Difference between revisions of "Unarmed/Abilities"
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<noinclude>[[Category:Abilities]]</noinclude><includeonly> | <noinclude>[[Category:Abilities]]</noinclude><includeonly> | ||
==[[Unarmed/Abilities|Unarmed Complete Ability List]]== | ==[[Unarmed/Abilities|Unarmed Complete Ability List]]== | ||
| − | </includeonly><noinclude><!-- Updated to | + | </includeonly><noinclude><!-- Updated to v446 on Fri Jan 16 2026 03:16:03 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator --></noinclude> |
{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style="width:100%;" | {| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style="width:100%;" | ||
! Icon !! Level !! Name !! style="width: 25%;" | Description !! style="width: 25%;" | Special !! style="width: 11%;" | Effects !! style="width: 11%;" | Stats !! style="width: 9%;" | Source | ! Icon !! Level !! Name !! style="width: 25%;" | Description !! style="width: 25%;" | Special !! style="width: 11%;" | Effects !! style="width: 11%;" | Stats !! style="width: 9%;" | Source | ||
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| {{Ability icon|Slashing Strike 4|2}} || 81 || Slashing Strike 4 || A punch with a claw weapon (or animal claws). || Dispels the strongest Damage-over-Time effect you are currently suffering from<br><b>DoT:</b> 40 Trauma, 6 times over 6 seconds || <b>Damage:</b> 266 Slashing || <b>Power Cost:</b> 27<br><b>Range:</b> 5<br><b>Cooldown:</b> 5 || <b>Training:</b> [[Pegast]] | | {{Ability icon|Slashing Strike 4|2}} || 81 || Slashing Strike 4 || A punch with a claw weapon (or animal claws). || Dispels the strongest Damage-over-Time effect you are currently suffering from<br><b>DoT:</b> 40 Trauma, 6 times over 6 seconds || <b>Damage:</b> 266 Slashing || <b>Power Cost:</b> 27<br><b>Range:</b> 5<br><b>Cooldown:</b> 5 || <b>Training:</b> [[Pegast]] | ||
|- | |- | ||
| − | | {{Ability icon|Barrage 7|2}} || 83 || Barrage 7 || A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.)<br><b>This is a Nice Attack</b> || Stuns opponent<br><b>Suppresses Monster Shout</b><br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage:</b> 332 Crushing || <b>Power Cost:</b> 54<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Pegast]] | + | | {{Ability icon|Barrage 7|2}} || 83 || Barrage 7 || A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.)<br><b>This is a Nice Attack</b> || Stuns opponent<br><b>Suppresses Monster Shout</b><br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage:</b> 332 Crushing || <b>Power Cost:</b> 54<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Pegast]]<br><b>Training:</b> [[Sir Hughes]] |
|- | |- | ||
| {{Ability icon|Claw Barrage 4|2}} || 85 || Claw Barrage 4 || A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons or be an empty-handed animal with claws.) || Stuns opponent<br><b>Suppresses Monster Shout</b><br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds<br><b>DoT:</b> 0 Trauma, 6 times over 6 seconds || <b>Damage:</b> 406 Slashing || <b>Power Cost:</b> 55<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Item:</b> [[Unarmed: Claw Barrage 4]] | | {{Ability icon|Claw Barrage 4|2}} || 85 || Claw Barrage 4 || A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons or be an empty-handed animal with claws.) || Stuns opponent<br><b>Suppresses Monster Shout</b><br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds<br><b>DoT:</b> 0 Trauma, 6 times over 6 seconds || <b>Damage:</b> 406 Slashing || <b>Power Cost:</b> 55<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Item:</b> [[Unarmed: Claw Barrage 4]] | ||
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|- | |- | ||
| {{Ability icon|Punch 9|2}} || 92 || Punch 9 || Punch with a fist. Requires at least one open hand.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 196 Crushing || <b>Power Cost:</b> 0<br><b>Range:</b> 4<br><b>Cooldown:</b> 2 || <b>Item:</b> [[Unarmed: Punch 9]] | | {{Ability icon|Punch 9|2}} || 92 || Punch 9 || Punch with a fist. Requires at least one open hand.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 196 Crushing || <b>Power Cost:</b> 0<br><b>Range:</b> 4<br><b>Cooldown:</b> 2 || <b>Item:</b> [[Unarmed: Punch 9]] | ||
| + | |- | ||
| + | | {{Ability icon|Claw Barrage 5|2}} || 96 || Claw Barrage 5 || A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons or be an empty-handed animal with claws.) || Stuns opponent<br><b>Suppresses Monster Shout</b><br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds<br><b>DoT:</b> 0 Trauma, 6 times over 6 seconds || <b>Damage:</b> 492 Slashing || <b>Power Cost:</b> 62<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Sir Hughes]] | ||
| + | |- | ||
| + | | {{Ability icon|Barrage 8|2}} || 96 || Barrage 8 || A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.)<br><b>This is a Nice Attack</b> || Stuns opponent<br><b>Suppresses Monster Shout</b><br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage:</b> 418 Crushing || <b>Power Cost:</b> 62<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Sir Hughes]] | ||
| + | |- | ||
| + | | {{Ability icon|Front Kick 9|2}} || 99 || Front Kick 9 || A kick that sends the enemy flying backwards. || Flings opponent backwards<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 364 Crushing<br><b>Dmg to Vulnerable:</b> 364 Crushing || <b>Power Cost:</b> 38<br><b>Range:</b> 5<br><b>Cooldown:</b> 7 || <b>Training:</b> [[Sir Hughes]] | ||
| + | |- | ||
| + | | {{Ability icon|Hip Throw 8|2}} || 99 || Hip Throw 8 || Fling an opponent away from you. || Flings opponent backwards<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 514 Crushing || <b>Power Cost:</b> 63<br><b>Range:</b> 5<br><b>Cooldown:</b> 15 || <b>Training:</b> [[Sir Hughes]] | ||
| + | |- | ||
| + | | {{Ability icon|Infuriating Fist 7|2}} || 100 || Infuriating Fist 7 || Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. || <b>--Can Have--</b><br><b>DoT:</b> 0 Trauma, 6 times over 6 seconds || <b>Damage:</b> 371 Crushing<br><b>Taunts:</b> 1000 || <b>Power Cost:</b> 33<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Sir Hughes]] | ||
| + | |- | ||
| + | | {{Ability icon|Cobra Strike 8|2}} || 100 || Cobra Strike 8 || Strike a vital point. If you can find an opening in their defenses, also stuns the target.<br><b>This is a Core Attack</b> || Stuns opponent if their armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from || <b>Damage:</b> 318 Crushing || <b>Power Cost:</b> 28<br><b>Range:</b> 5<br><b>Cooldown:</b> 8<br><b>Accuracy:</b> +32% || <b>Training:</b> [[Sir Hughes]] | ||
| + | |- | ||
| + | | {{Ability icon|Jab 10|2}} || 100 || Jab 10 || A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 318 Crushing<br><b>Enemy Rage:</b> -636 || <b>Power Cost:</b> 28<br><b>Range:</b> 5<br><b>Cooldown:</b> 5 || <b>Training:</b> [[Sir Hughes]] | ||
| + | |- | ||
| + | | {{Ability icon|Knee Kick 9|2}} || 100 || Knee Kick 9 || A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. || || <b>Damage:</b> 618 Crushing<br><b>Dmg to Vulnerable:</b> 618 Crushing || <b>Power Cost:</b> 64<br><b>Range:</b> 5<br><b>Cooldown:</b> 12 || <b>Training:</b> [[Sir Hughes]] | ||
| + | |- | ||
| + | | {{Ability icon|Bodyslam 8|2}} || 100 || Bodyslam 8 || Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos.<br><b>This is an Epic Attack</b> || || <b>Damage:</b> 1170 Crushing || <b>Power Cost:</b> 141<br><b>Range:</b> 5<br><b>Cooldown:</b> 45 || <b>Training:</b> [[Sir Hughes]] | ||
| + | |- | ||
| + | | {{Ability icon|Headbutt 10|2}} || 100 || Headbutt 10 || Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage:</b> 618 Crushing<br><b>Dmg to Vulnerable:</b> 618 Crushing || <b>Power Cost:</b> 64<br><b>Range:</b> 5<br><b>Cooldown:</b> 12 || <b>Training:</b> [[Sir Hughes]] | ||
| + | |- | ||
| + | | {{Ability icon|Bruising Blow 8|2}} || 100 || Bruising Blow 8 || A punch that damages the target's innards, leaving them more susceptible to further attack.<br><b>This is a Signature Debuff ability</b> || Target takes 15% more damage from Crushing for 20 seconds || <b>Damage:</b> 371 Crushing || <b>Power Cost:</b> 38<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Sir Hughes]] | ||
| + | |- | ||
| + | | {{Ability icon|Mamba Strike 8|2}} || 101 || Mamba Strike 8 || Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. || Deals +33% Trauma damage if target's armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from || <b>Health Dmg:</b> 266 Trauma || <b>Power Cost:</b> 28<br><b>Range:</b> 5<br><b>Cooldown:</b> 6 || <b>Training:</b> [[Sir Hughes]] | ||
| + | |- | ||
| + | | {{Ability icon|Slashing Strike 6|2}} || 101 || Slashing Strike 6 || A punch with a claw weapon (or animal claws). || Dispels the strongest Damage-over-Time effect you are currently suffering from<br><b>DoT:</b> 60 Trauma, 6 times over 6 seconds || <b>Damage:</b> 377 Slashing || <b>Power Cost:</b> 33<br><b>Range:</b> 5<br><b>Cooldown:</b> 5 || <b>Training:</b> [[Sir Hughes]] | ||
| + | |- | ||
| + | | {{Ability icon|Punch 10|2}} || 104 || Punch 10 || Punch with a fist. Requires at least one open hand.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 238 Crushing || <b>Power Cost:</b> 0<br><b>Range:</b> 4<br><b>Cooldown:</b> 2 || <b>Training:</b> [[Sir Hughes]] | ||
| + | |- | ||
| + | | {{Ability icon|Claw Barrage 6|2}} || 107 || Claw Barrage 6 || A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons or be an empty-handed animal with claws.) || Stuns opponent<br><b>Suppresses Monster Shout</b><br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds<br><b>DoT:</b> 0 Trauma, 6 times over 6 seconds || <b>Damage:</b> 586 Slashing || <b>Power Cost:</b> 68<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Sir Hughes]] | ||
| + | |- | ||
| + | | {{Ability icon|Barrage 9|2}} || 109 || Barrage 9 || A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.)<br><b>This is a Nice Attack</b> || Stuns opponent<br><b>Suppresses Monster Shout</b><br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage:</b> 513 Crushing || <b>Power Cost:</b> 69<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Sir Hughes]] | ||
| + | |- | ||
| + | | {{Ability icon|Infuriating Fist 8|2}} || 110 || Infuriating Fist 8 || Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. || <b>--Can Have--</b><br><b>DoT:</b> 0 Trauma, 6 times over 6 seconds || <b>Damage:</b> 434 Crushing<br><b>Taunts:</b> 1000 || <b>Power Cost:</b> 36<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Sir Hughes]] | ||
| + | |- | ||
| + | | {{Ability icon|Cobra Strike 9|2}} || 110 || Cobra Strike 9 || Strike a vital point. If you can find an opening in their defenses, also stuns the target.<br><b>This is a Core Attack</b> || Stuns opponent if their armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from || <b>Damage:</b> 372 Crushing || <b>Power Cost:</b> 31<br><b>Range:</b> 5<br><b>Cooldown:</b> 8<br><b>Accuracy:</b> +32% || <b>Training:</b> [[Sir Hughes]] | ||
| + | |- | ||
| + | | {{Ability icon|Hip Throw 9|2}} || 110 || Hip Throw 9 || Fling an opponent away from you. || Flings opponent backwards<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 613 Crushing || <b>Power Cost:</b> 70<br><b>Range:</b> 5<br><b>Cooldown:</b> 15 || <b>Training:</b> [[Sir Hughes]] | ||
| + | |- | ||
| + | | {{Ability icon|Jab 11|2}} || 110 || Jab 11 || A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 372 Crushing<br><b>Enemy Rage:</b> -744 || <b>Power Cost:</b> 31<br><b>Range:</b> 5<br><b>Cooldown:</b> 5 || <b>Training:</b> [[Sir Hughes]] | ||
| + | |- | ||
| + | | {{Ability icon|Knee Kick 10|2}} || 110 || Knee Kick 10 || A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. || || <b>Damage:</b> 723 Crushing<br><b>Dmg to Vulnerable:</b> 723 Crushing || <b>Power Cost:</b> 70<br><b>Range:</b> 5<br><b>Cooldown:</b> 12 || <b>Training:</b> [[Sir Hughes]] | ||
| + | |- | ||
| + | | {{Ability icon|Headbutt 11|2}} || 110 || Headbutt 11 || Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage:</b> 723 Crushing<br><b>Dmg to Vulnerable:</b> 723 Crushing || <b>Power Cost:</b> 70<br><b>Range:</b> 5<br><b>Cooldown:</b> 12 || <b>Training:</b> [[Sir Hughes]] | ||
| + | |- | ||
| + | | {{Ability icon|Bruising Blow 9|2}} || 110 || Bruising Blow 9 || A punch that damages the target's innards, leaving them more susceptible to further attack.<br><b>This is a Signature Debuff ability</b> || Target takes 15% more damage from Crushing for 20 seconds || <b>Damage:</b> 434 Crushing || <b>Power Cost:</b> 42<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Sir Hughes]] | ||
| + | |- | ||
| + | | {{Ability icon|Slashing Strike 7|2}} || 111 || Slashing Strike 7 || A punch with a claw weapon (or animal claws). || Dispels the strongest Damage-over-Time effect you are currently suffering from<br><b>DoT:</b> 70 Trauma, 6 times over 6 seconds || <b>Damage:</b> 440 Slashing || <b>Power Cost:</b> 37<br><b>Range:</b> 5<br><b>Cooldown:</b> 5 || <b>Training:</b> [[Sir Hughes]] | ||
| + | |- | ||
| + | | {{Ability icon|Front Kick 10|2}} || 111 || Front Kick 10 || A kick that sends the enemy flying backwards. || Flings opponent backwards<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 440 Crushing<br><b>Dmg to Vulnerable:</b> 440 Crushing || <b>Power Cost:</b> 42<br><b>Range:</b> 5<br><b>Cooldown:</b> 7 || <b>Training:</b> [[Sir Hughes]] | ||
| + | |- | ||
| + | | {{Ability icon|Bodyslam 9|2}} || 112 || Bodyslam 9 || Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos.<br><b>This is an Epic Attack</b> || || <b>Damage:</b> 1410 Crushing || <b>Power Cost:</b> 157<br><b>Range:</b> 5<br><b>Cooldown:</b> 45 || <b>Training:</b> [[Sir Hughes]] | ||
| + | |- | ||
| + | | {{Ability icon|Mamba Strike 9|2}} || 113 || Mamba Strike 9 || Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. || Deals +33% Trauma damage if target's armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from || <b>Health Dmg:</b> 320 Trauma || <b>Power Cost:</b> 32<br><b>Range:</b> 5<br><b>Cooldown:</b> 6 || <b>Training:</b> [[Sir Hughes]] | ||
| + | |- | ||
| + | | {{Ability icon|Punch 11|2}} || 116 || Punch 11 || Punch with a fist. Requires at least one open hand.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 283 Crushing || <b>Power Cost:</b> 0<br><b>Range:</b> 4<br><b>Cooldown:</b> 2 || <b>Training:</b> [[Sir Hughes]] | ||
| + | |- | ||
| + | | {{Ability icon|Claw Barrage 7|2}} || 118 || Claw Barrage 7 || A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons or be an empty-handed animal with claws.) || Stuns opponent<br><b>Suppresses Monster Shout</b><br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds<br><b>DoT:</b> 0 Trauma, 6 times over 6 seconds || <b>Damage:</b> 684 Slashing || <b>Power Cost:</b> 75<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Unknown Source:</b> Not Found | ||
| + | |- | ||
| + | | {{Ability icon|Infuriating Fist 9|2}} || 120 || Infuriating Fist 9 || Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. || <b>--Can Have--</b><br><b>DoT:</b> 0 Trauma, 6 times over 6 seconds || <b>Damage:</b> 497 Crushing<br><b>Taunts:</b> 1000 || <b>Power Cost:</b> 40<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Unknown Source:</b> Not Found | ||
| + | |- | ||
| + | | {{Ability icon|Cobra Strike 10|2}} || 120 || Cobra Strike 10 || Strike a vital point. If you can find an opening in their defenses, also stuns the target.<br><b>This is a Core Attack</b> || Stuns opponent if their armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from || <b>Damage:</b> 426 Crushing || <b>Power Cost:</b> 34<br><b>Range:</b> 5<br><b>Cooldown:</b> 8<br><b>Accuracy:</b> +32% || <b>Unknown Source:</b> Not Found | ||
| + | |- | ||
| + | | {{Ability icon|Jab 12|2}} || 120 || Jab 12 || A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 426 Crushing<br><b>Enemy Rage:</b> -852 || <b>Power Cost:</b> 34<br><b>Range:</b> 5<br><b>Cooldown:</b> 5 || <b>Unknown Source:</b> Not Found | ||
| + | |- | ||
| + | | {{Ability icon|Knee Kick 11|2}} || 120 || Knee Kick 11 || A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. || || <b>Damage:</b> 829 Crushing<br><b>Dmg to Vulnerable:</b> 829 Crushing || <b>Power Cost:</b> 76<br><b>Range:</b> 5<br><b>Cooldown:</b> 12 || <b>Unknown Source:</b> Not Found | ||
| + | |- | ||
| + | | {{Ability icon|Headbutt 12|2}} || 120 || Headbutt 12 || Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage:</b> 829 Crushing<br><b>Dmg to Vulnerable:</b> 829 Crushing || <b>Power Cost:</b> 76<br><b>Range:</b> 5<br><b>Cooldown:</b> 12 || <b>Unknown Source:</b> Not Found | ||
| + | |- | ||
| + | | {{Ability icon|Bruising Blow 10|2}} || 120 || Bruising Blow 10 || A punch that damages the target's innards, leaving them more susceptible to further attack.<br><b>This is a Signature Debuff ability</b> || Target takes 15% more damage from Crushing for 20 seconds || <b>Damage:</b> 497 Crushing || <b>Power Cost:</b> 46<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Unknown Source:</b> Not Found | ||
| + | |- | ||
| + | | {{Ability icon|Slashing Strike 8|2}} || 121 || Slashing Strike 8 || A punch with a claw weapon (or animal claws). || Dispels the strongest Damage-over-Time effect you are currently suffering from<br><b>DoT:</b> 80 Trauma, 6 times over 6 seconds || <b>Damage:</b> 504 Slashing || <b>Power Cost:</b> 40<br><b>Range:</b> 5<br><b>Cooldown:</b> 5 || <b>Unknown Source:</b> Not Found | ||
| + | |- | ||
| + | | {{Ability icon|Hip Throw 10|2}} || 121 || Hip Throw 10 || Fling an opponent away from you. || Flings opponent backwards<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 711 Crushing || <b>Power Cost:</b> 77<br><b>Range:</b> 5<br><b>Cooldown:</b> 15 || <b>Unknown Source:</b> Not Found | ||
| + | |- | ||
| + | | {{Ability icon|Barrage 10|2}} || 122 || Barrage 10 || A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.)<br><b>This is a Nice Attack</b> || Stuns opponent<br><b>Suppresses Monster Shout</b><br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage:</b> 612 Crushing || <b>Power Cost:</b> 78<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Unknown Source:</b> Not Found | ||
| + | |- | ||
| + | | {{Ability icon|Front Kick 11|2}} || 123 || Front Kick 11 || A kick that sends the enemy flying backwards. || Flings opponent backwards<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 516 Crushing<br><b>Dmg to Vulnerable:</b> 516 Crushing || <b>Power Cost:</b> 47<br><b>Range:</b> 5<br><b>Cooldown:</b> 7 || <b>Unknown Source:</b> Not Found | ||
| + | |- | ||
| + | | {{Ability icon|Bodyslam 10|2}} || 124 || Bodyslam 10 || Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos.<br><b>This is an Epic Attack</b> || || <b>Damage:</b> 1650 Crushing || <b>Power Cost:</b> 174<br><b>Range:</b> 5<br><b>Cooldown:</b> 45 || <b>Unknown Source:</b> Not Found | ||
| + | |- | ||
| + | | {{Ability icon|Punch 12|2}} || 125 || Punch 12 || Punch with a fist. Requires at least one open hand.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 317 Crushing || <b>Power Cost:</b> 0<br><b>Range:</b> 4<br><b>Cooldown:</b> 2 || <b>Unknown Source:</b> Not Found | ||
| + | |- | ||
| + | | {{Ability icon|Mamba Strike 10|2}} || 125 || Mamba Strike 10 || Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. || Deals +33% Trauma damage if target's armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from || <b>Health Dmg:</b> 373 Trauma || <b>Power Cost:</b> 35<br><b>Range:</b> 5<br><b>Cooldown:</b> 6 || <b>Unknown Source:</b> Not Found | ||
|} | |} | ||
Latest revision as of 05:21, 16 January 2026
| Icon | Level | Name | Description | Special | Effects | Stats | Source |
|---|---|---|---|---|---|---|---|
| |
0 | Punch | Punch with a fist. Requires at least one open hand. This is a Basic Attack |
Damage: 6 Crushing | Power Cost: 0 Range: 4 Cooldown: 2 |
Unknown Source: Not Found | |
| |
1 | Front Kick | A kick that sends the enemy flying backwards. | Flings opponent backwards Suppresses Monster Shout |
Damage: 11 Crushing Dmg to Vulnerable: 11 Crushing |
Power Cost: 6 Range: 5 Cooldown: 7 |
Leveling |
| |
1 | Jab | A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. This is a Basic Attack |
Damage: 6 Crushing Enemy Rage: -12 |
Power Cost: 4 Range: 5 Cooldown: 5 |
Item: Unarmed: Jab | |
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3 | Barrage | A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) This is a Nice Attack |
Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 16 Crushing | Power Cost: 13 Range: 5 Cooldown: 10 |
Leveling |
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3 | Headbutt | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 18 Crushing Dmg to Vulnerable: 18 Crushing |
Power Cost: 13 Range: 5 Cooldown: 12 |
Item: Unarmed: Headbutt Training: Flia |
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5 | Cobra Strike | Strike a vital point. If you can find an opening in their defenses, also stuns the target. This is a Core Attack |
Stuns opponent if their armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Damage: 13 Crushing | Power Cost: 4 Range: 5 Cooldown: 8 Accuracy: +5% |
Leveling |
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7 | Hip Throw | Fling an opponent away from you. | Flings opponent backwards Suppresses Monster Shout |
Damage: 28 Crushing | Power Cost: 14 Range: 5 Cooldown: 15 |
Leveling |
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7 | Mamba Strike | Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. | Deals +33% Trauma damage if target's armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Health Dmg: 15 Trauma | Power Cost: 5 Range: 5 Cooldown: 6 |
Training: Hogan |
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9 | Punch 2 | Punch with a fist. Requires at least one open hand. This is a Basic Attack |
Damage: 12 Crushing | Power Cost: 0 Range: 4 Cooldown: 2 |
Leveling | |
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12 | Front Kick 2 | A kick that sends the enemy flying backwards. | Flings opponent backwards Suppresses Monster Shout |
Damage: 23 Crushing Dmg to Vulnerable: 23 Crushing |
Power Cost: 10 Range: 5 Cooldown: 7 |
Leveling |
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12 | Jab 2 | A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. This is a Basic Attack |
Damage: 20 Crushing Enemy Rage: -40 |
Power Cost: 7 Range: 5 Cooldown: 5 |
Item: Unarmed: Jab 2 | |
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15 | Barrage 2 | A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) This is a Nice Attack |
Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 33 Crushing | Power Cost: 19 Range: 5 Cooldown: 10 |
Leveling |
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15 | Knee Kick | A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. | Damage: 41 Crushing Dmg to Vulnerable: 41 Crushing |
Power Cost: 19 Range: 5 Cooldown: 12 |
Item: Unarmed: Knee Kick | |
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15 | Headbutt 2 | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 41 Crushing Dmg to Vulnerable: 41 Crushing |
Power Cost: 19 Range: 5 Cooldown: 12 |
Item: Unarmed: Headbutt 2 Training: Flia |
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15 | Bruising Blow | A punch that damages the target's innards, leaving them more susceptible to further attack. This is a Signature Debuff ability |
Target takes 15% more damage from Crushing for 20 seconds | Damage: 24 Crushing | Power Cost: 11 Range: 5 Cooldown: 10 |
Training: Hogan |
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19 | Punch 3 | Punch with a fist. Requires at least one open hand. This is a Basic Attack |
Damage: 18 Crushing | Power Cost: 0 Range: 4 Cooldown: 2 |
Leveling | |
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20 | Cobra Strike 2 | Strike a vital point. If you can find an opening in their defenses, also stuns the target. This is a Core Attack |
Stuns opponent if their armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Damage: 28 Crushing | Power Cost: 8 Range: 5 Cooldown: 8 Accuracy: +10% |
Leveling |
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23 | Bodyslam | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. This is an Epic Attack |
Damage: 116 Crushing | Power Cost: 54 Range: 5 Cooldown: 45 |
Item: Unarmed: Bodyslam Training: Flia | |
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24 | Front Kick 3 | A kick that sends the enemy flying backwards. | Flings opponent backwards Suppresses Monster Shout |
Damage: 38 Crushing Dmg to Vulnerable: 38 Crushing |
Power Cost: 14 Range: 5 Cooldown: 7 |
Leveling |
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25 | Hip Throw 2 | Fling an opponent away from you. | Flings opponent backwards Suppresses Monster Shout |
Damage: 58 Crushing | Power Cost: 24 Range: 5 Cooldown: 15 |
Leveling |
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27 | Mamba Strike 2 | Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. | Deals +33% Trauma damage if target's armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Health Dmg: 37 Trauma | Power Cost: 10 Range: 5 Cooldown: 6 |
Training: Hogan |
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28 | Barrage 3 | A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) This is a Nice Attack |
Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 57 Crushing | Power Cost: 26 Range: 5 Cooldown: 10 |
Leveling |
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30 | Jab 3 | A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. This is a Basic Attack |
Damage: 44 Crushing Enemy Rage: -88 |
Power Cost: 11 Range: 5 Cooldown: 5 |
Item: Unarmed: Jab 3 | |
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30 | Knee Kick 2 | A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. | Damage: 86 Crushing Dmg to Vulnerable: 86 Crushing |
Power Cost: 27 Range: 5 Cooldown: 12 |
Item: Unarmed: Knee Kick 2 | |
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30 | Headbutt 3 | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 86 Crushing Dmg to Vulnerable: 86 Crushing |
Power Cost: 27 Range: 5 Cooldown: 12 |
Item: Unarmed: Headbutt 3 Training: Flia |
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30 | Bruising Blow 2 | A punch that damages the target's innards, leaving them more susceptible to further attack. This is a Signature Debuff ability |
Target takes 15% more damage from Crushing for 20 seconds | Damage: 51 Crushing | Power Cost: 16 Range: 5 Cooldown: 10 |
Training: Hogan |
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33 | Bodyslam 2 | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. This is an Epic Attack |
Damage: 181 Crushing | Power Cost: 66 Range: 5 Cooldown: 45 |
Item: Unarmed: Bodyslam 2 Training: Flia | |
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35 | Front Kick 4 | A kick that sends the enemy flying backwards. | Flings opponent backwards Suppresses Monster Shout |
Damage: 62 Crushing Dmg to Vulnerable: 62 Crushing |
Power Cost: 18 Range: 5 Cooldown: 7 |
Leveling |
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36 | Punch 4 | Punch with a fist. Requires at least one open hand. This is a Basic Attack |
Damage: 39 Crushing | Power Cost: 0 Range: 4 Cooldown: 2 |
Leveling | |
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37 | Hip Throw 3 | Fling an opponent away from you. | Flings opponent backwards Suppresses Monster Shout |
Damage: 96 Crushing | Power Cost: 31 Range: 5 Cooldown: 15 |
Leveling |
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40 | Cobra Strike 3 | Strike a vital point. If you can find an opening in their defenses, also stuns the target. This is a Core Attack |
Stuns opponent if their armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Damage: 67 Crushing | Power Cost: 14 Range: 5 Cooldown: 8 Accuracy: +15% |
Leveling |
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40 | Knee Kick 3 | A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. | Damage: 130 Crushing Dmg to Vulnerable: 130 Crushing |
Power Cost: 33 Range: 5 Cooldown: 12 |
Item: Unarmed: Knee Kick 3 | |
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40 | Jab 4 | A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. This is a Basic Attack |
Damage: 67 Crushing Enemy Rage: -134 |
Power Cost: 14 Range: 5 Cooldown: 5 |
Item: Unarmed: Jab 4 Training: Hogan | |
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40 | Infuriating Fist | Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. | --Can Have-- DoT: 0 Trauma, 6 times over 6 seconds DoT: 0 Trauma, 6 times over 6 seconds |
Damage: 78 Crushing Taunts: 400 |
Power Cost: 16 Range: 5 Cooldown: 10 |
Training: Furlak |
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40 | Headbutt 4 | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 130 Crushing Dmg to Vulnerable: 130 Crushing |
Power Cost: 33 Range: 5 Cooldown: 12 |
Item: Unarmed: Headbutt 4 Training: Flia |
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43 | Bodyslam 3 | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. This is an Epic Attack |
Damage: 278 Crushing | Power Cost: 77 Range: 5 Cooldown: 45 |
Item: Unarmed: Bodyslam 3 Training: Flia | |
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45 | Barrage 4 | A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) This is a Nice Attack |
Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 117 Crushing | Power Cost: 35 Range: 5 Cooldown: 10 |
Leveling |
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45 | Bruising Blow 3 | A punch that damages the target's innards, leaving them more susceptible to further attack. This is a Signature Debuff ability |
Target takes 15% more damage from Crushing for 20 seconds | Damage: 97 Crushing | Power Cost: 20 Range: 5 Cooldown: 10 |
Training: Hogan |
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47 | Mamba Strike 3 | Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. | Deals +33% Trauma damage if target's armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Health Dmg: 75 Trauma | Power Cost: 15 Range: 5 Cooldown: 6 |
Training: Hogan |
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48 | Punch 5 | Punch with a fist. Requires at least one open hand. This is a Basic Attack |
Damage: 67 Crushing | Power Cost: 0 Range: 4 Cooldown: 2 |
Leveling | |
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49 | Front Kick 5 | A kick that sends the enemy flying backwards. | Flings opponent backwards Suppresses Monster Shout |
Damage: 116 Crushing Dmg to Vulnerable: 116 Crushing |
Power Cost: 22 Range: 5 Cooldown: 7 |
Leveling |
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50 | Knee Kick 4 | A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. | Damage: 200 Crushing Dmg to Vulnerable: 200 Crushing |
Power Cost: 37 Range: 5 Cooldown: 12 |
Item: Unarmed: Knee Kick 4 | |
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50 | Jab 5 | A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. This is a Basic Attack |
Damage: 103 Crushing Enemy Rage: -206 |
Power Cost: 16 Range: 5 Cooldown: 5 |
Item: Unarmed: Jab 5 | |
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50 | Infuriating Fist 2 | Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. | --Can Have-- DoT: 0 Trauma, 6 times over 6 seconds |
Damage: 120 Crushing Taunts: 500 |
Power Cost: 19 Range: 5 Cooldown: 10 |
Training: Furlak |
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50 | Hip Throw 4 | Fling an opponent away from you. | Flings opponent backwards Suppresses Monster Shout |
Damage: 170 Crushing | Power Cost: 37 Range: 5 Cooldown: 15 |
Leveling |
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50 | Headbutt 5 | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 200 Crushing Dmg to Vulnerable: 200 Crushing |
Power Cost: 37 Range: 5 Cooldown: 12 |
Item: Unarmed: Headbutt 5 Training: Flia |
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51 | Slashing Strike | A punch with a claw weapon (or animal claws). | Dispels the strongest Damage-over-Time effect you are currently suffering from DoT: 10 Trauma, 6 times over 6 seconds |
Damage: 124 Slashing | Power Cost: 19 Range: 5 Cooldown: 5 |
Training: Furlak |
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51 | Claw Barrage | A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons or be an empty-handed animal with claws.) | Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds DoT: 0 Trauma, 6 times over 6 seconds |
Damage: 175 Slashing | Power Cost: 38 Range: 5 Cooldown: 10 |
Training: Furlak |
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52 | Bodyslam 4 | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. This is an Epic Attack |
Damage: 405 Crushing | Power Cost: 86 Range: 5 Cooldown: 45 |
Training: Furlak | |
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53 | Mamba Strike 4 | Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. | Deals +33% Trauma damage if target's armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Health Dmg: 93 Trauma | Power Cost: 16 Range: 5 Cooldown: 6 |
Training: Furlak |
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56 | Punch 6 | Punch with a fist. Requires at least one open hand. This is a Basic Attack |
Damage: 88 Crushing | Power Cost: 0 Range: 4 Cooldown: 2 |
Training: Furlak | |
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58 | Barrage 5 | A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) This is a Nice Attack |
Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 185 Crushing | Power Cost: 41 Range: 5 Cooldown: 10 |
Training: Furlak |
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60 | Cobra Strike 4 | Strike a vital point. If you can find an opening in their defenses, also stuns the target. This is a Core Attack |
Stuns opponent if their armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Damage: 140 Crushing | Power Cost: 18 Range: 5 Cooldown: 8 Accuracy: +20% |
Training: Furlak |
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60 | Bruising Blow 4 | A punch that damages the target's innards, leaving them more susceptible to further attack. This is a Signature Debuff ability |
Target takes 15% more damage from Crushing for 20 seconds | Damage: 164 Crushing | Power Cost: 25 Range: 5 Cooldown: 10 |
Training: Furlak |
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60 | Infuriating Fist 3 | Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. | --Can Have-- DoT: 0 Trauma, 6 times over 6 seconds |
Damage: 164 Crushing Taunts: 600 |
Power Cost: 21 Range: 5 Cooldown: 10 |
Training: Furlak |
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60 | Knee Kick 5 | A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. | Damage: 273 Crushing Dmg to Vulnerable: 273 Crushing |
Power Cost: 42 Range: 5 Cooldown: 12 |
Item: Unarmed: Knee Kick 5 | |
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60 | Headbutt 6 | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 273 Crushing Dmg to Vulnerable: 273 Crushing |
Power Cost: 42 Range: 5 Cooldown: 12 |
Training: Furlak |
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60 | Jab 6 | A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. This is a Basic Attack |
Damage: 140 Crushing Enemy Rage: -280 |
Power Cost: 18 Range: 5 Cooldown: 5 |
Item: Unarmed: Jab 6 | |
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61 | Slashing Strike 2 | A punch with a claw weapon (or animal claws). | Dispels the strongest Damage-over-Time effect you are currently suffering from DoT: 20 Trauma, 6 times over 6 seconds |
Damage: 168 Slashing | Power Cost: 22 Range: 5 Cooldown: 5 |
Training: Furlak |
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63 | Front Kick 6 | A kick that sends the enemy flying backwards. | Flings opponent backwards Suppresses Monster Shout |
Damage: 176 Crushing Dmg to Vulnerable: 176 Crushing |
Power Cost: 26 Range: 5 Cooldown: 7 |
Training: Furlak |
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63 | Claw Barrage 2 | A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons or be an empty-handed animal with claws.) | Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds DoT: 0 Trauma, 6 times over 6 seconds |
Damage: 248 Slashing | Power Cost: 44 Range: 5 Cooldown: 10 |
Training: Furlak |
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64 | Bodyslam 5 | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. This is an Epic Attack |
Damage: 569 Crushing | Power Cost: 98 Range: 5 Cooldown: 45 |
Training: Furlak | |
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65 | Mamba Strike 5 | Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. | Deals +33% Trauma damage if target's armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Health Dmg: 131 Trauma | Power Cost: 19 Range: 5 Cooldown: 6 |
Training: Furlak |
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66 | Hip Throw 5 | Fling an opponent away from you. | Flings opponent backwards Suppresses Monster Shout |
Damage: 268 Crushing | Power Cost: 45 Range: 5 Cooldown: 15 |
Training: Furlak |
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68 | Punch 7 | Punch with a fist. Requires at least one open hand. This is a Basic Attack |
Damage: 119 Crushing | Power Cost: 0 Range: 4 Cooldown: 2 |
Training: Furlak | |
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70 | Barrage 6 | A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) This is a Nice Attack |
Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 251 Crushing | Power Cost: 47 Range: 5 Cooldown: 10 |
Training: Furlak |
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70 | Cobra Strike 5 | Strike a vital point. If you can find an opening in their defenses, also stuns the target. This is a Core Attack |
Stuns opponent if their armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Damage: 179 Crushing | Power Cost: 20 Range: 5 Cooldown: 8 Accuracy: +23% |
Training: Furlak |
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70 | Jab 7 | A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. This is a Basic Attack |
Damage: 179 Crushing Enemy Rage: -358 |
Power Cost: 20 Range: 5 Cooldown: 5 |
Item: Unarmed: Jab 7 | |
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70 | Knee Kick 6 | A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. | Damage: 348 Crushing Dmg to Vulnerable: 348 Crushing |
Power Cost: 47 Range: 5 Cooldown: 12 |
Item: Unarmed: Knee Kick 6 | |
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70 | Headbutt 7 | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 348 Crushing Dmg to Vulnerable: 348 Crushing |
Power Cost: 47 Range: 5 Cooldown: 12 |
Training: Furlak |
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70 | Bruising Blow 5 | A punch that damages the target's innards, leaving them more susceptible to further attack. This is a Signature Debuff ability |
Target takes 15% more damage from Crushing for 20 seconds | Damage: 209 Crushing | Power Cost: 28 Range: 5 Cooldown: 10 |
Training: Furlak |
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70 | Infuriating Fist 4 | Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. | --Can Have-- DoT: 0 Trauma, 6 times over 6 seconds |
Damage: 209 Crushing Taunts: 700 |
Power Cost: 24 Range: 5 Cooldown: 10 |
Training: Furlak |
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71 | Slashing Strike 3 | A punch with a claw weapon (or animal claws). | Dispels the strongest Damage-over-Time effect you are currently suffering from DoT: 30 Trauma, 6 times over 6 seconds |
Damage: 214 Slashing | Power Cost: 24 Range: 5 Cooldown: 5 |
Training: Furlak Training: Pegast |
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74 | Claw Barrage 3 | A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons or be an empty-handed animal with claws.) | Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds DoT: 0 Trauma, 6 times over 6 seconds |
Damage: 323 Slashing | Power Cost: 49 Range: 5 Cooldown: 10 |
Training: Furlak |
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75 | Front Kick 7 | A kick that sends the enemy flying backwards. | Flings opponent backwards Suppresses Monster Shout |
Damage: 235 Crushing Dmg to Vulnerable: 235 Crushing |
Power Cost: 30 Range: 5 Cooldown: 7 |
Training: Pegast |
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76 | Bodyslam 6 | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. This is an Epic Attack |
Damage: 758 Crushing | Power Cost: 112 Range: 5 Cooldown: 45 |
Training: Pegast | |
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77 | Hip Throw 6 | Fling an opponent away from you. | Flings opponent backwards Suppresses Monster Shout |
Damage: 346 Crushing | Power Cost: 51 Range: 5 Cooldown: 15 |
Training: Pegast |
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77 | Mamba Strike 6 | Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. | Deals +33% Trauma damage if target's armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Health Dmg: 173 Trauma | Power Cost: 22 Range: 5 Cooldown: 6 |
Training: Pegast |
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80 | Punch 8 | Punch with a fist. Requires at least one open hand. This is a Basic Attack |
Damage: 157 Crushing | Power Cost: 0 Range: 4 Cooldown: 2 |
Training: Pegast | |
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80 | Cobra Strike 6 | Strike a vital point. If you can find an opening in their defenses, also stuns the target. This is a Core Attack |
Stuns opponent if their armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Damage: 224 Crushing | Power Cost: 23 Range: 5 Cooldown: 8 Accuracy: +26% |
Training: Pegast |
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80 | Jab 8 | A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. This is a Basic Attack |
Damage: 224 Crushing Enemy Rage: -448 |
Power Cost: 23 Range: 5 Cooldown: 5 |
Item: Unarmed: Jab 8 | |
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80 | Knee Kick 7 | A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. | Damage: 436 Crushing Dmg to Vulnerable: 436 Crushing |
Power Cost: 53 Range: 5 Cooldown: 12 |
Item: Unarmed: Knee Kick 7 | |
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80 | Headbutt 8 | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 436 Crushing Dmg to Vulnerable: 436 Crushing |
Power Cost: 53 Range: 5 Cooldown: 12 |
Training: Pegast |
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80 | Bruising Blow 6 | A punch that damages the target's innards, leaving them more susceptible to further attack. This is a Signature Debuff ability |
Target takes 15% more damage from Crushing for 20 seconds | Damage: 262 Crushing | Power Cost: 31 Range: 5 Cooldown: 10 |
Training: Pegast |
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80 | Infuriating Fist 5 | Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. | --Can Have-- DoT: 0 Trauma, 6 times over 6 seconds |
Damage: 262 Crushing Taunts: 800 |
Power Cost: 27 Range: 5 Cooldown: 10 |
Training: Pegast |
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81 | Slashing Strike 4 | A punch with a claw weapon (or animal claws). | Dispels the strongest Damage-over-Time effect you are currently suffering from DoT: 40 Trauma, 6 times over 6 seconds |
Damage: 266 Slashing | Power Cost: 27 Range: 5 Cooldown: 5 |
Training: Pegast |
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83 | Barrage 7 | A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) This is a Nice Attack |
Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 332 Crushing | Power Cost: 54 Range: 5 Cooldown: 10 |
Training: Pegast Training: Sir Hughes |
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85 | Claw Barrage 4 | A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons or be an empty-handed animal with claws.) | Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds DoT: 0 Trauma, 6 times over 6 seconds |
Damage: 406 Slashing | Power Cost: 55 Range: 5 Cooldown: 10 |
Item: Unarmed: Claw Barrage 4 |
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87 | Front Kick 8 | A kick that sends the enemy flying backwards. | Flings opponent backwards Suppresses Monster Shout |
Damage: 298 Crushing Dmg to Vulnerable: 298 Crushing |
Power Cost: 34 Range: 5 Cooldown: 7 |
Item: Unarmed: Front Kick 8 |
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88 | Hip Throw 7 | Fling an opponent away from you. | Flings opponent backwards Suppresses Monster Shout |
Damage: 428 Crushing | Power Cost: 57 Range: 5 Cooldown: 15 |
Item: Unarmed: Hip Throw 7 |
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88 | Bodyslam 7 | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. This is an Epic Attack |
Damage: 958 Crushing | Power Cost: 126 Range: 5 Cooldown: 45 |
Item: Unarmed: Bodyslam 7 | |
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89 | Mamba Strike 7 | Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. | Deals +33% Trauma damage if target's armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Health Dmg: 218 Trauma | Power Cost: 25 Range: 5 Cooldown: 6 |
Item: Unarmed: Mamba Strike 7 |
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90 | Cobra Strike 7 | Strike a vital point. If you can find an opening in their defenses, also stuns the target. This is a Core Attack |
Stuns opponent if their armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Damage: 270 Crushing | Power Cost: 25 Range: 5 Cooldown: 8 Accuracy: +29% |
Item: Unarmed: Cobra Strike 7 |
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90 | Jab 9 | A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. This is a Basic Attack |
Damage: 270 Crushing Enemy Rage: -540 |
Power Cost: 25 Range: 5 Cooldown: 5 |
Item: Unarmed: Jab 9 | |
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90 | Knee Kick 8 | A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. | Damage: 526 Crushing Dmg to Vulnerable: 526 Crushing |
Power Cost: 58 Range: 5 Cooldown: 12 |
Item: Unarmed: Knee Kick 8 | |
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90 | Headbutt 9 | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 526 Crushing Dmg to Vulnerable: 526 Crushing |
Power Cost: 58 Range: 5 Cooldown: 12 |
Item: Unarmed: Headbutt 9 |
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90 | Bruising Blow 7 | A punch that damages the target's innards, leaving them more susceptible to further attack. This is a Signature Debuff ability |
Target takes 15% more damage from Crushing for 20 seconds | Damage: 315 Crushing | Power Cost: 35 Range: 5 Cooldown: 10 |
Item: Unarmed: Bruising Blow 7 |
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90 | Infuriating Fist 6 | Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. | --Can Have-- DoT: 0 Trauma, 6 times over 6 seconds |
Damage: 315 Crushing Taunts: 900 |
Power Cost: 30 Range: 5 Cooldown: 10 |
Item: Unarmed: Infuriating Fist 6 |
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91 | Slashing Strike 5 | A punch with a claw weapon (or animal claws). | Dispels the strongest Damage-over-Time effect you are currently suffering from DoT: 50 Trauma, 6 times over 6 seconds |
Damage: 321 Slashing | Power Cost: 30 Range: 5 Cooldown: 5 |
Item: Unarmed: Slashing Strike 5 |
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92 | Punch 9 | Punch with a fist. Requires at least one open hand. This is a Basic Attack |
Damage: 196 Crushing | Power Cost: 0 Range: 4 Cooldown: 2 |
Item: Unarmed: Punch 9 | |
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96 | Claw Barrage 5 | A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons or be an empty-handed animal with claws.) | Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds DoT: 0 Trauma, 6 times over 6 seconds |
Damage: 492 Slashing | Power Cost: 62 Range: 5 Cooldown: 10 |
Training: Sir Hughes |
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96 | Barrage 8 | A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) This is a Nice Attack |
Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 418 Crushing | Power Cost: 62 Range: 5 Cooldown: 10 |
Training: Sir Hughes |
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99 | Front Kick 9 | A kick that sends the enemy flying backwards. | Flings opponent backwards Suppresses Monster Shout |
Damage: 364 Crushing Dmg to Vulnerable: 364 Crushing |
Power Cost: 38 Range: 5 Cooldown: 7 |
Training: Sir Hughes |
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99 | Hip Throw 8 | Fling an opponent away from you. | Flings opponent backwards Suppresses Monster Shout |
Damage: 514 Crushing | Power Cost: 63 Range: 5 Cooldown: 15 |
Training: Sir Hughes |
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100 | Infuriating Fist 7 | Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. | --Can Have-- DoT: 0 Trauma, 6 times over 6 seconds |
Damage: 371 Crushing Taunts: 1000 |
Power Cost: 33 Range: 5 Cooldown: 10 |
Training: Sir Hughes |
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100 | Cobra Strike 8 | Strike a vital point. If you can find an opening in their defenses, also stuns the target. This is a Core Attack |
Stuns opponent if their armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Damage: 318 Crushing | Power Cost: 28 Range: 5 Cooldown: 8 Accuracy: +32% |
Training: Sir Hughes |
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100 | Jab 10 | A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. This is a Basic Attack |
Damage: 318 Crushing Enemy Rage: -636 |
Power Cost: 28 Range: 5 Cooldown: 5 |
Training: Sir Hughes | |
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100 | Knee Kick 9 | A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. | Damage: 618 Crushing Dmg to Vulnerable: 618 Crushing |
Power Cost: 64 Range: 5 Cooldown: 12 |
Training: Sir Hughes | |
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100 | Bodyslam 8 | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. This is an Epic Attack |
Damage: 1170 Crushing | Power Cost: 141 Range: 5 Cooldown: 45 |
Training: Sir Hughes | |
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100 | Headbutt 10 | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 618 Crushing Dmg to Vulnerable: 618 Crushing |
Power Cost: 64 Range: 5 Cooldown: 12 |
Training: Sir Hughes |
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100 | Bruising Blow 8 | A punch that damages the target's innards, leaving them more susceptible to further attack. This is a Signature Debuff ability |
Target takes 15% more damage from Crushing for 20 seconds | Damage: 371 Crushing | Power Cost: 38 Range: 5 Cooldown: 10 |
Training: Sir Hughes |
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101 | Mamba Strike 8 | Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. | Deals +33% Trauma damage if target's armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Health Dmg: 266 Trauma | Power Cost: 28 Range: 5 Cooldown: 6 |
Training: Sir Hughes |
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101 | Slashing Strike 6 | A punch with a claw weapon (or animal claws). | Dispels the strongest Damage-over-Time effect you are currently suffering from DoT: 60 Trauma, 6 times over 6 seconds |
Damage: 377 Slashing | Power Cost: 33 Range: 5 Cooldown: 5 |
Training: Sir Hughes |
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104 | Punch 10 | Punch with a fist. Requires at least one open hand. This is a Basic Attack |
Damage: 238 Crushing | Power Cost: 0 Range: 4 Cooldown: 2 |
Training: Sir Hughes | |
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107 | Claw Barrage 6 | A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons or be an empty-handed animal with claws.) | Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds DoT: 0 Trauma, 6 times over 6 seconds |
Damage: 586 Slashing | Power Cost: 68 Range: 5 Cooldown: 10 |
Training: Sir Hughes |
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109 | Barrage 9 | A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) This is a Nice Attack |
Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 513 Crushing | Power Cost: 69 Range: 5 Cooldown: 10 |
Training: Sir Hughes |
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110 | Infuriating Fist 8 | Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. | --Can Have-- DoT: 0 Trauma, 6 times over 6 seconds |
Damage: 434 Crushing Taunts: 1000 |
Power Cost: 36 Range: 5 Cooldown: 10 |
Training: Sir Hughes |
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110 | Cobra Strike 9 | Strike a vital point. If you can find an opening in their defenses, also stuns the target. This is a Core Attack |
Stuns opponent if their armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Damage: 372 Crushing | Power Cost: 31 Range: 5 Cooldown: 8 Accuracy: +32% |
Training: Sir Hughes |
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110 | Hip Throw 9 | Fling an opponent away from you. | Flings opponent backwards Suppresses Monster Shout |
Damage: 613 Crushing | Power Cost: 70 Range: 5 Cooldown: 15 |
Training: Sir Hughes |
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110 | Jab 11 | A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. This is a Basic Attack |
Damage: 372 Crushing Enemy Rage: -744 |
Power Cost: 31 Range: 5 Cooldown: 5 |
Training: Sir Hughes | |
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110 | Knee Kick 10 | A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. | Damage: 723 Crushing Dmg to Vulnerable: 723 Crushing |
Power Cost: 70 Range: 5 Cooldown: 12 |
Training: Sir Hughes | |
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110 | Headbutt 11 | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 723 Crushing Dmg to Vulnerable: 723 Crushing |
Power Cost: 70 Range: 5 Cooldown: 12 |
Training: Sir Hughes |
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110 | Bruising Blow 9 | A punch that damages the target's innards, leaving them more susceptible to further attack. This is a Signature Debuff ability |
Target takes 15% more damage from Crushing for 20 seconds | Damage: 434 Crushing | Power Cost: 42 Range: 5 Cooldown: 10 |
Training: Sir Hughes |
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111 | Slashing Strike 7 | A punch with a claw weapon (or animal claws). | Dispels the strongest Damage-over-Time effect you are currently suffering from DoT: 70 Trauma, 6 times over 6 seconds |
Damage: 440 Slashing | Power Cost: 37 Range: 5 Cooldown: 5 |
Training: Sir Hughes |
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111 | Front Kick 10 | A kick that sends the enemy flying backwards. | Flings opponent backwards Suppresses Monster Shout |
Damage: 440 Crushing Dmg to Vulnerable: 440 Crushing |
Power Cost: 42 Range: 5 Cooldown: 7 |
Training: Sir Hughes |
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112 | Bodyslam 9 | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. This is an Epic Attack |
Damage: 1410 Crushing | Power Cost: 157 Range: 5 Cooldown: 45 |
Training: Sir Hughes | |
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113 | Mamba Strike 9 | Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. | Deals +33% Trauma damage if target's armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Health Dmg: 320 Trauma | Power Cost: 32 Range: 5 Cooldown: 6 |
Training: Sir Hughes |
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116 | Punch 11 | Punch with a fist. Requires at least one open hand. This is a Basic Attack |
Damage: 283 Crushing | Power Cost: 0 Range: 4 Cooldown: 2 |
Training: Sir Hughes | |
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118 | Claw Barrage 7 | A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons or be an empty-handed animal with claws.) | Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds DoT: 0 Trauma, 6 times over 6 seconds |
Damage: 684 Slashing | Power Cost: 75 Range: 5 Cooldown: 10 |
Unknown Source: Not Found |
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120 | Infuriating Fist 9 | Punch a nerve or vulnerable spot that causes great pain in the target, leading them to focus on you. In combos, you can use Infuriating Fist in place of Punch. | --Can Have-- DoT: 0 Trauma, 6 times over 6 seconds |
Damage: 497 Crushing Taunts: 1000 |
Power Cost: 40 Range: 5 Cooldown: 10 |
Unknown Source: Not Found |
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120 | Cobra Strike 10 | Strike a vital point. If you can find an opening in their defenses, also stuns the target. This is a Core Attack |
Stuns opponent if their armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Damage: 426 Crushing | Power Cost: 34 Range: 5 Cooldown: 8 Accuracy: +32% |
Unknown Source: Not Found |
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120 | Jab 12 | A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. This is a Basic Attack |
Damage: 426 Crushing Enemy Rage: -852 |
Power Cost: 34 Range: 5 Cooldown: 5 |
Unknown Source: Not Found | |
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120 | Knee Kick 11 | A sudden painful kick. You can use Knee Kick in place of Front Kick in combos. | Damage: 829 Crushing Dmg to Vulnerable: 829 Crushing |
Power Cost: 76 Range: 5 Cooldown: 12 |
Unknown Source: Not Found | |
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120 | Headbutt 12 | Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 829 Crushing Dmg to Vulnerable: 829 Crushing |
Power Cost: 76 Range: 5 Cooldown: 12 |
Unknown Source: Not Found |
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120 | Bruising Blow 10 | A punch that damages the target's innards, leaving them more susceptible to further attack. This is a Signature Debuff ability |
Target takes 15% more damage from Crushing for 20 seconds | Damage: 497 Crushing | Power Cost: 46 Range: 5 Cooldown: 10 |
Unknown Source: Not Found |
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121 | Slashing Strike 8 | A punch with a claw weapon (or animal claws). | Dispels the strongest Damage-over-Time effect you are currently suffering from DoT: 80 Trauma, 6 times over 6 seconds |
Damage: 504 Slashing | Power Cost: 40 Range: 5 Cooldown: 5 |
Unknown Source: Not Found |
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121 | Hip Throw 10 | Fling an opponent away from you. | Flings opponent backwards Suppresses Monster Shout |
Damage: 711 Crushing | Power Cost: 77 Range: 5 Cooldown: 15 |
Unknown Source: Not Found |
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122 | Barrage 10 | A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) This is a Nice Attack |
Stuns opponent Suppresses Monster Shout --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 612 Crushing | Power Cost: 78 Range: 5 Cooldown: 10 |
Unknown Source: Not Found |
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123 | Front Kick 11 | A kick that sends the enemy flying backwards. | Flings opponent backwards Suppresses Monster Shout |
Damage: 516 Crushing Dmg to Vulnerable: 516 Crushing |
Power Cost: 47 Range: 5 Cooldown: 7 |
Unknown Source: Not Found |
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124 | Bodyslam 10 | Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. This is an Epic Attack |
Damage: 1650 Crushing | Power Cost: 174 Range: 5 Cooldown: 45 |
Unknown Source: Not Found | |
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125 | Punch 12 | Punch with a fist. Requires at least one open hand. This is a Basic Attack |
Damage: 317 Crushing | Power Cost: 0 Range: 4 Cooldown: 2 |
Unknown Source: Not Found | |
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125 | Mamba Strike 10 | Jab a vital organ, causing traumatic injury. If the opponent's armor is weak, they will take additional damage. You can use Mamba Strike instead of Cobra Strike in combos. | Deals +33% Trauma damage if target's armor is below 33%; Dispels the strongest Damage-over-Time effect you are currently suffering from | Health Dmg: 373 Trauma | Power Cost: 35 Range: 5 Cooldown: 6 |
Unknown Source: Not Found |