80
 
*;5
 
*;5
:Sanguine Fangs deals +35 damage over 7 seconds
+
:For 8 seconds after using Redirect, First Aid heals you +100
 
}}
 
}}
 
|-
 
|-
||  || || || Sanguine Fangs causes the target to take +3% damage from Slashing attacks for 15 seconds || {{Spoiler|
+
|  || of Potent Redirection || Redirect further reduces aggro by 15 and reduces Rage by 15 || {{Spoiler|
 
*;2
 
*;2
:Sanguine Fangs causes the target to take +6% damage from Slashing attacks for 15 seconds
+
:Redirect further reduces aggro by 30 and reduces Rage by 30
 
*;3
 
*;3
:Sanguine Fangs causes the target to take +9% damage from Slashing attacks for 15 seconds
+
:Redirect further reduces aggro by 45 and reduces Rage by 45
 
*;4
 
*;4
:Sanguine Fangs causes the target to take +12% damage from Slashing attacks for 15 seconds
+
:Redirect further reduces aggro by 60 and reduces Rage by 60
 
*;5
 
*;5
:Sanguine Fangs causes the target to take +15% damage from Slashing attacks for 15 seconds
+
:Redirect further reduces aggro by 75 and reduces Rage by 75
 +
*;6
 +
:Redirect further reduces aggro by 90 and reduces Rage by 90
 +
*;7
 +
:Redirect further reduces aggro by 105 and reduces Rage by 105
 +
*;8
 +
:Redirect further reduces aggro by 120 and reduces Rage by 120
 +
*;9
 +
:Redirect further reduces aggro by 135 and reduces Rage by 135
 +
*;10
 +
:Redirect further reduces aggro by 150 and reduces Rage by 150
 
}}
 
}}
 
|-
 
|-
||  ||  || of Bloody Mists || See Red heals you for 10 health || {{Spoiler|
+
|  ||  || Redirect stuns the target and deals +4 damage (but does not increase rage or aggro) || {{Spoiler|
 
*;2
 
*;2
:See Red heals you for 20 health
+
:Redirect stuns the target and deals +8 damage (but does not increase rage or aggro)
 
*;3
 
*;3
:See Red heals you for 30 health
+
:Redirect stuns the target and deals +12 damage (but does not increase rage or aggro)
 
*;4
 
*;4
:See Red heals you for 40 health
+
:Redirect stuns the target and deals +16 damage (but does not increase rage or aggro)
 
*;5
 
*;5
:See Red heals you for 50 health
+
:Redirect stuns the target and deals +20 damage (but does not increase rage or aggro)
 
*;6
 
*;6
:See Red heals you for 60 health
+
:Redirect stuns the target and deals +24 damage (but does not increase rage or aggro)
 
*;7
 
*;7
:See Red heals you for 70 health
+
:Redirect stuns the target and deals +28 damage (but does not increase rage or aggro)
 
*;8
 
*;8
:See Red heals you for 80 health
+
:Redirect stuns the target and deals +32 damage (but does not increase rage or aggro)
 
*;9
 
*;9
:See Red heals you for 90 health
+
:Redirect stuns the target and deals +36 damage (but does not increase rage or aggro)
 
*;10
 
*;10
:See Red heals you for 100 health
+
:Redirect stuns the target and deals +40 damage (but does not increase rage or aggro)
 
}}
 
}}
 
|-
 
|-
||  ||  || of Blood-Fueled Fury || See Red restores 3 Power || {{Spoiler|
+
|  || of Strategic Thrusts || Strategic Thrust attacks deal +10% damage || {{Spoiler|
 
*;2
 
*;2
:See Red restores 6 Power
+
:Strategic Thrust attacks deal +20% damage
 
*;3
 
*;3
:See Red restores 9 Power
+
:Strategic Thrust attacks deal +30% damage
 
*;4
 
*;4
:See Red restores 12 Power
+
:Strategic Thrust attacks deal +40% damage
 
*;5
 
*;5
:See Red restores 15 Power
+
:Strategic Thrust attacks deal +50% damage
 
*;6
 
*;6
:See Red restores 18 Power
+
:Strategic Thrust attacks deal +60% damage
 
*;7
 
*;7
:See Red restores 21 Power
+
:Strategic Thrust attacks deal +70% damage
 
*;8
 
*;8
:See Red restores 24 Power
+
:Strategic Thrust attacks deal +80% damage
 
*;9
 
*;9
:See Red restores 27 Power
+
:Strategic Thrust attacks deal +90% damage
 
*;10
 
*;10
:See Red restores 30 Power
+
:Strategic Thrust attacks deal +100% damage
 
}}
 
}}
 
|-
 
|-
||  || ||  || See Red restores 10 Armor || {{Spoiler|
+
|  || of Critical Strategic Thrusts || Strategic Thrust attacks have a 2% chance to deal +300% damage || {{Spoiler|
 
*;2
 
*;2
:See Red restores 20 Armor
+
:Strategic Thrust attacks have a 4% chance to deal +300% damage
 
*;3
 
*;3
:See Red restores 30 Armor
+
:Strategic Thrust attacks have a 6% chance to deal +300% damage
 
*;4
 
*;4
:See Red restores 40 Armor
+
:Strategic Thrust attacks have a 8% chance to deal +300% damage
 
*;5
 
*;5
:See Red restores 50 Armor
+
:Strategic Thrust attacks have a 10% chance to deal +300% damage
 
*;6
 
*;6
:See Red restores 60 Armor
+
:Strategic Thrust attacks have a 12% chance to deal +300% damage
 
*;7
 
*;7
:See Red restores 70 Armor
+
:Strategic Thrust attacks have a 14% chance to deal +300% damage
 
*;8
 
*;8
:See Red restores 80 Armor
+
:Strategic Thrust attacks have a 16% chance to deal +300% damage
 
*;9
 
*;9
:See Red restores 90 Armor
+
:Strategic Thrust attacks have a 18% chance to deal +300% damage
 
*;10
 
*;10
:See Red restores 100 Armor
+
:Strategic Thrust attacks have a 20% chance to deal +300% damage
 
}}
 
}}
 
|-
 
|-
||  || Fear-Scented || || Smell Fear deals +10% damage || {{Spoiler|
+
|  || of Fatal Vulnerabilities || Strategic Thrust attacks have a 1% chance to deal +10000 damage to targets that are Vulnerable || {{Spoiler|
 
*;2
 
*;2
:Smell Fear deals +20% damage
+
:Strategic Thrust attacks have a 2% chance to deal +10000 damage to targets that are Vulnerable
 
*;3
 
*;3
:Smell Fear deals +30% damage
+
:Strategic Thrust attacks have a 3% chance to deal +10000 damage to targets that are Vulnerable
 
*;4
 
*;4
:Smell Fear deals +40% damage
+
:Strategic Thrust attacks have a 4% chance to deal +10000 damage to targets that are Vulnerable
 
*;5
 
*;5
:Smell Fear deals +50% damage
+
:Strategic Thrust attacks have a 5% chance to deal +10000 damage to targets that are Vulnerable
 
*;6
 
*;6
:Smell Fear deals +60% damage
+
:Strategic Thrust attacks have a 6% chance to deal +10000 damage to targets that are Vulnerable
 
*;7
 
*;7
:Smell Fear deals +70% damage
+
:Strategic Thrust attacks have a 7% chance to deal +10000 damage to targets that are Vulnerable
 
*;8
 
*;8
:Smell Fear deals +80% damage
+
:Strategic Thrust attacks have a 8% chance to deal +10000 damage to targets that are Vulnerable
 
*;9
 
*;9
:Smell Fear deals +90% damage
+
:Strategic Thrust attacks have a 9% chance to deal +10000 damage to targets that are Vulnerable
 
*;10
 
*;10
:Smell Fear deals +100% damage
+
:Strategic Thrust attacks have a 10% chance to deal +10000 damage to targets that are Vulnerable
 
}}
 
}}
 
|-
 
|-
||  || Fear-Scented ||  || Smell Fear deals +4% damage and further reduces Rage by 15 || {{Spoiler|
+
|  || of Heedfulness || Heed the Stick deals +10% damage || {{Spoiler|
 
*;2
 
*;2
:Smell Fear deals +8% damage and further reduces Rage by 30
+
:Heed the Stick deals +20% damage
 
*;3
 
*;3
:Smell Fear deals +12% damage and further reduces Rage by 45
+
:Heed the Stick deals +30% damage
 
*;4
 
*;4
:Smell Fear deals +16% damage and further reduces Rage by 60
+
:Heed the Stick deals +40% damage
 
*;5
 
*;5
:Smell Fear deals +20% damage and further reduces Rage by 75
+
:Heed the Stick deals +50% damage
 
*;6
 
*;6
:Smell Fear deals +24% damage and further reduces Rage by 90
+
:Heed the Stick deals +60% damage
 
*;7
 
*;7
:Smell Fear deals +28% damage and further reduces Rage by 105
+
:Heed the Stick deals +70% damage
 
*;8
 
*;8
:Smell Fear deals +32% damage and further reduces Rage by 120
+
:Heed the Stick deals +80% damage
 
*;9
 
*;9
:Smell Fear deals +36% damage and further reduces Rage by 135
+
:Heed the Stick deals +90% damage
 
*;10
 
*;10
:Smell Fear deals +40% damage and further reduces Rage by 150
+
:Heed the Stick deals +100% damage
 
}}
 
}}
 
|-
 
|-
||  || Fear-Scented || || Smell Fear has a 30% chance to deal +10% damage and further reduce Rage by 30 || {{Spoiler|
+
|  || of Potent Heeding || Heed The Stick taunts the target as if you did +30 damage || {{Spoiler|
 
*;2
 
*;2
:Smell Fear has a 30% chance to deal +20% damage and further reduce Rage by 60
+
:Heed The Stick taunts the target as if you did +60 damage
 
*;3
 
*;3
:Smell Fear has a 30% chance to deal +30% damage and further reduce Rage by 90
+
:Heed The Stick taunts the target as if you did +90 damage
 
*;4
 
*;4
:Smell Fear has a 30% chance to deal +40% damage and further reduce Rage by 120
+
:Heed The Stick taunts the target as if you did +120 damage
 
*;5
 
*;5
:Smell Fear has a 30% chance to deal +50% damage and further reduce Rage by 150
+
:Heed The Stick taunts the target as if you did +150 damage
 
*;6
 
*;6
:Smell Fear has a 30% chance to deal +60% damage and further reduce Rage by 180
+
:Heed The Stick taunts the target as if you did +180 damage
 
*;7
 
*;7
:Smell Fear has a 30% chance to deal +70% damage and further reduce Rage by 210
+
:Heed The Stick taunts the target as if you did +210 damage
 
*;8
 
*;8
:Smell Fear has a 30% chance to deal +80% damage and further reduce Rage by 240
+
:Heed The Stick taunts the target as if you did +240 damage
 
*;9
 
*;9
:Smell Fear has a 30% chance to deal +90% damage and further reduce Rage by 270
+
:Heed The Stick taunts the target as if you did +270 damage
 
*;10
 
*;10
:Smell Fear has a 30% chance to deal +100% damage and further reduce Rage by 300
+
:Heed The Stick taunts the target as if you did +300 damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Bonechewing || {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{1} || {{Spoiler|
+
|  || of Healthy Heeding || Heed The Stick heals you for 5 health (or armor if health is full) || {{Spoiler|
 
*;2
 
*;2
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{2}
+
:Heed The Stick heals you for 10 health (or armor if health is full)
 
*;3
 
*;3
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{3}
+
:Heed The Stick heals you for 15 health (or armor if health is full)
 
*;4
 
*;4
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{4}
+
:Heed The Stick heals you for 20 health (or armor if health is full)
 
*;5
 
*;5
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{5}
+
:Heed The Stick heals you for 25 health (or armor if health is full)
 
*;6
 
*;6
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{6}
+
:Heed The Stick heals you for 30 health (or armor if health is full)
 
*;7
 
*;7
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{7}
+
:Heed The Stick heals you for 35 health (or armor if health is full)
 
*;8
 
*;8
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{8}
+
:Heed The Stick heals you for 40 health (or armor if health is full)
 
*;9
 
*;9
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{9}
+
:Heed The Stick heals you for 45 health (or armor if health is full)
 
*;10
 
*;10
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{10}
+
:Heed The Stick heals you for 50 health (or armor if health is full)
 
}}
 
}}
 
|-
 
|-
||  ||  || of Savaging Blows || Lets you use the werewolf combo Savaging Blows 1 || {{Spoiler|
+
|  || of Thickheaded Heeding || Heed The Stick gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler|
 
*;2
 
*;2
:Lets you use the werewolf combo Savaging Blows 2
+
:Heed The Stick gives you +2 absorption of any physical damage for 10 seconds
 
*;3
 
*;3
:Lets you use the werewolf combo Savaging Blows 3
+
:Heed The Stick gives you +3 absorption of any physical damage for 10 seconds
 
*;4
 
*;4
:Lets you use the werewolf combo Savaging Blows 4
+
:Heed The Stick gives you +4 absorption of any physical damage for 10 seconds
 
*;5
 
*;5
:Lets you use the werewolf combo Savaging Blows 5
+
:Heed The Stick gives you +5 absorption of any physical damage for 10 seconds
*;6
 
:Lets you use the werewolf combo Savaging Blows 6
 
*;7
 
:Lets you use the werewolf combo Savaging Blows 7
 
*;8
 
:Lets you use the werewolf combo Savaging Blows 8
 
*;9
 
:Lets you use the werewolf combo Savaging Blows 9
 
*;10
 
:Lets you use the werewolf combo Savaging Blows 10
 
 
}}
 
}}
 
|-
 
|-
||  ||  || of Savaging Blows || Lets you use the werewolf combo Deadly Rending 1 || {{Spoiler|
+
|  || of Headcracking || Headcracker deals +8% damage || {{Spoiler|
 
*;2
 
*;2
:Lets you use the werewolf combo Deadly Rending 2
+
:Headcracker deals +16% damage
 
*;3
 
*;3
:Lets you use the werewolf combo Deadly Rending 3
+
:Headcracker deals +24% damage
 
*;4
 
*;4
:Lets you use the werewolf combo Deadly Rending 4
+
:Headcracker deals +32% damage
 
*;5
 
*;5
:Lets you use the werewolf combo Deadly Rending 5
+
:Headcracker deals +40% damage
 
*;6
 
*;6
:Lets you use the werewolf combo Deadly Rending 6
+
:Headcracker deals +48% damage
 
*;7
 
*;7
:Lets you use the werewolf combo Deadly Rending 7
+
:Headcracker deals +56% damage
 
*;8
 
*;8
:Lets you use the werewolf combo Deadly Rending 8
+
:Headcracker deals +64% damage
 
*;9
 
*;9
:Lets you use the werewolf combo Deadly Rending 9
+
:Headcracker deals +72% damage
 
*;10
 
*;10
:Lets you use the werewolf combo Deadly Rending 10
+
:Headcracker deals +80% damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Sanguine Horror || Lets you use the werewolf combo Sanguine Horror 1 || {{Spoiler|
+
|  ||  || Headcracker generates 25 less Rage || {{Spoiler|
 
*;2
 
*;2
:Lets you use the werewolf combo Sanguine Horror 2
+
:Headcracker generates 50 less Rage
 
*;3
 
*;3
:Lets you use the werewolf combo Sanguine Horror 3
+
:Headcracker generates 75 less Rage
 
*;4
 
*;4
:Lets you use the werewolf combo Sanguine Horror 4
+
:Headcracker generates 100 less Rage
 
*;5
 
*;5
:Lets you use the werewolf combo Sanguine Horror 5
+
:Headcracker generates 125 less Rage
 
*;6
 
*;6
:Lets you use the werewolf combo Sanguine Horror 6
+
:Headcracker generates 150 less Rage
 
*;7
 
*;7
:Lets you use the werewolf combo Sanguine Horror 7
+
:Headcracker generates 175 less Rage
 
*;8
 
*;8
:Lets you use the werewolf combo Sanguine Horror 8
+
:Headcracker generates 200 less Rage
 
*;9
 
*;9
:Lets you use the werewolf combo Sanguine Horror 9
+
:Headcracker generates 225 less Rage
 
*;10
 
*;10
:Lets you use the werewolf combo Sanguine Horror 10
+
:Headcracker generates 250 less Rage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Pack Protection || Lets you use the werewolf combo Pack Protection 1 || {{Spoiler|
+
|  || of Thickheaded Heeding || Headcracker gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler|
 
*;2
 
*;2
:Lets you use the werewolf combo Pack Protection 2
+
:Headcracker gives you +2 absorption of any physical damage for 10 seconds
 
*;3
 
*;3
:Lets you use the werewolf combo Pack Protection 3
+
:Headcracker gives you +3 absorption of any physical damage for 10 seconds
 
*;4
 
*;4
:Lets you use the werewolf combo Pack Protection 4
+
:Headcracker gives you +4 absorption of any physical damage for 10 seconds
 
*;5
 
*;5
:Lets you use the werewolf combo Pack Protection 5
+
:Headcracker gives you +5 absorption of any physical damage for 10 seconds
*;6
 
:Lets you use the werewolf combo Pack Protection 6
 
*;7
 
:Lets you use the werewolf combo Pack Protection 7
 
*;8
 
:Lets you use the werewolf combo Pack Protection 8
 
*;9
 
:Lets you use the werewolf combo Pack Protection 9
 
*;10
 
:Lets you use the werewolf combo Pack Protection 10
 
 
}}
 
}}
 
|-
 
|-
||  ||  || of Gore Mastery || Lets you use the werewolf combo Gore Master 1 || {{Spoiler|
+
|  || of Pinning || Pin deals +10% damage || {{Spoiler|
 
*;2
 
*;2
:Lets you use the werewolf combo Gore Master 2
+
:Pin deals +20% damage
 
*;3
 
*;3
:Lets you use the werewolf combo Gore Master 3
+
:Pin deals +30% damage
 
*;4
 
*;4
:Lets you use the werewolf combo Gore Master 4
+
:Pin deals +40% damage
 
*;5
 
*;5
:Lets you use the werewolf combo Gore Master 5
+
:Pin deals +50% damage
 
*;6
 
*;6
:Lets you use the werewolf combo Gore Master 6
+
:Pin deals +60% damage
 
*;7
 
*;7
:Lets you use the werewolf combo Gore Master 7
+
:Pin deals +70% damage
 
*;8
 
*;8
:Lets you use the werewolf combo Gore Master 8
+
:Pin deals +80% damage
 
*;9
 
*;9
:Lets you use the werewolf combo Gore Master 9
+
:Pin deals +90% damage
 
*;10
 
*;10
:Lets you use the werewolf combo Gore Master 10
+
:Pin deals +100% damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Survival Mastery || Lets you use the werewolf combo Survival Master 1 || {{Spoiler|
+
|  ||  || Pin generates 12 less Rage || {{Spoiler|
 
*;2
 
*;2
:Lets you use the werewolf combo Survival Master 2
+
:Pin generates 24 less Rage
 
*;3
 
*;3
:Lets you use the werewolf combo Survival Master 3
+
:Pin generates 36 less Rage
 
*;4
 
*;4
:Lets you use the werewolf combo Survival Master 4
+
:Pin generates 48 less Rage
 
*;5
 
*;5
:Lets you use the werewolf combo Survival Master 5
+
:Pin generates 60 less Rage
 
*;6
 
*;6
:Lets you use the werewolf combo Survival Master 6
+
:Pin generates 72 less Rage
 
*;7
 
*;7
:Lets you use the werewolf combo Survival Master 7
+
:Pin generates 84 less Rage
 
*;8
 
*;8
:Lets you use the werewolf combo Survival Master 8
+
:Pin generates 96 less Rage
 
*;9
 
*;9
:Lets you use the werewolf combo Survival Master 9
+
:Pin generates 108 less Rage
 
*;10
 
*;10
:Lets you use the werewolf combo Survival Master 10
+
:Pin generates 120 less Rage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Fireteeth || Lets you use the werewolf combo Fireteeth 1 || {{Spoiler|
+
|  || of Agonizing Pins || Pin causes target's attacks to deal -10% damage for 5 seconds || {{Spoiler|
 
*;2
 
*;2
:Lets you use the werewolf combo Fireteeth 2
+
:Pin causes target's attacks to deal -15% damage for 5 seconds
 
*;3
 
*;3
:Lets you use the werewolf combo Fireteeth 3
+
:Pin causes target's attacks to deal -20% damage for 5 seconds
 
*;4
 
*;4
:Lets you use the werewolf combo Fireteeth 4
+
:Pin causes target's attacks to deal -25% damage for 5 seconds
 
*;5
 
*;5
:Lets you use the werewolf combo Fireteeth 5
+
:Pin causes target's attacks to deal -30% damage for 5 seconds
 
}}
 
}}
 
|-
 
|-
||  || || of Incitement || Lets you use the werewolf combo Incitement 1 || {{Spoiler|
+
||  || {IGNORE_CHANCE_KNOCKBACK}{0.15}{Staff} ||  
*;2
+
|-
:Lets you use the werewolf combo Incitement 2
+
| ||  || {IGNORE_CHANCE_STUN}{0.15}{Staff} ||
*;3
 
:Lets you use the werewolf combo Incitement 3
 
*;4
 
:Lets you use the werewolf combo Incitement 4
 
*;5
 
:Lets you use the werewolf combo Incitement 5
 
}}
 
 
|-
 
|-
||| Chemist's || of Chemistry || {MOD_SKILL_BATTLECHEMISTRY}{0.15} || {{Spoiler|
+
|  || of Suppression || Suppress deals +8% damage || {{Spoiler|
 
*;2
 
*;2
:{MOD_SKILL_BATTLECHEMISTRY}{0.2}
+
:Suppress deals +16% damage
 
*;3
 
*;3
:{MOD_SKILL_BATTLECHEMISTRY}{0.25}
+
:Suppress deals +24% damage
 
*;4
 
*;4
:{MOD_SKILL_BATTLECHEMISTRY}{0.3}
+
:Suppress deals +32% damage
 
*;5
 
*;5
:{MOD_SKILL_BATTLECHEMISTRY}{0.35}
+
:Suppress deals +40% damage
 +
*;6
 +
:Suppress deals +48% damage
 +
*;7
 +
:Suppress deals +56% damage
 +
*;8
 +
:Suppress deals +64% damage
 +
*;9
 +
:Suppress deals +72% damage
 +
*;10
 +
:Suppress deals +80% damage
 
}}
 
}}
 
|-
 
|-
||| Bomber's || of Bombing || All Bomb attacks (from any skill!) deal +1 damage || {{Spoiler|
+
|  || of Contemplative Suppression || Suppress deals +4% damage and causes targets to lose an additional 12 Rage || {{Spoiler|
 
*;2
 
*;2
:All Bomb attacks (from any skill!) deal +2 damage
+
:Suppress deals +8% damage and causes targets to lose an additional 24 Rage
 
*;3
 
*;3
:All Bomb attacks (from any skill!) deal +3 damage
+
:Suppress deals +12% damage and causes targets to lose an additional 36 Rage
 
*;4
 
*;4
:All Bomb attacks (from any skill!) deal +4 damage
+
:Suppress deals +16% damage and causes targets to lose an additional 48 Rage
 
*;5
 
*;5
:All Bomb attacks (from any skill!) deal +5 damage
+
:Suppress deals +20% damage and causes targets to lose an additional 60 Rage
 
*;6
 
*;6
:All Bomb attacks (from any skill!) deal +6 damage
+
:Suppress deals +24% damage and causes targets to lose an additional 72 Rage
 
*;7
 
*;7
:All Bomb attacks (from any skill!) deal +7 damage
+
:Suppress deals +28% damage and causes targets to lose an additional 84 Rage
 
*;8
 
*;8
:All Bomb attacks (from any skill!) deal +8 damage
+
:Suppress deals +32% damage and causes targets to lose an additional 96 Rage
 
*;9
 
*;9
:All Bomb attacks (from any skill!) deal +9 damage
+
:Suppress deals +36% damage and causes targets to lose an additional 108 Rage
 
*;10
 
*;10
:All Bomb attacks (from any skill!) deal +10 damage
+
:Suppress deals +40% damage and causes targets to lose an additional 120 Rage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Toxin Bombs || Toxin Bomb deals +15% damage || {{Spoiler|
+
|  || of Stunning Suppression || Suppress has a 4% chance to stun all targets and deal +3% damage || {{Spoiler|
 
*;2
 
*;2
:Toxin Bomb deals +30% damage
+
:Suppress has a 8% chance to stun all targets and deal +6% damage
 
*;3
 
*;3
:Toxin Bomb deals +45% damage
+
:Suppress has a 12% chance to stun all targets and deal +9% damage
 
*;4
 
*;4
:Toxin Bomb deals +60% damage
+
:Suppress has a 16% chance to stun all targets and deal +12% damage
 
*;5
 
*;5
:Toxin Bomb deals +75% damage
+
:Suppress has a 20% chance to stun all targets and deal +15% damage
 +
*;6
 +
:Suppress has a 24% chance to stun all targets and deal +18% damage
 +
*;7
 +
:Suppress has a 28% chance to stun all targets and deal +21% damage
 +
*;8
 +
:Suppress has a 32% chance to stun all targets and deal +24% damage
 +
*;9
 +
:Suppress has a 36% chance to stun all targets and deal +27% damage
 +
*;10
 +
:Suppress has a 40% chance to stun all targets and deal +30% damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Mycotoxins || Mycotoxin Formula deals +15% damage || {{Spoiler|
+
|  || of Healthy Suppression || Suppress heals you for 5 health || {{Spoiler|
 
*;2
 
*;2
:Mycotoxin Formula deals +30% damage
+
:Suppress heals you for 10 health
 
*;3
 
*;3
:Mycotoxin Formula deals +45% damage
+
:Suppress heals you for 15 health
 
*;4
 
*;4
:Mycotoxin Formula deals +60% damage
+
:Suppress heals you for 20 health
 
*;5
 
*;5
:Mycotoxin Formula deals +75% damage
+
:Suppress heals you for 25 health
 +
*;6
 +
:Suppress heals you for 30 health
 +
*;7
 +
:Suppress heals you for 35 health
 +
*;8
 +
:Suppress heals you for 40 health
 +
*;9
 +
:Suppress heals you for 45 health
 +
*;10
 +
:Suppress heals you for 50 health
 
}}
 
}}
 +
|}
 +
 +
 +
 +
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>Lycanthropy Effects</h3></div>
 +
! Prefix !! Suffix !! Tier 1 !! All Tiers
 
|-
 
|-
||  ||  || of Acid Bombs || Acid Bomb deals +15% damage || {{Spoiler|
+
| Hairy || of Lycanthropy || {MOD_SKILL_WEREWOLF}{0.15} || {{Spoiler|
 
*;2
 
*;2
:Acid Bomb deals +30% damage
+
:{MOD_SKILL_WEREWOLF}{0.2}
 
*;3
 
*;3
:Acid Bomb deals +45% damage
+
:{MOD_SKILL_WEREWOLF}{0.25}
 
*;4
 
*;4
:Acid Bomb deals +60% damage
+
:{MOD_SKILL_WEREWOLF}{0.3}
 
*;5
 
*;5
:Acid Bomb deals +75% damage
+
:{MOD_SKILL_WEREWOLF}{0.35}
 +
*;6
 +
:{MOD_SKILL_WEREWOLF}{0.4}
 
}}
 
}}
 
|-
 
|-
||  ||  || of Painful Freezefog || Freezing Mist deals +30% damage || {{Spoiler|
+
|  || of Clawing || Claw attacks deal +1 damage || {{Spoiler|
 
*;2
 
*;2
:Freezing Mist deals +60% damage
+
:Claw attacks deal +3 damage
 
*;3
 
*;3
:Freezing Mist deals +90% damage
+
:Claw attacks deal +4 damage
 
*;4
 
*;4
:Freezing Mist deals +110% damage
+
:Claw attacks deal +6 damage
 
*;5
 
*;5
:Freezing Mist deals +140% damage
+
:Claw attacks deal +7 damage
 +
*;6
 +
:Claw attacks deal +9 damage
 +
*;7
 +
:Claw attacks deal +10 damage
 +
*;8
 +
:Claw attacks deal +12 damage
 +
*;9
 +
:Claw attacks deal +14 damage
 +
*;10
 +
:Claw attacks deal +15 damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Ice Cold Healing || Freezing Mist heals you for 20 Health || {{Spoiler|
+
|  || of Masseuse Claws || Claw attacks heal you for 2 health || {{Spoiler|
 
*;2
 
*;2
:Freezing Mist heals you for 40 Health
+
:Claw attacks heal you for 4 health
 
*;3
 
*;3
:Freezing Mist heals you for 60 Health
+
:Claw attacks heal you for 6 health
 
*;4
 
*;4
:Freezing Mist heals you for 80 Health
+
:Claw attacks heal you for 8 health
 
*;5
 
*;5
:Freezing Mist heals you for 100 Health
+
:Claw attacks heal you for 10 health
 
*;6
 
*;6
:Freezing Mist heals you for 120 Health
+
:Claw attacks heal you for 12 health
 
*;7
 
*;7
:Freezing Mist heals you for 140 Health
+
:Claw attacks heal you for 14 health
 
*;8
 
*;8
:Freezing Mist heals you for 160 Health
+
:Claw attacks heal you for 16 health
 
*;9
 
*;9
:Freezing Mist heals you for 180 Health
+
:Claw attacks heal you for 18 health
 
*;10
 
*;10
:Freezing Mist heals you for 200 Health
+
:Claw attacks heal you for 20 health
 
}}
 
}}
 
|-
 
|-
||  ||  || of Healing Vapors || Healing Mist heals +10 Health || {{Spoiler|
+
|  || of Sneaky Claws || Claw attacks generate 3 less Rage || {{Spoiler|
 
*;2
 
*;2
:Healing Mist heals +20 Health
+
:Claw attacks generate 6 less Rage
 
*;3
 
*;3
:Healing Mist heals +30 Health
+
:Claw attacks generate 9 less Rage
 
*;4
 
*;4
:Healing Mist heals +40 Health
+
:Claw attacks generate 12 less Rage
 
*;5
 
*;5
:Healing Mist heals +50 Health
+
:Claw attacks generate 15 less Rage
 
*;6
 
*;6
:Healing Mist heals +60 Health
+
:Claw attacks generate 18 less Rage
 
*;7
 
*;7
:Healing Mist heals +70 Health
+
:Claw attacks generate 21 less Rage
 
*;8
 
*;8
:Healing Mist heals +80 Health
+
:Claw attacks generate 24 less Rage
 
*;9
 
*;9
:Healing Mist heals +90 Health
+
:Claw attacks generate 27 less Rage
 
*;10
 
*;10
:Healing Mist heals +100 Health
+
:Claw attacks generate 30 less Rage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Reinforcing Vapors || Healing Mist heals +10 Armor || {{Spoiler|
+
|  || of Critical Claws || Claw attacks have a 2% chance to deal +150 damage || {{Spoiler|
 
*;2
 
*;2
:Healing Mist heals +20 Armor
+
:Claw attacks have a 4% chance to deal +150 damage
 
*;3
 
*;3
:Healing Mist heals +30 Armor
+
:Claw attacks have a 6% chance to deal +150 damage
 
*;4
 
*;4
:Healing Mist heals +40 Armor
+
:Claw attacks have a 8% chance to deal +150 damage
 
*;5
 
*;5
:Healing Mist heals +50 Armor
+
:Claw attacks have a 10% chance to deal +150 damage
 
*;6
 
*;6
:Healing Mist heals +60 Armor
+
:Claw attacks have a 12% chance to deal +150 damage
 
*;7
 
*;7
:Healing Mist heals +70 Armor
+
:Claw attacks have a 14% chance to deal +150 damage
 
*;8
 
*;8
:Healing Mist heals +80 Armor
+
:Claw attacks have a 16% chance to deal +150 damage
 
*;9
 
*;9
:Healing Mist heals +90 Armor
+
:Claw attacks have a 18% chance to deal +150 damage
 
*;10
 
*;10
:Healing Mist heals +100 Armor
+
:Claw attacks have a 20% chance to deal +150 damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Fiery Bombs || Bomb attacks have a 20% chance to ignite the target, causing them to take 25 damage over 20 seconds || {{Spoiler|
+
| Biter's || of Biting || Bite attacks deal +1 damage || {{Spoiler|
 
*;2
 
*;2
:Bomb attacks have a 40% chance to ignite the target, causing them to take 25 damage over 20 seconds
+
:Bite attacks deal +2 damage
 
*;3
 
*;3
:Bomb attacks have a 60% chance to ignite the target, causing them to take 25 damage over 20 seconds
+
:Bite attacks deal +3 damage
 
*;4
 
*;4
:Bomb attacks have a 80% chance to ignite the target, causing them to take 25 damage over 20 seconds
+
:Bite attacks deal +4 damage
 
*;5
 
*;5
:Bomb attacks have a 100% chance to ignite the target, causing them to take 25 damage over 20 seconds
+
:Bite attacks deal +6 damage
 +
*;6
 +
:Bite attacks deal +9 damage
 +
*;7
 +
:Bite attacks deal +12 damage
 +
*;8
 +
:Bite attacks deal +15 damage
 +
*;9
 +
:Bite attacks deal +18 damage
 +
*;10
 +
:Bite attacks deal +21 damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Potent Health Injections || Healing Injection heals +7 health || {{Spoiler|
+
| Biter's || of Critical Biting || Bite attacks have a 3% chance to deal 100 extra damage || {{Spoiler|
 
*;2
 
*;2
:Healing Injection heals +14 health
+
:Bite attacks have a 6% chance to deal 100 extra damage
 
*;3
 
*;3
:Healing Injection heals +21 health
+
:Bite attacks have a 9% chance to deal 100 extra damage
 
*;4
 
*;4
:Healing Injection heals +28 health
+
:Bite attacks have a 12% chance to deal 100 extra damage
 
*;5
 
*;5
:Healing Injection heals +35 health
+
:Bite attacks have a 15% chance to deal 100 extra damage
 
*;6
 
*;6
:Healing Injection heals +42 health
+
:Bite attacks have a 18% chance to deal 100 extra damage
 
*;7
 
*;7
:Healing Injection heals +49 health
+
:Bite attacks have a 21% chance to deal 100 extra damage
 
*;8
 
*;8
:Healing Injection heals +56 health
+
:Bite attacks have a 24% chance to deal 100 extra damage
 
*;9
 
*;9
:Healing Injection heals +63 health
+
:Bite attacks have a 27% chance to deal 100 extra damage
 
*;10
 
*;10
:Healing Injection heals +70 health
+
:Bite attacks have a 30% chance to deal 100 extra damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Invigorating Vapors || Healing Mist restores 3 power || {{Spoiler|
+
|  ||  || Bite attacks heal you for 4 health || {{Spoiler|
 
*;2
 
*;2
:Healing Mist restores 6 power
+
:Bite attacks heal you for 8 health
 
*;3
 
*;3
:Healing Mist restores 9 power
+
:Bite attacks heal you for 12 health
 
*;4
 
*;4
:Healing Mist restores 12 power
+
:Bite attacks heal you for 16 health
 
*;5
 
*;5
:Healing Mist restores 15 power
+
:Bite attacks heal you for 20 health
 
*;6
 
*;6
:Healing Mist restores 18 power
+
:Bite attacks heal you for 24 health
 
*;7
 
*;7
:Healing Mist restores 21 power
+
:Bite attacks heal you for 28 health
 
*;8
 
*;8
:Healing Mist restores 24 power
+
:Bite attacks heal you for 32 health
 
*;9
 
*;9
:Healing Mist restores 27 power
+
:Bite attacks heal you for 36 health
 
*;10
 
*;10
:Healing Mist restores 30 power
+
:Bite attacks heal you for 40 health
 
}}
 
}}
 
|-
 
|-
||  ||  || of Potent Health Injections || Healing Injection raises the target's Max Health by 4 for an hour (acts as a mutation) || {{Spoiler|
+
|  || of Gorey Biting || Bite attacks hit all enemies within 5 meters and deal 3 extra damage || {{Spoiler|
 
*;2
 
*;2
:Healing Injection raises the target's Max Health by 8 for an hour (acts as a mutation)
+
:Bite attacks hit all enemies within 5 meters and deal 6 extra damage
 
*;3
 
*;3
:Healing Injection raises the target's Max Health by 12 for an hour (acts as a mutation)
+
:Bite attacks hit all enemies within 5 meters and deal 9 extra damage
 
*;4
 
*;4
:Healing Injection raises the target's Max Health by 16 for an hour (acts as a mutation)
+
:Bite attacks hit all enemies within 5 meters and deal 12 extra damage
 
*;5
 
*;5
:Healing Injection raises the target's Max Health by 20 for an hour (acts as a mutation)
+
:Bite attacks hit all enemies within 5 meters and deal 15 extra damage
*;6
 
:Healing Injection raises the target's Max Health by 24 for an hour (acts as a mutation)
 
*;7
 
:Healing Injection raises the target's Max Health by 28 for an hour (acts as a mutation)
 
*;8
 
:Healing Injection raises the target's Max Health by 32 for an hour (acts as a mutation)
 
*;9
 
:Healing Injection raises the target's Max Health by 36 for an hour (acts as a mutation)
 
*;10
 
:Healing Injection raises the target's Max Health by 40 for an hour (acts as a mutation)
 
 
}}
 
}}
 
|-
 
|-
|| || ||  || Bomb attacks have a 3% chance to deal +2 damage and reset the timer on Healing Mist (so it can be used again immediately) || {{Spoiler|
+
| Biter's || of Biting || Bite attacks deal +1 armor damage || {{Spoiler|
 
*;2
 
*;2
:Bomb attacks have a 6% chance to deal +4 damage and reset the timer on Healing Mist (so it can be used again immediately)
+
:Bite attacks deal +2 armor damage
 
*;3
 
*;3
:Bomb attacks have a 9% chance to deal +6 damage and reset the timer on Healing Mist (so it can be used again immediately)
+
:Bite attacks deal +3 armor damage
 
*;4
 
*;4
:Bomb attacks have a 12% chance to deal +8 damage and reset the timer on Healing Mist (so it can be used again immediately)
+
:Bite attacks deal +4 armor damage
 
*;5
 
*;5
:Bomb attacks have a 15% chance to deal +10 damage and reset the timer on Healing Mist (so it can be used again immediately)
+
:Bite attacks deal +6 armor damage
 
*;6
 
*;6
:Bomb attacks have a 18% chance to deal +12 damage and reset the timer on Healing Mist (so it can be used again immediately)
+
:Bite attacks deal +9 armor damage
 
*;7
 
*;7
:Bomb attacks have a 21% chance to deal +14 damage and reset the timer on Healing Mist (so it can be used again immediately)
+
:Bite attacks deal +12 armor damage
 
*;8
 
*;8
:Bomb attacks have a 24% chance to deal +16 damage and reset the timer on Healing Mist (so it can be used again immediately)
+
:Bite attacks deal +15 armor damage
 
*;9
 
*;9
:Bomb attacks have a 27% chance to deal +18 damage and reset the timer on Healing Mist (so it can be used again immediately)
+
:Bite attacks deal +18 armor damage
 
*;10
 
*;10
:Bomb attacks have a 30% chance to deal +20 damage and reset the timer on Healing Mist (so it can be used again immediately)
+
:Bite attacks deal +21 armor damage
 
}}
 
}}
 
|-
 
|-
|| ||  ||  || Healing Mist resets the timer on Tell Me About Your Mother (so it can be used again immediately) ||
+
| Pouncer's || of Pouncing || Pouncing Rake deals +4 damage || {{Spoiler|
|-
 
||  ||  ||  || Healing Mist resets the timer on Reconstruct (so it can be used again immediately) ||
 
|-
 
||  ||  || || Healing Mist resets the timer on Regrowth (so it can be used again immediately) ||
 
|-
 
||  ||  ||  || You heal 2 health per second while under the effect of Haste Concoction || {{Spoiler|
 
 
*;2
 
*;2
:You heal 4 health per second while under the effect of Haste Concoction
+
:Pouncing Rake deals +8 damage
 
*;3
 
*;3
:You heal 6 health per second while under the effect of Haste Concoction
+
:Pouncing Rake deals +12 damage
 
*;4
 
*;4
:You heal 8 health per second while under the effect of Haste Concoction
+
:Pouncing Rake deals +16 damage
 
*;5
 
*;5
:You heal 10 health per second while under the effect of Haste Concoction
+
:Pouncing Rake deals +20 damage
 
*;6
 
*;6
:You heal 12 health per second while under the effect of Haste Concoction
+
:Pouncing Rake deals +24 damage
 
*;7
 
*;7
:You heal 14 health per second while under the effect of Haste Concoction
+
:Pouncing Rake deals +28 damage
 
*;8
 
*;8
:You heal 16 health per second while under the effect of Haste Concoction
+
:Pouncing Rake deals +32 damage
 
*;9
 
*;9
:You heal 18 health per second while under the effect of Haste Concoction
+
:Pouncing Rake deals +36 damage
 
*;10
 
*;10
:You heal 20 health per second while under the effect of Haste Concoction
+
:Pouncing Rake deals +40 damage
 
}}
 
}}
 
|-
 
|-
|| || ||  || You heal 2 health and 2 armor per second while under the effect of Haste Concoction || {{Spoiler|
+
| Double Clawed || of Double Clawing || Double Claw deals +4 armor damage || {{Spoiler|
 
*;2
 
*;2
:You heal 4 health and 4 armor per second while under the effect of Haste Concoction
+
:Double Claw deals +8 armor damage
 
*;3
 
*;3
:You heal 6 health and 6 armor per second while under the effect of Haste Concoction
+
:Double Claw deals +12 armor damage
 
*;4
 
*;4
:You heal 8 health and 8 armor per second while under the effect of Haste Concoction
+
:Double Claw deals +16 armor damage
 
*;5
 
*;5
:You heal 10 health and 10 armor per second while under the effect of Haste Concoction
+
:Double Claw deals +20 armor damage
 
*;6
 
*;6
:You heal 12 health and 12 armor per second while under the effect of Haste Concoction
+
:Double Claw deals +24 armor damage
 
*;7
 
*;7
:You heal 14 health and 14 armor per second while under the effect of Haste Concoction
+
:Double Claw deals +28 armor damage
 
*;8
 
*;8
:You heal 16 health and 16 armor per second while under the effect of Haste Concoction
+
:Double Claw deals +32 armor damage
 
*;9
 
*;9
:You heal 18 health and 18 armor per second while under the effect of Haste Concoction
+
:Double Claw deals +36 armor damage
 
*;10
 
*;10
:You heal 20 health and 20 armor per second while under the effect of Haste Concoction
+
:Double Claw deals +40 armor damage
 
}}
 
}}
 
|-
 
|-
|| || ||  || You regain 1 Power per second while under the effect of Haste Concoction || {{Spoiler|
+
| Pouncer's || of Pouncing || Pouncing Rake deals +4 Armor damage || {{Spoiler|
 
*;2
 
*;2
:You regain 2 Power per second while under the effect of Haste Concoction
+
:Pouncing Rake deals +8 Armor damage
 
*;3
 
*;3
:You regain 3 Power per second while under the effect of Haste Concoction
+
:Pouncing Rake deals +12 Armor damage
 
*;4
 
*;4
:You regain 4 Power per second while under the effect of Haste Concoction
+
:Pouncing Rake deals +16 Armor damage
 
*;5
 
*;5
:You regain 5 Power per second while under the effect of Haste Concoction
+
:Pouncing Rake deals +20 Armor damage
 +
*;6
 +
:Pouncing Rake deals +24 Armor damage
 +
*;7
 +
:Pouncing Rake deals +28 Armor damage
 +
*;8
 +
:Pouncing Rake deals +32 Armor damage
 +
*;9
 +
:Pouncing Rake deals +36 Armor damage
 +
*;10
 +
:Pouncing Rake deals +40 Armor damage
 
}}
 
}}
 
|-
 
|-
||| || || Your golem minion's Taunting Punch deals +2 damage || {{Spoiler|
+
| Pouncer's || of Pouncing || Pouncing Rake has a 50% chance to deal +10% health and armor damage || {{Spoiler|
 
*;2
 
*;2
:Your golem minion's Taunting Punch deals +4 damage
+
:Pouncing Rake has a 50% chance to deal +20% health and armor damage
 
*;3
 
*;3
:Your golem minion's Taunting Punch deals +6 damage
+
:Pouncing Rake has a 50% chance to deal +30% health and armor damage
 
*;4
 
*;4
:Your golem minion's Taunting Punch deals +8 damage
+
:Pouncing Rake has a 50% chance to deal +40% health and armor damage
 
*;5
 
*;5
:Your golem minion's Taunting Punch deals +10 damage
+
:Pouncing Rake has a 50% chance to deal +50% health and armor damage
 
*;6
 
*;6
:Your golem minion's Taunting Punch deals +12 damage
+
:Pouncing Rake has a 50% chance to deal +60% health and armor damage
 
*;7
 
*;7
:Your golem minion's Taunting Punch deals +14 damage
+
:Pouncing Rake has a 50% chance to deal +70% health and armor damage
 
*;8
 
*;8
:Your golem minion's Taunting Punch deals +16 damage
+
:Pouncing Rake has a 50% chance to deal +80% health and armor damage
 
*;9
 
*;9
:Your golem minion's Taunting Punch deals +18 damage
+
:Pouncing Rake has a 50% chance to deal +90% health and armor damage
 
*;10
 
*;10
:Your golem minion's Taunting Punch deals +20 damage
+
:Pouncing Rake has a 50% chance to deal +100% health and armor damage
 
}}
 
}}
 
|-
 
|-
||| || || Your golem minion's Poison Bomb deals +3 damage || {{Spoiler|
+
| Pouncer's || of Pouncing || Pouncing Rake deals +5% health and armor damage || {{Spoiler|
 
*;2
 
*;2
:Your golem minion's Poison Bomb deals +6 damage
+
:Pouncing Rake deals +10% health and armor damage
 
*;3
 
*;3
:Your golem minion's Poison Bomb deals +9 damage
+
:Pouncing Rake deals +15% health and armor damage
 
*;4
 
*;4
:Your golem minion's Poison Bomb deals +12 damage
+
:Pouncing Rake deals +20% health and armor damage
 
*;5
 
*;5
:Your golem minion's Poison Bomb deals +15 damage
+
:Pouncing Rake deals +25% health and armor damage
 
*;6
 
*;6
:Your golem minion's Poison Bomb deals +18 damage
+
:Pouncing Rake deals +30% health and armor damage
 
*;7
 
*;7
:Your golem minion's Poison Bomb deals +21 damage
+
:Pouncing Rake deals +35% health and armor damage
 
*;8
 
*;8
:Your golem minion's Poison Bomb deals +24 damage
+
:Pouncing Rake deals +40% health and armor damage
 
*;9
 
*;9
:Your golem minion's Poison Bomb deals +27 damage
+
:Pouncing Rake deals +45% health and armor damage
 
*;10
 
*;10
:Your golem minion's Poison Bomb deals +30 damage
+
:Pouncing Rake deals +50% health and armor damage
 
}}
 
}}
 
|-
 
|-
|| || ||  || Your golem minion's Self Destruct deals +7 damage || {{Spoiler|
+
| Double Clawed || of Double Clawing || Double Claw deals +10% damage || {{Spoiler|
 
*;2
 
*;2
:Your golem minion's Self Destruct deals +14 damage
+
:Double Claw deals +20% damage
 
*;3
 
*;3
:Your golem minion's Self Destruct deals +21 damage
+
:Double Claw deals +30% damage
 
*;4
 
*;4
:Your golem minion's Self Destruct deals +28 damage
+
:Double Claw deals +40% damage
 
*;5
 
*;5
:Your golem minion's Self Destruct deals +35 damage
+
:Double Claw deals +50% damage
 
*;6
 
*;6
:Your golem minion's Self Destruct deals +42 damage
+
:Double Claw deals +60% damage
 
*;7
 
*;7
:Your golem minion's Self Destruct deals +49 damage
+
:Double Claw deals +70% damage
 
*;8
 
*;8
:Your golem minion's Self Destruct deals +56 damage
+
:Double Claw deals +80% damage
 
*;9
 
*;9
:Your golem minion's Self Destruct deals +63 damage
+
:Double Claw deals +90% damage
 
*;10
 
*;10
:Your golem minion's Self Destruct deals +70 damage
+
:Double Claw deals +100% damage
 
}}
 
}}
 
|-
 
|-
|| || ||  || Your golem minion's Rage Acid Toss deals +4 damage || {{Spoiler|
+
| Double Clawed || of Power Clawing || Double Claw deals +3% damage and restores 2 Power to you || {{Spoiler|
 
*;2
 
*;2
:Your golem minion's Rage Acid Toss deals +8 damage
+
:Double Claw deals +6% damage and restores 4 Power to you
 
*;3
 
*;3
:Your golem minion's Rage Acid Toss deals +12 damage
+
:Double Claw deals +9% damage and restores 6 Power to you
 
*;4
 
*;4
:Your golem minion's Rage Acid Toss deals +16 damage
+
:Double Claw deals +12% damage and restores 8 Power to you
 
*;5
 
*;5
:Your golem minion's Rage Acid Toss deals +20 damage
+
:Double Claw deals +15% damage and restores 10 Power to you
 
*;6
 
*;6
:Your golem minion's Rage Acid Toss deals +24 damage
+
:Double Claw deals +18% damage and restores 12 Power to you
 
*;7
 
*;7
:Your golem minion's Rage Acid Toss deals +28 damage
+
:Double Claw deals +21% damage and restores 14 Power to you
 
*;8
 
*;8
:Your golem minion's Rage Acid Toss deals +32 damage
+
:Double Claw deals +24% damage and restores 16 Power to you
 
*;9
 
*;9
:Your golem minion's Rage Acid Toss deals +36 damage
+
:Double Claw deals +27% damage and restores 18 Power to you
 
*;10
 
*;10
:Your golem minion's Rage Acid Toss deals +40 damage
+
:Double Claw deals +30% damage and restores 20 Power to you
 
}}
 
}}
 
|-
 
|-
||  || ||  || Your golem minion's Doom Admixture deals +5 damage || {{Spoiler|
+
|  || of Pack Attacking || Pack Attack deals +6% damage || {{Spoiler|
 
*;2
 
*;2
:Your golem minion's Doom Admixture deals +10 damage
+
:Pack Attack deals +12% damage
 
*;3
 
*;3
:Your golem minion's Doom Admixture deals +15 damage
+
:Pack Attack deals +18% damage
 
*;4
 
*;4
:Your golem minion's Doom Admixture deals +20 damage
+
:Pack Attack deals +24% damage
 
*;5
 
*;5
:Your golem minion's Doom Admixture deals +25 damage
+
:Pack Attack deals +30% damage
 
*;6
 
*;6
:Your golem minion's Doom Admixture deals +30 damage
+
:Pack Attack deals +36% damage
 
*;7
 
*;7
:Your golem minion's Doom Admixture deals +35 damage
+
:Pack Attack deals +42% damage
 
*;8
 
*;8
:Your golem minion's Doom Admixture deals +40 damage
+
:Pack Attack deals +48% damage
 
*;9
 
*;9
:Your golem minion's Doom Admixture deals +45 damage
+
:Pack Attack deals +54% damage
 
*;10
 
*;10
:Your golem minion's Doom Admixture deals +50 damage
+
:Pack Attack deals +60% damage
 
}}
 
}}
 
|-
 
|-
||  || ||  || Your golem minion's Healing Mist heals 4 health || {{Spoiler|
+
|  || of Sanguine Fangs || Sanguine Fangs deals +12% damage || {{Spoiler|
 
*;2
 
*;2
:Your golem minion's Healing Mist heals 8 health
+
:Sanguine Fangs deals +24% damage
 
*;3
 
*;3
:Your golem minion's Healing Mist heals 12 health
+
:Sanguine Fangs deals +36% damage
 
*;4
 
*;4
:Your golem minion's Healing Mist heals 16 health
+
:Sanguine Fangs deals +48% damage
 
*;5
 
*;5
:Your golem minion's Healing Mist heals 20 health
+
:Sanguine Fangs deals +60% damage
 
*;6
 
*;6
:Your golem minion's Healing Mist heals 24 health
+
:Sanguine Fangs deals +72% damage
 
*;7
 
*;7
:Your golem minion's Healing Mist heals 28 health
+
:Sanguine Fangs deals +84% damage
 
*;8
 
*;8
:Your golem minion's Healing Mist heals 32 health
+
:Sanguine Fangs deals +96% damage
 
*;9
 
*;9
:Your golem minion's Healing Mist heals 36 health
+
:Sanguine Fangs deals +108% damage
 
*;10
 
*;10
:Your golem minion's Healing Mist heals 40 health
+
:Sanguine Fangs deals +120% damage
 
}}
 
}}
 
|-
 
|-
||  || ||  || Your golem minion's Invigorating Mist heals 2 health || {{Spoiler|
+
|  || of Sanguine Fangs || Sanguine Fangs deals +15 damage over 15 seconds || {{Spoiler|
 
*;2
 
*;2
:Your golem minion's Invigorating Mist heals 4 health
+
:Sanguine Fangs deals +20 damage over 20 seconds
 
*;3
 
*;3
:Your golem minion's Invigorating Mist heals 6 health
+
:Sanguine Fangs deals +27 damage over 9 seconds
 
*;4
 
*;4
:Your golem minion's Invigorating Mist heals 8 health
+
:Sanguine Fangs deals +32 damage over 8 seconds
 
*;5
 
*;5
:Your golem minion's Invigorating Mist heals 10 health
+
:Sanguine Fangs deals +35 damage over 7 seconds
*;6
+
}}
:Your golem minion's Invigorating Mist heals 12 health
+
|-
 +
|  ||  || Sanguine Fangs causes the target to take +3% damage from Slashing attacks for 15 seconds || {{Spoiler|
 +
*;2
 +
:Sanguine Fangs causes the target to take +6% damage from Slashing attacks for 15 seconds
 +
*;3
 +
:Sanguine Fangs causes the target to take +9% damage from Slashing attacks for 15 seconds
 +
*;4
 +
:Sanguine Fangs causes the target to take +12% damage from Slashing attacks for 15 seconds
 +
*;5
 +
:Sanguine Fangs causes the target to take +15% damage from Slashing attacks for 15 seconds
 +
}}
 +
|-
 +
|  || of Bloody Mists || See Red heals you for 15 health || {{Spoiler|
 +
*;2
 +
:See Red heals you for 30 health
 +
*;3
 +
:See Red heals you for 45 health
 +
*;4
 +
:See Red heals you for 60 health
 +
*;5
 +
:See Red heals you for 75 health
 +
*;6
 +
:See Red heals you for 90 health
 
*;7
 
*;7
:Your golem minion's Invigorating Mist heals 14 health
+
:See Red heals you for 105 health
 
*;8
 
*;8
:Your golem minion's Invigorating Mist heals 16 health
+
:See Red heals you for 120 health
 
*;9
 
*;9
:Your golem minion's Invigorating Mist heals 18 health
+
:See Red heals you for 135 health
 
*;10
 
*;10
:Your golem minion's Invigorating Mist heals 20 health
+
:See Red heals you for 150 health
 
}}
 
}}
 
|-
 
|-
||  || ||  || Your golem minion's Rage Mist and Self Sacrifice abilities heal +5 health || {{Spoiler|
+
|  || of Blood-Fueled Fury || See Red restores 6 Power || {{Spoiler|
 
*;2
 
*;2
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +10 health
+
:See Red restores 12 Power
 
*;3
 
*;3
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +15 health
+
:See Red restores 18 Power
 
*;4
 
*;4
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +20 health
+
:See Red restores 24 Power
 
*;5
 
*;5
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +25 health
+
:See Red restores 30 Power
 
*;6
 
*;6
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +30 health
+
:See Red restores 36 Power
 
*;7
 
*;7
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +35 health
+
:See Red restores 42 Power
 
*;8
 
*;8
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +40 health
+
:See Red restores 48 Power
 
*;9
 
*;9
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +45 health
+
:See Red restores 54 Power
 
*;10
 
*;10
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +50 health
+
:See Red restores 60 Power
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || Your golem minion's Healing Injection heals +4 health || {{Spoiler|
+
|  ||  || See Red restores 20 Armor || {{Spoiler|
 
*;2
 
*;2
:Your golem minion's Healing Injection heals +8 health
+
:See Red restores 40 Armor
 
*;3
 
*;3
:Your golem minion's Healing Injection heals +12 health
+
:See Red restores 60 Armor
 
*;4
 
*;4
:Your golem minion's Healing Injection heals +16 health
+
:See Red restores 80 Armor
 
*;5
 
*;5
:Your golem minion's Healing Injection heals +20 health
+
:See Red restores 100 Armor
 
*;6
 
*;6
:Your golem minion's Healing Injection heals +24 health
+
:See Red restores 120 Armor
 
*;7
 
*;7
:Your golem minion's Healing Injection heals +28 health
+
:See Red restores 140 Armor
 
*;8
 
*;8
:Your golem minion's Healing Injection heals +32 health
+
:See Red restores 160 Armor
 
*;9
 
*;9
:Your golem minion's Healing Injection heals +36 health
+
:See Red restores 180 Armor
 
*;10
 
*;10
:Your golem minion's Healing Injection heals +40 health
+
:See Red restores 200 Armor
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || Your golem minion's Fire Balm heals +3 health || {{Spoiler|
+
| Fear-Scented ||  || Smell Fear deals +10% damage || {{Spoiler|
 
*;2
 
*;2
:Your golem minion's Fire Balm heals +6 health
+
:Smell Fear deals +20% damage
 
*;3
 
*;3
:Your golem minion's Fire Balm heals +9 health
+
:Smell Fear deals +30% damage
 
*;4
 
*;4
:Your golem minion's Fire Balm heals +12 health
+
:Smell Fear deals +40% damage
 
*;5
 
*;5
:Your golem minion's Fire Balm heals +15 health
+
:Smell Fear deals +50% damage
 
*;6
 
*;6
:Your golem minion's Fire Balm heals +18 health
+
:Smell Fear deals +60% damage
 
*;7
 
*;7
:Your golem minion's Fire Balm heals +21 health
+
:Smell Fear deals +70% damage
 
*;8
 
*;8
:Your golem minion's Fire Balm heals +24 health
+
:Smell Fear deals +80% damage
 
*;9
 
*;9
:Your golem minion's Fire Balm heals +27 health
+
:Smell Fear deals +90% damage
 
*;10
 
*;10
:Your golem minion's Fire Balm heals +30 health
+
:Smell Fear deals +100% damage
 
}}
 
}}
 
|-
 
|-
||  || Necromancer's || of Necromancy || {MOD_SKILL_NECROMANCY}{0.15} || {{Spoiler|
+
| Fear-Scented ||  || Smell Fear deals +4% damage and further reduces Rage by 15 || {{Spoiler|
 
*;2
 
*;2
:{MOD_SKILL_NECROMANCY}{0.2}
+
:Smell Fear deals +8% damage and further reduces Rage by 30
 
*;3
 
*;3
:{MOD_SKILL_NECROMANCY}{0.25}
+
:Smell Fear deals +12% damage and further reduces Rage by 45
 
*;4
 
*;4
:{MOD_SKILL_NECROMANCY}{0.3}
+
:Smell Fear deals +16% damage and further reduces Rage by 60
 
*;5
 
*;5
:{MOD_SKILL_NECROMANCY}{0.35}
+
:Smell Fear deals +20% damage and further reduces Rage by 75
}}
 
|-
 
||  || Lifecrusher's || of Lifecrushing || Life Crush deals +1 damage || {{Spoiler|
 
*;2
 
:Life Crush deals +2 damage
 
*;3
 
:Life Crush deals +3 damage
 
*;4
 
:Life Crush deals +4 damage
 
*;5
 
:Life Crush deals +5 damage
 
 
*;6
 
*;6
:Life Crush deals +6 damage
+
:Smell Fear deals +24% damage and further reduces Rage by 90
 
*;7
 
*;7
:Life Crush deals +7 damage
+
:Smell Fear deals +28% damage and further reduces Rage by 105
 
*;8
 
*;8
:Life Crush deals +8 damage
+
:Smell Fear deals +32% damage and further reduces Rage by 120
 
*;9
 
*;9
:Life Crush deals +9 damage
+
:Smell Fear deals +36% damage and further reduces Rage by 135
 
*;10
 
*;10
:Life Crush deals +10 damage
+
:Smell Fear deals +40% damage and further reduces Rage by 150
 
}}
 
}}
 
|-
 
|-
||  || Liferipper's || of Liferipping || Life Crush has a 3% chance to deal double damage || {{Spoiler|
+
| Fear-Scented ||  || Smell Fear has a 30% chance to deal +10% damage and further reduce Rage by 30 || {{Spoiler|
 
*;2
 
*;2
:Life Crush has a 6% chance to deal double damage
+
:Smell Fear has a 30% chance to deal +20% damage and further reduce Rage by 60
 
*;3
 
*;3
:Life Crush has a 9% chance to deal double damage
+
:Smell Fear has a 30% chance to deal +30% damage and further reduce Rage by 90
 
*;4
 
*;4
:Life Crush has a 12% chance to deal double damage
+
:Smell Fear has a 30% chance to deal +40% damage and further reduce Rage by 120
 
*;5
 
*;5
:Life Crush has a 15% chance to deal double damage
+
:Smell Fear has a 30% chance to deal +50% damage and further reduce Rage by 150
 
*;6
 
*;6
:Life Crush has a 18% chance to deal double damage
+
:Smell Fear has a 30% chance to deal +60% damage and further reduce Rage by 180
 
*;7
 
*;7
:Life Crush has a 21% chance to deal double damage
+
:Smell Fear has a 30% chance to deal +70% damage and further reduce Rage by 210
 
*;8
 
*;8
:Life Crush has a 24% chance to deal double damage
+
:Smell Fear has a 30% chance to deal +80% damage and further reduce Rage by 240
 
*;9
 
*;9
:Life Crush has a 27% chance to deal double damage
+
:Smell Fear has a 30% chance to deal +90% damage and further reduce Rage by 270
 
*;10
 
*;10
:Life Crush has a 30% chance to deal double damage
+
:Smell Fear has a 30% chance to deal +100% damage and further reduce Rage by 300
 
}}
 
}}
 
|-
 
|-
||| Lifestealer's || of Life Stealing || Life Steal has a 5% chance to deal double damage (but no additional healing) || {{Spoiler|
+
|  || of Bonechewing || {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{1} || {{Spoiler|
 
*;2
 
*;2
:Life Steal has a 8% chance to deal double damage (but no additional healing)
+
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{2}
 
*;3
 
*;3
:Life Steal has a 11% chance to deal double damage (but no additional healing)
+
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{3}
 
*;4
 
*;4
:Life Steal has a 14% chance to deal double damage (but no additional healing)
+
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{4}
 
*;5
 
*;5
:Life Steal has a 17% chance to deal double damage (but no additional healing)
+
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{5}
 
*;6
 
*;6
:Life Steal has a 20% chance to deal double damage (but no additional healing)
+
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{6}
 
*;7
 
*;7
:Life Steal has a 23% chance to deal double damage (but no additional healing)
+
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{7}
 
*;8
 
*;8
:Life Steal has a 26% chance to deal double damage (but no additional healing)
+
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{8}
 
*;9
 
*;9
:Life Steal has a 29% chance to deal double damage (but no additional healing)
+
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{9}
 
*;10
 
*;10
:Life Steal has a 32% chance to deal double damage (but no additional healing)
+
:{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{10}
 
}}
 
}}
 
|-
 
|-
||  ||  || of Crowd Reaping || Life Steal has a 3% chance to affect all targets within 15 meters || {{Spoiler|
+
|  || of Savaging Blows || Lets you use the werewolf combo Savaging Blows 1 || {{Spoiler|
 
*;2
 
*;2
:Life Steal has a 6% chance to affect all targets within 15 meters
+
:Lets you use the werewolf combo Savaging Blows 2
 
*;3
 
*;3
:Life Steal has a 9% chance to affect all targets within 15 meters
+
:Lets you use the werewolf combo Savaging Blows 3
 
*;4
 
*;4
:Life Steal has a 12% chance to affect all targets within 15 meters
+
:Lets you use the werewolf combo Savaging Blows 4
 
*;5
 
*;5
:Life Steal has a 15% chance to affect all targets within 15 meters
+
:Lets you use the werewolf combo Savaging Blows 5
 
*;6
 
*;6
:Life Steal has a 18% chance to affect all targets within 15 meters
+
:Lets you use the werewolf combo Savaging Blows 6
 
*;7
 
*;7
:Life Steal has a 21% chance to affect all targets within 15 meters
+
:Lets you use the werewolf combo Savaging Blows 7
 
*;8
 
*;8
:Life Steal has a 24% chance to affect all targets within 15 meters
+
:Lets you use the werewolf combo Savaging Blows 8
 
*;9
 
*;9
:Life Steal has a 27% chance to affect all targets within 15 meters
+
:Lets you use the werewolf combo Savaging Blows 9
 
*;10
 
*;10
:Life Steal has a 30% chance to affect all targets within 15 meters
+
:Lets you use the werewolf combo Savaging Blows 10
 
}}
 
}}
 
|-
 
|-
||  || ||  || Life Steal attacks deal +2 damage || {{Spoiler|
+
|  || of Savaging Blows || Lets you use the werewolf combo Deadly Rending 1 || {{Spoiler|
 
*;2
 
*;2
:Life Steal attacks deal +4 damage
+
:Lets you use the werewolf combo Deadly Rending 2
 
*;3
 
*;3
:Life Steal attacks deal +6 damage
+
:Lets you use the werewolf combo Deadly Rending 3
 
*;4
 
*;4
:Life Steal attacks deal +8 damage
+
:Lets you use the werewolf combo Deadly Rending 4
 
*;5
 
*;5
:Life Steal attacks deal +10 damage
+
:Lets you use the werewolf combo Deadly Rending 5
 
*;6
 
*;6
:Life Steal attacks deal +12 damage
+
:Lets you use the werewolf combo Deadly Rending 6
 
*;7
 
*;7
:Life Steal attacks deal +14 damage
+
:Lets you use the werewolf combo Deadly Rending 7
 
*;8
 
*;8
:Life Steal attacks deal +16 damage
+
:Lets you use the werewolf combo Deadly Rending 8
 
*;9
 
*;9
:Life Steal attacks deal +18 damage
+
:Lets you use the werewolf combo Deadly Rending 9
 
*;10
 
*;10
:Life Steal attacks deal +20 damage
+
:Lets you use the werewolf combo Deadly Rending 10
 
}}
 
}}
 
|-
 
|-
||  ||  || || Life Steal reduces monster aggression toward you as if you did 10 less damage || {{Spoiler|
+
|  || of Sanguine Horror || Lets you use the werewolf combo Sanguine Horror 1 || {{Spoiler|
 
*;2
 
*;2
:Life Steal reduces monster aggression toward you as if you did 20 less damage
+
:Lets you use the werewolf combo Sanguine Horror 2
 
*;3
 
*;3
:Life Steal reduces monster aggression toward you as if you did 30 less damage
+
:Lets you use the werewolf combo Sanguine Horror 3
 
*;4
 
*;4
:Life Steal reduces monster aggression toward you as if you did 40 less damage
+
:Lets you use the werewolf combo Sanguine Horror 4
 
*;5
 
*;5
:Life Steal reduces monster aggression toward you as if you did 50 less damage
+
:Lets you use the werewolf combo Sanguine Horror 5
 
*;6
 
*;6
:Life Steal reduces monster aggression toward you as if you did 60 less damage
+
:Lets you use the werewolf combo Sanguine Horror 6
 
*;7
 
*;7
:Life Steal reduces monster aggression toward you as if you did 70 less damage
+
:Lets you use the werewolf combo Sanguine Horror 7
 
*;8
 
*;8
:Life Steal reduces monster aggression toward you as if you did 80 less damage
+
:Lets you use the werewolf combo Sanguine Horror 8
 
*;9
 
*;9
:Life Steal reduces monster aggression toward you as if you did 90 less damage
+
:Lets you use the werewolf combo Sanguine Horror 9
 
*;10
 
*;10
:Life Steal reduces monster aggression toward you as if you did 100 less damage
+
:Lets you use the werewolf combo Sanguine Horror 10
 
}}
 
}}
 
|-
 
|-
||  ||  || of Death Gazing || Deathgaze deals +10% damage || {{Spoiler|
+
|  || of Pack Protection || Lets you use the werewolf combo Pack Protection 1 || {{Spoiler|
 
*;2
 
*;2
:Deathgaze deals +20% damage
+
:Lets you use the werewolf combo Pack Protection 2
 
*;3
 
*;3
:Deathgaze deals +30% damage
+
:Lets you use the werewolf combo Pack Protection 3
 
*;4
 
*;4
:Deathgaze deals +40% damage
+
:Lets you use the werewolf combo Pack Protection 4
 
*;5
 
*;5
:Deathgaze deals +50% damage
+
:Lets you use the werewolf combo Pack Protection 5
 
*;6
 
*;6
:Deathgaze deals +60% damage
+
:Lets you use the werewolf combo Pack Protection 6
 
*;7
 
*;7
:Deathgaze deals +70% damage
+
:Lets you use the werewolf combo Pack Protection 7
 
*;8
 
*;8
:Deathgaze deals +80% damage
+
:Lets you use the werewolf combo Pack Protection 8
 
*;9
 
*;9
:Deathgaze deals +90% damage
+
:Lets you use the werewolf combo Pack Protection 9
 
*;10
 
*;10
:Deathgaze deals +100% damage
+
:Lets you use the werewolf combo Pack Protection 10
 
}}
 
}}
 
|-
 
|-
||  ||  || of Death Gazing || Deathgaze has a 4% chance to deal +200 damage || {{Spoiler|
+
|  || of Gore Mastery || Lets you use the werewolf combo Gore Master 1 || {{Spoiler|
 
*;2
 
*;2
:Deathgaze has a 8% chance to deal +200 damage
+
:Lets you use the werewolf combo Gore Master 2
 
*;3
 
*;3
:Deathgaze has a 12% chance to deal +200 damage
+
:Lets you use the werewolf combo Gore Master 3
 
*;4
 
*;4
:Deathgaze has a 16% chance to deal +200 damage
+
:Lets you use the werewolf combo Gore Master 4
 
*;5
 
*;5
:Deathgaze has a 20% chance to deal +200 damage
+
:Lets you use the werewolf combo Gore Master 5
 
*;6
 
*;6
:Deathgaze has a 24% chance to deal +200 damage
+
:Lets you use the werewolf combo Gore Master 6
 
*;7
 
*;7
:Deathgaze has a 28% chance to deal +200 damage
+
:Lets you use the werewolf combo Gore Master 7
 
*;8
 
*;8
:Deathgaze has a 32% chance to deal +200 damage
+
:Lets you use the werewolf combo Gore Master 8
 
*;9
 
*;9
:Deathgaze has a 36% chance to deal +200 damage
+
:Lets you use the werewolf combo Gore Master 9
 
*;10
 
*;10
:Deathgaze has a 40% chance to deal +200 damage
+
:Lets you use the werewolf combo Gore Master 10
 
}}
 
}}
 
|-
 
|-
||  ||  || of Reaching Dead || Death's Hold deals +10% damage || {{Spoiler|
+
|  || of Survival Mastery || Lets you use the werewolf combo Survival Master 1 || {{Spoiler|
 
*;2
 
*;2
:Death's Hold deals +20% damage
+
:Lets you use the werewolf combo Survival Master 2
 
*;3
 
*;3
:Death's Hold deals +30% damage
+
:Lets you use the werewolf combo Survival Master 3
 
*;4
 
*;4
:Death's Hold deals +40% damage
+
:Lets you use the werewolf combo Survival Master 4
 
*;5
 
*;5
:Death's Hold deals +50% damage
+
:Lets you use the werewolf combo Survival Master 5
 
*;6
 
*;6
:Death's Hold deals +60% damage
+
:Lets you use the werewolf combo Survival Master 6
 
*;7
 
*;7
:Death's Hold deals +70% damage
+
:Lets you use the werewolf combo Survival Master 7
 
*;8
 
*;8
:Death's Hold deals +80% damage
+
:Lets you use the werewolf combo Survival Master 8
 
*;9
 
*;9
:Death's Hold deals +90% damage
+
:Lets you use the werewolf combo Survival Master 9
 
*;10
 
*;10
:Death's Hold deals +100% damage
+
:Lets you use the werewolf combo Survival Master 10
 
}}
 
}}
 
|-
 
|-
||  || ||  || Death's Hold generates 5 less Rage and reduces aggro as if it did 5 less damage || {{Spoiler|
+
|  || of Fireteeth || Lets you use the werewolf combo Fireteeth 1 || {{Spoiler|
 
*;2
 
*;2
:Death's Hold generates 10 less Rage and reduces aggro as if it did 10 less damage
+
:Lets you use the werewolf combo Fireteeth 2
 
*;3
 
*;3
:Death's Hold generates 15 less Rage and reduces aggro as if it did 15 less damage
+
:Lets you use the werewolf combo Fireteeth 3
 
*;4
 
*;4
:Death's Hold generates 20 less Rage and reduces aggro as if it did 20 less damage
+
:Lets you use the werewolf combo Fireteeth 4
 
*;5
 
*;5
:Death's Hold generates 25 less Rage and reduces aggro as if it did 25 less damage
+
:Lets you use the werewolf combo Fireteeth 5
*;6
 
:Death's Hold generates 30 less Rage and reduces aggro as if it did 30 less damage
 
*;7
 
:Death's Hold generates 35 less Rage and reduces aggro as if it did 35 less damage
 
*;8
 
:Death's Hold generates 40 less Rage and reduces aggro as if it did 40 less damage
 
*;9
 
:Death's Hold generates 45 less Rage and reduces aggro as if it did 45 less damage
 
*;10
 
:Death's Hold generates 50 less Rage and reduces aggro as if it did 50 less damage
 
 
}}
 
}}
 
|-
 
|-
||  ||  || of Reaching Dead || Death's Hold has a 4% chance to deal +100 damage || {{Spoiler|
+
|  || of Incitement || Lets you use the werewolf combo Incitement 1 || {{Spoiler|
 
*;2
 
*;2
:Death's Hold has a 8% chance to deal +100 damage
+
:Lets you use the werewolf combo Incitement 2
 
*;3
 
*;3
:Death's Hold has a 12% chance to deal +100 damage
+
:Lets you use the werewolf combo Incitement 3
 
*;4
 
*;4
:Death's Hold has a 16% chance to deal +100 damage
+
:Lets you use the werewolf combo Incitement 4
 
*;5
 
*;5
:Death's Hold has a 20% chance to deal +100 damage
+
:Lets you use the werewolf combo Incitement 5
*;6
 
:Death's Hold has a 24% chance to deal +100 damage
 
*;7
 
:Death's Hold has a 28% chance to deal +100 damage
 
*;8
 
:Death's Hold has a 32% chance to deal +100 damage
 
*;9
 
:Death's Hold has a 36% chance to deal +100 damage
 
*;10
 
:Death's Hold has a 40% chance to deal +100 damage
 
 
}}
 
}}
 +
|}
 +
 +
 +
 +
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>Battle Chemistry Effects</h3></div>
 +
! Prefix !! Suffix !! Tier 1 !! All Tiers
 
|-
 
|-
||  ||  || of Deathsparks || Spark of Death deals +10% damage || {{Spoiler|
+
| Chemist's || of Chemistry || {MOD_SKILL_BATTLECHEMISTRY}{0.15} || {{Spoiler|
 
*;2
 
*;2
:Spark of Death deals +20% damage
+
:{MOD_SKILL_BATTLECHEMISTRY}{0.2}
 
*;3
 
*;3
:Spark of Death deals +30% damage
+
:{MOD_SKILL_BATTLECHEMISTRY}{0.25}
 
*;4
 
*;4
:Spark of Death deals +40% damage
+
:{MOD_SKILL_BATTLECHEMISTRY}{0.3}
 
*;5
 
*;5
:Spark of Death deals +50% damage
+
:{MOD_SKILL_BATTLECHEMISTRY}{0.35}
 
*;6
 
*;6
:Spark of Death deals +60% damage
+
:{MOD_SKILL_BATTLECHEMISTRY}{0.4}
*;7
 
:Spark of Death deals +70% damage
 
*;8
 
:Spark of Death deals +80% damage
 
*;9
 
:Spark of Death deals +90% damage
 
*;10
 
:Spark of Death deals +100% damage
 
 
}}
 
}}
 
|-
 
|-
||  ||  || of Deathsparks || Spark of Death has a 4% chance to deal +70 damage || {{Spoiler|
+
| Bomber's || of Bombing || All Bomb attacks (from any skill!) deal +1 damage || {{Spoiler|
 
*;2
 
*;2
:Spark of Death has a 8% chance to deal +70 damage
+
:All Bomb attacks (from any skill!) deal +2 damage
 
*;3
 
*;3
:Spark of Death has a 12% chance to deal +70 damage
+
:All Bomb attacks (from any skill!) deal +3 damage
 
*;4
 
*;4
:Spark of Death has a 16% chance to deal +70 damage
+
:All Bomb attacks (from any skill!) deal +4 damage
 
*;5
 
*;5
:Spark of Death has a 20% chance to deal +70 damage
+
:All Bomb attacks (from any skill!) deal +5 damage
 
*;6
 
*;6
:Spark of Death has a 24% chance to deal +70 damage
+
:All Bomb attacks (from any skill!) deal +6 damage
 
*;7
 
*;7
:Spark of Death has a 28% chance to deal +70 damage
+
:All Bomb attacks (from any skill!) deal +7 damage
 
*;8
 
*;8
:Spark of Death has a 32% chance to deal +70 damage
+
:All Bomb attacks (from any skill!) deal +8 damage
 
*;9
 
*;9
:Spark of Death has a 36% chance to deal +70 damage
+
:All Bomb attacks (from any skill!) deal +9 damage
 
*;10
 
*;10
:Spark of Death has a 40% chance to deal +70 damage
+
:All Bomb attacks (from any skill!) deal +10 damage
 
}}
 
}}
 
|-
 
|-
||  || Chirurgeon's ||  || {BOOST_UNDEADHEALALL_SENDER}{4} || {{Spoiler|
+
|  || of Toxin Bombs || Toxin Bomb deals +15% damage || {{Spoiler|
 
*;2
 
*;2
:{BOOST_UNDEADHEALALL_SENDER}{8}
+
:Toxin Bomb deals +30% damage
 
*;3
 
*;3
:{BOOST_UNDEADHEALALL_SENDER}{12}
+
:Toxin Bomb deals +45% damage
 
*;4
 
*;4
:{BOOST_UNDEADHEALALL_SENDER}{16}
+
:Toxin Bomb deals +60% damage
 
*;5
 
*;5
:{BOOST_UNDEADHEALALL_SENDER}{20}
+
:Toxin Bomb deals +75% damage
*;6
 
:{BOOST_UNDEADHEALALL_SENDER}{24}
 
*;7
 
:{BOOST_UNDEADHEALALL_SENDER}{28}
 
*;8
 
:{BOOST_UNDEADHEALALL_SENDER}{32}
 
*;9
 
:{BOOST_UNDEADHEALALL_SENDER}{36}
 
*;10
 
:{BOOST_UNDEADHEALALL_SENDER}{40}
 
 
}}
 
}}
 
|-
 
|-
||  || Chirurgeon's ||  || Rebuild Undead heals you for 4 health || {{Spoiler|
+
|  || of Mycotoxins || Mycotoxin Formula deals +15% damage || {{Spoiler|
 
*;2
 
*;2
:Rebuild Undead heals you for 8 health
+
:Mycotoxin Formula deals +30% damage
 
*;3
 
*;3
:Rebuild Undead heals you for 12 health
+
:Mycotoxin Formula deals +45% damage
 
*;4
 
*;4
:Rebuild Undead heals you for 16 health
+
:Mycotoxin Formula deals +60% damage
 
*;5
 
*;5
:Rebuild Undead heals you for 20 health
+
:Mycotoxin Formula deals +75% damage
*;6
 
:Rebuild Undead heals you for 24 health
 
*;7
 
:Rebuild Undead heals you for 28 health
 
*;8
 
:Rebuild Undead heals you for 32 health
 
*;9
 
:Rebuild Undead heals you for 36 health
 
*;10
 
:Rebuild Undead heals you for 40 health
 
 
}}
 
}}
 
|-
 
|-
||  || ||  || Rebuild Undead heals you for 4 armor || {{Spoiler|
+
|  || of Acid Bombs || Acid Bomb deals +15% damage || {{Spoiler|
 
*;2
 
*;2
:Rebuild Undead heals you for 8 armor
+
:Acid Bomb deals +30% damage
 
*;3
 
*;3
:Rebuild Undead heals you for 12 armor
+
:Acid Bomb deals +45% damage
 
*;4
 
*;4
:Rebuild Undead heals you for 16 armor
+
:Acid Bomb deals +60% damage
 
*;5
 
*;5
:Rebuild Undead heals you for 20 armor
+
:Acid Bomb deals +75% damage
*;6
 
:Rebuild Undead heals you for 24 armor
 
*;7
 
:Rebuild Undead heals you for 28 armor
 
*;8
 
:Rebuild Undead heals you for 32 armor
 
*;9
 
:Rebuild Undead heals you for 36 armor
 
*;10
 
:Rebuild Undead heals you for 40 armor
 
 
}}
 
}}
 
|-
 
|-
||  || ||  || Rebuild Undead recovers 2 power for you || {{Spoiler|
+
|  || of Painful Freezefog || Freezing Mist deals +30% damage || {{Spoiler|
 
*;2
 
*;2
:Rebuild Undead recovers 4 power for you
+
:Freezing Mist deals +60% damage
 
*;3
 
*;3
:Rebuild Undead recovers 6 power for you
+
:Freezing Mist deals +90% damage
 
*;4
 
*;4
:Rebuild Undead recovers 8 power for you
+
:Freezing Mist deals +110% damage
 
*;5
 
*;5
:Rebuild Undead recovers 10 power for you
+
:Freezing Mist deals +140% damage
*;6
 
:Rebuild Undead recovers 12 power for you
 
*;7
 
:Rebuild Undead recovers 14 power for you
 
*;8
 
:Rebuild Undead recovers 16 power for you
 
*;9
 
:Rebuild Undead recovers 18 power for you
 
*;10
 
:Rebuild Undead recovers 20 power for you
 
 
}}
 
}}
 
|-
 
|-
||  || ||  || Create Super Zombie also heals yourself for 30 health || {{Spoiler|
+
|  || of Ice Cold Healing || Freezing Mist heals you for 20 Health || {{Spoiler|
 
*;2
 
*;2
:Create Super Zombie also heals yourself for 40 health
+
:Freezing Mist heals you for 40 Health
 
*;3
 
*;3
:Create Super Zombie also heals yourself for 50 health
+
:Freezing Mist heals you for 60 Health
 
*;4
 
*;4
:Create Super Zombie also heals yourself for 60 health
+
:Freezing Mist heals you for 80 Health
 
*;5
 
*;5
:Create Super Zombie also heals yourself for 70 health
+
:Freezing Mist heals you for 100 Health
 
*;6
 
*;6
:Create Super Zombie also heals yourself for 80 health
+
:Freezing Mist heals you for 120 Health
 
*;7
 
*;7
:Create Super Zombie also heals yourself for 90 health
+
:Freezing Mist heals you for 140 Health
 
*;8
 
*;8
:Create Super Zombie also heals yourself for 100 health
+
:Freezing Mist heals you for 160 Health
 
*;9
 
*;9
:Create Super Zombie also heals yourself for 110 health
+
:Freezing Mist heals you for 180 Health
 
*;10
 
*;10
:Create Super Zombie also heals yourself for 120 health
+
:Freezing Mist heals you for 200 Health
 
}}
 
}}
 
|-
 
|-
||  || ||  || Create Shambling Corpse also heals yourself for 20 health || {{Spoiler|
+
|  || of Healing Vapors || Healing Mist heals +10 Health || {{Spoiler|
 
*;2
 
*;2
:Create Shambling Corpse also heals yourself for 25 health
+
:Healing Mist heals +20 Health
 
*;3
 
*;3
:Create Shambling Corpse also heals yourself for 30 health
+
:Healing Mist heals +30 Health
 
*;4
 
*;4
:Create Shambling Corpse also heals yourself for 35 health
+
:Healing Mist heals +40 Health
 
*;5
 
*;5
:Create Shambling Corpse also heals yourself for 40 health
+
:Healing Mist heals +50 Health
 
*;6
 
*;6
:Create Shambling Corpse also heals yourself for 45 health
+
:Healing Mist heals +60 Health
 
*;7
 
*;7
:Create Shambling Corpse also heals yourself for 50 health
+
:Healing Mist heals +70 Health
 
*;8
 
*;8
:Create Shambling Corpse also heals yourself for 55 health
+
:Healing Mist heals +80 Health
 
*;9
 
*;9
:Create Shambling Corpse also heals yourself for 60 health
+
:Healing Mist heals +90 Health
 
*;10
 
*;10
:Create Shambling Corpse also heals yourself for 65 health
+
:Healing Mist heals +100 Health
 
}}
 
}}
 
|-
 
|-
||| Fearmongering || of Dark Waves || Wave of Darkness deals +10% damage || {{Spoiler|
+
|  || of Reinforcing Vapors || Healing Mist heals +10 Armor || {{Spoiler|
 
*;2
 
*;2
:Wave of Darkness deals +20% damage
+
:Healing Mist heals +20 Armor
 
*;3
 
*;3
:Wave of Darkness deals +30% damage
+
:Healing Mist heals +30 Armor
 
*;4
 
*;4
:Wave of Darkness deals +40% damage
+
:Healing Mist heals +40 Armor
 
*;5
 
*;5
:Wave of Darkness deals +50% damage
+
:Healing Mist heals +50 Armor
 
*;6
 
*;6
:Wave of Darkness deals +60% damage
+
:Healing Mist heals +60 Armor
 
*;7
 
*;7
:Wave of Darkness deals +70% damage
+
:Healing Mist heals +70 Armor
 
*;8
 
*;8
:Wave of Darkness deals +80% damage
+
:Healing Mist heals +80 Armor
 
*;9
 
*;9
:Wave of Darkness deals +90% damage
+
:Healing Mist heals +90 Armor
 
*;10
 
*;10
:Wave of Darkness deals +100% damage
+
:Healing Mist heals +100 Armor
 
}}
 
}}
 
|-
 
|-
||  ||  || of Dark Waves of Power || Wave of Darkness restores 2 power to you || {{Spoiler|
+
|  || of Fiery Bombs || Bomb attacks have a 20% chance to ignite the target, causing them to take 25 damage over 20 seconds || {{Spoiler|
 
*;2
 
*;2
:Wave of Darkness restores 4 power to you
+
:Bomb attacks have a 40% chance to ignite the target, causing them to take 25 damage over 20 seconds
 
*;3
 
*;3
:Wave of Darkness restores 6 power to you
+
:Bomb attacks have a 60% chance to ignite the target, causing them to take 25 damage over 20 seconds
 
*;4
 
*;4
:Wave of Darkness restores 8 power to you
+
:Bomb attacks have a 80% chance to ignite the target, causing them to take 25 damage over 20 seconds
 
*;5
 
*;5
:Wave of Darkness restores 10 power to you
+
:Bomb attacks have a 100% chance to ignite the target, causing them to take 25 damage over 20 seconds
*;6
 
:Wave of Darkness restores 12 power to you
 
*;7
 
:Wave of Darkness restores 14 power to you
 
*;8
 
:Wave of Darkness restores 16 power to you
 
*;9
 
:Wave of Darkness restores 18 power to you
 
*;10
 
:Wave of Darkness restores 20 power to you
 
 
}}
 
}}
 
|-
 
|-
||  ||  || of Dark Life || Wave of Darkness heals you for 15 health || {{Spoiler|
+
|  || of Potent Health Injections || Healing Injection heals +7 health || {{Spoiler|
 
*;2
 
*;2
:Wave of Darkness heals you for 30 health
+
:Healing Injection heals +14 health
 
*;3
 
*;3
:Wave of Darkness heals you for 45 health
+
:Healing Injection heals +21 health
 
*;4
 
*;4
:Wave of Darkness heals you for 60 health
+
:Healing Injection heals +28 health
 
*;5
 
*;5
:Wave of Darkness heals you for 75 health
+
:Healing Injection heals +35 health
 
*;6
 
*;6
:Wave of Darkness heals you for 90 health
+
:Healing Injection heals +42 health
 
*;7
 
*;7
:Wave of Darkness heals you for 105 health
+
:Healing Injection heals +49 health
 
*;8
 
*;8
:Wave of Darkness heals you for 120 health
+
:Healing Injection heals +56 health
 
*;9
 
*;9
:Wave of Darkness heals you for 135 health
+
:Healing Injection heals +63 health
 
*;10
 
*;10
:Wave of Darkness heals you for 150 health
+
:Healing Injection heals +70 health
 
}}
 
}}
 
|-
 
|-
||| Fearmongering || of Dark Waves || Wave of Darkness deals +6 damage to sentient creatures || {{Spoiler|
+
|  || of Invigorating Vapors || Healing Mist restores 3 power || {{Spoiler|
 
*;2
 
*;2
:Wave of Darkness deals +12 damage to sentient creatures
+
:Healing Mist restores 6 power
 
*;3
 
*;3
:Wave of Darkness deals +18 damage to sentient creatures
+
:Healing Mist restores 9 power
 
*;4
 
*;4
:Wave of Darkness deals +24 damage to sentient creatures
+
:Healing Mist restores 12 power
 
*;5
 
*;5
:Wave of Darkness deals +30 damage to sentient creatures
+
:Healing Mist restores 15 power
 
*;6
 
*;6
:Wave of Darkness deals +36 damage to sentient creatures
+
:Healing Mist restores 18 power
 
*;7
 
*;7
:Wave of Darkness deals +42 damage to sentient creatures
+
:Healing Mist restores 21 power
 
*;8
 
*;8
:Wave of Darkness deals +48 damage to sentient creatures
+
:Healing Mist restores 24 power
 
*;9
 
*;9
:Wave of Darkness deals +54 damage to sentient creatures
+
:Healing Mist restores 27 power
 
*;10
 
*;10
:Wave of Darkness deals +60 damage to sentient creatures
+
:Healing Mist restores 30 power
 
}}
 
}}
 
|-
 
|-
||  ||  || of Stone Bone Warriors || All Summoned Skeletons have +12 health || {{Spoiler|
+
|  || of Potent Health Injections || Healing Injection raises the target's Max Health by 4 for an hour (acts as a mutation) || {{Spoiler|
 
*;2
 
*;2
:All Summoned Skeletons have +24 health
+
:Healing Injection raises the target's Max Health by 8 for an hour (acts as a mutation)
 
*;3
 
*;3
:All Summoned Skeletons have +36 health
+
:Healing Injection raises the target's Max Health by 12 for an hour (acts as a mutation)
 
*;4
 
*;4
:All Summoned Skeletons have +48 health
+
:Healing Injection raises the target's Max Health by 16 for an hour (acts as a mutation)
 
*;5
 
*;5
:All Summoned Skeletons have +60 health
+
:Healing Injection raises the target's Max Health by 20 for an hour (acts as a mutation)
 
*;6
 
*;6
:All Summoned Skeletons have +72 health
+
:Healing Injection raises the target's Max Health by 24 for an hour (acts as a mutation)
 
*;7
 
*;7
:All Summoned Skeletons have +84 health
+
:Healing Injection raises the target's Max Health by 28 for an hour (acts as a mutation)
 
*;8
 
*;8
:All Summoned Skeletons have +96 health
+
:Healing Injection raises the target's Max Health by 32 for an hour (acts as a mutation)
 
*;9
 
*;9
:All Summoned Skeletons have +108 health
+
:Healing Injection raises the target's Max Health by 36 for an hour (acts as a mutation)
 
*;10
 
*;10
:All Summoned Skeletons have +120 health
+
:Healing Injection raises the target's Max Health by 40 for an hour (acts as a mutation)
 
}}
 
}}
 
|-
 
|-
||  ||  || of Plated Bone Warriors || All Summoned Skeletons have +15 armor || {{Spoiler|
+
|  || of Bombs For Health || Bomb attacks have a 3% chance to deal +2 damage and reset the timer on Healing Mist (so it can be used again immediately) || {{Spoiler|
 
*;2
 
*;2
:All Summoned Skeletons have +30 armor
+
:Bomb attacks have a 6% chance to deal +4 damage and reset the timer on Healing Mist (so it can be used again immediately)
 
*;3
 
*;3
:All Summoned Skeletons have +45 armor
+
:Bomb attacks have a 9% chance to deal +6 damage and reset the timer on Healing Mist (so it can be used again immediately)
 
*;4
 
*;4
:All Summoned Skeletons have +60 armor
+
:Bomb attacks have a 12% chance to deal +8 damage and reset the timer on Healing Mist (so it can be used again immediately)
 
*;5
 
*;5
:All Summoned Skeletons have +75 armor
+
:Bomb attacks have a 15% chance to deal +10 damage and reset the timer on Healing Mist (so it can be used again immediately)
 
*;6
 
*;6
:All Summoned Skeletons have +90 armor
+
:Bomb attacks have a 18% chance to deal +12 damage and reset the timer on Healing Mist (so it can be used again immediately)
 
*;7
 
*;7
:All Summoned Skeletons have +105 armor
+
:Bomb attacks have a 21% chance to deal +14 damage and reset the timer on Healing Mist (so it can be used again immediately)
 
*;8
 
*;8
:All Summoned Skeletons have +120 armor
+
:Bomb attacks have a 24% chance to deal +16 damage and reset the timer on Healing Mist (so it can be used again immediately)
 
*;9
 
*;9
:All Summoned Skeletons have +135 armor
+
:Bomb attacks have a 27% chance to deal +18 damage and reset the timer on Healing Mist (so it can be used again immediately)
 
*;10
 
*;10
:All Summoned Skeletons have +150 armor
+
:Bomb attacks have a 30% chance to deal +20 damage and reset the timer on Healing Mist (so it can be used again immediately)
 
}}
 
}}
 
|-
 
|-
||  ||  || of Bone Arrows || Summoned Skeletal Archers deal +1 direct damage with each attack || {{Spoiler|
+
||  || Healing Mist resets the timer on Tell Me About Your Mother (so it can be used again immediately) ||
 +
|-
 +
|  || || Healing Mist resets the timer on Reconstruct (so it can be used again immediately) ||
 +
|-
 +
|  ||  || Healing Mist resets the timer on Regrowth (so it can be used again immediately) ||
 +
|-
 +
|  ||  || You heal 2 health per second while under the effect of Haste Concoction || {{Spoiler|
 
*;2
 
*;2
:Summoned Skeletal Archers deal +2 direct damage with each attack
+
:You heal 4 health per second while under the effect of Haste Concoction
 
*;3
 
*;3
:Summoned Skeletal Archers deal +3 direct damage with each attack
+
:You heal 6 health per second while under the effect of Haste Concoction
 
*;4
 
*;4
:Summoned Skeletal Archers deal +4 direct damage with each attack
+
:You heal 8 health per second while under the effect of Haste Concoction
 
*;5
 
*;5
:Summoned Skeletal Archers deal +5 direct damage with each attack
+
:You heal 10 health per second while under the effect of Haste Concoction
 
*;6
 
*;6
:Summoned Skeletal Archers deal +6 direct damage with each attack
+
:You heal 12 health per second while under the effect of Haste Concoction
 
*;7
 
*;7
:Summoned Skeletal Archers deal +7 direct damage with each attack
+
:You heal 14 health per second while under the effect of Haste Concoction
 
*;8
 
*;8
:Summoned Skeletal Archers deal +8 direct damage with each attack
+
:You heal 16 health per second while under the effect of Haste Concoction
 
*;9
 
*;9
:Summoned Skeletal Archers deal +9 direct damage with each attack
+
:You heal 18 health per second while under the effect of Haste Concoction
 
*;10
 
*;10
:Summoned Skeletal Archers deal +10 direct damage with each attack
+
:You heal 20 health per second while under the effect of Haste Concoction
 
}}
 
}}
 
|-
 
|-
||  ||  || of Dense Sentries || Summoned Skeletal Swordsmen have +25 armor || {{Spoiler|
+
|  || of Recuperative Fleeing || You heal 2 health and 2 armor per second while under the effect of Haste Concoction || {{Spoiler|
 
*;2
 
*;2
:Summoned Skeletal Swordsmen have +50 armor
+
:You heal 4 health and 4 armor per second while under the effect of Haste Concoction
 
*;3
 
*;3
:Summoned Skeletal Swordsmen have +75 armor
+
:You heal 6 health and 6 armor per second while under the effect of Haste Concoction
 
*;4
 
*;4
:Summoned Skeletal Swordsmen have +100 armor
+
:You heal 8 health and 8 armor per second while under the effect of Haste Concoction
 
*;5
 
*;5
:Summoned Skeletal Swordsmen have +125 armor
+
:You heal 10 health and 10 armor per second while under the effect of Haste Concoction
 
*;6
 
*;6
:Summoned Skeletal Swordsmen have +150 armor
+
:You heal 12 health and 12 armor per second while under the effect of Haste Concoction
 
*;7
 
*;7
:Summoned Skeletal Swordsmen have +175 armor
+
:You heal 14 health and 14 armor per second while under the effect of Haste Concoction
 
*;8
 
*;8
:Summoned Skeletal Swordsmen have +200 armor
+
:You heal 16 health and 16 armor per second while under the effect of Haste Concoction
 
*;9
 
*;9
:Summoned Skeletal Swordsmen have +225 armor
+
:You heal 18 health and 18 armor per second while under the effect of Haste Concoction
 
*;10
 
*;10
:Summoned Skeletal Swordsmen have +250 armor
+
:You heal 20 health and 20 armor per second while under the effect of Haste Concoction
 
}}
 
}}
 
|-
 
|-
||  ||  || of Fiery Death || Summoned Skeletal Mages deal +1 direct damage with each attack || {{Spoiler|
+
|  || of Powerful Haste || You regain 1 Power per second while under the effect of Haste Concoction || {{Spoiler|
 
*;2
 
*;2
:Summoned Skeletal Mages deal +2 direct damage with each attack
+
:You regain 2 Power per second while under the effect of Haste Concoction
 
*;3
 
*;3
:Summoned Skeletal Mages deal +3 direct damage with each attack
+
:You regain 3 Power per second while under the effect of Haste Concoction
 
*;4
 
*;4
:Summoned Skeletal Mages deal +5 direct damage with each attack
+
:You regain 4 Power per second while under the effect of Haste Concoction
 
*;5
 
*;5
:Summoned Skeletal Mages deal +6 direct damage with each attack
+
:You regain 5 Power per second while under the effect of Haste Concoction
*;6
 
:Summoned Skeletal Mages deal +8 direct damage with each attack
 
*;7
 
:Summoned Skeletal Mages deal +9 direct damage with each attack
 
*;8
 
:Summoned Skeletal Mages deal +10 direct damage with each attack
 
*;9
 
:Summoned Skeletal Mages deal +12 direct damage with each attack
 
*;10
 
:Summoned Skeletal Mages deal +13 direct damage with each attack
 
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || Summoned Skeletal Mages have +8 health || {{Spoiler|
+
|  ||  || Your golem minion's Taunting Punch deals +2 damage || {{Spoiler|
 
*;2
 
*;2
:Summoned Skeletal Mages have +16 health
+
:Your golem minion's Taunting Punch deals +4 damage
 
*;3
 
*;3
:Summoned Skeletal Mages have +24 health
+
:Your golem minion's Taunting Punch deals +6 damage
 
*;4
 
*;4
:Summoned Skeletal Mages have +32 health
+
:Your golem minion's Taunting Punch deals +8 damage
 
*;5
 
*;5
:Summoned Skeletal Mages have +40 health
+
:Your golem minion's Taunting Punch deals +10 damage
 
*;6
 
*;6
:Summoned Skeletal Mages have +48 health
+
:Your golem minion's Taunting Punch deals +12 damage
 
*;7
 
*;7
:Summoned Skeletal Mages have +56 health
+
:Your golem minion's Taunting Punch deals +14 damage
 
*;8
 
*;8
:Summoned Skeletal Mages have +64 health
+
:Your golem minion's Taunting Punch deals +16 damage
 
*;9
 
*;9
:Summoned Skeletal Mages have +72 health
+
:Your golem minion's Taunting Punch deals +18 damage
 
*;10
 
*;10
:Summoned Skeletal Mages have +80 health
+
:Your golem minion's Taunting Punch deals +20 damage
 
}}
 
}}
 
|-
 
|-
||  || Necromancer's || of Mighty Bone Warriors || Summoned Skeletal Swordsmen deal +1 damage with each attack || {{Spoiler|
+
||  || Your golem minion's Poison Bomb deals +3 damage || {{Spoiler|
 
*;2
 
*;2
:Summoned Skeletal Swordsmen deal +2 damage with each attack
+
:Your golem minion's Poison Bomb deals +6 damage
 
*;3
 
*;3
:Summoned Skeletal Swordsmen deal +3 damage with each attack
+
:Your golem minion's Poison Bomb deals +9 damage
 
*;4
 
*;4
:Summoned Skeletal Swordsmen deal +5 damage with each attack
+
:Your golem minion's Poison Bomb deals +12 damage
 
*;5
 
*;5
:Summoned Skeletal Swordsmen deal +7 damage with each attack
+
:Your golem minion's Poison Bomb deals +15 damage
 +
*;6
 +
:Your golem minion's Poison Bomb deals +18 damage
 +
*;7
 +
:Your golem minion's Poison Bomb deals +21 damage
 +
*;8
 +
:Your golem minion's Poison Bomb deals +24 damage
 +
*;9
 +
:Your golem minion's Poison Bomb deals +27 damage
 +
*;10
 +
:Your golem minion's Poison Bomb deals +30 damage
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || Summoned Skeletal Swordsmen taunt as if they did 10% more damage || {{Spoiler|
+
|  ||  || Your golem minion's Self Destruct deals +7 damage || {{Spoiler|
 
*;2
 
*;2
:Summoned Skeletal Swordsmen taunt as if they did 20% more damage
+
:Your golem minion's Self Destruct deals +14 damage
 
*;3
 
*;3
:Summoned Skeletal Swordsmen taunt as if they did 30% more damage
+
:Your golem minion's Self Destruct deals +21 damage
 
*;4
 
*;4
:Summoned Skeletal Swordsmen taunt as if they did 40% more damage
+
:Your golem minion's Self Destruct deals +28 damage
 
*;5
 
*;5
:Summoned Skeletal Swordsmen taunt as if they did 50% more damage
+
:Your golem minion's Self Destruct deals +35 damage
 
*;6
 
*;6
:Summoned Skeletal Swordsmen taunt as if they did 60% more damage
+
:Your golem minion's Self Destruct deals +42 damage
 
*;7
 
*;7
:Summoned Skeletal Swordsmen taunt as if they did 70% more damage
+
:Your golem minion's Self Destruct deals +49 damage
 
*;8
 
*;8
:Summoned Skeletal Swordsmen taunt as if they did 80% more damage
+
:Your golem minion's Self Destruct deals +56 damage
 
*;9
 
*;9
:Summoned Skeletal Swordsmen taunt as if they did 90% more damage
+
:Your golem minion's Self Destruct deals +63 damage
 
*;10
 
*;10
:Summoned Skeletal Swordsmen taunt as if they did 100% more damage
+
:Your golem minion's Self Destruct deals +70 damage
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || Summoned Skeletal Archers regenerate +3 health every update, both in and out of combat || {{Spoiler|
+
|  ||  || Your golem minion's Rage Acid Toss deals +4 damage || {{Spoiler|
 
*;2
 
*;2
:Summoned Skeletal Archers regenerate +6 health every update, both in and out of combat
+
:Your golem minion's Rage Acid Toss deals +8 damage
 
*;3
 
*;3
:Summoned Skeletal Archers regenerate +9 health every update, both in and out of combat
+
:Your golem minion's Rage Acid Toss deals +12 damage
 
*;4
 
*;4
:Summoned Skeletal Archers regenerate +12 health every update, both in and out of combat
+
:Your golem minion's Rage Acid Toss deals +16 damage
 
*;5
 
*;5
:Summoned Skeletal Archers regenerate +15 health every update, both in and out of combat
+
:Your golem minion's Rage Acid Toss deals +20 damage
 
*;6
 
*;6
:Summoned Skeletal Archers regenerate +18 health every update, both in and out of combat
+
:Your golem minion's Rage Acid Toss deals +24 damage
 
*;7
 
*;7
:Summoned Skeletal Archers regenerate +21 health every update, both in and out of combat
+
:Your golem minion's Rage Acid Toss deals +28 damage
 
*;8
 
*;8
:Summoned Skeletal Archers regenerate +24 health every update, both in and out of combat
+
:Your golem minion's Rage Acid Toss deals +32 damage
 
*;9
 
*;9
:Summoned Skeletal Archers regenerate +27 health every update, both in and out of combat
+
:Your golem minion's Rage Acid Toss deals +36 damage
 
*;10
 
*;10
:Summoned Skeletal Archers regenerate +30 health every update, both in and out of combat
+
:Your golem minion's Rage Acid Toss deals +40 damage
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || Summoned Skeletal Swordsmen regenerate +2 health every update, both in and out of combat || {{Spoiler|
+
|  ||  || Your golem minion's Doom Admixture deals +5 damage || {{Spoiler|
 
*;2
 
*;2
:Summoned Skeletal Swordsmen regenerate +4 health every update, both in and out of combat
+
:Your golem minion's Doom Admixture deals +10 damage
 
*;3
 
*;3
:Summoned Skeletal Swordsmen regenerate +6 health every update, both in and out of combat
+
:Your golem minion's Doom Admixture deals +15 damage
 
*;4
 
*;4
:Summoned Skeletal Swordsmen regenerate +8 health every update, both in and out of combat
+
:Your golem minion's Doom Admixture deals +20 damage
 
*;5
 
*;5
:Summoned Skeletal Swordsmen regenerate +10 health every update, both in and out of combat
+
:Your golem minion's Doom Admixture deals +25 damage
 
*;6
 
*;6
:Summoned Skeletal Swordsmen regenerate +12 health every update, both in and out of combat
+
:Your golem minion's Doom Admixture deals +30 damage
 
*;7
 
*;7
:Summoned Skeletal Swordsmen regenerate +14 health every update, both in and out of combat
+
:Your golem minion's Doom Admixture deals +35 damage
 
*;8
 
*;8
:Summoned Skeletal Swordsmen regenerate +16 health every update, both in and out of combat
+
:Your golem minion's Doom Admixture deals +40 damage
 
*;9
 
*;9
:Summoned Skeletal Swordsmen regenerate +18 health every update, both in and out of combat
+
:Your golem minion's Doom Admixture deals +45 damage
 
*;10
 
*;10
:Summoned Skeletal Swordsmen regenerate +20 health every update, both in and out of combat
+
:Your golem minion's Doom Admixture deals +50 damage
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || Summoned Skeletal Swordsmen regenerate +3 armor every update, both in and out of combat || {{Spoiler|
+
|  ||  || Your golem minion's Healing Mist heals 4 health || {{Spoiler|
 
*;2
 
*;2
:Summoned Skeletal Swordsmen regenerate +6 armor every update, both in and out of combat
+
:Your golem minion's Healing Mist heals 8 health
 
*;3
 
*;3
:Summoned Skeletal Swordsmen regenerate +9 armor every update, both in and out of combat
+
:Your golem minion's Healing Mist heals 12 health
 
*;4
 
*;4
:Summoned Skeletal Swordsmen regenerate +12 armor every update, both in and out of combat
+
:Your golem minion's Healing Mist heals 16 health
 
*;5
 
*;5
:Summoned Skeletal Swordsmen regenerate +15 armor every update, both in and out of combat
+
:Your golem minion's Healing Mist heals 20 health
 
*;6
 
*;6
:Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combat
+
:Your golem minion's Healing Mist heals 24 health
 
*;7
 
*;7
:Summoned Skeletal Swordsmen regenerate +21 armor every update, both in and out of combat
+
:Your golem minion's Healing Mist heals 28 health
 
*;8
 
*;8
:Summoned Skeletal Swordsmen regenerate +24 armor every update, both in and out of combat
+
:Your golem minion's Healing Mist heals 32 health
 
*;9
 
*;9
:Summoned Skeletal Swordsmen regenerate +27 armor every update, both in and out of combat
+
:Your golem minion's Healing Mist heals 36 health
 
*;10
 
*;10
:Summoned Skeletal Swordsmen regenerate +30 armor every update, both in and out of combat
+
:Your golem minion's Healing Mist heals 40 health
 
}}
 
}}
 
|-
 
|-
||  ||  || of Angry Bone Warriors || Summoned Skeletal Swordsmen have 10% less Max Rage, allowing them to use their stun attack more often || {{Spoiler|
+
|  ||  || Your golem minion's Invigorating Mist heals 2 health || {{Spoiler|
 
*;2
 
*;2
:Summoned Skeletal Swordsmen have 17% less Max Rage, allowing them to use their stun attack more often
+
:Your golem minion's Invigorating Mist heals 4 health
 
*;3
 
*;3
:Summoned Skeletal Swordsmen have 25% less Max Rage, allowing them to use their stun attack more often
+
:Your golem minion's Invigorating Mist heals 6 health
 
*;4
 
*;4
:Summoned Skeletal Swordsmen have 32% less Max Rage, allowing them to use their stun attack more often
+
:Your golem minion's Invigorating Mist heals 8 health
 
*;5
 
*;5
:Summoned Skeletal Swordsmen have 40% less Max Rage, allowing them to use their stun attack more often
+
:Your golem minion's Invigorating Mist heals 10 health
 +
*;6
 +
:Your golem minion's Invigorating Mist heals 12 health
 +
*;7
 +
:Your golem minion's Invigorating Mist heals 14 health
 +
*;8
 +
:Your golem minion's Invigorating Mist heals 16 health
 +
*;9
 +
:Your golem minion's Invigorating Mist heals 18 health
 +
*;10
 +
:Your golem minion's Invigorating Mist heals 20 health
 
}}
 
}}
 
|-
 
|-
||  ||  || of Toughened Bone Warriors || Summoned Skeletal Swordsmen take 1 less direct damage from each attack || {{Spoiler|
+
|  ||  || Your golem minion's Rage Mist and Self Sacrifice abilities heal +5 health || {{Spoiler|
 
*;2
 
*;2
:Summoned Skeletal Swordsmen take 2 less direct damage from each attack
+
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +10 health
 
*;3
 
*;3
:Summoned Skeletal Swordsmen take 3 less direct damage from each attack
+
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +15 health
 
*;4
 
*;4
:Summoned Skeletal Swordsmen take 4 less direct damage from each attack
+
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +20 health
 
*;5
 
*;5
:Summoned Skeletal Swordsmen take 5 less direct damage from each attack
+
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +25 health
 +
*;6
 +
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +30 health
 +
*;7
 +
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +35 health
 +
*;8
 +
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +40 health
 +
*;9
 +
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +45 health
 +
*;10
 +
:Your golem minion's Rage Mist and Self Sacrifice abilities heal +50 health
 
}}
 
}}
 
|-
 
|-
||  ||  || of Crushproof Skeletons || All Summoned Skeletons take 1 less damage from Crushing attacks || {{Spoiler|
+
|  ||  || Your golem minion's Healing Injection heals +4 health || {{Spoiler|
 
*;2
 
*;2
:All Summoned Skeletons take 2 less damage from Crushing attacks
+
:Your golem minion's Healing Injection heals +8 health
 
*;3
 
*;3
:All Summoned Skeletons take 3 less damage from Crushing attacks
+
:Your golem minion's Healing Injection heals +12 health
 
*;4
 
*;4
:All Summoned Skeletons take 4 less damage from Crushing attacks
+
:Your golem minion's Healing Injection heals +16 health
 
*;5
 
*;5
:All Summoned Skeletons take 5 less damage from Crushing attacks
+
:Your golem minion's Healing Injection heals +20 health
 +
*;6
 +
:Your golem minion's Healing Injection heals +24 health
 +
*;7
 +
:Your golem minion's Healing Injection heals +28 health
 +
*;8
 +
:Your golem minion's Healing Injection heals +32 health
 +
*;9
 +
:Your golem minion's Healing Injection heals +36 health
 +
*;10
 +
:Your golem minion's Healing Injection heals +40 health
 
}}
 
}}
 
|-
 
|-
||  ||  || of Crushproof Skeletons || All Summoned Skeletons take 1 less damage from Piercing attacks || {{Spoiler|
+
|  ||  || Your golem minion's Fire Balm heals +3 health || {{Spoiler|
 
*;2
 
*;2
:All Summoned Skeletons take 2 less damage from Piercing attacks
+
:Your golem minion's Fire Balm heals +6 health
 
*;3
 
*;3
:All Summoned Skeletons take 3 less damage from Piercing attacks
+
:Your golem minion's Fire Balm heals +9 health
 
*;4
 
*;4
:All Summoned Skeletons take 4 less damage from Piercing attacks
+
:Your golem minion's Fire Balm heals +12 health
 
*;5
 
*;5
:All Summoned Skeletons take 5 less damage from Piercing attacks
+
:Your golem minion's Fire Balm heals +15 health
 +
*;6
 +
:Your golem minion's Fire Balm heals +18 health
 +
*;7
 +
:Your golem minion's Fire Balm heals +21 health
 +
*;8
 +
:Your golem minion's Fire Balm heals +24 health
 +
*;9
 +
:Your golem minion's Fire Balm heals +27 health
 +
*;10
 +
:Your golem minion's Fire Balm heals +30 health
 
}}
 
}}
 +
|}
 +
 +
 +
 +
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>Necromancy Effects</h3></div>
 +
! Prefix !! Suffix !! Tier 1 !! All Tiers
 
|-
 
|-
||  ||  || of Unflapping Skeletons || Summoned Skeletal Swordsmen have a 8% chance to ignore any Knockback effect || {{Spoiler|
+
| Necromancer's || of Necromancy || {MOD_SKILL_NECROMANCY}{0.15} || {{Spoiler|
 
*;2
 
*;2
:Summoned Skeletal Swordsmen have a 16% chance to ignore any Knockback effect
+
:{MOD_SKILL_NECROMANCY}{0.2}
 
*;3
 
*;3
:Summoned Skeletal Swordsmen have a 24% chance to ignore any Knockback effect
+
:{MOD_SKILL_NECROMANCY}{0.25}
 
*;4
 
*;4
:Summoned Skeletal Swordsmen have a 32% chance to ignore any Knockback effect
+
:{MOD_SKILL_NECROMANCY}{0.3}
 
*;5
 
*;5
:Summoned Skeletal Swordsmen have a 45% chance to ignore any Knockback effect
+
:{MOD_SKILL_NECROMANCY}{0.35}
 +
*;6
 +
:{MOD_SKILL_NECROMANCY}{0.4}
 
}}
 
}}
 
|-
 
|-
||  ||  || of Nimble Bone Archers || Summoned Skeletal Archers have a 6% chance to dodge any projectile || {{Spoiler|
+
| Lifecrusher's || of Lifecrushing || Life Crush deals +2 damage || {{Spoiler|
 
*;2
 
*;2
:Summoned Skeletal Archers have a 12% chance to dodge any projectile
+
:Life Crush deals +4 damage
 
*;3
 
*;3
:Summoned Skeletal Archers have a 18% chance to dodge any projectile
+
:Life Crush deals +6 damage
 
*;4
 
*;4
:Summoned Skeletal Archers have a 24% chance to dodge any projectile
+
:Life Crush deals +8 damage
 
*;5
 
*;5
:Summoned Skeletal Archers have a 30% chance to dodge any projectile
+
:Life Crush deals +10 damage
 +
*;6
 +
:Life Crush deals +12 damage
 +
*;7
 +
:Life Crush deals +14 damage
 +
*;8
 +
:Life Crush deals +16 damage
 +
*;9
 +
:Life Crush deals +18 damage
 +
*;10
 +
:Life Crush deals +20 damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Nimble Bone Mages || Summoned Skeletal Mages have a 6% chance to dodge any burst attack || {{Spoiler|
+
| Liferipper's || of Liferipping || Life Crush has a 3% chance to deal double damage and restore 10 health to you || {{Spoiler|
 
*;2
 
*;2
:Summoned Skeletal Mages have a 12% chance to dodge any burst attack
+
:Life Crush has a 6% chance to deal double damage and restore 20 health to you
 
*;3
 
*;3
:Summoned Skeletal Mages have a 18% chance to dodge any burst attack
+
:Life Crush has a 9% chance to deal double damage and restore 30 health to you
 
*;4
 
*;4
:Summoned Skeletal Mages have a 24% chance to dodge any burst attack
+
:Life Crush has a 12% chance to deal double damage and restore 40 health to you
 
*;5
 
*;5
:Summoned Skeletal Mages have a 30% chance to dodge any burst attack
+
:Life Crush has a 15% chance to deal double damage and restore 50 health to you
 +
*;6
 +
:Life Crush has a 18% chance to deal double damage and restore 60 health to you
 +
*;7
 +
:Life Crush has a 21% chance to deal double damage and restore 70 health to you
 +
*;8
 +
:Life Crush has a 24% chance to deal double damage and restore 80 health to you
 +
*;9
 +
:Life Crush has a 27% chance to deal double damage and restore 90 health to you
 +
*;10
 +
:Life Crush has a 30% chance to deal double damage and restore 100 health to you
 
}}
 
}}
 
|-
 
|-
||  ||  || of Heated Bones || Summoned Skeletal Mages deal +1 direct damage with each attack, but take 10% more damage from any cold attacks || {{Spoiler|
+
| Necromancer's || of Necromancy || {MOD_SKILL_NECROMANCY}{0.01} || {{Spoiler|
 
*;2
 
*;2
:Summoned Skeletal Mages deal +2 direct damage with each attack, but take 20% more damage from any cold attacks
+
:{MOD_SKILL_NECROMANCY}{0.02}
 
*;3
 
*;3
:Summoned Skeletal Mages deal +3 direct damage with each attack, but take 30% more damage from any cold attacks
+
:{MOD_SKILL_NECROMANCY}{0.03}
 
*;4
 
*;4
:Summoned Skeletal Mages deal +4 direct damage with each attack, but take 40% more damage from any cold attacks
+
:{MOD_SKILL_NECROMANCY}{0.04}
 
*;5
 
*;5
:Summoned Skeletal Mages deal +5 direct damage with each attack, but take 50% more damage from any cold attacks
+
:{MOD_SKILL_NECROMANCY}{0.05}
 
}}
 
}}
 
|-
 
|-
||  ||  || of Fragile Bones || Summoned Skeletal Mages deal +1 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks || {{Spoiler|
+
|  || of Life Theft || Life Steal has a 5% chance to reap an additional 100 health || {{Spoiler|
 
*;2
 
*;2
:Summoned Skeletal Mages deal +2 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks
+
:Life Steal has a 8% chance to reap an additional 100 health
 
*;3
 
*;3
:Summoned Skeletal Mages deal +3 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks
+
:Life Steal has a 11% chance to reap an additional 100 health
 
*;4
 
*;4
:Summoned Skeletal Mages deal +4 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks
+
:Life Steal has a 14% chance to reap an additional 100 health
 
*;5
 
*;5
:Summoned Skeletal Mages deal +5 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
+
:Life Steal has a 17% chance to reap an additional 100 health
 +
*;6
 +
:Life Steal has a 20% chance to reap an additional 100 health
 +
*;7
 +
:Life Steal has a 23% chance to reap an additional 100 health
 +
*;8
 +
:Life Steal has a 26% chance to reap an additional 100 health
 +
*;9
 +
:Life Steal has a 29% chance to reap an additional 100 health
 +
*;10
 +
:Life Steal has a 32% chance to reap an additional 100 health
 
}}
 
}}
 
|-
 
|-
||  ||  || of Fragile Bones || Summoned Skeletal Archers deal +1 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks || {{Spoiler|
+
| Crowd Reaper's || of Crowd Reaping || Life Steal has a 3% chance to affect all targets within 15 meters || {{Spoiler|
 
*;2
 
*;2
:Summoned Skeletal Archers deal +2 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks
+
:Life Steal has a 6% chance to affect all targets within 15 meters
 
*;3
 
*;3
:Summoned Skeletal Archers deal +3 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks
+
:Life Steal has a 9% chance to affect all targets within 15 meters
 
*;4
 
*;4
:Summoned Skeletal Archers deal +4 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks
+
:Life Steal has a 12% chance to affect all targets within 15 meters
 
*;5
 
*;5
:Summoned Skeletal Archers deal +5 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
+
:Life Steal has a 15% chance to affect all targets within 15 meters
 +
*;6
 +
:Life Steal has a 18% chance to affect all targets within 15 meters
 +
*;7
 +
:Life Steal has a 21% chance to affect all targets within 15 meters
 +
*;8
 +
:Life Steal has a 24% chance to affect all targets within 15 meters
 +
*;9
 +
:Life Steal has a 27% chance to affect all targets within 15 meters
 +
*;10
 +
:Life Steal has a 30% chance to affect all targets within 15 meters
 
}}
 
}}
 
|-
 
|-
||  ||  || of Anti-Nature Skeletons || All Summoned Skeletons deal +1 damage with each attack, but are instantly destroyed by ANY Nature attack || {{Spoiler|
+
| Lifestealer's || of Life Stealing || Life Steal attacks reap 2 additional health || {{Spoiler|
 
*;2
 
*;2
:All Summoned Skeletons deal +2 damage with each attack, but are instantly destroyed by ANY Nature attack
+
:Life Steal attacks reap 4 additional health
 
*;3
 
*;3
:All Summoned Skeletons deal +3 damage with each attack, but are instantly destroyed by ANY Nature attack
+
:Life Steal attacks reap 6 additional health
 
*;4
 
*;4
:All Summoned Skeletons deal +4 damage with each attack, but are instantly destroyed by ANY Nature attack
+
:Life Steal attacks reap 8 additional health
 
*;5
 
*;5
:All Summoned Skeletons deal +5 damage with each attack, but are instantly destroyed by ANY Nature attack
+
:Life Steal attacks reap 10 additional health
 +
*;6
 +
:Life Steal attacks reap 12 additional health
 +
*;7
 +
:Life Steal attacks reap 14 additional health
 +
*;8
 +
:Life Steal attacks reap 16 additional health
 +
*;9
 +
:Life Steal attacks reap 18 additional health
 +
*;10
 +
:Life Steal attacks reap 20 additional health
 
}}
 
}}
 
|-
 
|-
||  ||  || of Strong Zombies || Raised Zombies deal +1 damage with each attack || {{Spoiler|
+
|  ||  || Life Steal reduces monster aggression toward you as if you did 10 less damage || {{Spoiler|
 
*;2
 
*;2
:Raised Zombies deal +2 damage with each attack
+
:Life Steal reduces monster aggression toward you as if you did 20 less damage
 
*;3
 
*;3
:Raised Zombies deal +3 damage with each attack
+
:Life Steal reduces monster aggression toward you as if you did 30 less damage
 
*;4
 
*;4
:Raised Zombies deal +4 damage with each attack
+
:Life Steal reduces monster aggression toward you as if you did 40 less damage
 
*;5
 
*;5
:Raised Zombies deal +5 damage with each attack
+
:Life Steal reduces monster aggression toward you as if you did 50 less damage
 
*;6
 
*;6
:Raised Zombies deal +6 damage with each attack
+
:Life Steal reduces monster aggression toward you as if you did 60 less damage
 
*;7
 
*;7
:Raised Zombies deal +7 damage with each attack
+
:Life Steal reduces monster aggression toward you as if you did 70 less damage
 
*;8
 
*;8
:Raised Zombies deal +8 damage with each attack
+
:Life Steal reduces monster aggression toward you as if you did 80 less damage
 
*;9
 
*;9
:Raised Zombies deal +9 damage with each attack
+
:Life Steal reduces monster aggression toward you as if you did 90 less damage
 
*;10
 
*;10
:Raised Zombies deal +10 damage with each attack
+
:Life Steal reduces monster aggression toward you as if you did 100 less damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Inciting Zombies || Raised Zombies taunt as if they did 10% more damage || {{Spoiler|
+
|  || of Death Gazing || Deathgaze deals +10% damage || {{Spoiler|
 
*;2
 
*;2
:Raised Zombies taunt as if they did 20% more damage
+
:Deathgaze deals +20% damage
 
*;3
 
*;3
:Raised Zombies taunt as if they did 30% more damage
+
:Deathgaze deals +30% damage
 
*;4
 
*;4
:Raised Zombies taunt as if they did 40% more damage
+
:Deathgaze deals +40% damage
 
*;5
 
*;5
:Raised Zombies taunt as if they did 50% more damage
+
:Deathgaze deals +50% damage
 
*;6
 
*;6
:Raised Zombies taunt as if they did 60% more damage
+
:Deathgaze deals +60% damage
 
*;7
 
*;7
:Raised Zombies taunt as if they did 70% more damage
+
:Deathgaze deals +70% damage
 
*;8
 
*;8
:Raised Zombies taunt as if they did 80% more damage
+
:Deathgaze deals +80% damage
 
*;9
 
*;9
:Raised Zombies taunt as if they did 90% more damage
+
:Deathgaze deals +90% damage
 
*;10
 
*;10
:Raised Zombies taunt as if they did 100% more damage
+
:Deathgaze deals +100% damage
 
}}
 
}}
 
|-
 
|-
||| Mindreaver's || of Mindreaving || Mindreave deals +1 damage || {{Spoiler|
+
|  || of Death Leering || Deathgaze has a 4% chance to deal +200 damage || {{Spoiler|
 
*;2
 
*;2
:Mindreave deals +2 damage
+
:Deathgaze has a 8% chance to deal +200 damage
 
*;3
 
*;3
:Mindreave deals +3 damage
+
:Deathgaze has a 12% chance to deal +200 damage
 
*;4
 
*;4
:Mindreave deals +4 damage
+
:Deathgaze has a 16% chance to deal +200 damage
 
*;5
 
*;5
:Mindreave deals +5 damage
+
:Deathgaze has a 20% chance to deal +200 damage
 
*;6
 
*;6
:Mindreave deals +6 damage
+
:Deathgaze has a 24% chance to deal +200 damage
 
*;7
 
*;7
:Mindreave deals +7 damage
+
:Deathgaze has a 28% chance to deal +200 damage
 
*;8
 
*;8
:Mindreave deals +8 damage
+
:Deathgaze has a 32% chance to deal +200 damage
 
*;9
 
*;9
:Mindreave deals +9 damage
+
:Deathgaze has a 36% chance to deal +200 damage
 
*;10
 
*;10
:Mindreave deals +10 damage
+
:Deathgaze has a 40% chance to deal +200 damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Lingering Mindreaves || Mindreave attacks have a 20% chance to cause 15 additional damage over 15 seconds. || {{Spoiler|
+
|  || of Reaching Dead || Death's Hold deals +10% damage || {{Spoiler|
 
*;2
 
*;2
:Mindreave attacks have a 40% chance to cause 15 additional damage over 15 seconds.
+
:Death's Hold deals +20% damage
 
*;3
 
*;3
:Mindreave attacks have a 60% chance to cause 15 additional damage over 15 seconds.
+
:Death's Hold deals +30% damage
 
*;4
 
*;4
:Mindreave attacks have an 80% chance to cause 15 additional damage over 15 seconds.
+
:Death's Hold deals +40% damage
 
*;5
 
*;5
:Mindreave attacks have a 100% chance to cause 15 additional damage over 15 seconds.
+
:Death's Hold deals +50% damage
 
*;6
 
*;6
:Mindreave attacks have a 20% chance to cause 30 additional damage over 15 seconds.
+
:Death's Hold deals +60% damage
 
*;7
 
*;7
:Mindreave attacks have a 40% chance to cause 30 additional damage over 15 seconds.
+
:Death's Hold deals +70% damage
 
*;8
 
*;8
:Mindreave attacks have a 60% chance to cause 30 additional damage over 15 seconds.
+
:Death's Hold deals +80% damage
 
*;9
 
*;9
:Mindreave attacks have an 80% chance to cause 30 additional damage over 15 seconds.
+
:Death's Hold deals +90% damage
 
*;10
 
*;10
:Mindreave attacks have a 100% chance to cause 30 additional damage over 15 seconds.
+
:Death's Hold deals +100% damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Expansive Mindreaves || Mindreave has a 5% chance to hit all enemies within 10 meters || {{Spoiler|
+
|  ||  || Death's Hold generates 5 less Rage and reduces aggro as if it did 5 less damage || {{Spoiler|
 
*;2
 
*;2
:Mindreave has a 8% chance to hit all enemies within 10 meters
+
:Death's Hold generates 10 less Rage and reduces aggro as if it did 10 less damage
 
*;3
 
*;3
:Mindreave has a 12% chance to hit all enemies within 10 meters
+
:Death's Hold generates 15 less Rage and reduces aggro as if it did 15 less damage
 
*;4
 
*;4
:Mindreave has a 16% chance to hit all enemies within 10 meters
+
:Death's Hold generates 20 less Rage and reduces aggro as if it did 20 less damage
 
*;5
 
*;5
:Mindreave has a 20% chance to hit all enemies within 10 meters
+
:Death's Hold generates 25 less Rage and reduces aggro as if it did 25 less damage
 
*;6
 
*;6
:Mindreave has a 25% chance to hit all enemies within 10 meters
+
:Death's Hold generates 30 less Rage and reduces aggro as if it did 30 less damage
 
*;7
 
*;7
:Mindreave has a 28% chance to hit all enemies within 10 meters
+
:Death's Hold generates 35 less Rage and reduces aggro as if it did 35 less damage
 
*;8
 
*;8
:Mindreave has a 32% chance to hit all enemies within 10 meters
+
:Death's Hold generates 40 less Rage and reduces aggro as if it did 40 less damage
 
*;9
 
*;9
:Mindreave has a 36% chance to hit all enemies within 10 meters
+
:Death's Hold generates 45 less Rage and reduces aggro as if it did 45 less damage
 
*;10
 
*;10
:Mindreave has a 40% chance to hit all enemies within 10 meters
+
:Death's Hold generates 50 less Rage and reduces aggro as if it did 50 less damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Stunning Mindreaves || Mindreave has a 2% chance to stun the target || {{Spoiler|
+
|  || of Reaching Dead || Death's Hold has a 4% chance to deal +100 damage || {{Spoiler|
 
*;2
 
*;2
:Mindreave has a 3% chance to stun the target
+
:Death's Hold has a 8% chance to deal +100 damage
 
*;3
 
*;3
:Mindreave has a 4% chance to stun the target
+
:Death's Hold has a 12% chance to deal +100 damage
 
*;4
 
*;4
:Mindreave has a 5% chance to stun the target
+
:Death's Hold has a 16% chance to deal +100 damage
 
*;5
 
*;5
:Mindreave has a 6% chance to stun the target
+
:Death's Hold has a 20% chance to deal +100 damage
 
*;6
 
*;6
:Mindreave has a 7% chance to stun the target
+
:Death's Hold has a 24% chance to deal +100 damage
 
*;7
 
*;7
:Mindreave has a 8% chance to stun the target
+
:Death's Hold has a 28% chance to deal +100 damage
 
*;8
 
*;8
:Mindreave has a 9% chance to stun the target
+
:Death's Hold has a 32% chance to deal +100 damage
 
*;9
 
*;9
:Mindreave has a 10% chance to stun the target
+
:Death's Hold has a 36% chance to deal +100 damage
 
*;10
 
*;10
:Mindreave has a 12% chance to stun the target
+
:Death's Hold has a 40% chance to deal +100 damage
 
}}
 
}}
 
|-
 
|-
||  || || of Recuperative Mindreaves || Mindreave gives you 1 Power || {{Spoiler|
+
|  || of Deathsparks || Spark of Death deals +10% damage || {{Spoiler|
 
*;2
 
*;2
:Mindreave gives you 2 Power
+
:Spark of Death deals +20% damage
 
*;3
 
*;3
:Mindreave gives you 4 Power
+
:Spark of Death deals +30% damage
 
*;4
 
*;4
:Mindreave gives you 5 Power
+
:Spark of Death deals +40% damage
 
*;5
 
*;5
:Mindreave gives you 7 Power
+
:Spark of Death deals +50% damage
 
*;6
 
*;6
:Mindreave gives you 8 Power
+
:Spark of Death deals +60% damage
 
*;7
 
*;7
:Mindreave gives you 10 Power
+
:Spark of Death deals +70% damage
 
*;8
 
*;8
:Mindreave gives you 11 Power
+
:Spark of Death deals +80% damage
 
*;9
 
*;9
:Mindreave gives you 13 Power
+
:Spark of Death deals +90% damage
 
*;10
 
*;10
:Mindreave gives you 15 Power
+
:Spark of Death deals +100% damage
 
}}
 
}}
 
|-
 
|-
||  || ||  || After using Mindreave, you gain +1 Piercing Mitigation for 5 seconds || {{Spoiler|
+
|  || of Deathsparks || Spark of Death has a 4% chance to deal +100 damage || {{Spoiler|
 
*;2
 
*;2
:After using Mindreave, you gain +2 Piercing Mitigation for 5 seconds
+
:Spark of Death has a 8% chance to deal +100 damage
 
*;3
 
*;3
:After using Mindreave, you gain +3 Piercing Mitigation for 5 seconds
+
:Spark of Death has a 12% chance to deal +100 damage
 
*;4
 
*;4
:After using Mindreave, you gain +4 Piercing Mitigation for 5 seconds
+
:Spark of Death has a 16% chance to deal +100 damage
 
*;5
 
*;5
:After using Mindreave, you gain +5 Piercing Mitigation for 5 seconds
+
:Spark of Death has a 20% chance to deal +100 damage
 
*;6
 
*;6
:After using Mindreave, you gain +6 Piercing Mitigation for 5 seconds
+
:Spark of Death has a 24% chance to deal +100 damage
 
*;7
 
*;7
:After using Mindreave, you gain +7 Piercing Mitigation for 5 seconds
+
:Spark of Death has a 28% chance to deal +100 damage
 
*;8
 
*;8
:After using Mindreave, you gain +8 Piercing Mitigation for 5 seconds
+
:Spark of Death has a 32% chance to deal +100 damage
 
*;9
 
*;9
:After using Mindreave, you gain +9 Piercing Mitigation for 5 seconds
+
:Spark of Death has a 36% chance to deal +100 damage
 
*;10
 
*;10
:After using Mindreave, you gain +10 Piercing Mitigation for 5 seconds
+
:Spark of Death has a 40% chance to deal +100 damage
 
}}
 
}}
 
|-
 
|-
||  || ||  || After using Mindreave, your Reconstruct ability heals +20 for 15 seconds || {{Spoiler|
+
|  || of Ragesparks || Spark of Death steals up to 15 Rage from the target and turns half of it into Trauma damage || {{Spoiler|
 
*;2
 
*;2
:After using Mindreave, your Reconstruct ability heals +40 for 15 seconds
+
:Spark of Death steals up to 30 Rage from the target and turns half of it into Trauma damage
 
*;3
 
*;3
:After using Mindreave, your Reconstruct ability heals +60 for 15 seconds
+
:Spark of Death steals up to 45 Rage from the target and turns half of it into Trauma damage
 
*;4
 
*;4
:After using Mindreave, your Reconstruct ability heals +80 for 15 seconds
+
:Spark of Death steals up to 60 Rage from the target and turns half of it into Trauma damage
 
*;5
 
*;5
:After using Mindreave, your Reconstruct ability heals +100 for 15 seconds
+
:Spark of Death steals up to 75 Rage from the target and turns half of it into Trauma damage
 
}}
 
}}
 
|-
 
|-
|||  || of Critical Hits || {MOD_CRITICAL_HIT_DAMAGE}{0.05} || {{Spoiler|
+
| Chirurgeon's ||  || {BOOST_UNDEADHEALALL_SENDER}{4} || {{Spoiler|
 
*;2
 
*;2
:{MOD_CRITICAL_HIT_DAMAGE}{0.1}
+
:{BOOST_UNDEADHEALALL_SENDER}{8}
 
*;3
 
*;3
:{MOD_CRITICAL_HIT_DAMAGE}{0.15}
+
:{BOOST_UNDEADHEALALL_SENDER}{12}
 
*;4
 
*;4
:{MOD_CRITICAL_HIT_DAMAGE}{0.2}
+
:{BOOST_UNDEADHEALALL_SENDER}{16}
 
*;5
 
*;5
:{MOD_CRITICAL_HIT_DAMAGE}{0.25}
+
:{BOOST_UNDEADHEALALL_SENDER}{20}
 
*;6
 
*;6
:{MOD_CRITICAL_HIT_DAMAGE}{0.3}
+
:{BOOST_UNDEADHEALALL_SENDER}{24}
 
*;7
 
*;7
:{MOD_CRITICAL_HIT_DAMAGE}{0.35}
+
:{BOOST_UNDEADHEALALL_SENDER}{28}
 
*;8
 
*;8
:{MOD_CRITICAL_HIT_DAMAGE}{0.4}
+
:{BOOST_UNDEADHEALALL_SENDER}{32}
 
*;9
 
*;9
:{MOD_CRITICAL_HIT_DAMAGE}{0.45}
+
:{BOOST_UNDEADHEALALL_SENDER}{36}
 
*;10
 
*;10
:{MOD_CRITICAL_HIT_DAMAGE}{0.5}
+
:{BOOST_UNDEADHEALALL_SENDER}{40}
 
}}
 
}}
 
|-
 
|-
|||  || of Recuperative Mindreaves || Pain Bubble gives you 4 Power || {{Spoiler|
+
| Chirurgeon's ||  || Rebuild Undead heals you for 4 health || {{Spoiler|
 
*;2
 
*;2
:Pain Bubble gives you 8 Power
+
:Rebuild Undead heals you for 8 health
 
*;3
 
*;3
:Pain Bubble gives you 12 Power
+
:Rebuild Undead heals you for 12 health
 
*;4
 
*;4
:Pain Bubble gives you 16 Power
+
:Rebuild Undead heals you for 16 health
 
*;5
 
*;5
:Pain Bubble gives you 20 Power
+
:Rebuild Undead heals you for 20 health
 
*;6
 
*;6
:Pain Bubble gives you 24 Power
+
:Rebuild Undead heals you for 24 health
 
*;7
 
*;7
:Pain Bubble gives you 28 Power
+
:Rebuild Undead heals you for 28 health
 
*;8
 
*;8
:Pain Bubble gives you 32 Power
+
:Rebuild Undead heals you for 32 health
 
*;9
 
*;9
:Pain Bubble gives you 36 Power
+
:Rebuild Undead heals you for 36 health
 
*;10
 
*;10
:Pain Bubble gives you 40 Power
+
:Rebuild Undead heals you for 40 health
 
}}
 
}}
 
|-
 
|-
||  ||  || of System Shock || System Shock deals +10% damage || {{Spoiler|
+
|  ||  || Rebuild Undead heals you for 4 armor || {{Spoiler|
 
*;2
 
*;2
:System Shock deals +20% damage
+
:Rebuild Undead heals you for 8 armor
 
*;3
 
*;3
:System Shock deals +30% damage
+
:Rebuild Undead heals you for 12 armor
 
*;4
 
*;4
:System Shock deals +40% damage
+
:Rebuild Undead heals you for 16 armor
 
*;5
 
*;5
:System Shock deals +50% damage
+
:Rebuild Undead heals you for 20 armor
 
*;6
 
*;6
:System Shock deals +60% damage
+
:Rebuild Undead heals you for 24 armor
 
*;7
 
*;7
:System Shock deals +70% damage
+
:Rebuild Undead heals you for 28 armor
 
*;8
 
*;8
:System Shock deals +80% damage
+
:Rebuild Undead heals you for 32 armor
 
*;9
 
*;9
:System Shock deals +90% damage
+
:Rebuild Undead heals you for 36 armor
 
*;10
 
*;10
:System Shock deals +100% damage
+
:Rebuild Undead heals you for 40 armor
 
}}
 
}}
 
|-
 
|-
||  ||  || of Aftershocks || System Shock attacks have a 20% chance to cause 15 additional damage over 15 seconds. || {{Spoiler|
+
|  ||  || Rebuild Undead recovers 2 power for you || {{Spoiler|
 
*;2
 
*;2
:System Shock attacks have a 20% chance to cause 30 additional damage over 15 seconds.
+
:Rebuild Undead recovers 4 power for you
 
*;3
 
*;3
:System Shock attacks have a 25% chance to cause 30 additional damage over 15 seconds.
+
:Rebuild Undead recovers 6 power for you
 
*;4
 
*;4
:System Shock attacks have a 60% chance to cause 15 additional damage over 15 seconds.
+
:Rebuild Undead recovers 8 power for you
 
*;5
 
*;5
:System Shock attacks have a 40% chance to cause 30 additional damage over 15 seconds.
+
:Rebuild Undead recovers 10 power for you
 
*;6
 
*;6
:System Shock attacks have a 50% chance to cause 30 additional damage over 15 seconds.
+
:Rebuild Undead recovers 12 power for you
 
*;7
 
*;7
:System Shock attacks have a 60% chance to cause 30 additional damage over 15 seconds.
+
:Rebuild Undead recovers 14 power for you
 
*;8
 
*;8
:System Shock attacks have a 70% chance to cause 30 additional damage over 15 seconds.
+
:Rebuild Undead recovers 16 power for you
 
*;9
 
*;9
:System Shock attacks have an 80% chance to cause 30 additional damage over 15 seconds.
+
:Rebuild Undead recovers 18 power for you
 
*;10
 
*;10
:System Shock attacks have a 100% chance to cause 30 additional damage over 15 seconds.
+
:Rebuild Undead recovers 20 power for you
 
}}
 
}}
 
|-
 
|-
||  ||  || of Calming Shocks || System Shock generates 4 less Rage || {{Spoiler|
+
|  ||  || Create Super Zombie also heals yourself for 30 health || {{Spoiler|
 
*;2
 
*;2
:System Shock generates 8 less Rage
+
:Create Super Zombie also heals yourself for 40 health
 
*;3
 
*;3
:System Shock generates 12 less Rage
+
:Create Super Zombie also heals yourself for 50 health
 
*;4
 
*;4
:System Shock generates 16 less Rage
+
:Create Super Zombie also heals yourself for 60 health
 
*;5
 
*;5
:System Shock generates 20 less Rage
+
:Create Super Zombie also heals yourself for 70 health
 
*;6
 
*;6
:System Shock generates 24 less Rage
+
:Create Super Zombie also heals yourself for 80 health
 
*;7
 
*;7
:System Shock generates 28 less Rage
+
:Create Super Zombie also heals yourself for 90 health
 
*;8
 
*;8
:System Shock generates 32 less Rage
+
:Create Super Zombie also heals yourself for 100 health
 
*;9
 
*;9
:System Shock generates 36 less Rage
+
:Create Super Zombie also heals yourself for 110 health
 
*;10
 
*;10
:System Shock generates 40 less Rage
+
:Create Super Zombie also heals yourself for 120 health
 
}}
 
}}
 
|-
 
|-
||  ||  || of Critical Shocks || System Shock has a 4% chance to deal +50 damage || {{Spoiler|
+
|  ||  || Create Shambling Corpse also heals yourself for 20 health || {{Spoiler|
 
*;2
 
*;2
:System Shock has a 8% chance to deal +50 damage
+
:Create Shambling Corpse also heals yourself for 25 health
 
*;3
 
*;3
:System Shock has a 12% chance to deal +50 damage
+
:Create Shambling Corpse also heals yourself for 30 health
 
*;4
 
*;4
:System Shock has a 16% chance to deal +50 damage
+
:Create Shambling Corpse also heals yourself for 35 health
 
*;5
 
*;5
:System Shock has a 20% chance to deal +50 damage
+
:Create Shambling Corpse also heals yourself for 40 health
 
*;6
 
*;6
:System Shock has a 24% chance to deal +50 damage
+
:Create Shambling Corpse also heals yourself for 45 health
 
*;7
 
*;7
:System Shock has a 28% chance to deal +50 damage
+
:Create Shambling Corpse also heals yourself for 50 health
 
*;8
 
*;8
:System Shock has a 32% chance to deal +50 damage
+
:Create Shambling Corpse also heals yourself for 55 health
 
*;9
 
*;9
:System Shock has a 36% chance to deal +50 damage
+
:Create Shambling Corpse also heals yourself for 60 health
 
*;10
 
*;10
:System Shock has a 40% chance to deal +50 damage
+
:Create Shambling Corpse also heals yourself for 65 health
 
}}
 
}}
 
|-
 
|-
||  || || of Refreshing Shocks || System Shock heals you for 3 health || {{Spoiler|
+
|  || of Dark Waves || Wave of Darkness deals +10% damage || {{Spoiler|
 
*;2
 
*;2
:System Shock heals you for 6 health
+
:Wave of Darkness deals +20% damage
 
*;3
 
*;3
:System Shock heals you for 9 health
+
:Wave of Darkness deals +30% damage
 
*;4
 
*;4
:System Shock heals you for 12 health
+
:Wave of Darkness deals +40% damage
 
*;5
 
*;5
:System Shock heals you for 15 health
+
:Wave of Darkness deals +50% damage
 
*;6
 
*;6
:System Shock heals you for 18 health
+
:Wave of Darkness deals +60% damage
 
*;7
 
*;7
:System Shock heals you for 21 health
+
:Wave of Darkness deals +70% damage
 
*;8
 
*;8
:System Shock heals you for 24 health
+
:Wave of Darkness deals +80% damage
 
*;9
 
*;9
:System Shock heals you for 27 health
+
:Wave of Darkness deals +90% damage
 
*;10
 
*;10
:System Shock heals you for 30 health
+
:Wave of Darkness deals +100% damage
 
}}
 
}}
 
|-
 
|-
||  || || of Reconstruction || {BOOST_RECONSTRUCT_SENDER}{12} || {{Spoiler|
+
|  || of Dark Waves of Power || Wave of Darkness restores 2 power to you || {{Spoiler|
 
*;2
 
*;2
:{BOOST_RECONSTRUCT_SENDER}{24}
+
:Wave of Darkness restores 4 power to you
 
*;3
 
*;3
:{BOOST_RECONSTRUCT_SENDER}{36}
+
:Wave of Darkness restores 6 power to you
 
*;4
 
*;4
:{BOOST_RECONSTRUCT_SENDER}{48}
+
:Wave of Darkness restores 8 power to you
 
*;5
 
*;5
:{BOOST_RECONSTRUCT_SENDER}{60}
+
:Wave of Darkness restores 10 power to you
 
*;6
 
*;6
:{BOOST_RECONSTRUCT_SENDER}{72}
+
:Wave of Darkness restores 12 power to you
 
*;7
 
*;7
:{BOOST_RECONSTRUCT_SENDER}{84}
+
:Wave of Darkness restores 14 power to you
 
*;8
 
*;8
:{BOOST_RECONSTRUCT_SENDER}{96}
+
:Wave of Darkness restores 16 power to you
 
*;9
 
*;9
:{BOOST_RECONSTRUCT_SENDER}{108}
+
:Wave of Darkness restores 18 power to you
 
*;10
 
*;10
:{BOOST_RECONSTRUCT_SENDER}{120}
+
:Wave of Darkness restores 20 power to you
 
}}
 
}}
 
|-
 
|-
||  || || of Revitalization || {BOOST_REVITALIZE_SENDER}{6} || {{Spoiler|
+
|  || of Dark Life || Wave of Darkness heals you for 15 health || {{Spoiler|
 
*;2
 
*;2
:{BOOST_REVITALIZE_SENDER}{12}
+
:Wave of Darkness heals you for 30 health
 
*;3
 
*;3
:{BOOST_REVITALIZE_SENDER}{18}
+
:Wave of Darkness heals you for 45 health
 
*;4
 
*;4
:{BOOST_REVITALIZE_SENDER}{24}
+
:Wave of Darkness heals you for 60 health
 
*;5
 
*;5
:{BOOST_REVITALIZE_SENDER}{30}
+
:Wave of Darkness heals you for 75 health
 
*;6
 
*;6
:{BOOST_REVITALIZE_SENDER}{36}
+
:Wave of Darkness heals you for 90 health
 
*;7
 
*;7
:{BOOST_REVITALIZE_SENDER}{42}
+
:Wave of Darkness heals you for 105 health
 
*;8
 
*;8
:{BOOST_REVITALIZE_SENDER}{48}
+
:Wave of Darkness heals you for 120 health
 
*;9
 
*;9
:{BOOST_REVITALIZE_SENDER}{54}
+
:Wave of Darkness heals you for 135 health
 
*;10
 
*;10
:{BOOST_REVITALIZE_SENDER}{60}
+
:Wave of Darkness heals you for 150 health
 
}}
 
}}
 
|-
 
|-
|| ||| of Reconstruction || Reconstruct causes the target to take 1 less damage from any attack for 10 seconds || {{Spoiler|
+
| Fearmongering || of Dark Waves || Wave of Darkness deals +6 damage to sentient creatures || {{Spoiler|
 
*;2
 
*;2
:Reconstruct causes the target to take 2 less damage from any attack for 10 seconds
+
:Wave of Darkness deals +12 damage to sentient creatures
 
*;3
 
*;3
:Reconstruct causes the target to take 3 less damage from any attack for 10 seconds
+
:Wave of Darkness deals +18 damage to sentient creatures
 
*;4
 
*;4
:Reconstruct causes the target to take 4 less damage from any attack for 10 seconds
+
:Wave of Darkness deals +24 damage to sentient creatures
 
*;5
 
*;5
:Reconstruct causes the target to take 5 less damage from any attack for 10 seconds
+
:Wave of Darkness deals +30 damage to sentient creatures
 +
*;6
 +
:Wave of Darkness deals +36 damage to sentient creatures
 +
*;7
 +
:Wave of Darkness deals +42 damage to sentient creatures
 +
*;8
 +
:Wave of Darkness deals +48 damage to sentient creatures
 +
*;9
 +
:Wave of Darkness deals +54 damage to sentient creatures
 +
*;10
 +
:Wave of Darkness deals +60 damage to sentient creatures
 
}}
 
}}
 
|-
 
|-
||  ||  || of Mind Protection || Revitalize causes the target to take 1 less damage from Psychic attacks for 10 seconds || {{Spoiler|
+
|  || of Stone Bone Warriors || All Summoned Skeletons have +12 health || {{Spoiler|
 
*;2
 
*;2
:Revitalize causes the target to take 2 less damage from Psychic attacks for 10 seconds
+
:All Summoned Skeletons have +24 health
 
*;3
 
*;3
:Revitalize causes the target to take 3 less damage from Psychic attacks for 10 seconds
+
:All Summoned Skeletons have +36 health
 
*;4
 
*;4
:Revitalize causes the target to take 4 less damage from Psychic attacks for 10 seconds
+
:All Summoned Skeletons have +48 health
 
*;5
 
*;5
:Revitalize causes the target to take 5 less damage from Psychic attacks for 10 seconds
+
:All Summoned Skeletons have +60 health
 +
*;6
 +
:All Summoned Skeletons have +72 health
 +
*;7
 +
:All Summoned Skeletons have +84 health
 +
*;8
 +
:All Summoned Skeletons have +96 health
 +
*;9
 +
:All Summoned Skeletons have +108 health
 +
*;10
 +
:All Summoned Skeletons have +120 health
 
}}
 
}}
 
|-
 
|-
||  || ||  || Reconstruct also restores 5 power to the target || {{Spoiler|
+
|  || of Plated Bone Warriors || All Summoned Skeletons have +15 armor || {{Spoiler|
 
*;2
 
*;2
:Reconstruct also restores 10 power to the target
+
:All Summoned Skeletons have +30 armor
 
*;3
 
*;3
:Reconstruct also restores 15 power to the target
+
:All Summoned Skeletons have +45 armor
 
*;4
 
*;4
:Reconstruct also restores 20 power to the target
+
:All Summoned Skeletons have +60 armor
 
*;5
 
*;5
:Reconstruct also restores 25 power to the target
+
:All Summoned Skeletons have +75 armor
 
*;6
 
*;6
:Reconstruct also restores 30 power to the target
+
:All Summoned Skeletons have +90 armor
 
*;7
 
*;7
:Reconstruct also restores 35 power to the target
+
:All Summoned Skeletons have +105 armor
 
*;8
 
*;8
:Reconstruct also restores 40 power to the target
+
:All Summoned Skeletons have +120 armor
 
*;9
 
*;9
:Reconstruct also restores 45 power to the target
+
:All Summoned Skeletons have +135 armor
 
*;10
 
*;10
:Reconstruct also restores 50 power to the target
+
:All Summoned Skeletons have +150 armor
 
}}
 
}}
 
|-
 
|-
||  ||  || of Organ Repair || Reconstruct removes ongoing Trauma effects (up to 3 dmg/sec) || {{Spoiler|
+
|  || of Bone Arrows || Summoned Skeletal Archers deal +1 direct damage with each attack || {{Spoiler|
 
*;2
 
*;2
:Reconstruct removes ongoing Trauma effects (up to 6 dmg/sec)
+
:Summoned Skeletal Archers deal +2 direct damage with each attack
 
*;3
 
*;3
:Reconstruct removes ongoing Trauma effects (up to 9 dmg/sec)
+
:Summoned Skeletal Archers deal +3 direct damage with each attack
 
*;4
 
*;4
:Reconstruct removes ongoing Trauma effects (up to 12 dmg/sec)
+
:Summoned Skeletal Archers deal +4 direct damage with each attack
 
*;5
 
*;5
:Reconstruct removes ongoing Trauma effects (up to 15 dmg/sec)
+
:Summoned Skeletal Archers deal +5 direct damage with each attack
 
*;6
 
*;6
:Reconstruct removes ongoing Trauma effects (up to 18 dmg/sec)
+
:Summoned Skeletal Archers deal +6 direct damage with each attack
 
*;7
 
*;7
:Reconstruct removes ongoing Trauma effects (up to 21 dmg/sec)
+
:Summoned Skeletal Archers deal +7 direct damage with each attack
 
*;8
 
*;8
:Reconstruct removes ongoing Trauma effects (up to 24 dmg/sec)
+
:Summoned Skeletal Archers deal +8 direct damage with each attack
 
*;9
 
*;9
:Reconstruct removes ongoing Trauma effects (up to 27 dmg/sec)
+
:Summoned Skeletal Archers deal +9 direct damage with each attack
 
*;10
 
*;10
:Reconstruct removes ongoing Trauma effects (up to 30 dmg/sec)
+
:Summoned Skeletal Archers deal +10 direct damage with each attack
 
}}
 
}}
 
|-
 
|-
||  ||  || of Reconstructed Feet || Reconstruct increases target's sprint speed by 1 for 10 seconds || {{Spoiler|
+
|  || of Dense Sentries || Summoned Skeletal Swordsmen have +25 armor || {{Spoiler|
 
*;2
 
*;2
:Reconstruct increases target's sprint speed by 1.5 for 10 seconds
+
:Summoned Skeletal Swordsmen have +50 armor
 
*;3
 
*;3
:Reconstruct increases target's sprint speed by 2 for 10 seconds
+
:Summoned Skeletal Swordsmen have +75 armor
 
*;4
 
*;4
:Reconstruct increases target's sprint speed by 2.5 for 10 seconds
+
:Summoned Skeletal Swordsmen have +100 armor
 
*;5
 
*;5
:Reconstruct increases target's sprint speed by 3 for 10 seconds
+
:Summoned Skeletal Swordsmen have +125 armor
 
*;6
 
*;6
:Reconstruct increases target's sprint speed by 3.5 for 10 seconds
+
:Summoned Skeletal Swordsmen have +150 armor
 
*;7
 
*;7
:Reconstruct increases target's sprint speed by 4 for 10 seconds
+
:Summoned Skeletal Swordsmen have +175 armor
 
*;8
 
*;8
:Reconstruct increases target's sprint speed by 4.5 for 10 seconds
+
:Summoned Skeletal Swordsmen have +200 armor
 
*;9
 
*;9
:Reconstruct increases target's sprint speed by 5 for 10 seconds
+
:Summoned Skeletal Swordsmen have +225 armor
 
*;10
 
*;10
:Reconstruct increases target's sprint speed by 5.5 for 10 seconds
+
:Summoned Skeletal Swordsmen have +250 armor
 
}}
 
}}
 
|-
 
|-
||  ||  || of Armored Reconstruction || Revitalize restores 10 armor to YOU (regardless of the target of the ability) || {{Spoiler|
+
|  || of Fiery Death || Summoned Skeletal Mages deal +1 direct damage with each attack || {{Spoiler|
 
*;2
 
*;2
:Revitalize restores 20 armor to YOU (regardless of the target of the ability)
+
:Summoned Skeletal Mages deal +2 direct damage with each attack
 
*;3
 
*;3
:Revitalize restores 30 armor to YOU (regardless of the target of the ability)
+
:Summoned Skeletal Mages deal +3 direct damage with each attack
 
*;4
 
*;4
:Revitalize restores 40 armor to YOU (regardless of the target of the ability)
+
:Summoned Skeletal Mages deal +5 direct damage with each attack
 
*;5
 
*;5
:Revitalize restores 50 armor to YOU (regardless of the target of the ability)
+
:Summoned Skeletal Mages deal +6 direct damage with each attack
 
*;6
 
*;6
:Revitalize restores 60 armor to YOU (regardless of the target of the ability)
+
:Summoned Skeletal Mages deal +8 direct damage with each attack
 
*;7
 
*;7
:Revitalize restores 70 armor to YOU (regardless of the target of the ability)
+
:Summoned Skeletal Mages deal +9 direct damage with each attack
 
*;8
 
*;8
:Revitalize restores 80 armor to YOU (regardless of the target of the ability)
+
:Summoned Skeletal Mages deal +10 direct damage with each attack
 
*;9
 
*;9
:Revitalize restores 90 armor to YOU (regardless of the target of the ability)
+
:Summoned Skeletal Mages deal +12 direct damage with each attack
 
*;10
 
*;10
:Revitalize restores 100 armor to YOU (regardless of the target of the ability)
+
:Summoned Skeletal Mages deal +13 direct damage with each attack
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || Psi Health Wave instantly heals all targets for 7 health || {{Spoiler|
+
|  ||  || Summoned Skeletal Archers and Mages have +8 health || {{Spoiler|
 
*;2
 
*;2
:Psi Health Wave instantly heals all targets for 14 health
+
:Summoned Skeletal Archers and Mages have +16 health
 
*;3
 
*;3
:Psi Health Wave instantly heals all targets for 21 health
+
:Summoned Skeletal Archers and Mages have +24 health
 
*;4
 
*;4
:Psi Health Wave instantly heals all targets for 28 health
+
:Summoned Skeletal Archers and Mages have +32 health
 
*;5
 
*;5
:Psi Health Wave instantly heals all targets for 35 health
+
:Summoned Skeletal Archers and Mages have +40 health
 
*;6
 
*;6
:Psi Health Wave instantly heals all targets for 42 health
+
:Summoned Skeletal Archers and Mages have +48 health
 
*;7
 
*;7
:Psi Health Wave instantly heals all targets for 49 health
+
:Summoned Skeletal Archers and Mages have +56 health
 
*;8
 
*;8
:Psi Health Wave instantly heals all targets for 56 health
+
:Summoned Skeletal Archers and Mages have +64 health
 
*;9
 
*;9
:Psi Health Wave instantly heals all targets for 63 health
+
:Summoned Skeletal Archers and Mages have +72 health
 
*;10
 
*;10
:Psi Health Wave instantly heals all targets for 70 health
+
:Summoned Skeletal Archers and Mages have +80 health
 
}}
 
}}
 
|-
 
|-
||  ||  || of Miraculous Psi Waves || Psi Health Wave has a 2% chance to heal all targets for 250 health || {{Spoiler|
+
| Necromancer's || of Mighty Bone Warriors || Summoned Skeletal Swordsmen deal +1 damage with each attack || {{Spoiler|
 
*;2
 
*;2
:Psi Health Wave has a 4% chance to heal all targets for 250 health
+
:Summoned Skeletal Swordsmen deal +2 damage with each attack
 
*;3
 
*;3
:Psi Health Wave has a 6% chance to heal all targets for 250 health
+
:Summoned Skeletal Swordsmen deal +3 damage with each attack
 
*;4
 
*;4
:Psi Health Wave has a 8% chance to heal all targets for 250 health
+
:Summoned Skeletal Swordsmen deal +5 damage with each attack
 
*;5
 
*;5
:Psi Health Wave has a 10% chance to heal all targets for 250 health
+
:Summoned Skeletal Swordsmen deal +7 damage with each attack
*;6
 
:Psi Health Wave has a 12% chance to heal all targets for 250 health
 
*;7
 
:Psi Health Wave has a 14% chance to heal all targets for 250 health
 
*;8
 
:Psi Health Wave has a 16% chance to heal all targets for 250 health
 
*;9
 
:Psi Health Wave has a 18% chance to heal all targets for 250 health
 
*;10
 
:Psi Health Wave has a 20% chance to heal all targets for 250 health
 
 
}}
 
}}
 
|-
 
|-
||  || ||  || Psi Health Wave instantly heals you for 30 health || {{Spoiler|
+
|  || of Laughing Bone Warriors || Summoned Skeletal Swordsmen taunt as if they did 10% more damage || {{Spoiler|
 
*;2
 
*;2
:Psi Health Wave instantly heals you for 50 health
+
:Summoned Skeletal Swordsmen taunt as if they did 20% more damage
 
*;3
 
*;3
:Psi Health Wave instantly heals you for 70 health
+
:Summoned Skeletal Swordsmen taunt as if they did 30% more damage
 
*;4
 
*;4
:Psi Health Wave instantly heals you for 90 health
+
:Summoned Skeletal Swordsmen taunt as if they did 40% more damage
 
*;5
 
*;5
:Psi Health Wave instantly heals you for 110 health
+
:Summoned Skeletal Swordsmen taunt as if they did 50% more damage
 +
*;6
 +
:Summoned Skeletal Swordsmen taunt as if they did 60% more damage
 +
*;7
 +
:Summoned Skeletal Swordsmen taunt as if they did 70% more damage
 +
*;8
 +
:Summoned Skeletal Swordsmen taunt as if they did 80% more damage
 +
*;9
 +
:Summoned Skeletal Swordsmen taunt as if they did 90% more damage
 +
*;10
 +
:Summoned Skeletal Swordsmen taunt as if they did 100% more damage
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || Psi Health Wave raises your Electricity Mitigation by 1 for 15 seconds. || {{Spoiler|
+
|  ||  || Summoned Skeletal Archers regenerate +3 health every update, both in and out of combat || {{Spoiler|
 
*;2
 
*;2
:Psi Health Wave raises your Electricity and Acid Mitigation by 1 for 15 seconds.
+
:Summoned Skeletal Archers regenerate +6 health every update, both in and out of combat
 
*;3
 
*;3
:Psi Health Wave raises your Electricity, Acid, and Cold Mitigation by 1 for 15 seconds.
+
:Summoned Skeletal Archers regenerate +9 health every update, both in and out of combat
 
*;4
 
*;4
:Psi Health Wave raises your Electricity and Acid Mitigation by 2 for 15 seconds.
+
:Summoned Skeletal Archers regenerate +12 health every update, both in and out of combat
 
*;5
 
*;5
:Psi Health Wave raises your Electricity, Acid, and Cold Mitigation by 2 for 15 seconds.
+
:Summoned Skeletal Archers regenerate +15 health every update, both in and out of combat
 +
*;6
 +
:Summoned Skeletal Archers regenerate +18 health every update, both in and out of combat
 +
*;7
 +
:Summoned Skeletal Archers regenerate +21 health every update, both in and out of combat
 +
*;8
 +
:Summoned Skeletal Archers regenerate +24 health every update, both in and out of combat
 +
*;9
 +
:Summoned Skeletal Archers regenerate +27 health every update, both in and out of combat
 +
*;10
 +
:Summoned Skeletal Archers regenerate +30 health every update, both in and out of combat
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || Psi Armor Wave instantly restores 8 armor to all targets || {{Spoiler|
+
|  ||  || Summoned Skeletal Swordsmen and Mages regenerate +2 health every update, both in and out of combat || {{Spoiler|
 
*;2
 
*;2
:Psi Armor Wave instantly restores 16 armor to all targets
+
:Summoned Skeletal Swordsmen and Mages regenerate +4 health every update, both in and out of combat
 
*;3
 
*;3
:Psi Armor Wave instantly restores 24 armor to all targets
+
:Summoned Skeletal Swordsmen and Mages regenerate +6 health every update, both in and out of combat
 
*;4
 
*;4
:Psi Armor Wave instantly restores 32 armor to all targets
+
:Summoned Skeletal Swordsmen and Mages regenerate +8 health every update, both in and out of combat
 
*;5
 
*;5
:Psi Armor Wave instantly restores 40 armor to all targets
+
:Summoned Skeletal Swordsmen and Mages regenerate +10 health every update, both in and out of combat
 
*;6
 
*;6
:Psi Armor Wave instantly restores 48 armor to all targets
+
:Summoned Skeletal Swordsmen and Mages regenerate +12 health every update, both in and out of combat
 
*;7
 
*;7
:Psi Armor Wave instantly restores 56 armor to all targets
+
:Summoned Skeletal Swordsmen and Mages regenerate +14 health every update, both in and out of combat
 
*;8
 
*;8
:Psi Armor Wave instantly restores 64 armor to all targets
+
:Summoned Skeletal Swordsmen and Mages regenerate +16 health every update, both in and out of combat
 
*;9
 
*;9
:Psi Armor Wave instantly restores 72 armor to all targets
+
:Summoned Skeletal Swordsmen and Mages regenerate +18 health every update, both in and out of combat
 
*;10
 
*;10
:Psi Armor Wave instantly restores 80 armor to all targets
+
:Summoned Skeletal Swordsmen and Mages regenerate +20 health every update, both in and out of combat
 
}}
 
}}
 
|-
 
|-
||  ||  || of Armor Surprises || Psi Armor Wave has a 4% chance to instantly restore 250 armor to all targets || {{Spoiler|
+
|  ||  || Summoned Skeletal Swordsmen regenerate +3 armor every update, both in and out of combat || {{Spoiler|
 
*;2
 
*;2
:Psi Armor Wave has a 6% chance to instantly restore 250 armor to all targets
+
:Summoned Skeletal Swordsmen regenerate +6 armor every update, both in and out of combat
 
*;3
 
*;3
:Psi Armor Wave has a 8% chance to instantly restore 250 armor to all targets
+
:Summoned Skeletal Swordsmen regenerate +9 armor every update, both in and out of combat
 
*;4
 
*;4
:Psi Armor Wave has a 10% chance to instantly restore 250 armor to all targets
+
:Summoned Skeletal Swordsmen regenerate +12 armor every update, both in and out of combat
 
*;5
 
*;5
:Psi Armor Wave has a 12% chance to instantly restore 250 armor to all targets
+
:Summoned Skeletal Swordsmen regenerate +15 armor every update, both in and out of combat
 
*;6
 
*;6
:Psi Armor Wave has a 14% chance to instantly restore 250 armor to all targets
+
:Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combat
 
*;7
 
*;7
:Psi Armor Wave has a 16% chance to instantly restore 250 armor to all targets
+
:Summoned Skeletal Swordsmen regenerate +21 armor every update, both in and out of combat
 
*;8
 
*;8
:Psi Armor Wave has a 18% chance to instantly restore 250 armor to all targets
+
:Summoned Skeletal Swordsmen regenerate +24 armor every update, both in and out of combat
 
*;9
 
*;9
:Psi Armor Wave has a 20% chance to instantly restore 250 armor to all targets
+
:Summoned Skeletal Swordsmen regenerate +27 armor every update, both in and out of combat
 
*;10
 
*;10
:Psi Armor Wave has a 22% chance to instantly restore 250 armor to all targets
+
:Summoned Skeletal Swordsmen regenerate +30 armor every update, both in and out of combat
 
}}
 
}}
 
|-
 
|-
||  || ||  || Psi Armor Wave and Mind Armor Wave instantly restores 40 armor to you || {{Spoiler|
+
|  || of Angry Bone Warriors || Summoned Skeletal Swordsmen have 10% less Max Rage, allowing them to use their stun attack more often || {{Spoiler|
 
*;2
 
*;2
:Psi Armor Wave and Mind Armor Wave instantly restores 60 armor to you
+
:Summoned Skeletal Swordsmen have 17% less Max Rage, allowing them to use their stun attack more often
 
*;3
 
*;3
:Psi Armor Wave and Mind Armor Wave instantly restores 80 armor to you
+
:Summoned Skeletal Swordsmen have 25% less Max Rage, allowing them to use their stun attack more often
 
*;4
 
*;4
:Psi Armor Wave and Mind Armor Wave instantly restores 100 armor to you
+
:Summoned Skeletal Swordsmen have 32% less Max Rage, allowing them to use their stun attack more often
 
*;5
 
*;5
:Psi Armor Wave and Mind Armor Wave instantly restores 120 armor to you
+
:Summoned Skeletal Swordsmen have 40% less Max Rage, allowing them to use their stun attack more often
 
}}
 
}}
 
|-
 
|-
||  || ||  || Psi Power Wave has a 5% chance to instantly restore 20 power to all targets || {{Spoiler|
+
|  || of Toughened Bone Warriors || Summoned Skeletal Swordsmen take 1 less direct damage from each attack || {{Spoiler|
 
*;2
 
*;2
:Psi Power Wave has a 10% chance to instantly restore 20 power to all targets
+
:Summoned Skeletal Swordsmen take 2 less direct damage from each attack
 
*;3
 
*;3
:Psi Power Wave has a 15% chance to instantly restore 20 power to all targets
+
:Summoned Skeletal Swordsmen take 3 less direct damage from each attack
 
*;4
 
*;4
:Psi Power Wave has a 20% chance to instantly restore 20 power to all targets
+
:Summoned Skeletal Swordsmen take 4 less direct damage from each attack
 
*;5
 
*;5
:Psi Power Wave has a 25% chance to instantly restore 20 power to all targets
+
:Summoned Skeletal Swordsmen take 5 less direct damage from each attack
*;6
 
:Psi Power Wave has a 30% chance to instantly restore 20 power to all targets
 
*;7
 
:Psi Power Wave has a 35% chance to instantly restore 20 power to all targets
 
*;8
 
:Psi Power Wave has a 40% chance to instantly restore 20 power to all targets
 
*;9
 
:Psi Power Wave has a 45% chance to instantly restore 20 power to all targets
 
*;10
 
:Psi Power Wave has a 50% chance to instantly restore 20 power to all targets
 
 
}}
 
}}
 
|-
 
|-
||  ||  || of Sudden Power Overloads || Psi Power Wave has a 1% chance to restore 100 power to all targets || {{Spoiler|
+
|  || of Crushproof Skeletons || All Summoned Skeletons take 1 less damage from Crushing attacks || {{Spoiler|
 
*;2
 
*;2
:Psi Power Wave has a 2% chance to restore 100 power to all targets
+
:All Summoned Skeletons take 2 less damage from Crushing attacks
 
*;3
 
*;3
:Psi Power Wave has a 3% chance to restore 100 power to all targets
+
:All Summoned Skeletons take 3 less damage from Crushing attacks
 
*;4
 
*;4
:Psi Power Wave has a 4% chance to restore 100 power to all targets
+
:All Summoned Skeletons take 4 less damage from Crushing attacks
 
*;5
 
*;5
:Psi Power Wave has a 5% chance to restore 100 power to all targets
+
:All Summoned Skeletons take 5 less damage from Crushing attacks
*;6
 
:Psi Power Wave has a 6% chance to restore 100 power to all targets
 
*;7
 
:Psi Power Wave has a 7% chance to restore 100 power to all targets
 
*;8
 
:Psi Power Wave has a 8% chance to restore 100 power to all targets
 
*;9
 
:Psi Power Wave has a 9% chance to restore 100 power to all targets
 
*;10
 
:Psi Power Wave has a 10% chance to restore 100 power to all targets
 
 
}}
 
}}
 
|-
 
|-
||  || ||  || Psi Power Wave and Mind Armor Wave instantly restores 5 power to you || {{Spoiler|
+
|  || of Pierceproof Skeletons || All Summoned Skeletons take 1 less damage from Piercing attacks || {{Spoiler|
 
*;2
 
*;2
:Psi Power Wave and Mind Armor Wave instantly restores 10 power to you
+
:All Summoned Skeletons take 2 less damage from Piercing attacks
 
*;3
 
*;3
:Psi Power Wave and Mind Armor Wave instantly restores 15 power to you
+
:All Summoned Skeletons take 3 less damage from Piercing attacks
 
*;4
 
*;4
:Psi Power Wave and Mind Armor Wave instantly restores 20 power to you
+
:All Summoned Skeletons take 4 less damage from Piercing attacks
 
*;5
 
*;5
:Psi Power Wave and Mind Armor Wave instantly restores 25 power to you
+
:All Summoned Skeletons take 5 less damage from Piercing attacks
 
}}
 
}}
 
|-
 
|-
||  || ||  || Mind Armor Wave causes all allies' melee attacks to cost -1 Power for 20 seconds || {{Spoiler|
+
|  || of Unflapping Skeletons || Summoned Skeletal Swordsmen have a 8% chance to ignore any Knockback or Stun effect || {{Spoiler|
 
*;2
 
*;2
:Mind Armor Wave causes all allies' melee attacks to cost -2 Power for 20 seconds
+
:Summoned Skeletal Swordsmen have a 16% chance to ignore any Knockback or Stun effect
 
*;3
 
*;3
:Mind Armor Wave causes all allies' melee attacks to cost -3 Power for 20 seconds
+
:Summoned Skeletal Swordsmen have a 24% chance to ignore any Knockback or Stun effect
 
*;4
 
*;4
:Mind Armor Wave causes all allies' melee attacks to cost -4 Power for 20 seconds
+
:Summoned Skeletal Swordsmen have a 32% chance to ignore any Knockback or Stun effect
 
*;5
 
*;5
:Mind Armor Wave causes all allies' melee attacks to cost -5 Power for 20 seconds
+
:Summoned Skeletal Swordsmen have a 45% chance to ignore any Knockback or Stun effect
 
}}
 
}}
 
|-
 
|-
||  || ||  || Mind Armor Wave grants all allies +1 Psychic Damage for 60 seconds || {{Spoiler|
+
|  || of Nimble Bone Troops || Summoned Skeletal Archers and Mages have a 10% chance to dodge any projectile || {{Spoiler|
 
*;2
 
*;2
:Mind Armor Wave grants all allies +2 Psychic Damage for 60 seconds
+
:Summoned Skeletal Archers and Mages have a 20% chance to dodge any projectile
 
*;3
 
*;3
:Mind Armor Wave grants all allies +3 Psychic Damage for 60 seconds
+
:Summoned Skeletal Archers and Mages have a 30% chance to dodge any projectile
 
*;4
 
*;4
:Mind Armor Wave grants all allies +4 Psychic Damage for 60 seconds
+
:Summoned Skeletal Archers and Mages have a 40% chance to dodge any projectile
 
*;5
 
*;5
:Mind Armor Wave grants all allies +5 Psychic Damage for 60 seconds
+
:Summoned Skeletal Archers and Mages have a 50% chance to dodge any projectile
 
}}
 
}}
 
|-
 
|-
||  ||  || || Psi Adrenaline Wave increases your damage done with Slashing attacks by 10% for 10 seconds || {{Spoiler|
+
|  || of Nimble Bone Troops || Summoned Skeletal Archers and Mages have a 10% chance to dodge any burst attack || {{Spoiler|
 
*;2
 
*;2
:Psi Adrenaline Wave increases your damage done with Slashing attacks by 15% for 10 seconds
+
:Summoned Skeletal Archers and Mages have a 20% chance to dodge any burst attack
 
*;3
 
*;3
:Psi Adrenaline Wave increases your damage done with Slashing attacks by 20% for 10 seconds
+
:Summoned Skeletal Archers and Mages have a 30% chance to dodge any burst attack
 
*;4
 
*;4
:Psi Adrenaline Wave increases your damage done with Slashing attacks by 25% for 10 seconds
+
:Summoned Skeletal Archers and Mages have a 40% chance to dodge any burst attack
 
*;5
 
*;5
:Psi Adrenaline Wave increases your damage done with Slashing attacks by 30% for 10 seconds
+
:Summoned Skeletal Archers and Mages have a 50% chance to dodge any burst attack
 
}}
 
}}
 
|-
 
|-
||  || || || Psi Adrenaline Wave increases your damage done with Electricity attacks by 10% for 10 seconds || {{Spoiler|
+
|  || of Heated Bones || Summoned Skeletal Mages deal +1 direct damage with each attack, but take 10% more damage from any cold attacks || {{Spoiler|
 
*;2
 
*;2
:Psi Adrenaline Wave increases your damage done with Electricity attacks by 15% for 10 seconds
+
:Summoned Skeletal Mages deal +2 direct damage with each attack, but take 20% more damage from any cold attacks
 
*;3
 
*;3
:Psi Adrenaline Wave increases your damage done with Electricity attacks by 20% for 10 seconds
+
:Summoned Skeletal Mages deal +4 direct damage with each attack, but take 30% more damage from any cold attacks
 
*;4
 
*;4
:Psi Adrenaline Wave increases your damage done with Electricity attacks by 25% for 10 seconds
+
:Summoned Skeletal Mages deal +6 direct damage with each attack, but take 40% more damage from any cold attacks
 
*;5
 
*;5
:Psi Adrenaline Wave increases your damage done with Electricity attacks by 30% for 10 seconds
+
:Summoned Skeletal Mages deal +8 direct damage with each attack, but take 50% more damage from any cold attacks
 
}}
 
}}
 
|-
 
|-
||  || || || Psi Adrenaline Wave increases your damage done with Crushing attacks by 10% for 10 seconds || {{Spoiler|
+
|  || of Fragile Bones || Summoned Skeletal Mages deal +1 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks || {{Spoiler|
 
*;2
 
*;2
:Psi Adrenaline Wave increases your damage done with Crushing attacks by 15% for 10 seconds
+
:Summoned Skeletal Mages deal +2 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks
 
*;3
 
*;3
:Psi Adrenaline Wave increases your damage done with Crushing attacks by 20% for 10 seconds
+
:Summoned Skeletal Mages deal +4 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks
 
*;4
 
*;4
:Psi Adrenaline Wave increases your damage done with Crushing attacks by 25% for 10 seconds
+
:Summoned Skeletal Mages deal +6 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks
 
*;5
 
*;5
:Psi Adrenaline Wave increases your damage done with Crushing attacks by 30% for 10 seconds
+
:Summoned Skeletal Mages deal +8 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
 
}}
 
}}
 
|-
 
|-
||  || || || Mind Armor Wave has a 25% chance to restore 40 health and 40 armor to you || {{Spoiler|
+
|  || of Fragile Bones || Summoned Skeletal Archers and Mages deal +1 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks || {{Spoiler|
 
*;2
 
*;2
:Mind Armor Wave has a 25% chance to restore 80 health and 80 armor to you
+
:Summoned Skeletal Archers and Mages deal +2 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks
 
*;3
 
*;3
:Mind Armor Wave has a 25% chance to restore 110 health and 110 armor to you
+
:Summoned Skeletal Archers and Mages deal +4 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks
 
*;4
 
*;4
:Mind Armor Wave has a 25% chance to restore 140 health and 140 armor to you
+
:Summoned Skeletal Archers and Mages deal +6 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks
 
*;5
 
*;5
:Mind Armor Wave has a 25% chance to restore 170 health and 170 armor to you
+
:Summoned Skeletal Archers and Mages deal +8 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
 
}}
 
}}
 
|-
 
|-
||  || Supercharging ||  || Psi Adrenaline Wave has a 3% chance to boost all targets' damage output by 10 for 20 seconds || {{Spoiler|
+
|  || of Anti-Nature Skeletons || All Summoned Skeletons deal +1 damage with each attack, but are instantly destroyed by ANY Nature attack || {{Spoiler|
 
*;2
 
*;2
:Psi Adrenaline Wave has a 6% chance to boost all targets' damage output by 10 for 20 seconds
+
:All Summoned Skeletons deal +2 damage with each attack, but are instantly destroyed by ANY Nature attack
 
*;3
 
*;3
:Psi Adrenaline Wave has a 9% chance to boost all targets' damage output by 10 for 20 seconds
+
:All Summoned Skeletons deal +4 damage with each attack, but are instantly destroyed by ANY Nature attack
 
*;4
 
*;4
:Psi Adrenaline Wave has a 12% chance to boost all targets' damage output by 10 for 20 seconds
+
:All Summoned Skeletons deal +6 damage with each attack, but are instantly destroyed by ANY Nature attack
 
*;5
 
*;5
:Psi Adrenaline Wave has a 15% chance to boost all targets' damage output by 10 for 20 seconds
+
:All Summoned Skeletons deal +8 damage with each attack, but are instantly destroyed by ANY Nature attack
 
}}
 
}}
 
|-
 
|-
||  ||  || of System Shock || Panic Charge deals +10% damage || {{Spoiler|
+
|  || of Strong Zombies || Raised Zombies deal +1 damage with each attack || {{Spoiler|
 
*;2
 
*;2
:Panic Charge deals +20% damage
+
:Raised Zombies deal +2 damage with each attack
 
*;3
 
*;3
:Panic Charge deals +30% damage
+
:Raised Zombies deal +3 damage with each attack
 
*;4
 
*;4
:Panic Charge deals +40% damage
+
:Raised Zombies deal +4 damage with each attack
 
*;5
 
*;5
:Panic Charge deals +50% damage
+
:Raised Zombies deal +5 damage with each attack
 
*;6
 
*;6
:Panic Charge deals +60% damage
+
:Raised Zombies deal +6 damage with each attack
 
*;7
 
*;7
:Panic Charge deals +70% damage
+
:Raised Zombies deal +7 damage with each attack
 
*;8
 
*;8
:Panic Charge deals +80% damage
+
:Raised Zombies deal +8 damage with each attack
 
*;9
 
*;9
:Panic Charge deals +90% damage
+
:Raised Zombies deal +9 damage with each attack
 
*;10
 
*;10
:Panic Charge deals +100% damage
+
:Raised Zombies deal +10 damage with each attack
 
}}
 
}}
 
|-
 
|-
||  ||  || of System Shock || Panic Charge has a 3% chance to boost all your attack damage by 10 for 20 seconds || {{Spoiler|
+
|  || of Inciting Zombies || Raised Zombies taunt as if they did 10% more damage || {{Spoiler|
 
*;2
 
*;2
:Panic Charge has a 6% chance to boost all your attack damage by 10 for 20 seconds
+
:Raised Zombies taunt as if they did 20% more damage
 
*;3
 
*;3
:Panic Charge has a 9% chance to boost all your attack damage by 10 for 20 seconds
+
:Raised Zombies taunt as if they did 30% more damage
 
*;4
 
*;4
:Panic Charge has a 12% chance to boost all your attack damage by 10 for 20 seconds
+
:Raised Zombies taunt as if they did 40% more damage
 
*;5
 
*;5
:Panic Charge has a 15% chance to boost all your attack damage by 10 for 20 seconds
+
:Raised Zombies taunt as if they did 50% more damage
 
*;6
 
*;6
:Panic Charge has a 18% chance to boost all your attack damage by 10 for 20 seconds
+
:Raised Zombies taunt as if they did 60% more damage
 
*;7
 
*;7
:Panic Charge has a 21% chance to boost all your attack damage by 10 for 20 seconds
+
:Raised Zombies taunt as if they did 70% more damage
 
*;8
 
*;8
:Panic Charge has a 24% chance to boost all your attack damage by 10 for 20 seconds
+
:Raised Zombies taunt as if they did 80% more damage
 
*;9
 
*;9
:Panic Charge has a 27% chance to boost all your attack damage by 10 for 20 seconds
+
:Raised Zombies taunt as if they did 90% more damage
 
*;10
 
*;10
:Panic Charge has a 30% chance to boost all your attack damage by 10 for 20 seconds
+
:Raised Zombies taunt as if they did 100% more damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of System Shock || Panic Charge instantly restores 6 armor || {{Spoiler|
+
|  || of Fast Zombies || Raised Zombies move +1 faster || {{Spoiler|
 
*;2
 
*;2
:Panic Charge instantly restores 12 armor
+
:Raised Zombies move +2 faster
 
*;3
 
*;3
:Panic Charge instantly restores 18 armor
+
:Raised Zombies move +3 faster
 
*;4
 
*;4
:Panic Charge instantly restores 24 armor
+
:Raised Zombies move +4 faster
 
*;5
 
*;5
:Panic Charge instantly restores 30 armor
+
:Raised Zombies move +5 faster
*;6
+
}}
:Panic Charge instantly restores 36 armor
+
|}
*;7
+
 
:Panic Charge instantly restores 42 armor
+
 
*;8
+
 
:Panic Charge instantly restores 48 armor
+
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
*;9
+
|+<div align="left"><h3>Mentalism Effects</h3></div>
:Panic Charge instantly restores 54 armor
+
! Prefix !! Suffix !! Tier 1 !! All Tiers
*;10
+
|-
:Panic Charge instantly restores 60 armor
+
| Mentalist's || of Mentalism || {MOD_SKILL_MENTALISM}{0.15} || {{Spoiler|
 +
*;2
 +
:{MOD_SKILL_MENTALISM}{0.2}
 +
*;3
 +
:{MOD_SKILL_MENTALISM}{0.25}
 +
*;4
 +
:{MOD_SKILL_MENTALISM}{0.3}
 +
*;5
 +
:{MOD_SKILL_MENTALISM}{0.35}
 +
*;6
 +
:{MOD_SKILL_MENTALISM}{0.4}
 
}}
 
}}
 
|-
 
|-
||  ||  || of Electrification || Electrify deals +10% damage || {{Spoiler|
+
| Mindreaver's || of Mindreaving || Mindreave deals +1 damage || {{Spoiler|
 
*;2
 
*;2
:Electrify deals +20% damage
+
:Mindreave deals +2 damage
 
*;3
 
*;3
:Electrify deals +30% damage
+
:Mindreave deals +3 damage
 
*;4
 
*;4
:Electrify deals +40% damage
+
:Mindreave deals +4 damage
 
*;5
 
*;5
:Electrify deals +50% damage
+
:Mindreave deals +5 damage
 
*;6
 
*;6
:Electrify deals +60% damage
+
:Mindreave deals +6 damage
 
*;7
 
*;7
:Electrify deals +70% damage
+
:Mindreave deals +7 damage
 
*;8
 
*;8
:Electrify deals +80% damage
+
:Mindreave deals +8 damage
 
*;9
 
*;9
:Electrify deals +90% damage
+
:Mindreave deals +9 damage
 
*;10
 
*;10
:Electrify deals +100% damage
+
:Mindreave deals +10 damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Aftershocks || Electrify has a 8% chance to deal +25% damage and heal you for 50 armor || {{Spoiler|
+
|  || of Lingering Mindreaves || Mindreave attacks have a 20% chance to cause 15 additional damage over 15 seconds. || {{Spoiler|
 
*;2
 
*;2
:Electrify has a 16% chance to deal +25% damage and heal you for 50 armor
+
:Mindreave attacks have a 40% chance to cause 15 additional damage over 15 seconds.
 
*;3
 
*;3
:Electrify has a 24% chance to deal +25% damage and heal you for 50 armor
+
:Mindreave attacks have a 60% chance to cause 15 additional damage over 15 seconds.
 
*;4
 
*;4
:Electrify has a 32% chance to deal +25% damage and heal you for 50 armor
+
:Mindreave attacks have an 80% chance to cause 15 additional damage over 15 seconds.
 
*;5
 
*;5
:Electrify has a 40% chance to deal +25% damage and heal you for 50 armor
+
:Mindreave attacks have a 100% chance to cause 15 additional damage over 15 seconds.
 
*;6
 
*;6
:Electrify has a 48% chance to deal +25% damage and heal you for 50 armor
+
:Mindreave attacks have a 20% chance to cause 30 additional damage over 15 seconds.
 
*;7
 
*;7
:Electrify has a 56% chance to deal +25% damage and heal you for 50 armor
+
:Mindreave attacks have a 40% chance to cause 30 additional damage over 15 seconds.
 
*;8
 
*;8
:Electrify has a 64% chance to deal +25% damage and heal you for 50 armor
+
:Mindreave attacks have a 60% chance to cause 30 additional damage over 15 seconds.
 
*;9
 
*;9
:Electrify has a 72% chance to deal +25% damage and heal you for 50 armor
+
:Mindreave attacks have an 80% chance to cause 30 additional damage over 15 seconds.
 
*;10
 
*;10
:Electrify has a 80% chance to deal +25% damage and heal you for 50 armor
+
:Mindreave attacks have a 100% chance to cause 30 additional damage over 15 seconds.
 
}}
 
}}
 
|-
 
|-
||  ||  || of Calming Shocks || Electrify generates 10 less Rage || {{Spoiler|
+
|  || of Expansive Mindreaves || Mindreave has a 5% chance to hit all enemies within 10 meters || {{Spoiler|
 
*;2
 
*;2
:Electrify generates 20 less Rage
+
:Mindreave has a 8% chance to hit all enemies within 10 meters
 
*;3
 
*;3
:Electrify generates 30 less Rage
+
:Mindreave has a 12% chance to hit all enemies within 10 meters
 
*;4
 
*;4
:Electrify generates 40 less Rage
+
:Mindreave has a 16% chance to hit all enemies within 10 meters
 
*;5
 
*;5
:Electrify generates 50 less Rage
+
:Mindreave has a 20% chance to hit all enemies within 10 meters
 
*;6
 
*;6
:Electrify generates 60 less Rage
+
:Mindreave has a 25% chance to hit all enemies within 10 meters
 
*;7
 
*;7
:Electrify generates 70 less Rage
+
:Mindreave has a 28% chance to hit all enemies within 10 meters
 
*;8
 
*;8
:Electrify generates 80 less Rage
+
:Mindreave has a 32% chance to hit all enemies within 10 meters
 
*;9
 
*;9
:Electrify generates 90 less Rage
+
:Mindreave has a 36% chance to hit all enemies within 10 meters
 
*;10
 
*;10
:Electrify generates 100 less Rage
+
:Mindreave has a 40% chance to hit all enemies within 10 meters
 
}}
 
}}
 
|-
 
|-
||  ||  || of Refreshing Shocks || Electrify heals you for 10 health || {{Spoiler|
+
|  || of Stunning Mindreaves || Mindreave has a 2% chance to stun the target || {{Spoiler|
 
*;2
 
*;2
:Electrify heals you for 20 health
+
:Mindreave has a 4% chance to stun the target
 
*;3
 
*;3
:Electrify heals you for 30 health
+
:Mindreave has a 6% chance to stun the target
 
*;4
 
*;4
:Electrify heals you for 40 health
+
:Mindreave has a 8% chance to stun the target
 
*;5
 
*;5
:Electrify heals you for 50 health
+
:Mindreave has a 10% chance to stun the target
 
*;6
 
*;6
:Electrify heals you for 60 health
+
:Mindreave has a 12% chance to stun the target
 
*;7
 
*;7
:Electrify heals you for 70 health
+
:Mindreave has a 14% chance to stun the target
 
*;8
 
*;8
:Electrify heals you for 80 health
+
:Mindreave has a 16% chance to stun the target
 
*;9
 
*;9
:Electrify heals you for 90 health
+
:Mindreave has a 18% chance to stun the target
 
*;10
 
*;10
:Electrify heals you for 100 health
+
:Mindreave has a 20% chance to stun the target
 
}}
 
}}
 
|-
 
|-
||  ||  || of Stunning Shocks || Electrify has a 18% chance to stun the target || {{Spoiler|
+
|  || of Recuperative Mindreaves || Mindreave gives you 1 Power || {{Spoiler|
 
*;2
 
*;2
:Electrify has a 36% chance to stun the target
+
:Mindreave gives you 2 Power
 
*;3
 
*;3
:Electrify has a 54% chance to stun the target
+
:Mindreave gives you 4 Power
 
*;4
 
*;4
:Electrify has a 72% chance to stun the target
+
:Mindreave gives you 5 Power
 
*;5
 
*;5
:Electrify has a 90% chance to stun the target
+
:Mindreave gives you 7 Power
}}
 
|-
 
||  ||  || of Recharging Shocks || Electrify restores 10 power to you || {{Spoiler|
 
*;2
 
:Electrify restores 20 power to you
 
*;3
 
:Electrify restores 30 power to you
 
*;4
 
:Electrify restores 40 power to you
 
*;5
 
:Electrify restores 50 power to you
 
 
*;6
 
*;6
:Electrify restores 60 power to you
+
:Mindreave gives you 8 Power
 
*;7
 
*;7
:Electrify restores 70 power to you
+
:Mindreave gives you 10 Power
 
*;8
 
*;8
:Electrify restores 80 power to you
+
:Mindreave gives you 11 Power
 
*;9
 
*;9
:Electrify restores 90 power to you
+
:Mindreave gives you 13 Power
 
*;10
 
*;10
:Electrify restores 100 power to you
+
:Mindreave gives you 15 Power
 
}}
 
}}
 
|-
 
|-
||  ||  || of Painful Bubbles || Pain Bubble deals 10 Psychic damage before applying the bubble || {{Spoiler|
+
|  ||  || After using Mindreave, you gain +1 Piercing Mitigation for 5 seconds || {{Spoiler|
 
*;2
 
*;2
:Pain Bubble deals 20 Psychic damage before applying the bubble
+
:After using Mindreave, you gain +2 Piercing Mitigation for 5 seconds
 
*;3
 
*;3
:Pain Bubble deals 30 Psychic damage before applying the bubble
+
:After using Mindreave, you gain +3 Piercing Mitigation for 5 seconds
 
*;4
 
*;4
:Pain Bubble deals 40 Psychic damage before applying the bubble
+
:After using Mindreave, you gain +4 Piercing Mitigation for 5 seconds
 
*;5
 
*;5
:Pain Bubble deals 50 Psychic damage before applying the bubble
+
:After using Mindreave, you gain +5 Piercing Mitigation for 5 seconds
 
*;6
 
*;6
:Pain Bubble deals 60 Psychic damage before applying the bubble
+
:After using Mindreave, you gain +6 Piercing Mitigation for 5 seconds
 
*;7
 
*;7
:Pain Bubble deals 70 Psychic damage before applying the bubble
+
:After using Mindreave, you gain +7 Piercing Mitigation for 5 seconds
 
*;8
 
*;8
:Pain Bubble deals 80 Psychic damage before applying the bubble
+
:After using Mindreave, you gain +8 Piercing Mitigation for 5 seconds
 
*;9
 
*;9
:Pain Bubble deals 90 Psychic damage before applying the bubble
+
:After using Mindreave, you gain +9 Piercing Mitigation for 5 seconds
 
*;10
 
*;10
:Pain Bubble deals 100 Psychic damage before applying the bubble
+
:After using Mindreave, you gain +10 Piercing Mitigation for 5 seconds
 
}}
 
}}
 
|-
 
|-
||  ||  || of Painful Bubbles || Pain Bubble has a 25% chance to deal 40 Psychic damage before applying the bubble || {{Spoiler|
+
|  ||  || After using Mindreave, your Reconstruct ability heals +20 for 15 seconds || {{Spoiler|
 
*;2
 
*;2
:Pain Bubble has a 25% chance to deal 80 Psychic damage before applying the bubble
+
:After using Mindreave, your Reconstruct ability heals +40 for 15 seconds
 
*;3
 
*;3
:Pain Bubble has a 25% chance to deal 120 Psychic damage before applying the bubble
+
:After using Mindreave, your Reconstruct ability heals +60 for 15 seconds
 
*;4
 
*;4
:Pain Bubble has a 25% chance to deal 160 Psychic damage before applying the bubble
+
:After using Mindreave, your Reconstruct ability heals +80 for 15 seconds
 
*;5
 
*;5
:Pain Bubble has a 25% chance to deal 200 Psychic damage before applying the bubble
+
:After using Mindreave, your Reconstruct ability heals +100 for 15 seconds
*;6
+
}}
:Pain Bubble has a 25% chance to deal 240 Psychic damage before applying the bubble
+
|-
*;7
+
|  || of Critical Hits || {MOD_CRITICAL_HIT_DAMAGE}{0.05} || {{Spoiler|
:Pain Bubble has a 25% chance to deal 280 Psychic damage before applying the bubble
 
*;8
 
:Pain Bubble has a 25% chance to deal 320 Psychic damage before applying the bubble
 
*;9
 
:Pain Bubble has a 25% chance to deal 360 Psychic damage before applying the bubble
 
*;10
 
:Pain Bubble has a 25% chance to deal 400 Psychic damage before applying the bubble
 
}}
 
|-
 
||  ||  || of Practical Archery || Basic Shot deals +10% damage || {{Spoiler|
 
*;2
 
:Basic Shot deals +15% damage
 
*;3
 
:Basic Shot deals +20% damage
 
*;4
 
:Basic Shot deals +25% damage
 
*;5
 
:Basic Shot deals +30% damage
 
*;6
 
:Basic Shot deals +35% damage
 
*;7
 
:Basic Shot deals +40% damage
 
*;8
 
:Basic Shot deals +45% damage
 
*;9
 
:Basic Shot deals +50% damage
 
*;10
 
:Basic Shot deals +60% damage
 
}}
 
|-
 
||  ||  || of Medicinal Arrows || Basic Shot attacks heal you for 3 health || {{Spoiler|
 
*;2
 
:Basic Shot attacks heal you for 6 health
 
*;3
 
:Basic Shot attacks heal you for 10 health
 
*;4
 
:Basic Shot attacks heal you for 15 health
 
*;5
 
:Basic Shot attacks heal you for 20 health
 
}}
 
|-
 
||  ||  || of Critical Hits || {MOD_CRITICAL_HIT_DAMAGE}{0.05} || {{Spoiler|
 
 
*;2
 
*;2
 
:{MOD_CRITICAL_HIT_DAMAGE}{0.1}
 
:{MOD_CRITICAL_HIT_DAMAGE}{0.1}
Line 6,899: Line 7,018:
 
}}
 
}}
 
|-
 
|-
||  ||  || of Splintering Shots || Basic Shot has a 1% chance to hit all targets within 30 meters, dealing +1 damage || {{Spoiler|
+
|  || of Recuperative Mindreaves || Pain Bubble gives you 4 Power || {{Spoiler|
 
*;2
 
*;2
:Basic Shot has a 2% chance to hit all targets within 30 meters, dealing +2 damage
+
:Pain Bubble gives you 8 Power
 
*;3
 
*;3
:Basic Shot has a 3% chance to hit all targets within 30 meters, dealing +3 damage
+
:Pain Bubble gives you 12 Power
 
*;4
 
*;4
:Basic Shot has a 4% chance to hit all targets within 30 meters, dealing +4 damage
+
:Pain Bubble gives you 16 Power
 
*;5
 
*;5
:Basic Shot has a 5% chance to hit all targets within 30 meters, dealing +5 damage
+
:Pain Bubble gives you 20 Power
 
*;6
 
*;6
:Basic Shot has a 6% chance to hit all targets within 30 meters, dealing +6 damage
+
:Pain Bubble gives you 24 Power
 
*;7
 
*;7
:Basic Shot has a 7% chance to hit all targets within 30 meters, dealing +7 damage
+
:Pain Bubble gives you 28 Power
 
*;8
 
*;8
:Basic Shot has a 8% chance to hit all targets within 30 meters, dealing +8 damage
+
:Pain Bubble gives you 32 Power
 
*;9
 
*;9
:Basic Shot has a 9% chance to hit all targets within 30 meters, dealing +9 damage
+
:Pain Bubble gives you 36 Power
 
*;10
 
*;10
:Basic Shot has a 10% chance to hit all targets within 30 meters, dealing +10 damage
+
:Pain Bubble gives you 40 Power
 
}}
 
}}
 
|-
 
|-
||  || Arrow-Resistant ||  || {MITIGATION_PIERCING}{1}{Archery} || {{Spoiler|
+
|  || of System Shock || System Shock deals +10% damage || {{Spoiler|
 
*;2
 
*;2
:{MITIGATION_PIERCING}{2}{Archery}
+
:System Shock deals +20% damage
 
*;3
 
*;3
:{MITIGATION_PIERCING}{3}{Archery}
+
:System Shock deals +30% damage
 
*;4
 
*;4
:{MITIGATION_PIERCING}{4}{Archery}
+
:System Shock deals +40% damage
 
*;5
 
*;5
:{MITIGATION_PIERCING}{5}{Archery}
+
:System Shock deals +50% damage
 
*;6
 
*;6
:{MITIGATION_PIERCING}{6}{Archery}
+
:System Shock deals +60% damage
 
*;7
 
*;7
:{MITIGATION_PIERCING}{7}{Archery}
+
:System Shock deals +70% damage
 
*;8
 
*;8
:{MITIGATION_PIERCING}{8}{Archery}
+
:System Shock deals +80% damage
 
*;9
 
*;9
:{MITIGATION_PIERCING}{9}{Archery}
+
:System Shock deals +90% damage
 
*;10
 
*;10
:{MITIGATION_PIERCING}{10}{Archery}
+
:System Shock deals +100% damage
 
}}
 
}}
 
|-
 
|-
||| Marksman's || of Aimed Shots || Aimed Shot deals +5% damage || {{Spoiler|
+
|  || of Aftershocks || System Shock attacks have a 20% chance to cause 15 additional damage over 15 seconds. || {{Spoiler|
 
*;2
 
*;2
:Aimed Shot deals +10% damage
+
:System Shock attacks have a 20% chance to cause 30 additional damage over 15 seconds.
 
*;3
 
*;3
:Aimed Shot deals +15% damage
+
:System Shock attacks have a 25% chance to cause 30 additional damage over 15 seconds.
 
*;4
 
*;4
:Aimed Shot deals +20% damage
+
:System Shock attacks have a 60% chance to cause 15 additional damage over 15 seconds.
 
*;5
 
*;5
:Aimed Shot deals +25% damage
+
:System Shock attacks have a 40% chance to cause 30 additional damage over 15 seconds.
 
*;6
 
*;6
:Aimed Shot deals +30% damage
+
:System Shock attacks have a 50% chance to cause 30 additional damage over 15 seconds.
 
*;7
 
*;7
:Aimed Shot deals +35% damage
+
:System Shock attacks have a 60% chance to cause 30 additional damage over 15 seconds.
 
*;8
 
*;8
:Aimed Shot deals +40% damage
+
:System Shock attacks have a 70% chance to cause 30 additional damage over 15 seconds.
 
*;9
 
*;9
:Aimed Shot deals +45% damage
+
:System Shock attacks have an 80% chance to cause 30 additional damage over 15 seconds.
 
*;10
 
*;10
:Aimed Shot deals +50% damage
+
:System Shock attacks have a 100% chance to cause 30 additional damage over 15 seconds.
 
}}
 
}}
 
|-
 
|-
||| Marksman's || of Lingering Arrows || Aimed Shot attacks have a 20% chance to cause 15 additional Trauma damage over 15 seconds. || {{Spoiler|
+
|  || of Calming Shocks || System Shock generates 4 less Rage || {{Spoiler|
 
*;2
 
*;2
:Aimed Shot attacks have a 40% chance to cause 15 additional Trauma damage over 15 seconds.
+
:System Shock generates 8 less Rage
 
*;3
 
*;3
:Aimed Shot attacks have a 25% chance to cause 30 additional Trauma damage over 15 seconds.
+
:System Shock generates 12 less Rage
 
*;4
 
*;4
:Aimed Shot attacks have a 60% chance to cause 15 additional Trauma damage over 15 seconds.
+
:System Shock generates 16 less Rage
 
*;5
 
*;5
:Aimed Shot attacks have an 80% chance to cause 15 additional Trauma damage over 15 seconds.
+
:System Shock generates 20 less Rage
 
*;6
 
*;6
:Aimed Shot attacks have a 45% chance to cause 30 additional Trauma damage over 15 seconds.
+
:System Shock generates 24 less Rage
 
*;7
 
*;7
:Aimed Shot attacks have a 100% chance to cause 15 additional Trauma damage over 15 seconds.
+
:System Shock generates 28 less Rage
 
*;8
 
*;8
:Aimed Shot attacks have a 60% chance to cause 30 additional Trauma damage over 15 seconds.
+
:System Shock generates 32 less Rage
 
*;9
 
*;9
:Aimed Shot attacks have an 80% chance to cause 30 additional Trauma damage over 15 seconds.
+
:System Shock generates 36 less Rage
 
*;10
 
*;10
:Aimed Shot attacks have a 100% chance to cause 30 additional Trauma damage over 15 seconds.
+
:System Shock generates 40 less Rage
 
}}
 
}}
 
|-
 
|-
||| Marksman's || of Lucky Aimed Shots || Aimed Shot has a 2% chance to deal +150 damage || {{Spoiler|
+
|  || of Critical Shocks || System Shock has a 4% chance to deal +50 damage || {{Spoiler|
 
*;2
 
*;2
:Aimed Shot has a 4% chance to deal +150 damage
+
:System Shock has a 8% chance to deal +50 damage
 
*;3
 
*;3
:Aimed Shot has a 6% chance to deal +150 damage
+
:System Shock has a 12% chance to deal +50 damage
 
*;4
 
*;4
:Aimed Shot has a 8% chance to deal +150 damage
+
:System Shock has a 16% chance to deal +50 damage
 
*;5
 
*;5
:Aimed Shot has a 10% chance to deal +150 damage
+
:System Shock has a 20% chance to deal +50 damage
 
*;6
 
*;6
:Aimed Shot has a 12% chance to deal +150 damage
+
:System Shock has a 24% chance to deal +50 damage
 
*;7
 
*;7
:Aimed Shot has a 14% chance to deal +150 damage
+
:System Shock has a 28% chance to deal +50 damage
 
*;8
 
*;8
:Aimed Shot has a 16% chance to deal +150 damage
+
:System Shock has a 32% chance to deal +50 damage
 
*;9
 
*;9
:Aimed Shot has a 18% chance to deal +150 damage
+
:System Shock has a 36% chance to deal +50 damage
 
*;10
 
*;10
:Aimed Shot has a 20% chance to deal +150 damage
+
:System Shock has a 40% chance to deal +50 damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Orcish Racism || Aimed Shot deals +10 damage versus orcs || {{Spoiler|
+
|  || of Refreshing Shocks || System Shock heals you for 3 health || {{Spoiler|
 
*;2
 
*;2
:Aimed Shot deals +20 damage versus orcs
+
:System Shock heals you for 6 health
 
*;3
 
*;3
:Aimed Shot deals +30 damage versus orcs
+
:System Shock heals you for 9 health
 
*;4
 
*;4
:Aimed Shot deals +40 damage versus orcs
+
:System Shock heals you for 12 health
 
*;5
 
*;5
:Aimed Shot deals +50 damage versus orcs
+
:System Shock heals you for 15 health
 
*;6
 
*;6
:Aimed Shot deals +60 damage versus orcs
+
:System Shock heals you for 18 health
 
*;7
 
*;7
:Aimed Shot deals +70 damage versus orcs
+
:System Shock heals you for 21 health
 
*;8
 
*;8
:Aimed Shot deals +80 damage versus orcs
+
:System Shock heals you for 24 health
 
*;9
 
*;9
:Aimed Shot deals +90 damage versus orcs
+
:System Shock heals you for 27 health
 
*;10
 
*;10
:Aimed Shot deals +100 damage versus orcs
+
:System Shock heals you for 30 health
 
}}
 
}}
 
|-
 
|-
||  ||  || of The Porcupine || Multishot deals +5% damage || {{Spoiler|
+
|  || of Reconstruction || {BOOST_RECONSTRUCT_SENDER}{12} || {{Spoiler|
 
*;2
 
*;2
:Multishot deals +10% damage
+
:{BOOST_RECONSTRUCT_SENDER}{24}
 
*;3
 
*;3
:Multishot deals +15% damage
+
:{BOOST_RECONSTRUCT_SENDER}{36}
 
*;4
 
*;4
:Multishot deals +20% damage
+
:{BOOST_RECONSTRUCT_SENDER}{48}
 
*;5
 
*;5
:Multishot deals +25% damage
+
:{BOOST_RECONSTRUCT_SENDER}{60}
 
*;6
 
*;6
:Multishot deals +30% damage
+
:{BOOST_RECONSTRUCT_SENDER}{72}
 
*;7
 
*;7
:Multishot deals +35% damage
+
:{BOOST_RECONSTRUCT_SENDER}{84}
 
*;8
 
*;8
:Multishot deals +40% damage
+
:{BOOST_RECONSTRUCT_SENDER}{96}
 
*;9
 
*;9
:Multishot deals +45% damage
+
:{BOOST_RECONSTRUCT_SENDER}{108}
 
*;10
 
*;10
:Multishot deals +50% damage
+
:{BOOST_RECONSTRUCT_SENDER}{120}
 
}}
 
}}
 
|-
 
|-
||  ||  || of Stupifying Arrows || Multishot attacks have a 10% chance to stun all targets || {{Spoiler|
+
|  || of Revitalization || {BOOST_REVITALIZE_SENDER}{6} || {{Spoiler|
 
*;2
 
*;2
:Multishot attacks have a 13% chance to stun all targets
+
:{BOOST_REVITALIZE_SENDER}{12}
 
*;3
 
*;3
:Multishot attacks have a 16% chance to stun all targets
+
:{BOOST_REVITALIZE_SENDER}{18}
 
*;4
 
*;4
:Multishot attacks have a 19% chance to stun all targets
+
:{BOOST_REVITALIZE_SENDER}{24}
 
*;5
 
*;5
:Multishot attacks have a 23% chance to stun all targets
+
:{BOOST_REVITALIZE_SENDER}{30}
 +
*;6
 +
:{BOOST_REVITALIZE_SENDER}{36}
 +
*;7
 +
:{BOOST_REVITALIZE_SENDER}{42}
 +
*;8
 +
:{BOOST_REVITALIZE_SENDER}{48}
 +
*;9
 +
:{BOOST_REVITALIZE_SENDER}{54}
 +
*;10
 +
:{BOOST_REVITALIZE_SENDER}{60}
 
}}
 
}}
 
|-
 
|-
||  ||  || of Long Shots || Long Shot deals +5% damage || {{Spoiler|
+
|  || of Reinforced Reconstruction || Reconstruct causes the target to take 1 less damage from any attack for 10 seconds || {{Spoiler|
 
*;2
 
*;2
:Long Shot deals +10% damage
+
:Reconstruct causes the target to take 2 less damage from any attack for 10 seconds
 
*;3
 
*;3
:Long Shot deals +15% damage
+
:Reconstruct causes the target to take 3 less damage from any attack for 10 seconds
 
*;4
 
*;4
:Long Shot deals +20% damage
+
:Reconstruct causes the target to take 4 less damage from any attack for 10 seconds
 
*;5
 
*;5
:Long Shot deals +25% damage
+
:Reconstruct causes the target to take 5 less damage from any attack for 10 seconds
*;6
 
:Long Shot deals +30% damage
 
*;7
 
:Long Shot deals +35% damage
 
*;8
 
:Long Shot deals +40% damage
 
*;9
 
:Long Shot deals +45% damage
 
*;10
 
:Long Shot deals +50% damage
 
 
}}
 
}}
 
|-
 
|-
||  ||  || of Long Horrific Shots || Long Shot attacks have a 50% chance to deal +100 damage || {{Spoiler|
+
|  || of Mind Protection || Revitalize causes the target to take 1 less damage from Psychic attacks for 10 seconds || {{Spoiler|
 
*;2
 
*;2
:Long Shot attacks have a 50% chance to deal +100 damage
+
:Revitalize causes the target to take 2 less damage from Psychic attacks for 10 seconds
 
*;3
 
*;3
:Long Shot attacks have a 50% chance to deal +100 damage
+
:Revitalize causes the target to take 3 less damage from Psychic attacks for 10 seconds
 
*;4
 
*;4
:Long Shot attacks have a 50% chance to deal +100 damage
+
:Revitalize causes the target to take 4 less damage from Psychic attacks for 10 seconds
 
*;5
 
*;5
:Long Shot attacks have a 50% chance to deal +100 damage
+
:Revitalize causes the target to take 5 less damage from Psychic attacks for 10 seconds
 +
}}
 +
|-
 +
|  ||  || Reconstruct also restores 5 power to the target || {{Spoiler|
 +
*;2
 +
:Reconstruct also restores 10 power to the target
 +
*;3
 +
:Reconstruct also restores 15 power to the target
 +
*;4
 +
:Reconstruct also restores 20 power to the target
 +
*;5
 +
:Reconstruct also restores 25 power to the target
 
*;6
 
*;6
:Long Shot attacks have a 50% chance to deal +100 damage
+
:Reconstruct also restores 30 power to the target
 
*;7
 
*;7
:Long Shot attacks have a 50% chance to deal +100 damage
+
:Reconstruct also restores 35 power to the target
 
*;8
 
*;8
:Long Shot attacks have a 50% chance to deal +100 damage
+
:Reconstruct also restores 40 power to the target
 
*;9
 
*;9
:Long Shot attacks have a 50% chance to deal +100 damage
+
:Reconstruct also restores 45 power to the target
 
*;10
 
*;10
:Long Shot attacks have a 50% chance to deal +100 damage
+
:Reconstruct also restores 50 power to the target
 
}}
 
}}
 
|-
 
|-
||  ||  || of Long Horrific Shots || Long Shot attacks heal you for 10 health || {{Spoiler|
+
|  || of Organ Repair || Reconstruct removes ongoing Trauma effects (up to 3 dmg/sec) || {{Spoiler|
 
*;2
 
*;2
:Long Shot attacks heal you for 20 health
+
:Reconstruct removes ongoing Trauma effects (up to 6 dmg/sec)
 
*;3
 
*;3
:Long Shot attacks heal you for 30 health
+
:Reconstruct removes ongoing Trauma effects (up to 9 dmg/sec)
 
*;4
 
*;4
:Long Shot attacks heal you for 40 health
+
:Reconstruct removes ongoing Trauma effects (up to 12 dmg/sec)
 
*;5
 
*;5
:Long Shot attacks heal you for 50 health
+
:Reconstruct removes ongoing Trauma effects (up to 15 dmg/sec)
 
*;6
 
*;6
:Long Shot attacks heal you for 60 health
+
:Reconstruct removes ongoing Trauma effects (up to 18 dmg/sec)
 
*;7
 
*;7
:Long Shot attacks heal you for 70 health
+
:Reconstruct removes ongoing Trauma effects (up to 21 dmg/sec)
 
*;8
 
*;8
:Long Shot attacks heal you for 80 health
+
:Reconstruct removes ongoing Trauma effects (up to 24 dmg/sec)
 
*;9
 
*;9
:Long Shot attacks heal you for 90 health
+
:Reconstruct removes ongoing Trauma effects (up to 27 dmg/sec)
 
*;10
 
*;10
:Long Shot attacks heal you for 100 health
+
:Reconstruct removes ongoing Trauma effects (up to 30 dmg/sec)
 
}}
 
}}
 
|-
 
|-
||| Blitzing || of Blitzing || Blitz Shot deals +1 damage || {{Spoiler|
+
|  || of Reconstructed Feet || Reconstruct increases target's sprint speed by 1 for 10 seconds || {{Spoiler|
 
*;2
 
*;2
:Blitz Shot deals +2 damage
+
:Reconstruct increases target's sprint speed by 1.5 for 10 seconds
 
*;3
 
*;3
:Blitz Shot deals +3 damage
+
:Reconstruct increases target's sprint speed by 2 for 10 seconds
 
*;4
 
*;4
:Blitz Shot deals +4 damage
+
:Reconstruct increases target's sprint speed by 2.5 for 10 seconds
 
*;5
 
*;5
:Blitz Shot deals +5 damage
+
:Reconstruct increases target's sprint speed by 3 for 10 seconds
 
*;6
 
*;6
:Blitz Shot deals +6 damage
+
:Reconstruct increases target's sprint speed by 3.5 for 10 seconds
 
*;7
 
*;7
:Blitz Shot deals +7 damage
+
:Reconstruct increases target's sprint speed by 4 for 10 seconds
 
*;8
 
*;8
:Blitz Shot deals +8 damage
+
:Reconstruct increases target's sprint speed by 4.5 for 10 seconds
 
*;9
 
*;9
:Blitz Shot deals +9 damage
+
:Reconstruct increases target's sprint speed by 5 for 10 seconds
 
*;10
 
*;10
:Blitz Shot deals +10 damage
+
:Reconstruct increases target's sprint speed by 5.5 for 10 seconds
 
}}
 
}}
 
|-
 
|-
||  || || of Recuperative Blitzing || Blitz Shot attacks heal you for 3 health || {{Spoiler|
+
|  || of Armored Reconstruction || Revitalize restores 10 armor to YOU (regardless of the target of the ability) || {{Spoiler|
 
*;2
 
*;2
:Blitz Shot attacks heal you for 6 health
+
:Revitalize restores 20 armor to YOU (regardless of the target of the ability)
 
*;3
 
*;3
:Blitz Shot attacks heal you for 9 health
+
:Revitalize restores 30 armor to YOU (regardless of the target of the ability)
 
*;4
 
*;4
:Blitz Shot attacks heal you for 12 health
+
:Revitalize restores 40 armor to YOU (regardless of the target of the ability)
 
*;5
 
*;5
:Blitz Shot attacks heal you for 15 health
+
:Revitalize restores 50 armor to YOU (regardless of the target of the ability)
}}
+
*;6
|-
+
:Revitalize restores 60 armor to YOU (regardless of the target of the ability)
||  ||  || of Heavy Arrows || Heavy Shot and Heavy Multishot attacks deal +4% damage || {{Spoiler|
 
*;2
 
:Heavy Shot and Heavy Multishot attacks deal +8% damage
 
*;3
 
:Heavy Shot and Heavy Multishot attacks deal +12% damage
 
*;4
 
:Heavy Shot and Heavy Multishot attacks deal +16% damage
 
*;5
 
:Heavy Shot and Heavy Multishot attacks deal +20% damage
 
*;6
 
:Heavy Shot and Heavy Multishot attacks deal +24% damage
 
 
*;7
 
*;7
:Heavy Shot and Heavy Multishot attacks deal +28% damage
+
:Revitalize restores 70 armor to YOU (regardless of the target of the ability)
 
*;8
 
*;8
:Heavy Shot and Heavy Multishot attacks deal +32% damage
+
:Revitalize restores 80 armor to YOU (regardless of the target of the ability)
 
*;9
 
*;9
:Heavy Shot and Heavy Multishot attacks deal +36% damage
+
:Revitalize restores 90 armor to YOU (regardless of the target of the ability)
 
*;10
 
*;10
:Heavy Shot and Heavy Multishot attacks deal +40% damage
+
:Revitalize restores 100 armor to YOU (regardless of the target of the ability)
 
}}
 
}}
 
|-
 
|-
||  ||  || of Lucky Heavy Arrows || Heavy Shot and Heavy Multishot attacks have a 2% chance to deal +150 damage || {{Spoiler|
+
|  ||  || Psi Health Wave instantly heals all targets for 7 health || {{Spoiler|
 
*;2
 
*;2
:Heavy Shot and Heavy Multishot attacks have a 4% chance to deal +150 damage
+
:Psi Health Wave instantly heals all targets for 14 health
 
*;3
 
*;3
:Heavy Shot and Heavy Multishot attacks have a 6% chance to deal +150 damage
+
:Psi Health Wave instantly heals all targets for 21 health
 
*;4
 
*;4
:Heavy Shot and Heavy Multishot attacks have a 8% chance to deal +150 damage
+
:Psi Health Wave instantly heals all targets for 28 health
 
*;5
 
*;5
:Heavy Shot and Heavy Multishot attacks have a 10% chance to deal +150 damage
+
:Psi Health Wave instantly heals all targets for 35 health
 
*;6
 
*;6
:Heavy Shot and Heavy Multishot attacks have a 12% chance to deal +150 damage
+
:Psi Health Wave instantly heals all targets for 42 health
 
*;7
 
*;7
:Heavy Shot and Heavy Multishot attacks have a 14% chance to deal +150 damage
+
:Psi Health Wave instantly heals all targets for 49 health
 
*;8
 
*;8
:Heavy Shot and Heavy Multishot attacks have a 16% chance to deal +150 damage
+
:Psi Health Wave instantly heals all targets for 56 health
 
*;9
 
*;9
:Heavy Shot and Heavy Multishot attacks have a 18% chance to deal +150 damage
+
:Psi Health Wave instantly heals all targets for 63 health
 
*;10
 
*;10
:Heavy Shot and Heavy Multishot attacks have a 20% chance to deal +150 damage
+
:Psi Health Wave instantly heals all targets for 70 health
 
}}
 
}}
 
|-
 
|-
||  ||  || of Fire Arrows || Fire Arrow deals +7% damage || {{Spoiler|
+
|  || of Miraculous Psi Waves || Psi Health Wave has a 2% chance to heal all targets for 250 health || {{Spoiler|
 
*;2
 
*;2
:Fire Arrow deals +14% damage
+
:Psi Health Wave has a 4% chance to heal all targets for 250 health
 
*;3
 
*;3
:Fire Arrow deals +21% damage
+
:Psi Health Wave has a 6% chance to heal all targets for 250 health
 
*;4
 
*;4
:Fire Arrow deals +28% damage
+
:Psi Health Wave has a 8% chance to heal all targets for 250 health
 
*;5
 
*;5
:Fire Arrow deals +35% damage
+
:Psi Health Wave has a 10% chance to heal all targets for 250 health
 
*;6
 
*;6
:Fire Arrow deals +42% damage
+
:Psi Health Wave has a 12% chance to heal all targets for 250 health
 
*;7
 
*;7
:Fire Arrow deals +49% damage
+
:Psi Health Wave has a 14% chance to heal all targets for 250 health
 
*;8
 
*;8
:Fire Arrow deals +56% damage
+
:Psi Health Wave has a 16% chance to heal all targets for 250 health
 
*;9
 
*;9
:Fire Arrow deals +63% damage
+
:Psi Health Wave has a 18% chance to heal all targets for 250 health
 
*;10
 
*;10
:Fire Arrow deals +70% damage
+
:Psi Health Wave has a 20% chance to heal all targets for 250 health
 
}}
 
}}
 
|-
 
|-
||  ||  || of Acid Arrows || Acid Arrow deals +8% damage || {{Spoiler|
+
|  ||  || Psi Health Wave instantly heals you for 30 health || {{Spoiler|
 
*;2
 
*;2
:Acid Arrow deals +16% damage
+
:Psi Health Wave instantly heals you for 50 health
 
*;3
 
*;3
:Acid Arrow deals +24% damage
+
:Psi Health Wave instantly heals you for 70 health
 
*;4
 
*;4
:Acid Arrow deals +32% damage
+
:Psi Health Wave instantly heals you for 90 health
 
*;5
 
*;5
:Acid Arrow deals +40% damage
+
:Psi Health Wave instantly heals you for 110 health
*;6
 
:Acid Arrow deals +48% damage
 
*;7
 
:Acid Arrow deals +56% damage
 
*;8
 
:Acid Arrow deals +64% damage
 
*;9
 
:Acid Arrow deals +72% damage
 
*;10
 
:Acid Arrow deals +80% damage
 
 
}}
 
}}
 
|-
 
|-
||  ||  || of Poison Arrows || Poison Arrow deals +7% damage || {{Spoiler|
+
|  ||  || Psi Health Wave raises your Electricity Mitigation by 1 for 15 seconds. || {{Spoiler|
 
*;2
 
*;2
:Poison Arrow deals +14% damage
+
:Psi Health Wave raises your Electricity and Acid Mitigation by 1 for 15 seconds.
 
*;3
 
*;3
:Poison Arrow deals +21% damage
+
:Psi Health Wave raises your Electricity, Acid, and Cold Mitigation by 1 for 15 seconds.
 
*;4
 
*;4
:Poison Arrow deals +28% damage
+
:Psi Health Wave raises your Electricity and Acid Mitigation by 2 for 15 seconds.
 
*;5
 
*;5
:Poison Arrow deals +35% damage
+
:Psi Health Wave raises your Electricity, Acid, and Cold Mitigation by 2 for 15 seconds.
*;6
 
:Poison Arrow deals +42% damage
 
*;7
 
:Poison Arrow deals +49% damage
 
*;8
 
:Poison Arrow deals +56% damage
 
*;9
 
:Poison Arrow deals +63% damage
 
*;10
 
:Poison Arrow deals +70% damage
 
 
}}
 
}}
 
|-
 
|-
||  ||  || of Elemental Arrows || Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +3% damage || {{Spoiler|
+
|  || of Health Waves || {BOOST_HEALTHWAVE_SENDER}{1} || {{Spoiler|
 
*;2
 
*;2
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +6% damage
+
:{BOOST_HEALTHWAVE_SENDER}{2}
 
*;3
 
*;3
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +9% damage
+
:{BOOST_HEALTHWAVE_SENDER}{3}
 
*;4
 
*;4
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +12% damage
+
:{BOOST_HEALTHWAVE_SENDER}{4}
 
*;5
 
*;5
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +15% damage
+
:{BOOST_HEALTHWAVE_SENDER}{5}
*;6
 
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +18% damage
 
*;7
 
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +21% damage
 
*;8
 
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +24% damage
 
*;9
 
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +27% damage
 
*;10
 
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +30% damage
 
 
}}
 
}}
 
|-
 
|-
||  ||  || of Devastating Snare Arrows || Snare Arrow deals +20% damage. || {{Spoiler|
+
|  ||  || Psi Armor Wave instantly restores 8 armor to all targets || {{Spoiler|
 
*;2
 
*;2
:Snare Arrow deals +30% damage.
+
:Psi Armor Wave instantly restores 16 armor to all targets
 
*;3
 
*;3
:Snare Arrow deals +40% damage.
+
:Psi Armor Wave instantly restores 24 armor to all targets
 
*;4
 
*;4
:Snare Arrow deals +50% damage.
+
:Psi Armor Wave instantly restores 32 armor to all targets
 
*;5
 
*;5
:Snare Arrow deals +60% damage.
+
:Psi Armor Wave instantly restores 40 armor to all targets
 
*;6
 
*;6
:Snare Arrow deals +70% damage.
+
:Psi Armor Wave instantly restores 48 armor to all targets
 
*;7
 
*;7
:Snare Arrow deals +80% damage.
+
:Psi Armor Wave instantly restores 56 armor to all targets
 
*;8
 
*;8
:Snare Arrow deals +90% damage.
+
:Psi Armor Wave instantly restores 64 armor to all targets
 
*;9
 
*;9
:Snare Arrow deals +100% damage.
+
:Psi Armor Wave instantly restores 72 armor to all targets
 
*;10
 
*;10
:Snare Arrow deals +120% damage.
+
:Psi Armor Wave instantly restores 80 armor to all targets
 
}}
 
}}
 
|-
 
|-
||  ||  || of Critical Snaring || Snare Arrow has a 10% chance to deal +100 damage || {{Spoiler|
+
|  || of Armor Surprises || Psi Armor Wave has a 4% chance to instantly restore 250 armor to all targets || {{Spoiler|
 
*;2
 
*;2
:Snare Arrow has a 10% chance to deal +200 damage
+
:Psi Armor Wave has a 6% chance to instantly restore 250 armor to all targets
 
*;3
 
*;3
:Snare Arrow has a 10% chance to deal +300 damage
+
:Psi Armor Wave has a 8% chance to instantly restore 250 armor to all targets
 
*;4
 
*;4
:Snare Arrow has a 10% chance to deal +400 damage
+
:Psi Armor Wave has a 10% chance to instantly restore 250 armor to all targets
 
*;5
 
*;5
:Snare Arrow has a 10% chance to deal +500 damage
+
:Psi Armor Wave has a 12% chance to instantly restore 250 armor to all targets
 
*;6
 
*;6
:Snare Arrow has a 10% chance to deal +600 damage
+
:Psi Armor Wave has a 14% chance to instantly restore 250 armor to all targets
 
*;7
 
*;7
:Snare Arrow has a 10% chance to deal +700 damage
+
:Psi Armor Wave has a 16% chance to instantly restore 250 armor to all targets
 
*;8
 
*;8
:Snare Arrow has a 10% chance to deal +800 damage
+
:Psi Armor Wave has a 18% chance to instantly restore 250 armor to all targets
 
*;9
 
*;9
:Snare Arrow has a 10% chance to deal +900 damage
+
:Psi Armor Wave has a 20% chance to instantly restore 250 armor to all targets
 
*;10
 
*;10
:Snare Arrow has a 10% chance to deal +1000 damage
+
:Psi Armor Wave has a 22% chance to instantly restore 250 armor to all targets
 
}}
 
}}
 
|-
 
|-
||  ||  || of Soothing Snares || Snare Arrow lowers targets rage by 40 || {{Spoiler|
+
|  || of Waves of Instant Armor || Psi Armor Wave and Mind Armor Wave instantly restores 40 armor to you || {{Spoiler|
 
*;2
 
*;2
:Snare Arrow lowers targets rage by 80
+
:Psi Armor Wave and Mind Armor Wave instantly restores 60 armor to you
 
*;3
 
*;3
:Snare Arrow lowers targets rage by 120
+
:Psi Armor Wave and Mind Armor Wave instantly restores 80 armor to you
 
*;4
 
*;4
:Snare Arrow lowers targets rage by 160
+
:Psi Armor Wave and Mind Armor Wave instantly restores 100 armor to you
 +
*;5
 +
:Psi Armor Wave and Mind Armor Wave instantly restores 120 armor to you
 +
}}
 +
|-
 +
|  || of Shielding Waves || Psi Armor Wave has a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || {{Spoiler|
 +
*;2
 +
:Psi Armor Wave has a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 +
*;3
 +
:Psi Armor Wave has a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 +
*;4
 +
:Psi Armor Wave has a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
*;5
 
*;5
:Snare Arrow lowers targets rage by 200
+
:Psi Armor Wave has a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
*;6
 
*;6
:Snare Arrow lowers targets rage by 240
+
:Psi Armor Wave has a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
*;7
 
*;7
:Snare Arrow lowers targets rage by 280
+
:Psi Armor Wave has a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
*;8
 
*;8
:Snare Arrow lowers targets rage by 320
+
:Psi Armor Wave has a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
*;9
 
*;9
:Snare Arrow lowers targets rage by 360
+
:Psi Armor Wave has a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
*;10
 
*;10
:Snare Arrow lowers targets rage by 400
+
:Psi Armor Wave has a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 
}}
 
}}
 
|-
 
|-
||  ||  || of Defensive Bashing || Bow Bash gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler|
+
|  || of Armor Waves || {BOOST_ARMORWAVE_SENDER}{1} || {{Spoiler|
 
*;2
 
*;2
:Bow Bash gives you +2 absorption of any physical damage for 10 seconds
+
:{BOOST_ARMORWAVE_SENDER}{2}
 
*;3
 
*;3
:Bow Bash gives you +3 absorption of any physical damage for 10 seconds
+
:{BOOST_ARMORWAVE_SENDER}{3}
 
*;4
 
*;4
:Bow Bash gives you +4 absorption of any physical damage for 10 seconds
+
:{BOOST_ARMORWAVE_SENDER}{4}
 
*;5
 
*;5
:Bow Bash gives you +5 absorption of any physical damage for 10 seconds
+
:{BOOST_ARMORWAVE_SENDER}{5}
 
}}
 
}}
 
|-
 
|-
||  ||  || of Recuperative Bashing || Bow Bash heals you for 4 health || {{Spoiler|
+
|  ||  || Psi Power Wave has a 5% chance to instantly restore 20 power to all targets || {{Spoiler|
 
*;2
 
*;2
:Bow Bash heals you for 8 health
+
:Psi Power Wave has a 10% chance to instantly restore 20 power to all targets
 
*;3
 
*;3
:Bow Bash heals you for 12 health
+
:Psi Power Wave has a 15% chance to instantly restore 20 power to all targets
 
*;4
 
*;4
:Bow Bash heals you for 16 health
+
:Psi Power Wave has a 20% chance to instantly restore 20 power to all targets
 
*;5
 
*;5
:Bow Bash heals you for 20 health
+
:Psi Power Wave has a 25% chance to instantly restore 20 power to all targets
 
*;6
 
*;6
:Bow Bash heals you for 24 health
+
:Psi Power Wave has a 30% chance to instantly restore 20 power to all targets
 
*;7
 
*;7
:Bow Bash heals you for 28 health
+
:Psi Power Wave has a 35% chance to instantly restore 20 power to all targets
 
*;8
 
*;8
:Bow Bash heals you for 32 health
+
:Psi Power Wave has a 40% chance to instantly restore 20 power to all targets
 
*;9
 
*;9
:Bow Bash heals you for 36 health
+
:Psi Power Wave has a 45% chance to instantly restore 20 power to all targets
 
*;10
 
*;10
:Bow Bash heals you for 40 health
+
:Psi Power Wave has a 50% chance to instantly restore 20 power to all targets
 
}}
 
}}
 
|-
 
|-
||  ||  || of Horrifying Bow Bashes || Bow Bash deals +10% damage || {{Spoiler|
+
|  || of Sudden Power Overloads || Psi Power Wave has a 1% chance to restore 100 power to all targets || {{Spoiler|
 
*;2
 
*;2
:Bow Bash deals +20% damage
+
:Psi Power Wave has a 2% chance to restore 100 power to all targets
 
*;3
 
*;3
:Bow Bash deals +30% damage
+
:Psi Power Wave has a 3% chance to restore 100 power to all targets
 
*;4
 
*;4
:Bow Bash deals +40% damage
+
:Psi Power Wave has a 4% chance to restore 100 power to all targets
 
*;5
 
*;5
:Bow Bash deals +50% damage
+
:Psi Power Wave has a 5% chance to restore 100 power to all targets
 
*;6
 
*;6
:Bow Bash deals +60% damage
+
:Psi Power Wave has a 6% chance to restore 100 power to all targets
 
*;7
 
*;7
:Bow Bash deals +70% damage
+
:Psi Power Wave has a 7% chance to restore 100 power to all targets
 
*;8
 
*;8
:Bow Bash deals +80% damage
+
:Psi Power Wave has a 8% chance to restore 100 power to all targets
 
*;9
 
*;9
:Bow Bash deals +90% damage
+
:Psi Power Wave has a 9% chance to restore 100 power to all targets
 
*;10
 
*;10
:Bow Bash deals +100% damage
+
:Psi Power Wave has a 10% chance to restore 100 power to all targets
 
}}
 
}}
 
|-
 
|-
||  ||  || || Bow Bash deals +5% damage and knocks the target backwards || {{Spoiler|
+
|  ||  || Psi Power Wave and Mind Armor Wave instantly restores 5 power to you || {{Spoiler|
 
*;2
 
*;2
:Bow Bash deals +10% damage and knocks the target backwards
+
:Psi Power Wave and Mind Armor Wave instantly restores 10 power to you
 
*;3
 
*;3
:Bow Bash deals +15% damage and knocks the target backwards
+
:Psi Power Wave and Mind Armor Wave instantly restores 15 power to you
 
*;4
 
*;4
:Bow Bash deals +20% damage and knocks the target backwards
+
:Psi Power Wave and Mind Armor Wave instantly restores 20 power to you
 
*;5
 
*;5
:Bow Bash deals +25% damage and knocks the target backwards
+
:Psi Power Wave and Mind Armor Wave instantly restores 25 power to you
 
}}
 
}}
 
|-
 
|-
||  ||  || of Bashing || All types of shield Bash attacks deal +1 damage || {{Spoiler|
+
|  ||  || Mind Armor Wave causes all allies' melee attacks to cost -1 Power for 20 seconds || {{Spoiler|
 
*;2
 
*;2
:All types of shield Bash attacks deal +2 damage
+
:Mind Armor Wave causes all allies' melee attacks to cost -2 Power for 20 seconds
 
*;3
 
*;3
:All types of shield Bash attacks deal +3 damage
+
:Mind Armor Wave causes all allies' melee attacks to cost -3 Power for 20 seconds
 
*;4
 
*;4
:All types of shield Bash attacks deal +4 damage
+
:Mind Armor Wave causes all allies' melee attacks to cost -4 Power for 20 seconds
 
*;5
 
*;5
:All types of shield Bash attacks deal +5 damage
+
:Mind Armor Wave causes all allies' melee attacks to cost -5 Power for 20 seconds
*;6
 
:All types of shield Bash attacks deal +6 damage
 
*;7
 
:All types of shield Bash attacks deal +7 damage
 
*;8
 
:All types of shield Bash attacks deal +8 damage
 
*;9
 
:All types of shield Bash attacks deal +9 damage
 
*;10
 
:All types of shield Bash attacks deal +10 damage
 
 
}}
 
}}
 
|-
 
|-
||  ||  || of Critical Bashing || All types of shield Bash attacks have a 3% chance to deal +50 damage || {{Spoiler|
+
|  || of Power Waves || {BOOST_POWERWAVE_SENDER}{1} || {{Spoiler|
 
*;2
 
*;2
:All types of shield Bash attacks have a 6% chance to deal +50 damage
+
:{BOOST_POWERWAVE_SENDER}{2}
 
*;3
 
*;3
:All types of shield Bash attacks have a 9% chance to deal +50 damage
+
:{BOOST_POWERWAVE_SENDER}{3}
 
*;4
 
*;4
:All types of shield Bash attacks have a 12% chance to deal +50 damage
+
:{BOOST_POWERWAVE_SENDER}{4}
 
*;5
 
*;5
:All types of shield Bash attacks have a 15% chance to deal +50 damage
+
:{BOOST_POWERWAVE_SENDER}{5}
*;6
 
:All types of shield Bash attacks have a 18% chance to deal +50 damage
 
*;7
 
:All types of shield Bash attacks have a 21% chance to deal +50 damage
 
*;8
 
:All types of shield Bash attacks have a 24% chance to deal +50 damage
 
*;9
 
:All types of shield Bash attacks have a 27% chance to deal +50 damage
 
*;10
 
:All types of shield Bash attacks have a 30% chance to deal +50 damage
 
 
}}
 
}}
 
|-
 
|-
||  ||  || of Reconciliatory Stunning || Stunning Bash attacks heal you of 5 damage || {{Spoiler|
+
|  ||  || Mind Armor Wave grants all allies +1 Psychic Damage for 60 seconds || {{Spoiler|
 
*;2
 
*;2
:Stunning Bash attacks heal you of 10 damage
+
:Mind Armor Wave grants all allies +2 Psychic Damage for 60 seconds
 
*;3
 
*;3
:Stunning Bash attacks heal you of 15 damage
+
:Mind Armor Wave grants all allies +3 Psychic Damage for 60 seconds
 
*;4
 
*;4
:Stunning Bash attacks heal you of 20 damage
+
:Mind Armor Wave grants all allies +4 Psychic Damage for 60 seconds
 
*;5
 
*;5
:Stunning Bash attacks heal you of 25 damage
+
:Mind Armor Wave grants all allies +5 Psychic Damage for 60 seconds
*;6
 
:Stunning Bash attacks heal you of 30 damage
 
*;7
 
:Stunning Bash attacks heal you of 35 damage
 
*;8
 
:Stunning Bash attacks heal you of 40 damage
 
*;9
 
:Stunning Bash attacks heal you of 45 damage
 
*;10
 
:Stunning Bash attacks heal you of 50 damage
 
 
}}
 
}}
 
|-
 
|-
||  ||  || of Stunning Bashes || Stunning Bash deals +8% damage || {{Spoiler|
+
|  ||  || Psi Adrenaline Wave increases your damage done with Slashing attacks by 10% for 10 seconds || {{Spoiler|
 
*;2
 
*;2
:Stunning Bash deals +16% damage
+
:Psi Adrenaline Wave increases your damage done with Slashing attacks by 15% for 10 seconds
 
*;3
 
*;3
:Stunning Bash deals +24% damage
+
:Psi Adrenaline Wave increases your damage done with Slashing attacks by 20% for 10 seconds
 
*;4
 
*;4
:Stunning Bash deals +32% damage
+
:Psi Adrenaline Wave increases your damage done with Slashing attacks by 25% for 10 seconds
 
*;5
 
*;5
:Stunning Bash deals +40% damage
+
:Psi Adrenaline Wave increases your damage done with Slashing attacks by 30% for 10 seconds
*;6
 
:Stunning Bash deals +48% damage
 
*;7
 
:Stunning Bash deals +56% damage
 
*;8
 
:Stunning Bash deals +64% damage
 
*;9
 
:Stunning Bash deals +72% damage
 
*;10
 
:Stunning Bash deals +80% damage
 
 
}}
 
}}
 
|-
 
|-
||| Armored ||  || {MAX_ARMOR}{7}{Shield} || {{Spoiler|
+
|  ||  || Psi Adrenaline Wave increases your damage done with Electricity attacks by 10% for 10 seconds || {{Spoiler|
 
*;2
 
*;2
:{MAX_ARMOR}{14}{Shield}
+
:Psi Adrenaline Wave increases your damage done with Electricity attacks by 15% for 10 seconds
 
*;3
 
*;3
:{MAX_ARMOR}{21}{Shield}
+
:Psi Adrenaline Wave increases your damage done with Electricity attacks by 20% for 10 seconds
 
*;4
 
*;4
:{MAX_ARMOR}{28}{Shield}
+
:Psi Adrenaline Wave increases your damage done with Electricity attacks by 25% for 10 seconds
 
*;5
 
*;5
:{MAX_ARMOR}{35}{Shield}
+
:Psi Adrenaline Wave increases your damage done with Electricity attacks by 30% for 10 seconds
*;6
 
:{MAX_ARMOR}{42}{Shield}
 
*;7
 
:{MAX_ARMOR}{49}{Shield}
 
*;8
 
:{MAX_ARMOR}{56}{Shield}
 
*;9
 
:{MAX_ARMOR}{63}{Shield}
 
*;10
 
:{MAX_ARMOR}{70}{Shield}
 
 
}}
 
}}
 
|-
 
|-
||| Protective ||  || {MITIGATION_SLASHING}{1}{Shield} || {{Spoiler|
+
|  ||  || Psi Adrenaline Wave increases your damage done with Crushing attacks by 10% for 10 seconds || {{Spoiler|
 
*;2
 
*;2
:{MITIGATION_SLASHING}{2}{Shield}
+
:Psi Adrenaline Wave increases your damage done with Crushing attacks by 15% for 10 seconds
 
*;3
 
*;3
:{MITIGATION_SLASHING}{3}{Shield}
+
:Psi Adrenaline Wave increases your damage done with Crushing attacks by 20% for 10 seconds
 
*;4
 
*;4
:{MITIGATION_SLASHING}{4}{Shield}
+
:Psi Adrenaline Wave increases your damage done with Crushing attacks by 25% for 10 seconds
 
*;5
 
*;5
:{MITIGATION_SLASHING}{5}{Shield}
+
:Psi Adrenaline Wave increases your damage done with Crushing attacks by 30% for 10 seconds
*;6
 
:{MITIGATION_SLASHING}{6}{Shield}
 
*;7
 
:{MITIGATION_SLASHING}{7}{Shield}
 
*;8
 
:{MITIGATION_SLASHING}{8}{Shield}
 
*;9
 
:{MITIGATION_SLASHING}{9}{Shield}
 
*;10
 
:{MITIGATION_SLASHING}{10}{Shield}
 
 
}}
 
}}
 
|-
 
|-
||| Protective ||  || {MITIGATION_PIERCING}{1}{Shield} || {{Spoiler|
+
|  ||  || Mind Armor Wave has a 25% chance to restore 40 health and 40 armor to you || {{Spoiler|
 
*;2
 
*;2
:{MITIGATION_PIERCING}{2}{Shield}
+
:Mind Armor Wave has a 25% chance to restore 80 health and 80 armor to you
 
*;3
 
*;3
:{MITIGATION_PIERCING}{3}{Shield}
+
:Mind Armor Wave has a 25% chance to restore 110 health and 110 armor to you
 
*;4
 
*;4
:{MITIGATION_PIERCING}{4}{Shield}
+
:Mind Armor Wave has a 25% chance to restore 140 health and 140 armor to you
 
*;5
 
*;5
:{MITIGATION_PIERCING}{5}{Shield}
+
:Mind Armor Wave has a 25% chance to restore 170 health and 170 armor to you
*;6
 
:{MITIGATION_PIERCING}{6}{Shield}
 
*;7
 
:{MITIGATION_PIERCING}{7}{Shield}
 
*;8
 
:{MITIGATION_PIERCING}{8}{Shield}
 
*;9
 
:{MITIGATION_PIERCING}{9}{Shield}
 
*;10
 
:{MITIGATION_PIERCING}{10}{Shield}
 
 
}}
 
}}
 
|-
 
|-
||  || Protective ||  || {MITIGATION_CRUSHING}{1}{Shield} || {{Spoiler|
+
| Supercharging ||  || Psi Adrenaline Wave has a 3% chance to boost all targets' damage output by 10 for 20 seconds || {{Spoiler|
 
*;2
 
*;2
:{MITIGATION_CRUSHING}{2}{Shield}
+
:Psi Adrenaline Wave has a 6% chance to boost all targets' damage output by 10 for 20 seconds
 
*;3
 
*;3
:{MITIGATION_CRUSHING}{3}{Shield}
+
:Psi Adrenaline Wave has a 9% chance to boost all targets' damage output by 10 for 20 seconds
 
*;4
 
*;4
:{MITIGATION_CRUSHING}{4}{Shield}
+
:Psi Adrenaline Wave has a 12% chance to boost all targets' damage output by 10 for 20 seconds
 
*;5
 
*;5
:{MITIGATION_CRUSHING}{5}{Shield}
+
:Psi Adrenaline Wave has a 15% chance to boost all targets' damage output by 10 for 20 seconds
*;6
 
:{MITIGATION_CRUSHING}{6}{Shield}
 
*;7
 
:{MITIGATION_CRUSHING}{7}{Shield}
 
*;8
 
:{MITIGATION_CRUSHING}{8}{Shield}
 
*;9
 
:{MITIGATION_CRUSHING}{9}{Shield}
 
*;10
 
:{MITIGATION_CRUSHING}{10}{Shield}
 
 
}}
 
}}
 
|-
 
|-
||  ||  || of Disrupting Bashes || Disrupting Bash further reduces target's Rage by 10 || {{Spoiler|
+
|  || of System Shock || Panic Charge deals +10% damage || {{Spoiler|
 
*;2
 
*;2
:Disrupting Bash further reduces target's Rage by 20
+
:Panic Charge deals +20% damage
 
*;3
 
*;3
:Disrupting Bash further reduces target's Rage by 30
+
:Panic Charge deals +30% damage
 
*;4
 
*;4
:Disrupting Bash further reduces target's Rage by 40
+
:Panic Charge deals +40% damage
 
*;5
 
*;5
:Disrupting Bash further reduces target's Rage by 50
+
:Panic Charge deals +50% damage
 
*;6
 
*;6
:Disrupting Bash further reduces target's Rage by 60
+
:Panic Charge deals +60% damage
 
*;7
 
*;7
:Disrupting Bash further reduces target's Rage by 70
+
:Panic Charge deals +70% damage
 
*;8
 
*;8
:Disrupting Bash further reduces target's Rage by 80
+
:Panic Charge deals +80% damage
 
*;9
 
*;9
:Disrupting Bash further reduces target's Rage by 90
+
:Panic Charge deals +90% damage
 
*;10
 
*;10
:Disrupting Bash further reduces target's Rage by 100
+
:Panic Charge deals +100% damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Disrupting Bashes || Disrupting Bash deals +6% damage || {{Spoiler|
+
|  || of System Shock || Panic Charge has a 3% chance to boost all your attack damage by 10 for 20 seconds || {{Spoiler|
 
*;2
 
*;2
:Disrupting Bash deals +12% damage
+
:Panic Charge has a 6% chance to boost all your attack damage by 10 for 20 seconds
 
*;3
 
*;3
:Disrupting Bash deals +18% damage
+
:Panic Charge has a 9% chance to boost all your attack damage by 10 for 20 seconds
 
*;4
 
*;4
:Disrupting Bash deals +24% damage
+
:Panic Charge has a 12% chance to boost all your attack damage by 10 for 20 seconds
 
*;5
 
*;5
:Disrupting Bash deals +30% damage
+
:Panic Charge has a 15% chance to boost all your attack damage by 10 for 20 seconds
 
*;6
 
*;6
:Disrupting Bash deals +36% damage
+
:Panic Charge has a 18% chance to boost all your attack damage by 10 for 20 seconds
 
*;7
 
*;7
:Disrupting Bash deals +42% damage
+
:Panic Charge has a 21% chance to boost all your attack damage by 10 for 20 seconds
 
*;8
 
*;8
:Disrupting Bash deals +48% damage
+
:Panic Charge has a 24% chance to boost all your attack damage by 10 for 20 seconds
 
*;9
 
*;9
:Disrupting Bash deals +54% damage
+
:Panic Charge has a 27% chance to boost all your attack damage by 10 for 20 seconds
 
*;10
 
*;10
:Disrupting Bash deals +60% damage
+
:Panic Charge has a 30% chance to boost all your attack damage by 10 for 20 seconds
 
}}
 
}}
 
|-
 
|-
||  ||  || of Disrupting Bashes || Disrupting Bash deals +1% damage and taunts the target as if it did 20 additional damage || {{Spoiler|
+
|  || of Panicked Healing || Panic Charge instantly restores 10 armor || {{Spoiler|
 
*;2
 
*;2
:Disrupting Bash deals +2% damage and taunts the target as if it did 40 additional damage
+
:Panic Charge instantly restores 20 armor
 
*;3
 
*;3
:Disrupting Bash deals +3% damage and taunts the target as if it did 60 additional damage
+
:Panic Charge instantly restores 30 armor
 
*;4
 
*;4
:Disrupting Bash deals +4% damage and taunts the target as if it did 80 additional damage
+
:Panic Charge instantly restores 40 armor
 
*;5
 
*;5
:Disrupting Bash deals +5% damage and taunts the target as if it did 100 additional damage
+
:Panic Charge instantly restores 50 armor
 
*;6
 
*;6
:Disrupting Bash deals +6% damage and taunts the target as if it did 120 additional damage
+
:Panic Charge instantly restores 60 armor
 
*;7
 
*;7
:Disrupting Bash deals +7% damage and taunts the target as if it did 140 additional damage
+
:Panic Charge instantly restores 70 armor
 
*;8
 
*;8
:Disrupting Bash deals +8% damage and taunts the target as if it did 160 additional damage
+
:Panic Charge instantly restores 80 armor
 
*;9
 
*;9
:Disrupting Bash deals +9% damage and taunts the target as if it did 180 additional damage
+
:Panic Charge instantly restores 90 armor
 
*;10
 
*;10
:Disrupting Bash deals +10% damage and taunts the target as if it did 200 additional damage
+
:Panic Charge instantly restores 100 armor
 
}}
 
}}
 
|-
 
|-
||  ||  || of Rageless Infuriation || Infuriating Bash generates 10 less Rage || {{Spoiler|
+
|  || of Electrification || Electrify deals +10% damage || {{Spoiler|
 
*;2
 
*;2
:Infuriating Bash generates 20 less Rage
+
:Electrify deals +20% damage
 
*;3
 
*;3
:Infuriating Bash generates 30 less Rage
+
:Electrify deals +30% damage
 
*;4
 
*;4
:Infuriating Bash generates 40 less Rage
+
:Electrify deals +40% damage
 
*;5
 
*;5
:Infuriating Bash generates 50 less Rage
+
:Electrify deals +50% damage
 
*;6
 
*;6
:Infuriating Bash generates 60 less Rage
+
:Electrify deals +60% damage
 
*;7
 
*;7
:Infuriating Bash generates 70 less Rage
+
:Electrify deals +70% damage
 
*;8
 
*;8
:Infuriating Bash generates 80 less Rage
+
:Electrify deals +80% damage
 
*;9
 
*;9
:Infuriating Bash generates 90 less Rage
+
:Electrify deals +90% damage
 
*;10
 
*;10
:Infuriating Bash generates 100 less Rage
+
:Electrify deals +100% damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Infuriating Bashes || Infuriating Bash deals +7% damage || {{Spoiler|
+
|  || of Aftershocks || Electrify has a 8% chance to deal +25% damage and heal you for 50 armor || {{Spoiler|
 
*;2
 
*;2
:Infuriating Bash deals +14% damage
+
:Electrify has a 16% chance to deal +25% damage and heal you for 50 armor
 
*;3
 
*;3
:Infuriating Bash deals +21% damage
+
:Electrify has a 24% chance to deal +25% damage and heal you for 50 armor
 
*;4
 
*;4
:Infuriating Bash deals +28% damage
+
:Electrify has a 32% chance to deal +25% damage and heal you for 50 armor
 
*;5
 
*;5
:Infuriating Bash deals +35% damage
+
:Electrify has a 40% chance to deal +25% damage and heal you for 50 armor
 
*;6
 
*;6
:Infuriating Bash deals +42% damage
+
:Electrify has a 48% chance to deal +25% damage and heal you for 50 armor
 
*;7
 
*;7
:Infuriating Bash deals +49% damage
+
:Electrify has a 56% chance to deal +25% damage and heal you for 50 armor
 
*;8
 
*;8
:Infuriating Bash deals +56% damage
+
:Electrify has a 64% chance to deal +25% damage and heal you for 50 armor
 
*;9
 
*;9
:Infuriating Bash deals +63% damage
+
:Electrify has a 72% chance to deal +25% damage and heal you for 50 armor
 
*;10
 
*;10
:Infuriating Bash deals +70% damage
+
:Electrify has a 80% chance to deal +25% damage and heal you for 50 armor
 
}}
 
}}
 
|-
 
|-
||  ||  || of Infuriating Bashes || Infuriating Bash deals +4% damage and taunts the target as if it did 25 additional damage || {{Spoiler|
+
|  || of Calming Shocks || Electrify generates 10 less Rage || {{Spoiler|
 
*;2
 
*;2
:Infuriating Bash deals +8% damage and taunts the target as if it did 50 additional damage
+
:Electrify generates 20 less Rage
 
*;3
 
*;3
:Infuriating Bash deals +12% damage and taunts the target as if it did 75 additional damage
+
:Electrify generates 30 less Rage
 
*;4
 
*;4
:Infuriating Bash deals +16% damage and taunts the target as if it did 100 additional damage
+
:Electrify generates 40 less Rage
 
*;5
 
*;5
:Infuriating Bash deals +20% damage and taunts the target as if it did 125 additional damage
+
:Electrify generates 50 less Rage
 
*;6
 
*;6
:Infuriating Bash deals +24% damage and taunts the target as if it did 150 additional damage
+
:Electrify generates 60 less Rage
 
*;7
 
*;7
:Infuriating Bash deals +28% damage and taunts the target as if it did 175 additional damage
+
:Electrify generates 70 less Rage
 
*;8
 
*;8
:Infuriating Bash deals +32% damage and taunts the target as if it did 200 additional damage
+
:Electrify generates 80 less Rage
 
*;9
 
*;9
:Infuriating Bash deals +36% damage and taunts the target as if it did 225 additional damage
+
:Electrify generates 90 less Rage
 
*;10
 
*;10
:Infuriating Bash deals +40% damage and taunts the target as if it did 250 additional damage
+
:Electrify generates 100 less Rage
 
}}
 
}}
 
|-
 
|-
||  || ||  || Using Strategic Preparation boosts your in-combat Armor regeneration +5 for 20 seconds || {{Spoiler|
+
|  || of Refreshing Shocks || Electrify heals you for 10 health || {{Spoiler|
 
*;2
 
*;2
:Using Strategic Preparation boosts your in-combat Armor regeneration +10 for 20 seconds
+
:Electrify heals you for 20 health
 
*;3
 
*;3
:Using Strategic Preparation boosts your in-combat Armor regeneration +15 for 20 seconds
+
:Electrify heals you for 30 health
 
*;4
 
*;4
:Using Strategic Preparation boosts your in-combat Armor regeneration +20 for 20 seconds
+
:Electrify heals you for 40 health
 
*;5
 
*;5
:Using Strategic Preparation boosts your in-combat Armor regeneration +25 for 20 seconds
+
:Electrify heals you for 50 health
 
*;6
 
*;6
:Using Strategic Preparation boosts your in-combat Armor regeneration +30 for 20 seconds
+
:Electrify heals you for 60 health
 
*;7
 
*;7
:Using Strategic Preparation boosts your in-combat Armor regeneration +35 for 20 seconds
+
:Electrify heals you for 70 health
 
*;8
 
*;8
:Using Strategic Preparation boosts your in-combat Armor regeneration +40 for 20 seconds
+
:Electrify heals you for 80 health
 
*;9
 
*;9
:Using Strategic Preparation boosts your in-combat Armor regeneration +45 for 20 seconds
+
:Electrify heals you for 90 health
 
*;10
 
*;10
:Using Strategic Preparation boosts your in-combat Armor regeneration +50 for 20 seconds
+
:Electrify heals you for 100 health
 
}}
 
}}
 
|-
 
|-
||  || ||  || Using Strategic Preparation boosts your in-combat Health regeneration +5 for 20 seconds || {{Spoiler|
+
|  || of Stunning Shocks || Electrify has a 18% chance to stun the target || {{Spoiler|
 
*;2
 
*;2
:Using Strategic Preparation boosts your in-combat Health regeneration +10 for 20 seconds
+
:Electrify has a 36% chance to stun the target
 
*;3
 
*;3
:Using Strategic Preparation boosts your in-combat Health regeneration +15 for 20 seconds
+
:Electrify has a 54% chance to stun the target
 
*;4
 
*;4
:Using Strategic Preparation boosts your in-combat Health regeneration +20 for 20 seconds
+
:Electrify has a 72% chance to stun the target
 
*;5
 
*;5
:Using Strategic Preparation boosts your in-combat Health regeneration +25 for 20 seconds
+
:Electrify has a 90% chance to stun the target
*;6
 
:Using Strategic Preparation boosts your in-combat Health regeneration +30 for 20 seconds
 
*;7
 
:Using Strategic Preparation boosts your in-combat Health regeneration +35 for 20 seconds
 
*;8
 
:Using Strategic Preparation boosts your in-combat Health regeneration +40 for 20 seconds
 
*;9
 
:Using Strategic Preparation boosts your in-combat Health regeneration +45 for 20 seconds
 
*;10
 
:Using Strategic Preparation boosts your in-combat Health regeneration +50 for 20 seconds
 
 
}}
 
}}
 
|-
 
|-
||  || Unpoisonable ||  || Elemental Ward grants you +20% Poison Mitigation || {{Spoiler|
+
|  || of Recharging Shocks || Electrify restores 10 power to you || {{Spoiler|
 
*;2
 
*;2
:Elemental Ward grants you +40% Poison Mitigation
+
:Electrify restores 20 power to you
 
*;3
 
*;3
:Elemental Ward grants you +60% Poison Mitigation
+
:Electrify restores 30 power to you
 
*;4
 
*;4
:Elemental Ward grants you +80% Poison Mitigation
+
:Electrify restores 40 power to you
 
*;5
 
*;5
:Elemental Ward makes you immune to Poison damage
+
:Electrify restores 50 power to you
 +
*;6
 +
:Electrify restores 60 power to you
 +
*;7
 +
:Electrify restores 70 power to you
 +
*;8
 +
:Electrify restores 80 power to you
 +
*;9
 +
:Electrify restores 90 power to you
 +
*;10
 +
:Electrify restores 100 power to you
 
}}
 
}}
 
|-
 
|-
||  || Untraumatic ||  || Elemental Ward grants you +20% Trauma Mitigation || {{Spoiler|
+
|  || of Painful Bubbles || Pain Bubble deals 10 Psychic damage before applying the bubble || {{Spoiler|
 
*;2
 
*;2
:Elemental Ward grants you +40% Trauma Mitigation
+
:Pain Bubble deals 20 Psychic damage before applying the bubble
 
*;3
 
*;3
:Elemental Ward grants you +60% Trauma Mitigation
+
:Pain Bubble deals 30 Psychic damage before applying the bubble
 
*;4
 
*;4
:Elemental Ward grants you +80% Trauma Mitigation
+
:Pain Bubble deals 40 Psychic damage before applying the bubble
 
*;5
 
*;5
:Elemental Ward makes you immune to Trauma damage
+
:Pain Bubble deals 50 Psychic damage before applying the bubble
 +
*;6
 +
:Pain Bubble deals 60 Psychic damage before applying the bubble
 +
*;7
 +
:Pain Bubble deals 70 Psychic damage before applying the bubble
 +
*;8
 +
:Pain Bubble deals 80 Psychic damage before applying the bubble
 +
*;9
 +
:Pain Bubble deals 90 Psychic damage before applying the bubble
 +
*;10
 +
:Pain Bubble deals 100 Psychic damage before applying the bubble
 
}}
 
}}
 
|-
 
|-
||  || Repositioning ||  || You regain 10 Armor whenever you use Elemental Ward || {{Spoiler|
+
|  || of Painful Bubbles || Pain Bubble has a 25% chance to deal 40 Psychic damage before applying the bubble || {{Spoiler|
 
*;2
 
*;2
:You regain 20 Armor whenever you use Elemental Ward
+
:Pain Bubble has a 25% chance to deal 80 Psychic damage before applying the bubble
 
*;3
 
*;3
:You regain 30 Armor whenever you use Elemental Ward
+
:Pain Bubble has a 25% chance to deal 120 Psychic damage before applying the bubble
 
*;4
 
*;4
:You regain 40 Armor whenever you use Elemental Ward
+
:Pain Bubble has a 25% chance to deal 160 Psychic damage before applying the bubble
 
*;5
 
*;5
:You regain 50 Armor whenever you use Elemental Ward
+
:Pain Bubble has a 25% chance to deal 200 Psychic damage before applying the bubble
 
*;6
 
*;6
:You regain 60 Armor whenever you use Elemental Ward
+
:Pain Bubble has a 25% chance to deal 240 Psychic damage before applying the bubble
 
*;7
 
*;7
:You regain 70 Armor whenever you use Elemental Ward
+
:Pain Bubble has a 25% chance to deal 280 Psychic damage before applying the bubble
 
*;8
 
*;8
:You regain 80 Armor whenever you use Elemental Ward
+
:Pain Bubble has a 25% chance to deal 320 Psychic damage before applying the bubble
 
*;9
 
*;9
:You regain 90 Armor whenever you use Elemental Ward
+
:Pain Bubble has a 25% chance to deal 360 Psychic damage before applying the bubble
 
*;10
 
*;10
:You regain 100 Armor whenever you use Elemental Ward
+
:Pain Bubble has a 25% chance to deal 400 Psychic damage before applying the bubble
 
}}
 
}}
 +
|}
 +
 +
 +
 +
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>Archery Effects</h3></div>
 +
! Prefix !! Suffix !! Tier 1 !! All Tiers
 
|-
 
|-
||  || Reinforcing ||  || {BOOST_REINFORCE_SENDER}{10} || {{Spoiler|
+
|  || of Archery || {MOD_SKILL_ARCHERY}{0.15} || {{Spoiler|
 
*;2
 
*;2
:{BOOST_REINFORCE_SENDER}{20}
+
:{MOD_SKILL_ARCHERY}{0.2}
 
*;3
 
*;3
:{BOOST_REINFORCE_SENDER}{30}
+
:{MOD_SKILL_ARCHERY}{0.25}
 
*;4
 
*;4
:{BOOST_REINFORCE_SENDER}{40}
+
:{MOD_SKILL_ARCHERY}{0.3}
 
*;5
 
*;5
:{BOOST_REINFORCE_SENDER}{50}
+
:{MOD_SKILL_ARCHERY}{0.35}
 
*;6
 
*;6
:{BOOST_REINFORCE_SENDER}{60}
+
:{MOD_SKILL_ARCHERY}{0.4}
*;7
 
:{BOOST_REINFORCE_SENDER}{70}
 
*;8
 
:{BOOST_REINFORCE_SENDER}{80}
 
*;9
 
:{BOOST_REINFORCE_SENDER}{90}
 
*;10
 
:{BOOST_REINFORCE_SENDER}{100}
 
 
}}
 
}}
 
|-
 
|-
||  || ||  || Vigorous Defense also heals you for 20 Health || {{Spoiler|
+
|  || of Practical Archery || Basic Shot deals +10% damage || {{Spoiler|
 
*;2
 
*;2
:Vigorous Defense also heals you for 30 Health
+
:Basic Shot deals +15% damage
 
*;3
 
*;3
:Vigorous Defense also heals you for 40 Health
+
:Basic Shot deals +20% damage
 
*;4
 
*;4
:Vigorous Defense also heals you for 50 Health
+
:Basic Shot deals +25% damage
 
*;5
 
*;5
:Vigorous Defense also heals you for 70 Health
+
:Basic Shot deals +30% damage
 
*;6
 
*;6
:Vigorous Defense also heals you for 80 Health
+
:Basic Shot deals +35% damage
 
*;7
 
*;7
:Vigorous Defense also heals you for 100 Health
+
:Basic Shot deals +40% damage
 
*;8
 
*;8
:Vigorous Defense also heals you for 110 Health
+
:Basic Shot deals +45% damage
 
*;9
 
*;9
:Vigorous Defense also heals you for 130 Health
+
:Basic Shot deals +50% damage
 
*;10
 
*;10
:Vigorous Defense also heals you for 150 Health
+
:Basic Shot deals +60% damage
 
}}
 
}}
 
|-
 
|-
||  || ||  || Reinforce also restores 3 Power || {{Spoiler|
+
|  || of Medicinal Arrows || Basic Shot attacks heal you for 3 health || {{Spoiler|
 
*;2
 
*;2
:Reinforce also restores 6 Power
+
:Basic Shot attacks heal you for 6 health
 
*;3
 
*;3
:Reinforce also restores 9 Power
+
:Basic Shot attacks heal you for 10 health
 
*;4
 
*;4
:Reinforce also restores 12 Power
+
:Basic Shot attacks heal you for 15 health
 
*;5
 
*;5
:Reinforce also restores 15 Power
+
:Basic Shot attacks heal you for 20 health
*;6
 
:Reinforce also restores 18 Power
 
*;7
 
:Reinforce also restores 21 Power
 
*;8
 
:Reinforce also restores 24 Power
 
*;9
 
:Reinforce also restores 27 Power
 
*;10
 
:Reinforce also restores 30 Power
 
 
}}
 
}}
 
|-
 
|-
||  || ||  || Vigorous Defense also has a 25% chance to heal you for 40 Health || {{Spoiler|
+
|  || of Critical Hits || {MOD_CRITICAL_HIT_DAMAGE}{0.05} || {{Spoiler|
 
*;2
 
*;2
:Vigorous Defense also has a 25% chance to heal you for 60 Health
+
:{MOD_CRITICAL_HIT_DAMAGE}{0.1}
 
*;3
 
*;3
:Vigorous Defense also has a 25% chance to heal you for 80 Health
+
:{MOD_CRITICAL_HIT_DAMAGE}{0.15}
 
*;4
 
*;4
:Vigorous Defense also has a 25% chance to heal you for 100 Health
+
:{MOD_CRITICAL_HIT_DAMAGE}{0.2}
 
*;5
 
*;5
:Vigorous Defense also has a 25% chance to heal you for 140 Health
+
:{MOD_CRITICAL_HIT_DAMAGE}{0.25}
 
*;6
 
*;6
:Vigorous Defense also has a 25% chance to heal you for 180 Health
+
:{MOD_CRITICAL_HIT_DAMAGE}{0.3}
 
*;7
 
*;7
:Vigorous Defense also has a 25% chance to heal you for 200 Health
+
:{MOD_CRITICAL_HIT_DAMAGE}{0.35}
 
*;8
 
*;8
:Vigorous Defense also has a 25% chance to heal you for 220 Health
+
:{MOD_CRITICAL_HIT_DAMAGE}{0.4}
 
*;9
 
*;9
:Vigorous Defense also has a 25% chance to heal you for 260 Health
+
:{MOD_CRITICAL_HIT_DAMAGE}{0.45}
 
*;10
 
*;10
:Vigorous Defense also has a 25% chance to heal you for 300 Health
+
:{MOD_CRITICAL_HIT_DAMAGE}{0.5}
 
}}
 
}}
 
|-
 
|-
||  ||  || of Burst-Dodging || For 10 seconds after using Deflect Arrows, you evade 10% of Burst attacks || {{Spoiler|
+
|  || of Splintering Shots || Basic Shot has a 1% chance to hit all targets within 30 meters, dealing +1 damage || {{Spoiler|
 
*;2
 
*;2
:For 10 seconds after using Deflect Arrows, you evade 15% of Burst attacks
+
:Basic Shot has a 2% chance to hit all targets within 30 meters, dealing +2 damage
 
*;3
 
*;3
:For 10 seconds after using Deflect Arrows, you evade 20% of Burst attacks
+
:Basic Shot has a 3% chance to hit all targets within 30 meters, dealing +3 damage
 
*;4
 
*;4
:For 10 seconds after using Deflect Arrows, you evade 25% of Burst attacks
+
:Basic Shot has a 4% chance to hit all targets within 30 meters, dealing +4 damage
 
*;5
 
*;5
:For 10 seconds after using Deflect Arrows, you evade 30% of Burst attacks
+
:Basic Shot has a 5% chance to hit all targets within 30 meters, dealing +5 damage
 +
*;6
 +
:Basic Shot has a 6% chance to hit all targets within 30 meters, dealing +6 damage
 +
*;7
 +
:Basic Shot has a 7% chance to hit all targets within 30 meters, dealing +7 damage
 +
*;8
 +
:Basic Shot has a 8% chance to hit all targets within 30 meters, dealing +8 damage
 +
*;9
 +
:Basic Shot has a 9% chance to hit all targets within 30 meters, dealing +9 damage
 +
*;10
 +
:Basic Shot has a 10% chance to hit all targets within 30 meters, dealing +10 damage
 
}}
 
}}
 
|-
 
|-
||  || Evasive ||  || For 10 seconds after using Deflect Arrows, you evade 2% of Melee attacks || {{Spoiler|
+
| Arrow-Resistant ||  || {MITIGATION_PIERCING}{1}{Archery} || {{Spoiler|
 
*;2
 
*;2
:For 10 seconds after using Deflect Arrows, you evade 4% of Melee attacks
+
:{MITIGATION_PIERCING}{2}{Archery}
 
*;3
 
*;3
:For 10 seconds after using Deflect Arrows, you evade 6% of Melee attacks
+
:{MITIGATION_PIERCING}{3}{Archery}
 
*;4
 
*;4
:For 10 seconds after using Deflect Arrows, you evade 8% of Melee attacks
+
:{MITIGATION_PIERCING}{4}{Archery}
 
*;5
 
*;5
:For 10 seconds after using Deflect Arrows, you evade 10% of Melee attacks
+
:{MITIGATION_PIERCING}{5}{Archery}
 +
*;6
 +
:{MITIGATION_PIERCING}{6}{Archery}
 +
*;7
 +
:{MITIGATION_PIERCING}{7}{Archery}
 +
*;8
 +
:{MITIGATION_PIERCING}{8}{Archery}
 +
*;9
 +
:{MITIGATION_PIERCING}{9}{Archery}
 +
*;10
 +
:{MITIGATION_PIERCING}{10}{Archery}
 
}}
 
}}
 
|-
 
|-
|| || ||  || For 10 seconds after using Deflect Arrows, you gain +1 mitigation of all physical attacks (Crushing, Slasing, or Piercing) || {{Spoiler|
+
| Marksman's || of Aimed Shots || Aimed Shot deals +5% damage || {{Spoiler|
 
*;2
 
*;2
:For 10 seconds after using Deflect Arrows, you gain +2 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
+
:Aimed Shot deals +10% damage
 
*;3
 
*;3
:For 10 seconds after using Deflect Arrows, you gain +3 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
+
:Aimed Shot deals +15% damage
 
*;4
 
*;4
:For 10 seconds after using Deflect Arrows, you gain +4 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
+
:Aimed Shot deals +20% damage
 
*;5
 
*;5
:For 10 seconds after using Deflect Arrows, you gain +5 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
+
:Aimed Shot deals +25% damage
 +
*;6
 +
:Aimed Shot deals +30% damage
 +
*;7
 +
:Aimed Shot deals +35% damage
 +
*;8
 +
:Aimed Shot deals +40% damage
 +
*;9
 +
:Aimed Shot deals +45% damage
 +
*;10
 +
:Aimed Shot deals +50% damage
 
}}
 
}}
 
|-
 
|-
|| || ||  || For 10 seconds after using Deflect Arrows, you gain +0.5 sprint speed || {{Spoiler|
+
| Marksman's || of Lingering Arrows || Aimed Shot attacks have a 20% chance to cause 15 additional Trauma damage over 15 seconds. || {{Spoiler|
 
*;2
 
*;2
:For 10 seconds after using Deflect Arrows, you gain +1 sprint speed
+
:Aimed Shot attacks have a 40% chance to cause 15 additional Trauma damage over 15 seconds.
 
*;3
 
*;3
:For 10 seconds after using Deflect Arrows, you gain +1.5 sprint speed
+
:Aimed Shot attacks have a 25% chance to cause 30 additional Trauma damage over 15 seconds.
 
*;4
 
*;4
:For 10 seconds after using Deflect Arrows, you gain +2 sprint speed
+
:Aimed Shot attacks have a 60% chance to cause 15 additional Trauma damage over 15 seconds.
 
*;5
 
*;5
:For 10 seconds after using Deflect Arrows, you gain +2.5 sprint speed
+
:Aimed Shot attacks have an 80% chance to cause 15 additional Trauma damage over 15 seconds.
}}
+
*;6
|-
+
:Aimed Shot attacks have a 45% chance to cause 30 additional Trauma damage over 15 seconds.
|| || ||  || Take the Lead heals you for 10 Health || {{Spoiler|
+
*;7
*;2
+
:Aimed Shot attacks have a 100% chance to cause 15 additional Trauma damage over 15 seconds.
:Take the Lead heals you for 15 Health
+
*;8
 +
:Aimed Shot attacks have a 60% chance to cause 30 additional Trauma damage over 15 seconds.
 +
*;9
 +
:Aimed Shot attacks have an 80% chance to cause 30 additional Trauma damage over 15 seconds.
 +
*;10
 +
:Aimed Shot attacks have a 100% chance to cause 30 additional Trauma damage over 15 seconds.
 +
}}
 +
|-
 +
| Marksman's || of Lucky Aimed Shots || Aimed Shot has a 2% chance to deal +150 damage || {{Spoiler|
 +
*;2
 +
:Aimed Shot has a 4% chance to deal +150 damage
 
*;3
 
*;3
:Take the Lead heals you for 20 Health
+
:Aimed Shot has a 6% chance to deal +150 damage
 
*;4
 
*;4
:Take the Lead heals you for 25 Health
+
:Aimed Shot has a 8% chance to deal +150 damage
 
*;5
 
*;5
:Take the Lead heals you for 30 Health
+
:Aimed Shot has a 10% chance to deal +150 damage
 
*;6
 
*;6
:Take the Lead heals you for 35 Health
+
:Aimed Shot has a 12% chance to deal +150 damage
 
*;7
 
*;7
:Take the Lead heals you for 40 Health
+
:Aimed Shot has a 14% chance to deal +150 damage
 
*;8
 
*;8
:Take the Lead heals you for 45 Health
+
:Aimed Shot has a 16% chance to deal +150 damage
 
*;9
 
*;9
:Take the Lead heals you for 50 Health
+
:Aimed Shot has a 18% chance to deal +150 damage
 
*;10
 
*;10
:Take the Lead heals you for 55 Health
+
:Aimed Shot has a 20% chance to deal +150 damage
 
}}
 
}}
 
|-
 
|-
||  || ||  || Take the Lead boosts your movement speed by an additional +1 || {{Spoiler|
+
|  || of Orcish Racism || Aimed Shot deals +10 damage versus orcs || {{Spoiler|
 
*;2
 
*;2
:Take the Lead boosts your movement speed by an additional +2
+
:Aimed Shot deals +20 damage versus orcs
 
*;3
 
*;3
:Take the Lead boosts your movement speed by an additional +3
+
:Aimed Shot deals +30 damage versus orcs
 
*;4
 
*;4
:Take the Lead boosts your movement speed by an additional +4
+
:Aimed Shot deals +40 damage versus orcs
 
*;5
 
*;5
:Take the Lead boosts your movement speed by an additional +5
+
:Aimed Shot deals +50 damage versus orcs
 +
*;6
 +
:Aimed Shot deals +60 damage versus orcs
 +
*;7
 +
:Aimed Shot deals +70 damage versus orcs
 +
*;8
 +
:Aimed Shot deals +80 damage versus orcs
 +
*;9
 +
:Aimed Shot deals +90 damage versus orcs
 +
*;10
 +
:Aimed Shot deals +100 damage versus orcs
 
}}
 
}}
 
|-
 
|-
||  || || || Take the Lead boosts the aggro of all your attacks by +5% || {{Spoiler|
+
|  || of The Porcupine || Multishot deals +5% damage || {{Spoiler|
 
*;2
 
*;2
:Take the Lead boosts the aggro of all your attacks by +10%
+
:Multishot deals +10% damage
 
*;3
 
*;3
:Take the Lead boosts the aggro of all your attacks by +15%
+
:Multishot deals +15% damage
 
*;4
 
*;4
:Take the Lead boosts the aggro of all your attacks by +20%
+
:Multishot deals +20% damage
 
*;5
 
*;5
:Take the Lead boosts the aggro of all your attacks by +25%
+
:Multishot deals +25% damage
 
*;6
 
*;6
:Take the Lead boosts the aggro of all your attacks by +30%
+
:Multishot deals +30% damage
 
*;7
 
*;7
:Take the Lead boosts the aggro of all your attacks by +35%
+
:Multishot deals +35% damage
 
*;8
 
*;8
:Take the Lead boosts the aggro of all your attacks by +40%
+
:Multishot deals +40% damage
 
*;9
 
*;9
:Take the Lead boosts the aggro of all your attacks by +45%
+
:Multishot deals +45% damage
 
*;10
 
*;10
:Take the Lead boosts the aggro of all your attacks by +50%
+
:Multishot deals +50% damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Fool Fighting || Fight Me You Fools deals +10% damage || {{Spoiler|
+
|  || of Stupifying Arrows || Multishot and Heavy Multishot have a 10% chance to stun all targets || {{Spoiler|
 
*;2
 
*;2
:Fight Me You Fools deals +20% damage
+
:Multishot and Heavy Multishot have a 13% chance to stun all targets
 
*;3
 
*;3
:Fight Me You Fools deals +30% damage
+
:Multishot and Heavy Multishot have a 16% chance to stun all targets
 
*;4
 
*;4
:Fight Me You Fools deals +40% damage
+
:Multishot and Heavy Multishot have a 19% chance to stun all targets
 
*;5
 
*;5
:Fight Me You Fools deals +50% damage
+
:Multishot and Heavy Multishot have a 23% chance to stun all targets
*;6
+
}}
:Fight Me You Fools deals +60% damage
+
|-
 +
|  || of Long Shots || Long Shot deals +5% damage || {{Spoiler|
 +
*;2
 +
:Long Shot deals +10% damage
 +
*;3
 +
:Long Shot deals +15% damage
 +
*;4
 +
:Long Shot deals +20% damage
 +
*;5
 +
:Long Shot deals +25% damage
 +
*;6
 +
:Long Shot deals +30% damage
 
*;7
 
*;7
:Fight Me You Fools deals +70% damage
+
:Long Shot deals +35% damage
 
*;8
 
*;8
:Fight Me You Fools deals +80% damage
+
:Long Shot deals +40% damage
 
*;9
 
*;9
:Fight Me You Fools deals +90% damage
+
:Long Shot deals +45% damage
 
*;10
 
*;10
:Fight Me You Fools deals +100% damage
+
:Long Shot deals +50% damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Fool Fighting || Fight Me You Fools deals +1% damage and taunts as if it did +25 damage || {{Spoiler|
+
|  || of Long Horrific Shots || Long Shot attacks have a 50% chance to deal +100 damage || {{Spoiler|
 
*;2
 
*;2
:Fight Me You Fools deals +2% damage and taunts as if it did +50 damage
+
:Long Shot attacks have a 50% chance to deal +100 damage
 
*;3
 
*;3
:Fight Me You Fools deals +3% damage and taunts as if it did +75 damage
+
:Long Shot attacks have a 50% chance to deal +100 damage
 
*;4
 
*;4
:Fight Me You Fools deals +4% damage and taunts as if it did +100 damage
+
:Long Shot attacks have a 50% chance to deal +100 damage
 
*;5
 
*;5
:Fight Me You Fools deals +5% damage and taunts as if it did +125 damage
+
:Long Shot attacks have a 50% chance to deal +100 damage
 
*;6
 
*;6
:Fight Me You Fools deals +6% damage and taunts as if it did +150 damage
+
:Long Shot attacks have a 50% chance to deal +100 damage
 
*;7
 
*;7
:Fight Me You Fools deals +7% damage and taunts as if it did +175 damage
+
:Long Shot attacks have a 50% chance to deal +100 damage
 
*;8
 
*;8
:Fight Me You Fools deals +8% damage and taunts as if it did +200 damage
+
:Long Shot attacks have a 50% chance to deal +100 damage
 
*;9
 
*;9
:Fight Me You Fools deals +9% damage and taunts as if it did +225 damage
+
:Long Shot attacks have a 50% chance to deal +100 damage
 
*;10
 
*;10
:Fight Me You Fools deals +10% damage and taunts as if it did +250 damage
+
:Long Shot attacks have a 50% chance to deal +100 damage
 
}}
 
}}
 
|-
 
|-
||| Finisher's || of Finishing || Finish It deals +10% damage || {{Spoiler|
+
|  || of Long Shot Healing || Long Shot attacks heal you for 10 health || {{Spoiler|
 
*;2
 
*;2
:Finish It deals +20% damage
+
:Long Shot attacks heal you for 20 health
 
*;3
 
*;3
:Finish It deals +30% damage
+
:Long Shot attacks heal you for 30 health
 
*;4
 
*;4
:Finish It deals +40% damage
+
:Long Shot attacks heal you for 40 health
 
*;5
 
*;5
:Finish It deals +50% damage
+
:Long Shot attacks heal you for 50 health
 
*;6
 
*;6
:Finish It deals +60% damage
+
:Long Shot attacks heal you for 60 health
 
*;7
 
*;7
:Finish It deals +70% damage
+
:Long Shot attacks heal you for 70 health
 
*;8
 
*;8
:Finish It deals +80% damage
+
:Long Shot attacks heal you for 80 health
 
*;9
 
*;9
:Finish It deals +90% damage
+
:Long Shot attacks heal you for 90 health
 
*;10
 
*;10
:Finish It deals +100% damage
+
:Long Shot attacks heal you for 100 health
 
}}
 
}}
 
|-
 
|-
||  ||  || of Sudden Finishes || "Finish It" has a 1% chance to deal +250 damage || {{Spoiler|
+
| Blitzing || of Blitzing || Blitz Shot deals +1 damage || {{Spoiler|
 
*;2
 
*;2
:"Finish It" has a 2% chance to deal +250 damage
+
:Blitz Shot deals +2 damage
 
*;3
 
*;3
:"Finish It" has a 3% chance to deal +250 damage
+
:Blitz Shot deals +3 damage
 
*;4
 
*;4
:"Finish It" has a 4% chance to deal +250 damage
+
:Blitz Shot deals +4 damage
 
*;5
 
*;5
:"Finish It" has a 5% chance to deal +250 damage
+
:Blitz Shot deals +5 damage
 
*;6
 
*;6
:"Finish It" has a 6% chance to deal +250 damage
+
:Blitz Shot deals +6 damage
 
*;7
 
*;7
:"Finish It" has a 7% chance to deal +250 damage
+
:Blitz Shot deals +7 damage
 
*;8
 
*;8
:"Finish It" has a 8% chance to deal +250 damage
+
:Blitz Shot deals +8 damage
 
*;9
 
*;9
:"Finish It" has a 9% chance to deal +250 damage
+
:Blitz Shot deals +9 damage
 
*;10
 
*;10
:"Finish It" has a 10% chance to deal +250 damage
+
:Blitz Shot deals +10 damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Sudden Finishes || {AVOID_DEATH_CHANCE}{0.1}{Shield} || {{Spoiler|
+
|  || of Recuperative Blitzing || Blitz Shot attacks heal you for 3 health || {{Spoiler|
 
*;2
 
*;2
:{AVOID_DEATH_CHANCE}{0.2}{Shield}
+
:Blitz Shot attacks heal you for 6 health
 
*;3
 
*;3
:{AVOID_DEATH_CHANCE}{0.3}{Shield}
+
:Blitz Shot attacks heal you for 9 health
 
*;4
 
*;4
:{AVOID_DEATH_CHANCE}{0.4}{Shield}
+
:Blitz Shot attacks heal you for 12 health
 +
*;5
 +
:Blitz Shot attacks heal you for 15 health
 +
}}
 +
|-
 +
|  || of Heavy Arrows || Heavy Shot and Heavy Multishot attacks deal +4% damage || {{Spoiler|
 +
*;2
 +
:Heavy Shot and Heavy Multishot attacks deal +8% damage
 +
*;3
 +
:Heavy Shot and Heavy Multishot attacks deal +12% damage
 +
*;4
 +
:Heavy Shot and Heavy Multishot attacks deal +16% damage
 
*;5
 
*;5
:{AVOID_DEATH_CHANCE}{0.5}{Shield}
+
:Heavy Shot and Heavy Multishot attacks deal +20% damage
 
*;6
 
*;6
:{AVOID_DEATH_CHANCE}{0.6}{Shield}
+
:Heavy Shot and Heavy Multishot attacks deal +24% damage
 
*;7
 
*;7
:{AVOID_DEATH_CHANCE}{0.7}{Shield}
+
:Heavy Shot and Heavy Multishot attacks deal +28% damage
 
*;8
 
*;8
:{AVOID_DEATH_CHANCE}{0.8}{Shield}
+
:Heavy Shot and Heavy Multishot attacks deal +32% damage
 
*;9
 
*;9
:{AVOID_DEATH_CHANCE}{0.9}{Shield}
+
:Heavy Shot and Heavy Multishot attacks deal +36% damage
 
*;10
 
*;10
:{AVOID_DEATH_CHANCE}{1}{Shield}
+
:Heavy Shot and Heavy Multishot attacks deal +40% damage
 
}}
 
}}
 
|-
 
|-
||  || Fire-Shielding ||  || Fire Shield also restores 10 Armor || {{Spoiler|
+
|  || of Lucky Heavy Arrows || Heavy Shot and Heavy Multishot attacks have a 2% chance to deal +150 damage || {{Spoiler|
 
*;2
 
*;2
:Fire Shield also restores 20 Armor
+
:Heavy Shot and Heavy Multishot attacks have a 4% chance to deal +150 damage
 
*;3
 
*;3
:Fire Shield also restores 30 Armor
+
:Heavy Shot and Heavy Multishot attacks have a 6% chance to deal +150 damage
 
*;4
 
*;4
:Fire Shield also restores 40 Armor
+
:Heavy Shot and Heavy Multishot attacks have a 8% chance to deal +150 damage
 
*;5
 
*;5
:Fire Shield also restores 50 Armor
+
:Heavy Shot and Heavy Multishot attacks have a 10% chance to deal +150 damage
 
*;6
 
*;6
:Fire Shield also restores 60 Armor
+
:Heavy Shot and Heavy Multishot attacks have a 12% chance to deal +150 damage
 
*;7
 
*;7
:Fire Shield also restores 70 Armor
+
:Heavy Shot and Heavy Multishot attacks have a 14% chance to deal +150 damage
 
*;8
 
*;8
:Fire Shield also restores 80 Armor
+
:Heavy Shot and Heavy Multishot attacks have a 16% chance to deal +150 damage
 
*;9
 
*;9
:Fire Shield also restores 90 Armor
+
:Heavy Shot and Heavy Multishot attacks have a 18% chance to deal +150 damage
 
*;10
 
*;10
:Fire Shield also restores 100 Armor
+
:Heavy Shot and Heavy Multishot attacks have a 20% chance to deal +150 damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Fiery Insulation || While using Fire Shield, you take 1 less damage from direct and indirect Cold attacks || {{Spoiler|
+
|  || of Fire Arrows || Fire Arrow deals +7% direct damage and an additional 20 damage over 20 seconds || {{Spoiler|
 
*;2
 
*;2
:While using Fire Shield, you take 2 less damage from direct and indirect Cold attacks
+
:Fire Arrow deals +14% direct damage and an additional 20 damage over 20 seconds
 
*;3
 
*;3
:While using Fire Shield, you take 3 less damage from direct and indirect Cold attacks
+
:Fire Arrow deals +21% direct damage and an additional 20 damage over 20 seconds
 
*;4
 
*;4
:While using Fire Shield, you take 4 less damage from direct and indirect Cold attacks
+
:Fire Arrow deals +28% direct damage and an additional 40 damage over 20 seconds
 
*;5
 
*;5
:While using Fire Shield, you take 5 less damage from direct and indirect Cold attacks
+
:Fire Arrow deals +35% direct damage and an additional 40 damage over 20 seconds
 
*;6
 
*;6
:While using Fire Shield, you take 6 less damage from direct and indirect Cold attacks
+
:Fire Arrow deals +42% direct damage and an additional 40 damage over 20 seconds
 
*;7
 
*;7
:While using Fire Shield, you take 7 less damage from direct and indirect Cold attacks
+
:Fire Arrow deals +49% direct damage and an additional 60 damage over 20 seconds
 
*;8
 
*;8
:While using Fire Shield, you take 8 less damage from direct and indirect Cold attacks
+
:Fire Arrow deals +56% direct damage and an additional 60 damage over 20 seconds
 
*;9
 
*;9
:While using Fire Shield, you take 9 less damage from direct and indirect Cold attacks
+
:Fire Arrow deals +63% direct damage and an additional 60 damage over 20 seconds
 
*;10
 
*;10
:While using Fire Shield, you take 10 less damage from direct and indirect Cold attacks
+
:Fire Arrow deals +70% direct damage and an additional 60 damage over 20 seconds
 
}}
 
}}
 
|-
 
|-
||  ||  || of True Fire Shielding || While using Fire Shield, you take 1 less damage from direct and indirect Fire attacks || {{Spoiler|
+
|  || of Acid Arrows || Acid Arrow deals +8% damage || {{Spoiler|
 
*;2
 
*;2
:While using Fire Shield, you take 2 less damage from direct and indirect Fire attacks
+
:Acid Arrow deals +16% damage
 
*;3
 
*;3
:While using Fire Shield, you take 3 less damage from direct and indirect Fire attacks
+
:Acid Arrow deals +24% damage
 
*;4
 
*;4
:While using Fire Shield, you take 4 less damage from direct and indirect Fire attacks
+
:Acid Arrow deals +32% damage
 
*;5
 
*;5
:While using Fire Shield, you take 5 less damage from direct and indirect Fire attacks
+
:Acid Arrow deals +40% damage
 
*;6
 
*;6
:While using Fire Shield, you take 6 less damage from direct and indirect Fire attacks
+
:Acid Arrow deals +48% damage
 
*;7
 
*;7
:While using Fire Shield, you take 7 less damage from direct and indirect Fire attacks
+
:Acid Arrow deals +56% damage
 
*;8
 
*;8
:While using Fire Shield, you take 8 less damage from direct and indirect Fire attacks
+
:Acid Arrow deals +64% damage
 
*;9
 
*;9
:While using Fire Shield, you take 9 less damage from direct and indirect Fire attacks
+
:Acid Arrow deals +72% damage
 
*;10
 
*;10
:While using Fire Shield, you take 10 less damage from direct and indirect Fire attacks
+
:Acid Arrow deals +80% damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Shrill Commands || Shrill Command attacks deal +5 damage || {{Spoiler|
+
|  || of Poison Arrows || Poison Arrow deals +7% damage || {{Spoiler|
 
*;2
 
*;2
:Shrill Command attacks deal +10 damage
+
:Poison Arrow deals +14% damage
 
*;3
 
*;3
:Shrill Command attacks deal +15 damage
+
:Poison Arrow deals +21% damage
 
*;4
 
*;4
:Shrill Command attacks deal +20 damage
+
:Poison Arrow deals +28% damage
 
*;5
 
*;5
:Shrill Command attacks deal +25 damage
+
:Poison Arrow deals +35% damage
 
*;6
 
*;6
:Shrill Command attacks deal +30 damage
+
:Poison Arrow deals +42% damage
 
*;7
 
*;7
:Shrill Command attacks deal +35 damage
+
:Poison Arrow deals +49% damage
 
*;8
 
*;8
:Shrill Command attacks deal +40 damage
+
:Poison Arrow deals +56% damage
 
*;9
 
*;9
:Shrill Command attacks deal +45 damage
+
:Poison Arrow deals +63% damage
 
*;10
 
*;10
:Shrill Command attacks deal +50 damage
+
:Poison Arrow deals +70% damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Shrill Moments || Shrill Command attacks have a 5% chance to deal +100% damage || {{Spoiler|
+
|  || of Elemental Arrows || Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +3% damage || {{Spoiler|
 
*;2
 
*;2
:Shrill Command attacks have a 10% chance to deal +100% damage
+
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +6% damage
 
*;3
 
*;3
:Shrill Command attacks have a 15% chance to deal +100% damage
+
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +9% damage
 
*;4
 
*;4
:Shrill Command attacks have a 20% chance to deal +100% damage
+
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +12% damage
 
*;5
 
*;5
:Shrill Command attacks have a 25% chance to deal +100% damage
+
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +15% damage
 
*;6
 
*;6
:Shrill Command attacks have a 30% chance to deal +100% damage
+
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +18% damage
 
*;7
 
*;7
:Shrill Command attacks have a 35% chance to deal +100% damage
+
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +21% damage
 
*;8
 
*;8
:Shrill Command attacks have a 40% chance to deal +100% damage
+
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +24% damage
 
*;9
 
*;9
:Shrill Command attacks have a 45% chance to deal +100% damage
+
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +27% damage
 
*;10
 
*;10
:Shrill Command attacks have a 50% chance to deal +100% damage
+
:Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +30% damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Synchronized Slashing || When you use Monstrous Rage on your pet, your Slashing attacks deal +1% damage for 8 seconds || {{Spoiler|
+
|  || of Devastating Snare Arrows || Snare Arrow deals +20% damage. || {{Spoiler|
 
*;2
 
*;2
:When you use Monstrous Rage on your pet, your Slashing attacks deal +2% damage for 8 seconds
+
:Snare Arrow deals +30% damage.
 
*;3
 
*;3
:When you use Monstrous Rage on your pet, your Slashing attacks deal +3% damage for 8 seconds
+
:Snare Arrow deals +40% damage.
 
*;4
 
*;4
:When you use Monstrous Rage on your pet, your Slashing attacks deal +4% damage for 8 seconds
+
:Snare Arrow deals +50% damage.
 
*;5
 
*;5
:When you use Monstrous Rage on your pet, your Slashing attacks deal +5% damage for 8 seconds
+
:Snare Arrow deals +60% damage.
 
*;6
 
*;6
:When you use Monstrous Rage on your pet, your Slashing attacks deal +6% damage for 8 seconds
+
:Snare Arrow deals +70% damage.
 
*;7
 
*;7
:When you use Monstrous Rage on your pet, your Slashing attacks deal +7% damage for 8 seconds
+
:Snare Arrow deals +80% damage.
 
*;8
 
*;8
:When you use Monstrous Rage on your pet, your Slashing attacks deal +8% damage for 8 seconds
+
:Snare Arrow deals +90% damage.
 
*;9
 
*;9
:When you use Monstrous Rage on your pet, your Slashing attacks deal +9% damage for 8 seconds
+
:Snare Arrow deals +100% damage.
 
*;10
 
*;10
:When you use Monstrous Rage on your pet, your Slashing attacks deal +10% damage for 8 seconds
+
:Snare Arrow deals +120% damage.
 
}}
 
}}
 
|-
 
|-
||  ||  || of Synchronized Crushing || When you use Monstrous Rage on your pet, your Crushing attacks deal +1% damage for 8 seconds || {{Spoiler|
+
|  || of Critical Snaring || Snare Arrow has a 10% chance to deal +100 damage || {{Spoiler|
 
*;2
 
*;2
:When you use Monstrous Rage on your pet, your Crushing attacks deal +2% damage for 8 seconds
+
:Snare Arrow has a 10% chance to deal +200 damage
 
*;3
 
*;3
:When you use Monstrous Rage on your pet, your Crushing attacks deal +3% damage for 8 seconds
+
:Snare Arrow has a 10% chance to deal +300 damage
 
*;4
 
*;4
:When you use Monstrous Rage on your pet, your Crushing attacks deal +4% damage for 8 seconds
+
:Snare Arrow has a 10% chance to deal +400 damage
 
*;5
 
*;5
:When you use Monstrous Rage on your pet, your Crushing attacks deal +5% damage for 8 seconds
+
:Snare Arrow has a 10% chance to deal +500 damage
 
*;6
 
*;6
:When you use Monstrous Rage on your pet, your Crushing attacks deal +6% damage for 8 seconds
+
:Snare Arrow has a 10% chance to deal +600 damage
 
*;7
 
*;7
:When you use Monstrous Rage on your pet, your Crushing attacks deal +7% damage for 8 seconds
+
:Snare Arrow has a 10% chance to deal +700 damage
 
*;8
 
*;8
:When you use Monstrous Rage on your pet, your Crushing attacks deal +8% damage for 8 seconds
+
:Snare Arrow has a 10% chance to deal +800 damage
 
*;9
 
*;9
:When you use Monstrous Rage on your pet, your Crushing attacks deal +9% damage for 8 seconds
+
:Snare Arrow has a 10% chance to deal +900 damage
 
*;10
 
*;10
:When you use Monstrous Rage on your pet, your Crushing attacks deal +10% damage for 8 seconds
+
:Snare Arrow has a 10% chance to deal +1000 damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Enhanced Orders || When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +7 damage || {{Spoiler|
+
|  || of Soothing Snares || Snare Arrow lowers targets rage by 40 || {{Spoiler|
 
*;2
 
*;2
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +14 damage
+
:Snare Arrow lowers targets rage by 80
 
*;3
 
*;3
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +21 damage
+
:Snare Arrow lowers targets rage by 120
 
*;4
 
*;4
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +28 damage
+
:Snare Arrow lowers targets rage by 160
 
*;5
 
*;5
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +35 damage
+
:Snare Arrow lowers targets rage by 200
 
*;6
 
*;6
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +42 damage
+
:Snare Arrow lowers targets rage by 240
 
*;7
 
*;7
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +49 damage
+
:Snare Arrow lowers targets rage by 280
 
*;8
 
*;8
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +56 damage
+
:Snare Arrow lowers targets rage by 320
 
*;9
 
*;9
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +63 damage
+
:Snare Arrow lowers targets rage by 360
 
*;10
 
*;10
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +70 damage
+
:Snare Arrow lowers targets rage by 400
 +
}}
 +
|-
 +
|  || of Defensive Bashing || Bow Bash gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler|
 +
*;2
 +
:Bow Bash gives you +2 absorption of any physical damage for 10 seconds
 +
*;3
 +
:Bow Bash gives you +3 absorption of any physical damage for 10 seconds
 +
*;4
 +
:Bow Bash gives you +4 absorption of any physical damage for 10 seconds
 +
*;5
 +
:Bow Bash gives you +5 absorption of any physical damage for 10 seconds
 
}}
 
}}
 
|-
 
|-
||  ||  || of Synchronized Sprinting || When you use Sic Em on your pet, your sprint speed increases by +1 for 10 seconds || {{Spoiler|
+
|  || of Recuperative Bashing || Bow Bash heals you for 4 health || {{Spoiler|
 
*;2
 
*;2
:When you use Sic Em on your pet, your sprint speed increases by +2 for 10 seconds
+
:Bow Bash heals you for 8 health
 
*;3
 
*;3
:When you use Sic Em on your pet, your sprint speed increases by +3 for 10 seconds
+
:Bow Bash heals you for 12 health
 
*;4
 
*;4
:When you use Sic Em on your pet, your sprint speed increases by +4 for 10 seconds
+
:Bow Bash heals you for 16 health
 
*;5
 
*;5
:When you use Sic Em on your pet, your sprint speed increases by +4.5 for 10 seconds
+
:Bow Bash heals you for 20 health
 
*;6
 
*;6
:When you use Sic Em on your pet, your sprint speed increases by +5 for 10 seconds
+
:Bow Bash heals you for 24 health
 
*;7
 
*;7
:When you use Sic Em on your pet, your sprint speed increases by +5.5 for 10 seconds
+
:Bow Bash heals you for 28 health
 
*;8
 
*;8
:When you use Sic Em on your pet, your sprint speed increases by +6 for 10 seconds
+
:Bow Bash heals you for 32 health
 
*;9
 
*;9
:When you use Sic Em on your pet, your sprint speed increases by +6.5 for 10 seconds
+
:Bow Bash heals you for 36 health
 
*;10
 
*;10
:When you use Sic Em on your pet, your sprint speed increases by +7 for 10 seconds
+
:Bow Bash heals you for 40 health
 
}}
 
}}
 
|-
 
|-
||  ||  || of Speedy Slashing || When you use Sic Em on your pet, its Slashing attacks (if any) deal +1 damage for 10 seconds || {{Spoiler|
+
|  || of Horrifying Bow Bashes || Bow Bash deals +10% damage || {{Spoiler|
 
*;2
 
*;2
:When you use Sic Em on your pet, its Slashing attacks (if any) deal +2 damage for 10 seconds
+
:Bow Bash deals +20% damage
 
*;3
 
*;3
:When you use Sic Em on your pet, its Slashing attacks (if any) deal +3 damage for 10 seconds
+
:Bow Bash deals +30% damage
 
*;4
 
*;4
:When you use Sic Em on your pet, its Slashing attacks (if any) deal +4 damage for 10 seconds
+
:Bow Bash deals +40% damage
 
*;5
 
*;5
:When you use Sic Em on your pet, its Slashing attacks (if any) deal +5 damage for 10 seconds
+
:Bow Bash deals +50% damage
 
*;6
 
*;6
:When you use Sic Em on your pet, its Slashing attacks (if any) deal +6 damage for 10 seconds
+
:Bow Bash deals +60% damage
 
*;7
 
*;7
:When you use Sic Em on your pet, its Slashing attacks (if any) deal +7 damage for 10 seconds
+
:Bow Bash deals +70% damage
 
*;8
 
*;8
:When you use Sic Em on your pet, its Slashing attacks (if any) deal +8 damage for 10 seconds
+
:Bow Bash deals +80% damage
 
*;9
 
*;9
:When you use Sic Em on your pet, its Slashing attacks (if any) deal +9 damage for 10 seconds
+
:Bow Bash deals +90% damage
 
*;10
 
*;10
:When you use Sic Em on your pet, its Slashing attacks (if any) deal +10 damage for 10 seconds
+
:Bow Bash deals +100% damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Concerned Pets || When you use Get It Off Me, your pet's attacks taunt an additional +20% || {{Spoiler|
+
|  ||  || Bow Bash deals +5% damage and knocks the target backwards || {{Spoiler|
 
*;2
 
*;2
:When you use Get It Off Me, your pet's attacks taunt an additional +40%
+
:Bow Bash deals +10% damage and knocks the target backwards
 
*;3
 
*;3
:When you use Get It Off Me, your pet's attacks taunt an additional +60%
+
:Bow Bash deals +15% damage and knocks the target backwards
 
*;4
 
*;4
:When you use Get It Off Me, your pet's attacks taunt an additional +80%
+
:Bow Bash deals +20% damage and knocks the target backwards
 
*;5
 
*;5
:When you use Get It Off Me, your pet's attacks taunt an additional +100%
+
:Bow Bash deals +25% damage and knocks the target backwards
*;6
 
:When you use Get It Off Me, your pet's attacks taunt an additional +120%
 
*;7
 
:When you use Get It Off Me, your pet's attacks taunt an additional +140%
 
*;8
 
:When you use Get It Off Me, your pet's attacks taunt an additional +160%
 
*;9
 
:When you use Get It Off Me, your pet's attacks taunt an additional +180%
 
*;10
 
:When you use Get It Off Me, your pet's attacks taunt an additional +200%
 
 
}}
 
}}
 +
|}
 +
 +
 +
 +
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>Shield Effects</h3></div>
 +
! Prefix !! Suffix !! Tier 1 !! All Tiers
 
|-
 
|-
||  ||  || of Regenerative Pleas || When you use Get It Off Me, you regenerate 25 Armor || {{Spoiler|
+
|  || of Shielding || {MOD_SKILL_SHIELD}{0.15} || {{Spoiler|
 
*;2
 
*;2
:When you use Get It Off Me, you regenerate 50 Armor
+
:{MOD_SKILL_SHIELD}{0.2}
 
*;3
 
*;3
:When you use Get It Off Me, you regenerate 75 Armor
+
:{MOD_SKILL_SHIELD}{0.25}
 
*;4
 
*;4
:When you use Get It Off Me, you regenerate 100 Armor
+
:{MOD_SKILL_SHIELD}{0.3}
 
*;5
 
*;5
:When you use Get It Off Me, you regenerate 125 Armor
+
:{MOD_SKILL_SHIELD}{0.35}
 
*;6
 
*;6
:When you use Get It Off Me, you regenerate 150 Armor
+
:{MOD_SKILL_SHIELD}{0.4}
*;7
 
:When you use Get It Off Me, you regenerate 175 Armor
 
*;8
 
:When you use Get It Off Me, you regenerate 200 Armor
 
*;9
 
:When you use Get It Off Me, you regenerate 225 Armor
 
*;10
 
:When you use Get It Off Me, you regenerate 250 Armor
 
 
}}
 
}}
 
|-
 
|-
||  || Treat Keeper's ||  || {BOOST_STABLEDPETHEAL_SENDER}{8} || {{Spoiler|
+
|  || of Bashing || All types of shield Bash attacks deal +1 damage || {{Spoiler|
 
*;2
 
*;2
:{BOOST_STABLEDPETHEAL_SENDER}{16}
+
:All types of shield Bash attacks deal +2 damage
 
*;3
 
*;3
:{BOOST_STABLEDPETHEAL_SENDER}{24}
+
:All types of shield Bash attacks deal +3 damage
 
*;4
 
*;4
:{BOOST_STABLEDPETHEAL_SENDER}{35}
+
:All types of shield Bash attacks deal +4 damage
 
*;5
 
*;5
:{BOOST_STABLEDPETHEAL_SENDER}{46}
+
:All types of shield Bash attacks deal +5 damage
 
*;6
 
*;6
:{BOOST_STABLEDPETHEAL_SENDER}{55}
+
:All types of shield Bash attacks deal +6 damage
 
*;7
 
*;7
:{BOOST_STABLEDPETHEAL_SENDER}{70}
+
:All types of shield Bash attacks deal +7 damage
 
*;8
 
*;8
:{BOOST_STABLEDPETHEAL_SENDER}{80}
+
:All types of shield Bash attacks deal +8 damage
 
*;9
 
*;9
:{BOOST_STABLEDPETHEAL_SENDER}{90}
+
:All types of shield Bash attacks deal +9 damage
 
*;10
 
*;10
:{BOOST_STABLEDPETHEAL_SENDER}{100}
+
:All types of shield Bash attacks deal +10 damage
 
}}
 
}}
 
|-
 
|-
||  || ||  || Wild Endurance heals your pet for 20 Health/Armor || {{Spoiler|
+
|  || of Critical Bashing || All types of shield Bash attacks have a 3% chance to deal +50 damage || {{Spoiler|
 
*;2
 
*;2
:Wild Endurance heals your pet for 40 Health/Armor
+
:All types of shield Bash attacks have a 6% chance to deal +50 damage
 
*;3
 
*;3
:Wild Endurance heals your pet for 60 Health/Armor
+
:All types of shield Bash attacks have a 9% chance to deal +50 damage
 
*;4
 
*;4
:Wild Endurance heals your pet for 80 Health/Armor
+
:All types of shield Bash attacks have a 12% chance to deal +50 damage
 
*;5
 
*;5
:Wild Endurance heals your pet for 100 Health/Armor
+
:All types of shield Bash attacks have a 15% chance to deal +50 damage
 
*;6
 
*;6
:Wild Endurance heals your pet for 120 Health/Armor
+
:All types of shield Bash attacks have a 18% chance to deal +50 damage
 
*;7
 
*;7
:Wild Endurance heals your pet for 140 Health/Armor
+
:All types of shield Bash attacks have a 21% chance to deal +50 damage
 
*;8
 
*;8
:Wild Endurance heals your pet for 160 Health/Armor
+
:All types of shield Bash attacks have a 24% chance to deal +50 damage
 
*;9
 
*;9
:Wild Endurance heals your pet for 180 Health/Armor
+
:All types of shield Bash attacks have a 27% chance to deal +50 damage
 
*;10
 
*;10
:Wild Endurance heals your pet for 200 Health/Armor
+
:All types of shield Bash attacks have a 30% chance to deal +50 damage
 
}}
 
}}
 
|-
 
|-
||  ||  || || Nimble Limbs heals your pet for 20 Health/Armor || {{Spoiler|
+
| Armor Master's ||  || After using any type of shield Bash, you gain +5 Armor Absorbency for 60 seconds. (Normally, you mitigate 1 point of damage for every 25 Armor you have remaining; this effect changes it to 1 for every 20 Armor.) ||
 +
|-
 +
|  || of Reconciliatory Stunning || Stunning Bash attacks heal you of 5 damage || {{Spoiler|
 
*;2
 
*;2
:Nimble Limbs heals your pet for 40 Health/Armor
+
:Stunning Bash attacks heal you of 10 damage
 
*;3
 
*;3
:Nimble Limbs heals your pet for 60 Health/Armor
+
:Stunning Bash attacks heal you of 15 damage
 
*;4
 
*;4
:Nimble Limbs heals your pet for 80 Health/Armor
+
:Stunning Bash attacks heal you of 20 damage
 
*;5
 
*;5
:Nimble Limbs heals your pet for 100 Health/Armor
+
:Stunning Bash attacks heal you of 25 damage
 
*;6
 
*;6
:Nimble Limbs heals your pet for 120 Health/Armor
+
:Stunning Bash attacks heal you of 30 damage
 
*;7
 
*;7
:Nimble Limbs heals your pet for 140 Health/Armor
+
:Stunning Bash attacks heal you of 35 damage
 
*;8
 
*;8
:Nimble Limbs heals your pet for 160 Health/Armor
+
:Stunning Bash attacks heal you of 40 damage
 
*;9
 
*;9
:Nimble Limbs heals your pet for 180 Health/Armor
+
:Stunning Bash attacks heal you of 45 damage
 
*;10
 
*;10
:Nimble Limbs heals your pet for 200 Health/Armor
+
:Stunning Bash attacks heal you of 50 damage
 
}}
 
}}
 
|-
 
|-
||  || Pet Sadist's ||  || Using Unnatural Wrath on your pet heals you for 20 Health/Armor || {{Spoiler|
+
|  || of Stunning Bashes || Stunning Bash deals +8% damage || {{Spoiler|
 
*;2
 
*;2
:Using Unnatural Wrath on your pet heals you for 40 Health/Armor
+
:Stunning Bash deals +16% damage
 
*;3
 
*;3
:Using Unnatural Wrath on your pet heals you for 60 Health/Armor
+
:Stunning Bash deals +24% damage
 
*;4
 
*;4
:Using Unnatural Wrath on your pet heals you for 80 Health/Armor
+
:Stunning Bash deals +32% damage
 
*;5
 
*;5
:Using Unnatural Wrath on your pet heals you for 100 Health/Armor
+
:Stunning Bash deals +40% damage
 
*;6
 
*;6
:Using Unnatural Wrath on your pet heals you for 120 Health/Armor
+
:Stunning Bash deals +48% damage
 
*;7
 
*;7
:Using Unnatural Wrath on your pet heals you for 140 Health/Armor
+
:Stunning Bash deals +56% damage
 
*;8
 
*;8
:Using Unnatural Wrath on your pet heals you for 160 Health/Armor
+
:Stunning Bash deals +64% damage
 
*;9
 
*;9
:Using Unnatural Wrath on your pet heals you for 180 Health/Armor
+
:Stunning Bash deals +72% damage
 
*;10
 
*;10
:Using Unnatural Wrath on your pet heals you for 200 Health/Armor
+
:Stunning Bash deals +80% damage
 
}}
 
}}
 
|-
 
|-
|||  || of Healthy Pets || Animal Handling pets have +10 health || {{Spoiler|
+
| Armored ||  || {MAX_ARMOR}{7}{Shield} || {{Spoiler|
 
*;2
 
*;2
:Animal Handling pets have +20 health
+
:{MAX_ARMOR}{14}{Shield}
 
*;3
 
*;3
:Animal Handling pets have +30 health
+
:{MAX_ARMOR}{21}{Shield}
 
*;4
 
*;4
:Animal Handling pets have +40 health
+
:{MAX_ARMOR}{28}{Shield}
 
*;5
 
*;5
:Animal Handling pets have +50 health
+
:{MAX_ARMOR}{35}{Shield}
 
*;6
 
*;6
:Animal Handling pets have +60 health
+
:{MAX_ARMOR}{42}{Shield}
 
*;7
 
*;7
:Animal Handling pets have +70 health
+
:{MAX_ARMOR}{49}{Shield}
 
*;8
 
*;8
:Animal Handling pets have +80 health
+
:{MAX_ARMOR}{56}{Shield}
 
*;9
 
*;9
:Animal Handling pets have +90 health
+
:{MAX_ARMOR}{63}{Shield}
 
*;10
 
*;10
:Animal Handling pets have +100 health
+
:{MAX_ARMOR}{70}{Shield}
 
}}
 
}}
 
|-
 
|-
|||  || of Plated Pets || Animal Handling pets have +15 armor || {{Spoiler|
+
| Protective ||  || {MITIGATION_SLASHING}{1}{Shield} || {{Spoiler|
 
*;2
 
*;2
:Animal Handling pets have +30 armor
+
:{MITIGATION_SLASHING}{2}{Shield}
 
*;3
 
*;3
:Animal Handling pets have +45 armor
+
:{MITIGATION_SLASHING}{3}{Shield}
 
*;4
 
*;4
:Animal Handling pets have +60 armor
+
:{MITIGATION_SLASHING}{4}{Shield}
 
*;5
 
*;5
:Animal Handling pets have +75 armor
+
:{MITIGATION_SLASHING}{5}{Shield}
 
*;6
 
*;6
:Animal Handling pets have +90 armor
+
:{MITIGATION_SLASHING}{6}{Shield}
 
*;7
 
*;7
:Animal Handling pets have +105 armor
+
:{MITIGATION_SLASHING}{7}{Shield}
 
*;8
 
*;8
:Animal Handling pets have +120 armor
+
:{MITIGATION_SLASHING}{8}{Shield}
 
*;9
 
*;9
:Animal Handling pets have +135 armor
+
:{MITIGATION_SLASHING}{9}{Shield}
 
*;10
 
*;10
:Animal Handling pets have +150 armor
+
:{MITIGATION_SLASHING}{10}{Shield}
 
}}
 
}}
 
|-
 
|-
|||  || of Vicious Pets || Animal Handling pets deal +1 direct damage with each attack || {{Spoiler|
+
| Protective ||  || {MITIGATION_PIERCING}{1}{Shield} || {{Spoiler|
 
*;2
 
*;2
:Animal Handling pets deal +2 direct damage with each attack
+
:{MITIGATION_PIERCING}{2}{Shield}
 
*;3
 
*;3
:Animal Handling pets deal +3 direct damage with each attack
+
:{MITIGATION_PIERCING}{3}{Shield}
 
*;4
 
*;4
:Animal Handling pets deal +4 direct damage with each attack
+
:{MITIGATION_PIERCING}{4}{Shield}
 
*;5
 
*;5
:Animal Handling pets deal +5 direct damage with each attack
+
:{MITIGATION_PIERCING}{5}{Shield}
 
*;6
 
*;6
:Animal Handling pets deal +6 direct damage with each attack
+
:{MITIGATION_PIERCING}{6}{Shield}
 
*;7
 
*;7
:Animal Handling pets deal +7 direct damage with each attack
+
:{MITIGATION_PIERCING}{7}{Shield}
 
*;8
 
*;8
:Animal Handling pets deal +8 direct damage with each attack
+
:{MITIGATION_PIERCING}{8}{Shield}
 
*;9
 
*;9
:Animal Handling pets deal +9 direct damage with each attack
+
:{MITIGATION_PIERCING}{9}{Shield}
 
*;10
 
*;10
:Animal Handling pets deal +10 direct damage with each attack
+
:{MITIGATION_PIERCING}{10}{Shield}
 
}}
 
}}
 
|-
 
|-
|||  || of Deadly Pets || Animal Handling pets deal +2.5% direct damage with each attack || {{Spoiler|
+
| Protective ||  || {MITIGATION_CRUSHING}{1}{Shield} || {{Spoiler|
 
*;2
 
*;2
:Animal Handling pets deal +5% direct damage with each attack
+
:{MITIGATION_CRUSHING}{2}{Shield}
 
*;3
 
*;3
:Animal Handling pets deal +7.5% direct damage with each attack
+
:{MITIGATION_CRUSHING}{3}{Shield}
 
*;4
 
*;4
:Animal Handling pets deal +10% direct damage with each attack
+
:{MITIGATION_CRUSHING}{4}{Shield}
 
*;5
 
*;5
:Animal Handling pets deal +12.5% direct damage with each attack
+
:{MITIGATION_CRUSHING}{5}{Shield}
 
*;6
 
*;6
:Animal Handling pets deal +15% direct damage with each attack
+
:{MITIGATION_CRUSHING}{6}{Shield}
 
*;7
 
*;7
:Animal Handling pets deal +17.5% direct damage with each attack
+
:{MITIGATION_CRUSHING}{7}{Shield}
 
*;8
 
*;8
:Animal Handling pets deal +20% direct damage with each attack
+
:{MITIGATION_CRUSHING}{8}{Shield}
 
*;9
 
*;9
:Animal Handling pets deal +22.5% direct damage with each attack
+
:{MITIGATION_CRUSHING}{9}{Shield}
 
*;10
 
*;10
:Animal Handling pets deal +25% direct damage with each attack
+
:{MITIGATION_CRUSHING}{10}{Shield}
 
}}
 
}}
 
|-
 
|-
||  ||  || of Masterful Instruction || Animal Handling pets earn +2% XP || {{Spoiler|
+
|  || of Disrupting Bashes || Disrupting Bash further reduces target's Rage by 10 || {{Spoiler|
 
*;2
 
*;2
:Animal Handling pets earn +4% XP
+
:Disrupting Bash further reduces target's Rage by 20
 
*;3
 
*;3
:Animal Handling pets earn +6% XP
+
:Disrupting Bash further reduces target's Rage by 30
 
*;4
 
*;4
:Animal Handling pets earn +8% XP
+
:Disrupting Bash further reduces target's Rage by 40
 
*;5
 
*;5
:Animal Handling pets earn +10% XP
+
:Disrupting Bash further reduces target's Rage by 50
 
*;6
 
*;6
:Animal Handling pets earn +12% XP
+
:Disrupting Bash further reduces target's Rage by 60
 
*;7
 
*;7
:Animal Handling pets earn +14% XP
+
:Disrupting Bash further reduces target's Rage by 70
 
*;8
 
*;8
:Animal Handling pets earn +16% XP
+
:Disrupting Bash further reduces target's Rage by 80
 
*;9
 
*;9
:Animal Handling pets earn +18% XP
+
:Disrupting Bash further reduces target's Rage by 90
 
*;10
 
*;10
:Animal Handling pets earn +20% XP
+
:Disrupting Bash further reduces target's Rage by 100
 
}}
 
}}
 
|-
 
|-
||  ||  || of Enthusiastic Orders || Animal Handling pets have +3% Enthusiasm || {{Spoiler|
+
|  || of Disrupting Bashes || Disrupting Bash deals +6% damage || {{Spoiler|
 
*;2
 
*;2
:Animal Handling pets have +6% Enthusiasm
+
:Disrupting Bash deals +12% damage
 
*;3
 
*;3
:Animal Handling pets have +9% Enthusiasm
+
:Disrupting Bash deals +18% damage
 
*;4
 
*;4
:Animal Handling pets have +12% Enthusiasm
+
:Disrupting Bash deals +24% damage
 
*;5
 
*;5
:Animal Handling pets have +15% Enthusiasm
+
:Disrupting Bash deals +30% damage
 
*;6
 
*;6
:Animal Handling pets have +18% Enthusiasm
+
:Disrupting Bash deals +36% damage
 
*;7
 
*;7
:Animal Handling pets have +21% Enthusiasm
+
:Disrupting Bash deals +42% damage
 
*;8
 
*;8
:Animal Handling pets have +24% Enthusiasm
+
:Disrupting Bash deals +48% damage
 
*;9
 
*;9
:Animal Handling pets have +27% Enthusiasm
+
:Disrupting Bash deals +54% damage
 
*;10
 
*;10
:Animal Handling pets have +30% Enthusiasm
+
:Disrupting Bash deals +60% damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Scary Looking Pets || Animal Handling pets taunt as if they did +5% additional damage || {{Spoiler|
+
|  || of Disrupting Bashes || Disrupting Bash deals +1% damage and taunts the target as if it did 20 additional damage || {{Spoiler|
 
*;2
 
*;2
:Animal Handling pets taunt as if they did +10% additional damage
+
:Disrupting Bash deals +2% damage and taunts the target as if it did 40 additional damage
 
*;3
 
*;3
:Animal Handling pets taunt as if they did +15% additional damage
+
:Disrupting Bash deals +3% damage and taunts the target as if it did 60 additional damage
 
*;4
 
*;4
:Animal Handling pets taunt as if they did +20% additional damage
+
:Disrupting Bash deals +4% damage and taunts the target as if it did 80 additional damage
 
*;5
 
*;5
:Animal Handling pets taunt as if they did +25% additional damage
+
:Disrupting Bash deals +5% damage and taunts the target as if it did 100 additional damage
 
*;6
 
*;6
:Animal Handling pets taunt as if they did +30% additional damage
+
:Disrupting Bash deals +6% damage and taunts the target as if it did 120 additional damage
 
*;7
 
*;7
:Animal Handling pets taunt as if they did +35% additional damage
+
:Disrupting Bash deals +7% damage and taunts the target as if it did 140 additional damage
 
*;8
 
*;8
:Animal Handling pets taunt as if they did +40% additional damage
+
:Disrupting Bash deals +8% damage and taunts the target as if it did 160 additional damage
 
*;9
 
*;9
:Animal Handling pets taunt as if they did +45% additional damage
+
:Disrupting Bash deals +9% damage and taunts the target as if it did 180 additional damage
 
*;10
 
*;10
:Animal Handling pets taunt as if they did +50% additional damage
+
:Disrupting Bash deals +10% damage and taunts the target as if it did 200 additional damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Wimpy Looking Pets || Animal Handling pets taunt monsters less, as if they did -2% damage || {{Spoiler|
+
|  || of Rageless Infuriation || Infuriating Bash generates 10 less Rage || {{Spoiler|
 
*;2
 
*;2
:Animal Handling pets taunt monsters less, as if they did -4% damage
+
:Infuriating Bash generates 20 less Rage
 
*;3
 
*;3
:Animal Handling pets taunt monsters less, as if they did -6% damage
+
:Infuriating Bash generates 30 less Rage
 
*;4
 
*;4
:Animal Handling pets taunt monsters less, as if they did -8% damage
+
:Infuriating Bash generates 40 less Rage
 
*;5
 
*;5
:Animal Handling pets taunt monsters less, as if they did -10% damage
+
:Infuriating Bash generates 50 less Rage
 
*;6
 
*;6
:Animal Handling pets taunt monsters less, as if they did -12% damage
+
:Infuriating Bash generates 60 less Rage
 
*;7
 
*;7
:Animal Handling pets taunt monsters less, as if they did -14% damage
+
:Infuriating Bash generates 70 less Rage
 
*;8
 
*;8
:Animal Handling pets taunt monsters less, as if they did -16% damage
+
:Infuriating Bash generates 80 less Rage
 
*;9
 
*;9
:Animal Handling pets taunt monsters less, as if they did -18% damage
+
:Infuriating Bash generates 90 less Rage
 
*;10
 
*;10
:Animal Handling pets taunt monsters less, as if they did -20% damage
+
:Infuriating Bash generates 100 less Rage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Clubbing || Pound attacks deal +2 damage || {{Spoiler|
+
|  || of Infuriating Bashes || Infuriating Bash deals +7% damage || {{Spoiler|
 
*;2
 
*;2
:Pound attacks deal +4 damage
+
:Infuriating Bash deals +14% damage
 
*;3
 
*;3
:Pound attacks deal +6 damage
+
:Infuriating Bash deals +21% damage
 
*;4
 
*;4
:Pound attacks deal +8 damage
+
:Infuriating Bash deals +28% damage
 
*;5
 
*;5
:Pound attacks deal +10 damage
+
:Infuriating Bash deals +35% damage
 
*;6
 
*;6
:Pound attacks deal +12 damage
+
:Infuriating Bash deals +42% damage
 
*;7
 
*;7
:Pound attacks deal +14 damage
+
:Infuriating Bash deals +49% damage
 
*;8
 
*;8
:Pound attacks deal +16 damage
+
:Infuriating Bash deals +56% damage
 
*;9
 
*;9
:Pound attacks deal +18 damage
+
:Infuriating Bash deals +63% damage
 
*;10
 
*;10
:Pound attacks deal +20 damage
+
:Infuriating Bash deals +70% damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Braining || Pound attacks have a 3% chance to deal +150 damage || {{Spoiler|
+
|  || of Infuriating Bashes || Infuriating Bash deals +4% damage and taunts the target as if it did 25 additional damage || {{Spoiler|
 
*;2
 
*;2
:Pound attacks have a 6% chance to deal +150 damage
+
:Infuriating Bash deals +8% damage and taunts the target as if it did 50 additional damage
 
*;3
 
*;3
:Pound attacks have a 9% chance to deal +150 damage
+
:Infuriating Bash deals +12% damage and taunts the target as if it did 75 additional damage
 
*;4
 
*;4
:Pound attacks have a 12% chance to deal +150 damage
+
:Infuriating Bash deals +16% damage and taunts the target as if it did 100 additional damage
 
*;5
 
*;5
:Pound attacks have a 15% chance to deal +150 damage
+
:Infuriating Bash deals +20% damage and taunts the target as if it did 125 additional damage
 
*;6
 
*;6
:Pound attacks have a 18% chance to deal +150 damage
+
:Infuriating Bash deals +24% damage and taunts the target as if it did 150 additional damage
 
*;7
 
*;7
:Pound attacks have a 21% chance to deal +150 damage
+
:Infuriating Bash deals +28% damage and taunts the target as if it did 175 additional damage
 
*;8
 
*;8
:Pound attacks have a 24% chance to deal +150 damage
+
:Infuriating Bash deals +32% damage and taunts the target as if it did 200 additional damage
 
*;9
 
*;9
:Pound attacks have a 27% chance to deal +150 damage
+
:Infuriating Bash deals +36% damage and taunts the target as if it did 225 additional damage
 
*;10
 
*;10
:Pound attacks have a 30% chance to deal +150 damage
+
:Infuriating Bash deals +40% damage and taunts the target as if it did 250 additional damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Dazing || Pound attacks have a 2% chance to stun the target and deal +2 damage || {{Spoiler|
+
||  || Using Strategic Preparation clears the Emergency Bash timer (so it can be reused immediately) ||
 +
|-
 +
|  || || Using Strategic Preparation boosts your in-combat Armor regeneration +5 for 20 seconds || {{Spoiler|
 
*;2
 
*;2
:Pound attacks have a 4% chance to stun the target and deal +4 damage
+
:Using Strategic Preparation boosts your in-combat Armor regeneration +10 for 20 seconds
 
*;3
 
*;3
:Pound attacks have a 6% chance to stun the target and deal +6 damage
+
:Using Strategic Preparation boosts your in-combat Armor regeneration +15 for 20 seconds
 
*;4
 
*;4
:Pound attacks have a 8% chance to stun the target and deal +8 damage
+
:Using Strategic Preparation boosts your in-combat Armor regeneration +20 for 20 seconds
 
*;5
 
*;5
:Pound attacks have a 10% chance to stun the target and deal +10 damage
+
:Using Strategic Preparation boosts your in-combat Armor regeneration +25 for 20 seconds
 
*;6
 
*;6
:Pound attacks have a 12% chance to stun the target and deal +12 damage
+
:Using Strategic Preparation boosts your in-combat Armor regeneration +30 for 20 seconds
 
*;7
 
*;7
:Pound attacks have a 14% chance to stun the target and deal +14 damage
+
:Using Strategic Preparation boosts your in-combat Armor regeneration +35 for 20 seconds
 
*;8
 
*;8
:Pound attacks have a 16% chance to stun the target and deal +16 damage
+
:Using Strategic Preparation boosts your in-combat Armor regeneration +40 for 20 seconds
 
*;9
 
*;9
:Pound attacks have a 18% chance to stun the target and deal +18 damage
+
:Using Strategic Preparation boosts your in-combat Armor regeneration +45 for 20 seconds
 
*;10
 
*;10
:Pound attacks have a 20% chance to stun the target and deal +20 damage
+
:Using Strategic Preparation boosts your in-combat Armor regeneration +50 for 20 seconds
 
}}
 
}}
 
|-
 
|-
||  ||  || of Suspicious Bashing || Pound attacks taunt the target so that it temporarily thinks the attack did +15 damage || {{Spoiler|
+
|  ||  || Using Strategic Preparation boosts your in-combat Health regeneration +5 for 20 seconds || {{Spoiler|
 
*;2
 
*;2
:Pound attacks taunt the target so that it temporarily thinks the attack did +30 damage
+
:Using Strategic Preparation boosts your in-combat Health regeneration +10 for 20 seconds
 
*;3
 
*;3
:Pound attacks taunt the target so that it temporarily thinks the attack did +45 damage
+
:Using Strategic Preparation boosts your in-combat Health regeneration +15 for 20 seconds
 
*;4
 
*;4
:Pound attacks taunt the target so that it temporarily thinks the attack did +60 damage
+
:Using Strategic Preparation boosts your in-combat Health regeneration +20 for 20 seconds
 
*;5
 
*;5
:Pound attacks taunt the target so that it temporarily thinks the attack did +75 damage
+
:Using Strategic Preparation boosts your in-combat Health regeneration +25 for 20 seconds
 
*;6
 
*;6
:Pound attacks taunt the target so that it temporarily thinks the attack did +90 damage
+
:Using Strategic Preparation boosts your in-combat Health regeneration +30 for 20 seconds
 
*;7
 
*;7
:Pound attacks taunt the target so that it temporarily thinks the attack did +105 damage
+
:Using Strategic Preparation boosts your in-combat Health regeneration +35 for 20 seconds
 
*;8
 
*;8
:Pound attacks taunt the target so that it temporarily thinks the attack did +120 damage
+
:Using Strategic Preparation boosts your in-combat Health regeneration +40 for 20 seconds
 
*;9
 
*;9
:Pound attacks taunt the target so that it temporarily thinks the attack did +135 damage
+
:Using Strategic Preparation boosts your in-combat Health regeneration +45 for 20 seconds
 
*;10
 
*;10
:Pound attacks taunt the target so that it temporarily thinks the attack did +150 damage
+
:Using Strategic Preparation boosts your in-combat Health regeneration +50 for 20 seconds
 
}}
 
}}
 
|-
 
|-
|||  || of Slagging || Pound To Slag deals +7% damage || {{Spoiler|
+
| Unpoisonable ||  || Elemental Ward grants you +20% Poison Mitigation || {{Spoiler|
 
*;2
 
*;2
:Pound To Slag deals +14% damage
+
:Elemental Ward grants you +40% Poison Mitigation
 
*;3
 
*;3
:Pound To Slag deals +21% damage
+
:Elemental Ward grants you +60% Poison Mitigation
 
*;4
 
*;4
:Pound To Slag deals +28% damage
+
:Elemental Ward grants you +80% Poison Mitigation
 
*;5
 
*;5
:Pound To Slag deals +35% damage
+
:Elemental Ward makes you immune to Poison damage
*;6
 
:Pound To Slag deals +42% damage
 
*;7
 
:Pound To Slag deals +49% damage
 
*;8
 
:Pound To Slag deals +56% damage
 
*;9
 
:Pound To Slag deals +63% damage
 
*;10
 
:Pound To Slag deals +70% damage
 
 
}}
 
}}
 
|-
 
|-
|||  || of Slagging || Pound To Slag deals +2% damage and stun the target || {{Spoiler|
+
| Untraumatic ||  || Elemental Ward grants you +20% Trauma Mitigation || {{Spoiler|
 
*;2
 
*;2
:Pound To Slag deals +4% damage and stun the target
+
:Elemental Ward grants you +40% Trauma Mitigation
 
*;3
 
*;3
:Pound To Slag deals +6% damage and stun the target
+
:Elemental Ward grants you +60% Trauma Mitigation
 
*;4
 
*;4
:Pound To Slag deals +8% damage and stun the target
+
:Elemental Ward grants you +80% Trauma Mitigation
 
*;5
 
*;5
:Pound To Slag deals +10% damage and stun the target
+
:Elemental Ward makes you immune to Trauma damage
*;6
 
:Pound To Slag deals +12% damage and stun the target
 
*;7
 
:Pound To Slag deals +14% damage and stun the target
 
*;8
 
:Pound To Slag deals +16% damage and stun the target
 
*;9
 
:Pound To Slag deals +18% damage and stun the target
 
*;10
 
:Pound To Slag deals +20% damage and stun the target
 
 
}}
 
}}
 
|-
 
|-
|||  || of Healthy Obliteration || Pound To Slag attacks restore 7 health to you || {{Spoiler|
+
| Repositioning ||  || You regain 10 Armor whenever you use Elemental Ward || {{Spoiler|
 
*;2
 
*;2
:Pound To Slag attacks restore 14 health to you
+
:You regain 20 Armor whenever you use Elemental Ward
 
*;3
 
*;3
:Pound To Slag attacks restore 21 health to you
+
:You regain 30 Armor whenever you use Elemental Ward
 
*;4
 
*;4
:Pound To Slag attacks restore 28 health to you
+
:You regain 40 Armor whenever you use Elemental Ward
 
*;5
 
*;5
:Pound To Slag attacks restore 35 health to you
+
:You regain 50 Armor whenever you use Elemental Ward
 
*;6
 
*;6
:Pound To Slag attacks restore 42 health to you
+
:You regain 60 Armor whenever you use Elemental Ward
 
*;7
 
*;7
:Pound To Slag attacks restore 49 health to you
+
:You regain 70 Armor whenever you use Elemental Ward
 
*;8
 
*;8
:Pound To Slag attacks restore 56 health to you
+
:You regain 80 Armor whenever you use Elemental Ward
 
*;9
 
*;9
:Pound To Slag attacks restore 63 health to you
+
:You regain 90 Armor whenever you use Elemental Ward
 
*;10
 
*;10
:Pound To Slag attacks restore 70 health to you
+
:You regain 100 Armor whenever you use Elemental Ward
 
}}
 
}}
 
|-
 
|-
|||  || of Frenzied Slagging || Pound To Slag attacks have a 5% chance to hit all enemies within 5 meters, dealing +5 damage || {{Spoiler|
+
| Reinforcing ||  || {BOOST_REINFORCE_SENDER}{10} || {{Spoiler|
 
*;2
 
*;2
:Pound To Slag attacks have a 10% chance to hit all enemies within 5 meters, dealing +10 damage
+
:{BOOST_REINFORCE_SENDER}{20}
 
*;3
 
*;3
:Pound To Slag attacks have a 15% chance to hit all enemies within 5 meters, dealing +15 damage
+
:{BOOST_REINFORCE_SENDER}{30}
 
*;4
 
*;4
:Pound To Slag attacks have a 20% chance to hit all enemies within 5 meters, dealing +20 damage
+
:{BOOST_REINFORCE_SENDER}{40}
 
*;5
 
*;5
:Pound To Slag attacks have a 25% chance to hit all enemies within 5 meters, dealing +25 damage
+
:{BOOST_REINFORCE_SENDER}{50}
 
*;6
 
*;6
:Pound To Slag attacks have a 30% chance to hit all enemies within 5 meters, dealing +30 damage
+
:{BOOST_REINFORCE_SENDER}{60}
 
*;7
 
*;7
:Pound To Slag attacks have a 35% chance to hit all enemies within 5 meters, dealing +35 damage
+
:{BOOST_REINFORCE_SENDER}{70}
 
*;8
 
*;8
:Pound To Slag attacks have a 40% chance to hit all enemies within 5 meters, dealing +40 damage
+
:{BOOST_REINFORCE_SENDER}{80}
 
*;9
 
*;9
:Pound To Slag attacks have a 45% chance to hit all enemies within 5 meters, dealing +45 damage
+
:{BOOST_REINFORCE_SENDER}{90}
 
*;10
 
*;10
:Pound To Slag attacks have a 50% chance to hit all enemies within 5 meters, dealing +50 damage
+
:{BOOST_REINFORCE_SENDER}{100}
 
}}
 
}}
 
|-
 
|-
||  ||  || of Nice Looking Hammers || Look At My Hammer restores +6 health to you || {{Spoiler|
+
|  ||  || Vigorous Defense also heals you for 20 Health || {{Spoiler|
 
*;2
 
*;2
:Look At My Hammer restores +12 health to you
+
:Vigorous Defense also heals you for 30 Health
 
*;3
 
*;3
:Look At My Hammer restores +18 health to you
+
:Vigorous Defense also heals you for 40 Health
 
*;4
 
*;4
:Look At My Hammer restores +24 health to you
+
:Vigorous Defense also heals you for 50 Health
 
*;5
 
*;5
:Look At My Hammer restores +30 health to you
+
:Vigorous Defense also heals you for 70 Health
 
*;6
 
*;6
:Look At My Hammer restores +36 health to you
+
:Vigorous Defense also heals you for 80 Health
 
*;7
 
*;7
:Look At My Hammer restores +42 health to you
+
:Vigorous Defense also heals you for 100 Health
 
*;8
 
*;8
:Look At My Hammer restores +48 health to you
+
:Vigorous Defense also heals you for 110 Health
 
*;9
 
*;9
:Look At My Hammer restores +54 health to you
+
:Vigorous Defense also heals you for 130 Health
 
*;10
 
*;10
:Look At My Hammer restores +60 health to you
+
:Vigorous Defense also heals you for 150 Health
 
}}
 
}}
 
|-
 
|-
||  ||  || of Attractive Clubs || Look At My Hammer restores +6 armor to you || {{Spoiler|
+
|  ||  || Reinforce also restores 3 Power || {{Spoiler|
 
*;2
 
*;2
:Look At My Hammer restores +12 armor to you
+
:Reinforce also restores 6 Power
 
*;3
 
*;3
:Look At My Hammer restores +18 armor to you
+
:Reinforce also restores 9 Power
 
*;4
 
*;4
:Look At My Hammer restores +24 armor to you
+
:Reinforce also restores 12 Power
 
*;5
 
*;5
:Look At My Hammer restores +30 armor to you
+
:Reinforce also restores 15 Power
 
*;6
 
*;6
:Look At My Hammer restores +36 armor to you
+
:Reinforce also restores 18 Power
 
*;7
 
*;7
:Look At My Hammer restores +42 armor to you
+
:Reinforce also restores 21 Power
 
*;8
 
*;8
:Look At My Hammer restores +48 armor to you
+
:Reinforce also restores 24 Power
 
*;9
 
*;9
:Look At My Hammer restores +54 armor to you
+
:Reinforce also restores 27 Power
 
*;10
 
*;10
:Look At My Hammer restores +60 armor to you
+
:Reinforce also restores 30 Power
 
}}
 
}}
 
|-
 
|-
||| Nice Clubbin' ||  || Look At My Hammer causes your Crushing attacks to deal +3% damage for 10 seconds || {{Spoiler|
+
|  ||  || Vigorous Defense also has a 25% chance to heal you for 40 Health || {{Spoiler|
 
*;2
 
*;2
:Look At My Hammer causes your Crushing attacks to deal +5% damage for 10 seconds
+
:Vigorous Defense also has a 25% chance to heal you for 60 Health
 
*;3
 
*;3
:Look At My Hammer causes your Crushing attacks to deal +7% damage for 10 seconds
+
:Vigorous Defense also has a 25% chance to heal you for 80 Health
 
*;4
 
*;4
:Look At My Hammer causes your Crushing attacks to deal +10% damage for 10 seconds
+
:Vigorous Defense also has a 25% chance to heal you for 100 Health
 
*;5
 
*;5
:Look At My Hammer causes your Crushing attacks to deal +12% damage for 10 seconds
+
:Vigorous Defense also has a 25% chance to heal you for 140 Health
 
*;6
 
*;6
:Look At My Hammer causes your Crushing attacks to deal +14% damage for 10 seconds
+
:Vigorous Defense also has a 25% chance to heal you for 180 Health
 
*;7
 
*;7
:Look At My Hammer causes your Crushing attacks to deal +16% damage for 10 seconds
+
:Vigorous Defense also has a 25% chance to heal you for 200 Health
 
*;8
 
*;8
:Look At My Hammer causes your Crushing attacks to deal +18% damage for 10 seconds
+
:Vigorous Defense also has a 25% chance to heal you for 220 Health
 
*;9
 
*;9
:Look At My Hammer causes your Crushing attacks to deal +20% damage for 10 seconds
+
:Vigorous Defense also has a 25% chance to heal you for 260 Health
 
*;10
 
*;10
:Look At My Hammer causes your Crushing attacks to deal +22% damage for 10 seconds
+
:Vigorous Defense also has a 25% chance to heal you for 300 Health
 
}}
 
}}
 
|-
 
|-
||  ||  || of Efficient Clubbing || After using Look At My Hammer, all other Hammer attacks cost -1 Power for 8 seconds || {{Spoiler|
+
|  || of Burst-Dodging || For 10 seconds after using Deflect Arrows, you evade 10% of Burst attacks || {{Spoiler|
 
*;2
 
*;2
:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 8 seconds
+
:For 10 seconds after using Deflect Arrows, you evade 15% of Burst attacks
 
*;3
 
*;3
:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds
+
:For 10 seconds after using Deflect Arrows, you evade 20% of Burst attacks
 
*;4
 
*;4
:After using Look At My Hammer, all other Hammer attacks cost -3 Power for 10 seconds
+
:For 10 seconds after using Deflect Arrows, you evade 25% of Burst attacks
 
*;5
 
*;5
:After using Look At My Hammer, all other Hammer attacks cost -3 Power for 12 seconds
+
:For 10 seconds after using Deflect Arrows, you evade 30% of Burst attacks
 
}}
 
}}
 
|-
 
|-
|||  || of Performant Clubbing || After using Look At My Hammer, all other Hammer attacks cost -1 Power for 8 seconds || {{Spoiler|
+
| Evasive ||  || For 10 seconds after using Deflect Arrows, you evade 2% of Melee attacks || {{Spoiler|
 
*;2
 
*;2
:After using Look At My Hammer, all other Hammer attacks cost -1 Power for 10 seconds
+
:For 10 seconds after using Deflect Arrows, you evade 4% of Melee attacks
 
*;3
 
*;3
:After using Look At My Hammer, all other Hammer attacks cost -1 Power for 12 seconds
+
:For 10 seconds after using Deflect Arrows, you evade 6% of Melee attacks
 
*;4
 
*;4
:After using Look At My Hammer, all other Hammer attacks cost -1 Power for 15 seconds
+
:For 10 seconds after using Deflect Arrows, you evade 8% of Melee attacks
 
*;5
 
*;5
:After using Look At My Hammer, all other Hammer attacks cost -1 Power for 18 seconds
+
:For 10 seconds after using Deflect Arrows, you evade 10% of Melee attacks
 
}}
 
}}
 
|-
 
|-
||  ||  || of Efficient Clubbing || After using Look At My Hammer, all other Hammer attacks cost -2 Power for 8 seconds || {{Spoiler|
+
|  ||  || For 10 seconds after using Deflect Arrows, you gain +1 mitigation of all physical attacks (Crushing, Slasing, or Piercing) || {{Spoiler|
 
*;2
 
*;2
:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 10 seconds
+
:For 10 seconds after using Deflect Arrows, you gain +2 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
 
*;3
 
*;3
:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds
+
:For 10 seconds after using Deflect Arrows, you gain +3 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
 
*;4
 
*;4
:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 15 seconds
+
:For 10 seconds after using Deflect Arrows, you gain +4 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
 
*;5
 
*;5
:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 18 seconds
+
:For 10 seconds after using Deflect Arrows, you gain +5 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
 
}}
 
}}
 
|-
 
|-
||  ||  || of Leaping and Smashing || Leaping Smash deals +10% damage || {{Spoiler|
+
|  ||  || For 10 seconds after using Deflect Arrows, you gain +0.5 sprint speed || {{Spoiler|
 
*;2
 
*;2
:Leaping Smash deals +20% damage
+
:For 10 seconds after using Deflect Arrows, you gain +1 sprint speed
 
*;3
 
*;3
:Leaping Smash deals +30% damage
+
:For 10 seconds after using Deflect Arrows, you gain +1.5 sprint speed
 
*;4
 
*;4
:Leaping Smash deals +40% damage
+
:For 10 seconds after using Deflect Arrows, you gain +2 sprint speed
 
*;5
 
*;5
:Leaping Smash deals +50% damage
+
:For 10 seconds after using Deflect Arrows, you gain +2.5 sprint speed
 +
}}
 +
|-
 +
|  ||  || Take the Lead heals you for 10 Health || {{Spoiler|
 +
*;2
 +
:Take the Lead heals you for 15 Health
 +
*;3
 +
:Take the Lead heals you for 20 Health
 +
*;4
 +
:Take the Lead heals you for 25 Health
 +
*;5
 +
:Take the Lead heals you for 30 Health
 
*;6
 
*;6
:Leaping Smash deals +60% damage
+
:Take the Lead heals you for 35 Health
 
*;7
 
*;7
:Leaping Smash deals +70% damage
+
:Take the Lead heals you for 40 Health
 
*;8
 
*;8
:Leaping Smash deals +80% damage
+
:Take the Lead heals you for 45 Health
 
*;9
 
*;9
:Leaping Smash deals +90% damage
+
:Take the Lead heals you for 50 Health
 
*;10
 
*;10
:Leaping Smash deals +100% damage
+
:Take the Lead heals you for 55 Health
 
}}
 
}}
 
|-
 
|-
||  ||  || of Leaping and Smashing || Leaping Smash has a 5% chance to deal +100% damage || {{Spoiler|
+
|  ||  || Take the Lead boosts your movement speed by an additional +1 || {{Spoiler|
 
*;2
 
*;2
:Leaping Smash has a 10% chance to deal +100% damage
+
:Take the Lead boosts your movement speed by an additional +2
 
*;3
 
*;3
:Leaping Smash has a 15% chance to deal +100% damage
+
:Take the Lead boosts your movement speed by an additional +3
 
*;4
 
*;4
:Leaping Smash has a 20% chance to deal +100% damage
+
:Take the Lead boosts your movement speed by an additional +4
 
*;5
 
*;5
:Leaping Smash has a 25% chance to deal +100% damage
+
:Take the Lead boosts your movement speed by an additional +5
*;6
 
:Leaping Smash has a 30% chance to deal +100% damage
 
*;7
 
:Leaping Smash has a 35% chance to deal +100% damage
 
*;8
 
:Leaping Smash has a 40% chance to deal +100% damage
 
*;9
 
:Leaping Smash has a 45% chance to deal +100% damage
 
*;10
 
:Leaping Smash has a 50% chance to deal +100% damage
 
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || Leaping Smash heals you for 10 health || {{Spoiler|
+
|  ||  || Take the Lead boosts the aggro of all your attacks by +5% || {{Spoiler|
 
*;2
 
*;2
:Leaping Smash heals you for 20 health
+
:Take the Lead boosts the aggro of all your attacks by +10%
 
*;3
 
*;3
:Leaping Smash heals you for 30 health
+
:Take the Lead boosts the aggro of all your attacks by +15%
 
*;4
 
*;4
:Leaping Smash heals you for 40 health
+
:Take the Lead boosts the aggro of all your attacks by +20%
 
*;5
 
*;5
:Leaping Smash heals you for 50 health
+
:Take the Lead boosts the aggro of all your attacks by +25%
 
*;6
 
*;6
:Leaping Smash heals you for 60 health
+
:Take the Lead boosts the aggro of all your attacks by +30%
 
*;7
 
*;7
:Leaping Smash heals you for 70 health
+
:Take the Lead boosts the aggro of all your attacks by +35%
 
*;8
 
*;8
:Leaping Smash heals you for 80 health
+
:Take the Lead boosts the aggro of all your attacks by +40%
 
*;9
 
*;9
:Leaping Smash heals you for 90 health
+
:Take the Lead boosts the aggro of all your attacks by +45%
 
*;10
 
*;10
:Leaping Smash heals you for 100 health
+
:Take the Lead boosts the aggro of all your attacks by +50%
 
}}
 
}}
 
|-
 
|-
||  ||  || of Rib Removal || Rib Shatter deals +6 damage || {{Spoiler|
+
|  || of Fool Fighting || Fight Me You Fools deals +10% damage || {{Spoiler|
 
*;2
 
*;2
:Rib Shatter deals +12 damage
+
:Fight Me You Fools deals +20% damage
 
*;3
 
*;3
:Rib Shatter deals +18 damage
+
:Fight Me You Fools deals +30% damage
 
*;4
 
*;4
:Rib Shatter deals +24 damage
+
:Fight Me You Fools deals +40% damage
 
*;5
 
*;5
:Rib Shatter deals +30 damage
+
:Fight Me You Fools deals +50% damage
 
*;6
 
*;6
:Rib Shatter deals +36 damage
+
:Fight Me You Fools deals +60% damage
 
*;7
 
*;7
:Rib Shatter deals +42 damage
+
:Fight Me You Fools deals +70% damage
 
*;8
 
*;8
:Rib Shatter deals +48 damage
+
:Fight Me You Fools deals +80% damage
 
*;9
 
*;9
:Rib Shatter deals +54 damage
+
:Fight Me You Fools deals +90% damage
 
*;10
 
*;10
:Rib Shatter deals +60 damage
+
:Fight Me You Fools deals +100% damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Rib Removal || Rib Shatter deals +6 armor damage || {{Spoiler|
+
|  || of Fool Fighting || Fight Me You Fools deals +1% damage and taunts as if it did +25 damage || {{Spoiler|
 
*;2
 
*;2
:Rib Shatter deals +12 armor damage
+
:Fight Me You Fools deals +2% damage and taunts as if it did +50 damage
 
*;3
 
*;3
:Rib Shatter deals +18 armor damage
+
:Fight Me You Fools deals +3% damage and taunts as if it did +75 damage
 
*;4
 
*;4
:Rib Shatter deals +24 armor damage
+
:Fight Me You Fools deals +4% damage and taunts as if it did +100 damage
 
*;5
 
*;5
:Rib Shatter deals +30 armor damage
+
:Fight Me You Fools deals +5% damage and taunts as if it did +125 damage
 
*;6
 
*;6
:Rib Shatter deals +36 armor damage
+
:Fight Me You Fools deals +6% damage and taunts as if it did +150 damage
 
*;7
 
*;7
:Rib Shatter deals +42 armor damage
+
:Fight Me You Fools deals +7% damage and taunts as if it did +175 damage
 
*;8
 
*;8
:Rib Shatter deals +48 armor damage
+
:Fight Me You Fools deals +8% damage and taunts as if it did +200 damage
 
*;9
 
*;9
:Rib Shatter deals +54 armor damage
+
:Fight Me You Fools deals +9% damage and taunts as if it did +225 damage
 
*;10
 
*;10
:Rib Shatter deals +60 armor damage
+
:Fight Me You Fools deals +10% damage and taunts as if it did +250 damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Critical De-Ribbing || Rib Shatter attacks have a 3% chance to deal +150 damage || {{Spoiler|
+
| Finisher's || of Finishing || Finish It deals +10% damage || {{Spoiler|
 
*;2
 
*;2
:Rib Shatter attacks have a 6% chance to deal +150 damage
+
:Finish It deals +20% damage
 
*;3
 
*;3
:Rib Shatter attacks have a 9% chance to deal +150 damage
+
:Finish It deals +30% damage
 
*;4
 
*;4
:Rib Shatter attacks have a 12% chance to deal +150 damage
+
:Finish It deals +40% damage
 
*;5
 
*;5
:Rib Shatter attacks have a 15% chance to deal +150 damage
+
:Finish It deals +50% damage
 
*;6
 
*;6
:Rib Shatter attacks have a 18% chance to deal +150 damage
+
:Finish It deals +60% damage
 
*;7
 
*;7
:Rib Shatter attacks have a 21% chance to deal +150 damage
+
:Finish It deals +70% damage
 
*;8
 
*;8
:Rib Shatter attacks have a 24% chance to deal +150 damage
+
:Finish It deals +80% damage
 
*;9
 
*;9
:Rib Shatter attacks have a 27% chance to deal +150 damage
+
:Finish It deals +90% damage
 
*;10
 
*;10
:Rib Shatter attacks have a 30% chance to deal +150 damage
+
:Finish It deals +100% damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Ribcage Explosion || Rib Shatter attacks deal +5 damage to targets that are knocked down || {{Spoiler|
+
|  || of Sudden Finishes || \"Finish It\" has a 1% chance to deal +250 damage || {{Spoiler|
 
*;2
 
*;2
:Rib Shatter attacks deal +10 damage to targets that are knocked down
+
:\"Finish It\" has a 2% chance to deal +250 damage
 
*;3
 
*;3
:Rib Shatter attacks deal +15 damage to targets that are knocked down
+
:\"Finish It\" has a 3% chance to deal +250 damage
 
*;4
 
*;4
:Rib Shatter attacks deal +20 damage to targets that are knocked down
+
:\"Finish It\" has a 4% chance to deal +250 damage
 
*;5
 
*;5
:Rib Shatter attacks deal +25 damage to targets that are knocked down
+
:\"Finish It\" has a 5% chance to deal +250 damage
 
*;6
 
*;6
:Rib Shatter attacks deal +30 damage to targets that are knocked down
+
:\"Finish It\" has a 6% chance to deal +250 damage
 
*;7
 
*;7
:Rib Shatter attacks deal +35 damage to targets that are knocked down
+
:\"Finish It\" has a 7% chance to deal +250 damage
 
*;8
 
*;8
:Rib Shatter attacks deal +40 damage to targets that are knocked down
+
:\"Finish It\" has a 8% chance to deal +250 damage
 
*;9
 
*;9
:Rib Shatter attacks deal +45 damage to targets that are knocked down
+
:\"Finish It\" has a 9% chance to deal +250 damage
 
*;10
 
*;10
:Rib Shatter attacks deal +50 damage to targets that are knocked down
+
:\"Finish It\" has a 10% chance to deal +250 damage
 
}}
 
}}
 
|-
 
|-
||  || Thunderstriking || of Thunder Strikes || Thunderstrike deals +4 damage || {{Spoiler|
+
||  || {IGNORE_CHANCE_KNOCKBACK}{0.15}{Shield} ||
 +
|-
 +
|  ||  || {IGNORE_CHANCE_STUN}{0.15}{Shield} ||
 +
|-
 +
|| of Death Avoidance || {AVOID_DEATH_CHANCE}{0.1}{Shield} || {{Spoiler|
 
*;2
 
*;2
:Thunderstrike deals +8 damage
+
:{AVOID_DEATH_CHANCE}{0.2}{Shield}
 
*;3
 
*;3
:Thunderstrike deals +12 damage
+
:{AVOID_DEATH_CHANCE}{0.3}{Shield}
 
*;4
 
*;4
:Thunderstrike deals +16 damage
+
:{AVOID_DEATH_CHANCE}{0.4}{Shield}
 
*;5
 
*;5
:Thunderstrike deals +20 damage
+
:{AVOID_DEATH_CHANCE}{0.5}{Shield}
 
*;6
 
*;6
:Thunderstrike deals +24 damage
+
:{AVOID_DEATH_CHANCE}{0.6}{Shield}
 
*;7
 
*;7
:Thunderstrike deals +28 damage
+
:{AVOID_DEATH_CHANCE}{0.7}{Shield}
 
*;8
 
*;8
:Thunderstrike deals +32 damage
+
:{AVOID_DEATH_CHANCE}{0.8}{Shield}
 
*;9
 
*;9
:Thunderstrike deals +36 damage
+
:{AVOID_DEATH_CHANCE}{0.9}{Shield}
 
*;10
 
*;10
:Thunderstrike deals +40 damage
+
:{AVOID_DEATH_CHANCE}{1}{Shield}
 
}}
 
}}
 
|-
 
|-
|||  || of Thunder Healing || Thunderstrike attacks heal you for 4 health || {{Spoiler|
+
| Fire-Shielding ||  || Fire Shield also restores 10 Armor || {{Spoiler|
 
*;2
 
*;2
:Thunderstrike attacks heal you for 8 health
+
:Fire Shield also restores 20 Armor
 
*;3
 
*;3
:Thunderstrike attacks heal you for 12 health
+
:Fire Shield also restores 30 Armor
 
*;4
 
*;4
:Thunderstrike attacks heal you for 16 health
+
:Fire Shield also restores 40 Armor
 
*;5
 
*;5
:Thunderstrike attacks heal you for 20 health
+
:Fire Shield also restores 50 Armor
 
*;6
 
*;6
:Thunderstrike attacks heal you for 24 health
+
:Fire Shield also restores 60 Armor
 
*;7
 
*;7
:Thunderstrike attacks heal you for 28 health
+
:Fire Shield also restores 70 Armor
 
*;8
 
*;8
:Thunderstrike attacks heal you for 32 health
+
:Fire Shield also restores 80 Armor
 
*;9
 
*;9
:Thunderstrike attacks heal you for 36 health
+
:Fire Shield also restores 90 Armor
 
*;10
 
*;10
:Thunderstrike attacks heal you for 40 health
+
:Fire Shield also restores 100 Armor
 
}}
 
}}
 
|-
 
|-
||  ||  || of Discordant Thunder || Thunderstrike deals +2 damage and knock all targets back || {{Spoiler|
+
|  || of Fiery Insulation || While using Fire Shield, you take 1 less damage from direct and indirect Cold attacks || {{Spoiler|
 
*;2
 
*;2
:Thunderstrike deals +4 damage and knock all targets back
+
:While using Fire Shield, you take 2 less damage from direct and indirect Cold attacks
 
*;3
 
*;3
:Thunderstrike deals +6 damage and knock all targets back
+
:While using Fire Shield, you take 3 less damage from direct and indirect Cold attacks
 
*;4
 
*;4
:Thunderstrike deals +8 damage and knock all targets back
+
:While using Fire Shield, you take 4 less damage from direct and indirect Cold attacks
 
*;5
 
*;5
:Thunderstrike deals +10 damage and knock all targets back
+
:While using Fire Shield, you take 5 less damage from direct and indirect Cold attacks
 
*;6
 
*;6
:Thunderstrike deals +12 damage and knock all targets back
+
:While using Fire Shield, you take 6 less damage from direct and indirect Cold attacks
 
*;7
 
*;7
:Thunderstrike deals +14 damage and knock all targets back
+
:While using Fire Shield, you take 7 less damage from direct and indirect Cold attacks
 
*;8
 
*;8
:Thunderstrike deals +16 damage and knock all targets back
+
:While using Fire Shield, you take 8 less damage from direct and indirect Cold attacks
 
*;9
 
*;9
:Thunderstrike deals +18 damage and knock all targets back
+
:While using Fire Shield, you take 9 less damage from direct and indirect Cold attacks
 
*;10
 
*;10
:Thunderstrike deals +20 damage and knock all targets back
+
:While using Fire Shield, you take 10 less damage from direct and indirect Cold attacks
 
}}
 
}}
 
|-
 
|-
||  || Discharging ||  || Discharging Strike deals +7% damage || {{Spoiler|
+
|  || of True Fire Shielding || While using Fire Shield, you take 1 less damage from direct and indirect Fire attacks || {{Spoiler|
 
*;2
 
*;2
:Discharging Strike deals +14% damage
+
:While using Fire Shield, you take 2 less damage from direct and indirect Fire attacks
 
*;3
 
*;3
:Discharging Strike deals +21% damage
+
:While using Fire Shield, you take 3 less damage from direct and indirect Fire attacks
 
*;4
 
*;4
:Discharging Strike deals +28% damage
+
:While using Fire Shield, you take 4 less damage from direct and indirect Fire attacks
 
*;5
 
*;5
:Discharging Strike deals +35% damage
+
:While using Fire Shield, you take 5 less damage from direct and indirect Fire attacks
 
*;6
 
*;6
:Discharging Strike deals +42% damage
+
:While using Fire Shield, you take 6 less damage from direct and indirect Fire attacks
 
*;7
 
*;7
:Discharging Strike deals +49% damage
+
:While using Fire Shield, you take 7 less damage from direct and indirect Fire attacks
 
*;8
 
*;8
:Discharging Strike deals +56% damage
+
:While using Fire Shield, you take 8 less damage from direct and indirect Fire attacks
 
*;9
 
*;9
:Discharging Strike deals +63% damage
+
:While using Fire Shield, you take 9 less damage from direct and indirect Fire attacks
 
*;10
 
*;10
:Discharging Strike deals +70% damage
+
:While using Fire Shield, you take 10 less damage from direct and indirect Fire attacks
 
}}
 
}}
 +
|}
 +
 +
 +
 +
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>Animal Handling Effects</h3></div>
 +
! Prefix !! Suffix !! Tier 1 !! All Tiers
 
|-
 
|-
||  || ||  || Discharging Strike has a 1% chance to knock down the target || {{Spoiler|
+
|  || of Shrill Commands || Shrill Command attacks deal +5 damage || {{Spoiler|
 
*;2
 
*;2
:Discharging Strike has a 2% chance to knock down the target
+
:Shrill Command attacks deal +10 damage
 
*;3
 
*;3
:Discharging Strike has a 3% chance to knock down the target
+
:Shrill Command attacks deal +15 damage
 
*;4
 
*;4
:Discharging Strike has a 4% chance to knock down the target
+
:Shrill Command attacks deal +20 damage
 
*;5
 
*;5
:Discharging Strike has a 5% chance to knock down the target
+
:Shrill Command attacks deal +25 damage
 
*;6
 
*;6
:Discharging Strike has a 6% chance to knock down the target
+
:Shrill Command attacks deal +30 damage
 
*;7
 
*;7
:Discharging Strike has a 7% chance to knock down the target
+
:Shrill Command attacks deal +35 damage
 
*;8
 
*;8
:Discharging Strike has a 8% chance to knock down the target
+
:Shrill Command attacks deal +40 damage
 
*;9
 
*;9
:Discharging Strike has a 9% chance to knock down the target
+
:Shrill Command attacks deal +45 damage
 
*;10
 
*;10
:Discharging Strike has a 10% chance to knock down the target
+
:Shrill Command attacks deal +50 damage
 
}}
 
}}
 
|-
 
|-
||  || || || Discharging Strike deals +1% damage and taunts the target as if you'd done +20 damage || {{Spoiler|
+
|  || of Shrill Moments || Shrill Command attacks have a 5% chance to deal +100% damage || {{Spoiler|
 
*;2
 
*;2
:Discharging Strike deals +2% damage and taunts the target as if you'd done +40 damage
+
:Shrill Command attacks have a 10% chance to deal +100% damage
 
*;3
 
*;3
:Discharging Strike deals +3% damage and taunts the target as if you'd done +60 damage
+
:Shrill Command attacks have a 15% chance to deal +100% damage
 
*;4
 
*;4
:Discharging Strike deals +4% damage and taunts the target as if you'd done +80 damage
+
:Shrill Command attacks have a 20% chance to deal +100% damage
 
*;5
 
*;5
:Discharging Strike deals +5% damage and taunts the target as if you'd done +100 damage
+
:Shrill Command attacks have a 25% chance to deal +100% damage
 
*;6
 
*;6
:Discharging Strike deals +6% damage and taunts the target as if you'd done +120 damage
+
:Shrill Command attacks have a 30% chance to deal +100% damage
 
*;7
 
*;7
:Discharging Strike deals +7% damage and taunts the target as if you'd done +140 damage
+
:Shrill Command attacks have a 35% chance to deal +100% damage
 
*;8
 
*;8
:Discharging Strike deals +8% damage and taunts the target as if you'd done +160 damage
+
:Shrill Command attacks have a 40% chance to deal +100% damage
 
*;9
 
*;9
:Discharging Strike deals +9% damage and taunts the target as if you'd done +180 damage
+
:Shrill Command attacks have a 45% chance to deal +100% damage
 
*;10
 
*;10
:Discharging Strike deals +10% damage and taunts the target as if you'd done +200 damage
+
:Shrill Command attacks have a 50% chance to deal +100% damage
 
}}
 
}}
 
|-
 
|-
||  || || || For 5 seconds after using Reckless Slam, you gain +1 direct damage mitigation || {{Spoiler|
+
|  || of Synchronized Slashing || When you use Monstrous Rage on your pet, your Slashing attacks deal +1% damage for 8 seconds || {{Spoiler|
 
*;2
 
*;2
:For 5 seconds after using Reckless Slam, you gain +2 direct damage mitigation
+
:When you use Monstrous Rage on your pet, your Slashing attacks deal +2% damage for 8 seconds
 
*;3
 
*;3
:For 5 seconds after using Reckless Slam, you gain +3 direct damage mitigation
+
:When you use Monstrous Rage on your pet, your Slashing attacks deal +3% damage for 8 seconds
 
*;4
 
*;4
:For 5 seconds after using Reckless Slam, you gain +4 direct damage mitigation
+
:When you use Monstrous Rage on your pet, your Slashing attacks deal +4% damage for 8 seconds
 
*;5
 
*;5
:For 5 seconds after using Reckless Slam, you gain +5 direct damage mitigation
+
:When you use Monstrous Rage on your pet, your Slashing attacks deal +5% damage for 8 seconds
 +
*;6
 +
:When you use Monstrous Rage on your pet, your Slashing attacks deal +6% damage for 8 seconds
 +
*;7
 +
:When you use Monstrous Rage on your pet, your Slashing attacks deal +7% damage for 8 seconds
 +
*;8
 +
:When you use Monstrous Rage on your pet, your Slashing attacks deal +8% damage for 8 seconds
 +
*;9
 +
:When you use Monstrous Rage on your pet, your Slashing attacks deal +9% damage for 8 seconds
 +
*;10
 +
:When you use Monstrous Rage on your pet, your Slashing attacks deal +10% damage for 8 seconds
 
}}
 
}}
 
|-
 
|-
||  || || || Reckless Slam attacks heal you for 3 health || {{Spoiler|
+
|  || of Synchronized Crushing || When you use Monstrous Rage on your pet, your Crushing attacks deal +1% damage for 8 seconds || {{Spoiler|
 
*;2
 
*;2
:Reckless Slam attacks heal you for 6 health
+
:When you use Monstrous Rage on your pet, your Crushing attacks deal +2% damage for 8 seconds
 
*;3
 
*;3
:Reckless Slam attacks heal you for 9 health
+
:When you use Monstrous Rage on your pet, your Crushing attacks deal +3% damage for 8 seconds
 
*;4
 
*;4
:Reckless Slam attacks heal you for 12 health
+
:When you use Monstrous Rage on your pet, your Crushing attacks deal +4% damage for 8 seconds
 
*;5
 
*;5
:Reckless Slam attacks heal you for 15 health
+
:When you use Monstrous Rage on your pet, your Crushing attacks deal +5% damage for 8 seconds
 
*;6
 
*;6
:Reckless Slam attacks heal you for 18 health
+
:When you use Monstrous Rage on your pet, your Crushing attacks deal +6% damage for 8 seconds
 
*;7
 
*;7
:Reckless Slam attacks heal you for 21 health
+
:When you use Monstrous Rage on your pet, your Crushing attacks deal +7% damage for 8 seconds
 
*;8
 
*;8
:Reckless Slam attacks heal you for 24 health
+
:When you use Monstrous Rage on your pet, your Crushing attacks deal +8% damage for 8 seconds
 
*;9
 
*;9
:Reckless Slam attacks heal you for 27 health
+
:When you use Monstrous Rage on your pet, your Crushing attacks deal +9% damage for 8 seconds
 
*;10
 
*;10
:Reckless Slam attacks heal you for 30 health
+
:When you use Monstrous Rage on your pet, your Crushing attacks deal +10% damage for 8 seconds
 
}}
 
}}
 
|-
 
|-
||| Reckless || of Reckless Slamming || Reckless Slam deals +10% damage || {{Spoiler|
+
|  || of Enhanced Orders || When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +7 damage || {{Spoiler|
 
*;2
 
*;2
:Reckless Slam deals +20% damage
+
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +14 damage
 
*;3
 
*;3
:Reckless Slam deals +30% damage
+
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +21 damage
 
*;4
 
*;4
:Reckless Slam deals +40% damage
+
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +28 damage
 
*;5
 
*;5
:Reckless Slam deals +50% damage
+
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +35 damage
 
*;6
 
*;6
:Reckless Slam deals +60% damage
+
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +42 damage
 
*;7
 
*;7
:Reckless Slam deals +70% damage
+
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +49 damage
 
*;8
 
*;8
:Reckless Slam deals +80% damage
+
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +56 damage
 
*;9
 
*;9
:Reckless Slam deals +90% damage
+
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +63 damage
 
*;10
 
*;10
:Reckless Slam deals +100% damage
+
:When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +70 damage
 
}}
 
}}
 
|-
 
|-
||| Reckless || of Reckless Slamming || Reckless Slam has a 25% chance to deal +20% damage || {{Spoiler|
+
|  || of Synchronized Sprinting || When you use Sic Em on your pet, your sprint speed increases by +1 for 10 seconds || {{Spoiler|
 
*;2
 
*;2
:Reckless Slam has a 25% chance to deal +40% damage
+
:When you use Sic Em on your pet, your sprint speed increases by +2 for 10 seconds
 
*;3
 
*;3
:Reckless Slam has a 25% chance to deal +60% damage
+
:When you use Sic Em on your pet, your sprint speed increases by +3 for 10 seconds
 
*;4
 
*;4
:Reckless Slam has a 25% chance to deal +80% damage
+
:When you use Sic Em on your pet, your sprint speed increases by +4 for 10 seconds
 
*;5
 
*;5
:Reckless Slam has a 25% chance to deal +100% damage
+
:When you use Sic Em on your pet, your sprint speed increases by +4.5 for 10 seconds
 
*;6
 
*;6
:Reckless Slam has a 25% chance to deal +120% damage
+
:When you use Sic Em on your pet, your sprint speed increases by +5 for 10 seconds
 
*;7
 
*;7
:Reckless Slam has a 25% chance to deal +140% damage
+
:When you use Sic Em on your pet, your sprint speed increases by +5.5 for 10 seconds
 
*;8
 
*;8
:Reckless Slam has a 25% chance to deal +160% damage
+
:When you use Sic Em on your pet, your sprint speed increases by +6 for 10 seconds
 
*;9
 
*;9
:Reckless Slam has a 25% chance to deal +180% damage
+
:When you use Sic Em on your pet, your sprint speed increases by +6.5 for 10 seconds
 
*;10
 
*;10
:Reckless Slam has a 25% chance to deal +200% damage
+
:When you use Sic Em on your pet, your sprint speed increases by +7 for 10 seconds
 
}}
 
}}
 
|-
 
|-
||  || || || Reckless Slam deals +1% damage and taunts as if it did +20 damage || {{Spoiler|
+
|  || of Speedy Slashing || When you use Sic Em on your pet, its Slashing attacks (if any) deal +1 damage for 10 seconds || {{Spoiler|
 
*;2
 
*;2
:Reckless Slam deals +2% damage and taunts as if it did +40 damage
+
:When you use Sic Em on your pet, its Slashing attacks (if any) deal +2 damage for 10 seconds
 
*;3
 
*;3
:Reckless Slam deals +3% damage and taunts as if it did +60 damage
+
:When you use Sic Em on your pet, its Slashing attacks (if any) deal +3 damage for 10 seconds
 
*;4
 
*;4
:Reckless Slam deals +4% damage and taunts as if it did +80 damage
+
:When you use Sic Em on your pet, its Slashing attacks (if any) deal +4 damage for 10 seconds
 
*;5
 
*;5
:Reckless Slam deals +5% damage and taunts as if it did +100 damage
+
:When you use Sic Em on your pet, its Slashing attacks (if any) deal +5 damage for 10 seconds
 
*;6
 
*;6
:Reckless Slam deals +6% damage and taunts as if it did +120 damage
+
:When you use Sic Em on your pet, its Slashing attacks (if any) deal +6 damage for 10 seconds
 
*;7
 
*;7
:Reckless Slam deals +7% damage and taunts as if it did +140 damage
+
:When you use Sic Em on your pet, its Slashing attacks (if any) deal +7 damage for 10 seconds
 
*;8
 
*;8
:Reckless Slam deals +8% damage and taunts as if it did +160 damage
+
:When you use Sic Em on your pet, its Slashing attacks (if any) deal +8 damage for 10 seconds
 
*;9
 
*;9
:Reckless Slam deals +9% damage and taunts as if it did +180 damage
+
:When you use Sic Em on your pet, its Slashing attacks (if any) deal +9 damage for 10 seconds
 
*;10
 
*;10
:Reckless Slam deals +10% damage and taunts as if it did +200 damage
+
:When you use Sic Em on your pet, its Slashing attacks (if any) deal +10 damage for 10 seconds
 
}}
 
}}
 
|-
 
|-
||  || Reverberating || || Reverberating Strike has a 2% chance to deal +250 armor damage || {{Spoiler|
+
|  || of Concerned Pets || When you use Get It Off Me, your pet's attacks taunt an additional +20% || {{Spoiler|
 
*;2
 
*;2
:Reverberating Strike has a 4% chance to deal +250 armor damage
+
:When you use Get It Off Me, your pet's attacks taunt an additional +40%
 
*;3
 
*;3
:Reverberating Strike has a 6% chance to deal +250 armor damage
+
:When you use Get It Off Me, your pet's attacks taunt an additional +60%
 
*;4
 
*;4
:Reverberating Strike has a 8% chance to deal +250 armor damage
+
:When you use Get It Off Me, your pet's attacks taunt an additional +80%
 
*;5
 
*;5
:Reverberating Strike has a 10% chance to deal +250 armor damage
+
:When you use Get It Off Me, your pet's attacks taunt an additional +100%
 
*;6
 
*;6
:Reverberating Strike has a 12% chance to deal +250 armor damage
+
:When you use Get It Off Me, your pet's attacks taunt an additional +120%
 
*;7
 
*;7
:Reverberating Strike has a 14% chance to deal +250 armor damage
+
:When you use Get It Off Me, your pet's attacks taunt an additional +140%
 
*;8
 
*;8
:Reverberating Strike has a 16% chance to deal +250 armor damage
+
:When you use Get It Off Me, your pet's attacks taunt an additional +160%
 
*;9
 
*;9
:Reverberating Strike has a 18% chance to deal +250 armor damage
+
:When you use Get It Off Me, your pet's attacks taunt an additional +180%
 
*;10
 
*;10
:Reverberating Strike has a 20% chance to deal +250 armor damage
+
:When you use Get It Off Me, your pet's attacks taunt an additional +200%
 
}}
 
}}
 
|-
 
|-
||  ||  || of Taunting Reverberations || Reverberating Strike taunts the target so that it temporarily thinks the attack did +25 damage || {{Spoiler|
+
|  || of Regenerative Pleas || When you use Get It Off Me, you regenerate 25 Armor || {{Spoiler|
 
*;2
 
*;2
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +50 damage
+
:When you use Get It Off Me, you regenerate 50 Armor
 
*;3
 
*;3
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +75 damage
+
:When you use Get It Off Me, you regenerate 75 Armor
 
*;4
 
*;4
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +100 damage
+
:When you use Get It Off Me, you regenerate 100 Armor
 
*;5
 
*;5
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +125 damage
+
:When you use Get It Off Me, you regenerate 125 Armor
 
*;6
 
*;6
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +150 damage
+
:When you use Get It Off Me, you regenerate 150 Armor
 
*;7
 
*;7
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +175 damage
+
:When you use Get It Off Me, you regenerate 175 Armor
 
*;8
 
*;8
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +200 damage
+
:When you use Get It Off Me, you regenerate 200 Armor
 
*;9
 
*;9
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +225 damage
+
:When you use Get It Off Me, you regenerate 225 Armor
 
*;10
 
*;10
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +250 damage
+
:When you use Get It Off Me, you regenerate 250 Armor
 
}}
 
}}
 
|-
 
|-
||  || Reverberating ||  || Reverberating Strike deals +5% armor damage || {{Spoiler|
+
| Treat Keeper's ||  || {BOOST_STABLEDPETHEAL_SENDER}{8} || {{Spoiler|
 
*;2
 
*;2
:Reverberating Strike deals +10% armor damage
+
:{BOOST_STABLEDPETHEAL_SENDER}{16}
 
*;3
 
*;3
:Reverberating Strike deals +15% armor damage
+
:{BOOST_STABLEDPETHEAL_SENDER}{24}
 
*;4
 
*;4
:Reverberating Strike deals +20% armor damage
+
:{BOOST_STABLEDPETHEAL_SENDER}{35}
 
*;5
 
*;5
:Reverberating Strike deals +25% armor damage
+
:{BOOST_STABLEDPETHEAL_SENDER}{46}
 
*;6
 
*;6
:Reverberating Strike deals +30% armor damage
+
:{BOOST_STABLEDPETHEAL_SENDER}{55}
 
*;7
 
*;7
:Reverberating Strike deals +35% armor damage
+
:{BOOST_STABLEDPETHEAL_SENDER}{70}
 
*;8
 
*;8
:Reverberating Strike deals +40% armor damage
+
:{BOOST_STABLEDPETHEAL_SENDER}{80}
 
*;9
 
*;9
:Reverberating Strike deals +45% armor damage
+
:{BOOST_STABLEDPETHEAL_SENDER}{90}
 
*;10
 
*;10
:Reverberating Strike deals +50% armor damage
+
:{BOOST_STABLEDPETHEAL_SENDER}{100}
 
}}
 
}}
 
|-
 
|-
||  ||  || || Reverberating Strike reduces target's Armor regeneration per heartbeat by 4% for 10 seconds || {{Spoiler|
+
|  ||  || Wild Endurance heals your pet for 20 Health/Armor || {{Spoiler|
 
*;2
 
*;2
:Reverberating Strike reduces target's Armor regeneration per heartbeat by 8% for 10 seconds
+
:Wild Endurance heals your pet for 40 Health/Armor
 
*;3
 
*;3
:Reverberating Strike reduces target's Armor regeneration per heartbeat by 12% for 10 seconds
+
:Wild Endurance heals your pet for 60 Health/Armor
 
*;4
 
*;4
:Reverberating Strike reduces target's Armor regeneration per heartbeat by 16% for 10 seconds
+
:Wild Endurance heals your pet for 80 Health/Armor
 
*;5
 
*;5
:Reverberating Strike reduces target's Armor regeneration per heartbeat by 20% for 10 seconds
+
:Wild Endurance heals your pet for 100 Health/Armor
 
*;6
 
*;6
:Reverberating Strike reduces target's Armor regeneration per heartbeat by 24% for 10 seconds
+
:Wild Endurance heals your pet for 120 Health/Armor
 
*;7
 
*;7
:Reverberating Strike reduces target's Armor regeneration per heartbeat by 28% for 10 seconds
+
:Wild Endurance heals your pet for 140 Health/Armor
 
*;8
 
*;8
:Reverberating Strike reduces target's Armor regeneration per heartbeat by 32% for 10 seconds
+
:Wild Endurance heals your pet for 160 Health/Armor
 
*;9
 
*;9
:Reverberating Strike reduces target's Armor regeneration per heartbeat by 36% for 10 seconds
+
:Wild Endurance heals your pet for 180 Health/Armor
 
*;10
 
*;10
:Reverberating Strike reduces target's Armor regeneration per heartbeat by 40% for 10 seconds
+
:Wild Endurance heals your pet for 200 Health/Armor
 
}}
 
}}
 
|-
 
|-
||  ||  || || Reverberating Strike reduces target's Health regeneration per heartbeat by 3% for 10 seconds || {{Spoiler|
+
|  ||  || Nimble Limbs heals your pet for 20 Health/Armor || {{Spoiler|
 
*;2
 
*;2
:Reverberating Strike reduces target's Health regeneration per heartbeat by 6% for 10 seconds
+
:Nimble Limbs heals your pet for 40 Health/Armor
 
*;3
 
*;3
:Reverberating Strike reduces target's Health regeneration per heartbeat by 9% for 10 seconds
+
:Nimble Limbs heals your pet for 60 Health/Armor
 
*;4
 
*;4
:Reverberating Strike reduces target's Health regeneration per heartbeat by 12% for 10 seconds
+
:Nimble Limbs heals your pet for 80 Health/Armor
 
*;5
 
*;5
:Reverberating Strike reduces target's Health regeneration per heartbeat by 15% for 10 seconds
+
:Nimble Limbs heals your pet for 100 Health/Armor
 
*;6
 
*;6
:Reverberating Strike reduces target's Health regeneration per heartbeat by 18% for 10 seconds
+
:Nimble Limbs heals your pet for 120 Health/Armor
 
*;7
 
*;7
:Reverberating Strike reduces target's Health regeneration per heartbeat by 21% for 10 seconds
+
:Nimble Limbs heals your pet for 140 Health/Armor
 
*;8
 
*;8
:Reverberating Strike reduces target's Health regeneration per heartbeat by 24% for 10 seconds
+
:Nimble Limbs heals your pet for 160 Health/Armor
 
*;9
 
*;9
:Reverberating Strike reduces target's Health regeneration per heartbeat by 27% for 10 seconds
+
:Nimble Limbs heals your pet for 180 Health/Armor
 
*;10
 
*;10
:Reverberating Strike reduces target's Health regeneration per heartbeat by 30% for 10 seconds
+
:Nimble Limbs heals your pet for 200 Health/Armor
 
}}
 
}}
 
|-
 
|-
|||  || of Heart Thorns || Heart Thorn deals +10% damage || {{Spoiler|
+
| Pet Sadist's ||  || Using Unnatural Wrath on your pet heals you for 20 Health/Armor || {{Spoiler|
 
*;2
 
*;2
:Heart Thorn deals +20% damage
+
:Using Unnatural Wrath on your pet heals you for 40 Health/Armor
 
*;3
 
*;3
:Heart Thorn deals +30% damage
+
:Using Unnatural Wrath on your pet heals you for 60 Health/Armor
 
*;4
 
*;4
:Heart Thorn deals +40% damage
+
:Using Unnatural Wrath on your pet heals you for 80 Health/Armor
 
*;5
 
*;5
:Heart Thorn deals +50% damage
+
:Using Unnatural Wrath on your pet heals you for 100 Health/Armor
 
*;6
 
*;6
:Heart Thorn deals +60% damage
+
:Using Unnatural Wrath on your pet heals you for 120 Health/Armor
 
*;7
 
*;7
:Heart Thorn deals +70% damage
+
:Using Unnatural Wrath on your pet heals you for 140 Health/Armor
 
*;8
 
*;8
:Heart Thorn deals +80% damage
+
:Using Unnatural Wrath on your pet heals you for 160 Health/Armor
 
*;9
 
*;9
:Heart Thorn deals +90% damage
+
:Using Unnatural Wrath on your pet heals you for 180 Health/Armor
 
*;10
 
*;10
:Heart Thorn deals +100% damage
+
:Using Unnatural Wrath on your pet heals you for 200 Health/Armor
 
}}
 
}}
 
|-
 
|-
||  ||  || of Explosive Heart Thorns || Heart Thorn attacks have a 5% chance to deal +100 damage || {{Spoiler|
+
|  || of Healthy Pets || Animal Handling pets have +10 health || {{Spoiler|
 
*;2
 
*;2
:Heart Thorn attacks have a 10% chance to deal +100 damage
+
:Animal Handling pets have +20 health
 
*;3
 
*;3
:Heart Thorn attacks have a 15% chance to deal +100 damage
+
:Animal Handling pets have +30 health
 
*;4
 
*;4
:Heart Thorn attacks have a 20% chance to deal +100 damage
+
:Animal Handling pets have +40 health
 
*;5
 
*;5
:Heart Thorn attacks have a 25% chance to deal +100 damage
+
:Animal Handling pets have +50 health
 
*;6
 
*;6
:Heart Thorn attacks have a 30% chance to deal +100 damage
+
:Animal Handling pets have +60 health
 
*;7
 
*;7
:Heart Thorn attacks have a 35% chance to deal +100 damage
+
:Animal Handling pets have +70 health
 
*;8
 
*;8
:Heart Thorn attacks have a 40% chance to deal +100 damage
+
:Animal Handling pets have +80 health
 
*;9
 
*;9
:Heart Thorn attacks have a 45% chance to deal +100 damage
+
:Animal Handling pets have +90 health
 
*;10
 
*;10
:Heart Thorn attacks have a 50% chance to deal +100 damage
+
:Animal Handling pets have +100 health
 
}}
 
}}
 
|-
 
|-
||  || ||  || Heart Thorn reduces the target's Slashing damage by 1% for 30 seconds || {{Spoiler|
+
|  || of Plated Pets || Animal Handling pets have +15 armor || {{Spoiler|
 
*;2
 
*;2
:Heart Thorn reduces the target's Slashing damage by 2% for 30 seconds
+
:Animal Handling pets have +30 armor
 
*;3
 
*;3
:Heart Thorn reduces the target's Slashing damage by 3% for 30 seconds
+
:Animal Handling pets have +45 armor
 
*;4
 
*;4
:Heart Thorn reduces the target's Slashing damage by 4% for 30 seconds
+
:Animal Handling pets have +60 armor
 
*;5
 
*;5
:Heart Thorn reduces the target's Slashing damage by 5% for 30 seconds
+
:Animal Handling pets have +75 armor
 
*;6
 
*;6
:Heart Thorn reduces the target's Slashing damage by 6% for 30 seconds
+
:Animal Handling pets have +90 armor
 
*;7
 
*;7
:Heart Thorn reduces the target's Slashing damage by 7% for 30 seconds
+
:Animal Handling pets have +105 armor
 
*;8
 
*;8
:Heart Thorn reduces the target's Slashing damage by 8% for 30 seconds
+
:Animal Handling pets have +120 armor
 
*;9
 
*;9
:Heart Thorn reduces the target's Slashing damage by 9% for 30 seconds
+
:Animal Handling pets have +135 armor
 
*;10
 
*;10
:Heart Thorn reduces the target's Slashing damage by 10% for 30 seconds
+
:Animal Handling pets have +150 armor
 
}}
 
}}
 
|-
 
|-
||  || || || Heart Thorn reduces the target's Piercing damage by 1% for 30 seconds || {{Spoiler|
+
|  || of Vicious Pets || Animal Handling pets deal +1 direct damage with each attack || {{Spoiler|
 
*;2
 
*;2
:Heart Thorn reduces the target's Piercing damage by 2% for 30 seconds
+
:Animal Handling pets deal +2 direct damage with each attack
 
*;3
 
*;3
:Heart Thorn reduces the target's Piercing damage by 3% for 30 seconds
+
:Animal Handling pets deal +3 direct damage with each attack
 
*;4
 
*;4
:Heart Thorn reduces the target's Piercing damage by 4% for 30 seconds
+
:Animal Handling pets deal +4 direct damage with each attack
 
*;5
 
*;5
:Heart Thorn reduces the target's Piercing damage by 5% for 30 seconds
+
:Animal Handling pets deal +5 direct damage with each attack
 
*;6
 
*;6
:Heart Thorn reduces the target's Piercing damage by 6% for 30 seconds
+
:Animal Handling pets deal +6 direct damage with each attack
 
*;7
 
*;7
:Heart Thorn reduces the target's Piercing damage by 7% for 30 seconds
+
:Animal Handling pets deal +7 direct damage with each attack
 
*;8
 
*;8
:Heart Thorn reduces the target's Piercing damage by 8% for 30 seconds
+
:Animal Handling pets deal +8 direct damage with each attack
 
*;9
 
*;9
:Heart Thorn reduces the target's Piercing damage by 9% for 30 seconds
+
:Animal Handling pets deal +9 direct damage with each attack
 
*;10
 
*;10
:Heart Thorn reduces the target's Piercing damage by 10% for 30 seconds
+
:Animal Handling pets deal +10 direct damage with each attack
 
}}
 
}}
 
|-
 
|-
||  || || || Heart Thorn reduces the target's Crushing damage by 1% for 30 seconds || {{Spoiler|
+
|  || of Deadly Pets || Animal Handling pets deal +2.5% direct damage with each attack || {{Spoiler|
 
*;2
 
*;2
:Heart Thorn reduces the target's Crushing damage by 2% for 30 seconds
+
:Animal Handling pets deal +5% direct damage with each attack
 
*;3
 
*;3
:Heart Thorn reduces the target's Crushing damage by 3% for 30 seconds
+
:Animal Handling pets deal +7.5% direct damage with each attack
 
*;4
 
*;4
:Heart Thorn reduces the target's Crushing damage by 4% for 30 seconds
+
:Animal Handling pets deal +10% direct damage with each attack
 
*;5
 
*;5
:Heart Thorn reduces the target's Crushing damage by 5% for 30 seconds
+
:Animal Handling pets deal +12.5% direct damage with each attack
 
*;6
 
*;6
:Heart Thorn reduces the target's Crushing damage by 6% for 30 seconds
+
:Animal Handling pets deal +15% direct damage with each attack
 
*;7
 
*;7
:Heart Thorn reduces the target's Crushing damage by 7% for 30 seconds
+
:Animal Handling pets deal +17.5% direct damage with each attack
 
*;8
 
*;8
:Heart Thorn reduces the target's Crushing damage by 8% for 30 seconds
+
:Animal Handling pets deal +20% direct damage with each attack
 
*;9
 
*;9
:Heart Thorn reduces the target's Crushing damage by 9% for 30 seconds
+
:Animal Handling pets deal +22.5% direct damage with each attack
 
*;10
 
*;10
:Heart Thorn reduces the target's Crushing damage by 10% for 30 seconds
+
:Animal Handling pets deal +25% direct damage with each attack
 
}}
 
}}
 
|-
 
|-
||  || ||  || Heart Thorn restores 7 armor to you || {{Spoiler|
+
|  || of Masterful Instruction || Animal Handling pets earn +2% XP || {{Spoiler|
 
*;2
 
*;2
:Heart Thorn restores 14 armor to you
+
:Animal Handling pets earn +4% XP
 
*;3
 
*;3
:Heart Thorn restores 21 armor to you
+
:Animal Handling pets earn +6% XP
 
*;4
 
*;4
:Heart Thorn restores 28 armor to you
+
:Animal Handling pets earn +8% XP
 
*;5
 
*;5
:Heart Thorn restores 35 armor to you
+
:Animal Handling pets earn +10% XP
 
*;6
 
*;6
:Heart Thorn restores 42 armor to you
+
:Animal Handling pets earn +12% XP
 
*;7
 
*;7
:Heart Thorn restores 49 armor to you
+
:Animal Handling pets earn +14% XP
 
*;8
 
*;8
:Heart Thorn restores 56 armor to you
+
:Animal Handling pets earn +16% XP
 
*;9
 
*;9
:Heart Thorn restores 63 armor to you
+
:Animal Handling pets earn +18% XP
 
*;10
 
*;10
:Heart Thorn restores 70 armor to you
+
:Animal Handling pets earn +20% XP
 
}}
 
}}
 
|-
 
|-
||  || ||  || Rotskin deals +10% armor damage || {{Spoiler|
+
|  || of Enthusiastic Orders || Animal Handling pets have +3% Enthusiasm || {{Spoiler|
 
*;2
 
*;2
:Rotskin deals +20% armor damage
+
:Animal Handling pets have +6% Enthusiasm
 
*;3
 
*;3
:Rotskin deals +30% armor damage
+
:Animal Handling pets have +9% Enthusiasm
 
*;4
 
*;4
:Rotskin deals +40% armor damage
+
:Animal Handling pets have +12% Enthusiasm
 
*;5
 
*;5
:Rotskin deals +50% armor damage
+
:Animal Handling pets have +15% Enthusiasm
 
*;6
 
*;6
:Rotskin deals +60% armor damage
+
:Animal Handling pets have +18% Enthusiasm
 
*;7
 
*;7
:Rotskin deals +70% armor damage
+
:Animal Handling pets have +21% Enthusiasm
 
*;8
 
*;8
:Rotskin deals +80% armor damage
+
:Animal Handling pets have +24% Enthusiasm
 
*;9
 
*;9
:Rotskin deals +90% armor damage
+
:Animal Handling pets have +27% Enthusiasm
 
*;10
 
*;10
:Rotskin deals +100% armor damage
+
:Animal Handling pets have +30% Enthusiasm
 
}}
 
}}
 
|-
 
|-
||  || || || Rotskin attacks have a 5% chance to deal +50 armor damage || {{Spoiler|
+
|  || of Scary Looking Pets || Animal Handling pets taunt as if they did +5% additional damage || {{Spoiler|
 
*;2
 
*;2
:Rotskin attacks have a 10% chance to deal +50 armor damage
+
:Animal Handling pets taunt as if they did +10% additional damage
 
*;3
 
*;3
:Rotskin attacks have a 15% chance to deal +50 armor damage
+
:Animal Handling pets taunt as if they did +15% additional damage
 
*;4
 
*;4
:Rotskin attacks have a 20% chance to deal +50 armor damage
+
:Animal Handling pets taunt as if they did +20% additional damage
 
*;5
 
*;5
:Rotskin attacks have a 25% chance to deal +50 armor damage
+
:Animal Handling pets taunt as if they did +25% additional damage
 
*;6
 
*;6
:Rotskin attacks have a 30% chance to deal +50 armor damage
+
:Animal Handling pets taunt as if they did +30% additional damage
 
*;7
 
*;7
:Rotskin attacks have a 35% chance to deal +50 armor damage
+
:Animal Handling pets taunt as if they did +35% additional damage
 
*;8
 
*;8
:Rotskin attacks have a 40% chance to deal +50 armor damage
+
:Animal Handling pets taunt as if they did +40% additional damage
 
*;9
 
*;9
:Rotskin attacks have a 45% chance to deal +50 armor damage
+
:Animal Handling pets taunt as if they did +45% additional damage
 
*;10
 
*;10
:Rotskin attacks have a 50% chance to deal +50 armor damage
+
:Animal Handling pets taunt as if they did +50% additional damage
 
}}
 
}}
 
|-
 
|-
||  || ||  || Rotskin attacks have a 3% chance to hit all targets within 20 meters || {{Spoiler|
+
|  || of Wimpy Looking Pets || Animal Handling pets taunt monsters less, as if they did -2% damage || {{Spoiler|
 
*;2
 
*;2
:Rotskin attacks have a 6% chance to hit all targets within 20 meters
+
:Animal Handling pets taunt monsters less, as if they did -4% damage
 
*;3
 
*;3
:Rotskin attacks have a 9% chance to hit all targets within 20 meters
+
:Animal Handling pets taunt monsters less, as if they did -6% damage
 
*;4
 
*;4
:Rotskin attacks have a 12% chance to hit all targets within 20 meters
+
:Animal Handling pets taunt monsters less, as if they did -8% damage
 
*;5
 
*;5
:Rotskin attacks have a 15% chance to hit all targets within 20 meters
+
:Animal Handling pets taunt monsters less, as if they did -10% damage
 
*;6
 
*;6
:Rotskin attacks have a 18% chance to hit all targets within 20 meters
+
:Animal Handling pets taunt monsters less, as if they did -12% damage
 
*;7
 
*;7
:Rotskin attacks have a 21% chance to hit all targets within 20 meters
+
:Animal Handling pets taunt monsters less, as if they did -14% damage
 
*;8
 
*;8
:Rotskin attacks have a 24% chance to hit all targets within 20 meters
+
:Animal Handling pets taunt monsters less, as if they did -16% damage
 
*;9
 
*;9
:Rotskin attacks have a 27% chance to hit all targets within 20 meters
+
:Animal Handling pets taunt monsters less, as if they did -18% damage
 
*;10
 
*;10
:Rotskin attacks have a 30% chance to hit all targets within 20 meters
+
:Animal Handling pets taunt monsters less, as if they did -20% damage
 
}}
 
}}
 +
|}
 +
 +
 +
 +
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>Hammer Effects</h3></div>
 +
! Prefix !! Suffix !! Tier 1 !! All Tiers
 
|-
 
|-
||  || ||  || Delerium deals +10% damage || {{Spoiler|
+
|  || of Hammering || {MOD_SKILL_HAMMER}{0.15} || {{Spoiler|
 
*;2
 
*;2
:Delerium deals +20% damage
+
:{MOD_SKILL_HAMMER}{0.2}
 
*;3
 
*;3
:Delerium deals +30% damage
+
:{MOD_SKILL_HAMMER}{0.25}
 
*;4
 
*;4
:Delerium deals +40% damage
+
:{MOD_SKILL_HAMMER}{0.3}
 
*;5
 
*;5
:Delerium deals +50% damage
+
:{MOD_SKILL_HAMMER}{0.35}
 
*;6
 
*;6
:Delerium deals +60% damage
+
:{MOD_SKILL_HAMMER}{0.4}
*;7
 
:Delerium deals +70% damage
 
*;8
 
:Delerium deals +80% damage
 
*;9
 
:Delerium deals +90% damage
 
*;10
 
:Delerium deals +100% damage
 
 
}}
 
}}
 
|-
 
|-
||  || ||  || Delerium attacks detaunt the enemy as if you had done 20 less damage || {{Spoiler|
+
|  || of Clubbing || Pound attacks deal +2 damage || {{Spoiler|
 
*;2
 
*;2
:Delerium attacks detaunt the enemy as if you had done 40 less damage
+
:Pound attacks deal +4 damage
 
*;3
 
*;3
:Delerium attacks detaunt the enemy as if you had done 60 less damage
+
:Pound attacks deal +6 damage
 
*;4
 
*;4
:Delerium attacks detaunt the enemy as if you had done 80 less damage
+
:Pound attacks deal +8 damage
 
*;5
 
*;5
:Delerium attacks detaunt the enemy as if you had done 100 less damage
+
:Pound attacks deal +10 damage
 
*;6
 
*;6
:Delerium attacks detaunt the enemy as if you had done 120 less damage
+
:Pound attacks deal +12 damage
 
*;7
 
*;7
:Delerium attacks detaunt the enemy as if you had done 140 less damage
+
:Pound attacks deal +14 damage
 
*;8
 
*;8
:Delerium attacks detaunt the enemy as if you had done 160 less damage
+
:Pound attacks deal +16 damage
 
*;9
 
*;9
:Delerium attacks detaunt the enemy as if you had done 180 less damage
+
:Pound attacks deal +18 damage
 
*;10
 
*;10
:Delerium attacks detaunt the enemy as if you had done 200 less damage
+
:Pound attacks deal +20 damage
 
}}
 
}}
 
|-
 
|-
||  || ||  || Delerium attacks deplete an additional 10 rage and deal +2 damage || {{Spoiler|
+
|  || of Braining || Pound attacks have a 3% chance to deal +150 damage || {{Spoiler|
 
*;2
 
*;2
:Delerium attacks deplete an additional 20 rage and deal +4 damage
+
:Pound attacks have a 6% chance to deal +150 damage
 
*;3
 
*;3
:Delerium attacks deplete an additional 30 rage and deal +6 damage
+
:Pound attacks have a 9% chance to deal +150 damage
 
*;4
 
*;4
:Delerium attacks deplete an additional 40 rage and deal +8 damage
+
:Pound attacks have a 12% chance to deal +150 damage
 
*;5
 
*;5
:Delerium attacks deplete an additional 50 rage and deal +10 damage
+
:Pound attacks have a 15% chance to deal +150 damage
 
*;6
 
*;6
:Delerium attacks deplete an additional 60 rage and deal +12 damage
+
:Pound attacks have a 18% chance to deal +150 damage
 
*;7
 
*;7
:Delerium attacks deplete an additional 70 rage and deal +14 damage
+
:Pound attacks have a 21% chance to deal +150 damage
 
*;8
 
*;8
:Delerium attacks deplete an additional 80 rage and deal +16 damage
+
:Pound attacks have a 24% chance to deal +150 damage
 
*;9
 
*;9
:Delerium attacks deplete an additional 90 rage and deal +18 damage
+
:Pound attacks have a 27% chance to deal +150 damage
 
*;10
 
*;10
:Delerium attacks deplete an additional 100 rage and deal +20 damage
+
:Pound attacks have a 30% chance to deal +150 damage
 
}}
 
}}
 
|-
 
|-
||  || ||  || Brambleskin increases your Max Health by +6 for 30 seconds || {{Spoiler|
+
|  || of Dazing || Pound attacks have a 2% chance to stun the target and deal +2 damage || {{Spoiler|
 
*;2
 
*;2
:Brambleskin increases your Max Health by +12 for 30 seconds
+
:Pound attacks have a 4% chance to stun the target and deal +4 damage
 
*;3
 
*;3
:Brambleskin increases your Max Health by +18 for 30 seconds
+
:Pound attacks have a 6% chance to stun the target and deal +6 damage
 
*;4
 
*;4
:Brambleskin increases your Max Health by +24 for 30 seconds
+
:Pound attacks have a 8% chance to stun the target and deal +8 damage
 
*;5
 
*;5
:Brambleskin increases your Max Health by +30 for 30 seconds
+
:Pound attacks have a 10% chance to stun the target and deal +10 damage
 
*;6
 
*;6
:Brambleskin increases your Max Health by +36 for 30 seconds
+
:Pound attacks have a 12% chance to stun the target and deal +12 damage
 
*;7
 
*;7
:Brambleskin increases your Max Health by +42 for 30 seconds
+
:Pound attacks have a 14% chance to stun the target and deal +14 damage
 
*;8
 
*;8
:Brambleskin increases your Max Health by +48 for 30 seconds
+
:Pound attacks have a 16% chance to stun the target and deal +16 damage
 
*;9
 
*;9
:Brambleskin increases your Max Health by +54 for 30 seconds
+
:Pound attacks have a 18% chance to stun the target and deal +18 damage
 
*;10
 
*;10
:Brambleskin increases your Max Health by +60 for 30 seconds
+
:Pound attacks have a 20% chance to stun the target and deal +20 damage
 
}}
 
}}
 
|-
 
|-
||  || ||  || Brambleskin increases your Max Health by +6 for 30 seconds || {{Spoiler|
+
|  || of Suspicious Bashing || Pound attacks taunt the target so that it temporarily thinks the attack did +15 damage || {{Spoiler|
 
*;2
 
*;2
:Brambleskin increases your Max Health by +12 for 30 seconds
+
:Pound attacks taunt the target so that it temporarily thinks the attack did +30 damage
 
*;3
 
*;3
:Brambleskin increases your Max Health by +18 for 30 seconds
+
:Pound attacks taunt the target so that it temporarily thinks the attack did +45 damage
 
*;4
 
*;4
:Brambleskin increases your Max Health by +24 for 30 seconds
+
:Pound attacks taunt the target so that it temporarily thinks the attack did +60 damage
 
*;5
 
*;5
:Brambleskin increases your Max Health by +30 for 30 seconds
+
:Pound attacks taunt the target so that it temporarily thinks the attack did +75 damage
 
*;6
 
*;6
:Brambleskin increases your Max Health by +36 for 30 seconds
+
:Pound attacks taunt the target so that it temporarily thinks the attack did +90 damage
 
*;7
 
*;7
:Brambleskin increases your Max Health by +42 for 30 seconds
+
:Pound attacks taunt the target so that it temporarily thinks the attack did +105 damage
 
*;8
 
*;8
:Brambleskin increases your Max Health by +48 for 30 seconds
+
:Pound attacks taunt the target so that it temporarily thinks the attack did +120 damage
 
*;9
 
*;9
:Brambleskin increases your Max Health by +54 for 30 seconds
+
:Pound attacks taunt the target so that it temporarily thinks the attack did +135 damage
 
*;10
 
*;10
:Brambleskin increases your Max Health by +60 for 30 seconds
+
:Pound attacks taunt the target so that it temporarily thinks the attack did +150 damage
 
}}
 
}}
 
|-
 
|-
||  || ||  || Brambleskin increases your Max Armor by +6 for 30 seconds || {{Spoiler|
+
|  || of Slagging || Pound To Slag deals +7% damage || {{Spoiler|
 
*;2
 
*;2
:Brambleskin increases your Max Armor by +12 for 30 seconds
+
:Pound To Slag deals +14% damage
 
*;3
 
*;3
:Brambleskin increases your Max Armor by +18 for 30 seconds
+
:Pound To Slag deals +21% damage
 
*;4
 
*;4
:Brambleskin increases your Max Armor by +24 for 30 seconds
+
:Pound To Slag deals +28% damage
 
*;5
 
*;5
:Brambleskin increases your Max Armor by +30 for 30 seconds
+
:Pound To Slag deals +35% damage
 
*;6
 
*;6
:Brambleskin increases your Max Armor by +36 for 30 seconds
+
:Pound To Slag deals +42% damage
 
*;7
 
*;7
:Brambleskin increases your Max Armor by +42 for 30 seconds
+
:Pound To Slag deals +49% damage
 
*;8
 
*;8
:Brambleskin increases your Max Armor by +48 for 30 seconds
+
:Pound To Slag deals +56% damage
 
*;9
 
*;9
:Brambleskin increases your Max Armor by +54 for 30 seconds
+
:Pound To Slag deals +63% damage
 
*;10
 
*;10
:Brambleskin increases your Max Armor by +60 for 30 seconds
+
:Pound To Slag deals +70% damage
 
}}
 
}}
 
|-
 
|-
||  || ||  || Brambleskin heals you for 10 health || {{Spoiler|
+
|  || of Stunning Slagging || Pound To Slag deals +2% damage and stun the target || {{Spoiler|
 
*;2
 
*;2
:Brambleskin heals you for 20 health
+
:Pound To Slag deals +4% damage and stun the target
 
*;3
 
*;3
:Brambleskin heals you for 30 health
+
:Pound To Slag deals +6% damage and stun the target
 
*;4
 
*;4
:Brambleskin heals you for 40 health
+
:Pound To Slag deals +8% damage and stun the target
 
*;5
 
*;5
:Brambleskin heals you for 50 health
+
:Pound To Slag deals +10% damage and stun the target
 
*;6
 
*;6
:Brambleskin heals you for 60 health
+
:Pound To Slag deals +12% damage and stun the target
 
*;7
 
*;7
:Brambleskin heals you for 70 health
+
:Pound To Slag deals +14% damage and stun the target
 
*;8
 
*;8
:Brambleskin heals you for 80 health
+
:Pound To Slag deals +16% damage and stun the target
 
*;9
 
*;9
:Brambleskin heals you for 90 health
+
:Pound To Slag deals +18% damage and stun the target
 
*;10
 
*;10
:Brambleskin heals you for 100 health
+
:Pound To Slag deals +20% damage and stun the target
 
}}
 
}}
 
|-
 
|-
||  || ||  || Cosmic Strike deals +10% damage || {{Spoiler|
+
|  || of Healthy Obliteration || Pound To Slag attacks restore 7 health to you || {{Spoiler|
 
*;2
 
*;2
:Cosmic Strike deals +20% damage
+
:Pound To Slag attacks restore 14 health to you
 
*;3
 
*;3
:Cosmic Strike deals +30% damage
+
:Pound To Slag attacks restore 21 health to you
 
*;4
 
*;4
:Cosmic Strike deals +40% damage
+
:Pound To Slag attacks restore 28 health to you
 
*;5
 
*;5
:Cosmic Strike deals +50% damage
+
:Pound To Slag attacks restore 35 health to you
 
*;6
 
*;6
:Cosmic Strike deals +60% damage
+
:Pound To Slag attacks restore 42 health to you
 
*;7
 
*;7
:Cosmic Strike deals +70% damage
+
:Pound To Slag attacks restore 49 health to you
 
*;8
 
*;8
:Cosmic Strike deals +80% damage
+
:Pound To Slag attacks restore 56 health to you
 
*;9
 
*;9
:Cosmic Strike deals +90% damage
+
:Pound To Slag attacks restore 63 health to you
 
*;10
 
*;10
:Cosmic Strike deals +100% damage
+
:Pound To Slag attacks restore 70 health to you
 
}}
 
}}
 
|-
 
|-
||  || || || Fill With Bile heals the target for 5 health || {{Spoiler|
+
|  || of Frenzied Slagging || Pound To Slag attacks have a 5% chance to hit all enemies within 5 meters, dealing +5 damage || {{Spoiler|
 
*;2
 
*;2
:Fill With Bile heals the target for 10 health
+
:Pound To Slag attacks have a 10% chance to hit all enemies within 5 meters, dealing +10 damage
 
*;3
 
*;3
:Fill With Bile heals the target for 15 health
+
:Pound To Slag attacks have a 15% chance to hit all enemies within 5 meters, dealing +15 damage
 
*;4
 
*;4
:Fill With Bile heals the target for 20 health
+
:Pound To Slag attacks have a 20% chance to hit all enemies within 5 meters, dealing +20 damage
 
*;5
 
*;5
:Fill With Bile heals the target for 25 health
+
:Pound To Slag attacks have a 25% chance to hit all enemies within 5 meters, dealing +25 damage
 
*;6
 
*;6
:Fill With Bile heals the target for 30 health
+
:Pound To Slag attacks have a 30% chance to hit all enemies within 5 meters, dealing +30 damage
 
*;7
 
*;7
:Fill With Bile heals the target for 35 health
+
:Pound To Slag attacks have a 35% chance to hit all enemies within 5 meters, dealing +35 damage
 
*;8
 
*;8
:Fill With Bile heals the target for 40 health
+
:Pound To Slag attacks have a 40% chance to hit all enemies within 5 meters, dealing +40 damage
 
*;9
 
*;9
:Fill With Bile heals the target for 45 health
+
:Pound To Slag attacks have a 45% chance to hit all enemies within 5 meters, dealing +45 damage
 
*;10
 
*;10
:Fill With Bile heals the target for 50 health
+
:Pound To Slag attacks have a 50% chance to hit all enemies within 5 meters, dealing +50 damage
 
}}
 
}}
 
|-
 
|-
|| ||  || || {BOOST_DRUIDHEAL_SENDER}{6} || {{Spoiler|
+
|  || of Proud Pounding || Pound To Slag resets the timer on Look at My Hammer (so it can be used again immediately) ||  
 +
|-
 +
|  || of Nice Looking Hammers || Look At My Hammer restores +6 health to you || {{Spoiler|
 
*;2
 
*;2
:{BOOST_DRUIDHEAL_SENDER}{12}
+
:Look At My Hammer restores +12 health to you
 
*;3
 
*;3
:{BOOST_DRUIDHEAL_SENDER}{18}
+
:Look At My Hammer restores +18 health to you
 
*;4
 
*;4
:{BOOST_DRUIDHEAL_SENDER}{24}
+
:Look At My Hammer restores +24 health to you
 
*;5
 
*;5
:{BOOST_DRUIDHEAL_SENDER}{30}
+
:Look At My Hammer restores +30 health to you
 
*;6
 
*;6
:{BOOST_DRUIDHEAL_SENDER}{36}
+
:Look At My Hammer restores +36 health to you
 
*;7
 
*;7
:{BOOST_DRUIDHEAL_SENDER}{42}
+
:Look At My Hammer restores +42 health to you
 
*;8
 
*;8
:{BOOST_DRUIDHEAL_SENDER}{48}
+
:Look At My Hammer restores +48 health to you
 
*;9
 
*;9
:{BOOST_DRUIDHEAL_SENDER}{54}
+
:Look At My Hammer restores +54 health to you
 
*;10
 
*;10
:{BOOST_DRUIDHEAL_SENDER}{60}
+
:Look At My Hammer restores +60 health to you
 
}}
 
}}
 
|-
 
|-
||  || || || Regrowth has a 2% chance to heal +100 armor damage || {{Spoiler|
+
|  || of Attractive Clubs || Look At My Hammer restores +6 armor to you || {{Spoiler|
 
*;2
 
*;2
:Regrowth has a 4% chance to heal +100 armor damage
+
:Look At My Hammer restores +12 armor to you
 
*;3
 
*;3
:Regrowth has a 6% chance to heal +100 armor damage
+
:Look At My Hammer restores +18 armor to you
 
*;4
 
*;4
:Regrowth has a 8% chance to heal +100 armor damage
+
:Look At My Hammer restores +24 armor to you
 
*;5
 
*;5
:Regrowth has a 10% chance to heal +100 armor damage
+
:Look At My Hammer restores +30 armor to you
 
*;6
 
*;6
:Regrowth has a 12% chance to heal +100 armor damage
+
:Look At My Hammer restores +36 armor to you
 
*;7
 
*;7
:Regrowth has a 14% chance to heal +100 armor damage
+
:Look At My Hammer restores +42 armor to you
 
*;8
 
*;8
:Regrowth has a 16% chance to heal +100 armor damage
+
:Look At My Hammer restores +48 armor to you
 
*;9
 
*;9
:Regrowth has a 18% chance to heal +100 armor damage
+
:Look At My Hammer restores +54 armor to you
 
*;10
 
*;10
:Regrowth has a 20% chance to heal +100 armor damage
+
:Look At My Hammer restores +60 armor to you
 
}}
 
}}
 
|-
 
|-
|||  || || Enervate has a 2% chance to heal +200 armor damage || {{Spoiler|
+
| Nice Clubbin' ||  || Look At My Hammer causes your Crushing attacks to deal +3% damage for 10 seconds || {{Spoiler|
 
*;2
 
*;2
:Enervate has a 4% chance to heal +200 armor damage
+
:Look At My Hammer causes your Crushing attacks to deal +5% damage for 10 seconds
 
*;3
 
*;3
:Enervate has a 6% chance to heal +200 armor damage
+
:Look At My Hammer causes your Crushing attacks to deal +7% damage for 10 seconds
 
*;4
 
*;4
:Enervate has a 8% chance to heal +200 armor damage
+
:Look At My Hammer causes your Crushing attacks to deal +10% damage for 10 seconds
 
*;5
 
*;5
:Enervate has a 10% chance to heal +200 armor damage
+
:Look At My Hammer causes your Crushing attacks to deal +12% damage for 10 seconds
 
*;6
 
*;6
:Enervate has a 12% chance to heal +200 armor damage
+
:Look At My Hammer causes your Crushing attacks to deal +14% damage for 10 seconds
 
*;7
 
*;7
:Enervate has a 14% chance to heal +200 armor damage
+
:Look At My Hammer causes your Crushing attacks to deal +16% damage for 10 seconds
 
*;8
 
*;8
:Enervate has a 16% chance to heal +200 armor damage
+
:Look At My Hammer causes your Crushing attacks to deal +18% damage for 10 seconds
 
*;9
 
*;9
:Enervate has a 18% chance to heal +200 armor damage
+
:Look At My Hammer causes your Crushing attacks to deal +20% damage for 10 seconds
 
*;10
 
*;10
:Enervate has a 20% chance to heal +200 armor damage
+
:Look At My Hammer causes your Crushing attacks to deal +22% damage for 10 seconds
 
}}
 
}}
 
|-
 
|-
||  ||  || of Toxic Balls || Toxinball attacks deal +6 damage || {{Spoiler|
+
|  || of Efficient Clubbing || After using Look At My Hammer, all other Hammer attacks cost -1 Power for 8 seconds || {{Spoiler|
 
*;2
 
*;2
:Toxinball attacks deal +12 damage
+
:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 8 seconds
 
*;3
 
*;3
:Toxinball attacks deal +18 damage
+
:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds
 
*;4
 
*;4
:Toxinball attacks deal +24 damage
+
:After using Look At My Hammer, all other Hammer attacks cost -3 Power for 10 seconds
 
*;5
 
*;5
:Toxinball attacks deal +30 damage
+
:After using Look At My Hammer, all other Hammer attacks cost -3 Power for 12 seconds
*;6
 
:Toxinball attacks deal +36 damage
 
*;7
 
:Toxinball attacks deal +42 damage
 
*;8
 
:Toxinball attacks deal +48 damage
 
*;9
 
:Toxinball attacks deal +54 damage
 
*;10
 
:Toxinball attacks deal +60 damage
 
 
}}
 
}}
 
|-
 
|-
||  || ||  || Toxinball restores 1 power || {{Spoiler|
+
|  || of Performant Clubbing || After using Look At My Hammer, all other Hammer attacks cost -1 Power for 8 seconds || {{Spoiler|
 
*;2
 
*;2
:Toxinball restores 2 power
+
:After using Look At My Hammer, all other Hammer attacks cost -1 Power for 10 seconds
 
*;3
 
*;3
:Toxinball restores 3 power
+
:After using Look At My Hammer, all other Hammer attacks cost -1 Power for 12 seconds
 
*;4
 
*;4
:Toxinball restores 4 power
+
:After using Look At My Hammer, all other Hammer attacks cost -1 Power for 15 seconds
 
*;5
 
*;5
:Toxinball restores 5 power
+
:After using Look At My Hammer, all other Hammer attacks cost -1 Power for 18 seconds
*;6
 
:Toxinball restores 6 power
 
*;7
 
:Toxinball restores 7 power
 
*;8
 
:Toxinball restores 8 power
 
*;9
 
:Toxinball restores 9 power
 
*;10
 
:Toxinball restores 10 power
 
 
}}
 
}}
 
|-
 
|-
||  ||  || of Cowhide || {MAX_ARMOR}{5}{Cow}<br> {MAX_ARMOR}{7}{Cow}  || {{Spoiler|
+
|  || of Efficient Clubbing || After using Look At My Hammer, all other Hammer attacks cost -2 Power for 8 seconds || {{Spoiler|
 
*;2
 
*;2
:{MAX_ARMOR}{10}{Cow}
+
:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 10 seconds
:{MAX_ARMOR}{14}{Cow}
 
 
*;3
 
*;3
:{MAX_ARMOR}{15}{Cow}
+
:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds
:{MAX_ARMOR}{21}{Cow}
 
 
*;4
 
*;4
:{MAX_ARMOR}{20}{Cow}
+
:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 15 seconds
:{MAX_ARMOR}{28}{Cow}
 
 
*;5
 
*;5
:{MAX_ARMOR}{25}{Cow}
+
:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 18 seconds
:{MAX_ARMOR}{35}{Cow}
+
}}
 +
|-
 +
|  || of Leaping and Smashing || Leaping Smash deals +10% damage || {{Spoiler|
 +
*;2
 +
:Leaping Smash deals +20% damage
 +
*;3
 +
:Leaping Smash deals +30% damage
 +
*;4
 +
:Leaping Smash deals +40% damage
 +
*;5
 +
:Leaping Smash deals +50% damage
 
*;6
 
*;6
:{MAX_ARMOR}{30}{Cow}
+
:Leaping Smash deals +60% damage
:{MAX_ARMOR}{42}{Cow}
 
 
*;7
 
*;7
:{MAX_ARMOR}{35}{Cow}
+
:Leaping Smash deals +70% damage
:{MAX_ARMOR}{49}{Cow}
 
 
*;8
 
*;8
:{MAX_ARMOR}{40}{Cow}
+
:Leaping Smash deals +80% damage
:{MAX_ARMOR}{56}{Cow}
 
 
*;9
 
*;9
:{MAX_ARMOR}{45}{Cow}
+
:Leaping Smash deals +90% damage
:{MAX_ARMOR}{63}{Cow}
 
 
*;10
 
*;10
:{MAX_ARMOR}{50}{Cow}
+
:Leaping Smash deals +100% damage
:{MAX_ARMOR}{70}{Cow}
 
 
}}
 
}}
 
|-
 
|-
||  ||  || of Lucky Trampling || Cow's Stampede has a 25% chance to deal +40 damage || {{Spoiler|
+
|  || of Leaping and Smashing || Leaping Smash has a 5% chance to deal +100% damage || {{Spoiler|
 
*;2
 
*;2
:Cow's Stampede has a 25% chance to deal +45 damage
+
:Leaping Smash has a 10% chance to deal +100% damage
 
*;3
 
*;3
:Cow's Stampede has a 25% chance to deal +50 damage
+
:Leaping Smash has a 15% chance to deal +100% damage
 
*;4
 
*;4
:Cow's Stampede has a 25% chance to deal +55 damage
+
:Leaping Smash has a 20% chance to deal +100% damage
 
*;5
 
*;5
:Cow's Stampede has a 25% chance to deal +60 damage
+
:Leaping Smash has a 25% chance to deal +100% damage
 
*;6
 
*;6
:Cow's Stampede has a 25% chance to deal +65 damage
+
:Leaping Smash has a 30% chance to deal +100% damage
 
*;7
 
*;7
:Cow's Stampede has a 25% chance to deal +70 damage
+
:Leaping Smash has a 35% chance to deal +100% damage
 
*;8
 
*;8
:Cow's Stampede has a 25% chance to deal +75 damage
+
:Leaping Smash has a 40% chance to deal +100% damage
 
*;9
 
*;9
:Cow's Stampede has a 25% chance to deal +80 damage
+
:Leaping Smash has a 45% chance to deal +100% damage
 
*;10
 
*;10
:Cow's Stampede has a 25% chance to deal +85 damage
+
:Leaping Smash has a 50% chance to deal +100% damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Bovine Bashing || Cow's Bash deals +7% damage || {{Spoiler|
+
|  || of Leaping and Healing || Leaping Smash heals you for 10 health || {{Spoiler|
 
*;2
 
*;2
:Cow's Bash deals +14% damage
+
:Leaping Smash heals you for 20 health
 
*;3
 
*;3
:Cow's Bash deals +21% damage
+
:Leaping Smash heals you for 30 health
 
*;4
 
*;4
:Cow's Bash deals +28% damage
+
:Leaping Smash heals you for 40 health
 
*;5
 
*;5
:Cow's Bash deals +35% damage
+
:Leaping Smash heals you for 50 health
 
*;6
 
*;6
:Cow's Bash deals +42% damage
+
:Leaping Smash heals you for 60 health
 
*;7
 
*;7
:Cow's Bash deals +49% damage
+
:Leaping Smash heals you for 70 health
 
*;8
 
*;8
:Cow's Bash deals +56% damage
+
:Leaping Smash heals you for 80 health
 
*;9
 
*;9
:Cow's Bash deals +63% damage
+
:Leaping Smash heals you for 90 health
 
*;10
 
*;10
:Cow's Bash deals +70% damage
+
:Leaping Smash heals you for 100 health
 
}}
 
}}
 
|-
 
|-
||  ||  || of Refreshing Headbutts || Cow's Bash restores 3 Power to you || {{Spoiler|
+
|  || of Rib Removal || Rib Shatter deals +6 damage || {{Spoiler|
 
*;2
 
*;2
:Cow's Bash restores 6 Power to you
+
:Rib Shatter deals +12 damage
 
*;3
 
*;3
:Cow's Bash restores 9 Power to you
+
:Rib Shatter deals +18 damage
 
*;4
 
*;4
:Cow's Bash restores 12 Power to you
+
:Rib Shatter deals +24 damage
 
*;5
 
*;5
:Cow's Bash restores 15 Power to you
+
:Rib Shatter deals +30 damage
 
*;6
 
*;6
:Cow's Bash restores 18 Power to you
+
:Rib Shatter deals +36 damage
 
*;7
 
*;7
:Cow's Bash restores 21 Power to you
+
:Rib Shatter deals +42 damage
 
*;8
 
*;8
:Cow's Bash restores 24 Power to you
+
:Rib Shatter deals +48 damage
 
*;9
 
*;9
:Cow's Bash restores 27 Power to you
+
:Rib Shatter deals +54 damage
 
*;10
 
*;10
:Cow's Bash restores 30 Power to you
+
:Rib Shatter deals +60 damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Recuperative Headbutts || Cow's Bash heals you for 5 health || {{Spoiler|
+
|  || of Rib Removal || Rib Shatter deals +6 armor damage || {{Spoiler|
 
*;2
 
*;2
:Cow's Bash heals you for 10 health
+
:Rib Shatter deals +12 armor damage
 
*;3
 
*;3
:Cow's Bash heals you for 15 health
+
:Rib Shatter deals +18 armor damage
 
*;4
 
*;4
:Cow's Bash heals you for 20 health
+
:Rib Shatter deals +24 armor damage
 
*;5
 
*;5
:Cow's Bash heals you for 25 health
+
:Rib Shatter deals +30 armor damage
 
*;6
 
*;6
:Cow's Bash heals you for 30 health
+
:Rib Shatter deals +36 armor damage
 
*;7
 
*;7
:Cow's Bash heals you for 35 health
+
:Rib Shatter deals +42 armor damage
 
*;8
 
*;8
:Cow's Bash heals you for 40 health
+
:Rib Shatter deals +48 armor damage
 
*;9
 
*;9
:Cow's Bash heals you for 45 health
+
:Rib Shatter deals +54 armor damage
 
*;10
 
*;10
:Cow's Bash heals you for 50 health
+
:Rib Shatter deals +60 armor damage
 
}}
 
}}
 
|-
 
|-
||| Mooer's || of Wholesome Mooing || Moo of Calm heals +10 health || {{Spoiler|
+
|  || of Critical De-Ribbing || Rib Shatter attacks have a 3% chance to deal +150 damage || {{Spoiler|
 
*;2
 
*;2
:Moo of Calm heals +20 health
+
:Rib Shatter attacks have a 6% chance to deal +150 damage
 
*;3
 
*;3
:Moo of Calm heals +30 health
+
:Rib Shatter attacks have a 9% chance to deal +150 damage
 
*;4
 
*;4
:Moo of Calm heals +40 health
+
:Rib Shatter attacks have a 12% chance to deal +150 damage
 
*;5
 
*;5
:Moo of Calm heals +50 health
+
:Rib Shatter attacks have a 15% chance to deal +150 damage
 
*;6
 
*;6
:Moo of Calm heals +60 health
+
:Rib Shatter attacks have a 18% chance to deal +150 damage
 
*;7
 
*;7
:Moo of Calm heals +70 health
+
:Rib Shatter attacks have a 21% chance to deal +150 damage
 
*;8
 
*;8
:Moo of Calm heals +80 health
+
:Rib Shatter attacks have a 24% chance to deal +150 damage
 
*;9
 
*;9
:Moo of Calm heals +90 health
+
:Rib Shatter attacks have a 27% chance to deal +150 damage
 
*;10
 
*;10
:Moo of Calm heals +100 health
+
:Rib Shatter attacks have a 30% chance to deal +150 damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Calm Mooing || Moo of Calm restores +5 power || {{Spoiler|
+
|  || of Ribcage Explosion || Rib Shatter attacks deal +5 damage to targets that are knocked down || {{Spoiler|
 
*;2
 
*;2
:Moo of Calm restores +10 power
+
:Rib Shatter attacks deal +10 damage to targets that are knocked down
 
*;3
 
*;3
:Moo of Calm restores +15 power
+
:Rib Shatter attacks deal +15 damage to targets that are knocked down
 
*;4
 
*;4
:Moo of Calm restores +20 power
+
:Rib Shatter attacks deal +20 damage to targets that are knocked down
 
*;5
 
*;5
:Moo of Calm restores +25 power
+
:Rib Shatter attacks deal +25 damage to targets that are knocked down
 
*;6
 
*;6
:Moo of Calm restores +30 power
+
:Rib Shatter attacks deal +30 damage to targets that are knocked down
 
*;7
 
*;7
:Moo of Calm restores +35 power
+
:Rib Shatter attacks deal +35 damage to targets that are knocked down
 
*;8
 
*;8
:Moo of Calm restores +40 power
+
:Rib Shatter attacks deal +40 damage to targets that are knocked down
 
*;9
 
*;9
:Moo of Calm restores +45 power
+
:Rib Shatter attacks deal +45 damage to targets that are knocked down
 
*;10
 
*;10
:Moo of Calm restores +50 power
+
:Rib Shatter attacks deal +50 damage to targets that are knocked down
 
}}
 
}}
 
|-
 
|-
||  || Mooer's || of Defensive Mooing || Moo of Calm restores +10 armor || {{Spoiler|
+
| Thunderstriking || of Thunder Strikes || Thunderstrike deals +4 damage || {{Spoiler|
 
*;2
 
*;2
:Moo of Calm restores +20 armor
+
:Thunderstrike deals +8 damage
 
*;3
 
*;3
:Moo of Calm restores +30 armor
+
:Thunderstrike deals +12 damage
 
*;4
 
*;4
:Moo of Calm restores +40 armor
+
:Thunderstrike deals +16 damage
 
*;5
 
*;5
:Moo of Calm restores +50 armor
+
:Thunderstrike deals +20 damage
 
*;6
 
*;6
:Moo of Calm restores +60 armor
+
:Thunderstrike deals +24 damage
 
*;7
 
*;7
:Moo of Calm restores +70 armor
+
:Thunderstrike deals +28 damage
 
*;8
 
*;8
:Moo of Calm restores +80 armor
+
:Thunderstrike deals +32 damage
 
*;9
 
*;9
:Moo of Calm restores +90 armor
+
:Thunderstrike deals +36 damage
 
*;10
 
*;10
:Moo of Calm restores +100 armor
+
:Thunderstrike deals +40 damage
 
}}
 
}}
 
|-
 
|-
||  || Cud-Toughened ||  || Chew Cud increases your mitigation versus Crushing attacks +1 for 10 seconds || {{Spoiler|
+
|  || of Thunder Healing || Thunderstrike attacks heal you for 4 health || {{Spoiler|
 
*;2
 
*;2
:Chew Cud increases your mitigation versus Crushing attacks +2 for 10 seconds
+
:Thunderstrike attacks heal you for 8 health
 
*;3
 
*;3
:Chew Cud increases your mitigation versus Crushing attacks +3 for 10 seconds
+
:Thunderstrike attacks heal you for 12 health
 
*;4
 
*;4
:Chew Cud increases your mitigation versus Crushing attacks +4 for 10 seconds
+
:Thunderstrike attacks heal you for 16 health
 
*;5
 
*;5
:Chew Cud increases your mitigation versus Crushing attacks +5 for 10 seconds
+
:Thunderstrike attacks heal you for 20 health
 +
*;6
 +
:Thunderstrike attacks heal you for 24 health
 +
*;7
 +
:Thunderstrike attacks heal you for 28 health
 +
*;8
 +
:Thunderstrike attacks heal you for 32 health
 +
*;9
 +
:Thunderstrike attacks heal you for 36 health
 +
*;10
 +
:Thunderstrike attacks heal you for 40 health
 
}}
 
}}
 
|-
 
|-
||  || Cud-Toughened ||  || Chew Cud increases your mitigation versus Slashing attacks +1 for 10 seconds || {{Spoiler|
+
|  || of Discordant Thunder || Thunderstrike deals +2 damage and knock all targets back || {{Spoiler|
 
*;2
 
*;2
:Chew Cud increases your mitigation versus Slashing attacks +2 for 10 seconds
+
:Thunderstrike deals +4 damage and knock all targets back
 
*;3
 
*;3
:Chew Cud increases your mitigation versus Slashing attacks +3 for 10 seconds
+
:Thunderstrike deals +6 damage and knock all targets back
 
*;4
 
*;4
:Chew Cud increases your mitigation versus Slashing attacks +4 for 10 seconds
+
:Thunderstrike deals +8 damage and knock all targets back
 
*;5
 
*;5
:Chew Cud increases your mitigation versus Slashing attacks +5 for 10 seconds
+
:Thunderstrike deals +10 damage and knock all targets back
 +
*;6
 +
:Thunderstrike deals +12 damage and knock all targets back
 +
*;7
 +
:Thunderstrike deals +14 damage and knock all targets back
 +
*;8
 +
:Thunderstrike deals +16 damage and knock all targets back
 +
*;9
 +
:Thunderstrike deals +18 damage and knock all targets back
 +
*;10
 +
:Thunderstrike deals +20 damage and knock all targets back
 
}}
 
}}
 
|-
 
|-
||  || Cud-Toughened ||  || Chew Cud increases your mitigation versus Piercing attacks +1 for 10 seconds || {{Spoiler|
+
| Discharging ||  || Discharging Strike deals +7% damage || {{Spoiler|
 
*;2
 
*;2
:Chew Cud increases your mitigation versus Piercing attacks +2 for 10 seconds
+
:Discharging Strike deals +14% damage
 
*;3
 
*;3
:Chew Cud increases your mitigation versus Piercing attacks +3 for 10 seconds
+
:Discharging Strike deals +21% damage
 
*;4
 
*;4
:Chew Cud increases your mitigation versus Piercing attacks +4 for 10 seconds
+
:Discharging Strike deals +28% damage
 
*;5
 
*;5
:Chew Cud increases your mitigation versus Piercing attacks +5 for 10 seconds
+
:Discharging Strike deals +35% damage
 +
*;6
 +
:Discharging Strike deals +42% damage
 +
*;7
 +
:Discharging Strike deals +49% damage
 +
*;8
 +
:Discharging Strike deals +56% damage
 +
*;9
 +
:Discharging Strike deals +63% damage
 +
*;10
 +
:Discharging Strike deals +70% damage
 
}}
 
}}
 
|-
 
|-
||  || Odor-Eating || of Odor-Eating || {HYGIENE_BONUS}{1} ||
+
|  ||  || Discharging Strike has a 1% chance to knock down the target || {{Spoiler|
|-
 
||| Stain-Resistant || of Stain Resistance || {HYGIENE_BONUS}{1} ||
 
|-
 
||  || Featherlight || of Light Feet || {FALLING_DAMAGE_MOD}{-0.1} || {{Spoiler|
 
 
*;2
 
*;2
:{FALLING_DAMAGE_MOD}{-0.2}
+
:Discharging Strike has a 2% chance to knock down the target
 
*;3
 
*;3
:{FALLING_DAMAGE_MOD}{-0.3}
+
:Discharging Strike has a 3% chance to knock down the target
 
*;4
 
*;4
:{FALLING_DAMAGE_MOD}{-0.4}
+
:Discharging Strike has a 4% chance to knock down the target
 
*;5
 
*;5
:{FALLING_DAMAGE_MOD}{-0.5}
+
:Discharging Strike has a 5% chance to knock down the target
}}
 
|-
 
||  ||  ||  || {MAX_HEALTH}{1} || {{Spoiler|
 
*;2
 
:{MAX_HEALTH}{3}
 
*;3
 
:{MAX_HEALTH}{5}
 
*;4
 
:{MAX_HEALTH}{10}
 
*;5
 
:{MAX_HEALTH}{13}
 
 
*;6
 
*;6
:{MAX_HEALTH}{15}
+
:Discharging Strike has a 6% chance to knock down the target
 
*;7
 
*;7
:{MAX_HEALTH}{18}
+
:Discharging Strike has a 7% chance to knock down the target
 
*;8
 
*;8
:{MAX_HEALTH}{20}
+
:Discharging Strike has a 8% chance to knock down the target
 
*;9
 
*;9
:{MAX_HEALTH}{23}
+
:Discharging Strike has a 9% chance to knock down the target
 
*;10
 
*;10
:{MAX_HEALTH}{25}
+
:Discharging Strike has a 10% chance to knock down the target
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || {MAX_POWER}{1} || {{Spoiler|
+
|  ||  || Discharging Strike deals +1% damage and taunts the target as if you'd done +20 damage || {{Spoiler|
 
*;2
 
*;2
:{MAX_POWER}{3}
+
:Discharging Strike deals +2% damage and taunts the target as if you'd done +40 damage
 
*;3
 
*;3
:{MAX_POWER}{5}
+
:Discharging Strike deals +3% damage and taunts the target as if you'd done +60 damage
 
*;4
 
*;4
:{MAX_POWER}{10}
+
:Discharging Strike deals +4% damage and taunts the target as if you'd done +80 damage
 
*;5
 
*;5
:{MAX_POWER}{13}
+
:Discharging Strike deals +5% damage and taunts the target as if you'd done +100 damage
 
*;6
 
*;6
:{MAX_POWER}{15}
+
:Discharging Strike deals +6% damage and taunts the target as if you'd done +120 damage
 
*;7
 
*;7
:{MAX_POWER}{18}
+
:Discharging Strike deals +7% damage and taunts the target as if you'd done +140 damage
 
*;8
 
*;8
:{MAX_POWER}{20}
+
:Discharging Strike deals +8% damage and taunts the target as if you'd done +160 damage
 
*;9
 
*;9
:{MAX_POWER}{23}
+
:Discharging Strike deals +9% damage and taunts the target as if you'd done +180 damage
 
*;10
 
*;10
:{MAX_POWER}{25}
+
:Discharging Strike deals +10% damage and taunts the target as if you'd done +200 damage
 
}}
 
}}
 
|-
 
|-
||  || ||  || {NONCOMBAT_REGEN_HEALTH_DELTA}{1} || {{Spoiler|
+
|  || of Discount Discharges || Discharging Strike restores 2 Power to you || {{Spoiler|
 
*;2
 
*;2
:{NONCOMBAT_REGEN_HEALTH_DELTA}{2}
+
:Discharging Strike restores 4 Power to you
 
*;3
 
*;3
:{NONCOMBAT_REGEN_HEALTH_DELTA}{3}
+
:Discharging Strike restores 6 Power to you
 
*;4
 
*;4
:{NONCOMBAT_REGEN_HEALTH_DELTA}{4}
+
:Discharging Strike restores 8 Power to you
 
*;5
 
*;5
:{NONCOMBAT_REGEN_HEALTH_DELTA}{5}
+
:Discharging Strike restores 10 Power to you
*;6
 
:{NONCOMBAT_REGEN_HEALTH_DELTA}{6}
 
*;7
 
:{NONCOMBAT_REGEN_HEALTH_DELTA}{7}
 
*;8
 
:{NONCOMBAT_REGEN_HEALTH_DELTA}{8}
 
*;9
 
:{NONCOMBAT_REGEN_HEALTH_DELTA}{9}
 
*;10
 
:{NONCOMBAT_REGEN_HEALTH_DELTA}{10}
 
 
}}
 
}}
 
|-
 
|-
||| Tireless ||  || {NONCOMBAT_REGEN_POWER_DELTA}{1} || {{Spoiler|
+
|  ||  || For 5 seconds after using Reckless Slam, you gain +1 direct damage mitigation || {{Spoiler|
 
*;2
 
*;2
:{NONCOMBAT_REGEN_POWER_DELTA}{2}
+
:For 5 seconds after using Reckless Slam, you gain +2 direct damage mitigation
 
*;3
 
*;3
:{NONCOMBAT_REGEN_POWER_DELTA}{3}
+
:For 5 seconds after using Reckless Slam, you gain +3 direct damage mitigation
 
*;4
 
*;4
:{NONCOMBAT_REGEN_POWER_DELTA}{4}
+
:For 5 seconds after using Reckless Slam, you gain +4 direct damage mitigation
 
*;5
 
*;5
:{NONCOMBAT_REGEN_POWER_DELTA}{5}
+
:For 5 seconds after using Reckless Slam, you gain +5 direct damage mitigation
*;6
 
:{NONCOMBAT_REGEN_POWER_DELTA}{6}
 
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || {NONCOMBAT_REGEN_ARMOR_DELTA}{1} || {{Spoiler|
+
|  ||  || Reckless Slam attacks heal you for 3 health || {{Spoiler|
 
*;2
 
*;2
:{NONCOMBAT_REGEN_ARMOR_DELTA}{2}
+
:Reckless Slam attacks heal you for 6 health
 
*;3
 
*;3
:{NONCOMBAT_REGEN_ARMOR_DELTA}{3}
+
:Reckless Slam attacks heal you for 9 health
 
*;4
 
*;4
:{NONCOMBAT_REGEN_ARMOR_DELTA}{4}
+
:Reckless Slam attacks heal you for 12 health
 
*;5
 
*;5
:{NONCOMBAT_REGEN_ARMOR_DELTA}{5}
+
:Reckless Slam attacks heal you for 15 health
 
*;6
 
*;6
:{NONCOMBAT_REGEN_ARMOR_DELTA}{6}
+
:Reckless Slam attacks heal you for 18 health
 +
*;7
 +
:Reckless Slam attacks heal you for 21 health
 +
*;8
 +
:Reckless Slam attacks heal you for 24 health
 +
*;9
 +
:Reckless Slam attacks heal you for 27 health
 +
*;10
 +
:Reckless Slam attacks heal you for 30 health
 
}}
 
}}
 
|-
 
|-
||  ||  || of the Wolf || {COMBAT_REGEN_HEALTH_DELTA}{1} || {{Spoiler|
+
| Reckless || of Reckless Slamming || Reckless Slam deals +10% damage || {{Spoiler|
 
*;2
 
*;2
:{COMBAT_REGEN_HEALTH_DELTA}{2}
+
:Reckless Slam deals +20% damage
 
*;3
 
*;3
:{COMBAT_REGEN_HEALTH_DELTA}{3}
+
:Reckless Slam deals +30% damage
 
*;4
 
*;4
:{COMBAT_REGEN_HEALTH_DELTA}{4}
+
:Reckless Slam deals +40% damage
 
*;5
 
*;5
:{COMBAT_REGEN_HEALTH_DELTA}{5}
+
:Reckless Slam deals +50% damage
 
*;6
 
*;6
:{COMBAT_REGEN_HEALTH_DELTA}{6}
+
:Reckless Slam deals +60% damage
 +
*;7
 +
:Reckless Slam deals +70% damage
 +
*;8
 +
:Reckless Slam deals +80% damage
 +
*;9
 +
:Reckless Slam deals +90% damage
 +
*;10
 +
:Reckless Slam deals +100% damage
 
}}
 
}}
 
|-
 
|-
|| || Indefatigable ||  || {COMBAT_REGEN_POWER_DELTA}{1} || {{Spoiler|
+
| Reckless || of Reckless Slamming || Reckless Slam has a 25% chance to deal +20% damage || {{Spoiler|
 
*;2
 
*;2
:{COMBAT_REGEN_POWER_DELTA}{2}
+
:Reckless Slam has a 25% chance to deal +40% damage
 
*;3
 
*;3
:{COMBAT_REGEN_POWER_DELTA}{3}
+
:Reckless Slam has a 25% chance to deal +60% damage
 
*;4
 
*;4
:{COMBAT_REGEN_POWER_DELTA}{4}
+
:Reckless Slam has a 25% chance to deal +80% damage
 
*;5
 
*;5
:{COMBAT_REGEN_POWER_DELTA}{5}
+
:Reckless Slam has a 25% chance to deal +100% damage
 
*;6
 
*;6
:{COMBAT_REGEN_POWER_DELTA}{6}
+
:Reckless Slam has a 25% chance to deal +120% damage
 +
*;7
 +
:Reckless Slam has a 25% chance to deal +140% damage
 +
*;8
 +
:Reckless Slam has a 25% chance to deal +160% damage
 +
*;9
 +
:Reckless Slam has a 25% chance to deal +180% damage
 +
*;10
 +
:Reckless Slam has a 25% chance to deal +200% damage
 
}}
 
}}
 
|-
 
|-
||| Titan's ||  || {COMBAT_REGEN_ARMOR_DELTA}{1} || {{Spoiler|
+
|  ||  || Reckless Slam deals +1% damage and taunts as if it did +20 damage || {{Spoiler|
 
*;2
 
*;2
:{COMBAT_REGEN_ARMOR_DELTA}{2}
+
:Reckless Slam deals +2% damage and taunts as if it did +40 damage
 
*;3
 
*;3
:{COMBAT_REGEN_ARMOR_DELTA}{3}
+
:Reckless Slam deals +3% damage and taunts as if it did +60 damage
 
*;4
 
*;4
:{COMBAT_REGEN_ARMOR_DELTA}{4}
+
:Reckless Slam deals +4% damage and taunts as if it did +80 damage
 
*;5
 
*;5
:{COMBAT_REGEN_ARMOR_DELTA}{5}
+
:Reckless Slam deals +5% damage and taunts as if it did +100 damage
 
*;6
 
*;6
:{COMBAT_REGEN_ARMOR_DELTA}{6}
+
:Reckless Slam deals +6% damage and taunts as if it did +120 damage
}}
+
*;7
 +
:Reckless Slam deals +7% damage and taunts as if it did +140 damage
 +
*;8
 +
:Reckless Slam deals +8% damage and taunts as if it did +160 damage
 +
*;9
 +
:Reckless Slam deals +9% damage and taunts as if it did +180 damage
 +
*;10
 +
:Reckless Slam deals +10% damage and taunts as if it did +200 damage
 +
}}
 
|-
 
|-
||  || First Responder's ||  || {BOOST_FIRSTAID_RECEIVER}{5} || {{Spoiler|
+
| Reverberating ||  || Reverberating Strike has a 2% chance to deal +250 armor damage || {{Spoiler|
 
*;2
 
*;2
:{BOOST_FIRSTAID_RECEIVER}{10}
+
:Reverberating Strike has a 4% chance to deal +250 armor damage
 
*;3
 
*;3
:{BOOST_FIRSTAID_RECEIVER}{15}
+
:Reverberating Strike has a 6% chance to deal +250 armor damage
 
*;4
 
*;4
:{BOOST_FIRSTAID_RECEIVER}{20}
+
:Reverberating Strike has a 8% chance to deal +250 armor damage
 
*;5
 
*;5
:{BOOST_FIRSTAID_RECEIVER}{25}
+
:Reverberating Strike has a 10% chance to deal +250 armor damage
 
*;6
 
*;6
:{BOOST_FIRSTAID_RECEIVER}{30}
+
:Reverberating Strike has a 12% chance to deal +250 armor damage
 +
*;7
 +
:Reverberating Strike has a 14% chance to deal +250 armor damage
 +
*;8
 +
:Reverberating Strike has a 16% chance to deal +250 armor damage
 +
*;9
 +
:Reverberating Strike has a 18% chance to deal +250 armor damage
 +
*;10
 +
:Reverberating Strike has a 20% chance to deal +250 armor damage
 
}}
 
}}
 
|-
 
|-
||  || Repairman's ||  || {BOOST_ARMORREPAIR_RECEIVER}{5} || {{Spoiler|
+
|  || of Taunting Reverberations || Reverberating Strike taunts the target so that it temporarily thinks the attack did +25 damage || {{Spoiler|
 
*;2
 
*;2
:{BOOST_ARMORREPAIR_RECEIVER}{10}
+
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +50 damage
 
*;3
 
*;3
:{BOOST_ARMORREPAIR_RECEIVER}{15}
+
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +75 damage
 
*;4
 
*;4
:{BOOST_ARMORREPAIR_RECEIVER}{20}
+
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +100 damage
 
*;5
 
*;5
:{BOOST_ARMORREPAIR_RECEIVER}{25}
+
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +125 damage
 
*;6
 
*;6
:{BOOST_ARMORREPAIR_RECEIVER}{30}
+
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +150 damage
 +
*;7
 +
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +175 damage
 +
*;8
 +
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +200 damage
 +
*;9
 +
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +225 damage
 +
*;10
 +
:Reverberating Strike taunts the target so that it temporarily thinks the attack did +250 damage
 
}}
 
}}
 
|-
 
|-
||  || Treasure-Hunter's ||  || {LOOT_BOOST_CHANCE_UNCOMMON}{0.01} || {{Spoiler|
+
| Reverberating ||  || Reverberating Strike deals +5% armor damage || {{Spoiler|
 
*;2
 
*;2
:{LOOT_BOOST_CHANCE_UNCOMMON}{0.02}
+
:Reverberating Strike deals +10% armor damage
 
*;3
 
*;3
:{LOOT_BOOST_CHANCE_UNCOMMON}{0.03}
+
:Reverberating Strike deals +15% armor damage
 
*;4
 
*;4
:{LOOT_BOOST_CHANCE_UNCOMMON}{0.04}
+
:Reverberating Strike deals +20% armor damage
 
*;5
 
*;5
:{LOOT_BOOST_CHANCE_UNCOMMON}{0.05}
+
:Reverberating Strike deals +25% armor damage
 
*;6
 
*;6
:{LOOT_BOOST_CHANCE_UNCOMMON}{0.06}
+
:Reverberating Strike deals +30% armor damage
 +
*;7
 +
:Reverberating Strike deals +35% armor damage
 +
*;8
 +
:Reverberating Strike deals +40% armor damage
 +
*;9
 +
:Reverberating Strike deals +45% armor damage
 +
*;10
 +
:Reverberating Strike deals +50% armor damage
 
}}
 
}}
 
|-
 
|-
||  || Treasure-Hunter's ||  || {LOOT_BOOST_CHANCE_RARE}{0.01} || {{Spoiler|
+
||  || Reverberating Strike reduces target's Armor regeneration per heartbeat by 4% for 10 seconds || {{Spoiler|
 
*;2
 
*;2
:{LOOT_BOOST_CHANCE_RARE}{0.02}
+
:Reverberating Strike reduces target's Armor regeneration per heartbeat by 8% for 10 seconds
 
*;3
 
*;3
:{LOOT_BOOST_CHANCE_RARE}{0.03}
+
:Reverberating Strike reduces target's Armor regeneration per heartbeat by 12% for 10 seconds
 
*;4
 
*;4
:{LOOT_BOOST_CHANCE_RARE}{0.04}
+
:Reverberating Strike reduces target's Armor regeneration per heartbeat by 16% for 10 seconds
 
*;5
 
*;5
:{LOOT_BOOST_CHANCE_RARE}{0.05}
+
:Reverberating Strike reduces target's Armor regeneration per heartbeat by 20% for 10 seconds
 +
*;6
 +
:Reverberating Strike reduces target's Armor regeneration per heartbeat by 24% for 10 seconds
 +
*;7
 +
:Reverberating Strike reduces target's Armor regeneration per heartbeat by 28% for 10 seconds
 +
*;8
 +
:Reverberating Strike reduces target's Armor regeneration per heartbeat by 32% for 10 seconds
 +
*;9
 +
:Reverberating Strike reduces target's Armor regeneration per heartbeat by 36% for 10 seconds
 +
*;10
 +
:Reverberating Strike reduces target's Armor regeneration per heartbeat by 40% for 10 seconds
 
}}
 
}}
 
|-
 
|-
||| Roomy ||  || {MAX_INVENTORY_SIZE}{1} || {{Spoiler|
+
|  ||  || Reverberating Strike reduces target's Health regeneration per heartbeat by 3% for 10 seconds || {{Spoiler|
 
*;2
 
*;2
:{MAX_INVENTORY_SIZE}{2}
+
:Reverberating Strike reduces target's Health regeneration per heartbeat by 6% for 10 seconds
 
*;3
 
*;3
:{MAX_INVENTORY_SIZE}{3}
+
:Reverberating Strike reduces target's Health regeneration per heartbeat by 9% for 10 seconds
 
*;4
 
*;4
:{MAX_INVENTORY_SIZE}{4}
+
:Reverberating Strike reduces target's Health regeneration per heartbeat by 12% for 10 seconds
 
*;5
 
*;5
:{MAX_INVENTORY_SIZE}{5}
+
:Reverberating Strike reduces target's Health regeneration per heartbeat by 15% for 10 seconds
 +
*;6
 +
:Reverberating Strike reduces target's Health regeneration per heartbeat by 18% for 10 seconds
 +
*;7
 +
:Reverberating Strike reduces target's Health regeneration per heartbeat by 21% for 10 seconds
 +
*;8
 +
:Reverberating Strike reduces target's Health regeneration per heartbeat by 24% for 10 seconds
 +
*;9
 +
:Reverberating Strike reduces target's Health regeneration per heartbeat by 27% for 10 seconds
 +
*;10
 +
:Reverberating Strike reduces target's Health regeneration per heartbeat by 30% for 10 seconds
 
}}
 
}}
 +
|}
 +
 +
 +
 +
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>Druid Effects</h3></div>
 +
! Prefix !! Suffix !! Tier 1 !! All Tiers
 
|-
 
|-
||  || Provocative ||  || {TAUNT_MOD}{0.01} || {{Spoiler|
+
|  || of Druiding || {MOD_SKILL_DRUID}{0.15} || {{Spoiler|
 
*;2
 
*;2
:{TAUNT_MOD}{0.02}
+
:{MOD_SKILL_DRUID}{0.2}
 
*;3
 
*;3
:{TAUNT_MOD}{0.03}
+
:{MOD_SKILL_DRUID}{0.25}
 
*;4
 
*;4
:{TAUNT_MOD}{0.04}
+
:{MOD_SKILL_DRUID}{0.3}
 
*;5
 
*;5
:{TAUNT_MOD}{0.05}
+
:{MOD_SKILL_DRUID}{0.35}
 +
*;6
 +
:{MOD_SKILL_DRUID}{0.4}
 
}}
 
}}
 
|-
 
|-
||  || Insulated ||  || {MITIGATION_ELECTRICITY}{1} || {{Spoiler|
+
|  || of Heart Thorns || Heart Thorn deals +10% damage || {{Spoiler|
 
*;2
 
*;2
:{MITIGATION_ELECTRICITY}{2}
+
:Heart Thorn deals +20% damage
 
*;3
 
*;3
:{MITIGATION_ELECTRICITY}{3}
+
:Heart Thorn deals +30% damage
 
*;4
 
*;4
:{MITIGATION_ELECTRICITY}{4}
+
:Heart Thorn deals +40% damage
 
*;5
 
*;5
:{MITIGATION_ELECTRICITY}{5}
+
:Heart Thorn deals +50% damage
 
*;6
 
*;6
:{MITIGATION_ELECTRICITY}{6}
+
:Heart Thorn deals +60% damage
 +
*;7
 +
:Heart Thorn deals +70% damage
 +
*;8
 +
:Heart Thorn deals +80% damage
 +
*;9
 +
:Heart Thorn deals +90% damage
 +
*;10
 +
:Heart Thorn deals +100% damage
 
}}
 
}}
 
|-
 
|-
||  || Foil-Lined ||  || {MITIGATION_PSYCHIC}{1} || {{Spoiler|
+
|  || of Explosive Heart Thorns || Heart Thorn attacks have a 5% chance to deal +100 damage || {{Spoiler|
 
*;2
 
*;2
:{MITIGATION_PSYCHIC}{2}
+
:Heart Thorn attacks have a 10% chance to deal +100 damage
 
*;3
 
*;3
:{MITIGATION_PSYCHIC}{3}
+
:Heart Thorn attacks have a 15% chance to deal +100 damage
 
*;4
 
*;4
:{MITIGATION_PSYCHIC}{4}
+
:Heart Thorn attacks have a 20% chance to deal +100 damage
 
*;5
 
*;5
:{MITIGATION_PSYCHIC}{5}
+
:Heart Thorn attacks have a 25% chance to deal +100 damage
 
*;6
 
*;6
:{MITIGATION_PSYCHIC}{6}
+
:Heart Thorn attacks have a 30% chance to deal +100 damage
}}
+
*;7
 +
:Heart Thorn attacks have a 35% chance to deal +100 damage
 +
*;8
 +
:Heart Thorn attacks have a 40% chance to deal +100 damage
 +
*;9
 +
:Heart Thorn attacks have a 45% chance to deal +100 damage
 +
*;10
 +
:Heart Thorn attacks have a 50% chance to deal +100 damage
 +
}}
 
|-
 
|-
||| Waterproof ||  || {MITIGATION_TRAUMA}{1} || {{Spoiler|
+
|  ||  || Heart Thorn reduces the target's Slashing damage by 1% for 30 seconds || {{Spoiler|
 
*;2
 
*;2
:{MITIGATION_TRAUMA}{2}
+
:Heart Thorn reduces the target's Slashing damage by 2% for 30 seconds
 
*;3
 
*;3
:{MITIGATION_TRAUMA}{3}
+
:Heart Thorn reduces the target's Slashing damage by 3% for 30 seconds
 
*;4
 
*;4
:{MITIGATION_TRAUMA}{4}
+
:Heart Thorn reduces the target's Slashing damage by 4% for 30 seconds
 
*;5
 
*;5
:{MITIGATION_TRAUMA}{5}
+
:Heart Thorn reduces the target's Slashing damage by 5% for 30 seconds
 
*;6
 
*;6
:{MITIGATION_TRAUMA}{6}
+
:Heart Thorn reduces the target's Slashing damage by 6% for 30 seconds
 +
*;7
 +
:Heart Thorn reduces the target's Slashing damage by 7% for 30 seconds
 +
*;8
 +
:Heart Thorn reduces the target's Slashing damage by 8% for 30 seconds
 +
*;9
 +
:Heart Thorn reduces the target's Slashing damage by 9% for 30 seconds
 +
*;10
 +
:Heart Thorn reduces the target's Slashing damage by 10% for 30 seconds
 
}}
 
}}
 
|-
 
|-
||| Antifungal ||  || {MITIGATION_NATURE}{1} || {{Spoiler|
+
|  ||  || Heart Thorn reduces the target's Piercing damage by 1% for 30 seconds || {{Spoiler|
 
*;2
 
*;2
:{MITIGATION_NATURE}{2}
+
:Heart Thorn reduces the target's Piercing damage by 2% for 30 seconds
 
*;3
 
*;3
:{MITIGATION_NATURE}{3}
+
:Heart Thorn reduces the target's Piercing damage by 3% for 30 seconds
 
*;4
 
*;4
:{MITIGATION_NATURE}{4}
+
:Heart Thorn reduces the target's Piercing damage by 4% for 30 seconds
 
*;5
 
*;5
:{MITIGATION_NATURE}{5}
+
:Heart Thorn reduces the target's Piercing damage by 5% for 30 seconds
 
*;6
 
*;6
:{MITIGATION_NATURE}{6}
+
:Heart Thorn reduces the target's Piercing damage by 6% for 30 seconds
 +
*;7
 +
:Heart Thorn reduces the target's Piercing damage by 7% for 30 seconds
 +
*;8
 +
:Heart Thorn reduces the target's Piercing damage by 8% for 30 seconds
 +
*;9
 +
:Heart Thorn reduces the target's Piercing damage by 9% for 30 seconds
 +
*;10
 +
:Heart Thorn reduces the target's Piercing damage by 10% for 30 seconds
 
}}
 
}}
 
|-
 
|-
||| Antitoxic ||  || {MITIGATION_POISON}{1} || {{Spoiler|
+
|  ||  || Heart Thorn reduces the target's Crushing damage by 1% for 30 seconds || {{Spoiler|
 
*;2
 
*;2
:{MITIGATION_POISON}{2}
+
:Heart Thorn reduces the target's Crushing damage by 2% for 30 seconds
 
*;3
 
*;3
:{MITIGATION_POISON}{3}
+
:Heart Thorn reduces the target's Crushing damage by 3% for 30 seconds
 
*;4
 
*;4
:{MITIGATION_POISON}{4}
+
:Heart Thorn reduces the target's Crushing damage by 4% for 30 seconds
 
*;5
 
*;5
:{MITIGATION_POISON}{5}
+
:Heart Thorn reduces the target's Crushing damage by 5% for 30 seconds
 
*;6
 
*;6
:{MITIGATION_POISON}{6}
+
:Heart Thorn reduces the target's Crushing damage by 6% for 30 seconds
 +
*;7
 +
:Heart Thorn reduces the target's Crushing damage by 7% for 30 seconds
 +
*;8
 +
:Heart Thorn reduces the target's Crushing damage by 8% for 30 seconds
 +
*;9
 +
:Heart Thorn reduces the target's Crushing damage by 9% for 30 seconds
 +
*;10
 +
:Heart Thorn reduces the target's Crushing damage by 10% for 30 seconds
 
}}
 
}}
 
|-
 
|-
||| Learner's ||  || {COMBAT_XP_EARNED_MOD}{0.01} || {{Spoiler|
+
|  ||  || Heart Thorn restores 7 armor to you || {{Spoiler|
 
*;2
 
*;2
:{COMBAT_XP_EARNED_MOD}{0.02}
+
:Heart Thorn restores 14 armor to you
 
*;3
 
*;3
:{COMBAT_XP_EARNED_MOD}{0.03}
+
:Heart Thorn restores 21 armor to you
 
*;4
 
*;4
:{COMBAT_XP_EARNED_MOD}{0.04}
+
:Heart Thorn restores 28 armor to you
 
*;5
 
*;5
:{COMBAT_XP_EARNED_MOD}{0.05}
+
:Heart Thorn restores 35 armor to you
 +
*;6
 +
:Heart Thorn restores 42 armor to you
 +
*;7
 +
:Heart Thorn restores 49 armor to you
 +
*;8
 +
:Heart Thorn restores 56 armor to you
 +
*;9
 +
:Heart Thorn restores 63 armor to you
 +
*;10
 +
:Heart Thorn restores 70 armor to you
 
}}
 
}}
 
|-
 
|-
||  || Poisoner's ||  || {BOOST_POISON}{1} || {{Spoiler|
+
||  || Heart Thorn resets the timer on Regrowth (so it can be used again immediately) ||
 +
|-
 +
||  || Rotskin deals +10% armor damage || {{Spoiler|
 
*;2
 
*;2
:{BOOST_POISON}{2}
+
:Rotskin deals +20% armor damage
 
*;3
 
*;3
:{BOOST_POISON}{3}
+
:Rotskin deals +30% armor damage
 
*;4
 
*;4
:{BOOST_POISON}{4}
+
:Rotskin deals +40% armor damage
 
*;5
 
*;5
:{BOOST_POISON}{5}
+
:Rotskin deals +50% armor damage
 +
*;6
 +
:Rotskin deals +60% armor damage
 +
*;7
 +
:Rotskin deals +70% armor damage
 +
*;8
 +
:Rotskin deals +80% armor damage
 +
*;9
 +
:Rotskin deals +90% armor damage
 
*;10
 
*;10
:{BOOST_POISON}{10}
+
:Rotskin deals +100% armor damage
 
}}
 
}}
 
|-
 
|-
||| Traumatic ||  || {BOOST_TRAUMA}{1} || {{Spoiler|
+
|  ||  || Rotskin attacks have a 5% chance to deal +50 armor damage || {{Spoiler|
 
*;2
 
*;2
:{BOOST_TRAUMA}{2}
+
:Rotskin attacks have a 10% chance to deal +50 armor damage
 
*;3
 
*;3
:{BOOST_TRAUMA}{3}
+
:Rotskin attacks have a 15% chance to deal +50 armor damage
 
*;4
 
*;4
:{BOOST_TRAUMA}{4}
+
:Rotskin attacks have a 20% chance to deal +50 armor damage
 
*;5
 
*;5
:{BOOST_TRAUMA}{5}
+
:Rotskin attacks have a 25% chance to deal +50 armor damage
 
*;6
 
*;6
:{BOOST_TRAUMA}{6}
+
:Rotskin attacks have a 30% chance to deal +50 armor damage
 +
*;7
 +
:Rotskin attacks have a 35% chance to deal +50 armor damage
 +
*;8
 +
:Rotskin attacks have a 40% chance to deal +50 armor damage
 +
*;9
 +
:Rotskin attacks have a 45% chance to deal +50 armor damage
 +
*;10
 +
:Rotskin attacks have a 50% chance to deal +50 armor damage
 
}}
 
}}
 
|-
 
|-
||| Natural ||  || {BOOST_NATURE}{1} || {{Spoiler|
+
|  ||  || Rotskin attacks have a 3% chance to hit all targets within 20 meters || {{Spoiler|
 
*;2
 
*;2
:{BOOST_NATURE}{2}
+
:Rotskin attacks have a 6% chance to hit all targets within 20 meters
 
*;3
 
*;3
:{BOOST_NATURE}{3}
+
:Rotskin attacks have a 9% chance to hit all targets within 20 meters
 
*;4
 
*;4
:{BOOST_NATURE}{4}
+
:Rotskin attacks have a 12% chance to hit all targets within 20 meters
 
*;5
 
*;5
:{BOOST_NATURE}{5}
+
:Rotskin attacks have a 15% chance to hit all targets within 20 meters
 
*;6
 
*;6
:{BOOST_NATURE}{6}
+
:Rotskin attacks have a 18% chance to hit all targets within 20 meters
 
*;7
 
*;7
:{BOOST_NATURE}{7}
+
:Rotskin attacks have a 21% chance to hit all targets within 20 meters
 
*;8
 
*;8
:{BOOST_NATURE}{8}
+
:Rotskin attacks have a 24% chance to hit all targets within 20 meters
 
*;9
 
*;9
:{BOOST_NATURE}{9}
+
:Rotskin attacks have a 27% chance to hit all targets within 20 meters
 
*;10
 
*;10
:{BOOST_NATURE}{10}
+
:Rotskin attacks have a 30% chance to hit all targets within 20 meters
 
}}
 
}}
 
|-
 
|-
|| || Patient's ||  || {BOOST_MISCPLAYERHEAL_RECEIVER}{2} || {{Spoiler|
+
|  || of the Life Cycle || Rotskin resets the timer on Regrowth (so it can be used again immediately) ||  
 +
|-
 +
| ||  || Delerium deals +10% damage || {{Spoiler|
 
*;2
 
*;2
:{BOOST_MISCPLAYERHEAL_RECEIVER}{4}
+
:Delerium deals +20% damage
 
*;3
 
*;3
:{BOOST_MISCPLAYERHEAL_RECEIVER}{6}
+
:Delerium deals +30% damage
 
*;4
 
*;4
:{BOOST_MISCPLAYERHEAL_RECEIVER}{8}
+
:Delerium deals +40% damage
 
*;5
 
*;5
:{BOOST_MISCPLAYERHEAL_RECEIVER}{10}
+
:Delerium deals +50% damage
 
*;6
 
*;6
:{BOOST_MISCPLAYERHEAL_RECEIVER}{12}
+
:Delerium deals +60% damage
 
*;7
 
*;7
:{BOOST_MISCPLAYERHEAL_RECEIVER}{14}
+
:Delerium deals +70% damage
 
*;8
 
*;8
:{BOOST_MISCPLAYERHEAL_RECEIVER}{16}
+
:Delerium deals +80% damage
 
*;9
 
*;9
:{BOOST_MISCPLAYERHEAL_RECEIVER}{18}
+
:Delerium deals +90% damage
 
*;10
 
*;10
:{BOOST_MISCPLAYERHEAL_RECEIVER}{20}
+
:Delerium deals +100% damage
 
}}
 
}}
 
|-
 
|-
||| Calming ||  || {RAGE_INFLICT_MOD}{-0.01} || {{Spoiler|
+
|  ||  || Delerium attacks detaunt the enemy as if you had done 20 less damage || {{Spoiler|
 
*;2
 
*;2
:{RAGE_INFLICT_MOD}{-0.02}
+
:Delerium attacks detaunt the enemy as if you had done 40 less damage
 
*;3
 
*;3
:{RAGE_INFLICT_MOD}{-0.03}
+
:Delerium attacks detaunt the enemy as if you had done 60 less damage
 
*;4
 
*;4
:{RAGE_INFLICT_MOD}{-0.04}
+
:Delerium attacks detaunt the enemy as if you had done 80 less damage
 
*;5
 
*;5
:{RAGE_INFLICT_MOD}{-0.05}
+
:Delerium attacks detaunt the enemy as if you had done 100 less damage
 
*;6
 
*;6
:{RAGE_INFLICT_MOD}{-0.06}
+
:Delerium attacks detaunt the enemy as if you had done 120 less damage
 +
*;7
 +
:Delerium attacks detaunt the enemy as if you had done 140 less damage
 +
*;8
 +
:Delerium attacks detaunt the enemy as if you had done 160 less damage
 +
*;9
 +
:Delerium attacks detaunt the enemy as if you had done 180 less damage
 +
*;10
 +
:Delerium attacks detaunt the enemy as if you had done 200 less damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of the Redwall || {MAX_ARMOR}{2} || {{Spoiler|
+
|  ||  || Delerium attacks deplete an additional 10 rage and deal +2 damage || {{Spoiler|
 
*;2
 
*;2
:{MAX_ARMOR}{4}
+
:Delerium attacks deplete an additional 20 rage and deal +4 damage
 
*;3
 
*;3
:{MAX_ARMOR}{7}
+
:Delerium attacks deplete an additional 30 rage and deal +6 damage
 
*;4
 
*;4
:{MAX_ARMOR}{12}
+
:Delerium attacks deplete an additional 40 rage and deal +8 damage
 
*;5
 
*;5
:{MAX_ARMOR}{15}
+
:Delerium attacks deplete an additional 50 rage and deal +10 damage
 
*;6
 
*;6
:{MAX_ARMOR}{18}
+
:Delerium attacks deplete an additional 60 rage and deal +12 damage
 
*;7
 
*;7
:{MAX_ARMOR}{20}
+
:Delerium attacks deplete an additional 70 rage and deal +14 damage
 
*;8
 
*;8
:{MAX_ARMOR}{23}
+
:Delerium attacks deplete an additional 80 rage and deal +16 damage
 
*;9
 
*;9
:{MAX_ARMOR}{25}
+
:Delerium attacks deplete an additional 90 rage and deal +18 damage
 
*;10
 
*;10
:{MAX_ARMOR}{30}
+
:Delerium attacks deplete an additional 100 rage and deal +20 damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of the Redwall || {MAX_ARMOR}{7} || {{Spoiler|
+
|  ||  || Brambleskin increases your Max Health by +6 for 30 seconds || {{Spoiler|
 
*;2
 
*;2
:{MAX_ARMOR}{12}
+
:Brambleskin increases your Max Health by +12 for 30 seconds
 
*;3
 
*;3
:{MAX_ARMOR}{15}
+
:Brambleskin increases your Max Health by +18 for 30 seconds
 
*;4
 
*;4
:{MAX_ARMOR}{18}
+
:Brambleskin increases your Max Health by +24 for 30 seconds
 
*;5
 
*;5
:{MAX_ARMOR}{20}
+
:Brambleskin increases your Max Health by +30 for 30 seconds
 
*;6
 
*;6
:{MAX_ARMOR}{23}
+
:Brambleskin increases your Max Health by +36 for 30 seconds
 
*;7
 
*;7
:{MAX_ARMOR}{25}
+
:Brambleskin increases your Max Health by +42 for 30 seconds
 
*;8
 
*;8
:{MAX_ARMOR}{30}
+
:Brambleskin increases your Max Health by +48 for 30 seconds
 
*;9
 
*;9
:{MAX_ARMOR}{35}
+
:Brambleskin increases your Max Health by +54 for 30 seconds
 
*;10
 
*;10
:{MAX_ARMOR}{40}
+
:Brambleskin increases your Max Health by +60 for 30 seconds
 
}}
 
}}
 
|-
 
|-
||  ||  || of the Redwall || {MAX_ARMOR}{8} || {{Spoiler|
+
|  ||  || Brambleskin increases your Max Health by +6 for 30 seconds || {{Spoiler|
 
*;2
 
*;2
:{MAX_ARMOR}{14}
+
:Brambleskin increases your Max Health by +12 for 30 seconds
 
*;3
 
*;3
:{MAX_ARMOR}{20}
+
:Brambleskin increases your Max Health by +18 for 30 seconds
 
*;4
 
*;4
:{MAX_ARMOR}{26}
+
:Brambleskin increases your Max Health by +24 for 30 seconds
 
*;5
 
*;5
:{MAX_ARMOR}{32}
+
:Brambleskin increases your Max Health by +30 for 30 seconds
 
*;6
 
*;6
:{MAX_ARMOR}{38}
+
:Brambleskin increases your Max Health by +36 for 30 seconds
 
*;7
 
*;7
:{MAX_ARMOR}{46}
+
:Brambleskin increases your Max Health by +42 for 30 seconds
 
*;8
 
*;8
:{MAX_ARMOR}{54}
+
:Brambleskin increases your Max Health by +48 for 30 seconds
 
*;9
 
*;9
:{MAX_ARMOR}{62}
+
:Brambleskin increases your Max Health by +54 for 30 seconds
 
*;10
 
*;10
:{MAX_ARMOR}{70}
+
:Brambleskin increases your Max Health by +60 for 30 seconds
 
}}
 
}}
 
|-
 
|-
||  ||  || of the Redwall || {MITIGATION_SLASHING}{1}<br> {MITIGATION_CRUSHING}{1} <br> {MITIGATION_PIERCING}{1}  || {{Spoiler|
+
|  ||  || Brambleskin increases your Max Armor by +6 for 30 seconds || {{Spoiler|
 
*;2
 
*;2
:{MITIGATION_SLASHING}{2}
+
:Brambleskin increases your Max Armor by +12 for 30 seconds
:{MITIGATION_CRUSHING}{1}
 
:{MITIGATION_PIERCING}{1}
 
 
*;3
 
*;3
:{MITIGATION_SLASHING}{2}
+
:Brambleskin increases your Max Armor by +18 for 30 seconds
:{MITIGATION_CRUSHING}{2}
 
:{MITIGATION_PIERCING}{1}
 
 
*;4
 
*;4
:{MITIGATION_SLASHING}{2}
+
:Brambleskin increases your Max Armor by +24 for 30 seconds
:{MITIGATION_CRUSHING}{2}
 
:{MITIGATION_PIERCING}{2}
 
 
*;5
 
*;5
:{MITIGATION_SLASHING}{3}
+
:Brambleskin increases your Max Armor by +30 for 30 seconds
:{MITIGATION_CRUSHING}{2}
 
:{MITIGATION_PIERCING}{2}
 
 
*;6
 
*;6
:{MITIGATION_SLASHING}{3}
+
:Brambleskin increases your Max Armor by +36 for 30 seconds
:{MITIGATION_CRUSHING}{3}
+
*;7
:{MITIGATION_PIERCING}{2}
+
:Brambleskin increases your Max Armor by +42 for 30 seconds
 +
*;8
 +
:Brambleskin increases your Max Armor by +48 for 30 seconds
 +
*;9
 +
:Brambleskin increases your Max Armor by +54 for 30 seconds
 +
*;10
 +
:Brambleskin increases your Max Armor by +60 for 30 seconds
 
}}
 
}}
 
|-
 
|-
||  ||  || of the Redwall || {MITIGATION_POISON}{1}<br> {MITIGATION_TRAUMA}{1} <br> {MITIGATION_PSYCHIC}{1}  || {{Spoiler|
+
|  ||  || Brambleskin increases your Max Armor by +6 for 30 seconds || {{Spoiler|
 
*;2
 
*;2
:{MITIGATION_POISON}{2}
+
:Brambleskin increases your Max Armor by +12 for 30 seconds
:{MITIGATION_TRAUMA}{1}
 
:{MITIGATION_PSYCHIC}{1}
 
 
*;3
 
*;3
:{MITIGATION_POISON}{2}
+
:Brambleskin increases your Max Armor by +18 for 30 seconds
:{MITIGATION_TRAUMA}{2}
 
:{MITIGATION_PSYCHIC}{1}
 
 
*;4
 
*;4
:{MITIGATION_POISON}{2}
+
:Brambleskin increases your Max Armor by +24 for 30 seconds
:{MITIGATION_TRAUMA}{2}
 
:{MITIGATION_PSYCHIC}{2}
 
 
*;5
 
*;5
:{MITIGATION_POISON}{3}
+
:Brambleskin increases your Max Armor by +30 for 30 seconds
:{MITIGATION_TRAUMA}{2}
 
:{MITIGATION_PSYCHIC}{2}
 
 
*;6
 
*;6
:{MITIGATION_POISON}{3}
+
:Brambleskin increases your Max Armor by +36 for 30 seconds
:{MITIGATION_TRAUMA}{3}
+
*;7
:{MITIGATION_PSYCHIC}{2}
+
:Brambleskin increases your Max Armor by +42 for 30 seconds
 +
*;8
 +
:Brambleskin increases your Max Armor by +48 for 30 seconds
 +
*;9
 +
:Brambleskin increases your Max Armor by +54 for 30 seconds
 +
*;10
 +
:Brambleskin increases your Max Armor by +60 for 30 seconds
 
}}
 
}}
 
|-
 
|-
||  ||  || of the Redwall || {MITIGATION_ACID}{1}<br> {MITIGATION_NATURE}{1} <br> {MITIGATION_DARKNESS}{1}  || {{Spoiler|
+
|  ||  || Brambleskin increases your Max Power by +2 for 30 seconds || {{Spoiler|
 
*;2
 
*;2
:{MITIGATION_ACID}{2}
+
:Brambleskin increases your Max Power by +4 for 30 seconds
:{MITIGATION_NATURE}{1}
 
:{MITIGATION_DARKNESS}{1}
 
 
*;3
 
*;3
:{MITIGATION_ACID}{2}
+
:Brambleskin increases your Max Power by +6 for 30 seconds
:{MITIGATION_NATURE}{2}
 
:{MITIGATION_DARKNESS}{1}
 
 
*;4
 
*;4
:{MITIGATION_ACID}{2}
+
:Brambleskin increases your Max Power by +8 for 30 seconds
:{MITIGATION_NATURE}{2}
 
:{MITIGATION_DARKNESS}{2}
 
 
*;5
 
*;5
:{MITIGATION_ACID}{3}
+
:Brambleskin increases your Max Power by +10 for 30 seconds
:{MITIGATION_NATURE}{2}
 
:{MITIGATION_DARKNESS}{2}
 
 
*;6
 
*;6
:{MITIGATION_ACID}{3}
+
:Brambleskin increases your Max Power by +12 for 30 seconds
:{MITIGATION_NATURE}{3}
+
*;7
:{MITIGATION_DARKNESS}{2}
+
:Brambleskin increases your Max Power by +14 for 30 seconds
 +
*;8
 +
:Brambleskin increases your Max Power by +16 for 30 seconds
 +
*;9
 +
:Brambleskin increases your Max Power by +18 for 30 seconds
 +
*;10
 +
:Brambleskin increases your Max Power by +20 for 30 seconds
 
}}
 
}}
 
|-
 
|-
||  ||  || of the Redwall || {MITIGATION_FIRE}{1}<br> {MITIGATION_COLD}{1} <br> {MITIGATION_ELECTRICITY}{1}  || {{Spoiler|
+
|  ||  || Brambleskin increases your Max Power by +2 for 30 seconds || {{Spoiler|
 
*;2
 
*;2
:{MITIGATION_FIRE}{2}
+
:Brambleskin increases your Max Power by +4 for 30 seconds
:{MITIGATION_COLD}{1}
 
:{MITIGATION_ELECTRICITY}{1}
 
 
*;3
 
*;3
:{MITIGATION_FIRE}{2}
+
:Brambleskin increases your Max Power by +6 for 30 seconds
:{MITIGATION_COLD}{2}
 
:{MITIGATION_ELECTRICITY}{1}
 
 
*;4
 
*;4
:{MITIGATION_FIRE}{2}
+
:Brambleskin increases your Max Power by +8 for 30 seconds
:{MITIGATION_COLD}{2}
 
:{MITIGATION_ELECTRICITY}{2}
 
 
*;5
 
*;5
:{MITIGATION_FIRE}{3}
+
:Brambleskin increases your Max Power by +10 for 30 seconds
:{MITIGATION_COLD}{2}
 
:{MITIGATION_ELECTRICITY}{2}
 
 
*;6
 
*;6
:{MITIGATION_FIRE}{3}
+
:Brambleskin increases your Max Power by +12 for 30 seconds
:{MITIGATION_COLD}{3}
+
*;7
:{MITIGATION_ELECTRICITY}{2}
+
:Brambleskin increases your Max Power by +14 for 30 seconds
 +
*;8
 +
:Brambleskin increases your Max Power by +16 for 30 seconds
 +
*;9
 +
:Brambleskin increases your Max Power by +18 for 30 seconds
 +
*;10
 +
:Brambleskin increases your Max Power by +20 for 30 seconds
 
}}
 
}}
 
|-
 
|-
||  ||  || of the Redwall || {MAX_HEALTH}{1} || {{Spoiler|
+
|  ||  || Brambleskin heals you for 10 health || {{Spoiler|
 
*;2
 
*;2
:{MAX_HEALTH}{2}
+
:Brambleskin heals you for 20 health
 
*;3
 
*;3
:{MAX_HEALTH}{3}
+
:Brambleskin heals you for 30 health
 
*;4
 
*;4
:{MAX_HEALTH}{4}
+
:Brambleskin heals you for 40 health
 
*;5
 
*;5
:{MAX_HEALTH}{5}
+
:Brambleskin heals you for 50 health
 
*;6
 
*;6
:{MAX_HEALTH}{6}
+
:Brambleskin heals you for 60 health
 
*;7
 
*;7
:{MAX_HEALTH}{7}
+
:Brambleskin heals you for 70 health
 
*;8
 
*;8
:{MAX_HEALTH}{8}
+
:Brambleskin heals you for 80 health
 
*;9
 
*;9
:{MAX_HEALTH}{9}
+
:Brambleskin heals you for 90 health
 
*;10
 
*;10
:{MAX_HEALTH}{10}
+
:Brambleskin heals you for 100 health
 
}}
 
}}
 
|-
 
|-
||  || Swordsman's || of Swordsmanship || {MOD_SKILL_SWORD}{0.15} || {{Spoiler|
+
||  || Brambleskin resets the timer on Regrowth (so it can be used again immediately) ||
 +
|-
 +
|| || Cosmic Strike deals +10% damage || {{Spoiler|
 
*;2
 
*;2
:{MOD_SKILL_SWORD}{0.2}
+
:Cosmic Strike deals +20% damage
 
*;3
 
*;3
:{MOD_SKILL_SWORD}{0.25}
+
:Cosmic Strike deals +30% damage
 
*;4
 
*;4
:{MOD_SKILL_SWORD}{0.3}
+
:Cosmic Strike deals +40% damage
 
*;5
 
*;5
:{MOD_SKILL_SWORD}{0.35}
+
:Cosmic Strike deals +50% damage
 +
*;6
 +
:Cosmic Strike deals +60% damage
 +
*;7
 +
:Cosmic Strike deals +70% damage
 +
*;8
 +
:Cosmic Strike deals +80% damage
 +
*;9
 +
:Cosmic Strike deals +90% damage
 +
*;10
 +
:Cosmic Strike deals +100% damage
 
}}
 
}}
 
|-
 
|-
||  || Rallying || of Rallying || Sword Slash and Thrusting Blade deal +5 damage when you have 33% or less of your Armor left || {{Spoiler|
+
|  || || Cosmic Strike attacks have a 5% chance to deal +100 armor damage || {{Spoiler|
 
*;2
 
*;2
:Sword Slash and Thrusting Blade deal +10 damage when you have 33% or less of your Armor left
+
:Cosmic Strike attacks have a 10% chance to deal +100 armor damage
 
*;3
 
*;3
:Sword Slash and Thrusting Blade deal +15 damage when you have 33% or less of your Armor left
+
:Cosmic Strike attacks have a 15% chance to deal +100 armor damage
 
*;4
 
*;4
:Sword Slash and Thrusting Blade deal +20 damage when you have 33% or less of your Armor left
+
:Cosmic Strike attacks have a 20% chance to deal +100 armor damage
 
*;5
 
*;5
:Sword Slash and Thrusting Blade deal +25 damage when you have 33% or less of your Armor left
+
:Cosmic Strike attacks have a 25% chance to deal +100 armor damage
 +
*;6
 +
:Cosmic Strike attacks have a 30% chance to deal +100 armor damage
 +
*;7
 +
:Cosmic Strike attacks have a 35% chance to deal +100 armor damage
 +
*;8
 +
:Cosmic Strike attacks have a 40% chance to deal +100 armor damage
 +
*;9
 +
:Cosmic Strike attacks have a 45% chance to deal +100 armor damage
 +
*;10
 +
:Cosmic Strike attacks have a 50% chance to deal +100 armor damage
 
}}
 
}}
 
|-
 
|-
||  || Slashy || of Slashing || Sword Slash and Thrusting Blade deal +3 damage || {{Spoiler|
+
|  || || Cosmic Strike attacks deplete 7 rage and deal +2 damage || {{Spoiler|
 
*;2
 
*;2
:Sword Slash and Thrusting Blade deal +6 damage
+
:Cosmic Strike attacks deplete 14 rage and deal +4 damage
 
*;3
 
*;3
:Sword Slash and Thrusting Blade deal +9 damage
+
:Cosmic Strike attacks deplete 21 rage and deal +6 damage
 
*;4
 
*;4
:Sword Slash and Thrusting Blade deal +12 damage
+
:Cosmic Strike attacks deplete 28 rage and deal +8 damage
 
*;5
 
*;5
:Sword Slash and Thrusting Blade deal +15 damage
+
:Cosmic Strike attacks deplete 35 rage and deal +10 damage
 +
*;6
 +
:Cosmic Strike attacks deplete 42 rage and deal +12 damage
 +
*;7
 +
:Cosmic Strike attacks deplete 49 rage and deal +14 damage
 +
*;8
 +
:Cosmic Strike attacks deplete 56 rage and deal +16 damage
 +
*;9
 +
:Cosmic Strike attacks deplete 63 rage and deal +18 damage
 +
*;10
 +
:Cosmic Strike attacks deplete 70 rage and deal +20 damage
 
}}
 
}}
 
|-
 
|-
||  || Refortifying || of Refortifying || Sword Slash and Thrusting Blade restore 3 armor || {{Spoiler|
+
|  || || Cosmic Strike attacks have a 3% chance to heal you for 150 health || {{Spoiler|
 
*;2
 
*;2
:Sword Slash and Thrusting Blade restore 5 armor
+
:Cosmic Strike attacks have a 6% chance to heal you for 150 health
 
*;3
 
*;3
:Sword Slash and Thrusting Blade restore 9 armor
+
:Cosmic Strike attacks have a 9% chance to heal you for 150 health
 
*;4
 
*;4
:Sword Slash and Thrusting Blade restore 12 armor
+
:Cosmic Strike attacks have a 12% chance to heal you for 150 health
 
*;5
 
*;5
:Sword Slash and Thrusting Blade restore 15 armor
+
:Cosmic Strike attacks have a 15% chance to heal you for 150 health
 +
*;6
 +
:Cosmic Strike attacks have a 18% chance to heal you for 150 health
 +
*;7
 +
:Cosmic Strike attacks have a 21% chance to heal you for 150 health
 +
*;8
 +
:Cosmic Strike attacks have a 24% chance to heal you for 150 health
 +
*;9
 +
:Cosmic Strike attacks have a 27% chance to heal you for 150 health
 +
*;10
 +
:Cosmic Strike attacks have a 30% chance to heal you for 150 health
 
}}
 
}}
 
|-
 
|-
||  ||  || of Undetected Slashes || Sword Slash and Thrusting Blade generate 2 less rage || {{Spoiler|
+
|  || of Tasty Bile || Fill With Bile heals the target for 7 health || {{Spoiler|
 
*;2
 
*;2
:Sword Slash and Thrusting Blade generate 4 less rage
+
:Fill With Bile heals the target for 14 health
 
*;3
 
*;3
:Sword Slash and Thrusting Blade generate 6 less rage
+
:Fill With Bile heals the target for 21 health
 
*;4
 
*;4
:Sword Slash and Thrusting Blade generate 8 less rage
+
:Fill With Bile heals the target for 28 health
 
*;5
 
*;5
:Sword Slash and Thrusting Blade generate 10 less rage
+
:Fill With Bile heals the target for 35 health
 
*;6
 
*;6
:Sword Slash and Thrusting Blade generate 12 less rage
+
:Fill With Bile heals the target for 42 health
 
*;7
 
*;7
:Sword Slash and Thrusting Blade generate 15 less rage
+
:Fill With Bile heals the target for 49 health
 
*;8
 
*;8
:Sword Slash and Thrusting Blade generate 18 less rage
+
:Fill With Bile heals the target for 56 health
 
*;9
 
*;9
:Sword Slash and Thrusting Blade generate 21 less rage
+
:Fill With Bile heals the target for 63 health
 
*;10
 
*;10
:Sword Slash and Thrusting Blade generate 25 less rage
+
:Fill With Bile heals the target for 70 health
 
}}
 
}}
 
|-
 
|-
||  || Razorslash ||  || Many Cuts and Debilitating Blow have a 1% chance to deal double damage || {{Spoiler|
+
|  || of Healthy Bile || Fill With Bile increases target's Max Health by +5 for 60 seconds || {{Spoiler|
 
*;2
 
*;2
:Many Cuts and Debilitating Blow have a 2% chance to deal double damage
+
:Fill With Bile increases target's Max Health by +10 for 60 seconds
 
*;3
 
*;3
:Many Cuts and Debilitating Blow have a 3% chance to deal double damage
+
:Fill With Bile increases target's Max Health by +15 for 60 seconds
 
*;4
 
*;4
:Many Cuts and Debilitating Blow have a 4% chance to deal double damage
+
:Fill With Bile increases target's Max Health by +20 for 60 seconds
 
*;5
 
*;5
:Many Cuts and Debilitating Blow have a 5% chance to deal double damage
+
:Fill With Bile increases target's Max Health by +25 for 60 seconds
 
*;6
 
*;6
:Many Cuts and Debilitating Blow have a 6% chance to deal double damage
+
:Fill With Bile increases target's Max Health by +30 for 60 seconds
 
*;7
 
*;7
:Many Cuts and Debilitating Blow have a 7% chance to deal double damage
+
:Fill With Bile increases target's Max Health by +35 for 60 seconds
 
*;8
 
*;8
:Many Cuts and Debilitating Blow have a 8% chance to deal double damage
+
:Fill With Bile increases target's Max Health by +40 for 60 seconds
 
*;9
 
*;9
:Many Cuts and Debilitating Blow have a 9% chance to deal double damage
+
:Fill With Bile increases target's Max Health by +45 for 60 seconds
 
*;10
 
*;10
:Many Cuts and Debilitating Blow have a 10% chance to deal double damage
+
:Fill With Bile increases target's Max Health by +50 for 60 seconds
 
}}
 
}}
 
|-
 
|-
||  || Keenslash ||  || Sword Slash and Thrusting Blade have a 20% chance to deal +55 damage || {{Spoiler|
+
|  || of Healthy Bile || Fill With Bile increases target's Max Health by +5 for 60 seconds || {{Spoiler|
 
*;2
 
*;2
:Sword Slash and Thrusting Blade have a 20% chance to deal +60 damage
+
:Fill With Bile increases target's Max Health by +10 for 60 seconds
 
*;3
 
*;3
:Sword Slash and Thrusting Blade have a 20% chance to deal +65 damage
+
:Fill With Bile increases target's Max Health by +15 for 60 seconds
 
*;4
 
*;4
:Sword Slash and Thrusting Blade have a 20% chance to deal +70 damage
+
:Fill With Bile increases target's Max Health by +20 for 60 seconds
 
*;5
 
*;5
:Sword Slash and Thrusting Blade have a 20% chance to deal +75 damage
+
:Fill With Bile increases target's Max Health by +25 for 60 seconds
 
*;6
 
*;6
:Sword Slash and Thrusting Blade have a 20% chance to deal +80 damage
+
:Fill With Bile increases target's Max Health by +30 for 60 seconds
 
*;7
 
*;7
:Sword Slash and Thrusting Blade have a 20% chance to deal +85 damage
+
:Fill With Bile increases target's Max Health by +35 for 60 seconds
 
*;8
 
*;8
:Sword Slash and Thrusting Blade have a 20% chance to deal +90 damage
+
:Fill With Bile increases target's Max Health by +40 for 60 seconds
 
*;9
 
*;9
:Sword Slash and Thrusting Blade have a 20% chance to deal +95 damage
+
:Fill With Bile increases target's Max Health by +45 for 60 seconds
 
*;10
 
*;10
:Sword Slash and Thrusting Blade have a 20% chance to deal +100 damage
+
:Fill With Bile increases target's Max Health by +50 for 60 seconds
 
}}
 
}}
 
|-
 
|-
||  ||  || of Many Cuts || Many Cuts deals +4 armor damage || {{Spoiler|
+
|  || of Regrowth || {BOOST_DRUIDHEAL_SENDER}{6} || {{Spoiler|
 
*;2
 
*;2
:Many Cuts deals +8 armor damage
+
:{BOOST_DRUIDHEAL_SENDER}{12}
 
*;3
 
*;3
:Many Cuts deals +12 armor damage
+
:{BOOST_DRUIDHEAL_SENDER}{18}
 
*;4
 
*;4
:Many Cuts deals +16 armor damage
+
:{BOOST_DRUIDHEAL_SENDER}{24}
 
*;5
 
*;5
:Many Cuts deals +20 armor damage
+
:{BOOST_DRUIDHEAL_SENDER}{30}
 
*;6
 
*;6
:Many Cuts deals +24 armor damage
+
:{BOOST_DRUIDHEAL_SENDER}{36}
 
*;7
 
*;7
:Many Cuts deals +28 armor damage
+
:{BOOST_DRUIDHEAL_SENDER}{42}
 
*;8
 
*;8
:Many Cuts deals +32 armor damage
+
:{BOOST_DRUIDHEAL_SENDER}{48}
 
*;9
 
*;9
:Many Cuts deals +36 armor damage
+
:{BOOST_DRUIDHEAL_SENDER}{54}
 
*;10
 
*;10
:Many Cuts deals +40 armor damage
+
:{BOOST_DRUIDHEAL_SENDER}{60}
 
}}
 
}}
 
|-
 
|-
||  ||  || of Dazing the Naked || Many Cuts attacks have a 15% chance to stun targets that have less than half of their Armor || {{Spoiler|
+
|  ||  || Regrowth restores +2 power || {{Spoiler|
 
*;2
 
*;2
:Many Cuts attacks have a 18% chance to stun targets that have less than half of their Armor
+
:Regrowth restores +4 power
 
*;3
 
*;3
:Many Cuts attacks have a 21% chance to stun targets that have less than half of their Armor
+
:Regrowth restores +6 power
 
*;4
 
*;4
:Many Cuts attacks have a 24% chance to stun targets that have less than half of their Armor
+
:Regrowth restores +8 power
 
*;5
 
*;5
:Many Cuts attacks have a 27% chance to stun targets that have less than half of their Armor
+
:Regrowth restores +10 power
 
}}
 
}}
 
|-
 
|-
||  ||  || of Flinging the Naked || Many Cuts attacks have a 15% chance to knock back targets that have less than half of their Armor, also dealing +3 damage || {{Spoiler|
+
|  ||  || Regrowth has a 2% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). || {{Spoiler|
 
*;2
 
*;2
:Many Cuts attacks have a 18% chance to knock back targets that have less than half of their Armor, also dealing +6 damage
+
:Regrowth has a 4% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
 
*;3
 
*;3
:Many Cuts attacks have a 21% chance to knock back targets that have less than half of their Armor, also dealing +9 damage
+
:Regrowth has a 6% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
 
*;4
 
*;4
:Many Cuts attacks have a 24% chance to knock back targets that have less than half of their Armor, also dealing +12 damage
+
:Regrowth has a 8% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
 
*;5
 
*;5
:Many Cuts attacks have a 27% chance to knock back targets that have less than half of their Armor, also dealing +15 damage
+
:Regrowth has a 10% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
 +
*;6
 +
:Regrowth has a 12% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
 +
*;7
 +
:Regrowth has a 14% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
 +
*;8
 +
:Regrowth has a 16% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
 +
*;9
 +
:Regrowth has a 18% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
 +
*;10
 +
:Regrowth has a 20% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
 
}}
 
}}
 
|-
 
|-
||  ||  || of Arachnid Slicing || Many Cuts and Debilitating Blow attacks deal +5 damage to Spiders || {{Spoiler|
+
|  ||  || Regrowth has a 2% chance to heal +100 armor damage || {{Spoiler|
 
*;2
 
*;2
:Many Cuts and Debilitating Blow attacks deal +10 damage to Spiders
+
:Regrowth has a 4% chance to heal +100 armor damage
 
*;3
 
*;3
:Many Cuts and Debilitating Blow attacks deal +15 damage to Spiders
+
:Regrowth has a 6% chance to heal +100 armor damage
 
*;4
 
*;4
:Many Cuts and Debilitating Blow attacks deal +20 damage to Spiders
+
:Regrowth has a 8% chance to heal +100 armor damage
 
*;5
 
*;5
:Many Cuts and Debilitating Blow attacks deal +25 damage to Spiders
+
:Regrowth has a 10% chance to heal +100 armor damage
 
*;6
 
*;6
:Many Cuts and Debilitating Blow attacks deal +30 damage to Spiders
+
:Regrowth has a 12% chance to heal +100 armor damage
 
*;7
 
*;7
:Many Cuts and Debilitating Blow attacks deal +35 damage to Spiders
+
:Regrowth has a 14% chance to heal +100 armor damage
 
*;8
 
*;8
:Many Cuts and Debilitating Blow attacks deal +40 damage to Spiders
+
:Regrowth has a 16% chance to heal +100 armor damage
 
*;9
 
*;9
:Many Cuts and Debilitating Blow attacks deal +45 damage to Spiders
+
:Regrowth has a 18% chance to heal +100 armor damage
 
*;10
 
*;10
:Many Cuts and Debilitating Blow attacks deal +50 damage to Spiders
+
:Regrowth has a 20% chance to heal +100 armor damage
 
}}
 
}}
 
|-
 
|-
||| Rage Poking ||  || Precision Pierce deals 5 more direct health damage and further reduces target's Rage by 20 || {{Spoiler|
+
|  ||  || Enervate has a 2% chance to heal +200 armor damage || {{Spoiler|
 
*;2
 
*;2
:Precision Pierce deals 10 more direct health damage and further reduces target's Rage by 40
+
:Enervate has a 4% chance to heal +200 armor damage
 
*;3
 
*;3
:Precision Pierce deals 15 more direct health damage and further reduces target's Rage by 60
+
:Enervate has a 6% chance to heal +200 armor damage
 
*;4
 
*;4
:Precision Pierce deals 20 more direct health damage and further reduces target's Rage by 80
+
:Enervate has a 8% chance to heal +200 armor damage
 
*;5
 
*;5
:Precision Pierce deals 25 more direct health damage and further reduces target's Rage by 100
+
:Enervate has a 10% chance to heal +200 armor damage
 +
*;6
 +
:Enervate has a 12% chance to heal +200 armor damage
 +
*;7
 +
:Enervate has a 14% chance to heal +200 armor damage
 +
*;8
 +
:Enervate has a 16% chance to heal +200 armor damage
 +
*;9
 +
:Enervate has a 18% chance to heal +200 armor damage
 +
*;10
 +
:Enervate has a 20% chance to heal +200 armor damage
 
}}
 
}}
 
|-
 
|-
||  ||  || || Wind Strike has a 10% chance to reset the timer on Finishing Blow (so it can be used again immediately) || {{Spoiler|
+
|  ||  || Enervate has a 2% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). || {{Spoiler|
 
*;2
 
*;2
:Wind Strike has a 20% chance to reset the timer on Finishing Blow (so it can be used again immediately)
+
:Enervate has a 4% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
 
*;3
 
*;3
:Wind Strike has a 30% chance to reset the timer on Finishing Blow (so it can be used again immediately)
+
:Enervate has a 6% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
 
*;4
 
*;4
:Wind Strike has a 40% chance to reset the timer on Finishing Blow (so it can be used again immediately)
+
:Enervate has a 8% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
 
*;5
 
*;5
:Wind Strike has a 50% chance to reset the timer on Finishing Blow (so it can be used again immediately)
+
:Enervate has a 10% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
 +
*;6
 +
:Enervate has a 12% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
 +
*;7
 +
:Enervate has a 14% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
 +
*;8
 +
:Enervate has a 16% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
 +
*;9
 +
:Enervate has a 18% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
 +
*;10
 +
:Enervate has a 20% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || Wind Strike has a 3% chance to deal +25 damage and reset the timer on Decapitate (so it can be used again immediately) || {{Spoiler|
+
|  ||  || Hunter's Stride boosts targets' Out Of Combat Power Regeneration +1 || {{Spoiler|
 
*;2
 
*;2
:Wind Strike has a 6% chance to deal +50 damage and reset the timer on Decapitate (so it can be used again immediately)
+
:Hunter's Stride boosts targets' Out Of Combat Power Regeneration +2
 
*;3
 
*;3
:Wind Strike has a 9% chance to deal +75 damage and reset the timer on Decapitate (so it can be used again immediately)
+
:Hunter's Stride boosts targets' Out Of Combat Power Regeneration +3
 
*;4
 
*;4
:Wind Strike has a 12% chance to deal +100 damage and reset the timer on Decapitate (so it can be used again immediately)
+
:Hunter's Stride boosts targets' Out Of Combat Power Regeneration +4
 
*;5
 
*;5
:Wind Strike has a 15% chance to deal +125 damage and reset the timer on Decapitate (so it can be used again immediately)
+
:Hunter's Stride boosts targets' Out Of Combat Power Regeneration +5
 +
*;6
 +
:Hunter's Stride boosts targets' Out Of Combat Power Regeneration +6
 +
*;7
 +
:Hunter's Stride boosts targets' Out Of Combat Power Regeneration +7
 +
*;8
 +
:Hunter's Stride boosts targets' Out Of Combat Power Regeneration +8
 +
*;9
 +
:Hunter's Stride boosts targets' Out Of Combat Power Regeneration +9
 +
*;10
 +
:Hunter's Stride boosts targets' Out Of Combat Power Regeneration +10
 
}}
 
}}
 
|-
 
|-
||  ||  || of Explosive Cuts || Many Cuts attacks hit all enemies within 5 meters, dealing +1 damage || {{Spoiler|
+
|  ||  || Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +1 || {{Spoiler|
 
*;2
 
*;2
:Many Cuts attacks hit all enemies within 5 meters, dealing +2 damage
+
:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +2
 
*;3
 
*;3
:Many Cuts attacks hit all enemies within 5 meters, dealing +3 damage
+
:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +3
 
*;4
 
*;4
:Many Cuts attacks hit all enemies within 5 meters, dealing +4 damage
+
:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +4
 
*;5
 
*;5
:Many Cuts attacks hit all enemies within 5 meters, dealing +5 damage
+
:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +5
 
*;6
 
*;6
:Many Cuts attacks hit all enemies within 5 meters, dealing +7 damage
+
:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +6
 
*;7
 
*;7
:Many Cuts attacks hit all enemies within 5 meters, dealing +10 damage
+
:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +7
 
*;8
 
*;8
:Many Cuts attacks hit all enemies within 5 meters, dealing +14 damage
+
:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +8
 
*;9
 
*;9
:Many Cuts attacks hit all enemies within 5 meters, dealing +18 damage
+
:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +9
 
*;10
 
*;10
:Many Cuts attacks hit all enemies within 5 meters, dealing +22 damage
+
:Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +10
 
}}
 
}}
 
|-
 
|-
||  || Belaying || of Belaying || Parry and Riposte further reduce target's Rage by 5 || {{Spoiler|
+
|  || || Hunter's Stride boosts targets' Out Of Combat Health Regeneration +1 || {{Spoiler|
 
*;2
 
*;2
:Parry and Riposte further reduce target's Rage by 10
+
:Hunter's Stride boosts targets' Out Of Combat Health Regeneration +2
 
*;3
 
*;3
:Parry and Riposte further reduce target's Rage by 15
+
:Hunter's Stride boosts targets' Out Of Combat Health Regeneration +3
 
*;4
 
*;4
:Parry and Riposte further reduce target's Rage by 20
+
:Hunter's Stride boosts targets' Out Of Combat Health Regeneration +4
 
*;5
 
*;5
:Parry and Riposte further reduce target's Rage by 25
+
:Hunter's Stride boosts targets' Out Of Combat Health Regeneration +5
 
*;6
 
*;6
:Parry and Riposte further reduce target's Rage by 30
+
:Hunter's Stride boosts targets' Out Of Combat Health Regeneration +6
 
*;7
 
*;7
:Parry and Riposte further reduce target's Rage by 35
+
:Hunter's Stride boosts targets' Out Of Combat Health Regeneration +7
 
*;8
 
*;8
:Parry and Riposte further reduce target's Rage by 40
+
:Hunter's Stride boosts targets' Out Of Combat Health Regeneration +8
 
*;9
 
*;9
:Parry and Riposte further reduce target's Rage by 45
+
:Hunter's Stride boosts targets' Out Of Combat Health Regeneration +9
 
*;10
 
*;10
:Parry and Riposte further reduce target's Rage by 50
+
:Hunter's Stride boosts targets' Out Of Combat Health Regeneration +10
 
}}
 
}}
 
|-
 
|-
||  || Repositioning ||  || You regain 5 health whenever you use Parry or Riposte || {{Spoiler|
+
|  || of Toxic Balls || Toxinball attacks deal +6 damage || {{Spoiler|
 
*;2
 
*;2
:You regain 10 health whenever you use Parry or Riposte
+
:Toxinball attacks deal +12 damage
 
*;3
 
*;3
:You regain 15 health whenever you use Parry or Riposte
+
:Toxinball attacks deal +18 damage
 +
*;4
 +
:Toxinball attacks deal +24 damage
 +
*;5
 +
:Toxinball attacks deal +30 damage
 +
*;6
 +
:Toxinball attacks deal +36 damage
 +
*;7
 +
:Toxinball attacks deal +42 damage
 +
*;8
 +
:Toxinball attacks deal +48 damage
 +
*;9
 +
:Toxinball attacks deal +54 damage
 +
*;10
 +
:Toxinball attacks deal +60 damage
 +
}}
 +
|-
 +
|  || of Exploding Toxic Balls || Toxinball attacks have a 5% chance to deal +100 damage || {{Spoiler|
 +
*;2
 +
:Toxinball attacks have a 10% chance to deal +100 damage
 +
*;3
 +
:Toxinball attacks have a 15% chance to deal +100 damage
 
*;4
 
*;4
:You regain 20 health whenever you use Parry or Riposte
+
:Toxinball attacks have a 20% chance to deal +100 damage
 
*;5
 
*;5
:You regain 25 health whenever you use Parry or Riposte
+
:Toxinball attacks have a 25% chance to deal +100 damage
 
*;6
 
*;6
:You regain 30 health whenever you use Parry or Riposte
+
:Toxinball attacks have a 30% chance to deal +100 damage
 
*;7
 
*;7
:You regain 35 health whenever you use Parry or Riposte
+
:Toxinball attacks have a 35% chance to deal +100 damage
 
*;8
 
*;8
:You regain 40 health whenever you use Parry or Riposte
+
:Toxinball attacks have a 40% chance to deal +100 damage
 
*;9
 
*;9
:You regain 45 health whenever you use Parry or Riposte
+
:Toxinball attacks have a 45% chance to deal +100 damage
 
*;10
 
*;10
:You regain 50 health whenever you use Parry or Riposte
+
:Toxinball attacks have a 50% chance to deal +100 damage
 
}}
 
}}
 
|-
 
|-
||  || Invigorating || of Invigoration || Parry and Riposte have a 10% chance to restore 25 Power to you || {{Spoiler|
+
|  || || Toxinball restores 1 power || {{Spoiler|
 
*;2
 
*;2
:Parry and Riposte have a 10% chance to restore 50 Power to you
+
:Toxinball restores 2 power
 
*;3
 
*;3
:Parry and Riposte have a 10% chance to restore 75 Power to you
+
:Toxinball restores 3 power
 
*;4
 
*;4
:Parry and Riposte have a 10% chance to restore 100 Power to you
+
:Toxinball restores 4 power
 
*;5
 
*;5
:Parry and Riposte have a 10% chance to restore 125 Power to you
+
:Toxinball restores 5 power
 +
*;6
 +
:Toxinball restores 6 power
 +
*;7
 +
:Toxinball restores 7 power
 +
*;8
 +
:Toxinball restores 8 power
 +
*;9
 +
:Toxinball restores 9 power
 +
*;10
 +
:Toxinball restores 10 power
 
}}
 
}}
 +
|}
 +
 +
 +
 +
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>Ice Magic Effects</h3></div>
 +
! Prefix !! Suffix !! Tier 1 !! All Tiers
 
|-
 
|-
||  ||  || of Masterful Parrying || Parry and Riposte hit all enemies within 5 meters, dealing an additional +5 damage and further reducing Rage by 10 || {{Spoiler|
+
|  || of Druiding || {MOD_SKILL_ICEMAGIC}{0.15} || {{Spoiler|
 
*;2
 
*;2
:Parry and Riposte hit all enemies within 5 meters, dealing an additional +10 damage and further reducing Rage by 20
+
:{MOD_SKILL_ICEMAGIC}{0.2}
 
*;3
 
*;3
:Parry and Riposte hit all enemies within 5 meters, dealing an additional +15 damage and further reducing Rage by 30
+
:{MOD_SKILL_ICEMAGIC}{0.25}
 
*;4
 
*;4
:Parry and Riposte hit all enemies within 5 meters, dealing an additional +20 damage and further reducing Rage by 40
+
:{MOD_SKILL_ICEMAGIC}{0.3}
 
*;5
 
*;5
:Parry and Riposte hit all enemies within 5 meters, dealing an additional +25 damage and further reducing Rage by 50
+
:{MOD_SKILL_ICEMAGIC}{0.35}
 +
*;6
 +
:{MOD_SKILL_ICEMAGIC}{0.4}
 
}}
 
}}
 
|-
 
|-
||  ||  || of Feinting || After a Wind Strike attack, your next attack deals an additional +8 damage || {{Spoiler|
+
|  || of Ice Spears || Ice Spear deals +10% damage || {{Spoiler|
 
*;2
 
*;2
:After a Wind Strike attack, your next attack deals an additional +16 damage
+
:Ice Spear deals +20% damage
 
*;3
 
*;3
:After a Wind Strike attack, your next attack deals an additional +24 damage
+
:Ice Spear deals +30% damage
 
*;4
 
*;4
:After a Wind Strike attack, your next attack deals an additional +32 damage
+
:Ice Spear deals +40% damage
 
*;5
 
*;5
:After a Wind Strike attack, your next attack deals an additional +40 damage
+
:Ice Spear deals +50% damage
 
*;6
 
*;6
:After a Wind Strike attack, your next attack deals an additional +48 damage
+
:Ice Spear deals +60% damage
 
*;7
 
*;7
:After a Wind Strike attack, your next attack deals an additional +56 damage
+
:Ice Spear deals +70% damage
 
*;8
 
*;8
:After a Wind Strike attack, your next attack deals an additional +64 damage
+
:Ice Spear deals +80% damage
 
*;9
 
*;9
:After a Wind Strike attack, your next attack deals an additional +72 damage
+
:Ice Spear deals +90% damage
 
*;10
 
*;10
:After a Wind Strike attack, your next attack deals an additional +80 damage
+
:Ice Spear deals +100% damage
 
}}
 
}}
 
|-
 
|-
||| Platestriker ||  || Wind Strike deals +5 armor damage || {{Spoiler|
+
|  ||  || Ice Spear has a 50% chance to deal +5% damage || {{Spoiler|
 
*;2
 
*;2
:Wind Strike deals +10 armor damage
+
:Ice Spear has a 50% chance to deal +10% damage
 
*;3
 
*;3
:Wind Strike deals +15 armor damage
+
:Ice Spear has a 50% chance to deal +15% damage
 
*;4
 
*;4
:Wind Strike deals +20 armor damage
+
:Ice Spear has a 50% chance to deal +20% damage
 
*;5
 
*;5
:Wind Strike deals +25 armor damage
+
:Ice Spear has a 50% chance to deal +25% damage
 
*;6
 
*;6
:Wind Strike deals +30 armor damage
+
:Ice Spear has a 50% chance to deal +30% damage
 
*;7
 
*;7
:Wind Strike deals +35 armor damage
+
:Ice Spear has a 50% chance to deal +35% damage
 
*;8
 
*;8
:Wind Strike deals +40 armor damage
+
:Ice Spear has a 50% chance to deal +40% damage
 
*;9
 
*;9
:Wind Strike deals +45 armor damage
+
:Ice Spear has a 50% chance to deal +45% damage
 
*;10
 
*;10
:Wind Strike deals +50 armor damage
+
:Ice Spear has a 50% chance to deal +50% damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Goblin Racism || Wind Strike deals +10 damage to Goblins || {{Spoiler|
+
|  ||  || Ice Spear has a 15% chance to stun the target and deal +3% damage || {{Spoiler|
 
*;2
 
*;2
:Wind Strike deals +20 damage to Goblins
+
:Ice Spear has a 15% chance to stun the target and deal +6% damage
 
*;3
 
*;3
:Wind Strike deals +30 damage to Goblins
+
:Ice Spear has a 15% chance to stun the target and deal +9% damage
 
*;4
 
*;4
:Wind Strike deals +40 damage to Goblins
+
:Ice Spear has a 20% chance to stun the target and deal +12% damage
 
*;5
 
*;5
:Wind Strike deals +50 damage to Goblins
+
:Ice Spear has a 20% chance to stun the target and deal +15% damage
 
*;6
 
*;6
:Wind Strike deals +60 damage to Goblins
+
:Ice Spear has a 20% chance to stun the target and deal +18% damage
 
*;7
 
*;7
:Wind Strike deals +70 damage to Goblins
+
:Ice Spear has a 25% chance to stun the target and deal +21% damage
 
*;8
 
*;8
:Wind Strike deals +80 damage to Goblins
+
:Ice Spear has a 25% chance to stun the target and deal +24% damage
 
*;9
 
*;9
:Wind Strike deals +90 damage to Goblins
+
:Ice Spear has a 25% chance to stun the target and deal +27% damage
 
*;10
 
*;10
:Wind Strike deals +100 damage to Goblins
+
:Ice Spear has a 25% chance to stun the target and deal +30% damage
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || Wind Strike has a 4% chance to deal +100 damage || {{Spoiler|
+
|  ||  || You regain 1 Power after using Ice Nova or Shardblast || {{Spoiler|
 
*;2
 
*;2
:Wind Strike has a 8% chance to deal +100 damage
+
:You regain 2 Power after using Ice Nova or Shardblast
 
*;3
 
*;3
:Wind Strike has a 12% chance to deal +100 damage
+
:You regain 3 Power after using Ice Nova or Shardblast
 
*;4
 
*;4
:Wind Strike has a 16% chance to deal +100 damage
+
:You regain 4 Power after using Ice Nova or Shardblast
 
*;5
 
*;5
:Wind Strike has a 20% chance to deal +100 damage
+
:You regain 5 Power after using Ice Nova or Shardblast
 
*;6
 
*;6
:Wind Strike has a 24% chance to deal +100 damage
+
:You regain 6 Power after using Ice Nova or Shardblast
 
*;7
 
*;7
:Wind Strike has a 28% chance to deal +100 damage
+
:You regain 7 Power after using Ice Nova or Shardblast
 
*;8
 
*;8
:Wind Strike has a 32% chance to deal +100 damage
+
:You regain 8 Power after using Ice Nova or Shardblast
 
*;9
 
*;9
:Wind Strike has a 36% chance to deal +100 damage
+
:You regain 9 Power after using Ice Nova or Shardblast
 
*;10
 
*;10
:Wind Strike has a 40% chance to deal +100 damage
+
:You regain 10 Power after using Ice Nova or Shardblast
 
}}
 
}}
 
|-
 
|-
||  ||  || of Resurgence || Finishing Blow has a 15% chance to restore 25 Power to you || {{Spoiler|
+
|  ||  || You regain 4 Health when using Ice Nova or Shardblast || {{Spoiler|
 
*;2
 
*;2
:Finishing Blow has a 15% chance to restore 50 Power to you
+
:You regain 8 Health when using Ice Nova or Shardblast
 
*;3
 
*;3
:Finishing Blow has a 15% chance to restore 75 Power to you
+
:You regain 12 Health when using Ice Nova or Shardblast
 
*;4
 
*;4
:Finishing Blow has a 15% chance to restore 100 Power to you
+
:You regain 16 Health when using Ice Nova or Shardblast
 
*;5
 
*;5
:Finishing Blow has a 15% chance to restore 125 Power to you
+
:You regain 20 Health when using Ice Nova or Shardblast
}}
 
|-
 
||  ||  || of Finishing Blows || Finishing Blow deals +8% damage || {{Spoiler|
 
*;2
 
:Finishing Blow deals +16% damage
 
*;3
 
:Finishing Blow deals +24% damage
 
*;4
 
:Finishing Blow deals +32% damage
 
*;5
 
:Finishing Blow deals +40% damage
 
 
*;6
 
*;6
:Finishing Blow deals +48% damage
+
:You regain 24 Health when using Ice Nova or Shardblast
 
*;7
 
*;7
:Finishing Blow deals +55% damage
+
:You regain 28 Health when using Ice Nova or Shardblast
 
*;8
 
*;8
:Finishing Blow deals +62% damage
+
:You regain 32 Health when using Ice Nova or Shardblast
 
*;9
 
*;9
:Finishing Blow deals +68% damage
+
:You regain 36 Health when using Ice Nova or Shardblast
 
*;10
 
*;10
:Finishing Blow deals +75% damage
+
:You regain 40 Health when using Ice Nova or Shardblast
 
}}
 
}}
 
|-
 
|-
||  ||  || of Heart Seeking || Finishing Blow and Decapitate deal +3 health damage || {{Spoiler|
+
|  ||  || Ice Nova and Shardblast deal +10% damage || {{Spoiler|
 
*;2
 
*;2
:Finishing Blow and Decapitate deal +5 health damage
+
:Ice Nova and Shardblast deal +20% damage
 
*;3
 
*;3
:Finishing Blow and Decapitate deal +8 health damage
+
:Ice Nova and Shardblast deal +30% damage
 
*;4
 
*;4
:Finishing Blow and Decapitate deal +12 health damage
+
:Ice Nova and Shardblast deal +40% damage
 
*;5
 
*;5
:Finishing Blow and Decapitate deal +15 health damage
+
:Ice Nova and Shardblast deal +50% damage
 
*;6
 
*;6
:Finishing Blow and Decapitate deal +19 health damage
+
:Ice Nova and Shardblast deal +60% damage
 
*;7
 
*;7
:Finishing Blow and Decapitate deal +22 health damage
+
:Ice Nova and Shardblast deal +70% damage
 
*;8
 
*;8
:Finishing Blow and Decapitate deal +26 health damage
+
:Ice Nova and Shardblast deal +80% damage
 
*;9
 
*;9
:Finishing Blow and Decapitate deal +29 health damage
+
:Ice Nova and Shardblast deal +90% damage
 
*;10
 
*;10
:Finishing Blow and Decapitate deal +33 health damage
+
:Ice Nova and Shardblast deal +100% damage
 
}}
 
}}
 
|-
 
|-
||| Death Vigor ||  || Finishing Blow heals you for 8 health || {{Spoiler|
+
|  ||  || Ice Nova has a 25% chance to restore 10 Armor to you || {{Spoiler|
 
*;2
 
*;2
:Finishing Blow heals you for 15 health
+
:Ice Nova has a 25% chance to restore 20 Armor to you
 
*;3
 
*;3
:Finishing Blow heals you for 23 health
+
:Ice Nova has a 25% chance to restore 30 Armor to you
 
*;4
 
*;4
:Finishing Blow heals you for 30 health
+
:Ice Nova has a 25% chance to restore 40 Armor to you
 
*;5
 
*;5
:Finishing Blow heals you for 37 health
+
:Ice Nova has a 25% chance to restore 50 Armor to you
 
*;6
 
*;6
:Finishing Blow heals you for 45 health
+
:Ice Nova has a 25% chance to restore 60 Armor to you
 
*;7
 
*;7
:Finishing Blow heals you for 52 health
+
:Ice Nova has a 25% chance to restore 70 Armor to you
 
*;8
 
*;8
:Finishing Blow heals you for 60 health
+
:Ice Nova has a 25% chance to restore 80 Armor to you
 
*;9
 
*;9
:Finishing Blow heals you for 67 health
+
:Ice Nova has a 25% chance to restore 90 Armor to you
 
*;10
 
*;10
:Finishing Blow heals you for 75 health
+
:Ice Nova has a 25% chance to restore 100 Armor to you
 
}}
 
}}
 
|-
 
|-
||  ||  || of Decapitations || Decapitate deals +5% damage || {{Spoiler|
+
|  ||  || Ice Armor restores +1 Armor every second || {{Spoiler|
 
*;2
 
*;2
:Decapitate deals +10% damage
+
:Ice Armor restores +2 Armor every second
 
*;3
 
*;3
:Decapitate deals +15% damage
+
:Ice Armor restores +3 Armor every second
 
*;4
 
*;4
:Decapitate deals +20% damage
+
:Ice Armor restores +4 Armor every second
 
*;5
 
*;5
:Decapitate deals +25% damage
+
:Ice Armor restores +5 Armor every second
 
*;6
 
*;6
:Decapitate deals +30% damage
+
:Ice Armor restores +6 Armor every second
 
*;7
 
*;7
:Decapitate deals +35% damage
+
:Ice Armor restores +7 Armor every second
 
*;8
 
*;8
:Decapitate deals +40% damage
+
:Ice Armor restores +8 Armor every second
 
*;9
 
*;9
:Decapitate deals +45% damage
+
:Ice Armor restores +9 Armor every second
 
*;10
 
*;10
:Decapitate deals +50% damage
+
:Ice Armor restores +10 Armor every second
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || Decapitate restores 15 armor to you || {{Spoiler|
+
|  ||  || Ice Armor restores +1 Power every 3 seconds || {{Spoiler|
 
*;2
 
*;2
:Decapitate restores 30 armor to you
+
:Ice Armor restores +2 Power every 3 seconds
 
*;3
 
*;3
:Decapitate restores 45 armor to you
+
:Ice Armor restores +3 Power every 3 seconds
 +
*;4
 +
:Ice Armor restores +4 Power every 3 seconds
 +
*;5
 +
:Ice Armor restores +5 Power every 3 seconds
 +
}}
 +
|-
 +
|  ||  || Ice Armor boosts Acid Mitigation +1 || {{Spoiler|
 +
*;2
 +
:Ice Armor boosts Acid Mitigation +2
 +
*;3
 +
:Ice Armor boosts Acid Mitigation +3
 +
*;4
 +
:Ice Armor boosts Acid Mitigation +4
 +
*;5
 +
:Ice Armor boosts Acid Mitigation +5
 +
}}
 +
|-
 +
|  ||  || Ice Armor boosts Trauma Mitigation +1 || {{Spoiler|
 +
*;2
 +
:Ice Armor boosts Trauma Mitigation +2
 +
*;3
 +
:Ice Armor boosts Trauma Mitigation +3
 +
*;4
 +
:Ice Armor boosts Trauma Mitigation +4
 +
*;5
 +
:Ice Armor boosts Trauma Mitigation +5
 +
}}
 +
|-
 +
|  ||  || Ice Armor boosts Cold damage +1 || {{Spoiler|
 +
*;2
 +
:Ice Armor boosts Cold damage +2
 +
*;3
 +
:Ice Armor boosts Cold damage +3
 
*;4
 
*;4
:Decapitate restores 60 armor to you
+
:Ice Armor boosts Cold damage +4
 
*;5
 
*;5
:Decapitate restores 75 armor to you
+
:Ice Armor boosts Cold damage +5
 
*;6
 
*;6
:Decapitate restores 90 armor to you
+
:Ice Armor boosts Cold damage +6
 
*;7
 
*;7
:Decapitate restores 105 armor to you
+
:Ice Armor boosts Cold damage +7
 
*;8
 
*;8
:Decapitate restores 120 armor to you
+
:Ice Armor boosts Cold damage +8
 
*;9
 
*;9
:Decapitate restores 135 armor to you
+
:Ice Armor boosts Cold damage +9
 
*;10
 
*;10
:Decapitate restores 150 armor to you
+
:Ice Armor boosts Cold damage +10
 
}}
 
}}
 
|-
 
|-
||  ||  || of De-cat-itation || Decapitate deals +20 damage to Cats || {{Spoiler|
+
|  ||  || Freeze Solid and Frostbite deal +10% damage || {{Spoiler|
 
*;2
 
*;2
:Decapitate deals +40 damage to Cats
+
:Freeze Solid and Frostbite deal +20% damage
 
*;3
 
*;3
:Decapitate deals +60 damage to Cats
+
:Freeze Solid and Frostbite deal +30% damage
 
*;4
 
*;4
:Decapitate deals +80 damage to Cats
+
:Freeze Solid and Frostbite deal +40% damage
 
*;5
 
*;5
:Decapitate deals +100 damage to Cats
+
:Freeze Solid and Frostbite deal +50% damage
 
*;6
 
*;6
:Decapitate deals +120 damage to Cats
+
:Freeze Solid and Frostbite deal +60% damage
 
*;7
 
*;7
:Decapitate deals +140 damage to Cats
+
:Freeze Solid and Frostbite deal +70% damage
 
*;8
 
*;8
:Decapitate deals +160 damage to Cats
+
:Freeze Solid and Frostbite deal +80% damage
 
*;9
 
*;9
:Decapitate deals +180 damage to Cats
+
:Freeze Solid and Frostbite deal +90% damage
 
*;10
 
*;10
:Decapitate deals +200 damage to Cats
+
:Freeze Solid and Frostbite deal +100% damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Flashing Life || Flashing Strike heals you for 6 health || {{Spoiler|
+
|  ||  || Frostbite causes target's attacks to deal -1 damage || {{Spoiler|
 
*;2
 
*;2
:Flashing Strike heals you for 12 health
+
:Frostbite causes target's attacks to deal -2 damage
 
*;3
 
*;3
:Flashing Strike heals you for 18 health
+
:Frostbite causes target's attacks to deal -3 damage
 
*;4
 
*;4
:Flashing Strike heals you for 24 health
+
:Frostbite causes target's attacks to deal -4 damage
 
*;5
 
*;5
:Flashing Strike heals you for 30 health
+
:Frostbite causes target's attacks to deal -5 damage
 
*;6
 
*;6
:Flashing Strike heals you for 36 health
+
:Frostbite causes target's attacks to deal -7 damage
 
*;7
 
*;7
:Flashing Strike heals you for 42 health
+
:Frostbite causes target's attacks to deal -9 damage
 
*;8
 
*;8
:Flashing Strike heals you for 48 health
+
:Frostbite causes target's attacks to deal -11 damage
 
*;9
 
*;9
:Flashing Strike heals you for 54 health
+
:Frostbite causes target's attacks to deal -13 damage
 
*;10
 
*;10
:Flashing Strike heals you for 60 health
+
:Frostbite causes target's attacks to deal -15 damage
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || Flashing Strike deals +10% Slashing damage || {{Spoiler|
+
|  ||  || Frostbite raises the target's Max Rage by 2%, preventing them from using their Rage attacks as often || {{Spoiler|
 
*;2
 
*;2
:Flashing Strike deals +20% Slashing damage
+
:Frostbite raises the target's Max Rage by 4%, preventing them from using their Rage attacks as often
 
*;3
 
*;3
:Flashing Strike deals +30% Slashing damage
+
:Frostbite raises the target's Max Rage by 6%, preventing them from using their Rage attacks as often
 
*;4
 
*;4
:Flashing Strike deals +40% Slashing damage
+
:Frostbite raises the target's Max Rage by 8%, preventing them from using their Rage attacks as often
 
*;5
 
*;5
:Flashing Strike deals +50% Slashing damage
+
:Frostbite raises the target's Max Rage by 10%, preventing them from using their Rage attacks as often
 
*;6
 
*;6
:Flashing Strike deals +60% Slashing damage
+
:Frostbite raises the target's Max Rage by 12%, preventing them from using their Rage attacks as often
 
*;7
 
*;7
:Flashing Strike deals +70% Slashing damage
+
:Frostbite raises the target's Max Rage by 14%, preventing them from using their Rage attacks as often
 
*;8
 
*;8
:Flashing Strike deals +80% Slashing damage
+
:Frostbite raises the target's Max Rage by 16%, preventing them from using their Rage attacks as often
 
*;9
 
*;9
:Flashing Strike deals +90% Slashing damage
+
:Frostbite raises the target's Max Rage by 18%, preventing them from using their Rage attacks as often
 
*;10
 
*;10
:Flashing Strike deals +100% Slashing damage
+
:Frostbite raises the target's Max Rage by 20%, preventing them from using their Rage attacks as often
 
}}
 
}}
 
|-
 
|-
||  ||  || of Flashing Life || Flashing Strike deals +8 damage to undead || {{Spoiler|
+
|  ||  || Tundra Spikes and Blizzard deal +7% damage || {{Spoiler|
 
*;2
 
*;2
:Flashing Strike deals +16 damage to undead
+
:Tundra Spikes and Blizzard deal +14% damage
 
*;3
 
*;3
:Flashing Strike deals +24 damage to undead
+
:Tundra Spikes and Blizzard deal +21% damage
 
*;4
 
*;4
:Flashing Strike deals +32 damage to undead
+
:Tundra Spikes and Blizzard deal +28% damage
 
*;5
 
*;5
:Flashing Strike deals +40 damage to undead
+
:Tundra Spikes and Blizzard deal +35% damage
 
*;6
 
*;6
:Flashing Strike deals +48 damage to undead
+
:Tundra Spikes and Blizzard deal +42% damage
 
*;7
 
*;7
:Flashing Strike deals +56 damage to undead
+
:Tundra Spikes and Blizzard deal +49% damage
 
*;8
 
*;8
:Flashing Strike deals +64 damage to undead
+
:Tundra Spikes and Blizzard deal +56% damage
 
*;9
 
*;9
:Flashing Strike deals +72 damage to undead
+
:Tundra Spikes and Blizzard deal +63% damage
 
*;10
 
*;10
:Flashing Strike deals +80 damage to undead
+
:Tundra Spikes and Blizzard deal +70% damage
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || Heart Piercer heals you for 6 health || {{Spoiler|
+
|  ||  || Tundra Spikes has a 5% chance to deal +100% damage || {{Spoiler|
 
*;2
 
*;2
:Heart Piercer heals you for 12 health
+
:Tundra Spikes has a 10% chance to deal +100% damage
 
*;3
 
*;3
:Heart Piercer heals you for 18 health
+
:Tundra Spikes has a 15% chance to deal +100% damage
 
*;4
 
*;4
:Heart Piercer heals you for 24 health
+
:Tundra Spikes has a 20% chance to deal +100% damage
 
*;5
 
*;5
:Heart Piercer heals you for 30 health
+
:Tundra Spikes has a 25% chance to deal +100% damage
*;6
+
}}
:Heart Piercer heals you for 36 health
+
|-
*;7
+
|  ||  || Blizzard has a 10% chance to cause all sentient targets to flee in terror || {{Spoiler|
:Heart Piercer heals you for 42 health
+
*;2
*;8
+
:Blizzard has a 15% chance to cause all sentient targets to flee in terror
:Heart Piercer heals you for 48 health
+
*;3
*;9
+
:Blizzard has a 25% chance to cause all sentient targets to flee in terror
:Heart Piercer heals you for 54 health
+
*;4
*;10
+
:Blizzard has a 30% chance to cause all sentient targets to flee in terror
:Heart Piercer heals you for 60 health
+
*;5
 +
:Blizzard has a 35% chance to cause all sentient targets to flee in terror
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || Heart Piercer removes (up to) 15 more Rage, turning half of that into Trauma damage || {{Spoiler|
+
|  ||  || Blizzard generates -20 Rage and -25 aggro || {{Spoiler|
 
*;2
 
*;2
:Heart Piercer removes (up to) 30 more Rage, turning half of that into Trauma damage
+
:Blizzard generates -40 Rage and -50 aggro
 
*;3
 
*;3
:Heart Piercer removes (up to) 45 more Rage, turning half of that into Trauma damage
+
:Blizzard generates -60 Rage and -75 aggro
 
*;4
 
*;4
:Heart Piercer removes (up to) 60 more Rage, turning half of that into Trauma damage
+
:Blizzard generates -80 Rage and -100 aggro
 
*;5
 
*;5
:Heart Piercer removes (up to) 75 more Rage, turning half of that into Trauma damage
+
:Blizzard generates -100 Rage and -125 aggro
 
*;6
 
*;6
:Heart Piercer removes (up to) 90 more Rage, turning half of that into Trauma damage
+
:Blizzard generates -120 Rage and -150 aggro
 
*;7
 
*;7
:Heart Piercer removes (up to) 105 more Rage, turning half of that into Trauma damage
+
:Blizzard generates -140 Rage and -175 aggro
 
*;8
 
*;8
:Heart Piercer removes (up to) 120 more Rage, turning half of that into Trauma damage
+
:Blizzard generates -160 Rage and -200 aggro
 
*;9
 
*;9
:Heart Piercer removes (up to) 135 more Rage, turning half of that into Trauma damage
+
:Blizzard generates -180 Rage and -225 aggro
 
*;10
 
*;10
:Heart Piercer removes (up to) 150 more Rage, turning half of that into Trauma damage
+
:Blizzard generates -200 Rage and -250 aggro
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || Heart Piercer deals +5% piercing damage and heals you for 3 health || {{Spoiler|
+
|  ||  || You regain 10 Health when using Blizzard || {{Spoiler|
 
*;2
 
*;2
:Heart Piercer deals +10% piercing damage and heals you for 6 health
+
:You regain 20 Health when using Blizzard
 
*;3
 
*;3
:Heart Piercer deals +15% piercing damage and heals you for 9 health
+
:You regain 30 Health when using Blizzard
 
*;4
 
*;4
:Heart Piercer deals +20% piercing damage and heals you for 12 health
+
:You regain 40 Health when using Blizzard
 
*;5
 
*;5
:Heart Piercer deals +25% piercing damage and heals you for 15 health
+
:You regain 50 Health when using Blizzard
 
*;6
 
*;6
:Heart Piercer deals +30% piercing damage and heals you for 18 health
+
:You regain 60 Health when using Blizzard
 
*;7
 
*;7
:Heart Piercer deals +35% piercing damage and heals you for 21 health
+
:You regain 70 Health when using Blizzard
 
*;8
 
*;8
:Heart Piercer deals +40% piercing damage and heals you for 24 health
+
:You regain 80 Health when using Blizzard
 
*;9
 
*;9
:Heart Piercer deals +45% piercing damage and heals you for 27 health
+
:You regain 90 Health when using Blizzard
 
*;10
 
*;10
:Heart Piercer deals +50% piercing damage and heals you for 30 health
+
:You regain 100 Health when using Blizzard
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || Precision Pierce heals you for 5 health || {{Spoiler|
+
|  ||  || Blizzard deals +4 damage and taunts as if it did +20 more damage || {{Spoiler|
 
*;2
 
*;2
:Precision Pierce heals you for 10 health
+
:Blizzard deals +8 damage and taunts as if it did +40 more damage
 
*;3
 
*;3
:Precision Pierce heals you for 15 health
+
:Blizzard deals +12 damage and taunts as if it did +60 more damage
 
*;4
 
*;4
:Precision Pierce heals you for 20 health
+
:Blizzard deals +16 damage and taunts as if it did +80 more damage
 
*;5
 
*;5
:Precision Pierce heals you for 25 health
+
:Blizzard deals +20 damage and taunts as if it did +100 more damage
 
*;6
 
*;6
:Precision Pierce heals you for 30 health
+
:Blizzard deals +24 damage and taunts as if it did +120 more damage
 
*;7
 
*;7
:Precision Pierce heals you for 35 health
+
:Blizzard deals +28 damage and taunts as if it did +140 more damage
 
*;8
 
*;8
:Precision Pierce heals you for 40 health
+
:Blizzard deals +32 damage and taunts as if it did +160 more damage
 
*;9
 
*;9
:Precision Pierce heals you for 45 health
+
:Blizzard deals +36 damage and taunts as if it did +180 more damage
 
*;10
 
*;10
:Precision Pierce heals you for 50 health
+
:Blizzard deals +40 damage and taunts as if it did +200 more damage
 
}}
 
}}
 
|-
 
|-
||  || ||  || Precision Pierce deals +10 direct health damage || {{Spoiler|
+
|  || of Ice Spears || Ice Lightning deals +10% damage || {{Spoiler|
 
*;2
 
*;2
:Precision Pierce deals +20 direct health damage
+
:Ice Lightning deals +20% damage
 
*;3
 
*;3
:Precision Pierce deals +30 direct health damage
+
:Ice Lightning deals +30% damage
 
*;4
 
*;4
:Precision Pierce deals +40 direct health damage
+
:Ice Lightning deals +40% damage
 
*;5
 
*;5
:Precision Pierce deals +50 direct health damage
+
:Ice Lightning deals +50% damage
 +
*;6
 +
:Ice Lightning deals +60% damage
 +
*;7
 +
:Ice Lightning deals +70% damage
 +
*;8
 +
:Ice Lightning deals +80% damage
 +
*;9
 +
:Ice Lightning deals +90% damage
 +
*;10
 +
:Ice Lightning deals +100% damage
 
}}
 
}}
 
|-
 
|-
||  ||  || || Precision Pierce has a 4% chance to deal +100 damage || {{Spoiler|
+
|  ||  || Ice Lightning has a 50% chance to deal +5% damage || {{Spoiler|
 
*;2
 
*;2
:Precision Pierce has a 8% chance to deal +100 damage
+
:Ice Lightning has a 50% chance to deal +10% damage
 
*;3
 
*;3
:Precision Pierce has a 12% chance to deal +100 damage
+
:Ice Lightning has a 50% chance to deal +15% damage
 
*;4
 
*;4
:Precision Pierce has a 16% chance to deal +100 damage
+
:Ice Lightning has a 50% chance to deal +20% damage
 
*;5
 
*;5
:Precision Pierce has a 20% chance to deal +100 damage
+
:Ice Lightning has a 50% chance to deal +25% damage
 
*;6
 
*;6
:Precision Pierce has a 24% chance to deal +100 damage
+
:Ice Lightning has a 50% chance to deal +30% damage
 
*;7
 
*;7
:Precision Pierce has a 28% chance to deal +100 damage
+
:Ice Lightning has a 50% chance to deal +35% damage
 
*;8
 
*;8
:Precision Pierce has a 32% chance to deal +100 damage
+
:Ice Lightning has a 50% chance to deal +40% damage
 
*;9
 
*;9
:Precision Pierce has a 36% chance to deal +100 damage
+
:Ice Lightning has a 50% chance to deal +45% damage
 
*;10
 
*;10
:Precision Pierce has a 40% chance to deal +100 damage
+
:Ice Lightning has a 50% chance to deal +50% damage
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || Precision Pierce has a 3% chance to deal +40 damage and stun the target || {{Spoiler|
+
|  ||  || Ice Spear has a 15% chance to stun the target and deal +3% damage || {{Spoiler|
 
*;2
 
*;2
:Precision Pierce has a 6% chance to deal +40 damage and stun the target
+
:Ice Spear has a 15% chance to stun the target and deal +6% damage
 
*;3
 
*;3
:Precision Pierce has a 9% chance to deal +40 damage and stun the target
+
:Ice Spear has a 15% chance to stun the target and deal +9% damage
 
*;4
 
*;4
:Precision Pierce has a 12% chance to deal +40 damage and stun the target
+
:Ice Spear has a 20% chance to stun the target and deal +12% damage
 
*;5
 
*;5
:Precision Pierce has a 15% chance to deal +40 damage and stun the target
+
:Ice Spear has a 20% chance to stun the target and deal +15% damage
 
*;6
 
*;6
:Precision Pierce has a 18% chance to deal +40 damage and stun the target
+
:Ice Spear has a 20% chance to stun the target and deal +18% damage
 
*;7
 
*;7
:Precision Pierce has a 21% chance to deal +40 damage and stun the target
+
:Ice Spear has a 25% chance to stun the target and deal +21% damage
 
*;8
 
*;8
:Precision Pierce has a 24% chance to deal +40 damage and stun the target
+
:Ice Spear has a 25% chance to stun the target and deal +24% damage
 
*;9
 
*;9
:Precision Pierce has a 27% chance to deal +40 damage and stun the target
+
:Ice Spear has a 25% chance to stun the target and deal +27% damage
 
*;10
 
*;10
:Precision Pierce has a 30% chance to deal +40 damage and stun the target
+
:Ice Spear has a 25% chance to stun the target and deal +30% damage
 
}}
 
}}
 
|-
 
|-
||  ||  ||  || Hacking Blade deals +10% slashing damage || {{Spoiler|
+
|  ||  || You regain 20 Health when using Cryogenic Freeze || {{Spoiler|
 
*;2
 
*;2
:Hacking Blade deals +20% slashing damage
+
:You regain 40 Health when using Cryogenic Freeze
 
*;3
 
*;3
:Hacking Blade deals +30% slashing damage
+
:You regain 60 Health when using Cryogenic Freeze
 
*;4
 
*;4
:Hacking Blade deals +40% slashing damage
+
:You regain 80 Health when using Cryogenic Freeze
 
*;5
 
*;5
:Hacking Blade deals +50% slashing damage
+
:You regain 100 Health when using Cryogenic Freeze
 
*;6
 
*;6
:Hacking Blade deals +60% slashing damage
+
:You regain 120 Health when using Cryogenic Freeze
 
*;7
 
*;7
:Hacking Blade deals +70% slashing damage
+
:You regain 140 Health when using Cryogenic Freeze
 
*;8
 
*;8
:Hacking Blade deals +80% slashing damage
+
:You regain 160 Health when using Cryogenic Freeze
 
*;9
 
*;9
:Hacking Blade deals +90% slashing damage
+
:You regain 180 Health when using Cryogenic Freeze
 
*;10
 
*;10
:Hacking Blade deals +100% slashing damage
+
:You regain 200 Health when using Cryogenic Freeze
 
}}
 
}}
 
|-
 
|-
||| Hacking ||  || Hacking Blade deals +1 Trauma damage every second for 5 seconds || {{Spoiler|
+
|  ||  || You regain 20 Armor when using Cryogenic Freeze || {{Spoiler|
 
*;2
 
*;2
:Hacking Blade deals +2 Trauma damage every second for 5 seconds
+
:You regain 40 Armor when using Cryogenic Freeze
 
*;3
 
*;3
:Hacking Blade deals +3 Trauma damage every second for 5 seconds
+
:You regain 60 Armor when using Cryogenic Freeze
 
*;4
 
*;4
:Hacking Blade deals +4 Trauma damage every second for 5 seconds
+
:You regain 80 Armor when using Cryogenic Freeze
 
*;5
 
*;5
:Hacking Blade deals +5 Trauma damage every second for 5 seconds
+
:You regain 100 Armor when using Cryogenic Freeze
 
*;6
 
*;6
:Hacking Blade deals +6 Trauma damage every second for 5 seconds
+
:You regain 120 Armor when using Cryogenic Freeze
 
*;7
 
*;7
:Hacking Blade deals +7 Trauma damage every second for 5 seconds
+
:You regain 140 Armor when using Cryogenic Freeze
 
*;8
 
*;8
:Hacking Blade deals +8 Trauma damage every second for 5 seconds
+
:You regain 160 Armor when using Cryogenic Freeze
 
*;9
 
*;9
:Hacking Blade deals +9 Trauma damage every second for 5 seconds
+
:You regain 180 Armor when using Cryogenic Freeze
 
*;10
 
*;10
:Hacking Blade deals +10 Trauma damage every second for 5 seconds
+
:You regain 200 Armor when using Cryogenic Freeze
 
}}
 
}}
 
|-
 
|-
||| Hacking ||  || Hacking Blade has a 5% chance to deal +2 Trauma damage every second for 20 seconds || {{Spoiler|
+
|  ||  || You regain 7 Power after using Cryogenic Freeze || {{Spoiler|
 
*;2
 
*;2
:Hacking Blade has a 10% chance to deal +2 Trauma damage every second for 20 seconds
+
:You regain 14 Power after using Cryogenic Freeze
 
*;3
 
*;3
:Hacking Blade has a 15% chance to deal +3 Trauma damage every second for 20 seconds
+
:You regain 21 Power after using Cryogenic Freeze
 
*;4
 
*;4
:Hacking Blade has a 20% chance to deal +3 Trauma damage every second for 20 seconds
+
:You regain 28 Power after using Cryogenic Freeze
 
*;5
 
*;5
:Hacking Blade has a 25% chance to deal +4 Trauma damage every second for 20 seconds
+
:You regain 35 Power after using Cryogenic Freeze
 
*;6
 
*;6
:Hacking Blade has a 30% chance to deal +4 Trauma damage every second for 20 seconds
+
:You regain 42 Power after using Cryogenic Freeze
 
*;7
 
*;7
:Hacking Blade has a 35% chance to deal +5 Trauma damage every second for 20 seconds
+
:You regain 49 Power after using Cryogenic Freeze
 
*;8
 
*;8
:Hacking Blade has a 40% chance to deal +5 Trauma damage every second for 20 seconds
+
:You regain 56 Power after using Cryogenic Freeze
 
*;9
 
*;9
:Hacking Blade has a 45% chance to deal +6 Trauma damage every second for 20 seconds
+
:You regain 63 Power after using Cryogenic Freeze
 
*;10
 
*;10
:Hacking Blade has a 50% chance to deal +6 Trauma damage every second for 20 seconds
+
:You regain 70 Power after using Cryogenic Freeze
 +
}}
 +
|-
 +
|  ||  || While in Cryogenic Freeze, you are 30% resistant to Fire damage || {{Spoiler|
 +
*;2
 +
:While in Cryogenic Freeze, you are 50% resistant to Fire damage
 +
*;3
 +
:While in Cryogenic Freeze, you are 70% resistant to Fire damage
 +
*;4
 +
:While in Cryogenic Freeze, you are 80% resistant to Fire damage
 +
*;5
 +
:While in Cryogenic Freeze, you are 90% resistant to Fire damage
 +
}}
 +
|-
 +
|  ||  || While in Cryogenic Freeze, you are 30% resistant to Poison damage || {{Spoiler|
 +
*;2
 +
:While in Cryogenic Freeze, you are 50% resistant to Poison damage
 +
*;3
 +
:While in Cryogenic Freeze, you are 70% resistant to Poison damage
 +
*;4
 +
:While in Cryogenic Freeze, you are 80% resistant to Poison damage
 +
*;5
 +
:While in Cryogenic Freeze, you are 90% resistant to Poison damage
 
}}
 
}}
 
|-
 
|-
||  ||  || || Hacking Blade deals +1 immediate slashing damage and generates -6 rage || {{Spoiler|
+
|  ||  || You regain 6 Health and 6 Armor when using Ice Veins || {{Spoiler|
 
*;2
 
*;2
:Hacking Blade deals +2 immediate slashing damage and generates -12 rage
+
:You regain 12 Health and 12 Armor when using Ice Veins
 
*;3
 
*;3
:Hacking Blade deals +3 immediate slashing damage and generates -18 rage
+
:You regain 18 Health and 18 Armor when using Ice Veins
 
*;4
 
*;4
:Hacking Blade deals +4 immediate slashing damage and generates -24 rage
+
:You regain 24 Health and 24 Armor when using Ice Veins
 
*;5
 
*;5
:Hacking Blade deals +5 immediate slashing damage and generates -30 rage
+
:You regain 30 Health and 30 Armor when using Ice Veins
 
*;6
 
*;6
:Hacking Blade deals +6 immediate slashing damage and generates -36 rage
+
:You regain 36 Health and 36 Armor when using Ice Veins
 
*;7
 
*;7
:Hacking Blade deals +7 immediate slashing damage and generates -42 rage
+
:You regain 42 Health and 42 Armor when using Ice Veins
 
*;8
 
*;8
:Hacking Blade deals +8 immediate slashing damage and generates -48 rage
+
:You regain 48 Health and 48 Armor when using Ice Veins
 
*;9
 
*;9
:Hacking Blade deals +9 immediate slashing damage and generates -54 rage
+
:You regain 54 Health and 54 Armor when using Ice Veins
 
*;10
 
*;10
:Hacking Blade deals +10 immediate slashing damage and generates -60 rage
+
:You regain 60 Health and 60 Armor when using Ice Veins
 
}}
 
}}
 
|-
 
|-
||| Debilitating ||  || Debilitating Blow deals +5 damage || {{Spoiler|
+
|  ||  || Ice Veins causes you to regenerate 1 Health every second for 30 seconds || {{Spoiler|
 
*;2
 
*;2
:Debilitating Blow deals +10 damage
+
:Ice Veins causes you to regenerate 2 Health every second for 30 seconds
 
*;3
 
*;3
:Debilitating Blow deals +15 damage
+
:Ice Veins causes you to regenerate 3 Health every second for 30 seconds
 
*;4
 
*;4
:Debilitating Blow deals +20 damage
+
:Ice Veins causes you to regenerate 4 Health every second for 30 seconds
 
*;5
 
*;5
:Debilitating Blow deals +25 damage
+
:Ice Veins causes you to regenerate 5 Health every second for 30 seconds
 
*;6
 
*;6
:Debilitating Blow deals +30 damage
+
:Ice Veins causes you to regenerate 6 Health every second for 30 seconds
 
*;7
 
*;7
:Debilitating Blow deals +35 damage
+
:Ice Veins causes you to regenerate 7 Health every second for 30 seconds
 
*;8
 
*;8
:Debilitating Blow deals +40 damage
+
:Ice Veins causes you to regenerate 8 Health every second for 30 seconds
 
*;9
 
*;9
:Debilitating Blow deals +45 damage
+
:Ice Veins causes you to regenerate 9 Health every second for 30 seconds
 
*;10
 
*;10
:Debilitating Blow deals +50 damage
+
:Ice Veins causes you to regenerate 10 Health every second for 30 seconds
 
}}
 
}}
 
|-
 
|-
||| Debilitating ||  || Debilitating Blow deals +2 damage and generates -10 rage || {{Spoiler|
+
|  ||  || Your Cold Sphere's attacks deal +2 damage || {{Spoiler|
 
*;2
 
*;2
:Debilitating Blow deals +4 damage and generates -20 rage
+
:Your Cold Sphere's attacks deal +4 damage
 
*;3
 
*;3
:Debilitating Blow deals +6 damage and generates -30 rage
+
:Your Cold Sphere's attacks deal +6 damage
 
*;4
 
*;4
:Debilitating Blow deals +8 damage and generates -40 rage
+
:Your Cold Sphere's attacks deal +8 damage
 
*;5
 
*;5
:Debilitating Blow deals +10 damage and generates -50 rage
+
:Your Cold Sphere's attacks deal +10 damage
 
*;6
 
*;6
:Debilitating Blow deals +12 damage and generates -60 rage
+
:Your Cold Sphere's attacks deal +12 damage
 
*;7
 
*;7
:Debilitating Blow deals +14 damage and generates -70 rage
+
:Your Cold Sphere's attacks deal +14 damage
 
*;8
 
*;8
:Debilitating Blow deals +16 damage and generates -80 rage
+
:Your Cold Sphere's attacks deal +16 damage
 
*;9
 
*;9
:Debilitating Blow deals +18 damage and generates -90 rage
+
:Your Cold Sphere's attacks deal +18 damage
 
*;10
 
*;10
:Debilitating Blow deals +20 damage and generates -100 rage
+
:Your Cold Sphere's attacks deal +20 damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Fireballs || Fireball deals +5% damage || {{Spoiler|
+
|  ||  || Your Cold Sphere gains 15 Armor || {{Spoiler|
 
*;2
 
*;2
:Fireball deals +10% damage
+
:Your Cold Sphere gains 30 Armor
 
*;3
 
*;3
:Fireball deals +15% damage
+
:Your Cold Sphere gains 45 Armor
 
*;4
 
*;4
:Fireball deals +20% damage
+
:Your Cold Sphere gains 60 Armor
 
*;5
 
*;5
:Fireball deals +25% damage
+
:Your Cold Sphere gains 75 Armor
 
*;6
 
*;6
:Fireball deals +30% damage
+
:Your Cold Sphere gains 90 Armor
 
*;7
 
*;7
:Fireball deals +35% damage
+
:Your Cold Sphere gains 105 Armor
 
*;8
 
*;8
:Fireball deals +40% damage
+
:Your Cold Sphere gains 120 Armor
 
*;9
 
*;9
:Fireball deals +45% damage
+
:Your Cold Sphere gains 135 Armor
 
*;10
 
*;10
:Fireball deals +50% damage
+
:Your Cold Sphere gains 150 Armor
 
}}
 
}}
 
|-
 
|-
||  || Sparkly || of Sparklefire || Scintillating Flame and Scintillating Frost deal +15% damage || {{Spoiler|
+
|  || || Your Cold Sphere's Rage attack deals +8 damage || {{Spoiler|
 
*;2
 
*;2
:Scintillating Flame and Scintillating Frost deal +30% damage
+
:Your Cold Sphere's Rage attack deals +16 damage
 
*;3
 
*;3
:Scintillating Flame and Scintillating Frost deal +45% damage
+
:Your Cold Sphere's Rage attack deals +24 damage
 
*;4
 
*;4
:Scintillating Flame and Scintillating Frost deal +60% damage
+
:Your Cold Sphere's Rage attack deals +32 damage
 
*;5
 
*;5
:Scintillating Flame and Scintillating Frost deal +75% damage
+
:Your Cold Sphere's Rage attack deals +40 damage
 +
*;6
 +
:Your Cold Sphere's Rage attack deals +48 damage
 +
*;7
 +
:Your Cold Sphere's Rage attack deals +56 damage
 +
*;8
 +
:Your Cold Sphere's Rage attack deals +64 damage
 +
*;9
 +
:Your Cold Sphere's Rage attack deals +72 damage
 +
*;10
 +
:Your Cold Sphere's Rage attack deals +80 damage
 
}}
 
}}
 
|-
 
|-
||  || || of Burning || Fireball and Super Fireball deal an additional +10 damage over 5 seconds || {{Spoiler|
+
||  || Shardblast resets the timer on Ice Armor (so it can be used again immediately) ||
 +
|}
 +
 
 +
 
 +
 
 +
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>Cow Effects</h3></div>
 +
! Prefix !! Suffix !! Tier 1 !! All Tiers
 +
|-
 +
| Bovine || of Bovinity || {MOD_SKILL_COW}{0.15} || {{Spoiler|
 
*;2
 
*;2
:Fireball and Super Fireball deal an additional +14 damage over 7 seconds
+
:{MOD_SKILL_COW}{0.2}
 
*;3
 
*;3
:Fireball and Super Fireball deal an additional +18 damage over 9 seconds
+
:{MOD_SKILL_COW}{0.25}
 
*;4
 
*;4
:Fireball and Super Fireball deal an additional +24 damage over 12 seconds
+
:{MOD_SKILL_COW}{0.3}
 
*;5
 
*;5
:Fireball and Super Fireball deal an additional +30 damage over 15 seconds
+
:{MOD_SKILL_COW}{0.35}
 +
*;6
 +
:{MOD_SKILL_COW}{0.4}
 
}}
 
}}
 
|-
 
|-
||  ||  || of Prolonged Agony || {MOD_FIRE_INDIRECT}{0.05} || {{Spoiler|
+
|  || of Cowhide || {MAX_ARMOR}{5}{Cow}<br> {MAX_ARMOR}{7}{Cow} || {{Spoiler|
 
*;2
 
*;2
:{MOD_FIRE_INDIRECT}{0.1}
+
:{MAX_ARMOR}{10}{Cow}
 +
:{MAX_ARMOR}{14}{Cow}
 
*;3
 
*;3
:{MOD_FIRE_INDIRECT}{0.15}
+
:{MAX_ARMOR}{15}{Cow}
 +
:{MAX_ARMOR}{21}{Cow}
 
*;4
 
*;4
:{MOD_FIRE_INDIRECT}{0.2}
+
:{MAX_ARMOR}{20}{Cow}
 +
:{MAX_ARMOR}{28}{Cow}
 
*;5
 
*;5
:{MOD_FIRE_INDIRECT}{0.25}
+
:{MAX_ARMOR}{25}{Cow}
 +
:{MAX_ARMOR}{35}{Cow}
 
*;6
 
*;6
:{MOD_FIRE_INDIRECT}{0.3}
+
:{MAX_ARMOR}{30}{Cow}
 +
:{MAX_ARMOR}{42}{Cow}
 
*;7
 
*;7
:{MOD_FIRE_INDIRECT}{0.35}
+
:{MAX_ARMOR}{35}{Cow}
 +
:{MAX_ARMOR}{49}{Cow}
 
*;8
 
*;8
:{MOD_FIRE_INDIRECT}{0.4}
+
:{MAX_ARMOR}{40}{Cow}
 +
:{MAX_ARMOR}{56}{Cow}
 
*;9
 
*;9
:{MOD_FIRE_INDIRECT}{0.45}
+
:{MAX_ARMOR}{45}{Cow}
 +
:{MAX_ARMOR}{63}{Cow}
 
*;10
 
*;10
:{MOD_FIRE_INDIRECT}{0.5}
+
:{MAX_ARMOR}{50}{Cow}
 +
:{MAX_ARMOR}{70}{Cow}
 
}}
 
}}
 
|-
 
|-
||| Super || of Super Fire || Super Fireball deals +8% damage || {{Spoiler|
+
|  || of Critical Hooves || Cow's Front Kick has a 25% chance to deal +50 damage || {{Spoiler|
 
*;2
 
*;2
:Super Fireball deals +16% damage
+
:Cow's Front Kick has a 25% chance to deal +60 damage
 
*;3
 
*;3
:Super Fireball deals +24% damage
+
:Cow's Front Kick has a 25% chance to deal +65 damage
 
*;4
 
*;4
:Super Fireball deals +32% damage
+
:Cow's Front Kick has a 25% chance to deal +70 damage
 
*;5
 
*;5
:Super Fireball deals +40% damage
+
:Cow's Front Kick has a 25% chance to deal +75 damage
 
*;6
 
*;6
:Super Fireball deals +48% damage
+
:Cow's Front Kick has a 25% chance to deal +80 damage
 
*;7
 
*;7
:Super Fireball deals +56% damage
+
:Cow's Front Kick has a 25% chance to deal +85 damage
 
*;8
 
*;8
:Super Fireball deals +64% damage
+
:Cow's Front Kick has a 25% chance to deal +90 damage
 
*;9
 
*;9
:Super Fireball deals +72% damage
+
:Cow's Front Kick has a 25% chance to deal +95 damage
 
*;10
 
*;10
:Super Fireball deals +80% damage
+
:Cow's Front Kick has a 25% chance to deal +100 damage
 
}}
 
}}
 
|-
 
|-
||  ||  || || Fire Breath attacks deal +5 damage and grant you +3 mitigation vs Fire for 5 seconds || {{Spoiler|
+
|  || of Lucky Trampling || Cow's Stampede has a 25% chance to deal +40 damage || {{Spoiler|
 
*;2
 
*;2
:Fire Breath attacks deal +10 damage and grant you +6 mitigation vs Fire for 5 seconds
+
:Cow's Stampede has a 25% chance to deal +45 damage
 +
*;3
 +
:Cow's Stampede has a 25% chance to deal +50 damage
 +
*;4
 +
:Cow's Stampede has a 25% chance to deal +55 damage
 +
*;5
 +
:Cow's Stampede has a 25% chance to deal +60 damage
 +
*;6
 +
:Cow's Stampede has a 25% chance to deal +65 damage
 +
*;7
 +
:Cow's Stampede has a 25% chance to deal +70 damage
 +
*;8
 +
:Cow's Stampede has a 25% chance to deal +75 damage
 +
*;9
 +
:Cow's Stampede has a 25% chance to deal +80 damage
 +
*;10
 +
:Cow's Stampede has a 25% chance to deal +85 damage
 +
}}
 +
|-
 +
|  || of Trampling || Cow's Stampede deals +3 damage || {{Spoiler|
 +
*;2
 +
:Cow's Stampede deals +6 damage
 
*;3
 
*;3
:Fire Breath attacks deal +15 damage and grant you +9 mitigation vs Fire for 5 seconds
+
:Cow's Stampede deals +9 damage
 
*;4
 
*;4
:Fire Breath attacks deal +20 damage and grant you +12 mitigation vs Fire for 5 seconds
+
:Cow's Stampede deals +12 damage
 
*;5
 
*;5
:Fire Breath attacks deal +25 damage and grant you +15 mitigation vs Fire for 5 seconds
+
:Cow's Stampede deals +15 damage
 
}}
 
}}
 
|-
 
|-
||  || Room-Temperature ||  || Room-Temperature Ball deals +20% damage || {{Spoiler|
+
|  || of Punitive Hooves || Cow's Front Kick deals +4 damage || {{Spoiler|
 
*;2
 
*;2
:Room-Temperature Ball deals +40% damage
+
:Cow's Front Kick deals +7 damage
 
*;3
 
*;3
:Room-Temperature Ball deals +60% damage
+
:Cow's Front Kick deals +12 damage
 
*;4
 
*;4
:Room-Temperature Ball deals +80% damage
+
:Cow's Front Kick deals +18 damage
 
*;5
 
*;5
:Room-Temperature Ball deals +100% damage
+
:Cow's Front Kick deals +23 damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Molten Spewing || Fire Breath has a 4% chance to hit all enemies within 7 meters and deal +4% damage || {{Spoiler|
+
|  || of Bovine Bashing || Cow's Bash deals +7% damage || {{Spoiler|
 
*;2
 
*;2
:Fire Breath has a 8% chance to hit all enemies within 7 meters and deal +8% damage
+
:Cow's Bash deals +14% damage
 
*;3
 
*;3
:Fire Breath has a 12% chance to hit all enemies within 7 meters and deal +12% damage
+
:Cow's Bash deals +21% damage
 
*;4
 
*;4
:Fire Breath has a 16% chance to hit all enemies within 7 meters and deal +16% damage
+
:Cow's Bash deals +28% damage
 
*;5
 
*;5
:Fire Breath has a 20% chance to hit all enemies within 7 meters and deal +20% damage
+
:Cow's Bash deals +35% damage
 
*;6
 
*;6
:Fire Breath has a 24% chance to hit all enemies within 7 meters and deal +24% damage
+
:Cow's Bash deals +42% damage
 
*;7
 
*;7
:Fire Breath has a 28% chance to hit all enemies within 7 meters and deal +28% damage
+
:Cow's Bash deals +49% damage
 
*;8
 
*;8
:Fire Breath has a 32% chance to hit all enemies within 7 meters and deal +32% damage
+
:Cow's Bash deals +56% damage
 
*;9
 
*;9
:Fire Breath has a 36% chance to hit all enemies within 7 meters and deal +36% damage
+
:Cow's Bash deals +63% damage
 
*;10
 
*;10
:Fire Breath has a 40% chance to hit all enemies within 7 meters and deal +40% damage
+
:Cow's Bash deals +70% damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Staggering Flame || Super Fireball has a 3% chance to stun the target and deal +2% damage || {{Spoiler|
+
|  || of Refreshing Headbutts || Cow's Bash restores 3 Power to you || {{Spoiler|
 
*;2
 
*;2
:Super Fireball has a 5% chance to stun the target and deal +4% damage
+
:Cow's Bash restores 6 Power to you
 
*;3
 
*;3
:Super Fireball has a 7% chance to stun the target and deal +6% damage
+
:Cow's Bash restores 9 Power to you
 
*;4
 
*;4
:Super Fireball has a 10% chance to stun the target and deal +8% damage
+
:Cow's Bash restores 12 Power to you
 
*;5
 
*;5
:Super Fireball has a 13% chance to stun the target and deal +10% damage
+
:Cow's Bash restores 15 Power to you
 
*;6
 
*;6
:Super Fireball has a 15% chance to stun the target and deal +12% damage
+
:Cow's Bash restores 18 Power to you
 
*;7
 
*;7
:Super Fireball has a 17% chance to stun the target and deal +14% damage
+
:Cow's Bash restores 21 Power to you
 
*;8
 
*;8
:Super Fireball has a 20% chance to stun the target and deal +16% damage
+
:Cow's Bash restores 24 Power to you
 
*;9
 
*;9
:Super Fireball has a 23% chance to stun the target and deal +18% damage
+
:Cow's Bash restores 27 Power to you
 
*;10
 
*;10
:Super Fireball has a 25% chance to stun the target and deal +20% damage
+
:Cow's Bash restores 30 Power to you
 
}}
 
}}
 
|-
 
|-
||  ||  || of Burning Breath || Fire Breath deals +6% damage || {{Spoiler|
+
|  || of Recuperative Headbutts || Cow's Bash heals you for 5 health || {{Spoiler|
 
*;2
 
*;2
:Fire Breath deals +12% damage
+
:Cow's Bash heals you for 10 health
 
*;3
 
*;3
:Fire Breath deals +18% damage
+
:Cow's Bash heals you for 15 health
 
*;4
 
*;4
:Fire Breath deals +24% damage
+
:Cow's Bash heals you for 20 health
 
*;5
 
*;5
:Fire Breath deals +30% damage
+
:Cow's Bash heals you for 25 health
 
*;6
 
*;6
:Fire Breath deals +36% damage
+
:Cow's Bash heals you for 30 health
 
*;7
 
*;7
:Fire Breath deals +42% damage
+
:Cow's Bash heals you for 35 health
 
*;8
 
*;8
:Fire Breath deals +48% damage
+
:Cow's Bash heals you for 40 health
 
*;9
 
*;9
:Fire Breath deals +54% damage
+
:Cow's Bash heals you for 45 health
 
*;10
 
*;10
:Fire Breath deals +60% damage
+
:Cow's Bash heals you for 50 health
 
}}
 
}}
 
|-
 
|-
||  ||  || of Lucky Fireballs || Fireball and Frostball have a 25% chance to deal +20% damage || {{Spoiler|
+
|  || of Insulting Kicks || Cow's Front Kick deals +3% damage and taunts the target as if you'd done +10 damage || {{Spoiler|
 
*;2
 
*;2
:Fireball and Frostball have a 25% chance to deal +40% damage
+
:Cow's Front Kick deals +6% damage and taunts the target as if you'd done +20 damage
 
*;3
 
*;3
:Fireball and Frostball have a 25% chance to deal +60% damage
+
:Cow's Front Kick deals +9% damage and taunts the target as if you'd done +30 damage
 
*;4
 
*;4
:Fireball and Frostball have a 25% chance to deal +80% damage
+
:Cow's Front Kick deals +12% damage and taunts the target as if you'd done +40 damage
 
*;5
 
*;5
:Fireball and Frostball have a 25% chance to deal +100% damage
+
:Cow's Front Kick deals +15% damage and taunts the target as if you'd done +50 damage
 
*;6
 
*;6
:Fireball and Frostball have a 25% chance to deal +120% damage
+
:Cow's Front Kick deals +18% damage and taunts the target as if you'd done +60 damage
 
*;7
 
*;7
:Fireball and Frostball have a 25% chance to deal +140% damage
+
:Cow's Front Kick deals +21% damage and taunts the target as if you'd done +70 damage
 
*;8
 
*;8
:Fireball and Frostball have a 25% chance to deal +160% damage
+
:Cow's Front Kick deals +24% damage and taunts the target as if you'd done +80 damage
 
*;9
 
*;9
:Fireball and Frostball have a 25% chance to deal +180% damage
+
:Cow's Front Kick deals +27% damage and taunts the target as if you'd done +90 damage
 
*;10
 
*;10
:Fireball and Frostball have a 25% chance to deal +200% damage
+
:Cow's Front Kick deals +30% damage and taunts the target as if you'd done +100 damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Terrifying Flame || Fire Breath has a 50% chance to deal +5% damage and restore 7 Armor to you || {{Spoiler|
+
|  || of Explosive Hooves || Cow's Front Kick has a 15% chance to hit all enemies within 5 meters and deal +10 damage || {{Spoiler|
 
*;2
 
*;2
:Fire Breath has a 50% chance to deal +10% damage and restore 14 Armor to you
+
:Cow's Front Kick has a 20% chance to hit all enemies within 5 meters and deal +10 damage
 
*;3
 
*;3
:Fire Breath has a 50% chance to deal +15% damage and restore 21 Armor to you
+
:Cow's Front Kick has a 25% chance to hit all enemies within 5 meters and deal +10 damage
 
*;4
 
*;4
:Fire Breath has a 50% chance to deal +20% damage and restore 28 Armor to you
+
:Cow's Front Kick has a 30% chance to hit all enemies within 5 meters and deal +20 damage
 
*;5
 
*;5
:Fire Breath has a 50% chance to deal +25% damage and restore 35 Armor to you
+
:Cow's Front Kick has a 35% chance to hit all enemies within 5 meters and deal +20 damage
 
*;6
 
*;6
:Fire Breath has a 50% chance to deal +30% damage and restore 42 Armor to you
+
:Cow's Front Kick has a 40% chance to hit all enemies within 5 meters and deal +20 damage
 
*;7
 
*;7
:Fire Breath has a 50% chance to deal +35% damage and restore 49 Armor to you
+
:Cow's Front Kick has a 45% chance to hit all enemies within 5 meters and deal +30 damage
 
*;8
 
*;8
:Fire Breath has a 50% chance to deal +40% damage and restore 56 Armor to you
+
:Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +30 damage
 
*;9
 
*;9
:Fire Breath has a 50% chance to deal +45% damage and restore 63 Armor to you
+
:Cow's Front Kick has a 55% chance to hit all enemies within 5 meters and deal +30 damage
 
*;10
 
*;10
:Fire Breath has a 50% chance to deal +50% damage and restore 70 Armor to you
+
:Cow's Front Kick has a 60% chance to hit all enemies within 5 meters and deal +35 damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Fire Tapping || You regain 1 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || {{Spoiler|
+
| Mooer's || of Wholesome Mooing || Moo of Calm heals +10 health || {{Spoiler|
 
*;2
 
*;2
:You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Moo of Calm heals +20 health
 
*;3
 
*;3
:You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Moo of Calm heals +30 health
 
*;4
 
*;4
:You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Moo of Calm heals +40 health
 
*;5
 
*;5
:You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Moo of Calm heals +50 health
 
*;6
 
*;6
:You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Moo of Calm heals +60 health
 
*;7
 
*;7
:You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Moo of Calm heals +70 health
 
*;8
 
*;8
:You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Moo of Calm heals +80 health
 
*;9
 
*;9
:You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Moo of Calm heals +90 health
 
*;10
 
*;10
:You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Moo of Calm heals +100 health
 
}}
 
}}
 
|-
 
|-
||  || || of the Salamander || You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || {{Spoiler|
+
|  || of Calm Mooing || Moo of Calm restores +5 power || {{Spoiler|
 
*;2
 
*;2
:You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Moo of Calm restores +10 power
 
*;3
 
*;3
:You regain 15 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Moo of Calm restores +15 power
 
*;4
 
*;4
:You regain 20 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Moo of Calm restores +20 power
 
*;5
 
*;5
:You regain 25 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Moo of Calm restores +25 power
 
*;6
 
*;6
:You regain 30 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Moo of Calm restores +30 power
 
*;7
 
*;7
:You regain 35 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Moo of Calm restores +35 power
 
*;8
 
*;8
:You regain 40 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Moo of Calm restores +40 power
 
*;9
 
*;9
:You regain 45 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Moo of Calm restores +45 power
 
*;10
 
*;10
:You regain 50 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
+
:Moo of Calm restores +50 power
 
}}
 
}}
 
|-
 
|-
|| ||| of Scintillating Power || Scintillating Frost and Scintillating Flame restore 2 Power || {{Spoiler|
+
| Mooer's || of Defensive Mooing || Moo of Calm restores +10 armor || {{Spoiler|
 
*;2
 
*;2
:Scintillating Frost and Scintillating Flame restore 4 Power
+
:Moo of Calm restores +20 armor
 
*;3
 
*;3
:Scintillating Frost and Scintillating Flame restore 6 Power
+
:Moo of Calm restores +30 armor
 
*;4
 
*;4
:Scintillating Frost and Scintillating Flame restore 8 Power
+
:Moo of Calm restores +40 armor
 
*;5
 
*;5
:Scintillating Frost and Scintillating Flame restore 10 Power
+
:Moo of Calm restores +50 armor
 
*;6
 
*;6
:Scintillating Frost and Scintillating Flame restore 12 Power
+
:Moo of Calm restores +60 armor
 
*;7
 
*;7
:Scintillating Frost and Scintillating Flame restore 14 Power
+
:Moo of Calm restores +70 armor
 
*;8
 
*;8
:Scintillating Frost and Scintillating Flame restore 16 Power
+
:Moo of Calm restores +80 armor
 
*;9
 
*;9
:Scintillating Frost and Scintillating Flame restore 18 Power
+
:Moo of Calm restores +90 armor
 
*;10
 
*;10
:Scintillating Frost and Scintillating Flame restore 20 Power
+
:Moo of Calm restores +100 armor
 
}}
 
}}
 
|-
 
|-
|||  || of Scintillating Life || Scintillating Frost and Scintillating Flame restore 7 Health || {{Spoiler|
+
| Cudspeeder's ||  || Chew Cud boosts your movement speed by 1 for 6 seconds || {{Spoiler|
 
*;2
 
*;2
:Scintillating Frost and Scintillating Flame restore 14 Health
+
:Chew Cud boosts your movement speed by 1 for 8 seconds
 
*;3
 
*;3
:Scintillating Frost and Scintillating Flame restore 21 Health
+
:Chew Cud boosts your movement speed by 2 for 8 seconds
 
*;4
 
*;4
:Scintillating Frost and Scintillating Flame restore 28 Health
+
:Chew Cud boosts your movement speed by 2.5 for 8 seconds
 
*;5
 
*;5
:Scintillating Frost and Scintillating Flame restore 35 Health
+
:Chew Cud boosts your movement speed by 2.5 for 10 seconds
 
*;6
 
*;6
:Scintillating Frost and Scintillating Flame restore 42 Health
+
:Chew Cud boosts your movement speed by 3 for 10 seconds
 
*;7
 
*;7
:Scintillating Frost and Scintillating Flame restore 49 Health
+
:Chew Cud boosts your movement speed by 3.5 for 10 seconds
 
*;8
 
*;8
:Scintillating Frost and Scintillating Flame restore 56 Health
+
:Chew Cud boosts your movement speed by 4 for 10 seconds
 
*;9
 
*;9
:Scintillating Frost and Scintillating Flame restore 63 Health
+
:Chew Cud boosts your movement speed by 4.5 for 10 seconds
 
*;10
 
*;10
:Scintillating Frost and Scintillating Flame restore 70 Health
+
:Chew Cud boosts your movement speed by 5 for 10 seconds
 
}}
 
}}
 
|-
 
|-
|||  || of Everlong Flames || Fire Bolts hit all targets within 23 meters (instead of 20) || {{Spoiler|
+
| Cud-Toughened ||  || Chew Cud increases your mitigation versus Crushing attacks +1 for 10 seconds || {{Spoiler|
 
*;2
 
*;2
:Fire Bolts hit all targets within 26 meters (instead of 20)
+
:Chew Cud increases your mitigation versus Crushing attacks +2 for 10 seconds
 
*;3
 
*;3
:Fire Bolts hit all targets within 29 meters (instead of 20)
+
:Chew Cud increases your mitigation versus Crushing attacks +3 for 10 seconds
 
*;4
 
*;4
:Fire Bolts hit all targets within 32 meters (instead of 20)
+
:Chew Cud increases your mitigation versus Crushing attacks +4 for 10 seconds
 
*;5
 
*;5
:Fire Bolts hit all targets within 35 meters (instead of 20)
+
:Chew Cud increases your mitigation versus Crushing attacks +5 for 10 seconds
 
}}
 
}}
 
|-
 
|-
|||  || of Drilling Fire Bolts || Fire Bolts deal +3 armor damage || {{Spoiler|
+
| Cud-Toughened ||  || Chew Cud increases your mitigation versus Slashing attacks +1 for 10 seconds || {{Spoiler|
 
*;2
 
*;2
:Fire Bolts deal +6 armor damage
+
:Chew Cud increases your mitigation versus Slashing attacks +2 for 10 seconds
 
*;3
 
*;3
:Fire Bolts deal +9 armor damage
+
:Chew Cud increases your mitigation versus Slashing attacks +3 for 10 seconds
 
*;4
 
*;4
:Fire Bolts deal +12 armor damage
+
:Chew Cud increases your mitigation versus Slashing attacks +4 for 10 seconds
 
*;5
 
*;5
:Fire Bolts deal +15 armor damage
+
:Chew Cud increases your mitigation versus Slashing attacks +5 for 10 seconds
*;6
+
}}
:Fire Bolts deal +18 armor damage
+
|-
*;7
+
| Cud-Toughened ||  || Chew Cud increases your mitigation versus Piercing attacks +1 for 10 seconds || {{Spoiler|
:Fire Bolts deal +21 armor damage
+
*;2
*;8
+
:Chew Cud increases your mitigation versus Piercing attacks +2 for 10 seconds
:Fire Bolts deal +24 armor damage
+
*;3
*;9
+
:Chew Cud increases your mitigation versus Piercing attacks +3 for 10 seconds
:Fire Bolts deal +27 armor damage
+
*;4
*;10
+
:Chew Cud increases your mitigation versus Piercing attacks +4 for 10 seconds
:Fire Bolts deal +30 armor damage
+
*;5
 +
:Chew Cud increases your mitigation versus Piercing attacks +5 for 10 seconds
 
}}
 
}}
 
|-
 
|-
||  ||  || of Calefaction || Calefaction deals +10% damage || {{Spoiler|
+
|  || of Clobbering Hooves || Clobbering Hoof deals +10% damage || {{Spoiler|
 
*;2
 
*;2
:Calefaction deals +20% damage
+
:Clobbering Hoof deals +20% damage
 
*;3
 
*;3
:Calefaction deals +30% damage
+
:Clobbering Hoof deals +30% damage
 
*;4
 
*;4
:Calefaction deals +40% damage
+
:Clobbering Hoof deals +40% damage
 
*;5
 
*;5
:Calefaction deals +50% damage
+
:Clobbering Hoof deals +50% damage
 
*;6
 
*;6
:Calefaction deals +60% damage
+
:Clobbering Hoof deals +60% damage
 
*;7
 
*;7
:Calefaction deals +70% damage
+
:Clobbering Hoof deals +70% damage
 
*;8
 
*;8
:Calefaction deals +80% damage
+
:Clobbering Hoof deals +80% damage
 
*;9
 
*;9
:Calefaction deals +90% damage
+
:Clobbering Hoof deals +90% damage
 
*;10
 
*;10
:Calefaction deals +100% damage
+
:Clobbering Hoof deals +100% damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Nuclear Calefaction || Calefaction has a 10% chance to deal +30% damage and stun the target || {{Spoiler|
+
|  || of Clobbering Hooves || Clobbering Hoof attacks have a 3% chance to deal +160 damage || {{Spoiler|
 
*;2
 
*;2
:Calefaction has a 10% chance to deal +60% damage and stun the target
+
:Clobbering Hoof attacks have a 6% chance to deal +160 damage
 
*;3
 
*;3
:Calefaction has a 10% chance to deal +90% damage and stun the target
+
:Clobbering Hoof attacks have a 9% chance to deal +160 damage
 
*;4
 
*;4
:Calefaction has a 15% chance to deal +120% damage and stun the target
+
:Clobbering Hoof attacks have a 12% chance to deal +160 damage
 
*;5
 
*;5
:Calefaction has a 15% chance to deal +150% damage and stun the target
+
:Clobbering Hoof attacks have a 15% chance to deal +160 damage
 
*;6
 
*;6
:Calefaction has a 15% chance to deal +180% damage and stun the target
+
:Clobbering Hoof attacks have a 18% chance to deal +160 damage
 
*;7
 
*;7
:Calefaction has a 20% chance to deal +210% damage and stun the target
+
:Clobbering Hoof attacks have a 21% chance to deal +160 damage
 
*;8
 
*;8
:Calefaction has a 20% chance to deal +240% damage and stun the target
+
:Clobbering Hoof attacks have a 24% chance to deal +160 damage
 
*;9
 
*;9
:Calefaction has a 20% chance to deal +270% damage and stun the target
+
:Clobbering Hoof attacks have a 27% chance to deal +160 damage
 
*;10
 
*;10
:Calefaction has a 20% chance to deal +300% damage and stun the target
+
:Clobbering Hoof attacks have a 30% chance to deal +160 damage
 
}}
 
}}
 
|-
 
|-
||  || ||  || Calefaction restores 7 Health || {{Spoiler|
+
|  || of Clobbering Hooves || Clobbering Hoof deals +5% damage and taunts the target as if it did +25 more damage || {{Spoiler|
 
*;2
 
*;2
:Calefaction restores 14 Health
+
:Clobbering Hoof deals +10% damage and taunts the target as if it did +50 more damage
 
*;3
 
*;3
:Calefaction restores 21 Health
+
:Clobbering Hoof deals +15% damage and taunts the target as if it did +75 more damage
 
*;4
 
*;4
:Calefaction restores 28 Health
+
:Clobbering Hoof deals +20% damage and taunts the target as if it did +100 more damage
 
*;5
 
*;5
:Calefaction restores 35 Health
+
:Clobbering Hoof deals +25% damage and taunts the target as if it did +125 more damage
 
*;6
 
*;6
:Calefaction restores 42 Health
+
:Clobbering Hoof deals +30% damage and taunts the target as if it did +150 more damage
 
*;7
 
*;7
:Calefaction restores 49 Health
+
:Clobbering Hoof deals +35% damage and taunts the target as if it did +175 more damage
 
*;8
 
*;8
:Calefaction restores 56 Health
+
:Clobbering Hoof deals +40% damage and taunts the target as if it did +200 more damage
 
*;9
 
*;9
:Calefaction restores 63 Health
+
:Clobbering Hoof deals +45% damage and taunts the target as if it did +225 more damage
 
*;10
 
*;10
:Calefaction restores 70 Health
+
:Clobbering Hoof deals +50% damage and taunts the target as if it did +250 more damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Frosty Balls || Frostball deals +7% damage || {{Spoiler|
+
|  || of Four-Stomach Mastery || {COMBAT_REGEN_HEALTH_DELTA}{1}{Cow}<br> {NONCOMBAT_REGEN_HEALTH_DELTA}{1}{Cow} || {{Spoiler|
 
*;2
 
*;2
:Frostball deals +14% damage
+
:{COMBAT_REGEN_HEALTH_DELTA}{2}{Cow}
 +
:{NONCOMBAT_REGEN_HEALTH_DELTA}{2}{Cow}
 
*;3
 
*;3
:Frostball deals +21% damage
+
:{COMBAT_REGEN_HEALTH_DELTA}{3}{Cow}
 +
:{NONCOMBAT_REGEN_HEALTH_DELTA}{3}{Cow}
 
*;4
 
*;4
:Frostball deals +28% damage
+
:{COMBAT_REGEN_HEALTH_DELTA}{4}{Cow}
 +
:{NONCOMBAT_REGEN_HEALTH_DELTA}{4}{Cow}
 
*;5
 
*;5
:Frostball deals +35% damage
+
:{COMBAT_REGEN_HEALTH_DELTA}{5}{Cow}
 +
:{NONCOMBAT_REGEN_HEALTH_DELTA}{5}{Cow}
 
*;6
 
*;6
:Frostball deals +42% damage
+
:{COMBAT_REGEN_HEALTH_DELTA}{6}{Cow}
 +
:{NONCOMBAT_REGEN_HEALTH_DELTA}{6}{Cow}
 
*;7
 
*;7
:Frostball deals +49% damage
+
:{COMBAT_REGEN_HEALTH_DELTA}{7}{Cow}
 +
:{NONCOMBAT_REGEN_HEALTH_DELTA}{7}{Cow}
 
*;8
 
*;8
:Frostball deals +56% damage
+
:{COMBAT_REGEN_HEALTH_DELTA}{8}{Cow}
 +
:{NONCOMBAT_REGEN_HEALTH_DELTA}{8}{Cow}
 
*;9
 
*;9
:Frostball deals +63% damage
+
:{COMBAT_REGEN_HEALTH_DELTA}{9}{Cow}
 +
:{NONCOMBAT_REGEN_HEALTH_DELTA}{9}{Cow}
 
*;10
 
*;10
:Frostball deals +70% damage
+
:{COMBAT_REGEN_HEALTH_DELTA}{10}{Cow}
 +
:{NONCOMBAT_REGEN_HEALTH_DELTA}{10}{Cow}
 
}}
 
}}
 
|-
 
|-
||  ||  || of Frost Waves || Frostball has a 5% chance to target all enemies within 30 meters || {{Spoiler|
+
|  || of Aggravating Moos || {TAUNT_MOD}{0.1}{Cow} || {{Spoiler|
 
*;2
 
*;2
:Frostball has a 8% chance to target all enemies within 30 meters
+
:{TAUNT_MOD}{0.2}{Cow}
 
*;3
 
*;3
:Frostball has a 10% chance to target all enemies within 30 meters
+
:{TAUNT_MOD}{0.3}{Cow}
 
*;4
 
*;4
:Frostball has a 13% chance to target all enemies within 30 meters
+
:{TAUNT_MOD}{0.4}{Cow}
 
*;5
 
*;5
:Frostball has a 15% chance to target all enemies within 30 meters
+
:{TAUNT_MOD}{0.5}{Cow}
 
*;6
 
*;6
:Frostball has a 18% chance to target all enemies within 30 meters
+
:{TAUNT_MOD}{0.6}{Cow}
 
*;7
 
*;7
:Frostball has a 20% chance to target all enemies within 30 meters
+
:{TAUNT_MOD}{0.7}{Cow}
 
*;8
 
*;8
:Frostball has a 23% chance to target all enemies within 30 meters
+
:{TAUNT_MOD}{0.8}{Cow}
 
*;9
 
*;9
:Frostball has a 25% chance to target all enemies within 30 meters
+
:{TAUNT_MOD}{0.9}{Cow}
 
*;10
 
*;10
:Frostball has a 28% chance to target all enemies within 30 meters
+
:{TAUNT_MOD}{1}{Cow}
 
}}
 
}}
 
|-
 
|-
||  ||  || of Stiffening Winds || Frostball has a 20% chance to slow target's movement by 25% || {{Spoiler|
+
| Hearty || of Healthy Livestock || {MAX_HEALTH}{5}{Cow} || {{Spoiler|
 
*;2
 
*;2
:Frostball has a 40% chance to slow target's movement by 25%
+
:{MAX_HEALTH}{10}{Cow}
 
*;3
 
*;3
:Frostball has a 60% chance to slow target's movement by 25%
+
:{MAX_HEALTH}{15}{Cow}
 
*;4
 
*;4
:Frostball has a 80% chance to slow target's movement by 25%
+
:{MAX_HEALTH}{20}{Cow}
 
*;5
 
*;5
:Frostball has a 100% chance to slow target's movement by 25%
+
:{MAX_HEALTH}{25}{Cow}
 +
*;6
 +
:{MAX_HEALTH}{30}{Cow}
 +
*;7
 +
:{MAX_HEALTH}{35}{Cow}
 +
*;8
 +
:{MAX_HEALTH}{40}{Cow}
 +
*;9
 +
:{MAX_HEALTH}{45}{Cow}
 +
*;10
 +
:{MAX_HEALTH}{50}{Cow}
 
}}
 
}}
 
|-
 
|-
||  || || of Spider Freezing || Frostball deals +5 damage to Arachnids || {{Spoiler|
+
|  || of Howling Moos || Moo of Determination restores +10 armor || {{Spoiler|
 
*;2
 
*;2
:Frostball deals +10 damage to Arachnids
+
:Moo of Determination restores +20 armor
 
*;3
 
*;3
:Frostball deals +15 damage to Arachnids
+
:Moo of Determination restores +30 armor
 
*;4
 
*;4
:Frostball deals +20 damage to Arachnids
+
:Moo of Determination restores +40 armor
 
*;5
 
*;5
:Frostball deals +25 damage to Arachnids
+
:Moo of Determination restores +50 armor
 +
*;6
 +
:Moo of Determination restores +60 armor
 +
*;7
 +
:Moo of Determination restores +70 armor
 +
*;8
 +
:Moo of Determination restores +80 armor
 +
*;9
 +
:Moo of Determination restores +90 armor
 +
*;10
 +
:Moo of Determination restores +100 armor
 
}}
 
}}
 
|-
 
|-
||  || || of Flame-Beast Freezing || Frostball deals +10 damage to creatures that are inherently on fire. || {{Spoiler|
+
|  || of The Eternal Bull || After you use Moo of Determination, you are healed of 1 damage every second for 20 seconds || {{Spoiler|
 
*;2
 
*;2
:Frostball deals +20 damage to creatures that are inherently on fire.
+
:After you use Moo of Determination, you are healed of 2 damage every second for 20 seconds
 
*;3
 
*;3
:Frostball deals +30 damage to creatures that are inherently on fire.
+
:After you use Moo of Determination, you are healed of 3 damage every second for 20 seconds
 
*;4
 
*;4
:Frostball deals +40 damage to creatures that are inherently on fire.
+
:After you use Moo of Determination, you are healed of 4 damage every second for 20 seconds
 
*;5
 
*;5
:Frostball deals +50 damage to creatures that are inherently on fire.
+
:After you use Moo of Determination, you are healed of 5 damage every second for 20 seconds
 +
*;6
 +
:After you use Moo of Determination, you are healed of 6 damage every second for 20 seconds
 +
*;7
 +
:After you use Moo of Determination, you are healed of 7 damage every second for 20 seconds
 +
*;8
 +
:After you use Moo of Determination, you are healed of 8 damage every second for 20 seconds
 +
*;9
 +
:After you use Moo of Determination, you are healed of 9 damage every second for 20 seconds
 +
*;10
 +
:After you use Moo of Determination, you are healed of 10 damage every second for 20 seconds
 
}}
 
}}
 +
|}
 +
 +
 +
 +
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>Deer Effects</h3></div>
 +
! Prefix !! Suffix !! Tier 1 !! All Tiers
 
|-
 
|-
||  ||  || of Freezewalls || Defensive Chill deals +5% damage || {{Spoiler|
+
|  || of Deeriness || {MOD_SKILL_DEER}{0.15} || {{Spoiler|
 
*;2
 
*;2
:Defensive Chill deals +10% damage
+
:{MOD_SKILL_DEER}{0.2}
 
*;3
 
*;3
:Defensive Chill deals +15% damage
+
:{MOD_SKILL_DEER}{0.25}
 
*;4
 
*;4
:Defensive Chill deals +20% damage
+
:{MOD_SKILL_DEER}{0.3}
 
*;5
 
*;5
:Defensive Chill deals +25% damage
+
:{MOD_SKILL_DEER}{0.35}
 
*;6
 
*;6
:Defensive Chill deals +30% damage
+
:{MOD_SKILL_DEER}{0.4}
*;7
 
:Defensive Chill deals +35% damage
 
*;8
 
:Defensive Chill deals +40% damage
 
*;9
 
:Defensive Chill deals +45% damage
 
*;10
 
:Defensive Chill deals +50% damage
 
 
}}
 
}}
 
|-
 
|-
||  ||  || of Icy Blood || You regain 5 health when using Defensive Burst or Defensive Chill || {{Spoiler|
+
|  || of Deer Kicks || Deer Kick deals +4 damage || {{Spoiler|
 
*;2
 
*;2
:You regain 8 health when using Defensive Burst or Defensive Chill
+
:Deer Kick deals +8 damage
 
*;3
 
*;3
:You regain 11 health when using Defensive Burst or Defensive Chill
+
:Deer Kick deals +12 damage
 
*;4
 
*;4
:You regain 14 health when using Defensive Burst or Defensive Chill
+
:Deer Kick deals +16 damage
 
*;5
 
*;5
:You regain 17 health when using Defensive Burst or Defensive Chill
+
:Deer Kick deals +20 damage
*;6
 
:You regain 20 health when using Defensive Burst or Defensive Chill
 
*;7
 
:You regain 23 health when using Defensive Burst or Defensive Chill
 
*;8
 
:You regain 26 health when using Defensive Burst or Defensive Chill
 
*;9
 
:You regain 29 health when using Defensive Burst or Defensive Chill
 
*;10
 
:You regain 32 health when using Defensive Burst or Defensive Chill
 
 
}}
 
}}
 
|-
 
|-
||| Punching || of Punches || Punch and Jab attacks deal +1 damage || {{Spoiler|
+
|  || of Flying Hooves || Deer Kick deals +2 damage and hits all enemies within 5 meters || {{Spoiler|
 
*;2
 
*;2
:Punch and Jab attacks deal +2 damage
+
:Deer Kick deals +4 damage and hits all enemies within 5 meters
 
*;3
 
*;3
:Punch and Jab attacks deal +4 damage
+
:Deer Kick deals +6 damage and hits all enemies within 5 meters
 
*;4
 
*;4
:Punch and Jab attacks deal +7 damage
+
:Deer Kick deals +8 damage and hits all enemies within 5 meters
 
*;5
 
*;5
:Punch and Jab attacks deal +10 damage
+
:Deer Kick deals +10 damage and hits all enemies within 5 meters
 
}}
 
}}
 
|-
 
|-
||  ||  || of Refreshing Punches || You regain 2 health whenever you use Punch or Jab || {{Spoiler|
+
|  || of Violent Hooves || Deer Kick has a 10% chance to deal +2 damage and stun the target || {{Spoiler|
 
*;2
 
*;2
:You regain 4 health whenever you use Punch or Jab
+
:Deer Kick has a 20% chance to deal +4 damage and stun the target
 
*;3
 
*;3
:You regain 6 health whenever you use Punch or Jab
+
:Deer Kick has a 30% chance to deal +6 damage and stun the target
 
*;4
 
*;4
:You regain 8 health whenever you use Punch or Jab
+
:Deer Kick has a 40% chance to deal +8 damage and stun the target
 
*;5
 
*;5
:You regain 10 health whenever you use Punch or Jab
+
:Deer Kick has a 50% chance to deal +10 damage and stun the target
 
}}
 
}}
 
|-
 
|-
||  ||  || of Armor Punching || Punch and Jab attacks deal +2 armor damage || {{Spoiler|
+
|  || of Antlersprings || Deer Bash deals +10 damage and knocks the enemy backwards || {{Spoiler|
 
*;2
 
*;2
:Punch and Jab attacks deal +3 armor damage
+
:Deer Bash deals +20 damage and knocks the enemy backwards
 
*;3
 
*;3
:Punch and Jab attacks deal +5 armor damage
+
:Deer Bash deals +30 damage and knocks the enemy backwards
 
*;4
 
*;4
:Punch and Jab attacks deal +6 armor damage
+
:Deer Bash deals +40 damage and knocks the enemy backwards
 
*;5
 
*;5
:Punch and Jab attacks deal +9 armor damage
+
:Deer Bash deals +50 damage and knocks the enemy backwards
 +
}}
 +
|-
 +
|  || of Antlery || Deer Bash deals +10% damage || {{Spoiler|
 +
*;2
 +
:Deer Bash deals +20% damage
 +
*;3
 +
:Deer Bash deals +30% damage
 +
*;4
 +
:Deer Bash deals +40% damage
 +
*;5
 +
:Deer Bash deals +50% damage
 
*;6
 
*;6
:Punch and Jab attacks deal +10 armor damage
+
:Deer Bash deals +60% damage
 
*;7
 
*;7
:Punch and Jab attacks deal +12 armor damage
+
:Deer Bash deals +70% damage
 
*;8
 
*;8
:Punch and Jab attacks deal +13 armor damage
+
:Deer Bash deals +80% damage
 
*;9
 
*;9
:Punch and Jab attacks deal +14 armor damage
+
:Deer Bash deals +90% damage
 
*;10
 
*;10
:Punch and Jab attacks deal +15 armor damage
+
:Deer Bash deals +100% damage
 
}}
 
}}
 
|-
 
|-
|||  || of Naked Fury || All Unarmed attacks deal +1 damage when you have 33% or less of your Armor left || {{Spoiler|
+
| Lucky Basher's ||  || Deer Bash has a 5% chance to deal +100% damage || {{Spoiler|
 
*;2
 
*;2
:All Unarmed attacks deal +2 damage when you have 33% or less of your Armor left
+
:Deer Bash has a 10% chance to deal +100% damage
 
*;3
 
*;3
:All Unarmed attacks deal +3 damage when you have 33% or less of your Armor left
+
:Deer Bash has a 15% chance to deal +100% damage
 
*;4
 
*;4
:All Unarmed attacks deal +4 damage when you have 33% or less of your Armor left
+
:Deer Bash has a 20% chance to deal +100% damage
 
*;5
 
*;5
:All Unarmed attacks deal +5 damage when you have 33% or less of your Armor left
+
:Deer Bash has a 25% chance to deal +100% damage
 
*;6
 
*;6
:All Unarmed attacks deal +6 damage when you have 33% or less of your Armor left
+
:Deer Bash has a 30% chance to deal +100% damage
 
*;7
 
*;7
:All Unarmed attacks deal +7 damage when you have 33% or less of your Armor left
+
:Deer Bash has a 35% chance to deal +100% damage
 
*;8
 
*;8
:All Unarmed attacks deal +8 damage when you have 33% or less of your Armor left
+
:Deer Bash has a 40% chance to deal +100% damage
 
*;9
 
*;9
:All Unarmed attacks deal +9 damage when you have 33% or less of your Armor left
+
:Deer Bash has a 45% chance to deal +100% damage
 
*;10
 
*;10
:All Unarmed attacks deal +10 damage when you have 33% or less of your Armor left
+
:Deer Bash has a 50% chance to deal +100% damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Armor Hatred || All Unarmed attacks deal +1 Armor damage || {{Spoiler|
+
|  || of Deceitful Eyes || After using Doe Eyes, your next attack deals +5 damage || {{Spoiler|
 
*;2
 
*;2
:All Unarmed attacks deal +2 Armor damage
+
:After using Doe Eyes, your next attack deals +10 damage
 
*;3
 
*;3
:All Unarmed attacks deal +3 Armor damage
+
:After using Doe Eyes, your next attack deals +15 damage
 
*;4
 
*;4
:All Unarmed attacks deal +4 Armor damage
+
:After using Doe Eyes, your next attack deals +20 damage
 
*;5
 
*;5
:All Unarmed attacks deal +5 Armor damage
+
:After using Doe Eyes, your next attack deals +25 damage
 +
*;6
 +
:After using Doe Eyes, your next attack deals +30 damage
 +
*;7
 +
:After using Doe Eyes, your next attack deals +35 damage
 +
*;8
 +
:After using Doe Eyes, your next attack deals +40 damage
 +
*;9
 +
:After using Doe Eyes, your next attack deals +45 damage
 +
*;10
 +
:After using Doe Eyes, your next attack deals +50 damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Goblin Hatred || Punch and Jab attacks deal +2 damage versus goblins || {{Spoiler|
+
|  || of Armored Glances || Doe Eyes restores 15 armor || {{Spoiler|
 
*;2
 
*;2
:Punch and Jab attacks deal +4 damage versus goblins
+
:Doe Eyes restores 30 armor
 
*;3
 
*;3
:Punch and Jab attacks deal +6 damage versus goblins
+
:Doe Eyes restores 45 armor
 
*;4
 
*;4
:Punch and Jab attacks deal +8 damage versus goblins
+
:Doe Eyes restores 60 armor
 
*;5
 
*;5
:Punch and Jab attacks deal +10 damage versus goblins
+
:Doe Eyes restores 75 armor
 
*;6
 
*;6
:Punch and Jab attacks deal +13 damage versus goblins
+
:Doe Eyes restores 90 armor
 
*;7
 
*;7
:Punch and Jab attacks deal +16 damage versus goblins
+
:Doe Eyes restores 105 armor
 
*;8
 
*;8
:Punch and Jab attacks deal +19 damage versus goblins
+
:Doe Eyes restores 120 armor
 
*;9
 
*;9
:Punch and Jab attacks deal +21 damage versus goblins
+
:Doe Eyes restores 135 armor
 
*;10
 
*;10
:Punch and Jab attacks deal +24 damage versus goblins
+
:Doe Eyes restores 150 armor
 
}}
 
}}
 
|-
 
|-
||  ||  || of Punch-Shielding || Punch and Jab attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || {{Spoiler|
+
|  ||  || Doe Eyes restores 2 power || {{Spoiler|
 
*;2
 
*;2
:Punch and Jab attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
:Doe Eyes restores 4 power
 
*;3
 
*;3
:Punch and Jab attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
:Doe Eyes restores 6 power
 
*;4
 
*;4
:Punch and Jab attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
:Doe Eyes restores 8 power
 
*;5
 
*;5
:Punch and Jab attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
:Doe Eyes restores 10 power
 
*;6
 
*;6
:Punch and Jab attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
:Doe Eyes restores 12 power
 
*;7
 
*;7
:Punch and Jab attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
:Doe Eyes restores 14 power
 
*;8
 
*;8
:Punch and Jab attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
:Doe Eyes restores 16 power
 
*;9
 
*;9
:Punch and Jab attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
:Doe Eyes restores 18 power
 
*;10
 
*;10
:Punch and Jab attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
+
:Doe Eyes restores 20 power
 
}}
 
}}
 
|-
 
|-
||  ||  || of Pain-Reflection || Punch and Jab attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).  Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || {{Spoiler|
+
|  ||  || Doe Eyes heals 12 health || {{Spoiler|
 
*;2
 
*;2
:Punch and Jab attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).  Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Doe Eyes heals 24 health
 
*;3
 
*;3
:Punch and Jab attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).  Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Doe Eyes heals 36 health
 
*;4
 
*;4
:Punch and Jab attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).  Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Doe Eyes heals 48 health
 
*;5
 
*;5
:Punch and Jab attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).  Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Doe Eyes heals 60 health
 
*;6
 
*;6
:Punch and Jab attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).  Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Doe Eyes heals 72 health
 
*;7
 
*;7
:Punch and Jab attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).  Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Doe Eyes heals 84 health
 
*;8
 
*;8
:Punch and Jab attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).  Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Doe Eyes heals 96 health
 
*;9
 
*;9
:Punch and Jab attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).  Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Doe Eyes heals 108 health
 
*;10
 
*;10
:Punch and Jab attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).  Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
+
:Doe Eyes heals 120 health
 
}}
 
}}
 
|-
 
|-
||  ||  || of Angst Fists || Whenever you take physical damage (Slashing/Crushing/Piercing) 2% of that damage is reflected back in your next Punch or Jab. || {{Spoiler|
+
|  || of Healthy Cuteness || Cuteness Overload heals you for 20 health || {{Spoiler|
 
*;2
 
*;2
:Whenever you take physical damage (Slashing/Crushing/Piercing) 4% of that damage is reflected back in your next Punch or Jab.
+
:Cuteness Overload heals you for 40 health
 
*;3
 
*;3
:Whenever you take physical damage (Slashing/Crushing/Piercing) 6% of that damage is reflected back in your next Punch or Jab.
+
:Cuteness Overload heals you for 60 health
 
*;4
 
*;4
:Whenever you take physical damage (Slashing/Crushing/Piercing) 8% of that damage is reflected back in your next Punch or Jab.
+
:Cuteness Overload heals you for 80 health
 
*;5
 
*;5
:Whenever you take physical damage (Slashing/Crushing/Piercing) 10% of that damage is reflected back in your next Punch or Jab.
+
:Cuteness Overload heals you for 100 health
*;6
 
:Whenever you take physical damage (Slashing/Crushing/Piercing) 12% of that damage is reflected back in your next Punch or Jab.
 
*;7
 
:Whenever you take physical damage (Slashing/Crushing/Piercing) 14% of that damage is reflected back in your next Punch or Jab.
 
*;8
 
:Whenever you take physical damage (Slashing/Crushing/Piercing) 16% of that damage is reflected back in your next Punch or Jab.
 
*;9
 
:Whenever you take physical damage (Slashing/Crushing/Piercing) 18% of that damage is reflected back in your next Punch or Jab.
 
*;10
 
:Whenever you take physical damage (Slashing/Crushing/Piercing) 20% of that damage is reflected back in your next Punch or Jab.
 
 
}}
 
}}
 
|-
 
|-
||  || Anti-Darkness ||  || 5% of any Darkness damage you take is reflected back in your next Punch or Jab. || {{Spoiler|
+
|  || of Adorable Fleeing || Cuteness Overload increases your movement speed by +1 for 20 seconds || {{Spoiler|
 
*;2
 
*;2
:10% of any Darkness damage you take is reflected back in your next Punch or Jab.
+
:Cuteness Overload increases your movement speed by +1.5 for 20 seconds
 
*;3
 
*;3
:15% of any Darkness damage you take is reflected back in your next Punch or Jab.
+
:Cuteness Overload increases your movement speed by +2 for 20 seconds
 
*;4
 
*;4
:20% of any Darkness damage you take is reflected back in your next Punch or Jab.
+
:Cuteness Overload increases your movement speed by +2.5 for 20 seconds
 
*;5
 
*;5
:25% of any Darkness damage you take is reflected back in your next Punch or Jab.
+
:Cuteness Overload increases your movement speed by +3 for 20 seconds
*;6
 
:30% of any Darkness damage you take is reflected back in your next Punch or Jab.
 
*;7
 
:35% of any Darkness damage you take is reflected back in your next Punch or Jab.
 
*;8
 
:40% of any Darkness damage you take is reflected back in your next Punch or Jab.
 
*;9
 
:45% of any Darkness damage you take is reflected back in your next Punch or Jab.
 
*;10
 
:50% of any Darkness damage you take is reflected back in your next Punch or Jab.
 
 
}}
 
}}
 
|-
 
|-
||| Uncrushable || of Crush-Defense || {MITIGATION_CRUSHING}{1}{Unarmed} || {{Spoiler|
+
|  || of Energetic Bounding || {MAX_POWER}{3}{Deer}<br> {SPRINT_BOOST}{1}{Deer} || {{Spoiler|
 
*;2
 
*;2
:{MITIGATION_CRUSHING}{2}{Unarmed}
+
:{MAX_POWER}{5}{Deer}
 +
:{SPRINT_BOOST}{1}{Deer}
 
*;3
 
*;3
:{MITIGATION_CRUSHING}{3}{Unarmed}
+
:{MAX_POWER}{8}{Deer}
 +
:{SPRINT_BOOST}{1}{Deer}
 
*;4
 
*;4
:{MITIGATION_CRUSHING}{4}{Unarmed}
+
:{MAX_POWER}{10}{Deer}
 +
:{SPRINT_BOOST}{1}{Deer}
 
*;5
 
*;5
:{MITIGATION_CRUSHING}{5}{Unarmed}
+
:{MAX_POWER}{13}{Deer}
 +
:{SPRINT_BOOST}{1}{Deer}
 
*;6
 
*;6
:{MITIGATION_CRUSHING}{6}{Unarmed}
+
:{MAX_POWER}{15}{Deer}
 +
:{SPRINT_BOOST}{1}{Deer}
 
*;7
 
*;7
:{MITIGATION_CRUSHING}{7}{Unarmed}
+
:{MAX_POWER}{18}{Deer}
 +
:{SPRINT_BOOST}{1}{Deer}
 
*;8
 
*;8
:{MITIGATION_CRUSHING}{8}{Unarmed}
+
:{MAX_POWER}{20}{Deer}
 +
:{SPRINT_BOOST}{1}{Deer}
 
*;9
 
*;9
:{MITIGATION_CRUSHING}{9}{Unarmed}
+
:{MAX_POWER}{23}{Deer}
 +
:{SPRINT_BOOST}{1}{Deer}
 
*;10
 
*;10
:{MITIGATION_CRUSHING}{10}{Unarmed}
+
:{MAX_POWER}{25}{Deer}
 +
:{SPRINT_BOOST}{1}{Deer}
 
}}
 
}}
 
|-
 
|-
||| Kicking || of Kicking || All kick attacks (even animal kicks!) deal +1 damage || {{Spoiler|
+
|  || of Guilty Looks || Cuteness Overload deals +10% damage || {{Spoiler|
 
*;2
 
*;2
:All kick attacks (even animal kicks!) deal +2 damage
+
:Cuteness Overload deals +20% damage
 
*;3
 
*;3
:All kick attacks (even animal kicks!) deal +3 damage
+
:Cuteness Overload deals +30% damage
 
*;4
 
*;4
:All kick attacks (even animal kicks!) deal +4 damage
+
:Cuteness Overload deals +40% damage
 
*;5
 
*;5
:All kick attacks (even animal kicks!) deal +5 damage
+
:Cuteness Overload deals +50% damage
 
*;6
 
*;6
:All kick attacks (even animal kicks!) deal +6 damage
+
:Cuteness Overload deals +60% damage
 
*;7
 
*;7
:All kick attacks (even animal kicks!) deal +7 damage
+
:Cuteness Overload deals +70% damage
 
*;8
 
*;8
:All kick attacks (even animal kicks!) deal +8 damage
+
:Cuteness Overload deals +80% damage
 
*;9
 
*;9
:All kick attacks (even animal kicks!) deal +9 damage
+
:Cuteness Overload deals +90% damage
 
*;10
 
*;10
:All kick attacks (even animal kicks!) deal +10 damage
+
:Cuteness Overload deals +100% damage
 
}}
 
}}
 
|-
 
|-
||  || Aerobic ||  || You regain 5 Health whenever you use a kick (from any skill!) || {{Spoiler|
+
|  || of Tough Cuteness || Cuteness Overload restores 15 armor to you || {{Spoiler|
 
*;2
 
*;2
:You regain 10 Health whenever you use a kick (from any skill!)
+
:Cuteness Overload restores 30 armor to you
 
*;3
 
*;3
:You regain 15 Health whenever you use a kick (from any skill!)
+
:Cuteness Overload restores 45 armor to you
 
*;4
 
*;4
:You regain 20 Health whenever you use a kick (from any skill!)
+
:Cuteness Overload restores 60 armor to you
 
*;5
 
*;5
:You regain 25 Health whenever you use a kick (from any skill!)
+
:Cuteness Overload restores 75 armor to you
 
*;6
 
*;6
:You regain 30 Health whenever you use a kick (from any skill!)
+
:Cuteness Overload restores 90 armor to you
 
*;7
 
*;7
:You regain 35 Health whenever you use a kick (from any skill!)
+
:Cuteness Overload restores 105 armor to you
 
*;8
 
*;8
:You regain 40 Health whenever you use a kick (from any skill!)
+
:Cuteness Overload restores 120 armor to you
 
*;9
 
*;9
:You regain 45 Health whenever you use a kick (from any skill!)
+
:Cuteness Overload restores 135 armor to you
 
*;10
 
*;10
:You regain 50 Health whenever you use a kick (from any skill!)
+
:Cuteness Overload restores 150 armor to you
 
}}
 
}}
 
|-
 
|-
||  || Ankle-Kicking || of Ankle-Kicking || Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 25% || {{Spoiler|
+
|  || of Antlery || King of the Forest has a 5% chance to deal +200 damage || {{Spoiler|
 
*;2
 
*;2
:Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 25%
+
:King of the Forest has a 7% chance to deal +200 damage
 
*;3
 
*;3
:Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 25%
+
:King of the Forest has a 9% chance to deal +200 damage
 
*;4
 
*;4
:Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 25%
+
:King of the Forest has a 11% chance to deal +200 damage
 
*;5
 
*;5
:Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 25%
+
:King of the Forest has a 13% chance to deal +200 damage
 +
*;6
 +
:King of the Forest has a 15% chance to deal +200 damage
 +
*;7
 +
:King of the Forest has a 17% chance to deal +200 damage
 +
*;8
 +
:King of the Forest has a 19% chance to deal +200 damage
 +
*;9
 +
:King of the Forest has a 21% chance to deal +200 damage
 +
*;10
 +
:King of the Forest has a 23% chance to deal +200 damage
 
}}
 
}}
 
|-
 
|-
||  || Knee-Shattering || of Knee-Shattering || Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 45% || {{Spoiler|
+
|  || of Antlery || King of the Forest deals +10% damage || {{Spoiler|
 
*;2
 
*;2
:Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 45%
+
:King of the Forest deals +20% damage
 
*;3
 
*;3
:Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 45%
+
:King of the Forest deals +30% damage
 
*;4
 
*;4
:Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 45%
+
:King of the Forest deals +40% damage
 
*;5
 
*;5
:Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 45%
+
:King of the Forest deals +50% damage
 +
*;6
 +
:King of the Forest deals +60% damage
 +
*;7
 +
:King of the Forest deals +70% damage
 +
*;8
 +
:King of the Forest deals +80% damage
 +
*;9
 +
:King of the Forest deals +90% damage
 +
*;10
 +
:King of the Forest deals +100% damage
 
}}
 
}}
 
|-
 
|-
|| || Hip-Shattering || of Hip-Shattering || Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 75% || {{Spoiler|
+
| Forest King's || of Invincible Kings || King of the Forest gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler|
 
*;2
 
*;2
:Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 75%
+
:King of the Forest gives you +2 absorption of any physical damage for 10 seconds
 
*;3
 
*;3
:Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 75%
+
:King of the Forest gives you +3 absorption of any physical damage for 10 seconds
 
*;4
 
*;4
:Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 75%
+
:King of the Forest gives you +4 absorption of any physical damage for 10 seconds
 
*;5
 
*;5
:Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 75%
+
:King of the Forest gives you +5 absorption of any physical damage for 10 seconds
 
}}
 
}}
 
|-
 
|-
|||  || of Kicking While Nude || Any kick attack (including animal kicks!) deals +25% damage when you have 33% or less of your Armor left || {{Spoiler|
+
| Dumb Deer's ||  || {MITIGATION_PSYCHIC}{1}{Deer} || {{Spoiler|
 
*;2
 
*;2
:Any kick attack (including animal kicks!) deals +30% damage when you have 33% or less of your Armor left
+
:{MITIGATION_PSYCHIC}{2}{Deer}
 
*;3
 
*;3
:Any kick attack (including animal kicks!) deals +35% damage when you have 33% or less of your Armor left
+
:{MITIGATION_PSYCHIC}{3}{Deer}
 
*;4
 
*;4
:Any kick attack (including animal kicks!) deals +40% damage when you have 33% or less of your Armor left
+
:{MITIGATION_PSYCHIC}{4}{Deer}
 
*;5
 
*;5
:Any kick attack (including animal kicks!) deals +45% damage when you have 33% or less of your Armor left
+
:{MITIGATION_PSYCHIC}{5}{Deer}
 
*;6
 
*;6
:Any kick attack (including animal kicks!) deals +50% damage when you have 33% or less of your Armor left
+
:{MITIGATION_PSYCHIC}{6}{Deer}
 
*;7
 
*;7
:Any kick attack (including animal kicks!) deals +55% damage when you have 33% or less of your Armor left
+
:{MITIGATION_PSYCHIC}{7}{Deer}
 
*;8
 
*;8
:Any kick attack (including animal kicks!) deals +60% damage when you have 33% or less of your Armor left
+
:{MITIGATION_PSYCHIC}{8}{Deer}
 
*;9
 
*;9
:Any kick attack (including animal kicks!) deals +65% damage when you have 33% or less of your Armor left
+
:{MITIGATION_PSYCHIC}{9}{Deer}
 
*;10
 
*;10
:Any kick attack (including animal kicks!) deals +75% damage when you have 33% or less of your Armor left
+
:{MITIGATION_PSYCHIC}{10}{Deer}
 
}}
 
}}
 
|-
 
|-
|||  || of Reckless Barrages || Barrage and Headbutt hit all enemies within 5 meters and deal +5% damage || {{Spoiler|
+
| Natural Deer's ||  || {MITIGATION_NATURE}{1}{Deer} || {{Spoiler|
 
*;2
 
*;2
:Barrage and Headbutt hit all enemies within 5 meters and deal +10% damage
+
:{MITIGATION_NATURE}{2}{Deer}
 
*;3
 
*;3
:Barrage and Headbutt hit all enemies within 5 meters and deal +15% damage
+
:{MITIGATION_NATURE}{3}{Deer}
 
*;4
 
*;4
:Barrage and Headbutt hit all enemies within 5 meters and deal +20% damage
+
:{MITIGATION_NATURE}{4}{Deer}
 
*;5
 
*;5
:Barrage and Headbutt hit all enemies within 5 meters and deal +25% damage
+
:{MITIGATION_NATURE}{5}{Deer}
 
*;6
 
*;6
:Barrage and Headbutt hit all enemies within 5 meters and deal +30% damage
+
:{MITIGATION_NATURE}{6}{Deer}
 
*;7
 
*;7
:Barrage and Headbutt hit all enemies within 5 meters and deal +35% damage
+
:{MITIGATION_NATURE}{7}{Deer}
 
*;8
 
*;8
:Barrage and Headbutt hit all enemies within 5 meters and deal +40% damage
+
:{MITIGATION_NATURE}{8}{Deer}
 
*;9
 
*;9
:Barrage and Headbutt hit all enemies within 5 meters and deal +45% damage
+
:{MITIGATION_NATURE}{9}{Deer}
 
*;10
 
*;10
:Barrage and Headbutt hit all enemies within 5 meters and deal +50% damage
+
:{MITIGATION_NATURE}{10}{Deer}
 
}}
 
}}
 
|-
 
|-
||| Mindfist ||  || Barrage and Headbutt attacks make the target 5% more vulnerable to Psychic damage for 20 seconds || {{Spoiler|
+
|  ||  || Pummeling Hooves deals +10% damage || {{Spoiler|
 
*;2
 
*;2
:Barrage and Headbutt attacks make the target 10% more vulnerable to Psychic damage for 20 seconds
+
:Pummeling Hooves deals +20% damage
 
*;3
 
*;3
:Barrage and Headbutt attacks make the target 15% more vulnerable to Psychic damage for 20 seconds
+
:Pummeling Hooves deals +30% damage
 
*;4
 
*;4
:Barrage and Headbutt attacks make the target 20% more vulnerable to Psychic damage for 20 seconds
+
:Pummeling Hooves deals +40% damage
 
*;5
 
*;5
:Barrage and Headbutt attacks make the target 25% more vulnerable to Psychic damage for 20 seconds
+
:Pummeling Hooves deals +50% damage
 +
*;6
 +
:Pummeling Hooves deals +60% damage
 +
*;7
 +
:Pummeling Hooves deals +70% damage
 +
*;8
 +
:Pummeling Hooves deals +80% damage
 +
*;9
 +
:Pummeling Hooves deals +90% damage
 +
*;10
 +
:Pummeling Hooves deals +100% damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Deadly Barrages || Barrage and Headbutt deal +7% damage || {{Spoiler|
+
|  ||  || Pummeling Hooves deals +10% damage and taunts the enemy as if it did +20 more damage || {{Spoiler|
 
*;2
 
*;2
:Barrage and Headbutt deal +14% damage
+
:Pummeling Hooves deals +20% damage and taunts the enemy as if it did +40 more damage
 
*;3
 
*;3
:Barrage and Headbutt deal +21% damage
+
:Pummeling Hooves deals +30% damage and taunts the enemy as if it did +60 more damage
 
*;4
 
*;4
:Barrage and Headbutt deal +28% damage
+
:Pummeling Hooves deals +40% damage and taunts the enemy as if it did +80 more damage
 
*;5
 
*;5
:Barrage and Headbutt deal +35% damage
+
:Pummeling Hooves deals +50% damage and taunts the enemy as if it did +100 more damage
 
*;6
 
*;6
:Barrage and Headbutt deal +42% damage
+
:Pummeling Hooves deals +60% damage and taunts the enemy as if it did +120 more damage
 
*;7
 
*;7
:Barrage and Headbutt deal +49% damage
+
:Pummeling Hooves deals +70% damage and taunts the enemy as if it did +140 more damage
 
*;8
 
*;8
:Barrage and Headbutt deal +56% damage
+
:Pummeling Hooves deals +80% damage and taunts the enemy as if it did +160 more damage
 
*;9
 
*;9
:Barrage and Headbutt deal +63% damage
+
:Pummeling Hooves deals +90% damage and taunts the enemy as if it did +180 more damage
 
*;10
 
*;10
:Barrage and Headbutt deal +70% damage
+
:Pummeling Hooves deals +100% damage and taunts the enemy as if it did +200 more damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Fiery Barrages || Barrage and Headbutt attacks have a 20% chance to ignite the target, causing them to take 25 damage over 20 seconds || {{Spoiler|
+
|  ||  || Pummeling Hooves has a 25% chance to deal +30% damage and taunt the enemy as if it did +60 more damage || {{Spoiler|
 
*;2
 
*;2
:Barrage and Headbutt attacks have a 40% chance to ignite the target, causing them to take 25 damage over 20 seconds
+
:Pummeling Hooves has a 25% chance to deal +60% damage and taunt the enemy as if it did +120 more damage
 
*;3
 
*;3
:Barrage and Headbutt attacks have a 60% chance to ignite the target, causing them to take 25 damage over 20 seconds
+
:Pummeling Hooves has a 25% chance to deal +90% damage and taunt the enemy as if it did +180 more damage
 
*;4
 
*;4
:Barrage and Headbutt attacks have a 80% chance to ignite the target, causing them to take 25 damage over 20 seconds
+
:Pummeling Hooves has a 25% chance to deal +120% damage and taunt the enemy as if it did +240 more damage
 
*;5
 
*;5
:Barrage and Headbutt attacks have a 100% chance to ignite the target, causing them to take 25 damage over 20 seconds
+
:Pummeling Hooves has a 25% chance to deal +150% damage and taunt the enemy as if it did +300 more damage
 +
*;6
 +
:Pummeling Hooves has a 25% chance to deal +180% damage and taunt the enemy as if it did +360 more damage
 +
*;7
 +
:Pummeling Hooves has a 25% chance to deal +210% damage and taunt the enemy as if it did +420 more damage
 +
*;8
 +
:Pummeling Hooves has a 25% chance to deal +240% damage and taunt the enemy as if it did +480 more damage
 +
*;9
 +
:Pummeling Hooves has a 25% chance to deal +270% damage and taunt the enemy as if it did +540 more damage
 +
*;10
 +
:Pummeling Hooves has a 25% chance to deal +300% damage and taunt the enemy as if it did +600 more damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Armor Barrages || Barrage and Headbutt deal +4 armor damage || {{Spoiler|
+
|  || of Tough Stag Brothers || Summoned Deer have +6 health || {{Spoiler|
 
*;2
 
*;2
:Barrage and Headbutt deal +8 armor damage
+
:Summoned Deer have +12 health
 
*;3
 
*;3
:Barrage and Headbutt deal +12 armor damage
+
:Summoned Deer have +18 health
 
*;4
 
*;4
:Barrage and Headbutt deal +16 armor damage
+
:Summoned Deer have +24 health
 
*;5
 
*;5
:Barrage and Headbutt deal +20 armor damage
+
:Summoned Deer have +30 health
 
*;6
 
*;6
:Barrage and Headbutt deal +24 armor damage
+
:Summoned Deer have +36 health
 
*;7
 
*;7
:Barrage and Headbutt deal +28 armor damage
+
:Summoned Deer have +42 health
 
*;8
 
*;8
:Barrage and Headbutt deal +32 armor damage
+
:Summoned Deer have +48 health
 
*;9
 
*;9
:Barrage and Headbutt deal +36 armor damage
+
:Summoned Deer have +54 health
 
*;10
 
*;10
:Barrage and Headbutt deal +40 armor damage
+
:Summoned Deer have +60 health
 
}}
 
}}
 
|-
 
|-
||  ||  || of Healthy Barrages || Barrage and Headbutt heal you for 4 health || {{Spoiler|
+
|  || of Rough Stag Brothers || Summoned Deer have +5 armor || {{Spoiler|
 
*;2
 
*;2
:Barrage and Headbutt heal you for 8 health
+
:Summoned Deer have +10 armor
 
*;3
 
*;3
:Barrage and Headbutt heal you for 12 health
+
:Summoned Deer have +15 armor
 
*;4
 
*;4
:Barrage and Headbutt heal you for 16 health
+
:Summoned Deer have +20 armor
 
*;5
 
*;5
:Barrage and Headbutt heal you for 20 health
+
:Summoned Deer have +25 armor
 
*;6
 
*;6
:Barrage and Headbutt heal you for 24 health
+
:Summoned Deer have +30 armor
 
*;7
 
*;7
:Barrage and Headbutt heal you for 28 health
+
:Summoned Deer have +35 armor
 
*;8
 
*;8
:Barrage and Headbutt heal you for 32 health
+
:Summoned Deer have +40 armor
 
*;9
 
*;9
:Barrage and Headbutt heal you for 36 health
+
:Summoned Deer have +45 armor
 
*;10
 
*;10
:Barrage and Headbutt heal you for 40 health
+
:Summoned Deer have +50 armor
 
}}
 
}}
 
|-
 
|-
||  ||  || of Hip Throwing || Hip Throw and Bodyslam deal +5% damage || {{Spoiler|
+
|  || of Violent Brethren || Summoned Deer deal +1 damage with each attack || {{Spoiler|
 
*;2
 
*;2
:Hip Throw and Bodyslam deal +10% damage
+
:Summoned Deer deal +2 damage with each attack
 
*;3
 
*;3
:Hip Throw and Bodyslam deal +15% damage
+
:Summoned Deer deal +3 damage with each attack
 
*;4
 
*;4
:Hip Throw and Bodyslam deal +20% damage
+
:Summoned Deer deal +4 damage with each attack
 
*;5
 
*;5
:Hip Throw and Bodyslam deal +25% damage
+
:Summoned Deer deal +5 damage with each attack
 
*;6
 
*;6
:Hip Throw and Bodyslam deal +30% damage
+
:Summoned Deer deal +6 damage with each attack
 
*;7
 
*;7
:Hip Throw and Bodyslam deal +35% damage
+
:Summoned Deer deal +7 damage with each attack
 
*;8
 
*;8
:Hip Throw and Bodyslam deal +40% damage
+
:Summoned Deer deal +8 damage with each attack
 
*;9
 
*;9
:Hip Throw and Bodyslam deal +45% damage
+
:Summoned Deer deal +9 damage with each attack
 
*;10
 
*;10
:Hip Throw and Bodyslam deal +50% damage
+
:Summoned Deer deal +10 damage with each attack
 
}}
 
}}
 
|-
 
|-
||  ||  || of Armor Tossing || Hip Throw and Bodyslam deal +5 armor damage || {{Spoiler|
+
|  || of Enraging Brethren || Summoned Deer taunt as if they did 5% more damage than they do || {{Spoiler|
 
*;2
 
*;2
:Hip Throw and Bodyslam deal +10 armor damage
+
:Summoned Deer taunt as if they did 10% more damage than they do
 
*;3
 
*;3
:Hip Throw and Bodyslam deal +15 armor damage
+
:Summoned Deer taunt as if they did 15% more damage than they do
 
*;4
 
*;4
:Hip Throw and Bodyslam deal +20 armor damage
+
:Summoned Deer taunt as if they did 20% more damage than they do
 
*;5
 
*;5
:Hip Throw and Bodyslam deal +25 armor damage
+
:Summoned Deer taunt as if they did 25% more damage than they do
 
*;6
 
*;6
:Hip Throw and Bodyslam deal +30 armor damage
+
:Summoned Deer taunt as if they did 30% more damage than they do
 
*;7
 
*;7
:Hip Throw and Bodyslam deal +35 armor damage
+
:Summoned Deer taunt as if they did 35% more damage than they do
 
*;8
 
*;8
:Hip Throw and Bodyslam deal +40 armor damage
+
:Summoned Deer taunt as if they did 40% more damage than they do
 
*;9
 
*;9
:Hip Throw and Bodyslam deal +45 armor damage
+
:Summoned Deer taunt as if they did 45% more damage than they do
 
*;10
 
*;10
:Hip Throw and Bodyslam deal +50 armor damage
+
:Summoned Deer taunt as if they did 50% more damage than they do
 
}}
 
}}
 
|-
 
|-
||  ||  || of Anger Tossing || Hip Throw and Bodyslam attacks deplete target's Rage by 20 || {{Spoiler|
+
|  || of Survivable Escapes || Bounding Escape heals you for 20 health || {{Spoiler|
 
*;2
 
*;2
:Hip Throw and Bodyslam attacks deplete target's Rage by 40
+
:Bounding Escape heals you for 40 health
 
*;3
 
*;3
:Hip Throw and Bodyslam attacks deplete target's Rage by 60
+
:Bounding Escape heals you for 60 health
 
*;4
 
*;4
:Hip Throw and Bodyslam attacks deplete target's Rage by 80
+
:Bounding Escape heals you for 80 health
 
*;5
 
*;5
:Hip Throw and Bodyslam attacks deplete target's Rage by 100
+
:Bounding Escape heals you for 100 health
 
*;6
 
*;6
:Hip Throw and Bodyslam attacks deplete target's Rage by 120
+
:Bounding Escape heals you for 120 health
 
*;7
 
*;7
:Hip Throw and Bodyslam attacks deplete target's Rage by 140
+
:Bounding Escape heals you for 140 health
 
*;8
 
*;8
:Hip Throw and Bodyslam attacks deplete target's Rage by 160
+
:Bounding Escape heals you for 160 health
 
*;9
 
*;9
:Hip Throw and Bodyslam attacks deplete target's Rage by 180
+
:Bounding Escape heals you for 180 health
 
*;10
 
*;10
:Hip Throw and Bodyslam attacks deplete target's Rage by 200
+
:Bounding Escape heals you for 200 health
 
}}
 
}}
 
|-
 
|-
||  ||  || of Impossible Hip Throws || Hip Throw and Bodyslam attacks affect all additional enemies within 5 meters || {{Spoiler|
+
|  || of Survivable Escapes || Bounding Escape restores 20 armor to you || {{Spoiler|
 
*;2
 
*;2
:Hip Throw and Bodyslam attacks deal 25% less damage, but affect all additional enemies within 10 meters
+
:Bounding Escape restores 40 armor to you
 
*;3
 
*;3
:Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 15 meters
+
:Bounding Escape restores 60 armor to you
 
*;4
 
*;4
:Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 18 meters
+
:Bounding Escape restores 80 armor to you
 
*;5
 
*;5
:Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 20 meters
+
:Bounding Escape restores 100 armor to you
 +
*;6
 +
:Bounding Escape restores 120 armor to you
 +
*;7
 +
:Bounding Escape restores 140 armor to you
 +
*;8
 +
:Bounding Escape restores 160 armor to you
 +
*;9
 +
:Bounding Escape restores 180 armor to you
 +
*;10
 +
:Bounding Escape restores 200 armor to you
 
}}
 
}}
 
|-
 
|-
||| Bodyslamming || of Bodyslamming || Bodyslam deals +5% damage || {{Spoiler|
+
|  || of Fresh Escapes || Bounding Escape restores 5 power to you || {{Spoiler|
 
*;2
 
*;2
:Bodyslam deals +10% damage
+
:Bounding Escape restores 10 power to you
 
*;3
 
*;3
:Bodyslam deals +15% damage
+
:Bounding Escape restores 15 power to you
 
*;4
 
*;4
:Bodyslam deals +20% damage
+
:Bounding Escape restores 20 power to you
 
*;5
 
*;5
:Bodyslam deals +25% damage
+
:Bounding Escape restores 25 power to you
 
*;6
 
*;6
:Bodyslam deals +30% damage
+
:Bounding Escape restores 30 power to you
 
*;7
 
*;7
:Bodyslam deals +35% damage
+
:Bounding Escape restores 35 power to you
 
*;8
 
*;8
:Bodyslam deals +40% damage
+
:Bounding Escape restores 40 power to you
 
*;9
 
*;9
:Bodyslam deals +45% damage
+
:Bounding Escape restores 45 power to you
 
*;10
 
*;10
:Bodyslam deals +50% damage
+
:Bounding Escape restores 50 power to you
 
}}
 
}}
 
|-
 
|-
||  ||  || of Crippling Slams || Bodyslam deals +5% damage and slows target's movement speed by 45% || {{Spoiler|
+
|  ||  || Antler Slash restores 1 power to you || {{Spoiler|
 
*;2
 
*;2
:Bodyslam deals +10% damage and slows target's movement speed by 45%
+
:Antler Slash restores 2 power to you
 
*;3
 
*;3
:Bodyslam deals +15% damage and slows target's movement speed by 45%
+
:Antler Slash restores 4 power to you
 
*;4
 
*;4
:Bodyslam deals +20% damage and slows target's movement speed by 45%
+
:Antler Slash restores 5 power to you
 
*;5
 
*;5
:Bodyslam deals +25% damage and slows target's movement speed by 45%
+
:Antler Slash restores 7 power to you
 
}}
 
}}
 
|-
 
|-
||  ||  || of Slamming and Jogging || Bodyslam deals +6 damage and boost your movement speed by 1 for 20 seconds || {{Spoiler|
+
|  || of Antler Slashing || Antler Slash deals +8% damage || {{Spoiler|
 
*;2
 
*;2
:Bodyslam deals +12 damage and boost your movement speed by 2 for 20 seconds
+
:Antler Slash deals +16% damage
 
*;3
 
*;3
:Bodyslam deals +18 damage and boost your movement speed by 3 for 20 seconds
+
:Antler Slash deals +24% damage
 
*;4
 
*;4
:Bodyslam deals +24 damage and boost your movement speed by 4 for 20 seconds
+
:Antler Slash deals +32% damage
 
*;5
 
*;5
:Bodyslam deals +30 damage and boost your movement speed by 5 for 20 seconds
+
:Antler Slash deals +40% damage
 +
*;6
 +
:Antler Slash deals +48% damage
 +
*;7
 +
:Antler Slash deals +56% damage
 +
*;8
 +
:Antler Slash deals +64% damage
 +
*;9
 +
:Antler Slash deals +72% damage
 +
*;10
 +
:Antler Slash deals +80% damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Slamming Snails || Bodyslam deals +10 damage to Snails || {{Spoiler|
+
|  ||  || Antler Slash has a 15% chance to heal you for 10 health || {{Spoiler|
 
*;2
 
*;2
:Bodyslam deals +20 damage to Snails
+
:Antler Slash has a 15% chance to heal you for 20 health
 
*;3
 
*;3
:Bodyslam deals +30 damage to Snails
+
:Antler Slash has a 15% chance to heal you for 30 health
 
*;4
 
*;4
:Bodyslam deals +40 damage to Snails
+
:Antler Slash has a 15% chance to heal you for 40 health
 
*;5
 
*;5
:Bodyslam deals +50 damage to Snails
+
:Antler Slash has a 15% chance to heal you for 50 health
 
*;6
 
*;6
:Bodyslam deals +60 damage to Snails
+
:Antler Slash has a 15% chance to heal you for 60 health
 
*;7
 
*;7
:Bodyslam deals +70 damage to Snails
+
:Antler Slash has a 15% chance to heal you for 70 health
 
*;8
 
*;8
:Bodyslam deals +80 damage to Snails
+
:Antler Slash has a 20% chance to heal you for 80 health
 
*;9
 
*;9
:Bodyslam deals +90 damage to Snails
+
:Antler Slash has a 20% chance to heal you for 90 health
 
*;10
 
*;10
:Bodyslam deals +100 damage to Snails
+
:Antler Slash has a 20% chance to heal you for 100 health
 
}}
 
}}
 
|-
 
|-
||  ||  || of Healslamming || Bodyslam heals you for 10 health || {{Spoiler|
+
|  || of Indefatigable Antlery || Antler Slash heals you for 1 health || {{Spoiler|
 
*;2
 
*;2
:Bodyslam heals you for 20 health
+
:Antler Slash heals you for 2 health
 
*;3
 
*;3
:Bodyslam heals you for 30 health
+
:Antler Slash heals you for 4 health
 
*;4
 
*;4
:Bodyslam heals you for 40 health
+
:Antler Slash heals you for 6 health
 
*;5
 
*;5
:Bodyslam heals you for 50 health
+
:Antler Slash heals you for 7 health
 
*;6
 
*;6
:Bodyslam heals you for 60 health
+
:Antler Slash heals you for 10 health
 
*;7
 
*;7
:Bodyslam heals you for 70 health
+
:Antler Slash heals you for 12 health
 
*;8
 
*;8
:Bodyslam heals you for 80 health
+
:Antler Slash heals you for 14 health
 
*;9
 
*;9
:Bodyslam heals you for 90 health
+
:Antler Slash heals you for 16 health
 
*;10
 
*;10
:Bodyslam heals you for 100 health
+
:Antler Slash heals you for 20 health
 
}}
 
}}
 +
|}
 +
 +
 +
 +
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>Pig Effects</h3></div>
 +
! Prefix !! Suffix !! Tier 1 !! All Tiers
 
|-
 
|-
||| Serpentine || of Cobra Striking || Cobra Strike and Mamba Strike deal +3 damage || {{Spoiler|
+
|  || of Pigginess || {MOD_SKILL_PIG}{0.15} || {{Spoiler|
 
*;2
 
*;2
:Cobra Strike and Mamba Strike deal +6 damage
+
:{MOD_SKILL_PIG}{0.2}
 
*;3
 
*;3
:Cobra Strike and Mamba Strike deal +9 damage
+
:{MOD_SKILL_PIG}{0.25}
 
*;4
 
*;4
:Cobra Strike and Mamba Strike deal +12 damage
+
:{MOD_SKILL_PIG}{0.3}
 
*;5
 
*;5
:Cobra Strike and Mamba Strike deal +15 damage
+
:{MOD_SKILL_PIG}{0.35}
 
*;6
 
*;6
:Cobra Strike and Mamba Strike deal +18 damage
+
:{MOD_SKILL_PIG}{0.4}
*;7
+
}}
:Cobra Strike and Mamba Strike deal +21 damage
+
|-
*;8
+
|  || of Piggy Bites || Pig Bite deals +3 damage || {{Spoiler|
:Cobra Strike and Mamba Strike deal +24 damage
+
*;2
*;9
+
:Pig Bite deals +6 damage
:Cobra Strike and Mamba Strike deal +27 damage
+
*;3
*;10
+
:Pig Bite deals +9 damage
:Cobra Strike and Mamba Strike deal +30 damage
+
*;4
 +
:Pig Bite deals +12 damage
 +
*;5
 +
:Pig Bite deals +15 damage
 
}}
 
}}
 
|-
 
|-
||| Serpentine || of Cobra Striking || Cobra Strike and Mamba Strike have a 2% chance to deal double damage || {{Spoiler|
+
|  || of Chomping All Foes || Pig Bite has a 3% chance to deal +40 damage and hit all targets within 5 meters || {{Spoiler|
 
*;2
 
*;2
:Cobra Strike and Mamba Strike have a 4% chance to deal double damage
+
:Pig Bite has a 6% chance to deal +40 damage and hit all targets within 5 meters
 
*;3
 
*;3
:Cobra Strike and Mamba Strike have a 6% chance to deal double damage
+
:Pig Bite has a 9% chance to deal +40 damage and hit all targets within 5 meters
 
*;4
 
*;4
:Cobra Strike and Mamba Strike have a 8% chance to deal double damage
+
:Pig Bite has a 12% chance to deal +40 damage and hit all targets within 5 meters
 
*;5
 
*;5
:Cobra Strike and Mamba Strike have a 10% chance to deal double damage
+
:Pig Bite has a 15% chance to deal +40 damage and hit all targets within 5 meters
 
*;6
 
*;6
:Cobra Strike and Mamba Strike have a 12% chance to deal double damage
+
:Pig Bite has a 18% chance to deal +40 damage and hit all targets within 5 meters
 
*;7
 
*;7
:Cobra Strike and Mamba Strike have a 14% chance to deal double damage
+
:Pig Bite has a 21% chance to deal +40 damage and hit all targets within 5 meters
 
*;8
 
*;8
:Cobra Strike and Mamba Strike have a 16% chance to deal double damage
+
:Pig Bite has a 24% chance to deal +40 damage and hit all targets within 5 meters
 
*;9
 
*;9
:Cobra Strike and Mamba Strike have a 18% chance to deal double damage
+
:Pig Bite has a 27% chance to deal +40 damage and hit all targets within 5 meters
 
*;10
 
*;10
:Cobra Strike and Mamba Strike have a 20% chance to deal double damage
+
:Pig Bite has a 30% chance to deal +40 damage and hit all targets within 5 meters
 
}}
 
}}
 
|-
 
|-
||| Serpentine || of Cobra Striking || You regain 8 Health whenever you use Cobra Strike or Mamba Strike || {{Spoiler|
+
|  || of Healthy Chomping || Pig Bite restores 3 Health || {{Spoiler|
 
*;2
 
*;2
:You regain 15 Health whenever you use Cobra Strike or Mamba Strike
+
:Pig Bite restores 6 Health
 
*;3
 
*;3
:You regain 23 Health whenever you use Cobra Strike or Mamba Strike
+
:Pig Bite restores 9 Health
 
*;4
 
*;4
:You regain 30 Health whenever you use Cobra Strike or Mamba Strike
+
:Pig Bite restores 12 Health
 
*;5
 
*;5
:You regain 38 Health whenever you use Cobra Strike or Mamba Strike
+
:Pig Bite restores 15 Health
 
*;6
 
*;6
:You regain 45 Health whenever you use Cobra Strike or Mamba Strike
+
:Pig Bite restores 18 Health
 
*;7
 
*;7
:You regain 53 Health whenever you use Cobra Strike or Mamba Strike
+
:Pig Bite restores 21 Health
 
*;8
 
*;8
:You regain 60 Health whenever you use Cobra Strike or Mamba Strike
+
:Pig Bite restores 24 Health
 
*;9
 
*;9
:You regain 68 Health whenever you use Cobra Strike or Mamba Strike
+
:Pig Bite restores 27 Health
 
*;10
 
*;10
:You regain 75 Health whenever you use Cobra Strike or Mamba Strike
+
:Pig Bite restores 30 Health
 
}}
 
}}
 
|-
 
|-
||| Bruising || of Bruises || Bruising Blow deals +6% damage || {{Spoiler|
+
|  || of Unnoticeable Bites || Pig Bite lowers enemy aggression toward you as if you'd done -4 damage to it || {{Spoiler|
 
*;2
 
*;2
:Bruising Blow deals +12% damage
+
:Pig Bite lowers enemy aggression toward you as if you'd done -8 damage to it
 
*;3
 
*;3
:Bruising Blow deals +18% damage
+
:Pig Bite lowers enemy aggression toward you as if you'd done -12 damage to it
 
*;4
 
*;4
:Bruising Blow deals +24% damage
+
:Pig Bite lowers enemy aggression toward you as if you'd done -16 damage to it
 
*;5
 
*;5
:Bruising Blow deals +30% damage
+
:Pig Bite lowers enemy aggression toward you as if you'd done -20 damage to it
 
*;6
 
*;6
:Bruising Blow deals +36% damage
+
:Pig Bite lowers enemy aggression toward you as if you'd done -24 damage to it
 
*;7
 
*;7
:Bruising Blow deals +42% damage
+
:Pig Bite lowers enemy aggression toward you as if you'd done -28 damage to it
 
*;8
 
*;8
:Bruising Blow deals +48% damage
+
:Pig Bite lowers enemy aggression toward you as if you'd done -32 damage to it
 
*;9
 
*;9
:Bruising Blow deals +54% damage
+
:Pig Bite lowers enemy aggression toward you as if you'd done -36 damage to it
 
*;10
 
*;10
:Bruising Blow deals +60% damage
+
:Pig Bite lowers enemy aggression toward you as if you'd done -40 damage to it
 
}}
 
}}
 
|-
 
|-
||  || ||  || Bruising Blow has a 3% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) || {{Spoiler|
+
|  || of Porcine Rending || Pig Rend attacks deal +4 damage || {{Spoiler|
 
*;2
 
*;2
:Bruising Blow has a 6% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
+
:Pig Rend attacks deal +8 damage
 
*;3
 
*;3
:Bruising Blow has a 9% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
+
:Pig Rend attacks deal +12 damage
 
*;4
 
*;4
:Bruising Blow has a 12% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
+
:Pig Rend attacks deal +16 damage
 
*;5
 
*;5
:Bruising Blow has a 15% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
+
:Pig Rend attacks deal +20 damage
 
*;6
 
*;6
:Bruising Blow has a 18% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
+
:Pig Rend attacks deal +24 damage
 
*;7
 
*;7
:Bruising Blow has a 21% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
+
:Pig Rend attacks deal +28 damage
 
*;8
 
*;8
:Bruising Blow has a 24% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
+
:Pig Rend attacks deal +32 damage
 
*;9
 
*;9
:Bruising Blow has a 27% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
+
:Pig Rend attacks deal +36 damage
 
*;10
 
*;10
:Bruising Blow has a 30% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
+
:Pig Rend attacks deal +40 damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Bleeding Strikes || Slashing Strike has a 30% chance to deal an additional 60 Trauma damage over 15 seconds || {{Spoiler|
+
|  || of Contemplative Snacking || Sustaining Snack restores 5 Power || {{Spoiler|
 
*;2
 
*;2
:Slashing Strike has a 45% chance to deal an additional 60 Trauma damage over 15 seconds
+
:Sustaining Snack restores 10 Power
 
*;3
 
*;3
:Slashing Strike has a 60% chance to deal an additional 60 Trauma damage over 15 seconds
+
:Sustaining Snack restores 15 Power
 
*;4
 
*;4
:Slashing Strike has a 75% chance to deal an additional 60 Trauma damage over 15 seconds
+
:Sustaining Snack restores 20 Power
 
*;5
 
*;5
:Slashing Strike has a 90% chance to deal an additional 60 Trauma damage over 15 seconds
+
:Sustaining Snack restores 25 Power
 +
*;6
 +
:Sustaining Snack restores 30 Power
 +
*;7
 +
:Sustaining Snack restores 35 Power
 +
*;8
 +
:Sustaining Snack restores 40 Power
 +
*;9
 +
:Sustaining Snack restores 45 Power
 +
*;10
 +
:Sustaining Snack restores 50 Power
 
}}
 
}}
 
|-
 
|-
||  || Slashing || of Slashing Strikes || Slashing Strike has a 20% chance to deal double slashing damage || {{Spoiler|
+
| Snacker's || of Quality Shrooming || Sustaining Snack heals +15 Health || {{Spoiler|
 
*;2
 
*;2
:Slashing Strike has a 30% chance to deal double slashing damage
+
:Sustaining Snack heals +30 Health
 
*;3
 
*;3
:Slashing Strike has a 40% chance to deal double slashing damage
+
:Sustaining Snack heals +45 Health
 
*;4
 
*;4
:Slashing Strike has a 50% chance to deal double slashing damage
+
:Sustaining Snack heals +60 Health
 
*;5
 
*;5
:Slashing Strike has a 60% chance to deal double slashing damage
+
:Sustaining Snack heals +75 Health
}}
+
*;6
|-
+
:Sustaining Snack heals +90 Health
||  || Slashing || of Slashing Strikes || Slashing Strike generates -30 Rage and aggro || {{Spoiler|
+
*;7
*;2
+
:Sustaining Snack heals +105 Health
:Slashing Strike generates -60 Rage and aggro
+
*;8
*;3
+
:Sustaining Snack heals +120 Health
:Slashing Strike generates -90 Rage and aggro
+
*;9
*;4
+
:Sustaining Snack heals +135 Health
:Slashing Strike generates -120 Rage and aggro
+
*;10
*;5
+
:Sustaining Snack heals +150 Health
:Slashing Strike generates -150 Rage and aggro
 
 
}}
 
}}
 
|-
 
|-
||  ||  || of Critical Insight || Psychoanalyze has a 10% chance to deal +150% damage || {{Spoiler|
+
| Snacker's || of Heavy Mushrooms || Sustaining Snack restores +20 armor || {{Spoiler|
 
*;2
 
*;2
:Psychoanalyze has a 20% chance to deal +150% damage
+
:Sustaining Snack restores +40 armor
 
*;3
 
*;3
:Psychoanalyze has a 30% chance to deal +150% damage
+
:Sustaining Snack restores +60 armor
 
*;4
 
*;4
:Psychoanalyze has a 40% chance to deal +150% damage
+
:Sustaining Snack restores +80 armor
 
*;5
 
*;5
:Psychoanalyze has a 50% chance to deal +150% damage
+
:Sustaining Snack restores +100 armor
 
*;6
 
*;6
:Psychoanalyze has a 60% chance to deal +150% damage
+
:Sustaining Snack restores +120 armor
 
*;7
 
*;7
:Psychoanalyze has a 65% chance to deal +150% damage
+
:Sustaining Snack restores +140 armor
 
*;8
 
*;8
:Psychoanalyze has a 70% chance to deal +150% damage
+
:Sustaining Snack restores +160 armor
 
*;9
 
*;9
:Psychoanalyze has a 75% chance to deal +150% damage
+
:Sustaining Snack restores +180 armor
 
*;10
 
*;10
:Psychoanalyze has a 80% chance to deal +150% damage
+
:Sustaining Snack restores +200 armor
 
}}
 
}}
 
|-
 
|-
||  || Smug ||  || Psychoanalyze attacks also heal you for 8 health || {{Spoiler|
+
|  || of Healthy Shrooming || Truffle Sniff restores 10 Health || {{Spoiler|
 
*;2
 
*;2
:Psychoanalyze attacks also heal you for 16 health
+
:Truffle Sniff restores 20 Health
 
*;3
 
*;3
:Psychoanalyze attacks also heal you for 24 health
+
:Truffle Sniff restores 30 Health
 
*;4
 
*;4
:Psychoanalyze attacks also heal you for 32 health
+
:Truffle Sniff restores 40 Health
 
*;5
 
*;5
:Psychoanalyze attacks also heal you for 40 health
+
:Truffle Sniff restores 50 Health
 
*;6
 
*;6
:Psychoanalyze attacks also heal you for 48 health
+
:Truffle Sniff restores 60 Health
 
*;7
 
*;7
:Psychoanalyze attacks also heal you for 56 health
+
:Truffle Sniff restores 70 Health
 
*;8
 
*;8
:Psychoanalyze attacks also heal you for 64 health
+
:Truffle Sniff restores 80 Health
 
*;9
 
*;9
:Psychoanalyze attacks also heal you for 72 health
+
:Truffle Sniff restores 90 Health
 
*;10
 
*;10
:Psychoanalyze attacks also heal you for 80 health
+
:Truffle Sniff restores 100 Health
 
}}
 
}}
 
|-
 
|-
||  ||  || of Emotional Walls || Psychoanalyze attacks also restore 8 of your Armor || {{Spoiler|
+
|  || of Infuriating Chomps || Strategic Chomp deals +2% damage and generates 15 less Rage || {{Spoiler|
 
*;2
 
*;2
:Psychoanalyze attacks also restore 16 of your Armor
+
:Strategic Chomp deals +4% damage and generates 30 less Rage
 
*;3
 
*;3
:Psychoanalyze attacks also restore 24 of your Armor
+
:Strategic Chomp deals +6% damage and generates 45 less Rage
 
*;4
 
*;4
:Psychoanalyze attacks also restore 32 of your Armor
+
:Strategic Chomp deals +8% damage and generates 60 less Rage
 
*;5
 
*;5
:Psychoanalyze attacks also restore 40 of your Armor
+
:Strategic Chomp deals +10% damage and generates 75 less Rage
 
*;6
 
*;6
:Psychoanalyze attacks also restore 48 of your Armor
+
:Strategic Chomp deals +12% damage and generates 90 less Rage
 
*;7
 
*;7
:Psychoanalyze attacks also restore 56 of your Armor
+
:Strategic Chomp deals +14% damage and generates 105 less Rage
 
*;8
 
*;8
:Psychoanalyze attacks also restore 64 of your Armor
+
:Strategic Chomp deals +16% damage and generates 120 less Rage
 
*;9
 
*;9
:Psychoanalyze attacks also restore 72 of your Armor
+
:Strategic Chomp deals +18% damage and generates 135 less Rage
 
*;10
 
*;10
:Psychoanalyze attacks also restore 80 of your Armor
+
:Strategic Chomp deals +20% damage and generates 150 less Rage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Tragic Lessons || Psychoanalyze attacks cause their victim to be worth 1% more XP if slain within 60 seconds || {{Spoiler|
+
|  || of Unimpressive Chomping || Strategic Chomp reduces enemy's aggro toward you as if you had done -15 damage to it || {{Spoiler|
 
*;2
 
*;2
:Psychoanalyze attacks cause their victim to be worth 2% more XP if slain within 60 seconds
+
:Strategic Chomp reduces enemy's aggro toward you as if you had done -30 damage to it
 
*;3
 
*;3
:Psychoanalyze attacks cause their victim to be worth 3% more XP if slain within 60 seconds
+
:Strategic Chomp reduces enemy's aggro toward you as if you had done -45 damage to it
 
*;4
 
*;4
:Psychoanalyze attacks cause their victim to be worth 4% more XP if slain within 60 seconds
+
:Strategic Chomp reduces enemy's aggro toward you as if you had done -60 damage to it
 
*;5
 
*;5
:Psychoanalyze attacks cause their victim to be worth 5% more XP if slain within 60 seconds
+
:Strategic Chomp reduces enemy's aggro toward you as if you had done -75 damage to it
 
*;6
 
*;6
:Psychoanalyze attacks cause their victim to be worth 6% more XP if slain within 60 seconds
+
:Strategic Chomp reduces enemy's aggro toward you as if you had done -90 damage to it
 
*;7
 
*;7
:Psychoanalyze attacks cause their victim to be worth 7% more XP if slain within 60 seconds
+
:Strategic Chomp reduces enemy's aggro toward you as if you had done -105 damage to it
 
*;8
 
*;8
:Psychoanalyze attacks cause their victim to be worth 8% more XP if slain within 60 seconds
+
:Strategic Chomp reduces enemy's aggro toward you as if you had done -120 damage to it
 
*;9
 
*;9
:Psychoanalyze attacks cause their victim to be worth 9% more XP if slain within 60 seconds
+
:Strategic Chomp reduces enemy's aggro toward you as if you had done -135 damage to it
 
*;10
 
*;10
:Psychoanalyze attacks cause their victim to be worth 10% more XP if slain within 60 seconds
+
:Strategic Chomp reduces enemy's aggro toward you as if you had done -150 damage to it
 
}}
 
}}
 
|-
 
|-
||  || Mind-Shattering ||  || Psychoanalyze attacks cause their victim to take 1 extra damage from any Psychic attack during the next 60 seconds || {{Spoiler|
+
|  || of Strategic Chomping || Strategic Chomp deals +12% damage || {{Spoiler|
 
*;2
 
*;2
:Psychoanalyze attacks cause their victim to take 2 extra damage from any Psychic attack during the next 60 seconds
+
:Strategic Chomp deals +24% damage
 
*;3
 
*;3
:Psychoanalyze attacks cause their victim to take 3 extra damage from any Psychic attack during the next 60 seconds
+
:Strategic Chomp deals +36% damage
 
*;4
 
*;4
:Psychoanalyze attacks cause their victim to take 4 extra damage from any Psychic attack during the next 60 seconds
+
:Strategic Chomp deals +48% damage
 
*;5
 
*;5
:Psychoanalyze attacks cause their victim to take 5 extra damage from any Psychic attack during the next 60 seconds
+
:Strategic Chomp deals +60% damage
 
*;6
 
*;6
:Psychoanalyze attacks cause their victim to take 6 extra damage from any Psychic attack during the next 60 seconds
+
:Strategic Chomp deals +72% damage
 
*;7
 
*;7
:Psychoanalyze attacks cause their victim to take 7 extra damage from any Psychic attack during the next 60 seconds
+
:Strategic Chomp deals +84% damage
 
*;8
 
*;8
:Psychoanalyze attacks cause their victim to take 8 extra damage from any Psychic attack during the next 60 seconds
+
:Strategic Chomp deals +96% damage
 
*;9
 
*;9
:Psychoanalyze attacks cause their victim to take 9 extra damage from any Psychic attack during the next 60 seconds
+
:Strategic Chomp deals +108% damage
 
*;10
 
*;10
:Psychoanalyze attacks cause their victim to take 10 extra damage from any Psychic attack during the next 60 seconds
+
:Strategic Chomp deals +120% damage
 
}}
 
}}
 
|-
 
|-
||  || || || Psychoanalyze deals +10% damage || {{Spoiler|
+
|  || of Defensive Chomping || Strategic Chomp boosts your mitigation versus physical damage +1 for 10 seconds || {{Spoiler|
 
*;2
 
*;2
:Psychoanalyze deals +20% damage
+
:Strategic Chomp boosts your mitigation versus physical damage +2 for 10 seconds
 
*;3
 
*;3
:Psychoanalyze deals +30% damage
+
:Strategic Chomp boosts your mitigation versus physical damage +3 for 10 seconds
 
*;4
 
*;4
:Psychoanalyze deals +40% damage
+
:Strategic Chomp boosts your mitigation versus physical damage +4 for 10 seconds
 
*;5
 
*;5
:Psychoanalyze deals +50% damage
+
:Strategic Chomp boosts your mitigation versus physical damage +5 for 10 seconds
*;6
 
:Psychoanalyze deals +60% damage
 
*;7
 
:Psychoanalyze deals +70% damage
 
*;8
 
:Psychoanalyze deals +80% damage
 
*;9
 
:Psychoanalyze deals +90% damage
 
*;10
 
:Psychoanalyze deals +100% damage
 
 
}}
 
}}
 
|-
 
|-
||  ||  || of Critical Hits || {MOD_CRITICAL_HIT_DAMAGE}{0.05} || {{Spoiler|
+
|  ||  || Strategic Chomp restores 5 Power || {{Spoiler|
 
*;2
 
*;2
:{MOD_CRITICAL_HIT_DAMAGE}{0.1}
+
:Strategic Chomp restores 10 Power
 
*;3
 
*;3
:{MOD_CRITICAL_HIT_DAMAGE}{0.15}
+
:Strategic Chomp restores 15 Power
 
*;4
 
*;4
:{MOD_CRITICAL_HIT_DAMAGE}{0.2}
+
:Strategic Chomp restores 20 Power
 
*;5
 
*;5
:{MOD_CRITICAL_HIT_DAMAGE}{0.25}
+
:Strategic Chomp restores 25 Power
*;6
 
:{MOD_CRITICAL_HIT_DAMAGE}{0.3}
 
*;7
 
:{MOD_CRITICAL_HIT_DAMAGE}{0.35}
 
*;8
 
:{MOD_CRITICAL_HIT_DAMAGE}{0.4}
 
*;9
 
:{MOD_CRITICAL_HIT_DAMAGE}{0.45}
 
*;10
 
:{MOD_CRITICAL_HIT_DAMAGE}{0.5}
 
 
}}
 
}}
 
|-
 
|-
||  || ||  || Tell Me About Your Mother attacks deal +5 damage || {{Spoiler|
+
|  || of Porcine Resistance || {MITIGATION_POISON}{1}{Pig} || {{Spoiler|
 
*;2
 
*;2
:Tell Me About Your Mother attacks deal +10 damage
+
:{MITIGATION_POISON}{2}{Pig}
 
*;3
 
*;3
:Tell Me About Your Mother attacks deal +15 damage
+
:{MITIGATION_POISON}{3}{Pig}
 
*;4
 
*;4
:Tell Me About Your Mother attacks deal +20 damage
+
:{MITIGATION_POISON}{4}{Pig}
 
*;5
 
*;5
:Tell Me About Your Mother attacks deal +25 damage
+
:{MITIGATION_POISON}{5}{Pig}
 
*;6
 
*;6
:Tell Me About Your Mother attacks deal +30 damage
+
:{MITIGATION_POISON}{6}{Pig}
 
*;7
 
*;7
:Tell Me About Your Mother attacks deal +35 damage
+
:{MITIGATION_POISON}{7}{Pig}
 
*;8
 
*;8
:Tell Me About Your Mother attacks deal +40 damage
+
:{MITIGATION_POISON}{8}{Pig}
 
*;9
 
*;9
:Tell Me About Your Mother attacks deal +45 damage
+
:{MITIGATION_POISON}{9}{Pig}
 
*;10
 
*;10
:Tell Me About Your Mother attacks deal +50 damage
+
:{MITIGATION_POISON}{10}{Pig}
 
}}
 
}}
 
|-
 
|-
||  || Mind-Numbing ||  || Tell Me About Your Mother attacks have a 20% chance to slow target's movement by 25% || {{Spoiler|
+
|  || of Porcine Resistance || {MITIGATION_TRAUMA}{1}{Pig} || {{Spoiler|
 
*;2
 
*;2
:Tell Me About Your Mother attacks have a 40% chance to slow target's movement by 25%
+
:{MITIGATION_TRAUMA}{2}{Pig}
 
*;3
 
*;3
:Tell Me About Your Mother attacks have a 60% chance to slow target's movement by 25%
+
:{MITIGATION_TRAUMA}{3}{Pig}
 
*;4
 
*;4
:Tell Me About Your Mother attacks have a 80% chance to slow target's movement by 25%
+
:{MITIGATION_TRAUMA}{4}{Pig}
 
*;5
 
*;5
:Tell Me About Your Mother attacks have a 100% chance to slow target's movement by 25%
+
:{MITIGATION_TRAUMA}{5}{Pig}
 +
*;6
 +
:{MITIGATION_TRAUMA}{6}{Pig}
 +
*;7
 +
:{MITIGATION_TRAUMA}{7}{Pig}
 +
*;8
 +
:{MITIGATION_TRAUMA}{8}{Pig}
 +
*;9
 +
:{MITIGATION_TRAUMA}{9}{Pig}
 +
*;10
 +
:{MITIGATION_TRAUMA}{10}{Pig}
 
}}
 
}}
 
|-
 
|-
||  || Mind-Numbing ||  || Tell Me About Your Mother attacks have a 20% chance to slow target's movement by 45% || {{Spoiler|
+
|  || of Pigheaded Stupidity || {MITIGATION_PSYCHIC}{1}{Pig} || {{Spoiler|
 
*;2
 
*;2
:Tell Me About Your Mother attacks have a 40% chance to slow target's movement by 45%
+
:{MITIGATION_PSYCHIC}{2}{Pig}
 
*;3
 
*;3
:Tell Me About Your Mother attacks have a 60% chance to slow target's movement by 45%
+
:{MITIGATION_PSYCHIC}{3}{Pig}
 
*;4
 
*;4
:Tell Me About Your Mother attacks have a 80% chance to slow target's movement by 45%
+
:{MITIGATION_PSYCHIC}{4}{Pig}
 
*;5
 
*;5
:Tell Me About Your Mother attacks have a 100% chance to slow target's movement by 45%
+
:{MITIGATION_PSYCHIC}{5}{Pig}
 +
*;6
 +
:{MITIGATION_PSYCHIC}{6}{Pig}
 +
*;7
 +
:{MITIGATION_PSYCHIC}{7}{Pig}
 +
*;8
 +
:{MITIGATION_PSYCHIC}{8}{Pig}
 +
*;9
 +
:{MITIGATION_PSYCHIC}{9}{Pig}
 +
*;10
 +
:{MITIGATION_PSYCHIC}{10}{Pig}
 
}}
 
}}
 
|-
 
|-
||  || Mind-Numbing ||  || Tell Me About Your Mother attacks have a 20% chance to slow target's movement by 75% || {{Spoiler|
+
|  || of Unshockable Sows || {MITIGATION_ELECTRICITY}{1}{Pig} || {{Spoiler|
 
*;2
 
*;2
:Tell Me About Your Mother attacks have a 40% chance to slow target's movement by 75%
+
:{MITIGATION_ELECTRICITY}{2}{Pig}
 
*;3
 
*;3
:Tell Me About Your Mother attacks have a 60% chance to slow target's movement by 75%
+
:{MITIGATION_ELECTRICITY}{3}{Pig}
 
*;4
 
*;4
:Tell Me About Your Mother attacks have a 80% chance to slow target's movement by 75%
+
:{MITIGATION_ELECTRICITY}{4}{Pig}
 
*;5
 
*;5
:Tell Me About Your Mother attacks have a 100% chance to slow target's movement by 75%
+
:{MITIGATION_ELECTRICITY}{5}{Pig}
}}
+
*;6
|-
+
:{MITIGATION_ELECTRICITY}{6}{Pig}
||  || Depressing || || Tell Me About Your Mother attacks cause Depression Level 1 (target's attacks deal -1 damage for 60 seconds) || {{Spoiler|
+
*;7
*;2
+
:{MITIGATION_ELECTRICITY}{7}{Pig}
:Tell Me About Your Mother attacks cause Depression Level 2 (target's attacks deal -2 damage for 60 seconds)
+
*;8
 +
:{MITIGATION_ELECTRICITY}{8}{Pig}
 +
*;9
 +
:{MITIGATION_ELECTRICITY}{9}{Pig}
 +
*;10
 +
:{MITIGATION_ELECTRICITY}{10}{Pig}
 +
}}
 +
|-
 +
|  || of Pigskin || {MAX_ARMOR}{7}{Pig} || {{Spoiler|
 +
*;2
 +
:{MAX_ARMOR}{14}{Pig}
 
*;3
 
*;3
:Tell Me About Your Mother attacks cause Depression Level 3 (target's attacks deal -3 damage for 60 seconds)
+
:{MAX_ARMOR}{21}{Pig}
 
*;4
 
*;4
:Tell Me About Your Mother attacks cause Depression Level 4 (target's attacks deal -4 damage for 60 seconds)
+
:{MAX_ARMOR}{28}{Pig}
 
*;5
 
*;5
:Tell Me About Your Mother attacks cause Depression Level 5 (target's attacks deal -5 damage for 60 seconds)
+
:{MAX_ARMOR}{35}{Pig}
 
*;6
 
*;6
:Tell Me About Your Mother attacks cause Depression Level 6 (target's attacks deal -6 damage for 60 seconds)
+
:{MAX_ARMOR}{42}{Pig}
 
*;7
 
*;7
:Tell Me About Your Mother attacks cause Depression Level 7 (target's attacks deal -7 damage for 60 seconds)
+
:{MAX_ARMOR}{49}{Pig}
 
*;8
 
*;8
:Tell Me About Your Mother attacks cause Depression Level 8 (target's attacks deal -8 damage for 60 seconds)
+
:{MAX_ARMOR}{56}{Pig}
 
*;9
 
*;9
:Tell Me About Your Mother attacks cause Depression Level 9 (target's attacks deal -9 damage for 60 seconds)
+
:{MAX_ARMOR}{63}{Pig}
 
*;10
 
*;10
:Tell Me About Your Mother attacks cause Depression Level 10 (target's attacks deal -10 damage for 60 seconds)
+
:{MAX_ARMOR}{70}{Pig}
 
}}
 
}}
 
|-
 
|-
||| Grating || of Nerve-Striking || Strike a Nerve deals +5% damage || {{Spoiler|
+
|  || of Squealing || Squeal deals +20% damage || {{Spoiler|
 
*;2
 
*;2
:Strike a Nerve deals +10% damage
+
:Squeal deals +40% damage
 
*;3
 
*;3
:Strike a Nerve deals +15% damage
+
:Squeal deals +60% damage
 
*;4
 
*;4
:Strike a Nerve deals +20% damage
+
:Squeal deals +80% damage
 
*;5
 
*;5
:Strike a Nerve deals +25% damage
+
:Squeal deals +100% damage
 
*;6
 
*;6
:Strike a Nerve deals +30% damage
+
:Squeal deals +120% damage
 
*;7
 
*;7
:Strike a Nerve deals +35% damage
+
:Squeal deals +140% damage
 
*;8
 
*;8
:Strike a Nerve deals +40% damage
+
:Squeal deals +160% damage
 
*;9
 
*;9
:Strike a Nerve deals +45% damage
+
:Squeal deals +180% damage
 
*;10
 
*;10
:Strike a Nerve deals +50% damage
+
:Squeal deals +200% damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Aneurysms || Strike a Nerve has a 3% chance to deal +100% damage || {{Spoiler|
+
|  || of Heart-Exploding Squealing || Squeal has a 30% chance to deal +30% damage || {{Spoiler|
 
*;2
 
*;2
:Strike a Nerve has a 6% chance to deal +100% damage
+
:Squeal has a 30% chance to deal +60% damage
 
*;3
 
*;3
:Strike a Nerve has a 9% chance to deal +100% damage
+
:Squeal has a 30% chance to deal +90% damage
 
*;4
 
*;4
:Strike a Nerve has a 12% chance to deal +100% damage
+
:Squeal has a 30% chance to deal +120% damage
 
*;5
 
*;5
:Strike a Nerve has a 15% chance to deal +100% damage
+
:Squeal has a 30% chance to deal +150% damage
 
*;6
 
*;6
:Strike a Nerve has a 18% chance to deal +100% damage
+
:Squeal has a 30% chance to deal +180% damage
 
*;7
 
*;7
:Strike a Nerve has a 21% chance to deal +100% damage
+
:Squeal has a 30% chance to deal +210% damage
 
*;8
 
*;8
:Strike a Nerve has a 24% chance to deal +100% damage
+
:Squeal has a 30% chance to deal +240% damage
 
*;9
 
*;9
:Strike a Nerve has a 27% chance to deal +100% damage
+
:Squeal has a 30% chance to deal +270% damage
 
*;10
 
*;10
:Strike a Nerve has a 30% chance to deal +100% damage
+
:Squeal has a 30% chance to deal +300% damage
 
}}
 
}}
 
|-
 
|-
||  || Grating || of Nerve-Striking || Strike a Nerve deals +2 armor damage || {{Spoiler|
+
|  || || Squeal boosts sprint speed by 1 for 10 seconds || {{Spoiler|
 
*;2
 
*;2
:Strike a Nerve deals +4 armor damage
+
:Squeal boosts sprint speed by 2 for 10 seconds
 
*;3
 
*;3
:Strike a Nerve deals +6 armor damage
+
:Squeal boosts sprint speed by 3 for 10 seconds
 
*;4
 
*;4
:Strike a Nerve deals +8 armor damage
+
:Squeal boosts sprint speed by 3.5 for 10 seconds
 
*;5
 
*;5
:Strike a Nerve deals +10 armor damage
+
:Squeal boosts sprint speed by 4 for 10 seconds
*;6
 
:Strike a Nerve deals +12 armor damage
 
*;7
 
:Strike a Nerve deals +14 armor damage
 
*;8
 
:Strike a Nerve deals +16 armor damage
 
*;9
 
:Strike a Nerve deals +18 armor damage
 
*;10
 
:Strike a Nerve deals +20 armor damage
 
 
}}
 
}}
 
|-
 
|-
||  ||  || || Strike a Nerve has a 1% chance to also trigger monster's vulnerability || {{Spoiler|
+
|  ||  || Squeal uniformly diminishes all targets' entire aggro lists by 5%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts || {{Spoiler|
 
*;2
 
*;2
:Strike a Nerve has a 2% chance to also trigger monster's vulnerability
+
:Squeal uniformly diminishes all targets' entire aggro lists by 10%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
 
*;3
 
*;3
:Strike a Nerve has a 3% chance to also trigger monster's vulnerability
+
:Squeal uniformly diminishes all targets' entire aggro lists by 15%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
 
*;4
 
*;4
:Strike a Nerve has a 4% chance to also trigger monster's vulnerability
+
:Squeal uniformly diminishes all targets' entire aggro lists by 20%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
 
*;5
 
*;5
:Strike a Nerve has a 5% chance to also trigger monster's vulnerability
+
:Squeal uniformly diminishes all targets' entire aggro lists by 25%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
*;6
 
:Strike a Nerve has a 6% chance to also trigger monster's vulnerability
 
*;7
 
:Strike a Nerve has a 7% chance to also trigger monster's vulnerability
 
*;8
 
:Strike a Nerve has a 8% chance to also trigger monster's vulnerability
 
*;9
 
:Strike a Nerve has a 9% chance to also trigger monster's vulnerability
 
*;10
 
:Strike a Nerve has a 10% chance to also trigger monster's vulnerability
 
 
}}
 
}}
 
|-
 
|-
||  ||  || of Antivenin Phrasing || Pep Talk removes ongoing Poison effects (up to 3 dmg/sec) || {{Spoiler|
+
|  || of Cooling Mud || Mudbath heals you for 15 health || {{Spoiler|
 
*;2
 
*;2
:Pep Talk removes ongoing Poison effects (up to 6 dmg/sec)
+
:Mudbath heals you for 30 health
 
*;3
 
*;3
:Pep Talk removes ongoing Poison effects (up to 9 dmg/sec)
+
:Mudbath heals you for 45 health
 
*;4
 
*;4
:Pep Talk removes ongoing Poison effects (up to 12 dmg/sec)
+
:Mudbath heals you for 60 health
 
*;5
 
*;5
:Pep Talk removes ongoing Poison effects (up to 15 dmg/sec)
+
:Mudbath heals you for 75 health
 
*;6
 
*;6
:Pep Talk removes ongoing Poison effects (up to 18 dmg/sec)
+
:Mudbath heals you for 90 health
 
*;7
 
*;7
:Pep Talk removes ongoing Poison effects (up to 21 dmg/sec)
+
:Mudbath heals you for 105 health
 
*;8
 
*;8
:Pep Talk removes ongoing Poison effects (up to 24 dmg/sec)
+
:Mudbath heals you for 120 health
 
*;9
 
*;9
:Pep Talk removes ongoing Poison effects (up to 27 dmg/sec)
+
:Mudbath heals you for 135 health
 
*;10
 
*;10
:Pep Talk removes ongoing Poison effects (up to 30 dmg/sec)
+
:Mudbath heals you for 150 health
 
}}
 
}}
 
|-
 
|-
||  ||  || of Extinguishing Words || Pep Talk removes ongoing Fire effects (up to 3 dmg/sec) || {{Spoiler|
+
|  || of Thick Mud || Mudbath restores 15 armor || {{Spoiler|
 
*;2
 
*;2
:Pep Talk removes ongoing Fire effects (up to 6 dmg/sec)
+
:Mudbath restores 30 armor
 
*;3
 
*;3
:Pep Talk removes ongoing Fire effects (up to 9 dmg/sec)
+
:Mudbath restores 45 armor
 
*;4
 
*;4
:Pep Talk removes ongoing Fire effects (up to 12 dmg/sec)
+
:Mudbath restores 60 armor
 
*;5
 
*;5
:Pep Talk removes ongoing Fire effects (up to 15 dmg/sec)
+
:Mudbath restores 75 armor
 
*;6
 
*;6
:Pep Talk removes ongoing Fire effects (up to 18 dmg/sec)
+
:Mudbath restores 90 armor
 
*;7
 
*;7
:Pep Talk removes ongoing Fire effects (up to 21 dmg/sec)
+
:Mudbath restores 105 armor
 
*;8
 
*;8
:Pep Talk removes ongoing Fire effects (up to 24 dmg/sec)
+
:Mudbath restores 120 armor
 
*;9
 
*;9
:Pep Talk removes ongoing Fire effects (up to 27 dmg/sec)
+
:Mudbath restores 135 armor
 
*;10
 
*;10
:Pep Talk removes ongoing Fire effects (up to 30 dmg/sec)
+
:Mudbath restores 150 armor
 
}}
 
}}
 
|-
 
|-
||  ||  || of Denying Poison || Positive Attitude increases your Poison Mitigation +1 for 10 seconds || {{Spoiler|
+
| Mudbather's || of Mudbaths || Mudbath gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler|
 
*;2
 
*;2
:Positive Attitude increases your Poison Mitigation +2 for 10 seconds
+
:Mudbath gives you +2 absorption of any physical damage for 10 seconds
 
*;3
 
*;3
:Positive Attitude increases your Poison Mitigation +3 for 10 seconds
+
:Mudbath gives you +3 absorption of any physical damage for 10 seconds
 
*;4
 
*;4
:Positive Attitude increases your Poison Mitigation +4 for 10 seconds
+
:Mudbath gives you +4 absorption of any physical damage for 10 seconds
 
*;5
 
*;5
:Positive Attitude increases your Poison Mitigation +5 for 10 seconds
+
:Mudbath gives you +5 absorption of any physical damage for 10 seconds
*;6
 
:Positive Attitude increases your Poison Mitigation +6 for 10 seconds
 
*;7
 
:Positive Attitude increases your Poison Mitigation +7 for 10 seconds
 
*;8
 
:Positive Attitude increases your Poison Mitigation +8 for 10 seconds
 
*;9
 
:Positive Attitude increases your Poison Mitigation +9 for 10 seconds
 
*;10
 
:Positive Attitude increases your Poison Mitigation +10 for 10 seconds
 
 
}}
 
}}
 
|-
 
|-
||  ||  || of Denying the Psyche || Positive Attitude increases your Psychic Mitigation +1 for 10 seconds || {{Spoiler|
+
|  ||  || Harmlessness heals you for 20 health || {{Spoiler|
 
*;2
 
*;2
:Positive Attitude increases your Psychic Mitigation +2 for 10 seconds
+
:Harmlessness heals you for 40 health
 
*;3
 
*;3
:Positive Attitude increases your Psychic Mitigation +3 for 10 seconds
+
:Harmlessness heals you for 60 health
 
*;4
 
*;4
:Positive Attitude increases your Psychic Mitigation +4 for 10 seconds
+
:Harmlessness heals you for 80 health
 
*;5
 
*;5
:Positive Attitude increases your Psychic Mitigation +5 for 10 seconds
+
:Harmlessness heals you for 100 health
 
*;6
 
*;6
:Positive Attitude increases your Psychic Mitigation +6 for 10 seconds
+
:Harmlessness heals you for 120 health
 
*;7
 
*;7
:Positive Attitude increases your Psychic Mitigation +7 for 10 seconds
+
:Harmlessness heals you for 140 health
 
*;8
 
*;8
:Positive Attitude increases your Psychic Mitigation +8 for 10 seconds
+
:Harmlessness heals you for 160 health
 
*;9
 
*;9
:Positive Attitude increases your Psychic Mitigation +9 for 10 seconds
+
:Harmlessness heals you for 180 health
 
*;10
 
*;10
:Positive Attitude increases your Psychic Mitigation +10 for 10 seconds
+
:Harmlessness heals you for 200 health
 
}}
 
}}
 
|-
 
|-
||  ||  || of Denying the Psyche || Inspire Confidence increases targets' Psychic Mitigation +1 for 10 seconds || {{Spoiler|
+
|  ||  || Harmlessness restores 20 armor to you || {{Spoiler|
 
*;2
 
*;2
:Inspire Confidence increases targets' Psychic Mitigation +2 for 10 seconds
+
:Harmlessness restores 40 armor to you
 
*;3
 
*;3
:Inspire Confidence increases targets' Psychic Mitigation +3 for 10 seconds
+
:Harmlessness restores 60 armor to you
 
*;4
 
*;4
:Inspire Confidence increases targets' Psychic Mitigation +4 for 10 seconds
+
:Harmlessness restores 80 armor to you
 
*;5
 
*;5
:Inspire Confidence increases targets' Psychic Mitigation +5 for 10 seconds
+
:Harmlessness restores 100 armor to you
 
*;6
 
*;6
:Inspire Confidence increases targets' Psychic Mitigation +6 for 10 seconds
+
:Harmlessness restores 120 armor to you
 
*;7
 
*;7
:Inspire Confidence increases targets' Psychic Mitigation +7 for 10 seconds
+
:Harmlessness restores 140 armor to you
 
*;8
 
*;8
:Inspire Confidence increases targets' Psychic Mitigation +8 for 10 seconds
+
:Harmlessness restores 160 armor to you
 
*;9
 
*;9
:Inspire Confidence increases targets' Psychic Mitigation +9 for 10 seconds
+
:Harmlessness restores 180 armor to you
 
*;10
 
*;10
:Inspire Confidence increases targets' Psychic Mitigation +10 for 10 seconds
+
:Harmlessness restores 200 armor to you
 
}}
 
}}
 
|-
 
|-
||  ||  || of Denying the Darkness || Inspire Confidence increases targets' Darkness Mitigation +1 for 10 seconds || {{Spoiler|
+
|  || of Powerful Harmlessness || Harmlessness restores 4 power to you || {{Spoiler|
 
*;2
 
*;2
:Inspire Confidence increases targets' Darkness Mitigation +2 for 10 seconds
+
:Harmlessness restores 8 power to you
 
*;3
 
*;3
:Inspire Confidence increases targets' Darkness Mitigation +3 for 10 seconds
+
:Harmlessness restores 12 power to you
 
*;4
 
*;4
:Inspire Confidence increases targets' Darkness Mitigation +4 for 10 seconds
+
:Harmlessness restores 16 power to you
 
*;5
 
*;5
:Inspire Confidence increases targets' Darkness Mitigation +5 for 10 seconds
+
:Harmlessness restores 20 power to you
 
*;6
 
*;6
:Inspire Confidence increases targets' Darkness Mitigation +6 for 10 seconds
+
:Harmlessness restores 24 power to you
 
*;7
 
*;7
:Inspire Confidence increases targets' Darkness Mitigation +7 for 10 seconds
+
:Harmlessness restores 28 power to you
 
*;8
 
*;8
:Inspire Confidence increases targets' Darkness Mitigation +8 for 10 seconds
+
:Harmlessness restores 32 power to you
 
*;9
 
*;9
:Inspire Confidence increases targets' Darkness Mitigation +9 for 10 seconds
+
:Harmlessness restores 36 power to you
 
*;10
 
*;10
:Inspire Confidence increases targets' Darkness Mitigation +10 for 10 seconds
+
:Harmlessness restores 40 power to you
 
}}
 
}}
 
|-
 
|-
|| ||  || of Critical Confidence || Inspire Confidence has a 8% chance to heal targets +50 || {{Spoiler|
+
| Confusing || of Harmless Confusion || Harmlessness confuses the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about ||
 +
|-
 +
|  || of Punting || Pig Punt deals +10% damage || {{Spoiler|
 
*;2
 
*;2
:Inspire Confidence has a 16% chance to heal targets +50
+
:Pig Punt deals +20% damage
 
*;3
 
*;3
:Inspire Confidence has a 24% chance to heal targets +50
+
:Pig Punt deals +30% damage
 
*;4
 
*;4
:Inspire Confidence has a 32% chance to heal targets +50
+
:Pig Punt deals +40% damage
 
*;5
 
*;5
:Inspire Confidence has a 40% chance to heal targets +50
+
:Pig Punt deals +50% damage
 
*;6
 
*;6
:Inspire Confidence has a 48% chance to heal targets +50
+
:Pig Punt deals +60% damage
 
*;7
 
*;7
:Inspire Confidence has a 56% chance to heal targets +50
+
:Pig Punt deals +70% damage
 
*;8
 
*;8
:Inspire Confidence has a 64% chance to heal targets +50
+
:Pig Punt deals +80% damage
 
*;9
 
*;9
:Inspire Confidence has a 72% chance to heal targets +50
+
:Pig Punt deals +90% damage
 
*;10
 
*;10
:Inspire Confidence has a 80% chance to heal targets +50
+
:Pig Punt deals +100% damage
 
}}
 
}}
 
|-
 
|-
||  ||  || of Critical Confidence || Inspire Confidence has a 3% chance to heal targets +200 || {{Spoiler|
+
|  || of Punting || Pig Punt deals +5% damage and de-taunts the target as if you'd done 15 less damage || {{Spoiler|
 
*;2
 
*;2
:Inspire Confidence has a 6% chance to heal targets +200
+
:Pig Punt deals +10% damage and de-taunts the target as if you'd done 30 less damage
 
*;3
 
*;3
:Inspire Confidence has a 9% chance to heal targets +200
+
:Pig Punt deals +15% damage and de-taunts the target as if you'd done 45 less damage
 
*;4
 
*;4
:Inspire Confidence has a 12% chance to heal targets +200
+
:Pig Punt deals +20% damage and de-taunts the target as if you'd done 60 less damage
 
*;5
 
*;5
:Inspire Confidence has a 15% chance to heal targets +200
+
:Pig Punt deals +25% damage and de-taunts the target as if you'd done 75 less damage
 
*;6
 
*;6
:Inspire Confidence has a 18% chance to heal targets +200
+
:Pig Punt deals +30% damage and de-taunts the target as if you'd done 90 less damage
 
*;7
 
*;7
:Inspire Confidence has a 21% chance to heal targets +200
+
:Pig Punt deals +35% damage and de-taunts the target as if you'd done 105 less damage
 
*;8
 
*;8
:Inspire Confidence has a 24% chance to heal targets +200
+
:Pig Punt deals +40% damage and de-taunts the target as if you'd done 120 less damage
 
*;9
 
*;9
:Inspire Confidence has a 27% chance to heal targets +200
+
:Pig Punt deals +45% damage and de-taunts the target as if you'd done 135 less damage
 
*;10
 
*;10
:Inspire Confidence has a 30% chance to heal targets +200
+
:Pig Punt deals +50% damage and de-taunts the target as if you'd done 150 less damage
 
}}
 
}}
 
|-
 
|-
||  || ||  || Ridicule deals +4 psychic damage and taunts as if it did +20 more damage || {{Spoiler|
+
|  || of Ignorable Punting || Pig Punt causes the target to ignore you for 3 seconds, or until you attack it again || {{Spoiler|
 
*;2
 
*;2
:Ridicule deals +8 psychic damage and taunts as if it did +40 more damage
+
:Pig Punt causes the target to ignore you for 4 seconds, or until you attack it again
 
*;3
 
*;3
:Ridicule deals +12 psychic damage and taunts as if it did +60 more damage
+
:Pig Punt causes the target to ignore you for 5 seconds, or until you attack it again
 
*;4
 
*;4
:Ridicule deals +16 psychic damage and taunts as if it did +80 more damage
+
:Pig Punt causes the target to ignore you for 6 seconds, or until you attack it again
 
*;5
 
*;5
:Ridicule deals +20 psychic damage and taunts as if it did +100 more damage
+
:Pig Punt causes the target to ignore you for 7 seconds, or until you attack it again
*;6
 
:Ridicule deals +24 psychic damage and taunts as if it did +120 more damage
 
*;7
 
:Ridicule deals +28 psychic damage and taunts as if it did +140 more damage
 
*;8
 
:Ridicule deals +32 psychic damage and taunts as if it did +160 more damage
 
*;9
 
:Ridicule deals +36 psychic damage and taunts as if it did +180 more damage
 
*;10
 
:Ridicule deals +40 psychic damage and taunts as if it did +200 more damage
 
 
}}
 
}}
 
|-
 
|-
||  ||  || of Wild Smashing || Smash attacks have a 5% chance to hit all enemies within 5 meters, dealing +1 damage || {{Spoiler|
+
|  ||  || Pig Punt has a 10% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about || {{Spoiler|
 
*;2
 
*;2
:Smash attacks have a 5% chance to hit all enemies within 5 meters, dealing +2 damage
+
:Pig Punt has a 15% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
 
*;3
 
*;3
:Smash attacks have a 10% chance to hit all enemies within 5 meters, dealing +3 damage
+
:Pig Punt has a 20% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
 
*;4
 
*;4
:Smash attacks have a 10% chance to hit all enemies within 5 meters, dealing +4 damage
+
:Pig Punt has a 25% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
 
*;5
 
*;5
:Smash attacks have a 15% chance to hit all enemies within 5 meters, dealing +5 damage
+
:Pig Punt has a 30% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
*;6
+
}}
:Smash attacks have a 15% chance to hit all enemies within 5 meters, dealing +6 damage
+
|-
*;7
+
|  || of Crippling Punts || Pig Punt has a 15% chance to slow target's movement by 45% || {{Spoiler|
:Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +7 damage
+
*;2
*;8
+
:Pig Punt has a 30% chance to slow target's movement by 45%
:Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +10 damage
+
*;3
*;9
+
:Pig Punt has a 45% chance to slow target's movement by 45%
:Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +13 damage
+
*;4
*;10
+
:Pig Punt has a 60% chance to slow target's movement by 45%
:Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +16 damage
+
*;5
 +
:Pig Punt has a 70% chance to slow target's movement by 45%
 +
}}
 +
|-
 +
|  ||  || Frenzy boosts sprint speed by 1 for 10 seconds || {{Spoiler|
 +
*;2
 +
:Frenzy boosts sprint speed by 2 for 10 seconds
 +
*;3
 +
:Frenzy boosts sprint speed by 3 for 10 seconds
 +
*;4
 +
:Frenzy boosts sprint speed by 3.5 for 10 seconds
 +
*;5
 +
:Frenzy boosts sprint speed by 4 for 10 seconds
 
}}
 
}}
 
|-
 
|-
||  ||  || of Refreshing Smashes || Smash has a 3% chance to restore 60 Power to you over 60 seconds || {{Spoiler|
+
|  ||  || Frenzy restores 1 power to you || {{Spoiler|
 
*;2
 
*;2
:Smash has a 5% chance to restore 60 Power to you over 60 seconds
+
:Frenzy restores 2 power to you
 
*;3
 
*;3
:Smash has a 7% chance to restore 60 Power to you over 60 seconds
+
:Frenzy restores 3 power to you
 
*;4
 
*;4
:Smash has a 9% chance to restore 60 Power to you over 60 seconds
+
:Frenzy restores 4 power to you
 
*;5
 
*;5
:Smash has a 11% chance to restore 60 Power to you over 60 seconds
+
:Frenzy restores 5 power to you
 
*;6
 
*;6
:Smash has a 13% chance to restore 60 Power to you over 60 seconds
+
:Frenzy restores 6 power to you
 
*;7
 
*;7
:Smash has a 15% chance to restore 60 Power to you over 60 seconds
+
:Frenzy restores 7 power to you
 
*;8
 
*;8
:Smash has a 18% chance to restore 60 Power to you over 60 seconds
+
:Frenzy restores 8 power to you
 
*;9
 
*;9
:Smash has a 21% chance to restore 60 Power to you over 60 seconds
+
:Frenzy restores 9 power to you
 
*;10
 
*;10
:Smash has a 24% chance to restore 60 Power to you over 60 seconds
+
:Frenzy restores 10 power to you
 +
}}
 +
|-
 +
|  ||  || Frenzy gives you +1 absorption of any physical damage for 10 seconds || {{Spoiler|
 +
*;2
 +
:Frenzy gives you +2 absorption of any physical damage for 10 seconds
 +
*;3
 +
:Frenzy gives you +3 absorption of any physical damage for 10 seconds
 +
*;4
 +
:Frenzy gives you +4 absorption of any physical damage for 10 seconds
 +
*;5
 +
:Frenzy gives you +5 absorption of any physical damage for 10 seconds
 +
}}
 +
|}
 +
 
 +
 
 +
 
 +
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>Spider Effects</h3></div>
 +
! Prefix !! Suffix !! Tier 1 !! All Tiers
 +
|-
 +
|  || of Spiders || {MOD_SKILL_SPIDER}{0.15} || {{Spoiler|
 +
*;2
 +
:{MOD_SKILL_SPIDER}{0.2}
 +
*;3
 +
:{MOD_SKILL_SPIDER}{0.25}
 +
*;4
 +
:{MOD_SKILL_SPIDER}{0.3}
 +
*;5
 +
:{MOD_SKILL_SPIDER}{0.35}
 +
*;6
 +
:{MOD_SKILL_SPIDER}{0.4}
 +
}}
 +
|-
 +
|  || of Mandibles || Spider Bite deals +20% damage || {{Spoiler|
 +
*;2
 +
:Spider Bite deals +40% damage
 +
*;3
 +
:Spider Bite deals +60% damage
 +
*;4
 +
:Spider Bite deals +80% damage
 +
*;5
 +
:Spider Bite deals +100% damage
 +
}}
 +
|-
 +
|  || of Mandibular Refreshment || Spider Bite attacks restore 2 health || {{Spoiler|
 +
*;2
 +
:Spider Bite attacks restore 4 health
 +
*;3
 +
:Spider Bite attacks restore 6 health
 +
*;4
 +
:Spider Bite attacks restore 8 health
 +
*;5
 +
:Spider Bite attacks restore 10 health
 +
*;6
 +
:Spider Bite attacks restore 12 health
 +
*;7
 +
:Spider Bite attacks restore 14 health
 +
*;8
 +
:Spider Bite attacks restore 16 health
 +
*;9
 +
:Spider Bite attacks restore 18 health
 +
*;10
 +
:Spider Bite attacks restore 20 health
 +
}}
 +
|-
 +
|  || of Venom Injection || Spider Bite has a 20% chance to deal +100% damage || {{Spoiler|
 +
*;2
 +
:Spider Bite has a 20% chance to deal +110% damage
 +
*;3
 +
:Spider Bite has a 20% chance to deal +120% damage
 +
*;4
 +
:Spider Bite has a 20% chance to deal +130% damage
 +
*;5
 +
:Spider Bite has a 20% chance to deal +140% damage
 +
*;6
 +
:Spider Bite has a 20% chance to deal +150% damage
 +
*;7
 +
:Spider Bite has a 20% chance to deal +160% damage
 +
*;8
 +
:Spider Bite has a 20% chance to deal +170% damage
 +
*;9
 +
:Spider Bite has a 25% chance to deal +185% damage
 +
*;10
 +
:Spider Bite has a 25% chance to deal +200% damage
 +
}}
 +
|-
 +
|  || of Venom Injection || Inject Venom deals +10% damage || {{Spoiler|
 +
*;2
 +
:Inject Venom deals +20% damage
 +
*;3
 +
:Inject Venom deals +30% damage
 +
*;4
 +
:Inject Venom deals +40% damage
 +
*;5
 +
:Inject Venom deals +50% damage
 +
*;6
 +
:Inject Venom deals +60% damage
 +
*;7
 +
:Inject Venom deals +70% damage
 +
*;8
 +
:Inject Venom deals +80% damage
 +
*;9
 +
:Inject Venom deals +90% damage
 +
*;10
 +
:Inject Venom deals +100% damage
 +
}}
 +
|-
 +
|  || of Critical Venom Injection || Inject Venom has a 30% chance to deal +100% damage || {{Spoiler|
 +
*;2
 +
:Inject Venom has a 30% chance to deal +110% damage
 +
*;3
 +
:Inject Venom has a 30% chance to deal +120% damage
 +
*;4
 +
:Inject Venom has a 30% chance to deal +130% damage
 +
*;5
 +
:Inject Venom has a 30% chance to deal +140% damage
 +
*;6
 +
:Inject Venom has a 30% chance to deal +150% damage
 +
*;7
 +
:Inject Venom has a 30% chance to deal +160% damage
 +
*;8
 +
:Inject Venom has a 30% chance to deal +170% damage
 +
*;9
 +
:Inject Venom has a 30% chance to deal +185% damage
 +
*;10
 +
:Inject Venom has a 30% chance to deal +200% damage
 +
}}
 +
|-
 +
|  || of Bloodsucking Venom || Inject Venom heals you for 4 health || {{Spoiler|
 +
*;2
 +
:Inject Venom heals you for 8 health
 +
*;3
 +
:Inject Venom heals you for 12 health
 +
*;4
 +
:Inject Venom heals you for 16 health
 +
*;5
 +
:Inject Venom heals you for 20 health
 +
*;6
 +
:Inject Venom heals you for 24 health
 +
*;7
 +
:Inject Venom heals you for 28 health
 +
*;8
 +
:Inject Venom heals you for 32 health
 +
*;9
 +
:Inject Venom heals you for 36 health
 +
*;10
 +
:Inject Venom heals you for 40 health
 +
}}
 +
|-
 +
|  || of Trapping and Leaving || Web Trap boosts your movement speed by 2 for 10 seconds || {{Spoiler|
 +
*;2
 +
:Web Trap boosts your movement speed by 3 for 10 seconds
 +
*;3
 +
:Web Trap boosts your movement speed by 4 for 10 seconds
 +
*;4
 +
:Web Trap boosts your movement speed by 5 for 10 seconds
 +
*;5
 +
:Web Trap boosts your movement speed by 6 for 10 seconds
 +
}}
 +
|-
 +
|  || of Invigorating Grips || Gripjaw heals 5 health || {{Spoiler|
 +
*;2
 +
:Gripjaw heals 10 health
 +
*;3
 +
:Gripjaw heals 15 health
 +
*;4
 +
:Gripjaw heals 20 health
 +
*;5
 +
:Gripjaw heals 25 health
 +
*;6
 +
:Gripjaw heals 30 health
 +
*;7
 +
:Gripjaw heals 35 health
 +
*;8
 +
:Gripjaw heals 40 health
 +
*;9
 +
:Gripjaw heals 45 health
 +
*;10
 +
:Gripjaw heals 50 health
 +
}}
 +
|-
 +
|  || of Crushing Gripjaws || Gripjaw attacks deal +4 damage || {{Spoiler|
 +
*;2
 +
:Gripjaw attacks deal +8 damage
 +
*;3
 +
:Gripjaw attacks deal +12 damage
 +
*;4
 +
:Gripjaw attacks deal +16 damage
 +
*;5
 +
:Gripjaw attacks deal +20 damage
 +
*;6
 +
:Gripjaw attacks deal +24 damage
 +
*;7
 +
:Gripjaw attacks deal +28 damage
 +
*;8
 +
:Gripjaw attacks deal +32 damage
 +
*;9
 +
:Gripjaw attacks deal +36 damage
 +
*;10
 +
:Gripjaw attacks deal +40 damage
 +
}}
 +
|-
 +
|  ||  || Gripjaw has a 30% chance to deal +150% damage || {{Spoiler|
 +
*;2
 +
:Gripjaw has a 30% chance to deal +160% damage
 +
*;3
 +
:Gripjaw has a 30% chance to deal +170% damage
 +
*;4
 +
:Gripjaw has a 30% chance to deal +180% damage
 +
*;5
 +
:Gripjaw has a 30% chance to deal +190% damage
 +
*;6
 +
:Gripjaw has a 30% chance to deal +200% damage
 +
*;7
 +
:Gripjaw has a 30% chance to deal +210% damage
 +
*;8
 +
:Gripjaw has a 30% chance to deal +220% damage
 +
*;9
 +
:Gripjaw has a 30% chance to deal +230% damage
 +
*;10
 +
:Gripjaw has a 30% chance to deal +240% damage
 +
}}
 +
|-
 +
|  || of Spider Armoring || Infinite Legs restores 3 Armor || {{Spoiler|
 +
*;2
 +
:Infinite Legs restores 6 Armor
 +
*;3
 +
:Infinite Legs restores 10 Armor
 +
*;4
 +
:Infinite Legs restores 13 Armor
 +
*;5
 +
:Infinite Legs restores 16 Armor
 +
*;6
 +
:Infinite Legs restores 20 Armor
 +
*;7
 +
:Infinite Legs restores 24 Armor
 +
*;8
 +
:Infinite Legs restores 28 Armor
 +
*;9
 +
:Infinite Legs restores 32 Armor
 +
*;10
 +
:Infinite Legs restores 35 Armor
 +
}}
 +
|-
 +
|  ||  || Infinite Legs restores 1 Power || {{Spoiler|
 +
*;2
 +
:Infinite Legs restores 2 Power
 +
*;3
 +
:Infinite Legs restores 3 Power
 +
*;4
 +
:Infinite Legs restores 4 Power
 +
*;5
 +
:Infinite Legs restores 5 Power
 +
*;6
 +
:Infinite Legs restores 6 Power
 +
*;7
 +
:Infinite Legs restores 7 Power
 +
*;8
 +
:Infinite Legs restores 8 Power
 +
*;9
 +
:Infinite Legs restores 9 Power
 +
*;10
 +
:Infinite Legs restores 10 Power
 +
}}
 +
|-
 +
|  || of Infinite Legs || Infinite Legs deals +3 damage || {{Spoiler|
 +
*;2
 +
:Infinite Legs deals +5 damage
 +
*;3
 +
:Infinite Legs deals +7 damage
 +
*;4
 +
:Infinite Legs deals +10 damage
 +
*;5
 +
:Infinite Legs deals +13 damage
 +
*;6
 +
:Infinite Legs deals +15 damage
 +
*;7
 +
:Infinite Legs deals +17 damage
 +
*;8
 +
:Infinite Legs deals +20 damage
 +
*;9
 +
:Infinite Legs deals +23 damage
 +
*;10
 +
:Infinite Legs deals +25 damage
 +
}}
 +
|-
 +
|  || of Healthy Spiderlings || Incubated Spiders have +6 health || {{Spoiler|
 +
*;2
 +
:Incubated Spiders have +12 health
 +
*;3
 +
:Incubated Spiders have +18 health
 +
*;4
 +
:Incubated Spiders have +24 health
 +
*;5
 +
:Incubated Spiders have +30 health
 +
*;6
 +
:Incubated Spiders have +36 health
 +
*;7
 +
:Incubated Spiders have +42 health
 +
*;8
 +
:Incubated Spiders have +48 health
 +
*;9
 +
:Incubated Spiders have +54 health
 +
*;10
 +
:Incubated Spiders have +60 health
 +
}}
 +
|-
 +
|  || of Tough Spiderlings || Incubated Spiders have +5 armor || {{Spoiler|
 +
*;2
 +
:Incubated Spiders have +10 armor
 +
*;3
 +
:Incubated Spiders have +15 armor
 +
*;4
 +
:Incubated Spiders have +20 armor
 +
*;5
 +
:Incubated Spiders have +25 armor
 +
*;6
 +
:Incubated Spiders have +30 armor
 +
*;7
 +
:Incubated Spiders have +35 armor
 +
*;8
 +
:Incubated Spiders have +40 armor
 +
*;9
 +
:Incubated Spiders have +45 armor
 +
*;10
 +
:Incubated Spiders have +50 armor
 +
}}
 +
|-
 +
|  || of Bitey Baby Spiders || Incubated Spiders deal +1 direct damage with each attack || {{Spoiler|
 +
*;2
 +
:Incubated Spiders deal +2 direct damage with each attack
 +
*;3
 +
:Incubated Spiders deal +3 direct damage with each attack
 +
*;4
 +
:Incubated Spiders deal +4 direct damage with each attack
 +
*;5
 +
:Incubated Spiders deal +5 direct damage with each attack
 +
*;6
 +
:Incubated Spiders deal +6 direct damage with each attack
 +
*;7
 +
:Incubated Spiders deal +7 direct damage with each attack
 +
*;8
 +
:Incubated Spiders deal +8 direct damage with each attack
 +
*;9
 +
:Incubated Spiders deal +9 direct damage with each attack
 +
*;10
 +
:Incubated Spiders deal +10 direct damage with each attack
 +
}}
 +
|-
 +
|  || of Spider Toughness || {MITIGATION_ACID}{1}{Spider} || {{Spoiler|
 +
*;2
 +
:{MITIGATION_ACID}{2}{Spider}
 +
*;3
 +
:{MITIGATION_ACID}{3}{Spider}
 +
*;4
 +
:{MITIGATION_ACID}{4}{Spider}
 +
*;5
 +
:{MITIGATION_ACID}{5}{Spider}
 +
*;6
 +
:{MITIGATION_ACID}{6}{Spider}
 +
*;7
 +
:{MITIGATION_ACID}{7}{Spider}
 +
*;8
 +
:{MITIGATION_ACID}{8}{Spider}
 +
*;9
 +
:{MITIGATION_ACID}{9}{Spider}
 +
*;10
 +
:{MITIGATION_ACID}{10}{Spider}
 +
}}
 +
|-
 +
|  || of Spider Toughness || {MITIGATION_POISON}{1}{Spider} || {{Spoiler|
 +
*;2
 +
:{MITIGATION_POISON}{2}{Spider}
 +
*;3
 +
:{MITIGATION_POISON}{3}{Spider}
 +
*;4
 +
:{MITIGATION_POISON}{4}{Spider}
 +
*;5
 +
:{MITIGATION_POISON}{5}{Spider}
 +
*;6
 +
:{MITIGATION_POISON}{6}{Spider}
 +
*;7
 +
:{MITIGATION_POISON}{7}{Spider}
 +
*;8
 +
:{MITIGATION_POISON}{8}{Spider}
 +
*;9
 +
:{MITIGATION_POISON}{9}{Spider}
 +
*;10
 +
:{MITIGATION_POISON}{10}{Spider}
 +
}}
 +
|-
 +
|  || of Acid Spitting || Spit Acid deals +4 armor damage || {{Spoiler|
 +
*;2
 +
:Spit Acid deals +8 armor damage
 +
*;3
 +
:Spit Acid deals +12 armor damage
 +
*;4
 +
:Spit Acid deals +16 armor damage
 +
*;5
 +
:Spit Acid deals +20 armor damage
 +
*;6
 +
:Spit Acid deals +24 armor damage
 +
*;7
 +
:Spit Acid deals +28 armor damage
 +
*;8
 +
:Spit Acid deals +32 armor damage
 +
*;9
 +
:Spit Acid deals +36 armor damage
 +
*;10
 +
:Spit Acid deals +40 armor damage
 +
}}
 +
|-
 +
|  || of Terrifying Speed || Terrifying Bite boosts sprint speed by 1 for 10 seconds || {{Spoiler|
 +
*;2
 +
:Terrifying Bite boosts sprint speed by 2 for 10 seconds
 +
*;3
 +
:Terrifying Bite boosts sprint speed by 3 for 10 seconds
 +
*;4
 +
:Terrifying Bite boosts sprint speed by 3.5 for 10 seconds
 +
*;5
 +
:Terrifying Bite boosts sprint speed by 4 for 10 seconds
 +
}}
 +
|-
 +
|  ||  || Terrifying Bite deals +3 direct health damage || {{Spoiler|
 +
*;2
 +
:Terrifying Bite deals +6 direct health damage
 +
*;3
 +
:Terrifying Bite deals +9 direct health damage
 +
*;4
 +
:Terrifying Bite deals +12 direct health damage
 +
*;5
 +
:Terrifying Bite deals +15 direct health damage
 +
*;6
 +
:Terrifying Bite deals +18 direct health damage
 +
*;7
 +
:Terrifying Bite deals +21 direct health damage
 +
*;8
 +
:Terrifying Bite deals +24 direct health damage
 +
*;9
 +
:Terrifying Bite deals +27 direct health damage
 +
*;10
 +
:Terrifying Bite deals +30 direct health damage
 +
}}
 +
|-
 +
|  || of Healthy Gaits || Scuttling Gait heals you for 20 health || {{Spoiler|
 +
*;2
 +
:Scuttling Gait heals you for 40 health
 +
*;3
 +
:Scuttling Gait heals you for 60 health
 +
*;4
 +
:Scuttling Gait heals you for 80 health
 +
*;5
 +
:Scuttling Gait heals you for 100 health
 +
*;6
 +
:Scuttling Gait heals you for 120 health
 +
*;7
 +
:Scuttling Gait heals you for 140 health
 +
*;8
 +
:Scuttling Gait heals you for 160 health
 +
*;9
 +
:Scuttling Gait heals you for 180 health
 +
*;10
 +
:Scuttling Gait heals you for 200 health
 +
}}
 +
|-
 +
|  || of Tough Gaits || Scuttling Gait restores 20 armor || {{Spoiler|
 +
*;2
 +
:Scuttling Gait restores 40 armor
 +
*;3
 +
:Scuttling Gait restores 60 armor
 +
*;4
 +
:Scuttling Gait restores 80 armor
 +
*;5
 +
:Scuttling Gait restores 100 armor
 +
*;6
 +
:Scuttling Gait restores 120 armor
 +
*;7
 +
:Scuttling Gait restores 140 armor
 +
*;8
 +
:Scuttling Gait restores 160 armor
 +
*;9
 +
:Scuttling Gait restores 180 armor
 +
*;10
 +
:Scuttling Gait restores 200 armor
 
}}
 
}}
 
|}
 
|}
<!-- This is the end of the auto generated content -->
 

Revision as of 18:50, 4 May 2015


Endurance/Miscellaneous Effects

Prefix Suffix Tier 1 All Tiers
Odor-Eating of Odor-Eating {HYGIENE_BONUS}{1}
Stain-Resistant of Stain Resistance {HYGIENE_BONUS}{1}
Tidy {HYGIENE_BONUS}{1}
Sprinter's {SPRINT_BOOST}{1}
Featherlight of Light Feet {FALLING_DAMAGE_MOD}{-0.1}

  • 2
{FALLING_DAMAGE_MOD}{-0.2}
  • 3
{FALLING_DAMAGE_MOD}{-0.3}
  • 4
{FALLING_DAMAGE_MOD}{-0.4}
  • 5
{FALLING_DAMAGE_MOD}{-0.5}

Spoiler text.
{MAX_HEALTH}{1}

  • 2
{MAX_HEALTH}{3}
  • 3
{MAX_HEALTH}{5}
  • 4
{MAX_HEALTH}{10}
  • 5
{MAX_HEALTH}{13}
  • 6
{MAX_HEALTH}{15}
  • 7
{MAX_HEALTH}{18}
  • 8
{MAX_HEALTH}{20}
  • 9
{MAX_HEALTH}{23}
  • 10
{MAX_HEALTH}{25}

Spoiler text.
{MAX_POWER}{1}

  • 2
{MAX_POWER}{3}
  • 3
{MAX_POWER}{5}
  • 4
{MAX_POWER}{10}
  • 5
{MAX_POWER}{13}
  • 6
{MAX_POWER}{15}
  • 7
{MAX_POWER}{18}
  • 8
{MAX_POWER}{20}
  • 9
{MAX_POWER}{23}
  • 10
{MAX_POWER}{25}

Spoiler text.
{NONCOMBAT_REGEN_HEALTH_DELTA}{1}

  • 2
{NONCOMBAT_REGEN_HEALTH_DELTA}{2}
  • 3
{NONCOMBAT_REGEN_HEALTH_DELTA}{3}
  • 4
{NONCOMBAT_REGEN_HEALTH_DELTA}{4}
  • 5
{NONCOMBAT_REGEN_HEALTH_DELTA}{5}
  • 6
{NONCOMBAT_REGEN_HEALTH_DELTA}{6}
  • 7
{NONCOMBAT_REGEN_HEALTH_DELTA}{7}
  • 8
{NONCOMBAT_REGEN_HEALTH_DELTA}{8}
  • 9
{NONCOMBAT_REGEN_HEALTH_DELTA}{9}
  • 10
{NONCOMBAT_REGEN_HEALTH_DELTA}{10}

Spoiler text.
Tireless {NONCOMBAT_REGEN_POWER_DELTA}{1}

  • 2
{NONCOMBAT_REGEN_POWER_DELTA}{2}
  • 3
{NONCOMBAT_REGEN_POWER_DELTA}{3}
  • 4
{NONCOMBAT_REGEN_POWER_DELTA}{4}
  • 5
{NONCOMBAT_REGEN_POWER_DELTA}{5}
  • 6
{NONCOMBAT_REGEN_POWER_DELTA}{6}
  • 7
{NONCOMBAT_REGEN_POWER_DELTA}{7}
  • 8
{NONCOMBAT_REGEN_POWER_DELTA}{8}
  • 9
{NONCOMBAT_REGEN_POWER_DELTA}{9}
  • 10
{NONCOMBAT_REGEN_POWER_DELTA}{10}

Spoiler text.
{NONCOMBAT_REGEN_ARMOR_DELTA}{1}

  • 2
{NONCOMBAT_REGEN_ARMOR_DELTA}{2}
  • 3
{NONCOMBAT_REGEN_ARMOR_DELTA}{3}
  • 4
{NONCOMBAT_REGEN_ARMOR_DELTA}{4}
  • 5
{NONCOMBAT_REGEN_ARMOR_DELTA}{5}
  • 6
{NONCOMBAT_REGEN_ARMOR_DELTA}{6}
  • 7
{NONCOMBAT_REGEN_ARMOR_DELTA}{7}
  • 8
{NONCOMBAT_REGEN_ARMOR_DELTA}{8}
  • 9
{NONCOMBAT_REGEN_ARMOR_DELTA}{9}
  • 10
{NONCOMBAT_REGEN_ARMOR_DELTA}{10}

Spoiler text.
of the Wolf {COMBAT_REGEN_HEALTH_DELTA}{1}

  • 2
{COMBAT_REGEN_HEALTH_DELTA}{2}
  • 3
{COMBAT_REGEN_HEALTH_DELTA}{3}
  • 4
{COMBAT_REGEN_HEALTH_DELTA}{4}
  • 5
{COMBAT_REGEN_HEALTH_DELTA}{5}
  • 6
{COMBAT_REGEN_HEALTH_DELTA}{6}
  • 7
{COMBAT_REGEN_HEALTH_DELTA}{7}
  • 8
{COMBAT_REGEN_HEALTH_DELTA}{8}
  • 9
{COMBAT_REGEN_HEALTH_DELTA}{9}
  • 10
{COMBAT_REGEN_HEALTH_DELTA}{10}

Spoiler text.
Indefatigable {COMBAT_REGEN_POWER_DELTA}{1}

  • 2
{COMBAT_REGEN_POWER_DELTA}{2}
  • 3
{COMBAT_REGEN_POWER_DELTA}{3}
  • 4
{COMBAT_REGEN_POWER_DELTA}{4}
  • 5
{COMBAT_REGEN_POWER_DELTA}{5}
  • 6
{COMBAT_REGEN_POWER_DELTA}{6}
  • 7
{COMBAT_REGEN_POWER_DELTA}{7}
  • 8
{COMBAT_REGEN_POWER_DELTA}{8}
  • 9
{COMBAT_REGEN_POWER_DELTA}{9}
  • 10
{COMBAT_REGEN_POWER_DELTA}{10}

Spoiler text.
Titan's {COMBAT_REGEN_ARMOR_DELTA}{1}

  • 2
{COMBAT_REGEN_ARMOR_DELTA}{2}
  • 3
{COMBAT_REGEN_ARMOR_DELTA}{3}
  • 4
{COMBAT_REGEN_ARMOR_DELTA}{4}
  • 5
{COMBAT_REGEN_ARMOR_DELTA}{5}
  • 6
{COMBAT_REGEN_ARMOR_DELTA}{6}
  • 7
{COMBAT_REGEN_ARMOR_DELTA}{7}
  • 8
{COMBAT_REGEN_ARMOR_DELTA}{8}
  • 9
{COMBAT_REGEN_ARMOR_DELTA}{9}
  • 10
{COMBAT_REGEN_ARMOR_DELTA}{10}

Spoiler text.
First Responder's {BOOST_FIRSTAID_RECEIVER}{5}

  • 2
{BOOST_FIRSTAID_RECEIVER}{10}
  • 3
{BOOST_FIRSTAID_RECEIVER}{15}
  • 4
{BOOST_FIRSTAID_RECEIVER}{20}
  • 5
{BOOST_FIRSTAID_RECEIVER}{25}
  • 6
{BOOST_FIRSTAID_RECEIVER}{30}
  • 7
{BOOST_FIRSTAID_RECEIVER}{35}
  • 8
{BOOST_FIRSTAID_RECEIVER}{40}
  • 9
{BOOST_FIRSTAID_RECEIVER}{45}
  • 10
{BOOST_FIRSTAID_RECEIVER}{50}

Spoiler text.
Repairman's {BOOST_ARMORREPAIR_RECEIVER}{5}

  • 2
{BOOST_ARMORREPAIR_RECEIVER}{10}
  • 3
{BOOST_ARMORREPAIR_RECEIVER}{15}
  • 4
{BOOST_ARMORREPAIR_RECEIVER}{20}
  • 5
{BOOST_ARMORREPAIR_RECEIVER}{25}
  • 6
{BOOST_ARMORREPAIR_RECEIVER}{30}
  • 7
{BOOST_ARMORREPAIR_RECEIVER}{35}
  • 8
{BOOST_ARMORREPAIR_RECEIVER}{40}
  • 9
{BOOST_ARMORREPAIR_RECEIVER}{45}
  • 10
{BOOST_ARMORREPAIR_RECEIVER}{50}

Spoiler text.
Treasure-Hunter's {LOOT_BOOST_CHANCE_UNCOMMON}{0.01}

  • 2
{LOOT_BOOST_CHANCE_UNCOMMON}{0.02}
  • 3
{LOOT_BOOST_CHANCE_UNCOMMON}{0.03}
  • 4
{LOOT_BOOST_CHANCE_UNCOMMON}{0.04}
  • 5
{LOOT_BOOST_CHANCE_UNCOMMON}{0.05}
  • 6
{LOOT_BOOST_CHANCE_UNCOMMON}{0.06}
  • 7
{LOOT_BOOST_CHANCE_UNCOMMON}{0.07}
  • 8
{LOOT_BOOST_CHANCE_UNCOMMON}{0.08}
  • 9
{LOOT_BOOST_CHANCE_UNCOMMON}{0.09}
  • 10
{LOOT_BOOST_CHANCE_UNCOMMON}{0.1}

Spoiler text.
Treasure-Hunter's {LOOT_BOOST_CHANCE_RARE}{0.01}

  • 2
{LOOT_BOOST_CHANCE_RARE}{0.02}
  • 3
{LOOT_BOOST_CHANCE_RARE}{0.03}
  • 4
{LOOT_BOOST_CHANCE_RARE}{0.04}
  • 5
{LOOT_BOOST_CHANCE_RARE}{0.05}

Spoiler text.
Roomy {MAX_INVENTORY_SIZE}{1}

  • 2
{MAX_INVENTORY_SIZE}{2}
  • 3
{MAX_INVENTORY_SIZE}{3}
  • 4
{MAX_INVENTORY_SIZE}{4}
  • 5
{MAX_INVENTORY_SIZE}{5}

Spoiler text.
Provocative {TAUNT_MOD}{0.01}

  • 2
{TAUNT_MOD}{0.02}
  • 3
{TAUNT_MOD}{0.03}
  • 4
{TAUNT_MOD}{0.04}
  • 5
{TAUNT_MOD}{0.05}

Spoiler text.
Insulated {MITIGATION_ELECTRICITY}{1}

  • 2
{MITIGATION_ELECTRICITY}{2}
  • 3
{MITIGATION_ELECTRICITY}{3}
  • 4
{MITIGATION_ELECTRICITY}{4}
  • 5
{MITIGATION_ELECTRICITY}{5}
  • 6
{MITIGATION_ELECTRICITY}{6}

Spoiler text.
Foil-Lined {MITIGATION_PSYCHIC}{1}

  • 2
{MITIGATION_PSYCHIC}{2}
  • 3
{MITIGATION_PSYCHIC}{3}
  • 4
{MITIGATION_PSYCHIC}{4}
  • 5
{MITIGATION_PSYCHIC}{5}
  • 6
{MITIGATION_PSYCHIC}{6}

Spoiler text.
Waterproof {MITIGATION_TRAUMA}{1}

  • 2
{MITIGATION_TRAUMA}{2}
  • 3
{MITIGATION_TRAUMA}{3}
  • 4
{MITIGATION_TRAUMA}{4}
  • 5
{MITIGATION_TRAUMA}{5}
  • 6
{MITIGATION_TRAUMA}{6}

Spoiler text.
Antifungal {MITIGATION_NATURE}{1}

  • 2
{MITIGATION_NATURE}{2}
  • 3
{MITIGATION_NATURE}{3}
  • 4
{MITIGATION_NATURE}{4}
  • 5
{MITIGATION_NATURE}{5}
  • 6
{MITIGATION_NATURE}{6}

Spoiler text.
Antitoxic {MITIGATION_POISON}{1}

  • 2
{MITIGATION_POISON}{2}
  • 3
{MITIGATION_POISON}{3}
  • 4
{MITIGATION_POISON}{4}
  • 5
{MITIGATION_POISON}{5}
  • 6
{MITIGATION_POISON}{6}

Spoiler text.
Learner's {COMBAT_XP_EARNED_MOD}{0.01}

  • 2
{COMBAT_XP_EARNED_MOD}{0.02}
  • 3
{COMBAT_XP_EARNED_MOD}{0.03}
  • 4
{COMBAT_XP_EARNED_MOD}{0.04}
  • 5
{COMBAT_XP_EARNED_MOD}{0.05}

Spoiler text.
Poisoner's {BOOST_POISON}{1}

  • 2
{BOOST_POISON}{2}
  • 3
{BOOST_POISON}{3}
  • 4
{BOOST_POISON}{4}
  • 5
{BOOST_POISON}{5}
  • 6
{BOOST_POISON}{6}
  • 7
{BOOST_POISON}{7}
  • 8
{BOOST_POISON}{8}
  • 9
{BOOST_POISON}{9}
  • 10
{BOOST_POISON}{10}

Spoiler text.
Traumatic {BOOST_TRAUMA}{1}

  • 2
{BOOST_TRAUMA}{2}
  • 3
{BOOST_TRAUMA}{3}
  • 4
{BOOST_TRAUMA}{4}
  • 5
{BOOST_TRAUMA}{5}
  • 6
{BOOST_TRAUMA}{6}
  • 7
{BOOST_TRAUMA}{7}
  • 8
{BOOST_TRAUMA}{8}
  • 9
{BOOST_TRAUMA}{9}
  • 10
{BOOST_TRAUMA}{10}

Spoiler text.
Natural {BOOST_NATURE}{1}

  • 2
{BOOST_NATURE}{2}
  • 3
{BOOST_NATURE}{3}
  • 4
{BOOST_NATURE}{4}
  • 5
{BOOST_NATURE}{5}
  • 6
{BOOST_NATURE}{6}
  • 7
{BOOST_NATURE}{7}
  • 8
{BOOST_NATURE}{8}
  • 9
{BOOST_NATURE}{9}
  • 10
{BOOST_NATURE}{10}

Spoiler text.
Patient's {BOOST_MISCPLAYERHEAL_RECEIVER}{2}

  • 2
{BOOST_MISCPLAYERHEAL_RECEIVER}{4}
  • 3
{BOOST_MISCPLAYERHEAL_RECEIVER}{6}
  • 4
{BOOST_MISCPLAYERHEAL_RECEIVER}{8}
  • 5
{BOOST_MISCPLAYERHEAL_RECEIVER}{10}
  • 6
{BOOST_MISCPLAYERHEAL_RECEIVER}{12}
  • 7
{BOOST_MISCPLAYERHEAL_RECEIVER}{14}
  • 8
{BOOST_MISCPLAYERHEAL_RECEIVER}{16}
  • 9
{BOOST_MISCPLAYERHEAL_RECEIVER}{18}
  • 10
{BOOST_MISCPLAYERHEAL_RECEIVER}{20}

Spoiler text.
Calming {RAGE_INFLICT_MOD}{-0.01}

  • 2
{RAGE_INFLICT_MOD}{-0.02}
  • 3
{RAGE_INFLICT_MOD}{-0.03}
  • 4
{RAGE_INFLICT_MOD}{-0.04}
  • 5
{RAGE_INFLICT_MOD}{-0.05}
  • 6
{RAGE_INFLICT_MOD}{-0.06}

Spoiler text.
of the Redwall {MAX_ARMOR}{2}

  • 2
{MAX_ARMOR}{4}
  • 3
{MAX_ARMOR}{7}
  • 4
{MAX_ARMOR}{12}
  • 5
{MAX_ARMOR}{15}
  • 6
{MAX_ARMOR}{18}
  • 7
{MAX_ARMOR}{20}
  • 8
{MAX_ARMOR}{23}
  • 9
{MAX_ARMOR}{25}
  • 10
{MAX_ARMOR}{30}

Spoiler text.
of the Redwall {MAX_ARMOR}{7}

  • 2
{MAX_ARMOR}{12}
  • 3
{MAX_ARMOR}{15}
  • 4
{MAX_ARMOR}{18}
  • 5
{MAX_ARMOR}{20}
  • 6
{MAX_ARMOR}{23}
  • 7
{MAX_ARMOR}{25}
  • 8
{MAX_ARMOR}{30}
  • 9
{MAX_ARMOR}{35}
  • 10
{MAX_ARMOR}{40}

Spoiler text.
of the Redwall {MAX_ARMOR}{8}

  • 2
{MAX_ARMOR}{14}
  • 3
{MAX_ARMOR}{20}
  • 4
{MAX_ARMOR}{26}
  • 5
{MAX_ARMOR}{32}
  • 6
{MAX_ARMOR}{38}
  • 7
{MAX_ARMOR}{46}
  • 8
{MAX_ARMOR}{54}
  • 9
{MAX_ARMOR}{62}
  • 10
{MAX_ARMOR}{70}

Spoiler text.
of the Redwall {MITIGATION_SLASHING}{1}
{MITIGATION_CRUSHING}{1}
{MITIGATION_PIERCING}{1}

  • 2
{MITIGATION_SLASHING}{2}
{MITIGATION_CRUSHING}{1}
{MITIGATION_PIERCING}{1}
  • 3
{MITIGATION_SLASHING}{2}
{MITIGATION_CRUSHING}{2}
{MITIGATION_PIERCING}{1}
  • 4
{MITIGATION_SLASHING}{2}
{MITIGATION_CRUSHING}{2}
{MITIGATION_PIERCING}{2}
  • 5
{MITIGATION_SLASHING}{3}
{MITIGATION_CRUSHING}{2}
{MITIGATION_PIERCING}{2}
  • 6
{MITIGATION_SLASHING}{3}
{MITIGATION_CRUSHING}{3}
{MITIGATION_PIERCING}{2}

Spoiler text.
of the Redwall {MITIGATION_POISON}{1}
{MITIGATION_TRAUMA}{1}
{MITIGATION_PSYCHIC}{1}

  • 2
{MITIGATION_POISON}{2}
{MITIGATION_TRAUMA}{1}
{MITIGATION_PSYCHIC}{1}
  • 3
{MITIGATION_POISON}{2}
{MITIGATION_TRAUMA}{2}
{MITIGATION_PSYCHIC}{1}
  • 4
{MITIGATION_POISON}{2}
{MITIGATION_TRAUMA}{2}
{MITIGATION_PSYCHIC}{2}
  • 5
{MITIGATION_POISON}{3}
{MITIGATION_TRAUMA}{2}
{MITIGATION_PSYCHIC}{2}
  • 6
{MITIGATION_POISON}{3}
{MITIGATION_TRAUMA}{3}
{MITIGATION_PSYCHIC}{2}

Spoiler text.
of the Redwall {MITIGATION_ACID}{1}
{MITIGATION_NATURE}{1}
{MITIGATION_DARKNESS}{1}

  • 2
{MITIGATION_ACID}{2}
{MITIGATION_NATURE}{1}
{MITIGATION_DARKNESS}{1}
  • 3
{MITIGATION_ACID}{2}
{MITIGATION_NATURE}{2}
{MITIGATION_DARKNESS}{1}
  • 4
{MITIGATION_ACID}{2}
{MITIGATION_NATURE}{2}
{MITIGATION_DARKNESS}{2}
  • 5
{MITIGATION_ACID}{3}
{MITIGATION_NATURE}{2}
{MITIGATION_DARKNESS}{2}
  • 6
{MITIGATION_ACID}{3}
{MITIGATION_NATURE}{3}
{MITIGATION_DARKNESS}{2}

Spoiler text.
of the Redwall {MITIGATION_FIRE}{1}
{MITIGATION_COLD}{1}
{MITIGATION_ELECTRICITY}{1}

  • 2
{MITIGATION_FIRE}{2}
{MITIGATION_COLD}{1}
{MITIGATION_ELECTRICITY}{1}
  • 3
{MITIGATION_FIRE}{2}
{MITIGATION_COLD}{2}
{MITIGATION_ELECTRICITY}{1}
  • 4
{MITIGATION_FIRE}{2}
{MITIGATION_COLD}{2}
{MITIGATION_ELECTRICITY}{2}
  • 5
{MITIGATION_FIRE}{3}
{MITIGATION_COLD}{2}
{MITIGATION_ELECTRICITY}{2}
  • 6
{MITIGATION_FIRE}{3}
{MITIGATION_COLD}{3}
{MITIGATION_ELECTRICITY}{2}

Spoiler text.
of the Redwall {MAX_HEALTH}{1}

  • 2
{MAX_HEALTH}{2}
  • 3
{MAX_HEALTH}{3}
  • 4
{MAX_HEALTH}{4}
  • 5
{MAX_HEALTH}{5}
  • 6
{MAX_HEALTH}{6}
  • 7
{MAX_HEALTH}{7}
  • 8
{MAX_HEALTH}{8}
  • 9
{MAX_HEALTH}{9}
  • 10
{MAX_HEALTH}{10}

Spoiler text.


Sword Effects

Prefix Suffix Tier 1 All Tiers
Swordsman's of Swordsmanship {MOD_SKILL_SWORD}{0.15}

  • 2
{MOD_SKILL_SWORD}{0.2}
  • 3
{MOD_SKILL_SWORD}{0.25}
  • 4
{MOD_SKILL_SWORD}{0.3}
  • 5
{MOD_SKILL_SWORD}{0.35}
  • 6
{MOD_SKILL_SWORD}{0.4}

Spoiler text.
Rallying of Rallying Sword Slash and Thrusting Blade deal +5 damage when you have 33% or less of your Armor left

  • 2
Sword Slash and Thrusting Blade deal +10 damage when you have 33% or less of your Armor left
  • 3
Sword Slash and Thrusting Blade deal +15 damage when you have 33% or less of your Armor left
  • 4
Sword Slash and Thrusting Blade deal +20 damage when you have 33% or less of your Armor left
  • 5
Sword Slash and Thrusting Blade deal +25 damage when you have 33% or less of your Armor left

Spoiler text.
Slashy of Slashing Sword Slash and Thrusting Blade deal +3 damage

  • 2
Sword Slash and Thrusting Blade deal +6 damage
  • 3
Sword Slash and Thrusting Blade deal +9 damage
  • 4
Sword Slash and Thrusting Blade deal +12 damage
  • 5
Sword Slash and Thrusting Blade deal +15 damage

Spoiler text.
Refortifying of Refortifying Sword Slash and Thrusting Blade restore 3 armor

  • 2
Sword Slash and Thrusting Blade restore 5 armor
  • 3
Sword Slash and Thrusting Blade restore 9 armor
  • 4
Sword Slash and Thrusting Blade restore 12 armor
  • 5
Sword Slash and Thrusting Blade restore 15 armor

Spoiler text.
of Undetected Slashes Sword Slash and Thrusting Blade generate 2 less rage

  • 2
Sword Slash and Thrusting Blade generate 4 less rage
  • 3
Sword Slash and Thrusting Blade generate 6 less rage
  • 4
Sword Slash and Thrusting Blade generate 8 less rage
  • 5
Sword Slash and Thrusting Blade generate 10 less rage
  • 6
Sword Slash and Thrusting Blade generate 12 less rage
  • 7
Sword Slash and Thrusting Blade generate 15 less rage
  • 8
Sword Slash and Thrusting Blade generate 18 less rage
  • 9
Sword Slash and Thrusting Blade generate 21 less rage
  • 10
Sword Slash and Thrusting Blade generate 25 less rage

Spoiler text.
of Explosive Slashes Sword Slash and Thrusting Blade have a 10% chance to hit all enemies within 5 meters

  • 2
Sword Slash and Thrusting Blade have a 10% chance to hit all enemies within 5 meters
  • 3
Sword Slash and Thrusting Blade have a 10% chance to hit all enemies within 5 meters

Spoiler text.
Razorslash Many Cuts and Debilitating Blow have a 1% chance to deal double damage

  • 2
Many Cuts and Debilitating Blow have a 2% chance to deal double damage
  • 3
Many Cuts and Debilitating Blow have a 3% chance to deal double damage
  • 4
Many Cuts and Debilitating Blow have a 4% chance to deal double damage
  • 5
Many Cuts and Debilitating Blow have a 5% chance to deal double damage
  • 6
Many Cuts and Debilitating Blow have a 6% chance to deal double damage
  • 7
Many Cuts and Debilitating Blow have a 7% chance to deal double damage
  • 8
Many Cuts and Debilitating Blow have a 8% chance to deal double damage
  • 9
Many Cuts and Debilitating Blow have a 9% chance to deal double damage
  • 10
Many Cuts and Debilitating Blow have a 10% chance to deal double damage

Spoiler text.
Keenslash Sword Slash and Thrusting Blade have a 20% chance to deal +55 damage

  • 2
Sword Slash and Thrusting Blade have a 20% chance to deal +60 damage
  • 3
Sword Slash and Thrusting Blade have a 20% chance to deal +65 damage
  • 4
Sword Slash and Thrusting Blade have a 20% chance to deal +70 damage
  • 5
Sword Slash and Thrusting Blade have a 20% chance to deal +75 damage
  • 6
Sword Slash and Thrusting Blade have a 20% chance to deal +80 damage
  • 7
Sword Slash and Thrusting Blade have a 20% chance to deal +85 damage
  • 8
Sword Slash and Thrusting Blade have a 20% chance to deal +90 damage
  • 9
Sword Slash and Thrusting Blade have a 20% chance to deal +95 damage
  • 10
Sword Slash and Thrusting Blade have a 20% chance to deal +100 damage

Spoiler text.
of Many Cuts Many Cuts deals +4 armor damage

  • 2
Many Cuts deals +8 armor damage
  • 3
Many Cuts deals +12 armor damage
  • 4
Many Cuts deals +16 armor damage
  • 5
Many Cuts deals +20 armor damage
  • 6
Many Cuts deals +24 armor damage
  • 7
Many Cuts deals +28 armor damage
  • 8
Many Cuts deals +32 armor damage
  • 9
Many Cuts deals +36 armor damage
  • 10
Many Cuts deals +40 armor damage

Spoiler text.
of Dazing the Naked Many Cuts attacks have a 10% chance to stun targets that have less than half of their Armor

  • 2
Many Cuts attacks have a 20% chance to stun targets that have less than half of their Armor
  • 3
Many Cuts attacks have a 30% chance to stun targets that have less than half of their Armor
  • 4
Many Cuts attacks have a 40% chance to stun targets that have less than half of their Armor
  • 5
Many Cuts attacks have a 50% chance to stun targets that have less than half of their Armor

Spoiler text.
of Flinging the Naked Many Cuts attacks have a 10% chance to knock back targets that have less than half of their Armor, also dealing +3 damage

  • 2
Many Cuts attacks have a 20% chance to knock back targets that have less than half of their Armor, also dealing +6 damage
  • 3
Many Cuts attacks have a 30% chance to knock back targets that have less than half of their Armor, also dealing +9 damage
  • 4
Many Cuts attacks have a 40% chance to knock back targets that have less than half of their Armor, also dealing +12 damage
  • 5
Many Cuts attacks have a 50% chance to knock back targets that have less than half of their Armor, also dealing +15 damage

Spoiler text.
of Arachnid Slicing Many Cuts and Debilitating Blow attacks deal +5 damage to Spiders

  • 2
Many Cuts and Debilitating Blow attacks deal +10 damage to Spiders
  • 3
Many Cuts and Debilitating Blow attacks deal +15 damage to Spiders
  • 4
Many Cuts and Debilitating Blow attacks deal +20 damage to Spiders
  • 5
Many Cuts and Debilitating Blow attacks deal +25 damage to Spiders
  • 6
Many Cuts and Debilitating Blow attacks deal +30 damage to Spiders
  • 7
Many Cuts and Debilitating Blow attacks deal +35 damage to Spiders
  • 8
Many Cuts and Debilitating Blow attacks deal +40 damage to Spiders
  • 9
Many Cuts and Debilitating Blow attacks deal +45 damage to Spiders
  • 10
Many Cuts and Debilitating Blow attacks deal +50 damage to Spiders

Spoiler text.
Rage Poking Precision Pierce deals 5 more direct health damage and further reduces target's Rage by 20

  • 2
Precision Pierce deals 10 more direct health damage and further reduces target's Rage by 40
  • 3
Precision Pierce deals 15 more direct health damage and further reduces target's Rage by 60
  • 4
Precision Pierce deals 20 more direct health damage and further reduces target's Rage by 80
  • 5
Precision Pierce deals 25 more direct health damage and further reduces target's Rage by 100

Spoiler text.
of Lucky Strikes Wind Strike has a 10% chance to reset the timer on Finishing Blow (so it can be used again immediately)

  • 2
Wind Strike has a 20% chance to reset the timer on Finishing Blow (so it can be used again immediately)
  • 3
Wind Strike has a 30% chance to reset the timer on Finishing Blow (so it can be used again immediately)
  • 4
Wind Strike has a 40% chance to reset the timer on Finishing Blow (so it can be used again immediately)
  • 5
Wind Strike has a 50% chance to reset the timer on Finishing Blow (so it can be used again immediately)

Spoiler text.
of Lucky Strikes Wind Strike has a 3% chance to deal +25 damage and reset the timer on Decapitate (so it can be used again immediately)

  • 2
Wind Strike has a 6% chance to deal +50 damage and reset the timer on Decapitate (so it can be used again immediately)
  • 3
Wind Strike has a 9% chance to deal +75 damage and reset the timer on Decapitate (so it can be used again immediately)
  • 4
Wind Strike has a 12% chance to deal +100 damage and reset the timer on Decapitate (so it can be used again immediately)
  • 5
Wind Strike has a 15% chance to deal +125 damage and reset the timer on Decapitate (so it can be used again immediately)

Spoiler text.
of Explosive Cuts Many Cuts attacks hit all enemies within 5 meters, dealing +1 damage

  • 2
Many Cuts attacks hit all enemies within 5 meters, dealing +2 damage
  • 3
Many Cuts attacks hit all enemies within 5 meters, dealing +3 damage
  • 4
Many Cuts attacks hit all enemies within 5 meters, dealing +4 damage
  • 5
Many Cuts attacks hit all enemies within 5 meters, dealing +5 damage
  • 6
Many Cuts attacks hit all enemies within 5 meters, dealing +7 damage
  • 7
Many Cuts attacks hit all enemies within 5 meters, dealing +10 damage
  • 8
Many Cuts attacks hit all enemies within 5 meters, dealing +14 damage
  • 9
Many Cuts attacks hit all enemies within 5 meters, dealing +18 damage
  • 10
Many Cuts attacks hit all enemies within 5 meters, dealing +22 damage

Spoiler text.
Belaying of Belaying Parry and Riposte further reduce target's Rage by 5

  • 2
Parry and Riposte further reduce target's Rage by 10
  • 3
Parry and Riposte further reduce target's Rage by 15
  • 4
Parry and Riposte further reduce target's Rage by 20
  • 5
Parry and Riposte further reduce target's Rage by 25
  • 6
Parry and Riposte further reduce target's Rage by 30
  • 7
Parry and Riposte further reduce target's Rage by 35
  • 8
Parry and Riposte further reduce target's Rage by 40
  • 9
Parry and Riposte further reduce target's Rage by 45
  • 10
Parry and Riposte further reduce target's Rage by 50

Spoiler text.
Repositioning You regain 5 health whenever you use Parry or Riposte

  • 2
You regain 10 health whenever you use Parry or Riposte
  • 3
You regain 15 health whenever you use Parry or Riposte
  • 4
You regain 20 health whenever you use Parry or Riposte
  • 5
You regain 25 health whenever you use Parry or Riposte
  • 6
You regain 30 health whenever you use Parry or Riposte
  • 7
You regain 35 health whenever you use Parry or Riposte
  • 8
You regain 40 health whenever you use Parry or Riposte
  • 9
You regain 45 health whenever you use Parry or Riposte
  • 10
You regain 50 health whenever you use Parry or Riposte

Spoiler text.
Invigorating of Invigoration Parry and Riposte have a 10% chance to restore 25 Power to you

  • 2
Parry and Riposte have a 10% chance to restore 50 Power to you
  • 3
Parry and Riposte have a 10% chance to restore 75 Power to you
  • 4
Parry and Riposte have a 10% chance to restore 100 Power to you
  • 5
Parry and Riposte have a 10% chance to restore 125 Power to you

Spoiler text.
of Masterful Parrying Parry and Riposte hit all enemies within 5 meters, dealing an additional +12 damage

  • 2
Parry and Riposte hit all enemies within 5 meters, dealing an additional +24 damage
  • 3
Parry and Riposte hit all enemies within 5 meters, dealing an additional +36 damage
  • 4
Parry and Riposte hit all enemies within 5 meters, dealing an additional +48 damage
  • 5
Parry and Riposte hit all enemies within 5 meters, dealing an additional +60 damage

Spoiler text.
of Feinting After a Wind Strike attack, your next attack deals an additional +8 damage

  • 2
After a Wind Strike attack, your next attack deals an additional +16 damage
  • 3
After a Wind Strike attack, your next attack deals an additional +24 damage
  • 4
After a Wind Strike attack, your next attack deals an additional +32 damage
  • 5
After a Wind Strike attack, your next attack deals an additional +40 damage
  • 6
After a Wind Strike attack, your next attack deals an additional +48 damage
  • 7
After a Wind Strike attack, your next attack deals an additional +56 damage
  • 8
After a Wind Strike attack, your next attack deals an additional +64 damage
  • 9
After a Wind Strike attack, your next attack deals an additional +72 damage
  • 10
After a Wind Strike attack, your next attack deals an additional +80 damage

Spoiler text.
Platestriker Wind Strike deals +5 armor damage

  • 2
Wind Strike deals +10 armor damage
  • 3
Wind Strike deals +15 armor damage
  • 4
Wind Strike deals +20 armor damage
  • 5
Wind Strike deals +25 armor damage
  • 6
Wind Strike deals +30 armor damage
  • 7
Wind Strike deals +35 armor damage
  • 8
Wind Strike deals +40 armor damage
  • 9
Wind Strike deals +45 armor damage
  • 10
Wind Strike deals +50 armor damage

Spoiler text.
of Goblin Racism Wind Strike deals +10 damage to Goblins

  • 2
Wind Strike deals +20 damage to Goblins
  • 3
Wind Strike deals +30 damage to Goblins
  • 4
Wind Strike deals +40 damage to Goblins
  • 5
Wind Strike deals +50 damage to Goblins
  • 6
Wind Strike deals +60 damage to Goblins
  • 7
Wind Strike deals +70 damage to Goblins
  • 8
Wind Strike deals +80 damage to Goblins
  • 9
Wind Strike deals +90 damage to Goblins
  • 10
Wind Strike deals +100 damage to Goblins

Spoiler text.
Wind Dancer's Using Wind Strike makes you immune to Elemental damage (Fire, Cold, Electricity) for 5 seconds.
Wind Dancer's Using Wind Strike grants you +50% projectile evasion for 5 seconds.
of Critical Windstrikes Wind Strike has a 4% chance to deal +100 damage

  • 2
Wind Strike has a 8% chance to deal +100 damage
  • 3
Wind Strike has a 12% chance to deal +100 damage
  • 4
Wind Strike has a 16% chance to deal +100 damage
  • 5
Wind Strike has a 20% chance to deal +100 damage
  • 6
Wind Strike has a 24% chance to deal +100 damage
  • 7
Wind Strike has a 28% chance to deal +100 damage
  • 8
Wind Strike has a 32% chance to deal +100 damage
  • 9
Wind Strike has a 36% chance to deal +100 damage
  • 10
Wind Strike has a 40% chance to deal +100 damage

Spoiler text.
of Mortifying Wounds Finishing Blow attacks leave their targets terrified for a moment
of Resurgence Finishing Blow has a 15% chance to restore 25 Power to you

  • 2
Finishing Blow has a 15% chance to restore 50 Power to you
  • 3
Finishing Blow has a 15% chance to restore 75 Power to you
  • 4
Finishing Blow has a 15% chance to restore 100 Power to you
  • 5
Finishing Blow has a 15% chance to restore 125 Power to you

Spoiler text.
of Finishing Blows Finishing Blow deals +8% damage

  • 2
Finishing Blow deals +16% damage
  • 3
Finishing Blow deals +24% damage
  • 4
Finishing Blow deals +32% damage
  • 5
Finishing Blow deals +40% damage
  • 6
Finishing Blow deals +48% damage
  • 7
Finishing Blow deals +55% damage
  • 8
Finishing Blow deals +62% damage
  • 9
Finishing Blow deals +68% damage
  • 10
Finishing Blow deals +75% damage

Spoiler text.
of Heart Seeking Finishing Blow and Decapitate deal +3 health damage

  • 2
Finishing Blow and Decapitate deal +5 health damage
  • 3
Finishing Blow and Decapitate deal +8 health damage
  • 4
Finishing Blow and Decapitate deal +12 health damage
  • 5
Finishing Blow and Decapitate deal +15 health damage
  • 6
Finishing Blow and Decapitate deal +19 health damage
  • 7
Finishing Blow and Decapitate deal +22 health damage
  • 8
Finishing Blow and Decapitate deal +26 health damage
  • 9
Finishing Blow and Decapitate deal +29 health damage
  • 10
Finishing Blow and Decapitate deal +33 health damage

Spoiler text.
Death Vigor Finishing Blow heals you for 8 health

  • 2
Finishing Blow heals you for 15 health
  • 3
Finishing Blow heals you for 23 health
  • 4
Finishing Blow heals you for 30 health
  • 5
Finishing Blow heals you for 37 health
  • 6
Finishing Blow heals you for 45 health
  • 7
Finishing Blow heals you for 52 health
  • 8
Finishing Blow heals you for 60 health
  • 9
Finishing Blow heals you for 67 health
  • 10
Finishing Blow heals you for 75 health

Spoiler text.
of Decapitations Decapitate deals +5% damage

  • 2
Decapitate deals +10% damage
  • 3
Decapitate deals +15% damage
  • 4
Decapitate deals +20% damage
  • 5
Decapitate deals +25% damage
  • 6
Decapitate deals +30% damage
  • 7
Decapitate deals +35% damage
  • 8
Decapitate deals +40% damage
  • 9
Decapitate deals +45% damage
  • 10
Decapitate deals +50% damage

Spoiler text.
Decapitate restores 15 armor to you

  • 2
Decapitate restores 30 armor to you
  • 3
Decapitate restores 45 armor to you
  • 4
Decapitate restores 60 armor to you
  • 5
Decapitate restores 75 armor to you
  • 6
Decapitate restores 90 armor to you
  • 7
Decapitate restores 105 armor to you
  • 8
Decapitate restores 120 armor to you
  • 9
Decapitate restores 135 armor to you
  • 10
Decapitate restores 150 armor to you

Spoiler text.
of De-cat-itation Decapitate deals +20 damage to Cats

  • 2
Decapitate deals +40 damage to Cats
  • 3
Decapitate deals +60 damage to Cats
  • 4
Decapitate deals +80 damage to Cats
  • 5
Decapitate deals +100 damage to Cats
  • 6
Decapitate deals +120 damage to Cats
  • 7
Decapitate deals +140 damage to Cats
  • 8
Decapitate deals +160 damage to Cats
  • 9
Decapitate deals +180 damage to Cats
  • 10
Decapitate deals +200 damage to Cats

Spoiler text.
of Flashing Life Flashing Strike heals you for 6 health

  • 2
Flashing Strike heals you for 12 health
  • 3
Flashing Strike heals you for 18 health
  • 4
Flashing Strike heals you for 24 health
  • 5
Flashing Strike heals you for 30 health
  • 6
Flashing Strike heals you for 36 health
  • 7
Flashing Strike heals you for 42 health
  • 8
Flashing Strike heals you for 48 health
  • 9
Flashing Strike heals you for 54 health
  • 10
Flashing Strike heals you for 60 health

Spoiler text.
Flashing Strike deals +10% Slashing damage

  • 2
Flashing Strike deals +20% Slashing damage
  • 3
Flashing Strike deals +30% Slashing damage
  • 4
Flashing Strike deals +40% Slashing damage
  • 5
Flashing Strike deals +50% Slashing damage
  • 6
Flashing Strike deals +60% Slashing damage
  • 7
Flashing Strike deals +70% Slashing damage
  • 8
Flashing Strike deals +80% Slashing damage
  • 9
Flashing Strike deals +90% Slashing damage
  • 10
Flashing Strike deals +100% Slashing damage

Spoiler text.
of Flashing Life Flashing Strike deals +8 damage to undead

  • 2
Flashing Strike deals +16 damage to undead
  • 3
Flashing Strike deals +24 damage to undead
  • 4
Flashing Strike deals +32 damage to undead
  • 5
Flashing Strike deals +40 damage to undead
  • 6
Flashing Strike deals +48 damage to undead
  • 7
Flashing Strike deals +56 damage to undead
  • 8
Flashing Strike deals +64 damage to undead
  • 9
Flashing Strike deals +72 damage to undead
  • 10
Flashing Strike deals +80 damage to undead

Spoiler text.
Heart Piercer heals you for 6 health

  • 2
Heart Piercer heals you for 12 health
  • 3
Heart Piercer heals you for 18 health
  • 4
Heart Piercer heals you for 24 health
  • 5
Heart Piercer heals you for 30 health
  • 6
Heart Piercer heals you for 36 health
  • 7
Heart Piercer heals you for 42 health
  • 8
Heart Piercer heals you for 48 health
  • 9
Heart Piercer heals you for 54 health
  • 10
Heart Piercer heals you for 60 health

Spoiler text.
of De-escalating Heart Piercing Heart Piercer removes (up to) 15 more Rage, turning half of that into Trauma damage

  • 2
Heart Piercer removes (up to) 30 more Rage, turning half of that into Trauma damage
  • 3
Heart Piercer removes (up to) 45 more Rage, turning half of that into Trauma damage
  • 4
Heart Piercer removes (up to) 60 more Rage, turning half of that into Trauma damage
  • 5
Heart Piercer removes (up to) 75 more Rage, turning half of that into Trauma damage
  • 6
Heart Piercer removes (up to) 90 more Rage, turning half of that into Trauma damage
  • 7
Heart Piercer removes (up to) 105 more Rage, turning half of that into Trauma damage
  • 8
Heart Piercer removes (up to) 120 more Rage, turning half of that into Trauma damage
  • 9
Heart Piercer removes (up to) 135 more Rage, turning half of that into Trauma damage
  • 10
Heart Piercer removes (up to) 150 more Rage, turning half of that into Trauma damage

Spoiler text.
of Heart Piercing Heart Piercer deals +5% piercing damage and heals you for 3 health

  • 2
Heart Piercer deals +10% piercing damage and heals you for 6 health
  • 3
Heart Piercer deals +15% piercing damage and heals you for 9 health
  • 4
Heart Piercer deals +20% piercing damage and heals you for 12 health
  • 5
Heart Piercer deals +25% piercing damage and heals you for 15 health
  • 6
Heart Piercer deals +30% piercing damage and heals you for 18 health
  • 7
Heart Piercer deals +35% piercing damage and heals you for 21 health
  • 8
Heart Piercer deals +40% piercing damage and heals you for 24 health
  • 9
Heart Piercer deals +45% piercing damage and heals you for 27 health
  • 10
Heart Piercer deals +50% piercing damage and heals you for 30 health

Spoiler text.
Precision Healer's Precision Pierce heals you for 5 health

  • 2
Precision Pierce heals you for 10 health
  • 3
Precision Pierce heals you for 15 health
  • 4
Precision Pierce heals you for 20 health
  • 5
Precision Pierce heals you for 25 health
  • 6
Precision Pierce heals you for 30 health
  • 7
Precision Pierce heals you for 35 health
  • 8
Precision Pierce heals you for 40 health
  • 9
Precision Pierce heals you for 45 health
  • 10
Precision Pierce heals you for 50 health

Spoiler text.
Precision Pierce deals +10 direct health damage

  • 2
Precision Pierce deals +20 direct health damage
  • 3
Precision Pierce deals +30 direct health damage
  • 4
Precision Pierce deals +40 direct health damage
  • 5
Precision Pierce deals +50 direct health damage

Spoiler text.
Precision Pierce has a 4% chance to deal +100 damage

  • 2
Precision Pierce has a 8% chance to deal +100 damage
  • 3
Precision Pierce has a 12% chance to deal +100 damage
  • 4
Precision Pierce has a 16% chance to deal +100 damage
  • 5
Precision Pierce has a 20% chance to deal +100 damage
  • 6
Precision Pierce has a 24% chance to deal +100 damage
  • 7
Precision Pierce has a 28% chance to deal +100 damage
  • 8
Precision Pierce has a 32% chance to deal +100 damage
  • 9
Precision Pierce has a 36% chance to deal +100 damage
  • 10
Precision Pierce has a 40% chance to deal +100 damage

Spoiler text.
Precision Pierce has a 3% chance to deal +40 damage and stun the target

  • 2
Precision Pierce has a 6% chance to deal +40 damage and stun the target
  • 3
Precision Pierce has a 9% chance to deal +40 damage and stun the target
  • 4
Precision Pierce has a 12% chance to deal +40 damage and stun the target
  • 5
Precision Pierce has a 15% chance to deal +40 damage and stun the target
  • 6
Precision Pierce has a 18% chance to deal +40 damage and stun the target
  • 7
Precision Pierce has a 21% chance to deal +40 damage and stun the target
  • 8
Precision Pierce has a 24% chance to deal +40 damage and stun the target
  • 9
Precision Pierce has a 27% chance to deal +40 damage and stun the target
  • 10
Precision Pierce has a 30% chance to deal +40 damage and stun the target

Spoiler text.
{IGNORE_CHANCE_STUN}{0.15}{Sword}
of Hacking Blades Hacking Blade deals +10% slashing damage

  • 2
Hacking Blade deals +20% slashing damage
  • 3
Hacking Blade deals +30% slashing damage
  • 4
Hacking Blade deals +40% slashing damage
  • 5
Hacking Blade deals +50% slashing damage
  • 6
Hacking Blade deals +60% slashing damage
  • 7
Hacking Blade deals +70% slashing damage
  • 8
Hacking Blade deals +80% slashing damage
  • 9
Hacking Blade deals +90% slashing damage
  • 10
Hacking Blade deals +100% slashing damage

Spoiler text.
Hacking Hacking Blade deals +1 Trauma damage every second for 5 seconds

  • 2
Hacking Blade deals +2 Trauma damage every second for 5 seconds
  • 3
Hacking Blade deals +3 Trauma damage every second for 5 seconds
  • 4
Hacking Blade deals +4 Trauma damage every second for 5 seconds
  • 5
Hacking Blade deals +5 Trauma damage every second for 5 seconds
  • 6
Hacking Blade deals +6 Trauma damage every second for 5 seconds
  • 7
Hacking Blade deals +7 Trauma damage every second for 5 seconds
  • 8
Hacking Blade deals +8 Trauma damage every second for 5 seconds
  • 9
Hacking Blade deals +9 Trauma damage every second for 5 seconds
  • 10
Hacking Blade deals +10 Trauma damage every second for 5 seconds

Spoiler text.
Hacking Hacking Blade has a 5% chance to deal +2 Trauma damage every second for 20 seconds

  • 2
Hacking Blade has a 10% chance to deal +2 Trauma damage every second for 20 seconds
  • 3
Hacking Blade has a 15% chance to deal +3 Trauma damage every second for 20 seconds
  • 4
Hacking Blade has a 20% chance to deal +3 Trauma damage every second for 20 seconds
  • 5
Hacking Blade has a 25% chance to deal +4 Trauma damage every second for 20 seconds
  • 6
Hacking Blade has a 30% chance to deal +4 Trauma damage every second for 20 seconds
  • 7
Hacking Blade has a 35% chance to deal +5 Trauma damage every second for 20 seconds
  • 8
Hacking Blade has a 40% chance to deal +5 Trauma damage every second for 20 seconds
  • 9
Hacking Blade has a 45% chance to deal +6 Trauma damage every second for 20 seconds
  • 10
Hacking Blade has a 50% chance to deal +6 Trauma damage every second for 20 seconds

Spoiler text.
Hacking Blade deals +1 immediate slashing damage and generates -6 rage

  • 2
Hacking Blade deals +2 immediate slashing damage and generates -12 rage
  • 3
Hacking Blade deals +3 immediate slashing damage and generates -18 rage
  • 4
Hacking Blade deals +4 immediate slashing damage and generates -24 rage
  • 5
Hacking Blade deals +5 immediate slashing damage and generates -30 rage
  • 6
Hacking Blade deals +6 immediate slashing damage and generates -36 rage
  • 7
Hacking Blade deals +7 immediate slashing damage and generates -42 rage
  • 8
Hacking Blade deals +8 immediate slashing damage and generates -48 rage
  • 9
Hacking Blade deals +9 immediate slashing damage and generates -54 rage
  • 10
Hacking Blade deals +10 immediate slashing damage and generates -60 rage

Spoiler text.
Debilitating Debilitating Blow deals +5 damage

  • 2
Debilitating Blow deals +10 damage
  • 3
Debilitating Blow deals +15 damage
  • 4
Debilitating Blow deals +20 damage
  • 5
Debilitating Blow deals +25 damage
  • 6
Debilitating Blow deals +30 damage
  • 7
Debilitating Blow deals +35 damage
  • 8
Debilitating Blow deals +40 damage
  • 9
Debilitating Blow deals +45 damage
  • 10
Debilitating Blow deals +50 damage

Spoiler text.
Debilitating Debilitating Blow deals +2 damage and generates -10 rage

  • 2
Debilitating Blow deals +4 damage and generates -20 rage
  • 3
Debilitating Blow deals +6 damage and generates -30 rage
  • 4
Debilitating Blow deals +8 damage and generates -40 rage
  • 5
Debilitating Blow deals +10 damage and generates -50 rage
  • 6
Debilitating Blow deals +12 damage and generates -60 rage
  • 7
Debilitating Blow deals +14 damage and generates -70 rage
  • 8
Debilitating Blow deals +16 damage and generates -80 rage
  • 9
Debilitating Blow deals +18 damage and generates -90 rage
  • 10
Debilitating Blow deals +20 damage and generates -100 rage

Spoiler text.


Fire Magic Effects

Prefix Suffix Tier 1 All Tiers
Fiery of Flames {MOD_SKILL_FIREMAGIC}{0.15}

  • 2
{MOD_SKILL_FIREMAGIC}{0.2}
  • 3
{MOD_SKILL_FIREMAGIC}{0.25}
  • 4
{MOD_SKILL_FIREMAGIC}{0.3}
  • 5
{MOD_SKILL_FIREMAGIC}{0.35}
  • 6
{MOD_SKILL_FIREMAGIC}{0.4}

Spoiler text.
Flameproof {MITIGATION_FIRE}{1}{FireMagic}

  • 2
{MITIGATION_FIRE}{2}{FireMagic}
  • 3
{MITIGATION_FIRE}{3}{FireMagic}
  • 4
{MITIGATION_FIRE}{4}{FireMagic}
  • 5
{MITIGATION_FIRE}{5}{FireMagic}

Spoiler text.
of Fireballs Fireball deals +5% damage

  • 2
Fireball deals +10% damage
  • 3
Fireball deals +15% damage
  • 4
Fireball deals +20% damage
  • 5
Fireball deals +25% damage
  • 6
Fireball deals +30% damage
  • 7
Fireball deals +35% damage
  • 8
Fireball deals +40% damage
  • 9
Fireball deals +45% damage
  • 10
Fireball deals +50% damage

Spoiler text.
Sparkly of Sparklefire Scintillating Flame and Scintillating Frost deal +15% damage

  • 2
Scintillating Flame and Scintillating Frost deal +30% damage
  • 3
Scintillating Flame and Scintillating Frost deal +45% damage
  • 4
Scintillating Flame and Scintillating Frost deal +60% damage
  • 5
Scintillating Flame and Scintillating Frost deal +75% damage

Spoiler text.
of Burning Fireball and Super Fireball deal an additional +10 damage over 5 seconds

  • 2
Fireball and Super Fireball deal an additional +14 damage over 7 seconds
  • 3
Fireball and Super Fireball deal an additional +18 damage over 9 seconds
  • 4
Fireball and Super Fireball deal an additional +24 damage over 12 seconds
  • 5
Fireball and Super Fireball deal an additional +30 damage over 15 seconds

Spoiler text.
of Prolonged Agony {MOD_FIRE_INDIRECT}{0.05}

  • 2
{MOD_FIRE_INDIRECT}{0.1}
  • 3
{MOD_FIRE_INDIRECT}{0.15}
  • 4
{MOD_FIRE_INDIRECT}{0.2}
  • 5
{MOD_FIRE_INDIRECT}{0.25}
  • 6
{MOD_FIRE_INDIRECT}{0.3}
  • 7
{MOD_FIRE_INDIRECT}{0.35}
  • 8
{MOD_FIRE_INDIRECT}{0.4}
  • 9
{MOD_FIRE_INDIRECT}{0.45}
  • 10
{MOD_FIRE_INDIRECT}{0.5}

Spoiler text.
Super of Super Fire Super Fireball deals +8% damage

  • 2
Super Fireball deals +16% damage
  • 3
Super Fireball deals +24% damage
  • 4
Super Fireball deals +32% damage
  • 5
Super Fireball deals +40% damage
  • 6
Super Fireball deals +48% damage
  • 7
Super Fireball deals +56% damage
  • 8
Super Fireball deals +64% damage
  • 9
Super Fireball deals +72% damage
  • 10
Super Fireball deals +80% damage

Spoiler text.
of Flesh Frying Flesh to Fuel restores +3 Power

  • 2
Flesh to Fuel restores +6 Power
  • 3
Flesh to Fuel restores +9 Power
  • 4
Flesh to Fuel restores +12 Power
  • 5
Flesh to Fuel restores +15 Power

Spoiler text.
Fire Breath attacks deal +5 damage and grant you +3 mitigation vs Fire for 5 seconds

  • 2
Fire Breath attacks deal +10 damage and grant you +6 mitigation vs Fire for 5 seconds
  • 3
Fire Breath attacks deal +15 damage and grant you +9 mitigation vs Fire for 5 seconds
  • 4
Fire Breath attacks deal +20 damage and grant you +12 mitigation vs Fire for 5 seconds
  • 5
Fire Breath attacks deal +25 damage and grant you +15 mitigation vs Fire for 5 seconds

Spoiler text.
Room-Temperature Room-Temperature Ball deals +20% damage

  • 2
Room-Temperature Ball deals +40% damage
  • 3
Room-Temperature Ball deals +60% damage
  • 4
Room-Temperature Ball deals +80% damage
  • 5
Room-Temperature Ball deals +100% damage

Spoiler text.
of Molten Spewing Fire Breath has a 4% chance to hit all enemies within 7 meters and deal +4% damage

  • 2
Fire Breath has a 8% chance to hit all enemies within 7 meters and deal +8% damage
  • 3
Fire Breath has a 12% chance to hit all enemies within 7 meters and deal +12% damage
  • 4
Fire Breath has a 16% chance to hit all enemies within 7 meters and deal +16% damage
  • 5
Fire Breath has a 20% chance to hit all enemies within 7 meters and deal +20% damage
  • 6
Fire Breath has a 24% chance to hit all enemies within 7 meters and deal +24% damage
  • 7
Fire Breath has a 28% chance to hit all enemies within 7 meters and deal +28% damage
  • 8
Fire Breath has a 32% chance to hit all enemies within 7 meters and deal +32% damage
  • 9
Fire Breath has a 36% chance to hit all enemies within 7 meters and deal +36% damage
  • 10
Fire Breath has a 40% chance to hit all enemies within 7 meters and deal +40% damage

Spoiler text.
of Staggering Flame Super Fireball has a 3% chance to stun the target and deal +2% damage

  • 2
Super Fireball has a 5% chance to stun the target and deal +4% damage
  • 3
Super Fireball has a 7% chance to stun the target and deal +6% damage
  • 4
Super Fireball has a 10% chance to stun the target and deal +8% damage
  • 5
Super Fireball has a 13% chance to stun the target and deal +10% damage
  • 6
Super Fireball has a 15% chance to stun the target and deal +12% damage
  • 7
Super Fireball has a 17% chance to stun the target and deal +14% damage
  • 8
Super Fireball has a 20% chance to stun the target and deal +16% damage
  • 9
Super Fireball has a 23% chance to stun the target and deal +18% damage
  • 10
Super Fireball has a 25% chance to stun the target and deal +20% damage

Spoiler text.
of Burning Breath Fire Breath deals +6% damage

  • 2
Fire Breath deals +12% damage
  • 3
Fire Breath deals +18% damage
  • 4
Fire Breath deals +24% damage
  • 5
Fire Breath deals +30% damage
  • 6
Fire Breath deals +36% damage
  • 7
Fire Breath deals +42% damage
  • 8
Fire Breath deals +48% damage
  • 9
Fire Breath deals +54% damage
  • 10
Fire Breath deals +60% damage

Spoiler text.
Fiery of Flames {MOD_SKILL_FIREMAGIC}{0.01}

  • 2
{MOD_SKILL_FIREMAGIC}{0.02}
  • 3
{MOD_SKILL_FIREMAGIC}{0.03}
  • 4
{MOD_SKILL_FIREMAGIC}{0.04}
  • 5
{MOD_SKILL_FIREMAGIC}{0.05}

Spoiler text.
of Lucky Fireballs Fireball and Frostball have a 25% chance to deal +20% damage

  • 2
Fireball and Frostball have a 25% chance to deal +40% damage
  • 3
Fireball and Frostball have a 25% chance to deal +60% damage
  • 4
Fireball and Frostball have a 25% chance to deal +80% damage
  • 5
Fireball and Frostball have a 25% chance to deal +100% damage
  • 6
Fireball and Frostball have a 25% chance to deal +120% damage
  • 7
Fireball and Frostball have a 25% chance to deal +140% damage
  • 8
Fireball and Frostball have a 25% chance to deal +160% damage
  • 9
Fireball and Frostball have a 25% chance to deal +180% damage
  • 10
Fireball and Frostball have a 25% chance to deal +200% damage

Spoiler text.
of Terrifying Flame Fire Breath has a 50% chance to deal +5% damage and restore 7 Armor to you

  • 2
Fire Breath has a 50% chance to deal +10% damage and restore 14 Armor to you
  • 3
Fire Breath has a 50% chance to deal +15% damage and restore 21 Armor to you
  • 4
Fire Breath has a 50% chance to deal +20% damage and restore 28 Armor to you
  • 5
Fire Breath has a 50% chance to deal +25% damage and restore 35 Armor to you
  • 6
Fire Breath has a 50% chance to deal +30% damage and restore 42 Armor to you
  • 7
Fire Breath has a 50% chance to deal +35% damage and restore 49 Armor to you
  • 8
Fire Breath has a 50% chance to deal +40% damage and restore 56 Armor to you
  • 9
Fire Breath has a 50% chance to deal +45% damage and restore 63 Armor to you
  • 10
Fire Breath has a 50% chance to deal +50% damage and restore 70 Armor to you

Spoiler text.
of Fire Tapping You regain 1 Power when using Ring of Fire, Defensive Burst, or Defensive Chill

  • 2
You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • 3
You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • 4
You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • 5
You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • 6
You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • 7
You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • 8
You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • 9
You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • 10
You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill

Spoiler text.
of the Salamander You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill

  • 2
You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • 3
You regain 15 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • 4
You regain 20 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • 5
You regain 25 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • 6
You regain 30 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • 7
You regain 35 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • 8
You regain 40 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • 9
You regain 45 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • 10
You regain 50 Health when using Ring of Fire, Defensive Burst, or Defensive Chill

Spoiler text.
of Scintillating Power Scintillating Frost and Scintillating Flame restore 2 Power

  • 2
Scintillating Frost and Scintillating Flame restore 4 Power
  • 3
Scintillating Frost and Scintillating Flame restore 6 Power
  • 4
Scintillating Frost and Scintillating Flame restore 8 Power
  • 5
Scintillating Frost and Scintillating Flame restore 10 Power
  • 6
Scintillating Frost and Scintillating Flame restore 12 Power
  • 7
Scintillating Frost and Scintillating Flame restore 14 Power
  • 8
Scintillating Frost and Scintillating Flame restore 16 Power
  • 9
Scintillating Frost and Scintillating Flame restore 18 Power
  • 10
Scintillating Frost and Scintillating Flame restore 20 Power

Spoiler text.
of Scintillating Life Scintillating Frost and Scintillating Flame restore 7 Health

  • 2
Scintillating Frost and Scintillating Flame restore 14 Health
  • 3
Scintillating Frost and Scintillating Flame restore 21 Health
  • 4
Scintillating Frost and Scintillating Flame restore 28 Health
  • 5
Scintillating Frost and Scintillating Flame restore 35 Health
  • 6
Scintillating Frost and Scintillating Flame restore 42 Health
  • 7
Scintillating Frost and Scintillating Flame restore 49 Health
  • 8
Scintillating Frost and Scintillating Flame restore 56 Health
  • 9
Scintillating Frost and Scintillating Flame restore 63 Health
  • 10
Scintillating Frost and Scintillating Flame restore 70 Health

Spoiler text.
of Fiery Bolts Fire Bolts deals +10% damage

  • 2
Fire Bolts deals +20% damage
  • 3
Fire Bolts deals +30% damage
  • 4
Fire Bolts deals +40% damage
  • 5
Fire Bolts deals +50% damage

Spoiler text.
of Everlong Flames Fire Bolts hit all targets within 23 meters (instead of 20)

  • 2
Fire Bolts hit all targets within 26 meters (instead of 20)
  • 3
Fire Bolts hit all targets within 29 meters (instead of 20)
  • 4
Fire Bolts hit all targets within 32 meters (instead of 20)
  • 5
Fire Bolts hit all targets within 35 meters (instead of 20)

Spoiler text.
of Drilling Fire Bolts Fire Bolts deal +3 armor damage

  • 2
Fire Bolts deal +6 armor damage
  • 3
Fire Bolts deal +9 armor damage
  • 4
Fire Bolts deal +12 armor damage
  • 5
Fire Bolts deal +15 armor damage
  • 6
Fire Bolts deal +18 armor damage
  • 7
Fire Bolts deal +21 armor damage
  • 8
Fire Bolts deal +24 armor damage
  • 9
Fire Bolts deal +27 armor damage
  • 10
Fire Bolts deal +30 armor damage

Spoiler text.
of Calefaction Calefaction deals +10% damage

  • 2
Calefaction deals +20% damage
  • 3
Calefaction deals +30% damage
  • 4
Calefaction deals +40% damage
  • 5
Calefaction deals +50% damage
  • 6
Calefaction deals +60% damage
  • 7
Calefaction deals +70% damage
  • 8
Calefaction deals +80% damage
  • 9
Calefaction deals +90% damage
  • 10
Calefaction deals +100% damage

Spoiler text.
of Nuclear Calefaction Calefaction has a 10% chance to deal +30% damage and stun the target

  • 2
Calefaction has a 10% chance to deal +60% damage and stun the target
  • 3
Calefaction has a 10% chance to deal +90% damage and stun the target
  • 4
Calefaction has a 15% chance to deal +120% damage and stun the target
  • 5
Calefaction has a 15% chance to deal +150% damage and stun the target
  • 6
Calefaction has a 15% chance to deal +180% damage and stun the target
  • 7
Calefaction has a 20% chance to deal +210% damage and stun the target
  • 8
Calefaction has a 20% chance to deal +240% damage and stun the target
  • 9
Calefaction has a 20% chance to deal +270% damage and stun the target
  • 10
Calefaction has a 20% chance to deal +300% damage and stun the target

Spoiler text.
Calefaction restores 7 Health

  • 2
Calefaction restores 14 Health
  • 3
Calefaction restores 21 Health
  • 4
Calefaction restores 28 Health
  • 5
Calefaction restores 35 Health
  • 6
Calefaction restores 42 Health
  • 7
Calefaction restores 49 Health
  • 8
Calefaction restores 56 Health
  • 9
Calefaction restores 63 Health
  • 10
Calefaction restores 70 Health

Spoiler text.
of Frosty Balls Frostball deals +7% damage

  • 2
Frostball deals +14% damage
  • 3
Frostball deals +21% damage
  • 4
Frostball deals +28% damage
  • 5
Frostball deals +35% damage
  • 6
Frostball deals +42% damage
  • 7
Frostball deals +49% damage
  • 8
Frostball deals +56% damage
  • 9
Frostball deals +63% damage
  • 10
Frostball deals +70% damage

Spoiler text.
of Frost Waves Frostball has a 5% chance to target all enemies within 30 meters

  • 2
Frostball has a 8% chance to target all enemies within 30 meters
  • 3
Frostball has a 10% chance to target all enemies within 30 meters
  • 4
Frostball has a 13% chance to target all enemies within 30 meters
  • 5
Frostball has a 15% chance to target all enemies within 30 meters
  • 6
Frostball has a 18% chance to target all enemies within 30 meters
  • 7
Frostball has a 20% chance to target all enemies within 30 meters
  • 8
Frostball has a 23% chance to target all enemies within 30 meters
  • 9
Frostball has a 25% chance to target all enemies within 30 meters
  • 10
Frostball has a 28% chance to target all enemies within 30 meters

Spoiler text.
of Stiffening Winds Frostball has a 20% chance to slow target's movement by 25%

  • 2
Frostball has a 40% chance to slow target's movement by 25%
  • 3
Frostball has a 60% chance to slow target's movement by 25%
  • 4
Frostball has a 80% chance to slow target's movement by 25%
  • 5
Frostball has a 100% chance to slow target's movement by 25%

Spoiler text.
of Spider Freezing Frostball deals +5 damage to Arachnids

  • 2
Frostball deals +10 damage to Arachnids
  • 3
Frostball deals +15 damage to Arachnids
  • 4
Frostball deals +20 damage to Arachnids
  • 5
Frostball deals +25 damage to Arachnids

Spoiler text.
of Flame-Beast Freezing Frostball deals +10 damage to creatures that are inherently on fire.

  • 2
Frostball deals +20 damage to creatures that are inherently on fire.
  • 3
Frostball deals +30 damage to creatures that are inherently on fire.
  • 4
Frostball deals +40 damage to creatures that are inherently on fire.
  • 5
Frostball deals +50 damage to creatures that are inherently on fire.

Spoiler text.
of Freezewalls Defensive Chill deals +5% damage

  • 2
Defensive Chill deals +10% damage
  • 3
Defensive Chill deals +15% damage
  • 4
Defensive Chill deals +20% damage
  • 5
Defensive Chill deals +25% damage
  • 6
Defensive Chill deals +30% damage
  • 7
Defensive Chill deals +35% damage
  • 8
Defensive Chill deals +40% damage
  • 9
Defensive Chill deals +45% damage
  • 10
Defensive Chill deals +50% damage

Spoiler text.
Freezeproof {MITIGATION_COLD}{1}{FireMagic}

  • 2
{MITIGATION_COLD}{2}{FireMagic}
  • 3
{MITIGATION_COLD}{3}{FireMagic}
  • 4
{MITIGATION_COLD}{4}{FireMagic}
  • 5
{MITIGATION_COLD}{5}{FireMagic}

Spoiler text.
of Icy Blood You regain 5 health when using Defensive Burst or Defensive Chill

  • 2
You regain 8 health when using Defensive Burst or Defensive Chill
  • 3
You regain 11 health when using Defensive Burst or Defensive Chill
  • 4
You regain 14 health when using Defensive Burst or Defensive Chill
  • 5
You regain 17 health when using Defensive Burst or Defensive Chill
  • 6
You regain 20 health when using Defensive Burst or Defensive Chill
  • 7
You regain 23 health when using Defensive Burst or Defensive Chill
  • 8
You regain 26 health when using Defensive Burst or Defensive Chill
  • 9
You regain 29 health when using Defensive Burst or Defensive Chill
  • 10
You regain 32 health when using Defensive Burst or Defensive Chill

Spoiler text.


Unarmed Effects

Prefix Suffix Tier 1 All Tiers
Martial of Deadly Fists {MOD_SKILL_UNARMED}{0.15}

  • 2
{MOD_SKILL_UNARMED}{0.2}
  • 3
{MOD_SKILL_UNARMED}{0.25}
  • 4
{MOD_SKILL_UNARMED}{0.3}
  • 5
{MOD_SKILL_UNARMED}{0.35}
  • 6
{MOD_SKILL_UNARMED}{0.4}

Spoiler text.
Punching of Punches Punch and Jab attacks deal +1 damage

  • 2
Punch and Jab attacks deal +2 damage
  • 3
Punch and Jab attacks deal +4 damage
  • 4
Punch and Jab attacks deal +7 damage
  • 5
Punch and Jab attacks deal +10 damage

Spoiler text.
of Refreshing Punches You regain 2 health whenever you use Punch or Jab

  • 2
You regain 4 health whenever you use Punch or Jab
  • 3
You regain 6 health whenever you use Punch or Jab
  • 4
You regain 8 health whenever you use Punch or Jab
  • 5
You regain 10 health whenever you use Punch or Jab

Spoiler text.
of Armor Punching Punch and Jab attacks deal +2 armor damage

  • 2
Punch and Jab attacks deal +3 armor damage
  • 3
Punch and Jab attacks deal +5 armor damage
  • 4
Punch and Jab attacks deal +6 armor damage
  • 5
Punch and Jab attacks deal +9 armor damage
  • 6
Punch and Jab attacks deal +10 armor damage
  • 7
Punch and Jab attacks deal +12 armor damage
  • 8
Punch and Jab attacks deal +13 armor damage
  • 9
Punch and Jab attacks deal +14 armor damage
  • 10
Punch and Jab attacks deal +15 armor damage

Spoiler text.
of Naked Fury All Unarmed attacks deal +1 damage when you have 33% or less of your Armor left

  • 2
All Unarmed attacks deal +2 damage when you have 33% or less of your Armor left
  • 3
All Unarmed attacks deal +6% damage when you have 33% or less of your Armor left
  • 4
All Unarmed attacks deal +8% damage when you have 33% or less of your Armor left
  • 5
All Unarmed attacks deal +10% damage when you have 33% or less of your Armor left
  • 6
All Unarmed attacks deal +12% damage when you have 33% or less of your Armor left
  • 7
All Unarmed attacks deal +14% damage when you have 33% or less of your Armor left
  • 8
All Unarmed attacks deal +16% damage when you have 33% or less of your Armor left
  • 9
All Unarmed attacks deal +18% damage when you have 33% or less of your Armor left
  • 10
All Unarmed attacks deal +20% damage when you have 33% or less of your Armor left

Spoiler text.
of Armor Hatred All Unarmed attacks deal +1 Armor damage

  • 2
All Unarmed attacks deal +2 Armor damage
  • 3
All Unarmed attacks deal +3 Armor damage
  • 4
All Unarmed attacks deal +4 Armor damage
  • 5
All Unarmed attacks deal +5 Armor damage

Spoiler text.
of Goblin Hatred Punch and Jab attacks deal +2 damage versus goblins

  • 2
Punch and Jab attacks deal +4 damage versus goblins
  • 3
Punch and Jab attacks deal +6 damage versus goblins
  • 4
Punch and Jab attacks deal +8 damage versus goblins
  • 5
Punch and Jab attacks deal +10 damage versus goblins
  • 6
Punch and Jab attacks deal +13 damage versus goblins
  • 7
Punch and Jab attacks deal +16 damage versus goblins
  • 8
Punch and Jab attacks deal +19 damage versus goblins
  • 9
Punch and Jab attacks deal +21 damage versus goblins
  • 10
Punch and Jab attacks deal +24 damage versus goblins

Spoiler text.
of Punch-Shielding Punch and Jab attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).

  • 2
Punch and Jab attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • 3
Punch and Jab attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • 4
Punch and Jab attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • 5
Punch and Jab attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • 6
Punch and Jab attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • 7
Punch and Jab attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • 8
Punch and Jab attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • 9
Punch and Jab attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • 10
Punch and Jab attacks have a 15% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).

Spoiler text.
of Pain-Reflection Punch and Jab attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.

  • 2
Punch and Jab attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • 3
Punch and Jab attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • 4
Punch and Jab attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • 5
Punch and Jab attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • 6
Punch and Jab attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • 7
Punch and Jab attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • 8
Punch and Jab attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • 9
Punch and Jab attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • 10
Punch and Jab attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.

Spoiler text.
of Angst Fists Whenever you take physical damage (Slashing/Crushing/Piercing) 2% of that damage is reflected back in your next Punch or Jab.

  • 2
Whenever you take physical damage (Slashing/Crushing/Piercing) 4% of that damage is reflected back in your next Punch or Jab.
  • 3
Whenever you take physical damage (Slashing/Crushing/Piercing) 6% of that damage is reflected back in your next Punch or Jab.
  • 4
Whenever you take physical damage (Slashing/Crushing/Piercing) 8% of that damage is reflected back in your next Punch or Jab.
  • 5
Whenever you take physical damage (Slashing/Crushing/Piercing) 10% of that damage is reflected back in your next Punch or Jab.
  • 6
Whenever you take physical damage (Slashing/Crushing/Piercing) 12% of that damage is reflected back in your next Punch or Jab.
  • 7
Whenever you take physical damage (Slashing/Crushing/Piercing) 14% of that damage is reflected back in your next Punch or Jab.
  • 8
Whenever you take physical damage (Slashing/Crushing/Piercing) 16% of that damage is reflected back in your next Punch or Jab.
  • 9
Whenever you take physical damage (Slashing/Crushing/Piercing) 18% of that damage is reflected back in your next Punch or Jab.
  • 10
Whenever you take physical damage (Slashing/Crushing/Piercing) 20% of that damage is reflected back in your next Punch or Jab.

Spoiler text.
Anti-Darkness 5% of any Darkness damage you take is reflected back in your next Punch or Jab.

  • 2
10% of any Darkness damage you take is reflected back in your next Punch or Jab.
  • 3
15% of any Darkness damage you take is reflected back in your next Punch or Jab.
  • 4
20% of any Darkness damage you take is reflected back in your next Punch or Jab.
  • 5
25% of any Darkness damage you take is reflected back in your next Punch or Jab.
  • 6
30% of any Darkness damage you take is reflected back in your next Punch or Jab.
  • 7
35% of any Darkness damage you take is reflected back in your next Punch or Jab.
  • 8
40% of any Darkness damage you take is reflected back in your next Punch or Jab.
  • 9
45% of any Darkness damage you take is reflected back in your next Punch or Jab.
  • 10
50% of any Darkness damage you take is reflected back in your next Punch or Jab.

Spoiler text.
Uncrushable of Crush-Defense {MITIGATION_CRUSHING}{1}{Unarmed}

  • 2
{MITIGATION_CRUSHING}{2}{Unarmed}
  • 3
{MITIGATION_CRUSHING}{3}{Unarmed}
  • 4
{MITIGATION_CRUSHING}{4}{Unarmed}
  • 5
{MITIGATION_CRUSHING}{5}{Unarmed}
  • 6
{MITIGATION_CRUSHING}{6}{Unarmed}
  • 7
{MITIGATION_CRUSHING}{7}{Unarmed}
  • 8
{MITIGATION_CRUSHING}{8}{Unarmed}
  • 9
{MITIGATION_CRUSHING}{9}{Unarmed}
  • 10
{MITIGATION_CRUSHING}{10}{Unarmed}

Spoiler text.
Unflappable of Mind-Defense {MITIGATION_PSYCHIC}{1}{Unarmed}

  • 2
{MITIGATION_PSYCHIC}{2}{Unarmed}
  • 3
{MITIGATION_PSYCHIC}{3}{Unarmed}
  • 4
{MITIGATION_PSYCHIC}{4}{Unarmed}
  • 5
{MITIGATION_PSYCHIC}{5}{Unarmed}

Spoiler text.
Martial Artist's {MOD_SKILL_UNARMED}{0.01}

  • 2
{MOD_SKILL_UNARMED}{0.02}
  • 3
{MOD_SKILL_UNARMED}{0.03}
  • 4
{MOD_SKILL_UNARMED}{0.04}
  • 5
{MOD_SKILL_UNARMED}{0.05}

Spoiler text.
Kicking of Kicking All kick attacks (even animal kicks!) deal +1 damage

  • 2
All kick attacks (even animal kicks!) deal +2 damage
  • 3
All kick attacks (even animal kicks!) deal +3 damage
  • 4
All kick attacks (even animal kicks!) deal +4 damage
  • 5
All kick attacks (even animal kicks!) deal +5 damage
  • 6
All kick attacks (even animal kicks!) deal +6 damage
  • 7
All kick attacks (even animal kicks!) deal +7 damage
  • 8
All kick attacks (even animal kicks!) deal +8 damage
  • 9
All kick attacks (even animal kicks!) deal +9 damage
  • 10
All kick attacks (even animal kicks!) deal +10 damage

Spoiler text.
Aerobic You regain 5 Health whenever you use a kick (from any skill!)

  • 2
You regain 10 Health whenever you use a kick (from any skill!)
  • 3
You regain 15 Health whenever you use a kick (from any skill!)
  • 4
You regain 20 Health whenever you use a kick (from any skill!)
  • 5
You regain 25 Health whenever you use a kick (from any skill!)
  • 6
You regain 30 Health whenever you use a kick (from any skill!)
  • 7
You regain 35 Health whenever you use a kick (from any skill!)
  • 8
You regain 40 Health whenever you use a kick (from any skill!)
  • 9
You regain 45 Health whenever you use a kick (from any skill!)
  • 10
You regain 50 Health whenever you use a kick (from any skill!)

Spoiler text.
Ankle-Kicking of Ankle-Kicking Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 25%

  • 2
Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 25%
  • 3
Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 25%
  • 4
Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 25%
  • 5
Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 25%

Spoiler text.
Knee-Shattering of Knee-Shattering Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 45%

  • 2
Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 45%
  • 3
Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 45%
  • 4
Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 45%
  • 5
Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 45%

Spoiler text.
Hip-Shattering of Hip-Shattering Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 75%

  • 2
Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 75%
  • 3
Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 75%
  • 4
Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 75%
  • 5
Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 75%

Spoiler text.
of Kicking While Nude Any kick attack (including animal kicks!) deals +25% damage when you have 33% or less of your Armor left

  • 2
Any kick attack (including animal kicks!) deals +30% damage when you have 33% or less of your Armor left
  • 3
Any kick attack (including animal kicks!) deals +35% damage when you have 33% or less of your Armor left
  • 4
Any kick attack (including animal kicks!) deals +40% damage when you have 33% or less of your Armor left
  • 5
Any kick attack (including animal kicks!) deals +45% damage when you have 33% or less of your Armor left
  • 6
Any kick attack (including animal kicks!) deals +50% damage when you have 33% or less of your Armor left
  • 7
Any kick attack (including animal kicks!) deals +55% damage when you have 33% or less of your Armor left
  • 8
Any kick attack (including animal kicks!) deals +60% damage when you have 33% or less of your Armor left
  • 9
Any kick attack (including animal kicks!) deals +65% damage when you have 33% or less of your Armor left
  • 10
Any kick attack (including animal kicks!) deals +75% damage when you have 33% or less of your Armor left

Spoiler text.
of Kicking Away Toxins Kick attacks have a 5% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.

  • 2
Kick attacks have a 10% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • 3
Kick attacks have a 15% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • 4
Kick attacks have a 20% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • 5
Kick attacks have a 24% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • 6
Kick attacks have a 28% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • 7
Kick attacks have a 32% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • 8
Kick attacks have a 36% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • 9
Kick attacks have a 40% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • 10
Kick attacks have a 45% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.

Spoiler text.
of Reckless Barrages Barrage and Headbutt hit all enemies within 5 meters and deal +5% damage

  • 2
Barrage and Headbutt hit all enemies within 5 meters and deal +10% damage
  • 3
Barrage and Headbutt hit all enemies within 5 meters and deal +15% damage
  • 4
Barrage and Headbutt hit all enemies within 5 meters and deal +20% damage
  • 5
Barrage and Headbutt hit all enemies within 5 meters and deal +25% damage
  • 6
Barrage and Headbutt hit all enemies within 5 meters and deal +30% damage
  • 7
Barrage and Headbutt hit all enemies within 5 meters and deal +35% damage
  • 8
Barrage and Headbutt hit all enemies within 5 meters and deal +40% damage
  • 9
Barrage and Headbutt hit all enemies within 5 meters and deal +45% damage
  • 10
Barrage and Headbutt hit all enemies within 5 meters and deal +50% damage

Spoiler text.
Mindfist Barrage and Headbutt attacks make the target 5% more vulnerable to Psychic damage for 20 seconds

  • 2
Barrage and Headbutt attacks make the target 10% more vulnerable to Psychic damage for 20 seconds
  • 3
Barrage and Headbutt attacks make the target 15% more vulnerable to Psychic damage for 20 seconds
  • 4
Barrage and Headbutt attacks make the target 20% more vulnerable to Psychic damage for 20 seconds
  • 5
Barrage and Headbutt attacks make the target 25% more vulnerable to Psychic damage for 20 seconds

Spoiler text.
of Barrage Bubbles Barrage and Headbutt attacks have a 5% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).

  • 2
Barrage and Headbutt attacks have a 10% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
  • 3
Barrage and Headbutt attacks have a 15% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
  • 4
Barrage and Headbutt attacks have a 20% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
  • 5
Barrage and Headbutt attacks have a 25% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
  • 6
Barrage and Headbutt attacks have a 28% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
  • 7
Barrage and Headbutt attacks have a 32% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
  • 8
Barrage and Headbutt attacks have a 36% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
  • 9
Barrage and Headbutt attacks have a 40% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
  • 10
Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).

Spoiler text.
of Deadly Barrages Barrage and Headbutt deal +7% damage

  • 2
Barrage and Headbutt deal +14% damage
  • 3
Barrage and Headbutt deal +21% damage
  • 4
Barrage and Headbutt deal +28% damage
  • 5
Barrage and Headbutt deal +35% damage
  • 6
Barrage and Headbutt deal +42% damage
  • 7
Barrage and Headbutt deal +49% damage
  • 8
Barrage and Headbutt deal +56% damage
  • 9
Barrage and Headbutt deal +63% damage
  • 10
Barrage and Headbutt deal +70% damage

Spoiler text.
of Fiery Barrages Barrage and Headbutt attacks have a 20% chance to ignite the target, causing them to take 25 damage over 20 seconds

  • 2
Barrage and Headbutt attacks have a 40% chance to ignite the target, causing them to take 30 damage over 20 seconds
  • 3
Barrage and Headbutt attacks have a 60% chance to ignite the target, causing them to take 35 damage over 20 seconds
  • 4
Barrage and Headbutt attacks have a 80% chance to ignite the target, causing them to take 40 damage over 20 seconds
  • 5
Barrage and Headbutt attacks have a 100% chance to ignite the target, causing them to take 45 damage over 20 seconds

Spoiler text.
of Armor Barrages Barrage and Headbutt deal +4 armor damage

  • 2
Barrage and Headbutt deal +8 armor damage
  • 3
Barrage and Headbutt deal +12 armor damage
  • 4
Barrage and Headbutt deal +16 armor damage
  • 5
Barrage and Headbutt deal +20 armor damage
  • 6
Barrage and Headbutt deal +24 armor damage
  • 7
Barrage and Headbutt deal +28 armor damage
  • 8
Barrage and Headbutt deal +32 armor damage
  • 9
Barrage and Headbutt deal +36 armor damage
  • 10
Barrage and Headbutt deal +40 armor damage

Spoiler text.
of Healthy Barrages Barrage and Headbutt heal you for 4 health

  • 2
Barrage and Headbutt heal you for 8 health
  • 3
Barrage and Headbutt heal you for 12 health
  • 4
Barrage and Headbutt heal you for 16 health
  • 5
Barrage and Headbutt heal you for 20 health
  • 6
Barrage and Headbutt heal you for 24 health
  • 7
Barrage and Headbutt heal you for 28 health
  • 8
Barrage and Headbutt heal you for 32 health
  • 9
Barrage and Headbutt heal you for 36 health
  • 10
Barrage and Headbutt heal you for 40 health

Spoiler text.
of Hip Throwing Hip Throw and Bodyslam deal +5% damage

  • 2
Hip Throw and Bodyslam deal +10% damage
  • 3
Hip Throw and Bodyslam deal +15% damage
  • 4
Hip Throw and Bodyslam deal +20% damage
  • 5
Hip Throw and Bodyslam deal +25% damage
  • 6
Hip Throw and Bodyslam deal +30% damage
  • 7
Hip Throw and Bodyslam deal +35% damage
  • 8
Hip Throw and Bodyslam deal +40% damage
  • 9
Hip Throw and Bodyslam deal +45% damage
  • 10
Hip Throw and Bodyslam deal +50% damage

Spoiler text.
of Armor Tossing Hip Throw and Bodyslam deal +5 armor damage

  • 2
Hip Throw and Bodyslam deal +10 armor damage
  • 3
Hip Throw and Bodyslam deal +15 armor damage
  • 4
Hip Throw and Bodyslam deal +20 armor damage
  • 5
Hip Throw and Bodyslam deal +25 armor damage
  • 6
Hip Throw and Bodyslam deal +30 armor damage
  • 7
Hip Throw and Bodyslam deal +35 armor damage
  • 8
Hip Throw and Bodyslam deal +40 armor damage
  • 9
Hip Throw and Bodyslam deal +45 armor damage
  • 10
Hip Throw and Bodyslam deal +50 armor damage

Spoiler text.
of Anger Tossing Hip Throw and Bodyslam attacks deplete target's Rage by 20

  • 2
Hip Throw and Bodyslam attacks deplete target's Rage by 40
  • 3
Hip Throw and Bodyslam attacks deplete target's Rage by 60
  • 4
Hip Throw and Bodyslam attacks deplete target's Rage by 80
  • 5
Hip Throw and Bodyslam attacks deplete target's Rage by 100
  • 6
Hip Throw and Bodyslam attacks deplete target's Rage by 120
  • 7
Hip Throw and Bodyslam attacks deplete target's Rage by 140
  • 8
Hip Throw and Bodyslam attacks deplete target's Rage by 160
  • 9
Hip Throw and Bodyslam attacks deplete target's Rage by 180
  • 10
Hip Throw and Bodyslam attacks deplete target's Rage by 200

Spoiler text.
of Impossible Hip Throws Hip Throw and Bodyslam attacks affect all additional enemies within 5 meters

  • 2
Hip Throw and Bodyslam attacks deal 25% less damage, but affect all additional enemies within 10 meters
  • 3
Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 15 meters
  • 4
Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 18 meters
  • 5
Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 20 meters

Spoiler text.
Bodyslamming of Bodyslamming Bodyslam deals +5% damage

  • 2
Bodyslam deals +10% damage
  • 3
Bodyslam deals +15% damage
  • 4
Bodyslam deals +20% damage
  • 5
Bodyslam deals +25% damage
  • 6
Bodyslam deals +30% damage
  • 7
Bodyslam deals +35% damage
  • 8
Bodyslam deals +40% damage
  • 9
Bodyslam deals +45% damage
  • 10
Bodyslam deals +50% damage

Spoiler text.
of Crippling Slams Bodyslam deals +5% damage and slows target's movement speed by 45%

  • 2
Bodyslam deals +10% damage and slows target's movement speed by 45%
  • 3
Bodyslam deals +15% damage and slows target's movement speed by 45%
  • 4
Bodyslam deals +20% damage and slows target's movement speed by 45%
  • 5
Bodyslam deals +25% damage and slows target's movement speed by 45%

Spoiler text.
of Slamming and Jogging Bodyslam deals +6 damage and boost your movement speed by 1 for 20 seconds

  • 2
Bodyslam deals +12 damage and boost your movement speed by 2 for 20 seconds
  • 3
Bodyslam deals +18 damage and boost your movement speed by 3 for 20 seconds
  • 4
Bodyslam deals +24 damage and boost your movement speed by 4 for 20 seconds
  • 5
Bodyslam deals +30 damage and boost your movement speed by 5 for 20 seconds

Spoiler text.
of Slamming Snails Bodyslam deals +10 damage to Snails

  • 2
Bodyslam deals +20 damage to Snails
  • 3
Bodyslam deals +30 damage to Snails
  • 4
Bodyslam deals +40 damage to Snails
  • 5
Bodyslam deals +50 damage to Snails
  • 6
Bodyslam deals +60 damage to Snails
  • 7
Bodyslam deals +70 damage to Snails
  • 8
Bodyslam deals +80 damage to Snails
  • 9
Bodyslam deals +90 damage to Snails
  • 10
Bodyslam deals +100 damage to Snails

Spoiler text.
of Healslamming Bodyslam heals you for 10 health

  • 2
Bodyslam heals you for 20 health
  • 3
Bodyslam heals you for 30 health
  • 4
Bodyslam heals you for 40 health
  • 5
Bodyslam heals you for 50 health
  • 6
Bodyslam heals you for 60 health
  • 7
Bodyslam heals you for 70 health
  • 8
Bodyslam heals you for 80 health
  • 9
Bodyslam heals you for 90 health
  • 10
Bodyslam heals you for 100 health

Spoiler text.
Serpentine of Cobra Striking Cobra Strike and Mamba Strike deal +10% damage

  • 2
Cobra Strike and Mamba Strike deal +20% damage
  • 3
Cobra Strike and Mamba Strike deal +30% damage
  • 4
Cobra Strike and Mamba Strike deal +40% damage
  • 5
Cobra Strike and Mamba Strike deal +50% damage
  • 6
Cobra Strike and Mamba Strike deal +60% damage
  • 7
Cobra Strike and Mamba Strike deal +70% damage
  • 8
Cobra Strike and Mamba Strike deal +80% damage
  • 9
Cobra Strike and Mamba Strike deal +90% damage
  • 10
Cobra Strike and Mamba Strike deal +100% damage

Spoiler text.
Serpentine of Cobra Striking Cobra Strike and Mamba Strike have a 2% chance to deal double damage

  • 2
Cobra Strike and Mamba Strike have a 4% chance to deal double damage
  • 3
Cobra Strike and Mamba Strike have a 6% chance to deal double damage
  • 4
Cobra Strike and Mamba Strike have a 8% chance to deal double damage
  • 5
Cobra Strike and Mamba Strike have a 10% chance to deal double damage
  • 6
Cobra Strike and Mamba Strike have a 12% chance to deal double damage
  • 7
Cobra Strike and Mamba Strike have a 14% chance to deal double damage
  • 8
Cobra Strike and Mamba Strike have a 16% chance to deal double damage
  • 9
Cobra Strike and Mamba Strike have a 18% chance to deal double damage
  • 10
Cobra Strike and Mamba Strike have a 20% chance to deal double damage

Spoiler text.
of Cobra Healing You regain 8 Health whenever you use Cobra Strike or Mamba Strike

  • 2
You regain 15 Health whenever you use Cobra Strike or Mamba Strike
  • 3
You regain 23 Health whenever you use Cobra Strike or Mamba Strike
  • 4
You regain 30 Health whenever you use Cobra Strike or Mamba Strike
  • 5
You regain 38 Health whenever you use Cobra Strike or Mamba Strike
  • 6
You regain 45 Health whenever you use Cobra Strike or Mamba Strike
  • 7
You regain 53 Health whenever you use Cobra Strike or Mamba Strike
  • 8
You regain 60 Health whenever you use Cobra Strike or Mamba Strike
  • 9
You regain 68 Health whenever you use Cobra Strike or Mamba Strike
  • 10
You regain 75 Health whenever you use Cobra Strike or Mamba Strike

Spoiler text.
Bruising of Bruises Bruising Blow deals +6% damage

  • 2
Bruising Blow deals +12% damage
  • 3
Bruising Blow deals +18% damage
  • 4
Bruising Blow deals +24% damage
  • 5
Bruising Blow deals +30% damage
  • 6
Bruising Blow deals +36% damage
  • 7
Bruising Blow deals +42% damage
  • 8
Bruising Blow deals +48% damage
  • 9
Bruising Blow deals +54% damage
  • 10
Bruising Blow deals +60% damage

Spoiler text.
of Bruising Slams Bruising Blow has a 3% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)

  • 2
Bruising Blow has a 6% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
  • 3
Bruising Blow has a 9% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
  • 4
Bruising Blow has a 12% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
  • 5
Bruising Blow has a 15% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
  • 6
Bruising Blow has a 18% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
  • 7
Bruising Blow has a 21% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
  • 8
Bruising Blow has a 24% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
  • 9
Bruising Blow has a 27% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
  • 10
Bruising Blow has a 30% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)

Spoiler text.
Slashing of Slashing Strikes Slashing Strike deals +50% damage

  • 2
Slashing Strike deals +60% damage
  • 3
Slashing Strike deals +70% damage
  • 4
Slashing Strike deals +85% damage
  • 5
Slashing Strike deals +100% damage

Spoiler text.
of Bleeding Strikes Slashing Strike has a 30% chance to deal an additional 60 Trauma damage over 15 seconds

  • 2
Slashing Strike has a 45% chance to deal an additional 60 Trauma damage over 15 seconds
  • 3
Slashing Strike has a 60% chance to deal an additional 60 Trauma damage over 15 seconds
  • 4
Slashing Strike has a 75% chance to deal an additional 60 Trauma damage over 15 seconds
  • 5
Slashing Strike has a 90% chance to deal an additional 60 Trauma damage over 15 seconds

Spoiler text.
Slashing of Slashing Strikes Slashing Strike has a 20% chance to deal double slashing damage

  • 2
Slashing Strike has a 30% chance to deal double slashing damage
  • 3
Slashing Strike has a 40% chance to deal double slashing damage
  • 4
Slashing Strike has a 50% chance to deal double slashing damage
  • 5
Slashing Strike has a 60% chance to deal double slashing damage

Spoiler text.
Slashing of Slashing Strikes Slashing Strike generates -30 Rage and aggro

  • 2
Slashing Strike generates -60 Rage and aggro
  • 3
Slashing Strike generates -90 Rage and aggro
  • 4
Slashing Strike generates -120 Rage and aggro
  • 5
Slashing Strike generates -150 Rage and aggro

Spoiler text.
{IGNORE_CHANCE_KNOCKBACK}{0.2}{Unarmed}


Psychology Effects

Prefix Suffix Tier 1 All Tiers
Psychologist's of Psychology {MOD_SKILL_PSYCHOLOGY}{0.15}

  • 2
{MOD_SKILL_PSYCHOLOGY}{0.2}
  • 3
{MOD_SKILL_PSYCHOLOGY}{0.25}
  • 4
{MOD_SKILL_PSYCHOLOGY}{0.3}
  • 5
{MOD_SKILL_PSYCHOLOGY}{0.35}
  • 6
{MOD_SKILL_PSYCHOLOGY}{0.4}

Spoiler text.
of Critical Insight Psychoanalyze has a 10% chance to deal +150% damage

  • 2
Psychoanalyze has a 20% chance to deal +150% damage
  • 3
Psychoanalyze has a 30% chance to deal +150% damage
  • 4
Psychoanalyze has a 40% chance to deal +150% damage
  • 5
Psychoanalyze has a 50% chance to deal +150% damage
  • 6
Psychoanalyze has a 60% chance to deal +150% damage
  • 7
Psychoanalyze has a 65% chance to deal +150% damage
  • 8
Psychoanalyze has a 70% chance to deal +150% damage
  • 9
Psychoanalyze has a 75% chance to deal +150% damage
  • 10
Psychoanalyze has a 80% chance to deal +150% damage

Spoiler text.
Smug of Smug Analysis Psychoanalyze attacks also heal you for 8 health

  • 2
Psychoanalyze attacks also heal you for 16 health
  • 3
Psychoanalyze attacks also heal you for 24 health
  • 4
Psychoanalyze attacks also heal you for 32 health
  • 5
Psychoanalyze attacks also heal you for 40 health
  • 6
Psychoanalyze attacks also heal you for 48 health
  • 7
Psychoanalyze attacks also heal you for 56 health
  • 8
Psychoanalyze attacks also heal you for 64 health
  • 9
Psychoanalyze attacks also heal you for 72 health
  • 10
Psychoanalyze attacks also heal you for 80 health

Spoiler text.
of Emotional Walls Psychoanalyze attacks also restore 8 of your Armor

  • 2
Psychoanalyze attacks also restore 16 of your Armor
  • 3
Psychoanalyze attacks also restore 24 of your Armor
  • 4
Psychoanalyze attacks also restore 32 of your Armor
  • 5
Psychoanalyze attacks also restore 40 of your Armor
  • 6
Psychoanalyze attacks also restore 48 of your Armor
  • 7
Psychoanalyze attacks also restore 56 of your Armor
  • 8
Psychoanalyze attacks also restore 64 of your Armor
  • 9
Psychoanalyze attacks also restore 72 of your Armor
  • 10
Psychoanalyze attacks also restore 80 of your Armor

Spoiler text.
of Tragic Lessons Psychoanalyze attacks cause their victim to be worth 1% more XP if slain within 60 seconds

  • 2
Psychoanalyze attacks cause their victim to be worth 2% more XP if slain within 60 seconds
  • 3
Psychoanalyze attacks cause their victim to be worth 3% more XP if slain within 60 seconds
  • 4
Psychoanalyze attacks cause their victim to be worth 4% more XP if slain within 60 seconds
  • 5
Psychoanalyze attacks cause their victim to be worth 5% more XP if slain within 60 seconds
  • 6
Psychoanalyze attacks cause their victim to be worth 6% more XP if slain within 60 seconds
  • 7
Psychoanalyze attacks cause their victim to be worth 7% more XP if slain within 60 seconds
  • 8
Psychoanalyze attacks cause their victim to be worth 8% more XP if slain within 60 seconds
  • 9
Psychoanalyze attacks cause their victim to be worth 9% more XP if slain within 60 seconds
  • 10
Psychoanalyze attacks cause their victim to be worth 10% more XP if slain within 60 seconds

Spoiler text.
Mind-Shattering Psychoanalyze attacks cause their victim to take 1 extra damage from any Psychic attack during the next 60 seconds

  • 2
Psychoanalyze attacks cause their victim to take 2 extra damage from any Psychic attack during the next 60 seconds
  • 3
Psychoanalyze attacks cause their victim to take 3 extra damage from any Psychic attack during the next 60 seconds
  • 4
Psychoanalyze attacks cause their victim to take 4 extra damage from any Psychic attack during the next 60 seconds
  • 5
Psychoanalyze attacks cause their victim to take 5 extra damage from any Psychic attack during the next 60 seconds
  • 6
Psychoanalyze attacks cause their victim to take 6 extra damage from any Psychic attack during the next 60 seconds
  • 7
Psychoanalyze attacks cause their victim to take 7 extra damage from any Psychic attack during the next 60 seconds
  • 8
Psychoanalyze attacks cause their victim to take 8 extra damage from any Psychic attack during the next 60 seconds
  • 9
Psychoanalyze attacks cause their victim to take 9 extra damage from any Psychic attack during the next 60 seconds
  • 10
Psychoanalyze attacks cause their victim to take 10 extra damage from any Psychic attack during the next 60 seconds

Spoiler text.
Psychoanalyze attacks also clear Pep Talk timer (so it can be reused immediately)
Psychoanalyze deals +10% damage

  • 2
Psychoanalyze deals +20% damage
  • 3
Psychoanalyze deals +30% damage
  • 4
Psychoanalyze deals +40% damage
  • 5
Psychoanalyze deals +50% damage
  • 6
Psychoanalyze deals +60% damage
  • 7
Psychoanalyze deals +70% damage
  • 8
Psychoanalyze deals +80% damage
  • 9
Psychoanalyze deals +90% damage
  • 10
Psychoanalyze deals +100% damage

Spoiler text.
of Critical Hits {MOD_CRITICAL_HIT_DAMAGE}{0.05}

  • 2
{MOD_CRITICAL_HIT_DAMAGE}{0.1}
  • 3
{MOD_CRITICAL_HIT_DAMAGE}{0.15}
  • 4
{MOD_CRITICAL_HIT_DAMAGE}{0.2}
  • 5
{MOD_CRITICAL_HIT_DAMAGE}{0.25}
  • 6
{MOD_CRITICAL_HIT_DAMAGE}{0.3}
  • 7
{MOD_CRITICAL_HIT_DAMAGE}{0.35}
  • 8
{MOD_CRITICAL_HIT_DAMAGE}{0.4}
  • 9
{MOD_CRITICAL_HIT_DAMAGE}{0.45}
  • 10
{MOD_CRITICAL_HIT_DAMAGE}{0.5}

Spoiler text.
of Your Mother Tell Me About Your Mother attacks deal +5 damage

  • 2
Tell Me About Your Mother attacks deal +10 damage
  • 3
Tell Me About Your Mother attacks deal +15 damage
  • 4
Tell Me About Your Mother attacks deal +20 damage
  • 5
Tell Me About Your Mother attacks deal +25 damage
  • 6
Tell Me About Your Mother attacks deal +30 damage
  • 7
Tell Me About Your Mother attacks deal +35 damage
  • 8
Tell Me About Your Mother attacks deal +40 damage
  • 9
Tell Me About Your Mother attacks deal +45 damage
  • 10
Tell Me About Your Mother attacks deal +50 damage

Spoiler text.
Mind-Numbing Tell Me About Your Mother attacks have a 20% chance to slow target's movement by 25%

  • 2
Tell Me About Your Mother attacks have a 40% chance to slow target's movement by 25%
  • 3
Tell Me About Your Mother attacks have a 60% chance to slow target's movement by 25%
  • 4
Tell Me About Your Mother attacks have a 80% chance to slow target's movement by 25%
  • 5
Tell Me About Your Mother attacks have a 100% chance to slow target's movement by 25%

Spoiler text.
Mind-Numbing Tell Me About Your Mother attacks have a 20% chance to slow target's movement by 45%

  • 2
Tell Me About Your Mother attacks have a 40% chance to slow target's movement by 45%
  • 3
Tell Me About Your Mother attacks have a 60% chance to slow target's movement by 45%
  • 4
Tell Me About Your Mother attacks have a 80% chance to slow target's movement by 45%
  • 5
Tell Me About Your Mother attacks have a 100% chance to slow target's movement by 45%

Spoiler text.
Mind-Numbing Tell Me About Your Mother attacks have a 20% chance to slow target's movement by 75%

  • 2
Tell Me About Your Mother attacks have a 40% chance to slow target's movement by 75%
  • 3
Tell Me About Your Mother attacks have a 60% chance to slow target's movement by 75%
  • 4
Tell Me About Your Mother attacks have a 80% chance to slow target's movement by 75%
  • 5
Tell Me About Your Mother attacks have a 100% chance to slow target's movement by 75%

Spoiler text.
Depressing Tell Me About Your Mother attacks cause Depression Level 1 (target's attacks deal -1 damage for 60 seconds)

  • 2
Tell Me About Your Mother attacks cause Depression Level 2 (target's attacks deal -2 damage for 60 seconds)
  • 3
Tell Me About Your Mother attacks cause Depression Level 3 (target's attacks deal -3 damage for 60 seconds)
  • 4
Tell Me About Your Mother attacks cause Depression Level 4 (target's attacks deal -4 damage for 60 seconds)
  • 5
Tell Me About Your Mother attacks cause Depression Level 5 (target's attacks deal -5 damage for 60 seconds)
  • 6
Tell Me About Your Mother attacks cause Depression Level 6 (target's attacks deal -6 damage for 60 seconds)
  • 7
Tell Me About Your Mother attacks cause Depression Level 7 (target's attacks deal -7 damage for 60 seconds)
  • 8
Tell Me About Your Mother attacks cause Depression Level 8 (target's attacks deal -8 damage for 60 seconds)
  • 9
Tell Me About Your Mother attacks cause Depression Level 9 (target's attacks deal -9 damage for 60 seconds)
  • 10
Tell Me About Your Mother attacks cause Depression Level 10 (target's attacks deal -10 damage for 60 seconds)

Spoiler text.
of Rejuvenating Discussion Tell Me About Your Mother attacks also clear Pep Talk timer (so it can be reused immediately)
Grating of Nerve-Striking Strike a Nerve deals +5% damage

  • 2
Strike a Nerve deals +10% damage
  • 3
Strike a Nerve deals +15% damage
  • 4
Strike a Nerve deals +20% damage
  • 5
Strike a Nerve deals +25% damage
  • 6
Strike a Nerve deals +30% damage
  • 7
Strike a Nerve deals +35% damage
  • 8
Strike a Nerve deals +40% damage
  • 9
Strike a Nerve deals +45% damage
  • 10
Strike a Nerve deals +50% damage

Spoiler text.
of Aneurysms Strike a Nerve has a 3% chance to deal +100% damage

  • 2
Strike a Nerve has a 6% chance to deal +100% damage
  • 3
Strike a Nerve has a 9% chance to deal +100% damage
  • 4
Strike a Nerve has a 12% chance to deal +100% damage
  • 5
Strike a Nerve has a 15% chance to deal +100% damage
  • 6
Strike a Nerve has a 18% chance to deal +100% damage
  • 7
Strike a Nerve has a 21% chance to deal +100% damage
  • 8
Strike a Nerve has a 24% chance to deal +100% damage
  • 9
Strike a Nerve has a 27% chance to deal +100% damage
  • 10
Strike a Nerve has a 30% chance to deal +100% damage

Spoiler text.
Grating of Nerve-Striking Strike a Nerve deals +2 armor damage

  • 2
Strike a Nerve deals +4 armor damage
  • 3
Strike a Nerve deals +6 armor damage
  • 4
Strike a Nerve deals +8 armor damage
  • 5
Strike a Nerve deals +10 armor damage
  • 6
Strike a Nerve deals +12 armor damage
  • 7
Strike a Nerve deals +14 armor damage
  • 8
Strike a Nerve deals +16 armor damage
  • 9
Strike a Nerve deals +18 armor damage
  • 10
Strike a Nerve deals +20 armor damage

Spoiler text.
of Deflating Comments Strike a Nerve generates 3 less Rage

  • 2
Strike a Nerve generates 6 less Rage
  • 3
Strike a Nerve generates 9 less Rage
  • 4
Strike a Nerve generates 12 less Rage
  • 5
Strike a Nerve generates 15 less Rage
  • 6
Strike a Nerve generates 18 less Rage
  • 7
Strike a Nerve generates 21 less Rage
  • 8
Strike a Nerve generates 24 less Rage
  • 9
Strike a Nerve generates 27 less Rage
  • 10
Strike a Nerve generates 30 less Rage

Spoiler text.
Strike A Nerve attacks cause your Sprint speed to increase by 10 for 10 seconds
of Vulnerability Strike a Nerve has a 1% chance to also trigger monster's vulnerability

  • 2
Strike a Nerve has a 2% chance to also trigger monster's vulnerability
  • 3
Strike a Nerve has a 3% chance to also trigger monster's vulnerability
  • 4
Strike a Nerve has a 4% chance to also trigger monster's vulnerability
  • 5
Strike a Nerve has a 5% chance to also trigger monster's vulnerability
  • 6
Strike a Nerve has a 6% chance to also trigger monster's vulnerability
  • 7
Strike a Nerve has a 7% chance to also trigger monster's vulnerability
  • 8
Strike a Nerve has a 8% chance to also trigger monster's vulnerability
  • 9
Strike a Nerve has a 9% chance to also trigger monster's vulnerability
  • 10
Strike a Nerve has a 10% chance to also trigger monster's vulnerability

Spoiler text.
Peppy of Pep {BOOST_PEPTALK_SENDER}{7}

  • 2
{BOOST_PEPTALK_SENDER}{14}
  • 3
{BOOST_PEPTALK_SENDER}{21}
  • 4
{BOOST_PEPTALK_SENDER}{28}
  • 5
{BOOST_PEPTALK_SENDER}{35}
  • 6
{BOOST_PEPTALK_SENDER}{42}
  • 7
{BOOST_PEPTALK_SENDER}{49}
  • 8
{BOOST_PEPTALK_SENDER}{56}
  • 9
{BOOST_PEPTALK_SENDER}{63}
  • 10
{BOOST_PEPTALK_SENDER}{70}

Spoiler text.
Inspiring of Inspiration Pep Talk restores 5 Power

  • 2
Pep Talk restores 10 Power
  • 3
Pep Talk restores 15 Power
  • 4
Pep Talk restores 20 Power
  • 5
Pep Talk restores 25 Power
  • 6
Pep Talk restores 30 Power
  • 7
Pep Talk restores 35 Power
  • 8
Pep Talk restores 40 Power
  • 9
Pep Talk restores 45 Power
  • 10
Pep Talk restores 50 Power

Spoiler text.
of Antivenin Phrasing Pep Talk removes ongoing Poison effects (up to 3 dmg/sec)

  • 2
Pep Talk removes ongoing Poison effects (up to 6 dmg/sec)
  • 3
Pep Talk removes ongoing Poison effects (up to 9 dmg/sec)
  • 4
Pep Talk removes ongoing Poison effects (up to 12 dmg/sec)
  • 5
Pep Talk removes ongoing Poison effects (up to 15 dmg/sec)
  • 6
Pep Talk removes ongoing Poison effects (up to 18 dmg/sec)
  • 7
Pep Talk removes ongoing Poison effects (up to 21 dmg/sec)
  • 8
Pep Talk removes ongoing Poison effects (up to 24 dmg/sec)
  • 9
Pep Talk removes ongoing Poison effects (up to 27 dmg/sec)
  • 10
Pep Talk removes ongoing Poison effects (up to 30 dmg/sec)

Spoiler text.
of Extinguishing Words Pep Talk removes ongoing Fire effects (up to 3 dmg/sec)

  • 2
Pep Talk removes ongoing Fire effects (up to 6 dmg/sec)
  • 3
Pep Talk removes ongoing Fire effects (up to 9 dmg/sec)
  • 4
Pep Talk removes ongoing Fire effects (up to 12 dmg/sec)
  • 5
Pep Talk removes ongoing Fire effects (up to 15 dmg/sec)
  • 6
Pep Talk removes ongoing Fire effects (up to 18 dmg/sec)
  • 7
Pep Talk removes ongoing Fire effects (up to 21 dmg/sec)
  • 8
Pep Talk removes ongoing Fire effects (up to 24 dmg/sec)
  • 9
Pep Talk removes ongoing Fire effects (up to 27 dmg/sec)
  • 10
Pep Talk removes ongoing Fire effects (up to 30 dmg/sec)

Spoiler text.
Peppy of Pep Pep Talk restores 10 Armor

  • 2
Pep Talk restores 20 Armor
  • 3
Pep Talk restores 30 Armor
  • 4
Pep Talk restores 40 Armor
  • 5
Pep Talk restores 50 Armor
  • 6
Pep Talk restores 60 Armor
  • 7
Pep Talk restores 70 Armor
  • 8
Pep Talk restores 80 Armor
  • 9
Pep Talk restores 90 Armor
  • 10
Pep Talk restores 100 Armor

Spoiler text.
of Dissuasion Fast Talk also reduces Rage by 30

  • 2
Fast Talk also reduces Rage by 60
  • 3
Fast Talk also reduces Rage by 90
  • 4
Fast Talk also reduces Rage by 120
  • 5
Fast Talk also reduces Rage by 150

Spoiler text.
of Sly Talk Fast Talk also heals you for 6 health

  • 2
Fast Talk also heals you for 12 health
  • 3
Fast Talk also heals you for 18 health
  • 4
Fast Talk also heals you for 24 health
  • 5
Fast Talk also heals you for 30 health
  • 6
Fast Talk also heals you for 36 health
  • 7
Fast Talk also heals you for 42 health
  • 8
Fast Talk also heals you for 48 health
  • 9
Fast Talk also heals you for 54 health
  • 10
Fast Talk also heals you for 60 health

Spoiler text.
of Sly Talk Fast Talk also heals you for 7 armor

  • 2
Fast Talk also heals you for 14 armor
  • 3
Fast Talk also heals you for 21 armor
  • 4
Fast Talk also heals you for 28 armor
  • 5
Fast Talk also heals you for 35 armor
  • 6
Fast Talk also heals you for 42 armor
  • 7
Fast Talk also heals you for 49 armor
  • 8
Fast Talk also heals you for 56 armor
  • 9
Fast Talk also heals you for 63 armor
  • 10
Fast Talk also heals you for 70 armor

Spoiler text.
Positive Attitude boosts your sprint speed by 10 for 10 seconds
of Denying Poison Positive Attitude increases your Poison Mitigation +1 for 10 seconds

  • 2
Positive Attitude increases your Poison Mitigation +2 for 10 seconds
  • 3
Positive Attitude increases your Poison Mitigation +3 for 10 seconds
  • 4
Positive Attitude increases your Poison Mitigation +4 for 10 seconds
  • 5
Positive Attitude increases your Poison Mitigation +5 for 10 seconds
  • 6
Positive Attitude increases your Poison Mitigation +6 for 10 seconds
  • 7
Positive Attitude increases your Poison Mitigation +7 for 10 seconds
  • 8
Positive Attitude increases your Poison Mitigation +8 for 10 seconds
  • 9
Positive Attitude increases your Poison Mitigation +9 for 10 seconds
  • 10
Positive Attitude increases your Poison Mitigation +10 for 10 seconds

Spoiler text.
of Denying the Psyche Positive Attitude increases your Psychic Mitigation +1 for 10 seconds

  • 2
Positive Attitude increases your Psychic Mitigation +2 for 10 seconds
  • 3
Positive Attitude increases your Psychic Mitigation +3 for 10 seconds
  • 4
Positive Attitude increases your Psychic Mitigation +4 for 10 seconds
  • 5
Positive Attitude increases your Psychic Mitigation +5 for 10 seconds
  • 6
Positive Attitude increases your Psychic Mitigation +6 for 10 seconds
  • 7
Positive Attitude increases your Psychic Mitigation +7 for 10 seconds
  • 8
Positive Attitude increases your Psychic Mitigation +8 for 10 seconds
  • 9
Positive Attitude increases your Psychic Mitigation +9 for 10 seconds
  • 10
Positive Attitude increases your Psychic Mitigation +10 for 10 seconds

Spoiler text.
of Denying the Psyche Inspire Confidence increases targets' Psychic Mitigation +1 for 10 seconds

  • 2
Inspire Confidence increases targets' Psychic Mitigation +2 for 10 seconds
  • 3
Inspire Confidence increases targets' Psychic Mitigation +3 for 10 seconds
  • 4
Inspire Confidence increases targets' Psychic Mitigation +4 for 10 seconds
  • 5
Inspire Confidence increases targets' Psychic Mitigation +5 for 10 seconds
  • 6
Inspire Confidence increases targets' Psychic Mitigation +6 for 10 seconds
  • 7
Inspire Confidence increases targets' Psychic Mitigation +7 for 10 seconds
  • 8
Inspire Confidence increases targets' Psychic Mitigation +8 for 10 seconds
  • 9
Inspire Confidence increases targets' Psychic Mitigation +9 for 10 seconds
  • 10
Inspire Confidence increases targets' Psychic Mitigation +10 for 10 seconds

Spoiler text.
of Denying the Darkness Inspire Confidence increases targets' Darkness Mitigation +1 for 10 seconds

  • 2
Inspire Confidence increases targets' Darkness Mitigation +2 for 10 seconds
  • 3
Inspire Confidence increases targets' Darkness Mitigation +3 for 10 seconds
  • 4
Inspire Confidence increases targets' Darkness Mitigation +4 for 10 seconds
  • 5
Inspire Confidence increases targets' Darkness Mitigation +5 for 10 seconds
  • 6
Inspire Confidence increases targets' Darkness Mitigation +6 for 10 seconds
  • 7
Inspire Confidence increases targets' Darkness Mitigation +7 for 10 seconds
  • 8
Inspire Confidence increases targets' Darkness Mitigation +8 for 10 seconds
  • 9
Inspire Confidence increases targets' Darkness Mitigation +9 for 10 seconds
  • 10
Inspire Confidence increases targets' Darkness Mitigation +10 for 10 seconds

Spoiler text.
of Confident Killing Inspire Confidence increases the damage of all targets' attacks +1 for 5 seconds

  • 2
Inspire Confidence increases the damage of all targets' attacks +2 for 5 seconds
  • 3
Inspire Confidence increases the damage of all targets' attacks +3 for 5 seconds
  • 4
Inspire Confidence increases the damage of all targets' attacks +4 for 5 seconds
  • 5
Inspire Confidence increases the damage of all targets' attacks +5 for 5 seconds

Spoiler text.
of Critical Confidence Inspire Confidence has a 8% chance to heal targets +50

  • 2
Inspire Confidence has a 16% chance to heal targets +50
  • 3
Inspire Confidence has a 24% chance to heal targets +50
  • 4
Inspire Confidence has a 32% chance to heal targets +50
  • 5
Inspire Confidence has a 40% chance to heal targets +50
  • 6
Inspire Confidence has a 48% chance to heal targets +50
  • 7
Inspire Confidence has a 56% chance to heal targets +50
  • 8
Inspire Confidence has a 64% chance to heal targets +50
  • 9
Inspire Confidence has a 72% chance to heal targets +50
  • 10
Inspire Confidence has a 80% chance to heal targets +50

Spoiler text.
of Critical Confidence Inspire Confidence has a 3% chance to heal targets +200

  • 2
Inspire Confidence has a 6% chance to heal targets +200
  • 3
Inspire Confidence has a 9% chance to heal targets +200
  • 4
Inspire Confidence has a 12% chance to heal targets +200
  • 5
Inspire Confidence has a 15% chance to heal targets +200
  • 6
Inspire Confidence has a 18% chance to heal targets +200
  • 7
Inspire Confidence has a 21% chance to heal targets +200
  • 8
Inspire Confidence has a 24% chance to heal targets +200
  • 9
Inspire Confidence has a 27% chance to heal targets +200
  • 10
Inspire Confidence has a 30% chance to heal targets +200

Spoiler text.
of Healing Love But I Love You heals you for 25 health

  • 2
But I Love You heals you for 35 health
  • 3
But I Love You heals you for 45 health
  • 4
But I Love You heals you for 60 health
  • 5
But I Love You heals you for 70 health
  • 6
But I Love You heals you for 80 health
  • 7
But I Love You heals you for 90 health
  • 8
But I Love You heals you for 100 health
  • 9
But I Love You heals you for 110 health
  • 10
But I Love You heals you for 120 health

Spoiler text.
of Stunning Love But I Love You has a 10% chance to stun the target

  • 2
But I Love You has a 20% chance to stun the target
  • 3
But I Love You has a 30% chance to stun the target
  • 4
But I Love You has a 40% chance to stun the target
  • 5
But I Love You has a 50% chance to stun the target
  • 6
But I Love You has a 60% chance to stun the target
  • 7
But I Love You has a 70% chance to stun the target
  • 8
But I Love You has a 80% chance to stun the target
  • 9
But I Love You has a 90% chance to stun the target
  • 10
But I Love You has a 100% chance to stun the target

Spoiler text.
Sociopathic of Cruel Dialogue You Were Adopted restores 10 power to you

  • 2
You Were Adopted restores 20 power to you
  • 3
You Were Adopted restores 30 power to you
  • 4
You Were Adopted restores 40 power to you
  • 5
You Were Adopted restores 50 power to you
  • 6
You Were Adopted restores 60 power to you
  • 7
You Were Adopted restores 70 power to you
  • 8
You Were Adopted restores 80 power to you
  • 9
You Were Adopted restores 90 power to you
  • 10
You Were Adopted restores 100 power to you

Spoiler text.
Sociopathic of Cruel Dialogue You Were Adopted deals +5% damage

  • 2
You Were Adopted deals +10% damage
  • 3
You Were Adopted deals +15% damage
  • 4
You Were Adopted deals +20% damage
  • 5
You Were Adopted deals +25% damage
  • 6
You Were Adopted deals +30% damage
  • 7
You Were Adopted deals +35% damage
  • 8
You Were Adopted deals +40% damage
  • 9
You Were Adopted deals +45% damage
  • 10
You Were Adopted deals +50% damage

Spoiler text.
of Terrifying Words Cause Terror deals +5 damage

  • 2
Cause Terror deals +10 damage
  • 3
Cause Terror deals +15 damage
  • 4
Cause Terror deals +20 damage
  • 5
Cause Terror deals +25 damage
  • 6
Cause Terror deals +30 damage
  • 7
Cause Terror deals +35 damage
  • 8
Cause Terror deals +40 damage
  • 9
Cause Terror deals +45 damage
  • 10
Cause Terror deals +50 damage

Spoiler text.
Cause Terror heals you for 8 health

  • 2
Cause Terror heals you for 16 health
  • 3
Cause Terror heals you for 24 health
  • 4
Cause Terror heals you for 32 health
  • 5
Cause Terror heals you for 40 health
  • 6
Cause Terror heals you for 48 health
  • 7
Cause Terror heals you for 56 health
  • 8
Cause Terror heals you for 64 health
  • 9
Cause Terror heals you for 72 health
  • 10
Cause Terror heals you for 80 health

Spoiler text.
of Backhanded Compliments Soothe deals +5 psychic damage

  • 2
Soothe deals +10 psychic damage
  • 3
Soothe deals +15 psychic damage
  • 4
Soothe deals +20 psychic damage
  • 5
Soothe deals +25 psychic damage
  • 6
Soothe deals +30 psychic damage
  • 7
Soothe deals +35 psychic damage
  • 8
Soothe deals +40 psychic damage
  • 9
Soothe deals +45 psychic damage
  • 10
Soothe deals +50 psychic damage

Spoiler text.
Soothe has a 10% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again

  • 2
Soothe has a 20% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again
  • 3
Soothe has a 30% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again
  • 4
Soothe has a 40% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again
  • 5
Soothe has a 50% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again

Spoiler text.
Ridicule deals +4 psychic damage and taunts as if it did +20 more damage

  • 2
Ridicule deals +8 psychic damage and taunts as if it did +40 more damage
  • 3
Ridicule deals +12 psychic damage and taunts as if it did +60 more damage
  • 4
Ridicule deals +16 psychic damage and taunts as if it did +80 more damage
  • 5
Ridicule deals +20 psychic damage and taunts as if it did +100 more damage
  • 6
Ridicule deals +24 psychic damage and taunts as if it did +120 more damage
  • 7
Ridicule deals +28 psychic damage and taunts as if it did +140 more damage
  • 8
Ridicule deals +32 psychic damage and taunts as if it did +160 more damage
  • 9
Ridicule deals +36 psychic damage and taunts as if it did +180 more damage
  • 10
Ridicule deals +40 psychic damage and taunts as if it did +200 more damage

Spoiler text.
of Ridiculous Speed Ridicule boosts movement speed by 1 for 6 seconds

  • 2
Ridicule boosts movement speed by 2 for 6 seconds
  • 3
Ridicule boosts movement speed by 3 for 6 seconds
  • 4
Ridicule boosts movement speed by 4 for 6 seconds
  • 5
Ridicule boosts movement speed by 5 for 6 seconds

Spoiler text.


Staff Effects

Prefix Suffix Tier 1 All Tiers
of Staff-Fighting {MOD_SKILL_STAFF}{0.15}

  • 2
{MOD_SKILL_STAFF}{0.2}
  • 3
{MOD_SKILL_STAFF}{0.25}
  • 4
{MOD_SKILL_STAFF}{0.3}
  • 5
{MOD_SKILL_STAFF}{0.35}
  • 6
{MOD_SKILL_STAFF}{0.4}

Spoiler text.
of Armor Smashing Smash deals +2 armor damage

  • 2
Smash deals +4 armor damage
  • 3
Smash deals +6 armor damage
  • 4
Smash deals +8 armor damage
  • 5
Smash deals +10 armor damage
  • 6
Smash deals +12 armor damage
  • 7
Smash deals +14 armor damage
  • 8
Smash deals +16 armor damage
  • 9
Smash deals +18 armor damage
  • 10
Smash deals +20 armor damage

Spoiler text.
of Smashing Smash deals +2 damage

  • 2
Smash deals +4 damage
  • 3
Smash deals +6 damage
  • 4
Smash deals +8 damage
  • 5
Smash deals +10 damage
  • 6
Smash deals +12 damage
  • 7
Smash deals +14 damage
  • 8
Smash deals +16 damage
  • 9
Smash deals +18 damage
  • 10
Smash deals +20 damage

Spoiler text.
of Critical Smashing Smash has a 5% chance to deal +25 damage

  • 2
Smash has a 10% chance to deal +25 damage
  • 3
Smash has a 15% chance to deal +25 damage
  • 4
Smash has a 20% chance to deal +25 damage
  • 5
Smash has a 25% chance to deal +25 damage
  • 6
Smash has a 30% chance to deal +25 damage
  • 7
Smash has a 9% chance to deal +100 damage
  • 8
Smash has a 10% chance to deal +105 damage
  • 9
Smash has a 11% chance to deal +110 damage
  • 10
Smash has a 12% chance to deal +115 damage

Spoiler text.
Stress-Releasing of Healthful Smashing Smash has a 5% chance to heal you for 25 health

  • 2
Smash has a 10% chance to heal you for 25 health
  • 3
Smash has a 15% chance to heal you for 25 health
  • 4
Smash has a 20% chance to heal you for 25 health
  • 5
Smash has a 25% chance to heal you for 25 health
  • 6
Smash has a 30% chance to heal you for 25 health
  • 7
Smash has a 35% chance to heal you for 25 health
  • 8
Smash has a 40% chance to heal you for 25 health
  • 9
Smash has a 45% chance to heal you for 25 health
  • 10
Smash has a 50% chance to heal you for 25 health

Spoiler text.
of Wild Smashing Smash attacks have a 5% chance to hit all enemies within 5 meters, dealing +1 damage

  • 2
Smash attacks have a 5% chance to hit all enemies within 5 meters, dealing +2 damage
  • 3
Smash attacks have a 10% chance to hit all enemies within 5 meters, dealing +3 damage
  • 4
Smash attacks have a 10% chance to hit all enemies within 5 meters, dealing +4 damage
  • 5
Smash attacks have a 15% chance to hit all enemies within 5 meters, dealing +5 damage
  • 6
Smash attacks have a 15% chance to hit all enemies within 5 meters, dealing +6 damage
  • 7
Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +7 damage
  • 8
Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +10 damage
  • 9
Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +13 damage
  • 10
Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +16 damage

Spoiler text.
of Infections Double Hit attacks make the target 5% more vulnerable to Nature attacks for 15 seconds

  • 2
Double Hit attacks make the target 10% more vulnerable to Nature attacks for 15 seconds
  • 3
Double Hit attacks make the target 15% more vulnerable to Nature attacks for 15 seconds
  • 4
Double Hit attacks make the target 20% more vulnerable to Nature attacks for 15 seconds
  • 5
Double Hit attacks make the target 25% more vulnerable to Nature attacks for 15 seconds

Spoiler text.
of Unhealing Wounds Double Hit attacks make the target 10% more vulnerable to Trauma attacks for 15 seconds

  • 2
Double Hit attacks make the target 20% more vulnerable to Trauma attacks for 15 seconds
  • 3
Double Hit attacks make the target 30% more vulnerable to Trauma attacks for 15 seconds
  • 4
Double Hit attacks make the target 40% more vulnerable to Trauma attacks for 15 seconds
  • 5
Double Hit attacks make the target 50% more vulnerable to Trauma attacks for 15 seconds

Spoiler text.
of Refreshing Smashes Smash has a 3% chance to restore 60 Power to you over 60 seconds

  • 2
Smash has a 5% chance to restore 60 Power to you over 60 seconds
  • 3
Smash has a 7% chance to restore 60 Power to you over 60 seconds
  • 4
Smash has a 9% chance to restore 60 Power to you over 60 seconds
  • 5
Smash has a 11% chance to restore 60 Power to you over 60 seconds
  • 6
Smash has a 13% chance to restore 60 Power to you over 60 seconds
  • 7
Smash has a 15% chance to restore 60 Power to you over 60 seconds
  • 8
Smash has a 18% chance to restore 60 Power to you over 60 seconds
  • 9
Smash has a 21% chance to restore 60 Power to you over 60 seconds
  • 10
Smash has a 24% chance to restore 60 Power to you over 60 seconds

Spoiler text.
of Ankle Smashing Smash has a 10% chance to slow target's movement by 25%

  • 2
Smash has a 15% chance to slow target's movement by 25%
  • 3
Smash has a 20% chance to slow target's movement by 25%
  • 4
Smash has a 25% chance to slow target's movement by 25%
  • 5
Smash has a 30% chance to slow target's movement by 25%

Spoiler text.
of Double Hits Double Hit deals +7% damage

  • 2
Double Hit deals +14% damage
  • 3
Double Hit deals +21% damage
  • 4
Double Hit deals +28% damage
  • 5
Double Hit deals +35% damage
  • 6
Double Hit deals +42% damage
  • 7
Double Hit deals +49% damage
  • 8
Double Hit deals +56% damage
  • 9
Double Hit deals +63% damage
  • 10
Double Hit deals +70% damage

Spoiler text.
of Ankle Smashing Double Hit has a 20% chance to slow target's movement by 25%

  • 2
Double Hit has a 40% chance to slow target's movement by 25%
  • 3
Double Hit has a 60% chance to slow target's movement by 25%
  • 4
Double Hit has a 80% chance to slow target's movement by 25%
  • 5
Double Hit has a 100% chance to slow target's movement by 25%

Spoiler text.
of Knee Smashing Double Hit has a 20% chance to slow target's movement by 45%

  • 2
Double Hit has a 40% chance to slow target's movement by 45%
  • 3
Double Hit has a 60% chance to slow target's movement by 45%
  • 4
Double Hit has a 80% chance to slow target's movement by 45%
  • 5
Double Hit has a 100% chance to slow target's movement by 45%

Spoiler text.
of Hip Smashing Double Hit has a 20% chance to slow target's movement by 75%

  • 2
Double Hit has a 40% chance to slow target's movement by 75%
  • 3
Double Hit has a 60% chance to slow target's movement by 75%
  • 4
Double Hit has a 80% chance to slow target's movement by 75%
  • 5
Double Hit has a 100% chance to slow target's movement by 75%

Spoiler text.
of Fiery Double Hits Double Hit makes the target 3% more vulnerable to slashing attacks for 15 seconds

  • 2
Double Hit makes the target 6% more vulnerable to slashing attacks for 15 seconds
  • 3
Double Hit makes the target 9% more vulnerable to slashing attacks for 15 seconds
  • 4
Double Hit makes the target 12% more vulnerable to slashing attacks for 15 seconds
  • 5
Double Hit makes the target 15% more vulnerable to slashing attacks for 15 seconds

Spoiler text.
of Refreshing Double Hits Double Hit has a 4% chance to restore 60 Power to you over 60 seconds

  • 2
Double Hit has a 8% chance to restore 60 Power to you over 60 seconds
  • 3
Double Hit has a 12% chance to restore 60 Power to you over 60 seconds
  • 4
Double Hit has a 16% chance to restore 60 Power to you over 60 seconds
  • 5
Double Hit has a 20% chance to restore 60 Power to you over 60 seconds
  • 6
Double Hit has a 24% chance to restore 60 Power to you over 60 seconds
  • 7
Double Hit has a 28% chance to restore 60 Power to you over 60 seconds
  • 8
Double Hit has a 32% chance to restore 60 Power to you over 60 seconds
  • 9
Double Hit has a 36% chance to restore 60 Power to you over 60 seconds
  • 10
Double Hit has a 40% chance to restore 60 Power to you over 60 seconds

Spoiler text.
of Healthy Double Hitting Double Hit has a 10% chance to heal 60 Health over 60 seconds

  • 2
Double Hit has a 20% chance to heal 60 Health over 60 seconds
  • 3
Double Hit has a 30% chance to heal 60 Health over 60 seconds
  • 4
Double Hit has a 40% chance to heal 60 Health over 60 seconds
  • 5
Double Hit has a 50% chance to heal 60 Health over 60 seconds
  • 6
Double Hit has a 60% chance to heal 60 Health over 60 seconds
  • 7
Double Hit has a 70% chance to heal 60 Health over 60 seconds
  • 8
Double Hit has a 80% chance to heal 60 Health over 60 seconds
  • 9
Double Hit has a 90% chance to heal 60 Health over 60 seconds
  • 10
Double Hit has a 100% chance to heal 60 Health over 60 seconds

Spoiler text.
Belaying of Belaying Double Hit generates 10 less Rage

  • 2
Double Hit generates 20 less Rage
  • 3
Double Hit generates 30 less Rage
  • 4
Double Hit generates 40 less Rage
  • 5
Double Hit generates 50 less Rage
  • 6
Double Hit generates 60 less Rage
  • 7
Double Hit generates 70 less Rage
  • 8
Double Hit generates 80 less Rage
  • 9
Double Hit generates 90 less Rage
  • 10
Double Hit generates 100 less Rage

Spoiler text.
of Double Hits Double Hit deals +3% damage and generates 5 less Rage

  • 2
Double Hit deals +6% damage and generates 10 less Rage
  • 3
Double Hit deals +9% damage and generates 15 less Rage
  • 4
Double Hit deals +12% damage and generates 20 less Rage
  • 5
Double Hit deals +15% damage and generates 25 less Rage
  • 6
Double Hit deals +18% damage and generates 30 less Rage
  • 7
Double Hit deals +21% damage and generates 35 less Rage
  • 8
Double Hit deals +24% damage and generates 40 less Rage
  • 9
Double Hit deals +27% damage and generates 45 less Rage
  • 10
Double Hit deals +30% damage and generates 50 less Rage

Spoiler text.
of Concussive Cracking Double Hit deals +3% damage and resets the timer for Headcracker (so it can be used again immediately)

  • 2
Double Hit deals +6% damage and resets the timer for Headcracker (so it can be used again immediately)
  • 3
Double Hit deals +9% damage and resets the timer for Headcracker (so it can be used again immediately)
  • 4
Double Hit deals +12% damage and resets the timer for Headcracker (so it can be used again immediately)
  • 5
Double Hit deals +15% damage and resets the timer for Headcracker (so it can be used again immediately)
  • 6
Double Hit deals +18% damage and resets the timer for Headcracker (so it can be used again immediately)
  • 7
Double Hit deals +21% damage and resets the timer for Headcracker (so it can be used again immediately)
  • 8
Double Hit deals +24% damage and resets the timer for Headcracker (so it can be used again immediately)
  • 9
Double Hit deals +27% damage and resets the timer for Headcracker (so it can be used again immediately)
  • 10
Double Hit deals +30% damage and resets the timer for Headcracker (so it can be used again immediately)

Spoiler text.
of Lunging Lunge deals +10% damage to health and armor

  • 2
Lunge deals +20% damage to health and armor
  • 3
Lunge deals +30% damage to health and armor
  • 4
Lunge deals +40% damage to health and armor
  • 5
Lunge deals +50% damage to health and armor
  • 6
Lunge deals +60% damage to health and armor
  • 7
Lunge deals +70% damage to health and armor
  • 8
Lunge deals +80% damage to health and armor
  • 9
Lunge deals +90% damage to health and armor
  • 10
Lunge deals +100% damage to health and armor

Spoiler text.
of Group-Lunging Lunge has a 10% chance to hit all enemies within 5 meters, dealing +6 damage

  • 2
Lunge has a 10% chance to hit all enemies within 5 meters, dealing +9 damage
  • 3
Lunge has a 20% chance to hit all enemies within 5 meters, dealing +12 damage
  • 4
Lunge has a 20% chance to hit all enemies within 5 meters, dealing +15 damage
  • 5
Lunge has a 30% chance to hit all enemies within 5 meters, dealing +18 damage
  • 6
Lunge has a 30% chance to hit all enemies within 5 meters, dealing +21 damage
  • 7
Lunge has a 40% chance to hit all enemies within 5 meters, dealing +24 damage
  • 8
Lunge has a 40% chance to hit all enemies within 5 meters, dealing +27 damage
  • 9
Lunge has a 50% chance to hit all enemies within 5 meters, dealing +30 damage
  • 10
Lunge has a 50% chance to hit all enemies within 5 meters, dealing +33 damage

Spoiler text.
of Stunning Lunges Lunge has a 3% chance to stun the target

  • 2
Lunge has a 6% chance to stun the target
  • 3
Lunge has a 9% chance to stun the target
  • 4
Lunge has a 12% chance to stun the target
  • 5
Lunge has a 15% chance to stun the target
  • 6
Lunge has a 18% chance to stun the target
  • 7
Lunge has a 21% chance to stun the target
  • 8
Lunge has a 24% chance to stun the target
  • 9
Lunge has a 27% chance to stun the target
  • 10
Lunge has a 30% chance to stun the target

Spoiler text.
of Knockback Lunges Lunge has a 2% chance to knock the target backwards

  • 2
Lunge has a 4% chance to knock the target backwards
  • 3
Lunge has a 6% chance to knock the target backwards
  • 4
Lunge has a 8% chance to knock the target backwards
  • 5
Lunge has a 10% chance to knock the target backwards
  • 6
Lunge has a 13% chance to knock the target backwards
  • 7
Lunge has a 15% chance to knock the target backwards
  • 8
Lunge has a 18% chance to knock the target backwards
  • 9
Lunge has a 21% chance to knock the target backwards
  • 10
Lunge has a 24% chance to knock the target backwards

Spoiler text.
of Lunging Lunge deals +4 armor damage

  • 2
Lunge deals +8 armor damage
  • 3
Lunge deals +12 armor damage
  • 4
Lunge deals +16 armor damage
  • 5
Lunge deals +20 armor damage
  • 6
Lunge deals +24 armor damage
  • 7
Lunge deals +28 armor damage
  • 8
Lunge deals +32 armor damage
  • 9
Lunge deals +36 armor damage
  • 10
Lunge deals +40 armor damage

Spoiler text.
of Healthy Deflection Deflective Spin has a 5% chance to heal 60 Health over 60 seconds

  • 2
Deflective Spin has a 10% chance to heal 60 Health over 60 seconds
  • 3
Deflective Spin has a 15% chance to heal 60 Health over 60 seconds
  • 4
Deflective Spin has a 20% chance to heal 60 Health over 60 seconds
  • 5
Deflective Spin has a 25% chance to heal 60 Health over 60 seconds
  • 6
Deflective Spin has a 30% chance to heal 60 Health over 60 seconds
  • 7
Deflective Spin has a 35% chance to heal 60 Health over 60 seconds
  • 8
Deflective Spin has a 40% chance to heal 60 Health over 60 seconds
  • 9
Deflective Spin has a 45% chance to heal 60 Health over 60 seconds
  • 10
Deflective Spin has a 50% chance to heal 60 Health over 60 seconds

Spoiler text.
of Refreshing Deflection Deflective Spin has a 4% chance to restore 60 Power over 60 seconds

  • 2
Deflective Spin has a 7% chance to restore 60 Power over 60 seconds
  • 3
Deflective Spin has a 11% chance to restore 60 Power over 60 seconds
  • 4
Deflective Spin has a 14% chance to restore 60 Power over 60 seconds
  • 5
Deflective Spin has a 18% chance to restore 60 Power over 60 seconds
  • 6
Deflective Spin has a 21% chance to restore 60 Power over 60 seconds
  • 7
Deflective Spin has a 25% chance to restore 60 Power over 60 seconds
  • 8
Deflective Spin has a 28% chance to restore 60 Power over 60 seconds
  • 9
Deflective Spin has a 32% chance to restore 60 Power over 60 seconds
  • 10
Deflective Spin has a 35% chance to restore 60 Power over 60 seconds

Spoiler text.
of Second Chances Deflective Spin has a 1% chance to fully restore your Health

  • 2
Deflective Spin has a 2% chance to fully restore your Health
  • 3
Deflective Spin has a 3% chance to fully restore your Health
  • 4
Deflective Spin has a 4% chance to fully restore your Health
  • 5
Deflective Spin has a 5% chance to fully restore your Health

Spoiler text.
of Second Chances Blocking Stance has a 1% chance to fully restore your Health

  • 2
Blocking Stance has a 2% chance to fully restore your Health
  • 3
Blocking Stance has a 3% chance to fully restore your Health
  • 4
Blocking Stance has a 4% chance to fully restore your Health
  • 5
Blocking Stance has a 5% chance to fully restore your Health

Spoiler text.
of Zen Stances Blocking Stance restores 7 Power to you

  • 2
Blocking Stance restores 14 Power to you
  • 3
Blocking Stance restores 21 Power to you
  • 4
Blocking Stance restores 28 Power to you
  • 5
Blocking Stance restores 35 Power to you
  • 6
Blocking Stance restores 42 Power to you
  • 7
Blocking Stance restores 49 Power to you
  • 8
Blocking Stance restores 56 Power to you
  • 9
Blocking Stance restores 63 Power to you
  • 10
Blocking Stance restores 70 Power to you

Spoiler text.
of Mind-Body Arts For 8 seconds after using Blocking Stance, your Mentalism attacks deal +1 damage

  • 2
For 8 seconds after using Blocking Stance, your Mentalism attacks deal +2 damage
  • 3
For 8 seconds after using Blocking Stance, your Mentalism attacks deal +3 damage
  • 4
For 8 seconds after using Blocking Stance, your Mentalism attacks deal +4 damage
  • 5
For 8 seconds after using Blocking Stance, your Mentalism attacks deal +5 damage
  • 6
For 8 seconds after using Blocking Stance, your Mentalism attacks deal +6 damage
  • 7
For 8 seconds after using Blocking Stance, your Mentalism attacks deal +7 damage
  • 8
For 8 seconds after using Blocking Stance, your Mentalism attacks deal +8 damage
  • 9
For 8 seconds after using Blocking Stance, your Mentalism attacks deal +9 damage
  • 10
For 8 seconds after using Blocking Stance, your Mentalism attacks deal +10 damage

Spoiler text.
For 8 seconds after using Blocking Stance, First Aid heals you +8

  • 2
For 8 seconds after using Blocking Stance, First Aid heals you +16
  • 3
For 8 seconds after using Blocking Stance, First Aid heals you +24
  • 4
For 8 seconds after using Blocking Stance, First Aid heals you +32
  • 5
For 8 seconds after using Blocking Stance, First Aid heals you +40
  • 6
For 8 seconds after using Blocking Stance, First Aid heals you +48
  • 7
For 8 seconds after using Blocking Stance, First Aid heals you +56
  • 8
For 8 seconds after using Blocking Stance, First Aid heals you +64
  • 9
For 8 seconds after using Blocking Stance, First Aid heals you +72
  • 10
For 8 seconds after using Blocking Stance, First Aid heals you +80

Spoiler text.
of Redirection Redirect deals +10 damage (but does not increase rage or aggro)

  • 2
Redirect deals +20 damage (but does not increase rage or aggro)
  • 3
Redirect deals +30 damage (but does not increase rage or aggro)
  • 4
Redirect deals +40 damage (but does not increase rage or aggro)
  • 5
Redirect deals +50 damage (but does not increase rage or aggro)
  • 6
Redirect deals +60 damage (but does not increase rage or aggro)
  • 7
Redirect deals +70 damage (but does not increase rage or aggro)
  • 8
Redirect deals +80 damage (but does not increase rage or aggro)
  • 9
Redirect deals +90 damage (but does not increase rage or aggro)
  • 10
Redirect deals +100 damage (but does not increase rage or aggro)

Spoiler text.
of Redirection For 8 seconds after using Redirect, First Aid heals you +20

  • 2
For 8 seconds after using Redirect, First Aid heals you +40
  • 3
For 8 seconds after using Redirect, First Aid heals you +60
  • 4
For 8 seconds after using Redirect, First Aid heals you +80
  • 5
For 8 seconds after using Redirect, First Aid heals you +100

Spoiler text.
of Potent Redirection Redirect further reduces aggro by 15 and reduces Rage by 15

  • 2
Redirect further reduces aggro by 30 and reduces Rage by 30
  • 3
Redirect further reduces aggro by 45 and reduces Rage by 45
  • 4
Redirect further reduces aggro by 60 and reduces Rage by 60
  • 5
Redirect further reduces aggro by 75 and reduces Rage by 75
  • 6
Redirect further reduces aggro by 90 and reduces Rage by 90
  • 7
Redirect further reduces aggro by 105 and reduces Rage by 105
  • 8
Redirect further reduces aggro by 120 and reduces Rage by 120
  • 9
Redirect further reduces aggro by 135 and reduces Rage by 135
  • 10
Redirect further reduces aggro by 150 and reduces Rage by 150

Spoiler text.
Redirect stuns the target and deals +4 damage (but does not increase rage or aggro)

  • 2
Redirect stuns the target and deals +8 damage (but does not increase rage or aggro)
  • 3
Redirect stuns the target and deals +12 damage (but does not increase rage or aggro)
  • 4
Redirect stuns the target and deals +16 damage (but does not increase rage or aggro)
  • 5
Redirect stuns the target and deals +20 damage (but does not increase rage or aggro)
  • 6
Redirect stuns the target and deals +24 damage (but does not increase rage or aggro)
  • 7
Redirect stuns the target and deals +28 damage (but does not increase rage or aggro)
  • 8
Redirect stuns the target and deals +32 damage (but does not increase rage or aggro)
  • 9
Redirect stuns the target and deals +36 damage (but does not increase rage or aggro)
  • 10
Redirect stuns the target and deals +40 damage (but does not increase rage or aggro)

Spoiler text.
of Strategic Thrusts Strategic Thrust attacks deal +10% damage

  • 2
Strategic Thrust attacks deal +20% damage
  • 3
Strategic Thrust attacks deal +30% damage
  • 4
Strategic Thrust attacks deal +40% damage
  • 5
Strategic Thrust attacks deal +50% damage
  • 6
Strategic Thrust attacks deal +60% damage
  • 7
Strategic Thrust attacks deal +70% damage
  • 8
Strategic Thrust attacks deal +80% damage
  • 9
Strategic Thrust attacks deal +90% damage
  • 10
Strategic Thrust attacks deal +100% damage

Spoiler text.
of Critical Strategic Thrusts Strategic Thrust attacks have a 2% chance to deal +300% damage

  • 2
Strategic Thrust attacks have a 4% chance to deal +300% damage
  • 3
Strategic Thrust attacks have a 6% chance to deal +300% damage
  • 4
Strategic Thrust attacks have a 8% chance to deal +300% damage
  • 5
Strategic Thrust attacks have a 10% chance to deal +300% damage
  • 6
Strategic Thrust attacks have a 12% chance to deal +300% damage
  • 7
Strategic Thrust attacks have a 14% chance to deal +300% damage
  • 8
Strategic Thrust attacks have a 16% chance to deal +300% damage
  • 9
Strategic Thrust attacks have a 18% chance to deal +300% damage
  • 10
Strategic Thrust attacks have a 20% chance to deal +300% damage

Spoiler text.
of Fatal Vulnerabilities Strategic Thrust attacks have a 1% chance to deal +10000 damage to targets that are Vulnerable

  • 2
Strategic Thrust attacks have a 2% chance to deal +10000 damage to targets that are Vulnerable
  • 3
Strategic Thrust attacks have a 3% chance to deal +10000 damage to targets that are Vulnerable
  • 4
Strategic Thrust attacks have a 4% chance to deal +10000 damage to targets that are Vulnerable
  • 5
Strategic Thrust attacks have a 5% chance to deal +10000 damage to targets that are Vulnerable
  • 6
Strategic Thrust attacks have a 6% chance to deal +10000 damage to targets that are Vulnerable
  • 7
Strategic Thrust attacks have a 7% chance to deal +10000 damage to targets that are Vulnerable
  • 8
Strategic Thrust attacks have a 8% chance to deal +10000 damage to targets that are Vulnerable
  • 9
Strategic Thrust attacks have a 9% chance to deal +10000 damage to targets that are Vulnerable
  • 10
Strategic Thrust attacks have a 10% chance to deal +10000 damage to targets that are Vulnerable

Spoiler text.
of Heedfulness Heed the Stick deals +10% damage

  • 2
Heed the Stick deals +20% damage
  • 3
Heed the Stick deals +30% damage
  • 4
Heed the Stick deals +40% damage
  • 5
Heed the Stick deals +50% damage
  • 6
Heed the Stick deals +60% damage
  • 7
Heed the Stick deals +70% damage
  • 8
Heed the Stick deals +80% damage
  • 9
Heed the Stick deals +90% damage
  • 10
Heed the Stick deals +100% damage

Spoiler text.
of Potent Heeding Heed The Stick taunts the target as if you did +30 damage

  • 2
Heed The Stick taunts the target as if you did +60 damage
  • 3
Heed The Stick taunts the target as if you did +90 damage
  • 4
Heed The Stick taunts the target as if you did +120 damage
  • 5
Heed The Stick taunts the target as if you did +150 damage
  • 6
Heed The Stick taunts the target as if you did +180 damage
  • 7
Heed The Stick taunts the target as if you did +210 damage
  • 8
Heed The Stick taunts the target as if you did +240 damage
  • 9
Heed The Stick taunts the target as if you did +270 damage
  • 10
Heed The Stick taunts the target as if you did +300 damage

Spoiler text.
of Healthy Heeding Heed The Stick heals you for 5 health (or armor if health is full)

  • 2
Heed The Stick heals you for 10 health (or armor if health is full)
  • 3
Heed The Stick heals you for 15 health (or armor if health is full)
  • 4
Heed The Stick heals you for 20 health (or armor if health is full)
  • 5
Heed The Stick heals you for 25 health (or armor if health is full)
  • 6
Heed The Stick heals you for 30 health (or armor if health is full)
  • 7
Heed The Stick heals you for 35 health (or armor if health is full)
  • 8
Heed The Stick heals you for 40 health (or armor if health is full)
  • 9
Heed The Stick heals you for 45 health (or armor if health is full)
  • 10
Heed The Stick heals you for 50 health (or armor if health is full)

Spoiler text.
of Thickheaded Heeding Heed The Stick gives you +1 absorption of any physical damage for 10 seconds

  • 2
Heed The Stick gives you +2 absorption of any physical damage for 10 seconds
  • 3
Heed The Stick gives you +3 absorption of any physical damage for 10 seconds
  • 4
Heed The Stick gives you +4 absorption of any physical damage for 10 seconds
  • 5
Heed The Stick gives you +5 absorption of any physical damage for 10 seconds

Spoiler text.
of Headcracking Headcracker deals +8% damage

  • 2
Headcracker deals +16% damage
  • 3
Headcracker deals +24% damage
  • 4
Headcracker deals +32% damage
  • 5
Headcracker deals +40% damage
  • 6
Headcracker deals +48% damage
  • 7
Headcracker deals +56% damage
  • 8
Headcracker deals +64% damage
  • 9
Headcracker deals +72% damage
  • 10
Headcracker deals +80% damage

Spoiler text.
Headcracker generates 25 less Rage

  • 2
Headcracker generates 50 less Rage
  • 3
Headcracker generates 75 less Rage
  • 4
Headcracker generates 100 less Rage
  • 5
Headcracker generates 125 less Rage
  • 6
Headcracker generates 150 less Rage
  • 7
Headcracker generates 175 less Rage
  • 8
Headcracker generates 200 less Rage
  • 9
Headcracker generates 225 less Rage
  • 10
Headcracker generates 250 less Rage

Spoiler text.
of Thickheaded Heeding Headcracker gives you +1 absorption of any physical damage for 10 seconds

  • 2
Headcracker gives you +2 absorption of any physical damage for 10 seconds
  • 3
Headcracker gives you +3 absorption of any physical damage for 10 seconds
  • 4
Headcracker gives you +4 absorption of any physical damage for 10 seconds
  • 5
Headcracker gives you +5 absorption of any physical damage for 10 seconds

Spoiler text.
of Pinning Pin deals +10% damage

  • 2
Pin deals +20% damage
  • 3
Pin deals +30% damage
  • 4
Pin deals +40% damage
  • 5
Pin deals +50% damage
  • 6
Pin deals +60% damage
  • 7
Pin deals +70% damage
  • 8
Pin deals +80% damage
  • 9
Pin deals +90% damage
  • 10
Pin deals +100% damage

Spoiler text.
Pin generates 12 less Rage

  • 2
Pin generates 24 less Rage
  • 3
Pin generates 36 less Rage
  • 4
Pin generates 48 less Rage
  • 5
Pin generates 60 less Rage
  • 6
Pin generates 72 less Rage
  • 7
Pin generates 84 less Rage
  • 8
Pin generates 96 less Rage
  • 9
Pin generates 108 less Rage
  • 10
Pin generates 120 less Rage

Spoiler text.
of Agonizing Pins Pin causes target's attacks to deal -10% damage for 5 seconds

  • 2
Pin causes target's attacks to deal -15% damage for 5 seconds
  • 3
Pin causes target's attacks to deal -20% damage for 5 seconds
  • 4
Pin causes target's attacks to deal -25% damage for 5 seconds
  • 5
Pin causes target's attacks to deal -30% damage for 5 seconds

Spoiler text.
{IGNORE_CHANCE_KNOCKBACK}{0.15}{Staff}
{IGNORE_CHANCE_STUN}{0.15}{Staff}
of Suppression Suppress deals +8% damage

  • 2
Suppress deals +16% damage
  • 3
Suppress deals +24% damage
  • 4
Suppress deals +32% damage
  • 5
Suppress deals +40% damage
  • 6
Suppress deals +48% damage
  • 7
Suppress deals +56% damage
  • 8
Suppress deals +64% damage
  • 9
Suppress deals +72% damage
  • 10
Suppress deals +80% damage

Spoiler text.
of Contemplative Suppression Suppress deals +4% damage and causes targets to lose an additional 12 Rage

  • 2
Suppress deals +8% damage and causes targets to lose an additional 24 Rage
  • 3
Suppress deals +12% damage and causes targets to lose an additional 36 Rage
  • 4
Suppress deals +16% damage and causes targets to lose an additional 48 Rage
  • 5
Suppress deals +20% damage and causes targets to lose an additional 60 Rage
  • 6
Suppress deals +24% damage and causes targets to lose an additional 72 Rage
  • 7
Suppress deals +28% damage and causes targets to lose an additional 84 Rage
  • 8
Suppress deals +32% damage and causes targets to lose an additional 96 Rage
  • 9
Suppress deals +36% damage and causes targets to lose an additional 108 Rage
  • 10
Suppress deals +40% damage and causes targets to lose an additional 120 Rage

Spoiler text.
of Stunning Suppression Suppress has a 4% chance to stun all targets and deal +3% damage

  • 2
Suppress has a 8% chance to stun all targets and deal +6% damage
  • 3
Suppress has a 12% chance to stun all targets and deal +9% damage
  • 4
Suppress has a 16% chance to stun all targets and deal +12% damage
  • 5
Suppress has a 20% chance to stun all targets and deal +15% damage
  • 6
Suppress has a 24% chance to stun all targets and deal +18% damage
  • 7
Suppress has a 28% chance to stun all targets and deal +21% damage
  • 8
Suppress has a 32% chance to stun all targets and deal +24% damage
  • 9
Suppress has a 36% chance to stun all targets and deal +27% damage
  • 10
Suppress has a 40% chance to stun all targets and deal +30% damage

Spoiler text.
of Healthy Suppression Suppress heals you for 5 health

  • 2
Suppress heals you for 10 health
  • 3
Suppress heals you for 15 health
  • 4
Suppress heals you for 20 health
  • 5
Suppress heals you for 25 health
  • 6
Suppress heals you for 30 health
  • 7
Suppress heals you for 35 health
  • 8
Suppress heals you for 40 health
  • 9
Suppress heals you for 45 health
  • 10
Suppress heals you for 50 health

Spoiler text.


Lycanthropy Effects

Prefix Suffix Tier 1 All Tiers
Hairy of Lycanthropy {MOD_SKILL_WEREWOLF}{0.15}

  • 2
{MOD_SKILL_WEREWOLF}{0.2}
  • 3
{MOD_SKILL_WEREWOLF}{0.25}
  • 4
{MOD_SKILL_WEREWOLF}{0.3}
  • 5
{MOD_SKILL_WEREWOLF}{0.35}
  • 6
{MOD_SKILL_WEREWOLF}{0.4}

Spoiler text.
of Clawing Claw attacks deal +1 damage

  • 2
Claw attacks deal +3 damage
  • 3
Claw attacks deal +4 damage
  • 4
Claw attacks deal +6 damage
  • 5
Claw attacks deal +7 damage
  • 6
Claw attacks deal +9 damage
  • 7
Claw attacks deal +10 damage
  • 8
Claw attacks deal +12 damage
  • 9
Claw attacks deal +14 damage
  • 10
Claw attacks deal +15 damage

Spoiler text.
of Masseuse Claws Claw attacks heal you for 2 health

  • 2
Claw attacks heal you for 4 health
  • 3
Claw attacks heal you for 6 health
  • 4
Claw attacks heal you for 8 health
  • 5
Claw attacks heal you for 10 health
  • 6
Claw attacks heal you for 12 health
  • 7
Claw attacks heal you for 14 health
  • 8
Claw attacks heal you for 16 health
  • 9
Claw attacks heal you for 18 health
  • 10
Claw attacks heal you for 20 health

Spoiler text.
of Sneaky Claws Claw attacks generate 3 less Rage

  • 2
Claw attacks generate 6 less Rage
  • 3
Claw attacks generate 9 less Rage
  • 4
Claw attacks generate 12 less Rage
  • 5
Claw attacks generate 15 less Rage
  • 6
Claw attacks generate 18 less Rage
  • 7
Claw attacks generate 21 less Rage
  • 8
Claw attacks generate 24 less Rage
  • 9
Claw attacks generate 27 less Rage
  • 10
Claw attacks generate 30 less Rage

Spoiler text.
of Critical Claws Claw attacks have a 2% chance to deal +150 damage

  • 2
Claw attacks have a 4% chance to deal +150 damage
  • 3
Claw attacks have a 6% chance to deal +150 damage
  • 4
Claw attacks have a 8% chance to deal +150 damage
  • 5
Claw attacks have a 10% chance to deal +150 damage
  • 6
Claw attacks have a 12% chance to deal +150 damage
  • 7
Claw attacks have a 14% chance to deal +150 damage
  • 8
Claw attacks have a 16% chance to deal +150 damage
  • 9
Claw attacks have a 18% chance to deal +150 damage
  • 10
Claw attacks have a 20% chance to deal +150 damage

Spoiler text.
Biter's of Biting Bite attacks deal +1 damage

  • 2
Bite attacks deal +2 damage
  • 3
Bite attacks deal +3 damage
  • 4
Bite attacks deal +4 damage
  • 5
Bite attacks deal +6 damage
  • 6
Bite attacks deal +9 damage
  • 7
Bite attacks deal +12 damage
  • 8
Bite attacks deal +15 damage
  • 9
Bite attacks deal +18 damage
  • 10
Bite attacks deal +21 damage

Spoiler text.
Biter's of Critical Biting Bite attacks have a 3% chance to deal 100 extra damage

  • 2
Bite attacks have a 6% chance to deal 100 extra damage
  • 3
Bite attacks have a 9% chance to deal 100 extra damage
  • 4
Bite attacks have a 12% chance to deal 100 extra damage
  • 5
Bite attacks have a 15% chance to deal 100 extra damage
  • 6
Bite attacks have a 18% chance to deal 100 extra damage
  • 7
Bite attacks have a 21% chance to deal 100 extra damage
  • 8
Bite attacks have a 24% chance to deal 100 extra damage
  • 9
Bite attacks have a 27% chance to deal 100 extra damage
  • 10
Bite attacks have a 30% chance to deal 100 extra damage

Spoiler text.
Bite attacks heal you for 4 health

  • 2
Bite attacks heal you for 8 health
  • 3
Bite attacks heal you for 12 health
  • 4
Bite attacks heal you for 16 health
  • 5
Bite attacks heal you for 20 health
  • 6
Bite attacks heal you for 24 health
  • 7
Bite attacks heal you for 28 health
  • 8
Bite attacks heal you for 32 health
  • 9
Bite attacks heal you for 36 health
  • 10
Bite attacks heal you for 40 health

Spoiler text.
of Gorey Biting Bite attacks hit all enemies within 5 meters and deal 3 extra damage

  • 2
Bite attacks hit all enemies within 5 meters and deal 6 extra damage
  • 3
Bite attacks hit all enemies within 5 meters and deal 9 extra damage
  • 4
Bite attacks hit all enemies within 5 meters and deal 12 extra damage
  • 5
Bite attacks hit all enemies within 5 meters and deal 15 extra damage

Spoiler text.
Biter's of Biting Bite attacks deal +1 armor damage

  • 2
Bite attacks deal +2 armor damage
  • 3
Bite attacks deal +3 armor damage
  • 4
Bite attacks deal +4 armor damage
  • 5
Bite attacks deal +6 armor damage
  • 6
Bite attacks deal +9 armor damage
  • 7
Bite attacks deal +12 armor damage
  • 8
Bite attacks deal +15 armor damage
  • 9
Bite attacks deal +18 armor damage
  • 10
Bite attacks deal +21 armor damage

Spoiler text.
Pouncer's of Pouncing Pouncing Rake deals +4 damage

  • 2
Pouncing Rake deals +8 damage
  • 3
Pouncing Rake deals +12 damage
  • 4
Pouncing Rake deals +16 damage
  • 5
Pouncing Rake deals +20 damage
  • 6
Pouncing Rake deals +24 damage
  • 7
Pouncing Rake deals +28 damage
  • 8
Pouncing Rake deals +32 damage
  • 9
Pouncing Rake deals +36 damage
  • 10
Pouncing Rake deals +40 damage

Spoiler text.
Double Clawed of Double Clawing Double Claw deals +4 armor damage

  • 2
Double Claw deals +8 armor damage
  • 3
Double Claw deals +12 armor damage
  • 4
Double Claw deals +16 armor damage
  • 5
Double Claw deals +20 armor damage
  • 6
Double Claw deals +24 armor damage
  • 7
Double Claw deals +28 armor damage
  • 8
Double Claw deals +32 armor damage
  • 9
Double Claw deals +36 armor damage
  • 10
Double Claw deals +40 armor damage

Spoiler text.
Pouncer's of Pouncing Pouncing Rake deals +4 Armor damage

  • 2
Pouncing Rake deals +8 Armor damage
  • 3
Pouncing Rake deals +12 Armor damage
  • 4
Pouncing Rake deals +16 Armor damage
  • 5
Pouncing Rake deals +20 Armor damage
  • 6
Pouncing Rake deals +24 Armor damage
  • 7
Pouncing Rake deals +28 Armor damage
  • 8
Pouncing Rake deals +32 Armor damage
  • 9
Pouncing Rake deals +36 Armor damage
  • 10
Pouncing Rake deals +40 Armor damage

Spoiler text.
Pouncer's of Pouncing Pouncing Rake has a 50% chance to deal +10% health and armor damage

  • 2
Pouncing Rake has a 50% chance to deal +20% health and armor damage
  • 3
Pouncing Rake has a 50% chance to deal +30% health and armor damage
  • 4
Pouncing Rake has a 50% chance to deal +40% health and armor damage
  • 5
Pouncing Rake has a 50% chance to deal +50% health and armor damage
  • 6
Pouncing Rake has a 50% chance to deal +60% health and armor damage
  • 7
Pouncing Rake has a 50% chance to deal +70% health and armor damage
  • 8
Pouncing Rake has a 50% chance to deal +80% health and armor damage
  • 9
Pouncing Rake has a 50% chance to deal +90% health and armor damage
  • 10
Pouncing Rake has a 50% chance to deal +100% health and armor damage

Spoiler text.
Pouncer's of Pouncing Pouncing Rake deals +5% health and armor damage

  • 2
Pouncing Rake deals +10% health and armor damage
  • 3
Pouncing Rake deals +15% health and armor damage
  • 4
Pouncing Rake deals +20% health and armor damage
  • 5
Pouncing Rake deals +25% health and armor damage
  • 6
Pouncing Rake deals +30% health and armor damage
  • 7
Pouncing Rake deals +35% health and armor damage
  • 8
Pouncing Rake deals +40% health and armor damage
  • 9
Pouncing Rake deals +45% health and armor damage
  • 10
Pouncing Rake deals +50% health and armor damage

Spoiler text.
Double Clawed of Double Clawing Double Claw deals +10% damage

  • 2
Double Claw deals +20% damage
  • 3
Double Claw deals +30% damage
  • 4
Double Claw deals +40% damage
  • 5
Double Claw deals +50% damage
  • 6
Double Claw deals +60% damage
  • 7
Double Claw deals +70% damage
  • 8
Double Claw deals +80% damage
  • 9
Double Claw deals +90% damage
  • 10
Double Claw deals +100% damage

Spoiler text.
Double Clawed of Power Clawing Double Claw deals +3% damage and restores 2 Power to you

  • 2
Double Claw deals +6% damage and restores 4 Power to you
  • 3
Double Claw deals +9% damage and restores 6 Power to you
  • 4
Double Claw deals +12% damage and restores 8 Power to you
  • 5
Double Claw deals +15% damage and restores 10 Power to you
  • 6
Double Claw deals +18% damage and restores 12 Power to you
  • 7
Double Claw deals +21% damage and restores 14 Power to you
  • 8
Double Claw deals +24% damage and restores 16 Power to you
  • 9
Double Claw deals +27% damage and restores 18 Power to you
  • 10
Double Claw deals +30% damage and restores 20 Power to you

Spoiler text.
of Pack Attacking Pack Attack deals +6% damage

  • 2
Pack Attack deals +12% damage
  • 3
Pack Attack deals +18% damage
  • 4
Pack Attack deals +24% damage
  • 5
Pack Attack deals +30% damage
  • 6
Pack Attack deals +36% damage
  • 7
Pack Attack deals +42% damage
  • 8
Pack Attack deals +48% damage
  • 9
Pack Attack deals +54% damage
  • 10
Pack Attack deals +60% damage

Spoiler text.
of Sanguine Fangs Sanguine Fangs deals +12% damage

  • 2
Sanguine Fangs deals +24% damage
  • 3
Sanguine Fangs deals +36% damage
  • 4
Sanguine Fangs deals +48% damage
  • 5
Sanguine Fangs deals +60% damage
  • 6
Sanguine Fangs deals +72% damage
  • 7
Sanguine Fangs deals +84% damage
  • 8
Sanguine Fangs deals +96% damage
  • 9
Sanguine Fangs deals +108% damage
  • 10
Sanguine Fangs deals +120% damage

Spoiler text.
of Sanguine Fangs Sanguine Fangs deals +15 damage over 15 seconds

  • 2
Sanguine Fangs deals +20 damage over 20 seconds
  • 3
Sanguine Fangs deals +27 damage over 9 seconds
  • 4
Sanguine Fangs deals +32 damage over 8 seconds
  • 5
Sanguine Fangs deals +35 damage over 7 seconds

Spoiler text.
Sanguine Fangs causes the target to take +3% damage from Slashing attacks for 15 seconds

  • 2
Sanguine Fangs causes the target to take +6% damage from Slashing attacks for 15 seconds
  • 3
Sanguine Fangs causes the target to take +9% damage from Slashing attacks for 15 seconds
  • 4
Sanguine Fangs causes the target to take +12% damage from Slashing attacks for 15 seconds
  • 5
Sanguine Fangs causes the target to take +15% damage from Slashing attacks for 15 seconds

Spoiler text.
of Bloody Mists See Red heals you for 15 health

  • 2
See Red heals you for 30 health
  • 3
See Red heals you for 45 health
  • 4
See Red heals you for 60 health
  • 5
See Red heals you for 75 health
  • 6
See Red heals you for 90 health
  • 7
See Red heals you for 105 health
  • 8
See Red heals you for 120 health
  • 9
See Red heals you for 135 health
  • 10
See Red heals you for 150 health

Spoiler text.
of Blood-Fueled Fury See Red restores 6 Power

  • 2
See Red restores 12 Power
  • 3
See Red restores 18 Power
  • 4
See Red restores 24 Power
  • 5
See Red restores 30 Power
  • 6
See Red restores 36 Power
  • 7
See Red restores 42 Power
  • 8
See Red restores 48 Power
  • 9
See Red restores 54 Power
  • 10
See Red restores 60 Power

Spoiler text.
See Red restores 20 Armor

  • 2
See Red restores 40 Armor
  • 3
See Red restores 60 Armor
  • 4
See Red restores 80 Armor
  • 5
See Red restores 100 Armor
  • 6
See Red restores 120 Armor
  • 7
See Red restores 140 Armor
  • 8
See Red restores 160 Armor
  • 9
See Red restores 180 Armor
  • 10
See Red restores 200 Armor

Spoiler text.
Fear-Scented Smell Fear deals +10% damage

  • 2
Smell Fear deals +20% damage
  • 3
Smell Fear deals +30% damage
  • 4
Smell Fear deals +40% damage
  • 5
Smell Fear deals +50% damage
  • 6
Smell Fear deals +60% damage
  • 7
Smell Fear deals +70% damage
  • 8
Smell Fear deals +80% damage
  • 9
Smell Fear deals +90% damage
  • 10
Smell Fear deals +100% damage

Spoiler text.
Fear-Scented Smell Fear deals +4% damage and further reduces Rage by 15

  • 2
Smell Fear deals +8% damage and further reduces Rage by 30
  • 3
Smell Fear deals +12% damage and further reduces Rage by 45
  • 4
Smell Fear deals +16% damage and further reduces Rage by 60
  • 5
Smell Fear deals +20% damage and further reduces Rage by 75
  • 6
Smell Fear deals +24% damage and further reduces Rage by 90
  • 7
Smell Fear deals +28% damage and further reduces Rage by 105
  • 8
Smell Fear deals +32% damage and further reduces Rage by 120
  • 9
Smell Fear deals +36% damage and further reduces Rage by 135
  • 10
Smell Fear deals +40% damage and further reduces Rage by 150

Spoiler text.
Fear-Scented Smell Fear has a 30% chance to deal +10% damage and further reduce Rage by 30

  • 2
Smell Fear has a 30% chance to deal +20% damage and further reduce Rage by 60
  • 3
Smell Fear has a 30% chance to deal +30% damage and further reduce Rage by 90
  • 4
Smell Fear has a 30% chance to deal +40% damage and further reduce Rage by 120
  • 5
Smell Fear has a 30% chance to deal +50% damage and further reduce Rage by 150
  • 6
Smell Fear has a 30% chance to deal +60% damage and further reduce Rage by 180
  • 7
Smell Fear has a 30% chance to deal +70% damage and further reduce Rage by 210
  • 8
Smell Fear has a 30% chance to deal +80% damage and further reduce Rage by 240
  • 9
Smell Fear has a 30% chance to deal +90% damage and further reduce Rage by 270
  • 10
Smell Fear has a 30% chance to deal +100% damage and further reduce Rage by 300

Spoiler text.
of Bonechewing {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{1}

  • 2
{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{2}
  • 3
{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{3}
  • 4
{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{4}
  • 5
{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{5}
  • 6
{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{6}
  • 7
{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{7}
  • 8
{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{8}
  • 9
{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{9}
  • 10
{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{10}

Spoiler text.
of Savaging Blows Lets you use the werewolf combo Savaging Blows 1

  • 2
Lets you use the werewolf combo Savaging Blows 2
  • 3
Lets you use the werewolf combo Savaging Blows 3
  • 4
Lets you use the werewolf combo Savaging Blows 4
  • 5
Lets you use the werewolf combo Savaging Blows 5
  • 6
Lets you use the werewolf combo Savaging Blows 6
  • 7
Lets you use the werewolf combo Savaging Blows 7
  • 8
Lets you use the werewolf combo Savaging Blows 8
  • 9
Lets you use the werewolf combo Savaging Blows 9
  • 10
Lets you use the werewolf combo Savaging Blows 10

Spoiler text.
of Savaging Blows Lets you use the werewolf combo Deadly Rending 1

  • 2
Lets you use the werewolf combo Deadly Rending 2
  • 3
Lets you use the werewolf combo Deadly Rending 3
  • 4
Lets you use the werewolf combo Deadly Rending 4
  • 5
Lets you use the werewolf combo Deadly Rending 5
  • 6
Lets you use the werewolf combo Deadly Rending 6
  • 7
Lets you use the werewolf combo Deadly Rending 7
  • 8
Lets you use the werewolf combo Deadly Rending 8
  • 9
Lets you use the werewolf combo Deadly Rending 9
  • 10
Lets you use the werewolf combo Deadly Rending 10

Spoiler text.
of Sanguine Horror Lets you use the werewolf combo Sanguine Horror 1

  • 2
Lets you use the werewolf combo Sanguine Horror 2
  • 3
Lets you use the werewolf combo Sanguine Horror 3
  • 4
Lets you use the werewolf combo Sanguine Horror 4
  • 5
Lets you use the werewolf combo Sanguine Horror 5
  • 6
Lets you use the werewolf combo Sanguine Horror 6
  • 7
Lets you use the werewolf combo Sanguine Horror 7
  • 8
Lets you use the werewolf combo Sanguine Horror 8
  • 9
Lets you use the werewolf combo Sanguine Horror 9
  • 10
Lets you use the werewolf combo Sanguine Horror 10

Spoiler text.
of Pack Protection Lets you use the werewolf combo Pack Protection 1

  • 2
Lets you use the werewolf combo Pack Protection 2
  • 3
Lets you use the werewolf combo Pack Protection 3
  • 4
Lets you use the werewolf combo Pack Protection 4
  • 5
Lets you use the werewolf combo Pack Protection 5
  • 6
Lets you use the werewolf combo Pack Protection 6
  • 7
Lets you use the werewolf combo Pack Protection 7
  • 8
Lets you use the werewolf combo Pack Protection 8
  • 9
Lets you use the werewolf combo Pack Protection 9
  • 10
Lets you use the werewolf combo Pack Protection 10

Spoiler text.
of Gore Mastery Lets you use the werewolf combo Gore Master 1

  • 2
Lets you use the werewolf combo Gore Master 2
  • 3
Lets you use the werewolf combo Gore Master 3
  • 4
Lets you use the werewolf combo Gore Master 4
  • 5
Lets you use the werewolf combo Gore Master 5
  • 6
Lets you use the werewolf combo Gore Master 6
  • 7
Lets you use the werewolf combo Gore Master 7
  • 8
Lets you use the werewolf combo Gore Master 8
  • 9
Lets you use the werewolf combo Gore Master 9
  • 10
Lets you use the werewolf combo Gore Master 10

Spoiler text.
of Survival Mastery Lets you use the werewolf combo Survival Master 1

  • 2
Lets you use the werewolf combo Survival Master 2
  • 3
Lets you use the werewolf combo Survival Master 3
  • 4
Lets you use the werewolf combo Survival Master 4
  • 5
Lets you use the werewolf combo Survival Master 5
  • 6
Lets you use the werewolf combo Survival Master 6
  • 7
Lets you use the werewolf combo Survival Master 7
  • 8
Lets you use the werewolf combo Survival Master 8
  • 9
Lets you use the werewolf combo Survival Master 9
  • 10
Lets you use the werewolf combo Survival Master 10

Spoiler text.
of Fireteeth Lets you use the werewolf combo Fireteeth 1

  • 2
Lets you use the werewolf combo Fireteeth 2
  • 3
Lets you use the werewolf combo Fireteeth 3
  • 4
Lets you use the werewolf combo Fireteeth 4
  • 5
Lets you use the werewolf combo Fireteeth 5

Spoiler text.
of Incitement Lets you use the werewolf combo Incitement 1

  • 2
Lets you use the werewolf combo Incitement 2
  • 3
Lets you use the werewolf combo Incitement 3
  • 4
Lets you use the werewolf combo Incitement 4
  • 5
Lets you use the werewolf combo Incitement 5

Spoiler text.


Battle Chemistry Effects

Prefix Suffix Tier 1 All Tiers
Chemist's of Chemistry {MOD_SKILL_BATTLECHEMISTRY}{0.15}

  • 2
{MOD_SKILL_BATTLECHEMISTRY}{0.2}
  • 3
{MOD_SKILL_BATTLECHEMISTRY}{0.25}
  • 4
{MOD_SKILL_BATTLECHEMISTRY}{0.3}
  • 5
{MOD_SKILL_BATTLECHEMISTRY}{0.35}
  • 6
{MOD_SKILL_BATTLECHEMISTRY}{0.4}

Spoiler text.
Bomber's of Bombing All Bomb attacks (from any skill!) deal +1 damage

  • 2
All Bomb attacks (from any skill!) deal +2 damage
  • 3
All Bomb attacks (from any skill!) deal +3 damage
  • 4
All Bomb attacks (from any skill!) deal +4 damage
  • 5
All Bomb attacks (from any skill!) deal +5 damage
  • 6
All Bomb attacks (from any skill!) deal +6 damage
  • 7
All Bomb attacks (from any skill!) deal +7 damage
  • 8
All Bomb attacks (from any skill!) deal +8 damage
  • 9
All Bomb attacks (from any skill!) deal +9 damage
  • 10
All Bomb attacks (from any skill!) deal +10 damage

Spoiler text.
of Toxin Bombs Toxin Bomb deals +15% damage

  • 2
Toxin Bomb deals +30% damage
  • 3
Toxin Bomb deals +45% damage
  • 4
Toxin Bomb deals +60% damage
  • 5
Toxin Bomb deals +75% damage

Spoiler text.
of Mycotoxins Mycotoxin Formula deals +15% damage

  • 2
Mycotoxin Formula deals +30% damage
  • 3
Mycotoxin Formula deals +45% damage
  • 4
Mycotoxin Formula deals +60% damage
  • 5
Mycotoxin Formula deals +75% damage

Spoiler text.
of Acid Bombs Acid Bomb deals +15% damage

  • 2
Acid Bomb deals +30% damage
  • 3
Acid Bomb deals +45% damage
  • 4
Acid Bomb deals +60% damage
  • 5
Acid Bomb deals +75% damage

Spoiler text.
of Painful Freezefog Freezing Mist deals +30% damage

  • 2
Freezing Mist deals +60% damage
  • 3
Freezing Mist deals +90% damage
  • 4
Freezing Mist deals +110% damage
  • 5
Freezing Mist deals +140% damage

Spoiler text.
of Ice Cold Healing Freezing Mist heals you for 20 Health

  • 2
Freezing Mist heals you for 40 Health
  • 3
Freezing Mist heals you for 60 Health
  • 4
Freezing Mist heals you for 80 Health
  • 5
Freezing Mist heals you for 100 Health
  • 6
Freezing Mist heals you for 120 Health
  • 7
Freezing Mist heals you for 140 Health
  • 8
Freezing Mist heals you for 160 Health
  • 9
Freezing Mist heals you for 180 Health
  • 10
Freezing Mist heals you for 200 Health

Spoiler text.
of Healing Vapors Healing Mist heals +10 Health

  • 2
Healing Mist heals +20 Health
  • 3
Healing Mist heals +30 Health
  • 4
Healing Mist heals +40 Health
  • 5
Healing Mist heals +50 Health
  • 6
Healing Mist heals +60 Health
  • 7
Healing Mist heals +70 Health
  • 8
Healing Mist heals +80 Health
  • 9
Healing Mist heals +90 Health
  • 10
Healing Mist heals +100 Health

Spoiler text.
of Reinforcing Vapors Healing Mist heals +10 Armor

  • 2
Healing Mist heals +20 Armor
  • 3
Healing Mist heals +30 Armor
  • 4
Healing Mist heals +40 Armor
  • 5
Healing Mist heals +50 Armor
  • 6
Healing Mist heals +60 Armor
  • 7
Healing Mist heals +70 Armor
  • 8
Healing Mist heals +80 Armor
  • 9
Healing Mist heals +90 Armor
  • 10
Healing Mist heals +100 Armor

Spoiler text.
of Fiery Bombs Bomb attacks have a 20% chance to ignite the target, causing them to take 25 damage over 20 seconds

  • 2
Bomb attacks have a 40% chance to ignite the target, causing them to take 25 damage over 20 seconds
  • 3
Bomb attacks have a 60% chance to ignite the target, causing them to take 25 damage over 20 seconds
  • 4
Bomb attacks have a 80% chance to ignite the target, causing them to take 25 damage over 20 seconds
  • 5
Bomb attacks have a 100% chance to ignite the target, causing them to take 25 damage over 20 seconds

Spoiler text.
of Potent Health Injections Healing Injection heals +7 health

  • 2
Healing Injection heals +14 health
  • 3
Healing Injection heals +21 health
  • 4
Healing Injection heals +28 health
  • 5
Healing Injection heals +35 health
  • 6
Healing Injection heals +42 health
  • 7
Healing Injection heals +49 health
  • 8
Healing Injection heals +56 health
  • 9
Healing Injection heals +63 health
  • 10
Healing Injection heals +70 health

Spoiler text.
of Invigorating Vapors Healing Mist restores 3 power

  • 2
Healing Mist restores 6 power
  • 3
Healing Mist restores 9 power
  • 4
Healing Mist restores 12 power
  • 5
Healing Mist restores 15 power
  • 6
Healing Mist restores 18 power
  • 7
Healing Mist restores 21 power
  • 8
Healing Mist restores 24 power
  • 9
Healing Mist restores 27 power
  • 10
Healing Mist restores 30 power

Spoiler text.
of Potent Health Injections Healing Injection raises the target's Max Health by 4 for an hour (acts as a mutation)

  • 2
Healing Injection raises the target's Max Health by 8 for an hour (acts as a mutation)
  • 3
Healing Injection raises the target's Max Health by 12 for an hour (acts as a mutation)
  • 4
Healing Injection raises the target's Max Health by 16 for an hour (acts as a mutation)
  • 5
Healing Injection raises the target's Max Health by 20 for an hour (acts as a mutation)
  • 6
Healing Injection raises the target's Max Health by 24 for an hour (acts as a mutation)
  • 7
Healing Injection raises the target's Max Health by 28 for an hour (acts as a mutation)
  • 8
Healing Injection raises the target's Max Health by 32 for an hour (acts as a mutation)
  • 9
Healing Injection raises the target's Max Health by 36 for an hour (acts as a mutation)
  • 10
Healing Injection raises the target's Max Health by 40 for an hour (acts as a mutation)

Spoiler text.
of Bombs For Health Bomb attacks have a 3% chance to deal +2 damage and reset the timer on Healing Mist (so it can be used again immediately)

  • 2
Bomb attacks have a 6% chance to deal +4 damage and reset the timer on Healing Mist (so it can be used again immediately)
  • 3
Bomb attacks have a 9% chance to deal +6 damage and reset the timer on Healing Mist (so it can be used again immediately)
  • 4
Bomb attacks have a 12% chance to deal +8 damage and reset the timer on Healing Mist (so it can be used again immediately)
  • 5
Bomb attacks have a 15% chance to deal +10 damage and reset the timer on Healing Mist (so it can be used again immediately)
  • 6
Bomb attacks have a 18% chance to deal +12 damage and reset the timer on Healing Mist (so it can be used again immediately)
  • 7
Bomb attacks have a 21% chance to deal +14 damage and reset the timer on Healing Mist (so it can be used again immediately)
  • 8
Bomb attacks have a 24% chance to deal +16 damage and reset the timer on Healing Mist (so it can be used again immediately)
  • 9
Bomb attacks have a 27% chance to deal +18 damage and reset the timer on Healing Mist (so it can be used again immediately)
  • 10
Bomb attacks have a 30% chance to deal +20 damage and reset the timer on Healing Mist (so it can be used again immediately)

Spoiler text.
Healing Mist resets the timer on Tell Me About Your Mother (so it can be used again immediately)
Healing Mist resets the timer on Reconstruct (so it can be used again immediately)
Healing Mist resets the timer on Regrowth (so it can be used again immediately)
You heal 2 health per second while under the effect of Haste Concoction

  • 2
You heal 4 health per second while under the effect of Haste Concoction
  • 3
You heal 6 health per second while under the effect of Haste Concoction
  • 4
You heal 8 health per second while under the effect of Haste Concoction
  • 5
You heal 10 health per second while under the effect of Haste Concoction
  • 6
You heal 12 health per second while under the effect of Haste Concoction
  • 7
You heal 14 health per second while under the effect of Haste Concoction
  • 8
You heal 16 health per second while under the effect of Haste Concoction
  • 9
You heal 18 health per second while under the effect of Haste Concoction
  • 10
You heal 20 health per second while under the effect of Haste Concoction

Spoiler text.
of Recuperative Fleeing You heal 2 health and 2 armor per second while under the effect of Haste Concoction

  • 2
You heal 4 health and 4 armor per second while under the effect of Haste Concoction
  • 3
You heal 6 health and 6 armor per second while under the effect of Haste Concoction
  • 4
You heal 8 health and 8 armor per second while under the effect of Haste Concoction
  • 5
You heal 10 health and 10 armor per second while under the effect of Haste Concoction
  • 6
You heal 12 health and 12 armor per second while under the effect of Haste Concoction
  • 7
You heal 14 health and 14 armor per second while under the effect of Haste Concoction
  • 8
You heal 16 health and 16 armor per second while under the effect of Haste Concoction
  • 9
You heal 18 health and 18 armor per second while under the effect of Haste Concoction
  • 10
You heal 20 health and 20 armor per second while under the effect of Haste Concoction

Spoiler text.
of Powerful Haste You regain 1 Power per second while under the effect of Haste Concoction

  • 2
You regain 2 Power per second while under the effect of Haste Concoction
  • 3
You regain 3 Power per second while under the effect of Haste Concoction
  • 4
You regain 4 Power per second while under the effect of Haste Concoction
  • 5
You regain 5 Power per second while under the effect of Haste Concoction

Spoiler text.
Your golem minion's Taunting Punch deals +2 damage

  • 2
Your golem minion's Taunting Punch deals +4 damage
  • 3
Your golem minion's Taunting Punch deals +6 damage
  • 4
Your golem minion's Taunting Punch deals +8 damage
  • 5
Your golem minion's Taunting Punch deals +10 damage
  • 6
Your golem minion's Taunting Punch deals +12 damage
  • 7
Your golem minion's Taunting Punch deals +14 damage
  • 8
Your golem minion's Taunting Punch deals +16 damage
  • 9
Your golem minion's Taunting Punch deals +18 damage
  • 10
Your golem minion's Taunting Punch deals +20 damage

Spoiler text.
Your golem minion's Poison Bomb deals +3 damage

  • 2
Your golem minion's Poison Bomb deals +6 damage
  • 3
Your golem minion's Poison Bomb deals +9 damage
  • 4
Your golem minion's Poison Bomb deals +12 damage
  • 5
Your golem minion's Poison Bomb deals +15 damage
  • 6
Your golem minion's Poison Bomb deals +18 damage
  • 7
Your golem minion's Poison Bomb deals +21 damage
  • 8
Your golem minion's Poison Bomb deals +24 damage
  • 9
Your golem minion's Poison Bomb deals +27 damage
  • 10
Your golem minion's Poison Bomb deals +30 damage

Spoiler text.
Your golem minion's Self Destruct deals +7 damage

  • 2
Your golem minion's Self Destruct deals +14 damage
  • 3
Your golem minion's Self Destruct deals +21 damage
  • 4
Your golem minion's Self Destruct deals +28 damage
  • 5
Your golem minion's Self Destruct deals +35 damage
  • 6
Your golem minion's Self Destruct deals +42 damage
  • 7
Your golem minion's Self Destruct deals +49 damage
  • 8
Your golem minion's Self Destruct deals +56 damage
  • 9
Your golem minion's Self Destruct deals +63 damage
  • 10
Your golem minion's Self Destruct deals +70 damage

Spoiler text.
Your golem minion's Rage Acid Toss deals +4 damage

  • 2
Your golem minion's Rage Acid Toss deals +8 damage
  • 3
Your golem minion's Rage Acid Toss deals +12 damage
  • 4
Your golem minion's Rage Acid Toss deals +16 damage
  • 5
Your golem minion's Rage Acid Toss deals +20 damage
  • 6
Your golem minion's Rage Acid Toss deals +24 damage
  • 7
Your golem minion's Rage Acid Toss deals +28 damage
  • 8
Your golem minion's Rage Acid Toss deals +32 damage
  • 9
Your golem minion's Rage Acid Toss deals +36 damage
  • 10
Your golem minion's Rage Acid Toss deals +40 damage

Spoiler text.
Your golem minion's Doom Admixture deals +5 damage

  • 2
Your golem minion's Doom Admixture deals +10 damage
  • 3
Your golem minion's Doom Admixture deals +15 damage
  • 4
Your golem minion's Doom Admixture deals +20 damage
  • 5
Your golem minion's Doom Admixture deals +25 damage
  • 6
Your golem minion's Doom Admixture deals +30 damage
  • 7
Your golem minion's Doom Admixture deals +35 damage
  • 8
Your golem minion's Doom Admixture deals +40 damage
  • 9
Your golem minion's Doom Admixture deals +45 damage
  • 10
Your golem minion's Doom Admixture deals +50 damage

Spoiler text.
Your golem minion's Healing Mist heals 4 health

  • 2
Your golem minion's Healing Mist heals 8 health
  • 3
Your golem minion's Healing Mist heals 12 health
  • 4
Your golem minion's Healing Mist heals 16 health
  • 5
Your golem minion's Healing Mist heals 20 health
  • 6
Your golem minion's Healing Mist heals 24 health
  • 7
Your golem minion's Healing Mist heals 28 health
  • 8
Your golem minion's Healing Mist heals 32 health
  • 9
Your golem minion's Healing Mist heals 36 health
  • 10
Your golem minion's Healing Mist heals 40 health

Spoiler text.
Your golem minion's Invigorating Mist heals 2 health

  • 2
Your golem minion's Invigorating Mist heals 4 health
  • 3
Your golem minion's Invigorating Mist heals 6 health
  • 4
Your golem minion's Invigorating Mist heals 8 health
  • 5
Your golem minion's Invigorating Mist heals 10 health
  • 6
Your golem minion's Invigorating Mist heals 12 health
  • 7
Your golem minion's Invigorating Mist heals 14 health
  • 8
Your golem minion's Invigorating Mist heals 16 health
  • 9
Your golem minion's Invigorating Mist heals 18 health
  • 10
Your golem minion's Invigorating Mist heals 20 health

Spoiler text.
Your golem minion's Rage Mist and Self Sacrifice abilities heal +5 health

  • 2
Your golem minion's Rage Mist and Self Sacrifice abilities heal +10 health
  • 3
Your golem minion's Rage Mist and Self Sacrifice abilities heal +15 health
  • 4
Your golem minion's Rage Mist and Self Sacrifice abilities heal +20 health
  • 5
Your golem minion's Rage Mist and Self Sacrifice abilities heal +25 health
  • 6
Your golem minion's Rage Mist and Self Sacrifice abilities heal +30 health
  • 7
Your golem minion's Rage Mist and Self Sacrifice abilities heal +35 health
  • 8
Your golem minion's Rage Mist and Self Sacrifice abilities heal +40 health
  • 9
Your golem minion's Rage Mist and Self Sacrifice abilities heal +45 health
  • 10
Your golem minion's Rage Mist and Self Sacrifice abilities heal +50 health

Spoiler text.
Your golem minion's Healing Injection heals +4 health

  • 2
Your golem minion's Healing Injection heals +8 health
  • 3
Your golem minion's Healing Injection heals +12 health
  • 4
Your golem minion's Healing Injection heals +16 health
  • 5
Your golem minion's Healing Injection heals +20 health
  • 6
Your golem minion's Healing Injection heals +24 health
  • 7
Your golem minion's Healing Injection heals +28 health
  • 8
Your golem minion's Healing Injection heals +32 health
  • 9
Your golem minion's Healing Injection heals +36 health
  • 10
Your golem minion's Healing Injection heals +40 health

Spoiler text.
Your golem minion's Fire Balm heals +3 health

  • 2
Your golem minion's Fire Balm heals +6 health
  • 3
Your golem minion's Fire Balm heals +9 health
  • 4
Your golem minion's Fire Balm heals +12 health
  • 5
Your golem minion's Fire Balm heals +15 health
  • 6
Your golem minion's Fire Balm heals +18 health
  • 7
Your golem minion's Fire Balm heals +21 health
  • 8
Your golem minion's Fire Balm heals +24 health
  • 9
Your golem minion's Fire Balm heals +27 health
  • 10
Your golem minion's Fire Balm heals +30 health

Spoiler text.


Necromancy Effects

Prefix Suffix Tier 1 All Tiers
Necromancer's of Necromancy {MOD_SKILL_NECROMANCY}{0.15}

  • 2
{MOD_SKILL_NECROMANCY}{0.2}
  • 3
{MOD_SKILL_NECROMANCY}{0.25}
  • 4
{MOD_SKILL_NECROMANCY}{0.3}
  • 5
{MOD_SKILL_NECROMANCY}{0.35}
  • 6
{MOD_SKILL_NECROMANCY}{0.4}

Spoiler text.
Lifecrusher's of Lifecrushing Life Crush deals +2 damage

  • 2
Life Crush deals +4 damage
  • 3
Life Crush deals +6 damage
  • 4
Life Crush deals +8 damage
  • 5
Life Crush deals +10 damage
  • 6
Life Crush deals +12 damage
  • 7
Life Crush deals +14 damage
  • 8
Life Crush deals +16 damage
  • 9
Life Crush deals +18 damage
  • 10
Life Crush deals +20 damage

Spoiler text.
Liferipper's of Liferipping Life Crush has a 3% chance to deal double damage and restore 10 health to you

  • 2
Life Crush has a 6% chance to deal double damage and restore 20 health to you
  • 3
Life Crush has a 9% chance to deal double damage and restore 30 health to you
  • 4
Life Crush has a 12% chance to deal double damage and restore 40 health to you
  • 5
Life Crush has a 15% chance to deal double damage and restore 50 health to you
  • 6
Life Crush has a 18% chance to deal double damage and restore 60 health to you
  • 7
Life Crush has a 21% chance to deal double damage and restore 70 health to you
  • 8
Life Crush has a 24% chance to deal double damage and restore 80 health to you
  • 9
Life Crush has a 27% chance to deal double damage and restore 90 health to you
  • 10
Life Crush has a 30% chance to deal double damage and restore 100 health to you

Spoiler text.
Necromancer's of Necromancy {MOD_SKILL_NECROMANCY}{0.01}

  • 2
{MOD_SKILL_NECROMANCY}{0.02}
  • 3
{MOD_SKILL_NECROMANCY}{0.03}
  • 4
{MOD_SKILL_NECROMANCY}{0.04}
  • 5
{MOD_SKILL_NECROMANCY}{0.05}

Spoiler text.
of Life Theft Life Steal has a 5% chance to reap an additional 100 health

  • 2
Life Steal has a 8% chance to reap an additional 100 health
  • 3
Life Steal has a 11% chance to reap an additional 100 health
  • 4
Life Steal has a 14% chance to reap an additional 100 health
  • 5
Life Steal has a 17% chance to reap an additional 100 health
  • 6
Life Steal has a 20% chance to reap an additional 100 health
  • 7
Life Steal has a 23% chance to reap an additional 100 health
  • 8
Life Steal has a 26% chance to reap an additional 100 health
  • 9
Life Steal has a 29% chance to reap an additional 100 health
  • 10
Life Steal has a 32% chance to reap an additional 100 health

Spoiler text.
Crowd Reaper's of Crowd Reaping Life Steal has a 3% chance to affect all targets within 15 meters

  • 2
Life Steal has a 6% chance to affect all targets within 15 meters
  • 3
Life Steal has a 9% chance to affect all targets within 15 meters
  • 4
Life Steal has a 12% chance to affect all targets within 15 meters
  • 5
Life Steal has a 15% chance to affect all targets within 15 meters
  • 6
Life Steal has a 18% chance to affect all targets within 15 meters
  • 7
Life Steal has a 21% chance to affect all targets within 15 meters
  • 8
Life Steal has a 24% chance to affect all targets within 15 meters
  • 9
Life Steal has a 27% chance to affect all targets within 15 meters
  • 10
Life Steal has a 30% chance to affect all targets within 15 meters

Spoiler text.
Lifestealer's of Life Stealing Life Steal attacks reap 2 additional health

  • 2
Life Steal attacks reap 4 additional health
  • 3
Life Steal attacks reap 6 additional health
  • 4
Life Steal attacks reap 8 additional health
  • 5
Life Steal attacks reap 10 additional health
  • 6
Life Steal attacks reap 12 additional health
  • 7
Life Steal attacks reap 14 additional health
  • 8
Life Steal attacks reap 16 additional health
  • 9
Life Steal attacks reap 18 additional health
  • 10
Life Steal attacks reap 20 additional health

Spoiler text.
Life Steal reduces monster aggression toward you as if you did 10 less damage

  • 2
Life Steal reduces monster aggression toward you as if you did 20 less damage
  • 3
Life Steal reduces monster aggression toward you as if you did 30 less damage
  • 4
Life Steal reduces monster aggression toward you as if you did 40 less damage
  • 5
Life Steal reduces monster aggression toward you as if you did 50 less damage
  • 6
Life Steal reduces monster aggression toward you as if you did 60 less damage
  • 7
Life Steal reduces monster aggression toward you as if you did 70 less damage
  • 8
Life Steal reduces monster aggression toward you as if you did 80 less damage
  • 9
Life Steal reduces monster aggression toward you as if you did 90 less damage
  • 10
Life Steal reduces monster aggression toward you as if you did 100 less damage

Spoiler text.
of Death Gazing Deathgaze deals +10% damage

  • 2
Deathgaze deals +20% damage
  • 3
Deathgaze deals +30% damage
  • 4
Deathgaze deals +40% damage
  • 5
Deathgaze deals +50% damage
  • 6
Deathgaze deals +60% damage
  • 7
Deathgaze deals +70% damage
  • 8
Deathgaze deals +80% damage
  • 9
Deathgaze deals +90% damage
  • 10
Deathgaze deals +100% damage

Spoiler text.
of Death Leering Deathgaze has a 4% chance to deal +200 damage

  • 2
Deathgaze has a 8% chance to deal +200 damage
  • 3
Deathgaze has a 12% chance to deal +200 damage
  • 4
Deathgaze has a 16% chance to deal +200 damage
  • 5
Deathgaze has a 20% chance to deal +200 damage
  • 6
Deathgaze has a 24% chance to deal +200 damage
  • 7
Deathgaze has a 28% chance to deal +200 damage
  • 8
Deathgaze has a 32% chance to deal +200 damage
  • 9
Deathgaze has a 36% chance to deal +200 damage
  • 10
Deathgaze has a 40% chance to deal +200 damage

Spoiler text.
of Reaching Dead Death's Hold deals +10% damage

  • 2
Death's Hold deals +20% damage
  • 3
Death's Hold deals +30% damage
  • 4
Death's Hold deals +40% damage
  • 5
Death's Hold deals +50% damage
  • 6
Death's Hold deals +60% damage
  • 7
Death's Hold deals +70% damage
  • 8
Death's Hold deals +80% damage
  • 9
Death's Hold deals +90% damage
  • 10
Death's Hold deals +100% damage

Spoiler text.
Death's Hold generates 5 less Rage and reduces aggro as if it did 5 less damage

  • 2
Death's Hold generates 10 less Rage and reduces aggro as if it did 10 less damage
  • 3
Death's Hold generates 15 less Rage and reduces aggro as if it did 15 less damage
  • 4
Death's Hold generates 20 less Rage and reduces aggro as if it did 20 less damage
  • 5
Death's Hold generates 25 less Rage and reduces aggro as if it did 25 less damage
  • 6
Death's Hold generates 30 less Rage and reduces aggro as if it did 30 less damage
  • 7
Death's Hold generates 35 less Rage and reduces aggro as if it did 35 less damage
  • 8
Death's Hold generates 40 less Rage and reduces aggro as if it did 40 less damage
  • 9
Death's Hold generates 45 less Rage and reduces aggro as if it did 45 less damage
  • 10
Death's Hold generates 50 less Rage and reduces aggro as if it did 50 less damage

Spoiler text.
of Reaching Dead Death's Hold has a 4% chance to deal +100 damage

  • 2
Death's Hold has a 8% chance to deal +100 damage
  • 3
Death's Hold has a 12% chance to deal +100 damage
  • 4
Death's Hold has a 16% chance to deal +100 damage
  • 5
Death's Hold has a 20% chance to deal +100 damage
  • 6
Death's Hold has a 24% chance to deal +100 damage
  • 7
Death's Hold has a 28% chance to deal +100 damage
  • 8
Death's Hold has a 32% chance to deal +100 damage
  • 9
Death's Hold has a 36% chance to deal +100 damage
  • 10
Death's Hold has a 40% chance to deal +100 damage

Spoiler text.
of Deathsparks Spark of Death deals +10% damage

  • 2
Spark of Death deals +20% damage
  • 3
Spark of Death deals +30% damage
  • 4
Spark of Death deals +40% damage
  • 5
Spark of Death deals +50% damage
  • 6
Spark of Death deals +60% damage
  • 7
Spark of Death deals +70% damage
  • 8
Spark of Death deals +80% damage
  • 9
Spark of Death deals +90% damage
  • 10
Spark of Death deals +100% damage

Spoiler text.
of Deathsparks Spark of Death has a 4% chance to deal +100 damage

  • 2
Spark of Death has a 8% chance to deal +100 damage
  • 3
Spark of Death has a 12% chance to deal +100 damage
  • 4
Spark of Death has a 16% chance to deal +100 damage
  • 5
Spark of Death has a 20% chance to deal +100 damage
  • 6
Spark of Death has a 24% chance to deal +100 damage
  • 7
Spark of Death has a 28% chance to deal +100 damage
  • 8
Spark of Death has a 32% chance to deal +100 damage
  • 9
Spark of Death has a 36% chance to deal +100 damage
  • 10
Spark of Death has a 40% chance to deal +100 damage

Spoiler text.
of Ragesparks Spark of Death steals up to 15 Rage from the target and turns half of it into Trauma damage

  • 2
Spark of Death steals up to 30 Rage from the target and turns half of it into Trauma damage
  • 3
Spark of Death steals up to 45 Rage from the target and turns half of it into Trauma damage
  • 4
Spark of Death steals up to 60 Rage from the target and turns half of it into Trauma damage
  • 5
Spark of Death steals up to 75 Rage from the target and turns half of it into Trauma damage

Spoiler text.
Chirurgeon's {BOOST_UNDEADHEALALL_SENDER}{4}

  • 2
{BOOST_UNDEADHEALALL_SENDER}{8}
  • 3
{BOOST_UNDEADHEALALL_SENDER}{12}
  • 4
{BOOST_UNDEADHEALALL_SENDER}{16}
  • 5
{BOOST_UNDEADHEALALL_SENDER}{20}
  • 6
{BOOST_UNDEADHEALALL_SENDER}{24}
  • 7
{BOOST_UNDEADHEALALL_SENDER}{28}
  • 8
{BOOST_UNDEADHEALALL_SENDER}{32}
  • 9
{BOOST_UNDEADHEALALL_SENDER}{36}
  • 10
{BOOST_UNDEADHEALALL_SENDER}{40}

Spoiler text.
Chirurgeon's Rebuild Undead heals you for 4 health

  • 2
Rebuild Undead heals you for 8 health
  • 3
Rebuild Undead heals you for 12 health
  • 4
Rebuild Undead heals you for 16 health
  • 5
Rebuild Undead heals you for 20 health
  • 6
Rebuild Undead heals you for 24 health
  • 7
Rebuild Undead heals you for 28 health
  • 8
Rebuild Undead heals you for 32 health
  • 9
Rebuild Undead heals you for 36 health
  • 10
Rebuild Undead heals you for 40 health

Spoiler text.
Rebuild Undead heals you for 4 armor

  • 2
Rebuild Undead heals you for 8 armor
  • 3
Rebuild Undead heals you for 12 armor
  • 4
Rebuild Undead heals you for 16 armor
  • 5
Rebuild Undead heals you for 20 armor
  • 6
Rebuild Undead heals you for 24 armor
  • 7
Rebuild Undead heals you for 28 armor
  • 8
Rebuild Undead heals you for 32 armor
  • 9
Rebuild Undead heals you for 36 armor
  • 10
Rebuild Undead heals you for 40 armor

Spoiler text.
Rebuild Undead recovers 2 power for you

  • 2
Rebuild Undead recovers 4 power for you
  • 3
Rebuild Undead recovers 6 power for you
  • 4
Rebuild Undead recovers 8 power for you
  • 5
Rebuild Undead recovers 10 power for you
  • 6
Rebuild Undead recovers 12 power for you
  • 7
Rebuild Undead recovers 14 power for you
  • 8
Rebuild Undead recovers 16 power for you
  • 9
Rebuild Undead recovers 18 power for you
  • 10
Rebuild Undead recovers 20 power for you

Spoiler text.
Create Super Zombie also heals yourself for 30 health

  • 2
Create Super Zombie also heals yourself for 40 health
  • 3
Create Super Zombie also heals yourself for 50 health
  • 4
Create Super Zombie also heals yourself for 60 health
  • 5
Create Super Zombie also heals yourself for 70 health
  • 6
Create Super Zombie also heals yourself for 80 health
  • 7
Create Super Zombie also heals yourself for 90 health
  • 8
Create Super Zombie also heals yourself for 100 health
  • 9
Create Super Zombie also heals yourself for 110 health
  • 10
Create Super Zombie also heals yourself for 120 health

Spoiler text.
Create Shambling Corpse also heals yourself for 20 health

  • 2
Create Shambling Corpse also heals yourself for 25 health
  • 3
Create Shambling Corpse also heals yourself for 30 health
  • 4
Create Shambling Corpse also heals yourself for 35 health
  • 5
Create Shambling Corpse also heals yourself for 40 health
  • 6
Create Shambling Corpse also heals yourself for 45 health
  • 7
Create Shambling Corpse also heals yourself for 50 health
  • 8
Create Shambling Corpse also heals yourself for 55 health
  • 9
Create Shambling Corpse also heals yourself for 60 health
  • 10
Create Shambling Corpse also heals yourself for 65 health

Spoiler text.
of Dark Waves Wave of Darkness deals +10% damage

  • 2
Wave of Darkness deals +20% damage
  • 3
Wave of Darkness deals +30% damage
  • 4
Wave of Darkness deals +40% damage
  • 5
Wave of Darkness deals +50% damage
  • 6
Wave of Darkness deals +60% damage
  • 7
Wave of Darkness deals +70% damage
  • 8
Wave of Darkness deals +80% damage
  • 9
Wave of Darkness deals +90% damage
  • 10
Wave of Darkness deals +100% damage

Spoiler text.
of Dark Waves of Power Wave of Darkness restores 2 power to you

  • 2
Wave of Darkness restores 4 power to you
  • 3
Wave of Darkness restores 6 power to you
  • 4
Wave of Darkness restores 8 power to you
  • 5
Wave of Darkness restores 10 power to you
  • 6
Wave of Darkness restores 12 power to you
  • 7
Wave of Darkness restores 14 power to you
  • 8
Wave of Darkness restores 16 power to you
  • 9
Wave of Darkness restores 18 power to you
  • 10
Wave of Darkness restores 20 power to you

Spoiler text.
of Dark Life Wave of Darkness heals you for 15 health

  • 2
Wave of Darkness heals you for 30 health
  • 3
Wave of Darkness heals you for 45 health
  • 4
Wave of Darkness heals you for 60 health
  • 5
Wave of Darkness heals you for 75 health
  • 6
Wave of Darkness heals you for 90 health
  • 7
Wave of Darkness heals you for 105 health
  • 8
Wave of Darkness heals you for 120 health
  • 9
Wave of Darkness heals you for 135 health
  • 10
Wave of Darkness heals you for 150 health

Spoiler text.
Fearmongering of Dark Waves Wave of Darkness deals +6 damage to sentient creatures

  • 2
Wave of Darkness deals +12 damage to sentient creatures
  • 3
Wave of Darkness deals +18 damage to sentient creatures
  • 4
Wave of Darkness deals +24 damage to sentient creatures
  • 5
Wave of Darkness deals +30 damage to sentient creatures
  • 6
Wave of Darkness deals +36 damage to sentient creatures
  • 7
Wave of Darkness deals +42 damage to sentient creatures
  • 8
Wave of Darkness deals +48 damage to sentient creatures
  • 9
Wave of Darkness deals +54 damage to sentient creatures
  • 10
Wave of Darkness deals +60 damage to sentient creatures

Spoiler text.
of Stone Bone Warriors All Summoned Skeletons have +12 health

  • 2
All Summoned Skeletons have +24 health
  • 3
All Summoned Skeletons have +36 health
  • 4
All Summoned Skeletons have +48 health
  • 5
All Summoned Skeletons have +60 health
  • 6
All Summoned Skeletons have +72 health
  • 7
All Summoned Skeletons have +84 health
  • 8
All Summoned Skeletons have +96 health
  • 9
All Summoned Skeletons have +108 health
  • 10
All Summoned Skeletons have +120 health

Spoiler text.
of Plated Bone Warriors All Summoned Skeletons have +15 armor

  • 2
All Summoned Skeletons have +30 armor
  • 3
All Summoned Skeletons have +45 armor
  • 4
All Summoned Skeletons have +60 armor
  • 5
All Summoned Skeletons have +75 armor
  • 6
All Summoned Skeletons have +90 armor
  • 7
All Summoned Skeletons have +105 armor
  • 8
All Summoned Skeletons have +120 armor
  • 9
All Summoned Skeletons have +135 armor
  • 10
All Summoned Skeletons have +150 armor

Spoiler text.
of Bone Arrows Summoned Skeletal Archers deal +1 direct damage with each attack

  • 2
Summoned Skeletal Archers deal +2 direct damage with each attack
  • 3
Summoned Skeletal Archers deal +3 direct damage with each attack
  • 4
Summoned Skeletal Archers deal +4 direct damage with each attack
  • 5
Summoned Skeletal Archers deal +5 direct damage with each attack
  • 6
Summoned Skeletal Archers deal +6 direct damage with each attack
  • 7
Summoned Skeletal Archers deal +7 direct damage with each attack
  • 8
Summoned Skeletal Archers deal +8 direct damage with each attack
  • 9
Summoned Skeletal Archers deal +9 direct damage with each attack
  • 10
Summoned Skeletal Archers deal +10 direct damage with each attack

Spoiler text.
of Dense Sentries Summoned Skeletal Swordsmen have +25 armor

  • 2
Summoned Skeletal Swordsmen have +50 armor
  • 3
Summoned Skeletal Swordsmen have +75 armor
  • 4
Summoned Skeletal Swordsmen have +100 armor
  • 5
Summoned Skeletal Swordsmen have +125 armor
  • 6
Summoned Skeletal Swordsmen have +150 armor
  • 7
Summoned Skeletal Swordsmen have +175 armor
  • 8
Summoned Skeletal Swordsmen have +200 armor
  • 9
Summoned Skeletal Swordsmen have +225 armor
  • 10
Summoned Skeletal Swordsmen have +250 armor

Spoiler text.
of Fiery Death Summoned Skeletal Mages deal +1 direct damage with each attack

  • 2
Summoned Skeletal Mages deal +2 direct damage with each attack
  • 3
Summoned Skeletal Mages deal +3 direct damage with each attack
  • 4
Summoned Skeletal Mages deal +5 direct damage with each attack
  • 5
Summoned Skeletal Mages deal +6 direct damage with each attack
  • 6
Summoned Skeletal Mages deal +8 direct damage with each attack
  • 7
Summoned Skeletal Mages deal +9 direct damage with each attack
  • 8
Summoned Skeletal Mages deal +10 direct damage with each attack
  • 9
Summoned Skeletal Mages deal +12 direct damage with each attack
  • 10
Summoned Skeletal Mages deal +13 direct damage with each attack

Spoiler text.
Summoned Skeletal Archers and Mages have +8 health

  • 2
Summoned Skeletal Archers and Mages have +16 health
  • 3
Summoned Skeletal Archers and Mages have +24 health
  • 4
Summoned Skeletal Archers and Mages have +32 health
  • 5
Summoned Skeletal Archers and Mages have +40 health
  • 6
Summoned Skeletal Archers and Mages have +48 health
  • 7
Summoned Skeletal Archers and Mages have +56 health
  • 8
Summoned Skeletal Archers and Mages have +64 health
  • 9
Summoned Skeletal Archers and Mages have +72 health
  • 10
Summoned Skeletal Archers and Mages have +80 health

Spoiler text.
Necromancer's of Mighty Bone Warriors Summoned Skeletal Swordsmen deal +1 damage with each attack

  • 2
Summoned Skeletal Swordsmen deal +2 damage with each attack
  • 3
Summoned Skeletal Swordsmen deal +3 damage with each attack
  • 4
Summoned Skeletal Swordsmen deal +5 damage with each attack
  • 5
Summoned Skeletal Swordsmen deal +7 damage with each attack

Spoiler text.
of Laughing Bone Warriors Summoned Skeletal Swordsmen taunt as if they did 10% more damage

  • 2
Summoned Skeletal Swordsmen taunt as if they did 20% more damage
  • 3
Summoned Skeletal Swordsmen taunt as if they did 30% more damage
  • 4
Summoned Skeletal Swordsmen taunt as if they did 40% more damage
  • 5
Summoned Skeletal Swordsmen taunt as if they did 50% more damage
  • 6
Summoned Skeletal Swordsmen taunt as if they did 60% more damage
  • 7
Summoned Skeletal Swordsmen taunt as if they did 70% more damage
  • 8
Summoned Skeletal Swordsmen taunt as if they did 80% more damage
  • 9
Summoned Skeletal Swordsmen taunt as if they did 90% more damage
  • 10
Summoned Skeletal Swordsmen taunt as if they did 100% more damage

Spoiler text.
Summoned Skeletal Archers regenerate +3 health every update, both in and out of combat

  • 2
Summoned Skeletal Archers regenerate +6 health every update, both in and out of combat
  • 3
Summoned Skeletal Archers regenerate +9 health every update, both in and out of combat
  • 4
Summoned Skeletal Archers regenerate +12 health every update, both in and out of combat
  • 5
Summoned Skeletal Archers regenerate +15 health every update, both in and out of combat
  • 6
Summoned Skeletal Archers regenerate +18 health every update, both in and out of combat
  • 7
Summoned Skeletal Archers regenerate +21 health every update, both in and out of combat
  • 8
Summoned Skeletal Archers regenerate +24 health every update, both in and out of combat
  • 9
Summoned Skeletal Archers regenerate +27 health every update, both in and out of combat
  • 10
Summoned Skeletal Archers regenerate +30 health every update, both in and out of combat

Spoiler text.
Summoned Skeletal Swordsmen and Mages regenerate +2 health every update, both in and out of combat

  • 2
Summoned Skeletal Swordsmen and Mages regenerate +4 health every update, both in and out of combat
  • 3
Summoned Skeletal Swordsmen and Mages regenerate +6 health every update, both in and out of combat
  • 4
Summoned Skeletal Swordsmen and Mages regenerate +8 health every update, both in and out of combat
  • 5
Summoned Skeletal Swordsmen and Mages regenerate +10 health every update, both in and out of combat
  • 6
Summoned Skeletal Swordsmen and Mages regenerate +12 health every update, both in and out of combat
  • 7
Summoned Skeletal Swordsmen and Mages regenerate +14 health every update, both in and out of combat
  • 8
Summoned Skeletal Swordsmen and Mages regenerate +16 health every update, both in and out of combat
  • 9
Summoned Skeletal Swordsmen and Mages regenerate +18 health every update, both in and out of combat
  • 10
Summoned Skeletal Swordsmen and Mages regenerate +20 health every update, both in and out of combat

Spoiler text.
Summoned Skeletal Swordsmen regenerate +3 armor every update, both in and out of combat

  • 2
Summoned Skeletal Swordsmen regenerate +6 armor every update, both in and out of combat
  • 3
Summoned Skeletal Swordsmen regenerate +9 armor every update, both in and out of combat
  • 4
Summoned Skeletal Swordsmen regenerate +12 armor every update, both in and out of combat
  • 5
Summoned Skeletal Swordsmen regenerate +15 armor every update, both in and out of combat
  • 6
Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combat
  • 7
Summoned Skeletal Swordsmen regenerate +21 armor every update, both in and out of combat
  • 8
Summoned Skeletal Swordsmen regenerate +24 armor every update, both in and out of combat
  • 9
Summoned Skeletal Swordsmen regenerate +27 armor every update, both in and out of combat
  • 10
Summoned Skeletal Swordsmen regenerate +30 armor every update, both in and out of combat

Spoiler text.
of Angry Bone Warriors Summoned Skeletal Swordsmen have 10% less Max Rage, allowing them to use their stun attack more often

  • 2
Summoned Skeletal Swordsmen have 17% less Max Rage, allowing them to use their stun attack more often
  • 3
Summoned Skeletal Swordsmen have 25% less Max Rage, allowing them to use their stun attack more often
  • 4
Summoned Skeletal Swordsmen have 32% less Max Rage, allowing them to use their stun attack more often
  • 5
Summoned Skeletal Swordsmen have 40% less Max Rage, allowing them to use their stun attack more often

Spoiler text.
of Toughened Bone Warriors Summoned Skeletal Swordsmen take 1 less direct damage from each attack

  • 2
Summoned Skeletal Swordsmen take 2 less direct damage from each attack
  • 3
Summoned Skeletal Swordsmen take 3 less direct damage from each attack
  • 4
Summoned Skeletal Swordsmen take 4 less direct damage from each attack
  • 5
Summoned Skeletal Swordsmen take 5 less direct damage from each attack

Spoiler text.
of Crushproof Skeletons All Summoned Skeletons take 1 less damage from Crushing attacks

  • 2
All Summoned Skeletons take 2 less damage from Crushing attacks
  • 3
All Summoned Skeletons take 3 less damage from Crushing attacks
  • 4
All Summoned Skeletons take 4 less damage from Crushing attacks
  • 5
All Summoned Skeletons take 5 less damage from Crushing attacks

Spoiler text.
of Pierceproof Skeletons All Summoned Skeletons take 1 less damage from Piercing attacks

  • 2
All Summoned Skeletons take 2 less damage from Piercing attacks
  • 3
All Summoned Skeletons take 3 less damage from Piercing attacks
  • 4
All Summoned Skeletons take 4 less damage from Piercing attacks
  • 5
All Summoned Skeletons take 5 less damage from Piercing attacks

Spoiler text.
of Unflapping Skeletons Summoned Skeletal Swordsmen have a 8% chance to ignore any Knockback or Stun effect

  • 2
Summoned Skeletal Swordsmen have a 16% chance to ignore any Knockback or Stun effect
  • 3
Summoned Skeletal Swordsmen have a 24% chance to ignore any Knockback or Stun effect
  • 4
Summoned Skeletal Swordsmen have a 32% chance to ignore any Knockback or Stun effect
  • 5
Summoned Skeletal Swordsmen have a 45% chance to ignore any Knockback or Stun effect

Spoiler text.
of Nimble Bone Troops Summoned Skeletal Archers and Mages have a 10% chance to dodge any projectile

  • 2
Summoned Skeletal Archers and Mages have a 20% chance to dodge any projectile
  • 3
Summoned Skeletal Archers and Mages have a 30% chance to dodge any projectile
  • 4
Summoned Skeletal Archers and Mages have a 40% chance to dodge any projectile
  • 5
Summoned Skeletal Archers and Mages have a 50% chance to dodge any projectile

Spoiler text.
of Nimble Bone Troops Summoned Skeletal Archers and Mages have a 10% chance to dodge any burst attack

  • 2
Summoned Skeletal Archers and Mages have a 20% chance to dodge any burst attack
  • 3
Summoned Skeletal Archers and Mages have a 30% chance to dodge any burst attack
  • 4
Summoned Skeletal Archers and Mages have a 40% chance to dodge any burst attack
  • 5
Summoned Skeletal Archers and Mages have a 50% chance to dodge any burst attack

Spoiler text.
of Heated Bones Summoned Skeletal Mages deal +1 direct damage with each attack, but take 10% more damage from any cold attacks

  • 2
Summoned Skeletal Mages deal +2 direct damage with each attack, but take 20% more damage from any cold attacks
  • 3
Summoned Skeletal Mages deal +4 direct damage with each attack, but take 30% more damage from any cold attacks
  • 4
Summoned Skeletal Mages deal +6 direct damage with each attack, but take 40% more damage from any cold attacks
  • 5
Summoned Skeletal Mages deal +8 direct damage with each attack, but take 50% more damage from any cold attacks

Spoiler text.
of Fragile Bones Summoned Skeletal Mages deal +1 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks

  • 2
Summoned Skeletal Mages deal +2 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks
  • 3
Summoned Skeletal Mages deal +4 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks
  • 4
Summoned Skeletal Mages deal +6 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks
  • 5
Summoned Skeletal Mages deal +8 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks

Spoiler text.
of Fragile Bones Summoned Skeletal Archers and Mages deal +1 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks

  • 2
Summoned Skeletal Archers and Mages deal +2 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks
  • 3
Summoned Skeletal Archers and Mages deal +4 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks
  • 4
Summoned Skeletal Archers and Mages deal +6 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks
  • 5
Summoned Skeletal Archers and Mages deal +8 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks

Spoiler text.
of Anti-Nature Skeletons All Summoned Skeletons deal +1 damage with each attack, but are instantly destroyed by ANY Nature attack

  • 2
All Summoned Skeletons deal +2 damage with each attack, but are instantly destroyed by ANY Nature attack
  • 3
All Summoned Skeletons deal +4 damage with each attack, but are instantly destroyed by ANY Nature attack
  • 4
All Summoned Skeletons deal +6 damage with each attack, but are instantly destroyed by ANY Nature attack
  • 5
All Summoned Skeletons deal +8 damage with each attack, but are instantly destroyed by ANY Nature attack

Spoiler text.
of Strong Zombies Raised Zombies deal +1 damage with each attack

  • 2
Raised Zombies deal +2 damage with each attack
  • 3
Raised Zombies deal +3 damage with each attack
  • 4
Raised Zombies deal +4 damage with each attack
  • 5
Raised Zombies deal +5 damage with each attack
  • 6
Raised Zombies deal +6 damage with each attack
  • 7
Raised Zombies deal +7 damage with each attack
  • 8
Raised Zombies deal +8 damage with each attack
  • 9
Raised Zombies deal +9 damage with each attack
  • 10
Raised Zombies deal +10 damage with each attack

Spoiler text.
of Inciting Zombies Raised Zombies taunt as if they did 10% more damage

  • 2
Raised Zombies taunt as if they did 20% more damage
  • 3
Raised Zombies taunt as if they did 30% more damage
  • 4
Raised Zombies taunt as if they did 40% more damage
  • 5
Raised Zombies taunt as if they did 50% more damage
  • 6
Raised Zombies taunt as if they did 60% more damage
  • 7
Raised Zombies taunt as if they did 70% more damage
  • 8
Raised Zombies taunt as if they did 80% more damage
  • 9
Raised Zombies taunt as if they did 90% more damage
  • 10
Raised Zombies taunt as if they did 100% more damage

Spoiler text.
of Fast Zombies Raised Zombies move +1 faster

  • 2
Raised Zombies move +2 faster
  • 3
Raised Zombies move +3 faster
  • 4
Raised Zombies move +4 faster
  • 5
Raised Zombies move +5 faster

Spoiler text.


Mentalism Effects

Prefix Suffix Tier 1 All Tiers
Mentalist's of Mentalism {MOD_SKILL_MENTALISM}{0.15}

  • 2
{MOD_SKILL_MENTALISM}{0.2}
  • 3
{MOD_SKILL_MENTALISM}{0.25}
  • 4
{MOD_SKILL_MENTALISM}{0.3}
  • 5
{MOD_SKILL_MENTALISM}{0.35}
  • 6
{MOD_SKILL_MENTALISM}{0.4}

Spoiler text.
Mindreaver's of Mindreaving Mindreave deals +1 damage

  • 2
Mindreave deals +2 damage
  • 3
Mindreave deals +3 damage
  • 4
Mindreave deals +4 damage
  • 5
Mindreave deals +5 damage
  • 6
Mindreave deals +6 damage
  • 7
Mindreave deals +7 damage
  • 8
Mindreave deals +8 damage
  • 9
Mindreave deals +9 damage
  • 10
Mindreave deals +10 damage

Spoiler text.
of Lingering Mindreaves Mindreave attacks have a 20% chance to cause 15 additional damage over 15 seconds.

  • 2
Mindreave attacks have a 40% chance to cause 15 additional damage over 15 seconds.
  • 3
Mindreave attacks have a 60% chance to cause 15 additional damage over 15 seconds.
  • 4
Mindreave attacks have an 80% chance to cause 15 additional damage over 15 seconds.
  • 5
Mindreave attacks have a 100% chance to cause 15 additional damage over 15 seconds.
  • 6
Mindreave attacks have a 20% chance to cause 30 additional damage over 15 seconds.
  • 7
Mindreave attacks have a 40% chance to cause 30 additional damage over 15 seconds.
  • 8
Mindreave attacks have a 60% chance to cause 30 additional damage over 15 seconds.
  • 9
Mindreave attacks have an 80% chance to cause 30 additional damage over 15 seconds.
  • 10
Mindreave attacks have a 100% chance to cause 30 additional damage over 15 seconds.

Spoiler text.
of Expansive Mindreaves Mindreave has a 5% chance to hit all enemies within 10 meters

  • 2
Mindreave has a 8% chance to hit all enemies within 10 meters
  • 3
Mindreave has a 12% chance to hit all enemies within 10 meters
  • 4
Mindreave has a 16% chance to hit all enemies within 10 meters
  • 5
Mindreave has a 20% chance to hit all enemies within 10 meters
  • 6
Mindreave has a 25% chance to hit all enemies within 10 meters
  • 7
Mindreave has a 28% chance to hit all enemies within 10 meters
  • 8
Mindreave has a 32% chance to hit all enemies within 10 meters
  • 9
Mindreave has a 36% chance to hit all enemies within 10 meters
  • 10
Mindreave has a 40% chance to hit all enemies within 10 meters

Spoiler text.
of Stunning Mindreaves Mindreave has a 2% chance to stun the target

  • 2
Mindreave has a 4% chance to stun the target
  • 3
Mindreave has a 6% chance to stun the target
  • 4
Mindreave has a 8% chance to stun the target
  • 5
Mindreave has a 10% chance to stun the target
  • 6
Mindreave has a 12% chance to stun the target
  • 7
Mindreave has a 14% chance to stun the target
  • 8
Mindreave has a 16% chance to stun the target
  • 9
Mindreave has a 18% chance to stun the target
  • 10
Mindreave has a 20% chance to stun the target

Spoiler text.
of Recuperative Mindreaves Mindreave gives you 1 Power

  • 2
Mindreave gives you 2 Power
  • 3
Mindreave gives you 4 Power
  • 4
Mindreave gives you 5 Power
  • 5
Mindreave gives you 7 Power
  • 6
Mindreave gives you 8 Power
  • 7
Mindreave gives you 10 Power
  • 8
Mindreave gives you 11 Power
  • 9
Mindreave gives you 13 Power
  • 10
Mindreave gives you 15 Power

Spoiler text.
After using Mindreave, you gain +1 Piercing Mitigation for 5 seconds

  • 2
After using Mindreave, you gain +2 Piercing Mitigation for 5 seconds
  • 3
After using Mindreave, you gain +3 Piercing Mitigation for 5 seconds
  • 4
After using Mindreave, you gain +4 Piercing Mitigation for 5 seconds
  • 5
After using Mindreave, you gain +5 Piercing Mitigation for 5 seconds
  • 6
After using Mindreave, you gain +6 Piercing Mitigation for 5 seconds
  • 7
After using Mindreave, you gain +7 Piercing Mitigation for 5 seconds
  • 8
After using Mindreave, you gain +8 Piercing Mitigation for 5 seconds
  • 9
After using Mindreave, you gain +9 Piercing Mitigation for 5 seconds
  • 10
After using Mindreave, you gain +10 Piercing Mitigation for 5 seconds

Spoiler text.
After using Mindreave, your Reconstruct ability heals +20 for 15 seconds

  • 2
After using Mindreave, your Reconstruct ability heals +40 for 15 seconds
  • 3
After using Mindreave, your Reconstruct ability heals +60 for 15 seconds
  • 4
After using Mindreave, your Reconstruct ability heals +80 for 15 seconds
  • 5
After using Mindreave, your Reconstruct ability heals +100 for 15 seconds

Spoiler text.
of Critical Hits {MOD_CRITICAL_HIT_DAMAGE}{0.05}

  • 2
{MOD_CRITICAL_HIT_DAMAGE}{0.1}
  • 3
{MOD_CRITICAL_HIT_DAMAGE}{0.15}
  • 4
{MOD_CRITICAL_HIT_DAMAGE}{0.2}
  • 5
{MOD_CRITICAL_HIT_DAMAGE}{0.25}
  • 6
{MOD_CRITICAL_HIT_DAMAGE}{0.3}
  • 7
{MOD_CRITICAL_HIT_DAMAGE}{0.35}
  • 8
{MOD_CRITICAL_HIT_DAMAGE}{0.4}
  • 9
{MOD_CRITICAL_HIT_DAMAGE}{0.45}
  • 10
{MOD_CRITICAL_HIT_DAMAGE}{0.5}

Spoiler text.
of Recuperative Mindreaves Pain Bubble gives you 4 Power

  • 2
Pain Bubble gives you 8 Power
  • 3
Pain Bubble gives you 12 Power
  • 4
Pain Bubble gives you 16 Power
  • 5
Pain Bubble gives you 20 Power
  • 6
Pain Bubble gives you 24 Power
  • 7
Pain Bubble gives you 28 Power
  • 8
Pain Bubble gives you 32 Power
  • 9
Pain Bubble gives you 36 Power
  • 10
Pain Bubble gives you 40 Power

Spoiler text.
of System Shock System Shock deals +10% damage

  • 2
System Shock deals +20% damage
  • 3
System Shock deals +30% damage
  • 4
System Shock deals +40% damage
  • 5
System Shock deals +50% damage
  • 6
System Shock deals +60% damage
  • 7
System Shock deals +70% damage
  • 8
System Shock deals +80% damage
  • 9
System Shock deals +90% damage
  • 10
System Shock deals +100% damage

Spoiler text.
of Aftershocks System Shock attacks have a 20% chance to cause 15 additional damage over 15 seconds.

  • 2
System Shock attacks have a 20% chance to cause 30 additional damage over 15 seconds.
  • 3
System Shock attacks have a 25% chance to cause 30 additional damage over 15 seconds.
  • 4
System Shock attacks have a 60% chance to cause 15 additional damage over 15 seconds.
  • 5
System Shock attacks have a 40% chance to cause 30 additional damage over 15 seconds.
  • 6
System Shock attacks have a 50% chance to cause 30 additional damage over 15 seconds.
  • 7
System Shock attacks have a 60% chance to cause 30 additional damage over 15 seconds.
  • 8
System Shock attacks have a 70% chance to cause 30 additional damage over 15 seconds.
  • 9
System Shock attacks have an 80% chance to cause 30 additional damage over 15 seconds.
  • 10
System Shock attacks have a 100% chance to cause 30 additional damage over 15 seconds.

Spoiler text.
of Calming Shocks System Shock generates 4 less Rage

  • 2
System Shock generates 8 less Rage
  • 3
System Shock generates 12 less Rage
  • 4
System Shock generates 16 less Rage
  • 5
System Shock generates 20 less Rage
  • 6
System Shock generates 24 less Rage
  • 7
System Shock generates 28 less Rage
  • 8
System Shock generates 32 less Rage
  • 9
System Shock generates 36 less Rage
  • 10
System Shock generates 40 less Rage

Spoiler text.
of Critical Shocks System Shock has a 4% chance to deal +50 damage

  • 2
System Shock has a 8% chance to deal +50 damage
  • 3
System Shock has a 12% chance to deal +50 damage
  • 4
System Shock has a 16% chance to deal +50 damage
  • 5
System Shock has a 20% chance to deal +50 damage
  • 6
System Shock has a 24% chance to deal +50 damage
  • 7
System Shock has a 28% chance to deal +50 damage
  • 8
System Shock has a 32% chance to deal +50 damage
  • 9
System Shock has a 36% chance to deal +50 damage
  • 10
System Shock has a 40% chance to deal +50 damage

Spoiler text.
of Refreshing Shocks System Shock heals you for 3 health

  • 2
System Shock heals you for 6 health
  • 3
System Shock heals you for 9 health
  • 4
System Shock heals you for 12 health
  • 5
System Shock heals you for 15 health
  • 6
System Shock heals you for 18 health
  • 7
System Shock heals you for 21 health
  • 8
System Shock heals you for 24 health
  • 9
System Shock heals you for 27 health
  • 10
System Shock heals you for 30 health

Spoiler text.
of Reconstruction {BOOST_RECONSTRUCT_SENDER}{12}

  • 2
{BOOST_RECONSTRUCT_SENDER}{24}
  • 3
{BOOST_RECONSTRUCT_SENDER}{36}
  • 4
{BOOST_RECONSTRUCT_SENDER}{48}
  • 5
{BOOST_RECONSTRUCT_SENDER}{60}
  • 6
{BOOST_RECONSTRUCT_SENDER}{72}
  • 7
{BOOST_RECONSTRUCT_SENDER}{84}
  • 8
{BOOST_RECONSTRUCT_SENDER}{96}
  • 9
{BOOST_RECONSTRUCT_SENDER}{108}
  • 10
{BOOST_RECONSTRUCT_SENDER}{120}

Spoiler text.
of Revitalization {BOOST_REVITALIZE_SENDER}{6}

  • 2
{BOOST_REVITALIZE_SENDER}{12}
  • 3
{BOOST_REVITALIZE_SENDER}{18}
  • 4
{BOOST_REVITALIZE_SENDER}{24}
  • 5
{BOOST_REVITALIZE_SENDER}{30}
  • 6
{BOOST_REVITALIZE_SENDER}{36}
  • 7
{BOOST_REVITALIZE_SENDER}{42}
  • 8
{BOOST_REVITALIZE_SENDER}{48}
  • 9
{BOOST_REVITALIZE_SENDER}{54}
  • 10
{BOOST_REVITALIZE_SENDER}{60}

Spoiler text.
of Reinforced Reconstruction Reconstruct causes the target to take 1 less damage from any attack for 10 seconds

  • 2
Reconstruct causes the target to take 2 less damage from any attack for 10 seconds
  • 3
Reconstruct causes the target to take 3 less damage from any attack for 10 seconds
  • 4
Reconstruct causes the target to take 4 less damage from any attack for 10 seconds
  • 5
Reconstruct causes the target to take 5 less damage from any attack for 10 seconds

Spoiler text.
of Mind Protection Revitalize causes the target to take 1 less damage from Psychic attacks for 10 seconds

  • 2
Revitalize causes the target to take 2 less damage from Psychic attacks for 10 seconds
  • 3
Revitalize causes the target to take 3 less damage from Psychic attacks for 10 seconds
  • 4
Revitalize causes the target to take 4 less damage from Psychic attacks for 10 seconds
  • 5
Revitalize causes the target to take 5 less damage from Psychic attacks for 10 seconds

Spoiler text.
Reconstruct also restores 5 power to the target

  • 2
Reconstruct also restores 10 power to the target
  • 3
Reconstruct also restores 15 power to the target
  • 4
Reconstruct also restores 20 power to the target
  • 5
Reconstruct also restores 25 power to the target
  • 6
Reconstruct also restores 30 power to the target
  • 7
Reconstruct also restores 35 power to the target
  • 8
Reconstruct also restores 40 power to the target
  • 9
Reconstruct also restores 45 power to the target
  • 10
Reconstruct also restores 50 power to the target

Spoiler text.
of Organ Repair Reconstruct removes ongoing Trauma effects (up to 3 dmg/sec)

  • 2
Reconstruct removes ongoing Trauma effects (up to 6 dmg/sec)
  • 3
Reconstruct removes ongoing Trauma effects (up to 9 dmg/sec)
  • 4
Reconstruct removes ongoing Trauma effects (up to 12 dmg/sec)
  • 5
Reconstruct removes ongoing Trauma effects (up to 15 dmg/sec)
  • 6
Reconstruct removes ongoing Trauma effects (up to 18 dmg/sec)
  • 7
Reconstruct removes ongoing Trauma effects (up to 21 dmg/sec)
  • 8
Reconstruct removes ongoing Trauma effects (up to 24 dmg/sec)
  • 9
Reconstruct removes ongoing Trauma effects (up to 27 dmg/sec)
  • 10
Reconstruct removes ongoing Trauma effects (up to 30 dmg/sec)

Spoiler text.
of Reconstructed Feet Reconstruct increases target's sprint speed by 1 for 10 seconds

  • 2
Reconstruct increases target's sprint speed by 1.5 for 10 seconds
  • 3
Reconstruct increases target's sprint speed by 2 for 10 seconds
  • 4
Reconstruct increases target's sprint speed by 2.5 for 10 seconds
  • 5
Reconstruct increases target's sprint speed by 3 for 10 seconds
  • 6
Reconstruct increases target's sprint speed by 3.5 for 10 seconds
  • 7
Reconstruct increases target's sprint speed by 4 for 10 seconds
  • 8
Reconstruct increases target's sprint speed by 4.5 for 10 seconds
  • 9
Reconstruct increases target's sprint speed by 5 for 10 seconds
  • 10
Reconstruct increases target's sprint speed by 5.5 for 10 seconds

Spoiler text.
of Armored Reconstruction Revitalize restores 10 armor to YOU (regardless of the target of the ability)

  • 2
Revitalize restores 20 armor to YOU (regardless of the target of the ability)
  • 3
Revitalize restores 30 armor to YOU (regardless of the target of the ability)
  • 4
Revitalize restores 40 armor to YOU (regardless of the target of the ability)
  • 5
Revitalize restores 50 armor to YOU (regardless of the target of the ability)
  • 6
Revitalize restores 60 armor to YOU (regardless of the target of the ability)
  • 7
Revitalize restores 70 armor to YOU (regardless of the target of the ability)
  • 8
Revitalize restores 80 armor to YOU (regardless of the target of the ability)
  • 9
Revitalize restores 90 armor to YOU (regardless of the target of the ability)
  • 10
Revitalize restores 100 armor to YOU (regardless of the target of the ability)

Spoiler text.
Psi Health Wave instantly heals all targets for 7 health

  • 2
Psi Health Wave instantly heals all targets for 14 health
  • 3
Psi Health Wave instantly heals all targets for 21 health
  • 4
Psi Health Wave instantly heals all targets for 28 health
  • 5
Psi Health Wave instantly heals all targets for 35 health
  • 6
Psi Health Wave instantly heals all targets for 42 health
  • 7
Psi Health Wave instantly heals all targets for 49 health
  • 8
Psi Health Wave instantly heals all targets for 56 health
  • 9
Psi Health Wave instantly heals all targets for 63 health
  • 10
Psi Health Wave instantly heals all targets for 70 health

Spoiler text.
of Miraculous Psi Waves Psi Health Wave has a 2% chance to heal all targets for 250 health

  • 2
Psi Health Wave has a 4% chance to heal all targets for 250 health
  • 3
Psi Health Wave has a 6% chance to heal all targets for 250 health
  • 4
Psi Health Wave has a 8% chance to heal all targets for 250 health
  • 5
Psi Health Wave has a 10% chance to heal all targets for 250 health
  • 6
Psi Health Wave has a 12% chance to heal all targets for 250 health
  • 7
Psi Health Wave has a 14% chance to heal all targets for 250 health
  • 8
Psi Health Wave has a 16% chance to heal all targets for 250 health
  • 9
Psi Health Wave has a 18% chance to heal all targets for 250 health
  • 10
Psi Health Wave has a 20% chance to heal all targets for 250 health

Spoiler text.
Psi Health Wave instantly heals you for 30 health

  • 2
Psi Health Wave instantly heals you for 50 health
  • 3
Psi Health Wave instantly heals you for 70 health
  • 4
Psi Health Wave instantly heals you for 90 health
  • 5
Psi Health Wave instantly heals you for 110 health

Spoiler text.
Psi Health Wave raises your Electricity Mitigation by 1 for 15 seconds.

  • 2
Psi Health Wave raises your Electricity and Acid Mitigation by 1 for 15 seconds.
  • 3
Psi Health Wave raises your Electricity, Acid, and Cold Mitigation by 1 for 15 seconds.
  • 4
Psi Health Wave raises your Electricity and Acid Mitigation by 2 for 15 seconds.
  • 5
Psi Health Wave raises your Electricity, Acid, and Cold Mitigation by 2 for 15 seconds.

Spoiler text.
of Health Waves {BOOST_HEALTHWAVE_SENDER}{1}

  • 2
{BOOST_HEALTHWAVE_SENDER}{2}
  • 3
{BOOST_HEALTHWAVE_SENDER}{3}
  • 4
{BOOST_HEALTHWAVE_SENDER}{4}
  • 5
{BOOST_HEALTHWAVE_SENDER}{5}

Spoiler text.
Psi Armor Wave instantly restores 8 armor to all targets

  • 2
Psi Armor Wave instantly restores 16 armor to all targets
  • 3
Psi Armor Wave instantly restores 24 armor to all targets
  • 4
Psi Armor Wave instantly restores 32 armor to all targets
  • 5
Psi Armor Wave instantly restores 40 armor to all targets
  • 6
Psi Armor Wave instantly restores 48 armor to all targets
  • 7
Psi Armor Wave instantly restores 56 armor to all targets
  • 8
Psi Armor Wave instantly restores 64 armor to all targets
  • 9
Psi Armor Wave instantly restores 72 armor to all targets
  • 10
Psi Armor Wave instantly restores 80 armor to all targets

Spoiler text.
of Armor Surprises Psi Armor Wave has a 4% chance to instantly restore 250 armor to all targets

  • 2
Psi Armor Wave has a 6% chance to instantly restore 250 armor to all targets
  • 3
Psi Armor Wave has a 8% chance to instantly restore 250 armor to all targets
  • 4
Psi Armor Wave has a 10% chance to instantly restore 250 armor to all targets
  • 5
Psi Armor Wave has a 12% chance to instantly restore 250 armor to all targets
  • 6
Psi Armor Wave has a 14% chance to instantly restore 250 armor to all targets
  • 7
Psi Armor Wave has a 16% chance to instantly restore 250 armor to all targets
  • 8
Psi Armor Wave has a 18% chance to instantly restore 250 armor to all targets
  • 9
Psi Armor Wave has a 20% chance to instantly restore 250 armor to all targets
  • 10
Psi Armor Wave has a 22% chance to instantly restore 250 armor to all targets

Spoiler text.
of Waves of Instant Armor Psi Armor Wave and Mind Armor Wave instantly restores 40 armor to you

  • 2
Psi Armor Wave and Mind Armor Wave instantly restores 60 armor to you
  • 3
Psi Armor Wave and Mind Armor Wave instantly restores 80 armor to you
  • 4
Psi Armor Wave and Mind Armor Wave instantly restores 100 armor to you
  • 5
Psi Armor Wave and Mind Armor Wave instantly restores 120 armor to you

Spoiler text.
of Shielding Waves Psi Armor Wave has a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).

  • 2
Psi Armor Wave has a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • 3
Psi Armor Wave has a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • 4
Psi Armor Wave has a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • 5
Psi Armor Wave has a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • 6
Psi Armor Wave has a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • 7
Psi Armor Wave has a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • 8
Psi Armor Wave has a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • 9
Psi Armor Wave has a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • 10
Psi Armor Wave has a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).

Spoiler text.
of Armor Waves {BOOST_ARMORWAVE_SENDER}{1}

  • 2
{BOOST_ARMORWAVE_SENDER}{2}
  • 3
{BOOST_ARMORWAVE_SENDER}{3}
  • 4
{BOOST_ARMORWAVE_SENDER}{4}
  • 5
{BOOST_ARMORWAVE_SENDER}{5}

Spoiler text.
Psi Power Wave has a 5% chance to instantly restore 20 power to all targets

  • 2
Psi Power Wave has a 10% chance to instantly restore 20 power to all targets
  • 3
Psi Power Wave has a 15% chance to instantly restore 20 power to all targets
  • 4
Psi Power Wave has a 20% chance to instantly restore 20 power to all targets
  • 5
Psi Power Wave has a 25% chance to instantly restore 20 power to all targets
  • 6
Psi Power Wave has a 30% chance to instantly restore 20 power to all targets
  • 7
Psi Power Wave has a 35% chance to instantly restore 20 power to all targets
  • 8
Psi Power Wave has a 40% chance to instantly restore 20 power to all targets
  • 9
Psi Power Wave has a 45% chance to instantly restore 20 power to all targets
  • 10
Psi Power Wave has a 50% chance to instantly restore 20 power to all targets

Spoiler text.
of Sudden Power Overloads Psi Power Wave has a 1% chance to restore 100 power to all targets

  • 2
Psi Power Wave has a 2% chance to restore 100 power to all targets
  • 3
Psi Power Wave has a 3% chance to restore 100 power to all targets
  • 4
Psi Power Wave has a 4% chance to restore 100 power to all targets
  • 5
Psi Power Wave has a 5% chance to restore 100 power to all targets
  • 6
Psi Power Wave has a 6% chance to restore 100 power to all targets
  • 7
Psi Power Wave has a 7% chance to restore 100 power to all targets
  • 8
Psi Power Wave has a 8% chance to restore 100 power to all targets
  • 9
Psi Power Wave has a 9% chance to restore 100 power to all targets
  • 10
Psi Power Wave has a 10% chance to restore 100 power to all targets

Spoiler text.
Psi Power Wave and Mind Armor Wave instantly restores 5 power to you

  • 2
Psi Power Wave and Mind Armor Wave instantly restores 10 power to you
  • 3
Psi Power Wave and Mind Armor Wave instantly restores 15 power to you
  • 4
Psi Power Wave and Mind Armor Wave instantly restores 20 power to you
  • 5
Psi Power Wave and Mind Armor Wave instantly restores 25 power to you

Spoiler text.
Mind Armor Wave causes all allies' melee attacks to cost -1 Power for 20 seconds

  • 2
Mind Armor Wave causes all allies' melee attacks to cost -2 Power for 20 seconds
  • 3
Mind Armor Wave causes all allies' melee attacks to cost -3 Power for 20 seconds
  • 4
Mind Armor Wave causes all allies' melee attacks to cost -4 Power for 20 seconds
  • 5
Mind Armor Wave causes all allies' melee attacks to cost -5 Power for 20 seconds

Spoiler text.
of Power Waves {BOOST_POWERWAVE_SENDER}{1}

  • 2
{BOOST_POWERWAVE_SENDER}{2}
  • 3
{BOOST_POWERWAVE_SENDER}{3}
  • 4
{BOOST_POWERWAVE_SENDER}{4}
  • 5
{BOOST_POWERWAVE_SENDER}{5}

Spoiler text.
Mind Armor Wave grants all allies +1 Psychic Damage for 60 seconds

  • 2
Mind Armor Wave grants all allies +2 Psychic Damage for 60 seconds
  • 3
Mind Armor Wave grants all allies +3 Psychic Damage for 60 seconds
  • 4
Mind Armor Wave grants all allies +4 Psychic Damage for 60 seconds
  • 5
Mind Armor Wave grants all allies +5 Psychic Damage for 60 seconds

Spoiler text.
Psi Adrenaline Wave increases your damage done with Slashing attacks by 10% for 10 seconds

  • 2
Psi Adrenaline Wave increases your damage done with Slashing attacks by 15% for 10 seconds
  • 3
Psi Adrenaline Wave increases your damage done with Slashing attacks by 20% for 10 seconds
  • 4
Psi Adrenaline Wave increases your damage done with Slashing attacks by 25% for 10 seconds
  • 5
Psi Adrenaline Wave increases your damage done with Slashing attacks by 30% for 10 seconds

Spoiler text.
Psi Adrenaline Wave increases your damage done with Electricity attacks by 10% for 10 seconds

  • 2
Psi Adrenaline Wave increases your damage done with Electricity attacks by 15% for 10 seconds
  • 3
Psi Adrenaline Wave increases your damage done with Electricity attacks by 20% for 10 seconds
  • 4
Psi Adrenaline Wave increases your damage done with Electricity attacks by 25% for 10 seconds
  • 5
Psi Adrenaline Wave increases your damage done with Electricity attacks by 30% for 10 seconds

Spoiler text.
Psi Adrenaline Wave increases your damage done with Crushing attacks by 10% for 10 seconds

  • 2
Psi Adrenaline Wave increases your damage done with Crushing attacks by 15% for 10 seconds
  • 3
Psi Adrenaline Wave increases your damage done with Crushing attacks by 20% for 10 seconds
  • 4
Psi Adrenaline Wave increases your damage done with Crushing attacks by 25% for 10 seconds
  • 5
Psi Adrenaline Wave increases your damage done with Crushing attacks by 30% for 10 seconds

Spoiler text.
Mind Armor Wave has a 25% chance to restore 40 health and 40 armor to you

  • 2
Mind Armor Wave has a 25% chance to restore 80 health and 80 armor to you
  • 3
Mind Armor Wave has a 25% chance to restore 110 health and 110 armor to you
  • 4
Mind Armor Wave has a 25% chance to restore 140 health and 140 armor to you
  • 5
Mind Armor Wave has a 25% chance to restore 170 health and 170 armor to you

Spoiler text.
Supercharging Psi Adrenaline Wave has a 3% chance to boost all targets' damage output by 10 for 20 seconds

  • 2
Psi Adrenaline Wave has a 6% chance to boost all targets' damage output by 10 for 20 seconds
  • 3
Psi Adrenaline Wave has a 9% chance to boost all targets' damage output by 10 for 20 seconds
  • 4
Psi Adrenaline Wave has a 12% chance to boost all targets' damage output by 10 for 20 seconds
  • 5
Psi Adrenaline Wave has a 15% chance to boost all targets' damage output by 10 for 20 seconds

Spoiler text.
of System Shock Panic Charge deals +10% damage

  • 2
Panic Charge deals +20% damage
  • 3
Panic Charge deals +30% damage
  • 4
Panic Charge deals +40% damage
  • 5
Panic Charge deals +50% damage
  • 6
Panic Charge deals +60% damage
  • 7
Panic Charge deals +70% damage
  • 8
Panic Charge deals +80% damage
  • 9
Panic Charge deals +90% damage
  • 10
Panic Charge deals +100% damage

Spoiler text.
of System Shock Panic Charge has a 3% chance to boost all your attack damage by 10 for 20 seconds

  • 2
Panic Charge has a 6% chance to boost all your attack damage by 10 for 20 seconds
  • 3
Panic Charge has a 9% chance to boost all your attack damage by 10 for 20 seconds
  • 4
Panic Charge has a 12% chance to boost all your attack damage by 10 for 20 seconds
  • 5
Panic Charge has a 15% chance to boost all your attack damage by 10 for 20 seconds
  • 6
Panic Charge has a 18% chance to boost all your attack damage by 10 for 20 seconds
  • 7
Panic Charge has a 21% chance to boost all your attack damage by 10 for 20 seconds
  • 8
Panic Charge has a 24% chance to boost all your attack damage by 10 for 20 seconds
  • 9
Panic Charge has a 27% chance to boost all your attack damage by 10 for 20 seconds
  • 10
Panic Charge has a 30% chance to boost all your attack damage by 10 for 20 seconds

Spoiler text.
of Panicked Healing Panic Charge instantly restores 10 armor

  • 2
Panic Charge instantly restores 20 armor
  • 3
Panic Charge instantly restores 30 armor
  • 4
Panic Charge instantly restores 40 armor
  • 5
Panic Charge instantly restores 50 armor
  • 6
Panic Charge instantly restores 60 armor
  • 7
Panic Charge instantly restores 70 armor
  • 8
Panic Charge instantly restores 80 armor
  • 9
Panic Charge instantly restores 90 armor
  • 10
Panic Charge instantly restores 100 armor

Spoiler text.
of Electrification Electrify deals +10% damage

  • 2
Electrify deals +20% damage
  • 3
Electrify deals +30% damage
  • 4
Electrify deals +40% damage
  • 5
Electrify deals +50% damage
  • 6
Electrify deals +60% damage
  • 7
Electrify deals +70% damage
  • 8
Electrify deals +80% damage
  • 9
Electrify deals +90% damage
  • 10
Electrify deals +100% damage

Spoiler text.
of Aftershocks Electrify has a 8% chance to deal +25% damage and heal you for 50 armor

  • 2
Electrify has a 16% chance to deal +25% damage and heal you for 50 armor
  • 3
Electrify has a 24% chance to deal +25% damage and heal you for 50 armor
  • 4
Electrify has a 32% chance to deal +25% damage and heal you for 50 armor
  • 5
Electrify has a 40% chance to deal +25% damage and heal you for 50 armor
  • 6
Electrify has a 48% chance to deal +25% damage and heal you for 50 armor
  • 7
Electrify has a 56% chance to deal +25% damage and heal you for 50 armor
  • 8
Electrify has a 64% chance to deal +25% damage and heal you for 50 armor
  • 9
Electrify has a 72% chance to deal +25% damage and heal you for 50 armor
  • 10
Electrify has a 80% chance to deal +25% damage and heal you for 50 armor

Spoiler text.
of Calming Shocks Electrify generates 10 less Rage

  • 2
Electrify generates 20 less Rage
  • 3
Electrify generates 30 less Rage
  • 4
Electrify generates 40 less Rage
  • 5
Electrify generates 50 less Rage
  • 6
Electrify generates 60 less Rage
  • 7
Electrify generates 70 less Rage
  • 8
Electrify generates 80 less Rage
  • 9
Electrify generates 90 less Rage
  • 10
Electrify generates 100 less Rage

Spoiler text.
of Refreshing Shocks Electrify heals you for 10 health

  • 2
Electrify heals you for 20 health
  • 3
Electrify heals you for 30 health
  • 4
Electrify heals you for 40 health
  • 5
Electrify heals you for 50 health
  • 6
Electrify heals you for 60 health
  • 7
Electrify heals you for 70 health
  • 8
Electrify heals you for 80 health
  • 9
Electrify heals you for 90 health
  • 10
Electrify heals you for 100 health

Spoiler text.
of Stunning Shocks Electrify has a 18% chance to stun the target

  • 2
Electrify has a 36% chance to stun the target
  • 3
Electrify has a 54% chance to stun the target
  • 4
Electrify has a 72% chance to stun the target
  • 5
Electrify has a 90% chance to stun the target

Spoiler text.
of Recharging Shocks Electrify restores 10 power to you

  • 2
Electrify restores 20 power to you
  • 3
Electrify restores 30 power to you
  • 4
Electrify restores 40 power to you
  • 5
Electrify restores 50 power to you
  • 6
Electrify restores 60 power to you
  • 7
Electrify restores 70 power to you
  • 8
Electrify restores 80 power to you
  • 9
Electrify restores 90 power to you
  • 10
Electrify restores 100 power to you

Spoiler text.
of Painful Bubbles Pain Bubble deals 10 Psychic damage before applying the bubble

  • 2
Pain Bubble deals 20 Psychic damage before applying the bubble
  • 3
Pain Bubble deals 30 Psychic damage before applying the bubble
  • 4
Pain Bubble deals 40 Psychic damage before applying the bubble
  • 5
Pain Bubble deals 50 Psychic damage before applying the bubble
  • 6
Pain Bubble deals 60 Psychic damage before applying the bubble
  • 7
Pain Bubble deals 70 Psychic damage before applying the bubble
  • 8
Pain Bubble deals 80 Psychic damage before applying the bubble
  • 9
Pain Bubble deals 90 Psychic damage before applying the bubble
  • 10
Pain Bubble deals 100 Psychic damage before applying the bubble

Spoiler text.
of Painful Bubbles Pain Bubble has a 25% chance to deal 40 Psychic damage before applying the bubble

  • 2
Pain Bubble has a 25% chance to deal 80 Psychic damage before applying the bubble
  • 3
Pain Bubble has a 25% chance to deal 120 Psychic damage before applying the bubble
  • 4
Pain Bubble has a 25% chance to deal 160 Psychic damage before applying the bubble
  • 5
Pain Bubble has a 25% chance to deal 200 Psychic damage before applying the bubble
  • 6
Pain Bubble has a 25% chance to deal 240 Psychic damage before applying the bubble
  • 7
Pain Bubble has a 25% chance to deal 280 Psychic damage before applying the bubble
  • 8
Pain Bubble has a 25% chance to deal 320 Psychic damage before applying the bubble
  • 9
Pain Bubble has a 25% chance to deal 360 Psychic damage before applying the bubble
  • 10
Pain Bubble has a 25% chance to deal 400 Psychic damage before applying the bubble

Spoiler text.


Archery Effects

Prefix Suffix Tier 1 All Tiers
of Archery {MOD_SKILL_ARCHERY}{0.15}

  • 2
{MOD_SKILL_ARCHERY}{0.2}
  • 3
{MOD_SKILL_ARCHERY}{0.25}
  • 4
{MOD_SKILL_ARCHERY}{0.3}
  • 5
{MOD_SKILL_ARCHERY}{0.35}
  • 6
{MOD_SKILL_ARCHERY}{0.4}

Spoiler text.
of Practical Archery Basic Shot deals +10% damage

  • 2
Basic Shot deals +15% damage
  • 3
Basic Shot deals +20% damage
  • 4
Basic Shot deals +25% damage
  • 5
Basic Shot deals +30% damage
  • 6
Basic Shot deals +35% damage
  • 7
Basic Shot deals +40% damage
  • 8
Basic Shot deals +45% damage
  • 9
Basic Shot deals +50% damage
  • 10
Basic Shot deals +60% damage

Spoiler text.
of Medicinal Arrows Basic Shot attacks heal you for 3 health

  • 2
Basic Shot attacks heal you for 6 health
  • 3
Basic Shot attacks heal you for 10 health
  • 4
Basic Shot attacks heal you for 15 health
  • 5
Basic Shot attacks heal you for 20 health

Spoiler text.
of Critical Hits {MOD_CRITICAL_HIT_DAMAGE}{0.05}

  • 2
{MOD_CRITICAL_HIT_DAMAGE}{0.1}
  • 3
{MOD_CRITICAL_HIT_DAMAGE}{0.15}
  • 4
{MOD_CRITICAL_HIT_DAMAGE}{0.2}
  • 5
{MOD_CRITICAL_HIT_DAMAGE}{0.25}
  • 6
{MOD_CRITICAL_HIT_DAMAGE}{0.3}
  • 7
{MOD_CRITICAL_HIT_DAMAGE}{0.35}
  • 8
{MOD_CRITICAL_HIT_DAMAGE}{0.4}
  • 9
{MOD_CRITICAL_HIT_DAMAGE}{0.45}
  • 10
{MOD_CRITICAL_HIT_DAMAGE}{0.5}

Spoiler text.
of Splintering Shots Basic Shot has a 1% chance to hit all targets within 30 meters, dealing +1 damage

  • 2
Basic Shot has a 2% chance to hit all targets within 30 meters, dealing +2 damage
  • 3
Basic Shot has a 3% chance to hit all targets within 30 meters, dealing +3 damage
  • 4
Basic Shot has a 4% chance to hit all targets within 30 meters, dealing +4 damage
  • 5
Basic Shot has a 5% chance to hit all targets within 30 meters, dealing +5 damage
  • 6
Basic Shot has a 6% chance to hit all targets within 30 meters, dealing +6 damage
  • 7
Basic Shot has a 7% chance to hit all targets within 30 meters, dealing +7 damage
  • 8
Basic Shot has a 8% chance to hit all targets within 30 meters, dealing +8 damage
  • 9
Basic Shot has a 9% chance to hit all targets within 30 meters, dealing +9 damage
  • 10
Basic Shot has a 10% chance to hit all targets within 30 meters, dealing +10 damage

Spoiler text.
Arrow-Resistant {MITIGATION_PIERCING}{1}{Archery}

  • 2
{MITIGATION_PIERCING}{2}{Archery}
  • 3
{MITIGATION_PIERCING}{3}{Archery}
  • 4
{MITIGATION_PIERCING}{4}{Archery}
  • 5
{MITIGATION_PIERCING}{5}{Archery}
  • 6
{MITIGATION_PIERCING}{6}{Archery}
  • 7
{MITIGATION_PIERCING}{7}{Archery}
  • 8
{MITIGATION_PIERCING}{8}{Archery}
  • 9
{MITIGATION_PIERCING}{9}{Archery}
  • 10
{MITIGATION_PIERCING}{10}{Archery}

Spoiler text.
Marksman's of Aimed Shots Aimed Shot deals +5% damage

  • 2
Aimed Shot deals +10% damage
  • 3
Aimed Shot deals +15% damage
  • 4
Aimed Shot deals +20% damage
  • 5
Aimed Shot deals +25% damage
  • 6
Aimed Shot deals +30% damage
  • 7
Aimed Shot deals +35% damage
  • 8
Aimed Shot deals +40% damage
  • 9
Aimed Shot deals +45% damage
  • 10
Aimed Shot deals +50% damage

Spoiler text.
Marksman's of Lingering Arrows Aimed Shot attacks have a 20% chance to cause 15 additional Trauma damage over 15 seconds.

  • 2
Aimed Shot attacks have a 40% chance to cause 15 additional Trauma damage over 15 seconds.
  • 3
Aimed Shot attacks have a 25% chance to cause 30 additional Trauma damage over 15 seconds.
  • 4
Aimed Shot attacks have a 60% chance to cause 15 additional Trauma damage over 15 seconds.
  • 5
Aimed Shot attacks have an 80% chance to cause 15 additional Trauma damage over 15 seconds.
  • 6
Aimed Shot attacks have a 45% chance to cause 30 additional Trauma damage over 15 seconds.
  • 7
Aimed Shot attacks have a 100% chance to cause 15 additional Trauma damage over 15 seconds.
  • 8
Aimed Shot attacks have a 60% chance to cause 30 additional Trauma damage over 15 seconds.
  • 9
Aimed Shot attacks have an 80% chance to cause 30 additional Trauma damage over 15 seconds.
  • 10
Aimed Shot attacks have a 100% chance to cause 30 additional Trauma damage over 15 seconds.

Spoiler text.
Marksman's of Lucky Aimed Shots Aimed Shot has a 2% chance to deal +150 damage

  • 2
Aimed Shot has a 4% chance to deal +150 damage
  • 3
Aimed Shot has a 6% chance to deal +150 damage
  • 4
Aimed Shot has a 8% chance to deal +150 damage
  • 5
Aimed Shot has a 10% chance to deal +150 damage
  • 6
Aimed Shot has a 12% chance to deal +150 damage
  • 7
Aimed Shot has a 14% chance to deal +150 damage
  • 8
Aimed Shot has a 16% chance to deal +150 damage
  • 9
Aimed Shot has a 18% chance to deal +150 damage
  • 10
Aimed Shot has a 20% chance to deal +150 damage

Spoiler text.
of Orcish Racism Aimed Shot deals +10 damage versus orcs

  • 2
Aimed Shot deals +20 damage versus orcs
  • 3
Aimed Shot deals +30 damage versus orcs
  • 4
Aimed Shot deals +40 damage versus orcs
  • 5
Aimed Shot deals +50 damage versus orcs
  • 6
Aimed Shot deals +60 damage versus orcs
  • 7
Aimed Shot deals +70 damage versus orcs
  • 8
Aimed Shot deals +80 damage versus orcs
  • 9
Aimed Shot deals +90 damage versus orcs
  • 10
Aimed Shot deals +100 damage versus orcs

Spoiler text.
of The Porcupine Multishot deals +5% damage

  • 2
Multishot deals +10% damage
  • 3
Multishot deals +15% damage
  • 4
Multishot deals +20% damage
  • 5
Multishot deals +25% damage
  • 6
Multishot deals +30% damage
  • 7
Multishot deals +35% damage
  • 8
Multishot deals +40% damage
  • 9
Multishot deals +45% damage
  • 10
Multishot deals +50% damage

Spoiler text.
of Stupifying Arrows Multishot and Heavy Multishot have a 10% chance to stun all targets

  • 2
Multishot and Heavy Multishot have a 13% chance to stun all targets
  • 3
Multishot and Heavy Multishot have a 16% chance to stun all targets
  • 4
Multishot and Heavy Multishot have a 19% chance to stun all targets
  • 5
Multishot and Heavy Multishot have a 23% chance to stun all targets

Spoiler text.
of Long Shots Long Shot deals +5% damage

  • 2
Long Shot deals +10% damage
  • 3
Long Shot deals +15% damage
  • 4
Long Shot deals +20% damage
  • 5
Long Shot deals +25% damage
  • 6
Long Shot deals +30% damage
  • 7
Long Shot deals +35% damage
  • 8
Long Shot deals +40% damage
  • 9
Long Shot deals +45% damage
  • 10
Long Shot deals +50% damage

Spoiler text.
of Long Horrific Shots Long Shot attacks have a 50% chance to deal +100 damage

  • 2
Long Shot attacks have a 50% chance to deal +100 damage
  • 3
Long Shot attacks have a 50% chance to deal +100 damage
  • 4
Long Shot attacks have a 50% chance to deal +100 damage
  • 5
Long Shot attacks have a 50% chance to deal +100 damage
  • 6
Long Shot attacks have a 50% chance to deal +100 damage
  • 7
Long Shot attacks have a 50% chance to deal +100 damage
  • 8
Long Shot attacks have a 50% chance to deal +100 damage
  • 9
Long Shot attacks have a 50% chance to deal +100 damage
  • 10
Long Shot attacks have a 50% chance to deal +100 damage

Spoiler text.
of Long Shot Healing Long Shot attacks heal you for 10 health

  • 2
Long Shot attacks heal you for 20 health
  • 3
Long Shot attacks heal you for 30 health
  • 4
Long Shot attacks heal you for 40 health
  • 5
Long Shot attacks heal you for 50 health
  • 6
Long Shot attacks heal you for 60 health
  • 7
Long Shot attacks heal you for 70 health
  • 8
Long Shot attacks heal you for 80 health
  • 9
Long Shot attacks heal you for 90 health
  • 10
Long Shot attacks heal you for 100 health

Spoiler text.
Blitzing of Blitzing Blitz Shot deals +1 damage

  • 2
Blitz Shot deals +2 damage
  • 3
Blitz Shot deals +3 damage
  • 4
Blitz Shot deals +4 damage
  • 5
Blitz Shot deals +5 damage
  • 6
Blitz Shot deals +6 damage
  • 7
Blitz Shot deals +7 damage
  • 8
Blitz Shot deals +8 damage
  • 9
Blitz Shot deals +9 damage
  • 10
Blitz Shot deals +10 damage

Spoiler text.
of Recuperative Blitzing Blitz Shot attacks heal you for 3 health

  • 2
Blitz Shot attacks heal you for 6 health
  • 3
Blitz Shot attacks heal you for 9 health
  • 4
Blitz Shot attacks heal you for 12 health
  • 5
Blitz Shot attacks heal you for 15 health

Spoiler text.
of Heavy Arrows Heavy Shot and Heavy Multishot attacks deal +4% damage

  • 2
Heavy Shot and Heavy Multishot attacks deal +8% damage
  • 3
Heavy Shot and Heavy Multishot attacks deal +12% damage
  • 4
Heavy Shot and Heavy Multishot attacks deal +16% damage
  • 5
Heavy Shot and Heavy Multishot attacks deal +20% damage
  • 6
Heavy Shot and Heavy Multishot attacks deal +24% damage
  • 7
Heavy Shot and Heavy Multishot attacks deal +28% damage
  • 8
Heavy Shot and Heavy Multishot attacks deal +32% damage
  • 9
Heavy Shot and Heavy Multishot attacks deal +36% damage
  • 10
Heavy Shot and Heavy Multishot attacks deal +40% damage

Spoiler text.
of Lucky Heavy Arrows Heavy Shot and Heavy Multishot attacks have a 2% chance to deal +150 damage

  • 2
Heavy Shot and Heavy Multishot attacks have a 4% chance to deal +150 damage
  • 3
Heavy Shot and Heavy Multishot attacks have a 6% chance to deal +150 damage
  • 4
Heavy Shot and Heavy Multishot attacks have a 8% chance to deal +150 damage
  • 5
Heavy Shot and Heavy Multishot attacks have a 10% chance to deal +150 damage
  • 6
Heavy Shot and Heavy Multishot attacks have a 12% chance to deal +150 damage
  • 7
Heavy Shot and Heavy Multishot attacks have a 14% chance to deal +150 damage
  • 8
Heavy Shot and Heavy Multishot attacks have a 16% chance to deal +150 damage
  • 9
Heavy Shot and Heavy Multishot attacks have a 18% chance to deal +150 damage
  • 10
Heavy Shot and Heavy Multishot attacks have a 20% chance to deal +150 damage

Spoiler text.
of Fire Arrows Fire Arrow deals +7% direct damage and an additional 20 damage over 20 seconds

  • 2
Fire Arrow deals +14% direct damage and an additional 20 damage over 20 seconds
  • 3
Fire Arrow deals +21% direct damage and an additional 20 damage over 20 seconds
  • 4
Fire Arrow deals +28% direct damage and an additional 40 damage over 20 seconds
  • 5
Fire Arrow deals +35% direct damage and an additional 40 damage over 20 seconds
  • 6
Fire Arrow deals +42% direct damage and an additional 40 damage over 20 seconds
  • 7
Fire Arrow deals +49% direct damage and an additional 60 damage over 20 seconds
  • 8
Fire Arrow deals +56% direct damage and an additional 60 damage over 20 seconds
  • 9
Fire Arrow deals +63% direct damage and an additional 60 damage over 20 seconds
  • 10
Fire Arrow deals +70% direct damage and an additional 60 damage over 20 seconds

Spoiler text.
of Acid Arrows Acid Arrow deals +8% damage

  • 2
Acid Arrow deals +16% damage
  • 3
Acid Arrow deals +24% damage
  • 4
Acid Arrow deals +32% damage
  • 5
Acid Arrow deals +40% damage
  • 6
Acid Arrow deals +48% damage
  • 7
Acid Arrow deals +56% damage
  • 8
Acid Arrow deals +64% damage
  • 9
Acid Arrow deals +72% damage
  • 10
Acid Arrow deals +80% damage

Spoiler text.
of Poison Arrows Poison Arrow deals +7% damage

  • 2
Poison Arrow deals +14% damage
  • 3
Poison Arrow deals +21% damage
  • 4
Poison Arrow deals +28% damage
  • 5
Poison Arrow deals +35% damage
  • 6
Poison Arrow deals +42% damage
  • 7
Poison Arrow deals +49% damage
  • 8
Poison Arrow deals +56% damage
  • 9
Poison Arrow deals +63% damage
  • 10
Poison Arrow deals +70% damage

Spoiler text.
of Elemental Arrows Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +3% damage

  • 2
Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +6% damage
  • 3
Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +9% damage
  • 4
Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +12% damage
  • 5
Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +15% damage
  • 6
Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +18% damage
  • 7
Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +21% damage
  • 8
Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +24% damage
  • 9
Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +27% damage
  • 10
Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +30% damage

Spoiler text.
of Devastating Snare Arrows Snare Arrow deals +20% damage.

  • 2
Snare Arrow deals +30% damage.
  • 3
Snare Arrow deals +40% damage.
  • 4
Snare Arrow deals +50% damage.
  • 5
Snare Arrow deals +60% damage.
  • 6
Snare Arrow deals +70% damage.
  • 7
Snare Arrow deals +80% damage.
  • 8
Snare Arrow deals +90% damage.
  • 9
Snare Arrow deals +100% damage.
  • 10
Snare Arrow deals +120% damage.

Spoiler text.
of Critical Snaring Snare Arrow has a 10% chance to deal +100 damage

  • 2
Snare Arrow has a 10% chance to deal +200 damage
  • 3
Snare Arrow has a 10% chance to deal +300 damage
  • 4
Snare Arrow has a 10% chance to deal +400 damage
  • 5
Snare Arrow has a 10% chance to deal +500 damage
  • 6
Snare Arrow has a 10% chance to deal +600 damage
  • 7
Snare Arrow has a 10% chance to deal +700 damage
  • 8
Snare Arrow has a 10% chance to deal +800 damage
  • 9
Snare Arrow has a 10% chance to deal +900 damage
  • 10
Snare Arrow has a 10% chance to deal +1000 damage

Spoiler text.
of Soothing Snares Snare Arrow lowers targets rage by 40

  • 2
Snare Arrow lowers targets rage by 80
  • 3
Snare Arrow lowers targets rage by 120
  • 4
Snare Arrow lowers targets rage by 160
  • 5
Snare Arrow lowers targets rage by 200
  • 6
Snare Arrow lowers targets rage by 240
  • 7
Snare Arrow lowers targets rage by 280
  • 8
Snare Arrow lowers targets rage by 320
  • 9
Snare Arrow lowers targets rage by 360
  • 10
Snare Arrow lowers targets rage by 400

Spoiler text.
of Defensive Bashing Bow Bash gives you +1 absorption of any physical damage for 10 seconds

  • 2
Bow Bash gives you +2 absorption of any physical damage for 10 seconds
  • 3
Bow Bash gives you +3 absorption of any physical damage for 10 seconds
  • 4
Bow Bash gives you +4 absorption of any physical damage for 10 seconds
  • 5
Bow Bash gives you +5 absorption of any physical damage for 10 seconds

Spoiler text.
of Recuperative Bashing Bow Bash heals you for 4 health

  • 2
Bow Bash heals you for 8 health
  • 3
Bow Bash heals you for 12 health
  • 4
Bow Bash heals you for 16 health
  • 5
Bow Bash heals you for 20 health
  • 6
Bow Bash heals you for 24 health
  • 7
Bow Bash heals you for 28 health
  • 8
Bow Bash heals you for 32 health
  • 9
Bow Bash heals you for 36 health
  • 10
Bow Bash heals you for 40 health

Spoiler text.
of Horrifying Bow Bashes Bow Bash deals +10% damage

  • 2
Bow Bash deals +20% damage
  • 3
Bow Bash deals +30% damage
  • 4
Bow Bash deals +40% damage
  • 5
Bow Bash deals +50% damage
  • 6
Bow Bash deals +60% damage
  • 7
Bow Bash deals +70% damage
  • 8
Bow Bash deals +80% damage
  • 9
Bow Bash deals +90% damage
  • 10
Bow Bash deals +100% damage

Spoiler text.
Bow Bash deals +5% damage and knocks the target backwards

  • 2
Bow Bash deals +10% damage and knocks the target backwards
  • 3
Bow Bash deals +15% damage and knocks the target backwards
  • 4
Bow Bash deals +20% damage and knocks the target backwards
  • 5
Bow Bash deals +25% damage and knocks the target backwards

Spoiler text.


Shield Effects

Prefix Suffix Tier 1 All Tiers
of Shielding {MOD_SKILL_SHIELD}{0.15}

  • 2
{MOD_SKILL_SHIELD}{0.2}
  • 3
{MOD_SKILL_SHIELD}{0.25}
  • 4
{MOD_SKILL_SHIELD}{0.3}
  • 5
{MOD_SKILL_SHIELD}{0.35}
  • 6
{MOD_SKILL_SHIELD}{0.4}

Spoiler text.
of Bashing All types of shield Bash attacks deal +1 damage

  • 2
All types of shield Bash attacks deal +2 damage
  • 3
All types of shield Bash attacks deal +3 damage
  • 4
All types of shield Bash attacks deal +4 damage
  • 5
All types of shield Bash attacks deal +5 damage
  • 6
All types of shield Bash attacks deal +6 damage
  • 7
All types of shield Bash attacks deal +7 damage
  • 8
All types of shield Bash attacks deal +8 damage
  • 9
All types of shield Bash attacks deal +9 damage
  • 10
All types of shield Bash attacks deal +10 damage

Spoiler text.
of Critical Bashing All types of shield Bash attacks have a 3% chance to deal +50 damage

  • 2
All types of shield Bash attacks have a 6% chance to deal +50 damage
  • 3
All types of shield Bash attacks have a 9% chance to deal +50 damage
  • 4
All types of shield Bash attacks have a 12% chance to deal +50 damage
  • 5
All types of shield Bash attacks have a 15% chance to deal +50 damage
  • 6
All types of shield Bash attacks have a 18% chance to deal +50 damage
  • 7
All types of shield Bash attacks have a 21% chance to deal +50 damage
  • 8
All types of shield Bash attacks have a 24% chance to deal +50 damage
  • 9
All types of shield Bash attacks have a 27% chance to deal +50 damage
  • 10
All types of shield Bash attacks have a 30% chance to deal +50 damage

Spoiler text.
Armor Master's After using any type of shield Bash, you gain +5 Armor Absorbency for 60 seconds. (Normally, you mitigate 1 point of damage for every 25 Armor you have remaining; this effect changes it to 1 for every 20 Armor.)
of Reconciliatory Stunning Stunning Bash attacks heal you of 5 damage

  • 2
Stunning Bash attacks heal you of 10 damage
  • 3
Stunning Bash attacks heal you of 15 damage
  • 4
Stunning Bash attacks heal you of 20 damage
  • 5
Stunning Bash attacks heal you of 25 damage
  • 6
Stunning Bash attacks heal you of 30 damage
  • 7
Stunning Bash attacks heal you of 35 damage
  • 8
Stunning Bash attacks heal you of 40 damage
  • 9
Stunning Bash attacks heal you of 45 damage
  • 10
Stunning Bash attacks heal you of 50 damage

Spoiler text.
of Stunning Bashes Stunning Bash deals +8% damage

  • 2
Stunning Bash deals +16% damage
  • 3
Stunning Bash deals +24% damage
  • 4
Stunning Bash deals +32% damage
  • 5
Stunning Bash deals +40% damage
  • 6
Stunning Bash deals +48% damage
  • 7
Stunning Bash deals +56% damage
  • 8
Stunning Bash deals +64% damage
  • 9
Stunning Bash deals +72% damage
  • 10
Stunning Bash deals +80% damage

Spoiler text.
Armored {MAX_ARMOR}{7}{Shield}

  • 2
{MAX_ARMOR}{14}{Shield}
  • 3
{MAX_ARMOR}{21}{Shield}
  • 4
{MAX_ARMOR}{28}{Shield}
  • 5
{MAX_ARMOR}{35}{Shield}
  • 6
{MAX_ARMOR}{42}{Shield}
  • 7
{MAX_ARMOR}{49}{Shield}
  • 8
{MAX_ARMOR}{56}{Shield}
  • 9
{MAX_ARMOR}{63}{Shield}
  • 10
{MAX_ARMOR}{70}{Shield}

Spoiler text.
Protective {MITIGATION_SLASHING}{1}{Shield}

  • 2
{MITIGATION_SLASHING}{2}{Shield}
  • 3
{MITIGATION_SLASHING}{3}{Shield}
  • 4
{MITIGATION_SLASHING}{4}{Shield}
  • 5
{MITIGATION_SLASHING}{5}{Shield}
  • 6
{MITIGATION_SLASHING}{6}{Shield}
  • 7
{MITIGATION_SLASHING}{7}{Shield}
  • 8
{MITIGATION_SLASHING}{8}{Shield}
  • 9
{MITIGATION_SLASHING}{9}{Shield}
  • 10
{MITIGATION_SLASHING}{10}{Shield}

Spoiler text.
Protective {MITIGATION_PIERCING}{1}{Shield}

  • 2
{MITIGATION_PIERCING}{2}{Shield}
  • 3
{MITIGATION_PIERCING}{3}{Shield}
  • 4
{MITIGATION_PIERCING}{4}{Shield}
  • 5
{MITIGATION_PIERCING}{5}{Shield}
  • 6
{MITIGATION_PIERCING}{6}{Shield}
  • 7
{MITIGATION_PIERCING}{7}{Shield}
  • 8
{MITIGATION_PIERCING}{8}{Shield}
  • 9
{MITIGATION_PIERCING}{9}{Shield}
  • 10
{MITIGATION_PIERCING}{10}{Shield}

Spoiler text.
Protective {MITIGATION_CRUSHING}{1}{Shield}

  • 2
{MITIGATION_CRUSHING}{2}{Shield}
  • 3
{MITIGATION_CRUSHING}{3}{Shield}
  • 4
{MITIGATION_CRUSHING}{4}{Shield}
  • 5
{MITIGATION_CRUSHING}{5}{Shield}
  • 6
{MITIGATION_CRUSHING}{6}{Shield}
  • 7
{MITIGATION_CRUSHING}{7}{Shield}
  • 8
{MITIGATION_CRUSHING}{8}{Shield}
  • 9
{MITIGATION_CRUSHING}{9}{Shield}
  • 10
{MITIGATION_CRUSHING}{10}{Shield}

Spoiler text.
of Disrupting Bashes Disrupting Bash further reduces target's Rage by 10

  • 2
Disrupting Bash further reduces target's Rage by 20
  • 3
Disrupting Bash further reduces target's Rage by 30
  • 4
Disrupting Bash further reduces target's Rage by 40
  • 5
Disrupting Bash further reduces target's Rage by 50
  • 6
Disrupting Bash further reduces target's Rage by 60
  • 7
Disrupting Bash further reduces target's Rage by 70
  • 8
Disrupting Bash further reduces target's Rage by 80
  • 9
Disrupting Bash further reduces target's Rage by 90
  • 10
Disrupting Bash further reduces target's Rage by 100

Spoiler text.
of Disrupting Bashes Disrupting Bash deals +6% damage

  • 2
Disrupting Bash deals +12% damage
  • 3
Disrupting Bash deals +18% damage
  • 4
Disrupting Bash deals +24% damage
  • 5
Disrupting Bash deals +30% damage
  • 6
Disrupting Bash deals +36% damage
  • 7
Disrupting Bash deals +42% damage
  • 8
Disrupting Bash deals +48% damage
  • 9
Disrupting Bash deals +54% damage
  • 10
Disrupting Bash deals +60% damage

Spoiler text.
of Disrupting Bashes Disrupting Bash deals +1% damage and taunts the target as if it did 20 additional damage

  • 2
Disrupting Bash deals +2% damage and taunts the target as if it did 40 additional damage
  • 3
Disrupting Bash deals +3% damage and taunts the target as if it did 60 additional damage
  • 4
Disrupting Bash deals +4% damage and taunts the target as if it did 80 additional damage
  • 5
Disrupting Bash deals +5% damage and taunts the target as if it did 100 additional damage
  • 6
Disrupting Bash deals +6% damage and taunts the target as if it did 120 additional damage
  • 7
Disrupting Bash deals +7% damage and taunts the target as if it did 140 additional damage
  • 8
Disrupting Bash deals +8% damage and taunts the target as if it did 160 additional damage
  • 9
Disrupting Bash deals +9% damage and taunts the target as if it did 180 additional damage
  • 10
Disrupting Bash deals +10% damage and taunts the target as if it did 200 additional damage

Spoiler text.
of Rageless Infuriation Infuriating Bash generates 10 less Rage

  • 2
Infuriating Bash generates 20 less Rage
  • 3
Infuriating Bash generates 30 less Rage
  • 4
Infuriating Bash generates 40 less Rage
  • 5
Infuriating Bash generates 50 less Rage
  • 6
Infuriating Bash generates 60 less Rage
  • 7
Infuriating Bash generates 70 less Rage
  • 8
Infuriating Bash generates 80 less Rage
  • 9
Infuriating Bash generates 90 less Rage
  • 10
Infuriating Bash generates 100 less Rage

Spoiler text.
of Infuriating Bashes Infuriating Bash deals +7% damage

  • 2
Infuriating Bash deals +14% damage
  • 3
Infuriating Bash deals +21% damage
  • 4
Infuriating Bash deals +28% damage
  • 5
Infuriating Bash deals +35% damage
  • 6
Infuriating Bash deals +42% damage
  • 7
Infuriating Bash deals +49% damage
  • 8
Infuriating Bash deals +56% damage
  • 9
Infuriating Bash deals +63% damage
  • 10
Infuriating Bash deals +70% damage

Spoiler text.
of Infuriating Bashes Infuriating Bash deals +4% damage and taunts the target as if it did 25 additional damage

  • 2
Infuriating Bash deals +8% damage and taunts the target as if it did 50 additional damage
  • 3
Infuriating Bash deals +12% damage and taunts the target as if it did 75 additional damage
  • 4
Infuriating Bash deals +16% damage and taunts the target as if it did 100 additional damage
  • 5
Infuriating Bash deals +20% damage and taunts the target as if it did 125 additional damage
  • 6
Infuriating Bash deals +24% damage and taunts the target as if it did 150 additional damage
  • 7
Infuriating Bash deals +28% damage and taunts the target as if it did 175 additional damage
  • 8
Infuriating Bash deals +32% damage and taunts the target as if it did 200 additional damage
  • 9
Infuriating Bash deals +36% damage and taunts the target as if it did 225 additional damage
  • 10
Infuriating Bash deals +40% damage and taunts the target as if it did 250 additional damage

Spoiler text.
Using Strategic Preparation clears the Emergency Bash timer (so it can be reused immediately)
Using Strategic Preparation boosts your in-combat Armor regeneration +5 for 20 seconds

  • 2
Using Strategic Preparation boosts your in-combat Armor regeneration +10 for 20 seconds
  • 3
Using Strategic Preparation boosts your in-combat Armor regeneration +15 for 20 seconds
  • 4
Using Strategic Preparation boosts your in-combat Armor regeneration +20 for 20 seconds
  • 5
Using Strategic Preparation boosts your in-combat Armor regeneration +25 for 20 seconds
  • 6
Using Strategic Preparation boosts your in-combat Armor regeneration +30 for 20 seconds
  • 7
Using Strategic Preparation boosts your in-combat Armor regeneration +35 for 20 seconds
  • 8
Using Strategic Preparation boosts your in-combat Armor regeneration +40 for 20 seconds
  • 9
Using Strategic Preparation boosts your in-combat Armor regeneration +45 for 20 seconds
  • 10
Using Strategic Preparation boosts your in-combat Armor regeneration +50 for 20 seconds

Spoiler text.
Using Strategic Preparation boosts your in-combat Health regeneration +5 for 20 seconds

  • 2
Using Strategic Preparation boosts your in-combat Health regeneration +10 for 20 seconds
  • 3
Using Strategic Preparation boosts your in-combat Health regeneration +15 for 20 seconds
  • 4
Using Strategic Preparation boosts your in-combat Health regeneration +20 for 20 seconds
  • 5
Using Strategic Preparation boosts your in-combat Health regeneration +25 for 20 seconds
  • 6
Using Strategic Preparation boosts your in-combat Health regeneration +30 for 20 seconds
  • 7
Using Strategic Preparation boosts your in-combat Health regeneration +35 for 20 seconds
  • 8
Using Strategic Preparation boosts your in-combat Health regeneration +40 for 20 seconds
  • 9
Using Strategic Preparation boosts your in-combat Health regeneration +45 for 20 seconds
  • 10
Using Strategic Preparation boosts your in-combat Health regeneration +50 for 20 seconds

Spoiler text.
Unpoisonable Elemental Ward grants you +20% Poison Mitigation

  • 2
Elemental Ward grants you +40% Poison Mitigation
  • 3
Elemental Ward grants you +60% Poison Mitigation
  • 4
Elemental Ward grants you +80% Poison Mitigation
  • 5
Elemental Ward makes you immune to Poison damage

Spoiler text.
Untraumatic Elemental Ward grants you +20% Trauma Mitigation

  • 2
Elemental Ward grants you +40% Trauma Mitigation
  • 3
Elemental Ward grants you +60% Trauma Mitigation
  • 4
Elemental Ward grants you +80% Trauma Mitigation
  • 5
Elemental Ward makes you immune to Trauma damage

Spoiler text.
Repositioning You regain 10 Armor whenever you use Elemental Ward

  • 2
You regain 20 Armor whenever you use Elemental Ward
  • 3
You regain 30 Armor whenever you use Elemental Ward
  • 4
You regain 40 Armor whenever you use Elemental Ward
  • 5
You regain 50 Armor whenever you use Elemental Ward
  • 6
You regain 60 Armor whenever you use Elemental Ward
  • 7
You regain 70 Armor whenever you use Elemental Ward
  • 8
You regain 80 Armor whenever you use Elemental Ward
  • 9
You regain 90 Armor whenever you use Elemental Ward
  • 10
You regain 100 Armor whenever you use Elemental Ward

Spoiler text.
Reinforcing {BOOST_REINFORCE_SENDER}{10}

  • 2
{BOOST_REINFORCE_SENDER}{20}
  • 3
{BOOST_REINFORCE_SENDER}{30}
  • 4
{BOOST_REINFORCE_SENDER}{40}
  • 5
{BOOST_REINFORCE_SENDER}{50}
  • 6
{BOOST_REINFORCE_SENDER}{60}
  • 7
{BOOST_REINFORCE_SENDER}{70}
  • 8
{BOOST_REINFORCE_SENDER}{80}
  • 9
{BOOST_REINFORCE_SENDER}{90}
  • 10
{BOOST_REINFORCE_SENDER}{100}

Spoiler text.
Vigorous Defense also heals you for 20 Health

  • 2
Vigorous Defense also heals you for 30 Health
  • 3
Vigorous Defense also heals you for 40 Health
  • 4
Vigorous Defense also heals you for 50 Health
  • 5
Vigorous Defense also heals you for 70 Health
  • 6
Vigorous Defense also heals you for 80 Health
  • 7
Vigorous Defense also heals you for 100 Health
  • 8
Vigorous Defense also heals you for 110 Health
  • 9
Vigorous Defense also heals you for 130 Health
  • 10
Vigorous Defense also heals you for 150 Health

Spoiler text.
Reinforce also restores 3 Power

  • 2
Reinforce also restores 6 Power
  • 3
Reinforce also restores 9 Power
  • 4
Reinforce also restores 12 Power
  • 5
Reinforce also restores 15 Power
  • 6
Reinforce also restores 18 Power
  • 7
Reinforce also restores 21 Power
  • 8
Reinforce also restores 24 Power
  • 9
Reinforce also restores 27 Power
  • 10
Reinforce also restores 30 Power

Spoiler text.
Vigorous Defense also has a 25% chance to heal you for 40 Health

  • 2
Vigorous Defense also has a 25% chance to heal you for 60 Health
  • 3
Vigorous Defense also has a 25% chance to heal you for 80 Health
  • 4
Vigorous Defense also has a 25% chance to heal you for 100 Health
  • 5
Vigorous Defense also has a 25% chance to heal you for 140 Health
  • 6
Vigorous Defense also has a 25% chance to heal you for 180 Health
  • 7
Vigorous Defense also has a 25% chance to heal you for 200 Health
  • 8
Vigorous Defense also has a 25% chance to heal you for 220 Health
  • 9
Vigorous Defense also has a 25% chance to heal you for 260 Health
  • 10
Vigorous Defense also has a 25% chance to heal you for 300 Health

Spoiler text.
of Burst-Dodging For 10 seconds after using Deflect Arrows, you evade 10% of Burst attacks

  • 2
For 10 seconds after using Deflect Arrows, you evade 15% of Burst attacks
  • 3
For 10 seconds after using Deflect Arrows, you evade 20% of Burst attacks
  • 4
For 10 seconds after using Deflect Arrows, you evade 25% of Burst attacks
  • 5
For 10 seconds after using Deflect Arrows, you evade 30% of Burst attacks

Spoiler text.
Evasive For 10 seconds after using Deflect Arrows, you evade 2% of Melee attacks

  • 2
For 10 seconds after using Deflect Arrows, you evade 4% of Melee attacks
  • 3
For 10 seconds after using Deflect Arrows, you evade 6% of Melee attacks
  • 4
For 10 seconds after using Deflect Arrows, you evade 8% of Melee attacks
  • 5
For 10 seconds after using Deflect Arrows, you evade 10% of Melee attacks

Spoiler text.
For 10 seconds after using Deflect Arrows, you gain +1 mitigation of all physical attacks (Crushing, Slasing, or Piercing)

  • 2
For 10 seconds after using Deflect Arrows, you gain +2 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
  • 3
For 10 seconds after using Deflect Arrows, you gain +3 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
  • 4
For 10 seconds after using Deflect Arrows, you gain +4 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
  • 5
For 10 seconds after using Deflect Arrows, you gain +5 mitigation of all physical attacks (Crushing, Slasing, or Piercing)

Spoiler text.
For 10 seconds after using Deflect Arrows, you gain +0.5 sprint speed

  • 2
For 10 seconds after using Deflect Arrows, you gain +1 sprint speed
  • 3
For 10 seconds after using Deflect Arrows, you gain +1.5 sprint speed
  • 4
For 10 seconds after using Deflect Arrows, you gain +2 sprint speed
  • 5
For 10 seconds after using Deflect Arrows, you gain +2.5 sprint speed

Spoiler text.
Take the Lead heals you for 10 Health

  • 2
Take the Lead heals you for 15 Health
  • 3
Take the Lead heals you for 20 Health
  • 4
Take the Lead heals you for 25 Health
  • 5
Take the Lead heals you for 30 Health
  • 6
Take the Lead heals you for 35 Health
  • 7
Take the Lead heals you for 40 Health
  • 8
Take the Lead heals you for 45 Health
  • 9
Take the Lead heals you for 50 Health
  • 10
Take the Lead heals you for 55 Health

Spoiler text.
Take the Lead boosts your movement speed by an additional +1

  • 2
Take the Lead boosts your movement speed by an additional +2
  • 3
Take the Lead boosts your movement speed by an additional +3
  • 4
Take the Lead boosts your movement speed by an additional +4
  • 5
Take the Lead boosts your movement speed by an additional +5

Spoiler text.
Take the Lead boosts the aggro of all your attacks by +5%

  • 2
Take the Lead boosts the aggro of all your attacks by +10%
  • 3
Take the Lead boosts the aggro of all your attacks by +15%
  • 4
Take the Lead boosts the aggro of all your attacks by +20%
  • 5
Take the Lead boosts the aggro of all your attacks by +25%
  • 6
Take the Lead boosts the aggro of all your attacks by +30%
  • 7
Take the Lead boosts the aggro of all your attacks by +35%
  • 8
Take the Lead boosts the aggro of all your attacks by +40%
  • 9
Take the Lead boosts the aggro of all your attacks by +45%
  • 10
Take the Lead boosts the aggro of all your attacks by +50%

Spoiler text.
of Fool Fighting Fight Me You Fools deals +10% damage

  • 2
Fight Me You Fools deals +20% damage
  • 3
Fight Me You Fools deals +30% damage
  • 4
Fight Me You Fools deals +40% damage
  • 5
Fight Me You Fools deals +50% damage
  • 6
Fight Me You Fools deals +60% damage
  • 7
Fight Me You Fools deals +70% damage
  • 8
Fight Me You Fools deals +80% damage
  • 9
Fight Me You Fools deals +90% damage
  • 10
Fight Me You Fools deals +100% damage

Spoiler text.
of Fool Fighting Fight Me You Fools deals +1% damage and taunts as if it did +25 damage

  • 2
Fight Me You Fools deals +2% damage and taunts as if it did +50 damage
  • 3
Fight Me You Fools deals +3% damage and taunts as if it did +75 damage
  • 4
Fight Me You Fools deals +4% damage and taunts as if it did +100 damage
  • 5
Fight Me You Fools deals +5% damage and taunts as if it did +125 damage
  • 6
Fight Me You Fools deals +6% damage and taunts as if it did +150 damage
  • 7
Fight Me You Fools deals +7% damage and taunts as if it did +175 damage
  • 8
Fight Me You Fools deals +8% damage and taunts as if it did +200 damage
  • 9
Fight Me You Fools deals +9% damage and taunts as if it did +225 damage
  • 10
Fight Me You Fools deals +10% damage and taunts as if it did +250 damage

Spoiler text.
Finisher's of Finishing Finish It deals +10% damage

  • 2
Finish It deals +20% damage
  • 3
Finish It deals +30% damage
  • 4
Finish It deals +40% damage
  • 5
Finish It deals +50% damage
  • 6
Finish It deals +60% damage
  • 7
Finish It deals +70% damage
  • 8
Finish It deals +80% damage
  • 9
Finish It deals +90% damage
  • 10
Finish It deals +100% damage

Spoiler text.
of Sudden Finishes \"Finish It\" has a 1% chance to deal +250 damage

  • 2
\"Finish It\" has a 2% chance to deal +250 damage
  • 3
\"Finish It\" has a 3% chance to deal +250 damage
  • 4
\"Finish It\" has a 4% chance to deal +250 damage
  • 5
\"Finish It\" has a 5% chance to deal +250 damage
  • 6
\"Finish It\" has a 6% chance to deal +250 damage
  • 7
\"Finish It\" has a 7% chance to deal +250 damage
  • 8
\"Finish It\" has a 8% chance to deal +250 damage
  • 9
\"Finish It\" has a 9% chance to deal +250 damage
  • 10
\"Finish It\" has a 10% chance to deal +250 damage

Spoiler text.
{IGNORE_CHANCE_KNOCKBACK}{0.15}{Shield}
{IGNORE_CHANCE_STUN}{0.15}{Shield}
of Death Avoidance {AVOID_DEATH_CHANCE}{0.1}{Shield}

  • 2
{AVOID_DEATH_CHANCE}{0.2}{Shield}
  • 3
{AVOID_DEATH_CHANCE}{0.3}{Shield}
  • 4
{AVOID_DEATH_CHANCE}{0.4}{Shield}
  • 5
{AVOID_DEATH_CHANCE}{0.5}{Shield}
  • 6
{AVOID_DEATH_CHANCE}{0.6}{Shield}
  • 7
{AVOID_DEATH_CHANCE}{0.7}{Shield}
  • 8
{AVOID_DEATH_CHANCE}{0.8}{Shield}
  • 9
{AVOID_DEATH_CHANCE}{0.9}{Shield}
  • 10
{AVOID_DEATH_CHANCE}{1}{Shield}

Spoiler text.
Fire-Shielding Fire Shield also restores 10 Armor

  • 2
Fire Shield also restores 20 Armor
  • 3
Fire Shield also restores 30 Armor
  • 4
Fire Shield also restores 40 Armor
  • 5
Fire Shield also restores 50 Armor
  • 6
Fire Shield also restores 60 Armor
  • 7
Fire Shield also restores 70 Armor
  • 8
Fire Shield also restores 80 Armor
  • 9
Fire Shield also restores 90 Armor
  • 10
Fire Shield also restores 100 Armor

Spoiler text.
of Fiery Insulation While using Fire Shield, you take 1 less damage from direct and indirect Cold attacks

  • 2
While using Fire Shield, you take 2 less damage from direct and indirect Cold attacks
  • 3
While using Fire Shield, you take 3 less damage from direct and indirect Cold attacks
  • 4
While using Fire Shield, you take 4 less damage from direct and indirect Cold attacks
  • 5
While using Fire Shield, you take 5 less damage from direct and indirect Cold attacks
  • 6
While using Fire Shield, you take 6 less damage from direct and indirect Cold attacks
  • 7
While using Fire Shield, you take 7 less damage from direct and indirect Cold attacks
  • 8
While using Fire Shield, you take 8 less damage from direct and indirect Cold attacks
  • 9
While using Fire Shield, you take 9 less damage from direct and indirect Cold attacks
  • 10
While using Fire Shield, you take 10 less damage from direct and indirect Cold attacks

Spoiler text.
of True Fire Shielding While using Fire Shield, you take 1 less damage from direct and indirect Fire attacks

  • 2
While using Fire Shield, you take 2 less damage from direct and indirect Fire attacks
  • 3
While using Fire Shield, you take 3 less damage from direct and indirect Fire attacks
  • 4
While using Fire Shield, you take 4 less damage from direct and indirect Fire attacks
  • 5
While using Fire Shield, you take 5 less damage from direct and indirect Fire attacks
  • 6
While using Fire Shield, you take 6 less damage from direct and indirect Fire attacks
  • 7
While using Fire Shield, you take 7 less damage from direct and indirect Fire attacks
  • 8
While using Fire Shield, you take 8 less damage from direct and indirect Fire attacks
  • 9
While using Fire Shield, you take 9 less damage from direct and indirect Fire attacks
  • 10
While using Fire Shield, you take 10 less damage from direct and indirect Fire attacks

Spoiler text.


Animal Handling Effects

Prefix Suffix Tier 1 All Tiers
of Shrill Commands Shrill Command attacks deal +5 damage

  • 2
Shrill Command attacks deal +10 damage
  • 3
Shrill Command attacks deal +15 damage
  • 4
Shrill Command attacks deal +20 damage
  • 5
Shrill Command attacks deal +25 damage
  • 6
Shrill Command attacks deal +30 damage
  • 7
Shrill Command attacks deal +35 damage
  • 8
Shrill Command attacks deal +40 damage
  • 9
Shrill Command attacks deal +45 damage
  • 10
Shrill Command attacks deal +50 damage

Spoiler text.
of Shrill Moments Shrill Command attacks have a 5% chance to deal +100% damage

  • 2
Shrill Command attacks have a 10% chance to deal +100% damage
  • 3
Shrill Command attacks have a 15% chance to deal +100% damage
  • 4
Shrill Command attacks have a 20% chance to deal +100% damage
  • 5
Shrill Command attacks have a 25% chance to deal +100% damage
  • 6
Shrill Command attacks have a 30% chance to deal +100% damage
  • 7
Shrill Command attacks have a 35% chance to deal +100% damage
  • 8
Shrill Command attacks have a 40% chance to deal +100% damage
  • 9
Shrill Command attacks have a 45% chance to deal +100% damage
  • 10
Shrill Command attacks have a 50% chance to deal +100% damage

Spoiler text.
of Synchronized Slashing When you use Monstrous Rage on your pet, your Slashing attacks deal +1% damage for 8 seconds

  • 2
When you use Monstrous Rage on your pet, your Slashing attacks deal +2% damage for 8 seconds
  • 3
When you use Monstrous Rage on your pet, your Slashing attacks deal +3% damage for 8 seconds
  • 4
When you use Monstrous Rage on your pet, your Slashing attacks deal +4% damage for 8 seconds
  • 5
When you use Monstrous Rage on your pet, your Slashing attacks deal +5% damage for 8 seconds
  • 6
When you use Monstrous Rage on your pet, your Slashing attacks deal +6% damage for 8 seconds
  • 7
When you use Monstrous Rage on your pet, your Slashing attacks deal +7% damage for 8 seconds
  • 8
When you use Monstrous Rage on your pet, your Slashing attacks deal +8% damage for 8 seconds
  • 9
When you use Monstrous Rage on your pet, your Slashing attacks deal +9% damage for 8 seconds
  • 10
When you use Monstrous Rage on your pet, your Slashing attacks deal +10% damage for 8 seconds

Spoiler text.
of Synchronized Crushing When you use Monstrous Rage on your pet, your Crushing attacks deal +1% damage for 8 seconds

  • 2
When you use Monstrous Rage on your pet, your Crushing attacks deal +2% damage for 8 seconds
  • 3
When you use Monstrous Rage on your pet, your Crushing attacks deal +3% damage for 8 seconds
  • 4
When you use Monstrous Rage on your pet, your Crushing attacks deal +4% damage for 8 seconds
  • 5
When you use Monstrous Rage on your pet, your Crushing attacks deal +5% damage for 8 seconds
  • 6
When you use Monstrous Rage on your pet, your Crushing attacks deal +6% damage for 8 seconds
  • 7
When you use Monstrous Rage on your pet, your Crushing attacks deal +7% damage for 8 seconds
  • 8
When you use Monstrous Rage on your pet, your Crushing attacks deal +8% damage for 8 seconds
  • 9
When you use Monstrous Rage on your pet, your Crushing attacks deal +9% damage for 8 seconds
  • 10
When you use Monstrous Rage on your pet, your Crushing attacks deal +10% damage for 8 seconds

Spoiler text.
of Enhanced Orders When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +7 damage

  • 2
When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +14 damage
  • 3
When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +21 damage
  • 4
When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +28 damage
  • 5
When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +35 damage
  • 6
When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +42 damage
  • 7
When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +49 damage
  • 8
When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +56 damage
  • 9
When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +63 damage
  • 10
When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +70 damage

Spoiler text.
of Synchronized Sprinting When you use Sic Em on your pet, your sprint speed increases by +1 for 10 seconds

  • 2
When you use Sic Em on your pet, your sprint speed increases by +2 for 10 seconds
  • 3
When you use Sic Em on your pet, your sprint speed increases by +3 for 10 seconds
  • 4
When you use Sic Em on your pet, your sprint speed increases by +4 for 10 seconds
  • 5
When you use Sic Em on your pet, your sprint speed increases by +4.5 for 10 seconds
  • 6
When you use Sic Em on your pet, your sprint speed increases by +5 for 10 seconds
  • 7
When you use Sic Em on your pet, your sprint speed increases by +5.5 for 10 seconds
  • 8
When you use Sic Em on your pet, your sprint speed increases by +6 for 10 seconds
  • 9
When you use Sic Em on your pet, your sprint speed increases by +6.5 for 10 seconds
  • 10
When you use Sic Em on your pet, your sprint speed increases by +7 for 10 seconds

Spoiler text.
of Speedy Slashing When you use Sic Em on your pet, its Slashing attacks (if any) deal +1 damage for 10 seconds

  • 2
When you use Sic Em on your pet, its Slashing attacks (if any) deal +2 damage for 10 seconds
  • 3
When you use Sic Em on your pet, its Slashing attacks (if any) deal +3 damage for 10 seconds
  • 4
When you use Sic Em on your pet, its Slashing attacks (if any) deal +4 damage for 10 seconds
  • 5
When you use Sic Em on your pet, its Slashing attacks (if any) deal +5 damage for 10 seconds
  • 6
When you use Sic Em on your pet, its Slashing attacks (if any) deal +6 damage for 10 seconds
  • 7
When you use Sic Em on your pet, its Slashing attacks (if any) deal +7 damage for 10 seconds
  • 8
When you use Sic Em on your pet, its Slashing attacks (if any) deal +8 damage for 10 seconds
  • 9
When you use Sic Em on your pet, its Slashing attacks (if any) deal +9 damage for 10 seconds
  • 10
When you use Sic Em on your pet, its Slashing attacks (if any) deal +10 damage for 10 seconds

Spoiler text.
of Concerned Pets When you use Get It Off Me, your pet's attacks taunt an additional +20%

  • 2
When you use Get It Off Me, your pet's attacks taunt an additional +40%
  • 3
When you use Get It Off Me, your pet's attacks taunt an additional +60%
  • 4
When you use Get It Off Me, your pet's attacks taunt an additional +80%
  • 5
When you use Get It Off Me, your pet's attacks taunt an additional +100%
  • 6
When you use Get It Off Me, your pet's attacks taunt an additional +120%
  • 7
When you use Get It Off Me, your pet's attacks taunt an additional +140%
  • 8
When you use Get It Off Me, your pet's attacks taunt an additional +160%
  • 9
When you use Get It Off Me, your pet's attacks taunt an additional +180%
  • 10
When you use Get It Off Me, your pet's attacks taunt an additional +200%

Spoiler text.
of Regenerative Pleas When you use Get It Off Me, you regenerate 25 Armor

  • 2
When you use Get It Off Me, you regenerate 50 Armor
  • 3
When you use Get It Off Me, you regenerate 75 Armor
  • 4
When you use Get It Off Me, you regenerate 100 Armor
  • 5
When you use Get It Off Me, you regenerate 125 Armor
  • 6
When you use Get It Off Me, you regenerate 150 Armor
  • 7
When you use Get It Off Me, you regenerate 175 Armor
  • 8
When you use Get It Off Me, you regenerate 200 Armor
  • 9
When you use Get It Off Me, you regenerate 225 Armor
  • 10
When you use Get It Off Me, you regenerate 250 Armor

Spoiler text.
Treat Keeper's {BOOST_STABLEDPETHEAL_SENDER}{8}

  • 2
{BOOST_STABLEDPETHEAL_SENDER}{16}
  • 3
{BOOST_STABLEDPETHEAL_SENDER}{24}
  • 4
{BOOST_STABLEDPETHEAL_SENDER}{35}
  • 5
{BOOST_STABLEDPETHEAL_SENDER}{46}
  • 6
{BOOST_STABLEDPETHEAL_SENDER}{55}
  • 7
{BOOST_STABLEDPETHEAL_SENDER}{70}
  • 8
{BOOST_STABLEDPETHEAL_SENDER}{80}
  • 9
{BOOST_STABLEDPETHEAL_SENDER}{90}
  • 10
{BOOST_STABLEDPETHEAL_SENDER}{100}

Spoiler text.
Wild Endurance heals your pet for 20 Health/Armor

  • 2
Wild Endurance heals your pet for 40 Health/Armor
  • 3
Wild Endurance heals your pet for 60 Health/Armor
  • 4
Wild Endurance heals your pet for 80 Health/Armor
  • 5
Wild Endurance heals your pet for 100 Health/Armor
  • 6
Wild Endurance heals your pet for 120 Health/Armor
  • 7
Wild Endurance heals your pet for 140 Health/Armor
  • 8
Wild Endurance heals your pet for 160 Health/Armor
  • 9
Wild Endurance heals your pet for 180 Health/Armor
  • 10
Wild Endurance heals your pet for 200 Health/Armor

Spoiler text.
Nimble Limbs heals your pet for 20 Health/Armor

  • 2
Nimble Limbs heals your pet for 40 Health/Armor
  • 3
Nimble Limbs heals your pet for 60 Health/Armor
  • 4
Nimble Limbs heals your pet for 80 Health/Armor
  • 5
Nimble Limbs heals your pet for 100 Health/Armor
  • 6
Nimble Limbs heals your pet for 120 Health/Armor
  • 7
Nimble Limbs heals your pet for 140 Health/Armor
  • 8
Nimble Limbs heals your pet for 160 Health/Armor
  • 9
Nimble Limbs heals your pet for 180 Health/Armor
  • 10
Nimble Limbs heals your pet for 200 Health/Armor

Spoiler text.
Pet Sadist's Using Unnatural Wrath on your pet heals you for 20 Health/Armor

  • 2
Using Unnatural Wrath on your pet heals you for 40 Health/Armor
  • 3
Using Unnatural Wrath on your pet heals you for 60 Health/Armor
  • 4
Using Unnatural Wrath on your pet heals you for 80 Health/Armor
  • 5
Using Unnatural Wrath on your pet heals you for 100 Health/Armor
  • 6
Using Unnatural Wrath on your pet heals you for 120 Health/Armor
  • 7
Using Unnatural Wrath on your pet heals you for 140 Health/Armor
  • 8
Using Unnatural Wrath on your pet heals you for 160 Health/Armor
  • 9
Using Unnatural Wrath on your pet heals you for 180 Health/Armor
  • 10
Using Unnatural Wrath on your pet heals you for 200 Health/Armor

Spoiler text.
of Healthy Pets Animal Handling pets have +10 health

  • 2
Animal Handling pets have +20 health
  • 3
Animal Handling pets have +30 health
  • 4
Animal Handling pets have +40 health
  • 5
Animal Handling pets have +50 health
  • 6
Animal Handling pets have +60 health
  • 7
Animal Handling pets have +70 health
  • 8
Animal Handling pets have +80 health
  • 9
Animal Handling pets have +90 health
  • 10
Animal Handling pets have +100 health

Spoiler text.
of Plated Pets Animal Handling pets have +15 armor

  • 2
Animal Handling pets have +30 armor
  • 3
Animal Handling pets have +45 armor
  • 4
Animal Handling pets have +60 armor
  • 5
Animal Handling pets have +75 armor
  • 6
Animal Handling pets have +90 armor
  • 7
Animal Handling pets have +105 armor
  • 8
Animal Handling pets have +120 armor
  • 9
Animal Handling pets have +135 armor
  • 10
Animal Handling pets have +150 armor

Spoiler text.
of Vicious Pets Animal Handling pets deal +1 direct damage with each attack

  • 2
Animal Handling pets deal +2 direct damage with each attack
  • 3
Animal Handling pets deal +3 direct damage with each attack
  • 4
Animal Handling pets deal +4 direct damage with each attack
  • 5
Animal Handling pets deal +5 direct damage with each attack
  • 6
Animal Handling pets deal +6 direct damage with each attack
  • 7
Animal Handling pets deal +7 direct damage with each attack
  • 8
Animal Handling pets deal +8 direct damage with each attack
  • 9
Animal Handling pets deal +9 direct damage with each attack
  • 10
Animal Handling pets deal +10 direct damage with each attack

Spoiler text.
of Deadly Pets Animal Handling pets deal +2.5% direct damage with each attack

  • 2
Animal Handling pets deal +5% direct damage with each attack
  • 3
Animal Handling pets deal +7.5% direct damage with each attack
  • 4
Animal Handling pets deal +10% direct damage with each attack
  • 5
Animal Handling pets deal +12.5% direct damage with each attack
  • 6
Animal Handling pets deal +15% direct damage with each attack
  • 7
Animal Handling pets deal +17.5% direct damage with each attack
  • 8
Animal Handling pets deal +20% direct damage with each attack
  • 9
Animal Handling pets deal +22.5% direct damage with each attack
  • 10
Animal Handling pets deal +25% direct damage with each attack

Spoiler text.
of Masterful Instruction Animal Handling pets earn +2% XP

  • 2
Animal Handling pets earn +4% XP
  • 3
Animal Handling pets earn +6% XP
  • 4
Animal Handling pets earn +8% XP
  • 5
Animal Handling pets earn +10% XP
  • 6
Animal Handling pets earn +12% XP
  • 7
Animal Handling pets earn +14% XP
  • 8
Animal Handling pets earn +16% XP
  • 9
Animal Handling pets earn +18% XP
  • 10
Animal Handling pets earn +20% XP

Spoiler text.
of Enthusiastic Orders Animal Handling pets have +3% Enthusiasm

  • 2
Animal Handling pets have +6% Enthusiasm
  • 3
Animal Handling pets have +9% Enthusiasm
  • 4
Animal Handling pets have +12% Enthusiasm
  • 5
Animal Handling pets have +15% Enthusiasm
  • 6
Animal Handling pets have +18% Enthusiasm
  • 7
Animal Handling pets have +21% Enthusiasm
  • 8
Animal Handling pets have +24% Enthusiasm
  • 9
Animal Handling pets have +27% Enthusiasm
  • 10
Animal Handling pets have +30% Enthusiasm

Spoiler text.
of Scary Looking Pets Animal Handling pets taunt as if they did +5% additional damage

  • 2
Animal Handling pets taunt as if they did +10% additional damage
  • 3
Animal Handling pets taunt as if they did +15% additional damage
  • 4
Animal Handling pets taunt as if they did +20% additional damage
  • 5
Animal Handling pets taunt as if they did +25% additional damage
  • 6
Animal Handling pets taunt as if they did +30% additional damage
  • 7
Animal Handling pets taunt as if they did +35% additional damage
  • 8
Animal Handling pets taunt as if they did +40% additional damage
  • 9
Animal Handling pets taunt as if they did +45% additional damage
  • 10
Animal Handling pets taunt as if they did +50% additional damage

Spoiler text.
of Wimpy Looking Pets Animal Handling pets taunt monsters less, as if they did -2% damage

  • 2
Animal Handling pets taunt monsters less, as if they did -4% damage
  • 3
Animal Handling pets taunt monsters less, as if they did -6% damage
  • 4
Animal Handling pets taunt monsters less, as if they did -8% damage
  • 5
Animal Handling pets taunt monsters less, as if they did -10% damage
  • 6
Animal Handling pets taunt monsters less, as if they did -12% damage
  • 7
Animal Handling pets taunt monsters less, as if they did -14% damage
  • 8
Animal Handling pets taunt monsters less, as if they did -16% damage
  • 9
Animal Handling pets taunt monsters less, as if they did -18% damage
  • 10
Animal Handling pets taunt monsters less, as if they did -20% damage

Spoiler text.


Hammer Effects

Prefix Suffix Tier 1 All Tiers
of Hammering {MOD_SKILL_HAMMER}{0.15}

  • 2
{MOD_SKILL_HAMMER}{0.2}
  • 3
{MOD_SKILL_HAMMER}{0.25}
  • 4
{MOD_SKILL_HAMMER}{0.3}
  • 5
{MOD_SKILL_HAMMER}{0.35}
  • 6
{MOD_SKILL_HAMMER}{0.4}

Spoiler text.
of Clubbing Pound attacks deal +2 damage

  • 2
Pound attacks deal +4 damage
  • 3
Pound attacks deal +6 damage
  • 4
Pound attacks deal +8 damage
  • 5
Pound attacks deal +10 damage
  • 6
Pound attacks deal +12 damage
  • 7
Pound attacks deal +14 damage
  • 8
Pound attacks deal +16 damage
  • 9
Pound attacks deal +18 damage
  • 10
Pound attacks deal +20 damage

Spoiler text.
of Braining Pound attacks have a 3% chance to deal +150 damage

  • 2
Pound attacks have a 6% chance to deal +150 damage
  • 3
Pound attacks have a 9% chance to deal +150 damage
  • 4
Pound attacks have a 12% chance to deal +150 damage
  • 5
Pound attacks have a 15% chance to deal +150 damage
  • 6
Pound attacks have a 18% chance to deal +150 damage
  • 7
Pound attacks have a 21% chance to deal +150 damage
  • 8
Pound attacks have a 24% chance to deal +150 damage
  • 9
Pound attacks have a 27% chance to deal +150 damage
  • 10
Pound attacks have a 30% chance to deal +150 damage

Spoiler text.
of Dazing Pound attacks have a 2% chance to stun the target and deal +2 damage

  • 2
Pound attacks have a 4% chance to stun the target and deal +4 damage
  • 3
Pound attacks have a 6% chance to stun the target and deal +6 damage
  • 4
Pound attacks have a 8% chance to stun the target and deal +8 damage
  • 5
Pound attacks have a 10% chance to stun the target and deal +10 damage
  • 6
Pound attacks have a 12% chance to stun the target and deal +12 damage
  • 7
Pound attacks have a 14% chance to stun the target and deal +14 damage
  • 8
Pound attacks have a 16% chance to stun the target and deal +16 damage
  • 9
Pound attacks have a 18% chance to stun the target and deal +18 damage
  • 10
Pound attacks have a 20% chance to stun the target and deal +20 damage

Spoiler text.
of Suspicious Bashing Pound attacks taunt the target so that it temporarily thinks the attack did +15 damage

  • 2
Pound attacks taunt the target so that it temporarily thinks the attack did +30 damage
  • 3
Pound attacks taunt the target so that it temporarily thinks the attack did +45 damage
  • 4
Pound attacks taunt the target so that it temporarily thinks the attack did +60 damage
  • 5
Pound attacks taunt the target so that it temporarily thinks the attack did +75 damage
  • 6
Pound attacks taunt the target so that it temporarily thinks the attack did +90 damage
  • 7
Pound attacks taunt the target so that it temporarily thinks the attack did +105 damage
  • 8
Pound attacks taunt the target so that it temporarily thinks the attack did +120 damage
  • 9
Pound attacks taunt the target so that it temporarily thinks the attack did +135 damage
  • 10
Pound attacks taunt the target so that it temporarily thinks the attack did +150 damage

Spoiler text.
of Slagging Pound To Slag deals +7% damage

  • 2
Pound To Slag deals +14% damage
  • 3
Pound To Slag deals +21% damage
  • 4
Pound To Slag deals +28% damage
  • 5
Pound To Slag deals +35% damage
  • 6
Pound To Slag deals +42% damage
  • 7
Pound To Slag deals +49% damage
  • 8
Pound To Slag deals +56% damage
  • 9
Pound To Slag deals +63% damage
  • 10
Pound To Slag deals +70% damage

Spoiler text.
of Stunning Slagging Pound To Slag deals +2% damage and stun the target

  • 2
Pound To Slag deals +4% damage and stun the target
  • 3
Pound To Slag deals +6% damage and stun the target
  • 4
Pound To Slag deals +8% damage and stun the target
  • 5
Pound To Slag deals +10% damage and stun the target
  • 6
Pound To Slag deals +12% damage and stun the target
  • 7
Pound To Slag deals +14% damage and stun the target
  • 8
Pound To Slag deals +16% damage and stun the target
  • 9
Pound To Slag deals +18% damage and stun the target
  • 10
Pound To Slag deals +20% damage and stun the target

Spoiler text.
of Healthy Obliteration Pound To Slag attacks restore 7 health to you

  • 2
Pound To Slag attacks restore 14 health to you
  • 3
Pound To Slag attacks restore 21 health to you
  • 4
Pound To Slag attacks restore 28 health to you
  • 5
Pound To Slag attacks restore 35 health to you
  • 6
Pound To Slag attacks restore 42 health to you
  • 7
Pound To Slag attacks restore 49 health to you
  • 8
Pound To Slag attacks restore 56 health to you
  • 9
Pound To Slag attacks restore 63 health to you
  • 10
Pound To Slag attacks restore 70 health to you

Spoiler text.
of Frenzied Slagging Pound To Slag attacks have a 5% chance to hit all enemies within 5 meters, dealing +5 damage

  • 2
Pound To Slag attacks have a 10% chance to hit all enemies within 5 meters, dealing +10 damage
  • 3
Pound To Slag attacks have a 15% chance to hit all enemies within 5 meters, dealing +15 damage
  • 4
Pound To Slag attacks have a 20% chance to hit all enemies within 5 meters, dealing +20 damage
  • 5
Pound To Slag attacks have a 25% chance to hit all enemies within 5 meters, dealing +25 damage
  • 6
Pound To Slag attacks have a 30% chance to hit all enemies within 5 meters, dealing +30 damage
  • 7
Pound To Slag attacks have a 35% chance to hit all enemies within 5 meters, dealing +35 damage
  • 8
Pound To Slag attacks have a 40% chance to hit all enemies within 5 meters, dealing +40 damage
  • 9
Pound To Slag attacks have a 45% chance to hit all enemies within 5 meters, dealing +45 damage
  • 10
Pound To Slag attacks have a 50% chance to hit all enemies within 5 meters, dealing +50 damage

Spoiler text.
of Proud Pounding Pound To Slag resets the timer on Look at My Hammer (so it can be used again immediately)
of Nice Looking Hammers Look At My Hammer restores +6 health to you

  • 2
Look At My Hammer restores +12 health to you
  • 3
Look At My Hammer restores +18 health to you
  • 4
Look At My Hammer restores +24 health to you
  • 5
Look At My Hammer restores +30 health to you
  • 6
Look At My Hammer restores +36 health to you
  • 7
Look At My Hammer restores +42 health to you
  • 8
Look At My Hammer restores +48 health to you
  • 9
Look At My Hammer restores +54 health to you
  • 10
Look At My Hammer restores +60 health to you

Spoiler text.
of Attractive Clubs Look At My Hammer restores +6 armor to you

  • 2
Look At My Hammer restores +12 armor to you
  • 3
Look At My Hammer restores +18 armor to you
  • 4
Look At My Hammer restores +24 armor to you
  • 5
Look At My Hammer restores +30 armor to you
  • 6
Look At My Hammer restores +36 armor to you
  • 7
Look At My Hammer restores +42 armor to you
  • 8
Look At My Hammer restores +48 armor to you
  • 9
Look At My Hammer restores +54 armor to you
  • 10
Look At My Hammer restores +60 armor to you

Spoiler text.
Nice Clubbin' Look At My Hammer causes your Crushing attacks to deal +3% damage for 10 seconds

  • 2
Look At My Hammer causes your Crushing attacks to deal +5% damage for 10 seconds
  • 3
Look At My Hammer causes your Crushing attacks to deal +7% damage for 10 seconds
  • 4
Look At My Hammer causes your Crushing attacks to deal +10% damage for 10 seconds
  • 5
Look At My Hammer causes your Crushing attacks to deal +12% damage for 10 seconds
  • 6
Look At My Hammer causes your Crushing attacks to deal +14% damage for 10 seconds
  • 7
Look At My Hammer causes your Crushing attacks to deal +16% damage for 10 seconds
  • 8
Look At My Hammer causes your Crushing attacks to deal +18% damage for 10 seconds
  • 9
Look At My Hammer causes your Crushing attacks to deal +20% damage for 10 seconds
  • 10
Look At My Hammer causes your Crushing attacks to deal +22% damage for 10 seconds

Spoiler text.
of Efficient Clubbing After using Look At My Hammer, all other Hammer attacks cost -1 Power for 8 seconds

  • 2
After using Look At My Hammer, all other Hammer attacks cost -2 Power for 8 seconds
  • 3
After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds
  • 4
After using Look At My Hammer, all other Hammer attacks cost -3 Power for 10 seconds
  • 5
After using Look At My Hammer, all other Hammer attacks cost -3 Power for 12 seconds

Spoiler text.
of Performant Clubbing After using Look At My Hammer, all other Hammer attacks cost -1 Power for 8 seconds

  • 2
After using Look At My Hammer, all other Hammer attacks cost -1 Power for 10 seconds
  • 3
After using Look At My Hammer, all other Hammer attacks cost -1 Power for 12 seconds
  • 4
After using Look At My Hammer, all other Hammer attacks cost -1 Power for 15 seconds
  • 5
After using Look At My Hammer, all other Hammer attacks cost -1 Power for 18 seconds

Spoiler text.
of Efficient Clubbing After using Look At My Hammer, all other Hammer attacks cost -2 Power for 8 seconds

  • 2
After using Look At My Hammer, all other Hammer attacks cost -2 Power for 10 seconds
  • 3
After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds
  • 4
After using Look At My Hammer, all other Hammer attacks cost -2 Power for 15 seconds
  • 5
After using Look At My Hammer, all other Hammer attacks cost -2 Power for 18 seconds

Spoiler text.
of Leaping and Smashing Leaping Smash deals +10% damage

  • 2
Leaping Smash deals +20% damage
  • 3
Leaping Smash deals +30% damage
  • 4
Leaping Smash deals +40% damage
  • 5
Leaping Smash deals +50% damage
  • 6
Leaping Smash deals +60% damage
  • 7
Leaping Smash deals +70% damage
  • 8
Leaping Smash deals +80% damage
  • 9
Leaping Smash deals +90% damage
  • 10
Leaping Smash deals +100% damage

Spoiler text.
of Leaping and Smashing Leaping Smash has a 5% chance to deal +100% damage

  • 2
Leaping Smash has a 10% chance to deal +100% damage
  • 3
Leaping Smash has a 15% chance to deal +100% damage
  • 4
Leaping Smash has a 20% chance to deal +100% damage
  • 5
Leaping Smash has a 25% chance to deal +100% damage
  • 6
Leaping Smash has a 30% chance to deal +100% damage
  • 7
Leaping Smash has a 35% chance to deal +100% damage
  • 8
Leaping Smash has a 40% chance to deal +100% damage
  • 9
Leaping Smash has a 45% chance to deal +100% damage
  • 10
Leaping Smash has a 50% chance to deal +100% damage

Spoiler text.
of Leaping and Healing Leaping Smash heals you for 10 health

  • 2
Leaping Smash heals you for 20 health
  • 3
Leaping Smash heals you for 30 health
  • 4
Leaping Smash heals you for 40 health
  • 5
Leaping Smash heals you for 50 health
  • 6
Leaping Smash heals you for 60 health
  • 7
Leaping Smash heals you for 70 health
  • 8
Leaping Smash heals you for 80 health
  • 9
Leaping Smash heals you for 90 health
  • 10
Leaping Smash heals you for 100 health

Spoiler text.
of Rib Removal Rib Shatter deals +6 damage

  • 2
Rib Shatter deals +12 damage
  • 3
Rib Shatter deals +18 damage
  • 4
Rib Shatter deals +24 damage
  • 5
Rib Shatter deals +30 damage
  • 6
Rib Shatter deals +36 damage
  • 7
Rib Shatter deals +42 damage
  • 8
Rib Shatter deals +48 damage
  • 9
Rib Shatter deals +54 damage
  • 10
Rib Shatter deals +60 damage

Spoiler text.
of Rib Removal Rib Shatter deals +6 armor damage

  • 2
Rib Shatter deals +12 armor damage
  • 3
Rib Shatter deals +18 armor damage
  • 4
Rib Shatter deals +24 armor damage
  • 5
Rib Shatter deals +30 armor damage
  • 6
Rib Shatter deals +36 armor damage
  • 7
Rib Shatter deals +42 armor damage
  • 8
Rib Shatter deals +48 armor damage
  • 9
Rib Shatter deals +54 armor damage
  • 10
Rib Shatter deals +60 armor damage

Spoiler text.
of Critical De-Ribbing Rib Shatter attacks have a 3% chance to deal +150 damage

  • 2
Rib Shatter attacks have a 6% chance to deal +150 damage
  • 3
Rib Shatter attacks have a 9% chance to deal +150 damage
  • 4
Rib Shatter attacks have a 12% chance to deal +150 damage
  • 5
Rib Shatter attacks have a 15% chance to deal +150 damage
  • 6
Rib Shatter attacks have a 18% chance to deal +150 damage
  • 7
Rib Shatter attacks have a 21% chance to deal +150 damage
  • 8
Rib Shatter attacks have a 24% chance to deal +150 damage
  • 9
Rib Shatter attacks have a 27% chance to deal +150 damage
  • 10
Rib Shatter attacks have a 30% chance to deal +150 damage

Spoiler text.
of Ribcage Explosion Rib Shatter attacks deal +5 damage to targets that are knocked down

  • 2
Rib Shatter attacks deal +10 damage to targets that are knocked down
  • 3
Rib Shatter attacks deal +15 damage to targets that are knocked down
  • 4
Rib Shatter attacks deal +20 damage to targets that are knocked down
  • 5
Rib Shatter attacks deal +25 damage to targets that are knocked down
  • 6
Rib Shatter attacks deal +30 damage to targets that are knocked down
  • 7
Rib Shatter attacks deal +35 damage to targets that are knocked down
  • 8
Rib Shatter attacks deal +40 damage to targets that are knocked down
  • 9
Rib Shatter attacks deal +45 damage to targets that are knocked down
  • 10
Rib Shatter attacks deal +50 damage to targets that are knocked down

Spoiler text.
Thunderstriking of Thunder Strikes Thunderstrike deals +4 damage

  • 2
Thunderstrike deals +8 damage
  • 3
Thunderstrike deals +12 damage
  • 4
Thunderstrike deals +16 damage
  • 5
Thunderstrike deals +20 damage
  • 6
Thunderstrike deals +24 damage
  • 7
Thunderstrike deals +28 damage
  • 8
Thunderstrike deals +32 damage
  • 9
Thunderstrike deals +36 damage
  • 10
Thunderstrike deals +40 damage

Spoiler text.
of Thunder Healing Thunderstrike attacks heal you for 4 health

  • 2
Thunderstrike attacks heal you for 8 health
  • 3
Thunderstrike attacks heal you for 12 health
  • 4
Thunderstrike attacks heal you for 16 health
  • 5
Thunderstrike attacks heal you for 20 health
  • 6
Thunderstrike attacks heal you for 24 health
  • 7
Thunderstrike attacks heal you for 28 health
  • 8
Thunderstrike attacks heal you for 32 health
  • 9
Thunderstrike attacks heal you for 36 health
  • 10
Thunderstrike attacks heal you for 40 health

Spoiler text.
of Discordant Thunder Thunderstrike deals +2 damage and knock all targets back

  • 2
Thunderstrike deals +4 damage and knock all targets back
  • 3
Thunderstrike deals +6 damage and knock all targets back
  • 4
Thunderstrike deals +8 damage and knock all targets back
  • 5
Thunderstrike deals +10 damage and knock all targets back
  • 6
Thunderstrike deals +12 damage and knock all targets back
  • 7
Thunderstrike deals +14 damage and knock all targets back
  • 8
Thunderstrike deals +16 damage and knock all targets back
  • 9
Thunderstrike deals +18 damage and knock all targets back
  • 10
Thunderstrike deals +20 damage and knock all targets back

Spoiler text.
Discharging Discharging Strike deals +7% damage

  • 2
Discharging Strike deals +14% damage
  • 3
Discharging Strike deals +21% damage
  • 4
Discharging Strike deals +28% damage
  • 5
Discharging Strike deals +35% damage
  • 6
Discharging Strike deals +42% damage
  • 7
Discharging Strike deals +49% damage
  • 8
Discharging Strike deals +56% damage
  • 9
Discharging Strike deals +63% damage
  • 10
Discharging Strike deals +70% damage

Spoiler text.
Discharging Strike has a 1% chance to knock down the target

  • 2
Discharging Strike has a 2% chance to knock down the target
  • 3
Discharging Strike has a 3% chance to knock down the target
  • 4
Discharging Strike has a 4% chance to knock down the target
  • 5
Discharging Strike has a 5% chance to knock down the target
  • 6
Discharging Strike has a 6% chance to knock down the target
  • 7
Discharging Strike has a 7% chance to knock down the target
  • 8
Discharging Strike has a 8% chance to knock down the target
  • 9
Discharging Strike has a 9% chance to knock down the target
  • 10
Discharging Strike has a 10% chance to knock down the target

Spoiler text.
Discharging Strike deals +1% damage and taunts the target as if you'd done +20 damage

  • 2
Discharging Strike deals +2% damage and taunts the target as if you'd done +40 damage
  • 3
Discharging Strike deals +3% damage and taunts the target as if you'd done +60 damage
  • 4
Discharging Strike deals +4% damage and taunts the target as if you'd done +80 damage
  • 5
Discharging Strike deals +5% damage and taunts the target as if you'd done +100 damage
  • 6
Discharging Strike deals +6% damage and taunts the target as if you'd done +120 damage
  • 7
Discharging Strike deals +7% damage and taunts the target as if you'd done +140 damage
  • 8
Discharging Strike deals +8% damage and taunts the target as if you'd done +160 damage
  • 9
Discharging Strike deals +9% damage and taunts the target as if you'd done +180 damage
  • 10
Discharging Strike deals +10% damage and taunts the target as if you'd done +200 damage

Spoiler text.
of Discount Discharges Discharging Strike restores 2 Power to you

  • 2
Discharging Strike restores 4 Power to you
  • 3
Discharging Strike restores 6 Power to you
  • 4
Discharging Strike restores 8 Power to you
  • 5
Discharging Strike restores 10 Power to you

Spoiler text.
For 5 seconds after using Reckless Slam, you gain +1 direct damage mitigation

  • 2
For 5 seconds after using Reckless Slam, you gain +2 direct damage mitigation
  • 3
For 5 seconds after using Reckless Slam, you gain +3 direct damage mitigation
  • 4
For 5 seconds after using Reckless Slam, you gain +4 direct damage mitigation
  • 5
For 5 seconds after using Reckless Slam, you gain +5 direct damage mitigation

Spoiler text.
Reckless Slam attacks heal you for 3 health

  • 2
Reckless Slam attacks heal you for 6 health
  • 3
Reckless Slam attacks heal you for 9 health
  • 4
Reckless Slam attacks heal you for 12 health
  • 5
Reckless Slam attacks heal you for 15 health
  • 6
Reckless Slam attacks heal you for 18 health
  • 7
Reckless Slam attacks heal you for 21 health
  • 8
Reckless Slam attacks heal you for 24 health
  • 9
Reckless Slam attacks heal you for 27 health
  • 10
Reckless Slam attacks heal you for 30 health

Spoiler text.
Reckless of Reckless Slamming Reckless Slam deals +10% damage

  • 2
Reckless Slam deals +20% damage
  • 3
Reckless Slam deals +30% damage
  • 4
Reckless Slam deals +40% damage
  • 5
Reckless Slam deals +50% damage
  • 6
Reckless Slam deals +60% damage
  • 7
Reckless Slam deals +70% damage
  • 8
Reckless Slam deals +80% damage
  • 9
Reckless Slam deals +90% damage
  • 10
Reckless Slam deals +100% damage

Spoiler text.
Reckless of Reckless Slamming Reckless Slam has a 25% chance to deal +20% damage

  • 2
Reckless Slam has a 25% chance to deal +40% damage
  • 3
Reckless Slam has a 25% chance to deal +60% damage
  • 4
Reckless Slam has a 25% chance to deal +80% damage
  • 5
Reckless Slam has a 25% chance to deal +100% damage
  • 6
Reckless Slam has a 25% chance to deal +120% damage
  • 7
Reckless Slam has a 25% chance to deal +140% damage
  • 8
Reckless Slam has a 25% chance to deal +160% damage
  • 9
Reckless Slam has a 25% chance to deal +180% damage
  • 10
Reckless Slam has a 25% chance to deal +200% damage

Spoiler text.
Reckless Slam deals +1% damage and taunts as if it did +20 damage

  • 2
Reckless Slam deals +2% damage and taunts as if it did +40 damage
  • 3
Reckless Slam deals +3% damage and taunts as if it did +60 damage
  • 4
Reckless Slam deals +4% damage and taunts as if it did +80 damage
  • 5
Reckless Slam deals +5% damage and taunts as if it did +100 damage
  • 6
Reckless Slam deals +6% damage and taunts as if it did +120 damage
  • 7
Reckless Slam deals +7% damage and taunts as if it did +140 damage
  • 8
Reckless Slam deals +8% damage and taunts as if it did +160 damage
  • 9
Reckless Slam deals +9% damage and taunts as if it did +180 damage
  • 10
Reckless Slam deals +10% damage and taunts as if it did +200 damage

Spoiler text.
Reverberating Reverberating Strike has a 2% chance to deal +250 armor damage

  • 2
Reverberating Strike has a 4% chance to deal +250 armor damage
  • 3
Reverberating Strike has a 6% chance to deal +250 armor damage
  • 4
Reverberating Strike has a 8% chance to deal +250 armor damage
  • 5
Reverberating Strike has a 10% chance to deal +250 armor damage
  • 6
Reverberating Strike has a 12% chance to deal +250 armor damage
  • 7
Reverberating Strike has a 14% chance to deal +250 armor damage
  • 8
Reverberating Strike has a 16% chance to deal +250 armor damage
  • 9
Reverberating Strike has a 18% chance to deal +250 armor damage
  • 10
Reverberating Strike has a 20% chance to deal +250 armor damage

Spoiler text.
of Taunting Reverberations Reverberating Strike taunts the target so that it temporarily thinks the attack did +25 damage

  • 2
Reverberating Strike taunts the target so that it temporarily thinks the attack did +50 damage
  • 3
Reverberating Strike taunts the target so that it temporarily thinks the attack did +75 damage
  • 4
Reverberating Strike taunts the target so that it temporarily thinks the attack did +100 damage
  • 5
Reverberating Strike taunts the target so that it temporarily thinks the attack did +125 damage
  • 6
Reverberating Strike taunts the target so that it temporarily thinks the attack did +150 damage
  • 7
Reverberating Strike taunts the target so that it temporarily thinks the attack did +175 damage
  • 8
Reverberating Strike taunts the target so that it temporarily thinks the attack did +200 damage
  • 9
Reverberating Strike taunts the target so that it temporarily thinks the attack did +225 damage
  • 10
Reverberating Strike taunts the target so that it temporarily thinks the attack did +250 damage

Spoiler text.
Reverberating Reverberating Strike deals +5% armor damage

  • 2
Reverberating Strike deals +10% armor damage
  • 3
Reverberating Strike deals +15% armor damage
  • 4
Reverberating Strike deals +20% armor damage
  • 5
Reverberating Strike deals +25% armor damage
  • 6
Reverberating Strike deals +30% armor damage
  • 7
Reverberating Strike deals +35% armor damage
  • 8
Reverberating Strike deals +40% armor damage
  • 9
Reverberating Strike deals +45% armor damage
  • 10
Reverberating Strike deals +50% armor damage

Spoiler text.
Reverberating Strike reduces target's Armor regeneration per heartbeat by 4% for 10 seconds

  • 2
Reverberating Strike reduces target's Armor regeneration per heartbeat by 8% for 10 seconds
  • 3
Reverberating Strike reduces target's Armor regeneration per heartbeat by 12% for 10 seconds
  • 4
Reverberating Strike reduces target's Armor regeneration per heartbeat by 16% for 10 seconds
  • 5
Reverberating Strike reduces target's Armor regeneration per heartbeat by 20% for 10 seconds
  • 6
Reverberating Strike reduces target's Armor regeneration per heartbeat by 24% for 10 seconds
  • 7
Reverberating Strike reduces target's Armor regeneration per heartbeat by 28% for 10 seconds
  • 8
Reverberating Strike reduces target's Armor regeneration per heartbeat by 32% for 10 seconds
  • 9
Reverberating Strike reduces target's Armor regeneration per heartbeat by 36% for 10 seconds
  • 10
Reverberating Strike reduces target's Armor regeneration per heartbeat by 40% for 10 seconds

Spoiler text.
Reverberating Strike reduces target's Health regeneration per heartbeat by 3% for 10 seconds

  • 2
Reverberating Strike reduces target's Health regeneration per heartbeat by 6% for 10 seconds
  • 3
Reverberating Strike reduces target's Health regeneration per heartbeat by 9% for 10 seconds
  • 4
Reverberating Strike reduces target's Health regeneration per heartbeat by 12% for 10 seconds
  • 5
Reverberating Strike reduces target's Health regeneration per heartbeat by 15% for 10 seconds
  • 6
Reverberating Strike reduces target's Health regeneration per heartbeat by 18% for 10 seconds
  • 7
Reverberating Strike reduces target's Health regeneration per heartbeat by 21% for 10 seconds
  • 8
Reverberating Strike reduces target's Health regeneration per heartbeat by 24% for 10 seconds
  • 9
Reverberating Strike reduces target's Health regeneration per heartbeat by 27% for 10 seconds
  • 10
Reverberating Strike reduces target's Health regeneration per heartbeat by 30% for 10 seconds

Spoiler text.


Druid Effects

Prefix Suffix Tier 1 All Tiers
of Druiding {MOD_SKILL_DRUID}{0.15}

  • 2
{MOD_SKILL_DRUID}{0.2}
  • 3
{MOD_SKILL_DRUID}{0.25}
  • 4
{MOD_SKILL_DRUID}{0.3}
  • 5
{MOD_SKILL_DRUID}{0.35}
  • 6
{MOD_SKILL_DRUID}{0.4}

Spoiler text.
of Heart Thorns Heart Thorn deals +10% damage

  • 2
Heart Thorn deals +20% damage
  • 3
Heart Thorn deals +30% damage
  • 4
Heart Thorn deals +40% damage
  • 5
Heart Thorn deals +50% damage
  • 6
Heart Thorn deals +60% damage
  • 7
Heart Thorn deals +70% damage
  • 8
Heart Thorn deals +80% damage
  • 9
Heart Thorn deals +90% damage
  • 10
Heart Thorn deals +100% damage

Spoiler text.
of Explosive Heart Thorns Heart Thorn attacks have a 5% chance to deal +100 damage

  • 2
Heart Thorn attacks have a 10% chance to deal +100 damage
  • 3
Heart Thorn attacks have a 15% chance to deal +100 damage
  • 4
Heart Thorn attacks have a 20% chance to deal +100 damage
  • 5
Heart Thorn attacks have a 25% chance to deal +100 damage
  • 6
Heart Thorn attacks have a 30% chance to deal +100 damage
  • 7
Heart Thorn attacks have a 35% chance to deal +100 damage
  • 8
Heart Thorn attacks have a 40% chance to deal +100 damage
  • 9
Heart Thorn attacks have a 45% chance to deal +100 damage
  • 10
Heart Thorn attacks have a 50% chance to deal +100 damage

Spoiler text.
Heart Thorn reduces the target's Slashing damage by 1% for 30 seconds

  • 2
Heart Thorn reduces the target's Slashing damage by 2% for 30 seconds
  • 3
Heart Thorn reduces the target's Slashing damage by 3% for 30 seconds
  • 4
Heart Thorn reduces the target's Slashing damage by 4% for 30 seconds
  • 5
Heart Thorn reduces the target's Slashing damage by 5% for 30 seconds
  • 6
Heart Thorn reduces the target's Slashing damage by 6% for 30 seconds
  • 7
Heart Thorn reduces the target's Slashing damage by 7% for 30 seconds
  • 8
Heart Thorn reduces the target's Slashing damage by 8% for 30 seconds
  • 9
Heart Thorn reduces the target's Slashing damage by 9% for 30 seconds
  • 10
Heart Thorn reduces the target's Slashing damage by 10% for 30 seconds

Spoiler text.
Heart Thorn reduces the target's Piercing damage by 1% for 30 seconds

  • 2
Heart Thorn reduces the target's Piercing damage by 2% for 30 seconds
  • 3
Heart Thorn reduces the target's Piercing damage by 3% for 30 seconds
  • 4
Heart Thorn reduces the target's Piercing damage by 4% for 30 seconds
  • 5
Heart Thorn reduces the target's Piercing damage by 5% for 30 seconds
  • 6
Heart Thorn reduces the target's Piercing damage by 6% for 30 seconds
  • 7
Heart Thorn reduces the target's Piercing damage by 7% for 30 seconds
  • 8
Heart Thorn reduces the target's Piercing damage by 8% for 30 seconds
  • 9
Heart Thorn reduces the target's Piercing damage by 9% for 30 seconds
  • 10
Heart Thorn reduces the target's Piercing damage by 10% for 30 seconds

Spoiler text.
Heart Thorn reduces the target's Crushing damage by 1% for 30 seconds

  • 2
Heart Thorn reduces the target's Crushing damage by 2% for 30 seconds
  • 3
Heart Thorn reduces the target's Crushing damage by 3% for 30 seconds
  • 4
Heart Thorn reduces the target's Crushing damage by 4% for 30 seconds
  • 5
Heart Thorn reduces the target's Crushing damage by 5% for 30 seconds
  • 6
Heart Thorn reduces the target's Crushing damage by 6% for 30 seconds
  • 7
Heart Thorn reduces the target's Crushing damage by 7% for 30 seconds
  • 8
Heart Thorn reduces the target's Crushing damage by 8% for 30 seconds
  • 9
Heart Thorn reduces the target's Crushing damage by 9% for 30 seconds
  • 10
Heart Thorn reduces the target's Crushing damage by 10% for 30 seconds

Spoiler text.
Heart Thorn restores 7 armor to you

  • 2
Heart Thorn restores 14 armor to you
  • 3
Heart Thorn restores 21 armor to you
  • 4
Heart Thorn restores 28 armor to you
  • 5
Heart Thorn restores 35 armor to you
  • 6
Heart Thorn restores 42 armor to you
  • 7
Heart Thorn restores 49 armor to you
  • 8
Heart Thorn restores 56 armor to you
  • 9
Heart Thorn restores 63 armor to you
  • 10
Heart Thorn restores 70 armor to you

Spoiler text.
Heart Thorn resets the timer on Regrowth (so it can be used again immediately)
Rotskin deals +10% armor damage

  • 2
Rotskin deals +20% armor damage
  • 3
Rotskin deals +30% armor damage
  • 4
Rotskin deals +40% armor damage
  • 5
Rotskin deals +50% armor damage
  • 6
Rotskin deals +60% armor damage
  • 7
Rotskin deals +70% armor damage
  • 8
Rotskin deals +80% armor damage
  • 9
Rotskin deals +90% armor damage
  • 10
Rotskin deals +100% armor damage

Spoiler text.
Rotskin attacks have a 5% chance to deal +50 armor damage

  • 2
Rotskin attacks have a 10% chance to deal +50 armor damage
  • 3
Rotskin attacks have a 15% chance to deal +50 armor damage
  • 4
Rotskin attacks have a 20% chance to deal +50 armor damage
  • 5
Rotskin attacks have a 25% chance to deal +50 armor damage
  • 6
Rotskin attacks have a 30% chance to deal +50 armor damage
  • 7
Rotskin attacks have a 35% chance to deal +50 armor damage
  • 8
Rotskin attacks have a 40% chance to deal +50 armor damage
  • 9
Rotskin attacks have a 45% chance to deal +50 armor damage
  • 10
Rotskin attacks have a 50% chance to deal +50 armor damage

Spoiler text.
Rotskin attacks have a 3% chance to hit all targets within 20 meters

  • 2
Rotskin attacks have a 6% chance to hit all targets within 20 meters
  • 3
Rotskin attacks have a 9% chance to hit all targets within 20 meters
  • 4
Rotskin attacks have a 12% chance to hit all targets within 20 meters
  • 5
Rotskin attacks have a 15% chance to hit all targets within 20 meters
  • 6
Rotskin attacks have a 18% chance to hit all targets within 20 meters
  • 7
Rotskin attacks have a 21% chance to hit all targets within 20 meters
  • 8
Rotskin attacks have a 24% chance to hit all targets within 20 meters
  • 9
Rotskin attacks have a 27% chance to hit all targets within 20 meters
  • 10
Rotskin attacks have a 30% chance to hit all targets within 20 meters

Spoiler text.
of the Life Cycle Rotskin resets the timer on Regrowth (so it can be used again immediately)
Delerium deals +10% damage

  • 2
Delerium deals +20% damage
  • 3
Delerium deals +30% damage
  • 4
Delerium deals +40% damage
  • 5
Delerium deals +50% damage
  • 6
Delerium deals +60% damage
  • 7
Delerium deals +70% damage
  • 8
Delerium deals +80% damage
  • 9
Delerium deals +90% damage
  • 10
Delerium deals +100% damage

Spoiler text.
Delerium attacks detaunt the enemy as if you had done 20 less damage

  • 2
Delerium attacks detaunt the enemy as if you had done 40 less damage
  • 3
Delerium attacks detaunt the enemy as if you had done 60 less damage
  • 4
Delerium attacks detaunt the enemy as if you had done 80 less damage
  • 5
Delerium attacks detaunt the enemy as if you had done 100 less damage
  • 6
Delerium attacks detaunt the enemy as if you had done 120 less damage
  • 7
Delerium attacks detaunt the enemy as if you had done 140 less damage
  • 8
Delerium attacks detaunt the enemy as if you had done 160 less damage
  • 9
Delerium attacks detaunt the enemy as if you had done 180 less damage
  • 10
Delerium attacks detaunt the enemy as if you had done 200 less damage

Spoiler text.
Delerium attacks deplete an additional 10 rage and deal +2 damage

  • 2
Delerium attacks deplete an additional 20 rage and deal +4 damage
  • 3
Delerium attacks deplete an additional 30 rage and deal +6 damage
  • 4
Delerium attacks deplete an additional 40 rage and deal +8 damage
  • 5
Delerium attacks deplete an additional 50 rage and deal +10 damage
  • 6
Delerium attacks deplete an additional 60 rage and deal +12 damage
  • 7
Delerium attacks deplete an additional 70 rage and deal +14 damage
  • 8
Delerium attacks deplete an additional 80 rage and deal +16 damage
  • 9
Delerium attacks deplete an additional 90 rage and deal +18 damage
  • 10
Delerium attacks deplete an additional 100 rage and deal +20 damage

Spoiler text.
Brambleskin increases your Max Health by +6 for 30 seconds

  • 2
Brambleskin increases your Max Health by +12 for 30 seconds
  • 3
Brambleskin increases your Max Health by +18 for 30 seconds
  • 4
Brambleskin increases your Max Health by +24 for 30 seconds
  • 5
Brambleskin increases your Max Health by +30 for 30 seconds
  • 6
Brambleskin increases your Max Health by +36 for 30 seconds
  • 7
Brambleskin increases your Max Health by +42 for 30 seconds
  • 8
Brambleskin increases your Max Health by +48 for 30 seconds
  • 9
Brambleskin increases your Max Health by +54 for 30 seconds
  • 10
Brambleskin increases your Max Health by +60 for 30 seconds

Spoiler text.
Brambleskin increases your Max Health by +6 for 30 seconds

  • 2
Brambleskin increases your Max Health by +12 for 30 seconds
  • 3
Brambleskin increases your Max Health by +18 for 30 seconds
  • 4
Brambleskin increases your Max Health by +24 for 30 seconds
  • 5
Brambleskin increases your Max Health by +30 for 30 seconds
  • 6
Brambleskin increases your Max Health by +36 for 30 seconds
  • 7
Brambleskin increases your Max Health by +42 for 30 seconds
  • 8
Brambleskin increases your Max Health by +48 for 30 seconds
  • 9
Brambleskin increases your Max Health by +54 for 30 seconds
  • 10
Brambleskin increases your Max Health by +60 for 30 seconds

Spoiler text.
Brambleskin increases your Max Armor by +6 for 30 seconds

  • 2
Brambleskin increases your Max Armor by +12 for 30 seconds
  • 3
Brambleskin increases your Max Armor by +18 for 30 seconds
  • 4
Brambleskin increases your Max Armor by +24 for 30 seconds
  • 5
Brambleskin increases your Max Armor by +30 for 30 seconds
  • 6
Brambleskin increases your Max Armor by +36 for 30 seconds
  • 7
Brambleskin increases your Max Armor by +42 for 30 seconds
  • 8
Brambleskin increases your Max Armor by +48 for 30 seconds
  • 9
Brambleskin increases your Max Armor by +54 for 30 seconds
  • 10
Brambleskin increases your Max Armor by +60 for 30 seconds

Spoiler text.
Brambleskin increases your Max Armor by +6 for 30 seconds

  • 2
Brambleskin increases your Max Armor by +12 for 30 seconds
  • 3
Brambleskin increases your Max Armor by +18 for 30 seconds
  • 4
Brambleskin increases your Max Armor by +24 for 30 seconds
  • 5
Brambleskin increases your Max Armor by +30 for 30 seconds
  • 6
Brambleskin increases your Max Armor by +36 for 30 seconds
  • 7
Brambleskin increases your Max Armor by +42 for 30 seconds
  • 8
Brambleskin increases your Max Armor by +48 for 30 seconds
  • 9
Brambleskin increases your Max Armor by +54 for 30 seconds
  • 10
Brambleskin increases your Max Armor by +60 for 30 seconds

Spoiler text.
Brambleskin increases your Max Power by +2 for 30 seconds

  • 2
Brambleskin increases your Max Power by +4 for 30 seconds
  • 3
Brambleskin increases your Max Power by +6 for 30 seconds
  • 4
Brambleskin increases your Max Power by +8 for 30 seconds
  • 5
Brambleskin increases your Max Power by +10 for 30 seconds
  • 6
Brambleskin increases your Max Power by +12 for 30 seconds
  • 7
Brambleskin increases your Max Power by +14 for 30 seconds
  • 8
Brambleskin increases your Max Power by +16 for 30 seconds
  • 9
Brambleskin increases your Max Power by +18 for 30 seconds
  • 10
Brambleskin increases your Max Power by +20 for 30 seconds

Spoiler text.
Brambleskin increases your Max Power by +2 for 30 seconds

  • 2
Brambleskin increases your Max Power by +4 for 30 seconds
  • 3
Brambleskin increases your Max Power by +6 for 30 seconds
  • 4
Brambleskin increases your Max Power by +8 for 30 seconds
  • 5
Brambleskin increases your Max Power by +10 for 30 seconds
  • 6
Brambleskin increases your Max Power by +12 for 30 seconds
  • 7
Brambleskin increases your Max Power by +14 for 30 seconds
  • 8
Brambleskin increases your Max Power by +16 for 30 seconds
  • 9
Brambleskin increases your Max Power by +18 for 30 seconds
  • 10
Brambleskin increases your Max Power by +20 for 30 seconds

Spoiler text.
Brambleskin heals you for 10 health

  • 2
Brambleskin heals you for 20 health
  • 3
Brambleskin heals you for 30 health
  • 4
Brambleskin heals you for 40 health
  • 5
Brambleskin heals you for 50 health
  • 6
Brambleskin heals you for 60 health
  • 7
Brambleskin heals you for 70 health
  • 8
Brambleskin heals you for 80 health
  • 9
Brambleskin heals you for 90 health
  • 10
Brambleskin heals you for 100 health

Spoiler text.
Brambleskin resets the timer on Regrowth (so it can be used again immediately)
Cosmic Strike deals +10% damage

  • 2
Cosmic Strike deals +20% damage
  • 3
Cosmic Strike deals +30% damage
  • 4
Cosmic Strike deals +40% damage
  • 5
Cosmic Strike deals +50% damage
  • 6
Cosmic Strike deals +60% damage
  • 7
Cosmic Strike deals +70% damage
  • 8
Cosmic Strike deals +80% damage
  • 9
Cosmic Strike deals +90% damage
  • 10
Cosmic Strike deals +100% damage

Spoiler text.
Cosmic Strike attacks have a 5% chance to deal +100 armor damage

  • 2
Cosmic Strike attacks have a 10% chance to deal +100 armor damage
  • 3
Cosmic Strike attacks have a 15% chance to deal +100 armor damage
  • 4
Cosmic Strike attacks have a 20% chance to deal +100 armor damage
  • 5
Cosmic Strike attacks have a 25% chance to deal +100 armor damage
  • 6
Cosmic Strike attacks have a 30% chance to deal +100 armor damage
  • 7
Cosmic Strike attacks have a 35% chance to deal +100 armor damage
  • 8
Cosmic Strike attacks have a 40% chance to deal +100 armor damage
  • 9
Cosmic Strike attacks have a 45% chance to deal +100 armor damage
  • 10
Cosmic Strike attacks have a 50% chance to deal +100 armor damage

Spoiler text.
Cosmic Strike attacks deplete 7 rage and deal +2 damage

  • 2
Cosmic Strike attacks deplete 14 rage and deal +4 damage
  • 3
Cosmic Strike attacks deplete 21 rage and deal +6 damage
  • 4
Cosmic Strike attacks deplete 28 rage and deal +8 damage
  • 5
Cosmic Strike attacks deplete 35 rage and deal +10 damage
  • 6
Cosmic Strike attacks deplete 42 rage and deal +12 damage
  • 7
Cosmic Strike attacks deplete 49 rage and deal +14 damage
  • 8
Cosmic Strike attacks deplete 56 rage and deal +16 damage
  • 9
Cosmic Strike attacks deplete 63 rage and deal +18 damage
  • 10
Cosmic Strike attacks deplete 70 rage and deal +20 damage

Spoiler text.
Cosmic Strike attacks have a 3% chance to heal you for 150 health

  • 2
Cosmic Strike attacks have a 6% chance to heal you for 150 health
  • 3
Cosmic Strike attacks have a 9% chance to heal you for 150 health
  • 4
Cosmic Strike attacks have a 12% chance to heal you for 150 health
  • 5
Cosmic Strike attacks have a 15% chance to heal you for 150 health
  • 6
Cosmic Strike attacks have a 18% chance to heal you for 150 health
  • 7
Cosmic Strike attacks have a 21% chance to heal you for 150 health
  • 8
Cosmic Strike attacks have a 24% chance to heal you for 150 health
  • 9
Cosmic Strike attacks have a 27% chance to heal you for 150 health
  • 10
Cosmic Strike attacks have a 30% chance to heal you for 150 health

Spoiler text.
of Tasty Bile Fill With Bile heals the target for 7 health

  • 2
Fill With Bile heals the target for 14 health
  • 3
Fill With Bile heals the target for 21 health
  • 4
Fill With Bile heals the target for 28 health
  • 5
Fill With Bile heals the target for 35 health
  • 6
Fill With Bile heals the target for 42 health
  • 7
Fill With Bile heals the target for 49 health
  • 8
Fill With Bile heals the target for 56 health
  • 9
Fill With Bile heals the target for 63 health
  • 10
Fill With Bile heals the target for 70 health

Spoiler text.
of Healthy Bile Fill With Bile increases target's Max Health by +5 for 60 seconds

  • 2
Fill With Bile increases target's Max Health by +10 for 60 seconds
  • 3
Fill With Bile increases target's Max Health by +15 for 60 seconds
  • 4
Fill With Bile increases target's Max Health by +20 for 60 seconds
  • 5
Fill With Bile increases target's Max Health by +25 for 60 seconds
  • 6
Fill With Bile increases target's Max Health by +30 for 60 seconds
  • 7
Fill With Bile increases target's Max Health by +35 for 60 seconds
  • 8
Fill With Bile increases target's Max Health by +40 for 60 seconds
  • 9
Fill With Bile increases target's Max Health by +45 for 60 seconds
  • 10
Fill With Bile increases target's Max Health by +50 for 60 seconds

Spoiler text.
of Healthy Bile Fill With Bile increases target's Max Health by +5 for 60 seconds

  • 2
Fill With Bile increases target's Max Health by +10 for 60 seconds
  • 3
Fill With Bile increases target's Max Health by +15 for 60 seconds
  • 4
Fill With Bile increases target's Max Health by +20 for 60 seconds
  • 5
Fill With Bile increases target's Max Health by +25 for 60 seconds
  • 6
Fill With Bile increases target's Max Health by +30 for 60 seconds
  • 7
Fill With Bile increases target's Max Health by +35 for 60 seconds
  • 8
Fill With Bile increases target's Max Health by +40 for 60 seconds
  • 9
Fill With Bile increases target's Max Health by +45 for 60 seconds
  • 10
Fill With Bile increases target's Max Health by +50 for 60 seconds

Spoiler text.
of Regrowth {BOOST_DRUIDHEAL_SENDER}{6}

  • 2
{BOOST_DRUIDHEAL_SENDER}{12}
  • 3
{BOOST_DRUIDHEAL_SENDER}{18}
  • 4
{BOOST_DRUIDHEAL_SENDER}{24}
  • 5
{BOOST_DRUIDHEAL_SENDER}{30}
  • 6
{BOOST_DRUIDHEAL_SENDER}{36}
  • 7
{BOOST_DRUIDHEAL_SENDER}{42}
  • 8
{BOOST_DRUIDHEAL_SENDER}{48}
  • 9
{BOOST_DRUIDHEAL_SENDER}{54}
  • 10
{BOOST_DRUIDHEAL_SENDER}{60}

Spoiler text.
Regrowth restores +2 power

  • 2
Regrowth restores +4 power
  • 3
Regrowth restores +6 power
  • 4
Regrowth restores +8 power
  • 5
Regrowth restores +10 power

Spoiler text.
Regrowth has a 2% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).

  • 2
Regrowth has a 4% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
  • 3
Regrowth has a 6% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
  • 4
Regrowth has a 8% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
  • 5
Regrowth has a 10% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
  • 6
Regrowth has a 12% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
  • 7
Regrowth has a 14% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
  • 8
Regrowth has a 16% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
  • 9
Regrowth has a 18% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
  • 10
Regrowth has a 20% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).

Spoiler text.
Regrowth has a 2% chance to heal +100 armor damage

  • 2
Regrowth has a 4% chance to heal +100 armor damage
  • 3
Regrowth has a 6% chance to heal +100 armor damage
  • 4
Regrowth has a 8% chance to heal +100 armor damage
  • 5
Regrowth has a 10% chance to heal +100 armor damage
  • 6
Regrowth has a 12% chance to heal +100 armor damage
  • 7
Regrowth has a 14% chance to heal +100 armor damage
  • 8
Regrowth has a 16% chance to heal +100 armor damage
  • 9
Regrowth has a 18% chance to heal +100 armor damage
  • 10
Regrowth has a 20% chance to heal +100 armor damage

Spoiler text.
Enervate has a 2% chance to heal +200 armor damage

  • 2
Enervate has a 4% chance to heal +200 armor damage
  • 3
Enervate has a 6% chance to heal +200 armor damage
  • 4
Enervate has a 8% chance to heal +200 armor damage
  • 5
Enervate has a 10% chance to heal +200 armor damage
  • 6
Enervate has a 12% chance to heal +200 armor damage
  • 7
Enervate has a 14% chance to heal +200 armor damage
  • 8
Enervate has a 16% chance to heal +200 armor damage
  • 9
Enervate has a 18% chance to heal +200 armor damage
  • 10
Enervate has a 20% chance to heal +200 armor damage

Spoiler text.
Enervate has a 2% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).

  • 2
Enervate has a 4% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
  • 3
Enervate has a 6% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
  • 4
Enervate has a 8% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
  • 5
Enervate has a 10% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
  • 6
Enervate has a 12% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
  • 7
Enervate has a 14% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
  • 8
Enervate has a 16% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
  • 9
Enervate has a 18% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
  • 10
Enervate has a 20% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).

Spoiler text.
Hunter's Stride boosts targets' Out Of Combat Power Regeneration +1

  • 2
Hunter's Stride boosts targets' Out Of Combat Power Regeneration +2
  • 3
Hunter's Stride boosts targets' Out Of Combat Power Regeneration +3
  • 4
Hunter's Stride boosts targets' Out Of Combat Power Regeneration +4
  • 5
Hunter's Stride boosts targets' Out Of Combat Power Regeneration +5
  • 6
Hunter's Stride boosts targets' Out Of Combat Power Regeneration +6
  • 7
Hunter's Stride boosts targets' Out Of Combat Power Regeneration +7
  • 8
Hunter's Stride boosts targets' Out Of Combat Power Regeneration +8
  • 9
Hunter's Stride boosts targets' Out Of Combat Power Regeneration +9
  • 10
Hunter's Stride boosts targets' Out Of Combat Power Regeneration +10

Spoiler text.
Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +1

  • 2
Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +2
  • 3
Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +3
  • 4
Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +4
  • 5
Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +5
  • 6
Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +6
  • 7
Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +7
  • 8
Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +8
  • 9
Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +9
  • 10
Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +10

Spoiler text.
Hunter's Stride boosts targets' Out Of Combat Health Regeneration +1

  • 2
Hunter's Stride boosts targets' Out Of Combat Health Regeneration +2
  • 3
Hunter's Stride boosts targets' Out Of Combat Health Regeneration +3
  • 4
Hunter's Stride boosts targets' Out Of Combat Health Regeneration +4
  • 5
Hunter's Stride boosts targets' Out Of Combat Health Regeneration +5
  • 6
Hunter's Stride boosts targets' Out Of Combat Health Regeneration +6
  • 7
Hunter's Stride boosts targets' Out Of Combat Health Regeneration +7
  • 8
Hunter's Stride boosts targets' Out Of Combat Health Regeneration +8
  • 9
Hunter's Stride boosts targets' Out Of Combat Health Regeneration +9
  • 10
Hunter's Stride boosts targets' Out Of Combat Health Regeneration +10

Spoiler text.
of Toxic Balls Toxinball attacks deal +6 damage

  • 2
Toxinball attacks deal +12 damage
  • 3
Toxinball attacks deal +18 damage
  • 4
Toxinball attacks deal +24 damage
  • 5
Toxinball attacks deal +30 damage
  • 6
Toxinball attacks deal +36 damage
  • 7
Toxinball attacks deal +42 damage
  • 8
Toxinball attacks deal +48 damage
  • 9
Toxinball attacks deal +54 damage
  • 10
Toxinball attacks deal +60 damage

Spoiler text.
of Exploding Toxic Balls Toxinball attacks have a 5% chance to deal +100 damage

  • 2
Toxinball attacks have a 10% chance to deal +100 damage
  • 3
Toxinball attacks have a 15% chance to deal +100 damage
  • 4
Toxinball attacks have a 20% chance to deal +100 damage
  • 5
Toxinball attacks have a 25% chance to deal +100 damage
  • 6
Toxinball attacks have a 30% chance to deal +100 damage
  • 7
Toxinball attacks have a 35% chance to deal +100 damage
  • 8
Toxinball attacks have a 40% chance to deal +100 damage
  • 9
Toxinball attacks have a 45% chance to deal +100 damage
  • 10
Toxinball attacks have a 50% chance to deal +100 damage

Spoiler text.
Toxinball restores 1 power

  • 2
Toxinball restores 2 power
  • 3
Toxinball restores 3 power
  • 4
Toxinball restores 4 power
  • 5
Toxinball restores 5 power
  • 6
Toxinball restores 6 power
  • 7
Toxinball restores 7 power
  • 8
Toxinball restores 8 power
  • 9
Toxinball restores 9 power
  • 10
Toxinball restores 10 power

Spoiler text.


Ice Magic Effects

Prefix Suffix Tier 1 All Tiers
of Druiding {MOD_SKILL_ICEMAGIC}{0.15}

  • 2
{MOD_SKILL_ICEMAGIC}{0.2}
  • 3
{MOD_SKILL_ICEMAGIC}{0.25}
  • 4
{MOD_SKILL_ICEMAGIC}{0.3}
  • 5
{MOD_SKILL_ICEMAGIC}{0.35}
  • 6
{MOD_SKILL_ICEMAGIC}{0.4}

Spoiler text.
of Ice Spears Ice Spear deals +10% damage

  • 2
Ice Spear deals +20% damage
  • 3
Ice Spear deals +30% damage
  • 4
Ice Spear deals +40% damage
  • 5
Ice Spear deals +50% damage
  • 6
Ice Spear deals +60% damage
  • 7
Ice Spear deals +70% damage
  • 8
Ice Spear deals +80% damage
  • 9
Ice Spear deals +90% damage
  • 10
Ice Spear deals +100% damage

Spoiler text.
Ice Spear has a 50% chance to deal +5% damage

  • 2
Ice Spear has a 50% chance to deal +10% damage
  • 3
Ice Spear has a 50% chance to deal +15% damage
  • 4
Ice Spear has a 50% chance to deal +20% damage
  • 5
Ice Spear has a 50% chance to deal +25% damage
  • 6
Ice Spear has a 50% chance to deal +30% damage
  • 7
Ice Spear has a 50% chance to deal +35% damage
  • 8
Ice Spear has a 50% chance to deal +40% damage
  • 9
Ice Spear has a 50% chance to deal +45% damage
  • 10
Ice Spear has a 50% chance to deal +50% damage

Spoiler text.
Ice Spear has a 15% chance to stun the target and deal +3% damage

  • 2
Ice Spear has a 15% chance to stun the target and deal +6% damage
  • 3
Ice Spear has a 15% chance to stun the target and deal +9% damage
  • 4
Ice Spear has a 20% chance to stun the target and deal +12% damage
  • 5
Ice Spear has a 20% chance to stun the target and deal +15% damage
  • 6
Ice Spear has a 20% chance to stun the target and deal +18% damage
  • 7
Ice Spear has a 25% chance to stun the target and deal +21% damage
  • 8
Ice Spear has a 25% chance to stun the target and deal +24% damage
  • 9
Ice Spear has a 25% chance to stun the target and deal +27% damage
  • 10
Ice Spear has a 25% chance to stun the target and deal +30% damage

Spoiler text.
You regain 1 Power after using Ice Nova or Shardblast

  • 2
You regain 2 Power after using Ice Nova or Shardblast
  • 3
You regain 3 Power after using Ice Nova or Shardblast
  • 4
You regain 4 Power after using Ice Nova or Shardblast
  • 5
You regain 5 Power after using Ice Nova or Shardblast
  • 6
You regain 6 Power after using Ice Nova or Shardblast
  • 7
You regain 7 Power after using Ice Nova or Shardblast
  • 8
You regain 8 Power after using Ice Nova or Shardblast
  • 9
You regain 9 Power after using Ice Nova or Shardblast
  • 10
You regain 10 Power after using Ice Nova or Shardblast

Spoiler text.
You regain 4 Health when using Ice Nova or Shardblast

  • 2
You regain 8 Health when using Ice Nova or Shardblast
  • 3
You regain 12 Health when using Ice Nova or Shardblast
  • 4
You regain 16 Health when using Ice Nova or Shardblast
  • 5
You regain 20 Health when using Ice Nova or Shardblast
  • 6
You regain 24 Health when using Ice Nova or Shardblast
  • 7
You regain 28 Health when using Ice Nova or Shardblast
  • 8
You regain 32 Health when using Ice Nova or Shardblast
  • 9
You regain 36 Health when using Ice Nova or Shardblast
  • 10
You regain 40 Health when using Ice Nova or Shardblast

Spoiler text.
Ice Nova and Shardblast deal +10% damage

  • 2
Ice Nova and Shardblast deal +20% damage
  • 3
Ice Nova and Shardblast deal +30% damage
  • 4
Ice Nova and Shardblast deal +40% damage
  • 5
Ice Nova and Shardblast deal +50% damage
  • 6
Ice Nova and Shardblast deal +60% damage
  • 7
Ice Nova and Shardblast deal +70% damage
  • 8
Ice Nova and Shardblast deal +80% damage
  • 9
Ice Nova and Shardblast deal +90% damage
  • 10
Ice Nova and Shardblast deal +100% damage

Spoiler text.
Ice Nova has a 25% chance to restore 10 Armor to you

  • 2
Ice Nova has a 25% chance to restore 20 Armor to you
  • 3
Ice Nova has a 25% chance to restore 30 Armor to you
  • 4
Ice Nova has a 25% chance to restore 40 Armor to you
  • 5
Ice Nova has a 25% chance to restore 50 Armor to you
  • 6
Ice Nova has a 25% chance to restore 60 Armor to you
  • 7
Ice Nova has a 25% chance to restore 70 Armor to you
  • 8
Ice Nova has a 25% chance to restore 80 Armor to you
  • 9
Ice Nova has a 25% chance to restore 90 Armor to you
  • 10
Ice Nova has a 25% chance to restore 100 Armor to you

Spoiler text.
Ice Armor restores +1 Armor every second

  • 2
Ice Armor restores +2 Armor every second
  • 3
Ice Armor restores +3 Armor every second
  • 4
Ice Armor restores +4 Armor every second
  • 5
Ice Armor restores +5 Armor every second
  • 6
Ice Armor restores +6 Armor every second
  • 7
Ice Armor restores +7 Armor every second
  • 8
Ice Armor restores +8 Armor every second
  • 9
Ice Armor restores +9 Armor every second
  • 10
Ice Armor restores +10 Armor every second

Spoiler text.
Ice Armor restores +1 Power every 3 seconds

  • 2
Ice Armor restores +2 Power every 3 seconds
  • 3
Ice Armor restores +3 Power every 3 seconds
  • 4
Ice Armor restores +4 Power every 3 seconds
  • 5
Ice Armor restores +5 Power every 3 seconds

Spoiler text.
Ice Armor boosts Acid Mitigation +1

  • 2
Ice Armor boosts Acid Mitigation +2
  • 3
Ice Armor boosts Acid Mitigation +3
  • 4
Ice Armor boosts Acid Mitigation +4
  • 5
Ice Armor boosts Acid Mitigation +5

Spoiler text.
Ice Armor boosts Trauma Mitigation +1

  • 2
Ice Armor boosts Trauma Mitigation +2
  • 3
Ice Armor boosts Trauma Mitigation +3
  • 4
Ice Armor boosts Trauma Mitigation +4
  • 5
Ice Armor boosts Trauma Mitigation +5

Spoiler text.
Ice Armor boosts Cold damage +1

  • 2
Ice Armor boosts Cold damage +2
  • 3
Ice Armor boosts Cold damage +3
  • 4
Ice Armor boosts Cold damage +4
  • 5
Ice Armor boosts Cold damage +5
  • 6
Ice Armor boosts Cold damage +6
  • 7
Ice Armor boosts Cold damage +7
  • 8
Ice Armor boosts Cold damage +8
  • 9
Ice Armor boosts Cold damage +9
  • 10
Ice Armor boosts Cold damage +10

Spoiler text.
Freeze Solid and Frostbite deal +10% damage

  • 2
Freeze Solid and Frostbite deal +20% damage
  • 3
Freeze Solid and Frostbite deal +30% damage
  • 4
Freeze Solid and Frostbite deal +40% damage
  • 5
Freeze Solid and Frostbite deal +50% damage
  • 6
Freeze Solid and Frostbite deal +60% damage
  • 7
Freeze Solid and Frostbite deal +70% damage
  • 8
Freeze Solid and Frostbite deal +80% damage
  • 9
Freeze Solid and Frostbite deal +90% damage
  • 10
Freeze Solid and Frostbite deal +100% damage

Spoiler text.
Frostbite causes target's attacks to deal -1 damage

  • 2
Frostbite causes target's attacks to deal -2 damage
  • 3
Frostbite causes target's attacks to deal -3 damage
  • 4
Frostbite causes target's attacks to deal -4 damage
  • 5
Frostbite causes target's attacks to deal -5 damage
  • 6
Frostbite causes target's attacks to deal -7 damage
  • 7
Frostbite causes target's attacks to deal -9 damage
  • 8
Frostbite causes target's attacks to deal -11 damage
  • 9
Frostbite causes target's attacks to deal -13 damage
  • 10
Frostbite causes target's attacks to deal -15 damage

Spoiler text.
Frostbite raises the target's Max Rage by 2%, preventing them from using their Rage attacks as often

  • 2
Frostbite raises the target's Max Rage by 4%, preventing them from using their Rage attacks as often
  • 3
Frostbite raises the target's Max Rage by 6%, preventing them from using their Rage attacks as often
  • 4
Frostbite raises the target's Max Rage by 8%, preventing them from using their Rage attacks as often
  • 5
Frostbite raises the target's Max Rage by 10%, preventing them from using their Rage attacks as often
  • 6
Frostbite raises the target's Max Rage by 12%, preventing them from using their Rage attacks as often
  • 7
Frostbite raises the target's Max Rage by 14%, preventing them from using their Rage attacks as often
  • 8
Frostbite raises the target's Max Rage by 16%, preventing them from using their Rage attacks as often
  • 9
Frostbite raises the target's Max Rage by 18%, preventing them from using their Rage attacks as often
  • 10
Frostbite raises the target's Max Rage by 20%, preventing them from using their Rage attacks as often

Spoiler text.
Tundra Spikes and Blizzard deal +7% damage

  • 2
Tundra Spikes and Blizzard deal +14% damage
  • 3
Tundra Spikes and Blizzard deal +21% damage
  • 4
Tundra Spikes and Blizzard deal +28% damage
  • 5
Tundra Spikes and Blizzard deal +35% damage
  • 6
Tundra Spikes and Blizzard deal +42% damage
  • 7
Tundra Spikes and Blizzard deal +49% damage
  • 8
Tundra Spikes and Blizzard deal +56% damage
  • 9
Tundra Spikes and Blizzard deal +63% damage
  • 10
Tundra Spikes and Blizzard deal +70% damage

Spoiler text.
Tundra Spikes has a 5% chance to deal +100% damage

  • 2
Tundra Spikes has a 10% chance to deal +100% damage
  • 3
Tundra Spikes has a 15% chance to deal +100% damage
  • 4
Tundra Spikes has a 20% chance to deal +100% damage
  • 5
Tundra Spikes has a 25% chance to deal +100% damage

Spoiler text.
Blizzard has a 10% chance to cause all sentient targets to flee in terror

  • 2
Blizzard has a 15% chance to cause all sentient targets to flee in terror
  • 3
Blizzard has a 25% chance to cause all sentient targets to flee in terror
  • 4
Blizzard has a 30% chance to cause all sentient targets to flee in terror
  • 5
Blizzard has a 35% chance to cause all sentient targets to flee in terror

Spoiler text.
Blizzard generates -20 Rage and -25 aggro

  • 2
Blizzard generates -40 Rage and -50 aggro
  • 3
Blizzard generates -60 Rage and -75 aggro
  • 4
Blizzard generates -80 Rage and -100 aggro
  • 5
Blizzard generates -100 Rage and -125 aggro
  • 6
Blizzard generates -120 Rage and -150 aggro
  • 7
Blizzard generates -140 Rage and -175 aggro
  • 8
Blizzard generates -160 Rage and -200 aggro
  • 9
Blizzard generates -180 Rage and -225 aggro
  • 10
Blizzard generates -200 Rage and -250 aggro

Spoiler text.
You regain 10 Health when using Blizzard

  • 2
You regain 20 Health when using Blizzard
  • 3
You regain 30 Health when using Blizzard
  • 4
You regain 40 Health when using Blizzard
  • 5
You regain 50 Health when using Blizzard
  • 6
You regain 60 Health when using Blizzard
  • 7
You regain 70 Health when using Blizzard
  • 8
You regain 80 Health when using Blizzard
  • 9
You regain 90 Health when using Blizzard
  • 10
You regain 100 Health when using Blizzard

Spoiler text.
Blizzard deals +4 damage and taunts as if it did +20 more damage

  • 2
Blizzard deals +8 damage and taunts as if it did +40 more damage
  • 3
Blizzard deals +12 damage and taunts as if it did +60 more damage
  • 4
Blizzard deals +16 damage and taunts as if it did +80 more damage
  • 5
Blizzard deals +20 damage and taunts as if it did +100 more damage
  • 6
Blizzard deals +24 damage and taunts as if it did +120 more damage
  • 7
Blizzard deals +28 damage and taunts as if it did +140 more damage
  • 8
Blizzard deals +32 damage and taunts as if it did +160 more damage
  • 9
Blizzard deals +36 damage and taunts as if it did +180 more damage
  • 10
Blizzard deals +40 damage and taunts as if it did +200 more damage

Spoiler text.
of Ice Spears Ice Lightning deals +10% damage

  • 2
Ice Lightning deals +20% damage
  • 3
Ice Lightning deals +30% damage
  • 4
Ice Lightning deals +40% damage
  • 5
Ice Lightning deals +50% damage
  • 6
Ice Lightning deals +60% damage
  • 7
Ice Lightning deals +70% damage
  • 8
Ice Lightning deals +80% damage
  • 9
Ice Lightning deals +90% damage
  • 10
Ice Lightning deals +100% damage

Spoiler text.
Ice Lightning has a 50% chance to deal +5% damage

  • 2
Ice Lightning has a 50% chance to deal +10% damage
  • 3
Ice Lightning has a 50% chance to deal +15% damage
  • 4
Ice Lightning has a 50% chance to deal +20% damage
  • 5
Ice Lightning has a 50% chance to deal +25% damage
  • 6
Ice Lightning has a 50% chance to deal +30% damage
  • 7
Ice Lightning has a 50% chance to deal +35% damage
  • 8
Ice Lightning has a 50% chance to deal +40% damage
  • 9
Ice Lightning has a 50% chance to deal +45% damage
  • 10
Ice Lightning has a 50% chance to deal +50% damage

Spoiler text.
Ice Spear has a 15% chance to stun the target and deal +3% damage

  • 2
Ice Spear has a 15% chance to stun the target and deal +6% damage
  • 3
Ice Spear has a 15% chance to stun the target and deal +9% damage
  • 4
Ice Spear has a 20% chance to stun the target and deal +12% damage
  • 5
Ice Spear has a 20% chance to stun the target and deal +15% damage
  • 6
Ice Spear has a 20% chance to stun the target and deal +18% damage
  • 7
Ice Spear has a 25% chance to stun the target and deal +21% damage
  • 8
Ice Spear has a 25% chance to stun the target and deal +24% damage
  • 9
Ice Spear has a 25% chance to stun the target and deal +27% damage
  • 10
Ice Spear has a 25% chance to stun the target and deal +30% damage

Spoiler text.
You regain 20 Health when using Cryogenic Freeze

  • 2
You regain 40 Health when using Cryogenic Freeze
  • 3
You regain 60 Health when using Cryogenic Freeze
  • 4
You regain 80 Health when using Cryogenic Freeze
  • 5
You regain 100 Health when using Cryogenic Freeze
  • 6
You regain 120 Health when using Cryogenic Freeze
  • 7
You regain 140 Health when using Cryogenic Freeze
  • 8
You regain 160 Health when using Cryogenic Freeze
  • 9
You regain 180 Health when using Cryogenic Freeze
  • 10
You regain 200 Health when using Cryogenic Freeze

Spoiler text.
You regain 20 Armor when using Cryogenic Freeze

  • 2
You regain 40 Armor when using Cryogenic Freeze
  • 3
You regain 60 Armor when using Cryogenic Freeze
  • 4
You regain 80 Armor when using Cryogenic Freeze
  • 5
You regain 100 Armor when using Cryogenic Freeze
  • 6
You regain 120 Armor when using Cryogenic Freeze
  • 7
You regain 140 Armor when using Cryogenic Freeze
  • 8
You regain 160 Armor when using Cryogenic Freeze
  • 9
You regain 180 Armor when using Cryogenic Freeze
  • 10
You regain 200 Armor when using Cryogenic Freeze

Spoiler text.
You regain 7 Power after using Cryogenic Freeze

  • 2
You regain 14 Power after using Cryogenic Freeze
  • 3
You regain 21 Power after using Cryogenic Freeze
  • 4
You regain 28 Power after using Cryogenic Freeze
  • 5
You regain 35 Power after using Cryogenic Freeze
  • 6
You regain 42 Power after using Cryogenic Freeze
  • 7
You regain 49 Power after using Cryogenic Freeze
  • 8
You regain 56 Power after using Cryogenic Freeze
  • 9
You regain 63 Power after using Cryogenic Freeze
  • 10
You regain 70 Power after using Cryogenic Freeze

Spoiler text.
While in Cryogenic Freeze, you are 30% resistant to Fire damage

  • 2
While in Cryogenic Freeze, you are 50% resistant to Fire damage
  • 3
While in Cryogenic Freeze, you are 70% resistant to Fire damage
  • 4
While in Cryogenic Freeze, you are 80% resistant to Fire damage
  • 5
While in Cryogenic Freeze, you are 90% resistant to Fire damage

Spoiler text.
While in Cryogenic Freeze, you are 30% resistant to Poison damage

  • 2
While in Cryogenic Freeze, you are 50% resistant to Poison damage
  • 3
While in Cryogenic Freeze, you are 70% resistant to Poison damage
  • 4
While in Cryogenic Freeze, you are 80% resistant to Poison damage
  • 5
While in Cryogenic Freeze, you are 90% resistant to Poison damage

Spoiler text.
You regain 6 Health and 6 Armor when using Ice Veins

  • 2
You regain 12 Health and 12 Armor when using Ice Veins
  • 3
You regain 18 Health and 18 Armor when using Ice Veins
  • 4
You regain 24 Health and 24 Armor when using Ice Veins
  • 5
You regain 30 Health and 30 Armor when using Ice Veins
  • 6
You regain 36 Health and 36 Armor when using Ice Veins
  • 7
You regain 42 Health and 42 Armor when using Ice Veins
  • 8
You regain 48 Health and 48 Armor when using Ice Veins
  • 9
You regain 54 Health and 54 Armor when using Ice Veins
  • 10
You regain 60 Health and 60 Armor when using Ice Veins

Spoiler text.
Ice Veins causes you to regenerate 1 Health every second for 30 seconds

  • 2
Ice Veins causes you to regenerate 2 Health every second for 30 seconds
  • 3
Ice Veins causes you to regenerate 3 Health every second for 30 seconds
  • 4
Ice Veins causes you to regenerate 4 Health every second for 30 seconds
  • 5
Ice Veins causes you to regenerate 5 Health every second for 30 seconds
  • 6
Ice Veins causes you to regenerate 6 Health every second for 30 seconds
  • 7
Ice Veins causes you to regenerate 7 Health every second for 30 seconds
  • 8
Ice Veins causes you to regenerate 8 Health every second for 30 seconds
  • 9
Ice Veins causes you to regenerate 9 Health every second for 30 seconds
  • 10
Ice Veins causes you to regenerate 10 Health every second for 30 seconds

Spoiler text.
Your Cold Sphere's attacks deal +2 damage

  • 2
Your Cold Sphere's attacks deal +4 damage
  • 3
Your Cold Sphere's attacks deal +6 damage
  • 4
Your Cold Sphere's attacks deal +8 damage
  • 5
Your Cold Sphere's attacks deal +10 damage
  • 6
Your Cold Sphere's attacks deal +12 damage
  • 7
Your Cold Sphere's attacks deal +14 damage
  • 8
Your Cold Sphere's attacks deal +16 damage
  • 9
Your Cold Sphere's attacks deal +18 damage
  • 10
Your Cold Sphere's attacks deal +20 damage

Spoiler text.
Your Cold Sphere gains 15 Armor

  • 2
Your Cold Sphere gains 30 Armor
  • 3
Your Cold Sphere gains 45 Armor
  • 4
Your Cold Sphere gains 60 Armor
  • 5
Your Cold Sphere gains 75 Armor
  • 6
Your Cold Sphere gains 90 Armor
  • 7
Your Cold Sphere gains 105 Armor
  • 8
Your Cold Sphere gains 120 Armor
  • 9
Your Cold Sphere gains 135 Armor
  • 10
Your Cold Sphere gains 150 Armor

Spoiler text.
Your Cold Sphere's Rage attack deals +8 damage

  • 2
Your Cold Sphere's Rage attack deals +16 damage
  • 3
Your Cold Sphere's Rage attack deals +24 damage
  • 4
Your Cold Sphere's Rage attack deals +32 damage
  • 5
Your Cold Sphere's Rage attack deals +40 damage
  • 6
Your Cold Sphere's Rage attack deals +48 damage
  • 7
Your Cold Sphere's Rage attack deals +56 damage
  • 8
Your Cold Sphere's Rage attack deals +64 damage
  • 9
Your Cold Sphere's Rage attack deals +72 damage
  • 10
Your Cold Sphere's Rage attack deals +80 damage

Spoiler text.
Shardblast resets the timer on Ice Armor (so it can be used again immediately)


Cow Effects

Prefix Suffix Tier 1 All Tiers
Bovine of Bovinity {MOD_SKILL_COW}{0.15}

  • 2
{MOD_SKILL_COW}{0.2}
  • 3
{MOD_SKILL_COW}{0.25}
  • 4
{MOD_SKILL_COW}{0.3}
  • 5
{MOD_SKILL_COW}{0.35}
  • 6
{MOD_SKILL_COW}{0.4}

Spoiler text.
of Cowhide {MAX_ARMOR}{5}{Cow}
{MAX_ARMOR}{7}{Cow}

  • 2
{MAX_ARMOR}{10}{Cow}
{MAX_ARMOR}{14}{Cow}
  • 3
{MAX_ARMOR}{15}{Cow}
{MAX_ARMOR}{21}{Cow}
  • 4
{MAX_ARMOR}{20}{Cow}
{MAX_ARMOR}{28}{Cow}
  • 5
{MAX_ARMOR}{25}{Cow}
{MAX_ARMOR}{35}{Cow}
  • 6
{MAX_ARMOR}{30}{Cow}
{MAX_ARMOR}{42}{Cow}
  • 7
{MAX_ARMOR}{35}{Cow}
{MAX_ARMOR}{49}{Cow}
  • 8
{MAX_ARMOR}{40}{Cow}
{MAX_ARMOR}{56}{Cow}
  • 9
{MAX_ARMOR}{45}{Cow}
{MAX_ARMOR}{63}{Cow}
  • 10
{MAX_ARMOR}{50}{Cow}
{MAX_ARMOR}{70}{Cow}

Spoiler text.
of Critical Hooves Cow's Front Kick has a 25% chance to deal +50 damage

  • 2
Cow's Front Kick has a 25% chance to deal +60 damage
  • 3
Cow's Front Kick has a 25% chance to deal +65 damage
  • 4
Cow's Front Kick has a 25% chance to deal +70 damage
  • 5
Cow's Front Kick has a 25% chance to deal +75 damage
  • 6
Cow's Front Kick has a 25% chance to deal +80 damage
  • 7
Cow's Front Kick has a 25% chance to deal +85 damage
  • 8
Cow's Front Kick has a 25% chance to deal +90 damage
  • 9
Cow's Front Kick has a 25% chance to deal +95 damage
  • 10
Cow's Front Kick has a 25% chance to deal +100 damage

Spoiler text.
of Lucky Trampling Cow's Stampede has a 25% chance to deal +40 damage

  • 2
Cow's Stampede has a 25% chance to deal +45 damage
  • 3
Cow's Stampede has a 25% chance to deal +50 damage
  • 4
Cow's Stampede has a 25% chance to deal +55 damage
  • 5
Cow's Stampede has a 25% chance to deal +60 damage
  • 6
Cow's Stampede has a 25% chance to deal +65 damage
  • 7
Cow's Stampede has a 25% chance to deal +70 damage
  • 8
Cow's Stampede has a 25% chance to deal +75 damage
  • 9
Cow's Stampede has a 25% chance to deal +80 damage
  • 10
Cow's Stampede has a 25% chance to deal +85 damage

Spoiler text.
of Trampling Cow's Stampede deals +3 damage

  • 2
Cow's Stampede deals +6 damage
  • 3
Cow's Stampede deals +9 damage
  • 4
Cow's Stampede deals +12 damage
  • 5
Cow's Stampede deals +15 damage

Spoiler text.
of Punitive Hooves Cow's Front Kick deals +4 damage

  • 2
Cow's Front Kick deals +7 damage
  • 3
Cow's Front Kick deals +12 damage
  • 4
Cow's Front Kick deals +18 damage
  • 5
Cow's Front Kick deals +23 damage

Spoiler text.
of Bovine Bashing Cow's Bash deals +7% damage

  • 2
Cow's Bash deals +14% damage
  • 3
Cow's Bash deals +21% damage
  • 4
Cow's Bash deals +28% damage
  • 5
Cow's Bash deals +35% damage
  • 6
Cow's Bash deals +42% damage
  • 7
Cow's Bash deals +49% damage
  • 8
Cow's Bash deals +56% damage
  • 9
Cow's Bash deals +63% damage
  • 10
Cow's Bash deals +70% damage

Spoiler text.
of Refreshing Headbutts Cow's Bash restores 3 Power to you

  • 2
Cow's Bash restores 6 Power to you
  • 3
Cow's Bash restores 9 Power to you
  • 4
Cow's Bash restores 12 Power to you
  • 5
Cow's Bash restores 15 Power to you
  • 6
Cow's Bash restores 18 Power to you
  • 7
Cow's Bash restores 21 Power to you
  • 8
Cow's Bash restores 24 Power to you
  • 9
Cow's Bash restores 27 Power to you
  • 10
Cow's Bash restores 30 Power to you

Spoiler text.
of Recuperative Headbutts Cow's Bash heals you for 5 health

  • 2
Cow's Bash heals you for 10 health
  • 3
Cow's Bash heals you for 15 health
  • 4
Cow's Bash heals you for 20 health
  • 5
Cow's Bash heals you for 25 health
  • 6
Cow's Bash heals you for 30 health
  • 7
Cow's Bash heals you for 35 health
  • 8
Cow's Bash heals you for 40 health
  • 9
Cow's Bash heals you for 45 health
  • 10
Cow's Bash heals you for 50 health

Spoiler text.
of Insulting Kicks Cow's Front Kick deals +3% damage and taunts the target as if you'd done +10 damage

  • 2
Cow's Front Kick deals +6% damage and taunts the target as if you'd done +20 damage
  • 3
Cow's Front Kick deals +9% damage and taunts the target as if you'd done +30 damage
  • 4
Cow's Front Kick deals +12% damage and taunts the target as if you'd done +40 damage
  • 5
Cow's Front Kick deals +15% damage and taunts the target as if you'd done +50 damage
  • 6
Cow's Front Kick deals +18% damage and taunts the target as if you'd done +60 damage
  • 7
Cow's Front Kick deals +21% damage and taunts the target as if you'd done +70 damage
  • 8
Cow's Front Kick deals +24% damage and taunts the target as if you'd done +80 damage
  • 9
Cow's Front Kick deals +27% damage and taunts the target as if you'd done +90 damage
  • 10
Cow's Front Kick deals +30% damage and taunts the target as if you'd done +100 damage

Spoiler text.
of Explosive Hooves Cow's Front Kick has a 15% chance to hit all enemies within 5 meters and deal +10 damage

  • 2
Cow's Front Kick has a 20% chance to hit all enemies within 5 meters and deal +10 damage
  • 3
Cow's Front Kick has a 25% chance to hit all enemies within 5 meters and deal +10 damage
  • 4
Cow's Front Kick has a 30% chance to hit all enemies within 5 meters and deal +20 damage
  • 5
Cow's Front Kick has a 35% chance to hit all enemies within 5 meters and deal +20 damage
  • 6
Cow's Front Kick has a 40% chance to hit all enemies within 5 meters and deal +20 damage
  • 7
Cow's Front Kick has a 45% chance to hit all enemies within 5 meters and deal +30 damage
  • 8
Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +30 damage
  • 9
Cow's Front Kick has a 55% chance to hit all enemies within 5 meters and deal +30 damage
  • 10
Cow's Front Kick has a 60% chance to hit all enemies within 5 meters and deal +35 damage

Spoiler text.
Mooer's of Wholesome Mooing Moo of Calm heals +10 health

  • 2
Moo of Calm heals +20 health
  • 3
Moo of Calm heals +30 health
  • 4
Moo of Calm heals +40 health
  • 5
Moo of Calm heals +50 health
  • 6
Moo of Calm heals +60 health
  • 7
Moo of Calm heals +70 health
  • 8
Moo of Calm heals +80 health
  • 9
Moo of Calm heals +90 health
  • 10
Moo of Calm heals +100 health

Spoiler text.
of Calm Mooing Moo of Calm restores +5 power

  • 2
Moo of Calm restores +10 power
  • 3
Moo of Calm restores +15 power
  • 4
Moo of Calm restores +20 power
  • 5
Moo of Calm restores +25 power
  • 6
Moo of Calm restores +30 power
  • 7
Moo of Calm restores +35 power
  • 8
Moo of Calm restores +40 power
  • 9
Moo of Calm restores +45 power
  • 10
Moo of Calm restores +50 power

Spoiler text.
Mooer's of Defensive Mooing Moo of Calm restores +10 armor

  • 2
Moo of Calm restores +20 armor
  • 3
Moo of Calm restores +30 armor
  • 4
Moo of Calm restores +40 armor
  • 5
Moo of Calm restores +50 armor
  • 6
Moo of Calm restores +60 armor
  • 7
Moo of Calm restores +70 armor
  • 8
Moo of Calm restores +80 armor
  • 9
Moo of Calm restores +90 armor
  • 10
Moo of Calm restores +100 armor

Spoiler text.
Cudspeeder's Chew Cud boosts your movement speed by 1 for 6 seconds

  • 2
Chew Cud boosts your movement speed by 1 for 8 seconds
  • 3
Chew Cud boosts your movement speed by 2 for 8 seconds
  • 4
Chew Cud boosts your movement speed by 2.5 for 8 seconds
  • 5
Chew Cud boosts your movement speed by 2.5 for 10 seconds
  • 6
Chew Cud boosts your movement speed by 3 for 10 seconds
  • 7
Chew Cud boosts your movement speed by 3.5 for 10 seconds
  • 8
Chew Cud boosts your movement speed by 4 for 10 seconds
  • 9
Chew Cud boosts your movement speed by 4.5 for 10 seconds
  • 10
Chew Cud boosts your movement speed by 5 for 10 seconds

Spoiler text.
Cud-Toughened Chew Cud increases your mitigation versus Crushing attacks +1 for 10 seconds

  • 2
Chew Cud increases your mitigation versus Crushing attacks +2 for 10 seconds
  • 3
Chew Cud increases your mitigation versus Crushing attacks +3 for 10 seconds
  • 4
Chew Cud increases your mitigation versus Crushing attacks +4 for 10 seconds
  • 5
Chew Cud increases your mitigation versus Crushing attacks +5 for 10 seconds

Spoiler text.
Cud-Toughened Chew Cud increases your mitigation versus Slashing attacks +1 for 10 seconds

  • 2
Chew Cud increases your mitigation versus Slashing attacks +2 for 10 seconds
  • 3
Chew Cud increases your mitigation versus Slashing attacks +3 for 10 seconds
  • 4
Chew Cud increases your mitigation versus Slashing attacks +4 for 10 seconds
  • 5
Chew Cud increases your mitigation versus Slashing attacks +5 for 10 seconds

Spoiler text.
Cud-Toughened Chew Cud increases your mitigation versus Piercing attacks +1 for 10 seconds

  • 2
Chew Cud increases your mitigation versus Piercing attacks +2 for 10 seconds
  • 3
Chew Cud increases your mitigation versus Piercing attacks +3 for 10 seconds
  • 4
Chew Cud increases your mitigation versus Piercing attacks +4 for 10 seconds
  • 5
Chew Cud increases your mitigation versus Piercing attacks +5 for 10 seconds

Spoiler text.
of Clobbering Hooves Clobbering Hoof deals +10% damage

  • 2
Clobbering Hoof deals +20% damage
  • 3
Clobbering Hoof deals +30% damage
  • 4
Clobbering Hoof deals +40% damage
  • 5
Clobbering Hoof deals +50% damage
  • 6
Clobbering Hoof deals +60% damage
  • 7
Clobbering Hoof deals +70% damage
  • 8
Clobbering Hoof deals +80% damage
  • 9
Clobbering Hoof deals +90% damage
  • 10
Clobbering Hoof deals +100% damage

Spoiler text.
of Clobbering Hooves Clobbering Hoof attacks have a 3% chance to deal +160 damage

  • 2
Clobbering Hoof attacks have a 6% chance to deal +160 damage
  • 3
Clobbering Hoof attacks have a 9% chance to deal +160 damage
  • 4
Clobbering Hoof attacks have a 12% chance to deal +160 damage
  • 5
Clobbering Hoof attacks have a 15% chance to deal +160 damage
  • 6
Clobbering Hoof attacks have a 18% chance to deal +160 damage
  • 7
Clobbering Hoof attacks have a 21% chance to deal +160 damage
  • 8
Clobbering Hoof attacks have a 24% chance to deal +160 damage
  • 9
Clobbering Hoof attacks have a 27% chance to deal +160 damage
  • 10
Clobbering Hoof attacks have a 30% chance to deal +160 damage

Spoiler text.
of Clobbering Hooves Clobbering Hoof deals +5% damage and taunts the target as if it did +25 more damage

  • 2
Clobbering Hoof deals +10% damage and taunts the target as if it did +50 more damage
  • 3
Clobbering Hoof deals +15% damage and taunts the target as if it did +75 more damage
  • 4
Clobbering Hoof deals +20% damage and taunts the target as if it did +100 more damage
  • 5
Clobbering Hoof deals +25% damage and taunts the target as if it did +125 more damage
  • 6
Clobbering Hoof deals +30% damage and taunts the target as if it did +150 more damage
  • 7
Clobbering Hoof deals +35% damage and taunts the target as if it did +175 more damage
  • 8
Clobbering Hoof deals +40% damage and taunts the target as if it did +200 more damage
  • 9
Clobbering Hoof deals +45% damage and taunts the target as if it did +225 more damage
  • 10
Clobbering Hoof deals +50% damage and taunts the target as if it did +250 more damage

Spoiler text.
of Four-Stomach Mastery {COMBAT_REGEN_HEALTH_DELTA}{1}{Cow}
{NONCOMBAT_REGEN_HEALTH_DELTA}{1}{Cow}

  • 2
{COMBAT_REGEN_HEALTH_DELTA}{2}{Cow}
{NONCOMBAT_REGEN_HEALTH_DELTA}{2}{Cow}
  • 3
{COMBAT_REGEN_HEALTH_DELTA}{3}{Cow}
{NONCOMBAT_REGEN_HEALTH_DELTA}{3}{Cow}
  • 4
{COMBAT_REGEN_HEALTH_DELTA}{4}{Cow}
{NONCOMBAT_REGEN_HEALTH_DELTA}{4}{Cow}
  • 5
{COMBAT_REGEN_HEALTH_DELTA}{5}{Cow}
{NONCOMBAT_REGEN_HEALTH_DELTA}{5}{Cow}
  • 6
{COMBAT_REGEN_HEALTH_DELTA}{6}{Cow}
{NONCOMBAT_REGEN_HEALTH_DELTA}{6}{Cow}
  • 7
{COMBAT_REGEN_HEALTH_DELTA}{7}{Cow}
{NONCOMBAT_REGEN_HEALTH_DELTA}{7}{Cow}
  • 8
{COMBAT_REGEN_HEALTH_DELTA}{8}{Cow}
{NONCOMBAT_REGEN_HEALTH_DELTA}{8}{Cow}
  • 9
{COMBAT_REGEN_HEALTH_DELTA}{9}{Cow}
{NONCOMBAT_REGEN_HEALTH_DELTA}{9}{Cow}
  • 10
{COMBAT_REGEN_HEALTH_DELTA}{10}{Cow}
{NONCOMBAT_REGEN_HEALTH_DELTA}{10}{Cow}

Spoiler text.
of Aggravating Moos {TAUNT_MOD}{0.1}{Cow}

  • 2
{TAUNT_MOD}{0.2}{Cow}
  • 3
{TAUNT_MOD}{0.3}{Cow}
  • 4
{TAUNT_MOD}{0.4}{Cow}
  • 5
{TAUNT_MOD}{0.5}{Cow}
  • 6
{TAUNT_MOD}{0.6}{Cow}
  • 7
{TAUNT_MOD}{0.7}{Cow}
  • 8
{TAUNT_MOD}{0.8}{Cow}
  • 9
{TAUNT_MOD}{0.9}{Cow}
  • 10
{TAUNT_MOD}{1}{Cow}

Spoiler text.
Hearty of Healthy Livestock {MAX_HEALTH}{5}{Cow}

  • 2
{MAX_HEALTH}{10}{Cow}
  • 3
{MAX_HEALTH}{15}{Cow}
  • 4
{MAX_HEALTH}{20}{Cow}
  • 5
{MAX_HEALTH}{25}{Cow}
  • 6
{MAX_HEALTH}{30}{Cow}
  • 7
{MAX_HEALTH}{35}{Cow}
  • 8
{MAX_HEALTH}{40}{Cow}
  • 9
{MAX_HEALTH}{45}{Cow}
  • 10
{MAX_HEALTH}{50}{Cow}

Spoiler text.
of Howling Moos Moo of Determination restores +10 armor

  • 2
Moo of Determination restores +20 armor
  • 3
Moo of Determination restores +30 armor
  • 4
Moo of Determination restores +40 armor
  • 5
Moo of Determination restores +50 armor
  • 6
Moo of Determination restores +60 armor
  • 7
Moo of Determination restores +70 armor
  • 8
Moo of Determination restores +80 armor
  • 9
Moo of Determination restores +90 armor
  • 10
Moo of Determination restores +100 armor

Spoiler text.
of The Eternal Bull After you use Moo of Determination, you are healed of 1 damage every second for 20 seconds

  • 2
After you use Moo of Determination, you are healed of 2 damage every second for 20 seconds
  • 3
After you use Moo of Determination, you are healed of 3 damage every second for 20 seconds
  • 4
After you use Moo of Determination, you are healed of 4 damage every second for 20 seconds
  • 5
After you use Moo of Determination, you are healed of 5 damage every second for 20 seconds
  • 6
After you use Moo of Determination, you are healed of 6 damage every second for 20 seconds
  • 7
After you use Moo of Determination, you are healed of 7 damage every second for 20 seconds
  • 8
After you use Moo of Determination, you are healed of 8 damage every second for 20 seconds
  • 9
After you use Moo of Determination, you are healed of 9 damage every second for 20 seconds
  • 10
After you use Moo of Determination, you are healed of 10 damage every second for 20 seconds

Spoiler text.


Deer Effects

Prefix Suffix Tier 1 All Tiers
of Deeriness {MOD_SKILL_DEER}{0.15}

  • 2
{MOD_SKILL_DEER}{0.2}
  • 3
{MOD_SKILL_DEER}{0.25}
  • 4
{MOD_SKILL_DEER}{0.3}
  • 5
{MOD_SKILL_DEER}{0.35}
  • 6
{MOD_SKILL_DEER}{0.4}

Spoiler text.
of Deer Kicks Deer Kick deals +4 damage

  • 2
Deer Kick deals +8 damage
  • 3
Deer Kick deals +12 damage
  • 4
Deer Kick deals +16 damage
  • 5
Deer Kick deals +20 damage

Spoiler text.
of Flying Hooves Deer Kick deals +2 damage and hits all enemies within 5 meters

  • 2
Deer Kick deals +4 damage and hits all enemies within 5 meters
  • 3
Deer Kick deals +6 damage and hits all enemies within 5 meters
  • 4
Deer Kick deals +8 damage and hits all enemies within 5 meters
  • 5
Deer Kick deals +10 damage and hits all enemies within 5 meters

Spoiler text.
of Violent Hooves Deer Kick has a 10% chance to deal +2 damage and stun the target

  • 2
Deer Kick has a 20% chance to deal +4 damage and stun the target
  • 3
Deer Kick has a 30% chance to deal +6 damage and stun the target
  • 4
Deer Kick has a 40% chance to deal +8 damage and stun the target
  • 5
Deer Kick has a 50% chance to deal +10 damage and stun the target

Spoiler text.
of Antlersprings Deer Bash deals +10 damage and knocks the enemy backwards

  • 2
Deer Bash deals +20 damage and knocks the enemy backwards
  • 3
Deer Bash deals +30 damage and knocks the enemy backwards
  • 4
Deer Bash deals +40 damage and knocks the enemy backwards
  • 5
Deer Bash deals +50 damage and knocks the enemy backwards

Spoiler text.
of Antlery Deer Bash deals +10% damage

  • 2
Deer Bash deals +20% damage
  • 3
Deer Bash deals +30% damage
  • 4
Deer Bash deals +40% damage
  • 5
Deer Bash deals +50% damage
  • 6
Deer Bash deals +60% damage
  • 7
Deer Bash deals +70% damage
  • 8
Deer Bash deals +80% damage
  • 9
Deer Bash deals +90% damage
  • 10
Deer Bash deals +100% damage

Spoiler text.
Lucky Basher's Deer Bash has a 5% chance to deal +100% damage

  • 2
Deer Bash has a 10% chance to deal +100% damage
  • 3
Deer Bash has a 15% chance to deal +100% damage
  • 4
Deer Bash has a 20% chance to deal +100% damage
  • 5
Deer Bash has a 25% chance to deal +100% damage
  • 6
Deer Bash has a 30% chance to deal +100% damage
  • 7
Deer Bash has a 35% chance to deal +100% damage
  • 8
Deer Bash has a 40% chance to deal +100% damage
  • 9
Deer Bash has a 45% chance to deal +100% damage
  • 10
Deer Bash has a 50% chance to deal +100% damage

Spoiler text.
of Deceitful Eyes After using Doe Eyes, your next attack deals +5 damage

  • 2
After using Doe Eyes, your next attack deals +10 damage
  • 3
After using Doe Eyes, your next attack deals +15 damage
  • 4
After using Doe Eyes, your next attack deals +20 damage
  • 5
After using Doe Eyes, your next attack deals +25 damage
  • 6
After using Doe Eyes, your next attack deals +30 damage
  • 7
After using Doe Eyes, your next attack deals +35 damage
  • 8
After using Doe Eyes, your next attack deals +40 damage
  • 9
After using Doe Eyes, your next attack deals +45 damage
  • 10
After using Doe Eyes, your next attack deals +50 damage

Spoiler text.
of Armored Glances Doe Eyes restores 15 armor

  • 2
Doe Eyes restores 30 armor
  • 3
Doe Eyes restores 45 armor
  • 4
Doe Eyes restores 60 armor
  • 5
Doe Eyes restores 75 armor
  • 6
Doe Eyes restores 90 armor
  • 7
Doe Eyes restores 105 armor
  • 8
Doe Eyes restores 120 armor
  • 9
Doe Eyes restores 135 armor
  • 10
Doe Eyes restores 150 armor

Spoiler text.
Doe Eyes restores 2 power

  • 2
Doe Eyes restores 4 power
  • 3
Doe Eyes restores 6 power
  • 4
Doe Eyes restores 8 power
  • 5
Doe Eyes restores 10 power
  • 6
Doe Eyes restores 12 power
  • 7
Doe Eyes restores 14 power
  • 8
Doe Eyes restores 16 power
  • 9
Doe Eyes restores 18 power
  • 10
Doe Eyes restores 20 power

Spoiler text.
Doe Eyes heals 12 health

  • 2
Doe Eyes heals 24 health
  • 3
Doe Eyes heals 36 health
  • 4
Doe Eyes heals 48 health
  • 5
Doe Eyes heals 60 health
  • 6
Doe Eyes heals 72 health
  • 7
Doe Eyes heals 84 health
  • 8
Doe Eyes heals 96 health
  • 9
Doe Eyes heals 108 health
  • 10
Doe Eyes heals 120 health

Spoiler text.
of Healthy Cuteness Cuteness Overload heals you for 20 health

  • 2
Cuteness Overload heals you for 40 health
  • 3
Cuteness Overload heals you for 60 health
  • 4
Cuteness Overload heals you for 80 health
  • 5
Cuteness Overload heals you for 100 health

Spoiler text.
of Adorable Fleeing Cuteness Overload increases your movement speed by +1 for 20 seconds

  • 2
Cuteness Overload increases your movement speed by +1.5 for 20 seconds
  • 3
Cuteness Overload increases your movement speed by +2 for 20 seconds
  • 4
Cuteness Overload increases your movement speed by +2.5 for 20 seconds
  • 5
Cuteness Overload increases your movement speed by +3 for 20 seconds

Spoiler text.
of Energetic Bounding {MAX_POWER}{3}{Deer}
{SPRINT_BOOST}{1}{Deer}

  • 2
{MAX_POWER}{5}{Deer}
{SPRINT_BOOST}{1}{Deer}
  • 3
{MAX_POWER}{8}{Deer}
{SPRINT_BOOST}{1}{Deer}
  • 4
{MAX_POWER}{10}{Deer}
{SPRINT_BOOST}{1}{Deer}
  • 5
{MAX_POWER}{13}{Deer}
{SPRINT_BOOST}{1}{Deer}
  • 6
{MAX_POWER}{15}{Deer}
{SPRINT_BOOST}{1}{Deer}
  • 7
{MAX_POWER}{18}{Deer}
{SPRINT_BOOST}{1}{Deer}
  • 8
{MAX_POWER}{20}{Deer}
{SPRINT_BOOST}{1}{Deer}
  • 9
{MAX_POWER}{23}{Deer}
{SPRINT_BOOST}{1}{Deer}
  • 10
{MAX_POWER}{25}{Deer}
{SPRINT_BOOST}{1}{Deer}

Spoiler text.
of Guilty Looks Cuteness Overload deals +10% damage

  • 2
Cuteness Overload deals +20% damage
  • 3
Cuteness Overload deals +30% damage
  • 4
Cuteness Overload deals +40% damage
  • 5
Cuteness Overload deals +50% damage
  • 6
Cuteness Overload deals +60% damage
  • 7
Cuteness Overload deals +70% damage
  • 8
Cuteness Overload deals +80% damage
  • 9
Cuteness Overload deals +90% damage
  • 10
Cuteness Overload deals +100% damage

Spoiler text.
of Tough Cuteness Cuteness Overload restores 15 armor to you

  • 2
Cuteness Overload restores 30 armor to you
  • 3
Cuteness Overload restores 45 armor to you
  • 4
Cuteness Overload restores 60 armor to you
  • 5
Cuteness Overload restores 75 armor to you
  • 6
Cuteness Overload restores 90 armor to you
  • 7
Cuteness Overload restores 105 armor to you
  • 8
Cuteness Overload restores 120 armor to you
  • 9
Cuteness Overload restores 135 armor to you
  • 10
Cuteness Overload restores 150 armor to you

Spoiler text.
of Antlery King of the Forest has a 5% chance to deal +200 damage

  • 2
King of the Forest has a 7% chance to deal +200 damage
  • 3
King of the Forest has a 9% chance to deal +200 damage
  • 4
King of the Forest has a 11% chance to deal +200 damage
  • 5
King of the Forest has a 13% chance to deal +200 damage
  • 6
King of the Forest has a 15% chance to deal +200 damage
  • 7
King of the Forest has a 17% chance to deal +200 damage
  • 8
King of the Forest has a 19% chance to deal +200 damage
  • 9
King of the Forest has a 21% chance to deal +200 damage
  • 10
King of the Forest has a 23% chance to deal +200 damage

Spoiler text.
of Antlery King of the Forest deals +10% damage

  • 2
King of the Forest deals +20% damage
  • 3
King of the Forest deals +30% damage
  • 4
King of the Forest deals +40% damage
  • 5
King of the Forest deals +50% damage
  • 6
King of the Forest deals +60% damage
  • 7
King of the Forest deals +70% damage
  • 8
King of the Forest deals +80% damage
  • 9
King of the Forest deals +90% damage
  • 10
King of the Forest deals +100% damage

Spoiler text.
Forest King's of Invincible Kings King of the Forest gives you +1 absorption of any physical damage for 10 seconds

  • 2
King of the Forest gives you +2 absorption of any physical damage for 10 seconds
  • 3
King of the Forest gives you +3 absorption of any physical damage for 10 seconds
  • 4
King of the Forest gives you +4 absorption of any physical damage for 10 seconds
  • 5
King of the Forest gives you +5 absorption of any physical damage for 10 seconds

Spoiler text.
Dumb Deer's {MITIGATION_PSYCHIC}{1}{Deer}

  • 2
{MITIGATION_PSYCHIC}{2}{Deer}
  • 3
{MITIGATION_PSYCHIC}{3}{Deer}
  • 4
{MITIGATION_PSYCHIC}{4}{Deer}
  • 5
{MITIGATION_PSYCHIC}{5}{Deer}
  • 6
{MITIGATION_PSYCHIC}{6}{Deer}
  • 7
{MITIGATION_PSYCHIC}{7}{Deer}
  • 8
{MITIGATION_PSYCHIC}{8}{Deer}
  • 9
{MITIGATION_PSYCHIC}{9}{Deer}
  • 10
{MITIGATION_PSYCHIC}{10}{Deer}

Spoiler text.
Natural Deer's {MITIGATION_NATURE}{1}{Deer}

  • 2
{MITIGATION_NATURE}{2}{Deer}
  • 3
{MITIGATION_NATURE}{3}{Deer}
  • 4
{MITIGATION_NATURE}{4}{Deer}
  • 5
{MITIGATION_NATURE}{5}{Deer}
  • 6
{MITIGATION_NATURE}{6}{Deer}
  • 7
{MITIGATION_NATURE}{7}{Deer}
  • 8
{MITIGATION_NATURE}{8}{Deer}
  • 9
{MITIGATION_NATURE}{9}{Deer}
  • 10
{MITIGATION_NATURE}{10}{Deer}

Spoiler text.
Pummeling Hooves deals +10% damage

  • 2
Pummeling Hooves deals +20% damage
  • 3
Pummeling Hooves deals +30% damage
  • 4
Pummeling Hooves deals +40% damage
  • 5
Pummeling Hooves deals +50% damage
  • 6
Pummeling Hooves deals +60% damage
  • 7
Pummeling Hooves deals +70% damage
  • 8
Pummeling Hooves deals +80% damage
  • 9
Pummeling Hooves deals +90% damage
  • 10
Pummeling Hooves deals +100% damage

Spoiler text.
Pummeling Hooves deals +10% damage and taunts the enemy as if it did +20 more damage

  • 2
Pummeling Hooves deals +20% damage and taunts the enemy as if it did +40 more damage
  • 3
Pummeling Hooves deals +30% damage and taunts the enemy as if it did +60 more damage
  • 4
Pummeling Hooves deals +40% damage and taunts the enemy as if it did +80 more damage
  • 5
Pummeling Hooves deals +50% damage and taunts the enemy as if it did +100 more damage
  • 6
Pummeling Hooves deals +60% damage and taunts the enemy as if it did +120 more damage
  • 7
Pummeling Hooves deals +70% damage and taunts the enemy as if it did +140 more damage
  • 8
Pummeling Hooves deals +80% damage and taunts the enemy as if it did +160 more damage
  • 9
Pummeling Hooves deals +90% damage and taunts the enemy as if it did +180 more damage
  • 10
Pummeling Hooves deals +100% damage and taunts the enemy as if it did +200 more damage

Spoiler text.
Pummeling Hooves has a 25% chance to deal +30% damage and taunt the enemy as if it did +60 more damage

  • 2
Pummeling Hooves has a 25% chance to deal +60% damage and taunt the enemy as if it did +120 more damage
  • 3
Pummeling Hooves has a 25% chance to deal +90% damage and taunt the enemy as if it did +180 more damage
  • 4
Pummeling Hooves has a 25% chance to deal +120% damage and taunt the enemy as if it did +240 more damage
  • 5
Pummeling Hooves has a 25% chance to deal +150% damage and taunt the enemy as if it did +300 more damage
  • 6
Pummeling Hooves has a 25% chance to deal +180% damage and taunt the enemy as if it did +360 more damage
  • 7
Pummeling Hooves has a 25% chance to deal +210% damage and taunt the enemy as if it did +420 more damage
  • 8
Pummeling Hooves has a 25% chance to deal +240% damage and taunt the enemy as if it did +480 more damage
  • 9
Pummeling Hooves has a 25% chance to deal +270% damage and taunt the enemy as if it did +540 more damage
  • 10
Pummeling Hooves has a 25% chance to deal +300% damage and taunt the enemy as if it did +600 more damage

Spoiler text.
of Tough Stag Brothers Summoned Deer have +6 health

  • 2
Summoned Deer have +12 health
  • 3
Summoned Deer have +18 health
  • 4
Summoned Deer have +24 health
  • 5
Summoned Deer have +30 health
  • 6
Summoned Deer have +36 health
  • 7
Summoned Deer have +42 health
  • 8
Summoned Deer have +48 health
  • 9
Summoned Deer have +54 health
  • 10
Summoned Deer have +60 health

Spoiler text.
of Rough Stag Brothers Summoned Deer have +5 armor

  • 2
Summoned Deer have +10 armor
  • 3
Summoned Deer have +15 armor
  • 4
Summoned Deer have +20 armor
  • 5
Summoned Deer have +25 armor
  • 6
Summoned Deer have +30 armor
  • 7
Summoned Deer have +35 armor
  • 8
Summoned Deer have +40 armor
  • 9
Summoned Deer have +45 armor
  • 10
Summoned Deer have +50 armor

Spoiler text.
of Violent Brethren Summoned Deer deal +1 damage with each attack

  • 2
Summoned Deer deal +2 damage with each attack
  • 3
Summoned Deer deal +3 damage with each attack
  • 4
Summoned Deer deal +4 damage with each attack
  • 5
Summoned Deer deal +5 damage with each attack
  • 6
Summoned Deer deal +6 damage with each attack
  • 7
Summoned Deer deal +7 damage with each attack
  • 8
Summoned Deer deal +8 damage with each attack
  • 9
Summoned Deer deal +9 damage with each attack
  • 10
Summoned Deer deal +10 damage with each attack

Spoiler text.
of Enraging Brethren Summoned Deer taunt as if they did 5% more damage than they do

  • 2
Summoned Deer taunt as if they did 10% more damage than they do
  • 3
Summoned Deer taunt as if they did 15% more damage than they do
  • 4
Summoned Deer taunt as if they did 20% more damage than they do
  • 5
Summoned Deer taunt as if they did 25% more damage than they do
  • 6
Summoned Deer taunt as if they did 30% more damage than they do
  • 7
Summoned Deer taunt as if they did 35% more damage than they do
  • 8
Summoned Deer taunt as if they did 40% more damage than they do
  • 9
Summoned Deer taunt as if they did 45% more damage than they do
  • 10
Summoned Deer taunt as if they did 50% more damage than they do

Spoiler text.
of Survivable Escapes Bounding Escape heals you for 20 health

  • 2
Bounding Escape heals you for 40 health
  • 3
Bounding Escape heals you for 60 health
  • 4
Bounding Escape heals you for 80 health
  • 5
Bounding Escape heals you for 100 health
  • 6
Bounding Escape heals you for 120 health
  • 7
Bounding Escape heals you for 140 health
  • 8
Bounding Escape heals you for 160 health
  • 9
Bounding Escape heals you for 180 health
  • 10
Bounding Escape heals you for 200 health

Spoiler text.
of Survivable Escapes Bounding Escape restores 20 armor to you

  • 2
Bounding Escape restores 40 armor to you
  • 3
Bounding Escape restores 60 armor to you
  • 4
Bounding Escape restores 80 armor to you
  • 5
Bounding Escape restores 100 armor to you
  • 6
Bounding Escape restores 120 armor to you
  • 7
Bounding Escape restores 140 armor to you
  • 8
Bounding Escape restores 160 armor to you
  • 9
Bounding Escape restores 180 armor to you
  • 10
Bounding Escape restores 200 armor to you

Spoiler text.
of Fresh Escapes Bounding Escape restores 5 power to you

  • 2
Bounding Escape restores 10 power to you
  • 3
Bounding Escape restores 15 power to you
  • 4
Bounding Escape restores 20 power to you
  • 5
Bounding Escape restores 25 power to you
  • 6
Bounding Escape restores 30 power to you
  • 7
Bounding Escape restores 35 power to you
  • 8
Bounding Escape restores 40 power to you
  • 9
Bounding Escape restores 45 power to you
  • 10
Bounding Escape restores 50 power to you

Spoiler text.
Antler Slash restores 1 power to you

  • 2
Antler Slash restores 2 power to you
  • 3
Antler Slash restores 4 power to you
  • 4
Antler Slash restores 5 power to you
  • 5
Antler Slash restores 7 power to you

Spoiler text.
of Antler Slashing Antler Slash deals +8% damage

  • 2
Antler Slash deals +16% damage
  • 3
Antler Slash deals +24% damage
  • 4
Antler Slash deals +32% damage
  • 5
Antler Slash deals +40% damage
  • 6
Antler Slash deals +48% damage
  • 7
Antler Slash deals +56% damage
  • 8
Antler Slash deals +64% damage
  • 9
Antler Slash deals +72% damage
  • 10
Antler Slash deals +80% damage

Spoiler text.
Antler Slash has a 15% chance to heal you for 10 health

  • 2
Antler Slash has a 15% chance to heal you for 20 health
  • 3
Antler Slash has a 15% chance to heal you for 30 health
  • 4
Antler Slash has a 15% chance to heal you for 40 health
  • 5
Antler Slash has a 15% chance to heal you for 50 health
  • 6
Antler Slash has a 15% chance to heal you for 60 health
  • 7
Antler Slash has a 15% chance to heal you for 70 health
  • 8
Antler Slash has a 20% chance to heal you for 80 health
  • 9
Antler Slash has a 20% chance to heal you for 90 health
  • 10
Antler Slash has a 20% chance to heal you for 100 health

Spoiler text.
of Indefatigable Antlery Antler Slash heals you for 1 health

  • 2
Antler Slash heals you for 2 health
  • 3
Antler Slash heals you for 4 health
  • 4
Antler Slash heals you for 6 health
  • 5
Antler Slash heals you for 7 health
  • 6
Antler Slash heals you for 10 health
  • 7
Antler Slash heals you for 12 health
  • 8
Antler Slash heals you for 14 health
  • 9
Antler Slash heals you for 16 health
  • 10
Antler Slash heals you for 20 health

Spoiler text.


Pig Effects

Prefix Suffix Tier 1 All Tiers
of Pigginess {MOD_SKILL_PIG}{0.15}

  • 2
{MOD_SKILL_PIG}{0.2}
  • 3
{MOD_SKILL_PIG}{0.25}
  • 4
{MOD_SKILL_PIG}{0.3}
  • 5
{MOD_SKILL_PIG}{0.35}
  • 6
{MOD_SKILL_PIG}{0.4}

Spoiler text.
of Piggy Bites Pig Bite deals +3 damage

  • 2
Pig Bite deals +6 damage
  • 3
Pig Bite deals +9 damage
  • 4
Pig Bite deals +12 damage
  • 5
Pig Bite deals +15 damage

Spoiler text.
of Chomping All Foes Pig Bite has a 3% chance to deal +40 damage and hit all targets within 5 meters

  • 2
Pig Bite has a 6% chance to deal +40 damage and hit all targets within 5 meters
  • 3
Pig Bite has a 9% chance to deal +40 damage and hit all targets within 5 meters
  • 4
Pig Bite has a 12% chance to deal +40 damage and hit all targets within 5 meters
  • 5
Pig Bite has a 15% chance to deal +40 damage and hit all targets within 5 meters
  • 6
Pig Bite has a 18% chance to deal +40 damage and hit all targets within 5 meters
  • 7
Pig Bite has a 21% chance to deal +40 damage and hit all targets within 5 meters
  • 8
Pig Bite has a 24% chance to deal +40 damage and hit all targets within 5 meters
  • 9
Pig Bite has a 27% chance to deal +40 damage and hit all targets within 5 meters
  • 10
Pig Bite has a 30% chance to deal +40 damage and hit all targets within 5 meters

Spoiler text.
of Healthy Chomping Pig Bite restores 3 Health

  • 2
Pig Bite restores 6 Health
  • 3
Pig Bite restores 9 Health
  • 4
Pig Bite restores 12 Health
  • 5
Pig Bite restores 15 Health
  • 6
Pig Bite restores 18 Health
  • 7
Pig Bite restores 21 Health
  • 8
Pig Bite restores 24 Health
  • 9
Pig Bite restores 27 Health
  • 10
Pig Bite restores 30 Health

Spoiler text.
of Unnoticeable Bites Pig Bite lowers enemy aggression toward you as if you'd done -4 damage to it

  • 2
Pig Bite lowers enemy aggression toward you as if you'd done -8 damage to it
  • 3
Pig Bite lowers enemy aggression toward you as if you'd done -12 damage to it
  • 4
Pig Bite lowers enemy aggression toward you as if you'd done -16 damage to it
  • 5
Pig Bite lowers enemy aggression toward you as if you'd done -20 damage to it
  • 6
Pig Bite lowers enemy aggression toward you as if you'd done -24 damage to it
  • 7
Pig Bite lowers enemy aggression toward you as if you'd done -28 damage to it
  • 8
Pig Bite lowers enemy aggression toward you as if you'd done -32 damage to it
  • 9
Pig Bite lowers enemy aggression toward you as if you'd done -36 damage to it
  • 10
Pig Bite lowers enemy aggression toward you as if you'd done -40 damage to it

Spoiler text.
of Porcine Rending Pig Rend attacks deal +4 damage

  • 2
Pig Rend attacks deal +8 damage
  • 3
Pig Rend attacks deal +12 damage
  • 4
Pig Rend attacks deal +16 damage
  • 5
Pig Rend attacks deal +20 damage
  • 6
Pig Rend attacks deal +24 damage
  • 7
Pig Rend attacks deal +28 damage
  • 8
Pig Rend attacks deal +32 damage
  • 9
Pig Rend attacks deal +36 damage
  • 10
Pig Rend attacks deal +40 damage

Spoiler text.
of Contemplative Snacking Sustaining Snack restores 5 Power

  • 2
Sustaining Snack restores 10 Power
  • 3
Sustaining Snack restores 15 Power
  • 4
Sustaining Snack restores 20 Power
  • 5
Sustaining Snack restores 25 Power
  • 6
Sustaining Snack restores 30 Power
  • 7
Sustaining Snack restores 35 Power
  • 8
Sustaining Snack restores 40 Power
  • 9
Sustaining Snack restores 45 Power
  • 10
Sustaining Snack restores 50 Power

Spoiler text.
Snacker's of Quality Shrooming Sustaining Snack heals +15 Health

  • 2
Sustaining Snack heals +30 Health
  • 3
Sustaining Snack heals +45 Health
  • 4
Sustaining Snack heals +60 Health
  • 5
Sustaining Snack heals +75 Health
  • 6
Sustaining Snack heals +90 Health
  • 7
Sustaining Snack heals +105 Health
  • 8
Sustaining Snack heals +120 Health
  • 9
Sustaining Snack heals +135 Health
  • 10
Sustaining Snack heals +150 Health

Spoiler text.
Snacker's of Heavy Mushrooms Sustaining Snack restores +20 armor

  • 2
Sustaining Snack restores +40 armor
  • 3
Sustaining Snack restores +60 armor
  • 4
Sustaining Snack restores +80 armor
  • 5
Sustaining Snack restores +100 armor
  • 6
Sustaining Snack restores +120 armor
  • 7
Sustaining Snack restores +140 armor
  • 8
Sustaining Snack restores +160 armor
  • 9
Sustaining Snack restores +180 armor
  • 10
Sustaining Snack restores +200 armor

Spoiler text.
of Healthy Shrooming Truffle Sniff restores 10 Health

  • 2
Truffle Sniff restores 20 Health
  • 3
Truffle Sniff restores 30 Health
  • 4
Truffle Sniff restores 40 Health
  • 5
Truffle Sniff restores 50 Health
  • 6
Truffle Sniff restores 60 Health
  • 7
Truffle Sniff restores 70 Health
  • 8
Truffle Sniff restores 80 Health
  • 9
Truffle Sniff restores 90 Health
  • 10
Truffle Sniff restores 100 Health

Spoiler text.
of Infuriating Chomps Strategic Chomp deals +2% damage and generates 15 less Rage

  • 2
Strategic Chomp deals +4% damage and generates 30 less Rage
  • 3
Strategic Chomp deals +6% damage and generates 45 less Rage
  • 4
Strategic Chomp deals +8% damage and generates 60 less Rage
  • 5
Strategic Chomp deals +10% damage and generates 75 less Rage
  • 6
Strategic Chomp deals +12% damage and generates 90 less Rage
  • 7
Strategic Chomp deals +14% damage and generates 105 less Rage
  • 8
Strategic Chomp deals +16% damage and generates 120 less Rage
  • 9
Strategic Chomp deals +18% damage and generates 135 less Rage
  • 10
Strategic Chomp deals +20% damage and generates 150 less Rage

Spoiler text.
of Unimpressive Chomping Strategic Chomp reduces enemy's aggro toward you as if you had done -15 damage to it

  • 2
Strategic Chomp reduces enemy's aggro toward you as if you had done -30 damage to it
  • 3
Strategic Chomp reduces enemy's aggro toward you as if you had done -45 damage to it
  • 4
Strategic Chomp reduces enemy's aggro toward you as if you had done -60 damage to it
  • 5
Strategic Chomp reduces enemy's aggro toward you as if you had done -75 damage to it
  • 6
Strategic Chomp reduces enemy's aggro toward you as if you had done -90 damage to it
  • 7
Strategic Chomp reduces enemy's aggro toward you as if you had done -105 damage to it
  • 8
Strategic Chomp reduces enemy's aggro toward you as if you had done -120 damage to it
  • 9
Strategic Chomp reduces enemy's aggro toward you as if you had done -135 damage to it
  • 10
Strategic Chomp reduces enemy's aggro toward you as if you had done -150 damage to it

Spoiler text.
of Strategic Chomping Strategic Chomp deals +12% damage

  • 2
Strategic Chomp deals +24% damage
  • 3
Strategic Chomp deals +36% damage
  • 4
Strategic Chomp deals +48% damage
  • 5
Strategic Chomp deals +60% damage
  • 6
Strategic Chomp deals +72% damage
  • 7
Strategic Chomp deals +84% damage
  • 8
Strategic Chomp deals +96% damage
  • 9
Strategic Chomp deals +108% damage
  • 10
Strategic Chomp deals +120% damage

Spoiler text.
of Defensive Chomping Strategic Chomp boosts your mitigation versus physical damage +1 for 10 seconds

  • 2
Strategic Chomp boosts your mitigation versus physical damage +2 for 10 seconds
  • 3
Strategic Chomp boosts your mitigation versus physical damage +3 for 10 seconds
  • 4
Strategic Chomp boosts your mitigation versus physical damage +4 for 10 seconds
  • 5
Strategic Chomp boosts your mitigation versus physical damage +5 for 10 seconds

Spoiler text.
Strategic Chomp restores 5 Power

  • 2
Strategic Chomp restores 10 Power
  • 3
Strategic Chomp restores 15 Power
  • 4
Strategic Chomp restores 20 Power
  • 5
Strategic Chomp restores 25 Power

Spoiler text.
of Porcine Resistance {MITIGATION_POISON}{1}{Pig}

  • 2
{MITIGATION_POISON}{2}{Pig}
  • 3
{MITIGATION_POISON}{3}{Pig}
  • 4
{MITIGATION_POISON}{4}{Pig}
  • 5
{MITIGATION_POISON}{5}{Pig}
  • 6
{MITIGATION_POISON}{6}{Pig}
  • 7
{MITIGATION_POISON}{7}{Pig}
  • 8
{MITIGATION_POISON}{8}{Pig}
  • 9
{MITIGATION_POISON}{9}{Pig}
  • 10
{MITIGATION_POISON}{10}{Pig}

Spoiler text.
of Porcine Resistance {MITIGATION_TRAUMA}{1}{Pig}

  • 2
{MITIGATION_TRAUMA}{2}{Pig}
  • 3
{MITIGATION_TRAUMA}{3}{Pig}
  • 4
{MITIGATION_TRAUMA}{4}{Pig}
  • 5
{MITIGATION_TRAUMA}{5}{Pig}
  • 6
{MITIGATION_TRAUMA}{6}{Pig}
  • 7
{MITIGATION_TRAUMA}{7}{Pig}
  • 8
{MITIGATION_TRAUMA}{8}{Pig}
  • 9
{MITIGATION_TRAUMA}{9}{Pig}
  • 10
{MITIGATION_TRAUMA}{10}{Pig}

Spoiler text.
of Pigheaded Stupidity {MITIGATION_PSYCHIC}{1}{Pig}

  • 2
{MITIGATION_PSYCHIC}{2}{Pig}
  • 3
{MITIGATION_PSYCHIC}{3}{Pig}
  • 4
{MITIGATION_PSYCHIC}{4}{Pig}
  • 5
{MITIGATION_PSYCHIC}{5}{Pig}
  • 6
{MITIGATION_PSYCHIC}{6}{Pig}
  • 7
{MITIGATION_PSYCHIC}{7}{Pig}
  • 8
{MITIGATION_PSYCHIC}{8}{Pig}
  • 9
{MITIGATION_PSYCHIC}{9}{Pig}
  • 10
{MITIGATION_PSYCHIC}{10}{Pig}

Spoiler text.
of Unshockable Sows {MITIGATION_ELECTRICITY}{1}{Pig}

  • 2
{MITIGATION_ELECTRICITY}{2}{Pig}
  • 3
{MITIGATION_ELECTRICITY}{3}{Pig}
  • 4
{MITIGATION_ELECTRICITY}{4}{Pig}
  • 5
{MITIGATION_ELECTRICITY}{5}{Pig}
  • 6
{MITIGATION_ELECTRICITY}{6}{Pig}
  • 7
{MITIGATION_ELECTRICITY}{7}{Pig}
  • 8
{MITIGATION_ELECTRICITY}{8}{Pig}
  • 9
{MITIGATION_ELECTRICITY}{9}{Pig}
  • 10
{MITIGATION_ELECTRICITY}{10}{Pig}

Spoiler text.
of Pigskin {MAX_ARMOR}{7}{Pig}

  • 2
{MAX_ARMOR}{14}{Pig}
  • 3
{MAX_ARMOR}{21}{Pig}
  • 4
{MAX_ARMOR}{28}{Pig}
  • 5
{MAX_ARMOR}{35}{Pig}
  • 6
{MAX_ARMOR}{42}{Pig}
  • 7
{MAX_ARMOR}{49}{Pig}
  • 8
{MAX_ARMOR}{56}{Pig}
  • 9
{MAX_ARMOR}{63}{Pig}
  • 10
{MAX_ARMOR}{70}{Pig}

Spoiler text.
of Squealing Squeal deals +20% damage

  • 2
Squeal deals +40% damage
  • 3
Squeal deals +60% damage
  • 4
Squeal deals +80% damage
  • 5
Squeal deals +100% damage
  • 6
Squeal deals +120% damage
  • 7
Squeal deals +140% damage
  • 8
Squeal deals +160% damage
  • 9
Squeal deals +180% damage
  • 10
Squeal deals +200% damage

Spoiler text.
of Heart-Exploding Squealing Squeal has a 30% chance to deal +30% damage

  • 2
Squeal has a 30% chance to deal +60% damage
  • 3
Squeal has a 30% chance to deal +90% damage
  • 4
Squeal has a 30% chance to deal +120% damage
  • 5
Squeal has a 30% chance to deal +150% damage
  • 6
Squeal has a 30% chance to deal +180% damage
  • 7
Squeal has a 30% chance to deal +210% damage
  • 8
Squeal has a 30% chance to deal +240% damage
  • 9
Squeal has a 30% chance to deal +270% damage
  • 10
Squeal has a 30% chance to deal +300% damage

Spoiler text.
Squeal boosts sprint speed by 1 for 10 seconds

  • 2
Squeal boosts sprint speed by 2 for 10 seconds
  • 3
Squeal boosts sprint speed by 3 for 10 seconds
  • 4
Squeal boosts sprint speed by 3.5 for 10 seconds
  • 5
Squeal boosts sprint speed by 4 for 10 seconds

Spoiler text.
Squeal uniformly diminishes all targets' entire aggro lists by 5%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts

  • 2
Squeal uniformly diminishes all targets' entire aggro lists by 10%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
  • 3
Squeal uniformly diminishes all targets' entire aggro lists by 15%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
  • 4
Squeal uniformly diminishes all targets' entire aggro lists by 20%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
  • 5
Squeal uniformly diminishes all targets' entire aggro lists by 25%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts

Spoiler text.
of Cooling Mud Mudbath heals you for 15 health

  • 2
Mudbath heals you for 30 health
  • 3
Mudbath heals you for 45 health
  • 4
Mudbath heals you for 60 health
  • 5
Mudbath heals you for 75 health
  • 6
Mudbath heals you for 90 health
  • 7
Mudbath heals you for 105 health
  • 8
Mudbath heals you for 120 health
  • 9
Mudbath heals you for 135 health
  • 10
Mudbath heals you for 150 health

Spoiler text.
of Thick Mud Mudbath restores 15 armor

  • 2
Mudbath restores 30 armor
  • 3
Mudbath restores 45 armor
  • 4
Mudbath restores 60 armor
  • 5
Mudbath restores 75 armor
  • 6
Mudbath restores 90 armor
  • 7
Mudbath restores 105 armor
  • 8
Mudbath restores 120 armor
  • 9
Mudbath restores 135 armor
  • 10
Mudbath restores 150 armor

Spoiler text.
Mudbather's of Mudbaths Mudbath gives you +1 absorption of any physical damage for 10 seconds

  • 2
Mudbath gives you +2 absorption of any physical damage for 10 seconds
  • 3
Mudbath gives you +3 absorption of any physical damage for 10 seconds
  • 4
Mudbath gives you +4 absorption of any physical damage for 10 seconds
  • 5
Mudbath gives you +5 absorption of any physical damage for 10 seconds

Spoiler text.
Harmlessness heals you for 20 health

  • 2
Harmlessness heals you for 40 health
  • 3
Harmlessness heals you for 60 health
  • 4
Harmlessness heals you for 80 health
  • 5
Harmlessness heals you for 100 health
  • 6
Harmlessness heals you for 120 health
  • 7
Harmlessness heals you for 140 health
  • 8
Harmlessness heals you for 160 health
  • 9
Harmlessness heals you for 180 health
  • 10
Harmlessness heals you for 200 health

Spoiler text.
Harmlessness restores 20 armor to you

  • 2
Harmlessness restores 40 armor to you
  • 3
Harmlessness restores 60 armor to you
  • 4
Harmlessness restores 80 armor to you
  • 5
Harmlessness restores 100 armor to you
  • 6
Harmlessness restores 120 armor to you
  • 7
Harmlessness restores 140 armor to you
  • 8
Harmlessness restores 160 armor to you
  • 9
Harmlessness restores 180 armor to you
  • 10
Harmlessness restores 200 armor to you

Spoiler text.
of Powerful Harmlessness Harmlessness restores 4 power to you

  • 2
Harmlessness restores 8 power to you
  • 3
Harmlessness restores 12 power to you
  • 4
Harmlessness restores 16 power to you
  • 5
Harmlessness restores 20 power to you
  • 6
Harmlessness restores 24 power to you
  • 7
Harmlessness restores 28 power to you
  • 8
Harmlessness restores 32 power to you
  • 9
Harmlessness restores 36 power to you
  • 10
Harmlessness restores 40 power to you

Spoiler text.
Confusing of Harmless Confusion Harmlessness confuses the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
of Punting Pig Punt deals +10% damage

  • 2
Pig Punt deals +20% damage
  • 3
Pig Punt deals +30% damage
  • 4
Pig Punt deals +40% damage
  • 5
Pig Punt deals +50% damage
  • 6
Pig Punt deals +60% damage
  • 7
Pig Punt deals +70% damage
  • 8
Pig Punt deals +80% damage
  • 9
Pig Punt deals +90% damage
  • 10
Pig Punt deals +100% damage

Spoiler text.
of Punting Pig Punt deals +5% damage and de-taunts the target as if you'd done 15 less damage

  • 2
Pig Punt deals +10% damage and de-taunts the target as if you'd done 30 less damage
  • 3
Pig Punt deals +15% damage and de-taunts the target as if you'd done 45 less damage
  • 4
Pig Punt deals +20% damage and de-taunts the target as if you'd done 60 less damage
  • 5
Pig Punt deals +25% damage and de-taunts the target as if you'd done 75 less damage
  • 6
Pig Punt deals +30% damage and de-taunts the target as if you'd done 90 less damage
  • 7
Pig Punt deals +35% damage and de-taunts the target as if you'd done 105 less damage
  • 8
Pig Punt deals +40% damage and de-taunts the target as if you'd done 120 less damage
  • 9
Pig Punt deals +45% damage and de-taunts the target as if you'd done 135 less damage
  • 10
Pig Punt deals +50% damage and de-taunts the target as if you'd done 150 less damage

Spoiler text.
of Ignorable Punting Pig Punt causes the target to ignore you for 3 seconds, or until you attack it again

  • 2
Pig Punt causes the target to ignore you for 4 seconds, or until you attack it again
  • 3
Pig Punt causes the target to ignore you for 5 seconds, or until you attack it again
  • 4
Pig Punt causes the target to ignore you for 6 seconds, or until you attack it again
  • 5
Pig Punt causes the target to ignore you for 7 seconds, or until you attack it again

Spoiler text.
Pig Punt has a 10% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about

  • 2
Pig Punt has a 15% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
  • 3
Pig Punt has a 20% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
  • 4
Pig Punt has a 25% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
  • 5
Pig Punt has a 30% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about

Spoiler text.
of Crippling Punts Pig Punt has a 15% chance to slow target's movement by 45%

  • 2
Pig Punt has a 30% chance to slow target's movement by 45%
  • 3
Pig Punt has a 45% chance to slow target's movement by 45%
  • 4
Pig Punt has a 60% chance to slow target's movement by 45%
  • 5
Pig Punt has a 70% chance to slow target's movement by 45%

Spoiler text.
Frenzy boosts sprint speed by 1 for 10 seconds

  • 2
Frenzy boosts sprint speed by 2 for 10 seconds
  • 3
Frenzy boosts sprint speed by 3 for 10 seconds
  • 4
Frenzy boosts sprint speed by 3.5 for 10 seconds
  • 5
Frenzy boosts sprint speed by 4 for 10 seconds

Spoiler text.
Frenzy restores 1 power to you

  • 2
Frenzy restores 2 power to you
  • 3
Frenzy restores 3 power to you
  • 4
Frenzy restores 4 power to you
  • 5
Frenzy restores 5 power to you
  • 6
Frenzy restores 6 power to you
  • 7
Frenzy restores 7 power to you
  • 8
Frenzy restores 8 power to you
  • 9
Frenzy restores 9 power to you
  • 10
Frenzy restores 10 power to you

Spoiler text.
Frenzy gives you +1 absorption of any physical damage for 10 seconds

  • 2
Frenzy gives you +2 absorption of any physical damage for 10 seconds
  • 3
Frenzy gives you +3 absorption of any physical damage for 10 seconds
  • 4
Frenzy gives you +4 absorption of any physical damage for 10 seconds
  • 5
Frenzy gives you +5 absorption of any physical damage for 10 seconds

Spoiler text.


Spider Effects

Prefix Suffix Tier 1 All Tiers
of Spiders {MOD_SKILL_SPIDER}{0.15}

  • 2
{MOD_SKILL_SPIDER}{0.2}
  • 3
{MOD_SKILL_SPIDER}{0.25}
  • 4
{MOD_SKILL_SPIDER}{0.3}
  • 5
{MOD_SKILL_SPIDER}{0.35}
  • 6
{MOD_SKILL_SPIDER}{0.4}

Spoiler text.
of Mandibles Spider Bite deals +20% damage

  • 2
Spider Bite deals +40% damage
  • 3
Spider Bite deals +60% damage
  • 4
Spider Bite deals +80% damage
  • 5
Spider Bite deals +100% damage

Spoiler text.
of Mandibular Refreshment Spider Bite attacks restore 2 health

  • 2
Spider Bite attacks restore 4 health
  • 3
Spider Bite attacks restore 6 health
  • 4
Spider Bite attacks restore 8 health
  • 5
Spider Bite attacks restore 10 health
  • 6
Spider Bite attacks restore 12 health
  • 7
Spider Bite attacks restore 14 health
  • 8
Spider Bite attacks restore 16 health
  • 9
Spider Bite attacks restore 18 health
  • 10
Spider Bite attacks restore 20 health

Spoiler text.
of Venom Injection Spider Bite has a 20% chance to deal +100% damage

  • 2
Spider Bite has a 20% chance to deal +110% damage
  • 3
Spider Bite has a 20% chance to deal +120% damage
  • 4
Spider Bite has a 20% chance to deal +130% damage
  • 5
Spider Bite has a 20% chance to deal +140% damage
  • 6
Spider Bite has a 20% chance to deal +150% damage
  • 7
Spider Bite has a 20% chance to deal +160% damage
  • 8
Spider Bite has a 20% chance to deal +170% damage
  • 9
Spider Bite has a 25% chance to deal +185% damage
  • 10
Spider Bite has a 25% chance to deal +200% damage

Spoiler text.
of Venom Injection Inject Venom deals +10% damage

  • 2
Inject Venom deals +20% damage
  • 3
Inject Venom deals +30% damage
  • 4
Inject Venom deals +40% damage
  • 5
Inject Venom deals +50% damage
  • 6
Inject Venom deals +60% damage
  • 7
Inject Venom deals +70% damage
  • 8
Inject Venom deals +80% damage
  • 9
Inject Venom deals +90% damage
  • 10
Inject Venom deals +100% damage

Spoiler text.
of Critical Venom Injection Inject Venom has a 30% chance to deal +100% damage

  • 2
Inject Venom has a 30% chance to deal +110% damage
  • 3
Inject Venom has a 30% chance to deal +120% damage
  • 4
Inject Venom has a 30% chance to deal +130% damage
  • 5
Inject Venom has a 30% chance to deal +140% damage
  • 6
Inject Venom has a 30% chance to deal +150% damage
  • 7
Inject Venom has a 30% chance to deal +160% damage
  • 8
Inject Venom has a 30% chance to deal +170% damage
  • 9
Inject Venom has a 30% chance to deal +185% damage
  • 10
Inject Venom has a 30% chance to deal +200% damage

Spoiler text.
of Bloodsucking Venom Inject Venom heals you for 4 health

  • 2
Inject Venom heals you for 8 health
  • 3
Inject Venom heals you for 12 health
  • 4
Inject Venom heals you for 16 health
  • 5
Inject Venom heals you for 20 health
  • 6
Inject Venom heals you for 24 health
  • 7
Inject Venom heals you for 28 health
  • 8
Inject Venom heals you for 32 health
  • 9
Inject Venom heals you for 36 health
  • 10
Inject Venom heals you for 40 health

Spoiler text.
of Trapping and Leaving Web Trap boosts your movement speed by 2 for 10 seconds

  • 2
Web Trap boosts your movement speed by 3 for 10 seconds
  • 3
Web Trap boosts your movement speed by 4 for 10 seconds
  • 4
Web Trap boosts your movement speed by 5 for 10 seconds
  • 5
Web Trap boosts your movement speed by 6 for 10 seconds

Spoiler text.
of Invigorating Grips Gripjaw heals 5 health

  • 2
Gripjaw heals 10 health
  • 3
Gripjaw heals 15 health
  • 4
Gripjaw heals 20 health
  • 5
Gripjaw heals 25 health
  • 6
Gripjaw heals 30 health
  • 7
Gripjaw heals 35 health
  • 8
Gripjaw heals 40 health
  • 9
Gripjaw heals 45 health
  • 10
Gripjaw heals 50 health

Spoiler text.
of Crushing Gripjaws Gripjaw attacks deal +4 damage

  • 2
Gripjaw attacks deal +8 damage
  • 3
Gripjaw attacks deal +12 damage
  • 4
Gripjaw attacks deal +16 damage
  • 5
Gripjaw attacks deal +20 damage
  • 6
Gripjaw attacks deal +24 damage
  • 7
Gripjaw attacks deal +28 damage
  • 8
Gripjaw attacks deal +32 damage
  • 9
Gripjaw attacks deal +36 damage
  • 10
Gripjaw attacks deal +40 damage

Spoiler text.
Gripjaw has a 30% chance to deal +150% damage

  • 2
Gripjaw has a 30% chance to deal +160% damage
  • 3
Gripjaw has a 30% chance to deal +170% damage
  • 4
Gripjaw has a 30% chance to deal +180% damage
  • 5
Gripjaw has a 30% chance to deal +190% damage
  • 6
Gripjaw has a 30% chance to deal +200% damage
  • 7
Gripjaw has a 30% chance to deal +210% damage
  • 8
Gripjaw has a 30% chance to deal +220% damage
  • 9
Gripjaw has a 30% chance to deal +230% damage
  • 10
Gripjaw has a 30% chance to deal +240% damage

Spoiler text.
of Spider Armoring Infinite Legs restores 3 Armor

  • 2
Infinite Legs restores 6 Armor
  • 3
Infinite Legs restores 10 Armor
  • 4
Infinite Legs restores 13 Armor
  • 5
Infinite Legs restores 16 Armor
  • 6
Infinite Legs restores 20 Armor
  • 7
Infinite Legs restores 24 Armor
  • 8
Infinite Legs restores 28 Armor
  • 9
Infinite Legs restores 32 Armor
  • 10
Infinite Legs restores 35 Armor

Spoiler text.
Infinite Legs restores 1 Power

  • 2
Infinite Legs restores 2 Power
  • 3
Infinite Legs restores 3 Power
  • 4
Infinite Legs restores 4 Power
  • 5
Infinite Legs restores 5 Power
  • 6
Infinite Legs restores 6 Power
  • 7
Infinite Legs restores 7 Power
  • 8
Infinite Legs restores 8 Power
  • 9
Infinite Legs restores 9 Power
  • 10
Infinite Legs restores 10 Power

Spoiler text.
of Infinite Legs Infinite Legs deals +3 damage

  • 2
Infinite Legs deals +5 damage
  • 3
Infinite Legs deals +7 damage
  • 4
Infinite Legs deals +10 damage
  • 5
Infinite Legs deals +13 damage
  • 6
Infinite Legs deals +15 damage
  • 7
Infinite Legs deals +17 damage
  • 8
Infinite Legs deals +20 damage
  • 9
Infinite Legs deals +23 damage
  • 10
Infinite Legs deals +25 damage

Spoiler text.
of Healthy Spiderlings Incubated Spiders have +6 health

  • 2
Incubated Spiders have +12 health
  • 3
Incubated Spiders have +18 health
  • 4
Incubated Spiders have +24 health
  • 5
Incubated Spiders have +30 health
  • 6
Incubated Spiders have +36 health
  • 7
Incubated Spiders have +42 health
  • 8
Incubated Spiders have +48 health
  • 9
Incubated Spiders have +54 health
  • 10
Incubated Spiders have +60 health

Spoiler text.
of Tough Spiderlings Incubated Spiders have +5 armor

  • 2
Incubated Spiders have +10 armor
  • 3
Incubated Spiders have +15 armor
  • 4
Incubated Spiders have +20 armor
  • 5
Incubated Spiders have +25 armor
  • 6
Incubated Spiders have +30 armor
  • 7
Incubated Spiders have +35 armor
  • 8
Incubated Spiders have +40 armor
  • 9
Incubated Spiders have +45 armor
  • 10
Incubated Spiders have +50 armor

Spoiler text.
of Bitey Baby Spiders Incubated Spiders deal +1 direct damage with each attack

  • 2
Incubated Spiders deal +2 direct damage with each attack
  • 3
Incubated Spiders deal +3 direct damage with each attack
  • 4
Incubated Spiders deal +4 direct damage with each attack
  • 5
Incubated Spiders deal +5 direct damage with each attack
  • 6
Incubated Spiders deal +6 direct damage with each attack
  • 7
Incubated Spiders deal +7 direct damage with each attack
  • 8
Incubated Spiders deal +8 direct damage with each attack
  • 9
Incubated Spiders deal +9 direct damage with each attack
  • 10
Incubated Spiders deal +10 direct damage with each attack

Spoiler text.
of Spider Toughness {MITIGATION_ACID}{1}{Spider}

  • 2
{MITIGATION_ACID}{2}{Spider}
  • 3
{MITIGATION_ACID}{3}{Spider}
  • 4
{MITIGATION_ACID}{4}{Spider}
  • 5
{MITIGATION_ACID}{5}{Spider}
  • 6
{MITIGATION_ACID}{6}{Spider}
  • 7
{MITIGATION_ACID}{7}{Spider}
  • 8
{MITIGATION_ACID}{8}{Spider}
  • 9
{MITIGATION_ACID}{9}{Spider}
  • 10
{MITIGATION_ACID}{10}{Spider}

Spoiler text.
of Spider Toughness {MITIGATION_POISON}{1}{Spider}

  • 2
{MITIGATION_POISON}{2}{Spider}
  • 3
{MITIGATION_POISON}{3}{Spider}
  • 4
{MITIGATION_POISON}{4}{Spider}
  • 5
{MITIGATION_POISON}{5}{Spider}
  • 6
{MITIGATION_POISON}{6}{Spider}
  • 7
{MITIGATION_POISON}{7}{Spider}
  • 8
{MITIGATION_POISON}{8}{Spider}
  • 9
{MITIGATION_POISON}{9}{Spider}
  • 10
{MITIGATION_POISON}{10}{Spider}

Spoiler text.
of Acid Spitting Spit Acid deals +4 armor damage

  • 2
Spit Acid deals +8 armor damage
  • 3
Spit Acid deals +12 armor damage
  • 4
Spit Acid deals +16 armor damage
  • 5
Spit Acid deals +20 armor damage
  • 6
Spit Acid deals +24 armor damage
  • 7
Spit Acid deals +28 armor damage
  • 8
Spit Acid deals +32 armor damage
  • 9
Spit Acid deals +36 armor damage
  • 10
Spit Acid deals +40 armor damage

Spoiler text.
of Terrifying Speed Terrifying Bite boosts sprint speed by 1 for 10 seconds

  • 2
Terrifying Bite boosts sprint speed by 2 for 10 seconds
  • 3
Terrifying Bite boosts sprint speed by 3 for 10 seconds
  • 4
Terrifying Bite boosts sprint speed by 3.5 for 10 seconds
  • 5
Terrifying Bite boosts sprint speed by 4 for 10 seconds

Spoiler text.
Terrifying Bite deals +3 direct health damage

  • 2
Terrifying Bite deals +6 direct health damage
  • 3
Terrifying Bite deals +9 direct health damage
  • 4
Terrifying Bite deals +12 direct health damage
  • 5
Terrifying Bite deals +15 direct health damage
  • 6
Terrifying Bite deals +18 direct health damage
  • 7
Terrifying Bite deals +21 direct health damage
  • 8
Terrifying Bite deals +24 direct health damage
  • 9
Terrifying Bite deals +27 direct health damage
  • 10
Terrifying Bite deals +30 direct health damage

Spoiler text.
of Healthy Gaits Scuttling Gait heals you for 20 health

  • 2
Scuttling Gait heals you for 40 health
  • 3
Scuttling Gait heals you for 60 health
  • 4
Scuttling Gait heals you for 80 health
  • 5
Scuttling Gait heals you for 100 health
  • 6
Scuttling Gait heals you for 120 health
  • 7
Scuttling Gait heals you for 140 health
  • 8
Scuttling Gait heals you for 160 health
  • 9
Scuttling Gait heals you for 180 health
  • 10
Scuttling Gait heals you for 200 health

Spoiler text.
of Tough Gaits Scuttling Gait restores 20 armor

  • 2
Scuttling Gait restores 40 armor
  • 3
Scuttling Gait restores 60 armor
  • 4
Scuttling Gait restores 80 armor
  • 5
Scuttling Gait restores 100 armor
  • 6
Scuttling Gait restores 120 armor
  • 7
Scuttling Gait restores 140 armor
  • 8
Scuttling Gait restores 160 armor
  • 9
Scuttling Gait restores 180 armor
  • 10
Scuttling Gait restores 200 armor

Spoiler text.