Difference between revisions of "Unknown/Treasure Effects"

From Project: Gorgon Wiki
Jump to: navigation, search
m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
Line 3: Line 3:
 
</includeonly>
 
</includeonly>
 
See also: [[Unknown/Treasure Effects:By Slot]]
 
See also: [[Unknown/Treasure Effects:By Slot]]
<!-- This table is from patch v266, August 18, 2016 -->
+
See also: [[Unknown/Treasure Effects:By Ability]]
 +
<!-- This table is from patch v272, December 17, 2016 -->
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
|+<div align="left"><h3>Unknown</h3></div>
 
 
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
 
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
|-
 
| || || <b>Tier 13</b> - All Hammer attacks have a 25% chance to ignite the target, causing 650 damage over 20 seconds - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || MainHand || {{Spoiler|
 
*; Tier 1
 
*All Hammer attacks have a 25% chance to ignite the target, causing 50 damage over 20 seconds
 
*; Tier 2
 
*All Hammer attacks have a 25% chance to ignite the target, causing 100 damage over 20 seconds
 
*; Tier 3
 
*All Hammer attacks have a 25% chance to ignite the target, causing 150 damage over 20 seconds
 
*; Tier 4
 
*All Hammer attacks have a 25% chance to ignite the target, causing 200 damage over 20 seconds
 
*; Tier 5
 
*All Hammer attacks have a 25% chance to ignite the target, causing 250 damage over 20 seconds
 
*; Tier 6
 
*All Hammer attacks have a 25% chance to ignite the target, causing 300 damage over 20 seconds
 
*; Tier 7
 
*All Hammer attacks have a 25% chance to ignite the target, causing 350 damage over 20 seconds
 
*; Tier 8
 
*All Hammer attacks have a 25% chance to ignite the target, causing 400 damage over 20 seconds
 
*; Tier 9
 
*All Hammer attacks have a 25% chance to ignite the target, causing 450 damage over 20 seconds
 
*; Tier 10
 
*All Hammer attacks have a 25% chance to ignite the target, causing 500 damage over 20 seconds
 
*; Tier 11
 
*All Hammer attacks have a 25% chance to ignite the target, causing 550 damage over 20 seconds
 
*; Tier 12
 
*All Hammer attacks have a 25% chance to ignite the target, causing 600 damage over 20 seconds
 
*; Tier 13
 
*All Hammer attacks have a 25% chance to ignite the target, causing 650 damage over 20 seconds
 
|Expand}}
 
 
|-
 
|-
 
| || of Porcine Murder || <b>Tier 10</b> - Melee attacks deal +50 damage to Pigs - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || MainHand || {{Spoiler|
 
| || of Porcine Murder || <b>Tier 10</b> - Melee attacks deal +50 damage to Pigs - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || MainHand || {{Spoiler|
Line 87: Line 58:
 
*; Tier 13
 
*; Tier 13
 
*All Hammer attacks except for Pound have a 10% chance to restore 65 health and armor
 
*All Hammer attacks except for Pound have a 10% chance to restore 65 health and armor
 +
|Expand}}
 +
|-
 +
| || || <b>Tier 13</b> - All Hammer attacks have a 25% chance to ignite the target, causing 650 damage over 20 seconds - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || MainHand || {{Spoiler|
 +
*; Tier 1
 +
*All Hammer attacks have a 25% chance to ignite the target, causing 50 damage over 20 seconds
 +
*; Tier 2
 +
*All Hammer attacks have a 25% chance to ignite the target, causing 100 damage over 20 seconds
 +
*; Tier 3
 +
*All Hammer attacks have a 25% chance to ignite the target, causing 150 damage over 20 seconds
 +
*; Tier 4
 +
*All Hammer attacks have a 25% chance to ignite the target, causing 200 damage over 20 seconds
 +
*; Tier 5
 +
*All Hammer attacks have a 25% chance to ignite the target, causing 250 damage over 20 seconds
 +
*; Tier 6
 +
*All Hammer attacks have a 25% chance to ignite the target, causing 300 damage over 20 seconds
 +
*; Tier 7
 +
*All Hammer attacks have a 25% chance to ignite the target, causing 350 damage over 20 seconds
 +
*; Tier 8
 +
*All Hammer attacks have a 25% chance to ignite the target, causing 400 damage over 20 seconds
 +
*; Tier 9
 +
*All Hammer attacks have a 25% chance to ignite the target, causing 450 damage over 20 seconds
 +
*; Tier 10
 +
*All Hammer attacks have a 25% chance to ignite the target, causing 500 damage over 20 seconds
 +
*; Tier 11
 +
*All Hammer attacks have a 25% chance to ignite the target, causing 550 damage over 20 seconds
 +
*; Tier 12
 +
*All Hammer attacks have a 25% chance to ignite the target, causing 600 damage over 20 seconds
 +
*; Tier 13
 +
*All Hammer attacks have a 25% chance to ignite the target, causing 650 damage over 20 seconds
 
|Expand}}
 
|Expand}}
 
|}
 
|}

Revision as of 19:27, 19 December 2016

See also: Unknown/Treasure Effects:By Slot See also: Unknown/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
of Porcine Murder Tier 10 - Melee attacks deal +50 damage to Pigs - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY MainHand

  • Tier 1
  • Melee attacks deal +5 damage to Pigs
    Tier 2
  • Melee attacks deal +10 damage to Pigs
    Tier 3
  • Melee attacks deal +15 damage to Pigs
    Tier 4
  • Melee attacks deal +20 damage to Pigs
    Tier 5
  • Melee attacks deal +25 damage to Pigs
    Tier 6
  • Melee attacks deal +30 damage to Pigs
    Tier 7
  • Melee attacks deal +35 damage to Pigs
    Tier 8
  • Melee attacks deal +40 damage to Pigs
    Tier 9
  • Melee attacks deal +45 damage to Pigs
    Tier 10
  • Melee attacks deal +50 damage to Pigs

Expand
Tier 13 - All Hammer attacks except for Pound have a 10% chance to restore 65 health and armor - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY Waist

  • Tier 1
  • All Hammer attacks except for Pound have a 10% chance to restore 5 health and armor
    Tier 2
  • All Hammer attacks except for Pound have a 10% chance to restore 10 health and armor
    Tier 3
  • All Hammer attacks except for Pound have a 10% chance to restore 15 health and armor
    Tier 4
  • All Hammer attacks except for Pound have a 10% chance to restore 20 health and armor
    Tier 5
  • All Hammer attacks except for Pound have a 10% chance to restore 25 health and armor
    Tier 6
  • All Hammer attacks except for Pound have a 10% chance to restore 30 health and armor
    Tier 7
  • All Hammer attacks except for Pound have a 10% chance to restore 35 health and armor
    Tier 8
  • All Hammer attacks except for Pound have a 10% chance to restore 40 health and armor
    Tier 9
  • All Hammer attacks except for Pound have a 10% chance to restore 45 health and armor
    Tier 10
  • All Hammer attacks except for Pound have a 10% chance to restore 50 health and armor
    Tier 11
  • All Hammer attacks except for Pound have a 10% chance to restore 55 health and armor
    Tier 12
  • All Hammer attacks except for Pound have a 10% chance to restore 60 health and armor
    Tier 13
  • All Hammer attacks except for Pound have a 10% chance to restore 65 health and armor

Expand
Tier 13 - All Hammer attacks have a 25% chance to ignite the target, causing 650 damage over 20 seconds - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY MainHand

  • Tier 1
  • All Hammer attacks have a 25% chance to ignite the target, causing 50 damage over 20 seconds
    Tier 2
  • All Hammer attacks have a 25% chance to ignite the target, causing 100 damage over 20 seconds
    Tier 3
  • All Hammer attacks have a 25% chance to ignite the target, causing 150 damage over 20 seconds
    Tier 4
  • All Hammer attacks have a 25% chance to ignite the target, causing 200 damage over 20 seconds
    Tier 5
  • All Hammer attacks have a 25% chance to ignite the target, causing 250 damage over 20 seconds
    Tier 6
  • All Hammer attacks have a 25% chance to ignite the target, causing 300 damage over 20 seconds
    Tier 7
  • All Hammer attacks have a 25% chance to ignite the target, causing 350 damage over 20 seconds
    Tier 8
  • All Hammer attacks have a 25% chance to ignite the target, causing 400 damage over 20 seconds
    Tier 9
  • All Hammer attacks have a 25% chance to ignite the target, causing 450 damage over 20 seconds
    Tier 10
  • All Hammer attacks have a 25% chance to ignite the target, causing 500 damage over 20 seconds
    Tier 11
  • All Hammer attacks have a 25% chance to ignite the target, causing 550 damage over 20 seconds
    Tier 12
  • All Hammer attacks have a 25% chance to ignite the target, causing 600 damage over 20 seconds
    Tier 13
  • All Hammer attacks have a 25% chance to ignite the target, causing 650 damage over 20 seconds

Expand