Difference between revisions of "Fire Magic/Treasure Effects:By Slot"

From Project: Gorgon Wiki
Jump to: navigation, search
m (Automatically generated. If there's an issue, please message Extractum11 on Discord - Subglacious#0413)
m (Automatically generated. If there's an issue, please message Extractum11 on Discord - Subglacious#0413)
Line 1: Line 1:
<!-- Updated on March 12, 2020 from v333-->
+
<!-- Updated on July 22, 2020 from v336-->
 
==<!--start-->Fire Magic Slot List==
 
==<!--start-->Fire Magic Slot List==
 
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
 
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
Line 7: Line 7:
 
* Direct Fire Damage Reduction +48 when Fire Magic is active, Indirect Fire Damage Reduction +16 when Fire Magic is active<br>
 
* Direct Fire Damage Reduction +48 when Fire Magic is active, Indirect Fire Damage Reduction +16 when Fire Magic is active<br>
 
* Room-Temperature Ball Damage +72%<br>
 
* Room-Temperature Ball Damage +72%<br>
* Super Fireball deals +40% damage and reuse timer is -1 second, but generates 50% more total Rage<br>
+
* Super Fireball deals +90 damage and reuse timer is -1 second<br>
 
* Flesh to Fuel restores +62 Armor<br>
 
* Flesh to Fuel restores +62 Armor<br>
 
* Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds<br>
 
* Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds<br>
* Ring of Fire Damage +32%<br>
+
* Ring of Fire Damage +152<br>
 
* Molten Veins Response Damage +57<br>
 
* Molten Veins Response Damage +57<br>
 
* Calefaction Damage +52%<br>
 
* Calefaction Damage +52%<br>
Line 26: Line 26:
 
* You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
 
* You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
 
* Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds<br>
 
* Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds<br>
* Ring of Fire Damage +32%<br>
+
* Ring of Fire Damage +152<br>
 
* Fireball and Frostball Damage +36%<br>
 
* Fireball and Frostball Damage +36%<br>
 
* Defensive Burst and Defensive Chill restore 42 Armor to you<br>
 
* Defensive Burst and Defensive Chill restore 42 Armor to you<br>
Line 48: Line 48:
  
 
<b><u>Hands</u></b><br>
 
<b><u>Hands</u></b><br>
* Indirect Fire Damage +57% when Fire Magic is active<br>
+
* Indirect Fire Damage +40% when Fire Magic is active<br>
 
* Super Fireball Damage +42%<br>
 
* Super Fireball Damage +42%<br>
 
* Flesh To Fuel Power Restoration +25<br>
 
* Flesh To Fuel Power Restoration +25<br>
Line 63: Line 63:
 
* All fire spells deal up to +115 damage (randomly determined)<br>
 
* All fire spells deal up to +115 damage (randomly determined)<br>
 
* Scintillating Flame and Scintillating Frost Damage +35%<br>
 
* Scintillating Flame and Scintillating Frost Damage +35%<br>
* Indirect Fire Damage +57% when Fire Magic is active<br>
+
* Indirect Fire Damage +40% when Fire Magic is active<br>
 
* Super Fireball Damage +42%<br>
 
* Super Fireball Damage +42%<br>
 
* Flesh To Fuel Power Restoration +25<br>
 
* Flesh To Fuel Power Restoration +25<br>
Line 120: Line 120:
 
<b><u>Ring</u></b><br>
 
<b><u>Ring</u></b><br>
 
* Direct Fire Damage Reduction +48 when Fire Magic is active, Indirect Fire Damage Reduction +16 when Fire Magic is active<br>
 
* Direct Fire Damage Reduction +48 when Fire Magic is active, Indirect Fire Damage Reduction +16 when Fire Magic is active<br>
* Super Fireball deals +40% damage and reuse timer is -1 second, but generates 50% more total Rage<br>
+
* Super Fireball deals +90 damage and reuse timer is -1 second<br>
 
* Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds<br>
 
* Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds<br>
 
* You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
 
* You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>

Revision as of 15:09, 22 July 2020

Fire Magic Slot List

Note that this only shows the max-level version of each treasure effect.

Head

  • Fire Magic Base Damage +40%
  • Direct Fire Damage Reduction +48 when Fire Magic is active, Indirect Fire Damage Reduction +16 when Fire Magic is active
  • Room-Temperature Ball Damage +72%
  • Super Fireball deals +90 damage and reuse timer is -1 second
  • Flesh to Fuel restores +62 Armor
  • Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds
  • Ring of Fire Damage +152
  • Molten Veins Response Damage +57
  • Calefaction Damage +52%
  • Frostball slows target's movement by 25% and deals +16 damage
  • Frostball, Scintillating Frost, and Defensive Chill grant +10 Direct and Indirect Cold Protection for 10 seconds
  • Fire Walls deal +53 damage per hit


Chest

  • All fire spells deal up to +115 damage (randomly determined)
  • Scintillating Flame and Scintillating Frost Damage +35%
  • Calefaction causes target to take +45% damage from Cold for 12 seconds
  • Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)
  • You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds
  • Ring of Fire Damage +152
  • Fireball and Frostball Damage +36%
  • Defensive Burst and Defensive Chill restore 42 Armor to you
  • Fire Walls have +176 Max Health


Legs

  • Fire Breath and Super Fireball deal +165 damage over 10 seconds
  • Fire Breath deals +72 damage and grants you +24 mitigation vs Fire for 10 seconds
  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -16 damage for 10 seconds
  • Flesh to Fuel restores +34 Power but has a 5% chance to stun you
  • Flesh to Fuel increases your Out of Combat Sprint speed +8 for 15 seconds
  • Scintillating Flame and Scintillating Frost Damage +30 and Power Cost -10
  • Scintillating Flame restores 33 Health
  • Scintillating Frost and Defensive Chill restore 31 Armor
  • Molten Veins restores 55 Armor
  • Calefaction and Defensive Burst Damage +33% and Reuse Timer -1 second
  • Defensive Chill Damage +38%
  • Defensive Chill deals +46 damage and grants you 70% chance to ignore Knockback effects for 7 seconds


Hands

  • Indirect Fire Damage +40% when Fire Magic is active
  • Super Fireball Damage +42%
  • Flesh To Fuel Power Restoration +25
  • Fire Breath hits all targets within 8 meters and deals +24.5% damage, but reuse timer is +3 seconds and Power cost is +33%
  • Room-Temperature Ball Damage +26% and reuse timer -3.5 seconds
  • Scintillating Flame and Scintillating Frost stun and deal +100% damage to Vulnerable targets
  • Molten Veins Response Damage +22%
  • Calefaction deals 213 additional Fire damage after a 12 second delay
  • Frostball targets all enemies within 10 meters and deals +52 damage, but reuse timer is +3 seconds
  • Fire Walls' attacks taunt +250%


Feet

  • All fire spells deal up to +115 damage (randomly determined)
  • Scintillating Flame and Scintillating Frost Damage +35%
  • Indirect Fire Damage +40% when Fire Magic is active
  • Super Fireball Damage +42%
  • Flesh To Fuel Power Restoration +25
  • Flesh to Fuel increases your Out of Combat Sprint speed +8 for 15 seconds
  • Calefaction Damage +52%
  • Calefaction restores 45 Health
  • Fireball and Frostball Damage +36%
  • Frostball slows target's movement by 25% and deals +16 damage
  • Defensive Chill deals +46 damage and grants you 70% chance to ignore Knockback effects for 7 seconds
  • Molten Veins causes any nearby Fire Walls to recover 117 health


MainHand

  • Fire Magic Base Damage +40%
  • Room-Temperature Ball Damage +72%
  • Fire Breath Damage +30%
  • Flesh to Fuel restores +62 Armor
  • Molten Veins restores 55 Armor
  • Molten Veins deals 85 Fire damage over 10 seconds in response to melee damage
  • Calefaction deals 213 additional Fire damage after a 12 second delay
  • Defensive Burst deals +19% damage and raises Basic Attack Damage +28% for 10 seconds
  • When you are near your Fire Wall, you heal 10 Health per second
  • Defensive Chill Damage +38%
  • Molten Veins causes any nearby Fire Walls to recover 117 health


OffHand

  • Fire Magic Base Damage +16%
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +61 for 7 seconds
  • Calefaction causes target to take +45% damage from Cold for 12 seconds
  • Flesh to Fuel boosts your Core Attack Damage +118 for 7 seconds
  • Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds
  • Scintillating Flame and Scintillating Frost Damage +30 and Power Cost -10
  • Scintillating Flame restores 33 Health
  • Ring of Fire deals +49% damage but has a 5% chance to deal 140 fire damage to YOU
  • Scintillating Frost and Defensive Chill restore 31 Armor
  • Molten Veins deals 85 Fire damage over 10 seconds in response to melee damage
  • Fire Walls have +176 Max Health


Necklace

  • Fire Breath and Super Fireball deal +165 damage over 10 seconds
  • Fire Breath Damage +30%
  • Fire Magic Base Damage +16%
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +61 for 7 seconds
  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -16 damage for 10 seconds
  • Flesh to Fuel boosts your Core Attack Damage +118 for 7 seconds
  • Ring of Fire deals +49% damage but has a 5% chance to deal 140 fire damage to YOU
  • Molten Veins Response Damage +57
  • Calefaction restores 45 Health
  • Defensive Burst deals +19% damage and raises Basic Attack Damage +28% for 10 seconds
  • When you are near your Fire Wall, you heal 10 Health per second
  • Fire Walls deal +53 damage per hit


Ring

  • Direct Fire Damage Reduction +48 when Fire Magic is active, Indirect Fire Damage Reduction +16 when Fire Magic is active
  • Super Fireball deals +90 damage and reuse timer is -1 second
  • Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds
  • You regain 20 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
  • You regain 31 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
  • Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds
  • Calefaction and Defensive Burst Damage +33% and Reuse Timer -1 second
  • Defensive Chill Damage +38%
  • Frostball, Scintillating Frost, and Defensive Chill grant +10 Direct and Indirect Cold Protection for 10 seconds
  • Defensive Burst and Defensive Chill restore 42 Armor to you
  • Fire Walls' attacks taunt +250%