Difference between revisions of "Unarmed/Treasure Effects"

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See also: [[Unarmed/Treasure Effects:By Ability]]
 
See also: [[Unarmed/Treasure Effects:By Ability]]
<!-- This table is from patch v287, July 21, 2017 -->
+
<!-- This table is from patch v288, August 28, 2017 -->
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers
 
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers
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|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Knee-Kicking || <b>Tier 14</b> - Knee Kick Damage +52% || Chest, Feet || {{Spoiler|
+
|  || of Knee-Kicking || <b>Tier 14</b> - Knee Kick Damage +46% || Chest, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Knee Kick Damage +7%
 
:Knee Kick Damage +7%
Line 86: Line 86:
 
:Knee Kick Damage +40%
 
:Knee Kick Damage +40%
 
*; Tier 13
 
*; Tier 13
 +
:Knee Kick Damage +43%
 +
*; Tier 14
 
:Knee Kick Damage +46%
 
:Knee Kick Damage +46%
*; Tier 14
 
:Knee Kick Damage +52%
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Naked Fury || <b>Tier 14</b> - Unarmed attacks deal +29% damage when you have 33% or less of your Armor left || Legs, Necklace || {{Spoiler|
+
|  || of Naked Fury || <b>Tier 14</b> - Unarmed attacks deal +26% damage when you have 33% or less of your Armor left || Legs, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Unarmed attacks deal +2 damage when you have 33% or less of your Armor left
 
:Unarmed attacks deal +2 damage when you have 33% or less of your Armor left
Line 99: Line 99:
 
:Unarmed attacks deal +6% damage when you have 33% or less of your Armor left
 
:Unarmed attacks deal +6% damage when you have 33% or less of your Armor left
 
*; Tier 4
 
*; Tier 4
:Unarmed attacks deal +8% damage when you have 33% or less of your Armor left
+
:Unarmed attacks deal +7% damage when you have 33% or less of your Armor left
 
*; Tier 5
 
*; Tier 5
:Unarmed attacks deal +10% damage when you have 33% or less of your Armor left
+
:Unarmed attacks deal +9% damage when you have 33% or less of your Armor left
 
*; Tier 6
 
*; Tier 6
:Unarmed attacks deal +12% damage when you have 33% or less of your Armor left
+
:Unarmed attacks deal +11% damage when you have 33% or less of your Armor left
 
*; Tier 7
 
*; Tier 7
:Unarmed attacks deal +14% damage when you have 33% or less of your Armor left
+
:Unarmed attacks deal +13% damage when you have 33% or less of your Armor left
 
*; Tier 8
 
*; Tier 8
:Unarmed attacks deal +16% damage when you have 33% or less of your Armor left
+
:Unarmed attacks deal +15% damage when you have 33% or less of your Armor left
 
*; Tier 9
 
*; Tier 9
 
:Unarmed attacks deal +17% damage when you have 33% or less of your Armor left
 
:Unarmed attacks deal +17% damage when you have 33% or less of your Armor left
Line 117: Line 117:
 
:Unarmed attacks deal +22% damage when you have 33% or less of your Armor left
 
:Unarmed attacks deal +22% damage when you have 33% or less of your Armor left
 
*; Tier 13
 
*; Tier 13
:Unarmed attacks deal +25% damage when you have 33% or less of your Armor left
+
:Unarmed attacks deal +24% damage when you have 33% or less of your Armor left
 
*; Tier 14
 
*; Tier 14
:Unarmed attacks deal +29% damage when you have 33% or less of your Armor left
+
:Unarmed attacks deal +26% damage when you have 33% or less of your Armor left
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Armor Hatred || <b>Tier 7</b> - Unarmed attacks deal +18 Armor damage || Head, MainHand || {{Spoiler|
+
|  || of Armor Hatred || <b>Tier 7</b> - Unarmed attacks deal +16 Armor damage || Head, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Unarmed attacks deal +4 Armor damage
 
:Unarmed attacks deal +4 Armor damage
Line 136: Line 136:
 
:Unarmed attacks deal +14 Armor damage
 
:Unarmed attacks deal +14 Armor damage
 
*; Tier 7
 
*; Tier 7
:Unarmed attacks deal +18 Armor damage
+
:Unarmed attacks deal +16 Armor damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Accurate Martial Arts || <b>Tier 14</b> - Unarmed attacks deal +9 damage and have +18 Accuracy (which cancels out the Evasion that certain monsters have) || MainHand, Necklace || {{Spoiler|
+
|  || of Accurate Martial Arts || <b>Tier 14</b> - Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have) || MainHand, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Unarmed attacks deal +1 damage and have +1 Accuracy (which cancels out the Evasion that certain monsters have)
 
:Unarmed attacks deal +1 damage and have +1 Accuracy (which cancels out the Evasion that certain monsters have)
Line 165: Line 165:
 
:Unarmed attacks deal +7 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)
 
:Unarmed attacks deal +7 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)
 
*; Tier 13
 
*; Tier 13
:Unarmed attacks deal +8 damage and have +15 Accuracy (which cancels out the Evasion that certain monsters have)
+
:Unarmed attacks deal +8 damage and have +13 Accuracy (which cancels out the Evasion that certain monsters have)
 
*; Tier 14
 
*; Tier 14
:Unarmed attacks deal +9 damage and have +18 Accuracy (which cancels out the Evasion that certain monsters have)
+
:Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)
 
|Expand}}
 
|Expand}}
 
|-
 
|-
Line 342: Line 342:
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Internal Injuries || <b>Tier 7</b> - Mamba Strike and Front Kick deal 90 Trauma damage over 15 seconds || OffHand, Necklace || {{Spoiler|
+
|  || of Internal Injuries || <b>Tier 7</b> - Mamba Strike and Front Kick deal 80 Trauma damage over 15 seconds || OffHand, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Mamba Strike and Front Kick deal 15 Trauma damage over 15 seconds
 
:Mamba Strike and Front Kick deal 15 Trauma damage over 15 seconds
Line 356: Line 356:
 
:Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds
 
:Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds
 
*; Tier 7
 
*; Tier 7
:Mamba Strike and Front Kick deal 90 Trauma damage over 15 seconds
+
:Mamba Strike and Front Kick deal 80 Trauma damage over 15 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Kicking || of Kicking || <b>Tier 14</b> - Kick Damage +62 || Legs, MainHand, Ring || {{Spoiler|
+
| Kicking || of Kicking || <b>Tier 14</b> - Kick Damage +54 || Legs, MainHand, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Kick Damage +4
 
:Kick Damage +4
Line 385: Line 385:
 
:Kick Damage +46
 
:Kick Damage +46
 
*; Tier 13
 
*; Tier 13
 +
:Kick Damage +50
 +
*; Tier 14
 
:Kick Damage +54
 
:Kick Damage +54
*; Tier 14
 
:Kick Damage +62
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
Line 421: Line 421:
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Reflective Kicks || <b>Tier 7</b> - Kick attacks deal +11% damage and grant you 9% Physical Damage Reflection for 15 seconds || Hands || {{Spoiler|
+
|  || of Reflective Kicks || <b>Tier 7</b> - Kick attacks deal +11% damage and grant you 7% Physical Damage Reflection for 15 seconds || Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Kick attacks deal +4% damage and grant you 1% Physical Damage Reflection for 15 seconds
 
:Kick attacks deal +4% damage and grant you 1% Physical Damage Reflection for 15 seconds
Line 435: Line 435:
 
:Kick attacks deal +9% damage and grant you 6% Physical Damage Reflection for 15 seconds
 
:Kick attacks deal +9% damage and grant you 6% Physical Damage Reflection for 15 seconds
 
*; Tier 7
 
*; Tier 7
:Kick attacks deal +11% damage and grant you 9% Physical Damage Reflection for 15 seconds
+
:Kick attacks deal +11% damage and grant you 7% Physical Damage Reflection for 15 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Front-Kicker's || of Front-Kicking || <b>Tier 7</b> - Front Kick Damage +42% || Feet || {{Spoiler|
+
| Front-Kicker's || of Front-Kicking || <b>Tier 7</b> - Front Kick Damage +40% || Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Front Kick Damage +8%
 
:Front Kick Damage +8%
Line 452: Line 452:
 
:Front Kick Damage +34%
 
:Front Kick Damage +34%
 
*; Tier 7
 
*; Tier 7
:Front Kick Damage +42%
+
:Front Kick Damage +40%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Hip-Shattering || of Hip-Shattering || <b>Tier 7</b> - Kick attacks deal +17% damage and slow target's movement speed by 45% || OffHand || {{Spoiler|
+
| Hip-Shattering || of Hip-Shattering || <b>Tier 7</b> - Kick attacks deal +16% damage and slow target's movement speed by 45% || OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Kick attacks deal +5% damage and slow target's movement speed by 45%
 
:Kick attacks deal +5% damage and slow target's movement speed by 45%
Line 469: Line 469:
 
:Kick attacks deal +14% damage and slow target's movement speed by 45%
 
:Kick attacks deal +14% damage and slow target's movement speed by 45%
 
*; Tier 7
 
*; Tier 7
:Kick attacks deal +17% damage and slow target's movement speed by 45%
+
:Kick attacks deal +16% damage and slow target's movement speed by 45%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Kicking While Nude || <b>Tier 14</b> - Kick attacks deal +43% damage when you have 33% or less of your Armor left || Legs, Necklace || {{Spoiler|
+
|  || of Kicking While Nude || <b>Tier 14</b> - Kick attacks deal +40% damage when you have 33% or less of your Armor left || Legs, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Kick attacks deal +12% damage when you have 33% or less of your Armor left
 
:Kick attacks deal +12% damage when you have 33% or less of your Armor left
Line 498: Line 498:
 
:Kick attacks deal +34% damage when you have 33% or less of your Armor left
 
:Kick attacks deal +34% damage when you have 33% or less of your Armor left
 
*; Tier 13
 
*; Tier 13
:Kick attacks deal +38% damage when you have 33% or less of your Armor left
+
:Kick attacks deal +37% damage when you have 33% or less of your Armor left
 
*; Tier 14
 
*; Tier 14
:Kick attacks deal +43% damage when you have 33% or less of your Armor left
+
:Kick attacks deal +40% damage when you have 33% or less of your Armor left
 
|Expand}}
 
|Expand}}
 
|-
 
|-
Line 582: Line 582:
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Headbutt Bubbles || <b>Tier 14</b> - Headbutt deals +24% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) || Hands || {{Spoiler|
+
|  || of Headbutt Bubbles || <b>Tier 14</b> - Headbutt deals +20% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) || Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Headbutt deals +1% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
 
:Headbutt deals +1% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
Line 608: Line 608:
 
:Headbutt deals +14% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
 
:Headbutt deals +14% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
 
*; Tier 13
 
*; Tier 13
:Headbutt deals +19% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
+
:Headbutt deals +17% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
 
*; Tier 14
 
*; Tier 14
:Headbutt deals +24% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
+
:Headbutt deals +20% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Deadly Barrages || <b>Tier 14</b> - Barrage Damage +61% || Legs, Ring || {{Spoiler|
+
|  || of Deadly Barrages || <b>Tier 14</b> - Barrage Damage +57% || Legs, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Barrage Damage +5%
 
:Barrage Damage +5%
Line 639: Line 639:
 
:Barrage Damage +49%
 
:Barrage Damage +49%
 
*; Tier 13
 
*; Tier 13
:Barrage Damage +55%
+
:Barrage Damage +53%
 
*; Tier 14
 
*; Tier 14
:Barrage Damage +61%
+
:Barrage Damage +57%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Fiery Barrages || <b>Tier 7</b> - Barrage and Headbutt ignite the target, causing them to take 125 damage over 20 seconds || Legs, Ring || {{Spoiler|
+
|  || of Fiery Barrages || <b>Tier 7</b> - Barrage and Headbutt ignite the target, causing them to take 110 damage over 20 seconds || Legs, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
:Barrage and Headbutt ignite the target, causing them to take 25 damage over 20 seconds
+
:Barrage and Headbutt ignite the target, causing them to take 40 damage over 20 seconds
 
*; Tier 2
 
*; Tier 2
:Barrage and Headbutt ignite the target, causing them to take 35 damage over 20 seconds
+
:Barrage and Headbutt ignite the target, causing them to take 50 damage over 20 seconds
 
*; Tier 3
 
*; Tier 3
:Barrage and Headbutt ignite the target, causing them to take 40 damage over 20 seconds
+
:Barrage and Headbutt ignite the target, causing them to take 60 damage over 20 seconds
 
*; Tier 4
 
*; Tier 4
:Barrage and Headbutt ignite the target, causing them to take 50 damage over 20 seconds
+
:Barrage and Headbutt ignite the target, causing them to take 70 damage over 20 seconds
 
*; Tier 5
 
*; Tier 5
:Barrage and Headbutt ignite the target, causing them to take 60 damage over 20 seconds
+
:Barrage and Headbutt ignite the target, causing them to take 80 damage over 20 seconds
 
*; Tier 6
 
*; Tier 6
:Barrage and Headbutt ignite the target, causing them to take 95 damage over 20 seconds
+
:Barrage and Headbutt ignite the target, causing them to take 90 damage over 20 seconds
 
*; Tier 7
 
*; Tier 7
:Barrage and Headbutt ignite the target, causing them to take 125 damage over 20 seconds
+
:Barrage and Headbutt ignite the target, causing them to take 110 damage over 20 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Headbutting Armor || <b>Tier 14</b> - Headbutt and Knee Kick deal +128 armor damage || Legs, Ring || {{Spoiler|
+
|  || of Headbutting Armor || <b>Tier 14</b> - Headbutt and Knee Kick deal +118 armor damage || Legs, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Headbutt and Knee Kick deal +18 armor damage
 
:Headbutt and Knee Kick deal +18 armor damage
Line 685: Line 685:
 
:Headbutt and Knee Kick deal +88 armor damage
 
:Headbutt and Knee Kick deal +88 armor damage
 
*; Tier 12
 
*; Tier 12
:Headbutt and Knee Kick deal +96 armor damage
+
:Headbutt and Knee Kick deal +98 armor damage
 
*; Tier 13
 
*; Tier 13
:Headbutt and Knee Kick deal +112 armor damage
+
:Headbutt and Knee Kick deal +108 armor damage
 
*; Tier 14
 
*; Tier 14
:Headbutt and Knee Kick deal +128 armor damage
+
:Headbutt and Knee Kick deal +118 armor damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
Line 723: Line 723:
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Hip Throwing || <b>Tier 14</b> - Hip Throw Damage +53% || Chest, MainHand || {{Spoiler|
+
|  || of Hip Throwing || <b>Tier 14</b> - Hip Throw Damage +51% || Chest, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Hip Throw Damage +10%
 
:Hip Throw Damage +10%
Line 749: Line 749:
 
:Hip Throw Damage +43%
 
:Hip Throw Damage +43%
 
*; Tier 13
 
*; Tier 13
:Hip Throw Damage +48%
+
:Hip Throw Damage +47%
 
*; Tier 14
 
*; Tier 14
:Hip Throw Damage +53%
+
:Hip Throw Damage +51%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Armor Tossing || <b>Tier 14</b> - Hip Throw and Bodyslam deal +136 armor damage || Necklace, Hands || {{Spoiler|
+
|  || of Armor Tossing || <b>Tier 14</b> - Hip Throw and Bodyslam deal +128 armor damage || Necklace, Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Hip Throw and Bodyslam deal +12 armor damage
 
:Hip Throw and Bodyslam deal +12 armor damage
Line 780: Line 780:
 
:Hip Throw and Bodyslam deal +108 armor damage
 
:Hip Throw and Bodyslam deal +108 armor damage
 
*; Tier 13
 
*; Tier 13
:Hip Throw and Bodyslam deal +122 armor damage
+
:Hip Throw and Bodyslam deal +118 armor damage
 
*; Tier 14
 
*; Tier 14
:Hip Throw and Bodyslam deal +136 armor damage
+
:Hip Throw and Bodyslam deal +128 armor damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Anger Tossing || <b>Tier 14</b> - Hip Throw and Bodyslam deal +26% damage and generate -320 Rage || Head, Legs || {{Spoiler|
+
|  || of Anger Tossing || <b>Tier 14</b> - Hip Throw and Bodyslam deal +22% damage and generate -320 Rage || Head, Legs || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Hip Throw and Bodyslam deal +5% damage and generate -20 Rage
 
:Hip Throw and Bodyslam deal +5% damage and generate -20 Rage
Line 811: Line 811:
 
:Hip Throw and Bodyslam deal +18% damage and generate -250 Rage
 
:Hip Throw and Bodyslam deal +18% damage and generate -250 Rage
 
*; Tier 13
 
*; Tier 13
:Hip Throw and Bodyslam deal +22% damage and generate -285 Rage
+
:Hip Throw and Bodyslam deal +20% damage and generate -285 Rage
 
*; Tier 14
 
*; Tier 14
:Hip Throw and Bodyslam deal +26% damage and generate -320 Rage
+
:Hip Throw and Bodyslam deal +22% damage and generate -320 Rage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
Line 833: Line 833:
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Bodyslamming || of Bodyslamming || <b>Tier 14</b> - Bodyslam Damage +55% || MainHand, Ring || {{Spoiler|
+
| Bodyslamming || of Bodyslamming || <b>Tier 14</b> - Bodyslam Damage +49% || MainHand, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Bodyslam Damage +10%
 
:Bodyslam Damage +10%
Line 859: Line 859:
 
:Bodyslam Damage +43%
 
:Bodyslam Damage +43%
 
*; Tier 13
 
*; Tier 13
 +
:Bodyslam Damage +46%
 +
*; Tier 14
 
:Bodyslam Damage +49%
 
:Bodyslam Damage +49%
*; Tier 14
 
:Bodyslam Damage +55%
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Crippling Slams || <b>Tier 7</b> - Bodyslam deals +40% damage and slows target's movement speed by 45% || Head, Hands || {{Spoiler|
+
|  || of Crippling Slams || <b>Tier 7</b> - Bodyslam deals +37% damage and slows target's movement speed by 45% || Head, Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Bodyslam deals +5% damage and slows target's movement speed by 45%
 
:Bodyslam deals +5% damage and slows target's movement speed by 45%
Line 878: Line 878:
 
:Bodyslam deals +30% damage and slows target's movement speed by 45%
 
:Bodyslam deals +30% damage and slows target's movement speed by 45%
 
*; Tier 7
 
*; Tier 7
:Bodyslam deals +40% damage and slows target's movement speed by 45%
+
:Bodyslam deals +37% damage and slows target's movement speed by 45%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Toxic Bruising || <b>Tier 7</b> - Bruising Blow causes the target to take +23% damage from Poison for 20 seconds (this effect does not stack with itself) || Necklace || {{Spoiler|
+
|  || of Toxic Bruising || <b>Tier 7</b> - Bruising Blow causes the target to take +21% damage from Poison for 20 seconds (this effect does not stack with itself) || Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Bruising Blow causes the target to take +3% damage from Poison for 20 seconds (this effect does not stack with itself)
 
:Bruising Blow causes the target to take +3% damage from Poison for 20 seconds (this effect does not stack with itself)
Line 895: Line 895:
 
:Bruising Blow causes the target to take +18% damage from Poison for 20 seconds (this effect does not stack with itself)
 
:Bruising Blow causes the target to take +18% damage from Poison for 20 seconds (this effect does not stack with itself)
 
*; Tier 7
 
*; Tier 7
:Bruising Blow causes the target to take +23% damage from Poison for 20 seconds (this effect does not stack with itself)
+
:Bruising Blow causes the target to take +21% damage from Poison for 20 seconds (this effect does not stack with itself)
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Slamming Weaklings || <b>Tier 14</b> - Bodyslam deals +450 damage to non-Elite enemies || Necklace, MainHand || {{Spoiler|
+
|  || of Slamming Weaklings || <b>Tier 14</b> - Bodyslam deals +385 damage to non-Elite enemies || Necklace, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Bodyslam deals +60 damage to non-Elite enemies
 
:Bodyslam deals +60 damage to non-Elite enemies
 
*; Tier 2
 
*; Tier 2
:Bodyslam deals +90 damage to non-Elite enemies
+
:Bodyslam deals +85 damage to non-Elite enemies
 
*; Tier 3
 
*; Tier 3
:Bodyslam deals +120 damage to non-Elite enemies
+
:Bodyslam deals +110 damage to non-Elite enemies
 
*; Tier 4
 
*; Tier 4
:Bodyslam deals +150 damage to non-Elite enemies
+
:Bodyslam deals +135 damage to non-Elite enemies
 
*; Tier 5
 
*; Tier 5
:Bodyslam deals +180 damage to non-Elite enemies
+
:Bodyslam deals +160 damage to non-Elite enemies
 
*; Tier 6
 
*; Tier 6
 +
:Bodyslam deals +185 damage to non-Elite enemies
 +
*; Tier 7
 
:Bodyslam deals +210 damage to non-Elite enemies
 
:Bodyslam deals +210 damage to non-Elite enemies
*; Tier 7
 
:Bodyslam deals +240 damage to non-Elite enemies
 
 
*; Tier 8
 
*; Tier 8
:Bodyslam deals +270 damage to non-Elite enemies
+
:Bodyslam deals +235 damage to non-Elite enemies
 
*; Tier 9
 
*; Tier 9
:Bodyslam deals +300 damage to non-Elite enemies
+
:Bodyslam deals +260 damage to non-Elite enemies
 
*; Tier 10
 
*; Tier 10
:Bodyslam deals +330 damage to non-Elite enemies
+
:Bodyslam deals +285 damage to non-Elite enemies
 
*; Tier 11
 
*; Tier 11
:Bodyslam deals +360 damage to non-Elite enemies
+
:Bodyslam deals +310 damage to non-Elite enemies
 
*; Tier 12
 
*; Tier 12
:Bodyslam deals +390 damage to non-Elite enemies
+
:Bodyslam deals +335 damage to non-Elite enemies
 
*; Tier 13
 
*; Tier 13
:Bodyslam deals +420 damage to non-Elite enemies
+
:Bodyslam deals +360 damage to non-Elite enemies
 
*; Tier 14
 
*; Tier 14
:Bodyslam deals +450 damage to non-Elite enemies
+
:Bodyslam deals +385 damage to non-Elite enemies
 
|Expand}}
 
|Expand}}
 
|-
 
|-
Line 960: Line 960:
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Serpentine || of Cobra Striking || <b>Tier 14</b> - Cobra Strike and Mamba Strike Damage +43% || Legs, Feet || {{Spoiler|
+
| Serpentine || of Cobra Striking || <b>Tier 14</b> - Cobra Strike and Mamba Strike Damage +40% || Legs, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Cobra Strike and Mamba Strike Damage +10%
 
:Cobra Strike and Mamba Strike Damage +10%
Line 986: Line 986:
 
:Cobra Strike and Mamba Strike Damage +34%
 
:Cobra Strike and Mamba Strike Damage +34%
 
*; Tier 13
 
*; Tier 13
:Cobra Strike and Mamba Strike Damage +38%
+
:Cobra Strike and Mamba Strike Damage +37%
 
*; Tier 14
 
*; Tier 14
:Cobra Strike and Mamba Strike Damage +43%
+
:Cobra Strike and Mamba Strike Damage +40%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +42 for 7 seconds || Chest, Hands || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 for 7 seconds || Chest, Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +10 for 7 seconds
 
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +10 for 7 seconds
Line 1,017: Line 1,017:
 
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +32 for 7 seconds
 
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +32 for 7 seconds
 
*; Tier 13
 
*; Tier 13
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +37 for 7 seconds
+
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +35 for 7 seconds
 
*; Tier 14
 
*; Tier 14
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +42 for 7 seconds
+
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 for 7 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
Line 1,053: Line 1,053:
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Bruising || of Bruises || <b>Tier 14</b> - Bruising Blow Damage +62% || MainHand, Ring || {{Spoiler|
+
| Bruising || of Bruises || <b>Tier 14</b> - Bruising Blow Damage +57% || MainHand, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Bruising Blow Damage +12%
 
:Bruising Blow Damage +12%
Line 1,077: Line 1,077:
 
:Bruising Blow Damage +43%
 
:Bruising Blow Damage +43%
 
*; Tier 12
 
*; Tier 12
:Bruising Blow Damage +48%
+
:Bruising Blow Damage +47%
 
*; Tier 13
 
*; Tier 13
:Bruising Blow Damage +55%
+
:Bruising Blow Damage +52%
 
*; Tier 14
 
*; Tier 14
:Bruising Blow Damage +62%
+
:Bruising Blow Damage +57%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Bruising Slams || <b>Tier 14</b> - Bruisng Blow deals +27% damage and hastens the current reuse timer of Bodyslam by 10 seconds || Legs, Feet || {{Spoiler|
+
|  || of Bruising Slams || <b>Tier 14</b> - Bruisng Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 10 seconds || Legs, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Bruisng Blow hastens the current reuse timer of Bodyslam by 1 second
 
:Bruisng Blow hastens the current reuse timer of Bodyslam by 1 second
Line 1,110: Line 1,110:
 
:Bruisng Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 10 seconds
 
:Bruisng Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 10 seconds
 
*; Tier 13
 
*; Tier 13
:Bruisng Blow deals +21% damage and hastens the current reuse timer of Bodyslam by 10 seconds
+
:Bruisng Blow deals +19% damage and hastens the current reuse timer of Bodyslam by 10 seconds
 
*; Tier 14
 
*; Tier 14
:Bruisng Blow deals +27% damage and hastens the current reuse timer of Bodyslam by 10 seconds
+
:Bruisng Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 10 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
Line 1,146: Line 1,146:
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Slashing || of Slashing Strikes || <b>Tier 7</b> - Slashing Strike Damage +47% || OffHand, Necklace || {{Spoiler|
+
| Slashing || of Slashing Strikes || <b>Tier 7</b> - Slashing Strike Damage +44% || OffHand, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Slashing Strike Damage +10%
 
:Slashing Strike Damage +10%
Line 1,160: Line 1,160:
 
:Slashing Strike Damage +37%
 
:Slashing Strike Damage +37%
 
*; Tier 7
 
*; Tier 7
:Slashing Strike Damage +47%
+
:Slashing Strike Damage +44%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Bleeding Strikes || <b>Tier 7</b> - Slashing Strike deals +25% damage plus 45 Trauma damage over 15 seconds || MainHand, Necklace || {{Spoiler|
+
|  || of Bleeding Strikes || <b>Tier 7</b> - Slashing Strike deals +23% damage plus 45 Trauma damage over 15 seconds || MainHand, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Slashing Strike deals +5% damage plus 15 Trauma damage over 15 seconds
 
:Slashing Strike deals +5% damage plus 15 Trauma damage over 15 seconds
Line 1,177: Line 1,177:
 
:Slashing Strike deals +20% damage plus 30 Trauma damage over 15 seconds
 
:Slashing Strike deals +20% damage plus 30 Trauma damage over 15 seconds
 
*; Tier 7
 
*; Tier 7
:Slashing Strike deals +25% damage plus 45 Trauma damage over 15 seconds
+
:Slashing Strike deals +23% damage plus 45 Trauma damage over 15 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Slashing || of Slashing Strikes || <b>Tier 7</b> - Slashing Strike and Claw Barrage boost damage from Epic attacks +49 for 10 seconds || OffHand, Head || {{Spoiler|
+
| Slashing || of Slashing Strikes || <b>Tier 7</b> - Slashing Strike and Claw Barrage boost damage from Epic attacks +45 for 10 seconds || OffHand, Head || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
:Slashing Strike and Claw Barrage boost damage from Epic attacks +12 for 10 seconds
+
:Slashing Strike and Claw Barrage boost damage from Epic attacks +15 for 10 seconds
 
*; Tier 2
 
*; Tier 2
:Slashing Strike and Claw Barrage boost damage from Epic attacks +18 for 10 seconds
+
:Slashing Strike and Claw Barrage boost damage from Epic attacks +20 for 10 seconds
 
*; Tier 3
 
*; Tier 3
:Slashing Strike and Claw Barrage boost damage from Epic attacks +24 for 10 seconds
+
:Slashing Strike and Claw Barrage boost damage from Epic attacks +25 for 10 seconds
 
*; Tier 4
 
*; Tier 4
 
:Slashing Strike and Claw Barrage boost damage from Epic attacks +30 for 10 seconds
 
:Slashing Strike and Claw Barrage boost damage from Epic attacks +30 for 10 seconds
 
*; Tier 5
 
*; Tier 5
:Slashing Strike and Claw Barrage boost damage from Epic attacks +36 for 10 seconds
+
:Slashing Strike and Claw Barrage boost damage from Epic attacks +35 for 10 seconds
 
*; Tier 6
 
*; Tier 6
:Slashing Strike and Claw Barrage boost damage from Epic attacks +42 for 10 seconds
+
:Slashing Strike and Claw Barrage boost damage from Epic attacks +40 for 10 seconds
 
*; Tier 7
 
*; Tier 7
:Slashing Strike and Claw Barrage boost damage from Epic attacks +49 for 10 seconds
+
:Slashing Strike and Claw Barrage boost damage from Epic attacks +45 for 10 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  ||  || <b>Tier 7</b> - Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds || Chest, Hands || {{Spoiler|
+
|  ||  || <b>Tier 7</b> - Slashing Strike deals +17% damage and hastens the current reuse timer of Hip Throw by 2 seconds || Chest, Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Slashing Strike deals +5% damage and hastens the current reuse timer of Hip Throw by 2 seconds
 
:Slashing Strike deals +5% damage and hastens the current reuse timer of Hip Throw by 2 seconds
Line 1,211: Line 1,211:
 
:Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2 seconds
 
:Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2 seconds
 
*; Tier 7
 
*; Tier 7
:Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds
+
:Slashing Strike deals +17% damage and hastens the current reuse timer of Hip Throw by 2 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
Line 1,221: Line 1,221:
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  ||  || <b>Tier 7</b> - Infuriating Fist deals +40% damage and taunts +400 || OffHand, Ring || {{Spoiler|
+
|  ||  || <b>Tier 7</b> - Infuriating Fist deals +39% damage and taunts +280 || OffHand, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
:Infuriating Fist deals +10% damage and taunts +50
+
:Infuriating Fist deals +21% damage and taunts +40
 
*; Tier 2
 
*; Tier 2
:Infuriating Fist deals +15% damage and taunts +100
+
:Infuriating Fist deals +24% damage and taunts +80
 
*; Tier 3
 
*; Tier 3
:Infuriating Fist deals +20% damage and taunts +150
+
:Infuriating Fist deals +27% damage and taunts +120
 
*; Tier 4
 
*; Tier 4
:Infuriating Fist deals +25% damage and taunts +200
+
:Infuriating Fist deals +30% damage and taunts +160
 
*; Tier 5
 
*; Tier 5
:Infuriating Fist deals +30% damage and taunts +250
+
:Infuriating Fist deals +33% damage and taunts +200
 
*; Tier 6
 
*; Tier 6
:Infuriating Fist deals +35% damage and taunts +300
+
:Infuriating Fist deals +36% damage and taunts +240
 
*; Tier 7
 
*; Tier 7
:Infuriating Fist deals +40% damage and taunts +400
+
:Infuriating Fist deals +39% damage and taunts +280
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Traumatic Furious Punches || <b>Tier 7</b> - Infuriating Fist taunts +280 and deals 105 Trauma damage over 15 seconds || Hands, Feet || {{Spoiler|
+
|  || of Traumatic Furious Punches || <b>Tier 7</b> - Infuriating Fist taunts +400 and deals 105 Trauma damage over 15 seconds || Hands, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
:Infuriating Fist taunts +40 and deals 15 Trauma damage over 15 seconds
+
:Infuriating Fist taunts +280 and deals 15 Trauma damage over 15 seconds
 
*; Tier 2
 
*; Tier 2
:Infuriating Fist taunts +80 and deals 30 Trauma damage over 15 seconds
+
:Infuriating Fist taunts +300 and deals 30 Trauma damage over 15 seconds
 
*; Tier 3
 
*; Tier 3
:Infuriating Fist taunts +120 and deals 45 Trauma damage over 15 seconds
+
:Infuriating Fist taunts +320 and deals 45 Trauma damage over 15 seconds
 
*; Tier 4
 
*; Tier 4
:Infuriating Fist taunts +160 and deals 60 Trauma damage over 15 seconds
+
:Infuriating Fist taunts +340 and deals 60 Trauma damage over 15 seconds
 
*; Tier 5
 
*; Tier 5
:Infuriating Fist taunts +200 and deals 75 Trauma damage over 15 seconds
+
:Infuriating Fist taunts +360 and deals 75 Trauma damage over 15 seconds
 
*; Tier 6
 
*; Tier 6
:Infuriating Fist taunts +240 and deals 90 Trauma damage over 15 seconds
+
:Infuriating Fist taunts +380 and deals 90 Trauma damage over 15 seconds
 
*; Tier 7
 
*; Tier 7
:Infuriating Fist taunts +280 and deals 105 Trauma damage over 15 seconds
+
:Infuriating Fist taunts +400 and deals 105 Trauma damage over 15 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
|  || of Paradoxical Rage Fists || <b>Tier 7</b> - Infuriating Fist generates no Rage and instead reduces Rage by 550 || Head, Chest || {{Spoiler|
+
|  || of Paradoxical Rage Fists || <b>Tier 7</b> - Infuriating Fist generates no Rage and instead reduces Rage by 525 || Head, Chest || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
:Infuriating Fist generates no Rage and instead reduces Rage by 75
 
:Infuriating Fist generates no Rage and instead reduces Rage by 75
Line 1,269: Line 1,269:
 
:Infuriating Fist generates no Rage and instead reduces Rage by 450
 
:Infuriating Fist generates no Rage and instead reduces Rage by 450
 
*; Tier 7
 
*; Tier 7
:Infuriating Fist generates no Rage and instead reduces Rage by 550
+
:Infuriating Fist generates no Rage and instead reduces Rage by 525
 
|Expand}}
 
|Expand}}
 
|}
 
|}

Revision as of 12:56, 3 October 2017

See also: Unarmed/Treasure Effects:By Slot

See also: Unarmed/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
Martial of Deadly Fists Tier 7 - Unarmed Base Damage +23% Head, MainHand

  • Tier 1
Unarmed Damage +3
  • Tier 2
Unarmed Base Damage +8%
  • Tier 3
Unarmed Base Damage +11%
  • Tier 4
Unarmed Base Damage +14%
  • Tier 5
Unarmed Base Damage +17%
  • Tier 6
Unarmed Base Damage +20%
  • Tier 7
Unarmed Base Damage +23%

Expand
Punching of Punches Tier 7 - Jab and Infuriating Fist Damage +56 Chest, Feet

  • Tier 1
Jab and Infuriating Fist Damage +8
  • Tier 2
Jab and Infuriating Fist Damage +16
  • Tier 3
Jab and Infuriating Fist Damage +24
  • Tier 4
Jab and Infuriating Fist Damage +32
  • Tier 5
Jab and Infuriating Fist Damage +40
  • Tier 6
Jab and Infuriating Fist Damage +48
  • Tier 7
Jab and Infuriating Fist Damage +56

Expand
of Refreshing Punches Tier 7 - Punch, Jab, and Infuriating Fist restore 16 Health to you OffHand, Ring

  • Tier 1
Punch, Jab, and Infuriating Fist restore 3 Health to you
  • Tier 2
Punch, Jab, and Infuriating Fist restore 5 Health to you
  • Tier 3
Punch, Jab, and Infuriating Fist restore 7 Health to you
  • Tier 4
Punch, Jab, and Infuriating Fist restore 9 Health to you
  • Tier 5
Punch, Jab, and Infuriating Fist restore 12 Health to you
  • Tier 6
Punch, Jab, and Infuriating Fist restore 14 Health to you
  • Tier 7
Punch, Jab, and Infuriating Fist restore 16 Health to you

Expand
of Knee-Kicking Tier 14 - Knee Kick Damage +46% Chest, Feet

  • Tier 1
Knee Kick Damage +7%
  • Tier 2
Knee Kick Damage +10%
  • Tier 3
Knee Kick Damage +13%
  • Tier 4
Knee Kick Damage +16%
  • Tier 5
Knee Kick Damage +19%
  • Tier 6
Knee Kick Damage +22%
  • Tier 7
Knee Kick Damage +25%
  • Tier 8
Knee Kick Damage +28%
  • Tier 9
Knee Kick Damage +31%
  • Tier 10
Knee Kick Damage +34%
  • Tier 11
Knee Kick Damage +37%
  • Tier 12
Knee Kick Damage +40%
  • Tier 13
Knee Kick Damage +43%
  • Tier 14
Knee Kick Damage +46%

Expand
of Naked Fury Tier 14 - Unarmed attacks deal +26% damage when you have 33% or less of your Armor left Legs, Necklace

  • Tier 1
Unarmed attacks deal +2 damage when you have 33% or less of your Armor left
  • Tier 2
Unarmed attacks deal +4 damage when you have 33% or less of your Armor left
  • Tier 3
Unarmed attacks deal +6% damage when you have 33% or less of your Armor left
  • Tier 4
Unarmed attacks deal +7% damage when you have 33% or less of your Armor left
  • Tier 5
Unarmed attacks deal +9% damage when you have 33% or less of your Armor left
  • Tier 6
Unarmed attacks deal +11% damage when you have 33% or less of your Armor left
  • Tier 7
Unarmed attacks deal +13% damage when you have 33% or less of your Armor left
  • Tier 8
Unarmed attacks deal +15% damage when you have 33% or less of your Armor left
  • Tier 9
Unarmed attacks deal +17% damage when you have 33% or less of your Armor left
  • Tier 10
Unarmed attacks deal +18% damage when you have 33% or less of your Armor left
  • Tier 11
Unarmed attacks deal +20% damage when you have 33% or less of your Armor left
  • Tier 12
Unarmed attacks deal +22% damage when you have 33% or less of your Armor left
  • Tier 13
Unarmed attacks deal +24% damage when you have 33% or less of your Armor left
  • Tier 14
Unarmed attacks deal +26% damage when you have 33% or less of your Armor left

Expand
of Armor Hatred Tier 7 - Unarmed attacks deal +16 Armor damage Head, MainHand

  • Tier 1
Unarmed attacks deal +4 Armor damage
  • Tier 2
Unarmed attacks deal +6 Armor damage
  • Tier 3
Unarmed attacks deal +8 Armor damage
  • Tier 4
Unarmed attacks deal +10 Armor damage
  • Tier 5
Unarmed attacks deal +12 Armor damage
  • Tier 6
Unarmed attacks deal +14 Armor damage
  • Tier 7
Unarmed attacks deal +16 Armor damage

Expand
of Accurate Martial Arts Tier 14 - Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have) MainHand, Necklace

  • Tier 1
Unarmed attacks deal +1 damage and have +1 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 2
Unarmed attacks deal +1 damage and have +2 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 3
Unarmed attacks deal +2 damage and have +3 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 4
Unarmed attacks deal +2 damage and have +4 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 5
Unarmed attacks deal +3 damage and have +5 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 6
Unarmed attacks deal +3 damage and have +6 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 7
Unarmed attacks deal +4 damage and have +7 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 8
Unarmed attacks deal +4 damage and have +8 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 9
Unarmed attacks deal +5 damage and have +9 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 10
Unarmed attacks deal +5 damage and have +10 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 11
Unarmed attacks deal +6 damage and have +11 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 12
Unarmed attacks deal +7 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 13
Unarmed attacks deal +8 damage and have +13 Accuracy (which cancels out the Evasion that certain monsters have)
  • Tier 14
Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)

Expand
of Punch-Shielding Tier 14 - Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Head, MainHand

  • Tier 1
Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 2
Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 3
Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 4
Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 5
Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 6
Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 7
Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 8
Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 9
Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 10
Unarmed attacks have a 15% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 11
Unarmed attacks have a 17% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 12
Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 13
Unarmed attacks have a 20% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
  • Tier 14
Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).

Expand
of Pain-Reflection Tier 14 - Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. Head, MainHand

  • Tier 1
Unarmed attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 2
Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 3
Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 4
Unarmed attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 5
Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 6
Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 7
Unarmed attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 8
Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 9
Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 10
Unarmed attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 11
Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 12
Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 13
Unarmed attacks have a 13% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
  • Tier 14
Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.

Expand
of Angst Fists Tier 14 - While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab Chest, Feet

  • Tier 1
While using Unarmed skill, 3% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 2
While using Unarmed skill, 4% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 3
While using Unarmed skill, 5% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 4
While using Unarmed skill, 6% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 5
While using Unarmed skill, 7% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 6
While using Unarmed skill, 8% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 7
While using Unarmed skill, 9% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 8
While using Unarmed skill, 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 9
While using Unarmed skill, 11% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 10
While using Unarmed skill, 12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 11
While using Unarmed skill, 13% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 12
While using Unarmed skill, 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 13
While using Unarmed skill, 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 14
While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab

Expand
Anti-Darkness of Dark and Angry Fists Tier 14 - While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab Legs, Feet

  • Tier 1
While using Unarmed skill, 8% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 2
While using Unarmed skill, 9% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 3
While using Unarmed skill, 10% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 4
While using Unarmed skill, 11% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 5
While using Unarmed skill, 13% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 6
While using Unarmed skill, 14% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 7
While using Unarmed skill, 15% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 8
While using Unarmed skill, 17% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 9
While using Unarmed skill, 18% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 10
While using Unarmed skill, 19% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 11
While using Unarmed skill, 21% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 12
While using Unarmed skill, 24% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 13
While using Unarmed skill, 27% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
  • Tier 14
While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab

Expand
Infuriating Tier 14 - Taunt From Attack Damage +70% when Unarmed is active Head, Ring

  • Tier 1
Taunt From Attack Damage +5% when Unarmed is active
  • Tier 2
Taunt From Attack Damage +10% when Unarmed is active
  • Tier 3
Taunt From Attack Damage +15% when Unarmed is active
  • Tier 4
Taunt From Attack Damage +20% when Unarmed is active
  • Tier 5
Taunt From Attack Damage +25% when Unarmed is active
  • Tier 6
Taunt From Attack Damage +30% when Unarmed is active
  • Tier 7
Taunt From Attack Damage +35% when Unarmed is active
  • Tier 8
Taunt From Attack Damage +40% when Unarmed is active
  • Tier 9
Taunt From Attack Damage +45% when Unarmed is active
  • Tier 10
Taunt From Attack Damage +50% when Unarmed is active
  • Tier 11
Taunt From Attack Damage +55% when Unarmed is active
  • Tier 12
Taunt From Attack Damage +60% when Unarmed is active
  • Tier 13
Taunt From Attack Damage +65% when Unarmed is active
  • Tier 14
Taunt From Attack Damage +70% when Unarmed is active

Expand
of Slow Mambas Tier 7 - Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds Head, OffHand

  • Tier 1
Mamba Strike deals +50% Crushing damage and +50 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
  • Tier 2
Mamba Strike deals +100% Crushing damage and +100 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
  • Tier 3
Mamba Strike deals +125% Crushing damage and +150 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
  • Tier 4
Mamba Strike deals +150% Crushing damage and +200 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
  • Tier 5
Mamba Strike deals +175% Crushing damage and +250 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
  • Tier 6
Mamba Strike deals +200% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
  • Tier 7
Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds

Expand
of Internal Injuries Tier 7 - Mamba Strike and Front Kick deal 80 Trauma damage over 15 seconds OffHand, Necklace

  • Tier 1
Mamba Strike and Front Kick deal 15 Trauma damage over 15 seconds
  • Tier 2
Mamba Strike and Front Kick deal 25 Trauma damage over 15 seconds
  • Tier 3
Mamba Strike and Front Kick deal 35 Trauma damage over 15 seconds
  • Tier 4
Mamba Strike and Front Kick deal 45 Trauma damage over 15 seconds
  • Tier 5
Mamba Strike and Front Kick deal 55 Trauma damage over 15 seconds
  • Tier 6
Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds
  • Tier 7
Mamba Strike and Front Kick deal 80 Trauma damage over 15 seconds

Expand
Kicking of Kicking Tier 14 - Kick Damage +54 Legs, MainHand, Ring

  • Tier 1
Kick Damage +4
  • Tier 2
Kick Damage +7
  • Tier 3
Kick Damage +10
  • Tier 4
Kick Damage +14
  • Tier 5
Kick Damage +18
  • Tier 6
Kick Damage +22
  • Tier 7
Kick Damage +26
  • Tier 8
Kick Damage +30
  • Tier 9
Kick Damage +34
  • Tier 10
Kick Damage +38
  • Tier 11
Kick Damage +42
  • Tier 12
Kick Damage +46
  • Tier 13
Kick Damage +50
  • Tier 14
Kick Damage +54

Expand
Platefooted Tier 14 - Kick attacks restore 38 Armor Chest, Ring

  • Tier 1
Kick attacks restore 12 Armor
  • Tier 2
Kick attacks restore 14 Armor
  • Tier 3
Kick attacks restore 16 Armor
  • Tier 4
Kick attacks restore 18 Armor
  • Tier 5
Kick attacks restore 20 Armor
  • Tier 6
Kick attacks restore 22 Armor
  • Tier 7
Kick attacks restore 24 Armor
  • Tier 8
Kick attacks restore 26 Armor
  • Tier 9
Kick attacks restore 28 Armor
  • Tier 10
Kick attacks restore 30 Armor
  • Tier 11
Kick attacks restore 32 Armor
  • Tier 12
Kick attacks restore 34 Armor
  • Tier 13
Kick attacks restore 36 Armor
  • Tier 14
Kick attacks restore 38 Armor

Expand
of Reflective Kicks Tier 7 - Kick attacks deal +11% damage and grant you 7% Physical Damage Reflection for 15 seconds Hands

  • Tier 1
Kick attacks deal +4% damage and grant you 1% Physical Damage Reflection for 15 seconds
  • Tier 2
Kick attacks deal +5% damage and grant you 2% Physical Damage Reflection for 15 seconds
  • Tier 3
Kick attacks deal +6% damage and grant you 3% Physical Damage Reflection for 15 seconds
  • Tier 4
Kick attacks deal +7% damage and grant you 4% Physical Damage Reflection for 15 seconds
  • Tier 5
Kick attacks deal +8% damage and grant you 5% Physical Damage Reflection for 15 seconds
  • Tier 6
Kick attacks deal +9% damage and grant you 6% Physical Damage Reflection for 15 seconds
  • Tier 7
Kick attacks deal +11% damage and grant you 7% Physical Damage Reflection for 15 seconds

Expand
Front-Kicker's of Front-Kicking Tier 7 - Front Kick Damage +40% Feet

  • Tier 1
Front Kick Damage +8%
  • Tier 2
Front Kick Damage +13%
  • Tier 3
Front Kick Damage +18%
  • Tier 4
Front Kick Damage +23%
  • Tier 5
Front Kick Damage +28%
  • Tier 6
Front Kick Damage +34%
  • Tier 7
Front Kick Damage +40%

Expand
Hip-Shattering of Hip-Shattering Tier 7 - Kick attacks deal +16% damage and slow target's movement speed by 45% OffHand

  • Tier 1
Kick attacks deal +5% damage and slow target's movement speed by 45%
  • Tier 2
Kick attacks deal +7% damage and slow target's movement speed by 45%
  • Tier 3
Kick attacks deal +9% damage and slow target's movement speed by 45%
  • Tier 4
Kick attacks deal +11% damage and slow target's movement speed by 45%
  • Tier 5
Kick attacks deal +13% damage and slow target's movement speed by 45%
  • Tier 6
Kick attacks deal +14% damage and slow target's movement speed by 45%
  • Tier 7
Kick attacks deal +16% damage and slow target's movement speed by 45%

Expand
of Kicking While Nude Tier 14 - Kick attacks deal +40% damage when you have 33% or less of your Armor left Legs, Necklace

  • Tier 1
Kick attacks deal +12% damage when you have 33% or less of your Armor left
  • Tier 2
Kick attacks deal +14% damage when you have 33% or less of your Armor left
  • Tier 3
Kick attacks deal +16% damage when you have 33% or less of your Armor left
  • Tier 4
Kick attacks deal +18% damage when you have 33% or less of your Armor left
  • Tier 5
Kick attacks deal +20% damage when you have 33% or less of your Armor left
  • Tier 6
Kick attacks deal +22% damage when you have 33% or less of your Armor left
  • Tier 7
Kick attacks deal +24% damage when you have 33% or less of your Armor left
  • Tier 8
Kick attacks deal +26% damage when you have 33% or less of your Armor left
  • Tier 9
Kick attacks deal +28% damage when you have 33% or less of your Armor left
  • Tier 10
Kick attacks deal +30% damage when you have 33% or less of your Armor left
  • Tier 11
Kick attacks deal +32% damage when you have 33% or less of your Armor left
  • Tier 12
Kick attacks deal +34% damage when you have 33% or less of your Armor left
  • Tier 13
Kick attacks deal +37% damage when you have 33% or less of your Armor left
  • Tier 14
Kick attacks deal +40% damage when you have 33% or less of your Armor left

Expand
of Kicking Away Toxins Tier 14 - While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick Hands, Feet

  • Tier 1
While using Unarmed skill, 7% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 2
While using Unarmed skill, 8% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 3
While using Unarmed skill, 9% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 4
While using Unarmed skill, 10% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 5
While using Unarmed skill, 11% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 6
While using Unarmed skill, 12% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 7
While using Unarmed skill, 13% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 8
While using Unarmed skill, 14% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 9
While using Unarmed skill, 15% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 10
While using Unarmed skill, 16% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 11
While using Unarmed skill, 17% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 12
While using Unarmed skill, 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 13
While using Unarmed skill, 19% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
  • Tier 14
While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick

Expand
of Reckless Barrages Tier 14 - Barrage hits all enemies within 5 meters and deals +28% damage, but reuse timer is +3 seconds Hands

  • Tier 1
Barrage hits all enemies within 5 meters and deals +2% damage, but reuse timer is +3 seconds
  • Tier 2
Barrage hits all enemies within 5 meters and deals +4% damage, but reuse timer is +3 seconds
  • Tier 3
Barrage hits all enemies within 5 meters and deals +6% damage, but reuse timer is +3 seconds
  • Tier 4
Barrage hits all enemies within 5 meters and deals +8% damage, but reuse timer is +3 seconds
  • Tier 5
Barrage hits all enemies within 5 meters and deals +10% damage, but reuse timer is +3 seconds
  • Tier 6
Barrage hits all enemies within 5 meters and deals +12% damage, but reuse timer is +3 seconds
  • Tier 7
Barrage hits all enemies within 5 meters and deals +14% damage, but reuse timer is +3 seconds
  • Tier 8
Barrage hits all enemies within 5 meters and deals +16% damage, but reuse timer is +3 seconds
  • Tier 9
Barrage hits all enemies within 5 meters and deals +18% damage, but reuse timer is +3 seconds
  • Tier 10
Barrage hits all enemies within 5 meters and deals +20% damage, but reuse timer is +3 seconds
  • Tier 11
Barrage hits all enemies within 5 meters and deals +22% damage, but reuse timer is +3 seconds
  • Tier 12
Barrage hits all enemies within 5 meters and deals +24% damage, but reuse timer is +3 seconds
  • Tier 13
Barrage hits all enemies within 5 meters and deals +26% damage, but reuse timer is +3 seconds
  • Tier 14
Barrage hits all enemies within 5 meters and deals +28% damage, but reuse timer is +3 seconds

Expand
Mindfist Tier 7 - Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) Necklace

  • Tier 1
Barrage and Headbutt make the target 3% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Tier 2
Barrage and Headbutt make the target 6% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Tier 3
Barrage and Headbutt make the target 9% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Tier 4
Barrage and Headbutt make the target 12% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Tier 5
Barrage and Headbutt make the target 15% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Tier 6
Barrage and Headbutt make the target 18% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
  • Tier 7
Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)

Expand
of Headbutt Bubbles Tier 14 - Headbutt deals +20% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) Hands

  • Tier 1
Headbutt deals +1% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 2
Headbutt deals +2% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 3
Headbutt deals +3% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 4
Headbutt deals +4% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 5
Headbutt deals +5% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 6
Headbutt deals +6% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 7
Headbutt deals +7% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 8
Headbutt deals +8% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 9
Headbutt deals +9% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 10
Headbutt deals +10% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 11
Headbutt deals +12% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 12
Headbutt deals +14% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 13
Headbutt deals +17% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
  • Tier 14
Headbutt deals +20% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)

Expand
of Deadly Barrages Tier 14 - Barrage Damage +57% Legs, Ring

  • Tier 1
Barrage Damage +5%
  • Tier 2
Barrage Damage +9%
  • Tier 3
Barrage Damage +13%
  • Tier 4
Barrage Damage +17%
  • Tier 5
Barrage Damage +21%
  • Tier 6
Barrage Damage +25%
  • Tier 7
Barrage Damage +29%
  • Tier 8
Barrage Damage +33%
  • Tier 9
Barrage Damage +37%
  • Tier 10
Barrage Damage +41%
  • Tier 11
Barrage Damage +45%
  • Tier 12
Barrage Damage +49%
  • Tier 13
Barrage Damage +53%
  • Tier 14
Barrage Damage +57%

Expand
of Fiery Barrages Tier 7 - Barrage and Headbutt ignite the target, causing them to take 110 damage over 20 seconds Legs, Ring

  • Tier 1
Barrage and Headbutt ignite the target, causing them to take 40 damage over 20 seconds
  • Tier 2
Barrage and Headbutt ignite the target, causing them to take 50 damage over 20 seconds
  • Tier 3
Barrage and Headbutt ignite the target, causing them to take 60 damage over 20 seconds
  • Tier 4
Barrage and Headbutt ignite the target, causing them to take 70 damage over 20 seconds
  • Tier 5
Barrage and Headbutt ignite the target, causing them to take 80 damage over 20 seconds
  • Tier 6
Barrage and Headbutt ignite the target, causing them to take 90 damage over 20 seconds
  • Tier 7
Barrage and Headbutt ignite the target, causing them to take 110 damage over 20 seconds

Expand
of Headbutting Armor Tier 14 - Headbutt and Knee Kick deal +118 armor damage Legs, Ring

  • Tier 1
Headbutt and Knee Kick deal +18 armor damage
  • Tier 2
Headbutt and Knee Kick deal +25 armor damage
  • Tier 3
Headbutt and Knee Kick deal +32 armor damage
  • Tier 4
Headbutt and Knee Kick deal +39 armor damage
  • Tier 5
Headbutt and Knee Kick deal +46 armor damage
  • Tier 6
Headbutt and Knee Kick deal +53 armor damage
  • Tier 7
Headbutt and Knee Kick deal +60 armor damage
  • Tier 8
Headbutt and Knee Kick deal +67 armor damage
  • Tier 9
Headbutt and Knee Kick deal +74 armor damage
  • Tier 10
Headbutt and Knee Kick deal +81 armor damage
  • Tier 11
Headbutt and Knee Kick deal +88 armor damage
  • Tier 12
Headbutt and Knee Kick deal +98 armor damage
  • Tier 13
Headbutt and Knee Kick deal +108 armor damage
  • Tier 14
Headbutt and Knee Kick deal +118 armor damage

Expand
of Calloused Barrages Tier 14 - Barrage costs -13 Power and restores 19 Armor to you Head, OffHand

  • Tier 1
Barrage costs -1 Power and restores 3 Armor to you
  • Tier 2
Barrage costs -2 Power and restores 4 Armor to you
  • Tier 3
Barrage costs -3 Power and restores 6 Armor to you
  • Tier 4
Barrage costs -4 Power and restores 7 Armor to you
  • Tier 5
Barrage costs -5 Power and restores 8 Armor to you
  • Tier 6
Barrage costs -6 Power and restores 9 Armor to you
  • Tier 7
Barrage costs -7 Power and restores 10 Armor to you
  • Tier 8
Barrage costs -8 Power and restores 11 Armor to you
  • Tier 9
Barrage costs -9 Power and restores 12 Armor to you
  • Tier 10
Barrage costs -10 Power and restores 13 Armor to you
  • Tier 11
Barrage costs -11 Power and restores 14 Armor to you
  • Tier 12
Barrage costs -12 Power and restores 15 Armor to you
  • Tier 13
Barrage costs -12 Power and restores 17 Armor to you
  • Tier 14
Barrage costs -13 Power and restores 19 Armor to you

Expand
of Hip Throwing Tier 14 - Hip Throw Damage +51% Chest, MainHand

  • Tier 1
Hip Throw Damage +10%
  • Tier 2
Hip Throw Damage +13%
  • Tier 3
Hip Throw Damage +16%
  • Tier 4
Hip Throw Damage +19%
  • Tier 5
Hip Throw Damage +22%
  • Tier 6
Hip Throw Damage +25%
  • Tier 7
Hip Throw Damage +28%
  • Tier 8
Hip Throw Damage +31%
  • Tier 9
Hip Throw Damage +34%
  • Tier 10
Hip Throw Damage +37%
  • Tier 11
Hip Throw Damage +40%
  • Tier 12
Hip Throw Damage +43%
  • Tier 13
Hip Throw Damage +47%
  • Tier 14
Hip Throw Damage +51%

Expand
of Armor Tossing Tier 14 - Hip Throw and Bodyslam deal +128 armor damage Necklace, Hands

  • Tier 1
Hip Throw and Bodyslam deal +12 armor damage
  • Tier 2
Hip Throw and Bodyslam deal +20 armor damage
  • Tier 3
Hip Throw and Bodyslam deal +28 armor damage
  • Tier 4
Hip Throw and Bodyslam deal +36 armor damage
  • Tier 5
Hip Throw and Bodyslam deal +44 armor damage
  • Tier 6
Hip Throw and Bodyslam deal +52 armor damage
  • Tier 7
Hip Throw and Bodyslam deal +60 armor damage
  • Tier 8
Hip Throw and Bodyslam deal +68 armor damage
  • Tier 9
Hip Throw and Bodyslam deal +78 armor damage
  • Tier 10
Hip Throw and Bodyslam deal +88 armor damage
  • Tier 11
Hip Throw and Bodyslam deal +98 armor damage
  • Tier 12
Hip Throw and Bodyslam deal +108 armor damage
  • Tier 13
Hip Throw and Bodyslam deal +118 armor damage
  • Tier 14
Hip Throw and Bodyslam deal +128 armor damage

Expand
of Anger Tossing Tier 14 - Hip Throw and Bodyslam deal +22% damage and generate -320 Rage Head, Legs

  • Tier 1
Hip Throw and Bodyslam deal +5% damage and generate -20 Rage
  • Tier 2
Hip Throw and Bodyslam deal +6% damage and generate -40 Rage
  • Tier 3
Hip Throw and Bodyslam deal +7% damage and generate -60 Rage
  • Tier 4
Hip Throw and Bodyslam deal +8% damage and generate -80 Rage
  • Tier 5
Hip Throw and Bodyslam deal +10% damage and generate -100 Rage
  • Tier 6
Hip Throw and Bodyslam deal +11% damage and generate -120 Rage
  • Tier 7
Hip Throw and Bodyslam deal +12% damage and generate -140 Rage
  • Tier 8
Hip Throw and Bodyslam deal +13% damage and generate -160 Rage
  • Tier 9
Hip Throw and Bodyslam deal +14% damage and generate -180 Rage
  • Tier 10
Hip Throw and Bodyslam deal +16% damage and generate -200 Rage
  • Tier 11
Hip Throw and Bodyslam deal +17% damage and generate -225 Rage
  • Tier 12
Hip Throw and Bodyslam deal +18% damage and generate -250 Rage
  • Tier 13
Hip Throw and Bodyslam deal +20% damage and generate -285 Rage
  • Tier 14
Hip Throw and Bodyslam deal +22% damage and generate -320 Rage

Expand
of Impossible Hip Throws Tier 7 - Hip Throw hits all enemies within 8 meters and deals +17% damage, but Power cost is +20 Hands

  • Tier 1
Hip Throw hits all enemies within 8 meters, but Power cost is +20
  • Tier 2
Hip Throw hits all enemies within 8 meters and deals +3% damage, but Power cost is +20
  • Tier 3
Hip Throw hits all enemies within 8 meters and deals +6% damage, but Power cost is +20
  • Tier 4
Hip Throw hits all enemies within 8 meters and deals +9% damage, but Power cost is +20
  • Tier 5
Hip Throw hits all enemies within 8 meters and deals +12% damage, but Power cost is +20
  • Tier 6
Hip Throw hits all enemies within 8 meters and deals +15% damage, but Power cost is +20
  • Tier 7
Hip Throw hits all enemies within 8 meters and deals +17% damage, but Power cost is +20

Expand
Bodyslamming of Bodyslamming Tier 14 - Bodyslam Damage +49% MainHand, Ring

  • Tier 1
Bodyslam Damage +10%
  • Tier 2
Bodyslam Damage +13%
  • Tier 3
Bodyslam Damage +16%
  • Tier 4
Bodyslam Damage +19%
  • Tier 5
Bodyslam Damage +22%
  • Tier 6
Bodyslam Damage +25%
  • Tier 7
Bodyslam Damage +28%
  • Tier 8
Bodyslam Damage +31%
  • Tier 9
Bodyslam Damage +34%
  • Tier 10
Bodyslam Damage +37%
  • Tier 11
Bodyslam Damage +40%
  • Tier 12
Bodyslam Damage +43%
  • Tier 13
Bodyslam Damage +46%
  • Tier 14
Bodyslam Damage +49%

Expand
of Crippling Slams Tier 7 - Bodyslam deals +37% damage and slows target's movement speed by 45% Head, Hands

  • Tier 1
Bodyslam deals +5% damage and slows target's movement speed by 45%
  • Tier 2
Bodyslam deals +10% damage and slows target's movement speed by 45%
  • Tier 3
Bodyslam deals +15% damage and slows target's movement speed by 45%
  • Tier 4
Bodyslam deals +20% damage and slows target's movement speed by 45%
  • Tier 5
Bodyslam deals +25% damage and slows target's movement speed by 45%
  • Tier 6
Bodyslam deals +30% damage and slows target's movement speed by 45%
  • Tier 7
Bodyslam deals +37% damage and slows target's movement speed by 45%

Expand
of Toxic Bruising Tier 7 - Bruising Blow causes the target to take +21% damage from Poison for 20 seconds (this effect does not stack with itself) Necklace

  • Tier 1
Bruising Blow causes the target to take +3% damage from Poison for 20 seconds (this effect does not stack with itself)
  • Tier 2
Bruising Blow causes the target to take +6% damage from Poison for 20 seconds (this effect does not stack with itself)
  • Tier 3
Bruising Blow causes the target to take +9% damage from Poison for 20 seconds (this effect does not stack with itself)
  • Tier 4
Bruising Blow causes the target to take +12% damage from Poison for 20 seconds (this effect does not stack with itself)
  • Tier 5
Bruising Blow causes the target to take +15% damage from Poison for 20 seconds (this effect does not stack with itself)
  • Tier 6
Bruising Blow causes the target to take +18% damage from Poison for 20 seconds (this effect does not stack with itself)
  • Tier 7
Bruising Blow causes the target to take +21% damage from Poison for 20 seconds (this effect does not stack with itself)

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of Slamming Weaklings Tier 14 - Bodyslam deals +385 damage to non-Elite enemies Necklace, MainHand

  • Tier 1
Bodyslam deals +60 damage to non-Elite enemies
  • Tier 2
Bodyslam deals +85 damage to non-Elite enemies
  • Tier 3
Bodyslam deals +110 damage to non-Elite enemies
  • Tier 4
Bodyslam deals +135 damage to non-Elite enemies
  • Tier 5
Bodyslam deals +160 damage to non-Elite enemies
  • Tier 6
Bodyslam deals +185 damage to non-Elite enemies
  • Tier 7
Bodyslam deals +210 damage to non-Elite enemies
  • Tier 8
Bodyslam deals +235 damage to non-Elite enemies
  • Tier 9
Bodyslam deals +260 damage to non-Elite enemies
  • Tier 10
Bodyslam deals +285 damage to non-Elite enemies
  • Tier 11
Bodyslam deals +310 damage to non-Elite enemies
  • Tier 12
Bodyslam deals +335 damage to non-Elite enemies
  • Tier 13
Bodyslam deals +360 damage to non-Elite enemies
  • Tier 14
Bodyslam deals +385 damage to non-Elite enemies

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of Healslamming Tier 14 - Bodyslam heals you for 114 health Chest, OffHand

  • Tier 1
Bodyslam heals you for 10 health
  • Tier 2
Bodyslam heals you for 18 health
  • Tier 3
Bodyslam heals you for 26 health
  • Tier 4
Bodyslam heals you for 34 health
  • Tier 5
Bodyslam heals you for 42 health
  • Tier 6
Bodyslam heals you for 50 health
  • Tier 7
Bodyslam heals you for 58 health
  • Tier 8
Bodyslam heals you for 66 health
  • Tier 9
Bodyslam heals you for 74 health
  • Tier 10
Bodyslam heals you for 82 health
  • Tier 11
Bodyslam heals you for 90 health
  • Tier 12
Bodyslam heals you for 98 health
  • Tier 13
Bodyslam heals you for 106 health
  • Tier 14
Bodyslam heals you for 114 health

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Serpentine of Cobra Striking Tier 14 - Cobra Strike and Mamba Strike Damage +40% Legs, Feet

  • Tier 1
Cobra Strike and Mamba Strike Damage +10%
  • Tier 2
Cobra Strike and Mamba Strike Damage +12%
  • Tier 3
Cobra Strike and Mamba Strike Damage +14%
  • Tier 4
Cobra Strike and Mamba Strike Damage +16%
  • Tier 5
Cobra Strike and Mamba Strike Damage +18%
  • Tier 6
Cobra Strike and Mamba Strike Damage +20%
  • Tier 7
Cobra Strike and Mamba Strike Damage +22%
  • Tier 8
Cobra Strike and Mamba Strike Damage +24%
  • Tier 9
Cobra Strike and Mamba Strike Damage +26%
  • Tier 10
Cobra Strike and Mamba Strike Damage +28%
  • Tier 11
Cobra Strike and Mamba Strike Damage +31%
  • Tier 12
Cobra Strike and Mamba Strike Damage +34%
  • Tier 13
Cobra Strike and Mamba Strike Damage +37%
  • Tier 14
Cobra Strike and Mamba Strike Damage +40%

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Tier 14 - Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 for 7 seconds Chest, Hands

  • Tier 1
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +10 for 7 seconds
  • Tier 2
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +12 for 7 seconds
  • Tier 3
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +14 for 7 seconds
  • Tier 4
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +16 for 7 seconds
  • Tier 5
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +18 for 7 seconds
  • Tier 6
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +20 for 7 seconds
  • Tier 7
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +22 for 7 seconds
  • Tier 8
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +24 for 7 seconds
  • Tier 9
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +26 for 7 seconds
  • Tier 10
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +28 for 7 seconds
  • Tier 11
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +30 for 7 seconds
  • Tier 12
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +32 for 7 seconds
  • Tier 13
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +35 for 7 seconds
  • Tier 14
Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 for 7 seconds

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of Cobra Scales Tier 14 - Cobra Strike and Mamba Strike restore 28 Armor to you Chest, Ring

  • Tier 1
Cobra Strike and Mamba Strike restore 2 Armor to you
  • Tier 2
Cobra Strike and Mamba Strike restore 4 Armor to you
  • Tier 3
Cobra Strike and Mamba Strike restore 6 Armor to you
  • Tier 4
Cobra Strike and Mamba Strike restore 8 Armor to you
  • Tier 5
Cobra Strike and Mamba Strike restore 10 Armor to you
  • Tier 6
Cobra Strike and Mamba Strike restore 12 Armor to you
  • Tier 7
Cobra Strike and Mamba Strike restore 14 Armor to you
  • Tier 8
Cobra Strike and Mamba Strike restore 16 Armor to you
  • Tier 9
Cobra Strike and Mamba Strike restore 18 Armor to you
  • Tier 10
Cobra Strike and Mamba Strike restore 20 Armor to you
  • Tier 11
Cobra Strike and Mamba Strike restore 22 Armor to you
  • Tier 12
Cobra Strike and Mamba Strike restore 24 Armor to you
  • Tier 13
Cobra Strike and Mamba Strike restore 26 Armor to you
  • Tier 14
Cobra Strike and Mamba Strike restore 28 Armor to you

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Bruising of Bruises Tier 14 - Bruising Blow Damage +57% MainHand, Ring

  • Tier 1
Bruising Blow Damage +12%
  • Tier 2
Bruising Blow Damage +15%
  • Tier 3
Bruising Blow Damage +18%
  • Tier 4
Bruising Blow Damage +21%
  • Tier 5
Bruising Blow Damage +24%
  • Tier 6
Bruising Blow Damage +27%
  • Tier 7
Bruising Blow Damage +30%
  • Tier 8
Bruising Blow Damage +33%
  • Tier 9
Bruising Blow Damage +36%
  • Tier 10
Bruising Blow Damage +39%
  • Tier 11
Bruising Blow Damage +43%
  • Tier 12
Bruising Blow Damage +47%
  • Tier 13
Bruising Blow Damage +52%
  • Tier 14
Bruising Blow Damage +57%

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of Bruising Slams Tier 14 - Bruisng Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 10 seconds Legs, Feet

  • Tier 1
Bruisng Blow hastens the current reuse timer of Bodyslam by 1 second
  • Tier 2
Bruisng Blow deals +2% damage and hastens the current reuse timer of Bodyslam by 2 seconds
  • Tier 3
Bruisng Blow deals +3% damage and hastens the current reuse timer of Bodyslam by 3 seconds
  • Tier 4
Bruisng Blow deals +4% damage and hastens the current reuse timer of Bodyslam by 4 seconds
  • Tier 5
Bruisng Blow deals +5% damage and hastens the current reuse timer of Bodyslam by 5 seconds
  • Tier 6
Bruisng Blow deals +6% damage and hastens the current reuse timer of Bodyslam by 6 seconds
  • Tier 7
Bruisng Blow deals +7% damage and hastens the current reuse timer of Bodyslam by 7 seconds
  • Tier 8
Bruisng Blow deals +8% damage and hastens the current reuse timer of Bodyslam by 8 seconds
  • Tier 9
Bruisng Blow deals +9% damage and hastens the current reuse timer of Bodyslam by 9 seconds
  • Tier 10
Bruisng Blow deals +10% damage and hastens the current reuse timer of Bodyslam by 10 seconds
  • Tier 11
Bruisng Blow deals +13% damage and hastens the current reuse timer of Bodyslam by 10 seconds
  • Tier 12
Bruisng Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 10 seconds
  • Tier 13
Bruisng Blow deals +19% damage and hastens the current reuse timer of Bodyslam by 10 seconds
  • Tier 14
Bruisng Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 10 seconds

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of Healthy Bruises Tier 14 - Bruising Blow and Headbutt restore 24 Health Legs, Necklace

  • Tier 1
Bruising Blow and Headbutt restore 2 Health
  • Tier 2
Bruising Blow and Headbutt restore 3 Health
  • Tier 3
Bruising Blow and Headbutt restore 5 Health
  • Tier 4
Bruising Blow and Headbutt restore 6 Health
  • Tier 5
Bruising Blow and Headbutt restore 8 Health
  • Tier 6
Bruising Blow and Headbutt restore 9 Health
  • Tier 7
Bruising Blow and Headbutt restore 11 Health
  • Tier 8
Bruising Blow and Headbutt restore 13 Health
  • Tier 9
Bruising Blow and Headbutt restore 15 Health
  • Tier 10
Bruising Blow and Headbutt restore 17 Health
  • Tier 11
Bruising Blow and Headbutt restore 18 Health
  • Tier 12
Bruising Blow and Headbutt restore 20 Health
  • Tier 13
Bruising Blow and Headbutt restore 22 Health
  • Tier 14
Bruising Blow and Headbutt restore 24 Health

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Slashing of Slashing Strikes Tier 7 - Slashing Strike Damage +44% OffHand, Necklace

  • Tier 1
Slashing Strike Damage +10%
  • Tier 2
Slashing Strike Damage +15%
  • Tier 3
Slashing Strike Damage +20%
  • Tier 4
Slashing Strike Damage +25%
  • Tier 5
Slashing Strike Damage +30%
  • Tier 6
Slashing Strike Damage +37%
  • Tier 7
Slashing Strike Damage +44%

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of Bleeding Strikes Tier 7 - Slashing Strike deals +23% damage plus 45 Trauma damage over 15 seconds MainHand, Necklace

  • Tier 1
Slashing Strike deals +5% damage plus 15 Trauma damage over 15 seconds
  • Tier 2
Slashing Strike deals +8% damage plus 15 Trauma damage over 15 seconds
  • Tier 3
Slashing Strike deals +11% damage plus 15 Trauma damage over 15 seconds
  • Tier 4
Slashing Strike deals +14% damage plus 30 Trauma damage over 15 seconds
  • Tier 5
Slashing Strike deals +17% damage plus 30 Trauma damage over 15 seconds
  • Tier 6
Slashing Strike deals +20% damage plus 30 Trauma damage over 15 seconds
  • Tier 7
Slashing Strike deals +23% damage plus 45 Trauma damage over 15 seconds

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Slashing of Slashing Strikes Tier 7 - Slashing Strike and Claw Barrage boost damage from Epic attacks +45 for 10 seconds OffHand, Head

  • Tier 1
Slashing Strike and Claw Barrage boost damage from Epic attacks +15 for 10 seconds
  • Tier 2
Slashing Strike and Claw Barrage boost damage from Epic attacks +20 for 10 seconds
  • Tier 3
Slashing Strike and Claw Barrage boost damage from Epic attacks +25 for 10 seconds
  • Tier 4
Slashing Strike and Claw Barrage boost damage from Epic attacks +30 for 10 seconds
  • Tier 5
Slashing Strike and Claw Barrage boost damage from Epic attacks +35 for 10 seconds
  • Tier 6
Slashing Strike and Claw Barrage boost damage from Epic attacks +40 for 10 seconds
  • Tier 7
Slashing Strike and Claw Barrage boost damage from Epic attacks +45 for 10 seconds

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Tier 7 - Slashing Strike deals +17% damage and hastens the current reuse timer of Hip Throw by 2 seconds Chest, Hands

  • Tier 1
Slashing Strike deals +5% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Tier 2
Slashing Strike deals +7% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Tier 3
Slashing Strike deals +9% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Tier 4
Slashing Strike deals +11% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Tier 5
Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Tier 6
Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2 seconds
  • Tier 7
Slashing Strike deals +17% damage and hastens the current reuse timer of Hip Throw by 2 seconds

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Tier 2 - Chance to Ignore Knockbacks +30% when Unarmed is active Feet, OffHand

  • Tier 1
Chance to Ignore Knockbacks +25% when Unarmed is active
  • Tier 2
Chance to Ignore Knockbacks +30% when Unarmed is active

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Tier 7 - Infuriating Fist deals +39% damage and taunts +280 OffHand, Ring

  • Tier 1
Infuriating Fist deals +21% damage and taunts +40
  • Tier 2
Infuriating Fist deals +24% damage and taunts +80
  • Tier 3
Infuriating Fist deals +27% damage and taunts +120
  • Tier 4
Infuriating Fist deals +30% damage and taunts +160
  • Tier 5
Infuriating Fist deals +33% damage and taunts +200
  • Tier 6
Infuriating Fist deals +36% damage and taunts +240
  • Tier 7
Infuriating Fist deals +39% damage and taunts +280

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of Traumatic Furious Punches Tier 7 - Infuriating Fist taunts +400 and deals 105 Trauma damage over 15 seconds Hands, Feet

  • Tier 1
Infuriating Fist taunts +280 and deals 15 Trauma damage over 15 seconds
  • Tier 2
Infuriating Fist taunts +300 and deals 30 Trauma damage over 15 seconds
  • Tier 3
Infuriating Fist taunts +320 and deals 45 Trauma damage over 15 seconds
  • Tier 4
Infuriating Fist taunts +340 and deals 60 Trauma damage over 15 seconds
  • Tier 5
Infuriating Fist taunts +360 and deals 75 Trauma damage over 15 seconds
  • Tier 6
Infuriating Fist taunts +380 and deals 90 Trauma damage over 15 seconds
  • Tier 7
Infuriating Fist taunts +400 and deals 105 Trauma damage over 15 seconds

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of Paradoxical Rage Fists Tier 7 - Infuriating Fist generates no Rage and instead reduces Rage by 525 Head, Chest

  • Tier 1
Infuriating Fist generates no Rage and instead reduces Rage by 75
  • Tier 2
Infuriating Fist generates no Rage and instead reduces Rage by 150
  • Tier 3
Infuriating Fist generates no Rage and instead reduces Rage by 225
  • Tier 4
Infuriating Fist generates no Rage and instead reduces Rage by 300
  • Tier 5
Infuriating Fist generates no Rage and instead reduces Rage by 375
  • Tier 6
Infuriating Fist generates no Rage and instead reduces Rage by 450
  • Tier 7
Infuriating Fist generates no Rage and instead reduces Rage by 525

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