Difference between revisions of "All Skills/Treasure Effects:By Ability"
From Project: Gorgon Wiki
m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game) |
m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game) |
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− | <!-- Updated as of patch | + | <!-- Updated as of patch v288, August 28, 2017 --> |
==<!--start-->All Skills Paired List== | ==<!--start-->All Skills Paired List== | ||
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | <span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | ||
Line 55: | Line 55: | ||
* Max Power +22<br> | * Max Power +22<br> | ||
* Max Power +22<br> | * Max Power +22<br> | ||
− | * Health from Combat Refresh Abilities + | + | * Health from Combat Refresh Abilities +34<br> |
− | * Health from Combat Refresh Abilities + | + | * Health from Combat Refresh Abilities +34<br> |
− | * Health from Combat Refresh Abilities + | + | * Health from Combat Refresh Abilities +34<br> |
− | * Health from Combat Refresh Abilities + | + | * Health from Combat Refresh Abilities +34<br> |
− | * Power from Combat Refresh Abilities + | + | * Power from Combat Refresh Abilities +16<br> |
− | * Power from Combat Refresh Abilities + | + | * Power from Combat Refresh Abilities +16<br> |
− | * Power from Combat Refresh Abilities + | + | * Power from Combat Refresh Abilities +16<br> |
− | * Power from Combat Refresh Abilities + | + | * Power from Combat Refresh Abilities +16<br> |
* Armor from Combat Refresh Abilities +36<br> | * Armor from Combat Refresh Abilities +36<br> | ||
* Armor from Combat Refresh Abilities +36<br> | * Armor from Combat Refresh Abilities +36<br> | ||
Line 109: | Line 109: | ||
* Accuracy Boost +18%<br> | * Accuracy Boost +18%<br> | ||
* Accuracy Boost +18%<br> | * Accuracy Boost +18%<br> | ||
− | * Fish Gut Damage + | + | * Fish Gut Damage +47%<br> |
− | * Fish Gut Damage + | + | * Fish Gut Damage +47%<br> |
− | * Stake The Heart Damage + | + | * Stake The Heart Damage +75%<br> |
− | * Stake The Heart Damage + | + | * Stake The Heart Damage +75%<br> |
− | * Spore Bomb Damage + | + | * Spore Bomb Damage +30%<br> |
− | * Spore Bomb Damage + | + | * Spore Bomb Damage +30%<br> |
* Crossbow Base Damage +41%<br> | * Crossbow Base Damage +41%<br> | ||
* Crossbow Base Damage +41%<br> | * Crossbow Base Damage +41%<br> | ||
* Crossbow Reuse Timer -7.5<br> | * Crossbow Reuse Timer -7.5<br> | ||
* Crossbow Reuse Timer -7.5<br> | * Crossbow Reuse Timer -7.5<br> | ||
− | * Crossbow abilities boost your Epic Attack Damage + | + | * Crossbow abilities boost your Epic Attack Damage +36% for 15 seconds<br> |
* Crossbow abilities restore 116 health after a 15 second delay<br> | * Crossbow abilities restore 116 health after a 15 second delay<br> | ||
− | * Crossbow abilities restore | + | * Crossbow abilities restore 166 armor after a 15 second delay<br> |
− | * Healing of your Major Healing Abilities + | + | * Healing of your Major Healing Abilities +49<br> |
− | * Healing of your Major Healing Abilities + | + | * Healing of your Major Healing Abilities +49<br> |
− | * Major Healing abilities have a | + | * Major Healing abilities have a 65% chance to also restore 132 Armor<br> |
− | * Major Healing abilities have a | + | * Major Healing abilities have a 65% chance to also restore 132 Armor<br> |
− | * Major Healing abilities have a 65% chance to restore an additional | + | * Major Healing abilities have a 65% chance to restore an additional 88 Health<br> |
− | * Major Healing abilities have a 65% chance to restore an additional | + | * Major Healing abilities have a 65% chance to restore an additional 88 Health<br> |
<br> | <br> |
Revision as of 12:58, 3 October 2017
All Skills Paired List
THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it's fairly obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect.
General Mods
- Hygiene +1
- Hygiene +1
- Hygiene +1
- Sprint Speed Boost +1
- Falling Damage -50%
- Max Underwater Held Breath +8
- Max Underwater Held Breath +8
- Max Underwater Held Breath +8
- Max Underwater Held Breath +8
- Max Underwater Held Breath +8
- Max Underwater Held Breath +8
- Max Underwater Held Breath +8
- Max Underwater Held Breath +8
- Max Underwater Held Breath +8
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Max Power +12
- Max Power +12
- Max Power +12
- Max Power +12
- Max Power +12
- Max Power +12
- Max Power +12
- Max Power +12
- Max Power +12
- Max Health +20
- Max Health +20
- Max Health +20
- Max Health +20
- Max Health +20
- Max Health +20
- Max Health +20
- Max Health +20
- Max Health +20
- Max Health +35
- Max Health +35
- Max Health +35
- Max Health +35
- Max Power +22
- Max Power +22
- Max Power +22
- Max Power +22
- Health from Combat Refresh Abilities +34
- Health from Combat Refresh Abilities +34
- Health from Combat Refresh Abilities +34
- Health from Combat Refresh Abilities +34
- Power from Combat Refresh Abilities +16
- Power from Combat Refresh Abilities +16
- Power from Combat Refresh Abilities +16
- Power from Combat Refresh Abilities +16
- Armor from Combat Refresh Abilities +36
- Armor from Combat Refresh Abilities +36
- Armor from Combat Refresh Abilities +36
- Armor from Combat Refresh Abilities +36
- In-Combat Health Regen +14
- In-Combat Health Regen +14
- In-Combat Health Regen +14
- In-Combat Health Regen +14
- In-Combat Power Regen +7, In-Combat Armor Regen +1
- In-Combat Power Regen +7, In-Combat Armor Regen +1
- In-Combat Power Regen +7, In-Combat Armor Regen +1
- In-Combat Power Regen +7, In-Combat Armor Regen +1
- In-Combat Armor Regen +14
- In-Combat Armor Regen +14
- In-Combat Armor Regen +14
- In-Combat Armor Regen +14
- Healing Received From First Aid +49
- Healing Received From First Aid +49
- Healing Received From First Aid +49
- Armor Received from Patch Armor +64
- Armor Received from Patch Armor +64
- Armor Received from Patch Armor +64
- Chance of Uncommon Loot +28% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
- Chance of Uncommon Loot +28% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
- Chance of Rare Loot +15% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
- Chance of Rare Loot +15% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
- Inventory Slots +10
- Inventory Slots +10
- Taunt From Attack Damage +28%
- Taunt From Attack Damage +28%
- Taunt From Attack Damage +28%
- Direct Electricity Damage Reduction +24
- Direct Psychic Damage Reduction +24
- Trauma Damage Reduction +7
- Nature Damage Reduction +7
- Poison Damage Reduction +7
- Combat XP Boost +5%
- Poison Damage +7
- Trauma Damage +7
- Nature Damage +7
- Healing Received from Major Healing Abilities +44
- Healing Received from Major Healing Abilities +44
- Monster Rage Boost -7%
- Monster Rage Boost -7%
- Accuracy Boost +18%
- Accuracy Boost +18%
- Fish Gut Damage +47%
- Fish Gut Damage +47%
- Stake The Heart Damage +75%
- Stake The Heart Damage +75%
- Spore Bomb Damage +30%
- Spore Bomb Damage +30%
- Crossbow Base Damage +41%
- Crossbow Base Damage +41%
- Crossbow Reuse Timer -7.5
- Crossbow Reuse Timer -7.5
- Crossbow abilities boost your Epic Attack Damage +36% for 15 seconds
- Crossbow abilities restore 116 health after a 15 second delay
- Crossbow abilities restore 166 armor after a 15 second delay
- Healing of your Major Healing Abilities +49
- Healing of your Major Healing Abilities +49
- Major Healing abilities have a 65% chance to also restore 132 Armor
- Major Healing abilities have a 65% chance to also restore 132 Armor
- Major Healing abilities have a 65% chance to restore an additional 88 Health
- Major Healing abilities have a 65% chance to restore an additional 88 Health