Difference between revisions of "Endurance"

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* [[Lamashu]] in the [[Kur Mountains]] can unlock levels 51-60, and 61-70, and teaches higher levels of Dig Deep.
 
* [[Lamashu]] in the [[Kur Mountains]] can unlock levels 51-60, and 61-70, and teaches higher levels of Dig Deep.
 
* [[Backfat]] in the [[Fae Realm]] can unlock 71-80, and also teaches a higher level of Dig Deep.
 
* [[Backfat]] in the [[Fae Realm]] can unlock 71-80, and also teaches a higher level of Dig Deep.
* Levels 81-90 may be unlocked by gaining favor with a mysterious entity deep beneath [[Povus]].
+
* Levels 81-90 are unlocked by [[Serendipity Cheddar]] deep beneath [[Povus]].
 +
 
 
== Connected Skills ==
 
== Connected Skills ==
 
==== Sub-Skills ====
 
==== Sub-Skills ====

Latest revision as of 15:37, 27 December 2024

Button Cyan.png
Endurance
Empty Placeholder.png
The ability to endure heavy loads and uncomfortable situations without getting tired.
Skill Type:
Other Skill
Max Level:
90
Requirements:
N/A
Skill Trainers:

The ability to endure heavy loads and uncomfortable situations without getting tired. Your endurance increases the speed of your armor regeneration between fights, among other things. This ability permanently raises your armor regeneration rate.

Endurance Overview

Endurance is a skill about withstanding great amounts of pain. Endurance XP is automatically gained after killing a monster, depending on the amount of Armor damage you took during the fight (or possibly from that monster itself).

Endurance provides useful bonuses like extra inventory slots, in- and out of- combat armor regeneration, maximum metabolism, and maximum underwater held breath. It also provides access to the sidebar skill Dig Deep, which can restore Power.

In-Game Description

The ability to endure heavy loads and uncomfortable situations without getting tired. Your Endurance increases the speed of your armor regeneration between fights, among other things.

(The most common way to raise Endurance is simply to take armor damage in combat.)

Training Endurance

  • The player typically learns the Endurance skill quite early on. Simply equipping a piece of gear that grants some Armor, taking damage from an enemy, and killing it will grant the player the Endurance skill.
  • Kalaba in Eltibule teaches the Push Onward ability. Animals seeking this ability should speak with the Suspicious Cow.
  • Lamashu in the Kur Mountains can unlock levels 51-60, and 61-70, and teaches higher levels of Dig Deep.
  • Backfat in the Fae Realm can unlock 71-80, and also teaches a higher level of Dig Deep.
  • Levels 81-90 are unlocked by Serendipity Cheddar deep beneath Povus.

Connected Skills

Sub-Skills

N/A

Secondary Skills

N/A

Related Skills

  • ...
Synergy Levels:

Bonus Synergy Levels for Endurance can be obtained from the following skills and levels:

Alcohol Tolerance
Level 70
Deer
Level 11, Level 31
Foraging
Level 60
Holistic Wellness
Level 13
Iocaine Resistance
Level 20, Level 40
Oratory
Level 40
Orcish
Level 50
Interpretive Dance
Level 39
Shield
Level 21, Level 41
Survival Instincts
Level 15
Sword
Level 34
Unarmed
Level 23


Endurance Complete Ability List

Icon Level Name Description Special Effects Stats [Expand] Source
icon_3470.png 2 Dig Deep Summon your body's last reserves of Power in an emergency. Restore: 40 Power Power Cost: 0
Range: 4
Cooldown: 120
Leveling
icon_3469.png 10 Push Onward Take advantage of your preparedness and training to stay alive longer... at the cost of your armor. You lose up to 50 Armor and regain that much Health. Power Cost: 9
Range: 4
Cooldown: 30
Training: Kalaba
Training: Suspicious Cow
icon_3470.png 17 Dig Deep 2 Summon your body's last reserves of Power in an emergency. Restore: 60 Power Power Cost: 0
Range: 4
Cooldown: 120
Leveling
icon_3469.png 20 Push Onward 2 Take advantage of your preparedness and training to stay alive longer... at the cost of your armor. You lose up to 80 Armor and regain that much Health. Power Cost: 11
Range: 4
Cooldown: 30
Training: Kalaba
Training: Suspicious Cow
icon_3470.png 25 Dig Deep 3 Summon your body's last reserves of Power in an emergency. Restore: 80 Power Power Cost: 0
Range: 4
Cooldown: 120
Leveling
icon_3469.png 30 Push Onward 3 Take advantage of your preparedness and training to stay alive longer... at the cost of your armor. You lose up to 130 Armor and regain that much Health. Power Cost: 14
Range: 4
Cooldown: 30
Training: Kalaba
Training: Suspicious Cow
icon_3470.png 38 Dig Deep 4 Summon your body's last reserves of Power in an emergency. Restore: 100 Power Power Cost: 0
Range: 4
Cooldown: 120
Leveling
icon_3469.png 40 Push Onward 4 Take advantage of your preparedness and training to stay alive longer... at the cost of your armor. You lose up to 160 Armor and regain that much Health. Power Cost: 17
Range: 4
Cooldown: 30
Training: Kalaba
Training: Suspicious Cow
icon_3470.png 50 Dig Deep 5 Summon your body's last reserves of Power in an emergency. Restore: 125 Power Power Cost: 0
Range: 4
Cooldown: 120
Leveling
icon_3469.png 50 Push Onward 5 Take advantage of your preparedness and training to stay alive longer... at the cost of your armor. You lose up to 200 Armor and regain that much Health. Power Cost: 19
Range: 4
Cooldown: 30
Training: Kalaba
Training: Suspicious Cow
icon_3470.png 60 Dig Deep 6 Summon your body's last reserves of Power in an emergency. Restore: 150 Power Power Cost: 0
Range: 4
Cooldown: 120
Training: Lamashu
icon_3469.png 60 Push Onward 6 Take advantage of your preparedness and training to stay alive longer... at the cost of your armor. You lose up to 250 Armor and regain that much Health. Power Cost: 21
Range: 4
Cooldown: 30
Training: Lamashu
icon_3470.png 70 Dig Deep 7 Summon your body's last reserves of Power in an emergency. Restore: 175 Power Power Cost: 0
Range: 4
Cooldown: 120
Training: Lamashu
icon_3469.png 70 Push Onward 7 Take advantage of your preparedness and training to stay alive longer... at the cost of your armor. You lose up to 275 Armor and regain that much Health. Power Cost: 23
Range: 4
Cooldown: 30
Training: Lamashu
icon_3470.png 80 Dig Deep 8 Summon your body's last reserves of Power in an emergency. Restore: 200 Power Power Cost: 0
Range: 4
Cooldown: 120
Training: Backfat
icon_3469.png 80 Push Onward 8 Take advantage of your preparedness and training to stay alive longer... at the cost of your armor. You lose up to 300 Armor and regain that much Health. Power Cost: 26
Range: 4
Cooldown: 30
Training: Backfat
icon_3470.png 90 Dig Deep 9 Summon your body's last reserves of Power in an emergency. Restore: 225 Power Power Cost: 0
Range: 4
Cooldown: 120
Item: Endurance: Dig Deep 9
icon_3469.png 90 Push Onward 9 Take advantage of your preparedness and training to stay alive longer... at the cost of your armor. You lose up to 325 Armor and regain that much Health. Power Cost: 28
Range: 4
Cooldown: 30
Item: Endurance: Push Onward 9

Mechanics

When you enter combat, a meter tracks how much armor damage you take. When you kill a monster, you gain Endurance XP based on how much armor damage you took, capped based on the level of the monster you killed. The meter tracking the armor damage then resets.

Implications include:

  • You won't continue to gain Endurance XP if you allow one monster to deal damage to you indefinitely, because the amount of XP you get is capped at some point.
  • If you fight two enemies at once that damage your armor, you will get the Endurance XP from the total armor damage both of them deal when you kill one of them. However, upon securing this kill, the meter will reset, so you won't get the same amount of XP when you kill the second enemy.
  • Fighting low level enemies won't give you much Endurance XP per kill even if the enemies have abilities that deal high armor damage, since you're more likely to hit the XP cap.
  • It can be time consuming to brute force grind Endurance XP, but a relatively efficient way to do it is by fighting large groups of mobs a little bit below your level, which have abilities that specifically damage your armor. Then kill them one by one, rather than using an AoE to kill all of them at once.


Endurance Treasure Effects

See also: Endurance/Treasure Effects:By Slot

See also: Endurance/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Rarity Slot [Expand] Other Versions
of the Rubywalls Level 100 - Max Armor +59 Uncommon Head, Hands, Feet, Necklace, Ring, OffHand, MainHand
[Expand]

Click Expand to reveal

of the Rubywalls Level 100 - Max Armor +82 Uncommon Chest, Legs, OffHand
[Expand]

Click Expand to reveal

of the Rubywalls Level 100 - Max Armor +105 Rare Chest, Legs
[Expand]

Click Expand to reveal

of the Rubywalls Level 100 - Slashing Damage Reduction +11. Crushing Damage Reduction +11. Piercing Damage Reduction +11 Uncommon Necklace, Ring
[Expand]

Click Expand to reveal

of the Rubywalls Level 100 - Poison Damage Reduction +16. Trauma Damage Reduction +16. Psychic Damage Reduction +16 Uncommon Hands, Feet
[Expand]

Click Expand to reveal

of the Rubywalls Level 100 - Acid Damage Reduction +21. Nature Damage Reduction +21. Darkness Damage Reduction +21 Uncommon Head, Legs
[Expand]

Click Expand to reveal

of the Rubywalls Level 100 - Fire Damage Reduction +16. Cold Damage Reduction +16. Electricity Damage Reduction +16 Uncommon Chest, MainHand
[Expand]

Click Expand to reveal

of the Rubywalls Level 100 - Max Health +31 Uncommon Head, Hands, Feet, Necklace, Ring, OffHand, MainHand, Chest, Legs
[Expand]

Click Expand to reveal

of the Rubywalls Level 100 - Max Health +40 Rare Head, Hands, Feet, Necklace, Ring, OffHand, MainHand, Chest, Legs
[Expand]

Click Expand to reveal

of the Rubywalls Level 60 - Max Health +52 Epic Chest, Legs
[Expand]

Click Expand to reveal

of Toughness Level 68 - Max Armor +101 Uncommon None
[Expand]

Click Expand to reveal

of Healthiness Level 68 - Max Health +72 Uncommon None
[Expand]

Click Expand to reveal

of Power Level 68 - Max Power +48 Uncommon None
[Expand]

Click Expand to reveal

Swimmer's Level 68 - Sprint-Swimming Speed Boost +2.4. Max Underwater Held Breath +11. Breath Recovered Out of Water +8 Uncommon None
[Expand]

Click Expand to reveal

Flier's Level 68 - Fast-Flying Speed Boost +3. Fast-Flying Cost (Per Second) -1 Uncommon None
[Expand]

Click Expand to reveal

Taunter's of Aggression Level 68 - Taunt From Attack Damage +40% Uncommon None
[Expand]

Click Expand to reveal

of Meekness Level 68 - Taunt From Attack Damage -20.5% Uncommon None
[Expand]

Click Expand to reveal

of Healing Level 68 - Healing of your Major Healing Abilities +20. Healing of your Minor Healing Abilities +10. Healing of your Ultimate Protection Abilities +30 Uncommon None
[Expand]

Click Expand to reveal

Level 68 - Dig Deep Power Restoration +143 Uncommon None
[Expand]

Click Expand to reveal

Level 68 - Chance to Evade Melee +10.5%. Melee Accuracy Boost +10.5 Uncommon None
[Expand]

Click Expand to reveal

Taunter's of Aggression Level 68 - Taunt From Attack Damage +70%. Chance to Miss With Projectiles +35% Uncommon None
[Expand]

Click Expand to reveal

Taunter's of Aggression Level 68 - Taunt From Attack Damage +70%. Sprint Speed Boost -1.5 Uncommon None
[Expand]

Click Expand to reveal

Endurance Stat Bonuses

Level Bonus [Expand] Totals
1 Armor Regen (Non-Combat) +2 Armor Regen (Non-Combat) +2
2 Armor Regen (Non-Combat) +2 Armor Regen (Non-Combat) +4
3 Armor Regen (Non-Combat) +2 Armor Regen (Non-Combat) +6
4 Max Underwater Held Breath +1
Inventory Slots +1
Armor Regen (Non-Combat) +1
Armor Regen (Non-Combat) +7
Max Underwater Held Breath +1
Inventory Slots +1
5 Armor Regen (Non-Combat) +2 Armor Regen (Non-Combat) +9
Max Underwater Held Breath +1
Inventory Slots +1
6 Armor Regen (Non-Combat) +2 Armor Regen (Non-Combat) +11
Max Underwater Held Breath +1
Inventory Slots +1
7 Inventory Slots +1
Armor Regen (Non-Combat) +2
Armor Regen (Non-Combat) +13
Max Underwater Held Breath +1
Inventory Slots +2
8 Armor Regen (In-Combat) +2 Armor Regen (Non-Combat) +13
Max Underwater Held Breath +1
Inventory Slots +2
Armor Regen (In-Combat) +2
9 Inventory Slots +1
Armor Regen (Non-Combat) +1
Armor Regen (Non-Combat) +14
Max Underwater Held Breath +1
Inventory Slots +3
Armor Regen (In-Combat) +2
10 Max Metabolism +10
Armor Regen (Non-Combat) +2
Armor Regen (Non-Combat) +16
Max Underwater Held Breath +1
Inventory Slots +3
Armor Regen (In-Combat) +2
Max Metabolism +10
11 Armor Regen (Non-Combat) +2 Armor Regen (Non-Combat) +18
Max Underwater Held Breath +1
Inventory Slots +3
Armor Regen (In-Combat) +2
Max Metabolism +10
12 Inventory Slots +1
Armor Regen (Non-Combat) +1
Armor Regen (Non-Combat) +19
Max Underwater Held Breath +1
Inventory Slots +4
Armor Regen (In-Combat) +2
Max Metabolism +10
13 Max Underwater Held Breath +1
Armor Regen (Non-Combat) +2
Armor Regen (Non-Combat) +21
Max Underwater Held Breath +2
Inventory Slots +4
Armor Regen (In-Combat) +2
Max Metabolism +10
14 Armor Regen (Non-Combat) +2 Armor Regen (Non-Combat) +23
Max Underwater Held Breath +2
Inventory Slots +4
Armor Regen (In-Combat) +2
Max Metabolism +10
15 Inventory Slots +1
Armor Regen (Non-Combat) +2
Armor Regen (Non-Combat) +25
Max Underwater Held Breath +2
Inventory Slots +5
Armor Regen (In-Combat) +2
Max Metabolism +10
16 Armor Regen (In-Combat) +2 Armor Regen (Non-Combat) +25
Max Underwater Held Breath +2
Inventory Slots +5
Armor Regen (In-Combat) +4
Max Metabolism +10
17 Inventory Slots +1
Armor Regen (Non-Combat) +1
Armor Regen (Non-Combat) +26
Max Underwater Held Breath +2
Inventory Slots +6
Armor Regen (In-Combat) +4
Max Metabolism +10
18 Armor Regen (Non-Combat) +2 Armor Regen (Non-Combat) +28
Max Underwater Held Breath +2
Inventory Slots +6
Armor Regen (In-Combat) +4
Max Metabolism +10
19 Armor Regen (Non-Combat) +2 Armor Regen (Non-Combat) +30
Max Underwater Held Breath +2
Inventory Slots +6
Armor Regen (In-Combat) +4
Max Metabolism +10
20 Max Underwater Held Breath +1
Inventory Slots +1
Max Metabolism +10
Armor Regen (Non-Combat) +1
Armor Regen (Non-Combat) +31
Max Underwater Held Breath +3
Inventory Slots +7
Armor Regen (In-Combat) +4
Max Metabolism +20
21 Armor Regen (Non-Combat) +2 Armor Regen (Non-Combat) +33
Max Underwater Held Breath +3
Inventory Slots +7
Armor Regen (In-Combat) +4
Max Metabolism +20
22 Armor Regen (Non-Combat) +2 Armor Regen (Non-Combat) +35
Max Underwater Held Breath +3
Inventory Slots +7
Armor Regen (In-Combat) +4
Max Metabolism +20
23 Inventory Slots +1
Armor Regen (Non-Combat) +2
Armor Regen (Non-Combat) +37
Max Underwater Held Breath +3
Inventory Slots +8
Armor Regen (In-Combat) +4
Max Metabolism +20
24 Max Underwater Held Breath +1
Armor Regen (Non-Combat) +2
Armor Regen (Non-Combat) +39
Max Underwater Held Breath +4
Inventory Slots +8
Armor Regen (In-Combat) +4
Max Metabolism +20
25 Inventory Slots +1
Armor Regen (Non-Combat) +1
Armor Regen (Non-Combat) +40
Max Underwater Held Breath +4
Inventory Slots +9
Armor Regen (In-Combat) +4
Max Metabolism +20
26 Armor Regen (Non-Combat) +2 Armor Regen (Non-Combat) +42
Max Underwater Held Breath +4
Inventory Slots +9
Armor Regen (In-Combat) +4
Max Metabolism +20
27 Armor Regen (Non-Combat) +2 Armor Regen (Non-Combat) +44
Max Underwater Held Breath +4
Inventory Slots +9
Armor Regen (In-Combat) +4
Max Metabolism +20
28 Max Underwater Held Breath +1
Inventory Slots +1
Armor Regen (Non-Combat) +1
Armor Regen (Non-Combat) +45
Max Underwater Held Breath +5
Inventory Slots +10
Armor Regen (In-Combat) +4
Max Metabolism +20
29 Armor Regen (Non-Combat) +2 Armor Regen (Non-Combat) +47
Max Underwater Held Breath +5
Inventory Slots +10
Armor Regen (In-Combat) +4
Max Metabolism +20
30 Max Metabolism +10
Armor Regen (Non-Combat) +2
Armor Regen (Non-Combat) +49
Max Underwater Held Breath +5
Inventory Slots +10
Armor Regen (In-Combat) +4
Max Metabolism +30
31 Inventory Slots +1
Armor Regen (Non-Combat) +2
Armor Regen (Non-Combat) +51
Max Underwater Held Breath +5
Inventory Slots +11
Armor Regen (In-Combat) +4
Max Metabolism +30
32 Armor Regen (In-Combat) +2 Armor Regen (Non-Combat) +51
Max Underwater Held Breath +5
Inventory Slots +11
Armor Regen (In-Combat) +6
Max Metabolism +30
33 Inventory Slots +1
Armor Regen (Non-Combat) +1
Armor Regen (Non-Combat) +52
Max Underwater Held Breath +5
Inventory Slots +12
Armor Regen (In-Combat) +6
Max Metabolism +30
34 Armor Regen (Non-Combat) +2 Armor Regen (Non-Combat) +54
Max Underwater Held Breath +5
Inventory Slots +12
Armor Regen (In-Combat) +6
Max Metabolism +30
35 Max Underwater Held Breath +1
Armor Regen (Non-Combat) +2
Armor Regen (Non-Combat) +56
Max Underwater Held Breath +6
Inventory Slots +12
Armor Regen (In-Combat) +6
Max Metabolism +30
36 Inventory Slots +1
Armor Regen (Non-Combat) +1
Armor Regen (Non-Combat) +57
Max Underwater Held Breath +6
Inventory Slots +13
Armor Regen (In-Combat) +6
Max Metabolism +30
37 Armor Regen (Non-Combat) +2 Armor Regen (Non-Combat) +59
Max Underwater Held Breath +6
Inventory Slots +13
Armor Regen (In-Combat) +6
Max Metabolism +30
38 Armor Regen (Non-Combat) +2 Armor Regen (Non-Combat) +61
Max Underwater Held Breath +6
Inventory Slots +13
Armor Regen (In-Combat) +6
Max Metabolism +30
39 Inventory Slots +1
Armor Regen (Non-Combat) +2
Armor Regen (Non-Combat) +63
Max Underwater Held Breath +6
Inventory Slots +14
Armor Regen (In-Combat) +6
Max Metabolism +30
40 Armor Regen (In-Combat) +2
Max Metabolism +10
Armor Regen (Non-Combat) +63
Max Underwater Held Breath +6
Inventory Slots +14
Armor Regen (In-Combat) +8
Max Metabolism +40
41 Inventory Slots +1
Armor Regen (Non-Combat) +1
Armor Regen (Non-Combat) +64
Max Underwater Held Breath +6
Inventory Slots +15
Armor Regen (In-Combat) +8
Max Metabolism +40
42 Armor Regen (Non-Combat) +2 Armor Regen (Non-Combat) +66
Max Underwater Held Breath +6
Inventory Slots +15
Armor Regen (In-Combat) +8
Max Metabolism +40
43 Armor Regen (Non-Combat) +2 Armor Regen (Non-Combat) +68
Max Underwater Held Breath +6
Inventory Slots +15
Armor Regen (In-Combat) +8
Max Metabolism +40
44 Max Underwater Held Breath +1
Inventory Slots +1
Armor Regen (Non-Combat) +1
Armor Regen (Non-Combat) +69
Max Underwater Held Breath +7
Inventory Slots +16
Armor Regen (In-Combat) +8
Max Metabolism +40
45 Armor Regen (Non-Combat) +2 Armor Regen (Non-Combat) +71
Max Underwater Held Breath +7
Inventory Slots +16
Armor Regen (In-Combat) +8
Max Metabolism +40
46 Armor Regen (Non-Combat) +2 Armor Regen (Non-Combat) +73
Max Underwater Held Breath +7
Inventory Slots +16
Armor Regen (In-Combat) +8
Max Metabolism +40
47 Inventory Slots +1
Armor Regen (Non-Combat) +2
Armor Regen (Non-Combat) +75
Max Underwater Held Breath +7
Inventory Slots +17
Armor Regen (In-Combat) +8
Max Metabolism +40
48 Max Underwater Held Breath +1
Armor Regen (Non-Combat) +2
Armor Regen (Non-Combat) +77
Max Underwater Held Breath +8
Inventory Slots +17
Armor Regen (In-Combat) +8
Max Metabolism +40
49 Inventory Slots +1
Armor Regen (Non-Combat) +1
Armor Regen (Non-Combat) +78
Max Underwater Held Breath +8
Inventory Slots +18
Armor Regen (In-Combat) +8
Max Metabolism +40
50 Max Metabolism +10
Armor Regen (Non-Combat) +2
Number of Inventory Folders +1
Armor Regen (Non-Combat) +80
Max Underwater Held Breath +8
Inventory Slots +18
Armor Regen (In-Combat) +8
Max Metabolism +50
Number of Inventory Folders +1
51 Inventory Slots +1
Armor Regen (Non-Combat) +1
Armor Regen (Non-Combat) +81
Max Underwater Held Breath +8
Inventory Slots +19
Armor Regen (In-Combat) +8
Max Metabolism +50
Number of Inventory Folders +1
52 Armor Regen (Non-Combat) +2 Armor Regen (Non-Combat) +83
Max Underwater Held Breath +8
Inventory Slots +19
Armor Regen (In-Combat) +8
Max Metabolism +50
Number of Inventory Folders +1
53 Armor Regen (Non-Combat) +2 Armor Regen (Non-Combat) +85
Max Underwater Held Breath +8
Inventory Slots +19
Armor Regen (In-Combat) +8
Max Metabolism +50
Number of Inventory Folders +1
54 Armor Regen (In-Combat) +2
Max Underwater Held Breath +1
Inventory Slots +1
Armor Regen (Non-Combat) +85
Max Underwater Held Breath +9
Inventory Slots +20
Armor Regen (In-Combat) +10
Max Metabolism +50
Number of Inventory Folders +1
55 Armor Regen (Non-Combat) +2 Armor Regen (Non-Combat) +87
Max Underwater Held Breath +9
Inventory Slots +20
Armor Regen (In-Combat) +10
Max Metabolism +50
Number of Inventory Folders +1
56 Armor Regen (Non-Combat) +2 Armor Regen (Non-Combat) +89
Max Underwater Held Breath +9
Inventory Slots +20
Armor Regen (In-Combat) +10
Max Metabolism +50
Number of Inventory Folders +1
57 Inventory Slots +1
Armor Regen (Non-Combat) +2
Armor Regen (Non-Combat) +91
Max Underwater Held Breath +9
Inventory Slots +21
Armor Regen (In-Combat) +10
Max Metabolism +50
Number of Inventory Folders +1
58 Max Underwater Held Breath +1
Armor Regen (Non-Combat) +2
Armor Regen (Non-Combat) +93
Max Underwater Held Breath +10
Inventory Slots +21
Armor Regen (In-Combat) +10
Max Metabolism +50
Number of Inventory Folders +1
59 Inventory Slots +1
Armor Regen (Non-Combat) +1
Armor Regen (Non-Combat) +94
Max Underwater Held Breath +10
Inventory Slots +22
Armor Regen (In-Combat) +10
Max Metabolism +50
Number of Inventory Folders +1
60 Max Metabolism +10
Armor Regen (Non-Combat) +2
Armor Regen (Non-Combat) +96
Max Underwater Held Breath +10
Inventory Slots +22
Armor Regen (In-Combat) +10
Max Metabolism +60
Number of Inventory Folders +1
61 Armor Regen (Non-Combat) +1 Armor Regen (Non-Combat) +97
Max Underwater Held Breath +10
Inventory Slots +22
Armor Regen (In-Combat) +10
Max Metabolism +60
Number of Inventory Folders +1
62 Armor Regen (Non-Combat) +1 Armor Regen (Non-Combat) +98
Max Underwater Held Breath +10
Inventory Slots +22
Armor Regen (In-Combat) +10
Max Metabolism +60
Number of Inventory Folders +1
63 Armor Regen (Non-Combat) +1 Armor Regen (Non-Combat) +99
Max Underwater Held Breath +10
Inventory Slots +22
Armor Regen (In-Combat) +10
Max Metabolism +60
Number of Inventory Folders +1
64 Max Underwater Held Breath +1
Armor Regen (Non-Combat) +1
Armor Regen (Non-Combat) +100
Max Underwater Held Breath +11
Inventory Slots +22
Armor Regen (In-Combat) +10
Max Metabolism +60
Number of Inventory Folders +1
65 Armor Regen (In-Combat) +2
Inventory Slots +1
Armor Regen (Non-Combat) +100
Max Underwater Held Breath +11
Inventory Slots +23
Armor Regen (In-Combat) +12
Max Metabolism +60
Number of Inventory Folders +1
66 Armor Regen (Non-Combat) +1 Armor Regen (Non-Combat) +101
Max Underwater Held Breath +11
Inventory Slots +23
Armor Regen (In-Combat) +12
Max Metabolism +60
Number of Inventory Folders +1
67 Armor Regen (Non-Combat) +1 Armor Regen (Non-Combat) +102
Max Underwater Held Breath +11
Inventory Slots +23
Armor Regen (In-Combat) +12
Max Metabolism +60
Number of Inventory Folders +1
68 Armor Regen (Non-Combat) +1 Armor Regen (Non-Combat) +103
Max Underwater Held Breath +11
Inventory Slots +23
Armor Regen (In-Combat) +12
Max Metabolism +60
Number of Inventory Folders +1
69 Max Underwater Held Breath +1
Armor Regen (Non-Combat) +1
Armor Regen (Non-Combat) +104
Max Underwater Held Breath +12
Inventory Slots +23
Armor Regen (In-Combat) +12
Max Metabolism +60
Number of Inventory Folders +1
70 Inventory Slots +1
Max Metabolism +10
Armor Regen (Non-Combat) +1
Armor Regen (Non-Combat) +105
Max Underwater Held Breath +12
Inventory Slots +24
Armor Regen (In-Combat) +12
Max Metabolism +70
Number of Inventory Folders +1
71 Armor Regen (Non-Combat) +1 Armor Regen (Non-Combat) +106
Max Underwater Held Breath +12
Inventory Slots +24
Armor Regen (In-Combat) +12
Max Metabolism +70
Number of Inventory Folders +1
72 Armor Regen (Non-Combat) +1 Armor Regen (Non-Combat) +107
Max Underwater Held Breath +12
Inventory Slots +24
Armor Regen (In-Combat) +12
Max Metabolism +70
Number of Inventory Folders +1
73 Max Underwater Held Breath +1
Armor Regen (Non-Combat) +1
Armor Regen (Non-Combat) +108
Max Underwater Held Breath +13
Inventory Slots +24
Armor Regen (In-Combat) +12
Max Metabolism +70
Number of Inventory Folders +1
74 Armor Regen (Non-Combat) +1 Armor Regen (Non-Combat) +109
Max Underwater Held Breath +13
Inventory Slots +24
Armor Regen (In-Combat) +12
Max Metabolism +70
Number of Inventory Folders +1
75 Armor Regen (In-Combat) +2
Inventory Slots +1
Armor Regen (Non-Combat) +109
Max Underwater Held Breath +13
Inventory Slots +25
Armor Regen (In-Combat) +14
Max Metabolism +70
Number of Inventory Folders +1
76 Armor Regen (Non-Combat) +1 Armor Regen (Non-Combat) +110
Max Underwater Held Breath +13
Inventory Slots +25
Armor Regen (In-Combat) +14
Max Metabolism +70
Number of Inventory Folders +1
77 Armor Regen (Non-Combat) +1 Armor Regen (Non-Combat) +111
Max Underwater Held Breath +13
Inventory Slots +25
Armor Regen (In-Combat) +14
Max Metabolism +70
Number of Inventory Folders +1
78 Max Underwater Held Breath +1
Armor Regen (Non-Combat) +1
Armor Regen (Non-Combat) +112
Max Underwater Held Breath +14
Inventory Slots +25
Armor Regen (In-Combat) +14
Max Metabolism +70
Number of Inventory Folders +1
79 Armor Regen (Non-Combat) +1 Armor Regen (Non-Combat) +113
Max Underwater Held Breath +14
Inventory Slots +25
Armor Regen (In-Combat) +14
Max Metabolism +70
Number of Inventory Folders +1
80 Inventory Slots +1
Max Metabolism +10
Armor Regen (Non-Combat) +1
Armor Regen (Non-Combat) +114
Max Underwater Held Breath +14
Inventory Slots +26
Armor Regen (In-Combat) +14
Max Metabolism +80
Number of Inventory Folders +1
81 Armor Regen (Non-Combat) +1 Armor Regen (Non-Combat) +115
Max Underwater Held Breath +14
Inventory Slots +26
Armor Regen (In-Combat) +14
Max Metabolism +80
Number of Inventory Folders +1
82 Armor Regen (Non-Combat) +1 Armor Regen (Non-Combat) +116
Max Underwater Held Breath +14
Inventory Slots +26
Armor Regen (In-Combat) +14
Max Metabolism +80
Number of Inventory Folders +1
83 Armor Regen (Non-Combat) +1 Armor Regen (Non-Combat) +117
Max Underwater Held Breath +14
Inventory Slots +26
Armor Regen (In-Combat) +14
Max Metabolism +80
Number of Inventory Folders +1
84 Max Underwater Held Breath +1
Armor Regen (Non-Combat) +1
Armor Regen (Non-Combat) +118
Max Underwater Held Breath +15
Inventory Slots +26
Armor Regen (In-Combat) +14
Max Metabolism +80
Number of Inventory Folders +1
85 Armor Regen (In-Combat) +2
Inventory Slots +1
Armor Regen (Non-Combat) +118
Max Underwater Held Breath +15
Inventory Slots +27
Armor Regen (In-Combat) +16
Max Metabolism +80
Number of Inventory Folders +1
86 Armor Regen (Non-Combat) +1 Armor Regen (Non-Combat) +119
Max Underwater Held Breath +15
Inventory Slots +27
Armor Regen (In-Combat) +16
Max Metabolism +80
Number of Inventory Folders +1
87 Armor Regen (Non-Combat) +1 Armor Regen (Non-Combat) +120
Max Underwater Held Breath +15
Inventory Slots +27
Armor Regen (In-Combat) +16
Max Metabolism +80
Number of Inventory Folders +1
88 Armor Regen (Non-Combat) +1 Armor Regen (Non-Combat) +121
Max Underwater Held Breath +15
Inventory Slots +27
Armor Regen (In-Combat) +16
Max Metabolism +80
Number of Inventory Folders +1
89 Max Underwater Held Breath +1
Armor Regen (Non-Combat) +1
Armor Regen (Non-Combat) +122
Max Underwater Held Breath +16
Inventory Slots +27
Armor Regen (In-Combat) +16
Max Metabolism +80
Number of Inventory Folders +1
90 Inventory Slots +1
Max Metabolism +10
Armor Regen (Non-Combat) +1
Armor Regen (Non-Combat) +123
Max Underwater Held Breath +16
Inventory Slots +28
Armor Regen (In-Combat) +16
Max Metabolism +90
Number of Inventory Folders +1
91 Armor Regen (Non-Combat) +1 Armor Regen (Non-Combat) +124
Max Underwater Held Breath +16
Inventory Slots +28
Armor Regen (In-Combat) +16
Max Metabolism +90
Number of Inventory Folders +1
92 Armor Regen (Non-Combat) +1 Armor Regen (Non-Combat) +125
Max Underwater Held Breath +16
Inventory Slots +28
Armor Regen (In-Combat) +16
Max Metabolism +90
Number of Inventory Folders +1
93 Max Underwater Held Breath +1
Armor Regen (Non-Combat) +1
Armor Regen (Non-Combat) +126
Max Underwater Held Breath +17
Inventory Slots +28
Armor Regen (In-Combat) +16
Max Metabolism +90
Number of Inventory Folders +1
94 Armor Regen (Non-Combat) +1 Armor Regen (Non-Combat) +127
Max Underwater Held Breath +17
Inventory Slots +28
Armor Regen (In-Combat) +16
Max Metabolism +90
Number of Inventory Folders +1
95 Armor Regen (In-Combat) +2
Inventory Slots +1
Armor Regen (Non-Combat) +127
Max Underwater Held Breath +17
Inventory Slots +29
Armor Regen (In-Combat) +18
Max Metabolism +90
Number of Inventory Folders +1
96 Armor Regen (Non-Combat) +1 Armor Regen (Non-Combat) +128
Max Underwater Held Breath +17
Inventory Slots +29
Armor Regen (In-Combat) +18
Max Metabolism +90
Number of Inventory Folders +1
97 Max Underwater Held Breath +1
Armor Regen (Non-Combat) +1
Armor Regen (Non-Combat) +129
Max Underwater Held Breath +18
Inventory Slots +29
Armor Regen (In-Combat) +18
Max Metabolism +90
Number of Inventory Folders +1
98 Armor Regen (Non-Combat) +1 Armor Regen (Non-Combat) +130
Max Underwater Held Breath +18
Inventory Slots +29
Armor Regen (In-Combat) +18
Max Metabolism +90
Number of Inventory Folders +1
99 Armor Regen (Non-Combat) +1 Armor Regen (Non-Combat) +131
Max Underwater Held Breath +18
Inventory Slots +29
Armor Regen (In-Combat) +18
Max Metabolism +90
Number of Inventory Folders +1
100 Inventory Slots +1
Max Metabolism +10
Armor Regen (Non-Combat) +1
Number of Inventory Folders +1
Armor Regen (Non-Combat) +132
Max Underwater Held Breath +18
Inventory Slots +30
Armor Regen (In-Combat) +18
Max Metabolism +100
Number of Inventory Folders +2

Endurance Level Up Rewards

Level [Expand] Reward
2 Gain Ability: Dig Deep
17 Gain Ability: Dig Deep 2
20 +1 to Armor Patching
25 Gain Ability: Dig Deep 3
30 +1 to Unarmed
35 +1 to Shield
38 Gain Ability: Dig Deep 4
45 +1 to Unarmed
50 Gain Ability: Dig Deep 5
55 +1 to Riding
75 +1 to Riding

Endurance Experience Table

[Expand]

Click Expand to view the Experience Table for Endurance