Difference between revisions of "Unarmed/Treasure Effects"
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See also: [[Unarmed/Treasure Effects:By Slot]] | See also: [[Unarmed/Treasure Effects:By Slot]] | ||
− | <!-- This table is from patch | + | See also: [[Unarmed/Treasure Effects:By Ability]] |
+ | <!-- This table is from patch v272, December 17, 2016 --> | ||
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | {| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | ||
− | |||
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers | ! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers | ||
|- | |- | ||
− | | || of | + | | Martial || of Deadly Fists || <b>Tier 6</b> - Unarmed Damage +20% || Head, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Unarmed Damage +3 |
+ | *; Tier 2 | ||
+ | *Unarmed Damage +8% | ||
+ | *; Tier 3 | ||
+ | *Unarmed Damage +11% | ||
+ | *; Tier 4 | ||
+ | *Unarmed Damage +14% | ||
+ | *; Tier 5 | ||
+ | *Unarmed Damage +17% | ||
+ | *; Tier 6 | ||
+ | *Unarmed Damage +20% | ||
+ | |Expand}} | ||
+ | |- | ||
+ | | Punching || of Punches || <b>Tier 6</b> - Jab and Infuriating Fist Damage +48 || Chest, Feet || {{Spoiler| | ||
+ | *; Tier 1 | ||
+ | *Jab and Infuriating Fist Damage +8 | ||
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Jab and Infuriating Fist Damage +16 |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Jab and Infuriating Fist Damage +24 |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Jab and Infuriating Fist Damage +32 |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Jab and Infuriating Fist Damage +40 |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Jab and Infuriating Fist Damage +48 |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Refreshing Punches || <b>Tier 6</b> - | + | | || of Refreshing Punches || <b>Tier 6</b> - Punch, Jab, and Infuriating Fist restore 14 Health to you || OffHand, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Punch, Jab, and Infuriating Fist restore 3 Health to you |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Punch, Jab, and Infuriating Fist restore 5 Health to you |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Punch, Jab, and Infuriating Fist restore 7 Health to you |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Punch, Jab, and Infuriating Fist restore 9 Health to you |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Punch, Jab, and Infuriating Fist restore 12 Health to you |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Punch, Jab, and Infuriating Fist restore 14 Health to you |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || of Knee-Kicking || <b>Tier 12</b> - Knee Kick Damage +40% || Chest, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Knee Kick Damage +7% |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Knee Kick Damage +10% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Knee Kick Damage +13% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Knee Kick Damage +16% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Knee Kick Damage +19% |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Knee Kick Damage +22% |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Knee Kick Damage +25% |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Knee Kick Damage +28% |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Knee Kick Damage +31% |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Knee Kick Damage +34% |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Knee Kick Damage +37% |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Knee Kick Damage +40% |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Naked Fury || <b>Tier 12</b> - Unarmed attacks deal +22% damage when you have 33% or less of your Armor left || Legs, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | *Unarmed attacks have | + | *Unarmed attacks deal +2 damage when you have 33% or less of your Armor left |
*; Tier 2 | *; Tier 2 | ||
− | *Unarmed attacks have | + | *Unarmed attacks deal +4 damage when you have 33% or less of your Armor left |
*; Tier 3 | *; Tier 3 | ||
− | *Unarmed attacks | + | *Unarmed attacks deal +6% damage when you have 33% or less of your Armor left |
*; Tier 4 | *; Tier 4 | ||
− | *Unarmed attacks | + | *Unarmed attacks deal +8% damage when you have 33% or less of your Armor left |
*; Tier 5 | *; Tier 5 | ||
− | *Unarmed attacks | + | *Unarmed attacks deal +10% damage when you have 33% or less of your Armor left |
*; Tier 6 | *; Tier 6 | ||
− | *Unarmed attacks | + | *Unarmed attacks deal +12% damage when you have 33% or less of your Armor left |
*; Tier 7 | *; Tier 7 | ||
− | *Unarmed attacks | + | *Unarmed attacks deal +14% damage when you have 33% or less of your Armor left |
*; Tier 8 | *; Tier 8 | ||
− | *Unarmed attacks | + | *Unarmed attacks deal +16% damage when you have 33% or less of your Armor left |
*; Tier 9 | *; Tier 9 | ||
− | *Unarmed attacks | + | *Unarmed attacks deal +17% damage when you have 33% or less of your Armor left |
*; Tier 10 | *; Tier 10 | ||
− | *Unarmed attacks | + | *Unarmed attacks deal +18% damage when you have 33% or less of your Armor left |
*; Tier 11 | *; Tier 11 | ||
− | *Unarmed attacks | + | *Unarmed attacks deal +20% damage when you have 33% or less of your Armor left |
*; Tier 12 | *; Tier 12 | ||
− | *Unarmed attacks | + | *Unarmed attacks deal +22% damage when you have 33% or less of your Armor left |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Armor Hatred || <b>Tier 6</b> - Unarmed attacks deal +14 Armor damage || Head, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Unarmed attacks deal +4 Armor damage |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Unarmed attacks deal +6 Armor damage |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Unarmed attacks deal +8 Armor damage |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Unarmed attacks deal +10 Armor damage |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Unarmed attacks deal +12 Armor damage |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Unarmed attacks deal +14 Armor damage |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || of Accurate Martial Arts || <b>Tier 12</b> - Unarmed attacks deal +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have) || MainHand, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Unarmed attacks deal +1 damage and have +1 Accuracy (which cancels out the Evasion that certain monsters have) |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Unarmed attacks deal +1 damage and have +2 Accuracy (which cancels out the Evasion that certain monsters have) |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Unarmed attacks deal +2 damage and have +3 Accuracy (which cancels out the Evasion that certain monsters have) |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Unarmed attacks deal +2 damage and have +4 Accuracy (which cancels out the Evasion that certain monsters have) |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Unarmed attacks deal +3 damage and have +5 Accuracy (which cancels out the Evasion that certain monsters have) |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Unarmed attacks deal +3 damage and have +6 Accuracy (which cancels out the Evasion that certain monsters have) |
+ | *; Tier 7 | ||
+ | *Unarmed attacks deal +4 damage and have +7 Accuracy (which cancels out the Evasion that certain monsters have) | ||
+ | *; Tier 8 | ||
+ | *Unarmed attacks deal +4 damage and have +8 Accuracy (which cancels out the Evasion that certain monsters have) | ||
+ | *; Tier 9 | ||
+ | *Unarmed attacks deal +5 damage and have +9 Accuracy (which cancels out the Evasion that certain monsters have) | ||
+ | *; Tier 10 | ||
+ | *Unarmed attacks deal +5 damage and have +10 Accuracy (which cancels out the Evasion that certain monsters have) | ||
+ | *; Tier 11 | ||
+ | *Unarmed attacks deal +6 damage and have +11 Accuracy (which cancels out the Evasion that certain monsters have) | ||
+ | *; Tier 12 | ||
+ | *Unarmed attacks deal +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have) | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Punch-Shielding || <b>Tier 12</b> - Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || Head, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Unarmed attacks have a 15% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Unarmed attacks have a 17% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || of Pain-Reflection || <b>Tier 12</b> - Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || Head, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Unarmed attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Unarmed attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Unarmed attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Unarmed attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. |
− | |||
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|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || of Angst Fists || <b>Tier 12</b> - 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab || Chest, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *3% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *4% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *5% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *6% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *7% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *8% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab |
+ | *; Tier 7 | ||
+ | *9% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | ||
+ | *; Tier 8 | ||
+ | *10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | ||
+ | *; Tier 9 | ||
+ | *11% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | ||
+ | *; Tier 10 | ||
+ | *12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | ||
+ | *; Tier 11 | ||
+ | *13% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | ||
+ | *; Tier 12 | ||
+ | *14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | Anti-Darkness || of Dark and Angry Fists || <b>Tier 12</b> - 22% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab || Legs, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *8% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *9% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *10% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *11% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *13% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *14% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab |
+ | *; Tier 7 | ||
+ | *15% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | ||
+ | *; Tier 8 | ||
+ | *17% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | ||
+ | *; Tier 9 | ||
+ | *18% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | ||
+ | *; Tier 10 | ||
+ | *19% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | ||
+ | *; Tier 11 | ||
+ | *21% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | ||
+ | *; Tier 12 | ||
+ | *22% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | Infuriating || || <b>Tier 12</b> - Taunt From Attack Damage +60% when Unarmed is active || Head, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Taunt From Attack Damage +5% when Unarmed is active |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Taunt From Attack Damage +10% when Unarmed is active |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Taunt From Attack Damage +15% when Unarmed is active |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Taunt From Attack Damage +20% when Unarmed is active |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Taunt From Attack Damage +25% when Unarmed is active |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Taunt From Attack Damage +30% when Unarmed is active |
+ | *; Tier 7 | ||
+ | *Taunt From Attack Damage +35% when Unarmed is active | ||
+ | *; Tier 8 | ||
+ | *Taunt From Attack Damage +40% when Unarmed is active | ||
+ | *; Tier 9 | ||
+ | *Taunt From Attack Damage +45% when Unarmed is active | ||
+ | *; Tier 10 | ||
+ | *Taunt From Attack Damage +50% when Unarmed is active | ||
+ | *; Tier 11 | ||
+ | *Taunt From Attack Damage +55% when Unarmed is active | ||
+ | *; Tier 12 | ||
+ | *Taunt From Attack Damage +60% when Unarmed is active | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || of Slow Mambas || <b>Tier 6</b> - Mamba Strike deals +200% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds || Head, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Mamba Strike deals +50% Crushing damage and +50 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Mamba Strike deals +100% Crushing damage and +100 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Mamba Strike deals +125% Crushing damage and +150 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Mamba Strike deals +150% Crushing damage and +200 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Mamba Strike deals +175% Crushing damage and +250 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Mamba Strike deals +200% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds |
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|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || of Internal Injuries || <b>Tier 6</b> - Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds || OffHand, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Mamba Strike and Front Kick deal 15 Trauma damage over 15 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Mamba Strike and Front Kick deal 25 Trauma damage over 15 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Mamba Strike and Front Kick deal 35 Trauma damage over 15 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Mamba Strike and Front Kick deal 45 Trauma damage over 15 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Mamba Strike and Front Kick deal 55 Trauma damage over 15 seconds |
+ | *; Tier 6 | ||
+ | *Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | Kicking || of Kicking || <b>Tier 12</b> - Kick Damage +46 || Legs, MainHand, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Kick Damage +4 |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Kick Damage +7 |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Kick Damage +10 |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Kick Damage +14 |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Kick Damage +18 |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Kick Damage +22 |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Kick Damage +26 |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Kick Damage +30 |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Kick Damage +34 |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Kick Damage +38 |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Kick Damage +42 |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Kick Damage +46 |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | Platefooted || || <b>Tier 12</b> - Kick attacks restore 43 Armor || Chest, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Kick attacks restore 10 Armor |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Kick attacks restore 13 Armor |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Kick attacks restore 16 Armor |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Kick attacks restore 19 Armor |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Kick attacks restore 22 Armor |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Kick attacks restore 25 Armor |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Kick attacks restore 28 Armor |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Kick attacks restore 31 Armor |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Kick attacks restore 34 Armor |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Kick attacks restore 37 Armor |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Kick attacks restore 40 Armor |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Kick attacks restore 43 Armor |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Reflective Kicks || <b>Tier 6</b> - Kick attacks deal +9% damage and grant you 6% Physical Damage Reflection for 15 seconds || Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Kick attacks deal +4% damage and grant you 1% Physical Damage Reflection for 15 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Kick attacks deal +5% damage and grant you 2% Physical Damage Reflection for 15 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Kick attacks deal +6% damage and grant you 3% Physical Damage Reflection for 15 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Kick attacks deal +7% damage and grant you 4% Physical Damage Reflection for 15 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Kick attacks deal +8% damage and grant you 5% Physical Damage Reflection for 15 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Kick attacks deal +9% damage and grant you 6% Physical Damage Reflection for 15 seconds |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
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|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Kicking | + | | Front-Kicker's || of Front-Kicking || <b>Tier 6</b> - Front Kick Damage +33% || Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | *Kick | + | *Front Kick Damage +8% |
*; Tier 2 | *; Tier 2 | ||
− | *Kick | + | *Front Kick Damage +13% |
*; Tier 3 | *; Tier 3 | ||
− | *Kick | + | *Front Kick Damage +18% |
*; Tier 4 | *; Tier 4 | ||
− | *Kick | + | *Front Kick Damage +23% |
*; Tier 5 | *; Tier 5 | ||
− | *Kick | + | *Front Kick Damage +28% |
*; Tier 6 | *; Tier 6 | ||
− | *Kick | + | *Front Kick Damage +33% |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | Hip-Shattering || of Hip-Shattering || <b>Tier 6</b> - Kick attacks deal +14% damage and slow target's movement speed by 45% || OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Kick attacks deal +5% damage and slow target's movement speed by 45% |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Kick attacks deal +7% damage and slow target's movement speed by 45% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Kick attacks deal +9% damage and slow target's movement speed by 45% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Kick attacks deal +11% damage and slow target's movement speed by 45% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Kick attacks deal +13% damage and slow target's movement speed by 45% |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Kick attacks deal +14% damage and slow target's movement speed by 45% |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
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− | |||
− | |||
− | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Kicking While Nude || <b>Tier 12</b> - Kick attacks deal +34% damage when you have 33% or less of your Armor left || Legs, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Kick attacks deal +12% damage when you have 33% or less of your Armor left |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Kick attacks deal +14% damage when you have 33% or less of your Armor left |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Kick attacks deal +16% damage when you have 33% or less of your Armor left |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Kick attacks deal +18% damage when you have 33% or less of your Armor left |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Kick attacks deal +20% damage when you have 33% or less of your Armor left |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Kick attacks deal +22% damage when you have 33% or less of your Armor left |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Kick attacks deal +24% damage when you have 33% or less of your Armor left |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Kick attacks deal +26% damage when you have 33% or less of your Armor left |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Kick attacks deal +28% damage when you have 33% or less of your Armor left |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Kick attacks deal +30% damage when you have 33% or less of your Armor left |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Kick attacks deal +32% damage when you have 33% or less of your Armor left |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Kick attacks deal +34% damage when you have 33% or less of your Armor left |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Kicking Away Toxins || <b>Tier 12</b> - 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick || Hands, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *7% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *8% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *9% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *10% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *11% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *12% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *13% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *14% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *15% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *16% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *17% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Reckless Barrages || <b>Tier 12</b> - Barrage hits all enemies within 5 meters and deals +24% damage, but reuse timer is +3 seconds || Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Barrage hits all enemies within 5 meters and deals +2% damage, but reuse timer is +3 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Barrage hits all enemies within 5 meters and deals +4% damage, but reuse timer is +3 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Barrage hits all enemies within 5 meters and deals +6% damage, but reuse timer is +3 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Barrage hits all enemies within 5 meters and deals +8% damage, but reuse timer is +3 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Barrage hits all enemies within 5 meters and deals +10% damage, but reuse timer is +3 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Barrage hits all enemies within 5 meters and deals +12% damage, but reuse timer is +3 seconds |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Barrage hits all enemies within 5 meters and deals +14% damage, but reuse timer is +3 seconds |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Barrage hits all enemies within 5 meters and deals +16% damage, but reuse timer is +3 seconds |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Barrage hits all enemies within 5 meters and deals +18% damage, but reuse timer is +3 seconds |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Barrage hits all enemies within 5 meters and deals +20% damage, but reuse timer is +3 seconds |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Barrage hits all enemies within 5 meters and deals +22% damage, but reuse timer is +3 seconds |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Barrage hits all enemies within 5 meters and deals +24% damage, but reuse timer is +3 seconds |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | Mindfist || || <b>Tier 6</b> - Barrage and Headbutt make the target 18% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) || Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Barrage and Headbutt make the target 3% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Barrage and Headbutt make the target 6% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Barrage and Headbutt make the target 9% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Barrage and Headbutt make the target 12% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Barrage and Headbutt make the target 15% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Barrage and Headbutt make the target 18% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Headbutt Bubbles || <b>Tier 12</b> - Headbutt deals +12% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) || Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Headbutt deals +1% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Headbutt deals +2% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Headbutt deals +3% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Headbutt deals +4% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Headbutt deals +5% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Headbutt deals +6% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Headbutt deals +7% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Headbutt deals +8% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Headbutt deals +9% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Headbutt deals +10% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Headbutt deals +11% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Headbutt deals +12% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || of Deadly Barrages || <b>Tier 12</b> - Barrage Damage +49% || Legs, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Barrage Damage +5% |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Barrage Damage +9% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Barrage Damage +13% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Barrage Damage +17% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Barrage Damage +21% |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Barrage Damage +25% |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Barrage Damage +29% |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Barrage Damage +33% |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Barrage Damage +37% |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Barrage Damage +41% |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Barrage Damage +45% |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Barrage Damage +49% |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Fiery Barrages || <b>Tier 6</b> - Barrage and Headbutt ignite the target, causing them to take 95 damage over 20 seconds || Legs, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | *Barrage and Headbutt | + | *Barrage and Headbutt ignite the target, causing them to take 25 damage over 20 seconds |
*; Tier 2 | *; Tier 2 | ||
− | *Barrage and Headbutt | + | *Barrage and Headbutt ignite the target, causing them to take 35 damage over 20 seconds |
*; Tier 3 | *; Tier 3 | ||
− | *Barrage and Headbutt | + | *Barrage and Headbutt ignite the target, causing them to take 40 damage over 20 seconds |
*; Tier 4 | *; Tier 4 | ||
− | *Barrage and Headbutt | + | *Barrage and Headbutt ignite the target, causing them to take 50 damage over 20 seconds |
*; Tier 5 | *; Tier 5 | ||
− | *Barrage and Headbutt | + | *Barrage and Headbutt ignite the target, causing them to take 60 damage over 20 seconds |
*; Tier 6 | *; Tier 6 | ||
− | *Barrage and Headbutt | + | *Barrage and Headbutt ignite the target, causing them to take 95 damage over 20 seconds |
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
− | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Armor | + | | || of Headbutting Armor || <b>Tier 12</b> - Headbutt and Knee Kick deal +95 armor damage || Legs, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Headbutt and Knee Kick deal +18 armor damage |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Headbutt and Knee Kick deal +25 armor damage |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Headbutt and Knee Kick deal +32 armor damage |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Headbutt and Knee Kick deal +39 armor damage |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Headbutt and Knee Kick deal +46 armor damage |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Headbutt and Knee Kick deal +53 armor damage |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Headbutt and Knee Kick deal +60 armor damage |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Headbutt and Knee Kick deal +67 armor damage |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Headbutt and Knee Kick deal +74 armor damage |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Headbutt and Knee Kick deal +81 armor damage |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Headbutt and Knee Kick deal +88 armor damage |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Headbutt and Knee Kick deal +95 armor damage |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Calloused Barrages || <b>Tier 12</b> - Barrage costs -12 Power and restores 15 Armor to you || Head, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Barrage costs -1 Power and restores 3 Armor to you |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Barrage costs -2 Power and restores 4 Armor to you |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Barrage costs -3 Power and restores 6 Armor to you |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Barrage costs -4 Power and restores 7 Armor to you |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Barrage costs -5 Power and restores 8 Armor to you |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Barrage costs -6 Power and restores 9 Armor to you |
+ | *; Tier 7 | ||
+ | *Barrage costs -7 Power and restores 10 Armor to you | ||
+ | *; Tier 8 | ||
+ | *Barrage costs -8 Power and restores 11 Armor to you | ||
+ | *; Tier 9 | ||
+ | *Barrage costs -9 Power and restores 12 Armor to you | ||
+ | *; Tier 10 | ||
+ | *Barrage costs -10 Power and restores 13 Armor to you | ||
+ | *; Tier 11 | ||
+ | *Barrage costs -11 Power and restores 14 Armor to you | ||
+ | *; Tier 12 | ||
+ | *Barrage costs -12 Power and restores 15 Armor to you | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || of Hip Throwing || <b>Tier 12</b> - Hip Throw Damage +43% || Chest, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Hip Throw Damage +10% |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Hip Throw Damage +13% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Hip Throw Damage +16% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Hip Throw Damage +19% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Hip Throw Damage +22% |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Hip Throw Damage +25% |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Hip Throw Damage +28% |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Hip Throw Damage +31% |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Hip Throw Damage +34% |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Hip Throw Damage +37% |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Hip Throw Damage +40% |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Hip Throw Damage +43% |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || of Armor Tossing || <b>Tier 12</b> - Hip Throw and Bodyslam deal +100 armor damage || Necklace, Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Hip Throw and Bodyslam deal +12 armor damage |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Hip Throw and Bodyslam deal +20 armor damage |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Hip Throw and Bodyslam deal +28 armor damage |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Hip Throw and Bodyslam deal +36 armor damage |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Hip Throw and Bodyslam deal +44 armor damage |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Hip Throw and Bodyslam deal +52 armor damage |
+ | *; Tier 7 | ||
+ | *Hip Throw and Bodyslam deal +60 armor damage | ||
+ | *; Tier 8 | ||
+ | *Hip Throw and Bodyslam deal +68 armor damage | ||
+ | *; Tier 9 | ||
+ | *Hip Throw and Bodyslam deal +76 armor damage | ||
+ | *; Tier 10 | ||
+ | *Hip Throw and Bodyslam deal +84 armor damage | ||
+ | *; Tier 11 | ||
+ | *Hip Throw and Bodyslam deal +92 armor damage | ||
+ | *; Tier 12 | ||
+ | *Hip Throw and Bodyslam deal +100 armor damage | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || of Anger Tossing || <b>Tier 12</b> - Hip Throw and Bodyslam deal +18% damage and generate -250 Rage || Head, Legs || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Hip Throw and Bodyslam deal +5% damage and generate -20 Rage |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Hip Throw and Bodyslam deal +6% damage and generate -40 Rage |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Hip Throw and Bodyslam deal +7% damage and generate -60 Rage |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Hip Throw and Bodyslam deal +8% damage and generate -80 Rage |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Hip Throw and Bodyslam deal +10% damage and generate -100 Rage |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Hip Throw and Bodyslam deal +11% damage and generate -120 Rage |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Hip Throw and Bodyslam deal +12% damage and generate -140 Rage |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Hip Throw and Bodyslam deal +13% damage and generate -160 Rage |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Hip Throw and Bodyslam deal +14% damage and generate -180 Rage |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Hip Throw and Bodyslam deal +16% damage and generate -200 Rage |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Hip Throw and Bodyslam deal +17% damage and generate -225 Rage |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Hip Throw and Bodyslam deal +18% damage and generate -250 Rage |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || of Impossible Hip Throws || <b>Tier 6</b> - Hip Throw hits all enemies within 8 meters and deals +15% damage, but Power cost is +20 || Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Hip Throw hits all enemies within 8 meters, but Power cost is +20 |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Hip Throw hits all enemies within 8 meters and deals +3% damage, but Power cost is +20 |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Hip Throw hits all enemies within 8 meters and deals +6% damage, but Power cost is +20 |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Hip Throw hits all enemies within 8 meters and deals +9% damage, but Power cost is +20 |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Hip Throw hits all enemies within 8 meters and deals +12% damage, but Power cost is +20 |
+ | *; Tier 6 | ||
+ | *Hip Throw hits all enemies within 8 meters and deals +15% damage, but Power cost is +20 | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | Bodyslamming || of Bodyslamming || <b>Tier 12</b> - Bodyslam Damage +43% || MainHand, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Bodyslam Damage +10% |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Bodyslam Damage +13% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Bodyslam Damage +16% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Bodyslam Damage +19% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Bodyslam Damage +22% |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Bodyslam Damage +25% |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Bodyslam Damage +28% |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Bodyslam Damage +31% |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Bodyslam Damage +34% |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Bodyslam Damage +37% |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Bodyslam Damage +40% |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Bodyslam Damage +43% |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Crippling Slams || <b>Tier 6</b> - Bodyslam deals +30% damage and slows target's movement speed by 45% || Head, Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | *Bodyslam deals + | + | *Bodyslam deals +5% damage and slows target's movement speed by 45% |
*; Tier 2 | *; Tier 2 | ||
− | *Bodyslam deals + | + | *Bodyslam deals +10% damage and slows target's movement speed by 45% |
*; Tier 3 | *; Tier 3 | ||
− | *Bodyslam deals + | + | *Bodyslam deals +15% damage and slows target's movement speed by 45% |
*; Tier 4 | *; Tier 4 | ||
− | *Bodyslam deals + | + | *Bodyslam deals +20% damage and slows target's movement speed by 45% |
*; Tier 5 | *; Tier 5 | ||
− | *Bodyslam deals + | + | *Bodyslam deals +25% damage and slows target's movement speed by 45% |
*; Tier 6 | *; Tier 6 | ||
− | *Bodyslam deals + | + | *Bodyslam deals +30% damage and slows target's movement speed by 45% |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || of Toxic Bruising || <b>Tier 6</b> - Bruising Blow causes the target to take +18% damage from Poison for 20 seconds (this effect does not stack with itself) || Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Bruising Blow causes the target to take +3% damage from Poison for 20 seconds (this effect does not stack with itself) |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Bruising Blow causes the target to take +6% damage from Poison for 20 seconds (this effect does not stack with itself) |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Bruising Blow causes the target to take +9% damage from Poison for 20 seconds (this effect does not stack with itself) |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Bruising Blow causes the target to take +12% damage from Poison for 20 seconds (this effect does not stack with itself) |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Bruising Blow causes the target to take +15% damage from Poison for 20 seconds (this effect does not stack with itself) |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Bruising Blow causes the target to take +18% damage from Poison for 20 seconds (this effect does not stack with itself) |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Slamming Weaklings || <b>Tier 10</b> - Bodyslam deals +330 damage to non-Elite enemies || Necklace, MainHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Bodyslam deals +60 damage to non-Elite enemies |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Bodyslam deals +90 damage to non-Elite enemies |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Bodyslam deals +120 damage to non-Elite enemies |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Bodyslam deals +150 damage to non-Elite enemies |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Bodyslam deals +180 damage to non-Elite enemies |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Bodyslam deals +210 damage to non-Elite enemies |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Bodyslam deals +240 damage to non-Elite enemies |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Bodyslam deals +270 damage to non-Elite enemies |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Bodyslam deals +300 damage to non-Elite enemies |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Bodyslam deals +330 damage to non-Elite enemies |
− | |||
− | |||
− | |||
− | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Healslamming || <b>Tier 12</b> - Bodyslam heals you for 100 health || | + | | || of Healslamming || <b>Tier 12</b> - Bodyslam heals you for 100 health || Chest, OffHand || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
*Bodyslam heals you for 10 health | *Bodyslam heals you for 10 health | ||
Line 836: | Line 835: | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | Serpentine || of Cobra Striking || <b>Tier 12</b> - Cobra Strike and Mamba Strike Damage +32% || Legs, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Cobra Strike and Mamba Strike Damage +10% |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Cobra Strike and Mamba Strike Damage +12% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Cobra Strike and Mamba Strike Damage +14% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Cobra Strike and Mamba Strike Damage +16% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Cobra Strike and Mamba Strike Damage +18% |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Cobra Strike and Mamba Strike Damage +20% |
+ | *; Tier 7 | ||
+ | *Cobra Strike and Mamba Strike Damage +22% | ||
+ | *; Tier 8 | ||
+ | *Cobra Strike and Mamba Strike Damage +24% | ||
+ | *; Tier 9 | ||
+ | *Cobra Strike and Mamba Strike Damage +26% | ||
+ | *; Tier 10 | ||
+ | *Cobra Strike and Mamba Strike Damage +28% | ||
+ | *; Tier 11 | ||
+ | *Cobra Strike and Mamba Strike Damage +30% | ||
+ | *; Tier 12 | ||
+ | *Cobra Strike and Mamba Strike Damage +32% | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | || || <b>Tier 12</b> - Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +32 for 7 seconds || Chest, Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +10 for 7 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +12 for 7 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +14 for 7 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +16 for 7 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +18 for 7 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +20 for 7 seconds |
+ | *; Tier 7 | ||
+ | *Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +22 for 7 seconds | ||
+ | *; Tier 8 | ||
+ | *Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +24 for 7 seconds | ||
+ | *; Tier 9 | ||
+ | *Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +26 for 7 seconds | ||
+ | *; Tier 10 | ||
+ | *Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +28 for 7 seconds | ||
+ | *; Tier 11 | ||
+ | *Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +30 for 7 seconds | ||
+ | *; Tier 12 | ||
+ | *Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +32 for 7 seconds | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || of Cobra Scales || <b>Tier 12</b> - Cobra Strike and Mamba Strike restore 24 Armor to you || Chest, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Cobra Strike and Mamba Strike restore 2 Armor to you |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Cobra Strike and Mamba Strike restore 4 Armor to you |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Cobra Strike and Mamba Strike restore 6 Armor to you |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Cobra Strike and Mamba Strike restore 8 Armor to you |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Cobra Strike and Mamba Strike restore 10 Armor to you |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Cobra Strike and Mamba Strike restore 12 Armor to you |
+ | *; Tier 7 | ||
+ | *Cobra Strike and Mamba Strike restore 14 Armor to you | ||
+ | *; Tier 8 | ||
+ | *Cobra Strike and Mamba Strike restore 16 Armor to you | ||
+ | *; Tier 9 | ||
+ | *Cobra Strike and Mamba Strike restore 18 Armor to you | ||
+ | *; Tier 10 | ||
+ | *Cobra Strike and Mamba Strike restore 20 Armor to you | ||
+ | *; Tier 11 | ||
+ | *Cobra Strike and Mamba Strike restore 22 Armor to you | ||
+ | *; Tier 12 | ||
+ | *Cobra Strike and Mamba Strike restore 24 Armor to you | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | Bruising || of Bruises || <b>Tier 12</b> - Bruising Blow Damage +45% || MainHand, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Bruising Blow Damage +12% |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Bruising Blow Damage +15% |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Bruising Blow Damage +18% |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Bruising Blow Damage +21% |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Bruising Blow Damage +24% |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Bruising Blow Damage +27% |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Bruising Blow Damage +30% |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Bruising Blow Damage +33% |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Bruising Blow Damage +36% |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Bruising Blow Damage +39% |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Bruising Blow Damage +42% |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Bruising Blow Damage +45% |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Bruising Slams || <b>Tier 12</b> - Bruisng Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 10 seconds || Legs, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Bruisng Blow hastens the current reuse timer of Bodyslam by 1 second |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Bruisng Blow deals +2% damage and hastens the current reuse timer of Bodyslam by 2 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Bruisng Blow deals +3% damage and hastens the current reuse timer of Bodyslam by 3 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Bruisng Blow deals +4% damage and hastens the current reuse timer of Bodyslam by 4 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Bruisng Blow deals +5% damage and hastens the current reuse timer of Bodyslam by 5 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Bruisng Blow deals +6% damage and hastens the current reuse timer of Bodyslam by 6 seconds |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Bruisng Blow deals +7% damage and hastens the current reuse timer of Bodyslam by 7 seconds |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Bruisng Blow deals +8% damage and hastens the current reuse timer of Bodyslam by 8 seconds |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Bruisng Blow deals +9% damage and hastens the current reuse timer of Bodyslam by 9 seconds |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Bruisng Blow deals +10% damage and hastens the current reuse timer of Bodyslam by 10 seconds |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Bruisng Blow deals +13% damage and hastens the current reuse timer of Bodyslam by 10 seconds |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Bruisng Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 10 seconds |
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Healthy Bruises || <b>Tier 12</b> - Bruising Blow and Headbutt restore 20 Health || Legs, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Bruising Blow and Headbutt restore 2 Health |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Bruising Blow and Headbutt restore 3 Health |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Bruising Blow and Headbutt restore 5 Health |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Bruising Blow and Headbutt restore 6 Health |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Bruising Blow and Headbutt restore 8 Health |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Bruising Blow and Headbutt restore 9 Health |
*; Tier 7 | *; Tier 7 | ||
− | * | + | *Bruising Blow and Headbutt restore 11 Health |
*; Tier 8 | *; Tier 8 | ||
− | * | + | *Bruising Blow and Headbutt restore 13 Health |
*; Tier 9 | *; Tier 9 | ||
− | * | + | *Bruising Blow and Headbutt restore 15 Health |
*; Tier 10 | *; Tier 10 | ||
− | * | + | *Bruising Blow and Headbutt restore 17 Health |
*; Tier 11 | *; Tier 11 | ||
− | * | + | *Bruising Blow and Headbutt restore 18 Health |
*; Tier 12 | *; Tier 12 | ||
− | * | + | *Bruising Blow and Headbutt restore 20 Health |
+ | |Expand}} | ||
+ | |- | ||
+ | | Slashing || of Slashing Strikes || <b>Tier 6</b> - Slashing Strike Damage +35% || OffHand, Necklace || {{Spoiler| | ||
+ | *; Tier 1 | ||
+ | *Slashing Strike Damage +10% | ||
+ | *; Tier 2 | ||
+ | *Slashing Strike Damage +15% | ||
+ | *; Tier 3 | ||
+ | *Slashing Strike Damage +20% | ||
+ | *; Tier 4 | ||
+ | *Slashing Strike Damage +25% | ||
+ | *; Tier 5 | ||
+ | *Slashing Strike Damage +30% | ||
+ | *; Tier 6 | ||
+ | *Slashing Strike Damage +35% | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || of Bleeding Strikes || <b>Tier 6</b> - Slashing Strike deals +20% damage plus 30 Trauma damage over 15 seconds || MainHand, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Slashing Strike deals +5% damage plus 15 Trauma damage over 15 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Slashing Strike deals +8% damage plus 15 Trauma damage over 15 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Slashing Strike deals +11% damage plus 15 Trauma damage over 15 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Slashing Strike deals +14% damage plus 30 Trauma damage over 15 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Slashing Strike deals +17% damage plus 30 Trauma damage over 15 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Slashing Strike deals +20% damage plus 30 Trauma damage over 15 seconds |
+ | |Expand}} | ||
+ | |- | ||
+ | | Slashing || of Slashing Strikes || <b>Tier 6</b> - Slashing Strike and Claw Barrage boost damage from Epic attacks +42 for 10 seconds || OffHand, Head || {{Spoiler| | ||
+ | *; Tier 1 | ||
+ | *Slashing Strike and Claw Barrage boost damage from Epic attacks +12 for 10 seconds | ||
+ | *; Tier 2 | ||
+ | *Slashing Strike and Claw Barrage boost damage from Epic attacks +18 for 10 seconds | ||
+ | *; Tier 3 | ||
+ | *Slashing Strike and Claw Barrage boost damage from Epic attacks +24 for 10 seconds | ||
+ | *; Tier 4 | ||
+ | *Slashing Strike and Claw Barrage boost damage from Epic attacks +30 for 10 seconds | ||
+ | *; Tier 5 | ||
+ | *Slashing Strike and Claw Barrage boost damage from Epic attacks +36 for 10 seconds | ||
+ | *; Tier 6 | ||
+ | *Slashing Strike and Claw Barrage boost damage from Epic attacks +42 for 10 seconds | ||
+ | |Expand}} | ||
+ | |- | ||
+ | | || || <b>Tier 6</b> - Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2 seconds || Chest, Hands || {{Spoiler| | ||
+ | *; Tier 1 | ||
+ | *Slashing Strike deals +5% damage and hastens the current reuse timer of Hip Throw by 2 seconds | ||
+ | *; Tier 2 | ||
+ | *Slashing Strike deals +7% damage and hastens the current reuse timer of Hip Throw by 2 seconds | ||
+ | *; Tier 3 | ||
+ | *Slashing Strike deals +9% damage and hastens the current reuse timer of Hip Throw by 2 seconds | ||
+ | *; Tier 4 | ||
+ | *Slashing Strike deals +11% damage and hastens the current reuse timer of Hip Throw by 2 seconds | ||
+ | *; Tier 5 | ||
+ | *Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds | ||
+ | *; Tier 6 | ||
+ | *Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2 seconds | ||
+ | |Expand}} | ||
+ | |- | ||
+ | | || || <b>Tier 2</b> - Chance to Ignore Knockbacks +30% when Unarmed is active || Feet, OffHand || {{Spoiler| | ||
+ | *; Tier 1 | ||
+ | *Chance to Ignore Knockbacks +25% when Unarmed is active | ||
+ | *; Tier 2 | ||
+ | *Chance to Ignore Knockbacks +30% when Unarmed is active | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || | + | | || || <b>Tier 6</b> - Infuriating Fist deals +35% damage and taunts +300 || OffHand, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Infuriating Fist deals +10% damage and taunts +50 |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Infuriating Fist deals +15% damage and taunts +100 |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Infuriating Fist deals +20% damage and taunts +150 |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Infuriating Fist deals +25% damage and taunts +200 |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Infuriating Fist deals +30% damage and taunts +250 |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Infuriating Fist deals +35% damage and taunts +300 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of | + | | || of Traumatic Furious Punches || <b>Tier 6</b> - Infuriating Fist taunts +240 and deals 90 Trauma damage over 15 seconds || Hands, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Infuriating Fist taunts +40 and deals 15 Trauma damage over 15 seconds |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Infuriating Fist taunts +80 and deals 30 Trauma damage over 15 seconds |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Infuriating Fist taunts +120 and deals 45 Trauma damage over 15 seconds |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Infuriating Fist taunts +160 and deals 60 Trauma damage over 15 seconds |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Infuriating Fist taunts +200 and deals 75 Trauma damage over 15 seconds |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Infuriating Fist taunts +240 and deals 90 Trauma damage over 15 seconds |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | | + | | || of Paradoxical Rage Fists || <b>Tier 6</b> - Infuriating Fist generates no Rage and instead reduces Rage by 450 || Head, Chest || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
− | * | + | *Infuriating Fist generates no Rage and instead reduces Rage by 75 |
*; Tier 2 | *; Tier 2 | ||
− | * | + | *Infuriating Fist generates no Rage and instead reduces Rage by 150 |
*; Tier 3 | *; Tier 3 | ||
− | * | + | *Infuriating Fist generates no Rage and instead reduces Rage by 225 |
*; Tier 4 | *; Tier 4 | ||
− | * | + | *Infuriating Fist generates no Rage and instead reduces Rage by 300 |
*; Tier 5 | *; Tier 5 | ||
− | * | + | *Infuriating Fist generates no Rage and instead reduces Rage by 375 |
*; Tier 6 | *; Tier 6 | ||
− | * | + | *Infuriating Fist generates no Rage and instead reduces Rage by 450 |
− | |||
− | |||
− | |||
− | |||
− | |||
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|Expand}} | |Expand}} | ||
|} | |} |
Revision as of 19:27, 19 December 2016
See also: Unarmed/Treasure Effects:By Slot See also: Unarmed/Treasure Effects:By Ability
Prefix | Suffix | Best Tier | Slot | All Tiers |
---|---|---|---|---|
Martial | of Deadly Fists | Tier 6 - Unarmed Damage +20% | Head, MainHand |
Expand
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Punching | of Punches | Tier 6 - Jab and Infuriating Fist Damage +48 | Chest, Feet |
Expand
|
of Refreshing Punches | Tier 6 - Punch, Jab, and Infuriating Fist restore 14 Health to you | OffHand, Ring |
Expand
| |
of Knee-Kicking | Tier 12 - Knee Kick Damage +40% | Chest, Feet |
Expand
| |
of Naked Fury | Tier 12 - Unarmed attacks deal +22% damage when you have 33% or less of your Armor left | Legs, Necklace |
Expand
| |
of Armor Hatred | Tier 6 - Unarmed attacks deal +14 Armor damage | Head, MainHand |
Expand
| |
of Accurate Martial Arts | Tier 12 - Unarmed attacks deal +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have) | MainHand, Necklace |
Expand
| |
of Punch-Shielding | Tier 12 - Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). | Head, MainHand |
Expand
| |
of Pain-Reflection | Tier 12 - Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. | Head, MainHand |
Expand
| |
of Angst Fists | Tier 12 - 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab | Chest, Feet |
Expand
| |
Anti-Darkness | of Dark and Angry Fists | Tier 12 - 22% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab | Legs, Feet |
Expand
|
Infuriating | Tier 12 - Taunt From Attack Damage +60% when Unarmed is active | Head, Ring |
Expand
| |
of Slow Mambas | Tier 6 - Mamba Strike deals +200% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds | Head, OffHand |
Expand
| |
of Internal Injuries | Tier 6 - Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds | OffHand, Necklace |
Expand
| |
Kicking | of Kicking | Tier 12 - Kick Damage +46 | Legs, MainHand, Ring |
Expand
|
Platefooted | Tier 12 - Kick attacks restore 43 Armor | Chest, Ring |
Expand
| |
of Reflective Kicks | Tier 6 - Kick attacks deal +9% damage and grant you 6% Physical Damage Reflection for 15 seconds | Hands |
Expand
| |
Front-Kicker's | of Front-Kicking | Tier 6 - Front Kick Damage +33% | Feet |
Expand
|
Hip-Shattering | of Hip-Shattering | Tier 6 - Kick attacks deal +14% damage and slow target's movement speed by 45% | OffHand |
Expand
|
of Kicking While Nude | Tier 12 - Kick attacks deal +34% damage when you have 33% or less of your Armor left | Legs, Necklace |
Expand
| |
of Kicking Away Toxins | Tier 12 - 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick | Hands, Feet |
Expand
| |
of Reckless Barrages | Tier 12 - Barrage hits all enemies within 5 meters and deals +24% damage, but reuse timer is +3 seconds | Hands |
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Mindfist | Tier 6 - Barrage and Headbutt make the target 18% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) | Necklace |
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of Headbutt Bubbles | Tier 12 - Headbutt deals +12% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) | Hands |
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of Deadly Barrages | Tier 12 - Barrage Damage +49% | Legs, Ring |
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of Fiery Barrages | Tier 6 - Barrage and Headbutt ignite the target, causing them to take 95 damage over 20 seconds | Legs, Ring |
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of Headbutting Armor | Tier 12 - Headbutt and Knee Kick deal +95 armor damage | Legs, Ring |
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of Calloused Barrages | Tier 12 - Barrage costs -12 Power and restores 15 Armor to you | Head, OffHand |
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of Hip Throwing | Tier 12 - Hip Throw Damage +43% | Chest, MainHand |
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of Armor Tossing | Tier 12 - Hip Throw and Bodyslam deal +100 armor damage | Necklace, Hands |
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of Anger Tossing | Tier 12 - Hip Throw and Bodyslam deal +18% damage and generate -250 Rage | Head, Legs |
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of Impossible Hip Throws | Tier 6 - Hip Throw hits all enemies within 8 meters and deals +15% damage, but Power cost is +20 | Hands |
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Bodyslamming | of Bodyslamming | Tier 12 - Bodyslam Damage +43% | MainHand, Ring |
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of Crippling Slams | Tier 6 - Bodyslam deals +30% damage and slows target's movement speed by 45% | Head, Hands |
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of Toxic Bruising | Tier 6 - Bruising Blow causes the target to take +18% damage from Poison for 20 seconds (this effect does not stack with itself) | Necklace |
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of Slamming Weaklings | Tier 10 - Bodyslam deals +330 damage to non-Elite enemies | Necklace, MainHand |
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of Healslamming | Tier 12 - Bodyslam heals you for 100 health | Chest, OffHand |
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Serpentine | of Cobra Striking | Tier 12 - Cobra Strike and Mamba Strike Damage +32% | Legs, Feet |
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Tier 12 - Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +32 for 7 seconds | Chest, Hands |
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of Cobra Scales | Tier 12 - Cobra Strike and Mamba Strike restore 24 Armor to you | Chest, Ring |
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Bruising | of Bruises | Tier 12 - Bruising Blow Damage +45% | MainHand, Ring |
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of Bruising Slams | Tier 12 - Bruisng Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 10 seconds | Legs, Feet |
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of Healthy Bruises | Tier 12 - Bruising Blow and Headbutt restore 20 Health | Legs, Necklace |
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Slashing | of Slashing Strikes | Tier 6 - Slashing Strike Damage +35% | OffHand, Necklace |
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of Bleeding Strikes | Tier 6 - Slashing Strike deals +20% damage plus 30 Trauma damage over 15 seconds | MainHand, Necklace |
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Slashing | of Slashing Strikes | Tier 6 - Slashing Strike and Claw Barrage boost damage from Epic attacks +42 for 10 seconds | OffHand, Head |
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Tier 6 - Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2 seconds | Chest, Hands |
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Tier 2 - Chance to Ignore Knockbacks +30% when Unarmed is active | Feet, OffHand |
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Tier 6 - Infuriating Fist deals +35% damage and taunts +300 | OffHand, Ring |
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of Traumatic Furious Punches | Tier 6 - Infuriating Fist taunts +240 and deals 90 Trauma damage over 15 seconds | Hands, Feet |
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of Paradoxical Rage Fists | Tier 6 - Infuriating Fist generates no Rage and instead reduces Rage by 450 | Head, Chest |
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