Difference between revisions of "Warden/Abilities"

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(v446)
 
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<noinclude>[[Category:Abilities]]</noinclude><includeonly>
 
<noinclude>[[Category:Abilities]]</noinclude><includeonly>
 
==[[Warden/Abilities|Warden Complete Ability List]]==
 
==[[Warden/Abilities|Warden Complete Ability List]]==
</includeonly><noinclude><!-- Updated to v427 on Sat May 10 2025 23:51:14 GMT-0600 (Mountain Daylight Time) using FoxnEagle's auto-wiki-generator --></noinclude>
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</includeonly><noinclude><!-- Updated to v446 on Fri Jan 16 2026 03:16:03 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator --></noinclude>
 
{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style="width:100%;"
 
{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style="width:100%;"
 
! Icon !! Level !! Name !! style="width: 25%;" | Description !! style="width: 25%;" | Special !! style="width: 11%;" | Effects !! style="width: 11%;" | Stats !! style="width: 9%;" | Source
 
! Icon !! Level !! Name !! style="width: 25%;" | Description !! style="width: 25%;" | Special !! style="width: 11%;" | Effects !! style="width: 11%;" | Stats !! style="width: 9%;" | Source
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| {{Ability icon|Controlled Burn|2}} || 36 || Controlled Burn || Ignite all nearby problems. || <b>Restores:</b> 2 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 78 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 34<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || <b>Training:</b> [[Barnaby]]
 
| {{Ability icon|Controlled Burn|2}} || 36 || Controlled Burn || Ignite all nearby problems. || <b>Restores:</b> 2 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 78 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 34<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || <b>Training:</b> [[Barnaby]]
 
|-
 
|-
| {{Ability icon|Aggression Deterrent|2}} || 37 || Aggression Deterrent || Emit a wave of acid to gently discourage engagement. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Armor Dmg:</b> 82 Acid || <b>Power Cost:</b> 21<br><b>AoE:</b> 10<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Tangle]]
+
| {{Ability icon|Aggression Deterrent|2}} || 37 || Aggression Deterrent || Emit a wave of acid to gently discourage engagement. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Health Dmg:</b> 58 Acid<br><b>Armor Dmg:</b> 58 Acid || <b>Power Cost:</b> 34<br><b>AoE:</b> 10<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Tangle]]
 
|-
 
|-
 
| {{Ability icon|Stun Trap|2}} || 38 || Stun Trap || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 108) ||  || <b>Power Cost:</b> 48<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Training:</b> [[Tangle]]
 
| {{Ability icon|Stun Trap|2}} || 38 || Stun Trap || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 108) ||  || <b>Power Cost:</b> 48<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Training:</b> [[Tangle]]
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|-
 
|-
 
| {{Ability icon|Conditioning Shock 2|2}} || 41 || Conditioning Shock 2 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage:</b> 103 Electricity || <b>Power Cost:</b> 31<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Barnaby]]
 
| {{Ability icon|Conditioning Shock 2|2}} || 41 || Conditioning Shock 2 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage:</b> 103 Electricity || <b>Power Cost:</b> 31<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Barnaby]]
 +
|-
 +
| {{Ability icon|Call For Backup|2}} || 41 || Call For Backup || Summon a fellow Warden to aid you briefly. || Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice.<br>Assistant exists for  30 seconds or until slain ||  || <b>Power Cost:</b> 50<br><b>Range:</b> 4<br><b>Cooldown:</b> 60 || <b>Training:</b> [[Sugar]]
 
|-
 
|-
 
| {{Ability icon|Apprehend 2|2}} || 42 || Apprehend 2 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack</b> || Target is knocked forward<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 3 times over 6 seconds || <b>Damage:</b> 102 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 37<br><b>Range:</b> 30<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Barnaby]]
 
| {{Ability icon|Apprehend 2|2}} || 42 || Apprehend 2 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack</b> || Target is knocked forward<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 3 times over 6 seconds || <b>Damage:</b> 102 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 37<br><b>Range:</b> 30<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Controlled Burn 2|2}} || 46 || Controlled Burn 2 || Ignite all nearby problems. || <b>Restores:</b> 3 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 122 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 38<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || <b>Training:</b> [[Barnaby]]
 
| {{Ability icon|Controlled Burn 2|2}} || 46 || Controlled Burn 2 || Ignite all nearby problems. || <b>Restores:</b> 3 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 122 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 38<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || <b>Training:</b> [[Barnaby]]
 
|-
 
|-
| {{Ability icon|Aggression Deterrent 2|2}} || 47 || Aggression Deterrent 2 || Emit a wave of acid to gently discourage engagement. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Armor Dmg:</b> 128 Acid || <b>Power Cost:</b> 24<br><b>AoE:</b> 10<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Tangle]]
+
| {{Ability icon|Aggression Deterrent 2|2}} || 47 || Aggression Deterrent 2 || Emit a wave of acid to gently discourage engagement. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Health Dmg:</b> 91 Acid<br><b>Armor Dmg:</b> 91 Acid || <b>Power Cost:</b> 39<br><b>AoE:</b> 10<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Tangle]]
 
|-
 
|-
 
| {{Ability icon|Stun Trap 2|2}} || 48 || Stun Trap 2 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 152) ||  || <b>Power Cost:</b> 54<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Training:</b> [[Tangle]]
 
| {{Ability icon|Stun Trap 2|2}} || 48 || Stun Trap 2 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 152) ||  || <b>Power Cost:</b> 54<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Training:</b> [[Tangle]]
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|-
 
|-
 
| {{Ability icon|Conditioning Shock 3|2}} || 51 || Conditioning Shock 3 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage:</b> 154 Electricity || <b>Power Cost:</b> 34<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Barnaby]]
 
| {{Ability icon|Conditioning Shock 3|2}} || 51 || Conditioning Shock 3 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage:</b> 154 Electricity || <b>Power Cost:</b> 34<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Barnaby]]
 +
|-
 +
| {{Ability icon|Call For Backup 2|2}} || 51 || Call For Backup 2 || Summon a fellow Warden to aid you briefly. || Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice.<br>Assistant exists for  30 seconds or until slain ||  || <b>Power Cost:</b> 56<br><b>Range:</b> 4<br><b>Cooldown:</b> 60 || <b>Training:</b> [[Sugar]]
 
|-
 
|-
 
| {{Ability icon|Apprehend 3|2}} || 52 || Apprehend 3 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack</b> || Target is knocked forward<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 3 times over 6 seconds || <b>Damage:</b> 154 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 41<br><b>Range:</b> 30<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Barnaby]]
 
| {{Ability icon|Apprehend 3|2}} || 52 || Apprehend 3 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack</b> || Target is knocked forward<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 3 times over 6 seconds || <b>Damage:</b> 154 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 41<br><b>Range:</b> 30<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Controlled Burn 3|2}} || 56 || Controlled Burn 3 || Ignite all nearby problems. || <b>Restores:</b> 4 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 175 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 43<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || <b>Training:</b> [[Barnaby]]
 
| {{Ability icon|Controlled Burn 3|2}} || 56 || Controlled Burn 3 || Ignite all nearby problems. || <b>Restores:</b> 4 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 175 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 43<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || <b>Training:</b> [[Barnaby]]
 
|-
 
|-
| {{Ability icon|Aggression Deterrent 3|2}} || 57 || Aggression Deterrent 3 || Emit a wave of acid to gently discourage engagement. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Armor Dmg:</b> 180 Acid || <b>Power Cost:</b> 27<br><b>AoE:</b> 10<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Tangle]]
+
| {{Ability icon|Aggression Deterrent 3|2}} || 57 || Aggression Deterrent 3 || Emit a wave of acid to gently discourage engagement. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Health Dmg:</b> 129 Acid<br><b>Armor Dmg:</b> 129 Acid || <b>Power Cost:</b> 44<br><b>AoE:</b> 10<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Tangle]]
 
|-
 
|-
 
| {{Ability icon|Stun Trap 3|2}} || 58 || Stun Trap 3 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 197) ||  || <b>Power Cost:</b> 61<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Training:</b> [[Tangle]]
 
| {{Ability icon|Stun Trap 3|2}} || 58 || Stun Trap 3 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 197) ||  || <b>Power Cost:</b> 61<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Training:</b> [[Tangle]]
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|-
 
|-
 
| {{Ability icon|Conditioning Shock 4|2}} || 61 || Conditioning Shock 4 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage:</b> 206 Electricity || <b>Power Cost:</b> 39<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Barnaby]]
 
| {{Ability icon|Conditioning Shock 4|2}} || 61 || Conditioning Shock 4 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage:</b> 206 Electricity || <b>Power Cost:</b> 39<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Barnaby]]
 +
|-
 +
| {{Ability icon|Call For Backup 3|2}} || 61 || Call For Backup 3 || Summon a fellow Warden to aid you briefly. || Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice.<br>Assistant exists for  30 seconds or until slain ||  || <b>Power Cost:</b> 63<br><b>Range:</b> 4<br><b>Cooldown:</b> 60 || <b>Training:</b> [[Sugar]]
 
|-
 
|-
 
| {{Ability icon|Apprehend 4|2}} || 62 || Apprehend 4 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack</b> || Target is knocked forward<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 3 times over 6 seconds || <b>Damage:</b> 206 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 46<br><b>Range:</b> 30<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Barnaby]]
 
| {{Ability icon|Apprehend 4|2}} || 62 || Apprehend 4 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack</b> || Target is knocked forward<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 3 times over 6 seconds || <b>Damage:</b> 206 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 46<br><b>Range:</b> 30<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Controlled Burn 4|2}} || 66 || Controlled Burn 4 || Ignite all nearby problems. || <b>Restores:</b> 5 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 228 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 48<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || <b>Training:</b> [[Barnaby]]
 
| {{Ability icon|Controlled Burn 4|2}} || 66 || Controlled Burn 4 || Ignite all nearby problems. || <b>Restores:</b> 5 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 228 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 48<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || <b>Training:</b> [[Barnaby]]
 
|-
 
|-
| {{Ability icon|Aggression Deterrent 4|2}} || 67 || Aggression Deterrent 4 || Emit a wave of acid to gently discourage engagement. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Armor Dmg:</b> 233 Acid || <b>Power Cost:</b> 30<br><b>AoE:</b> 10<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Tangle]]
+
| {{Ability icon|Aggression Deterrent 4|2}} || 67 || Aggression Deterrent 4 || Emit a wave of acid to gently discourage engagement. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Health Dmg:</b> 166 Acid<br><b>Armor Dmg:</b> 166 Acid || <b>Power Cost:</b> 49<br><b>AoE:</b> 10<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Tangle]]
 
|-
 
|-
 
| {{Ability icon|Stun Trap 4|2}} || 68 || Stun Trap 4 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 251) ||  || <b>Power Cost:</b> 68<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Training:</b> [[Tangle]]
 
| {{Ability icon|Stun Trap 4|2}} || 68 || Stun Trap 4 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 251) ||  || <b>Power Cost:</b> 68<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Training:</b> [[Tangle]]
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|-
 
|-
 
| {{Ability icon|Conditioning Shock 5|2}} || 71 || Conditioning Shock 5 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage:</b> 262 Electricity || <b>Power Cost:</b> 43<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Barnaby]]
 
| {{Ability icon|Conditioning Shock 5|2}} || 71 || Conditioning Shock 5 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage:</b> 262 Electricity || <b>Power Cost:</b> 43<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Barnaby]]
 +
|-
 +
| {{Ability icon|Call For Backup 4|2}} || 71 || Call For Backup 4 || Summon a fellow Warden to aid you briefly. || Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice.<br>Assistant exists for  30 seconds or until slain ||  || <b>Power Cost:</b> 70<br><b>Range:</b> 4<br><b>Cooldown:</b> 60 || <b>Training:</b> [[Sugar]]
 
|-
 
|-
 
| {{Ability icon|Apprehend 5|2}} || 72 || Apprehend 5 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack</b> || Target is knocked forward<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 3 times over 6 seconds || <b>Damage:</b> 262 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 51<br><b>Range:</b> 30<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Barnaby]]
 
| {{Ability icon|Apprehend 5|2}} || 72 || Apprehend 5 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack</b> || Target is knocked forward<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 3 times over 6 seconds || <b>Damage:</b> 262 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 51<br><b>Range:</b> 30<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Barnaby]]
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| {{Ability icon|Controlled Burn 5|2}} || 76 || Controlled Burn 5 || Ignite all nearby problems. || <b>Restores:</b> 6 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 288 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 53<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || <b>Training:</b> [[Barnaby]]
 
| {{Ability icon|Controlled Burn 5|2}} || 76 || Controlled Burn 5 || Ignite all nearby problems. || <b>Restores:</b> 6 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 288 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 53<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || <b>Training:</b> [[Barnaby]]
 
|-
 
|-
| {{Ability icon|Aggression Deterrent 5|2}} || 77 || Aggression Deterrent 5 || Emit a wave of acid to gently discourage engagement. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Armor Dmg:</b> 294 Acid || <b>Power Cost:</b> 33<br><b>AoE:</b> 10<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Tangle]]
+
| {{Ability icon|Aggression Deterrent 5|2}} || 77 || Aggression Deterrent 5 || Emit a wave of acid to gently discourage engagement. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Health Dmg:</b> 210 Acid<br><b>Armor Dmg:</b> 210 Acid || <b>Power Cost:</b> 54<br><b>AoE:</b> 10<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Tangle]]
 
|-
 
|-
 
| {{Ability icon|Stun Trap 5|2}} || 78 || Stun Trap 5 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 301) ||  || <b>Power Cost:</b> 75<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Training:</b> [[Tangle]]
 
| {{Ability icon|Stun Trap 5|2}} || 78 || Stun Trap 5 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 301) ||  || <b>Power Cost:</b> 75<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Training:</b> [[Tangle]]
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|-
 
|-
 
| {{Ability icon|Conditioning Shock 6|2}} || 81 || Conditioning Shock 6 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage:</b> 325 Electricity || <b>Power Cost:</b> 47<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Barnaby]]
 
| {{Ability icon|Conditioning Shock 6|2}} || 81 || Conditioning Shock 6 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage:</b> 325 Electricity || <b>Power Cost:</b> 47<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Barnaby]]
 +
|-
 +
| {{Ability icon|Call For Backup 5|2}} || 81 || Call For Backup 5 || Summon a fellow Warden to aid you briefly. || Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice.<br>Assistant exists for  30 seconds or until slain ||  || <b>Power Cost:</b> 78<br><b>Range:</b> 4<br><b>Cooldown:</b> 60 || <b>Training:</b> [[Sugar]]
 
|-
 
|-
 
| {{Ability icon|Apprehend 6|2}} || 82 || Apprehend 6 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack</b> || Target is knocked forward<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 3 times over 6 seconds || <b>Damage:</b> 326 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 57<br><b>Range:</b> 30<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Barnaby]]
 
| {{Ability icon|Apprehend 6|2}} || 82 || Apprehend 6 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack</b> || Target is knocked forward<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 3 times over 6 seconds || <b>Damage:</b> 326 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 57<br><b>Range:</b> 30<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Barnaby]]
Line 111: Line 121:
 
| {{Ability icon|Controlled Burn 6|2}} || 86 || Controlled Burn 6 || Ignite all nearby problems. || <b>Restores:</b> 7 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 352 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 59<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || <b>Item:</b> [[Warden: Controlled Burn 6]]
 
| {{Ability icon|Controlled Burn 6|2}} || 86 || Controlled Burn 6 || Ignite all nearby problems. || <b>Restores:</b> 7 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 352 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 59<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || <b>Item:</b> [[Warden: Controlled Burn 6]]
 
|-
 
|-
| {{Ability icon|Aggression Deterrent 6|2}} || 87 || Aggression Deterrent 6 || Emit a wave of acid to gently discourage engagement. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Armor Dmg:</b> 358 Acid || <b>Power Cost:</b> 37<br><b>AoE:</b> 10<br><b>Cooldown:</b> 8 || <b>Item:</b> [[Warden: Aggression Deterrent 6]]
+
| {{Ability icon|Aggression Deterrent 6|2}} || 87 || Aggression Deterrent 6 || Emit a wave of acid to gently discourage engagement. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Health Dmg:</b> 256 Acid<br><b>Armor Dmg:</b> 256 Acid || <b>Power Cost:</b> 59<br><b>AoE:</b> 10<br><b>Cooldown:</b> 8 || <b>Item:</b> [[Warden: Aggression Deterrent 6]]
 
|-
 
|-
 
| {{Ability icon|Stun Trap 6|2}} || 88 || Stun Trap 6 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 355) ||  || <b>Power Cost:</b> 83<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Item:</b> [[Warden: Stun Trap 6]]
 
| {{Ability icon|Stun Trap 6|2}} || 88 || Stun Trap 6 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 355) ||  || <b>Power Cost:</b> 83<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Item:</b> [[Warden: Stun Trap 6]]
Line 118: Line 128:
 
|-
 
|-
 
| {{Ability icon|Conditioning Shock 7|2}} || 91 || Conditioning Shock 7 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage:</b> 390 Electricity || <b>Power Cost:</b> 52<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Item:</b> [[Warden: Conditioning Shock 7]]
 
| {{Ability icon|Conditioning Shock 7|2}} || 91 || Conditioning Shock 7 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage:</b> 390 Electricity || <b>Power Cost:</b> 52<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Item:</b> [[Warden: Conditioning Shock 7]]
 +
|-
 +
| {{Ability icon|Call For Backup 6|2}} || 91 || Call For Backup 6 || Summon a fellow Warden to aid you briefly. || Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice.<br>Assistant exists for  30 seconds or until slain ||  || <b>Power Cost:</b> 85<br><b>Range:</b> 4<br><b>Cooldown:</b> 60 || <b>Item:</b> [[Warden: Call For Backup 6]]
 
|-
 
|-
 
| {{Ability icon|Apprehend 7|2}} || 92 || Apprehend 7 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack</b> || Target is knocked forward<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 3 times over 6 seconds || <b>Damage:</b> 391 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 62<br><b>Range:</b> 30<br><b>Cooldown:</b> 8 || <b>Item:</b> [[Warden: Apprehend 7]]
 
| {{Ability icon|Apprehend 7|2}} || 92 || Apprehend 7 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack</b> || Target is knocked forward<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 3 times over 6 seconds || <b>Damage:</b> 391 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 62<br><b>Range:</b> 30<br><b>Cooldown:</b> 8 || <b>Item:</b> [[Warden: Apprehend 7]]
Line 126: Line 138:
 
|-
 
|-
 
| {{Ability icon|Coordinated Assault 5|2}} || 95 || Coordinated Assault 5 || With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. || Each allies' next Melee attack deals +412 damage ||  || <b>Power Cost:</b> 89<br><b>AoE:</b> 20<br><b>Cooldown:</b> 30 || <b>Item:</b> [[Warden: Coordinated Assault 5]]
 
| {{Ability icon|Coordinated Assault 5|2}} || 95 || Coordinated Assault 5 || With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. || Each allies' next Melee attack deals +412 damage ||  || <b>Power Cost:</b> 89<br><b>AoE:</b> 20<br><b>Cooldown:</b> 30 || <b>Item:</b> [[Warden: Coordinated Assault 5]]
 +
|-
 +
| {{Ability icon|Controlled Burn 7|2}} || 96 || Controlled Burn 7 || Ignite all nearby problems. || <b>Restores:</b> 7 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 418 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 65<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || <b>Training:</b> [[Skitters]]
 +
|-
 +
| {{Ability icon|Aggression Deterrent 7|2}} || 97 || Aggression Deterrent 7 || Emit a wave of acid to gently discourage engagement. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Health Dmg:</b> 303 Acid<br><b>Armor Dmg:</b> 303 Acid || <b>Power Cost:</b> 65<br><b>AoE:</b> 10<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Skitters]]
 +
|-
 +
| {{Ability icon|Stun Trap 7|2}} || 98 || Stun Trap 7 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 410) ||  || <b>Power Cost:</b> 91<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Training:</b> [[Skitters]]
 +
|-
 +
| {{Ability icon|Warning Jolt 8|2}} || 100 || Warning Jolt 8 || Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.<br><b>This is a Basic Attack</b> || <b>--Can Have--</b><br><b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Damage:</b> 222 Electricity<br><b>Taunts:</b> 888 || <b>Power Cost:</b> 0<br><b>Range:</b> 10<br><b>Cooldown:</b> 2 || <b>Training:</b> [[Skitters]]
 +
|-
 +
| {{Ability icon|Pursuit Mode 4|2}} || 100 || Pursuit Mode 4 || Alter the air currents so that you can briefly fly. Only works outdoors. || You can fly for 48 seconds.<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost:</b> 67<br><b>Range:</b> 5<br><b>Cooldown:</b> 120 || <b>Training:</b> [[Skitters]]
 +
|-
 +
| {{Ability icon|Conditioning Shock 8|2}} || 101 || Conditioning Shock 8 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage:</b> 457 Electricity || <b>Power Cost:</b> 57<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Skitters]]
 +
|-
 +
| {{Ability icon|Call For Backup 7|2}} || 101 || Call For Backup 7 || Summon a fellow Warden to aid you briefly. || Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice.<br>Assistant exists for  30 seconds or until slain ||  || <b>Power Cost:</b> 94<br><b>Range:</b> 4<br><b>Cooldown:</b> 60 || <b>Training:</b> [[Skitters]]
 +
|-
 +
| {{Ability icon|Apprehend 8|2}} || 102 || Apprehend 8 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack</b> || Target is knocked forward<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 3 times over 6 seconds || <b>Damage:</b> 460 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 68<br><b>Range:</b> 30<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Skitters]]
 +
|-
 +
| {{Ability icon|Lethal Force 8|2}} || 103 || Lethal Force 8 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack</b> || Animals take -33% damage<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage:</b> 1355 Electricity || <b>Power Cost:</b> 132<br><b>Range:</b> 5<br><b>Cooldown:</b> 45 || <b>Training:</b> [[Skitters]]
 +
|-
 +
| {{Ability icon|Privacy Field 8|2}} || 104 || Privacy Field 8 || Electrify your skin. Melee attackers take damage when they hit you. || <b>Melee Damagers Suffer:</b> 238 Electricity<br><b>--Can Have--</b><br><b>Restore:</b> 0 Power when melee attacks damage you (75% chance)<br><b>DoT:</b> 0 Fire, 4 times over 10 seconds ||  || <b>Power Cost:</b> 78<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Skitters]]
 +
|-
 +
| {{Ability icon|Controlled Burn 8|2}} || 106 || Controlled Burn 8 || Ignite all nearby problems. || <b>Restores:</b> 7 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 490 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 71<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || <b>Training:</b> [[Skitters]]
 +
|-
 +
| {{Ability icon|Aggression Deterrent 8|2}} || 107 || Aggression Deterrent 8 || Emit a wave of acid to gently discourage engagement. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Health Dmg:</b> 356 Acid<br><b>Armor Dmg:</b> 356 Acid || <b>Power Cost:</b> 71<br><b>AoE:</b> 10<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Skitters]]
 +
|-
 +
| {{Ability icon|Stun Trap 8|2}} || 108 || Stun Trap 8 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 455) ||  || <b>Power Cost:</b> 99<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Training:</b> [[Skitters]]
 +
|-
 +
| {{Ability icon|Warning Jolt 9|2}} || 110 || Warning Jolt 9 || Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.<br><b>This is a Basic Attack</b> || <b>--Can Have--</b><br><b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Damage:</b> 260 Electricity<br><b>Taunts:</b> 1040 || <b>Power Cost:</b> 0<br><b>Range:</b> 10<br><b>Cooldown:</b> 2 || <b>Training:</b> [[Skitters]]
 +
|-
 +
| {{Ability icon|Coordinated Assault 6|2}} || 110 || Coordinated Assault 6 || With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. || Each allies' next Melee attack deals +521 damage ||  || <b>Power Cost:</b> 101<br><b>AoE:</b> 20<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Skitters]]
 +
|-
 +
| {{Ability icon|Conditioning Shock 9|2}} || 111 || Conditioning Shock 9 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage:</b> 533 Electricity || <b>Power Cost:</b> 62<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Skitters]]
 +
|-
 +
| {{Ability icon|Call For Backup 8|2}} || 111 || Call For Backup 8 || Summon a fellow Warden to aid you briefly. || Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice.<br>Assistant exists for  30 seconds or until slain ||  || <b>Power Cost:</b> 102<br><b>Range:</b> 4<br><b>Cooldown:</b> 60 || <b>Training:</b> [[Skitters]]
 +
|-
 +
| {{Ability icon|Apprehend 9|2}} || 112 || Apprehend 9 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack</b> || Target is knocked forward<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 3 times over 6 seconds || <b>Damage:</b> 536 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 74<br><b>Range:</b> 30<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Skitters]]
 +
|-
 +
| {{Ability icon|Lethal Force 9|2}} || 113 || Lethal Force 9 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack</b> || Animals take -33% damage<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage:</b> 1575 Electricity || <b>Power Cost:</b> 144<br><b>Range:</b> 5<br><b>Cooldown:</b> 45 || <b>Training:</b> [[Skitters]]
 +
|-
 +
| {{Ability icon|Privacy Field 9|2}} || 114 || Privacy Field 9 || Electrify your skin. Melee attackers take damage when they hit you. || <b>Melee Damagers Suffer:</b> 276 Electricity<br><b>--Can Have--</b><br><b>Restore:</b> 0 Power when melee attacks damage you (75% chance)<br><b>DoT:</b> 0 Fire, 4 times over 10 seconds ||  || <b>Power Cost:</b> 85<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Skitters]]
 +
|-
 +
| {{Ability icon|Controlled Burn 9|2}} || 116 || Controlled Burn 9 || Ignite all nearby problems. || <b>Restores:</b> 7 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 566 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 77<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || <b>Training:</b> [[Skitters]]
 +
|-
 +
| {{Ability icon|Aggression Deterrent 9|2}} || 117 || Aggression Deterrent 9 || Emit a wave of acid to gently discourage engagement. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Health Dmg:</b> 410 Acid<br><b>Armor Dmg:</b> 410 Acid || <b>Power Cost:</b> 78<br><b>AoE:</b> 10<br><b>Cooldown:</b> 8 || <b>Unknown Source:</b> Not Found
 +
|-
 +
| {{Ability icon|Stun Trap 9|2}} || 118 || Stun Trap 9 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 498) ||  || <b>Power Cost:</b> 108<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Unknown Source:</b> Not Found
 +
|-
 +
| {{Ability icon|Warning Jolt 10|2}} || 120 || Warning Jolt 10 || Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.<br><b>This is a Basic Attack</b> || <b>--Can Have--</b><br><b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Damage:</b> 298 Electricity<br><b>Taunts:</b> 1192 || <b>Power Cost:</b> 0<br><b>Range:</b> 10<br><b>Cooldown:</b> 2 || <b>Unknown Source:</b> Not Found
 +
|-
 +
| {{Ability icon|Pursuit Mode 5|2}} || 120 || Pursuit Mode 5 || Alter the air currents so that you can briefly fly. Only works outdoors. || You can fly for 36 seconds.<br><b>Can Be On Sidebar</b> ||  || <b>Power Cost:</b> 79<br><b>Range:</b> 5<br><b>Cooldown:</b> 120 || <b>Unknown Source:</b> Not Found
 +
|-
 +
| {{Ability icon|Conditioning Shock 10|2}} || 121 || Conditioning Shock 10 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage:</b> 609 Electricity || <b>Power Cost:</b> 68<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Unknown Source:</b> Not Found
 +
|-
 +
| {{Ability icon|Call For Backup 9|2}} || 121 || Call For Backup 9 || Summon a fellow Warden to aid you briefly. || Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice.<br>Assistant exists for  30 seconds or until slain ||  || <b>Power Cost:</b> 111<br><b>Range:</b> 4<br><b>Cooldown:</b> 60 || <b>Unknown Source:</b> Not Found
 +
|-
 +
| {{Ability icon|Apprehend 10|2}} || 122 || Apprehend 10 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack</b> || Target is knocked forward<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 3 times over 6 seconds || <b>Damage:</b> 612 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 81<br><b>Range:</b> 30<br><b>Cooldown:</b> 8 || <b>Unknown Source:</b> Not Found
 +
|-
 +
| {{Ability icon|Lethal Force 10|2}} || 123 || Lethal Force 10 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack</b> || Animals take -33% damage<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage:</b> 1796 Electricity || <b>Power Cost:</b> 157<br><b>Range:</b> 5<br><b>Cooldown:</b> 45 || <b>Unknown Source:</b> Not Found
 +
|-
 +
| {{Ability icon|Privacy Field 10|2}} || 124 || Privacy Field 10 || Electrify your skin. Melee attackers take damage when they hit you. || <b>Melee Damagers Suffer:</b> 314 Electricity<br><b>--Can Have--</b><br><b>Restore:</b> 0 Power when melee attacks damage you (75% chance)<br><b>DoT:</b> 0 Fire, 4 times over 10 seconds ||  || <b>Power Cost:</b> 91<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Unknown Source:</b> Not Found
 +
|-
 +
| {{Ability icon|Controlled Burn 10|2}} || 125 || Controlled Burn 10 || Ignite all nearby problems. || <b>Restores:</b> 7 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 635 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 83<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || <b>Unknown Source:</b> Not Found
 +
|-
 +
| {{Ability icon|Coordinated Assault 7|2}} || 125 || Coordinated Assault 7 || With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. || Each allies' next Melee attack deals +635 damage ||  || <b>Power Cost:</b> 115<br><b>AoE:</b> 20<br><b>Cooldown:</b> 30 || <b>Unknown Source:</b> Not Found
 
|}
 
|}

Latest revision as of 05:27, 16 January 2026

Icon Level Name Description Special Effects Stats Source
icon_3772.png 30 Warning Jolt Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack
--Can Have--
Restores: 0 Power
Restores: 0 Armor
Damage: 31 Electricity
Taunts: 124
Power Cost: 0
Range: 10
Cooldown: 2
Leveling
icon_3771.png 31 Conditioning Shock Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 69 Electricity Power Cost: 26
Range: 5
Cooldown: 10
Training: Barnaby
icon_3768.png 32 Apprehend Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack
Target is knocked forward
--Can Have--
DoT: 0 Fire, 3 times over 6 seconds
Damage: 66 Fire
Enrages: 200%
Power Cost: 31
Range: 30
Cooldown: 8
Training: Barnaby
icon_3774.png 33 Lethal Force Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack
Animals take -33% damage
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 199 Electricity Power Cost: 62
Range: 5
Cooldown: 45
Training: Barnaby
icon_3775.png 34 Privacy Field Electrify your skin. Melee attackers take damage when they hit you. Melee Damagers Suffer: 37 Electricity
--Can Have--
Restore: 0 Power when melee attacks damage you (75% chance)
DoT: 0 Fire, 4 times over 10 seconds
Power Cost: 38
Range: 5
Cooldown: 30
Training: Tangle
icon_3776.png 35 Coordinated Assault With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. Each allies' next Melee attack deals +85 damage Power Cost: 46
AoE: 20
Cooldown: 30
Training: Tangle
icon_3773.png 36 Controlled Burn Ignite all nearby problems. Restores: 2 Body Heat in cold environments
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 78 Fire
Enrages: 200%
Power Cost: 34
AoE: 10
Cooldown: 12
Training: Barnaby
icon_3778.png 37 Aggression Deterrent Emit a wave of acid to gently discourage engagement. --Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Health Dmg: 58 Acid
Armor Dmg: 58 Acid
Power Cost: 34
AoE: 10
Cooldown: 8
Training: Tangle
icon_3769.png 38 Stun Trap Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 108) Power Cost: 48
Range: 4
Cooldown: 30
Channel Time: 2
Training: Tangle
icon_3772.png 40 Warning Jolt 2 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack
--Can Have--
Restores: 0 Power
Restores: 0 Armor
Damage: 47 Electricity
Taunts: 188
Power Cost: 0
Range: 10
Cooldown: 2
Training: Barnaby
icon_3770.png 40 Pursuit Mode Alter the air currents so that you can briefly fly. Only works outdoors. You can fly for 12 seconds.
Can Be On Sidebar
Power Cost: 36
Range: 5
Cooldown: 120
Training: Tangle
icon_3771.png 41 Conditioning Shock 2 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 103 Electricity Power Cost: 31
Range: 5
Cooldown: 10
Training: Barnaby
Error: Ability not found 41 Call For Backup Summon a fellow Warden to aid you briefly. Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice.
Assistant exists for 30 seconds or until slain
Power Cost: 50
Range: 4
Cooldown: 60
Training: Sugar
icon_3768.png 42 Apprehend 2 Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack
Target is knocked forward
--Can Have--
DoT: 0 Fire, 3 times over 6 seconds
Damage: 102 Fire
Enrages: 200%
Power Cost: 37
Range: 30
Cooldown: 8
Training: Barnaby
icon_3774.png 43 Lethal Force 2 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack
Animals take -33% damage
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 306 Electricity Power Cost: 71
Range: 5
Cooldown: 45
Training: Barnaby
icon_3775.png 44 Privacy Field 2 Electrify your skin. Melee attackers take damage when they hit you. Melee Damagers Suffer: 55 Electricity
--Can Have--
Restore: 0 Power when melee attacks damage you (75% chance)
DoT: 0 Fire, 4 times over 10 seconds
Power Cost: 44
Range: 5
Cooldown: 30
Training: Tangle
icon_3773.png 46 Controlled Burn 2 Ignite all nearby problems. Restores: 3 Body Heat in cold environments
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 122 Fire
Enrages: 200%
Power Cost: 38
AoE: 10
Cooldown: 12
Training: Barnaby
icon_3778.png 47 Aggression Deterrent 2 Emit a wave of acid to gently discourage engagement. --Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Health Dmg: 91 Acid
Armor Dmg: 91 Acid
Power Cost: 39
AoE: 10
Cooldown: 8
Training: Tangle
icon_3769.png 48 Stun Trap 2 Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 152) Power Cost: 54
Range: 4
Cooldown: 30
Channel Time: 2
Training: Tangle
icon_3772.png 50 Warning Jolt 3 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack
--Can Have--
Restores: 0 Power
Restores: 0 Armor
Damage: 72 Electricity
Taunts: 288
Power Cost: 0
Range: 10
Cooldown: 2
Training: Barnaby
icon_3776.png 50 Coordinated Assault 2 With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. Each allies' next Melee attack deals +144 damage Power Cost: 56
AoE: 20
Cooldown: 30
Training: Tangle
icon_3771.png 51 Conditioning Shock 3 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 154 Electricity Power Cost: 34
Range: 5
Cooldown: 10
Training: Barnaby
Error: Ability not found 51 Call For Backup 2 Summon a fellow Warden to aid you briefly. Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice.
Assistant exists for 30 seconds or until slain
Power Cost: 56
Range: 4
Cooldown: 60
Training: Sugar
icon_3768.png 52 Apprehend 3 Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack
Target is knocked forward
--Can Have--
DoT: 0 Fire, 3 times over 6 seconds
Damage: 154 Fire
Enrages: 200%
Power Cost: 41
Range: 30
Cooldown: 8
Training: Barnaby
icon_3774.png 53 Lethal Force 3 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack
Animals take -33% damage
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 460 Electricity Power Cost: 80
Range: 5
Cooldown: 45
Training: Barnaby
icon_3775.png 54 Privacy Field 3 Electrify your skin. Melee attackers take damage when they hit you. Melee Damagers Suffer: 82 Electricity
--Can Have--
Restore: 0 Power when melee attacks damage you (75% chance)
DoT: 0 Fire, 4 times over 10 seconds
Power Cost: 49
Range: 5
Cooldown: 30
Training: Tangle
icon_3773.png 56 Controlled Burn 3 Ignite all nearby problems. Restores: 4 Body Heat in cold environments
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 175 Fire
Enrages: 200%
Power Cost: 43
AoE: 10
Cooldown: 12
Training: Barnaby
icon_3778.png 57 Aggression Deterrent 3 Emit a wave of acid to gently discourage engagement. --Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Health Dmg: 129 Acid
Armor Dmg: 129 Acid
Power Cost: 44
AoE: 10
Cooldown: 8
Training: Tangle
icon_3769.png 58 Stun Trap 3 Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 197) Power Cost: 61
Range: 4
Cooldown: 30
Channel Time: 2
Training: Tangle
icon_3772.png 60 Warning Jolt 4 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack
--Can Have--
Restores: 0 Power
Restores: 0 Armor
Damage: 98 Electricity
Taunts: 392
Power Cost: 0
Range: 10
Cooldown: 2
Training: Barnaby
icon_3770.png 60 Pursuit Mode 2 Alter the air currents so that you can briefly fly. Only works outdoors. You can fly for 24 seconds.
Can Be On Sidebar
Power Cost: 45
Range: 5
Cooldown: 120
Training: Tangle
icon_3771.png 61 Conditioning Shock 4 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 206 Electricity Power Cost: 39
Range: 5
Cooldown: 10
Training: Barnaby
Error: Ability not found 61 Call For Backup 3 Summon a fellow Warden to aid you briefly. Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice.
Assistant exists for 30 seconds or until slain
Power Cost: 63
Range: 4
Cooldown: 60
Training: Sugar
icon_3768.png 62 Apprehend 4 Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack
Target is knocked forward
--Can Have--
DoT: 0 Fire, 3 times over 6 seconds
Damage: 206 Fire
Enrages: 200%
Power Cost: 46
Range: 30
Cooldown: 8
Training: Barnaby
icon_3774.png 63 Lethal Force 4 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack
Animals take -33% damage
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 611 Electricity Power Cost: 90
Range: 5
Cooldown: 45
Training: Barnaby
icon_3775.png 64 Privacy Field 4 Electrify your skin. Melee attackers take damage when they hit you. Melee Damagers Suffer: 108 Electricity
--Can Have--
Restore: 0 Power when melee attacks damage you (75% chance)
DoT: 0 Fire, 4 times over 10 seconds
Power Cost: 55
Range: 5
Cooldown: 30
Training: Tangle
icon_3776.png 65 Coordinated Assault 3 With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. Each allies' next Melee attack deals +223 damage Power Cost: 66
AoE: 20
Cooldown: 30
Training: Tangle
icon_3773.png 66 Controlled Burn 4 Ignite all nearby problems. Restores: 5 Body Heat in cold environments
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 228 Fire
Enrages: 200%
Power Cost: 48
AoE: 10
Cooldown: 12
Training: Barnaby
icon_3778.png 67 Aggression Deterrent 4 Emit a wave of acid to gently discourage engagement. --Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Health Dmg: 166 Acid
Armor Dmg: 166 Acid
Power Cost: 49
AoE: 10
Cooldown: 8
Training: Tangle
icon_3769.png 68 Stun Trap 4 Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 251) Power Cost: 68
Range: 4
Cooldown: 30
Channel Time: 2
Training: Tangle
icon_3772.png 70 Warning Jolt 5 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack
--Can Have--
Restores: 0 Power
Restores: 0 Armor
Damage: 125 Electricity
Taunts: 500
Power Cost: 0
Range: 10
Cooldown: 2
Training: Barnaby
icon_3771.png 71 Conditioning Shock 5 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 262 Electricity Power Cost: 43
Range: 5
Cooldown: 10
Training: Barnaby
Error: Ability not found 71 Call For Backup 4 Summon a fellow Warden to aid you briefly. Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice.
Assistant exists for 30 seconds or until slain
Power Cost: 70
Range: 4
Cooldown: 60
Training: Sugar
icon_3768.png 72 Apprehend 5 Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack
Target is knocked forward
--Can Have--
DoT: 0 Fire, 3 times over 6 seconds
Damage: 262 Fire
Enrages: 200%
Power Cost: 51
Range: 30
Cooldown: 8
Training: Barnaby
icon_3774.png 73 Lethal Force 5 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack
Animals take -33% damage
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 778 Electricity Power Cost: 99
Range: 5
Cooldown: 45
Training: Barnaby
icon_3775.png 74 Privacy Field 5 Electrify your skin. Melee attackers take damage when they hit you. Melee Damagers Suffer: 138 Electricity
--Can Have--
Restore: 0 Power when melee attacks damage you (75% chance)
DoT: 0 Fire, 4 times over 10 seconds
Power Cost: 61
Range: 5
Cooldown: 30
Training: Tangle
icon_3773.png 76 Controlled Burn 5 Ignite all nearby problems. Restores: 6 Body Heat in cold environments
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 288 Fire
Enrages: 200%
Power Cost: 53
AoE: 10
Cooldown: 12
Training: Barnaby
icon_3778.png 77 Aggression Deterrent 5 Emit a wave of acid to gently discourage engagement. --Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Health Dmg: 210 Acid
Armor Dmg: 210 Acid
Power Cost: 54
AoE: 10
Cooldown: 8
Training: Tangle
icon_3769.png 78 Stun Trap 5 Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 301) Power Cost: 75
Range: 4
Cooldown: 30
Channel Time: 2
Training: Tangle
icon_3772.png 80 Warning Jolt 6 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack
--Can Have--
Restores: 0 Power
Restores: 0 Armor
Damage: 157 Electricity
Taunts: 628
Power Cost: 0
Range: 10
Cooldown: 2
Training: Barnaby
icon_3770.png 80 Pursuit Mode 3 Alter the air currents so that you can briefly fly. Only works outdoors. You can fly for 36 seconds.
Can Be On Sidebar
Power Cost: 56
Range: 5
Cooldown: 120
Training: Tangle
icon_3776.png 80 Coordinated Assault 4 With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. Each allies' next Melee attack deals +314 damage Power Cost: 77
AoE: 20
Cooldown: 30
Training: Tangle
icon_3771.png 81 Conditioning Shock 6 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 325 Electricity Power Cost: 47
Range: 5
Cooldown: 10
Training: Barnaby
Error: Ability not found 81 Call For Backup 5 Summon a fellow Warden to aid you briefly. Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice.
Assistant exists for 30 seconds or until slain
Power Cost: 78
Range: 4
Cooldown: 60
Training: Sugar
icon_3768.png 82 Apprehend 6 Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack
Target is knocked forward
--Can Have--
DoT: 0 Fire, 3 times over 6 seconds
Damage: 326 Fire
Enrages: 200%
Power Cost: 57
Range: 30
Cooldown: 8
Training: Barnaby
icon_3774.png 83 Lethal Force 6 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack
Animals take -33% damage
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 961 Electricity Power Cost: 110
Range: 5
Cooldown: 45
Training: Barnaby
icon_3775.png 84 Privacy Field 6 Electrify your skin. Melee attackers take damage when they hit you. Melee Damagers Suffer: 169 Electricity
--Can Have--
Restore: 0 Power when melee attacks damage you (75% chance)
DoT: 0 Fire, 4 times over 10 seconds
Power Cost: 67
Range: 5
Cooldown: 30
Item: Warden: Privacy Field 6
icon_3773.png 86 Controlled Burn 6 Ignite all nearby problems. Restores: 7 Body Heat in cold environments
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 352 Fire
Enrages: 200%
Power Cost: 59
AoE: 10
Cooldown: 12
Item: Warden: Controlled Burn 6
icon_3778.png 87 Aggression Deterrent 6 Emit a wave of acid to gently discourage engagement. --Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Health Dmg: 256 Acid
Armor Dmg: 256 Acid
Power Cost: 59
AoE: 10
Cooldown: 8
Item: Warden: Aggression Deterrent 6
icon_3769.png 88 Stun Trap 6 Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 355) Power Cost: 83
Range: 4
Cooldown: 30
Channel Time: 2
Item: Warden: Stun Trap 6
icon_3772.png 90 Warning Jolt 7 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack
--Can Have--
Restores: 0 Power
Restores: 0 Armor
Damage: 189 Electricity
Taunts: 756
Power Cost: 0
Range: 10
Cooldown: 2
Item: Warden: Warning Jolt 7
icon_3771.png 91 Conditioning Shock 7 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 390 Electricity Power Cost: 52
Range: 5
Cooldown: 10
Item: Warden: Conditioning Shock 7
Error: Ability not found 91 Call For Backup 6 Summon a fellow Warden to aid you briefly. Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice.
Assistant exists for 30 seconds or until slain
Power Cost: 85
Range: 4
Cooldown: 60
Item: Warden: Call For Backup 6
icon_3768.png 92 Apprehend 7 Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack
Target is knocked forward
--Can Have--
DoT: 0 Fire, 3 times over 6 seconds
Damage: 391 Fire
Enrages: 200%
Power Cost: 62
Range: 30
Cooldown: 8
Item: Warden: Apprehend 7
icon_3774.png 93 Lethal Force 7 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack
Animals take -33% damage
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 1151 Electricity Power Cost: 121
Range: 5
Cooldown: 45
Item: Warden: Lethal Force 7
icon_3775.png 94 Privacy Field 7 Electrify your skin. Melee attackers take damage when they hit you. Melee Damagers Suffer: 202 Electricity
--Can Have--
Restore: 0 Power when melee attacks damage you (75% chance)
DoT: 0 Fire, 4 times over 10 seconds
Power Cost: 72
Range: 5
Cooldown: 30
Item: Warden: Privacy Field 7
icon_3776.png 95 Coordinated Assault 5 With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. Each allies' next Melee attack deals +412 damage Power Cost: 89
AoE: 20
Cooldown: 30
Item: Warden: Coordinated Assault 5
Error: Ability not found 96 Controlled Burn 7 Ignite all nearby problems. Restores: 7 Body Heat in cold environments
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 418 Fire
Enrages: 200%
Power Cost: 65
AoE: 10
Cooldown: 12
Training: Skitters
Error: Ability not found 97 Aggression Deterrent 7 Emit a wave of acid to gently discourage engagement. --Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Health Dmg: 303 Acid
Armor Dmg: 303 Acid
Power Cost: 65
AoE: 10
Cooldown: 8
Training: Skitters
Error: Ability not found 98 Stun Trap 7 Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 410) Power Cost: 91
Range: 4
Cooldown: 30
Channel Time: 2
Training: Skitters
Error: Ability not found 100 Warning Jolt 8 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack
--Can Have--
Restores: 0 Power
Restores: 0 Armor
Damage: 222 Electricity
Taunts: 888
Power Cost: 0
Range: 10
Cooldown: 2
Training: Skitters
Error: Ability not found 100 Pursuit Mode 4 Alter the air currents so that you can briefly fly. Only works outdoors. You can fly for 48 seconds.
Can Be On Sidebar
Power Cost: 67
Range: 5
Cooldown: 120
Training: Skitters
Error: Ability not found 101 Conditioning Shock 8 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 457 Electricity Power Cost: 57
Range: 5
Cooldown: 10
Training: Skitters
Error: Ability not found 101 Call For Backup 7 Summon a fellow Warden to aid you briefly. Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice.
Assistant exists for 30 seconds or until slain
Power Cost: 94
Range: 4
Cooldown: 60
Training: Skitters
Error: Ability not found 102 Apprehend 8 Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack
Target is knocked forward
--Can Have--
DoT: 0 Fire, 3 times over 6 seconds
Damage: 460 Fire
Enrages: 200%
Power Cost: 68
Range: 30
Cooldown: 8
Training: Skitters
Error: Ability not found 103 Lethal Force 8 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack
Animals take -33% damage
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 1355 Electricity Power Cost: 132
Range: 5
Cooldown: 45
Training: Skitters
Error: Ability not found 104 Privacy Field 8 Electrify your skin. Melee attackers take damage when they hit you. Melee Damagers Suffer: 238 Electricity
--Can Have--
Restore: 0 Power when melee attacks damage you (75% chance)
DoT: 0 Fire, 4 times over 10 seconds
Power Cost: 78
Range: 5
Cooldown: 30
Training: Skitters
Error: Ability not found 106 Controlled Burn 8 Ignite all nearby problems. Restores: 7 Body Heat in cold environments
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 490 Fire
Enrages: 200%
Power Cost: 71
AoE: 10
Cooldown: 12
Training: Skitters
Error: Ability not found 107 Aggression Deterrent 8 Emit a wave of acid to gently discourage engagement. --Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Health Dmg: 356 Acid
Armor Dmg: 356 Acid
Power Cost: 71
AoE: 10
Cooldown: 8
Training: Skitters
Error: Ability not found 108 Stun Trap 8 Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 455) Power Cost: 99
Range: 4
Cooldown: 30
Channel Time: 2
Training: Skitters
Error: Ability not found 110 Warning Jolt 9 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack
--Can Have--
Restores: 0 Power
Restores: 0 Armor
Damage: 260 Electricity
Taunts: 1040
Power Cost: 0
Range: 10
Cooldown: 2
Training: Skitters
Error: Ability not found 110 Coordinated Assault 6 With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. Each allies' next Melee attack deals +521 damage Power Cost: 101
AoE: 20
Cooldown: 30
Training: Skitters
Error: Ability not found 111 Conditioning Shock 9 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 533 Electricity Power Cost: 62
Range: 5
Cooldown: 10
Training: Skitters
Error: Ability not found 111 Call For Backup 8 Summon a fellow Warden to aid you briefly. Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice.
Assistant exists for 30 seconds or until slain
Power Cost: 102
Range: 4
Cooldown: 60
Training: Skitters
Error: Ability not found 112 Apprehend 9 Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack
Target is knocked forward
--Can Have--
DoT: 0 Fire, 3 times over 6 seconds
Damage: 536 Fire
Enrages: 200%
Power Cost: 74
Range: 30
Cooldown: 8
Training: Skitters
Error: Ability not found 113 Lethal Force 9 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack
Animals take -33% damage
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 1575 Electricity Power Cost: 144
Range: 5
Cooldown: 45
Training: Skitters
Error: Ability not found 114 Privacy Field 9 Electrify your skin. Melee attackers take damage when they hit you. Melee Damagers Suffer: 276 Electricity
--Can Have--
Restore: 0 Power when melee attacks damage you (75% chance)
DoT: 0 Fire, 4 times over 10 seconds
Power Cost: 85
Range: 5
Cooldown: 30
Training: Skitters
Error: Ability not found 116 Controlled Burn 9 Ignite all nearby problems. Restores: 7 Body Heat in cold environments
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 566 Fire
Enrages: 200%
Power Cost: 77
AoE: 10
Cooldown: 12
Training: Skitters
Error: Ability not found 117 Aggression Deterrent 9 Emit a wave of acid to gently discourage engagement. --Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Health Dmg: 410 Acid
Armor Dmg: 410 Acid
Power Cost: 78
AoE: 10
Cooldown: 8
Unknown Source: Not Found
Error: Ability not found 118 Stun Trap 9 Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 498) Power Cost: 108
Range: 4
Cooldown: 30
Channel Time: 2
Unknown Source: Not Found
Error: Ability not found 120 Warning Jolt 10 Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.
This is a Basic Attack
--Can Have--
Restores: 0 Power
Restores: 0 Armor
Damage: 298 Electricity
Taunts: 1192
Power Cost: 0
Range: 10
Cooldown: 2
Unknown Source: Not Found
Error: Ability not found 120 Pursuit Mode 5 Alter the air currents so that you can briefly fly. Only works outdoors. You can fly for 36 seconds.
Can Be On Sidebar
Power Cost: 79
Range: 5
Cooldown: 120
Unknown Source: Not Found
Error: Ability not found 121 Conditioning Shock 10 Send a surge of electricity into your target, leaving them more vulnerable to future shocks.
This is a Nice Attack
Target takes +20% Electricity damage from future attacks for 30 seconds Damage: 609 Electricity Power Cost: 68
Range: 5
Cooldown: 10
Unknown Source: Not Found
Error: Ability not found 121 Call For Backup 9 Summon a fellow Warden to aid you briefly. Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice.
Assistant exists for 30 seconds or until slain
Power Cost: 111
Range: 4
Cooldown: 60
Unknown Source: Not Found
Error: Ability not found 122 Apprehend 10 Fire a red-hot energy lasso at an enemy and drag them toward you.
This is a Core Attack
Target is knocked forward
--Can Have--
DoT: 0 Fire, 3 times over 6 seconds
Damage: 612 Fire
Enrages: 200%
Power Cost: 81
Range: 30
Cooldown: 8
Unknown Source: Not Found
Error: Ability not found 123 Lethal Force 10 Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.
This is an Epic Attack
Animals take -33% damage
--Can Have--
DoT: 0 Fire, 4 times over 8 seconds
Damage: 1796 Electricity Power Cost: 157
Range: 5
Cooldown: 45
Unknown Source: Not Found
Error: Ability not found 124 Privacy Field 10 Electrify your skin. Melee attackers take damage when they hit you. Melee Damagers Suffer: 314 Electricity
--Can Have--
Restore: 0 Power when melee attacks damage you (75% chance)
DoT: 0 Fire, 4 times over 10 seconds
Power Cost: 91
Range: 5
Cooldown: 30
Unknown Source: Not Found
Error: Ability not found 125 Controlled Burn 10 Ignite all nearby problems. Restores: 7 Body Heat in cold environments
--Can Have--
DoT: 0 Fire, 6 times over 12 seconds
Damage: 635 Fire
Enrages: 200%
Power Cost: 83
AoE: 10
Cooldown: 12
Unknown Source: Not Found
Error: Ability not found 125 Coordinated Assault 7 With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. Each allies' next Melee attack deals +635 damage Power Cost: 115
AoE: 20
Cooldown: 30
Unknown Source: Not Found