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Psychology/Treasure Effects

1,755 bytes added, 18:40, 30 September 2021
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Automatically generated. If there's an issue, please message Extractum11 on Discord - Subglacious#0413
See also: [[Psychology/Treasure Effects:By Ability]]
<!-- Updated on May 25September 30, 2021 from v346 v350 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Max-Level Version !! style="width:10%"| Slot !! style="width:15%"| Other Versions
}}
|-
| Smug || of Smug Analysis || <b>Level 80</b> - Psychoanalyze restores 115 Health to you after a 15 an 8 second delay || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Psychoanalyze restores 10 Health to you after a 15 an 8 second delay
*; Level 10
:Psychoanalyze restores 17 Health to you after a 15 an 8 second delay
*; Level 15
:Psychoanalyze restores 24 Health to you after a 15 an 8 second delay
*; Level 20
:Psychoanalyze restores 31 Health to you after a 15 an 8 second delay
*; Level 25
:Psychoanalyze restores 38 Health to you after a 15 an 8 second delay
*; Level 30
:Psychoanalyze restores 45 Health to you after a 15 an 8 second delay
*; Level 35
:Psychoanalyze restores 52 Health to you after a 15 an 8 second delay
*; Level 40
:Psychoanalyze restores 59 Health to you after a 15 an 8 second delay
*; Level 45
:Psychoanalyze restores 66 Health to you after a 15 an 8 second delay
*; Level 50
:Psychoanalyze restores 73 Health to you after a 15 an 8 second delay
*; Level 55
:Psychoanalyze restores 80 Health to you after a 15 an 8 second delay
*; Level 60
:Psychoanalyze restores 87 Health to you after a 15 an 8 second delay
*; Level 65
:Psychoanalyze restores 94 Health to you after a 15 an 8 second delay
*; Level 70
:Psychoanalyze restores 101 Health to you after a 15 an 8 second delay
*; Level 75
:Psychoanalyze restores 108 Health to you after a 15 an 8 second delay
*; Level 80
:Psychoanalyze restores 115 Health to you after a 15 an 8 second delay
}}
|-
| || of Emotional Walls || <b>Level 80</b> - Psychoanalyze restores 172 160 Armor to you || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Psychoanalyze restores 10 Armor to you
:Psychoanalyze restores 120 Armor to you
*; Level 65
:Psychoanalyze restores 133 130 Armor to you
*; Level 70
:Psychoanalyze restores 146 140 Armor to you
*; Level 75
:Psychoanalyze restores 159 150 Armor to you
*; Level 80
:Psychoanalyze restores 172 160 Armor to you
}}
|-
}}
|-
| Mind-Shattering || || <b>Level 80</b> - Psychoanalyze causes the target to take +20 62 damage from Psychic attacks for 60 15 seconds || Head, Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Psychoanalyze causes the target to take +1 4 damage from Psychic attacks for 60 15 seconds
*; Level 10
:Psychoanalyze causes the target to take +2 7 damage from Psychic attacks for 60 15 seconds
*; Level 15
:Psychoanalyze causes the target to take +3 10 damage from Psychic attacks for 60 15 seconds
*; Level 20
:Psychoanalyze causes the target to take +4 14 damage from Psychic attacks for 60 15 seconds
*; Level 25
:Psychoanalyze causes the target to take +5 18 damage from Psychic attacks for 60 15 seconds
*; Level 30
:Psychoanalyze causes the target to take +6 22 damage from Psychic attacks for 60 15 seconds
*; Level 35
:Psychoanalyze causes the target to take +7 26 damage from Psychic attacks for 60 15 seconds
*; Level 40
:Psychoanalyze causes the target to take +8 30 damage from Psychic attacks for 60 15 seconds
*; Level 45
:Psychoanalyze causes the target to take +9 34 damage from Psychic attacks for 60 15 seconds
*; Level 50
:Psychoanalyze causes the target to take +10 38 damage from Psychic attacks for 60 15 seconds
*; Level 55
:Psychoanalyze causes the target to take +11 42 damage from Psychic attacks for 60 15 seconds
*; Level 60
:Psychoanalyze causes the target to take +12 46 damage from Psychic attacks for 60 15 seconds
*; Level 65
:Psychoanalyze causes the target to take +14 50 damage from Psychic attacks for 60 15 seconds
*; Level 70
:Psychoanalyze causes the target to take +16 54 damage from Psychic attacks for 60 15 seconds
*; Level 75
:Psychoanalyze causes the target to take +18 58 damage from Psychic attacks for 60 15 seconds
*; Level 80
:Psychoanalyze causes the target to take +20 62 damage from Psychic attacks for 60 15 seconds
}}
|-
}}
|-
| || || <b>Level 80</b> - Soothe, But I Love You, and Cause Terror Damage +70 165 || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Soothe, But I Love You, and Cause Terror Damage +2015
*; Level 10
:Soothe, But I Love You, and Cause Terror Damage +2325
*; Level 15
:Soothe, But I Love You, and Cause Terror Damage +2635
*; Level 20
:Soothe, But I Love You, and Cause Terror Damage +2945
*; Level 25
:Soothe, But I Love You, and Cause Terror Damage +3255
*; Level 30
:Soothe, But I Love You, and Cause Terror Damage +3565
*; Level 35
:Soothe, But I Love You, and Cause Terror Damage +3875
*; Level 40
:Soothe, But I Love You, and Cause Terror Damage +4185
*; Level 45
:Soothe, But I Love You, and Cause Terror Damage +4495
*; Level 50
:Soothe, But I Love You, and Cause Terror Damage +47105
*; Level 55
:Soothe, But I Love You, and Cause Terror Damage +50115
*; Level 60
:Soothe, But I Love You, and Cause Terror Damage +54125
*; Level 65
:Soothe, But I Love You, and Cause Terror Damage +58135
*; Level 70
:Soothe, But I Love You, and Cause Terror Damage +62145
*; Level 75
:Soothe, But I Love You, and Cause Terror Damage +66155
*; Level 80
:Soothe, But I Love You, and Cause Terror Damage +70165
}}
|-
}}
|-
| Mind-Numbing || || <b>Level 80</b> - Mock deals +105% damage and , taunts +400, and hits all targets within 20 meters, but reuse timer is +2 1.5 seconds || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Mock deals +30% damage and , taunts +25, and hits all targets within 20 meters, but reuse timer is +2 1.5 seconds
*; Level 10
:Mock deals +35% damage and , taunts +50, and hits all targets within 20 meters, but reuse timer is +2 1.5 seconds
*; Level 15
:Mock deals +40% damage and , taunts +75, and hits all targets within 20 meters, but reuse timer is +2 1.5 seconds
*; Level 20
:Mock deals +45% damage and , taunts +100, and hits all targets within 20 meters, but reuse timer is +2 1.5 seconds
*; Level 25
:Mock deals +50% damage and , taunts +125, and hits all targets within 20 meters, but reuse timer is +2 1.5 seconds
*; Level 30
:Mock deals +55% damage and , taunts +150, and hits all targets within 20 meters, but reuse timer is +2 1.5 seconds
*; Level 35
:Mock deals +60% damage and , taunts +175, and hits all targets within 20 meters, but reuse timer is +2 1.5 seconds
*; Level 40
:Mock deals +65% damage and , taunts +200, and hits all targets within 20 meters, but reuse timer is +2 1.5 seconds
*; Level 45
:Mock deals +70% damage and , taunts +225, and hits all targets within 20 meters, but reuse timer is +2 1.5 seconds
*; Level 50
:Mock deals +75% damage and , taunts +250, and hits all targets within 20 meters, but reuse timer is +2 1.5 seconds
*; Level 55
:Mock deals +80% damage and , taunts +275, and hits all targets within 20 meters, but reuse timer is +2 1.5 seconds
*; Level 60
:Mock deals +85% damage and , taunts +300, and hits all targets within 20 meters, but reuse timer is +2 1.5 seconds
*; Level 65
:Mock deals +90% damage and , taunts +325, and hits all targets within 20 meters, but reuse timer is +2 1.5 seconds
*; Level 70
:Mock deals +95% damage and , taunts +350, and hits all targets within 20 meters, but reuse timer is +2 1.5 seconds
*; Level 75
:Mock deals +100% damage and , taunts +375, and hits all targets within 20 meters, but reuse timer is +2 1.5 seconds
*; Level 80
:Mock deals +105% damage and , taunts +400, and hits all targets within 20 meters, but reuse timer is +2 1.5 seconds
}}
|-
}}
|-
| Grating || of Nerve-Striking || <b>Level 80</b> - Strike a Nerve deals +132 184 armor damage || OffHand, Feet || {{Spoiler|Click Expand to reveal|
*; Level 1
:Strike a Nerve deals +8 11 armor damage
*; Level 10
:Strike a Nerve deals +16 22 armor damage
*; Level 15
:Strike a Nerve deals +24 33 armor damage
*; Level 20
:Strike a Nerve deals +32 44 armor damage
*; Level 25
:Strike a Nerve deals +40 55 armor damage
*; Level 30
:Strike a Nerve deals +48 66 armor damage
*; Level 35
:Strike a Nerve deals +56 77 armor damage
*; Level 40
:Strike a Nerve deals +64 88 armor damage
*; Level 45
:Strike a Nerve deals +72 99 armor damage
*; Level 50
:Strike a Nerve deals +80 110 armor damage
*; Level 55
:Strike a Nerve deals +88 121 armor damage
*; Level 60
:Strike a Nerve deals +96 132 armor damage
*; Level 65
:Strike a Nerve deals +105 145 armor damage
*; Level 70
:Strike a Nerve deals +114 158 armor damage
*; Level 75
:Strike a Nerve deals +123 171 armor damage
*; Level 80
:Strike a Nerve deals +132 184 armor damage
}}
|-
}}
|-
| || || <b>Level 80</b> - Inspire Confidence / Positive Attitude Healing +63 78 || Necklace, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Inspire Confidence / Positive Attitude Healing +10
*; Level 10
:Inspire Confidence / Positive Attitude Healing +1314
*; Level 15
:Inspire Confidence / Positive Attitude Healing +1618
*; Level 20
:Inspire Confidence / Positive Attitude Healing +1922
*; Level 25
:Inspire Confidence / Positive Attitude Healing +2226
*; Level 30
:Inspire Confidence / Positive Attitude Healing +2530
*; Level 35
:Inspire Confidence / Positive Attitude Healing +2834
*; Level 40
:Inspire Confidence / Positive Attitude Healing +3138
*; Level 45
:Inspire Confidence / Positive Attitude Healing +3443
*; Level 50
:Inspire Confidence / Positive Attitude Healing +3748
*; Level 55
:Inspire Confidence / Positive Attitude Healing +4053
*; Level 60
:Inspire Confidence / Positive Attitude Healing +4358
*; Level 65
:Inspire Confidence / Positive Attitude Healing +4863
*; Level 70
:Inspire Confidence / Positive Attitude Healing +5368
*; Level 75
:Inspire Confidence / Positive Attitude Healing +5873
*; Level 80
:Inspire Confidence / Positive Attitude Healing +6378
}}
|-
}}
|-
| Vaguely Confident || of Shaky Confidence || <b>Level 80</b> - Inspire Confidence restores +119 80 Health after a 15 an 8 second delay || Chest, Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Inspire Confidence restores +7 5 Health after a 15 an 8 second delay
*; Level 10
:Inspire Confidence restores +14 10 Health after a 15 an 8 second delay
*; Level 15
:Inspire Confidence restores +21 15 Health after a 15 an 8 second delay
*; Level 20
:Inspire Confidence restores +28 20 Health after a 15 an 8 second delay
*; Level 25
:Inspire Confidence restores +35 25 Health after a 15 an 8 second delay
*; Level 30
:Inspire Confidence restores +42 30 Health after a 15 an 8 second delay
*; Level 35
:Inspire Confidence restores +49 35 Health after a 15 an 8 second delay
*; Level 40
:Inspire Confidence restores +56 40 Health after a 15 an 8 second delay
*; Level 45
:Inspire Confidence restores +63 45 Health after a 15 an 8 second delay
*; Level 50
:Inspire Confidence restores +70 50 Health after a 15 an 8 second delay
*; Level 55
:Inspire Confidence restores +77 55 Health after a 15 an 8 second delay
*; Level 60
:Inspire Confidence restores +87 60 Health after a 15 an 8 second delay
*; Level 65
:Inspire Confidence restores +95 65 Health after a 15 an 8 second delay
*; Level 70
:Inspire Confidence restores +103 70 Health after a 15 an 8 second delay
*; Level 75
:Inspire Confidence restores +111 75 Health after a 15 an 8 second delay
*; Level 80
:Inspire Confidence restores +119 80 Health after a 15 an 8 second delay
}}
|-
| Vaguely Confident || of Shaky Confidence || <b>Level 80</b> - Inspire Confidence restores +165 Health after a 25 second delay 118 Armor to all targets || OffHand, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Inspire Confidence restores +15 Health after a 25 second delay7 Armor to all targets
*; Level 10
:Inspire Confidence restores +25 Health after a 25 second delay14 Armor to all targets
*; Level 15
:Inspire Confidence restores +35 Health after a 25 second delay21 Armor to all targets
*; Level 20
:Inspire Confidence restores +45 Health after a 25 second delay28 Armor to all targets
*; Level 25
:Inspire Confidence restores +55 Health after a 25 second delay35 Armor to all targets
*; Level 30
:Inspire Confidence restores +65 Health after a 25 second delay42 Armor to all targets
*; Level 35
:Inspire Confidence restores +75 Health after a 25 second delay49 Armor to all targets
*; Level 40
:Inspire Confidence restores +85 Health after a 25 second delay56 Armor to all targets
*; Level 45
:Inspire Confidence restores +95 Health after a 25 second delay63 Armor to all targets
*; Level 50
:Inspire Confidence restores +105 Health after a 25 second delay70 Armor to all targets
*; Level 55
:Inspire Confidence restores +115 Health after a 25 second delay78 Armor to all targets
*; Level 60
:Inspire Confidence restores +125 Health after a 25 second delay86 Armor to all targets
*; Level 65
:Inspire Confidence restores +135 Health after a 25 second delay94 Armor to all targets
*; Level 70
:Inspire Confidence restores +145 Health after a 25 second delay102 Armor to all targets
*; Level 75
:Inspire Confidence restores +155 Health after a 25 second delay110 Armor to all targets
*; Level 80
:Inspire Confidence restores +165 Health after a 25 second delay118 Armor to all targets
}}
|-
}}
|-
| || || <b>Level 80</b> - Cause Terror deals +70 76 damage, costs -17 Power, and reuse timer is -6 7 seconds || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Cause Terror deals +4 damage and costs -2 Power
:Cause Terror deals +46 damage, costs -12 Power, and reuse timer is -5 seconds
*; Level 60
:Cause Terror deals +50 52 damage, costs -13 Power, and reuse timer is -6 seconds
*; Level 65
:Cause Terror deals +55 58 damage, costs -14 Power, and reuse timer is -6 seconds
*; Level 70
:Cause Terror deals +60 64 damage, costs -15 Power, and reuse timer is -6 seconds
*; Level 75
:Cause Terror deals +65 70 damage, costs -16 Power, and reuse timer is -6 seconds
*; Level 80
:Cause Terror deals +70 76 damage, costs -17 Power, and reuse timer is -6 7 seconds
}}
|-
| || of Backhanded Compliments || <b>Level 80</b> - Soothe Damage and Psychoanalyze damage +100 127 and range +5 meters || Ring, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Soothe Damage and Psychoanalyze damage +67 and range +5 meters
*; Level 10
:Soothe Damage and Psychoanalyze damage +1214 and range +5 meters
*; Level 15
:Soothe Damage and Psychoanalyze damage +1821 and range +5 meters
*; Level 20
:Soothe Damage and Psychoanalyze damage +2428 and range +5 meters
*; Level 25
:Soothe Damage and Psychoanalyze damage +3035 and range +5 meters
*; Level 30
:Soothe Damage and Psychoanalyze damage +3642 and range +5 meters
*; Level 35
:Soothe Damage and Psychoanalyze damage +4249 and range +5 meters
*; Level 40
:Soothe Damage and Psychoanalyze damage +4856 and range +5 meters
*; Level 45
:Soothe Damage and Psychoanalyze damage +5463 and range +5 meters
*; Level 50
:Soothe Damage and Psychoanalyze damage +6070 and range +5 meters
*; Level 55
:Soothe Damage and Psychoanalyze damage +6677 and range +5 meters
*; Level 60
:Soothe Damage and Psychoanalyze damage +7287 and range +5 meters
*; Level 65
:Soothe Damage and Psychoanalyze damage +7997 and range +5 meters
*; Level 70
:Soothe Damage and Psychoanalyze damage +86107 and range +5 meters
*; Level 75
:Soothe Damage and Psychoanalyze damage +93117 and range +5 meters
*; Level 80
:Soothe Damage and Psychoanalyze damage +100127 and range +5 meters
}}
|-
}}
|-
| || || <b>Level 80</b> - Ridicule deals taunts +45 health damage 640 and taunts +425 target's next attack has a 25% chance to automatically miss || Hands, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Ridicule deals taunts +3 health damage 40 and taunts +50target's next attack has a 25% chance to automatically miss
*; Level 10
:Ridicule deals taunts +5 health damage 80 and taunts +75target's next attack has a 25% chance to automatically miss
*; Level 15
:Ridicule deals taunts +7 health damage 120 and taunts +100target's next attack has a 25% chance to automatically miss
*; Level 20
:Ridicule deals taunts +10 health damage 160 and taunts +125target's next attack has a 25% chance to automatically miss
*; Level 25
:Ridicule deals taunts +12 health damage 200 and taunts +150target's next attack has a 25% chance to automatically miss
*; Level 30
:Ridicule deals taunts +15 health damage 240 and taunts +175target's next attack has a 25% chance to automatically miss
*; Level 35
:Ridicule deals taunts +18 health damage 280 and taunts +200target's next attack has a 25% chance to automatically miss
*; Level 40
:Ridicule deals taunts +21 health damage 320 and taunts +225target's next attack has a 25% chance to automatically miss
*; Level 45
:Ridicule deals taunts +24 health damage 360 and taunts +250target's next attack has a 25% chance to automatically miss
*; Level 50
:Ridicule deals taunts +27 health damage 400 and taunts +275target's next attack has a 25% chance to automatically miss
*; Level 55
:Ridicule deals taunts +30 health damage 440 and taunts +300target's next attack has a 25% chance to automatically miss
*; Level 60
:Ridicule deals taunts +33 health damage 480 and taunts +325target's next attack has a 25% chance to automatically miss
*; Level 65
:Ridicule deals taunts +36 health damage 520 and taunts +350target's next attack has a 25% chance to automatically miss
*; Level 70
:Ridicule deals taunts +39 health damage 560 and taunts +375target's next attack has a 25% chance to automatically miss
*; Level 75
:Ridicule deals taunts +42 health damage 600 and taunts +400target's next attack has a 25% chance to automatically miss
*; Level 80
:Ridicule deals taunts +45 health damage 640 and taunts +425target's next attack has a 25% chance to automatically miss
}}
|-
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