Difference between revisions of "Weather Witching/Abilities"
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<noinclude>[[Category:Abilities]]</noinclude><includeonly> | <noinclude>[[Category:Abilities]]</noinclude><includeonly> | ||
==[[Weather Witching/Abilities|Weather Witching Complete Ability List]]== | ==[[Weather Witching/Abilities|Weather Witching Complete Ability List]]== | ||
| − | </includeonly><noinclude><!-- Updated to | + | </includeonly><noinclude><!-- Updated to v446 on Fri Jan 16 2026 03:16:03 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator --></noinclude> |
{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style="width:100%;" | {| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style="width:100%;" | ||
! Icon !! Level !! Name !! style="width: 25%;" | Description !! style="width: 25%;" | Special !! style="width: 11%;" | Effects !! style="width: 11%;" | Stats !! style="width: 9%;" | Source | ! Icon !! Level !! Name !! style="width: 25%;" | Description !! style="width: 25%;" | Special !! style="width: 11%;" | Effects !! style="width: 11%;" | Stats !! style="width: 9%;" | Source | ||
| + | |- | ||
| + | | {{Ability icon|(Internal)|2}} || 0 || (Internal) || Internal ability that triggers when Cloud Trick is activated. || || || <b>Power Cost:</b> 0<br><b>Range:</b> 4<br><b>Cooldown:</b> 0 || <b>Unknown Source:</b> Not Found | ||
|- | |- | ||
| {{Ability icon|Dampen|2}} || 1 || Dampen || Throw a big ball of water at your enemy.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 9 Nature || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || Weather Witching Research Level 1 | | {{Ability icon|Dampen|2}} || 1 || Dampen || Throw a big ball of water at your enemy.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 9 Nature || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || Weather Witching Research Level 1 | ||
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| {{Ability icon|Summon Sandstorm 7|2}} || 100 || Summon Sandstorm 7 || Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. || Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. || || <b>Power Cost:</b> 93<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Training:</b> [[The Sand Seer]] | | {{Ability icon|Summon Sandstorm 7|2}} || 100 || Summon Sandstorm 7 || Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. || Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. || || <b>Power Cost:</b> 93<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Training:</b> [[The Sand Seer]] | ||
|- | |- | ||
| − | | {{Ability icon|Summon Doomstorm 7|2}} || 100 || Summon Doomstorm 7 || Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. || Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet for purposes of buffs and debuffs. || || <b>Power Cost:</b> 93<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || | + | | {{Ability icon|Summon Doomstorm 7|2}} || 100 || Summon Doomstorm 7 || Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. || Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet for purposes of buffs and debuffs. || || <b>Power Cost:</b> 93<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || Weather Witching Research Level 100 |
|- | |- | ||
| {{Ability icon|Hailstorm 8|2}} || 100 || Hailstorm 8 || Whip freezing winds against your enemy, leaving them cold and slow.<br><b>This is a Signature Debuff ability</b> || Target is slowed for 5 seconds<br><b>--Can Have--</b><br><b>DoT:</b> 0 Nature, 5 times over 10 seconds || <b>Damage:</b> 618 Cold || <b>Power Cost:</b> 67<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || Weather Witching Research Level 100 | | {{Ability icon|Hailstorm 8|2}} || 100 || Hailstorm 8 || Whip freezing winds against your enemy, leaving them cold and slow.<br><b>This is a Signature Debuff ability</b> || Target is slowed for 5 seconds<br><b>--Can Have--</b><br><b>DoT:</b> 0 Nature, 5 times over 10 seconds || <b>Damage:</b> 618 Cold || <b>Power Cost:</b> 67<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || Weather Witching Research Level 100 | ||
|- | |- | ||
| {{Ability icon|Shocking Grasp 8|2}} || 100 || Shocking Grasp 8 || Transfer the mighty power of a thunderstorm into a nearby enemy. || || <b>Damage:</b> 451 Electricity || <b>Power Cost:</b> 41<br><b>Range:</b> 4<br><b>Cooldown:</b> 9 || Weather Witching Research Level 100 | | {{Ability icon|Shocking Grasp 8|2}} || 100 || Shocking Grasp 8 || Transfer the mighty power of a thunderstorm into a nearby enemy. || || <b>Damage:</b> 451 Electricity || <b>Power Cost:</b> 41<br><b>Range:</b> 4<br><b>Cooldown:</b> 9 || Weather Witching Research Level 100 | ||
| + | |- | ||
| + | | {{Ability icon|Deluge 10|2}} || 105 || Deluge 10 || Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.<br><b>This is a Nice Attack</b> || <b>DoT:</b> 5 Nature, 7 times over 7 seconds || <b>Damage:</b> 1033 Nature || <b>Power Cost:</b> 70<br><b>Range:</b> 30<br><b>Cooldown:</b> 10<br><b>Channel Time:</b> 2 || Weather Witching Research Level 105 | ||
| + | |- | ||
| + | | {{Ability icon|Calm Skies 8|2}} || 105 || Calm Skies 8 || Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. || Summoned climate exists for 22 seconds.<br><b>--Can Have--</b><br><b>Restores:</b> 0 Health every 2 secs<br><b>Restores:</b> 0 Armor every 2 secs<br><b>Restores:</b> 0 Power every 3 secs || || <b>Power Cost:</b> 70<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Weather Witching Research Level 105 | ||
| + | |- | ||
| + | | {{Ability icon|Wind Ward 10|2}} || 105 || Wind Ward 10 || Protect yourself in a column of air. || Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.<br>Absorption Cap 208 Damage<br><b>--Can Have--</b><br><b>Restores:</b> 0 Health if Cap is reached<br><b>Restores:</b> 0 Armor on expiration (if Cap is NOT reached) || || <b>Power Cost:</b> 70<br><b>Range:</b> 4<br><b>Cooldown:</b> 20 || Weather Witching Research Level 105 | ||
| + | |- | ||
| + | | {{Ability icon|Storm Shield 5|2}} || 105 || Storm Shield 5 || Protect a pet with a barrier of energized air. || The next 4 attacks that hit the pet will be absorbed and deal 0 damage. || || <b>Power Cost:</b> 97<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || Weather Witching Research Level 105 | ||
| + | |- | ||
| + | | {{Ability icon|Dampen 12|2}} || 110 || Dampen 12 || Throw a big ball of water at your enemy.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 214 Nature || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || Weather Witching Research Level 110 | ||
| + | |- | ||
| + | | {{Ability icon|Lightning Bolt 12|2}} || 110 || Lightning Bolt 12 || Hurl lightning at your enemy.<br><b>This is a Core Attack</b> || || <b>Damage:</b> 527 Electricity || <b>Power Cost:</b> 45<br><b>Range:</b> 30<br><b>Cooldown:</b> 9 || Weather Witching Research Level 110 | ||
| + | |- | ||
| + | | {{Ability icon|Hailstorm 9|2}} || 110 || Hailstorm 9 || Whip freezing winds against your enemy, leaving them cold and slow.<br><b>This is a Signature Debuff ability</b> || Target is slowed for 5 seconds<br><b>--Can Have--</b><br><b>DoT:</b> 0 Nature, 5 times over 10 seconds || <b>Damage:</b> 723 Cold || <b>Power Cost:</b> 73<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || Weather Witching Research Level 110 | ||
| + | |- | ||
| + | | {{Ability icon|Shocking Grasp 9|2}} || 110 || Shocking Grasp 9 || Transfer the mighty power of a thunderstorm into a nearby enemy. || || <b>Damage:</b> 527 Electricity || <b>Power Cost:</b> 45<br><b>Range:</b> 4<br><b>Cooldown:</b> 9 || Weather Witching Research Level 110 | ||
| + | |- | ||
| + | | {{Ability icon|Deluge 11|2}} || 115 || Deluge 11 || Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.<br><b>This is a Nice Attack</b> || <b>DoT:</b> 5 Nature, 7 times over 7 seconds || <b>Damage:</b> 1195 Nature || <b>Power Cost:</b> 76<br><b>Range:</b> 30<br><b>Cooldown:</b> 10<br><b>Channel Time:</b> 2 || Weather Witching Research Level 115 | ||
| + | |- | ||
| + | | {{Ability icon|Tsunami 8|2}} || 115 || Tsunami 8 || Cover the entire area in wind, rain, and death!<br><b>This is an Epic Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Nature, 7 times over 7 seconds || <b>Damage:</b> 1625 Electricity || <b>Power Cost:</b> 126<br><b>AoE:</b> 30<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || Weather Witching Research Level 115 | ||
| + | |- | ||
| + | | {{Ability icon|Summon Tornado 8|2}} || 115 || Summon Tornado 8 || Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. || Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. || || <b>Power Cost:</b> 106<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || Weather Witching Research Level 115 | ||
| + | |- | ||
| + | | {{Ability icon|Summon Sandstorm 8|2}} || 115 || Summon Sandstorm 8 || Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. || Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. || || <b>Power Cost:</b> 106<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || Weather Witching Research Level 115 | ||
| + | |- | ||
| + | | {{Ability icon|Summon Doomstorm 8|2}} || 115 || Summon Doomstorm 8 || Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. || Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet for purposes of buffs and debuffs. || || <b>Power Cost:</b> 106<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || Weather Witching Research Level 115 | ||
| + | |- | ||
| + | | {{Ability icon|Calm Skies 9|2}} || 115 || Calm Skies 9 || Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. || Summoned climate exists for 24 seconds.<br><b>--Can Have--</b><br><b>Restores:</b> 0 Health every 2 secs<br><b>Restores:</b> 0 Armor every 2 secs<br><b>Restores:</b> 0 Power every 3 secs || || <b>Power Cost:</b> 76<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Weather Witching Research Level 115 | ||
| + | |- | ||
| + | | {{Ability icon|Wind Ward 11|2}} || 115 || Wind Ward 11 || Protect yourself in a column of air. || Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.<br>Absorption Cap 216 Damage<br><b>--Can Have--</b><br><b>Restores:</b> 0 Health if Cap is reached<br><b>Restores:</b> 0 Armor on expiration (if Cap is NOT reached) || || <b>Power Cost:</b> 76<br><b>Range:</b> 4<br><b>Cooldown:</b> 20 || Weather Witching Research Level 115 | ||
| + | |- | ||
| + | | {{Ability icon|Storm Shield 6|2}} || 115 || Storm Shield 6 || Protect a pet with a barrier of energized air. || The next 4 attacks that hit the pet will be absorbed and deal 0 damage. || || <b>Power Cost:</b> 106<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || Weather Witching Research Level 115 | ||
| + | |- | ||
| + | | {{Ability icon|Dampen 13|2}} || 120 || Dampen 13 || Throw a big ball of water at your enemy.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 245 Nature || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || <b>Unknown Source:</b> Not Found | ||
| + | |- | ||
| + | | {{Ability icon|Lightning Bolt 13|2}} || 120 || Lightning Bolt 13 || Hurl lightning at your enemy.<br><b>This is a Core Attack</b> || || <b>Damage:</b> 603 Electricity || <b>Power Cost:</b> 49<br><b>Range:</b> 30<br><b>Cooldown:</b> 9 || <b>Unknown Source:</b> Not Found | ||
| + | |- | ||
| + | | {{Ability icon|Hailstorm 10|2}} || 120 || Hailstorm 10 || Whip freezing winds against your enemy, leaving them cold and slow.<br><b>This is a Signature Debuff ability</b> || Target is slowed for 5 seconds<br><b>--Can Have--</b><br><b>DoT:</b> 0 Nature, 5 times over 10 seconds || <b>Damage:</b> 829 Cold || <b>Power Cost:</b> 79<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || <b>Unknown Source:</b> Not Found | ||
| + | |- | ||
| + | | {{Ability icon|Tempest Flight 5|2}} || 120 || Tempest Flight 5 || Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. || Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy.)<br>Cur Tempest Energy 0 <br>Max Tempest Energy 0 <br>Bonus Flight Speed 5 <br>Cost 2 Power/Sec while Flying<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 79<br><b>Range:</b> 4<br><b>Cooldown:</b> 2 || <b>Unknown Source:</b> Not Found | ||
| + | |- | ||
| + | | {{Ability icon|Cloud Trick 5|2}} || 120 || Cloud Trick 5 || Create a cloud which can hold onto a thread of your life force.<br><b>This is a Survival-Utility ability</b> || If your health is reduced to 0 during the next 35 seconds and you are within 45 meters of your cloud, you blink back to the cloud location instead of dying.<br><b>--Can Have--</b><br><b>Restore:</b> 0 Health when you Teleport<br><b>Restore:</b> 0 Power when you Teleport || || <b>Power Cost:</b> 110<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || <b>Unknown Source:</b> Not Found | ||
| + | |- | ||
| + | | {{Ability icon|Deluge 12|2}} || 125 || Deluge 12 || Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.<br><b>This is a Nice Attack</b> || <b>DoT:</b> 5 Nature, 7 times over 7 seconds || <b>Damage:</b> 1356 Nature || <b>Power Cost:</b> 83<br><b>Range:</b> 30<br><b>Cooldown:</b> 10<br><b>Channel Time:</b> 2 || <b>Unknown Source:</b> Not Found | ||
| + | |- | ||
| + | | {{Ability icon|Calm Skies 10|2}} || 125 || Calm Skies 10 || Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. || Summoned climate exists for 26 seconds.<br><b>--Can Have--</b><br><b>Restores:</b> 0 Health every 2 secs<br><b>Restores:</b> 0 Armor every 2 secs<br><b>Restores:</b> 0 Power every 3 secs || || <b>Power Cost:</b> 83<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || <b>Unknown Source:</b> Not Found | ||
| + | |- | ||
| + | | {{Ability icon|Wind Ward 12|2}} || 125 || Wind Ward 12 || Protect yourself in a column of air. || Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.<br>Absorption Cap 240 Damage<br><b>--Can Have--</b><br><b>Restores:</b> 0 Health if Cap is reached<br><b>Restores:</b> 0 Armor on expiration (if Cap is NOT reached) || || <b>Power Cost:</b> 83<br><b>Range:</b> 4<br><b>Cooldown:</b> 20 || <b>Unknown Source:</b> Not Found | ||
| + | |- | ||
| + | | {{Ability icon|Shocking Grasp 10|2}} || 125 || Shocking Grasp 10 || Transfer the mighty power of a thunderstorm into a nearby enemy. || || <b>Damage:</b> 641 Electricity || <b>Power Cost:</b> 51<br><b>Range:</b> 4<br><b>Cooldown:</b> 9 || <b>Unknown Source:</b> Not Found | ||
|} | |} | ||
Latest revision as of 05:27, 16 January 2026
| Icon | Level | Name | Description | Special | Effects | Stats | Source |
|---|---|---|---|---|---|---|---|
| |
0 | (Internal) | Internal ability that triggers when Cloud Trick is activated. | Power Cost: 0 Range: 4 Cooldown: 0 |
Unknown Source: Not Found | ||
| |
1 | Dampen | Throw a big ball of water at your enemy. This is a Basic Attack |
Damage: 9 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 1 | |
| |
1 | Lightning Bolt | Hurl lightning at your enemy. This is a Core Attack |
Damage: 12 Electricity | Power Cost: 9 Range: 30 Cooldown: 9 |
Weather Witching Research Level 1 | |
| |
5 | Hailstorm | Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability |
Target is slowed for 5 seconds --Can Have-- DoT: 0 Nature, 5 times over 10 seconds |
Damage: 16 Cold | Power Cost: 16 Range: 20 Cooldown: 15 |
Weather Witching Research Level 5 |
| |
5 | Calm Skies 1 | Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. | Summoned climate exists for 12 seconds. --Can Have-- Restores: 0 Health every 2 secs Restores: 0 Armor every 2 secs Restores: 0 Power every 3 secs |
Power Cost: 16 Range: 4 Cooldown: 40 |
Weather Witching Research Level 5 | |
| |
5 | Wind Ward | Protect yourself in a column of air. | Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 48 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
Power Cost: 16 Range: 4 Cooldown: 20 |
Weather Witching Research Level 5 | |
| |
5 | Shocking Grasp | Transfer the mighty power of a thunderstorm into a nearby enemy. | Damage: 18 Electricity | Power Cost: 10 Range: 4 Cooldown: 9 |
Weather Witching Research Level 5 | |
| |
10 | Dampen 2 | Throw a big ball of water at your enemy. This is a Basic Attack |
Damage: 14 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 10 | |
| |
10 | Lightning Bolt 2 | Hurl lightning at your enemy. This is a Core Attack |
Damage: 26 Electricity | Power Cost: 12 Range: 30 Cooldown: 9 |
Weather Witching Research Level 10 | |
| |
10 | Deluge | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds | Damage: 48 Nature | Power Cost: 20 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 10 |
| |
10 | Cloud Trick | Create a cloud which can hold onto a thread of your life force. This is a Survival-Utility ability |
If your health is reduced to 0 during the next 15 seconds and you are within 25 meters of your cloud, you blink back to the cloud location instead of dying. --Can Have-- Restore: 0 Health when you Teleport Restore: 0 Power when you Teleport |
Power Cost: 27 Range: 4 Cooldown: 30 |
Weather Witching Research Level 10 | |
| |
15 | Tsunami 1 | Cover the entire area in wind, rain, and death! This is an Epic Attack |
--Can Have-- DoT: 0 Nature, 7 times over 7 seconds |
Damage: 91 Electricity | Power Cost: 37 AoE: 30 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 15 |
| |
15 | Summon Tornado | Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. | Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. | Power Cost: 31 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 15 | |
| |
15 | Summon Sandstorm | Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. | Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. | Power Cost: 31 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: The Sand Seer | |
| |
15 | Summon Doomstorm | Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. | Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet for purposes of buffs and debuffs. | Power Cost: 31 Range: 4 Cooldown: 30 Channel Time: 2 |
Item: Weather Witch: Summon Doomstorm | |
| |
15 | Wind Ward 2 | Protect yourself in a column of air. | Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 64 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
Power Cost: 22 Range: 4 Cooldown: 20 |
Weather Witching Research Level 15 | |
| |
15 | Shocking Grasp 2 | Transfer the mighty power of a thunderstorm into a nearby enemy. | Damage: 35 Electricity | Power Cost: 14 Range: 4 Cooldown: 9 |
Weather Witching Research Level 15 | |
| |
20 | Dampen 3 | Throw a big ball of water at your enemy. This is a Basic Attack |
Damage: 21 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 20 | |
| |
20 | Lightning Bolt 3 | Hurl lightning at your enemy. This is a Core Attack |
Damage: 44 Electricity | Power Cost: 15 Range: 30 Cooldown: 9 |
Weather Witching Research Level 20 | |
| |
20 | Hailstorm 2 | Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability |
Target is slowed for 5 seconds --Can Have-- DoT: 0 Nature, 5 times over 10 seconds |
Damage: 53 Cold | Power Cost: 25 Range: 20 Cooldown: 15 |
Weather Witching Research Level 20 |
| |
20 | Tempest Flight | Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. | Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy.) Cur Tempest Energy 0 Max Tempest Energy 0 Bonus Flight Speed 1 Cost 3 Power/Sec while Flying Can Be On Sidebar |
Power Cost: 25 Range: 4 Cooldown: 2 |
Weather Witching Research Level 20 | |
| |
25 | Deluge 2 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds | Damage: 111 Nature | Power Cost: 27 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 25 |
| |
25 | Tsunami 2 | Cover the entire area in wind, rain, and death! This is an Epic Attack |
--Can Have-- DoT: 0 Nature, 7 times over 7 seconds |
Damage: 150 Electricity | Power Cost: 45 AoE: 30 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 25 |
| |
25 | Summon Tornado 2 | Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. | Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. | Power Cost: 38 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 25 | |
| |
25 | Summon Sandstorm 2 | Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. | Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. | Power Cost: 38 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: The Sand Seer | |
| |
25 | Summon Doomstorm 2 | Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. | Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet for purposes of buffs and debuffs. | Power Cost: 38 Range: 4 Cooldown: 30 Channel Time: 2 |
Item: Weather Witch: Summon Doomstorm 2 | |
| |
25 | Calm Skies 2 | Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. | Summoned climate exists for 12 seconds. --Can Have-- Restores: 0 Health every 2 secs Restores: 0 Armor every 2 secs Restores: 0 Power every 3 secs |
Power Cost: 27 Range: 4 Cooldown: 35 |
Weather Witching Research Level 25 | |
| |
25 | Storm Shield | Protect a pet with a barrier of energized air. | The next attack that hits the pet will be absorbed and deal 0 damage. | Power Cost: 38 Range: 20 Cooldown: 15 |
Weather Witching Research Level 25 | |
| |
30 | Dampen 4 | Throw a big ball of water at your enemy. This is a Basic Attack |
Damage: 31 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 30 | |
| |
30 | Lightning Bolt 4 | Hurl lightning at your enemy. This is a Core Attack |
Damage: 68 Electricity | Power Cost: 19 Range: 30 Cooldown: 9 |
Weather Witching Research Level 30 | |
| |
30 | Wind Ward 3 | Protect yourself in a column of air. | Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 88 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
Power Cost: 30 Range: 4 Cooldown: 20 |
Weather Witching Research Level 30 | |
| |
30 | Shocking Grasp 3 | Transfer the mighty power of a thunderstorm into a nearby enemy. | Damage: 68 Electricity | Power Cost: 19 Range: 4 Cooldown: 9 |
Weather Witching Research Level 30 | |
| |
35 | Deluge 3 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds | Damage: 165 Nature | Power Cost: 34 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 35 |
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35 | Hailstorm 3 | Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability |
Target is slowed for 5 seconds --Can Have-- DoT: 0 Nature, 5 times over 10 seconds |
Damage: 104 Cold | Power Cost: 34 Range: 20 Cooldown: 15 |
Weather Witching Research Level 35 |
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35 | Calm Skies 3 | Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. | Summoned climate exists for 12 seconds. --Can Have-- Restores: 0 Health every 2 secs Restores: 0 Armor every 2 secs Restores: 0 Power every 3 secs |
Power Cost: 34 Range: 4 Cooldown: 30 |
Weather Witching Research Level 35 | |
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35 | Cloud Trick 2 | Create a cloud which can hold onto a thread of your life force. This is a Survival-Utility ability |
If your health is reduced to 0 during the next 20 seconds and you are within 30 meters of your cloud, you blink back to the cloud location instead of dying. --Can Have-- Restore: 0 Health when you Teleport Restore: 0 Power when you Teleport |
Power Cost: 46 Range: 4 Cooldown: 30 |
Weather Witching Research Level 35 | |
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40 | Dampen 5 | Throw a big ball of water at your enemy. This is a Basic Attack |
Damage: 43 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 40 | |
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40 | Lightning Bolt 5 | Hurl lightning at your enemy. This is a Core Attack |
Damage: 99 Electricity | Power Cost: 22 Range: 30 Cooldown: 9 |
Weather Witching Research Level 40 | |
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40 | Tsunami 3 | Cover the entire area in wind, rain, and death! This is an Epic Attack |
--Can Have-- DoT: 0 Nature, 7 times over 7 seconds |
Damage: 277 Electricity | Power Cost: 59 AoE: 30 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 40 |
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40 | Summon Tornado 3 | Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. | Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. | Power Cost: 49 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 40 | |
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40 | Summon Sandstorm 3 | Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. | Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. | Power Cost: 49 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: The Sand Seer | |
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40 | Summon Doomstorm 3 | Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. | Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet for purposes of buffs and debuffs. | Power Cost: 49 Range: 4 Cooldown: 30 Channel Time: 2 |
Item: Weather Witch: Summon Doomstorm 3 | |
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45 | Deluge 4 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds | Damage: 254 Nature | Power Cost: 38 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 45 |
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45 | Tempest Flight 2 | Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. | Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy.) Cur Tempest Energy 0 Max Tempest Energy 0 Bonus Flight Speed 2 Cost 3 Power/Sec while Flying Can Be On Sidebar |
Power Cost: 38 Range: 4 Cooldown: 2 |
Weather Witching Research Level 45 | |
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45 | Wind Ward 4 | Protect yourself in a column of air. | Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 112 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
Power Cost: 38 Range: 4 Cooldown: 20 |
Weather Witching Research Level 45 | |
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45 | Shocking Grasp 4 | Transfer the mighty power of a thunderstorm into a nearby enemy. | Damage: 123 Electricity | Power Cost: 23 Range: 4 Cooldown: 9 |
Weather Witching Research Level 45 | |
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50 | Dampen 6 | Throw a big ball of water at your enemy. This is a Basic Attack |
Damage: 64 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 50 | |
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50 | Lightning Bolt 6 | Hurl lightning at your enemy. This is a Core Attack |
Damage: 150 Electricity | Power Cost: 25 Range: 30 Cooldown: 9 |
Weather Witching Research Level 50 | |
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50 | Hailstorm 4 | Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability |
Target is slowed for 5 seconds --Can Have-- DoT: 0 Nature, 5 times over 10 seconds |
Damage: 200 Cold | Power Cost: 40 Range: 20 Cooldown: 15 |
Weather Witching Research Level 50 |
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50 | Calm Skies 4 | Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. | Summoned climate exists for 14 seconds. --Can Have-- Restores: 0 Health every 2 secs Restores: 0 Armor every 2 secs Restores: 0 Power every 3 secs |
Power Cost: 40 Range: 4 Cooldown: 30 |
Weather Witching Research Level 50 | |
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55 | Deluge 5 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds | Damage: 368 Nature | Power Cost: 43 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 55 |
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55 | Tsunami 4 | Cover the entire area in wind, rain, and death! This is an Epic Attack |
--Can Have-- DoT: 0 Nature, 7 times over 7 seconds |
Damage: 500 Electricity | Power Cost: 71 AoE: 30 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 55 |
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55 | Summon Tornado 4 | Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. | Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. | Power Cost: 59 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 55 | |
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55 | Summon Sandstorm 4 | Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. | Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. | Power Cost: 59 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: The Sand Seer | |
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55 | Summon Doomstorm 4 | Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. | Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet for purposes of buffs and debuffs. | Power Cost: 59 Range: 4 Cooldown: 30 Channel Time: 2 |
Item: Weather Witch: Summon Doomstorm 4 | |
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55 | Wind Ward 5 | Protect yourself in a column of air. | Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 128 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
Power Cost: 43 Range: 4 Cooldown: 20 |
Weather Witching Research Level 55 | |
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55 | Storm Shield 2 | Protect a pet with a barrier of energized air. | The next 2 attacks that hit the pet will be absorbed and deal 0 damage. | Power Cost: 59 Range: 20 Cooldown: 15 |
Weather Witching Research Level 55 | |
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60 | Dampen 7 | Throw a big ball of water at your enemy. This is a Basic Attack |
Damage: 85 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 60 | |
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60 | Lightning Bolt 7 | Hurl lightning at your enemy. This is a Core Attack |
Damage: 202 Electricity | Power Cost: 28 Range: 30 Cooldown: 9 |
Weather Witching Research Level 60 | |
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60 | Hailstorm 5 | Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability |
Target is slowed for 5 seconds --Can Have-- DoT: 0 Nature, 5 times over 10 seconds |
Damage: 273 Cold | Power Cost: 45 Range: 20 Cooldown: 15 |
Weather Witching Research Level 60 |
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60 | Shocking Grasp 5 | Transfer the mighty power of a thunderstorm into a nearby enemy. | Damage: 202 Electricity | Power Cost: 28 Range: 4 Cooldown: 9 |
Weather Witching Research Level 60 | |
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65 | Deluge 6 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds | Damage: 479 Nature | Power Cost: 48 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 65 |
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65 | Calm Skies 5 | Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. | Summoned climate exists for 16 seconds. --Can Have-- Restores: 0 Health every 2 secs Restores: 0 Armor every 2 secs Restores: 0 Power every 3 secs |
Power Cost: 48 Range: 4 Cooldown: 30 |
Weather Witching Research Level 65 | |
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65 | Wind Ward 6 | Protect yourself in a column of air. | Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 144 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
Power Cost: 48 Range: 4 Cooldown: 20 |
Weather Witching Research Level 65 | |
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65 | Cloud Trick 3 | Create a cloud which can hold onto a thread of your life force. This is a Survival-Utility ability |
If your health is reduced to 0 during the next 25 seconds and you are within 35 meters of your cloud, you blink back to the cloud location instead of dying. --Can Have-- Restore: 0 Health when you Teleport Restore: 0 Power when you Teleport |
Power Cost: 66 Range: 4 Cooldown: 30 |
Weather Witching Research Level 65 | |
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70 | Dampen 8 | Throw a big ball of water at your enemy. This is a Basic Attack |
Damage: 106 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 70 | |
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70 | Lightning Bolt 8 | Hurl lightning at your enemy. This is a Core Attack |
Damage: 257 Electricity | Power Cost: 31 Range: 30 Cooldown: 9 |
Weather Witching Research Level 70 | |
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70 | Tsunami 5 | Cover the entire area in wind, rain, and death! This is an Epic Attack |
--Can Have-- DoT: 0 Nature, 7 times over 7 seconds |
Damage: 732 Electricity | Power Cost: 83 AoE: 30 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 70 |
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70 | Summon Tornado 5 | Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. | Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. | Power Cost: 69 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 70 | |
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70 | Summon Sandstorm 5 | Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. | Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. | Power Cost: 69 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: The Sand Seer | |
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70 | Summon Doomstorm 5 | Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. | Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet for purposes of buffs and debuffs. | Power Cost: 69 Range: 4 Cooldown: 30 Channel Time: 2 |
Item: Weather Witch: Summon Doomstorm 5 | |
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70 | Tempest Flight 3 | Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. | Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy.) Cur Tempest Energy 0 Max Tempest Energy 0 Bonus Flight Speed 3 Cost 2 Power/Sec while Flying Can Be On Sidebar |
Power Cost: 50 Range: 4 Cooldown: 2 |
Weather Witching Research Level 70 | |
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75 | Deluge 7 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds | Damage: 606 Nature | Power Cost: 53 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 75 |
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75 | Wind Ward 7 | Protect yourself in a column of air. | Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 160 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
Power Cost: 53 Range: 4 Cooldown: 20 |
Weather Witching Research Level 75 | |
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75 | Shocking Grasp 6 | Transfer the mighty power of a thunderstorm into a nearby enemy. | Damage: 288 Electricity | Power Cost: 33 Range: 4 Cooldown: 9 |
Weather Witching Research Level 75 | |
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75 | Storm Shield 3 | Protect a pet with a barrier of energized air. | The next 3 attacks that hit the pet will be absorbed and deal 0 damage. | Power Cost: 73 Range: 20 Cooldown: 15 |
Weather Witching Research Level 75 | |
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80 | Dampen 9 | Throw a big ball of water at your enemy. This is a Basic Attack |
Damage: 132 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 80 | |
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80 | Lightning Bolt 9 | Hurl lightning at your enemy. This is a Core Attack |
Damage: 320 Electricity | Power Cost: 34 Range: 30 Cooldown: 9 |
Weather Witching Research Level 80 | |
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80 | Hailstorm 6 | Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability |
Target is slowed for 5 seconds --Can Have-- DoT: 0 Nature, 5 times over 10 seconds |
Damage: 436 Cold | Power Cost: 56 Range: 20 Cooldown: 15 |
Weather Witching Research Level 80 |
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80 | Calm Skies 6 | Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. | Summoned climate exists for 18 seconds. --Can Have-- Restores: 0 Health every 2 secs Restores: 0 Armor every 2 secs Restores: 0 Power every 3 secs |
Power Cost: 56 Range: 4 Cooldown: 30 |
Weather Witching Research Level 80 | |
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85 | Deluge 8 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds | Damage: 741 Nature | Power Cost: 58 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 85 |
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85 | Tsunami 6 | Cover the entire area in wind, rain, and death! This is an Epic Attack |
--Can Have-- DoT: 0 Nature, 7 times over 7 seconds |
Damage: 1007 Electricity | Power Cost: 96 AoE: 30 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 85 |
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85 | Summon Tornado 6 | Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. | Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. | Power Cost: 81 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 85 | |
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85 | Summon Sandstorm 6 | Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. | Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. | Power Cost: 81 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: The Sand Seer | |
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85 | Summon Doomstorm 6 | Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. | Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet for purposes of buffs and debuffs. | Power Cost: 81 Range: 4 Cooldown: 30 Channel Time: 2 |
Item: Weather Witch: Summon Doomstorm 6 | |
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85 | Wind Ward 8 | Protect yourself in a column of air. | Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 176 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
Power Cost: 58 Range: 4 Cooldown: 20 |
Weather Witching Research Level 85 | |
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90 | Dampen 10 | Throw a big ball of water at your enemy. This is a Basic Attack |
Damage: 157 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 90 | |
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90 | Lightning Bolt 10 | Hurl lightning at your enemy. This is a Core Attack |
Damage: 385 Electricity | Power Cost: 38 Range: 30 Cooldown: 9 |
Weather Witching Research Level 90 | |
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90 | Hailstorm 7 | Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability |
Target is slowed for 5 seconds --Can Have-- DoT: 0 Nature, 5 times over 10 seconds |
Damage: 526 Cold | Power Cost: 61 Range: 20 Cooldown: 15 |
Weather Witching Research Level 90 |
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90 | Shocking Grasp 7 | Transfer the mighty power of a thunderstorm into a nearby enemy. | Damage: 385 Electricity | Power Cost: 38 Range: 4 Cooldown: 9 |
Weather Witching Research Level 90 | |
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90 | Cloud Trick 4 | Create a cloud which can hold onto a thread of your life force. This is a Survival-Utility ability |
If your health is reduced to 0 during the next 30 seconds and you are within 40 meters of your cloud, you blink back to the cloud location instead of dying. --Can Have-- Restore: 0 Health when you Teleport Restore: 0 Power when you Teleport |
Power Cost: 85 Range: 4 Cooldown: 30 |
Weather Witching Research Level 90 | |
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95 | Deluge 9 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds | Damage: 882 Nature | Power Cost: 64 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 95 |
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95 | Tempest Flight 4 | Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. | Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy.) Cur Tempest Energy 0 Max Tempest Energy 0 Bonus Flight Speed 4 Cost 2 Power/Sec while Flying Can Be On Sidebar |
Power Cost: 64 Range: 4 Cooldown: 2 |
Weather Witching Research Level 95 | |
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95 | Calm Skies 7 | Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. | Summoned climate exists for 20 seconds. --Can Have-- Restores: 0 Health every 2 secs Restores: 0 Armor every 2 secs Restores: 0 Power every 3 secs |
Power Cost: 64 Range: 4 Cooldown: 30 |
Weather Witching Research Level 95 | |
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95 | Wind Ward 9 | Protect yourself in a column of air. | Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 192 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
Power Cost: 64 Range: 4 Cooldown: 20 |
Weather Witching Research Level 95 | |
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95 | Storm Shield 4 | Protect a pet with a barrier of energized air. | The next 4 attacks that hit the pet will be absorbed and deal 0 damage. | Power Cost: 89 Range: 20 Cooldown: 15 |
Weather Witching Research Level 95 | |
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100 | Dampen 11 | Throw a big ball of water at your enemy. This is a Basic Attack |
Damage: 184 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 100 | |
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100 | Lightning Bolt 11 | Hurl lightning at your enemy. This is a Core Attack |
Damage: 451 Electricity | Power Cost: 41 Range: 30 Cooldown: 9 |
Weather Witching Research Level 100 | |
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100 | Tsunami 7 | Cover the entire area in wind, rain, and death! This is an Epic Attack |
--Can Have-- DoT: 0 Nature, 7 times over 7 seconds |
Damage: 1295 Electricity | Power Cost: 111 AoE: 30 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 100 |
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100 | Summon Tornado 7 | Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. | Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. | Power Cost: 93 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 100 | |
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100 | Summon Sandstorm 7 | Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. | Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. | Power Cost: 93 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: The Sand Seer | |
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100 | Summon Doomstorm 7 | Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. | Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet for purposes of buffs and debuffs. | Power Cost: 93 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 100 | |
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100 | Hailstorm 8 | Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability |
Target is slowed for 5 seconds --Can Have-- DoT: 0 Nature, 5 times over 10 seconds |
Damage: 618 Cold | Power Cost: 67 Range: 20 Cooldown: 15 |
Weather Witching Research Level 100 |
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100 | Shocking Grasp 8 | Transfer the mighty power of a thunderstorm into a nearby enemy. | Damage: 451 Electricity | Power Cost: 41 Range: 4 Cooldown: 9 |
Weather Witching Research Level 100 | |
| Error: Ability not found | 105 | Deluge 10 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds | Damage: 1033 Nature | Power Cost: 70 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 105 |
| Error: Ability not found | 105 | Calm Skies 8 | Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. | Summoned climate exists for 22 seconds. --Can Have-- Restores: 0 Health every 2 secs Restores: 0 Armor every 2 secs Restores: 0 Power every 3 secs |
Power Cost: 70 Range: 4 Cooldown: 30 |
Weather Witching Research Level 105 | |
| Error: Ability not found | 105 | Wind Ward 10 | Protect yourself in a column of air. | Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 208 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
Power Cost: 70 Range: 4 Cooldown: 20 |
Weather Witching Research Level 105 | |
| Error: Ability not found | 105 | Storm Shield 5 | Protect a pet with a barrier of energized air. | The next 4 attacks that hit the pet will be absorbed and deal 0 damage. | Power Cost: 97 Range: 20 Cooldown: 15 |
Weather Witching Research Level 105 | |
| Error: Ability not found | 110 | Dampen 12 | Throw a big ball of water at your enemy. This is a Basic Attack |
Damage: 214 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Weather Witching Research Level 110 | |
| Error: Ability not found | 110 | Lightning Bolt 12 | Hurl lightning at your enemy. This is a Core Attack |
Damage: 527 Electricity | Power Cost: 45 Range: 30 Cooldown: 9 |
Weather Witching Research Level 110 | |
| Error: Ability not found | 110 | Hailstorm 9 | Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability |
Target is slowed for 5 seconds --Can Have-- DoT: 0 Nature, 5 times over 10 seconds |
Damage: 723 Cold | Power Cost: 73 Range: 20 Cooldown: 15 |
Weather Witching Research Level 110 |
| Error: Ability not found | 110 | Shocking Grasp 9 | Transfer the mighty power of a thunderstorm into a nearby enemy. | Damage: 527 Electricity | Power Cost: 45 Range: 4 Cooldown: 9 |
Weather Witching Research Level 110 | |
| Error: Ability not found | 115 | Deluge 11 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds | Damage: 1195 Nature | Power Cost: 76 Range: 30 Cooldown: 10 Channel Time: 2 |
Weather Witching Research Level 115 |
| Error: Ability not found | 115 | Tsunami 8 | Cover the entire area in wind, rain, and death! This is an Epic Attack |
--Can Have-- DoT: 0 Nature, 7 times over 7 seconds |
Damage: 1625 Electricity | Power Cost: 126 AoE: 30 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 115 |
| Error: Ability not found | 115 | Summon Tornado 8 | Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. | Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. | Power Cost: 106 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 115 | |
| Error: Ability not found | 115 | Summon Sandstorm 8 | Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. | Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. | Power Cost: 106 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 115 | |
| Error: Ability not found | 115 | Summon Doomstorm 8 | Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. | Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet for purposes of buffs and debuffs. | Power Cost: 106 Range: 4 Cooldown: 30 Channel Time: 2 |
Weather Witching Research Level 115 | |
| Error: Ability not found | 115 | Calm Skies 9 | Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. | Summoned climate exists for 24 seconds. --Can Have-- Restores: 0 Health every 2 secs Restores: 0 Armor every 2 secs Restores: 0 Power every 3 secs |
Power Cost: 76 Range: 4 Cooldown: 30 |
Weather Witching Research Level 115 | |
| Error: Ability not found | 115 | Wind Ward 11 | Protect yourself in a column of air. | Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 216 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
Power Cost: 76 Range: 4 Cooldown: 20 |
Weather Witching Research Level 115 | |
| Error: Ability not found | 115 | Storm Shield 6 | Protect a pet with a barrier of energized air. | The next 4 attacks that hit the pet will be absorbed and deal 0 damage. | Power Cost: 106 Range: 20 Cooldown: 15 |
Weather Witching Research Level 115 | |
| Error: Ability not found | 120 | Dampen 13 | Throw a big ball of water at your enemy. This is a Basic Attack |
Damage: 245 Nature | Power Cost: 0 Range: 20 Cooldown: 2 |
Unknown Source: Not Found | |
| Error: Ability not found | 120 | Lightning Bolt 13 | Hurl lightning at your enemy. This is a Core Attack |
Damage: 603 Electricity | Power Cost: 49 Range: 30 Cooldown: 9 |
Unknown Source: Not Found | |
| Error: Ability not found | 120 | Hailstorm 10 | Whip freezing winds against your enemy, leaving them cold and slow. This is a Signature Debuff ability |
Target is slowed for 5 seconds --Can Have-- DoT: 0 Nature, 5 times over 10 seconds |
Damage: 829 Cold | Power Cost: 79 Range: 20 Cooldown: 15 |
Unknown Source: Not Found |
| Error: Ability not found | 120 | Tempest Flight 5 | Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. | Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy.) Cur Tempest Energy 0 Max Tempest Energy 0 Bonus Flight Speed 5 Cost 2 Power/Sec while Flying Can Be On Sidebar |
Power Cost: 79 Range: 4 Cooldown: 2 |
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| Error: Ability not found | 120 | Cloud Trick 5 | Create a cloud which can hold onto a thread of your life force. This is a Survival-Utility ability |
If your health is reduced to 0 during the next 35 seconds and you are within 45 meters of your cloud, you blink back to the cloud location instead of dying. --Can Have-- Restore: 0 Health when you Teleport Restore: 0 Power when you Teleport |
Power Cost: 110 Range: 4 Cooldown: 30 |
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| Error: Ability not found | 125 | Deluge 12 | Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds. This is a Nice Attack |
DoT: 5 Nature, 7 times over 7 seconds | Damage: 1356 Nature | Power Cost: 83 Range: 30 Cooldown: 10 Channel Time: 2 |
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| Error: Ability not found | 125 | Calm Skies 10 | Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. | Summoned climate exists for 26 seconds. --Can Have-- Restores: 0 Health every 2 secs Restores: 0 Armor every 2 secs Restores: 0 Power every 3 secs |
Power Cost: 83 Range: 4 Cooldown: 30 |
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| Error: Ability not found | 125 | Wind Ward 12 | Protect yourself in a column of air. | Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. Absorption Cap 240 Damage --Can Have-- Restores: 0 Health if Cap is reached Restores: 0 Armor on expiration (if Cap is NOT reached) |
Power Cost: 83 Range: 4 Cooldown: 20 |
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| Error: Ability not found | 125 | Shocking Grasp 10 | Transfer the mighty power of a thunderstorm into a nearby enemy. | Damage: 641 Electricity | Power Cost: 51 Range: 4 Cooldown: 9 |
Unknown Source: Not Found |