Difference between revisions of "Priest/Treasure Effects:By Ability"
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==<!--start-->Priest Paired List== | ==<!--start-->Priest Paired List== | ||
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | <span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> |
Revision as of 03:49, 26 November 2020
Priest Paired List
THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it should be obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect and ability.
General Mods
- Priest Base Damage +40%
- Priest Base Damage +40%
- Chance to Evade Bursts +36% when Priest is active
- Chance to Evade Bursts +36% when Priest is active
- If you are using the Priest skill and you have not been attacked in the past 15 seconds, your Power Regeneration is +12 (meaning you recover this Power every 5 seconds, in and out of combat)
- If you are using the Priest skill and you have not been attacked in the past 15 seconds, your Power Regeneration is +12 (meaning you recover this Power every 5 seconds, in and out of combat)
- Direct Fire Damage +100 when Priest is active
- Direct Fire Damage +100 when Priest is active
Admonish 9
- The maximum Power restored by Admonish increases +10
- The maximum Power restored by Admonish increases +10
- Admonish boosts your Priest Damage +16 for 10 seconds (this effect does not stack with itself)
- Admonish makes the target 8% more vulnerable to Psychic damage for 10 seconds (this effect does not stack with itself)
Castigate 8
- Castigate Damage +97
- Castigate Damage +97
- Castigate Damage +47%
- Castigate Damage +47%
- When Castigate is used on an undead target, it has a 25% chance to deal +300 damage and stun the target
- When Castigate is used on an undead target, it has a 25% chance to deal +300 damage and stun the target
- Castigate deals Fire damage instead of Psychic, and deals +72% damage to Aberrations
- Castigate boosts your Nice Attack Damage +96 for 8 seconds
- Castigate boosts your Nice Attack Damage +96 for 8 seconds
Corrupt Hate 9
- Corrupt Hate Damage +235
- Corrupt Hate Damage +235
- Corrupt Hate Damage +90%
- Corrupt Hate Damage +90%
- Corrupt Hate causes the target to deal 288 Psychic damage to themselves the next time they use a Rage attack
- Corrupt Hate causes the target to deal 288 Psychic damage to themselves the next time they use a Rage attack
Exhilarate 6
- Exhilarate Healing +35
- Exhilarate Healing +35
- For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +35 Health
- For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +35 Health
- Exhilarate restores 64 Armor over 8 seconds
- Exhilarate restores 64 Armor over 8 seconds
- Exhilarate, Triage, and Invigorate restore +47 Health if you haven't been attacked in the past 15 seconds
- Exhilarate, Triage, and Invigorate restore +47 Health if you haven't been attacked in the past 15 seconds
Flamestrike 8
- Flamestrike Damage +330
- Flamestrike Damage +330
- Flamestrike Damage +62%
- Flamestrike Damage +62%
- Flamestrike deals 475 Fire damage over 10 seconds
- Flamestrike deals 475 Fire damage over 10 seconds
Give Warmth 5
- Give Warmth restores 63 Health and +17 Body Heat
- Give Warmth restores 63 Health and +17 Body Heat
- Give Warmth causes the target's next attack to deal +208 damage if it is a Fire attack
- Give Warmth causes the target's next attack to deal +208 damage if it is a Fire attack
- Give Warmth boosts the target's fire damage-over-time by +10 per tick for 60 seconds
- Give Warmth boosts the target's fire damage-over-time by +10 per tick for 60 seconds
Invigorate 7
- Exhilarate, Triage, and Invigorate restore +47 Health if you haven't been attacked in the past 15 seconds
- Exhilarate, Triage, and Invigorate restore +47 Health if you haven't been attacked in the past 15 seconds
- Invigorate Healing +76
- Invigorate Healing +76
- Invigorate Armor Healing +112
- Invigorate Armor Healing +112
- Invigorate restores +22 Health, Armor, and Power
- Invigorate restores +22 Health, Armor, and Power
Mend Flesh 8
- Mend Flesh Healing +74
- Mend Flesh Healing +74
- Mend Flesh Armor Healing +110
- Mend Flesh Armor Healing +110
- Mend Flesh gives the target +11 mitigation against physical attacks for 12 seconds
- Mend Flesh gives the target +11 mitigation against physical attacks for 12 seconds
Relentless Hope 4
- Relentless Hope Healing +54
- Relentless Hope Healing +54
- Relentless Hope Power Restoration +35
- Relentless Hope Power Restoration +35
- Relentless Hope Armor Healing +85
- Relentless Hope Armor Healing +85
Remedy 8
- Remedy removes ongoing Fire effects (up to 33 dmg/sec)
- Remedy restores 66 Armor
- Remedy restores 66 Armor
- Remedy restores 20 Armor and mitigates all damage over time by 8 per tick for 10 seconds
- Remedy restores 20 Armor and mitigates all damage over time by 8 per tick for 10 seconds
- Remedy costs -16 Power to cast, its reuse timer is -1 second, and it has a 25% chance to mend a broken bone in the target
- Remedy costs -16 Power to cast, its reuse timer is -1 second, and it has a 25% chance to mend a broken bone in the target
Righteous Flame 8
- Righteous Flame Direct Damage +153
- Righteous Flame Direct Damage +153
- Righteous Flame Direct Damage +53%
- Righteous Flame Direct Damage +53%
- Righteous Flame deals +205 Fire damage over 10 seconds
- Righteous Flame deals +205 Fire damage over 10 seconds
Tether Soul 2
Triage 8
- Exhilarate, Triage, and Invigorate restore +47 Health if you haven't been attacked in the past 15 seconds
- Exhilarate, Triage, and Invigorate restore +47 Health if you haven't been attacked in the past 15 seconds
- Triage Healing +45
- Triage Healing +45
- Triage gives the target +26.5% Melee Evasion for 10 seconds
- Triage gives the target +33% Burst Evasion for 10 seconds
- Triage costs no Power to cast and restores +39 Health, but takes +1 second to channel
- Triage restores 80 Health over 15 seconds
- Triage restores 80 Health over 15 seconds
Unfetter 2
- Unfetter grants immunity to Knockback effects for 13 seconds
- Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +2.4 m/s for 20 seconds
- Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +2.4 m/s for 20 seconds
- Unfetter boosts swim speed +3.2 m/s for 20 seconds
- Unfetter boosts swim speed +3.2 m/s for 20 seconds
- Unfetter restores 51 Power over 9 seconds
- Unfetter restores 51 Power over 9 seconds