Difference between revisions of "Template:Attribute label"
From Project: Gorgon Wiki
(Bot added info for game version v345, bot version 110. Contact User:Alleryn for issues concerning this bot edit.) |
(Bot added info for game version v349, bot version 115. Contact User:Alleryn for issues concerning this bot edit.) |
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<noinclude> | <noinclude> | ||
− | <!-- | + | <!-- v349 --> |
<!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --> | <!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --> | ||
</noinclude>{{ #if: {{{1|}}} | | </noinclude>{{ #if: {{{1|}}} | | ||
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| ABILITY_RANGE_DELTA_FAIRYFIRE = Fairy Fire Range | | ABILITY_RANGE_DELTA_FAIRYFIRE = Fairy Fire Range | ||
| ABILITY_RANGE_DELTA_PIXIEFLARE = Pixie Flare Range | | ABILITY_RANGE_DELTA_PIXIEFLARE = Pixie Flare Range | ||
+ | | ABILITY_RANGE_DELTA_PSYCHOANALYZE = Psychoanalyze Range | ||
+ | | ABILITY_RANGE_DELTA_SOOTHE = Soothe Range | ||
| ABILITY_RANGE_DELTA_SPIRITBOLT = Spirit Bolt Range | | ABILITY_RANGE_DELTA_SPIRITBOLT = Spirit Bolt Range | ||
| ABILITY_RANGE_DELTA_THUNDEROUSNOTE = Thunderous Note Range | | ABILITY_RANGE_DELTA_THUNDEROUSNOTE = Thunderous Note Range | ||
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| BATTLECHEMISTRY_COST_MOD = Battle Chemistry Ability Power Cost % | | BATTLECHEMISTRY_COST_MOD = Battle Chemistry Ability Power Cost % | ||
| BODYHEAT_DROP_MOD_IN_COMBAT = Body Heat Drop Chance Mod When In Combat | | BODYHEAT_DROP_MOD_IN_COMBAT = Body Heat Drop Chance Mod When In Combat | ||
+ | | BOND_XP_EARNED_MOD = Bond XP Boost % | ||
+ | | BONUS_STABLE_SLOTS = Bonus Stable Slots | ||
| BOOSTLATE_SKILL_HAMMER = Do Nothing | | BOOSTLATE_SKILL_HAMMER = Do Nothing | ||
| BOOSTLATE_SKILL_KNIFE = Do Nothing | | BOOSTLATE_SKILL_KNIFE = Do Nothing | ||
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| FLY_FASTSPEED_COST_PER_SEC = Fast-Flying Cost (Per Second) | | FLY_FASTSPEED_COST_PER_SEC = Fast-Flying Cost (Per Second) | ||
| FLY_INCOMBAT_COST_PER_SEC = Flying Cost (Per Second In Combat) | | FLY_INCOMBAT_COST_PER_SEC = Flying Cost (Per Second In Combat) | ||
+ | | GENETICS_MAX_ARMOR_MOD = Genetic Bonus Armor | ||
+ | | GENETICS_MAX_HEALTH_MOD = Genetic Bonus Health | ||
+ | | GESTATION_DURATION_MOD = Gestation Reduction % | ||
| GIANTBAT_COST_MOD = Giant Bat Ability Power Cost % | | GIANTBAT_COST_MOD = Giant Bat Ability Power Cost % | ||
| GRAVITY = Falling Speed | | GRAVITY = Falling Speed | ||
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| LOOT_CHANCE_BONUS_GARDENING = Chance for Garden Bonus % | | LOOT_CHANCE_BONUS_GARDENING = Chance for Garden Bonus % | ||
| LOOT_CHANCE_EXTRA_BASICWOOD = Chance to Chop Extra Wood % | | LOOT_CHANCE_EXTRA_BASICWOOD = Chance to Chop Extra Wood % | ||
+ | | LOOT_CHANCE_EXTRA_BONES = Chance for Extra Bones from Excavation Sites % | ||
| LOOT_CHANCE_EXTRA_FISH = Chance to Catch Bonus Fish % | | LOOT_CHANCE_EXTRA_FISH = Chance to Catch Bonus Fish % | ||
| LOOT_CHANCE_EXTRA_FRUIT = Chance to Forage Extra Fruit % | | LOOT_CHANCE_EXTRA_FRUIT = Chance to Forage Extra Fruit % | ||
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| MAX_BODYHEAT = Max Body Heat Points (In Cold Environments) | | MAX_BODYHEAT = Max Body Heat Points (In Cold Environments) | ||
| MAX_BREATH = Max Underwater Held Breath | | MAX_BREATH = Max Underwater Held Breath | ||
+ | | MAX_BREEDING_ATTEMPTS = Max Breeding Attempts | ||
| MAX_CASINO_VAULT_SIZE = Casino Storage | | MAX_CASINO_VAULT_SIZE = Casino Storage | ||
| MAX_CLEANLINESS = Max Cleanliness | | MAX_CLEANLINESS = Max Cleanliness | ||
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| MAX_PEACEABLENESS = Max Peaceableness | | MAX_PEACEABLENESS = Max Peaceableness | ||
| MAX_PERSONAL_VAULT_SIZE = Global Vault Slots | | MAX_PERSONAL_VAULT_SIZE = Global Vault Slots | ||
+ | | MAX_POVUS_VAULT_SIZE = Povus Town Storage | ||
| MAX_POWER = Max Power | | MAX_POWER = Max Power | ||
| MAX_RAGE = Max Rage | | MAX_RAGE = Max Rage | ||
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| NUM_INVENTORY_FOLDERS = Number of Inventory Folders | | NUM_INVENTORY_FOLDERS = Number of Inventory Folders | ||
| PERCUSSION_INSTRUMENT_COMPETENCE = Percussion Instrument Skill | | PERCUSSION_INSTRUMENT_COMPETENCE = Percussion Instrument Skill | ||
+ | | PET_BREEDER_ACCOUNT_ID = Breeder's Player ID | ||
+ | | PET_BREEDER_PLAYER_ID = Breeder's Account ID | ||
+ | | PET_ENTHUSIASM = Enthusiasm | ||
+ | | PET_FEROCITY = Ferocity | ||
+ | | PET_FRIENDLINESS = Friendliness | ||
+ | | PET_HAPPINESS = OBSOLETE | ||
+ | | PET_INTELLIGENCE = Intelligence | ||
+ | | PET_LOYALTY = OBSOLETE | ||
+ | | PET_RUGGEDNESS = Ruggedness | ||
| PET_SPECIALATTACK_COST_DELTA = Pet's "Sic 'Em" Attack Power Cost | | PET_SPECIALATTACK_COST_DELTA = Pet's "Sic 'Em" Attack Power Cost | ||
| PET_SPECIALTRICK_COST_DELTA = Pet's "Special Trick" Power Cost | | PET_SPECIALTRICK_COST_DELTA = Pet's "Special Trick" Power Cost | ||
+ | | PET_TOUGHNESS = Toughness | ||
+ | | PET_VIRILITY = Virility | ||
| PIG_COST_MOD = Pig Ability Power Cost % | | PIG_COST_MOD = Pig Ability Power Cost % | ||
| PLAYER_ORDERS_MAX_ACTIVE = Max Active Item Orders | | PLAYER_ORDERS_MAX_ACTIVE = Max Active Item Orders | ||
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| #default = {{ #if: {{ #pos: {{{1|}}} | : }} | 4003 | <span style="color:red">Error: Attribute not found</span> }} | | #default = {{ #if: {{ #pos: {{{1|}}} | : }} | 4003 | <span style="color:red">Error: Attribute not found</span> }} | ||
}}| | }}| | ||
− | http://cdn.projectgorgon.com/ | + | http://cdn.projectgorgon.com/v349/icons/icon_<span style="color:red">Error: Attribute not found</span>.png | |
<span style="color:red">Error: Attribute not found</span> }} | [[File:Item-icon-none.png]] }}<noinclude> | <span style="color:red">Error: Attribute not found</span> }} | [[File:Item-icon-none.png]] }}<noinclude> | ||
{{Attribute label/Explanation}} | {{Attribute label/Explanation}} | ||
[[Category:Formatting templates]] | [[Category:Formatting templates]] | ||
</noinclude> | </noinclude> |
Revision as of 17:02, 27 September 2021
Description
This accepts an Attribute name as input and returns the in-game label.
Syntax
{{Attribute label|<name>}}
Parameters
- <name>
- The name of the Attribute. It must match exactly what the Attributes json uses. NOT the Label.
Examples
Basic Use
{{Attribute label|ABILITY_AMMOSTICK_DELTA_KNIFE}}
Chance for Thrown Knives to Stick in Corpse