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| __NOTOC__ | | __NOTOC__ |
| | | |
− | {| class="table mw-collapsible mw-collapsed" style="width:100%;" | + | {{:Miscellaneous Treasure Effects}} |
− | |+<div align="left"><h3>Endurance/Miscellaneous Effects</h3></div>
| + | |
− | ! Prefix !! Suffix !! Tier 1 !! All Tiers
| |
− | |-
| |
− | | Odor-Eating || of Odor-Eating || {HYGIENE_BONUS}{1} ||
| |
− | |-
| |
− | | Stain-Resistant || of Stain Resistance || {HYGIENE_BONUS}{1} ||
| |
− | |-
| |
− | | Tidy || || {HYGIENE_BONUS}{1} ||
| |
− | |-
| |
− | | Sprinter's || || {SPRINT_BOOST}{1} ||
| |
− | |-
| |
− | | Featherlight || of Light Feet || {FALLING_DAMAGE_MOD}{-0.1} || {{Spoiler|
| |
− | *;2
| |
− | :{FALLING_DAMAGE_MOD}{-0.2}
| |
− | *;3
| |
− | :{FALLING_DAMAGE_MOD}{-0.3}
| |
− | *;4
| |
− | :{FALLING_DAMAGE_MOD}{-0.4}
| |
− | *;5
| |
− | :{FALLING_DAMAGE_MOD}{-0.5}
| |
− | }}
| |
− | |-
| |
− | | || || {MAX_HEALTH}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{MAX_HEALTH}{3}
| |
− | *;3
| |
− | :{MAX_HEALTH}{5}
| |
− | *;4
| |
− | :{MAX_HEALTH}{10}
| |
− | *;5
| |
− | :{MAX_HEALTH}{13}
| |
− | *;6
| |
− | :{MAX_HEALTH}{15}
| |
− | *;7
| |
− | :{MAX_HEALTH}{18}
| |
− | *;8
| |
− | :{MAX_HEALTH}{20}
| |
− | *;9
| |
− | :{MAX_HEALTH}{23}
| |
− | *;10
| |
− | :{MAX_HEALTH}{25}
| |
− | *;11
| |
− | :{MAX_HEALTH}{27}
| |
− | *;12
| |
− | :{MAX_HEALTH}{30}
| |
− | }}
| |
− | |-
| |
− | | || || {MAX_POWER}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{MAX_POWER}{3}
| |
− | *;3
| |
− | :{MAX_POWER}{5}
| |
− | *;4
| |
− | :{MAX_POWER}{10}
| |
− | *;5
| |
− | :{MAX_POWER}{13}
| |
− | *;6
| |
− | :{MAX_POWER}{15}
| |
− | *;7
| |
− | :{MAX_POWER}{18}
| |
− | *;8
| |
− | :{MAX_POWER}{20}
| |
− | *;9
| |
− | :{MAX_POWER}{23}
| |
− | *;10
| |
− | :{MAX_POWER}{25}
| |
− | *;11
| |
− | :{MAX_POWER}{27}
| |
− | *;12
| |
− | :{MAX_POWER}{30}
| |
− | }}
| |
− | |-
| |
− | | || || {NONCOMBAT_REGEN_HEALTH_DELTA}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{NONCOMBAT_REGEN_HEALTH_DELTA}{2}
| |
− | *;3
| |
− | :{NONCOMBAT_REGEN_HEALTH_DELTA}{3}
| |
− | *;4
| |
− | :{NONCOMBAT_REGEN_HEALTH_DELTA}{4}
| |
− | *;5
| |
− | :{NONCOMBAT_REGEN_HEALTH_DELTA}{5}
| |
− | *;6
| |
− | :{NONCOMBAT_REGEN_HEALTH_DELTA}{6}
| |
− | *;7
| |
− | :{NONCOMBAT_REGEN_HEALTH_DELTA}{7}
| |
− | *;8
| |
− | :{NONCOMBAT_REGEN_HEALTH_DELTA}{8}
| |
− | *;9
| |
− | :{NONCOMBAT_REGEN_HEALTH_DELTA}{9}
| |
− | *;10
| |
− | :{NONCOMBAT_REGEN_HEALTH_DELTA}{10}
| |
− | *;11
| |
− | :{NONCOMBAT_REGEN_HEALTH_DELTA}{11}
| |
− | *;12
| |
− | :{NONCOMBAT_REGEN_HEALTH_DELTA}{12}
| |
− | }}
| |
− | |-
| |
− | | Tireless || || {NONCOMBAT_REGEN_POWER_DELTA}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{NONCOMBAT_REGEN_POWER_DELTA}{2}
| |
− | *;3
| |
− | :{NONCOMBAT_REGEN_POWER_DELTA}{3}
| |
− | *;4
| |
− | :{NONCOMBAT_REGEN_POWER_DELTA}{4}
| |
− | *;5
| |
− | :{NONCOMBAT_REGEN_POWER_DELTA}{5}
| |
− | *;6
| |
− | :{NONCOMBAT_REGEN_POWER_DELTA}{6}
| |
− | *;7
| |
− | :{NONCOMBAT_REGEN_POWER_DELTA}{7}
| |
− | *;8
| |
− | :{NONCOMBAT_REGEN_POWER_DELTA}{8}
| |
− | *;9
| |
− | :{NONCOMBAT_REGEN_POWER_DELTA}{9}
| |
− | *;10
| |
− | :{NONCOMBAT_REGEN_POWER_DELTA}{10}
| |
− | *;11
| |
− | :{NONCOMBAT_REGEN_POWER_DELTA}{11}
| |
− | *;12
| |
− | :{NONCOMBAT_REGEN_POWER_DELTA}{12}
| |
− | }}
| |
− | |-
| |
− | | || || {NONCOMBAT_REGEN_ARMOR_DELTA}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{NONCOMBAT_REGEN_ARMOR_DELTA}{2}
| |
− | *;3
| |
− | :{NONCOMBAT_REGEN_ARMOR_DELTA}{3}
| |
− | *;4
| |
− | :{NONCOMBAT_REGEN_ARMOR_DELTA}{4}
| |
− | *;5
| |
− | :{NONCOMBAT_REGEN_ARMOR_DELTA}{5}
| |
− | *;6
| |
− | :{NONCOMBAT_REGEN_ARMOR_DELTA}{6}
| |
− | *;7
| |
− | :{NONCOMBAT_REGEN_ARMOR_DELTA}{7}
| |
− | *;8
| |
− | :{NONCOMBAT_REGEN_ARMOR_DELTA}{8}
| |
− | *;9
| |
− | :{NONCOMBAT_REGEN_ARMOR_DELTA}{9}
| |
− | *;10
| |
− | :{NONCOMBAT_REGEN_ARMOR_DELTA}{10}
| |
− | *;11
| |
− | :{NONCOMBAT_REGEN_ARMOR_DELTA}{11}
| |
− | *;12
| |
− | :{NONCOMBAT_REGEN_ARMOR_DELTA}{12}
| |
− | }}
| |
− | |-
| |
− | | || of the Wolf || {COMBAT_REGEN_HEALTH_DELTA}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{COMBAT_REGEN_HEALTH_DELTA}{2}
| |
− | *;3
| |
− | :{COMBAT_REGEN_HEALTH_DELTA}{3}
| |
− | *;4
| |
− | :{COMBAT_REGEN_HEALTH_DELTA}{4}
| |
− | *;5
| |
− | :{COMBAT_REGEN_HEALTH_DELTA}{5}
| |
− | *;6
| |
− | :{COMBAT_REGEN_HEALTH_DELTA}{6}
| |
− | *;7
| |
− | :{COMBAT_REGEN_HEALTH_DELTA}{7}
| |
− | *;8
| |
− | :{COMBAT_REGEN_HEALTH_DELTA}{8}
| |
− | *;9
| |
− | :{COMBAT_REGEN_HEALTH_DELTA}{9}
| |
− | *;10
| |
− | :{COMBAT_REGEN_HEALTH_DELTA}{10}
| |
− | *;11
| |
− | :{COMBAT_REGEN_HEALTH_DELTA}{11}
| |
− | *;12
| |
− | :{COMBAT_REGEN_HEALTH_DELTA}{12}
| |
− | }}
| |
− | |-
| |
− | | Indefatigable || || {COMBAT_REGEN_POWER_DELTA}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{COMBAT_REGEN_POWER_DELTA}{2}
| |
− | *;3
| |
− | :{COMBAT_REGEN_POWER_DELTA}{3}
| |
− | *;4
| |
− | :{COMBAT_REGEN_POWER_DELTA}{4}
| |
− | *;5
| |
− | :{COMBAT_REGEN_POWER_DELTA}{5}
| |
− | *;6
| |
− | :{COMBAT_REGEN_POWER_DELTA}{6}
| |
− | *;7
| |
− | :{COMBAT_REGEN_POWER_DELTA}{7}
| |
− | *;8
| |
− | :{COMBAT_REGEN_POWER_DELTA}{8}
| |
− | *;9
| |
− | :{COMBAT_REGEN_POWER_DELTA}{9}
| |
− | *;10
| |
− | :{COMBAT_REGEN_POWER_DELTA}{10}
| |
− | *;11
| |
− | :{COMBAT_REGEN_POWER_DELTA}{11}
| |
− | *;12
| |
− | :{COMBAT_REGEN_POWER_DELTA}{12}
| |
− | }}
| |
− | |-
| |
− | | Titan's || || {COMBAT_REGEN_ARMOR_DELTA}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{COMBAT_REGEN_ARMOR_DELTA}{2}
| |
− | *;3
| |
− | :{COMBAT_REGEN_ARMOR_DELTA}{3}
| |
− | *;4
| |
− | :{COMBAT_REGEN_ARMOR_DELTA}{4}
| |
− | *;5
| |
− | :{COMBAT_REGEN_ARMOR_DELTA}{5}
| |
− | *;6
| |
− | :{COMBAT_REGEN_ARMOR_DELTA}{6}
| |
− | *;7
| |
− | :{COMBAT_REGEN_ARMOR_DELTA}{7}
| |
− | *;8
| |
− | :{COMBAT_REGEN_ARMOR_DELTA}{8}
| |
− | *;9
| |
− | :{COMBAT_REGEN_ARMOR_DELTA}{9}
| |
− | *;10
| |
− | :{COMBAT_REGEN_ARMOR_DELTA}{10}
| |
− | *;11
| |
− | :{COMBAT_REGEN_ARMOR_DELTA}{11}
| |
− | *;12
| |
− | :{COMBAT_REGEN_ARMOR_DELTA}{12}
| |
− | }}
| |
− | |-
| |
− | | First Responder's || || {BOOST_FIRSTAID_RECEIVER}{5} || {{Spoiler|
| |
− | *;2
| |
− | :{BOOST_FIRSTAID_RECEIVER}{10}
| |
− | *;3
| |
− | :{BOOST_FIRSTAID_RECEIVER}{15}
| |
− | *;4
| |
− | :{BOOST_FIRSTAID_RECEIVER}{20}
| |
− | *;5
| |
− | :{BOOST_FIRSTAID_RECEIVER}{25}
| |
− | *;6
| |
− | :{BOOST_FIRSTAID_RECEIVER}{30}
| |
− | *;7
| |
− | :{BOOST_FIRSTAID_RECEIVER}{35}
| |
− | *;8
| |
− | :{BOOST_FIRSTAID_RECEIVER}{40}
| |
− | *;9
| |
− | :{BOOST_FIRSTAID_RECEIVER}{45}
| |
− | *;10
| |
− | :{BOOST_FIRSTAID_RECEIVER}{50}
| |
− | *;11
| |
− | :{BOOST_FIRSTAID_RECEIVER}{55}
| |
− | *;12
| |
− | :{BOOST_FIRSTAID_RECEIVER}{60}
| |
− | }}
| |
− | |-
| |
− | | Repairman's || || {BOOST_ARMORREPAIR_RECEIVER}{5} || {{Spoiler|
| |
− | *;2
| |
− | :{BOOST_ARMORREPAIR_RECEIVER}{10}
| |
− | *;3
| |
− | :{BOOST_ARMORREPAIR_RECEIVER}{15}
| |
− | *;4
| |
− | :{BOOST_ARMORREPAIR_RECEIVER}{20}
| |
− | *;5
| |
− | :{BOOST_ARMORREPAIR_RECEIVER}{25}
| |
− | *;6
| |
− | :{BOOST_ARMORREPAIR_RECEIVER}{30}
| |
− | *;7
| |
− | :{BOOST_ARMORREPAIR_RECEIVER}{35}
| |
− | *;8
| |
− | :{BOOST_ARMORREPAIR_RECEIVER}{40}
| |
− | *;9
| |
− | :{BOOST_ARMORREPAIR_RECEIVER}{45}
| |
− | *;10
| |
− | :{BOOST_ARMORREPAIR_RECEIVER}{50}
| |
− | *;11
| |
− | :{BOOST_ARMORREPAIR_RECEIVER}{55}
| |
− | *;12
| |
− | :{BOOST_ARMORREPAIR_RECEIVER}{60}
| |
− | }}
| |
− | |-
| |
− | | Treasure-Hunter's || || {LOOT_BOOST_CHANCE_UNCOMMON}{0.01} || {{Spoiler|
| |
− | *;2
| |
− | :{LOOT_BOOST_CHANCE_UNCOMMON}{0.02}
| |
− | *;3
| |
− | :{LOOT_BOOST_CHANCE_UNCOMMON}{0.03}
| |
− | *;4
| |
− | :{LOOT_BOOST_CHANCE_UNCOMMON}{0.04}
| |
− | *;5
| |
− | :{LOOT_BOOST_CHANCE_UNCOMMON}{0.05}
| |
− | *;6
| |
− | :{LOOT_BOOST_CHANCE_UNCOMMON}{0.06}
| |
− | *;7
| |
− | :{LOOT_BOOST_CHANCE_UNCOMMON}{0.07}
| |
− | *;8
| |
− | :{LOOT_BOOST_CHANCE_UNCOMMON}{0.08}
| |
− | *;9
| |
− | :{LOOT_BOOST_CHANCE_UNCOMMON}{0.09}
| |
− | *;10
| |
− | :{LOOT_BOOST_CHANCE_UNCOMMON}{0.1}
| |
− | *;11
| |
− | :{LOOT_BOOST_CHANCE_UNCOMMON}{1.01}
| |
− | *;12
| |
− | :{LOOT_BOOST_CHANCE_UNCOMMON}{1.02}
| |
− | }}
| |
− | |-
| |
− | | Treasure-Hunter's || || {LOOT_BOOST_CHANCE_RARE}{0.01} || {{Spoiler|
| |
− | *;2
| |
− | :{LOOT_BOOST_CHANCE_RARE}{0.02}
| |
− | *;3
| |
− | :{LOOT_BOOST_CHANCE_RARE}{0.03}
| |
− | *;4
| |
− | :{LOOT_BOOST_CHANCE_RARE}{0.04}
| |
− | *;5
| |
− | :{LOOT_BOOST_CHANCE_RARE}{0.05}
| |
− | }}
| |
− | |-
| |
− | | Roomy || || {MAX_INVENTORY_SIZE}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{MAX_INVENTORY_SIZE}{2}
| |
− | *;3
| |
− | :{MAX_INVENTORY_SIZE}{3}
| |
− | *;4
| |
− | :{MAX_INVENTORY_SIZE}{4}
| |
− | *;5
| |
− | :{MAX_INVENTORY_SIZE}{5}
| |
− | }}
| |
− | |-
| |
− | | Provocative || || {TAUNT_MOD}{0.01} || {{Spoiler|
| |
− | *;2
| |
− | :{TAUNT_MOD}{0.02}
| |
− | *;3
| |
− | :{TAUNT_MOD}{0.03}
| |
− | *;4
| |
− | :{TAUNT_MOD}{0.04}
| |
− | *;5
| |
− | :{TAUNT_MOD}{0.05}
| |
− | }}
| |
− | |-
| |
− | | Insulated || || {MITIGATION_ELECTRICITY}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{MITIGATION_ELECTRICITY}{2}
| |
− | *;3
| |
− | :{MITIGATION_ELECTRICITY}{3}
| |
− | *;4
| |
− | :{MITIGATION_ELECTRICITY}{4}
| |
− | *;5
| |
− | :{MITIGATION_ELECTRICITY}{5}
| |
− | *;6
| |
− | :{MITIGATION_ELECTRICITY}{6}
| |
− | }}
| |
− | |-
| |
− | | Foil-Lined || || {MITIGATION_PSYCHIC}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{MITIGATION_PSYCHIC}{2}
| |
− | *;3
| |
− | :{MITIGATION_PSYCHIC}{3}
| |
− | *;4
| |
− | :{MITIGATION_PSYCHIC}{4}
| |
− | *;5
| |
− | :{MITIGATION_PSYCHIC}{5}
| |
− | *;6
| |
− | :{MITIGATION_PSYCHIC}{6}
| |
− | }}
| |
− | |-
| |
− | | Waterproof || || {MITIGATION_TRAUMA}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{MITIGATION_TRAUMA}{2}
| |
− | *;3
| |
− | :{MITIGATION_TRAUMA}{3}
| |
− | *;4
| |
− | :{MITIGATION_TRAUMA}{4}
| |
− | *;5
| |
− | :{MITIGATION_TRAUMA}{5}
| |
− | *;6
| |
− | :{MITIGATION_TRAUMA}{6}
| |
− | }}
| |
− | |-
| |
− | | Antifungal || || {MITIGATION_NATURE}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{MITIGATION_NATURE}{2}
| |
− | *;3
| |
− | :{MITIGATION_NATURE}{3}
| |
− | *;4
| |
− | :{MITIGATION_NATURE}{4}
| |
− | *;5
| |
− | :{MITIGATION_NATURE}{5}
| |
− | *;6
| |
− | :{MITIGATION_NATURE}{6}
| |
− | }}
| |
− | |-
| |
− | | Antitoxic || || {MITIGATION_POISON}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{MITIGATION_POISON}{2}
| |
− | *;3
| |
− | :{MITIGATION_POISON}{3}
| |
− | *;4
| |
− | :{MITIGATION_POISON}{4}
| |
− | *;5
| |
− | :{MITIGATION_POISON}{5}
| |
− | *;6
| |
− | :{MITIGATION_POISON}{6}
| |
− | }}
| |
− | |-
| |
− | | Learner's || || {COMBAT_XP_EARNED_MOD}{0.01} || {{Spoiler|
| |
− | *;2
| |
− | :{COMBAT_XP_EARNED_MOD}{0.02}
| |
− | *;3
| |
− | :{COMBAT_XP_EARNED_MOD}{0.03}
| |
− | *;4
| |
− | :{COMBAT_XP_EARNED_MOD}{0.04}
| |
− | *;5
| |
− | :{COMBAT_XP_EARNED_MOD}{0.05}
| |
− | }}
| |
− | |-
| |
− | | Poisoner's || || {BOOST_POISON}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{BOOST_POISON}{2}
| |
− | *;3
| |
− | :{BOOST_POISON}{3}
| |
− | *;4
| |
− | :{BOOST_POISON}{4}
| |
− | *;5
| |
− | :{BOOST_POISON}{5}
| |
− | *;6
| |
− | :{BOOST_POISON}{6}
| |
− | *;7
| |
− | :{BOOST_POISON}{7}
| |
− | *;8
| |
− | :{BOOST_POISON}{8}
| |
− | *;9
| |
− | :{BOOST_POISON}{9}
| |
− | *;10
| |
− | :{BOOST_POISON}{10}
| |
− | }}
| |
− | |-
| |
− | | Traumatic || || {BOOST_TRAUMA}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{BOOST_TRAUMA}{2}
| |
− | *;3
| |
− | :{BOOST_TRAUMA}{3}
| |
− | *;4
| |
− | :{BOOST_TRAUMA}{4}
| |
− | *;5
| |
− | :{BOOST_TRAUMA}{5}
| |
− | *;6
| |
− | :{BOOST_TRAUMA}{6}
| |
− | *;7
| |
− | :{BOOST_TRAUMA}{7}
| |
− | *;8
| |
− | :{BOOST_TRAUMA}{8}
| |
− | *;9
| |
− | :{BOOST_TRAUMA}{9}
| |
− | *;10
| |
− | :{BOOST_TRAUMA}{10}
| |
− | }}
| |
− | |-
| |
− | | Natural || || {BOOST_NATURE}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{BOOST_NATURE}{2}
| |
− | *;3
| |
− | :{BOOST_NATURE}{3}
| |
− | *;4
| |
− | :{BOOST_NATURE}{4}
| |
− | *;5
| |
− | :{BOOST_NATURE}{5}
| |
− | *;6
| |
− | :{BOOST_NATURE}{6}
| |
− | *;7
| |
− | :{BOOST_NATURE}{7}
| |
− | *;8
| |
− | :{BOOST_NATURE}{8}
| |
− | *;9
| |
− | :{BOOST_NATURE}{9}
| |
− | *;10
| |
− | :{BOOST_NATURE}{10}
| |
− | }}
| |
− | |-
| |
− | | Patient's || || {BOOST_MISCPLAYERHEAL_RECEIVER}{2} || {{Spoiler|
| |
− | *;2
| |
− | :{BOOST_MISCPLAYERHEAL_RECEIVER}{4}
| |
− | *;3
| |
− | :{BOOST_MISCPLAYERHEAL_RECEIVER}{6}
| |
− | *;4
| |
− | :{BOOST_MISCPLAYERHEAL_RECEIVER}{8}
| |
− | *;5
| |
− | :{BOOST_MISCPLAYERHEAL_RECEIVER}{10}
| |
− | *;6
| |
− | :{BOOST_MISCPLAYERHEAL_RECEIVER}{12}
| |
− | *;7
| |
− | :{BOOST_MISCPLAYERHEAL_RECEIVER}{14}
| |
− | *;8
| |
− | :{BOOST_MISCPLAYERHEAL_RECEIVER}{16}
| |
− | *;9
| |
− | :{BOOST_MISCPLAYERHEAL_RECEIVER}{18}
| |
− | *;10
| |
− | :{BOOST_MISCPLAYERHEAL_RECEIVER}{20}
| |
− | }}
| |
− | |-
| |
− | | Calming || || {RAGE_INFLICT_MOD}{-0.01} || {{Spoiler|
| |
− | *;2
| |
− | :{RAGE_INFLICT_MOD}{-0.02}
| |
− | *;3
| |
− | :{RAGE_INFLICT_MOD}{-0.03}
| |
− | *;4
| |
− | :{RAGE_INFLICT_MOD}{-0.04}
| |
− | *;5
| |
− | :{RAGE_INFLICT_MOD}{-0.05}
| |
− | *;6
| |
− | :{RAGE_INFLICT_MOD}{-0.06}
| |
− | }}
| |
− | |-
| |
− | | || of the Redwall || {MAX_ARMOR}{2} || {{Spoiler|
| |
− | *;2
| |
− | :{MAX_ARMOR}{4}
| |
− | *;3
| |
− | :{MAX_ARMOR}{7}
| |
− | *;4
| |
− | :{MAX_ARMOR}{12}
| |
− | *;5
| |
− | :{MAX_ARMOR}{15}
| |
− | *;6
| |
− | :{MAX_ARMOR}{18}
| |
− | *;7
| |
− | :{MAX_ARMOR}{20}
| |
− | *;8
| |
− | :{MAX_ARMOR}{23}
| |
− | *;9
| |
− | :{MAX_ARMOR}{25}
| |
− | *;10
| |
− | :{MAX_ARMOR}{30}
| |
− | *;11
| |
− | :{MAX_ARMOR}{33}
| |
− | *;12
| |
− | :{MAX_ARMOR}{35}
| |
− | }}
| |
− | |-
| |
− | | || of the Redwall || {MAX_ARMOR}{7} || {{Spoiler|
| |
− | *;2
| |
− | :{MAX_ARMOR}{12}
| |
− | *;3
| |
− | :{MAX_ARMOR}{15}
| |
− | *;4
| |
− | :{MAX_ARMOR}{18}
| |
− | *;5
| |
− | :{MAX_ARMOR}{20}
| |
− | *;6
| |
− | :{MAX_ARMOR}{23}
| |
− | *;7
| |
− | :{MAX_ARMOR}{25}
| |
− | *;8
| |
− | :{MAX_ARMOR}{30}
| |
− | *;9
| |
− | :{MAX_ARMOR}{35}
| |
− | *;10
| |
− | :{MAX_ARMOR}{40}
| |
− | *;11
| |
− | :{MAX_ARMOR}{45}
| |
− | *;12
| |
− | :{MAX_ARMOR}{50}
| |
− | }}
| |
− | |-
| |
− | | || of the Redwall || {MAX_ARMOR}{8} || {{Spoiler|
| |
− | *;2
| |
− | :{MAX_ARMOR}{14}
| |
− | *;3
| |
− | :{MAX_ARMOR}{20}
| |
− | *;4
| |
− | :{MAX_ARMOR}{26}
| |
− | *;5
| |
− | :{MAX_ARMOR}{32}
| |
− | *;6
| |
− | :{MAX_ARMOR}{38}
| |
− | *;7
| |
− | :{MAX_ARMOR}{46}
| |
− | *;8
| |
− | :{MAX_ARMOR}{54}
| |
− | *;9
| |
− | :{MAX_ARMOR}{62}
| |
− | *;10
| |
− | :{MAX_ARMOR}{70}
| |
− | *;11
| |
− | :{MAX_ARMOR}{75}
| |
− | *;12
| |
− | :{MAX_ARMOR}{80}
| |
− | }}
| |
− | |-
| |
− | | || of the Redwall || {MITIGATION_SLASHING}{1}<br> {MITIGATION_CRUSHING}{1}<br> {MITIGATION_PIERCING}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{MITIGATION_SLASHING}{2}
| |
− | :{MITIGATION_CRUSHING}{1}
| |
− | :{MITIGATION_PIERCING}{1}
| |
− | *;3
| |
− | :{MITIGATION_SLASHING}{2}
| |
− | :{MITIGATION_CRUSHING}{2}
| |
− | :{MITIGATION_PIERCING}{1}
| |
− | *;4
| |
− | :{MITIGATION_SLASHING}{2}
| |
− | :{MITIGATION_CRUSHING}{2}
| |
− | :{MITIGATION_PIERCING}{2}
| |
− | *;5
| |
− | :{MITIGATION_SLASHING}{3}
| |
− | :{MITIGATION_CRUSHING}{2}
| |
− | :{MITIGATION_PIERCING}{2}
| |
− | *;6
| |
− | :{MITIGATION_SLASHING}{3}
| |
− | :{MITIGATION_CRUSHING}{3}
| |
− | :{MITIGATION_PIERCING}{2}
| |
− | }}
| |
− | |-
| |
− | | || of the Redwall || {MITIGATION_POISON}{1}<br> {MITIGATION_TRAUMA}{1}<br> {MITIGATION_PSYCHIC}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{MITIGATION_POISON}{2}
| |
− | :{MITIGATION_TRAUMA}{1}
| |
− | :{MITIGATION_PSYCHIC}{1}
| |
− | *;3
| |
− | :{MITIGATION_POISON}{2}
| |
− | :{MITIGATION_TRAUMA}{2}
| |
− | :{MITIGATION_PSYCHIC}{1}
| |
− | *;4
| |
− | :{MITIGATION_POISON}{2}
| |
− | :{MITIGATION_TRAUMA}{2}
| |
− | :{MITIGATION_PSYCHIC}{2}
| |
− | *;5
| |
− | :{MITIGATION_POISON}{3}
| |
− | :{MITIGATION_TRAUMA}{2}
| |
− | :{MITIGATION_PSYCHIC}{2}
| |
− | *;6
| |
− | :{MITIGATION_POISON}{3}
| |
− | :{MITIGATION_TRAUMA}{3}
| |
− | :{MITIGATION_PSYCHIC}{2}
| |
− | }}
| |
− | |-
| |
− | | || of the Redwall || {MITIGATION_ACID}{1}<br> {MITIGATION_NATURE}{1}<br> {MITIGATION_DARKNESS}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{MITIGATION_ACID}{2}
| |
− | :{MITIGATION_NATURE}{1}
| |
− | :{MITIGATION_DARKNESS}{1}
| |
− | *;3
| |
− | :{MITIGATION_ACID}{2}
| |
− | :{MITIGATION_NATURE}{2}
| |
− | :{MITIGATION_DARKNESS}{1}
| |
− | *;4
| |
− | :{MITIGATION_ACID}{2}
| |
− | :{MITIGATION_NATURE}{2}
| |
− | :{MITIGATION_DARKNESS}{2}
| |
− | *;5
| |
− | :{MITIGATION_ACID}{3}
| |
− | :{MITIGATION_NATURE}{2}
| |
− | :{MITIGATION_DARKNESS}{2}
| |
− | *;6
| |
− | :{MITIGATION_ACID}{3}
| |
− | :{MITIGATION_NATURE}{3}
| |
− | :{MITIGATION_DARKNESS}{2}
| |
− | }}
| |
− | |-
| |
− | | || of the Redwall || {MITIGATION_FIRE}{1}<br> {MITIGATION_COLD}{1}<br> {MITIGATION_ELECTRICITY}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{MITIGATION_FIRE}{2}
| |
− | :{MITIGATION_COLD}{1}
| |
− | :{MITIGATION_ELECTRICITY}{1}
| |
− | *;3
| |
− | :{MITIGATION_FIRE}{2}
| |
− | :{MITIGATION_COLD}{2}
| |
− | :{MITIGATION_ELECTRICITY}{1}
| |
− | *;4
| |
− | :{MITIGATION_FIRE}{2}
| |
− | :{MITIGATION_COLD}{2}
| |
− | :{MITIGATION_ELECTRICITY}{2}
| |
− | *;5
| |
− | :{MITIGATION_FIRE}{3}
| |
− | :{MITIGATION_COLD}{2}
| |
− | :{MITIGATION_ELECTRICITY}{2}
| |
− | *;6
| |
− | :{MITIGATION_FIRE}{3}
| |
− | :{MITIGATION_COLD}{3}
| |
− | :{MITIGATION_ELECTRICITY}{2}
| |
− | }}
| |
− | |-
| |
− | | || of the Redwall || {MAX_HEALTH}{1} || {{Spoiler|
| |
− | *;2
| |
− | :{MAX_HEALTH}{2}
| |
− | *;3
| |
− | :{MAX_HEALTH}{3}
| |
− | *;4
| |
− | :{MAX_HEALTH}{4}
| |
− | *;5
| |
− | :{MAX_HEALTH}{5}
| |
− | *;6
| |
− | :{MAX_HEALTH}{6}
| |
− | *;7
| |
− | :{MAX_HEALTH}{7}
| |
− | *;8
| |
− | :{MAX_HEALTH}{8}
| |
− | *;9
| |
− | :{MAX_HEALTH}{9}
| |
− | *;10
| |
− | :{MAX_HEALTH}{10}
| |
− | *;11
| |
− | :{MAX_HEALTH}{11}
| |
− | *;12
| |
− | :{MAX_HEALTH}{12}
| |
− | }}
| |
− | |-
| |
− | | || of Porcine Murder || Melee attacks deal +5 damage to Pigs || {{Spoiler|
| |
− | *;2
| |
− | :Melee attacks deal +10 damage to Pigs
| |
− | *;3
| |
− | :Melee attacks deal +15 damage to Pigs
| |
− | *;4
| |
− | :Melee attacks deal +20 damage to Pigs
| |
− | *;5
| |
− | :Melee attacks deal +25 damage to Pigs
| |
− | *;6
| |
− | :Melee attacks deal +30 damage to Pigs
| |
− | *;7
| |
− | :Melee attacks deal +35 damage to Pigs
| |
− | *;8
| |
− | :Melee attacks deal +40 damage to Pigs
| |
− | *;9
| |
− | :Melee attacks deal +45 damage to Pigs
| |
− | *;10
| |
− | :Melee attacks deal +50 damage to Pigs
| |
− | }}
| |
− | |}
| |
| {| class="table mw-collapsible mw-collapsed" style="width:100%;" | | {| class="table mw-collapsible mw-collapsed" style="width:100%;" |
| |+<div align="left"><h3>Sword Effects</h3></div> | | |+<div align="left"><h3>Sword Effects</h3></div> |
Sword Effects
Prefix |
Suffix |
Tier 1 |
All Tiers
|
Swordsman's |
of Swordsmanship |
{MOD_SKILL_SWORD}{0.15} |
- {MOD_SKILL_SWORD}{0.2}
- {MOD_SKILL_SWORD}{0.25}
- {MOD_SKILL_SWORD}{0.3}
- {MOD_SKILL_SWORD}{0.35}
- {MOD_SKILL_SWORD}{0.4}
Spoiler text.
|
Rallying |
of Rallying |
Sword Slash and Thrusting Blade deal +5 damage when you have 33% or less of your Armor left |
- Sword Slash and Thrusting Blade deal +10 damage when you have 33% or less of your Armor left
- Sword Slash and Thrusting Blade deal +15 damage when you have 33% or less of your Armor left
- Sword Slash and Thrusting Blade deal +22 damage when you have 33% or less of your Armor left
- Sword Slash and Thrusting Blade deal +38 damage when you have 33% or less of your Armor left
- Sword Slash and Thrusting Blade deal +35 damage when you have 33% or less of your Armor left
Spoiler text.
|
Slashy |
of Slashing |
Sword Slash and Thrusting Blade deal +3 damage |
- Sword Slash and Thrusting Blade deal +6 damage
- Sword Slash and Thrusting Blade deal +9 damage
- Sword Slash and Thrusting Blade deal +12 damage
- Sword Slash and Thrusting Blade deal +15 damage
- Sword Slash and Thrusting Blade deal +20 damage
Spoiler text.
|
Refortifying |
of Refortifying |
Sword Slash and Thrusting Blade restore 3 armor |
- Sword Slash and Thrusting Blade restore 5 armor
- Sword Slash and Thrusting Blade restore 9 armor
- Sword Slash and Thrusting Blade restore 12 armor
- Sword Slash and Thrusting Blade restore 15 armor
- Sword Slash and Thrusting Blade restore 20 armor
Spoiler text.
|
|
of Undetected Slashes |
Sword Slash and Thrusting Blade generate 2 less rage |
- Sword Slash and Thrusting Blade generate 4 less rage
- Sword Slash and Thrusting Blade generate 6 less rage
- Sword Slash and Thrusting Blade generate 8 less rage
- Sword Slash and Thrusting Blade generate 10 less rage
- Sword Slash and Thrusting Blade generate 12 less rage
- Sword Slash and Thrusting Blade generate 15 less rage
- Sword Slash and Thrusting Blade generate 18 less rage
- Sword Slash and Thrusting Blade generate 21 less rage
- Sword Slash and Thrusting Blade generate 25 less rage
- Sword Slash and Thrusting Blade generate 30 less rage
- Sword Slash and Thrusting Blade generate 35 less rage
Spoiler text.
|
|
of Explosive Slashes |
Sword Slash and Thrusting Blade have a 10% chance to hit all enemies within 5 meters |
- Sword Slash and Thrusting Blade have a 17% chance to hit all enemies within 5 meters
- Sword Slash and Thrusting Blade have a 25% chance to hit all enemies within 5 meters
- Sword Slash and Thrusting Blade have a 30% chance to hit all enemies within 5 meters
Spoiler text.
|
Razorslash |
|
Many Cuts and Debilitating Blow have a 1% chance to deal double damage |
- Many Cuts and Debilitating Blow have a 2% chance to deal double damage
- Many Cuts and Debilitating Blow have a 3% chance to deal double damage
- Many Cuts and Debilitating Blow have a 4% chance to deal double damage
- Many Cuts and Debilitating Blow have a 5% chance to deal double damage
- Many Cuts and Debilitating Blow have a 6% chance to deal double damage
- Many Cuts and Debilitating Blow have a 7% chance to deal double damage
- Many Cuts and Debilitating Blow have a 8% chance to deal double damage
- Many Cuts and Debilitating Blow have a 9% chance to deal double damage
- Many Cuts and Debilitating Blow have a 10% chance to deal double damage
- Many Cuts and Debilitating Blow have a 11% chance to deal double damage
- Many Cuts and Debilitating Blow have a 12% chance to deal double damage
- Many Cuts and Debilitating Blow have a 13% chance to deal double damage
Spoiler text.
|
Keenslash |
|
Sword Slash and Thrusting Blade have a 20% chance to deal +55 damage |
- Sword Slash and Thrusting Blade have a 20% chance to deal +60 damage
- Sword Slash and Thrusting Blade have a 20% chance to deal +65 damage
- Sword Slash and Thrusting Blade have a 20% chance to deal +70 damage
- Sword Slash and Thrusting Blade have a 20% chance to deal +75 damage
- Sword Slash and Thrusting Blade have a 20% chance to deal +80 damage
- Sword Slash and Thrusting Blade have a 20% chance to deal +85 damage
- Sword Slash and Thrusting Blade have a 20% chance to deal +90 damage
- Sword Slash and Thrusting Blade have a 20% chance to deal +95 damage
- Sword Slash and Thrusting Blade have a 20% chance to deal +100 damage
- Sword Slash and Thrusting Blade have a 20% chance to deal +110 damage
- Sword Slash and Thrusting Blade have a 20% chance to deal +120 damage
Spoiler text.
|
|
of Many Cuts |
Many Cuts deals +4 armor damage |
- Many Cuts deals +8 armor damage
- Many Cuts deals +12 armor damage
- Many Cuts deals +16 armor damage
- Many Cuts deals +20 armor damage
- Many Cuts deals +24 armor damage
- Many Cuts deals +28 armor damage
- Many Cuts deals +32 armor damage
- Many Cuts deals +36 armor damage
- Many Cuts deals +40 armor damage
- Many Cuts deals +45 armor damage
- Many Cuts deals +50 armor damage
Spoiler text.
|
|
of Dazing the Naked |
Many Cuts attacks have a 10% chance to stun targets that have less than half of their Armor |
- Many Cuts attacks have a 20% chance to stun targets that have less than half of their Armor
- Many Cuts attacks have a 30% chance to stun targets that have less than half of their Armor
- Many Cuts attacks have a 40% chance to stun targets that have less than half of their Armor
- Many Cuts attacks have a 50% chance to stun targets that have less than half of their Armor
- Many Cuts attacks have a 55% chance to stun targets that have less than half of their Armor
Spoiler text.
|
|
of Flinging the Naked |
Many Cuts attacks have a 10% chance to knock back targets that have less than half of their Armor, also dealing +3 damage |
- Many Cuts attacks have a 20% chance to knock back targets that have less than half of their Armor, also dealing +6 damage
- Many Cuts attacks have a 30% chance to knock back targets that have less than half of their Armor, also dealing +9 damage
- Many Cuts attacks have a 40% chance to knock back targets that have less than half of their Armor, also dealing +12 damage
- Many Cuts attacks have a 50% chance to knock back targets that have less than half of their Armor, also dealing +15 damage
- Many Cuts attacks have a 55% chance to knock back targets that have less than half of their Armor, also dealing +20 damage
Spoiler text.
|
|
of Arachnid Slicing |
Many Cuts and Debilitating Blow attacks deal +5 damage to Spiders |
- Many Cuts and Debilitating Blow attacks deal +10 damage to Spiders
- Many Cuts and Debilitating Blow attacks deal +15 damage to Spiders
- Many Cuts and Debilitating Blow attacks deal +20 damage to Spiders
- Many Cuts and Debilitating Blow attacks deal +25 damage to Spiders
- Many Cuts and Debilitating Blow attacks deal +30 damage to Spiders
- Many Cuts and Debilitating Blow attacks deal +35 damage to Spiders
- Many Cuts and Debilitating Blow attacks deal +40 damage to Spiders
- Many Cuts and Debilitating Blow attacks deal +45 damage to Spiders
- Many Cuts and Debilitating Blow attacks deal +50 damage to Spiders
Spoiler text.
|
Rage Poking |
|
Precision Pierce deals 5 more direct health damage and further reduces target's Rage by 20 |
- Precision Pierce deals 10 more direct health damage and further reduces target's Rage by 40
- Precision Pierce deals 15 more direct health damage and further reduces target's Rage by 60
- Precision Pierce deals 20 more direct health damage and further reduces target's Rage by 80
- Precision Pierce deals 25 more direct health damage and further reduces target's Rage by 100
Spoiler text.
|
|
of Lucky Strikes |
Wind Strike has a 10% chance to reset the timer on Finishing Blow (so it can be used again immediately) |
- Wind Strike has a 20% chance to reset the timer on Finishing Blow (so it can be used again immediately)
- Wind Strike has a 30% chance to reset the timer on Finishing Blow (so it can be used again immediately)
- Wind Strike has a 40% chance to reset the timer on Finishing Blow (so it can be used again immediately)
- Wind Strike has a 50% chance to reset the timer on Finishing Blow (so it can be used again immediately)
Spoiler text.
|
|
of Lucky Strikes |
Wind Strike has a 3% chance to deal +25 damage and reset the timer on Decapitate (so it can be used again immediately) |
- Wind Strike has a 6% chance to deal +50 damage and reset the timer on Decapitate (so it can be used again immediately)
- Wind Strike has a 9% chance to deal +75 damage and reset the timer on Decapitate (so it can be used again immediately)
- Wind Strike has a 12% chance to deal +100 damage and reset the timer on Decapitate (so it can be used again immediately)
- Wind Strike has a 15% chance to deal +125 damage and reset the timer on Decapitate (so it can be used again immediately)
- Wind Strike has a 18% chance to deal +150 damage and reset the timer on Decapitate (so it can be used again immediately)
Spoiler text.
|
|
of Explosive Cuts |
Many Cuts attacks hit all enemies within 5 meters, dealing +1 damage |
- Many Cuts attacks hit all enemies within 5 meters, dealing +2 damage
- Many Cuts attacks hit all enemies within 5 meters, dealing +3 damage
- Many Cuts attacks hit all enemies within 5 meters, dealing +4 damage
- Many Cuts attacks hit all enemies within 5 meters, dealing +5 damage
- Many Cuts attacks hit all enemies within 5 meters, dealing +7 damage
- Many Cuts attacks hit all enemies within 5 meters, dealing +10 damage
- Many Cuts attacks hit all enemies within 5 meters, dealing +14 damage
- Many Cuts attacks hit all enemies within 5 meters, dealing +18 damage
- Many Cuts attacks hit all enemies within 5 meters, dealing +22 damage
- Many Cuts attacks hit all enemies within 5 meters, dealing +28 damage
- Many Cuts attacks hit all enemies within 5 meters, dealing +32 damage
Spoiler text.
|
Belaying |
of Belaying |
Parry and Riposte further reduce target's Rage by 5 |
- Parry and Riposte further reduce target's Rage by 10
- Parry and Riposte further reduce target's Rage by 15
- Parry and Riposte further reduce target's Rage by 20
- Parry and Riposte further reduce target's Rage by 25
- Parry and Riposte further reduce target's Rage by 30
- Parry and Riposte further reduce target's Rage by 35
- Parry and Riposte further reduce target's Rage by 40
- Parry and Riposte further reduce target's Rage by 45
- Parry and Riposte further reduce target's Rage by 50
- Parry and Riposte further reduce target's Rage by 57
- Parry and Riposte further reduce target's Rage by 65
Spoiler text.
|
Repositioning |
|
Parry and Ripste abilities give you 5 armor |
- Parry and Ripste abilities give you 10 armor
- Parry and Ripste abilities give you 15 armor
- Parry and Ripste abilities give you 20 armor
- Parry and Ripste abilities give you 25 armor
- Parry and Ripste abilities give you 30 armor
- Parry and Ripste abilities give you 35 armor
- Parry and Ripste abilities give you 40 armor
- Parry and Ripste abilities give you 45 armor
- Parry and Ripste abilities give you 50 armor
- Parry and Ripste abilities give you 55 armor
- Parry and Ripste abilities give you 60 armor
Spoiler text.
|
Invigorating |
of Invigoration |
Parry and Riposte have a 10% chance to restore 25 Power to you |
- Parry and Riposte have a 10% chance to restore 50 Power to you
- Parry and Riposte have a 10% chance to restore 75 Power to you
- Parry and Riposte have a 10% chance to restore 100 Power to you
- Parry and Riposte have a 10% chance to restore 125 Power to you
Spoiler text.
|
|
of Masterful Parrying |
Parry and Riposte hit all enemies within 5 meters, dealing an additional +12 damage |
- Parry and Riposte hit all enemies within 5 meters, dealing an additional +24 damage
- Parry and Riposte hit all enemies within 5 meters, dealing an additional +36 damage
- Parry and Riposte hit all enemies within 5 meters, dealing an additional +48 damage
- Parry and Riposte hit all enemies within 5 meters, dealing an additional +60 damage
Spoiler text.
|
|
of Feinting |
After a Wind Strike attack, your next attack deals an additional +8 damage |
- After a Wind Strike attack, your next attack deals an additional +16 damage
- After a Wind Strike attack, your next attack deals an additional +24 damage
- After a Wind Strike attack, your next attack deals an additional +32 damage
- After a Wind Strike attack, your next attack deals an additional +40 damage
- After a Wind Strike attack, your next attack deals an additional +48 damage
- After a Wind Strike attack, your next attack deals an additional +56 damage
- After a Wind Strike attack, your next attack deals an additional +64 damage
- After a Wind Strike attack, your next attack deals an additional +72 damage
- After a Wind Strike attack, your next attack deals an additional +80 damage
- After a Wind Strike attack, your next attack deals an additional +90 damage
- After a Wind Strike attack, your next attack deals an additional +100 damage
Spoiler text.
|
Platestriker |
|
Wind Strike deals +5 armor damage |
- Wind Strike deals +10 armor damage
- Wind Strike deals +15 armor damage
- Wind Strike deals +20 armor damage
- Wind Strike deals +25 armor damage
- Wind Strike deals +30 armor damage
- Wind Strike deals +35 armor damage
- Wind Strike deals +40 armor damage
- Wind Strike deals +45 armor damage
- Wind Strike deals +50 armor damage
- Wind Strike deals +55 armor damage
- Wind Strike deals +60 armor damage
Spoiler text.
|
|
of Goblin Racism |
Wind Strike deals +10 damage to Goblins |
- Wind Strike deals +20 damage to Goblins
- Wind Strike deals +30 damage to Goblins
- Wind Strike deals +40 damage to Goblins
- Wind Strike deals +50 damage to Goblins
- Wind Strike deals +60 damage to Goblins
- Wind Strike deals +70 damage to Goblins
- Wind Strike deals +80 damage to Goblins
- Wind Strike deals +90 damage to Goblins
- Wind Strike deals +100 damage to Goblins
Spoiler text.
|
Wind Dancer's |
|
Using Wind Strike makes you immune to Elemental damage (Fire, Cold, Electricity) for 5 seconds. |
|
Wind Dancer's |
|
Using Wind Strike grants you +50% projectile evasion for 5 seconds. |
|
|
of Critical Windstrikes |
Wind Strike has a 4% chance to deal +100 damage |
- Wind Strike has a 8% chance to deal +100 damage
- Wind Strike has a 12% chance to deal +100 damage
- Wind Strike has a 16% chance to deal +100 damage
- Wind Strike has a 20% chance to deal +100 damage
- Wind Strike has a 24% chance to deal +100 damage
- Wind Strike has a 28% chance to deal +100 damage
- Wind Strike has a 32% chance to deal +100 damage
- Wind Strike has a 36% chance to deal +100 damage
- Wind Strike has a 40% chance to deal +100 damage
Spoiler text.
|
|
of Mortifying Wounds |
Finishing Blow attacks leave their targets terrified for a moment |
|
|
of Resurgence |
Finishing Blow has a 15% chance to restore 25 Power to you |
- Finishing Blow has a 15% chance to restore 50 Power to you
- Finishing Blow has a 15% chance to restore 75 Power to you
- Finishing Blow has a 15% chance to restore 100 Power to you
- Finishing Blow has a 15% chance to restore 125 Power to you
- Finishing Blow has a 15% chance to restore 150 Power to you
Spoiler text.
|
|
of Finishing Blows |
Finishing Blow deals +8% damage |
- Finishing Blow deals +16% damage
- Finishing Blow deals +24% damage
- Finishing Blow deals +32% damage
- Finishing Blow deals +40% damage
- Finishing Blow deals +48% damage
- Finishing Blow deals +55% damage
- Finishing Blow deals +62% damage
- Finishing Blow deals +68% damage
- Finishing Blow deals +75% damage
- Finishing Blow deals +83% damage
- Finishing Blow deals +90% damage
Spoiler text.
|
|
of Heart Seeking |
Finishing Blow and Decapitate deal +3 health damage |
- Finishing Blow and Decapitate deal +5 health damage
- Finishing Blow and Decapitate deal +8 health damage
- Finishing Blow and Decapitate deal +12 health damage
- Finishing Blow and Decapitate deal +15 health damage
- Finishing Blow and Decapitate deal +19 health damage
- Finishing Blow and Decapitate deal +22 health damage
- Finishing Blow and Decapitate deal +26 health damage
- Finishing Blow and Decapitate deal +29 health damage
- Finishing Blow and Decapitate deal +33 health damage
- Finishing Blow and Decapitate deal +38 health damage
- Finishing Blow and Decapitate deal +42 health damage
Spoiler text.
|
Death Vigor |
|
Finishing Blow restores 8 armor to you |
- Finishing Blow restores 15 armor to you
- Finishing Blow restores 23 armor to you
- Finishing Blow restores 30 armor to you
- Finishing Blow restores 37 armor to you
- Finishing Blow restores 45 armor to you
- Finishing Blow restores 52 armor to you
- Finishing Blow restores 60 armor to you
- Finishing Blow restores 67 armor to you
- Finishing Blow restores 75 armor to you
- Finishing Blow restores 83 armor to you
- Finishing Blow restores 90 armor to you
Spoiler text.
|
|
of Decapitations |
Decapitate deals +5% damage |
- Decapitate deals +10% damage
- Decapitate deals +15% damage
- Decapitate deals +20% damage
- Decapitate deals +25% damage
- Decapitate deals +30% damage
- Decapitate deals +35% damage
- Decapitate deals +40% damage
- Decapitate deals +45% damage
- Decapitate deals +50% damage
- Decapitate deals +55% damage
- Decapitate deals +60% damage
Spoiler text.
|
|
|
Decapitate restores 15 armor to you |
- Decapitate restores 30 armor to you
- Decapitate restores 45 armor to you
- Decapitate restores 60 armor to you
- Decapitate restores 75 armor to you
- Decapitate restores 90 armor to you
- Decapitate restores 105 armor to you
- Decapitate restores 120 armor to you
- Decapitate restores 135 armor to you
- Decapitate restores 150 armor to you
- Decapitate restores 165 armor to you
- Decapitate restores 180 armor to you
Spoiler text.
|
|
of De-cat-itation |
Decapitate deals +20 damage to Cats |
- Decapitate deals +40 damage to Cats
- Decapitate deals +60 damage to Cats
- Decapitate deals +80 damage to Cats
- Decapitate deals +100 damage to Cats
- Decapitate deals +120 damage to Cats
- Decapitate deals +140 damage to Cats
- Decapitate deals +160 damage to Cats
- Decapitate deals +180 damage to Cats
- Decapitate deals +200 damage to Cats
Spoiler text.
|
|
of Flashing Life |
Flashing Strike heals you for 6 health |
- Flashing Strike heals you for 12 health
- Flashing Strike heals you for 18 health
- Flashing Strike heals you for 24 health
- Flashing Strike heals you for 30 health
- Flashing Strike heals you for 36 health
- Flashing Strike heals you for 42 health
- Flashing Strike heals you for 48 health
- Flashing Strike heals you for 54 health
- Flashing Strike heals you for 60 health
- Flashing Strike heals you for 66 health
- Flashing Strike heals you for 72 health
Spoiler text.
|
|
|
Flashing Strike deals +10% Slashing damage |
- Flashing Strike deals +20% Slashing damage
- Flashing Strike deals +30% Slashing damage
- Flashing Strike deals +40% Slashing damage
- Flashing Strike deals +50% Slashing damage
- Flashing Strike deals +60% Slashing damage
- Flashing Strike deals +70% Slashing damage
- Flashing Strike deals +80% Slashing damage
- Flashing Strike deals +90% Slashing damage
- Flashing Strike deals +100% Slashing damage
- Flashing Strike deals +110% Slashing damage
- Flashing Strike deals +120% Slashing damage
Spoiler text.
|
|
of Flashing Life |
Flashing Strike deals +8 damage to undead |
- Flashing Strike deals +16 damage to undead
- Flashing Strike deals +24 damage to undead
- Flashing Strike deals +32 damage to undead
- Flashing Strike deals +40 damage to undead
- Flashing Strike deals +48 damage to undead
- Flashing Strike deals +56 damage to undead
- Flashing Strike deals +64 damage to undead
- Flashing Strike deals +72 damage to undead
- Flashing Strike deals +80 damage to undead
- Flashing Strike deals +88 damage to undead
- Flashing Strike deals +96 damage to undead
Spoiler text.
|
|
|
Heart Piercer heals you for 6 health |
- Heart Piercer heals you for 12 health
- Heart Piercer heals you for 18 health
- Heart Piercer heals you for 24 health
- Heart Piercer heals you for 30 health
- Heart Piercer heals you for 36 health
- Heart Piercer heals you for 42 health
- Heart Piercer heals you for 48 health
- Heart Piercer heals you for 54 health
- Heart Piercer heals you for 60 health
- Heart Piercer heals you for 66 health
- Heart Piercer heals you for 72 health
Spoiler text.
|
|
of De-escalating Heart Piercing |
Heart Piercer removes (up to) 15 more Rage, turning half of that into Trauma damage |
- Heart Piercer removes (up to) 30 more Rage, turning half of that into Trauma damage
- Heart Piercer removes (up to) 45 more Rage, turning half of that into Trauma damage
- Heart Piercer removes (up to) 60 more Rage, turning half of that into Trauma damage
- Heart Piercer removes (up to) 75 more Rage, turning half of that into Trauma damage
- Heart Piercer removes (up to) 90 more Rage, turning half of that into Trauma damage
- Heart Piercer removes (up to) 105 more Rage, turning half of that into Trauma damage
- Heart Piercer removes (up to) 120 more Rage, turning half of that into Trauma damage
- Heart Piercer removes (up to) 135 more Rage, turning half of that into Trauma damage
- Heart Piercer removes (up to) 150 more Rage, turning half of that into Trauma damage
- Heart Piercer removes (up to) 165 more Rage, turning half of that into Trauma damage
- Heart Piercer removes (up to) 180 more Rage, turning half of that into Trauma damage
Spoiler text.
|
|
of Heart Piercing |
Heart Piercer deals +5% piercing damage and heals you for 3 health |
- Heart Piercer deals +10% piercing damage and heals you for 6 health
- Heart Piercer deals +15% piercing damage and heals you for 9 health
- Heart Piercer deals +20% piercing damage and heals you for 12 health
- Heart Piercer deals +25% piercing damage and heals you for 15 health
- Heart Piercer deals +30% piercing damage and heals you for 18 health
- Heart Piercer deals +35% piercing damage and heals you for 21 health
- Heart Piercer deals +40% piercing damage and heals you for 24 health
- Heart Piercer deals +45% piercing damage and heals you for 27 health
- Heart Piercer deals +50% piercing damage and heals you for 30 health
- Heart Piercer deals +55% piercing damage and heals you for 33 health
- Heart Piercer deals +60% piercing damage and heals you for 36 health
Spoiler text.
|
Precision Healer's |
|
Precision Pierce heals you for 5 health |
- Precision Pierce heals you for 10 health
- Precision Pierce heals you for 15 health
- Precision Pierce heals you for 20 health
- Precision Pierce heals you for 25 health
- Precision Pierce heals you for 30 health
- Precision Pierce heals you for 35 health
- Precision Pierce heals you for 40 health
- Precision Pierce heals you for 45 health
- Precision Pierce heals you for 50 health
- Precision Pierce heals you for 55 health
- Precision Pierce heals you for 60 health
Spoiler text.
|
|
|
Precision Pierce deals +10 direct health damage |
- Precision Pierce deals +20 direct health damage
- Precision Pierce deals +30 direct health damage
- Precision Pierce deals +40 direct health damage
- Precision Pierce deals +50 direct health damage
- Precision Pierce deals +60 direct health damage
Spoiler text.
|
|
|
Precision Pierce has a 4% chance to deal +100 damage |
- Precision Pierce has a 8% chance to deal +100 damage
- Precision Pierce has a 12% chance to deal +100 damage
- Precision Pierce has a 16% chance to deal +100 damage
- Precision Pierce has a 20% chance to deal +100 damage
- Precision Pierce has a 24% chance to deal +100 damage
- Precision Pierce has a 28% chance to deal +100 damage
- Precision Pierce has a 32% chance to deal +100 damage
- Precision Pierce has a 36% chance to deal +100 damage
- Precision Pierce has a 40% chance to deal +100 damage
- Precision Pierce has a 44% chance to deal +100 damage
- Precision Pierce has a 48% chance to deal +100 damage
Spoiler text.
|
|
|
Precision Pierce has a 3% chance to deal +40 damage and stun the target |
- Precision Pierce has a 6% chance to deal +40 damage and stun the target
- Precision Pierce has a 9% chance to deal +40 damage and stun the target
- Precision Pierce has a 12% chance to deal +40 damage and stun the target
- Precision Pierce has a 15% chance to deal +40 damage and stun the target
- Precision Pierce has a 18% chance to deal +40 damage and stun the target
- Precision Pierce has a 21% chance to deal +40 damage and stun the target
- Precision Pierce has a 24% chance to deal +40 damage and stun the target
- Precision Pierce has a 27% chance to deal +40 damage and stun the target
- Precision Pierce has a 30% chance to deal +40 damage and stun the target
- Precision Pierce has a 33% chance to deal +40 damage and stun the target
- Precision Pierce has a 36% chance to deal +40 damage and stun the target
Spoiler text.
|
|
|
{IGNORE_CHANCE_STUN}{0.15}{Sword} |
|
|
of Hacking Blades |
Hacking Blade deals +10% slashing damage |
- Hacking Blade deals +20% slashing damage
- Hacking Blade deals +30% slashing damage
- Hacking Blade deals +40% slashing damage
- Hacking Blade deals +50% slashing damage
- Hacking Blade deals +60% slashing damage
- Hacking Blade deals +70% slashing damage
- Hacking Blade deals +80% slashing damage
- Hacking Blade deals +90% slashing damage
- Hacking Blade deals +100% slashing damage
- Hacking Blade deals +110% slashing damage
- Hacking Blade deals +120% slashing damage
Spoiler text.
|
Hacking |
|
Hacking Blade deals +1 Trauma damage every second for 5 seconds |
- Hacking Blade deals +2 Trauma damage every second for 5 seconds
- Hacking Blade deals +3 Trauma damage every second for 5 seconds
- Hacking Blade deals +4 Trauma damage every second for 5 seconds
- Hacking Blade deals +5 Trauma damage every second for 5 seconds
- Hacking Blade deals +6 Trauma damage every second for 5 seconds
- Hacking Blade deals +7 Trauma damage every second for 5 seconds
- Hacking Blade deals +8 Trauma damage every second for 5 seconds
- Hacking Blade deals +9 Trauma damage every second for 5 seconds
- Hacking Blade deals +10 Trauma damage every second for 5 seconds
- Hacking Blade deals +11 Trauma damage every second for 5 seconds
- Hacking Blade deals +12 Trauma damage every second for 5 seconds
Spoiler text.
|
Hacking |
|
Hacking Blade has a 5% chance to deal +2 Trauma damage every second for 20 seconds |
- Hacking Blade has a 10% chance to deal +2 Trauma damage every second for 20 seconds
- Hacking Blade has a 15% chance to deal +3 Trauma damage every second for 20 seconds
- Hacking Blade has a 20% chance to deal +3 Trauma damage every second for 20 seconds
- Hacking Blade has a 25% chance to deal +4 Trauma damage every second for 20 seconds
- Hacking Blade has a 30% chance to deal +4 Trauma damage every second for 20 seconds
- Hacking Blade has a 35% chance to deal +5 Trauma damage every second for 20 seconds
- Hacking Blade has a 40% chance to deal +5 Trauma damage every second for 20 seconds
- Hacking Blade has a 45% chance to deal +6 Trauma damage every second for 20 seconds
- Hacking Blade has a 50% chance to deal +6 Trauma damage every second for 20 seconds
- Hacking Blade has a 55% chance to deal +7 Trauma damage every second for 20 seconds
- Hacking Blade has a 60% chance to deal +7 Trauma damage every second for 20 seconds
Spoiler text.
|
|
|
Hacking Blade deals +1 immediate slashing damage and generates -6 rage |
- Hacking Blade deals +2 immediate slashing damage and generates -12 rage
- Hacking Blade deals +3 immediate slashing damage and generates -18 rage
- Hacking Blade deals +4 immediate slashing damage and generates -24 rage
- Hacking Blade deals +5 immediate slashing damage and generates -30 rage
- Hacking Blade deals +6 immediate slashing damage and generates -36 rage
- Hacking Blade deals +7 immediate slashing damage and generates -42 rage
- Hacking Blade deals +8 immediate slashing damage and generates -48 rage
- Hacking Blade deals +9 immediate slashing damage and generates -54 rage
- Hacking Blade deals +10 immediate slashing damage and generates -60 rage
- Hacking Blade deals +13 immediate slashing damage and generates -70 rage
- Hacking Blade deals +15 immediate slashing damage and generates -80 rage
Spoiler text.
|
Debilitating |
|
Debilitating Blow deals +5 damage |
- Debilitating Blow deals +10 damage
- Debilitating Blow deals +15 damage
- Debilitating Blow deals +20 damage
- Debilitating Blow deals +25 damage
- Debilitating Blow deals +30 damage
- Debilitating Blow deals +35 damage
- Debilitating Blow deals +40 damage
- Debilitating Blow deals +45 damage
- Debilitating Blow deals +50 damage
- Debilitating Blow deals +55 damage
- Debilitating Blow deals +60 damage
Spoiler text.
|
Debilitating |
|
Debilitating Blow deals +2 damage and generates -10 rage |
- Debilitating Blow deals +4 damage and generates -20 rage
- Debilitating Blow deals +6 damage and generates -30 rage
- Debilitating Blow deals +8 damage and generates -40 rage
- Debilitating Blow deals +10 damage and generates -50 rage
- Debilitating Blow deals +12 damage and generates -60 rage
- Debilitating Blow deals +14 damage and generates -70 rage
- Debilitating Blow deals +16 damage and generates -80 rage
- Debilitating Blow deals +18 damage and generates -90 rage
- Debilitating Blow deals +20 damage and generates -100 rage
- Debilitating Blow deals +23 damage and generates -110 rage
- Debilitating Blow deals +26 damage and generates -120 rage
Spoiler text.
|
Fire Magic Effects
Prefix |
Suffix |
Tier 1 |
All Tiers
|
Fiery |
of Flames |
{MOD_SKILL_FIREMAGIC}{0.15} |
- {MOD_SKILL_FIREMAGIC}{0.2}
- {MOD_SKILL_FIREMAGIC}{0.25}
- {MOD_SKILL_FIREMAGIC}{0.3}
- {MOD_SKILL_FIREMAGIC}{0.35}
- {MOD_SKILL_FIREMAGIC}{0.4}
Spoiler text.
|
Flameproof |
|
{MITIGATION_FIRE}{1}{FireMagic} |
- {MITIGATION_FIRE}{2}{FireMagic}
- {MITIGATION_FIRE}{3}{FireMagic}
- {MITIGATION_FIRE}{4}{FireMagic}
- {MITIGATION_FIRE}{5}{FireMagic}
Spoiler text.
|
|
of Fireballs |
Fireball deals +5% damage |
- Fireball deals +10% damage
- Fireball deals +15% damage
- Fireball deals +20% damage
- Fireball deals +25% damage
- Fireball deals +30% damage
- Fireball deals +35% damage
- Fireball deals +40% damage
- Fireball deals +45% damage
- Fireball deals +50% damage
Spoiler text.
|
Sparkly |
of Sparklefire |
Scintillating Flame and Scintillating Frost deal +15% damage |
- Scintillating Flame and Scintillating Frost deal +30% damage
- Scintillating Flame and Scintillating Frost deal +45% damage
- Scintillating Flame and Scintillating Frost deal +60% damage
- Scintillating Flame and Scintillating Frost deal +75% damage
Spoiler text.
|
|
of Burning |
Fireball and Super Fireball deal an additional +10 damage over 5 seconds |
- Fireball and Super Fireball deal an additional +14 damage over 7 seconds
- Fireball and Super Fireball deal an additional +18 damage over 9 seconds
- Fireball and Super Fireball deal an additional +24 damage over 12 seconds
- Fireball and Super Fireball deal an additional +30 damage over 15 seconds
Spoiler text.
|
|
of Prolonged Agony |
{MOD_FIRE_INDIRECT}{0.05} |
- {MOD_FIRE_INDIRECT}{0.1}
- {MOD_FIRE_INDIRECT}{0.15}
- {MOD_FIRE_INDIRECT}{0.2}
- {MOD_FIRE_INDIRECT}{0.25}
- {MOD_FIRE_INDIRECT}{0.3}
- {MOD_FIRE_INDIRECT}{0.35}
- {MOD_FIRE_INDIRECT}{0.4}
- {MOD_FIRE_INDIRECT}{0.45}
- {MOD_FIRE_INDIRECT}{0.5}
Spoiler text.
|
Super |
of Super Fire |
Super Fireball deals +8% damage |
- Super Fireball deals +16% damage
- Super Fireball deals +24% damage
- Super Fireball deals +32% damage
- Super Fireball deals +40% damage
- Super Fireball deals +48% damage
- Super Fireball deals +56% damage
- Super Fireball deals +64% damage
- Super Fireball deals +72% damage
- Super Fireball deals +80% damage
Spoiler text.
|
|
of Flesh Frying |
Flesh to Fuel restores +3 Power |
- Flesh to Fuel restores +6 Power
- Flesh to Fuel restores +9 Power
- Flesh to Fuel restores +12 Power
- Flesh to Fuel restores +15 Power
Spoiler text.
|
|
|
Fire Breath attacks deal +5 damage and grant you +3 mitigation vs Fire for 5 seconds |
- Fire Breath attacks deal +10 damage and grant you +6 mitigation vs Fire for 5 seconds
- Fire Breath attacks deal +15 damage and grant you +9 mitigation vs Fire for 5 seconds
- Fire Breath attacks deal +20 damage and grant you +12 mitigation vs Fire for 5 seconds
- Fire Breath attacks deal +25 damage and grant you +15 mitigation vs Fire for 5 seconds
Spoiler text.
|
Room-Temperature |
|
Room-Temperature Ball deals +20% damage |
- Room-Temperature Ball deals +40% damage
- Room-Temperature Ball deals +60% damage
- Room-Temperature Ball deals +80% damage
- Room-Temperature Ball deals +100% damage
Spoiler text.
|
|
of Molten Spewing |
Fire Breath has a 4% chance to hit all enemies within 7 meters and deal +4% damage |
- Fire Breath has a 8% chance to hit all enemies within 7 meters and deal +8% damage
- Fire Breath has a 12% chance to hit all enemies within 7 meters and deal +12% damage
- Fire Breath has a 16% chance to hit all enemies within 7 meters and deal +16% damage
- Fire Breath has a 20% chance to hit all enemies within 7 meters and deal +20% damage
- Fire Breath has a 24% chance to hit all enemies within 7 meters and deal +24% damage
- Fire Breath has a 28% chance to hit all enemies within 7 meters and deal +28% damage
- Fire Breath has a 32% chance to hit all enemies within 7 meters and deal +32% damage
- Fire Breath has a 36% chance to hit all enemies within 7 meters and deal +36% damage
- Fire Breath has a 40% chance to hit all enemies within 7 meters and deal +40% damage
Spoiler text.
|
|
of Staggering Flame |
Super Fireball has a 3% chance to stun the target and deal +2% damage |
- Super Fireball has a 5% chance to stun the target and deal +4% damage
- Super Fireball has a 7% chance to stun the target and deal +6% damage
- Super Fireball has a 10% chance to stun the target and deal +8% damage
- Super Fireball has a 13% chance to stun the target and deal +10% damage
- Super Fireball has a 15% chance to stun the target and deal +12% damage
- Super Fireball has a 17% chance to stun the target and deal +14% damage
- Super Fireball has a 20% chance to stun the target and deal +16% damage
- Super Fireball has a 23% chance to stun the target and deal +18% damage
- Super Fireball has a 25% chance to stun the target and deal +20% damage
Spoiler text.
|
|
of Burning Breath |
Fire Breath deals +6% damage |
- Fire Breath deals +12% damage
- Fire Breath deals +18% damage
- Fire Breath deals +24% damage
- Fire Breath deals +30% damage
- Fire Breath deals +36% damage
- Fire Breath deals +42% damage
- Fire Breath deals +48% damage
- Fire Breath deals +54% damage
- Fire Breath deals +60% damage
Spoiler text.
|
Fiery |
of Flames |
{MOD_SKILL_FIREMAGIC}{0.01} |
- {MOD_SKILL_FIREMAGIC}{0.02}
- {MOD_SKILL_FIREMAGIC}{0.03}
- {MOD_SKILL_FIREMAGIC}{0.04}
- {MOD_SKILL_FIREMAGIC}{0.05}
Spoiler text.
|
|
of Lucky Fireballs |
Fireball and Frostball have a 25% chance to deal +20% damage |
- Fireball and Frostball have a 25% chance to deal +40% damage
- Fireball and Frostball have a 25% chance to deal +60% damage
- Fireball and Frostball have a 25% chance to deal +80% damage
- Fireball and Frostball have a 25% chance to deal +100% damage
- Fireball and Frostball have a 25% chance to deal +120% damage
- Fireball and Frostball have a 25% chance to deal +140% damage
- Fireball and Frostball have a 25% chance to deal +160% damage
- Fireball and Frostball have a 25% chance to deal +180% damage
- Fireball and Frostball have a 25% chance to deal +200% damage
Spoiler text.
|
|
of Fortifying Flame |
Fire Breath has a 50% chance to deal +5% damage and restore 7 Armor to you |
- Fire Breath has a 50% chance to deal +10% damage and restore 14 Armor to you
- Fire Breath has a 50% chance to deal +15% damage and restore 21 Armor to you
- Fire Breath has a 50% chance to deal +20% damage and restore 28 Armor to you
- Fire Breath has a 50% chance to deal +25% damage and restore 35 Armor to you
- Fire Breath has a 50% chance to deal +30% damage and restore 42 Armor to you
- Fire Breath has a 50% chance to deal +35% damage and restore 49 Armor to you
- Fire Breath has a 50% chance to deal +40% damage and restore 56 Armor to you
- Fire Breath has a 50% chance to deal +45% damage and restore 63 Armor to you
- Fire Breath has a 50% chance to deal +50% damage and restore 70 Armor to you
Spoiler text.
|
|
of Weakening Flame |
Super Fireball causes the target's attacks to deal -1 damage for 10 seconds |
- Super Fireball causes the target's attacks to deal -2 damage for 10 seconds
- Super Fireball causes the target's attacks to deal -3 damage for 10 seconds
- Super Fireball causes the target's attacks to deal -4 damage for 10 seconds
- Super Fireball causes the target's attacks to deal -5 damage for 10 seconds
Spoiler text.
|
|
of Enflaming Skin |
Super Fireball causes the target to take +1 damage per tick from fire damage over time |
- Super Fireball causes the target to take +2 damage per tick from fire damage over time
- Super Fireball causes the target to take +3 damage per tick from fire damage over time
- Super Fireball causes the target to take +4 damage per tick from fire damage over time
- Super Fireball causes the target to take +5 damage per tick from fire damage over time
Spoiler text.
|
|
of Fireballs |
Fireball has a 33% chance to deal +10% damage and restore 3 Health to you |
- Fireball has a 33% chance to deal +20% damage and restore 6 Health to you
- Fireball has a 33% chance to deal +30% damage and restore 9 Health to you
- Fireball has a 33% chance to deal +40% damage and restore 12 Health to you
- Fireball has a 33% chance to deal +50% damage and restore 15 Health to you
- Fireball has a 33% chance to deal +60% damage and restore 18 Health to you
- Fireball has a 33% chance to deal +70% damage and restore 21 Health to you
- Fireball has a 33% chance to deal +80% damage and restore 24 Health to you
- Fireball has a 33% chance to deal +90% damage and restore 27 Health to you
- Fireball has a 33% chance to deal +100% damage and restore 30 Health to you
Spoiler text.
|
|
|
Flesh to Fuel restores +5 Armor |
- Flesh to Fuel restores +10 Armor
- Flesh to Fuel restores +15 Armor
- Flesh to Fuel restores +20 Armor
- Flesh to Fuel restores +25 Armor
- Flesh to Fuel restores +30 Armor
- Flesh to Fuel restores +35 Armor
- Flesh to Fuel restores +40 Armor
- Flesh to Fuel restores +45 Armor
- Flesh to Fuel restores +50 Armor
Spoiler text.
|
|
|
Flesh to Fuel has a 1% chance to fully restore your Power |
- Flesh to Fuel has a 2% chance to fully restore your Power
- Flesh to Fuel has a 3% chance to fully restore your Power
- Flesh to Fuel has a 4% chance to fully restore your Power
- Flesh to Fuel has a 5% chance to fully restore your Power
- Flesh to Fuel has a 6% chance to fully restore your Power
- Flesh to Fuel has a 7% chance to fully restore your Power
- Flesh to Fuel has a 8% chance to fully restore your Power
- Flesh to Fuel has a 9% chance to fully restore your Power
- Flesh to Fuel has a 10% chance to fully restore your Power
Spoiler text.
|
|
of Quickly Melted Flesh |
Flesh to Fuel increases your Sprint speed +1 for 10 seconds |
- Flesh to Fuel increases your Sprint speed +2 for 10 seconds
- Flesh to Fuel increases your Sprint speed +3 for 10 seconds
- Flesh to Fuel increases your Sprint speed +4 for 10 seconds
- Flesh to Fuel increases your Sprint speed +5 for 10 seconds
Spoiler text.
|
|
of Pre-Melted Innards |
Flesh to Fuel grants you +1 Trauma mitigation for 10 seconds |
- Flesh to Fuel grants you +2 Trauma mitigation for 10 seconds
- Flesh to Fuel grants you +3 Trauma mitigation for 10 seconds
- Flesh to Fuel grants you +4 Trauma mitigation for 10 seconds
- Flesh to Fuel grants you +5 Trauma mitigation for 10 seconds
- Flesh to Fuel grants you +6 Trauma mitigation for 10 seconds
- Flesh to Fuel grants you +7 Trauma mitigation for 10 seconds
- Flesh to Fuel grants you +8 Trauma mitigation for 10 seconds
- Flesh to Fuel grants you +9 Trauma mitigation for 10 seconds
- Flesh to Fuel grants you +10 Trauma mitigation for 10 seconds
Spoiler text.
|
|
of Multiballs |
Room-Temperature Ball hits all enemies within 15 meters and deals +10% damage |
- Room-Temperature Ball hits all enemies within 15 meters and deals +20% damage
- Room-Temperature Ball hits all enemies within 15 meters and deals +30% damage
- Room-Temperature Ball hits all enemies within 15 meters and deals +40% damage
- Room-Temperature Ball hits all enemies within 15 meters and deals +50% damage
Spoiler text.
|
|
of Fire Tapping |
You regain 1 Power when using Ring of Fire, Defensive Burst, or Defensive Chill |
- You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
Spoiler text.
|
|
of the Salamander |
You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill |
- You regain 5 Health and 5 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 7 Health and 7 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 10 Health and 10 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 13 Health and 13 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 15 Health and 15 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 18 Health and 18 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 20 Health and 20 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 23 Health and 23 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 25 Health and 25 Armor when using Ring of Fire, Defensive Burst, or Defensive Chill
Spoiler text.
|
|
of Scintillating Power |
Scintillating Frost and Scintillating Flame restore 2 Power |
- Scintillating Frost and Scintillating Flame restore 4 Power
- Scintillating Frost and Scintillating Flame restore 6 Power
- Scintillating Frost and Scintillating Flame restore 8 Power
- Scintillating Frost and Scintillating Flame restore 10 Power
- Scintillating Frost and Scintillating Flame restore 12 Power
- Scintillating Frost and Scintillating Flame restore 14 Power
- Scintillating Frost and Scintillating Flame restore 16 Power
- Scintillating Frost and Scintillating Flame restore 18 Power
- Scintillating Frost and Scintillating Flame restore 20 Power
Spoiler text.
|
|
of Scintillating Life |
Scintillating Frost and Scintillating Flame restore 7 Armor |
- Scintillating Frost and Scintillating Flame restore 14 Armor
- Scintillating Frost and Scintillating Flame restore 21 Armor
- Scintillating Frost and Scintillating Flame restore 28 Armor
- Scintillating Frost and Scintillating Flame restore 35 Armor
- Scintillating Frost and Scintillating Flame restore 42 Armor
- Scintillating Frost and Scintillating Flame restore 49 Armor
- Scintillating Frost and Scintillating Flame restore 56 Armor
- Scintillating Frost and Scintillating Flame restore 63 Armor
- Scintillating Frost and Scintillating Flame restore 70 Armor
Spoiler text.
|
|
|
Scintillating Frost and Scintillating Flame have a 33% chance to deal +55% damage |
- Scintillating Frost and Scintillating Flame have a 33% chance to deal +60% damage
- Scintillating Frost and Scintillating Flame have a 33% chance to deal +65% damage
- Scintillating Frost and Scintillating Flame have a 33% chance to deal +70% damage
- Scintillating Frost and Scintillating Flame have a 33% chance to deal +75% damage
- Scintillating Frost and Scintillating Flame have a 33% chance to deal +80% damage
- Scintillating Frost and Scintillating Flame have a 33% chance to deal +85% damage
- Scintillating Frost and Scintillating Flame have a 33% chance to deal +90% damage
- Scintillating Frost and Scintillating Flame have a 33% chance to deal +95% damage
- Scintillating Frost and Scintillating Flame have a 33% chance to deal +100% damage
Spoiler text.
|
|
of Fire Rings |
Ring of Fire deals +8% damage |
- Ring of Fire deals +16% damage
- Ring of Fire deals +24% damage
- Ring of Fire deals +32% damage
- Ring of Fire deals +40% damage
- Ring of Fire deals +48% damage
- Ring of Fire deals +56% damage
- Ring of Fire deals +64% damage
- Ring of Fire deals +72% damage
- Ring of Fire deals +80% damage
Spoiler text.
|
|
of Stunning Explosions |
Ring of Fire has a 3% chance to stun all targets and deal +3% damage |
- Ring of Fire has a 5% chance to stun all targets and deal +6% damage
- Ring of Fire has a 7% chance to stun all targets and deal +9% damage
- Ring of Fire has a 10% chance to stun all targets and deal +12% damage
- Ring of Fire has a 13% chance to stun all targets and deal +15% damage
- Ring of Fire has a 15% chance to stun all targets and deal +18% damage
- Ring of Fire has a 17% chance to stun all targets and deal +21% damage
- Ring of Fire has a 20% chance to stun all targets and deal +24% damage
- Ring of Fire has a 23% chance to stun all targets and deal +27% damage
- Ring of Fire has a 25% chance to stun all targets and deal +30% damage
Spoiler text.
|
|
of Fire Rings |
Ring of Fire has a 33% chance to deal +60% damage |
- Ring of Fire has a 33% chance to deal +70% damage
- Ring of Fire has a 33% chance to deal +80% damage
- Ring of Fire has a 33% chance to deal +90% damage
- Ring of Fire has a 33% chance to deal +100% damage
- Ring of Fire has a 33% chance to deal +110% damage
- Ring of Fire has a 33% chance to deal +120% damage
- Ring of Fire has a 33% chance to deal +130% damage
- Ring of Fire has a 33% chance to deal +140% damage
- Ring of Fire has a 33% chance to deal +150% damage
Spoiler text.
|
|
of Fiery Bolts |
Fire Bolts deals +10% damage |
- Fire Bolts deals +20% damage
- Fire Bolts deals +30% damage
- Fire Bolts deals +40% damage
- Fire Bolts deals +50% damage
Spoiler text.
|
|
of Everlong Flames |
Fire Bolts hit all targets within 23 meters (instead of 20) |
- Fire Bolts hit all targets within 26 meters (instead of 20)
- Fire Bolts hit all targets within 29 meters (instead of 20)
- Fire Bolts hit all targets within 32 meters (instead of 20)
- Fire Bolts hit all targets within 35 meters (instead of 20)
Spoiler text.
|
|
of Drilling Fire Bolts |
Fire Bolts deal +3 armor damage |
- Fire Bolts deal +6 armor damage
- Fire Bolts deal +9 armor damage
- Fire Bolts deal +12 armor damage
- Fire Bolts deal +15 armor damage
- Fire Bolts deal +18 armor damage
- Fire Bolts deal +21 armor damage
- Fire Bolts deal +24 armor damage
- Fire Bolts deal +27 armor damage
- Fire Bolts deal +30 armor damage
Spoiler text.
|
|
of Disruptive Fire Bolts |
Fire Bolts has a 20% chance to deal +10% damage and knockback all targets |
- Fire Bolts has a 20% chance to deal +20% damage and knockback all targets
- Fire Bolts has a 20% chance to deal +30% damage and knockback all targets
- Fire Bolts has a 20% chance to deal +40% damage and knockback all targets
- Fire Bolts has a 20% chance to deal +50% damage and knockback all targets
- Fire Bolts has a 20% chance to deal +60% damage and knockback all targets
- Fire Bolts has a 20% chance to deal +70% damage and knockback all targets
- Fire Bolts has a 20% chance to deal +80% damage and knockback all targets
- Fire Bolts has a 20% chance to deal +90% damage and knockback all targets
- Fire Bolts has a 20% chance to deal +100% damage and knockback all targets
Spoiler text.
|
|
of Calefaction |
Calefaction deals +10% damage |
- Calefaction deals +20% damage
- Calefaction deals +30% damage
- Calefaction deals +40% damage
- Calefaction deals +50% damage
- Calefaction deals +60% damage
- Calefaction deals +70% damage
- Calefaction deals +80% damage
- Calefaction deals +90% damage
- Calefaction deals +100% damage
Spoiler text.
|
|
of Nuclear Calefaction |
Calefaction has a 10% chance to deal +30% damage and stun the target |
- Calefaction has a 10% chance to deal +60% damage and stun the target
- Calefaction has a 10% chance to deal +90% damage and stun the target
- Calefaction has a 15% chance to deal +120% damage and stun the target
- Calefaction has a 15% chance to deal +150% damage and stun the target
- Calefaction has a 15% chance to deal +180% damage and stun the target
- Calefaction has a 20% chance to deal +210% damage and stun the target
- Calefaction has a 20% chance to deal +240% damage and stun the target
- Calefaction has a 20% chance to deal +270% damage and stun the target
- Calefaction has a 20% chance to deal +300% damage and stun the target
Spoiler text.
|
|
|
Calefaction restores 7 Health |
- Calefaction restores 14 Health
- Calefaction restores 21 Health
- Calefaction restores 28 Health
- Calefaction restores 35 Health
- Calefaction restores 42 Health
- Calefaction restores 49 Health
- Calefaction restores 56 Health
- Calefaction restores 63 Health
- Calefaction restores 70 Health
Spoiler text.
|
|
of Delayed Eruption |
Calefaction causes 8 additional damage after a 20 second delay |
- Calefaction causes 16 additional damage after a 20 second delay
- Calefaction causes 24 additional damage after a 20 second delay
- Calefaction causes 32 additional damage after a 20 second delay
- Calefaction causes 40 additional damage after a 20 second delay
- Calefaction causes 48 additional damage after a 20 second delay
- Calefaction causes 56 additional damage after a 20 second delay
- Calefaction causes 64 additional damage after a 20 second delay
- Calefaction causes 72 additional damage after a 20 second delay
- Calefaction causes 80 additional damage after a 20 second delay
Spoiler text.
|
|
of Frosty Balls |
Frostball deals +7% damage |
- Frostball deals +14% damage
- Frostball deals +21% damage
- Frostball deals +28% damage
- Frostball deals +35% damage
- Frostball deals +42% damage
- Frostball deals +49% damage
- Frostball deals +56% damage
- Frostball deals +63% damage
- Frostball deals +70% damage
Spoiler text.
|
|
of Frost Waves |
Frostball has a 5% chance to target all enemies within 30 meters |
- Frostball has a 8% chance to target all enemies within 30 meters
- Frostball has a 10% chance to target all enemies within 30 meters
- Frostball has a 13% chance to target all enemies within 30 meters
- Frostball has a 15% chance to target all enemies within 30 meters
- Frostball has a 18% chance to target all enemies within 30 meters
- Frostball has a 20% chance to target all enemies within 30 meters
- Frostball has a 23% chance to target all enemies within 30 meters
- Frostball has a 25% chance to target all enemies within 30 meters
- Frostball has a 28% chance to target all enemies within 30 meters
Spoiler text.
|
|
of Stiffening Winds |
Frostball has a 20% chance to slow target's movement by 25% |
- Frostball has a 40% chance to slow target's movement by 25%
- Frostball has a 60% chance to slow target's movement by 25%
- Frostball has a 80% chance to slow target's movement by 25%
- Frostball has a 100% chance to slow target's movement by 25%
Spoiler text.
|
|
of Spider Freezing |
Frostball deals +5 damage to Arachnids |
- Frostball deals +10 damage to Arachnids
- Frostball deals +15 damage to Arachnids
- Frostball deals +20 damage to Arachnids
- Frostball deals +25 damage to Arachnids
Spoiler text.
|
|
of Flame-Beast Freezing |
Frostball deals +10 damage to creatures that are inherently on fire. |
- Frostball deals +20 damage to creatures that are inherently on fire.
- Frostball deals +30 damage to creatures that are inherently on fire.
- Frostball deals +40 damage to creatures that are inherently on fire.
- Frostball deals +50 damage to creatures that are inherently on fire.
Spoiler text.
|
|
of Freezewalls |
Defensive Chill deals +5% damage |
- Defensive Chill deals +10% damage
- Defensive Chill deals +15% damage
- Defensive Chill deals +20% damage
- Defensive Chill deals +25% damage
- Defensive Chill deals +30% damage
- Defensive Chill deals +35% damage
- Defensive Chill deals +40% damage
- Defensive Chill deals +45% damage
- Defensive Chill deals +50% damage
Spoiler text.
|
Freezeproof |
|
{MITIGATION_COLD}{1}{FireMagic} |
- {MITIGATION_COLD}{2}{FireMagic}
- {MITIGATION_COLD}{3}{FireMagic}
- {MITIGATION_COLD}{4}{FireMagic}
- {MITIGATION_COLD}{5}{FireMagic}
Spoiler text.
|
|
of Icy Blood |
You regain 5 Armor when using Defensive Burst or Defensive Chill |
- You regain 8 Armor when using Defensive Burst or Defensive Chill
- You regain 11 Armor when using Defensive Burst or Defensive Chill
- You regain 14 Armor when using Defensive Burst or Defensive Chill
- You regain 17 Armor when using Defensive Burst or Defensive Chill
- You regain 20 Armor when using Defensive Burst or Defensive Chill
- You regain 23 Armor when using Defensive Burst or Defensive Chill
- You regain 26 Armor when using Defensive Burst or Defensive Chill
- You regain 29 Armor when using Defensive Burst or Defensive Chill
- You regain 32 Armor when using Defensive Burst or Defensive Chill
Spoiler text.
|
|
of Frozen Fortitude |
Defensive Chill grants you 5% chance to ignore Knockback effects for 7 seconds |
- Defensive Chill grants you 10% chance to ignore Knockback effects for 7 seconds
- Defensive Chill grants you 15% chance to ignore Knockback effects for 7 seconds
- Defensive Chill grants you 20% chance to ignore Knockback effects for 7 seconds
- Defensive Chill grants you 25% chance to ignore Knockback effects for 7 seconds
- Defensive Chill grants you 30% chance to ignore Knockback effects for 7 seconds
- Defensive Chill grants you 35% chance to ignore Knockback effects for 7 seconds
- Defensive Chill grants you 40% chance to ignore Knockback effects for 7 seconds
- Defensive Chill grants you 45% chance to ignore Knockback effects for 7 seconds
- Defensive Chill grants you 50% chance to ignore Knockback effects for 7 seconds
Spoiler text.
|
|
|
Fire Walls deal +1 damage per hit |
- Fire Walls deal +2 damage per hit
- Fire Walls deal +3 damage per hit
- Fire Walls deal +4 damage per hit
- Fire Walls deal +5 damage per hit
- Fire Walls deal +6 damage per hit
- Fire Walls deal +7 damage per hit
- Fire Walls deal +8 damage per hit
- Fire Walls deal +9 damage per hit
- Fire Walls deal +10 damage per hit
Spoiler text.
|
|
|
Fire Walls have +15 Max Health |
- Fire Walls have +30 Max Health
- Fire Walls have +45 Max Health
- Fire Walls have +60 Max Health
- Fire Walls have +75 Max Health
- Fire Walls have +90 Max Health
- Fire Walls have +105 Max Health
- Fire Walls have +120 Max Health
- Fire Walls have +135 Max Health
- Fire Walls have +150 Max Health
Spoiler text.
|
|
|
Fire Walls generate aggro as if they did +20% additional damage per hit |
- Fire Walls generate aggro as if they did +40% additional damage per hit
- Fire Walls generate aggro as if they did +60% additional damage per hit
- Fire Walls generate aggro as if they did +80% additional damage per hit
- Fire Walls generate aggro as if they did +100% additional damage per hit
- Fire Walls generate aggro as if they did +120% additional damage per hit
- Fire Walls generate aggro as if they did +140% additional damage per hit
- Fire Walls generate aggro as if they did +160% additional damage per hit
- Fire Walls generate aggro as if they did +180% additional damage per hit
- Fire Walls generate aggro as if they did +200% additional damage per hit
Spoiler text.
|
Unarmed Effects
Prefix |
Suffix |
Tier 1 |
All Tiers
|
Martial |
of Deadly Fists |
{MOD_SKILL_UNARMED}{0.15} |
- {MOD_SKILL_UNARMED}{0.2}
- {MOD_SKILL_UNARMED}{0.25}
- {MOD_SKILL_UNARMED}{0.3}
- {MOD_SKILL_UNARMED}{0.35}
- {MOD_SKILL_UNARMED}{0.4}
Spoiler text.
|
Punching |
of Punches |
Punch and Jab attacks deal +2 damage |
- Punch and Jab attacks deal +4 damage
- Punch and Jab attacks deal +6 damage
- Punch and Jab attacks deal +10 damage
- Punch and Jab attacks deal +15 damage
- Punch and Jab attacks deal +20 damage
Spoiler text.
|
|
of Refreshing Punches |
You regain 2 health whenever you use Punch or Jab |
- You regain 4 health whenever you use Punch or Jab
- You regain 6 health whenever you use Punch or Jab
- You regain 8 health whenever you use Punch or Jab
- You regain 10 health whenever you use Punch or Jab
- You regain 14 health whenever you use Punch or Jab
Spoiler text.
|
|
of Armor Punching |
Punch and Jab attacks deal +3 armor damage |
- Punch and Jab attacks deal +5 armor damage
- Punch and Jab attacks deal +7 armor damage
- Punch and Jab attacks deal +10 armor damage
- Punch and Jab attacks deal +14 armor damage
- Punch and Jab attacks deal +18 armor damage
- Punch and Jab attacks deal +22 armor damage
- Punch and Jab attacks deal +26 armor damage
- Punch and Jab attacks deal +30 armor damage
- Punch and Jab attacks deal +34 armor damage
- Punch and Jab attacks deal +38 armor damage
- Punch and Jab attacks deal +42 armor damage
Spoiler text.
|
|
of Naked Fury |
All Unarmed attacks deal +1 damage when you have 33% or less of your Armor left |
- All Unarmed attacks deal +2 damage when you have 33% or less of your Armor left
- All Unarmed attacks deal +6% damage when you have 33% or less of your Armor left
- All Unarmed attacks deal +8% damage when you have 33% or less of your Armor left
- All Unarmed attacks deal +10% damage when you have 33% or less of your Armor left
- All Unarmed attacks deal +12% damage when you have 33% or less of your Armor left
- All Unarmed attacks deal +14% damage when you have 33% or less of your Armor left
- All Unarmed attacks deal +16% damage when you have 33% or less of your Armor left
- All Unarmed attacks deal +18% damage when you have 33% or less of your Armor left
- All Unarmed attacks deal +20% damage when you have 33% or less of your Armor left
- All Unarmed attacks deal +22% damage when you have 33% or less of your Armor left
- All Unarmed attacks deal +24% damage when you have 33% or less of your Armor left
Spoiler text.
|
|
of Armor Hatred |
All Unarmed attacks deal +2 Armor damage |
- All Unarmed attacks deal +4 Armor damage
- All Unarmed attacks deal +6 Armor damage
- All Unarmed attacks deal +8 Armor damage
- All Unarmed attacks deal +10 Armor damage
Spoiler text.
|
|
of Goblin Hatred |
Punch and Jab attacks deal +2 damage versus goblins |
- Punch and Jab attacks deal +4 damage versus goblins
- Punch and Jab attacks deal +6 damage versus goblins
- Punch and Jab attacks deal +8 damage versus goblins
- Punch and Jab attacks deal +10 damage versus goblins
- Punch and Jab attacks deal +13 damage versus goblins
- Punch and Jab attacks deal +16 damage versus goblins
- Punch and Jab attacks deal +19 damage versus goblins
- Punch and Jab attacks deal +21 damage versus goblins
- Punch and Jab attacks deal +24 damage versus goblins
Spoiler text.
|
|
of Punch-Shielding |
Punch and Jab attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
- Punch and Jab attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Punch and Jab attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Punch and Jab attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Punch and Jab attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Punch and Jab attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Punch and Jab attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Punch and Jab attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Punch and Jab attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Punch and Jab attacks have a 15% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Punch and Jab attacks have a 17% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Punch and Jab attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
Spoiler text.
|
|
of Pain-Reflection |
Punch and Jab attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
- Punch and Jab attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Punch and Jab attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Punch and Jab attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Punch and Jab attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Punch and Jab attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Punch and Jab attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Punch and Jab attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Punch and Jab attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Punch and Jab attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Punch and Jab attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Punch and Jab attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
Spoiler text.
|
|
of Angst Fists |
Whenever you take physical damage (Slashing/Crushing/Piercing) 2% of that damage is reflected back in your next Punch or Jab. |
- Whenever you take physical damage (Slashing/Crushing/Piercing) 4% of that damage is reflected back in your next Punch or Jab.
- Whenever you take physical damage (Slashing/Crushing/Piercing) 6% of that damage is reflected back in your next Punch or Jab.
- Whenever you take physical damage (Slashing/Crushing/Piercing) 8% of that damage is reflected back in your next Punch or Jab.
- Whenever you take physical damage (Slashing/Crushing/Piercing) 10% of that damage is reflected back in your next Punch or Jab.
- Whenever you take physical damage (Slashing/Crushing/Piercing) 12% of that damage is reflected back in your next Punch or Jab.
- Whenever you take physical damage (Slashing/Crushing/Piercing) 14% of that damage is reflected back in your next Punch or Jab.
- Whenever you take physical damage (Slashing/Crushing/Piercing) 16% of that damage is reflected back in your next Punch or Jab.
- Whenever you take physical damage (Slashing/Crushing/Piercing) 18% of that damage is reflected back in your next Punch or Jab.
- Whenever you take physical damage (Slashing/Crushing/Piercing) 20% of that damage is reflected back in your next Punch or Jab.
- Whenever you take physical damage (Slashing/Crushing/Piercing) 22% of that damage is reflected back in your next Punch or Jab.
- Whenever you take physical damage (Slashing/Crushing/Piercing) 24% of that damage is reflected back in your next Punch or Jab.
Spoiler text.
|
Anti-Darkness |
|
5% of any Darkness damage you take is reflected back in your next Punch or Jab. |
- 10% of any Darkness damage you take is reflected back in your next Punch or Jab.
- 15% of any Darkness damage you take is reflected back in your next Punch or Jab.
- 20% of any Darkness damage you take is reflected back in your next Punch or Jab.
- 25% of any Darkness damage you take is reflected back in your next Punch or Jab.
- 30% of any Darkness damage you take is reflected back in your next Punch or Jab.
- 35% of any Darkness damage you take is reflected back in your next Punch or Jab.
- 40% of any Darkness damage you take is reflected back in your next Punch or Jab.
- 45% of any Darkness damage you take is reflected back in your next Punch or Jab.
- 50% of any Darkness damage you take is reflected back in your next Punch or Jab.
- 55% of any Darkness damage you take is reflected back in your next Punch or Jab.
- 60% of any Darkness damage you take is reflected back in your next Punch or Jab.
Spoiler text.
|
Uncrushable |
of Crush-Defense |
{MITIGATION_CRUSHING}{1}{Unarmed} |
- {MITIGATION_CRUSHING}{2}{Unarmed}
- {MITIGATION_CRUSHING}{3}{Unarmed}
- {MITIGATION_CRUSHING}{4}{Unarmed}
- {MITIGATION_CRUSHING}{5}{Unarmed}
- {MITIGATION_CRUSHING}{6}{Unarmed}
- {MITIGATION_CRUSHING}{7}{Unarmed}
- {MITIGATION_CRUSHING}{8}{Unarmed}
- {MITIGATION_CRUSHING}{9}{Unarmed}
- {MITIGATION_CRUSHING}{10}{Unarmed}
- {MITIGATION_CRUSHING}{11}{Unarmed}
- {MITIGATION_CRUSHING}{12}{Unarmed}
Spoiler text.
|
Unflappable |
of Mind-Defense |
{MITIGATION_PSYCHIC}{1}{Unarmed} |
- {MITIGATION_PSYCHIC}{2}{Unarmed}
- {MITIGATION_PSYCHIC}{3}{Unarmed}
- {MITIGATION_PSYCHIC}{4}{Unarmed}
- {MITIGATION_PSYCHIC}{5}{Unarmed}
- {MITIGATION_PSYCHIC}{6}{Unarmed}
Spoiler text.
|
Martial Artist's |
|
{MOD_SKILL_UNARMED}{0.01} |
- {MOD_SKILL_UNARMED}{0.02}
- {MOD_SKILL_UNARMED}{0.03}
- {MOD_SKILL_UNARMED}{0.04}
- {MOD_SKILL_UNARMED}{0.05}
- {MOD_SKILL_UNARMED}{0.06}
Spoiler text.
|
Kicking |
of Kicking |
All kick attacks (even animal kicks!) deal +1 damage |
- All kick attacks (even animal kicks!) deal +2 damage
- All kick attacks (even animal kicks!) deal +3 damage
- All kick attacks (even animal kicks!) deal +4 damage
- All kick attacks (even animal kicks!) deal +6 damage
- All kick attacks (even animal kicks!) deal +8 damage
- All kick attacks (even animal kicks!) deal +10 damage
- All kick attacks (even animal kicks!) deal +12 damage
- All kick attacks (even animal kicks!) deal +14 damage
- All kick attacks (even animal kicks!) deal +17 damage
- All kick attacks (even animal kicks!) deal +20 damage
- All kick attacks (even animal kicks!) deal +24 damage
Spoiler text.
|
Platefooted |
|
You regain 5 Armor whenever you use a kick (from any skill!) |
- You regain 10 Armor whenever you use a kick (from any skill!)
- You regain 15 Armor whenever you use a kick (from any skill!)
- You regain 20 Armor whenever you use a kick (from any skill!)
- You regain 25 Armor whenever you use a kick (from any skill!)
- You regain 30 Armor whenever you use a kick (from any skill!)
- You regain 35 Armor whenever you use a kick (from any skill!)
- You regain 40 Armor whenever you use a kick (from any skill!)
- You regain 45 Armor whenever you use a kick (from any skill!)
- You regain 50 Armor whenever you use a kick (from any skill!)
- You regain 55 Armor whenever you use a kick (from any skill!)
- You regain 60 Armor whenever you use a kick (from any skill!)
Spoiler text.
|
Ankle-Kicking |
of Ankle-Kicking |
Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 25% |
- Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 25%
- Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 25%
- Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 25%
- Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 25%
Spoiler text.
|
Knee-Shattering |
of Knee-Shattering |
Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 45% |
- Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 45%
- Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 45%
- Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 45%
- Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 45%
Spoiler text.
|
Hip-Shattering |
of Hip-Shattering |
Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 75% |
- Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 75%
- Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 75%
- Any kick attack (including animal kicks!) has a 80% chance to slow target's movement by 75%
- Any kick attack (including animal kicks!) has a 100% chance to slow target's movement by 75%
Spoiler text.
|
|
of Kicking While Nude |
Any kick attack (including animal kicks!) deals +25% damage when you have 33% or less of your Armor left |
- Any kick attack (including animal kicks!) deals +30% damage when you have 33% or less of your Armor left
- Any kick attack (including animal kicks!) deals +35% damage when you have 33% or less of your Armor left
- Any kick attack (including animal kicks!) deals +40% damage when you have 33% or less of your Armor left
- Any kick attack (including animal kicks!) deals +45% damage when you have 33% or less of your Armor left
- Any kick attack (including animal kicks!) deals +50% damage when you have 33% or less of your Armor left
- Any kick attack (including animal kicks!) deals +55% damage when you have 33% or less of your Armor left
- Any kick attack (including animal kicks!) deals +60% damage when you have 33% or less of your Armor left
- Any kick attack (including animal kicks!) deals +65% damage when you have 33% or less of your Armor left
- Any kick attack (including animal kicks!) deals +75% damage when you have 33% or less of your Armor left
- Any kick attack (including animal kicks!) deals +80% damage when you have 33% or less of your Armor left
- Any kick attack (including animal kicks!) deals +85% damage when you have 33% or less of your Armor left
Spoiler text.
|
|
of Kicking Away Toxins |
Kick attacks have a 5% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
- Kick attacks have a 10% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Kick attacks have a 15% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Kick attacks have a 20% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Kick attacks have a 24% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Kick attacks have a 28% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Kick attacks have a 32% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Kick attacks have a 36% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Kick attacks have a 40% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Kick attacks have a 45% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Kick attacks have a 50% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
- Kick attacks have a 55% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
Spoiler text.
|
|
of Reckless Barrages |
Barrage and Headbutt hit all enemies within 5 meters and deal +5% damage |
- Barrage and Headbutt hit all enemies within 5 meters and deal +10% damage
- Barrage and Headbutt hit all enemies within 5 meters and deal +15% damage
- Barrage and Headbutt hit all enemies within 5 meters and deal +20% damage
- Barrage and Headbutt hit all enemies within 5 meters and deal +25% damage
- Barrage and Headbutt hit all enemies within 5 meters and deal +30% damage
- Barrage and Headbutt hit all enemies within 5 meters and deal +35% damage
- Barrage and Headbutt hit all enemies within 5 meters and deal +40% damage
- Barrage and Headbutt hit all enemies within 5 meters and deal +45% damage
- Barrage and Headbutt hit all enemies within 5 meters and deal +50% damage
- Barrage and Headbutt hit all enemies within 5 meters and deal +55% damage
- Barrage and Headbutt hit all enemies within 5 meters and deal +60% damage
Spoiler text.
|
Mindfist |
|
Barrage and Headbutt attacks make the target 5% more vulnerable to Psychic damage for 20 seconds |
- Barrage and Headbutt attacks make the target 10% more vulnerable to Psychic damage for 20 seconds
- Barrage and Headbutt attacks make the target 15% more vulnerable to Psychic damage for 20 seconds
- Barrage and Headbutt attacks make the target 20% more vulnerable to Psychic damage for 20 seconds
- Barrage and Headbutt attacks make the target 25% more vulnerable to Psychic damage for 20 seconds
- Barrage and Headbutt attacks make the target 30% more vulnerable to Psychic damage for 20 seconds
Spoiler text.
|
|
of Barrage Bubbles |
Barrage and Headbutt attacks have a 5% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated). |
- Barrage and Headbutt attacks have a 10% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
- Barrage and Headbutt attacks have a 15% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
- Barrage and Headbutt attacks have a 20% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
- Barrage and Headbutt attacks have a 25% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
- Barrage and Headbutt attacks have a 28% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
- Barrage and Headbutt attacks have a 32% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
- Barrage and Headbutt attacks have a 36% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
- Barrage and Headbutt attacks have a 40% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
- Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
- Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
- Barrage and Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated).
Spoiler text.
|
|
of Deadly Barrages |
Barrage and Headbutt deal +7% damage |
- Barrage and Headbutt deal +14% damage
- Barrage and Headbutt deal +21% damage
- Barrage and Headbutt deal +28% damage
- Barrage and Headbutt deal +35% damage
- Barrage and Headbutt deal +42% damage
- Barrage and Headbutt deal +49% damage
- Barrage and Headbutt deal +56% damage
- Barrage and Headbutt deal +63% damage
- Barrage and Headbutt deal +70% damage
- Barrage and Headbutt deal +77% damage
- Barrage and Headbutt deal +85% damage
Spoiler text.
|
|
of Fiery Barrages |
Barrage and Headbutt attacks have a 20% chance to ignite the target, causing them to take 25 damage over 20 seconds |
- Barrage and Headbutt attacks have a 40% chance to ignite the target, causing them to take 30 damage over 20 seconds
- Barrage and Headbutt attacks have a 60% chance to ignite the target, causing them to take 35 damage over 20 seconds
- Barrage and Headbutt attacks have a 80% chance to ignite the target, causing them to take 40 damage over 20 seconds
- Barrage and Headbutt attacks have a 100% chance to ignite the target, causing them to take 45 damage over 20 seconds
- Barrage and Headbutt attacks ignite the target, causing them to take 50 damage over 20 seconds
Spoiler text.
|
|
of Armor Barrages |
Barrage and Headbutt deal +4 armor damage |
- Barrage and Headbutt deal +8 armor damage
- Barrage and Headbutt deal +12 armor damage
- Barrage and Headbutt deal +16 armor damage
- Barrage and Headbutt deal +20 armor damage
- Barrage and Headbutt deal +24 armor damage
- Barrage and Headbutt deal +28 armor damage
- Barrage and Headbutt deal +32 armor damage
- Barrage and Headbutt deal +36 armor damage
- Barrage and Headbutt deal +40 armor damage
- Barrage and Headbutt deal +45 armor damage
- Barrage and Headbutt deal +50 armor damage
Spoiler text.
|
|
of Calloused Barrages |
Barrage and Headbutt restore 4 Armor to you |
- Barrage and Headbutt restore 8 Armor to you
- Barrage and Headbutt restore 12 Armor to you
- Barrage and Headbutt restore 16 Armor to you
- Barrage and Headbutt restore 20 Armor to you
- Barrage and Headbutt restore 24 Armor to you
- Barrage and Headbutt restore 28 Armor to you
- Barrage and Headbutt restore 32 Armor to you
- Barrage and Headbutt restore 36 Armor to you
- Barrage and Headbutt restore 40 Armor to you
- Barrage and Headbutt restore 44 Armor to you
- Barrage and Headbutt restore 48 Armor to you
Spoiler text.
|
|
of Hip Throwing |
Hip Throw and Bodyslam deal +5% damage |
- Hip Throw and Bodyslam deal +10% damage
- Hip Throw and Bodyslam deal +15% damage
- Hip Throw and Bodyslam deal +20% damage
- Hip Throw and Bodyslam deal +25% damage
- Hip Throw and Bodyslam deal +30% damage
- Hip Throw and Bodyslam deal +35% damage
- Hip Throw and Bodyslam deal +40% damage
- Hip Throw and Bodyslam deal +45% damage
- Hip Throw and Bodyslam deal +50% damage
- Hip Throw and Bodyslam deal +55% damage
- Hip Throw and Bodyslam deal +60% damage
Spoiler text.
|
|
of Armor Tossing |
Hip Throw and Bodyslam deal +5 armor damage |
- Hip Throw and Bodyslam deal +10 armor damage
- Hip Throw and Bodyslam deal +15 armor damage
- Hip Throw and Bodyslam deal +20 armor damage
- Hip Throw and Bodyslam deal +25 armor damage
- Hip Throw and Bodyslam deal +30 armor damage
- Hip Throw and Bodyslam deal +35 armor damage
- Hip Throw and Bodyslam deal +40 armor damage
- Hip Throw and Bodyslam deal +45 armor damage
- Hip Throw and Bodyslam deal +50 armor damage
- Hip Throw and Bodyslam deal +55 armor damage
- Hip Throw and Bodyslam deal +60 armor damage
Spoiler text.
|
|
of Anger Tossing |
Hip Throw and Bodyslam attacks deplete target's Rage by 20 |
- Hip Throw and Bodyslam attacks deplete target's Rage by 40
- Hip Throw and Bodyslam attacks deplete target's Rage by 60
- Hip Throw and Bodyslam attacks deplete target's Rage by 80
- Hip Throw and Bodyslam attacks deplete target's Rage by 100
- Hip Throw and Bodyslam attacks deplete target's Rage by 120
- Hip Throw and Bodyslam attacks deplete target's Rage by 140
- Hip Throw and Bodyslam attacks deplete target's Rage by 160
- Hip Throw and Bodyslam attacks deplete target's Rage by 180
- Hip Throw and Bodyslam attacks deplete target's Rage by 200
- Hip Throw and Bodyslam attacks deplete target's Rage by 220
- Hip Throw and Bodyslam attacks deplete target's Rage by 240
Spoiler text.
|
|
of Impossible Hip Throws |
Hip Throw and Bodyslam attacks affect all additional enemies within 5 meters |
- Hip Throw and Bodyslam attacks deal 25% less damage, but affect all additional enemies within 10 meters
- Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 15 meters
- Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 18 meters
- Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 20 meters
- Hip Throw and Bodyslam attacks deal half damage, but affect all additional enemies within 20 meters
Spoiler text.
|
Bodyslamming |
of Bodyslamming |
Bodyslam deals +5% damage |
- Bodyslam deals +10% damage
- Bodyslam deals +15% damage
- Bodyslam deals +20% damage
- Bodyslam deals +25% damage
- Bodyslam deals +30% damage
- Bodyslam deals +35% damage
- Bodyslam deals +40% damage
- Bodyslam deals +45% damage
- Bodyslam deals +50% damage
- Bodyslam deals +55% damage
- Bodyslam deals +60% damage
Spoiler text.
|
|
of Crippling Slams |
Bodyslam deals +5% damage and slows target's movement speed by 45% |
- Bodyslam deals +10% damage and slows target's movement speed by 45%
- Bodyslam deals +15% damage and slows target's movement speed by 45%
- Bodyslam deals +20% damage and slows target's movement speed by 45%
- Bodyslam deals +25% damage and slows target's movement speed by 45%
- Bodyslam deals +30% damage and slows target's movement speed by 45%
Spoiler text.
|
|
of Slamming and Jogging |
Bodyslam deals +6 damage and boost your movement speed by 1 for 20 seconds |
- Bodyslam deals +12 damage and boost your movement speed by 2 for 20 seconds
- Bodyslam deals +18 damage and boost your movement speed by 3 for 20 seconds
- Bodyslam deals +24 damage and boost your movement speed by 4 for 20 seconds
- Bodyslam deals +30 damage and boost your movement speed by 5 for 20 seconds
- Bodyslam deals +40 damage and boost your movement speed by 5 for 20 seconds
Spoiler text.
|
|
of Slamming Snails |
Bodyslam deals +10 damage to Snails |
- Bodyslam deals +20 damage to Snails
- Bodyslam deals +30 damage to Snails
- Bodyslam deals +40 damage to Snails
- Bodyslam deals +50 damage to Snails
- Bodyslam deals +60 damage to Snails
- Bodyslam deals +70 damage to Snails
- Bodyslam deals +80 damage to Snails
- Bodyslam deals +90 damage to Snails
- Bodyslam deals +100 damage to Snails
Spoiler text.
|
|
of Healslamming |
Bodyslam heals you for 10 health |
- Bodyslam heals you for 20 health
- Bodyslam heals you for 30 health
- Bodyslam heals you for 40 health
- Bodyslam heals you for 50 health
- Bodyslam heals you for 60 health
- Bodyslam heals you for 70 health
- Bodyslam heals you for 80 health
- Bodyslam heals you for 90 health
- Bodyslam heals you for 100 health
- Bodyslam heals you for 110 health
- Bodyslam heals you for 120 health
Spoiler text.
|
Serpentine |
of Cobra Striking |
Cobra Strike and Mamba Strike deal +10% damage |
- Cobra Strike and Mamba Strike deal +20% damage
- Cobra Strike and Mamba Strike deal +30% damage
- Cobra Strike and Mamba Strike deal +40% damage
- Cobra Strike and Mamba Strike deal +50% damage
- Cobra Strike and Mamba Strike deal +60% damage
- Cobra Strike and Mamba Strike deal +70% damage
- Cobra Strike and Mamba Strike deal +80% damage
- Cobra Strike and Mamba Strike deal +90% damage
- Cobra Strike and Mamba Strike deal +100% damage
- Cobra Strike and Mamba Strike deal +110% damage
- Cobra Strike and Mamba Strike deal +120% damage
Spoiler text.
|
Serpentine |
of Cobra Striking |
Cobra Strike and Mamba Strike have a 2% chance to deal double damage |
- Cobra Strike and Mamba Strike have a 4% chance to deal double damage
- Cobra Strike and Mamba Strike have a 6% chance to deal double damage
- Cobra Strike and Mamba Strike have a 8% chance to deal double damage
- Cobra Strike and Mamba Strike have a 10% chance to deal double damage
- Cobra Strike and Mamba Strike have a 12% chance to deal double damage
- Cobra Strike and Mamba Strike have a 14% chance to deal double damage
- Cobra Strike and Mamba Strike have a 16% chance to deal double damage
- Cobra Strike and Mamba Strike have a 18% chance to deal double damage
- Cobra Strike and Mamba Strike have a 20% chance to deal double damage
- Cobra Strike and Mamba Strike have a 22% chance to deal double damage
- Cobra Strike and Mamba Strike have a 24% chance to deal double damage
Spoiler text.
|
|
of Cobra Scales |
Cobra Strike and Mamba Strike restore 5 Armor to you |
- Cobra Strike and Mamba Strike restore 10 Armor to you
- Cobra Strike and Mamba Strike restore 15 Armor to you
- Cobra Strike and Mamba Strike restore 20 Armor to you
- Cobra Strike and Mamba Strike restore 25 Armor to you
- Cobra Strike and Mamba Strike restore 30 Armor to you
- Cobra Strike and Mamba Strike restore 35 Armor to you
- Cobra Strike and Mamba Strike restore 40 Armor to you
- Cobra Strike and Mamba Strike restore 45 Armor to you
- Cobra Strike and Mamba Strike restore 50 Armor to you
- Cobra Strike and Mamba Strike restore 55 Armor to you
- Cobra Strike and Mamba Strike restore 60 Armor to you
Spoiler text.
|
Bruising |
of Bruises |
Bruising Blow deals +6% damage |
- Bruising Blow deals +12% damage
- Bruising Blow deals +18% damage
- Bruising Blow deals +24% damage
- Bruising Blow deals +30% damage
- Bruising Blow deals +36% damage
- Bruising Blow deals +42% damage
- Bruising Blow deals +48% damage
- Bruising Blow deals +54% damage
- Bruising Blow deals +60% damage
- Bruising Blow deals +64% damage
- Bruising Blow deals +68% damage
Spoiler text.
|
|
of Bruising Slams |
Bruising Blow has a 3% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) |
- Bruising Blow has a 6% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
- Bruising Blow has a 9% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
- Bruising Blow has a 12% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
- Bruising Blow has a 15% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
- Bruising Blow has a 18% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
- Bruising Blow has a 21% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
- Bruising Blow has a 24% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
- Bruising Blow has a 27% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
- Bruising Blow has a 30% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
- Bruising Blow has a 33% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
- Bruising Blow has a 36% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
Spoiler text.
|
Slashing |
of Slashing Strikes |
Slashing Strike deals +50% damage |
- Slashing Strike deals +60% damage
- Slashing Strike deals +70% damage
- Slashing Strike deals +85% damage
- Slashing Strike deals +100% damage
- Slashing Strike deals +115% damage
Spoiler text.
|
|
of Bleeding Strikes |
Slashing Strike has a 30% chance to deal an additional 60 Trauma damage over 15 seconds |
- Slashing Strike has a 45% chance to deal an additional 60 Trauma damage over 15 seconds
- Slashing Strike has a 60% chance to deal an additional 60 Trauma damage over 15 seconds
- Slashing Strike has a 75% chance to deal an additional 60 Trauma damage over 15 seconds
- Slashing Strike has a 90% chance to deal an additional 60 Trauma damage over 15 seconds
- Slashing Strike deals an additional 60 Trauma damage over 15 seconds
Spoiler text.
|
Slashing |
of Slashing Strikes |
Slashing Strike has a 20% chance to deal double slashing damage |
- Slashing Strike has a 30% chance to deal double slashing damage
- Slashing Strike has a 40% chance to deal double slashing damage
- Slashing Strike has a 50% chance to deal double slashing damage
- Slashing Strike has a 60% chance to deal double slashing damage
- Slashing Strike has a 65% chance to deal double slashing damage
Spoiler text.
|
Slashing |
of Slashing Strikes |
Slashing Strike generates -30 Rage and aggro |
- Slashing Strike generates -60 Rage and aggro
- Slashing Strike generates -90 Rage and aggro
- Slashing Strike generates -120 Rage and aggro
- Slashing Strike generates -150 Rage and aggro
- Slashing Strike generates -150 Rage and aggro
Spoiler text.
|
|
|
{IGNORE_CHANCE_KNOCKBACK}{0.2}{Unarmed} |
- {IGNORE_CHANCE_KNOCKBACK}{0.25}{Unarmed}
Spoiler text.
|
Psychology Effects
Prefix |
Suffix |
Tier 1 |
All Tiers
|
Psychologist's |
of Psychology |
{MOD_SKILL_PSYCHOLOGY}{0.15} |
- {MOD_SKILL_PSYCHOLOGY}{0.2}
- {MOD_SKILL_PSYCHOLOGY}{0.25}
- {MOD_SKILL_PSYCHOLOGY}{0.3}
- {MOD_SKILL_PSYCHOLOGY}{0.35}
- {MOD_SKILL_PSYCHOLOGY}{0.4}
Spoiler text.
|
|
of Critical Insight |
Psychoanalyze has a 10% chance to deal +150% damage |
- Psychoanalyze has a 20% chance to deal +150% damage
- Psychoanalyze has a 30% chance to deal +150% damage
- Psychoanalyze has a 40% chance to deal +150% damage
- Psychoanalyze has a 50% chance to deal +150% damage
- Psychoanalyze has a 60% chance to deal +150% damage
- Psychoanalyze has a 65% chance to deal +150% damage
- Psychoanalyze has a 70% chance to deal +150% damage
- Psychoanalyze has a 75% chance to deal +150% damage
- Psychoanalyze has a 80% chance to deal +150% damage
- Psychoanalyze has a 85% chance to deal +150% damage
- Psychoanalyze has a 90% chance to deal +150% damage
Spoiler text.
|
Smug |
of Smug Analysis |
Psychoanalyze attacks also heal you for 8 health |
- Psychoanalyze attacks also heal you for 16 health
- Psychoanalyze attacks also heal you for 24 health
- Psychoanalyze attacks also heal you for 32 health
- Psychoanalyze attacks also heal you for 40 health
- Psychoanalyze attacks also heal you for 48 health
- Psychoanalyze attacks also heal you for 56 health
- Psychoanalyze attacks also heal you for 64 health
- Psychoanalyze attacks also heal you for 72 health
- Psychoanalyze attacks also heal you for 80 health
- Psychoanalyze attacks also heal you for 88 health
- Psychoanalyze attacks also heal you for 96 health
Spoiler text.
|
|
of Emotional Walls |
Psychoanalyze attacks also restore 8 of your Armor |
- Psychoanalyze attacks also restore 16 of your Armor
- Psychoanalyze attacks also restore 24 of your Armor
- Psychoanalyze attacks also restore 32 of your Armor
- Psychoanalyze attacks also restore 40 of your Armor
- Psychoanalyze attacks also restore 48 of your Armor
- Psychoanalyze attacks also restore 56 of your Armor
- Psychoanalyze attacks also restore 64 of your Armor
- Psychoanalyze attacks also restore 72 of your Armor
- Psychoanalyze attacks also restore 80 of your Armor
- Psychoanalyze attacks also restore 88 of your Armor
- Psychoanalyze attacks also restore 96 of your Armor
Spoiler text.
|
|
of Tragic Lessons |
Psychoanalyze attacks cause their victim to be worth 1% more XP if slain within 60 seconds |
- Psychoanalyze attacks cause their victim to be worth 2% more XP if slain within 60 seconds
- Psychoanalyze attacks cause their victim to be worth 3% more XP if slain within 60 seconds
- Psychoanalyze attacks cause their victim to be worth 4% more XP if slain within 60 seconds
- Psychoanalyze attacks cause their victim to be worth 5% more XP if slain within 60 seconds
- Psychoanalyze attacks cause their victim to be worth 6% more XP if slain within 60 seconds
- Psychoanalyze attacks cause their victim to be worth 7% more XP if slain within 60 seconds
- Psychoanalyze attacks cause their victim to be worth 8% more XP if slain within 60 seconds
- Psychoanalyze attacks cause their victim to be worth 9% more XP if slain within 60 seconds
- Psychoanalyze attacks cause their victim to be worth 10% more XP if slain within 60 seconds
- Psychoanalyze attacks cause their victim to be worth 11% more XP if slain within 60 seconds
- Psychoanalyze attacks cause their victim to be worth 12% more XP if slain within 60 seconds
Spoiler text.
|
Mind-Shattering |
|
Psychoanalyze attacks cause their victim to take 1 extra damage from any Psychic attack during the next 60 seconds |
- Psychoanalyze attacks cause their victim to take 2 extra damage from any Psychic attack during the next 60 seconds
- Psychoanalyze attacks cause their victim to take 3 extra damage from any Psychic attack during the next 60 seconds
- Psychoanalyze attacks cause their victim to take 4 extra damage from any Psychic attack during the next 60 seconds
- Psychoanalyze attacks cause their victim to take 5 extra damage from any Psychic attack during the next 60 seconds
- Psychoanalyze attacks cause their victim to take 6 extra damage from any Psychic attack during the next 60 seconds
- Psychoanalyze attacks cause their victim to take 7 extra damage from any Psychic attack during the next 60 seconds
- Psychoanalyze attacks cause their victim to take 8 extra damage from any Psychic attack during the next 60 seconds
- Psychoanalyze attacks cause their victim to take 9 extra damage from any Psychic attack during the next 60 seconds
- Psychoanalyze attacks cause their victim to take 10 extra damage from any Psychic attack during the next 60 seconds
- Psychoanalyze attacks cause their victim to take 11 extra damage from any Psychic attack during the next 60 seconds
- Psychoanalyze attacks cause their victim to take 12 extra damage from any Psychic attack during the next 60 seconds
Spoiler text.
|
|
|
Psychoanalyze attacks also clear Pep Talk timer (so it can be reused immediately) |
|
|
|
Psychoanalyze deals +10% damage |
- Psychoanalyze deals +20% damage
- Psychoanalyze deals +30% damage
- Psychoanalyze deals +40% damage
- Psychoanalyze deals +50% damage
- Psychoanalyze deals +60% damage
- Psychoanalyze deals +70% damage
- Psychoanalyze deals +80% damage
- Psychoanalyze deals +90% damage
- Psychoanalyze deals +100% damage
- Psychoanalyze deals +110% damage
- Psychoanalyze deals +120% damage
Spoiler text.
|
|
of Critical Hits |
{MOD_CRITICAL_HIT_DAMAGE}{0.05} |
- {MOD_CRITICAL_HIT_DAMAGE}{0.1}
- {MOD_CRITICAL_HIT_DAMAGE}{0.15}
- {MOD_CRITICAL_HIT_DAMAGE}{0.2}
- {MOD_CRITICAL_HIT_DAMAGE}{0.25}
- {MOD_CRITICAL_HIT_DAMAGE}{0.3}
- {MOD_CRITICAL_HIT_DAMAGE}{0.35}
- {MOD_CRITICAL_HIT_DAMAGE}{0.4}
- {MOD_CRITICAL_HIT_DAMAGE}{0.45}
- {MOD_CRITICAL_HIT_DAMAGE}{0.5}
- {MOD_CRITICAL_HIT_DAMAGE}{0.55}
- {MOD_CRITICAL_HIT_DAMAGE}{0.6}
Spoiler text.
|
|
of Your Mother |
Tell Me About Your Mother deals +5 damage |
- Tell Me About Your Mother deals +10 damage
- Tell Me About Your Mother deals +15 damage
- Tell Me About Your Mother deals +20 damage
- Tell Me About Your Mother deals +25 damage
- Tell Me About Your Mother deals +30 damage
- Tell Me About Your Mother deals +35 damage
- Tell Me About Your Mother deals +40 damage
- Tell Me About Your Mother deals +45 damage
- Tell Me About Your Mother deals +50 damage
- Tell Me About Your Mother deals +55 damage
- Tell Me About Your Mother deals +60 damage
Spoiler text.
|
Mind-Numbing |
|
Tell Me About Your Mother has a 10% chance to slow target's movement by 25% |
- Tell Me About Your Mother has a 20% chance to slow target's movement by 25%
- Tell Me About Your Mother has a 30% chance to slow target's movement by 25%
- Tell Me About Your Mother has a 40% chance to slow target's movement by 25%
- Tell Me About Your Mother has a 50% chance to slow target's movement by 25%
Spoiler text.
|
Mind-Numbing |
|
Tell Me About Your Mother reduces target's Rage by 50 |
- Tell Me About Your Mother reduces target's Rage by 100
- Tell Me About Your Mother reduces target's Rage by 150
- Tell Me About Your Mother reduces target's Rage by 200
- Tell Me About Your Mother reduces target's Rage by 250
Spoiler text.
|
Mind-Numbing |
|
Tell Me About Your Mother restores 15 Armor to you |
- Tell Me About Your Mother restores 30 Armor to you
- Tell Me About Your Mother restores 45 Armor to you
- Tell Me About Your Mother restores 60 Armor to you
- Tell Me About Your Mother restores 75 Armor to you
Spoiler text.
|
Depressing |
|
Tell Me About Your Mother attacks cause Depression Level 1 (target's attacks deal -1 damage for 60 seconds) |
- Tell Me About Your Mother attacks cause Depression Level 2 (target's attacks deal -2 damage for 60 seconds)
- Tell Me About Your Mother attacks cause Depression Level 3 (target's attacks deal -3 damage for 60 seconds)
- Tell Me About Your Mother attacks cause Depression Level 4 (target's attacks deal -4 damage for 60 seconds)
- Tell Me About Your Mother attacks cause Depression Level 5 (target's attacks deal -5 damage for 60 seconds)
- Tell Me About Your Mother attacks cause Depression Level 6 (target's attacks deal -6 damage for 60 seconds)
- Tell Me About Your Mother attacks cause Depression Level 7 (target's attacks deal -7 damage for 60 seconds)
- Tell Me About Your Mother attacks cause Depression Level 8 (target's attacks deal -8 damage for 60 seconds)
- Tell Me About Your Mother attacks cause Depression Level 9 (target's attacks deal -9 damage for 60 seconds)
- Tell Me About Your Mother attacks cause Depression Level 10 (target's attacks deal -10 damage for 60 seconds)
- Tell Me About Your Mother attacks cause Depression Level 11 (target's attacks deal -11 damage for 60 seconds)
- Tell Me About Your Mother attacks cause Depression Level 12 (target's attacks deal -12 damage for 60 seconds)
Spoiler text.
|
|
of Rejuvenating Discussion |
Tell Me About Your Mother attacks also clear Pep Talk timer (so it can be reused immediately) |
|
Grating |
of Nerve-Striking |
Strike a Nerve deals +5% damage |
- Strike a Nerve deals +10% damage
- Strike a Nerve deals +15% damage
- Strike a Nerve deals +20% damage
- Strike a Nerve deals +25% damage
- Strike a Nerve deals +30% damage
- Strike a Nerve deals +35% damage
- Strike a Nerve deals +40% damage
- Strike a Nerve deals +45% damage
- Strike a Nerve deals +50% damage
- Strike a Nerve deals +55% damage
- Strike a Nerve deals +60% damage
Spoiler text.
|
|
of Aneurysms |
Strike a Nerve has a 3% chance to deal +100% damage |
- Strike a Nerve has a 6% chance to deal +100% damage
- Strike a Nerve has a 9% chance to deal +100% damage
- Strike a Nerve has a 12% chance to deal +100% damage
- Strike a Nerve has a 15% chance to deal +100% damage
- Strike a Nerve has a 18% chance to deal +100% damage
- Strike a Nerve has a 21% chance to deal +100% damage
- Strike a Nerve has a 24% chance to deal +100% damage
- Strike a Nerve has a 27% chance to deal +100% damage
- Strike a Nerve has a 30% chance to deal +100% damage
- Strike a Nerve has a 33% chance to deal +100% damage
- Strike a Nerve has a 36% chance to deal +100% damage
Spoiler text.
|
Grating |
of Nerve-Striking |
Strike a Nerve deals +2 armor damage |
- Strike a Nerve deals +4 armor damage
- Strike a Nerve deals +6 armor damage
- Strike a Nerve deals +8 armor damage
- Strike a Nerve deals +10 armor damage
- Strike a Nerve deals +12 armor damage
- Strike a Nerve deals +14 armor damage
- Strike a Nerve deals +16 armor damage
- Strike a Nerve deals +18 armor damage
- Strike a Nerve deals +21 armor damage
- Strike a Nerve deals +24 armor damage
- Strike a Nerve deals +30 armor damage
Spoiler text.
|
|
of Deflating Comments |
Strike a Nerve generates 3 less Rage |
- Strike a Nerve generates 6 less Rage
- Strike a Nerve generates 9 less Rage
- Strike a Nerve generates 12 less Rage
- Strike a Nerve generates 15 less Rage
- Strike a Nerve generates 18 less Rage
- Strike a Nerve generates 21 less Rage
- Strike a Nerve generates 24 less Rage
- Strike a Nerve generates 27 less Rage
- Strike a Nerve generates 30 less Rage
- Strike a Nerve generates 35 less Rage
- Strike a Nerve generates 40 less Rage
Spoiler text.
|
|
|
Strike A Nerve attacks cause your Sprint speed to increase by 10 for 5 seconds |
|
|
of Vulnerability |
Strike a Nerve has a 1% chance to also trigger monster's vulnerability |
- Strike a Nerve has a 2% chance to also trigger monster's vulnerability
- Strike a Nerve has a 3% chance to also trigger monster's vulnerability
- Strike a Nerve has a 4% chance to also trigger monster's vulnerability
- Strike a Nerve has a 5% chance to also trigger monster's vulnerability
- Strike a Nerve has a 6% chance to also trigger monster's vulnerability
- Strike a Nerve has a 7% chance to also trigger monster's vulnerability
- Strike a Nerve has a 8% chance to also trigger monster's vulnerability
- Strike a Nerve has a 9% chance to also trigger monster's vulnerability
- Strike a Nerve has a 10% chance to also trigger monster's vulnerability
- Strike a Nerve has a 11% chance to also trigger monster's vulnerability
- Strike a Nerve has a 12% chance to also trigger monster's vulnerability
Spoiler text.
|
Peppy |
of Pep |
{BOOST_PEPTALK_SENDER}{7} |
- {BOOST_PEPTALK_SENDER}{14}
- {BOOST_PEPTALK_SENDER}{21}
- {BOOST_PEPTALK_SENDER}{28}
- {BOOST_PEPTALK_SENDER}{35}
- {BOOST_PEPTALK_SENDER}{42}
- {BOOST_PEPTALK_SENDER}{49}
- {BOOST_PEPTALK_SENDER}{56}
- {BOOST_PEPTALK_SENDER}{63}
- {BOOST_PEPTALK_SENDER}{70}
- {BOOST_PEPTALK_SENDER}{77}
- {BOOST_PEPTALK_SENDER}{84}
Spoiler text.
|
Inspiring |
of Inspiration |
Pep Talk restores 5 Power |
- Pep Talk restores 10 Power
- Pep Talk restores 15 Power
- Pep Talk restores 20 Power
- Pep Talk restores 25 Power
- Pep Talk restores 30 Power
- Pep Talk restores 35 Power
- Pep Talk restores 40 Power
- Pep Talk restores 45 Power
- Pep Talk restores 50 Power
- Pep Talk restores 55 Power
- Pep Talk restores 60 Power
Spoiler text.
|
|
of Antivenin Phrasing |
Pep Talk removes ongoing Poison effects (up to 3 dmg/sec) |
- Pep Talk removes ongoing Poison effects (up to 6 dmg/sec)
- Pep Talk removes ongoing Poison effects (up to 9 dmg/sec)
- Pep Talk removes ongoing Poison effects (up to 12 dmg/sec)
- Pep Talk removes ongoing Poison effects (up to 15 dmg/sec)
- Pep Talk removes ongoing Poison effects (up to 18 dmg/sec)
- Pep Talk removes ongoing Poison effects (up to 21 dmg/sec)
- Pep Talk removes ongoing Poison effects (up to 24 dmg/sec)
- Pep Talk removes ongoing Poison effects (up to 27 dmg/sec)
- Pep Talk removes ongoing Poison effects (up to 30 dmg/sec)
- Pep Talk removes ongoing Poison effects (up to 33 dmg/sec)
- Pep Talk removes ongoing Poison effects (up to 35 dmg/sec)
Spoiler text.
|
|
of Extinguishing Words |
Pep Talk removes ongoing Fire effects (up to 3 dmg/sec) |
- Pep Talk removes ongoing Fire effects (up to 6 dmg/sec)
- Pep Talk removes ongoing Fire effects (up to 9 dmg/sec)
- Pep Talk removes ongoing Fire effects (up to 12 dmg/sec)
- Pep Talk removes ongoing Fire effects (up to 15 dmg/sec)
- Pep Talk removes ongoing Fire effects (up to 18 dmg/sec)
- Pep Talk removes ongoing Fire effects (up to 21 dmg/sec)
- Pep Talk removes ongoing Fire effects (up to 24 dmg/sec)
- Pep Talk removes ongoing Fire effects (up to 27 dmg/sec)
- Pep Talk removes ongoing Fire effects (up to 30 dmg/sec)
- Pep Talk removes ongoing Fire effects (up to 33 dmg/sec)
- Pep Talk removes ongoing Fire effects (up to 35 dmg/sec)
Spoiler text.
|
Peppy |
of Pep |
Pep Talk restores 10 Armor |
- Pep Talk restores 20 Armor
- Pep Talk restores 30 Armor
- Pep Talk restores 40 Armor
- Pep Talk restores 50 Armor
- Pep Talk restores 60 Armor
- Pep Talk restores 70 Armor
- Pep Talk restores 80 Armor
- Pep Talk restores 90 Armor
- Pep Talk restores 100 Armor
- Pep Talk restores 110 Armor
- Pep Talk restores 120 Armor
Spoiler text.
|
|
of Dissuasion |
Fast Talk also reduces Rage by 30 |
- Fast Talk also reduces Rage by 60
- Fast Talk also reduces Rage by 90
- Fast Talk also reduces Rage by 120
- Fast Talk also reduces Rage by 150
Spoiler text.
|
|
of Sly Talk |
Fast Talk also heals you for 6 health |
- Fast Talk also heals you for 12 health
- Fast Talk also heals you for 18 health
- Fast Talk also heals you for 24 health
- Fast Talk also heals you for 30 health
- Fast Talk also heals you for 36 health
- Fast Talk also heals you for 42 health
- Fast Talk also heals you for 48 health
- Fast Talk also heals you for 54 health
- Fast Talk also heals you for 60 health
- Fast Talk also heals you for 66 health
- Fast Talk also heals you for 72 health
Spoiler text.
|
|
of Sly Talk |
Fast Talk also heals you for 7 armor |
- Fast Talk also heals you for 14 armor
- Fast Talk also heals you for 21 armor
- Fast Talk also heals you for 28 armor
- Fast Talk also heals you for 35 armor
- Fast Talk also heals you for 42 armor
- Fast Talk also heals you for 49 armor
- Fast Talk also heals you for 56 armor
- Fast Talk also heals you for 63 armor
- Fast Talk also heals you for 70 armor
- Fast Talk also heals you for 77 armor
- Fast Talk also heals you for 85 armor
Spoiler text.
|
|
|
Positive Attitude boosts your sprint speed by 10 for 10 seconds |
|
|
of Denying Poison |
Positive Attitude increases your Poison Mitigation +1 for 10 seconds |
- Positive Attitude increases your Poison Mitigation +2 for 10 seconds
- Positive Attitude increases your Poison Mitigation +3 for 10 seconds
- Positive Attitude increases your Poison Mitigation +4 for 10 seconds
- Positive Attitude increases your Poison Mitigation +5 for 10 seconds
- Positive Attitude increases your Poison Mitigation +6 for 10 seconds
- Positive Attitude increases your Poison Mitigation +7 for 10 seconds
- Positive Attitude increases your Poison Mitigation +8 for 10 seconds
- Positive Attitude increases your Poison Mitigation +9 for 10 seconds
- Positive Attitude increases your Poison Mitigation +10 for 10 seconds
Spoiler text.
|
|
of Denying the Psyche |
Positive Attitude increases your Psychic Mitigation +1 for 10 seconds |
- Positive Attitude increases your Psychic Mitigation +2 for 10 seconds
- Positive Attitude increases your Psychic Mitigation +3 for 10 seconds
- Positive Attitude increases your Psychic Mitigation +4 for 10 seconds
- Positive Attitude increases your Psychic Mitigation +5 for 10 seconds
- Positive Attitude increases your Psychic Mitigation +6 for 10 seconds
- Positive Attitude increases your Psychic Mitigation +7 for 10 seconds
- Positive Attitude increases your Psychic Mitigation +8 for 10 seconds
- Positive Attitude increases your Psychic Mitigation +9 for 10 seconds
- Positive Attitude increases your Psychic Mitigation +10 for 10 seconds
Spoiler text.
|
|
of Denying the Psyche |
Inspire Confidence increases targets' Psychic Mitigation +1 for 10 seconds |
- Inspire Confidence increases targets' Psychic Mitigation +2 for 10 seconds
- Inspire Confidence increases targets' Psychic Mitigation +3 for 10 seconds
- Inspire Confidence increases targets' Psychic Mitigation +4 for 10 seconds
- Inspire Confidence increases targets' Psychic Mitigation +5 for 10 seconds
- Inspire Confidence increases targets' Psychic Mitigation +6 for 10 seconds
- Inspire Confidence increases targets' Psychic Mitigation +7 for 10 seconds
- Inspire Confidence increases targets' Psychic Mitigation +8 for 10 seconds
- Inspire Confidence increases targets' Psychic Mitigation +9 for 10 seconds
- Inspire Confidence increases targets' Psychic Mitigation +10 for 10 seconds
Spoiler text.
|
|
of Denying the Darkness |
Inspire Confidence increases targets' Darkness Mitigation +1 for 10 seconds |
- Inspire Confidence increases targets' Darkness Mitigation +2 for 10 seconds
- Inspire Confidence increases targets' Darkness Mitigation +3 for 10 seconds
- Inspire Confidence increases targets' Darkness Mitigation +4 for 10 seconds
- Inspire Confidence increases targets' Darkness Mitigation +5 for 10 seconds
- Inspire Confidence increases targets' Darkness Mitigation +6 for 10 seconds
- Inspire Confidence increases targets' Darkness Mitigation +7 for 10 seconds
- Inspire Confidence increases targets' Darkness Mitigation +8 for 10 seconds
- Inspire Confidence increases targets' Darkness Mitigation +9 for 10 seconds
- Inspire Confidence increases targets' Darkness Mitigation +10 for 10 seconds
Spoiler text.
|
|
of Confident Killing |
Inspire Confidence increases the damage of all targets' attacks +1 for 5 seconds |
- Inspire Confidence increases the damage of all targets' attacks +2 for 5 seconds
- Inspire Confidence increases the damage of all targets' attacks +3 for 5 seconds
- Inspire Confidence increases the damage of all targets' attacks +4 for 5 seconds
- Inspire Confidence increases the damage of all targets' attacks +5 for 5 seconds
Spoiler text.
|
|
of Critical Confidence |
Inspire Confidence has a 8% chance to heal targets +50 |
- Inspire Confidence has a 16% chance to heal targets +50
- Inspire Confidence has a 24% chance to heal targets +50
- Inspire Confidence has a 32% chance to heal targets +50
- Inspire Confidence has a 40% chance to heal targets +50
- Inspire Confidence has a 48% chance to heal targets +50
- Inspire Confidence has a 56% chance to heal targets +50
- Inspire Confidence has a 64% chance to heal targets +50
- Inspire Confidence has a 72% chance to heal targets +50
- Inspire Confidence has a 96% chance to heal targets +50
Spoiler text.
|
|
of Critical Confidence |
Inspire Confidence has a 3% chance to heal targets +200 |
- Inspire Confidence has a 6% chance to heal targets +200
- Inspire Confidence has a 9% chance to heal targets +200
- Inspire Confidence has a 12% chance to heal targets +200
- Inspire Confidence has a 15% chance to heal targets +200
- Inspire Confidence has a 18% chance to heal targets +200
- Inspire Confidence has a 21% chance to heal targets +200
- Inspire Confidence has a 24% chance to heal targets +200
- Inspire Confidence has a 27% chance to heal targets +200
- Inspire Confidence has a 30% chance to heal targets +200
- Inspire Confidence has a 33% chance to heal targets +200
- Inspire Confidence has a 36% chance to heal targets +200
Spoiler text.
|
|
of Healing Love |
But I Love You heals you for 25 health |
- But I Love You heals you for 35 health
- But I Love You heals you for 45 health
- But I Love You heals you for 60 health
- But I Love You heals you for 70 health
- But I Love You heals you for 80 health
- But I Love You heals you for 90 health
- But I Love You heals you for 100 health
- But I Love You heals you for 110 health
- But I Love You heals you for 120 health
- But I Love You heals you for 130 health
- But I Love You heals you for 140 health
Spoiler text.
|
|
of Stunning Love |
But I Love You has a 10% chance to stun the target |
- But I Love You has a 20% chance to stun the target
- But I Love You has a 30% chance to stun the target
- But I Love You has a 40% chance to stun the target
- But I Love You has a 50% chance to stun the target
- But I Love You has a 60% chance to stun the target
- But I Love You has a 70% chance to stun the target
- But I Love You has a 80% chance to stun the target
- But I Love You has a 90% chance to stun the target
- But I Love You has a 100% chance to stun the target
- But I Love You stuns the target and deals +10 damage
- But I Love You stuns the target and deals +20 damage
Spoiler text.
|
Sociopathic |
of Cruel Dialogue |
You Were Adopted restores 10 power to you |
- You Were Adopted restores 20 power to you
- You Were Adopted restores 30 power to you
- You Were Adopted restores 40 power to you
- You Were Adopted restores 50 power to you
- You Were Adopted restores 60 power to you
- You Were Adopted restores 70 power to you
- You Were Adopted restores 80 power to you
- You Were Adopted restores 90 power to you
- You Were Adopted restores 100 power to you
- You Were Adopted restores 110 power to you
- You Were Adopted restores 120 power to you
Spoiler text.
|
Sociopathic |
of Cruel Dialogue |
You Were Adopted deals +5% damage |
- You Were Adopted deals +10% damage
- You Were Adopted deals +15% damage
- You Were Adopted deals +20% damage
- You Were Adopted deals +25% damage
- You Were Adopted deals +30% damage
- You Were Adopted deals +35% damage
- You Were Adopted deals +40% damage
- You Were Adopted deals +45% damage
- You Were Adopted deals +50% damage
- You Were Adopted deals +55% damage
- You Were Adopted deals +60% damage
Spoiler text.
|
|
of Terrifying Words |
Cause Terror deals +5 damage |
- Cause Terror deals +10 damage
- Cause Terror deals +15 damage
- Cause Terror deals +20 damage
- Cause Terror deals +25 damage
- Cause Terror deals +30 damage
- Cause Terror deals +35 damage
- Cause Terror deals +40 damage
- Cause Terror deals +45 damage
- Cause Terror deals +50 damage
- Cause Terror deals +55 damage
- Cause Terror deals +60 damage
Spoiler text.
|
|
|
Cause Terror restores 8 Armor to you |
- Cause Terror restores 16 Armor to you
- Cause Terror restores 24 Armor to you
- Cause Terror restores 32 Armor to you
- Cause Terror restores 40 Armor to you
- Cause Terror restores 48 Armor to you
- Cause Terror restores 56 Armor to you
- Cause Terror restores 64 Armor to you
- Cause Terror restores 72 Armor to you
- Cause Terror restores 80 Armor to you
- Cause Terror restores 88 Armor to you
- Cause Terror restores 96 Armor to you
Spoiler text.
|
|
of Backhanded Compliments |
Soothe deals +5 psychic damage |
- Soothe deals +10 psychic damage
- Soothe deals +15 psychic damage
- Soothe deals +20 psychic damage
- Soothe deals +25 psychic damage
- Soothe deals +30 psychic damage
- Soothe deals +35 psychic damage
- Soothe deals +40 psychic damage
- Soothe deals +45 psychic damage
- Soothe deals +50 psychic damage
- Soothe deals +55 psychic damage
- Soothe deals +60 psychic damage
Spoiler text.
|
|
|
Soothe has a 10% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again |
- Soothe has a 20% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again
- Soothe has a 30% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again
- Soothe has a 40% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again
- Soothe has a 50% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again
- Soothe has a 60% chance to cause Fear in the target, sending them fleeing for 5 seconds or until they are attacked again
Spoiler text.
|
|
|
Ridicule deals +4 psychic damage and taunts as if it did +20 more damage |
- Ridicule deals +8 psychic damage and taunts as if it did +40 more damage
- Ridicule deals +12 psychic damage and taunts as if it did +60 more damage
- Ridicule deals +16 psychic damage and taunts as if it did +80 more damage
- Ridicule deals +20 psychic damage and taunts as if it did +100 more damage
- Ridicule deals +24 psychic damage and taunts as if it did +120 more damage
- Ridicule deals +28 psychic damage and taunts as if it did +140 more damage
- Ridicule deals +32 psychic damage and taunts as if it did +160 more damage
- Ridicule deals +36 psychic damage and taunts as if it did +180 more damage
- Ridicule deals +40 psychic damage and taunts as if it did +200 more damage
- Ridicule deals +45 psychic damage and taunts as if it did +220 more damage
- Ridicule deals +50 psychic damage and taunts as if it did +240 more damage
Spoiler text.
|
|
of Ridiculous Speed |
Ridicule boosts movement speed by 1 for 6 seconds |
- Ridicule boosts movement speed by 2 for 6 seconds
- Ridicule boosts movement speed by 3 for 6 seconds
- Ridicule boosts movement speed by 4 for 6 seconds
- Ridicule boosts movement speed by 5 for 6 seconds
Spoiler text.
|
Staff Effects
Prefix |
Suffix |
Tier 1 |
All Tiers
|
|
of Staff-Fighting |
{MOD_SKILL_STAFF}{0.15} |
- {MOD_SKILL_STAFF}{0.2}
- {MOD_SKILL_STAFF}{0.25}
- {MOD_SKILL_STAFF}{0.3}
- {MOD_SKILL_STAFF}{0.35}
- {MOD_SKILL_STAFF}{0.4}
Spoiler text.
|
|
of Armor Smashing |
Smash deals +2 armor damage |
- Smash deals +4 armor damage
- Smash deals +6 armor damage
- Smash deals +8 armor damage
- Smash deals +10 armor damage
- Smash deals +12 armor damage
- Smash deals +14 armor damage
- Smash deals +16 armor damage
- Smash deals +18 armor damage
- Smash deals +20 armor damage
- Smash deals +22 armor damage
- Smash deals +24 armor damage
Spoiler text.
|
|
of Smashing |
Smash deals +2 damage |
- Smash deals +4 damage
- Smash deals +6 damage
- Smash deals +8 damage
- Smash deals +10 damage
- Smash deals +12 damage
- Smash deals +14 damage
- Smash deals +16 damage
- Smash deals +18 damage
- Smash deals +20 damage
- Smash deals +22 damage
- Smash deals +24 damage
Spoiler text.
|
|
of Critical Smashing |
Smash has a 5% chance to deal +25 damage |
- Smash has a 10% chance to deal +25 damage
- Smash has a 15% chance to deal +25 damage
- Smash has a 20% chance to deal +25 damage
- Smash has a 25% chance to deal +25 damage
- Smash has a 30% chance to deal +25 damage
- Smash has a 9% chance to deal +100 damage
- Smash has a 10% chance to deal +105 damage
- Smash has a 11% chance to deal +110 damage
- Smash has a 12% chance to deal +115 damage
- Smash has a 13% chance to deal +120 damage
- Smash has a 14% chance to deal +120 damage
Spoiler text.
|
Stress-Releasing |
of Healthful Smashing |
Smash has a 5% chance to heal you for 25 health |
- Smash has a 10% chance to heal you for 25 health
- Smash has a 15% chance to heal you for 25 health
- Smash has a 20% chance to heal you for 25 health
- Smash has a 25% chance to heal you for 25 health
- Smash has a 30% chance to heal you for 25 health
- Smash has a 35% chance to heal you for 25 health
- Smash has a 40% chance to heal you for 25 health
- Smash has a 45% chance to heal you for 25 health
- Smash has a 50% chance to heal you for 25 health
- Smash has a 55% chance to heal you for 25 health
- Smash has a 60% chance to heal you for 25 health
Spoiler text.
|
|
of Wild Smashing |
Smash attacks have a 5% chance to hit all enemies within 5 meters, dealing +1 damage |
- Smash attacks have a 5% chance to hit all enemies within 5 meters, dealing +2 damage
- Smash attacks have a 10% chance to hit all enemies within 5 meters, dealing +3 damage
- Smash attacks have a 10% chance to hit all enemies within 5 meters, dealing +4 damage
- Smash attacks have a 15% chance to hit all enemies within 5 meters, dealing +5 damage
- Smash attacks have a 15% chance to hit all enemies within 5 meters, dealing +6 damage
- Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +7 damage
- Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +10 damage
- Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +13 damage
- Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +16 damage
- Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +18 damage
- Smash attacks have a 20% chance to hit all enemies within 5 meters, dealing +20 damage
Spoiler text.
|
|
of Infections |
Double Hit attacks make the target 5% more vulnerable to Nature attacks for 15 seconds |
- Double Hit attacks make the target 10% more vulnerable to Nature attacks for 15 seconds
- Double Hit attacks make the target 15% more vulnerable to Nature attacks for 15 seconds
- Double Hit attacks make the target 20% more vulnerable to Nature attacks for 15 seconds
- Double Hit attacks make the target 25% more vulnerable to Nature attacks for 15 seconds
Spoiler text.
|
|
of Unhealing Wounds |
Double Hit attacks make the target 10% more vulnerable to Trauma attacks for 15 seconds |
- Double Hit attacks make the target 20% more vulnerable to Trauma attacks for 15 seconds
- Double Hit attacks make the target 30% more vulnerable to Trauma attacks for 15 seconds
- Double Hit attacks make the target 40% more vulnerable to Trauma attacks for 15 seconds
- Double Hit attacks make the target 50% more vulnerable to Trauma attacks for 15 seconds
Spoiler text.
|
|
of Refreshing Smashes |
Smash has a 3% chance to restore 60 Power to you over 60 seconds |
- Smash has a 5% chance to restore 60 Power to you over 60 seconds
- Smash has a 7% chance to restore 60 Power to you over 60 seconds
- Smash has a 9% chance to restore 60 Power to you over 60 seconds
- Smash has a 11% chance to restore 60 Power to you over 60 seconds
- Smash has a 13% chance to restore 60 Power to you over 60 seconds
- Smash has a 15% chance to restore 60 Power to you over 60 seconds
- Smash has a 18% chance to restore 60 Power to you over 60 seconds
- Smash has a 21% chance to restore 60 Power to you over 60 seconds
- Smash has a 24% chance to restore 60 Power to you over 60 seconds
- Smash has a 25% chance to restore 60 Power to you over 60 seconds
- Smash has a 27% chance to restore 60 Power to you over 60 seconds
Spoiler text.
|
|
of Ankle Smashing |
Smash has a 10% chance to slow target's movement by 25% |
- Smash has a 15% chance to slow target's movement by 25%
- Smash has a 20% chance to slow target's movement by 25%
- Smash has a 25% chance to slow target's movement by 25%
- Smash has a 30% chance to slow target's movement by 25%
Spoiler text.
|
|
of Double Hits |
Double Hit deals +7% damage |
- Double Hit deals +14% damage
- Double Hit deals +21% damage
- Double Hit deals +28% damage
- Double Hit deals +35% damage
- Double Hit deals +42% damage
- Double Hit deals +49% damage
- Double Hit deals +56% damage
- Double Hit deals +63% damage
- Double Hit deals +70% damage
- Double Hit deals +77% damage
- Double Hit deals +84% damage
Spoiler text.
|
|
of Ankle Smashing |
Double Hit has a 20% chance to slow target's movement by 25% |
- Double Hit has a 40% chance to slow target's movement by 25%
- Double Hit has a 60% chance to slow target's movement by 25%
- Double Hit has a 80% chance to slow target's movement by 25%
- Double Hit has a 100% chance to slow target's movement by 25%
Spoiler text.
|
|
of Knee Smashing |
Double Hit has a 20% chance to slow target's movement by 45% |
- Double Hit has a 40% chance to slow target's movement by 45%
- Double Hit has a 60% chance to slow target's movement by 45%
- Double Hit has a 80% chance to slow target's movement by 45%
- Double Hit has a 100% chance to slow target's movement by 45%
Spoiler text.
|
|
of Hip Smashing |
Double Hit has a 20% chance to slow target's movement by 75% |
- Double Hit has a 40% chance to slow target's movement by 75%
- Double Hit has a 60% chance to slow target's movement by 75%
- Double Hit has a 80% chance to slow target's movement by 75%
- Double Hit has a 100% chance to slow target's movement by 75%
Spoiler text.
|
|
of Fiery Double Hits |
Double Hit makes the target 3% more vulnerable to slashing attacks for 15 seconds |
- Double Hit makes the target 6% more vulnerable to slashing attacks for 15 seconds
- Double Hit makes the target 9% more vulnerable to slashing attacks for 15 seconds
- Double Hit makes the target 12% more vulnerable to slashing attacks for 15 seconds
- Double Hit makes the target 15% more vulnerable to slashing attacks for 15 seconds
Spoiler text.
|
|
of Refreshing Double Hits |
Double Hit has a 4% chance to restore 60 Power to you over 60 seconds |
- Double Hit has a 8% chance to restore 60 Power to you over 60 seconds
- Double Hit has a 12% chance to restore 60 Power to you over 60 seconds
- Double Hit has a 16% chance to restore 60 Power to you over 60 seconds
- Double Hit has a 20% chance to restore 60 Power to you over 60 seconds
- Double Hit has a 24% chance to restore 60 Power to you over 60 seconds
- Double Hit has a 28% chance to restore 60 Power to you over 60 seconds
- Double Hit has a 32% chance to restore 60 Power to you over 60 seconds
- Double Hit has a 36% chance to restore 60 Power to you over 60 seconds
- Double Hit has a 40% chance to restore 60 Power to you over 60 seconds
- Double Hit has a 44% chance to restore 60 Power to you over 60 seconds
- Double Hit has a 48% chance to restore 60 Power to you over 60 seconds
Spoiler text.
|
|
of Healthy Double Hitting |
Double Hit has a 10% chance to heal 60 Health over 60 seconds |
- Double Hit has a 20% chance to heal 60 Health over 60 seconds
- Double Hit has a 30% chance to heal 60 Health over 60 seconds
- Double Hit has a 40% chance to heal 60 Health over 60 seconds
- Double Hit has a 50% chance to heal 60 Health over 60 seconds
- Double Hit has a 60% chance to heal 60 Health over 60 seconds
- Double Hit has a 70% chance to heal 60 Health over 60 seconds
- Double Hit has a 80% chance to heal 60 Health over 60 seconds
- Double Hit has a 90% chance to heal 60 Health over 60 seconds
- Double Hit has a 100% chance to heal 60 Health over 60 seconds
Spoiler text.
|
Belaying |
of Belaying |
Double Hit generates 10 less Rage |
- Double Hit generates 20 less Rage
- Double Hit generates 30 less Rage
- Double Hit generates 40 less Rage
- Double Hit generates 50 less Rage
- Double Hit generates 60 less Rage
- Double Hit generates 70 less Rage
- Double Hit generates 80 less Rage
- Double Hit generates 90 less Rage
- Double Hit generates 100 less Rage
- Double Hit generates 110 less Rage
- Double Hit generates 120 less Rage
Spoiler text.
|
|
of Double Hits |
Double Hit deals +3% damage and generates 5 less Rage |
- Double Hit deals +6% damage and generates 10 less Rage
- Double Hit deals +9% damage and generates 15 less Rage
- Double Hit deals +12% damage and generates 20 less Rage
- Double Hit deals +15% damage and generates 25 less Rage
- Double Hit deals +18% damage and generates 30 less Rage
- Double Hit deals +21% damage and generates 35 less Rage
- Double Hit deals +24% damage and generates 40 less Rage
- Double Hit deals +27% damage and generates 45 less Rage
- Double Hit deals +30% damage and generates 50 less Rage
- Double Hit deals +33% damage and generates 55 less Rage
- Double Hit deals +36% damage and generates 60 less Rage
Spoiler text.
|
|
of Concussive Cracking |
Double Hit deals +3% damage and resets the timer for Headcracker (so it can be used again immediately) |
- Double Hit deals +6% damage and resets the timer for Headcracker (so it can be used again immediately)
- Double Hit deals +9% damage and resets the timer for Headcracker (so it can be used again immediately)
- Double Hit deals +12% damage and resets the timer for Headcracker (so it can be used again immediately)
- Double Hit deals +15% damage and resets the timer for Headcracker (so it can be used again immediately)
- Double Hit deals +18% damage and resets the timer for Headcracker (so it can be used again immediately)
- Double Hit deals +21% damage and resets the timer for Headcracker (so it can be used again immediately)
- Double Hit deals +24% damage and resets the timer for Headcracker (so it can be used again immediately)
- Double Hit deals +27% damage and resets the timer for Headcracker (so it can be used again immediately)
- Double Hit deals +30% damage and resets the timer for Headcracker (so it can be used again immediately)
- Double Hit deals +33% damage and resets the timer for Headcracker (so it can be used again immediately)
- Double Hit deals +36% damage and resets the timer for Headcracker (so it can be used again immediately)
Spoiler text.
|
|
of Lunging |
Lunge deals +10% damage to health and armor |
- Lunge deals +20% damage to health and armor
- Lunge deals +30% damage to health and armor
- Lunge deals +40% damage to health and armor
- Lunge deals +50% damage to health and armor
- Lunge deals +60% damage to health and armor
- Lunge deals +70% damage to health and armor
- Lunge deals +80% damage to health and armor
- Lunge deals +90% damage to health and armor
- Lunge deals +100% damage to health and armor
- Lunge deals +110% damage to health and armor
- Lunge deals +120% damage to health and armor
Spoiler text.
|
|
of Group-Lunging |
Lunge has a 10% chance to hit all enemies within 5 meters, dealing +6 damage |
- Lunge has a 10% chance to hit all enemies within 5 meters, dealing +9 damage
- Lunge has a 20% chance to hit all enemies within 5 meters, dealing +12 damage
- Lunge has a 20% chance to hit all enemies within 5 meters, dealing +15 damage
- Lunge has a 30% chance to hit all enemies within 5 meters, dealing +18 damage
- Lunge has a 30% chance to hit all enemies within 5 meters, dealing +21 damage
- Lunge has a 40% chance to hit all enemies within 5 meters, dealing +24 damage
- Lunge has a 40% chance to hit all enemies within 5 meters, dealing +27 damage
- Lunge has a 50% chance to hit all enemies within 5 meters, dealing +30 damage
- Lunge has a 50% chance to hit all enemies within 5 meters, dealing +33 damage
- Lunge has a 50% chance to hit all enemies within 5 meters, dealing +36 damage
- Lunge has a 50% chance to hit all enemies within 5 meters, dealing +40 damage
Spoiler text.
|
|
of Stunning Lunges |
Lunge has a 3% chance to stun the target |
- Lunge has a 6% chance to stun the target
- Lunge has a 9% chance to stun the target
- Lunge has a 12% chance to stun the target
- Lunge has a 15% chance to stun the target
- Lunge has a 18% chance to stun the target
- Lunge has a 21% chance to stun the target
- Lunge has a 24% chance to stun the target
- Lunge has a 27% chance to stun the target
- Lunge has a 30% chance to stun the target
- Lunge has a 33% chance to stun the target
- Lunge has a 36% chance to stun the target
Spoiler text.
|
|
of Knockback Lunges |
Lunge has a 2% chance to knock the target backwards |
- Lunge has a 4% chance to knock the target backwards
- Lunge has a 6% chance to knock the target backwards
- Lunge has a 8% chance to knock the target backwards
- Lunge has a 10% chance to knock the target backwards
- Lunge has a 13% chance to knock the target backwards
- Lunge has a 15% chance to knock the target backwards
- Lunge has a 18% chance to knock the target backwards
- Lunge has a 21% chance to knock the target backwards
- Lunge has a 24% chance to knock the target backwards
- Lunge has a 25% chance to knock the target backwards
- Lunge has a 26% chance to knock the target backwards
Spoiler text.
|
|
of Lunging |
Lunge deals +4 armor damage |
- Lunge deals +8 armor damage
- Lunge deals +12 armor damage
- Lunge deals +16 armor damage
- Lunge deals +20 armor damage
- Lunge deals +24 armor damage
- Lunge deals +28 armor damage
- Lunge deals +32 armor damage
- Lunge deals +36 armor damage
- Lunge deals +40 armor damage
- Lunge deals +44 armor damage
- Lunge deals +48 armor damage
Spoiler text.
|
|
of Healthy Deflection |
Deflective Spin has a 5% chance to heal 60 Health over 60 seconds |
- Deflective Spin has a 10% chance to heal 60 Health over 60 seconds
- Deflective Spin has a 15% chance to heal 60 Health over 60 seconds
- Deflective Spin has a 20% chance to heal 60 Health over 60 seconds
- Deflective Spin has a 25% chance to heal 60 Health over 60 seconds
- Deflective Spin has a 30% chance to heal 60 Health over 60 seconds
- Deflective Spin has a 35% chance to heal 60 Health over 60 seconds
- Deflective Spin has a 40% chance to heal 60 Health over 60 seconds
- Deflective Spin has a 45% chance to heal 60 Health over 60 seconds
- Deflective Spin has a 50% chance to heal 60 Health over 60 seconds
- Deflective Spin has a 55% chance to heal 60 Health over 60 seconds
- Deflective Spin has a 60% chance to heal 60 Health over 60 seconds
Spoiler text.
|
|
of Refreshing Deflection |
Deflective Spin has a 4% chance to restore 60 Power over 60 seconds |
- Deflective Spin has a 7% chance to restore 60 Power over 60 seconds
- Deflective Spin has a 11% chance to restore 60 Power over 60 seconds
- Deflective Spin has a 14% chance to restore 60 Power over 60 seconds
- Deflective Spin has a 18% chance to restore 60 Power over 60 seconds
- Deflective Spin has a 21% chance to restore 60 Power over 60 seconds
- Deflective Spin has a 25% chance to restore 60 Power over 60 seconds
- Deflective Spin has a 28% chance to restore 60 Power over 60 seconds
- Deflective Spin has a 32% chance to restore 60 Power over 60 seconds
- Deflective Spin has a 35% chance to restore 60 Power over 60 seconds
- Deflective Spin has a 38% chance to restore 60 Power over 60 seconds
- Deflective Spin has a 40% chance to restore 60 Power over 60 seconds
Spoiler text.
|
|
of Second Chances |
Deflective Spin has a 1% chance to fully restore your Health |
- Deflective Spin has a 2% chance to fully restore your Health
- Deflective Spin has a 3% chance to fully restore your Health
- Deflective Spin has a 4% chance to fully restore your Health
- Deflective Spin has a 5% chance to fully restore your Health
- Deflective Spin has a 6% chance to fully restore your Health
- Deflective Spin has a 7% chance to fully restore your Health
- Deflective Spin has a 8% chance to fully restore your Health
- Deflective Spin has a 9% chance to fully restore your Health
- Deflective Spin has a 10% chance to fully restore your Health
- Deflective Spin has a 11% chance to fully restore your Health
- Deflective Spin has a 12% chance to fully restore your Health
Spoiler text.
|
|
of Second Chances |
Blocking Stance has a 1% chance to fully restore your Health |
- Blocking Stance has a 2% chance to fully restore your Health
- Blocking Stance has a 3% chance to fully restore your Health
- Blocking Stance has a 4% chance to fully restore your Health
- Blocking Stance has a 5% chance to fully restore your Health
- Blocking Stance has a 6% chance to fully restore your Health
Spoiler text.
|
|
of Zen Stances |
Blocking Stance restores 7 Power to you |
- Blocking Stance restores 14 Power to you
- Blocking Stance restores 21 Power to you
- Blocking Stance restores 28 Power to you
- Blocking Stance restores 35 Power to you
- Blocking Stance restores 42 Power to you
- Blocking Stance restores 49 Power to you
- Blocking Stance restores 56 Power to you
- Blocking Stance restores 63 Power to you
- Blocking Stance restores 70 Power to you
- Blocking Stance restores 75 Power to you
- Blocking Stance restores 80 Power to you
Spoiler text.
|
|
of Mind-Body Arts |
For 8 seconds after using Blocking Stance, your Mentalism attacks deal +1 damage |
- For 8 seconds after using Blocking Stance, your Mentalism attacks deal +2 damage
- For 8 seconds after using Blocking Stance, your Mentalism attacks deal +3 damage
- For 8 seconds after using Blocking Stance, your Mentalism attacks deal +4 damage
- For 8 seconds after using Blocking Stance, your Mentalism attacks deal +5 damage
- For 8 seconds after using Blocking Stance, your Mentalism attacks deal +6 damage
- For 8 seconds after using Blocking Stance, your Mentalism attacks deal +7 damage
- For 8 seconds after using Blocking Stance, your Mentalism attacks deal +8 damage
- For 8 seconds after using Blocking Stance, your Mentalism attacks deal +9 damage
- For 8 seconds after using Blocking Stance, your Mentalism attacks deal +10 damage
- For 8 seconds after using Blocking Stance, your Mentalism attacks deal +11 damage
- For 8 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage
Spoiler text.
|
|
|
For 8 seconds after using Blocking Stance, First Aid heals you +8 |
- For 8 seconds after using Blocking Stance, First Aid heals you +16
- For 8 seconds after using Blocking Stance, First Aid heals you +24
- For 8 seconds after using Blocking Stance, First Aid heals you +32
- For 8 seconds after using Blocking Stance, First Aid heals you +40
- For 8 seconds after using Blocking Stance, First Aid heals you +48
- For 8 seconds after using Blocking Stance, First Aid heals you +56
- For 8 seconds after using Blocking Stance, First Aid heals you +64
- For 8 seconds after using Blocking Stance, First Aid heals you +72
- For 8 seconds after using Blocking Stance, First Aid heals you +80
- For 8 seconds after using Blocking Stance, First Aid heals you +88
- For 8 seconds after using Blocking Stance, First Aid heals you +96
Spoiler text.
|
|
of Redirection |
Redirect deals +10 damage (but does not increase rage or aggro) |
- Redirect deals +20 damage (but does not increase rage or aggro)
- Redirect deals +30 damage (but does not increase rage or aggro)
- Redirect deals +40 damage (but does not increase rage or aggro)
- Redirect deals +50 damage (but does not increase rage or aggro)
- Redirect deals +60 damage (but does not increase rage or aggro)
- Redirect deals +70 damage (but does not increase rage or aggro)
- Redirect deals +80 damage (but does not increase rage or aggro)
- Redirect deals +90 damage (but does not increase rage or aggro)
- Redirect deals +100 damage (but does not increase rage or aggro)
- Redirect deals +110 damage (but does not increase rage or aggro)
- Redirect deals +120 damage (but does not increase rage or aggro)
Spoiler text.
|
|
of Redirection |
For 8 seconds after using Redirect, First Aid heals you +20 |
- For 8 seconds after using Redirect, First Aid heals you +40
- For 8 seconds after using Redirect, First Aid heals you +60
- For 8 seconds after using Redirect, First Aid heals you +80
- For 8 seconds after using Redirect, First Aid heals you +100
- For 8 seconds after using Redirect, First Aid heals you +120
Spoiler text.
|
|
of Potent Redirection |
Redirect further reduces aggro by 15 and reduces Rage by 15 |
- Redirect further reduces aggro by 30 and reduces Rage by 30
- Redirect further reduces aggro by 45 and reduces Rage by 45
- Redirect further reduces aggro by 60 and reduces Rage by 60
- Redirect further reduces aggro by 75 and reduces Rage by 75
- Redirect further reduces aggro by 90 and reduces Rage by 90
- Redirect further reduces aggro by 105 and reduces Rage by 105
- Redirect further reduces aggro by 120 and reduces Rage by 120
- Redirect further reduces aggro by 135 and reduces Rage by 135
- Redirect further reduces aggro by 150 and reduces Rage by 150
- Redirect further reduces aggro by 165 and reduces Rage by 165
- Redirect further reduces aggro by 180 and reduces Rage by 180
Spoiler text.
|
|
|
Redirect stuns the target and deals +4 damage (but does not increase rage or aggro) |
- Redirect stuns the target and deals +8 damage (but does not increase rage or aggro)
- Redirect stuns the target and deals +12 damage (but does not increase rage or aggro)
- Redirect stuns the target and deals +16 damage (but does not increase rage or aggro)
- Redirect stuns the target and deals +20 damage (but does not increase rage or aggro)
- Redirect stuns the target and deals +24 damage (but does not increase rage or aggro)
- Redirect stuns the target and deals +28 damage (but does not increase rage or aggro)
- Redirect stuns the target and deals +32 damage (but does not increase rage or aggro)
- Redirect stuns the target and deals +36 damage (but does not increase rage or aggro)
- Redirect stuns the target and deals +40 damage (but does not increase rage or aggro)
- Redirect stuns the target and deals +44 damage (but does not increase rage or aggro)
- Redirect stuns the target and deals +48 damage (but does not increase rage or aggro)
Spoiler text.
|
|
of Strategic Thrusts |
Strategic Thrust attacks deal +10% damage |
- Strategic Thrust attacks deal +20% damage
- Strategic Thrust attacks deal +30% damage
- Strategic Thrust attacks deal +40% damage
- Strategic Thrust attacks deal +50% damage
- Strategic Thrust attacks deal +60% damage
- Strategic Thrust attacks deal +70% damage
- Strategic Thrust attacks deal +80% damage
- Strategic Thrust attacks deal +90% damage
- Strategic Thrust attacks deal +100% damage
- Strategic Thrust attacks deal +110% damage
- Strategic Thrust attacks deal +120% damage
Spoiler text.
|
|
of Critical Strategic Thrusts |
Strategic Thrust attacks have a 2% chance to deal +300% damage |
- Strategic Thrust attacks have a 4% chance to deal +300% damage
- Strategic Thrust attacks have a 6% chance to deal +300% damage
- Strategic Thrust attacks have a 8% chance to deal +300% damage
- Strategic Thrust attacks have a 10% chance to deal +300% damage
- Strategic Thrust attacks have a 12% chance to deal +300% damage
- Strategic Thrust attacks have a 14% chance to deal +300% damage
- Strategic Thrust attacks have a 16% chance to deal +300% damage
- Strategic Thrust attacks have a 18% chance to deal +300% damage
- Strategic Thrust attacks have a 20% chance to deal +300% damage
- Strategic Thrust attacks have a 22% chance to deal +300% damage
- Strategic Thrust attacks have a 24% chance to deal +300% damage
Spoiler text.
|
|
of Fatal Vulnerabilities |
Strategic Thrust attacks have a 1% chance to deal +10000 damage to targets that are Vulnerable |
- Strategic Thrust attacks have a 2% chance to deal +10000 damage to targets that are Vulnerable
- Strategic Thrust attacks have a 3% chance to deal +10000 damage to targets that are Vulnerable
- Strategic Thrust attacks have a 4% chance to deal +10000 damage to targets that are Vulnerable
- Strategic Thrust attacks have a 5% chance to deal +10000 damage to targets that are Vulnerable
- Strategic Thrust attacks have a 6% chance to deal +10000 damage to targets that are Vulnerable
- Strategic Thrust attacks have a 7% chance to deal +10000 damage to targets that are Vulnerable
- Strategic Thrust attacks have a 8% chance to deal +10000 damage to targets that are Vulnerable
- Strategic Thrust attacks have a 9% chance to deal +10000 damage to targets that are Vulnerable
- Strategic Thrust attacks have a 10% chance to deal +10000 damage to targets that are Vulnerable
- Strategic Thrust attacks have a 11% chance to deal +10000 damage to targets that are Vulnerable
- Strategic Thrust attacks have a 12% chance to deal +10000 damage to targets that are Vulnerable
Spoiler text.
|
|
of Heedfulness |
Heed the Stick deals +10% damage |
- Heed the Stick deals +20% damage
- Heed the Stick deals +30% damage
- Heed the Stick deals +40% damage
- Heed the Stick deals +50% damage
- Heed the Stick deals +60% damage
- Heed the Stick deals +70% damage
- Heed the Stick deals +80% damage
- Heed the Stick deals +90% damage
- Heed the Stick deals +100% damage
- Heed the Stick deals +110% damage
- Heed the Stick deals +120% damage
Spoiler text.
|
|
of Potent Heeding |
Heed The Stick taunts the target as if you did +30 damage |
- Heed The Stick taunts the target as if you did +60 damage
- Heed The Stick taunts the target as if you did +90 damage
- Heed The Stick taunts the target as if you did +120 damage
- Heed The Stick taunts the target as if you did +150 damage
- Heed The Stick taunts the target as if you did +180 damage
- Heed The Stick taunts the target as if you did +210 damage
- Heed The Stick taunts the target as if you did +240 damage
- Heed The Stick taunts the target as if you did +270 damage
- Heed The Stick taunts the target as if you did +300 damage
- Heed The Stick taunts the target as if you did +330 damage
- Heed The Stick taunts the target as if you did +360 damage
Spoiler text.
|
|
of Healthy Heeding |
Heed The Stick heals you for 5 health (or armor if health is full) |
- Heed The Stick heals you for 10 health (or armor if health is full)
- Heed The Stick heals you for 15 health (or armor if health is full)
- Heed The Stick heals you for 20 health (or armor if health is full)
- Heed The Stick heals you for 25 health (or armor if health is full)
- Heed The Stick heals you for 30 health (or armor if health is full)
- Heed The Stick heals you for 35 health (or armor if health is full)
- Heed The Stick heals you for 40 health (or armor if health is full)
- Heed The Stick heals you for 45 health (or armor if health is full)
- Heed The Stick heals you for 50 health (or armor if health is full)
- Heed The Stick heals you for 55 health (or armor if health is full)
- Heed The Stick heals you for 60 health (or armor if health is full)
Spoiler text.
|
|
of Thickheaded Heeding |
Heed The Stick gives you +1 absorption of any physical damage for 10 seconds |
- Heed The Stick gives you +2 absorption of any physical damage for 10 seconds
- Heed The Stick gives you +3 absorption of any physical damage for 10 seconds
- Heed The Stick gives you +4 absorption of any physical damage for 10 seconds
- Heed The Stick gives you +5 absorption of any physical damage for 10 seconds
- Heed The Stick gives you +6 absorption of any physical damage for 10 seconds
Spoiler text.
|
|
of Headcracking |
Headcracker deals +8% damage |
- Headcracker deals +16% damage
- Headcracker deals +24% damage
- Headcracker deals +32% damage
- Headcracker deals +40% damage
- Headcracker deals +48% damage
- Headcracker deals +56% damage
- Headcracker deals +64% damage
- Headcracker deals +72% damage
- Headcracker deals +80% damage
- Headcracker deals +88% damage
- Headcracker deals +96% damage
Spoiler text.
|
|
|
Headcracker generates 25 less Rage |
- Headcracker generates 50 less Rage
- Headcracker generates 75 less Rage
- Headcracker generates 100 less Rage
- Headcracker generates 125 less Rage
- Headcracker generates 150 less Rage
- Headcracker generates 175 less Rage
- Headcracker generates 200 less Rage
- Headcracker generates 225 less Rage
- Headcracker generates 250 less Rage
- Headcracker generates 275 less Rage
- Headcracker generates 300 less Rage
Spoiler text.
|
|
of Thickheaded Heeding |
Headcracker gives you +1 absorption of any physical damage for 10 seconds |
- Headcracker gives you +2 absorption of any physical damage for 10 seconds
- Headcracker gives you +3 absorption of any physical damage for 10 seconds
- Headcracker gives you +4 absorption of any physical damage for 10 seconds
- Headcracker gives you +5 absorption of any physical damage for 10 seconds
- Headcracker gives you +6 absorption of any physical damage for 10 seconds
Spoiler text.
|
|
of Pinning |
Pin deals +10% damage |
- Pin deals +20% damage
- Pin deals +30% damage
- Pin deals +40% damage
- Pin deals +50% damage
- Pin deals +60% damage
- Pin deals +70% damage
- Pin deals +80% damage
- Pin deals +90% damage
- Pin deals +100% damage
- Pin deals +110% damage
- Pin deals +120% damage
Spoiler text.
|
|
|
Pin generates 12 less Rage |
- Pin generates 24 less Rage
- Pin generates 36 less Rage
- Pin generates 48 less Rage
- Pin generates 60 less Rage
- Pin generates 72 less Rage
- Pin generates 84 less Rage
- Pin generates 96 less Rage
- Pin generates 108 less Rage
- Pin generates 120 less Rage
- Pin generates 132 less Rage
- Pin generates 144 less Rage
Spoiler text.
|
|
of Agonizing Pins |
Pin causes target's attacks to deal -10% damage for 5 seconds |
- Pin causes target's attacks to deal -15% damage for 5 seconds
- Pin causes target's attacks to deal -20% damage for 5 seconds
- Pin causes target's attacks to deal -25% damage for 5 seconds
- Pin causes target's attacks to deal -30% damage for 5 seconds
- Pin causes target's attacks to deal -35% damage for 5 seconds
Spoiler text.
|
|
|
{IGNORE_CHANCE_KNOCKBACK}{0.15}{Staff} |
|
|
|
{IGNORE_CHANCE_STUN}{0.15}{Staff} |
|
|
of Suppression |
Suppress deals +8% damage |
- Suppress deals +16% damage
- Suppress deals +24% damage
- Suppress deals +32% damage
- Suppress deals +40% damage
- Suppress deals +48% damage
- Suppress deals +56% damage
- Suppress deals +64% damage
- Suppress deals +72% damage
- Suppress deals +80% damage
- Suppress deals +88% damage
- Suppress deals +96% damage
Spoiler text.
|
|
of Contemplative Suppression |
Suppress deals +4% damage and causes targets to lose an additional 12 Rage |
- Suppress deals +8% damage and causes targets to lose an additional 24 Rage
- Suppress deals +12% damage and causes targets to lose an additional 36 Rage
- Suppress deals +16% damage and causes targets to lose an additional 48 Rage
- Suppress deals +20% damage and causes targets to lose an additional 60 Rage
- Suppress deals +24% damage and causes targets to lose an additional 72 Rage
- Suppress deals +28% damage and causes targets to lose an additional 84 Rage
- Suppress deals +32% damage and causes targets to lose an additional 96 Rage
- Suppress deals +36% damage and causes targets to lose an additional 108 Rage
- Suppress deals +40% damage and causes targets to lose an additional 120 Rage
- Suppress deals +44% damage and causes targets to lose an additional 132 Rage
- Suppress deals +48% damage and causes targets to lose an additional 144 Rage
Spoiler text.
|
|
of Stunning Suppression |
Suppress has a 4% chance to stun all targets and deal +3% damage |
- Suppress has a 8% chance to stun all targets and deal +6% damage
- Suppress has a 12% chance to stun all targets and deal +9% damage
- Suppress has a 16% chance to stun all targets and deal +12% damage
- Suppress has a 20% chance to stun all targets and deal +15% damage
- Suppress has a 24% chance to stun all targets and deal +18% damage
- Suppress has a 28% chance to stun all targets and deal +21% damage
- Suppress has a 32% chance to stun all targets and deal +24% damage
- Suppress has a 36% chance to stun all targets and deal +27% damage
- Suppress has a 40% chance to stun all targets and deal +30% damage
- Suppress has a 44% chance to stun all targets and deal +33% damage
- Suppress has a 48% chance to stun all targets and deal +36% damage
Spoiler text.
|
|
of Healthy Suppression |
Suppress heals you for 5 health |
- Suppress heals you for 10 health
- Suppress heals you for 15 health
- Suppress heals you for 20 health
- Suppress heals you for 25 health
- Suppress heals you for 30 health
- Suppress heals you for 35 health
- Suppress heals you for 40 health
- Suppress heals you for 45 health
- Suppress heals you for 50 health
- Suppress heals you for 55 health
- Suppress heals you for 60 health
Spoiler text.
|
Lycanthropy Effects
Prefix |
Suffix |
Tier 1 |
All Tiers
|
Hairy |
of Lycanthropy |
{MOD_SKILL_WEREWOLF}{0.15} |
- {MOD_SKILL_WEREWOLF}{0.2}
- {MOD_SKILL_WEREWOLF}{0.25}
- {MOD_SKILL_WEREWOLF}{0.3}
- {MOD_SKILL_WEREWOLF}{0.35}
- {MOD_SKILL_WEREWOLF}{0.4}
Spoiler text.
|
|
of Clawing |
Claw attacks deal +1 damage |
- Claw attacks deal +3 damage
- Claw attacks deal +4 damage
- Claw attacks deal +6 damage
- Claw attacks deal +7 damage
- Claw attacks deal +9 damage
- Claw attacks deal +10 damage
- Claw attacks deal +12 damage
- Claw attacks deal +14 damage
- Claw attacks deal +15 damage
Spoiler text.
|
|
of Masseuse Claws |
Claw attacks heal you for 2 health |
- Claw attacks heal you for 4 health
- Claw attacks heal you for 6 health
- Claw attacks heal you for 8 health
- Claw attacks heal you for 10 health
- Claw attacks heal you for 12 health
- Claw attacks heal you for 14 health
- Claw attacks heal you for 16 health
- Claw attacks heal you for 18 health
- Claw attacks heal you for 20 health
Spoiler text.
|
|
of Sneaky Claws |
Claw attacks generate 3 less Rage |
- Claw attacks generate 6 less Rage
- Claw attacks generate 9 less Rage
- Claw attacks generate 12 less Rage
- Claw attacks generate 15 less Rage
- Claw attacks generate 18 less Rage
- Claw attacks generate 21 less Rage
- Claw attacks generate 24 less Rage
- Claw attacks generate 27 less Rage
- Claw attacks generate 30 less Rage
Spoiler text.
|
|
of Critical Claws |
Claw attacks have a 2% chance to deal +150 damage |
- Claw attacks have a 4% chance to deal +150 damage
- Claw attacks have a 6% chance to deal +150 damage
- Claw attacks have a 8% chance to deal +150 damage
- Claw attacks have a 10% chance to deal +150 damage
- Claw attacks have a 12% chance to deal +150 damage
- Claw attacks have a 14% chance to deal +150 damage
- Claw attacks have a 16% chance to deal +150 damage
- Claw attacks have a 18% chance to deal +150 damage
- Claw attacks have a 20% chance to deal +150 damage
Spoiler text.
|
Biter's |
of Biting |
Bite attacks deal +1 damage |
- Bite attacks deal +2 damage
- Bite attacks deal +3 damage
- Bite attacks deal +4 damage
- Bite attacks deal +6 damage
- Bite attacks deal +9 damage
- Bite attacks deal +12 damage
- Bite attacks deal +15 damage
- Bite attacks deal +18 damage
- Bite attacks deal +21 damage
Spoiler text.
|
Biter's |
of Critical Biting |
Bite attacks have a 3% chance to deal 100 extra damage |
- Bite attacks have a 6% chance to deal 100 extra damage
- Bite attacks have a 9% chance to deal 100 extra damage
- Bite attacks have a 12% chance to deal 100 extra damage
- Bite attacks have a 15% chance to deal 100 extra damage
- Bite attacks have a 18% chance to deal 100 extra damage
- Bite attacks have a 21% chance to deal 100 extra damage
- Bite attacks have a 24% chance to deal 100 extra damage
- Bite attacks have a 27% chance to deal 100 extra damage
- Bite attacks have a 30% chance to deal 100 extra damage
Spoiler text.
|
|
|
Bite attacks heal you for 4 health |
- Bite attacks heal you for 8 health
- Bite attacks heal you for 12 health
- Bite attacks heal you for 16 health
- Bite attacks heal you for 20 health
- Bite attacks heal you for 24 health
- Bite attacks heal you for 28 health
- Bite attacks heal you for 32 health
- Bite attacks heal you for 36 health
- Bite attacks heal you for 40 health
Spoiler text.
|
|
of Gorey Biting |
Bite attacks hit all enemies within 5 meters and deal 3 extra damage |
- Bite attacks hit all enemies within 5 meters and deal 6 extra damage
- Bite attacks hit all enemies within 5 meters and deal 9 extra damage
- Bite attacks hit all enemies within 5 meters and deal 12 extra damage
- Bite attacks hit all enemies within 5 meters and deal 15 extra damage
Spoiler text.
|
Biter's |
of Biting |
Bite attacks deal +1 armor damage |
- Bite attacks deal +2 armor damage
- Bite attacks deal +3 armor damage
- Bite attacks deal +4 armor damage
- Bite attacks deal +6 armor damage
- Bite attacks deal +9 armor damage
- Bite attacks deal +12 armor damage
- Bite attacks deal +15 armor damage
- Bite attacks deal +18 armor damage
- Bite attacks deal +21 armor damage
Spoiler text.
|
Pouncer's |
of Pouncing |
Pouncing Rake deals +4 damage |
- Pouncing Rake deals +8 damage
- Pouncing Rake deals +12 damage
- Pouncing Rake deals +16 damage
- Pouncing Rake deals +20 damage
- Pouncing Rake deals +24 damage
- Pouncing Rake deals +28 damage
- Pouncing Rake deals +32 damage
- Pouncing Rake deals +36 damage
- Pouncing Rake deals +40 damage
Spoiler text.
|
Double Clawed |
of Double Clawing |
Double Claw deals +4 armor damage |
- Double Claw deals +8 armor damage
- Double Claw deals +12 armor damage
- Double Claw deals +16 armor damage
- Double Claw deals +20 armor damage
- Double Claw deals +24 armor damage
- Double Claw deals +28 armor damage
- Double Claw deals +32 armor damage
- Double Claw deals +36 armor damage
- Double Claw deals +40 armor damage
Spoiler text.
|
Pouncer's |
of Pouncing |
Pouncing Rake deals +4 Armor damage |
- Pouncing Rake deals +8 Armor damage
- Pouncing Rake deals +12 Armor damage
- Pouncing Rake deals +16 Armor damage
- Pouncing Rake deals +20 Armor damage
- Pouncing Rake deals +24 Armor damage
- Pouncing Rake deals +28 Armor damage
- Pouncing Rake deals +32 Armor damage
- Pouncing Rake deals +36 Armor damage
- Pouncing Rake deals +40 Armor damage
Spoiler text.
|
Pouncer's |
of Pouncing |
Pouncing Rake has a 50% chance to deal +10% health and armor damage |
- Pouncing Rake has a 50% chance to deal +20% health and armor damage
- Pouncing Rake has a 50% chance to deal +30% health and armor damage
- Pouncing Rake has a 50% chance to deal +40% health and armor damage
- Pouncing Rake has a 50% chance to deal +50% health and armor damage
- Pouncing Rake has a 50% chance to deal +60% health and armor damage
- Pouncing Rake has a 50% chance to deal +70% health and armor damage
- Pouncing Rake has a 50% chance to deal +80% health and armor damage
- Pouncing Rake has a 50% chance to deal +90% health and armor damage
- Pouncing Rake has a 50% chance to deal +100% health and armor damage
Spoiler text.
|
Pouncer's |
of Pouncing |
Pouncing Rake deals +5% health and armor damage |
- Pouncing Rake deals +10% health and armor damage
- Pouncing Rake deals +15% health and armor damage
- Pouncing Rake deals +20% health and armor damage
- Pouncing Rake deals +25% health and armor damage
- Pouncing Rake deals +30% health and armor damage
- Pouncing Rake deals +35% health and armor damage
- Pouncing Rake deals +40% health and armor damage
- Pouncing Rake deals +45% health and armor damage
- Pouncing Rake deals +50% health and armor damage
Spoiler text.
|
Double Clawed |
of Double Clawing |
Double Claw deals +10% damage |
- Double Claw deals +20% damage
- Double Claw deals +30% damage
- Double Claw deals +40% damage
- Double Claw deals +50% damage
- Double Claw deals +60% damage
- Double Claw deals +70% damage
- Double Claw deals +80% damage
- Double Claw deals +90% damage
- Double Claw deals +100% damage
Spoiler text.
|
Double Clawed |
of Power Clawing |
Double Claw deals +3% damage and restores 2 Power to you |
- Double Claw deals +6% damage and restores 4 Power to you
- Double Claw deals +9% damage and restores 6 Power to you
- Double Claw deals +12% damage and restores 8 Power to you
- Double Claw deals +15% damage and restores 10 Power to you
- Double Claw deals +18% damage and restores 12 Power to you
- Double Claw deals +21% damage and restores 14 Power to you
- Double Claw deals +24% damage and restores 16 Power to you
- Double Claw deals +27% damage and restores 18 Power to you
- Double Claw deals +30% damage and restores 20 Power to you
Spoiler text.
|
|
of Pack Attacking |
Pack Attack deals +6% damage |
- Pack Attack deals +12% damage
- Pack Attack deals +18% damage
- Pack Attack deals +24% damage
- Pack Attack deals +30% damage
- Pack Attack deals +36% damage
- Pack Attack deals +42% damage
- Pack Attack deals +48% damage
- Pack Attack deals +54% damage
- Pack Attack deals +60% damage
Spoiler text.
|
|
of Sanguine Fangs |
Sanguine Fangs deals +12% damage |
- Sanguine Fangs deals +24% damage
- Sanguine Fangs deals +36% damage
- Sanguine Fangs deals +48% damage
- Sanguine Fangs deals +60% damage
- Sanguine Fangs deals +72% damage
- Sanguine Fangs deals +84% damage
- Sanguine Fangs deals +96% damage
- Sanguine Fangs deals +108% damage
- Sanguine Fangs deals +120% damage
Spoiler text.
|
|
of Sanguine Fangs |
Sanguine Fangs deals +15 damage over 15 seconds |
- Sanguine Fangs deals +20 damage over 20 seconds
- Sanguine Fangs deals +27 damage over 9 seconds
- Sanguine Fangs deals +32 damage over 8 seconds
- Sanguine Fangs deals +35 damage over 7 seconds
Spoiler text.
|
|
|
Sanguine Fangs causes the target to take +3% damage from Slashing attacks for 15 seconds |
- Sanguine Fangs causes the target to take +6% damage from Slashing attacks for 15 seconds
- Sanguine Fangs causes the target to take +9% damage from Slashing attacks for 15 seconds
- Sanguine Fangs causes the target to take +12% damage from Slashing attacks for 15 seconds
- Sanguine Fangs causes the target to take +15% damage from Slashing attacks for 15 seconds
Spoiler text.
|
|
of Bloody Mists |
See Red heals you for 15 health |
- See Red heals you for 30 health
- See Red heals you for 45 health
- See Red heals you for 60 health
- See Red heals you for 75 health
- See Red heals you for 90 health
- See Red heals you for 105 health
- See Red heals you for 120 health
- See Red heals you for 135 health
- See Red heals you for 150 health
Spoiler text.
|
|
of Blood-Fueled Fury |
See Red restores 6 Power |
- See Red restores 12 Power
- See Red restores 18 Power
- See Red restores 24 Power
- See Red restores 30 Power
- See Red restores 36 Power
- See Red restores 42 Power
- See Red restores 48 Power
- See Red restores 54 Power
- See Red restores 60 Power
Spoiler text.
|
|
|
See Red restores 20 Armor |
- See Red restores 40 Armor
- See Red restores 60 Armor
- See Red restores 80 Armor
- See Red restores 100 Armor
- See Red restores 120 Armor
- See Red restores 140 Armor
- See Red restores 160 Armor
- See Red restores 180 Armor
- See Red restores 200 Armor
Spoiler text.
|
Fear-Scented |
|
Smell Fear deals +10% damage |
- Smell Fear deals +20% damage
- Smell Fear deals +30% damage
- Smell Fear deals +40% damage
- Smell Fear deals +50% damage
- Smell Fear deals +60% damage
- Smell Fear deals +70% damage
- Smell Fear deals +80% damage
- Smell Fear deals +90% damage
- Smell Fear deals +100% damage
Spoiler text.
|
Fear-Scented |
|
Smell Fear deals +4% damage and further reduces Rage by 15 |
- Smell Fear deals +8% damage and further reduces Rage by 30
- Smell Fear deals +12% damage and further reduces Rage by 45
- Smell Fear deals +16% damage and further reduces Rage by 60
- Smell Fear deals +20% damage and further reduces Rage by 75
- Smell Fear deals +24% damage and further reduces Rage by 90
- Smell Fear deals +28% damage and further reduces Rage by 105
- Smell Fear deals +32% damage and further reduces Rage by 120
- Smell Fear deals +36% damage and further reduces Rage by 135
- Smell Fear deals +40% damage and further reduces Rage by 150
Spoiler text.
|
Fear-Scented |
|
Smell Fear has a 30% chance to deal +10% damage and further reduce Rage by 30 |
- Smell Fear has a 30% chance to deal +20% damage and further reduce Rage by 60
- Smell Fear has a 30% chance to deal +30% damage and further reduce Rage by 90
- Smell Fear has a 30% chance to deal +40% damage and further reduce Rage by 120
- Smell Fear has a 30% chance to deal +50% damage and further reduce Rage by 150
- Smell Fear has a 30% chance to deal +60% damage and further reduce Rage by 180
- Smell Fear has a 30% chance to deal +70% damage and further reduce Rage by 210
- Smell Fear has a 30% chance to deal +80% damage and further reduce Rage by 240
- Smell Fear has a 30% chance to deal +90% damage and further reduce Rage by 270
- Smell Fear has a 30% chance to deal +100% damage and further reduce Rage by 300
Spoiler text.
|
|
of Bonechewing |
{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{1} |
- {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{2}
- {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{3}
- {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{4}
- {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{5}
- {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{6}
- {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{7}
- {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{8}
- {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{9}
- {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{10}
Spoiler text.
|
|
of Savaging Blows |
Lets you use the werewolf combo Savaging Blows 1 |
- Lets you use the werewolf combo Savaging Blows 2
- Lets you use the werewolf combo Savaging Blows 3
- Lets you use the werewolf combo Savaging Blows 4
- Lets you use the werewolf combo Savaging Blows 5
- Lets you use the werewolf combo Savaging Blows 6
- Lets you use the werewolf combo Savaging Blows 7
- Lets you use the werewolf combo Savaging Blows 8
- Lets you use the werewolf combo Savaging Blows 9
- Lets you use the werewolf combo Savaging Blows 10
Spoiler text.
|
|
of Savaging Blows |
Lets you use the werewolf combo Deadly Rending 1 |
- Lets you use the werewolf combo Deadly Rending 2
- Lets you use the werewolf combo Deadly Rending 3
- Lets you use the werewolf combo Deadly Rending 4
- Lets you use the werewolf combo Deadly Rending 5
- Lets you use the werewolf combo Deadly Rending 6
- Lets you use the werewolf combo Deadly Rending 7
- Lets you use the werewolf combo Deadly Rending 8
- Lets you use the werewolf combo Deadly Rending 9
- Lets you use the werewolf combo Deadly Rending 10
Spoiler text.
|
|
of Sanguine Horror |
Lets you use the werewolf combo Sanguine Horror 1 |
- Lets you use the werewolf combo Sanguine Horror 2
- Lets you use the werewolf combo Sanguine Horror 3
- Lets you use the werewolf combo Sanguine Horror 4
- Lets you use the werewolf combo Sanguine Horror 5
- Lets you use the werewolf combo Sanguine Horror 6
- Lets you use the werewolf combo Sanguine Horror 7
- Lets you use the werewolf combo Sanguine Horror 8
- Lets you use the werewolf combo Sanguine Horror 9
- Lets you use the werewolf combo Sanguine Horror 10
Spoiler text.
|
|
of Pack Protection |
Lets you use the werewolf combo Pack Protection 1 |
- Lets you use the werewolf combo Pack Protection 2
- Lets you use the werewolf combo Pack Protection 3
- Lets you use the werewolf combo Pack Protection 4
- Lets you use the werewolf combo Pack Protection 5
- Lets you use the werewolf combo Pack Protection 6
- Lets you use the werewolf combo Pack Protection 7
- Lets you use the werewolf combo Pack Protection 8
- Lets you use the werewolf combo Pack Protection 9
- Lets you use the werewolf combo Pack Protection 10
Spoiler text.
|
|
of Gore Mastery |
Lets you use the werewolf combo Gore Master 1 |
- Lets you use the werewolf combo Gore Master 2
- Lets you use the werewolf combo Gore Master 3
- Lets you use the werewolf combo Gore Master 4
- Lets you use the werewolf combo Gore Master 5
- Lets you use the werewolf combo Gore Master 6
- Lets you use the werewolf combo Gore Master 7
- Lets you use the werewolf combo Gore Master 8
- Lets you use the werewolf combo Gore Master 9
- Lets you use the werewolf combo Gore Master 10
Spoiler text.
|
|
of Survival Mastery |
Lets you use the werewolf combo Survival Master 1 |
- Lets you use the werewolf combo Survival Master 2
- Lets you use the werewolf combo Survival Master 3
- Lets you use the werewolf combo Survival Master 4
- Lets you use the werewolf combo Survival Master 5
- Lets you use the werewolf combo Survival Master 6
- Lets you use the werewolf combo Survival Master 7
- Lets you use the werewolf combo Survival Master 8
- Lets you use the werewolf combo Survival Master 9
- Lets you use the werewolf combo Survival Master 10
Spoiler text.
|
|
of Fireteeth |
Lets you use the werewolf combo Fireteeth 1 |
- Lets you use the werewolf combo Fireteeth 2
- Lets you use the werewolf combo Fireteeth 3
- Lets you use the werewolf combo Fireteeth 4
- Lets you use the werewolf combo Fireteeth 5
Spoiler text.
|
|
of Incitement |
Lets you use the werewolf combo Incitement 1 |
- Lets you use the werewolf combo Incitement 2
- Lets you use the werewolf combo Incitement 3
- Lets you use the werewolf combo Incitement 4
- Lets you use the werewolf combo Incitement 5
Spoiler text.
|
Battle Chemistry Effects
Prefix |
Suffix |
Tier 1 |
All Tiers
|
Chemist's |
of Chemistry |
{MOD_SKILL_BATTLECHEMISTRY}{0.15} |
- {MOD_SKILL_BATTLECHEMISTRY}{0.2}
- {MOD_SKILL_BATTLECHEMISTRY}{0.25}
- {MOD_SKILL_BATTLECHEMISTRY}{0.3}
- {MOD_SKILL_BATTLECHEMISTRY}{0.35}
- {MOD_SKILL_BATTLECHEMISTRY}{0.4}
Spoiler text.
|
Bomber's |
of Bombing |
All Bomb attacks (from any skill!) deal +1 damage |
- All Bomb attacks (from any skill!) deal +2 damage
- All Bomb attacks (from any skill!) deal +3 damage
- All Bomb attacks (from any skill!) deal +4 damage
- All Bomb attacks (from any skill!) deal +5 damage
- All Bomb attacks (from any skill!) deal +6 damage
- All Bomb attacks (from any skill!) deal +7 damage
- All Bomb attacks (from any skill!) deal +8 damage
- All Bomb attacks (from any skill!) deal +9 damage
- All Bomb attacks (from any skill!) deal +10 damage
Spoiler text.
|
|
of Toxin Bombs |
Toxin Bomb deals +15% damage |
- Toxin Bomb deals +30% damage
- Toxin Bomb deals +45% damage
- Toxin Bomb deals +60% damage
- Toxin Bomb deals +75% damage
Spoiler text.
|
|
of Mycotoxins |
Mycotoxin Formula deals +15% damage |
- Mycotoxin Formula deals +30% damage
- Mycotoxin Formula deals +45% damage
- Mycotoxin Formula deals +60% damage
- Mycotoxin Formula deals +75% damage
Spoiler text.
|
|
of Acid Bombs |
Acid Bomb deals +15% damage |
- Acid Bomb deals +30% damage
- Acid Bomb deals +45% damage
- Acid Bomb deals +60% damage
- Acid Bomb deals +75% damage
Spoiler text.
|
|
of Painful Freezefog |
Freezing Mist deals +30% damage |
- Freezing Mist deals +60% damage
- Freezing Mist deals +90% damage
- Freezing Mist deals +110% damage
- Freezing Mist deals +140% damage
Spoiler text.
|
|
of Protective Mist |
Freezing Mist restores 20 Armor to you |
- Freezing Mist restores 40 Armor to you
- Freezing Mist restores 60 Armor to you
- Freezing Mist restores 80 Armor to you
- Freezing Mist restores 100 Armor to you
- Freezing Mist restores 120 Armor to you
- Freezing Mist restores 140 Armor to you
- Freezing Mist restores 160 Armor to you
- Freezing Mist restores 180 Armor to you
- Freezing Mist restores 200 Armor to you
Spoiler text.
|
|
of Healing Vapors |
Healing Mist heals +10 Health |
- Healing Mist heals +20 Health
- Healing Mist heals +30 Health
- Healing Mist heals +40 Health
- Healing Mist heals +50 Health
- Healing Mist heals +60 Health
- Healing Mist heals +70 Health
- Healing Mist heals +80 Health
- Healing Mist heals +90 Health
- Healing Mist heals +100 Health
Spoiler text.
|
|
of Reinforcing Vapors |
Healing Mist heals +10 Armor |
- Healing Mist heals +20 Armor
- Healing Mist heals +30 Armor
- Healing Mist heals +40 Armor
- Healing Mist heals +50 Armor
- Healing Mist heals +60 Armor
- Healing Mist heals +70 Armor
- Healing Mist heals +80 Armor
- Healing Mist heals +90 Armor
- Healing Mist heals +100 Armor
Spoiler text.
|
|
of Fiery Bombs |
Bomb attacks have a 20% chance to ignite the target, causing them to take 25 damage over 20 seconds |
- Bomb attacks have a 40% chance to ignite the target, causing them to take 25 damage over 20 seconds
- Bomb attacks have a 60% chance to ignite the target, causing them to take 25 damage over 20 seconds
- Bomb attacks have a 80% chance to ignite the target, causing them to take 25 damage over 20 seconds
- Bomb attacks have a 100% chance to ignite the target, causing them to take 25 damage over 20 seconds
Spoiler text.
|
|
of Potent Health Injections |
Healing Injection heals +7 health |
- Healing Injection heals +14 health
- Healing Injection heals +21 health
- Healing Injection heals +28 health
- Healing Injection heals +35 health
- Healing Injection heals +42 health
- Healing Injection heals +49 health
- Healing Injection heals +56 health
- Healing Injection heals +63 health
- Healing Injection heals +70 health
Spoiler text.
|
|
of Invigorating Vapors |
Healing Mist restores 3 power |
- Healing Mist restores 6 power
- Healing Mist restores 9 power
- Healing Mist restores 12 power
- Healing Mist restores 15 power
- Healing Mist restores 18 power
- Healing Mist restores 21 power
- Healing Mist restores 24 power
- Healing Mist restores 27 power
- Healing Mist restores 30 power
Spoiler text.
|
|
of Potent Health Injections |
Healing Injection raises the target's Max Health by 4 for an hour (acts as a mutation) |
- Healing Injection raises the target's Max Health by 8 for an hour (acts as a mutation)
- Healing Injection raises the target's Max Health by 12 for an hour (acts as a mutation)
- Healing Injection raises the target's Max Health by 16 for an hour (acts as a mutation)
- Healing Injection raises the target's Max Health by 20 for an hour (acts as a mutation)
- Healing Injection raises the target's Max Health by 24 for an hour (acts as a mutation)
- Healing Injection raises the target's Max Health by 28 for an hour (acts as a mutation)
- Healing Injection raises the target's Max Health by 32 for an hour (acts as a mutation)
- Healing Injection raises the target's Max Health by 36 for an hour (acts as a mutation)
- Healing Injection raises the target's Max Health by 40 for an hour (acts as a mutation)
Spoiler text.
|
|
of Bombs For Health |
Bomb attacks have a 3% chance to deal +2 damage and reset the timer on Healing Mist (so it can be used again immediately) |
- Bomb attacks have a 6% chance to deal +4 damage and reset the timer on Healing Mist (so it can be used again immediately)
- Bomb attacks have a 9% chance to deal +6 damage and reset the timer on Healing Mist (so it can be used again immediately)
- Bomb attacks have a 12% chance to deal +8 damage and reset the timer on Healing Mist (so it can be used again immediately)
- Bomb attacks have a 15% chance to deal +10 damage and reset the timer on Healing Mist (so it can be used again immediately)
- Bomb attacks have a 18% chance to deal +12 damage and reset the timer on Healing Mist (so it can be used again immediately)
- Bomb attacks have a 21% chance to deal +14 damage and reset the timer on Healing Mist (so it can be used again immediately)
- Bomb attacks have a 24% chance to deal +16 damage and reset the timer on Healing Mist (so it can be used again immediately)
- Bomb attacks have a 27% chance to deal +18 damage and reset the timer on Healing Mist (so it can be used again immediately)
- Bomb attacks have a 30% chance to deal +20 damage and reset the timer on Healing Mist (so it can be used again immediately)
Spoiler text.
|
|
|
Healing Mist resets the timer on Tell Me About Your Mother (so it can be used again immediately) |
|
|
|
Healing Mist resets the timer on Reconstruct (so it can be used again immediately) |
|
|
|
Healing Mist resets the timer on Regrowth (so it can be used again immediately) |
|
|
|
You heal 2 health per second while under the effect of Haste Concoction |
- You heal 4 health per second while under the effect of Haste Concoction
- You heal 6 health per second while under the effect of Haste Concoction
- You heal 8 health per second while under the effect of Haste Concoction
- You heal 10 health per second while under the effect of Haste Concoction
- You heal 12 health per second while under the effect of Haste Concoction
- You heal 14 health per second while under the effect of Haste Concoction
- You heal 16 health per second while under the effect of Haste Concoction
- You heal 18 health per second while under the effect of Haste Concoction
- You heal 20 health per second while under the effect of Haste Concoction
Spoiler text.
|
|
of Recuperative Fleeing |
You heal 2 health and 2 armor per second while under the effect of Haste Concoction |
- You heal 4 health and 4 armor per second while under the effect of Haste Concoction
- You heal 6 health and 6 armor per second while under the effect of Haste Concoction
- You heal 8 health and 8 armor per second while under the effect of Haste Concoction
- You heal 10 health and 10 armor per second while under the effect of Haste Concoction
- You heal 12 health and 12 armor per second while under the effect of Haste Concoction
- You heal 14 health and 14 armor per second while under the effect of Haste Concoction
- You heal 16 health and 16 armor per second while under the effect of Haste Concoction
- You heal 18 health and 18 armor per second while under the effect of Haste Concoction
- You heal 20 health and 20 armor per second while under the effect of Haste Concoction
Spoiler text.
|
|
of Powerful Haste |
You regain 1 Power per second while under the effect of Haste Concoction |
- You regain 2 Power per second while under the effect of Haste Concoction
- You regain 3 Power per second while under the effect of Haste Concoction
- You regain 4 Power per second while under the effect of Haste Concoction
- You regain 5 Power per second while under the effect of Haste Concoction
Spoiler text.
|
|
|
Your golem minion's Taunting Punch deals +2 damage |
- Your golem minion's Taunting Punch deals +4 damage
- Your golem minion's Taunting Punch deals +6 damage
- Your golem minion's Taunting Punch deals +8 damage
- Your golem minion's Taunting Punch deals +10 damage
- Your golem minion's Taunting Punch deals +12 damage
- Your golem minion's Taunting Punch deals +14 damage
- Your golem minion's Taunting Punch deals +16 damage
- Your golem minion's Taunting Punch deals +18 damage
- Your golem minion's Taunting Punch deals +20 damage
Spoiler text.
|
|
|
Your golem minion's Poison Bomb deals +3 damage |
- Your golem minion's Poison Bomb deals +6 damage
- Your golem minion's Poison Bomb deals +9 damage
- Your golem minion's Poison Bomb deals +12 damage
- Your golem minion's Poison Bomb deals +15 damage
- Your golem minion's Poison Bomb deals +18 damage
- Your golem minion's Poison Bomb deals +21 damage
- Your golem minion's Poison Bomb deals +24 damage
- Your golem minion's Poison Bomb deals +27 damage
- Your golem minion's Poison Bomb deals +30 damage
Spoiler text.
|
|
|
Your golem minion's Self Destruct deals +7 damage |
- Your golem minion's Self Destruct deals +14 damage
- Your golem minion's Self Destruct deals +21 damage
- Your golem minion's Self Destruct deals +28 damage
- Your golem minion's Self Destruct deals +35 damage
- Your golem minion's Self Destruct deals +42 damage
- Your golem minion's Self Destruct deals +49 damage
- Your golem minion's Self Destruct deals +56 damage
- Your golem minion's Self Destruct deals +63 damage
- Your golem minion's Self Destruct deals +70 damage
Spoiler text.
|
|
|
Your golem minion's Rage Acid Toss deals +4 damage |
- Your golem minion's Rage Acid Toss deals +8 damage
- Your golem minion's Rage Acid Toss deals +12 damage
- Your golem minion's Rage Acid Toss deals +16 damage
- Your golem minion's Rage Acid Toss deals +20 damage
- Your golem minion's Rage Acid Toss deals +24 damage
- Your golem minion's Rage Acid Toss deals +28 damage
- Your golem minion's Rage Acid Toss deals +32 damage
- Your golem minion's Rage Acid Toss deals +36 damage
- Your golem minion's Rage Acid Toss deals +40 damage
Spoiler text.
|
|
|
Your golem minion's Doom Admixture deals +5 damage |
- Your golem minion's Doom Admixture deals +10 damage
- Your golem minion's Doom Admixture deals +15 damage
- Your golem minion's Doom Admixture deals +20 damage
- Your golem minion's Doom Admixture deals +25 damage
- Your golem minion's Doom Admixture deals +30 damage
- Your golem minion's Doom Admixture deals +35 damage
- Your golem minion's Doom Admixture deals +40 damage
- Your golem minion's Doom Admixture deals +45 damage
- Your golem minion's Doom Admixture deals +50 damage
Spoiler text.
|
|
|
Your golem minion's Healing Mist heals 4 health |
- Your golem minion's Healing Mist heals 8 health
- Your golem minion's Healing Mist heals 12 health
- Your golem minion's Healing Mist heals 16 health
- Your golem minion's Healing Mist heals 20 health
- Your golem minion's Healing Mist heals 24 health
- Your golem minion's Healing Mist heals 28 health
- Your golem minion's Healing Mist heals 32 health
- Your golem minion's Healing Mist heals 36 health
- Your golem minion's Healing Mist heals 40 health
Spoiler text.
|
|
|
Your golem minion's Invigorating Mist heals 2 health |
- Your golem minion's Invigorating Mist heals 4 health
- Your golem minion's Invigorating Mist heals 6 health
- Your golem minion's Invigorating Mist heals 8 health
- Your golem minion's Invigorating Mist heals 10 health
- Your golem minion's Invigorating Mist heals 12 health
- Your golem minion's Invigorating Mist heals 14 health
- Your golem minion's Invigorating Mist heals 16 health
- Your golem minion's Invigorating Mist heals 18 health
- Your golem minion's Invigorating Mist heals 20 health
Spoiler text.
|
|
|
Your golem minion's Rage Mist and Self Sacrifice abilities heal +5 health |
- Your golem minion's Rage Mist and Self Sacrifice abilities heal +10 health
- Your golem minion's Rage Mist and Self Sacrifice abilities heal +15 health
- Your golem minion's Rage Mist and Self Sacrifice abilities heal +20 health
- Your golem minion's Rage Mist and Self Sacrifice abilities heal +25 health
- Your golem minion's Rage Mist and Self Sacrifice abilities heal +30 health
- Your golem minion's Rage Mist and Self Sacrifice abilities heal +35 health
- Your golem minion's Rage Mist and Self Sacrifice abilities heal +40 health
- Your golem minion's Rage Mist and Self Sacrifice abilities heal +45 health
- Your golem minion's Rage Mist and Self Sacrifice abilities heal +50 health
Spoiler text.
|
|
|
Your golem minion's Healing Injection heals +4 health |
- Your golem minion's Healing Injection heals +8 health
- Your golem minion's Healing Injection heals +12 health
- Your golem minion's Healing Injection heals +16 health
- Your golem minion's Healing Injection heals +20 health
- Your golem minion's Healing Injection heals +24 health
- Your golem minion's Healing Injection heals +28 health
- Your golem minion's Healing Injection heals +32 health
- Your golem minion's Healing Injection heals +36 health
- Your golem minion's Healing Injection heals +40 health
Spoiler text.
|
|
|
Your golem minion's Fire Balm heals +3 health |
- Your golem minion's Fire Balm heals +6 health
- Your golem minion's Fire Balm heals +9 health
- Your golem minion's Fire Balm heals +12 health
- Your golem minion's Fire Balm heals +15 health
- Your golem minion's Fire Balm heals +18 health
- Your golem minion's Fire Balm heals +21 health
- Your golem minion's Fire Balm heals +24 health
- Your golem minion's Fire Balm heals +27 health
- Your golem minion's Fire Balm heals +30 health
Spoiler text.
|
Necromancy Effects
Prefix |
Suffix |
Tier 1 |
All Tiers
|
Necromancer's |
of Necromancy |
{MOD_SKILL_NECROMANCY}{0.15} |
- {MOD_SKILL_NECROMANCY}{0.2}
- {MOD_SKILL_NECROMANCY}{0.25}
- {MOD_SKILL_NECROMANCY}{0.3}
- {MOD_SKILL_NECROMANCY}{0.35}
- {MOD_SKILL_NECROMANCY}{0.4}
Spoiler text.
|
Lifecrusher's |
of Lifecrushing |
Life Crush deals +2 damage |
- Life Crush deals +4 damage
- Life Crush deals +6 damage
- Life Crush deals +8 damage
- Life Crush deals +10 damage
- Life Crush deals +12 damage
- Life Crush deals +14 damage
- Life Crush deals +16 damage
- Life Crush deals +18 damage
- Life Crush deals +20 damage
Spoiler text.
|
Liferipper's |
of Liferipping |
Life Crush has a 3% chance to deal double damage and restore 10 health to you |
- Life Crush has a 6% chance to deal double damage and restore 20 health to you
- Life Crush has a 9% chance to deal double damage and restore 30 health to you
- Life Crush has a 12% chance to deal double damage and restore 40 health to you
- Life Crush has a 15% chance to deal double damage and restore 50 health to you
- Life Crush has a 18% chance to deal double damage and restore 60 health to you
- Life Crush has a 21% chance to deal double damage and restore 70 health to you
- Life Crush has a 24% chance to deal double damage and restore 80 health to you
- Life Crush has a 27% chance to deal double damage and restore 90 health to you
- Life Crush has a 30% chance to deal double damage and restore 100 health to you
Spoiler text.
|
Necromancer's |
of Necromancy |
{MOD_SKILL_NECROMANCY}{0.01} |
- {MOD_SKILL_NECROMANCY}{0.02}
- {MOD_SKILL_NECROMANCY}{0.03}
- {MOD_SKILL_NECROMANCY}{0.04}
- {MOD_SKILL_NECROMANCY}{0.05}
Spoiler text.
|
|
of Life Theft |
Life Steal has a 3% chance to reap an additional 100 health |
- Life Steal has a 6% chance to reap an additional 100 health
- Life Steal has a 9% chance to reap an additional 100 health
- Life Steal has a 12% chance to reap an additional 100 health
- Life Steal has a 15% chance to reap an additional 100 health
- Life Steal has a 18% chance to reap an additional 100 health
- Life Steal has a 21% chance to reap an additional 100 health
- Life Steal has a 24% chance to reap an additional 100 health
- Life Steal has a 27% chance to reap an additional 100 health
- Life Steal has a 30% chance to reap an additional 100 health
Spoiler text.
|
Crowd Reaper's |
of Crowd Reaping |
Life Steal has a 3% chance to affect all targets within 15 meters |
- Life Steal has a 6% chance to affect all targets within 15 meters
- Life Steal has a 9% chance to affect all targets within 15 meters
- Life Steal has a 12% chance to affect all targets within 15 meters
- Life Steal has a 15% chance to affect all targets within 15 meters
- Life Steal has a 18% chance to affect all targets within 15 meters
- Life Steal has a 21% chance to affect all targets within 15 meters
- Life Steal has a 24% chance to affect all targets within 15 meters
- Life Steal has a 27% chance to affect all targets within 15 meters
- Life Steal has a 30% chance to affect all targets within 15 meters
Spoiler text.
|
Lifestealer's |
of Life Stealing |
Life Steal attacks reap 2 additional health |
- Life Steal attacks reap 4 additional health
- Life Steal attacks reap 6 additional health
- Life Steal attacks reap 8 additional health
- Life Steal attacks reap 10 additional health
- Life Steal attacks reap 12 additional health
- Life Steal attacks reap 14 additional health
- Life Steal attacks reap 16 additional health
- Life Steal attacks reap 18 additional health
- Life Steal attacks reap 20 additional health
Spoiler text.
|
|
|
Life Steal reduces monster aggression toward you as if you did 10 less damage |
- Life Steal reduces monster aggression toward you as if you did 20 less damage
- Life Steal reduces monster aggression toward you as if you did 30 less damage
- Life Steal reduces monster aggression toward you as if you did 40 less damage
- Life Steal reduces monster aggression toward you as if you did 50 less damage
- Life Steal reduces monster aggression toward you as if you did 60 less damage
- Life Steal reduces monster aggression toward you as if you did 70 less damage
- Life Steal reduces monster aggression toward you as if you did 80 less damage
- Life Steal reduces monster aggression toward you as if you did 90 less damage
- Life Steal reduces monster aggression toward you as if you did 100 less damage
Spoiler text.
|
|
of Death Gazing |
Deathgaze deals +10% damage |
- Deathgaze deals +20% damage
- Deathgaze deals +30% damage
- Deathgaze deals +40% damage
- Deathgaze deals +50% damage
- Deathgaze deals +60% damage
- Deathgaze deals +70% damage
- Deathgaze deals +80% damage
- Deathgaze deals +90% damage
- Deathgaze deals +100% damage
Spoiler text.
|
|
of Death Leering |
Deathgaze has a 4% chance to deal +200 damage |
- Deathgaze has a 8% chance to deal +200 damage
- Deathgaze has a 12% chance to deal +200 damage
- Deathgaze has a 16% chance to deal +200 damage
- Deathgaze has a 20% chance to deal +200 damage
- Deathgaze has a 24% chance to deal +200 damage
- Deathgaze has a 28% chance to deal +200 damage
- Deathgaze has a 32% chance to deal +200 damage
- Deathgaze has a 36% chance to deal +200 damage
- Deathgaze has a 40% chance to deal +200 damage
Spoiler text.
|
|
of Reaching Dead |
Death's Hold deals +10% damage |
- Death's Hold deals +20% damage
- Death's Hold deals +30% damage
- Death's Hold deals +40% damage
- Death's Hold deals +50% damage
- Death's Hold deals +60% damage
- Death's Hold deals +70% damage
- Death's Hold deals +80% damage
- Death's Hold deals +90% damage
- Death's Hold deals +100% damage
Spoiler text.
|
|
|
Death's Hold generates 5 less Rage and reduces aggro as if it did 5 less damage |
- Death's Hold generates 10 less Rage and reduces aggro as if it did 10 less damage
- Death's Hold generates 15 less Rage and reduces aggro as if it did 15 less damage
- Death's Hold generates 20 less Rage and reduces aggro as if it did 20 less damage
- Death's Hold generates 25 less Rage and reduces aggro as if it did 25 less damage
- Death's Hold generates 30 less Rage and reduces aggro as if it did 30 less damage
- Death's Hold generates 35 less Rage and reduces aggro as if it did 35 less damage
- Death's Hold generates 40 less Rage and reduces aggro as if it did 40 less damage
- Death's Hold generates 45 less Rage and reduces aggro as if it did 45 less damage
- Death's Hold generates 50 less Rage and reduces aggro as if it did 50 less damage
Spoiler text.
|
|
of Reaching Dead |
Death's Hold has a 4% chance to deal +100 damage |
- Death's Hold has a 8% chance to deal +100 damage
- Death's Hold has a 12% chance to deal +100 damage
- Death's Hold has a 16% chance to deal +100 damage
- Death's Hold has a 20% chance to deal +100 damage
- Death's Hold has a 24% chance to deal +100 damage
- Death's Hold has a 28% chance to deal +100 damage
- Death's Hold has a 32% chance to deal +100 damage
- Death's Hold has a 36% chance to deal +100 damage
- Death's Hold has a 40% chance to deal +100 damage
Spoiler text.
|
|
of Deathsparks |
Spark of Death deals +10% damage |
- Spark of Death deals +20% damage
- Spark of Death deals +30% damage
- Spark of Death deals +40% damage
- Spark of Death deals +50% damage
- Spark of Death deals +60% damage
- Spark of Death deals +70% damage
- Spark of Death deals +80% damage
- Spark of Death deals +90% damage
- Spark of Death deals +100% damage
Spoiler text.
|
|
of Deathsparks |
Spark of Death has a 4% chance to deal +100 damage |
- Spark of Death has a 8% chance to deal +100 damage
- Spark of Death has a 12% chance to deal +100 damage
- Spark of Death has a 16% chance to deal +100 damage
- Spark of Death has a 20% chance to deal +100 damage
- Spark of Death has a 24% chance to deal +100 damage
- Spark of Death has a 28% chance to deal +100 damage
- Spark of Death has a 32% chance to deal +100 damage
- Spark of Death has a 36% chance to deal +100 damage
- Spark of Death has a 40% chance to deal +100 damage
Spoiler text.
|
|
of Ragesparks |
Spark of Death steals up to 15 Rage from the target and turns half of it into Trauma damage |
- Spark of Death steals up to 30 Rage from the target and turns half of it into Trauma damage
- Spark of Death steals up to 45 Rage from the target and turns half of it into Trauma damage
- Spark of Death steals up to 60 Rage from the target and turns half of it into Trauma damage
- Spark of Death steals up to 75 Rage from the target and turns half of it into Trauma damage
Spoiler text.
|
Chirurgeon's |
|
{BOOST_UNDEADHEALALL_SENDER}{4} |
- {BOOST_UNDEADHEALALL_SENDER}{8}
- {BOOST_UNDEADHEALALL_SENDER}{12}
- {BOOST_UNDEADHEALALL_SENDER}{16}
- {BOOST_UNDEADHEALALL_SENDER}{20}
- {BOOST_UNDEADHEALALL_SENDER}{24}
- {BOOST_UNDEADHEALALL_SENDER}{28}
- {BOOST_UNDEADHEALALL_SENDER}{32}
- {BOOST_UNDEADHEALALL_SENDER}{36}
- {BOOST_UNDEADHEALALL_SENDER}{40}
Spoiler text.
|
Chirurgeon's |
|
Rebuild Undead heals you for 4 health |
- Rebuild Undead heals you for 8 health
- Rebuild Undead heals you for 12 health
- Rebuild Undead heals you for 16 health
- Rebuild Undead heals you for 20 health
- Rebuild Undead heals you for 24 health
- Rebuild Undead heals you for 28 health
- Rebuild Undead heals you for 32 health
- Rebuild Undead heals you for 36 health
- Rebuild Undead heals you for 40 health
Spoiler text.
|
|
|
Rebuild Undead heals you for 4 armor |
- Rebuild Undead heals you for 8 armor
- Rebuild Undead heals you for 12 armor
- Rebuild Undead heals you for 16 armor
- Rebuild Undead heals you for 20 armor
- Rebuild Undead heals you for 24 armor
- Rebuild Undead heals you for 28 armor
- Rebuild Undead heals you for 32 armor
- Rebuild Undead heals you for 36 armor
- Rebuild Undead heals you for 40 armor
Spoiler text.
|
|
|
Rebuild Undead recovers 2 power for you |
- Rebuild Undead recovers 4 power for you
- Rebuild Undead recovers 6 power for you
- Rebuild Undead recovers 8 power for you
- Rebuild Undead recovers 10 power for you
- Rebuild Undead recovers 12 power for you
- Rebuild Undead recovers 14 power for you
- Rebuild Undead recovers 16 power for you
- Rebuild Undead recovers 18 power for you
- Rebuild Undead recovers 20 power for you
Spoiler text.
|
|
|
Create Super Zombie also heals yourself for 30 health |
- Create Super Zombie also heals yourself for 40 health
- Create Super Zombie also heals yourself for 50 health
- Create Super Zombie also heals yourself for 60 health
- Create Super Zombie also heals yourself for 70 health
- Create Super Zombie also heals yourself for 80 health
- Create Super Zombie also heals yourself for 90 health
- Create Super Zombie also heals yourself for 100 health
- Create Super Zombie also heals yourself for 110 health
- Create Super Zombie also heals yourself for 120 health
Spoiler text.
|
|
|
Create Shambling Corpse also heals yourself for 20 health |
- Create Shambling Corpse also heals yourself for 25 health
- Create Shambling Corpse also heals yourself for 30 health
- Create Shambling Corpse also heals yourself for 35 health
- Create Shambling Corpse also heals yourself for 40 health
- Create Shambling Corpse also heals yourself for 45 health
- Create Shambling Corpse also heals yourself for 50 health
- Create Shambling Corpse also heals yourself for 55 health
- Create Shambling Corpse also heals yourself for 60 health
- Create Shambling Corpse also heals yourself for 65 health
Spoiler text.
|
|
of Dark Waves |
Wave of Darkness deals +10% damage |
- Wave of Darkness deals +20% damage
- Wave of Darkness deals +30% damage
- Wave of Darkness deals +40% damage
- Wave of Darkness deals +50% damage
- Wave of Darkness deals +60% damage
- Wave of Darkness deals +70% damage
- Wave of Darkness deals +80% damage
- Wave of Darkness deals +90% damage
- Wave of Darkness deals +100% damage
Spoiler text.
|
|
of Dark Waves of Power |
Wave of Darkness restores 2 power to you |
- Wave of Darkness restores 4 power to you
- Wave of Darkness restores 6 power to you
- Wave of Darkness restores 8 power to you
- Wave of Darkness restores 10 power to you
- Wave of Darkness restores 12 power to you
- Wave of Darkness restores 14 power to you
- Wave of Darkness restores 16 power to you
- Wave of Darkness restores 18 power to you
- Wave of Darkness restores 20 power to you
Spoiler text.
|
|
of Dark Life |
Wave of Darkness heals you for 15 health |
- Wave of Darkness heals you for 30 health
- Wave of Darkness heals you for 45 health
- Wave of Darkness heals you for 60 health
- Wave of Darkness heals you for 75 health
- Wave of Darkness heals you for 90 health
- Wave of Darkness heals you for 105 health
- Wave of Darkness heals you for 120 health
- Wave of Darkness heals you for 135 health
- Wave of Darkness heals you for 150 health
Spoiler text.
|
Fearmongering |
of Dark Waves |
Wave of Darkness deals +6 damage to sentient creatures |
- Wave of Darkness deals +12 damage to sentient creatures
- Wave of Darkness deals +18 damage to sentient creatures
- Wave of Darkness deals +24 damage to sentient creatures
- Wave of Darkness deals +30 damage to sentient creatures
- Wave of Darkness deals +36 damage to sentient creatures
- Wave of Darkness deals +42 damage to sentient creatures
- Wave of Darkness deals +48 damage to sentient creatures
- Wave of Darkness deals +54 damage to sentient creatures
- Wave of Darkness deals +60 damage to sentient creatures
Spoiler text.
|
|
of Stone Bone Warriors |
All Summoned Skeletons have +12 health |
- All Summoned Skeletons have +24 health
- All Summoned Skeletons have +36 health
- All Summoned Skeletons have +48 health
- All Summoned Skeletons have +60 health
- All Summoned Skeletons have +72 health
- All Summoned Skeletons have +84 health
- All Summoned Skeletons have +96 health
- All Summoned Skeletons have +108 health
- All Summoned Skeletons have +120 health
Spoiler text.
|
|
of Plated Bone Warriors |
All Summoned Skeletons have +15 armor |
- All Summoned Skeletons have +30 armor
- All Summoned Skeletons have +45 armor
- All Summoned Skeletons have +60 armor
- All Summoned Skeletons have +75 armor
- All Summoned Skeletons have +90 armor
- All Summoned Skeletons have +105 armor
- All Summoned Skeletons have +120 armor
- All Summoned Skeletons have +135 armor
- All Summoned Skeletons have +150 armor
Spoiler text.
|
|
of Bone Arrows |
Summoned Skeletal Archers deal +1 direct damage with each attack |
- Summoned Skeletal Archers deal +2 direct damage with each attack
- Summoned Skeletal Archers deal +3 direct damage with each attack
- Summoned Skeletal Archers deal +4 direct damage with each attack
- Summoned Skeletal Archers deal +5 direct damage with each attack
- Summoned Skeletal Archers deal +6 direct damage with each attack
- Summoned Skeletal Archers deal +7 direct damage with each attack
- Summoned Skeletal Archers deal +8 direct damage with each attack
- Summoned Skeletal Archers deal +9 direct damage with each attack
- Summoned Skeletal Archers deal +10 direct damage with each attack
Spoiler text.
|
|
of Dense Sentries |
Summoned Skeletal Swordsmen have +25 armor |
- Summoned Skeletal Swordsmen have +50 armor
- Summoned Skeletal Swordsmen have +75 armor
- Summoned Skeletal Swordsmen have +100 armor
- Summoned Skeletal Swordsmen have +125 armor
- Summoned Skeletal Swordsmen have +150 armor
- Summoned Skeletal Swordsmen have +175 armor
- Summoned Skeletal Swordsmen have +200 armor
- Summoned Skeletal Swordsmen have +225 armor
- Summoned Skeletal Swordsmen have +250 armor
Spoiler text.
|
|
of Fiery Death |
Summoned Skeletal Mages deal +1 direct damage with each attack |
- Summoned Skeletal Mages deal +2 direct damage with each attack
- Summoned Skeletal Mages deal +3 direct damage with each attack
- Summoned Skeletal Mages deal +5 direct damage with each attack
- Summoned Skeletal Mages deal +6 direct damage with each attack
- Summoned Skeletal Mages deal +8 direct damage with each attack
- Summoned Skeletal Mages deal +9 direct damage with each attack
- Summoned Skeletal Mages deal +10 direct damage with each attack
- Summoned Skeletal Mages deal +12 direct damage with each attack
- Summoned Skeletal Mages deal +13 direct damage with each attack
Spoiler text.
|
|
|
Summoned Skeletal Archers and Mages have +8 health |
- Summoned Skeletal Archers and Mages have +16 health
- Summoned Skeletal Archers and Mages have +24 health
- Summoned Skeletal Archers and Mages have +32 health
- Summoned Skeletal Archers and Mages have +40 health
- Summoned Skeletal Archers and Mages have +48 health
- Summoned Skeletal Archers and Mages have +56 health
- Summoned Skeletal Archers and Mages have +64 health
- Summoned Skeletal Archers and Mages have +72 health
- Summoned Skeletal Archers and Mages have +80 health
Spoiler text.
|
Necromancer's |
of Mighty Bone Warriors |
Summoned Skeletal Swordsmen deal +1 damage with each attack |
- Summoned Skeletal Swordsmen deal +2 damage with each attack
- Summoned Skeletal Swordsmen deal +3 damage with each attack
- Summoned Skeletal Swordsmen deal +5 damage with each attack
- Summoned Skeletal Swordsmen deal +7 damage with each attack
Spoiler text.
|
|
of Laughing Bone Warriors |
Summoned Skeletal Swordsmen taunt as if they did 10% more damage |
- Summoned Skeletal Swordsmen taunt as if they did 20% more damage
- Summoned Skeletal Swordsmen taunt as if they did 30% more damage
- Summoned Skeletal Swordsmen taunt as if they did 40% more damage
- Summoned Skeletal Swordsmen taunt as if they did 50% more damage
- Summoned Skeletal Swordsmen taunt as if they did 60% more damage
- Summoned Skeletal Swordsmen taunt as if they did 70% more damage
- Summoned Skeletal Swordsmen taunt as if they did 80% more damage
- Summoned Skeletal Swordsmen taunt as if they did 90% more damage
- Summoned Skeletal Swordsmen taunt as if they did 100% more damage
Spoiler text.
|
|
|
Summoned Skeletal Archers regenerate +3 health every update, both in and out of combat |
- Summoned Skeletal Archers regenerate +6 health every update, both in and out of combat
- Summoned Skeletal Archers regenerate +9 health every update, both in and out of combat
- Summoned Skeletal Archers regenerate +12 health every update, both in and out of combat
- Summoned Skeletal Archers regenerate +15 health every update, both in and out of combat
- Summoned Skeletal Archers regenerate +18 health every update, both in and out of combat
- Summoned Skeletal Archers regenerate +21 health every update, both in and out of combat
- Summoned Skeletal Archers regenerate +24 health every update, both in and out of combat
- Summoned Skeletal Archers regenerate +27 health every update, both in and out of combat
- Summoned Skeletal Archers regenerate +30 health every update, both in and out of combat
Spoiler text.
|
|
|
Summoned Skeletal Swordsmen and Mages regenerate +2 health every update, both in and out of combat |
- Summoned Skeletal Swordsmen and Mages regenerate +4 health every update, both in and out of combat
- Summoned Skeletal Swordsmen and Mages regenerate +6 health every update, both in and out of combat
- Summoned Skeletal Swordsmen and Mages regenerate +8 health every update, both in and out of combat
- Summoned Skeletal Swordsmen and Mages regenerate +10 health every update, both in and out of combat
- Summoned Skeletal Swordsmen and Mages regenerate +12 health every update, both in and out of combat
- Summoned Skeletal Swordsmen and Mages regenerate +14 health every update, both in and out of combat
- Summoned Skeletal Swordsmen and Mages regenerate +16 health every update, both in and out of combat
- Summoned Skeletal Swordsmen and Mages regenerate +18 health every update, both in and out of combat
- Summoned Skeletal Swordsmen and Mages regenerate +20 health every update, both in and out of combat
Spoiler text.
|
|
|
Summoned Skeletal Swordsmen regenerate +3 armor every update, both in and out of combat |
- Summoned Skeletal Swordsmen regenerate +6 armor every update, both in and out of combat
- Summoned Skeletal Swordsmen regenerate +9 armor every update, both in and out of combat
- Summoned Skeletal Swordsmen regenerate +12 armor every update, both in and out of combat
- Summoned Skeletal Swordsmen regenerate +15 armor every update, both in and out of combat
- Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combat
- Summoned Skeletal Swordsmen regenerate +21 armor every update, both in and out of combat
- Summoned Skeletal Swordsmen regenerate +24 armor every update, both in and out of combat
- Summoned Skeletal Swordsmen regenerate +27 armor every update, both in and out of combat
- Summoned Skeletal Swordsmen regenerate +30 armor every update, both in and out of combat
Spoiler text.
|
|
of Angry Bone Warriors |
Summoned Skeletal Swordsmen have 10% less Max Rage, allowing them to use their stun attack more often |
- Summoned Skeletal Swordsmen have 17% less Max Rage, allowing them to use their stun attack more often
- Summoned Skeletal Swordsmen have 25% less Max Rage, allowing them to use their stun attack more often
- Summoned Skeletal Swordsmen have 32% less Max Rage, allowing them to use their stun attack more often
- Summoned Skeletal Swordsmen have 40% less Max Rage, allowing them to use their stun attack more often
Spoiler text.
|
|
of Toughened Bone Warriors |
Summoned Skeletal Swordsmen take 1 less direct damage from each attack |
- Summoned Skeletal Swordsmen take 2 less direct damage from each attack
- Summoned Skeletal Swordsmen take 3 less direct damage from each attack
- Summoned Skeletal Swordsmen take 4 less direct damage from each attack
- Summoned Skeletal Swordsmen take 5 less direct damage from each attack
Spoiler text.
|
|
of Crushproof Skeletons |
All Summoned Skeletons take 1 less damage from Crushing attacks |
- All Summoned Skeletons take 2 less damage from Crushing attacks
- All Summoned Skeletons take 3 less damage from Crushing attacks
- All Summoned Skeletons take 4 less damage from Crushing attacks
- All Summoned Skeletons take 5 less damage from Crushing attacks
Spoiler text.
|
|
of Pierceproof Skeletons |
All Summoned Skeletons take 1 less damage from Piercing attacks |
- All Summoned Skeletons take 2 less damage from Piercing attacks
- All Summoned Skeletons take 3 less damage from Piercing attacks
- All Summoned Skeletons take 4 less damage from Piercing attacks
- All Summoned Skeletons take 5 less damage from Piercing attacks
Spoiler text.
|
|
of Unflapping Skeletons |
Summoned Skeletal Swordsmen have a 8% chance to ignore any Knockback or Stun effect |
- Summoned Skeletal Swordsmen have a 16% chance to ignore any Knockback or Stun effect
- Summoned Skeletal Swordsmen have a 24% chance to ignore any Knockback or Stun effect
- Summoned Skeletal Swordsmen have a 32% chance to ignore any Knockback or Stun effect
- Summoned Skeletal Swordsmen have a 45% chance to ignore any Knockback or Stun effect
Spoiler text.
|
|
of Nimble Bone Troops |
Summoned Skeletal Archers and Mages have a 10% chance to dodge any projectile |
- Summoned Skeletal Archers and Mages have a 20% chance to dodge any projectile
- Summoned Skeletal Archers and Mages have a 30% chance to dodge any projectile
- Summoned Skeletal Archers and Mages have a 40% chance to dodge any projectile
- Summoned Skeletal Archers and Mages have a 50% chance to dodge any projectile
Spoiler text.
|
|
of Nimble Bone Troops |
Summoned Skeletal Archers and Mages have a 10% chance to dodge any burst attack |
- Summoned Skeletal Archers and Mages have a 20% chance to dodge any burst attack
- Summoned Skeletal Archers and Mages have a 30% chance to dodge any burst attack
- Summoned Skeletal Archers and Mages have a 40% chance to dodge any burst attack
- Summoned Skeletal Archers and Mages have a 50% chance to dodge any burst attack
Spoiler text.
|
|
of Heated Bones |
Summoned Skeletal Mages deal +1 direct damage with each attack, but take 10% more damage from any cold attacks |
- Summoned Skeletal Mages deal +2 direct damage with each attack, but take 20% more damage from any cold attacks
- Summoned Skeletal Mages deal +4 direct damage with each attack, but take 30% more damage from any cold attacks
- Summoned Skeletal Mages deal +6 direct damage with each attack, but take 40% more damage from any cold attacks
- Summoned Skeletal Mages deal +8 direct damage with each attack, but take 50% more damage from any cold attacks
Spoiler text.
|
|
of Fragile Bones |
Summoned Skeletal Mages deal +1 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks |
- Summoned Skeletal Mages deal +2 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Mages deal +4 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Mages deal +6 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Mages deal +8 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
Spoiler text.
|
|
of Fragile Bones |
Summoned Skeletal Archers and Mages deal +1 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks |
- Summoned Skeletal Archers and Mages deal +2 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Archers and Mages deal +4 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Archers and Mages deal +6 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks
- Summoned Skeletal Archers and Mages deal +8 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
Spoiler text.
|
|
of Anti-Nature Skeletons |
All Summoned Skeletons deal +1 damage with each attack, but are instantly destroyed by ANY Nature attack |
- All Summoned Skeletons deal +2 damage with each attack, but are instantly destroyed by ANY Nature attack
- All Summoned Skeletons deal +4 damage with each attack, but are instantly destroyed by ANY Nature attack
- All Summoned Skeletons deal +6 damage with each attack, but are instantly destroyed by ANY Nature attack
- All Summoned Skeletons deal +8 damage with each attack, but are instantly destroyed by ANY Nature attack
Spoiler text.
|
|
of Strong Zombies |
Raised Zombies deal +1 damage with each attack |
- Raised Zombies deal +2 damage with each attack
- Raised Zombies deal +3 damage with each attack
- Raised Zombies deal +4 damage with each attack
- Raised Zombies deal +5 damage with each attack
- Raised Zombies deal +6 damage with each attack
- Raised Zombies deal +7 damage with each attack
- Raised Zombies deal +8 damage with each attack
- Raised Zombies deal +9 damage with each attack
- Raised Zombies deal +10 damage with each attack
Spoiler text.
|
|
of Inciting Zombies |
Raised Zombies taunt as if they did 10% more damage |
- Raised Zombies taunt as if they did 20% more damage
- Raised Zombies taunt as if they did 30% more damage
- Raised Zombies taunt as if they did 40% more damage
- Raised Zombies taunt as if they did 50% more damage
- Raised Zombies taunt as if they did 60% more damage
- Raised Zombies taunt as if they did 70% more damage
- Raised Zombies taunt as if they did 80% more damage
- Raised Zombies taunt as if they did 90% more damage
- Raised Zombies taunt as if they did 100% more damage
Spoiler text.
|
|
of Fast Zombies |
Raised Zombies move +1 faster |
- Raised Zombies move +2 faster
- Raised Zombies move +3 faster
- Raised Zombies move +4 faster
- Raised Zombies move +5 faster
Spoiler text.
|
Mentalism Effects
Prefix |
Suffix |
Tier 1 |
All Tiers
|
Mentalist's |
of Mentalism |
{MOD_SKILL_MENTALISM}{0.15} |
- {MOD_SKILL_MENTALISM}{0.2}
- {MOD_SKILL_MENTALISM}{0.25}
- {MOD_SKILL_MENTALISM}{0.3}
- {MOD_SKILL_MENTALISM}{0.35}
- {MOD_SKILL_MENTALISM}{0.4}
Spoiler text.
|
Mindreaver's |
of Mindreaving |
Mindreave deals +2 damage |
- Mindreave deals +4 damage
- Mindreave deals +6 damage
- Mindreave deals +8 damage
- Mindreave deals +10 damage
- Mindreave deals +12 damage
- Mindreave deals +15 damage
- Mindreave deals +18 damage
- Mindreave deals +21 damage
- Mindreave deals +25 damage
- Mindreave deals +30 damage
- Mindreave deals +35 damage
Spoiler text.
|
|
of Lingering Mindreaves |
Mindreave attacks have a 20% chance to cause 10 additional damage over 10 seconds. |
- Mindreave attacks have a 20% chance to cause 20 additional damage over 10 seconds.
- Mindreave attacks have a 25% chance to cause 20 additional damage over 10 seconds.
- Mindreave attacks have a 60% chance to cause 10 additional damage over 10 seconds.
- Mindreave attacks have a 40% chance to cause 20 additional damage over 10 seconds.
- Mindreave attacks have a 50% chance to cause 30 additional damage over 10 seconds.
- Mindreave attacks have a 60% chance to cause 30 additional damage over 10 seconds.
- Mindreave attacks have a 70% chance to cause 30 additional damage over 10 seconds.
- Mindreave attacks have a 80% chance to cause 30 additional damage over 10 seconds.
- Mindreave attacks cause 30 additional damage over 10 seconds.
- Mindreave attacks cause 40 additional damage over 10 seconds.
- Mindreave attacks cause 50 additional damage over 10 seconds.
Spoiler text.
|
|
of Expansive Mindreaves |
Mindreave has a 5% chance to hit all enemies within 10 meters |
- Mindreave has a 8% chance to hit all enemies within 10 meters
- Mindreave has a 11% chance to hit all enemies within 10 meters
- Mindreave has a 14% chance to hit all enemies within 10 meters
- Mindreave has a 18% chance to hit all enemies within 10 meters
- Mindreave has a 22% chance to hit all enemies within 10 meters
- Mindreave has a 25% chance to hit all enemies within 10 meters
- Mindreave has a 28% chance to hit all enemies within 10 meters
- Mindreave has a 31% chance to hit all enemies within 10 meters
- Mindreave has a 34% chance to hit all enemies within 10 meters
- Mindreave has a 37% chance to hit all enemies within 10 meters
- Mindreave has a 40% chance to hit all enemies within 10 meters
Spoiler text.
|
|
of Stunning Mindreaves |
Mindreave has a 2% chance to stun the target |
- Mindreave has a 4% chance to stun the target
- Mindreave has a 6% chance to stun the target
- Mindreave has a 8% chance to stun the target
- Mindreave has a 10% chance to stun the target
- Mindreave has a 12% chance to stun the target
- Mindreave has a 14% chance to stun the target
- Mindreave has a 16% chance to stun the target
- Mindreave has a 18% chance to stun the target
- Mindreave has a 20% chance to stun the target
- Mindreave has a 22% chance to stun the target
- Mindreave has a 24% chance to stun the target
Spoiler text.
|
|
of Recuperative Mindreaves |
Mindreave gives you 1 Power |
- Mindreave gives you 2 Power
- Mindreave gives you 4 Power
- Mindreave gives you 5 Power
- Mindreave gives you 7 Power
- Mindreave gives you 8 Power
- Mindreave gives you 10 Power
- Mindreave gives you 11 Power
- Mindreave gives you 13 Power
- Mindreave gives you 15 Power
- Mindreave gives you 16 Power
- Mindreave gives you 17 Power
Spoiler text.
|
|
|
After using Mindreave, you gain +1 Piercing Mitigation for 5 seconds |
- After using Mindreave, you gain +2 Piercing Mitigation for 5 seconds
- After using Mindreave, you gain +3 Piercing Mitigation for 5 seconds
- After using Mindreave, you gain +4 Piercing Mitigation for 5 seconds
- After using Mindreave, you gain +5 Piercing Mitigation for 5 seconds
- After using Mindreave, you gain +6 Piercing Mitigation for 5 seconds
- After using Mindreave, you gain +7 Piercing Mitigation for 5 seconds
- After using Mindreave, you gain +8 Piercing Mitigation for 5 seconds
- After using Mindreave, you gain +9 Piercing Mitigation for 5 seconds
- After using Mindreave, you gain +10 Piercing Mitigation for 5 seconds
Spoiler text.
|
|
|
After using Mindreave, your Reconstruct ability heals +20 for 15 seconds |
- After using Mindreave, your Reconstruct ability heals +40 for 15 seconds
- After using Mindreave, your Reconstruct ability heals +60 for 15 seconds
- After using Mindreave, your Reconstruct ability heals +80 for 15 seconds
- After using Mindreave, your Reconstruct ability heals +100 for 15 seconds
Spoiler text.
|
|
of Critical Hits |
{MOD_CRITICAL_HIT_DAMAGE}{0.05} |
- {MOD_CRITICAL_HIT_DAMAGE}{0.1}
- {MOD_CRITICAL_HIT_DAMAGE}{0.15}
- {MOD_CRITICAL_HIT_DAMAGE}{0.2}
- {MOD_CRITICAL_HIT_DAMAGE}{0.25}
- {MOD_CRITICAL_HIT_DAMAGE}{0.3}
- {MOD_CRITICAL_HIT_DAMAGE}{0.35}
- {MOD_CRITICAL_HIT_DAMAGE}{0.4}
- {MOD_CRITICAL_HIT_DAMAGE}{0.45}
- {MOD_CRITICAL_HIT_DAMAGE}{0.5}
- {MOD_CRITICAL_HIT_DAMAGE}{0.55}
- {MOD_CRITICAL_HIT_DAMAGE}{0.6}
Spoiler text.
|
|
of Recuperative Mindreaves |
Pain Bubble gives you 4 Power |
- Pain Bubble gives you 8 Power
- Pain Bubble gives you 12 Power
- Pain Bubble gives you 16 Power
- Pain Bubble gives you 20 Power
- Pain Bubble gives you 24 Power
- Pain Bubble gives you 28 Power
- Pain Bubble gives you 32 Power
- Pain Bubble gives you 36 Power
- Pain Bubble gives you 40 Power
- Pain Bubble gives you 44 Power
- Pain Bubble gives you 48 Power
Spoiler text.
|
|
of System Shock |
System Shock deals +10% damage |
- System Shock deals +20% damage
- System Shock deals +30% damage
- System Shock deals +40% damage
- System Shock deals +50% damage
- System Shock deals +60% damage
- System Shock deals +70% damage
- System Shock deals +80% damage
- System Shock deals +90% damage
- System Shock deals +100% damage
- System Shock deals +110% damage
- System Shock deals +120% damage
Spoiler text.
|
|
of Aftershocks |
System Shock has a 20% chance to cause 10 additional damage over 10 seconds. |
- System Shock has a 20% chance to cause 20 additional damage over 10 seconds.
- System Shock has a 25% chance to cause 20 additional damage over 10 seconds.
- System Shock has a 60% chance to cause 10 additional damage over 10 seconds.
- System Shock has a 40% chance to cause 20 additional damage over 10 seconds.
- System Shock has a 50% chance to cause 20 additional damage over 10 seconds.
- System Shock has a 60% chance to cause 20 additional damage over 10 seconds.
- System Shock has a 70% chance to cause 20 additional damage over 10 seconds.
- System Shock has a 80% chance to cause 20 additional damage over 10 seconds.
- System Shock causes 20 additional damage over 10 seconds.
- System Shock causes 30 additional damage over 10 seconds.
- System Shock causes 40 additional damage over 10 seconds.
Spoiler text.
|
|
of Calming Shocks |
System Shock generates 4 less Rage |
- System Shock generates 8 less Rage
- System Shock generates 12 less Rage
- System Shock generates 16 less Rage
- System Shock generates 20 less Rage
- System Shock generates 24 less Rage
- System Shock generates 28 less Rage
- System Shock generates 32 less Rage
- System Shock generates 36 less Rage
- System Shock generates 40 less Rage
- System Shock generates 45 less Rage
- System Shock generates 50 less Rage
Spoiler text.
|
|
of Critical Shocks |
System Shock has a 6% chance to deal +50 damage |
- System Shock has a 12% chance to deal +50 damage
- System Shock has a 18% chance to deal +50 damage
- System Shock has a 24% chance to deal +50 damage
- System Shock has a 30% chance to deal +50 damage
- System Shock has a 36% chance to deal +50 damage
- System Shock has a 42% chance to deal +50 damage
- System Shock has a 48% chance to deal +50 damage
- System Shock has a 54% chance to deal +50 damage
- System Shock has a 60% chance to deal +50 damage
- System Shock has a 66% chance to deal +50 damage
- System Shock has a 72% chance to deal +50 damage
Spoiler text.
|
|
of Refreshing Shocks |
System Shock restores 4 Armor to you |
- System Shock restores 7 Armor to you
- System Shock restores 10 Armor to you
- System Shock restores 13 Armor to you
- System Shock restores 16 Armor to you
- System Shock restores 20 Armor to you
- System Shock restores 24 Armor to you
- System Shock restores 27 Armor to you
- System Shock restores 30 Armor to you
- System Shock restores 34 Armor to you
- System Shock restores 38 Armor to you
- System Shock restores 42 Armor to you
Spoiler text.
|
|
of Reconstruction |
{BOOST_RECONSTRUCT_SENDER}{12} |
- {BOOST_RECONSTRUCT_SENDER}{24}
- {BOOST_RECONSTRUCT_SENDER}{36}
- {BOOST_RECONSTRUCT_SENDER}{48}
- {BOOST_RECONSTRUCT_SENDER}{60}
- {BOOST_RECONSTRUCT_SENDER}{72}
- {BOOST_RECONSTRUCT_SENDER}{84}
- {BOOST_RECONSTRUCT_SENDER}{96}
- {BOOST_RECONSTRUCT_SENDER}{108}
- {BOOST_RECONSTRUCT_SENDER}{120}
- {BOOST_RECONSTRUCT_SENDER}{133}
- {BOOST_RECONSTRUCT_SENDER}{145}
Spoiler text.
|
|
of Revitalization |
{BOOST_REVITALIZE_SENDER}{6} |
- {BOOST_REVITALIZE_SENDER}{12}
- {BOOST_REVITALIZE_SENDER}{18}
- {BOOST_REVITALIZE_SENDER}{24}
- {BOOST_REVITALIZE_SENDER}{30}
- {BOOST_REVITALIZE_SENDER}{36}
- {BOOST_REVITALIZE_SENDER}{42}
- {BOOST_REVITALIZE_SENDER}{48}
- {BOOST_REVITALIZE_SENDER}{54}
- {BOOST_REVITALIZE_SENDER}{60}
- {BOOST_REVITALIZE_SENDER}{66}
- {BOOST_REVITALIZE_SENDER}{72}
Spoiler text.
|
|
of Reinforced Reconstruction |
Reconstruct causes the target to take 1 less damage from any attack for 10 seconds |
- Reconstruct causes the target to take 2 less damage from any attack for 10 seconds
- Reconstruct causes the target to take 3 less damage from any attack for 10 seconds
- Reconstruct causes the target to take 4 less damage from any attack for 10 seconds
- Reconstruct causes the target to take 5 less damage from any attack for 10 seconds
- Reconstruct causes the target to take 6 less damage from any attack for 10 seconds
Spoiler text.
|
|
of Mind Protection |
Revitalize causes the target to take 1 less damage from Psychic attacks for 10 seconds |
- Revitalize causes the target to take 2 less damage from Psychic attacks for 10 seconds
- Revitalize causes the target to take 3 less damage from Psychic attacks for 10 seconds
- Revitalize causes the target to take 4 less damage from Psychic attacks for 10 seconds
- Revitalize causes the target to take 5 less damage from Psychic attacks for 10 seconds
- Revitalize causes the target to take 6 less damage from Psychic attacks for 10 seconds
Spoiler text.
|
|
|
Reconstruct also restores 5 power to the target |
- Reconstruct also restores 10 power to the target
- Reconstruct also restores 15 power to the target
- Reconstruct also restores 20 power to the target
- Reconstruct also restores 25 power to the target
- Reconstruct also restores 30 power to the target
- Reconstruct also restores 35 power to the target
- Reconstruct also restores 40 power to the target
- Reconstruct also restores 45 power to the target
- Reconstruct also restores 50 power to the target
- Reconstruct also restores 55 power to the target
- Reconstruct also restores 60 power to the target
Spoiler text.
|
|
of Organ Repair |
Reconstruct removes ongoing Trauma effects (up to 2 dmg/sec) |
- Reconstruct removes ongoing Trauma effects (up to 4 dmg/sec)
- Reconstruct removes ongoing Trauma effects (up to 6 dmg/sec)
- Reconstruct removes ongoing Trauma effects (up to 8 dmg/sec)
- Reconstruct removes ongoing Trauma effects (up to 10 dmg/sec)
- Reconstruct removes ongoing Trauma effects (up to 12 dmg/sec)
- Reconstruct removes ongoing Trauma effects (up to 14 dmg/sec)
- Reconstruct removes ongoing Trauma effects (up to 16 dmg/sec)
- Reconstruct removes ongoing Trauma effects (up to 18 dmg/sec)
- Reconstruct removes ongoing Trauma effects (up to 20 dmg/sec)
- Reconstruct removes ongoing Trauma effects (up to 22 dmg/sec)
- Reconstruct removes ongoing Trauma effects (up to 24 dmg/sec)
Spoiler text.
|
|
of Reconstructed Feet |
Reconstruct increases target's sprint speed by 1 for 10 seconds |
- Reconstruct increases target's sprint speed by 1.5 for 10 seconds
- Reconstruct increases target's sprint speed by 2 for 10 seconds
- Reconstruct increases target's sprint speed by 2.5 for 10 seconds
- Reconstruct increases target's sprint speed by 3 for 10 seconds
- Reconstruct increases target's sprint speed by 3.5 for 10 seconds
- Reconstruct increases target's sprint speed by 4 for 10 seconds
- Reconstruct increases target's sprint speed by 4.5 for 10 seconds
- Reconstruct increases target's sprint speed by 5 for 10 seconds
- Reconstruct increases target's sprint speed by 5.5 for 10 seconds
- Reconstruct increases target's sprint speed by 6 for 10 seconds
- Reconstruct increases target's sprint speed by 6.5 for 10 seconds
Spoiler text.
|
|
of Armored Reconstruction |
Revitalize restores 10 armor to YOU (regardless of the target of the ability) |
- Revitalize restores 20 armor to YOU (regardless of the target of the ability)
- Revitalize restores 30 armor to YOU (regardless of the target of the ability)
- Revitalize restores 40 armor to YOU (regardless of the target of the ability)
- Revitalize restores 50 armor to YOU (regardless of the target of the ability)
- Revitalize restores 60 armor to YOU (regardless of the target of the ability)
- Revitalize restores 70 armor to YOU (regardless of the target of the ability)
- Revitalize restores 80 armor to YOU (regardless of the target of the ability)
- Revitalize restores 90 armor to YOU (regardless of the target of the ability)
- Revitalize restores 100 armor to YOU (regardless of the target of the ability)
- Revitalize restores 110 armor to YOU (regardless of the target of the ability)
- Revitalize restores 120 armor to YOU (regardless of the target of the ability)
Spoiler text.
|
|
|
Psi Health Wave instantly heals all targets for 7 health |
- Psi Health Wave instantly heals all targets for 14 health
- Psi Health Wave instantly heals all targets for 21 health
- Psi Health Wave instantly heals all targets for 28 health
- Psi Health Wave instantly heals all targets for 35 health
- Psi Health Wave instantly heals all targets for 42 health
- Psi Health Wave instantly heals all targets for 49 health
- Psi Health Wave instantly heals all targets for 56 health
- Psi Health Wave instantly heals all targets for 63 health
- Psi Health Wave instantly heals all targets for 70 health
- Psi Health Wave instantly heals all targets for 77 health
- Psi Health Wave instantly heals all targets for 85 health
Spoiler text.
|
|
of Miraculous Psi Waves |
Psi Health Wave has a 2% chance to heal all targets for 250 health |
- Psi Health Wave has a 4% chance to heal all targets for 250 health
- Psi Health Wave has a 6% chance to heal all targets for 250 health
- Psi Health Wave has a 8% chance to heal all targets for 250 health
- Psi Health Wave has a 10% chance to heal all targets for 250 health
- Psi Health Wave has a 12% chance to heal all targets for 250 health
- Psi Health Wave has a 14% chance to heal all targets for 250 health
- Psi Health Wave has a 16% chance to heal all targets for 250 health
- Psi Health Wave has a 18% chance to heal all targets for 250 health
- Psi Health Wave has a 20% chance to heal all targets for 250 health
- Psi Health Wave has a 22% chance to heal all targets for 250 health
- Psi Health Wave has a 25% chance to heal all targets for 250 health
Spoiler text.
|
|
|
Psi Health Wave instantly heals you for 30 health |
- Psi Health Wave instantly heals you for 50 health
- Psi Health Wave instantly heals you for 70 health
- Psi Health Wave instantly heals you for 90 health
- Psi Health Wave instantly heals you for 110 health
- Psi Health Wave instantly heals you for 130 health
Spoiler text.
|
|
|
Psi Health Wave raises your Electricity Mitigation by 1 for 15 seconds. |
- Psi Health Wave raises your Electricity and Acid Mitigation by 1 for 15 seconds.
- Psi Health Wave raises your Electricity, Acid, and Cold Mitigation by 1 for 15 seconds.
- Psi Health Wave raises your Electricity and Acid Mitigation by 2 for 15 seconds.
- Psi Health Wave raises your Electricity, Acid, and Cold Mitigation by 2 for 15 seconds.
Spoiler text.
|
|
of Health Waves |
{BOOST_HEALTHWAVE_SENDER}{1} |
- {BOOST_HEALTHWAVE_SENDER}{2}
- {BOOST_HEALTHWAVE_SENDER}{3}
- {BOOST_HEALTHWAVE_SENDER}{4}
- {BOOST_HEALTHWAVE_SENDER}{5}
- {BOOST_HEALTHWAVE_SENDER}{6}
Spoiler text.
|
|
|
Psi Armor Wave instantly restores 8 armor to all targets |
- Psi Armor Wave instantly restores 16 armor to all targets
- Psi Armor Wave instantly restores 24 armor to all targets
- Psi Armor Wave instantly restores 32 armor to all targets
- Psi Armor Wave instantly restores 40 armor to all targets
- Psi Armor Wave instantly restores 48 armor to all targets
- Psi Armor Wave instantly restores 56 armor to all targets
- Psi Armor Wave instantly restores 64 armor to all targets
- Psi Armor Wave instantly restores 72 armor to all targets
- Psi Armor Wave instantly restores 80 armor to all targets
- Psi Armor Wave instantly restores 88 armor to all targets
- Psi Armor Wave instantly restores 96 armor to all targets
Spoiler text.
|
|
of Armor Surprises |
Psi Armor Wave has a 4% chance to instantly restore 250 armor to all targets |
- Psi Armor Wave has a 6% chance to instantly restore 250 armor to all targets
- Psi Armor Wave has a 8% chance to instantly restore 250 armor to all targets
- Psi Armor Wave has a 10% chance to instantly restore 250 armor to all targets
- Psi Armor Wave has a 12% chance to instantly restore 250 armor to all targets
- Psi Armor Wave has a 14% chance to instantly restore 250 armor to all targets
- Psi Armor Wave has a 16% chance to instantly restore 250 armor to all targets
- Psi Armor Wave has a 18% chance to instantly restore 250 armor to all targets
- Psi Armor Wave has a 20% chance to instantly restore 250 armor to all targets
- Psi Armor Wave has a 22% chance to instantly restore 250 armor to all targets
- Psi Armor Wave has a 25% chance to instantly restore 250 armor to all targets
- Psi Armor Wave has a 28% chance to instantly restore 250 armor to all targets
Spoiler text.
|
|
of Waves of Instant Armor |
Psi Armor Wave and Mind Armor Wave instantly restores 40 armor to you |
- Psi Armor Wave and Mind Armor Wave instantly restores 60 armor to you
- Psi Armor Wave and Mind Armor Wave instantly restores 80 armor to you
- Psi Armor Wave and Mind Armor Wave instantly restores 100 armor to you
- Psi Armor Wave and Mind Armor Wave instantly restores 120 armor to you
- Psi Armor Wave and Mind Armor Wave instantly restores 140 armor to you
Spoiler text.
|
|
of Shielding Waves |
Psi Armor Wave has a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
- Psi Armor Wave has a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Psi Armor Wave has a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Psi Armor Wave has a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Psi Armor Wave has a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Psi Armor Wave has a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Psi Armor Wave has a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Psi Armor Wave has a 16% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Psi Armor Wave has a 18% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Psi Armor Wave has a 20% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Psi Armor Wave has a 22% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
- Psi Armor Wave has a 25% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
Spoiler text.
|
|
of Armor Waves |
{BOOST_ARMORWAVE_SENDER}{1} |
- {BOOST_ARMORWAVE_SENDER}{2}
- {BOOST_ARMORWAVE_SENDER}{3}
- {BOOST_ARMORWAVE_SENDER}{4}
- {BOOST_ARMORWAVE_SENDER}{5}
- {BOOST_ARMORWAVE_SENDER}{6}
Spoiler text.
|
|
|
Psi Power Wave has a 5% chance to instantly restore 20 power to all targets |
- Psi Power Wave has a 10% chance to instantly restore 20 power to all targets
- Psi Power Wave has a 15% chance to instantly restore 20 power to all targets
- Psi Power Wave has a 20% chance to instantly restore 20 power to all targets
- Psi Power Wave has a 25% chance to instantly restore 20 power to all targets
- Psi Power Wave has a 30% chance to instantly restore 20 power to all targets
- Psi Power Wave has a 35% chance to instantly restore 20 power to all targets
- Psi Power Wave has a 40% chance to instantly restore 20 power to all targets
- Psi Power Wave has a 45% chance to instantly restore 20 power to all targets
- Psi Power Wave has a 50% chance to instantly restore 20 power to all targets
- Psi Power Wave has a 55% chance to instantly restore 20 power to all targets
- Psi Power Wave has a 60% chance to instantly restore 20 power to all targets
Spoiler text.
|
|
of Sudden Power Overloads |
Psi Power Wave has a 1% chance to restore 100 power to all targets |
- Psi Power Wave has a 2% chance to restore 100 power to all targets
- Psi Power Wave has a 3% chance to restore 100 power to all targets
- Psi Power Wave has a 4% chance to restore 100 power to all targets
- Psi Power Wave has a 5% chance to restore 100 power to all targets
- Psi Power Wave has a 6% chance to restore 100 power to all targets
- Psi Power Wave has a 7% chance to restore 100 power to all targets
- Psi Power Wave has a 8% chance to restore 100 power to all targets
- Psi Power Wave has a 9% chance to restore 100 power to all targets
- Psi Power Wave has a 10% chance to restore 100 power to all targets
- Psi Power Wave has a 11% chance to restore 100 power to all targets
- Psi Power Wave has a 12% chance to restore 100 power to all targets
Spoiler text.
|
|
|
Psi Power Wave and Mind Armor Wave instantly restores 5 power to you |
- Psi Power Wave and Mind Armor Wave instantly restores 10 power to you
- Psi Power Wave and Mind Armor Wave instantly restores 15 power to you
- Psi Power Wave and Mind Armor Wave instantly restores 20 power to you
- Psi Power Wave and Mind Armor Wave instantly restores 25 power to you
- Psi Power Wave and Mind Armor Wave instantly restores 30 power to you
Spoiler text.
|
|
|
Mind Armor Wave causes all allies' melee attacks to cost -1 Power for 20 seconds |
- Mind Armor Wave causes all allies' melee attacks to cost -2 Power for 20 seconds
- Mind Armor Wave causes all allies' melee attacks to cost -3 Power for 20 seconds
- Mind Armor Wave causes all allies' melee attacks to cost -4 Power for 20 seconds
- Mind Armor Wave causes all allies' melee attacks to cost -5 Power for 20 seconds
- Mind Armor Wave causes all allies' melee attacks to cost -6 Power for 20 seconds
Spoiler text.
|
|
of Power Waves |
{BOOST_POWERWAVE_SENDER}{1} |
- {BOOST_POWERWAVE_SENDER}{2}
- {BOOST_POWERWAVE_SENDER}{3}
- {BOOST_POWERWAVE_SENDER}{4}
- {BOOST_POWERWAVE_SENDER}{5}
- {BOOST_POWERWAVE_SENDER}{6}
Spoiler text.
|
|
|
Mind Armor Wave grants all allies +1 Psychic Damage for 60 seconds |
- Mind Armor Wave grants all allies +2 Psychic Damage for 60 seconds
- Mind Armor Wave grants all allies +4 Psychic Damage for 60 seconds
- Mind Armor Wave grants all allies +6 Psychic Damage for 60 seconds
- Mind Armor Wave grants all allies +8 Psychic Damage for 60 seconds
- Mind Armor Wave grants all allies +10 Psychic Damage for 60 seconds
Spoiler text.
|
|
|
Psi Adrenaline Wave increases your damage done with Slashing attacks by 10% for 10 seconds |
- Psi Adrenaline Wave increases your damage done with Slashing attacks by 15% for 10 seconds
- Psi Adrenaline Wave increases your damage done with Slashing attacks by 20% for 10 seconds
- Psi Adrenaline Wave increases your damage done with Slashing attacks by 25% for 10 seconds
- Psi Adrenaline Wave increases your damage done with Slashing attacks by 30% for 10 seconds
Spoiler text.
|
|
|
Psi Adrenaline Wave increases your damage done with Electricity attacks by 10% for 10 seconds |
- Psi Adrenaline Wave increases your damage done with Electricity attacks by 15% for 10 seconds
- Psi Adrenaline Wave increases your damage done with Electricity attacks by 20% for 10 seconds
- Psi Adrenaline Wave increases your damage done with Electricity attacks by 25% for 10 seconds
- Psi Adrenaline Wave increases your damage done with Electricity attacks by 30% for 10 seconds
Spoiler text.
|
|
|
Psi Adrenaline Wave increases your damage done with Crushing attacks by 10% for 10 seconds |
- Psi Adrenaline Wave increases your damage done with Crushing attacks by 15% for 10 seconds
- Psi Adrenaline Wave increases your damage done with Crushing attacks by 20% for 10 seconds
- Psi Adrenaline Wave increases your damage done with Crushing attacks by 25% for 10 seconds
- Psi Adrenaline Wave increases your damage done with Crushing attacks by 30% for 10 seconds
Spoiler text.
|
|
|
Mind Armor Wave has a 25% chance to restore 40 health and 40 armor to you |
- Mind Armor Wave has a 25% chance to restore 80 health and 80 armor to you
- Mind Armor Wave has a 25% chance to restore 110 health and 110 armor to you
- Mind Armor Wave has a 25% chance to restore 140 health and 140 armor to you
- Mind Armor Wave has a 25% chance to restore 170 health and 170 armor to you
- Mind Armor Wave has a 25% chance to restore 200 health and 200 armor to you
Spoiler text.
|
Supercharging |
|
Psi Adrenaline Wave has a 3% chance to boost all targets' damage output by 10 for 20 seconds |
- Psi Adrenaline Wave has a 6% chance to boost all targets' damage output by 10 for 20 seconds
- Psi Adrenaline Wave has a 9% chance to boost all targets' damage output by 10 for 20 seconds
- Psi Adrenaline Wave has a 12% chance to boost all targets' damage output by 10 for 20 seconds
- Psi Adrenaline Wave has a 15% chance to boost all targets' damage output by 10 for 20 seconds
- Psi Adrenaline Wave has a 18% chance to boost all targets' damage output by 10 for 20 seconds
Spoiler text.
|
|
of System Shock |
Panic Charge deals +10% damage |
- Panic Charge deals +20% damage
- Panic Charge deals +30% damage
- Panic Charge deals +40% damage
- Panic Charge deals +50% damage
- Panic Charge deals +60% damage
- Panic Charge deals +70% damage
- Panic Charge deals +80% damage
- Panic Charge deals +90% damage
- Panic Charge deals +100% damage
- Panic Charge deals +110% damage
- Panic Charge deals +120% damage
Spoiler text.
|
|
of System Shock |
Panic Charge has a 3% chance to boost all your attack damage by 10 for 20 seconds |
- Panic Charge has a 6% chance to boost all your attack damage by 10 for 20 seconds
- Panic Charge has a 9% chance to boost all your attack damage by 10 for 20 seconds
- Panic Charge has a 12% chance to boost all your attack damage by 10 for 20 seconds
- Panic Charge has a 15% chance to boost all your attack damage by 10 for 20 seconds
- Panic Charge has a 18% chance to boost all your attack damage by 10 for 20 seconds
- Panic Charge has a 21% chance to boost all your attack damage by 10 for 20 seconds
- Panic Charge has a 24% chance to boost all your attack damage by 10 for 20 seconds
- Panic Charge has a 27% chance to boost all your attack damage by 10 for 20 seconds
- Panic Charge has a 30% chance to boost all your attack damage by 10 for 20 seconds
- Panic Charge has a 33% chance to boost all your attack damage by 10 for 20 seconds
- Panic Charge has a 35% chance to boost all your attack damage by 10 for 20 seconds
Spoiler text.
|
|
of Panicked Healing |
Panic Charge instantly restores 10 armor |
- Panic Charge instantly restores 20 armor
- Panic Charge instantly restores 30 armor
- Panic Charge instantly restores 40 armor
- Panic Charge instantly restores 50 armor
- Panic Charge instantly restores 60 armor
- Panic Charge instantly restores 70 armor
- Panic Charge instantly restores 80 armor
- Panic Charge instantly restores 90 armor
- Panic Charge instantly restores 100 armor
- Panic Charge instantly restores 110 armor
- Panic Charge instantly restores 120 armor
Spoiler text.
|
|
of Electrification |
Electrify deals +10% damage |
- Electrify deals +20% damage
- Electrify deals +30% damage
- Electrify deals +40% damage
- Electrify deals +50% damage
- Electrify deals +60% damage
- Electrify deals +70% damage
- Electrify deals +80% damage
- Electrify deals +90% damage
- Electrify deals +100% damage
- Electrify deals +110% damage
- Electrify deals +120% damage
Spoiler text.
|
|
of Aftershocks |
Electrify has a 8% chance to deal +25% damage and heal you for 50 armor |
- Electrify has a 16% chance to deal +25% damage and heal you for 50 armor
- Electrify has a 24% chance to deal +25% damage and heal you for 50 armor
- Electrify has a 32% chance to deal +25% damage and heal you for 50 armor
- Electrify has a 40% chance to deal +25% damage and heal you for 50 armor
- Electrify has a 48% chance to deal +25% damage and heal you for 50 armor
- Electrify has a 56% chance to deal +25% damage and heal you for 50 armor
- Electrify has a 64% chance to deal +25% damage and heal you for 50 armor
- Electrify has a 72% chance to deal +25% damage and heal you for 50 armor
- Electrify has a 80% chance to deal +25% damage and heal you for 50 armor
- Electrify has a 90% chance to deal +25% damage and heal you for 50 armor
- Electrify has a 100% chance to deal +25% damage and heal you for 50 armor
Spoiler text.
|
|
of Calming Shocks |
Electrify generates 10 less Rage |
- Electrify generates 20 less Rage
- Electrify generates 30 less Rage
- Electrify generates 40 less Rage
- Electrify generates 50 less Rage
- Electrify generates 60 less Rage
- Electrify generates 70 less Rage
- Electrify generates 80 less Rage
- Electrify generates 90 less Rage
- Electrify generates 100 less Rage
- Electrify generates 110 less Rage
- Electrify generates 120 less Rage
Spoiler text.
|
|
of Refreshing Shocks |
Electrify restores 10 Armor to you |
- Electrify restores 20 Armor to you
- Electrify restores 30 Armor to you
- Electrify restores 40 Armor to you
- Electrify restores 50 Armor to you
- Electrify restores 60 Armor to you
- Electrify restores 70 Armor to you
- Electrify restores 80 Armor to you
- Electrify restores 90 Armor to you
- Electrify restores 100 Armor to you
- Electrify restores 110 Armor to you
- Electrify restores 120 Armor to you
Spoiler text.
|
|
of Stunning Shocks |
Electrify has a 18% chance to stun the target |
- Electrify has a 36% chance to stun the target
- Electrify has a 54% chance to stun the target
- Electrify has a 72% chance to stun the target
- Electrify has a 90% chance to stun the target
- Electrify has a 100% chance to stun the target
Spoiler text.
|
|
of Recharging Shocks |
Electrify restores 10 power to you |
- Electrify restores 20 power to you
- Electrify restores 30 power to you
- Electrify restores 40 power to you
- Electrify restores 50 power to you
- Electrify restores 60 power to you
- Electrify restores 70 power to you
- Electrify restores 80 power to you
- Electrify restores 90 power to you
- Electrify restores 100 power to you
- Electrify restores 110 power to you
- Electrify restores 120 power to you
Spoiler text.
|
|
of Painful Bubbles |
Pain Bubble deals 10 Psychic damage before applying the bubble |
- Pain Bubble deals 20 Psychic damage before applying the bubble
- Pain Bubble deals 30 Psychic damage before applying the bubble
- Pain Bubble deals 40 Psychic damage before applying the bubble
- Pain Bubble deals 50 Psychic damage before applying the bubble
- Pain Bubble deals 60 Psychic damage before applying the bubble
- Pain Bubble deals 70 Psychic damage before applying the bubble
- Pain Bubble deals 80 Psychic damage before applying the bubble
- Pain Bubble deals 90 Psychic damage before applying the bubble
- Pain Bubble deals 100 Psychic damage before applying the bubble
- Pain Bubble deals 110 Psychic damage before applying the bubble
- Pain Bubble deals 120 Psychic damage before applying the bubble
Spoiler text.
|
|
of Painful Bubbles |
Pain Bubble has a 25% chance to deal 40 Psychic damage before applying the bubble |
- Pain Bubble has a 25% chance to deal 80 Psychic damage before applying the bubble
- Pain Bubble has a 25% chance to deal 120 Psychic damage before applying the bubble
- Pain Bubble has a 25% chance to deal 160 Psychic damage before applying the bubble
- Pain Bubble has a 25% chance to deal 200 Psychic damage before applying the bubble
- Pain Bubble has a 25% chance to deal 240 Psychic damage before applying the bubble
- Pain Bubble has a 25% chance to deal 280 Psychic damage before applying the bubble
- Pain Bubble has a 25% chance to deal 320 Psychic damage before applying the bubble
- Pain Bubble has a 25% chance to deal 360 Psychic damage before applying the bubble
- Pain Bubble has a 25% chance to deal 400 Psychic damage before applying the bubble
- Pain Bubble has a 25% chance to deal 450 Psychic damage before applying the bubble
- Pain Bubble has a 25% chance to deal 500 Psychic damage before applying the bubble
Spoiler text.
|
Archery Effects
Prefix |
Suffix |
Tier 1 |
All Tiers
|
|
of Archery |
{MOD_SKILL_ARCHERY}{0.15} |
- {MOD_SKILL_ARCHERY}{0.2}
- {MOD_SKILL_ARCHERY}{0.25}
- {MOD_SKILL_ARCHERY}{0.3}
- {MOD_SKILL_ARCHERY}{0.35}
- {MOD_SKILL_ARCHERY}{0.4}
Spoiler text.
|
|
of Practical Archery |
Basic Shot deals +10% damage |
- Basic Shot deals +15% damage
- Basic Shot deals +20% damage
- Basic Shot deals +25% damage
- Basic Shot deals +30% damage
- Basic Shot deals +35% damage
- Basic Shot deals +40% damage
- Basic Shot deals +45% damage
- Basic Shot deals +50% damage
- Basic Shot deals +60% damage
- Basic Shot deals +65% damage
- Basic Shot deals +70% damage
Spoiler text.
|
|
of Medicinal Arrows |
Basic Shot attacks heal you for 3 health |
- Basic Shot attacks heal you for 6 health
- Basic Shot attacks heal you for 10 health
- Basic Shot attacks heal you for 15 health
- Basic Shot attacks heal you for 20 health
- Basic Shot attacks heal you for 23 health
Spoiler text.
|
|
of Critical Hits |
{MOD_CRITICAL_HIT_DAMAGE}{0.05} |
- {MOD_CRITICAL_HIT_DAMAGE}{0.1}
- {MOD_CRITICAL_HIT_DAMAGE}{0.15}
- {MOD_CRITICAL_HIT_DAMAGE}{0.2}
- {MOD_CRITICAL_HIT_DAMAGE}{0.25}
- {MOD_CRITICAL_HIT_DAMAGE}{0.3}
- {MOD_CRITICAL_HIT_DAMAGE}{0.35}
- {MOD_CRITICAL_HIT_DAMAGE}{0.4}
- {MOD_CRITICAL_HIT_DAMAGE}{0.45}
- {MOD_CRITICAL_HIT_DAMAGE}{0.5}
- {MOD_CRITICAL_HIT_DAMAGE}{0.55}
- {MOD_CRITICAL_HIT_DAMAGE}{0.6}
Spoiler text.
|
|
of Splintering Shots |
Basic Shot has a 1% chance to hit all targets within 30 meters, dealing +1 damage |
- Basic Shot has a 2% chance to hit all targets within 30 meters, dealing +2 damage
- Basic Shot has a 3% chance to hit all targets within 30 meters, dealing +3 damage
- Basic Shot has a 4% chance to hit all targets within 30 meters, dealing +4 damage
- Basic Shot has a 5% chance to hit all targets within 30 meters, dealing +5 damage
- Basic Shot has a 6% chance to hit all targets within 30 meters, dealing +6 damage
- Basic Shot has a 7% chance to hit all targets within 30 meters, dealing +7 damage
- Basic Shot has a 8% chance to hit all targets within 30 meters, dealing +8 damage
- Basic Shot has a 9% chance to hit all targets within 30 meters, dealing +9 damage
- Basic Shot has a 10% chance to hit all targets within 30 meters, dealing +10 damage
- Basic Shot has a 11% chance to hit all targets within 30 meters, dealing +11 damage
- Basic Shot has a 12% chance to hit all targets within 30 meters, dealing +12 damage
Spoiler text.
|
Arrow-Resistant |
|
{MITIGATION_PIERCING}{1}{Archery} |
- {MITIGATION_PIERCING}{2}{Archery}
- {MITIGATION_PIERCING}{3}{Archery}
- {MITIGATION_PIERCING}{4}{Archery}
- {MITIGATION_PIERCING}{5}{Archery}
- {MITIGATION_PIERCING}{6}{Archery}
- {MITIGATION_PIERCING}{7}{Archery}
- {MITIGATION_PIERCING}{8}{Archery}
- {MITIGATION_PIERCING}{9}{Archery}
- {MITIGATION_PIERCING}{10}{Archery}
- {MITIGATION_PIERCING}{11}{Archery}
- {MITIGATION_PIERCING}{12}{Archery}
Spoiler text.
|
Marksman's |
of Aimed Shots |
Aimed Shot deals +5% damage |
- Aimed Shot deals +10% damage
- Aimed Shot deals +15% damage
- Aimed Shot deals +20% damage
- Aimed Shot deals +25% damage
- Aimed Shot deals +30% damage
- Aimed Shot deals +35% damage
- Aimed Shot deals +40% damage
- Aimed Shot deals +45% damage
- Aimed Shot deals +50% damage
- Aimed Shot deals +55% damage
- Aimed Shot deals +60% damage
Spoiler text.
|
Marksman's |
of Lingering Arrows |
Aimed Shot attacks have a 20% chance to cause 15 additional Trauma damage over 15 seconds. |
- Aimed Shot attacks have a 40% chance to cause 15 additional Trauma damage over 15 seconds.
- Aimed Shot attacks have a 25% chance to cause 30 additional Trauma damage over 15 seconds.
- Aimed Shot attacks have a 60% chance to cause 15 additional Trauma damage over 15 seconds.
- Aimed Shot attacks have an 80% chance to cause 15 additional Trauma damage over 15 seconds.
- Aimed Shot attacks have a 45% chance to cause 30 additional Trauma damage over 15 seconds.
- Aimed Shot attacks have a 100% chance to cause 15 additional Trauma damage over 15 seconds.
- Aimed Shot attacks have a 60% chance to cause 30 additional Trauma damage over 15 seconds.
- Aimed Shot attacks have an 80% chance to cause 30 additional Trauma damage over 15 seconds.
- Aimed Shot attacks have a 100% chance to cause 30 additional Trauma damage over 15 seconds.
Spoiler text.
|
Marksman's |
of Lucky Aimed Shots |
Aimed Shot has a 2% chance to deal +150 damage |
- Aimed Shot has a 4% chance to deal +150 damage
- Aimed Shot has a 6% chance to deal +150 damage
- Aimed Shot has a 8% chance to deal +150 damage
- Aimed Shot has a 10% chance to deal +150 damage
- Aimed Shot has a 12% chance to deal +150 damage
- Aimed Shot has a 14% chance to deal +150 damage
- Aimed Shot has a 16% chance to deal +150 damage
- Aimed Shot has a 18% chance to deal +150 damage
- Aimed Shot has a 20% chance to deal +150 damage
- Aimed Shot has a 23% chance to deal +150 damage
- Aimed Shot has a 25% chance to deal +150 damage
Spoiler text.
|
|
of Orcish Racism |
Aimed Shot deals +10 damage versus orcs |
- Aimed Shot deals +20 damage versus orcs
- Aimed Shot deals +30 damage versus orcs
- Aimed Shot deals +40 damage versus orcs
- Aimed Shot deals +50 damage versus orcs
- Aimed Shot deals +60 damage versus orcs
- Aimed Shot deals +70 damage versus orcs
- Aimed Shot deals +80 damage versus orcs
- Aimed Shot deals +90 damage versus orcs
- Aimed Shot deals +100 damage versus orcs
- Aimed Shot deals +110 damage versus orcs
- Aimed Shot deals +120 damage versus orcs
Spoiler text.
|
|
of The Porcupine |
Multishot deals +5% damage |
- Multishot deals +10% damage
- Multishot deals +15% damage
- Multishot deals +20% damage
- Multishot deals +25% damage
- Multishot deals +30% damage
- Multishot deals +35% damage
- Multishot deals +40% damage
- Multishot deals +45% damage
- Multishot deals +50% damage
- Multishot deals +55% damage
- Multishot deals +60% damage
Spoiler text.
|
|
of Stupifying Arrows |
Multishot and Heavy Multishot have a 10% chance to stun all targets |
- Multishot and Heavy Multishot have a 13% chance to stun all targets
- Multishot and Heavy Multishot have a 16% chance to stun all targets
- Multishot and Heavy Multishot have a 19% chance to stun all targets
- Multishot and Heavy Multishot have a 23% chance to stun all targets
- Multishot and Heavy Multishot have a 25% chance to stun all targets
Spoiler text.
|
|
of Long Shots |
Long Shot deals +5% damage |
- Long Shot deals +10% damage
- Long Shot deals +15% damage
- Long Shot deals +20% damage
- Long Shot deals +25% damage
- Long Shot deals +30% damage
- Long Shot deals +35% damage
- Long Shot deals +40% damage
- Long Shot deals +45% damage
- Long Shot deals +50% damage
- Long Shot deals +55% damage
- Long Shot deals +60% damage
Spoiler text.
|
|
of Long Horrific Shots |
Long Shot attacks have a 50% chance to deal +10 damage |
- Long Shot attacks have a 50% chance to deal +20 damage
- Long Shot attacks have a 50% chance to deal +30 damage
- Long Shot attacks have a 50% chance to deal +40 damage
- Long Shot attacks have a 50% chance to deal +50 damage
- Long Shot attacks have a 50% chance to deal +60 damage
- Long Shot attacks have a 50% chance to deal +70 damage
- Long Shot attacks have a 50% chance to deal +80 damage
- Long Shot attacks have a 50% chance to deal +90 damage
- Long Shot attacks have a 50% chance to deal +100 damage
- Long Shot attacks have a 50% chance to deal +110 damage
- Long Shot attacks have a 50% chance to deal +120 damage
Spoiler text.
|
|
of Long Shot Armor |
Long Shot restores 10 Armor to you |
- Long Shot restores 20 Armor to you
- Long Shot restores 30 Armor to you
- Long Shot restores 40 Armor to you
- Long Shot restores 50 Armor to you
- Long Shot restores 60 Armor to you
- Long Shot restores 70 Armor to you
- Long Shot restores 80 Armor to you
- Long Shot restores 90 Armor to you
- Long Shot restores 100 Armor to you
- Long Shot restores 110 Armor to you
- Long Shot restores 120 Armor to you
Spoiler text.
|
Blitzing |
of Blitzing |
Blitz Shot deals +1 damage |
- Blitz Shot deals +2 damage
- Blitz Shot deals +3 damage
- Blitz Shot deals +4 damage
- Blitz Shot deals +5 damage
- Blitz Shot deals +6 damage
- Blitz Shot deals +7 damage
- Blitz Shot deals +8 damage
- Blitz Shot deals +9 damage
- Blitz Shot deals +10 damage
- Blitz Shot deals +11 damage
- Blitz Shot deals +12 damage
Spoiler text.
|
|
of Recuperative Blitzing |
Blitz Shot attacks heal you for 3 health |
- Blitz Shot attacks heal you for 6 health
- Blitz Shot attacks heal you for 9 health
- Blitz Shot attacks heal you for 12 health
- Blitz Shot attacks heal you for 15 health
- Blitz Shot attacks heal you for 18 health
Spoiler text.
|
|
of Heavy Arrows |
Heavy Shot and Heavy Multishot attacks deal +4% damage |
- Heavy Shot and Heavy Multishot attacks deal +8% damage
- Heavy Shot and Heavy Multishot attacks deal +12% damage
- Heavy Shot and Heavy Multishot attacks deal +16% damage
- Heavy Shot and Heavy Multishot attacks deal +20% damage
- Heavy Shot and Heavy Multishot attacks deal +24% damage
- Heavy Shot and Heavy Multishot attacks deal +28% damage
- Heavy Shot and Heavy Multishot attacks deal +32% damage
- Heavy Shot and Heavy Multishot attacks deal +36% damage
- Heavy Shot and Heavy Multishot attacks deal +40% damage
- Heavy Shot and Heavy Multishot attacks deal +44% damage
- Heavy Shot and Heavy Multishot attacks deal +48% damage
Spoiler text.
|
|
of Lucky Heavy Arrows |
Heavy Shot and Heavy Multishot attacks have a 2% chance to deal +150 damage |
- Heavy Shot and Heavy Multishot attacks have a 4% chance to deal +150 damage
- Heavy Shot and Heavy Multishot attacks have a 6% chance to deal +150 damage
- Heavy Shot and Heavy Multishot attacks have a 8% chance to deal +150 damage
- Heavy Shot and Heavy Multishot attacks have a 10% chance to deal +150 damage
- Heavy Shot and Heavy Multishot attacks have a 12% chance to deal +150 damage
- Heavy Shot and Heavy Multishot attacks have a 14% chance to deal +150 damage
- Heavy Shot and Heavy Multishot attacks have a 16% chance to deal +150 damage
- Heavy Shot and Heavy Multishot attacks have a 18% chance to deal +150 damage
- Heavy Shot and Heavy Multishot attacks have a 20% chance to deal +150 damage
- Heavy Shot and Heavy Multishot attacks have a 22% chance to deal +150 damage
- Heavy Shot and Heavy Multishot attacks have a 24% chance to deal +150 damage
Spoiler text.
|
|
of Fire Arrows |
Fire Arrow deals +7% direct damage and an additional 20 damage over 20 seconds |
- Fire Arrow deals +14% direct damage and an additional 20 damage over 20 seconds
- Fire Arrow deals +21% direct damage and an additional 20 damage over 20 seconds
- Fire Arrow deals +28% direct damage and an additional 40 damage over 20 seconds
- Fire Arrow deals +35% direct damage and an additional 40 damage over 20 seconds
- Fire Arrow deals +42% direct damage and an additional 40 damage over 20 seconds
- Fire Arrow deals +49% direct damage and an additional 60 damage over 20 seconds
- Fire Arrow deals +56% direct damage and an additional 60 damage over 20 seconds
- Fire Arrow deals +63% direct damage and an additional 60 damage over 20 seconds
- Fire Arrow deals +70% direct damage and an additional 60 damage over 20 seconds
- Fire Arrow deals +77% direct damage and an additional 60 damage over 20 seconds
- Fire Arrow deals +84% direct damage and an additional 60 damage over 20 seconds
Spoiler text.
|
|
of Acid Arrows |
Acid Arrow deals +8% damage |
- Acid Arrow deals +16% damage
- Acid Arrow deals +24% damage
- Acid Arrow deals +32% damage
- Acid Arrow deals +40% damage
- Acid Arrow deals +48% damage
- Acid Arrow deals +56% damage
- Acid Arrow deals +64% damage
- Acid Arrow deals +72% damage
- Acid Arrow deals +80% damage
- Acid Arrow deals +88% damage
- Acid Arrow deals +96% damage
Spoiler text.
|
|
of Poison Arrows |
Poison Arrow deals +7% damage |
- Poison Arrow deals +14% damage
- Poison Arrow deals +21% damage
- Poison Arrow deals +28% damage
- Poison Arrow deals +35% damage
- Poison Arrow deals +42% damage
- Poison Arrow deals +49% damage
- Poison Arrow deals +56% damage
- Poison Arrow deals +63% damage
- Poison Arrow deals +70% damage
- Poison Arrow deals +77% damage
- Poison Arrow deals +84% damage
Spoiler text.
|
|
of Elemental Arrows |
Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +3% damage |
- Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +6% damage
- Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +9% damage
- Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +12% damage
- Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +15% damage
- Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +18% damage
- Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +21% damage
- Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +24% damage
- Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +27% damage
- Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +30% damage
- Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +33% damage
- Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +36% damage
Spoiler text.
|
|
of Devastating Snare Arrows |
Snare Arrow deals +20% damage. |
- Snare Arrow deals +30% damage.
- Snare Arrow deals +40% damage.
- Snare Arrow deals +50% damage.
- Snare Arrow deals +60% damage.
- Snare Arrow deals +70% damage.
- Snare Arrow deals +80% damage.
- Snare Arrow deals +90% damage.
- Snare Arrow deals +100% damage.
- Snare Arrow deals +120% damage.
- Snare Arrow deals +130% damage.
- Snare Arrow deals +140% damage.
Spoiler text.
|
|
of Critical Snaring |
Snare Arrow has a 10% chance to deal +100 damage |
- Snare Arrow has a 10% chance to deal +200 damage
- Snare Arrow has a 10% chance to deal +300 damage
- Snare Arrow has a 10% chance to deal +400 damage
- Snare Arrow has a 10% chance to deal +500 damage
- Snare Arrow has a 10% chance to deal +600 damage
- Snare Arrow has a 10% chance to deal +700 damage
- Snare Arrow has a 10% chance to deal +800 damage
- Snare Arrow has a 10% chance to deal +900 damage
- Snare Arrow has a 10% chance to deal +1000 damage
- Snare Arrow has a 10% chance to deal +1100 damage
- Snare Arrow has a 10% chance to deal +1200 damage
Spoiler text.
|
|
of Soothing Snares |
Snare Arrow lowers targets rage by 40 |
- Snare Arrow lowers targets rage by 80
- Snare Arrow lowers targets rage by 120
- Snare Arrow lowers targets rage by 160
- Snare Arrow lowers targets rage by 200
- Snare Arrow lowers targets rage by 240
- Snare Arrow lowers targets rage by 280
- Snare Arrow lowers targets rage by 320
- Snare Arrow lowers targets rage by 360
- Snare Arrow lowers targets rage by 400
- Snare Arrow lowers targets rage by 440
- Snare Arrow lowers targets rage by 480
Spoiler text.
|
|
of Defensive Bashing |
Bow Bash gives you +1 absorption of any physical damage for 10 seconds |
- Bow Bash gives you +2 absorption of any physical damage for 10 seconds
- Bow Bash gives you +3 absorption of any physical damage for 10 seconds
- Bow Bash gives you +4 absorption of any physical damage for 10 seconds
- Bow Bash gives you +5 absorption of any physical damage for 10 seconds
- Bow Bash gives you +6 absorption of any physical damage for 10 seconds
Spoiler text.
|
|
of Recuperative Bashing |
Bow Bash heals you for 4 health |
- Bow Bash heals you for 8 health
- Bow Bash heals you for 12 health
- Bow Bash heals you for 16 health
- Bow Bash heals you for 20 health
- Bow Bash heals you for 24 health
- Bow Bash heals you for 28 health
- Bow Bash heals you for 32 health
- Bow Bash heals you for 36 health
- Bow Bash heals you for 40 health
- Bow Bash heals you for 44 health
- Bow Bash heals you for 48 health
Spoiler text.
|
|
of Horrifying Bow Bashes |
Bow Bash deals +10% damage |
- Bow Bash deals +20% damage
- Bow Bash deals +30% damage
- Bow Bash deals +40% damage
- Bow Bash deals +50% damage
- Bow Bash deals +60% damage
- Bow Bash deals +70% damage
- Bow Bash deals +80% damage
- Bow Bash deals +90% damage
- Bow Bash deals +100% damage
- Bow Bash deals +110% damage
- Bow Bash deals +120% damage
Spoiler text.
|
|
|
Bow Bash deals +5% damage and knocks the target backwards |
- Bow Bash deals +10% damage and knocks the target backwards
- Bow Bash deals +15% damage and knocks the target backwards
- Bow Bash deals +20% damage and knocks the target backwards
- Bow Bash deals +25% damage and knocks the target backwards
- Bow Bash deals +30% damage and knocks the target backwards
Spoiler text.
|
Shield Effects
Prefix |
Suffix |
Tier 1 |
All Tiers
|
|
of Shielding |
{MOD_SKILL_SHIELD}{0.15} |
- {MOD_SKILL_SHIELD}{0.2}
- {MOD_SKILL_SHIELD}{0.25}
- {MOD_SKILL_SHIELD}{0.3}
- {MOD_SKILL_SHIELD}{0.35}
- {MOD_SKILL_SHIELD}{0.4}
Spoiler text.
|
|
of Bashing |
All types of shield Bash attacks deal +1 damage |
- All types of shield Bash attacks deal +2 damage
- All types of shield Bash attacks deal +3 damage
- All types of shield Bash attacks deal +4 damage
- All types of shield Bash attacks deal +5 damage
- All types of shield Bash attacks deal +6 damage
- All types of shield Bash attacks deal +7 damage
- All types of shield Bash attacks deal +8 damage
- All types of shield Bash attacks deal +9 damage
- All types of shield Bash attacks deal +10 damage
Spoiler text.
|
|
of Critical Bashing |
All types of shield Bash attacks have a 3% chance to deal +50 damage |
- All types of shield Bash attacks have a 6% chance to deal +50 damage
- All types of shield Bash attacks have a 9% chance to deal +50 damage
- All types of shield Bash attacks have a 12% chance to deal +50 damage
- All types of shield Bash attacks have a 15% chance to deal +50 damage
- All types of shield Bash attacks have a 18% chance to deal +50 damage
- All types of shield Bash attacks have a 21% chance to deal +50 damage
- All types of shield Bash attacks have a 24% chance to deal +50 damage
- All types of shield Bash attacks have a 27% chance to deal +50 damage
- All types of shield Bash attacks have a 30% chance to deal +50 damage
Spoiler text.
|
Armor Master's |
|
After using any type of shield Bash, you gain +5 Armor Absorbency for 60 seconds. (Normally, you mitigate 1 point of damage for every 25 Armor you have remaining; this effect changes it to 1 for every 20 Armor.) |
|
|
of Reconciliatory Stunning |
Stunning Bash attacks heal you of 5 damage |
- Stunning Bash attacks heal you of 10 damage
- Stunning Bash attacks heal you of 15 damage
- Stunning Bash attacks heal you of 20 damage
- Stunning Bash attacks heal you of 25 damage
- Stunning Bash attacks heal you of 30 damage
- Stunning Bash attacks heal you of 35 damage
- Stunning Bash attacks heal you of 40 damage
- Stunning Bash attacks heal you of 45 damage
- Stunning Bash attacks heal you of 50 damage
Spoiler text.
|
|
of Stunning Bashes |
Stunning Bash deals +8% damage |
- Stunning Bash deals +16% damage
- Stunning Bash deals +24% damage
- Stunning Bash deals +32% damage
- Stunning Bash deals +40% damage
- Stunning Bash deals +48% damage
- Stunning Bash deals +56% damage
- Stunning Bash deals +64% damage
- Stunning Bash deals +72% damage
- Stunning Bash deals +80% damage
Spoiler text.
|
Armored |
|
{MAX_ARMOR}{7}{Shield} |
- {MAX_ARMOR}{14}{Shield}
- {MAX_ARMOR}{21}{Shield}
- {MAX_ARMOR}{28}{Shield}
- {MAX_ARMOR}{35}{Shield}
- {MAX_ARMOR}{42}{Shield}
- {MAX_ARMOR}{49}{Shield}
- {MAX_ARMOR}{56}{Shield}
- {MAX_ARMOR}{63}{Shield}
- {MAX_ARMOR}{70}{Shield}
Spoiler text.
|
Protective |
|
{MITIGATION_SLASHING}{1}{Shield} |
- {MITIGATION_SLASHING}{2}{Shield}
- {MITIGATION_SLASHING}{3}{Shield}
- {MITIGATION_SLASHING}{4}{Shield}
- {MITIGATION_SLASHING}{5}{Shield}
- {MITIGATION_SLASHING}{6}{Shield}
- {MITIGATION_SLASHING}{7}{Shield}
- {MITIGATION_SLASHING}{8}{Shield}
- {MITIGATION_SLASHING}{9}{Shield}
- {MITIGATION_SLASHING}{10}{Shield}
Spoiler text.
|
Protective |
|
{MITIGATION_PIERCING}{1}{Shield} |
- {MITIGATION_PIERCING}{2}{Shield}
- {MITIGATION_PIERCING}{3}{Shield}
- {MITIGATION_PIERCING}{4}{Shield}
- {MITIGATION_PIERCING}{5}{Shield}
- {MITIGATION_PIERCING}{6}{Shield}
- {MITIGATION_PIERCING}{7}{Shield}
- {MITIGATION_PIERCING}{8}{Shield}
- {MITIGATION_PIERCING}{9}{Shield}
- {MITIGATION_PIERCING}{10}{Shield}
Spoiler text.
|
Protective |
|
{MITIGATION_CRUSHING}{1}{Shield} |
- {MITIGATION_CRUSHING}{2}{Shield}
- {MITIGATION_CRUSHING}{3}{Shield}
- {MITIGATION_CRUSHING}{4}{Shield}
- {MITIGATION_CRUSHING}{5}{Shield}
- {MITIGATION_CRUSHING}{6}{Shield}
- {MITIGATION_CRUSHING}{7}{Shield}
- {MITIGATION_CRUSHING}{8}{Shield}
- {MITIGATION_CRUSHING}{9}{Shield}
- {MITIGATION_CRUSHING}{10}{Shield}
Spoiler text.
|
|
of Disrupting Bashes |
Disrupting Bash further reduces target's Rage by 10 |
- Disrupting Bash further reduces target's Rage by 20
- Disrupting Bash further reduces target's Rage by 30
- Disrupting Bash further reduces target's Rage by 40
- Disrupting Bash further reduces target's Rage by 50
- Disrupting Bash further reduces target's Rage by 60
- Disrupting Bash further reduces target's Rage by 70
- Disrupting Bash further reduces target's Rage by 80
- Disrupting Bash further reduces target's Rage by 90
- Disrupting Bash further reduces target's Rage by 100
Spoiler text.
|
|
of Disrupting Bashes |
Disrupting Bash deals +6% damage |
- Disrupting Bash deals +12% damage
- Disrupting Bash deals +18% damage
- Disrupting Bash deals +24% damage
- Disrupting Bash deals +30% damage
- Disrupting Bash deals +36% damage
- Disrupting Bash deals +42% damage
- Disrupting Bash deals +48% damage
- Disrupting Bash deals +54% damage
- Disrupting Bash deals +60% damage
Spoiler text.
|
|
of Disrupting Bashes |
Disrupting Bash deals +1% damage and taunts the target as if it did 20 additional damage |
- Disrupting Bash deals +2% damage and taunts the target as if it did 40 additional damage
- Disrupting Bash deals +3% damage and taunts the target as if it did 60 additional damage
- Disrupting Bash deals +4% damage and taunts the target as if it did 80 additional damage
- Disrupting Bash deals +5% damage and taunts the target as if it did 100 additional damage
- Disrupting Bash deals +6% damage and taunts the target as if it did 120 additional damage
- Disrupting Bash deals +7% damage and taunts the target as if it did 140 additional damage
- Disrupting Bash deals +8% damage and taunts the target as if it did 160 additional damage
- Disrupting Bash deals +9% damage and taunts the target as if it did 180 additional damage
- Disrupting Bash deals +10% damage and taunts the target as if it did 200 additional damage
Spoiler text.
|
|
of Rageless Infuriation |
Infuriating Bash generates 10 less Rage |
- Infuriating Bash generates 20 less Rage
- Infuriating Bash generates 30 less Rage
- Infuriating Bash generates 40 less Rage
- Infuriating Bash generates 50 less Rage
- Infuriating Bash generates 60 less Rage
- Infuriating Bash generates 70 less Rage
- Infuriating Bash generates 80 less Rage
- Infuriating Bash generates 90 less Rage
- Infuriating Bash generates 100 less Rage
Spoiler text.
|
|
of Infuriating Bashes |
Infuriating Bash deals +7% damage |
- Infuriating Bash deals +14% damage
- Infuriating Bash deals +21% damage
- Infuriating Bash deals +28% damage
- Infuriating Bash deals +35% damage
- Infuriating Bash deals +42% damage
- Infuriating Bash deals +49% damage
- Infuriating Bash deals +56% damage
- Infuriating Bash deals +63% damage
- Infuriating Bash deals +70% damage
Spoiler text.
|
|
of Infuriating Bashes |
Infuriating Bash deals +4% damage and taunts the target as if it did 25 additional damage |
- Infuriating Bash deals +8% damage and taunts the target as if it did 50 additional damage
- Infuriating Bash deals +12% damage and taunts the target as if it did 75 additional damage
- Infuriating Bash deals +16% damage and taunts the target as if it did 100 additional damage
- Infuriating Bash deals +20% damage and taunts the target as if it did 125 additional damage
- Infuriating Bash deals +24% damage and taunts the target as if it did 150 additional damage
- Infuriating Bash deals +28% damage and taunts the target as if it did 175 additional damage
- Infuriating Bash deals +32% damage and taunts the target as if it did 200 additional damage
- Infuriating Bash deals +36% damage and taunts the target as if it did 225 additional damage
- Infuriating Bash deals +40% damage and taunts the target as if it did 250 additional damage
Spoiler text.
|
|
|
Using Strategic Preparation clears the Emergency Bash timer (so it can be reused immediately) |
|
|
|
Using Strategic Preparation boosts your in-combat Armor regeneration +5 for 20 seconds |
- Using Strategic Preparation boosts your in-combat Armor regeneration +10 for 20 seconds
- Using Strategic Preparation boosts your in-combat Armor regeneration +15 for 20 seconds
- Using Strategic Preparation boosts your in-combat Armor regeneration +20 for 20 seconds
- Using Strategic Preparation boosts your in-combat Armor regeneration +25 for 20 seconds
- Using Strategic Preparation boosts your in-combat Armor regeneration +30 for 20 seconds
- Using Strategic Preparation boosts your in-combat Armor regeneration +35 for 20 seconds
- Using Strategic Preparation boosts your in-combat Armor regeneration +40 for 20 seconds
- Using Strategic Preparation boosts your in-combat Armor regeneration +45 for 20 seconds
- Using Strategic Preparation boosts your in-combat Armor regeneration +50 for 20 seconds
Spoiler text.
|
|
|
Using Strategic Preparation boosts your in-combat Health regeneration +5 for 20 seconds |
- Using Strategic Preparation boosts your in-combat Health regeneration +10 for 20 seconds
- Using Strategic Preparation boosts your in-combat Health regeneration +15 for 20 seconds
- Using Strategic Preparation boosts your in-combat Health regeneration +20 for 20 seconds
- Using Strategic Preparation boosts your in-combat Health regeneration +25 for 20 seconds
- Using Strategic Preparation boosts your in-combat Health regeneration +30 for 20 seconds
- Using Strategic Preparation boosts your in-combat Health regeneration +35 for 20 seconds
- Using Strategic Preparation boosts your in-combat Health regeneration +40 for 20 seconds
- Using Strategic Preparation boosts your in-combat Health regeneration +45 for 20 seconds
- Using Strategic Preparation boosts your in-combat Health regeneration +50 for 20 seconds
Spoiler text.
|
Unpoisonable |
|
Elemental Ward grants you +20% Poison Mitigation |
- Elemental Ward grants you +40% Poison Mitigation
- Elemental Ward grants you +60% Poison Mitigation
- Elemental Ward grants you +80% Poison Mitigation
- Elemental Ward makes you immune to Poison damage
Spoiler text.
|
Untraumatic |
|
Elemental Ward grants you +20% Trauma Mitigation |
- Elemental Ward grants you +40% Trauma Mitigation
- Elemental Ward grants you +60% Trauma Mitigation
- Elemental Ward grants you +80% Trauma Mitigation
- Elemental Ward makes you immune to Trauma damage
Spoiler text.
|
Repositioning |
|
You regain 10 Armor whenever you use Elemental Ward |
- You regain 20 Armor whenever you use Elemental Ward
- You regain 30 Armor whenever you use Elemental Ward
- You regain 40 Armor whenever you use Elemental Ward
- You regain 50 Armor whenever you use Elemental Ward
- You regain 60 Armor whenever you use Elemental Ward
- You regain 70 Armor whenever you use Elemental Ward
- You regain 80 Armor whenever you use Elemental Ward
- You regain 90 Armor whenever you use Elemental Ward
- You regain 100 Armor whenever you use Elemental Ward
Spoiler text.
|
Reinforcing |
|
{BOOST_REINFORCE_SENDER}{10} |
- {BOOST_REINFORCE_SENDER}{20}
- {BOOST_REINFORCE_SENDER}{30}
- {BOOST_REINFORCE_SENDER}{40}
- {BOOST_REINFORCE_SENDER}{50}
- {BOOST_REINFORCE_SENDER}{60}
- {BOOST_REINFORCE_SENDER}{70}
- {BOOST_REINFORCE_SENDER}{80}
- {BOOST_REINFORCE_SENDER}{90}
- {BOOST_REINFORCE_SENDER}{100}
Spoiler text.
|
|
|
Vigorous Defense also heals you for 20 Health |
- Vigorous Defense also heals you for 30 Health
- Vigorous Defense also heals you for 40 Health
- Vigorous Defense also heals you for 50 Health
- Vigorous Defense also heals you for 70 Health
- Vigorous Defense also heals you for 80 Health
- Vigorous Defense also heals you for 100 Health
- Vigorous Defense also heals you for 110 Health
- Vigorous Defense also heals you for 130 Health
- Vigorous Defense also heals you for 150 Health
Spoiler text.
|
|
|
Reinforce also restores 3 Power |
- Reinforce also restores 6 Power
- Reinforce also restores 9 Power
- Reinforce also restores 12 Power
- Reinforce also restores 15 Power
- Reinforce also restores 18 Power
- Reinforce also restores 21 Power
- Reinforce also restores 24 Power
- Reinforce also restores 27 Power
- Reinforce also restores 30 Power
Spoiler text.
|
|
|
Vigorous Defense also has a 25% chance to heal you for 40 Health |
- Vigorous Defense also has a 25% chance to heal you for 60 Health
- Vigorous Defense also has a 25% chance to heal you for 80 Health
- Vigorous Defense also has a 25% chance to heal you for 100 Health
- Vigorous Defense also has a 25% chance to heal you for 140 Health
- Vigorous Defense also has a 25% chance to heal you for 180 Health
- Vigorous Defense also has a 25% chance to heal you for 200 Health
- Vigorous Defense also has a 25% chance to heal you for 220 Health
- Vigorous Defense also has a 25% chance to heal you for 260 Health
- Vigorous Defense also has a 25% chance to heal you for 300 Health
Spoiler text.
|
|
of Burst-Dodging |
For 10 seconds after using Deflect Arrows, you evade 10% of Burst attacks |
- For 10 seconds after using Deflect Arrows, you evade 15% of Burst attacks
- For 10 seconds after using Deflect Arrows, you evade 20% of Burst attacks
- For 10 seconds after using Deflect Arrows, you evade 25% of Burst attacks
- For 10 seconds after using Deflect Arrows, you evade 30% of Burst attacks
Spoiler text.
|
Evasive |
|
For 10 seconds after using Deflect Arrows, you evade 2% of Melee attacks |
- For 10 seconds after using Deflect Arrows, you evade 4% of Melee attacks
- For 10 seconds after using Deflect Arrows, you evade 6% of Melee attacks
- For 10 seconds after using Deflect Arrows, you evade 8% of Melee attacks
- For 10 seconds after using Deflect Arrows, you evade 10% of Melee attacks
Spoiler text.
|
|
|
For 10 seconds after using Deflect Arrows, you gain +1 mitigation of all physical attacks (Crushing, Slasing, or Piercing) |
- For 10 seconds after using Deflect Arrows, you gain +2 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
- For 10 seconds after using Deflect Arrows, you gain +3 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
- For 10 seconds after using Deflect Arrows, you gain +4 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
- For 10 seconds after using Deflect Arrows, you gain +5 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
Spoiler text.
|
|
|
For 10 seconds after using Deflect Arrows, you gain +0.5 sprint speed |
- For 10 seconds after using Deflect Arrows, you gain +1 sprint speed
- For 10 seconds after using Deflect Arrows, you gain +1.5 sprint speed
- For 10 seconds after using Deflect Arrows, you gain +2 sprint speed
- For 10 seconds after using Deflect Arrows, you gain +2.5 sprint speed
Spoiler text.
|
|
|
Take the Lead heals you for 10 Health |
- Take the Lead heals you for 15 Health
- Take the Lead heals you for 20 Health
- Take the Lead heals you for 25 Health
- Take the Lead heals you for 30 Health
- Take the Lead heals you for 35 Health
- Take the Lead heals you for 40 Health
- Take the Lead heals you for 45 Health
- Take the Lead heals you for 50 Health
- Take the Lead heals you for 55 Health
Spoiler text.
|
|
|
Take the Lead boosts your movement speed by an additional +1 |
- Take the Lead boosts your movement speed by an additional +2
- Take the Lead boosts your movement speed by an additional +3
- Take the Lead boosts your movement speed by an additional +4
- Take the Lead boosts your movement speed by an additional +5
Spoiler text.
|
|
|
Take the Lead boosts the aggro of all your attacks by +5% |
- Take the Lead boosts the aggro of all your attacks by +10%
- Take the Lead boosts the aggro of all your attacks by +15%
- Take the Lead boosts the aggro of all your attacks by +20%
- Take the Lead boosts the aggro of all your attacks by +25%
- Take the Lead boosts the aggro of all your attacks by +30%
- Take the Lead boosts the aggro of all your attacks by +35%
- Take the Lead boosts the aggro of all your attacks by +40%
- Take the Lead boosts the aggro of all your attacks by +45%
- Take the Lead boosts the aggro of all your attacks by +50%
Spoiler text.
|
|
of Fool Fighting |
Fight Me You Fools deals +10% damage |
- Fight Me You Fools deals +20% damage
- Fight Me You Fools deals +30% damage
- Fight Me You Fools deals +40% damage
- Fight Me You Fools deals +50% damage
- Fight Me You Fools deals +60% damage
- Fight Me You Fools deals +70% damage
- Fight Me You Fools deals +80% damage
- Fight Me You Fools deals +90% damage
- Fight Me You Fools deals +100% damage
Spoiler text.
|
|
of Fool Fighting |
Fight Me You Fools deals +1% damage and taunts as if it did +25 damage |
- Fight Me You Fools deals +2% damage and taunts as if it did +50 damage
- Fight Me You Fools deals +3% damage and taunts as if it did +75 damage
- Fight Me You Fools deals +4% damage and taunts as if it did +100 damage
- Fight Me You Fools deals +5% damage and taunts as if it did +125 damage
- Fight Me You Fools deals +6% damage and taunts as if it did +150 damage
- Fight Me You Fools deals +7% damage and taunts as if it did +175 damage
- Fight Me You Fools deals +8% damage and taunts as if it did +200 damage
- Fight Me You Fools deals +9% damage and taunts as if it did +225 damage
- Fight Me You Fools deals +10% damage and taunts as if it did +250 damage
Spoiler text.
|
Finisher's |
of Finishing |
Finish It deals +10% damage |
- Finish It deals +20% damage
- Finish It deals +30% damage
- Finish It deals +40% damage
- Finish It deals +50% damage
- Finish It deals +60% damage
- Finish It deals +70% damage
- Finish It deals +80% damage
- Finish It deals +90% damage
- Finish It deals +100% damage
Spoiler text.
|
|
of Sudden Finishes |
\"Finish It\" has a 1% chance to deal +250 damage |
- \"Finish It\" has a 2% chance to deal +250 damage
- \"Finish It\" has a 3% chance to deal +250 damage
- \"Finish It\" has a 4% chance to deal +250 damage
- \"Finish It\" has a 5% chance to deal +250 damage
- \"Finish It\" has a 6% chance to deal +250 damage
- \"Finish It\" has a 7% chance to deal +250 damage
- \"Finish It\" has a 8% chance to deal +250 damage
- \"Finish It\" has a 9% chance to deal +250 damage
- \"Finish It\" has a 10% chance to deal +250 damage
Spoiler text.
|
|
|
{IGNORE_CHANCE_KNOCKBACK}{0.15}{Shield} |
|
|
|
{IGNORE_CHANCE_STUN}{0.15}{Shield} |
|
|
of Death Avoidance |
{AVOID_DEATH_CHANCE}{0.1}{Shield} |
- {AVOID_DEATH_CHANCE}{0.2}{Shield}
- {AVOID_DEATH_CHANCE}{0.3}{Shield}
- {AVOID_DEATH_CHANCE}{0.4}{Shield}
- {AVOID_DEATH_CHANCE}{0.5}{Shield}
- {AVOID_DEATH_CHANCE}{0.6}{Shield}
- {AVOID_DEATH_CHANCE}{0.7}{Shield}
- {AVOID_DEATH_CHANCE}{0.8}{Shield}
- {AVOID_DEATH_CHANCE}{0.9}{Shield}
- {AVOID_DEATH_CHANCE}{1}{Shield}
Spoiler text.
|
Fire-Shielding |
|
Fire Shield also restores 10 Armor |
- Fire Shield also restores 20 Armor
- Fire Shield also restores 30 Armor
- Fire Shield also restores 40 Armor
- Fire Shield also restores 50 Armor
- Fire Shield also restores 60 Armor
- Fire Shield also restores 70 Armor
- Fire Shield also restores 80 Armor
- Fire Shield also restores 90 Armor
- Fire Shield also restores 100 Armor
Spoiler text.
|
|
of Fiery Insulation |
While using Fire Shield, you take 1 less damage from direct and indirect Cold attacks |
- While using Fire Shield, you take 2 less damage from direct and indirect Cold attacks
- While using Fire Shield, you take 3 less damage from direct and indirect Cold attacks
- While using Fire Shield, you take 4 less damage from direct and indirect Cold attacks
- While using Fire Shield, you take 5 less damage from direct and indirect Cold attacks
- While using Fire Shield, you take 6 less damage from direct and indirect Cold attacks
- While using Fire Shield, you take 7 less damage from direct and indirect Cold attacks
- While using Fire Shield, you take 8 less damage from direct and indirect Cold attacks
- While using Fire Shield, you take 9 less damage from direct and indirect Cold attacks
- While using Fire Shield, you take 10 less damage from direct and indirect Cold attacks
Spoiler text.
|
|
of True Fire Shielding |
While using Fire Shield, you take 1 less damage from direct and indirect Fire attacks |
- While using Fire Shield, you take 2 less damage from direct and indirect Fire attacks
- While using Fire Shield, you take 3 less damage from direct and indirect Fire attacks
- While using Fire Shield, you take 4 less damage from direct and indirect Fire attacks
- While using Fire Shield, you take 5 less damage from direct and indirect Fire attacks
- While using Fire Shield, you take 6 less damage from direct and indirect Fire attacks
- While using Fire Shield, you take 7 less damage from direct and indirect Fire attacks
- While using Fire Shield, you take 8 less damage from direct and indirect Fire attacks
- While using Fire Shield, you take 9 less damage from direct and indirect Fire attacks
- While using Fire Shield, you take 10 less damage from direct and indirect Fire attacks
Spoiler text.
|
Animal Handling Effects
Prefix |
Suffix |
Tier 1 |
All Tiers
|
|
of Shrill Commands |
Shrill Command attacks deal +5 damage |
- Shrill Command attacks deal +10 damage
- Shrill Command attacks deal +15 damage
- Shrill Command attacks deal +20 damage
- Shrill Command attacks deal +25 damage
- Shrill Command attacks deal +30 damage
- Shrill Command attacks deal +35 damage
- Shrill Command attacks deal +40 damage
- Shrill Command attacks deal +45 damage
- Shrill Command attacks deal +50 damage
Spoiler text.
|
|
of Shrill Moments |
Shrill Command attacks have a 5% chance to deal +100% damage |
- Shrill Command attacks have a 10% chance to deal +100% damage
- Shrill Command attacks have a 15% chance to deal +100% damage
- Shrill Command attacks have a 20% chance to deal +100% damage
- Shrill Command attacks have a 25% chance to deal +100% damage
- Shrill Command attacks have a 30% chance to deal +100% damage
- Shrill Command attacks have a 35% chance to deal +100% damage
- Shrill Command attacks have a 40% chance to deal +100% damage
- Shrill Command attacks have a 45% chance to deal +100% damage
- Shrill Command attacks have a 50% chance to deal +100% damage
Spoiler text.
|
|
of Synchronized Slashing |
When you use Monstrous Rage on your pet, your Slashing attacks deal +1% damage for 8 seconds |
- When you use Monstrous Rage on your pet, your Slashing attacks deal +2% damage for 8 seconds
- When you use Monstrous Rage on your pet, your Slashing attacks deal +3% damage for 8 seconds
- When you use Monstrous Rage on your pet, your Slashing attacks deal +4% damage for 8 seconds
- When you use Monstrous Rage on your pet, your Slashing attacks deal +5% damage for 8 seconds
- When you use Monstrous Rage on your pet, your Slashing attacks deal +6% damage for 8 seconds
- When you use Monstrous Rage on your pet, your Slashing attacks deal +7% damage for 8 seconds
- When you use Monstrous Rage on your pet, your Slashing attacks deal +8% damage for 8 seconds
- When you use Monstrous Rage on your pet, your Slashing attacks deal +9% damage for 8 seconds
- When you use Monstrous Rage on your pet, your Slashing attacks deal +10% damage for 8 seconds
Spoiler text.
|
|
of Synchronized Crushing |
When you use Monstrous Rage on your pet, your Crushing attacks deal +1% damage for 8 seconds |
- When you use Monstrous Rage on your pet, your Crushing attacks deal +2% damage for 8 seconds
- When you use Monstrous Rage on your pet, your Crushing attacks deal +3% damage for 8 seconds
- When you use Monstrous Rage on your pet, your Crushing attacks deal +4% damage for 8 seconds
- When you use Monstrous Rage on your pet, your Crushing attacks deal +5% damage for 8 seconds
- When you use Monstrous Rage on your pet, your Crushing attacks deal +6% damage for 8 seconds
- When you use Monstrous Rage on your pet, your Crushing attacks deal +7% damage for 8 seconds
- When you use Monstrous Rage on your pet, your Crushing attacks deal +8% damage for 8 seconds
- When you use Monstrous Rage on your pet, your Crushing attacks deal +9% damage for 8 seconds
- When you use Monstrous Rage on your pet, your Crushing attacks deal +10% damage for 8 seconds
Spoiler text.
|
|
of Enhanced Orders |
When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +7 damage |
- When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +14 damage
- When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +21 damage
- When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +28 damage
- When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +35 damage
- When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +42 damage
- When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +49 damage
- When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +56 damage
- When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +63 damage
- When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +70 damage
Spoiler text.
|
|
of Synchronized Sprinting |
When you use Sic Em on your pet, your sprint speed increases by +1 for 10 seconds |
- When you use Sic Em on your pet, your sprint speed increases by +2 for 10 seconds
- When you use Sic Em on your pet, your sprint speed increases by +3 for 10 seconds
- When you use Sic Em on your pet, your sprint speed increases by +4 for 10 seconds
- When you use Sic Em on your pet, your sprint speed increases by +4.5 for 10 seconds
- When you use Sic Em on your pet, your sprint speed increases by +5 for 10 seconds
- When you use Sic Em on your pet, your sprint speed increases by +5.5 for 10 seconds
- When you use Sic Em on your pet, your sprint speed increases by +6 for 10 seconds
- When you use Sic Em on your pet, your sprint speed increases by +6.5 for 10 seconds
- When you use Sic Em on your pet, your sprint speed increases by +7 for 10 seconds
Spoiler text.
|
|
of Speedy Slashing |
When you use Sic Em on your pet, its Slashing attacks (if any) deal +1 damage for 10 seconds |
- When you use Sic Em on your pet, its Slashing attacks (if any) deal +2 damage for 10 seconds
- When you use Sic Em on your pet, its Slashing attacks (if any) deal +3 damage for 10 seconds
- When you use Sic Em on your pet, its Slashing attacks (if any) deal +4 damage for 10 seconds
- When you use Sic Em on your pet, its Slashing attacks (if any) deal +5 damage for 10 seconds
- When you use Sic Em on your pet, its Slashing attacks (if any) deal +6 damage for 10 seconds
- When you use Sic Em on your pet, its Slashing attacks (if any) deal +7 damage for 10 seconds
- When you use Sic Em on your pet, its Slashing attacks (if any) deal +8 damage for 10 seconds
- When you use Sic Em on your pet, its Slashing attacks (if any) deal +9 damage for 10 seconds
- When you use Sic Em on your pet, its Slashing attacks (if any) deal +10 damage for 10 seconds
Spoiler text.
|
|
of Concerned Pets |
When you use Get It Off Me, your pet's attacks taunt an additional +20% |
- When you use Get It Off Me, your pet's attacks taunt an additional +40%
- When you use Get It Off Me, your pet's attacks taunt an additional +60%
- When you use Get It Off Me, your pet's attacks taunt an additional +80%
- When you use Get It Off Me, your pet's attacks taunt an additional +100%
- When you use Get It Off Me, your pet's attacks taunt an additional +120%
- When you use Get It Off Me, your pet's attacks taunt an additional +140%
- When you use Get It Off Me, your pet's attacks taunt an additional +160%
- When you use Get It Off Me, your pet's attacks taunt an additional +180%
- When you use Get It Off Me, your pet's attacks taunt an additional +200%
Spoiler text.
|
|
of Regenerative Pleas |
Get It Off Me restores 25 Armor to you |
- Get It Off Me restores 50 Armor to you
- Get It Off Me restores 75 Armor to you
- Get It Off Me restores 100 Armor to you
- Get It Off Me restores 125 Armor to you
- Get It Off Me restores 150 Armor to you
- Get It Off Me restores 175 Armor to you
- Get It Off Me restores 200 Armor to you
- Get It Off Me restores 225 Armor to you
- Get It Off Me restores 250 Armor to you
Spoiler text.
|
Treat Keeper's |
|
{BOOST_STABLEDPETHEAL_SENDER}{8} |
- {BOOST_STABLEDPETHEAL_SENDER}{16}
- {BOOST_STABLEDPETHEAL_SENDER}{24}
- {BOOST_STABLEDPETHEAL_SENDER}{35}
- {BOOST_STABLEDPETHEAL_SENDER}{46}
- {BOOST_STABLEDPETHEAL_SENDER}{55}
- {BOOST_STABLEDPETHEAL_SENDER}{70}
- {BOOST_STABLEDPETHEAL_SENDER}{80}
- {BOOST_STABLEDPETHEAL_SENDER}{90}
- {BOOST_STABLEDPETHEAL_SENDER}{100}
Spoiler text.
|
|
|
Wild Endurance heals your pet for 20 Health/Armor |
- Wild Endurance heals your pet for 40 Health/Armor
- Wild Endurance heals your pet for 60 Health/Armor
- Wild Endurance heals your pet for 80 Health/Armor
- Wild Endurance heals your pet for 100 Health/Armor
- Wild Endurance heals your pet for 120 Health/Armor
- Wild Endurance heals your pet for 140 Health/Armor
- Wild Endurance heals your pet for 160 Health/Armor
- Wild Endurance heals your pet for 180 Health/Armor
- Wild Endurance heals your pet for 200 Health/Armor
Spoiler text.
|
|
|
Nimble Limbs heals your pet for 20 Health/Armor |
- Nimble Limbs heals your pet for 40 Health/Armor
- Nimble Limbs heals your pet for 60 Health/Armor
- Nimble Limbs heals your pet for 80 Health/Armor
- Nimble Limbs heals your pet for 100 Health/Armor
- Nimble Limbs heals your pet for 120 Health/Armor
- Nimble Limbs heals your pet for 140 Health/Armor
- Nimble Limbs heals your pet for 160 Health/Armor
- Nimble Limbs heals your pet for 180 Health/Armor
- Nimble Limbs heals your pet for 200 Health/Armor
Spoiler text.
|
Pet Sadist's |
|
Using Unnatural Wrath on your pet heals you for 20 Health/Armor |
- Using Unnatural Wrath on your pet heals you for 40 Health/Armor
- Using Unnatural Wrath on your pet heals you for 60 Health/Armor
- Using Unnatural Wrath on your pet heals you for 80 Health/Armor
- Using Unnatural Wrath on your pet heals you for 100 Health/Armor
- Using Unnatural Wrath on your pet heals you for 120 Health/Armor
- Using Unnatural Wrath on your pet heals you for 140 Health/Armor
- Using Unnatural Wrath on your pet heals you for 160 Health/Armor
- Using Unnatural Wrath on your pet heals you for 180 Health/Armor
- Using Unnatural Wrath on your pet heals you for 200 Health/Armor
Spoiler text.
|
|
of Healthy Pets |
Animal Handling pets have +10 health |
- Animal Handling pets have +20 health
- Animal Handling pets have +30 health
- Animal Handling pets have +40 health
- Animal Handling pets have +50 health
- Animal Handling pets have +60 health
- Animal Handling pets have +70 health
- Animal Handling pets have +80 health
- Animal Handling pets have +90 health
- Animal Handling pets have +100 health
Spoiler text.
|
|
of Plated Pets |
Animal Handling pets have +15 armor |
- Animal Handling pets have +30 armor
- Animal Handling pets have +45 armor
- Animal Handling pets have +60 armor
- Animal Handling pets have +75 armor
- Animal Handling pets have +90 armor
- Animal Handling pets have +105 armor
- Animal Handling pets have +120 armor
- Animal Handling pets have +135 armor
- Animal Handling pets have +150 armor
Spoiler text.
|
|
of Vicious Pets |
Animal Handling pets deal +1 direct damage with each attack |
- Animal Handling pets deal +2 direct damage with each attack
- Animal Handling pets deal +3 direct damage with each attack
- Animal Handling pets deal +4 direct damage with each attack
- Animal Handling pets deal +5 direct damage with each attack
- Animal Handling pets deal +6 direct damage with each attack
- Animal Handling pets deal +7 direct damage with each attack
- Animal Handling pets deal +8 direct damage with each attack
- Animal Handling pets deal +9 direct damage with each attack
- Animal Handling pets deal +10 direct damage with each attack
Spoiler text.
|
|
of Deadly Pets |
Animal Handling pets deal +2.5% direct damage with each attack |
- Animal Handling pets deal +5% direct damage with each attack
- Animal Handling pets deal +7.5% direct damage with each attack
- Animal Handling pets deal +10% direct damage with each attack
- Animal Handling pets deal +12.5% direct damage with each attack
- Animal Handling pets deal +15% direct damage with each attack
- Animal Handling pets deal +17.5% direct damage with each attack
- Animal Handling pets deal +20% direct damage with each attack
- Animal Handling pets deal +22.5% direct damage with each attack
- Animal Handling pets deal +25% direct damage with each attack
Spoiler text.
|
|
of Masterful Instruction |
Animal Handling pets earn +2% XP |
- Animal Handling pets earn +4% XP
- Animal Handling pets earn +6% XP
- Animal Handling pets earn +8% XP
- Animal Handling pets earn +10% XP
- Animal Handling pets earn +12% XP
- Animal Handling pets earn +14% XP
- Animal Handling pets earn +16% XP
- Animal Handling pets earn +18% XP
- Animal Handling pets earn +20% XP
Spoiler text.
|
|
of Enthusiastic Orders |
Animal Handling pets have +3% Enthusiasm |
- Animal Handling pets have +6% Enthusiasm
- Animal Handling pets have +9% Enthusiasm
- Animal Handling pets have +12% Enthusiasm
- Animal Handling pets have +15% Enthusiasm
- Animal Handling pets have +18% Enthusiasm
- Animal Handling pets have +21% Enthusiasm
- Animal Handling pets have +24% Enthusiasm
- Animal Handling pets have +27% Enthusiasm
- Animal Handling pets have +30% Enthusiasm
Spoiler text.
|
|
of Scary Looking Pets |
Animal Handling pets taunt as if they did +5% additional damage |
- Animal Handling pets taunt as if they did +10% additional damage
- Animal Handling pets taunt as if they did +15% additional damage
- Animal Handling pets taunt as if they did +20% additional damage
- Animal Handling pets taunt as if they did +25% additional damage
- Animal Handling pets taunt as if they did +30% additional damage
- Animal Handling pets taunt as if they did +35% additional damage
- Animal Handling pets taunt as if they did +40% additional damage
- Animal Handling pets taunt as if they did +45% additional damage
- Animal Handling pets taunt as if they did +50% additional damage
Spoiler text.
|
|
of Wimpy Looking Pets |
Animal Handling pets taunt monsters less, as if they did -2% damage |
- Animal Handling pets taunt monsters less, as if they did -4% damage
- Animal Handling pets taunt monsters less, as if they did -6% damage
- Animal Handling pets taunt monsters less, as if they did -8% damage
- Animal Handling pets taunt monsters less, as if they did -10% damage
- Animal Handling pets taunt monsters less, as if they did -12% damage
- Animal Handling pets taunt monsters less, as if they did -14% damage
- Animal Handling pets taunt monsters less, as if they did -16% damage
- Animal Handling pets taunt monsters less, as if they did -18% damage
- Animal Handling pets taunt monsters less, as if they did -20% damage
Spoiler text.
|
Hammer Effects
Prefix |
Suffix |
Tier 1 |
All Tiers
|
|
of Hammering |
{MOD_SKILL_HAMMER}{0.15} |
- {MOD_SKILL_HAMMER}{0.2}
- {MOD_SKILL_HAMMER}{0.25}
- {MOD_SKILL_HAMMER}{0.3}
- {MOD_SKILL_HAMMER}{0.35}
- {MOD_SKILL_HAMMER}{0.4}
Spoiler text.
|
|
of Clubbing |
Pound attacks deal +2 damage |
- Pound attacks deal +4 damage
- Pound attacks deal +6 damage
- Pound attacks deal +8 damage
- Pound attacks deal +10 damage
- Pound attacks deal +12 damage
- Pound attacks deal +14 damage
- Pound attacks deal +16 damage
- Pound attacks deal +18 damage
- Pound attacks deal +20 damage
Spoiler text.
|
|
of Braining |
Pound attacks have a 3% chance to deal +150 damage |
- Pound attacks have a 6% chance to deal +150 damage
- Pound attacks have a 9% chance to deal +150 damage
- Pound attacks have a 12% chance to deal +150 damage
- Pound attacks have a 15% chance to deal +150 damage
- Pound attacks have a 18% chance to deal +150 damage
- Pound attacks have a 21% chance to deal +150 damage
- Pound attacks have a 24% chance to deal +150 damage
- Pound attacks have a 27% chance to deal +150 damage
- Pound attacks have a 30% chance to deal +150 damage
Spoiler text.
|
|
of Dazing |
Pound attacks have a 2% chance to stun the target and deal +2 damage |
- Pound attacks have a 4% chance to stun the target and deal +4 damage
- Pound attacks have a 6% chance to stun the target and deal +6 damage
- Pound attacks have a 8% chance to stun the target and deal +8 damage
- Pound attacks have a 10% chance to stun the target and deal +10 damage
- Pound attacks have a 12% chance to stun the target and deal +12 damage
- Pound attacks have a 14% chance to stun the target and deal +14 damage
- Pound attacks have a 16% chance to stun the target and deal +16 damage
- Pound attacks have a 18% chance to stun the target and deal +18 damage
- Pound attacks have a 20% chance to stun the target and deal +20 damage
Spoiler text.
|
|
of Suspicious Bashing |
Pound attacks taunt the target so that it temporarily thinks the attack did +15 damage |
- Pound attacks taunt the target so that it temporarily thinks the attack did +30 damage
- Pound attacks taunt the target so that it temporarily thinks the attack did +45 damage
- Pound attacks taunt the target so that it temporarily thinks the attack did +60 damage
- Pound attacks taunt the target so that it temporarily thinks the attack did +75 damage
- Pound attacks taunt the target so that it temporarily thinks the attack did +90 damage
- Pound attacks taunt the target so that it temporarily thinks the attack did +105 damage
- Pound attacks taunt the target so that it temporarily thinks the attack did +120 damage
- Pound attacks taunt the target so that it temporarily thinks the attack did +135 damage
- Pound attacks taunt the target so that it temporarily thinks the attack did +150 damage
Spoiler text.
|
|
of Slagging |
Pound To Slag deals +7% damage |
- Pound To Slag deals +14% damage
- Pound To Slag deals +21% damage
- Pound To Slag deals +28% damage
- Pound To Slag deals +35% damage
- Pound To Slag deals +42% damage
- Pound To Slag deals +49% damage
- Pound To Slag deals +56% damage
- Pound To Slag deals +63% damage
- Pound To Slag deals +70% damage
Spoiler text.
|
|
of Stunning Slagging |
Pound To Slag deals +2% damage and stun the target |
- Pound To Slag deals +4% damage and stun the target
- Pound To Slag deals +6% damage and stun the target
- Pound To Slag deals +8% damage and stun the target
- Pound To Slag deals +10% damage and stun the target
- Pound To Slag deals +12% damage and stun the target
- Pound To Slag deals +14% damage and stun the target
- Pound To Slag deals +16% damage and stun the target
- Pound To Slag deals +18% damage and stun the target
- Pound To Slag deals +20% damage and stun the target
Spoiler text.
|
|
of Healthy Obliteration |
Pound To Slag attacks restore 7 health to you |
- Pound To Slag attacks restore 14 health to you
- Pound To Slag attacks restore 21 health to you
- Pound To Slag attacks restore 28 health to you
- Pound To Slag attacks restore 35 health to you
- Pound To Slag attacks restore 42 health to you
- Pound To Slag attacks restore 49 health to you
- Pound To Slag attacks restore 56 health to you
- Pound To Slag attacks restore 63 health to you
- Pound To Slag attacks restore 70 health to you
Spoiler text.
|
|
of Frenzied Slagging |
Pound To Slag attacks have a 5% chance to hit all enemies within 5 meters, dealing +5 damage |
- Pound To Slag attacks have a 10% chance to hit all enemies within 5 meters, dealing +10 damage
- Pound To Slag attacks have a 15% chance to hit all enemies within 5 meters, dealing +15 damage
- Pound To Slag attacks have a 20% chance to hit all enemies within 5 meters, dealing +20 damage
- Pound To Slag attacks have a 25% chance to hit all enemies within 5 meters, dealing +25 damage
- Pound To Slag attacks have a 30% chance to hit all enemies within 5 meters, dealing +30 damage
- Pound To Slag attacks have a 35% chance to hit all enemies within 5 meters, dealing +35 damage
- Pound To Slag attacks have a 40% chance to hit all enemies within 5 meters, dealing +40 damage
- Pound To Slag attacks have a 45% chance to hit all enemies within 5 meters, dealing +45 damage
- Pound To Slag attacks have a 50% chance to hit all enemies within 5 meters, dealing +50 damage
Spoiler text.
|
|
of Proud Pounding |
Pound To Slag resets the timer on Look at My Hammer (so it can be used again immediately) |
|
|
of Nice Looking Hammers |
Look At My Hammer restores +6 health to you |
- Look At My Hammer restores +12 health to you
- Look At My Hammer restores +18 health to you
- Look At My Hammer restores +24 health to you
- Look At My Hammer restores +30 health to you
- Look At My Hammer restores +36 health to you
- Look At My Hammer restores +42 health to you
- Look At My Hammer restores +48 health to you
- Look At My Hammer restores +54 health to you
- Look At My Hammer restores +60 health to you
Spoiler text.
|
|
of Attractive Clubs |
Look At My Hammer restores +6 armor to you |
- Look At My Hammer restores +12 armor to you
- Look At My Hammer restores +18 armor to you
- Look At My Hammer restores +24 armor to you
- Look At My Hammer restores +30 armor to you
- Look At My Hammer restores +36 armor to you
- Look At My Hammer restores +42 armor to you
- Look At My Hammer restores +48 armor to you
- Look At My Hammer restores +54 armor to you
- Look At My Hammer restores +60 armor to you
Spoiler text.
|
Nice Clubbin' |
|
Look At My Hammer causes your Crushing attacks to deal +3% damage for 10 seconds |
- Look At My Hammer causes your Crushing attacks to deal +5% damage for 10 seconds
- Look At My Hammer causes your Crushing attacks to deal +7% damage for 10 seconds
- Look At My Hammer causes your Crushing attacks to deal +10% damage for 10 seconds
- Look At My Hammer causes your Crushing attacks to deal +12% damage for 10 seconds
- Look At My Hammer causes your Crushing attacks to deal +14% damage for 10 seconds
- Look At My Hammer causes your Crushing attacks to deal +16% damage for 10 seconds
- Look At My Hammer causes your Crushing attacks to deal +18% damage for 10 seconds
- Look At My Hammer causes your Crushing attacks to deal +20% damage for 10 seconds
- Look At My Hammer causes your Crushing attacks to deal +22% damage for 10 seconds
Spoiler text.
|
|
of Efficient Clubbing |
After using Look At My Hammer, all other Hammer attacks cost -1 Power for 8 seconds |
- After using Look At My Hammer, all other Hammer attacks cost -2 Power for 8 seconds
- After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds
- After using Look At My Hammer, all other Hammer attacks cost -3 Power for 10 seconds
- After using Look At My Hammer, all other Hammer attacks cost -3 Power for 12 seconds
Spoiler text.
|
|
of Performant Clubbing |
After using Look At My Hammer, all other Hammer attacks cost -1 Power for 8 seconds |
- After using Look At My Hammer, all other Hammer attacks cost -1 Power for 10 seconds
- After using Look At My Hammer, all other Hammer attacks cost -1 Power for 12 seconds
- After using Look At My Hammer, all other Hammer attacks cost -1 Power for 15 seconds
- After using Look At My Hammer, all other Hammer attacks cost -1 Power for 18 seconds
Spoiler text.
|
|
of Efficient Clubbing |
After using Look At My Hammer, all other Hammer attacks cost -2 Power for 8 seconds |
- After using Look At My Hammer, all other Hammer attacks cost -2 Power for 10 seconds
- After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds
- After using Look At My Hammer, all other Hammer attacks cost -2 Power for 15 seconds
- After using Look At My Hammer, all other Hammer attacks cost -2 Power for 18 seconds
Spoiler text.
|
|
of Leaping and Smashing |
Leaping Smash deals +10% damage |
- Leaping Smash deals +20% damage
- Leaping Smash deals +30% damage
- Leaping Smash deals +40% damage
- Leaping Smash deals +50% damage
- Leaping Smash deals +60% damage
- Leaping Smash deals +70% damage
- Leaping Smash deals +80% damage
- Leaping Smash deals +90% damage
- Leaping Smash deals +100% damage
Spoiler text.
|
|
of Leaping and Smashing |
Leaping Smash has a 5% chance to deal +100% damage |
- Leaping Smash has a 10% chance to deal +100% damage
- Leaping Smash has a 15% chance to deal +100% damage
- Leaping Smash has a 20% chance to deal +100% damage
- Leaping Smash has a 25% chance to deal +100% damage
- Leaping Smash has a 30% chance to deal +100% damage
- Leaping Smash has a 35% chance to deal +100% damage
- Leaping Smash has a 40% chance to deal +100% damage
- Leaping Smash has a 45% chance to deal +100% damage
- Leaping Smash has a 50% chance to deal +100% damage
Spoiler text.
|
|
of Armored Leaping |
Leaping Smash restores 10 Armor to you |
- Leaping Smash restores 20 Armor to you
- Leaping Smash restores 30 Armor to you
- Leaping Smash restores 40 Armor to you
- Leaping Smash restores 50 Armor to you
- Leaping Smash restores 60 Armor to you
- Leaping Smash restores 70 Armor to you
- Leaping Smash restores 80 Armor to you
- Leaping Smash restores 90 Armor to you
- Leaping Smash restores 100 Armor to you
Spoiler text.
|
|
of Rib Removal |
Rib Shatter deals +6 damage |
- Rib Shatter deals +12 damage
- Rib Shatter deals +18 damage
- Rib Shatter deals +24 damage
- Rib Shatter deals +30 damage
- Rib Shatter deals +36 damage
- Rib Shatter deals +42 damage
- Rib Shatter deals +48 damage
- Rib Shatter deals +54 damage
- Rib Shatter deals +60 damage
Spoiler text.
|
|
of Rib Removal |
Rib Shatter deals +6 armor damage |
- Rib Shatter deals +12 armor damage
- Rib Shatter deals +18 armor damage
- Rib Shatter deals +24 armor damage
- Rib Shatter deals +30 armor damage
- Rib Shatter deals +36 armor damage
- Rib Shatter deals +42 armor damage
- Rib Shatter deals +48 armor damage
- Rib Shatter deals +54 armor damage
- Rib Shatter deals +60 armor damage
Spoiler text.
|
|
of Critical De-Ribbing |
Rib Shatter attacks have a 3% chance to deal +150 damage |
- Rib Shatter attacks have a 6% chance to deal +150 damage
- Rib Shatter attacks have a 9% chance to deal +150 damage
- Rib Shatter attacks have a 12% chance to deal +150 damage
- Rib Shatter attacks have a 15% chance to deal +150 damage
- Rib Shatter attacks have a 18% chance to deal +150 damage
- Rib Shatter attacks have a 21% chance to deal +150 damage
- Rib Shatter attacks have a 24% chance to deal +150 damage
- Rib Shatter attacks have a 27% chance to deal +150 damage
- Rib Shatter attacks have a 30% chance to deal +150 damage
Spoiler text.
|
|
of Ribcage Explosion |
Rib Shatter attacks deal +5 damage to targets that are knocked down |
- Rib Shatter attacks deal +10 damage to targets that are knocked down
- Rib Shatter attacks deal +15 damage to targets that are knocked down
- Rib Shatter attacks deal +20 damage to targets that are knocked down
- Rib Shatter attacks deal +25 damage to targets that are knocked down
- Rib Shatter attacks deal +30 damage to targets that are knocked down
- Rib Shatter attacks deal +35 damage to targets that are knocked down
- Rib Shatter attacks deal +40 damage to targets that are knocked down
- Rib Shatter attacks deal +45 damage to targets that are knocked down
- Rib Shatter attacks deal +50 damage to targets that are knocked down
Spoiler text.
|
Thunderstriking |
of Thunder Strikes |
Thunderstrike deals +4 damage |
- Thunderstrike deals +8 damage
- Thunderstrike deals +12 damage
- Thunderstrike deals +16 damage
- Thunderstrike deals +20 damage
- Thunderstrike deals +24 damage
- Thunderstrike deals +28 damage
- Thunderstrike deals +32 damage
- Thunderstrike deals +36 damage
- Thunderstrike deals +40 damage
Spoiler text.
|
|
of Thunder Healing |
Thunderstrike attacks heal you for 4 health |
- Thunderstrike attacks heal you for 8 health
- Thunderstrike attacks heal you for 12 health
- Thunderstrike attacks heal you for 16 health
- Thunderstrike attacks heal you for 20 health
- Thunderstrike attacks heal you for 24 health
- Thunderstrike attacks heal you for 28 health
- Thunderstrike attacks heal you for 32 health
- Thunderstrike attacks heal you for 36 health
- Thunderstrike attacks heal you for 40 health
Spoiler text.
|
|
of Discordant Thunder |
Thunderstrike deals +2 damage and knock all targets back |
- Thunderstrike deals +4 damage and knock all targets back
- Thunderstrike deals +6 damage and knock all targets back
- Thunderstrike deals +8 damage and knock all targets back
- Thunderstrike deals +10 damage and knock all targets back
- Thunderstrike deals +12 damage and knock all targets back
- Thunderstrike deals +14 damage and knock all targets back
- Thunderstrike deals +16 damage and knock all targets back
- Thunderstrike deals +18 damage and knock all targets back
- Thunderstrike deals +20 damage and knock all targets back
Spoiler text.
|
Discharging |
|
Discharging Strike deals +7% damage |
- Discharging Strike deals +14% damage
- Discharging Strike deals +21% damage
- Discharging Strike deals +28% damage
- Discharging Strike deals +35% damage
- Discharging Strike deals +42% damage
- Discharging Strike deals +49% damage
- Discharging Strike deals +56% damage
- Discharging Strike deals +63% damage
- Discharging Strike deals +70% damage
Spoiler text.
|
|
|
Discharging Strike has a 1% chance to knock down the target |
- Discharging Strike has a 2% chance to knock down the target
- Discharging Strike has a 3% chance to knock down the target
- Discharging Strike has a 4% chance to knock down the target
- Discharging Strike has a 5% chance to knock down the target
- Discharging Strike has a 6% chance to knock down the target
- Discharging Strike has a 7% chance to knock down the target
- Discharging Strike has a 8% chance to knock down the target
- Discharging Strike has a 9% chance to knock down the target
- Discharging Strike has a 10% chance to knock down the target
Spoiler text.
|
|
|
Discharging Strike deals +1% damage and taunts the target as if you'd done +20 damage |
- Discharging Strike deals +2% damage and taunts the target as if you'd done +40 damage
- Discharging Strike deals +3% damage and taunts the target as if you'd done +60 damage
- Discharging Strike deals +4% damage and taunts the target as if you'd done +80 damage
- Discharging Strike deals +5% damage and taunts the target as if you'd done +100 damage
- Discharging Strike deals +6% damage and taunts the target as if you'd done +120 damage
- Discharging Strike deals +7% damage and taunts the target as if you'd done +140 damage
- Discharging Strike deals +8% damage and taunts the target as if you'd done +160 damage
- Discharging Strike deals +9% damage and taunts the target as if you'd done +180 damage
- Discharging Strike deals +10% damage and taunts the target as if you'd done +200 damage
Spoiler text.
|
|
of Discount Discharges |
Discharging Strike restores 2 Power to you |
- Discharging Strike restores 4 Power to you
- Discharging Strike restores 6 Power to you
- Discharging Strike restores 8 Power to you
- Discharging Strike restores 10 Power to you
Spoiler text.
|
|
|
For 5 seconds after using Reckless Slam, you gain +1 direct damage mitigation |
- For 5 seconds after using Reckless Slam, you gain +2 direct damage mitigation
- For 5 seconds after using Reckless Slam, you gain +3 direct damage mitigation
- For 5 seconds after using Reckless Slam, you gain +4 direct damage mitigation
- For 5 seconds after using Reckless Slam, you gain +5 direct damage mitigation
Spoiler text.
|
|
|
Reckless Slam restores 3 Armor to you |
- Reckless Slam restores 6 Armor to you
- Reckless Slam restores 9 Armor to you
- Reckless Slam restores 12 Armor to you
- Reckless Slam restores 15 Armor to you
- Reckless Slam restores 18 Armor to you
- Reckless Slam restores 21 Armor to you
- Reckless Slam restores 24 Armor to you
- Reckless Slam restores 27 Armor to you
- Reckless Slam restores 30 Armor to you
Spoiler text.
|
Reckless |
of Reckless Slamming |
Reckless Slam deals +10% damage |
- Reckless Slam deals +20% damage
- Reckless Slam deals +30% damage
- Reckless Slam deals +40% damage
- Reckless Slam deals +50% damage
- Reckless Slam deals +60% damage
- Reckless Slam deals +70% damage
- Reckless Slam deals +80% damage
- Reckless Slam deals +90% damage
- Reckless Slam deals +100% damage
Spoiler text.
|
Reckless |
of Reckless Slamming |
Reckless Slam has a 25% chance to deal +20% damage |
- Reckless Slam has a 25% chance to deal +40% damage
- Reckless Slam has a 25% chance to deal +60% damage
- Reckless Slam has a 25% chance to deal +80% damage
- Reckless Slam has a 25% chance to deal +100% damage
- Reckless Slam has a 25% chance to deal +120% damage
- Reckless Slam has a 25% chance to deal +140% damage
- Reckless Slam has a 25% chance to deal +160% damage
- Reckless Slam has a 25% chance to deal +180% damage
- Reckless Slam has a 25% chance to deal +200% damage
Spoiler text.
|
|
|
Reckless Slam deals +1% damage and taunts as if it did +20 damage |
- Reckless Slam deals +2% damage and taunts as if it did +40 damage
- Reckless Slam deals +3% damage and taunts as if it did +60 damage
- Reckless Slam deals +4% damage and taunts as if it did +80 damage
- Reckless Slam deals +5% damage and taunts as if it did +100 damage
- Reckless Slam deals +6% damage and taunts as if it did +120 damage
- Reckless Slam deals +7% damage and taunts as if it did +140 damage
- Reckless Slam deals +8% damage and taunts as if it did +160 damage
- Reckless Slam deals +9% damage and taunts as if it did +180 damage
- Reckless Slam deals +10% damage and taunts as if it did +200 damage
Spoiler text.
|
Reverberating |
|
Reverberating Strike has a 2% chance to deal +250 armor damage |
- Reverberating Strike has a 4% chance to deal +250 armor damage
- Reverberating Strike has a 6% chance to deal +250 armor damage
- Reverberating Strike has a 8% chance to deal +250 armor damage
- Reverberating Strike has a 10% chance to deal +250 armor damage
- Reverberating Strike has a 12% chance to deal +250 armor damage
- Reverberating Strike has a 14% chance to deal +250 armor damage
- Reverberating Strike has a 16% chance to deal +250 armor damage
- Reverberating Strike has a 18% chance to deal +250 armor damage
- Reverberating Strike has a 20% chance to deal +250 armor damage
Spoiler text.
|
|
of Taunting Reverberations |
Reverberating Strike taunts the target so that it temporarily thinks the attack did +25 damage |
- Reverberating Strike taunts the target so that it temporarily thinks the attack did +50 damage
- Reverberating Strike taunts the target so that it temporarily thinks the attack did +75 damage
- Reverberating Strike taunts the target so that it temporarily thinks the attack did +100 damage
- Reverberating Strike taunts the target so that it temporarily thinks the attack did +125 damage
- Reverberating Strike taunts the target so that it temporarily thinks the attack did +150 damage
- Reverberating Strike taunts the target so that it temporarily thinks the attack did +175 damage
- Reverberating Strike taunts the target so that it temporarily thinks the attack did +200 damage
- Reverberating Strike taunts the target so that it temporarily thinks the attack did +225 damage
- Reverberating Strike taunts the target so that it temporarily thinks the attack did +250 damage
Spoiler text.
|
Reverberating |
|
Reverberating Strike deals +5% armor damage |
- Reverberating Strike deals +10% armor damage
- Reverberating Strike deals +15% armor damage
- Reverberating Strike deals +20% armor damage
- Reverberating Strike deals +25% armor damage
- Reverberating Strike deals +30% armor damage
- Reverberating Strike deals +35% armor damage
- Reverberating Strike deals +40% armor damage
- Reverberating Strike deals +45% armor damage
- Reverberating Strike deals +50% armor damage
Spoiler text.
|
|
|
Reverberating Strike reduces target's Armor regeneration per heartbeat by 4% for 10 seconds |
- Reverberating Strike reduces target's Armor regeneration per heartbeat by 8% for 10 seconds
- Reverberating Strike reduces target's Armor regeneration per heartbeat by 12% for 10 seconds
- Reverberating Strike reduces target's Armor regeneration per heartbeat by 16% for 10 seconds
- Reverberating Strike reduces target's Armor regeneration per heartbeat by 20% for 10 seconds
- Reverberating Strike reduces target's Armor regeneration per heartbeat by 24% for 10 seconds
- Reverberating Strike reduces target's Armor regeneration per heartbeat by 28% for 10 seconds
- Reverberating Strike reduces target's Armor regeneration per heartbeat by 32% for 10 seconds
- Reverberating Strike reduces target's Armor regeneration per heartbeat by 36% for 10 seconds
- Reverberating Strike reduces target's Armor regeneration per heartbeat by 40% for 10 seconds
Spoiler text.
|
|
|
Reverberating Strike reduces target's Health regeneration per heartbeat by 3% for 10 seconds |
- Reverberating Strike reduces target's Health regeneration per heartbeat by 6% for 10 seconds
- Reverberating Strike reduces target's Health regeneration per heartbeat by 9% for 10 seconds
- Reverberating Strike reduces target's Health regeneration per heartbeat by 12% for 10 seconds
- Reverberating Strike reduces target's Health regeneration per heartbeat by 15% for 10 seconds
- Reverberating Strike reduces target's Health regeneration per heartbeat by 18% for 10 seconds
- Reverberating Strike reduces target's Health regeneration per heartbeat by 21% for 10 seconds
- Reverberating Strike reduces target's Health regeneration per heartbeat by 24% for 10 seconds
- Reverberating Strike reduces target's Health regeneration per heartbeat by 27% for 10 seconds
- Reverberating Strike reduces target's Health regeneration per heartbeat by 30% for 10 seconds
Spoiler text.
|
Druid Effects
Prefix |
Suffix |
Tier 1 |
All Tiers
|
|
of Druiding |
{MOD_SKILL_DRUID}{0.15} |
- {MOD_SKILL_DRUID}{0.2}
- {MOD_SKILL_DRUID}{0.25}
- {MOD_SKILL_DRUID}{0.3}
- {MOD_SKILL_DRUID}{0.35}
- {MOD_SKILL_DRUID}{0.4}
Spoiler text.
|
|
of Heart Thorns |
Heart Thorn deals +10% damage |
- Heart Thorn deals +20% damage
- Heart Thorn deals +30% damage
- Heart Thorn deals +40% damage
- Heart Thorn deals +50% damage
- Heart Thorn deals +60% damage
- Heart Thorn deals +70% damage
- Heart Thorn deals +80% damage
- Heart Thorn deals +90% damage
- Heart Thorn deals +100% damage
Spoiler text.
|
|
of Explosive Heart Thorns |
Heart Thorn attacks have a 5% chance to deal +100 damage |
- Heart Thorn attacks have a 10% chance to deal +100 damage
- Heart Thorn attacks have a 15% chance to deal +100 damage
- Heart Thorn attacks have a 20% chance to deal +100 damage
- Heart Thorn attacks have a 25% chance to deal +100 damage
- Heart Thorn attacks have a 30% chance to deal +100 damage
- Heart Thorn attacks have a 35% chance to deal +100 damage
- Heart Thorn attacks have a 40% chance to deal +100 damage
- Heart Thorn attacks have a 45% chance to deal +100 damage
- Heart Thorn attacks have a 50% chance to deal +100 damage
Spoiler text.
|
|
|
Heart Thorn reduces the target's Slashing damage by 1% for 30 seconds |
- Heart Thorn reduces the target's Slashing damage by 2% for 30 seconds
- Heart Thorn reduces the target's Slashing damage by 3% for 30 seconds
- Heart Thorn reduces the target's Slashing damage by 4% for 30 seconds
- Heart Thorn reduces the target's Slashing damage by 5% for 30 seconds
- Heart Thorn reduces the target's Slashing damage by 6% for 30 seconds
- Heart Thorn reduces the target's Slashing damage by 7% for 30 seconds
- Heart Thorn reduces the target's Slashing damage by 8% for 30 seconds
- Heart Thorn reduces the target's Slashing damage by 9% for 30 seconds
- Heart Thorn reduces the target's Slashing damage by 10% for 30 seconds
Spoiler text.
|
|
|
Heart Thorn reduces the target's Piercing damage by 1% for 30 seconds |
- Heart Thorn reduces the target's Piercing damage by 2% for 30 seconds
- Heart Thorn reduces the target's Piercing damage by 3% for 30 seconds
- Heart Thorn reduces the target's Piercing damage by 4% for 30 seconds
- Heart Thorn reduces the target's Piercing damage by 5% for 30 seconds
- Heart Thorn reduces the target's Piercing damage by 6% for 30 seconds
- Heart Thorn reduces the target's Piercing damage by 7% for 30 seconds
- Heart Thorn reduces the target's Piercing damage by 8% for 30 seconds
- Heart Thorn reduces the target's Piercing damage by 9% for 30 seconds
- Heart Thorn reduces the target's Piercing damage by 10% for 30 seconds
Spoiler text.
|
|
|
Heart Thorn reduces the target's Crushing damage by 1% for 30 seconds |
- Heart Thorn reduces the target's Crushing damage by 2% for 30 seconds
- Heart Thorn reduces the target's Crushing damage by 3% for 30 seconds
- Heart Thorn reduces the target's Crushing damage by 4% for 30 seconds
- Heart Thorn reduces the target's Crushing damage by 5% for 30 seconds
- Heart Thorn reduces the target's Crushing damage by 6% for 30 seconds
- Heart Thorn reduces the target's Crushing damage by 7% for 30 seconds
- Heart Thorn reduces the target's Crushing damage by 8% for 30 seconds
- Heart Thorn reduces the target's Crushing damage by 9% for 30 seconds
- Heart Thorn reduces the target's Crushing damage by 10% for 30 seconds
Spoiler text.
|
|
|
Heart Thorn restores 7 armor to you |
- Heart Thorn restores 14 armor to you
- Heart Thorn restores 21 armor to you
- Heart Thorn restores 28 armor to you
- Heart Thorn restores 35 armor to you
- Heart Thorn restores 42 armor to you
- Heart Thorn restores 49 armor to you
- Heart Thorn restores 56 armor to you
- Heart Thorn restores 63 armor to you
- Heart Thorn restores 70 armor to you
Spoiler text.
|
|
|
Heart Thorn resets the timer on Regrowth (so it can be used again immediately) |
|
|
|
Rotskin deals +10% armor damage |
- Rotskin deals +20% armor damage
- Rotskin deals +30% armor damage
- Rotskin deals +40% armor damage
- Rotskin deals +50% armor damage
- Rotskin deals +60% armor damage
- Rotskin deals +70% armor damage
- Rotskin deals +80% armor damage
- Rotskin deals +90% armor damage
- Rotskin deals +100% armor damage
Spoiler text.
|
|
|
Rotskin attacks have a 5% chance to deal +50 armor damage |
- Rotskin attacks have a 10% chance to deal +50 armor damage
- Rotskin attacks have a 15% chance to deal +50 armor damage
- Rotskin attacks have a 20% chance to deal +50 armor damage
- Rotskin attacks have a 25% chance to deal +50 armor damage
- Rotskin attacks have a 30% chance to deal +50 armor damage
- Rotskin attacks have a 35% chance to deal +50 armor damage
- Rotskin attacks have a 40% chance to deal +50 armor damage
- Rotskin attacks have a 45% chance to deal +50 armor damage
- Rotskin attacks have a 50% chance to deal +50 armor damage
Spoiler text.
|
|
|
Rotskin attacks have a 3% chance to hit all targets within 20 meters |
- Rotskin attacks have a 6% chance to hit all targets within 20 meters
- Rotskin attacks have a 9% chance to hit all targets within 20 meters
- Rotskin attacks have a 12% chance to hit all targets within 20 meters
- Rotskin attacks have a 15% chance to hit all targets within 20 meters
- Rotskin attacks have a 18% chance to hit all targets within 20 meters
- Rotskin attacks have a 21% chance to hit all targets within 20 meters
- Rotskin attacks have a 24% chance to hit all targets within 20 meters
- Rotskin attacks have a 27% chance to hit all targets within 20 meters
- Rotskin attacks have a 30% chance to hit all targets within 20 meters
Spoiler text.
|
|
of the Life Cycle |
Rotskin resets the timer on Regrowth (so it can be used again immediately) |
|
|
|
Delerium deals +10% damage |
- Delerium deals +20% damage
- Delerium deals +30% damage
- Delerium deals +40% damage
- Delerium deals +50% damage
- Delerium deals +60% damage
- Delerium deals +70% damage
- Delerium deals +80% damage
- Delerium deals +90% damage
- Delerium deals +100% damage
Spoiler text.
|
|
|
Delerium attacks detaunt the enemy as if you had done 20 less damage |
- Delerium attacks detaunt the enemy as if you had done 40 less damage
- Delerium attacks detaunt the enemy as if you had done 60 less damage
- Delerium attacks detaunt the enemy as if you had done 80 less damage
- Delerium attacks detaunt the enemy as if you had done 100 less damage
- Delerium attacks detaunt the enemy as if you had done 120 less damage
- Delerium attacks detaunt the enemy as if you had done 140 less damage
- Delerium attacks detaunt the enemy as if you had done 160 less damage
- Delerium attacks detaunt the enemy as if you had done 180 less damage
- Delerium attacks detaunt the enemy as if you had done 200 less damage
Spoiler text.
|
|
|
Delerium attacks deplete an additional 10 rage and deal +2 damage |
- Delerium attacks deplete an additional 20 rage and deal +4 damage
- Delerium attacks deplete an additional 30 rage and deal +6 damage
- Delerium attacks deplete an additional 40 rage and deal +8 damage
- Delerium attacks deplete an additional 50 rage and deal +10 damage
- Delerium attacks deplete an additional 60 rage and deal +12 damage
- Delerium attacks deplete an additional 70 rage and deal +14 damage
- Delerium attacks deplete an additional 80 rage and deal +16 damage
- Delerium attacks deplete an additional 90 rage and deal +18 damage
- Delerium attacks deplete an additional 100 rage and deal +20 damage
Spoiler text.
|
|
|
Brambleskin increases your Max Health by +6 for 30 seconds |
- Brambleskin increases your Max Health by +12 for 30 seconds
- Brambleskin increases your Max Health by +18 for 30 seconds
- Brambleskin increases your Max Health by +24 for 30 seconds
- Brambleskin increases your Max Health by +30 for 30 seconds
- Brambleskin increases your Max Health by +36 for 30 seconds
- Brambleskin increases your Max Health by +42 for 30 seconds
- Brambleskin increases your Max Health by +48 for 30 seconds
- Brambleskin increases your Max Health by +54 for 30 seconds
- Brambleskin increases your Max Health by +60 for 30 seconds
Spoiler text.
|
|
|
Brambleskin increases your Max Health by +6 for 30 seconds |
- Brambleskin increases your Max Health by +12 for 30 seconds
- Brambleskin increases your Max Health by +18 for 30 seconds
- Brambleskin increases your Max Health by +24 for 30 seconds
- Brambleskin increases your Max Health by +30 for 30 seconds
- Brambleskin increases your Max Health by +36 for 30 seconds
- Brambleskin increases your Max Health by +42 for 30 seconds
- Brambleskin increases your Max Health by +48 for 30 seconds
- Brambleskin increases your Max Health by +54 for 30 seconds
- Brambleskin increases your Max Health by +60 for 30 seconds
Spoiler text.
|
|
|
Brambleskin increases your Max Armor by +6 for 30 seconds |
- Brambleskin increases your Max Armor by +12 for 30 seconds
- Brambleskin increases your Max Armor by +18 for 30 seconds
- Brambleskin increases your Max Armor by +24 for 30 seconds
- Brambleskin increases your Max Armor by +30 for 30 seconds
- Brambleskin increases your Max Armor by +36 for 30 seconds
- Brambleskin increases your Max Armor by +42 for 30 seconds
- Brambleskin increases your Max Armor by +48 for 30 seconds
- Brambleskin increases your Max Armor by +54 for 30 seconds
- Brambleskin increases your Max Armor by +60 for 30 seconds
Spoiler text.
|
|
|
Brambleskin increases your Max Armor by +6 for 30 seconds |
- Brambleskin increases your Max Armor by +12 for 30 seconds
- Brambleskin increases your Max Armor by +18 for 30 seconds
- Brambleskin increases your Max Armor by +24 for 30 seconds
- Brambleskin increases your Max Armor by +30 for 30 seconds
- Brambleskin increases your Max Armor by +36 for 30 seconds
- Brambleskin increases your Max Armor by +42 for 30 seconds
- Brambleskin increases your Max Armor by +48 for 30 seconds
- Brambleskin increases your Max Armor by +54 for 30 seconds
- Brambleskin increases your Max Armor by +60 for 30 seconds
Spoiler text.
|
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|
Brambleskin increases your Max Power by +2 for 30 seconds |
- Brambleskin increases your Max Power by +4 for 30 seconds
- Brambleskin increases your Max Power by +6 for 30 seconds
- Brambleskin increases your Max Power by +8 for 30 seconds
- Brambleskin increases your Max Power by +10 for 30 seconds
- Brambleskin increases your Max Power by +12 for 30 seconds
- Brambleskin increases your Max Power by +14 for 30 seconds
- Brambleskin increases your Max Power by +16 for 30 seconds
- Brambleskin increases your Max Power by +18 for 30 seconds
- Brambleskin increases your Max Power by +20 for 30 seconds
Spoiler text.
|
|
|
Brambleskin increases your Max Power by +2 for 30 seconds |
- Brambleskin increases your Max Power by +4 for 30 seconds
- Brambleskin increases your Max Power by +6 for 30 seconds
- Brambleskin increases your Max Power by +8 for 30 seconds
- Brambleskin increases your Max Power by +10 for 30 seconds
- Brambleskin increases your Max Power by +12 for 30 seconds
- Brambleskin increases your Max Power by +14 for 30 seconds
- Brambleskin increases your Max Power by +16 for 30 seconds
- Brambleskin increases your Max Power by +18 for 30 seconds
- Brambleskin increases your Max Power by +20 for 30 seconds
Spoiler text.
|
|
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Brambleskin heals you for 10 health |
- Brambleskin heals you for 20 health
- Brambleskin heals you for 30 health
- Brambleskin heals you for 40 health
- Brambleskin heals you for 50 health
- Brambleskin heals you for 60 health
- Brambleskin heals you for 70 health
- Brambleskin heals you for 80 health
- Brambleskin heals you for 90 health
- Brambleskin heals you for 100 health
Spoiler text.
|
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Brambleskin resets the timer on Regrowth (so it can be used again immediately) |
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Cosmic Strike deals +10% damage |
- Cosmic Strike deals +20% damage
- Cosmic Strike deals +30% damage
- Cosmic Strike deals +40% damage
- Cosmic Strike deals +50% damage
- Cosmic Strike deals +60% damage
- Cosmic Strike deals +70% damage
- Cosmic Strike deals +80% damage
- Cosmic Strike deals +90% damage
- Cosmic Strike deals +100% damage
Spoiler text.
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Cosmic Strike attacks have a 5% chance to deal +100 armor damage |
- Cosmic Strike attacks have a 10% chance to deal +100 armor damage
- Cosmic Strike attacks have a 15% chance to deal +100 armor damage
- Cosmic Strike attacks have a 20% chance to deal +100 armor damage
- Cosmic Strike attacks have a 25% chance to deal +100 armor damage
- Cosmic Strike attacks have a 30% chance to deal +100 armor damage
- Cosmic Strike attacks have a 35% chance to deal +100 armor damage
- Cosmic Strike attacks have a 40% chance to deal +100 armor damage
- Cosmic Strike attacks have a 45% chance to deal +100 armor damage
- Cosmic Strike attacks have a 50% chance to deal +100 armor damage
Spoiler text.
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Cosmic Strike attacks deplete 7 rage and deal +2 damage |
- Cosmic Strike attacks deplete 14 rage and deal +4 damage
- Cosmic Strike attacks deplete 21 rage and deal +6 damage
- Cosmic Strike attacks deplete 28 rage and deal +8 damage
- Cosmic Strike attacks deplete 35 rage and deal +10 damage
- Cosmic Strike attacks deplete 42 rage and deal +12 damage
- Cosmic Strike attacks deplete 49 rage and deal +14 damage
- Cosmic Strike attacks deplete 56 rage and deal +16 damage
- Cosmic Strike attacks deplete 63 rage and deal +18 damage
- Cosmic Strike attacks deplete 70 rage and deal +20 damage
Spoiler text.
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Cosmic Strike attacks have a 3% chance to heal you for 150 health |
- Cosmic Strike attacks have a 6% chance to heal you for 150 health
- Cosmic Strike attacks have a 9% chance to heal you for 150 health
- Cosmic Strike attacks have a 12% chance to heal you for 150 health
- Cosmic Strike attacks have a 15% chance to heal you for 150 health
- Cosmic Strike attacks have a 18% chance to heal you for 150 health
- Cosmic Strike attacks have a 21% chance to heal you for 150 health
- Cosmic Strike attacks have a 24% chance to heal you for 150 health
- Cosmic Strike attacks have a 27% chance to heal you for 150 health
- Cosmic Strike attacks have a 30% chance to heal you for 150 health
Spoiler text.
|
|
of Tasty Bile |
Fill With Bile heals the target for 7 health |
- Fill With Bile heals the target for 14 health
- Fill With Bile heals the target for 21 health
- Fill With Bile heals the target for 28 health
- Fill With Bile heals the target for 35 health
- Fill With Bile heals the target for 42 health
- Fill With Bile heals the target for 49 health
- Fill With Bile heals the target for 56 health
- Fill With Bile heals the target for 63 health
- Fill With Bile heals the target for 70 health
Spoiler text.
|
|
of Healthy Bile |
Fill With Bile increases target's Max Health by +5 for 60 seconds |
- Fill With Bile increases target's Max Health by +10 for 60 seconds
- Fill With Bile increases target's Max Health by +15 for 60 seconds
- Fill With Bile increases target's Max Health by +20 for 60 seconds
- Fill With Bile increases target's Max Health by +25 for 60 seconds
- Fill With Bile increases target's Max Health by +30 for 60 seconds
- Fill With Bile increases target's Max Health by +35 for 60 seconds
- Fill With Bile increases target's Max Health by +40 for 60 seconds
- Fill With Bile increases target's Max Health by +45 for 60 seconds
- Fill With Bile increases target's Max Health by +50 for 60 seconds
Spoiler text.
|
|
of Healthy Bile |
Fill With Bile increases target's Max Health by +5 for 60 seconds |
- Fill With Bile increases target's Max Health by +10 for 60 seconds
- Fill With Bile increases target's Max Health by +15 for 60 seconds
- Fill With Bile increases target's Max Health by +20 for 60 seconds
- Fill With Bile increases target's Max Health by +25 for 60 seconds
- Fill With Bile increases target's Max Health by +30 for 60 seconds
- Fill With Bile increases target's Max Health by +35 for 60 seconds
- Fill With Bile increases target's Max Health by +40 for 60 seconds
- Fill With Bile increases target's Max Health by +45 for 60 seconds
- Fill With Bile increases target's Max Health by +50 for 60 seconds
Spoiler text.
|
|
of Regrowth |
{BOOST_DRUIDHEAL_SENDER}{6} |
- {BOOST_DRUIDHEAL_SENDER}{12}
- {BOOST_DRUIDHEAL_SENDER}{18}
- {BOOST_DRUIDHEAL_SENDER}{24}
- {BOOST_DRUIDHEAL_SENDER}{30}
- {BOOST_DRUIDHEAL_SENDER}{36}
- {BOOST_DRUIDHEAL_SENDER}{42}
- {BOOST_DRUIDHEAL_SENDER}{48}
- {BOOST_DRUIDHEAL_SENDER}{54}
- {BOOST_DRUIDHEAL_SENDER}{60}
Spoiler text.
|
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Regrowth restores +2 power |
- Regrowth restores +4 power
- Regrowth restores +6 power
- Regrowth restores +8 power
- Regrowth restores +10 power
Spoiler text.
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Regrowth has a 2% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). |
- Regrowth has a 4% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
- Regrowth has a 6% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
- Regrowth has a 8% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
- Regrowth has a 10% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
- Regrowth has a 12% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
- Regrowth has a 14% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
- Regrowth has a 16% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
- Regrowth has a 18% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
- Regrowth has a 20% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
Spoiler text.
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Regrowth has a 2% chance to heal +100 armor damage |
- Regrowth has a 4% chance to heal +100 armor damage
- Regrowth has a 6% chance to heal +100 armor damage
- Regrowth has a 8% chance to heal +100 armor damage
- Regrowth has a 10% chance to heal +100 armor damage
- Regrowth has a 12% chance to heal +100 armor damage
- Regrowth has a 14% chance to heal +100 armor damage
- Regrowth has a 16% chance to heal +100 armor damage
- Regrowth has a 18% chance to heal +100 armor damage
- Regrowth has a 20% chance to heal +100 armor damage
Spoiler text.
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Enervate has a 2% chance to heal +200 armor damage |
- Enervate has a 4% chance to heal +200 armor damage
- Enervate has a 6% chance to heal +200 armor damage
- Enervate has a 8% chance to heal +200 armor damage
- Enervate has a 10% chance to heal +200 armor damage
- Enervate has a 12% chance to heal +200 armor damage
- Enervate has a 14% chance to heal +200 armor damage
- Enervate has a 16% chance to heal +200 armor damage
- Enervate has a 18% chance to heal +200 armor damage
- Enervate has a 20% chance to heal +200 armor damage
Spoiler text.
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Enervate has a 2% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). |
- Enervate has a 4% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
- Enervate has a 6% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
- Enervate has a 8% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
- Enervate has a 10% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
- Enervate has a 12% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
- Enervate has a 14% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
- Enervate has a 16% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
- Enervate has a 18% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
- Enervate has a 20% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
Spoiler text.
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Hunter's Stride boosts targets' Out Of Combat Power Regeneration +1 |
- Hunter's Stride boosts targets' Out Of Combat Power Regeneration +2
- Hunter's Stride boosts targets' Out Of Combat Power Regeneration +3
- Hunter's Stride boosts targets' Out Of Combat Power Regeneration +4
- Hunter's Stride boosts targets' Out Of Combat Power Regeneration +5
- Hunter's Stride boosts targets' Out Of Combat Power Regeneration +6
- Hunter's Stride boosts targets' Out Of Combat Power Regeneration +7
- Hunter's Stride boosts targets' Out Of Combat Power Regeneration +8
- Hunter's Stride boosts targets' Out Of Combat Power Regeneration +9
- Hunter's Stride boosts targets' Out Of Combat Power Regeneration +10
Spoiler text.
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Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +1 |
- Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +2
- Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +3
- Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +4
- Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +5
- Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +6
- Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +7
- Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +8
- Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +9
- Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +10
Spoiler text.
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Hunter's Stride boosts targets' Out Of Combat Health Regeneration +1 |
- Hunter's Stride boosts targets' Out Of Combat Health Regeneration +2
- Hunter's Stride boosts targets' Out Of Combat Health Regeneration +3
- Hunter's Stride boosts targets' Out Of Combat Health Regeneration +4
- Hunter's Stride boosts targets' Out Of Combat Health Regeneration +5
- Hunter's Stride boosts targets' Out Of Combat Health Regeneration +6
- Hunter's Stride boosts targets' Out Of Combat Health Regeneration +7
- Hunter's Stride boosts targets' Out Of Combat Health Regeneration +8
- Hunter's Stride boosts targets' Out Of Combat Health Regeneration +9
- Hunter's Stride boosts targets' Out Of Combat Health Regeneration +10
Spoiler text.
|
|
of Toxic Balls |
Toxinball attacks deal +6 damage |
- Toxinball attacks deal +12 damage
- Toxinball attacks deal +18 damage
- Toxinball attacks deal +24 damage
- Toxinball attacks deal +30 damage
- Toxinball attacks deal +36 damage
- Toxinball attacks deal +42 damage
- Toxinball attacks deal +48 damage
- Toxinball attacks deal +54 damage
- Toxinball attacks deal +60 damage
Spoiler text.
|
|
of Exploding Toxic Balls |
Toxinball attacks have a 5% chance to deal +100 damage |
- Toxinball attacks have a 10% chance to deal +100 damage
- Toxinball attacks have a 15% chance to deal +100 damage
- Toxinball attacks have a 20% chance to deal +100 damage
- Toxinball attacks have a 25% chance to deal +100 damage
- Toxinball attacks have a 30% chance to deal +100 damage
- Toxinball attacks have a 35% chance to deal +100 damage
- Toxinball attacks have a 40% chance to deal +100 damage
- Toxinball attacks have a 45% chance to deal +100 damage
- Toxinball attacks have a 50% chance to deal +100 damage
Spoiler text.
|
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Toxinball restores 1 power |
- Toxinball restores 2 power
- Toxinball restores 3 power
- Toxinball restores 4 power
- Toxinball restores 5 power
- Toxinball restores 6 power
- Toxinball restores 7 power
- Toxinball restores 8 power
- Toxinball restores 9 power
- Toxinball restores 10 power
Spoiler text.
|
Ice Magic Effects
Prefix |
Suffix |
Tier 1 |
All Tiers
|
|
of Druiding |
{MOD_SKILL_ICEMAGIC}{0.15} |
- {MOD_SKILL_ICEMAGIC}{0.2}
- {MOD_SKILL_ICEMAGIC}{0.25}
- {MOD_SKILL_ICEMAGIC}{0.3}
- {MOD_SKILL_ICEMAGIC}{0.35}
- {MOD_SKILL_ICEMAGIC}{0.4}
Spoiler text.
|
|
of Ice Spears |
Ice Spear deals +10% damage |
- Ice Spear deals +20% damage
- Ice Spear deals +30% damage
- Ice Spear deals +40% damage
- Ice Spear deals +50% damage
- Ice Spear deals +60% damage
- Ice Spear deals +70% damage
- Ice Spear deals +80% damage
- Ice Spear deals +90% damage
- Ice Spear deals +100% damage
Spoiler text.
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|
Ice Spear has a 50% chance to deal +5% damage |
- Ice Spear has a 50% chance to deal +10% damage
- Ice Spear has a 50% chance to deal +15% damage
- Ice Spear has a 50% chance to deal +20% damage
- Ice Spear has a 50% chance to deal +25% damage
- Ice Spear has a 50% chance to deal +30% damage
- Ice Spear has a 50% chance to deal +35% damage
- Ice Spear has a 50% chance to deal +40% damage
- Ice Spear has a 50% chance to deal +45% damage
- Ice Spear has a 50% chance to deal +50% damage
Spoiler text.
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|
Ice Spear has a 15% chance to stun the target and deal +3% damage |
- Ice Spear has a 15% chance to stun the target and deal +6% damage
- Ice Spear has a 15% chance to stun the target and deal +9% damage
- Ice Spear has a 20% chance to stun the target and deal +12% damage
- Ice Spear has a 20% chance to stun the target and deal +15% damage
- Ice Spear has a 20% chance to stun the target and deal +18% damage
- Ice Spear has a 25% chance to stun the target and deal +21% damage
- Ice Spear has a 25% chance to stun the target and deal +24% damage
- Ice Spear has a 25% chance to stun the target and deal +27% damage
- Ice Spear has a 25% chance to stun the target and deal +30% damage
Spoiler text.
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|
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You regain 1 Power after using Ice Nova or Shardblast |
- You regain 2 Power after using Ice Nova or Shardblast
- You regain 3 Power after using Ice Nova or Shardblast
- You regain 4 Power after using Ice Nova or Shardblast
- You regain 5 Power after using Ice Nova or Shardblast
- You regain 6 Power after using Ice Nova or Shardblast
- You regain 7 Power after using Ice Nova or Shardblast
- You regain 8 Power after using Ice Nova or Shardblast
- You regain 9 Power after using Ice Nova or Shardblast
- You regain 10 Power after using Ice Nova or Shardblast
Spoiler text.
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You regain 4 Health when using Ice Nova or Shardblast |
- You regain 8 Health when using Ice Nova or Shardblast
- You regain 12 Health when using Ice Nova or Shardblast
- You regain 16 Health when using Ice Nova or Shardblast
- You regain 20 Health when using Ice Nova or Shardblast
- You regain 24 Health when using Ice Nova or Shardblast
- You regain 28 Health when using Ice Nova or Shardblast
- You regain 32 Health when using Ice Nova or Shardblast
- You regain 36 Health when using Ice Nova or Shardblast
- You regain 40 Health when using Ice Nova or Shardblast
Spoiler text.
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|
Ice Nova and Shardblast deal +10% damage |
- Ice Nova and Shardblast deal +20% damage
- Ice Nova and Shardblast deal +30% damage
- Ice Nova and Shardblast deal +40% damage
- Ice Nova and Shardblast deal +50% damage
- Ice Nova and Shardblast deal +60% damage
- Ice Nova and Shardblast deal +70% damage
- Ice Nova and Shardblast deal +80% damage
- Ice Nova and Shardblast deal +90% damage
- Ice Nova and Shardblast deal +100% damage
Spoiler text.
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|
|
Ice Nova has a 25% chance to restore 10 Armor to you |
- Ice Nova has a 25% chance to restore 20 Armor to you
- Ice Nova has a 25% chance to restore 30 Armor to you
- Ice Nova has a 25% chance to restore 40 Armor to you
- Ice Nova has a 25% chance to restore 50 Armor to you
- Ice Nova has a 25% chance to restore 60 Armor to you
- Ice Nova has a 25% chance to restore 70 Armor to you
- Ice Nova has a 25% chance to restore 80 Armor to you
- Ice Nova has a 25% chance to restore 90 Armor to you
- Ice Nova has a 25% chance to restore 100 Armor to you
Spoiler text.
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Ice Armor restores +1 Armor every second |
- Ice Armor restores +2 Armor every second
- Ice Armor restores +3 Armor every second
- Ice Armor restores +4 Armor every second
- Ice Armor restores +5 Armor every second
- Ice Armor restores +6 Armor every second
- Ice Armor restores +7 Armor every second
- Ice Armor restores +8 Armor every second
- Ice Armor restores +9 Armor every second
- Ice Armor restores +10 Armor every second
Spoiler text.
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Ice Armor restores +1 Power every 3 seconds |
- Ice Armor restores +2 Power every 3 seconds
- Ice Armor restores +3 Power every 3 seconds
- Ice Armor restores +4 Power every 3 seconds
- Ice Armor restores +5 Power every 3 seconds
Spoiler text.
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Ice Armor boosts Acid Mitigation +1 |
- Ice Armor boosts Acid Mitigation +2
- Ice Armor boosts Acid Mitigation +3
- Ice Armor boosts Acid Mitigation +4
- Ice Armor boosts Acid Mitigation +5
Spoiler text.
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Ice Armor boosts Trauma Mitigation +1 |
- Ice Armor boosts Trauma Mitigation +2
- Ice Armor boosts Trauma Mitigation +3
- Ice Armor boosts Trauma Mitigation +4
- Ice Armor boosts Trauma Mitigation +5
Spoiler text.
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Ice Armor boosts Cold damage +1 |
- Ice Armor boosts Cold damage +2
- Ice Armor boosts Cold damage +3
- Ice Armor boosts Cold damage +4
- Ice Armor boosts Cold damage +5
- Ice Armor boosts Cold damage +6
- Ice Armor boosts Cold damage +7
- Ice Armor boosts Cold damage +8
- Ice Armor boosts Cold damage +9
- Ice Armor boosts Cold damage +10
Spoiler text.
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|
Freeze Solid and Frostbite deal +10% damage |
- Freeze Solid and Frostbite deal +20% damage
- Freeze Solid and Frostbite deal +30% damage
- Freeze Solid and Frostbite deal +40% damage
- Freeze Solid and Frostbite deal +50% damage
- Freeze Solid and Frostbite deal +60% damage
- Freeze Solid and Frostbite deal +70% damage
- Freeze Solid and Frostbite deal +80% damage
- Freeze Solid and Frostbite deal +90% damage
- Freeze Solid and Frostbite deal +100% damage
Spoiler text.
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Frostbite causes target's attacks to deal -1 damage |
- Frostbite causes target's attacks to deal -2 damage
- Frostbite causes target's attacks to deal -3 damage
- Frostbite causes target's attacks to deal -4 damage
- Frostbite causes target's attacks to deal -5 damage
- Frostbite causes target's attacks to deal -7 damage
- Frostbite causes target's attacks to deal -9 damage
- Frostbite causes target's attacks to deal -11 damage
- Frostbite causes target's attacks to deal -13 damage
- Frostbite causes target's attacks to deal -15 damage
Spoiler text.
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Frostbite raises the target's Max Rage by 2%, preventing them from using their Rage attacks as often |
- Frostbite raises the target's Max Rage by 4%, preventing them from using their Rage attacks as often
- Frostbite raises the target's Max Rage by 6%, preventing them from using their Rage attacks as often
- Frostbite raises the target's Max Rage by 8%, preventing them from using their Rage attacks as often
- Frostbite raises the target's Max Rage by 10%, preventing them from using their Rage attacks as often
- Frostbite raises the target's Max Rage by 12%, preventing them from using their Rage attacks as often
- Frostbite raises the target's Max Rage by 14%, preventing them from using their Rage attacks as often
- Frostbite raises the target's Max Rage by 16%, preventing them from using their Rage attacks as often
- Frostbite raises the target's Max Rage by 18%, preventing them from using their Rage attacks as often
- Frostbite raises the target's Max Rage by 20%, preventing them from using their Rage attacks as often
Spoiler text.
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Tundra Spikes and Blizzard deal +7% damage |
- Tundra Spikes and Blizzard deal +14% damage
- Tundra Spikes and Blizzard deal +21% damage
- Tundra Spikes and Blizzard deal +28% damage
- Tundra Spikes and Blizzard deal +35% damage
- Tundra Spikes and Blizzard deal +42% damage
- Tundra Spikes and Blizzard deal +49% damage
- Tundra Spikes and Blizzard deal +56% damage
- Tundra Spikes and Blizzard deal +63% damage
- Tundra Spikes and Blizzard deal +70% damage
Spoiler text.
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Tundra Spikes has a 5% chance to deal +100% damage |
- Tundra Spikes has a 10% chance to deal +100% damage
- Tundra Spikes has a 15% chance to deal +100% damage
- Tundra Spikes has a 20% chance to deal +100% damage
- Tundra Spikes has a 25% chance to deal +100% damage
Spoiler text.
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|
|
Blizzard has a 10% chance to cause all sentient targets to flee in terror |
- Blizzard has a 15% chance to cause all sentient targets to flee in terror
- Blizzard has a 25% chance to cause all sentient targets to flee in terror
- Blizzard has a 30% chance to cause all sentient targets to flee in terror
- Blizzard has a 35% chance to cause all sentient targets to flee in terror
Spoiler text.
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|
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Blizzard generates -20 Rage and -25 aggro |
- Blizzard generates -40 Rage and -50 aggro
- Blizzard generates -60 Rage and -75 aggro
- Blizzard generates -80 Rage and -100 aggro
- Blizzard generates -100 Rage and -125 aggro
- Blizzard generates -120 Rage and -150 aggro
- Blizzard generates -140 Rage and -175 aggro
- Blizzard generates -160 Rage and -200 aggro
- Blizzard generates -180 Rage and -225 aggro
- Blizzard generates -200 Rage and -250 aggro
Spoiler text.
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|
|
You regain 10 Health when using Blizzard |
- You regain 20 Health when using Blizzard
- You regain 30 Health when using Blizzard
- You regain 40 Health when using Blizzard
- You regain 50 Health when using Blizzard
- You regain 60 Health when using Blizzard
- You regain 70 Health when using Blizzard
- You regain 80 Health when using Blizzard
- You regain 90 Health when using Blizzard
- You regain 100 Health when using Blizzard
Spoiler text.
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|
|
Blizzard deals +4 damage and taunts as if it did +20 more damage |
- Blizzard deals +8 damage and taunts as if it did +40 more damage
- Blizzard deals +12 damage and taunts as if it did +60 more damage
- Blizzard deals +16 damage and taunts as if it did +80 more damage
- Blizzard deals +20 damage and taunts as if it did +100 more damage
- Blizzard deals +24 damage and taunts as if it did +120 more damage
- Blizzard deals +28 damage and taunts as if it did +140 more damage
- Blizzard deals +32 damage and taunts as if it did +160 more damage
- Blizzard deals +36 damage and taunts as if it did +180 more damage
- Blizzard deals +40 damage and taunts as if it did +200 more damage
Spoiler text.
|
|
of Ice Spears |
Ice Lightning deals +10% damage |
- Ice Lightning deals +20% damage
- Ice Lightning deals +30% damage
- Ice Lightning deals +40% damage
- Ice Lightning deals +50% damage
- Ice Lightning deals +60% damage
- Ice Lightning deals +70% damage
- Ice Lightning deals +80% damage
- Ice Lightning deals +90% damage
- Ice Lightning deals +100% damage
Spoiler text.
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|
|
Ice Lightning has a 50% chance to deal +5% damage |
- Ice Lightning has a 50% chance to deal +10% damage
- Ice Lightning has a 50% chance to deal +15% damage
- Ice Lightning has a 50% chance to deal +20% damage
- Ice Lightning has a 50% chance to deal +25% damage
- Ice Lightning has a 50% chance to deal +30% damage
- Ice Lightning has a 50% chance to deal +35% damage
- Ice Lightning has a 50% chance to deal +40% damage
- Ice Lightning has a 50% chance to deal +45% damage
- Ice Lightning has a 50% chance to deal +50% damage
Spoiler text.
|
|
|
Ice Spear has a 15% chance to stun the target and deal +3% damage |
- Ice Spear has a 15% chance to stun the target and deal +6% damage
- Ice Spear has a 15% chance to stun the target and deal +9% damage
- Ice Spear has a 20% chance to stun the target and deal +12% damage
- Ice Spear has a 20% chance to stun the target and deal +15% damage
- Ice Spear has a 20% chance to stun the target and deal +18% damage
- Ice Spear has a 25% chance to stun the target and deal +21% damage
- Ice Spear has a 25% chance to stun the target and deal +24% damage
- Ice Spear has a 25% chance to stun the target and deal +27% damage
- Ice Spear has a 25% chance to stun the target and deal +30% damage
Spoiler text.
|
|
|
You regain 20 Health when using Cryogenic Freeze |
- You regain 40 Health when using Cryogenic Freeze
- You regain 60 Health when using Cryogenic Freeze
- You regain 80 Health when using Cryogenic Freeze
- You regain 100 Health when using Cryogenic Freeze
- You regain 120 Health when using Cryogenic Freeze
- You regain 140 Health when using Cryogenic Freeze
- You regain 160 Health when using Cryogenic Freeze
- You regain 180 Health when using Cryogenic Freeze
- You regain 200 Health when using Cryogenic Freeze
Spoiler text.
|
|
|
You regain 20 Armor when using Cryogenic Freeze |
- You regain 40 Armor when using Cryogenic Freeze
- You regain 60 Armor when using Cryogenic Freeze
- You regain 80 Armor when using Cryogenic Freeze
- You regain 100 Armor when using Cryogenic Freeze
- You regain 120 Armor when using Cryogenic Freeze
- You regain 140 Armor when using Cryogenic Freeze
- You regain 160 Armor when using Cryogenic Freeze
- You regain 180 Armor when using Cryogenic Freeze
- You regain 200 Armor when using Cryogenic Freeze
Spoiler text.
|
|
|
You regain 7 Power after using Cryogenic Freeze |
- You regain 14 Power after using Cryogenic Freeze
- You regain 21 Power after using Cryogenic Freeze
- You regain 28 Power after using Cryogenic Freeze
- You regain 35 Power after using Cryogenic Freeze
- You regain 42 Power after using Cryogenic Freeze
- You regain 49 Power after using Cryogenic Freeze
- You regain 56 Power after using Cryogenic Freeze
- You regain 63 Power after using Cryogenic Freeze
- You regain 70 Power after using Cryogenic Freeze
Spoiler text.
|
|
|
While in Cryogenic Freeze, you are 30% resistant to Fire damage |
- While in Cryogenic Freeze, you are 50% resistant to Fire damage
- While in Cryogenic Freeze, you are 70% resistant to Fire damage
- While in Cryogenic Freeze, you are 80% resistant to Fire damage
- While in Cryogenic Freeze, you are 90% resistant to Fire damage
Spoiler text.
|
|
|
While in Cryogenic Freeze, you are 30% resistant to Poison damage |
- While in Cryogenic Freeze, you are 50% resistant to Poison damage
- While in Cryogenic Freeze, you are 70% resistant to Poison damage
- While in Cryogenic Freeze, you are 80% resistant to Poison damage
- While in Cryogenic Freeze, you are 90% resistant to Poison damage
Spoiler text.
|
|
|
You regain 6 Health and 6 Armor when using Ice Veins |
- You regain 12 Health and 12 Armor when using Ice Veins
- You regain 18 Health and 18 Armor when using Ice Veins
- You regain 24 Health and 24 Armor when using Ice Veins
- You regain 30 Health and 30 Armor when using Ice Veins
- You regain 36 Health and 36 Armor when using Ice Veins
- You regain 42 Health and 42 Armor when using Ice Veins
- You regain 48 Health and 48 Armor when using Ice Veins
- You regain 54 Health and 54 Armor when using Ice Veins
- You regain 60 Health and 60 Armor when using Ice Veins
Spoiler text.
|
|
|
Ice Veins causes you to regenerate 1 Health every second for 30 seconds |
- Ice Veins causes you to regenerate 2 Health every second for 30 seconds
- Ice Veins causes you to regenerate 3 Health every second for 30 seconds
- Ice Veins causes you to regenerate 4 Health every second for 30 seconds
- Ice Veins causes you to regenerate 5 Health every second for 30 seconds
- Ice Veins causes you to regenerate 6 Health every second for 30 seconds
- Ice Veins causes you to regenerate 7 Health every second for 30 seconds
- Ice Veins causes you to regenerate 8 Health every second for 30 seconds
- Ice Veins causes you to regenerate 9 Health every second for 30 seconds
- Ice Veins causes you to regenerate 10 Health every second for 30 seconds
Spoiler text.
|
|
|
Your Cold Sphere's attacks deal +2 damage |
- Your Cold Sphere's attacks deal +4 damage
- Your Cold Sphere's attacks deal +6 damage
- Your Cold Sphere's attacks deal +8 damage
- Your Cold Sphere's attacks deal +10 damage
- Your Cold Sphere's attacks deal +12 damage
- Your Cold Sphere's attacks deal +14 damage
- Your Cold Sphere's attacks deal +16 damage
- Your Cold Sphere's attacks deal +18 damage
- Your Cold Sphere's attacks deal +20 damage
Spoiler text.
|
|
|
Your Cold Sphere gains 15 Armor |
- Your Cold Sphere gains 30 Armor
- Your Cold Sphere gains 45 Armor
- Your Cold Sphere gains 60 Armor
- Your Cold Sphere gains 75 Armor
- Your Cold Sphere gains 90 Armor
- Your Cold Sphere gains 105 Armor
- Your Cold Sphere gains 120 Armor
- Your Cold Sphere gains 135 Armor
- Your Cold Sphere gains 150 Armor
Spoiler text.
|
|
|
Your Cold Sphere's Rage attack deals +8 damage |
- Your Cold Sphere's Rage attack deals +16 damage
- Your Cold Sphere's Rage attack deals +24 damage
- Your Cold Sphere's Rage attack deals +32 damage
- Your Cold Sphere's Rage attack deals +40 damage
- Your Cold Sphere's Rage attack deals +48 damage
- Your Cold Sphere's Rage attack deals +56 damage
- Your Cold Sphere's Rage attack deals +64 damage
- Your Cold Sphere's Rage attack deals +72 damage
- Your Cold Sphere's Rage attack deals +80 damage
Spoiler text.
|
|
|
Shardblast resets the timer on Ice Armor (so it can be used again immediately) |
|
Cow Effects
Prefix |
Suffix |
Tier 1 |
All Tiers
|
Bovine |
of Bovinity |
{MOD_SKILL_COW}{0.15} |
- {MOD_SKILL_COW}{0.2}
- {MOD_SKILL_COW}{0.25}
- {MOD_SKILL_COW}{0.3}
- {MOD_SKILL_COW}{0.35}
- {MOD_SKILL_COW}{0.4}
Spoiler text.
|
|
of Cowhide |
{MAX_ARMOR}{5}{Cow} {MAX_ARMOR}{7}{Cow} |
- {MAX_ARMOR}{10}{Cow}
- {MAX_ARMOR}{14}{Cow}
- {MAX_ARMOR}{15}{Cow}
- {MAX_ARMOR}{21}{Cow}
- {MAX_ARMOR}{20}{Cow}
- {MAX_ARMOR}{28}{Cow}
- {MAX_ARMOR}{25}{Cow}
- {MAX_ARMOR}{35}{Cow}
- {MAX_ARMOR}{30}{Cow}
- {MAX_ARMOR}{42}{Cow}
- {MAX_ARMOR}{35}{Cow}
- {MAX_ARMOR}{49}{Cow}
- {MAX_ARMOR}{40}{Cow}
- {MAX_ARMOR}{56}{Cow}
- {MAX_ARMOR}{45}{Cow}
- {MAX_ARMOR}{63}{Cow}
- {MAX_ARMOR}{50}{Cow}
- {MAX_ARMOR}{70}{Cow}
Spoiler text.
|
|
of Critical Hooves |
Cow's Front Kick has a 25% chance to deal +50 damage |
- Cow's Front Kick has a 25% chance to deal +60 damage
- Cow's Front Kick has a 25% chance to deal +65 damage
- Cow's Front Kick has a 25% chance to deal +70 damage
- Cow's Front Kick has a 25% chance to deal +75 damage
- Cow's Front Kick has a 25% chance to deal +80 damage
- Cow's Front Kick has a 25% chance to deal +85 damage
- Cow's Front Kick has a 25% chance to deal +90 damage
- Cow's Front Kick has a 25% chance to deal +95 damage
- Cow's Front Kick has a 25% chance to deal +100 damage
Spoiler text.
|
|
of Lucky Trampling |
Cow's Stampede has a 25% chance to deal +40 damage |
- Cow's Stampede has a 25% chance to deal +45 damage
- Cow's Stampede has a 25% chance to deal +50 damage
- Cow's Stampede has a 25% chance to deal +55 damage
- Cow's Stampede has a 25% chance to deal +60 damage
- Cow's Stampede has a 25% chance to deal +65 damage
- Cow's Stampede has a 25% chance to deal +70 damage
- Cow's Stampede has a 25% chance to deal +75 damage
- Cow's Stampede has a 25% chance to deal +80 damage
- Cow's Stampede has a 25% chance to deal +85 damage
Spoiler text.
|
|
of Trampling |
Cow's Stampede deals +3 damage |
- Cow's Stampede deals +6 damage
- Cow's Stampede deals +9 damage
- Cow's Stampede deals +12 damage
- Cow's Stampede deals +15 damage
Spoiler text.
|
|
of Punitive Hooves |
Cow's Front Kick deals +4 damage |
- Cow's Front Kick deals +7 damage
- Cow's Front Kick deals +12 damage
- Cow's Front Kick deals +18 damage
- Cow's Front Kick deals +23 damage
Spoiler text.
|
|
of Bovine Bashing |
Cow's Bash deals +7% damage |
- Cow's Bash deals +14% damage
- Cow's Bash deals +21% damage
- Cow's Bash deals +28% damage
- Cow's Bash deals +35% damage
- Cow's Bash deals +42% damage
- Cow's Bash deals +49% damage
- Cow's Bash deals +56% damage
- Cow's Bash deals +63% damage
- Cow's Bash deals +70% damage
Spoiler text.
|
|
of Refreshing Headbutts |
Cow's Bash restores 3 Power to you |
- Cow's Bash restores 6 Power to you
- Cow's Bash restores 9 Power to you
- Cow's Bash restores 12 Power to you
- Cow's Bash restores 15 Power to you
- Cow's Bash restores 18 Power to you
- Cow's Bash restores 21 Power to you
- Cow's Bash restores 24 Power to you
- Cow's Bash restores 27 Power to you
- Cow's Bash restores 30 Power to you
Spoiler text.
|
|
of Recuperative Headbutts |
Cow's Bash heals you for 5 health |
- Cow's Bash heals you for 10 health
- Cow's Bash heals you for 15 health
- Cow's Bash heals you for 20 health
- Cow's Bash heals you for 25 health
- Cow's Bash heals you for 30 health
- Cow's Bash heals you for 35 health
- Cow's Bash heals you for 40 health
- Cow's Bash heals you for 45 health
- Cow's Bash heals you for 50 health
Spoiler text.
|
|
of Insulting Kicks |
Cow's Front Kick deals +3% damage and taunts the target as if you'd done +10 damage |
- Cow's Front Kick deals +6% damage and taunts the target as if you'd done +20 damage
- Cow's Front Kick deals +9% damage and taunts the target as if you'd done +30 damage
- Cow's Front Kick deals +12% damage and taunts the target as if you'd done +40 damage
- Cow's Front Kick deals +15% damage and taunts the target as if you'd done +50 damage
- Cow's Front Kick deals +18% damage and taunts the target as if you'd done +60 damage
- Cow's Front Kick deals +21% damage and taunts the target as if you'd done +70 damage
- Cow's Front Kick deals +24% damage and taunts the target as if you'd done +80 damage
- Cow's Front Kick deals +27% damage and taunts the target as if you'd done +90 damage
- Cow's Front Kick deals +30% damage and taunts the target as if you'd done +100 damage
Spoiler text.
|
|
of Explosive Hooves |
Cow's Front Kick has a 15% chance to hit all enemies within 5 meters and deal +10 damage |
- Cow's Front Kick has a 20% chance to hit all enemies within 5 meters and deal +10 damage
- Cow's Front Kick has a 25% chance to hit all enemies within 5 meters and deal +10 damage
- Cow's Front Kick has a 30% chance to hit all enemies within 5 meters and deal +20 damage
- Cow's Front Kick has a 35% chance to hit all enemies within 5 meters and deal +20 damage
- Cow's Front Kick has a 40% chance to hit all enemies within 5 meters and deal +20 damage
- Cow's Front Kick has a 45% chance to hit all enemies within 5 meters and deal +30 damage
- Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +30 damage
- Cow's Front Kick has a 55% chance to hit all enemies within 5 meters and deal +30 damage
- Cow's Front Kick has a 60% chance to hit all enemies within 5 meters and deal +35 damage
Spoiler text.
|
Mooer's |
of Wholesome Mooing |
Moo of Calm heals +10 health |
- Moo of Calm heals +20 health
- Moo of Calm heals +30 health
- Moo of Calm heals +40 health
- Moo of Calm heals +50 health
- Moo of Calm heals +60 health
- Moo of Calm heals +70 health
- Moo of Calm heals +80 health
- Moo of Calm heals +90 health
- Moo of Calm heals +100 health
Spoiler text.
|
|
of Calm Mooing |
Moo of Calm restores +5 power |
- Moo of Calm restores +10 power
- Moo of Calm restores +15 power
- Moo of Calm restores +20 power
- Moo of Calm restores +25 power
- Moo of Calm restores +30 power
- Moo of Calm restores +35 power
- Moo of Calm restores +40 power
- Moo of Calm restores +45 power
- Moo of Calm restores +50 power
Spoiler text.
|
Mooer's |
of Defensive Mooing |
Moo of Calm restores +10 armor |
- Moo of Calm restores +20 armor
- Moo of Calm restores +30 armor
- Moo of Calm restores +40 armor
- Moo of Calm restores +50 armor
- Moo of Calm restores +60 armor
- Moo of Calm restores +70 armor
- Moo of Calm restores +80 armor
- Moo of Calm restores +90 armor
- Moo of Calm restores +100 armor
Spoiler text.
|
Cudspeeder's |
|
Chew Cud boosts your movement speed by 1 for 6 seconds |
- Chew Cud boosts your movement speed by 1 for 8 seconds
- Chew Cud boosts your movement speed by 2 for 8 seconds
- Chew Cud boosts your movement speed by 2.5 for 8 seconds
- Chew Cud boosts your movement speed by 2.5 for 10 seconds
- Chew Cud boosts your movement speed by 3 for 10 seconds
- Chew Cud boosts your movement speed by 3.5 for 10 seconds
- Chew Cud boosts your movement speed by 4 for 10 seconds
- Chew Cud boosts your movement speed by 4.5 for 10 seconds
- Chew Cud boosts your movement speed by 5 for 10 seconds
Spoiler text.
|
Cud-Toughened |
|
Chew Cud increases your mitigation versus Crushing attacks +1 for 10 seconds |
- Chew Cud increases your mitigation versus Crushing attacks +2 for 10 seconds
- Chew Cud increases your mitigation versus Crushing attacks +3 for 10 seconds
- Chew Cud increases your mitigation versus Crushing attacks +4 for 10 seconds
- Chew Cud increases your mitigation versus Crushing attacks +5 for 10 seconds
Spoiler text.
|
Cud-Toughened |
|
Chew Cud increases your mitigation versus Slashing attacks +1 for 10 seconds |
- Chew Cud increases your mitigation versus Slashing attacks +2 for 10 seconds
- Chew Cud increases your mitigation versus Slashing attacks +3 for 10 seconds
- Chew Cud increases your mitigation versus Slashing attacks +4 for 10 seconds
- Chew Cud increases your mitigation versus Slashing attacks +5 for 10 seconds
Spoiler text.
|
Cud-Toughened |
|
Chew Cud increases your mitigation versus Piercing attacks +1 for 10 seconds |
- Chew Cud increases your mitigation versus Piercing attacks +2 for 10 seconds
- Chew Cud increases your mitigation versus Piercing attacks +3 for 10 seconds
- Chew Cud increases your mitigation versus Piercing attacks +4 for 10 seconds
- Chew Cud increases your mitigation versus Piercing attacks +5 for 10 seconds
Spoiler text.
|
|
of Clobbering Hooves |
Clobbering Hoof deals +10% damage |
- Clobbering Hoof deals +20% damage
- Clobbering Hoof deals +30% damage
- Clobbering Hoof deals +40% damage
- Clobbering Hoof deals +50% damage
- Clobbering Hoof deals +60% damage
- Clobbering Hoof deals +70% damage
- Clobbering Hoof deals +80% damage
- Clobbering Hoof deals +90% damage
- Clobbering Hoof deals +100% damage
Spoiler text.
|
|
of Clobbering Hooves |
Clobbering Hoof attacks have a 3% chance to deal +160 damage |
- Clobbering Hoof attacks have a 6% chance to deal +160 damage
- Clobbering Hoof attacks have a 9% chance to deal +160 damage
- Clobbering Hoof attacks have a 12% chance to deal +160 damage
- Clobbering Hoof attacks have a 15% chance to deal +160 damage
- Clobbering Hoof attacks have a 18% chance to deal +160 damage
- Clobbering Hoof attacks have a 21% chance to deal +160 damage
- Clobbering Hoof attacks have a 24% chance to deal +160 damage
- Clobbering Hoof attacks have a 27% chance to deal +160 damage
- Clobbering Hoof attacks have a 30% chance to deal +160 damage
Spoiler text.
|
|
of Clobbering Hooves |
Clobbering Hoof deals +5% damage and taunts the target as if it did +25 more damage |
- Clobbering Hoof deals +10% damage and taunts the target as if it did +50 more damage
- Clobbering Hoof deals +15% damage and taunts the target as if it did +75 more damage
- Clobbering Hoof deals +20% damage and taunts the target as if it did +100 more damage
- Clobbering Hoof deals +25% damage and taunts the target as if it did +125 more damage
- Clobbering Hoof deals +30% damage and taunts the target as if it did +150 more damage
- Clobbering Hoof deals +35% damage and taunts the target as if it did +175 more damage
- Clobbering Hoof deals +40% damage and taunts the target as if it did +200 more damage
- Clobbering Hoof deals +45% damage and taunts the target as if it did +225 more damage
- Clobbering Hoof deals +50% damage and taunts the target as if it did +250 more damage
Spoiler text.
|
|
of Four-Stomach Mastery |
{COMBAT_REGEN_HEALTH_DELTA}{1}{Cow} {NONCOMBAT_REGEN_HEALTH_DELTA}{1}{Cow} |
- {COMBAT_REGEN_HEALTH_DELTA}{2}{Cow}
- {NONCOMBAT_REGEN_HEALTH_DELTA}{2}{Cow}
- {COMBAT_REGEN_HEALTH_DELTA}{3}{Cow}
- {NONCOMBAT_REGEN_HEALTH_DELTA}{3}{Cow}
- {COMBAT_REGEN_HEALTH_DELTA}{4}{Cow}
- {NONCOMBAT_REGEN_HEALTH_DELTA}{4}{Cow}
- {COMBAT_REGEN_HEALTH_DELTA}{5}{Cow}
- {NONCOMBAT_REGEN_HEALTH_DELTA}{5}{Cow}
- {COMBAT_REGEN_HEALTH_DELTA}{6}{Cow}
- {NONCOMBAT_REGEN_HEALTH_DELTA}{6}{Cow}
- {COMBAT_REGEN_HEALTH_DELTA}{7}{Cow}
- {NONCOMBAT_REGEN_HEALTH_DELTA}{7}{Cow}
- {COMBAT_REGEN_HEALTH_DELTA}{8}{Cow}
- {NONCOMBAT_REGEN_HEALTH_DELTA}{8}{Cow}
- {COMBAT_REGEN_HEALTH_DELTA}{9}{Cow}
- {NONCOMBAT_REGEN_HEALTH_DELTA}{9}{Cow}
- {COMBAT_REGEN_HEALTH_DELTA}{10}{Cow}
- {NONCOMBAT_REGEN_HEALTH_DELTA}{10}{Cow}
Spoiler text.
|
|
of Aggravating Moos |
{TAUNT_MOD}{0.1}{Cow} |
- {TAUNT_MOD}{0.2}{Cow}
- {TAUNT_MOD}{0.3}{Cow}
- {TAUNT_MOD}{0.4}{Cow}
- {TAUNT_MOD}{0.5}{Cow}
- {TAUNT_MOD}{0.6}{Cow}
- {TAUNT_MOD}{0.7}{Cow}
- {TAUNT_MOD}{0.8}{Cow}
- {TAUNT_MOD}{0.9}{Cow}
- {TAUNT_MOD}{1}{Cow}
Spoiler text.
|
Hearty |
of Healthy Livestock |
{MAX_HEALTH}{5}{Cow} |
- {MAX_HEALTH}{10}{Cow}
- {MAX_HEALTH}{15}{Cow}
- {MAX_HEALTH}{20}{Cow}
- {MAX_HEALTH}{25}{Cow}
- {MAX_HEALTH}{30}{Cow}
- {MAX_HEALTH}{35}{Cow}
- {MAX_HEALTH}{40}{Cow}
- {MAX_HEALTH}{45}{Cow}
- {MAX_HEALTH}{50}{Cow}
Spoiler text.
|
|
of Howling Moos |
Moo of Determination restores +10 armor |
- Moo of Determination restores +20 armor
- Moo of Determination restores +30 armor
- Moo of Determination restores +40 armor
- Moo of Determination restores +50 armor
- Moo of Determination restores +60 armor
- Moo of Determination restores +70 armor
- Moo of Determination restores +80 armor
- Moo of Determination restores +90 armor
- Moo of Determination restores +100 armor
Spoiler text.
|
|
of The Eternal Bull |
After you use Moo of Determination, you are healed of 1 damage every second for 20 seconds |
- After you use Moo of Determination, you are healed of 2 damage every second for 20 seconds
- After you use Moo of Determination, you are healed of 3 damage every second for 20 seconds
- After you use Moo of Determination, you are healed of 4 damage every second for 20 seconds
- After you use Moo of Determination, you are healed of 5 damage every second for 20 seconds
- After you use Moo of Determination, you are healed of 6 damage every second for 20 seconds
- After you use Moo of Determination, you are healed of 7 damage every second for 20 seconds
- After you use Moo of Determination, you are healed of 8 damage every second for 20 seconds
- After you use Moo of Determination, you are healed of 9 damage every second for 20 seconds
- After you use Moo of Determination, you are healed of 10 damage every second for 20 seconds
Spoiler text.
|
Deer Effects
Prefix |
Suffix |
Tier 1 |
All Tiers
|
|
of Deeriness |
{MOD_SKILL_DEER}{0.15} |
- {MOD_SKILL_DEER}{0.2}
- {MOD_SKILL_DEER}{0.25}
- {MOD_SKILL_DEER}{0.3}
- {MOD_SKILL_DEER}{0.35}
- {MOD_SKILL_DEER}{0.4}
Spoiler text.
|
|
of Deer Kicks |
Deer Kick deals +4 damage |
- Deer Kick deals +8 damage
- Deer Kick deals +12 damage
- Deer Kick deals +16 damage
- Deer Kick deals +20 damage
Spoiler text.
|
|
of Flying Hooves |
Deer Kick deals +2 damage and hits all enemies within 5 meters |
- Deer Kick deals +4 damage and hits all enemies within 5 meters
- Deer Kick deals +6 damage and hits all enemies within 5 meters
- Deer Kick deals +8 damage and hits all enemies within 5 meters
- Deer Kick deals +10 damage and hits all enemies within 5 meters
Spoiler text.
|
|
of Violent Hooves |
Deer Kick has a 10% chance to deal +2 damage and stun the target |
- Deer Kick has a 20% chance to deal +4 damage and stun the target
- Deer Kick has a 30% chance to deal +6 damage and stun the target
- Deer Kick has a 40% chance to deal +8 damage and stun the target
- Deer Kick has a 50% chance to deal +10 damage and stun the target
Spoiler text.
|
|
of Antlersprings |
Deer Bash deals +10 damage and knocks the enemy backwards |
- Deer Bash deals +20 damage and knocks the enemy backwards
- Deer Bash deals +30 damage and knocks the enemy backwards
- Deer Bash deals +40 damage and knocks the enemy backwards
- Deer Bash deals +50 damage and knocks the enemy backwards
Spoiler text.
|
|
of Antlery |
Deer Bash deals +10% damage |
- Deer Bash deals +20% damage
- Deer Bash deals +30% damage
- Deer Bash deals +40% damage
- Deer Bash deals +50% damage
- Deer Bash deals +60% damage
- Deer Bash deals +70% damage
- Deer Bash deals +80% damage
- Deer Bash deals +90% damage
- Deer Bash deals +100% damage
Spoiler text.
|
Lucky Basher's |
|
Deer Bash has a 5% chance to deal +100% damage |
- Deer Bash has a 10% chance to deal +100% damage
- Deer Bash has a 15% chance to deal +100% damage
- Deer Bash has a 20% chance to deal +100% damage
- Deer Bash has a 25% chance to deal +100% damage
- Deer Bash has a 30% chance to deal +100% damage
- Deer Bash has a 35% chance to deal +100% damage
- Deer Bash has a 40% chance to deal +100% damage
- Deer Bash has a 45% chance to deal +100% damage
- Deer Bash has a 50% chance to deal +100% damage
Spoiler text.
|
|
of Deceitful Eyes |
After using Doe Eyes, your next attack deals +5 damage |
- After using Doe Eyes, your next attack deals +10 damage
- After using Doe Eyes, your next attack deals +15 damage
- After using Doe Eyes, your next attack deals +20 damage
- After using Doe Eyes, your next attack deals +25 damage
- After using Doe Eyes, your next attack deals +30 damage
- After using Doe Eyes, your next attack deals +35 damage
- After using Doe Eyes, your next attack deals +40 damage
- After using Doe Eyes, your next attack deals +45 damage
- After using Doe Eyes, your next attack deals +50 damage
Spoiler text.
|
|
of Armored Glances |
Doe Eyes restores 15 armor |
- Doe Eyes restores 30 armor
- Doe Eyes restores 45 armor
- Doe Eyes restores 60 armor
- Doe Eyes restores 75 armor
- Doe Eyes restores 90 armor
- Doe Eyes restores 105 armor
- Doe Eyes restores 120 armor
- Doe Eyes restores 135 armor
- Doe Eyes restores 150 armor
Spoiler text.
|
|
|
Doe Eyes restores 2 power |
- Doe Eyes restores 4 power
- Doe Eyes restores 6 power
- Doe Eyes restores 8 power
- Doe Eyes restores 10 power
- Doe Eyes restores 12 power
- Doe Eyes restores 14 power
- Doe Eyes restores 16 power
- Doe Eyes restores 18 power
- Doe Eyes restores 20 power
Spoiler text.
|
|
|
Doe Eyes heals 12 health |
- Doe Eyes heals 24 health
- Doe Eyes heals 36 health
- Doe Eyes heals 48 health
- Doe Eyes heals 60 health
- Doe Eyes heals 72 health
- Doe Eyes heals 84 health
- Doe Eyes heals 96 health
- Doe Eyes heals 108 health
- Doe Eyes heals 120 health
Spoiler text.
|
|
of Healthy Cuteness |
Cuteness Overload heals you for 20 health |
- Cuteness Overload heals you for 40 health
- Cuteness Overload heals you for 60 health
- Cuteness Overload heals you for 80 health
- Cuteness Overload heals you for 100 health
Spoiler text.
|
|
of Adorable Fleeing |
Cuteness Overload increases your movement speed by +1 for 20 seconds |
- Cuteness Overload increases your movement speed by +1.5 for 20 seconds
- Cuteness Overload increases your movement speed by +2 for 20 seconds
- Cuteness Overload increases your movement speed by +2.5 for 20 seconds
- Cuteness Overload increases your movement speed by +3 for 20 seconds
Spoiler text.
|
|
of Energetic Bounding |
{MAX_POWER}{3}{Deer} {SPRINT_BOOST}{1}{Deer} |
- {MAX_POWER}{5}{Deer}
- {SPRINT_BOOST}{1}{Deer}
- {MAX_POWER}{8}{Deer}
- {SPRINT_BOOST}{1}{Deer}
- {MAX_POWER}{10}{Deer}
- {SPRINT_BOOST}{1}{Deer}
- {MAX_POWER}{13}{Deer}
- {SPRINT_BOOST}{1}{Deer}
- {MAX_POWER}{15}{Deer}
- {SPRINT_BOOST}{1}{Deer}
- {MAX_POWER}{18}{Deer}
- {SPRINT_BOOST}{1}{Deer}
- {MAX_POWER}{20}{Deer}
- {SPRINT_BOOST}{1}{Deer}
- {MAX_POWER}{23}{Deer}
- {SPRINT_BOOST}{1}{Deer}
- {MAX_POWER}{25}{Deer}
- {SPRINT_BOOST}{1}{Deer}
Spoiler text.
|
|
of Guilty Looks |
Cuteness Overload deals +10% damage |
- Cuteness Overload deals +20% damage
- Cuteness Overload deals +30% damage
- Cuteness Overload deals +40% damage
- Cuteness Overload deals +50% damage
- Cuteness Overload deals +60% damage
- Cuteness Overload deals +70% damage
- Cuteness Overload deals +80% damage
- Cuteness Overload deals +90% damage
- Cuteness Overload deals +100% damage
Spoiler text.
|
|
of Tough Cuteness |
Cuteness Overload restores 15 armor to you |
- Cuteness Overload restores 30 armor to you
- Cuteness Overload restores 45 armor to you
- Cuteness Overload restores 60 armor to you
- Cuteness Overload restores 75 armor to you
- Cuteness Overload restores 90 armor to you
- Cuteness Overload restores 105 armor to you
- Cuteness Overload restores 120 armor to you
- Cuteness Overload restores 135 armor to you
- Cuteness Overload restores 150 armor to you
Spoiler text.
|
|
of Antlery |
King of the Forest has a 5% chance to deal +200 damage |
- King of the Forest has a 7% chance to deal +200 damage
- King of the Forest has a 9% chance to deal +200 damage
- King of the Forest has a 11% chance to deal +200 damage
- King of the Forest has a 13% chance to deal +200 damage
- King of the Forest has a 15% chance to deal +200 damage
- King of the Forest has a 17% chance to deal +200 damage
- King of the Forest has a 19% chance to deal +200 damage
- King of the Forest has a 21% chance to deal +200 damage
- King of the Forest has a 23% chance to deal +200 damage
Spoiler text.
|
|
of Antlery |
King of the Forest deals +10% damage |
- King of the Forest deals +20% damage
- King of the Forest deals +30% damage
- King of the Forest deals +40% damage
- King of the Forest deals +50% damage
- King of the Forest deals +60% damage
- King of the Forest deals +70% damage
- King of the Forest deals +80% damage
- King of the Forest deals +90% damage
- King of the Forest deals +100% damage
Spoiler text.
|
Forest King's |
of Invincible Kings |
King of the Forest gives you +1 absorption of any physical damage for 10 seconds |
- King of the Forest gives you +2 absorption of any physical damage for 10 seconds
- King of the Forest gives you +3 absorption of any physical damage for 10 seconds
- King of the Forest gives you +4 absorption of any physical damage for 10 seconds
- King of the Forest gives you +5 absorption of any physical damage for 10 seconds
Spoiler text.
|
Dumb Deer's |
|
{MITIGATION_PSYCHIC}{1}{Deer} |
- {MITIGATION_PSYCHIC}{2}{Deer}
- {MITIGATION_PSYCHIC}{3}{Deer}
- {MITIGATION_PSYCHIC}{4}{Deer}
- {MITIGATION_PSYCHIC}{5}{Deer}
- {MITIGATION_PSYCHIC}{6}{Deer}
- {MITIGATION_PSYCHIC}{7}{Deer}
- {MITIGATION_PSYCHIC}{8}{Deer}
- {MITIGATION_PSYCHIC}{9}{Deer}
- {MITIGATION_PSYCHIC}{10}{Deer}
Spoiler text.
|
Natural Deer's |
|
{MITIGATION_NATURE}{1}{Deer} |
- {MITIGATION_NATURE}{2}{Deer}
- {MITIGATION_NATURE}{3}{Deer}
- {MITIGATION_NATURE}{4}{Deer}
- {MITIGATION_NATURE}{5}{Deer}
- {MITIGATION_NATURE}{6}{Deer}
- {MITIGATION_NATURE}{7}{Deer}
- {MITIGATION_NATURE}{8}{Deer}
- {MITIGATION_NATURE}{9}{Deer}
- {MITIGATION_NATURE}{10}{Deer}
Spoiler text.
|
|
|
Pummeling Hooves deals +10% damage |
- Pummeling Hooves deals +20% damage
- Pummeling Hooves deals +30% damage
- Pummeling Hooves deals +40% damage
- Pummeling Hooves deals +50% damage
- Pummeling Hooves deals +60% damage
- Pummeling Hooves deals +70% damage
- Pummeling Hooves deals +80% damage
- Pummeling Hooves deals +90% damage
- Pummeling Hooves deals +100% damage
Spoiler text.
|
|
|
Pummeling Hooves deals +10% damage and taunts the enemy as if it did +20 more damage |
- Pummeling Hooves deals +20% damage and taunts the enemy as if it did +40 more damage
- Pummeling Hooves deals +30% damage and taunts the enemy as if it did +60 more damage
- Pummeling Hooves deals +40% damage and taunts the enemy as if it did +80 more damage
- Pummeling Hooves deals +50% damage and taunts the enemy as if it did +100 more damage
- Pummeling Hooves deals +60% damage and taunts the enemy as if it did +120 more damage
- Pummeling Hooves deals +70% damage and taunts the enemy as if it did +140 more damage
- Pummeling Hooves deals +80% damage and taunts the enemy as if it did +160 more damage
- Pummeling Hooves deals +90% damage and taunts the enemy as if it did +180 more damage
- Pummeling Hooves deals +100% damage and taunts the enemy as if it did +200 more damage
Spoiler text.
|
|
|
Pummeling Hooves has a 25% chance to deal +30% damage and taunt the enemy as if it did +60 more damage |
- Pummeling Hooves has a 25% chance to deal +60% damage and taunt the enemy as if it did +120 more damage
- Pummeling Hooves has a 25% chance to deal +90% damage and taunt the enemy as if it did +180 more damage
- Pummeling Hooves has a 25% chance to deal +120% damage and taunt the enemy as if it did +240 more damage
- Pummeling Hooves has a 25% chance to deal +150% damage and taunt the enemy as if it did +300 more damage
- Pummeling Hooves has a 25% chance to deal +180% damage and taunt the enemy as if it did +360 more damage
- Pummeling Hooves has a 25% chance to deal +210% damage and taunt the enemy as if it did +420 more damage
- Pummeling Hooves has a 25% chance to deal +240% damage and taunt the enemy as if it did +480 more damage
- Pummeling Hooves has a 25% chance to deal +270% damage and taunt the enemy as if it did +540 more damage
- Pummeling Hooves has a 25% chance to deal +300% damage and taunt the enemy as if it did +600 more damage
Spoiler text.
|
|
of Tough Stag Brothers |
Summoned Deer have +8 health |
- Summoned Deer have +16 health
- Summoned Deer have +24 health
- Summoned Deer have +32 health
- Summoned Deer have +40 health
- Summoned Deer have +48 health
- Summoned Deer have +56 health
- Summoned Deer have +64 health
- Summoned Deer have +72 health
- Summoned Deer have +80 health
Spoiler text.
|
|
of Rough Stag Brothers |
Summoned Deer have +6 armor |
- Summoned Deer have +12 armor
- Summoned Deer have +18 armor
- Summoned Deer have +24 armor
- Summoned Deer have +30 armor
- Summoned Deer have +36 armor
- Summoned Deer have +42 armor
- Summoned Deer have +48 armor
- Summoned Deer have +54 armor
- Summoned Deer have +60 armor
Spoiler text.
|
|
of Violent Brethren |
Summoned Deer deal +1 damage with each attack |
- Summoned Deer deal +2 damage with each attack
- Summoned Deer deal +3 damage with each attack
- Summoned Deer deal +4 damage with each attack
- Summoned Deer deal +6 damage with each attack
- Summoned Deer deal +8 damage with each attack
- Summoned Deer deal +10 damage with each attack
- Summoned Deer deal +11 damage with each attack
- Summoned Deer deal +13 damage with each attack
- Summoned Deer deal +15 damage with each attack
Spoiler text.
|
|
of Enraging Brethren |
Summoned Deer taunt as if they did 10% more damage than they do |
- Summoned Deer taunt as if they did 20% more damage than they do
- Summoned Deer taunt as if they did 30% more damage than they do
- Summoned Deer taunt as if they did 40% more damage than they do
- Summoned Deer taunt as if they did 50% more damage than they do
- Summoned Deer taunt as if they did 60% more damage than they do
- Summoned Deer taunt as if they did 70% more damage than they do
- Summoned Deer taunt as if they did 80% more damage than they do
- Summoned Deer taunt as if they did 90% more damage than they do
- Summoned Deer taunt as if they did 100% more damage than they do
Spoiler text.
|
|
of Survivable Escapes |
Bounding Escape heals you for 20 health |
- Bounding Escape heals you for 40 health
- Bounding Escape heals you for 60 health
- Bounding Escape heals you for 80 health
- Bounding Escape heals you for 100 health
- Bounding Escape heals you for 120 health
- Bounding Escape heals you for 140 health
- Bounding Escape heals you for 160 health
- Bounding Escape heals you for 180 health
- Bounding Escape heals you for 200 health
Spoiler text.
|
|
of Survivable Escapes |
Bounding Escape restores 20 armor to you |
- Bounding Escape restores 40 armor to you
- Bounding Escape restores 60 armor to you
- Bounding Escape restores 80 armor to you
- Bounding Escape restores 100 armor to you
- Bounding Escape restores 120 armor to you
- Bounding Escape restores 140 armor to you
- Bounding Escape restores 160 armor to you
- Bounding Escape restores 180 armor to you
- Bounding Escape restores 200 armor to you
Spoiler text.
|
|
of Fresh Escapes |
Bounding Escape restores 5 power to you |
- Bounding Escape restores 10 power to you
- Bounding Escape restores 15 power to you
- Bounding Escape restores 20 power to you
- Bounding Escape restores 25 power to you
- Bounding Escape restores 30 power to you
- Bounding Escape restores 35 power to you
- Bounding Escape restores 40 power to you
- Bounding Escape restores 45 power to you
- Bounding Escape restores 50 power to you
Spoiler text.
|
|
|
Antler Slash restores 1 power to you |
- Antler Slash restores 2 power to you
- Antler Slash restores 4 power to you
- Antler Slash restores 5 power to you
- Antler Slash restores 7 power to you
Spoiler text.
|
|
of Antler Slashing |
Antler Slash deals +8% damage |
- Antler Slash deals +16% damage
- Antler Slash deals +24% damage
- Antler Slash deals +32% damage
- Antler Slash deals +40% damage
- Antler Slash deals +48% damage
- Antler Slash deals +56% damage
- Antler Slash deals +64% damage
- Antler Slash deals +72% damage
- Antler Slash deals +80% damage
Spoiler text.
|
|
|
Antler Slash has a 15% chance to heal you for 10 health |
- Antler Slash has a 15% chance to heal you for 20 health
- Antler Slash has a 15% chance to heal you for 30 health
- Antler Slash has a 15% chance to heal you for 40 health
- Antler Slash has a 15% chance to heal you for 50 health
- Antler Slash has a 15% chance to heal you for 60 health
- Antler Slash has a 15% chance to heal you for 70 health
- Antler Slash has a 20% chance to heal you for 80 health
- Antler Slash has a 20% chance to heal you for 90 health
- Antler Slash has a 20% chance to heal you for 100 health
Spoiler text.
|
|
of Indefatigable Antlery |
Antler Slash heals you for 1 health |
- Antler Slash heals you for 2 health
- Antler Slash heals you for 4 health
- Antler Slash heals you for 6 health
- Antler Slash heals you for 7 health
- Antler Slash heals you for 10 health
- Antler Slash heals you for 12 health
- Antler Slash heals you for 14 health
- Antler Slash heals you for 16 health
- Antler Slash heals you for 20 health
Spoiler text.
|
Pig Effects
Prefix |
Suffix |
Tier 1 |
All Tiers
|
|
of Pigginess |
{MOD_SKILL_PIG}{0.15} |
- {MOD_SKILL_PIG}{0.2}
- {MOD_SKILL_PIG}{0.25}
- {MOD_SKILL_PIG}{0.3}
- {MOD_SKILL_PIG}{0.35}
- {MOD_SKILL_PIG}{0.4}
Spoiler text.
|
|
of Piggy Bites |
Pig Bite deals +3 damage |
- Pig Bite deals +6 damage
- Pig Bite deals +9 damage
- Pig Bite deals +12 damage
- Pig Bite deals +15 damage
Spoiler text.
|
|
of Chomping All Foes |
Pig Bite has a 3% chance to deal +40 damage and hit all targets within 5 meters |
- Pig Bite has a 6% chance to deal +40 damage and hit all targets within 5 meters
- Pig Bite has a 9% chance to deal +40 damage and hit all targets within 5 meters
- Pig Bite has a 12% chance to deal +40 damage and hit all targets within 5 meters
- Pig Bite has a 15% chance to deal +40 damage and hit all targets within 5 meters
- Pig Bite has a 18% chance to deal +40 damage and hit all targets within 5 meters
- Pig Bite has a 21% chance to deal +40 damage and hit all targets within 5 meters
- Pig Bite has a 24% chance to deal +40 damage and hit all targets within 5 meters
- Pig Bite has a 27% chance to deal +40 damage and hit all targets within 5 meters
- Pig Bite has a 30% chance to deal +40 damage and hit all targets within 5 meters
Spoiler text.
|
|
of Healthy Chomping |
Pig Bite restores 3 Health |
- Pig Bite restores 6 Health
- Pig Bite restores 9 Health
- Pig Bite restores 12 Health
- Pig Bite restores 15 Health
- Pig Bite restores 18 Health
- Pig Bite restores 21 Health
- Pig Bite restores 24 Health
- Pig Bite restores 27 Health
- Pig Bite restores 30 Health
Spoiler text.
|
|
of Unnoticeable Bites |
Pig Bite lowers enemy aggression toward you as if you'd done -4 damage to it |
- Pig Bite lowers enemy aggression toward you as if you'd done -8 damage to it
- Pig Bite lowers enemy aggression toward you as if you'd done -12 damage to it
- Pig Bite lowers enemy aggression toward you as if you'd done -16 damage to it
- Pig Bite lowers enemy aggression toward you as if you'd done -20 damage to it
- Pig Bite lowers enemy aggression toward you as if you'd done -24 damage to it
- Pig Bite lowers enemy aggression toward you as if you'd done -28 damage to it
- Pig Bite lowers enemy aggression toward you as if you'd done -32 damage to it
- Pig Bite lowers enemy aggression toward you as if you'd done -36 damage to it
- Pig Bite lowers enemy aggression toward you as if you'd done -40 damage to it
Spoiler text.
|
|
of Porcine Rending |
Pig Rend attacks deal +4 damage |
- Pig Rend attacks deal +8 damage
- Pig Rend attacks deal +12 damage
- Pig Rend attacks deal +16 damage
- Pig Rend attacks deal +20 damage
- Pig Rend attacks deal +24 damage
- Pig Rend attacks deal +28 damage
- Pig Rend attacks deal +32 damage
- Pig Rend attacks deal +36 damage
- Pig Rend attacks deal +40 damage
Spoiler text.
|
|
of Contemplative Snacking |
Sustaining Snack restores 5 Power |
- Sustaining Snack restores 10 Power
- Sustaining Snack restores 15 Power
- Sustaining Snack restores 20 Power
- Sustaining Snack restores 25 Power
- Sustaining Snack restores 30 Power
- Sustaining Snack restores 35 Power
- Sustaining Snack restores 40 Power
- Sustaining Snack restores 45 Power
- Sustaining Snack restores 50 Power
Spoiler text.
|
Snacker's |
of Quality Shrooming |
Sustaining Snack heals +15 Health |
- Sustaining Snack heals +30 Health
- Sustaining Snack heals +45 Health
- Sustaining Snack heals +60 Health
- Sustaining Snack heals +75 Health
- Sustaining Snack heals +90 Health
- Sustaining Snack heals +105 Health
- Sustaining Snack heals +120 Health
- Sustaining Snack heals +135 Health
- Sustaining Snack heals +150 Health
Spoiler text.
|
Snacker's |
of Heavy Mushrooms |
Sustaining Snack restores +20 armor |
- Sustaining Snack restores +40 armor
- Sustaining Snack restores +60 armor
- Sustaining Snack restores +80 armor
- Sustaining Snack restores +100 armor
- Sustaining Snack restores +120 armor
- Sustaining Snack restores +140 armor
- Sustaining Snack restores +160 armor
- Sustaining Snack restores +180 armor
- Sustaining Snack restores +200 armor
Spoiler text.
|
|
of Healthy Shrooming |
Truffle Sniff restores 10 Health |
- Truffle Sniff restores 20 Health
- Truffle Sniff restores 30 Health
- Truffle Sniff restores 40 Health
- Truffle Sniff restores 50 Health
- Truffle Sniff restores 60 Health
- Truffle Sniff restores 70 Health
- Truffle Sniff restores 80 Health
- Truffle Sniff restores 90 Health
- Truffle Sniff restores 100 Health
Spoiler text.
|
|
of Infuriating Chomps |
Strategic Chomp deals +2% damage and generates 15 less Rage |
- Strategic Chomp deals +4% damage and generates 30 less Rage
- Strategic Chomp deals +6% damage and generates 45 less Rage
- Strategic Chomp deals +8% damage and generates 60 less Rage
- Strategic Chomp deals +10% damage and generates 75 less Rage
- Strategic Chomp deals +12% damage and generates 90 less Rage
- Strategic Chomp deals +14% damage and generates 105 less Rage
- Strategic Chomp deals +16% damage and generates 120 less Rage
- Strategic Chomp deals +18% damage and generates 135 less Rage
- Strategic Chomp deals +20% damage and generates 150 less Rage
Spoiler text.
|
|
of Unimpressive Chomping |
Strategic Chomp reduces enemy's aggro toward you as if you had done -15 damage to it |
- Strategic Chomp reduces enemy's aggro toward you as if you had done -30 damage to it
- Strategic Chomp reduces enemy's aggro toward you as if you had done -45 damage to it
- Strategic Chomp reduces enemy's aggro toward you as if you had done -60 damage to it
- Strategic Chomp reduces enemy's aggro toward you as if you had done -75 damage to it
- Strategic Chomp reduces enemy's aggro toward you as if you had done -90 damage to it
- Strategic Chomp reduces enemy's aggro toward you as if you had done -105 damage to it
- Strategic Chomp reduces enemy's aggro toward you as if you had done -120 damage to it
- Strategic Chomp reduces enemy's aggro toward you as if you had done -135 damage to it
- Strategic Chomp reduces enemy's aggro toward you as if you had done -150 damage to it
Spoiler text.
|
|
of Strategic Chomping |
Strategic Chomp deals +12% damage |
- Strategic Chomp deals +24% damage
- Strategic Chomp deals +36% damage
- Strategic Chomp deals +48% damage
- Strategic Chomp deals +60% damage
- Strategic Chomp deals +72% damage
- Strategic Chomp deals +84% damage
- Strategic Chomp deals +96% damage
- Strategic Chomp deals +108% damage
- Strategic Chomp deals +120% damage
Spoiler text.
|
|
of Defensive Chomping |
Strategic Chomp boosts your mitigation versus physical damage +1 for 10 seconds |
- Strategic Chomp boosts your mitigation versus physical damage +2 for 10 seconds
- Strategic Chomp boosts your mitigation versus physical damage +3 for 10 seconds
- Strategic Chomp boosts your mitigation versus physical damage +4 for 10 seconds
- Strategic Chomp boosts your mitigation versus physical damage +5 for 10 seconds
Spoiler text.
|
|
|
Strategic Chomp restores 5 Power |
- Strategic Chomp restores 10 Power
- Strategic Chomp restores 15 Power
- Strategic Chomp restores 20 Power
- Strategic Chomp restores 25 Power
Spoiler text.
|
|
of Porcine Resistance |
{MITIGATION_POISON}{1}{Pig} |
- {MITIGATION_POISON}{2}{Pig}
- {MITIGATION_POISON}{3}{Pig}
- {MITIGATION_POISON}{4}{Pig}
- {MITIGATION_POISON}{5}{Pig}
- {MITIGATION_POISON}{6}{Pig}
- {MITIGATION_POISON}{7}{Pig}
- {MITIGATION_POISON}{8}{Pig}
- {MITIGATION_POISON}{9}{Pig}
- {MITIGATION_POISON}{10}{Pig}
Spoiler text.
|
|
of Porcine Resistance |
{MITIGATION_TRAUMA}{1}{Pig} |
- {MITIGATION_TRAUMA}{2}{Pig}
- {MITIGATION_TRAUMA}{3}{Pig}
- {MITIGATION_TRAUMA}{4}{Pig}
- {MITIGATION_TRAUMA}{5}{Pig}
- {MITIGATION_TRAUMA}{6}{Pig}
- {MITIGATION_TRAUMA}{7}{Pig}
- {MITIGATION_TRAUMA}{8}{Pig}
- {MITIGATION_TRAUMA}{9}{Pig}
- {MITIGATION_TRAUMA}{10}{Pig}
Spoiler text.
|
|
of Pigheaded Stupidity |
{MITIGATION_PSYCHIC}{1}{Pig} |
- {MITIGATION_PSYCHIC}{2}{Pig}
- {MITIGATION_PSYCHIC}{3}{Pig}
- {MITIGATION_PSYCHIC}{4}{Pig}
- {MITIGATION_PSYCHIC}{5}{Pig}
- {MITIGATION_PSYCHIC}{6}{Pig}
- {MITIGATION_PSYCHIC}{7}{Pig}
- {MITIGATION_PSYCHIC}{8}{Pig}
- {MITIGATION_PSYCHIC}{9}{Pig}
- {MITIGATION_PSYCHIC}{10}{Pig}
Spoiler text.
|
|
of Unshockable Sows |
{MITIGATION_ELECTRICITY}{1}{Pig} |
- {MITIGATION_ELECTRICITY}{2}{Pig}
- {MITIGATION_ELECTRICITY}{3}{Pig}
- {MITIGATION_ELECTRICITY}{4}{Pig}
- {MITIGATION_ELECTRICITY}{5}{Pig}
- {MITIGATION_ELECTRICITY}{6}{Pig}
- {MITIGATION_ELECTRICITY}{7}{Pig}
- {MITIGATION_ELECTRICITY}{8}{Pig}
- {MITIGATION_ELECTRICITY}{9}{Pig}
- {MITIGATION_ELECTRICITY}{10}{Pig}
Spoiler text.
|
|
of Pigskin |
{MAX_ARMOR}{7}{Pig} |
- {MAX_ARMOR}{14}{Pig}
- {MAX_ARMOR}{21}{Pig}
- {MAX_ARMOR}{28}{Pig}
- {MAX_ARMOR}{35}{Pig}
- {MAX_ARMOR}{42}{Pig}
- {MAX_ARMOR}{49}{Pig}
- {MAX_ARMOR}{56}{Pig}
- {MAX_ARMOR}{63}{Pig}
- {MAX_ARMOR}{70}{Pig}
Spoiler text.
|
|
of Squealing |
Squeal deals +20% damage |
- Squeal deals +40% damage
- Squeal deals +60% damage
- Squeal deals +80% damage
- Squeal deals +100% damage
- Squeal deals +120% damage
- Squeal deals +140% damage
- Squeal deals +160% damage
- Squeal deals +180% damage
- Squeal deals +200% damage
Spoiler text.
|
|
of Heart-Exploding Squealing |
Squeal has a 30% chance to deal +30% damage |
- Squeal has a 30% chance to deal +60% damage
- Squeal has a 30% chance to deal +90% damage
- Squeal has a 30% chance to deal +120% damage
- Squeal has a 30% chance to deal +150% damage
- Squeal has a 30% chance to deal +180% damage
- Squeal has a 30% chance to deal +210% damage
- Squeal has a 30% chance to deal +240% damage
- Squeal has a 30% chance to deal +270% damage
- Squeal has a 30% chance to deal +300% damage
Spoiler text.
|
|
|
Squeal boosts sprint speed by 1 for 10 seconds |
- Squeal boosts sprint speed by 2 for 10 seconds
- Squeal boosts sprint speed by 3 for 10 seconds
- Squeal boosts sprint speed by 3.5 for 10 seconds
- Squeal boosts sprint speed by 4 for 10 seconds
Spoiler text.
|
|
|
Squeal uniformly diminishes all targets' entire aggro lists by 5%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts |
- Squeal uniformly diminishes all targets' entire aggro lists by 10%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
- Squeal uniformly diminishes all targets' entire aggro lists by 15%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
- Squeal uniformly diminishes all targets' entire aggro lists by 20%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
- Squeal uniformly diminishes all targets' entire aggro lists by 25%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
Spoiler text.
|
|
of Cooling Mud |
Mudbath heals you for 15 health |
- Mudbath heals you for 30 health
- Mudbath heals you for 45 health
- Mudbath heals you for 60 health
- Mudbath heals you for 75 health
- Mudbath heals you for 90 health
- Mudbath heals you for 105 health
- Mudbath heals you for 120 health
- Mudbath heals you for 135 health
- Mudbath heals you for 150 health
Spoiler text.
|
|
of Thick Mud |
Mudbath restores 15 armor |
- Mudbath restores 30 armor
- Mudbath restores 45 armor
- Mudbath restores 60 armor
- Mudbath restores 75 armor
- Mudbath restores 90 armor
- Mudbath restores 105 armor
- Mudbath restores 120 armor
- Mudbath restores 135 armor
- Mudbath restores 150 armor
Spoiler text.
|
Mudbather's |
of Mudbaths |
Mudbath gives you +1 absorption of any physical damage for 10 seconds |
- Mudbath gives you +2 absorption of any physical damage for 10 seconds
- Mudbath gives you +3 absorption of any physical damage for 10 seconds
- Mudbath gives you +4 absorption of any physical damage for 10 seconds
- Mudbath gives you +5 absorption of any physical damage for 10 seconds
Spoiler text.
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Harmlessness heals you for 20 health |
- Harmlessness heals you for 40 health
- Harmlessness heals you for 60 health
- Harmlessness heals you for 80 health
- Harmlessness heals you for 100 health
- Harmlessness heals you for 120 health
- Harmlessness heals you for 140 health
- Harmlessness heals you for 160 health
- Harmlessness heals you for 180 health
- Harmlessness heals you for 200 health
Spoiler text.
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Harmlessness restores 20 armor to you |
- Harmlessness restores 40 armor to you
- Harmlessness restores 60 armor to you
- Harmlessness restores 80 armor to you
- Harmlessness restores 100 armor to you
- Harmlessness restores 120 armor to you
- Harmlessness restores 140 armor to you
- Harmlessness restores 160 armor to you
- Harmlessness restores 180 armor to you
- Harmlessness restores 200 armor to you
Spoiler text.
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of Powerful Harmlessness |
Harmlessness restores 4 power to you |
- Harmlessness restores 8 power to you
- Harmlessness restores 12 power to you
- Harmlessness restores 16 power to you
- Harmlessness restores 20 power to you
- Harmlessness restores 24 power to you
- Harmlessness restores 28 power to you
- Harmlessness restores 32 power to you
- Harmlessness restores 36 power to you
- Harmlessness restores 40 power to you
Spoiler text.
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Confusing |
of Harmless Confusion |
Harmlessness confuses the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about |
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of Punting |
Pig Punt deals +10% damage |
- Pig Punt deals +20% damage
- Pig Punt deals +30% damage
- Pig Punt deals +40% damage
- Pig Punt deals +50% damage
- Pig Punt deals +60% damage
- Pig Punt deals +70% damage
- Pig Punt deals +80% damage
- Pig Punt deals +90% damage
- Pig Punt deals +100% damage
Spoiler text.
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of Punting |
Pig Punt deals +5% damage and de-taunts the target as if you'd done 15 less damage |
- Pig Punt deals +10% damage and de-taunts the target as if you'd done 30 less damage
- Pig Punt deals +15% damage and de-taunts the target as if you'd done 45 less damage
- Pig Punt deals +20% damage and de-taunts the target as if you'd done 60 less damage
- Pig Punt deals +25% damage and de-taunts the target as if you'd done 75 less damage
- Pig Punt deals +30% damage and de-taunts the target as if you'd done 90 less damage
- Pig Punt deals +35% damage and de-taunts the target as if you'd done 105 less damage
- Pig Punt deals +40% damage and de-taunts the target as if you'd done 120 less damage
- Pig Punt deals +45% damage and de-taunts the target as if you'd done 135 less damage
- Pig Punt deals +50% damage and de-taunts the target as if you'd done 150 less damage
Spoiler text.
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of Ignorable Punting |
Pig Punt causes the target to ignore you for 3 seconds, or until you attack it again |
- Pig Punt causes the target to ignore you for 4 seconds, or until you attack it again
- Pig Punt causes the target to ignore you for 5 seconds, or until you attack it again
- Pig Punt causes the target to ignore you for 6 seconds, or until you attack it again
- Pig Punt causes the target to ignore you for 7 seconds, or until you attack it again
Spoiler text.
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Pig Punt has a 10% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about |
- Pig Punt has a 15% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
- Pig Punt has a 20% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
- Pig Punt has a 25% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
- Pig Punt has a 30% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
Spoiler text.
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of Crippling Punts |
Pig Punt has a 15% chance to slow target's movement by 45% |
- Pig Punt has a 30% chance to slow target's movement by 45%
- Pig Punt has a 45% chance to slow target's movement by 45%
- Pig Punt has a 60% chance to slow target's movement by 45%
- Pig Punt has a 70% chance to slow target's movement by 45%
Spoiler text.
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Frenzy boosts sprint speed by 1 for 10 seconds |
- Frenzy boosts sprint speed by 2 for 10 seconds
- Frenzy boosts sprint speed by 3 for 10 seconds
- Frenzy boosts sprint speed by 3.5 for 10 seconds
- Frenzy boosts sprint speed by 4 for 10 seconds
Spoiler text.
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Frenzy restores 1 power to you |
- Frenzy restores 2 power to you
- Frenzy restores 3 power to you
- Frenzy restores 4 power to you
- Frenzy restores 5 power to you
- Frenzy restores 6 power to you
- Frenzy restores 7 power to you
- Frenzy restores 8 power to you
- Frenzy restores 9 power to you
- Frenzy restores 10 power to you
Spoiler text.
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Frenzy gives you +1 absorption of any physical damage for 10 seconds |
- Frenzy gives you +2 absorption of any physical damage for 10 seconds
- Frenzy gives you +3 absorption of any physical damage for 10 seconds
- Frenzy gives you +4 absorption of any physical damage for 10 seconds
- Frenzy gives you +5 absorption of any physical damage for 10 seconds
Spoiler text.
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Spider Effects
Prefix |
Suffix |
Tier 1 |
All Tiers
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of Spiders |
{MOD_SKILL_SPIDER}{0.15} |
- {MOD_SKILL_SPIDER}{0.2}
- {MOD_SKILL_SPIDER}{0.25}
- {MOD_SKILL_SPIDER}{0.3}
- {MOD_SKILL_SPIDER}{0.35}
- {MOD_SKILL_SPIDER}{0.4}
Spoiler text.
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of Mandibles |
Spider Bite deals +20% damage |
- Spider Bite deals +40% damage
- Spider Bite deals +60% damage
- Spider Bite deals +80% damage
- Spider Bite deals +100% damage
Spoiler text.
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of Mandibular Refreshment |
Spider Bite attacks restore 2 health |
- Spider Bite attacks restore 4 health
- Spider Bite attacks restore 6 health
- Spider Bite attacks restore 8 health
- Spider Bite attacks restore 10 health
- Spider Bite attacks restore 12 health
- Spider Bite attacks restore 14 health
- Spider Bite attacks restore 16 health
- Spider Bite attacks restore 18 health
- Spider Bite attacks restore 20 health
Spoiler text.
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of Venom Injection |
Spider Bite has a 20% chance to deal +100% damage |
- Spider Bite has a 20% chance to deal +110% damage
- Spider Bite has a 20% chance to deal +120% damage
- Spider Bite has a 20% chance to deal +130% damage
- Spider Bite has a 20% chance to deal +140% damage
- Spider Bite has a 20% chance to deal +150% damage
- Spider Bite has a 20% chance to deal +160% damage
- Spider Bite has a 20% chance to deal +170% damage
- Spider Bite has a 25% chance to deal +185% damage
- Spider Bite has a 25% chance to deal +200% damage
Spoiler text.
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of Venom Injection |
Inject Venom deals +10% damage |
- Inject Venom deals +20% damage
- Inject Venom deals +30% damage
- Inject Venom deals +40% damage
- Inject Venom deals +50% damage
- Inject Venom deals +60% damage
- Inject Venom deals +70% damage
- Inject Venom deals +80% damage
- Inject Venom deals +90% damage
- Inject Venom deals +100% damage
Spoiler text.
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of Critical Venom Injection |
Inject Venom has a 30% chance to deal +100% damage |
- Inject Venom has a 30% chance to deal +110% damage
- Inject Venom has a 30% chance to deal +120% damage
- Inject Venom has a 30% chance to deal +130% damage
- Inject Venom has a 30% chance to deal +140% damage
- Inject Venom has a 30% chance to deal +150% damage
- Inject Venom has a 30% chance to deal +160% damage
- Inject Venom has a 30% chance to deal +170% damage
- Inject Venom has a 30% chance to deal +185% damage
- Inject Venom has a 30% chance to deal +200% damage
Spoiler text.
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of Bloodsucking Venom |
Inject Venom heals you for 4 health |
- Inject Venom heals you for 8 health
- Inject Venom heals you for 12 health
- Inject Venom heals you for 16 health
- Inject Venom heals you for 20 health
- Inject Venom heals you for 24 health
- Inject Venom heals you for 28 health
- Inject Venom heals you for 32 health
- Inject Venom heals you for 36 health
- Inject Venom heals you for 40 health
Spoiler text.
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of Trapping and Leaving |
Web Trap boosts your movement speed by 2 for 10 seconds |
- Web Trap boosts your movement speed by 3 for 10 seconds
- Web Trap boosts your movement speed by 4 for 10 seconds
- Web Trap boosts your movement speed by 5 for 10 seconds
- Web Trap boosts your movement speed by 6 for 10 seconds
Spoiler text.
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|
of Tough Grips |
Gripjaw restores 5 Armor to you |
- Gripjaw restores 10 Armor to you
- Gripjaw restores 15 Armor to you
- Gripjaw restores 20 Armor to you
- Gripjaw restores 25 Armor to you
- Gripjaw restores 30 Armor to you
- Gripjaw restores 35 Armor to you
- Gripjaw restores 40 Armor to you
- Gripjaw restores 45 Armor to you
- Gripjaw restores 50 Armor to you
Spoiler text.
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|
of Crushing Gripjaws |
Gripjaw attacks deal +4 damage |
- Gripjaw attacks deal +8 damage
- Gripjaw attacks deal +12 damage
- Gripjaw attacks deal +16 damage
- Gripjaw attacks deal +20 damage
- Gripjaw attacks deal +24 damage
- Gripjaw attacks deal +28 damage
- Gripjaw attacks deal +32 damage
- Gripjaw attacks deal +36 damage
- Gripjaw attacks deal +40 damage
Spoiler text.
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Gripjaw has a 30% chance to deal +150% damage |
- Gripjaw has a 30% chance to deal +160% damage
- Gripjaw has a 30% chance to deal +170% damage
- Gripjaw has a 30% chance to deal +180% damage
- Gripjaw has a 30% chance to deal +190% damage
- Gripjaw has a 30% chance to deal +200% damage
- Gripjaw has a 30% chance to deal +210% damage
- Gripjaw has a 30% chance to deal +220% damage
- Gripjaw has a 30% chance to deal +230% damage
- Gripjaw has a 30% chance to deal +240% damage
Spoiler text.
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of Spider Armoring |
Infinite Legs restores 3 Armor |
- Infinite Legs restores 6 Armor
- Infinite Legs restores 10 Armor
- Infinite Legs restores 13 Armor
- Infinite Legs restores 16 Armor
- Infinite Legs restores 20 Armor
- Infinite Legs restores 24 Armor
- Infinite Legs restores 28 Armor
- Infinite Legs restores 32 Armor
- Infinite Legs restores 35 Armor
Spoiler text.
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Infinite Legs restores 1 Power |
- Infinite Legs restores 2 Power
- Infinite Legs restores 3 Power
- Infinite Legs restores 4 Power
- Infinite Legs restores 5 Power
- Infinite Legs restores 6 Power
- Infinite Legs restores 7 Power
- Infinite Legs restores 8 Power
- Infinite Legs restores 9 Power
- Infinite Legs restores 10 Power
Spoiler text.
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of Infinite Legs |
Infinite Legs deals +3 damage |
- Infinite Legs deals +5 damage
- Infinite Legs deals +7 damage
- Infinite Legs deals +10 damage
- Infinite Legs deals +13 damage
- Infinite Legs deals +15 damage
- Infinite Legs deals +17 damage
- Infinite Legs deals +20 damage
- Infinite Legs deals +23 damage
- Infinite Legs deals +25 damage
Spoiler text.
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of Healthy Spiderlings |
Incubated Spiders have +6 health |
- Incubated Spiders have +12 health
- Incubated Spiders have +18 health
- Incubated Spiders have +24 health
- Incubated Spiders have +30 health
- Incubated Spiders have +36 health
- Incubated Spiders have +42 health
- Incubated Spiders have +48 health
- Incubated Spiders have +54 health
- Incubated Spiders have +60 health
Spoiler text.
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of Tough Spiderlings |
Incubated Spiders have +5 armor |
- Incubated Spiders have +10 armor
- Incubated Spiders have +15 armor
- Incubated Spiders have +20 armor
- Incubated Spiders have +25 armor
- Incubated Spiders have +30 armor
- Incubated Spiders have +35 armor
- Incubated Spiders have +40 armor
- Incubated Spiders have +45 armor
- Incubated Spiders have +50 armor
Spoiler text.
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|
of Bitey Baby Spiders |
Incubated Spiders deal +1 direct damage with each attack |
- Incubated Spiders deal +2 direct damage with each attack
- Incubated Spiders deal +3 direct damage with each attack
- Incubated Spiders deal +4 direct damage with each attack
- Incubated Spiders deal +5 direct damage with each attack
- Incubated Spiders deal +6 direct damage with each attack
- Incubated Spiders deal +7 direct damage with each attack
- Incubated Spiders deal +8 direct damage with each attack
- Incubated Spiders deal +9 direct damage with each attack
- Incubated Spiders deal +10 direct damage with each attack
Spoiler text.
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|
of Spider Toughness |
{MITIGATION_ACID}{1}{Spider} |
- {MITIGATION_ACID}{2}{Spider}
- {MITIGATION_ACID}{3}{Spider}
- {MITIGATION_ACID}{4}{Spider}
- {MITIGATION_ACID}{5}{Spider}
- {MITIGATION_ACID}{6}{Spider}
- {MITIGATION_ACID}{7}{Spider}
- {MITIGATION_ACID}{8}{Spider}
- {MITIGATION_ACID}{9}{Spider}
- {MITIGATION_ACID}{10}{Spider}
Spoiler text.
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of Spider Toughness |
{MITIGATION_POISON}{1}{Spider} |
- {MITIGATION_POISON}{2}{Spider}
- {MITIGATION_POISON}{3}{Spider}
- {MITIGATION_POISON}{4}{Spider}
- {MITIGATION_POISON}{5}{Spider}
- {MITIGATION_POISON}{6}{Spider}
- {MITIGATION_POISON}{7}{Spider}
- {MITIGATION_POISON}{8}{Spider}
- {MITIGATION_POISON}{9}{Spider}
- {MITIGATION_POISON}{10}{Spider}
Spoiler text.
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|
of Acid Spitting |
Spit Acid deals +4 armor damage |
- Spit Acid deals +8 armor damage
- Spit Acid deals +12 armor damage
- Spit Acid deals +16 armor damage
- Spit Acid deals +20 armor damage
- Spit Acid deals +24 armor damage
- Spit Acid deals +28 armor damage
- Spit Acid deals +32 armor damage
- Spit Acid deals +36 armor damage
- Spit Acid deals +40 armor damage
Spoiler text.
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|
of Terrifying Speed |
Terrifying Bite boosts sprint speed by 1 for 10 seconds |
- Terrifying Bite boosts sprint speed by 2 for 10 seconds
- Terrifying Bite boosts sprint speed by 3 for 10 seconds
- Terrifying Bite boosts sprint speed by 3.5 for 10 seconds
- Terrifying Bite boosts sprint speed by 4 for 10 seconds
Spoiler text.
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Terrifying Bite deals +3 direct health damage |
- Terrifying Bite deals +6 direct health damage
- Terrifying Bite deals +9 direct health damage
- Terrifying Bite deals +12 direct health damage
- Terrifying Bite deals +15 direct health damage
- Terrifying Bite deals +18 direct health damage
- Terrifying Bite deals +21 direct health damage
- Terrifying Bite deals +24 direct health damage
- Terrifying Bite deals +27 direct health damage
- Terrifying Bite deals +30 direct health damage
Spoiler text.
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|
of Healthy Gaits |
Scuttling Gait heals you for 20 health |
- Scuttling Gait heals you for 40 health
- Scuttling Gait heals you for 60 health
- Scuttling Gait heals you for 80 health
- Scuttling Gait heals you for 100 health
- Scuttling Gait heals you for 120 health
- Scuttling Gait heals you for 140 health
- Scuttling Gait heals you for 160 health
- Scuttling Gait heals you for 180 health
- Scuttling Gait heals you for 200 health
Spoiler text.
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|
of Tough Gaits |
Scuttling Gait restores 20 armor |
- Scuttling Gait restores 40 armor
- Scuttling Gait restores 60 armor
- Scuttling Gait restores 80 armor
- Scuttling Gait restores 100 armor
- Scuttling Gait restores 120 armor
- Scuttling Gait restores 140 armor
- Scuttling Gait restores 160 armor
- Scuttling Gait restores 180 armor
- Scuttling Gait restores 200 armor
Spoiler text.
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