Difference between revisions of "Hammer/Treasure Effects"
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See also: [[Hammer/Treasure Effects:By Slot]] | See also: [[Hammer/Treasure Effects:By Slot]] | ||
− | <!-- This table is from patch | + | See also: [[Hammer/Treasure Effects:By Ability]] |
+ | <!-- This table is from patch v272, December 17, 2016 --> | ||
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | {| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | ||
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! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers | ! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers | ||
|- | |- | ||
− | | || of | + | | || of Hammering || <b>Tier 6</b> - Hammer Base Damage +20% || Head, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Hammer Damage +3 |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Hammer Base Damage +8% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Hammer Base Damage +11% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Hammer Base Damage +14% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Hammer Base Damage +17% |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Hammer Base Damage +20% |
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|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier | + | | || of Vindictive Clubbing || <b>Tier 12</b> - Hammer attacks deal +12% damage but generate +36% Rage || Legs, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Hammer attacks deal +1% damage but generate +3% Rage |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Hammer attacks deal +2% damage but generate +6% Rage |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Hammer attacks deal +3% damage but generate +9% Rage |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Hammer attacks deal +4% damage but generate +12% Rage |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Hammer attacks deal +5% damage but generate +15% Rage |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Hammer attacks deal +6% damage but generate +18% Rage |
+ | *; Tier 7 | ||
+ | *Hammer attacks deal +7% damage but generate +21% Rage | ||
+ | *; Tier 8 | ||
+ | *Hammer attacks deal +8% damage but generate +24% Rage | ||
+ | *; Tier 9 | ||
+ | *Hammer attacks deal +9% damage but generate +27% Rage | ||
+ | *; Tier 10 | ||
+ | *Hammer attacks deal +10% damage but generate +30% Rage | ||
+ | *; Tier 11 | ||
+ | *Hammer attacks deal +11% damage but generate +33% Rage | ||
+ | *; Tier 12 | ||
+ | *Hammer attacks deal +12% damage but generate +36% Rage | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 12</b> - | + | | || of Braining || <b>Tier 12</b> - Hammer attacks deal +16% damage to targets whose Rage meters are at least 66% full || Chest, Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Hammer attacks deal +5% damage to targets whose Rage meters are at least 66% full |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Hammer attacks deal +6% damage to targets whose Rage meters are at least 66% full |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Hammer attacks deal +7% damage to targets whose Rage meters are at least 66% full |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Hammer attacks deal +8% damage to targets whose Rage meters are at least 66% full |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Hammer attacks deal +9% damage to targets whose Rage meters are at least 66% full |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Hammer attacks deal +10% damage to targets whose Rage meters are at least 66% full |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Hammer attacks deal +11% damage to targets whose Rage meters are at least 66% full |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Hammer attacks deal +12% damage to targets whose Rage meters are at least 66% full |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Hammer attacks deal +13% damage to targets whose Rage meters are at least 66% full |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Hammer attacks deal +14% damage to targets whose Rage meters are at least 66% full |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Hammer attacks deal +15% damage to targets whose Rage meters are at least 66% full |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Hammer attacks deal +16% damage to targets whose Rage meters are at least 66% full |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Dazing || <b>Tier 12</b> - Hammer attacks have a 12% chance to Knock Down targets whose Rage meter is at least 66% full || Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Hammer attacks have a 1% chance to Knock Down targets whose Rage meter is at least 66% full |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Hammer attacks have a 2% chance to Knock Down targets whose Rage meter is at least 66% full |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Hammer attacks have a 3% chance to Knock Down targets whose Rage meter is at least 66% full |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Hammer attacks have a 4% chance to Knock Down targets whose Rage meter is at least 66% full |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Hammer attacks have a 5% chance to Knock Down targets whose Rage meter is at least 66% full |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Hammer attacks have a 6% chance to Knock Down targets whose Rage meter is at least 66% full |
+ | *; Tier 7 | ||
+ | *Hammer attacks have a 7% chance to Knock Down targets whose Rage meter is at least 66% full | ||
+ | *; Tier 8 | ||
+ | *Hammer attacks have a 8% chance to Knock Down targets whose Rage meter is at least 66% full | ||
+ | *; Tier 9 | ||
+ | *Hammer attacks have a 9% chance to Knock Down targets whose Rage meter is at least 66% full | ||
+ | *; Tier 10 | ||
+ | *Hammer attacks have a 10% chance to Knock Down targets whose Rage meter is at least 66% full | ||
+ | *; Tier 11 | ||
+ | *Hammer attacks have a 11% chance to Knock Down targets whose Rage meter is at least 66% full | ||
+ | *; Tier 12 | ||
+ | *Hammer attacks have a 12% chance to Knock Down targets whose Rage meter is at least 66% full | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Seismic Slamming || <b>Tier 12</b> - Seismic Impact Damage +37% || Head, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Seismic Impact Damage +4% |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Seismic Impact Damage +7% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Seismic Impact Damage +10% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Seismic Impact Damage +13% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Seismic Impact Damage +16% |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Seismic Impact Damage +19% |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Seismic Impact Damage +22% |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Seismic Impact Damage +25% |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Seismic Impact Damage +28% |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Seismic Impact Damage +31% |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Seismic Impact Damage +34% |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Seismic Impact Damage +37% |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | || || <b>Tier 6</b> - Way of the Hammer boosts Slashing and Piercing Damage +12% for 10 seconds || Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | *Hammer | + | *Way of the Hammer boosts Slashing and Piercing Damage +2% for 10 seconds |
*; Tier 2 | *; Tier 2 | ||
− | *Hammer | + | *Way of the Hammer boosts Slashing and Piercing Damage +4% for 10 seconds |
*; Tier 3 | *; Tier 3 | ||
− | *Hammer | + | *Way of the Hammer boosts Slashing and Piercing Damage +6% for 10 seconds |
*; Tier 4 | *; Tier 4 | ||
− | *Hammer | + | *Way of the Hammer boosts Slashing and Piercing Damage +8% for 10 seconds |
*; Tier 5 | *; Tier 5 | ||
− | *Hammer | + | *Way of the Hammer boosts Slashing and Piercing Damage +10% for 10 seconds |
*; Tier 6 | *; Tier 6 | ||
− | *Hammer | + | *Way of the Hammer boosts Slashing and Piercing Damage +12% for 10 seconds |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Seismic Events || <b>Tier 6</b> - Seismic Impact hits all targets within 8 meters and deals +18% damage || Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Seismic Impact hits all targets within 8 meters and deals +3% damage |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Seismic Impact hits all targets within 8 meters and deals +6% damage |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Seismic Impact hits all targets within 8 meters and deals +9% damage |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Seismic Impact hits all targets within 8 meters and deals +12% damage |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Seismic Impact hits all targets within 8 meters and deals +15% damage |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Seismic Impact hits all targets within 8 meters and deals +18% damage |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier | + | | || || <b>Tier 6</b> - Seismic Impact restores 60 Armor to you || OffHand, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Seismic Impact restores 10 Armor to you |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Seismic Impact restores 20 Armor to you |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Seismic Impact restores 30 Armor to you |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Seismic Impact restores 40 Armor to you |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Seismic Impact restores 50 Armor to you |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Seismic Impact restores 60 Armor to you |
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|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | || || <b>Tier 12</b> - Seismic Impact deals +55% damage to targets that are Knocked Down || Chest, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Seismic Impact deals +11% damage to targets that are Knocked Down |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Seismic Impact deals +15% damage to targets that are Knocked Down |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Seismic Impact deals +19% damage to targets that are Knocked Down |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Seismic Impact deals +23% damage to targets that are Knocked Down |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Seismic Impact deals +27% damage to targets that are Knocked Down |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Seismic Impact deals +31% damage to targets that are Knocked Down |
+ | *; Tier 7 | ||
+ | *Seismic Impact deals +35% damage to targets that are Knocked Down | ||
+ | *; Tier 8 | ||
+ | *Seismic Impact deals +39% damage to targets that are Knocked Down | ||
+ | *; Tier 9 | ||
+ | *Seismic Impact deals +43% damage to targets that are Knocked Down | ||
+ | *; Tier 10 | ||
+ | *Seismic Impact deals +47% damage to targets that are Knocked Down | ||
+ | *; Tier 11 | ||
+ | *Seismic Impact deals +51% damage to targets that are Knocked Down | ||
+ | *; Tier 12 | ||
+ | *Seismic Impact deals +55% damage to targets that are Knocked Down | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | Reverberating || || <b>Tier 12</b> - Reverberating Strike | + | | Reverberating || || <b>Tier 12</b> - Reverberating Strike Damage +27% || Legs, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | *Reverberating Strike | + | *Reverberating Strike Damage +5% |
*; Tier 2 | *; Tier 2 | ||
− | *Reverberating Strike | + | *Reverberating Strike Damage +7% |
*; Tier 3 | *; Tier 3 | ||
− | *Reverberating Strike | + | *Reverberating Strike Damage +9% |
*; Tier 4 | *; Tier 4 | ||
− | *Reverberating Strike | + | *Reverberating Strike Damage +11% |
*; Tier 5 | *; Tier 5 | ||
− | *Reverberating Strike | + | *Reverberating Strike Damage +13% |
*; Tier 6 | *; Tier 6 | ||
− | *Reverberating Strike | + | *Reverberating Strike Damage +15% |
*; Tier 7 | *; Tier 7 | ||
− | *Reverberating Strike | + | *Reverberating Strike Damage +17% |
*; Tier 8 | *; Tier 8 | ||
− | *Reverberating Strike | + | *Reverberating Strike Damage +19% |
*; Tier 9 | *; Tier 9 | ||
− | *Reverberating Strike | + | *Reverberating Strike Damage +21% |
*; Tier 10 | *; Tier 10 | ||
− | *Reverberating Strike | + | *Reverberating Strike Damage +23% |
*; Tier 11 | *; Tier 11 | ||
− | *Reverberating Strike | + | *Reverberating Strike Damage +25% |
*; Tier 12 | *; Tier 12 | ||
− | *Reverberating Strike | + | *Reverberating Strike Damage +27% |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 12</b> - | + | | || || <b>Tier 12</b> - Way of the Hammer restores 60 Armor to all targets || Hands, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Way of the Hammer restores 16 Armor to all targets |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Way of the Hammer restores 20 Armor to all targets |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Way of the Hammer restores 24 Armor to all targets |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Way of the Hammer restores 28 Armor to all targets |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Way of the Hammer restores 32 Armor to all targets |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Way of the Hammer restores 36 Armor to all targets |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Way of the Hammer restores 40 Armor to all targets |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Way of the Hammer restores 44 Armor to all targets |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Way of the Hammer restores 48 Armor to all targets |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Way of the Hammer restores 52 Armor to all targets |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Way of the Hammer restores 56 Armor to all targets |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Way of the Hammer restores 60 Armor to all targets |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | || || <b>Tier 12</b> - Reverberating Strike deals 54 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns || Head || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Reverberating Strike deals 10 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Reverberating Strike deals 14 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Reverberating Strike deals 18 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Reverberating Strike deals 22 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Reverberating Strike deals 26 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Reverberating Strike deals 30 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Reverberating Strike deals 34 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Reverberating Strike deals 38 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Reverberating Strike deals 42 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Reverberating Strike deals 46 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Reverberating Strike deals 50 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Reverberating Strike deals 54 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Slagging || <b>Tier 12</b> - Pound To Slag Damage +51% || Chest, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | *Pound To Slag | + | *Pound To Slag Damage +7% |
*; Tier 2 | *; Tier 2 | ||
− | *Pound To Slag | + | *Pound To Slag Damage +11% |
*; Tier 3 | *; Tier 3 | ||
− | *Pound To Slag | + | *Pound To Slag Damage +15% |
*; Tier 4 | *; Tier 4 | ||
− | *Pound To Slag | + | *Pound To Slag Damage +19% |
*; Tier 5 | *; Tier 5 | ||
− | *Pound To Slag | + | *Pound To Slag Damage +23% |
*; Tier 6 | *; Tier 6 | ||
− | *Pound To Slag | + | *Pound To Slag Damage +27% |
*; Tier 7 | *; Tier 7 | ||
− | *Pound To Slag | + | *Pound To Slag Damage +31% |
*; Tier 8 | *; Tier 8 | ||
− | *Pound To Slag | + | *Pound To Slag Damage +35% |
*; Tier 9 | *; Tier 9 | ||
− | *Pound To Slag | + | *Pound To Slag Damage +39% |
*; Tier 10 | *; Tier 10 | ||
− | *Pound To Slag | + | *Pound To Slag Damage +43% |
*; Tier 11 | *; Tier 11 | ||
− | *Pound To Slag | + | *Pound To Slag Damage +47% |
*; Tier 12 | *; Tier 12 | ||
− | *Pound To Slag | + | *Pound To Slag Damage +51% |
− | |||
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|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | || || <b>Tier 12</b> - Hurl Lightning and Thunderstrike Damage +35% || Chest, Ring || {{Spoiler| |
− | |||
− | |||
*; Tier 1 | *; Tier 1 | ||
− | *Thunderstrike | + | *Hurl Lightning and Thunderstrike Damage +5% |
*; Tier 2 | *; Tier 2 | ||
− | *Thunderstrike | + | *Hurl Lightning and Thunderstrike Damage +7% |
*; Tier 3 | *; Tier 3 | ||
− | *Thunderstrike | + | *Hurl Lightning and Thunderstrike Damage +9% |
*; Tier 4 | *; Tier 4 | ||
− | *Thunderstrike | + | *Hurl Lightning and Thunderstrike Damage +11% |
*; Tier 5 | *; Tier 5 | ||
− | *Thunderstrike | + | *Hurl Lightning and Thunderstrike Damage +14% |
*; Tier 6 | *; Tier 6 | ||
− | *Thunderstrike | + | *Hurl Lightning and Thunderstrike Damage +17% |
*; Tier 7 | *; Tier 7 | ||
− | *Thunderstrike | + | *Hurl Lightning and Thunderstrike Damage +20% |
*; Tier 8 | *; Tier 8 | ||
− | *Thunderstrike | + | *Hurl Lightning and Thunderstrike Damage +23% |
*; Tier 9 | *; Tier 9 | ||
− | *Thunderstrike | + | *Hurl Lightning and Thunderstrike Damage +26% |
*; Tier 10 | *; Tier 10 | ||
− | *Thunderstrike | + | *Hurl Lightning and Thunderstrike Damage +29% |
*; Tier 11 | *; Tier 11 | ||
− | *Thunderstrike | + | *Hurl Lightning and Thunderstrike Damage +32% |
*; Tier 12 | *; Tier 12 | ||
− | *Thunderstrike | + | *Hurl Lightning and Thunderstrike Damage +35% |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Healthy Obliteration || <b>Tier 12</b> - Pound To Slag restores 96 health to you || Ring, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | *Pound To Slag | + | *Pound To Slag restores 8 health to you |
*; Tier 2 | *; Tier 2 | ||
− | *Pound To Slag | + | *Pound To Slag restores 16 health to you |
*; Tier 3 | *; Tier 3 | ||
− | *Pound To Slag | + | *Pound To Slag restores 24 health to you |
*; Tier 4 | *; Tier 4 | ||
− | *Pound To Slag | + | *Pound To Slag restores 32 health to you |
*; Tier 5 | *; Tier 5 | ||
− | *Pound To Slag | + | *Pound To Slag restores 40 health to you |
*; Tier 6 | *; Tier 6 | ||
− | *Pound To Slag | + | *Pound To Slag restores 48 health to you |
*; Tier 7 | *; Tier 7 | ||
− | *Pound To Slag | + | *Pound To Slag restores 56 health to you |
*; Tier 8 | *; Tier 8 | ||
− | *Pound To Slag | + | *Pound To Slag restores 64 health to you |
*; Tier 9 | *; Tier 9 | ||
− | *Pound To Slag | + | *Pound To Slag restores 72 health to you |
*; Tier 10 | *; Tier 10 | ||
− | *Pound To Slag | + | *Pound To Slag restores 80 health to you |
*; Tier 11 | *; Tier 11 | ||
− | *Pound To Slag | + | *Pound To Slag restores 88 health to you |
*; Tier 12 | *; Tier 12 | ||
− | *Pound To Slag | + | *Pound To Slag restores 96 health to you |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Frenzied Slagging || <b>Tier 12</b> - Pound To Slag deals +24% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35% || Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Pound To Slag deals +2% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35% |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Pound To Slag deals +4% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Pound To Slag deals +6% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Pound To Slag deals +8% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Pound To Slag deals +10% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35% |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Pound To Slag deals +12% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35% |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Pound To Slag deals +14% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35% |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Pound To Slag deals +16% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35% |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Pound To Slag deals +18% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35% |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Pound To Slag deals +20% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35% |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Pound To Slag deals +22% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35% |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Pound To Slag deals +24% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35% |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier | + | | || of Proud Pounding || <b>Tier 1</b> - Pound To Slag hastens the current reuse timer of Look at My Hammer by 5 seconds || Necklace || |
+ | |- | ||
+ | | || || <b>Tier 6</b> - Way of the Hammer boosts all targets' Electricity Damage +12% for 10 seconds || MainHand || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Way of the Hammer boosts all targets' Electricity Damage +2% for 10 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Way of the Hammer boosts all targets' Electricity Damage +4% for 10 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Way of the Hammer boosts all targets' Electricity Damage +6% for 10 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Way of the Hammer boosts all targets' Electricity Damage +8% for 10 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Way of the Hammer boosts all targets' Electricity Damage +10% for 10 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Way of the Hammer boosts all targets' Electricity Damage +12% for 10 seconds |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 12</b> - | + | | || of Nice Looking Hammers || <b>Tier 12</b> - Look At My Hammer restores +62 health to you || OffHand, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Look At My Hammer restores +7 health to you |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Look At My Hammer restores +12 health to you |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Look At My Hammer restores +17 health to you |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Look At My Hammer restores +22 health to you |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Look At My Hammer restores +27 health to you |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Look At My Hammer restores +32 health to you |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Look At My Hammer restores +37 health to you |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Look At My Hammer restores +42 health to you |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Look At My Hammer restores +47 health to you |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Look At My Hammer restores +52 health to you |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Look At My Hammer restores +57 health to you |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Look At My Hammer restores +62 health to you |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Attractive Clubs || <b>Tier 12</b> - Look At My Hammer restores +92 armor to you || Chest, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Look At My Hammer restores +15 armor to you |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Look At My Hammer restores +22 armor to you |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Look At My Hammer restores +29 armor to you |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Look At My Hammer restores +36 armor to you |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Look At My Hammer restores +43 armor to you |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Look At My Hammer restores +50 armor to you |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Look At My Hammer restores +57 armor to you |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Look At My Hammer restores +64 armor to you |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Look At My Hammer restores +71 armor to you |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Look At My Hammer restores +78 armor to you |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Look At My Hammer restores +85 armor to you |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Look At My Hammer restores +92 armor to you |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 12</b> - | + | | || of Safe Clubbing || <b>Tier 12</b> - Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 30 for 5 seconds || Head || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 3 for 5 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 6 for 5 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 9 for 5 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 12 for 5 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 15 for 5 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 18 for 5 seconds |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 20 for 5 seconds |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 22 for 5 seconds |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 24 for 5 seconds |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 26 for 5 seconds |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 28 for 5 seconds |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 30 for 5 seconds |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Efficient Clubbing || <b>Tier 6</b> - After using Look At My Hammer, all other Hammer attacks cost -8 Power for 8 seconds || | + | | || of Efficient Clubbing || <b>Tier 6</b> - After using Look At My Hammer, all other Hammer attacks cost -8 Power for 8 seconds || Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
*After using Look At My Hammer, all other Hammer attacks cost -3 Power for 8 seconds | *After using Look At My Hammer, all other Hammer attacks cost -3 Power for 8 seconds | ||
Line 520: | Line 505: | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || of Efficient Clubbing || <b>Tier 6</b> - After using Look At My Hammer, all other Hammer attacks cost -7 Power for 10 seconds || MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *After using Look At My Hammer, all other Hammer attacks cost -2 Power for 10 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *After using Look At My Hammer, all other Hammer attacks cost -3 Power for 10 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *After using Look At My Hammer, all other Hammer attacks cost -4 Power for 10 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *After using Look At My Hammer, all other Hammer attacks cost -5 Power for 10 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *After using Look At My Hammer, all other Hammer attacks cost -6 Power for 10 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *After using Look At My Hammer, all other Hammer attacks cost -7 Power for 10 seconds |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || of Efficient Clubbing || <b>Tier 6</b> - After using Look At My Hammer, all other Hammer attacks cost -6 Power for 12 seconds || Legs || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *After using Look At My Hammer, all other Hammer attacks cost -1 Power for 12 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *After using Look At My Hammer, all other Hammer attacks cost -3 Power for 12 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *After using Look At My Hammer, all other Hammer attacks cost -4 Power for 12 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *After using Look At My Hammer, all other Hammer attacks cost -5 Power for 12 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *After using Look At My Hammer, all other Hammer attacks cost -6 Power for 12 seconds |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || of Leaping and Smashing || <b>Tier 12</b> - Leaping Smash Damage +62% || Legs, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Leaping Smash Damage +7% |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Leaping Smash Damage +12% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Leaping Smash Damage +17% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Leaping Smash Damage +22% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Leaping Smash Damage +27% |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Leaping Smash Damage +32% |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Leaping Smash Damage +37% |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Leaping Smash Damage +42% |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Leaping Smash Damage +47% |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Leaping Smash Damage +52% |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Leaping Smash Damage +57% |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Leaping Smash Damage +62% |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Leaping and Smashing || <b>Tier 12</b> - Leaping Smash | + | | || of Leaping and Smashing || <b>Tier 12</b> - Leaping Smash and Latent Charge boost your Core Attack damage +67 for 6 seconds || Ring, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | *Leaping Smash | + | *Leaping Smash and Latent Charge boost your Core Attack damage +12 for 6 seconds |
*; Tier 2 | *; Tier 2 | ||
− | *Leaping Smash | + | *Leaping Smash and Latent Charge boost your Core Attack damage +17 for 6 seconds |
*; Tier 3 | *; Tier 3 | ||
− | *Leaping Smash | + | *Leaping Smash and Latent Charge boost your Core Attack damage +22 for 6 seconds |
*; Tier 4 | *; Tier 4 | ||
− | *Leaping Smash | + | *Leaping Smash and Latent Charge boost your Core Attack damage +27 for 6 seconds |
*; Tier 5 | *; Tier 5 | ||
− | *Leaping Smash | + | *Leaping Smash and Latent Charge boost your Core Attack damage +32 for 6 seconds |
*; Tier 6 | *; Tier 6 | ||
− | *Leaping Smash | + | *Leaping Smash and Latent Charge boost your Core Attack damage +37 for 6 seconds |
*; Tier 7 | *; Tier 7 | ||
− | *Leaping Smash | + | *Leaping Smash and Latent Charge boost your Core Attack damage +42 for 6 seconds |
*; Tier 8 | *; Tier 8 | ||
− | *Leaping Smash | + | *Leaping Smash and Latent Charge boost your Core Attack damage +47 for 6 seconds |
*; Tier 9 | *; Tier 9 | ||
− | *Leaping Smash | + | *Leaping Smash and Latent Charge boost your Core Attack damage +52 for 6 seconds |
*; Tier 10 | *; Tier 10 | ||
− | *Leaping Smash | + | *Leaping Smash and Latent Charge boost your Core Attack damage +57 for 6 seconds |
*; Tier 11 | *; Tier 11 | ||
− | *Leaping Smash | + | *Leaping Smash and Latent Charge boost your Core Attack damage +62 for 6 seconds |
*; Tier 12 | *; Tier 12 | ||
− | *Leaping Smash | + | *Leaping Smash and Latent Charge boost your Core Attack damage +67 for 6 seconds |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || of Armored Leaping || <b>Tier 12</b> - Leaping Smash restores 40 Armor to you || Chest, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Leaping Smash restores 7 Armor to you |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Leaping Smash restores 10 Armor to you |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Leaping Smash restores 13 Armor to you |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Leaping Smash restores 16 Armor to you |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Leaping Smash restores 19 Armor to you |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Leaping Smash restores 22 Armor to you |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Leaping Smash restores 25 Armor to you |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Leaping Smash restores 28 Armor to you |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Leaping Smash restores 31 Armor to you |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Leaping Smash restores 34 Armor to you |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Leaping Smash restores 37 Armor to you |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Leaping Smash restores 40 Armor to you |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Rib Removal || <b>Tier 12</b> - Rib Shatter Direct Damage +37% || OffHand, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Rib Shatter Direct Damage +10% |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Rib Shatter Direct Damage +13% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Rib Shatter Direct Damage +16% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Rib Shatter Direct Damage +19% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Rib Shatter Direct Damage +22% |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Rib Shatter Direct Damage +25% |
+ | *; Tier 7 | ||
+ | *Rib Shatter Direct Damage +27% | ||
+ | *; Tier 8 | ||
+ | *Rib Shatter Direct Damage +29% | ||
+ | *; Tier 9 | ||
+ | *Rib Shatter Direct Damage +31% | ||
+ | *; Tier 10 | ||
+ | *Rib Shatter Direct Damage +33% | ||
+ | *; Tier 11 | ||
+ | *Rib Shatter Direct Damage +35% | ||
+ | *; Tier 12 | ||
+ | *Rib Shatter Direct Damage +37% | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Rib Removal || <b>Tier 12</b> - Rib Shatter deals +120 Trauma damage over 20 seconds || | + | | || of Rib Removal || <b>Tier 12</b> - Rib Shatter deals +120 Trauma damage over 20 seconds || Feet, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
*Rib Shatter deals +10 Trauma damage over 20 seconds | *Rib Shatter deals +10 Trauma damage over 20 seconds | ||
Line 697: | Line 670: | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || || <b>Tier 12</b> - Hurl Lightning Damage +32% and Reuse Time -1 || MainHand, Necklace || {{Spoiler| |
+ | *; Tier 1 | ||
+ | *Hurl Lightning Damage +10% and Reuse Time -1 | ||
+ | *; Tier 2 | ||
+ | *Hurl Lightning Damage +12% and Reuse Time -1 | ||
+ | *; Tier 3 | ||
+ | *Hurl Lightning Damage +14% and Reuse Time -1 | ||
+ | *; Tier 4 | ||
+ | *Hurl Lightning Damage +16% and Reuse Time -1 | ||
+ | *; Tier 5 | ||
+ | *Hurl Lightning Damage +18% and Reuse Time -1 | ||
+ | *; Tier 6 | ||
+ | *Hurl Lightning Damage +20% and Reuse Time -1 | ||
+ | *; Tier 7 | ||
+ | *Hurl Lightning Damage +22% and Reuse Time -1 | ||
+ | *; Tier 8 | ||
+ | *Hurl Lightning Damage +24% and Reuse Time -1 | ||
+ | *; Tier 9 | ||
+ | *Hurl Lightning Damage +26% and Reuse Time -1 | ||
+ | *; Tier 10 | ||
+ | *Hurl Lightning Damage +28% and Reuse Time -1 | ||
+ | *; Tier 11 | ||
+ | *Hurl Lightning Damage +30% and Reuse Time -1 | ||
+ | *; Tier 12 | ||
+ | *Hurl Lightning Damage +32% and Reuse Time -1 | ||
+ | |Expand}} | ||
+ | |- | ||
+ | | || of Ribcage Explosion || <b>Tier 12</b> - Rib Shatter deals +130 damage to targets that are knocked down || Legs, Necklace || {{Spoiler| | ||
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Rib Shatter deals +20 damage to targets that are knocked down |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Rib Shatter deals +30 damage to targets that are knocked down |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Rib Shatter deals +40 damage to targets that are knocked down |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Rib Shatter deals +50 damage to targets that are knocked down |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Rib Shatter deals +60 damage to targets that are knocked down |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Rib Shatter deals +70 damage to targets that are knocked down |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Rib Shatter deals +80 damage to targets that are knocked down |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Rib Shatter deals +90 damage to targets that are knocked down |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Rib Shatter deals +100 damage to targets that are knocked down |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Rib Shatter deals +110 damage to targets that are knocked down |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Rib Shatter deals +120 damage to targets that are knocked down |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Rib Shatter deals +130 damage to targets that are knocked down |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 6</b> - | + | | || || <b>Tier 6</b> - Way of the Hammer grants all targets +10 Direct Mitigation for 10 seconds || Head, Legs || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Way of the Hammer grants all targets +5 Direct Mitigation for 10 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Way of the Hammer grants all targets +6 Direct Mitigation for 10 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Way of the Hammer grants all targets +7 Direct Mitigation for 10 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Way of the Hammer grants all targets +8 Direct Mitigation for 10 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Way of the Hammer grants all targets +9 Direct Mitigation for 10 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Way of the Hammer grants all targets +10 Direct Mitigation for 10 seconds |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | || || <b>Tier 12</b> - Rib Shatter and Leaping Smash deal +43% direct damage to targets whose Rage meters are at least 66% full || Head, Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | *Rib Shatter | + | *Rib Shatter and Leaping Smash deal +10% direct damage to targets whose Rage meters are at least 66% full |
*; Tier 2 | *; Tier 2 | ||
− | *Rib Shatter | + | *Rib Shatter and Leaping Smash deal +13% direct damage to targets whose Rage meters are at least 66% full |
*; Tier 3 | *; Tier 3 | ||
− | *Rib Shatter | + | *Rib Shatter and Leaping Smash deal +16% direct damage to targets whose Rage meters are at least 66% full |
*; Tier 4 | *; Tier 4 | ||
− | *Rib Shatter | + | *Rib Shatter and Leaping Smash deal +19% direct damage to targets whose Rage meters are at least 66% full |
*; Tier 5 | *; Tier 5 | ||
− | *Rib Shatter | + | *Rib Shatter and Leaping Smash deal +22% direct damage to targets whose Rage meters are at least 66% full |
*; Tier 6 | *; Tier 6 | ||
− | *Rib Shatter | + | *Rib Shatter and Leaping Smash deal +25% direct damage to targets whose Rage meters are at least 66% full |
*; Tier 7 | *; Tier 7 | ||
− | *Rib Shatter | + | *Rib Shatter and Leaping Smash deal +28% direct damage to targets whose Rage meters are at least 66% full |
*; Tier 8 | *; Tier 8 | ||
− | *Rib Shatter | + | *Rib Shatter and Leaping Smash deal +31% direct damage to targets whose Rage meters are at least 66% full |
*; Tier 9 | *; Tier 9 | ||
− | *Rib Shatter | + | *Rib Shatter and Leaping Smash deal +34% direct damage to targets whose Rage meters are at least 66% full |
*; Tier 10 | *; Tier 10 | ||
− | *Rib Shatter | + | *Rib Shatter and Leaping Smash deal +37% direct damage to targets whose Rage meters are at least 66% full |
*; Tier 11 | *; Tier 11 | ||
− | *Rib Shatter | + | *Rib Shatter and Leaping Smash deal +40% direct damage to targets whose Rage meters are at least 66% full |
*; Tier 12 | *; Tier 12 | ||
− | *Rib Shatter | + | *Rib Shatter and Leaping Smash deal +43% direct damage to targets whose Rage meters are at least 66% full |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Thunder Healing || <b>Tier 12</b> - Thunderstrike heals you for 28 health || Legs, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Thunderstrike heals you for 2 health |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Thunderstrike heals you for 4 health |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Thunderstrike heals you for 6 health |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Thunderstrike heals you for 8 health |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Thunderstrike heals you for 10 health |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Thunderstrike heals you for 12 health |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Thunderstrike heals you for 14 health |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Thunderstrike heals you for 16 health |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Thunderstrike heals you for 18 health |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Thunderstrike heals you for 20 health |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Thunderstrike heals you for 24 health |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Thunderstrike heals you for 28 health |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Discordant Thunder || <b>Tier 12</b> - Thunderstrike deals +16% damage and knocks all targets back || Hands, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Thunderstrike deals +5% damage and knocks all targets back |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Thunderstrike deals +6% damage and knocks all targets back |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Thunderstrike deals +7% damage and knocks all targets back |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Thunderstrike deals +8% damage and knocks all targets back |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Thunderstrike deals +9% damage and knocks all targets back |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Thunderstrike deals +10% damage and knocks all targets back |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Thunderstrike deals +11% damage and knocks all targets back |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Thunderstrike deals +12% damage and knocks all targets back |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Thunderstrike deals +13% damage and knocks all targets back |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Thunderstrike deals +14% damage and knocks all targets back |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Thunderstrike deals +15% damage and knocks all targets back |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Thunderstrike deals +16% damage and knocks all targets back |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | Thunderstriking || of Thunder Strikes || <b>Tier 12</b> - Thunderstrike Damage +40% || MainHand, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Thunderstrike Damage +7% |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Thunderstrike Damage +10% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Thunderstrike Damage +13% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Thunderstrike Damage +16% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Thunderstrike Damage +19% |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Thunderstrike Damage +22% |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Thunderstrike Damage +25% |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Thunderstrike Damage +28% |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Thunderstrike Damage +31% |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Thunderstrike Damage +34% |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Thunderstrike Damage +37% |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Thunderstrike Damage +40% |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | Discharging || || <b>Tier 12</b> - Discharging Strike Damage +30% || Legs, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Discharging Strike Damage +8% |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Discharging Strike Damage +10% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Discharging Strike Damage +12% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Discharging Strike Damage +14% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Discharging Strike Damage +16% |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Discharging Strike Damage +18% |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Discharging Strike Damage +20% |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Discharging Strike Damage +22% |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Discharging Strike Damage +24% |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Discharging Strike Damage +26% |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Discharging Strike Damage +28% |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Discharging Strike Damage +30% |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier | + | | || || <b>Tier 12</b> - Discharging Strike deals +12% damage plus 41% more damage if target's Rage meter is at least 66% full || Hands, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Discharging Strike deals +1% damage plus 8% more damage if target's Rage meter is at least 66% full |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Discharging Strike deals +2% damage plus 11% more damage if target's Rage meter is at least 66% full |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Discharging Strike deals +3% damage plus 14% more damage if target's Rage meter is at least 66% full |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Discharging Strike deals +4% damage plus 17% more damage if target's Rage meter is at least 66% full |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Discharging Strike deals +5% damage plus 20% more damage if target's Rage meter is at least 66% full |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Discharging Strike deals +6% damage plus 23% more damage if target's Rage meter is at least 66% full |
+ | *; Tier 7 | ||
+ | *Discharging Strike deals +7% damage plus 26% more damage if target's Rage meter is at least 66% full | ||
+ | *; Tier 8 | ||
+ | *Discharging Strike deals +8% damage plus 29% more damage if target's Rage meter is at least 66% full | ||
+ | *; Tier 9 | ||
+ | *Discharging Strike deals +9% damage plus 32% more damage if target's Rage meter is at least 66% full | ||
+ | *; Tier 10 | ||
+ | *Discharging Strike deals +10% damage plus 35% more damage if target's Rage meter is at least 66% full | ||
+ | *; Tier 11 | ||
+ | *Discharging Strike deals +11% damage plus 38% more damage if target's Rage meter is at least 66% full | ||
+ | *; Tier 12 | ||
+ | *Discharging Strike deals +12% damage plus 41% more damage if target's Rage meter is at least 66% full | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | || || <b>Tier 12</b> - Discharging Strike and Latent Charge boost your Epic Attack damage +70 for 15 seconds || OffHand, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Discharging Strike and Latent Charge boost your Epic Attack damage +15 for 15 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Discharging Strike and Latent Charge boost your Epic Attack damage +20 for 15 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Discharging Strike and Latent Charge boost your Epic Attack damage +25 for 15 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Discharging Strike and Latent Charge boost your Epic Attack damage +30 for 15 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Discharging Strike and Latent Charge boost your Epic Attack damage +35 for 15 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Discharging Strike and Latent Charge boost your Epic Attack damage +40 for 15 seconds |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Discharging Strike and Latent Charge boost your Epic Attack damage +45 for 15 seconds |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Discharging Strike and Latent Charge boost your Epic Attack damage +50 for 15 seconds |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Discharging Strike and Latent Charge boost your Epic Attack damage +55 for 15 seconds |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Discharging Strike and Latent Charge boost your Epic Attack damage +60 for 15 seconds |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Discharging Strike and Latent Charge boost your Epic Attack damage +65 for 15 seconds |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Discharging Strike and Latent Charge boost your Epic Attack damage +70 for 15 seconds |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier | + | | || of Discount Discharges || <b>Tier 6</b> - Discharging Strike Power Cost -17 || Head, Chest || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | *Discharging Strike | + | *Discharging Strike Power Cost -7 |
*; Tier 2 | *; Tier 2 | ||
− | *Discharging Strike | + | *Discharging Strike Power Cost -9 |
*; Tier 3 | *; Tier 3 | ||
− | *Discharging Strike | + | *Discharging Strike Power Cost -11 |
*; Tier 4 | *; Tier 4 | ||
− | *Discharging Strike | + | *Discharging Strike Power Cost -13 |
*; Tier 5 | *; Tier 5 | ||
− | *Discharging Strike | + | *Discharging Strike Power Cost -15 |
*; Tier 6 | *; Tier 6 | ||
− | *Discharging Strike | + | *Discharging Strike Power Cost -17 |
+ | |Expand}} | ||
+ | |- | ||
+ | | || || <b>Tier 12</b> - Hurl Lightning deals +16% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns || OffHand || {{Spoiler| | ||
+ | *; Tier 1 | ||
+ | *Hurl Lightning deals +5% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns | ||
+ | *; Tier 2 | ||
+ | *Hurl Lightning deals +6% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns | ||
+ | *; Tier 3 | ||
+ | *Hurl Lightning deals +7% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns | ||
+ | *; Tier 4 | ||
+ | *Hurl Lightning deals +8% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns | ||
+ | *; Tier 5 | ||
+ | *Hurl Lightning deals +9% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns | ||
+ | *; Tier 6 | ||
+ | *Hurl Lightning deals +10% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns | ||
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Hurl Lightning deals +11% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Hurl Lightning deals +12% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Hurl Lightning deals +13% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Hurl Lightning deals +14% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Hurl Lightning deals +15% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Hurl Lightning deals +16% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | Reckful || || <b>Tier 6</b> - Reckless Slam boosts your direct damage mitigation +10 for 5 seconds || Head, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Reckless Slam boosts your direct damage mitigation +2 for 5 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Reckless Slam boosts your direct damage mitigation +3 for 5 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Reckless Slam boosts your direct damage mitigation +4 for 5 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Reckless Slam boosts your direct damage mitigation +6 for 5 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Reckless Slam boosts your direct damage mitigation +8 for 5 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Reckless Slam boosts your direct damage mitigation +10 for 5 seconds |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || || <b>Tier 12</b> - Hurl Lightning Damage +43% || Head, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Hurl Lightning Damage +10% |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Hurl Lightning Damage +13% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Hurl Lightning Damage +16% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Hurl Lightning Damage +19% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Hurl Lightning Damage +22% |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Hurl Lightning Damage +25% |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Hurl Lightning Damage +28% |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Hurl Lightning Damage +31% |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Hurl Lightning Damage +34% |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Hurl Lightning Damage +37% |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Hurl Lightning Damage +40% |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Hurl Lightning Damage +43% |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | Reckless || of Reckless Slamming || <b>Tier 12</b> - Reckless Slam Damage +32% || Chest, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Reckless Slam Damage +10% |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Reckless Slam Damage +12% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Reckless Slam Damage +14% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Reckless Slam Damage +16% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Reckless Slam Damage +18% |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Reckless Slam Damage +20% |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Reckless Slam Damage +22% |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Reckless Slam Damage +24% |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Reckless Slam Damage +26% |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Reckless Slam Damage +28% |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Reckless Slam Damage +30% |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Reckless Slam Damage +32% |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier 12</b> - | + | | || || <b>Tier 12</b> - Latent Charge Direct Damage +92% || Head, Legs || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Latent Charge Direct Damage +37% |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Latent Charge Direct Damage +42% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Latent Charge Direct Damage +47% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Latent Charge Direct Damage +52% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Latent Charge Direct Damage +57% |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Latent Charge Direct Damage +62% |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Latent Charge Direct Damage +67% |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Latent Charge Direct Damage +72% |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Latent Charge Direct Damage +77% |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Latent Charge Direct Damage +82% |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Latent Charge Direct Damage +87% |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Latent Charge Direct Damage +92% |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | || || <b>Tier 12</b> - Reckless Slam deals +28% damage and taunts -280 || Necklace, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Reckless Slam deals +6% damage and taunts -60 |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Reckless Slam deals +8% damage and taunts -80 |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Reckless Slam deals +10% damage and taunts -100 |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Reckless Slam deals +12% damage and taunts -120 |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Reckless Slam deals +14% damage and taunts -140 |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Reckless Slam deals +16% damage and taunts -160 |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Reckless Slam deals +18% damage and taunts -180 |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Reckless Slam deals +20% damage and taunts -200 |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Reckless Slam deals +22% damage and taunts -220 |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Reckless Slam deals +24% damage and taunts -240 |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Reckless Slam deals +26% damage and taunts -260 |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Reckless Slam deals +28% damage and taunts -280 |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | || || <b>Tier 12</b> - Reckless Slam and Reverberating Strike boost your Nice Attack Damage +62 for 9 seconds || Hands, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Reckless Slam and Reverberating Strike boost your Nice Attack Damage +7 for 9 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Reckless Slam and Reverberating Strike boost your Nice Attack Damage +12 for 9 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Reckless Slam and Reverberating Strike boost your Nice Attack Damage +17 for 9 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Reckless Slam and Reverberating Strike boost your Nice Attack Damage +22 for 9 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Reckless Slam and Reverberating Strike boost your Nice Attack Damage +27 for 9 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Reckless Slam and Reverberating Strike boost your Nice Attack Damage +32 for 9 seconds |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Reckless Slam and Reverberating Strike boost your Nice Attack Damage +37 for 9 seconds |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Reckless Slam and Reverberating Strike boost your Nice Attack Damage +42 for 9 seconds |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Reckless Slam and Reverberating Strike boost your Nice Attack Damage +47 for 9 seconds |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Reckless Slam and Reverberating Strike boost your Nice Attack Damage +52 for 9 seconds |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Reckless Slam and Reverberating Strike boost your Nice Attack Damage +57 for 9 seconds |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Reckless Slam and Reverberating Strike boost your Nice Attack Damage +62 for 9 seconds |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | || || <b>Tier 12</b> - Latent Charge deals +120 Electricity damage after a 15 second delay || Chest, Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Latent Charge deals +10 Electricity damage after a 15 second delay |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Latent Charge deals +20 Electricity damage after a 15 second delay |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Latent Charge deals +30 Electricity damage after a 15 second delay |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Latent Charge deals +40 Electricity damage after a 15 second delay |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Latent Charge deals +50 Electricity damage after a 15 second delay |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Latent Charge deals +60 Electricity damage after a 15 second delay |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Latent Charge deals +70 Electricity damage after a 15 second delay |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Latent Charge deals +80 Electricity damage after a 15 second delay |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Latent Charge deals +90 Electricity damage after a 15 second delay |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Latent Charge deals +100 Electricity damage after a 15 second delay |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Latent Charge deals +110 Electricity damage after a 15 second delay |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Latent Charge deals +120 Electricity damage after a 15 second delay |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || of Taunting Reverberations || <b>Tier 12</b> - Reverberating Strike restores 24 armor to you and taunts -215 || Chest, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Reverberating Strike restores 2 armor to you and taunts -50 |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Reverberating Strike restores 4 armor to you and taunts -65 |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Reverberating Strike restores 6 armor to you and taunts -80 |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Reverberating Strike restores 8 armor to you and taunts -95 |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Reverberating Strike restores 10 armor to you and taunts -110 |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Reverberating Strike restores 12 armor to you and taunts -125 |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Reverberating Strike restores 14 armor to you and taunts -140 |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Reverberating Strike restores 16 armor to you and taunts -155 |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Reverberating Strike restores 18 armor to you and taunts -170 |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Reverberating Strike restores 20 armor to you and taunts -185 |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Reverberating Strike restores 22 armor to you and taunts -200 |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Reverberating Strike restores 24 armor to you and taunts -215 |
|Expand}} | |Expand}} | ||
|} | |} |
Revision as of 19:27, 19 December 2016
See also: Hammer/Treasure Effects:By Slot See also: Hammer/Treasure Effects:By Ability
Prefix | Suffix | Best Tier | Slot | All Tiers |
---|---|---|---|---|
of Hammering | Tier 6 - Hammer Base Damage +20% | Head, MainHand |
Expand
| |
of Vindictive Clubbing | Tier 12 - Hammer attacks deal +12% damage but generate +36% Rage | Legs, Necklace |
Expand
| |
of Braining | Tier 12 - Hammer attacks deal +16% damage to targets whose Rage meters are at least 66% full | Chest, Hands |
Expand
| |
of Dazing | Tier 12 - Hammer attacks have a 12% chance to Knock Down targets whose Rage meter is at least 66% full | Feet |
Expand
| |
of Seismic Slamming | Tier 12 - Seismic Impact Damage +37% | Head, Ring |
Expand
| |
Tier 6 - Way of the Hammer boosts Slashing and Piercing Damage +12% for 10 seconds | Ring |
Expand
| ||
of Seismic Events | Tier 6 - Seismic Impact hits all targets within 8 meters and deals +18% damage | Hands |
Expand
| |
Tier 6 - Seismic Impact restores 60 Armor to you | OffHand, Necklace |
Expand
| ||
Tier 12 - Seismic Impact deals +55% damage to targets that are Knocked Down | Chest, Feet |
Expand
| ||
Reverberating | Tier 12 - Reverberating Strike Damage +27% | Legs, MainHand |
Expand
| |
Tier 12 - Way of the Hammer restores 60 Armor to all targets | Hands, Necklace |
Expand
| ||
Tier 12 - Reverberating Strike deals 54 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns | Head |
Expand
| ||
of Slagging | Tier 12 - Pound To Slag Damage +51% | Chest, Feet |
Expand
| |
Tier 12 - Hurl Lightning and Thunderstrike Damage +35% | Chest, Ring |
Expand
| ||
of Healthy Obliteration | Tier 12 - Pound To Slag restores 96 health to you | Ring, OffHand |
Expand
| |
of Frenzied Slagging | Tier 12 - Pound To Slag deals +24% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35% | Hands |
Expand
| |
of Proud Pounding | Tier 1 - Pound To Slag hastens the current reuse timer of Look at My Hammer by 5 seconds | Necklace | ||
Tier 6 - Way of the Hammer boosts all targets' Electricity Damage +12% for 10 seconds | MainHand |
Expand
| ||
of Nice Looking Hammers | Tier 12 - Look At My Hammer restores +62 health to you | OffHand, Ring |
Expand
| |
of Attractive Clubs | Tier 12 - Look At My Hammer restores +92 armor to you | Chest, Necklace |
Expand
| |
of Safe Clubbing | Tier 12 - Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 30 for 5 seconds | Head |
Expand
| |
of Efficient Clubbing | Tier 6 - After using Look At My Hammer, all other Hammer attacks cost -8 Power for 8 seconds | Hands |
Expand
| |
of Efficient Clubbing | Tier 6 - After using Look At My Hammer, all other Hammer attacks cost -7 Power for 10 seconds | MainHand |
Expand
| |
of Efficient Clubbing | Tier 6 - After using Look At My Hammer, all other Hammer attacks cost -6 Power for 12 seconds | Legs |
Expand
| |
of Leaping and Smashing | Tier 12 - Leaping Smash Damage +62% | Legs, MainHand |
Expand
| |
of Leaping and Smashing | Tier 12 - Leaping Smash and Latent Charge boost your Core Attack damage +67 for 6 seconds | Ring, Necklace |
Expand
| |
of Armored Leaping | Tier 12 - Leaping Smash restores 40 Armor to you | Chest, Feet |
Expand
| |
of Rib Removal | Tier 12 - Rib Shatter Direct Damage +37% | OffHand, Ring |
Expand
| |
of Rib Removal | Tier 12 - Rib Shatter deals +120 Trauma damage over 20 seconds | Feet, MainHand |
Expand
| |
Tier 12 - Hurl Lightning Damage +32% and Reuse Time -1 | MainHand, Necklace |
Expand
| ||
of Ribcage Explosion | Tier 12 - Rib Shatter deals +130 damage to targets that are knocked down | Legs, Necklace |
Expand
| |
Tier 6 - Way of the Hammer grants all targets +10 Direct Mitigation for 10 seconds | Head, Legs |
Expand
| ||
Tier 12 - Rib Shatter and Leaping Smash deal +43% direct damage to targets whose Rage meters are at least 66% full | Head, Hands |
Expand
| ||
of Thunder Healing | Tier 12 - Thunderstrike heals you for 28 health | Legs, Necklace |
Expand
| |
of Discordant Thunder | Tier 12 - Thunderstrike deals +16% damage and knocks all targets back | Hands, Feet |
Expand
| |
Thunderstriking | of Thunder Strikes | Tier 12 - Thunderstrike Damage +40% | MainHand, OffHand |
Expand
|
Discharging | Tier 12 - Discharging Strike Damage +30% | Legs, MainHand |
Expand
| |
Tier 12 - Discharging Strike deals +12% damage plus 41% more damage if target's Rage meter is at least 66% full | Hands, Feet |
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Tier 12 - Discharging Strike and Latent Charge boost your Epic Attack damage +70 for 15 seconds | OffHand, Ring |
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of Discount Discharges | Tier 6 - Discharging Strike Power Cost -17 | Head, Chest |
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Tier 12 - Hurl Lightning deals +16% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns | OffHand |
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Reckful | Tier 6 - Reckless Slam boosts your direct damage mitigation +10 for 5 seconds | Head, OffHand |
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Tier 12 - Hurl Lightning Damage +43% | Head, Feet |
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Reckless | of Reckless Slamming | Tier 12 - Reckless Slam Damage +32% | Chest, MainHand |
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Tier 12 - Latent Charge Direct Damage +92% | Head, Legs |
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Tier 12 - Reckless Slam deals +28% damage and taunts -280 | Necklace, Ring |
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Tier 12 - Reckless Slam and Reverberating Strike boost your Nice Attack Damage +62 for 9 seconds | Hands, Feet |
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Tier 12 - Latent Charge deals +120 Electricity damage after a 15 second delay | Chest, Hands |
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of Taunting Reverberations | Tier 12 - Reverberating Strike restores 24 armor to you and taunts -215 | Chest, OffHand |
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