Difference between revisions of "Council Pathfinder Helm"
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|skillreqs = Endurance 35<br> | |skillreqs = Endurance 35<br> | ||
|description = This helmet was crafted by orcs, but was intended to be worn by both orcs and humans. The quality is excellent, but the most interesting feature is definitely the custom ear guard: the creators apparently believed that human ears are especially vulnerable, so they provided special removable padding to give them extra security. No-one knows why the orcs felt this was necessary, and the decision is somewhat troubling. | |description = This helmet was crafted by orcs, but was intended to be worn by both orcs and humans. The quality is excellent, but the most interesting feature is definitely the custom ear guard: the creators apparently believed that human ears are especially vulnerable, so they provided special removable padding to give them extra security. No-one knows why the orcs felt this was necessary, and the decision is somewhat troubling. | ||
− | |basemods = {{Attribute|MAX_ARMOR|+61}}<br>{{Attribute|MITIGATION_NATURE|+5}}<br>{{Attribute|COMBAT_REFRESH_HEALTH_DELTA|+25}}<br>{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+25}}<br>{{Attribute|COMBAT_REFRESH_POWER_DELTA|+10}} | + | |basemods = {{Attribute|MAX_ARMOR|+61}}<br>{{Attribute|MITIGATION_NATURE|+5}}<br>{{Attribute|COMBAT_REFRESH_HEALTH_DELTA|+25}}<br>{{Attribute|COMBAT_REFRESH_ARMOR_DELTA|+25}}<br>{{Attribute|COMBAT_REFRESH_POWER_DELTA|+10}} |
|value = 165 | |value = 165 | ||
|extra = {{Spoiler| | |extra = {{Spoiler| |
Revision as of 22:40, 14 October 2020
Council Pathfinder Helm | |||||||||
Endurance 35
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This helmet was crafted by orcs, but was intended to be worn by both orcs and humans. The quality is excellent, but the most interesting feature is definitely the custom ear guard: the creators apparently believed that human ears are especially vulnerable, so they provided special removable padding to give them extra security. No-one knows why the orcs felt this was necessary, and the decision is somewhat troubling.
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Max Armor
+61
Nature Damage Reduction
+5
Health from Combat Refresh Abilities
+25
Armor from Combat Refresh Abilities
+25
Power from Combat Refresh Abilities
+10 | |||||||||
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Value: 165
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How to Obtain
Producing with Recipes
None.
Obtaining through Bartering
Purchasing
Drops
Gathering
Quest Rewards
None.
Other Ways to Obtain
Uses
Using in Recipes
Lvl | Name | Ingredients | Results |
---|---|---|---|
5 | Dye Leather Armor (1 color) | Rough Tannin Powder x1 Leather Dyeable Armor x1 Dye x1 |
|
25 | Dye Leather Armor (2 colors) | Decent Tannin Powder x1 Leather Dyeable Armor x1 Dye x1 Dye x1 |
|
50 | Dye Leather Armor (3 colors) | Quality Tannin Powder x1 Leather Dyeable Armor x1 Dye x1 Dye x1 Dye x1 |
Also can be used in any recipes which call for:
Gifting
NPC | Location | Preferences |
---|---|---|
Azalak | The Housing Complex in Northern Serbule | Loves (Items Worn on the Head and Loot) |
Mushroom Jack | Serbule Keep in Serbule | Likes (Items Worn on the Head and Loot) |
Raul | Animal Town in Sun Vale | Dislikes (Pieces of Leather Armor) |
Falkrin Overstrike | Amulna in Ilmari | Hates (Pieces of Leather Armor) |
Bartering Uses
Selling
Consumption
Direct Consumption
Ability Consumption
None.
Quest Fulfillment
Quest | Number Required | Quest Cooldown (if repeatable) |
NPC | Minimum Favor | Location | Notes |
---|---|---|---|---|---|---|
Holistic Wellness: Hold Gear | 40 (Have any Pieces of Equipment) | 12 Hours | Unknown | Despised | Rahu |