Difference between revisions of "All Skills/Treasure Effects:By Ability"
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− | <!-- Updated as of patch | + | <!-- Updated as of patch v298, February 16, 2018 --> |
==<!--start-->All Skills Paired List== | ==<!--start-->All Skills Paired List== | ||
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | <span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> |
Revision as of 20:42, 24 February 2018
All Skills Paired List
THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it's fairly obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect.
General Mods
- Hygiene +1
- Hygiene +1
- Hygiene +1
- Sprint Speed Boost +1
- Falling Damage -50%
- Max Underwater Held Breath +8
- Max Underwater Held Breath +8
- Max Underwater Held Breath +8
- Max Underwater Held Breath +8
- Max Underwater Held Breath +8
- Max Underwater Held Breath +8
- Max Underwater Held Breath +8
- Max Underwater Held Breath +8
- Max Underwater Held Breath +8
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Inventory Slots +1
- Max Power +12
- Max Power +12
- Max Power +12
- Max Power +12
- Max Power +12
- Max Power +12
- Max Power +12
- Max Power +12
- Max Power +12
- Max Health +20
- Max Health +20
- Max Health +20
- Max Health +20
- Max Health +20
- Max Health +20
- Max Health +20
- Max Health +20
- Max Health +20
- Max Health +35
- Max Health +35
- Max Health +35
- Max Health +35
- Max Power +22
- Max Power +22
- Max Power +22
- Max Power +22
- Health from Combat Refresh Abilities +34
- Health from Combat Refresh Abilities +34
- Health from Combat Refresh Abilities +34
- Health from Combat Refresh Abilities +34
- Power from Combat Refresh Abilities +16
- Power from Combat Refresh Abilities +16
- Power from Combat Refresh Abilities +16
- Power from Combat Refresh Abilities +16
- Armor from Combat Refresh Abilities +36
- Armor from Combat Refresh Abilities +36
- Armor from Combat Refresh Abilities +36
- Armor from Combat Refresh Abilities +36
- Health Regen (In-Combat) +14
- Health Regen (In-Combat) +14
- Health Regen (In-Combat) +14
- Health Regen (In-Combat) +14
- Power Regen (In-Combat) +7, Armor Regen (In-Combat) +1
- Power Regen (In-Combat) +7, Armor Regen (In-Combat) +1
- Power Regen (In-Combat) +7, Armor Regen (In-Combat) +1
- Power Regen (In-Combat) +7, Armor Regen (In-Combat) +1
- Armor Regen (In-Combat) +14
- Armor Regen (In-Combat) +14
- Armor Regen (In-Combat) +14
- Armor Regen (In-Combat) +14
- Healing Received From First Aid +49
- Healing Received From First Aid +49
- Healing Received From First Aid +49
- Armor Received from Patch Armor +64
- Armor Received from Patch Armor +64
- Armor Received from Patch Armor +64
- Chance of Uncommon Loot +28% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
- Chance of Uncommon Loot +28% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
- Chance of Rare Loot +15% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
- Chance of Rare Loot +15% - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY
- Inventory Slots +10
- Inventory Slots +10
- Taunt From Attack Damage +28%
- Taunt From Attack Damage +28%
- Taunt From Attack Damage +28%
- Direct Electricity Damage Reduction +24
- Direct Psychic Damage Reduction +24
- Trauma Damage Reduction +7
- Nature Damage Reduction +7
- Poison Damage Reduction +7
- Combat XP Boost +5%
- Poison Damage +7
- Trauma Damage +7
- Nature Damage +7
- Healing Received from Major Healing Abilities +44
- Healing Received from Major Healing Abilities +44
- Monster Rage Boost -7%
- Monster Rage Boost -7%
- Accuracy Boost +18%
- Accuracy Boost +18%
- Fish Gut Damage +47%
- Fish Gut Damage +47%
- Stake The Heart Damage +75%
- Stake The Heart Damage +75%
- Spore Bomb Damage +30%
- Spore Bomb Damage +30%
- Crossbow Base Damage +41%
- Crossbow Base Damage +41%
- Crossbow Reuse Timer -7.5
- Crossbow Reuse Timer -7.5
- Crossbow abilities boost your Epic Attack Damage +36% for 15 seconds
- Crossbow abilities restore 116 health after a 15 second delay
- Crossbow abilities restore 166 armor after a 15 second delay
- Healing of your Major Healing Abilities +49
- Healing of your Major Healing Abilities +49
- Major Healing abilities have a 65% chance to also restore 132 Armor
- Major Healing abilities have a 65% chance to also restore 132 Armor
- Major Healing abilities have a 65% chance to restore an additional 88 Health
- Major Healing abilities have a 65% chance to restore an additional 88 Health