Difference between revisions of "Unarmed/Treasure Effects"
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==[[{{msg:BASEPAGENAME}}/Treasure Effects|Treasure Effects]]== | ==[[{{msg:BASEPAGENAME}}/Treasure Effects|Treasure Effects]]== | ||
</includeonly> | </includeonly> | ||
− | <!-- This table is from patch | + | See also: [[Unarmed/Treasure Effects:By Slot]] |
+ | <!-- This table is from patch v266, August 18, 2016 --> | ||
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | {| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | ||
|+<div align="left"><h3>Unarmed</h3></div> | |+<div align="left"><h3>Unarmed</h3></div> | ||
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers | ! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers | ||
|- | |- | ||
− | | || of | + | | || of Crippling Slams || <b>Tier 6</b> - Bodyslam deals +100% damage and slows target's movement speed by 45% || MainHand, Ring || {{Spoiler| |
+ | *; Tier 1 | ||
+ | *Bodyslam deals +10% damage and slows target's movement speed by 45% | ||
+ | *; Tier 2 | ||
+ | *Bodyslam deals +25% damage and slows target's movement speed by 45% | ||
+ | *; Tier 3 | ||
+ | *Bodyslam deals +40% damage and slows target's movement speed by 45% | ||
+ | *; Tier 4 | ||
+ | *Bodyslam deals +65% damage and slows target's movement speed by 45% | ||
+ | *; Tier 5 | ||
+ | *Bodyslam deals +80% damage and slows target's movement speed by 45% | ||
+ | *; Tier 6 | ||
+ | *Bodyslam deals +100% damage and slows target's movement speed by 45% | ||
+ | |Expand}} | ||
+ | |- | ||
+ | | || of Refreshing Punches || <b>Tier 6</b> - You regain 8 health whenever you use Punch or Jab || Chest, OffHand, Ring || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
− | * | + | *You regain 2 health whenever you use Punch or Jab |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *You regain 3 health whenever you use Punch or Jab |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *You regain 4 health whenever you use Punch or Jab |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *You regain 5 health whenever you use Punch or Jab |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *You regain 7 health whenever you use Punch or Jab |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *You regain 8 health whenever you use Punch or Jab |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | Bodyslamming || of Bodyslamming || <b>Tier 12</b> - Bodyslam deals +190% damage || MainHand, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Bodyslam deals +25% damage |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Bodyslam deals +40% damage |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Bodyslam deals +55% damage |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Bodyslam deals +70% damage |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Bodyslam deals +85% damage |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Bodyslam deals +100% damage |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Bodyslam deals +115% damage |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Bodyslam deals +130% damage |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Bodyslam deals +145% damage |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Bodyslam deals +160% damage |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Bodyslam deals +175% damage |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Bodyslam deals +190% damage |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Pain-Reflection || <b>Tier 12</b> - Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || Head, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Unarmed attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Unarmed attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Unarmed attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Unarmed attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*; Tier 12 | *; Tier 12 | ||
− | *Barrage | + | *Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
+ | |Expand}} | ||
+ | |- | ||
+ | | || of Fiery Barrages || <b>Tier 6</b> - Barrage and Headbutt ignite the target, causing them to take 70 damage over 20 seconds || Legs, Ring || {{Spoiler| | ||
+ | *; Tier 1 | ||
+ | *Barrage and Headbutt ignite the target, causing them to take 25 damage over 20 seconds | ||
+ | *; Tier 2 | ||
+ | *Barrage and Headbutt ignite the target, causing them to take 35 damage over 20 seconds | ||
+ | *; Tier 3 | ||
+ | *Barrage and Headbutt ignite the target, causing them to take 40 damage over 20 seconds | ||
+ | *; Tier 4 | ||
+ | *Barrage and Headbutt ignite the target, causing them to take 50 damage over 20 seconds | ||
+ | *; Tier 5 | ||
+ | *Barrage and Headbutt ignite the target, causing them to take 60 damage over 20 seconds | ||
+ | *; Tier 6 | ||
+ | *Barrage and Headbutt ignite the target, causing them to take 70 damage over 20 seconds | ||
+ | |Expand}} | ||
+ | |- | ||
+ | | Slashing || of Slashing Strikes || <b>Tier 6</b> - Slashing Strike has a 70% chance to deal double slashing damage || OffHand, Head || {{Spoiler| | ||
+ | *; Tier 1 | ||
+ | *Slashing Strike has a 20% chance to deal double slashing damage | ||
+ | *; Tier 2 | ||
+ | *Slashing Strike has a 30% chance to deal double slashing damage | ||
+ | *; Tier 3 | ||
+ | *Slashing Strike has a 40% chance to deal double slashing damage | ||
+ | *; Tier 4 | ||
+ | *Slashing Strike has a 50% chance to deal double slashing damage | ||
+ | *; Tier 5 | ||
+ | *Slashing Strike has a 60% chance to deal double slashing damage | ||
+ | *; Tier 6 | ||
+ | *Slashing Strike has a 70% chance to deal double slashing damage | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Deadly Barrages || <b>Tier 12</b> - Barrage and Headbutt deal +36% damage || Legs, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Barrage and Headbutt deal +3% damage |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Barrage and Headbutt deal +6% damage |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Barrage and Headbutt deal +9% damage |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Barrage and Headbutt deal +12% damage |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Barrage and Headbutt deal +15% damage |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Barrage and Headbutt deal +18% damage |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Barrage and Headbutt deal +21% damage |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Barrage and Headbutt deal +24% damage |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Barrage and Headbutt deal +27% damage |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Barrage and Headbutt deal +30% damage |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Barrage and Headbutt deal +33% damage |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Barrage and Headbutt deal +36% damage |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | Serpentine || of Cobra Striking || <b>Tier 12</b> - Cobra Strike and Mamba Strike have a 54% chance to deal double damage || Chest, Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Cobra Strike and Mamba Strike have a 10% chance to deal double damage |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Cobra Strike and Mamba Strike have a 14% chance to deal double damage |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Cobra Strike and Mamba Strike have a 18% chance to deal double damage |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Cobra Strike and Mamba Strike have a 22% chance to deal double damage |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Cobra Strike and Mamba Strike have a 26% chance to deal double damage |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Cobra Strike and Mamba Strike have a 30% chance to deal double damage |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Cobra Strike and Mamba Strike have a 34% chance to deal double damage |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Cobra Strike and Mamba Strike have a 38% chance to deal double damage |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Cobra Strike and Mamba Strike have a 42% chance to deal double damage |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Cobra Strike and Mamba Strike have a 46% chance to deal double damage |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Cobra Strike and Mamba Strike have a 50% chance to deal double damage |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Cobra Strike and Mamba Strike have a 54% chance to deal double damage |
+ | |Expand}} | ||
+ | |- | ||
+ | | || || <b>Tier 2</b> - Chance to Ignore Knockbacks +30% when Unarmed is active || Feet, OffHand || {{Spoiler| | ||
+ | *; Tier 1 | ||
+ | *Chance to Ignore Knockbacks +25% when Unarmed is active | ||
+ | *; Tier 2 | ||
+ | *Chance to Ignore Knockbacks +30% when Unarmed is active | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | Martial Artist's || || <b>Tier 6</b> - Unarmed Damage +6% || OffHand, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Unarmed Damage +1% |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Unarmed Damage +2% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Unarmed Damage +3% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Unarmed Damage +4% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Unarmed Damage +5% |
+ | *; Tier 6 | ||
+ | *Unarmed Damage +6% | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | Unflappable || of Mind-Defense || <b>Tier 6</b> - Slashing Damage Reduction +6 when Unarmed is active, Psychic Damage Reduction +6 when Unarmed is active || Head, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Slashing Damage Reduction +1 when Unarmed is active, Psychic Damage Reduction +1 when Unarmed is active |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Slashing Damage Reduction +2 when Unarmed is active, Psychic Damage Reduction +2 when Unarmed is active |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Slashing Damage Reduction +3 when Unarmed is active, Psychic Damage Reduction +3 when Unarmed is active |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Slashing Damage Reduction +4 when Unarmed is active, Psychic Damage Reduction +4 when Unarmed is active |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Slashing Damage Reduction +5 when Unarmed is active, Psychic Damage Reduction +5 when Unarmed is active |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Slashing Damage Reduction +6 when Unarmed is active, Psychic Damage Reduction +6 when Unarmed is active |
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|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Bleeding Strikes || <b>Tier 6</b> - Slashing Strike has a 100% chance to deal an additional 60 Trauma damage over 15 seconds || OffHand, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Slashing Strike has a 40% chance to deal an additional 60 Trauma damage over 15 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Slashing Strike has a 50% chance to deal an additional 60 Trauma damage over 15 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Slashing Strike has a 60% chance to deal an additional 60 Trauma damage over 15 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Slashing Strike has a 70% chance to deal an additional 60 Trauma damage over 15 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Slashing Strike has a 80% chance to deal an additional 60 Trauma damage over 15 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Slashing Strike has a 100% chance to deal an additional 60 Trauma damage over 15 seconds |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | Platefooted || || <b>Tier 12</b> - You regain 35 Armor whenever you use a kick (from any skill!) || Chest, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *You regain 5 Armor whenever you use a kick (from any skill!) |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *You regain 7 Armor whenever you use a kick (from any skill!) |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *You regain 9 Armor whenever you use a kick (from any skill!) |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *You regain 11 Armor whenever you use a kick (from any skill!) |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *You regain 13 Armor whenever you use a kick (from any skill!) |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *You regain 15 Armor whenever you use a kick (from any skill!) |
+ | *; Tier 7 | ||
+ | *You regain 17 Armor whenever you use a kick (from any skill!) | ||
+ | *; Tier 8 | ||
+ | *You regain 19 Armor whenever you use a kick (from any skill!) | ||
+ | *; Tier 9 | ||
+ | *You regain 23 Armor whenever you use a kick (from any skill!) | ||
+ | *; Tier 10 | ||
+ | *You regain 27 Armor whenever you use a kick (from any skill!) | ||
+ | *; Tier 11 | ||
+ | *You regain 31 Armor whenever you use a kick (from any skill!) | ||
+ | *; Tier 12 | ||
+ | *You regain 35 Armor whenever you use a kick (from any skill!) | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | Ankle-Kicking || of Ankle-Kicking || <b>Tier 5</b> - Any kick attack (including animal kicks!) has a 70% chance to slow target's movement by 25% || Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Any kick attack (including animal kicks!) has a 30% chance to slow target's movement by 25% |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 25% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Any kick attack (including animal kicks!) has a 50% chance to slow target's movement by 25% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 25% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Any kick attack (including animal kicks!) has a 70% chance to slow target's movement by 25% |
− | |||
− | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Naked Fury || <b>Tier 12</b> - Unarmed attacks deal +40% damage when you have 33% or less of your Armor left || Legs, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Unarmed attacks deal +1 damage when you have 33% or less of your Armor left |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Unarmed attacks deal +2 damage when you have 33% or less of your Armor left |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Unarmed attacks deal +5% damage when you have 33% or less of your Armor left |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Unarmed attacks deal +10% damage when you have 33% or less of your Armor left |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Unarmed attacks deal +30% damage when you have 33% or less of your Armor left |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Unarmed attacks deal +16% damage when you have 33% or less of your Armor left |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Unarmed attacks deal +20% damage when you have 33% or less of your Armor left |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Unarmed attacks deal +25% damage when you have 33% or less of your Armor left |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Unarmed attacks deal +27% damage when you have 33% or less of your Armor left |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Unarmed attacks deal +30% damage when you have 33% or less of your Armor left |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Unarmed attacks deal +35% damage when you have 33% or less of your Armor left |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Unarmed attacks deal +40% damage when you have 33% or less of your Armor left |
|Expand}} | |Expand}} | ||
|- | |- | ||
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|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || of Barrage Bubbles || <b>Tier 12</b> - Headbutt attacks have a 68% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated) || Hands, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Headbutt attacks have a 13% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated) |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Headbutt attacks have a 18% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated) |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Headbutt attacks have a 23% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated) |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Headbutt attacks have a 28% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated) |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Headbutt attacks have a 33% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated) |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Headbutt attacks have a 38% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated) |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated) |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Headbutt attacks have a 48% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated) |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Headbutt attacks have a 53% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated) |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Headbutt attacks have a 58% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated) |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Headbutt attacks have a 63% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated) |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Headbutt attacks have a 68% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated) |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Kicking Away Toxins || <b>Tier 12</b> - Kick attacks have a 55% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || Hands, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Kick attacks have a 5% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Kick attacks have a 10% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Kick attacks have a 15% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Kick attacks have a 20% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Kick attacks have a 24% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Kick attacks have a 28% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Kick attacks have a 32% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Kick attacks have a 36% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Kick attacks have a 40% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Kick attacks have a 45% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Kick attacks have a 50% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Kick attacks have a 55% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | Kicking || of Kicking || <b>Tier 12</b> - All kick attacks (even animal kicks!) deal +33 damage || Legs, MainHand, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *All kick attacks (even animal kicks!) deal +2 damage |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *All kick attacks (even animal kicks!) deal +5 damage |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *All kick attacks (even animal kicks!) deal +8 damage |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *All kick attacks (even animal kicks!) deal +11 damage |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *All kick attacks (even animal kicks!) deal +14 damage |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *All kick attacks (even animal kicks!) deal +17 damage |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *All kick attacks (even animal kicks!) deal +20 damage |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *All kick attacks (even animal kicks!) deal +22 damage |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *All kick attacks (even animal kicks!) deal +24 damage |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *All kick attacks (even animal kicks!) deal +26 damage |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *All kick attacks (even animal kicks!) deal +29 damage |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *All kick attacks (even animal kicks!) deal +33 damage |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Punch-Shielding || <b>Tier 12</b> - Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || Head, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Unarmed attacks have a 15% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Unarmed attacks have a 17% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Armor Barrages || <b>Tier 12</b> - Headbutt deals +76 armor damage || Legs, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Headbutt deals +10 armor damage |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Headbutt deals +16 armor damage |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Headbutt deals +22 armor damage |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Headbutt deals +28 armor damage |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Headbutt deals +34 armor damage |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Headbutt deals +40 armor damage |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Headbutt deals +46 armor damage |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Headbutt deals +52 armor damage |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Headbutt deals +58 armor damage |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Headbutt deals +64 armor damage |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Headbutt deals +70 armor damage |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Headbutt deals +76 armor damage |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Armor Punching || <b>Tier 12</b> - Punch and Jab attacks deal +24 armor damage || Chest, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Punch and Jab attacks deal +2 armor damage |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Punch and Jab attacks deal +4 armor damage |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Punch and Jab attacks deal +6 armor damage |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Punch and Jab attacks deal +8 armor damage |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Punch and Jab attacks deal +10 armor damage |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Punch and Jab attacks deal +12 armor damage |
+ | *; Tier 7 | ||
+ | *Punch and Jab attacks deal +14 armor damage | ||
+ | *; Tier 8 | ||
+ | *Punch and Jab attacks deal +16 armor damage | ||
+ | *; Tier 9 | ||
+ | *Punch and Jab attacks deal +18 armor damage | ||
+ | *; Tier 10 | ||
+ | *Punch and Jab attacks deal +20 armor damage | ||
+ | *; Tier 11 | ||
+ | *Punch and Jab attacks deal +22 armor damage | ||
+ | *; Tier 12 | ||
+ | *Punch and Jab attacks deal +24 armor damage | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | Slashing || of Slashing Strikes || <b>Tier 6</b> - Slashing Strike generates -200 Rage || OffHand, Head || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Slashing Strike generates -60 Rage |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Slashing Strike generates -90 Rage |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Slashing Strike generates -120 Rage |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Slashing Strike generates -150 Rage |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Slashing Strike generates -170 Rage |
+ | *; Tier 6 | ||
+ | *Slashing Strike generates -200 Rage | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Healthy Bruises || <b>Tier 12</b> - Bruising Blow restores 25 health || Legs, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Bruising Blow restores 2 health |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Bruising Blow restores 3 health |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Bruising Blow restores 5 health |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Bruising Blow restores 7 health |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Bruising Blow restores 9 health |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Bruising Blow restores 11 health |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Bruising Blow restores 13 health |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Bruising Blow restores 14 health |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Bruising Blow restores 16 health |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Bruising Blow restores 18 health |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Bruising Blow restores 22 health |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Bruising Blow restores 25 health |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier | + | | Uncrushable || of Crush-Defense || <b>Tier 12</b> - Crushing Damage Reduction +12 when Unarmed is active, Trauma Damage Reduction +6 when Unarmed is active || Head, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Crushing Damage Reduction +1 when Unarmed is active, Trauma Damage Reduction +1 when Unarmed is active |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Crushing Damage Reduction +2 when Unarmed is active, Trauma Damage Reduction +1 when Unarmed is active |
+ | *; Tier 3 | ||
+ | *Crushing Damage Reduction +3 when Unarmed is active, Trauma Damage Reduction +2 when Unarmed is active | ||
+ | *; Tier 4 | ||
+ | *Crushing Damage Reduction +4 when Unarmed is active, Trauma Damage Reduction +2 when Unarmed is active | ||
+ | *; Tier 5 | ||
+ | *Crushing Damage Reduction +5 when Unarmed is active, Trauma Damage Reduction +3 when Unarmed is active | ||
+ | *; Tier 6 | ||
+ | *Crushing Damage Reduction +6 when Unarmed is active, Trauma Damage Reduction +3 when Unarmed is active | ||
+ | *; Tier 7 | ||
+ | *Crushing Damage Reduction +7 when Unarmed is active, Trauma Damage Reduction +4 when Unarmed is active | ||
+ | *; Tier 8 | ||
+ | *Crushing Damage Reduction +8 when Unarmed is active, Trauma Damage Reduction +4 when Unarmed is active | ||
+ | *; Tier 9 | ||
+ | *Crushing Damage Reduction +9 when Unarmed is active, Trauma Damage Reduction +5 when Unarmed is active | ||
+ | *; Tier 10 | ||
+ | *Crushing Damage Reduction +10 when Unarmed is active, Trauma Damage Reduction +5 when Unarmed is active | ||
+ | *; Tier 11 | ||
+ | *Crushing Damage Reduction +11 when Unarmed is active, Trauma Damage Reduction +6 when Unarmed is active | ||
+ | *; Tier 12 | ||
+ | *Crushing Damage Reduction +12 when Unarmed is active, Trauma Damage Reduction +6 when Unarmed is active | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Reckless Barrages || <b>Tier 12</b> - Barrage and Headbutt hit all enemies within 5 meters and deal +24% damage || Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Barrage and Headbutt hit all enemies within 5 meters and deal +2% damage |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Barrage and Headbutt hit all enemies within 5 meters and deal +4% damage |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Barrage and Headbutt hit all enemies within 5 meters and deal +6% damage |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Barrage and Headbutt hit all enemies within 5 meters and deal +8% damage |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Barrage and Headbutt hit all enemies within 5 meters and deal +10% damage |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Barrage and Headbutt hit all enemies within 5 meters and deal +12% damage |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Barrage and Headbutt hit all enemies within 5 meters and deal +14% damage |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Barrage and Headbutt hit all enemies within 5 meters and deal +16% damage |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Barrage and Headbutt hit all enemies within 5 meters and deal +18% damage |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Barrage and Headbutt hit all enemies within 5 meters and deal +20% damage |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Barrage and Headbutt hit all enemies within 5 meters and deal +22% damage |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Barrage and Headbutt hit all enemies within 5 meters and deal +24% damage |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Armor Tossing || <b>Tier 12</b> - Hip Throw and Bodyslam deal +132 armor damage || Hands, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Hip Throw and Bodyslam deal +11 armor damage |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Hip Throw and Bodyslam deal +22 armor damage |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Hip Throw and Bodyslam deal +33 armor damage |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Hip Throw and Bodyslam deal +44 armor damage |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Hip Throw and Bodyslam deal +55 armor damage |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Hip Throw and Bodyslam deal +66 armor damage |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Hip Throw and Bodyslam deal +77 armor damage |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Hip Throw and Bodyslam deal +88 armor damage |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Hip Throw and Bodyslam deal +99 armor damage |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Hip Throw and Bodyslam deal +110 armor damage |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Hip Throw and Bodyslam deal +121 armor damage |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Hip Throw and Bodyslam deal +132 armor damage |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || of Impossible Hip Throws || <b>Tier 6</b> - Hip Throw and Bodyslam deal +15% damage and hit all enemies within 5 meters || Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Hip Throw and Bodyslam hit all enemies within 5 meters |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Hip Throw and Bodyslam deal +3% damage and hit all enemies within 5 meters |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Hip Throw and Bodyslam deal +6% damage and hit all enemies within 5 meters |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Hip Throw and Bodyslam deal +9% damage and hit all enemies within 5 meters |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Hip Throw and Bodyslam deal +12% damage and hit all enemies within 5 meters |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Hip Throw and Bodyslam deal +15% damage and hit all enemies within 5 meters |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | Bruising || of Bruises || <b>Tier 12</b> - Bruising Blow deals +85% damage || MainHand, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Bruising Blow deals +8% damage |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Bruising Blow deals +15% damage |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Bruising Blow deals +22% damage |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Bruising Blow deals +29% damage |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Bruising Blow deals +36% damage |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Bruising Blow deals +43% damage |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Bruising Blow deals +50% damage |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Bruising Blow deals +57% damage |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Bruising Blow deals +64% damage |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Bruising Blow deals +71% damage |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Bruising Blow deals +78% damage |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Bruising Blow deals +85% damage |
+ | |Expand}} | ||
+ | |- | ||
+ | | Mindfist || || <b>Tier 6</b> - Barrage and Headbutt attacks make the target 30% more vulnerable to Psychic damage for 20 seconds - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || Necklace || {{Spoiler| | ||
+ | *; Tier 1 | ||
+ | *Barrage and Headbutt attacks make the target 5% more vulnerable to Psychic damage for 20 seconds | ||
+ | *; Tier 2 | ||
+ | *Barrage and Headbutt attacks make the target 10% more vulnerable to Psychic damage for 20 seconds | ||
+ | *; Tier 3 | ||
+ | *Barrage and Headbutt attacks make the target 15% more vulnerable to Psychic damage for 20 seconds | ||
+ | *; Tier 4 | ||
+ | *Barrage and Headbutt attacks make the target 20% more vulnerable to Psychic damage for 20 seconds | ||
+ | *; Tier 5 | ||
+ | *Barrage and Headbutt attacks make the target 25% more vulnerable to Psychic damage for 20 seconds | ||
+ | *; Tier 6 | ||
+ | *Barrage and Headbutt attacks make the target 30% more vulnerable to Psychic damage for 20 seconds | ||
+ | |Expand}} | ||
+ | |- | ||
+ | | Knee-Shattering || of Knee-Shattering || <b>Tier 5</b> - Any kick attack (including animal kicks!) has a 36% chance to slow target's movement by 45% || Feet || {{Spoiler| | ||
+ | *; Tier 1 | ||
+ | *Any kick attack (including animal kicks!) has a 8% chance to slow target's movement by 45% | ||
+ | *; Tier 2 | ||
+ | *Any kick attack (including animal kicks!) has a 15% chance to slow target's movement by 45% | ||
+ | *; Tier 3 | ||
+ | *Any kick attack (including animal kicks!) has a 22% chance to slow target's movement by 45% | ||
+ | *; Tier 4 | ||
+ | *Any kick attack (including animal kicks!) has a 29% chance to slow target's movement by 45% | ||
+ | *; Tier 5 | ||
+ | *Any kick attack (including animal kicks!) has a 36% chance to slow target's movement by 45% | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
Line 589: | Line 704: | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | Hip-Shattering || of Hip-Shattering || <b>Tier 5</b> - Any kick attack (including animal kicks!) has a 24% chance to slow target's movement by 75% || OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Any kick attack (including animal kicks!) has a 8% chance to slow target's movement by 75% |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Any kick attack (including animal kicks!) has a 12% chance to slow target's movement by 75% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Any kick attack (including animal kicks!) has a 16% chance to slow target's movement by 75% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 75% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Any kick attack (including animal kicks!) has a 24% chance to slow target's movement by 75% |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Angst Fists || <b>Tier 12</b> - Whenever you take physical damage (Slashing/Crushing/Piercing) 24% of that damage is reflected back in your next Punch or Jab. || Legs, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Whenever you take physical damage (Slashing/Crushing/Piercing) 2% of that damage is reflected back in your next Punch or Jab. |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Whenever you take physical damage (Slashing/Crushing/Piercing) 4% of that damage is reflected back in your next Punch or Jab. |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Whenever you take physical damage (Slashing/Crushing/Piercing) 6% of that damage is reflected back in your next Punch or Jab. |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Whenever you take physical damage (Slashing/Crushing/Piercing) 8% of that damage is reflected back in your next Punch or Jab. |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Whenever you take physical damage (Slashing/Crushing/Piercing) 10% of that damage is reflected back in your next Punch or Jab. |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Whenever you take physical damage (Slashing/Crushing/Piercing) 12% of that damage is reflected back in your next Punch or Jab. |
+ | *; Tier 7 | ||
+ | *Whenever you take physical damage (Slashing/Crushing/Piercing) 14% of that damage is reflected back in your next Punch or Jab. | ||
+ | *; Tier 8 | ||
+ | *Whenever you take physical damage (Slashing/Crushing/Piercing) 16% of that damage is reflected back in your next Punch or Jab. | ||
+ | *; Tier 9 | ||
+ | *Whenever you take physical damage (Slashing/Crushing/Piercing) 18% of that damage is reflected back in your next Punch or Jab. | ||
+ | *; Tier 10 | ||
+ | *Whenever you take physical damage (Slashing/Crushing/Piercing) 20% of that damage is reflected back in your next Punch or Jab. | ||
+ | *; Tier 11 | ||
+ | *Whenever you take physical damage (Slashing/Crushing/Piercing) 22% of that damage is reflected back in your next Punch or Jab. | ||
+ | *; Tier 12 | ||
+ | *Whenever you take physical damage (Slashing/Crushing/Piercing) 24% of that damage is reflected back in your next Punch or Jab. | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Slamming Snails || <b>Tier 10</b> - Bodyslam deals +350 damage to Snails || Necklace, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Bodyslam deals +35 damage to Snails |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Bodyslam deals +70 damage to Snails |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Bodyslam deals +105 damage to Snails |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Bodyslam deals +140 damage to Snails |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Bodyslam deals +175 damage to Snails |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Bodyslam deals +210 damage to Snails |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Bodyslam deals +245 damage to Snails |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Bodyslam deals +280 damage to Snails |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Bodyslam deals +315 damage to Snails |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Bodyslam deals +350 damage to Snails |
− | |||
− | |||
− | |||
− | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | Martial || of Deadly Fists || <b>Tier 6</b> - Unarmed Damage +35% || Head, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Unarmed Damage +10% |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Unarmed Damage +15% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Unarmed Damage +20% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Unarmed Damage +25% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Unarmed Damage +30% |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Unarmed Damage +35% |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || of Kicking While Nude || <b>Tier 12</b> - Any kick attack (including animal kicks!) deals +110% damage when you have 33% or less of your Armor left || Legs, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Any kick attack (including animal kicks!) deals +22% damage when you have 33% or less of your Armor left |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Any kick attack (including animal kicks!) deals +30% damage when you have 33% or less of your Armor left |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Any kick attack (including animal kicks!) deals +38% damage when you have 33% or less of your Armor left |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Any kick attack (including animal kicks!) deals +46% damage when you have 33% or less of your Armor left |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Any kick attack (including animal kicks!) deals +54% damage when you have 33% or less of your Armor left |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Any kick attack (including animal kicks!) deals +62% damage when you have 33% or less of your Armor left |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Any kick attack (including animal kicks!) deals +70% damage when you have 33% or less of your Armor left |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Any kick attack (including animal kicks!) deals +78% damage when you have 33% or less of your Armor left |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Any kick attack (including animal kicks!) deals +86% damage when you have 33% or less of your Armor left |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Any kick attack (including animal kicks!) deals +94% damage when you have 33% or less of your Armor left |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Any kick attack (including animal kicks!) deals +102% damage when you have 33% or less of your Armor left |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Any kick attack (including animal kicks!) deals +110% damage when you have 33% or less of your Armor left |
|Expand}} | |Expand}} | ||
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Line 739: | Line 836: | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || of Armor Hatred || <b>Tier 6</b> - Unarmed attacks deal +13 Armor damage || Head, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Unarmed attacks deal +2 Armor damage |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Unarmed attacks deal +4 Armor damage |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Unarmed attacks deal +6 Armor damage |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Unarmed attacks deal +8 Armor damage |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Unarmed attacks deal +10 Armor damage |
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*; Tier 6 | *; Tier 6 | ||
− | * | + | *Unarmed attacks deal +13 Armor damage |
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|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Slamming and Jogging || <b>Tier 6</b> - Bodyslam deals +50 damage and boosts your sprint speed by 5 for 20 seconds || Feet, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Bodyslam deals +6 damage and boosts your sprint speed by 1 for 20 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Bodyslam deals +12 damage and boosts your sprint speed by 2 for 20 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Bodyslam deals +18 damage and boosts your sprint speed by 3 for 20 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Bodyslam deals +24 damage and boosts your sprint speed by 4 for 20 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Bodyslam deals +30 damage and boosts your sprint speed by 5 for 20 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Bodyslam deals +50 damage and boosts your sprint speed by 5 for 20 seconds |
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|Expand}} | |Expand}} | ||
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Line 836: | Line 881: | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Hip Throwing || <b>Tier 12</b> - Hip Throw and Bodyslam deal +111% damage || Legs, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | *Hip Throw and Bodyslam deal + | + | *Hip Throw and Bodyslam deal +12% damage |
*; Tier 2 | *; Tier 2 | ||
− | *Hip Throw and Bodyslam deal + | + | *Hip Throw and Bodyslam deal +21% damage |
*; Tier 3 | *; Tier 3 | ||
− | *Hip Throw and Bodyslam deal + | + | *Hip Throw and Bodyslam deal +30% damage |
*; Tier 4 | *; Tier 4 | ||
− | *Hip Throw and Bodyslam deal + | + | *Hip Throw and Bodyslam deal +39% damage |
*; Tier 5 | *; Tier 5 | ||
− | *Hip Throw and Bodyslam deal + | + | *Hip Throw and Bodyslam deal +48% damage |
*; Tier 6 | *; Tier 6 | ||
− | *Hip Throw and Bodyslam deal + | + | *Hip Throw and Bodyslam deal +57% damage |
*; Tier 7 | *; Tier 7 | ||
− | *Hip Throw and Bodyslam deal + | + | *Hip Throw and Bodyslam deal +66% damage |
*; Tier 8 | *; Tier 8 | ||
− | *Hip Throw and Bodyslam deal + | + | *Hip Throw and Bodyslam deal +75% damage |
*; Tier 9 | *; Tier 9 | ||
− | *Hip Throw and Bodyslam deal + | + | *Hip Throw and Bodyslam deal +84% damage |
*; Tier 10 | *; Tier 10 | ||
− | *Hip Throw and Bodyslam deal + | + | *Hip Throw and Bodyslam deal +93% damage |
*; Tier 11 | *; Tier 11 | ||
− | *Hip Throw and Bodyslam deal + | + | *Hip Throw and Bodyslam deal +102% damage |
*; Tier 12 | *; Tier 12 | ||
− | *Hip Throw and Bodyslam deal + | + | *Hip Throw and Bodyslam deal +111% damage |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || of Calloused Barrages || <b>Tier 12</b> - Barrage restores 55 Armor to you || Head, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | *Barrage | + | *Barrage restores 4 Armor to you |
*; Tier 2 | *; Tier 2 | ||
− | *Barrage | + | *Barrage restores 8 Armor to you |
*; Tier 3 | *; Tier 3 | ||
− | *Barrage | + | *Barrage restores 12 Armor to you |
*; Tier 4 | *; Tier 4 | ||
− | *Barrage | + | *Barrage restores 16 Armor to you |
*; Tier 5 | *; Tier 5 | ||
− | *Barrage | + | *Barrage restores 20 Armor to you |
*; Tier 6 | *; Tier 6 | ||
− | *Barrage | + | *Barrage restores 25 Armor to you |
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*; Tier 7 | *; Tier 7 | ||
− | * | + | *Barrage restores 30 Armor to you |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Barrage restores 35 Armor to you |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Barrage restores 40 Armor to you |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Barrage restores 45 Armor to you |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Barrage restores 50 Armor to you |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Barrage restores 55 Armor to you |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Cobra Scales || <b>Tier 12</b> - Cobra Strike and Mamba Strike restore 17 Armor to you || Chest, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Cobra Strike and Mamba Strike restore 2 Armor to you |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Cobra Strike and Mamba Strike restore 3 Armor to you |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Cobra Strike and Mamba Strike restore 5 Armor to you |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Cobra Strike and Mamba Strike restore 7 Armor to you |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Cobra Strike and Mamba Strike restore 8 Armor to you |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Cobra Strike and Mamba Strike restore 9 Armor to you |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Cobra Strike and Mamba Strike restore 10 Armor to you |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Cobra Strike and Mamba Strike restore 11 Armor to you |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Cobra Strike and Mamba Strike restore 12 Armor to you |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Cobra Strike and Mamba Strike restore 13 Armor to you |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Cobra Strike and Mamba Strike restore 15 Armor to you |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Cobra Strike and Mamba Strike restore 17 Armor to you |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | Punching || of Punches || <b>Tier 6</b> - Punch and Jab attacks deal +18 damage || Chest, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Punch and Jab attacks deal +3 damage |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Punch and Jab attacks deal +6 damage |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Punch and Jab attacks deal +8 damage |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Punch and Jab attacks deal +11 damage |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Punch and Jab attacks deal +14 damage |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Punch and Jab attacks deal +18 damage |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Accurate Martial Arts || <b>Tier 12</b> - Unarmed attacks deal +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have) || MainHand, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Unarmed attacks deal +1 damage and have +1 Accuracy (which cancels out the Evasion that certain monsters have) |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Unarmed attacks deal +1 damage and have +2 Accuracy (which cancels out the Evasion that certain monsters have) |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Unarmed attacks deal +2 damage and have +3 Accuracy (which cancels out the Evasion that certain monsters have) |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Unarmed attacks deal +2 damage and have +4 Accuracy (which cancels out the Evasion that certain monsters have) |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Unarmed attacks deal +3 damage and have +5 Accuracy (which cancels out the Evasion that certain monsters have) |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Unarmed attacks deal +3 damage and have +6 Accuracy (which cancels out the Evasion that certain monsters have) |
+ | *; Tier 7 | ||
+ | *Unarmed attacks deal +4 damage and have +7 Accuracy (which cancels out the Evasion that certain monsters have) | ||
+ | *; Tier 8 | ||
+ | *Unarmed attacks deal +4 damage and have +8 Accuracy (which cancels out the Evasion that certain monsters have) | ||
+ | *; Tier 9 | ||
+ | *Unarmed attacks deal +5 damage and have +9 Accuracy (which cancels out the Evasion that certain monsters have) | ||
+ | *; Tier 10 | ||
+ | *Unarmed attacks deal +5 damage and have +10 Accuracy (which cancels out the Evasion that certain monsters have) | ||
+ | *; Tier 11 | ||
+ | *Unarmed attacks deal +6 damage and have +11 Accuracy (which cancels out the Evasion that certain monsters have) | ||
+ | *; Tier 12 | ||
+ | *Unarmed attacks deal +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have) | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Anger Tossing || <b>Tier 12</b> - Hip Throw and Bodyslam deal +52% damage and deplete target's Rage by 300 || Head, Legs || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Hip Throw and Bodyslam deal +8% damage and deplete target's Rage by 25 |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Hip Throw and Bodyslam deal +12% damage and deplete target's Rage by 50 |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Hip Throw and Bodyslam deal +16% damage and deplete target's Rage by 75 |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Hip Throw and Bodyslam deal +20% damage and deplete target's Rage by 100 |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Hip Throw and Bodyslam deal +24% damage and deplete target's Rage by 125 |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Hip Throw and Bodyslam deal +28% damage and deplete target's Rage by 150 |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Hip Throw and Bodyslam deal +32% damage and deplete target's Rage by 175 |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Hip Throw and Bodyslam deal +36% damage and deplete target's Rage by 200 |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Hip Throw and Bodyslam deal +40% damage and deplete target's Rage by 225 |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Hip Throw and Bodyslam deal +44% damage and deplete target's Rage by 250 |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Hip Throw and Bodyslam deal +48% damage and deplete target's Rage by 275 |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Hip Throw and Bodyslam deal +52% damage and deplete target's Rage by 300 |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | Anti-Darkness || || <b>Tier 12</b> - 60% of any Darkness damage you take is reflected back in your next Punch or Jab. || Legs, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *5% of any Darkness damage you take is reflected back in your next Punch or Jab. |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *10% of any Darkness damage you take is reflected back in your next Punch or Jab. |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *15% of any Darkness damage you take is reflected back in your next Punch or Jab. |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *20% of any Darkness damage you take is reflected back in your next Punch or Jab. |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *25% of any Darkness damage you take is reflected back in your next Punch or Jab. |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *30% of any Darkness damage you take is reflected back in your next Punch or Jab. |
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*; Tier 7 | *; Tier 7 | ||
− | * | + | *35% of any Darkness damage you take is reflected back in your next Punch or Jab. |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *40% of any Darkness damage you take is reflected back in your next Punch or Jab. |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *45% of any Darkness damage you take is reflected back in your next Punch or Jab. |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *50% of any Darkness damage you take is reflected back in your next Punch or Jab. |
+ | *; Tier 11 | ||
+ | *55% of any Darkness damage you take is reflected back in your next Punch or Jab. | ||
+ | *; Tier 12 | ||
+ | *60% of any Darkness damage you take is reflected back in your next Punch or Jab. | ||
|Expand}} | |Expand}} | ||
|} | |} |
Revision as of 15:29, 18 August 2016
See also: Unarmed/Treasure Effects:By Slot
Prefix | Suffix | Best Tier | Slot | All Tiers |
---|---|---|---|---|
of Crippling Slams | Tier 6 - Bodyslam deals +100% damage and slows target's movement speed by 45% | MainHand, Ring |
Expand
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of Refreshing Punches | Tier 6 - You regain 8 health whenever you use Punch or Jab | Chest, OffHand, Ring |
Expand
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Bodyslamming | of Bodyslamming | Tier 12 - Bodyslam deals +190% damage | MainHand, Ring |
Expand
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of Pain-Reflection | Tier 12 - Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | Head, MainHand |
Expand
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of Fiery Barrages | Tier 6 - Barrage and Headbutt ignite the target, causing them to take 70 damage over 20 seconds | Legs, Ring |
Expand
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Slashing | of Slashing Strikes | Tier 6 - Slashing Strike has a 70% chance to deal double slashing damage | OffHand, Head |
Expand
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of Deadly Barrages | Tier 12 - Barrage and Headbutt deal +36% damage | Legs, Ring |
Expand
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Serpentine | of Cobra Striking | Tier 12 - Cobra Strike and Mamba Strike have a 54% chance to deal double damage | Chest, Hands |
Expand
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Tier 2 - Chance to Ignore Knockbacks +30% when Unarmed is active | Feet, OffHand |
Expand
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Martial Artist's | Tier 6 - Unarmed Damage +6% | OffHand, Necklace |
Expand
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Unflappable | of Mind-Defense | Tier 6 - Slashing Damage Reduction +6 when Unarmed is active, Psychic Damage Reduction +6 when Unarmed is active | Head, Ring |
Expand
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of Bleeding Strikes | Tier 6 - Slashing Strike has a 100% chance to deal an additional 60 Trauma damage over 15 seconds | OffHand, Necklace |
Expand
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Platefooted | Tier 12 - You regain 35 Armor whenever you use a kick (from any skill!) | Chest, Ring |
Expand
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Ankle-Kicking | of Ankle-Kicking | Tier 5 - Any kick attack (including animal kicks!) has a 70% chance to slow target's movement by 25% | Hands |
Expand
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of Naked Fury | Tier 12 - Unarmed attacks deal +40% damage when you have 33% or less of your Armor left | Legs, Necklace |
Expand
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of Bruising Slams | Tier 12 - Bruising Blow has a 30% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) | Legs, Feet |
Expand
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of Barrage Bubbles | Tier 12 - Headbutt attacks have a 68% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated) | Hands, Feet |
Expand
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of Kicking Away Toxins | Tier 12 - Kick attacks have a 55% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | Hands, Feet |
Expand
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Kicking | of Kicking | Tier 12 - All kick attacks (even animal kicks!) deal +33 damage | Legs, MainHand, Ring |
Expand
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of Punch-Shielding | Tier 12 - Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | Head, MainHand |
Expand
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of Armor Barrages | Tier 12 - Headbutt deals +76 armor damage | Legs, Ring |
Expand
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of Armor Punching | Tier 12 - Punch and Jab attacks deal +24 armor damage | Chest, Feet |
Expand
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Slashing | of Slashing Strikes | Tier 6 - Slashing Strike generates -200 Rage | OffHand, Head |
Expand
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of Healthy Bruises | Tier 12 - Bruising Blow restores 25 health | Legs, Necklace |
Expand
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Uncrushable | of Crush-Defense | Tier 12 - Crushing Damage Reduction +12 when Unarmed is active, Trauma Damage Reduction +6 when Unarmed is active | Head, Ring |
Expand
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of Reckless Barrages | Tier 12 - Barrage and Headbutt hit all enemies within 5 meters and deal +24% damage | Hands |
Expand
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of Armor Tossing | Tier 12 - Hip Throw and Bodyslam deal +132 armor damage | Hands, Feet |
Expand
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of Impossible Hip Throws | Tier 6 - Hip Throw and Bodyslam deal +15% damage and hit all enemies within 5 meters | Hands |
Expand
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Bruising | of Bruises | Tier 12 - Bruising Blow deals +85% damage | MainHand, Ring |
Expand
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Mindfist | Tier 6 - Barrage and Headbutt attacks make the target 30% more vulnerable to Psychic damage for 20 seconds - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY | Necklace |
Expand
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Knee-Shattering | of Knee-Shattering | Tier 5 - Any kick attack (including animal kicks!) has a 36% chance to slow target's movement by 45% | Feet |
Expand
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Serpentine | of Cobra Striking | Tier 12 - Cobra Strike and Mamba Strike deal +48% damage | Chest, Feet |
Expand
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Hip-Shattering | of Hip-Shattering | Tier 5 - Any kick attack (including animal kicks!) has a 24% chance to slow target's movement by 75% | OffHand |
Expand
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of Angst Fists | Tier 12 - Whenever you take physical damage (Slashing/Crushing/Piercing) 24% of that damage is reflected back in your next Punch or Jab. | Legs, Feet |
Expand
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of Slamming Snails | Tier 10 - Bodyslam deals +350 damage to Snails | Necklace, MainHand |
Expand
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Martial | of Deadly Fists | Tier 6 - Unarmed Damage +35% | Head, MainHand |
Expand
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of Kicking While Nude | Tier 12 - Any kick attack (including animal kicks!) deals +110% damage when you have 33% or less of your Armor left | Legs, Necklace |
Expand
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of Healslamming | Tier 12 - Bodyslam heals you for 100 health | Ring, OffHand |
Expand
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of Armor Hatred | Tier 6 - Unarmed attacks deal +13 Armor damage | Head, MainHand |
Expand
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of Slamming and Jogging | Tier 6 - Bodyslam deals +50 damage and boosts your sprint speed by 5 for 20 seconds | Feet, Necklace |
Expand
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Slashing | of Slashing Strikes | Tier 6 - Slashing Strike deals +70% damage | OffHand, Necklace |
Expand
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of Hip Throwing | Tier 12 - Hip Throw and Bodyslam deal +111% damage | Legs, Feet |
Expand
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of Calloused Barrages | Tier 12 - Barrage restores 55 Armor to you | Head, OffHand |
Expand
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of Cobra Scales | Tier 12 - Cobra Strike and Mamba Strike restore 17 Armor to you | Chest, Ring |
Expand
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Punching | of Punches | Tier 6 - Punch and Jab attacks deal +18 damage | Chest, Feet |
Expand
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of Accurate Martial Arts | Tier 12 - Unarmed attacks deal +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have) | MainHand, Necklace |
Expand
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of Anger Tossing | Tier 12 - Hip Throw and Bodyslam deal +52% damage and deplete target's Rage by 300 | Head, Legs |
Expand
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Anti-Darkness | Tier 12 - 60% of any Darkness damage you take is reflected back in your next Punch or Jab. | Legs, Feet |
Expand
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