Difference between revisions of "Psychology/Abilities"
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| 10 || Mock 2 || Tease and aggravate your enemy.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +12 Power) || || <b>Damage Health: </b> 10 Psychic || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || None | | 10 || Mock 2 || Tease and aggravate your enemy.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +12 Power) || || <b>Damage Health: </b> 10 Psychic || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || None | ||
|- | |- | ||
− | | 10 || Pep Talk || Give yourself or an ally a quick pep-talk to overcome their grievous injuries. || Restore 70 Health. || || <b>Power Cost: </b>16<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None | + | | 10 || Pep Talk || Give yourself or an ally a quick pep-talk to overcome their grievous injuries.<br><b>This is a Major Healing Ability.</b> || Restore 70 Health. || || <b>Power Cost: </b>16<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None |
|- | |- | ||
| 13 || Ridicule || Taunt an enemy to keep it focused on attacking you instead of someone else. || || <b>Damage Health: </b> 18 Psychic || <b>Power Cost: </b>10<br><b>Range: </b>20<br><b>Cooldown: </b>7 || None | | 13 || Ridicule || Taunt an enemy to keep it focused on attacking you instead of someone else. || || <b>Damage Health: </b> 18 Psychic || <b>Power Cost: </b>10<br><b>Range: </b>20<br><b>Cooldown: </b>7 || None | ||
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| 16 || Psychoanalyze 2 || You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)<br><b>This is a Signature Debuff.</b> || Target needs 50% more Rage to fill their Rage Meter. || <b>Damage: </b> 46 Psychic || <b>Power Cost: </b>22<br><b>Range: </b>10<br><b>Cooldown: </b>30 || None | | 16 || Psychoanalyze 2 || You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)<br><b>This is a Signature Debuff.</b> || Target needs 50% more Rage to fill their Rage Meter. || <b>Damage: </b> 46 Psychic || <b>Power Cost: </b>22<br><b>Range: </b>10<br><b>Cooldown: </b>30 || None | ||
|- | |- | ||
− | | 18 || Positive Attitude || Use the power of optimism to recover from your injuries. || Restore 30 Health.Restore 30 Armor.Restore 30 Power. || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>60 || None | + | | 18 || Positive Attitude || Use the power of optimism to recover from your injuries.<br><b>This is a Survival-Utility Ability.</b> || Restore 30 Health.Restore 30 Armor.Restore 30 Power. || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>60 || None |
|- | |- | ||
| 18 || You Were Adopted || Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)<br><b>This is an Epic Attack.</b> || || <b>Damage: </b> 101 Trauma || <b>Power Cost: </b>40<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None | | 18 || You Were Adopted || Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)<br><b>This is an Epic Attack.</b> || || <b>Damage: </b> 101 Trauma || <b>Power Cost: </b>40<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None | ||
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| 31 || Psychoanalyze 3 || You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)<br><b>This is a Signature Debuff.</b> || Target needs 50% more Rage to fill their Rage Meter. || <b>Damage: </b> 64 Psychic || <b>Power Cost: </b>29<br><b>Range: </b>10<br><b>Cooldown: </b>30 || None | | 31 || Psychoanalyze 3 || You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)<br><b>This is a Signature Debuff.</b> || Target needs 50% more Rage to fill their Rage Meter. || <b>Damage: </b> 64 Psychic || <b>Power Cost: </b>29<br><b>Range: </b>10<br><b>Cooldown: </b>30 || None | ||
|- | |- | ||
− | | 33 || Positive Attitude 2 || Use the power of optimism to recover from your injuries. || Restore 50 Health.Restore 50 Armor.Restore 50 Power. || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>60 || None | + | | 33 || Positive Attitude 2 || Use the power of optimism to recover from your injuries.<br><b>This is a Survival-Utility Ability.</b> || Restore 50 Health.Restore 50 Armor.Restore 50 Power. || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>60 || None |
|- | |- | ||
| 34 || You Were Adopted 2 || Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)<br><b>This is an Epic Attack.</b> || || <b>Damage: </b> 190 Trauma || <b>Power Cost: </b>55<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None | | 34 || You Were Adopted 2 || Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)<br><b>This is an Epic Attack.</b> || || <b>Damage: </b> 190 Trauma || <b>Power Cost: </b>55<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None | ||
|- | |- | ||
− | | 35 || Pep Talk 2 || Give yourself or an ally a quick pep-talk to overcome their grievous injuries. || Restore 120 Health. || || <b>Power Cost: </b>26<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None | + | | 35 || Pep Talk 2 || Give yourself or an ally a quick pep-talk to overcome their grievous injuries.<br><b>This is a Major Healing Ability.</b> || Restore 120 Health. || || <b>Power Cost: </b>26<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None |
|- | |- | ||
| 36 || Ridicule 2 || Taunt an enemy to keep it focused on attacking you instead of someone else. || || <b>Damage Health: </b> 56 Psychic || <b>Power Cost: </b>15<br><b>Range: </b>20<br><b>Cooldown: </b>7 || None | | 36 || Ridicule 2 || Taunt an enemy to keep it focused on attacking you instead of someone else. || || <b>Damage Health: </b> 56 Psychic || <b>Power Cost: </b>15<br><b>Range: </b>20<br><b>Cooldown: </b>7 || None | ||
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| 44 || You Were Adopted 3 || Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)<br><b>This is an Epic Attack.</b> || || <b>Damage: </b> 283 Trauma || <b>Power Cost: </b>60<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None | | 44 || You Were Adopted 3 || Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)<br><b>This is an Epic Attack.</b> || || <b>Damage: </b> 283 Trauma || <b>Power Cost: </b>60<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None | ||
|- | |- | ||
− | | 45 || Pep Talk 3 || Give yourself or an ally a quick pep-talk to overcome their grievous injuries. || Restore 140 Health. || || <b>Power Cost: </b>28<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None | + | | 45 || Pep Talk 3 || Give yourself or an ally a quick pep-talk to overcome their grievous injuries.<br><b>This is a Major Healing Ability.</b> || Restore 140 Health. || || <b>Power Cost: </b>28<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None |
|- | |- | ||
| 47 || Psychoanalyze 4 || You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)<br><b>This is a Signature Debuff.</b> || Target needs 50% more Rage to fill their Rage Meter. || <b>Damage: </b> 128 Psychic || <b>Power Cost: </b>34<br><b>Range: </b>10<br><b>Cooldown: </b>30 || None | | 47 || Psychoanalyze 4 || You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)<br><b>This is a Signature Debuff.</b> || Target needs 50% more Rage to fill their Rage Meter. || <b>Damage: </b> 128 Psychic || <b>Power Cost: </b>34<br><b>Range: </b>10<br><b>Cooldown: </b>30 || None | ||
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| 53 || Fast Talk 3 || Explain away minor misunderstandings, causing the target to be less aggressive toward you. || || <b>Damage: </b> 1 Psychic || <b>Power Cost: </b>17<br><b>Range: </b>10<br><b>Cooldown: </b>12 || None | | 53 || Fast Talk 3 || Explain away minor misunderstandings, causing the target to be less aggressive toward you. || || <b>Damage: </b> 1 Psychic || <b>Power Cost: </b>17<br><b>Range: </b>10<br><b>Cooldown: </b>12 || None | ||
|- | |- | ||
− | | 55 || Pep Talk 4 || Give yourself or an ally a quick pep-talk to overcome their grievous injuries. || Restore 160 Health. || || <b>Power Cost: </b>30<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None | + | | 55 || Pep Talk 4 || Give yourself or an ally a quick pep-talk to overcome their grievous injuries.<br><b>This is a Major Healing Ability.</b> || Restore 160 Health. || || <b>Power Cost: </b>30<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None |
|- | |- | ||
− | | 56 || Positive Attitude 3 || Use the power of optimism to recover from your injuries. || Restore 70 Health.Restore 70 Armor.Restore 70 Power. || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>60 || None | + | | 56 || Positive Attitude 3 || Use the power of optimism to recover from your injuries.<br><b>This is a Survival-Utility Ability.</b> || Restore 70 Health.Restore 70 Armor.Restore 70 Power. || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>60 || None |
|- | |- | ||
| 57 || You Were Adopted 4 || Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)<br><b>This is an Epic Attack.</b> || || <b>Damage: </b> 448 Trauma || <b>Power Cost: </b>65<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None | | 57 || You Were Adopted 4 || Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)<br><b>This is an Epic Attack.</b> || || <b>Damage: </b> 448 Trauma || <b>Power Cost: </b>65<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None |
Revision as of 14:50, 18 January 2017
Level | Name | Description | Special | Damage | Stats | Gear Required |
---|---|---|---|---|---|---|
1 | Mock | Tease and aggravate your enemy. This is a Basic Attack. (When it triggers a Combat Refresh, +10 Power) |
Damage Health: 5 Psychic | Power Cost: 0 Range: 20 Cooldown: 2 |
None | |
1 | Psychoanalyze | You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) This is a Signature Debuff. |
Target needs 50% more Rage to fill their Rage Meter. | Damage: 16 Psychic | Power Cost: 14 Range: 10 Cooldown: 30 |
None |
3 | Tell Me About Your Mother | Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. | Target becomes mesmerized for 10 seconds, or until attacked. | Damage Health: 1 Psychic | Power Cost: 8 Range: 10 Cooldown: 30 |
None |
5 | Strike a Nerve | Say something cruel that plays upon the target's fears and failures, dealing psychic damage. This is a Core Attack. |
Damage: 20 Psychic Dmg to Vulnerable Targets: 20 Psychic |
Power Cost: 11 Range: 20 Cooldown: 8 |
None | |
7 | Cause Terror | Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. | Target flees for 5 seconds | Damage Health: 14 Psychic | Power Cost: 12 Range: 20 Cooldown: 30 |
None |
8 | Soothe | Say something kind that briefly catches the target off guard, causing them to lose their Rage. | Damage: 1 Psychic Reduces Rage: 120 |
Power Cost: 6 Range: 20 Cooldown: 15 |
None | |
10 | Mock 2 | Tease and aggravate your enemy. This is a Basic Attack. (When it triggers a Combat Refresh, +12 Power) |
Damage Health: 10 Psychic | Power Cost: 0 Range: 20 Cooldown: 2 |
None | |
10 | Pep Talk | Give yourself or an ally a quick pep-talk to overcome their grievous injuries. This is a Major Healing Ability. |
Restore 70 Health. | Power Cost: 16 Range: 20 Cooldown: 30 |
None | |
13 | Ridicule | Taunt an enemy to keep it focused on attacking you instead of someone else. | Damage Health: 18 Psychic | Power Cost: 10 Range: 20 Cooldown: 7 |
None | |
15 | Fast Talk | Explain away minor misunderstandings, causing the target to be less aggressive toward you. | Damage: 1 Psychic | Power Cost: 10 Range: 10 Cooldown: 12 |
None | |
16 | Psychoanalyze 2 | You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) This is a Signature Debuff. |
Target needs 50% more Rage to fill their Rage Meter. | Damage: 46 Psychic | Power Cost: 22 Range: 10 Cooldown: 30 |
None |
18 | Positive Attitude | Use the power of optimism to recover from your injuries. This is a Survival-Utility Ability. |
Restore 30 Health.Restore 30 Armor.Restore 30 Power. | Power Cost: 0 Range: 3 Cooldown: 60 |
None | |
18 | You Were Adopted | Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) This is an Epic Attack. |
Damage: 101 Trauma | Power Cost: 40 Range: 20 Cooldown: 30 |
None | |
20 | Mock 3 | Tease and aggravate your enemy. This is a Basic Attack. (When it triggers a Combat Refresh, +14 Power) |
Damage Health: 17 Psychic | Power Cost: 0 Range: 20 Cooldown: 2 |
None | |
20 | Tell Me About Your Mother 2 | Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. | Target becomes mesmerized for 15 seconds, or until attacked. | Damage Health: 1 Psychic | Power Cost: 11 Range: 10 Cooldown: 30 |
None |
23 | Inspire Confidence | Push yourself and your allies to new heights, thanks to your confident demeanor. This is a Signature Support. |
Restore 65 Health to you and nearby allies. | Power Cost: 25 Range: 20 Cooldown: 30 AoE: 20 |
None | |
25 | But I Love You | Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) | Target's attacks deal -10% damage for 30 seconds. | Damage: 50 Psychic | Power Cost: 26 Range: 20 Cooldown: 15 |
None |
25 | Strike a Nerve 2 | Say something cruel that plays upon the target's fears and failures, dealing psychic damage. This is a Core Attack. |
Damage: 51 Psychic Dmg to Vulnerable Targets: 51 Psychic |
Power Cost: 18 Range: 20 Cooldown: 8 |
None | |
28 | Soothe 2 | Say something kind that briefly catches the target off guard, causing them to lose their Rage. | Damage: 1 Psychic Reduces Rage: 300 |
Power Cost: 9 Range: 20 Cooldown: 15 |
None | |
30 | Cause Terror 2 | Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. | Target flees for 8 seconds | Damage Health: 44 Psychic | Power Cost: 20 Range: 20 Cooldown: 30 |
None |
30 | Fast Talk 2 | Explain away minor misunderstandings, causing the target to be less aggressive toward you. | Damage: 1 Psychic | Power Cost: 14 Range: 10 Cooldown: 12 |
None | |
30 | Mock 4 | Tease and aggravate your enemy. This is a Basic Attack. (When it triggers a Combat Refresh, +16 Power) |
Damage Health: 27 Psychic | Power Cost: 0 Range: 20 Cooldown: 2 |
None | |
31 | Psychoanalyze 3 | You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) This is a Signature Debuff. |
Target needs 50% more Rage to fill their Rage Meter. | Damage: 64 Psychic | Power Cost: 29 Range: 10 Cooldown: 30 |
None |
33 | Positive Attitude 2 | Use the power of optimism to recover from your injuries. This is a Survival-Utility Ability. |
Restore 50 Health.Restore 50 Armor.Restore 50 Power. | Power Cost: 0 Range: 3 Cooldown: 60 |
None | |
34 | You Were Adopted 2 | Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) This is an Epic Attack. |
Damage: 190 Trauma | Power Cost: 55 Range: 20 Cooldown: 30 |
None | |
35 | Pep Talk 2 | Give yourself or an ally a quick pep-talk to overcome their grievous injuries. This is a Major Healing Ability. |
Restore 120 Health. | Power Cost: 26 Range: 20 Cooldown: 30 |
None | |
36 | Ridicule 2 | Taunt an enemy to keep it focused on attacking you instead of someone else. | Damage Health: 56 Psychic | Power Cost: 15 Range: 20 Cooldown: 7 |
None | |
38 | Strike a Nerve 3 | Say something cruel that plays upon the target's fears and failures, dealing psychic damage. This is a Core Attack. |
Damage: 85 Psychic Dmg to Vulnerable Targets: 85 Psychic |
Power Cost: 22 Range: 20 Cooldown: 8 |
None | |
40 | Mock 5 | Tease and aggravate your enemy. This is a Basic Attack. (When it triggers a Combat Refresh, +18 Power) |
Damage Health: 37 Psychic | Power Cost: 0 Range: 20 Cooldown: 2 |
None | |
40 | Tell Me About Your Mother 3 | Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. | Target becomes mesmerized for 20 seconds, or until attacked. | Damage Health: 1 Psychic | Power Cost: 15 Range: 10 Cooldown: 30 |
None |
43 | Inspire Confidence 2 | Push yourself and your allies to new heights, thanks to your confident demeanor. This is a Signature Support. |
Restore 90 Health to you and nearby allies. | Power Cost: 33 Range: 20 Cooldown: 30 AoE: 20 |
None | |
44 | You Were Adopted 3 | Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) This is an Epic Attack. |
Damage: 283 Trauma | Power Cost: 60 Range: 20 Cooldown: 30 |
None | |
45 | Pep Talk 3 | Give yourself or an ally a quick pep-talk to overcome their grievous injuries. This is a Major Healing Ability. |
Restore 140 Health. | Power Cost: 28 Range: 20 Cooldown: 30 |
None | |
47 | Psychoanalyze 4 | You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) This is a Signature Debuff. |
Target needs 50% more Rage to fill their Rage Meter. | Damage: 128 Psychic | Power Cost: 34 Range: 10 Cooldown: 30 |
None |
48 | Soothe 3 | Say something kind that briefly catches the target off guard, causing them to lose their Rage. | Damage: 1 Psychic Reduces Rage: 700 |
Power Cost: 12 Range: 20 Cooldown: 15 |
None | |
50 | But I Love You 2 | Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) | Target's attacks deal -20% damage for 30 seconds. | Damage: 144 Psychic | Power Cost: 35 Range: 20 Cooldown: 15 |
None |
50 | Mock 6 | Tease and aggravate your enemy. This is a Basic Attack. (When it triggers a Combat Refresh, +20 Power) |
Damage Health: 58 Psychic | Power Cost: 0 Range: 20 Cooldown: 2 |
None | |
50 | Strike a Nerve 4 | Say something cruel that plays upon the target's fears and failures, dealing psychic damage. This is a Core Attack. |
Damage: 144 Psychic Dmg to Vulnerable Targets: 144 Psychic |
Power Cost: 24 Range: 20 Cooldown: 8 |
None | |
52 | Ridicule 3 | Taunt an enemy to keep it focused on attacking you instead of someone else. | Damage Health: 110 Psychic | Power Cost: 17 Range: 20 Cooldown: 7 |
None | |
53 | Fast Talk 3 | Explain away minor misunderstandings, causing the target to be less aggressive toward you. | Damage: 1 Psychic | Power Cost: 17 Range: 10 Cooldown: 12 |
None | |
55 | Pep Talk 4 | Give yourself or an ally a quick pep-talk to overcome their grievous injuries. This is a Major Healing Ability. |
Restore 160 Health. | Power Cost: 30 Range: 20 Cooldown: 30 |
None | |
56 | Positive Attitude 3 | Use the power of optimism to recover from your injuries. This is a Survival-Utility Ability. |
Restore 70 Health.Restore 70 Armor.Restore 70 Power. | Power Cost: 0 Range: 3 Cooldown: 60 |
None | |
57 | You Were Adopted 4 | Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) This is an Epic Attack. |
Damage: 448 Trauma | Power Cost: 65 Range: 20 Cooldown: 30 |
None | |
58 | Soothe 4 | Say something kind that briefly catches the target off guard, causing them to lose their Rage. | Damage: 1 Psychic Reduces Rage: 900 |
Power Cost: 12 Range: 20 Cooldown: 15 |
None | |
59 | Cause Terror 3 | Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. | Target flees for 8 seconds | Damage Health: 136 Psychic | Power Cost: 26 Range: 20 Cooldown: 30 |
None |
60 | Inspire Confidence 3 | Push yourself and your allies to new heights, thanks to your confident demeanor. This is a Signature Support. |
Restore 110 Health to you and nearby allies. | Power Cost: 38 Range: 20 Cooldown: 30 AoE: 20 |
None | |
60 | Mock 7 | Tease and aggravate your enemy. This is a Basic Attack. (When it triggers a Combat Refresh, +22 Power) |
Damage Health: 79 Psychic | Power Cost: 0 Range: 20 Cooldown: 2 |
None | |
60 | Tell Me About Your Mother 4 | Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. | Target becomes mesmerized for 25 seconds, or until attacked. | Damage Health: 1 Psychic | Power Cost: 18 Range: 10 Cooldown: 30 |
None |
62 | Strike a Nerve 5 | Say something cruel that plays upon the target's fears and failures, dealing psychic damage. This is a Core Attack. |
Damage: 206 Psychic Dmg to Vulnerable Targets: 206 Psychic |
Power Cost: 26 Range: 20 Cooldown: 8 |
None | |
75 | But I Love You 3 | Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) | Target's attacks deal -25% damage for 30 seconds. | Damage: 282 Psychic | Power Cost: 41 Range: 20 Cooldown: 15 |
None |