Difference between revisions of "Warden/Abilities"
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! Icon !! Level !! Name !! style="width: 25%;" | Description !! style="width: 25%;" | Special !! style="width: 11%;" | Effects !! style="width: 11%;" | Stats !! style="width: 9%;" | Source | ! Icon !! Level !! Name !! style="width: 25%;" | Description !! style="width: 25%;" | Special !! style="width: 11%;" | Effects !! style="width: 11%;" | Stats !! style="width: 9%;" | Source | ||
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− | | {{Ability icon|Warning Jolt}} || 30 || Warning Jolt || Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +23 Power) || <b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Damage: </b> 25 Electricity<br><b>Taunt: </b>+100 || <b>Power Cost: </b>0<br><b>Range: </b>10<br><b>Cooldown: </b>2 || Leveling | + | | {{Ability icon|Warning Jolt|2}} || 30 || Warning Jolt || Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +23 Power) || <b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Damage: </b> 25 Electricity<br><b>Taunt: </b>+100 || <b>Power Cost: </b>0<br><b>Range: </b>10<br><b>Cooldown: </b>2 || Leveling |
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− | | {{Ability icon|Conditioning Shock}} || 31 || Conditioning Shock || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack.</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage: </b> 69 Electricity || <b>Power Cost: </b>25<br><b>Range: </b>5<br><b>Cooldown: </b>10 || <b>Training:</b> [[Barnaby]] | + | | {{Ability icon|Conditioning Shock|2}} || 31 || Conditioning Shock || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack.</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage: </b> 69 Electricity || <b>Power Cost: </b>25<br><b>Range: </b>5<br><b>Cooldown: </b>10 || <b>Training:</b> [[Barnaby]] |
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− | | {{Ability icon|Apprehend}} || 32 || Apprehend || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack.</b> || Target is knocked forward || <b>Damage: </b> 66 Fire || <b>Power Cost: </b>30<br><b>Range: </b>30<br><b>Cooldown: </b>8 || <b>Training:</b> [[Barnaby]] | + | | {{Ability icon|Apprehend|2}} || 32 || Apprehend || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack.</b> || Target is knocked forward || <b>Damage: </b> 66 Fire || <b>Power Cost: </b>30<br><b>Range: </b>30<br><b>Cooldown: </b>8 || <b>Training:</b> [[Barnaby]] |
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− | | {{Ability icon|Lethal Force}} || 33 || Lethal Force || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack.</b> || Animals take -33% damage<br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage: </b> 199 Electricity<br><b>Enrages Target: </b>2% || <b>Power Cost: </b>62<br><b>Range: </b>5<br><b>Cooldown: </b>45 || <b>Training:</b> [[Barnaby]] | + | | {{Ability icon|Lethal Force|2}} || 33 || Lethal Force || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack.</b> || Animals take -33% damage<br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage: </b> 199 Electricity<br><b>Enrages Target: </b>2% || <b>Power Cost: </b>62<br><b>Range: </b>5<br><b>Cooldown: </b>45 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | {{Ability icon|Privacy Field}} || 34 || Privacy Field || Electrify your skin. Melee attackers take damage when they hit you. || <b>Recover:</b> 0 Power when melee attacks deal damage to you<br><b>DoT:</b> 72 Electricity, 1 times over 0 seconds<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || || <b>Power Cost: </b>37<br><b>Range: </b>5<br><b>Cooldown: </b>30 || <b>Training:</b> [[Tangle]] | + | | {{Ability icon|Privacy Field|2}} || 34 || Privacy Field || Electrify your skin. Melee attackers take damage when they hit you. || <b>Recover:</b> 0 Power when melee attacks deal damage to you<br><b>DoT:</b> 72 Electricity, 1 times over 0 seconds<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || || <b>Power Cost: </b>37<br><b>Range: </b>5<br><b>Cooldown: </b>30 || <b>Training:</b> [[Tangle]] |
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− | | {{Ability icon|Coordinated Assault}} || 35 || Coordinated Assault || With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. || Each allies' next Melee attack deals +85 damage || || <b>Power Cost: </b>46<br><b>Range: </b>4<br><b>AoE: </b>20<br><b>Cooldown: </b>30 || <b>Training:</b> [[Tangle]] | + | | {{Ability icon|Coordinated Assault|2}} || 35 || Coordinated Assault || With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. || Each allies' next Melee attack deals +85 damage || || <b>Power Cost: </b>46<br><b>Range: </b>4<br><b>AoE: </b>20<br><b>Cooldown: </b>30 || <b>Training:</b> [[Tangle]] |
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− | | {{Ability icon|Controlled Burn}} || 36 || Controlled Burn || Ignite all nearby problems. || <b>Restores:</b> 2 Body Heat in cold environments<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 78 Fire<br><b>Enrages Target: </b>2% || <b>Power Cost: </b>33<br><b>Range: </b>15<br><b>AoE: </b>15<br><b>Cooldown: </b>12 || <b>Training:</b> [[Barnaby]] | + | | {{Ability icon|Controlled Burn|2}} || 36 || Controlled Burn || Ignite all nearby problems. || <b>Restores:</b> 2 Body Heat in cold environments<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 78 Fire<br><b>Enrages Target: </b>2% || <b>Power Cost: </b>33<br><b>Range: </b>15<br><b>AoE: </b>15<br><b>Cooldown: </b>12 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | {{Ability icon|Aggression Deterrent}} || 37 || Aggression Deterrent || Emit a wave of acid to gently discourage engagement. || <b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage Armor: </b>82 Acid || <b>Power Cost: </b>23<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>8 || <b>Training:</b> [[Tangle]] | + | | {{Ability icon|Aggression Deterrent|2}} || 37 || Aggression Deterrent || Emit a wave of acid to gently discourage engagement. || <b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage Armor: </b>82 Acid || <b>Power Cost: </b>23<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>8 || <b>Training:</b> [[Tangle]] |
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− | | {{Ability icon|Stun Trap}} || 38 || Stun Trap || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 108) || || <b>Power Cost: </b>48<br><b>Range: </b>4<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || <b>Training:</b> [[Tangle]] | + | | {{Ability icon|Stun Trap|2}} || 38 || Stun Trap || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 108) || || <b>Power Cost: </b>48<br><b>Range: </b>4<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || <b>Training:</b> [[Tangle]] |
|- | |- | ||
− | | {{Ability icon|Pursuit Mode}} || 40 || Pursuit Mode || Alter the air currents so that you can briefly fly. Only works outdoors. || You can fly for 12 seconds.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>34<br><b>Range: </b>5<br><b>Cooldown: </b>120 || <b>Training:</b> [[Tangle]] | + | | {{Ability icon|Pursuit Mode|2}} || 40 || Pursuit Mode || Alter the air currents so that you can briefly fly. Only works outdoors. || You can fly for 12 seconds.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>34<br><b>Range: </b>5<br><b>Cooldown: </b>120 || <b>Training:</b> [[Tangle]] |
|- | |- | ||
− | | {{Ability icon|Warning Jolt 2}} || 40 || Warning Jolt 2 || Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +26 Power) || <b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Damage: </b> 37 Electricity<br><b>Taunt: </b>+148 || <b>Power Cost: </b>0<br><b>Range: </b>10<br><b>Cooldown: </b>2 || <b>Training:</b> [[Barnaby]] | + | | {{Ability icon|Warning Jolt 2|2}} || 40 || Warning Jolt 2 || Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +26 Power) || <b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Damage: </b> 37 Electricity<br><b>Taunt: </b>+148 || <b>Power Cost: </b>0<br><b>Range: </b>10<br><b>Cooldown: </b>2 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | {{Ability icon|Conditioning Shock 2}} || 41 || Conditioning Shock 2 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack.</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage: </b> 103 Electricity || <b>Power Cost: </b>29<br><b>Range: </b>5<br><b>Cooldown: </b>10 || <b>Training:</b> [[Barnaby]] | + | | {{Ability icon|Conditioning Shock 2|2}} || 41 || Conditioning Shock 2 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack.</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage: </b> 103 Electricity || <b>Power Cost: </b>29<br><b>Range: </b>5<br><b>Cooldown: </b>10 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | {{Ability icon|Apprehend 2}} || 42 || Apprehend 2 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack.</b> || Target is knocked forward || <b>Damage: </b> 102 Fire || <b>Power Cost: </b>35<br><b>Range: </b>30<br><b>Cooldown: </b>8 || <b>Training:</b> [[Barnaby]] | + | | {{Ability icon|Apprehend 2|2}} || 42 || Apprehend 2 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack.</b> || Target is knocked forward || <b>Damage: </b> 102 Fire || <b>Power Cost: </b>35<br><b>Range: </b>30<br><b>Cooldown: </b>8 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | {{Ability icon|Lethal Force 2}} || 43 || Lethal Force 2 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack.</b> || Animals take -33% damage<br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage: </b> 306 Electricity<br><b>Enrages Target: </b>2% || <b>Power Cost: </b>71<br><b>Range: </b>5<br><b>Cooldown: </b>45 || <b>Training:</b> [[Barnaby]] | + | | {{Ability icon|Lethal Force 2|2}} || 43 || Lethal Force 2 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack.</b> || Animals take -33% damage<br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage: </b> 306 Electricity<br><b>Enrages Target: </b>2% || <b>Power Cost: </b>71<br><b>Range: </b>5<br><b>Cooldown: </b>45 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | {{Ability icon|Privacy Field 2}} || 44 || Privacy Field 2 || Electrify your skin. Melee attackers take damage when they hit you. || <b>Recover:</b> 0 Power when melee attacks deal damage to you<br><b>DoT:</b> 111 Electricity, 1 times over 0 seconds<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || || <b>Power Cost: </b>42<br><b>Range: </b>5<br><b>Cooldown: </b>30 || <b>Training:</b> [[Tangle]] | + | | {{Ability icon|Privacy Field 2|2}} || 44 || Privacy Field 2 || Electrify your skin. Melee attackers take damage when they hit you. || <b>Recover:</b> 0 Power when melee attacks deal damage to you<br><b>DoT:</b> 111 Electricity, 1 times over 0 seconds<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || || <b>Power Cost: </b>42<br><b>Range: </b>5<br><b>Cooldown: </b>30 || <b>Training:</b> [[Tangle]] |
|- | |- | ||
− | | {{Ability icon|Controlled Burn 2}} || 46 || Controlled Burn 2 || Ignite all nearby problems. || <b>Restores:</b> 3 Body Heat in cold environments<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 122 Fire<br><b>Enrages Target: </b>2% || <b>Power Cost: </b>37<br><b>Range: </b>15<br><b>AoE: </b>15<br><b>Cooldown: </b>12 || <b>Training:</b> [[Barnaby]] | + | | {{Ability icon|Controlled Burn 2|2}} || 46 || Controlled Burn 2 || Ignite all nearby problems. || <b>Restores:</b> 3 Body Heat in cold environments<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 122 Fire<br><b>Enrages Target: </b>2% || <b>Power Cost: </b>37<br><b>Range: </b>15<br><b>AoE: </b>15<br><b>Cooldown: </b>12 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | {{Ability icon|Aggression Deterrent 2}} || 47 || Aggression Deterrent 2 || Emit a wave of acid to gently discourage engagement. || <b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage Armor: </b>128 Acid || <b>Power Cost: </b>26<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>8 || <b>Training:</b> [[Tangle]] | + | | {{Ability icon|Aggression Deterrent 2|2}} || 47 || Aggression Deterrent 2 || Emit a wave of acid to gently discourage engagement. || <b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage Armor: </b>128 Acid || <b>Power Cost: </b>26<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>8 || <b>Training:</b> [[Tangle]] |
|- | |- | ||
− | | {{Ability icon|Stun Trap 2}} || 48 || Stun Trap 2 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 152) || || <b>Power Cost: </b>54<br><b>Range: </b>4<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || <b>Training:</b> [[Tangle]] | + | | {{Ability icon|Stun Trap 2|2}} || 48 || Stun Trap 2 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 152) || || <b>Power Cost: </b>54<br><b>Range: </b>4<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || <b>Training:</b> [[Tangle]] |
|- | |- | ||
− | | {{Ability icon|Coordinated Assault 2}} || 50 || Coordinated Assault 2 || With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. || Each allies' next Melee attack deals +144 damage || || <b>Power Cost: </b>56<br><b>Range: </b>4<br><b>AoE: </b>20<br><b>Cooldown: </b>30 || <b>Training:</b> [[Tangle]] | + | | {{Ability icon|Coordinated Assault 2|2}} || 50 || Coordinated Assault 2 || With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. || Each allies' next Melee attack deals +144 damage || || <b>Power Cost: </b>56<br><b>Range: </b>4<br><b>AoE: </b>20<br><b>Cooldown: </b>30 || <b>Training:</b> [[Tangle]] |
|- | |- | ||
− | | {{Ability icon|Warning Jolt 3}} || 50 || Warning Jolt 3 || Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +28 Power) || <b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Damage: </b> 58 Electricity<br><b>Taunt: </b>+232 || <b>Power Cost: </b>0<br><b>Range: </b>10<br><b>Cooldown: </b>2 || <b>Training:</b> [[Barnaby]] | + | | {{Ability icon|Warning Jolt 3|2}} || 50 || Warning Jolt 3 || Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +28 Power) || <b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Damage: </b> 58 Electricity<br><b>Taunt: </b>+232 || <b>Power Cost: </b>0<br><b>Range: </b>10<br><b>Cooldown: </b>2 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | {{Ability icon|Conditioning Shock 3}} || 51 || Conditioning Shock 3 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack.</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage: </b> 154 Electricity || <b>Power Cost: </b>33<br><b>Range: </b>5<br><b>Cooldown: </b>10 || <b>Training:</b> [[Barnaby]] | + | | {{Ability icon|Conditioning Shock 3|2}} || 51 || Conditioning Shock 3 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack.</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage: </b> 154 Electricity || <b>Power Cost: </b>33<br><b>Range: </b>5<br><b>Cooldown: </b>10 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | {{Ability icon|Apprehend 3}} || 52 || Apprehend 3 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack.</b> || Target is knocked forward || <b>Damage: </b> 154 Fire || <b>Power Cost: </b>40<br><b>Range: </b>30<br><b>Cooldown: </b>8 || <b>Training:</b> [[Barnaby]] | + | | {{Ability icon|Apprehend 3|2}} || 52 || Apprehend 3 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack.</b> || Target is knocked forward || <b>Damage: </b> 154 Fire || <b>Power Cost: </b>40<br><b>Range: </b>30<br><b>Cooldown: </b>8 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | {{Ability icon|Lethal Force 3}} || 53 || Lethal Force 3 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack.</b> || Animals take -33% damage<br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage: </b> 460 Electricity<br><b>Enrages Target: </b>2% || <b>Power Cost: </b>80<br><b>Range: </b>5<br><b>Cooldown: </b>45 || <b>Training:</b> [[Barnaby]] | + | | {{Ability icon|Lethal Force 3|2}} || 53 || Lethal Force 3 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack.</b> || Animals take -33% damage<br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage: </b> 460 Electricity<br><b>Enrages Target: </b>2% || <b>Power Cost: </b>80<br><b>Range: </b>5<br><b>Cooldown: </b>45 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | {{Ability icon|Privacy Field 3}} || 54 || Privacy Field 3 || Electrify your skin. Melee attackers take damage when they hit you. || <b>Recover:</b> 0 Power when melee attacks deal damage to you<br><b>DoT:</b> 164 Electricity, 1 times over 0 seconds<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || || <b>Power Cost: </b>48<br><b>Range: </b>5<br><b>Cooldown: </b>30 || <b>Training:</b> [[Tangle]] | + | | {{Ability icon|Privacy Field 3|2}} || 54 || Privacy Field 3 || Electrify your skin. Melee attackers take damage when they hit you. || <b>Recover:</b> 0 Power when melee attacks deal damage to you<br><b>DoT:</b> 164 Electricity, 1 times over 0 seconds<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || || <b>Power Cost: </b>48<br><b>Range: </b>5<br><b>Cooldown: </b>30 || <b>Training:</b> [[Tangle]] |
|- | |- | ||
− | | {{Ability icon|Controlled Burn 3}} || 56 || Controlled Burn 3 || Ignite all nearby problems. || <b>Restores:</b> 4 Body Heat in cold environments<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 175 Fire<br><b>Enrages Target: </b>2% || <b>Power Cost: </b>41<br><b>Range: </b>15<br><b>AoE: </b>15<br><b>Cooldown: </b>12 || <b>Training:</b> [[Barnaby]] | + | | {{Ability icon|Controlled Burn 3|2}} || 56 || Controlled Burn 3 || Ignite all nearby problems. || <b>Restores:</b> 4 Body Heat in cold environments<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 175 Fire<br><b>Enrages Target: </b>2% || <b>Power Cost: </b>41<br><b>Range: </b>15<br><b>AoE: </b>15<br><b>Cooldown: </b>12 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | {{Ability icon|Aggression Deterrent 3}} || 57 || Aggression Deterrent 3 || Emit a wave of acid to gently discourage engagement. || <b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage Armor: </b>180 Acid || <b>Power Cost: </b>29<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>8 || <b>Training:</b> [[Tangle]] | + | | {{Ability icon|Aggression Deterrent 3|2}} || 57 || Aggression Deterrent 3 || Emit a wave of acid to gently discourage engagement. || <b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage Armor: </b>180 Acid || <b>Power Cost: </b>29<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>8 || <b>Training:</b> [[Tangle]] |
|- | |- | ||
− | | {{Ability icon|Stun Trap 3}} || 58 || Stun Trap 3 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 197) || || <b>Power Cost: </b>61<br><b>Range: </b>4<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || <b>Training:</b> [[Tangle]] | + | | {{Ability icon|Stun Trap 3|2}} || 58 || Stun Trap 3 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 197) || || <b>Power Cost: </b>61<br><b>Range: </b>4<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || <b>Training:</b> [[Tangle]] |
|- | |- | ||
− | | {{Ability icon|Pursuit Mode 2}} || 60 || Pursuit Mode 2 || Alter the air currents so that you can briefly fly. Only works outdoors. || You can fly for 24 seconds.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>43<br><b>Range: </b>5<br><b>Cooldown: </b>120 || <b>Training:</b> [[Tangle]] | + | | {{Ability icon|Pursuit Mode 2|2}} || 60 || Pursuit Mode 2 || Alter the air currents so that you can briefly fly. Only works outdoors. || You can fly for 24 seconds.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>43<br><b>Range: </b>5<br><b>Cooldown: </b>120 || <b>Training:</b> [[Tangle]] |
|- | |- | ||
− | | {{Ability icon|Warning Jolt 4}} || 60 || Warning Jolt 4 || Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +30 Power) || <b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Damage: </b> 79 Electricity<br><b>Taunt: </b>+316 || <b>Power Cost: </b>0<br><b>Range: </b>10<br><b>Cooldown: </b>2 || <b>Training:</b> [[Barnaby]] | + | | {{Ability icon|Warning Jolt 4|2}} || 60 || Warning Jolt 4 || Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +30 Power) || <b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Damage: </b> 79 Electricity<br><b>Taunt: </b>+316 || <b>Power Cost: </b>0<br><b>Range: </b>10<br><b>Cooldown: </b>2 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | {{Ability icon|Conditioning Shock 4}} || 61 || Conditioning Shock 4 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack.</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage: </b> 206 Electricity || <b>Power Cost: </b>37<br><b>Range: </b>5<br><b>Cooldown: </b>10 || <b>Training:</b> [[Barnaby]] | + | | {{Ability icon|Conditioning Shock 4|2}} || 61 || Conditioning Shock 4 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack.</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage: </b> 206 Electricity || <b>Power Cost: </b>37<br><b>Range: </b>5<br><b>Cooldown: </b>10 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | {{Ability icon|Apprehend 4}} || 62 || Apprehend 4 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack.</b> || Target is knocked forward || <b>Damage: </b> 206 Fire || <b>Power Cost: </b>44<br><b>Range: </b>30<br><b>Cooldown: </b>8 || <b>Training:</b> [[Barnaby]] | + | | {{Ability icon|Apprehend 4|2}} || 62 || Apprehend 4 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack.</b> || Target is knocked forward || <b>Damage: </b> 206 Fire || <b>Power Cost: </b>44<br><b>Range: </b>30<br><b>Cooldown: </b>8 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | {{Ability icon|Lethal Force 4}} || 63 || Lethal Force 4 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack.</b> || Animals take -33% damage<br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage: </b> 611 Electricity<br><b>Enrages Target: </b>2% || <b>Power Cost: </b>90<br><b>Range: </b>5<br><b>Cooldown: </b>45 || <b>Training:</b> [[Barnaby]] | + | | {{Ability icon|Lethal Force 4|2}} || 63 || Lethal Force 4 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack.</b> || Animals take -33% damage<br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage: </b> 611 Electricity<br><b>Enrages Target: </b>2% || <b>Power Cost: </b>90<br><b>Range: </b>5<br><b>Cooldown: </b>45 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | {{Ability icon|Privacy Field 4}} || 64 || Privacy Field 4 || Electrify your skin. Melee attackers take damage when they hit you. || <b>Recover:</b> 0 Power when melee attacks deal damage to you<br><b>DoT:</b> 216 Electricity, 1 times over 0 seconds<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || || <b>Power Cost: </b>53<br><b>Range: </b>5<br><b>Cooldown: </b>30 || <b>Training:</b> [[Tangle]] | + | | {{Ability icon|Privacy Field 4|2}} || 64 || Privacy Field 4 || Electrify your skin. Melee attackers take damage when they hit you. || <b>Recover:</b> 0 Power when melee attacks deal damage to you<br><b>DoT:</b> 216 Electricity, 1 times over 0 seconds<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || || <b>Power Cost: </b>53<br><b>Range: </b>5<br><b>Cooldown: </b>30 || <b>Training:</b> [[Tangle]] |
|- | |- | ||
− | | {{Ability icon|Coordinated Assault 3}} || 65 || Coordinated Assault 3 || With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. || Each allies' next Melee attack deals +223 damage || || <b>Power Cost: </b>66<br><b>Range: </b>4<br><b>AoE: </b>20<br><b>Cooldown: </b>30 || <b>Training:</b> [[Tangle]] | + | | {{Ability icon|Coordinated Assault 3|2}} || 65 || Coordinated Assault 3 || With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. || Each allies' next Melee attack deals +223 damage || || <b>Power Cost: </b>66<br><b>Range: </b>4<br><b>AoE: </b>20<br><b>Cooldown: </b>30 || <b>Training:</b> [[Tangle]] |
|- | |- | ||
− | | {{Ability icon|Controlled Burn 4}} || 66 || Controlled Burn 4 || Ignite all nearby problems. || <b>Restores:</b> 5 Body Heat in cold environments<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 228 Fire<br><b>Enrages Target: </b>2% || <b>Power Cost: </b>46<br><b>Range: </b>15<br><b>AoE: </b>15<br><b>Cooldown: </b>12 || <b>Training:</b> [[Barnaby]] | + | | {{Ability icon|Controlled Burn 4|2}} || 66 || Controlled Burn 4 || Ignite all nearby problems. || <b>Restores:</b> 5 Body Heat in cold environments<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 228 Fire<br><b>Enrages Target: </b>2% || <b>Power Cost: </b>46<br><b>Range: </b>15<br><b>AoE: </b>15<br><b>Cooldown: </b>12 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | {{Ability icon|Aggression Deterrent 4}} || 67 || Aggression Deterrent 4 || Emit a wave of acid to gently discourage engagement. || <b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage Armor: </b>233 Acid || <b>Power Cost: </b>33<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>8 || <b>Training:</b> [[Tangle]] | + | | {{Ability icon|Aggression Deterrent 4|2}} || 67 || Aggression Deterrent 4 || Emit a wave of acid to gently discourage engagement. || <b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage Armor: </b>233 Acid || <b>Power Cost: </b>33<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>8 || <b>Training:</b> [[Tangle]] |
|- | |- | ||
− | | {{Ability icon|Stun Trap 4}} || 68 || Stun Trap 4 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 251) || || <b>Power Cost: </b>68<br><b>Range: </b>4<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || <b>Training:</b> [[Tangle]] | + | | {{Ability icon|Stun Trap 4|2}} || 68 || Stun Trap 4 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 251) || || <b>Power Cost: </b>68<br><b>Range: </b>4<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || <b>Training:</b> [[Tangle]] |
|- | |- | ||
− | | {{Ability icon|Warning Jolt 5}} || 70 || Warning Jolt 5 || Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +32 Power) || <b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Damage: </b> 100 Electricity<br><b>Taunt: </b>+400 || <b>Power Cost: </b>0<br><b>Range: </b>10<br><b>Cooldown: </b>2 || <b>Training:</b> [[Barnaby]] | + | | {{Ability icon|Warning Jolt 5|2}} || 70 || Warning Jolt 5 || Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +32 Power) || <b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Damage: </b> 100 Electricity<br><b>Taunt: </b>+400 || <b>Power Cost: </b>0<br><b>Range: </b>10<br><b>Cooldown: </b>2 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | {{Ability icon|Conditioning Shock 5}} || 71 || Conditioning Shock 5 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack.</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage: </b> 262 Electricity || <b>Power Cost: </b>41<br><b>Range: </b>5<br><b>Cooldown: </b>10 || <b>Training:</b> [[Barnaby]] | + | | {{Ability icon|Conditioning Shock 5|2}} || 71 || Conditioning Shock 5 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack.</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage: </b> 262 Electricity || <b>Power Cost: </b>41<br><b>Range: </b>5<br><b>Cooldown: </b>10 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | {{Ability icon|Apprehend 5}} || 72 || Apprehend 5 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack.</b> || Target is knocked forward || <b>Damage: </b> 262 Fire || <b>Power Cost: </b>49<br><b>Range: </b>30<br><b>Cooldown: </b>8 || <b>Training:</b> [[Barnaby]] | + | | {{Ability icon|Apprehend 5|2}} || 72 || Apprehend 5 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack.</b> || Target is knocked forward || <b>Damage: </b> 262 Fire || <b>Power Cost: </b>49<br><b>Range: </b>30<br><b>Cooldown: </b>8 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | {{Ability icon|Lethal Force 5}} || 73 || Lethal Force 5 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack.</b> || Animals take -33% damage<br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage: </b> 778 Electricity<br><b>Enrages Target: </b>2% || <b>Power Cost: </b>99<br><b>Range: </b>5<br><b>Cooldown: </b>45 || <b>Training:</b> [[Barnaby]] | + | | {{Ability icon|Lethal Force 5|2}} || 73 || Lethal Force 5 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack.</b> || Animals take -33% damage<br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage: </b> 778 Electricity<br><b>Enrages Target: </b>2% || <b>Power Cost: </b>99<br><b>Range: </b>5<br><b>Cooldown: </b>45 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | {{Ability icon|Privacy Field 5}} || 74 || Privacy Field 5 || Electrify your skin. Melee attackers take damage when they hit you. || <b>Recover:</b> 0 Power when melee attacks deal damage to you<br><b>DoT:</b> 275 Electricity, 1 times over 0 seconds<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || || <b>Power Cost: </b>59<br><b>Range: </b>5<br><b>Cooldown: </b>30 || <b>Training:</b> [[Tangle]] | + | | {{Ability icon|Privacy Field 5|2}} || 74 || Privacy Field 5 || Electrify your skin. Melee attackers take damage when they hit you. || <b>Recover:</b> 0 Power when melee attacks deal damage to you<br><b>DoT:</b> 275 Electricity, 1 times over 0 seconds<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || || <b>Power Cost: </b>59<br><b>Range: </b>5<br><b>Cooldown: </b>30 || <b>Training:</b> [[Tangle]] |
|- | |- | ||
− | | {{Ability icon|Controlled Burn 5}} || 76 || Controlled Burn 5 || Ignite all nearby problems. || <b>Restores:</b> 6 Body Heat in cold environments<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 288 Fire<br><b>Enrages Target: </b>2% || <b>Power Cost: </b>51<br><b>Range: </b>15<br><b>AoE: </b>15<br><b>Cooldown: </b>12 || <b>Training:</b> [[Barnaby]] | + | | {{Ability icon|Controlled Burn 5|2}} || 76 || Controlled Burn 5 || Ignite all nearby problems. || <b>Restores:</b> 6 Body Heat in cold environments<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 288 Fire<br><b>Enrages Target: </b>2% || <b>Power Cost: </b>51<br><b>Range: </b>15<br><b>AoE: </b>15<br><b>Cooldown: </b>12 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | {{Ability icon|Aggression Deterrent 5}} || 77 || Aggression Deterrent 5 || Emit a wave of acid to gently discourage engagement. || <b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage Armor: </b>294 Acid || <b>Power Cost: </b>36<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>8 || <b>Training:</b> [[Tangle]] | + | | {{Ability icon|Aggression Deterrent 5|2}} || 77 || Aggression Deterrent 5 || Emit a wave of acid to gently discourage engagement. || <b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage Armor: </b>294 Acid || <b>Power Cost: </b>36<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>8 || <b>Training:</b> [[Tangle]] |
|- | |- | ||
− | | {{Ability icon|Stun Trap 5}} || 78 || Stun Trap 5 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 301) || || <b>Power Cost: </b>75<br><b>Range: </b>4<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || <b>Training:</b> [[Tangle]] | + | | {{Ability icon|Stun Trap 5|2}} || 78 || Stun Trap 5 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 301) || || <b>Power Cost: </b>75<br><b>Range: </b>4<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || <b>Training:</b> [[Tangle]] |
|- | |- | ||
− | | {{Ability icon|Coordinated Assault 4}} || 80 || Coordinated Assault 4 || With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. || Each allies' next Melee attack deals +314 damage || || <b>Power Cost: </b>77<br><b>Range: </b>4<br><b>AoE: </b>20<br><b>Cooldown: </b>30 || <b>Training:</b> [[Tangle]] | + | | {{Ability icon|Coordinated Assault 4|2}} || 80 || Coordinated Assault 4 || With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. || Each allies' next Melee attack deals +314 damage || || <b>Power Cost: </b>77<br><b>Range: </b>4<br><b>AoE: </b>20<br><b>Cooldown: </b>30 || <b>Training:</b> [[Tangle]] |
|- | |- | ||
− | | {{Ability icon|Pursuit Mode 3}} || 80 || Pursuit Mode 3 || Alter the air currents so that you can briefly fly. Only works outdoors. || You can fly for 36 seconds.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>53<br><b>Range: </b>5<br><b>Cooldown: </b>120 || <b>Training:</b> [[Tangle]] | + | | {{Ability icon|Pursuit Mode 3|2}} || 80 || Pursuit Mode 3 || Alter the air currents so that you can briefly fly. Only works outdoors. || You can fly for 36 seconds.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>53<br><b>Range: </b>5<br><b>Cooldown: </b>120 || <b>Training:</b> [[Tangle]] |
|- | |- | ||
− | | {{Ability icon|Warning Jolt 6}} || 80 || Warning Jolt 6 || Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +34 Power) || <b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Damage: </b> 126 Electricity<br><b>Taunt: </b>+504 || <b>Power Cost: </b>0<br><b>Range: </b>10<br><b>Cooldown: </b>2 || <b>Training:</b> [[Barnaby]] | + | | {{Ability icon|Warning Jolt 6|2}} || 80 || Warning Jolt 6 || Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +34 Power) || <b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Damage: </b> 126 Electricity<br><b>Taunt: </b>+504 || <b>Power Cost: </b>0<br><b>Range: </b>10<br><b>Cooldown: </b>2 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | {{Ability icon|Conditioning Shock 6}} || 81 || Conditioning Shock 6 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack.</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage: </b> 325 Electricity || <b>Power Cost: </b>45<br><b>Range: </b>5<br><b>Cooldown: </b>10 || <b>Training:</b> [[Barnaby]] | + | | {{Ability icon|Conditioning Shock 6|2}} || 81 || Conditioning Shock 6 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack.</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage: </b> 325 Electricity || <b>Power Cost: </b>45<br><b>Range: </b>5<br><b>Cooldown: </b>10 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | {{Ability icon|Apprehend 6}} || 82 || Apprehend 6 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack.</b> || Target is knocked forward || <b>Damage: </b> 326 Fire || <b>Power Cost: </b>54<br><b>Range: </b>30<br><b>Cooldown: </b>8 || <b>Training:</b> [[Barnaby]] | + | | {{Ability icon|Apprehend 6|2}} || 82 || Apprehend 6 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack.</b> || Target is knocked forward || <b>Damage: </b> 326 Fire || <b>Power Cost: </b>54<br><b>Range: </b>30<br><b>Cooldown: </b>8 || <b>Training:</b> [[Barnaby]] |
|- | |- | ||
− | | {{Ability icon|Lethal Force 6}} || 83 || Lethal Force 6 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack.</b> || Animals take -33% damage<br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage: </b> 961 Electricity<br><b>Enrages Target: </b>2% || <b>Power Cost: </b>110<br><b>Range: </b>5<br><b>Cooldown: </b>45 || <b>Training:</b> [[Barnaby]] | + | | {{Ability icon|Lethal Force 6|2}} || 83 || Lethal Force 6 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack.</b> || Animals take -33% damage<br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage: </b> 961 Electricity<br><b>Enrages Target: </b>2% || <b>Power Cost: </b>110<br><b>Range: </b>5<br><b>Cooldown: </b>45 || <b>Training:</b> [[Barnaby]] |
|} | |} |
Revision as of 17:30, 30 September 2021
Click "Expand" on the box below to view a complete list of Abilities for the Warden skill.
Icon | Level | Name | Description | Special | Effects | Stats | Source |
---|---|---|---|---|---|---|---|
30 | Warning Jolt | Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack. (When it triggers a Combat Refresh, +23 Power) |
Restores: 0 Power Restores: 0 Armor |
Damage: 25 Electricity Taunt: +100 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Leveling | |
31 | Conditioning Shock | Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack. |
Target takes +20% Electricity damage from future attacks for 30 seconds | Damage: 69 Electricity | Power Cost: 25 Range: 5 Cooldown: 10 |
Training: Barnaby | |
32 | Apprehend | Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack. |
Target is knocked forward | Damage: 66 Fire | Power Cost: 30 Range: 30 Cooldown: 8 |
Training: Barnaby | |
33 | Lethal Force | Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack. |
Animals take -33% damage DoT: 0 Fire, 4 times over 8 seconds |
Damage: 199 Electricity Enrages Target: 2% |
Power Cost: 62 Range: 5 Cooldown: 45 |
Training: Barnaby | |
34 | Privacy Field | Electrify your skin. Melee attackers take damage when they hit you. | Recover: 0 Power when melee attacks deal damage to you DoT: 72 Electricity, 1 times over 0 seconds DoT: 0 Fire, 6 times over 12 seconds |
Power Cost: 37 Range: 5 Cooldown: 30 |
Training: Tangle | ||
35 | Coordinated Assault | With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. | Each allies' next Melee attack deals +85 damage | Power Cost: 46 Range: 4 AoE: 20 Cooldown: 30 |
Training: Tangle | ||
36 | Controlled Burn | Ignite all nearby problems. | Restores: 2 Body Heat in cold environments DoT: 0 Fire, 6 times over 12 seconds |
Damage: 78 Fire Enrages Target: 2% |
Power Cost: 33 Range: 15 AoE: 15 Cooldown: 12 |
Training: Barnaby | |
37 | Aggression Deterrent | Emit a wave of acid to gently discourage engagement. | DoT: 0 Fire, 4 times over 8 seconds | Damage Armor: 82 Acid | Power Cost: 23 Range: 10 AoE: 10 Cooldown: 8 |
Training: Tangle | |
38 | Stun Trap | Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. | Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 108) | Power Cost: 48 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Tangle | ||
40 | Pursuit Mode | Alter the air currents so that you can briefly fly. Only works outdoors. | You can fly for 12 seconds. Can Be On Sidebar |
Power Cost: 34 Range: 5 Cooldown: 120 |
Training: Tangle | ||
40 | Warning Jolt 2 | Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack. (When it triggers a Combat Refresh, +26 Power) |
Restores: 0 Power Restores: 0 Armor |
Damage: 37 Electricity Taunt: +148 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Barnaby | |
41 | Conditioning Shock 2 | Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack. |
Target takes +20% Electricity damage from future attacks for 30 seconds | Damage: 103 Electricity | Power Cost: 29 Range: 5 Cooldown: 10 |
Training: Barnaby | |
42 | Apprehend 2 | Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack. |
Target is knocked forward | Damage: 102 Fire | Power Cost: 35 Range: 30 Cooldown: 8 |
Training: Barnaby | |
43 | Lethal Force 2 | Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack. |
Animals take -33% damage DoT: 0 Fire, 4 times over 8 seconds |
Damage: 306 Electricity Enrages Target: 2% |
Power Cost: 71 Range: 5 Cooldown: 45 |
Training: Barnaby | |
44 | Privacy Field 2 | Electrify your skin. Melee attackers take damage when they hit you. | Recover: 0 Power when melee attacks deal damage to you DoT: 111 Electricity, 1 times over 0 seconds DoT: 0 Fire, 6 times over 12 seconds |
Power Cost: 42 Range: 5 Cooldown: 30 |
Training: Tangle | ||
46 | Controlled Burn 2 | Ignite all nearby problems. | Restores: 3 Body Heat in cold environments DoT: 0 Fire, 6 times over 12 seconds |
Damage: 122 Fire Enrages Target: 2% |
Power Cost: 37 Range: 15 AoE: 15 Cooldown: 12 |
Training: Barnaby | |
47 | Aggression Deterrent 2 | Emit a wave of acid to gently discourage engagement. | DoT: 0 Fire, 4 times over 8 seconds | Damage Armor: 128 Acid | Power Cost: 26 Range: 10 AoE: 10 Cooldown: 8 |
Training: Tangle | |
48 | Stun Trap 2 | Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. | Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 152) | Power Cost: 54 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Tangle | ||
50 | Coordinated Assault 2 | With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. | Each allies' next Melee attack deals +144 damage | Power Cost: 56 Range: 4 AoE: 20 Cooldown: 30 |
Training: Tangle | ||
50 | Warning Jolt 3 | Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack. (When it triggers a Combat Refresh, +28 Power) |
Restores: 0 Power Restores: 0 Armor |
Damage: 58 Electricity Taunt: +232 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Barnaby | |
51 | Conditioning Shock 3 | Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack. |
Target takes +20% Electricity damage from future attacks for 30 seconds | Damage: 154 Electricity | Power Cost: 33 Range: 5 Cooldown: 10 |
Training: Barnaby | |
52 | Apprehend 3 | Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack. |
Target is knocked forward | Damage: 154 Fire | Power Cost: 40 Range: 30 Cooldown: 8 |
Training: Barnaby | |
53 | Lethal Force 3 | Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack. |
Animals take -33% damage DoT: 0 Fire, 4 times over 8 seconds |
Damage: 460 Electricity Enrages Target: 2% |
Power Cost: 80 Range: 5 Cooldown: 45 |
Training: Barnaby | |
54 | Privacy Field 3 | Electrify your skin. Melee attackers take damage when they hit you. | Recover: 0 Power when melee attacks deal damage to you DoT: 164 Electricity, 1 times over 0 seconds DoT: 0 Fire, 6 times over 12 seconds |
Power Cost: 48 Range: 5 Cooldown: 30 |
Training: Tangle | ||
56 | Controlled Burn 3 | Ignite all nearby problems. | Restores: 4 Body Heat in cold environments DoT: 0 Fire, 6 times over 12 seconds |
Damage: 175 Fire Enrages Target: 2% |
Power Cost: 41 Range: 15 AoE: 15 Cooldown: 12 |
Training: Barnaby | |
57 | Aggression Deterrent 3 | Emit a wave of acid to gently discourage engagement. | DoT: 0 Fire, 4 times over 8 seconds | Damage Armor: 180 Acid | Power Cost: 29 Range: 10 AoE: 10 Cooldown: 8 |
Training: Tangle | |
58 | Stun Trap 3 | Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. | Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 197) | Power Cost: 61 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Tangle | ||
60 | Pursuit Mode 2 | Alter the air currents so that you can briefly fly. Only works outdoors. | You can fly for 24 seconds. Can Be On Sidebar |
Power Cost: 43 Range: 5 Cooldown: 120 |
Training: Tangle | ||
60 | Warning Jolt 4 | Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack. (When it triggers a Combat Refresh, +30 Power) |
Restores: 0 Power Restores: 0 Armor |
Damage: 79 Electricity Taunt: +316 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Barnaby | |
61 | Conditioning Shock 4 | Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack. |
Target takes +20% Electricity damage from future attacks for 30 seconds | Damage: 206 Electricity | Power Cost: 37 Range: 5 Cooldown: 10 |
Training: Barnaby | |
62 | Apprehend 4 | Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack. |
Target is knocked forward | Damage: 206 Fire | Power Cost: 44 Range: 30 Cooldown: 8 |
Training: Barnaby | |
63 | Lethal Force 4 | Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack. |
Animals take -33% damage DoT: 0 Fire, 4 times over 8 seconds |
Damage: 611 Electricity Enrages Target: 2% |
Power Cost: 90 Range: 5 Cooldown: 45 |
Training: Barnaby | |
64 | Privacy Field 4 | Electrify your skin. Melee attackers take damage when they hit you. | Recover: 0 Power when melee attacks deal damage to you DoT: 216 Electricity, 1 times over 0 seconds DoT: 0 Fire, 6 times over 12 seconds |
Power Cost: 53 Range: 5 Cooldown: 30 |
Training: Tangle | ||
65 | Coordinated Assault 3 | With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. | Each allies' next Melee attack deals +223 damage | Power Cost: 66 Range: 4 AoE: 20 Cooldown: 30 |
Training: Tangle | ||
66 | Controlled Burn 4 | Ignite all nearby problems. | Restores: 5 Body Heat in cold environments DoT: 0 Fire, 6 times over 12 seconds |
Damage: 228 Fire Enrages Target: 2% |
Power Cost: 46 Range: 15 AoE: 15 Cooldown: 12 |
Training: Barnaby | |
67 | Aggression Deterrent 4 | Emit a wave of acid to gently discourage engagement. | DoT: 0 Fire, 4 times over 8 seconds | Damage Armor: 233 Acid | Power Cost: 33 Range: 10 AoE: 10 Cooldown: 8 |
Training: Tangle | |
68 | Stun Trap 4 | Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. | Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 251) | Power Cost: 68 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Tangle | ||
70 | Warning Jolt 5 | Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack. (When it triggers a Combat Refresh, +32 Power) |
Restores: 0 Power Restores: 0 Armor |
Damage: 100 Electricity Taunt: +400 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Barnaby | |
71 | Conditioning Shock 5 | Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack. |
Target takes +20% Electricity damage from future attacks for 30 seconds | Damage: 262 Electricity | Power Cost: 41 Range: 5 Cooldown: 10 |
Training: Barnaby | |
72 | Apprehend 5 | Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack. |
Target is knocked forward | Damage: 262 Fire | Power Cost: 49 Range: 30 Cooldown: 8 |
Training: Barnaby | |
73 | Lethal Force 5 | Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack. |
Animals take -33% damage DoT: 0 Fire, 4 times over 8 seconds |
Damage: 778 Electricity Enrages Target: 2% |
Power Cost: 99 Range: 5 Cooldown: 45 |
Training: Barnaby | |
74 | Privacy Field 5 | Electrify your skin. Melee attackers take damage when they hit you. | Recover: 0 Power when melee attacks deal damage to you DoT: 275 Electricity, 1 times over 0 seconds DoT: 0 Fire, 6 times over 12 seconds |
Power Cost: 59 Range: 5 Cooldown: 30 |
Training: Tangle | ||
76 | Controlled Burn 5 | Ignite all nearby problems. | Restores: 6 Body Heat in cold environments DoT: 0 Fire, 6 times over 12 seconds |
Damage: 288 Fire Enrages Target: 2% |
Power Cost: 51 Range: 15 AoE: 15 Cooldown: 12 |
Training: Barnaby | |
77 | Aggression Deterrent 5 | Emit a wave of acid to gently discourage engagement. | DoT: 0 Fire, 4 times over 8 seconds | Damage Armor: 294 Acid | Power Cost: 36 Range: 10 AoE: 10 Cooldown: 8 |
Training: Tangle | |
78 | Stun Trap 5 | Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. | Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 301) | Power Cost: 75 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Tangle | ||
80 | Coordinated Assault 4 | With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. | Each allies' next Melee attack deals +314 damage | Power Cost: 77 Range: 4 AoE: 20 Cooldown: 30 |
Training: Tangle | ||
80 | Pursuit Mode 3 | Alter the air currents so that you can briefly fly. Only works outdoors. | You can fly for 36 seconds. Can Be On Sidebar |
Power Cost: 53 Range: 5 Cooldown: 120 |
Training: Tangle | ||
80 | Warning Jolt 6 | Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack. (When it triggers a Combat Refresh, +34 Power) |
Restores: 0 Power Restores: 0 Armor |
Damage: 126 Electricity Taunt: +504 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Barnaby | |
81 | Conditioning Shock 6 | Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack. |
Target takes +20% Electricity damage from future attacks for 30 seconds | Damage: 325 Electricity | Power Cost: 45 Range: 5 Cooldown: 10 |
Training: Barnaby | |
82 | Apprehend 6 | Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack. |
Target is knocked forward | Damage: 326 Fire | Power Cost: 54 Range: 30 Cooldown: 8 |
Training: Barnaby | |
83 | Lethal Force 6 | Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack. |
Animals take -33% damage DoT: 0 Fire, 4 times over 8 seconds |
Damage: 961 Electricity Enrages Target: 2% |
Power Cost: 110 Range: 5 Cooldown: 45 |
Training: Barnaby |